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--- |
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license: apache-2.0 |
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task_categories: |
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- robotics |
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tags: |
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- 3d-reconstruction |
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- novel-view-synthesis |
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- embodied-ai |
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- navigation |
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- urban-scenes |
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- gaussian-splatting |
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- colmap |
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size_categories: |
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- 100K<n<1M |
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--- |
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# Wanderland Dataset |
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<div align="center"> |
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[](https://arxiv.org/abs/2511.20620) |
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[](https://ai4ce.github.io/wanderland/) |
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[](https://github.com/ai4ce/wanderland) |
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</div> |
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## Dataset Description |
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**Wanderland** is a large-scale urban dataset designed for geometrically grounded simulation and open-world embodied AI research. The dataset contains **diverse urban scenes** captured with dual fisheye cameras, providing high-quality data for 3D reconstruction, novel view synthesis, and navigation tasks. |
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### Key Features |
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- **Urban Scenes**: Diverse outdoor environments with varying complexity |
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- **Multi-Modal Data**: RGB images, depth, 3D point clouds, 3D Gaussian Splatting models |
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- **Camera Data**: Fisheye images + undistorted pinhole images (800×800, 90° FOV) |
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- **3D Reconstructions**: COLMAP sparse models + dense point clouds + 3DGS models |
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- **Navigation Data**: Isaac Sim compatible scene files (USDZ) + episode configurations |
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- **Official Splits**: 235 training scenes + 200 evaluation scenes (as used in the paper) |
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### Supported Tasks |
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- **3D Reconstruction**: Multi-view stereo, structure-from-motion, depth estimation |
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- **Novel View Synthesis**: NeRF, 3D Gaussian Splatting, view interpolation |
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- **Embodied AI Navigation**: Visual navigation, path planning, sim-to-real transfer |
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- **Scene Understanding**: 3D scene parsing, object detection, spatial reasoning |
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## Dataset Statistics (V1) |
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| Metric | Value | |
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|--------|-------| |
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| **Total Scenes** | 435 | |
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| **Training Scenes** | 235 | |
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| **Evaluation Scenes** | 200 | |
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| **Images per Scene** | ~200-~1000 (varies) | |
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| **Total Images** | ~420,000 | |
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| **Image Resolution (Undistorted)** | 800×800 | |
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| **Image Resolution (Fisheye)** | 2K | |
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| **Camera Model** | Dual fisheye → Pinhole projection | |
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| **Point Cloud Size** | 1-10M points per scene | |
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| **Total Dataset Size** | ~1.24TB | |
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## Dataset Structure |
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Each scene in the dataset contains the following files and directories: |
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``` |
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data/ |
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└── <scene_name>/ |
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├── fisheye.tar.gz # Original fisheye images (JPG, 1920×1080) |
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├── fisheye_mask.tar.gz # Validity masks for fisheye images |
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├── images.tar.gz # Undistorted images (PNG, 800×800, 90° FOV) |
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├── images_mask.tar.gz # Validity masks for undistorted images |
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├── raw_pcd.ply # Dense 3D point cloud (PLY format) |
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├── 3dgs.ply # Pre-trained 3D Gaussian Splatting model |
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├── transforms.json # Camera parameters (intrinsics + extrinsics) |
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├── scene.usdz # Isaac Sim compatible scene file |
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├── episodes.json # Navigation episode configurations |
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├── sparse/ # COLMAP sparse reconstruction |
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│ └── 0/ |
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│ ├── cameras.bin # Camera intrinsics (PINHOLE model) |
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│ ├── images.bin # Camera poses (quaternion + translation) |
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│ └── points3D.bin # Sparse 3D points |
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└── nvs_split/ # Train/val splits for novel view synthesis |
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├── train.txt # Training images (per-scene split) |
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└── val.txt # Validation images (per-scene split) |
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``` |
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### File Descriptions |
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**Image Data:** |
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- `images/`: Undistorted pinhole images (800×800, 90° FOV, PNG format) |
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- `images_mask/`: Validity masks indicating valid pixel regions |
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- `fisheye/`: Original fisheye images (JPG format) |
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- `fisheye_mask/`: Validity masks for fisheye images |
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**3D Data:** |
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- `raw_pcd.ply`: Dense point cloud with RGB colors (PLY format) |
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- `3dgs.ply`: Pre-trained 3D Gaussian Splatting model |
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- `sparse/0/`: COLMAP sparse reconstruction (cameras, poses, sparse points) |
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**Camera Parameters:** |
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- `transforms.json`: Complete camera parameters (intrinsics, extrinsics, distortion) |
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- Coordinate system: COLMAP convention (camera-to-world) |
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**Navigation Data:** |
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- `scene.usdz`: USD scene file for NVIDIA Isaac Sim |
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- `episodes.json`: Navigation episode configurations |
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**Data Splits:** |
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- `nvs_split/`: Per-scene image splits for novel view synthesis |
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- `train_scenes_v1.txt`: Scene-level training split (235 scenes) |
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- `eval_scenes_v1.txt`: Scene-level evaluation split (200 scenes) |
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### Camera Models |
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**Fisheye Camera (Original):** |
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- Distortion: 4-parameter fisheye model (k1, k2, k3, k4) |
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- Dual camera setup (left + right) |
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**Undistorted Camera (Processed):** |
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- Model: PINHOLE (rectilinear projection) |
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- Intrinsics: fx=fy=400.0, cx=cy=400.0 |
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- Resolution: 800×800 pixels |
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- Field of view: 90 degrees |
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**Coordinate System:** |
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- Camera poses follow COLMAP convention |
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- Right-handed coordinate system |
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- Units: Meters |
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## Download Instructions |
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For complete download instructions, options, and examples, see the [download README](https://github.com/ai4ce/wanderland/tree/main/download). |
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## License |
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This dataset is released under the **Apache 2.0 License**. See the [LICENSE](https://github.com/ai4ce/wanderland/blob/main/LICENSE) file for details. |
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## Citation |
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If you use the Wanderland dataset in your research, please cite: |
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```bibtex |
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@article{liu2025wanderland, |
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title={Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI}, |
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author={Liu, Xinhao and Li, Jiaqi and Deng, Youming and Chen, Ruxin and Zhang, Yingjia and Ma, Yifei and Guo, Li and Li, Yiming and Zhang, Jing and Feng, Chen}, |
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journal={arXiv preprint arXiv:2511.20620}, |
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year={2025} |
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} |
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``` |
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## Links |
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- **Paper**: [arXiv:2511.20620](https://arxiv.org/abs/2511.20620) |
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- **Project Page**: [ai4ce.github.io/wanderland](https://ai4ce.github.io/wanderland/) |
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- **GitHub Repository**: [github.com/ai4ce/wanderland](https://github.com/ai4ce/wanderland) |
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- **Download Tool**: [Download README](https://github.com/ai4ce/wanderland/tree/main/download) |