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```objective-c #pragma once #include "UnrealEd.h" #include "PyFbxFactory.generated.h" UCLASS(hidecategories = Object) class UPyFbxFactory : public UFbxFactory { GENERATED_BODY() UPyFbxFactory(const FObjectInitializer& ObjectInitializer); virtual bool ConfigureProperties() override; virtual void PostInitPrope...
/content/code_sandbox/Source/PythonConsole/Public/PyFbxFactory.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
207
```objective-c #pragma once #include "UnrealEd.h" #include "PythonScriptFactory.generated.h" UCLASS() class UPythonScriptFactory : public UFactory { GENERATED_UCLASS_BODY() public: virtual UObject* FactoryCreateFile(UClass * Class, UObject *InParent, FName InName, EObjectFlags Flags, const FString& Filename, const...
/content/code_sandbox/Source/PythonConsole/Public/PythonScriptFactory.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
94
```objective-c #pragma once #include "UnrealEd.h" #include "PyFactory.generated.h" UCLASS() class UPyFactory : public UFactory { GENERATED_BODY() public: virtual UObject* FactoryCreateFile(UClass * Class, UObject *InParent, FName InName, EObjectFlags Flags, const FString& Filename, const TCHAR* Parms, FFeedbackCo...
/content/code_sandbox/Source/PythonConsole/Public/PyFactory.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
392
```objective-c #pragma once #include "Runtime/Slate/Public/SlateBasics.h" /** Style of the debug console */ namespace EPythonConsoleStyle { enum Type { /** Shows the debug console input line with tab completion only */ Compact, /** Shows a scrollable log window with the input line on the bottom */ WithLog...
/content/code_sandbox/Source/PythonConsole/Public/PythonConsoleModule.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
217
```c++ #include "SPythonLog.h" #include "Runtime/Slate/Public/Widgets/Layout/SScrollBorder.h" #include "GameFramework/GameMode.h" #include "Engine/LocalPlayer.h" #include "GameFramework/GameState.h" #include "Runtime/Slate/Public/Widgets/Input/SSearchBox.h" #include "Runtime/Launch/Resources/Version.h" #include "Runti...
/content/code_sandbox/Source/PythonConsole/Private/SPythonLog.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,125
```objective-c #pragma once #include "Runtime/SlateCore/Public/SlateCore.h" #include "EditorStyle.h" #include "PythonConsoleModule.h" /** * Debug console widget, designed to be summoned on top of a viewport or window */ class SPythonConsole : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SPythonConsole) { ...
/content/code_sandbox/Source/PythonConsole/Private/SPythonConsole.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
350
```c++ #include "PyFbxFactory.h" #include "FbxMeshUtils.h" #include "Runtime/Launch/Resources/Version.h" UPyFbxFactory::UPyFbxFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { // disable automatic detection of the factory ImportPriority = -1; } bool UPyFbxFactory::ConfigurePropert...
/content/code_sandbox/Source/PythonConsole/Private/PyFbxFactory.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
478
```c++ #include "SPythonConsole.h" #include "PythonConsoleModule.h" #include "SPythonConsole.h" #include "SPythonLog.h" namespace PythonConsoleDefs { // How many seconds to animate when console is summoned static const float IntroAnimationDuration = 0.25f; } BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION void SPythonCon...
/content/code_sandbox/Source/PythonConsole/Private/SPythonConsole.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
985
```c++ #include "PythonScriptFactory.h" #include "PythonScript.h" UPythonScriptFactory::UPythonScriptFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { Formats.Add(FString("py;Python Script")); bCreateNew = false; bEditAfterNew = true; bEditorImport = true; SupportedClass = UPy...
/content/code_sandbox/Source/PythonConsole/Private/PythonScriptFactory.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
180
```c++ #include "PythonConsoleModule.h" #include "SPythonConsole.h" #include "SPythonLog.h" #include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h" #include "Runtime/Slate/Public/Widgets/Docking/SDockTab.h" #include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h" IMPLEMENT_MODUL...
/content/code_sandbox/Source/PythonConsole/Private/PythonConsoleModule.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
729
```objective-c #pragma once #include "Runtime/Slate/Public/Framework/Text/BaseTextLayoutMarshaller.h" #include "Runtime/Core/Public/Misc/TextFilterExpressionEvaluator.h" #include "Runtime/SlateCore/Public/SlateCore.h" #include "UnrealEnginePython.h" #include "Runtime/Slate/Public/Widgets/Input/SMultiLineEditableTextBo...
/content/code_sandbox/Source/PythonConsole/Private/SPythonLog.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,369
```smalltalk using UnrealBuildTool; using System.IO; using System.Collections.Generic; public class UnrealEnginePython : ModuleRules { // leave this string as empty for triggering auto-discovery of python installations... private string pythonHome = ""; // otherwise specify the path of your python instal...
/content/code_sandbox/Source/UnrealEnginePython/UnrealEnginePython.Build.cs
smalltalk
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,313
```objective-c #pragma once #include "UnrealEnginePython.h" #if WITH_EDITOR #include "Factories/Factory.h" #include "Runtime/SlateCore/Public/Widgets/SWindow.h" #endif class FPythonSmartDelegate : public TSharedFromThis<FPythonSmartDelegate> { public: FPythonSmartDelegate(); ~FPythonSmartDelegate(); void SetPyCa...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonSmartDelegate.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
144
```objective-c #pragma once #include "UObject/Class.h" #include "UnrealEnginePython.h" #include "Components/NativeWidgetHost.h" #include "PyNativeWidgetHost.generated.h" USTRUCT(BlueprintType) struct UNREALENGINEPYTHON_API FPythonSWidgetWrapper { GENERATED_USTRUCT_BODY() TSharedPtr<SWidget> Widget; }; templat...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyNativeWidgetHost.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
184
```objective-c #pragma once #include "GameFramework/Pawn.h" #include "UnrealEnginePython.h" #include "PyPawn.generated.h" UCLASS(BlueprintType, Blueprintable) class UNREALENGINEPYTHON_API APyPawn : public APawn { GENERATED_BODY() public: // Sets default values for this component's properties APyPawn(); ~APyPa...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyPawn.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
310
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UObject/UObjectGlobals.h" #include "UObject/WeakObjectPtr.h" #include "Widgets/SWidget.h" #include "Slate/UEPySlateDelegate.h" #include "Runtime/CoreUObject/Public/UObject/GCObject.h" #include "PythonDelegate.h" #include "PythonSmartDelegate.h" cla...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonHouseKeeper.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
720
```objective-c #pragma once #include "GameFramework/Actor.h" #include "UnrealEnginePython.h" #include "PyActor.generated.h" UCLASS(BlueprintType, Blueprintable) class UNREALENGINEPYTHON_API APyActor : public AActor { GENERATED_BODY() public: // Sets default values for this component's properties APyActor(); ~...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyActor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
366
```objective-c #pragma once #if defined(__clang__) #pragma clang diagnostic ignored "-Wdelete-non-virtual-dtor" #endif //#define UEPY_MEMORY_DEBUG 1 #include "CoreMinimal.h" #include "Runtime/Core/Public/Modules/ModuleManager.h" #include "Runtime/SlateCore/Public/Styling/SlateStyle.h" #include "UObject/ScriptMacro...
/content/code_sandbox/Source/UnrealEnginePython/Public/UnrealEnginePython.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
915
```objective-c #pragma once #include "UnrealEnginePython.h" #include "PythonClass.generated.h" void unreal_engine_py_log_error(); UCLASS() class UPythonClass : public UClass { GENERATED_BODY() public: void SetPyConstructor(PyObject *callable) { py_constructor = callable; Py_INCREF(py_constructor); } void...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonClass.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
172
```objective-c #pragma once #include "UnrealEnginePython.h" #include "PythonFunction.generated.h" UCLASS() class UPythonFunction : public UFunction { GENERATED_BODY() public: ~UPythonFunction(); void SetPyCallable(PyObject *callable); DECLARE_FUNCTION(CallPythonCallable); PyObject *py_callable; }; ```
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonFunction.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
66
```objective-c #pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "UnrealEnginePython.h" #include "PythonBlueprintFunctionLibrary.generated.h" UCLASS() class UNREALENGINEPYTHON_API UPythonBlueprintFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCal...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonBlueprintFunctionLibrary.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
107
```objective-c #pragma once #include "Components/ActorComponent.h" #include "UnrealEnginePython.h" #include "PythonComponent.generated.h" UCLASS(BlueprintType, Blueprintable, ClassGroup = (Python), meta = (BlueprintSpawnableComponent)) class UNREALENGINEPYTHON_API UPythonComponent : public UActorComponent { GENERA...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonComponent.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
681
```objective-c #pragma once #include "Commandlets/Commandlet.h" #include "PyCommandlet.generated.h" UCLASS() class UPyCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() virtual int32 Main(const FString& Params) override; }; ```
/content/code_sandbox/Source/UnrealEnginePython/Public/PyCommandlet.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
55
```objective-c #pragma once #include "GameFramework/Character.h" #include "UnrealEnginePython.h" #include "PyCharacter.generated.h" UCLASS() class UNREALENGINEPYTHON_API APyCharacter : public ACharacter { GENERATED_BODY() public: // Sets default values for this component's properties APyCharacter(); ~APyCharac...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyCharacter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
527
```objective-c #pragma once #include "GameFramework/HUD.h" #include "UnrealEnginePython.h" #include "PyHUD.generated.h" UCLASS(BlueprintType, Blueprintable) class UNREALENGINEPYTHON_API APyHUD : public AHUD { GENERATED_BODY() public: // Sets default values for this component's properties APyHUD(); ~APyHUD(); ...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyHUD.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
280
```objective-c #pragma once #include "Runtime/UMG/Public/Blueprint/UserWidget.h" #include "UnrealEnginePython.h" #include "Runtime/Launch/Resources/Version.h" #include "PyUserWidget.generated.h" #if ENGINE_MINOR_VERSION < 20 #define NativePaintArgs FPaintContext & InContext #define NativePaintRetValue void #else #def...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyUserWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
664
```objective-c #pragma once #include "UObject/Object.h" #include "UObject/ScriptMacros.h" #include "PythonScript.generated.h" UCLASS(MinimalAPI) class UPythonScript : public UObject { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category = "Python") FString ScriptPath; UPROPERTY(EditAnywhere, Category = "...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonScript.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
113
```objective-c #pragma once #include "UnrealEnginePython.h" #include "PythonDelegate.generated.h" UCLASS() class UPythonDelegate : public UObject { GENERATED_BODY() public: UPythonDelegate(); ~UPythonDelegate(); virtual void ProcessEvent(UFunction *function, void *Parms) override; void SetPyCallable(PyObject *c...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonDelegate.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
128
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ UScriptStruct *u_struct; uint8 *u_struct_ptr; // if set, the struct is responsible for freeing memory int u_struct_owned; } ue_PyUScriptStruct; PyObject *py_ue_new_uscriptstruct(UScriptStruct ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUScriptStruct.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
162
```c++ #include "PyPawn.h" #include "UEPyModule.h" APyPawn::APyPawn() { PrimaryActorTick.bCanEverTick = true; PythonTickForceDisabled = false; PythonDisableAutoBinding = false; } void APyPawn::PostInitializeComponents() { Super::PostInitializeComponents(); if (!py_pawn_instance) return; FScopePythonGIL ...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyPawn.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,427
```c++ #include "PythonFunction.h" #include "UEPyModule.h" void UPythonFunction::SetPyCallable(PyObject *callable) { py_callable = callable; Py_INCREF(py_callable); } #if ENGINE_MINOR_VERSION > 18 void UPythonFunction::CallPythonCallable(UObject *Context, FFrame& Stack, RESULT_DECL) #else void UPythonFunction::C...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonFunction.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,001
```c++ #include "PyUserWidget.h" #include "PyNativeWidgetHost.h" #include "PythonDelegate.h" #include "Slate/UEPyFGeometry.h" #include "Slate/UEPyFPaintContext.h" #include "Widgets/Layout/SBox.h" #include "UMGStyle.h" #include "Runtime/UMG/Public/Blueprint/WidgetTree.h" #include "Slate/UEPyFKeyEvent.h" #include "Sl...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyUserWidget.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,861
```c++ #include "UEPyCallable.h" // destructor static void ue_pycallable_dealloc(ue_PyCallable *self) { #if defined(UEPY_MEMORY_DEBUG) UE_LOG(LogPython, Warning, TEXT("Destroying ue_PyCallable %p mapped to UFunction %p"), self, self->u_function); #endif Py_TYPE(self)->tp_free((PyObject *)self); } static PyObject* u...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyCallable.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
712
```c++ #include "UEPyAssetUserData.h" #if WITH_EDITOR PyObject *py_ue_asset_import_data(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UStruct *u_struct = (UStruct *)self->ue_object->GetClass(); UClassProperty *u_property = (UClassProperty *)u_struct->FindPropertyByName(TEXT("AssetImportData")); if ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyAssetUserData.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
829
```c++ #include "UEPyIPlugin.h" #if WITH_EDITOR #include "Runtime/Projects/Public/Interfaces/IPluginManager.h" static PyObject *py_ue_iplugin_get_name(ue_PyIPlugin *self, PyObject * args) { return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->plugin->GetName()))); } static PyObject *py_ue_iplugin_get_base_dir(ue_PyI...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyIPlugin.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,773
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_vlog(ue_PyUObject *, PyObject *); PyObject *py_ue_vlog_cylinder(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyVisualLogger.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
41
```c++ #include "UEPyUScriptStruct.h" static PyObject *py_ue_uscriptstruct_get_field(ue_PyUScriptStruct *self, PyObject * args) { char *name; int index = 0; if (!PyArg_ParseTuple(args, "s|i:get_field", &name, &index)) { return nullptr; } UProperty *u_property = self->u_struct->FindPropertyByName(FName(UTF8_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUScriptStruct.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,320
```c++ #include "UEPyEditor.h" #if WITH_EDITOR #include "Developer/AssetTools/Public/AssetToolsModule.h" #include "Editor/UnrealEd/Classes/Factories/Factory.h" #include "Runtime/AssetRegistry/Public/AssetRegistryModule.h" #include "Kismet2/KismetEditorUtilities.h" #include "Editor/ContentBrowser/Public/ContentBrowse...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
18,481
```c++ #include "PythonSmartDelegate.h" #include "UEPyModule.h" #if WITH_EDITOR #include "Slate/UEPySWindow.h" #endif FPythonSmartDelegate::FPythonSmartDelegate() { py_callable = nullptr; } void FPythonSmartDelegate::SetPyCallable(PyObject *callable) { // do not acquire the gil here as we set the callable in pyt...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonSmartDelegate.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
509
```c++ #include "UEPyModule.h" #include "PythonClass.h" #include "UObject/UEPyObject.h" // hack for avoiding loops in class constructors (thanks to the Unreal.js project for the idea) UClass *ue_py_class_constructor_placeholder = nullptr; static void UEPyClassConstructor(UClass *u_class, const FObjectInitializer &Obje...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPySubclassing.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,375
```c++ #include "UEPyUStructsImporter.h" static PyObject *ue_PyUStructsImporter_getattro(ue_PyUStructsImporter *self, PyObject *attr_name) { PyObject *py_attr = PyObject_GenericGetAttr((PyObject *)self, attr_name); if (!py_attr) { if (PyUnicodeOrString_Check(attr_name)) { const char *attr = UEPyUnicode_AsUTF...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUStructsImporter.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
651
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyEnumsImporter; PyObject *py_ue_new_enumsimporter(); void ue_python_init_enumsimporter(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEnumsImporter.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
57
```c++ #include "PythonScript.h" #include "UEPyModule.h" static void callback(void *arg) { UPythonScript *self = (UPythonScript *)arg; self->CallSpecificFunctionWithArgs(); } void UPythonScript::Run() { FUnrealEnginePythonModule &PythonModule = FModuleManager::GetModuleChecked<FUnrealEnginePythonModule>("Unreal...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonScript.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
306
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_unreal_engine_log(PyObject *, PyObject *); PyObject *py_unreal_engine_log_warning(PyObject *, PyObject *); PyObject *py_unreal_engine_log_error(PyObject *, PyObject *); PyObject *py_unreal_engine_add_on_screen_debug_message(PyObject *, PyObject *); Py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEngine.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
870
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Core/Public/Containers/Ticker.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FDelegateHandle dhandle; bool garbaged; TSharedPtr<FPythonSmartDelegate> delegate_ptr; } ue_PyFDelegateHandle; PyObject *py_unreal_engine_a...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyTicker.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
108
```c++ #include "UEPyTicker.h" // destructor static void ue_pyfdelegatehandle_dealloc(ue_PyFDelegateHandle *self) { if (!self->garbaged) { FTicker::GetCoreTicker().RemoveTicker(self->dhandle); // useless ;) self->garbaged = true; } if (self->delegate_ptr.IsValid()) { self->delegate_ptr.Reset(); } Py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyTicker.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
947
```c++ #include "PythonBlueprintFunctionLibrary.h" void UPythonBlueprintFunctionLibrary::ExecutePythonScript(FString script) { FUnrealEnginePythonModule &PythonModule = FModuleManager::GetModuleChecked<FUnrealEnginePythonModule>("UnrealEnginePython"); PythonModule.RunFile(TCHAR_TO_UTF8(*script)); } void UPythonBl...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonBlueprintFunctionLibrary.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
129
```objective-c #pragma once #include "UnrealEnginePython.h" #include "PythonDelegate.h" #include "PythonSmartDelegate.h" #include "UEPyUScriptStruct.h" #include "PythonHouseKeeper.h" // common wrappersno #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEPyFRotator.h" #include "Wrappers/UEPyFQuat.h" #include "Wra...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyModule.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
760
```c++ #include "PyCommandlet.h" #include "UEPyModule.h" #if WITH_EDITOR #include "Editor.h" #endif #include "Runtime/Core/Public/Internationalization/Regex.h" UPyCommandlet::UPyCommandlet(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { LogToConsole = 1; } int32 UPyCommandlet::Main(cons...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyCommandlet.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,006
```c++ #include "UEPyTimer.h" #include "Engine/World.h" #include "Runtime/Engine/Public/TimerManager.h" static PyObject *py_ue_ftimerhandle_clear(ue_PyFTimerHandle *self, PyObject * args) { if (!self->world.IsValid()) return PyErr_Format(PyExc_Exception, "World's timer is invalid"); self->world.Get()->GetTimerMa...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyTimer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,145
```c++ #include "UEPyUClassesImporter.h" static PyObject *ue_PyUClassesImporter_getattro(ue_PyUClassesImporter *self, PyObject *attr_name) { PyObject *py_attr = PyObject_GenericGetAttr((PyObject *)self, attr_name); if (!py_attr) { if (PyUnicodeOrString_Check(attr_name)) { const char *attr = UEPyUnicode_AsUTF...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUClassesImporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
611
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyUStructsImporter; PyObject *py_ue_new_ustructsimporter(); void ue_python_init_ustructsimporter(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUStructsImporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
62
```c++ #include "UnrealEnginePython.h" #include "UEPyModule.h" #include "PythonBlueprintFunctionLibrary.h" #include "HAL/IConsoleManager.h" #include "HAL/PlatformFilemanager.h" #if ENGINE_MINOR_VERSION < 13 #include "ClassIconFinder.h" #endif #include "Styling/SlateStyleRegistry.h" #if WITH_EDITOR #include "Interface...
/content/code_sandbox/Source/UnrealEnginePython/Private/UnrealEnginePython.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,654
```c++ #include "PyCharacter.h" #include "UEPyModule.h" #include "Components/InputComponent.h" APyCharacter::APyCharacter() { PrimaryActorTick.bCanEverTick = true; PythonTickForceDisabled = false; PythonDisableAutoBinding = false; } // Called when the game starts void APyCharacter::PreInitializeComponents() { ...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyCharacter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,619
```objective-c #pragma once #include "UEPyModule.h" #include "Engine/EngineTypes.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FTimerHandle thandle; TWeakObjectPtr<UWorld> world; TSharedPtr<FPythonSmartDelegate> delegate_ptr; } ue_PyFTimerHandle; PyObject *py_ue_set_timer(ue_PyUObjec...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyTimer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
98
```c++ #include "UEPyVisualLogger.h" #include "Runtime/Engine/Public/VisualLogger/VisualLogger.h" PyObject *py_ue_vlog(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *category; char *text; int verbosity = ELogVerbosity::Log; if (!PyArg_ParseTuple(args, "ss|i:vlog", &category, &text, &verbosity...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyVisualLogger.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
573
```c++ #include "PyHUD.h" #include "UEPyModule.h" #include "PythonDelegate.h" APyHUD::APyHUD() { PrimaryActorTick.bCanEverTick = true; PythonTickForceDisabled = false; PythonDisableAutoBinding = false; } // Called when the game starts void APyHUD::BeginPlay() { Super::BeginPlay(); // ... if (PythonModule....
/content/code_sandbox/Source/UnrealEnginePython/Private/PyHUD.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,385
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR PyObject *py_unreal_engine_get_editor_world(PyObject *, PyObject * args); PyObject *py_unreal_engine_editor_play_in_viewport(PyObject *, PyObject * args); PyObject *py_unreal_engine_editor_get_selected_actors(PyObject *, PyObject *); PyObject *py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEditor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,290
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #include "Runtime/Projects/Public/Interfaces/IPluginManager.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ IPlugin *plugin; } ue_PyIPlugin; PyObject *py_ue_new_iplugin(IPlugin *); void ue_python_init_iplugin(PyObject...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyIPlugin.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
78
```c++ #include "UEPyModule.h" #include "UEPyEngine.h" #include "UEPyTimer.h" #include "UEPyTicker.h" #include "UEPyVisualLogger.h" #include "UObject/UEPyObject.h" #include "UObject/UEPyActor.h" #include "UObject/UEPyTransform.h" #include "UObject/UEPyPlayer.h" #include "UObject/UEPyInput.h" #include "UObject/UEPyWor...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyModule.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
39,870
```c++ #include "PythonHouseKeeper.h" void FUnrealEnginePythonHouseKeeper::AddReferencedObjects(FReferenceCollector& InCollector) { InCollector.AddReferencedObjects(PythonTrackedObjects); } FUnrealEnginePythonHouseKeeper *FUnrealEnginePythonHouseKeeper::Get() { static FUnrealEnginePythonHouseKeeper *Singleto...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonHouseKeeper.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,839
```c++ #include "PyNativeWidgetHost.h" UPyNativeWidgetHost::UPyNativeWidgetHost(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bIsVariable = true; } #if WITH_EDITOR const FText UPyNativeWidgetHost::GetPaletteCategory() { return NSLOCTEXT("Python", "Python", "Python"); } #endif ``...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyNativeWidgetHost.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
79
```c++ #include "PythonComponent.h" #include "UEPyModule.h" UPythonComponent::UPythonComponent() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. #if ENGINE_MINOR_VERSION < 14 bWantsBegin...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonComponent.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,770
```c++ #include "PyActor.h" #include "UEPyModule.h" APyActor::APyActor() { PrimaryActorTick.bCanEverTick = true; PythonTickForceDisabled = false; PythonDisableAutoBinding = false; } void APyActor::PreInitializeComponents() { Super::PreInitializeComponents(); if (PythonModule.IsEmpty()) return; FScopePyth...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyActor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,564
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyUClassesImporter; PyObject *py_ue_new_uclassesimporter(); void ue_python_init_uclassesimporter(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUClassesImporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
58
```c++ #include "UEPyEngine.h" #include "Kismet/KismetSystemLibrary.h" #include "Kismet/KismetMathLibrary.h" #include "Developer/DesktopPlatform/Public/IDesktopPlatform.h" #include "Developer/DesktopPlatform/Public/DesktopPlatformModule.h" #if WITH_EDITOR #include "PackageTools.h" #include "Editor.h" #endif #includ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEngine.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
9,107
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ UFunction *u_function; UObject *u_target; } ue_PyCallable; PyObject *py_ue_new_callable(UFunction *, UObject *); ue_PyCallable *py_ue_is_callable(PyObject *); void ue_python_init_callable(P...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyCallable.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
77
```c++ #include "UEPyEnumsImporter.h" static PyObject *ue_PyEnumsImporter_getattro(ue_PyEnumsImporter *self, PyObject *attr_name) { PyObject *py_attr = PyObject_GenericGetAttr((PyObject *)self, attr_name); if (!py_attr) { if (PyUnicodeOrString_Check(attr_name)) { const char *attr = UEPyUnicode_AsUTF8(attr_na...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEnumsImporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
594
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #include "EditorFramework/AssetImportData.h" PyObject *py_ue_asset_import_data(ue_PyUObject *, PyObject *); PyObject *py_ue_asset_import_data_set_sources(ue_PyUObject *, PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyAssetUserData.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
61
```c++ #include "PythonDelegate.h" #include "UEPyModule.h" #include "UEPyCallable.h" UPythonDelegate::UPythonDelegate() { py_callable = nullptr; signature_set = false; } void UPythonDelegate::SetPyCallable(PyObject *callable) { // do not acquire the gil here as we set the callable in python call themselves py_ca...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonDelegate.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
722
```c++ #include "UEPySImage.h" #include "Engine/Texture2D.h" static PyObject *py_ue_simage_set_brush(ue_PySImage *self, PyObject * args) { ue_py_slate_cast(SImage); PyObject *py_brush; if (!PyArg_ParseTuple(args, "O:set_brush", &py_brush)) { return nullptr; } FSlateBrush *brush = ue_py_check_struct<FSlateBru...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySImage.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,058
```objective-c #pragma once #include "UEPySCompoundWidget.h" #include "Runtime/Slate/Public/Widgets/SViewport.h" extern PyTypeObject ue_PySViewportType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySViewport; void ue_python_init_sviewport(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySViewport.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
76
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/SlateCore/Public/Layout/Geometry.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FGeometry geometry; } ue_PyFGeometry; void ue_python_init_fgeometry(PyObject *); ue_PyFGeometry *py_ue_is_fgeometry(PyObject *); PyObjec...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFGeometry.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
84
```c++ #include "UEPySSlider.h" static PyObject *py_ue_sslider_set_value(ue_PySSlider *self, PyObject * args) { ue_py_slate_cast(SSlider); float value; if (!PyArg_ParseTuple(args, "f:set_value", &value)) { return nullptr; } py_SSlider->SetValue(value); Py_RETURN_SLATE_SELF; } static PyObject *py_ue_sslide...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySSlider.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
922
```c++ #include "UEPyFCharacterEvent.h" #include "UEPyFModifierKeysState.h" static PyObject *py_ue_fcharacter_event_get_character(ue_PyFCharacterEvent *self, PyObject * args) { TCHAR c = self->character_event.GetCharacter(); FString s = FString(1, &c); return PyUnicode_FromString(TCHAR_TO_UTF8(*s)); } static Py...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFCharacterEvent.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
962
```objective-c #pragma once #include "UEPySEditorViewport.h" #if WITH_EDITOR #include "Editor/LevelEditor/Public/SLevelViewport.h" #include "Editor/LevelEditor/Private/SLevelEditor.h" #include "Editor/UnrealEd/Public/EditorViewportClient.h" #include "Runtime/Engine/Public/PreviewScene.h" extern PyTypeObject ue_PySL...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySLevelViewport.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
122
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySCompoundWidget.h" #include "Runtime/Slate/Public/Widgets/Input/SRotatorInputBox.h" extern PyTypeObject ue_PySRotatorInputBoxType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySRotato...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySRotatorInputBox.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
96
```objective-c #pragma once #include "UEPySCompoundWidget.h" #include "Runtime/Slate/Public/Widgets/Input/SVectorInputBox.h" extern PyTypeObject ue_PySVectorInputBoxType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySVectorInputBox; void ue_python_init_svect...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySVectorInputBox.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
85
```c++ #include "UEPyFTabManager.h" static PyMethodDef ue_PyFTabManager_methods[] = { { NULL } /* Sentinel */ }; static PyObject *ue_PyFTabManager_str(ue_PyFTabManager *self) { return PyUnicode_FromFormat("<unreal_engine.FTabManager %p srefs %d>", &self->tab_manager.Get(), self->tab_manager.GetSharedReferenceC...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFTabManager.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
556
```c++ #include "UEPyIDetailsView.h" #if WITH_EDITOR #include "Editor/PropertyEditor/Public/IDetailsView.h" static PyObject *py_ue_idetails_view_set_object(ue_PyIDetailsView *self, PyObject * args, PyObject *kwargs) { ue_py_slate_cast(IDetailsView); PyObject *py_in_obj = nullptr; PyObject *py_force_refresh =...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyIDetailsView.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
725
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySPanel.h" #include "Runtime/SlateCore/Public/Widgets/SOverlay.h" extern PyTypeObject ue_PySOverlayType; typedef struct { ue_PySPanel s_panel; /* Type-specific fields go here. */ } ue_PySOverlay; void ue_python_init_soverlay(PyObject *); ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySOverlay.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
80
```c++ #include "UEPySViewport.h" static PyObject *py_ue_sviewport_enable_stereo_rendering(ue_PySViewport *self, PyObject * args) { ue_py_slate_cast(SViewport); PyObject *py_bool; if (!PyArg_ParseTuple(args, "O:enable_stereo_rendering", &py_bool)) { return NULL; } py_SViewport->EnableStereoRendering(PyObje...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySViewport.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
587
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySLeafWidget.h" #include "Runtime/Slate/Public/Widgets/Notifications/SProgressBar.h" extern PyTypeObject ue_PySProgressBarType; typedef struct { ue_PySLeafWidget s_leaf_widget; /* Type-specific fields go here. */ } ue_PySProgressBar; void...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySProgressBar.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
85
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySPanel.h" #include "Runtime/Slate/Public/Widgets/Input/SComboBox.h" extern PyTypeObject ue_PySPythonComboBoxType; class SPythonComboBox : public SComboBox<TSharedPtr<FPythonItem>> { public: ~SPythonComboBox() { if (PythonOptionsSource) ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonComboBox.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
140
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySPanel.h" #include "Runtime/Slate/Public/Widgets/Layout/SGridPanel.h" extern PyTypeObject ue_PySGridPanelType; typedef struct { ue_PySPanel s_panel; /* Type-specific fields go here. */ } ue_PySGridPanel; void ue_python_init_sgrid_panel(P...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySGridPanel.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
84
```c++ #include "UEPySPythonComboBox.h" static PyObject *py_ue_spython_combo_box_clear_selection(ue_PySPythonComboBox *self, PyObject * args) { ue_py_slate_cast(SPythonComboBox); py_SPythonComboBox->ClearSelection(); Py_RETURN_SLATE_SELF; } static PyObject *py_ue_spython_combo_box_get_selected_item(ue_PySPython...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonComboBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,430
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/SlateCore/Public/Input/Events.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FInputEvent input; } ue_PyFInputEvent; void ue_python_init_finput_event(PyObject *); PyObject *py_ue_new_finput_event(FInputEvent); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFInputEvent.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
73
```objective-c #pragma once #include "UEPySCompoundWidget.h" #if WITH_EDITOR #include "Editor/EditorWidgets/Public/SDropTarget.h" extern PyTypeObject ue_PySDropTargetType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySDropTarget; void ue_python_init_sdrop_t...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySDropTarget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
85
```c++ #include "UEPySEditableTextBox.h" static PyObject *py_ue_seditable_text_box_select_all_text(ue_PySEditableTextBox *self, PyObject * args) { ue_py_slate_cast(SEditableTextBox); py_SEditableTextBox->SelectAllText(); Py_RETURN_NONE; } static PyObject *py_ue_seditable_text_box_clear_selection(ue_PySEditab...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySEditableTextBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,469
```c++ #include "UEPySVectorInputBox.h" static PyMethodDef ue_PySVectorInputBox_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySVectorInputBoxType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SVectorInputBox", /* tp_name */ sizeof(ue_PySVectorInputBox), /* tp_basicsize */ 0, ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySVectorInputBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
803
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySBoxPanel.h" #include "Runtime/SlateCore/Public/Widgets/SBoxPanel.h" extern PyTypeObject ue_PySHorizontalBoxType; typedef struct { ue_PySBoxPanel s_box_panel; /* Type-specific fields go here. */ } ue_PySHorizontalBox; void ue_python_init...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySHorizontalBox.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
87
```c++ #include "UEPyFInputEvent.h" static PyObject *py_ue_finput_event_to_text(ue_PyFInputEvent *self, PyObject * args) { return PyUnicode_FromString(TCHAR_TO_UTF8(*self->input.ToText().ToString())); } static PyObject *py_ue_finput_event_get_user_index(ue_PyFInputEvent *self, PyObject * args) { return PyLong_FromU...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFInputEvent.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
887
```c++ #include "UEPySPythonTreeView.h" #include "Runtime/Slate/Public/Widgets/Views/STreeView.h" static PyObject *py_ue_spython_tree_view_set_item_expansion(ue_PySPythonTreeView *self, PyObject * args) { ue_py_slate_cast(SPythonTreeView); PyObject *py_item; PyObject *py_bool; if (!PyArg_ParseTuple(args, "OO:s...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonTreeView.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,123
```objective-c #pragma once #include "UEPySCompoundWidget.h" #include "Runtime/SlateCore/Public/Widgets/SWindow.h" extern PyTypeObject ue_PySWindowType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySWindow; void ue_python_init_swindow(PyObject *); ue_PySWin...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySWindow.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
109
```objective-c #pragma once #include "UEPySBorder.h" #include "Runtime/Slate/Public/Widgets/Docking/SDockTab.h" extern PyTypeObject ue_PySDockTabType; typedef struct { ue_PySBorder s_border; /* Type-specific fields go here. */ } ue_PySDockTab; void ue_python_init_sdock_tab(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySDockTab.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
79
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySTreeView.h" extern PyTypeObject ue_PySPythonTreeViewType; class SPythonTreeView : public STreeView<TSharedPtr<struct FPythonItem>> { public: ~SPythonTreeView() { delete(ItemsSource); } void SetPythonItemExpansion(PyObject *item, bool ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonTreeView.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
127
```objective-c #pragma once #include "UEPySWidget.h" extern PyTypeObject ue_PySPanelType; typedef struct { ue_PySWidget s_widget; /* Type-specific fields go here. */ } ue_PySPanel; void ue_python_init_spanel(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPanel.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
59
```c++ #include "UEPySDockTab.h" #include "UEPyFTabManager.h" static PyObject *py_ue_sdock_tab_set_label(ue_PySDockTab *self, PyObject * args) { ue_py_slate_cast(SDockTab); char *label; if (!PyArg_ParseTuple(args, "s:set_label", &label)) { return nullptr; } py_SDockTab->SetLabel(FText::FromString(UTF8_TO_TC...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySDockTab.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
880
```c++ #include "UEPySRotatorInputBox.h" static PyMethodDef ue_PySRotatorInputBox_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySRotatorInputBoxType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SRotatorInputBox", /* tp_name */ sizeof(ue_PySRotatorInputBox), /* tp_basicsize */ 0, ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySRotatorInputBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
813
```c++ #include "UEPySProgressBar.h" static PyObject *py_ue_sprogress_bar_set_percent(ue_PySProgressBar *self, PyObject *args) { ue_py_slate_cast(SProgressBar); float percent; if (!PyArg_ParseTuple(args, "f", &percent)) { return nullptr; } py_SProgressBar->SetPercent(percent); Py_RETURN_SLATE_SELF; } static...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySProgressBar.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
751