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```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Interface/MaterialRadioButton.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
759
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Interface/MaterialLabel.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
517
```qml import QtQuick 2.5 import QtQuick.Controls 1.4 as Controls import QtQuick.Controls.Styles 1.4 as ControlStyles import "../Element" Controls.Switch { id: control /*! The switch color. By default this is the app's accent color */ property color color: "#2196f3" /*! Set to \c t...
/content/code_sandbox/library/MaterialUI/Interface/MaterialSwitch.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
402
```qml import QtQuick 2.5 import QtQuick.Controls 1.4 as Controls import QtQuick.Controls.Styles 1.4 as ControlStyles MaterialDialog { id: dialog negativeButtonText: ("Cancel") positiveButtonText: ("OK") property var callbackOnCancel: null property var callbackOnOK: null function show(title,...
/content/code_sandbox/library/MaterialUI/Interface/MaterialDialogTimePicker.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
329
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Interface/MaterialSlider.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
1,692
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Interface/MaterialDatePicker.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
3,812
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Interface/MaterialProgressCircle.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
1,626
```objective-c /* png.h - header file for PNG reference library * * libpng version 1.6.29, March 16, 2017 * * * This code is released under the libpng license (See LICENSE, below) * * Authors and maintainers: * libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat * libpng versions 0.89...
/content/code_sandbox/library/JQLibrary/include/JQGuetzli/png/png.h
objective-c
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
36,568
```qml import QtQuick 2.5 import QtQuick.Layouts 1.1 import "../Element" Item { id: field width: 100 height: 56 z: (dropdown.visible) ? (2) : (0) implicitHeight: hasHelperText ? helperTextLabel.y + helperTextLabel.height + (4) : underline.y + (8) implicitWidth...
/content/code_sandbox/library/MaterialUI/Interface/MaterialMenuField.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
1,073
```qml import QtQuick 2.7 SequentialAnimation { id: animation property var target: null property string property property int duration: 1500 property real from property real to property real fromToOffset: to - from ParallelAnimation { NumberAnimation { target: an...
/content/code_sandbox/library/MaterialUI/Interface/MaterialAnimation.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
320
```qml import QtQuick 2.5 import QtQuick.Controls 1.4 as Controls import QtQuick.Controls.Styles 1.4 as ControlStyles MaterialDialog { id: dialog negativeButtonText: ("Cancel") positiveButtonText: ("OK") property var callbackOnCancel: null property var callbackOnOK: null function show(title,...
/content/code_sandbox/library/MaterialUI/Interface/MaterialDialogConfirm.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
196
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Interface/MaterialProgressBar.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
520
```qml import QtQuick 2.5 import QtQuick.Layouts 1.1 MaterialDialog { id: dialog negativeButtonText: ("Cancel") positiveButtonText: ("OK") property var callbackOnCancel: null property var callbackOnOK: null function show(title, message, placeholderText, currentText, callbackOnCancel, callbac...
/content/code_sandbox/library/MaterialUI/Interface/MaterialDialogPrompt.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
257
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Element/Subheader.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
319
```qml /* * QML Air - A lightweight and mostly flat UI widget collection for QML * * This program is free software: you can redistribute it and/or modify * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied ...
/content/code_sandbox/library/MaterialUI/Element/Standard.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
562
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Element/Scrollbar.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
724
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Interface/MaterialTimePicker.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
3,397
```qml /* * QML Material - An application framework implementing Material Design. * 2015 Michael Spencer <sonrisesoftware@gmail.com> * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is di...
/content/code_sandbox/library/MaterialUI/Element/BottomSheet.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
421
```qml /* * QML Extras - Extra types and utilities to make QML even more awesome * * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY...
/content/code_sandbox/library/MaterialUI/Element/CircleMask.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
209
```qml import QtQuick 2.5 View { id: listItem anchors { left: parent.left right: parent.right } property int margins: (16) property bool selected property bool interactive: true property int dividerInset: 0 property bool showDivider: false signal clicked() si...
/content/code_sandbox/library/MaterialUI/Element/BaseListItem.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
209
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Element/ThinDivider.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
155
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Element/ThemePalette.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
470
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Element/Divider.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
190
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY W...
/content/code_sandbox/library/MaterialUI/Element/View.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
1,348
```qml /* * QML Material - An application framework implementing Material Design. * 2014 Marcin Baszczewski * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope tha...
/content/code_sandbox/library/MaterialUI/Element/Ink.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
1,461
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY...
/content/code_sandbox/library/MaterialUI/Element/PopupBase.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
211
```qmake # # This file is part of JQTools # # Project introduce: path_to_url # # # Contact email: Jason@JasonServer.com # # GitHub: path_to_url # INCLUDEPATH *= \ $$PWD/include/ HEADERS *= \ $$PWD/include/jqtoolslibrary.h SOURCES *= \ $$PWD/src/jqtoolslibrary.cpp ```
/content/code_sandbox/library/JQToolsLibrary/JQToolsLibrary.pri
qmake
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
83
```c++ /* This file is part of JQTools Project introduce: path_to_url Contact email: Jason@JasonServer.com GitHub: path_to_url */ #include "jqtoolslibrary.h" // Qt lib import #include <QApplication> #include <QClipboard> #include <QQmlApplicationEngine> #include <QDebug> QPointer< QQmlApplication...
/content/code_sandbox/library/JQToolsLibrary/src/jqtoolslibrary.cpp
c++
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
204
```qml /* * QML Material - An application framework implementing Material Design. * * This program is free software: you can redistribute it and/or modify * published by the Free Software Foundation, either version 2.1 of the * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY...
/content/code_sandbox/library/MaterialUI/Element/Dropdown.qml
qml
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
1,108
```objective-c /* This file is part of JQTools Project introduce: path_to_url Contact email: Jason@JasonServer.com GitHub: path_to_url */ #ifndef JQTOOLSLIBRARY_H_ #define JQTOOLSLIBRARY_H_ // Qt lib import #include <QObject> #include <QPointer> #define JQTOOLS_VERSIONSTRING "24.7.8" class QQmlA...
/content/code_sandbox/library/JQToolsLibrary/include/jqtoolslibrary.h
objective-c
2016-05-15T04:09:51
2024-08-15T07:23:05
JQTools
188080501/JQTools
1,683
190
```python import unittest import unreal_engine as ue class TestClipboard(unittest.TestCase): def test_copy_and_paste(self): ue.clipboard_copy('Hello from python unit test') self.assertEqual(ue.clipboard_paste(), 'Hello from python unit test') def test_copy_and_paste_red_light(self): ...
/content/code_sandbox/tests/test_clipboard.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
110
```python import unittest import unreal_engine as ue from unreal_engine.structs import ColorMaterialInput, Key from unreal_engine.structs import StaticMeshSourceModel, MeshBuildSettings class TestStructs(unittest.TestCase): def test_new_struct(self): material_input = ColorMaterialInput() self.ass...
/content/code_sandbox/tests/test_structs.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
513
```python import unittest import unreal_engine as ue class TestPlugin(unittest.TestCase): def test_find(self): uep = ue.find_plugin('UnrealEnginePython') self.assertEqual(uep.get_name(), 'UnrealEnginePython') def test_enabled(self): uep = ue.find_plugin('UnrealEnginePython') self.assertTr...
/content/code_sandbox/tests/test_plugin.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
80
```python import unittest import unreal_engine as ue from unreal_engine.classes import Actor, Character, CharacterMovementComponent, CapsuleComponent from unreal_engine import FVector, FRotator import time import math class TestActor(unittest.TestCase): def setUp(self): self.world = ue.get_editor_world() ...
/content/code_sandbox/tests/test_actor.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
547
```python import unittest import unreal_engine as ue from unreal_engine import FVector, FRandomStream class TestRandomStream(unittest.TestCase): def test_frand(self): r = FRandomStream() self.assertTrue(type(r.frand()) is float) def test_frand_range(self): r = FRandomStream() ...
/content/code_sandbox/tests/test_randomstream.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
591
```python import unittest import unreal_engine as ue from unreal_engine import IConsoleManager class TestConsoleManager(unittest.TestCase): def setUp(self): if IConsoleManager.is_name_registered('uep_test_001'): IConsoleManager.unregister_object('uep_test_001') def test_history(self): ...
/content/code_sandbox/tests/test_console_manager.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
437
```python ```
/content/code_sandbox/tests/__init__.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1
```python import unittest import unreal_engine as ue from unreal_engine import FVector, FRotator, FTransform class TestVector(unittest.TestCase): def test_add(self): vector0 = FVector(1, 2, 3) vector1 = FVector(4, 5, 6) self.assertEqual( vector0 + vector1, FVector(5, 7, 9)) def test_a...
/content/code_sandbox/tests/test_transform.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
339
```python import unittest import unreal_engine as ue from unreal_engine.classes import LevelSequenceFactoryNew, Character, MovieSceneAudioTrack, CineCameraActor class TestSequencer(unittest.TestCase): def setUp(self): factory = LevelSequenceFactoryNew() self.asset = factory.factory_create_new('/Game/Seq...
/content/code_sandbox/tests/test_sequencer.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
585
```python import sys import unittest import unreal_engine as ue import os.path # ue.sandbox_exec(ue.find_plugin('UnrealEnginePython').get_base_dir() + '/run_tests.py') # setup classic stdout/stderr class UnrealEngineOutput: def __init__(self, logger): self.logger = logger def write(self, buf): ...
/content/code_sandbox/run_tests.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
162
```python import unittest import unreal_engine as ue from unreal_engine.classes import Actor, Character from unreal_engine import FVector import time import math class TestBlueprint(unittest.TestCase): def setUp(self): self.world = ue.get_editor_world() self.random_string = str(int(time.time())) ...
/content/code_sandbox/tests/test_blueprint.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
528
```python import unittest import unreal_engine as ue from unreal_engine.classes import Material import time import math class TestUObject(unittest.TestCase): def test_new_object(self): new_material = Material() self.assertIsNotNone(new_material) def test_set_name(self): new_material =...
/content/code_sandbox/tests/test_uobject.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
210
```python import unittest import unreal_engine as ue from unreal_engine import IHttpRequest import json class TestHttp(unittest.TestCase): def test_user_agent(self): request = IHttpRequest('GET', 'path_to_url request.set_header('User-Agent', 'UnrealEnginePython_test') request.process_reque...
/content/code_sandbox/tests/test_http.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
374
```python import unreal_engine as ue # EPixelFormat defines the various pixel formats for a texture/image, we will use RGBA with 8bit per channel from unreal_engine.enums import EPixelFormat import matplotlib # set the Agg renderer as we do not need any toolkit matplotlib.use('Agg') import matplotlib.pyplot as plt #...
/content/code_sandbox/tutorials/PlottingGraphsWithMatplotlibAndUnrealEnginePython_Assets/graph_texture.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
270
```python import unittest import unreal_engine as ue from unreal_engine.classes import Blueprint class TestPlotterPlatform(unittest.TestCase): def setUp(self): ue.allow_actor_script_execution_in_editor(True) ue.begin_transaction('test') self.world = ue.get_editor_world() self.bluep...
/content/code_sandbox/tutorials/PlottingGraphsWithMatplotlibAndUnrealEnginePython_Assets/test_plotter_platforms.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
344
```python import unreal_engine as ue from unreal_engine.classes import SkeletalMesh, Skeleton, AnimSequence, AnimSequenceFactory from unreal_engine import FTransform, FRawAnimSequenceTrack, FQuat from unreal_engine import SWindow, SObjectPropertyEntryBox class DialogException(Exception): def __init__(self, message...
/content/code_sandbox/tutorials/FixingMixamoRootMotionWithPython_Assets/mixamo.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,578
```python import unreal_engine as ue from unreal_engine.enums import EPixelFormat import matplotlib matplotlib.use('Agg') import matplotlib.pyplot as plt class PlotComponent: def begin_play(self): width = 1024 height = 1024 dpi = 72.0 self.texture = ue.create_transient_texture(...
/content/code_sandbox/tutorials/PlottingGraphsWithMatplotlibAndUnrealEnginePython_Assets/plotter.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
263
```python import json import unreal_engine as ue from unreal_engine.classes import Skeleton, AnimSequence, SkeletalMesh, Material, MorphTarget, AnimSequence, AnimSequenceFactory from unreal_engine import FTransform, FVector, FRotator, FQuat, FSoftSkinVertex, FMorphTargetDelta, FRawAnimSequenceTrack from unreal_engine.s...
/content/code_sandbox/tutorials/SnippetsForStaticAndSkeletalMeshes_Assets/threejs_importer.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,960
```python import unreal_engine as ue class FacesDetector: def __init__(self): self.texture_to_draw = None def draw_hud(self): # exit if we do not have enough data if not self.texture_to_draw: return # draw what the player pawn is seeing self...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/hud_first.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
91
```python import unreal_engine as ue from unreal_engine.classes import SceneCaptureComponent2D, PyHUD from unreal_engine.enums import ESceneCaptureSource import cv2 import numpy class Sight: def __init__(self): self.what_i_am_seeing = ue.create_transient_texture_render_target2d(512, 512) def pre_in...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/eyes_fifth.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
460
```python import unreal_engine as ue from unreal_engine.classes import Material from unreal_engine.enums import EPixelFormat import cv2 class WebCam: def begin_play(self): # open the first video capture device self.capture = cv2.VideoCapture(0) # get its size width = int(self.cap...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/utils.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
265
```python import unreal_engine as ue from unreal_engine.classes import SceneCaptureComponent2D from unreal_engine.enums import ESceneCaptureSource class Sight: def __init__(self): self.what_i_am_seeing = ue.create_transient_texture_render_target2d(512, 512) def pre_initialize_components(self): ...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/eyes_second.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
166
```python import unreal_engine as ue from unreal_engine.classes import SceneCaptureComponent2D from unreal_engine.enums import ESceneCaptureSource class Sight: def __init__(self): self.what_i_am_seeing = ue.create_transient_texture_render_target2d(512, 512) def pre_initialize_components(self): ...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/eyes_third.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
233
```python import unreal_engine as ue class Sight: def __init__(self): ue.log_warning('Hello i am __init__') self.timer = 1.0 def begin_play(self): ue.log_warning('Hello i am begin_play') def tick(self, delta_time): self.timer -= delta_time i...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/eyes_first.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
98
```python import unreal_engine as ue from unreal_engine import FColor, FLinearColor from unreal_engine.enums import EBlendMode, EPixelFormat import os import cv2 class FacesDetector: def __init__(self): self.texture_to_draw = None self.gray_data = None self.texture = ue.create...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/hud.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
421
```python import unreal_engine as ue from unreal_engine.classes import SceneCaptureComponent2D, PyHUD from unreal_engine.enums import ESceneCaptureSource import os import cv2 import numpy class Sight: def __init__(self): self.what_i_am_seeing = ue.create_transient_texture_render_target2d(512, 512) ...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/eyes.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
455
```python import unreal_engine as ue from unreal_engine import FColor, FLinearColor from unreal_engine.enums import EBlendMode, EPixelFormat import os import cv2 class FacesDetector: def __init__(self): self.texture_to_draw = None self.gray_data = None # create a transient tex...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/hud_second.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
281
```python import unreal_engine as ue from unreal_engine.classes import SceneCaptureComponent2D, PyHUD from unreal_engine.enums import ESceneCaptureSource class Sight: def __init__(self): self.what_i_am_seeing = ue.create_transient_texture_render_target2d(512, 512) def pre_initialize_components(self)...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/eyes_fourth.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
348
```javascript { "metadata" : { "formatVersion" : 3, "generatedBy" : "Blender 2.63 Exporter", "vertices" : 16980, "faces" : 16468, "normals" : 16420, "colors" : 0, "uvs" : 1524, "materials" : 1, "mo...
/content/code_sandbox/tutorials/SnippetsForStaticAndSkeletalMeshes_Assets/knight.js
javascript
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,368,528
```python from unreal_engine.classes import PyFactory, StaticMesh, Object, Class import unreal_engine as ue from collada import Collada from unreal_engine.structs import StaticMeshSourceModel, MeshBuildSettings from unreal_engine import FRawMesh import numpy from unreal_engine import FVector, FRotator from unreal_e...
/content/code_sandbox/tutorials/WritingAColladaFactoryWithPython_Assets/collada_factory.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,215
```python import os.path from unreal_engine.classes import PyFbxFactory # instantiate a new factory fbx_factory = PyFbxFactory() # build the path for the fbx file kaiju_assets_dir = os.path.join(os.path.expanduser('~/Desktop'), 'Kaiju_Assets/Slicer') slicer_fbx = os.path.join(kaiju_assets_dir, 'slicer.fbx') # confi...
/content/code_sandbox/tutorials/YourFirstAutomatedPipeline_Assets/kaiju_slicer_pipeline.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,744
```python import os import subprocess import sys import time import shutil import zipfile UE_VERSIONS = ['4.20', '4.21', '4.22'] PYTHON_VERSIONS = ["C:/Program Files/Python37", "C:/Program Files/Python36", "C:/Python27"] MSBUILD = 'C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/MSBuild/15.0/Bin/MSBuild....
/content/code_sandbox/tools/release_win64.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,150
```shell UEP_ENABLE_UNITY_BUILD=1 mono "/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe" PyTest418 Development Mac -project="/Users/roberto/Documents/Unreal Projects/PyTest418/PyTest418.uproject" -editorrecompile ```
/content/code_sandbox/tools/build_mac.sh
shell
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
73
```python import os import subprocess import sys import time def msbuild(project, python_version): base_environ = os.environ base_environ.update({'PYTHONHOME': python_version}) vs = '"C:/Program Files (x86)/MSBuild/14.0/Bin/MSBuild.exe"' process = subprocess.Popen('{0} {1} /t:Rebuild /p:Configuration=...
/content/code_sandbox/tools/build_win64.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
222
```python import unreal_engine as ue import json import os data = { 'scope': 'source.python', 'completions': [] } for item in ('unreal_engine', 'unreal_engine.classes', 'unreal_engine.structs', 'unreal_engine.enums'): data['completions'].append({'trigger': item, 'contents': item}) for item in dir(ue): ...
/content/code_sandbox/tools/generate_sublime_text_autocomplete.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
321
```python import unreal_engine as ue import sys ue.log_warning('UnrealEnginePython build check: {0}/UE{1}.{2}'.format(sys.version, ue.ENGINE_MAJOR_VERSION, ue.ENGINE_MINOR_VERSION)) ```
/content/code_sandbox/tools/release_check.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
46
```python import re import os import sys import unreal_engine as ue # TODO: there are invalid names like 'IsInAir?' and 'EUserInterfaceActionType.None' VALID_NAME_PATTERN = re.compile('^[_a-zA-Z][_a-zA-Z0-9]*$') FILTERED_NAMES = { '__new__', '__doc__', '__str__', '__repr__', '__name__', '__loader__', '__s...
/content/code_sandbox/tools/generate_pyi_stubs.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,026
```smalltalk namespace UnrealBuildTool.Rules { public class PythonEditor : ModuleRules { #if WITH_FORWARDED_MODULE_RULES_CTOR public PythonEditor(ReadOnlyTargetRules Target) : base(Target) #else public PythonEditor(TargetInfo Target) #endif { PCHUsage = ModuleRules.PCHUsage...
/content/code_sandbox/Source/PythonEditor/PythonEditor.Build.cs
smalltalk
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
236
```c++ #include "SPythonEditableText.h" #include "PythonEditorStyle.h" #include "Runtime/Slate/Public/Framework/Application/SlateApplication.h" void SPythonEditableText::Construct(const FArguments& InArgs) { SMultiLineEditableText::Construct( SMultiLineEditableText::FArguments() .Font(FPythonEditorStyle::Get()....
/content/code_sandbox/Source/PythonEditor/Private/SPythonEditableText.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
857
```objective-c #pragma once #include "Runtime/Slate/Public/Framework/Text/SlateTextRun.h" class FWhiteSpaceTextRun : public FSlateTextRun { public: static TSharedRef< FWhiteSpaceTextRun > Create( const FRunInfo& InRunInfo, const TSharedRef< const FString >& InText, const FTextBlockStyle& Style, const FTextRange& In...
/content/code_sandbox/Source/PythonEditor/Private/WhiteSpaceTextRun.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
193
```c++ #include "PythonProjectEditorCommands.h" #include "PythonEditorStyle.h" #define LOCTEXT_NAMESPACE "PythonProjectEditorCommands" FPythonProjectEditorCommands::FPythonProjectEditorCommands() : TCommands<FPythonProjectEditorCommands>("PythonEditor", LOCTEXT("General", "General"), NAME_None, FPythonEditorStyle:...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditorCommands.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
449
```objective-c #pragma once #include "PythonProjectEditor.h" #include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxBuilder.h" class FPythonProjectEditorToolbar : public TSharedFromThis<FPythonProjectEditorToolbar> { public: FPythonProjectEditorToolbar(TSharedPtr<class FPythonProjectEditor> InPythonProjectEditor...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditorToolbar.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
136
```c++ #include "Runtime/Core/Public/Modules/ModuleManager.h" #include "AssetToolsModule.h" #include "Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h" #include "LevelEditor.h" #include "PythonEditorStyle.h" #include "PythonProjectEditor.h" #include "PythonProject.h" #include "Runtime/Slate/Public/Framework/MultiB...
/content/code_sandbox/Source/PythonEditor/Private/PythonEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
800
```objective-c #pragma once #include "Editor/Kismet/Public/WorkflowOrientedApp/WorkflowCentricApplication.h" #include "Editor/Kismet/Public/WorkflowOrientedApp/WorkflowTabManager.h" #include "Runtime/Launch/Resources/Version.h" class FPythonProjectEditor : public FWorkflowCentricApplication, public FGCObject { publi...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
662
```objective-c #pragma once #include "Runtime/Slate/Public/Framework/Commands/Commands.h" class FPythonProjectEditorCommands : public TCommands<FPythonProjectEditorCommands> { public: FPythonProjectEditorCommands(); TSharedPtr<FUICommandInfo> New; TSharedPtr<FUICommandInfo> NewDirectory; TSharedPtr<FUICommandIn...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditorCommands.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
143
```objective-c #pragma once #include "Runtime/Slate/Public/Framework/Text/SyntaxTokenizer.h" /** * Tokenize the text based upon the given rule set */ class FPythonSyntaxTokenizer { public: /** Denotes the type of token */ enum class ETokenType : uint8 { /** Syntax token matching the tokenizing rules provided ...
/content/code_sandbox/Source/PythonEditor/Private/PythonSyntaxTokenizer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
496
```c++ #include "PythonEditorStyle.h" #include "EditorStyleSet.h" #include "SlateCore.h" #include "Runtime/SlateCore/Public/Styling/SlateStyle.h" #include "Runtime/Projects/Public/Interfaces/IPluginManager.h" TSharedPtr< FSlateStyleSet > FPythonEditorStyle::StyleSet = nullptr; #define IMAGE_BRUSH( RelativePath, ......
/content/code_sandbox/Source/PythonEditor/Private/PythonEditorStyle.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,146
```objective-c #pragma once #include "SlateCore.h" #include "Runtime/Slate/Public/Widgets/Views/STreeView.h" #include "PythonProjectItem.h" class SPythonProjectEditor : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SPythonProjectEditor) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class UPyth...
/content/code_sandbox/Source/PythonEditor/Private/SPythonProjectEditor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
314
```objective-c #pragma once #include "Runtime/SlateCore/Public/Styling/SlateStyle.h" class FPythonEditorStyle { public: static void Initialize(); static void Shutdown(); static const ISlateStyle& Get(); static const FName& GetStyleSetName(); private: /** Singleton instances of this style. */ static TShare...
/content/code_sandbox/Source/PythonEditor/Private/PythonEditorStyle.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
78
```c++ #include "SPythonEditor.h" #include "Runtime/Slate/Public/Widgets/Text/SMultiLineEditableText.h" #include "PYRichTextSyntaxHighlighterTextLayoutMarshaller.h" #include "SPythonEditableText.h" #include "Runtime/Core/Public/Misc/FileHelper.h" #include "PythonProjectItem.h" #include "Runtime/Slate/Public/Widgets/La...
/content/code_sandbox/Source/PythonEditor/Private/SPythonEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,167
```c++ #include "WhiteSpaceTextRun.h" #include "Runtime/Slate/Public/Framework/Application/SlateApplication.h" #include "Runtime/SlateCore/Public/Fonts/FontMeasure.h" TSharedRef< FWhiteSpaceTextRun > FWhiteSpaceTextRun::Create( const FRunInfo& InRunInfo, const TSharedRef< const FString >& InText, const FTextBlockStyl...
/content/code_sandbox/Source/PythonEditor/Private/WhiteSpaceTextRun.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
586
```c++ #include "PythonProjectItem.h" #include "DirectoryScanner.h" #include "Developer/DirectoryWatcher/Public/IDirectoryWatcher.h" UPythonProjectItem::UPythonProjectItem(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UPythonProjectItem::RescanChildren() { if (Path.Len() > 0) { ...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectItem.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
811
```objective-c #pragma once #include "PythonProjectItem.h" #include "PythonProject.generated.h" UCLASS() class UPythonProject : public UPythonProjectItem { GENERATED_UCLASS_BODY() // @TODO: This class should probably be mostly config/settings stuff, with a details panel allowing editing somewhere }; ```
/content/code_sandbox/Source/PythonEditor/Private/PythonProject.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
65
```c++ #include "PythonSyntaxTokenizer.h" #include "Runtime/Core/Public/Internationalization/BreakIterator.h" TSharedRef< FPythonSyntaxTokenizer > FPythonSyntaxTokenizer::Create(TArray<FRule> InRules) { return MakeShareable(new FPythonSyntaxTokenizer(MoveTemp(InRules))); } FPythonSyntaxTokenizer::~FPythonSyntaxToke...
/content/code_sandbox/Source/PythonEditor/Private/PythonSyntaxTokenizer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
715
```objective-c #pragma once #include "SlateCore.h" #include "PythonProjectItem.h" class SProjectViewItem : public SCompoundWidget { public: DECLARE_DELEGATE_OneParam(FOnNameChanged, UPythonProjectItem*); SLATE_BEGIN_ARGS(SProjectViewItem) {} SLATE_ARGUMENT(UPythonProjectItem*, TreeItem) SLATE_ARGUMENT(FName, ...
/content/code_sandbox/Source/PythonEditor/Private/SProjectViewItem.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
179
```c++ #include "PYRichTextSyntaxHighlighterTextLayoutMarshaller.h" #include "WhiteSpaceTextRun.h" #include "Runtime/Launch/Resources/Version.h" FPYRichTextSyntaxHighlighterTextLayoutMarshaller::FPYRichTextSyntaxHighlighterTextLayoutMarshaller(TSharedPtr< FPythonSyntaxTokenizer > InTokenizer, const FSyntaxTextStyle& ...
/content/code_sandbox/Source/PythonEditor/Private/PYRichTextSyntaxHighlighterTextLayoutMarshaller.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,299
```c++ #include "PythonProject.h" #include "UnrealEnginePython.h" UPythonProject::UPythonProject(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { FUnrealEnginePythonModule &PythonModule = FModuleManager::GetModuleChecked<FUnrealEnginePythonModule>("UnrealEnginePython"); Path = PythonModul...
/content/code_sandbox/Source/PythonEditor/Private/PythonProject.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
78
```objective-c #pragma once #include "Runtime/Slate/Public/Widgets/Text/SMultiLineEditableText.h" class SPythonEditableText : public SMultiLineEditableText { DECLARE_DELEGATE(FOnExecuted); SLATE_BEGIN_ARGS( SPythonEditableText ) {} /** The initial text that will appear in the widget. */ SLATE_ATTRIBUTE(FText,...
/content/code_sandbox/Source/PythonEditor/Private/SPythonEditableText.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
366
```c++ #include "PythonEditorCustomization.h" UPythonEditorCustomization::UPythonEditorCustomization(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } const FControlCustomization& UPythonEditorCustomization::GetControl(const FName& ControlCustomizationName) { static FControlCustomization ...
/content/code_sandbox/Source/PythonEditor/Private/PythonEditorCustomization.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```objective-c #pragma once #include "UnrealEd.h" #include "PythonEditorCustomization.generated.h" USTRUCT() struct FTextCustomization { GENERATED_USTRUCT_BODY() FTextCustomization() : Font("") , Color(0.0f, 0.0f, 0.0f, 1.0f) { } UPROPERTY(EditAnywhere, Category=Text) FString Font; UPROPERTY(EditAnywhe...
/content/code_sandbox/Source/PythonEditor/Private/PythonEditorCustomization.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
273
```c++ #include "SProjectViewItem.h" #include "Runtime/Slate/Public/Widgets/Text/SInlineEditableTextBlock.h" #include "Runtime/Core/Public/Internationalization/BreakIterator.h" #include "PythonEditorStyle.h" #define LOCTEXT_NAMESPACE "ProjectViewItem" void SProjectViewItem::Construct(const FArguments& InArgs) { Tr...
/content/code_sandbox/Source/PythonEditor/Private/SProjectViewItem.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
477
```objective-c #pragma once #include "PythonProjectItem.h" DECLARE_DELEGATE_TwoParams(FOnDirectoryScanned, const FString& /*InPathName*/, EPythonProjectItemType::Type /*InType*/); class FDirectoryScanner { public: static bool Tick(); static void AddDirectory(const FString& PathName, const FOnDirectoryScanned& On...
/content/code_sandbox/Source/PythonEditor/Private/DirectoryScanner.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "SPythonProjectEditor.h" #include "SProjectViewItem.h" #include "DirectoryScanner.h" #include "Runtime/Slate/Public/Widgets/Images/SThrobber.h" #include "PythonEditorStyle.h" #include "PythonProjectEditor.h" #include "PythonProject.h" #define LOCTEXT_NAMESPACE "PythonProjectEditor" void SPythonProje...
/content/code_sandbox/Source/PythonEditor/Private/SPythonProjectEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,012
```c++ #include "DirectoryScanner.h" #include "Runtime/Core/Public/Misc/IQueuedWork.h" #include "Runtime/Core/Public/GenericPlatform/GenericPlatformFile.h" #include "PythonProjectItem.h" TArray<FDirectoryScannerCommand*> FDirectoryScanner::CommandQueue; struct FDirectoryResult { FDirectoryResult(const FString& InPa...
/content/code_sandbox/Source/PythonEditor/Private/DirectoryScanner.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
784
```objective-c #pragma once #include "SlateCore.h" #include "Runtime/Slate/Public/Widgets/Layout/SScrollBar.h" class SPythonEditor : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SPythonEditor) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class UPythonProjectItem* InPythonProjectItem); bool...
/content/code_sandbox/Source/PythonEditor/Private/SPythonEditor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
201
```objective-c #pragma once #include "Runtime/SlateCore/Public/Styling/SlateTypes.h" #include "PythonSyntaxTokenizer.h" #include "Runtime/Slate/Public/Framework/Text/PlainTextLayoutMarshaller.h" #include "Runtime/Slate/Public/Framework/Text/ITextDecorator.h" #include "PythonEditorStyle.h" class FPYRichTextSyntaxHig...
/content/code_sandbox/Source/PythonEditor/Private/PYRichTextSyntaxHighlighterTextLayoutMarshaller.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
794
```c++ #include "PythonProjectEditor.h" #include "SPythonEditor.h" #include "SPythonProjectEditor.h" #include "Runtime/Slate/Public/Widgets/Docking/SDockTab.h" #include "PythonProjectEditorToolbar.h" #include "Editor/Kismet/Public/WorkflowOrientedApp/WorkflowUObjectDocuments.h" #include "Editor/Kismet/Public/WorkflowO...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,277
```objective-c #pragma once #include "UnrealEd.h" #include "PythonProjectItem.generated.h" /** Types of project items. Note that the enum ordering determines the tree sorting */ UENUM() namespace EPythonProjectItemType { enum Type { Project, Folder, File }; } UCLASS() class UPythonProjectItem : public UObj...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectItem.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
223
```c++ #include "PythonProjectEditorToolbar.h" #include "LevelEditorActions.h" #include "SourceCodeNavigation.h" #include "EditorStyleSet.h" #include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxExtender.h" #include "PythonProjectEditor.h" #include "PythonProjectEditorCommands.h" void FPythonProjectEditorToolbar...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditorToolbar.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
389
```smalltalk using UnrealBuildTool; using System.IO; public class PythonConsole : ModuleRules { #if WITH_FORWARDED_MODULE_RULES_CTOR public PythonConsole(ReadOnlyTargetRules Target) : base(Target) #else public PythonConsole(TargetInfo Target) #endif { PCHUsage = ModuleRules.PCHUsageMode.UseExplici...
/content/code_sandbox/Source/PythonConsole/PythonConsole.Build.cs
smalltalk
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
234