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In Wolf's Clothing
[In Wolf's Clothing] In Wolf's Clothing is a secondary quest in The Witcher 3: Wild Hunt that is given by Freya priestesses at Lofoten or by Josta at the Temple of Freya on Hindarsfjall. Contract: Morkvarg left|thumb|64x64pxSons and daughters of Freya, Another year has passed in which Morkvarg plagues our goddess' gard...
In Wolf's Clothing
[In Wolf's Clothing] Morkvarg was apparently once a notorious pirate raider that raided his clan's own lands, stole from Nilfgaard, killed pregnant women, and all other nefarious things to children. There was only but one thing that the wicked man was known to fear and it was the wrath of the gods so he intended to pro...
In Wolf's Clothing
[In Wolf's Clothing] Despite being locked out, the witcher found a way in by navigating up the garden's ramparts through the front stairways. After inspecting all the blood-smeared garden grounds of all its tracks and taking out any wolves prowling the area, the witcher confirmed that the beast could indeed not devour ...
In Wolf's Clothing
[In Wolf's Clothing] The witcher then inspected the cave to find a crevice in the floor where a draft comes through. Geralt suspected this possibly meant another cave system existed underneath Morkvarg's lair so he came back and worked the sluice mechanism that controlled a system of floodgates nearby using its two lev...
In Wolf's Clothing
[In Wolf's Clothing] Geralt decided to confront Einar with this knowledge to which led him to threaten the witcher with his warriors. If the situation is escalated, Geralt will have to fight Einar and his warriors without ever knowing how to fully lift the curse. If the witcher reasoned with Einar, he can reveal that i...
In Wolf's Clothing
[In Wolf's Clothing] Geralt can either go back to Morkvarg's cave or explore past the central floodgate or simply unlock the locked door near the sluice mechanism to find a portion of the garden with a rundown hut. Upon inspection, it seems the doors have been broken down by Morkvarg and more evidence of the remains of...
In Wolf's Clothing
[In Wolf's Clothing] If Geralt asks for his reward, Morkvarg will point him to the Loan Shark in the Bits at Novigrad to tell him that Morkvarg sends his regards. Now, the witcher may go and get his reward or assault and kill Morkvarg as he leaves. Whether or not Geralt killed Morkvarg after asking for his reward, he c...
In Wolf's Clothing
[In Wolf's Clothing] This had happened on account of a certain Morkvarg, a cruel pirate for whom nothing was sacred. The punishment for his deeds was a curse that transformed him into a monster and imprisoned him inside the garden walls. There he roamed for years until Freya's priestesses decided it was time to get rid...
In Wolf's Clothing
[In Wolf's Clothing] Geralt tracked down one of Morkvarg's former companions who lived in Larvik. His jaw dropped to learn this man - and not, as was commonly thought, Freya's high priestess - had cast the curse on the infamous pirate. The man also possessed an object he claimed could lift the curse. Geralt took it fro...
In Wolf's Clothing
[In Wolf's Clothing] If you decide to investigate further and lift the curse: Use the fang to lift Morkvarg's curse, or find another way to lift it. (5-?) Collect your reward from the pawnshop in Novigrad. (50, Deithwen, Torn-Out Page: Werewolf Decoction) Notes If you want to get additional rewards from Morkvarg, right...
In the Beast's Lair
[In the Beast's Lair] In the Beast's Lair is a battle in . Entry Manticores are truly terrifying monsters. One Oxenfurt professor even argued that the bloodthirsty beasts' very existence contradicts the widely held belief that the gods are merciful and benevolent. The publication of his thesis led to a heated theologic...
In the Claws of Madness
[In the Claws of Madness] thumb|300px|Geralt with Gridley and Rupert In the Claws of Madness is a quest from Chapter 1 in . Walkthrough This quest can be initiated by talking to Cedric and asking him for work. He will tell you about two missing men who went off to explore the burned-down hospital nearby. You will find ...
In the Claws of Madness
[In the Claws of Madness] After you give Gridley the medicine, he will tell you what happened to the sanitarium and explain that the wandering soldier is a cursed ghost that haunts the area. Talk to the ghost, who demands retribution. You can either trick Gridley and his friend into coming back down to the ruins (where...
In the Claws of Madness
[In the Claws of Madness] The Witcher heard the howling of Nekkers and understood that this was no joke. He reached for his sword. After entering the hospital's basement, Geralt experienced something even more paranormal than the usual fare for a witcher. he saw a ghost that sent him a vision. everything around them st...
In the Claws of Madness
[In the Claws of Madness] Hearing the story, Geralt understood that the place was cursed and that finding the tormented Nilfgaardian's ghost was the key to the matter. The lost soul desired only one thing - the death of his former oppressors. He still felt their stares upon him, and only death would bring him peace. he...
In the Claws of Madness
[In the Claws of Madness] The witcher took them back to the voracious specter. Blinded by his lust for vengeance and hunger, the ghost fell for the trick. He lifted the curse from his oppressors, but when the treachery was revealed he attacked Geralt in fury. He was up against a witcher though, and Geralt dealt with hi...
In the Claws of Madness
[In the Claws of Madness] Places of Power: there are a Circle of Life (next to a tree near the entry stairs) and a Circle of Power (at the northern edge of the ruins) above, and a Circle of Endurance below (in the southernmost of a cluster of three cells). While exploring the ruins you may find Malena hiding here (if s...
In the Claws of Madness
[In the Claws of Madness] thumb|300px|Geralt with Gridley and Rupert In the Claws of Madness is a quest from Chapter 1 in The Witcher 2: Assassins of Kings. Walkthrough Initiate this quest by talking to Cedric and asking him for work. He will tell you about two missing men who went off to explore the burned down hospit...
In the Claws of Madness
[In the Claws of Madness] After you give Gridley the medicine, he will tell you what happened to the sanitarium and explain that the wandering soldier is a cursed ghost that haunts the area. Talk to the ghost, who demands retribution. You can either trick Gridley and his friend into coming back down to the ruins (to be...
In the Claws of Madness
[In the Claws of Madness] The Witcher heard the howling of Nekkers and understood that this was no joke. He reached for his sword. After entering the hospital's basement, Geralt experienced something even more paranormal than the usual fare for a witcher. he saw a ghost that sent him a vision. everything around them st...
In the Claws of Madness
[In the Claws of Madness] Hearing the story, Geralt understood that the place was cursed and that finding the tormented Nilfgaardian's ghost was the key to the matter. The lost soul desired only one thing - the death of his former oppressors. he still felt their stares upon him, and only death would bring him peace. he...
In the Claws of Madness
[In the Claws of Madness] The witcher took them back to the voracious specter. Blinded by his lust for vengeance and hunger, the ghost fell for the trick. He lifted the curse from his oppressors, but when the treachery was revealed he attacked Geralt in fury. He was up against a witcher though, and Geralt dealt with hi...
In the Claws of Madness
[In the Claws of Madness] tw2-in-the-claws-05.png tw2-in-the-claws-01.png tw2-in-the-claws-03.png tw2_screenshot_butcher.jpg
In the Fog
[In the Fog] In the Fog is a battle in . Entry In order to evade Nilfgaardian patrols, Meve veered from the main road. This detour, however, presented other dangers... The Lyrians lost their way riding through a mist-draped forest. Following a narrow, overgrown oath, they strumbled upon a ruined homestead. It appeared ...
In the Heart of the Woods
[In the Heart of the Woods] In the Heart of the Woods is a contract quest in . Contract: Woodland Spirit Warriors of Skellige! If there's man of ye brave enough to face the Woodland Spirit, the cruel oppressor of the inhabitants of Fayrlund, he'll get a reward that'll keep him in mead for a long while. We're not rich, ...
In the Heart of the Woods
[In the Heart of the Woods] You'll then need to open your bestiary and read about the spirit, which will then point you to talk to Harald and Sven. Head back to town and, if you wish, you can talk to both before you decide on a course of action. Despite it being a leshen, Harald is convinced it's the reason they're the...
In the Heart of the Woods
[In the Heart of the Woods] Side with Sven If you choose Sven, you'll need to find the marked person. While there's no trail, if you've learned enough about leshens, you know just to follow the crows. In this case, head to the last house to the west to find several crows on the roof and, using your Witcher Senses, once...
In the Heart of the Woods
[In the Heart of the Woods] A brutally murdered and mangled body. The villagers all agreed the Woodland Spirit had killed the man - but their explanations of this creature's motives could not have been more different. The elders among them claimed the Spirit, who had cared for their village for generations, was now pun...
In the Heart of the Woods
[In the Heart of the Woods] Geralt made two discoveries during his investigation. First of all, the Woodland Spirit turned out to be a leshen - a rare monster, though one known to witchers. Secondly, to his great surprise Geralt found that this beast truly did help the village of Fayrlund, training the villagers in dar...
In the Heart of the Woods
[In the Heart of the Woods] Talk to Sven about the contract on the Woodland Spirit. Check what happened. Examine the tracks in the woods using your Witcher Senses and find out what's killing the villagers of Fayrlund. (10) Learn more about the Woodland Spirit by reading the Bestiary. Talk to Harald about the leshen. Ta...
Ina
[Ina] The Ina is a river which originates in Mahakam and flows through Lower Sodden, finally joining with the Yaruga. One of its tributaries is the Chotla. Locations Vidort Carcano pt-br:Ina
Incense
[Incense] Incense is a quest item in and found during the main quest, Family Matters. It smells strongly of saffron and leaves a trail behind that Geralt can follow from Tamara's room to a locked room in the basement that holds an altar to the Eternal Fire.
Incineration
[Incineration] Incineration can refer to either a critical effect in combat or a character development attribute for the Igni sign. 24px|Incineration Incineration critical effect 24px|Igni Incineration attribute 24px|Incineration Incineration critical effect
Incineration (critical effect)
[Incineration (critical effect)] thumb|80px|Incineration Incineration is a critical effect with the following characteristics: Continuous loss of vitality. Active dodging of opponent attacks blocked. Ability to parry enemy attacks blocked. Special manoeuvres disabled. Sign use blocked. Susceptibility to Blinding critic...
Incineration (critical effect)
[Incineration (critical effect)] Conflagration, increases chance of inflicting Dancing Star, increases chance of inflicting Lesser critical effects mutagen, increases chance of inflicting Critical effects mutagen, increases chance of inflicting Greater critical effects mutagen, increases chance of inflicting Fire rune,...
Incineration (critical effect)
[Incineration (critical effect)] 80px|Incineration Incineration is a critical effect with the following characteristics: Continuous loss of vitality Active dodging of opponent attacks blocked Ability to parry enemy attacks blocked Special maneuvers disabled Sign use blocked Susceptibility to Blinding critical effect in...
Inclusion
[Inclusion] An inclusion is a pocket of air that is embedded in rock or another hard material. They are used to prevent magical transformations in humans. King Foltest gave his daughter Adda the White a sapphire inclusion to keep her from transforming back into a striga.
Incrusted key
[Incrusted key] Incrusted key is a key and quest item in the and found on the human remains, along with a bloody letter, in the watchtower overlooking Mohrin. It opens a submerged chest. Associated quest Tinker, Hunter, Soldier, Spy Notes Either due to a bug or oversight, the chest itself appears to already be unlocke...
Indecent Proposal
[Indecent Proposal] Indecent Proposal is a quest in Chapter I of . Walkthrough The side quest begins when Flotsam's Commandant Bernard Loredo invites the witcher to come see him at his residence (he specifies evening-time, and the witcher will not be able to pass the front gate (a) at any other time of day, including d...
Indecent Proposal
[Indecent Proposal] After having dealt with the third guard, Geralt finds the door he was guarding locked, so must climb up to his right to circumvent the wall. Once inside, and after a bit of sneaking around, Geralt spots Síle standing by a window. Taking note of the walking patterns of the guards in the area, Geralt ...
Indecent Proposal
[Indecent Proposal] The commandant means to persuade the witcher to capture Iorveth. Geralt may ask the occasional question (such as why Lordeo doesn't seem to trust Roche) and either nod politely through the exchange or call Loredo out on his or his men's brutality and racism; in any case, the bottom line is whether o...
Indecent Proposal
[Indecent Proposal] They decided to wait downstairs and talk. If Geralt successfully sneaks into the rear compound: When Geralt realized that Loredo's important business was with a sorceress, he nearly gasped. You should know that the witcher is extremely partial to sorceresses, and never misses an opportunity with one...
Indecent Proposal
[Indecent Proposal] I need not explain the difficulty of this task. Suffice it to say, an entire military garrison had been unable to complete it. In spite of very poor odds, the witcher accepted the job. Thus the witcher left the commandant's mansion as a friend. Loredo was certain he had found the perfect tool with w...
Indecent Proposal
[Indecent Proposal] Indecent Proposal is a quest in The Witcher 2: Assassins of Kings. Walkthrough The sidequest starts automatically the moment you talk to roche, a merchant will interrupt and mention that theres a component to a Krayen Trap hidden in the back, this will prompt Roche to distract the first guard to all...
Indecent Proposal
[Indecent Proposal] and the trap door which needs a key. (I don't know where to get this at the moment) after that, climp the ladder and hope back to the front of the manor. So far, I found that there are 2 Guards. When you have the Main Guard Distracted, you can move inward, you will come to a guard with a torch, hide...
Infantry
[Infantry] Infantry are soldiers who are primarily trained for the role of fighting on foot. As the oldest of the Combat Arms they are the backbone of most armies. A soldier in the infantry is known as an infantryman. Infantry units have more physically demanding training than other branches of armies, and place a grea...
Infirmary
[Infirmary] Infirmary is a building in the Hauteville district of Beauclair that acts like a hospital and run by Michelle d'Arossa. However, nobody inside can assist in any way.
Infravision
[Infravision] Infravision is a trait of eyes allowing to see in the infrared spectrum. It is possessed by vrans. Witchers are able to use it after drinking de Vries' Extract or some versions of the Cat potion. References
Infused crystal
[Infused crystal] Infused crystal is a crafting component that can be dismantled into infused shard. It is needed to craft: Infused slyzard hide See also Infused dust
Infused dust
[Infused dust] Infused dust is a crafting component in that is needed to craft several items. Needed to craft: Infused shard Lesser Glyph of Aard Lesser Glyph of Axii Lesser Glyph of Binding Lesser Glyph of Igni Lesser Glyph of Mending Lesser Glyph of Quen Lesser Glyph of Reinforcement Lesser Glyph of Warding Lesser G...
Infused shard
[Infused shard] Infused shard is a crafting component in that is needed to craft several items. It can also be dismantled into infused dust. Needed to craft: Infused crystal
Infused slyzard hide
[Infused slyzard hide] Infused slyzard hide is a crafting component introduced in the . It is an expensive item to craft and is needed for all the grandmaster gear. It can be dismantled into hardened leather, chitinous shell, and infused dust. Needed to craft: Grandmaster Feline armor Grandmaster Feline boots Grandmast...
Ingdalen Isle
[Ingdalen Isle] Ingdalen Isle is an island split in two by a perfectly circular crater. Both islets are forested and the atoll-like strait in between them is home to a host of sirens and ekhidnae. The strait itself is a large undersea crater formed from the effects of teleportation. A ship wreck also lies amidst its se...
Inglor Helyanwë
[Inglor Helyanwë] Inglor Helyanwë was an Aen Elle and the Viceroy of the Western Shore of Tir ná Lia. He is mentioned only in his Report during the quest Through Time and Space. Associated quest Through Time and Space
Ingrid
[Ingrid] Ingrid is the young pregnant girl bitten in the opening cutscene. Her husband plays a supporting role and may be referenced/included in some conversations, particularly later in the game. She is a fairly central character early on, so if we need a new head, she should be blond, with shoulder length hair, and a...
Ingrid Vegelbud
[Ingrid Vegelbud] Ingrid Vegelbud was the daughter of Patricia Vegelbud, mother of Albert, and the leader of the Vegelbud family. In the quest Carnal Sins, Lady Vegelbud's estate is graced by the arrival of Geralt of Rivia, who warns that a serial killer is targeting her mother. Though skeptical, Ingrid nonetheless agr...
Inheritance
[Inheritance] Inheritance is a treasure hunt quest in . Walkthrough To start, head to Boxholm and just north of the signpost you'll find a body near a dead bear. Loot the body for a key and letter, then read the letter to start the quest. Head into the ruined house just northwest of the body (the one with a barrel) to ...
Inheritance
[Inheritance] I've asked your mother to give you this letter when you start your eighteenth spring. You take that silver, son. Buy yourself a fine blade, some armor, a horse. Raid the Continent. Exact revenge on the men who did you wrong after my death. Make me proud. I never told you this, but I've always felt it: I l...
Inis
[Inis] Inis is a steel sword in . It can be found south of Eldberg Lighthouse as part of the treasure hunt quest, Pearls of the Coast. Associated quest Pearls of the Coast
Inis Porhoet
[Inis Porhoet] Inis Porhoet is an island in the Great Sea, depending on the source either near Cidaris or off the Gulf of Praxeda and south of Pont Vanis. According to one of Dandelion's ballads, iron birds inhabit the island. References pt-br:Inis Porhoet
Inis Vitre
[Inis Vitre] Inis Vitre is a small island in Loch Blest. This is the place where Nimue's tower residence is located. Nothing is known about the island's exact geographical position; it is located presumably in one of the Northern Realms. pt-br:Inis Vitre
Inn at the Crossroads
[Inn at the Crossroads] Inn at the Crossroads is a popular meeting place in Velen. The Bloody Baron's men often come here to shake the villagers and get their part of the profit from the Innkeep. Map description A sizeable establishment able to accommodate a crowd of travelers and revelers. Associated quests Contract: ...
Innkeep's notes
[Innkeep's notes] Innkeep's notes is a quest item in . It's found in a chest in the Ruined Inn's basement, along with the Diagram: Ursine steel sword. Journal entry ...that was right before dusk. Then a witcher showed, dirty and unshaven and stinking worse than a fisherman from Faroe. Asked for a room and a bucket of w...
Innkeep's notes
[Innkeep's notes] That Gerd, he might be a first-class warrior, but he's one lousy card player. Lost half his reward for that siren to me (and drank the other half), then, wanting to win it back, he wagered a diagram for some kind of steel sword. To my eye it was a scrap of rubbish, but fuck it, some things you gotta d...
Innkeep (Arinbjorn)
[Innkeep (Arinbjorn)] The innkeep of the tavern in Arinbjorn is with other duties also player of gwent and sells a some of cards, those are: Thaler Crone: Whispess Fiend Arachas
Innkeep (Cunny of the Goose)
[Innkeep (Cunny of the Goose)] Innkeep at the Cunny of the Goose is a Gwent player, using the Scoia'tael deck. He sells a few cards, including: "Havekar Healer" "Scorch" "Impera Brigade Guard" "Young Emissary" "Francesca Findabair: Daisy of the Valley"
Innkeep (Flovive)
[Innkeep (Flovive)] The Innkeep of the Barrel and Bung in Flovive plays Gwent. She uses the Northern Realms deck. Associated quest Gwent: Never Fear, Skellige's Here, she has one of 19 Skellige deck cards: Cerys.
Innkeep (Fox Hollow)
[Innkeep (Fox Hollow)] This innkeep ran The Ruddy Brush Auberge, the local inn in Fox Hollow, Toussaint. She was a devout follower of the Prophet Lebioda, exclaiming that the prophet must have intentionally sent Geralt to Fox Hollow to liberate it from bandits.
Innkeep (Francollarts)
[Innkeep (Francollarts)] The Innkeep of the Scarlet Cardinal in Francollarts plays Gwent. She uses the Nilfgaardian Empire deck. Like Yennefer she is originally from Vengerberg in Aedirn. Associated quest Gwent: Never Fear, Skellige's Here, she has one of 19 Skellige deck cards: Ermion.
Innkeep (Harviken)
[Innkeep (Harviken)] The innkeep in Harviken plays gwent. He also sells a few cards from the Monsters deck, including: "Nekker" "Vampire: Fleder" "Harpy" "Ghoul" He also sells cherry cordial, mandrake cordial and dwarven spirit.
Innkeep (Inn at the Crossroads)
[Innkeep (Inn at the Crossroads)] This innkeep runs the Inn at the Crossroads and plays Gwent. He uses the Nilfgaardian Empire deck and will give the Menno Coehoorn card once beaten. In he pointed Geralt towards Heatherton, where Hendrik was living. Associated quests The Nilfgaardian Connection Gwent: Playing Innkeeps
Innkeep (Inn at the Crossroads)/Store
[Innkeep (Inn at the Crossroads)/Store] Note that this innkeep's cards are tied to the innkeep in Lindenvale: if you buy one of the cards from one of the two innkeeps, it'll no longer be available in the other's inventory. {| class "listing sortable" width "65%" ! width="50%" | Item ! width="25%" | Buy Price ! width="2...
Innkeep (Lindenvale)
[Innkeep (Lindenvale)] There are actually two innkeeps in Lindenvale. Both work in the tavern behind the village's noticeboard, one during the day, and one during the evening. The night innkeep a few herbs, some food and drink, and pure silver on the other hand the day innkeep sells herbs, powdered pearl, and pure silv...
Innkeep (Lindenvale)/Store
[Innkeep (Lindenvale)/Store] Note that this innkeep's cards are tied to the innkeep at the Inn at the Crossroads: if you buy one of the cards from one of the two innkeeps, it'll no longer be available in the other's inventory. {| class "listing sortable" width "65%" ! width="50%" | Item ! width="25%" | Buy Price ! widt...
Innkeep (Rosemary and Thyme)
[Innkeep (Rosemary and Thyme)] The Innkeep at the Rosemary and Thyme / Chameleon is a Gwent player, using the Monsters deck. You will only be able to met him at the tavern during the evening and night. He was hired after Dandelion had the place refurbished, by answering an ad which read: "Help wanted, to assist in the ...
Innkeep (Svorlag)
[Innkeep (Svorlag)] The innkeep from the tavern at Svorlag is aside from his casual duties also avid player of gwent and sells a some of his cards, some of those are: Ice Giant Arachas Vampire: Ekimmara Foglet
Innkeep (The Cockatrice Inn)
[Innkeep (The Cockatrice Inn)] The Innkeep at The Cockatrice Inn is a gwent player, using the Skellige deck. He givs the Clan Drummond Shield Maiden gwent card if beaten. He also sold quality food and drink. Associated quest Gwent: Never Fear, Skellige's Here
Innkeep (The Golden Sturgeon)
[Innkeep (The Golden Sturgeon)] The Innkeep of The Golden Sturgeon in Novigrad is a gwent player (Scoia'tael deck). He is quite often absent from his workplace. He also sells a few cards, including: Barclay Els Dol Blathanna Scout Mahakaman Defender Siege Technician
Innkeep (The Kingfisher)
[Innkeep (The Kingfisher)] This unnamed innkeep replaces Olivier at the Kingfisher Inn, if the latter is killed during the quest Now or Never. He is a gwent player, using the Scoia'tael deck.
Innkeep (The Pheasantry)
[Innkeep (The Pheasantry)] The Innkeep of The Pheasantry in Beauclair plays Gwent. She uses the Monsters deck. Associated quest Gwent: Never Fear, Skellige's Here, she has one of 19 Skellige deck cards: Draig Bon-Dhu. Spoontaneous Profits!
Innkeep (Urialla Harbor)
[Innkeep (Urialla Harbor)] The Innkeep in Urialla Harbor plays gwent, using the Northern Realms deck. He also sells a few cards, including: Arachas Werewolf Scorch Elven Skirmisher
Innkeeper
[Innkeeper] Throughout the games, there are several innkeepers. There are several innkeepers in . They can all arrange for storage and accommodations, and some will even impart some useful information for the right price: Innkeeper Olaf in the Outskirts Innkeeper at The Hairy Bear Innkeeper at The New Narakort Innkeepe...
Inns and taverns
[Inns and taverns] Inns and taverns play a significant role in the Witcher universe. The very first story about the witcher begins with Geralt entering Vizima and heading straight for The Fox, one of the two taverns in town. Many telling conversations between Geralt and the people he meets take place at the local inn, ...
Inns and taverns
[Inns and taverns] 35px Buying and selling Typically these transactions are handled by the waitresses. Just initiate conversation with the waitress and then either ask her using a conversation option what she sells, or just click on the buy/sell icon during dialogue mode. This will open a panel showing you what she has...
Inns and taverns
[Inns and taverns] In the third game, inns and taverns provide food and drink and Geralt can challenge innkeeps at gwent. Locations Cunny of the Goose Inn at the Crossroads Lindenvale tavern Rosemary and Thyme Tavern (Arinbjorn) Tavern (Harviken) Tavern (Larvik) Tavern (Svorlag) Tavern (Urialla Harbor) The Adder and Je...
Inns and taverns
[Inns and taverns] 300px|right|New Narakort Inn, seen from the outside In the Witcher universe, inns and taverns play a significant role. In fact, the very first story about the witcher begins with Geralt entering Vizima and heading straight for The Fox, one of the two taverns in town. Many telling conversations betwee...
Inns and taverns
[Inns and taverns] 60px|I need to rest Meditation: To meditate in inns, first speak with the innkeeper. Left-click on the "meditation" icon. Buying and Selling 60px|Show me your wares Typically these transactions are handled by the waitresses. Just initiate conversation with the waitress and then either ask her using a...
Inns and taverns
[Inns and taverns] Chapter II: The Cauldron in Vergen Chapter III: Eternal Fire inn, area just to the southwest of the central marketplace right past the Notice Board in Loc Muinne. All these places, now offer storage that carries over its content throughout all three chapters. Available since Patch 1.3.
Inns and taverns
[Inns and taverns] right|300px|Tutorial image Inns and taverns are found throughout the game, except in Act V, the Epilogue and "The Price of Neutrality". They are excellent places to store, or retrieve, items which are of no immediate use and therefore cluttering up precious inventory slots and to buy or sell other it...
Inns and taverns
[Inns and taverns] This will open a panel showing you what she has to sell. Also, items she is willing to buy will be highlighted in your own inventory panel on the same screen. Typical wares include food, drink, as well as some grease. Just double click on an item to either buy or sell. Happy transacting! Notes You ca...
Inquisitor (character)
[Inquisitor (character)] An Inquisitor seems to be early version of Graden that did not make it into final shape of . He was supposed to be high-ranked member of Inquisition (later changed to witch hunters) and he would appear in No Man's Land, where Geralt would have the choice to kill or spare him for some reason.
Inscription Duplicate
[Inscription Duplicate] Inscription Duplicate is a collection of eight letters in . Inscription Duplicate (Mahakam) version 1 Journal entry You are now entering Black Brook Vale: Do not touch anything! Do not stray from the path! Do not spit from the terrace! Always watch for monsters! Inscription Duplicate (Mahakam) v...
Inscription Duplicate
[Inscription Duplicate] stiff as boards. Expect soon we'll share the same fate, I can just feel it in me bones. Anyhow, we tucked away what's left of our valuables in a grotto east of here. No longer any use to us, but mayhap it's just what yer looking for. Hoo hoo hah! Inscription Duplicate (Mahakam) version 7 Journal...
Insectoid
[Insectoid] Insectoid is a hypernym used to refer to insect-like monsters that are generally found in forests and fields (in the case of centipedes), and swamps (kikimora). Notable Insectoids The Viy of Maribor 100px|Giant centipede 100px|Frightener 100px|Koshchey 100px|Kikimore worker 100px|Kikimore warrior 100px|Kiki...
Insectoid
[Insectoid] Insectoid is a hypernym used to refer to insect-like monsters that are generally found in forests and fields (in the case of centipedes), and swamps (kikimora). Giant centipede, aka viy Kikimore queen Kikimore warrior Kikimore worker The Wonderful World of Insectoids is a source of information for insectoid...
Insectoid Oil
[Insectoid Oil] "Huge viys, kikimores and other insectoids suffer greater damage from weapons coated in this poison invented by witchers. Witchers also use Insectoid oil to rid their fortresses of bugs and parasites." A blade coated with Insectoid oil inflicts increased damage on all insectoid creatures. Damage inflict...
Insectoid Oil
[Insectoid Oil] Insectoid Oil "Huge viys, kikimores and other insectoids suffer greater damage from weapons coated in this poison invented by witchers. Witchers also use Insectoid Oil to rid their fortresses of bugs and parasites." A blade coated with Insectoid Oil inflicts increased damage on all insectoid creatures. ...
Inspired by The Witcher
[Inspired by The Witcher] thumb|200px|CD cover Inspired by The Witcher is a CD with additional music inspired by and Andrzej Sapkowski's . It is sold separately and available with some international editions of the game. It is also included in The Witcher: Enhanced Edition. List of tracks {| class "listing sortable" w...
Instructions (Thronebreaker)
[Instructions (Thronebreaker)] Instructions is a letter in . It is obtainable in Angren. Journal entry To: Palatine Caldwell From: Duke Ardal aep Dahy, Grand Chancellor, Commander of Army Group "East". Your reauest to return to Lyria has been rejected. I agree with your argument that King Villem requires the support of...
Intelligence
[Intelligence] Intelligence attribute governs not only intelligence, but is also related to signs and rituals performed at Places of Power. There are five basic levels, each with a selection of attributes. The full Intelligence attribute tree can be found below. Level 1 |Level 2 |Level 3 |Level 4 |Level 5 Attribute tre...