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p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (!b) return a; return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; cout << q / gcd(p, q) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int dx[] = {-1, 0, 1, 0}; const int dy[] = {0, 1, 0, -1}; struct UnionFind { vector<int> v; UnionFind(int n) : v(n) { for (int i = 0; i < n; i++) v[i] = i; } int find(int x) { return v[x] == x ? x : v[x] = find(v[x]); } void unite(int x, int y) { v[find(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math p = int(input()) q = int(input()) print(int(q/(math.gcd(p,q))))
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> int gcd(int p, int q) { if (!q) return p; if (q > p) return gcd(q, p); return gcd(q, p % q); } int main(void) { int p, q; scanf("%d%d", &p, &q); int g = gcd(p, q); p /= g; q /= g; int b = 1; for (int i = 2; q - 1; i++) if (!(q % i)) { b *= i; while (!(q % i))...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h>?? using namespace std;?? #define INF 1001000100010001000 #define MOD 1000000007 #define EPS 1e-10 #define int long long #define rep(i, N) for (int i = 0; i < N; i++) #define Rep(i, N) for (int i = 1; i < N; i++) #define For(i, a, b) for (int i = (a); i < (b); i++) #define pb push_back #define...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const double PI = acos(-1); const double EPS = 1e-7; const int inf = 1e9; const long long INF = 2e18; int dx[] = {0, 1, 0, -1}; int dy[] = {1, 0, -1, 0}; long long gcd(long long a, long long b) { return (b == 0 ? a : gcd(b, a % b)); } int main() { long long a, b; cin >>...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const double eps = 1e-8; int gcd(int u, int v) { while (v != 0) { int r = u % v; u = v; v = r; } return u; } int main() { int p, q; cin >> p >> q; q /= gcd(p, q); int ans = q; for (int i = 2, nroot = q; nroot > 1; i++) { nroot = pow(q, 1 / (d...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; inline int toInt(string s) { int v; istringstream sin(s); sin >> v; return v; } template <class T> inline string toStr(T x) { ostringstream sout; sout << x; return sout.str(); } const double EPS = 1e-10; const double PI = acos(-1.0); const int INF = INT_MAX / ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; uint32_t gcd(uint32_t p, uint32_t q) { if (q > p) return gcd(q, p); if (q == 0) return p; else return gcd(q, p % q); } pair<uint32_t, uint32_t> nth_root(uint32_t n) { for (uint32_t i = 2; i <= n; i++) { uint32_t tmp = n; uint32_t count = 0; while...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; uint32_t gcd(uint32_t a, uint32_t b) { if (b > a) return gcd(b, a); if (b == 0) return a; return gcd(b, a % b); } int32_t main() { uint64_t p, q; cin >> p >> q; uint64_t g = gcd(p, q); p /= g; q /= g; for (uint64_t i = 2; i <= (uint64_t)sqrt(q); i++) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define each(itr,c) for(__typeof(c.begin()) itr=c.begin(); itr!=c.end(); ++itr) #define all(x) (x).begin(),(x).end() #define pb push_back #define fi first #define se second int main() { ll p,q; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math,string,itertools,fractions,heapq,collections,re,array,bisect,sys,random,time,copy,functools sys.setrecursionlimit(10**7) inf = 10**20 eps = 1.0 / 10**10 mod = 998244353 def LI(): return [int(x) for x in sys.stdin.readline().split()] def LI_(): return [int(x)-1 for x in sys.stdin.readline().split()] def LF...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } bool is_prime(int n) { if (n == 2) return true; if (n < 2 || n % 2 == 0) return false; for (int i = 2; i * i <= n; i += 2) { if (n % i == 0) return false; } return true; } int main() { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ long long p,q; cin >> p >> q; int va=q; int ans=0; for(long long i=2;i*i<=va;i++){ if(ans!=0) break; if(q%i==0){ ans=-1; while(q%i==0){ q/=i; //cout << q << endl; } if(q==1) ans=i; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; int gcd(int n, int m) { if (n % m == 0) { return m; } else { return gcd(m, n % m); } } int main(void) { int p, q; cin >> p >> q; int n = q; int m = p; int l = gcd(n, m); while (l != 1) { n = n / l; m = m / l; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int q,p,t,ans=1,i,j,c; cin>>q>>p;t=p; p/=__gcd(q,p); for(i=2;i<=t;i++){ if(p%i==0){ p/=i; ans*=i; i--; } } cout<<ans<<endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #pragma warning(disable : 4996) using namespace std; long long int gcd(long long int l, long long int r) { if (l > r) return gcd(r, l); else { if (r % l) { return gcd(l, r % l); } else { return l; } } } map<long long int, int> soinnsuu(long long int a) { map<...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q,t,ans=1,num; set<int> s; cin>>p>>q; num=t=q/__gcd(p,q); for(int i=2;i<t;i++) while(!(num%i))s.insert(i),num/=i; set<int>::iterator ite=s.begin(); while(ite!=s.end())ans*=*ite,ite++; if(ans==1)ans=t; cout<<ans<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (a % b == 0) return b; return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; cout << q / gcd(q, p) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; public class Main{ public static void main(String args[]){ try(Scanner sc = new Scanner(System.in)){ long p = sc.nextLong(), q = sc.nextLong(); long memo = q/gcd(p,q); long ans = memo; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 20000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } int main() { eratosu(); ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const double PI = acos(-1); const double EPS = 1e-8; const int inf = 1 << 30; int gcd(int a, int b) { return (b == 0 ? a : gcd(b, a % b)); } int main() { int a, b; cin >> a >> b; cout << b / gcd(a, b) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math p = int(input()) q = int(input()) print(b/(math.gcd(p,q)))
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long solve(long long a, long long b) { long long x = max(a, b), y = min(a, b); if (x % y == 0) return y; else return solve(x % y, y); } int main() { long long p, q, r, ans; vector<long long> prime(100000); cin >> p >> q; r = solve(p, q); p /= r;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const int MOD = 1000000007; const int INF = 1000000000; using namespace std; const double eps = 1e-9; const int inf = 1e9; struct Point { double x, y; Point() { x = 0; y = 0; } Point(double d_x, double d_y) { x = d_x, y = d_y; } double operator*(Point obj) { return obj.x * x +...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; public class Main{ public static void main(String args[]){ try(Scanner sc = new Scanner(System.in)){ long p = sc.nextLong(), q = sc.nextLong(); long memo = q/gcd(p,q); long ans = memo; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long int gcd(long long int a, long long int b) { if (b == 0) return a; else return gcd(b, a % b); } int main() { long long int a, b; cin >> a >> b; long long int c = b / gcd(a, b); long long int ans = 1; for (long long int i = 2; i <= c; i++) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math def main(): p = int(input()) q = int(input()) print(int(q/math.gcd(p,q))) main()
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> int gcd(int a, int b) { int t; while (b) { t = a % b; a = b; b = t; } return a; } int main(void) { int p, q, i, j, ans = 1, bef = 0; scanf("%d%d", &p, &q); q /= gcd(p, q); for (i = 2; i < sqrt(q);) { if (!(q % i)) { if (bef != i) ans *= i; q /= i; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { cin.tie(0); ios::sync_with_stdio(false); long long p, q; cin >> p >> q; q = q / __gcd(p, q); int ans = 1; for (int i = 2; i <= q; i++) { if (q % i == 0) { q /= i; ans *= i; while (q % i =...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int root(int a) { int b = sqrt(a); if (b != sqrt(a)) return a; else return root(b); } int main() { int p, q; cin >> p >> q; int tmp = gcd(q, p); p /= tmp; q /= tmp; q = root(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using ll = long long; int main() { ll p, q; while (cin >> p >> q) { ll ans = 1; for (int i = 2; i <= 1e5; ++i) { int c = 0; while (p % i == 0) p /= i, ++c; while (q % i == 0) q /= i, --c; if (c < 0) ans *= i; } cout << ans << endl...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> using namespace std; int main(){ int p, q; cin >> p >> q; cout << q/__gcd(p, q) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { return b != 0 ? gcd(b, a % b) : a; } signed main(void) { int p, q; cin >> p >> q; int r = gcd(p, q); p /= r; q /= r; int tmp = q; set<int> s; long long a = 2; while (q >= a * a) { if (q % a == 0) { s.insert(a); q /= ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int dx[] = {-1, 0, 1, 0}; const int dy[] = {0, 1, 0, -1}; struct UnionFind { vector<int> v; UnionFind(int n) : v(n) { for (int i = 0; i < n; i++) v[i] = i; } int find(int x) { return v[x] == x ? x : v[x] = find(v[x]); } void unite(int x, int y) { v[find(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
from math import gcd p,q=[int(i) for i in input().split()] g = gcd(p,q) q//=g print(q)
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; uint32_t gcd(uint32_t p, uint32_t q) { if (q > p) return gcd(q, p); if (q == 0) return p; else return gcd(q, p % q); } pair<uint32_t, uint32_t> nth_root(uint32_t n) { for (uint32_t i = 2; i <= (uint32_t)sqrt(n); i++) { uint32_t tmp = n; uint32_t coun...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 30000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } int gcd(int a, int b) { i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
import math p = int(input()) q = int(input()) print(q/(math.gcd(p,q)))
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; for (long long i = 2; i * i <= q; i++) { if (p % i == 0 && q % i == 0) { do { p /= i; q /= i; } while (p % i == 0 && q % i == 0); } } for (long long i = 2; i * i <= q; i++) { if ((...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int q,p,t,ans=1,i,j,c; cin>>q>>p;t=p; p/=__gcd(q,p); for(i=2;i*i<=t;i++){ if(p%i==0){ p/=i; ans*=i; i--; } } cout<<ans<<endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long inf = 1e9; const long long mod = 1e9 + 7; long long gcd(long long a, long long b) { if (b == 0) return a; return gcd(b, a % b); } bool check(long long q, long long i) { while (q % i == 0) { q /= i; if (q == 1) { return true; } } r...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int INF = 1e9; const long long LINF = 1e18; const long long MOD = 1e9 + 7; double EPS = 1e-8; const double PI = acos(-1); long long gcd(long long a, long long b) { return b == 0 ? a : gcd(b, a % b); } int main() { long long p, q; cin >> p >> q; long long a = q /...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int P, Q; bool p[1000000]; vector<int> v; long long solve() { long long ans = 1; for (int i = ((int)0); i < ((int)v.size()); i++) if (Q % v[i] == 0) ans *= v[i]; return ans; } int main(void) { for (int i = ((int)0); i < ((int)1000000); i++) p[i] = true; p[0] =...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int P, Q; bool p[100000]; vector<int> v; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } long long solve() { long long ans = 1; for (int i = ((int)0); i < ((int)v.size()); i++) if (Q % v[i] == 0) ans *= v[i]; if (ans == 1) ans *= Q; ret...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int P, Q; int solve() { int b = 2; while (1) { int n = P % Q; for (int j = ((int)0); j < ((int)b * 10); j++) { int s = n * b / Q; n = n * b - Q * s; if (n == 0) break; } if (n == 0) break; b++; } return b; } int main(void) { c...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long p, q; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main() { cin >> p >> q; long long r = gcd(p, q); p /= r; q /= r; for (int i = 2; i * i <= q; i++) { int D = 1; if (q == i) continue; while (true) { D *=...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int a, b; cin >> a >> b; while (1) { int stat = 0; for (int i = 2; i <= sqrt(max(a, b)); i++) { if (a % i == 0 && b % i == 0) { stat = 1; a /= i; b /= i; break; } } if (stat == 0) break; } if...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; bool isPrime(int x){ for(int i=2;i*i<=x;i++) if(x%i==0) return false; return true; } int main(){ int p,q,i,j,k; cin>>p>>q; k=q/__gcd(p,q); j=1; for(i=2;i*i<=k;i++){ if(!isPrime(i)) continue; j*=i; while(k%i==0) k/=i; } cout << j*k << endl; ret...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> using namespace std; // macro #define rep(i,n) for(i=0;i<n;i++) #define ll long long #define all(v) v.begin(), v.end() // code starts #define MOD 1000000007 int main() { ll n,m,k;cin>>n>>m>>k; vector<int> p(m); ll i,j,l; rep(i,m)cin>>p[i]; ll num=1; ll needs=0; while(num<=k) {...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> using namespace std; typedef long long ll; ll dp[50][1000]; ll ans[1000]; ll M=1e9+7; int main(){ ll n,m,K,p[10000]; cin>>n>>m>>K; dp[0][0]++; for(int i=0;i<m;i++)cin>>p[i],dp[0][p[i]%n]++; ll i=0; ans[0]=1; while((1<<i)<=K){ if((1<<i)&K){ ll tmp[1000]={}...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> /* S.size() s.substr(l,r=s.size()-l) -> l文字目からr文字分 __gcd() lower_bound(a+l,a+r,x)-a でindex // 配列 -> min/max({}) // vector-> *min_element(a+l,a+r) *忘れず lとrで[l,r) //reverse(a+l,a+r) 配列aの[l,r)を逆順に strはreverse(all(s)) //sort(a+l,a+r,greater <int>()) 配列aの[l,r)昇順sort,大きい順はgreater<type>() //vect...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <algorithm> #include <cassert> #include <cmath> #include <cstdio> #include <cstdlib> #include <ctime> #include <deque> #include <functional> #include <iomanip> #include <iostream> #include <map> #include <queue> #include <set> #include <sstream> #include <string> #include <utility> #include <vector> #define R...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <stdio.h> #include <cmath> #include <algorithm> #include <cfloat> #include <stack> #include <queue> #include <vector> #include <string> #include <iostream> #include <set> #include <map> #include <time.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define MOD 100000...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
java
import java.io.ByteArrayInputStream; import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.Arrays; import java.util.InputMismatchException; public class Main { static InputStream is; static PrintWriter out; static String INPUT = ""; static void solve() { int n = ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <iostream> #include <vector> using namespace std; const long long p = 1000000007; void printmat(const vector< int > &a) { const int n = a.size(); for(int i = 0; i < n; i++) { for(int j = 0; j < n; j++) { cerr << a[(i+n-j)%n] << " "; } cerr << endl; } } // caution: b = a * b void mulB...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; const ll mod=1000000007; vector<ll> solve(vector<ll> a,vector<ll> b,ll m) { vector<ll> c(m,0); for(int i=0; i<m; i++) { for(int j=0; j<m; j++) { c[(i+j)%m]+=a[i]*b[j]; c[(i+j)%m]%=mod; } } return c; } vector<ll> mod_pow(ve...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> #define rep(i,a,b) for(int i=a;i<b;i++) #define rrep(i,a,b) for(int i=a;i>=b;i--) #define fore(i,a) for(auto &i:a) #pragma GCC optimize ("-O3") using namespace std; void _main(); int main() { cin.tie(0); ios::sync_with_stdio(false); _main(); } //--------------------------------------------------...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> #define REP(i, a, n) for(ll i = ((ll) a); i < ((ll) n); i++) #define MOD 1000000007LL using namespace std; typedef long long ll; typedef vector<ll> row; typedef vector<row> mat; ll N, M, K, P[10000]; row mul(row &A, row &B) { row C(N); REP(i, 0, N) REP(j, 0, N) C[i] = (C[i] + A[...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) using ll = long long; const ll mod = 1e9+7; using vl = vector<ll>; using mat = vector<ll>; mat mul(const mat &a, const mat &b) { int n = a.size(); mat c(n); rep(i,n) { c[i] = 0; rep(j,n)...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
// need #include <iostream> #include <algorithm> // data structure #include <bitset> //#include <list> #include <map> #include <queue> #include <set> #include <stack> #include <string> #include <utility> #include <vector> #include <array> //#include <tuple> //#include <unordered_map> #include <unordered_set> #include ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> #define MOD 1000000007LL using namespace std; typedef long long ll; typedef pair<int,int> P; typedef vector<ll> vec; typedef vector<vec> mat; mat mul(mat &A,mat &B){ mat C(A.size(),vec(B[0].size())); for(int i=0;i<A.size();i++){ for(int k=0;k<B.size();k++){ for(int j=0;j<B[0].size();j+...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<ll, ll> P; #define fi first #define se second #define repl(i,a,b) for(ll i=(ll)(a);i<(ll)(b);i++) #define rep(i,n) repl(i,0,n) #define each(itr,v) for(auto itr:v) #define pb push_back #define all(x) (x).be...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> #define ll long long #define INF 1000000005 #define MOD 1000000007 #define EPS 1e-10 #define rep(i,n) for(int i=0;i<(int)(n);++i) #define rrep(i,n) for(int i=(int)(n)-1;i>=0;--i) #define srep(i,s,t) for(int i=(int)(s);i<(int)(t);++i) #define each(a,b) for(auto (a): (b)) #define all(v) (v).begin...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> using namespace std; #define int long long #define MOD 1000000007 typedef vector<int> vec; vec calc(vec a,vec b){ int n=a.size(); vec res(n,0); for(int i=0;i<n;i++){ for(int j=0;j<n;j++){ res[(i+j)%n]+=a[i]*b[j]; res[(i+j)%n]%=MOD; } } return res; } signed main(){ ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <iostream> #include <algorithm> #include <numeric> #include <vector> #include <string> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <iomanip> #include <functional> #include <bitset> #include <limits> #include <cstdio> #include <cmath> #include <cassert> #include <ra...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> #define REP(i, a, n) for(ll i = ((ll) a); i < ((ll) n); i++) #define MOD 1000000007LL using namespace std; typedef long long ll; typedef vector<ll> row; typedef vector<row> mat; ll N, M, K, P[10000]; row mul(row &A, row &B) { row C(N); REP(i, 0, N) REP(j, 0, N) C[i] = (C[i] + A[...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <algorithm> #include <cstddef> #include <cstdint> #include <iostream> #include <string> #include <vector> using usize = std::size_t; using u64 = std::uint64_t; static constexpr u64 mod = 1000000007; int main() { usize n, m; std::cin >> n >> m; u64 k; std::cin >> k; const auto mul = [&](std::vecto...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <iostream> #include <algorithm> #include <utility> #include <string> #include <utility> #include <vector> using namespace std; #define FOR(i,a,b) for (int i=(a);i<(b);++i) #define REP(i,n) FOR(i,0,n) #define ALL(v) begin(v),end(v) #define fi first #define se second template<typename A, typename B> inline bool ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> using namespace std; typedef long long int ll; typedef pair<ll,ll> mp; ll inf = 1e9; ll mod = 1e9+7; int main(){ ll n,m,kk; cin>>n>>m>>kk; vector<vector<ll> > dp(32, vector<ll>(n,0) ); dp[0][0]++; for(ll i=0;i<m;i++){ ll tmp; cin>>tmp; //tmp--; dp[0][tmp%n]++; } for(ll i=1;i<32;...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
/* -*- coding: utf-8 -*- * * 2844.cc: Almost Infinite Glico */ #include<cstdio> #include<cstdlib> #include<cstring> #include<cmath> #include<iostream> #include<string> #include<vector> #include<map> #include<set> #include<stack> #include<list> #include<queue> #include<deque> #include<algorithm> #include<numeric> #...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using ll = long long; using pll = pair<ll,ll>; const ll LINF = 0x1fffffffffffffff; const ll MOD = 1000000007; #define name3(_1,_2,_3,name,...) name #define rep1(n) for(ll i=0;i<(n);++i) #define rep2(i,n) for(ll i=0;i<(n);++i) #define rep3(i,a,b) for(ll i=(a);i<(b);++i) #def...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<iostream> #include<string> #include<algorithm> #include<vector> #include<iomanip> #include<math.h> #include<queue> #include<deque> #include<map> #include<set> #include<bitset> using namespace std; #define REP(i,m,n) for(int i=(int)m ; i < (int) n ; i++ ) #define rep(i,n) REP(i,0,n) typedef long long ll; typede...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> using namespace std; #define int long long #define MOD 1000000007 typedef vector<int> vec; vec calc(vec a,vec b){ int n=a.size(); vec res(n,0); for(int i=0;i<n;i++){ for(int j=0;j<n;j++){ res[(i+j)%n]+=a[i]*b[j]; res[(i+j)%n]%=MOD; } } return res; } signed main(){ ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #pragma GCC optimize("-O3") using namespace std; void _main(); int main() { cin.tie(0); ios::sync_with_stdio(false); _main(); } int mod = 1000000007; int add(int x, int y) { return (x += y) >= mod ? x - mod : x; } template <class... T> int add(int x, T... y) { return add(x, add(y...)); ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long mod = 1e9 + 7; const long long inf = 1 << 29; vector<vector<long long> > mul(vector<vector<long long> > A, vector<vector<long long> > B) { vector<vector<long long> > C(A.size(), vector<long long>(B[0].size())); for (int i =...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using ll = long long; const ll mod = 1e9 + 7; using vl = vector<ll>; using mat = vector<vl>; mat mul(const mat &a, const mat &b) { int n = a.size(); mat c(n, vl(n)); for (int(i) = 0; (i) < (int)(n); ++(i)) for (int(j) = 0; (j) < (int)(n); ++(j)) for (int(k) ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.ByteArrayInputStream; import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.Arrays; import java.util.InputMismatchException; public class Main { static InputStream is; static PrintWriter out; static String INPUT = ""; static void solve() { int n = ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int inf = 1e9 + 7; const long long longinf = 1LL << 60; const long long mod = 1e9 + 7; int dx[4] = {1, 0, -1, 0}, dy[4] = {0, 1, 0, -1}; int sz; vector<long long> mul(vector<long long> A, vector<long long> B) { vector<long long> C(sz); for (int i = (int)0; i < (in...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long dp[50][1000]; long long ans[1000]; long long M = 1e9 + 7; int main() { long long n, m, K, p[10000]; cin >> n >> m >> K; dp[0][0]++; for (int i = 0; i < m; i++) cin >> p[i], dp[0][p[i] % n]++; long long i = 0; ans[0] = 1; while ((1 << i) <= K) { i...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; vector<vector<long long> > mul(vector<vector<long long> > &A, vector<vector<long long> > &B) { vector<vector<long long> > C(A.size(), vector<long long>(B[0].size())); for (int i = 0; i < A.size(); i++) { for (int k = 0; k < B.size(); k...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #pragma GCC optimize("-O3") using namespace std; void _main(); int main() { cin.tie(0); ios::sync_with_stdio(false); _main(); } int mod = 1000000007; int add(int x, int y) { return (x += y) >= mod ? x - mod : x; } template <class... T> int add(int x, T... y) { return add(x, add(y...)); ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int N, M; long long int table[10000]; vector<vector<long long int> > calc_ans(vector<vector<long long int> > left, vector<vector<long long int> > right) { vector<vector<long long int> > RET(1, vector<long long int>(N)); for (int c...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #pragma warning(disable : 4996) using namespace std; const int mod = 1000000007; struct Mod { public: int num; Mod() : Mod(0) { ; } Mod(long long int n) : num((n % mod + mod) % mod) { static_assert(mod < INT_MAX / 2, "mod is too big, please make num 'long long int' ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long M = 1e9 + 7; struct Matrix { int N; vector<vector<long long> > a; Matrix(int n) { N = n; a = vector<vector<long long> >(N, vector<long long>(N)); for (int i = 0; i < N; i++) a[i][i] = 1; } Matrix pow(long long b) const { Matrix res(...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using ll = long long; const int MOD = 1000000007; struct mint { ll x; mint() : x(0) {} mint(ll x) : x((x % MOD + MOD) % MOD) {} mint operator+=(const mint& a) { if ((x += a.x) >= MOD) x -= MOD; return *this; } mint operator-=(const mint& a) { if ((x ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> long long MOD(long long a) { if (a >= 0) { return a % (long long)(1e9 + 7); } else { return (long long)(1e9 + 7) + a % (long long)(1e9 + 7); } } long long digit_count(long long n) { long long ans; for (ans = -1; n != 0; ans++) { n >>= 1; } return ans; } long long remov...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> template <typename T> void MACRO_VAR_Scan(T& t) { std::cin >> t; } template <typename First, typename... Rest> void MACRO_VAR_Scan(First& first, Rest&... rest) { std::cin >> first; MACRO_VAR_Scan(rest...); } template <typename T> void MACRO_VEC_ROW_Init(int n, T& t) { t.resize(n); } tem...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #pragma warning(disable : 4996) using namespace std; const int mod = 1000000007; struct Mod { public: int num; Mod() : Mod(0) { ; } Mod(long long int n) : num((n % mod + mod) % mod) { static_assert(mod < INT_MAX / 2, "mod is too big, please make num 'long long int' ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long p = 1000000007; void printmat(const vector<vector<int> > &a) { const int n = a.size(); for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { cerr << a[i][j] << " "; } cerr << endl; } } void mulBy(const vector<vector<int> > &a, v...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long p = 1000000007; void printmat(const vector<int> &a) { const int n = a.size(); for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { cerr << a[(i + n - j) % n] << " "; } cerr << endl; } } void mulBy(const vector<int> &a, vector<i...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> int main() { return 0; }
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #pragma warning(disable : 4996) using namespace std; const int mod = 1000000007; struct Mod { public: int num; Mod() : Mod(0) { ; } Mod(long long int n) : num((n % mod + mod) % mod) { static_assert(mod < INT_MAX / 2, "mod is too big, please make num 'long long int' ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #pragma GCC optimize("-O3") using namespace std; void _main(); int main() { cin.tie(0); ios::sync_with_stdio(false); _main(); } int mod = 1000000007; int add(int x, int y) { return (x += y) >= mod ? x - mod : x; } template <class... T> int add(int x, T... y) { return add(x, add(y...)); ...
p01944 Almost Infinite Glico
G: Almost Infinite Glico problem There is a field where N squares are arranged in a ring. The i-th (1 \ leq i \ leq N-1) cell is ahead of the i + 1th cell. However, if i = N, the next cell is the first cell. The first cell you are in is the first cell. From there, play rock-paper-scissors K times in a row according ...
{ "input": [ "10 3 2\n3\n6\n6" ], "output": [ "1\n0\n4\n2\n0\n0\n5\n0\n0\n4" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int inf = 1e9 + 7; const long long longinf = 1LL << 60; const long long mod = 1e9 + 7; int dx[4] = {1, 0, -1, 0}, dy[4] = {0, 1, 0, -1}; int sz; vector<vector<long long> > mul(vector<vector<long long> > A, vector<vector<long long> > B) {...
p02093 Invariant Tree
F: Invariant Tree Problem Statement You have a permutation p_1, p_2, ... , p_N of integers from 1 to N. You also have vertices numbered 1 through N. Find the number of trees while satisfying the following condition. Here, two trees T and T' are different if and only if there is a pair of vertices where T has an edge ...
{ "input": [ "4\n2 1 4 3" ], "output": [ "4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> #define pb push_back #define mp make_pair #define fi first #define se second using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int,int> pii; typedef pair<ll,ll> pll; template <typename T> bool chkmax(T &x,T y){return x<y?x=y,true:false;} template <typena...
p02093 Invariant Tree
F: Invariant Tree Problem Statement You have a permutation p_1, p_2, ... , p_N of integers from 1 to N. You also have vertices numbered 1 through N. Find the number of trees while satisfying the following condition. Here, two trees T and T' are different if and only if there is a pair of vertices where T has an edge ...
{ "input": [ "4\n2 1 4 3" ], "output": [ "4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> typedef long long i64; const int N=3e5+10,mod=998244353; int n,ans,p[N],cnt[N],vis[N]; int length(int u){vis[u]=1;return vis[p[u]]?1:length(p[u])+1;} inline int fpow(int a,int b){int s=1;for(;b;b>>=1,a=(i64)a*a%mod)if(b&1)s=(i64)s*a%mod;return s;} int main(){ scanf("%d",&n); for(int i=1;i<=n;i...
p02093 Invariant Tree
F: Invariant Tree Problem Statement You have a permutation p_1, p_2, ... , p_N of integers from 1 to N. You also have vertices numbered 1 through N. Find the number of trees while satisfying the following condition. Here, two trees T and T' are different if and only if there is a pair of vertices where T has an edge ...
{ "input": [ "4\n2 1 4 3" ], "output": [ "4" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <bits/stdc++.h> #define ll long long #define maxn 300005 /*rem*/ #define mod 998244353 #define db double #define vi vector<int> #define pb push_back #define mp make_pair #define pi pair<int, int> #define fi first #define se second using namespace std; ll ksm(ll a, ll b) { if (!b) return 1; ll ns = ksm(a,...
p02226 Test
test UnionFind(バイナリ入力) Example Input Output
{ "input": [ "" ], "output": [ "" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include <algorithm> #include <cassert> #include <cstdio> #include <iostream> #include <limits> #include <random> #include <utility> #include <vector> namespace procon { class UnionFind { private: struct nodeinfo { int par; int rank; nodeinfo(int par) : par(par), rank(0) {} }; std::vector<nodeinfo> n...
p02226 Test
test UnionFind(バイナリ入力) Example Input Output
{ "input": [ "" ], "output": [ "" ] }
{ "input": [], "output": [] }
CORRECT
cpp
#include<bits/stdc++.h> using namespace std; signed main(){ vector<int> v(10); for(int i=0;i<10;i++) cin>>v[i]; sort(v.rbegin(),v.rend()); for(int i=0;i<3;i++) cout<<v[i]<<endl; return 0; }