jonasdee
update objects
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#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
dictionary Front = {
double3 position = (500, 0, 0)
double radius = 5
}
dictionary Perspective = {
double3 position = (5, 5, 5)
double3 target = (-3.978038431995401e-8, -3.978038254359717e-8, 7.956076863990802e-8)
}
dictionary Right = {
double3 position = (0, -500, 0)
double radius = 5
}
dictionary Top = {
double3 position = (0, 0, 500)
double radius = 5
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary omni_layer = {
string authoring_layer = "./Looks.usd"
dictionary locked = {
}
dictionary muteness = {
}
}
dictionary renderSettings = {
}
}
defaultPrim = "Root"
upAxis = "Z"
)
def Xform "Root"
{
def Scope "Looks"
{
token ui:displayGroup = "Material Graphs"
token ui:displayName = "Looks"
int ui:order = 1024
uniform token[] xformOpOrder = []
def Material "ml_body"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body/ml_body.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body/ml_body.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body/ml_body.outputs:out>
def Shader "ml_body"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
color3f inputs:diffuse_color_constant = (0.5, 0.5, 0.5) (
customData = {
float3 default = (1, 1, 1)
dictionary range = {
float3 max = (1, 1, 1)
float3 min = (0, 0, 0)
}
}
displayGroup = "Albedo"
displayName = "Base Color"
)
asset inputs:diffuse_texture = @./textures/table_000_Alb.jpg@ (
displayGroup = "Albedo"
displayName = "Albedo Map"
)
color3f inputs:emissive_color = (1, 1, 1) (
customData = {
float3 default = (1, 1, 1)
dictionary range = {
float3 max = (1, 1, 1)
float3 min = (0, 0, 0)
}
}
displayGroup = "Emissive"
displayName = "Emissive Color"
)
float inputs:emissive_intensity = 10000 (
customData = {
float default = 10000
dictionary range = {
float max = 100000
float min = 0
}
}
displayGroup = "Emissive"
displayName = "Emissive Intensity"
)
bool inputs:enable_emission = 0 (
customData = {
bool default = 0
}
displayGroup = "Emissive"
displayName = "Enable Emission"
)
bool inputs:enable_opacity = 0 (
customData = {
bool default = 0
}
displayGroup = "Opacity"
displayName = "Enable Opacity"
)
bool inputs:enable_opacity_texture = 0 (
customData = {
bool default = 0
}
displayGroup = "Opacity"
displayName = "Enable Opacity Texture"
)
asset inputs:metallic_texture = @./textures/table_000_Mat.jpg@ (
colorSpace = "raw"
displayGroup = "Reflectivity"
displayName = "Metallic Map"
)
float inputs:metallic_texture_influence = 1 (
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Reflectivity"
displayName = "Metallic Map Influence"
)
asset inputs:normalmap_texture = @./textures/table_000_Nor.jpg@ (
colorSpace = "raw"
displayGroup = "Normal"
displayName = "Normal map"
)
float inputs:opacity_constant = 1 (
customData = {
float default = 1
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Opacity"
displayName = "Opacity Amount"
)
int inputs:opacity_mode = 1 (
customData = {
int default = 1
dictionary range = {
int max = 3
int min = 0
}
}
displayGroup = "Opacity"
displayName = "Opacity Mono Source"
renderType = "::base::mono_mode"
sdrMetadata = {
string __SDR__enum_value = "mono_average"
string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
}
)
float inputs:opacity_threshold = 0 (
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Opacity"
displayName = "Opacity Threshold"
)
float inputs:reflection_roughness_texture_influence = 1 (
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Reflectivity"
displayName = "Roughness Map Influence"
)
asset inputs:reflectionroughness_texture = @./textures/table_000_Rgh.jpg@ (
colorSpace = "raw"
displayGroup = "Reflectivity"
displayName = "Roughness Map"
)
float inputs:texture_rotate = 0 (
customData = {
float default = 0
dictionary range = {
float max = 360
float min = 0
}
}
displayGroup = "UV"
displayName = "Texture Rotate"
)
float2 inputs:texture_scale = (1, 1) (
customData = {
float2 default = (1, 1)
}
displayGroup = "UV"
displayName = "Texture Scale"
)
float2 inputs:texture_translate = (0, 0) (
customData = {
float2 default = (0, 0)
}
displayGroup = "UV"
displayName = "Texture Translate"
)
token outputs:out
}
}
def Material "ml_body_01"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_01/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_01/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_01/Shader.outputs:out>
custom uniform bool paused = 0 (
customData = {
bool nonpersistant = 1
}
hidden = true
)
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/213619.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_02"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_02/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_02/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_02/Shader.outputs:out>
custom uniform bool paused = 0 (
customData = {
bool nonpersistant = 1
}
hidden = true
)
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/213539.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_03"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_03/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_03/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_03/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/213543.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_04"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_04/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_04/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_04/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/213549.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_05"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_05/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_05/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_05/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/213619.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_06"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_06/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_06/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_06/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/213701.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_07"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_07/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_07/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_07/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/999870.jpeg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_08"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_08/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_08/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_08/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/1000110.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_09"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_09/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_09/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_09/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/1000233.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_10"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_10/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_10/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_10/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/1001567.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_11"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_11/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_11/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_11/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/5596796.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_12"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_12/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_12/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_12/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/7923897.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_13"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_13/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_13/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_13/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/8184508.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_14"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_14/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_14/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_14/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/11628587.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_15"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_15/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_15/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_15/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/12819165.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_16"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_16/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_16/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_16/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/15318812.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_17"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_17/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_17/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_17/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/15602284.png@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_18"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_18/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_18/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_18/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/19189366.jpg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_19"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_19/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_19/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_19/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/19879214.jpeg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
def Material "ml_body_20"
{
token outputs:mdl:displacement.connect = </World/entity/Aligned/Looks/ml_body_20/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/entity/Aligned/Looks/ml_body_20/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/entity/Aligned/Looks/ml_body_20/Shader.outputs:out>
custom uniform bool paused = 0 (
customData = {
bool nonpersistant = 1
}
hidden = true
)
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
asset inputs:diffuse_texture = @./textures/20980477.jpeg@ (
colorSpace = "auto"
)
token outputs:out (
renderType = "material"
)
}
}
}
}
def "Render" (
hide_in_stage_window = true
no_delete = true
)
{
def "OmniverseKit"
{
def "HydraTextures" (
hide_in_stage_window = true
no_delete = true
)
{
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
hide_in_stage_window = true
no_delete = true
)
{
rel camera = </OmniverseKit_Persp>
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
token omni:rtx:background:source:type = "domeLight"
bool omni:rtx:dlss:frameGeneration = 0
bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0
bool omni:rtx:material:db:syncLoads = 1
token omni:rtx:post:dlss:execMode = "performance"
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
int omni:rtx:pt:maxSamplesPerLaunch = 2073600
int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
bool omni:rtx:rt:demoire = 0
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
bool omni:rtx:scene:hydra:materialSyncLoads = 1
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
uint omni:rtx:viewTile:limit = 4294967295
rel orderedVars = </Render/Vars/LdrColor>
custom bool overrideClipRange = 0
uniform int2 resolution = (1280, 720)
}
}
}
def RenderSettings "OmniverseGlobalRenderSettings" (
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
no_delete = true
)
{
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
}
def "Vars"
{
def RenderVar "LdrColor" (
hide_in_stage_window = true
no_delete = true
)
{
uniform string sourceName = "LdrColor"
}
}
}