avatar_url stringlengths 47 116 ⌀ | name stringlengths 1 46 | full_name stringlengths 7 60 | created_at stringdate 2016-04-01 08:17:56 2025-05-20 11:38:17 | description stringlengths 0 387 ⌀ | default_branch stringclasses 44
values | open_issues int64 0 4.93k | stargazers_count int64 0 78.2k | forks_count int64 0 3.09k | watchers_count int64 0 78.2k | tags_url stringlengths 0 94 | license stringclasses 27
values | topics listlengths 1 20 | size int64 0 4.82M | fork bool 2
classes | updated_at stringdate 2018-11-13 14:41:18 2025-05-22 08:23:54 | has_build_zig bool 2
classes | has_build_zig_zon bool 2
classes | zig_minimum_version stringclasses 50
values | repo_from stringclasses 3
values | dependencies listlengths 0 38 | readme_content stringlengths 0 437k | dependents listlengths 0 21 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
https://avatars.githubusercontent.com/u/191431411?v=4 | ZigServeX | QubitSync/ZigServeX | 2024-12-21T05:58:53Z | null | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/QubitSync/ZigServeX/tags | NOASSERTION | [
"htmx",
"zig",
"ziglang"
] | 10 | false | 2025-01-13T13:05:16Z | true | true | 0.13.0 | github | [
{
"commit": "master",
"name": "zap",
"tar_url": "https://github.com/zigzap/zap/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/zigzap/zap"
}
] | Daily-Decode- | [] |
https://avatars.githubusercontent.com/u/118304846?v=4 | mini-RTS-zig-bot | pwalig/mini-RTS-zig-bot | 2025-01-18T19:34:42Z | bot client for https://github.com/pwalig/mini-RTS-server | main | 7 | 0 | 0 | 0 | https://api.github.com/repos/pwalig/mini-RTS-zig-bot/tags | GPL-2.0 | [
"bot",
"command-line",
"game-bot",
"learning-zig",
"rts-game",
"tcp",
"tcp-client",
"zig",
"zig-lang",
"zig-language",
"zig-programming-language",
"ziglang"
] | 85 | false | 2025-02-04T14:26:46Z | true | false | unknown | github | [] | mini-RTS-zig-bot
bot client for <a>mini-RTS-game</a>
Build with Zig
<code>git clone https://github.com/pwalig/mini-RTS-zig-bot.git
cd mini-RTS-zig-bot
zig build -Doptimize=ReleaseSmall</code>
Optionally set <code>-Doptimize=ReleaseFast</code>.
<code>ReleaseSmall</code> is prefered due to fairly large delay between game ticks, meaning zig-bot does not need to be super performant.
For information about installing zig see: https://ziglang.org/learn/getting-started/
Running the program
<code>./mini-rts-zig-bot.exe <host> <port> [runModeOptions]
./mini-rts-zig-bot.exe [infoOptions]</code>
Arguments:
<ul>
<li><code><host></code> - IPv4 address of the server</li>
<li><code><port></code> - Port number of the server</li>
</ul>
<code>[runModeOptions]</code>:
<ul>
<li><code>--gamesToPlay <number></code> - Play <code><number></code> games then exit (by default zig-bot tries to play unlimited number of games)</li>
<li><code>--dontWin</code> - Stop mining resource when the bot is only one unit apart from winning</li>
</ul>
<code>[infoOptions]</code>:
<ul>
<li><code>-h</code>, <code>--help</code> - Print help and exit</li>
<li><code>-v</code>, <code>--version</code> - Print version number and exit</li>
</ul>
Compatibility
zig-bot is compatible with <a>mini-RTS-server</a>
Version compatibility chart
| version | 1.x.x | 2.x.x | 3.x.x |
| --- | --- | --- | --- |
| <strong>1.x.x</strong> | :x: | :x: | :heavy_check_mark: |
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
columns: server versions
rows: zig-bot versions
x stands for any version number
</blockquote>
Generally server will be 2 major versions ahead. | [] |
https://avatars.githubusercontent.com/u/56176644?v=4 | zerv | pchchv/zerv | 2024-08-12T10:18:04Z | HTTP/1.1 server written in zig. | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/pchchv/zerv/tags | Apache-2.0 | [
"http",
"http-server",
"zig",
"ziglang"
] | 246 | false | 2025-03-26T07:16:11Z | true | true | unknown | github | [] | zerv
HTTP/1.1 server written in zig.
```zig
const std = @import("std");
const zerv = @import("zerv");
pub fn main() !void {
const allocator = gpa.allocator();
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
// In more advance cases,
// a custom “Handler” will be used instead of “void”.
// The last parameter is the handler instance,
// since the handler is “void”,
// the value void ({}) is passed.
var server = try zerv.Server(void).init(allocator, .{.port = 5882}, {});
defer {
// clean shutdown, finishes serving any live request
server.stop();
server.deinit();
}
var router = server.router(.{});
router.get("/api/user/:id", getUser, .{});
// blocks
try server.listen();
}
fn getUser(req: <em>zerv.Request, res: </em>zerv.Response) !void {
res.status = 200;
try res.json(.{.id = req.param("id").?, .name = "Teg"}, .{});
}
```
Examples
See the <a>examples</a> folder for examples. If you clone this repository, you can run <code>zig build example_#</code> to run a specific example:
<code>bash
$ zig build example_1
listening http://localhost:8800/</code>
Installation
1) Add zerv as a dependency in your <code>build.zig.zon</code>:
<code>bash
zig fetch --save git+https://github.com/pchchv/zerv#master</code>
2) In your <code>build.zig</code>, add the <code>zerv</code> module as a dependency you your program:
```zig
const zerv = b.dependency("zerv", .{
.target = target,
.optimize = optimize,
});
// the executable from your call to b.addExecutable(...)
exe.root_module.addImport("zerv", zerv.module("zerv"));
```
Why not std.http.Server
<code>std.http.Server</code> is very slow and assumes well-behaved clients.
There are many implementations of the Zig HTTP server. Most of them bypass <code>std.http.Server</code> and tend to be slow. Benchmarks will help to verify this. It should be canceled that some wrap C libraries and run faster.
zerv is written in Zig, without using <code>std.http.Server</code>. On M2, a basic request can reach 140K requests per second.
Handler
When a non-void Handler is used, the value given to <code>Server(H).init</code> is passed to every action. This is how application-specific data can be passed into your actions.
```zig
const pg = @import("pg");
const std = @import("std");
const zerv = @import("zerv");
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var db = try pg.Pool.init(allocator, .{
.connect = .{ .port = 5432, .host = "localhost"},
.auth = .{.username = "user", .database = "db", .password = "pass"}
});
defer db.deinit();
var app = App{
.db = db,
};
var server = try zerv.Server(*App).init(allocator, .{.port = 5882}, &app);
var router = server.router(.{});
router.get("/api/user/:id", getUser, .{});
try server.listen();
}
const App = struct {
db: *pg.Pool,
};
fn getUser(app: <em>App, req: </em>zerv.Request, res: *zerv.Response) !void {
const user_id = req.param("id").?;
var row = try app.db.row("select name from users where id = $1", .{user_id}) orelse {
res.status = 404;
res.body = "Not found";
return;
};
defer row.deinit() catch {};
try res.json(.{
.id = user_id,
.name = row.get([]u8, 0),
}, .{});
}
```
Custom Dispatch
Beyond sharing state, your custom handler can be used to control how zerv behaves. By defining a public <code>dispatch</code> method you can control how (or even <strong>if</strong>) actions are executed. For example, to log timing, you could do:
```zig
const App = struct {
pub fn dispatch(self: <em>App, action: zerv.Action(</em>App), req: <em>zerv.Request, res: </em>zerv.Response) !void {
var timer = try std.time.Timer.start();
<code>// your `dispatch` doesn't _have_ to call the action
try action(self, req, res);
const elapsed = timer.lap() / 1000; // ns -> us
std.log.info("{} {s} {d}", .{req.method, req.url.path, elapsed});
</code>
}
};
```
Per-Request Context
The 2nd parameter, <code>action</code>, is of type <code>zerv.Action(*App)</code>. This is a function pointer to the function you specified when setting up the routes. As we've seen, this works well to share global data. But, in many cases, you'll want to have request-specific data.
Consider the case where you want your <code>dispatch</code> method to conditionally load a user (maybe from the <code>Authorization</code> header of the request). How would you pass this <code>User</code> to the action? You can't use the <code>*App</code> directly, as this is shared concurrently across all requests.
To achieve this, we'll add another structure called <code>RequestContext</code>. You can call this whatever you want, and it can contain any fields of methods you want.
<code>zig
const RequestContext = struct {
// You don't have to put a reference to your global data.
// But chances are you'll want.
app: *App,
user: ?User,
};</code>
We can now change the definition of our actions and <code>dispatch</code> method:
```zig
fn getUser(ctx: <em>RequestContext, req: </em>zerv.Request, res: *zerv.Response) !void {
// can check if ctx.user is != null
}
const App = struct {
pub fn dispatch(self: <em>App, action: zerv.Action(</em>RequestContext), req: <em>zerv.Request, res: </em>zerv.Response) !void {
var ctx = RequestContext{
.app = self,
.user = self.loadUser(req),
}
return action(&ctx, req, res);
}
fn loadUser(self: <em>App, req: </em>zerv.Request) ?User {
// todo, maybe using req.header("authorizaation")
}
};
```
zerv infers the type of the action based on the 2nd parameter of your handler's <code>dispatch</code> method. If you use a <code>void</code> handler or your handler doesn't have a <code>dispatch</code> method, then you won't interact with <code>zerv.Action(H)</code> directly.
Not Found
If your handler has a public <code>notFound</code> method, it will be called whenever a path doesn't match a found route:
<code>zig
const App = struct {
pub fn notFound(_: *App, req: *zerv.Request, res: *zerv.Response) !void {
std.log.info("404 {} {s}", .{req.method, req.url.path});
res.status = 404;
res.body = "Not Found";
}
};</code>
Error Handler
If your handler has a public <code>uncaughtError</code> method, it will be called whenever there's an unhandled error. This could be due to some internal zerv bug, or because your action return an error.
<code>zig
const App = struct {
pub fn uncaughtError(self: *App, _: *Request, res: *Response, err: anyerror) void {
std.log.info("500 {} {s} {}", .{req.method, req.url.path, err});
res.status = 500;
res.body = "sorry";
}
};</code>
Notice that, unlike <code>notFound</code> and other normal actions, the <code>uncaughtError</code> method cannot return an error itself.
Takeover
For the most control, you can define a <code>handle</code> method. This circumvents most of zerv's dispatching, including routing. Frameworks like JetZig hook use <code>handle</code> in order to provide their own routing and dispatching. When you define a <code>handle</code> method, then any <code>dispatch</code>, <code>notFound</code> and <code>uncaughtError</code> methods are ignored by zerv.
<code>zig
const App = struct {
pub fn handle(app: *App, req: *Request, res: *Response) void {
// todo
}
};</code>
The behavior <code>zerv.Server(H)</code> is controlled by
The library supports both simple and complex use cases. A simple use case is shown below. It's initiated by the call to <code>zerv.Server()</code>:
```zig
const std = @import("std");
const zerv = @import("zerv");
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
<code>var server = try zerv.Server().init(allocator, .{.port = 5882});
// overwrite the default notFound handler
server.notFound(notFound);
// overwrite the default error handler
server.errorHandler(errorHandler);
var router = server.router(.{});
// use get/post/put/head/patch/options/delete
// you can also use "all" to attach to all methods
router.get("/api/user/:id", getUser, .{});
// start the server in the current thread, blocking.
try server.listen();
</code>
}
fn getUser(req: <em>zerv.Request, res: </em>zerv.Response) !void {
// status code 200 is implicit.
<code>// The json helper will automatically set the res.content_type = zerv.ContentType.JSON;
// Here we're passing an inferred anonymous structure, but you can pass anytype
// (so long as it can be serialized using std.json.stringify)
try res.json(.{.id = req.param("id").?, .name = "Teg"}, .{});
</code>
}
fn notFound(_: <em>zerv.Request, res: </em>zerv.Response) !void {
res.status = 404;
<code>// you can set the body directly to a []u8, but note that the memory
// must be valid beyond your handler. Use the res.arena if you need to allocate
// memory for the body.
res.body = "Not Found";
</code>
}
// note that the error handler return <code>void</code> and not <code>!void</code>
fn errorHandler(req: <em>zerv.Request, res: </em>zerv.Response, err: anyerror) void {
res.status = 500;
res.body = "Internal Server Error";
std.log.warn("zerv: unhandled exception for request: {s}\nErr: {}", .{req.url.raw, err});
}
```
Memory and Arenas
Any allocations made for the response, such as the body or a header, must remain valid until <strong>after</strong> the action returns. To achieve this, use <code>res.arena</code> or the <code>res.writer()</code>:
```zig
fn arenaExample(req: <em>zerv.Request, res: </em>zerv.Response) !void {
const query = try req.query();
const name = query.get("name") orelse "stranger";
res.body = try std.fmt.allocPrint(res.arena, "Hello {s}", .{name});
}
fn writerExample(req: <em>zerv.Request, res: </em>zerv.Response) !void {
const query = try req.query();
const name = query.get("name") orelse "stranger";
try std.fmt.format(res.writer(), "Hello {s}", .{name});
}
```
Alternatively, you can explicitly call <code>res.write()</code>. Once <code>res.write()</code> returns, the response is sent and your action can cleanup/release any resources.
<code>res.arena</code> is actually a configurable-sized thread-local buffer that fallsback to an <code>std.heap.ArenaAllocator</code>. In other words, it's fast so it should be your first option for data that needs to live only until your action exits.
zerv.Request
The following fields are the most useful:
<ul>
<li><code>method</code> - an zerv.Method enum</li>
<li><code>arena</code> - A fast thread-local buffer that fallsback to an ArenaAllocator, same as <code>res.arena</code>.</li>
<li><code>url.path</code> - the path of the request (<code>[]const u8</code>)</li>
<li><code>address</code> - the std.net.Address of the client</li>
</ul>
If you give your route a <code>data</code> configuration, the value can be retrieved from the optional <code>route_data</code> field of the request.
Path Parameters
The <code>param</code> method of <code>*Request</code> returns an <code>?[]const u8</code>. For example, given the following path:
<code>zig
router.get("/api/users/:user_id/favorite/:id", user.getFavorite, .{});</code>
Then we could access the <code>user_id</code> and <code>id</code> via:
<code>zig
pub fn getFavorite(req *http.Request, res: *http.Response) !void {
const user_id = req.param("user_id").?;
const favorite_id = req.param("id").?;
...</code>
In the above, passing any other value to <code>param</code> would return a null object (since the route associated with <code>getFavorite</code> only defines these 2 parameters). Given that routes are generally statically defined, it should not be possible for <code>req.param</code> to return an unexpected null. However, it <em>is</em> possible to define two routes to the same action:
```zig
router.put("/api/users/:user_id/favorite/:id", user.updateFavorite, .{});
// currently logged in user, maybe?
router.put("/api/use/favorite/:id", user.updateFavorite, .{});
```
In which case the optional return value of <code>param</code> might be useful.
Header Values
Similar to <code>param</code>, header values can be fetched via the <code>header</code> function, which also returns a <code>?[]const u8</code>:
```zig
if (req.header("authorization")) |auth| {
} else {
// not logged in?:
}
```
Header names are lowercase. Values maintain their original casing.
To iterate over all headers, use:
<code>zig
var it = req.headers.iterator();
while (it.next()) |kv| {
// kv.key
// kv.value
}</code>
QueryString
The framework does not automatically parse the query string. Therefore, its API is slightly different.
```zig
const query = try req.query();
if (query.get("search")) |search| {
} else {
// no search parameter
};
```
On first call, the <code>query</code> function attempts to parse the querystring. This requires memory allocations to unescape encoded values. The parsed value is internally cached, so subsequent calls to <code>query()</code> are fast and cannot fail.
The original casing of both the key and the name are preserved.
To iterate over all query parameters, use:
<code>zig
var it = req.query().iterator();
while (it.next()) |kv| {
// kv.key
// kv.value
}</code>
Body
The body of the request, if any, can be accessed using <code>req.body()</code>. This returns a <code>?[]const u8</code>.
Json Body
The <code>req.json(TYPE)</code> function is a wrapper around the <code>body()</code> function which will call <code>std.json.parse</code> on the body. This function does not consider the content-type of the request and will try to parse any body.
```zig
if (try req.json(User)) |user| {
}
```
JsonValueTree Body
The <code>req.jsonValueTree()</code> function is a wrapper around the <code>body()</code> function which will call <code>std.json.Parse</code> on the body, returning a <code>!?std.jsonValueTree</code>. This function does not consider the content-type of the request and will try to parse any body.
<code>zig
if (try req.jsonValueTree()) |t| {
// probably want to be more defensive than this
const product_type = r.root.Object.get("type").?.String;
//...
}</code>
JsonObject Body
The even more specific <code>jsonObject()</code> function will return an <code>std.json.ObjectMap</code> provided the body is a map
<code>zig
if (try req.jsonObject()) |t| {
// probably want to be more defensive than this
const product_type = t.get("type").?.String;
//...
}</code>
Form Data
The body of the request, if any, can be parsed as a "x-www-form-urlencoded "value using <code>req.formData()</code>. The <code>request.max_form_count</code> configuration value must be set to the maximum number of form fields to support. This defaults to 0.
This behaves similarly to <code>query()</code>.
On first call, the <code>formData</code> function attempts to parse the body. This can require memory allocations to unescape encoded values. The parsed value is internally cached, so subsequent calls to <code>formData()</code> are fast and cannot fail.
The original casing of both the key and the name are preserved.
To iterate over all fields, use:
<code>zig
var it = (try req.formData()).iterator();
while (it.next()) |kv| {
// kv.key
// kv.value
}</code>
Once this function is called, <code>req.multiFormData()</code> will no longer work (because the body is assumed parsed).
Multi Part Form Data
Similar to the above, <code>req.multiFormData()</code> can be called to parse requests with a "multipart/form-data" content type. The <code>request.max_multiform_count</code> configuration value must be set to the maximum number of form fields to support. This defaults to 0.
This is a different API than <code>formData</code> because the return type is different. Rather than a simple string=>value type, the multi part form data value consists of a <code>value: []const u8</code> and a <code>filename: ?[]const u8</code>.
On first call, the <code>multiFormData</code> function attempts to parse the body. The parsed value is internally cached, so subsequent calls to <code>multiFormData()</code> are fast and cannot fail.
The original casing of both the key and the name are preserved.
To iterate over all fields, use:
<code>zig
var it = req.multiFormData.iterator();
while (it.next()) |kv| {
// kv.key
// kv.value.value
// kv.value.filename (optional)
}</code>
Once this function is called, <code>req.formData()</code> will no longer work (because the body is assumed parsed).
Advance warning: This is one of the few methods that can modify the request in-place. For most people this won't be an issue, but if you use <code>req.body()</code> and <code>req.multiFormData()</code>, say to log the raw body, the content-disposition field names are escaped in-place. It's still safe to use <code>req.body()</code> but any content-disposition name that was escaped will be a little off.
zerv.Response
The following fields are the most useful:
<ul>
<li><code>status</code> - set the status code, by default, each response starts off with a 200 status code</li>
<li><code>content_type</code> - an zerv.ContentType enum value. This is a convenience and optimization over using the <code>res.header</code> function.</li>
<li><code>arena</code> - A fast thread-local buffer that fallsback to an ArenaAllocator, same as <code>req.arena</code>.</li>
</ul>
Body
The simplest way to set a body is to set <code>res.body</code> to a <code>[]const u8</code>. <strong>However</strong> the provided value must remain valid until the body is written, which happens after the function exists or when <code>res.write()</code> is explicitly called.
Dynamic Content
You can use the <code>res.arena</code> allocator to create dynamic content:
<code>zig
const query = try req.query();
const name = query.get("name") orelse "stranger";
res.body = try std.fmt.allocPrint(res.arena, "Hello {s}", .{name});</code>
Memory allocated with <code>res.arena</code> will exist until the response is sent.
io.Writer
<code>res.writer()</code> returns an <code>std.io.Writer</code>. Various types support writing to an io.Writer. For example, the built-in JSON stream writer can use this writer:
<code>zig
var ws = std.json.writeStream(res.writer(), 4);
try ws.beginObject();
try ws.objectField("name");
try ws.emitString(req.param("name").?);
try ws.endObject();</code>
JSON
The <code>res.json</code> function will set the content_type to <code>zerv.ContentType.JSON</code> and serialize the provided value using <code>std.json.stringify</code>. The 2nd argument to the json function is the <code>std.json.StringifyOptions</code> to pass to the <code>stringify</code> function.
This function uses <code>res.writer()</code> explained above.
Header Value
Set header values using the <code>res.header(NAME, VALUE)</code> function:
<code>zig
res.header("Location", "/");</code>
The header name and value are sent as provided. Both the name and value must remain valid until the response is sent, which will happen outside of the action. Dynamic names and/or values should be created and or dupe'd with <code>res.arena</code>.
<code>res.headerOpts(NAME, VALUE, OPTS)</code> can be used to dupe the name and/or value:
<code>zig
try res.headerOpts("Location", location, .{.dupe_value = true});</code>
<code>HeaderOpts</code> currently supports <code>dupe_name: bool</code> and <code>dupe_value: bool</code>, both default to <code>false</code>.
Writing
By default, zerv will automatically flush your response. In more advance cases, you can use <code>res.write()</code> to explicitly flush it. This is useful in cases where you have resources that need to be freed/released only after the response is written.
```
Router
You get an instance of the router by calling <code>server.route(.{})</code>. Currently, the configuration takes a single parameter:
<ul>
<li><code>middlewares</code> - A list of middlewares to apply to each request. These middleware will be executed even for requests with no matching route (i.e. not found). An individual route can opt-out of these middleware, see the <code>middleware_strategy</code> route configuration.</li>
</ul>
You can use the <code>get</code>, <code>put</code>, <code>post</code>, <code>head</code>, <code>patch</code>, <code>trace</code>, <code>delete</code> or <code>options</code> method of the router to define a router. You can also use the special <code>all</code> method to add a route for all methods.
These functions can all <code>@panic</code> as they allocate memory. Each function has an equivalent <code>tryXYZ</code> variant which will return an error rather than panicking:
```zig
// this can panic if it fails to create the route
router.get("/", index, .{});
// this returns a !void (which you can try/catch)
router.tryGet("/", index, .{});
```
The 3rd parameter is a route configuration. It allows you to speficy a different <code>handler</code> and/or <code>dispatch</code> method and/or <code>middleware</code>.
<code>zig
// this can panic if it fails to create the route
router.get("/", index, .{
.dispatcher = Handler.dispathAuth,
.handler = &auth_handler,
.middlewares = &.{cors_middleware},
});</code>
Configuration
The last parameter to the various <code>router</code> methods is a route configuration. In many cases, you'll probably use an empty configuration (<code>.{}</code>). The route configuration has three fields:
<ul>
<li><code>dispatcher</code> - The dispatch method to use. This overrides the default dispatcher, which is either zerv built-in dispatcher or <a>your handler's <code>dispatch</code> method</a>.</li>
<li><code>handler</code> - The handler instance to use. The default handler is the 3rd parameter passed to <code>Server(H).init</code> but you can override this on a route-per-route basis.</li>
<li><code>middlewares</code> - A list of <a>middlewares</a> to run. By default, no middlewares are run. By default, this list of middleware is appended to the list given to <code>server.route(.{.middlewares = .{....})</code>.</li>
<li><code>middleware_strategy</code> - How the given middleware should be merged with the global middlewares. Defaults to <code>.append</code>, can also be <code>.replace</code>.</li>
<li><code>data</code> - Arbitrary data (<code>*const anyopaque</code>) to make available to <code>req.route_data</code>. This must be a <code>const</code>.</li>
</ul>
You can specify a separate configuration for each route. To change the configuration for a group of routes, you have two options. The first, is to directly change the router's <code>handler</code>, <code>dispatcher</code> and <code>middlewares</code> field. Any subsequent routes will use these values:
```zig
var server = try zerv.Server(Handler).init(allocator, .{.port = 5882}, &handler);
var router = server.router(.{});
// Will use Handler.dispatch on the &handler instance passed to init
// No middleware
router.get("/route1", route1, .{});
router.dispatcher = Handler.dispathAuth;
// uses the new dispatcher
router.get("/route2", route2, .{});
router.handler = &Handler{.public = true};
// uses the new dispatcher + new handler
router.get("/route3", route3, .{.handler = Handler.dispathAuth});
```
This approach is error prone though. New routes need to be carefully added in the correct order so that the desired handler, dispatcher and middlewares are used.
A more scalable option is to use route groups.
Groups
Defining a custom dispatcher or custom global data on each route can be tedious. Instead, consider using a router group:
<code>zig
var admin_routes = router.group("/admin", .{
.handler = &auth_handler,
.dispatcher = Handler.dispathAuth,
.middlewares = &.{cors_middleware},
});
admin_routes.get("/users", listUsers, .{});
admin_routs.delete("/users/:id", deleteUsers, .{});</code>
The first parameter to <code>group</code> is a prefix to prepend to each route in the group. An empty prefix is acceptable. Thus, route groups can be used to configure either a common prefix and/or a common configuration across multiple routes.
Casing
You <strong>must</strong> use a lowercase route. You can use any casing with parameter names, as long as you use that same casing when getting the parameter.
Parameters
Routing supports parameters, via <code>:CAPTURE_NAME</code>. The captured values are available via <code>req.params.get(name: []const u8) ?[]const u8</code>.
Glob
You can glob an individual path segment, or the entire path suffix. For a suffix glob, it is important that no trailing slash is present.
<code>zig
// prefer using a custom `notFound` handler than a global glob.
router.all("/*", not_found, .{});
router.get("/api/*/debug", .{})</code>
When multiple globs are used, the most specific will be selected. E.g., give the following two routes:
<code>zig
router.get("/*", not_found, .{});
router.get("/info/*", any_info, .{})</code>
A request for "/info/debug/all" will be routed to <code>any_info</code>, whereas a request for "/over/9000" will be routed to <code>not_found</code>.
Limitations
The router has several limitations which might not get fixed. These specifically resolve around the interaction of globs, parameters and static path segments.
Given the following routes:
<code>zig
router.get("/:any/users", route1, .{});
router.get("/hello/users/test", route2, .{});</code>
You would expect a request to "/hello/users" to be routed to <code>route1</code>. However, no route will be found.
Globs interact similarly poorly with parameters and static path segments.
Resolving this issue requires keeping a stack (or visiting the routes recursively), in order to back-out of a dead-end and trying a different path.
This seems like an unnecessarily expensive thing to do, on each request, when, in my opinion, such route hierarchies are uncommon.
Middlewares
In general, use a <a>custom dispatch</a> function to apply custom logic, such as logging, authentication and authorization. If you have complex route-specific logic, middleware can also be leveraged.
A middleware is a struct which exposes a nested <code>Config</code> type, a public <code>init</code> function and a public <code>execute</code> method. It can optionally define a <code>deinit</code> method. See the built-in <a>CORS middleware</a> or the sample <a>logger middleware</a> for examples.
A middleware instance is created using <code>server.middleware()</code> and can then be used with the router:
```zig
var server = try zerv.Server(void).init(allocator, .{.port = 5882}, {});
// the middleware method takes the struct name and its configuration
const cors = try server.middleware(zerv.middleware.Cors, .{
.origin = "https://www.openmymind.net/",
});
// apply this middleware to all routes (unless the route
// explicitly opts out)
var router = server.router(.{.middlewares = .{cors}});
// or we could add middleware on a route-per-route bassis
router.get("/v1/users", .{.middlewares = &.{cors}});
// by default, middlewares on a route are appended to the global middlewares
// we can replace them instead by specifying a middleware_strategy
router.get("/v1/metrics", .{.middlewares = &.{cors}, .middleware_strategy = .replace});
```
Cors
zerv comes with a built-in CORS middleware: <code>zerv.middlewares.Cors</code>. Its configuration is:
<ul>
<li><code>origin: []const u8</code></li>
<li><code>headers: ?[]const u8 = null</code></li>
<li><code>methods: ?[]const u8 = null</code></li>
<li><code>max_age: ?[]const u8 = null</code></li>
</ul>
The CORS middleware will include a <code>Access-Control-Allow-Origin: $origin</code> to every request. For an OPTIONS request where the <code>sec-fetch-mode</code> is set to <code>cors, the</code>Access-Control-Allow-Headers<code>,</code>Access-Control-Allow-Methods<code>and</code>Access-Control-Max-Age` response headers will optionally be set based on the configuration.
Configuration
The second parameter given to <code>Server(H).init</code> is an <code>zerv.Config</code>. When running in <a>blocking mode</a> (e.g. on Windows) a few of these behave slightly, but not drastically, different.
There are many configuration options.
<code>thread_pool.buffer_size</code> is the single most important value to tweak. Usage of <code>req.arena</code>, <code>res.arena</code>, <code>res.writer()</code> and <code>res.json()</code> all use a fallback allocator which first uses a fast thread-local buffer and then an underlying arena. The total memory this will require is <code>thread_pool.count * thread_pool.buffer_size</code>. Since <code>thread_pool.count</code> is usually small, a large <code>buffer_size</code> is reasonable.
<code>request.buffer_size</code> must be large enough to fit the request header. Any extra space might be used to read the body. However, there can be up to <code>workers.count * workers.max_conn</code> pending requests, so a large <code>request.buffer_size</code> can take up a lot of memory. Instead, consider keeping <code>request.buffer_size</code> only large enough for the header (plus a bit of overhead for decoding URL-escape values) and set <code>workers.large_buffer_size</code> to a reasonable size for your incoming request bodies. This will take <code>workers.count * workers.large_buffer_count * workers.large_buffer_size</code> memory.
Buffers for request bodies larger than <code>workers.large_buffer_size</code> but smaller than <code>request.max_body_size</code> will be dynamic allocated.
In addition to a bit of overhead, at a minimum, zerv will use:
<code>zig
(thread_pool.count * thread_pool.buffer_size) +
(workers.count * workers.large_buffer_count * workers.large_buffer_size) +
(workers.count * workers.min_conn * request.buffer_size)</code>
Possible values, along with their default, are:
```zig
try zerv.listen(allocator, &router, .{
// Port to listen on
.port = 5882,
<code>// Interface address to bind to
.address = "127.0.0.1",
// unix socket to listen on (mutually exclusive with host&port)
.unix_path = null,
// configure the workers which are responsible for:
// 1 - accepting connections
// 2 - reading and parsing requests
// 3 - passing requests to the thread pool
.workers = .{
// Number of worker threads
// (blocking mode: handled differently)
.count = 2,
// Maximum number of concurrent connection each worker can handle
// (blocking mode: currently ignored)
.max_conn = 500,
// Minimum number of connection states each worker should maintain
// (blocking mode: currently ignored)
.min_conn = 32,
// A pool of larger buffers that can be used for any data larger than configured
// static buffers. For example, if response headers don't fit in in
// $response.header_buffer_size, a buffer will be pulled from here.
// This is per-worker.
.large_buffer_count = 16,
// The size of each large buffer.
.large_buffer_size = 65536,
// Size of bytes retained for the connection arena between use. This will
// result in up to `count * min_conn * retain_allocated_bytes` of memory usage.
.retain_allocated_bytes = 4096,
},
// configures the threadpool which processes requests. The threadpool is
// where your application code runs.
.thread_pool = .{
// Number threads. If you're handlers are doing a lot of i/o, a higher
// number might provide better throughput
// (blocking mode: handled differently)
.count = 4,
// The maximum number of pending requests that the thread pool will accept
// This applies back pressure to the above workers and ensures that, under load
// pending requests get precedence over processing new requests.
.backlog = 500,
// Size of the static buffer to give each thread. Memory usage will be
// `count * buffer_size`. If you're making heavy use of either `req.arena` or
// `res.arena`, this is likely the single easiest way to gain performance.
.buffer_size = 8192,
},
// options for tweaking request processing
.request = .{
// Maximum body size that we'll process. We can allocate up
// to this much memory per request for the body. Internally, we might
// keep this memory around for a number of requests as an optimization.
.max_body_size: usize = 1_048_576,
// This memory is allocated upfront. The request header _must_ fit into
// this space, else the request will be rejected.
.buffer_size: usize = 4_096,
// Maximum number of headers to accept.
// Additional headers will be silently ignored.
.max_header_count: usize = 32,
// Maximum number of URL parameters to accept.
// Additional parameters will be silently ignored.
.max_param_count: usize = 10,
// Maximum number of query string parameters to accept.
// Additional parameters will be silently ignored.
.max_query_count: usize = 32,
// Maximum number of x-www-form-urlencoded fields to support.
// Additional parameters will be silently ignored. This must be
// set to a value greater than 0 (the default) if you're going
// to use the req.formData() method.
.max_form_count: usize = 0,
// Maximum number of multipart/form-data fields to support.
// Additional parameters will be silently ignored. This must be
// set to a value greater than 0 (the default) if you're going
// to use the req.multiFormData() method.
.max_multiform_count: usize = 0,
},
// options for tweaking response object
.response = .{
// The maximum number of headers to accept.
// Additional headers will be silently ignored.
.max_header_count: usize = 16,
},
.timeout = .{
// Time in seconds that keepalive connections will be kept alive while inactive
.keepalive = null,
// Time in seconds that a connection has to send a complete request
.request = null
// Maximum number of a requests allowed on a single keepalive connection
.request_count = null,
},
.websocket = .{
// refer to https://github.com/pchchv/websocket.zig#config
max_message_size: ?usize = null,
small_buffer_size: ?usize = null,
small_buffer_pool: ?usize = null,
large_buffer_size: ?usize = null,
large_buffer_pool: ?u16 = null,
},
</code>
});
```
Blocking Mode
kqueue (BSD, MacOS) or epoll (Linux) are used on supported platforms. On all other platforms (most notably Windows), a more naive thread-per-connection with blocking sockets is used.
The comptime-safe, <code>zerv.blockingMode() bool</code> function can be called to determine which mode zerv is running in (when it returns <code>true</code>, then you're running the simpler blocking mode).
While you should always run zerv behind a reverse proxy, it's particularly important to do so in blocking mode due to the ease with which external connections can DOS the server.
In blocking mode, <code>config.workers.count</code> is hard-coded to 1. (This worker does considerably less work than the non-blocking workers). If <code>config.workers.count</code> is > 1, than those extra workers will go towards <code>config.thread_pool.count</code>. In other words:
In non-blocking mode, if <code>config.workers.count = 2</code> and <code>config.thread_pool.count = 4</code>, then you'll have 6 threads: 2 threads that read+parse requests and send replies, and 4 threads to execute application code.
In blocking mode, the same config will also use 6 threads, but there will only be: 1 thread that accepts connections, and 5 threads to read+parse requests, send replies and execute application code.
The goal is for the same configuration to result in the same # of threads regardless of the mode, and to have more thread_pool threads in blocking mode since they do more work.
In blocking mode, <code>config.workers.large_buffer_count</code> defaults to the size of the thread pool.
In blocking mode, <code>config.workers.max_conn</code> and <code>config.workers.min_conn</code> are ignored. The maximum number of connections is simply the size of the thread_pool.
If you aren't using a reverse proxy, you should always set the <code>config.timeout.request</code>, <code>config.timeout.keepalive</code> and <code>config.timeout.request_count</code> settings. In blocking mode, consider using conservative values: say 5/5/5 (5 second request timeout, 5 second keepalive timeout, and 5 keepalive count). You can monitor the <code>zerv_timeout_active</code> metric to see if the request timeout is too low.
Timeouts
The configuration settings under the <code>timeouts</code> section are designed to help protect the system against basic DOS attacks (say, by connecting and not sending data). However it is recommended that you leave these null (disabled) and use the appropriate timeout in your reverse proxy (e.g. NGINX).
The <code>timeout.request</code> is the time, in seconds, that a connection has to send a complete request. The <code>timeout.keepalive</code> is the time, in second, that a connection can stay connected without sending a request (after the initial request has been sent).
The connection alternates between these two timeouts. It starts with a timeout of <code>timeout.request</code> and after the response is sent and the connection is placed in the "keepalive list", switches to the <code>timeout.keepalive</code>. When new data is received, it switches back to <code>timeout.request</code>. When <code>null</code>, both timeouts default to 2_147_483_647 seconds (so not completely disabled, but close enough).
The <code>timeout.request_count</code> is the number of individual requests allowed within a single keepalive session. This protects against a client consuming the connection by sending unlimited meaningless but valid HTTP requests.
When the three are combined, it should be difficult for a problematic client to stay connected indefinitely.
If you're running zerv on Windows (or, more generally, where <code>zerv.blockingMode()</code> returns true), please <a>read the section</a> as this mode of operation is more susceptible to DOS.
Metrics
A few basic metrics are collected using <a>metrics.zig</a>, a prometheus-compatible library. These can be written to an <code>std.io.Writer</code> using <code>try zerv.writeMetrics(writer)</code>. As an example:
```zig
pub fn metrics(_: <em>zerv.Request, res: </em>zerv.Response) !void {
const writer = res.writer();
try zerv.writeMetrics(writer);
<code>// if we were also using pg.zig
// try pg.writeMetrics(writer);
</code>
}
```
Since zerv does not provide any authorization, care should be taken before exposing this.
The metrics are:
<ul>
<li><code>zerv_connections</code> - counts each TCP connection</li>
<li><code>zerv_requests</code> - counts each request (should be >= zerv_connections due to keepalive)</li>
<li><code>zerv_timeout_active</code> - counts each time an "active" connection is timed out. An "active" connection is one that has (a) just connected or (b) started to send bytes. The timeout is controlled by the <code>timeout.request</code> configuration.</li>
<li><code>zerv_timeout_keepalive</code> - counts each time an "keepalive" connection is timed out. A "keepalive" connection has already received at least 1 response and the server is waiting for a new request. The timeout is controlled by the <code>timeout.keepalive</code> configuration.</li>
<li><code>zerv_alloc_buffer_empty</code> - counts number of bytes allocated due to the large buffer pool being empty. This may indicate that <code>workers.large_buffer_count</code> should be larger.</li>
<li><code>zerv_alloc_buffer_large</code> - counts number of bytes allocated due to the large buffer pool being too small. This may indicate that <code>workers.large_buffer_size</code> should be larger.</li>
<li><code>zerv_alloc_unescape</code> - counts number of bytes allocated due to unescaping query or form parameters. This may indicate that <code>request.buffer_size</code> should be larger.</li>
<li><code>zerv_internal_error</code> - counts number of unexpected errors within zerv. Such errors normally result in the connection being abruptly closed. For example, a failing syscall to epoll/kqueue would increment this counter.</li>
<li><code>zerv_invalid_request</code> - counts number of requests which zerv could not parse (where the request is invalid).</li>
<li><code>zerv_header_too_big</code> - counts the number of requests which zerv rejects due to a header being too big (does not fit in <code>request.buffer_size</code> config).</li>
<li><code>zerv_body_too_big</code> - counts the number of requests which zerv rejects due to a body being too big (is larger than <code>request.max_body_size</code> config).</li>
</ul>
Testing
The <code>zerv.testing</code> namespace exists to help application developers setup an <code>*zerv.Request</code> and assert an <code>*zerv.Response</code>.
Imagine we have the following partial action:
```zig
fn search(req: <em>zerv.Request, res: </em>zerv.Response) !void {
const query = try req.query();
const search = query.get("search") orelse return missingParameter(res, "search");
<code>// TODO ...
</code>
}
fn missingParameter(res: *zerv.Response, parameter: []const u8) !void {
res.status = 400;
return res.json(.{.@"error" = "missing parameter", .parameter = parameter}, .{});
}
```
We can test the above error case like so:
```zig
const ht = @import("zerv").testing;
test "search: missing parameter" {
// init takes the same Configuration used when creating the real server
// but only the config.request and config.response settings have any impact
var web_test = ht.init(.{});
defer web_test.deinit();
<code>try search(web_test.req, web_test.res);
try web_test.expectStatus(400);
try web_test.expectJson(.{.@"error" = "missing parameter", .parameter = "search"});
</code>
}
```
Building the test Request
The testing structure returns from <code>zerv.testing.init</code> exposes helper functions to set param, query and query values as well as the body:
```zig
var web_test = ht.init(.{});
defer web_test.deinit();
web_test.param("id", "99382");
web_test.query("search", "tea");
web_test.header("Authorization", "admin");
web_test.body("over 9000!");
// OR
web_test.json(.{.over = 9000});
// OR
// This requires ht.init(.{.request = .{.max_form_count = 10}})
web_test.form(.{.over = "9000"});
// at this point, web_test.req has a param value, a query string value, a header value and a body.
```
As an alternative to the <code>query</code> function, the full URL can also be set. If you use <code>query</code> AND <code>url</code>, the query parameters of the URL will be ignored:
<code>zig
web_test.url("/power?over=9000");</code>
Asserting the Response
There are various methods to assert the response:
<code>zig
try web_test.expectStatus(200);
try web_test.expectHeader("Location", "/");
try web_test.expectHeader("Location", "/");
try web_test.expectBody("{\"over\":9000}");</code>
If the expected body is in JSON, there are two helpers available. First, to assert the entire JSON body, you can use <code>expectJson</code>:
<code>zig
try web_test.expectJson(.{.over = 9000});</code>
Or, you can retrieve a <code>std.json.Value</code> object by calling <code>getJson</code>:
<code>zig
const json = try web_test.getJson();
try std.testing.expectEqual(@as(i64, 9000), json.Object.get("over").?.Integer);</code>
For more advanced validation, use the <code>parseResponse</code> function to return a structure representing the parsed response:
<code>zig
const res = try web_test.parsedResponse();
try std.testing.expectEqual(@as(u16, 200), res.status);
// use res.body for a []const u8
// use res.headers for a std.StringHashMap([]const u8)
// use res.raw for the full raw response</code>
HTTP Compliance
This implementation may never be fully HTTP/1.1 compliant, as it is built with the assumption that it will sit behind a reverse proxy that is tolerant of non-compliant upstreams (e.g. nginx). (One example I know of is that the server doesn't include the mandatory Date header in the response.)
Server Side Events
Server Side Events can be enabled by calling <code>res.startEventStream()</code>. This method takes an arbitrary context and a function pointer. The provided function will be executed in a new thread, receiving the provided context and an <code>std.net.Stream</code>. Headers can be added (via <code>res.headers.add</code>) before calling <code>startEventStream()</code>. <code>res.body</code> must not be set (directly or indirectly).
Calling <code>startEventStream()</code> automatically sets the <code>Content-Type</code>, <code>Cache-Control</code> and <code>Connection</code> header.
```zig
fn handler(_: <em>Request, res: </em>Response) !void {
try res.startEventStream(StreamContext{}, StreamContext.handle);
}
const StreamContext = struct {
fn handle(self: StreamContext, stream: std.net.Stream) void {
while (true) {
// some event loop
stream.writeAll("event: ....") catch return;
}
}
}
```
Websocket
zerv integrates with <a>https://github.com/pchchv/websocket.zig</a> by calling <code>zerv.upgradeWebsocket()</code>. First, your handler must have a <code>WebsocketHandler</code> declaration which is the WebSocket handler type used by <code>websocket.Server(H)</code>.
```zig
const websocket = zerv.websocket;
const Handler = struct {
// App-specific data you want to pass when initializing
// your WebSocketHandler
const WebsocketContext = struct {
};
// See the websocket.zig documentation. But essentially this is your
// Application's wrapper around 1 websocket connection
pub const WebsocketHandler = struct {
conn: *websocket.Conn,
<code>// ctx is arbitrary data you passs to zerv.upgradeWebsocket
pub fn init(conn: *websocket.Conn, _: WebsocketContext) {
return .{
.conn = conn,
}
}
// echo back
pub fn clientMessage(self: *WebsocketHandler, data: []const u8) !void {
try self.conn.write(data);
}
</code>
}
};
```
With this in place, you can call zerv.upgradeWebsocket() within an action:
<code>zig
fn ws(req: *zerv.Request, res: *zerv.Response) !void {
if (try zerv.upgradeWebsocket(WebsocketHandler, req, res, WebsocketContext{}) == false) {
// this was not a valid websocket handshake request
// you should probably return with an error
res.status = 400;
res.body = "invalid websocket handshake";
return;
}
// Do not use `res` from this point on
}</code>
In websocket.zig, <code>init</code> is passed a <code>websocket.Handshake</code>. This is not the case with the zerv integration - you are expected to do any necessary validation of the request in the action.
It is an undefined behavior if <code>Handler.WebsocketHandler</code> is not the same type passed to <code>zerv.upgradeWebsocket</code>. | [] |
https://avatars.githubusercontent.com/u/149815296?v=4 | timeout | posix-utilities/timeout | 2024-09-12T03:53:12Z | POSIX.1-2024 timeout | main | 2 | 0 | 0 | 0 | https://api.github.com/repos/posix-utilities/timeout/tags | MPL-2.0 | [
"posix",
"posix-2024",
"timeout",
"zig"
] | 17 | false | 2024-09-12T19:08:26Z | false | false | unknown | github | [] | <a><code>timeout</code></a>
POSIX.1-2024 timeout
<code>sh
timeout [options] <duration> <command> [arguments...]</code>
```text
-f send timeout signal to the proccess only, not the process group
(when the group is sent the signal, 'timeout' briefly ignores it)
-k kill the process with SIGKILL after duration (respects -f)
-p preserve original exit status, regardless if timeout occured
-s TERM by default, or the chosen signal
such as 10, 10s, 2.5m, 24h, or 1.5d
```
Exit Status
<code>text
0 no error (or no error from <command> with -p)
<n> the return status of <command> (with -p)
124 if killed by timeout (if -p is NOT specified)
125 all other errors (if -p is NOT specified)
126 command not executable
127 command not found</code>
Build
Zig
```sh
curl https://weib.sh/zig@v0.14 | sh
source ~/.config/envman/PATH.env
zig targets | jq -r ".libc[]" | sort -r
```
<code>sh
zig build-exe ./timeout.zig -O ReleaseSmall
mv ./timeout ~/bin/</code>
```sh
zig build-exe ./timeout.zig -O ReleaseSmall -target aarch64-macos-none -femit-bin=timeout-darwin-apple-aarch64
zig build-exe ./timeout.zig -O ReleaseSmall -target x86_64-macos-none -femit-bin=timeout-darwin-apple-x86_64
works on musl too (no gnu/libc dependency)
zig build-exe ./timeout.zig -O ReleaseSmall -target x86_64-linux-gnu -femit-bin=timeout-linux-unknown-x86_64
zig build-exe ./timeout.zig -O ReleaseSmall -target aarch64-linux-gnu -femit-bin=timeout-linux-unknown-aarch64
zig build-exe ./timeout.zig -O ReleaseSmall -target arm-linux-gnueabihf -femit-bin=timeout-linux-unknown-armv7l
zig build-exe ./timeout.zig -O ReleaseSmall -target arm-linux-gnueabi -femit-bin=timeout-linux-unknown-armv6l
not supported yet (will require windows allocator and win signal mapping)
zig build-exe ./timeout.zig -O ReleaseSmall -target x86_64-windows-gnu -femit-bin=timeout-windows-pc-x86_64
zig build-exe ./timeout.zig -O ReleaseSmall -target aarch64-windows-gnu -femit-bin=timeout-windows-pc-aarch64
```
Go
```sh
curl https://weib.sh/go | sh
source ~/.config/envman/PATH.env
go tool dist list
```
<code>sh
go build -o ./timeout ./timeout.go
mv ./timeout ~/bin/</code>
```sh
GOOS=darwin GOARCH=amd64 GOAMD64=v2 go build -o ./timeout-darwin-apple-x86_64 ./timeout.go
GOOS=darwin GOARCH=arm64 go build -o ./timeout-darwin-apple-aarch64 ./timeout.go
GOOS=linux GOARCH=amd64 GOAMD64=v2 go build -o ./timeout-linux-uknown-x86_64 ./timeout.go
GOOS=linux GOARCH=arm64 go build -o ./timeout-linux-uknown-aarch64 ./timeout.go
GOOS=linux GOARCH=arm GOARM=v7 go build -o ./timeout-linux-uknown-armv7l ./timeout.go
GOOS=linux GOARCH=arm GOARM=v6 go build -o ./timeout-linux-uknown-armv6l ./timeout.go
not supported yet (will require build tags and windows syscalls)
GOOS=windows GOARCH=amd64 GOAMD64=v2 go build -o ./timeout-windows-pc-x86_64 ./timeout.go
GOOS=windows GOARCH=arm64 go build -o ./timeout-windows-pc-aarch64 ./timeout.go
``` | [] |
https://avatars.githubusercontent.com/u/62779291?v=4 | zig-bntx | shimamura-sakura/zig-bntx | 2024-08-17T03:11:25Z | extract textures from switch bntx | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/shimamura-sakura/zig-bntx/tags | MIT | [
"bntx",
"switch",
"zig"
] | 5 | false | 2024-08-17T13:19:06Z | false | false | unknown | github | [] | zig-bntx
use zig 0.14
outputs raw data (unswizzled blocks), you need to load it by yourself
currently not handling TileMode field
build
zig build-exe main.zig
run
./main bntxfile.bntx outfile.data | [] |
https://avatars.githubusercontent.com/u/96076981?v=4 | ZigRipples | JohanRimez/ZigRipples | 2024-08-21T10:46:30Z | Graphic demonstration featuring ZIG & SDL2 | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/JohanRimez/ZigRipples/tags | MIT | [
"sdl2",
"zig"
] | 10 | false | 2024-09-18T11:34:08Z | true | true | 0.13.0 | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/80385231?v=4 | ChronoZig | Pranavh-2004/ChronoZig | 2025-01-06T18:19:53Z | A command-line stopwatch timer built with Zig, featuring start, stop, reset, and elapsed time functionalities. | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/Pranavh-2004/ChronoZig/tags | MIT | [
"cli-tool",
"stopwatch",
"time-tracker",
"timer",
"zig",
"ziglang"
] | 2 | false | 2025-01-06T18:25:37Z | true | false | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/18555580?v=4 | Unity-zig | lcp5y3/Unity-zig | 2024-12-11T20:03:50Z | Unity build with zig build system | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/lcp5y3/Unity-zig/tags | MIT | [
"zig",
"zig-package"
] | 8 | false | 2024-12-27T11:04:31Z | true | true | unknown | github | [
{
"commit": "refs",
"name": "Unity",
"tar_url": "https://github.com/ThrowTheSwitch/Unity/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/ThrowTheSwitch/Unity"
}
] | Unity Zig
Using zig build system to build <a>Unity</a> unit test library.
Adding It to your project
First update your <em>build.zig.zon</em> with:
<code>bash
zig fetch --save git+https://github.com/lcp5y3/Unity-zig.git#v2.6.0</code>
After that you can link <code>Unity</code> with your project by adding the following
lines to your <code>build.zig</code>
```zig
const unity_dep = b.dependency("unity_zig", .{
.target = target,
.optimize = optimize,
});
exe.linkLibrary(unity_dep.artifact("unity"));
```
Building the lib
If you only want to build Unity to get .a and header, run:
<code>bash
zig build</code>
You will find the Statically lib <em>libunity.a</em> in zig-out folder. | [] |
https://avatars.githubusercontent.com/u/576065?v=4 | zig-learnopengl | thekorn/zig-learnopengl | 2024-08-15T03:13:43Z | LearnOpenGL in zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/thekorn/zig-learnopengl/tags | - | [
"opengl",
"zig"
] | 66 | false | 2024-12-15T12:00:19Z | true | true | unknown | github | [] | learnOpenGL in zig
My journey following the <a>learnOpenGL</a> tutorials in zig.
Run each chapter
<code>bash
$ zig build hello_window</code>
development
In order to make implementation easier, translate the c code to zig:
<code>bash
$ zig translate-c $(pkg-config --cflags glfw3) src/cImports.h > translated_c.zig</code>
In order to create a local env, with proper versions of zig, zls and glfw you can use nix to create a dev shell
<code>bash
$ nix develop -c zsh</code>
debugging using lldb
run bin using lldb
<code>bash
$ lldb ./zig-out/bin/shaders_6.7
(lldb) target create "./zig-out/bin/shaders_6.7"
Current executable set to '/Users/thekorn/devel/github.com/thekorn/zig-learnopengl/zig-out/bin/shaders_6.7' (arm64).
(lldb) breakpoint set -f shader.zig -l 38
Breakpoint 1: where = shaders_6.7`lib.shader.Shader.create + 220 at shader.zig:39:48, address = 0x0000000100001404
(lldb) r
Process 45400 launched: '/Users/thekorn/devel/github.com/thekorn/zig-learnopengl/zig-out/bin/shaders_6.7' (arm64)
Maximum nr of vertex attributes supported: 16
2024-08-21 12:53:37.078226+0200 shaders_6.7[45400:2512915] flock failed to lock list file (/var/folders/jj/nppjk2p91652kl8z71xwrxrr0000gn/C//com.apple.metal/16777235_594/functions.list): errno = 35
Process 45400 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
frame #0: 0x0000000100001404 shaders_6.7`lib.shader.Shader.create(vert_code=(ptr = "#version 330 core\nlayout(location = 0) in vec3 aPos;\n\nvoid main()\n{\n gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n}\n", len = 123), frag_code=(ptr = "#version 330 core\nout vec4 FragColor;\n\nuniform vec4 ourColor;\n\nvoid main()\n{\n FragColor = ourColor;\n}\n", len = 105)) at shader.zig:39:48
36
37 try check_shader_error(vertexShader);
38
-> 39 const fragmentShader = c.glCreateShader(c.GL_FRAGMENT_SHADER);
40 defer c.glDeleteShader(fragmentShader);
41
42 const fragmentSrcPtr: ?[*]const u8 = frag_code.ptr;
Target 0: (shaders_6.7) stopped.
(lldb) frame variable
([]u8) vert_code = (ptr = "#version 330 core\nlayout(location = 0) in vec3 aPos;\n\nvoid main()\n{\n gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n}\n", len = 123)
([]u8) frag_code = (ptr = "#version 330 core\nout vec4 FragColor;\n\nuniform vec4 ourColor;\n\nvoid main()\n{\n FragColor = ourColor;\n}\n", len = 105)
(unsigned int) vertexShader = 1
(unsigned char *) vert_src_ptr = 0x0000000100098f84 "#version 330 core\nlayout(location = 0) in vec3 aPos;\n\nvoid main()\n{\n gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n}\n"
(unsigned int) fragmentShader = 0
(unsigned char *) fragmentSrcPtr = 0x00000001380325a8 ""
(unsigned int) shaderProgram = 1
(lldb)</code> | [] |
https://avatars.githubusercontent.com/u/1856197?v=4 | zig-wasm-parser | FOLLGAD/zig-wasm-parser | 2024-09-02T21:17:29Z | Experimenting with WASM compilation from Zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/FOLLGAD/zig-wasm-parser/tags | - | [
"zig"
] | 71 | false | 2025-03-08T23:21:53Z | true | true | unknown | github | [
{
"commit": "refs",
"name": "mecha",
"tar_url": "https://github.com/Hejsil/mecha/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/Hejsil/mecha"
}
] | Partial-JSON parser
A "partial" JSON parser for WASM.
Why?
LLM stream parsing is hard. Parsers are often used to extract data from unstructured text.
One of the most common data formats is JSON, and while it's streaming, it might look like this:
<code>json
{
"name": "John Doe",
"age": 30,
"address": {
"street": "123 Main St",
"city": "Anytown",
"state": "CA",
"zip": "123</code>
Since this is not valid JSON, it is difficult to extract the data, especially multiple times a second in-browser while waiting for the LLM response.
What Partial-JSON does is it parses the JSON in a streaming fashion, and returns a valid JSON object with correct syntax,
letting you display the available data real-time to the user.
For the above input, Partial-JSON would return:
<code>json
{
"name": "John Doe",
"age": 30,
"address": {
"street": "123 Main St",
"city": "Anytown",
"state": "CA",
"zip": "12345"
}
}</code>
Fast
The parser is implemented in Zig, and compiled to WebAssembly.
It is able to parse and correct a 50kb JSON document in 1.3ms.
Building
<code>bash
$ zig build zig build -Dtarget=wasm32-wasi</code>
Demo
Check <a>the demo</a> for a live demo.
Also found in the <a>example</a> folder. | [] |
https://avatars.githubusercontent.com/u/16691430?v=4 | ziggres | Tiltimus/ziggres | 2024-10-05T21:22:29Z | A lightweight PostgreSQL client for Zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/Tiltimus/ziggres/tags | MIT | [
"postgresql",
"zig"
] | 2,844 | false | 2025-04-28T20:38:14Z | true | true | 0.14.0 | github | [] | Ziggres
This library is a PostgreSQL driver written in Zig. Provides the basic functionality to perform queries. See examples folder for more.
Installation
<code>zig
.{
.name = "my-project",
.version = "0.0.0",
.dependencies = .{
.ziggres = .{
.url = "https://github.com/Tiltimus/ziggres/archive/<git-ref-here>.tar.gz",
.hash = <hash-generated>,
},
},
}</code>
And in your <code>build.zig</code>:
```zig
const ziggres = b.dependency("ziggres", .{
.target = target,
.optimize = optimize,
});
exe.addModule("ziggres", ziggres.module("ziggres"));
```
Basic Example
```zig
const connect_info = ConnectInfo{
.host = "",
.port = ,
.database = "",
.username = "",
.password = "",
// .tls = .tls,
};
var client = try Client.connect(
allocator,
connect_info,
);
defer client.close();
var data_reader = try client.prepare(
,
&.{},
);
defer data_reader.deinit();
while (try data_reader.next()) |data_row| {
// Do something with the data_row
}
```
Client
The client is the primary interface for interacting with the database, and it offers the following functions.
Simple
This function uses PostgreSQL’s Simple Query Flow and includes its own reader to iterate over each query in the statement. If you need to pass parameters to your queries, do not use this function. Instead, use prepared statements to help prevent SQL injection.
```zig
var simple_reader = try client.simple();
while (try simple_reader.next()) |data_reader| {
defer data_reader.deinit();
<code>while (try data_reader.next()) |dr| {
switch (simple_reader.index) {
0 => {
// First query in the simple reader
},
1 => {
// Second query in the simple reader
},
// And so on
else => unreachable,
}
}
</code>
}
```
Extended
This function uses PostgreSQL’s Extended Query Flow. With this approach, you can use named prepared statements and portals, specify how many rows to fetch at a time, and choose the format type if you want to send or receive binary data.
```zig
var data_reader = try client.extended();
defer data_reader.deinit();
<code>while (try data_reader.next()) |data_row| {
// Do whatever you want with the data row
}
</code>
```
Prepare
This prepared function wraps the extended call and defaults some of the settings to keep it simple. Use this function if you want to use an unnamed statement.
```zig
var data_reader = try client.prepare(
,
&.{},
);
defer data_reader.deinit();
while (try data_reader.next()) |data_row| {
// Do whatever you want with the data row
}
```
Execute
The execute function wraps the prepared call and discards the data reader if you are not interested in the result.
<code>zig
try client.execute(<sql>, &.{});</code>
Begin
Begin is a convenient wrapper that runs the BEGIN command in SQL to start a transaction.
<code>zig
try client.begin();</code>
Commit
Commit is a convenient wrapper that runs the COMMIT command in SQL to commit a transaction.
<code>zig
try client.commit();</code>
Savepoint
Savepoint creates a savepoint that you can roll back or release to perform the respective operations.
<code>zig
try client.savepoint("point");</code>
Rollback
Rollback rolls back to the specified savepoint. If no savepoint is provided, it will roll back the entire transaction.
<code>zig
try client.rollback(null); // Null for whole transaction or savedpoint name</code>
Release
Release releases the specified savepoint.
<code>zig
try client.release("point");</code>
CopyIn
Provides a way to bulk-insert data into the database using PostgreSQL's COPY command from the client side.
```zig
var copy_in = try client.copyIn(
copy_in_sql,
&.{},
);
for (0..1000) |_| {
// Look at postgres docs for formatting / depends on query
try copy_in.write("Firstname\tLastname\t-1\n");
}
```
CopyOut
Allows you to retrieve bulk data from the database using the COPY command and stream it to the client side. Note CopyData is memory is caller owned. Call deinit to claim memory back.
```zig
var copy_out = try client.copyOut(
copy_out_sql,
&.{},
);
while (try copy_out.read()) |row| {
// CopyData row do whatever
}
```
DataReader
DataReader manages the reading of query results from a database operation. It tracks the operation’s state, row data, and metadata for result processing, and it provides methods for iterating through rows and accessing query metadata.
Next
Next retrieves the next data row from the query results. It returns a pointer to the Backend.DataRow or null when there are no more rows. The caller owns the memory and must call deinit to clear the internal buffer.
Drain
Drain consumes all remaining rows in the result set, deinitializing each row as it's processed, and continues until the result set is exhausted.
Rows
Rows returns the number of rows affected by the query. Call this after the command has been drained and there are no more rows to return. If there are no rows, it returns 0.
DataRow
A struct containing a buffer of the data row returned by the database. Ownership is held by the caller, and you must call deinit to free its memory. This struct provides the raw bytes for each value; it's the caller’s responsibility to transform these bytes into any needed format.
Get
Retrieves the next column’s bytes from the buffer. This function expects a non-null value and will produce an error on null.
Optional
Retrieves the next column’s bytes from the buffer, allowing for a possible null value.
Pool
The Pool is a basic connection pool that allows you to set minimum and maximum connections, timeouts, and retry attempts. It also wraps the client function calls for convenience. Will improve later on with keep alive feature and more. Note: acquire will block until it times out if it cannot get a client.
```zig
const connect_info = ConnectInfo{
.host = "localhost",
.port = 5433,
.database = "ziggres",
.username = "scram_user",
.password = "password",
};
const settings = Client.Pool.Settings{
.min = 1,
.max = 3,
.timeout = 30_000_000_000,
.attempts = 3,
};
var pool = try Client.Pool.init(
allocator,
connect_info,
settings,
);
defer pool.deinit();
const client = try pool.acquire();
defer pool.release(client);
// Do whatever with client or grab more
```
Authentication Support
| Method | Description |
| ------ | ----------- |
| md5 | Don’t use this |
| scram | SHA-256 is supported but SHA-256-PLUS is not yet available |
| gss (GSSAPI) | Not supported |
| sspi | Not supported |
| kerberos | Not supported | | [] |
https://avatars.githubusercontent.com/u/85955025?v=4 | wayland-gfx-project | Liam-Malone/wayland-gfx-project | 2024-10-19T16:03:50Z | Learning Graphics Programming With Vulkan and From-Scratch Wayland Gfx | master | 4 | 0 | 0 | 0 | https://api.github.com/repos/Liam-Malone/wayland-gfx-project/tags | - | [
"graphics",
"graphics-programming",
"handmade",
"vulkan",
"wayland",
"wayland-client",
"zig"
] | 5,245 | false | 2025-05-05T12:26:17Z | true | true | unknown | github | [
{
"commit": null,
"name": "vulkan",
"tar_url": null,
"type": "relative",
"url": "deps/vulkan"
}
] | Graphics Project
This is a hobby project in which I am exploring everything related to creating, interactive, graphical (3D) programs to run on modern linux desktop systems.
This involves:
<ul>
<li>Connecting to the host Wayland compositor</li>
<li>Request creation of a window</li>
<li>Processing & responding to system events</li>
<li>Processing & responding to user inputs</li>
<li>Rendering & presenting frames to the screen</li>
</ul>
To accomplish all this (without relying on external libraries), I needed to:
<ul>
<li>Write my own tool to generate code based from a given list of wayland protocol specifications (<a>found here</a>).</li>
<li>Write my own framework for communicating with the wayland compositor through the wayland wire protocol (<a>found here</a>).</li>
<li>Write a tool for parsing xkb_v1 keyboard keymap formats (<a>found here</a>).</li>
<li>Use Vulkan to create and write to the on-GPU buffers to render to the screen.</li>
</ul>
Goals
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Basic Window
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Vulkan-Based Rendering
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Input Event Handling
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Hello Triangle
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Texture/Image Rendering
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Text/Font Rendering
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Rendering 3D Objects & Scenes
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Lighting Simulation
Next Steps
<ul>
<li>[-] System event queue</li>
<li>[-] Hello Triangle
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> (?) Switch from VkImage -> Vulkan Surface
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Vulkan Synchronization
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Vulkan Swapchain Creation Pipeline
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Image loading/rendering</li>
</ul>
Potential Future Goals
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Cross Platform Support (Mac/Windows)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Game (/Engine) Based on This Project
Milestones Hit:
<ul>
<li>
01:00am - 04/12/2024: First Vulkan Rendered Window
</li>
<li>
01:00am - 08/12/2024: Fixed Coloring For a Proper Background Clearing
</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/178647336?v=4 | fluentci-demo-zig | fluentci-demos/fluentci-demo-zig | 2024-08-18T16:18:49Z | FluentCI demo CI pipeline using Zig | main | 0 | 0 | 1 | 0 | https://api.github.com/repos/fluentci-demos/fluentci-demo-zig/tags | MIT | [
"cicd",
"continuous-integration",
"wasm",
"zig"
] | 6 | false | 2024-08-29T08:22:10Z | true | true | unknown | github | [] | FluentCI CI demo for Zig
<a></a>
This is an example application and CI pipeline showing how to build, test a <a>Zig</a> application using FluentCI. | [] |
https://avatars.githubusercontent.com/u/48863749?v=4 | zarginator | Dan149/zarginator | 2024-12-07T15:21:47Z | Easy-to-use argument-parser for Zig. | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/Dan149/zarginator/tags | - | [
"argparse",
"argument-parser",
"cmdline",
"library",
"zig",
"zig-library",
"zig-package",
"ziglang"
] | 8 | false | 2024-12-07T17:12:43Z | true | true | unknown | github | [] | Zarginator
Easy-to-use command line args management library for zig.
How to add Zarginator package to your zig project:
First add Zarginator to your <em>build.zig.zon</em> dependencies:
<code>zig fetch --save git+https://github.com/Dan149/zarginator/#HEAD</code>
Then add the dependency to your <em>build.zig</em> file:
```
(...)
const zarginator_package = b.dependency("zarginator", .{
.target = target,
.optimize = optimize,
});
const zarginator_module = zarginator_package.module("zarginator");
exe.root_module.addImport("zarginator", zarginator_module);
```
How to use Zarginator:
Import: <code>const zarg = @import("zarginator");</code>
See <a>main.zig</a> file
and Flag struct in <a>root.zig</a> file. | [
"https://github.com/Dan149/noice"
] |
https://avatars.githubusercontent.com/u/25110884?v=4 | the-super-tiny-compiler | zdurham/the-super-tiny-compiler | 2024-12-06T22:44:26Z | Implementation of "the super tiny compiler", but in zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/zdurham/the-super-tiny-compiler/tags | - | [
"compilers",
"zig"
] | 4,915 | false | 2024-12-14T20:01:44Z | true | true | unknown | github | [] | The super tiny compiler (in zig)
This is a re-implementation (without the AST transformation step) of the <a>super tiny compiler</a>.
I wrote this in zig to learn more about the language while also exploring compilers. To run the program, you can either build it with <code>zig build</code> and then run the program in <code>zig-out/bin/tiny-compiler-zig</code>, or run <code>zig build run</code>. | [] |
https://avatars.githubusercontent.com/u/22024133?v=4 | zig-installer | 4thel00z/zig-installer | 2025-01-16T10:43:39Z | zig-installer, installs any recent zig version for you, straight from the zig homepage. Written in go. | master | 0 | 0 | 0 | 0 | https://api.github.com/repos/4thel00z/zig-installer/tags | GPL-3.0 | [
"install",
"version-manager",
"zig",
"ziglang"
] | 18 | false | 2025-01-16T21:09:55Z | false | false | unknown | github | [] | <code>zig-installer</code>
What this project is about
A cli for installing the Zig compiler.
It automatically downloads, verifies, and installs Zig from official releases with support for custom installation paths and multiple versions.
Installation
<code>bash
go install github.com/4thel00z/zig-installer/...@latest</code>
Usage Examples
Basic Installation
<code>bash
sudo zig-installer</code>
This will grab the latest master version and install it to <code>/usr/local</code>.
Install Specific Version
<code>bash
sudo zig-installer --version=0.11.0</code>
Custom Installation Path
<code>bash
sudo zig-installer \
--bin-dir=/opt/zig/bin \
--lib-dir=/opt/zig/lib</code>
Using Environment Variables
<code>bash
export ZIG_VERSION=0.11.0
export ZIG_BIN_DIR=/opt/zig/bin
export ZIG_LIB_DIR=/opt/zig/lib
sudo zig-installer</code>
Configuration Options
| Flag | Environment Variable | Default | Description |
|------|---------------------|---------|-------------|
| <code>--version</code> | <code>ZIG_VERSION</code> | master | Version to install |
| <code>--bin-dir</code> | <code>ZIG_BIN_DIR</code> | /usr/local/bin | Binary installation path |
| <code>--lib-dir</code> | <code>ZIG_LIB_DIR</code> | /usr/local/lib | Library installation path |
| <code>--tar-dest</code> | <code>ZIG_TAR_DEST</code> | /tmp/zig.tar.xz | Download location |
| <code>--dest</code> | <code>ZIG_DEST</code> | /tmp/zig | Temporary extraction path |
| <code>--index-url</code> | <code>ZIG_INDEX_URL</code> | ziglang.org/... | Download index URL |
Features
<ul>
<li>🚀 Fast downloads</li>
<li>📦 Proper library installation</li>
<li>🔧 Highly configurable</li>
<li>🖥️ Cross-platform support</li>
<li>🔐 Checksum verification</li>
</ul>
Sample Output
<code>💡 info: found existing file, checking checksum...
✅ success: existing file matches checksum, skipping download
👉 step: extracting...
👉 step: installing...
👉 step: cleaning up...
✅ success: Zig 0.11.0 installed successfully! 🎉</code>
Troubleshooting
Permission Errors
```bash
Run with sudo for system directories
sudo zig-installer
```
Custom Location Without Root
```bash
Install to user-owned directory
zig-installer --bin-dir=$HOME/.local/bin --lib-dir=$HOME/.local/lib
```
License
This project is licensed under the GPL-3 license. | [] |
https://avatars.githubusercontent.com/u/23489037?v=4 | zzzlinux | lacc97/zzzlinux | 2025-01-05T23:42:11Z | Convenience library for linux in Zig | master | 0 | 0 | 0 | 0 | https://api.github.com/repos/lacc97/zzzlinux/tags | Apache-2.0 | [
"linux",
"zig"
] | 39 | false | 2025-01-26T19:27:30Z | true | false | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/98668553?v=4 | ClipPad | EsportToys/ClipPad | 2024-09-08T10:28:38Z | A barebones plaintext scratch pad. | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/EsportToys/ClipPad/tags | GPL-3.0 | [
"notepad",
"winapi",
"windows",
"zig",
"zig-package",
"ziglang"
] | 111 | false | 2025-03-29T15:15:41Z | true | false | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/46850171?v=4 | voxel_renderer | JadonBelair/voxel_renderer | 2025-01-20T07:15:24Z | A Small Voxel Engine Written in Zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/JadonBelair/voxel_renderer/tags | MIT | [
"graphics-programming",
"voxel-engine",
"zig"
] | 13,579 | false | 2025-04-02T23:57:07Z | true | true | unknown | github | [
{
"commit": "29c59b12e87b22f2e6ee758bbfabc801363a2aa1",
"name": "sokol",
"tar_url": "https://github.com/floooh/sokol-zig/archive/29c59b12e87b22f2e6ee758bbfabc801363a2aa1.tar.gz",
"type": "remote",
"url": "https://github.com/floooh/sokol-zig"
},
{
"commit": "35b76fae19f9d0a1ed541db621d7c4... | Voxel Renderer
A prototype minecraft-style voxel renderer written in zig using the sokol library for graphics.
Features
<ul>
<li>Chunk based rendering</li>
<li>Infinite terrain generation</li>
<li>Smart loading/unloading of out-of-view chunks</li>
</ul>
Zig Version
Requires Zig version 0.13.0
Controls
<ul>
<li>WASD - Movement</li>
<li>Shift - Go Down</li>
<li>Space - Go Up</li>
<li>Esc - Toggle Mouse Lock</li>
</ul>
Screenshot
Known Issues
There is some kind of vram leak going on internally and I'm not to sure why that is. | [] |
https://avatars.githubusercontent.com/u/54503497?v=4 | simple-calculator | RetroDev256/simple-calculator | 2024-10-09T03:10:40Z | null | master | 0 | 0 | 0 | 0 | https://api.github.com/repos/RetroDev256/simple-calculator/tags | MIT | [
"zig"
] | 14 | false | 2024-11-01T00:39:43Z | true | true | unknown | github | [] | Super simple calculator.
<code>Have fun learning!</code>
| [] |
https://avatars.githubusercontent.com/u/11700503?v=4 | zpix | braheezy/zpix | 2024-11-02T17:25:41Z | Image decoding | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/braheezy/zpix/tags | - | [
"jpeg",
"png",
"zig"
] | 5,458 | false | 2025-05-10T00:29:32Z | true | true | 0.14.0 | github | [
{
"commit": "181dd2c6a69a8392a8457a5e80e3ab2e4871e643",
"name": "SDL",
"tar_url": "https://github.com/allyourcodebase/SDL/archive/181dd2c6a69a8392a8457a5e80e3ab2e4871e643.tar.gz",
"type": "remote",
"url": "https://github.com/allyourcodebase/SDL"
}
] | zpix
Image decoding library in pure Zig. It supports:
<strong>JPEG</strong>
<ul>
<li>Baseline and Progressive formats</li>
<li>Gray, YCbCr, RGBA, and YCMK color formats.</li>
</ul>
<strong>PNG</strong>
<ul>
<li>Gray 1, 2, 4, 8, and 16 bit</li>
<li>Gray + alpha 8 bit and 16 bit</li>
<li>Truecolor 8 bit and 16 bit</li>
<li>Truecolor + alpha, 8 bit and 16 bit</li>
<li>Paletted 1, 2, 4, and 8 bit</li>
<li>Interlaced</li>
</ul>
Here's proof! The Mac image viewer on the left, and a SDL image viewer in Zig using <code>zpix</code> to view a JPEG file:
Usage
Add to project:
<code>zig fetch --save git+https://github.com/braheezy/zpix
</code>
In your <code>build.zig</code>:
<code>const zpix = b.dependency("zpix", .{});
root_module.addImport("zjpeg", zpix.module("jpeg"));
root_module.addImport("png", zpix.module("png"));
// Or the whole module that has everything
exe.root_module.addImport("zpix", zpix.module("zpix"));
</code>
In your program, load an image file
```zig
const jpeg = @import("jpeg");
// or const jpeg = @import("zpix").jpeg;
const img = if (std.mem.eql(u8, file_ext, ".jpg") or std.mem.eql(u8, file_ext, ".jpeg"))
try jpeg.load(allocator, arg)
else if (std.mem.eql(u8, file_ext, ".png")) png: {
const img = png.load(allocator, arg) catch {
std.process.exit(0);
};
break :png img;
} else return error.UnsupportedFileExtension;
defer {
img.free(allocator);
}
// Do something with pixels
```
See <a><code>examples/zpixview.zig</code></a> for an example with SDL.
Development
Run using <code>zig</code>:
<code>zig build run -- <input image>
</code>
Or build and run:
<code>zig build
./zig-out/bin/zzpixview <input image>
</code> | [
"https://github.com/zig-gamedev/zig-gamedev"
] |
https://avatars.githubusercontent.com/u/2442833?v=4 | game-of-life.zig | insolor/game-of-life.zig | 2024-11-22T09:30:38Z | WIP: Game of life with infinite (sparse) field implemented in zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/insolor/game-of-life.zig/tags | MIT | [
"game-of-life",
"game-of-life-zig",
"zig",
"ziglang"
] | 68 | false | 2025-05-11T20:21:35Z | true | true | unknown | github | [
{
"commit": "master",
"name": "raylib_zig",
"tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/Not-Nik/raylib-zig"
}
] | Game of Life in Zig
<a></a>
<blockquote>
<span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span>
WORK IN PROGRESS
</blockquote>
This is an implementation of <a>Conway's Game of Life</a> in <a>Zig</a> programming language with infinite field.
The field is represented as a sparse 2D array of blocks.
Started as a reimplementation of a prototype of the same idea in python: <a>insolor/game-of-life</a>
Plans:
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Infinite field
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Engine (calculate next field state)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> GUI (raylib)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Mouse and keyboard control
- Optimizations:
- Parallelization?
- Reuse memory instead of destroying and creating of fields?
- Some cool stuff:
- Fish-eye view? | [] |
https://avatars.githubusercontent.com/u/163546630?v=4 | aio | zon-dev/aio | 2024-11-28T07:28:52Z | AIO in zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/zon-dev/aio/tags | MIT | [
"aio",
"asyncio",
"io-uring",
"iouring",
"kqueue",
"zig"
] | 131 | false | 2025-05-18T07:30:03Z | true | true | 0.14.0 | github | [] | aio
AIO in zig
zig version: 0.14.0-dev.2318+3ce6de876 | [] |
https://avatars.githubusercontent.com/u/139704089?v=4 | template-zig | RespiteFromReality/template-zig | 2025-01-20T11:59:39Z | Barebones zig app template | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/RespiteFromReality/template-zig/tags | - | [
"zig"
] | 6 | false | 2025-05-17T14:47:39Z | true | true | 0.14.0 | github | [] | Template Zig
A barebones zig application template, for zig stable releases.
Usage
<ul>
<li>Click <code>Use this template</code> -> <code>Create new repository</code></li>
<li>Name and create your repository</li>
<li>Clone it with git</li>
<li>Change the <code>.name</code> and <code>version</code> inside <code>build.zig.zon</code> to whatever you want. (Changing the .name field also invalidates the .fingerprint value)</li>
<li>Run <code>zig build</code> it will generate a new <code>.fingerprint</code> value, replace the old value with the new one.</li>
<li>Make your app!</li>
</ul>
Older templates
Because GitHub templates don't have any versioning scheme, older templates are available as branches
- Tick <code>Include all branches</code> box when creating your repository
- Switch the default branch to the version you want to use
- Remove all other branches
- Rename the branch to main/master
- Follow regular usage instructions | [] |
https://avatars.githubusercontent.com/u/146390816?v=4 | libxkbcommon | allyourcodebase/libxkbcommon | 2024-12-18T19:33:32Z | libxkbcommon ported to the zig build system | master | 0 | 0 | 0 | 0 | https://api.github.com/repos/allyourcodebase/libxkbcommon/tags | MIT | [
"zig",
"zig-package"
] | 56 | false | 2025-05-20T22:40:15Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "libxkbcommon",
"tar_url": "https://github.com/xkbcommon/libxkbcommon/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/xkbcommon/libxkbcommon"
},
{
"commit": "master",
"name": "libxml2",
"tar_url": "https://github.com/allyourcodeb... | <a></a>
libxkbcommon
This is <a>libxkbcommon</a>, packaged for <a>Zig</a>.
Installation
First, update your <code>build.zig.zon</code>:
```
Initialize a <code>zig build</code> project if you haven't already
zig init
zig fetch --save git+https://github.com/allyourcodebase/libxkbcommon.git#1.9.2
```
You can then import <code>libxkbcommon</code> in your <code>build.zig</code> with:
```zig
const libxkbcommon_dependency = b.dependency("libxkbcommon", .{
.target = target,
.optimize = optimize,
<code>// Set the XKB config root.
// Will default to "${INSTALL_PREFIX}/share/X11/xkb" i.e. `zig-out/share/X11/xkb`.
// Most distributions will use `/usr/share/X11/xkb`.
//
// The value `""` will not set a default config root directory.
// To configure the config root at runtime, use the "XKB_CONFIG_ROOT" environment variable.
//
// This example will assume that the config root of the host system is in `/usr`.
// This does not work on distributions that don't follow the Filesystem Hierarchy Standard (FHS) like NixOS.
.@"xkb-config-root" = "/usr/share/X11/xkb",
// The X locale root.
// Will default to "${INSTALL_PREFIX}/share/X11/locale" i.e. `zig-out/share/X11/locale`.
// Most distributions will use `/usr/share/X11/locale`.
//
// To configure the config root at runtime, use the "XLOCALEDIR" environment variable.
//
// This example will assume that the config root of the host system is in `/usr`.
// This does not work on distributions that don't follow the Filesystem Hierarchy Standard (FHS) like NixOS.
.@"x-locale-root" = "/usr/share/X11/locale",
</code>
});
your_exe.linkLibrary(libxkbcommon_dependency.artifact("libxkbcommon"));
```
For more information, please refer to the <a>User-configuration</a> docs of libxkbcommon. | [
"https://github.com/allyourcodebase/libxkbcommon",
"https://github.com/allyourcodebase/tracy"
] |
https://avatars.githubusercontent.com/u/20785524?v=4 | smoko | lobes/smoko | 2024-10-25T05:04:30Z | Put your displays to sleep after a delay. So you can go on smoko. | base | 2 | 0 | 0 | 0 | https://api.github.com/repos/lobes/smoko/tags | Unlicense | [
"cli",
"zig"
] | 65,172 | false | 2025-01-28T03:06:24Z | true | true | unknown | github | [] | smoko
Australian slang for putting the tools down and taking a break for an unknown period of time.
You tell it when you want to go on smoko. At that time, smoko will put your displays to sleep.
So you can down tools for a moment. And go on smoko.
Go drink a glass of water.
Go put your feet on some grass.
Go powernap.
Do whatever you want. You're on smoko.
Installation
Build from Source
Currently the only option.
Install zig
Homebrew
<code>sh
brew install zig</code>
<em>Optional: also install zig language server</em>
<code>sh
brew install zls</code>
Clone the Repo
<code>sh
git clone git@github.com:lobes/smoko.git
cd smoko</code>
Build Smoko
<code>sh
zig build</code>
Set a smoko
<code>sh
smoko now</code>
- immediately puts your displays in sleep mode
Sub-Commands
Smoko is a bucket of sub commands:
<code>smoko now</code>
<code>smoko in 7</code>
<code>smoko at 3</code>
<code>smoko s</code>
<code>smoko pass</code>
<code>smoko moveto in 11</code>
<code>smoko moveto at noon</code>
<code>smoko wipe</code>
<code>smoko help</code>
Smoko in x = add a smoko that will call it x mins from now
Smoko at x[am|pm] = add a smoko that will call it at next x[am|pm] (always look forwards in time)
Smoko s = give me a list of the currently queued smokos and how long until they call it
Smoko clear = terminate all smokos in the queue and tell me how long until they would have called it | [] |
https://avatars.githubusercontent.com/u/86095656?v=4 | base64 | twfksh/base64 | 2025-01-28T07:33:18Z | base64 encoder-decoder written in Zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/twfksh/base64/tags | - | [
"base64",
"base64-decoding",
"base64-encoding",
"zig",
"ziglang"
] | 8 | false | 2025-01-29T10:24:06Z | true | true | unknown | github | [] |
base64 encoder
base64 decoder
| [] |
https://avatars.githubusercontent.com/u/96076981?v=4 | ZigJulia | JohanRimez/ZigJulia | 2024-09-12T09:48:47Z | Graphic demonstration featuring ZIG & SDL2 | master | 0 | 0 | 0 | 0 | https://api.github.com/repos/JohanRimez/ZigJulia/tags | MIT | [
"sdl2",
"zig"
] | 6 | false | 2024-09-18T11:33:47Z | true | true | 0.13.0 | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/54503497?v=4 | jitter_rng | RetroDev256/jitter_rng | 2024-11-01T00:38:01Z | null | master | 0 | 0 | 0 | 0 | https://api.github.com/repos/RetroDev256/jitter_rng/tags | MIT | [
"zig",
"zig-library",
"zig-package"
] | 11 | false | 2024-11-02T00:56:20Z | true | true | unknown | github | [] | Say hello to easy-peasy true random!
This library exposes a std.Random interface and jitter() function -
both will use CPU timing jitter to generate random numbers.
We make the following assumptions:
- Your system has a CPU that supports high resolution timers
- Your system runs other processes at the same time as this one
- Your system has a non-deterministic CPU scheduler
- Your CPU is not some esoteric architecture
While all of these assumptions must be held to ensure current theory,
in many cases not all of them are necessary to gain true randomness.
These assumptions mean that the CPU's internal timer is not tied to
the current execution of the program. External variables such as CPU
heat, the CPU frequency, the CPU scheduler, and even cache misses will
further add entropy to the timings of when instructions occur.
We harvest this entropy simply by sampling the high resolution CPU timer.
```
ramen:[retrodev]:~/repos/Zig/jitter_rng$ zig build run -Doptimize=ReleaseFast | RNG_test stdin
RNG_test using PractRand version 0.95
RNG = RNG_stdin, seed = unknown
test set = core, folding = standard(unknown format)
rng=RNG_stdin, seed=unknown
length= 2 megabytes (2^21 bytes), time= 2.1 seconds
no anomalies in 111 test result(s)
rng=RNG_stdin, seed=unknown
length= 4 megabytes (2^22 bytes), time= 6.2 seconds
no anomalies in 127 test result(s)
rng=RNG_stdin, seed=unknown
length= 8 megabytes (2^23 bytes), time= 12.5 seconds
no anomalies in 139 test result(s)
rng=RNG_stdin, seed=unknown
length= 16 megabytes (2^24 bytes), time= 24.4 seconds
no anomalies in 153 test result(s)
rng=RNG_stdin, seed=unknown
length= 32 megabytes (2^25 bytes), time= 43.6 seconds
no anomalies in 169 test result(s)
rng=RNG_stdin, seed=unknown
length= 64 megabytes (2^26 bytes), time= 82.5 seconds
no anomalies in 182 test result(s)
rng=RNG_stdin, seed=unknown
length= 128 megabytes (2^27 bytes), time= 160 seconds
no anomalies in 199 test result(s)
rng=RNG_stdin, seed=unknown
length= 256 megabytes (2^28 bytes), time= 313 seconds
no anomalies in 217 test result(s)
rng=RNG_stdin, seed=unknown
length= 512 megabytes (2^29 bytes), time= 547 seconds
no anomalies in 232 test result(s)
... And so on ...
```
Disclaimer:
Please use battle-tested software, I provide no guaruntees whatsoever.
In the case that your computer doesn't support this high resolution timer,
the RNG may simply return 0 at all times. Beware. | [] |
https://avatars.githubusercontent.com/u/7109515?v=4 | python_vs_c_vs_zig | ramonmeza/python_vs_c_vs_zig | 2024-11-15T21:42:03Z | A performance comparison of different algorithms implemented in Python, C, and Zig. | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/ramonmeza/python_vs_c_vs_zig/tags | - | [
"algorithms",
"c",
"python",
"quicksort",
"sorting",
"zig",
"zig-program"
] | 15 | false | 2025-02-08T14:10:55Z | true | false | unknown | github | [] | Algorithm Performance Showdown
A performance comparison test on different algorithms implemented in Python, C,
and Zig.
<code>app.py</code>
<a>Source File</a>
This application takes in the CLI arguments, creates a <code>TestReport</code>, creates
randomized test data and passes that data to the algorithm. The <code>TestReport</code> is
then saved, which saves data related to the tests in JSON format into a <code>reports</code>
subdirectory.
CLI Usage
```sh
usage: app.py [-h] [--num-iterations NUM_ITERATIONS] [--num-elements NUM_ELEMENTS] [--algorithm {c_quicksort,py_quicksort,zig_quicksort}]
options:
-h, --help show this help message and exit
--num-iterations, -n NUM_ITERATIONS
Number of iterations to run for each algorithm.
--num-elements, -e NUM_ELEMENTS
Number of elements in the test data used as input for each algorithm.
--algorithm, -a {c_quicksort,py_quicksort,zig_quicksort}
The algorithm to test.
```
<code>build.zig</code>
You will need to build the C libraries and Zig libraries using <code>zig build</code>. For
more advanced usage, utilize the CLI arguments.
CLI Usage
```sh
Usage: zig build [steps] [options]
Steps:
install (default) Copy build artifacts to prefix path
uninstall Remove build artifacts from prefix path
c_quicksort Build the c_quicksort shared library.
zig_quicksort Build the zig_quicksort shared library.
all Build all libraries.
```
Sorting Algorithms
Quicksort
| Argument | Value |
| ---------------- | ----- |
| <code>num_iterations</code> | 100 |
| <code>num_elements</code> | 1000 |
<code>PythonImpl</code> Results
<a>Source File</a>
<code>json
{
"algorithm": "py_quicksort",
"num_iterations": 100,
"num_elements": 1000,
"total_elapsed_time": 0.09324749999359483,
"average": 0.0009324749999359483,
"minimum": 0.0007798000006005168,
"maximum": 0.0015515000050072558
}</code>
<code>CImpl</code> Results
<a>Source File</a>
<code>json
{
"algorithm": "c_quicksort",
"num_iterations": 100,
"num_elements": 1000,
"total_elapsed_time": 0.01527510002051713,
"average": 0.0001527510002051713,
"minimum": 0.00012479999713832512,
"maximum": 0.00027260000206297264
}</code>
<code>ZigImpl</code> Results
<a>Source File</a>
<code>json
{
"algorithm": "zig_quicksort",
"num_iterations": 100,
"num_elements": 1000,
"total_elapsed_time": 0.013725400021940004,
"average": 0.00013725400021940003,
"minimum": 0.00012479999713832512,
"maximum": 0.00026839999918593094
}</code>
Join the Conversation
If you have comments or suggestions, or just want to lurk around the thread for
this repo, check it out on <a>Ziggit</a>.
https://ziggit.dev/t/comparing-python-zig-and-c/6883 | [] |
https://avatars.githubusercontent.com/u/46354333?v=4 | wls-zig | vspaz/wls-zig | 2025-01-19T17:46:01Z | WLS, weighted linear regression in pure Zig w/o any 3d party dependencies or frameworks. | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/vspaz/wls-zig/tags | - | [
"least-square-fit",
"least-square-method",
"weighted-linear-regression",
"weighted-regression",
"wls",
"zig",
"ziglang"
] | 33 | false | 2025-03-06T23:48:51Z | true | true | 0.14.0 | github | [] | wls-zig
<code>wls-zig</code> is the implementation of weighted linear regression in pure <strong>Zig</strong> w/o any 3d party dependencies or frameworks.
Installation
<ol>
<li>
Run the following command inside your project:
<code>shell
zig fetch --save git+https://github.com/vspaz/wls-zig.git#main</code>
it should add the following dependency to your project <em>build.zig.zon</em> file, e.g.
<code>zig
.dependencies = .{
.wls = .{
.url = "git+https://github.com/vspaz/wls-zig.git?ref=main#f4dfc9a98f8f538d6d25d7d3e1e431fe77d54744",
.hash = "wls-0.1.0-NK6PrjMoAABYyveo97dzY5AugQxqcGgExHsaDVMxx1wm",
},
}</code>
</li>
<li>
Navigate to <em>build.zig</em> file located in the root directory and add the following 2 lines as shown below:
</li>
</ol>
```zig
const exe = b.addExecutable(.{
.name = "your project name",
.root_module = exe_mod,
});
<code>// add these 2 lines!
const wlszig = b.dependency("wls", .{});
exe.root_module.addImport("wls", wlszig.module("wls"));
</code>
<code>``
3. Test the project build with</code>zig build`
There should be no error!
<ol>
<li>mport <code>wls-zig</code> lib in your code as follows:
<code>zig
const wls = @import("wls");</code>
and you're good to go! :rocket:</li>
</ol>
Examples
```zig
pub const Wls = @import("wls").Wls;
pub const asserts = @import("wls").asserts;
pub fn main() !void {
const x_points = [<em>]f64{ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0 };
const y_points = [</em>]f64{ 1.0, 3.0, 4.0, 5.0, 2.0, 3.0, 4.0 };
const weights = [_]f64{ 1.0, 2.0, 3.0, 1.0, 8.0, 1.0, 5.0 };
<code>const wls_model = Wls.init(&x_points, &y_points, &weights);
const fitted_model = wls_model.fit_linear_regression();
if (fitted_model) |line| {
asserts.assert_almost_equal(2.14285714, line.intercept, 1.0e-6);
asserts.assert_almost_equal(0.150862, line.slope, 1.0e-6);
}
</code>
}
```
Description
WLS is based on the OLS method and help solve problems of model inadequacy or violations of the basic regression assumptions.
Estimating a linear regression with WLS is can be hard w/o special stats packages, such as Python statsmodels or Pandas.
References
<ul>
<li><a>Wikipedia: Weighted least squares</a></li>
<li><a>Introduction to Linear Regression Analysis, 5th edition</a></li>
<li><a>Least Squares Regression Analysis in Terms of Linear Algebra</a> </li>
</ul> | [] |
https://avatars.githubusercontent.com/u/633183?v=4 | env-logger | knutwalker/env-logger | 2025-01-25T01:28:04Z | A pretty and simple logger for Zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/knutwalker/env-logger/tags | MIT | [
"cli",
"env-logger",
"logging",
"zig"
] | 417 | false | 2025-04-11T22:25:18Z | true | true | 0.14.0 | github | [] |
env-logger <a></a>
A pretty logger for Zig, inspired by <a>pretty_env_logger</a>.
The logger works together with the <code>std.log</code> API.
It provides a <code>logFn</code> function that can be set to your <code>std.Options</code>.
Quick start example
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
env_logger.init(.{});
<code>std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
</code>
}
```
Installation
Update to latest version:
<code>sh
zig fetch --save git+https://github.com/knutwalker/env-logger.git</code>
Add to <code>build.zig</code>:
<code>zig
exe.root_module.addImport("env-logger", b.dependency("env-logger", .{}).module("env-logger"));</code>
<blockquote>
<span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span>
<code>env-logger</code> tracks Zig <code>0.14.0</code>
</blockquote>
Examples
Starting example
Setting up the logger happens in two steps:
<ol>
<li>Call <code>env_logger.setup(.{})</code> and set the value as your <code>std.Options</code>.</li>
<li>Call <code>env_logger.init(.{})</code> once and as early as possible to initialize the logger.</li>
</ol>
<code>env-logger</code> will read the <code>ZIG_LOG</code> environment variable and parse it as the log level.
It logs colored messages to stderr by default.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
env_logger.init(.{});
<code>if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=debug ...`\n", .{});
}
std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
</code>
}
```
Trace level
Zig does not define a <code>.trace</code> log level in <code>std.log.Level</code>.
<code>env-logger</code> can still log trace messages at a <code>.trace</code> level.
First enable this in the <code>setup</code> opts.
To log a trace message, prefix a debug message with <code>TRACE:</code> (including the colon and space).
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{
.enable_trace_level = true,
});
pub fn main() !void {
env_logger.init(.{});
<code>if (!env_logger.defaultLevelEnabled(.trace)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=trace ...`\n", .{});
}
std.log.debug("TRACE: debug message", .{});
std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
</code>
}
```
Custom environment variable
By default, the logger will look for the <code>ZIG_LOG</code> environment variable in order to configure the log level.
If you want to use a different environment variable, set the name in the<code>filter</code> option.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
env_logger.init(.{
.filter = .{ .env = .{ .name = "MY_LOG_ENV" } },
});
<code>if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env MY_LOG_ENV=debug ...`\n", .{});
}
std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
</code>
}
```
Scoped logging
Scoped loggers other than the <code>.default</code> scope will be included in the log message.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
env_logger.init(.{});
<code>if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=debug ...`\n", .{});
}
const log = std.log.scoped(.scope);
log.debug("debug message", .{});
log.info("info message", .{});
log.warn("warn message", .{});
log.err("error message", .{});
</code>
}
```
Dynamic log level
The log level can also be set programmatically instead of using the environment variable.
It can also be changed at runtime.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
env_logger.init(.{
.filter = .{ .level = .info },
});
<code>std.log.debug("you don't see me", .{});
std.log.info("but I am here", .{});
// env_logger.set_log_level(.debug);
std.log.debug("now you see me", .{});
</code>
}
```
Custom <code>std.Options</code>
In case you want to set other <code>std.Options</code>, you can use the <code>env_logger.setupWith</code> function.
Alternatively, you can use the <code>env_logger.setupFn</code> function and set the <code>logFn</code> field.
This allows you to statically disable certain log levels since the <code>setup</code> function sets the <code>log_level</code> field to <code>.debug</code>.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setupWith(
.{},
// The second argument is the std.Options that will be set.
.{
.fmt_max_depth = 64,
},
);
pub fn main() !void {
env_logger.init(.{});
<code>if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=debug ...`\n", .{});
}
std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
</code>
}
```
Only log messages
You can disable the level and logger parts of the log message and only render the message itself.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
env_logger.init(.{
.render_level = false,
.render_logger = false,
});
<code>if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=debug ...`\n", .{});
}
const log = std.log.scoped(.scope);
log.debug("debug message", .{});
log.info("info message", .{});
log.warn("warn message", .{});
log.err("error message", .{});
</code>
}
```
Add timestamps
You can also add timestamps to the log messages.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
env_logger.init(.{
.render_timestamp = true,
});
<code>if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=debug ...`\n", .{});
}
std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
</code>
}
```
Log to different outputs
By default, the logger logs to stderr, but it can also be configured to log to stdout, append to a file, or write to a writer.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
<code>var args = try std.process.argsWithAllocator(allocator);
defer args.deinit();
_ = args.next() orelse return; // skip the executable name
const output_filename = args.next() orelse {
std.debug.print("Usage: log_to_file $FILENAME\n", .{});
std.process.exit(1);
};
var output: env_logger.InitOptions.Output = .stderr;
var buf: ?std.ArrayList(u8) = null;
defer if (buf) |b| b.deinit();
if (std.mem.eql(u8, output_filename, "-")) {
output = .stdout;
} else if (std.mem.eql(u8, output_filename, "+")) {
buf = .init(allocator);
output = .{ .writer = buf.?.writer().any() };
} else {
const output_file = try std.fs.cwd().createFile(
output_filename,
// Set `truncate` to false to append to the file.
.{ .truncate = false },
);
output = .{ .file = output_file };
}
env_logger.init(.{ .output = output });
if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=debug ...`\n", .{});
}
std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
if (buf) |b| {
std.debug.print("Contents of buffer:\n{s}\n", .{b.items});
}
</code>
}
```
Configure colors
By default, the logger will detect if the terminal supports colors and use them.
You can disable this by setting the <code>enable_color</code> option to <code>false</code>.
Alternatively, you can force the logger to use colors by setting the <code>force_color</code> option to <code>true</code>.
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
env_logger.init(.{
// disable all use of colors,
.enable_color = false,
// force the use of colors, also for files and writers
.force_color = true,
});
<code>if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=debug ...`\n", .{});
}
// try piping stderr to a file, it's still colored
std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
</code>
}
```
Configure allocators
Parsing and constructing the log filter requires allocations.
By default, the logger uses the <code>std.heap.page_allocator</code> for this.
If you want to use a different allocator, you can set the <code>allocator</code> option to a <code>std.mem.Allocator</code>.
Since the filter is supposed to be kept for the remainder
of the program's lifetime, you can set two different allocators, one
for all the parsing (e.g. a gpa, like the <code>DebugAllocator</code>), and another
one for the final filter allocation (e.g. an arena allocator).
```zig
const std = @import("std");
const env_logger = @import("env-logger");
pub const std_options = env_logger.setup(.{});
pub fn main() !void {
var gpa: std.heap.DebugAllocator(.{ .verbose_log = true }) = .init;
defer if (gpa.deinit() == .leak) @panic("memory leak");
<code>var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
env_logger.init(.{ .allocator = .{ .split = .{
.parse_gpa = gpa.allocator(),
.filter_arena = arena.allocator(),
} } });
if (!env_logger.defaultLevelEnabled(.debug)) {
std.debug.print("To see all log messages, run with `env ZIG_LOG=debug ...`\n", .{});
}
std.log.debug("debug message", .{});
std.log.info("info message", .{});
std.log.warn("warn message", .{});
std.log.err("error message", .{});
</code>
}
```
Contributing
Contributions are welcome!
Please open an issue or a pull request if you have any suggestions or improvements.
License
env-logger is licensed under the <a>MIT License</a>
| [] |
https://avatars.githubusercontent.com/u/14921224?v=4 | aoc24-zig | drewsilcock/aoc24-zig | 2024-12-03T22:19:26Z | Advent of Code 2024 in Zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/drewsilcock/aoc24-zig/tags | - | [
"advent-of-code",
"zig"
] | 59 | false | 2024-12-19T17:35:24Z | true | true | unknown | github | [] | Advent of Code in Zig
Implementing <a>Advent of Code 2024</a> in Zig.
<strong>Disclaimer:</strong> This is the first time I've written Zig so it's probably not using best practices and whatnot. Any helpful feedback welcome 😎
Getting started
First, <a>Install zig</a>, e.g. <code>brew install zig</code>.
To run a particular day challenge:
```bash
In debug mode
zig run src/main.zig --
In release mode
zig build -Doptimize=ReleaseFast
./zig-out/bin/aoc24
```
Benchmarks
Benchmarks from running on my M3 Pro:
| Challenge | Status | Time (mean ± σ) | Range (min … max) | Details |
| --------- | ------ | --------------- | ----------------- | ------- |
| #1 | Done | 8.1 ms ± 0.5 ms | 3.5 ms … 22.3 ms | User: 2.0 ms, System: 5.7 ms, Runs: 353 |
| #2 | Todo | | | |
| #3 | Todo | | | |
| #4 | Todo | | | |
| #5 | Todo | | | |
| #6 | Todo | | | |
| #7 | Todo | | | |
| #8 | Todo | | | |
| #9 | Todo | | | |
| #10 | Todo | | | |
| #11 | Todo | | | |
| #12 | Todo | | | |
| #13 | Todo | | | |
| #14 | Todo | | | |
| #15 | Todo | | | |
| #16 | Todo | | | |
| #17 | Todo | | | |
| #18 | Todo | | | |
| #19 | Todo | | | |
| #20 | Todo | | | |
| #21 | Todo | | | |
| #22 | Todo | | | |
| #23 | Todo | | | |
| #24 | Todo | | | |
| #25 | Todo | | | |
(Note: benchmarks run using <code>hyperfine -N --warmup 5 './zig-out/bin/aoc24 <day n#>'</code>.) | [] |
https://avatars.githubusercontent.com/u/96076981?v=4 | ZigMarching | JohanRimez/ZigMarching | 2024-09-11T20:05:36Z | Graphic demonstration featuring ZIG & SDL2 | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/JohanRimez/ZigMarching/tags | MIT | [
"sdl2",
"sdl2-image",
"zig"
] | 12 | false | 2024-09-18T11:33:55Z | true | true | 0.13.0 | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/96076981?v=4 | ZigFireworks | JohanRimez/ZigFireworks | 2024-08-21T10:41:58Z | Graphic demonstration featuring ZIG & SDL2 | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/JohanRimez/ZigFireworks/tags | MIT | [
"sdl2",
"zig"
] | 8 | false | 2024-09-18T11:33:34Z | true | true | 0.13.0 | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/9116281?v=4 | zigstersfpl | g41797/zigstersfpl | 2024-09-09T06:22:22Z | What was your first programming language? | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/g41797/zigstersfpl/tags | MIT | [
"post",
"zig",
"zigsters"
] | 23 | false | 2024-11-26T13:08:35Z | true | true | unknown | github | [] | What was your first programming language?
<a></a>
The result of the survey <a>What was your first programming language?</a>:
- Participated: 139 Zigsters.
- Programming languages: 29.
- Winner: BASIC(47/139).
- Oldest: FORTRAN(1965).
- Youngest: Rust(2024).
By # of Zigsters
| Language | Zigsters |
|:---------|---------:|
|BASIC|47|
|C|14|
|Python|10|
|C++|9|
|Java|9|
|Pascal|6|
|ASM|5|
|JS|5|
|C#|4|
|PHP|4|
|FORTRAN|3|
|Scratch|3|
|Delphi|2|
|Logo|2|
|Perl|2|
|ActionScript|1|
|Arduino|1|
|Bash|1|
|COBOL|1|
|DOS Batch|1|
|Euphoria|1|
|Fusion|1|
|GML|1|
|MATLAB|1|
|R|1|
|Ruby|1|
|Rust|1|
|TorqueScript|1|
|UnrealScript|1|
Per year
| Year | Language | Zigsters |
|:-----:|:---------|---------:|
|1965|FORTRAN|1|
|1971|ASM|1|
|1972|FORTRAN|1|
|1973|BASIC|1|
|1975|BASIC|1|
|1976|BASIC|1|
|1977|BASIC|1|
|1978|ASM|2|
|1979|BASIC|2|
|1981|ASM|1|
| |BASIC|2|
| |C|1|
|1982|BASIC|5|
|1983|BASIC|1|
|1984|BASIC|3|
|1986|BASIC|5|
|1987|BASIC|1|
|1988|BASIC|3|
| |C|2|
|1989|BASIC|1|
|1990|Logo|1|
|1991|Logo|1|
|1992|BASIC|2|
|1993|BASIC|3|
| |C|1|
| |COBOL|1|
| |Pascal|1|
|1994|BASIC|3|
| |C|1|
|1995|BASIC|3|
|1996|BASIC|1|
| |C++|1|
| |DOS Batch|1|
| |Perl|1|
|1997|BASIC|1|
|1998|Perl|1|
| |UnrealScript|1|
|2000|Delphi|1|
| |Euphoria|1|
|2002|BASIC|1|
| |C++|1|
| |GML|1|
| |Java|1|
| |PHP|1|
|2003|BASIC|2|
| |JS|1|
| |Pascal|1|
|2004|C|1|
| |Python|1|
|2005|ActionScript|1|
| |Fusion|1|
| |PHP|1|
| |Python|1|
|2006|Java|1|
|2007|JS|1|
| |PHP|1|
| |TorqueScript|1|
|2008|C|1|
| |Ruby|1|
|2009|C++|1|
| |Java|1|
| |Python|1|
| |Scratch|1|
|2010|Java|2|
|2011|Bash|1|
| |FORTRAN|1|
| |Pascal|1|
|2012|C++|1|
| |Scratch|1|
|2013|C|1|
| |C#|1|
| |Scratch|1|
|2014|C++|1|
| |Java|2|
| |Python|1|
|2015|C++|1|
| |Java|1|
| |PHP|1|
| |Python|2|
| |R|1|
|2016|BASIC|1|
| |C|1|
| |C#|1|
| |Pascal|1|
|2017|Arduino|1|
|2018|C#|2|
| |C++|1|
| |JS|1|
|2019|Python|1|
|2020|C|1|
| |C++|1|
| |MATLAB|1|
| |Python|3|
|2021|Java|1|
|2022|C|2|
| |Delphi|1|
|2023|JS|1|
|2024|Rust|1|
| [] |
https://avatars.githubusercontent.com/u/23698404?v=4 | zig-calc | desktopgame/zig-calc | 2024-08-21T14:25:22Z | simple calcuulator written in zig | develop | 0 | 0 | 0 | 0 | https://api.github.com/repos/desktopgame/zig-calc/tags | - | [
"zig",
"ziglang"
] | 26 | false | 2024-08-24T05:03:05Z | true | true | unknown | github | [] | zig-calc
zig-calc is simple calculator, written in zig.
only basic arithmetic operations, constant, and function supported.
example
````
zig build run -- 3 + 4
<blockquote>
7
zig build run -- 12 + (3 * 4)
24
zig build run -- -3 * 2
-6
zig build run -- 5 + (-3)
2
zig build run -- max(1,2)
2
zig build run -- min(1,2)
1
zig build run -- avg(4,4,4,4)
4
````
</blockquote>
When used from Powershell, enclose the parentheses in double quotation marks.
````
zig build run -- "5 + (-3)"
<blockquote>
2
````
</blockquote> | [] |
https://avatars.githubusercontent.com/u/13668008?v=4 | tameboy | sylvrs/tameboy | 2024-08-15T03:09:07Z | A Zig-based GameBoy emulator written for the browser | master | 0 | 0 | 0 | 0 | https://api.github.com/repos/sylvrs/tameboy/tags | - | [
"emulator",
"gameboy",
"wasm",
"zig"
] | 173 | false | 2024-08-15T03:14:38Z | true | true | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/184568612?v=4 | zollections | zigzedd/zollections | 2024-10-11T09:17:44Z | [MIRROR] Zig collections library. | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/zigzedd/zollections/tags | MIT | [
"collections",
"zig",
"zig-library",
"zig-package"
] | 11 | false | 2025-01-08T22:24:08Z | true | true | 0.13.0 | github | [] |
<a>
</a>
Zollections
<a>Documentation</a>
|
<a>API</a>
Zig collections library
Zollections is part of <a><em>zedd</em></a>, a collection of useful libraries for zig.
Zollections
<em>Zollections</em> is a collections library for Zig. It's made to ease memory management of dynamically allocated slices and elements.
Versions
Zollections 0.1.1 is made and tested with zig 0.13.0.
How to use
Install
In your project directory:
<code>shell
$ zig fetch --save https://code.zeptotech.net/zedd/zollections/archive/v0.1.1.tar.gz</code>
In <code>build.zig</code>:
<code>zig
// Add zollections dependency.
const zollections = b.dependency("zollections", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zollections", zollections.module("zollections"));</code>
Examples
These examples are taken from tests in <a><code>tests/collection.zig</code></a>.
Simple collection
```zig
// Allocate your slice.
const slice = try allocator.alloc(*u8, 3);
// Create your slice elements.
slice[0] = try allocator.create(u8);
slice[1] = try allocator.create(u8);
slice[2] = try allocator.create(u8);
// Create a collection with your slice of elements.
const collection = try zollections.Collection(u8).init(allocator, slice);
// Free your collection: your slice and all your elements will be freed.
defer collection.deinit();
```
Recursive free
```zig
// Create a pointer to a slice.
const slicePointer = try allocator.create([]*u8);
// Allocate your slice in the pointed slice.
slicePointer.<em> = try allocator.alloc(</em>u8, 3);
// Create slice elements.
slicePointer.<em>[0] = try allocator.create(u8);
slicePointer.</em>[1] = try allocator.create(u8);
slicePointer.*[2] = try allocator.create(u8);
// Allocate your slice or pointers to slices.
const slice = try allocator.alloc(<em>[]</em>u8, 1);
slice[0] = slicePointer;
// Create a collection with your slice of elements.
const collection = try zollections.Collection([]*u8).init(allocator, slice);
// Free your collection: your slice and all your slices and their elements will be freed.
defer collection.deinit();
```
Custom structure deinitialization
```zig
/// An example structure.
const ExampleStruct = struct {
const Self = @This();
<code>allocator: std.mem.Allocator,
buffer: []u8,
/// Initialize a new example struct.
pub fn init(bufSiz: usize) !Self
{
const allocator = std.testing.allocator;
return .{
.allocator = allocator,
.buffer = try allocator.alloc(u8, bufSiz),
};
}
/// Deinitialize the example struct.
pub fn deinit(self: *Self) void
{
self.allocator.free(self.buffer);
}
</code>
};
// Allocate your slice.
const slice = try allocator.alloc(<em>ExampleStruct, 3);
// Create your slice elements with custom structs and their inner init / deinit.
slice[0] = try allocator.create(ExampleStruct);
slice[0].</em> = try ExampleStruct.init(4);
slice[1] = try allocator.create(ExampleStruct);
slice[1].<em> = try ExampleStruct.init(8);
slice[2] = try allocator.create(ExampleStruct);
slice[2].</em> = try ExampleStruct.init(16);
// Create a collection with your slice of elements.
const collection = try zollections.Collection(ExampleStruct).init(allocator, slice);
// Free your collection: your slice and all your elements will be deinitialized and freed.
defer collection.deinit();
``` | [
"https://github.com/zigzedd/zrm"
] |
https://avatars.githubusercontent.com/u/2442833?v=4 | aoc2024.zig | insolor/aoc2024.zig | 2024-12-01T22:10:52Z | Advent of Code 2024 in zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/insolor/aoc2024.zig/tags | - | [
"advent-of-code",
"advent-of-code-2024",
"advent-of-code-2024-zig",
"zig",
"ziglang"
] | 74 | false | 2024-12-14T14:55:48Z | true | true | unknown | github | [] | Advent of Code 2024
<a>https://adventofcode.com/2024</a> | [] |
https://avatars.githubusercontent.com/u/47543854?v=4 | pgz | vikassandhu999/pgz | 2025-01-18T03:25:37Z | Native PostgreSQL Driver for Zig | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/vikassandhu999/pgz/tags | - | [
"database",
"driver",
"postgres",
"zig"
] | 42 | false | 2025-01-31T06:13:28Z | true | true | unknown | github | [] | Native PostgreSQL Driver for Zig
A from-scratch PostgreSQL driver written entirely in Zig. This project aims to implement the PostgreSQL wire protocol, handling authentication, queries, and data parsing without relying on libpq or other C dependencies. | [
"https://github.com/star-tek-mb/migrator"
] |
https://avatars.githubusercontent.com/u/35064754?v=4 | W | wooster0/W | 2024-12-16T11:28:46Z | Fantasy computer | main | 0 | 0 | 0 | 0 | https://api.github.com/repos/wooster0/W/tags | - | [
"assembly-language",
"fantasy-computer",
"fantasy-console",
"wayland",
"wayland-client",
"zig"
] | 25 | false | 2024-12-16T11:40:33Z | true | false | unknown | github | [] | W
A virtual computer (fantasy computer) with its own assembly language and system interface.
The whole thing is a single program that can both assemble source files and run the resulting machine code.
In an optimize mode other than Debug or ReleaseSafe,
the program makes zero usage of the Zig standard library, uses zero error codes (a feature of the Zig language), and does not panic (i.e. no <code>@panic</code>/<code>std.debug.panic</code>, etc.).
Instead it uses pure libc (see <code>c.zig</code> for everything used) with zero abstractions and in case of an error the program simply exits after printing the error message
instead of propagating anything.
This makes the binary size incredibly small:
<code>$ zig build -Doptimize=ReleaseSmall
$ wc -c zig-out/bin/W
19944 zig-out/bin/W</code>
This program does link libc and uses it for all the interactions with the operating system which does offload a lot of things as libc is not statically linked.
0.01 MBs is still impressive considering that this program on its own can 1. assemble programs, 2. execute them, and 3. has a graphical interface opening a window using Wayland
in which user programs are executed.
This only runs on Unix-like operating systems (or perhaps only Linux) by talking to the Wayland server directly, without any graphics library in between.
It depends on libc and a wayland-client system library.
I'm archiving this project here as it is with TODOs and all left in the source code that I wouldn't understand now.
To assemble a source file pass the source file with the extension .W:
<code>$ W COUNTER.W</code>
To run a source file pass the machine code file without an extension:
<code>$ W COUNTER</code>
To view the manual, run:
<code>$ W</code>
I'm repeating it here:
```
MANUAL
======
ADDI (INTEGER): ADD INTEGER
CLRS (INTEGER): CLEAR SCREEN
CPTO (REGISTER): COPY REGISTER VALUE TO REGISTER
DECR (REGISTER): DECREMENT
DDEC (NONE): DISABLE DECIMAL MODE
DRAW (INTEGER): DRAW PIXELS
EDEC (NONE): ENABLE DECIMAL MODE
GOTO (INTEGER): JUMP TO ADDRESS
HALT (NONE): HALT EXECUTION
IFEQ (INTEGER): IF EQUAL, EXECUTE NEXT INSTRUCTION; OTHERWISE SKIP
IFNE (INTEGER): IF NOT EQUAL, EXECUTE NEXT INSTRUCTION; OTHERWISE SKIP
IFPP (NONE): IF POINTER PRESSED, EXECUTE NEXT INSTRUCTION; OTHERWISE SKIP
INCR (REGISTER): INCREMENT
LDPP (NONE): LOAD POINTER POSITION INTO X AND Y
LDKK (NONE): LOAD KEYBOARD KEY INTO W
LOAD (INTEGER): LOAD
PRNT (NONE): PRINT W AS CHARACTER TO (X, Y)
RSTR (REGISTER): POP FROM STACK
SAVE (REGISTER): PUSH TO STACK
SEXH (INTEGER): SET EXCEPTION HANDLER
SCLR (INTEGER): SET COLOR
SETW (INTEGER): SET W
SETX (INTEGER): SET X
SETY (INTEGER): SET Y
TRGT (REGISTER): SET OPERATION TARGET
WAIT (INTEGER): DO NOTHING FOR AN AMOUNT OF MILLISECONDS
NONE: NO ARGUMENT
INTEGER: 32-BIT INTEGER ARGUMENT
REGISTER: W, X, Y, OR XY
```
To compile from source and run the moon example:
<code>.../W$ zig build
.../W$ zig-out/bin/W MOON.W
.../W$ zig-out/bin/W MOON</code>
What's special about the encoding of the instructions is that all mnemonics are 4 bytes and the encoding is the same: the same 4 bytes used for the mnemonic.
This is particularly useful for writing self-modifying code. You can look at a hexdump of an assembled program and see the instructions because they're ASCII:
<code>$ zig-out/bin/W CHICKEN.W
$ hexdump -C CHICKEN
00000000 43 4c 52 53 b7 01 00 00 53 43 4c 52 a7 01 00 00 |CLRS....SCLR....|
00000010 44 52 41 57 67 01 00 00 49 4e 43 52 58 53 43 4c |DRAWg...INCRXSCL|
00000020 52 ab 01 00 00 44 52 41 57 67 01 00 00 49 4e 43 |R....DRAWg...INC|
00000030 52 58 53 43 4c 52 ab 01 00 00 44 52 41 57 67 01 |RXSCLR....DRAWg.|
00000040 00 00 49 4e 43 52 58 53 43 4c 52 a7 01 00 00 44 |..INCRXSCLR....D|
00000050 52 41 57 67 01 00 00 53 45 54 58 00 00 00 00 49 |RAWg...SETX....I|
00000060 4e 43 52 59 53 43 4c 52 b3 01 00 00 44 52 41 57 |NCRYSCLR....DRAW|
00000070 67 01 00 00 49 4e 43 52 58 53 43 4c 52 b3 01 00 |g...INCRXSCLR...|
00000080 00 44 52 41 57 67 01 00 00 49 4e 43 52 58 53 43 |.DRAWg...INCRXSC|
00000090 4c 52 b3 01 00 00 44 52 41 57 67 01 00 00 49 4e |LR....DRAWg...IN|
000000a0 43 52 58 53 43 4c 52 b3 01 00 00 44 52 41 57 67 |CRXSCLR....DRAWg|
000000b0 01 00 00 53 45 54 58 00 00 00 00 49 4e 43 52 59 |...SETX....INCRY|
000000c0 53 43 4c 52 ab 01 00 00 44 52 41 57 67 01 00 00 |SCLR....DRAWg...|</code> | [] |
https://avatars.githubusercontent.com/u/476352?v=4 | ourio | rockorager/ourio | 2025-04-22T19:56:48Z | An asynchronous IO runtime | main | 0 | 61 | 0 | 61 | https://api.github.com/repos/rockorager/ourio/tags | MIT | [
"zig",
"zig-package"
] | 168 | false | 2025-05-21T04:08:08Z | true | true | 0.14.0 | github | [
{
"commit": "8250aa9184fbad99983b32411bbe1a5d2fd6f4b7",
"name": "tls",
"tar_url": "https://github.com/ianic/tls.zig/archive/8250aa9184fbad99983b32411bbe1a5d2fd6f4b7.tar.gz",
"type": "remote",
"url": "https://github.com/ianic/tls.zig"
}
] | Ourio
Ourio (prounounced "oreo", think "Ouroboros") is an asynchronous IO runtime
built heavily around the semantics of io_uring. The design is inspired by
<a>libxev</a>, which is in turn inspired by
<a>TigerBeetle</a>.
Ourio has only a slightly different approach: it is designed to encourage
message passing approach to asynchronous IO. Users of the library give each task
a Context, which contains a pointer, a callback, <em>and a message</em>. The message is
implemented as a u16, and generally you should use an enum for it. The idea is
that you can minimize the number of callback functions required by tagging tasks
with a small amount of semantic meaning in the <code>msg</code> field.
Ourio has io_uring and kqueue backends. Ourio supports the <code>msg_ring</code>
capability of io_uring to pass a completion from one ring to another. This
allows a multithreaded application to implement message passing using io_uring
(or kqueue, if that's your flavor). Multithreaded applications should plan to
use one <code>Ring</code> per thread. Submission onto the runtime is not thread safe,
any message passing must occur using <code>msg_ring</code> rather than directly submitting
a task to another
Ourio also includes a fully mockable IO runtime to make it easy to unit test
your async code.
Tasks
Deadlines and Cancelation
Each IO operation creates a <code>Task</code>. When scheduling a task on the runtime, the
caller receives a pointer to the <code>Task</code> at which point they could cancel it, or
set a deadline.
```zig
// Timers are always relative time
const task = try rt.timer(.{.sec = 3}, .{.cb = onCompletion, .msg = 0});
// If the deadline expired, the task will be sent to the onCompletion callback
// with a result of error.Canceled. Deadlines are always absolute time
try task.setDeadline(rt, .{.sec = std.time.timestamp() + 3});
// Alternatively, we can hold on to the pointer for the task while it is with
// the runtime and cancel it. The Context we give to the cancel function let's
// us know the result of the cancelation, but we will also receive a message
// from the original task with error.Canceled. We can ignore the cancel result
// by using the default context value
try task.cancel(rt, .{});
```
Passing tasks between threads
Say we <code>accept</code> a connection in one thread, and want to send the file descriptor
to another for handling.
```zig
// Spawn a thread with a queue of 16 entries. When this function returns, the
// the thread is idle and waiting to receive tasks via msgRing
const thread = main_rt.spawnThread(16);
const target_task = try main_rt.getTask();
target_task.* {
.userdata = &foo,
.msg = @intFromEnum(Msg.some_message),
.cb = Worker.onCompletion,
.req = .{ .userfd = fd },
};
// Send target_task from the main_rt thread to the thread Ring. The
// thread_rt Ring will then // process the task as a completion, ie
// Worker.onCompletion will be called with this task. That thread can then
// schedule a recv, a write, etc on the file descriptor it just received. Or do
// arbitrary work
_ = try main_rt.msgRing(&thread.ring, target_task, .{});
```
Multiple Rings on the same thread
You can have multiple Rings in a single thread. One could be a priority
Ring, or handle specific types of tasks, etc. Poll any <code>Ring</code> from any other
<code>Ring</code>.
```zig
const fd = rt1.backend.pollableFd();
_ = try rt2.poll(fd, .{
.cb = onCompletion,
.msg = @intFromEnum(Msg.rt1_has_completions)}
);
```
Example
An example implementation of an asynchronous writer to two file descriptors:
```zig
const std = @import("std");
const io = @import("ourio");
const posix = std.posix;
pub const MultiWriter = struct {
fd1: posix.fd_t,
fd1_written: usize = 0,
<code>fd2: posix.fd_t,
fd2_written: usize = 0,
buf: std.ArrayListUnmanaged(u8),
pub const Msg = enum { fd1, fd2 };
pub fn init(fd1: posix.fd_t, fd2: posix.fd_t) MultiWriter {
return .{ .fd1 = fd1, .fd2 = fd2 };
}
pub fn write(self: *MultiWriter, gpa: Allocator, bytes: []const u8) !void {
try self.buf.appendSlice(gpa, bytes);
}
pub fn flush(self: *MultiWriter, rt: *io.Ring) !void {
if (self.fd1_written < self.buf.items.len) {
_ = try rt.write(self.fd1, self.buf.items[self.fd1_written..], .{
.ptr = self,
.msg = @intFromEnum(Msg.fd1),
.cb = MultiWriter.onCompletion,
});
}
if (self.fd2_written < self.buf.items.len) {
_ = try rt.write(self.fd2, self.buf.items[self.fd2_written..], .{
.ptr = self,
.msg = @intFromEnum(Msg.fd2),
.cb = MultiWriter.onCompletion,
});
}
}
pub fn onCompletion(rt: *io.Ring, task: io.Task) anyerror!void {
const self = task.userdataCast(MultiWriter);
const result = task.result.?;
const n = try result.write;
switch (task.msgToEnum(MultiWriter.Msg)) {
.fd1 => self.fd1_written += n,
.fd2 => self.fd2_written += n,
}
const len = self.buf.items.len;
if (self.fd1_written < len or self.fd2_written < len)
return self.flush(rt);
self.fd1_written = 0;
self.fd2_written = 0;
self.buf.clearRetainingCapacity();
}
</code>
};
pub fn main() !void {
var gpa: std.heap.DebugAllocator(.{}) = .init;
var rt: io.Ring = try .init(gpa.allocator(), 16);
defer rt.deinit();
<code>// Pretend I created some files
const fd1: posix.fd_t = 5;
const fd2: posix.fd_t = 6;
var mw: MultiWriter = .init(fd1, fd2);
try mw.write(gpa.allocator(), "Hello, world!");
try mw.flush(&rt);
try rt.run(.until_done);
</code>
}
``` | [] |
https://avatars.githubusercontent.com/u/10281587?v=4 | libqt6zig | rcalixte/libqt6zig | 2025-03-07T13:05:40Z | Qt 6 for Zig | master | 0 | 42 | 2 | 42 | https://api.github.com/repos/rcalixte/libqt6zig/tags | MIT | [
"bindings",
"gui-library",
"qt",
"qt6",
"zig",
"zig-package",
"ziglang"
] | 7,732 | false | 2025-05-22T00:46:33Z | true | true | unknown | github | [] |

[](https://goreportcard.com/report/github.com/rcalixte/libqt6zig)
[-f7a41d?logo=zig&logoColor=f7a41d&label=Zig)](https://ziglang.org/download/)
MIT-licensed Qt 6 bindings for Zig
This library is a straightforward binding of the Qt 6.4+ API. You must have a working Qt 6 C++ development toolchain to use this binding. The <a>Building</a> section below has instructions for installing the required dependencies.
This library is designed to be used as a dependency in a larger application and not as a standalone library. The versioning scheme used by this library is based on the Qt version used to generate the bindings with an additional nod to the library revision number. Any breaking changes to the library will be reflected in the changelog.
These bindings are based on the <a>MIQT bindings for Go</a> that were released in 2024. The bindings are complete for QtCore, QtGui, QtWidgets, QtCharts, QtMultimedia, QtMultimediaWidgets, QtNetwork, QtPrintSupport, QtSpatialAudio, QtSvg, QtWebChannel, QtWebEngine, QScintilla, and others. There is support for slots/signals, subclassing, custom widgets, async via Qt, etc., but the bindings may be immature or unstable in some ways. It is fairly easy to encounter segmentation faults with improper handling. Q3 of the <a>FAQ</a> is a decent entry point for newcomers. Please try out the library and start a <a>discussion</a> if you have any questions or issues relevant to this library.
TABLE OF CONTENTS
<ul>
<li><a>Supported Platforms</a></li>
<li><a>License</a></li>
<li><a>Examples</a></li>
<li><a>Building</a></li>
<li><a>Usage</a></li>
<li><a>FAQ</a></li>
<li><a>Special Thanks</a></li>
</ul>
Supported platforms
| OS | Arch | Linkage (Bindings) | Status |
| ------- | ------ | ------------------ | ------- |
| FreeBSD | x86_64 | Static | ✅ Works |
| Linux | arm64 | Static | ✅ Works |
| Linux | x86_64 | Static | ✅ Works |
License
The <code>libqt6zig</code> bindings are licensed under the MIT license.
You must also meet your Qt license obligations.
Examples
The <a><code>helloworld</code></a> example follows:
```zig
const std = @import("std");
const qt6 = @import("libqt6zig");
const qapplication = qt6.qapplication;
const qpushbutton = qt6.qpushbutton;
const qwidget = qt6.qwidget;
var counter: isize = 0;
pub fn main() void {
// Initialize Qt application
const argc = std.os.argv.len;
const argv = std.os.argv.ptr;
_ = qapplication.New(argc, argv);
<code>const text = "Hello world!";
const widget = qwidget.New2();
if (widget == null) @panic("Failed to create widget");
defer qwidget.QDelete(widget);
// We don't need to free the button, it's a child of the widget
const button = qpushbutton.New5(text, widget);
qpushbutton.SetFixedWidth(button, 320);
qpushbutton.OnClicked(button, button_callback);
qwidget.Show(widget);
_ = qapplication.Exec();
std.debug.print("OK!\n", .{});
</code>
}
fn button_callback(self: ?*anyopaque) callconv(.c) void {
counter += 1;
var buffer: [64]u8 = undefined;
const text = "You have clicked the button {} time(s)";
const formatted = std.fmt.bufPrintZ(&buffer, text, .{counter}) catch @panic("Failed to bufPrintZ");
qpushbutton.SetText(self, formatted);
}
```
Full examples are available in the <a><code>libqt6zig-examples</code></a> repository.
Building
FreeBSD (native)
<ul>
<li><em>Tested with FreeBSD 14 / Qt 6.8</em></li>
</ul>
For dynamic linking with the Qt 6 system libraries:
<code>bash
sudo pkg install qt6-base qt6-charts qt6-multimedia qt6-pdf qt6-svg qt6-webchannel qt6-webengine qscintilla2-qt6 zig</code>
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
The <code>zig</code> package may need to be downloaded or compiled and installed separately if the latest stable version is not available in the default repositories.
</blockquote>
Linux (native)
<ul>
<li>
<em>Tested with Debian 12 + 13 / Qt 6.4 + 6.8</em>
</li>
<li>
<em>Tested with Linux Mint 22 / Qt 6.4</em>
</li>
<li>
<em>Tested with Ubuntu 24.04 / Qt 6.4</em>
</li>
<li>
<em>Tested with Fedora 41 / Qt 6.8</em>
</li>
<li>
<em>Tested with EndeavourOS Mercury / Qt 6.8</em>
</li>
</ul>
For dynamic linking with the Qt 6 system libraries:
<ul>
<li><strong>Debian-based distributions</strong>:</li>
</ul>
<code>bash
sudo apt install qt6-base-dev libqscintilla2-qt6-dev qt6-base-private-dev qt6-charts-dev qt6-multimedia-dev qt6-pdf-dev qt6-svg-dev qt6-webchannel-dev qt6-webengine-dev</code>
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
The <code>zig</code> package must be downloaded and installed separately.
</blockquote>
<ul>
<li><strong>Fedora-based distributions</strong>:</li>
</ul>
<code>bash
sudo dnf install qt6-qtbase-devel qscintilla-qt6-devel qt6-qtcharts-devel qt6-qtmultimedia-devel qt6-qtpdf-devel qt6-qtsvg-devel qt6-qtwebchannel-devel qt6-qtwebengine-devel zig</code>
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
The <code>zig</code> package will need to be downloaded and installed separately if the latest stable version is not available in the default repositories.
</blockquote>
<ul>
<li><strong>Arch-based distributions</strong>:</li>
</ul>
<code>bash
sudo pacman -S qt6-base qscintilla-qt6 qt6-charts qt6-multimedia qt6-svg qt6-webchannel qt6-webengine zig</code>
Once the required packages are installed, the library can be built from the root of the repository:
<code>bash
zig build</code>
Users of Arch-based distributions need to <strong>make sure that all packages are up-to-date</strong> first and will need to add the following option to support successful compilation:
<code>bash
zig build -Denable-workaround</code>
The compiled libraries can be installed to the system in a non-default location by adding the <code>--prefix-lib-dir</code> option to the build command:
<code>bash
sudo zig build --prefix-lib-dir /usr/local/lib/libqt6zig # creates /usr/local/lib/libqt6zig/{libraries}</code>
To skip the restricted extras:
<code>bash
zig build -Dskip-restricted</code>
To see the full list of build options available:
<code>bash
zig build --help</code>
Usage
<ul>
<li>Import the library into your project:</li>
</ul>
<code>bash
zig fetch --save git+https://github.com/rcalixte/libqt6zig</code>
Append <code>#<tag></code>, <code>#<commit></code>, or <code>#<branch></code> to the end of the URL to pin to a specific version of the library.
<ul>
<li>Add the library to your <code>build.zig</code> file:</li>
</ul>
```zig
const qt6zig = b.dependency("libqt6zig", .{
.target = target,
.optimize = .ReleaseFast,
});
// After defining the executable, add the module from the library
exe.root_module.addImport("libqt6zig", qt6zig.module("libqt6zig"));
// Link the compiled libqt6zing libraries to the executable
// qt_lib_name is the name of the target library without prefix and suffix, e.g. qapplication, qwidget, etc.
exe.root_module.linkLibrary(qt6zig.artifact(qt_lib_name));
```
<strong>Extra options are required for building on Arch-based distributions. Refer to the build system at the examples link below for more details.</strong>
<ul>
<li>Use the library in your code:</li>
</ul>
```zig
// the main qt6 module to import
const qt6 = @import("libqt6zig");
// C ABI Qt typedefs (if needed)
const C = qt6.C;
// Qt class imports for Zig
const qapplication = qt6.qapplication;
const qwidget = qt6.qwidget;
const qnamespace_enums = qt6.qnamespace_enums;
```
Full examples of the build system and sample applications can be found in the <a><code>libqt6zig-examples</code></a> repository. Cross-compilation is not supported by this library at this time.
FAQ
Q1. Can I release a proprietary, commercial app with this binding?
Yes. You must also meet your Qt license obligations: either dynamically link Qt library files under the LGPL or purchase a Qt commercial license for static linking.
Q2. How long does it take to compile?
Under normal conditions, the first compilation of the entire library should take less than 10 minutes, assuming the hardware in use is at or above the level of that of a consumer-grade mid-tier machine released in the past decade. Once the build cache is warmed up, subsequent compilations should be very fast, on the order of seconds. For client applications that use and configure a specific subset of the main library, the expected compilation time should be much shorter, e.g. compiling the <code>helloworld</code> example, only linking the libraries needed and without a warm cache, should take under 30 seconds.
Q3. How does the <code>libqt6zig</code> API differ from the official Qt C++ API?
Supported Qt C++ class methods are implemented 1:1 as structs of functions where the function names in Zig correspond to the PascalCase equivalent of the Qt C++ method and the struct names are lowercase equivalents of the Qt C++ class name. <a>The official Qt documentation</a> should be used for reference and is included in the library wrapper source code (though not all links are guaranteed to work perfectly, nor is this functionality in scope for this project).
<ul>
<li><code>QWidget::show()</code> is projected as <code>qwidget.Show(?*anyopaque)</code></li>
<li><code>QPushButton::setText(QString)</code> is projected as <code>qpushbutton.SetText(?*anyopaque, []const u8)</code></li>
</ul>
As a mental model, developers consuming this library should keep in mind that there are essentially two different tracks of memory management required for clean operation: one for the C++ side and one for the Zig side. The Zig side is managed by the developer and the C++ side has variant ownership semantics. Ownership semantics are documented throughout the <a>C++ documentation</a>.
There are bits of idiomatic Zig in the library in the form of allocators as parameters to functions but much of the code is not idiomatic for Zig due to the complexity of the Qt C++ API. Knowledge of the Qt C++ API is required to understand and make full use of the library. While not an exhaustive list, there are some key topics to understand:
<ul>
<li><a>Qt object ownership</a></li>
<li><a>Qt signals and slots</a></li>
<li><a>Qt's property system</a></li>
<li><a>Qt's Meta-Object system</a></li>
<li><a>Qt widgets</a></li>
</ul>
The <code>QByteArray</code>, <code>QString</code>, <code>QList<T></code>, <code>QVector<T></code>, <code>QMap<K,V></code>, <code>QHash<K,V></code> types are projected as plain Zig types: <code>[]u8</code>, <code>[]const u8</code>, <code>[]T</code>, <code>AutoHashMapUnmanaged[K]V</code>, and <code>StringHashMapUnmanaged[V]</code>. Therefore, it is not possible to call any of the Qt type's methods and some Zig equivalent method must be used instead. (The raw C ABI is also available due to the headers being required to define Qt types in Zig, but it is not recommended for use beyond Qt class type definitions where needed.) This library was constructed with the goal of enabling single-language application development. Anything beyond that boundary is up to the developer to implement.
<ul>
<li>
Zig string types are internally converted to <code>QString</code> using <code>QString::fromUtf8</code>. Therefore, the Zig string input must be UTF-8 to avoid <a>mojibake</a>. If the Zig input string contains binary data, the conversion would corrupt such bytes into U+FFFD (�). On return to Zig space, this becomes <code>\xEF\xBF\xBD</code>.
</li>
<li>
The iteration order of a Qt <code>QMap</code>/<code>QHash</code> will differ from the Zig API map iteration order. <code>QMap</code> is iterated by key order, but the Zig maps used by the library and <code>QHash</code> iterate in an undefined internal order. Future versions of <code>libqt6zig</code> may provide a way to iterate in a specific order.
</li>
</ul>
There is a helper library that contains some types and functions that are useful for the C ABI but these are not required for the Zig API.
Where Qt returns a C++ object by value (e.g. <code>QSize</code>), the binding may have moved it to the heap, and in Zig, this may be represented as a pointer type. In such cases, the caller is the owner and must free the object (using either <code>QDelete</code> methods for the type or deallocating or destroying via the allocators). This means code using <code>libqt6zig</code> can look similar to the Qt C++ equivalent code but with the addition of proper memory management.
The <code>connect(targetObject, targetSlot)</code> methods are projected as <code>On(targetObject, fn() callconv(.c)...)</code>. While the parameters in the methods themselves are more convenient to use, the documentation comments in the Zig source code should be used for reference for the proper usage of the parameter types and Qt vtable references. The example code above includes a simple callback function that can be used as a reference.
<ul>
<li>You can also override virtual methods like <code>PaintEvent</code> in the same way. Where supported, there are additional <code>On</code> and <code>QBase</code> variants:</li>
<li><code>OnPaintEvent</code>: Set an override callback function to be called when <code>PaintEvent</code> is invoked. For certain methods, even with the override set, the base class implementation can still be called by Qt internally and these calls can not be prevented.</li>
<li><code>QBasePaintEvent</code>: Invoke the base class implementation of <code>PaintEvent</code>. This is useful for when the custom implementation requires the base class implementation. (When there is no override set, the <code>QBase</code> implementation is equivalent to <code>PaintEvent</code>.)</li>
</ul>
Qt class inherited types are projected via opaque pointers and <code>@ptrCast</code> in Zig. For example, to pass a <code>var myLabel: ?*QLabel</code> to a function taking only the <code>?*QWidget</code> base class, it should be sufficient to pass <code>myLabel</code> and the library will automatically cast it to the correct type and Qt vtable reference.
<ul>
<li>When a Qt subclass adds a method overload (e.g. <code>QMenu::sizeHint(QMenu*)</code> vs <code>QWidget::sizeHint(QWidget*)</code>), the base class version is shadowed and can only be called via <code>qwidget.SizeHint(?*anyopaque)</code> while the subclass implementation can be called directly, e.g. <code>qmenu.SizeHint(?*anyopaque)</code>. Inherited methods are shadowed for convenience as well, e.g. <code>qmenu.Show(?*anyopaque)</code> is equivalent to <code>qwidget.Show(?*anyopaque)</code>. While the library aims to simplify usage, consideration should still be given to the Qt documentation for the proper usage of the parameter types and Qt vtable references.</li>
</ul>
Qt expects fixed OS threads to be used for each QObject. When you first call <code>qapplication.New</code>, that will be considered the <a>Qt main thread</a>.
<ul>
<li>When accessing Qt objects from inside another thread, it's safest to use <code>Threading.Async()</code> (from this library) to access the Qt objects from Qt's main thread. The <a>Threading library</a> documents additional available strategies within the source code.</li>
</ul>
Qt C++ enums are projected as Zig enum structs of <code>i32</code> or <code>i64</code> values with the same names. For example, <code>Qt::AlignmentFlag</code> is projected as <code>enums.AlignmentFlag</code> within the <code>libqnamespace</code> module and exported by default as <code>qnamespace_enums.AlignmentFlag</code> though developers are free to use whatever naming convention they prefer for imports. Enums are currently defined as either <code>i32</code> or <code>i64</code> (where necessary) in the Zig API and as <code>i64</code> when expected as a parameter or returned as a type by the Zig API.
Some C++ idioms that were difficult to project were omitted from the binding. This can be improved in the future.
Q4. What build modes are supported by the library?
Currently, only <code>ReleaseFast</code>, <code>ReleaseSafe</code>, and <code>ReleaseSmall</code> are supported. The <code>Debug</code> build mode is not supported. This may change in the future. The default build mode is <code>ReleaseFast</code>. To change the build mode:
<code>bash
zig build -Doptimize=ReleaseSafe</code>
or
<code>bash
zig build --release=safe</code>
Q5. Can I use Qt Designer and the Qt Resource system?
MIQT (the upstream Qt bindings for Go) has a custom implementation of Qt <code>uic</code> and <code>rcc</code> tools, to allow using <a>Qt Designer</a> for form design and resource management. There is work in progress to support Qt Designer with this library in the future.
Q6. How can I add bindings for another Qt library?
Fork this repository and add your library to the <code>genbindings/config-libraries</code> file. <a>Read more »</a>
Special Thanks
<ul>
<li>
<a>@mappu</a> for the <a>MIQT</a> bindings that provided the phenomenal foundation for this project
</li>
<li>
<a>@arnetheduck</a> for proving the value of collaboration on the back-end of this project while working across different target languages
</li>
</ul> | [
"https://github.com/rcalixte/libqt6zig-examples"
] |
https://avatars.githubusercontent.com/u/8210099?v=4 | zli | xcaeser/zli | 2025-05-14T20:39:08Z | 📟 A blazing fast Zig CLI framework. Build ergonomic, high-performance command-line tools with ease. | main | 1 | 41 | 3 | 41 | https://api.github.com/repos/xcaeser/zli/tags | MIT | [
"cli",
"zig",
"zig-library"
] | 69 | false | 2025-05-20T20:32:45Z | true | true | 0.14.0 | github | [] | 📟 zli
A <strong>blazing-fast</strong>, zero-cost CLI framework for Zig — inspired by Cobra (Go) and clap (Rust).
Build modular, ergonomic, and high-performance CLIs with ease.
<a></a>
<a></a>
<a></a>
<a></a>
<blockquote>
[!TIP]
🧱 Each command is modular and self-contained.
</blockquote>
📚 Documentation
See <a>docs.md</a> for full usage, examples, and internals.
🚀 Highlights
<ul>
<li>Modular commands & subcommands</li>
<li>Fast flag parsing (<code>--flag</code>, <code>--flag=value</code>, shorthand <code>-abc</code>)</li>
<li>Type-safe support for <code>bool</code>, <code>int</code>, <code>string</code></li>
<li>Auto help/version/deprecation handling</li>
<li>Works like Cobra or clap, but in Zig</li>
</ul>
📦 Installation
<code>sh
zig fetch --save=zli https://github.com/xcaeser/zli/archive/v3.1.6.tar.gz</code>
Add to your <code>build.zig</code>:
<code>zig
const zli_dep = b.dependency("zli", .{ .target = target });
exe.root_module.addImport("zli", zli_dep.module("zli"));</code>
🗂 Suggested Structure
<code>your-app/
├── build.zig
├── src/
│ ├── main.zig
│ └── cli/
│ ├── root.zig
│ ├── run.zig
│ └── version.zig</code>
<ul>
<li>Each command is in its own file</li>
<li>You explicitly register subcommands</li>
<li>Root is the entry point</li>
</ul>
🧪 Example
```zig
// src/main.zig
const std = @import("std");
const cli = @import("cli/root.zig");
pub fn main() !void {
const allocator = std.heap.smp_allocator;
var root = try cli.build(allocator);
defer root.deinit();
<code>try root.execute();
</code>
}
```
```zig
// src/cli/root.zig
const std = @import("std");
const zli = @import("zli");
const run = @import("run.zig");
const version = @import("version.zig");
pub fn build(allocator: std.mem.Allocator) !*zli.Command {
const root = try zli.Command.init(allocator, .{
.name = "blitz",
.description = "Your dev toolkit CLI",
}, showHelp);
<code>try root.addCommands(&.{
try run.register(allocator),
try version.register(allocator),
});
return root;
</code>
}
fn showHelp(ctx: zli.CommandContext) !void {
try ctx.command.printHelp();
<code>// try ctx.command.listCommands();
</code>
}
```
```zig
// src/cli/run.zig
const std = @import("std");
const zli = @import("zli");
const now_flag = zli.Flag{
.name = "now",
.shortcut = "n",
.description = "Run immediately",
.flag_type = .Bool,
.default_value = .{ .Bool = false },
};
pub fn register(allocator: std.mem.Allocator) !*zli.Command {
const cmd = try zli.Command.init(allocator, .{
.name = "run",
.description = "Run your workflow",
}, run);
<code>try cmd.addFlag(now_flag);
return cmd;
</code>
}
fn run(ctx: zli.CommandContext) !void {
const now = ctx.command.getBoolValue("now");
std.debug.print("Running now: {}\n", .{now});
<code>// do something with ctx: ctx.root, ctx.direct_parent, ctx.command ...
// do whatever you want here
</code>
}
```
```zig
// src/cli/version.zig
const std = @import("std");
const zli = @import("zli");
pub fn register(allocator: std.mem.Allocator) !*zli.Command {
return zli.Command.init(allocator, .{
.name = "version",
.shortcut = "v",
.description = "Show CLI version",
}, show);
}
fn show(ctx: zli.CommandContext) !void {
std.debug.print("{}\n", .{ctx.root.options.version});
}
```
✅ Features Checklist
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Commands & subcommands
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Flags & shorthands
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Type-safe flag values
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Help/version auto handling
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Deprecation notices
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Positional args
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Command aliases
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Persistent flags
📝 License
MIT. See <a>LICENSE</a>. Contributions welcome. | [] |
https://avatars.githubusercontent.com/u/2793150?v=4 | zigft | chung-leong/zigft | 2025-03-20T12:13:19Z | Zig function transform library | main | 1 | 37 | 0 | 37 | https://api.github.com/repos/chung-leong/zigft/tags | MIT | [
"zig",
"zig-package"
] | 7,014 | false | 2025-05-16T19:26:08Z | true | true | 0.14.0 | github | [] | Zigft
Zigft is a small library that lets you perform function transform in Zig. Consisting of just two
files, it's designed to be used in source form. Simply download the file you need from this repo,
place it in your <code>src</code> directory, and import it into your own code.
<a><code>fn-transform.zig</code></a> provides the library's core functionality.
<a><code>fn-binding.zig</code></a> meanwhile gives you the ability to bind variables to a function.
This project's code was developed original for <a>Zigar</a>.
Check it out of you haven't already learned of its existence.
fn-transform.zig
<code>fn-transform.zig</code> provides a single function:
<a><code>spreadArgs()</code></a>. It takes a
function that accepts a tuple as the only argument and returns a new function where the tuple
elements are spread across the argument list. For example, if the following function is the input:
<code>zig
fn hello(args: std.meta.Tuple(&.{ i8, i16, i32, i64 })) bool {
// ...;
}</code>
Then <code>spreadArgs(hello, null)</code> will return:
<code>zig
*const fn (i8, i16, i32, i64) bool</code>
Because you have full control over the definition of the tuple at comptime, <code>spreadArgs()</code>
basically lets you to generate any function you want. The only limitation is that its arguments
cannot be <code>comptime</code> or <code>anytype</code>.
It's easier to see the function's purpose in action. Here're some usage scenarios:
Adding debug output to a function:
```zig
const std = @import("std");
const fn_transform = @import("./fn-transform.zig");
fn attachDebugOutput(comptime func: anytype, comptime name: []const u8) @TypeOf(func) {
const FT = @TypeOf(func);
const fn_info = @typeInfo(FT).@"fn";
const ns = struct {
inline fn call(args: std.meta.ArgsTuple(FT)) fn_info.return_type.? {
std.debug.print("{s}: {any}\n", .{ name, args });
return @call(.auto, func, args);
}
};
return fn_transform.spreadArgs(ns.call, fn_info.calling_convention);
}
pub fn main() void {
const ns = struct {
fn hello(a: i32, b: i32) void {
std.debug.print("sum = {d}\n", .{a + b});
}
};
const func = attachDebugOutput(ns.hello, "hello");
func(123, 456);
}
<code></code>
hello: { 123, 456 }
sum = 579
```
"Uninlining" an explicitly inline function:
```zig
const std = @import("std");
const fn_transform = @import("./fn-transform.zig");
fn Uninlined(comptime FT: type) type {
const f = @typeInfo(FT).@"fn";
if (f.calling_convention != .@"inline") return FT;
return @Type(.{
.@"fn" = .{
.calling_convention = .auto,
.is_generic = f.is_generic,
.is_var_args = f.is_var_args,
.return_type = f.return_type,
.params = f.params,
},
});
}
fn uninline(func: anytype) Uninlined(@TypeOf(func)) {
const FT = @TypeOf(func);
const f = @typeInfo(FT).@"fn";
if (f.calling_convention != .@"inline") return func;
const ns = struct {
inline fn call(args: std.meta.ArgsTuple(FT)) f.return_type.? {
return @call(.auto, func, args);
}
};
return fn_transform.spreadArgs(ns.call, .auto);
}
pub fn main() void {
const ns = struct {
inline fn hello(a: i32, b: i32) void {
std.debug.print("sum = {d}\n", .{a + b});
}
};
const func = uninline(ns.hello);
std.debug.print("fn address = {x}\n", .{@intFromPtr(&func)});
}
<code></code>
fn address = 10deb00
```
Converting a function that returns an error code into one that returns an error union:
```zig
const std = @import("std");
const fn_transform = @import("./fn-transform.zig");
const OriginalErrorEnum = enum(c_int) {
OK,
APPLE_IS_ROTTING,
BANANA_STINKS,
CANTALOUPE_EXPLODED,
};
fn originalFn() callconv(.c) OriginalErrorEnum {
return .CANTALOUPE_EXPLODED;
}
const NewErrorSet = error{
AppleIsRotting,
BananaStink,
CantaloupeExploded,
};
fn Translated(comptime FT: type) type {
return @Type(.{
.@"fn" = .{
.calling_convention = .auto,
.is_generic = false,
.is_var_args = false,
.return_type = NewErrorSet!void,
.params = @typeInfo(FT).@"fn".params,
},
});
}
fn translate(comptime func: anytype) Translated(@TypeOf(func)) {
const error_list = init: {
const es = @typeInfo(NewErrorSet).error_set.?;
var list: [es.len]NewErrorSet = undefined;
inline for (es, 0..) |e, index| {
list[index] = @field(NewErrorSet, e.name);
}
break :init list;
};
const FT = @TypeOf(func);
const TFT = Translated(FT);
const ns = struct {
inline fn call(args: std.meta.ArgsTuple(TFT)) NewErrorSet!void {
const result = @call(.auto, func, args);
if (result != .OK) {
const index: usize = @intCast(@intFromEnum(result) - 1);
return error_list[index];
}
}
};
return fn_transform.spreadArgs(ns.call, .auto);
}
pub fn main() !void {
const func = translate(originalFn);
try func();
}
<code></code>
error: CantaloupeExploded
/home/cleong/zigft/fn-transform.zig:97:13: 0x10de01e in call0 (example-enum-to-error)
return func(.{});
^
/home/cleong/zigft/example-enum-to-error.zig:58:5: 0x10ddf53 in main (example-enum-to-error)
try func();
```
fn-binding.zig
<code>fn-binding.zig</code> provides a <a>set of functions</a>
related to function binding. <a><code>bind()</code></a>
and <a><code>unbind()</code></a> are the pair you
will most likely use.
The first argument to <code>bind()</code> can be either <code>fn (...)</code> or <code>*const fn (...)</code>. The second argument
is a tuple containing arguments for the given function. The function returned by <code>bind()</code> depends
on the tuple's content. If it provides a complete set of arguments, then the returned function
will have an empty argument list. That is the case for the following example:
```zig
const std = @import("std");
const fn_binding = @import("./fn-binding.zig");
pub fn main() !void {
var funcs: [5]<em>const fn () void = undefined;
for (&funcs, 0..) |</em>ptr, index|
ptr.* = try fn_binding.bind(std.debug.print, .{ "hello: {d}\n", .{index + 1} });
defer for (funcs) |f| fn_binding.unbind(f);
for (funcs) |f| f();
}
<code></code>
hello: 1
hello: 2
hello: 3
hello: 4
hello: 5
```
If you wish to bind to arguments in the middle of the argument list while leaving preceding
ones unbound, you can do so with the help of explicit indices:
```zig
const std = @import("std");
const fn_binding = @import("./fn-binding.zig");
pub fn main() !void {
const ns = struct {
fn hello(a: i8, b: i16, c: i32, d: i64) void {
std.debug.print("a = {d}, b = {d}, c = {d}, d = {d}\n", .{ a, b, c, d });
}
};
const func1 = try fn_binding.bind(ns.hello, .{ .@"2" = 300 });
defer fn_binding.unbind(func1);
func1(1, 2, 4);
const func2 = try fn_binding.bind(ns.hello, .{ .@"-2" = 301 });
defer fn_binding.unbind(func2);
func2(1, 2, 4);
}
<code></code>
a = 1, b = 2, c = 300, d = 4
a = 1, b = 2, c = 301, d = 4
```
Negative indices mean "from the end".
Binding to inline functions is possible:
```zig
const std = @import("std");
const fn_binding = @import("./fn-binding.zig");
pub fn main() !void {
const ns = struct {
inline fn hello(a: i32, b: i32) void {
std.debug.print("sum = {d}\n", .{a + b});
}
};
const func = try fn_binding.bind(ns.hello, .{ .@"-1" = 123 });
func(3);
}
<code></code>
sum = 126
```
Binding to inline functions with <code>comptime</code> or <code>anytype</code> arguments is impossible, however.
As you've seen already in the example involving
<a><code>std.debug.print()</code></a>, binding to
functions with <code>comptime</code> and <code>anytype</code> arguments is permitted as long as the resulting function
will have no such arguments.
In a <code>comptime</code> context, <code>bind()</code> would create a comptime binding. You would basically get a
regular, not-dynamically-generated function:
```zig
const std = @import("std");
const fn_binding = @import("./fn-binding.zig");
pub fn main() !void {
const ns = struct {
const dog = fn_binding.bind(std.debug.print, .{ "Woof!\n", .{} }) catch unreachable;
const cat = fn_binding.bind(std.debug.print, .{ "Meow!\n", .{} }) catch unreachable;
const fox = fn_binding.define(std.debug.print, .{ "???\n", .{} });
};
ns.dog();
ns.cat();
ns.fox();
}
<code></code>
Woof!
Meow!
???
```
Use <a><code>define()</code></a> instead in this
scenario if you dislike the appearance of <code>catch unreachable</code>.
<a><code>closure()</code></a> lets you conveniently
creating a closure with the help of an inline struct type:
```zig
const std = @import("std");
const fn_binding = @import("./fn-binding.zig");
pub fn main() !void {
var funcs: [5]<em>const fn (i32) void = undefined;
for (&funcs, 0..) |</em>ptr, index|
ptr.* = try fn_binding.close(struct {
number: usize,
<code> pub fn print(self: @This(), arg: i32) void {
std.debug.print("Hello: {d}, {d}\n", .{ self.number, arg });
}
}, .{ .number = index });
defer for (funcs) |f| fn_binding.unbind(f);
for (funcs) |f| f(123);
</code>
}
<code></code>
Hello: 0, 123
Hello: 1, 123
Hello: 2, 123
Hello: 3, 123
Hello: 4, 123
```
The function in the struct can have any name. It must be the only public function.
Limitations
Function binding requires hardware-specific code. CPU architectures currently supported:
<code>x86_64</code>, <code>x86</code>, <code>aarch64</code>, <code>arm</code>, <code>riscv64</code>, <code>riscv32</code>, <code>powerpc64</code>, <code>powerpc64le</code>,
<code>powerpc</code>.
Support for earlier versions of Zig
Zigft is designed for Zig 0.14.0. The code in fn-transform.zig will work in 0.13.0--after you have
replaced <code>.@"struct"</code> and <code>.@"fn"</code> with <code>.Struct</code> and <code>.Fn</code>. The code in fn-binding.zig cannot be
made to work in 0.13.0 when <code>optimize</code> is <code>Debug</code> due to the compiler insisting on initializing
uninitialized variables to <code>0xAAA...A</code>. | [] |
https://avatars.githubusercontent.com/u/1548114?v=4 | parcom | dokwork/parcom | 2025-02-20T07:51:40Z | Parser combinators for Zig, ready to parse on-the-fly. Consume input, not memory. | main | 0 | 30 | 0 | 30 | https://api.github.com/repos/dokwork/parcom/tags | MIT | [
"parser",
"parser-combinators",
"zig",
"zig-library",
"zig-package",
"ziglang"
] | 65 | false | 2025-05-16T10:35:43Z | true | true | 0.14.0 | github | [] | parcom
<a></a>
<em>Consume input, not memory.</em>
<blockquote>
<span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span>
This library is underdeveloped. API is not stable.
</blockquote>
This library provides an implementation of the parser combinators.
Three different types of parser implementations exist:
<ul>
<li>The base parser implementations contain the logic for parsing input and serve
as the fundamental building blocks;</li>
<li>The <code>ParserCombinator</code>provides methods to combine parsers and create new ones;</li>
<li>The <code>TaggedParser</code> erases the type of the underlying parser and simplifies
the parser's type declaration.</li>
</ul>
Every parser provides the type of the parsing result as a constant <code>ResultType:
type</code>.
<code>Parcom</code> offers two options for consuming data:
- parse the entire input string at once,
- or consume and parse byte by byte from <code>AnyReader</code>.
When the input is a reader, <code>Parcom</code> works as a buffered reader. It reads few
bytes to the buffer and then parse them.
The result of parsing by any parser can be a value of type <code>ResultType</code> in successful
case, or <code>null</code> if parsing was failed. In successful case not whole input can be
consumed. If you have to be sure, that every byte was consumed and parsed, use the
<a><code>end()</code></a> parser explicitly.
Installation
Fetch <code>Parcom</code> from github:
<code>sh
zig fetch --save git+https://github.com/dokwork/parcom</code>
Check that it was added to the list of dependencies in your <code>build.zig.zon</code> file:
<code>zig
...
.dependencies = .{
.parcom = .{
.url = "git+https://github.com/dokwork/parcom#b93b8fb14f489007f27d42f8254f12b7d57d07da",
.hash = "parcom-0.3.0-Hs8wfHFUAQBhhH-swYl1wrMLSh76uApvVzYBl56t90Ua",
},
},</code>
Add <code>Parcom</code> module to your <code>build.zig</code>:
<code>zig
const parcom = b.dependency("parcom", .{
.target = target,
.optimize = optimize,
});
...
exe.root_module.addImport("parcom", parcom.module("parcom"));</code>
Quick start
Let's create a parser, which will parse and execute a simple math expression with follow
grammar:
```
The <code>number</code> is a sequence of unsigned integer numbers
Number := [0-9]+
The <code>value</code> is a <code>number</code> or an <code>expression</code> in brackets
Value := Number / '(' Expr ')'
The <code>sum</code> is an operation of adding or substraction of two or more values
Sum := Value (('+' / '-') Value)*
The <code>expression</code> is result of evaluation the combination of values and operations
Expr := evaluate(Sum)
```
Our parser will be capable of parsing and evaluating mathematical expressions
that include addition and subtraction operations, unsigned integers, and nested
expressions within brackets.
Base parser
The <code>number</code> from the grammar above is a sequence of symbols from the range ['0', '9'].
Parcom has a constructor of the parser of bytes in a range, but we will create
our own parser starting from the base parser <code>AnyChar</code>. <code>AnyChar</code> is a simplest
parser consumed the input. It returns the next byte from the input, or
<code>null</code> if the input is empty.
To parse only numeric symbols we should provide a classifier - function that
receives the result of a parser and returns true only if it is an expected value:
```zig
const parcom = @import("parcom");
// ResultType: u8
const num_char = parcom.anyChar().suchThat({}, struct {
fn condition(_: void, ch: u8) bool {
return switch (ch) {
'0' ... '9' => true,
else => false,
};
}
}.condition);
<code>``
Every function required i combinators in</code>Parcom<code>library has a</code>context` parameter.
That gives more flexibility for possible implementations of that functions.
Repeat parsers
Next, we should continue applying our parser until we encounter the first
non-numeric symbol or reach the end of the input. To achieve this, we need to
store the parsed results. The simplest solution is to use a sentinel array:
<code>zig
// ResultType: [10:0]u8
const number = num_char.repeatToSentinelArray(.{ .max_count = 10 });</code>
But that option is available only for parsers with scalar result types. For more
general cases a regular array can be used. If you know exact count of elements
in the parsed sequence, you can specified it to have an array with exact length
as result:
<code>zig
// ResultType: [3]u8
const number = num_char.repeatToArray(3);</code>
However, this is a rare case. More often, the exact number of elements is
unknown, but the maximum number can be estimated:
<code>zig
// ResultType: struct { [10]u8, usize }
const number = num_char.repeatToArray(.{ .max_count = 10 });</code>
In such cases, the result is a tuple consisting of the array and a count of the
parsed items within it.
For cases, when impossible to predict the maximum count we can allocate a slice
to store the parsed results:
```zig
// ResultType: []u8
const number = num_char.repeat(allocator, .{});
// Don't forget to free the memory, allocated for the slice!
<code>or use an arbitrary storage and a function to add an item to it:</code>zig
var list = std.ArrayList(u8).init(allocator);
defer list.deinit();
// ResultType: *std.ArrayList(u8)
const p = anyChar().repeatTo(&list, .{}, std.ArrayList(u8).append);
```
Notice, that no matter which combinator you use to collected repeated numbers,
you have to set the <code>.min_count</code> to 1, because of empty collection of chars is
not a number!
<code>zig
// ResultType: []u8
const number = num_char.repeat(allocator, .{ .min_count = 1 });</code>
<strong>RepeatOptions</strong>
All repeated combinators except the <code>repeatToArray(usize)</code> receive the <code>RepeatOptions</code>,
a structure with minimum and maximum counts of the elements in the sequence. All
parsers stop when reach the maximum count and fail if don't reach the minimum.
Try one or try another
We'll postpone the <code>value</code> parser for now, and instead of that will focus on
creating a parsers for the '+' and '-' symbols.
<code>zig
// ResultType: i32
const value: ParserCombinator(???) = ???;</code>
First of all, we should be able to parse every symbol separately. The <code>char</code>
parser is the best candidate for it:
<code>zig
const plus = parcom.char('+');
const minus = parcom.char('-');</code>
Next, we have to choose one of them. To accomplish this, let's combine parsers
to a new one, that first attempt one, and if it fails, it will try the other:
<code>zig
// ResultType: parcom.Either(u8, u8)
const plus_or_minus = plus.orElse(minus);</code>
The result type of the new parser is <code>parcom.Either(L, R)</code>, an alias for
<code>union(enum) { left: L, right: R }</code> type.
Combine results
We have a parser for operations and we assume that we have a parser for
values as well. This is sufficient to build the <code>Sum</code> parser, which, as you
may recall, follows this structure:
<code>Sum := Value (('+' / '-') Value)*</code>
Let's start from the part in brackets. We have to combine the <code>plus_or_minus</code> parser
with <code>value</code> parser and repeat result:
<code>zig
// ResultType: []struct{ parcom.Either(u8, u8), i32 }
plus_or_minus.andThen(value).repeat(allocator, .{});</code>
The <code>andThen</code> combinator runs the left parser and then the right. If both
parsers were successful, it returns a tuple of results. Finally, we can combine
the value with the new parser to have the version of the <code>expression</code>
parser that follows the grammar:
<code>zig
// ResultType: struct{ i32, []struct{ parcom.Either(u8, u8), i32 } }
const sum = value.andThen(plus_or_minus.andThen(value).repeat(allocator, .{}));</code>
Transform the result
So far so good. We are ready to create a parser that will not only parse the input, but
also sum of parsed values:
<code>zig
const expr = sum.transform(i32, {}, struct {
fn evaluate(_: void, value: struct{ i32, []struct{ Either(u8, u8), i32 } }) !i32 {
var result: i32 = value[0];
for (value[1]) |op_and_arg| {
switch(op_and_arg[0]) {
.left => result += op_and_arg[1],
.right => result -= op_and_arg[1],
)
}
return result;
}
}.evaluate);</code>
The combinator <code>transform</code> requires a context and a function for transformation. It
runs the left parser and applies the function to the parsed result.
Tagged parser
Now the time to build the <code>value</code> parser:
<code>Value := Number / '(' Expr ')'</code>
This is a recursive parser that not only forms part of the <code>expression</code> parser but
also depends on it. How we can implement this? First of all, let's wrap the
<code>expression</code> parser to the function:
```zig
const std = @import("std");
const parcom = @import("parcom");
fn expression(allocator: std.mem.Allocator) ??? {
<code>// ResultType: u8
const num_char = parcom.anyChar().suchThat({}, struct {
fn condition(_: void, ch: u8) bool {
return switch (ch) {
'0' ... '9' => true,
else => false,
};
}
}.condition);
// ResultType: i32
const number = num_char.repeat(allocator, .{ .min_count = 1 }).transform(i32, {}, struct {
fn parseInt(_: void, value: []u8) !i32 {
return try std.fmt.parseInt(i32, value, 10);
}
}.parseInt);
// ResultType: i32
const value = ???;
// ResultType: parcom.Either(u8, u8)
const plus_or_minus = parcom.char('+').orElse(parcom.char('-'));
// ResultType: struct{ i32, []struct{ parcom.Either(u8, u8), i32 } }
const sum = value.andThen(plus_or_minus.andThen(value).repeat(allocator, .{}));
const expr = sum.transform(i32, {}, struct {
fn evaluate(_: void, v: struct{ i32, []struct{ parcom.Either(u8, u8), i32 } }) !i32 {
var result: i32 = v[0];
for (v[1]) |op_and_arg| {
switch(op_and_arg[0]) {
.left => result += op_and_arg[1],
.right => result -= op_and_arg[1],
}
}
return result;
}
}.evaluate);
return expr;
</code>
}
<code>The type of `ParserCombinator` in `Parcom` can be very cumbersome, and it is
often impractical to manually declare it as a function's type. However, Zig
requires this type to allocate enough memory for the parser instance.
While most parsers in `Parcom` are simply namespaces, this is not true for all
of them. What can we do is moving our parser to heap and replace particular type
by the pointer to it. This is exactly how the `TaggedParser` works. It has a
pointer to the original parser, and a pointer to a function responsible for
parsing the input. More over, the `TaggedParser` has explicit `ResultType`:</code>zig
const std = @import("std");
const parcom = @import("parcom");
fn expression(allocator: std.mem.Allocator) parcom.TaggedParser(i32) {
...
return expr.taggedAllocated(allocator);
}
```
Deferred parser
Let's go ahead and finally build the <code>value</code> parser:
<code>zig
const value = number.orElse(
parcom.char('(').rightThen(expression(allocator)).leftThen(parcom.char(')')
);</code>
Pay attention on <code>rightThen</code> and <code>leftThen</code> combinators. Unlike the <code>andThen</code>
combinator, these two do not produce a tuple. Instead, they ignore one value and
return another. The <code>rightThen</code> uses only result of the right parser, and
<code>leftThen</code> of the left parser respectively. It means, that both brackets will be
parsed, but ignored in the example above.
But this is not all. Unfortunately, such implementation of the <code>value</code>
parser will lead to infinite loop of invocations the <code>expression</code> function. We
can solve this by invoking the function only when we need to parse an expression
within brackets. The <code>Parcom</code> has the <code>deferred</code> parser for such purposes.
It receives the <code>ResultType</code> of <code>TaggedParser</code> which should be returned by the function,
a context that should be passed to the function and pointer to the function:
<code>zig
const value = number.orElse(
parcom.char('(').rightThen(parcom.deferred(i32, allocator, expression)).leftThen(parcom.char(')'))
);</code>
When the tagged parsed completes its deferred work, the <code>deinit</code> method will be
invoked, and memory will be freed. But, do not forget to invoke <code>deinit</code>
manually, when you create the <code>TaggedParser</code> outside the <code>deferred</code> parser!
Complete solution
```zig
const std = @import("std");
const parcom = @import("parcom");
fn expression(allocator: std.mem.Allocator) !parcom.TaggedParser(i32) {
// ResultType: u8
const num_char = parcom.anyChar().suchThat({}, struct {
fn condition(_: void, ch: u8) bool {
return switch (ch) {
'0' ... '9' => true,
else => false,
};
}
}.condition);
// ResultType: i32
const number = num_char.repeat(allocator, .{ .min_count = 1 }).transform(i32, {}, struct {
fn parseInt(_: void, value: []u8) !i32 {
return try std.fmt.parseInt(i32, value, 10);
}
}.parseInt);
// ResultType: i32
const value = number.orElse(
parcom.char('(').rightThen(parcom.deferred(i32, allocator, expression)).leftThen(parcom.char(')'))
)
.transform(i32, {}, struct {
fn getFromEither(_: void, v: parcom.Either(i32, i32)) !i32 {
return switch (v) {
.left => v.left,
.right => v.right,
};
}
}.getFromEither);
// ResultType: parcom.Either(u8, u8)
const plus_or_minus = parcom.char('+').orElse(parcom.char('-'));
// ResultType: struct{ i32, []struct{ parcom.Either(u8, u8), i32 } }
const sum = value.andThen(plus_or_minus.andThen(value).repeat(allocator, .{}));
// ResultType: i32
const expr = sum.transform(i32, {}, struct {
fn evaluate(_: void, v: struct{ i32, []struct{ parcom.Either(u8, u8), i32 } }) !i32 {
var result: i32 = v[0];
for (v[1]) |op_and_arg| {
switch(op_and_arg[0]) {
.left => result += op_and_arg[1],
.right => result -= op_and_arg[1],
}
}
return result;
}
}.evaluate);
return expr.taggedAllocated(allocator);
}
test "9-(5+2) == 2" {
var arena = std.heap.ArenaAllocator.init(std.testing.allocator);
defer arena.deinit();
const parser = try expression(arena.allocator());
try std.testing.expectEqual(2, try parser.parseString("9-(5+2)"));
}
```
Cutting the input
In some cases it is reasonable not to consume the entire input to the string, and
instead parse it on-the-fly. For such cases, the <code>Parcom</code> library provides the
<code>parseFromReader</code> method, which takes a <code>std.io.AnyReader</code> as the input. During the
parsing, all consumed bytes are stored in an internal buffer to make it possible
to rollback the input and try another parser (such as with the <code>orElse</code> combinator).
While this approach may lead to the same result as reading the whole input to the string,
rollback may not make sense for some parsers. For example, when parsing JSON,
encountering the '{' symbol means the entire JObject must be parsed. If parsing
cannot proceed, it indicates that the input is malformed, and all parsers will
failed. It means, that the input can be cropped right before the '{' symbol.
In the example above can be reasonable to cut the input when the left brace is
parsed:
<code>zig
...
const value = number.orElse(
parcom.char('(').cut().rightThen(parcom.deferred(i32, allocator, expression)).leftThen(parcom.char(')'))
// added this ^
)
...</code>
Cropping the input, when possible, can significantly reduce required memory and
may improve the speed of parsing. See <a>this example</a> for more details.
Debug
When something is going wrong during the parsing, and a correct at first glance
parser returns null, it can be difficult to understand the root cause without
additional insights. In <code>Parcom</code> you can turn on logging for any particular
parser to see how it works during the parsing. For example, let's turn on
logging for the expression parser from the example above (with added <code>cut</code>
combinator)
<code>zig
...
return expr.logged(.{ .label = "EXPR", .scope = .example }).taggedAllocated(allocator);
}</code>
and run it on a string with unexpected symbol '!':
<code>zig
test "parse unexpected symbol" {
// don't forget to turn on debug level for the test
std.testing.log_level = .debug;
var arena = std.heap.ArenaAllocator.init(std.testing.allocator);
defer arena.deinit();
const parser = try expression(arena.allocator());
try std.testing.expectEqual(2, try parser.parseString("9-(!5+2)"));
}</code>
Now, we have enough insights to understand what happened and where it occurred:
<code>error: 'expression.test.parse unexpected symbol' failed: [example] (debug):
The parsing by the <EXPR> has been started from position 0:
[9]-(!5+2)
[example] (debug):
The parsing by the <EXPR> has been started from position 3:
…[!]5+2)
[example] (debug): The parsing is failed at position 3:
…[!]5+2)
[example] (debug): End parsing by the <EXPR>. Cut 3 items during the parsing process.
[parcom] (warn): Imposible to reset the input from 3 to 2 at position 3:
…[!]5+2).
[example] (debug): An error error.ResetImposible occured on parsing by <EXPR> at position 3:
…[!]5+2)
[example] (debug): End parsing by the <EXPR>. Cut 3 items during the parsing process.</code>
Documentation
<a>https://dokwork.github.io/parcom/index.html</a>
Examples
<ul>
<li><a>The parser of a math expression</a></li>
<li><a>The json parser</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/998922?v=4 | zsp | dbushell/zsp | 2025-03-03T13:05:17Z | ⚡ ZSP is my personal ZSH prompt written in Zig | main | 0 | 24 | 0 | 24 | https://api.github.com/repos/dbushell/zsp/tags | MIT | [
"zig",
"ziglang",
"zsh"
] | 52 | false | 2025-05-15T14:04:28Z | true | true | 0.14.0 | github | [
{
"commit": "4030f154ba0cd29910bec4e809955e730d8f0ed7",
"name": "minizign",
"tar_url": "https://github.com/jedisct1/zig-minisign/archive/4030f154ba0cd29910bec4e809955e730d8f0ed7.tar.gz",
"type": "remote",
"url": "https://github.com/jedisct1/zig-minisign"
}
] | ⚡ ZSP
ZSP is my personal ZSH prompt written in <a>Zig</a>.
From the blog:
<ul>
<li><a>"I built a ZSH Prompt with Zig"</a></li>
<li><a>"Zig App Release and Updates via Github"</a></li>
</ul>
This is a hobby project for me to learn Zig software development.
Usage
Ensure <code>zsp</code> binary is in <code>$PATH</code> and add to <code>.zshrc</code>:
<code>zsh
source <(zsp --zsh)</code>
See <a><code>src/shell/zsh.sh</code></a> for the source.
🚧 Under Construction!
I'm working on new features as I use the prompt day-to-day.
There is no config unless you edit the source code and recompile!
Notes
Inspired by <a>Starship</a> and <a>Pure</a>.
<a>MIT License</a> | Copyright © 2025 <a>David Bushell</a> | [] |
https://avatars.githubusercontent.com/u/201527030?v=4 | MLX.zig | jaco-bro/MLX.zig | 2025-03-14T14:47:09Z | MLX.zig: Phi-4, Llama 3.2, and Whisper in Zig | main | 1 | 19 | 2 | 19 | https://api.github.com/repos/jaco-bro/MLX.zig/tags | Apache-2.0 | [
"llama",
"llm",
"mlx",
"pcre2",
"regex",
"tiktoken",
"zig",
"zig-package"
] | 5,431 | false | 2025-05-19T00:39:17Z | true | true | unknown | github | [
{
"commit": "refs",
"name": "pcre2",
"tar_url": "https://github.com/PCRE2Project/pcre2/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/PCRE2Project/pcre2"
}
] | MLX.zig
A <a>Zig</a> binding for <a>MLX</a>, Apple's array framework for machine learning on Apple Silicon.
Prerequisites
<ul>
<li>Apple Silicon Mac</li>
<li>Zig v0.13.0</li>
<li>CMake</li>
</ul>
Getting Started
<code>fish
git clone https://github.com/jaco-bro/MLX.zig.git
cd MLX.zig
zig build</code>
This creates executables in <code>zig-out/bin/</code>:
- <code>llm</code> - Unified interface for LLM models (Llama-3.2, Phi-4, Qwen-2.5, ...)
- <code>whisper</code> - Speech-to-text using Whisper-Turbo-Large-v3
Whisper Speech-to-Text
```fish
zig build run-whisper [-- audio_file.mp3]
or
zig-out/bin/whisper audio_file.mp3
```
LLM Interface
```fish
zig build run-llm [-- options]
or
zig-out/bin/llm [options] [input]
```
Options
<code>--config=CONFIG Config: llama, phi, qwen, olympic (default: qwen)
--format=FORMAT Custom chat format template (defaults based on config)
--model-type=TYPE Model type: llama, phi, qwen, ... (defaults based on config)
--model-name=NAME Model name (defaults based on config)
--max=N Maximum tokens to generate (default: 30)
--help Show this help</code>
Examples
<code>fish
zig build -Dconfig=phi -Dformat={s}
zig build run-llm -Dmax=100 -- "Write a python function to check if a number is prime"
zig-out/bin/llm --config=qwen --format={s} "Write a python function to check if a number is prime"</code>
The library supports several model configurations including QwQ, R1-Distill-Qwen, Qwen-2.5-Coder, Llama-3.2, and Phi-4.
Acknowledgements
Inspired by Erik Kaunismäki's <a>zig-build-mlx</a>.
License
<a>Apache License 2.0</a> | [] |
https://avatars.githubusercontent.com/u/280505?v=4 | passcay | uzyn/passcay | 2025-05-03T08:26:13Z | 🦎🔑 Secure & fast Passkey (WebAuthn) library for Zig | main | 0 | 19 | 0 | 19 | https://api.github.com/repos/uzyn/passcay/tags | MIT | [
"authentication",
"passkey",
"relying-party",
"security",
"webauthn",
"zig",
"zig-package",
"ziglang"
] | 144 | false | 2025-05-15T22:15:52Z | true | true | 0.14.0 | github | [
{
"commit": "refs",
"name": "zbor",
"tar_url": "https://github.com/r4gus/zbor/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/r4gus/zbor"
}
] | Passcay
<a></a>
<strong>Minimal</strong>, <strong>fast</strong> and <strong>secure</strong> Passkey (WebAuthn) relying party (RP) library for Zig.
Supports both Zig stable 0.14+ and nightly (0.15+).
Features
<ul>
<li>Passkey WebAuthn registration</li>
<li>Passkey WebAuthn authentication/verification (login)</li>
<li>Attestation-less passkey usage (privacy-preserving, does not affect security)</li>
<li>Cryptographic signature verification. Supports both ES256 & RS256, covering 100% of all Passkey authenticators today.</li>
<li>Secure challenge generation</li>
</ul>
Dependencies
Dynamically linked to operating system's OpenSSL for crypto verification.
Works on Linux and macOS. Not on Windows due to OpenSSL dependency.
Installation
Add <code>passcay</code> to your <code>build.zig.zon</code> dependencies:
<code>zig
.dependencies = .{
.passcay = .{
.url = "https://github.com/uzyn/passcay/archive/main.tar.gz",
// Optionally pin to a specific commit hash
},
},</code>
And update your <code>build.zig</code> to load <code>passcay</code>:
<code>zig
const passcay = b.dependency("passcay", .{
.optimize = optimize,
.target = target,
});
exe.root_module.addImport("passcay", passcay.module("passcay"));</code>
Build & Test
<code>sh
zig build
zig build test --summary all</code>
Usage
Registration
```zig
const passcay = @import("passcay");
const input = passcay.register.RegVerifyInput{
.attestation_object = attestation_object,
.client_data_json = client_data_json,
};
const expectations = passcay.register.RegVerifyExpectations{
.challenge = challenge,
.origin = "https://example.com",
.rp_id = "example.com",
.require_user_verification = true,
};
const reg = try passcay.register.verify(allocator, input, expectations);
// Save reg.credential_id, reg.public_key, and reg.sign_count
// to database for authentication
```
Store the following in database for authentication:
- <code>reg.credential_id</code>
- <code>reg.public_key</code>
- <code>reg.sign_count</code> (usually starts at 0)
Authentication
```zig
const challenge = try passcay.challenge.generate(allocator);
// Pass challenge to client-side for authentication
const input = passcay.auth.AuthVerifyInput{
.authenticator_data = authenticator_data,
.client_data_json = client_data_json,
.signature = signature,
};
const expectations = passcay.auth.AuthVerifyExpectations{
.public_key = user_public_key, // Retrieve public_key from database, given credential_id from navigator.credentials.get
.challenge = challenge,
.origin = "https://example.com",
.rp_id = "example.com",
.require_user_verification = true,
.enable_sign_count_check = true,
.known_sign_count = stored_sign_count,
};
const auth = try passcay.auth.verify(allocator, input, expectations);
```
Update the stored sign count with <code>auth.recommended_sign_count</code>:
Client-Side (JavaScript)
```javascript
// Registration
const regOptions = {
challenge: base64UrlDecode(challenge),
rp: {
name: "Example",
id: "example.com", // Must match your domain without protocol/port
},
user: { name: username },
pubKeyCredParams: [
{ type: "public-key", alg: -7 }, // ES256 (Most widely supported)
{ type: "public-key", alg: -257 }, // RS256
],
authenticatorSelection: {
authenticatorAttachment: "platform",
userVerification: "required", // or "preferred"
},
attestation: "none", // Fast & privacy-preserving auth without security compromise
};
const credential = await navigator.credentials.create({ publicKey: regOptions });
console.log('Credential details:', credential);
// Pass credential to server for verification: passcay.register.verify
// Authentication
const authOptions = {
challenge: base64UrlDecode(challenge),
rpId: 'example.com',
userVerification: 'preferred',
};
const assertion = await navigator.credentials.get({ publicKey: authOptions });
console.log('Assertion details:', assertion);
// Retrieve public_key from assertion_id that's returned
// Pass assertion to server for verification: passcay.auth.verify
```
JavaScript utils for base64url <-> ArrayBuffer
```javascript
// Convert base64url <-> ArrayBuffer
function base64UrlToBuffer(b64url) {
const pad = '='.repeat((4 - (b64url.length % 4)) % 4);
const b64 = (b64url + pad).replace(/-/g, '+').replace(/_/g, '/');
const bin = atob(b64);
const arr = new Uint8Array(bin.length);
for (let i = 0; i < bin.length; i++) arr[i] = bin.charCodeAt(i);
return arr.buffer;
}
function bufferToBase64Url(buf) {
const bytes = new Uint8Array(buf);
let bin = '';
for (const b of bytes) bin += String.fromCharCode(b);
return btoa(bin).replace(/\+/g, '-').replace(/\//g, '_').replace(/=+$/, '');
}
```
Docs
Reference implementations for integrating Passcay into your application:
<ul>
<li><code>docs/register.md</code> - Registration flow with challenge generation</li>
<li><code>docs/login.md</code> - Authentication flow with verification</li>
</ul>
See also
For passkey authenticator implementations and library for Zig, check out <a>Zig-Sec/keylib</a>.
## Spec references
<ul>
<li><a>W3C WebAuthn</a></li>
<li><a>FIDO2 Client to Authenticator Protocol (CTAP)</a></li>
</ul>
License
This project is licensed under the MIT License. See the <a>LICENSE</a> file for details.
Copyright (c) 2025 <a>U-Zyn Chua</a>. | [] |
https://avatars.githubusercontent.com/u/81317803?v=4 | mini-parser | Operachi061/mini-parser | 2025-04-07T12:06:37Z | A very-minimal command-line parser | main | 0 | 18 | 1 | 18 | https://api.github.com/repos/Operachi061/mini-parser/tags | BSD-3-Clause | [
"argument-parsing",
"command-line",
"command-line-parser",
"minimal",
"zig",
"zig-package",
"ziglang"
] | 4 | false | 2025-04-17T11:03:40Z | true | true | 0.15.0-dev.208+8acedfd5b | github | [] | mini-parser
mini-parser is a very-minimal parser for <a>Zig</a> language.
Example
```zig
const std = @import("std");
const mini_parser = @import("mini_parser");
const debug = std.debug;
const posix = std.posix;
const usage =
\Usage: example
\
\Options:
\ --help -h Display help list.
\ --text -t Print the text.
\ --bool -b Enable the boolean.
\
;
pub fn main() !void {
const argv = std.os.argv[0..];
<code>var i: usize = 0;
while (argv.len > i) : (i += 1) {
const parser = try mini_parser.init(argv[i], &.{
.{ .name = "help", .short_name = 'h', .type = .boolean }, // 1
.{ .name = "text", .short_name = 't', .type = .argument }, // 2
.{ .name = "bool", .short_name = 'b', .type = .boolean }, // 3
});
switch (parser.argument) {
0 => {
debug.print("no argument was given.\n", .{});
posix.exit(0);
},
1 => { // 1
debug.print("{s}\n", .{usage});
posix.exit(0);
},
2 => debug.print("Text: {s}\n", .{parser.value}), // 2
3 => debug.print("Enabled boolean!\n", .{}), // 3
4 => {
debug.print("argument '{s}' does not exist.\n", .{argv[i]});
posix.exit(0);
},
else => {},
}
}
</code>
}
```
Installation
Fetch mini-parser package to <code>build.zig.zon</code>:
<code>sh
zig fetch --save git+https://github.com/Operachi061/mini-parser</code>
Then add following to <code>build.zig</code>:
<code>zig
const mini_parser = b.dependency("mini_parser", .{});
exe.root_module.addImport("mini_parser", mini_parser.module("mini_parser"));</code>
After building, test it via:
<code>sh
./example --bool --text foo -h</code>
License
This project is based on the BSD 3-Clause license. | [] |
https://avatars.githubusercontent.com/u/8091245?v=4 | mzg | uyha/mzg | 2025-03-20T19:22:09Z | A MessagePack library for Zig | main | 0 | 14 | 0 | 14 | https://api.github.com/repos/uyha/mzg/tags | MIT | [
"message-pack",
"msgpack",
"zig",
"zig-package"
] | 144 | false | 2025-05-09T18:18:51Z | true | true | 0.14.0 | github | [] |
mzg
<ul>
<li><a>mzg</a></li>
<li><a>How to use</a></li>
<li><a>API</a><ul>
<li><a>High level functions</a></li>
<li><a>Building block functions</a></li>
</ul>
</li>
<li><a>Examples</a><ul>
<li><a>Simple back and forth</a></li>
<li><a>Default packing and unpacking for custom types</a></li>
<li><a>Adapters for common container types</a></li>
</ul>
</li>
<li><a>Mapping</a><ul>
<li><a>Default packing from Zig types to MessagePack</a></li>
<li><a>Default unpack from MessagePack to Zig types</a></li>
<li><a>Customization</a></li>
<li><a>Packing</a></li>
<li><a>Unpacking</a></li>
</ul>
</li>
</ul>
<code>mzg</code> is a MessagePack library for Zig with no allocations, and the API favors
the streaming usage.
How to use
<ol>
<li>Run the following command to add this project as a dependency</li>
</ol>
<code>sh
zig fetch --save git+https://github.com/uyha/mzg.git#v0.1.3</code>
<ol>
<li>In your <code>build.zig</code>, add the following</li>
</ol>
<code>zig
const mzg = b.dependency("mzg", .{
.target = target,
.optimize = optimize,
});
// Replace `exe` with your actual library or executable
exe.root_module.addImport("mzg", mzg.module("mzg"));</code>
API
High level functions
Packing functions
<ol>
<li><code>pack</code> is for packing Zig values using a <code>writer</code></li>
<li><code>packAdapted</code> is like <code>pack</code> but it accepts a map that defines how certain
types should be packed.</li>
<li><code>packWithOptions</code> is like <code>pack</code> but it accepts a <code>mzg.PackOptions</code> parameter
to control the packing behavior.</li>
<li><code>packAdaptedWithOptions</code> is like <code>packWithOptions</code> but it accepts a map that
defines how certain types should be packed.</li>
</ol>
Unpacking functions
<ol>
<li><code>unpack</code> is for unpacking a MessagePack message into a Zig object and it does
not allocate memory.</li>
<li><code>unpackAdapted</code> is like <code>unpack</code> but it accepts a map that defines how
certain types should be unpacked.</li>
<li><code>unpackAllocate</code> is like <code>unpack</code> but it accepts an <code>Allocator</code> that allows
the unpacking process to allocate memory.</li>
<li><code>unpackAdaptedAllocate</code> is like <code>unpackAllocate</code> but it accepts a map that
defines how a particular type should be packed.</li>
</ol>
Adapters
<ol>
<li><code>adapter.packArray</code> and <code>adapter.unpackArray</code> pack and unpack structs like
<code>std.ArrayListUnmanaged</code></li>
<li><code>adapter.packMap</code> and <code>adapter.unpackMap</code> pack and unpack structs like
<code>std.ArrayHashMapUnmanaged</code>.</li>
<li><code>adapter.packStream</code> and <code>adapter.unpackStream</code> pack and unpack structs in a
stream like manner (length is not specified in the beginning).</li>
</ol>
Building block functions
There are a set of <code>pack*</code> and <code>unpack*</code> functions that translate between a
precise set of Zig types and MessagePack. These functions can be used when
implementing custom packing and unpacking.
Examples
All examples live in <a>examples</a> directory.
Simple back and forth
Converting a byte slice to MessagePack and back
```zig
pub fn main() !void {
const allocator = std.heap.page_allocator;
var buffer: std.ArrayListUnmanaged(u8) = .empty;
defer buffer.deinit(allocator);
<code>try mzg.pack(
"a string with some characters for demonstration purpose",
buffer.writer(allocator),
);
var string: []const u8 = undefined;
const size = try mzg.unpack(buffer.items, &string);
std.debug.print("Consumed {} bytes\n", .{size});
std.debug.print("string: {s}\n", .{string});
</code>
}
const std = @import("std");
const mzg = @import("mzg");
```
Default packing and unpacking for custom types
Certain types can be packed and unpacked by default (refer to
<a>Mapping</a> for more details)
```zig
pub fn main() !void {
const allocator = std.heap.page_allocator;
var buffer: std.ArrayListUnmanaged(u8) = .empty;
defer buffer.deinit(allocator);
<code>try mzg.pack(
Targets{ .position = .init(2000), .velocity = .init(10) },
buffer.writer(allocator),
);
var targets: Targets = undefined;
const size = try mzg.unpack(buffer.items, &targets);
std.debug.print("Consumed {} bytes\n", .{size});
std.debug.print("Targets: {}\n", .{targets});
</code>
}
const Position = enum(i32) {
<em>,
pub fn init(raw: std.meta.Tag(@This())) @This() {
return @enumFromInt(raw);
}
};
const Velocity = enum(i32) {
</em>,
pub fn init(raw: std.meta.Tag(@This())) @This() {
return @enumFromInt(raw);
}
};
const Targets = struct {
position: Position,
velocity: Velocity,
};
const std = @import("std");
const mzg = @import("mzg");
const adapter = mzg.adapter;
```
Adapters for common container types
Many container types in the <code>std</code> library cannot be packed or unpacked by
default, but the adapter functions make it easy to work with these types.
```zig
pub fn main() !void {
const allocator = std.heap.page_allocator;
var buffer: std.ArrayListUnmanaged(u8) = .empty;
defer buffer.deinit(allocator);
<code>var in: std.ArrayListUnmanaged(u32) = .empty;
defer in.deinit(allocator);
try in.append(allocator, 42);
try in.append(allocator, 75);
try mzg.pack(adapter.packArray(&in), buffer.writer(allocator));
var out: std.ArrayListUnmanaged(u32) = .empty;
defer out.deinit(allocator);
const size = try mzg.unpack(
buffer.items,
adapter.unpackArray(&out, allocator),
);
std.debug.print("Consumed {} bytes\n", .{size});
std.debug.print("out: {any}\n", .{out.items});
</code>
}
const std = @import("std");
const mzg = @import("mzg");
const adapter = mzg.adapter;
```
Mapping
Default packing from Zig types to MessagePack
| Zig Type | MessagePack |
|------------------------------------------|-----------------------------------------------------------|
| <code>void</code>, <code>null</code> | <code>nil</code> |
| <code>bool</code> | <code>bool</code> |
| integers (<=64 bits) | <code>int</code> |
| floats (<=64 bits) | <code>float</code> |
| <code>?T</code> | <code>nil</code> if value is <code>null</code>, pack according to <code>T</code> otherwise |
| enums | <code>int</code> |
| enum literals | <code>str</code> |
| tagged unions | <code>array</code> of 2 elements: <code>int</code> and the value of the union |
| packed structs | <code>int</code> |
| structs and tuples | <code>array</code> of fields in the order they are declared |
| <code>[N]</code>, <code>[]</code>, <code>[:X]</code>, and <code>@Vec</code> of <code>u8</code> | <code>str</code> |
| <code>[N]</code>, <code>[]</code>, <code>[:X]</code>, and <code>@Vec</code> of <code>T</code> | <code>array</code> of <code>T</code> |
| <code>Ext</code> | <code>ext</code> |
| <code>Timestamp</code> | <code>Timestamp</code> |
| <code>*T</code> | <code>T</code> |
Default unpack from MessagePack to Zig types
| MessagePack | Compatible Zig Type |
|-------------|--------------------------------------|
| <code>nil</code> | <code>void</code>, <code>?T</code> |
| <code>bool</code> | <code>bool</code> |
| <code>int</code> | integers, enums |
| <code>float</code> | floats |
| <code>str</code> | <code>[]const u8</code> |
| <code>bin</code> | <code>[]const u8</code> |
| <code>array</code> | The length can be read into integers |
| <code>map</code> | The length can be read into integers |
| <code>ext</code> | <code>Ext</code> |
| <code>Timestamp</code> | <code>Timestamp</code> |
Customization
Packing
When an enum/union/struct has an <code>mzgPack</code> function that returns
<code>mzg.PackError(@TypeOf(writer))!void</code> can be called with
<code>zig
// Value cares about the options passed by the caller
value.mzgPack(options, map, writer);</code>
With the arguments being
<ul>
<li><code>value</code> is the enum/union/struct being packed.</li>
<li><code>options</code> is <code>mzg.PackOptions</code>.</li>
<li><code>map</code> is a tuple of 2 element tuples whose 1st element being a type and 2nd
element being a packing adapter function.</li>
<li><code>writer</code> is <code>anytype</code> that can be called with <code>writer.writeAll(&[_]u8{});</code>.</li>
</ul>
The function will be called when the <code>mzg.pack</code> function is used.
Unpacking
When an enum/union/struct has
<ul>
<li><code>mzgUnpack</code> function that returns <code>UnpackError!usize</code> and can be called with</li>
</ul>
<code>zig
out.mzgUnpack(map, buffer);</code>
<ul>
<li><code>mzgUnpackAllocate</code> function that returns <code>UnpackError!usize</code> and can be
called with</li>
</ul>
<code>zig
out.mzgUnpackAllocate(allocator, map, buffer);</code>
With the arguments being
<ul>
<li><code>out</code> is the enum/union/struct being unpacked.</li>
<li><code>allocator</code> is an <code>std.mem.Allocator</code>.</li>
<li><code>map</code> is a tuple of 2 element tuples whose 1st element being a type and 2nd
element being an unpacking adapter function.</li>
<li><code>buffer</code> is <code>[]const u8</code>.</li>
</ul>
The <code>mzgUnpack</code> function is called when either <code>mzg.unpack</code> or
<code>mzg.unpackAdapted</code> is used.
The <code>mzgUnpackAllocate</code> function is called when either <code>mzg.unpackAllocate</code> or
<code>mzg.unpackAdaptedAllocate</code> is used. | [] |
https://avatars.githubusercontent.com/u/49008623?v=4 | zargs | kioz-wang/zargs | 2025-03-04T03:10:36Z | Another Comptime-argparse for Zig! Let's start to build your command line! | main | 4 | 14 | 0 | 14 | https://api.github.com/repos/kioz-wang/zargs/tags | MIT | [
"argument-parser",
"clap-rs",
"cli",
"command-line",
"positional-arguments",
"subcommands",
"zig",
"zig-package",
"ziglang"
] | 7,569 | false | 2025-05-11T10:46:32Z | true | true | 0.14.0 | github | [] | zargs
<blockquote>
other language: <a>中文简体</a>
</blockquote>
Another Comptime-argparse for Zig! Let's start to build your command line!
```zig
const std = @import("std");
const zargs = @import("zargs");
const Command = zargs.Command;
const Arg = zargs.Arg;
const Ranges = zargs.Ranges;
pub fn main() !void {
// Like Py3 argparse, https://docs.python.org/3.13/library/argparse.html
const remove = Command.new("remove")
.alias("rm").alias("uninstall").alias("del")
.opt("verbose", u32, .{ .short = 'v' })
.optArg("count", u32, .{ .short = 'c', .argName = "CNT", .default = 9 })
.posArg("name", []const u8, .{});
<code>// Like Rust clap, https://docs.rs/clap/latest/clap/
const cmd = Command.new("demo").requireSub("action")
.about("This is a demo intended to be showcased in the README.")
.author("KiozWang")
.homepage("https://github.com/kioz-wang/zargs")
.arg(Arg.opt("verbose", u32).short('v').help("help of verbose"))
.arg(Arg.optArg("logfile", ?[]const u8).long("log").help("Store log into a file"))
.sub(Command.new("install")
.arg(Arg.optArg("count", u32).default(10)
.short('c').short('n').short('t')
.long("count").long("cnt")
.ranges(Ranges(u32).new().u(5, 7).u(13, null)).choices(&.{ 10, 11 }))
.arg(Arg.posArg("name", []const u8).raw_choices(&.{ "gcc", "clang" }))
.arg(Arg.optArg("output", []const u8).short('o').long("out"))
.arg(Arg.optArg("vector", ?@Vector(3, i32)).long("vec")))
.sub(remove);
var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
const allocator = gpa.allocator();
const args = cmd.parse(allocator) catch |e|
zargs.exitf(e, 1, "\n{s}\n", .{cmd.usage()});
defer cmd.destroy(&args, allocator);
if (args.logfile) |logfile| std.debug.print("Store log into {s}\n", .{logfile});
switch (args.action) {
.install => |a| {
std.debug.print("Installing {s}\n", .{a.name});
},
.remove => |a| {
std.debug.print("Removing {s}\n", .{a.name});
std.debug.print("{any}\n", .{a});
},
}
std.debug.print("Success to do {s}\n", .{@tagName(args.action)});
</code>
}
```
Background
As a system level programming language, there should be an elegant solution for parsing command line arguments.
<code>zargs</code> draws inspiration from the API styles of <a>Py3 argparse</a> and <a>Rust clap</a>. It provides all parameter information during editing, reflects the parameter structure and parser at compile time, along with everything else needed, and supports dynamic memory allocation for parameters at runtime.
Installation
fetch
Get the latest version:
<code>bash
zig fetch --save git+https://github.com/kioz-wang/zargs</code>
To fetch a specific version (e.g., <code>v0.14.3</code>):
<code>bash
zig fetch --save https://github.com/kioz-wang/zargs/archive/refs/tags/v0.14.3.tar.gz</code>
Version Notes
<blockquote>
See https://github.com/kioz-wang/zargs/releases
</blockquote>
The version number follows the format <code>vx.y.z</code>:
- <strong>x</strong>: Currently fixed at 0. It will increment to 1 when the project stabilizes. Afterward, it will increment by 1 for any breaking changes.
- <strong>y</strong>: Represents the supported Zig version. For example, <code>vx.14.z</code> supports <a>Zig 0.14.0</a>.
- <strong>z</strong>: Iteration version, where even numbers indicate releases with new features or significant changes (see <a>milestones</a>), and odd numbers indicate releases with fixes or minor changes.
import
Use <code>addImport</code> in your <code>build.zig</code> (e.g.):
```zig
const exe = b.addExecutable(.{
.name = "your_app",
.root_source_file = b.path("src/main.zig"),
.target = b.standardTargetOptions(.{}),
.optimize = b.standardOptimizeOption(.{}),
});
exe.root_module.addImport("zargs", b.dependency("zargs", .{}).module("zargs"));
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
```
After importing the <code>zargs</code>, you will obtain the iterator (<code>TokenIter</code>), command builder (<code>Command</code>), and universal parsing function (<code>parseAny</code>):
<code>zig
const zargs = @import("zargs");</code>
<blockquote>
For more information and usage details about these three powerful tools, please refer to the <a>documentation</a>.
</blockquote>
Features
Options, Arguments, Subcommands
Terminology
<ul>
<li>Option (<code>opt</code>)<ul>
<li>Single Option (<code>singleOpt</code>)<ul>
<li>Boolean Option (<code>boolOpt</code>), <code>T == bool</code></li>
<li>Accumulative Option (<code>repeatOpt</code>), <code>@typeInfo(T) == .int</code></li>
</ul>
</li>
<li>Option with Argument (<code>argOpt</code>)<ul>
<li>Option with Single Argument (<code>singleArgOpt</code>), T, <code>?T</code></li>
<li>Option with Fixed Number of Arguments (<code>arrayArgOpt</code>), <code>[n]T</code></li>
<li>Option with Variable Number of Arguments (<code>multiArgOpt</code>), <code>[]T</code></li>
</ul>
</li>
</ul>
</li>
<li>Argument (<code>arg</code>)<ul>
<li>Option Argument (<code>optArg</code>) (equivalent to Option with Argument)</li>
<li>Positional Argument (<code>posArg</code>)<ul>
<li>Single Positional Argument (<code>singlePosArg</code>), T, <code>?T</code></li>
<li>Fixed Number of Positional Arguments (<code>arrayPosArg</code>), <code>[n]T</code></li>
</ul>
</li>
</ul>
</li>
<li>Subcommand (<code>subCmd</code>)</li>
</ul>
Matching and Parsing
Matching and parsing are driven by an iterator. For options, the option is always matched first, and if it takes an argument, the argument is then parsed. For positional arguments, parsing is attempted directly.
For arguments, T must be the smallest parsable unit: <code>[]const u8</code> -> T
<ul>
<li><code>.int</code></li>
<li><code>.float</code></li>
<li><code>.bool</code><ul>
<li><code>true</code>: 'y', 't', "yes", "true" (case insensitive)</li>
<li><code>false</code>: 'n', 'f', "no", "false" (case insensitive)</li>
</ul>
</li>
<li><code>.enum</code>: Uses <code>std.meta.stringToEnum</code> by default, but <code>parse</code> method takes priority</li>
<li><code>.struct</code>: Struct with <code>parse</code> method</li>
<li><code>.vector</code><ul>
<li>Only supports base types of <code>.int</code>, <code>.float</code>, and <code>.bool</code></li>
<li><code>@Vector{1,1}</code>: <code>[\(\[\{][ ]*1[ ]*[;:,][ ]*1[ ]*[\)\]\}]</code></li>
<li><code>@Vector{true,false}</code>: <code>[\(\[\{][ ]*y[ ]*[;:,][ ]*no[ ]*[\)\]\}]</code></li>
</ul>
</li>
</ul>
If type T has no associated default parser or <code>parse</code> method, you can specify a custom parser (<code>.parseFn</code>) for the parameter. Obviously, single-option parameters cannot have parsers as it would be meaningless.
Default Values and Optionality
Options and arguments can be configured with default values (<code>.default</code>). Once configured, the option or argument becomes optional.
<ul>
<li>Even if not explicitly configured, single options always have default values: boolean options default to <code>false</code>, and accumulative options default to <code>0</code>.</li>
<li>Options or arguments with an optional type <code>?T</code> cannot be explicitly configured: they are forced to default to <code>null</code>.</li>
</ul>
<blockquote>
Single options, options with a single argument of optional type, or single positional arguments of optional type are always optional.
</blockquote>
Value Ranges
Value ranges (<code>.ranges</code>, <code>.choices</code>) can be configured for arguments, which are validated after parsing.
<blockquote>
Default values are not validated (intentional feature? 😄)
</blockquote>
If constructing value ranges is cumbersome, <code>.raw_choices</code> can be used to filter values before parsing.
Ranges
Ranges
When <code>T</code> implements compare, value <code>.ranges</code> can be configured for the argument.
Choices
Choices
When <code>T</code> implements equal, value <code>.choices</code> can be configured for the argument.
Callbacks
A callback (<code>.callBackFn</code>) can be configured, which will be executed after matching and parsing.
Subcommands
A command cannot have both positional arguments and subcommands simultaneously.
Representation
For the parser, except for accumulative options and options with a variable number of arguments, no option can appear more than once.
Various representations are primarily supported by the iterator.
Options are further divided into short options and long options:
- <strong>Short Option</strong>: <code>-v</code>
- <strong>Long Option</strong>: <code>--verbose</code>
Options with a single argument can use a connector to link the option and the argument:
- <strong>Short Option</strong>: <code>-o=hello</code>, <code>-o hello</code>
- <strong>Long Option</strong>: <code>--output=hello</code>, <code>--output hello</code>
<blockquote>
Dropping the connector or whitespace for short options is not allowed, as it results in poor readability!
</blockquote>
For options with a fixed number of arguments, connectors cannot be used, and all arguments must be provided at once. For example, with a long option:
<code>bash
--files f0 f1 f2 # [3]const T</code>
Options with a variable number of arguments are similar to options with a single argument but can appear multiple times, e.g.:
<code>bash
--file f0 -v --file=f1 --greet # []const T</code>
Multiple short options can share a prefix, but if an option takes an argument, it must be placed last, e.g.:
<code>bash
-Rns
-Rnso hello
-Rnso=hello</code>
Once a positional argument appears, the parser informs the iterator to only return positional arguments, even if the arguments might have an option prefix, e.g.:
<code>bash
-o hello a b -v # -o is an option with a single argument, so a, b, -v are all positional arguments</code>
An option terminator can be used to inform the iterator to only return positional arguments, e.g.:
<code>bash
--output hello -- a b -v</code>
Double quotes can be used to avoid iterator ambiguity, e.g., to pass a negative number <code>-1</code>, double quotes must be used:
<code>bash
--num \"-1\"</code>
<blockquote>
Since the shell removes double quotes, escape characters are also required! If a connector is used, escaping is unnecessary: <code>--num="-1"</code>.
</blockquote>
Compile-Time Command Construction
As shown in the example at the beginning of the article, command construction can be completed in a single line of code through chaining.
CallBackFn for Command
<code>zig
const install = Command.new("install");
const _demo = Command.new("demo").requireSub("action")
.sub(install.callBack(struct {
fn f(_: *install.Result()) void {
std.debug.print("CallBack of {s}\n", .{install.name});
}
}.f));
const demo = _demo.callBack(struct {
fn f(_: *_demo.Result()) void {
std.debug.print("CallBack of {s}\n", .{_demo.name});
}
}.f);</code>
Compile-Time Parser Generation
<code>zig
const args = try cmd.parse(allocator);
defer cmd.destroy(&args, allocator);</code>
Simply call <code>parse</code> to generate the parser and argument structure. This method internally creates a system iterator, which is destroyed after use.
Additionally, <code>parseFrom</code> supports passing a custom iterator and optionally avoids using a memory allocator. If no allocator is used, there is no need to defer destroy.
Retrieving Remaining Command-Line Arguments
When the parser has completed its task, if you still need to handle the remaining arguments manually, you can call the iterator's <code>nextAllBase</code> method.
If further parsing of the arguments is required, you can use the <code>parseAny</code> function.
Versatile iterators
Flexible for real and test scenarios
<ul>
<li>System iterator (<code>init</code>): get real command line arguments.</li>
<li>General iterator (<code>initGeneral</code>): splits command line arguments from a one-line string.</li>
<li>Line iterator (<code>initLine</code>): same as regular iterator, but you can specify delimiters.</li>
<li>List iterator (<code>initList</code>): iterates over a list of strings.</li>
</ul>
Short option prefixes (<code>-</code>), long option prefixes (<code>--</code>), connectors (<code>=</code>), option terminators (<code>--</code>) can be customized for iterators (see <a>presentation</a> for usage scenarios).
Compile-Time Usage and Help Generation
<code>zig
_ = cmd.usage();
_ = cmd.help();</code>
APIs
See https://kioz-wang.github.io/zargs/#doc
Examples
builtin
<blockquote>
Look at <a>here</a>
</blockquote>
To build all examples:
<code>bash
zig build examples</code>
To list all examples (all step prefixed <code>ex-</code> are examples):
<code>bash
zig build -l</code>
To execute an example:
<code>bash
zig build ex-01.add -- -h</code>
more
<blockquote>
Welcome to submit PRs to link your project that use <code>zargs</code>!
</blockquote>
More real-world examples are coming!
<ul>
<li><a>filepacker</a></li>
<li><a>zterm</a></li>
</ul>
License
<a>MIT</a> © Kioz Wang | [
"https://github.com/kioz-wang/zterm"
] |
https://avatars.githubusercontent.com/u/43397328?v=4 | openai-proxz | lukeharwood11/openai-proxz | 2025-02-14T03:37:54Z | A zig OpenAI API client library | main | 5 | 13 | 2 | 13 | https://api.github.com/repos/lukeharwood11/openai-proxz/tags | MIT | [
"openai",
"zig",
"zig-package"
] | 111 | false | 2025-04-30T07:02:25Z | true | true | 0.14.0 | github | [] |
ProxZ
An OpenAI API library for the Zig programming language!
⭐️ Features ⭐️
<ul>
<li>An easy to use interface, similar to that of <code>openai-python</code></li>
<li>Built-in retry logic</li>
<li>Environment variable config support for API keys, org. IDs, project IDs, and base urls</li>
<li>Response streaming support</li>
<li>Integration with the most popular OpenAI endpoints with a generic <code>request</code>/<code>requestStream</code> method for missing endpoints</li>
</ul>
Installation
To install the latest version of <code>proxz</code>, run
<code>bash
zig fetch --save "git+https://github.com/lukeharwood11/openai-proxz"</code>
To install a specific version, run
<code>bash
zig fetch --save "https://github.com/lukeharwood11/openai-proxz/archive/refs/tags/<version>.tar.gz"</code>
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
To install the latest version compatible with Zig <code>v0.13.0</code>, use
<code>bash
zig fetch --save "https://github.com/lukeharwood11/openai-proxz/archive/refs/tags/v0.1.0.tar.gz"</code>
</blockquote>
And add the following to your <code>build.zig</code>
```zig
const proxz = b.dependency("proxz", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("proxz", proxz.module("proxz"));
```
Usage
|✨ Documentation ✨||
|--|--|
|📙 ProxZ Docs |<a>https://proxz.mle.academy</a> |
|📗 OpenAI API Docs|<a>https://platform.openai.com/docs/api-reference</a>|
Client Configuration
<code>zig
const proxz = @import("proxz");
const OpenAI = proxz.OpenAI;</code>
<code>zig
// make sure you have an OPENAI_API_KEY environment variable set,
// or pass in a .api_key field to explicitly set!
var openai = try OpenAI.init(allocator, .{});
defer openai.deinit();</code>
Chat Completions
Regular
```zig
const ChatMessage = proxz.ChatMessage;
var response = try openai.chat.completions.create(.{
.model = "gpt-4o",
.messages = &[_]ChatMessage{
.{
.role = "user",
.content = "Hello, world!",
},
},
});
// This will free all the memory allocated for the response
defer response.deinit();
std.log.debug("{s}", .{response.choices[0].message.content});
```
Streamed Response
```zig
var stream = try openai.chat.completions.createStream(.{
.model = "gpt-4o-mini",
.messages = &[_]ChatMessage{
.{
.role = "user",
.content = "Write me a poem about lizards. Make it a paragraph or two.",
},
},
});
defer stream.deinit();
std.debug.print("\n", .{});
while (try stream.next()) |val| {
std.debug.print("{s}", .{val.choices[0].delta.content});
}
std.debug.print("\n", .{});
```
Embeddings
<code>zig
const inputs = [_][]const u8{ "Hello", "Foo", "Bar" };
const response = try openai.embeddings.create(.{
.model = "text-embedding-3-small",
.input = &inputs,
});
// Don't forget to free resources!
defer response.deinit();
std.log.debug("Model: {s}\nNumber of Embeddings: {d}\nDimensions of Embeddings: {d}", .{
response.model,
response.data.len,
response.data[0].embedding.len,
});</code>
Models
Get model details
<code>zig
var response = try openai.models.retrieve("gpt-4o");
defer response.deinit();
std.log.debug("Model is owned by '{s}'", .{response.owned_by});</code>
List all models
<code>zig
var response = try openai.models.list();
defer response.deinit();
std.log.debug("The first model you have available is '{s}'", .{response.data[0].id})</code>
Configuring Logging
By default all logs are enabled for your entire application.
To configure your application, and set the log level for <code>proxz</code>, include the following in your <code>main.zig</code>.
<code>zig
pub const std_options = std.Options{
.log_level = .debug, // this sets your app level log config
.log_scope_levels = &[_]std.log.ScopeLevel{
.{
.scope = .proxz,
.level = .info, // set to .debug, .warn, .info, or .err
},
},
};</code>
All logs in <code>proxz</code> use the scope <code>.proxz</code>, so if you don't want to see debug/info logs of the requests being sent, set <code>.level = .err</code>. This will only display when an error occurs that <code>proxz</code> can't recover from.
Contributions
Contributions are welcome and encouraged! Submit an issue for any bugs/feature requests and open a PR if you tackled one of them!
Building Docs
<code>bash
zig build docs</code> | [] |
https://avatars.githubusercontent.com/u/28509323?v=4 | tase | Gnyblast/tase | 2025-02-24T20:48:36Z | Multi-agent centralized logs control and management tool written in zig. | master | 0 | 12 | 0 | 12 | https://api.github.com/repos/Gnyblast/tase/tags | MIT | [
"controller",
"delete",
"devops",
"devops-tools",
"log",
"logging",
"management",
"multiagent",
"rotate",
"sysadmin",
"sysadmin-tool",
"truncate",
"zig",
"ziglang"
] | 3,106 | false | 2025-05-20T04:09:21Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "datetime",
"tar_url": "https://github.com/frmdstryr/zig-datetime/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/frmdstryr/zig-datetime"
},
{
"commit": "master",
"name": "args",
"tar_url": "https://github.com/ikskuh/zig-args/arc... | <a></a>
<a></a>
<a></a>
<a target="_blank">
</a>
<blockquote>
<span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span>
Tase is on beta version at the moment and missing truncate functionality.
<span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span>
Tase is well-tested on limited environments but not battle-tested fully.
</blockquote>
Tase
Table of Contents
<ul>
<li><a>Tase</a></li>
<li><a>Table of Contents</a></li>
<li><a>What is Tase?</a></li>
<li><a>Features</a></li>
<li><a>Installation</a></li>
<li><a>CLI Arguments</a></li>
<li><a>Configuration Reference</a><ul>
<li><a>Configuration File Structure</a></li>
<li><a>1. Configs (<code>configs</code>)</a></li>
<li><a>2. Action Strategies</a><ul>
<li><a>Truncate Strategy</a></li>
<li><a>Rotate Strategy</a></li>
<li><a>Delete Strategy</a></li>
</ul>
</li>
<li><a>3. Agents Configuration</a></li>
<li><a>4. Server Configuration</a></li>
</ul>
</li>
<li><a>Example Configuration</a></li>
<li><a>License</a></li>
<li><a>Contributing</a></li>
<li><a>Roadmap</a></li>
<li><a>Author</a></li>
</ul>
What is Tase?
Tase is a lightweight log management system written in Zig. It consists of a daemon running on a master server and lightweight agents deployed across multiple servers. With a single config.yaml, Tase allows centralized control over log file management, including deletion, rotation, and truncation.
Features
<ol>
<li><strong>Master-Agent Architecture</strong>: The master server manages configurations and schedules, while agents execute log management tasks.</li>
<li><strong>YAML-Based Configuration</strong>: The master server reads a <code>config.yaml</code> file to determine agent behavior and scheduling.</li>
<li><strong>Cron-based Scheduling</strong>: The application uses cron-based scheduling to execute the log management tasks at predefined intervals.</li>
<li><strong>Delete Logs</strong>: The application can delete log files that are older than a specified number of days or exceed a certain size.</li>
<li><strong>Rotate Logs</strong>: The application can rotate log files, optionally compressing the archived files using the GZip algorithm. It can also delete archived logs older than a specified number of days or size same as delete action.</li>
<li><strong>Truncate Logs (Not yet implemented)</strong>: The application can truncate log files that are older than a specified number of days or exceed a certain size.</li>
</ol>
Installation
Tase is written in Zig, and to build and install it, follow these steps:
```sh
Clone the repository
git clone https://github.com/Gnyblast/tase.git
cd tase
Build the application
zig build
Run the master daemon
zig-out/bin/tase -m master -c /path/to/config.yml
Run the agent daemon on other servers that can communicate with master server
zig-out/bin/tase --agent --secret --port 7423 --master-host localhost --master-port 7423
```
CLI Arguments
| Argument | Type | Description | Default | Required |
| ---------------- | ------ | ----------------------------------------------------------------- | -------------------- | ----------------------------------- |
| <code>--log-dir</code> | string | Directory for tase self logs | <code>/var/log/tase</code> | No |
| <code>--log-level</code> | string | Logging level (<code>debug</code>, <code>info</code>, <code>warn</code>, <code>error</code>) | <code>info</code> | No |
| <code>--master</code> | bool | For server type master | - | Either --master or --agent required |
| <code>--agent</code> | bool | For server type agent | - | Either --master or --agent required |
| <code>--config</code> | string | absolute path for configuration file | <code>/etc/tase/app.yaml</code> | No |
| <code>--secret</code> | string | Agents only - Secret for master/agent communication (JWT secret) | - | Yes - Only for --agent |
| <code>--host</code> | string | Agent Server host address (Only for agents) | <code>127.0.0.1</code> | No |
| <code>--port</code> | string | Agent Server port (Only for agents) | <code>7423</code> | No |
| <code>--server-type</code> | string | Agent Server type, only <code>tcp</code> atm (Only for agents) | <code>tcp</code> | No |
| <code>--master-host</code> | string | Host address of the master for agent to connect (Only for agents) | - | Yes |
| <code>--mastger-port</code> | string | Port address of the master for agent to connect (Only for agents) | - | Yes |
| <code>--help</code> | bool | Print help menu | - | No |
Configuration Reference
Configuration File Structure
The application uses a YAML configuration file with the following main sections:
1. Configs (<code>configs</code>)
Each config defines a log management task with the following properties:
| Property | Type | Description | Default | Required |
| ------------------ | -------- | ------------------------------------------------------------------------------------------------------ | ------- | -------- |
| <code>app_name</code> | string | Name of the application | - | Yes |
| <code>logs_dir</code> | string | Directory containing log files | - | Yes |
| <code>log_files_regexp</code> | string | Regular expression to match log files. <strong>Always use single quotes <code>'</code> because of Library Limitations</strong> | - | Yes |
| <code>cron_expression</code> | string | Cron schedule for the log management task | - | Yes |
| <code>run_agent_names</code> | string[] | List of agents to run this task <strong>("local" is a reserved word to run against master server itself)</strong> | - | Yes |
| <code>action</code> | object | Log management strategy details | - | Yes |
2. Action Strategies
The <code>action</code> object supports three strategies:
Truncate Strategy
| Property | Type | Description | Default | Required |
| -------------------------- | ------ | -------------------------------------------------------------------- | ------- | -------- |
| <code>strategy</code> | string | Must be <code>"truncate"</code> | - | Yes |
| <code>truncate_settings.from</code> | string | Truncate from top or bottom (<code>"top"</code> or <code>"bottom"</code>) | - | Yes |
| <code>truncate_settings.by</code> | string | Truncate by lines or size (<code>"line"</code> or <code>"size"</code>) | - | Yes |
| <code>truncate_settings.size</code> | int | Truncate by size, line numbers or size in mb | - | Yes |
| <code>truncate_settings.action</code> | string | Keep or Delete matching <code>truncate_settings</code> (<code>"delete"</code> or <code>"keep"</code>) | - | Yes |
| <code>if.condition</code> | string | Condition type (<code>"days"</code> or <code>"size" in MB</code>) | - | Yes |
| <code>if.operator</code> | string | Comparison operator (<code>">"</code>, <code>"<"</code>, <code>"="</code>) | - | Yes |
| <code>if.operand</code> | number | Threshold value | - | Yes |
Rotate Strategy
| Property | Type | Description | Default | Required |
| ------------------------ | ------ | ------------------------------------------- | ---------------------------- | -------------------------------- |
| <code>strategy</code> | string | Must be <code>"rotate"</code> | - | Yes |
| <code>rotate_archives_dir</code> | string | Directory for archiving rotated files | same directory with log file | No |
| <code>if.condition</code> | string | Condition type (<code>"days"</code> or <code>"size" in MB</code>) | - | Yes |
| <code>if.operator</code> | string | Comparison operator (<code>">"</code>, <code>"<"</code>, <code>"="</code>) | - | Yes |
| <code>if.operand</code> | number | Threshold value | - | Yes |
| <code>keep_archive.condition</code> | string | Condition type (<code>"days"</code> or <code>"size" in MB</code>) | - | Yes if <code>keep_archive</code> is defined |
| <code>keep_archive.operator</code> | string | Comparison operator (<code>">"</code>, <code>"<"</code>, <code>"="</code>) | - | Yes if <code>keep_archive</code> is defined |
| <code>keep_archive.operand</code> | number | Threshold value | - | Yes if <code>keep_archive</code> is defined |
| <code>compress</code> | string | Compression algorithm (<code>"gzip"</code>) | - | No |
| <code>compression_level</code> | number | Compression level (4-9) | 4 | No |
Delete Strategy
| Property | Type | Description | Default | Required |
| -------------- | ------ | ------------------------------------------- | ------- | -------- |
| <code>strategy</code> | string | Must be <code>"delete"</code> | - | Yes |
| <code>if.condition</code> | string | Condition type (<code>"days"</code> or <code>"size" in MB</code>) | - | Yes |
| <code>if.operator</code> | string | Comparison operator (<code>">"</code>, <code>"<"</code>, <code>"="</code>) | - | Yes |
| <code>if.operand</code> | number | Threshold value | - | Yes |
3. Agents Configuration
| Property | Type | Description | Default | Required |
| ---------- | ------ | --------------------------------------------------- | ------- | -------- |
| <code>name</code> | string | Agent name <strong>("local" is reserved cannot be used)</strong> | - | Yes |
| <code>hostname</code> | string | Agent hostname | - | Yes |
| <code>port</code> | number | Agent port | - | Yes |
| <code>secret</code> | string | Authentication secret | - | Yes |
4. Server Configuration
| Property | Type | Description | Default | Required |
| ----------- | ------ | ---------------- | ------------- | -------- |
| <code>host</code> | string | Server hostname | <code>"127.0.0.1"</code> | No |
| <code>port</code> | number | Server port | <code>7423</code> | No |
| <code>type</code> | string | Server type | <code>"tcp"</code> | No |
| <code>time_zone</code> | string | Server time zone | <code>"UTC"</code> | No |
Example Configuration
```yaml
server:
host: "127.0.0.1"
port: 7423
time_zone: "UTC"
agents:
- name: agent_1
hostname: "192.xxx.xxx.xxx"
port: 7423
secret: "your-secret-key"
configs:
- app_name: "rotate_logs"
logs_dir: "/var/log/myapp"
log_files_regexp: 'test.log'
cron_expression: "0 0 * * *"
run_agent_names:
- agent_1
action:
strategy: rotate
if:
condition: days
operator: ">"
operand: 7
compression_type: gzip
compression_level: 5
<ul>
<li>app_name: "delete_logs"
logs_dir: "/var/log/myapp2"
log_files_regexp: 'test.log'
cron_expression: "30 08 * * 7"
run_agent_names:<ul>
<li>agent_1</li>
<li>local
action:
strategy: delete
if:
condition: size
operator: ">"
operand: 20
```</li>
</ul>
</li>
</ul>
For more example please see: <a>config</a>
Contributing
Contributions are welcome! Feel free to submit issues and pull requests on <a>GitHub</a>.
Please read <a>Contiribution guide</a>
Roadmap
Version 1.0.0
<ul>
<li>Write unit and coverate tests for <code>log_service.zig</code></li>
<li>Truncate</li>
<li>Write Truncate feature and it's tests to <code>log_service.zig</code></li>
<li>Add Truncate container testing to <code>app-test-container</code> with all the requirements</li>
<li>Update <a>config</a> to cover truncate for test</li>
<li>Create a builder for different CPU architectures and OS and implement a released inside</li>
</ul>
Version 2.0.0
<ol>
<li>Log file monitoring</li>
<li>Parse and process monitored log files</li>
<li>Save processed log files to a database for future consumption by a UI application</li>
</ol>
License
This project is licensed under the <a>MIT License</a>.
Author
Developed by <a>Gnyblast</a>. | [] |
https://avatars.githubusercontent.com/u/24439787?v=4 | Fluid-Simulation | PavelDoGreat/Fluid-Simulation | 2025-04-20T04:25:26Z | This project will be a complete rewrite of my mobile app Fluid Simulation. It will be done in an open-source way and hopefully will inspire many people around the world. | main | 0 | 12 | 1 | 12 | https://api.github.com/repos/PavelDoGreat/Fluid-Simulation/tags | MIT | [
"zig"
] | 812 | false | 2025-05-21T16:39:46Z | true | true | 0.14.0 | github | [
{
"commit": "e3756ae7fb9463ee12004bd3f435c84f73bee7f6",
"name": "shdc",
"tar_url": "https://github.com/floooh/sokol-tools-bin/archive/e3756ae7fb9463ee12004bd3f435c84f73bee7f6.tar.gz",
"type": "remote",
"url": "https://github.com/floooh/sokol-tools-bin"
}
] | Open-source Fluid Simulation
<em>This project will be a complete rewrite of my mobile app Fluid Simulation. It will be done in an open-source way and hopefully will inspire many people around the world.</em>
Here are the links to the app:
- <strong>Android (Free):</strong> https://play.google.com/store/apps/details?id=games.paveldogreat.fluidsimfree
- <strong>Android:</strong> https://play.google.com/store/apps/details?id=games.paveldogreat.fluidsim
- <strong>iOS/Mac:</strong> https://itunes.apple.com/app/fluid-simulation/id1443124993
The app is currently developed using Unity Engine, which is the cause of many app's issues, including bugs, high energy consumption, and poor performance. In addition, it has not been the best experience for me as a developer, and I see that it can be much better. I have been developing this app for 7 years and have some experience with coding.
The new app will be written in Zig and platforms' native languages like Objective-C, Kotlin, JavaScript. I will try to make it simple, with high performance and fast compile times, low power consumption, and a small executable size. Sounds great, right?
At first, it will be developed for web browsers, which makes it easy to distribute for testing and it's just so cool. Then I will develop a new UI interface that will be next-gen. And when I release it as a new version on mobile app stores, the app will be completely free with no money to see.
As we are approaching a new golden age with AI, I want this project to be a golden template for development and creative vibe coding. A future where you use AI to adjust the template to your own project and handle all the tedious tasks, so you can focus on the fun and creative parts.
It will be a better alternative to big engines, because AI will generate all the editor tools that you need. Projects will be efficient, simple and compact, along with other wonderful things that I will leave for your imagination.
I envision it as a beautiful diamond, which, if you apply AI to it, won't lose much of its qualities. There will be new kinds of warriors who use code to fight dark forces. As programmers rise in power, they will have more responsibilities for the order of the world. And this order requires adherence to God's laws.
Software that aligns with eternal laws is beautiful and harmonious. It will exist till the end of this Universe. Anything else is a noise that will be forgotten. But don't be sad about it because you are an eternal soul and will never be forgotten.
<em>O Lord, may I be your greatest warrior?</em>
<strong><em>Rise up, people of order! You have a duty to fight against noise because it wants us to forget the beautiful truth.
With great software there will be no place for the unoptimized noise that tries to control minds of the people.
And soon there will be new Heaven on Earth and people will see again the glory of God.</em></strong>
I will later post a link here describing natural laws in more details. Right now you can go to my X profile and publicly ask me questions
https://x.com/PavelDoGreat
You can also check my X post about app's price reduction that should be a standard practice among businessmen
https://x.com/PavelDoGreat/status/1890253379789812206
How to build
To build a project you need Zig. <a>Go to Zig's Getting Started page.</a>
Then open project's folder in terminal and type
<code>console
zig build run</code>
License
You can use the project in any way you want as long as you don't use it for evil noise generators.
The code is available under the <a>MIT license</a> | [] |
https://avatars.githubusercontent.com/u/65602967?v=4 | mkpr | Sophed/mkpr | 2025-04-18T02:51:13Z | ⚡ fast Zig CLI tool to create projects from a set of opinionated language templates | main | 0 | 10 | 0 | 10 | https://api.github.com/repos/Sophed/mkpr/tags | MIT | [
"just",
"mkpr",
"mkproject",
"project-init",
"zig"
] | 281 | false | 2025-05-18T05:52:43Z | true | true | 0.14.0 | github | [] | mkpr — make project
Fast Zig CLI tool to create projects from a set of opinionated language templates
Usage
<code>mkpr <template> <project-name></code>
- Use <code>mkpr ls</code> for a list of templates
Motive
Originally based on my project <a>golaunch</a>, mkpr is intended to be a comprehensive set of utility scripts and templates for my personal projects.
<a>Just</a> was chosen as the command runner of choice for its flexibility and simple shell-like syntax. Simply running <code>just build</code> and having a cohesive toolchain is far easier and less headache than having build scripts with different syntax for each language I use for a project.
Installing
<ul>
<li>I'll add to some package repos eventually</li>
<li>Until then, there is binaries available in <a>releases</a></li>
</ul>
Building
<ul>
<li>Requires <code>zig</code> version <strong>0.14.0</strong> and <code>just</code> installed
<code>git clone https://github.com/Sophed/mkpr
cd mkpr
just build</code></li>
<li>Output binaries can be found in <code>zig-out/bin/</code></li>
</ul>
Available Templates
Go
<ul>
<li>Requires <code>go</code> installed</li>
</ul>
Click to view project structure
```
example
├── .gitignore <- language specific ignores
├─ app
│ ├─ main.go
│ └─ main_test.go
├─ build
│ └─ bin <- output binary
├─ go.mod
├─ justfile <- build/run/test scripts
├─ LICENSE <- auto generated MIT license from username/current year
└─ README.md <- auto generated with project name
```
Rust
<ul>
<li>Requires <code>cargo</code> installed</li>
<li>The built in <code>cargo init</code> was mostly sufficient, this template just adds meta files</li>
</ul>
Click to view project structure
```
example
├── .gitignore <- language specific ignores
├── Cargo.lock
├── Cargo.toml
├── justfile <- build/run/test scripts
├── LICENSE <- auto generated MIT license from username/current year
├── README.md <- auto generated with project name
├── src
│ └── main.rs
├── target
│ └── ...
└── tests
└── example_test.rs
```
Zig
<ul>
<li>Requires <code>zig</code> installed (only version 0.14.0 tested, newer versions should still work)</li>
</ul>
Click to view project structure
```
example
├── .gitignore <- language specific ignores
├── build.zig
├── build.zig.zon
├── justfile <- build/run scripts
├── LICENSE <- auto generated MIT license from username/current year
├── README.md <- auto generated with project name
└── src
└── main.zig
```
| [] |
https://avatars.githubusercontent.com/u/124677802?v=4 | android-ndk-custom | HomuHomu833/android-ndk-custom | 2025-02-22T08:08:25Z | Android NDK with custom LLVM built using musl and Cosmopolitan libc, supporting multiple architectures and platforms. | main | 0 | 10 | 6 | 10 | https://api.github.com/repos/HomuHomu833/android-ndk-custom/tags | MIT | [
"android",
"cosmo",
"cosmopolitan",
"cosmopolitan-libc",
"custom",
"musl",
"musl-libc",
"ndk",
"termux",
"zig"
] | 647 | false | 2025-05-21T02:23:13Z | false | false | unknown | github | [] | Android NDK Custom
A custom-built Android NDK that replaces the default toolchain with a modified LLVM using <strong>musl libc from <a>Zig</a></strong> and <strong><a>Cosmopolitan libc</a></strong>. Inspired by <a>Zongou's build system</a>.
Features
<ul>
<li><strong>Custom LLVM</strong> build, sourced from Google's repositories.</li>
<li>Built using Zig as LLVM and Cosmopolitan GCC.</li>
<li><strong>Additional Tools Built</strong>:</li>
<li><strong>Shaderc</strong></li>
<li><strong>Python</strong></li>
<li><strong>Make</strong></li>
<li><strong>Yasm</strong></li>
</ul>
Architecture and Platform Support
<ul>
<li><strong>Zig-based Environment</strong></li>
<li><strong>Platforms</strong>:<ul>
<li>Linux</li>
<li>Android</li>
</ul>
</li>
<li>
<strong>Architectures</strong>:
<ul>
<li><strong>X</strong>: <code>x86</code>, <code>x86_64</code></li>
<li><strong>ARM</strong>: <code>arm</code>, <code>armeb</code>, <code>aarch64</code>, <code>aarch64_be</code></li>
<li><strong>RISC-V</strong>: <code>riscv32</code>, <code>riscv64</code></li>
<li><strong>PowerPC</strong>: <code>powerpc</code>, <code>powerpc64</code>, <code>powerpc64le</code></li>
<li><strong>MIPS</strong>: <code>mips</code>, <code>mipsel</code>, <code>mips64</code>, <code>mips64el</code></li>
<li><strong>Other</strong>: <code>loongarch64</code>, <code>s390x</code></li>
</ul>
</li>
<li>
<strong>Cosmopolitan Environment</strong>
</li>
<li><strong>Platforms</strong>:<ul>
<li>Windows</li>
<li>Linux</li>
<li>macOS</li>
<li>Android</li>
<li>NetBSD</li>
<li>FreeBSD</li>
<li>OpenBSD 7.3</li>
</ul>
</li>
<li><strong>Architectures</strong>:<ul>
<li><strong>X</strong>: <code>x86_64</code></li>
<li><strong>ARM</strong>: <code>aarch64</code></li>
</ul>
</li>
</ul>
Usage
This NDK functions like the standard Android NDK. Simply extract the archive and use it as you would with the official version.
License
This project is licensed under the <strong>MIT License</strong>. See the <a>LICENSE</a> file for more details.
Feel free to open pull requests or issues if you have any contributions or feedback! | [] |
https://avatars.githubusercontent.com/u/86865279?v=4 | zclock | tr1ckydev/zclock | 2025-04-19T08:37:24Z | A cross-platform terminal digital clock. | main | 1 | 9 | 1 | 9 | https://api.github.com/repos/tr1ckydev/zclock/tags | MIT | [
"tty-clock",
"zig"
] | 78 | false | 2025-05-21T22:04:58Z | true | true | unknown | github | [] |
zclock
A minimal customizable cross-platform terminal digital clock.
zclock is written from scratch in <a>zig</a> and only uses <code>time.h</code> and pure zig std.
<ul>
<li>Works on windows, macos and linux</li>
<li>Auto center or manual position in terminal</li>
<li>Custom date string formatting</li>
<li>Toggle seconds display</li>
<li>Toggle between 12 or 24 hour (military) mode</li>
<li>Change colors to personalize it</li>
<li>Change clock render style</li>
</ul>
Install
<ol>
<li>Install latest zig master branch.</li>
<li>Clone this repository.
<code>bash
git clone https://github.com/tr1ckydev/zclock
cd zclock</code></li>
<li>Build the project.
<code>bash
zig build -Doptimize=ReleaseFast</code></li>
<li>Add the binary file from <code>./zig-out/bin/</code> to <code>$PATH</code>.</li>
</ol>
<blockquote>
Press <code>Ctrl + C</code> to exit to clock.
</blockquote>
Usage
Print the help menu to see the available options.
<code>bash
zclock --help</code>
<ul>
<li><code>--fmt=<FORMAT></code>: See <a>strftime manual</a> for available format specifiers.</li>
<li><code>--color=<NAME></code>: See <a>zig docs</a> for valid color names.</li>
<li><code>--style=<STYLE></code>: <code>default</code> | <code>line</code></li>
</ul>
Notes on windows
When using Windows Terminal or Windows Console Host, sometimes flickering of the clock can be observed when it redraws itself on the terminal after each second.
Switch to unix-like terminals such as MinGW terminal (e.g. Git Bash), Cygwin terminal for a flicker-free experience.
Credits
Thanks to <a>peaclock</a> for inspiring this project.
License
This repository is licensed under the MIT License. Please see <a>LICENSE</a> for full license text. | [] |
https://avatars.githubusercontent.com/u/11627921?v=4 | zigma | Thomvanoorschot/zigma | 2025-03-15T15:53:46Z | Zigma is an algorithmic trading framework built with the Zig programming language, leveraging an actor-based concurrency model. It aims to provide an efficient, low-latency system for algorithmic trading through components handling market data, strategy execution, order management, risk, and data persistence. | main | 0 | 9 | 0 | 9 | https://api.github.com/repos/Thomvanoorschot/zigma/tags | MIT | [
"actor",
"actor-framework",
"concurrency",
"quantitative-finance",
"trading",
"wasm",
"zig",
"ziglang"
] | 18,506 | false | 2025-05-19T16:54:23Z | false | false | unknown | github | [] | Zigma: Actor-Based Algorithmic Trading Framework
Overview
Zigma is an algorithmic trading framework built with the Zig programming language, leveraging an actor-based concurrency model. This project serves as both a practical trading system and an educational exploration of Zig’s memory management capabilities and concurrency patterns.
Goals
• Implement a robust actor framework for handling concurrent trading operations \
• Explore Zig’s memory management features in depth \
• Develop efficient, low-latency trading algorithms \
• Create a modular system that can be extended with new strategies and market connectors \
• Serve as a learning resource for Zig programming best practices
Architecture
Zigma is built around an actor model, where independent components communicate through message passing: \
• Market Data Actors – Connect to exchanges and process incoming market data \
• Strategy Actors – Implement trading algorithms and generate signals \
• Order Management Actors – Handle order creation, modification, and cancellation \
• Risk Management Actors – Monitor positions and enforce trading limits \
• Persistence Actors – Handle data storage and retrieval
Features
• Non-blocking, concurrent processing of market data \
• Memory-efficient implementation with minimal allocations \
• Type-safe message passing between actors \
• Pluggable strategy system for implementing various trading algorithms \
• Comprehensive logging and monitoring
Learning Outcomes
This project provides hands-on experience with: \
• Zig’s comptime features and metaprogramming \
• Manual memory management with allocators \
• Error handling patterns in Zig \
• Concurrency without shared state \
• Performance optimization techniques \
• Safe interoperability with C libraries
Getting Started
(Instructions for building and running the project will be added as development progresses.)
Project Status
🚧 Early Development – The actor framework and core components are currently being designed and implemented. | [] |
https://avatars.githubusercontent.com/u/196498040?v=4 | secsock | tardy-org/secsock | 2025-03-09T00:23:02Z | Async TLS (Secure Socket) for the Tardy runtime | main | 3 | 9 | 1 | 9 | https://api.github.com/repos/tardy-org/secsock/tags | MPL-2.0 | [
"async",
"tardy",
"tls",
"zig",
"zig-package"
] | 62 | false | 2025-04-27T04:29:43Z | true | true | unknown | github | [
{
"commit": "master",
"name": "tardy",
"tar_url": "https://github.com/tardy-org/tardy/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/tardy-org/tardy"
},
{
"commit": null,
"name": "bearssl",
"tar_url": null,
"type": "relative",
"url": "vendor/bearssl"... | secsock
This is an implementation of <code>SecureSocket</code>, a wrapper for the Tardy <code>Socket</code> type that provides TLS functionality.
Supported TLS Backends
<ul>
<li><a>BearSSL</a>: An implementation of the SSL/TLS protocol (RFC 5346) written in C.</li>
<li><a>s2n-tls</a>: An implementation of SSL/TLS protocols by AWS. (Experimental)</li>
</ul>
Installing
Compatible Zig Version: <code>0.14.0</code>
Compatible <a>tardy</a> Version: <code>v0.3.0</code>
Latest Release: <code>0.1.0</code>
<code>zig fetch --save git+https://github.com/tardy-org/secsock#v0.1.0</code>
You can then add the dependency in your <code>build.zig</code> file:
```zig
const secsock = b.dependency("secsock", .{
.target = target,
.optimize = optimize,
}).module("secsock");
exe.root_module.addImport(secsock);
```
Contribution
We use Nix Flakes for managing the development environment. Nix Flakes provide a reproducible, declarative approach to managing dependencies and development tools.
Prerequisites
<ul>
<li>Install <a>Nix</a>
<code>bash
sh <(curl -L https://nixos.org/nix/install) --daemon</code></li>
<li>Enable <a>Flake support</a> in your Nix config (<code>~/.config/nix/nix.conf</code>): <code>experimental-features = nix-command flakes</code></li>
</ul>
Getting Started
<ol>
<li>
Clone this repository:
<code>bash
git clone https://github.com/tardy-org/secsock.git
cd secsock</code>
</li>
<li>
Enter the development environment:
<code>bash
nix develop</code>
</li>
</ol>
This will provide you with a shell that contains all of the necessary tools and dependencies for development.
Once you are inside of the development shell, you can update the development dependencies by:
1. Modifying the <code>flake.nix</code>
2. Running <code>nix flake update</code>
3. Committing both the <code>flake.nix</code> and the <code>flake.lock</code>
License
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in secsock by you, shall be licensed as MPL2.0, without any additional terms or conditions. | [
"https://github.com/tardy-org/zzz"
] |
https://avatars.githubusercontent.com/u/38849891?v=4 | zi | xoltia/zi | 2025-05-03T17:51:50Z | A Zig/ZLS installer. | main | 0 | 9 | 0 | 9 | https://api.github.com/repos/xoltia/zi/tags | MIT | [
"installer",
"version-manager",
"zig"
] | 77 | false | 2025-05-21T05:34:10Z | true | true | 0.15.0-dev.386+2e35fdd03 | github | [] | zi: a zig installer
zi is a basic tool that helps you install specific versions of Zig from the official index.
It can also install ZLS, either from GitHub releases or by building it from source for use with the latest Zig version.
Usage
```
Usage:
zi [OPTIONS] [SUBCOMMAND]
Subcommands:
ls List Zig versions
install Install a specific Zig version
Flags:
-h, --help Print help information
-V, --version Print version information
Flags for <code>ls</code> subcommand:
-r, --remote List only remote versions
-l, --local List only local versions
Flags for <code>install</code> subcommand:
-f, --force Remove the existing download if it exists
-s, --skip-zls Skip downloading and/or linking the ZLS executable
Environment variables:
ZI_INSTALL_DIR Directory to install Zig versions
(default: $HOME/.zi)
ZI_LINK_DIR Directory to create symlinks for the active Zig version
(default: $HOME/.local/bin)
``` | [] |
https://avatars.githubusercontent.com/u/151967?v=4 | whats | mrusme/whats | 2025-04-14T23:19:32Z | Command line tool for getting answers to everyday questions like `whats 2 meters in feet` or more importantly `whats 1.21 gigawatts in watts` | master | 1 | 8 | 0 | 8 | https://api.github.com/repos/mrusme/whats/tags | GPL-3.0 | [
"calculator",
"cli",
"command-line",
"command-line-tool",
"conversion",
"converter",
"tool",
"tools",
"zig"
] | 215 | false | 2025-05-14T16:21:04Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "bfstree_zig",
"tar_url": "https://github.com/mrusme/bfstree.zig//archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/mrusme/bfstree.zig/"
},
{
"commit": "master",
"name": "xml",
"tar_url": "https://github.com/ianprime0509/zig-xml//a... | whats
<a></a>
Command line tool for getting answers to everyday questions like:
<code>sh
whats 2 meters in feet</code>
... or more importantly:
<code>sh
whats 1.21 gigawatts in watts</code>
This tool is in its <strong>very</strong> early stages and right now primarily a <em>finger
exercise</em> for me while getting into Zig.
TODO
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add lazy loading of data based on command (e.g. if no money required don't
load)
<code>whats --help</code>
```sh
Usage: whats [OPTION]... NUMBER [UNIT] [OPERATOR] [NUMBER] [UNIT]
A command for basic convertion and calculation.
-h, --help display this help and exit
-v, --version output version information and exit
Units:
Symbol Name
MONEY:
EUR EUR
RON RON
PLN PLN
USD USD
ILS ILS
KRW KRW
MYR MYR
MXN MXN
NOK NOK
JPY JPY
ISK ISK
SGD SGD
BGN BGN
DKK DKK
TRY TRY
ZAR ZAR
CZK CZK
CNY CNY
BRL BRL
PHP PHP
NZD NZD
HKD HKD
INR INR
AUD AUD
IDR IDR
GBP GBP
SEK SEK
THB THB
CHF CHF
CAD CAD
HUF HUF
DATA:
b bit
Kb kilobit
Mb megabit
Gb gigabit
Tb terabit
Pb petabit
Eb exabit
Zb zettabit
Yb yottabit
B byte
KB kilobyte
MB megabyte
GB gigabyte
TB terabyte
PB petabyte
EB exabyte
ZB zettabyte
YB yottabyte
KiB kibibyte
MiB mebibyte
GiB gibibyte
TiB tebibyte
PiB pebibyte
EiB exbibyte
ZiB zebibyte
YiB yobibyte
ENERGY:
J joule
qJ quectojoule
rJ rontojoule
yJ yoctojoule
zJ zeptojoule
aJ attojoule
fJ femtojoule
pJ picojoule
nJ nanojoule
μJ microjoule
mJ millijoule
cJ centijoule
dJ decijoule
daJ decajoule
hJ hectojoule
kJ kilojoule
MJ megajoule
GJ gigajoule
TJ terajoule
PJ petajoule
EJ exajoule
ZJ zettajoule
YJ yottajoule
RJ ronnajoule
QJ quettajoule
Wh watthour
kWh kilowatthour
MWh megawatthour
GWh gigawatthour
TWh terawatthour
PWh petawatthour
eV electronvolt
cal calorie
LENGTH:
m meter
am attometer
fm femtometer
pm picometer
nm nanometer
µm micrometer
mm millimeter
cm centimeter
dm decimeter
dam decameter
hm hectometer
km kilometer
Mm megameter
Gm gigameter
Tm terameter
Pm petameter
Em exameter
Å angstrom
in inch
ft foot
yd yard
mi mile
nmi nauticalmile
lea league
fur furlong
MASS:
g gram
qg quectogram
rg rontogram
yg yoctogram
zg zeptogram
ag attogram
fg femtogram
pg picogram
ng nanogram
μg microgram
mg milligram
cg centigram
dg decigram
dag decagram
hg hectogram
kg kilogram
Mg megagram
Gg gigagram
Tg teragram
Pg petagram
Eg exagram
Zg zettagram
Yg yottagram
Rg ronnagram
Qg quettagram
gr grain
dr drachm
oz ounce
lb pound
st stone
t ton
___ slug
POWER:
W watt
qW quectowatt
rW rontowatt
yW yoctowatt
zW zeptowatt
aW attowatt
fW femtowatt
pW picowatt
nW nanowatt
μW microwatt
mW milliwatt
cW centiwatt
dW deciwatt
daW decawatt
hW hectowatt
kW kilowatt
MW megawatt
GW gigawatt
TW terawatt
PW petawatt
EW exawatt
ZW zettawatt
YW yottawatt
RW ronnawatt
QW quettawatt
PRESSURE:
Pa pascal
qPa quectopascal
rPa rontopascal
yPa yoctopascal
zPa zeptopascal
aPa attopascal
fPa femtopascal
pPa picopascal
nPa nanopascal
μPa micropascal
mPa millipascal
cPa centipascal
dPa decipascal
daPa decapascal
hPa hectopascal
kPa kilopascal
MPa megapascal
GPa gigapascal
TPa terapascal
PPa petapascal
EPa exapascal
ZPa zettapascal
YPa yottapascal
RPa ronnapascal
QPa quettapascal
mbar millibar
cbar centibar
dbar decibar
bar bar
kbar kilobar
Mbar megabar
Gbar gigabar
at technicalatmosphere
atm standardatmosphere
Ba barye
inH20 inchofwatercolumn
mmH20 meterofwatercolumn
inHg inchofmercury
mmHg meterofmercury
N/m² newtonpersquaremeter
psi poundforcepersquareinch
Torr torr
TEMPERATURE:
C celsius
F fahrenheit
K kelvin
TIME:
s second
qs quectosecond
rs rontosecond
ys yoctosecond
zs zeptosecond
as attosecond
fs femtosecond
ps picosecond
ns nanosecond
μs microsecond
ms millisecond
cs centisecond
ds decisecond
das decasecond
hs hectosecond
ks kilosecond
Ms megasecond
Gs gigasecond
Ts terasecond
Ps petasecond
Es exasecond
Zs zettasecond
Ys yottasecond
Rs ronnasecond
Qs quettasecond
min minute
hr hour
d day
___ month
yr year
___ decade
___ century
___ millennium
𝑡ₚ plancktime
___ fortnight
___ score
VOLUME:
L liter
qL quectoliter
rL rontoliter
yL yoctoliter
zL zeptoliter
aL attoliter
fL femtoliter
pL picoliter
nL nanoliter
μL microliter
mL milliliter
cL centiliter
dL deciliter
daL decaliter
hL hectoliter
kL kiloliter
ML megaliter
GL gigaliter
TL teraliter
PL petaliter
EL exaliter
ZL zettaliter
YL yottaliter
RL ronnaliter
QL quettaliter
min minim
qt quart
pt pint
gal gallon
floz fluidounce
fldr usfluiddram
tsp teaspoon
tbsp tablespoon
uspt uspint
usqt usquart
pot uspottle
usgal usgallon
usfloz usfluidounce
c uscup
jig usshot
gi usgill
bbl barrel
___ oilbarrel
___ hogshead
CALCULATION:
% percent
Note:
Symbols are case-sensitive, names are not.
Operators:
in: Conversion, e.g. 2m in feet
to: Conversion or calculation, e.g. 2m to feet, 10 to 20
of: Calculation, e.g. 20% of 100, 20 of 100
The operator is optional when units are present:
whats 2 m ft
whats 10% 100
Examples:
whats 2 meters in feet
whats 1.21 gigawatts in watts
whats 8 kg in grams
whats 1024 KiB in MiB
Spaces are optional:
whats 2m ft
Report bugs at: https://github.com/mrusme/whats/issues
Home page: http://xn--gckvb8fzb.com/projects/whats/
``` | [] |
https://avatars.githubusercontent.com/u/4337696?v=4 | hparse | nikneym/hparse | 2025-02-16T08:30:17Z | Fastest HTTP parser in the west. Utilizes SIMD vectorization, supports streaming and never allocates. Powered by Zig ⚡ | main | 0 | 8 | 0 | 8 | https://api.github.com/repos/nikneym/hparse/tags | MIT | [
"http",
"http-parser",
"parse",
"zig",
"ziglang"
] | 81 | false | 2025-04-23T01:58:25Z | true | true | unknown | github | [] | hparse
Fast HTTP/1.1 & HTTP/1.0 parser. Powered by Zig ⚡
Features
<ul>
<li>Cross-platform SIMD vectorization through Zig's <code>@Vector</code>,</li>
<li>Streaming first; can be easily integrated to event loops,</li>
<li>Handles partial requests,</li>
<li>Never allocates and never copies.</li>
<li>Similar API to picohttpparser; can be swapped in smoothly.</li>
</ul>
Benchmarks
Benchmarks can be found under <a><code>bench/</code></a> folder, they can either be run with <a>hyperfine</a> or <a>poop</a>.
Here are the comparison of 3 parser libraries (hparse, httparse and picohttpparser) via hyperfine, visualized by Claude 3.7 Sonnet.
Usage
```zig
const buffer: []const u8 = "GET /hello-world HTTP/1.1\r\nHost: localhost\r\nConnection: keep-alive\r\n\r\n";
// initialize with default values
var method: Method = .unknown;
var path: ?[]const u8 = null;
var http_version: Version = .@"1.0";
var headers: [32]Header = undefined;
var header_count: usize = 0;
// parse the request
_ = try hparse.parseRequest(buffer[0..], &method, &path, &http_version, &headers, &header_count);
```
Installation
Install via Zig package manager (Copy the full SHA of latest commit hash from GitHub):
<code>sh
zig fetch --save https://github.com/nikneym/hparse/archive/<latest-commit-hash>.tar.gz</code>
In your <code>build</code> function at <code>build.zig</code>, make sure your build step and source files are aware of the module:
```zig
const dep_opts = .{ .target = target, .optimize = optimize };
const hparse_dep = b.dependency("hparse", dep_opts);
const hparse_module = hparse_dep.module("hparse");
exe_mod.addImport("hparse", hparse_module);
```
Acknowledgements
This project wouldn't be possible without these other projects and posts:
<ul>
<li><a>h2o/picohttpparser</a></li>
<li><a>seanmonstar/httparse</a></li>
<li><a>SIMD with Zig by Karl Seguin</a></li>
<li><a>SWAR explained: parsing eight digits by Daniel Lemire</a></li>
<li><a>Bit Twiddling Hacks by Sean Eron Anderson</a></li>
</ul>
License
MIT. | [] |
https://avatars.githubusercontent.com/u/61094301?v=4 | zterm | Rowobin/zterm | 2025-05-17T22:08:05Z | A terminal manipulation library written in Zig. | main | 0 | 7 | 0 | 7 | https://api.github.com/repos/Rowobin/zterm/tags | MIT | [
"terminal",
"terminal-us",
"zig"
] | 5 | false | 2025-05-20T16:34:20Z | true | true | 0.14.0 | github | [] | <blockquote>
<span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span>
This library is a work in progress, bugs and incomplete feeatures are to be expected.
</blockquote>
zterm
A low-level terminal manipulation library written in Zig. Built as an learning exercise, taking inspiration from <a>mibu</a>.
<blockquote>
Tested with zig 0.14.0 and 0.15.0-dev.565+8e72a2528
</blockquote>
Features
<ul>
<li>Style (bold, italic, underline, etc).</li>
<li>8-16 colors.</li>
<li>True Color (24-bit RGB).</li>
</ul>
How to use
Add library as a dependency in <code>build.zig.zon</code> file with the
following command:
<code>bash
zig fetch --save git+https://github.com/Rowobin/zterm</code>
Add the following to the<code>build.zig</code> file:
```zig
const zterm_dep = b.dependency("zterm", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zterm", zterm_dep.module("zterm"));
```
Now the library can be used:
```zig
const std = @import("std");
const zterm = @import("zterm");
pub fn main() void {
std.debug.print("{s}Hello World in red!\n", .{
zterm.color.fg(.red)
});
}
```
Building examples
You can build any example with:
```zig
<blockquote>
zig build example_name
```
</blockquote>
List of examples:
- text_effects | [] |
https://avatars.githubusercontent.com/u/132705474?v=4 | zig-devicetree | CascadeOS/zig-devicetree | 2025-03-05T22:11:35Z | A read-only Flattened Device Tree (DTB) API. | main | 0 | 7 | 1 | 7 | https://api.github.com/repos/CascadeOS/zig-devicetree/tags | BSD-2-Clause | [
"device-tree",
"devicetree",
"dtb",
"fdt",
"zig",
"zig-library",
"zig-package",
"ziglang"
] | 135 | false | 2025-05-08T17:53:14Z | true | true | 0.14.0 | github | [] | zig-devicetree
A read-only Flattened Devicetree (DTB) API.
None of the API requires allocation except the various list builders in <code>Property.Value</code> which are completely optional.
Compatible with <a>Devicetree Specification v0.4</a>.
<a>Auto-generated docs</a>
This started as a wrapper around <a>libfdt</a> but is now a fresh implementation.
Installation
Add the dependency to <code>build.zig.zon</code>:
<code>sh
zig fetch --save git+https://github.com/CascadeOS/zig-devicetree</code>
Then add the following to <code>build.zig</code>:
<code>zig
const devicetree_dep = b.dependency("devicetree", .{});
exe.root_module.addImport("DeviceTree", devicetree_dep.module("DeviceTree"));</code> | [] |
https://avatars.githubusercontent.com/u/55424194?v=4 | zzon | nurulhudaapon/zzon | 2025-04-16T16:05:18Z | A fast, spec compliant, ZON parser and serializer for JavaScript. | main | 0 | 6 | 0 | 6 | https://api.github.com/repos/nurulhudaapon/zzon/tags | - | [
"javascript",
"js",
"json",
"ts",
"typescript",
"zig",
"zon"
] | 1,827 | false | 2025-04-21T20:04:45Z | false | false | unknown | github | [] | Zig ZON › zzon
<a></a>
<a></a>
A fast, spec-compliant ZON parser and serializer for JavaScript.
<a>ZON</a> is a compact, human-readable, and easy-to-parse data format from the Zig programming language that is similar to JSON in JavaScript.
The API is similar to the native <a><code>JSON</code> API</a>.
<a>Try it in the Playground</a>
Installation
<code>bash
npm install zzon</code>
Usage
Stringify
```ts id="stringify"
import { ZON } from 'zzon';
const zon = ZON.stringify({"a":1,"b":"abc","c":true});
console.log(zon); // .{.a=1,.b="abc",.c=true}
```
Parse
```ts id="parse"
import { ZON } from 'zzon';
const json = ZON.parse(<code>.{.a=1,.b="abc",.c=true}</code>);
console.log(json); // {"a":1,"b":"abc","c":true}
```
<a>Playground</a>
Benchmarks
Performance comparison between ZON and JSON (source: <a>test/index.test.ts</a>):
| Operation | JSON | ZON | Difference |
|-----------|------|-----|------------|
| Parse | 254.23ms | 2544.44ms | 2290.21ms (10.01x slower) |
| Stringify | 228.45ms | 1033.41ms | 804.95ms (4.52x slower) |
Hardware: Apple M1 Pro
Platform: darwin 24.4.0 (arm64)
<em>Last updated: 2025-04-21T04:58:48.677Z</em>
Example Usage
<ul>
<li><a>Browser</a></li>
<li><a>Bun</a></li>
</ul>
License
<a>MIT</a> | [] |
https://avatars.githubusercontent.com/u/1084816?v=4 | wax | chrisco512/wax | 2025-02-14T03:35:13Z | A simple, zero-dependency smart contract framework for Arbitrum Stylus, written in Zig | master | 2 | 6 | 1 | 6 | https://api.github.com/repos/chrisco512/wax/tags | - | [
"arbitrum",
"ethereum",
"wasm",
"zig"
] | 289 | false | 2025-05-11T04:17:43Z | true | true | unknown | github | [] |
Wax
A simple, zero-dependency smart contract framework for Arbitrum Stylus, written in Zig
Philosophy
<ul>
<li>Simple router-based app framework</li>
<li>Supports middleware</li>
<li>Tiny binaries</li>
<li>Maximum performance</li>
<li>Learn it in an afternoon (even with zero Zig experience)</li>
<li>Avoid esoteric language features wherever possible</li>
<li>Stick with basic building blocks as much as possible: functions, structs, arrays, enums</li>
<li>Easily testable</li>
</ul>
Dependencies
This code is running on a pre-release of Zig 0.14 (which is due in next couple of weeks). Install Zig from master, see: https://ziglang.org/download/.
You'll also need Arbitrum Nitro dev node to test, which depends on Docker. See: https://docs.arbitrum.io/run-arbitrum-node/run-nitro-dev-node
In addition, you'll need cargo stylus to deploy: https://github.com/OffchainLabs/cargo-stylus
Running Examples
After all dependencies are installed. Make sure you have Arbitrum Nitro Dev node running locally by following instructions from link above.
Navigate to examples/counter and run <code>zig build</code>. It will produce a <code>main.wasm</code> file in <code>examples/counter/zig-out/bin</code>. Navigate to that directory and then run:
```bash
<blockquote>
RPC=http://localhost:8547
PRIVATE_KEY=0xb6b15c8cb491557369f3c7d2c287b053eb229daa9c22138887752191c9520659
cargo stylus deploy --no-verify --endpoint $RPC --private-key $PRIVATE_KEY --wasm-file=main.wasm
```
</blockquote>
It will produce output similar to:
<code>bash
stripped custom section from user wasm to remove any sensitive data
contract size: 1.4 KB
deployed code at address: 0x1bac7c33af7313d0ac112a3c7bbc3314fc181ef7 deployment tx hash: 0x9ec6bb6672fe3c6141390b77688290f4202c73a5e2c88fc2acd0f6efc429db64 wasm already activated!</code>
Although your contract address and tx hash will be different. Set the contract address to a local variable:
```bash
<blockquote>
CONTRACT=0x1bac7c33af7313d0ac112a3c7bbc3314fc181ef7
```
</blockquote>
Then, using Foundry's <code>cast</code> (https://getfoundry.sh/), invoke the smart contract's <code>count</code> and <code>increment</code> methods:
<code>bash
❯ cast call --rpc-url $RPC --private-key $PRIVATE_KEY $CONTRACT "count()(uint256)"
0
❯ cast send --rpc-url $RPC --private-key $PRIVATE_KEY $CONTRACT "increment()()"
❯ cast call --rpc-url $RPC --private-key $PRIVATE_KEY $CONTRACT "count()(uint256)"
1</code>
Notice
This code is still in early-stage development and should not be used in production. | [] |
https://avatars.githubusercontent.com/u/1931331?v=4 | sentry-native | olksdr/sentry-native | 2025-03-12T19:07:01Z | Sentry Native packaged for Zig. | master | 0 | 6 | 0 | 6 | https://api.github.com/repos/olksdr/sentry-native/tags | MIT | [
"crash-reporting",
"error-reporting",
"getsentry",
"monitoring",
"native",
"sentry",
"zig",
"zig-package",
"ziglang"
] | 5 | false | 2025-03-31T10:30:56Z | true | true | 0.14.0 | github | [] | Sentry Native
This is the <a>sentry-native</a>, packaged for <a>Zig</a>.
This is a build wrapper, which prepars the library which can be linked and exposes the sentry native C API.
<em>Note</em>: This will work for simple use-cases, but this still needs more testing.
Installation
First add the dependencies to your project
```shell
<blockquote>
zig fetch --save git+https://github.com/olksdr/sentry-native.git
```
</blockquote>
And after you can import <code>sentry_native</code> in yout <code>build.zig</code>. <em>Note</em>: the dash ("-") is replaced with underscore ("_") in the name.
```zig
const sentry_native = b.dependency("sentry_native", .{
.target = target,
.optimize = optimize,
// Only if you run on Unix-like system you might want to link with libcurl (deafult is "false").
.curl = true,
// Only if you are on Windows (default "false").
.winhttp = true,
});
// Link the Sentry library to your exe.
exe.linkLibrary(sentry_native.artifact("sentry"));
// Add the imports to the root module, so you can use those in your code, e.g.:
// const sentry = @import("sentry");
exe.root_module.addImport("sentry", sentry_native.module("sentry"));
```
You might have to install additional dependencies and makes sure the your dev environment is configured and all paths and includes are in-place.
Different systems will have different requirements (e.g. on Windows you might have to install WindowsSDK and make sure that <code>PATH</code> is properly set up, etc.).
Maintenance
When updating <code>sentry-native</code> to the new relase (or commit), make sure to check and update the list of file <code>*.c</code> files, and also make sure that includes are correct.
When updating to the new release, make sure to change also the version in the <code>build.zig</code> update fetching new <code>sentry-native</code> commit.
Known limitations:
Currently only <code>none</code> or <code>inproc</code> (enabled by default) backends are supported.
TODO:
As part of this build the following items still on the list:
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support Crashpad backend.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support Breakpad backend. | [] |
https://avatars.githubusercontent.com/u/24578855?v=4 | zig-jwt | deatil/zig-jwt | 2025-02-20T11:10:53Z | A JWT (JSON Web Token) library for zig. | main | 0 | 6 | 1 | 6 | https://api.github.com/repos/deatil/zig-jwt/tags | Apache-2.0 | [
"jwt",
"zig",
"zig-jwt"
] | 153 | false | 2025-05-21T03:54:25Z | true | true | 0.14.0-dev.3451+d8d2aa9af | github | [] | Zig-jwt
A JWT (JSON Web Token) library for zig.
Env
<ul>
<li>Zig >= 0.14.0-dev.3451+d8d2aa9af</li>
</ul>
What the heck is a JWT?
JWT.io has <a>a great introduction</a> to JSON Web Tokens.
In short, it's a signed JSON object that does something useful (for example, authentication). It's commonly used for <code>Bearer</code> tokens in Oauth 2. A token is made of three parts, separated by <code>.</code>'s. The first two parts are JSON objects, that have been <a>base64url</a> encoded. The last part is the signature, encoded the same way.
The first part is called the header. It contains the necessary information for verifying the last part, the signature. For example, which encryption method was used for signing and what key was used.
The part in the middle is the interesting bit. It's called the Claims and contains the actual stuff you care about. Refer to <a>RFC 7519</a> for information about reserved keys and the proper way to add your own.
What's in the box?
This library supports the parsing and verification as well as the generation and signing of JWTs. Current supported signing algorithms are HMAC SHA, RSA, RSA-PSS, and ECDSA, though hooks are present for adding your own.
Adding zig-jwt as a dependency
Add the dependency to your project:
<code>sh
zig fetch --save=zig-jwt git+https://github.com/deatil/zig-jwt#main</code>
or use local path to add dependency at <code>build.zig.zon</code> file
<code>zig
.{
.dependencies = .{
.@"zig-jwt" = .{
.path = "./lib/zig-jwt",
},
...
}
}</code>
And the following to your <code>build.zig</code> file:
<code>zig
const zig_jwt_dep = b.dependency("zig-jwt", .{});
exe.root_module.addImport("zig-jwt", zig_jwt_dep.module("zig-jwt"));</code>
The <code>zig-jwt</code> structure can be imported in your application with:
<code>zig
const zig_jwt = @import("zig-jwt");</code>
Get Starting
~~~zig
const std = @import("std");
const jwt = @import("zig-jwt");
pub fn main() !void {
const alloc = std.heap.page_allocator;
<code>const kp = jwt.eddsa.Ed25519.KeyPair.generate();
const claims = .{
.aud = "example.com",
.sub = "foo",
};
const s = jwt.SigningMethodEdDSA.init(alloc);
const token_string = try s.sign(claims, kp.secret_key);
// output:
// make jwt: eyJ0eXAiOiJKV1QiLCJhbGciOiJFZERTQSJ9.eyJhdWQiOiJleGFtcGxlLmNvbSIsInN1YiI6ImZvbyJ9.8aYTV-9_Z1RQUPepUlut9gvniX_Cx_z8P60Z5FbnMMgNLPNP29ZtNG3k6pcU2TY_O3DkSsdxbN2HkmgvjDUPBg
std.debug.print("make jwt: {s} \n", .{token_string});
const p = jwt.SigningMethodEdDSA.init(alloc);
var token = try p.parse(token_string, kp.public_key);
// output:
// claims aud: example.com
const claims2 = try token.getClaims();
std.debug.print("claims aud: {s} \n", .{claims2.object.get("aud").?.string});
</code>
}
~~~
Token Validator
~~~zig
const std = @import("std");
const jwt = @import("zig-jwt");
pub fn main() !void {
const alloc = std.heap.page_allocator;
<code>const token_string = "eyJ0eXAiOiJKV0UiLCJhbGciOiJFUzI1NiIsImtpZCI6ImtpZHMifQ.eyJpc3MiOiJpc3MiLCJpYXQiOjE1Njc4NDIzODgsImV4cCI6MTc2Nzg0MjM4OCwiYXVkIjoiZXhhbXBsZS5jb20iLCJzdWIiOiJzdWIiLCJqdGkiOiJqdGkgcnJyIiwibmJmIjoxNTY3ODQyMzg4fQ.dGVzdC1zaWduYXR1cmU";
var token = jwt.Token.init(alloc);
try token.parse(token_string);
var validator = try jwt.Validator.init(token);
defer validator.deinit();
// validator.withLeeway(3);
// output:
// hasBeenIssuedBy: true
std.debug.print("hasBeenIssuedBy: {} \n", .{validator.hasBeenIssuedBy("iss")});
// have functions:
// validator.hasBeenIssuedBy("iss") // iss
// validator.isRelatedTo("sub") // sub
// validator.isIdentifiedBy("jti rrr") // jti
// validator.isPermittedFor("example.com") // audience
// validator.hasBeenIssuedBefore(now) // iat, now is time timestamp
// validator.isMinimumTimeBefore(now) // nbf
// validator.isExpired(now) // exp
</code>
}
~~~
Signing Methods
The JWT library have signing methods:
<ul>
<li><code>RS256</code>: jwt.SigningMethodRS256</li>
<li><code>RS384</code>: jwt.SigningMethodRS384</li>
<li>
<code>RS512</code>: jwt.SigningMethodRS512
</li>
<li>
<code>PS256</code>: jwt.SigningMethodPS256
</li>
<li><code>PS384</code>: jwt.SigningMethodPS384</li>
<li>
<code>PS512</code>: jwt.SigningMethodPS512
</li>
<li>
<code>ES256</code>: jwt.SigningMethodES256
</li>
<li>
<code>ES384</code>: jwt.SigningMethodES384
</li>
<li>
<code>ES256K</code>: jwt.SigningMethodES256K
</li>
<li>
<code>EdDSA</code>: jwt.SigningMethodEdDSA
</li>
<li>
<code>ED25519</code>: jwt.SigningMethodED25519
</li>
<li>
<code>HSHA1</code>: jwt.SigningMethodHSHA1
</li>
<li><code>HS224</code>: jwt.SigningMethodHS224</li>
<li><code>HS256</code>: jwt.SigningMethodHS256</li>
<li><code>HS384</code>: jwt.SigningMethodHS384</li>
<li>
<code>HS512</code>: jwt.SigningMethodHS512
</li>
<li>
<code>BLAKE2B</code>: jwt.SigningMethodBLAKE2B
</li>
<li>
<code>none</code>: jwt.SigningMethodNone
</li>
</ul>
Sign PublicKey
RSA PublicKey:
~~~zig
var secret_key: jwt.crypto_rsa.SecretKey = undefined;
var public_key: jwt.crypto_rsa.PublicKey = undefined;
// rsa no generate
// from pkcs1 der bytes
const secret_key = try jwt.crypto_rsa.SecretKey.fromDer(prikey_bytes);
const public_key = try jwt.crypto_rsa.PublicKey.fromDer(pubkey_bytes);
// from pkcs8 der bytes
const secret_key = try jwt.crypto_rsa.SecretKey.fromPKCS8Der(prikey_bytes);
const public_key = try jwt.crypto_rsa.PublicKey.fromPKCS8Der(pubkey_bytes);
~~~
ECDSA PublicKey:
~~~zig
const ecdsa = std.crypto.sign.ecdsa;
var p256_secret_key: ecdsa.EcdsaP256Sha256.SecretKey = undefined;
var p256_public_key: ecdsa.EcdsaP256Sha256.PublicKey = undefined;
var p384_secret_key: ecdsa.EcdsaP384Sha384.SecretKey = undefined;
var p384_public_key: ecdsa.EcdsaP384Sha384.PublicKey = undefined;
var p256k_secret_key: ecdsa.EcdsaSecp256k1Sha256.SecretKey = undefined;
var p256k_public_key: ecdsa.EcdsaSecp256k1Sha256.PublicKey = undefined;
// generate p256 public key
const p256_kp = ecdsa.EcdsaP256Sha256.KeyPair.generate();
// from plain bytes
const p256_secret_key = try ecdsa.EcdsaP256Sha256.SecretKey.fromBytes(pri_key_bytes);
const p256_public_key = try ecdsa.EcdsaP256Sha256.PublicKey.fromSec1(pub_key_bytes);
// from der bytes
const p256_secret_key = try jwt.ecdsa.ParseP256Sha256Der.parseSecretKeyDer(pri_key_bytes);
const p256_secret_key = try jwt.ecdsa.ParseP256Sha256Der.parseSecretKeyPKCS8Der(pri_key_bytes);
const p256_public_key = try jwt.ecdsa.ParseP256Sha256Der.parsePublicKeyDer(pub_key_bytes);
// generate p384 public key
const p384_kp = ecdsa.EcdsaP384Sha384.KeyPair.generate();
// from plain bytes
const p384_secret_key = try ecdsa.EcdsaP384Sha384.SecretKey.fromBytes(pri_key_bytes);
const p384_public_key = try ecdsa.EcdsaP384Sha384.PublicKey.fromSec1(pub_key_bytes);
// from der bytes
const p384_secret_key = try jwt.ecdsa.ParseP384Sha384Der.parseSecretKeyDer(pri_key_bytes);
const p384_secret_key = try jwt.ecdsa.ParseP384Sha384Der.parseSecretKeyPKCS8Der(pri_key_bytes);
const p384_public_key = try jwt.ecdsa.ParseP384Sha384Der.parsePublicKeyDer(pub_key_bytes);
// generate p256k public key
const p256k_kp = ecdsa.EcdsaSecp256k1Sha256.KeyPair.generate();
// from plain bytes
const p256k_secret_key = try ecdsa.EcdsaSecp256k1Sha256.SecretKey.fromBytes(pri_key_bytes);
const p256k_public_key = try ecdsa.EcdsaSecp256k1Sha256.PublicKey.fromSec1(pub_key_bytes);
// from der bytes
const p256k_secret_key = try jwt.ecdsa.ParseSecp256k1Sha256Der.parseSecretKeyDer(pri_key_bytes);
const p256k_secret_key = try jwt.ecdsa.ParseSecp256k1Sha256Der.parseSecretKeyPKCS8Der(pri_key_bytes);
const p256k_public_key = try jwt.ecdsa.ParseSecp256k1Sha256Der.parsePublicKeyDer(pub_key_bytes);
~~~
EdDSA PublicKey:
~~~zig
const Ed25519 = std.crypto.sign.Ed25519;
var secret_key: Ed25519.SecretKey = undefined;
var public_key: Ed25519.PublicKey = undefined;
// generate public key
const kp = Ed25519.KeyPair.generate();
// from plain bytes
const secret_key = try Ed25519.SecretKey.fromBytes(pri_key_bytes);
const public_key = try Ed25519.PublicKey.fromBytes(pub_key_bytes);
// from der bytes
const secret_key = try jwt.eddsa.parseSecretKeyDer(pri_key_bytes);
const public_key = try jwt.eddsa.parsePublicKeyDer(pub_key_bytes);
~~~
LICENSE
<ul>
<li>The library LICENSE is <code>Apache2</code>, using the library need keep the LICENSE.</li>
</ul>
Copyright
<ul>
<li>Copyright deatil(https://github.com/deatil).</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/58077502?v=4 | nzfat | GasInfinity/nzfat | 2025-02-28T14:24:33Z | A very generic and configurable FAT12/16/32 implementation with VFAT support. | main | 0 | 6 | 0 | 6 | https://api.github.com/repos/GasInfinity/nzfat/tags | MIT | [
"fat",
"filesystem",
"zig",
"zig-package"
] | 154 | false | 2025-03-27T07:57:53Z | true | true | 0.11.0 | github | [] | ⚡ nzfat (WIP)
A very generic and configurable FAT12/16/32 implementation library with VFAT support written in zig.
Almost all the features are configurable, from long filename support (and the max number of characters it supports) to the maximum supported FAT type (12/16/32).
<a></a>
❓ Usage
The library is not mature enough for production usage.
Almost everything revolves around the type <code>nzfat.FatFileSystem</code> and the function <code>nzfat.format.make()</code>.
Please see <a>a basic example</a> or <a>messy testing code that uses all its features</a>
📝 TODO
Small TODO's
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Searching for 1 free entry in a directory (a.k.a: Short filename only)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Searching for a free cluster linearly
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Deletion of files and directories
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Short filename alternatives for functions when using a VFAT <code>FatFilesystem</code>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Searching for N free clusters for file and directory creation
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Allocate new directory entries if no entries found and not in root (FAT12/16 only)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Allocate clusters for files
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Creation of files and directories with short names
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> API to modify dates and times and attributes in entries
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> API for reading and writing file contents
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Searching for N free entries in a directory and creation of directory entries with LFN entries if needed.
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Finish cross-section long filename directory creation
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Support Windows NT extra reserved short filename case flags
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Create fat formatted media
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> API for renaming files without copying
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> API for moving files without copying
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Utility to write files given a buffer (a.k.a: writeAllBytes)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Proper FAT unmounting
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Finish FAT32 formatting
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Proper FAT mirroring and active FAT handling
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Optimize the filesystem by properly using FSInfo32 or caching the last free sector/free sector count (When do we calculate it in FAT12/16/(32 when there's no fsinfo or an invalid one)?)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Utility to check and 'fix' fat filesystem
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Comptime utility function to create directories and files given a comptime known path (Really useful!)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Comptime utility function to search for directories and files given a comptime known path (Really useful!)
Big TODO's
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Reorganize/rename things
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Rewrite codepage name handling
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Rewrite UTF-16 name handling
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Think about how to handle errors while writing (e.g: currently an error while allocating clusters will leave the FAT table with dangling clusters...)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Behaviour tests
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Implement some sort of I/O cache? Or leave it to the BlockDevice implementation?
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Some sort of cache strategy for FAT entries if requested.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> API Freeze | [] |
https://avatars.githubusercontent.com/u/55464917?v=4 | whatszig | jlucaso1/whatszig | 2025-03-24T22:10:27Z | A WhatsApp messaging client written in Zig, powered by the Go WhatsApp library. | main | 0 | 5 | 0 | 5 | https://api.github.com/repos/jlucaso1/whatszig/tags | MIT | [
"client",
"go",
"whatsapp",
"zig"
] | 57 | false | 2025-03-31T20:17:54Z | true | true | 0.14.0 | github | [] | WhatsZig
A WhatsApp messaging client written in Zig, powered by the Go WhatsApp library.
<a></a>
Description
WhatsZig is a simple WhatsApp messaging application that connects to the WhatsApp network using Zig as the primary language with Go bindings. It allows you to authenticate via QR code and send messages to WhatsApp contacts.
Requirements
<ul>
<li>Zig (0.14.0 or later)</li>
<li>Go (1.20 or later)</li>
<li>A WhatsApp account</li>
</ul>
Installation
<ol>
<li>
Clone the repository:
<code>git clone https://github.com/jlucaso1/whatszig.git
cd whatszig</code>
</li>
<li>
Build the project:
<code>zig build</code>
</li>
</ol>
Usage
Running the Application
Execute the following command:
<code>zig build run</code>
Authentication Process
<ol>
<li>On first run, the application will display a QR code in the terminal (in base64 format).</li>
<li>Copy the QR code data and convert it to an image using an online tool or local converter.</li>
<li>Scan the QR code with your WhatsApp mobile app:</li>
<li>Open WhatsApp on your phone</li>
<li>Go to Settings > Linked Devices</li>
<li>Tap on "Link a Device"</li>
<li>
Scan the QR code
</li>
<li>
After successful authentication, you'll be prompted to enter a phone number to send a message.
</li>
</ol>
Sending Messages
<ol>
<li>Enter the recipient's phone number when prompted (e.g., 559999999999).</li>
<li>Enter the message you want to send.</li>
<li>The message will be sent, and the program will display the result before exiting.</li>
</ol>
Persistent Authentication
After the first authentication, the application creates a local database file (<code>whatsmeow.db</code>) that stores your session. This means you won't need to scan the QR code again on subsequent runs, unless you log out or your session expires.
How It Works
WhatsZig uses:
- Zig for the main application logic and user interface
- Go's WhatsApp library (whatsmeow) for WhatsApp protocol implementation
- CGO to connect Zig and Go components
Credits
This project would not be possible without:
<ul>
<li><a>tulir/whatsmeow</a> - The excellent Go WhatsApp library that powers the core functionality</li>
<li><a>WhiskeySockets/Baileys</a> - For inspiration on WhatsApp API implementation</li>
</ul>
License
<a>MIT License</a> | [] |
https://avatars.githubusercontent.com/u/124872?v=4 | zig-base91 | jedisct1/zig-base91 | 2025-03-13T11:42:42Z | Base91 encoding for Zig. | main | 0 | 5 | 1 | 5 | https://api.github.com/repos/jedisct1/zig-base91/tags | MIT | [
"base64",
"base91",
"codec",
"zig",
"zig-package"
] | 7 | false | 2025-04-05T15:11:42Z | true | true | 0.14.0 | github | [] | Base91 for Zig
An implementation of the Base91 encoding scheme written in Zig.
It enables you to convert binary data to a Base91-encoded string and vice versa.
Overview
<ul>
<li><strong>Space Efficiency:</strong> Base91 produces shorter encoded strings compared to Base64, which can be advantageous when minimizing data size is a priority.</li>
<li><strong>Performance Trade-Off:</strong> Although Base91 is more space-efficient, its encoding/decoding operations are generally slower than those of Base64. This trade-off should be considered based on your application’s requirements.</li>
</ul>
Considerations
<ul>
<li><strong>When to Use:</strong> Opt for Base91 when reducing the size of encoded data is critical, such as in bandwidth-constrained environments or when storing large volumes of encoded data.</li>
<li><strong>When to Avoid:</strong> If your application is performance-sensitive and the encoding/decoding speed is paramount, Base64 might be a more suitable alternative.</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/200407513?v=4 | ruthenium | ruthenium-lang/ruthenium | 2025-03-03T21:41:48Z | The Ruthenium Programming Language | master | 17 | 5 | 1 | 5 | https://api.github.com/repos/ruthenium-lang/ruthenium/tags | - | [
"befunge",
"brainfuck",
"dreamberd",
"funny-coding",
"funny-program",
"go",
"golang",
"gulfofmexico",
"intercal",
"java",
"malbolge",
"nim",
"piet",
"programming-language",
"programming-language-development",
"rust",
"ruthenium",
"satyamshorrf",
"zig"
] | 406 | false | 2025-05-16T18:05:22Z | false | false | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/124872?v=4 | zig-cymric | jedisct1/zig-cymric | 2025-04-04T16:05:52Z | Zig implementations of the Cymric authenticated encryption modes. | main | 0 | 4 | 1 | 4 | https://api.github.com/repos/jedisct1/zig-cymric/tags | - | [
"aead",
"cymric",
"zig",
"zig-package"
] | 13 | false | 2025-04-17T23:52:23Z | true | false | unknown | github | [] | Cymric implementations in Zig
Implementations of the Cymric1 and Cymric2 authenticated encryption
modes instantiated with AES.
Cymric <a>original implementations and overview</a>. | [] |
https://avatars.githubusercontent.com/u/207234749?v=4 | cli | for-zig/cli | 2025-04-11T15:40:44Z | Easy CLI in zig | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/for-zig/cli/tags | MIT | [
"cli",
"cmd",
"terminal",
"zig"
] | 7 | false | 2025-05-10T15:57:46Z | true | true | 0.15.0-dev.64+2a4e06bcb | github | [] |
<b> Seamless Command Line Integration with ZIG. </b>
<b><i>
inspired from <a>SuperZIG/io/terminal</a> module.
</i></b>
<b><i>
🔥 Built for power. Designed for speed. Ready for production. 🔥
</i></b>
<ul>
<li>
Features 🌟
</li>
<li>
<strong>📋 Command Management</strong>
> Define and handle commands with ease.
</li>
<li>
<strong>🛠️ Option Parsing</strong>
> Support for short and long options, with or without values.
</li>
<li>
<strong>❗ Required Options</strong>
> Enforce the presence of required options for commands.
</li>
<li>
<strong>⚙️ Optional Options</strong>
> Provide flexibility to commands by allowing additional configuration without being mandatory.
</li>
<li>
<strong>🌍 Platform Compatibility</strong>
> Supports Windows, Linux and macOS.
</li>
</ul>
<ul>
<li>
Documentation
<blockquote>
Comprehensive documentation for this project is available at: <a>rebuild-x.github.io/docs</a>
This documentation is maintained by the <a>Rebuild-X</a> organization and provides detailed insights into the implementation and usage of the CLI framework.
</blockquote>
</li>
</ul>
<ul>
<li>
Build and Run
<blockquote>
To build and run the application, use the following commands:
</blockquote>
<code>bash
zig build
./zig-out/bin/my_cli help</code>
</li>
</ul>
<a> </a>
| [] |
https://avatars.githubusercontent.com/u/43209783?v=4 | quix | wllfaria/quix | 2025-03-07T04:05:23Z | Cross platform terminal manipulation library written in zig. | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/wllfaria/quix/tags | MIT | [
"cross-platform",
"terminal",
"tui",
"zig",
"zig-package"
] | 141 | false | 2025-03-31T17:46:40Z | true | true | 0.14.0 | github | [
{
"commit": "5e149c5e67052092b10d199d9bff209107010b52",
"name": "quix_winapi",
"tar_url": "https://github.com/wllfaria/quix-winapi/archive/5e149c5e67052092b10d199d9bff209107010b52.tar.gz",
"type": "remote",
"url": "https://github.com/wllfaria/quix-winapi"
}
] | Quix
Quix is a terminal manipulation library written in zig.
Table of Contents
<ul>
<li><a>Quix</a><ul>
<li><a>Table of Contents</a></li>
<li><a>Getting Started</a></li>
<li><a>License</a></li>
</ul>
</li>
</ul>
Getting Started
Add quix as a dependency using <code>zig fetch</code>:
<code>sh
zig fetch --save git+https://github.com/wllfaria/quix.git</code>
Update your <code>build.zig</code> to include quix:
<code>zig
const quix = b.dependency("quix", .{
.target = target,
.optimize = optimize,
});</code>
Example build.zig.
```zig
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const quix = b.dependency("quix", .{
.target = target,
.optimize = optimize,
});
const app_mod = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
app_mod.addImport("quix", quix.module("quix"));
const app = b.addExecutable(.{
.name = "my_app",
.root_module = app_mod,
});
b.installArtifact(app);
const run_cmd = b.addRunArtifact(app);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{ .root_module = app_mod });
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}
```
Modify your <code>src/main.zig</code> to look like this:
```zig
const quix = @import("quix");
pub fn main() !void {
const styled = quix.style.new("Hello from quix!\n")
.foreground(.White)
.background(.DarkRed)
.bold();
<code>try quix.style.printStyled(styled);
</code>
}
```
<em>You can also check the <a>examples</a> directory for different and more
advanced examples.</em>
License
This project, <code>quix</code> and all its sub-libraries are licensed under the MIT
license - see the <a>LICENSE</a>
file for details. | [] |
https://avatars.githubusercontent.com/u/12181586?v=4 | ch32_zig | ghostiam/ch32_zig | 2025-02-24T22:49:14Z | WCH CH32 HAL in Zig. Compile simply with `zig build`. | master | 0 | 4 | 0 | 4 | https://api.github.com/repos/ghostiam/ch32_zig/tags | MIT | [
"ch32",
"ch32v",
"ch32v003",
"embedded",
"embedded-zig",
"wch",
"zig",
"ziglang"
] | 20,684 | false | 2025-05-08T21:04:06Z | true | true | 0.14.0 | github | [
{
"commit": "ce6022df56143950f04ed42f8c6c25b06b54fd7f.zip",
"name": "minichlink",
"tar_url": "https://github.com/ghostiam/minichlink-ocd/archive/ce6022df56143950f04ed42f8c6c25b06b54fd7f.zip.tar.gz",
"type": "remote",
"url": "https://github.com/ghostiam/minichlink-ocd"
}
] | WCH CH32 HAL in Zig
HAL(Hardware Abstraction Layer) for the WCH CH32 series of microcontrollers written in Zig.
Project Goals
<ul>
<li>Minimizing the size of the firmware output file. After each change, the size of all examples is checked, and if it
increases, the cause is investigated and resolved.</li>
<li>Providing seamless IDE autocompletion support is a top priority. Whatever you interact with, autocompletion should
work seamlessly.</li>
</ul>
Getting Started
See <a>GETTING_STARTED.md</a> for more details.
Basic Examples
If you want to learn more about how everything works, I recommend checking out the repository with basic examples that
are based on the use of registers without
abstractions: <a>ch32v003_basic_zig</a>
Size benchmark
See <a>SIZE_BENCHMARK.md</a>
Useful Notes
See <a>USEFUL_NOTES.md</a>
Build and flash the examples
<code>shell
cd examples/blink_minimal
zig build
zig build minichlink -- -w zig-out/firmware/blink_minimal_ch32v003.bin flash -b</code>
Build the <code>minichlink</code>
<a>Minichlink</a> is a open-source flasher for WCH chips.
It is built with Zig and can be compiled using the following command:
<code>shell
zig build minichlink</code>
Output will be in <code>zig-out/bin/minichlink</code>. | [] |
https://avatars.githubusercontent.com/u/15731839?v=4 | Zorch | SuperKogito/Zorch | 2025-03-01T15:42:25Z | Neural networks in Zig | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/SuperKogito/Zorch/tags | LGPL-3.0 | [
"autograd",
"automatic-differentiation",
"deep-learning",
"machine-learning",
"neural-network",
"tensor",
"zig",
"zig-library",
"zig-package",
"ziglang"
] | 3,219 | false | 2025-03-25T10:55:15Z | true | true | unknown | github | [] |
Zorch: A Tensor Library with a Pytorch-like API in Zig
Zorch is a lightweight, high-performance tensor library written in Zig. It provides a flexible and efficient framework for numerical computations, automatic differentiation, and machine learning. The library is designed to be simple, modular, and easy to extend.
<strong><em>NB: The library is still experimental and not stable enough</em></strong>
Table of Contents
<ul>
<li><a>Zorch: A Tensor Library with a Pytorch-like API in Zig</a></li>
<li><a>Table of Contents</a></li>
<li><a>Features and To-dos</a><ul>
<li><a>Tensor, Ndarray</a></li>
<li><a>Autograd</a></li>
<li><a>Neural Networks</a></li>
<li><a>Optimization</a></li>
<li><a>Datasets</a></li>
<li><a>Utilities</a></li>
<li><a>Testing</a></li>
<li><a>Documentation</a></li>
</ul>
</li>
<li><a>Project Structure</a></li>
<li><a>Getting Started</a><ul>
<li><a>Prerequisites</a></li>
<li><a>Building the Project</a></li>
</ul>
</li>
<li><a>Documentation</a></li>
<li><a>Examples</a><ul>
<li><a>Creating a Tensor</a></li>
<li><a>Performing Tensor Operations</a></li>
<li><a>Using Automatic Differentiation</a></li>
</ul>
</li>
<li><a>Contributing</a></li>
<li><a>License</a></li>
</ul>
Features and To-dos
Tensor, Ndarray
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> struct
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> creation (<code>from_value</code>, <code>from_data</code>, <code>zeros</code>, <code>ones</code>, <code>random</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> addition (<code>add</code>, <code>add_scalar</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> subtraction (<code>sub</code>, <code>sub_scalar</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> multiplication (<code>mul</code>, <code>mul_scalar</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> division (<code>div</code>, <code>div_scalar</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> power (<code>pow</code>, <code>pow_scalar</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> matrix multiplication (<code>matmul</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> reshaping (<code>reshape</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> slicing (<code>slice</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> broadcasting (<code>broadcast_to</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> element-wise operations (<code>equal</code>, <code>greater_than</code>, <code>less_than</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> reduction operations (<code>sum</code>, <code>mean</code>, <code>min</code>, <code>max</code>, <code>argmin</code>, <code>argmax</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> activation functions (<code>relu</code>, <code>tanh</code>, <code>sigmoid</code>, <code>softmax</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> logging and printing (<code>print</code>, <code>info</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>Tensor, Ndarray</code> broadcasting support (<code>broadcast_to</code>)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support for sparse tensors
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support for GPU acceleration
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support for BLAS acceleration
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Concatenation and stacking operations
Autograd
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Backpropagation for (<code>addition</code>, <code>multiplication</code>, <code>substraction</code>, <code>division</code>, etc.)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Backpropagation for matrix multiplication
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Gradient accumulation
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Zeroing gradients (<code>zero_grad</code>)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support caching between forward and backward functions
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Backpropagation for more operations (e.g., division, power)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support for higher-order derivatives
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Memory optimization for computation graphs
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Memory optimization for computation graphs
Neural Networks
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Linear layer
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Convolution layers (<code>Conv2D</code>, <code>Conv1D</code>, etc.)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Pooling layers (<code>MaxPool</code>, <code>MeanPool</code>, etc.)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Recurrent layers (<code>RNN</code>, <code>LSTM</code>, etc.)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Loss functions (e.g., CrossEntropy, MSE)
Optimization
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Stochastic Gradient Descent (SGD)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Learning rate scheduling
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Implement more optimizers (e.g., Adam, RMSprop)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Learning rate schedulers (e.g., StepLR, ReduceOnPlateau)
Datasets
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Generate XOR training dataset
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Parse MNIST dataset
Utilities
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Custom error handling (<code>TensorError</code>, <code>NdarrayError</code>)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Logging with timestamps and colors
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Data type conversion (<code>convert_value_to_dtype</code>)
Testing
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Unit tests for most modules
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add unit tests for all modules
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add integration tests for end-to-end workflows
Documentation
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Inline docstrings for all functions
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Generated HTML documentation
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add more examples and tutorials
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Improve inline documentation
Project Structure
The project is organized as follows:
<code>.
├── build.zig # Build configuration for Zig
├── build.zig.zon # Dependency management for Zig
├── docs/ # Documentation and generated files
├── src/ # Source code
│ ├── autograd.zig # Automatic differentiation
│ ├── data.zig # Data loading and preprocessing
│ ├── dtypes.zig # Data type definitions
│ ├── errors.zig # Custom error handling
│ ├── functional.zig # Functional programming utilities
│ ├── logger.zig # Logging utilities
│ ├── main.zig # Entry point for the application
│ ├── ndarray.zig # Core tensor operations
│ ├── nn.zig # Neural network components
│ ├── ops.zig # Tensor operations
│ ├── optim.zig # Optimization algorithms
│ ├── root.zig # Root module for the library
│ ├── tensor.zig # Tensor abstraction
│ ├── utils.zig # Utility functions
│ └── zorch.zig # Main library module
└── zig-out/ # Build output directory
├── bin/ # Compiled binaries
│ └── zorch # Executable
└── lib/ # Compiled libraries
└── libzorch.a # Static library</code>
Getting Started
Prerequisites
<ul>
<li><a>Zig</a> (version 0.13.0 or later)</li>
</ul>
Building the Project
<ol>
<li>
Clone the repository:
<code>bash
git clone https://github.com/your-username/zorch.git
cd zorch</code>
</li>
<li>
Build the project using Zig:
<code>bash
zig build</code>
</li>
</ol>
This will generate the following outputs:
- Executable: <code>zig-out/bin/zorch</code>
- Static library: <code>zig-out/lib/libzorch.a</code>
<ol>
<li>Run the executable:
<code>bash
./zig-out/bin/zorch</code>
Or use
<code>bash
zig build run</code></li>
</ol>
Using the Library
To use Zorch in your Zig project, add it as a dependency in your <code>build.zig.zon</code> file:
<code>zig
.dependencies = .{
.zorch = .{
.url = "https://github.com/your-username/zorch/archive/main.tar.gz",
.hash = "your-hash-here",
},
},</code>
Then, import the library in your Zig code:
```zig
const zorch = @import("zorch");
pub fn main() !void {
// Example usage
const allocator = std.heap.page_allocator;
const tensor = try zorch.Tensor.from_value(allocator, &[_]usize{2, 2}, .f32, 7.2);
defer tensor.deinit();
<code>try tensor.print();
</code>
}
```
Documentation
For detailed documentation, refer to the <a>docs</a> directory. You can also generate the documentation locally:
<code>bash
zig build docs</code>
This will generate HTML documentation in the <code>docs/</code> directory.
Examples
Creating a Tensor
<code>zig
const allocator = std.heap.page_allocator;
const tensor = try zorch.Tensor.from_value(allocator, &[_]usize{2, 2}, .f32, 1.0);
defer tensor.deinit();</code>
Performing Tensor Operations
```zig
const a = try zorch.Tensor.from_value(allocator, &[<em>]usize{2, 2}, .f32, 1.0);
const b = try zorch.Tensor.from_value(allocator, &[</em>]usize{2, 2}, .f32, 2.0);
defer a.deinit();
defer b.deinit();
const result = try a.add(b, false);
defer result.deinit();
```
Using Automatic Differentiation
```zig
const x = try zorch.Tensor.from_value(allocator, &[_]usize{2, 2}, .f32, 1.0);
x.requires_grad = true;
defer x.deinit();
const y = try x.mul_scalar(2.0, false);
defer y.deinit();
try y.backward(null);
```
Contributing
<ul>
<li>Contributions are welcome! Please open an issue or submit a pull request for any bugs, feature requests, or improvements.</li>
<li>Let me know if you need further help!</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/201527030?v=4 | tokenizer | jaco-bro/tokenizer | 2025-04-19T04:26:17Z | BPE tokenizer for LLMs in Pure Zig | main | 0 | 4 | 3 | 4 | https://api.github.com/repos/jaco-bro/tokenizer/tags | Apache-2.0 | [
"bpe-tokenizer",
"pcre2",
"regex",
"tokenizer",
"zig",
"zig-package"
] | 305 | false | 2025-05-16T16:52:45Z | true | true | unknown | github | [
{
"commit": "refs",
"name": "pcre2",
"tar_url": "https://github.com/PCRE2Project/pcre2/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/PCRE2Project/pcre2"
}
] | Tokenizer
BPE tokenizer implemented entirely in Zig.
Example integration with LLMs at <a>nnx-lm</a>.
Requirement
zig v0.13.0
Install
<code>bash
git clone https://github.com/jaco-bro/tokenizer
cd tokenizer
zig build exe --release=fast</code>
Usage
<ul>
<li><code>zig-out/bin/tokenizer_exe [--model MODEL_NAME] COMMAND INPUT</code> </li>
<li><code>zig build run -- [--model MODEL_NAME] COMMAND INPUT</code> </li>
</ul>
<code>bash
zig build run -- --encode "hello world"
zig build run -- --decode "{14990, 1879}"
zig build run -- --model "phi-4-4bit" --encode "hello world"
zig build run -- --model "phi-4-4bit" --decode "15339 1917"</code>
Python (optional)
Tokenizer is also pip-installable for use from Python:
<code>bash
pip install tokenizerz
python</code>
Usage:
```python
<blockquote>
<blockquote>
<blockquote>
import tokenizerz
tokenizer = tokenizerz.Tokenizer()
Directory 'Qwen2.5-Coder-0.5B' created successfully.
DL% UL% Dled Uled Xfers Live Total Current Left Speed
100 -- 6866k 0 1 0 0:00:01 0:00:01 --:--:-- 4904k
Download successful.
tokens = tokenizer.encode("Hello, world!")
print(tokens)
[9707, 11, 1879, 0]
tokenizer.decode(tokens)
'Hello, world!'
```
</blockquote>
</blockquote>
</blockquote>
Shell:
<code>bash
bpe --encode "hello world"</code> | [
"https://github.com/allyourcodebase/boost-libraries-zig"
] |
https://avatars.githubusercontent.com/u/146390816?v=4 | curl | allyourcodebase/curl | 2025-04-10T23:09:33Z | curl ported to the zig build system | master | 0 | 4 | 0 | 4 | https://api.github.com/repos/allyourcodebase/curl/tags | MIT | [
"zig",
"zig-package"
] | 17 | false | 2025-04-23T17:43:59Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "curl",
"tar_url": "https://github.com/curl/curl/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/curl/curl"
},
{
"commit": "6c72830882690c1eb2567a537525c3f432c1da50",
"name": "zlib",
"tar_url": "https://github.com/allyourcodebase... | <a></a>
curl
This is <a>curl</a>, packaged for <a>Zig</a>.
Installation
<blockquote>
<span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span>
Curl depends on https://github.com/allyourcodebase/openssl which currently doesn't work on macOS. Consider using a different ssl implementation.
</blockquote>
Standalone library (libcurl) and command-line tool (curl)
<code>bash
git clone https://github.com/allyourcodebase/curl
cd curl
zig build -Doptimize=ReleaseFast</code>
The library and CLI tool can be found in the newly created <code>./zig-out</code> directory. The <code>zig build run</code> build step may be used to directly run curl.
Avoid system dependencies
By default, curl requires some system dependencies that have not been ported to the zig build system yet. These dependencies may be either manually installed on the host system or disabled with the following build command:
```bash
Windows
zig build -Doptimize=ReleaseFast -Dlibpsl=false -Dlibssh2=false -Dlibidn2=false -Dnghttp2=false
Posix
zig build -Doptimize=ReleaseFast -Dlibpsl=false -Dlibssh2=false -Dlibidn2=false -Dnghttp2=false -Ddisable-ldap
```
Zig Build System
First, update your <code>build.zig.zon</code>:
```
Initialize a <code>zig build</code> project if you haven't already
zig init
zig fetch --save git+https://github.com/allyourcodebase/curl.git
```
You can then import curl in your <code>build.zig</code> with:
```zig
const curl_dependency = b.dependency("curl", .{
.target = target,
.optimize = optimize,
});
// A custom <code>artifact</code> function is provided because the build system
// provides no way to differentiate between the library (libcurl) and
// the command-line tool (curl) since they are both named "curl" in
// the build system.
// See https://github.com/ziglang/zig/issues/20377
const curlExe = @import("curl").artifact(curl_dependency, .exe);
const libCurl = @import("curl").artifact(curl_dependency, .lib);
your_exe.root_module.linkLibrary(libCurl);
```
Avoid system dependencies
By default, curl requires some system dependencies that have not been ported to the zig build system yet. These dependencies may be either manually installed on the host system or disabled with the following change to the <code>build.zig</code>:
<code>zig
const curl_dependency = b.dependency("curl", .{
.target = target,
.optimize = optimize,
.libpsl = false,
.libssh2 = false,
.libidn2 = false,
.nghttp2 = false,
.@"disable-ldap" = true,
});</code> | [
"https://github.com/allyourcodebase/curl",
"https://github.com/allyourcodebase/kcov",
"https://github.com/jiacai2050/zigcli",
"https://github.com/lishaduck/zig-curl",
"https://github.com/thislight/haiya"
] |
https://avatars.githubusercontent.com/u/124872?v=4 | zig-ipcrypt | jedisct1/zig-ipcrypt | 2025-04-17T11:25:00Z | A Zig implementation of the IP address encryption and obfuscation methods specified in the ipcrypt document. | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/jedisct1/zig-ipcrypt/tags | NOASSERTION | [
"address",
"encryption",
"ip",
"ipcrypt",
"ipcrypt2",
"obfuscation",
"zig",
"zig-package"
] | 10 | false | 2025-04-23T22:39:13Z | true | true | 0.14.0 | github | [] | zig-ipcrypt
A Zig implementation of the IP address encryption and obfuscation methods specified in the <a>ipcrypt document</a> ("Methods for IP Address Encryption and Obfuscation").
Overview
This library implements three variants of IP address encryption as specified in the ipcrypt draft:
<ol>
<li><strong>Deterministic</strong> (<code>Deterministic</code>): Format-preserving encryption using AES-128</li>
<li><strong>Non-deterministic with KIASU-BC</strong> (<code>DeterministicNd</code>): Uses an 8-byte tweak</li>
<li><strong>Non-deterministic with AES-XTS</strong> (<code>DeterministicNdx</code>): Uses a 16-byte tweak</li>
</ol>
Tradeoffs
Each variant offers different tradeoffs between security, performance, and format preservation:
Deterministic
<ul>
<li><strong>Pros</strong>:</li>
<li>Format-preserving (output is a valid IP address)</li>
<li>Smallest output size (16 bytes)</li>
<li>Fastest performance (single AES-128 operation)</li>
<li><strong>Cons</strong>:</li>
<li>Reveals repeated inputs (same input always produces same output)</li>
<li>No protection against correlation attacks</li>
</ul>
Non-deterministic with KIASU-BC
<ul>
<li><strong>Pros</strong>:</li>
<li>Resists correlation attacks (same input produces different outputs)</li>
<li>Moderate output size (24 bytes)</li>
<li>Good performance (AES-128 with tweak modification)</li>
<li><strong>Cons</strong>:</li>
<li>Not format-preserving</li>
<li>8-byte tweak has lower collision resistance than 16-byte tweak</li>
<li>Birthday bound of 2^32 operations per (key,ip)</li>
</ul>
Non-deterministic with AES-XTS
<ul>
<li><strong>Pros</strong>:</li>
<li>Resists correlation attacks</li>
<li>Highest collision resistance (16-byte tweak)</li>
<li>Birthday bound of 2^64 operations per (key,ip)</li>
<li><strong>Cons</strong>:</li>
<li>Not format-preserving</li>
<li>Largest output size (32 bytes)</li>
<li>Requires two AES-128 keys</li>
<li>Slightly slower performance (two sequential AES operations)</li>
</ul>
Key and Tweak Sizes
| Variant | Key Size | Tweak Size | Output Size |
| ---------------- | ------------------------------------- | ------------------- | --------------------------------------------- |
| Deterministic | 16 bytes (128 bits) | None | 16 bytes (format-preserving) |
| DeterministicNd | 16 bytes (128 bits) | 8 bytes (64 bits) | 24 bytes (8-byte tweak + 16-byte ciphertext) |
| DeterministicNdx | 32 bytes (256 bits, two AES-128 keys) | 16 bytes (128 bits) | 32 bytes (16-byte tweak + 16-byte ciphertext) |
Usage
Deterministic Encryption
```zig
const ipcrypt = @import("ipcrypt");
// Initialize with a 16-byte key
const key = [_]u8{0x2b} ** 16;
const deterministic = ipcrypt.Deterministic.init(key);
// Convert IP address to Ip16 format
const ip = try ipcrypt.Ip16.fromString("192.0.2.1");
// Encrypt
const encrypted = deterministic.encrypt(ip);
// Decrypt
const decrypted = deterministic.decrypt(encrypted);
```
Non-deterministic Encryption (KIASU-BC)
```zig
const ipcrypt = @import("ipcrypt");
// Initialize with a 16-byte key
const key = [_]u8{0x2b} ** 16;
const nd = ipcrypt.DeterministicNd.init(key);
// Convert IP address to Ip16 format
const ip = try ipcrypt.Ip16.fromString("2001:db8::1");
// Encrypt with random tweak
const encrypted = nd.encrypt(ip);
// Encrypt with specific tweak
const tweak = [_]u8{0x2b} ** 8;
const encrypted_with_tweak = nd.encryptWithTweak(ip, tweak);
// Decrypt
const decrypted = nd.decrypt(encrypted);
```
Non-deterministic Encryption (AES-XTS)
```zig
const ipcrypt = @import("ipcrypt");
// Initialize with a 32-byte key
const key = [_]u8{0x2b} ** 32;
const ndx = ipcrypt.DeterministicNdx.init(key);
// Convert IP address to Ip16 format
const ip = try ipcrypt.Ip16.fromString("2001:db8::1");
// Encrypt with random tweak
const encrypted = ndx.encrypt(ip);
// Encrypt with specific tweak
const tweak = [_]u8{0x2b} ** 16;
const encrypted_with_tweak = ndx.encryptWithTweak(ip, tweak);
// Decrypt
const decrypted = ndx.decrypt(encrypted);
```
Building
Add this to your <code>build.zig.zon</code>:
<code>zig
.{
.name = "ipcrypt",
.url = "https://github.com/yourusername/zig-ipcrypt/archive/refs/tags/v0.1.0.tar.gz",
.hash = "1220...",
}</code>
Then in your <code>build.zig</code>:
<code>zig
const ipcrypt = b.dependency("ipcrypt", .{
.target = target,
.optimize = optimize,
});
exe.addModule("ipcrypt", ipcrypt.module("ipcrypt"));</code>
License
ISC License
References
<ul>
<li><a>ipcrypt specification</a></li>
<li><a>AES-128</a></li>
<li><a>KIASU-BC</a></li>
<li><a>AES-XTS</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/66087392?v=4 | zsdl | mdmrk/zsdl | 2025-02-12T18:38:59Z | SDL3 wrapper for Zig | main | 1 | 4 | 1 | 4 | https://api.github.com/repos/mdmrk/zsdl/tags | Zlib | [
"sdl3",
"zig"
] | 387 | false | 2025-04-30T15:53:27Z | true | true | 0.14.0 | github | [
{
"commit": "dbb1b96360658f5845ff6fac380c4f13d7276dc2",
"name": "sdl",
"tar_url": "https://github.com/castholm/SDL/archive/dbb1b96360658f5845ff6fac380c4f13d7276dc2.tar.gz",
"type": "remote",
"url": "https://github.com/castholm/SDL"
}
] | zsdl - SDL3 wrapper for Zig
SDL3 wrapper for Zig 0.14.0 built on top of <a>castholm/SDL</a>'s Zig build system implementation for SDL.
Check out the <a>documentation</a> for more info.
Usage
<code>sh
zig fetch --save git+https://github.com/mdmrk/zsdl.git</code>
<code>zig
const zsdl = b.dependency("zsdl", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zsdl", zsdl.module("zsdl"));</code>
Examples
Simple event loop
```zig
const std = @import("std");
const zsdl = @import("zsdl");
pub fn main() !void {
try zsdl.init(.{ .video = true });
defer zsdl.quit();
const window = try zsdl.video.Window.create(
"redbed",
1280,
720,
.{ .resizable = true },
);
defer window.destroy();
main_loop: while (true) {
while (zsdl.events.pollEvent()) |event| {
switch (event) {
.quit => {
break :main_loop;
},
.window_resized => |wr| {
std.debug.print(
"window resized: (w: {any}, h: {any})\n",
.{ wr.size.width, wr.size.height },
);
},
else => {},
}
}
}
}
```
GPU Spinning Cube
```zig
const zsdl = @import("zsdl");
const std = @import("std");
const gpu = zsdl.gpu;
const video = zsdl.video;
const math = std.math;
pub fn rotateMatrix(angle: f32, x: f32, y: f32, z: f32, result: *[16]f32) void {
const radians = angle * math.pi / 180.0;
const c = @cos(radians);
const s = @sin(radians);
const c1 = 1.0 - c;
const length = @sqrt(x * x + y * y + z * z);
const u = [3]f32{
x / length,
y / length,
z / length,
};
// Zero the matrix first
for (result) |*val| {
val.* = 0.0;
}
result[15] = 1.0;
// Set up rotation matrix
for (0..3) |i| {
result[i * 4 + ((i + 1) % 3)] = u[(i + 2) % 3] * s;
result[i * 4 + ((i + 2) % 3)] = -u[(i + 1) % 3] * s;
}
for (0..3) |i| {
for (0..3) |j| {
result[i * 4 + j] += c1 * u[i] * u[j] + (if (i == j) c else 0.0);
}
}
}
pub fn perspectiveMatrix(fovy: f32, aspect: f32, znear: f32, zfar: f32, result: *[16]f32) void {
const f = 1.0 / @tan(fovy * 0.5);
// Zero the matrix first
for (result) |*val| {
val.* = 0.0;
}
result[0] = f / aspect;
result[5] = f;
result[10] = (znear + zfar) / (znear - zfar);
result[11] = -1.0;
result[14] = (2.0 * znear * zfar) / (znear - zfar);
result[15] = 0.0;
}
pub fn multiplyMatrix(lhs: *const [16]f32, rhs: *const [16]f32, result: *[16]f32) void {
var tmp: [16]f32 = undefined;
for (0..4) |i| {
for (0..4) |j| {
tmp[j * 4 + i] = 0.0;
for (0..4) |k| {
tmp[j * 4 + i] += lhs[k * 4 + i] * rhs[j * 4 + k];
}
}
}
// Copy result
for (0..16) |i| {
result[i] = tmp[i];
}
}
pub fn translateMatrix(matrix: *[16]f32, x: f32, y: f32, z: f32) void {
matrix[12] += x;
matrix[13] += y;
matrix[14] += z;
}
pub fn main() !void {
const Vertex = extern struct {
pos: [3]f32,
color: [3]f32,
};
const vertices = [_]Vertex{
.{ .pos = .{ -0.5, 0.5, -0.5 }, .color = .{ 1.0, 0.0, 0.0 } },
.{ .pos = .{ 0.5, -0.5, -0.5 }, .color = .{ 0.0, 0.0, 1.0 } },
.{ .pos = .{ -0.5, -0.5, -0.5 }, .color = .{ 0.0, 1.0, 0.0 } },
.{ .pos = .{ -0.5, 0.5, -0.5 }, .color = .{ 1.0, 0.0, 0.0 } },
.{ .pos = .{ 0.5, 0.5, -0.5 }, .color = .{ 1.0, 1.0, 0.0 } },
.{ .pos = .{ 0.5, -0.5, -0.5 }, .color = .{ 0.0, 0.0, 1.0 } },
.{ .pos = .{ -0.5, 0.5, 0.5 }, .color = .{ 1.0, 1.0, 1.0 } },
.{ .pos = .{ -0.5, -0.5, -0.5 }, .color = .{ 0.0, 1.0, 0.0 } },
.{ .pos = .{ -0.5, -0.5, 0.5 }, .color = .{ 0.0, 1.0, 1.0 } },
.{ .pos = .{ -0.5, 0.5, 0.5 }, .color = .{ 1.0, 1.0, 1.0 } },
.{ .pos = .{ -0.5, 0.5, -0.5 }, .color = .{ 1.0, 0.0, 0.0 } },
.{ .pos = .{ -0.5, -0.5, -0.5 }, .color = .{ 0.0, 1.0, 0.0 } },
.{ .pos = .{ -0.5, 0.5, 0.5 }, .color = .{ 1.0, 1.0, 1.0 } },
.{ .pos = .{ 0.5, 0.5, -0.5 }, .color = .{ 1.0, 1.0, 0.0 } },
.{ .pos = .{ -0.5, 0.5, -0.5 }, .color = .{ 1.0, 0.0, 0.0 } },
.{ .pos = .{ -0.5, 0.5, 0.5 }, .color = .{ 1.0, 1.0, 1.0 } },
.{ .pos = .{ 0.5, 0.5, 0.5 }, .color = .{ 0.0, 0.0, 0.0 } },
.{ .pos = .{ 0.5, 0.5, -0.5 }, .color = .{ 1.0, 1.0, 0.0 } },
.{ .pos = .{ 0.5, 0.5, -0.5 }, .color = .{ 1.0, 1.0, 0.0 } },
.{ .pos = .{ 0.5, -0.5, 0.5 }, .color = .{ 1.0, 0.0, 1.0 } },
.{ .pos = .{ 0.5, -0.5, -0.5 }, .color = .{ 0.0, 0.0, 1.0 } },
.{ .pos = .{ 0.5, 0.5, -0.5 }, .color = .{ 1.0, 1.0, 0.0 } },
.{ .pos = .{ 0.5, 0.5, 0.5 }, .color = .{ 0.0, 0.0, 0.0 } },
.{ .pos = .{ 0.5, -0.5, 0.5 }, .color = .{ 1.0, 0.0, 1.0 } },
.{ .pos = .{ 0.5, 0.5, 0.5 }, .color = .{ 0.0, 0.0, 0.0 } },
.{ .pos = .{ -0.5, -0.5, 0.5 }, .color = .{ 0.0, 1.0, 1.0 } },
.{ .pos = .{ 0.5, -0.5, 0.5 }, .color = .{ 1.0, 0.0, 1.0 } },
.{ .pos = .{ 0.5, 0.5, 0.5 }, .color = .{ 0.0, 0.0, 0.0 } },
.{ .pos = .{ -0.5, 0.5, 0.5 }, .color = .{ 1.0, 1.0, 1.0 } },
.{ .pos = .{ -0.5, -0.5, 0.5 }, .color = .{ 0.0, 1.0, 1.0 } },
.{ .pos = .{ -0.5, -0.5, -0.5 }, .color = .{ 0.0, 1.0, 0.0 } },
.{ .pos = .{ 0.5, -0.5, 0.5 }, .color = .{ 1.0, 0.0, 1.0 } },
.{ .pos = .{ -0.5, -0.5, 0.5 }, .color = .{ 0.0, 1.0, 1.0 } },
.{ .pos = .{ -0.5, -0.5, -0.5 }, .color = .{ 0.0, 1.0, 0.0 } },
.{ .pos = .{ 0.5, -0.5, -0.5 }, .color = .{ 0.0, 0.0, 1.0 } },
.{ .pos = .{ 0.5, -0.5, 0.5 }, .color = .{ 1.0, 0.0, 1.0 } },
};
const vertex_shader_source = [_]u8{ 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x6f, 0x75, 0x74, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x69, 0x6e, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x65, 0x72, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x06, 0x00, 0x07, 0x00, 0x16, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x16, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x43, 0x6c, 0x69, 0x70, 0x44, 0x69, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x00, 0x06, 0x00, 0x07, 0x00, 0x16, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x43, 0x75, 0x6c, 0x6c, 0x44, 0x69, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x00, 0x05, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x55, 0x42, 0x4f, 0x00, 0x06, 0x00, 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0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x15, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 };
const fragment_shader_source = [_]u8{ 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x6f, 0x75, 0x74, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x69, 0x6e, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 };
try zsdl.init(.{ .video = true });
defer zsdl.quit();
const window = try video.Window.create(
"Spinning Cube",
600,
400,
.{},
);
defer window.destroy();
const device = try gpu.Device.create(
.{ .spirv = true },
true,
null,
);
defer device.destroy();
try device.claimWindow(window);
defer device.releaseWindow(window);
const vertex_shader = try device.createShader(.{
.code = &vertex_shader_source,
.entrypoint = "main",
.format = .{ .spirv = true },
.stage = .vertex,
.num_samplers = 0,
.num_storage_textures = 0,
.num_storage_buffers = 0,
.num_uniform_buffers = 1,
});
defer device.releaseShader(vertex_shader);
const fragment_shader = try device.createShader(.{
.code = &fragment_shader_source,
.entrypoint = "main",
.format = .{ .spirv = true },
.stage = .fragment,
.num_samplers = 0,
.num_storage_textures = 0,
.num_storage_buffers = 0,
.num_uniform_buffers = 0,
});
defer device.releaseShader(fragment_shader);
const vertex_buffer = try device.createBuffer(.{
.size = @sizeOf(@TypeOf(vertices)),
.usage = .{
.vertex = true,
},
});
defer device.releaseBuffer(vertex_buffer);
const transfer_buffer = try device.createTransferBuffer(.{
.size = @sizeOf(@TypeOf(vertices)),
.usage = .upload,
});
const map_tb: [*]u8 = @ptrCast(try device.mapTransferBuffer(transfer_buffer, false));
@memcpy(map_tb[0..@sizeOf(@TypeOf(vertices))], std.mem.asBytes(&vertices));
device.unmapTransferBuffer(transfer_buffer);
var cmd_buffer = try device.acquireCommandBuffer();
const copy_pass = try cmd_buffer.beginCopyPass();
const buf_location: gpu.TransferBufferLocation = .{
.transfer_buffer = transfer_buffer,
.offset = 0,
};
copy_pass.uploadToBuffer(&buf_location, &.{
.buffer = vertex_buffer,
.offset = 0,
.size = @sizeOf(@TypeOf(vertices)),
}, false);
copy_pass.end();
try cmd_buffer.submit();
device.releaseTransferBuffer(transfer_buffer);
const pipeline = try device.createGraphicsPipeline(.{
.vertex_shader = vertex_shader,
.fragment_shader = fragment_shader,
.vertex_input_state = .{
.vertex_buffer_descriptions = &[_]gpu.VertexBufferDescription{
.{
.slot = 0,
.pitch = @sizeOf(Vertex),
.input_rate = .vertex,
.instance_step_rate = 0,
},
},
.vertex_attributes = &[_]gpu.VertexAttribute{
.{
.location = 0,
.buffer_slot = 0,
.format = .float3,
.offset = @offsetOf(Vertex, "pos"),
},
.{
.location = 1,
.buffer_slot = 0,
.format = .float3,
.offset = @offsetOf(Vertex, "color"),
},
},
},
.primitive_type = .triangle_list,
.multisample_state = .{
.sample_count = .@"1",
},
.depth_stencil_state = .{
.compare_op = .less_or_equal,
.enable_depth_write = true,
.enable_depth_test = true,
},
.target_info = .{
.color_target_descriptions = &[_]gpu.ColorTargetDescription{
.{
.format = device.getSwapchainTextureFormat(window),
},
},
.depth_stencil_format = .d16_unorm,
.has_depth_stencil_target = true,
},
});
defer device.releaseGraphicsPipeline(pipeline);
const window_size = try window.getSizeInPixels();
const depth_texture = try device.createTexture(.{
.type = .@"2d",
.format = .d16_unorm,
.width = @intCast(window_size.width),
.height = @intCast(window_size.height),
.layer_count_or_depth = 1,
.num_levels = 1,
.sample_count = .@"1",
.usage = .{ .depth_stencil_target = true },
.props = 0,
});
defer device.releaseTexture(depth_texture);
const msaa_texture = try device.createTexture(.{
.type = .@"2d",
.format = device.getSwapchainTextureFormat(window),
.width = @intCast(window_size.width),
.height = @intCast(window_size.height),
.layer_count_or_depth = 1,
.num_levels = 1,
.sample_count = .@"1",
.usage = .{ .color_target = true },
.props = 0,
});
defer device.releaseTexture(msaa_texture);
const resolve_texture = try device.createTexture(.{
.type = .@"2d",
.format = device.getSwapchainTextureFormat(window),
.width = @intCast(window_size.width),
.height = @intCast(window_size.height),
.layer_count_or_depth = 1,
.num_levels = 1,
.sample_count = .@"1",
.usage = .{ .color_target = true, .sampler = true },
.props = 0,
});
defer device.releaseTexture(resolve_texture);
var angle_x: f32 = 0.0;
var angle_y: f32 = 0.0;
var angle_z: f32 = 0.0;
main_loop: while (true) {
while (zsdl.events.pollEvent()) |event| {
switch (event) {
.quit => {
break :main_loop;
},
else => {},
}
}
cmd_buffer = try device.acquireCommandBuffer();
var swapchain_tex_size_w: u32 = undefined;
var swapchain_tex_size_h: u32 = undefined;
const swapchain_tex = try cmd_buffer.waitAndAcquireSwapchainTexture(window, &swapchain_tex_size_w, &swapchain_tex_size_h);
const color_target: gpu.ColorTargetInfo = .{
.texture = swapchain_tex,
.load_op = .clear,
.store_op = .store,
};
const depth_target: gpu.DepthStencilTargetInfo = .{
.clear_depth = 1,
.load_op = .clear,
.store_op = .dont_care,
.stencil_load_op = .dont_care,
.stencil_store_op = .dont_care,
.texture = depth_texture,
.cycle = true,
};
const vertex_binding: gpu.BufferBinding = .{
.buffer = vertex_buffer,
.offset = 0,
};
var matrix_rotate: [16]f32 = undefined;
var matrix_modelview: [16]f32 = undefined;
var matrix_perspective: [16]f32 = undefined;
var matrix_final: [16]f32 = undefined;
rotateMatrix(angle_x, 1.0, 0.0, 0.0, &matrix_modelview);
// Rotate around Y axis
rotateMatrix(angle_y, 0.0, 1.0, 0.0, &matrix_rotate);
multiplyMatrix(&matrix_rotate, &matrix_modelview, &matrix_modelview);
// Rotate around Z axis
rotateMatrix(angle_z, 0.0, 0.0, 1.0, &matrix_rotate);
multiplyMatrix(&matrix_rotate, &matrix_modelview, &matrix_modelview);
// Pull the camera back from the cube
translateMatrix(&matrix_modelview, 0.0, 0.0, -2.5);
// Create perspective projection
const aspect = @as(f32, @floatFromInt(swapchain_tex_size_w)) / @as(f32, @floatFromInt(swapchain_tex_size_h));
perspectiveMatrix(45.0, aspect, 0.01, 100.0, &matrix_perspective);
// Combine modelview and perspective matrices
multiplyMatrix(&matrix_perspective, &matrix_modelview, &matrix_final);
// Update angles for animation
angle_x += 3.0;
angle_y += 2.0;
angle_z += 1.0;
// Keep angles in 0-360 range
angle_x = @mod(angle_x, 360.0);
angle_y = @mod(angle_y, 360.0);
angle_z = @mod(angle_z, 360.0);
cmd_buffer.pushVertexUniformData(0, &matrix_final, @sizeOf(@TypeOf(matrix_final)));
const render_pass = try cmd_buffer.beginRenderPass(&.{color_target}, &depth_target);
render_pass.bindGraphicsPipeline(pipeline);
render_pass.bindVertexBuffers(0, &.{vertex_binding});
render_pass.drawPrimitives(vertices.len, 1, 0, 0);
render_pass.end();
try cmd_buffer.submit();
}
}
```
Support
| Category | Status | Category | Status | Category | Status |
|:-|:-:|:-|:-:|:-|:-:|
| Init | ✅ | Camera | ✅ | Hints | ❌ |
| Properties | ❌ | Log | ✅ | Video | ✅ |
| Events | ✅ | Keyboard | ✅ | Mouse | ✅ |
| Touch | ✅ | Gamepad | ✅ | Joystick | ✅ |
| Haptic | ✅ | Audio | ✅ | Gpu | ✅ |
| Clipboard | ✅ | Dialog | ✅ | Filesystem | ❌ |
| Iostream | ❌ | Atomic | ❌ | Time | ❌ |
| Timer | ✅ | Render | ✅ | Pixels | ✅ |
| Surface | ✅ | Platform | ❌ | Misc | ❌ |
| Main | ❌ | Strings | ❌ | CPU | ❌ |
| Intrinsics | ❌ | Locale | ❌ | System | ❌ |
| Metal | ❌ | Vulkan | ❌ | Rect | ✅ |
Legend:
- ✅ Fully implemented
- 🧪 Partially implemented/experimental
- ❌ Not implemented
Supported targets
Refer to <a>supported targets</a>. | [
"https://github.com/zig-gamedev/zgui",
"https://github.com/zig-gamedev/zig-gamedev"
] |
https://avatars.githubusercontent.com/u/60631511?v=4 | microwave | edqx/microwave | 2025-04-14T18:34:39Z | TOML Parser for Zig. | master | 0 | 4 | 0 | 4 | https://api.github.com/repos/edqx/microwave/tags | MIT | [
"config",
"household-appliance",
"toml",
"zig",
"zig-package"
] | 221 | false | 2025-05-18T23:52:00Z | true | true | unknown | github | [] | Microwave
A TOML parser for <a>Zig</a>.
This parser should be spec compliant.
Features
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Parse all spec-compliant TOML documents.
- WIP: parses all valid TOML files, but also parses some invalid ones, see <a>Spec Compliancy</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Use Zig readers and writers
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Populate structs
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Populate dynamic values
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> TOML builder/write stream
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Stringify entire structs and tables
TODO
These features are yet to be implemented, and are actively being worked on, in order
of severity:
- Check files for invalid control sequences and characters
- Fix parsing issues related to keys and tables being re-defined
- Check integer literals against the spec (leading zeroes are currently allowed)
Usage
Microwave has 5 sets of APIs:
- <a>Parser API</a> - for parsing an entire TOML file into a tree-like structure
- <a>Populate API</a> - for mapping a TOML file into a given struct
- <a>Stringify API</a> - for writing TOML files from a tree or given struct
- <a>Write Stream API</a> - for building TOML files safely with debug assertions
- <a>Tokeniser/Scanner API</a> - for iterating through a TOML file for each significant token
Parser API
Microwave allows you to parse an entire TOML file from either a slice or reader
into a tree-like structure that can be traversed, inspected or modified manually.
From Slice
```zig
const document = try microwave.parse.fromSlice(allocator, toml_text);
defer document.deinit(); // all pointers will be freed using the created internal arena
// use document.root_table
```
From Reader
```zig
const document = try microwave.parse.fromReader(allocator, file.reader());
defer document.deinit();
// use document.root_table
```
Owned Allocations API
If you would like to personally own all of the pointers without creating an arena
for them, use the <code>*Owned</code> variation of the functions.
These return a <code>parse.Value.Table</code> directly, representing the root table of the
TOML file.
The best way to free the resulting root table is to use <code>parse.deinitTable</code>.
```zig
var owned_tree = try microwave.parse.fromSliceOwned(allocator, toml_text); // or .fromReaderOwned
defer microwave.parse.deinitTable(allocator, &owned_tree);
// use owned_tree
```
Value API
```zig
pub const Value = union(enum) {
pub const Table = std.StringArrayHashMapUnmanaged(Value);
pub const Array = std.ArrayListUnmanaged(Value);
pub const ArrayOfTables = std.ArrayListUnmanaged(Table);
<code>pub const DateTime = struct {
date: ?[]const u8 = null,
time: ?[]const u8 = null,
offset: ?[]const u8 = null,
pub fn dupe(self: DateTime, allocator: std.mem.Allocator) !DateTime;
pub fn deinit(self: DateTime, allocator: std.mem.Allocator) ;
};
none: void,
table: Table,
array: Array,
array_of_tables: ArrayOfTables,
string: []const u8,
integer: i64,
float: f64,
boolean: bool,
date_time: DateTime,
pub fn dupeRecursive(self: Value, allocator: std.mem.Allocator) !Value;
pub fn deinitRecursive(self: *Value, allocator: std.mem.Allocator) void;
</code>
};
```
Populate API
It's often helpful to map a TOML file directly onto a Zig struct, for example for
config files. Microwave lets you do this using the <code>Populate(T)</code> API:
```zig
const Dog = struct {
pub const Friend = struct {
name: []const u8,
};
<code>name: []const u8,
cross_breeds: []const []const u8,
age: i64,
friends: []Friend,
vet_info: microwave.parse.Value.Table,
</code>
}
const dog = try microwave.Populate(Dog).createFromSlice(allocator, toml_text); // or .createFromReader
defer dog.deinit();
```
Struct Shape
Since TOML only supports a subset of the types that are available in Zig, your destination
struct must consist of the following types:
| TOML Type | Zig Type | Examples |
|-|-|-|
| String | <code>[]const u8</code> | <code>"Barney"</code> |
| Float | <code>f64</code> | <code>5.0e+2</code> |
| Integer | <code>i64</code>, <code>f64</code> | <code>16</code> |
| Boolean | <code>bool</code> | <code>true</code>, <code>false</code> |
| Date/Time | <code>parse.Value.DateTime</code> | <code>2025-04-19T00:43:00.500+05:00</code> |
| Specific Table | <code>struct { ... }</code> | <code>{ name = "Barney", age = 16 }</code> |
| Array of Tables | <code>[]struct {}</code> | <code>[[pet]]</code> |
| Inline Array | <code>[]T</code> | <code>["Hello", "Bonjour", "Hola"]</code> |
| Any Table | <code>parse.Value.Table</code> | Any TOML table |
| Any Value | <code>parse.Value</code> | Any TOML value |
You can also specify an option of different types using unions. For example:
```zig
const Animal = union(enum) {
dog: struct {
name: []const u8,
breed: []const u8,
},
cat: struct {
name: []const u8,
number_of_colours: usize,
},
};
const animal = try microwave.Populate(Animal).createFromSlice(allocator, toml_text);
defer animal.deinit();
```
If the field is entirely optional and may not exist, use the Zig optional indiciator
on the type, for example:
```zig
const Person = struct {
name: []const u8,
age: i64,
salary: f64,
job: ?[]const u8, // can be missing from the TOML file
};
const person = try microwave.Populate(Person).createFromSlice(allocator, toml_text);
defer person.deinit();
```
Owned Allocations API
Like the parser API, you might want to own the pointers yourself rather than delegate
them to an arena. You can use the <code>*Owned</code> variations of the functions.
These return the value directly.
You can free the data in the returned value however you want, but if you're using
an stack-based allocator like arena or fixed buffer allocator, then it's best to
use <code>Populate(T).deinitRecursive</code>.
<code>zig
var dog = try microwave.Populate(Dog).createFromSliceOwned(allocator, toml_text);
defer microwave.Populate(Dog).deinitRecursive(allocator, &dog);</code>
'Into' API
Instead of making Microwave create the value to populate, you can provide it with
a pointer to an existing one to populate using the <code>into*</code> functions:
<code>zig
var dog: Dog = undefined;
try microwave.Populate(Dog).intoFromSliceOwned(allocator, &dog); // or .intoFromReaderOwned
defer microwave.Populate(Dog).deinitRecursive(allocator, &dog);</code>
Stringify API
Microwave can try its best to serialise a given struct value or <code>parse.Value.Table</code>
into a writer:
<code>zig
try microwave.stringify.write(allocator, dog, file.writer());</code>
<code>zig
try microwave.stringify.writeTable(allocator, root_table, file.writer());</code>
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
There's no need to de-init anything, the allocator is for temporary allocations.
</blockquote>
Write Stream API
You can build a TOML file manually, with safety assertions that the file is well-formed,
using the write stream API:
<code>zig
var stream: microwave.write_stream.Stream(@TypeOf(file.writer()), .{
.newlines = .lf,
unicode_full_escape_strings = false,
format_float_options = .{
.mode = .scientific,
.precision = null,
},
date_time_separator = .t,
}) = .{
.underlying_writer = file.writer(),
.allocator = allocator,
};
defer stream.deinit();</code>
You can use the following functions on the <code>write_stream.Stream</code> struct to build your TOML file:
```zig
pub fn beginDeepKeyPair(self: <em>Stream, key_parts: []const []const u8) !void;
pub fn beginKeyPair(self: </em>Stream, key_name: []const u8) !void;
pub fn writeString(self: <em>Stream, string: []const u8) !void;
pub fn writeInteger(self: </em>Stream, integer: i64) !void;
pub fn writeFloat(self: <em>Stream, float: f64) !void;
pub fn writeBoolean(self: </em>Stream, boolean: bool) !void;
pub fn writeDateTime(self: *Stream, date_time: parse.Value.DateTime) !void;
pub fn beginArray(self: <em>Stream) !void;
pub fn arrayLine(self: </em>Stream) !void;
pub fn endArray(self: *Stream) !void;
pub fn beginInlineTable(self: <em>Stream) !void;
pub fn endInlineTable(self: </em>Stream) !void;
pub fn writeDeepTable(self: <em>Stream, key_parts: []const []const u8) !void;
pub fn writeTable(self: </em>Stream, key_name: []const u8) !void;
pub fn writeDeepManyTable(self: <em>Stream, key_parts: []const []const u8) !void;
pub fn writeManyTable(self: </em>Stream, key_name: []const u8) !void;
```
Scanner API
As a low level API, Microwave also provides the ability to scan through a file and
iterate through individual tokens.
Only basic state checks are done at this stage, and that state you have to manage
yourself. It doesn't guarantee a well-formed TOML file. Most of those checks are
done in the <a>parsing stage</a>.
Whole Slice Scanner
If you have access to the entire slice of the TOML file, you can initialise
the scanner directly:
```zig
var scanner: microwave.Scanner = .{ .buffer = slice };
while (try scanner.next()) |token| {
// token.kind, token.range.start, token.range.end
<code>// modify state with scanner.setState(state)
</code>
}
```
The default scanner may return any of the following errors:
<code>zig
pub const Error = error{ UnexpectedEndOfBuffer, UnexpectedByte };</code>
Buffered Reader Scanner
You can also tokenise the TOML file using a reader:
```zig
var scanner = microwave.Scanner.bufferedReaderScanner(file.reader());
// use scanner.next() in the same way
```
The buffered reader scanner may return any of the following errors:
<code>zig
pub const Error = error{ UnexpectedEndOfBuffer, UnexpectedByte, BufferTooSmall };</code>
Managing State
A TOML file can be tokenised differently depending on what kind of entities need
to be read. The scanner API doesn't manage this for you, but with your own reading
logic you can update the state of the scanner using the <code>scanner.setState</code> function:
<code>zig
while (try scanner.next()) |token| {
if (token.kind == .table_start) {
scanner.setState(.table_key);
}
if (token.kind == .table_end) {
scanner.setState(.root);
}
}</code>
The valid states are listed below:
| State Name | Enum Value | Description |
|-|-|-|
| Root | <code>.root</code> | Either ordinary newline-separated keys, or [table] and [[many table]] structures |
| Table Key | <code>.table_key</code> | The keys inside [ .. ] and [[ ... ]] |
| Inline Key | <code>.inline_key</code> | Delimeter-separated inline table keys |
| Value | <code>.value</code> | An ordinary value literal, array or inline table opening token |
| Array Container | <code>.array_container</code> | Same as <code>.value</code>, but can process array close tokens and value delimeters |
The default state is <code>.root</code>.
Handling Errors
When encountering an error, you can use <code>scanner.cursor()</code> to get
the file offset that it occurred at.
If you encounter <code>error.BufferTooSmall</code> while using the buffered reader scanner,
you can increase the size of the buffer for your project by instantiating <code>Scanner.BufferedReaderScanner</code>
directly:
<code>zig
var scanner = microwave.Scanner.BufferedReaderScanner(8192, @TypeOf(file.reader())) = .{
.reader = file.reader(),
};</code>
Token Contents
To access the contents of a token, you can use the <code>scanner.tokenContents</code> function:
<code>zig
while (try scanner.next()) |token| {
if (token.kind == .string) {
std.log.info("Found string! {s}", .{ scanner.tokenContents(token) });
}
}</code>
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
For the buffered reader scanner, previous token contents may be invalidated at any
point while iterating.
</blockquote>
Related Projects
Check out my other project, <a>dishwasher</a> for parsing XML files.
Why 'Microwave'?
Not sure.
Spec Compliancy
See the <a>tests</a> folder to check
Microwave against the various official TOML test cases.
All failed tests are false positives, which means Microwave can read all valid TOML
files, but can also read many invalid ones too.
<code>- fail: invalid/control/bare-cr.toml
- fail: invalid/control/comment-cr.toml
- fail: invalid/control/comment-del.toml
- fail: invalid/control/comment-ff.toml
- fail: invalid/control/comment-lf.toml
- fail: invalid/control/comment-null.toml
- fail: invalid/control/comment-us.toml
- fail: invalid/control/multi-cr.toml
- fail: invalid/control/multi-del.toml
- fail: invalid/control/multi-lf.toml
- fail: invalid/control/multi-null.toml
- fail: invalid/control/multi-us.toml
- fail: invalid/control/rawmulti-cr.toml
- fail: invalid/control/rawmulti-del.toml
- fail: invalid/control/rawmulti-lf.toml
- fail: invalid/control/rawmulti-null.toml
- fail: invalid/control/rawmulti-us.toml
- fail: invalid/encoding/bad-codepoint.toml
- fail: invalid/encoding/bad-utf8-in-comment.toml
- fail: invalid/encoding/bad-utf8-in-multiline-literal.toml
- fail: invalid/encoding/bad-utf8-in-string-literal.toml
- fail: invalid/float/leading-zero.toml
- fail: invalid/float/leading-zero-neg.toml
- fail: invalid/float/leading-zero-plus.toml
- fail: invalid/inline-table/duplicate-key-3.toml
- fail: invalid/inline-table/overwrite-02.toml
- fail: invalid/inline-table/overwrite-05.toml
- fail: invalid/inline-table/overwrite-08.toml
- fail: invalid/integer/leading-zero-1.toml
- fail: invalid/integer/leading-zero-2.toml
- fail: invalid/integer/leading-zero-3.toml
- fail: invalid/integer/leading-zero-sign-1.toml
- fail: invalid/integer/leading-zero-sign-2.toml
- fail: invalid/integer/leading-zero-sign-3.toml
- fail: invalid/spec/inline-table-2-0.toml
- fail: invalid/spec/table-9-0.toml
- fail: invalid/spec/table-9-1.toml
- fail: invalid/table/append-with-dotted-keys-1.toml
- fail: invalid/table/append-with-dotted-keys-2.toml
- fail: invalid/table/duplicate.toml
- fail: invalid/table/duplicate-key-dotted-table.toml
- fail: invalid/table/duplicate-key-dotted-table2.toml
- fail: invalid/table/redefine-2.toml
- fail: invalid/table/redefine-3.toml
- fail: invalid/table/super-twice.toml
passing: 512/557</code>
License
All microwave code is under the MIT license. | [
"https://github.com/GasFurr/B3T"
] |
https://avatars.githubusercontent.com/u/35976402?v=4 | fancy-cat-nix | freref/fancy-cat-nix | 2025-02-20T09:51:24Z | Nix package for fancy-cat | master | 0 | 3 | 1 | 3 | https://api.github.com/repos/freref/fancy-cat-nix/tags | - | [
"zig",
"zig-package"
] | 10 | false | 2025-05-05T18:12:05Z | false | false | unknown | github | [] | fancy-cat-nix
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
This is a fork, you can find the original repo by @AaronVerDow <a>here</a>. This nix flake is community-maintained and provided as-is without warranty or official support.
</blockquote>
Package <a>fancy-cat</a> for use in Nix.
This directory can be included in a Nix config as a package using <code>callPackage</code>.
The flake is used for building the package in a local shell and can be tested with <code>nix shell</code>.
<code>build.zig.zon.nix</code> is created by running <code>nix run github:Cloudef/zig2nix#zon2nix -- build.zig.zon</code> in the source repo. | [] |
https://avatars.githubusercontent.com/u/6756180?v=4 | zcc-d | kassane/zcc-d | 2025-05-13T17:32:29Z | D library for build scripts to compile C/C++ code using zig toolchain | main | 1 | 3 | 0 | 3 | https://api.github.com/repos/kassane/zcc-d/tags | MIT | [
"cross-compile",
"d",
"dlang",
"zig"
] | 24 | false | 2025-05-20T17:05:46Z | false | false | unknown | github | [] | zcc-d
<a></a>
<a></a>
<a></a>
A D library for building C/C++ code using Zig as a cross-compilation toolchain, inspired by <a>cc-rs</a> and <a>cargo-zigbuild</a>.
Features
<ul>
<li>Cross-compilation support via Zig's C/C++ compiler</li>
<li>Target triple and CPU architecture configuration</li>
<li>Automatic C++ mode detection based on file extensions</li>
<li>Flag transformation and filtering</li>
<li>Build output logging</li>
<li>Exception handling for build failures</li>
</ul>
Requirements
<ul>
<li><a>D compiler</a></li>
<li><a>Zig compiler</a></li>
<li><a>dub</a> or <a>redub</a> package manager</li>
</ul>
Installation
<code>bash
dub add zcc</code>
Usage
<strong>library</strong>
```d
// Compile C/C++ code
auto b = new Builder();
// Use <code>zig cc</code> or <code>zig c++</code>
b.file("source.cpp") // Auto-detects C++ mode
.setTargetTriple("aarch64-linux-gnu")
.setCpu("generic")
.addArg("-Wall")
.execute();
// Build library
auto lb = new Builder();
// use <code>zig build-lib -lc</code> or <code>zig build-lib -lc++</code>
lb.files(["source.cpp", "resource.cc"]) // Auto-detects C++ mode
.setTargetTriple("riscv64-linux-gnu")
.setCpu("baseline")
.addArg("-Wall")
.buildLibrary("libname");
```
See more in <a>samples</a>.
<strong>executable</strong>
<code>console
dub run zcc:cc -- <clang-flags> <source-files></code>
Contributing
Contributions are welcome! Please open an issue or submit a pull request. | [] |
https://avatars.githubusercontent.com/u/60502183?v=4 | chdb-zig | s0und0fs1lence/chdb-zig | 2025-03-26T22:40:21Z | Zig wrapper for chdb | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/s0und0fs1lence/chdb-zig/tags | Apache-2.0 | [
"chdb",
"clickhouse",
"sql",
"zig"
] | 3,401 | false | 2025-04-14T13:30:12Z | true | true | 0.14.0 | github | [] | chdb-zig
A Zig wrapper for <a>chdb</a> - the embedded ClickHouse database. This library provides a safe, efficient, and ergonomic way to interact with chdb using Zig's powerful type system and memory safety features.
Features
<ul>
<li>🛡️ Base sql interpolation function to be able to pass arguments to query</li>
<li>🚀 Zero-allocation query building where possible</li>
<li>🎯 Type-safe query parameter interpolation</li>
<li>📦 Native Zig implementation</li>
<li>⚡ Direct chdb integration</li>
</ul>
Usage
```zig
const std = @import("std");
const chdb = @import("chdb");
pub fn main() !void {
const allocator = std.heap.page_allocator;
<code>const conn = chdb.ChConn.init(alloc, ":memory:") catch |err| {
std.debug.print("Error: {}\n", .{err});
return err;
};
defer conn.deinit();
var result = try conn.exec(@constCast("CREATE TABLE test (id Int32) engine=MergeTree() order by id;"), .{});
std.debug.print("{d}\n", .{result.affectedRows()});
result = try conn.exec(@constCast("INSERT INTO test values ({i}),({i}),({i})"), .{1,2,3});
std.debug.print("{d}\n", .{result.affectedRows()});
const res = try conn.query(@constCast("select * from test"), .{});
while (res.next()) |row| {
const columns = row.columns();
for (columns) |column| {
std.debug.print("{s}\n", .{column});
}
const val: ?i64 = row.get(i64, "id");
std.debug.print("{d}\n", .{val.?});
}
</code>
}
```
Installation
Coming soon!
Features
SQL Interpolation
<ul>
<li>Type-safe parameter binding</li>
<li>Protection against SQL injection (very basic and not a replacement for proper sanitization)</li>
<li>Support for:</li>
<li>Strings (escaped)</li>
<li>Integers (signed/unsigned)</li>
<li>Floats</li>
<li>Dates and DateTimes</li>
<li>Arrays</li>
<li>Boolean values</li>
<li>NULL values</li>
</ul>
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
This project is licensed under the Apache License, Version 2.0 - see the <a>LICENSE</a> file for details. | [] |
https://avatars.githubusercontent.com/u/71296243?v=4 | SysInput | PeterM45/SysInput | 2025-03-22T22:18:00Z | A system-wide autocomplete and spell-checking utility for Windows written in Zig. | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/PeterM45/SysInput/tags | MIT | [
"accessibility",
"autocomplete",
"keyboard-hook",
"open-source",
"productivity",
"spellcheck",
"text-completion",
"text-editor",
"text-suggestions",
"utility",
"win32-api",
"windows",
"zig"
] | 3,430 | false | 2025-05-21T02:10:50Z | true | true | 0.14.0 | github | [] | SysInput
<strong>SysInput</strong> is a lightweight Windows utility written in <a>Zig</a>. It provides system-wide autocomplete and spell checking across all applications by capturing keystrokes and displaying suggestions near your cursor.
Demo
Features
<ul>
<li><strong>System-wide suggestions:</strong> Works in any standard text field.</li>
<li><strong>Intelligent autocomplete:</strong> Learns from your typing.</li>
<li><strong>Low resource usage:</strong> Efficiently built in Zig ⚡</li>
<li><strong>Adaptive learning:</strong> Optimizes insertion methods per application</li>
</ul>
Installation
Prerequisites
<ul>
<li>Windows 10 or 11</li>
<li><a>Zig 0.14.0</a> (or later)</li>
</ul>
Building from Source
<code>bash
git clone https://github.com/PeterM45/SysInput.git
cd SysInput
zig build
zig build run</code>
The application runs in the background. Type in any text field and press <strong>Tab</strong> to see suggestions.
Usage
<ol>
<li>Start typing in any text field (at least 2 characters).</li>
<li>Suggestions appear near your cursor.</li>
<li>Press <strong>Tab</strong> or <strong>Enter</strong> to accept a suggestion.</li>
<li>Use <strong>Up/Down arrows</strong> to navigate suggestions.</li>
</ol>
Keyboard Shortcuts
| Key | Action |
| ----------- | ------------------- |
| <strong>Tab</strong> | Accept suggestion |
| <strong>Enter</strong> | Accept suggestion |
| <strong>↓ Arrow</strong> | Next suggestion |
| <strong>↑ Arrow</strong> | Previous suggestion |
| <strong>Esc</strong> | Exit SysInput |
Architecture
<ul>
<li><strong>Core:</strong> Text buffer, configuration, and debugging.</li>
<li><strong>Input:</strong> Keyboard hooks and text field detection.</li>
<li><strong>Text:</strong> Autocomplete engine, dictionary management, and spell checking.</li>
<li><strong>UI:</strong> Suggestion overlay and window management.</li>
<li><strong>Win32:</strong> Windows API bindings and hook implementations.</li>
</ul>
Project Structure
<code>SysInput/
├── build.zig - Build configuration
├── resources/
│ └── dictionary.txt - Word dictionary for suggestions
└── src/
├── buffer_controller.zig - Text buffer management
├── core/ - Core functionality
│ ├── buffer.zig - Text buffer implementation
│ ├── config.zig - Configuration
│ └── debug.zig - Debugging utilities
├── input/ - Input handling
│ ├── keyboard.zig - Keyboard hook and processing
│ ├── text_field.zig - Text field detection
│ └── window_detection.zig - Window detection
├── main.zig - Application entry point
├── module_exports.zig - Main module imports
├── suggestion/ - Suggestion handling
│ ├── manager.zig - Suggestion manager
│ └── stats.zig - Statistics tracking
├── text/ - Text processing
│ ├── autocomplete.zig - Autocomplete engine
│ ├── dictionary.zig - Dictionary loading/management
│ ├── edit_distance.zig - Text similarity algorithms
│ ├── insertion.zig - Text insertion methods
│ └── spellcheck.zig - Spell checking
├── ui/ - User interface
│ ├── position.zig - UI positioning logic
│ ├── suggestion_ui.zig - Suggestion UI
│ └── window.zig - Window management
└── win32/ - Windows API bindings
├── api.zig - Windows API definitions
├── hook.zig - Hook implementation
└── text_inject.zig - Text injection utilities</code>
Contributing
Contributions are welcome! To get started:
<ol>
<li>Fork the repository.</li>
<li>Clone your fork.</li>
<li>Create a branch for your changes.</li>
<li>Submit a pull request.</li>
</ol>
Check out our contribution guidelines for more details.
Troubleshooting
<strong>No suggestions?</strong>
<ul>
<li>Ensure SysInput is running.</li>
<li>Type in a standard text field (minimum 2 characters).</li>
</ul>
<strong>Text insertion issues?</strong>
<ul>
<li>Try a different insertion method; some applications may have restrictions.</li>
</ul>
License
This project is licensed under the MIT License – see the <a>LICENSE</a> file for details.
Feel free to tweak as needed. Happy coding! 👍 | [] |
https://avatars.githubusercontent.com/u/10281587?v=4 | libqt6zig-examples | rcalixte/libqt6zig-examples | 2025-03-07T13:14:24Z | Qt 6 examples for Zig | master | 0 | 3 | 0 | 3 | https://api.github.com/repos/rcalixte/libqt6zig-examples/tags | MIT | [
"qt",
"qt6",
"zig",
"zig-program",
"ziglang"
] | 539 | false | 2025-05-22T00:22:49Z | true | true | unknown | github | [
{
"commit": "360593c0e3f67da6b7d5bb6bcb33afab36f85f15",
"name": "libqt6zig",
"tar_url": "https://github.com/rcalixte/libqt6zig/archive/360593c0e3f67da6b7d5bb6bcb33afab36f85f15.tar.gz",
"type": "remote",
"url": "https://github.com/rcalixte/libqt6zig"
}
] |

[-f7a41d?logo=zig&logoColor=f7a41d&label=Zig)](https://ziglang.org/download/)
Example applications using the MIT-licensed Qt 6 bindings for Zig
These examples can be thought of as instructive templates for using the main library. Though some of the examples have some complexity to them, the intention is to aim for simplicity while demonstrating valid uses of the library. All of source code for the examples are a single file by design. Any auxiliary files are placed in the same directory for either compilation or execution purposes. Please try out the sample applications and start a <a>discussion</a> if you have any questions or issues relevant to these examples.
TABLE OF CONTENTS
<ul>
<li><a>License</a></li>
<li><a>Building</a></li>
<li><a>FAQ</a></li>
<li><a>Special Thanks</a></li>
</ul>
License
The sample applications within <code>libqt6zig-examples</code> are licensed under the MIT license.
Building
The dependencies for building the sample applications are the same as the main library. Refer to the main library's <a>Building</a> section for more information.
It is recommended to execute an initial build to generate a clean build cache before making any changes. This allows the build process to use the cached build artifacts to speed up subsequent builds.
Once the required packages are installed, the library can be built from the root of the repository:
<code>bash
zig build</code>
Users of Arch-based distributions need to <strong>make sure that all packages are up-to-date</strong> first and will need to add the following option to support successful compilation:
<code>bash
zig build -Denable-workaround</code>
To skip the restricted extras:
<code>bash
zig build -Dskip-restricted</code>
Example applications can also be built and run independently:
<code>bash
zig build helloworld events</code>
Applications can be installed to the system in a non-default location by adding the <code>--prefix-exe-dir</code> option to the build command:
<code>bash
sudo zig build --prefix-exe-dir /usr/local/bin # creates /usr/local/bin/{examples}</code>
To see the full list of examples available:
<code>bash
zig build -l</code>
To see the full list of examples and build options available:
<code>bash
zig build --help</code>
The source code for the examples can be found in the <code>src</code> directory of the repository.
FAQ
Q1. How long does it take to compile the examples?
The examples compile a subset of the entire main library and then build the sample applications from the source code. The first compilation should take less than 3 minutes, assuming the hardware in use is at or above the level of that of a consumer-grade mid-tier machine released in the past decade. Once the build cache is warmed up for the examples, subsequent compilations should be very fast, on the order of seconds. For client applications that use and configure a specific subset of the main library, the expected compilation time should be similar to the examples.
Q2. What build modes are supported by the examples?
Currently, only <code>ReleaseFast</code>, <code>ReleaseSafe</code>, and <code>ReleaseSmall</code> are supported. The <code>Debug</code> build mode is not supported. This may change in the future. The default build mode is <code>ReleaseFast</code>. To change the build mode:
<code>bash
zig build -Doptimize=ReleaseSafe</code>
or
<code>bash
zig build --release=safe</code>
Q3. Are translations supported?
Several options are available to implement translations ranging from functions available in the main library to well-supported systems such as <a>GNU gettext</a> to <a>Qt's internationalization options</a>. Developers are free to use any of the available options or implement their own solution.
Q4. Do the applications built with this library support theming?
|  |  |
| :------------------------------------------------------------------: | :--------------------------------------------------------------: |
| Debian + Cinnamon + Qt 6.8 (custom theme) | EndeavourOS + KDE + Qt 6.8 |
|  |  |
| Fedora + KDE + Qt 6.8 | FreeBSD + Xfce + Qt 6.8 |
|  |  |
| Linux Mint + Cinnamon + Qt 6.4 | Ubuntu + Qt 6.4 |
Special Thanks
<ul>
<li>
<a>@mappu</a> for the <a>MIQT</a> bindings that provided the phenomenal foundation for this project
</li>
<li>
<a>@arnetheduck</a> for proving the value of collaboration on the back-end of the library while working across different target languages
</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/10899984?v=4 | nix-microzig-devenv | clementpoiret/nix-microzig-devenv | 2025-04-12T16:13:55Z | A template to simplify starting microcontroller projects using Zig | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/clementpoiret/nix-microzig-devenv/tags | MIT | [
"embedded",
"mcu",
"zig",
"ziglang"
] | 5 | false | 2025-04-13T08:40:46Z | true | true | 0.14.0 | github | [] | Microcontroller Project Template using MicroZig and Devenv
This repository serves as a GitHub template to simplify starting microcontroller projects using
<a>MicroZig</a>, a framework for developing firmware in Zig. The template is
designed to work with various MicroZig-supported boards, with the Raspberry Pi Pico 2 provided as the default example.
It leverages <a>Devenv</a> to manage the development environment using Nix, ensuring a consistent and
reproducible setup.
Prerequisites
To use this template, ensure you have the following installed:
<ul>
<li>Zig version 0.14 or later</li>
<li>Nix package manager</li>
<li>Git for cloning the repository</li>
<li>Board-specific tools (e.g., picotool for Raspberry Pi Pico 2, included in the Devenv environment)</li>
</ul>
The template is configured for the Raspberry Pi Pico 2 by default but can be adapted for other MicroZig-supported
boards. Refer to the MicroZig documentation for a list of supported boards.
Getting Started
Follow these steps to set up and run the example firmware for the Raspberry Pi Pico 2:
<ol>
<li>Clone the repository:</li>
</ol>
<code>sh
git clone https://github.com/clement-poiret/nix-microzig-devenv.git
cd nix-microzig-devenv</code>
<ol>
<li>Enter the development environment:</li>
</ol>
<code>sh
devenv shell</code>
Note that if you have direnv, <code>direnv allow</code> will make you automatically enter the development environment when entering
it.
This command sets up a shell with all required tools and dependencies, managed by Nix and Devenv.
<ol>
<li>Build the example firmware:</li>
</ol>
<code>sh
zig build</code>
This compiles the firmware, producing a <code>template.uf2</code> file in the <code>zig-out/firmware</code> directory.
<ol>
<li>Flash the firmware to the Pico 2:</li>
</ol>
Put your Raspberry Pi Pico 2 into bootloader mode by holding the BOOTSEL button while plugging it into your computer via
USB. Then run:
<code>sh
picotool load -f zig-out/firmware/template.uf2</code>
This flashes the compiled firmware onto the microcontroller. You should see the LED connected to GPIO15 blinking if
everything is set up correctly.
<strong>Note</strong>: If you are using a different board, refer to the Adapting for Other Boards section for guidance on modifying
the template.
Project Structure
The template includes the following files, each serving a specific purpose:
<ul>
<li><code>build.zig</code>: The Zig build script that configures the firmware compilation process using MicroZig.</li>
<li><code>build.zig.zon</code>: Specifies dependencies (e.g., MicroZig) and metadata for the Zig project.</li>
<li><code>devenv.lock</code>, <code>devenv.nix</code>, <code>devenv.yaml</code>: Configuration files for Devenv, defining the Nix-based development
environment, including tools like picotool and Zig.</li>
<li><code>src/main.zig</code>: The entry point for your firmware code. This file contains a simple example that blinks an LED on
GPIO15 for the Pico 2.</li>
<li><code>src/root.zig</code>: A supporting Zig module, potentially for root-level configurations or imports (currently minimal in
this template).</li>
</ul>
Adapting for Other Boards
To use this template with a different MicroZig-supported board, follow these steps:
<ol>
<li>Update the target in <code>build.zig</code>: Modify the <code>target</code> field in the <code>mb.add_firmware</code> call to match your board. For
example, to use the Raspberry Pi Pico:</li>
</ol>
<code>zig
.target = mb.ports.rp2xxx.boards.raspberrypi.pico,</code>
Refer to the MicroZig documentation for the list of supported boards under ports.
<ol>
<li>
Adjust dependencies in <code>build.zig.zon</code>: Ensure that the MicroZig version and any additional dependencies are
compatible with your target hardware. You may need to update the MicroZig commit or add specific dependencies for
your board.
</li>
<li>
Modify Devenv configurations: Update <code>devenv.nix</code> to include any board-specific tools or utilities required for
flashing or debugging. For example, if your board uses a different flashing tool, replace picotool with the
appropriate package.
</li>
<li>
Update firmware code in <code>src/main.zig</code>: Change the pin configurations and any board-specific code to match your
board's hardware. Consult your board's documentation for details on GPIO pins, peripherals, and other features.
</li>
<li>
Update flashing instructions: Modify the flashing commands in the Building and Flashing section to match your
board's requirements. You may need to use different tools or procedures.
</li>
</ol>
License
This template is released under the MIT License (LICENSE). Feel free to use, modify, and distribute it as needed. | [] |
https://avatars.githubusercontent.com/u/12181586?v=4 | ch32v003_basic_zig | ghostiam/ch32v003_basic_zig | 2025-03-26T19:54:50Z | Basic examples for ch32v003 from scratch in Zig. Just using `zig build` 🚀 | master | 0 | 3 | 0 | 3 | https://api.github.com/repos/ghostiam/ch32v003_basic_zig/tags | MIT | [
"ch32v",
"ch32v003",
"embedded",
"embedded-zig",
"wch",
"zig",
"ziglang"
] | 27 | false | 2025-04-18T11:10:13Z | false | false | unknown | github | [] | CH32V003 basic examples
Basic examples are based on the use of registers, without abstractions. \
All examples have been tested for functionality on <code>ch32v003</code>, but since the pin to which the LED is connected may
differ for you, you will need to change the port and pin in the code. \
In these examples, the LED is connected to the <code>PC0</code> pin.
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
If you are looking for more production-ready solutions, you should check out the
repository <a>ch32_zig</a>, which contains <code>HAL</code> and utilities for working with
<code>WCH CH32</code> chips.
</blockquote>
<a>001_blink_minimal</a>
Blinking LED with minimal code in <code>ZIG</code>. \
No linker script, no startup code, no standard library, only read/write registers!
<a>002_blink_ld_zig</a>
This example uses a global variable that needs to be placed in memory. \
For this, a linker script and a function that initializes the registers and copies data from <code>FLASH</code> to <code>RAM</code> are
required. \
The data copying function will be implemented in pure <code>ZIG</code>.
<a>003_blink_ld_asm</a>
The difference from the previous example is that the data copying function will be implemented in assembly, which will
greatly reduce the firmware size when compiled in a mode other than <code>ReleaseSmall</code>. \
This function will be used in all subsequent examples.
<a>004_blink_systick_interrupt</a>
Now we get to interrupts. \
In this example, we will blink the LED using a system timer interrupt.
<a>005_blink_uart</a>
We will do a small code refactoring by moving the startup code to a separate file. \
We will add <code>UART</code> initialization and output a counter that increments with each LED blink.
<a>006_blink_uart_logger</a>
We raise the stakes and connect <code>std.log</code> to <code>UART</code>! \
Now we can use string formatting and output panic messages to <code>UART</code>! \
To demonstrate this, the code will panic when the counter reaches <code>10</code>.
<a>007_spi_master</a>
As an additional example, we will add an <code>SPI</code> master that will send <code>Test</code>. | [] |
https://avatars.githubusercontent.com/u/37661824?v=4 | ztunnel | LvMalware/ztunnel | 2025-03-22T13:30:09Z | Secure End-To-End Encrypted tunnels using zig | master | 0 | 3 | 0 | 3 | https://api.github.com/repos/LvMalware/ztunnel/tags | - | [
"cryptography",
"e2ee",
"tunnel",
"zig",
"zig-package"
] | 19 | false | 2025-03-27T16:06:34Z | true | true | 0.14.0 | github | [] | ZTunnel
This library provides a simple protocol based on SSH's Binary Packet Protocol (BPP), that can be used to establish a secure end-to-end encrypted tunnel between a client and a server.
Key-exchange is performed using <code>X25519Kyber768</code>, that is Ellipitic Curve Diffe-Hellman (ECDH) using curve X25519 + the post-quantum Key-Encapsulation Mechanism (KEM) called Kyber. This way, the communication remains secure as long as at least one of the two algorithms is unbroken. All data is then transmitted using <code>AES-256-GCM</code>.
<blockquote>
Note: This protocol is useful to protect against eavesdropping, but currently it <strong>can't</strong> protect against active man-in-the-middle attacks. Future versions might include a method to validate each peer's public keys during key-exchange, invalidating such attacks.
</blockquote> | [] |
https://avatars.githubusercontent.com/u/2773256?v=4 | zig-devserver | dasimmet/zig-devserver | 2025-05-01T17:11:12Z | a reloading static http server for `zig build --watch` | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/dasimmet/zig-devserver/tags | MIT | [
"zig",
"zig-package"
] | 74 | false | 2025-05-04T14:08:05Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "mime",
"tar_url": "https://github.com/andrewrk/mime/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/andrewrk/mime"
}
] | Zig Dev Http Webserver
a webserver that reloads the page when <code>zig build dev --watch</code> rebuilds your content
try it with:
<code>zig build dev --watch -Dopen-browser=index.html</code>
and then edit <code>src/index.html</code> and have the browser tab reload.
Only POSIX is supported, since reloading requires <code>fork()</code> ing the server
to the background at the moment.
The next launch of the server will send a request to the old instance to kill it.
On html pages a small javascript is injected to check when the server was started.
When the page receives a newer timestamp, a reload is triggered.
To stop the forked server when <code>zig build dev --watch</code> is stopped,
it sends <code>kill(ppid, 0)</code> signals back to it's parent process on request and end itself if needed.
Naturally, DO NOT USE THIS IN PRODUCTION. This is a development tool only.
<code>build.zig</code> usage
```zig
// zig fetch --save git+https://github.com/dasimmet/zig-devserver.git
pub fn build(b: *std.Build) void {
const devserver = @import("devserver");
const run_devserver = devserver.serveDir(b, .{
// optionally provide a host ip. this is the default:
.host = "127.0.0.1",
<code> // provide a port to listen on
.port = b.option(u16, "port", "dev server port") orelse 8080,
// optionally provide a path to open
.open_browser = b.option(
[]const u8,
"open-browser",
"open the os default webbbrowser on first server launch",
) orelse "/",
// either `serveInstall` => path in `zig-out`.
// makes the run step depend on the install step.
// alternatively, use `serveLazyPath` on sources or generated files
.directory = .serveInstall("www"),
});
// setup a `dev` top level step to run the server
b.step("dev", "run dev webserver").dependOn(&run_devserver.step);
</code>
}
```
References
<ul>
<li><a>https://cookbook.ziglang.cc/05-02-http-post.html</a></li>
<li><a>https://github.com/andrewrk/mime.git</a></li>
<li><a>https://github.com/scottredig/zig-demo-webserver</a></li>
<li><a>https://stackoverflow.com/questions/3043978/how-to-check-if-a-process-id-pid-exists</a></li>
<li><a>https://ziggit.dev/t/build-zig-webserver/7078/4</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/142879640?v=4 | VimZ | MohamadCS/VimZ | 2025-02-18T17:25:14Z | A vim like text editor written in zig. | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/MohamadCS/VimZ/tags | MIT | [
"terminal",
"vim",
"zig"
] | 230 | false | 2025-04-09T02:30:47Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "vaxis",
"tar_url": "https://github.com/rockorager/libvaxis/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/rockorager/libvaxis"
}
] | VimZig
A vim like text editor written in zig ...
The purpose of this project is to imporve my
knowlege in Zig.
Build
<code>bash
zig build --release=fast</code>
Usage
<code>bash
./zig-out/bin/vimz <path_to_file></code> | [] |
https://avatars.githubusercontent.com/u/104195271?v=4 | zig-wol | rktr1998/zig-wol | 2025-02-25T21:39:06Z | Wake-on-lan CLI written in Zig. | main | 4 | 3 | 0 | 3 | https://api.github.com/repos/rktr1998/zig-wol/tags | MIT | [
"cli",
"command-line",
"wake-on-lan",
"wol",
"zig",
"ziglang"
] | 53 | false | 2025-04-25T22:16:11Z | true | true | 0.14.0 | github | [
{
"commit": "8db1aa2f5efdf1e2ff6dd5f5f8efe1b4f44ff978",
"name": "network",
"tar_url": "https://github.com/ikskuh/zig-network/archive/8db1aa2f5efdf1e2ff6dd5f5f8efe1b4f44ff978.tar.gz",
"type": "remote",
"url": "https://github.com/ikskuh/zig-network"
},
{
"commit": "a39ab2595d685526a6fb13f9... |
Zig-wol
Written in the <a>Zig</a> programming language, <a>zig-wol</a> is a CLI utility for sending wake-on-lan magic packets to wake up a computer in a LAN given its MAC address.
Features
<ul>
<li>Send WOL magic packets to wake up devices on the LAN.</li>
<li>Cross-platform support for Windows and Linux.</li>
</ul>
Usage
Wake a machine on your LAN by broadcasting the magic packet: replace <code><MAC></code> with the target MAC address (e.g. <code>9A-63-A1-FF-8B-4C</code>).
<code>sh
zig-wol wake <MAC></code>
Create an alias for a MAC address.
<code>sh
zig-wol list # display all aliases
zig-wol alias <NAME> <MAC> # create an alias
zig-wol wake <NAME> # wake a machine by alias</code>
Run <code>zig-wol help</code> to display all subcommands and <code>zig-wol <subcommand> --help</code> to display specific options.
Installation
Pre-compiled binaries of <a>zig-wol</a> are distributed with <a>releases</a>: download the binary for your architecture and operating system and you are good to go!
Install latest on Windows using PowerShell
<code>pwsh
Invoke-RestMethod "https://raw.githubusercontent.com/rktr1998/zig-wol/refs/heads/main/install/install-latest-on-windows.ps1" | Invoke-Expression</code>
This command downloads the latest release for your processor architecture and <strong>installs</strong> the program at <code>C:\Users\%username%\.zig-wol</code>. To <strong>uninstall</strong> zig-wol, simply delete this folder.
Install latest on Linux
<code>sh
bash <(curl -sSL https://raw.githubusercontent.com/rktr1998/zig-wol/refs/heads/main/install/install-latest-on-linux.sh)</code>
This command downloads the latest release for your processor architecture and <strong>installs</strong> the program at <code>/home/$USER/.zig-wol</code>. To <strong>uninstall</strong> zig-wol, simply delete this folder.
Build
Prerequisites
<ul>
<li><a>Zig (v0.14.0)</a> installed on your system.</li>
</ul>
1. Clone the Repository
<code>sh
git clone https://github.com/rktr1998/zig-wol.git
cd zig-wol</code>
2. Build the Application
<code>sh
zig build</code>
This command compiles the source code and places the executable in the <code>zig-out/bin/</code> directory.
License
This project is licensed under the MIT License. See the <a>LICENSE</a> file for details. | [] |
https://avatars.githubusercontent.com/u/108661125?v=4 | BytePusher | Frost-Phoenix/BytePusher | 2025-05-04T21:14:21Z | BytePusher VM | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/Frost-Phoenix/BytePusher/tags | - | [
"bytepusher",
"vm",
"zig"
] | 747 | false | 2025-05-18T12:09:11Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "raylib_zig",
"tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/Not-Nik/raylib-zig"
}
] | BytePusher
A <a>Bytepusher</a> virtual machine made with Zig and Raylib.
| | | |
|:-------------------------:|:-------------------------:|:-------------------------:|
| | | |
Usage
<code>./bytepusher <rom-path></code>
Keyboard
KeyboardBytePusher VM
| | | | |
|:-:|:-:|:-:|:-:|
| 1 | 2 | 3 | 4 |
| Q | W | E | R |
| A | S | D | F |
| Z | X | C | V |
| | | | |
|:-:|:-:|:-:|:-:|
| 1 | 2 | 3 | C |
| 4 | 5 | 6 | D |
| 7 | 8 | 9 | E |
| A | 0 | B | F |
| [] |
https://avatars.githubusercontent.com/u/124677802?v=4 | android-sdk-custom | HomuHomu833/android-sdk-custom | 2025-05-08T12:40:47Z | Android SDK built using musl libc, supporting multiple architectures. | main | 0 | 2 | 1 | 2 | https://api.github.com/repos/HomuHomu833/android-sdk-custom/tags | MIT | [
"android",
"custom",
"musl",
"musl-libc",
"sdk",
"termux",
"zig"
] | 866 | false | 2025-05-19T00:48:28Z | false | false | unknown | github | [] | Android SDK Custom
A custom-built Android SDK that replaces the default binaries with versions built using <strong>musl libc from <a>Zig</a></strong>. Inspired by <a>lzhiyong's Android SDK Tools</a>.
Features
<ul>
<li><strong>Custom-built binaries</strong>, sourced from Google's Android SDK repositories.</li>
<li>Uses <strong>Zig</strong> as a build environment for musl-based toolchains.</li>
</ul>
Architecture and Platform Support
<ul>
<li><strong>Zig-based Environment</strong></li>
<li><strong>Supported Platforms</strong>:<ul>
<li>Linux</li>
<li>Android</li>
</ul>
</li>
<li><strong>Supported Architectures</strong>:<ul>
<li><strong>x86</strong>: <code>x86</code>, <code>x86_64</code></li>
<li><strong>ARM</strong>: <code>arm</code>, <code>armeb</code>, <code>aarch64</code>, <code>aarch64_be</code></li>
<li><strong>RISC-V</strong>: <code>riscv32</code>, <code>riscv64</code></li>
<li><strong>Other</strong>: <code>loongarch64</code>, <code>powerpc64le</code>, <code>s390x</code></li>
</ul>
</li>
</ul>
Usage
This SDK functions like the standard Android SDK. Simply extract the archive and use it as you would the official version.
License
This project is licensed under the <strong>MIT License</strong>. See the <a>LICENSE</a> file for more details.
Feel free to open pull requests or issues if you have any contributions or feedback! | [] |
https://avatars.githubusercontent.com/u/44242534?v=4 | chipz-8 | diicellman/chipz-8 | 2025-03-26T12:39:05Z | CHIP-8 emulator written in zig + raylib | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/diicellman/chipz-8/tags | - | [
"chip8-emulator",
"raylib",
"zig"
] | 7 | false | 2025-04-12T12:53:06Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "raylib_zig",
"tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/Not-Nik/raylib-zig"
}
] | CHIPZ-8
<em><strong>ELECTROCHEMISTRY [Medium]</strong>: The phosphor glow of forgotten technology burns in your mind. These primitive pixels, this rudimentary sound—they call to something primal in you. The machines may be simple, but the experience was pure.</em>
A minimal Chip-8 emulator implemented in Zig using raylib.
Features
<ul>
<li>Complete Chip-8 instruction set implementation</li>
<li>64×32 pixel display at 16× scaling (1024×512 window)</li>
<li>Customizable execution speed</li>
</ul>
Prerequisites
<ul>
<li>Zig 0.14.0</li>
<li>raylib-zig</li>
</ul>
Usage
<code>bash
zig build run -- path/to/rom.ch8</code>
Controls
The original Chip-8 had a 16-key hexadecimal keypad. This emulator maps them to modern keyboards as follows:
<code>Chip-8 Keypad Keyboard Mapping
+-+-+-+-+ +-+-+-+-+
|1|2|3|C| |1|2|3|4|
+-+-+-+-+ +-+-+-+-+
|4|5|6|D| |Q|W|E|R|
+-+-+-+-+ => +-+-+-+-+
|7|8|9|E| |A|S|D|F|
+-+-+-+-+ +-+-+-+-+
|A|0|B|F| |Z|X|C|V|
+-+-+-+-+ +-+-+-+-+</code>
Included ROMs
The <code>test-roms</code> directory contains several ROMs to test your emulator:
<ul>
<li><code>tetris.ch8</code> - Classic Tetris game</li>
<li><code>space_invaders.ch8</code> - Space Invaders clone</li>
<li><code>IBM_logo.ch8</code> - Displays the IBM logo</li>
<li><code>BMP_viewer.ch8</code> - Simple image viewer</li>
<li><code>keypad_test.ch8</code> - Tests keyboard input</li>
<li><code>test_opcode.ch8</code> - Tests Chip-8 opcodes</li>
</ul>
Building from Source
<code>bash
git clone https://github.com/yourusername/CHIPZ-8.git
cd CHIPZ-8
zig build</code>
Additional Resources
<ul>
<li><a>Chip-8 Emulator Tutorial</a> - Disco blog post by Austin Morlan</li>
<li><a>Chip-8 ROM Collection</a> - Additional ROMs to play with</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/87213748?v=4 | pvz-bloomiverse | JamzOJamz/pvz-bloomiverse | 2025-04-04T04:36:55Z | A Plants vs. Zombies fangame | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/JamzOJamz/pvz-bloomiverse/tags | - | [
"game",
"plants-vs-zombies",
"plantsvszombies",
"pvz",
"pvz2",
"raylib-zig",
"zig",
"ziglang"
] | 14,790 | false | 2025-04-17T06:26:05Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "raylib_zig",
"tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/Not-Nik/raylib-zig"
},
{
"commit": null,
"name": "zrres",
"tar_url": null,
"type": "relative",
"url": "lib/zr... | Plants vs. Zombies: Bloomiverse
<strong>PvZ: Bloomiverse</strong> is a fan-made reimagining of <em>Plants vs. Zombies</em>, built in <a>Zig</a> and utilizing <a>raylib</a> for rendering. This project aims to recreate the charm of the original game while introducing new mechanics and enhancements.
🚧 Project Status
This is a work-in-progress fangame. Contributions, feedback, and suggestions are welcome!
🛠️ Features
Coming soon!
📁 Project Structure
<ul>
<li><code>src/</code>: Contains the main source code.</li>
<li><code>lib/</code>: Includes external libraries and dependencies.</li>
<li><code>resources/</code>: Game assets such as images and sounds.</li>
<li><code>build.zig</code>: Build script for compiling the project.</li>
</ul>
🧱 Building the Project
Prerequisites
<ul>
<li><a>Zig</a> (latest stable version)</li>
</ul>
Build Instructions
<ol>
<li>Clone the repository:</li>
</ol>
<code>bash
git clone https://github.com/JamzOJamz/pvz-bloomiverse.git
cd pvz-bloomiverse</code>
<ol>
<li>Build the project using Zig:</li>
</ol>
<code>bash
zig build</code>
<ol>
<li>Run the executable:</li>
</ol>
<code>bash
zig-out/bin/bloomiverse</code>
🎮 Controls
<ul>
<li><strong>Mouse</strong>: Collect sun.</li>
</ul>
📌 Roadmap
Coming soon...
🤝 Contributing
Contributions are welcome! Please fork the repository and submit a pull request with your changes.
📄 Legal
This project is a fan-made creation and is not affiliated with or endorsed by the official <em>Plants vs. Zombies</em> franchise. All rights to the original game are owned by their respective holders. | [] |
https://avatars.githubusercontent.com/u/177400051?v=4 | zuws | harmony-co/zuws | 2025-03-28T08:32:16Z | Opinionated Zig bindings for uWebSockets | main | 1 | 2 | 1 | 2 | https://api.github.com/repos/harmony-co/zuws/tags | Apache-2.0 | [
"bindings",
"uwebsockets",
"zig"
] | 30 | false | 2025-04-05T20:21:36Z | true | true | unknown | github | [] | zuws
Opinionated zig bindings for <a><code>uWebsockets</code></a>.
Installation
<code>zuws</code> is available using the <code>zig fetch</code> command.
<code>sh
zig fetch --save git+https://github.com/harmony-co/zuws</code>
To add it to your project, after running the command above add the following to your <code>build.zig</code> file:
```zig
const zuws = b.dependency("zuws", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zuws", zuws.module("zuws"));
```
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
You can disable the default debug logs by passing <code>.debug_logs = false</code> as an option.
</blockquote>
Using the C bindings
You can import the C bindings directly instead of the <code>zuws</code> wrapper by using the following:
<code>zig
exe.root_module.addImport("uws", zuws.module("uws"));</code>
Usage
```zig
const uws = @import("zuws");
const App = uws.App;
const Request = uws.Request;
const Response = uws.Response;
pub fn main() !void {
const app: App = try .init();
defer app.deinit();
<code>try app.get("/hello", hello)
.listen(3000, null);
</code>
}
fn hello(res: <em>Response, req: </em>Request) void {
_ = req;
const str = "Hello World!\n";
res.end(str, false);
}
```
Grouping
Grouping is not something provided by uws itself and instead is an abstraction we provide to aid developers.
The grouping API has a <code>comptime</code> and a <code>runtime</code> variant, most of the time you will want to use the <code>comptime</code> variant, but for the rare cases where adding routes at runtime dynamically is needed the functionality is there.
Creating groups at <code>comptime</code>
```zig
const app: App = try .init();
defer app.deinit();
const my_group = App.Group.initComptime("/v1")
.get("/example", someHandler);
// This will create the following route:
// /v1/example
app.comptimeGroup(my_group);
```
Creating groups at <code>runtime</code>
```zig
const app: App = try .init();
defer app.deinit();
var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
const allocator = gpa.allocator();
var my_group = App.Group.init(allocator, "/v1");
try my_group.get("/example", someHandler);
// This will create the following route:
// /v1/example
try app.group(my_group);
// We highly recommend you deinit the group
// after you don't need it anymore
my_group.deinit();
```
Combining groups together
We provide 2 different ways of combining groups together.
Grouping
```zig
const app: App = try .init();
defer app.deinit();
const api = App.Group.initComptime("/api");
const v1 = App.Group.initComptime("/v1")
.get("/example", someHandler);
_ = api.group(v1);
// This will create the following route:
// /api/v1/example
app.comptimeGroup(api);
```
Merging
```zig
const app: App = try .init();
defer app.deinit();
const v1 = App.Group.initComptime("/v1")
.get("/example", someHandler);
const v2 = App.Group.initComptime("/v2");
_ = v2.merge(v1);
// This will create the following route:
// /v2/example
app.comptimeGroup(v2);
```
Running the Examples
To run the provided examples in <code>zuws</code> you can clone the repository (don't forget to initialize the submodules), and run the following command:
<code>zsh
zig build example -- <example-name></code>
You can also generate the assembly of a specific example using the following:
<code>zsh
zig build example-asm -- <example-name></code> | [] |
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