text stringlengths 9 39.2M | dir stringlengths 26 295 | lang stringclasses 185
values | created_date timestamp[us] | updated_date timestamp[us] | repo_name stringlengths 1 97 | repo_full_name stringlengths 7 106 | star int64 1k 183k | len_tokens int64 1 13.8M |
|---|---|---|---|---|---|---|---|---|
```objective-c
#ifndef Py_STRUCTMEMBER_H
#define Py_STRUCTMEMBER_H
#ifdef __cplusplus
extern "C" {
#endif
/* Interface to map C struct members to Python object attributes */
#include <stddef.h> /* For offsetof */
/* The offsetof() macro calculates the offset of a structure member
in its structure. Unfortunately... | /content/code_sandbox/android/python27/include/structmember.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 693 |
```objective-c
#ifndef PY_NO_SHORT_FLOAT_REPR
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_FUNC(double) _Py_dg_strtod(const char *str, char **ptr);
PyAPI_FUNC(char *) _Py_dg_dtoa(double d, int mode, int ndigits,
int *decpt, int *sign, char **rve);
PyAPI_FUNC(void) _Py_dg_freedtoa(char *s);
#i... | /content/code_sandbox/android/python27/include/dtoa.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 100 |
```objective-c
#ifndef Py_SYMTABLE_H
#define Py_SYMTABLE_H
#ifdef __cplusplus
extern "C" {
#endif
typedef enum _block_type { FunctionBlock, ClassBlock, ModuleBlock }
_Py_block_ty;
struct _symtable_entry;
struct symtable {
const char *st_filename; /* name of file being compiled */
struct _symtable_entry ... | /content/code_sandbox/android/python27/include/symtable.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 876 |
```objective-c
#ifndef Py_WARNINGS_H
#define Py_WARNINGS_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_FUNC(void) _PyWarnings_Init(void);
PyAPI_FUNC(int) PyErr_WarnEx(PyObject *, const char *, Py_ssize_t);
PyAPI_FUNC(int) PyErr_WarnExplicit(PyObject *, const char *, const char *, int,
... | /content/code_sandbox/android/python27/include/warnings.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 166 |
```objective-c
/* File object interface */
#ifndef Py_FILEOBJECT_H
#define Py_FILEOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
PyObject_HEAD
FILE *f_fp;
PyObject *f_name;
PyObject *f_mode;
int (*f_close)(FILE *);
int f_softspace; /* Flag used by 'print' command ... | /content/code_sandbox/android/python27/include/fileobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 906 |
```objective-c
/* Method object interface */
#ifndef Py_METHODOBJECT_H
#define Py_METHODOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
/* This is about the type 'builtin_function_or_method',
not Python methods in user-defined classes. See classobject.h
for the latter. */
PyAPI_DATA(PyTypeObject) PyCFunction... | /content/code_sandbox/android/python27/include/methodobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 808 |
```objective-c
/* Weak references objects for Python. */
#ifndef Py_WEAKREFOBJECT_H
#define Py_WEAKREFOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _PyWeakReference PyWeakReference;
/* PyWeakReference is the base struct for the Python ReferenceType, ProxyType,
* and CallableProxyType.
*/
struct _... | /content/code_sandbox/android/python27/include/weakrefobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 690 |
```objective-c
/* Token types */
#ifndef Py_TOKEN_H
#define Py_TOKEN_H
#ifdef __cplusplus
extern "C" {
#endif
#undef TILDE /* Prevent clash of our definition with system macro. Ex AIX, ioctl.h */
#define ENDMARKER 0
#define NAME 1
#define NUMBER 2
#define STRING 3
#define NEWLINE 4
#define INDENT 5
#define D... | /content/code_sandbox/android/python27/include/token.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 584 |
```objective-c
/* Interface to execute compiled code */
#ifndef Py_EVAL_H
#define Py_EVAL_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_FUNC(PyObject *) PyEval_EvalCode(PyCodeObject *, PyObject *, PyObject *);
PyAPI_FUNC(PyObject *) PyEval_EvalCodeEx(PyCodeObject *co,
PyObject *globals,
PyObject *locals,... | /content/code_sandbox/android/python27/include/eval.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 147 |
```objective-c
#ifndef Py_ASDL_H
#define Py_ASDL_H
typedef PyObject * identifier;
typedef PyObject * string;
typedef PyObject * object;
#ifndef __cplusplus
typedef enum {false, true} bool;
#endif
/* It would be nice if the code generated by asdl_c.py was completely
independent of Python, but it is a goal the requ... | /content/code_sandbox/android/python27/include/asdl.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 320 |
```objective-c
/*
CObjects are marked Pending Deprecation as of Python 2.7.
The full schedule for 2.x is as follows:
- CObjects are marked Pending Deprecation in Python 2.7.
- CObjects will be marked Deprecated in Python 2.8
(if there is one).
- CObjects will be removed in Python 2.9 (if the... | /content/code_sandbox/android/python27/include/cobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 728 |
```objective-c
/* Grammar interface */
#ifndef Py_GRAMMAR_H
#define Py_GRAMMAR_H
#ifdef __cplusplus
extern "C" {
#endif
#include "bitset.h" /* Sigh... */
/* A label of an arc */
typedef struct {
int lb_type;
char *lb_str;
} label;
#define EMPTY 0 /* Label number 0 is by definition the empty label */
/... | /content/code_sandbox/android/python27/include/grammar.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 575 |
```objective-c
/* Descriptors */
#ifndef Py_DESCROBJECT_H
#define Py_DESCROBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef PyObject *(*getter)(PyObject *, void *);
typedef int (*setter)(PyObject *, PyObject *, void *);
typedef struct PyGetSetDef {
char *name;
getter get;
setter set;
char *doc;
... | /content/code_sandbox/android/python27/include/descrobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 577 |
```objective-c
/* Integer object interface */
/*
PyIntObject represents a (long) integer. This is an immutable object;
an integer cannot change its value after creation.
There are functions to create new integer objects, to test an object
for integer-ness, and to get the integer value. The latter functions
returns... | /content/code_sandbox/android/python27/include/intobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 729 |
```objective-c
/* Parse tree node interface */
#ifndef Py_NODE_H
#define Py_NODE_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _node {
short n_type;
char *n_str;
int n_lineno;
int n_col_offset;
int n_nchildren;
struct _node *n_child;
} node;
PyAPI_FUNC(node *) PyNode_New(in... | /content/code_sandbox/android/python27/include/node.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 275 |
```objective-c
/* timefuncs.h
*/
/* Utility function related to timemodule.c. */
#ifndef TIMEFUNCS_H
#define TIMEFUNCS_H
#ifdef __cplusplus
extern "C" {
#endif
/* Cast double x to time_t, but raise ValueError if x is too large
* to fit in a time_t. ValueError is set on return iff the return
* value is (time_t)... | /content/code_sandbox/android/python27/include/timefuncs.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 146 |
```objective-c
/* File automatically generated by Parser/asdl_c.py. */
#include "asdl.h"
typedef struct _mod *mod_ty;
typedef struct _stmt *stmt_ty;
typedef struct _expr *expr_ty;
typedef enum _expr_context { Load=1, Store=2, Del=3, AugLoad=4, AugStore=5,
Param=6 } expr_context_ty;
ty... | /content/code_sandbox/android/python27/include/Python-ast.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 5,567 |
```objective-c
/* Cell object interface */
#ifndef Py_CELLOBJECT_H
#define Py_CELLOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
PyObject_HEAD
PyObject *ob_ref; /* Content of the cell or NULL when empty */
} PyCellObject;
PyAPI_DATA(PyTypeObject) PyCell_Type;
#define PyCell_Check(op) (Py_TYPE(op... | /content/code_sandbox/android/python27/include/cellobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 174 |
```objective-c
/* Buffer object interface */
/* Note: the object's structure is private */
#ifndef Py_BUFFEROBJECT_H
#define Py_BUFFEROBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_DATA(PyTypeObject) PyBuffer_Type;
#define PyBuffer_Check(op) (Py_TYPE(op) == &PyBuffer_Type)
#define Py_END_OF_BUFFER (-1)
P... | /content/code_sandbox/android/python27/include/bufferobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 199 |
```objective-c
#ifndef Py_TRACEBACK_H
#define Py_TRACEBACK_H
#ifdef __cplusplus
extern "C" {
#endif
struct _frame;
/* Traceback interface */
typedef struct _traceback {
PyObject_HEAD
struct _traceback *tb_next;
struct _frame *tb_frame;
int tb_lasti;
int tb_lineno;
} PyTracebackObject;
PyAPI_FUNC(int) PyTraceB... | /content/code_sandbox/android/python27/include/traceback.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 179 |
```objective-c
/* Class object interface */
/* Revealing some structures (not for general use) */
#ifndef Py_CLASSOBJECT_H
#define Py_CLASSOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
PyObject_HEAD
PyObject *cl_bases; /* A tuple of class objects */
PyObject *cl_dict; /* A dictionary ... | /content/code_sandbox/android/python27/include/classobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 714 |
```objective-c
#ifndef Py_PYMATH_H
#define Py_PYMATH_H
#include "pyconfig.h" /* include for defines */
/**************************************************************************
Symbols and macros to supply platform-independent interfaces to mathematical
functions and constants
**************************************... | /content/code_sandbox/android/python27/include/pymath.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,708 |
```objective-c
#ifndef Py_MODSUPPORT_H
#define Py_MODSUPPORT_H
#ifdef __cplusplus
extern "C" {
#endif
/* Module support interface */
#include <stdarg.h>
/* If PY_SSIZE_T_CLEAN is defined, each functions treats #-specifier
to mean Py_ssize_t */
#ifdef PY_SSIZE_T_CLEAN
#define PyArg_Parse _PyArg_Parse_SizeT
#def... | /content/code_sandbox/android/python27/include/modsupport.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,353 |
```objective-c
/* Tuple object interface */
#ifndef Py_TUPLEOBJECT_H
#define Py_TUPLEOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
/*
Another generally useful object type is a tuple of object pointers.
For Python, this is an immutable type. C code can change the tuple items
(but not their number), and even use tu... | /content/code_sandbox/android/python27/include/tupleobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 523 |
```objective-c
/* Boolean object interface */
#ifndef Py_BOOLOBJECT_H
#define Py_BOOLOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef PyIntObject PyBoolObject;
PyAPI_DATA(PyTypeObject) PyBool_Type;
#define PyBool_Check(x) (Py_TYPE(x) == &PyBool_Type)
/* Py_False and Py_True are the only two bools in existe... | /content/code_sandbox/android/python27/include/boolobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 230 |
```objective-c
/* Parser-tokenizer link interface */
#ifndef Py_PARSETOK_H
#define Py_PARSETOK_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
int error;
const char *filename;
int lineno;
int offset;
char *text;
int token;
int expected;
} perrdetail;
#if 0
#define PyPARSE_YIELD... | /content/code_sandbox/android/python27/include/parsetok.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 399 |
```objective-c
/* Unicode name database interface */
#ifndef Py_UCNHASH_H
#define Py_UCNHASH_H
#ifdef __cplusplus
extern "C" {
#endif
/* revised ucnhash CAPI interface (exported through a "wrapper") */
#define PyUnicodeData_CAPSULE_NAME "unicodedata.ucnhash_CAPI"
typedef struct {
/* Size of this struct */
... | /content/code_sandbox/android/python27/include/ucnhash.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 244 |
```objective-c
/* Complex number structure */
#ifndef Py_COMPLEXOBJECT_H
#define Py_COMPLEXOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
double real;
double imag;
} Py_complex;
/* Operations on complex numbers from complexmodule.c */
#define c_sum _Py_c_sum
#define c_diff _Py_c_diff
#defi... | /content/code_sandbox/android/python27/include/complexobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 436 |
```objective-c
/* Interfaces to parse and execute pieces of python code */
#ifndef Py_PYTHONRUN_H
#define Py_PYTHONRUN_H
#ifdef __cplusplus
extern "C" {
#endif
#define PyCF_MASK (CO_FUTURE_DIVISION | CO_FUTURE_ABSOLUTE_IMPORT | \
CO_FUTURE_WITH_STATEMENT | CO_FUTURE_PRINT_FUNCTION | \
... | /content/code_sandbox/android/python27/include/pythonrun.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,885 |
```objective-c
#ifndef Py_STRCMP_H
#define Py_STRCMP_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_FUNC(int) PyOS_mystrnicmp(const char *, const char *, Py_ssize_t);
PyAPI_FUNC(int) PyOS_mystricmp(const char *, const char *);
#if defined(MS_WINDOWS) || defined(PYOS_OS2)
#define PyOS_strnicmp strnicmp
#define PyOS_s... | /content/code_sandbox/android/python27/include/pystrcmp.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 137 |
```objective-c
/* ByteArray object interface */
#ifndef Py_BYTEARRAYOBJECT_H
#define Py_BYTEARRAYOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdarg.h>
/* Type PyByteArrayObject represents a mutable array of bytes.
* The Python API is that of a sequence;
* the bytes are mapped to ints in [0, 256).
* ... | /content/code_sandbox/android/python27/include/bytearrayobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 447 |
```objective-c
#ifndef Py_PYPORT_H
#define Py_PYPORT_H
#include "pyconfig.h" /* include for defines */
/* Some versions of HP-UX & Solaris need inttypes.h for int32_t,
INT32_MAX, etc. */
#ifdef HAVE_INTTYPES_H
#include <inttypes.h>
#endif
#ifdef HAVE_STDINT_H
#include <stdint.h>
#endif
/*************************... | /content/code_sandbox/android/python27/include/pyport.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 7,974 |
```objective-c
/* Tuple object interface */
#ifndef Py_STRUCTSEQ_H
#define Py_STRUCTSEQ_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct PyStructSequence_Field {
char *name;
char *doc;
} PyStructSequence_Field;
typedef struct PyStructSequence_Desc {
char *name;
char *doc;
struct PyStructSequence_Field *... | /content/code_sandbox/android/python27/include/structseq.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 214 |
```objective-c
#ifndef Py_PYDEBUG_H
#define Py_PYDEBUG_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_DATA(int) Py_DebugFlag;
PyAPI_DATA(int) Py_VerboseFlag;
PyAPI_DATA(int) Py_InteractiveFlag;
PyAPI_DATA(int) Py_InspectFlag;
PyAPI_DATA(int) Py_OptimizeFlag;
PyAPI_DATA(int) Py_NoSiteFlag;
PyAPI_DATA(int) Py_BytesWarn... | /content/code_sandbox/android/python27/include/pydebug.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 383 |
```objective-c
/* The PyMem_ family: low-level memory allocation interfaces.
See objimpl.h for the PyObject_ memory family.
*/
#ifndef Py_PYMEM_H
#define Py_PYMEM_H
#include "pyport.h"
#ifdef __cplusplus
extern "C" {
#endif
/* BEWARE:
Each interface exports both functions and macros. Extension modules shou... | /content/code_sandbox/android/python27/include/pymem.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,215 |
```objective-c
/* pyconfig.h. Generated from pyconfig.h.in by configure. */
/* pyconfig.h.in. Generated from configure.ac by autoheader. */
#ifndef Py_PYCONFIG_H
#define Py_PYCONFIG_H
/* Define if building universal (internal helper macro) */
/* #undef AC_APPLE_UNIVERSAL_BUILD */
/* Define for AIX if your comp... | /content/code_sandbox/android/python27/include/pyconfig_x86.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 10,405 |
```objective-c
#ifndef Py_OBJECT_H
#define Py_OBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
/* Object and type object interface */
/*
Objects are structures allocated on the heap. Special rules apply to
the use of objects to ensure they are properly garbage-collected.
Objects are never allocated statically or on ... | /content/code_sandbox/android/python27/include/object.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 9,184 |
```objective-c
/* Definitions for bytecode */
#ifndef Py_CODE_H
#define Py_CODE_H
#ifdef __cplusplus
extern "C" {
#endif
/* Bytecode object */
typedef struct {
PyObject_HEAD
int co_argcount; /* #arguments, except *args */
int co_nlocals; /* #local variables */
int co_stacksize; /* #entries needed f... | /content/code_sandbox/android/python27/include/code.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,013 |
```objective-c
#ifndef Py_OSDEFS_H
#define Py_OSDEFS_H
#ifdef __cplusplus
extern "C" {
#endif
/* Operating system dependencies */
/* Mod by chrish: QNX has WATCOM, but isn't DOS */
#if !defined(__QNX__)
#if defined(MS_WINDOWS) || defined(__BORLANDC__) || defined(__WATCOMC__) || defined(__DJGPP__) || defined(PYOS_OS2... | /content/code_sandbox/android/python27/include/osdefs.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 295 |
```objective-c
/* Memory view object. In Python this is available as "memoryview". */
#ifndef Py_MEMORYOBJECT_H
#define Py_MEMORYOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_DATA(PyTypeObject) PyMemoryView_Type;
#define PyMemoryView_Check(op) (Py_TYPE(op) == &PyMemoryView_Type)
/* Get a pointer to the unde... | /content/code_sandbox/android/python27/include/memoryobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 638 |
```objective-c
/* Interface for marshal.c */
#ifndef Py_MARSHAL_H
#define Py_MARSHAL_H
#ifdef __cplusplus
extern "C" {
#endif
#define Py_MARSHAL_VERSION 2
PyAPI_FUNC(void) PyMarshal_WriteLongToFile(long, FILE *, int);
PyAPI_FUNC(void) PyMarshal_WriteObjectToFile(PyObject *, FILE *, int);
PyAPI_FUNC(PyObject *) PyMa... | /content/code_sandbox/android/python27/include/marshal.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 174 |
```objective-c
/* Generated by Parser/pgen */
#define single_input 256
#define file_input 257
#define eval_input 258
#define decorator 259
#define decorators 260
#define decorated 261
#define funcdef 262
#define parameters 263
#define varargslist 264
#define fpdef 265
#define fplist 266
#define stmt 267
#define simple... | /content/code_sandbox/android/python27/include/graminit.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 515 |
```objective-c
/* Range object interface */
#ifndef Py_RANGEOBJECT_H
#define Py_RANGEOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
/* This is about the type 'xrange', not the built-in function range(), which
returns regular lists. */
/*
A range object represents an integer range. This is an immutable object;
... | /content/code_sandbox/android/python27/include/rangeobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 156 |
```objective-c
#ifndef Py_PYTHREAD_H
#define Py_PYTHREAD_H
typedef void *PyThread_type_lock;
typedef void *PyThread_type_sema;
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_FUNC(void) PyThread_init_thread(void);
PyAPI_FUNC(long) PyThread_start_new_thread(void (*)(void *), void *);
PyAPI_FUNC(void) PyThread_exit_thre... | /content/code_sandbox/android/python27/include/pythread.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 293 |
```objective-c
#ifndef Py_STRTOD_H
#define Py_STRTOD_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_FUNC(double) PyOS_ascii_strtod(const char *str, char **ptr);
PyAPI_FUNC(double) PyOS_ascii_atof(const char *str);
/* Deprecated in 2.7 and 3.1. Will disappear in 2.8 (if it exists) and 3.2 */
PyAPI_FUNC(char *) PyOS_... | /content/code_sandbox/android/python27/include/pystrtod.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 375 |
```objective-c
/* Capsule objects let you wrap a C "void *" pointer in a Python
object. They're a way of passing data through the Python interpreter
without creating your own custom type.
Capsules are used for communication between extension modules.
They provide a way for an extension module to export a... | /content/code_sandbox/android/python27/include/pycapsule.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 417 |
```objective-c
/* String (str/bytes) object interface */
#ifndef Py_STRINGOBJECT_H
#define Py_STRINGOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdarg.h>
/*
Type PyStringObject represents a character string. An extra zero byte is
reserved at the end to ensure it is zero-terminated, but a size is
pres... | /content/code_sandbox/android/python27/include/stringobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,848 |
```objective-c
/* Frame object interface */
#ifndef Py_FRAMEOBJECT_H
#define Py_FRAMEOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
int b_type; /* what kind of block this is */
int b_handler; /* where to jump to find handler */
int b_level; /* value stack level to pop to */
} PyTryB... | /content/code_sandbox/android/python27/include/frameobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 806 |
```objective-c
/* Function object interface */
#ifndef Py_FUNCOBJECT_H
#define Py_FUNCOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
/* Function objects and code objects should not be confused with each other:
*
* Function objects are created by the execution of the 'def' statement.
* They reference a code objec... | /content/code_sandbox/android/python27/include/funcobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 699 |
```objective-c
/*
** pymactoolbox.h - globals defined in mactoolboxglue.c
*/
#ifndef Py_PYMACTOOLBOX_H
#define Py_PYMACTOOLBOX_H
#ifdef __cplusplus
extern "C" {
#endif
#include <Carbon/Carbon.h>
#ifndef __LP64__
#include <QuickTime/QuickTime.h>
#endif /* !__LP64__ */
/*
** Helper routines for error codes and such.
... | /content/code_sandbox/android/python27/include/pymactoolbox.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,957 |
```objective-c
#ifndef Py_LONGINTREPR_H
#define Py_LONGINTREPR_H
#ifdef __cplusplus
extern "C" {
#endif
/* This is published for the benefit of "friend" marshal.c only. */
/* Parameters of the long integer representation. There are two different
sets of parameters: one set for 30-bit digits, stored in an unsigne... | /content/code_sandbox/android/python27/include/longintrepr.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,033 |
```objective-c
#ifndef Py_PYGETOPT_H
#define Py_PYGETOPT_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_DATA(int) _PyOS_opterr;
PyAPI_DATA(int) _PyOS_optind;
PyAPI_DATA(char *) _PyOS_optarg;
PyAPI_FUNC(void) _PyOS_ResetGetOpt(void);
PyAPI_FUNC(int) _PyOS_GetOpt(int argc, char **argv, char *optstring);
#ifdef __cplu... | /content/code_sandbox/android/python27/include/pygetopt.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 111 |
```objective-c
#ifndef Py_CEVAL_H
#define Py_CEVAL_H
#ifdef __cplusplus
extern "C" {
#endif
/* Interface to random parts in ceval.c */
PyAPI_FUNC(PyObject *) PyEval_CallObjectWithKeywords(
PyObject *, PyObject *, PyObject *);
/* Inline this */
#define PyEval_CallObject(func,arg) \
PyEval_CallObjectWithKeywo... | /content/code_sandbox/android/python27/include/ceval.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,182 |
```objective-c
/* Float object interface */
/*
PyFloatObject represents a (double precision) floating point number.
*/
#ifndef Py_FLOATOBJECT_H
#define Py_FLOATOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
PyObject_HEAD
double ob_fval;
} PyFloatObject;
PyAPI_DATA(PyTypeObject) PyFloat_Ty... | /content/code_sandbox/android/python27/include/floatobject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,449 |
```objective-c
#ifndef Py_INTRCHECK_H
#define Py_INTRCHECK_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_FUNC(int) PyOS_InterruptOccurred(void);
PyAPI_FUNC(void) PyOS_InitInterrupts(void);
PyAPI_FUNC(void) PyOS_AfterFork(void);
#ifdef __cplusplus
}
#endif
#endif /* !Py_INTRCHECK_H */
``` | /content/code_sandbox/android/python27/include/intrcheck.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 77 |
```objective-c
/* datetime.h
*/
#ifndef DATETIME_H
#define DATETIME_H
#ifdef __cplusplus
extern "C" {
#endif
/* Fields are packed into successive bytes, each viewed as unsigned and
* big-endian, unless otherwise noted:
*
* byte offset
* 0 year 2 bytes, 1-9999
* 2 month 1 byte, 1-12... | /content/code_sandbox/android/python27/include/datetime.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,155 |
```objective-c
/* The PyObject_ memory family: high-level object memory interfaces.
See pymem.h for the low-level PyMem_ family.
*/
#ifndef Py_OBJIMPL_H
#define Py_OBJIMPL_H
#include "pymem.h"
#ifdef __cplusplus
extern "C" {
#endif
/* BEWARE:
Each interface exports both functions and macros. Extension modu... | /content/code_sandbox/android/python27/include/objimpl.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,360 |
```python
import unreal_engine as ue
from unreal_engine.classes import PyFbxFactory, TextureFactory, Material, Actor
from unreal_engine import FVector, FRotator
from unreal_engine.enums import EFBXImportType
import os.path
import time
# in which content folder to store the new assets
kaiju_destination = '/Game/Kaiju'
... | /content/code_sandbox/examples/kaiju_builder.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,347 |
```python
import unreal_engine as ue
from unreal_engine.classes import Blueprint, K2Node_DynamicCast, Actor, Object
from unreal_engine.structs import EdGraphPinType
from unreal_engine.enums import EEdGraphPinDirection
bp_foo = ue.load_object(Blueprint, '/Game/Foo.Foo')
bp_bar = ue.load_object(Blueprint, '/Game/Bar.Bar... | /content/code_sandbox/examples/blueprint_dynamic_cast.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 243 |
```python
# the Sequencer API support has been sponsored by Matthew Whelan (path_to_url
import unreal_engine as ue
from unreal_engine.classes import MovieSceneAudioTrack, LevelSequenceFactoryNew, MovieSceneSkeletalAnimationTrack, Character, SkeletalMesh, MovieScene3DTransformTrack, CineCameraActor, AnimSequence
import... | /content/code_sandbox/examples/sequencer_scripting.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 997 |
```python
import unreal_engine as ue
from unreal_engine.classes import Material, BlueprintFactory, Blueprint, Actor, Texture2D, SkeletalMesh
from unreal_engine.structs import EdGraphPinType, Vector, Rotator, EdGraphTerminalType
from unreal_engine.enums import EPinContainerType
import time
bp = ue.create_blueprint(Ac... | /content/code_sandbox/examples/blueprint_variables.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 406 |
```python
import unreal_engine as ue
from unreal_engine.classes import StaticMesh
from unreal_engine import SWindow, SScrollBox, SVerticalBox, SHorizontalBox, SImage, STextBlock, FARFilter
from unreal_engine.enums import EPixelFormat
_filter = FARFilter()
_filter.class_names = ['StaticMesh']
thumbnails = []
for stat... | /content/code_sandbox/examples/thumbnail_viewer.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 236 |
```python
from unreal_engine import FSlowTask
import time
# Create an FSlowTask object, defining the amount of work that
# will be done, and the initial message.
t = FSlowTask(10, "Doing Something")
t.initialize()
# Make the dialog, and include a Cancel button (default is not to
# allow a cancel button).
t.make_dialo... | /content/code_sandbox/examples/slow_task.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 193 |
```python
from unreal_engine import SWindow, SBox, SPythonComboBox, STextBlock, SBorder, SVerticalBox, SEditableTextBox, SHorizontalBox, SButton
from unreal_engine.enums import EHorizontalAlignment, EVerticalAlignment
from unreal_engine import FLinearColor
from unreal_engine.structs import SlateColor, Margin
class Dyn... | /content/code_sandbox/examples/dynamic_combo_box.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 543 |
```python
import unreal_engine as ue
from unreal_engine.classes import Object, Blueprint
levels = []
level_packages = []
# get all loaded worlds
for world in ue.all_worlds():
# retrieve the world levels (first persistent then streaming)
levels.append(world.PersistentLevel)
level_packages.append(world.Pers... | /content/code_sandbox/examples/get_uobjects_in_loaded_levels.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 264 |
```python
import unreal_engine as ue
from unreal_engine import SFilePathPicker, SWindow, FLinearColor
from unreal_engine.structs import ButtonStyle, SlateBrush, SlateColor
# a style is required for the file picker
style = ButtonStyle(Normal=SlateBrush(TintColor=SlateColor(SpecifiedColor=FLinearColor(1, 0, 0))))
wind... | /content/code_sandbox/examples/slate_file_path_picker.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 145 |
```python
import unreal_engine as ue
import os
import png
# run play in the editor and execute this script (with ue.exec) from the python console
width, height = ue.editor_get_pie_viewport_size()
pixels = ue.editor_get_pie_viewport_screenshot()
ue.log("{0} {1} {2}".format(width, height, len(pixels)))
png_pixels = [... | /content/code_sandbox/examples/pie_screenshotter.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 167 |
```python
import unreal_engine as ue
for viewport_client in ue.all_viewport_clients():
print(viewport_client.get_world().get_name())
origin, size = viewport_client.get_viewport_dimensions()
print(viewport_client.get_look_at_location())
print(viewport_client.get_view_location())
``` | /content/code_sandbox/examples/viewport_manager.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 60 |
```python
from unreal_engine import SWindow, SProgressBar, SButton, SVerticalBox
import unreal_engine as ue
progress_bar = SProgressBar()
canceled = False
def cancel_operation():
global canceled
ue.log_warning('slow operation canceled')
canceled = True
SWindow(title='slow task', sizing_rule=1)(
SVer... | /content/code_sandbox/examples/slow_task_with_progress_bar.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 151 |
```python
import unreal_engine as ue
from unreal_engine.classes import ParticleSystem
for i in range(0, 10):
# create a particle system
particle_system = ParticleSystem()
# give it a name
particle_system.set_name('ParticleSystem{0}'.format(i))
# save it into a package
particle_system.save_package('/Game/FunnyPar... | /content/code_sandbox/examples/mass_renamer.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 165 |
```python
from unreal_engine import FbxManager, FbxIOSettings, FbxImporter, FbxScene
import unreal_engine as ue
class FbxCurvesExtractor:
def __init__(self, filename):
self.manager = FbxManager()
io_settings = FbxIOSettings(self.manager, 'IOSROOT')
self.manager.set_io_settings(io_settings)... | /content/code_sandbox/examples/fbx_curves_extractor.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 612 |
```python
import unreal_engine as ue
from unreal_engine.classes import PawnSensingComponent
actor = ue.editor_get_selected_actors()[0]
component = actor.add_actor_component(PawnSensingComponent, 'Foo')
actor.add_instance_component(component)
actor.modify()
``` | /content/code_sandbox/examples/add_instance_component.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 52 |
```python
import unreal_engine as ue
from unreal_engine import SWindow, SButton, STextBlock, SEditableTextBox, SMultiLineEditableText, SGridPanel, SHorizontalBox, SPythonEditorViewport
from unreal_engine.classes import Blueprint
def clicked(geometry, pointer_event):
ue.log('Hello')
ue.log(geometry.fields())
... | /content/code_sandbox/examples/slate_example.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 299 |
```python
import unreal_engine as ue
from unreal_engine.structs import EdGraphPinType
world = ue.get_editor_world()
level_bp = world.CurrentLevel.get_level_script_blueprint()
pin = EdGraphPinType(PinCategory='string')
ue.blueprint_add_member_variable(level_bp, 'TestString', pin)
ue.open_editor_for_asset(level_bp)
``` | /content/code_sandbox/examples/edit_level_blueprint.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 71 |
```python
import unreal_engine as ue
from unreal_engine import FSlateIcon, FSlateStyleSet, FLinearColor
from unreal_engine.structs import SlateBrush, SlateColor, Vector2D
# this code must be in ue_site.py, extenders must be registered during editor startup phase !!!
# we create a new StyleSet to register a new Icon
... | /content/code_sandbox/examples/extenders_example.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 474 |
```python
from unreal_engine.classes import StaticMesh
from unreal_engine.structs import StaticMeshSourceModel, MeshBuildSettings
from unreal_engine import FRawMesh
import time
import unreal_engine as ue
import itertools
# this is a static mesh importer script using niftools (path_to_url
from pyffi.formats.nif impor... | /content/code_sandbox/examples/builder_nif.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 579 |
```python
import unreal_engine as ue
from unreal_engine.classes import BlueprintFactory, DirectionalLightComponent, K2Node_Event
import time
# create new blueprint from factory
bpFactory = BlueprintFactory()
bp = bpFactory.factory_create_new('/Game/test' + str(int(time.time())))
# add intensity variable
intensity = ... | /content/code_sandbox/examples/blueprint_example_generator.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 446 |
```python
import unreal_engine as ue
from unreal_engine import FVector
from unreal_engine.classes import Actor, Pawn, Character, ProjectileMovementComponent, PawnSensingComponent, StaticMesh
from unreal_engine.classes import StaticMeshComponent, StaticMeshActor, PointLightComponent
world = ue.get_editor_world()
# in... | /content/code_sandbox/examples/editor_scripting001.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 514 |
```python
import unreal_engine as ue
from unreal_engine.classes import EditorAssetLibrary
asset = ue.get_selected_assets()[0]
# reflection-based api
EditorAssetLibrary.SetMetadataTag(asset, 'Foo', 'Bar')
for value in EditorAssetLibrary.GetMetadataTagValues(asset):
print(value)
print(EditorAssetLibrary.GetMetadata... | /content/code_sandbox/examples/asset_metadata_tag.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 131 |
```python
import unreal_engine as ue
from unreal_engine.classes import ActorComponent
class FooComponent(ActorComponent):
def __init__(self):
ue.log('Ctor')
def DoSomething():
ue.print_string('TEST !!!')
FooComponent.set_metadata('BlueprintType', 'true')
FooComponent.set_metadata('BlueprintS... | /content/code_sandbox/examples/register_new_native_component.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 94 |
```python
import unreal_engine as ue
for _asset in ue.get_all_edited_assets():
editor = ue.find_editor_for_asset(_asset)
print('{0} - {1}'.format(editor.get_editor_name(), editor.get_last_activation_time()))
editor.focus_window()
``` | /content/code_sandbox/examples/asset_editors.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 55 |
```python
import unreal_engine as ue
from unreal_engine.classes import PyFbxFactory, Skeleton
from unreal_engine.enums import EFBXImportType
import os
base_directory = 'D:/Users/rober/Downloads/mixamo'
# get a reference to the skeleton
skeleton = ue.load_object(Skeleton, '/Game/run_Skeleton')
factory = PyFbxFactor... | /content/code_sandbox/examples/import_fbx_animations_from_dir.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 144 |
```python
from PIL import Image
import unreal_engine as ue
from unreal_engine.classes import Texture2D
def rotate_selected_assets_data(degrees):
for asset in ue.get_selected_assets():
if asset.is_a(Texture2D):
data = asset.texture_get_source_data()
size = (asset.texture... | /content/code_sandbox/examples/rotate_texture.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 115 |
```python
import unreal_engine as ue
from unreal_engine.classes import GroupActor
import time
world = ue.get_editor_world()
group_actor = world.actor_spawn(GroupActor)
for folder in world.world_folders():
print(folder)
new_folder = 'FooBar_{}'.format(int(time.time()))
world.world_create_folder(new_folder)
wor... | /content/code_sandbox/examples/world_folders_and_groups.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 135 |
```python
import unreal_engine as ue
from unreal_engine.classes import Object, StrProperty, IntProperty
from unreal_engine import CLASS_CONFIG, CLASS_DEFAULT_CONFIG, CPF_CONFIG
def config(arg):
config_name = None
def wrapper(u_class):
cflags = u_class.class_get_flags()
u_class.class_set_flags(... | /content/code_sandbox/examples/custom_settings.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 305 |
```python
import unreal_engine as ue
from unreal_engine import FARFilter
_filter = FARFilter()
_filter.class_names = ['StaticMesh']
# when passing True to the second argument of get_assets_by_filter(), you will get FAssetData instead of UObject
for asset_data in ue.get_assets_by_filter(_filter, True):
has_custom_... | /content/code_sandbox/examples/fasset_data_thumbnails.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 160 |
```python
import unreal_engine as ue
from unreal_engine.classes import K2Node_InputKey, K2Node_SpawnActorFromClass, Actor, Character, KismetMathLibrary
from unreal_engine.structs import Key
# create a new blueprint
new_blueprint = ue.create_blueprint(Actor, '/Game/StrangeBlueprint')
# add a member float variable
ue.... | /content/code_sandbox/examples/graphs_creator.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 489 |
```python
import unreal_engine as ue
from unreal_engine import FSlateApplication
from unreal_engine.classes import GameViewportClient
def iterate_window(window):
print(window.get_title())
for child in window.get_child_windows():
iterate_window(child)
# get the active top level window
top_window = FSla... | /content/code_sandbox/examples/get_windows.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 179 |
```python
import unreal_engine as ue
from unreal_engine.structs import KAggregateGeom
mesh = ue.get_selected_assets()[0]
mesh.BodySetup.AggGeom = KAggregateGeom()
mesh.static_mesh_generate_kdop26()
mesh.static_mesh_generate_kdop18()
mesh.static_mesh_generate_kdop10x()
mesh.static_mesh_generate_kdop10y()
mesh.static... | /content/code_sandbox/examples/kdop.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 85 |
```python
from unreal_engine.classes import Character
class Hero(Character):
def __init__(self):
self.CapsuleComponent.CapsuleRadius = 117
self.CapsuleComponent.CapsuleHalfHeight = 200
# BodyInstance is a USTRUCT (they are always passed as value)
body_instance = self.CapsuleCompon... | /content/code_sandbox/examples/subclassing_simple_example.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 136 |
```python
import unreal_engine as ue
from unreal_engine.classes import CurveFloatFactory, CurveVectorFactory
from unreal_engine.structs import RichCurve, RichCurveKey
import time
factory = CurveFloatFactory()
curve = factory.factory_create_new('/Game/CustomFloatCurve' + str(int(time.time())))
keys = []
for i in ran... | /content/code_sandbox/examples/curve_generator.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 327 |
```python
import unreal_engine as ue
from unreal_engine.classes import Image, CanvasPanelSlot, TextBlock, WidgetBlueprintFactory
from unreal_engine.structs import AnchorData, Anchors, Vector2D, Margin
import time
widget = WidgetBlueprintFactory().factory_create_new( "/Game/W_MyWidgetBlueprint" + str(int(time.time())... | /content/code_sandbox/examples/widget_blueprint_generator.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 256 |
```python
import unreal_engine as ue
from unreal_engine.classes import AutomatedLevelSequenceCapture, World
from unreal_engine.structs import SoftObjectPath
level_sequence_mappings = {
'/Game/SequenceForDefault001': '/Game/Default001',
'/Game/SequenceForVR001': '/Game/VR001'
}
def setup_sequence(capture):
... | /content/code_sandbox/examples/multi_in_editor_capture.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 148 |
```python
import unreal_engine as ue
from unreal_engine.classes import StructureFactory
from unreal_engine.structs import StructVariableDescription, EdGraphTerminalType
from unreal_engine.enums import EPinContainerType
from unreal_engine.classes import Pawn, Actor
from unreal_engine.structs import Vector, Rotator, Tr... | /content/code_sandbox/examples/create_user_defined_struct.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 618 |
```python
import unreal_engine as ue
def open_submenu001(builder):
builder.begin_section('submenu001', 'i am a tooltip')
builder.add_menu_entry('sub_one', 'tooltip', lambda: ue.log('hello from submenu001'))
builder.add_menu_entry('sub_one_2', 'tooltip 2', lambda: ue.log('hello again'))
builder.end_sect... | /content/code_sandbox/examples/sub_menu.py | python | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 316 |
```batchfile
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%... | /content/code_sandbox/gradlew.bat | batchfile | 2016-06-14T11:34:35 | 2024-08-14T04:14:09 | Spotlight | 29jitender/Spotlight | 1,272 | 632 |
```qmake
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /Users/jitender/Downloads/adt-bundle-mac-x86_64-20140702/sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gra... | /content/code_sandbox/Spotlight-library/proguard-rules.pro | qmake | 2016-06-14T11:34:35 | 2024-08-14T04:14:09 | Spotlight | 29jitender/Spotlight | 1,272 | 154 |
```java
package com.wooplr.spotlight;
import android.graphics.Color;
import android.graphics.Typeface;
import com.wooplr.spotlight.utils.Utils;
/**
* Created by jitender on 14/06/16.
*/
public class SpotlightConfig {
private int maskColor;
private long introAnimationDuration;
private boolean isRevealA... | /content/code_sandbox/Spotlight-library/src/main/java/com/wooplr/spotlight/SpotlightConfig.java | java | 2016-06-14T11:34:35 | 2024-08-14T04:14:09 | Spotlight | 29jitender/Spotlight | 1,272 | 1,353 |
```java
package com.wooplr.spotlight.target;
import android.graphics.Point;
import android.graphics.Rect;
import android.view.View;
/**
* Created by jitender on 10/06/16.
*/
public interface Target {
Point getPoint();
Rect getRect();
View getView();
int getViewLeft();
int getViewRight();
... | /content/code_sandbox/Spotlight-library/src/main/java/com/wooplr/spotlight/target/Target.java | java | 2016-06-14T11:34:35 | 2024-08-14T04:14:09 | Spotlight | 29jitender/Spotlight | 1,272 | 91 |
```java
package com.wooplr.spotlight.target;
/**
* Adapted from github.com/dupengtao/LineAnimation
*/
public class AnimPoint {
private float curX;
private float curY;
private float moveX;
private float moveY;
public AnimPoint(float curX, float curY, float moveX, float moveY) {
this.curX ... | /content/code_sandbox/Spotlight-library/src/main/java/com/wooplr/spotlight/target/AnimPoint.java | java | 2016-06-14T11:34:35 | 2024-08-14T04:14:09 | Spotlight | 29jitender/Spotlight | 1,272 | 266 |
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