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p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const double PI = acos(-1); const double EPS = 1e-8; const int inf = 1 << 30; int gcd(int a, int b) { return (b == 0 ? a : gcd(b, a % b)); } int main() { int a, b; cin >> a >> b; b /= gcd(a, b); bool h = false; for (int t = 2; t * t <= b; t++) { int r = b; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { return b == 0 ? a : gcd(b, a % b); } int main() { int p, q; cin >> p >> q; q /= gcd(p, q); for (int i = 2; i < 10000; i++) { double x = log(q) / log(i); if (ceil(x) == floor(x)) { cout << i << endl; return 0; } } c...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int p, int q) { return p % q == 0 ? q : gcd(q, p % q); } int main() { int p, q; cin >> p >> q; int d = gcd(p, q); int ans = q / d; cout << ans << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; import java.io.*; public class Main{ public static void main(String[] args){ solve(); } public static void solve(){ Scanner sc = new Scanner(System.in); int p = sc.nextInt(); int q = sc.nextInt(); boolean[] judge = new boolean[(int)Math.sqrt(1000000000)+5]; Arrays.fill(judge,true); ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q,t,ans=1,num; set<int> s; cin>>p>>q; num=t=q/__gcd(p,q); for(int i=2;i*i<=num;i++){ if(!(num%i)){ s.insert(i); while(!(num%i))num/=i; } } set<int>::iterator ite=s.begin(); while(ite!=s.end())ans*=*ite,ite++; if(ans==1...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; inline int toInt(string s) { int v; istringstream sin(s); sin >> v; return v; } template <class T> inline string toStr(T x) { ostringstream sout; sout << x; return sout.str(); } const double EPS = 1e-10; const double PI = acos(-1.0); const int INF = INT_MAX / ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> #define N 1000005 using namespace std; int p,q,t,ans,prime[N]; set<int> s; int main(){ for(int i=0;i<N;i++)prime[i]=1; prime[0]=prime[1]=0; for(int i=0;i*i<N;i++){ if(!prime[i])continue; for(int j=i*2;j<N;j+=i) prime[j]=0; } cin>>p>>q; t=q/__gcd(p,q); for(int i=0;i*i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { return b ? gcd(b, a % b) : a; } int main() { int p, q; cin >> p >> q; p = gcd(p, q); q /= p; set<int> s; for (int i = 2; i <= q;) { if (q % i == 0) { q /= i; s.insert(i); } else { i++; } } int r = 1; fo...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> int main() { int p, q; int i, n; int ans = 1; scanf("%d%d", &p, &q); if (p < q) n = p; else n = q; for (i = 2; i < n; i++) { while (1) { if ((p % i == 0) && (q % i == 0)) { p /= i; q /= i; } else break; } } for (i = 2; i <= q...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const double PI = acos(-1); const double EPS = 1e-8; const int inf = 1 << 30; int gcd(int a, int b) { return (b == 0 ? a : gcd(b, a % b)); } int main() { int a, b; cin >> a >> b; int t = 1; map<int, int> m; for (; t * t <= b; t++) m[t * t] = t; b /= gcd(a, b); ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> #include<cstdio> #include<cmath> #include<math.h> #include<string> #include<string.h> #include<stack> #include<queue> #include<vector> #include<utility> #include<set> #include<map> #include<stdlib.h> #include<iomanip> using namespace std; #define ll long long #define ld long do...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long inf = 1e9; const long long mod = 1e9 + 7; long long gcd(long long a, long long b) { if (b == 0) return a; return gcd(b, a % b); } signed main() { std::ios::sync_with_stdio(false); std::cin.tie(0); long long p, q; cin >> p >> q; cout << q / gcd(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> #define N 100005 using namespace std; int p,q,t,ans,prime[N]; set<int> s; int main(){ for(int i=0;i<N;i++)prime[i]=1; prime[0]=prime[1]=0; for(int i=0;i*i<N;i++){ if(!prime[i])continue; for(int j=i*2;j<N;j+=i) prime[j]=0; } cin>>p>>q; t=q/__gcd(p,q); for(int i=0;i<=t...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; import java.io.*; public class Main{ public static void main(String[] args){ solve(); } public static void solve(){ Scanner sc = new Scanner(System.in); int p = sc.nextInt(); int q = sc.nextInt(); boolean[] judge = new boolean[(int)Math.sqrt(1000000000)+5]; Arrays.fill(judge,true); ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using lli = long long int; lli gcd(lli x, lli y) { return (y == 0 ? x : gcd(y, x % y)); } lli solve(lli p, lli q) { const lli NMAX = 100008; vector<lli> factor(NMAX, 0); for (lli n = 2; n < NMAX; ++n) { if (factor[n]) { continue; } for (lli k = 2; k ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long INF = 1LL << 50; int solve(); long long gcd(long long p, long long q) { if (q == 0) { return p; } return gcd(q, p % q); } int main(void) { while (solve()) { } return 0; } int solve() { long long p, q, g; cin >> p >> q; g = gcd(max(p, q)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; long long P = p, Q = q; while (p % q != 0) { p = p % q; swap(p, q); } long long va = Q; P /= q; Q /= q; for (long long i = 2; i * i <= va; i++) while (Q % i == 0 && P < (Q / i)) Q /= i; cout << Q <<...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> int main(void) { int b, p, q, r; scanf("%d %d", &p, &q); b = q; r = q % p; while (r != 0) { q = p; p = r; r = q % p; } printf("%d\n", b / p); return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; #define all(c) (c).begin(), (c).end() #define rep(i, n) for (int i = 0; i < (int)(n); i++) int dx[4] = {1, 0, -1, 0}; int dy[4] = {0, 1, 0, -1}; int main() { int p, q; cin >> p >> q; int g = __gcd(p, q); cout << q / g << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int q,p,t,ans=1,i,j,c; cin>>q>>p;t=p; p/=__gcd(q,p); if(p%3==0)ans*=3; if(p%2==0)ans*=2; for(i=4;i<=p;i++){ for(j=2,c=0;j*j<=i;j++)if(i%j==0)c++; if(!c&&p%i==0)ans*=i; } cout<<ans<<endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using ll = long long; using Pi = pair<int, int>; using Pl = pair<ll, ll>; using Ti = tuple<int, int, int>; using Tl = tuple<ll, ll, ll>; #define pb push_back #define eb emplace_back #define mp make_pair #define mt make_tuple #define F first #define S second #define Get(t...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long p, q; long long int gcd(long long int x, long long int y) { if (x % y == 0) return y; return gcd(y, x % y); } void factor(long long n, vector<pair<long long, long long> > &v) { vector<long long> p; for (int i = 2; i <= n; ++i) { bool f = true; for ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; bool prime[10000000]; int main(){ for(int i=2;i*i<10000000;i++) for(int j=2;j<10000000/i&&!prime[i];j++) prime[i*j]=1; vector <int> n; for(int i=2;i<10000000;i++)if(!prime[i])n.push_back(i); int p,q; cin>>p>>q; int a=__gcd(p,q); p/=a,q/=a; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long Gcd(long long a, long long b) { long long gcd; long long c = max(a, b); long long d = min(a, b); while (true) { if (c % d == 0) { gcd = d; goto C; } else { c -= d; if (c <= d) swap(c, d); } } C: return gcd; } int mai...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long int MOD = 1000000007; long long int N, M, K, H, W, L, R; int gcd(int a, int b) { if (a < b) swap(a, b); while (b) { a %= b; swap(a, b); } return a; } int main() { ios::sync_with_stdio(false); cin.tie(0); cin >> N >> M; M /= gcd(N, M);...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (a % b == 0) { return (b); } else { return (gcd(b, a % b)); } } int main() { int p, q; cin >> p >> q; q = q / gcd(p, q); int qq = q / gcd(p, q); long long ans = 1; for (int j = 2; j * j <= qq; j++) { if (qq % j == 0) ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; long long P = p, Q = q; while (p % q != 0) { p = p % q; swap(p, q); } long long va = q; P /= q; Q /= q; for (long long i = 2; i * i <= va; i++) { while (Q % i == 0 && P > Q / i) { Q /= i; } ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; vector<long long> prime; long long gcd(long long a, long long b) { if (b <= 1) { return b; } else { return gcd(b, a % b); } } void pri() { vector<bool> state(5001, false); for (long long i = 2; i < 5000; i++) { if (!state[i]) { prime.push_back(i)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; uint32_t gcd(uint32_t p, uint32_t q) { if (q > p) return gcd(q, p); if (q == 0) return p; else return gcd(q, p % q); } int32_t main() { uint32_t p, q; cin >> p >> q; uint32_t g = gcd(p, q); uint32_t qq = q / g; for (uint32_t i = 2; i < q / g; i++) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using ll = long long; int main() { ll p, q; while (cin >> p >> q) { ll ans = 1; for (int i = 2; i <= 1e5; ++i) { int c = 0; while (p % i == 0) p /= i, ++c; while (q % i == 0) q /= i, --c; while (c < 0) ans *= i, ++c; } cout << ans...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int P, Q; bool p[1000000]; vector<int> v; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } long long solve() { long long ans = 1; for (int i = ((int)0); i < ((int)v.size()); i++) if (Q % v[i] == 0) ans *= v[i]; return ans; } int main(void)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q; cin>>p>>q; cout<<q/__gcd(p,q)<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <iostream> #include<cstdlib> #include<queue> #include<set> #include<vector> #include<string> #include<algorithm> #include<sstream> #include<cmath> #include<stack> #include<map> #include<cstdio> using namespace std; #define rep(i,a) for(int i=0;i<a;i++) #define mp make_pair #define pb push_back #define P pair<i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import static java.lang.Integer.parseInt; /** * Let's Solve Geometric Problems */ public class Main { public static void main(String[] args) throws IOException { BufferedReader br = new BufferedReader(new InputStreamRea...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b) { if (b > a) { long long t = b; b = a; a = t; } if (b == 0) { return a; } return gcd(b, a % b); } long long root(long long n) { int c; while ((1ll << c) < n) c++; for (int i = c; i >= 2; i--) { long...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; for (long long i = 2; i * i <= q; i++) { if (p == 1) break; while (p % i == 0 && q % i == 0) { p /= i; q /= i; } } for (long long i = 2; i * i <= q; i++) { if ((double)pow(q, (float)1 / i) - (...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int MAX_N = 100005; int prime[MAX_N]; bool is_prime[MAX_N]; int sieve(int n) { int p = 0; for (int i = 0; i <= n; i++) { is_prime[i] = true; } is_prime[0] = is_prime[1] = false; for (int i = 2; i <= n; i++) { if (is_prime[i]) { prime[p++] = i; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cerr; using std::cin; using std::cout; using std::endl; int gcd(int p, int q) { if (q > p) std::swap(p, q); while (p % q != 0) { int r = p % q; p = q; q = r; } return q; } int main(void) { cout << std::fixed << std::setprecision(10); cin.tie(0); std::ios::sy...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; int gcd(int n, int m) { if (n % m == 0) { return m; } else { return gcd(m, n % m); } } int main(void) { int p, q; cin >> p >> q; int n = q; int m = p; int l = gcd(n, m); while (l != 1) { n = n / l; m = m / l; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> int gcd(int a, int b) { if (b == 0) return a; else return gcd(b, a % b); } int main() { int p, q; scanf("%d%d", &p, &q); printf("%d\n", q / gcd(q, p)); }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #define rep(i,j) for (int (i)=0;(i)<(int)(j);++(i)) using namespace std; using ll = long long; using P = pair<ll, ll>; int main() { int p, q; cin >> p >> q; int k = __gcd(p, q); p /= k; q /= k; int q_ = q; vector<pair<int, int>> ans; for (int i=2; i<=sqrt(q); ++...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q; cin >> p >> q; int g = __gcd(p,q); cout << q / g << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> #include<map> #include<vector> #include<set> #include<cmath> using namespace std; int pow(int x, int n){ if(n == 0)return 1; int res = pow(x, n/2); if(n%2 == 1) return x*res*res; return res*res; } vector<int> Prime(int p){ vector<bool> is_prime(p + 10, true); vector<...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int q,p,t,ans=1,i,j,c; cin>>q>>p;t=p; p/=__gcd(q,p); if(p%3==0)ans*=3; if(p%2==0)ans*=2; for(i=5;i*i<=t;i++) if(p%i==0)ans*=i; if(ans==1&&q!=t)ans=t; cout<<ans<<endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long INF = 1LL << 50; int solve(); long long gcd(long long p, long long q) { if (q == 0) { return p; } return gcd(q, p % q); } int main(void) { while (solve()) { } return 0; } int solve() { long long p, q, g; cin >> p >> q; g = gcd(max(p, q)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(){ int p,q; cin>>p>>q; int a=__gcd(p,q); p/=a,q/=a; int ans=q; if(q%p==0) { ans=2; while(q%ans)ans++; } cout <<ans<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
from fractions import gcd from math import sqrt if __name__ == "__main__": p, q = map(int, input().split()) ans = q / gcd(p, q) while True: if sqrt(ans).is_integer(): ans = int(sqrt(ans)) else: print(ans) break
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int MAX_P = 32000; bool primes[MAX_P + 1]; int gen_primes(int maxp, vector<int> &pnums) { memset(primes, true, sizeof(primes)); primes[0] = primes[1] = false; int p; for (p = 2; p * p <= maxp; p++) if (primes[p]) { pnums.push_back(p); for (int ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 30000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; for (long long i = 2; i * i <= q; i++) { if (p % i == 0 && q % i == 0) { do { p /= i; q /= i; } while (p % i == 0 && q % i == 0); } } for (long long i = 2; i * i <= q; i++) { if ((...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> int in(void) { int i; scanf("%d", &i); return i; } long long llin(void) { long long i; scanf("%lld", &i); return i; } double din(void) { double i; scanf("%lf", &i); return i; } void chin(char s[]) { scanf("%s", s); } void print(int a) { printf("%d\n", a); } void llprint(long l...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; using std::fixed; using std::list; using std::make_pair; using std::map; using std::pair; using std::priority_queue; using std::queue; using std::set; using std::setprecision; using std::stack; using std::string; using std::vector; int gcd(int p...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b) { return b ? gcd(b, a % b) : a; } int main() { cin.sync_with_stdio(false); long long p, q; cin >> p >> q; long long np, nq; np = p / gcd(p, q); nq = q / gcd(p, q); for (long long i = (long long)(2); i < (long long)(10000...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (a % b == 0) { return (b); } else { return (gcd(b, a % b)); } } vector<bool> primes; void make_primes(int n) { primes.resize(n + 1, true); primes[0] = primes[1] = false; for (int i = 2; i < sqrt(n); i++) { if (primes[i]) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
// ?????¬???????????¬?????? #include <iostream> #include <iomanip> #include <cstdio> #include <string> #include <cstring> #include <deque> #include <list> #include <queue> #include <stack> #include <vector> #include <utility> #include <algorithm> #include <map> #include <set> #include <complex> #include <cmath> #inclu...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long p, q; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main() { cin >> p >> q; long long r = gcd(p, q); p /= r; q /= r; for (int i = 2; i * i <= q; i++) { long long D = 1; if (q == i) continue; while (true) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define each(itr,c) for(__typeof(c.begin()) itr=c.begin(); itr!=c.end(); ++itr) #define all(x) (x).begin(),(x).end() #define pb push_back #define fi first #define se second int main() { int p,q; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> int gcd(int a, int b) { if (a < b) { int c = a; a = b; b = c; } if (a % b == 0) return b; return gcd(b, a % b); } bool judgeprime(int n) { if (n == 1 || n % 2 == 0) return false; int i, j; j = (int)sqrt(n); bool k = true; for (i = 3; i < j; i += 2) if (n % i ==...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
from fractions import gcd if __name__ == "__main__": p, q = map(int, input().split()) print(q//gcd(p, q))
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; for (long long i = 2; i * i <= q; i++) { if (p % i == 0 && q % i == 0) { do { p /= i; q /= i; } while (p % i == 0 && q % i == 0); } } for (int i = 2; i * i <= q; i++) { if ((int)po...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q,t; cin>>p>>q; cout<<q/__gcd(p,q)<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; public class Main{ public static void main(String args[]){ try(Scanner sc = new Scanner(System.in)){ long p = sc.nextLong(), q = sc.nextLong(); long memo = q/gcd(p,q); long ans = -1; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { return b == 0 ? a : gcd(b, a % b); } int main() { int p, q; cin >> p >> q; q /= gcd(p, q); for (int i = 2;; i++) { double x = log(q) / log(i); if (ceil(x) == floor(x)) { cout << i << endl; break; } } }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long INF = (1LL << 31) - 1; const long long MOD = 1e9 + 7; long long gcd(long long a, long long b) { if (b == 0) return a; return gcd(b, a % b); } long long p, q; int main() { cin >> p >> q; cout << q / gcd(p, q) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> #include<map> #include<vector> #include<set> #include<cmath> using namespace std; int pow(int x, int n){ if(n == 0)return 1; int res = pow(x, n/2); if(n%2 == 1) return x*res*res; return res*res; } vector<int> Prime(int p){ vector<bool> is_prime(p + 10, true); vector<...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; int gcd(int p, int q) { int p_temp; while (1) { if (q == 0) { break; } p_temp = p; p = q; q = p_temp % q; } return p; } int main(void) { int p; int q; cin >> p >> q; int result = q / gcd(p, q); while (...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int p, int q) { return p % q == 0 ? q : gcd(q, p % q); } vector<int> makeprime(int num) { vector<bool> n(num + 1, true); n[0] = n[1] = false; for (int i = 2; i < num + 1; i++) { if (n[i]) { for (int j = 2; i * j <= num + 1; j++) { n[i * j] = ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 10000000; bool t[MA]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } int main() { eratosu(); cin...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const int dx[8] = {1, 1, 0, -1, -1, -1, 0, 1}; const int dy[8] = {0, 1, 1, 1, 0, -1, -1, -1}; using namespace std; long long max(long long a, int b) { return max(a, long long(b)); } long long max(int a, long long b) { return max(long long(a), b); } long long min(long long a, int b) { return min...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int MOD = 1e9 + 7; template <class T> T &chmin(T &a, const T &b) { return a = min(a, b); } template <class T> T &chmax(T &a, const T &b) { return a = max(a, b); } template <class T> istream &operator>>(istream &is, vector<T> &v) { for (auto &i : v) is >> i; re...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> int main() { int p, q; int i, j, k, n; int ans = 1; int num[1000]; j = 0; for (i = 2; j < 1000; i++) { for (k = 2; k < i; k++) { if (i % k == 0) break; } if (i == k) { num[j] = i; j++; } } scanf("%d%d", &p, &q); if (p < q) n = p; else ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using ll = long long; using namespace std; int const MOD = 1e9 + 7; int GCD(int x, int y) { if (y == 0) return x; return GCD(y, x % y); } int main(void) { ll p, q; cin >> p >> q; int d = GCD(p, q); p /= d; q /= d; map<ll, ll> mp; for (ll i = 2; i < 40000; ++i) { for (ll j ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 10000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; inline int toInt(string s) { int v; istringstream sin(s); sin >> v; return v; } template <class T> inline string toStr(T x) { ostringstream sout; sout << x; return sout.str(); } const double EPS = 1e-10; const double PI = acos(-1.0); const int INF = INT_MAX / ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; vector<long long> prime; long long gcd(long long a, long long b) { if (a == 1) { return b; } else { return gcd(b, a % b); } } void pri() { vector<bool> state(5001, false); for (long long i = 2; i < 5000; i++) { if (!state[i]) { prime.push_back(i)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; unsigned int p, q; vector<int> yakusuu; int main() { cin >> p >> q; if (p != 1) { for (int i = 1; i <= p / 2; i++) { if (p % i == 0) { yakusuu.push_back(i); } } } yakusuu.push_back(p); for (int j = 0; j < yakusuu.size(); j++) { if (...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.Scanner; public class Main{ public static void main(String args[]) { Scanner scn = new Scanner(System.in); long p = scn.nextLong(), q = scn.nextLong(); scn.close(); long qs; long ans; int n = 0; long bp = p,bq = q,buf = p; while(bq % bp != 0) { buf = bq % bp; bq = bp; bp = b...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q, mi, ans; cin >> p >> q; mi = (p, q); while (p % q == 0) { if (q == 1) break; p /= q; q /= q; } for (int i = 2; i * i <= mi; i++) { while (p % i == 0 && q % i == 0) { p /= i; q /= i; } while (q % (mi / i)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b) { if (a < b) swap(a, b); if (b == 0) return a; return gcd(b, a % b); } int main() { long long a, b; cin >> a >> b; long long c = gcd(a, b); cout << b / c << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } bool isPrime[100000]; int main() { int p, q; cin >> p >> q; int d = gcd(p, q); q /= d; fill(isPrime, isPrime + 100000, true); isPrime[0] = isPrime[1] = false; for (int i = 2; i < 100000;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using ll = long long; using namespace std; int const MOD = 1e9 + 7; int GCD(int x, int y) { if (y == 0) return x; return GCD(y, x % y); } int main(void) { ll p, q; cin >> p >> q; int d = GCD(p, q); p /= d; q /= d; for (int i = 2;; ++i) { int t = q; for (;;) { if (t...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 10000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; public class Main{ public static void main(String args[]){ try(Scanner sc = new Scanner(System.in)){ long p = sc.nextLong(), q = sc.nextLong(); System.out.println(q/gcd(p,q)); } } private static ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int dx[] = {-1, 0, 1, 0}; const int dy[] = {0, 1, 0, -1}; struct UnionFind { vector<int> v; UnionFind(int n) : v(n) { for (int i = 0; i < n; i++) v[i] = i; } int find(int x) { return v[x] == x ? x : v[x] = find(v[x]); } void unite(int x, int y) { v[find(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math p,q = map(int,input().split()) g = math.gcd(p,q) print(q//g)
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const double EPS = (1e-10); using namespace std; using Int = long long; const Int MOD = 1000000007; void fast_input() { cin.tie(0); ios::sync_with_stdio(false); } template <typename T> T gcd(T a, T b) { return b != 0 ? gcd(b, a % b) : a; } template <typename T> T lcm(T a, T b) { return ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { if (y == 0) { return x; } return gcd(y, x % y); } int P, Q; int main() { cin >> P >> Q; cout << Q / gcd(P, Q) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; for (long long i = 2; i * i <= q; i++) { if (p % i == 0 && q % i == 0) { do { p /= i; q /= i; } while (p % i == 0 && q % i == 0); } } cout << q << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q, pre_limit, limit; scanf("%d %d", &p, &q); pre_limit = sqrt(q); for (int i = 2; i <= pre_limit; i++) { while (p % i == 0 && q % i == 0) { p /= i; q /= i; } } limit = sqrt(q); int ans = 1; for (int i = 2; i <= limit; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long solve(long long a, long long b) { long long x = max(a, b), y = min(a, b); if (x % y == 0) return y; else return solve(x % y, y); } int main() { long long p, q, r, ans; vector<long long> prime(100000); cin >> p >> q; r = solve(p, q); p /= r;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int yaku(int a, int b) { if (a % b == 0) { return b; } return yaku(b, a % b); } int main() { int a, b; cin >> a >> b; int n = yaku(a, b); a /= n; b /= n; int ans = 1; for (int i = 2; b != 1; i++) { if (b % i == 0) { ans *= i; while (b...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; public class Main{ public static void main(String args[]){ try(Scanner sc = new Scanner(System.in)){ long p = sc.nextLong(), q = sc.nextLong(); long memo = q/gcd(p,q); long ans = memo; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (a % b == 0) { return (b); } else { return (gcd(b, a % b)); } } int main() { int p, q; cin >> p >> q; cout << q / gcd(p, q) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; #define int long long signed main(){ int p,q; cin>>p>>q; p=q/__gcd(p,q); int f=0; for(int i=2;i*i<=p;i++){ if(p%i)continue; f=i; break; } if(f==0){ cout<<p<<endl; return 0; } int t=p; while(t%f==0&&t!=1)t/=f; if(t==1)cout<<f<<endl; else cout<<p<<endl; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (a % b == 0) return b; return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; int gcdqp = gcd(q, p); if (p == gcdqp) cout << 1 << endl; cout << q / gcd(q, p) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; int gcd(int n, int m) { if (n % m == 0) { return m; } else { return gcd(m, n % m); } } int main(void) { int p, q; cin >> p >> q; int n = p; int m = q; int l = gcd(n, m); while (l != 1) { n = n / l; m = m / l; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int euclid(int x, int y) { int t; while (x % y) { x %= y; t = x; x = y; y = t; } return y; } int main() { int p, q, n, m, t = 2, ans = 1; cin >> p >> q; n = q / euclid(p, q); m = n; map<int, int> f; while (n > 1) { if (!(n % t)) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.Arrays; import java.util.InputMismatchException; import java.util.NoSuchElementException; public class Main { static PrintWriter out; static InputReader ir; static void solve() { int p = ir.nextInt(); if(p==0)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q, ans = 1, j; int so(int n) { for (int i = 2; i * i <= n; i++) if (n % i == 0) return 1; return 0; } int main() { cin >> p >> q; if (so(q)) { for (int i = 2; q >= i; i++) { for (j = 0; q % i == 0; j++) q /= i; if (j == 0) continue; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using vi = vector<int>; using vvi = vector<vi>; using vs = vector<string>; using msi = map<string, int>; using mii = map<int, int>; using pii = pair<int, int>; using vlai = valarray<int>; using ll = long long; constexpr int gcd(int a, int b) { return b ? gcd(b, a % b) : a; ...