Dataset Viewer
Auto-converted to Parquet Duplicate
id
string
level
int8
source
string
validation_type
string
seed
int64
source_index
int32
first_frame
image
assembled_image
image
video
video
prompt
string
negative_prompt
string
prompt_id
string
negative_prompt_id
string
task_prompt
string
state_json
string
case_json
string
actions
list
exit_side
string
n_vehicles
int16
n_obstacles
int16
min_actions
int8
generated_l01_0001
1
generator
null
2,026,180,600
1
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 294.113, 414.308 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 294.113342540302, 414.3077734917499 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180600, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
bottom
1
0
1
generated_l01_0002
1
generator
null
2,026,180,601
2
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 242.33, 155.749 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 242.32981696060904, 155.74866241524708 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180601, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0003
1
generator
null
2,026,180,602
3
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 471.033, 413.094 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 471.03278670723006, 413.0938688219414 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180602, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R forward" ]
bottom
1
0
1
generated_l01_0004
1
generator
null
2,026,180,603
4
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 276.642, 65.009 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 276.6419288376845, 65.00871941458476 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180603, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0005
1
generator
null
2,026,180,604
5
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 510.342, 415.735 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 510.34176740342207, 415.73470802436543 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180604, "init_s": [ 0.0 ], "vehicles": [ { "label...
[ "R backward" ]
bottom
1
0
1
generated_l01_0006
1
generator
null
2,026,180,605
6
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.842, 240.328 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.8421151791175, 240.32761952195636 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180605, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
right
1
0
1
generated_l01_0007
1
generator
null
2,026,180,606
7
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 500.623, 67.828 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 500.6227454935075, 67.82822936903682 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180606, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0008
1
generator
null
2,026,180,607
8
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 240.204, 307.186 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 240.20401927455268, 307.18619323285196 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180607, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0009
1
generator
null
2,026,180,608
9
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 379.387, 412.164 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 379.3865258230526, 412.1638995430903 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180608, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
bottom
1
0
1
generated_l01_0010
1
generator
null
2,026,180,609
10
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 341.697, 415.578 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 341.6972450892469, 415.57782736406085 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180609, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0011
1
generator
null
2,026,180,610
11
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 490.429, 67.577 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 490.42858304173086, 67.57687954929253 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180610, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
top
1
0
1
generated_l01_0012
1
generator
null
2,026,180,611
12
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 416.258, 66.584 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 416.2575402600902, 66.58406324157997 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180611, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0013
1
generator
null
2,026,180,612
13
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 520.129, 65.347 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 520.1290898476054, 65.34725897846803 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180612, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R backward" ]
top
1
0
1
generated_l01_0014
1
generator
null
2,026,180,613
14
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 292.404, 64.319 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 292.4037683421134, 64.31914825947234 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180613, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0015
1
generator
null
2,026,180,614
15
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 589.853, 153.642 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 589.8525607001411, 153.6417435521018 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180614, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
right
1
0
1
generated_l01_0016
1
generator
null
2,026,180,615
16
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 471.358, 415.761 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 471.35754032094735, 415.76107809185544 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180615, "init_s": [ 0.0 ], "vehicles": [ { "label...
[ "R backward" ]
bottom
1
0
1
generated_l01_0017
1
generator
null
2,026,180,616
17
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 239.538, 304.375 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 239.53776532881852, 304.3749071623494 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180616, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0018
1
generator
null
2,026,180,617
18
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 241.888, 158.422 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 241.88841337056203, 158.42171087032912 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180617, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0019
1
generator
null
2,026,180,618
19
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 589.589, 211.076 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 589.5889539089018, 211.07591853887698 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180618, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
right
1
0
1
generated_l01_0020
1
generator
null
2,026,180,619
20
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 591.015, 98.346 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 591.0152248725537, 98.34617057854484 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180619, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
right
1
0
1
generated_l01_0021
1
generator
null
2,026,180,620
21
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 515.398, 65.041 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 515.3976103924223, 65.04140376651412 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180620, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0022
1
generator
null
2,026,180,621
22
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 293.654, 68.064 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 293.65359705510457, 68.06420025278985 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180621, "init_s": [ 0.0 ], "vehicles": [ { "label": "R...
[ "R forward" ]
top
1
0
1
generated_l01_0023
1
generator
null
2,026,180,622
23
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 242.08, 321.728 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 242.07962325850718, 321.72840703860277 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180622, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0024
1
generator
null
2,026,180,623
24
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 590.769, 273.707 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 590.7689763861788, 273.7067237500988 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180623, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
right
1
0
1
generated_l01_0025
1
generator
null
2,026,180,624
25
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 411.471, 66.002 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 411.4712292782111, 66.00232733732605 ], "exit_side": "top", "r_exit_dir": 1, "level": 1, "seed": 2026180624, "init_s": [ 0.0 ], "vehicles": [ { "label": "R"...
[ "R forward" ]
top
1
0
1
generated_l01_0026
1
generator
null
2,026,180,625
26
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 435.348, 413.26 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 435.3475103251777, 413.25953621892046 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180625, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0027
1
generator
null
2,026,180,626
27
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 472.492, 67.756 ], "side": "top" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 472.49219676094594, 67.75620110575659 ], "exit_side": "top", "r_exit_dir": -1, "level": 1, "seed": 2026180626, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
top
1
0
1
generated_l01_0028
1
generator
null
2,026,180,627
28
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 244.087, 308.22 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 244.08668055044595, 308.2200085303925 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180627, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0029
1
generator
null
2,026,180,628
29
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 500.133, 416.169 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 500.13266982387836, 416.1690785241126 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180628, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
generated_l01_0030
1
generator
null
2,026,180,629
30
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 241.457, 333.724 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 241.45650216237922, 333.72431497906945 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180629, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0031
1
generator
null
2,026,180,630
31
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 242.425, 260.547 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 242.42491280643046, 260.5470312968701 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180630, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0032
1
generator
null
2,026,180,631
32
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 503.023, 416.427 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 503.0232814454864, 416.4274558102354 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180631, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
bottom
1
0
1
generated_l01_0033
1
generator
null
2,026,180,632
33
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 241.019, 157.449 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 241.01854768572497, 157.44869425956261 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180632, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0034
1
generator
null
2,026,180,633
34
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 239.882, 185.257 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 239.88239649388225, 185.2565559265022 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180633, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
left
1
0
1
generated_l01_0035
1
generator
null
2,026,180,634
35
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 589.567, 369.759 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 589.5670769737321, 369.7585724630913 ], "exit_side": "right", "r_exit_dir": 1, "level": 1, "seed": 2026180634, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R forward" ]
right
1
0
1
generated_l01_0036
1
generator
null
2,026,180,635
36
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.897, 307.081 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.89731945766462, 307.0807914862037 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180635, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R backward" ]
left
1
0
1
generated_l01_0037
1
generator
null
2,026,180,636
37
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.293, 354.64 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.2933407761926, 354.6403390475079 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180636, "init_s": [ 0.0 ], "vehicles": [ { "label": "...
[ "R backward" ]
left
1
0
1
generated_l01_0038
1
generator
null
2,026,180,637
38
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.496, 176.261 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.49598397056656, 176.26087720693465 ], "exit_side": "left", "r_exit_dir": -1, "level": 1, "seed": 2026180637, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
left
1
0
1
generated_l01_0039
1
generator
null
2,026,180,638
39
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 459.874, 411.912 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 459.87406854786474, 411.91185136998524 ], "exit_side": "bottom", "r_exit_dir": 1, "level": 1, "seed": 2026180638, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R forward" ]
bottom
1
0
1
generated_l01_0040
1
generator
null
2,026,180,639
40
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 588.284, 370.894 ], "side": "right" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 588.2844035075905, 370.89398883139285 ], "exit_side": "right", "r_exit_dir": -1, "level": 1, "seed": 2026180639, "init_s": [ 0.0 ], "vehicles": [ { "label":...
[ "R backward" ]
right
1
0
1
generated_l01_0041
1
generator
null
2,026,180,640
41
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 243.9, 314.923 ], "side": "left" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [ ...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 243.90047480618503, 314.92338157663454 ], "exit_side": "left", "r_exit_dir": 1, "level": 1, "seed": 2026180640, "init_s": [ 0.0 ], "vehicles": [ { "label": ...
[ "R forward" ]
left
1
0
1
generated_l01_0042
1
generator
null
2,026,180,641
42
固定俯视视角的二维停车场解谜动画。输入图像是视频第一帧:不同颜色的矩形车辆位于各自的直线虚线轨道上,红色 R 车需要到达棋盘边缘的绿色出口。根据图中布局,演示最短合法解法。每次只移动一辆车;车辆只能沿自身长轴和轨道直线前进或后退,不能旋转。普通车辆沿选定方向持续滑动,直到即将碰到其他车辆、固定障碍物或棋盘边界后停止;当前车辆停稳后,下一辆车才开始移动,最后让红色 R 车到达出口。动作平滑、连续、逐步清晰。镜头全程固定,无缩放、平移或旋转。车辆的数量、形状、尺寸、颜色、字母和朝向保持不变;棋盘、出口、轨道、障碍物和背景保持静止,不新增或删除任何元素。
镜头移动、缩放、旋转、倾斜、抖动、视角变化、车辆旋转、车辆变形、车辆变色、车辆消失、新增车辆、多个车辆同时移动、穿模、碰撞重叠、越过边界、偏离轨道、未滑到阻挡位置、错误出口、背景变化、棋盘变化、轨道变化、障碍物移动、文字变化、字母变化、新增文字、新增标记、UI、水印、光影变化、反射、纹理变化、闪烁、模糊、低清晰度、跳帧、不连续运动。
rushhour_video_zh_v1
rushhour_negative_zh_v1
Continuous-space Rush Hour. A square board holds colored rectangular vehicles. Each vehicle sits on its own straight dashed track and may slide only forward (along its arrow) or backward (against it) along that track. It cannot rotate, resize, leave its track, pass through another vehicle or a fixed navy obstacle, or ...
{ "canvas": [ 832, 480 ], "board": [ 200.0, 24.0, 632.0, 456.0 ], "target_label": "R", "exit": { "point": [ 294.145, 414.837 ], "side": "bottom" }, "vehicles": [ { "label": "R", "color": "#e0566d", "is_target": true, "center": [...
{ "board": [ 200.0, 24.0, 632.0, 456.0 ], "canvas": [ 832, 480 ], "r_index": 0, "exit": [ 294.14537383211643, 414.8374445085524 ], "exit_side": "bottom", "r_exit_dir": -1, "level": 1, "seed": 2026180641, "init_s": [ 0.0 ], "vehicles": [ { "label"...
[ "R backward" ]
bottom
1
0
1
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Continuous Rush Hour

Deterministic continuous-space Rush Hour video-generation and reasoning data.

  • Train: 25,000 generated cases, 5,000 for each level 1--5.
  • Validation: 25 generated ID-held-out cases plus 4 true-example OOD cases.
  • Seed and environment provenance are recorded under manifests/.
  • Prompt templates are versioned under prompts/.
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