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// 5th step - inserting thread synchronization #include "DSWP.h" using namespace llvm; using namespace std; void DSWP::insertSynchronization(Loop *L) { //this->insertSynDependecy(L); cout << "inserting sychronization" << endl; int channel = 0; for (unsigned int i = 0; i < allEdges.size(); i++) { Edge e = allEdges[i]; // int t1 = assigned[sccId[e.u]]; // int t2 = assigned[sccId[e.v]]; // if (t1 == t2) //they are in same thread, therefore no need to syn // continue; for (int utr = 0; utr < MAX_THREAD; utr++) { for (int vtr = 0; vtr < MAX_THREAD; vtr++) { if (utr == vtr) continue; if (getInstAssigned(e.u) != utr) continue; if (instMap[utr][e.u] == NULL || instMap[vtr][e.v] == NULL) continue; Instruction * nu = dyn_cast<Instruction>(instMap[utr][e.u]); Instruction * nv = dyn_cast<Instruction>(instMap[vtr][e.v]); if (nu == NULL || nv == NULL) continue; insertProduce(nu, nv, e.dtype, channel, utr, vtr); insertConsume(nu, nv, e.dtype, channel, utr, vtr); channel++; } } // if (isa<TerminatorInst>(e.v)) { //so e.v is a branch that could be copy into many thread // //vector<Value*> termList = termMap[e.v]; // for (unsigned j = 0; j < MAX_THREAD; j++) { // Value *vv = instMap[j][e.v]; // if (vv == NULL) // continue; // //insertProduce(dyn_cast<Instruction>(oldToNew[e.u]), dyn_cast<Instruction>(oldToNew[e.v]), e.dtype, channel); // //insertConsume(dyn_cast<Instruction>(oldToNew[e.u]), dyn_cast<Instruction>(vv), e.dtype, channel); // channel++; // } // } else { // // //should get thread num first!! // int uthr = this->getInstAssigned(e.u); // int vthr = this->getInstAssigned(e.v); //// e.u->dump(); //// e.v->dump(); //// Value *tu = oldToNew[e.u]; //// tu->dump(); //// Instruction *nu = dyn_cast<Instruction>(tu); // //Instruction *nv = dyn_cast<Instruction>(oldToNew[e.u]); // // insertProduce(dyn_cast<Instruction>(instMap[uthr][e.u]), dyn_cast<Instruction>(instMap[vthr][e.v]), e.dtype, channel, uthr, vthr); // insertConsume(dyn_cast<Instruction>(instMap[uthr][e.u]), dyn_cast<Instruction>(instMap[vthr][e.v]), e.dtype, channel, uthr, vthr); // channel++; // } } //cout << channel << endl; // // remaining functions are auxiliary // for (unsigned i = 1; i < this->allFunc.size(); i++) { // Function *curr = this->allFunc[i]; // // check each instruction and insert flows // } } void DSWP::insertSynDependecy(Loop *L) { MemoryDependenceAnalysis &mda = getAnalysis<MemoryDependenceAnalysis>(); for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { BasicBlock *BB = *bi; for (BasicBlock::iterator ii = BB->begin(); ii != BB->end(); ii++) { Instruction *inst = &(*ii); MemDepResult mdr = mda.getDependency(inst); if (mdr.isDef()) { Instruction *dep = mdr.getInst(); if (isa<LoadInst> (inst)) { if (isa<LoadInst> (dep)) { addEdge(dep, inst, DSYN); //READ AFTER READ } } } } } } void DSWP::insertProduce(Instruction * u, Instruction *v, DType dtype, int channel, int uthread, int vthread) { Function *fun = module->getFunction("sync_produce"); vector<Value*> args; Instruction *insPos = u->getNextNode(); if (insPos == NULL) { error("here cannot be null"); } //if (isa<BranchInst>(u)) { // error("I don't know how do deal with it"); // return; //} if (dtype == REG) { //register dep CastInst *cast; if (u->getType()->isIntegerTy()) { cast = new SExtInst(u, eleType, u->getNameStr() + "_64"); } else if (u->getType()->isFloatingPointTy()) { if (u->getType()->isFloatTy()) { error("float sucks"); } cast = new BitCastInst(u, eleType, u->getNameStr() + "_64"); } else if (u->getType()->isPointerTy()){ cast = new PtrToIntInst(u, eleType, u->getNameStr() + "_64"); //cast value } else { error("what's the hell type"); } cast->insertBefore(insPos); args.push_back(cast); //push the value } else if (dtype == DTRUE) { //true dep error("check mem dep!!"); StoreInst *store = dyn_cast<StoreInst>(u); if (store == NULL) { error("not true dependency!"); } BitCastInst *cast = new BitCastInst(store->getOperand(0), Type::getInt8PtrTy(*context), u->getNameStr() + "_ptr"); cast->insertBefore(insPos); args.push_back(cast); //push the value //insert call } else { //others args.push_back(Constant::getNullValue( Type::getInt64Ty(*context) ) ); //just a dummy value } args.push_back(ConstantInt::get(Type::getInt32Ty(*context), channel)); CallInst *call = CallInst::Create(fun, args.begin(), args.end()); //call it // call->setName("p" + channel); call->insertBefore(insPos); //insert call } void DSWP::insertConsume(Instruction * u, Instruction *v, DType dtype, int channel, int uthread, int vthread) { // int uthread = this->getNewInstAssigned(u); // int vthread = this->getNewInstAssigned(v); Value *oldu = newToOld[u]; Function *fun = module->getFunction("sync_consume"); vector<Value*> args; args.push_back(ConstantInt::get(Type::getInt32Ty(*context), channel)); CallInst *call = CallInst::Create(fun, args.begin(), args.end(), "c" + itoa(channel)); call->insertBefore(v); if (dtype == REG) { CastInst *cast; if (u->getType()->isIntegerTy()) { cast = new TruncInst(call, u->getType(), call->getNameStr() + "_val"); } else if (u->getType()->isFloatingPointTy()) { if (u->getType()->isFloatTy()) error("cannot deal with double"); cast = new BitCastInst(call, u->getType(), call->getNameStr() + "_val"); //cast value } else if (u->getType()->isPointerTy()){ cast = new IntToPtrInst(call, u->getType(), call->getNameStr() + "_val"); //cast value } else { error("what's the hell type"); } cast->insertBefore(v); // for (unsigned i = 0; i < v->getNumOperands(); i++) { // Value *op = v->getOperand(i); // int opthread = this->getNewInstAssigned(op); // if (op == u) { // v->setOperand(i, cast); // } // } //cout << "replace reg" << endl; //TODO perhaps also need to replace other elements after this User for (Instruction::use_iterator ui = oldu->use_begin(); ui != oldu->use_end(); ui++) { // this is diff from next block for DTRUE Instruction *user = dyn_cast<Instruction>(*ui); if (user == NULL) { error("how could it be NULL"); } // int userthread = this->getNewInstAssigned(user); if (user->getParent()->getParent() != v->getParent()->getParent()) { continue; } //user->dump(); for (unsigned i = 0; i < user->getNumOperands(); i++) { Value * op = user->getOperand(i); if (op == oldu) { user->setOperand(i, cast); } } //cast->dump(); //user->dump(); //cout <<"replace operand" << endl; } } else if (dtype == DTRUE) { //READ after WRITE error("check mem dep!!"); if (!isa<LoadInst>(v)) { error("not true dependency"); } BitCastInst *cast = new BitCastInst(call, v->getType(), call->getNameStr() + "_ptr"); cast->insertBefore(v); //replace the v with 'cast' in v's thread: (other thread with be dealed using dependence) for (Instruction::use_iterator ui = v->use_begin(); ui != v->use_end(); ui++) { Instruction *user = dyn_cast<Instruction>(*ui); if (user == NULL) { error("how could it be NULL"); } // int userthread = this->getNewInstAssigned(user); if (user->getParent()->getParent() != v->getParent()->getParent()) { continue; } for (unsigned i = 0; i < user->getNumOperands(); i++) { Value * op = user->getOperand(i); if (op == v) { user->setOperand(i, cast); } } } } else { } }
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//include the public part of DSWP #include "DSWP.h" using namespace llvm; using namespace std; QNode::QNode(int u, int latency) { this->u = u; this->latency = latency; } bool QNode::operator < (const QNode &y) const { return latency < y.latency; } Edge::Edge(Instruction *u, Instruction *v, DType dtype) { this->u = u; this->v = v; this->dtype = dtype; } char DSWP::ID = 0; RegisterPass<DSWP> X("dswp", "15745 Decoupled Software Pipeline"); DSWP::DSWP() : LoopPass (ID){ loopCounter = 0; } bool DSWP::doInitialization(Loop *L, LPPassManager &LPM) { header = L->getHeader(); exit = L->getExitBlock(); func = header->getParent(); module = func->getParent(); context = &module->getContext(); eleType = Type::getInt64Ty(*context); loopCounter++; if (exit == NULL) { error("exit not unique!"); } Function * produce = module->getFunction("sync_produce"); if (produce == NULL) { //the first time, we need to link them //add sync_produce function vector<const Type *> produce_arg; produce_arg.push_back(eleType); produce_arg.push_back(Type::getInt32Ty(*context)); FunctionType *produce_ft = FunctionType::get(Type::getVoidTy(*context), produce_arg, false); produce = Function::Create(produce_ft, Function::ExternalLinkage, "sync_produce", module); produce->setCallingConv(CallingConv::C); //add syn_consume function vector<const Type *> consume_arg; consume_arg.push_back(Type::getInt32Ty(*context)); FunctionType *consume_ft = FunctionType::get(eleType, consume_arg, false); Function *consume = Function::Create(consume_ft, Function::ExternalLinkage, "sync_consume", module); consume->setCallingConv(CallingConv::C); //add sync_join FunctionType *join_ft = FunctionType::get(Type::getVoidTy(*context), false); Function *join = Function::Create(join_ft, Function::ExternalLinkage, "sync_join", module); join->setCallingConv(CallingConv::C); //add sync_init FunctionType *init_ft = FunctionType::get(Type::getVoidTy(*context), false); Function *init = Function::Create(init_ft, Function::ExternalLinkage, "sync_init", module); init->setCallingConv(CallingConv::C); //add sync_delegate vector<const Type *> argFunArg; argFunArg.push_back(Type::getInt8PtrTy(*context)); FunctionType * argFun = FunctionType::get(Type::getInt8PtrTy(*context), argFunArg, false); PointerType * arg2 = PointerType::get(argFun, 0); PointerType * arg3 = PointerType::get(eleType, 0); vector<const Type *> delegate_arg; delegate_arg.push_back(Type::getInt32Ty(*context)); delegate_arg.push_back(arg2); delegate_arg.push_back(arg3); FunctionType *delegate_ft = FunctionType::get(Type::getVoidTy(*context), delegate_arg, false); Function *delegate = Function::Create(delegate_ft, Function::ExternalLinkage, "sync_delegate", module); delegate->setCallingConv(CallingConv::C); //add show value vector<const Type *> show_arg; show_arg.push_back(Type::getInt64Ty(*context)); FunctionType *show_ft = FunctionType::get(Type::getVoidTy(*context), show_arg, false); Function *show = Function::Create(show_ft, Function::ExternalLinkage, "showValue", module); show->setCallingConv(CallingConv::C); //add showPlace value vector<const Type *> show2_arg; FunctionType *show2_ft = FunctionType::get(Type::getVoidTy(*context), show2_arg, false); Function *show2 = Function::Create(show2_ft, Function::ExternalLinkage, "showPlace", module); show2->setCallingConv(CallingConv::C); //add showPtr value vector<const Type *> show3_arg; show3_arg.push_back(Type::getInt8PtrTy(*context)); FunctionType *show3_ft = FunctionType::get(Type::getVoidTy(*context), show3_arg, false); Function *show3 = Function::Create(show3_ft, Function::ExternalLinkage, "showPtr", module); show3->setCallingConv(CallingConv::C); } return true; } void DSWP::getAnalysisUsage(AnalysisUsage &AU) const { AU.addRequired<LoopInfo>(); AU.addRequired<PostDominatorTree>(); AU.addRequired<AliasAnalysis>(); AU.addRequired<MemoryDependenceAnalysis>(); } void DSWP::initilize(Loop *L) { } bool DSWP::runOnLoop(Loop *L, LPPassManager &LPM) { if (L->getLoopDepth() != 1) //ONLY care about top level loops return false; if (generated.find(L->getHeader()->getParent()) != generated.end()) //this is the generated code return false; cout << "///////////////////////////// we are running on a loop" << endl; buildPDG(L); showGraph(L); findSCC(L); buildDAG(L); showDAG(L); threadPartition(L); showPartition(L); getLiveinfo(L); showLiveInfo(L); preLoopSplit(L); loopSplit(L); insertSynchronization(L); clearup(L); cout << "//////////////////////////// we finsih run on a loop " << endl; return true; } void DSWP::addEdge(Instruction *u, Instruction *v, DType dtype) { pdg[u]->push_back(Edge(u, v, dtype)); allEdges.push_back(Edge(u, v, dtype)); rev[v]->push_back(Edge(v, u, dtype)); } bool DSWP::checkEdge(Instruction *u, Instruction *v) { for (vector<Edge>::iterator it = pdg[u]->begin(); it != pdg[v]->end(); it++) { if (it->v == v) { //TODO report something return true; } } return false; }
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#include "LivenessAnalysis.h" LivenessAnalysis::LivenessAnalysis() : FunctionPass(ID) { } LivenessAnalysis::~LivenessAnalysis() { } void LivenessAnalysis::db() { std::cout << "Here I come\n"; } void LivenessAnalysis::setDefinitionVector(vector<Value *> allDef) { this->allDef = allDef; for (unsigned i = 0; i < allDef.size(); i++) { defIndex[allDef[i]] = i; } } bool LivenessAnalysis::runOnFunction(Function &F) { allDef.clear(); defIndex.clear(); //open file to write infomation std::string name = F.getParent()->getModuleIdentifier() + ".finfo"; ofstream file((name.c_str())); raw_os_ostream ost(file); //find all definition and give them names (if they don't have one) for (Function::ArgumentListType::iterator it = F.getArgumentList().begin(); it != F.getArgumentList().end(); it++) { allDef.push_back(it); defIndex[it] = allDef.size() - 1; } for (inst_iterator I = inst_begin(&F); I != inst_end(&F); ++I) { Instruction *isn = &*I; if (Utils::hasNewDef(isn)) { if (!isn->hasName()) isn->setName(Utils::genId()); allDef.push_back(isn); defIndex[isn] = allDef.size() - 1; } } //solve the problem map<Value*, DFAValue> &res = solve(&F); //output the result for (inst_iterator I = inst_begin(&F); I != inst_end(&F); ++I) { Instruction *isn = &*I; DFAValue &val = res[isn]; //val.show(); if (!isa<PHINode> (isn)) { ost << "{ "; for (unsigned i = 0; i < allDef.size(); i++) if (val.get(i) == 1) ost << allDef[i]->getNameStr() << " "; ost << "}\n"; } ost << "\t" << *isn << "\n\n"; } return false; } DFAValue LivenessAnalysis::transfer(Instruction *isn, DFAValue value) { DFAValue res = value; if (Utils::hasNewDef(isn)) { //Out - Def res.clear(defIndex[isn]); } if (isa<PHINode> (isn)) //just treat it a new defnition, the use of operands have been dealed in initilization return res; for (User::op_iterator it = isn->op_begin(); it != isn->op_end(); it++) { Value *val = *it; if (isa<Instruction> (val) || isa<Argument> (val)) { //now very clear here, why need this if res.set(defIndex[val]); } } return res; } void LivenessAnalysis::initialize(Function *fun) { DFAValue top = DFAValue(allDef.size()); in.clear(); out.clear(); for (Function::iterator it = fun->getBasicBlockList().begin(); it != fun->getBasicBlockList().end(); it++) { in[it] = top; out[it] = top; } for (inst_iterator I = inst_begin(fun); I != inst_end(fun); ++I) { PHINode *phi = dyn_cast<PHINode> (&*I); if (!phi) continue; for (unsigned i = 0; i < phi->getNumIncomingValues(); i++) { Value *val = phi->getIncomingValue(i); BasicBlock *bb = NULL; if (Instruction *inst = dyn_cast<Instruction>(val)) { bb = inst->getParent(); } if (isa<Argument> (val)) { bb = &fun->getEntryBlock(); //I think the conversion should be done in the begin or the end of the entry block } if (bb) { out[bb].set(defIndex[val]); //so the value must alive in the end of the block so it could do phi convert } } } } DFAValue LivenessAnalysis::meet(DFAValue a, DFAValue b) { return a | b; } bool LivenessAnalysis::isFoward() { return false; } bool LivenessAnalysis::isVaribleLiveIn(Value * var, Value* position) { int index = defIndex[var]; DFAValue value = in[position]; return value.get(index); } bool LivenessAnalysis::isVaribleLiveOut(Value * var, Value* position) { int index = defIndex[var]; DFAValue value = out[position]; return value.get(index); } char LivenessAnalysis::ID = 0; RegisterPass<LivenessAnalysis> Y("liveness-dswp", "15745: liveness Analysis");
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//test /* * DFAValue.h * * Created on: Jan 29, 2011 * Author: Fuyao Zhao, Mark Hahnenberg */ #ifndef DFAVALUE_H_ #define DFAVALUE_H_ #include <vector> using namespace std; class DFAValue { private: vector<bool> bits; public: DFAValue(); DFAValue(int n); // the length of the bit vector is n; //DFAValue(const DFAValue &y); void set(int i); // set ith bit to one void clear(int i); // set ith bit to zero void set(); // set all bits to one void clear(); // set all bits to zero bool get(int i) const; // get the value of ith bit void show(); //for debug DFAValue operator & (const DFAValue &y) const; DFAValue operator | (const DFAValue &y) const; DFAValue operator - (const DFAValue &y) const; //todo if needed bool operator == (const DFAValue &y) const; bool operator != (const DFAValue &y) const; }; #endif /* DFAVALUE_H_ */
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/* * DFAFramework.h * * Created on: Jan 29, 2011 * Author: Fuyao Zhao, Mark Hahnenberg */ #ifndef DFAFRAMEWORK_H_ #define DFAFRAMEWORK_H_ #include "llvm/Pass.h" #include "llvm/Function.h" #include "llvm/Module.h" #include "llvm/Instructions.h" #include "llvm/Value.h" #include "llvm/Support/CFG.h" #include "DFAValue.h" #include <map> using namespace llvm; using namespace std; class DFAFramework{ private: /* * Transfer Function for Basic block */ DFAValue transfer(BasicBlock *bb, DFAValue value); /* * do meet operator for block, according if it is forward */ DFAValue meetAll(BasicBlock *bb); protected: //store the value for in and out, value* could be either instruction * or block * map<Value *, DFAValue> in; map<Value *, DFAValue> out; public: //DFAFramework(bool foward, DFAValue boundary, DFAValue interior); ~DFAFramework(); /* * get the in set */ map<Value *, DFAValue> &getIn(); /* * get the out set */ map<Value *, DFAValue> &getOut(); /* * solve the data flow problem * return a map which maps every value (instruction or basic block to DFAValue) */ map<Value *, DFAValue> &solve(Function *fun); /* * Transfer Function for Instruction level, must be overridden */ virtual DFAValue transfer(Instruction *isn, DFAValue value) = 0; /* * Meet Operator in Data Flow Analysis, must be overridden */ virtual DFAValue meet(DFAValue a, DFAValue b) = 0; /* * Initialize the value, including dealing with the phi node */ virtual void initialize(Function *fun) = 0; /* * tell the framework whether the problem is a forward problem or backward problem */ virtual bool isFoward() = 0; }; #endif /* DFAFRAMEWORK_H_ */
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#include "DSWP.h" using namespace llvm; using namespace std; void DSWP::showGraph(Loop *L) { cout << "header:" << L->getHeader()->getNameStr() << endl; cout << "exit:" << L->getExitBlock()->getNameStr() << endl; //TODO check different functions related to exit cout << "num of blocks:" << L->getBlocks().size() << endl; std::string name = "showgraph"; ofstream file((name.c_str())); raw_os_ostream ost(file); for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { BasicBlock *BB = *bi; for (BasicBlock::iterator ui = BB->begin(); ui != BB->end(); ui++) { Instruction *inst = &(*ui); vector<Edge> * edges = pdg[inst]; ost << dname[inst] << " " << *inst << ":\n"; ost << "\t"; for (vector<Edge>::iterator ei = edges->begin(); ei != edges->end(); ei ++) { ost << dname[(ei->v)] << "[" << ei->dtype << "]\t"; } ost << "\n\n"; } } } void DSWP::showDAG(Loop *L) { std::string name = "dag"; ofstream file((name.c_str())); raw_os_ostream ost(file); ost << "num:" << sccNum << "\n"; for (int i = 0; i < sccNum; i++) { ost << "SCC " << i << ":"; vector<Instruction *> insts = this->InstInSCC[i]; for (vector<Instruction *>::iterator ii = insts.begin(); ii != insts.end(); ii++) { Instruction *inst = *ii; ost << dname[inst] << " "; } ost << "\n"; ost << "\tadjacent scc" << ":"; vector<int> *edges = this->dag[i]; for (unsigned i = 0; i < edges->size(); i++) { ost << edges->at(i) << " "; } ost << "\n"; } } void DSWP::showPartition(Loop *L) { std::string name = "partition"; ofstream file((name.c_str())); raw_os_ostream ost(file); ost << "latency: \n"; for (int i = 0; i < sccNum; i++) { ost << i << " " << sccLatency[i] << "\n"; } for (int i = 0; i < MAX_THREAD; i++) { ost << "partition " << i << ":" << "\n"; vector<int> &nodes = part[i]; ost << "\t"; for(unsigned j = 0; j < nodes.size(); j++) { ost << nodes[j] << " "; } ost << "\n"; } } void DSWP::showLiveInfo(Loop *L) { cout << "live variable information" << endl; for (int i = 0; i < livein.size(); i++) { Value * val = livein[i]; cout << val->getNameStr() << "\t"; //val->getType()->dump(); //cout << endl; } cout << endl; }
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#include "Utils.h" #include <iostream> #include <cstdio> #include <sstream> using namespace std; string itoa(int i) { std::stringstream out; out << i; return out.str(); } void error(const char *info) { printf("%s\n", info); } void error(string info) { printf("%s\n", info.c_str()); } int Utils::id = 0; string Utils::genId() { std::stringstream out; out << "t" << id++; return out.str(); } bool Utils::hasNewDef(Instruction *inst) { if (isa<StoreInst>(inst)) return false; if (isa<TerminatorInst>(inst)) return false; return true; }
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//3rd step: thread partition #include "DSWP.h" using namespace llvm; using namespace std; void DSWP::threadPartition(Loop *L) { //1. get total latency and latency for assigned.clear(); sccLatency.clear(); int totalLatency = 0; for (int i = 0; i < sccNum; i++) sccLatency.push_back(0); for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { BasicBlock *BB = *bi; for (BasicBlock::iterator ii = BB->begin(); ii != BB->end(); ii++) { Instruction *inst = &(*ii); int latency = getLatency(inst); sccLatency[sccId[inst]] += latency; totalLatency += latency; } } int averLatency = totalLatency / MAX_THREAD; cout << "latency info:" << totalLatency << " " << averLatency << endl; for (int i = 0; i < sccNum; i++) assigned.push_back(-2); //-2: not assigned, and not in queue //-1: not assigned, but in queue //0 ~ MAX_THREAD, already been assigned, not in queue int estLatency[MAX_THREAD] = {}; //TODO NOT SURE HERE IS RIGHT! header vs. preheader int start = sccId[L->getHeader()->getFirstNonPHI()]; priority_queue<QNode> Q; Q.push(QNode(start, sccLatency[start])); for (int i = 0; i < MAX_THREAD; i++) { while (!Q.empty()) { QNode top = Q.top(); Q.pop(); assigned[top.u] = i; estLatency[i] += top.latency; //update the list for (unsigned j = 0; j < dag[top.u]->size(); j++) { int v = dag[top.u]->at(j); if (assigned[v] > -2) continue; assigned[v] = -1; Q.push(QNode(v, sccLatency[v])); } //check load balance if (estLatency[i] >= averLatency) { // cout << estLatency[i] << endl; break; } } } //following is impossible since every time I let it bigger that aver // if (!Q.empty()) { // error("queue should be empty!"); // } while (!Q.empty()) { assigned[Q.top().u] = MAX_THREAD - 1; Q.pop(); } for (int i = 0; i < MAX_THREAD; i++) part[i].clear(); for (int i = 0; i < sccNum; i++) { // cout << i << " " << assigned[i] << endl; part[assigned[i]].push_back(i); } for (int i = 0; i < MAX_THREAD; i++) { cout << part[i].size() << endl; } } int DSWP::getLatency(Instruction *I) { //Instruction Latency for Core 2, 65nm int opcode = I->getOpcode(); int cost; switch (opcode) { // Terminator instructions case 1: cost=1; break; // Return case 2: cost=0; break; // Branc case 3: cost=0; break; // Switch // Standard binary operators case 8: cost=1; break; // Add case 9: cost=4; break; // FAdd case 10: cost=1; break; // Sub case 11: cost=4; break; // FSub case 12: cost=3; break; // Mul case 13: cost=4; break; // FMul case 14: cost=17; break; // UDiv case 15: cost=17; break; // SDiv case 16: cost=24; break; // FDiv case 17: cost=17; break; // URem case 18: cost=17; break; // SRem case 19: cost=24; break; // FRem // logical operators (integer operands) case 20: cost=7; break; // Shift left case 21: cost=7; break; // Shift right case 22: cost=7; break; // Shifr right (arithmetic) case 23: cost=1; break; // And case 24: cost=1; break; // Or case 25: cost=1; break; // Xor // Memory ops case 26: cost=2; break; // Alloca case 27: cost=2; break; // Load case 28: cost=2; break; // Store case 29: cost=1; break; // GetElementPtr // Cast operators case 30: cost=1; break; // Truncate integers case 31: cost=1; break; // Zero extend integers case 32: cost=1; break; // Sign extend integers case 33: cost=4; break; // FPtoUI case 34: cost=4; break; // FPtoSI case 35: cost=4; break; // UItoFP case 36: cost=4; break; // SItoFP case 37: cost=4; break; // FPTrunc case 38: cost=4; break; // FPExt case 39: cost=2; break; // PtrToInt case 40: cost=2; break; // IntToPtr case 41: cost=1; break; // Type cast // Other case 42: cost=1; break; // Integer compare case 43: cost=1; break; // Float compare case 44: cost=1; break; // PHI node case 45: cost=50; break; // Call function (this one is really variable) default: cost=1; } return (cost); } //int DSWP::getLatency(Instruction *I) { // int opcode = I->getOpcode(); // // //copy from dswp583 google project site TODO this table is obviously not right! // int cost; // // These are instruction latencies for an AMD K10 // // (Well, most of them are, some I just made up) // switch (opcode) { // // Terminator instructions // case 1: cost=2; break; // Return // case 2: cost=3; break; // Branch //TODO NOT RIGHT // case 3: cost=3; break; // Switch // // // Standard binary operators // case 8: cost=1; break; // Add // case 9: cost=4; break; // FAdd // case 10: cost=1; break; // Sub // case 11: cost=4; break; // FSub // case 12: cost=3; break; // Mul // case 13: cost=4; break; // FMul // case 14: cost=17; break; // UDiv // case 15: cost=17; break; // SDiv // case 16: cost=24; break; // FDiv // case 17: cost=17; break; // URem // case 18: cost=17; break; // SRem // case 19: cost=24; break; // FRem // // // logical operators (integer operands) // case 20: cost=7; break; // Shift left // case 21: cost=7; break; // Shift right // case 22: cost=7; break; // Shifr right (arithmetic) // case 23: cost=1; break; // And // case 24: cost=1; break; // Or // case 25: cost=1; break; // Xor // // // Memory ops // case 26: cost=2; break; // Alloca // case 27: cost=2; break; // Load // case 28: cost=2; break; // Store // case 29: cost=1; break; // GetElementPtr // // // Cast operators // case 30: cost=1; break; // Truncate integers // case 31: cost=1; break; // Zero extend integers // case 32: cost=1; break; // Sign extend integers // case 33: cost=4; break; // FPtoUI // case 34: cost=4; break; // FPtoSI // case 35: cost=4; break; // UItoFP // case 36: cost=4; break; // SItoFP // case 37: cost=4; break; // FPTrunc // case 38: cost=4; break; // FPExt // case 39: cost=2; break; // PtrToInt // case 40: cost=2; break; // IntToPtr // case 41: cost=1; break; // Type cast // // // Other // case 42: cost=1; break; // Integer compare // case 43: cost=1; break; // Float compare // case 44: cost=1; break; // PHI node // case 45: cost=50; break; // Call function (this one is really variable) // // default: cost=1; // } // // return (cost); //} int DSWP::getInstAssigned(Value *inst) { return assigned[sccId[dyn_cast<Instruction>(inst)]]; } int DSWP::getNewInstAssigned(Value *inst) { if (isa<TerminatorInst>(inst)) { error("cannot be term"); } return getInstAssigned(newToOld[inst]); }
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/* * DSWP_PRE.cpp * * Created on: Apr 27, 2011 * Author: fuyaoz */ #include "DSWP_PRE.h" DSWP_PRE::DSWP_PRE() : ModulePass(ID) { } DSWP_PRE::~DSWP_PRE() { } bool DSWP_PRE::runOnModule(Module &M) { //for (Function::iterator) for (Module::global_iterator gi = M.global_begin(); gi != M.global_end(); gi++) { Value *inst = gi; if (inst->getType()->isFloatTy()) { } } return true; } char DSWP_PRE::ID = 0; RegisterPass<DSWP_PRE> Z("dswp-pre", "preprocess of dswp");
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#ifndef LIVE_H_ #define LIVE_H_ #include "DFAFramework.h" #include "llvm/Support/InstIterator.h" #include "llvm/Support/raw_os_ostream.h" #include "Utils.h" #include <vector> #include <iostream> #include <ostream> #include <fstream> #include <map> #include <list> using namespace std; using namespace llvm; class LivenessAnalysis: public FunctionPass, public DFAFramework { private: vector<Value *> allDef; map<Value*, int> defIndex; public: static char ID; LivenessAnalysis(); ~LivenessAnalysis(); void db(); void setDefinitionVector(vector<Value *> allDef); virtual bool runOnFunction(Function &F); virtual DFAValue transfer(Instruction *isn, DFAValue value); virtual void initialize(Function *fun); virtual DFAValue meet(DFAValue a, DFAValue b); virtual bool isFoward(); bool isVaribleLiveIn(Value * var, Value* position); bool isVaribleLiveOut(Value * var, Value* position); }; #endif
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//===--- raw_os_ostream.cpp - Implement the raw_os_ostream class ----------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This implements support adapting raw_ostream to std::ostream. // //===----------------------------------------------------------------------===// #include "llvm/Support/raw_os_ostream.h" #include <ostream> using namespace llvm; //===----------------------------------------------------------------------===// // raw_os_ostream //===----------------------------------------------------------------------===// raw_os_ostream::~raw_os_ostream() { flush(); } void raw_os_ostream::write_impl(const char *Ptr, size_t Size) { OS.write(Ptr, Size); } uint64_t raw_os_ostream::current_pos() const { return OS.tellp(); }
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#ifndef UTIL_H_ #define UTIL_H_ #include "llvm/Instructions.h" #include <iostream> #include <string> #include <sstream> #include <string> #include "Utils.h" using namespace llvm; using namespace std; string itoa(int i); void error(const char * info); void error(string info); class Utils { private: static int id; public: static string genId(); //return a new identifier static bool hasNewDef(Instruction *inst); //check if the instruction has the form of %x = (some expresssion) }; #endif /* UTIL_H_ */
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#ifndef DSWP_H_ #define DSWP_H_ #include "llvm/Pass.h" #include "llvm/Analysis/LoopPass.h" #include "llvm/Function.h" #include "llvm/Module.h" #include "llvm/Instructions.h" #include "llvm/Value.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Analysis/Dominators.h" #include "llvm/Analysis/PostDominators.h" #include "llvm/Analysis/LoopInfo.h" #include "llvm/Support/InstIterator.h" #include "llvm/Analysis/MemoryDependenceAnalysis.h" #include "llvm/Support/IRBuilder.h" #include "llvm/LLVMContext.h" #include "LivenessAnalysis.h" #include "Utils.h" #include <ostream> #include <fstream> #include <iostream> #include <vector> #include <map> #include <set> #include <queue> using namespace llvm; using namespace std; static const int MAX_THREAD = 2; //REG: register dependency //DTRUE: data dependency - read after write //DANTI: data dependency - write after read //DOUT: data dependency - write after write //DSYN: data dependency - read after read enum DType { REG, DTRUE, DANTI, DOUT, DSYN, CONTROL, CONTROL_LC }; struct Edge { Instruction *u, *v; DType dtype; Edge(Instruction *u, Instruction *v, DType dtype); }; struct QNode { int u; int latency; QNode(int u, int latency); bool operator <(const QNode &y) const; }; class DSWP: public LoopPass { private: //neccesary information Module * module; Function *func; BasicBlock * header; BasicBlock * exit; LLVMContext *context; const Type *eleType; int loopCounter; set<Function *> generated; //all generated function that should not be run in the pass // //part 0 void addEdge(Instruction *u, Instruction *v, DType dtype); bool checkEdge(Instruction *u, Instruction *v); //part 1: program dependence graph void buildPDG(Loop *L); void checkControlDependence(BasicBlock *a, BasicBlock *b, PostDominatorTree &pdt); void addControlDependence(BasicBlock *a, BasicBlock *b); //part 2: scc and dag void findSCC(Loop *L); void buildDAG(Loop *L); void dfs1(Instruction *inst); void dfs2(Instruction *inst); //program dependence graph map<Instruction *, vector<Edge> *> pdg; //reverse graph for scc map<Instruction *, vector<Edge> *> rev; //dag map<int, vector<int> *> dag; //edge table, all the dependency relationship vector<Edge> allEdges; vector<vector<Instruction *> > InstInSCC; //the father node for each block in post dominator tree map<BasicBlock *, BasicBlock *> pre; //total number of scc int sccNum; //map instruction to sccId map<Instruction *, int> sccId; //tmp flag map<Instruction *, bool> used; //store the dfs sequence vector<Instruction *> list; BasicBlock * replaceBlock; //part 3: thread partition void threadPartition(Loop *L); //get the latency estimate of a instruction int getLatency(Instruction *I); //assigned[i] = node i in dag has been assgined to assigned[i] thread vector<int> assigned; int getInstAssigned(Value *inst); //part[i] = i thread contains part[i] nodes of the dag vector<int> part[MAX_THREAD]; //set<BasicBlock *> BBS[MAX_THREAD]; //total lantency within a scc vector<int> sccLatency; //part 4: code splitting void preLoopSplit(Loop *L); void loopSplit(Loop *L); void clearup(Loop *L); //map<Value*, vector<Value*> > termMap; //map the new instruction to the old instu (terminators) map<Value*, Value*> instMap[MAX_THREAD]; //map the new instruction to the old instuction // map<Value *, Value *> oldToNew; //direct map without take thread number as arugment map<Value *, Value *> newToOld; map<Value *, int> newInstAssigned; //the assignment for each newly generated instruction int getNewInstAssigned(Value *inst); //the new functions (has already been inserted, waiting for syn) vector<Function *> allFunc; //get live variable infomration void getLiveinfo(Loop * L); vector<Value *> livein; //live in variable vector<Value *> defin; //Variable generate in the loop vector<Value *> liveout; // part 5: synchronization insertion void insertSynDependecy(Loop *L); void insertSynchronization(Loop *L); void insertProduce(Instruction * u, Instruction *v, DType dtype, int channel, int uthread, int vthread); void insertConsume(Instruction * u, Instruction *v, DType dtype, int channel, int uthread, int vthread); //test function void showGraph(Loop *L); //show DAC information void showDAG(Loop *L); //show partition void showPartition(Loop *L); //show live in and live out set void showLiveInfo(Loop *L); Utils util; //give each instruction a name, including terminator instructions (which can not be setName) map<Instruction *, string> dname; void initilize(Loop *L); public: static char ID; DSWP(); virtual void getAnalysisUsage(AnalysisUsage &AU) const; virtual bool runOnLoop(Loop *L, LPPassManager &LPM); virtual bool doInitialization(Loop *, LPPassManager &LPM); //virtual bool doFinalization(); }; #endif
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/* * DSWP_PRE.h * * Created on: Apr 27, 2011 * Author: fuyaoz */ #ifndef DSWP_PRE_H_ #define DSWP_PRE_H_ #include "llvm/Pass.h" #include "llvm/Function.h" #include "llvm/Module.h" #include "llvm/Instructions.h" #include "llvm/Value.h" #include "llvm/Support/CFG.h" #include <vector> #include <iostream> #include <ostream> #include <fstream> #include <map> #include <list> using namespace std; using namespace llvm; class DSWP_PRE : public ModulePass { public: static char ID; DSWP_PRE(); virtual ~DSWP_PRE(); virtual bool runOnModule(Module &M); }; #endif /* DSWP_PRE_H_ */
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//1st step: create dependence graph #include "DSWP.h" using namespace llvm; using namespace std; void DSWP::addControlDependence(BasicBlock *a, BasicBlock *b) { //TODO: dinstingush the loop carried Instruction *u = &a->getInstList().back(); Instruction *v = b->getFirstNonPHI(); addEdge(u, v, CONTROL); } void DSWP::checkControlDependence(BasicBlock *a, BasicBlock *b, PostDominatorTree &pdt) { BasicBlock *lca = pdt.findNearestCommonDominator(a, b); cout << a->getNameStr() << " " << b->getNameStr() << " " << lca->getNameStr() << endl; if (lca == pre[a]) { //case 1 BasicBlock *BB = b; while (BB != lca) { addControlDependence(a, BB); BB = pre[BB]; } } else if (lca == a) { //case 2: capture loop dependence BasicBlock *BB = b; while (BB != pre[a]) { cout << "\t" << a->getNameStr() << " " << BB->getNameStr() << endl; addControlDependence(a, BB); BB = pre[BB]; } } else { error("unknow case in checkControlDependence!"); } } void DSWP::buildPDG(Loop *L) { //Initialize PDG for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { BasicBlock *BB = *bi; for (BasicBlock::iterator ui = BB->begin(); ui != BB->end(); ui++) { Instruction *inst = &(*ui); //standardlize the name for all expr if (util.hasNewDef(inst)) { inst->setName(util.genId()); dname[inst] = inst->getNameStr(); } else { dname[inst] = util.genId(); } pdg[inst] = new vector<Edge>(); rev[inst] = new vector<Edge>(); } } //LoopInfo &li = getAnalysis<LoopInfo>(); /* * Memory dependency analysis */ MemoryDependenceAnalysis &mda = getAnalysis<MemoryDependenceAnalysis>(); for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { BasicBlock *BB = *bi; for (BasicBlock::iterator ii = BB->begin(); ii != BB->end(); ii++) { Instruction *inst = &(*ii); //data dependence = register dependence + memory dependence //begin register dependence for (Value::use_iterator ui = ii->use_begin(); ui != ii->use_end(); ui++) { if (Instruction *user = dyn_cast<Instruction>(*ui)) { addEdge(inst, user, REG); } } //finish register dependence //begin memory dependence MemDepResult mdr = mda.getDependency(inst); //TODO not sure clobbers mean!! if (mdr.isDef()) { Instruction *dep = mdr.getInst(); if (isa<LoadInst>(inst)) { if (isa<StoreInst>(dep)) { addEdge(dep, inst, DTRUE); //READ AFTER WRITE } } if (isa<StoreInst>(inst)) { if (isa<LoadInst>(dep)) { addEdge(dep, inst, DANTI); //WRITE AFTER READ } if (isa<StoreInst>(dep)) { addEdge(dep, inst, DOUT); //WRITE AFTER WRITE } } //READ AFTER READ IS INSERT AFTER PDG BUILD } //end memory dependence }//for ii }//for bi /* * begin control dependence */ PostDominatorTree &pdt = getAnalysis<PostDominatorTree>(); //cout << pdt.getRootNode()->getBlock()->getNameStr() << endl; /* * alien code part 1 */ LoopInfo *LI = &getAnalysis<LoopInfo>(); std::set<BranchInst*> backedgeParents; for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { BasicBlock *BB = *bi; for (BasicBlock::iterator ii = BB->begin(); ii != BB->end(); ii++) { Instruction *inst = ii; if (BranchInst *brInst = dyn_cast<BranchInst>(inst)) { // get the loop this instruction (and therefore basic block) belongs to Loop *instLoop = LI->getLoopFor(BB); bool branchesToHeader = false; for (int i = brInst->getNumSuccessors() - 1; i >= 0 && !branchesToHeader; i--) { // if the branch could exit, store it if (LI->getLoopFor(brInst->getSuccessor(i)) != instLoop) { branchesToHeader = true; } } if (branchesToHeader) { backedgeParents.insert(brInst); } } } } //build information for predecessor of blocks in post dominator tree for (Function::iterator bi = func->begin(); bi != func->end(); bi++) { BasicBlock *BB = bi; DomTreeNode *dn = pdt.getNode(BB); for (DomTreeNode::iterator di = dn->begin(); di != dn->end(); di++) { BasicBlock *CB = (*di)->getBlock(); pre[CB] = BB; } } // // //add dependency within a basicblock // for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { // BasicBlock *BB = *bi; // Instruction *pre = NULL; // for (BasicBlock::iterator ui = BB->begin(); ui != BB->end(); ui++) { // Instruction *inst = &(*ui); // if (pre != NULL) { // addEdge(pre, inst, CONTROL); // } // pre = inst; // } // } // //the special kind of dependence need loop peeling ? I don't know whether this is needed // for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { // BasicBlock *BB = *bi; // for (succ_iterator PI = succ_begin(BB); PI != succ_end(BB); ++PI) { // BasicBlock *succ = *PI; // // checkControlDependence(BB, succ, pdt); // } // } /* * alien code part 2 */ // add normal control dependencies // loop through each instruction for (Loop::block_iterator bbIter = L->block_begin(); bbIter != L->block_end(); ++bbIter) { BasicBlock *bb = *bbIter; // check the successors of this basic block if (BranchInst *branchInst = dyn_cast<BranchInst>(bb->getTerminator())) { if (branchInst->getNumSuccessors() > 1) { BasicBlock * succ = branchInst->getSuccessor(0); // if the successor is nested shallower than the current basic block, continue if (LI->getLoopDepth(bb) < LI->getLoopDepth(succ)) { continue; } // otherwise, add all instructions to graph as control dependence while (succ != NULL && succ != bb && LI->getLoopDepth(succ) >= LI->getLoopDepth(bb)) { Instruction *terminator = bb->getTerminator(); for (BasicBlock::iterator succInstIter = succ->begin(); &(*succInstIter) != succ->getTerminator(); ++succInstIter) { addEdge(terminator, &(*succInstIter), CONTROL); } if (BranchInst *succBrInst = dyn_cast<BranchInst>(succ->getTerminator())) { if (succBrInst->getNumSuccessors() > 1) { addEdge(terminator, succ->getTerminator(), CONTROL); } } if (BranchInst *br = dyn_cast<BranchInst>(succ->getTerminator())) { if (br->getNumSuccessors() == 1) { succ = br->getSuccessor(0); } else { succ = NULL; } } else { succ = NULL; } } } } } /* * alien code part 3 */ for (std::set<BranchInst*>::iterator exitIter = backedgeParents.begin(); exitIter != backedgeParents.end(); ++exitIter) { BranchInst *exitBranch = *exitIter; if (exitBranch->isConditional()) { BasicBlock *header = LI->getLoopFor(exitBranch->getParent())->getHeader(); for (BasicBlock::iterator ctrlIter = header->begin(); ctrlIter != header->end(); ++ctrlIter) { addEdge(exitBranch, &(*ctrlIter), CONTROL); } } } //end control dependence }
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//4th step: code splitting #include "DSWP.h" using namespace llvm; using namespace std; void DSWP::preLoopSplit(Loop *L) { allFunc.clear(); /* * Insert a new block */ replaceBlock = BasicBlock::Create(*context, "loop-replace", func); BranchInst *brInst = BranchInst::Create(exit, replaceBlock); replaceBlock->moveBefore(exit); if (L->contains(exit)) { error("don't know why"); } //BranchInst *brInst = BranchInst::Create(exit); //newBlock->getInstList().push_back(brInst); //every block to header (except the ones in the loop), will now redirect to here for (pred_iterator PI = pred_begin(header); PI != pred_end(header); ++PI) { BasicBlock *pred = *PI; if (L->contains(pred)) { continue; } TerminatorInst *termInst = pred->getTerminator(); for (unsigned i = 0; i < termInst->getNumOperands(); i++) { BasicBlock *bb = dyn_cast<BasicBlock> (termInst->getOperand(i)); if (bb == header) { termInst->setOperand(i, replaceBlock); } } } for (Loop::block_iterator li = L->block_begin(); li != L->block_end(); li++) { BasicBlock *BB = *li; if (BB == replaceBlock) { error("the block should not appear here!"); } } /* * prepare the function Type */ vector<const Type*> funArgTy; PointerType* argPointTy = PointerType::get(Type::getInt8Ty(*context), 0); funArgTy.push_back(argPointTy); FunctionType *fType = FunctionType::get(Type::getInt8PtrTy(*context), funArgTy, false); //add functions for (int i = 0; i < MAX_THREAD; i++) { //create functions to each thread Constant * c = module->getOrInsertFunction(itoa(loopCounter) + "_subloop_" + itoa(i), fType); //they both have same function type if (c == NULL) { error("no function!"); } Function *func = cast<Function> (c); func->setCallingConv(CallingConv::C); allFunc.push_back(func); generated.insert(func); } /* * prepare the actual parameters type */ ArrayType *arrayType = ArrayType::get(eleType, livein.size()); AllocaInst *trueArg = new AllocaInst(arrayType, ""); //true argment for actual (the split one) function call trueArg->insertBefore(brInst); //trueArg->setAlignment(8); //trueArg->dump(); for (unsigned i = 0; i < livein.size(); i++) { Value *val = livein[i]; CastInst * castVal; if (val->getType()->isIntegerTy()) { castVal = new SExtInst(val, eleType, val->getName() + "_arg"); } else if (val->getType()->isPointerTy()) { castVal = new PtrToIntInst(val, eleType, val->getName() + "_arg"); } else if (val->getType()->isFloatingPointTy()) { if (val->getType()->isFloatTy()) { error("floatTypeSuck"); } castVal = new BitCastInst(val, eleType, val->getName() + "_arg"); } else { error("what's the hell of the type"); } castVal->insertBefore(brInst); //get the element ptr ConstantInt* idx = ConstantInt::get(Type::getInt64Ty(*context), (uint64_t) i); //GetElementPtrInst* ele_addr = GetElementPtrInst::Create(trueArg, idx,""); //use this cannot get the right type! vector<Value *> arg; arg.push_back(ConstantInt::get(Type::getInt64Ty(*context), 0)); arg.push_back(idx); GetElementPtrInst* ele_addr = GetElementPtrInst::Create(trueArg, arg.begin(), arg.end(), ""); ele_addr->insertBefore(brInst); //ele_addr->getType()->dump(); StoreInst * storeVal = new StoreInst(castVal, ele_addr); storeVal->insertBefore(brInst); // vector<Value *> showArg; // showArg.push_back(castVal); // Function *show = module->getFunction("showValue"); // CallInst *callShow = CallInst::Create(show, showArg.begin(), showArg.end()); // callShow->insertBefore(brInst); } Function *init = module->getFunction("sync_init"); vector<Value *> args; CallInst *callInit = CallInst::Create(init, args.begin(), args.end()); callInit->insertBefore(brInst); /* * call functions */ Function *delegate = module->getFunction("sync_delegate"); for (int i = 0; i < MAX_THREAD; i++) { Function *func = allFunc[i]; vector<Value*> args; args.push_back(ConstantInt::get(Type::getInt32Ty(*context), (uint64_t) i)); //tid args.push_back(func); //the function pointer PointerType * finalType = PointerType::get(eleType, 0); //const Type * finalType = Type::getInt8PtrTy(*context); //debug BitCastInst * finalArg = new BitCastInst(trueArg, finalType); finalArg->insertBefore(brInst); args.push_back(finalArg); //true arg that will be call by func CallInst * callfunc = CallInst::Create(delegate, args.begin(), args.end()); // vector<Value *> targs; // targs.push_back(finalArg); // CallInst * callfunc = CallInst::Create(allFunc[i], targs.begin(), targs.end()); callfunc->insertBefore(brInst); } /* * join them back */ Function *join = module->getFunction("sync_join"); CallInst *callJoin = CallInst::Create(join); callJoin->insertBefore(brInst); //replaceBlock->dump(); //check if the new block is correct // //read back from memory // // for (unsigned i = 0; i < livein.size(); i++) { // Value *val = livein[i]; // // ConstantInt* idx = ConstantInt::get(Type::getInt64Ty(*context), // (uint64_t) i); // GetElementPtrInst* ele_addr = GetElementPtrInst::Create(trueArg, idx, // ""); //get the element ptr // // Load * storeVal = new StoreInst(castVal, ele_addr); // storeVal->insertBefore(brInst); // } } void DSWP::loopSplit(Loop *L) { cout << "Loop split" << endl; // for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { // BasicBlock *BB = *bi; // for (BasicBlock::iterator ii = BB->begin(); ii != BB->end(); ii++) { // Instruction *inst = &(*ii); // } // } //check for each partition, find relevant blocks, set could auto deduplicate for (int i = 0; i < MAX_THREAD; i++) { cout << "create function for thread " + itoa(i) << endl; //create function body to each thread Function *curFunc = allFunc[i]; //each partition contain several scc map<Instruction *, bool> relinst; set<BasicBlock *> relbb; // cout << part[i].size() << endl; //relbb.insert(header); /* * analysis the dependent blocks */ for (vector<int>::iterator ii = part[i].begin(); ii != part[i].end(); ii++) { int scc = *ii; for (vector<Instruction *>::iterator iii = InstInSCC[scc].begin(); iii != InstInSCC[scc].end(); iii++) { Instruction *inst = *iii; //relinst[inst] = true; relbb.insert(inst->getParent()); //add blocks which the instruction dependent on for (vector<Edge>::iterator ei = rev[inst]->begin(); ei != rev[inst]->end(); ei++) { Instruction *dep = ei->v; //relinst[dep] = true; relbb.insert(dep->getParent()); //cout << dep->getParent()->getNameStr() << endl; } } } // cout << "depend block: " << relbb.size() << " " << "depend inst: " << relinst.size() << endl; // cout << "header: " << header->getNameStr() << endl; // //check consistence of the blocks // for (set<BasicBlock *>::iterator bi = relbb.begin(); bi != relbb.end(); bi++) { // BasicBlock *BB = *bi; // cout << BB->getNameStr() << "\t"; // } // cout << endl; // //check consitence of the instructions // for (map<Instruction *, bool>::iterator mi = relinst.begin(); mi != relinst.end(); mi++) { // cout << dname[mi->first] << "\t"; // } // cout << endl; map<BasicBlock *, BasicBlock *> BBMap; //map the old block to new block if (relbb.size() == 0) { error("has size 0"); } /* * Create the new blocks to the new function, including an entry and exit */ BasicBlock * newEntry = BasicBlock::Create(*context, "new-entry", curFunc); BasicBlock * newExit = BasicBlock::Create(*context, "new-exit", curFunc); //copy the basicblock and modify the control flow for (set<BasicBlock *>::iterator bi = relbb.begin(); bi != relbb.end(); bi++) { BasicBlock *BB = *bi; BasicBlock *NBB = BasicBlock::Create(*context, BB->getNameStr() + "_" + itoa(i), curFunc, newExit); //BranchInst *term = BranchInst::Create(NBB, NBB); BBMap[BB] = NBB; } //curFunc->dump(); //continue; /* * insert the control flow and normal instructions */ if (BBMap[header] == NULL) { error("this must be a error early in dependency analysis stage"); } BranchInst * newToHeader = BranchInst::Create(BBMap[header], newEntry); //pointer to the header so loop can be executed //BranchInst * newToHeader = BranchInst::Create(newExit, newEntry); //pointer to the header so loop can be executed ReturnInst * newRet = ReturnInst::Create(*context, Constant::getNullValue(Type::getInt8PtrTy(*context)), newExit); //return null //continue; //curFunc->dump(); for (set<BasicBlock *>::iterator bi = relbb.begin(); bi != relbb.end(); bi++) { BasicBlock *BB = *bi; BasicBlock *NBB = BBMap[BB]; for (BasicBlock::iterator ii = BB->begin(); ii != BB->end(); ii++) { Instruction * inst = ii; if (assigned[sccId[inst]] != i && !isa<TerminatorInst> (inst)) //TODO I NEED TO CHECK THIS BACK continue; Instruction *newInst = inst->clone(); if (inst->hasName()) { newInst->setName(inst->getName() + "_" + itoa(i)); } if (isa<TerminatorInst> (newInst)) { for (unsigned j = 0; j < newInst->getNumOperands(); j++) { Value *op = newInst->getOperand(j); if (BasicBlock * oldBB = dyn_cast<BasicBlock>(op)) { BasicBlock * newBB = BBMap[oldBB]; if (oldBB == L->getExitBlock()) { newBB = newExit; } else if (!L->contains(oldBB)) { //so it is a block outside the loop //cout << oldBB->getNameStr() << endl; continue; } //cout << newBB->getNameStr() << endl; while (newBB == NULL) { //find the nearest post-dominator (TODO not sure it is correct)+6 oldBB = pre[oldBB]; newBB = BBMap[oldBB]; } //replace the target block newInst->setOperand(j, newBB); //newInst->dump(); //cout << newBB->getNameStr() << endl; //TODO check if there are two branch, one branch is not in the partition, then what the branch } } //oldToNew[inst] = newInst; //should not use } instMap[i][inst] = newInst; newInstAssigned[newInst] = i; newToOld[newInst] = inst; //newInst->dump(); NBB->getInstList().push_back(newInst); }// for inst }// for BB /* * Insert load instruction to load argument, (replace the live in variables) */ Function::ArgumentListType &arglist = curFunc->getArgumentList(); if (arglist.size() != 1) { error("argument size error!"); } Argument *args = arglist.begin(); //the function only have one argmument Function *showPlace = module->getFunction("showPlace"); vector<Value *> placeArg; CallInst *inHeader = CallInst::Create(showPlace, placeArg.begin(), placeArg.end()); inHeader->insertBefore(newToHeader); BitCastInst *castArgs = new BitCastInst(args, PointerType::get( Type::getInt64Ty(*context), 0)); castArgs->insertBefore(newToHeader); for (unsigned j = 0; j < livein.size(); j++) { cout << livein[j]->getNameStr() << endl; ConstantInt* idx = ConstantInt::get(Type::getInt64Ty(*context), (uint64_t) j); GetElementPtrInst* ele_addr = GetElementPtrInst::Create(castArgs, idx, ""); //get the element ptr ele_addr->insertBefore(newToHeader); LoadInst * ele_val = new LoadInst(ele_addr); ele_val->setAlignment(8); ele_val->setName(livein[j]->getNameStr() + "_val"); ele_val->insertBefore(newToHeader); // BitCastInst *addcast = new BitCastInst(ele_addr, Type::getInt8PtrTy(*context)); // addcast->insertBefore(newToHeader); // vector<Value *> showArg2; // showArg2.push_back(addcast); // Function *showptr = module->getFunction("showPtr"); // CallInst *callShowptr = CallInst::Create(showptr, showArg2.begin(), showArg2.end()); // callShowptr->insertBefore(newToHeader); // vector<Value *> showArg; showArg.push_back(ele_val); Function *show = module->getFunction("showValue"); CallInst *callShow = CallInst::Create(show, showArg.begin(), showArg.end()); callShow->insertBefore(newToHeader); Value *val = livein[j]; CastInst *ele_cast; if (val->getType()->isIntegerTy()) { ele_cast = new TruncInst(ele_val, val->getType()); } else if (val->getType()->isPointerTy()) { ele_cast = new TruncInst(ele_val, Type::getInt32Ty(*context)); ele_cast->insertBefore(newToHeader); ele_cast = new IntToPtrInst(ele_val, val->getType()); } else if (val->getType()->isFloatingPointTy()) { if (val->getType()->isFloatTy()) error("float type suck"); ele_cast = new BitCastInst(ele_val, val->getType()); } else { error("what's the hell of the type"); //ele_cast = new BitCastInst(ele_val, val->getType()); } ele_cast->insertBefore(newToHeader); instMap[i][val] = ele_cast; } /* * Replace the use of intruction def in the function (reg dep should be finshied in insert syn */ for (inst_iterator ii = inst_begin(curFunc); ii != inst_end(curFunc); ii++) { Instruction *inst = &(*ii); for (unsigned j = 0; j < inst->getNumOperands(); j++) { Value *op = inst->getOperand(j); if (isa<BasicBlock>(op)) continue; if (Value * newArg = instMap[i][op]) { //cout << "Asdfa" << endl; inst->setOperand(j, newArg); } // else if (oldToNew[op]){ // //inst->dump(); // inst->setOperand(j, oldToNew[op]); //set a new variable but is in other thread, however, now we don't have ref to original loop // error("dswp4, here should be careful, not neccessary a error"); // } } } //curFunc->dump(); } /* * Insert Syn to gurantee */ //cout << "test_now" << endl; //insert store instruction (store register value to memory), now I insert them into the beginning of the function // Instruction *allocPos = func->getEntryBlock().getTerminator(); // // vector<StoreInst *> stores; // for (set<Value *>::iterator vi = defin.begin(); vi != defin.end(); vi++) { //TODO: is defin enough // Value *val = *vi; // AllocaInst * arg = new AllocaInst(val->getType(), 0, val->getNameStr() + "_ptr", allocPos); // varToMem[val] = arg; // } } void DSWP::clearup(Loop *L) { /* * move the produce instruction which been inserted after the branch in front of it */ for (int i = 0; i < MAX_THREAD; i++) { for (Function::iterator bi = allFunc[i]->begin(); bi != allFunc[i]->end(); bi++) { BasicBlock * bb = bi; TerminatorInst *term = NULL; for (BasicBlock::iterator ii = bb->begin(); ii != bb->end(); ii++) { Instruction *inst = ii; if (isa<TerminatorInst>(inst)) { term = dyn_cast<TerminatorInst>(inst); break; } } if (term == NULL) { error("term cannot be null"); } while (1) { Instruction *last = &bb->getInstList().back(); if (isa<TerminatorInst>(last)) break; last->moveBefore(term); } } } cout << "begin to delete loop" << endl; for (Loop::block_iterator bi = L->block_begin(), bi2; bi != L->block_end(); bi = bi2) { bi2 = bi; bi2++; BasicBlock * BB = *bi; for (BasicBlock::iterator ii = BB->begin(), ii2; ii != BB->end(); ii = ii2) { ii2 = ii; ii2++; Instruction *inst = ii; inst->eraseFromParent(); } BB->eraseFromParent(); } for (int i = 0; i < MAX_THREAD; i++) { // allFunc[i]->dump(); } cout << "other stuff" << endl; pdg.clear(); rev.clear(); dag.clear(); allEdges.clear(); InstInSCC.clear(); pre.clear(); sccId.clear(); used.clear(); list.clear(); assigned.clear(); for (int i = 0; i < MAX_THREAD; i++) { part[i].clear(); instMap[i].clear(); } sccLatency.clear(); newToOld.clear(); newInstAssigned.clear(); allFunc.clear(); livein.clear(); defin.clear(); liveout.clear(); dname.clear(); //cout << Type::getInt8PtrTy(*context, 0)-> } void DSWP::getLiveinfo(Loop * L) { defin.clear(); livein.clear(); liveout.clear(); //currently I don't want to use standard liveness analysis for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { BasicBlock *BB = *bi; for (BasicBlock::iterator ui = BB->begin(); ui != BB->end(); ui++) { Instruction *inst = &(*ui); if (util.hasNewDef(inst)) { defin.push_back(inst); } for (Instruction::use_iterator oi = inst->use_begin(); oi != inst->use_end(); oi++) { User *use = *oi; if (Instruction *ins = dyn_cast<Instruction>(use)) { if (!L->contains(ins)) { error("loop defin exist outside the loop"); } } else { error("tell me how could not"); } } } } //make all the use in the loop, but not defin in it, as live in variable for (Loop::block_iterator bi = L->getBlocks().begin(); bi != L->getBlocks().end(); bi++) { BasicBlock *BB = *bi; for (BasicBlock::iterator ui = BB->begin(); ui != BB->end(); ui++) { Instruction *inst = &(*ui); for (Instruction::op_iterator oi = inst->op_begin(); oi != inst->op_end(); oi++) { Value *op = *oi; if (isa<Instruction> (op) || isa<Argument> (op)) { if (find(defin.begin(), defin.end(), op) == defin.end()) { //variable not defin in loop if (find(livein.begin(), livein.end(), op) == livein.end()) //deduplicate livein.push_back(op); } } } } } //NOW I DIDN'T SEE WHY WE NEED LIVE OUT // //so basically I add variables used in loop but not been declared in loop as live variable // // //I think we could assume liveout = livein + defin at first, especially I havn't understand the use of liveout // liveout = livein; // liveout.insert(defin.begin(), defin.end()); // // //now we can delete those in liveout but is not really live outside the loop // LivenessAnalysis *live = &getAnalysis<LivenessAnalysis>(); // BasicBlock *exit = L->getExitBlock(); // // for (set<Value *>::iterator it = liveout.begin(), it2; it != liveout.end(); it = it2) { // it2 = it; it2 ++; // if (!live->isVaribleLiveIn(*it, exit)) { //livein in the exit is the liveout of the loop // liveout.erase(it); // } // } }
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/* * DFAValue.cpp * * Created on: Jan 29, 2011 * Author: Fuyao Zhao, Mark Hahnenberg */ #include "DFAValue.h" #include <iostream> using namespace std; DFAValue::DFAValue() { } DFAValue::DFAValue(int n) { bits = vector<bool>(n); clear(); } void DFAValue::set(int i) { bits[i] = 1; } void DFAValue::clear(int i) { bits[i] = 0; } bool DFAValue::get(int i) const { return bits[i]; } void DFAValue::clear() { for (unsigned i = 0; i < bits.size(); i++) clear(i); } void DFAValue::set() { for (unsigned i = 0; i < bits.size(); i++) set(i); } DFAValue DFAValue::operator | (const DFAValue &y) const { DFAValue res = *this; for (unsigned i = 0; i < y.bits.size(); i++) { res.bits[i] = y.bits[i] | this->bits[i]; } return res; } DFAValue DFAValue::operator & (const DFAValue &y) const { DFAValue res = *this; for (unsigned i = 0; i < y.bits.size(); i++) { res.bits[i] = y.bits[i] & this->bits[i]; //if (y.get(i) && this->get(i)) // res.set(i); } return res; } bool DFAValue::operator == (const DFAValue &y) const { for (unsigned i = 0; i < y.bits.size(); i++) { if (get(i) != y.get(i) ) return false; } return true; } bool DFAValue::operator != (const DFAValue &y) const { return !(*this == y); } void DFAValue::show() { cout << bits.size() << ": "; for (unsigned i = 0; i < bits.size(); i++) { cout << (bits[i] ? 1 : 0); } cout << endl; }
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#if !defined(AFX_GONRYUNBATTLEPRACTICE_H__F18A9CE1_E566_49AB_A524_3B8724AE776B__INCLUDED_) #define AFX_GONRYUNBATTLEPRACTICE_H__F18A9CE1_E566_49AB_A524_3B8724AE776B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif enum { PCB_EFF_NONE, PCB_EFF_READY, PCB_EFF_WIN, PCB_EFF_DRAW, PCB_EFF_DEFEAT, }; enum { PCB_NONE, PCB_SUGGEST, PCB_BATTING, PCB_READY, PCB_COUNTDOWN, PCB_START, PCB_END, PCB_MAX }; enum enumGonryunBattleErrorCode { success = 1, overflow_oneday_use_count = 2, missmatch_user_level = 3, not_enoughf_nak = 4, busy_GonryunBattlePractice = 5, overflow_user_number = 6, gonryun_NotUse = 7, differLevel = 8, busy_Suggest = 9, unknown = 10, Weight_Over = 11, NotEnough_InventorySpace = 12, gonryun_Lest_UseCount = 13, }; class CGonryunBattlePractice { public: BOOL m_bshow; DWORD m_dwFPS; DWORD m_dwTimes; short int m_ieffectMode; short int m_ibattleMode; short int m_ibattleinfoMode; short int m_ieffectIndex; int m_arrEffIdx; int m_iLevelDiffer; int m_myTradeSEtemp; int m_otherTradeSEtemp; int m_imyTradetemp[MAX_TRADE_SIZE]; int m_iotherTradetemp[MAX_TRADE_SIZE]; int m_iroyalty; int m_ibattingRoyalty; item_t m_itradeItemtemp[MAX_TRADE_SIZE]; float m_fAngle; struct LeaderInfo { int pcidx; char Name[NAMESTRING+1]; }; enum enumBattingErrorCode{ ERROR_None = 0, ERROR_Weight_Over, ERROR_NotEnough_InventorySpace, ERROR_NotEnough_Nake, ERROR_Over_BattingNake, ERROR_InvalideUser, }; struct LeaderInfo m_leader; public: CGonryunBattlePractice(); virtual ~CGonryunBattlePractice(); public : void RecvDanBattle(); public : void RecvErrorCode(); void RecvRequesterList(); void RecvBattleInfo(); void RecvBattleResult(); void RecvBattleStart(); void RecvSuggestResult(); void RecvBattleReward(); void RecvRefreshData(); void RecvGonryunFieldOut(); public : void SendRequestBattle(); void SendSetStatus(BYTE bStatus); void SendSuggestBattle(int danIdx,LPSTR DanName); void SendSuggestResult(BYTE bResult); void SendChangeBattleMap(); void SendInitChao(); void SendCancelRequest(); void SendGonryunBan(); void SendGonryunStart(int minLevel,int maxLevel); void SendMessagePosition(float pos_x,float pos_y, float pos_z); void SendBanBatting(void); void SendCancelBatting(void); void SendDanTestMode(int mode); void SendFailItemAdd(void); void RecvGonryunEnd(); void RecvGonryunDeleteUser(); void RecvOtherMyinfo(); void RecvMyinfo(); void RequestBattleBatting(char *pUser); void RequestBattleGenerate(char *pUser); void RecvBattleGenerate(); void RecvBattleBatting(); void SendSuggestResultGenerate(BYTE bresult); void RecvRequestResultBatting(); void RecvRequestResultGenerate(); void RecvGonryunState(); void RecvGonryunRewordField(); void RecvGonryunBattleInfo(); void RecvGonryunBattigReject(); void RecvGonryunGenerateReject(); void RecvBattleMsg(); void RecvRequestGonryunResult(); void RecvBattleNake(); void RecvBattleAddUser(void); void RecvDeleteUser(void); void ProcessGonryunEffect(); void RecvProcessEffect(); void RecvBattleOpen(void); void GTH_SendMessage_CheatGonryunCode(short int message); }; #endif
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#include "../global_def.h" CGonryunBattlePractice::CGonryunBattlePractice() { m_ibattleMode = PCB_NONE; m_ieffectMode = PCB_EFF_NONE; m_ieffectIndex = 0; m_dwTimes = 0; m_dwFPS = 0.5f; m_arrEffIdx = 0; m_bshow = FALSE; m_ibattleinfoMode = PCB_NONE; m_fAngle = 0.0f; m_fAngle=timeGetTime(); m_iLevelDiffer = 0; m_leader.pcidx = -1; m_leader.Name[0] = NULL; m_iroyalty = 0; } CGonryunBattlePractice::~CGonryunBattlePractice() { } void CGonryunBattlePractice::SendCancelRequest() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_GET_CANCEL); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::SendBanBatting(void) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_BAN_BATTING); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::SendCancelBatting(void) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_CANCEL_BATTING); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::RecvDanBattle() { BYTE bCommand; bCommand = MSG_ReadByte(); switch (bCommand) { case BATTLE_PRACTICE_GET_OTHERLISTINFO : RecvRequesterList(); break; case BATTLE_PRACTICE_END : RecvGonryunEnd(); break; case BATTLE_PRACTICE_SEND_OTHERMYINFO: RecvOtherMyinfo(); break; case BATTLE_PRACTICE_REQUEST_DELETE_USER : RecvGonryunDeleteUser(); break; case BATTLE_PRACTICE_GET_MYINFO: RecvMyinfo(); break; case BATTEL_PRACTICE_REQUEST_BATTELBATTING: RecvBattleBatting(); break; case BATTLE_PRACTICE_REQUEST_BATTELGENERATE: RecvBattleGenerate(); break; case BATTLE_PRACTICE_BATTING_RESULT: RecvRequestResultBatting(); break; case BATTLE_PRACTICE_GENERATE_RESULT: RecvRequestResultGenerate(); break; case BATTLE_PRACTICE_STATE: RecvGonryunState(); break; case BATTLE_PRACTICE_RWORDFIELD: RecvGonryunRewordField(); break; case BATTLE_PRACTICE_BATTINGTRADE_REQUEST: GTH_ProcessMessage_PCTrade_RequestBatting(); break; case BATTLE_PRACTICE_BATTINGTRADE_RESULT: GTH_ProcessMessage_PCTrade_AdmitBatting(); break; case BATTLE_PRACTICE_BATTINGTRADE_REJECT: GTH_ProcessMessage_PCTrade_RejectBatting(); break; case BATTLE_PRACTICE_BATTINGTRADE_OK: GTH_ProcessMessage_PCTrade_OkBatting(); break; case BATTLE_PRACTICE_BATTINGTRADE_CANCEL: GTH_ProcessMessage_PCTrade_CancelBatting(); break; case BATTLE_PRACTICE_BATTINGTRADE_EXIT : GTH_ProcessMessage_PCTrade_ExitBatting(); break; case BATTLE_PRACTICE_BATTINGTRADE_ITEM : GTH_ProcessMessage_PCTrade_ItemBatting(); break; case BATTLE_PRACTICE_BATTINGTRADE_CONFIRM : GTH_ProcessMessage_PCTrade_ConfirmBatting(); break; case BATTLE_PRACTICE_BATTINGTRADE_SE : GTH_ProcessMessage_PCTrade_SEBatting(); break; case BATTLE_PRACIICE_EFFECT_MODE: RecvProcessEffect(); break; case BATTEL_PRACTICE_INFO: RecvGonryunBattleInfo(); break; case BATTLE_PRACTICE_FIELDOUT: RecvGonryunFieldOut(); break; case BATTLE_PRACTICE_BATTING_REJECT: RecvGonryunBattigReject(); break; case BATTLE_PRACTICE_GENERATE_REJECT: RecvGonryunGenerateReject(); break; case BATTLE_PRACTICE_MSG: RecvBattleMsg(); break; case BATTEL_PRACTICE_NAKE_RESULT : RecvBattleNake(); break; case BATTLE_PRACTICE_MYINFO_TOUSER: RecvBattleAddUser(); break; case BATTLE_PRACTICE_DELETE_USER: RecvDeleteUser(); break; case BATTEL_PRACTICE_RESULT: RecvRequestGonryunResult(); break; case BATTLE_PRACTICE_OPEN: RecvBattleOpen(); break; } } void CGonryunBattlePractice::RecvBattleOpen(void) { m_iroyalty = MSG_ReadLong(); m_ibattingRoyalty = MSG_ReadLong(); } void CGonryunBattlePractice::RecvDeleteUser(void) { char czUserName[NAMESTRING+1]; strncpy(czUserName,MSG_ReadString(),NAMESTRING); czUserName[NAMESTRING] = NULL; for(int i=0; i < MAX_STANDBYCOUNT; i++) { int compare = strncmp(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i],czUserName,NAMESTRING); if(0 == compare) { memset(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i], NULL , sizeof (char) * NAMESTRING ); g_ifMng->m_pgonryunBattlePractice->m_textCtl[IT_GUILD_WAR_WIN_STANDBY_LIST1_TEXT+i]->SetText(""); g_ifMng->m_pgonryunBattlePractice->m_textCtl[IT_GUILD_WAR_WIN_STANDBY_LIST1_TEXT+i]->SetColor(0xff808080); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].win = 0; g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].draw = 0; g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].lose = 0; g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].level= 0; g_ifMng->m_pgonryunBattlePractice->m_currentUserCount--; break; } } } void CGonryunBattlePractice::RecvBattleAddUser(void) { char czUserName[NAMESTRING+1]; strncpy(czUserName,MSG_ReadString(),NAMESTRING); czUserName[NAMESTRING]=NULL; for(int i=0; i < MAX_STANDBYCOUNT; i++) { int compare = strcmp(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i],""); if(0 == compare) { strcpy(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i],czUserName); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].win=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].draw=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].lose=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].level=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_currentUserCount++; break; } } } void CGonryunBattlePractice::RecvBattleNake() { g_cgv.myCharacterInfo->curChargeSE=MSG_ReadLong(); } void CGonryunBattlePractice::RecvRequestGonryunResult() { char cz_temp[256]; char cz_name[NAMESTRING+1]; cz_name[0]=NULL; int result=MSG_ReadByte(); strncpy(cz_name,MSG_ReadString(),NAMESTRING); cz_name[NAMESTRING]=NULL; switch(result) { case 0: break; case 1: sprintf( cz_temp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,118), cz_name ); g_ifMng->AddSysMessage( cz_temp, D3DCOLOR_ARGB(255, 255, 125, 100) ); break; case 2: break; } } void CGonryunBattlePractice::RecvGonryunBattigReject() { if( g_ifMng->m_msgType == IF_MESSAGE_GONRYUN_BATTLE_PRACTICE_BATTING ) g_ifMng->ExitMessage(); } void CGonryunBattlePractice::RecvGonryunGenerateReject() { if( g_ifMng->m_msgType == IF_MESSAGE_GONRYUN_BATTLE_PRACTICE_GENERATE ) g_ifMng->ExitMessage(); } void CGonryunBattlePractice::RecvGonryunFieldOut() { g_ifMng->AddSysMessage( g_LPACK.GetMessage(0, 914), GTHCOLOR_QUESTMESSAGE ); } void CGonryunBattlePractice::RecvErrorCode() { BYTE eCode = MSG_ReadByte(); BYTE eType = MSG_ReadByte(); } void CGonryunBattlePractice::RecvRequesterList() { g_ifMng->m_pgonryunBattlePractice->ClearStandbyList(); BYTE bSize=MSG_ReadByte(); m_iLevelDiffer = MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_currentUserCount = bSize; char czUserName[NAMESTRING+1]; strncpy(czUserName,MSG_ReadString(),NAMESTRING); czUserName[NAMESTRING]=NULL; int bisLeader=MSG_ReadShort(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[0].win=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[0].draw=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[0].lose=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[0].level=MSG_ReadByte(); g_ifMng->m_chatWin->Enable( FALSE ); g_ifMng->m_pgonryunBattlePractice->Enable(); g_ifMng->SetFocus( g_ifMng->m_pgonryunBattlePractice); strncpy(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[0],czUserName,NAMESTRING); g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[0][NAMESTRING] = NULL; strncpy(g_ifMng->m_pgonryunBattlePractice->m_szATeamList,czUserName,NAMESTRING); g_ifMng->m_pgonryunBattlePractice->m_szATeamList[NAMESTRING] = NULL; g_ifMng->m_pgonryunBattlePractice->m_RegAteamIdx=0; char UserName[NAMESTRING+1]; for (int i=1; i < bSize; i++) { strncpy(UserName,MSG_ReadString(),NAMESTRING); UserName[NAMESTRING] = NULL; strncpy(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i], UserName,NAMESTRING); g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i][NAMESTRING] = NULL; short int bisleader=MSG_ReadShort(); if( 0 == strcmp(g_cgv.syncCharacter[0].name,UserName)) { g_ifMng->m_pgonryunBattlePractice->m_MyTextIdxinStandby=i; } g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].win=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].draw=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].lose=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].level=MSG_ReadByte(); } if ( bisLeader == 1) { if(0 == strncmp(g_cgv.syncCharacter[0].name,czUserName,NAMESTRING)) { g_ifMng->m_pgonryunBattlePractice->m_isLeader = TRUE; g_ifMng->m_pgonryunBattlePractice->m_MyTextIdxinStandby=0; } } } void CGonryunBattlePractice::RecvGonryunEnd() { if(0==g_ifMng->m_pgonryunBattlePractice->State()) return; g_ifMng->m_pgonryunBattlePractice->Enable(FALSE); g_ifMng->m_pgonryunBattlePractice->ClearStandbyList(); m_iLevelDiffer = 0; } void CGonryunBattlePractice::RecvGonryunDeleteUser() { char czUser[NAMESTRING]; strncpy(czUser,MSG_ReadString(),NAMESTRING); czUser[NAMESTRING-1]=NULL; for (int i = 0; i < MAX_STANDBYCOUNT; i ++) { int compare=strcmp(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i],czUser); if(0==compare) { memset(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i], NULL , sizeof (char) * NAMESTRING ); g_ifMng->m_pgonryunBattlePractice->m_textCtl[IT_GUILD_WAR_WIN_STANDBY_LIST1_TEXT+i]->SetText(""); g_ifMng->m_pgonryunBattlePractice->m_textCtl[IT_GUILD_WAR_WIN_STANDBY_LIST1_TEXT+i]->SetColor(0xff808080); g_ifMng->m_pgonryunBattlePractice->m_currentUserCount--; break; } } } void CGonryunBattlePractice::RecvOtherMyinfo() { char czUserName[NAMESTRING]; strncpy(czUserName,MSG_ReadString(),NAMESTRING); czUserName[NAMESTRING-1]=NULL; int bisLeader=MSG_ReadShort(); for(int i=0; i < MAX_STANDBYCOUNT; i++) { int compare=strcmp(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i],""); if(0==compare) { strcpy(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[i],czUserName); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].win=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].draw=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].lose=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[i].level=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_currentUserCount++; break; } } } void CGonryunBattlePractice::RecvMyinfo() { char czUserName[NAMESTRING]; strncpy(czUserName,MSG_ReadString(),NAMESTRING); czUserName[NAMESTRING-1]=NULL; g_ifMng->m_pgonryunBattlePractice->ClearStandbyList(); int bisLeader=MSG_ReadShort(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[0].win=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[0].draw=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[0].lose=MSG_ReadByte(); g_ifMng->m_pgonryunBattlePractice->m_arrayUserInfo[0].level=MSG_ReadByte(); g_ifMng->m_chatWin->Enable( false ); g_ifMng->m_pgonryunBattlePractice->Enable(); g_ifMng->SetFocus( g_ifMng->m_pgonryunBattlePractice); strncpy(g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[0],czUserName,NAMESTRING); g_ifMng->m_pgonryunBattlePractice->m_MyTextIdxinStandby=0; g_ifMng->m_pgonryunBattlePractice->m_currentUserCount++; g_ifMng->m_pgonryunBattlePractice->m_isLeader=(BOOL)bisLeader; if(bisLeader==TRUE) { strncpy(g_ifMng->m_pgonryunBattlePractice->m_szATeamList,czUserName,NAMESTRING); g_ifMng->m_pgonryunBattlePractice->m_RegAteamIdx=0; } } void CGonryunBattlePractice::RequestBattleBatting(char *pUser) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_REQUEST_BATTELBATTING); MSG_WriteString(&netMessage, pUser); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::RequestBattleGenerate(char *pUser) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_REQUEST_BATTELGENERATE ); MSG_WriteString(&netMessage, pUser); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::RecvBattleBatting() { char cz_string[256]; sprintf(cz_string,g_LPACK.GetMessage(9,112),g_LPACK.GetMessage(9,128)); g_ifMng->SetMessage( g_LPACK.GetMessage(0,322),cz_string, MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_GONRYUN_BATTLE_PRACTICE_BATTING, 10000.0f ); } void CGonryunBattlePractice::RecvBattleGenerate() { char cz_string[256]; m_leader.pcidx = MSG_ReadLong(); m_leader.Name[0]=NULL; strncpy(m_leader.Name,MSG_ReadString(),NAMESTRING); m_leader.Name[NAMESTRING-1] = NULL; sprintf(cz_string,g_LPACK.GetMessage(9,197),m_leader.Name); g_ifMng->SetMessage( g_LPACK.GetMessage(0,322),cz_string, MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_GONRYUN_BATTLE_PRACTICE_GENERATE, 10000.0f ); } void CGonryunBattlePractice::SendSuggestResultGenerate(BYTE bresult) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_GENERATE_RESULT); if(g_ifMng->m_pgonryunBattlePractice->m_isLeader!=TRUE){ MSG_WriteLong(&netMessage, m_leader.pcidx); MSG_WriteString(&netMessage,m_leader.Name); } else{ MSG_WriteString(&netMessage,g_ifMng->m_pgonryunBattlePractice->m_szStandbyList[g_ifMng->m_pgonryunBattlePractice->m_selectStandbyIdx]); } MSG_WriteByte(&netMessage, bresult); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::RecvRequestResultBatting() { BYTE type = MSG_ReadByte(); if( g_ifMng->m_msgType == IF_MESSAGE_GONRYUN_BATTLE_PRACTICE_BATTING ) g_ifMng->ExitMessage(); switch ( type ) { case 0: g_ifMng->AddSysMessage( g_LPACK.GetMessage(9,134), D3DCOLOR_ARGB(255, 255, 125, 100) ); break; case 1: g_ifMng->AddSysMessage( g_LPACK.GetMessage(9,135), D3DCOLOR_ARGB(255, 255, 125, 100) ); g_ifMng->m_pgonryunBattlePractice->ClearStandbyList(); g_ifMng->m_pgonryunBattlePractice->Enable(false); g_ifMng->m_pgonryunBattlePractice->ClearRegTeams(); break; case 2: g_ifMng->AddSysMessage( g_LPACK.GetMessage(0, 36), D3DCOLOR_ARGB(255, 255, 125, 100) ); g_ifMng->m_pgonryunBattlePractice->Enable(FALSE); g_ifMng->m_pgonryunBattlePractice->ClearRegTeams(); break; } } void CGonryunBattlePractice::RecvRequestResultGenerate() { BYTE type = MSG_ReadByte(); if( g_ifMng->m_msgType == IF_MESSAGE_GONRYUN_BATTLE_PRACTICE_GENERATE ) g_ifMng->ExitMessage(); switch ( type ) { case 0: break; case 1: g_cgv.myCharacterInfo->m_bbattleMode=TRUE; g_ifMng->m_pgonryunBattlePractice->m_bbattleMode=TRUE; break; case 2: g_ifMng->m_pgonryunBattlePractice->Enable(FALSE); g_ifMng->m_pgonryunBattlePractice->ClearRegTeams(); break; } } void CGonryunBattlePractice::RecvGonryunState() { m_ibattleMode=MSG_ReadShort(); switch(m_ibattleMode) { case PCB_BATTING: g_input->MouseEnable(true); g_input->KeyEnable(true); g_ifMng->m_pGonryunBattleProgressInfo->Enable(true); g_ifMng->m_pgonryunBattleBattingwindow->Enable(false); g_ifMng->m_itemWin->Enable(false); g_ifMng->m_miniMapWin->Enable(false); g_ifMng->SetFocus( g_ifMng->m_pGonryunBattleProgressInfo ); break; case PCB_START: g_input->MouseEnable(true); g_input->KeyEnable(true); g_ifMng->m_pGonryunBattleProgressInfo->Enable(true); g_ifMng->m_pgonryunBattleBattingwindow->Enable(false); g_ifMng->m_itemWin->Enable(false); g_ifMng->m_miniMapWin->Enable(false); g_ifMng->SetFocus( g_ifMng->m_pGonryunBattleProgressInfo ); g_ifMng->AddSysMessage( g_LPACK.GetMessage(9, 115), D3DCOLOR_ARGB(255, 255, 125, 100) ); break; case PCB_END: g_input->MouseEnable(true); g_input->KeyEnable(true); g_ifMng->m_pGonryunBattleProgressInfo->m_RemainTime=0; g_ifMng->m_pGonryunBattleProgressInfo->Enable(false); g_ifMng->m_miniMapWin->Enable(true); g_ifMng->AddSysMessage( g_LPACK.GetMessage(9, 116), D3DCOLOR_ARGB(255, 255, 125, 100) ); g_ifMng->AddSysMessage( g_LPACK.GetMessage(0, 914), GTHCOLOR_QUESTMESSAGE ); break; case PCB_NONE: g_input->MouseEnable(true); g_input->KeyEnable(true); g_ifMng->m_pGonryunBattleProgressInfo->m_RemainTime=0; g_ifMng->m_pGonryunBattleProgressInfo->Enable(false); g_ifMng->m_miniMapWin->Enable(true); break; case PCB_READY: g_input->MouseEnable(false); g_input->KeyEnable(false); g_ifMng->AddSysMessage( g_LPACK.GetMessage(0, 913), GTHCOLOR_QUESTMESSAGE ); g_ifMng->m_pgonryunBattlePractice->Enable(false); g_ifMng->m_pgonryunBattleBattingwindow->Enable(false); g_ifMng->m_itemWin->Enable(false); break; default : g_ifMng->m_pgonryunBattleBattingwindow->Enable(false); g_ifMng->m_itemWin->Enable(false); break; } } void CGonryunBattlePractice::RecvGonryunRewordField() { short int rewordtype=MSG_ReadShort(); } void CGonryunBattlePractice::ProcessGonryunEffect() { if(m_ieffectMode == PCB_EFF_NONE) return; switch(m_ieffectMode) { case PCB_EFF_READY: { if(timeGetTime() - m_dwTimes>900/1) { m_bshow=TRUE; m_ieffectIndex++; if(m_ieffectIndex>64) { m_ieffectMode=PCB_EFF_NONE; g_input->MouseEnable(true); g_input->KeyEnable(true); m_bshow=FALSE; break; } m_dwTimes=timeGetTime(); } else m_bshow=FALSE; float fTime=(timeGetTime() - m_fAngle)*0.03f; m_fAngle=timeGetTime(); Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; if( g_camera.m_angles[ YAW ] < 0.0f ) g_camera.m_angles[ YAW ] += 360.0f; if( g_camera.m_angles[ YAW ] > 360.0f ) g_camera.m_angles[ YAW ] -= 360.0f; g_camera.m_angles[ YAW ] += fTime; if(m_bshow==TRUE) { if(m_ieffectIndex<=63) { g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_COUNT ), GTH_SOUND_PLAY_ONCE ); } else { g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_READYFIGHT ), GTH_SOUND_PLAY_ONCE ); } g_input->MouseEnable(false); g_input->KeyEnable(false); m_arrEffIdx = g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, m_ieffectIndex, g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); g_input->MouseEnable(true); g_input->KeyEnable(true); m_bshow=FALSE; } } break; case PCB_EFF_WIN: if(m_bshow==TRUE) { Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; VectorCopy( g_camera.m_angles, myChar->angles ); g_camera.m_angles[YAW] = myChar->angles[YAW] + 180.0f; g_musicMng->PlaySample3D( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_COUNT ), GTH_SOUND_PLAY_ONCE , myChar->position ); if(m_ieffectIndex!=66) break; m_arrEffIdx = g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, m_ieffectIndex, g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); m_ieffectMode=PCB_EFF_NONE; m_bshow=FALSE; } break; case PCB_EFF_DEFEAT: if(m_bshow==TRUE) { Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; VectorCopy( g_camera.m_angles, myChar->angles ); g_camera.m_angles[YAW] = myChar->angles[YAW] + 180.0f; g_musicMng->PlaySample3D( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_FAIL ), GTH_SOUND_PLAY_ONCE , myChar->position ); m_arrEffIdx = g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, m_ieffectIndex, g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); m_ieffectMode=PCB_EFF_NONE; m_bshow=FALSE; } break; } } void CGonryunBattlePractice::RecvProcessEffect() { m_ieffectMode=MSG_ReadShort(); switch(m_ieffectMode) { case PCB_EFF_READY: { m_ieffectIndex=53; m_bshow=TRUE; } break; case PCB_EFF_WIN: { g_ifMng->m_pGonryunBattleProgressInfo->m_RemainTime=0; g_ifMng->m_pGonryunBattleProgressInfo->Enable(false); g_ifMng->m_miniMapWin->Enable(true); m_ieffectIndex=66; m_bshow=TRUE; } break; case PCB_EFF_DEFEAT: { g_ifMng->m_pGonryunBattleProgressInfo->m_RemainTime=0; g_ifMng->m_pGonryunBattleProgressInfo->Enable(false); g_ifMng->m_miniMapWin->Enable(true); m_ieffectIndex=67; m_bshow=TRUE; } break; default: m_ieffectIndex=0; m_bshow=TRUE; break; } } void CGonryunBattlePractice::RecvGonryunBattleInfo() { g_ifMng->m_pGonryunBattleProgressInfo->m_RemainTime=MSG_ReadLong(); } void CGonryunBattlePractice::GTH_SendMessage_CheatGonryunCode(short int message) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteLong(&netMessage, message); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::SendGonryunBan() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BAN); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::SendGonryunStart(int minLevel,int maxLevel) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_START); MSG_WriteLong(&netMessage, minLevel); MSG_WriteLong(&netMessage, maxLevel); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::SendMessagePosition(float pos_x,float pos_y, float pos_z) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_POSITION); MSG_WriteFloat(&netMessage,pos_x); MSG_WriteFloat(&netMessage,pos_y); MSG_WriteFloat(&netMessage,pos_z); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::SendFailItemAdd(void) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_REQUEST_GONRYUNBATTLEPRACTICE ); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_FAILADDITEM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGonryunBattlePractice::RecvBattleMsg() { int reply; int readValue[3]; char msgBuffer[MAX_PATH]; memset(msgBuffer,0,MAX_PATH); reply=MSG_ReadLong(); readValue[0]=MSG_ReadLong(); readValue[1]=MSG_ReadLong(); readValue[2]=MSG_ReadLong(); switch (reply) { case overflow_oneday_use_count : sprintf(msgBuffer, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 130 ), readValue[0]); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), msgBuffer ); break; case missmatch_user_level : sprintf(msgBuffer, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 109 ), readValue[0], readValue[1]); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), msgBuffer ); break; case not_enoughf_nak : sprintf(msgBuffer, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 128 ), readValue[0]); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), msgBuffer ); break; case busy_GonryunBattlePractice : sprintf(msgBuffer, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 119 )); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), msgBuffer ); break; case overflow_user_number : sprintf(msgBuffer, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 110 )); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), msgBuffer ); break; case gonryun_NotUse : sprintf(msgBuffer, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 119 )); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), msgBuffer ); break; case differLevel : g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,111), 1, IF_MESSAGE_NONE ); break; case busy_Suggest: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,534), 1, IF_MESSAGE_NONE ); break; case unknown: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,535), 1, IF_MESSAGE_NONE ); break; case Weight_Over: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,583), 1, IF_MESSAGE_NONE ); break; case NotEnough_InventorySpace: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322),g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,584), 1, IF_MESSAGE_NONE ); break; case gonryun_Lest_UseCount: sprintf(msgBuffer, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,585), readValue[0]); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), msgBuffer,1, IF_MESSAGE_NONE); break; } }
C++
#include "stdafx.h" #include "CheckSUm.h" #include "stdafx.h" #include "Checksum.h" void checksum::add(DWORD value) { union { DWORD value; BYTE bytes[4]; } data; data.value = value; for(UINT i = 0; i < sizeof(data.bytes); i++) add(data.bytes[i]); } void checksum::add(WORD value) { union { DWORD value; BYTE bytes[2]; } data; data.value = value; for(UINT i = 0; i < sizeof(data.bytes); i++) add(data.bytes[i]); } void checksum::add(BYTE value) { BYTE cipher = (value ^ (r >> 8)); r = (cipher + r) * c1 + c2; sum += cipher; } void checksum::add(LPBYTE b, UINT length) { for(UINT i = 0; i < length; i++) add(b[i]); }
C++
#define STRICT #define _WIN32_WINNT 0x0400 #include <windows.h> #include <basetsd.h> #include <tchar.h> #include "global_def.h" #include "resource.h" #include "GTH.h" #include "game/GolryunBattle/GolryunBattle.h" itementity_t *g_mouseSelectedItemObject; Fx_CHARACTER_t *g_mouseSelectedCharacter; int g_stop = false; int g_freeMove = 0; int g_viewSide = 0; int g_timetype = 0; int g_volume = 0; extern int testSyncNum; HHOOK g_hHook; char gszInstallFolder[MAX_PATH]=""; LRESULT CALLBACK LowLevelKeyboardProc (INT nCode, WPARAM wParam, LPARAM lParam) { KBDLLHOOKSTRUCT *pkbhs = (KBDLLHOOKSTRUCT *) lParam; BOOL bControlKeyDown = 0; switch (nCode) { case HC_ACTION: { bControlKeyDown = GetAsyncKeyState (VK_CONTROL) >> ((sizeof(SHORT) * 8) - 1); if (pkbhs->vkCode == VK_ESCAPE && bControlKeyDown) { return 1; } if (pkbhs->vkCode == VK_TAB && pkbhs->flags & LLKHF_ALTDOWN) { return 1; } if (pkbhs->vkCode == VK_ESCAPE && pkbhs->flags & LLKHF_ALTDOWN) { return 1; } if( pkbhs->vkCode == VK_LWIN ) { return 1; } if( pkbhs->vkCode == VK_RWIN ) { return 1; } if( pkbhs->vkCode == VK_APPS ) { return 1; } break; } default: break; } return CallNextHookEx (g_hHook, nCode, wParam, lParam); } BOOL InstallKeyHookProc( HINSTANCE hInstance ) { g_hHook = SetWindowsHookEx( WH_KEYBOARD_LL , LowLevelKeyboardProc , hInstance , 0 ); if( g_hHook == NULL ) { return FALSE; } return TRUE; } #ifdef _TERRA #include ".\Terra ICT\CTerraCtrl.h" CTerraCtrl gcTerraCtrl; #endif #include "GM(Game Master)\CGMCtrl.h" CGMCtrl* gcpGMCtrl=NULL; INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR lpszCmdParam, INT ) { GetCurrentDirectory(MAX_PATH,gszInstallFolder); if( !InstallKeyHookProc( hInst ) ) SystemParametersInfo( SPI_SCREENSAVERRUNNING , TRUE , NULL , 0 ); #ifdef _AHNLAB_HACKSHIELD if(FALSE == gcAhnLabHackShieldCtrl.ServiceStart()){ assert(FALSE); MessageBox(NULL, "HackShield Error","AhnLab's HackShield", MB_OK); return 0; } #endif g_cgv.isDeveloper = true; g_cgv.isUpdatePatch = false; //lucky 2012 Launcher ADD if( !strstr( lpszCmdParam, "/xhKdu78838J" ) ) { MessageBox(NULL, "Please run GTH from the launcher GTH.exe","error", MB_OK); return 0; } //end //lucky 2012 start only 1 GTH client . HANDLE winmutex = CreateMutex(NULL,FALSE,"Gate to Heavens"); if (GetLastError() == ERROR_ALREADY_EXISTS) { MessageBox(NULL, "Gate to Heavens is already started","Notice", MB_OK); return 0; } //end GTH_Setup_LoadConfig( "gthconfig.cfg" ); g_resCounter = new CResCounter(); g_resCounter->DisableResCounter(); #ifdef _DEBUG if( strstr( lpszCmdParam, "/rescount" ) ) { g_resCounter->EnableResCounter(); } #endif g_resCounter->LockResCounter(); GTH d3dApp; g_pApp = &d3dApp; g_hInst = hInst; g_musicMng->EnableMusicMng(); g_musicMng->LockMusicMng(); #ifdef _GTH_ONLINE_VERSION g_cgv.state = CLIENT_START_PROCESS; #else GTH_InitClientGlobalVariable(); g_cgv.state = CLIENT_LOADING_PROCESS; #endif g_cgv.currentWorldIdx = -1; if( !d3dApp.InitEngine( hInst ) ) { return 0; } #if defined(_DEBUG) && defined(_AHNLAB_HACKSHIELD) gcAhnLabHackShieldCtrl.LPackTest(); #endif g_timer.Start(); g_musicMng->Initialize( g_pApp->m_hWnd ); GTH_LoadOptionFromFile(); if( !g_input->CreateDevice() ) return( 0 ); if( !g_input->CreateKeyDevice( DISCL_NONEXCLUSIVE | DISCL_FOREGROUND | DISCL_NOWINKEY ) ) return 0; if( !g_input->CreateMouseDevice( DISCL_NONEXCLUSIVE | DISCL_FOREGROUND | DISCL_NOWINKEY ) ) return 0; d3dApp.InitIME(); d3dApp.Run(); #ifdef _GTH_ONLINE_VERSION GTH_ShutdownGame(); #endif #ifdef _AHNLAB_HACKSHIELD gcAhnLabHackShieldCtrl.ServiceEnd(); #endif return 0; } int GTH::InitEngine( HINSTANCE hInst ) { if( !PrepareApp() ) return false; if( FAILED( Create( hInst ) ) ) return false; assert(NULL != g_cpNProtect); #ifdef _GTH_ONLINE_VERSION #ifdef _GTH_ENABLE_GOODNOTICE if ( !GTH_StartUpGame(NONE_MASTERSERVER_CONNECT) ) return false; #else if ( !GTH_StartUpGame() ) return false; #endif #endif return true; } int GTH::InitIME() { int nKLList = GetKeyboardLayoutList( 0, NULL ); HKL *pHKLList = new HKL[nKLList]; GetKeyboardLayoutList( nKLList, pHKLList ); int ret = 1; for( int i=0 ; i<nKLList ; i++ ) { if( !ActivateKeyboardLayout( pHKLList[i], KLF_SETFORPROCESS ) ) { ErrorLog( "ActivateKeyboardLayout Failed(%d)", pHKLList[i]); ret = 0; } } ActivateKeyboardLayout( pHKLList[0], KLF_SETFORPROCESS ); delete[] pHKLList; m_IMEReady = true; return ret; return 1; } GTH::GTH() { m_dwCreationWidth = 1024; m_dwCreationHeight = 768; m_strWindowTitle = TEXT( "GTH" ); m_bUseDepthBuffer = TRUE; m_pD3DXFont = NULL; m_bLoadingApp = TRUE; m_numWorldBSPs = 0; m_numMapInfos = 0; m_currWorld = 0; m_frameFlag = 0; gcpGMCtrl = new CGMCtrl(); if(NULL == gcpGMCtrl) return; if(FALSE == gcpGMCtrl->isOK()){ delete gcpGMCtrl; gcpGMCtrl=NULL; return; } g_modelShaderMng = new CShaderMng; g_charShaderMng = new CShaderMng; g_move = new CMove; g_entityMng = new CEntityMng; g_itemMng = new CItemMng; g_effectMng = new CEffectMng; g_cursor = new CCursor; g_timeSystem = new CTimeSystem; g_musicMng = new CMusicMng; input = new input_t; g_charManager = new FX_CCharManager; g_chatManager = new CChatManager; g_soundMng = new CSoundMng; g_input = new CInputMng; g_ifMng = new CIFManager; g_cpGuildCtrl = new CGuildCtrl(); g_TutorialMng = new CTutorialMng; memset ( m_worldBSPs, 0, sizeof(m_worldBSPs) ); m_MDLMng = NULL; memset( m_mapInfos, 0, sizeof(m_mapInfos) ); m_IMEReady = false; //lucky 2012 Windowed all gth . m_bFullScreen = false; m_bWindowed = true; //end #if defined _GTH_CHINESE_VERSION || _GTH_TERRA_VERSION || _GTH_TAIWAN_VERSION || _GTH_MALAYSIA_CHN_VERSION HDC hDC; hDC = GetDC( NULL ); GetDeviceGammaRamp( hDC, &m_ramp ); ReleaseDC( NULL, hDC ); #endif } GTH::~GTH() { #if defined _GTH_CHINESE_VERSION || _GTH_TERRA_VERSION || _GTH_TAIWAN_VERSION || _GTH_MALAYSIA_CHN_VERSION if( m_bChangeDisplay ) ChangeDisplaySettingsEx( NULL ,NULL, NULL, 0, NULL ); HDC hDC; hDC = GetDC( NULL ); SetDeviceGammaRamp( hDC, &m_ramp ); ReleaseDC( NULL, hDC ); #endif int i = 0; switch( g_cgv.state ) { case CLIENT_START_PROCESS : case CLIENT_LOGIN_PROCESS : case CLIENT_CHARACTER_PROCESS : case CLIENT_LOADING_PROCESS : case CLIENT_GAME_PROCESS : for( i = 0 ; i < m_numWorldBSPs ; i++ ) GTH_SAFE_DELETE( m_worldBSPs[ i ] ); GTH_SAFE_DELETE( m_MDLMng ); break; } if(NULL != gcpGMCtrl){ delete gcpGMCtrl; gcpGMCtrl=NULL; } GTH_SAFE_DELETE( g_modelShaderMng ); GTH_SAFE_DELETE( g_charShaderMng ); GTH_SAFE_DELETE( g_move ); GTH_SAFE_DELETE( g_entityMng ); GTH_SAFE_DELETE( g_itemMng ); GTH_SAFE_DELETE( g_effectMng ); GTH_SAFE_DELETE( g_cursor ); GTH_SAFE_DELETE( g_timeSystem ); GTH_SAFE_DELETE( g_musicMng ); GTH_SAFE_DELETE( g_chatManager ); g_ifMng->FinalCleanup(); GTH_SAFE_DELETE( g_ifMng ); if(NULL != g_cpGuildCtrl){ delete g_cpGuildCtrl; g_cpGuildCtrl=NULL; } g_charManager ->Cleanup (); GTH_SAFE_DELETE( g_charManager ); GTH_SAFE_DELETE( g_soundMng ); GTH_SAFE_DELETE( input ); g_input->FreeMouseDevice(); g_input->FreeKeyDevice(); g_input->FreeDevice(); GTH_SAFE_DELETE( g_input ); GTH_SAFE_DELETE( g_TutorialMng ); g_resCounter->PrintOut(); } void GTH::InitGlobalClass() { g_shaderMng.SetOwner( OWNER_TYPE_BSP ); g_modelShaderMng->SetOwner( OWNER_TYPE_MODEL ); g_charShaderMng->SetOwner( OWNER_TYPE_CHARACTER ); g_move->SetTimer( &g_timer ); g_entityMng->SetScript( &g_script ); g_entityMng->SetTimer( &g_timer ); g_entityMng->SetCamara( &g_camera ); g_entityMng->SetMover( g_move ); g_entityMng->SetCharacterMng( g_charManager ); g_entityMng->SetFrustum( &(g_camera.m_frustum) ); g_itemMng->SetScript( &g_script ); g_itemMng->SetFrustum( &(g_camera.m_frustum) ); g_effectMng->SetScript( &g_script ); g_effectMng->SetFrustum( &(g_camera.m_frustum) ); g_cursor->SetEffectMng( g_effectMng ); g_timeSystem->SetRenderer( &g_d3dRender ); g_charManager->SetFileManager( &g_fileMng ); g_charManager->SetTexManager( &g_texMng ); g_charManager->SetScript( &g_script ); g_charManager->SetTimer( &g_timer ); g_charManager->SetShaderMng( g_charShaderMng ); g_charManager->SetRenderer( &g_d3dRender ); g_charManager ->SetFrustum ( &(g_camera.m_frustum) ); g_chatManager->SetFileMng( &g_fileMng ); g_ifMng->InitDeviceObjects(); g_ifMng->SetFileManager( &g_fileMng ); g_ifMng->SetScript( &g_script ); g_ifMng->SetTexManager( &g_texMng ); g_TutorialMng->SetFileMng(&g_fileMng); g_LPACK.SetFileManager(&g_fileMng); g_effectMng->SetNumberCtl( g_ifMng->m_numCtl ); } #include "CGameVersion.h" CGameVersion* g_GameVersion = NULL; int GTH::PrepareApp() { char* token; int ret; InitGlobalClass(); #ifdef _GTH_ZIP_VERSION_PACK ret = g_fileMng.PreparePackFiles(ZIP_VERSION_PACK); #else ret = g_fileMng.PreparePackFiles(I3D_VERSION_PACK); #endif if( !ret ) return false; g_charManager->LoadAllResources(); ret = LoadShaders(); if( !ret ) return false; g_script.Load( "start.cfg" ); g_script.BeginParse(); token = g_script.GetNextToken( true ); strcpy( g_cgv.worldInfo, token ); if ( !GTH_LoadWorldTable() ) return false; if ( !GTH_ParseGameConfig() ) return false; g_LPACK.Init(); #ifdef _AHNLAB_HACKSHIELD if(FALSE == gcAhnLabHackShieldCtrl.ServiceStart()){ return 0; } #endif g_GameVersion = new CGameVersion; if ( g_GameVersion == NULL) { MessageBox( NULL, "Create Gameversion Error", "Error", MB_OK ); return false; } strncpy(g_cgv.gameVersion, g_GameVersion->m_szMasterServerVersion, VERSIONSTRING); g_cgv.gameVersion[VERSIONSTRING-1] = NULL; if( !LoadAllGameTable() ) return 0; GTH_GenerateMyCharacter(); check.timer.Start(); #ifdef _GTH_MALAYSIA_CHN_VERSION g_chatManager->SetChat(GTH_LANGUAGE_TYPE_SIMPLIFIED_CHINESE, 1 ); #else #if defined _GTH_CHINESE_VERSION || _GTH_TERRA_VERSION || _GTH_TAIWAN_VERSION g_chatManager->SetChat( g_cgv.languageType, 1 ); #else g_chatManager->SetChat( g_cgv.languageType, 0 ); #endif #endif if( !g_ifMng->LoadConfig( "if.cfg" ) ) { MessageBox( NULL, "Interface config loading fail!!", "Error", MB_OK ); return false; } g_ifMng->m_cursor->MakeCursor(); g_soundMng->LoadSoundConfig( "sound.cfg" ); g_soundMng ->LoadMDLSoundConfig ( "test.sound.class" ); return true; } int GTH::ChangeClientState( int state ) { switch( g_cgv.state ) { case CLIENT_START_PROCESS : ChangeStartProcessBefore(); g_input->ChangeCursor(); g_input->Show(); break; case CLIENT_LOGIN_PROCESS : break; case CLIENT_CHARACTER_PROCESS : ChangeCharProcessBefore(); break; case CLIENT_LOADING_PROCESS : ChangeLoadingProcessBefore(); break; case CLIENT_GAME_PROCESS : ChangeGameProcessBefore(); break; } g_cgv.state = (clientProcessState_t)state; switch( g_cgv.state ) { case CLIENT_START_PROCESS : ChangeStartProcessAfter(); break; case CLIENT_LOGIN_PROCESS : ChangeLoginProcessAfter(); break; case CLIENT_CHARACTER_PROCESS : ChangeCharProcessAfter(); break; case CLIENT_LOADING_PROCESS : ChangeLoadingProcessAfter(); break; case CLIENT_GAME_PROCESS : ChangeGameProcessAfter(); break; } return( 1 ); } int GTH::RestoreApp() { int before, after, tick; before = timeGetTime(); g_texMng.SetTextureQuality( g_userConfig.texture ); #if defined _GTH_CHINESE_VERSION || _GTH_TERRA_VERSION || _GTH_TAIWAN_VERSION || _GTH_MALAYSIA_CHN_VERSION g_display.m_gammaRampType = 2; #else g_display.m_gammaRampType = 1; #endif g_display.SetupGamma(); g_resCounter->Reset_DataType( RESCOUNTER_TEXTURE_MODEL_MAP ); g_resCounter->Reset_DataType( RESCOUNTER_TEXTURE_MODEL_LIGHTMAP ); g_resCounter->Reset_DataType( RESCOUNTER_TEXTURE_MODEL_OTHERS ); g_resCounter->Reset_DataType( RESCOUNTER_TEXTURE_CHAR_PC ); g_resCounter->Reset_DataType( RESCOUNTER_TEXTURE_CHAR_NPC ); g_resCounter->Reset_DataType( RESCOUNTER_TEXTURE_CHAR_MONSTER ); g_resCounter->Reset_DataType( RESCOUNTER_TEXTURE_INTERFACE ); g_charManager->m_pAnimManager->LoadActualData(); if( m_MDLMng == NULL ) { switch( g_cgv.state ) { case CLIENT_START_PROCESS : case CLIENT_LOGIN_PROCESS : case CLIENT_CHARACTER_PROCESS : InitStartProcess(); break; case CLIENT_LOADING_PROCESS : InitLoadingProcess(); break; case CLIENT_GAME_PROCESS : InitGameProcess(); break; } } switch( g_cgv.state ) { case CLIENT_START_PROCESS : RestoreStartProcess(); break; case CLIENT_LOGIN_PROCESS : RestoreLoginProcess(); break; case CLIENT_CHARACTER_PROCESS : RestoreCharProcess(); break; case CLIENT_LOADING_PROCESS : RestoreLoadingProcess(); break; case CLIENT_GAME_PROCESS : RestoreGameProcess(); break; } after = timeGetTime(); tick = after - before; return true; } int GTH::InitApp() { switch( g_cgv.state ) { case CLIENT_START_PROCESS : InitStartProcess(); break; case CLIENT_LOGIN_PROCESS : InitLoginProcess(); break; case CLIENT_CHARACTER_PROCESS : InitCharProcess(); break; case CLIENT_LOADING_PROCESS : InitLoadingProcess(); break; case CLIENT_GAME_PROCESS : InitGameProcess(); break; } return true; } void GTH::InitCharacter() { g_move->SetWorldModel( m_worldBSPs[ 0 ] ); #ifdef _GTH_ONLINE_VERSION g_charManager->m_iNumCharacters = 0; g_charManager->m_iNumBackupCharacters = 0; g_cgv.syncCharacter[0].position[0] += m_worldBSPs[0]->m_models->bbox[0]; g_cgv.syncCharacter[0].position[1] += m_worldBSPs[0]->m_models->bbox[1]; g_cgv.syncCharacter[0].position[2] += m_worldBSPs[0]->m_models->bbox[2]; g_charManager->GenerateCharacter(g_cgv.syncCharacter, 1); SetMyCharacter(); GTH_Network_InitNetTime(); g_cgv.enableChat = true; if ( m_mapInfos [m_myCharacter ->worldIdx].weather != TIME_DAY ) g_timeSystem->SetTimeStateEnv ( m_mapInfos [m_myCharacter ->worldIdx].weather ); #else g_charManager->m_iNumCharacters = 0; g_charManager->m_iNumBackupCharacters = 0; g_cgv.enableChat = true; g_cgv.syncCharacterNumber = 1; g_cgv.syncCharacter[0].speed = 10.0f; g_charManager->GenerateCharacter(g_cgv.syncCharacter, g_cgv.syncCharacterNumber); g_charManager->m_Characters[0].isAlive = true; SetMyCharacter(); #endif } void GTH::ApplyTimeEnv() { vec3_t pos; VectorSet( pos , 0.0f , 0.0f , 0.0f ); g_timeSystem->SetLightPos( pos ); g_timeSystem->SetLightDir( m_mapInfos[ 0 ].sunAngle ); g_timeSystem->ApplyTimeEnv(); } void GTH::OutputClientState() { g_chatManager->SetDFontColor( 0xffff0000 ); char temp[255]; #ifdef _GTH_ONLINE_VERSION strcpy( temp, "ONLINE - " ); #else strcpy( temp, "OFFLINE - " ); #endif switch( g_cgv.state ) { case CLIENT_START_PROCESS : strcat( temp, "STATE : CLIENT_START_PROCESS" ); break; case CLIENT_LOGIN_PROCESS : strcat( temp, "STATE : CLIENT_LOGIN_PROCESS" );; break; case CLIENT_CHARACTER_PROCESS : strcat( temp, "STATE : CLIENT_CHARACTER_PROCESS" ); break; case CLIENT_LOADING_PROCESS : strcat( temp, "STATE : CLIENT_LOADING_PROCESS" ); break; case CLIENT_GAME_PROCESS : strcat( temp, "STATE : CLIENT_GAME_PROCESS" ); break; } g_chatManager->DPrint( 10, 10, temp ); } HRESULT GTH::AppFrame() { OutputClientState(); m_fElapsedTime = g_timer.Tick(); m_fTime = g_timer.GetAppTime(); g_input->ReadKeyImmediateData(); g_input->ReadMouseImmediateData(); if( g_input->KeyEvent( DIK_LALT ) || g_input->KeyEvent( DIK_RALT ) ) { if( g_input->KeyDown( DIK_TAB ) ) { } } #ifndef _GTH_ONLINE_VERSION if( g_input->KeyEvent( DIK_LCONTROL ) ) { if(g_input->KeyDown(DIK_1)) { g_display.SetBrightness(g_display.GetBrightness() + 0.1f); g_display.SetupGamma(); } else if(g_input->KeyDown(DIK_2)) { g_display.SetBrightness(g_display.GetBrightness() - 0.1f); g_display.SetupGamma(); } else if(g_input->KeyDown(DIK_3)) { g_display.SetGamma(g_display.GetGamma() + 0.1f); g_display.SetupGamma(); } else if(g_input->KeyDown(DIK_4)) { g_display.SetGamma(g_display.GetGamma() - 0.1f); g_display.SetupGamma(); } else if(g_input->KeyDown(DIK_5)) { g_display.SetContrast(g_display.GetContrast() + 0.1f); g_display.SetupGamma(); } else if(g_input->KeyDown(DIK_6)) { g_display.SetContrast(g_display.GetContrast() - 0.1f); g_display.SetupGamma(); } if(g_input->KeyDown( DIK_R)) { g_display.SetGamma( 1.3f ); g_display.SetBrightness( 0.6f ); g_display.SetContrast( 1.0f ); g_display.SetupGamma(); } } g_chatManager->HPrint( 200, 100, "Brightness : %.2f(Ctrl + 1,2), Gamma : %.2f(Ctrl + 3,4), Contrast : %.2f(Ctrl + 5,6) - reset(Ctrl + R)", g_display.GetBrightness(), g_display.GetGamma(), g_display.GetContrast() ); #endif switch( g_cgv.state ) { case CLIENT_START_PROCESS : if( StartProcessFrame() == E_FAIL ) return S_OK; break; case CLIENT_LOGIN_PROCESS : if( LoginProcessFrame() == E_FAIL ) return S_OK; break; case CLIENT_CHARACTER_PROCESS : if( CharProcessFrame() == E_FAIL ) return S_OK; break; case CLIENT_LOADING_PROCESS : if( LoadingProcessFrame() == E_FAIL ) return S_OK; break; case CLIENT_GAME_PROCESS : if( GameProcessFrame() == E_FAIL ) { return S_OK; } break; } extern int g_viewSide; if( g_viewSide == 1 ) { g_camera.m_angles[ YAW ] += 90.0f; g_camera.SetupMatrices( false ); g_camera.m_angles[ YAW ] -= 90.0f; g_camera.SetupVectors(); } else if( g_viewSide == 2 ) { g_camera.m_angles[ YAW ] += 180.0f; g_camera.SetupMatrices( false ); g_camera.m_angles[ YAW ] -= 180.0f; g_camera.SetupVectors(); } else if( g_viewSide == 3 ) { g_camera.m_angles[ YAW ] -= 90.0f; g_camera.SetupMatrices( false ); g_camera.m_angles[ YAW ] += 90.0f; g_camera.SetupVectors(); } g_input->UpdateKeyData(); g_input->UpdateMouseData(); g_chatManager->Update(); return S_OK; } int GTH::AppProcess() { int ret = false; switch( g_cgv.state ) { case CLIENT_START_PROCESS : ret = StartProcess(); break; case CLIENT_LOGIN_PROCESS : ret = LoginProcess(); break; case CLIENT_CHARACTER_PROCESS : ret = CharProcess(); g_charManager->FixCharacterPosition(); break; case CLIENT_LOADING_PROCESS : ret = LoadingProcess(); break; case CLIENT_GAME_PROCESS : ret = GameProcess(); g_charManager->FixCharacterPosition(); break; } if( g_input->KeyDown( DIK_SYSRQ ) ) MakeScreenShot( m_pd3dDevice, m_d3dsdBackBuffer.Width, m_d3dsdBackBuffer.Height ); return( ret ); } void GTH::WorldRenderBefore() { SetWorldTransform(); if ( m_renderEnabled ) { m_worldBSPs[ m_currWorld ]->RenderBefore(); } } void GTH::WorldRenderAfter() { SetWorldTransform(); if ( m_renderEnabled ) { m_worldBSPs[ m_currWorld ]->RenderAfter(); } } void GTH::WorldFrame() { if( g_stop ) return; m_worldBSPs[ m_currWorld ]->PrepareScene( g_camera.m_position , m_frameFlag ); } void GTH::EntityFrame() { m_MDLMng->SetEnvironmentMatrix( g_camera.GetEnvironmentMatrix() ); m_MDLMng->SetCamera( g_camera.m_position , g_camera.m_angles ); m_MDLMng->SetVisData( m_worldBSPs[ m_currWorld ]->GetVisData() ); if ( m_renderEnabled ) m_MDLMng->Render(); } void GTH::CharacterFrame() { if ( m_renderEnabled ) { g_charManager->SetRenderState (); g_charManager->RenderItems(); g_charManager->PrepareSkinRendering(); g_charManager->RenderSkinsNormal(); g_charManager->RenderAuras(); g_charManager->RenderSkinsDisappear(); g_charManager->RenderShadow (); g_charManager->RenderEffects(); } g_charManager->EndFrame (); } void GTH::CursorFrame() { } void GTH::SetupCamera() { g_camera.AdjustCameraAngle( m_myCharacter->position , m_myCharacter->angles , g_timer.GetElapsedTime() ); g_camera.AdjustCamera( m_myCharacter->position , m_myCharacter->angles ); if ( g_charManager ->m_tbDo ) { vec3_t trembleDelta; trembleDelta [0] = sin ( g_timer .GetAppTime () * 70.0f ) * 5.0f * g_charManager ->m_tbPower; trembleDelta [1] = cos ( g_timer .GetAppTime () * 68.0f ) * 5.0f * g_charManager ->m_tbPower; trembleDelta [2] = sin ( g_timer .GetAppTime () * 66.0f ) * cos ( g_timer .GetAppTime () * 64.0f ) * 5.0f * g_charManager ->m_tbPower; VectorAdd ( g_camera .m_position, g_camera .m_position, trembleDelta ); } g_camera.SetupMatrices( true ); } void GTH::SetWorldTransform() { g_d3dRender.SetTransform( D3DTS_WORLD , &g_camera.m_worldMat ); g_d3dRender.SetTransform( D3DTS_VIEW , &g_camera.m_viewMat ); g_d3dRender.SetTransform( D3DTS_PROJECTION , &g_camera.m_projMat ); } void GTH::SetMyCharacter() { vec3_t delta; VectorClear( delta ); m_myCharacter = &g_charManager->m_Characters[0]; VectorSet( m_myCharacter->mins , -16.0f , -16.0f , -24.0f ); VectorSet( m_myCharacter->maxs , 16.0f , 16.0f , 32.0f ); g_camera.m_angles[ YAW ] = m_myCharacter->angles[ YAW ] + 180; g_camera.m_distance = -100; m_myCharacter->SetupVectors(); g_move->Pmove( m_myCharacter->position , delta , m_myCharacter->angles ); g_charManager->StartFrame(); g_charManager->UpdateAnimations(); m_myCharacter->targetIdx = -1; m_myCharacter->targetType = -1; m_myCharacter->atk_resend = false; } char* g_eventString[] = { "GTH_EV_CHAR_IDLE", "GTH_EV_CHAR_WALK", "GTH_EV_CHAR_WALKLEFT", "GTH_EV_CHAR_WALKRIGHT", "GTH_EV_CHAR_BACK", "GTH_EV_CHAR_BACKLEFT", "GTH_EV_CHAR_BACKRIGHT", "GTH_EV_CHAR_RUN", "GTH_EV_CHAR_RUNLEFT", "GTH_EV_CHAR_RUNRIGHT", "GTH_EV_CHAR_TURNLEFT", "GTH_EV_CHAR_TURNRIGHT", "GTH_EV_CHAR_MOVELEFT", "GTH_EV_CHAR_MOVERIGHT", "GTH_EV_CHAR_ATTACK", "GTH_EV_CHAR_DIE", "GTH_EV_CHAR_STUN", "GTH_EV_CHAR_DAMAGE", "GTH_EV_CHAR_RESPAWN", "GTH_EV_CHAR_SKIP", "GTH_EV_CHAR_MOUSEWALK", "GTH_EV_CHAR_MOUSERUN", "GTH_EV_CHAR_SIT", "GTH_EV_CHAR_STAND", "GTH_EV_CHAR_SKILL", }; char* g_ceventString[] = { "GTH_CEV_CHAR_IDLE", "GTH_CEV_CHAR_ATTACK", "GTH_CEV_CHAR_PICKUP_ITEM", "GTH_CEV_CHAR_NPC_REQUEST", "GTH_CEV_CHAR_PC_REQUEST", "GTH_CEV_CHAR_SKILL", }; HRESULT GTH::FrameMove() { if( m_myCharacter->isAlive && g_cgv.state == CLIENT_GAME_PROCESS ) { SetupCursor_Neo(); GTH_SetMyCharacterMouseEvent( m_myCharacter ); } if ( g_cgv.state == CLIENT_GAME_PROCESS) g_NewDanBattleSystem.Update(); float succeccRate = 0.0f; int totalCount = g_AttackProc.m_ntempAttackMissCount + g_AttackProc.m_ntempAttackSuccessCount; if( totalCount > 0 ) { succeccRate = (float)g_AttackProc.m_ntempAttackSuccessCount / (float)totalCount * 100.0f; } g_chatManager->DPrint( 300, 100, "Result HitRate : %d, Avoid Rate : %d", g_cgv.myCharacterInfo->resultHitRate, g_cgv.myCharacterInfo->resultAvoidRate ); g_chatManager->DPrint( 300, 130, "Succuss : %d, Miss : %d, Rate : %.2f", g_AttackProc.m_ntempAttackSuccessCount, g_AttackProc.m_ntempAttackMissCount, succeccRate ); g_chatManager->DPrint( 200, 0, "resendAttack(%d), saveEvent(%d), atk_changeEvent(%d), atk_replyAnim(%d), atk_resend(%d)", g_cgv.resendAttack, g_cgv.saveEvent, m_myCharacter->atk_changeEvent, m_myCharacter->atk_playAnim, m_myCharacter->atk_resend ); g_chatManager->DPrint( 350, 400, "missCount : %d, minSyncTime : %.2f, maxSyncTime : %.2f", g_cgv.missSyncTimeCount, g_cgv.minSyncTime, g_cgv.maxSyncTime ); g_chatManager->DPrint( 350, 408, "saveEvent : %d, event : %d", g_cgv.saveEvent, g_pApp->m_myCharacter->event ); return S_OK; } int GTH::ChangeResolution ( int in_mode ) { D3DAdapterInfo *pAdapterInfo = &m_Adapters [m_dwAdapter]; D3DDeviceInfo *pDeviceInfo = &pAdapterInfo ->devices [pAdapterInfo ->dwCurrentDevice]; D3DModeInfo *pModeInfo = &pDeviceInfo ->modes [pDeviceInfo ->dwCurrentMode]; D3DModeInfo newMode; memcpy ( &newMode, pModeInfo, sizeof(D3DModeInfo) ); switch ( in_mode ) { case GTH_RES_800_600: newMode.Width = 800; newMode.Height = 600; break; case GTH_RES_1024_768: newMode.Width = 1024; newMode.Height = 768; case GTH_RES_1280_1024: newMode.Width = 1280; newMode.Height = 1024; case GTH_RES_1600_1200: newMode.Width = 1600; newMode.Height = 1200; } D3DModeInfo *thisMode; int found = false; for ( int index = 0; \ index < pDeviceInfo ->dwNumModes; \ index++ ) { thisMode = &pDeviceInfo ->modes [index]; if ( 0 == memcmp ( thisMode, &newMode, sizeof(D3DModeInfo) ) ) { found = index; break; } } if ( found ) { pDeviceInfo ->dwCurrentMode = found; } else { return false; } InvalidateDeviceObjects (); DeleteDeviceObjects (); if( m_pd3dDevice->Release() > 0L ) return DisplayErrorMsg( D3DAPPERR_NONZEROREFCOUNT, MSGERR_APPMUSTEXIT ); HRESULT hr; if( FAILED( hr = Initialize3DEnvironment() ) ) return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT ); if( FALSE == m_bFrameMoving ) { m_bSingleStep = TRUE; DXUtil_Timer( TIMER_START ); DXUtil_Timer( TIMER_STOP ); } g_ifMng ->ChangeResolution ( newMode.Width, newMode.Height ); return true; } void GTH::ToggleFullScreen () { if ( ! m_bWindowed ) { ChangeResolution ( 0 ); } CD3DApplication::ToggleFullscreen (); }
C++
#include "stdafx.h" #include "CGameVersion.h" CGameVersion::CGameVersion() { m_iClientGameVersion = 2.12 ; strncpy(m_szMasterServerVersion, "lol", VERSIONSTRING); m_szMasterServerVersion[VERSIONSTRING] = NULL; } CGameVersion::~CGameVersion() { }
C++
#include <afxwin.h> #include "resource.h" #include "input.h" extern HINSTANCE g_hInst; void mouse_t::ChangeCursor( int type ) { oldCursorState = cursorState; return; switch( type ) { case MOUSE_CURSOR_NULL : cursorState = MOUSE_CURSOR_NULL; SetCursor( NULL ); break; case MOUSE_CURSOR_POINTER : cursorState = MOUSE_CURSOR_POINTER; hCur = LoadCursor( g_hInst, MAKEINTRESOURCE( IDC_POINTER ) ); SetCursor( hCur ); break; case MOUSE_CURSOR_ATTACK : cursorState = MOUSE_CURSOR_ATTACK; hCur = LoadCursor( g_hInst, MAKEINTRESOURCE( IDC_POINTER_ATTACK ) ); SetCursor( hCur ); break; case MOUSE_CURSOR_CHAT : cursorState = MOUSE_CURSOR_CHAT; hCur = LoadCursor( g_hInst, MAKEINTRESOURCE( IDC_POINTER_CHAT ) ); SetCursor( hCur ); break; case MOUSE_CURSOR_REPAIR : cursorState = MOUSE_CURSOR_REPAIR; hCur = LoadCursor( g_hInst, MAKEINTRESOURCE( IDC_POINTER_REPAIR ) ); SetCursor( hCur ); break; } } void mouse_t::Show() { ChangeCursor( MOUSE_CURSOR_POINTER ); } void mouse_t::Hide() { ChangeCursor( MOUSE_CURSOR_NULL ); } void mouse_t::Resize( int width , int height ) { mid.x = width >> 1; mid.y = height >> 1; } void mouse_t::GetCursorPos( POINT& p ) { if( middle_button || forcedMode ) { if( currMode != SCROLL_MODE && !forcedMode ) { oldMode = currMode; currMode = SCROLL_MODE; Center(); p.x = 0; p.y = 0; } else { p.x = pos.x - mid.x; p.y = pos.y - mid.y; if( p.x || p.y ) Center(); } } else { if( currMode == SCROLL_MODE && !forcedMode ) { oldMode = currMode; currMode = NORMAL_MODE; ClientToScreen( hWnd , &currPos ); SetCursorPos( currPos.x , currPos.y ); } else { prevPos = currPos; currPos = pos; p = currPos; } } } void mouse_t::GetDelta( POINT& p ) { p.x = currPos.x - prevPos.x; p.y = currPos.y - prevPos.y; } void mouse_t::Center() { } int mouse_t::GetWheelDelta() { if( isWheeled && wheelDelta != 0 ) { isWheeled = false; return wheelDelta; } return 0; } int mouse_t::GetButtonState( mouseButton_t state, int type ) { int curState = 0; curState = left_button | ( right_button << 1 ) | ( left_dbclick << 2 ) | ( right_dbclick << 3 ); if( !type ) { if( left_button && ( MOUSE_LEFT_BUTTON & state ) ) left_button = 0; if( right_button && ( MOUSE_RIGHT_BUTTON & state ) ) right_button = 0; if( left_dbclick && ( MOUSE_LEFT_DBCLICK & state ) ) left_dbclick = 0; if( right_dbclick && ( MOUSE_RIGHT_DBCLICK & state ) ) right_dbclick = 0; } return( curState & state ); } int mouse_t::GetLeftClicked() { if( !left_button_clicked ) return( false ); else if( left_button == 0 ) { left_button_clicked = 0; return( true ); } return( false ); } int mouse_t::GetRightClicked() { if( !right_button_clicked ) return( false ); else if( right_button == 0 ) { right_button_clicked = 0; return( true ); } return( false ); }
C++
#if !defined(AFX_CGAMEVERSION_H__87673604_4663_491F_A3F1_0E2C0B1B0B35__INCLUDED_) #define AFX_CGAMEVERSION_H__87673604_4663_491F_A3F1_0E2C0B1B0B35__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define VERSIONSTRING 20 class CGameVersion { public: float m_iClientGameVersion; char m_szMasterServerVersion[VERSIONSTRING+1]; public: CGameVersion(); virtual ~CGameVersion(); }; #endif
C++
#if !defined(AFX_CTOOLS_H__B2A34627_FBC4_4ED9_9AF4_E16AE9AA4393__INCLUDED_) #define AFX_CTOOLS_H__B2A34627_FBC4_4ED9_9AF4_E16AE9AA4393__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTools { private: BOOL m_bOK; public: BOOL isOK(void) const; static void Replace_singleQUOTATIONmark_by_doubleQUOTATIONmark(char* ntspString); static void Replace_doubleQUOTATIONmark_by_singleQUOTATIONmark(char* ntspString); public: int GetEpkChargeCount(item_t *pItem); void SetEpkChargeCount(item_t *pItem,int count); Fx_CHARACTER_t * FindCharacter(const int EntityType,const int IdxOnServer); bool IfMyCharacter(const Fx_CHARACTER_t *character); bool IfSkillCasting_NotItemUse(); bool DeleteInventoryItem(int invenPos); void CcToGs(int sysType,int mainType,int subType); void CcToGs(int sysType,int mainType,int subType,int val); void CcToGs(int sysType,int mainType,int subType,char *TargetPlayerName); void CcToGs(int sysType,int mainType,int subType,int val, char *TargetPlayerName); void CcToGs(int sysType,int mainType,int subType,int worldIdx,vec3_t position, char *TargetPlayerName); void CcToGs(int sysType,int mainType,int subType, char *RequestPlayerName, char *TargetPlayerName); void CcToGs(int sysType,int mainType,int subType, int worldIdx, vec3_t position, char *RequestPlayerName, char *TargetPlayerName); public: CTools(); virtual ~CTools(); }; #endif
C++
#include "../global_def.h" CShaderMng *g_modelShaderMng; CShaderMng *g_charShaderMng; CMove *g_move; CEntityMng *g_entityMng; CItemMng *g_itemMng; CEffectMng *g_effectMng; CCursor *g_cursor; CTimeSystem *g_timeSystem; CMusicMng *g_musicMng; CSoundMng *g_soundMng; CTutorialMng *g_TutorialMng; CLanguageManager g_LPACK; input_t *input; FX_CCharManager *g_charManager; GTH* g_pApp; HINSTANCE g_hInst; timecheck_t check; CChatManager *g_chatManager; CInputMng *g_input; CIFManager *g_ifMng; CGuildCtrl* g_cpGuildCtrl=NULL; CDanBattle g_DanBattle; CGonryunBattlePractice g_GonryunBattlePractic; CChristMasEvent g_ChristMasEvent; CPostFunc g_PostFunc; CWeatherSystem g_WeatherSystem; CHelperSystem g_HelperSystem; CGiftCard g_GiftCard; CExpRateMng g_ExpRateMng; NewDanBattleSystem g_NewDanBattleSystem; chatMessage g_chatMessageBuffer [MAX_CHAT_MESSAGE_COUNT]; int g_chatMessageCount = 0; float g_chatMessageTimeClamp [MAX_CHAT_MESSAGE_COUNT]; #ifndef _GTH_ONLINE_VERSION int g_speedModifier = 1.0f; #endif
C++
#include "..\global_def.h" #include "CGMCtrl.h" #include "tagGMPacket.h" CGMCtrl::CGMCtrl() { m_bOK=FALSE; m_cpPKTimeCtrl = NULL; m_cpChatBlockCtrl = NULL; g_cgv.GM.bChatAllow=TRUE; if(FALSE == Init()) return; m_bOK=TRUE; } CGMCtrl::~CGMCtrl() { if(NULL != m_cpPKTimeCtrl){ delete m_cpPKTimeCtrl; m_cpPKTimeCtrl=NULL; } if(NULL != m_cpChatBlockCtrl){ delete m_cpChatBlockCtrl; m_cpChatBlockCtrl=NULL; } } void CGMCtrl::TransmitePacket_cs_request_CSAUTH(const BOOL bEnable) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::cs_request_AUTH); MSG_WriteLong(&netMessage,bEnable); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGMCtrl::TransmitePacket_cs_request_AUTHstate(void) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::cs_request_AUTHstate); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGMCtrl::TransmitePacket_cs_request_AUTH_dll_change(const char* in_strDLLFileName) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::cs_request_AUTH_dll_change); MSG_WriteString(&netMessage,(char*)in_strDLLFileName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } BOOL CGMCtrl::RunGMChatCommand( char message[], char command[], chatMessage param[] ) { #ifdef _DEBUG if(0 == stricmp(command,"NProtect")){ if(0 == stricmp(param[0],"changeDLL")){ if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return TRUE; if(NULL == strrchr(param[1],'.dll')) return FALSE; TransmitePacket_cs_request_AUTH_dll_change(param[1]); return TRUE; } if(0 == stricmp(param[0],"AUTH")){ if(0 == stricmp(param[1],"enable")){ if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return TRUE; TransmitePacket_cs_request_CSAUTH(TRUE); return TRUE; } if(0 == stricmp(param[1],"disable")){ if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return TRUE; TransmitePacket_cs_request_CSAUTH(FALSE); return TRUE; } if(0 == stricmp(param[1],"check")){ if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return TRUE; TransmitePacket_cs_request_AUTHstate(); return TRUE; } } } #endif if(0 == stricmp(command,"pktime")){ if(0 == stricmp(param[0],"start")){ if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return TRUE; m_cpPKTimeCtrl->TransmitePacket_cs_request_change(TRUE); return TRUE; } if(0 == stricmp(param[0],"end")){ if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return TRUE; m_cpPKTimeCtrl->TransmitePacket_cs_request_change(FALSE); return TRUE; } if(0 == stricmp(param[0],"check")){ m_cpPKTimeCtrl->TransmitePacket_cs_request_status(); return TRUE; } } if(0 == stricmp( command,"chat")){ if(0 == stricmp(param[0],"block")){ if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return TRUE; m_cpChatBlockCtrl->TransmitePacket_GMsystem_ChatBan_Block(param[1],atoi(param[2])); return TRUE; } if(0 == stricmp(param[0],"allow")){ if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return TRUE; m_cpChatBlockCtrl->TransmitePacket_GMsystem_ChatBan_Allow(param[1]); return TRUE; } if(0 == stricmp(param[0],"check")){ m_cpChatBlockCtrl->TransmitePacket_GMsystem_ChatBan_Req_ReaminTime(); return TRUE; } } return FALSE; } BOOL CGMCtrl::isOK(void) const { return m_bOK; } BOOL CGMCtrl::Init(void) { m_cpPKTimeCtrl = new CGMCtrl_PKTimeCtrl(); if(NULL == m_cpPKTimeCtrl) return FALSE; if(FALSE == m_cpPKTimeCtrl->isOK()){ delete m_cpPKTimeCtrl; m_cpPKTimeCtrl=NULL; return FALSE; } m_cpChatBlockCtrl = new CGMCtrl_ChatBlockCtrl(); if(NULL == m_cpChatBlockCtrl) return FALSE; if(FALSE == m_cpChatBlockCtrl->isOK()){ delete m_cpChatBlockCtrl; m_cpChatBlockCtrl=NULL; return FALSE; } return TRUE; } inline void CGMCtrl::Decoder_NProtect_sc_response_AUTH(void) { BOOL bNprotectAUTHenable = MSG_ReadLong(); if(TRUE == bNprotectAUTHenable){ g_ifMng->AddChatMessage("NProtect CSAUTH enable.",GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); }else{ g_ifMng->AddChatMessage("NProtect CSAUTH disable.",GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); } } inline void CGMCtrl::Decoder_NProtect_sc_response_AUTH_dll_change(void) { char strDLLname[_MAX_PATH]=""; BOOL bSuccess=MSG_ReadLong(); strncpy(strDLLname,MSG_ReadString(),_MAX_PATH); if(TRUE == bSuccess){ g_ifMng->AddChatMessage("NProtect CSAUTH dll change success.",GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); g_ifMng->AddChatMessage(strDLLname,GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); }else{ g_ifMng->AddChatMessage("NProtect CSAUTH dll change fail.",GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); g_ifMng->AddChatMessage(strDLLname,GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); } } inline void CGMCtrl::Decoder_NProtect_sc_response_AUTHstate(void) { BOOL bEnable=MSG_ReadLong(); if(TRUE == bEnable) g_ifMng->AddChatMessage("NProtect CSAUTH enable",GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); else g_ifMng->AddChatMessage("NProtect CSAUTH disable",GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); } void CGMCtrl::Decoder_NProtect(void) { switch(MSG_ReadShort()){ case tagExtendSecondPacket_GMsystem::tagNProtect::sc_response_AUTHstate: Decoder_NProtect_sc_response_AUTHstate(); return; case tagExtendSecondPacket_GMsystem::tagNProtect::sc_response_AUTH: Decoder_NProtect_sc_response_AUTH(); return; case tagExtendSecondPacket_GMsystem::tagNProtect::sc_response_AUTH_dll_change: Decoder_NProtect_sc_response_AUTH_dll_change(); return; } } void CGMCtrl::Decoder(void) { switch(MSG_ReadShort()){ case tagExtendSecondPacket_GMsystem::GMsystem_NProtect: Decoder_NProtect(); return; case tagExtendSecondPacket_GMsystem::GMsystem_ChatBan: m_cpChatBlockCtrl->Decoder_ChatBan(); return; case tagExtendSecondPacket_GMsystem::GMsystem_PKtime: m_cpPKTimeCtrl->Decoder(); return; } }
C++
#include "..\global_def.h" #include "CGMCtrl_PKTimeCtrl.h" CGMCtrl_PKTimeCtrl::CGMCtrl_PKTimeCtrl() { m_bOK=FALSE; m_bPK=TRUE; m_bOK=TRUE; } CGMCtrl_PKTimeCtrl::~CGMCtrl_PKTimeCtrl() { } BOOL CGMCtrl_PKTimeCtrl::isOK(void) const { return m_bOK; } inline void CGMCtrl_PKTimeCtrl::Decoder_sc_notify_change(void) { m_bPK = MSG_ReadLong(); if(TRUE == m_bPK){ g_ifMng->AddChatMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,486),GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); }else{ g_ifMng->AddChatMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,487),GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); } } inline void CGMCtrl_PKTimeCtrl::Decoder_sc_response_status(void) { if(TRUE == MSG_ReadLong()){ g_ifMng->AddChatMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,488),GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); }else{ g_ifMng->AddChatMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,489),GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); } } void CGMCtrl_PKTimeCtrl::Decoder(void) { switch(MSG_ReadShort()){ case tagExtendSecondPacket_GMsystem::tagPKtime::sc_notify_change: Decoder_sc_notify_change(); return; case tagExtendSecondPacket_GMsystem::tagPKtime::sc_response_status: Decoder_sc_response_status(); return; } } void CGMCtrl_PKTimeCtrl::TransmitePacket_cs_request_change(const BOOL bPK) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_PKtime); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagPKtime::cs_request_change); MSG_WriteLong(&netMessage, bPK); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGMCtrl_PKTimeCtrl::TransmitePacket_cs_request_status(void) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_PKtime); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagPKtime::cs_request_status); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } BOOL CGMCtrl_PKTimeCtrl::isPK(void) const { return m_bPK; } void CGMCtrl_PKTimeCtrl::SetPK(const BOOL bPK) { m_bPK=bPK; }
C++
#include "..\global_def.h" #include "CGMCtrl_ChatBlockCtrl.h" #include "tagGMPacket.h" CGMCtrl_ChatBlockCtrl::CGMCtrl_ChatBlockCtrl() { m_bOK=FALSE; m_bOK=TRUE; } CGMCtrl_ChatBlockCtrl::~CGMCtrl_ChatBlockCtrl() { } BOOL CGMCtrl_ChatBlockCtrl::isOK(void) const { return m_bOK; } char* CGMCtrl_ChatBlockCtrl::GetHourMinSecondString(const int Time) const { static char str[100]; char temp[100]; int Hour = Time / (60 * 60); int Min = (Time - (Hour * 60 * 60)) / 60; int Second = (Time - (Hour * 60 * 60) - (Min * 60)); str[0]=NULL; if(0 != Hour){ wsprintf(temp," %d%s",Hour,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,482)); strcat(str,temp); } if(0 != Min){ wsprintf(temp," %d%s",Min,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,483)); strcat(str,temp); } wsprintf(temp," %d%s",Second,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,484)); strcat(str,temp); return str; } void CGMCtrl_ChatBlockCtrl::Decoder_ChatBan_sc_response_chat_block(void) { enum tagGMPacket_ChatBan_sc_response_chat_block::enumCode code= (enum tagGMPacket_ChatBan_sc_response_chat_block::enumCode)MSG_ReadLong(); char szApplyPlayerName[NAMESTRING+1]; strncpy(szApplyPlayerName,MSG_ReadString(),NAMESTRING); szApplyPlayerName[NAMESTRING-1]=NULL; int Time = MSG_ReadLong(); char buffer[2048]=""; switch(code){ case tagGMPacket_ChatBan_sc_response_chat_block::code_success: wsprintf(buffer,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,474),szApplyPlayerName,GetHourMinSecondString(Time)); g_ifMng->AddChatMessage(buffer,GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); return; case tagGMPacket_ChatBan_sc_response_chat_block::code_not_find_player: wsprintf(buffer,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,475),szApplyPlayerName); g_ifMng->AddChatMessage(buffer,GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); return; } } void CGMCtrl_ChatBlockCtrl::Decoder_ChatBan_sc_chat_block(void) { char buffer[2048]=""; int time= MSG_ReadLong(); wsprintf(buffer,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,476),GetHourMinSecondString(time)); g_ifMng->AddChatMessage(buffer,GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); g_cgv.GM.bChatAllow=FALSE; } void CGMCtrl_ChatBlockCtrl::Decoder_ChatBan_sc_chat_allow(void) { enum tagGMPacket_ChatBan_sc_chat_allow::enumCode code = (enum tagGMPacket_ChatBan_sc_chat_allow::enumCode)MSG_ReadLong(); g_cgv.GM.bChatAllow=TRUE; switch(code){ case tagGMPacket_ChatBan_sc_chat_allow::enumCode::code_by_GM: g_ifMng->AddChatMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,477),GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); break; case tagGMPacket_ChatBan_sc_chat_allow::enumCode::code_by_TimeOut: g_ifMng->AddChatMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,478),GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); break; default: g_ifMng->AddChatMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,479),GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); break; } } void CGMCtrl_ChatBlockCtrl::Decoder_ChatBan_sc_response_chat_allow(void) { enum tagGMPacket_ChatBan_cs_response_chat_allow::enumCode code= (enum tagGMPacket_ChatBan_cs_response_chat_allow::enumCode)MSG_ReadLong(); char ApplyPlayerName[NAMESTRING+1]=""; strncpy(ApplyPlayerName,MSG_ReadString(),NAMESTRING); ApplyPlayerName[NAMESTRING-1]=NULL; char buffer[2048]=""; switch(code){ case tagGMPacket_ChatBan_cs_response_chat_allow::code_success: wsprintf(buffer,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,480),ApplyPlayerName); g_ifMng->AddChatMessage(buffer,GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); break; case tagGMPacket_ChatBan_cs_response_chat_allow::code_not_find_player: wsprintf(buffer,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,475),ApplyPlayerName); g_ifMng->AddChatMessage(buffer,GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); break; default: g_ifMng->AddChatMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,481),GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); break; } } void CGMCtrl_ChatBlockCtrl::Decoder_ChatBan_sc_chat_response_remain_block_time(void) const { int Time=MSG_ReadLong(); char buffer[2048]=""; wsprintf(buffer,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,485),GetHourMinSecondString(Time)); g_ifMng->AddChatMessage(buffer,GTHCOLOR_SYSMESSAGE,"[GTH]",IF_CHATMSG_TYPE_SYSTEM ); } void CGMCtrl_ChatBlockCtrl::Decoder_ChatBan(void) { switch(MSG_ReadShort()){ case tagExtendSecondPacket_GMsystem::tagChatBan::sc_chat_allow: Decoder_ChatBan_sc_chat_allow(); break; case tagExtendSecondPacket_GMsystem::tagChatBan::sc_chat_block: Decoder_ChatBan_sc_chat_block(); break; case tagExtendSecondPacket_GMsystem::tagChatBan::sc_response_chat_block: Decoder_ChatBan_sc_response_chat_block(); break; case tagExtendSecondPacket_GMsystem::tagChatBan::sc_response_chat_allow: Decoder_ChatBan_sc_response_chat_allow(); break; case tagExtendSecondPacket_GMsystem::tagChatBan::sc_chat_response_remain_block_time: Decoder_ChatBan_sc_chat_response_remain_block_time(); break; } } void CGMCtrl_ChatBlockCtrl:: TransmitePacket_GMsystem_ChatBan_Req_ReaminTime(void) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_ChatBan); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagChatBan::cs_chat_request_remain_block_time); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGMCtrl_ChatBlockCtrl::TransmitePacket_GMsystem_ChatBan_Allow(const char* szpApplyPlayerName) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_ChatBan); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagChatBan::cs_request_chat_allow); MSG_WriteString(&netMessage, (char*)szpApplyPlayerName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGMCtrl_ChatBlockCtrl::TransmitePacket_GMsystem_ChatBan_Block(const char* szpApplyPlayerName,const int ApplyTime) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_ChatBan); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagChatBan::cs_request_chat_block); MSG_WriteString(&netMessage, (char*)szpApplyPlayerName); MSG_WriteLong(&netMessage,ApplyTime); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); }
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#if !defined(AFX_CGMCTRL_H__09C4E5E3_376E_4EDA_B133_1F185A1A259B__INCLUDED_) #define AFX_CGMCTRL_H__09C4E5E3_376E_4EDA_B133_1F185A1A259B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "CGMCtrl_PKTimeCtrl.h" #include "CGMCtrl_ChatBlockCtrl.h" class CGMCtrl { private: BOOL m_bOK; public: CGMCtrl_PKTimeCtrl* m_cpPKTimeCtrl; CGMCtrl_ChatBlockCtrl* m_cpChatBlockCtrl; private: BOOL Init(void); public: BOOL isOK(void) const; BOOL RunGMChatCommand( char message[], char command[], chatMessage param[] ); void Decoder(void); private: void Decoder_NProtect(void); inline void Decoder_NProtect_sc_response_AUTH(void); inline void Decoder_NProtect_sc_response_AUTH_dll_change(void); inline void Decoder_NProtect_sc_response_AUTHstate(void); void TransmitePacket_cs_request_CSAUTH(const BOOL bEnable); void TransmitePacket_cs_request_AUTH_dll_change(const char* in_strDLLFileName); void TransmitePacket_cs_request_AUTHstate(void); public: CGMCtrl(); virtual ~CGMCtrl(); }; #endif
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#if !defined(AFX_CGMCTRL_PKTIMECTRL_H__66BE2053_FB35_47A2_8337_1754A3EF666D__INCLUDED_) #define AFX_CGMCTRL_PKTIMECTRL_H__66BE2053_FB35_47A2_8337_1754A3EF666D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGMCtrl_PKTimeCtrl { private: BOOL m_bOK; BOOL m_bPK; public: BOOL isOK(void) const; BOOL isPK(void) const; void SetPK(const BOOL bPK); public: void Decoder(void); inline void Decoder_sc_notify_change(void); inline void Decoder_sc_response_status(void); public: void TransmitePacket_cs_request_change(const BOOL bPK); void TransmitePacket_cs_request_status(void); public: CGMCtrl_PKTimeCtrl(); virtual ~CGMCtrl_PKTimeCtrl(); }; #endif
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#if !defined(AFX_CGMCTRL_CHATBLOCKCTRL_H__8D691368_D718_4293_8540_EC9CA2D61721__INCLUDED_) #define AFX_CGMCTRL_CHATBLOCKCTRL_H__8D691368_D718_4293_8540_EC9CA2D61721__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGMCtrl_ChatBlockCtrl { private: BOOL m_bOK; private: char* GetHourMinSecondString(const int Time) const; public: BOOL isOK(void) const; public: void Decoder_ChatBan(void); void Decoder_ChatBan_sc_response_chat_block(void); void Decoder_ChatBan_sc_chat_block(void); void Decoder_ChatBan_sc_chat_allow(void); void Decoder_ChatBan_sc_response_chat_allow(void); void Decoder_ChatBan_sc_chat_response_remain_block_time(void) const; public: void TransmitePacket_GMsystem_ChatBan_Block(const char* szpApplyPlayerName,const int ApplyTime); void TransmitePacket_GMsystem_ChatBan_Allow(const char* szpApplyPlayerName); void TransmitePacket_GMsystem_ChatBan_Req_ReaminTime(void) const; public: CGMCtrl_ChatBlockCtrl(); virtual ~CGMCtrl_ChatBlockCtrl(); }; #endif
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#ifndef _FUNTION_OBJECT_H_ #define _FUNTION_OBJECT_H_ class CCUserInfo; template<typename T> class Tfind_if: public std::binary_function< T*, T* ,bool>{ public: bool operator()(const T *rT ,const T *rTdec)const { if(*rT==*rTdec) return TRUE; else return FALSE; } }; struct TDelete { template<typename T> void operator()(T* pT) const { if(pT){ delete pT; pT=NULL; } } }; #endif _FUNTION_OBJECT_H_
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#include "vector.h" #include <math.h> #include "fastmath.h" int VectorCompare( const vec3_t v1, const vec3_t v2 ) { if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) { return 0; } return 1; } float VectorNormalize( vec3_t v ) { float length, ilength; length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; length = (float) sqrt(length); if ( length ) { ilength = 1 / length; v[0] *= ilength; v[1] *= ilength; v[2] *= ilength; } return length; } void VectorNormalizeFast( vec3_t v ) { float ilength; ilength = fast_rsqrt( VectorDotProduct( v, v ) ); v[0] *= ilength; v[1] *= ilength; v[2] *= ilength; } float VectorNormalize2( vec3_t out , const vec3_t v ) { float length, ilength; length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; length = (float) sqrt(length); if (length) { ilength = 1 / length; out[0] = v[0] * ilength; out[1] = v[1] * ilength; out[2] = v[2] * ilength; } else { VectorClear( out ); } return length; } void VectorCrossProduct( vec3_t cross , const vec3_t v1 , const vec3_t v2 ) { cross[0] = v1[1] * v2[2] - v1[2] * v2[1]; cross[1] = v1[2] * v2[0] - v1[0] * v2[2]; cross[2] = v1[0] * v2[1] - v1[1] * v2[0]; } float VectorLength( const vec3_t v ) { return (float) sqrt( v[0] * v[0] + v[1] * v[1] + v[2] * v[2] ); } float VectorDistance( const vec3_t p1, const vec3_t p2 ) { vec3_t v; VectorSubtract( v , p2 , p1 ); return VectorLength( v ); } float VectorDistanceSquared( const vec3_t p1, const vec3_t p2 ) { vec3_t v; VectorSubtract ( v , p2, p1 ); return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; } void VectorInverse( vec3_t v ){ v[0] = -v[0]; v[1] = -v[1]; v[2] = -v[2]; } void Vector4Scale( vec4_t out , const vec4_t in , float scale ) { out[0] = in[0] * scale; out[1] = in[1] * scale; out[2] = in[2] * scale; out[3] = in[3] * scale; } void VectorRotate( vec3_t out , vec3_t in , vec3_t matrix[3] ) { out[0] = VectorDotProduct( in , matrix[0] ); out[1] = VectorDotProduct( in , matrix[1] ); out[2] = VectorDotProduct( in , matrix[2] ); } void VectorProjectOnPlane( vec3_t dest , vec3_t point , vec3_t planeRight , vec3_t planeUp ) { vec3_t right , up; float ratio; ratio = ( VectorDotProduct( point , planeRight ) ) / ( VectorDotProduct( planeRight , planeRight ) ); VectorScale( right , planeRight , ratio ); ratio = ( VectorDotProduct( point , planeUp ) ) / ( VectorDotProduct( planeUp , planeUp ) ); VectorScale( up , planeUp , ratio ); VectorAdd( dest , right , up ); }
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#include <math.h> #include "math.h" #include "fastmath.h" void AngleToVector( vec3_t angles , vec3_t forward ) { float angle; float sp, sy, cp, cy; angle = deg2rad( angles[ YAW ] ); sy = (float) sin( angle ); cy = (float) cos( angle ); angle = deg2rad( angles[ PITCH ] ); sp = (float) sin( angle ); cp = (float) cos( angle ); forward[0] = cp * cy; forward[1] = cp * sy; forward[2] = -sp; } void AngleVectors( vec3_t angles , vec3_t forward , vec3_t right , vec3_t up ) { float angle; float sr, sp, sy, cr, cp, cy; angle = deg2rad( angles[ YAW ] ); sy = (float) sin( angle ); cy = (float) cos( angle ); angle = deg2rad( angles[ PITCH ] ); sp = (float) sin( angle ); cp = (float) cos( angle ); angle = deg2rad( angles[ ROLL ] ); sr = (float) sin( angle ); cr = (float) cos( angle ); if( forward ) { forward[0] = cp * cy; forward[1] = cp * sy; forward[2] = -sp; } if( right ) { right[0] = ( -1 * sr * sp * cy + -1 * cr * -sy ); right[1] = ( -1 * sr * sp * sy + -1 * cr * cy ); right[2] = -1 * sr * cp; } if( up ) { up[0] = ( cr * sp * cy + -sr * -sy ); up[1] = ( cr * sp * sy + -sr * cy ); up[2] = cr * cp; } } void VectorToAngles( const vec3_t value1, vec3_t angles ) { float forward; float yaw, pitch; if( value1[1] == 0.0f && value1[0] == 0.0f ) { yaw = 0.0f; if ( value1[2] > 0.0f ) { pitch = 90.0f; } else { pitch = 270.0f; } } else { if ( value1[0] ) { yaw = (float)( atan2( (double)value1[1] , (double)value1[0] ) * 180.0 / __PID ); } else if ( value1[1] > 0.0f ) { yaw = 90.0f; } else { yaw = 270.0f; } if ( yaw < 0.0f ) { yaw += 360.0f; } forward = (float)( sqrt( (double)( value1[0] * value1[0] + value1[1] * value1[1] ) ) ); pitch = (float)( atan2( (double)value1[2] , (double)forward ) * 180.0 / __PID ); if ( pitch < 0.0f ) { pitch += 360.0f; } } angles[PITCH] = -pitch; angles[YAW] = yaw; angles[ROLL] = 0.0f; } float fabs( float f ) { int tmp = * ( int * ) &f; tmp &= 0x7FFFFFFF; return * ( float * ) &tmp; } void ClearBounds( vec3_t mins , vec3_t maxs ) { mins[0] = mins[1] = mins[2] = 99999.0f; maxs[0] = maxs[1] = maxs[2] = -99999.0f; } void AddPointToBounds( vec3_t v , vec3_t mins , vec3_t maxs ) { if( v[0] < mins[0] ) mins[0] = v[0]; if( v[0] > maxs[0] ) maxs[0] = v[0]; if( v[1] < mins[1] ) mins[1] = v[1]; if( v[1] > maxs[1] ) maxs[1] = v[1]; if( v[2] < mins[2] ) mins[2] = v[2]; if( v[2] > maxs[2] ) maxs[2] = v[2]; } void MakeTriNormal( float* t , vec3_t fn ) { vec3_t v1 , v2; v1[0] = t[0] - t[3]; v1[1] = t[1] - t[4]; v1[2] = t[2] - t[5]; v2[0] = t[6] - t[3]; v2[1] = t[7] - t[4]; v2[2] = t[8] - t[5]; VectorCrossProduct( fn , v1 , v2 ); } inline void ClearBounds2D( vec2_t mins , vec2_t maxs ) { mins[0] = mins[1] = 99999.0f; maxs[0] = maxs[1] = -99999.0f; } inline void AddPointToBounds2D( vec2_t v , vec2_t mins , vec2_t maxs ) { if( v[0] < mins[0] ) mins[0] = v[0]; if( v[0] > maxs[0] ) maxs[0] = v[0]; if( v[1] < mins[1] ) mins[1] = v[1]; if( v[1] > maxs[1] ) maxs[1] = v[1]; } void CalcSphereBoundBox( vec3_t mins , vec3_t maxs ) { float distMins , distMaxs , radius; distMins = VectorDotProduct( mins , mins ); distMaxs = VectorDotProduct( maxs , maxs ); if( distMins > distMaxs ) radius = (float) sqrt( distMins ); else radius = (float) sqrt( distMaxs ); VectorSet( mins , -radius , -radius , mins[2] ); VectorSet( maxs , radius , radius , maxs[2] ); } void CalcZAxisRotateBoundBox( float angle , vec3_t mins , vec3_t maxs ) { vec2_t point2D , mins2D , maxs2D; float cosVal , sinVal; ClearBounds2D( mins2D , maxs2D ); cosVal = (float) cos( deg2rad( angle ) ); sinVal = (float) sin( deg2rad( angle ) ); point2D[0] = mins[0] * cosVal - mins[1] * sinVal; point2D[1] = mins[0] * sinVal + mins[1] * cosVal; AddPointToBounds2D( point2D , mins2D , maxs2D ); point2D[0] = mins[0] * cosVal - maxs[1] * sinVal; point2D[1] = mins[0] * sinVal + maxs[1] * cosVal; AddPointToBounds2D( point2D , mins2D , maxs2D ); point2D[0] = maxs[0] * cosVal - mins[1] * sinVal; point2D[1] = maxs[0] * sinVal + mins[1] * cosVal; AddPointToBounds2D( point2D , mins2D , maxs2D ); point2D[0] = maxs[0] * cosVal - maxs[1] * sinVal; point2D[1] = maxs[0] * sinVal + maxs[1] * cosVal; AddPointToBounds2D( point2D , mins2D , maxs2D ); VectorSet( mins , mins2D[0] , mins2D[1] , mins[2] ); VectorSet( maxs , maxs2D[0] , maxs2D[1] , maxs[2] ); } void CalcZAxisRotate( float angle , vec3_t mins , vec3_t maxs ) { float cosVal , sinVal; vec3_t tmp; cosVal = (float) cos( deg2rad( angle ) ); sinVal = (float) sin( deg2rad( angle ) ); tmp[0] = mins[0] * cosVal - mins[1] * sinVal; tmp[1] = mins[0] * sinVal + mins[1] * cosVal; mins[0] = tmp[0]; mins[1] = tmp[1]; tmp[0] = maxs[0] * cosVal - maxs[1] * sinVal; tmp[1] = maxs[0] * sinVal + maxs[1] * cosVal; maxs[0] = tmp[0]; maxs[1] = tmp[1]; }
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#pragma comment ( lib, "imm32.lib" ) #include <windows.h> #include <imm.h> class CIme{ bool g_bIme; char g_szCompStr[ MAX_PATH ]; char g_szCompReadStr[ MAX_PATH ]; char g_szCandList[ MAX_PATH ]; int g_nImeCursor; CANDIDATELIST *g_lpCandList; char g_szImeName[ 64 ]; bool g_bImeSharp; bool g_bImeSymbol; void ConvertCandList( CANDIDATELIST *pCandList, char *pszCandList ); public: CIme() : g_lpCandList( NULL ){ EnableIme(); } ~CIme(){ EnableIme(); if( g_lpCandList ){ GlobalFree( (HANDLE)g_lpCandList ); g_lpCandList = NULL; } } void DisableIme(); void EnableIme(); void NextIme(); void SharpIme( HWND hWnd ); void SymbolIme( HWND hWnd ); char* GetImeName(); bool IfImeSharp(); bool IfImeSymbol(); void GetImeInput( char **pszCompStr, char **pszCompReadStr, int *pnImeCursor, char **pszCandList ); bool OnWM_INPUTLANGCHANGEREQUEST(); bool OnWM_INPUTLANGCHANGE( HWND hWnd ); bool OnWM_IME_SETCONTEXT(){ return true; } bool OnWM_IME_STARTCOMPOSITION(){ return true; } bool OnWM_IME_ENDCOMPOSITION(){ return true; } bool OnWM_IME_NOTIFY( HWND hWnd, WPARAM wParam ); bool OnWM_IME_COMPOSITION( HWND hWnd, LPARAM lParam ); }; void CIme::DisableIme(){ while( ImmIsIME( GetKeyboardLayout( 0 ))) ActivateKeyboardLayout(( HKL )HKL_NEXT, 0 ); g_bIme = false; g_szImeName[ 0 ] = 0; g_szCompStr[ 0 ] = 0; g_szCompReadStr[ 0 ] = 0; g_szCandList[ 0 ] = 0; g_nImeCursor = 0; } void CIme::EnableIme(){ g_bIme = true; } void CIme::NextIme(){ if( g_bIme )ActivateKeyboardLayout(( HKL )HKL_NEXT, 0 ); } void CIme::SharpIme( HWND hWnd ){ ImmSimulateHotKey( hWnd, IME_CHOTKEY_SHAPE_TOGGLE ); } void CIme::SymbolIme( HWND hWnd ){ ImmSimulateHotKey( hWnd, IME_CHOTKEY_SYMBOL_TOGGLE ); } void CIme::ConvertCandList( CANDIDATELIST *pCandList, char *pszCandList ){ unsigned int i; if( pCandList->dwCount < pCandList->dwSelection ){ pszCandList[ 0 ] = 0; return; } for( i = 0; ( i < pCandList->dwCount - pCandList->dwSelection )&&( i < pCandList->dwPageSize ); i++ ){ *pszCandList++ = ( i % 10 != 9 )? i % 10 + '1' : '0'; *pszCandList++ = '.'; strcpy( pszCandList, (char*)pCandList + pCandList->dwOffset[ pCandList->dwSelection + i ] ); pszCandList += strlen( pszCandList ); *pszCandList++ = '\t'; } *( pszCandList - 1 )= 0; } bool CIme::OnWM_INPUTLANGCHANGEREQUEST(){ return !g_bIme; } bool CIme::OnWM_INPUTLANGCHANGE( HWND hWnd ){ HKL hKL = GetKeyboardLayout( 0 ); if( ImmIsIME( hKL )){ HIMC hIMC = ImmGetContext( hWnd ); ImmEscape( hKL, hIMC, IME_ESC_IME_NAME, g_szImeName ); DWORD dwConversion, dwSentence; ImmGetConversionStatus( hIMC, &dwConversion, &dwSentence ); g_bImeSharp = ( dwConversion & IME_CMODE_FULLSHAPE )? true : false; g_bImeSymbol = ( dwConversion & IME_CMODE_SYMBOL )? true : false; ImmReleaseContext( hWnd, hIMC ); } else g_szImeName[ 0 ] = 0; return false; } bool CIme::OnWM_IME_NOTIFY( HWND hWnd, WPARAM wParam ){ HIMC hIMC; DWORD dwSize; DWORD dwConversion, dwSentence; switch( wParam ){ case IMN_SETCONVERSIONMODE: hIMC = ImmGetContext( hWnd ); ImmGetConversionStatus( hIMC, &dwConversion, &dwSentence ); g_bImeSharp = ( dwConversion & IME_CMODE_FULLSHAPE )? true : false; g_bImeSymbol = ( dwConversion & IME_CMODE_SYMBOL )? true : false; ImmReleaseContext( hWnd, hIMC ); break; case IMN_OPENCANDIDATE: case IMN_CHANGECANDIDATE: hIMC = ImmGetContext( hWnd ); if( g_lpCandList ){ GlobalFree( (HANDLE)g_lpCandList ); g_lpCandList = NULL; } if( dwSize = ImmGetCandidateList( hIMC, 0, NULL, 0 )){ g_lpCandList = (LPCANDIDATELIST)GlobalAlloc( GPTR, dwSize ); if( g_lpCandList ) ImmGetCandidateList( hIMC, 0, g_lpCandList, dwSize ); } ImmReleaseContext( hWnd, hIMC ); if( g_lpCandList )ConvertCandList( g_lpCandList, g_szCandList ); break; case IMN_CLOSECANDIDATE: if( g_lpCandList ){ GlobalFree( (HANDLE)g_lpCandList ); g_lpCandList = NULL; } g_szCandList[ 0 ] = 0; break; } return true; } bool CIme::OnWM_IME_COMPOSITION( HWND hWnd, LPARAM lParam ){ HIMC hIMC; DWORD dwSize; hIMC = ImmGetContext( hWnd ); if( lParam & GCS_COMPSTR ){ dwSize = ImmGetCompositionString( hIMC, GCS_COMPSTR, (void*)g_szCompStr, sizeof( g_szCompStr )); g_szCompStr[ dwSize ] = 0; } if( lParam & GCS_COMPREADSTR ){ dwSize = ImmGetCompositionString( hIMC, GCS_COMPREADSTR, (void*)g_szCompReadStr, sizeof( g_szCompReadStr )); g_szCompReadStr[ dwSize ] = 0; } if( lParam & GCS_CURSORPOS ){ g_nImeCursor = 0xffff & ImmGetCompositionString( hIMC, GCS_CURSORPOS, NULL, 0 ); } if( lParam & GCS_RESULTSTR ){ unsigned char str[ MAX_PATH ]; dwSize = ImmGetCompositionString( hIMC, GCS_RESULTSTR, (void*)str, sizeof( str )); str[ dwSize ] = 0; unsigned char *p = str; while( *p )PostMessage( hWnd, WM_CHAR, (WPARAM)(*p++), 1 ); } ImmReleaseContext( hWnd, hIMC ); return true; } char* CIme::GetImeName(){ return g_szImeName[ 0 ]? g_szImeName : NULL; } bool CIme::IfImeSharp(){ return g_bImeSharp; } bool CIme::IfImeSymbol(){ return g_bImeSymbol; } void CIme::GetImeInput( char **pszCompStr, char **pszCompReadStr, int *pnImeCursor, char **pszCandList ){ if( pszCompStr )*pszCompStr = g_szCompStr; if( pszCompReadStr )*pszCompReadStr = g_szCompReadStr; if( pnImeCursor )*pnImeCursor = g_nImeCursor; if( pszCandList )*pszCandList = g_szCandList; }
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#if !defined(AFX_IM_H__6887B165_972D_4D17_8A75_FE07930CE59C__INCLUDED_) #define AFX_IM_H__6887B165_972D_4D17_8A75_FE07930CE59C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define _CIM_MAXINPUTCHARNUMBER 24 #pragma comment ( lib, "imm32.lib" ) #include <windows.h> class CIM { private: LPCANDIDATELIST m_lpCandList; LPSTR m_lpszImeInput; LPSTR m_lpszCurInputLanguageDesc; char m_cCandidateList[255]; char m_cInput[64]; BOOL CandidateToString( LPCANDIDATELIST lpCandidateList ); public: CIM(); virtual ~CIM(); LPSTR GetResultString( void ); void UpdateShow( ); LPSTR GetCurInputLanguageDesc( ); void ClearCandidateList( void ); BOOL GetCandidateList( HWND hWnd ); BOOL ImeIsOpen( void ); void OnChar( TCHAR ch ); void OnImeNotify( HWND hWnd,WPARAM wParam ); void OnImeComposition( HWND hWnd, LPARAM lParam ); }; #endif
C++
#include "im.h" CIM::CIM() { m_lpszImeInput = new char[_CIM_MAXINPUTCHARNUMBER]; ZeroMemory( m_lpszImeInput,_CIM_MAXINPUTCHARNUMBER ); *m_lpszImeInput = '\0'; *m_cInput = '\0'; } CIM::~CIM() { ZeroMemory( m_lpszImeInput,_CIM_MAXINPUTCHARNUMBER ); } void CIM::OnImeComposition(HWND hWnd, LPARAM lParam) { if (lParam & GCS_RESULTSTR) { DWORD dwLen; LPSTR lpResultStr; HIMC hIMC = ImmGetContext(hWnd); if (!hIMC) return; dwLen = ImmGetCompositionString(hIMC,GCS_RESULTSTR,NULL,0L); dwLen+=1; if(dwLen) { lpResultStr = new char[ dwLen ]; if( strlen( m_lpszImeInput ) + dwLen > _CIM_MAXINPUTCHARNUMBER - 2 ) { MessageBeep( 0 ); return; } ZeroMemory( lpResultStr ,dwLen ); if (lpResultStr) { ImmGetCompositionString(hIMC,GCS_RESULTSTR, lpResultStr,dwLen); strcat( m_lpszImeInput,lpResultStr ); } delete lpResultStr; } ImmReleaseContext(hWnd,hIMC); } } void CIM::OnImeNotify(HWND hWnd, WPARAM wParam) { DWORD dwCommand = (DWORD) wParam; switch( dwCommand ) { case IMN_CHANGECANDIDATE: GetCandidateList( hWnd ); break; case IMN_CLOSECANDIDATE: break; case IMN_OPENCANDIDATE: GetCandidateList( hWnd ); break; } } void CIM::OnChar( TCHAR ch ) { int len = strlen( m_lpszImeInput ); if( ImeIsOpen() ) { } else { if( ch >= 32 && ch < 128 && len < _CIM_MAXINPUTCHARNUMBER - 1 ) { *( m_lpszImeInput + len ) = ch; *( m_lpszImeInput + len + 1) = '\0'; } } if( ch == 8 ) { if( len == 0 ) return; if( len == 1 ) { *m_lpszImeInput = '\0'; return; } BYTE cc1,cc2; cc1 = *(m_lpszImeInput + len -1); cc2 = *(m_lpszImeInput + len -2); if( cc1 > 0xA0 && cc2 > 0xA0 ) *( m_lpszImeInput + len -2 ) = '\0'; else *( m_lpszImeInput + len -1 ) = '\0'; } } BOOL CIM::GetCandidateList(HWND hWnd) { DWORD dwSize; HIMC hIMC; ZeroMemory( m_cCandidateList,sizeof(m_cCandidateList) ); if( m_lpCandList ) { delete m_lpCandList; m_lpCandList = NULL; } if( GetKeyboardLayout(0)==0 ) { return FALSE; } hIMC = ImmGetContext(hWnd); if(hIMC == NULL) { return FALSE; } ZeroMemory( m_cCandidateList,sizeof(m_cCandidateList) ); if(dwSize = ImmGetCandidateList(hIMC,0x0,NULL,0)) { m_lpCandList = (LPCANDIDATELIST)new char[dwSize]; if(m_lpCandList) { ImmGetCandidateList(hIMC,0x0,m_lpCandList,dwSize); CandidateToString(m_lpCandList); } } ImmReleaseContext(hWnd,hIMC); return TRUE; } void CIM::ClearCandidateList() { if(m_lpCandList) { delete m_lpCandList; m_lpCandList = NULL; } ZeroMemory( m_cCandidateList,sizeof( m_cCandidateList ) ); } LPSTR CIM::GetCurInputLanguageDesc() { HKL hKL = GetKeyboardLayout(0); int lengh = ImmGetDescription(hKL,NULL,0); return m_lpszCurInputLanguageDesc; } void CIM::UpdateShow() { POINT pt; pt.y = 450; pt.x = 400; pt.y = 420; pt.x = 20; pt.y = 450; pt.x = 20; if( *m_lpszImeInput == '\0' ) return; } LPSTR CIM::GetResultString() { return m_lpszImeInput; } BOOL CIM::CandidateToString(LPCANDIDATELIST lpCandidateList) { if( !m_lpCandList ) return FALSE; if( m_lpCandList->dwCount>0 ) { LPDWORD lpdwOffset; lpdwOffset = &m_lpCandList->dwOffset[0]; lpdwOffset += m_lpCandList->dwPageStart; ZeroMemory( m_lpCandList,sizeof( m_lpCandList ) ); DWORD z=1; for (DWORD i = m_lpCandList->dwPageStart; (i < lpCandidateList->dwCount) && (i < m_lpCandList->dwPageStart + m_lpCandList->dwPageSize); i++) { LPSTR lpstr = (LPSTR)m_lpCandList + *lpdwOffset++; char buf[255]; z++; } return TRUE; } return FALSE; } BOOL CIM::ImeIsOpen() { return ImmIsIME( GetKeyboardLayout(0) ); }
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#if !defined(AFX_TOTUORIAL_H__DB41A13D_1745_4B62_BF85_9344651C32DF__INCLUDED_) #define AFX_TOTUORIAL_H__DB41A13D_1745_4B62_BF85_9344651C32DF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define MAX_NUMBER_OF_SCRIPT_VARIABLE 100 #define MAX_NUMBER_OF_SCRIPT_PROCEDURE 100 #define MAX_CLIENT_SCRIPT_COUNT 30 #define MAX_CLIENT_SCRIPT_BUFFER_SIZE 4000 #define MAX_SCRIPT_VAR 100 enum CS_EVENT { CS_WAIT, CS_RUN }; struct sCS_FUNC { int (*pFunc)(void* pc,int* pParam); int argCount; }; typedef struct { int Type; char ScriptData [MAX_CLIENT_SCRIPT_BUFFER_SIZE]; CS_EVENT ScriptEvent; unsigned int saveTime; int thinkTime; int ScriptAddr; int ScriptVariable [MAX_NUMBER_OF_SCRIPT_VARIABLE]; int ScriptProcedureAddr [MAX_NUMBER_OF_SCRIPT_PROCEDURE]; int callProcedureAddr; bool isCall; int msgWaiting; int pcReplyIdx; int msgFlag; int sendMsgIdx; int replyMsgIdxNumber; int replyMsgIdx[5]; } ClientScript_t; enum TIP_TYPES { TIP_INTERFACE = 0 , TIP_INVENTORY , TIP_CHAR_WINDOW , TIP_QUEST_WINDOW , TIP_PARTY_WINDOW , TIP_COMMAND_WINDOW , TIP_TRADE_WINDOW , TIP_ENERGY_PACK , TIP_SPELL , TIP_SECRET_TALK , TIP_PARTY_TALK , TIP_QUEST_NPC , TIP_REPAIRITEM , TIP_NSE , TIP_SKILL_POINT , TIP_GEN , TIP_STATUS_POINT , TIP_REPAIR_ITEM , TIP_COUNT }; enum TutorialQuests { Tutorial_Walk = 0 , Tutorial_OpenInvenTory , Tutorial_TakeItem , Tutorial_MoveCamera , Tutorial_SitDown , Tutorial_SetTarget , Tutorial_Shopkeeper , Tutorial_MeetNpc , Tutorial_Count , }; enum ScriptType { TutorialScript, TipScript }; struct sTutorial_Script { int TutorialType; ClientScript_t Script; }; struct sTutorual_SaveBaseInfo { int CharIdx; char Charname[256]; int TutorialNum; bool bTutorialMode; }; struct sTutorial_History { char LoginName[256]; vector <sTutorual_SaveBaseInfo> vBaseInfo; }; class CTutorialMng { protected: CFileMng *m_fileMng; public: int m_NowTutorialNum; int m_NowTipNum; protected: bool m_bAlwaysRun; static bool m_bTutorialMode; int m_CompleteTutorial; int m_Tip_Count; int m_Tutorial_Count; int m_LogInIdx; public: int ScriptVar [MAX_SCRIPT_VAR]; int QuestNumber; protected: sTutorial_Script m_Tip_Script [MAX_CLIENT_SCRIPT_COUNT]; sTutorial_Script m_Tutorial_Script [MAX_CLIENT_SCRIPT_COUNT]; public: void SetCompleteTutorial (int type); BOOL IsCompleteTutorial (int type); void SetFileMng (CFileMng* mng ) { m_fileMng = mng;} void SetReplyMessage (int reply); void SettingTutorial (int idx); bool GetTotutirlMode() {return m_bTutorialMode; } void SetTotutirlMode (int active); public: BOOL Initialize (); BOOL InitScript (int type, int idx); BOOL LoadScriptFile (int Type, int idx, char* Filename); bool SaveHistory (char *filename); bool LoadHistory (char *filename); BOOL Process(); vector<sTutorial_History> m_vTutorialHistory; int FindInLoginID (char *ID); int FindInCharName (int idx , char *Name); public: CTutorialMng(); ~CTutorialMng(){}; }; void CS_LoadScript ( ClientScript_t* pCS, char* filename ); int CS_InterpretorFunction ( ClientScript_t* pCS ); int CS_InterpretorDefine ( ClientScript_t* pCS, int paramAddr ); char CS_GetCharData ( ClientScript_t* pCS ); int CS_GetIntData ( ClientScript_t* pCS ); int CS_Interpretor ( ClientScript_t* pCS ); void CS_InterpretorCall ( ClientScript_t* pCS ); void CS_InterpretorOperation ( ClientScript_t* pCS ); void CS_InterpretorParameter ( ClientScript_t* pCS, int param[], int n ); int CS_InterpretorCase ( ClientScript_t* pCS ); void CS_InterpretorThen ( ClientScript_t* pCS, int addrInfo[] ); void CS_InterpretorElse ( ClientScript_t* monster, int addrInfo[] ); void CS_InterpretorIF ( ClientScript_t* pCS ); int CS_IsMessageWating ( void *pPc, int *pParam ); int CS_SendMessage ( void *pPc, int *pParam ); int CS_SendMessageButton ( void *pPc, int *pParam ); int CS_GetMessageSelect ( void *pPc, int *pParam ); int CS_CloseMessage ( void *pPc, int *pParam ); int CS_GetPcEvent ( void *pPc, int *pParam ); int CS_SetQuestStep ( void *pPc, int *pParam ); int CS_CheckQuestStep ( void *pPc, int *pParam ); int CS_GetTutorialNum ( void *pPC, int *pParam ); int CS_SetTutorialNum ( void *pPC, int *pParam ); int CS_ChkOpenInvenWindow ( void *pPC, int *pParam ); int CS_ChkEquipItem ( void *pPc, int *pParam ); int CS_ChkMoveCamera ( void *pPc, int *pParam ); int CS_IsSelectObject ( void *pPc, int *pParam ); int CS_IsRequestNpcMenu ( void *pPc, int *pParam ); int CS_EndTutorial ( void *pPc, int *pParam ); int CS_IsOpenSkillWindow ( void *pPc, int *pParam ); int CS_ChkRegSitDownIcon ( void *pPc, int *pParam ); int CS_SEND_CHAT_MESSAGE (void *pPc, int *pParam); int CS_SendMessage_TutorialMessage(int type, ClientScript_t* pCS ); extern sCS_FUNC CS_FUNC[]; #endif
C++
#include "../global_def.h" bool CTutorialMng::m_bTutorialMode = 0; int CS_InterpretorFunction( ClientScript_t* pCS ) { int param[5]; int variable = false; int paramAddr; int argCount; paramAddr = CS_GetCharData( pCS ); argCount = CS_FUNC[paramAddr].argCount; if ( argCount > 0 ) CS_InterpretorParameter( pCS, param, argCount ); variable = CS_FUNC[paramAddr].pFunc( pCS, param ); return( variable ); } int CS_InterpretorDefine( ClientScript_t* pCS, int paramAddr ) { int variable; switch( paramAddr ) { case 0 : variable = true; break; case 1 : variable = false; break; case 2: variable = GTH_EV_CHAR_MOUSEWALK; break; case 3: variable = GTH_EV_CHAR_MOUSERUN; break; case 4: variable = GTH_EV_CHAR_SIT; break; case 5: variable = 1; break; case 6: variable = 2; break; case 7: variable = 3; break; case 8: variable = 4; break; case 9: variable = 5; break; } return( variable ); } void CS_LoadScript( ClientScript_t* pCS, char* filename ) { FILE *fp; int n, l, type, var, i; char name[128]; fp = fopen( filename, "rb" ); fread( &n, sizeof( int ), 1, fp ); for( i = 0; i < n; i ++ ) { fread( &l, sizeof( int ), 1, fp ); fread( name, l, 1, fp ); fread( &type, sizeof( int ), 1, fp ); fread( &var, sizeof( int ), 1, fp ); pCS->ScriptVariable[ i ] = var; } fread( &n, sizeof( int ), 1, fp ); for( i = 0; i < n; i ++ ) { fread( &l, sizeof( int ), 1, fp ); fread( name, l, 1, fp ); fread( &var, sizeof( int ), 1, fp ); pCS->ScriptProcedureAddr[ i ] = var; } fread( &n, sizeof( int ), 1, fp ); fread( pCS->ScriptData, n, 1, fp ); fclose( fp ); pCS->ScriptAddr = 0; pCS->callProcedureAddr = 0; pCS->isCall = false; } void CS_LoadScript( ClientScript_t* pCS, BYTE* FilePointer) { int n, l, type, var; char name[128]; BYTE* pTempFile = FilePointer; memcpy ( &n , pTempFile, sizeof ( int ) ); pTempFile += sizeof ( int ); for( int i = 0; i < n; i ++ ) { memcpy ( &l, pTempFile, sizeof ( int ) ); pTempFile+= sizeof ( int ); memcpy ( &name, pTempFile, l ); pTempFile += l; memcpy ( &type, pTempFile, sizeof ( int ) ); pTempFile+= sizeof ( int ); memcpy ( &var, pTempFile, sizeof ( int ) ); pTempFile+= sizeof ( int ); pCS->ScriptVariable[ i ] = var; } memcpy ( &n, pTempFile, sizeof ( int ) ); pTempFile+= sizeof ( int ); for( i = 0; i < n; i ++ ) { memcpy ( &l, pTempFile, sizeof ( int ) ); pTempFile += sizeof ( int ); memcpy ( &name, pTempFile, l ); pTempFile+= l; memcpy ( &var, pTempFile, sizeof ( int ) ); pTempFile+= sizeof ( int ); pCS->ScriptProcedureAddr[ i ] = var; } memcpy ( &n, pTempFile, sizeof ( int ) ); pTempFile += sizeof ( int ); memcpy ( &pCS->ScriptData, pTempFile, n); pTempFile += n; pCS->ScriptAddr = 0; pCS->callProcedureAddr = 0; pCS->isCall = false; } char CS_GetCharData( ClientScript_t* pCS ) { return( pCS->ScriptData [ pCS->ScriptAddr++ ] ); } int CS_GetIntData( ClientScript_t* pCS ) { int n; memcpy( &n, &pCS->ScriptData[ pCS->ScriptAddr ], sizeof( int ) ); pCS->ScriptAddr += sizeof( int ); return( n ); } int CS_Interpretor( ClientScript_t* pCS ) { char inter; if( pCS->isCall ) { pCS->isCall = false; } pCS->callProcedureAddr = pCS->ScriptAddr; while( !pCS->isCall ) { inter = CS_GetCharData( pCS ); if( inter == 'x' ) break; switch( inter ) { case 'p': inter = CS_GetCharData( pCS ); break; case 'o': CS_InterpretorOperation( pCS ); break; case 'i': CS_InterpretorIF( pCS ); break; case 'c': CS_InterpretorCall( pCS ); break; case 'f': CS_InterpretorFunction( pCS ); } } pCS->ScriptAddr = pCS->callProcedureAddr; return(1); } void CS_InterpretorCall( ClientScript_t* pCS ) { int paramAddr; paramAddr = CS_GetCharData( pCS ); if( pCS->isCall ) return; pCS->callProcedureAddr = pCS->ScriptProcedureAddr[paramAddr]; pCS->isCall = true; } void CS_InterpretorOperation( ClientScript_t* pCS ) { char inter; int paramAddr1, paramAddr2, operatorParam; int variable; inter = CS_GetCharData( pCS ); if( inter == 'v' ) { paramAddr1 = CS_GetCharData( pCS ); } inter = CS_GetCharData( pCS ); operatorParam = inter; inter = CS_GetCharData( pCS ); if( inter == 'v' ) { paramAddr2 = CS_GetCharData( pCS ); variable = pCS->ScriptVariable[paramAddr2]; } if( inter == 'n' ) { variable = CS_GetIntData( pCS ); } if( inter == 'f' ) { variable = CS_InterpretorFunction( pCS ); } if( inter == 'd' ) { paramAddr2 = CS_GetCharData( pCS ); variable = CS_InterpretorDefine( pCS, paramAddr2 ); } switch( operatorParam ) { case 0: pCS->ScriptVariable[paramAddr1] += variable; break; case 1: pCS->ScriptVariable[paramAddr1] -= variable; break; case 2: pCS->ScriptVariable[paramAddr1] *= variable; break; case 3: pCS->ScriptVariable[paramAddr1] /= variable; break; case 4: pCS->ScriptVariable[paramAddr1] = variable; break; } } void CS_InterpretorParameter( ClientScript_t* pCS, int param[], int n ) { char inter; int variable, paramAddr; int i; for( i = 0; i < n; i ++ ) { inter = CS_GetCharData( pCS ); if( inter == 'n' ) { variable = CS_GetIntData( pCS ); param[ i ] = variable; continue; } if( inter == 'd' ) { paramAddr = CS_GetCharData( pCS ); variable = CS_InterpretorDefine( pCS, paramAddr ); param[ i ]= variable; continue; } if( inter == 'v' ) { paramAddr = CS_GetCharData( pCS ); variable = pCS->ScriptVariable[paramAddr]; param[ i ] = variable; continue; } if( inter == 'f' ) { paramAddr = CS_GetCharData( pCS ); variable = CS_InterpretorFunction( pCS ); param[ i ] = variable; continue; } } } int CS_InterpretorCase( ClientScript_t* pCS ) { char inter; int cases[5], casesNumber = 0; int variable1, variable2, paramAddr, operatorAddr; int i; while( !pCS->isCall ) { inter = CS_GetCharData( pCS ); if( inter == 't' ) break; if( inter == 'a' ) inter = CS_GetCharData( pCS ); if( inter == 'v' ) { paramAddr = CS_GetCharData( pCS ); variable1 = pCS->ScriptVariable[ paramAddr ]; } if( inter == 'n' ) { variable1 = CS_GetIntData( pCS ); } if( inter == 'd' ) { paramAddr = CS_GetCharData( pCS ); variable1 = CS_InterpretorDefine( pCS, paramAddr ); } if( inter == 'f' ) { variable1 = CS_InterpretorFunction( pCS ); } inter = CS_GetCharData( pCS ); operatorAddr = inter; inter = CS_GetCharData( pCS ); if( inter == 'v' ) { paramAddr = CS_GetCharData( pCS ); variable2 = pCS->ScriptVariable[ paramAddr ]; } if( inter == 'n' ) { variable2 = CS_GetIntData( pCS ); } if( inter == 'd' ) { paramAddr = CS_GetCharData( pCS ); variable2 = CS_InterpretorDefine( pCS, paramAddr ); } if( inter == 'f' ) { variable2 = CS_InterpretorFunction( pCS ); } cases[ casesNumber ] = 0; switch( operatorAddr ) { case 0: if( variable1 == variable2 ) cases[ casesNumber ] = 1; break; case 1: if( variable1 != variable2 ) cases[ casesNumber ] = 1; break; case 2: if( variable1 < variable2 ) cases[ casesNumber ] = 1; break; case 3: if( variable1 > variable2 ) cases[ casesNumber ] = 1; break; case 4: if( variable1 <= variable2 ) cases[ casesNumber ] = 1; break; case 5: if( variable1 >= variable2 ) cases[ casesNumber ] = 1; break; } casesNumber ++; } for( i = 0; i < casesNumber; i ++ ) if( !cases[ i ] ) return( 0 ); return( 1 ); } void CS_InterpretorThen( ClientScript_t* pCS, int addrInfo[] ) { char inter; pCS->ScriptAddr = addrInfo[0]; while( !pCS->isCall ) { inter = CS_GetCharData( pCS ); if( inter == 'e' || inter == 'q' ) { pCS->ScriptAddr = addrInfo[ 2 ]; break; } switch( inter ) { case 'o': CS_InterpretorOperation( pCS ); break; case 'i': CS_InterpretorIF( pCS ); break; case 'c': CS_InterpretorCall( pCS ); break; case 'f': CS_InterpretorFunction( pCS ); break; } } } void CS_InterpretorElse( ClientScript_t* pCS, int addrInfo[] ) { char inter; pCS->ScriptAddr = addrInfo[1]; while( !pCS->isCall ) { inter = CS_GetCharData( pCS ); if( inter == 'q' ) { pCS->ScriptAddr = addrInfo[ 2 ]; break; } switch( inter ) { case 'o': CS_InterpretorOperation( pCS ); break; case 'i': CS_InterpretorIF( pCS ); break; case 'c': CS_InterpretorCall( pCS ); break; case 'f': CS_InterpretorFunction( pCS ); break; } } } void CS_InterpretorIF( ClientScript_t* pCS ) { char inter; int addrInfo[3]; int cases; addrInfo[0] = CS_GetIntData( pCS ); addrInfo[1] = CS_GetIntData( pCS ); addrInfo[2] = CS_GetIntData( pCS ); while( !pCS->isCall ) { inter = CS_GetCharData( pCS ); if( inter == 'q' ) break; if( inter == 'a' ) { cases = CS_InterpretorCase( pCS ); if( cases ) CS_InterpretorThen( pCS, addrInfo ); else if( addrInfo[1] ) CS_InterpretorElse( pCS, addrInfo ); else pCS->ScriptAddr = addrInfo[ 2 ]; } } } char *TutorialFilenames[] = { "Tutorial.ss", }; char *TipFilenames[] = { "Tutorial.ss", }; #define TutorialFileCount 1 #define TipFileCount 0 CTutorialMng::CTutorialMng() { m_fileMng = NULL; m_NowTipNum = -1; } void CTutorialMng::SetCompleteTutorial (int type) { m_CompleteTutorial |= 1 << type ; } BOOL CTutorialMng::IsCompleteTutorial (int type) { int temp = 1 << type; return temp & m_CompleteTutorial; } int CTutorialMng::FindInCharName(int idx, char *name) { for (int i =0 ; i <m_vTutorialHistory[idx].vBaseInfo.size(); i++) { if ( !strcmp(m_vTutorialHistory[idx].vBaseInfo[i].Charname, name) ) return i; } return -1; } int CTutorialMng::FindInLoginID(char *id) { for (int i = 0; i < m_vTutorialHistory.size(); i ++) { if ( !strcmp (m_vTutorialHistory[i].LoginName, id)) return i; } return -1; } bool CTutorialMng::SaveHistory (char *filename) { return 0; FILE *pFile = NULL; pFile = fopen(filename,"wb"); if ( pFile == NULL ) return 0; int nameIdx = -1; m_LogInIdx = FindInLoginID(g_cgv.clientID); if ( m_LogInIdx >= 0 ) { nameIdx = FindInCharName(m_LogInIdx, g_cgv.myCharacterInfo->name); if (nameIdx >= 0 ) { m_vTutorialHistory[m_LogInIdx].vBaseInfo[nameIdx].TutorialNum = m_NowTutorialNum; m_vTutorialHistory[m_LogInIdx].vBaseInfo[nameIdx].bTutorialMode = m_bTutorialMode; } else { sTutorual_SaveBaseInfo SaveBaseInfo; SaveBaseInfo.bTutorialMode = m_bTutorialMode; SaveBaseInfo.CharIdx = g_cgv.myCharacterInfo->characterID; memset(SaveBaseInfo.Charname, 0, 256); strcpy( SaveBaseInfo.Charname, g_cgv.myCharacterInfo->name); SaveBaseInfo.TutorialNum = m_NowTutorialNum; m_vTutorialHistory[m_LogInIdx].vBaseInfo.push_back(SaveBaseInfo); } } else { sTutorial_History history; strcpy(history.LoginName, g_cgv.clientID); sTutorual_SaveBaseInfo SaveBaseInfo; SaveBaseInfo.bTutorialMode = m_bTutorialMode; SaveBaseInfo.CharIdx = g_cgv.myCharacterInfo->characterID; memset(SaveBaseInfo.Charname, 0, 256); strcpy( SaveBaseInfo.Charname, g_cgv.myCharacterInfo->name); SaveBaseInfo.TutorialNum = m_NowTutorialNum; history.vBaseInfo.push_back(SaveBaseInfo); m_vTutorialHistory.push_back(history); } int size = m_vTutorialHistory.size(); fwrite(&size, sizeof(int), 1, pFile); for (int i = 0; i < m_vTutorialHistory.size(); i ++) { fwrite(m_vTutorialHistory[i].LoginName, 256, 1, pFile); int size = m_vTutorialHistory[i].vBaseInfo.size(); fwrite(&size, sizeof(int), 1, pFile); for (int o = 0; o <m_vTutorialHistory[i].vBaseInfo.size(); o++) { fwrite(&m_vTutorialHistory[i].vBaseInfo[o], sizeof ( sTutorual_SaveBaseInfo), 1, pFile); } } fclose(pFile); return 1; } bool CTutorialMng::LoadHistory (char *filename) { return 0; FILE *pFile = NULL; pFile = fopen(filename, "rb"); if (pFile == NULL ) return 0; int size = m_vTutorialHistory.size(); fread(&size, sizeof(int), 1, pFile); for (int i = 0; i < size; i ++) { sTutorial_History history; fread(&history.LoginName, 256, 1, pFile); int IdCount; fread(&IdCount, sizeof(int), 1, pFile); for (int o = 0; o <IdCount; o++) { sTutorual_SaveBaseInfo baseinfo; fread(&baseinfo, sizeof (sTutorual_SaveBaseInfo), 1, pFile ); history.vBaseInfo.push_back(baseinfo); } m_vTutorialHistory.push_back(history); } int nameIdx = -1; m_LogInIdx = FindInLoginID(g_cgv.clientID); if ( m_LogInIdx >= 0 ) { nameIdx = FindInCharName(m_LogInIdx, g_cgv.myCharacterInfo->name); if ( nameIdx >= 0 ) { m_NowTutorialNum = m_vTutorialHistory[m_LogInIdx].vBaseInfo[nameIdx].TutorialNum; m_bTutorialMode = m_vTutorialHistory[m_LogInIdx].vBaseInfo[nameIdx].bTutorialMode; } } fclose(pFile); return 1; } BOOL CTutorialMng::Initialize() { if ( g_cgv.myCharacterInfo->level != 1 || g_cgv.myCharacterInfo->exp != 0) { m_CompleteTutorial = 1; m_Tutorial_Count = 0; m_Tip_Count = 0; m_bAlwaysRun = 0; m_bTutorialMode = 0; QuestNumber = 0; m_NowTutorialNum = -1; m_bTutorialMode = 0; return 0; } if (m_bTutorialMode) { int Idx = FindInLoginID(g_cgv.clientID); if ( Idx == m_LogInIdx) return 1; else SaveHistory("history.his"); } m_CompleteTutorial = 0; m_Tutorial_Count = 0; m_Tip_Count = 0; m_bAlwaysRun = 0; m_bTutorialMode = 1; QuestNumber = 0; m_NowTutorialNum = -1; memset(ScriptVar, 0, MAX_SCRIPT_VAR); for (int i = 0; i < TutorialFileCount; i ++) { memset (&m_Tutorial_Script[i], 0, sizeof (sTutorial_Script)); LoadScriptFile(TutorialScript, i, TutorialFilenames[i]); } for (i = 0; i < TipFileCount; i ++) { memset (&m_Tip_Script[i], 0, sizeof (sTutorial_Script)); LoadScriptFile(TipScript, i, TipFilenames[i]); } LoadHistory("history.his"); return 1; } void CTutorialMng::SettingTutorial(int idx) { if ( m_bAlwaysRun ) { InitScript(TipScript, idx); m_NowTipNum = idx; } else { if ( !IsCompleteTutorial(idx) ) { InitScript(TipScript, idx); m_NowTipNum = idx; } } } BOOL CTutorialMng::InitScript(int type, int idx) { sTutorial_Script* Script; if ( type == TutorialScript ) Script = m_Tutorial_Script; else Script = m_Tip_Script; Script[idx].Script.msgFlag = 0; Script[idx].Script.isCall = false; Script[idx].Script.callProcedureAddr = 0; Script[idx].Script.msgWaiting = 0; Script[idx].Script.pcReplyIdx = -1; Script[idx].Script.ScriptEvent = CS_RUN; Script[idx].Script.saveTime = 0; Script[idx].Script.thinkTime = 0; Script[idx].Script.msgWaiting = false; Script[idx].Script.msgFlag = false; Script[idx].Script.sendMsgIdx = 0; Script[idx].Script.replyMsgIdxNumber = 0; Script[idx].Script.replyMsgIdx[0] = 0; Script[idx].Script.replyMsgIdx[1] = 0; Script[idx].Script.replyMsgIdx[2] = 0; Script[idx].Script.replyMsgIdx[3] = 0; m_Tip_Script[idx].Script.replyMsgIdx[4] = 0; return 1; } BOOL CTutorialMng::Process() { if ( m_bTutorialMode ) { if ( m_Tutorial_Count > -1 && m_NowTutorialNum >= -1) CS_Interpretor( &m_Tutorial_Script[0].Script ); CS_SendMessage_TutorialMessage ( TutorialScript, &m_Tutorial_Script[0].Script ); return 1; } return 0; } void CTutorialMng::SetReplyMessage(int replyidx) { m_Tutorial_Script[0].Script.pcReplyIdx = replyidx; } BOOL CTutorialMng::LoadScriptFile (int Type, int idx, char* Filename) { if ( !m_fileMng || !Filename) return 0; BYTE *pFile = NULL; pFile = m_fileMng->ReadFileFromPack(Filename); sTutorial_Script* Script = NULL; int* Count = 0; if ( Type == TutorialScript ) { Script = m_Tutorial_Script; Count = &m_Tutorial_Count; } else { Script = m_Tip_Script; Count = &m_Tip_Count; } if ( (*Count) < MAX_CLIENT_SCRIPT_COUNT ) { Script[idx].TutorialType = 1 << idx; CS_LoadScript(&Script[idx].Script, pFile); (*Count)++ ; } else return 0; return 1; } int CS_SendMessage_TutorialMessage( int type, ClientScript_t* pCS ) { if ( !pCS->msgFlag ) return 0; if ( type == TipScript ) { return 1; } else { if( pCS->sendMsgIdx < 0 ) return 0; g_ifMng->m_tutorialWin->MakeMessage( pCS->sendMsgIdx ); for( int i = 0; i < pCS->replyMsgIdxNumber; i ++ ) g_ifMng->m_tutorialWin->MakeSelectMessage( i, pCS->replyMsgIdx[i] ); pCS->msgFlag = 0; } return 1; } void CTutorialMng::SetTotutirlMode (int active) { m_bTutorialMode = active; };
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#include "../global_def.h" sCS_FUNC CS_FUNC[] = { { CS_IsMessageWating , 0 }, { CS_SendMessage , 1 }, { CS_SendMessageButton , 2 }, { CS_GetMessageSelect , 0 }, { CS_CloseMessage , 0 }, { CS_GetPcEvent , 1 }, { CS_SetQuestStep , 2 }, { CS_CheckQuestStep , 1 }, { CS_GetTutorialNum , 1 }, { CS_SetTutorialNum , 1 }, { CS_ChkOpenInvenWindow , 0 }, { CS_ChkEquipItem , 0 }, { CS_ChkMoveCamera , 1 }, { CS_IsSelectObject , 0 }, { CS_IsRequestNpcMenu , 0 }, { CS_EndTutorial , 0 }, { CS_IsOpenSkillWindow , 0 }, { CS_ChkRegSitDownIcon , 0 }, { CS_SEND_CHAT_MESSAGE , 1 }, }; int CS_IsMessageWating( void* pPc, int *pParam ) { ClientScript_t* pc = static_cast<ClientScript_t*>(pPc); if( pc->msgWaiting ) return( true ); else return( false ); } int CS_SendMessage( void* pPc, int *pParam ) { ClientScript_t* pc = static_cast<ClientScript_t*>(pPc); int idx = pParam[0]; pc->msgWaiting = true; pc->msgFlag = true; pc->sendMsgIdx = idx; pc->pcReplyIdx = -1; pc->replyMsgIdxNumber = 0; g_ifMng->m_tutorialWin->InitHelp(); return( true ); } int CS_SendMessageButton( void* pPc, int *pParam ) { ClientScript_t *pc = static_cast<ClientScript_t*>(pPc); int buttonType = pParam[0]; int idx = pParam[1]; if( buttonType + 1 > pc->replyMsgIdxNumber ) pc->replyMsgIdxNumber = buttonType + 1; pc->replyMsgIdx[buttonType] = idx; return( true ); } int CS_GetMessageSelect( void* pPc, int *pParam ) { ClientScript_t *pc = static_cast<ClientScript_t*>(pPc); if( pc->pcReplyIdx >= 0 ) { pc->msgWaiting = false; return( pc->pcReplyIdx ); } else return( -1 ); } int CS_CloseMessage( void* pPc, int *pParam ) { ClientScript_t *pc = static_cast<ClientScript_t*>(pPc); g_TutorialMng->SetCompleteTutorial(g_TutorialMng->m_NowTutorialNum); return( true ); } int CS_GetPcEvent( void *pPc, int *pParam ) { ClientScript_t *pc = static_cast<ClientScript_t*>(pPc); if (pParam[0] == g_pApp->m_myCharacter->event ) { pc->msgWaiting = false; return 1; } return 0; } int CS_GetTutorialNum( void *pPC, int *pParam) { return ( pParam[0] == g_TutorialMng->m_NowTutorialNum ); } int CS_SetTutorialNum( void *pPC, int *pParam) { return g_TutorialMng->m_NowTutorialNum = pParam[0]; } int CS_ChkOpenInvenWindow( void *pPC, int *pParam) { return g_ifMng->m_itemWin->State(); } int CS_SetQuestStep( void *pPc, int *pParam ) { ClientScript_t* pc = static_cast< ClientScript_t* >( pPc ); int questNo = pParam[0]; int questStep = pParam[1]; g_TutorialMng->ScriptVar [ questNo ] = questStep; pc->msgWaiting = FALSE; return TRUE; } int CS_CheckQuestStep( void *pPc, int *pParam ) { int questNo = pParam[0]; return g_TutorialMng->ScriptVar[ questNo ]; } int CS_ChkEquipItem( void *pPc, int *pParam ) { if ( g_cgv.myCharacterInfo->equipment[0] > -1|| g_cgv.myCharacterInfo->equipment[1] > -1 ) return 1; return 0; } int CS_ChkMoveCamera( void *pPc, int *pParam) { switch ( pParam[0] ) { case 1: if ( g_input->KeyEvent( DIK_LEFT ) || g_input->KeyEvent( DIK_RIGHT )) return 1; break; case 2: if ( g_input->KeyEvent( DIK_UP ) || g_input->KeyEvent( DIK_DOWN ) ) return 1; break; case 3: if ( g_input->KeyEvent( DIK_PRIOR ) || g_input->KeyEvent( DIK_NEXT ) ) return 1; break; case 4: if ( g_input->m_isWheeled ) return 1; break; case 5: if (g_input->GetMouseMode() == INPUT_MOUSE_SCROLL_MODE ) return 1; break; } return 0; } int CS_IsSelectObject(void *pPc, int *pParam) { if ( g_cgv.pTargetChar == NULL ) return 0; else if ( g_cgv.pTargetChar->entityType == ENTITY_MONSTER ) return 1; return 0; } int CS_IsRequestNpcMenu(void *pPc, int *pParam) { if ( g_cgv.clickEvent == GTH_CEV_CHAR_NPC_REQUEST) return 1; return 0; } int CS_EndTutorial (void *pPc, int *pParam) { g_TutorialMng->SetTotutirlMode(false); g_TutorialMng->SaveHistory("history.his"); return 1; } int CS_IsOpenSkillWindow (void *pPc, int *pParam) { return g_ifMng->m_skillWin->State(); } int CS_ChkRegSitDownIcon (void *pPc, int *pParam) { for (int i = 0 ;i <MAX_NUMBER_OF_HOTKEY; i++ ) { int hotIdx = g_cgv.myCharacterInfo->hotkeyIdx[i]; if( hotIdx < 0 ) continue; if( g_cgv.myCharacterInfo->hotkeyType[i] == IF_HOTTYPE_ACTION) { if (g_actionTable[hotIdx].id == ACTION_SIT) return 1; } } return 0; } int CS_SEND_CHAT_MESSAGE(void *pPc, int *pParam) { int idx = pParam[0]; g_ifMng->m_dlgWin->AddChatMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,idx) ); return 1; }
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enum { GTH_SOUND_ID_BUTTON_CLICK_1 = 0, GTH_SOUND_ID_BUTTON_CLICK_2, GTH_SOUND_ID_GEN_CLICK, GTH_SOUND_ID_CHAR_CLICK, GTH_SOUND_ID_OPEN_WINDOW, GTH_SOUND_ID_CLOSE_WINDOW, GTH_SOUND_ID_LOGIN_WINDOW, GTH_SOUND_ID_LOGIN_WINDOW_2, GTH_SOUND_ID_ITEM_CLICK_1, GTH_SOUND_ID_ITEM_CLICK_2, GTH_SOUND_ID_DROP_ITEM, GTH_SOUND_ID_PICKUP_ITEM, GTH_SOUND_ID_EQUIP_ITEM, GTH_SOUND_ID_WARNING_1, GTH_SOUND_ID_WARNING_2, GTH_SOUND_ID_NOTICE, GTH_SOUND_ID_DISAPPEAR_MON, GTH_SOUND_ID_REPAIRWARNING, GTH_SOUND_ID_LOGIN_WINDOW3, GTH_SOUND_ID_LOGIN_BUTTONSHOW, GTH_SOUND_ID_LOGIN_ITEMABSORB, GTH_SOUND_ID_GAMELOGIN_OK, GTH_SOUND_ID_REPAIR, GTH_SOUND_ID_SPAWNFIELD_MON, GTH_SOUND_ID_SPAWNDUN_MON, GTH_SOUND_ID_SPAWN_ITEM, GTH_SOUND_ID_PC_HEARTBEAT_0, GTH_SOUND_ID_PC_HEARTBEAT_1, GTH_SOUND_ID_PC_HEARTBEAT_2, GTH_SOUND_ID_PC_RECOVERY_RA, GTH_SOUND_ID_PC_RECOVERY_SA, GTH_SOUND_ID_DISAPPEAR_MON2, GTH_SOUND_ID_LEVELUP, GTH_SOUND_ID_CHARSPAWN, GTH_SOUND_ID_QUESTSCROLL_DROP, GTH_SOUND_ID_QUESTSCROLL_WRITING, GTH_SOUND_ID_BATTLE_COUNT, GTH_SOUND_ID_CONG, GTH_SOUND_ID_BATTLE_FAIL, GTH_SOUND_ID_BATTLE_FIGHT, GTH_SOUND_ID_BATTLE_READY, GTH_SOUND_ID_BATTLE_SUCCESS, GTH_SOUND_ID_BATTLE_READYFIGHT, }; #define MAX_COUNT_GTH_PC_SOUND 8 #define MAX_COUNT_GTH_MONSTER_SOUND 400 #define MAX_COUNT_GTH_ITEM_SOUND 1000 #define MAX_COUNT_GTH_MDL_SOUND_ID 600 typedef struct { int idx; char filename[128]; int numDup; int is3D; int soundID; } gthSoundID_t; typedef struct { gthSoundID_t normalID[128]; int numNoramlID; gthSoundID_t itemID[128]; int numItemID; gthSoundID_t eventID[MAX_ANIMCOUNT_TYPE][128]; int numEventID[MAX_ANIMCOUNT_TYPE]; } gthSoundResource_t; typedef struct { int idx; char mdlname [255]; char soundname [255]; } mdlSoundID_t; typedef struct { int idx; int soundID[MAX_ANIMCOUNT_TYPE]; float playTime[MAX_ANIMCOUNT_TYPE]; int frequency[MAX_ANIMCOUNT_TYPE]; int playCount[MAX_ANIMCOUNT_TYPE]; } monsterSound_t; typedef struct { int idx; int soundID[MAX_ANIMCOUNT_TYPE]; float playTime[MAX_ANIMCOUNT_TYPE]; int frequency[MAX_ANIMCOUNT_TYPE]; int playCount[MAX_ANIMCOUNT_TYPE]; } pcSound_t; typedef struct { int idx; int soundID; float playTime; } itemSound_t; typedef struct { int idx; int soundID; } skillSound_t; class CSoundMng { public: gthSoundResource_t m_soundResource; int m_maxIdx; int m_nummdlSoundID; mdlSoundID_t m_mdlSoundID [MAX_COUNT_GTH_MDL_SOUND_ID]; monsterSound_t m_monSound[MAX_COUNT_GTH_MONSTER_SOUND]; pcSound_t m_pcSound[MAX_COUNT_GTH_PC_SOUND]; itemSound_t m_itemSound[MAX_COUNT_GTH_ITEM_SOUND]; CSoundMng(); ~CSoundMng(); void LoadSoundConfig( char* filename ); void LoadMDLSoundConfig ( char *in_filename ); void Initialize(); void Play( Fx_CHARACTER_t* character ); void PlayMonsterSound( Fx_CHARACTER_t* character ); void PlayCharSound( Fx_CHARACTER_t* character ); void PlayDamageSound( Fx_CHARACTER_t* character ); int GetNormalSoundID( int idx ); int GetItemSoundID( int idx ); int GetEventSoundID( int event, int idx ); }; inline void SetSample( char *name , int maxBuffers , int idxSample , int is3D ); void ConfigGameSamples(); void ConfigMDLSamples(); int GetGameSampleID( char *path );
C++
#include "../global_def.h" #ifdef _FMOD_SOUND CSoundSample::CSoundSample() { memset( m_name, 0, sizeof( m_name ) ); m_idxSound = -1; m_is3D = false; m_isPlaying = false; m_isLoaded = false; m_channel = -1; m_sample = NULL; m_size = 0; } CSoundSample::~CSoundSample() { Dispose(); Clear(); } bool CSoundSample::Create( char *fname, int iSize ) { m_size = iSize; strcpy( m_name, fname ); if( m_is3D ) { m_sample = FSOUND_Sample_Load( FSOUND_FREE, m_name, FSOUND_HW3D | FSOUND_LOOP_OFF, 0, 0 ); FSOUND_Sample_SetMinMaxDistance( m_sample, 2.0f, 1500.0f ); } else { m_sample = FSOUND_Sample_Load( FSOUND_FREE, m_name, FSOUND_2D | FSOUND_LOOP_OFF, 0, 0 ); } if( m_sample ) return true; return false; } bool CSoundSample::Recreate() { if( m_is3D ) { m_sample = FSOUND_Sample_Load( FSOUND_FREE, m_name, FSOUND_HW3D | FSOUND_LOOP_OFF, 0, 0 ); FSOUND_Sample_SetMinMaxDistance( m_sample, 2.0f, 1500.0f ); } else { m_sample = FSOUND_Sample_Load( FSOUND_FREE, m_name, FSOUND_2D | FSOUND_LOOP_OFF, 0, 0 ); } if( m_sample ) return true; return false; } CMusicMng::CMusicMng() { m_inited = false; m_inited3D = false; m_supporteax2 = false; m_supporteax3 = false; m_numSamples = 0; m_numSounds = 0; m_bBgm = true; m_bEffect = true; m_bEnable = true; m_bgmVolume = 100; m_effectVolume = 128; m_bgHandle = -1; m_BGMStream = NULL; m_enabledState = false; m_lockedState = false; m_bgVolumePercentage = 100; m_effectVolumePercentage = 100; m_bgmDefaultVolume = 60; m_effectDefaultVolume = 128; memset( m_bgFilename, 0, sizeof( m_bgFilename ) ); } CMusicMng::~CMusicMng() { ReleaseAllSamples(); } int CMusicMng::Initialize( HWND in_hwnd ) { if( !Enabled() ) return true; unsigned int devcaps = 0; if( FSOUND_GetVersion() < FMOD_VERSION ) { m_inited = false; m_inited3D = false; return false; } FSOUND_SetHWND( in_hwnd ); FSOUND_SetOutput( FSOUND_OUTPUT_DSOUND ); FSOUND_SetDriver( 0 ); FSOUND_GetDriverCaps ( 0, &devcaps ); if( devcaps & FSOUND_CAPS_HARDWARE ) m_inited3D = true; if( devcaps & FSOUND_CAPS_EAX2 ) m_supporteax2 = true; if( devcaps & FSOUND_CAPS_EAX3 ) m_supporteax3 = true; FSOUND_SetMixer( FSOUND_MIXER_AUTODETECT ); FSOUND_SetMinHardwareChannels( 4 ); FSOUND_SetMaxHardwareChannels( 32 ); FSOUND_3D_SetDistanceFactor( 1.0f ); FSOUND_3D_SetRolloffFactor( 0.75f ); if( !FSOUND_Init( 44100, 32, 0 ) ) { m_bEnable = false; m_inited = false; m_inited3D = false; return false; } m_bEnable = true; m_inited = true; FSOUND_Stream_SetBufferSize( 1000 ); ConfigGameSamples(); ConfigMDLSamples(); m_resManager.Create( 1024 * 1024 * 5 ); LoadSamples(); return true; } int CMusicMng::PlayBGMusic( char *in_musicName ) { char error[MAX_PATH]; if( !Enabled() ) return true; if( !m_bEnable ) return false; if( !stricmp( m_bgFilename, in_musicName ) && m_bgHandle != -1 ) return true; if( m_bgHandle != -1 ) StopBGMusic(); m_BGMStream = FSOUND_Stream_Open( in_musicName, FSOUND_NORMAL | FSOUND_MPEGACCURATE | FSOUND_LOOP_NORMAL, 0, 0 ); if( !m_BGMStream ) { sprintf( error, "CMusicMng::PlayBGMusic - %s\n", FMOD_ErrorString ( FSOUND_GetError () ) ); CloseBGSample(); return false; } strcpy( m_bgFilename, in_musicName ); if( m_bBgm ) { m_bgHandle = FSOUND_Stream_PlayEx( FSOUND_FREE, m_BGMStream, NULL, TRUE ); FSOUND_SetPaused( m_bgHandle, FALSE ); } else { m_bgHandle = -1; } g_musicMng->RefreshBgmVolume(); g_musicMng->RefreshEffectVolume(); return true; } int CMusicMng::ChangeBGMusic( char *in_musicName ) { PlayBGMusic( in_musicName ); return true; } void CMusicMng::StopBGMusic() { if( !Enabled() ) return; if( !m_bEnable ) return; FSOUND_Stream_Stop( m_BGMStream ); FSOUND_Stream_Close( m_BGMStream ); m_bgHandle = -1; } void CMusicMng::SetBgm( bool bBgm ) { if( !Enabled() ) return; m_bBgm = bBgm; if( !m_bEnable ) return; if( m_bgHandle != -1 ) FSOUND_SetPaused( m_bgHandle, !m_bBgm ); if( m_bBgm ) { if( m_bgHandle == -1 ) { if ( m_BGMStream ) { m_bgHandle = FSOUND_Stream_PlayEx( FSOUND_FREE, m_BGMStream, NULL, TRUE ); FSOUND_SetPaused( m_bgHandle, FALSE ); } } } } void CMusicMng::ReleaseAllSamples() { if( !Enabled() ) return; if( !m_bEnable ) return; CloseBGSample(); for( int i = 0; i < MAX_SIZE_SOUND; i ++ ) { if( !m_samples[i].m_isLoaded ) continue; if( !m_samples[i].m_sample ) continue; m_samples[i].Dispose(); } } void CMusicMng::Stop() { if( !Enabled() ) return; if( !m_bEnable ) return; for( int i = 0; i < MAX_SIZE_SOUND; i ++ ) { if( !m_samples [i].m_isLoaded ) continue; if( !m_samples [i].m_sample ) continue; Stop( i ); } } int CMusicMng::Stop( int in_index ) { if( !Enabled() ) return true; if( !m_bEnable ) return false; if( !m_inited ) return true; if( m_samples [in_index].m_sample ) FSOUND_StopSound( m_samples[in_index].m_channel ); return true; } void CMusicMng::CloseBGSample() { if( !Enabled() ) return; if( !m_bEnable ) return; if( m_BGMStream ) { FSOUND_Stream_Stop( m_BGMStream ); FSOUND_Stream_Close( m_BGMStream ); } } void CMusicMng::SetBGMusicVolume( int in_volume ) { if( !Enabled() ) return; if( !m_bEnable ) return; FSOUND_SetVolumeAbsolute( m_bgHandle, in_volume ); } void CMusicMng::SetVolume( int in_masterVolume ) { if( !Enabled() ) return; if( !m_bEnable ) return; FSOUND_SetSFXMasterVolume( in_masterVolume ); } void CMusicMng::UpdateListener( vec3_t position, vec3_t velocity, vec3_t orientation ) { if( !Enabled() ) return; if( !m_bEnable ) return; vec3_t convertPos; convertPos[0] = position[0] / 100.0f; convertPos[1] = 0.0f; convertPos[2] = position[1] / 100.0f; static vec3_t oldPos; { FSOUND_3D_Listener_SetAttributes ( &convertPos [0], &velocity [0], orientation [0], 0.0f, orientation [1], 0.0f, 1.0f, 0.0f ); oldPos[0] = convertPos[0]; oldPos[1] = convertPos[1]; oldPos[2] = convertPos[2]; } } int CMusicMng::IsPlaying( int idxSample ) { if( !Enabled() ) return false; if( !m_bEnable ) return false; if( !m_samples[idxSample].m_isPlaying ) return false; return true; } void CMusicMng::PlaySample( int idxSample, GTH_SOUND_PLAY_TYPE play ) { if( !Enabled() ) return; if( !m_bEnable ) return; if( !m_bEffect ) return; if( !m_inited ) return; vec3_t pos; CSoundSample *thisSample = GetSample( idxSample ); if( !thisSample ) return; if( !thisSample->m_isLoaded ) return; VectorClear( pos ); if( thisSample->m_is3D && m_inited3D ) { PlaySample3D ( idxSample, play, pos ); return; } if( IsPlaying( idxSample ) ) { FSOUND_StopSound ( thisSample->m_channel ); } thisSample->m_channel = FSOUND_PlaySound( FSOUND_FREE, thisSample->m_sample ); if( thisSample->m_channel < 0 ) thisSample->m_isPlaying = false; else thisSample->m_isPlaying = true; if( play == GTH_SOUND_PLAY_LOOP ) FSOUND_SetLoopMode( thisSample->m_channel, FSOUND_LOOP_NORMAL ); else FSOUND_SetLoopMode( thisSample->m_channel, FSOUND_LOOP_OFF ); } void CMusicMng::PlaySample3D( int idxSample, GTH_SOUND_PLAY_TYPE play, vec3_t pos ) { if( !Enabled() ) return; if( !m_bEnable ) return; if( !m_bEffect ) return; if( !m_inited ) return; CSoundSample *thisSample = GetSample( idxSample ); vec3_t convertPos; if( !thisSample ) return; if( !thisSample->m_isLoaded ) return; thisSample->m_channel = FSOUND_PlaySoundEx ( FSOUND_FREE, thisSample->m_sample, 0, TRUE ); if( thisSample->m_channel < 0 ) { thisSample->m_isPlaying = false; return; } convertPos[0] = pos[0] / 100.0f; convertPos[1] = 0.0f; convertPos[2] = pos[1] / 100.0f; thisSample->m_isPlaying = true; if( !FSOUND_3D_SetAttributes( thisSample->m_channel, convertPos, NULL ) ) { char error[ MAX_PATH ]; sprintf( error, "%s\n", FMOD_ErrorString( FSOUND_GetError() ) ); OutputDebugString( error ); } if( play == GTH_SOUND_PLAY_LOOP ) FSOUND_SetLoopMode( thisSample->m_channel, FSOUND_LOOP_NORMAL ); else FSOUND_SetLoopMode( thisSample->m_channel, FSOUND_LOOP_OFF ); if( !FSOUND_SetPaused( thisSample->m_channel, FALSE ) ) { char error[ MAX_PATH ]; sprintf( error, "%s\n", FMOD_ErrorString( FSOUND_GetError() ) ); ShowError( error, __FILE__, __LINE__ ); } } int CMusicMng::LoadSamples () { if( !Enabled() ) return true; if( !m_bEnable ) return false; if( !m_inited ) return true; int i; for( i = 0; i < m_numSamples; i ++ ) { if( !m_inited3D ) m_samples[i].m_is3D = false; if( RegisterSample( m_samples[i].m_name, (RHANDLE)&m_samples[i], &m_samples[i], RES_INIT_NOTCREATE ) ) { m_samples [i].m_idxSound = m_numSounds++; m_samples [i].m_isLoaded = true; } else { m_samples [i].m_isLoaded = false; } m_samples [i].m_isPlaying = false; } return true; } void CMusicMng::LockMusicMng() { if( m_lockedState ) return; m_lockedState = true; } void CMusicMng::EnableMusicMng() { if( m_lockedState ) return; m_enabledState = true; } void CMusicMng::DisableMusicMng() { if ( m_lockedState ) return; m_enabledState = false; } #endif
C++
#include "../global_def.h" inline void SetSample( char *name, int maxBuffers, int idxSample, int is3D ) { CSoundSample *sample; sample = &g_musicMng ->m_samples [idxSample]; strcpy( sample->m_name, name ); sample->m_is3D = is3D; sample->m_idxSound = -1; sample->m_sample = NULL; g_musicMng->m_numSamples++; } void ConfigGameSamples() { int i, j, soundID = 0; int is3D; for( i = 0; i < g_soundMng->m_soundResource.numNoramlID; i ++ ) { if( g_soundMng->m_soundResource.normalID[i].is3D ) is3D = true; else is3D = false; SetSample( g_soundMng->m_soundResource.normalID[i].filename, g_soundMng->m_soundResource.normalID[i].numDup, soundID, is3D ); g_soundMng->m_soundResource.normalID[i].soundID = soundID; soundID ++; } for( i = 0; i < g_soundMng->m_soundResource.numItemID; i ++ ) { if( g_soundMng->m_soundResource.itemID[i].is3D ) is3D = true; else is3D = false; SetSample( g_soundMng->m_soundResource.itemID[i].filename, g_soundMng->m_soundResource.itemID[i].numDup, soundID, is3D ); g_soundMng->m_soundResource.itemID[i].soundID = soundID; soundID ++; } for( i = 0; i < MAX_ANIMCOUNT_TYPE; i ++ ) { for( j = 0; j < g_soundMng->m_soundResource.numEventID[i]; j ++ ) { if( g_soundMng->m_soundResource.eventID[i][j].is3D ) is3D = true; else is3D = false; SetSample( g_soundMng->m_soundResource.eventID[i][j].filename, g_soundMng->m_soundResource.eventID[i][j].numDup, soundID, is3D ); g_soundMng->m_soundResource.eventID[i][j].soundID = soundID; soundID ++; } } } void ConfigMDLSamples() { int i; for( i = 0; i < g_soundMng->m_nummdlSoundID; i ++ ) { SetSample ( g_soundMng->m_mdlSoundID[i].soundname, 10, g_soundMng->m_mdlSoundID[i].idx , true ); } } int GetGameSampleID( char *path ) { return -1; }
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#ifndef _MUSIC_MANAGER_FMOD_H_LKDAS95DDSL20GS #define _MUSIC_MANAGER_FMOD_H_LKDAS95DDSL20GS #define MAX_SIZE_SOUND 600 typedef enum { GTH_SOUND_PLAY_ONCE = 0, GTH_SOUND_PLAY_LOOP, GTH_SOUND_PLAY_TIME } GTH_SOUND_PLAY_TYPE; class CSoundSample : public BaseResource { public : CSoundSample(); virtual ~CSoundSample(); char m_name[GTH_MAX_SIZE_FILENAME]; int m_idxSound; int m_is3D; int m_isPlaying; int m_isLoaded; int m_channel; FSOUND_SAMPLE *m_sample; int m_size; void Clear() { m_sample = NULL; } bool Create( char *fname, int iSize ); bool Register( char *fname, int iSize ) { m_size = iSize; return true ; } virtual bool Recreate(); virtual void Dispose() { if( m_sample ) FSOUND_Sample_Free( m_sample ); m_sample = NULL; } size_t GetSize() { if( m_sample ) return m_size; else return 0; } bool IsDisposed() { if( m_sample ) return false; else return true; } }; class CMusicMng { public: FSOUND_STREAM *m_BGMStream; char m_bgFilename[GTH_MAX_SIZE_FILENAME]; int m_bgHandle; int m_numSounds; int m_numSamples; int m_inited; int m_inited3D; int m_supporteax2; int m_supporteax3; CSoundSample m_samples [MAX_SIZE_SOUND]; bool m_bEffect; bool m_bBgm; bool m_bEnable; int m_bgmVolume; int m_effectVolume; bool m_enabledState; bool m_lockedState; int m_bgVolumePercentage; int m_effectVolumePercentage; int m_bgmDefaultVolume; int m_effectDefaultVolume; CResManager m_resManager; public: CMusicMng (); ~CMusicMng (); public: int Initialize( HWND in_hwnd ); void CloseBGSample(); int PlayBGMusic( char *in_musicName ); void StopBGMusic(); int ChangeBGMusic( char *in_musicName ); void SetBGMusicVolume( int in_volume ); void SetVolume( int in_masterVolume ); void UpdateListener( vec3_t position, vec3_t velocity, vec3_t orientation ); void Stop(); int Stop( int in_index ); int LoadSamples(); void ReleaseAllSamples(); int IsPlaying( int idxSample ); void PlaySample( int idxSample, GTH_SOUND_PLAY_TYPE play ); void PlaySample3D( int idxSample, GTH_SOUND_PLAY_TYPE play, vec3_t pos ); void InitBGMusic() {}; void SetBgm( bool bBgm ); inline void SetEffect( bool bEffect ) { m_bEffect = bEffect; } inline bool GetBgm() { return m_bBgm; } inline bool GetEffect() { return m_bEffect; } inline int GetBgmVolume() { return m_bgmVolume; } inline int GetEffectVolume() { return m_effectVolume; } inline void SetBgmVolumeDefault( int in_bgVolDefault ) { m_bgmVolume = in_bgVolDefault; } inline void SetEffectVolumeDefault( int in_effectVolDefault ) { m_effectVolume = in_effectVolDefault; } inline void SetBgmVolumePercentage( int in_bgVolPercentage ) { m_bgVolumePercentage = in_bgVolPercentage; } inline void SetEffectVolumePercentage( int in_effectVolPercentage ) { m_effectVolumePercentage = in_effectVolPercentage; } inline int GetBgmVolumePercentage() { return m_bgVolumePercentage; } inline int GetEffectVolumePercentage() { return m_effectVolumePercentage; } inline void RefreshBgmVolume() { SetBGMusicVolume( int( m_bgmVolume * m_bgVolumePercentage * 0.01f ) ); } inline void RefreshEffectVolume() { SetVolume( int( m_effectVolume * m_effectVolumePercentage * 0.01f ) ); } void EnableMusicMng(); void DisableMusicMng(); void LockMusicMng(); bool Enabled() { return m_enabledState; } inline bool RegisterSample( char* fname, RHANDLE rhID, BaseResource *pRes, DWORD initialType ) { FILE *fp; DWORD size; fp = fopen( fname, "rb" ); if( !fp ) { return false; } fseek( fp, 0, SEEK_END ); size = ftell( fp ); fclose( fp ); if( initialType & RES_INIT_NOTCREATE ) { if( !m_resManager.RegisterResource( rhID, pRes ) ) return false; if( !pRes->Register( fname, size ) ) return false; } else { if( !m_resManager.ReserveMemory( size ) ) return false; if( !pRes->Create( fname, size ) ) return false; if( !m_resManager.InsertResource( rhID, pRes ) ) return false; } return true; } inline CSoundSample* GetSample( int idx ) { CSoundSample *sample = &m_samples[idx]; bool bIsDisposed = sample->IsDisposed(); if( m_resManager.GetResource( (RHANDLE)sample ) == NULL ) { return NULL; } if( bIsDisposed ) { } return sample; } }; #endif
C++
#include "../global_def.h" CSoundMng::CSoundMng() { } CSoundMng::~CSoundMng() { } void CSoundMng::Initialize() { int i, j; memset( &m_soundResource, 0, sizeof( gthSoundResource_t ) ); for( i = 0; i < 128; i ++ ) { m_soundResource.normalID[i].idx = -1; m_soundResource.itemID[i].idx = -1; for( j = 0; j < MAX_ANIMCOUNT_TYPE; j ++ ) { m_soundResource.eventID[j][i].idx = -1; } } m_nummdlSoundID = 0; for( i = 0; i < MAX_COUNT_GTH_MDL_SOUND_ID; i ++ ) { m_mdlSoundID[i].idx = -1; memset( m_mdlSoundID[i].mdlname, 0, sizeof( m_mdlSoundID [i].mdlname ) ); memset( m_mdlSoundID[i].soundname, 0, sizeof( m_mdlSoundID [i].soundname ) ); } for( i = 0; i < MAX_COUNT_GTH_MONSTER_SOUND; i ++ ) { m_monSound[i].idx = -1; for( j = 0; j < MAX_ANIMCOUNT_TYPE; j ++ ) { m_monSound[i].soundID[j] = -1; m_monSound[i].frequency[j] = 1; m_monSound[i].playTime[j] = 0.0f; m_monSound[i].playCount[j] = 1; } m_monSound[i].playCount[ANIM_ITEM_RUN] = 2; m_monSound[i].playCount[ANIM_ITEM_WALK] = 2; } for( i = 0; i < MAX_COUNT_GTH_PC_SOUND; i ++ ) { m_pcSound[i].idx = -1; for( j = 0; j < MAX_ANIMCOUNT_TYPE; j ++ ) { m_pcSound[i].soundID[j] = -1; m_pcSound[i].frequency[j] = 1; m_pcSound[i].playTime[j] = 0.0f; m_pcSound[i].playCount[j] = 1; } m_pcSound[i].playCount[ANIM_ITEM_RUN] = 2; m_pcSound[i].playCount[ANIM_ITEM_WALK] = 2; } for( i = 0; i < MAX_COUNT_GTH_ITEM_SOUND; i ++ ) { m_itemSound[i].idx = -1; m_itemSound[i].soundID = -1; } } void CSoundMng::LoadMDLSoundConfig( char *in_filename ) { if( !g_script.Load( in_filename ) ) return; char *token; g_script.BeginParse(); m_nummdlSoundID = 0; while( 1 ) { token = g_script.GetNextToken( true ); if( !token[0] ) break; m_mdlSoundID[m_nummdlSoundID].idx = m_maxIdx + m_nummdlSoundID; strcpy ( m_mdlSoundID [m_nummdlSoundID].mdlname, token ); token = g_script .GetNextToken ( true ); strcpy ( m_mdlSoundID [m_nummdlSoundID].soundname, token ); ++m_nummdlSoundID; } } void CSoundMng::LoadSoundConfig( char* filename ) { char* token; char soundName[128]; int idx, is3D, dup, resType = 0, type, eventType, soundID; float fraction, freq; Initialize(); g_script.Load( filename ); g_script.BeginParse(); m_maxIdx = 0; while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == 0 ) break; if( !stricmp( token, "RESOURCE" ) ) resType = 0; if( !stricmp( token, "MATCHING" ) ) resType = 1; else if( token[0] == '{' ) { while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( !resType ) { if( !stricmp( token, "NORMAL" ) ) type = 0; else if( !stricmp( token, "ITEM" ) ) type = 1; else if( !stricmp( token, "EVENT_IDLE" ) ) { type = 2; eventType = ANIM_ITEM_IDLE; } else if( !stricmp( token, "EVENT_DAMAGE" ) ) { type = 2; eventType = ANIM_ITEM_DEFENSE; } else if( !stricmp( token, "EVENT_DIE" ) ) { type = 2; eventType = ANIM_ITEM_DYING_0; } else if( !stricmp( token, "EVENT_WALK" ) ) { type = 2; eventType = ANIM_ITEM_WALK; } else if( !stricmp( token, "EVENT_RUN" ) ) { type = 2; eventType = ANIM_ITEM_RUN; } else if( !stricmp( token, "EVENT_ATTACK" ) ) { type = 2; eventType = ANIM_ITEM_ATTACK_0; } else if( !stricmp( token, "EVENT_SHOCK" ) ) { type = 2; eventType = ANIM_ITEM_ATTACKED_0; } else if( token[0] == '{' ) { while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; idx = atoi( token ); token = g_script.GetNextToken( true ); strcpy( soundName, token ); token = g_script.GetNextToken( true ); is3D = atoi( token ); token = g_script.GetNextToken( true ); dup = atoi( token ); if( type == 0 ) { m_soundResource.normalID[idx].idx = idx; strcpy( m_soundResource.normalID[idx].filename, soundName ); m_soundResource.normalID[idx].is3D = is3D; m_soundResource.normalID[idx].numDup = dup; m_soundResource.numNoramlID ++; m_maxIdx ++; } else if( type == 1 ) { m_soundResource.itemID[idx].idx = idx; strcpy( m_soundResource.itemID[idx].filename, soundName ); m_soundResource.itemID[idx].is3D = is3D; m_soundResource.itemID[idx].numDup = dup; m_soundResource.numItemID ++; m_maxIdx ++; } else if( type == 2 ) { m_soundResource.eventID[eventType][idx].idx = idx; strcpy( m_soundResource.eventID[eventType][idx].filename, soundName ); m_soundResource.eventID[eventType][idx].is3D = is3D; m_soundResource.eventID[eventType][idx].numDup = dup; m_soundResource.numEventID[eventType] ++; m_maxIdx ++; } } } } else { if( !stricmp( token, "ITEM" ) ) type = 0; else if( !stricmp( token, "PC" ) ) type = 1; else if( !stricmp( token, "MONSTER" ) ) type = 2; else if( token[0] == '{' ) { while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; else if( type == 0 ) { idx = atoi( token ); token = g_script.GetNextToken( true ); soundID = atoi( token ); token = g_script.GetNextToken( true ); fraction = atof( token ); m_itemSound[idx].idx = idx; m_itemSound[idx].soundID = soundID; m_itemSound[idx].playTime = fraction; } else if( type == 1 ) { if( !stricmp( token, "IDX" ) ) eventType = -1; else if( !stricmp( token, "IDLE" ) ) eventType = ANIM_ITEM_IDLE; else if( !stricmp( token, "WALK" ) ) eventType = ANIM_ITEM_WALK; else if( !stricmp( token, "RUN" ) ) eventType = ANIM_ITEM_RUN; else if( !stricmp( token, "DAMAGE" ) ) eventType = ANIM_ITEM_DEFENSE; else if( !stricmp( token, "ATTACK" ) ) eventType = ANIM_ITEM_ATTACK_0; else if( !stricmp( token, "SHOCK" ) ) eventType = ANIM_ITEM_ATTACKED_0; else if( !stricmp( token, "DIE" ) ) eventType = ANIM_ITEM_DYING_0; else if( eventType == -1 ) { idx = atoi( token ); } else { soundID = atoi( token ); token = g_script.GetNextToken( true ); fraction = atof( token ); token = g_script.GetNextToken( true ); freq = atoi( token ); m_pcSound[idx].idx = idx; m_pcSound[idx].soundID[eventType] = soundID; m_pcSound[idx].playTime[eventType] = fraction; m_pcSound[idx].frequency[eventType] = freq; } } else if( type == 2 ) { if( !stricmp( token, "IDX" ) ) eventType = -1; else if( !stricmp( token, "IDLE" ) ) eventType = ANIM_ITEM_IDLE; else if( !stricmp( token, "WALK" ) ) eventType = ANIM_ITEM_WALK; else if( !stricmp( token, "RUN" ) ) eventType = ANIM_ITEM_RUN; else if( !stricmp( token, "DAMAGE" ) ) eventType = ANIM_ITEM_DEFENSE; else if( !stricmp( token, "ATTACK" ) ) eventType = ANIM_ITEM_ATTACK_0; else if( !stricmp( token, "SHOCK" ) ) eventType = ANIM_ITEM_ATTACKED_0; else if( !stricmp( token, "DIE" ) ) eventType = ANIM_ITEM_DYING_0; else if( eventType == -1 ) { idx = atoi( token ); } else { soundID = atoi( token ); token = g_script.GetNextToken( true ); fraction = atof( token ); token = g_script.GetNextToken( true ); freq = atoi( token ); m_monSound[idx].idx = idx; m_monSound[idx].soundID[eventType] = soundID; m_monSound[idx].playTime[eventType] = fraction; m_monSound[idx].frequency[eventType] = freq; } } } } } } } } } void CSoundMng::PlayCharSound( Fx_CHARACTER_t* character ) { int itemIdx, mainClass, soundID, tableIdx; float fraction; if ( character->isTransform ) { PlayMonsterSound(character); return ; } fraction = g_charManager->GetAnimFraction( character ); tableIdx = character->tableIdx; { switch( character->ani_curSetID ) { case ANIM_ITEM_ATTACK_0 : case ANIM_ITEM_ATTACK_1 : case ANIM_ITEM_ATTACK_2 : case ANIM_ITEM_ATTACK_3 : case ANIM_ITEM_ATTACK_4 : { return; if ( character->equipNumber > 0 ) { itemIdx = character->equipment[0]; mainClass = g_itemTable[itemIdx].classIdx; if ( g_itemClassTable[mainClass].attackAtt ) { if( m_itemSound[itemIdx].soundID < 0 ) return; { g_musicMng->PlaySample3D( GetItemSoundID( m_itemSound[itemIdx].soundID ), GTH_SOUND_PLAY_ONCE , character->position ); character->stat_sound = CHAR_SOUND_DISABLE; } } } } break; case ANIM_ITEM_RUN : { if( m_pcSound[tableIdx].soundID[ANIM_ITEM_RUN] < 0 ) return; if( m_pcSound[tableIdx].playTime[ANIM_ITEM_RUN] > fraction ) return; if( fraction < 0.8 && m_pcSound[tableIdx].playCount[ANIM_ITEM_RUN] == 1 ) return; m_pcSound[tableIdx].playCount[ANIM_ITEM_RUN] --; soundID = GetEventSoundID( ANIM_ITEM_RUN, m_pcSound[tableIdx].soundID[ANIM_ITEM_RUN] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); if( m_pcSound[tableIdx].playCount[ANIM_ITEM_RUN] <= 0 ) character->stat_sound = CHAR_SOUND_DISABLE; } break; case ANIM_ITEM_WALK : { if( m_pcSound[tableIdx].soundID[ANIM_ITEM_WALK] < 0 ) return; if( m_pcSound[tableIdx].playTime[ANIM_ITEM_WALK] > fraction ) return; if( fraction < 0.8 && m_pcSound[tableIdx].playCount[ANIM_ITEM_WALK] == 1 ) return; m_pcSound[tableIdx].playCount[ANIM_ITEM_WALK] --; soundID = GetEventSoundID( ANIM_ITEM_WALK, m_pcSound[tableIdx].soundID[ANIM_ITEM_WALK] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); if( m_pcSound[tableIdx].playCount[ANIM_ITEM_WALK] <= 0 ) character->stat_sound = CHAR_SOUND_DISABLE; } break; case ANIM_ITEM_DYING_0 : { if( m_pcSound[tableIdx].soundID[ANIM_ITEM_DYING_0] < 0 ) return; if( m_pcSound[tableIdx].playTime[ANIM_ITEM_DYING_0] > fraction ) return; soundID = GetEventSoundID( ANIM_ITEM_DYING_0, m_pcSound[tableIdx].soundID[ANIM_ITEM_DYING_0] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); character->stat_sound = CHAR_SOUND_DISABLE; } break; case ANIM_ITEM_ATTACKED_0 : { if( m_pcSound[tableIdx].soundID[ANIM_ITEM_ATTACKED_0] < 0 ) return; if( m_pcSound[tableIdx].playTime[ANIM_ITEM_ATTACKED_0] > fraction ) return; soundID = GetEventSoundID( ANIM_ITEM_ATTACKED_0, m_pcSound[tableIdx].soundID[ANIM_ITEM_ATTACKED_0] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); character->stat_sound = CHAR_SOUND_DISABLE; } break; } } } void CSoundMng::PlayMonsterSound( Fx_CHARACTER_t* character ) { int soundID, tableIdx; float soundTime; float fraction; fraction = g_charManager->GetAnimFraction( character ); if ( character->isTransform) tableIdx = character->transformEntityIdx; else tableIdx = character->tableIdx; switch( character->ani_curSetID ) { case ANIM_ITEM_ATTACK_0 : case ANIM_ITEM_ATTACK_1 : case ANIM_ITEM_ATTACK_2 : case ANIM_ITEM_ATTACK_3 : case ANIM_ITEM_ATTACK_4 : { if( m_monSound[tableIdx].playTime[ANIM_ITEM_ATTACK_0] > fraction ) return; if( m_monSound[tableIdx].soundID[ANIM_ITEM_ATTACK_0] < 0 ) return; soundID = GetEventSoundID( ANIM_ITEM_ATTACK_0, m_monSound[tableIdx].soundID[ANIM_ITEM_ATTACK_0] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); character->stat_sound = CHAR_SOUND_DISABLE; } break; case ANIM_ITEM_IDLE : { if( m_monSound[tableIdx].soundID[ANIM_ITEM_IDLE] < 0 ) return; soundTime = g_timer.GetAppMilliTime() - character->soundTime; if( soundTime > 60000 / m_monSound[tableIdx].frequency[ANIM_ITEM_IDLE] ) { character->soundTime = g_timer.GetAppMilliTime(); if( rand() % 2 == 0 ) return; soundID = GetEventSoundID( ANIM_ITEM_IDLE, m_monSound[tableIdx].soundID[ANIM_ITEM_IDLE] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); character->stat_sound = CHAR_SOUND_DISABLE; } } break; case ANIM_ITEM_RUN : { if( m_monSound[tableIdx].soundID[ANIM_ITEM_RUN] < 0 ) return; if( m_monSound[tableIdx].playTime[ANIM_ITEM_RUN] > fraction ) return; if( fraction < 0.8 && m_monSound[tableIdx].playCount[ANIM_ITEM_RUN] == 1 ) return; m_monSound[tableIdx].playCount[ANIM_ITEM_RUN] --; soundID = GetEventSoundID( ANIM_ITEM_RUN, m_monSound[tableIdx].soundID[ANIM_ITEM_RUN] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); if( m_monSound[tableIdx].playCount[ANIM_ITEM_RUN] <= 0 ) character->stat_sound = CHAR_SOUND_DISABLE; } break; case ANIM_ITEM_WALK : { } break; case ANIM_ITEM_DYING_0 : { if( m_monSound[tableIdx].soundID[ANIM_ITEM_DYING_0] < 0 ) return; if( m_monSound[tableIdx].playTime[ANIM_ITEM_DYING_0] > fraction ) return; soundID = GetEventSoundID( ANIM_ITEM_DYING_0, m_monSound[tableIdx].soundID[ANIM_ITEM_DYING_0] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); character->stat_sound = CHAR_SOUND_DISABLE; } break; case ANIM_ITEM_ATTACKED_0 : { if( m_monSound[tableIdx].soundID[ANIM_ITEM_ATTACKED_0] < 0 ) return; if( m_monSound[tableIdx].playTime[ANIM_ITEM_ATTACKED_0] > fraction ) return; soundID = GetEventSoundID( ANIM_ITEM_ATTACKED_0, m_monSound[tableIdx].soundID[ANIM_ITEM_ATTACKED_0] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); character->stat_sound = CHAR_SOUND_DISABLE; } break; } } void CSoundMng::Play( Fx_CHARACTER_t* character ) { if( character->stat_sound == CHAR_SOUND_DISABLE ) return; if( character->entityType == ENTITY_PC ) PlayCharSound( character ); else if( character->entityType == ENTITY_MONSTER || character->entityType == ENTITY_NPC ) PlayMonsterSound( character ); } void CSoundMng::PlayDamageSound( Fx_CHARACTER_t* character ) { int tableIdx, soundID; if( character->entityType == ENTITY_MONSTER || character->entityType == ENTITY_PC ) { tableIdx = character->tableIdx; if( m_monSound[tableIdx].soundID[ANIM_ITEM_DEFENSE] < 0 ) return; soundID = GetEventSoundID( ANIM_ITEM_DEFENSE, m_monSound[tableIdx].soundID[ANIM_ITEM_DEFENSE] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); } else { tableIdx = character->tableIdx; if( m_pcSound[tableIdx].soundID[ANIM_ITEM_DEFENSE] < 0 ) return; soundID = GetEventSoundID( ANIM_ITEM_DEFENSE, m_pcSound[tableIdx].soundID[ANIM_ITEM_DEFENSE] ); g_musicMng->PlaySample3D( soundID, GTH_SOUND_PLAY_ONCE , character->position ); } } int CSoundMng::GetNormalSoundID( int idx ) { return( m_soundResource.normalID[idx].soundID ); } int CSoundMng::GetItemSoundID( int idx ) { return( m_soundResource.itemID[idx].soundID ); } int CSoundMng::GetEventSoundID( int event, int idx ) { return( m_soundResource.eventID[event][idx].soundID ); }
C++
#include "../Global_def.h" extern char *g_lTableToken[]; CGameConfigFlag gGameConfigFlag; void CGameConfigFlag::SetFlag() { m_nFlag=0; if(m_bPrecocity_Time) m_nFlag +=1 << 1; if(m_bDie_Reduce_panality) m_nFlag +=1 << 2; if(m_bMap_Attr_Ratio) m_nFlag +=1 << 3; if(m_bItem_Upgrade_Limit) m_nFlag +=1 << 4; if(m_bItem_Craft_Limit) m_nFlag +=1 << 5; if(m_bWorld_Chat_Limit) m_nFlag +=1 << 6; return ; } void CGameConfigFlag::SetFlag(int flag) { m_nFlag = flag; int f=0; if(flag & (1 << 1)) m_bPrecocity_Time=TRUE; if(flag & (1 << 2)) m_bDie_Reduce_panality=TRUE; if(flag & (1 << 3)) m_bMap_Attr_Ratio=TRUE; if(flag & (1 << 4)) m_bItem_Upgrade_Limit=TRUE; if(flag & (1 << 5)) m_bItem_Craft_Limit=TRUE; if(flag & (1 << 6)) m_bWorld_Chat_Limit=TRUE; } int CGameConfigFlag::LoadFlagFile() { FILE *fp=NULL; int size=0; byte *buffer=NULL; char *token=NULL; char filename[128]; sprintf( filename, "flag%s.cfg", g_lTableToken[g_cgv.languageType] ); fp = fopen(filename, "rb" ); if( !fp ) { MessageBox(NULL, "does not exist 'flag.cfg' file", "Error", MB_ICONHAND|MB_OK); return false; } fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); curpos = (char *)buffer; endpos = curpos + size; while ((token = NextToken()) != NULL) { if( !stricmp( token, "CHARACTER_STORAGE" ) ) { token = NextArg(); if(token == "TRUE") gGameConfigFlag.m_bCharacter_Storage = TRUE; else if (token == "FALSE") gGameConfigFlag.m_bCharacter_Storage = FALSE; } else if( !stricmp( token, "PRECOCITY_TIME" ) ) { token = NextArg(); if(token == "TRUE") gGameConfigFlag.m_bPrecocity_Time = TRUE; else if (token == "FALSE") gGameConfigFlag.m_bPrecocity_Time = FALSE; } else if( !stricmp( token, "DIE_REDUCE_PANALTY" ) ) { token = NextArg(); if(token == "TRUE") gGameConfigFlag.m_bDie_Reduce_panality = TRUE; else if (token == "FALSE") gGameConfigFlag.m_bDie_Reduce_panality = FALSE; } else if( !stricmp( token, "MAP_ATTR_RATIO" ) ) { token = NextArg(); if(token == "TRUE") gGameConfigFlag.m_bMap_Attr_Ratio = TRUE; else if (token == "FALSE") gGameConfigFlag.m_bMap_Attr_Ratio = FALSE; } else if( !stricmp( token, "ITEM_UPGRADE_LIMIT" ) ) { token = NextArg(); if(token == "TRUE") gGameConfigFlag.m_bItem_Craft_Limit = TRUE; else if (token == "FALSE") gGameConfigFlag.m_bItem_Craft_Limit = FALSE; } else if( !stricmp( token, "WORLD_CHAT_LIMIT" ) ) { token = NextArg(); if(token == "TRUE") gGameConfigFlag.m_bWorld_Chat_Limit = TRUE; else if (token == "FALSE") gGameConfigFlag.m_bWorld_Chat_Limit = FALSE; } } fclose(fp); delete [] buffer; return true; }
C++
#if !defined(AFX_HELPERSYSTEM_H__33CDCCE3_CA51_4521_A551_CE49C3B0DF59__INCLUDED_) #define AFX_HELPERSYSTEM_H__33CDCCE3_CA51_4521_A551_CE49C3B0DF59__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif enum { MAX_TAKER_LIST = 10, }; struct HelperEntry { int level ; int job ; int worldIdx ; char name[NAMESTRING+1]; bool bDeleteMe; }; struct PointInfo { int iMyPoint; int iHelpPoint; int iTotalHelpPoint; int iWebPoint; }; class CHelperSystem { public: enum enumHelperPacket { CS_INVITE_Req_fromHELPER = 0, SC_INVITE_Req_toTAKER = 1, CS_INVITE_Res_fromTAKER = 2, SC_INVITE_Res_toHELPER = 3, SC_INVITE_Res_toTAKER = 4, CS_REMOVE_Req_fromPlayer = 5, SC_REMOVE_Res_toPlayer = 6, SC_REMOVE_NOTIFY_toPlayer = 7, SC_SEND_MEMBERLIST_toAllPlayer = 8, SC_SEND_ADD_toPlayer = 9, SC_LIST_Res_toServer = 10, SC_LISTINFO_toAllPlayer = 11, CS_GIVEPOINT_Req_toHelper = 12, SC_UPDATE_POINTINFO_SEND_toPlayer = 13, CS_SPAWN_Req_fromHelper = 14, CS_SPAWN_Res_fromTaker = 15, SC_SPAWN_Req_toTaker = 16, SC_SPAWN_Req_toServer = 17, SC_SPAWN_Res_toTaker = 18, SC_SPAWN_Res_toServer = 19, CS_CONFIRM_MYPOINT_Req_fromPlayer = 20, SC_CONFIRM_MYPOINT_Res_toPlayer = 21, CS_CONFIRM_HELPPOINT_Req_fromPlayer = 22, SC_CONFIRM_HELPPOINT_Res_toPlayer = 23, CS_CONFIRM_WEPPOINT_Req_fromPlayer = 24, SC_CONFIRM_WEPPOINT_Res_toPlayer = 25, SC_STACK_OPEN_Req_toPlayer = 26, CS_MemBerList_Req_fromPlayer = 27, SC_SENDMYPOINT_toAllPlayer = 28, SC_SENDHELPPOINT_toHelper = 29, }; int m_iGivePoint; struct HelperEntry m_HelperEntry[MAX_TAKER_LIST]; struct PointInfo m_MyPointInfo; CHelperSystem(); virtual ~CHelperSystem(); void GTH_ProcessMessage_RecvHelpSystem(void); void GTH_ProcessMessage_HelpSystem_NeedToHelper(void); void GTH_ProcessMessage_HelpSystem_DoYouWant(void); void GTH_ProcessMessage_HelpSystem_RequstComplete(void); void GTH_ProcessMessage_HelpSystem_RemovePlayer(void); void GTH_ProcessMessage_HelpSystem_NotifytoRemovePlayer(void); void GTH_ProcessMessage_HelpSystem_AddToPlayer(void); void GTH_ProcessMessage_HelpSystem_UpDateListAll(void); void GTH_ProcessMessage_HelpSystem_UpDateList(void); void GTH_ProcessMessage_HelpSystem_UpDatePointInfo(void); void GTH_ProcessMessage_HelpSystem_SpawnTaker(void); void GTH_ProcessMessage_HelpSystem_Portal(void); void GTH_ProcessMessage_HelpSystem_DisplayMyPoint(void); void GTH_ProcessMessage_HelpSystem_DisplayHelpPoint(void); void GTH_ProcessMessage_HelpSystem_DisplayWebPoint(void); void GTH_ProcessMessage_HelpSystem_StackOpen(void); void GTH_ProcessMessage_HelpSystem_GivePointResultToTaker(void); void GTH_ProcessMessage_HelpSystem_GivePointResultToHelper(void); void GTH_SendMessage_HelpSystem_DoYouWant(void); void GTH_SendMessage_HelpSystem_AnswerYesOrNo(int Answer); void GTH_SendMessage_HelpSystem_RemovePlayer(char *DeleteHelperName); void GTH_SendMessage_HelpSystem_GivePointToHelper(int GivePoint, char *HelperName); void GTH_SendMessage_HelpSystem_SpawnTaker(char *SpawnHelperName); void GTH_SendMessage_HelpSystem_SpawnMeAnswer(int YesOrNo); void GTH_SendMessage_HelpSystem_DisplayMyPoint(void); void GTH_SendMessage_HelpSystem_DisplayHelpPoint(void); void GTH_SendMessage_HelpSystem_DisplayWebPoint(void); void GTH_SendMessage_HelpSystem_GiveMeListAll(void); BOOL IsChild(char* Name); }; #endif
C++
#if !defined(AFX_POSTFUNC_H__B30E5206_64CC_41DA_9772_80C94378B55E__INCLUDED_) #define AFX_POSTFUNC_H__B30E5206_64CC_41DA_9772_80C94378B55E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagGCPacket.h" class CPostFunc { public: void GTH_SendMessage_PostSystem_Send(); int GTH_SendMessage_PostSystem_ReceiveItems(); void GTH_SendMessage_PostSystem_State(); void GTH_SendMessage_PostSystem_View(); void GTH_SendMessage_PostSystem_DeletePost(); void GTH_SendMessage_PostSystem_ExitWindow(); void GTH_SendMessage_PostSystem_WriteOpen(void); int GTH_SendMessage_MailBox_Open(int PostType, int PostIdx); int GTH_SendMessage_MailBox_Item( int idx, int pos ); int GTH_SendMessage_MailBox_Exit(); bool GTH_SendMessage_MailBox_UndoInvenItem(void); public: void GTH_ProcessMessage_RecvPostSystem(); void GTH_ProcessMessage_PostSystem_OpenWindow(); void GTH_ProcessMessage_PostSystem_WriteOpen(void); void GTH_ProcessMessage_PostSystem_Send(); void GTH_ProcessMessage_PostSystem_ReceiveItems(); void GTH_ProcessMessage_PostSystem_State(); void GTH_ProcessMessage_PostSystem_View(); void GTH_ProcessMessage_PostSystem_Arrive(); void GTH_ProcessMessage_PostSystem_ExitWindow(); void GTH_ProcessMessage_PostSystem_DeletePost(); void GTH_ProcessMessage_PostSystem_SendComplete(void); void GTH_ProcessMessage_MailBox_UndoInvenItem(); void GTH_ProcessMessage_MailBox_Open(); void GTH_ProcessMessage_RecvMailBox(); int GTH_ProcessMessage_MailBox_Item(); void GTH_ProcessMessage_MailBox_Exit(); protected: inline void GTH_ProcessMessage_PostSystem_ReceiveItems_Success(void); public: CPostFunc(); virtual ~CPostFunc(); int GetItemCount(); bool Safe_ItemBox(int index); }; #endif
C++
#include "../global_def.h" CExpRateMng::CExpRateMng() { } CExpRateMng::~CExpRateMng() { } void CExpRateMng::ProcessMessage() { short Protocal = static_cast<enum enumProtocal>(MSG_ReadShort()); switch(Protocal) { case GSC_REPLY_EVENT_STATUS: Processage_ReplyEventStatus(); break; } } void CExpRateMng::SendMessage_SetEvent(enum enumEventType eventTYpe, float fvalue ) { if ( fvalue <= 0.0f) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT ); MSG_WriteShort(&netMessage, CC_BROAD_CASE_SET_EVENT ); MSG_WriteLong(&netMessage, eventTYpe); MSG_WriteFloat(&netMessage, fvalue); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CExpRateMng::SendMessage_SetEventActive(BOOL active) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT ); MSG_WriteShort(&netMessage, CC_SET_ACTIVE_SYSTEM ); MSG_WriteLong(&netMessage, active); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CExpRateMng::SendMessage_RequestEventStatus() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT ); MSG_WriteShort(&netMessage, CC_REQUEST_EVENT_STATUS ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CExpRateMng::Processage_ReplyEventStatus() { float Expvalue = MSG_ReadFloat(); float Itemdropvalue = MSG_ReadFloat(); float NakDropvalue = MSG_ReadFloat(); float Gencapvalue = MSG_ReadFloat(); char msg[256]; _snprintf(msg, 256, "[EXP]=%.1f, [ITEMDROP]=%.1f, [NAK]=%.1f, [GenCap]=%.1f", Expvalue, Itemdropvalue, NakDropvalue, Gencapvalue); msg[255]= NULL; g_ifMng->AddSysMessage( msg ,GTHCOLOR_TRADEMESSAGE); }
C++
#include "../global_def.h" float g_optValue[NUM_OPTION_VALUE]; itemTable_t g_optItem; itemTable_t g_oriItem; void OPTION_InitGlobal() { memset( g_optValue, 0, sizeof( g_optValue ) ); } int OPTION_GetItemType_MatchingAvailableOn( DWORD availableOn ) { if( availableOn & OPTION_AVAILABLE_ON_WEAPONS ) return OPTION_ITEMTYPE_WEAPONS; if( availableOn & OPTION_AVAILABLE_ON_DAGGER ) return OPTION_ITEMTYPE_DAGGER; if( availableOn & OPTION_AVAILABLE_ON_1HSWORD ) return OPTION_ITEMTYPE_1HSWORD; if( availableOn & OPTION_AVAILABLE_ON_2HSWORD ) return OPTION_ITEMTYPE_2HSWORD; if( availableOn & OPTION_AVAILABLE_ON_BOW ) return OPTION_ITEMTYPE_BOW; if( availableOn & OPTION_AVAILABLE_ON_STAFF ) return OPTION_ITEMTYPE_STAFF; if( availableOn & OPTION_AVAILABLE_ON_SPIRITOR ) return OPTION_ITEMTYPE_SPIRITOR; if( availableOn & OPTION_AVAILABLE_ON_CLAW ) return OPTION_ITEMTYPE_CLAW; if( availableOn & OPTION_AVAILABLE_ON_ARMORS ) return OPTION_ITEMTYPE_ARMORS; if( availableOn & OPTION_AVAILABLE_ON_UPPER ) return OPTION_ITEMTYPE_UPPER; if( availableOn & OPTION_AVAILABLE_ON_LOWER ) return OPTION_ITEMTYPE_LOWER; if( availableOn & OPTION_AVAILABLE_ON_AIRPROTECTOR ) return OPTION_ITEMTYPE_AIRPROTECTOR; if( availableOn & OPTION_AVAILABLE_ON_BODYPROTECTOR ) return OPTION_ITEMTYPE_BODYPROTECTOR; if( availableOn & OPTION_AVAILABLE_ON_GLOVES ) return OPTION_ITEMTYPE_GLOVES; if( availableOn & OPTION_AVAILABLE_ON_BOOTS ) return OPTION_ITEMTYPE_BOOTS; if( availableOn & OPTION_AVAILABLE_ON_RING ) return OPTION_ITEMTYPE_RING; if( availableOn & OPTION_AVAILABLE_ON_NECKLACE ) return OPTION_ITEMTYPE_NECKLACE; if( availableOn & OPTION_AVAILABLE_ON_BRACELET ) return OPTION_ITEMTYPE_BRACELET; if( availableOn & OPTION_AVAILABLE_ON_EARRING ) return OPTION_ITEMTYPE_EARRING; if( availableOn & OPTION_AVAILABLE_ON_EPACK ) return OPTION_ITEMTYPE_EPACK; return -1; } DWORD OPTION_GetItemAvailalbeOn( int itemTableIdx ) { int itemClassTableIdx = g_itemTable[itemTableIdx].classIdx; DWORD availableOn = 0; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_WEAPON ) { availableOn |= OPTION_AVAILABLE_ON_WEAPONS; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_DANGGER ) availableOn |= OPTION_AVAILABLE_ON_DAGGER; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_ONEHAND_SWORD ) availableOn |= OPTION_AVAILABLE_ON_1HSWORD; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_TWOHAND_SWORD ) availableOn |= OPTION_AVAILABLE_ON_2HSWORD; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_MAGIC_BOW ) availableOn |= OPTION_AVAILABLE_ON_BOW; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_STAFF ) availableOn |= OPTION_AVAILABLE_ON_STAFF; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_SPIRITOR ) availableOn |= OPTION_AVAILABLE_ON_SPIRITOR; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_CLAW ) availableOn |= OPTION_AVAILABLE_ON_CLAW; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_UPPER ) { availableOn |= OPTION_AVAILABLE_ON_UPPER; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_LOWER ) { availableOn |= OPTION_AVAILABLE_ON_LOWER; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_AIR_PROTECTOR ) { availableOn |= OPTION_AVAILABLE_ON_AIRPROTECTOR; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BODY_PROTECTOR ) { availableOn |= OPTION_AVAILABLE_ON_BODYPROTECTOR; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_GLOVES ) { availableOn |= OPTION_AVAILABLE_ON_GLOVES; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BOOTS ) { availableOn |= OPTION_AVAILABLE_ON_BOOTS; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_EPACK ) availableOn |= OPTION_AVAILABLE_ON_EPACK; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_RING ) availableOn |= OPTION_AVAILABLE_ON_RING; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_NECKLACE ) availableOn |= OPTION_AVAILABLE_ON_NECKLACE; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BRACELET ) availableOn |= OPTION_AVAILABLE_ON_BRACELET; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_EARRING ) availableOn |= OPTION_AVAILABLE_ON_EARRING; return( availableOn ); } int OPTION_GetOptionStoneGrade( item_t *item ) { if( item->reqLevel >= 0 && item->reqLevel <= 29 ) return 0; else if( item->reqLevel >= 30 && item->reqLevel <= 49 ) return 1; else if( item->reqLevel >= 50 && item->reqLevel <= 69 ) return 2; else if( item->reqLevel >= 70 ) return 3; return 0; } float OPTION_GetOptionValue( item_t *item, int optionTableIdx, int optionGrade ) { int optionStoneGrade = OPTION_GetOptionStoneGrade( item ); DWORD itemAvailableOn; DWORD optAvailableOn; int itemType; if( optionGrade <= 0 ) return( 0 ); itemAvailableOn = OPTION_GetItemAvailalbeOn( item->itemTableIdx ); optAvailableOn = g_optionTable[optionTableIdx].optValue[optionStoneGrade].availableOn; itemType = OPTION_GetItemType_MatchingAvailableOn( itemAvailableOn & optAvailableOn ); if( itemType < 0 ) return( 0 ); if( g_optionTable[optionTableIdx].optValue[optionStoneGrade].availableOn == 0 ) return( 0 ); return( g_optionTable[optionTableIdx].optValue[optionStoneGrade].value_item[itemType].value[optionGrade - 1] ); } void OPTION_ApplyStatusOption( item_t *item, int status[] ) { int i, statusIdx, optIdx, optGrade; float optValue; for( i = 0; i < item->optionNumber; i ++ ) { statusIdx = -1; optIdx = item->optionIdx[i]; optGrade = item->optionValue[i]; optValue = 0.0f; if( optGrade > 10 ) optGrade = 10; optValue = OPTION_GetOptionValue( item, optIdx, optGrade ); switch( optIdx ) { case Opt_Bracelet_Add_Force : statusIdx = 0; break; case Opt_Bracelet_Add_Soulpower : statusIdx = 1; break; case Opt_Bracelet_Add_Agility : statusIdx = 2; break; case Opt_Bracelet_Add_Vitality : statusIdx = 3; break; } if( statusIdx >= 0 ) status[statusIdx] += (int)optValue; } } int OPTION_ApplyItemOption( item_t *item ) { int i, optIdx, optGrade; float optValue; for( i = 0; i < item->optionNumber; i ++ ) { optIdx = item->optionIdx[i]; optGrade = item->optionValue[i]; optValue = 0.0f; if( optGrade > 10 ) optGrade = 10; optValue = OPTION_GetOptionValue( item, optIdx, optGrade ); switch( optIdx ) { case Opt_Add_PhyDamange : optIdx = OV_W_PHYDMG; break; case Opt_Add_Min_PhyDamage : optIdx = OV_W_MIN_PHYDMG; break; case Opt_Add_Max_PhyDamage : optIdx = OV_W_MAX_PHYDMG; break; case Opt_Add_MagDamage : optIdx = OV_W_MAGDMG; break; case Opt_Add_Min_MagDamage : optIdx = OV_W_MIN_MAGDMG; break; case Opt_Add_Max_MagDamage : optIdx = OV_W_MAX_MAGDMG; break; case Opt_Add_CriticalPro : case Opt_Ring_Add_CriticalPro : optIdx = OV_CRITICAL_PRO; break; case Opt_Mul_CriticalDamage : case Opt_Ring_Mul_CriticalDamage : optIdx = OV_CRITICAL_DMG_RATE; break; case Opt_Dec_CastingTime : case Opt_Bracelet_Dec_CastingTime : optIdx = OV_DEC_CASTINGTIME_RATE; optValue = -optValue; break; case Opt_Add_AttackSpeed : optIdx = OV_W_ATKSPEED; break; case Opt_Add_HitPower : case Opt_Gloves_Add_HitPower : optIdx = OV_W_HITPOWER; break; case Opt_Steal_RA : case Opt_Ring_Steal_RA : optIdx = OV_RASTEAL; break; case Opt_Steal_SA : case Opt_Ring_Steal_SA : optIdx = OV_SASTEAL; break; case Opt_Steal_RA_Point : case Opt_Ring_Steal_RA_Point : optIdx = OV_RASTEAL_POINT; break; case Opt_Steal_SA_Point : case Opt_Ring_Steal_SA_Point : optIdx = OV_SASTEAL_POINT; break; case Opt_Mul_Che_PhyDamage : optIdx = OV_CHE_PHY_DMG_RATE; break; case Opt_Mul_Che_MagDamage : optIdx = OV_CHE_MAG_DMG_RATE; break; case Opt_Mul_Mamul_PhyDamage : optIdx = OV_MAMUL_PHY_DMG_RATE; break; case Opt_Mul_Mamul_MagDamage : optIdx = OV_MAMUL_MAG_DMG_RATE; break; case Opt_Mul_Yogui_PhyDamage : optIdx = OV_YO_PHY_DMG_RATE; break; case Opt_Mul_Yogui_MagDamage : optIdx = OV_YO_MAG_DMG_RATE; break; case Opt_Mul_Yoguisun_PhyDamage : optIdx = OV_YOSUN_PHY_DMG_RATE; break; case Opt_Mul_Yoguisun_MagDamage : optIdx = OV_YOSUN_MAG_DMG_RATE; break; case Opt_Mul_Younghon_PhyDamage : optIdx = OV_YOUNG_PHY_DMG_RATE; break; case Opt_Mul_Younghon_MagDamage : optIdx = OV_YOUNG_MAG_DMG_RATE; break; case Opt_Armor_Add_DefensePower : case Opt_Bracelet_Add_DefensePower : optIdx = OV_D_DEFPOWER; break; case Opt_Upper_Add_PositiveRes : case Opt_Necklace_Add_PositiveRes : optIdx = OV_POSRES; break; case Opt_Upper_Add_NegativeRes : case Opt_Necklace_Add_NegativeRes : optIdx = OV_NEGRES; break; case Opt_Boots_Add_AvoidPower : optIdx = OV_AVOIDPOWER; break; case Opt_Boots_Add_Velocity : optIdx = OV_VELOCITY; break; case Opt_Ring_Mul_PhyDamage : optIdx = OV_PHYDMG_RATE; break; case Opt_Ring_Mul_MagDamage : optIdx = OV_MAGDMG_RATE; break; case Opt_Necklace_Add_MaxRA : optIdx = OV_MAX_RA; break; case Opt_Necklace_Add_MaxSA : optIdx = OV_MAX_SA; break; case Opt_Necklace_Add_AvoidRate : optIdx = OV_HIT_RATE; break; case Opt_Necklace_Add_HitRate : optIdx = OV_AVOID_RATE; break; case Opt_Necklace_Dec_StunTime : optIdx = OV_DEC_STUNDELAY_RATE; break; case Opt_Necklace_Dec_CursePro : optIdx = OV_DEC_CURSESKILL_RATE; break; case Opt_Necklace_Trans_DamageToRA : optIdx = OV_SA_STEAL_DAMAGED; break; case Opt_Necklace_Trans_DamageToSA : optIdx = OV_RA_STEAL_DAMAGED; break; case Opt_Necklace_Mul_Recovery_RA_Normal : optIdx = OV_AUTORECOVERY_RA_ATTACK; break; case Opt_Necklace_Mul_Recovery_SA_Normal : optIdx = OV_AUTORECOVERY_SA_ATTACK; break; case Opt_Necklace_Mul_Recovery_RA_Rest : optIdx = OV_AUTORECOVERY_RA_IDLE; break; case Opt_Necklace_Mul_Recovery_SA_Rest : optIdx = OV_AUTORECOVERY_SA_IDLE; break; case Opt_Necklace_Mul_Recovery_EpackRA : optIdx = OV_EPACK_RA_EFFICIENCY; break; case Opt_Necklace_Mul_Recovery_EpackSA : optIdx = OV_EPACK_SA_EFFICIENCY; break; case Opt_Bracelet_Dec_CoolTime : optIdx = OV_DEC_COOLTIME_RATE; optValue = -optValue; break; case Opt_Bracelet_Steal_RAPoint_MonsterDie : optIdx = OV_RA_STEAL_DIE_MONSTER; break; case Opt_Bracelet_Steal_SAPoint_MonsterDie : optIdx = OV_SA_STEAL_DIE_MONSTER; break; case Opt_Gloves_Add_LootExp: case Opt_Bracelet_Mul_LootExp: optIdx = OV_ADD_EXP_RATE; break; case Opt_Bracelet_Mul_LootGenExp: optIdx = OV_ADD_GENEXP_RATE; break; case Opt_Upper_Add_LootNak: case Opt_Bracelet_Mul_LootNak: optIdx = OV_ADD_NAK_RATE; break; default : continue; break; } if( optIdx >= 0 ) g_optValue[optIdx] += optValue; } return( 1 ); } void OPTION_ApplyItem( item_t* item ) { float backupOptValue[NUM_OPTION_VALUE]; int idx = item->itemTableIdx; int classIdx = g_itemTable[idx].classIdx; memcpy( &g_oriItem, &g_itemTable[idx], sizeof( itemTable_t ) ); memcpy( &g_optItem, &g_itemTable[idx], sizeof( itemTable_t ) ); memcpy( &backupOptValue, &g_optValue, sizeof( g_optValue ) ); OPTION_InitGlobal(); OPTION_ApplyItemOption( item ); g_optItem.atkPhyMinDmg += (int)g_optValue[OV_W_MIN_PHYDMG]; g_optItem.atkPhyMaxDmg += (int)g_optValue[OV_W_MAX_PHYDMG]; g_optItem.atkPhyMinDmg += (int)g_optValue[OV_W_PHYDMG]; g_optItem.atkPhyMaxDmg += (int)g_optValue[OV_W_PHYDMG]; g_optItem.atkMagMinDmg += (int)g_optValue[OV_W_MIN_MAGDMG]; g_optItem.atkMagMaxDmg += (int)g_optValue[OV_W_MAX_MAGDMG]; g_optItem.atkMagMinDmg += (int)g_optValue[OV_W_MAGDMG]; g_optItem.atkMagMaxDmg += (int)g_optValue[OV_W_MAGDMG]; if( g_itemClassTable[classIdx].attackAtt ) { g_optItem.atkHitPower += (int)g_optValue[OV_W_HITPOWER]; } else if( g_itemClassTable[classIdx].defenseAtt ) { g_optItem.defHitPower += (int)g_optValue[OV_W_HITPOWER]; } g_optItem.defVelocity += (int)g_optValue[OV_VELOCITY]; g_optItem.defAvoidPower += (int)g_optValue[OV_AVOIDPOWER]; g_optItem.atkDelay += (int)g_optValue[OV_W_ATKSPEED]; g_optItem.defPower += (int)g_optValue[OV_D_DEFPOWER]; if( g_optItem.atkPhyMinDmg > g_optItem.atkPhyMaxDmg ) { g_optItem.atkPhyMinDmg = g_optItem.atkPhyMaxDmg; } if( g_optItem.atkMagMinDmg > g_optItem.atkMagMaxDmg ) { g_optItem.atkMagMinDmg = g_optItem.atkMagMaxDmg; } memcpy( &g_optValue, &backupOptValue, sizeof( g_optValue ) ); } void OPTION_CheckOptionValue( float optValue[] ) { }
C++
#if !defined(AFX_POSTSYSTEM_H__9C90C004_6FE9_43AF_AD79_A1E4ACE78D18__INCLUDED_) #define AFX_POSTSYSTEM_H__9C90C004_6FE9_43AF_AD79_A1E4ACE78D18__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <VECTOR> #include "global_def.h" #define IDSTRING 20 #define PASSWORDSTRING 20 #define NAMESTRING 20 #define WORLDNAMESTRING 64 class CPostManager { public: enum { MAX_POSTPACKAGE_COUNT = 50, POST_SENDTIME_INFO_STR_LEN = 32, POST_TITLESIZE = 32, POST_STRSIZE = 2000, MAX_ITEMCOUNT_IN_POSTPACKAGE= 12, MAX_MESSAGE_LINE = 6, }; enum enumPostPackageState { POSTPACKAGE_UNCHECK = 0, POSTPACKAGE_CHECK, }; enum enumPostPackageMode { POSTSYSTEM_READMODE, POSTSYSTEM_WRITEMODE }; enum enumPostSendType { POST_SENDTYPE_WEB, POST_SENDTYPE_CHAR }; public: struct PostPackage_t{ BOOL bActive; int iPostIdx; char szFromName [NAMESTRING+1]; char szFromAccountID [IDSTRING+1]; char szPostTitle [POST_TITLESIZE+1]; char szSendPostTime [POST_SENDTIME_INFO_STR_LEN+1]; char szMailStr [POST_STRSIZE+1]; item_t Items [MAX_ITEMCOUNT_IN_POSTPACKAGE]; UINT ItemNumber; enum enumPostPackageState MailState; enum enumPostSendType PostSendType; int iRemainDays; int Nak; bool bCheck; }; protected: enumPostPackageMode m_PostSystemState; std::vector<PostPackage_t> m_PostEntity; PostPackage_t* m_pOpenPost; public: int m_OpenPostIdx; public: void InverseState(void); int GetState(); PostPackage_t* GetPostPackage(int Idx); int GetPostCount(); PostPackage_t* GetOpenPost(); int GetCheckCount(); bool SetPostPackage(PostPackage_t*); void AddPostPackage(const PostPackage_t&); bool DeletePostPackage(int postidx); void SetOpenPost(int idx); bool IsValidPost(int idx); BOOL InitPackage(PostPackage_t* pPostPackage); void SetPostSystem(enumPostPackageMode); public: void InitPostSystem(); public: CPostManager(); virtual ~CPostManager(); }; #endif
C++
#if !defined(AFX_ITEMTABLEDATA_H__F3A4BC8C_A73C_4E43_8CDD_2296573B32B0__INCLUDED_) #define AFX_ITEMTABLEDATA_H__F3A4BC8C_A73C_4E43_8CDD_2296573B32B0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CItemTableData { public: enum ItemTable_FluxDataType { NONE_TYPE=0, USE_ITEM_FOR_EPK_CHARGE=2, USE_ITEM_FOR_EPK_MUCH_CHARGE=3, USE_ITEM_FOR_REPAIR=4, USE_ITEM_FOR_WEATHER_SNOW=5, USE_ITEM_FOR_WEATHER_RAIN=6, USE_ITEM_FOR_QUESTSCROLL=7, USE_ITEM_FOR_AUTOQUESTSCROLL=8, USE_ITEM_FOR_SURGERY=9, USE_ITEM_FOR_CHAT=10, USE_ITEM_FOR_RECYCLE=11, USE_ITEM_FOR_SURGERY_MAXHAIRCOUNT_TYPE=12, USE_ITEM_FOR_SUMMONCARD_ITEM = 13, USE_ITEM_FOR_OPTION_MANAGE = 14, USE_ITEM_FOR_AWAKEN = 15, USE_ITEM_FOR_PC_SUMMON = 16, USE_ITEM_FOR_PC_MOVE_SUMMON =17, MAX_ITEM_TABLE_TYPE_DATA, }; enum ItemTable_FluxDataValue { EPK_RATIO=101, LPACK_TAB=102, LPACK_INDEX=103, RECYCLE_DURABILITY_MULTIPLY=104, RECYCLE_LEVEL_MULTIPLY=105, RECYCLE_LEVEL_EXP_MULTIPLY=106, RECYCLE_LEVEL_GENEXP_MULTIPLY=107, RECYCLE_PARAM_ITEM_FUNCTION=108, RECYCLE_LEVEL_EXP_AND_GENEXP_MULTIPLY=109, EPK_NOT_MORE_CHARGE_IS_DELETE=110, RECYCLE_RA_CHARGE=111, RECYCLE_SA_CHARGE=112, RECYCLE_GEN_CAPABLITY=113, RECYCLE_DESTROYITEM=114, RUN_SKILL_ITEM=115, RUN_SKILL_INDEX=116, RUN_SKILL_ADD_LEVEL=117, OPTION_MANAGE_TYPE= 118, EFFECT_ID =119, MAX_ITEMTABLE_DATA_TYPE, }; enum Surgery_HairItem_Type { SURGERY1=0, SURGERY2, }; public: float GetData(const itemTable_t *_pItemTable,const int _Type); bool IsType(const itemTable_t *_pItemTable,const int _Type); int GetUseItemType(const itemTable_t *_pItemTable); float GetData(const int _ItemTableIndex ,const int _Type); public: CItemTableData(); virtual ~CItemTableData(); }; #endif
C++
#include "../global_def.h" CChristMasEvent::CChristMasEvent() { m_EventState = EVENT_INACTIVE; } CChristMasEvent::~CChristMasEvent() { } void CChristMasEvent::GTH_Process_ChristMas_Event() { int type = MSG_ReadByte(); switch(type) { case GSC_CHRISTMAS_EVENT_REPLY_USE_SNOWITEM: GTH_ProcessMessage_Reply_ChristMas_UseItem(); break; case GSC_CHRISTMAS_EVENT_REPLY_CHRISTEVENT: GTH_ProcessMessage_ChristMasEvent(); break; case GSC_CHRISTMAS_EVENT_REQUEST_WORLD_STATE: GTH_ProcessMessage_Request_WorldState(); break; default: return; } } void CChristMasEvent::GTH_ProcessMessage_Reply_ChristMas_UseItem(void) { char str[MAX_PATH+1]; GTH_UnlockSending(); int reply = 1; int error = 1; reply = MSG_ReadLong(); if ( reply == 1 ) { int invenPos; int itemIdx; item_t *item = NULL; invenPos = MSG_ReadByte(); if ( invenPos < 0 ) goto error; itemIdx = g_cgv.myCharacterInfo->inventory[invenPos]; if ( itemIdx < 0 ) goto error; item = &g_cgv.myCharacterInfo->item[itemIdx]; if ( item == NULL) goto error; if( item->durability > 0 ) { item->durability --; } else { GTH_DeleteMyItem( &g_cgv.myCharacterInfo->item[itemIdx] ); g_cgv.myCharacterInfo->inventory[invenPos] = -1; } sprintf(str, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 247), g_cgv.myCharacterInfo->name, g_cgv.worldTable[g_cgv.syncCharacter[0].worldIdx].hanName); str[MAX_PATH] = NULL; GTH_SendUserNotice(str); return; } else { error = MSG_ReadLong(); switch(error) { case ERROR_CHRISTMAS_EVENT_USE_ITEM: { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL, 395)); } break; case ERROR_CHRISTMAS_EVENT_USE_ITEM2: { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 248)); } break; } return; } error: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL, 395)); } void CChristMasEvent::GTH_SendMessage_Request_ChristMas_UseItem(int invenpos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, CC_REQUEST_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, CC_CHRISTMAS_EVENT_REQUEST_USE_SNOWITEM); MSG_WriteByte(&netMessage, invenpos); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CChristMasEvent::GTH_ProcessMessage_ChristMasEvent(void) { int state = MSG_ReadLong(); m_EventState = static_cast<enumChristMasEventState>(MSG_ReadLong()); int worldidx = -1; if ( state == (int)CHRISTMAS_EVENT_WORLD_PROGRESS) { g_timeSystem->SetTimeStateEnv (TIME_SNOW); } else { g_timeSystem->SetTimeStateEnv (TIME_DAY); } } void CChristMasEvent::GTH_SendMessageEventSeting(int event) { if ( event < 0) event = 0; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, CC_REQUEST_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, CC_CHRISTMAS_BROAD_CASTING_EVENT_SETING); MSG_WriteByte(&netMessage, event); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); if ( event == 0) { g_ifMng->AddChatMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 251), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322)); } else { g_ifMng->AddChatMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 252), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322)); } g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_WARNING_2 ), GTH_SOUND_PLAY_ONCE ); } void CChristMasEvent::GTH_SendMessage_Request_WorldState(int worldidx) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, CC_REQUEST_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, CC_CHRISTMAS_EVENT_REQUEST_WORLD_STATE); MSG_WriteByte(&netMessage, worldidx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CChristMasEvent::GTH_ProcessMessage_Request_WorldState() { int reply = MSG_ReadByte(); int state = 0; if ( reply == 1) { state = MSG_ReadLong(); if ( state == CHRISTMAS_EVENT_WORLD_PROGRESS) { g_timeSystem->SetTimeStateEnv (TIME_SNOW); } else { g_timeSystem->SetTimeStateEnv (TIME_DAY); } m_EventState = EVENT_ACTIVE; } else { g_timeSystem->SetTimeStateEnv (TIME_DAY); } } void CChristMasEvent::GTH_SendUserNotice(char *notice) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, CC_REQUEST_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, CC_CHRISTMAS_EVENT_NOTICE); MSG_WriteString(&netMessage, notice); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#include "../global_def.h" CPostManager::CPostManager() { m_OpenPostIdx = -1; } CPostManager::~CPostManager(){} void CPostManager::AddPostPackage(const PostPackage_t& postpackage) { m_PostEntity.push_back(postpackage); } bool CPostManager::DeletePostPackage(int postidx) { for (int Postcount = 0; Postcount < m_PostEntity.size(); Postcount++) { if ( m_PostEntity[Postcount].iPostIdx == postidx ) { m_PostEntity.erase(&m_PostEntity[Postcount]); return 1; } } return 0; } void CPostManager::InitPostSystem() { m_PostEntity.erase(m_PostEntity.begin(), m_PostEntity.end()); m_PostSystemState = POSTSYSTEM_READMODE; m_pOpenPost = NULL; m_OpenPostIdx = -1; } void CPostManager::InverseState() { if(m_PostSystemState == POSTSYSTEM_READMODE) m_PostSystemState = POSTSYSTEM_WRITEMODE; else m_PostSystemState = POSTSYSTEM_READMODE; } int CPostManager::GetState() { return m_PostSystemState; } int CPostManager::GetPostCount() { return m_PostEntity.size(); } CPostManager::PostPackage_t* CPostManager::GetPostPackage(int Idx) { if ( m_PostEntity.size() <= Idx ) return NULL; return & m_PostEntity[Idx]; } void CPostManager::SetOpenPost(int idx) { m_pOpenPost = GetPostPackage(idx); m_OpenPostIdx = idx; } CPostManager::PostPackage_t* CPostManager::GetOpenPost() { return m_pOpenPost ; } bool CPostManager::IsValidPost(int Idx) { if ( &m_PostEntity[Idx] == NULL) return 0; if ( m_PostEntity[Idx].iPostIdx < 0) return 0; if ( strlen(m_PostEntity[Idx].szFromName) == 0 ) return 0; if ( strlen(m_PostEntity[Idx].szSendPostTime) == 0 ) return 0; return 1; } int CPostManager::GetCheckCount() { int Count = 0; int MaxPostCount = GetPostCount(); CPostManager::PostPackage_t* pPostPackage = NULL; for (int CheckIdx = 0; CheckIdx < MaxPostCount; CheckIdx ++) { pPostPackage = GetPostPackage(CheckIdx); if ( pPostPackage == NULL) continue; if ( pPostPackage->bCheck ) Count++; } return Count; } BOOL CPostManager::InitPackage(PostPackage_t* pPostPackage) { if ( pPostPackage == NULL ) return FALSE; memset(pPostPackage, 0, sizeof(PostPackage_t)); pPostPackage->bActive = 0; pPostPackage->bCheck = 0; pPostPackage->iPostIdx = -1; pPostPackage->iRemainDays = 0; pPostPackage->ItemNumber = 0; for (int ItemIdx = 0; ItemIdx< CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; ItemIdx++) pPostPackage->Items[ItemIdx].itemTableIdx = -1; pPostPackage->MailState = CPostManager::enumPostPackageState::POSTPACKAGE_UNCHECK; pPostPackage->Nak= 0; pPostPackage->PostSendType = CPostManager::enumPostSendType::POST_SENDTYPE_CHAR; return TRUE; } void CPostManager::SetPostSystem(enumPostPackageMode mode) { m_PostSystemState = mode; }
C++
#include "../global_def.h" #include "../game/GolryunBattle/GolryunBattle_Decoder.h" CGolryunBattle_Decoder g_GolryunBattle_Decoder; CGolryunBattle_Decoder::CGolryunBattle_Decoder() { } CGolryunBattle_Decoder::~CGolryunBattle_Decoder() { } void CGolryunBattle_Decoder::RecvGolryunBattle() { BYTE bCommand; bCommand = MSG_ReadByte(); switch (bCommand) { case tagGolryun_Packet_Status::GB_REQUEST_START_COUNT: RecvEffectCount(); break; case tagGolryun_Packet_Status::GB_REQUEST_PROGRESS_MATCH: RecvStartMatch(); break; case tagGolryun_Packet_Status::GB_REQUEST_END_MATCH: RecvEndMatch(); break; case tagGolryun_Packet_Status::GB_REQUEST_CANCEL_TOURNAMENT: RecvCancelTournament(); break; case tagGolryun_Packet_Status::GB_ERROR_CODE: RecvErrorCode(); break; case tagGolryun_Packet_Status::GB_TRANS_GOLRYUN: RecvTransGolryun(); break; case tagGolryun_Packet_Status::GB_TRANS_ARAYAN: RecvTransArayan(); break; case tagGolryun_Packet_Status::GB_SUGGEST_BATTLE: RecvSuggestBattle(); break; case tagGolryun_Packet_Status::GB_EFFECT_RESULT: RecvEffectResult(); break; case tagGolryun_Packet_Status::GB_OPEN_BATTLE_TICKET: RecvOpenBattleTicket(); break; case tagGolryun_Packet_Status::GB_SHARE_RATE: RecvShareRate(); break; case tagGolryun_Packet_Status::GB_RENEW_BATTLE_TICKET: RecvReNewBattleTicket(); break; case tagGolryun_Packet_Status::GB_OPEN_SHARE_WIN: RecvOpenShareWin(); break; case tagGolryun_Packet_Status::GB_DISPLAY_TOURNAMENT: RecvDisplayTournament(); break; case tagGolryun_Packet_Status::GB_CHECK_PRIZE: RecvCheckPrize(); break; case tagGolryun_Packet_Status::GB_LOCAL_USER_NOTICE: RecvLocalUserNotice(); break; case tagGolryun_Packet_Status::GB_ALL_USER_DATA: RecvAllUserData(); break; case tagGolryun_Packet_Status::GB_START_MATCH_NOTICE: RecvStartMatchNotice(); break; case tagGolryun_Packet_Status::GB_END_MATCH_NOTICE: RecvEndMatchNotice(); break; case tagGolryun_Packet_Status::GB_BATTLE_RASA_Sync: RecvSyncRASAMatch(); break; case tagGolryun_Packet_Status::GB_CHECK_JOINER_NUM: RecvCheckJoinerNum(); break; case tagGolryun_Packet_Status::GB_STATUS_MATCH_NOTICE: RecvStatusMatchNotice(); break; case tagGolryun_Packet_Status::GB_NOTICE_BATTLE: RecvNoticeBattle(); break; case tagGolryun_Packet_Status::GB_BUY_BATTLE_TICKET: RecvBuyBattleTicket(); break; case tagGolryun_Packet_Status::GB_TWOGYUN_TOTAL_NAK: RecvTwoGyunTotalNak(); break; case tagGolryun_Packet_Status::GB_OBSERVE_START: RecvObserveStart(); break; case tagGolryun_Packet_Status::GB_OBSERVE_END: RecvObserveEnd(); break; case tagGolryun_Packet_Status::GB_OBSERVE_MATCH_TIME: RecvObserveMatchTime(); break; case tagGolryun_Packet_Status::GB_MATCH_PROGRESS_TIME: RecvMatchProgressTime(); break; case tagGolryun_Packet_Status::GB_GM_NOTICE: RecvMessageToGM(); break; } } void CGolryunBattle_Decoder::RecvMessageToGM() { int LpackIdx = MSG_ReadLong(); if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage( LPACK_TYPE_ETC, CLPack_Etc::LPACK_ETCTYPE_GOLRYUN_BATTLE, LpackIdx )); } void CGolryunBattle_Decoder::RecvObserveMatchTime() { int remainTime = MSG_ReadLong(); if(remainTime<0) remainTime = 0; g_ifMng->m_observerInfoWin->m_RemainTime = remainTime; } void CGolryunBattle_Decoder::RecvObserveEnd() { GTH_UnlockSending(); BOOL bSuccess = MSG_ReadByte(); if(FALSE == bSuccess){ g_pApp->m_bAppExit = TRUE; PostMessage(g_pApp->m_hWnd,WM_CLOSE,0,0); return; } g_GolryunBattle.SetObserverMode(CGolryunBattle::eObserverMode::general); memcpy(g_pApp->m_myCharacter->position, g_GolryunBattle.m_OldPosition, sizeof(vec3_t)); g_pApp->m_myCharacter->m_bObserveMode = FALSE; g_camera.m_maxCamDist = -350.0f; g_camera.m_distance = -350.0f; g_ifMng->m_observerInfoWin->m_RemainTime = 0; g_ifMng->m_observerInfoWin->m_redFighterNumber = 0; g_ifMng->m_observerInfoWin->m_blueFighterNumber = 0; for( int i = 0; i < NUM_IF_WINDOW_TYPE; i ++ ) { if(g_ifMng->m_winControl[i]->BeforeState()) { g_ifMng->m_winControl[i]->SetBeforeState(false); g_ifMng->m_winControl[i]->Enable(true); } } g_ifMng->m_observerMenuWin->Enable(false); g_ifMng->m_observerInfoWin->Enable(false); g_ifMng->m_tournamentMiniWin->Enable(false); g_ifMng->m_battleTicketWin->Enable(false); g_ifMng->m_shareWin->Enable(false); } void CGolryunBattle_Decoder::RecvObserveStart() { BOOL bSuccess = MSG_ReadByte(); if(FALSE == bSuccess && FALSE == g_pApp->m_myCharacter->m_bWaitingRoom){ g_pApp->m_bAppExit = TRUE; PostMessage(g_pApp->m_hWnd,WM_CLOSE,0,0); return; } g_GolryunBattle.SetObserverMode(CGolryunBattle::eObserverMode::observe); g_camera.m_maxCamDist = -700.0f; memcpy(g_GolryunBattle.m_OldPosition, g_pApp->m_myCharacter->position, sizeof(vec3_t)); g_pApp->m_myCharacter->position[0] = 2108; g_pApp->m_myCharacter->position[1] = -11771; g_pApp->m_myCharacter->position[2] = -300; g_GolryunBattle.m_ObserverPos[0] = 2108; g_GolryunBattle.m_ObserverPos[1] = -11771; g_GolryunBattle.m_ObserverPos[2] = 180; g_pApp->m_myCharacter->m_bObserveMode = TRUE; g_ifMng->m_chatWin->Enable( false ); for( int i = 0; i < NUM_IF_WINDOW_TYPE; i ++ ) { if(g_ifMng->m_winControl[i]->State()) { g_ifMng->m_winControl[i]->SetBeforeState(true); g_ifMng->m_winControl[i]->Enable(false); } } g_ifMng->m_dlgWin->Enable(true); g_ifMng->m_observerMenuWin->Enable(true); g_ifMng->m_observerInfoWin->Enable(true); } void CGolryunBattle_Decoder::RecvTwoGyunTotalNak(void) { int totalNak = MSG_ReadLong(); char szTemp[256]; sprintf( szTemp, "Total Income Nak: %s", g_ifMng->GetNumberString( totalNak ) ); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp); } void CGolryunBattle_Decoder::RecvNoticeBattle(void) { char notice[256]; strcpy(notice, MSG_ReadString()); g_ifMng->AddNoticeMessage( notice, D3DCOLOR_ARGB(255, 55, 255, 55) ); } void CGolryunBattle_Decoder::RecvStatusMatchNotice(void) { int noticeIdx = MSG_ReadShort(); char szTemp[255]; switch(noticeIdx) { case 1: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,361) ); break; case 4: case 2: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,362) ); break; case 3: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,363) ); break; } g_ifMng->AddSysMessage( szTemp, D3DCOLOR_ARGB(255, 55, 255, 55) ); } void CGolryunBattle_Decoder::RecvSyncRASAMatch(void) { g_pApp->m_myCharacter->curRA = MSG_ReadLong(); g_pApp->m_myCharacter->curSA = MSG_ReadShort(); g_pApp->m_myCharacter->calMaxRA = MSG_ReadLong(); g_pApp->m_myCharacter->calMaxSA = MSG_ReadShort(); } void CGolryunBattle_Decoder::RecvCheckJoinerNum(void) { int joinNum = MSG_ReadShort(); char szTemp[256]; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,364), joinNum); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp); } void CGolryunBattle_Decoder::RecvStartMatchNotice(void) { g_ifMng->m_observerInfoWin->m_redFighterNumber = MSG_ReadShort(); g_ifMng->m_observerInfoWin->m_blueFighterNumber = MSG_ReadShort(); } void CGolryunBattle_Decoder::RecvEndMatchNotice(void) { if(g_ifMng->m_tournamentWin->State() || g_ifMng->m_tournamentMiniWin->State()){ g_GolryunBattle_Encoder.SendReNewDisplayTournament(); } if(g_ifMng->m_observerInfoWin->State()){ g_ifMng->m_observerInfoWin->m_RemainTime = 0; g_ifMng->m_observerInfoWin->m_redFighterNumber = 0; g_ifMng->m_observerInfoWin->m_blueFighterNumber = 0; } } void CGolryunBattle_Decoder::RecvReNewBattleTicket(void) { if(g_ifMng->m_battleTicketWin->State()){ g_GolryunBattle_Encoder.SendReNewBattleTicket(); } } void CGolryunBattle_Decoder::RecvErrorCode() { BYTE eCode = MSG_ReadByte(); BYTE eType = MSG_ReadByte(); char szTemp[256]; int level; int iTournamentIdx = g_GolryunBattle.GetTournamentIdx(); switch(eType) { case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_1: level = g_golryunManagerTable[iTournamentIdx].levelMin; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,147), level ); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_2: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL,36)); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_3: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,366) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_4: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,367) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_5: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,368) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_6: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,369) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_7: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,345) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_8: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL,49)); break; } } void CGolryunBattle_Decoder::RecvLocalUserNotice() { int lpackIdx = MSG_ReadShort(); char szTemp[255]; int iTournamentIdx = g_GolryunBattle.GetTournamentIdx(); switch(lpackIdx) { case 151: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,151), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 152: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,152), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 158: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,158), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 159: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,159), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 160: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,160), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 161: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,161), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 162: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,162), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 209: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,209), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 210: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,210), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 163: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,163), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 164: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,164), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 166: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,166), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 167: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,167)); break; case 169: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,169), g_golryunManagerTable[iTournamentIdx].levelMin ); break; case 370: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,370), g_golryunManagerTable[iTournamentIdx].levelMin ); break; } g_ifMng->AddNoticeMessage( szTemp, D3DCOLOR_ARGB(255, 55, 255, 55) ); g_ifMng->AddSysMessage( szTemp, D3DCOLOR_ARGB(255, 55, 255, 55) ); } void CGolryunBattle_Decoder::RecvAllUserData() { int iTournamentIdx = MSG_ReadShort(); g_GolryunBattle.SetTournamentIdx(iTournamentIdx); } void CGolryunBattle_Decoder::RecvTransGolryun() { int iTournamentIdx = MSG_ReadShort(); g_GolryunBattle.SetTournamentIdx(iTournamentIdx); int iBattleIdx = MSG_ReadShort(); g_GolryunBattle.SetBattleIdx(iBattleIdx); g_GolryunBattle.ProcessTransGolryunBattle(); } void CGolryunBattle_Decoder::RecvTransArayan() { g_ifMng->SetMessage( g_LPACK.GetMassage( LPACK_TYPE_NORMAL, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,373), MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_TRANSPORT_ARAYAN_ACCEPT ); } void CGolryunBattle_Decoder::RecvSuggestBattle() { char szTemp[256]; int level, deposit; BYTE eType = MSG_ReadByte(); int iBattleIdx = MSG_ReadShort(); g_GolryunBattle.SetBattleIdx(iBattleIdx); int iTournamentIdx = MSG_ReadShort(); g_GolryunBattle.SetTournamentIdx(iTournamentIdx); switch(eType) { case 0: g_ifMng->SetMessage( g_LPACK.GetMassage( LPACK_TYPE_NORMAL, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,374)); break; case 1: level = g_golryunManagerTable[iTournamentIdx].levelMin; deposit = g_golryunManagerTable[iTournamentIdx].deposit; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,149), level, deposit ); g_ifMng->SetMessage( g_LPACK.GetMassage( LPACK_TYPE_NORMAL, 322 ), szTemp, MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_GB_BATTLE_SUGGEST_ACCEPT ); break; case 2: level = g_golryunManagerTable[iTournamentIdx].levelMin; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,147), level ); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp ); break; } g_ifMng->m_chatWin->Enable( false ); } void CGolryunBattle_Decoder::RecvOpenBattleTicket() { GTH_UnlockSending(); BYTE eType = MSG_ReadByte(); if(eType) { CGolryunBattle::tagTournament* pTournament = g_GolryunBattle.GetTournamentPointer(); pTournament->m_iTournamentGUID = MSG_ReadShort(); int iBattleIdx = MSG_ReadShort(); g_GolryunBattle.SetBattleIdx(iBattleIdx); int iTournamentIdx = MSG_ReadShort(); g_GolryunBattle.SetTournamentIdx(iTournamentIdx); g_ifMng->m_battleTicketWin->m_JoinerCnt = MSG_ReadShort(); if(g_ifMng->m_battleTicketWin->m_JoinerCnt > CGolryunBattle::MAX_NUM_FIGHTER_PER_TOURNAMENT) g_ifMng->m_battleTicketWin->m_JoinerCnt = CGolryunBattle::MAX_NUM_FIGHTER_PER_TOURNAMENT; for(int i=0; i<g_ifMng->m_battleTicketWin->m_JoinerCnt; i++) { g_ifMng->m_battleTicketWin->m_ticketList[i].num = MSG_ReadShort(); g_ifMng->m_battleTicketWin->m_ticketList[i].job = MSG_ReadByte(); g_ifMng->m_battleTicketWin->m_ticketList[i].win = MSG_ReadShort(); g_ifMng->m_battleTicketWin->m_ticketList[i].lose = MSG_ReadShort(); g_ifMng->m_battleTicketWin->m_ticketList[i].shareRate = MSG_ReadFloat(); } g_ifMng->m_battleTicketWin->m_winNumber = 0; g_ifMng->m_battleTicketWin->Enable( true ); g_ifMng->SetFocus( g_ifMng->m_battleTicketWin ); } else { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,375)); } g_ifMng->m_chatWin->Enable( false ); } void CGolryunBattle_Decoder::RecvBuyBattleTicket() { g_cgv.myCharacterInfo->curChargeSE = MSG_ReadLong(); } void CGolryunBattle_Decoder::RecvShareRate() { for(int i=0; i<g_ifMng->m_battleTicketWin->m_JoinerCnt; i++) { g_ifMng->m_battleTicketWin->m_ticketList[i].shareRate = MSG_ReadFloat(); } } void CGolryunBattle_Decoder::RecvOpenShareWin() { GTH_UnlockSending(); int iBattleIdx = MSG_ReadShort(); g_GolryunBattle.SetBattleIdx(iBattleIdx); CGolryunBattle::tagBattle* pBattle = g_GolryunBattle.GetBattleCurrentPointer(); for(int i=0; i<CGolryunBattle::MAX_NUM_TOURNAMENT_PER_BATTLE; i++) { pBattle->Tournament[i].bComplete = MSG_ReadByte(); pBattle->Tournament[i].m_iTournamentGUID = MSG_ReadShort(); pBattle->Tournament[i].FirstWinner.iFightNum = MSG_ReadShort(); pBattle->Tournament[i].m_ShareRate = MSG_ReadFloat(); } int recordIdx=0; if(iBattleIdx>CGolryunBattle::MAX_NUM_BATTLE_RECORD) recordIdx = CGolryunBattle::MAX_NUM_BATTLE_RECORD; else recordIdx = iBattleIdx-1; for(int idx=0; idx<recordIdx; idx++) { CGolryunBattle::tagBattle* pBattleRecord = g_GolryunBattle.GetBattleRecordPointer(idx); for(int i=0; i<CGolryunBattle::MAX_NUM_TOURNAMENT_PER_BATTLE; i++) { pBattleRecord->m_iBattleGUID = MSG_ReadShort(); pBattleRecord->Tournament[i].bComplete = MSG_ReadByte(); pBattleRecord->Tournament[i].m_iTournamentGUID = MSG_ReadShort(); pBattleRecord->Tournament[i].FirstWinner.iFightNum = MSG_ReadShort(); pBattleRecord->Tournament[i].m_ShareRate = MSG_ReadFloat(); } } g_ifMng->m_shareWin->m_iBattleCnt = iBattleIdx; g_ifMng->m_shareWin->InitShareInventory(); g_ifMng->m_chatWin->Enable( false ); g_ifMng->m_shareWin->Enable(); g_ifMng->m_itemWin->Enable(); g_ifMng->SetFocus( g_ifMng->m_shareWin ); } void CGolryunBattle_Decoder::RecvDisplayTournament() { GTH_UnlockSending(); int i,j; int iTournamentIdx = MSG_ReadShort(); g_GolryunBattle.SetTournamentIdx(iTournamentIdx); CGolryunBattle::tagBattle* pBattle=NULL; pBattle = g_GolryunBattle.GetBattleCurrentPointer(); for(i=0; i<CGolryunBattle::MAX_NUM_TOURNAMENT_PER_BATTLE; i++) { pBattle->Tournament[i].bComplete = MSG_ReadByte(); pBattle->Tournament[i].FirstWinner.iFightNum = MSG_ReadShort(); } CGolryunBattle::tagMatch* pMatch=NULL; for (i=0;i<CGolryunBattle::MAX_NUM_MATCH_PER_TOURNAMENT;i++) { pMatch = g_GolryunBattle.GetMatchPointer(i); pMatch->bComplete = MSG_ReadByte(); for (j=0;j<2;j++) { pMatch->Fighter[j].iFightNum = MSG_ReadShort(); pMatch->Fighter[j].bWin = MSG_ReadByte(); } } CGolryunBattle::tagTournament* pTournament=NULL; pTournament = g_GolryunBattle.GetTournamentPointer(); pTournament->FirstWinner.iFightNum = MSG_ReadShort(); g_ifMng->m_chatWin->Enable( false ); if(g_pApp->m_myCharacter->m_bObserveMode) { g_ifMng->m_tournamentMiniWin->Enable( true ); g_ifMng->SetFocus( g_ifMng->m_tournamentMiniWin ); } else { g_ifMng->m_tournamentWin->Enable( true ); g_ifMng->SetFocus( g_ifMng->m_tournamentWin ); } } void CGolryunBattle_Decoder::RecvCheckPrize() { CGolryunBattle::tagBattle* pBattle=NULL; pBattle = g_GolryunBattle.GetBattleCurrentPointer(); for(int i=0; i<CGolryunBattle::MAX_NUM_PRIZE_LIST_PER_BATTLE; i++) { pBattle->m_PrizeNumber[i] = MSG_ReadShort(); } g_ifMng->m_chatWin->Enable( false ); g_ifMng->m_prizeWin->Enable( true ); g_ifMng->SetFocus( g_ifMng->m_prizeWin ); } void CGolryunBattle_Decoder::RecvEffectCount() { Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; myChar->angles[YAW] = MSG_ReadShort(); g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_START_COUNT); g_input->MouseEnable(false); g_input->KeyEnable(false); g_ifMng->m_tournamentWin->Enable(false); g_ifMng->m_battleTicketWin->Enable(false); g_ifMng->m_shareWin->Enable(false); } void CGolryunBattle_Decoder::RecvMatchProgressTime() { g_ifMng->m_golryunInfoWin->m_RemainTime = MSG_ReadLong(); } void CGolryunBattle_Decoder::RecvStartMatch() { g_ifMng->m_golryunInfoWin->m_RemainTime = MSG_ReadLong(); g_ifMng->m_golryunInfoWin->Enable(true); g_ifMng->m_miniMapWin->Enable(false); g_ifMng->SetFocus( g_ifMng->m_golryunInfoWin ); g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_PROGRESS_MATCH); } void CGolryunBattle_Decoder::RecvEndMatch() { g_pApp->m_myCharacter->pvpMode = false; g_musicMng->ChangeBGMusic( g_pApp->m_mapInfos[ 0 ].BGMusic ); g_ifMng->m_golryunInfoWin->m_RemainTime=0; g_ifMng->m_golryunInfoWin->Enable(false); g_ifMng->m_miniMapWin->Enable(true); g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_END_MATCH); } void CGolryunBattle_Decoder::RecvCancelTournament() { g_ifMng->m_golryunInfoWin->m_RemainTime=0; g_ifMng->m_golryunInfoWin->Enable(false); g_ifMng->m_miniMapWin->Enable(true); g_pApp->m_myCharacter->m_bWaitingRoom = FALSE; g_pApp->m_myCharacter->pvpMode = false; g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_CANCEL_TOURNAMENT); } void CGolryunBattle_Decoder::RecvJoinNumber() { Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; myChar->m_JoinNum = MSG_ReadShort(); g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_START_BETTING); } void CGolryunBattle_Decoder::RecvEffectResult() { int index = MSG_ReadShort(); Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; myChar->angles[YAW] = 90; VectorCopy( g_camera.m_angles, myChar->angles ); g_camera.m_angles[YAW] = myChar->angles[YAW] + 180.0f; int effIdx = g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, index, myChar->position, NULL, true, myChar->entityType, myChar->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); switch(index) { case 66: g_musicMng->PlaySample3D( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_SUCCESS ), GTH_SOUND_PLAY_ONCE , myChar->position ); break; case 67: g_musicMng->PlaySample3D( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_FAIL ), GTH_SOUND_PLAY_ONCE , myChar->position ); break; case 68: g_musicMng->PlaySample3D( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_CONG ), GTH_SOUND_PLAY_ONCE , myChar->position ); break; } }
C++
#include "../global_def.h" #include "GolryunBattle.h" #include "GolryunBattle_Encoder.h" CGolryunBattle g_GolryunBattle; CGolryunBattle::CGolryunBattle() { m_iUpdateTime=0; m_iStartTime=0; m_iStartCnt=0; m_iTournamentIdx = 0; m_iBattleIdx=1; memset(m_OldPosition, 0, sizeof(vec3_t)); memset(m_ObserverPos, 0, sizeof(vec3_t)); m_Match = new tagMatch[MAX_NUM_MATCH_PER_TOURNAMENT]; m_Tournament = new tagTournament; m_BattleCurrent = new tagBattle; m_BattleRecord = new tagBattle[MAX_NUM_BATTLE_RECORD]; InitMatch(); InitTournament(m_Tournament); InitBattle(m_BattleCurrent); InitBattleRecord(); SetStatus(tagGolryun_Packet_Status::GB_REQUEST_INIT_BATTLE); SetObserverMode(eObserverMode::general); } CGolryunBattle::~CGolryunBattle() { delete[] m_Match; delete m_Tournament; delete m_BattleCurrent; delete[] m_BattleRecord; } void CGolryunBattle::InitMatch() { int i,j; for (i=0;i<MAX_NUM_MATCH_PER_TOURNAMENT;i++) { m_Match[i].bComplete = false; for (j=0;j<2;j++) { m_Match[i].Fighter[j].iFightNum = -1; m_Match[i].Fighter[j].bWin = false; } } } int CGolryunBattle::InitTournament(tagTournament* pTournament) { pTournament->bComplete = false; pTournament->m_iTournamentGUID = 0; pTournament->m_ShareRate = 0.0f; pTournament->FirstWinner.iFightNum = -1; pTournament->FirstWinner.bWin = false; pTournament->SecondWinner.iFightNum = -1; pTournament->SecondWinner.bWin = false; return TRUE; } void CGolryunBattle::InitBattle(tagBattle* pBattle) { pBattle->bComplete = false; pBattle->m_iBattleGUID = 0; memset(pBattle->m_PrizeNumber, 0, sizeof(int)*MAX_NUM_PRIZE_LIST_PER_BATTLE); int tournamentIdx; for(tournamentIdx=0; tournamentIdx<MAX_NUM_TOURNAMENT_PER_BATTLE; tournamentIdx++) { InitTournament(&pBattle->Tournament[tournamentIdx]); } } void CGolryunBattle::InitBattleRecord() { int battIdx; for(battIdx=0; battIdx<MAX_NUM_BATTLE_RECORD; battIdx++) { InitBattle(&m_BattleRecord[battIdx]); } } void CGolryunBattle::SetStatus(int iStatus) { m_iStatus = iStatus; m_iStartTime = m_iUpdateTime; } int CGolryunBattle::GetStatus() { return m_iStatus; } void CGolryunBattle::SendRequestStartBattle(int iManorIdx) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_BATTLE); MSG_WriteShort(&netMessage, iManorIdx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestStartJoin() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_JOIN); MSG_WriteShort(&netMessage, m_iTournamentIdx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestStartReCallFighter() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_START_RECALL_FIGHTER); MSG_WriteShort(&netMessage, m_iTournamentIdx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestCloseJoin() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_CLOSE_JOIN); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestStartBetting() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_BETTING); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestReadyTournament() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_READY_TOURNAMENT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestStartCount() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_COUNT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestPauseMatch() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_PAUSE_MATCH); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestReStartMatch() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_RESTART_MATCH); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestEndMatch() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_END_MATCH); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestWaitTournament() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_WAIT_TOURNAMENT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestCloseBattle() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_CLOSE_BATTLE); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestStartPrize() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_PRIZE); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendTransWatchingRoom() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_TRANS_WATCHINGROOM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendTransWaitingRoom() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_TRANS_WAITINGROOM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendTransBattleStadium() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_TRANS_BATTLESTADIUM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendNoticeBattle(char* notice) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_NOTICE_BATTLE); MSG_WriteString(&netMessage, notice); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendWalkOverMatch(int joinNum) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_WALKOVER_MATCH); MSG_WriteShort(&netMessage, joinNum); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendCheckJoinerNum() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_CHECK_JOINER_NUM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendRequestCancelTournament() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_CANCEL_TOURNAMENT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendTwoGyunTotalNak() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_TWOGYUN_TOTAL_NAK); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendAcceptTransGolryun() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_ACCEPT_TRANS_GOLRYUN ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendAcceptToBattle() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_ACCEPT_BATTLE ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendBuyBattleTicket(int itemTableIdx, int number) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_BUY_BATTLE_TICKET ); MSG_WriteShort(&netMessage, itemTableIdx ); MSG_WriteShort(&netMessage, number ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendReNewBattleTicket() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_RENEW_BATTLE_TICKET ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendReNewDisplayTournament() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_RENEW_DISPLAY_TOURNAMENT ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendCheckStartMatch() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_CHECK_START_MATCH); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendObserveEnd() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_OBSERVE_END); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendOpenBattleTicket() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_OPEN_BATTLE_TICKET); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendOpenShareWin() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_OPEN_SHARE_WIN); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendDisplayTournament() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_DISPLAY_TOURNAMENT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendInsertJoinList(char* name) { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_INSERT_JOIN_LIST); MSG_WriteString(&netMessage, name); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::SendAssignFighterNumber(char* name, int number) { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_ASSIGN_FIGHTER_NUMBER); MSG_WriteString(&netMessage, name ); MSG_WriteLong(&netMessage, number ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle::RecvGolryunBattle() { BYTE bCommand; bCommand = MSG_ReadByte(); switch (bCommand) { case tagGolryun_Packet_Status::GB_REQUEST_START_COUNT: RecvEffectCount(); break; case tagGolryun_Packet_Status::GB_REQUEST_PROGRESS_MATCH: RecvStartMatch(); break; case tagGolryun_Packet_Status::GB_REQUEST_END_MATCH: RecvEndMatch(); break; case tagGolryun_Packet_Status::GB_REQUEST_CANCEL_TOURNAMENT: RecvInitTournament(); break; case tagGolryun_Packet_Status::GB_ERROR_CODE: RecvErrorCode(); break; case tagGolryun_Packet_Status::GB_TRANS_GOLRYUN: RecvTransGolryun(); break; case tagGolryun_Packet_Status::GB_TRANS_ARAYAN: RecvTransArayan(); break; case tagGolryun_Packet_Status::GB_SUGGEST_BATTLE: RecvSuggestBattle(); break; case tagGolryun_Packet_Status::GB_EFFECT_RESULT: RecvEffectResult(); break; case tagGolryun_Packet_Status::GB_OPEN_BATTLE_TICKET: RecvOpenBattleTicket(); break; case tagGolryun_Packet_Status::GB_SHARE_RATE: RecvShareRate(); break; case tagGolryun_Packet_Status::GB_RENEW_BATTLE_TICKET: RecvReNewBattleTicket(); break; case tagGolryun_Packet_Status::GB_OPEN_SHARE_WIN: RecvOpenShareWin(); break; case tagGolryun_Packet_Status::GB_DISPLAY_TOURNAMENT: RecvDisplayTournament(); break; case tagGolryun_Packet_Status::GB_CHECK_PRIZE: RecvCheckPrize(); break; case tagGolryun_Packet_Status::GB_LOCAL_USER_NOTICE: RecvLocalUserNotice(); break; case tagGolryun_Packet_Status::GB_ALL_USER_DATA: RecvAllUserData(); break; case tagGolryun_Packet_Status::GB_START_MATCH_NOTICE: RecvStartMatchNotice(); break; case tagGolryun_Packet_Status::GB_END_MATCH_NOTICE: RecvEndMatchNotice(); break; case tagGolryun_Packet_Status::GB_BATTLE_RASA_Sync: RecvSyncRASAMatch(); break; case tagGolryun_Packet_Status::GB_CHECK_JOINER_NUM: RecvCheckJoinerNum(); break; case tagGolryun_Packet_Status::GB_STATUS_MATCH_NOTICE: RecvStatusMatchNotice(); break; case tagGolryun_Packet_Status::GB_NOTICE_BATTLE: RecvNoticeBattle(); break; case tagGolryun_Packet_Status::GB_BUY_BATTLE_TICKET: RecvBuyBattleTicket(); break; case tagGolryun_Packet_Status::GB_TWOGYUN_TOTAL_NAK: RecvTwoGyunTotalNak(); break; case tagGolryun_Packet_Status::GB_OBSERVE_START: RecvObserveStart(); break; case tagGolryun_Packet_Status::GB_OBSERVE_END: RecvObserveEnd(); break; case tagGolryun_Packet_Status::GB_OBSERVE_MATCH_TIME: RecvObserveMatchTime(); break; case tagGolryun_Packet_Status::GB_MATCH_PROGRESS_TIME: RecvMatchProgressTime(); break; case tagGolryun_Packet_Status::GB_GM_NOTICE: RecvPauseMatchNotice(); break; } } void CGolryunBattle::RecvPauseMatchNotice() { int LpackIdx = MSG_ReadLong(); if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage( LPACK_TYPE_ETC, CLPack_Etc::LPACK_ETCTYPE_GOLRYUN_BATTLE, LpackIdx )); } void CGolryunBattle::RecvObserveMatchTime() { int remainTime = MSG_ReadLong(); if(remainTime<0) remainTime = 0; g_ifMng->m_observerInfoWin->m_RemainTime = remainTime; } void CGolryunBattle::RecvObserveEnd() { GTH_UnlockSending(); BOOL bSuccess = MSG_ReadByte(); if(FALSE == bSuccess){ g_pApp->m_bAppExit = TRUE; PostMessage(g_pApp->m_hWnd,WM_CLOSE,0,0); return; } SetObserverMode(eObserverMode::general); memcpy(g_pApp->m_myCharacter->position, m_OldPosition, sizeof(vec3_t)); g_pApp->m_myCharacter->m_bObserveMode = FALSE; g_camera.m_maxCamDist = -350.0f; g_camera.m_distance = -350.0f; g_ifMng->m_observerInfoWin->m_RemainTime = 0; g_ifMng->m_observerInfoWin->m_redFighterNumber = 0; g_ifMng->m_observerInfoWin->m_blueFighterNumber = 0; for( int i = 0; i < NUM_IF_WINDOW_TYPE; i ++ ) { if(g_ifMng->m_winControl[i]->BeforeState()) { g_ifMng->m_winControl[i]->SetBeforeState(false); g_ifMng->m_winControl[i]->Enable(true); } } g_ifMng->m_observerMenuWin->Enable(false); g_ifMng->m_observerInfoWin->Enable(false); g_ifMng->m_tournamentMiniWin->Enable(false); g_ifMng->m_battleTicketWin->Enable(false); g_ifMng->m_shareWin->Enable(false); } void CGolryunBattle::RecvObserveStart() { BOOL bSuccess = MSG_ReadByte(); if(FALSE == bSuccess && FALSE == g_pApp->m_myCharacter->m_bWaitingRoom){ g_pApp->m_bAppExit = TRUE; PostMessage(g_pApp->m_hWnd,WM_CLOSE,0,0); return; } SetObserverMode(eObserverMode::observe); g_camera.m_maxCamDist = -700.0f; memcpy(m_OldPosition, g_pApp->m_myCharacter->position, sizeof(vec3_t)); g_pApp->m_myCharacter->position[0] = 2108; g_pApp->m_myCharacter->position[1] = -11771; g_pApp->m_myCharacter->position[2] = -300; m_ObserverPos[0] = 2108; m_ObserverPos[1] = -11771; m_ObserverPos[2] = 180; g_pApp->m_myCharacter->m_bObserveMode = TRUE; g_ifMng->m_chatWin->Enable( false ); for( int i = 0; i < NUM_IF_WINDOW_TYPE; i ++ ) { if(g_ifMng->m_winControl[i]->State()) { g_ifMng->m_winControl[i]->SetBeforeState(true); g_ifMng->m_winControl[i]->Enable(false); } } g_ifMng->m_dlgWin->Enable(true); g_ifMng->m_observerMenuWin->Enable(true); g_ifMng->m_observerInfoWin->Enable(true); } void CGolryunBattle::RecvTwoGyunTotalNak(void) { int totalNak = MSG_ReadLong(); char szTemp[256]; sprintf( szTemp, "Total Income Nak: %s", g_ifMng->GetNumberString( totalNak ) ); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp); } void CGolryunBattle::RecvNoticeBattle(void) { char notice[256]; strcpy(notice, MSG_ReadString()); g_ifMng->AddNoticeMessage( notice, D3DCOLOR_ARGB(255, 55, 255, 55) ); } void CGolryunBattle::RecvStatusMatchNotice(void) { int noticeIdx = MSG_ReadShort(); char szTemp[255]; switch(noticeIdx) { case 1: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,361) ); break; case 4: case 2: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,362) ); break; case 3: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,363) ); break; } g_ifMng->AddSysMessage( szTemp, D3DCOLOR_ARGB(255, 55, 255, 55) ); } void CGolryunBattle::RecvSyncRASAMatch(void) { g_pApp->m_myCharacter->curRA = MSG_ReadLong(); g_pApp->m_myCharacter->curSA = MSG_ReadShort(); g_pApp->m_myCharacter->calMaxRA = MSG_ReadLong(); g_pApp->m_myCharacter->calMaxSA = MSG_ReadShort(); } void CGolryunBattle::RecvCheckJoinerNum(void) { int joinNum = MSG_ReadShort(); char szTemp[256]; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,364), joinNum); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp); } void CGolryunBattle::RecvStartMatchNotice(void) { g_ifMng->m_observerInfoWin->m_redFighterNumber = MSG_ReadShort(); g_ifMng->m_observerInfoWin->m_blueFighterNumber = MSG_ReadShort(); } void CGolryunBattle::RecvEndMatchNotice(void) { if(g_ifMng->m_tournamentWin->State() || g_ifMng->m_tournamentMiniWin->State()){ SendReNewDisplayTournament(); } if(g_ifMng->m_observerInfoWin->State()){ g_ifMng->m_observerInfoWin->m_RemainTime = 0; g_ifMng->m_observerInfoWin->m_redFighterNumber = 0; g_ifMng->m_observerInfoWin->m_blueFighterNumber = 0; } } void CGolryunBattle::RecvReNewBattleTicket(void) { if(g_ifMng->m_battleTicketWin->State()){ SendReNewBattleTicket(); } } void CGolryunBattle::RecvErrorCode() { BYTE eCode = MSG_ReadByte(); BYTE eType = MSG_ReadByte(); char szTemp[256]; int level; switch(eType) { case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_1: level = g_golryunManagerTable[m_iTournamentIdx].levelMin; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,147), level ); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_2: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL,36)); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_3: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,366) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_4: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,367) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_5: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,368) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_6: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,369) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_7: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,345) ); break; case tagGolryun_Packet_Error_Code::GB_ERROR_CODE_8: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL,49)); break; } } void CGolryunBattle::RecvLocalUserNotice() { int lpackIdx = MSG_ReadShort(); char szTemp[255]; switch(lpackIdx) { case 151: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,151), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 152: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,152), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 158: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,158), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 159: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,159), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 160: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,160), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 161: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,161), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 162: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,162), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 209: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,209), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 210: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,210), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 163: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,163), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 164: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,164), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 166: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,166), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 167: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,167)); break; case 169: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,169), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; case 370: sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,370), g_golryunManagerTable[m_iTournamentIdx].levelMin ); break; } g_ifMng->AddNoticeMessage( szTemp, D3DCOLOR_ARGB(255, 55, 255, 55) ); g_ifMng->AddSysMessage( szTemp, D3DCOLOR_ARGB(255, 55, 255, 55) ); } void CGolryunBattle::RecvAllUserData() { m_iTournamentIdx = MSG_ReadShort(); } void CGolryunBattle::RecvTransGolryun() { m_iTournamentIdx = MSG_ReadShort(); m_iBattleIdx = MSG_ReadShort(); ProcessTransGolryunBattle(); } void CGolryunBattle::RecvTransArayan() { g_ifMng->SetMessage( g_LPACK.GetMassage( LPACK_TYPE_NORMAL, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,373), MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_TRANSPORT_ARAYAN_ACCEPT ); } void CGolryunBattle::RecvSuggestBattle() { char szTemp[256]; int level, deposit; BYTE eType = MSG_ReadByte(); m_iBattleIdx = MSG_ReadShort(); m_iTournamentIdx = MSG_ReadShort(); switch(eType) { case 0: g_ifMng->SetMessage( g_LPACK.GetMassage( LPACK_TYPE_NORMAL, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,374)); break; case 1: level = g_golryunManagerTable[m_iTournamentIdx].levelMin; deposit = g_golryunManagerTable[m_iTournamentIdx].deposit; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,149), level, deposit ); g_ifMng->SetMessage( g_LPACK.GetMassage( LPACK_TYPE_NORMAL, 322 ), szTemp, MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_GB_BATTLE_SUGGEST_ACCEPT ); break; case 2: level = g_golryunManagerTable[m_iTournamentIdx].levelMin; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,147), level ); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp ); break; } g_ifMng->m_chatWin->Enable( false ); } void CGolryunBattle::RecvOpenBattleTicket() { GTH_UnlockSending(); BYTE eType = MSG_ReadByte(); if(eType) { m_Tournament->m_iTournamentGUID = MSG_ReadShort(); m_iBattleIdx = MSG_ReadShort(); m_iTournamentIdx = MSG_ReadShort(); g_ifMng->m_battleTicketWin->m_JoinerCnt = MSG_ReadShort(); for(int i=0; i<g_ifMng->m_battleTicketWin->m_JoinerCnt; i++) { g_ifMng->m_battleTicketWin->m_ticketList[i].num = MSG_ReadShort(); g_ifMng->m_battleTicketWin->m_ticketList[i].job = MSG_ReadByte(); g_ifMng->m_battleTicketWin->m_ticketList[i].win = MSG_ReadShort(); g_ifMng->m_battleTicketWin->m_ticketList[i].lose = MSG_ReadShort(); g_ifMng->m_battleTicketWin->m_ticketList[i].shareRate = MSG_ReadFloat(); } g_ifMng->m_battleTicketWin->m_winNumber = 0; g_ifMng->m_battleTicketWin->Enable( true ); g_ifMng->SetFocus( g_ifMng->m_battleTicketWin ); } else { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,375)); } g_ifMng->m_chatWin->Enable( false ); } void CGolryunBattle::RecvBuyBattleTicket() { g_cgv.myCharacterInfo->curChargeSE = MSG_ReadLong(); } void CGolryunBattle::RecvShareRate() { for(int i=0; i<g_ifMng->m_battleTicketWin->m_JoinerCnt; i++) { g_ifMng->m_battleTicketWin->m_ticketList[i].shareRate = MSG_ReadFloat(); } } void CGolryunBattle::RecvOpenShareWin() { GTH_UnlockSending(); m_iBattleIdx = MSG_ReadShort(); for(int i=0; i<MAX_NUM_TOURNAMENT_PER_BATTLE; i++) { m_BattleCurrent->Tournament[i].bComplete = MSG_ReadByte(); m_BattleCurrent->Tournament[i].m_iTournamentGUID = MSG_ReadShort(); m_BattleCurrent->Tournament[i].FirstWinner.iFightNum = MSG_ReadShort(); m_BattleCurrent->Tournament[i].m_ShareRate = MSG_ReadFloat(); } int recordIdx=0; if(m_iBattleIdx>MAX_NUM_BATTLE_RECORD) recordIdx = MAX_NUM_BATTLE_RECORD; else recordIdx = m_iBattleIdx-1; for(int idx=0; idx<recordIdx; idx++) { for(int i=0; i<MAX_NUM_TOURNAMENT_PER_BATTLE; i++) { m_BattleRecord[idx].m_iBattleGUID = MSG_ReadShort(); m_BattleRecord[idx].Tournament[i].bComplete = MSG_ReadByte(); m_BattleRecord[idx].Tournament[i].m_iTournamentGUID = MSG_ReadShort(); m_BattleRecord[idx].Tournament[i].FirstWinner.iFightNum = MSG_ReadShort(); m_BattleRecord[idx].Tournament[i].m_ShareRate = MSG_ReadFloat(); } } g_ifMng->m_shareWin->m_iBattleCnt = m_iBattleIdx; g_ifMng->m_shareWin->InitShareInventory(); g_ifMng->m_chatWin->Enable( false ); g_ifMng->m_shareWin->Enable(); g_ifMng->m_itemWin->Enable(); g_ifMng->SetFocus( g_ifMng->m_shareWin ); } void CGolryunBattle::RecvDisplayTournament() { GTH_UnlockSending(); int i,j; m_iTournamentIdx = MSG_ReadShort(); for(i=0; i<MAX_NUM_TOURNAMENT_PER_BATTLE; i++) { m_BattleCurrent->Tournament[i].bComplete = MSG_ReadByte(); m_BattleCurrent->Tournament[i].FirstWinner.iFightNum = MSG_ReadShort(); } for (i=0;i<MAX_NUM_MATCH_PER_TOURNAMENT;i++) { m_Match[i].bComplete = MSG_ReadByte(); for (j=0;j<2;j++) { m_Match[i].Fighter[j].iFightNum = MSG_ReadShort(); m_Match[i].Fighter[j].bWin = MSG_ReadByte(); } } m_Tournament->FirstWinner.iFightNum = MSG_ReadShort(); g_ifMng->m_chatWin->Enable( false ); if(g_pApp->m_myCharacter->m_bObserveMode) { g_ifMng->m_tournamentMiniWin->Enable( true ); g_ifMng->SetFocus( g_ifMng->m_tournamentMiniWin ); } else { g_ifMng->m_tournamentWin->Enable( true ); g_ifMng->SetFocus( g_ifMng->m_tournamentWin ); } } void CGolryunBattle::RecvCheckPrize() { for(int i=0; i<MAX_NUM_PRIZE_LIST_PER_BATTLE; i++) { m_BattleCurrent->m_PrizeNumber[i] = MSG_ReadShort(); } g_ifMng->m_chatWin->Enable( false ); g_ifMng->m_prizeWin->Enable( true ); g_ifMng->SetFocus( g_ifMng->m_prizeWin ); } void CGolryunBattle::RecvEffectCount() { Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; myChar->angles[YAW] = MSG_ReadShort(); SetStatus(tagGolryun_Packet_Status::GB_REQUEST_START_COUNT); g_input->MouseEnable(false); g_input->KeyEnable(false); } void CGolryunBattle::RecvMatchProgressTime() { g_ifMng->m_golryunInfoWin->m_RemainTime = MSG_ReadLong(); } void CGolryunBattle::RecvStartMatch() { g_ifMng->m_golryunInfoWin->m_RemainTime = MSG_ReadLong(); g_ifMng->m_golryunInfoWin->Enable(true); g_ifMng->m_miniMapWin->Enable(false); g_ifMng->SetFocus( g_ifMng->m_golryunInfoWin ); SetStatus(tagGolryun_Packet_Status::GB_REQUEST_PROGRESS_MATCH); } void CGolryunBattle::RecvEndMatch() { g_musicMng->ChangeBGMusic( g_pApp->m_mapInfos[ 0 ].BGMusic ); g_ifMng->m_golryunInfoWin->m_RemainTime=0; g_ifMng->m_golryunInfoWin->Enable(false); g_ifMng->m_miniMapWin->Enable(true); SetStatus(tagGolryun_Packet_Status::GB_REQUEST_END_MATCH); } void CGolryunBattle::RecvInitTournament() { g_ifMng->m_golryunInfoWin->m_RemainTime=0; g_ifMng->m_golryunInfoWin->Enable(false); g_ifMng->m_miniMapWin->Enable(true); g_pApp->m_myCharacter->m_bWaitingRoom = FALSE; SetStatus(tagGolryun_Packet_Status::GB_REQUEST_CANCEL_TOURNAMENT); } void CGolryunBattle::RecvJoinNumber() { Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; myChar->m_JoinNum = MSG_ReadShort(); SetStatus(tagGolryun_Packet_Status::GB_REQUEST_START_BETTING); } void CGolryunBattle::RecvEffectResult() { int index = MSG_ReadShort(); Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; myChar->angles[YAW] = 90; VectorCopy( g_camera.m_angles, myChar->angles ); g_camera.m_angles[YAW] = myChar->angles[YAW] + 180.0f; int effIdx = g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, index, myChar->position, NULL, true, myChar->entityType, myChar->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); switch(index) { case 66: g_musicMng->PlaySample3D( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_SUCCESS ), GTH_SOUND_PLAY_ONCE , myChar->position ); break; case 67: g_musicMng->PlaySample3D( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_FAIL ), GTH_SOUND_PLAY_ONCE , myChar->position ); break; case 68: g_musicMng->PlaySample3D( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_CONG ), GTH_SOUND_PLAY_ONCE , myChar->position ); break; } } void CGolryunBattle::ProcessEffectCount() { if(GetStatus() != tagGolryun_Packet_Status::GB_REQUEST_START_COUNT) return; if(g_camera.m_angles[YAW]++>360) g_camera.m_angles[YAW] = 0; g_camera.m_distance = -300; g_camera.m_angles[PITCH] = 30; m_iUpdateTime = (unsigned int)g_timer.GetAppMilliTime(); DWORD remainTime = m_iUpdateTime-m_iStartTime; if(remainTime < 1000) return; m_iStartTime = m_iUpdateTime; Fx_CHARACTER_t *myChar = g_pApp->m_myCharacter; int effIdx = g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, 54+m_iStartCnt, myChar->position, NULL, true, myChar->entityType, myChar->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); if(m_iStartCnt++>=10) { myChar->pvpMode = true; VectorCopy( g_camera.m_angles, myChar->angles ); g_camera.m_angles[PITCH] = 30; m_iStartCnt=0; SetStatus(tagGolryun_Packet_Status::GB_REQUEST_PROGRESS_MATCH); g_input->MouseEnable(true); g_input->KeyEnable(true); if(!g_golryunManagerTable[m_iTournamentIdx].bcontrol) { g_ifMng->m_golryunInfoWin->Enable(true); g_ifMng->m_miniMapWin->Enable(false); g_ifMng->SetFocus( g_ifMng->m_golryunInfoWin ); } g_musicMng->ChangeBGMusic( "../BGMusic/thefight.mp3" ); g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_READYFIGHT ), GTH_SOUND_PLAY_ONCE ); } else { g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_COUNT ), GTH_SOUND_PLAY_ONCE ); } } void CGolryunBattle::ProcessTransGolryunBattle() { if(TRUE == CheckInventoryMaxSize()) { g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL,49)); return; } for( int i=0; i<MAX_INVENTORY_SIZE; i++ ) { if( g_cgv.myCharacterInfo->inventory[i] < 0 ) continue; int itemIdx = g_cgv.myCharacterInfo->inventory[i]; if(g_cgv.myCharacterInfo->item[itemIdx].itemTableIdx == ENTERANCE_TICKET_ITEM_INDEX && g_cgv.myCharacterInfo->item[itemIdx].optionIdx[0] == m_iBattleIdx ) { GTH_SendMessage_TransportWorld( CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX, 0 ); g_ifMng->m_chatWin->Enable( false ); return; } } g_GolryunBattle_Encoder.SendAcceptTransGolryun(); GTH_SendMessage_TransportWorld( CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX, 0 ); g_ifMng->m_chatWin->Enable( false ); } void CGolryunBattle::ProcessSuggestBattle() { char szTemp[256]; int level = g_cgv.myCharacterInfo->level; if(g_cgv.myCharacterInfo->curChargeSE < g_golryunManagerTable[m_iTournamentIdx].deposit) { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,150)); return; } if(level<g_golryunManagerTable[m_iTournamentIdx].levelMin || level>g_golryunManagerTable[m_iTournamentIdx].levelMax) { sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,145), g_golryunManagerTable[m_iTournamentIdx].levelMin ); g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), szTemp); return; } g_pApp->m_myCharacter->m_bWaitingRoom = TRUE; g_pApp->m_myCharacter->m_JoinNum=0; g_cgv.myCharacterInfo->curChargeSE -= g_golryunManagerTable[m_iTournamentIdx].deposit; g_ifMng->AddSysMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,148), D3DCOLOR_ARGB(255, 55, 255, 55) ); g_GolryunBattle_Encoder.SendAcceptToBattle(); g_ifMng->m_chatWin->Enable( false ); if(g_pApp->m_myCharacter->worldIdx != CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX) GTH_SendMessage_TransportWorld( CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX, 1 ); } int CGolryunBattle::EncodeSerial(int time, int level, int winNum) { TicketSerialInfo ticket; ticket.TIME=time; ticket.LEVEL=level; ticket.WINNUM=winNum; int Serial; memcpy(&Serial,&ticket,sizeof(TicketSerialInfo)); return Serial; } TicketSerialInfo CGolryunBattle::DecodeSerial(int Serial) { TicketSerialInfo ticket; memcpy(&ticket,&Serial,sizeof(TicketSerialInfo)); return ticket; } struct CGolryunBattle::tagMatch* CGolryunBattle::GetMatchPointer(const int matchIdx) { if(matchIdx<0) return NULL; if(matchIdx>=MAX_NUM_MATCH_PER_TOURNAMENT) return NULL; return &m_Match[matchIdx]; } struct CGolryunBattle::tagBattle* CGolryunBattle::FindBattleRecordPointer(const int battleIdx) { struct tagBattle* pRecorder = NULL; for(int recordIdx=0; recordIdx<MAX_NUM_BATTLE_RECORD; recordIdx++) { pRecorder = &m_BattleRecord[recordIdx]; if(pRecorder->m_iBattleGUID == battleIdx) return pRecorder; } return NULL; } struct CGolryunBattle::tagBattle* CGolryunBattle::GetBattleRecordPointer(const int battleIdx) { if(battleIdx<0) return NULL; if(battleIdx>=MAX_NUM_BATTLE_RECORD) return NULL; return &m_BattleRecord[battleIdx]; } void CGolryunBattle::SetManorGrade(Fx_CHARACTER_t *character ) { DWORD manorColor[] = { D3DCOLOR_ARGB( 255, 255, 255, 255 ), D3DCOLOR_ARGB( 255, 74, 239, 0 ), D3DCOLOR_ARGB( 255, 0, 218, 252 ), D3DCOLOR_ARGB( 255, 2, 84, 254 ), D3DCOLOR_ARGB( 255, 0, 0, 0 ), }; int nameColorIdx = character->m_NameColorIdx; if(character->m_bWaitingRoom) g_chatManager->SetColor( manorColor[0] ); else g_chatManager->SetColor( manorColor[nameColorIdx] ); } BOOL CGolryunBattle::CheckInventoryMaxSize() { for( int i=0; i<MAX_INVENTORY_SIZE; i++ ) { if( g_cgv.myCharacterInfo->inventory[i] < 0 ) { return FALSE; } } return TRUE; } void CGolryunBattle::SetupObserver(void) { vec3_t angle; memset(angle, 0, sizeof(vec3_t)); g_camera.AdjustCameraAngle( m_ObserverPos , angle , g_timer.GetElapsedTime() ); g_camera.AdjustCamera( m_ObserverPos , angle ); if ( g_charManager ->m_tbDo ) { vec3_t trembleDelta; trembleDelta [0] = sin ( g_timer .GetAppTime () * 70.0f ) * 5.0f * g_charManager ->m_tbPower; trembleDelta [1] = cos ( g_timer .GetAppTime () * 68.0f ) * 5.0f * g_charManager ->m_tbPower; trembleDelta [2] = sin ( g_timer .GetAppTime () * 66.0f ) * cos ( g_timer .GetAppTime () * 64.0f ) * 5.0f * g_charManager ->m_tbPower; VectorAdd ( g_camera.m_position, g_camera.m_position, trembleDelta ); } g_camera.SetupMatrices( true ); } void CGolryunBattle::SetupReStartGame() { SetObserverMode(eObserverMode::general); g_pApp->m_myCharacter->m_bObserveMode = FALSE; g_pApp->m_myCharacter->m_bWaitingRoom = FALSE; g_pApp->m_myCharacter->m_JoinNum = 0; g_camera.m_maxCamDist = -350.0f; g_camera.m_distance = -350.0f; }
C++
#ifndef _GOLRYUNBATTLE_DECODER_H_ #define _GOLRYUNBATTLE_DECODER_H_ #include "../game/GolryunBattle/GolryunBattle.h" #include "../game/GolryunBattle/GolryunBattle_Encoder.h" class CGolryunBattle_Decoder { private: public : CGolryunBattle_Decoder(); virtual ~CGolryunBattle_Decoder(); public : void RecvGolryunBattle(); void RecvTransGolryun(); void RecvTransArayan(); void RecvSuggestBattle(); void RecvActiveBattle(); void RecvOpenBattleTicket(); void RecvShareRate(); void RecvReNewBattleTicket(void); void RecvOpenShareWin(); void RecvDisplayTournament(); void RecvCheckPrize(); void RecvEffectCount(); void RecvEffectResult(); void RecvStartMatch(); void RecvEndMatch(); void RecvCancelTournament(); void RecvErrorCode(); void RecvJoinNumber(); void RecvLocalUserNotice(); void RecvAllUserData(); void RecvStartMatchNotice(void); void RecvEndMatchNotice(void); void RecvSyncRASAMatch(void); void RecvCheckJoinerNum(void); void RecvStatusMatchNotice(void); void RecvNoticeBattle(void); void RecvBuyBattleTicket(void); void RecvTwoGyunTotalNak(void); void RecvObserveStart(void); void RecvObserveEnd(void); void RecvObserveMatchTime(void); void RecvMatchProgressTime(void); void RecvMessageToGM(void); }; extern CGolryunBattle_Decoder g_GolryunBattle_Decoder; #endif
C++
#include "../global_def.h" #include "../game/GolryunBattle/GolryunBattle_Command.h" #include "../game/GolryunBattle/GolryunBattle_Encoder.h" CGolryunBattle_Command g_GolryunBattle_Command; CGolryunBattle_Command::CGolryunBattle_Command() { } CGolryunBattle_Command::~CGolryunBattle_Command() { } void CGolryunBattle_Command::ProcessCommandToGM(char message[], char command[], chatMessage param[]) { CommandToGMBattleNotice(message, command, param); CommandToGMBattleStart(message, command, param); CommandToGMJoinStart(message, command, param); CommandToGMRecallStart(message, command, param); CommandToGMJoinClose(message, command, param); CommandToGMBettingStart(message, command, param); CommandToGMReadyTournament(message, command, param); CommandToGMStartTournament(message, command, param); CommandToGMPauseTournament(message, command, param); CommandToGMReStartTournament(message, command, param); CommandToGMCloseBattle(message, command, param); CommandToGMTransportGolryun(message, command, param); CommandToGMTransportWaitingRoom(message, command, param); CommandToGMTransportBattleField(message, command, param); CommandToGMWalkOverMatch(message, command, param); CommandToGMCheckJoinNumber(message, command, param); CommandToGMStartDrawPrize(message, command, param); CommandToGMCancelTournament(message, command, param); CommandToGMTaltalNakBetting(message, command, param); CommandToGMForceJoinList(message, command, param); CommandToGMAssignFighterNumber(message, command, param); CommandToGMForceEject(message, command, param); CommandToGMCheckStatusPvPMode(message, command, param); } void CGolryunBattle_Command::CommandToGMBattleNotice(char message[], char command[], chatMessage param[]) { if ( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 376)) ) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; if(NULL == param[0][0]) return; g_GolryunBattle_Encoder.SendNoticeBattle(param[0]); } } void CGolryunBattle_Command::CommandToGMBattleStart(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 201))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; int intparam = atoi( param[0] ); switch(intparam) { case CGolryunBattle::eManor::normal: break; case CGolryunBattle::eManor::week: break; case CGolryunBattle::eManor::month: break; case CGolryunBattle::eManor::ramification: break; case CGolryunBattle::eManor::year: break; default: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 379)); return; } char szTemp[255]; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,205)); g_GolryunBattle_Encoder.SendRequestStartBattle(intparam); GTH_SendMessage_SystemAdimin_Notice( szTemp ); g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); } } void CGolryunBattle_Command::CommandToGMJoinStart(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 206))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; int intparam = atoi( param[0] ); switch(intparam) { case 30: g_GolryunBattle.SetTournamentIdx(0); break; case 40: g_GolryunBattle.SetTournamentIdx(1); break; case 50: g_GolryunBattle.SetTournamentIdx(2); break; case 60: g_GolryunBattle.SetTournamentIdx(3); break; case 70: g_GolryunBattle.SetTournamentIdx(4); break; case 80: g_GolryunBattle.SetTournamentIdx(5); break; case 90: g_GolryunBattle.SetTournamentIdx(6); break; default: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 379) ); return; } char szTemp[255]; int cnt = g_GolryunBattle.GetTournamentIdx(); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,143), g_golryunManagerTable[cnt].levelMin); g_GolryunBattle_Encoder.SendRequestStartJoin(szTemp); g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_START_JOIN); g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); } } void CGolryunBattle_Command::CommandToGMRecallStart(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 463))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; int intparam = atoi( param[0] ); switch(intparam) { case 30: g_GolryunBattle.SetTournamentIdx(0); break; case 40: g_GolryunBattle.SetTournamentIdx(1); break; case 50: g_GolryunBattle.SetTournamentIdx(2); break; case 60: g_GolryunBattle.SetTournamentIdx(3); break; case 70: g_GolryunBattle.SetTournamentIdx(4); break; case 80: g_GolryunBattle.SetTournamentIdx(5); break; case 90: g_GolryunBattle.SetTournamentIdx(6); break; default: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 379) ); return; } char szTemp[255]; int cnt = g_GolryunBattle.GetTournamentIdx(); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,464), g_golryunManagerTable[cnt].levelMin); g_GolryunBattle_Encoder.SendRequestStartReCallFighter(szTemp); g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); } } void CGolryunBattle_Command::CommandToGMJoinClose(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 422))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendRequestCloseJoin(); g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_CLOSE_JOIN); } } void CGolryunBattle_Command::CommandToGMBettingStart(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 202))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendRequestStartBetting(); g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_START_BETTING); } } void CGolryunBattle_Command::CommandToGMReadyTournament(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 203))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; int intparam = atoi( param[0] ); switch(intparam) { case CGolryunBattle::eRoundStep::round_16: break; case CGolryunBattle::eRoundStep::round_8: break; case CGolryunBattle::eRoundStep::round_4: break; case CGolryunBattle::eRoundStep::round_final: break; default: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 379) ); return; } g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendRequestReadyTournament(intparam); g_GolryunBattle.SetStatus(tagGolryun_Packet_Status::GB_REQUEST_READY_TOURNAMENT); } } void CGolryunBattle_Command::CommandToGMStartTournament(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 204))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendRequestStartCount(); } } void CGolryunBattle_Command::CommandToGMPauseTournament(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 207))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendRequestPauseMatch(); } } void CGolryunBattle_Command::CommandToGMReStartTournament(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 467))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendRequestReStartMatch(); } } void CGolryunBattle_Command::CommandToGMCloseBattle(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 208))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; char szTemp[255]; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,169)); g_GolryunBattle_Encoder.SendRequestCloseBattle(); GTH_SendMessage_SystemAdimin_Notice( szTemp ); g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); } } void CGolryunBattle_Command::CommandToGMTransportGolryun(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 176))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; if(g_pApp->m_myCharacter->worldIdx == CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX ) g_GolryunBattle_Encoder.SendTransWatchingRoom(); else GTH_SendMessage_TransportWorld( CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX, 0 ); } } void CGolryunBattle_Command::CommandToGMTransportWaitingRoom(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 377))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; if(g_pApp->m_myCharacter->worldIdx == CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX ) g_GolryunBattle_Encoder.SendTransWaitingRoom(); else GTH_SendMessage_TransportWorld( CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX, 1 ); } } void CGolryunBattle_Command::CommandToGMTransportBattleField(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 378))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; if(g_pApp->m_myCharacter->worldIdx == CGolryunBattle::GOLRYUN_BATTLE_MAP_INDEX ) g_GolryunBattle_Encoder.SendTransBattleStadium(); else return; } } void CGolryunBattle_Command::CommandToGMWalkOverMatch(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 381))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; int intparam = atoi( param[0] ); if(intparam<0 || intparam > CGolryunBattle::MAX_NUM_FIGHTER_PER_TOURNAMENT) { g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 379) ); return; } g_GolryunBattle_Encoder.SendWalkOverMatch(intparam); } } void CGolryunBattle_Command::CommandToGMCheckJoinNumber(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 382))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendCheckJoinerNum(); } } void CGolryunBattle_Command::CommandToGMStartDrawPrize(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 383))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; char szTemp[255]; sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,172)); g_GolryunBattle_Encoder.SendRequestStartPrize(); GTH_SendMessage_SystemAdimin_Notice( szTemp ); } } void CGolryunBattle_Command::CommandToGMCancelTournament(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 384))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendRequestCancelTournament(); } } void CGolryunBattle_Command::CommandToGMTaltalNakBetting(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 421))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendTwoGyunTotalNak(); } } void CGolryunBattle_Command::CommandToGMForceJoinList(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 465))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; if( param[0][0] == 0 ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendInsertJoinList(param[0]); } } void CGolryunBattle_Command::CommandToGMAssignFighterNumber(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 466))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; if( param[0][0] == 0 ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendAssignFighterNumber( param[0], atoi(param[1]) ); } } void CGolryunBattle_Command::CommandToGMForceEject(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 539))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; if( param[0][0] == 0 ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendForceEject( param[0]); } } void CGolryunBattle_Command::CommandToGMCheckStatusPvPMode(char message[], char command[], chatMessage param[]) { if( !stricmp( command, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 540))) { if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return; g_ifMng->AddChatMessage( message, GTHCOLOR_SYSMESSAGE, g_pApp->m_myCharacter->name, IF_CHATMSG_TYPE_SYSTEM ); g_GolryunBattle_Encoder.SendCheckStatusPvPMode(); } }
C++
#ifndef _GOLRYUNBATTLE_COMMAND_H_ #define _GOLRYUNBATTLE_COMMAND_H_ #include "../game/GolryunBattle/GolryunBattle.h" #include "../game/GolryunBattle/GolryunBattle_Encoder.h" class CGolryunBattle_Command { private: public : CGolryunBattle_Command(); virtual ~CGolryunBattle_Command(); public : void ProcessCommandToGM(char message[], char command[], chatMessage param[]); void CommandToGMBattleNotice(char message[], char command[], chatMessage param[]); void CommandToGMBattleStart(char message[], char command[], chatMessage param[]); void CommandToGMJoinStart(char message[], char command[], chatMessage param[]); void CommandToGMRecallStart(char message[], char command[], chatMessage param[]); void CommandToGMJoinClose(char message[], char command[], chatMessage param[]); void CommandToGMBettingStart(char message[], char command[], chatMessage param[]); void CommandToGMReadyTournament(char message[], char command[], chatMessage param[]); void CommandToGMStartTournament(char message[], char command[], chatMessage param[]); void CommandToGMPauseTournament(char message[], char command[], chatMessage param[]); void CommandToGMReStartTournament(char message[], char command[], chatMessage param[]); void CommandToGMCloseBattle(char message[], char command[], chatMessage param[]); void CommandToGMTransportGolryun(char message[], char command[], chatMessage param[]); void CommandToGMTransportWaitingRoom(char message[], char command[], chatMessage param[]); void CommandToGMTransportBattleField(char message[], char command[], chatMessage param[]); void CommandToGMWalkOverMatch(char message[], char command[], chatMessage param[]); void CommandToGMCheckJoinNumber(char message[], char command[], chatMessage param[]); void CommandToGMStartDrawPrize(char message[], char command[], chatMessage param[]); void CommandToGMCancelTournament(char message[], char command[], chatMessage param[]); void CommandToGMTaltalNakBetting(char message[], char command[], chatMessage param[]); void CommandToGMForceJoinList(char message[], char command[], chatMessage param[]); void CommandToGMAssignFighterNumber(char message[], char command[], chatMessage param[]); void CommandToGMForceEject(char message[], char command[], chatMessage param[]); void CommandToGMCheckStatusPvPMode(char message[], char command[], chatMessage param[]); }; extern CGolryunBattle_Command g_GolryunBattle_Command; #endif
C++
#ifndef _GOLRYUNBATTLE_ENCODER_H_ #define _GOLRYUNBATTLE_ENCODER_H_ class CGolryunBattle_Encoder { public : private : public : CGolryunBattle_Encoder(); virtual ~CGolryunBattle_Encoder(); public : void SendRequestStartBattle(int iManorIdx); void SendRequestStartJoin(char* message); void SendRequestCloseJoin(); void SendRequestStartBetting(); void SendRequestReadyTournament(int iRound); void SendRequestStartCount(); void SendRequestEndMatch(); void SendRequestWaitTournament(); void SendRequestCloseBattle(); void SendRequestStartPrize(); void SendRequestCancelTournament(); void SendAcceptTransGolryun(); void SendAcceptToBattle(); void SendBuyBattleTicket(int itemTableIdx, int number); void SendReNewBattleTicket(); void SendReNewDisplayTournament(); void SendCheckStartMatch(); void SendCheckJoinerNum(); void SendTransWaitingRoom(); void SendTransWatchingRoom(); void SendTransBattleStadium(); void SendNoticeBattle(char* notice); void SendWalkOverMatch(int joinNum); void SendTwoGyunTotalNak(void); void SendObserveEnd(void); void SendOpenBattleTicket(void); void SendOpenShareWin(void); void SendDisplayTournament(void); void SendRequestPauseMatch(void); void SendRequestReStartMatch(void); void SendInsertJoinList(char* name); void SendAssignFighterNumber(char* name, int number); void SendRequestStartReCallFighter(char* message); void SendForceEject(char* name); void SendCheckStatusPvPMode(void); }; extern CGolryunBattle_Encoder g_GolryunBattle_Encoder; #endif
C++
#include "../global_def.h" #include "../game/GolryunBattle/GolryunBattle.h" #include "../game/GolryunBattle/GolryunBattle_Encoder.h" CGolryunBattle_Encoder g_GolryunBattle_Encoder; CGolryunBattle_Encoder::CGolryunBattle_Encoder() { } CGolryunBattle_Encoder::~CGolryunBattle_Encoder() { } void CGolryunBattle_Encoder::SendRequestStartBattle(int iManorIdx) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_BATTLE); MSG_WriteShort(&netMessage, iManorIdx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestStartJoin(char* message) { int iTournamentIdx = g_GolryunBattle.GetTournamentIdx(); MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_JOIN); MSG_WriteShort(&netMessage, iTournamentIdx); MSG_WriteString(&netMessage, message); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestCloseJoin() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_CLOSE_JOIN); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestStartBetting() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_BETTING); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestReadyTournament(int iRound) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_READY_TOURNAMENT); MSG_WriteShort(&netMessage, iRound ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestStartCount() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_COUNT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestPauseMatch() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_PAUSE_MATCH); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestReStartMatch() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_RESTART_MATCH); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestEndMatch() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_END_MATCH); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestWaitTournament() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_WAIT_TOURNAMENT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestCloseBattle() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_CLOSE_BATTLE); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestStartPrize() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_START_PRIZE); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendTransWatchingRoom() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_TRANS_WATCHINGROOM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendTransWaitingRoom() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_TRANS_WAITINGROOM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendTransBattleStadium() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_TRANS_BATTLESTADIUM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendNoticeBattle(char* notice) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_NOTICE_BATTLE); MSG_WriteString(&netMessage, notice); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendWalkOverMatch(int joinNum) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_WALKOVER_MATCH); MSG_WriteShort(&netMessage, joinNum); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendCheckJoinerNum() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_CHECK_JOINER_NUM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestCancelTournament() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_REQUEST_CANCEL_TOURNAMENT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendTwoGyunTotalNak() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_TWOGYUN_TOTAL_NAK); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendAcceptTransGolryun() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_ACCEPT_TRANS_GOLRYUN ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendAcceptToBattle() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_ACCEPT_BATTLE ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendBuyBattleTicket(int itemTableIdx, int number) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_BUY_BATTLE_TICKET ); MSG_WriteShort(&netMessage, itemTableIdx ); MSG_WriteShort(&netMessage, number ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendReNewBattleTicket() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_RENEW_BATTLE_TICKET ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendReNewDisplayTournament() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_RENEW_DISPLAY_TOURNAMENT ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendCheckStartMatch() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_CHECK_START_MATCH); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendObserveEnd() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_OBSERVE_END); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendOpenBattleTicket() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_OPEN_BATTLE_TICKET); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendOpenShareWin() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_OPEN_SHARE_WIN); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendDisplayTournament() { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_DISPLAY_TOURNAMENT); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendInsertJoinList(char* name) { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_INSERT_JOIN_LIST); MSG_WriteString(&netMessage, name); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendAssignFighterNumber(char* name, int number) { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_ASSIGN_FIGHTER_NUMBER); MSG_WriteString(&netMessage, name ); MSG_WriteLong(&netMessage, number ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendRequestStartReCallFighter(char* message) { if( !GTH_LockSending() ) return; int iTournamentIdx = g_GolryunBattle.GetTournamentIdx(); MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_START_RECALL_FIGHTER); MSG_WriteShort(&netMessage, iTournamentIdx); MSG_WriteString(&netMessage, message); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendForceEject(char* name) { if( !GTH_LockSending() ) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_FORCE_EJECT); MSG_WriteString(&netMessage, name); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CGolryunBattle_Encoder::SendCheckStatusPvPMode() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_GB_BATTLE ); MSG_WriteByte(&netMessage, tagGolryun_Packet_Status::GB_CHECK_STATUS_PvPMODE); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); }
C++
#ifndef _IFGOLRYUNBATTLE_H_ #define _IFGOLRYUNBATTLE_H_ #if _MSC_VER > 1000 #pragma once #endif #define TICKET_LIST_MAX_NUM 16 #define TICKET_LIST_LINE_HEIGHT 18 struct BattleTicketList { int num; byte job; int win; int lose; float shareRate; bool checkFlag; }; class CIFBattleTicketWin : public CIFWindow { public: enum { IT_TICKET_TITLE, IT_TICKET_LIST_NUMBER, IT_TICKET_LIST_CLASS, IT_TICKET_LIST_WAR_RECORD, IT_TICKET_LIST_SHARE_RATE, NUM_IT_TICKET, }; public: CIFText *m_textCtl[NUM_IT_TICKET]; CIFCheckBox *m_checkBtn[TICKET_LIST_MAX_NUM]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFControl *m_selectBar; CIFButtonCtl *m_exitBtn; CIFButtonCtl *m_oneWinBtn; CIFButtonCtl *m_twoWinBtn; CIFButtonCtl *m_oneTwoWinBtn; CIFButtonCtl *m_renewBtn; CIFButtonCtl *m_buy100Btn; CIFButtonCtl *m_buy10Btn; CIFButtonCtl *m_cancelBtn; CIFScrollBar *m_scrollBar; BattleTicketList m_ticketList[TICKET_LIST_MAX_NUM]; int m_interfaceType; int m_winNumber; int m_JoinerCnt; int m_selectedIdx[2]; int m_selectBarSavePos[2]; bool m_bDisplay; CIFBattleTicketWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFBattleTicketWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void UpdateTicketList(); int GetTicketCount(); void SetDisplayMode( bool mode ); void SetSelectBar( int idx ); }; class CIFShareWin : public CIFWindow { public: enum { IT_SHARE_TITLE, IT_SHARE_WIN_SERIAL_BAR, IT_SHARE_WIN_GUID_BAR, IT_SHARE_WIN_RATE_BAR, IT_SHARE_WIN_LEVEL, IT_SHARE_WIN_INVEN_POS, IT_SHARE_WIN_NAK, IT_SHARE_WIN_NAK_BAR, NUM_IT_SHARE, }; public: CIFText *m_textCtl[NUM_IT_SHARE]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFButtonCtl *m_battlePrevBtn; CIFButtonCtl *m_battleNextBtn; CIFButtonCtl *m_levelPrevBtn; CIFButtonCtl *m_levelNextBtn; CIFButtonCtl *m_changeBtn; CIFButtonCtl *m_cancelBtn; bool m_bDisplay; int m_iShareNak; int m_iBattleCnt; int m_iLevelCnt; CIFShareWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFShareWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void CurrentBattleInformation(); void RecordBattleInformation(int battleCnt); void InitShareInventory(); void UndoShareInventory(); }; struct TournamentInfo { int number; int winNumer; int stackNum; float shareRate; int winMoney; bool checkFlag; }; class CIFTournamentWin : public CIFWindow { public: enum { IT_TOURNAMENT_TITLE, IT_TOURNAMENT_STEP0_NUMBER, IT_TOURNAMENT_STEP1_NUMBER, IT_TOURNAMENT_STEP2_NUMBER, IT_TOURNAMENT_STEP3_NUMBER, IT_TOURNAMENT_STEP4_NUMBER, IT_TOURNAMENT_WIN_NUMBER, NUM_IT_TOURNAMENT, }; public: CIFText *m_textCtl[NUM_IT_TOURNAMENT]; CIFControl *m_loseX[30]; CIFButtonCtl *m_closeBtn; CIFTournamentWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFTournamentWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void UpdateTournamentList(); void SetDisplayMode( bool mode ); void SetSelectBar( int idx ); }; struct PrizeInfo { int number; int winNumer; int stackNum; float shareRate; int winMoney; bool checkFlag; }; class CIFPrizeWin : public CIFWindow { public: enum { IT_PRIZE_GRADE, IT_PRIZE_ITEM_IMAGE, IT_PRIZE_STACK_NUM, IT_PRIZE_ITEM_NAME, IT_PRIZE_GRADE_POS, IT_PRIZE_ITEM_IMAGE_POS, IT_PRIZE_STACK_NUM_POS, IT_PRIZE_ITEM_NAME_POS, IT_PRIZE_USER_NAME, IT_PRIZE_USER_NAME_POS, NUM_IT_PRIZE, }; public: CIFText *m_textCtl[NUM_IT_PRIZE]; CIFButtonCtl *m_closeBtn; CIFScrollBar *m_scrollBar; CIFPrizeWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFPrizeWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void UpdatePrizeList(); void UpdatePrizeUserList(); void SetSelectBar( int idx ); }; class CIFGolryunInfoWin : public CIFWindow { public: CIFText *m_textCtl; CIFControl *m_title; int m_RemainTime; bool m_bTimeOver; CIFGolryunInfoWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFGolryunInfoWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; class CIFObserverMenuWin : public CIFWindow { public: CIFObserverMenuWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFObserverMenuWin(); CIFButtonCtl *m_twogyunBtn; CIFButtonCtl *m_shareBtn; CIFButtonCtl *m_seedtableBtn; CIFButtonCtl *m_closeBtn; virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; class CIFObserverInfoWin : public CIFWindow { public: enum { IT_BATTLE_TIME, IT_RED_FIGHTER_NAME, IT_BLUE_FIGHTER_NAME, NUM_IT_OBSERVER_INFO, }; public: CIFObserverInfoWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFObserverInfoWin(); CIFText *m_textCtl[NUM_IT_OBSERVER_INFO]; CIFBarCtl *m_redFighterRaBar; CIFBarCtl *m_redFighterSaBar; CIFBarCtl *m_blueFighterRaBar; CIFBarCtl *m_blueFighterSaBar; int m_RemainTime; int m_redFighterNumber; int m_blueFighterNumber; int m_redFighterCurRa; int m_redFighterMaxRa; int m_redFighterCurSa; int m_redFighterMaxSa; int m_blueFighterCurRa; int m_blueFighterMaxRa; int m_blueFighterCurSa; int m_blueFighterMaxSa; virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; #define TOURNAMENT_NUMBER_MAX_NUM 31 #define LOSE_DISPLAY_MAX_NUM 30 class CIFTournamentMiniWin : public CIFWindow { public: enum { IT_TOURNAMENT_MINI_TITLE, IT_TOURNAMENT_MINI_WIN_NUMBER, NUM_IT_TOURNAMENT_MINI, }; public: CIFText *m_textCtl[NUM_IT_TOURNAMENT_MINI]; CIFText *m_textNumCtl[TOURNAMENT_NUMBER_MAX_NUM]; CIFControl *m_loseX[LOSE_DISPLAY_MAX_NUM]; CIFButtonCtl *m_closeBtn; CIFTournamentMiniWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFTournamentMiniWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void UpdateTournamentList(); }; #endif
C++
#include "../global_def.h" #include "IFGolryunBattle.h" #include "../game/GolryunBattle/GolryunBattle.h" #include "../game/GolryunBattle/GolryunBattle_Encoder.h" CIFBattleTicketWin::CIFBattleTicketWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { int i; for( i=0; i<NUM_IT_TICKET; i++ ) m_textCtl[i] = new CIFText( this ); for( i=0; i<TICKET_LIST_MAX_NUM; i++ ) m_checkBtn[i] = new CIFCheckBox( this ); m_titleBar = new CIFControl( this ); m_titleBarBottom = new CIFControl( this ); m_selectBar = new CIFControl( this ); m_oneWinBtn = new CIFButtonCtl( this ); m_twoWinBtn = new CIFButtonCtl( this ); m_oneTwoWinBtn = new CIFButtonCtl( this ); m_renewBtn = new CIFButtonCtl( this ); m_buy100Btn = new CIFButtonCtl( this ); m_buy10Btn = new CIFButtonCtl( this ); m_cancelBtn = new CIFButtonCtl( this ); m_exitBtn = new CIFButtonCtl( this ); m_scrollBar = new CIFScrollBar( this ); m_interfaceType = MAIL_INTERFACE_TYPE_RECVMAIL; m_bDisplay = false; m_winNumber = 0; m_JoinerCnt = 0; for( i=0; i<2; i++) { m_selectedIdx[i] = -1; m_selectBarSavePos[i] = 0; } for( i=0; i<TICKET_LIST_MAX_NUM; i++) { m_ticketList[i].num = i+1; m_ticketList[i].job = 0; m_ticketList[i].win = 0; m_ticketList[i].lose = 0; m_ticketList[i].shareRate = 1.1f; m_ticketList[i].checkFlag = false; } m_renewBtn->Enable(false); Enable( false ); g_ifMng->AddFocus( this ); SetWindowType( IF_BATTLE_TICKET_WINDOW_TYPE ); } CIFBattleTicketWin::~CIFBattleTicketWin() { } void CIFBattleTicketWin::PrepareControl() { CIFControl::PrepareControl( IF_TICKET_WIN ); m_textCtl[IT_TICKET_TITLE]->PrepareControl( IF_TICKET_TITLE_TEXT ); m_textCtl[IT_TICKET_LIST_NUMBER]->PrepareControl( IF_TICKET_LIST_NUMBER_TEXT ); m_textCtl[IT_TICKET_LIST_CLASS]->PrepareControl( IF_TICKET_LIST_CLASS_TEXT ); m_textCtl[IT_TICKET_LIST_WAR_RECORD]->PrepareControl( IF_TICKET_LIST_WAR_RECORD_TEXT ); m_textCtl[IT_TICKET_LIST_SHARE_RATE]->PrepareControl( IF_TICKET_LIST_SHARE_RATE_TEXT ); m_titleBar->PrepareControl( IF_TICKET_TITLE_BAR ); m_titleBarBottom->PrepareControl( IF_TICKET_TITLE_BAR_BOTTOM ); m_selectBar->PrepareControl( IF_TICKET_SELECT_BAR ); m_oneWinBtn->PrepareControl( IF_TICKET_ONEWIN_BTN_0 ); m_oneTwoWinBtn->PrepareControl( IF_TICKET_ONETWOWIN_BTN_0 ); m_twoWinBtn->PrepareControl( IF_TICKET_TWOWIN_BTN_0 ); m_renewBtn->PrepareControl( IF_TICKET_RENEW_BTN_0 ); m_buy100Btn->PrepareControl( IF_TICKET_BUY100_BTN_0 ); m_buy10Btn->PrepareControl( IF_TICKET_BUY10_BTN_0 ); m_cancelBtn->PrepareControl( IF_TICKET_CANCEL_BTN_0 ); m_exitBtn->PrepareControl( IF_TICKET_EXIT_BTN_0 ); m_scrollBar->PrepareControl( IF_TICKET_SCROLL ); m_scrollBar->SetBarPosition( 0, 0 ); for( int i=0; i<TICKET_LIST_MAX_NUM; i++ ) { m_checkBtn[i]->PrepareControl( IF_TICKET_CHECKBOX_BTN_0 + i*2, 0.0f, (float)( TICKET_LIST_LINE_HEIGHT * i ) ); m_checkBtn[i]->SetCheck( false ); } m_selectBarSavePos[0] = g_ifMng->m_iPos[IF_TICKET_SELECT_BAR].clientY; m_selectBarSavePos[1] = g_ifMng->m_iPos[IF_TICKET_SELECT_BAR].clientY; } int CIFBattleTicketWin::WindowFrame() { int i; for( i=0; i<m_JoinerCnt; i++ ) { if( m_checkBtn[i]->GetCheck() ) break; } m_textCtl[IT_TICKET_TITLE]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,338) ); m_textCtl[IT_TICKET_LIST_NUMBER]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,339) ); m_textCtl[IT_TICKET_LIST_CLASS]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,340) ); m_textCtl[IT_TICKET_LIST_WAR_RECORD]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,341) ); m_textCtl[IT_TICKET_LIST_SHARE_RATE]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,188) ); m_oneWinBtn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,333) ); m_oneTwoWinBtn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,334) ); m_oneTwoWinBtn->SetButtonState( IF_BTN_TYPE_DISABLE ); m_twoWinBtn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,335) ); m_twoWinBtn->SetButtonState( IF_BTN_TYPE_DISABLE ); m_renewBtn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,342) ); m_buy100Btn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,343) ); m_buy10Btn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,344) ); m_cancelBtn->SetButtonText( g_LPACK.GetMessage(0,521) ); return( IF_CTL_NONE ); } void CIFBattleTicketWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); m_titleBar->Render(); m_titleBarBottom->Render(); for( int i=0; i<m_JoinerCnt; i++ ) { m_checkBtn[i]->Render(); } m_oneWinBtn->RenderTextBtn(); m_twoWinBtn->RenderTextBtn(); m_oneTwoWinBtn->RenderTextBtn(); m_renewBtn->RenderTextBtn(); m_buy100Btn->RenderTextBtn(); m_buy10Btn->RenderTextBtn(); m_cancelBtn->RenderTextBtn(); m_exitBtn->Render(); m_scrollBar->Render(); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->BeginFrame(); { m_textCtl[IT_TICKET_TITLE]->Render(); m_textCtl[IT_TICKET_LIST_NUMBER]->Render(); m_textCtl[IT_TICKET_LIST_CLASS]->Render(); m_textCtl[IT_TICKET_LIST_WAR_RECORD]->Render(); m_textCtl[IT_TICKET_LIST_SHARE_RATE]->Render(); UpdateTicketList(); } g_chatManager->EndFrame(); } int CIFBattleTicketWin::WindowSelection() { int ret; ret = m_titleBar->Selection(); if( ret == IF_LBDN ) return( IF_CTL_BEGIN_MOVING ); ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_SELECT ); return( IF_CTL_NONE ); } int CIFBattleTicketWin::WindowProcess() { if( m_exitBtn->ProcessButton() == IF_CTL_SELECT ) { for( int i=0; i<m_JoinerCnt; i++ ) m_checkBtn[i]->SetCheck( false ); Enable( false ); return IF_CTL_SELECT; } if( m_oneWinBtn->ProcessButton() == IF_CTL_SELECT ) { return IF_CTL_SELECT; } if( m_oneTwoWinBtn->ProcessButton() == IF_CTL_SELECT ) { return IF_CTL_SELECT; } if( m_twoWinBtn->ProcessButton() == IF_CTL_SELECT ) { return IF_CTL_SELECT; } if( m_renewBtn->ProcessButton() == IF_CTL_SELECT ) { g_GolryunBattle_Encoder.SendReNewBattleTicket(); return IF_CTL_SELECT; } if( m_buy100Btn->ProcessButton() == IF_CTL_SELECT ) { int ticketCnt = GetTicketCount(); if(ticketCnt>(g_cgv.myCharacterInfo->level/2)) { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,346) ); return IF_CTL_SELECT; } g_GolryunBattle_Encoder.SendBuyBattleTicket(CGolryunBattle::TWOGYUN_1000000_ITEM_INDEX, m_winNumber); return IF_CTL_SELECT; } if( m_buy10Btn->ProcessButton() == IF_CTL_SELECT ) { int ticketCnt = GetTicketCount(); if(ticketCnt>(g_cgv.myCharacterInfo->level/2)) { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,346) ); return IF_CTL_SELECT; } g_GolryunBattle_Encoder.SendBuyBattleTicket(CGolryunBattle::TWOGYUN_100000_ITEM_INDEX, m_winNumber); return IF_CTL_SELECT; } if( m_cancelBtn->ProcessButton() == IF_CTL_SELECT ) { for( int i=0; i<m_JoinerCnt; i++ ) m_checkBtn[i]->SetCheck( false ); Enable( false ); return IF_CTL_SELECT; } if( m_scrollBar->ProcessScrollBar() == IF_CTL_SELECT ) { return IF_CTL_SELECT; } for( int i=0; i<m_JoinerCnt ; i++ ) { if( m_checkBtn[i]->ProcessCheckBox() == IF_CTL_SELECT ) { for( int j=0; j<m_JoinerCnt; j++ ) { m_ticketList[j].checkFlag = false; m_checkBtn[j]->SetCheck( false ); } m_winNumber = i+1; m_checkBtn[i]->SetCheck( true ); m_ticketList[i].checkFlag = m_checkBtn[i]->GetCheck(); return IF_CTL_SELECT; } } return IF_CTL_NONE; } int CIFBattleTicketWin::GetTicketCount() { CGolryunBattle::tagTournament* pTournament = g_GolryunBattle.GetTournamentPointer(); int invCnt=0; for( int i=0; i<MAX_INVENTORY_SIZE; i++ ) { if( g_cgv.myCharacterInfo->inventory[i] < 0 ) continue; int itemIdx = g_cgv.myCharacterInfo->inventory[i]; int tableIdx = g_cgv.myCharacterInfo->item[itemIdx].itemTableIdx; int battlIdx = g_cgv.myCharacterInfo->item[itemIdx].optionIdx[0]; int level = g_cgv.myCharacterInfo->item[itemIdx].optionIdx[1]; int serial = g_cgv.myCharacterInfo->item[itemIdx].experience; int curBattleIdx = g_GolryunBattle.GetBattleIdx(); int cnt = g_GolryunBattle.GetTournamentIdx(); if(tableIdx == CGolryunBattle::TWOGYUN_100000_ITEM_INDEX || tableIdx == CGolryunBattle::TWOGYUN_1000000_ITEM_INDEX) { if( battlIdx == curBattleIdx && level == g_golryunManagerTable[cnt].levelMin && serial == pTournament->m_iTournamentGUID) { invCnt++; } } } int depotCnt=0; for( i = 0; i < MAX_DEPOT_SIZE; i ++ ) { if( g_cgv.myCharacterInfo->depot[i] < 0 ) continue; int itemIdx = g_cgv.myCharacterInfo->depot[i]; int tableIdx = g_cgv.myCharacterInfo->item[itemIdx].itemTableIdx; int battlIdx = g_cgv.myCharacterInfo->item[itemIdx].optionIdx[0]; int level = g_cgv.myCharacterInfo->item[itemIdx].optionIdx[1]; int serial = g_cgv.myCharacterInfo->item[itemIdx].experience; int curBattleIdx = g_GolryunBattle.GetBattleIdx(); int cnt = g_GolryunBattle.GetTournamentIdx(); if(tableIdx == CGolryunBattle::TWOGYUN_100000_ITEM_INDEX || tableIdx == CGolryunBattle::TWOGYUN_1000000_ITEM_INDEX) { if( battlIdx == curBattleIdx && level == g_golryunManagerTable[cnt].levelMin && serial == pTournament->m_iTournamentGUID) { depotCnt++; } } } return invCnt + depotCnt; } void CIFBattleTicketWin::UpdateTicketList() { char buffer[256]; for( int i=0; i<m_JoinerCnt; i++ ) { sprintf( buffer, "%d", i+1 ); g_chatManager->DrawText( m_textCtl[IT_TICKET_LIST_NUMBER]->GetXPos(), m_textCtl[IT_TICKET_LIST_NUMBER]->GetYPos()+(i+1)*TICKET_LIST_LINE_HEIGHT+2, buffer, 109, 13, CHAT_ARRANGE_OVERSIZECUT ); int jobIdx = m_ticketList[i].job; strcpy( buffer, g_LPACK.GetMassage( LPACK_TYPE_ETC, CLPack_Etc::LPACK_ETCTYPE_PC_JOB, jobIdx ) ); g_chatManager->DrawText( m_textCtl[IT_TICKET_LIST_CLASS]->GetXPos(), m_textCtl[IT_TICKET_LIST_CLASS]->GetYPos()+(i+1)*TICKET_LIST_LINE_HEIGHT+2, buffer, 253, 13, CHAT_ARRANGE_OVERSIZECUT ); sprintf( buffer, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,347), m_ticketList[i].win, m_ticketList[i].lose ); g_chatManager->DrawText( m_textCtl[IT_TICKET_LIST_WAR_RECORD]->GetXPos(), m_textCtl[IT_TICKET_LIST_WAR_RECORD]->GetYPos()+(i+1)*TICKET_LIST_LINE_HEIGHT+2, buffer, 121, 13, CHAT_ARRANGE_OVERSIZECUT ); sprintf( buffer, "%.2f", m_ticketList[i].shareRate ); g_chatManager->DrawText( m_textCtl[IT_TICKET_LIST_SHARE_RATE]->GetXPos(), m_textCtl[IT_TICKET_LIST_SHARE_RATE]->GetYPos()+(i+1)*TICKET_LIST_LINE_HEIGHT+2, buffer, 49, 13, CHAT_ARRANGE_OVERSIZECUT ); } } void CIFBattleTicketWin::SetDisplayMode( bool mode ) { m_bDisplay = mode; } void CIFBattleTicketWin::SetSelectBar( int idx ) { m_selectBar->Enable(); g_ifMng->m_iPos[IF_TICKET_SELECT_BAR].clientY = m_selectBarSavePos[m_interfaceType] + idx * MAIL_WIN_LIST_LINE_HEIGHT; m_selectBar->UpdateControl(); m_selectBar->UpdateBuffer(); m_selectBar->Render(); } CIFShareWin::CIFShareWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { int i; for( i=0; i<NUM_IT_SHARE; i++ ) m_textCtl[i] = new CIFText( this ); m_titleBar = new CIFControl( this ); m_titleBarBottom = new CIFControl( this ); m_battlePrevBtn = new CIFButtonCtl( this ); m_battleNextBtn = new CIFButtonCtl( this ); m_levelPrevBtn = new CIFButtonCtl( this ); m_levelNextBtn = new CIFButtonCtl( this ); m_changeBtn = new CIFButtonCtl( this ); m_cancelBtn = new CIFButtonCtl( this ); m_bDisplay = false; m_iShareNak = 0; m_iBattleCnt = 1; m_iLevelCnt = 0; Enable( false ); g_ifMng->AddFocus( this ); SetWindowType( IF_SHARE_WINDOW_TYPE ); } CIFShareWin::~CIFShareWin() { } void CIFShareWin::PrepareControl() { CIFControl::PrepareControl( IF_SHARE_WIN ); m_textCtl[IT_SHARE_TITLE]->PrepareControl( IF_SHARE_WIN_TITLE_TEXT ); m_textCtl[IT_SHARE_WIN_SERIAL_BAR]->PrepareControl( IF_SHARE_WIN_SERIAL_BAR ); m_textCtl[IT_SHARE_WIN_GUID_BAR]->PrepareControl( IF_SHARE_WIN_GUID_BAR ); m_textCtl[IT_SHARE_WIN_RATE_BAR]->PrepareControl( IF_SHARE_WIN_RATE_BAR ); m_textCtl[IT_SHARE_WIN_LEVEL]->PrepareControl( IF_SHARE_WIN_LEVEL_TEXT ); m_textCtl[IT_SHARE_WIN_INVEN_POS]->PrepareControl( IF_SHARE_WIN_INVEN_POS ); m_textCtl[IT_SHARE_WIN_NAK]->PrepareControl( IF_SHARE_WIN_NAK_TEXT ); m_textCtl[IT_SHARE_WIN_NAK_BAR]->PrepareControl( IF_SHARE_WIN_NAK_BAR ); m_titleBar->PrepareControl( IF_SHARE_WIN_TITLE_BAR ); m_titleBarBottom->PrepareControl( IF_SHARE_WIN_TITLE_BOTTOM ); m_battlePrevBtn->PrepareControl( IF_SHARE_WIN_BATTLE_PREV_BTN_0 ); m_battleNextBtn->PrepareControl( IF_SHARE_WIN_BATTLE_NEXT_BTN_0 ); m_levelPrevBtn->PrepareControl( IF_SHARE_WIN_LEVEL_PREV_BTN_0 ); m_levelNextBtn->PrepareControl( IF_SHARE_WIN_LEVEL_NEXT_BTN_0 ); m_changeBtn->PrepareControl( IF_SHARE_WIN_EXCHANGE_BTN_0 ); m_cancelBtn->PrepareControl( IF_SHARE_WIN_CANCEL_BTN_0 ); } int CIFShareWin::WindowFrame() { if( !State() ) return IF_CTL_NONE; char szTemp[256]; m_textCtl[IT_SHARE_TITLE]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,181) ); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,348), m_iBattleCnt); m_textCtl[IT_SHARE_WIN_SERIAL_BAR]->SetText(szTemp); int iBattleIdx = g_GolryunBattle.GetBattleIdx(); if(iBattleIdx == m_iBattleCnt) { CurrentBattleInformation(); } else { RecordBattleInformation(m_iBattleCnt); } m_textCtl[IT_SHARE_WIN_NAK]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,349) ); strcpy( szTemp, g_ifMng->GetNumberString( m_iShareNak ) ); m_textCtl[IT_SHARE_WIN_NAK_BAR]->SetText( szTemp ); m_changeBtn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,191) ); m_cancelBtn->SetButtonText( g_LPACK.GetMessage(0,521) ); return( IF_CTL_NONE ); } void CIFShareWin::CurrentBattleInformation() { char szTemp[256]; CGolryunBattle::tagBattle* pBattle = g_GolryunBattle.GetBattleCurrentPointer(); if(pBattle == NULL) return; if(pBattle->Tournament[m_iLevelCnt].bComplete) { if(pBattle->Tournament[m_iLevelCnt].FirstWinner.iFightNum<=0) { sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,350), g_golryunManagerTable[m_iLevelCnt].levelMin); m_textCtl[IT_SHARE_WIN_LEVEL]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,351), pBattle->Tournament[m_iLevelCnt].m_iTournamentGUID); m_textCtl[IT_SHARE_WIN_GUID_BAR]->SetText(szTemp); m_textCtl[IT_SHARE_WIN_RATE_BAR]->SetText(""); return; } sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,352), g_golryunManagerTable[m_iLevelCnt].levelMin, pBattle->Tournament[m_iLevelCnt].FirstWinner.iFightNum ); m_textCtl[IT_SHARE_WIN_LEVEL]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,351), pBattle->Tournament[m_iLevelCnt].m_iTournamentGUID); m_textCtl[IT_SHARE_WIN_GUID_BAR]->SetText(szTemp); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,353), pBattle->Tournament[m_iLevelCnt].m_ShareRate ); m_textCtl[IT_SHARE_WIN_RATE_BAR]->SetText(szTemp); }else { sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,354), g_golryunManagerTable[m_iLevelCnt].levelMin); m_textCtl[IT_SHARE_WIN_LEVEL]->SetText( szTemp ); sprintf( szTemp, ""); m_textCtl[IT_SHARE_WIN_GUID_BAR]->SetText(szTemp); m_textCtl[IT_SHARE_WIN_RATE_BAR]->SetText(szTemp); } } void CIFShareWin::RecordBattleInformation(int battleCnt) { char szTemp[256]; CGolryunBattle::tagBattle* pRecord = g_GolryunBattle.FindBattleRecordPointer(battleCnt); if(pRecord == NULL) return; if(pRecord->Tournament[m_iLevelCnt].bComplete) { if(pRecord->Tournament[m_iLevelCnt].FirstWinner.iFightNum<=0) { sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,350), g_golryunManagerTable[m_iLevelCnt].levelMin); m_textCtl[IT_SHARE_WIN_LEVEL]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,351), pRecord->Tournament[m_iLevelCnt].m_iTournamentGUID); m_textCtl[IT_SHARE_WIN_GUID_BAR]->SetText(szTemp); m_textCtl[IT_SHARE_WIN_RATE_BAR]->SetText(""); return; } sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,352), g_golryunManagerTable[m_iLevelCnt].levelMin, pRecord->Tournament[m_iLevelCnt].FirstWinner.iFightNum ); m_textCtl[IT_SHARE_WIN_LEVEL]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,351), pRecord->Tournament[m_iLevelCnt].m_iTournamentGUID); m_textCtl[IT_SHARE_WIN_GUID_BAR]->SetText(szTemp); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,353), pRecord->Tournament[m_iLevelCnt].m_ShareRate ); m_textCtl[IT_SHARE_WIN_RATE_BAR]->SetText(szTemp); }else { sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,354), g_golryunManagerTable[m_iLevelCnt].levelMin); m_textCtl[IT_SHARE_WIN_LEVEL]->SetText( szTemp ); sprintf( szTemp, ""); m_textCtl[IT_SHARE_WIN_GUID_BAR]->SetText(szTemp); m_textCtl[IT_SHARE_WIN_RATE_BAR]->SetText(szTemp); } } void CIFShareWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); m_titleBar->Render(); m_titleBarBottom->Render(); m_battlePrevBtn->Render(); m_battleNextBtn->Render(); m_levelPrevBtn->Render(); m_levelNextBtn->Render(); m_changeBtn->RenderTextBtn(); m_cancelBtn->RenderTextBtn(); g_ifMng->m_iconCtl->BeginFrame(); { for( int i = 0; i < MAX_SHARE_INVENTORY_SIZE; i ++ ) { int itemIdx, itemTableIdx, cx, cy; itemIdx = g_cgv.myCharacterInfo->shareInventory[i]; if( itemIdx >= 0 ) { cx = m_textCtl[IT_SHARE_WIN_INVEN_POS]->m_info.clientX + ( i % 6 ) * 34; cy = m_textCtl[IT_SHARE_WIN_INVEN_POS]->m_info.clientY + ( i / 6 ) * 33; itemTableIdx = g_cgv.myCharacterInfo->item[itemIdx].itemTableIdx; g_ifMng->m_iconCtl->Draw( cx, cy, IF_ICON_ITEM, g_itemTable[itemTableIdx].iconItemID ); } } } g_ifMng->m_iconCtl->EndFrame(); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->BeginFrame(); { m_textCtl[IT_SHARE_TITLE]->Render(); m_textCtl[IT_SHARE_WIN_SERIAL_BAR]->Render(); m_textCtl[IT_SHARE_WIN_GUID_BAR]->Render(); m_textCtl[IT_SHARE_WIN_RATE_BAR]->Render(); m_textCtl[IT_SHARE_WIN_LEVEL]->Render(); m_textCtl[IT_SHARE_WIN_NAK]->Render(); m_textCtl[IT_SHARE_WIN_NAK_BAR]->Render(); } g_chatManager->EndFrame(); } int CIFShareWin::WindowSelection() { int ret; ret = m_titleBar->Selection(); if( ret == IF_LBDN ) return( IF_CTL_BEGIN_MOVING ); ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_SELECT ); return( IF_CTL_NONE ); } int CIFShareWin::WindowProcess() { int itemIdx, mouseItemIdx; int x, y, pos; int mx, my, temp; if( m_battlePrevBtn->ProcessButton() == IF_CTL_SELECT ) { int iBattleIdx = g_GolryunBattle.GetBattleIdx(); int record_start_idx = iBattleIdx - CGolryunBattle::MAX_NUM_BATTLE_RECORD; if(record_start_idx <= 1) record_start_idx = 1; if( m_iBattleCnt <= record_start_idx ) m_iBattleCnt = record_start_idx; else m_iBattleCnt--; } else if( m_battleNextBtn->ProcessButton() == IF_CTL_SELECT ) { int iBattleIdx = g_GolryunBattle.GetBattleIdx(); if( m_iBattleCnt >= iBattleIdx ) m_iBattleCnt = iBattleIdx; else m_iBattleCnt++; } if( m_levelPrevBtn->ProcessButton() == IF_CTL_SELECT ) { if( m_iLevelCnt <= 0 ) m_iLevelCnt = 0; else m_iLevelCnt--; } else if( m_levelNextBtn->ProcessButton() == IF_CTL_SELECT ) { int turnCnt = g_GolryunBattle.GetTournamentIdx(); if( m_iLevelCnt >= CGolryunBattle::MAX_NUM_TOURNAMENT_PER_BATTLE-1 ) m_iLevelCnt = CGolryunBattle::MAX_NUM_TOURNAMENT_PER_BATTLE-1; else m_iLevelCnt++; } if( m_cancelBtn->ProcessButton() == IF_CTL_SELECT ) { GTH_SendMessage_ItemSystem_ExchangeClose(); Enable( false ); return IF_CTL_SELECT; } if( m_changeBtn->ProcessButton() == IF_CTL_SELECT ) { GTH_SendMessage_ItemSystem_ExchangePrepare(); return IF_CTL_SELECT; } pos = -1; mx = g_input->GetPosX() - m_textCtl[IT_SHARE_WIN_INVEN_POS]->GetXPos(); my = g_input->GetPosY() - m_textCtl[IT_SHARE_WIN_INVEN_POS]->GetYPos(); if( mx <= 0 || my <= 0 ) return( IF_CTL_NONE ); if( mx >= 34 * 6 || my >= 33 * 3 ) return( IF_CTL_NONE ); temp = mx / 34; x = temp % 6; temp = my / 33; y = temp % 3; pos = y * 6 + x; if( pos < 0 || pos >= MAX_SHARE_INVENTORY_SIZE ) { return( IF_CTL_NONE ); } itemIdx = g_cgv.myCharacterInfo->shareInventory[pos]; mouseItemIdx = g_cgv.myCharacterInfo->mouseInventory; if( g_input->GetLBNone() ) { if( itemIdx < 0 ) return( IF_CTL_NONE ); g_ifMng->InitRolloverText(); g_ifMng->MakeItemRollover( &g_cgv.myCharacterInfo->item[itemIdx] ); g_ifMng->MakeRolloverText( g_input->GetPosX(), g_input->GetPosY(), true, 250 ); } if( g_input->GetLBUp() ) { if( g_cgv.myCharacterInfo->curItemWeight > g_cgv.myCharacterInfo->calItemWeight ) { g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( 0, 589 ) ); return( IF_CTL_NONE ); } if( mouseItemIdx < 0 && itemIdx < 0 ) return IF_CTL_NONE; GTH_SendMessage_ItemSystem_ExchangeItem( m_iBattleCnt, m_iLevelCnt, pos ); } return IF_CTL_NONE; } void CIFShareWin::InitShareInventory() { for( int i = 0; i < MAX_SHARE_INVENTORY_SIZE; i ++ ) { g_cgv.myCharacterInfo->shareInventory[i] = -1; } m_iShareNak = 0; } void CIFShareWin::UndoShareInventory() { item_t *item; int itemIdx, inventoryPos; for( int i = 0; i < MAX_SHARE_INVENTORY_SIZE; i ++ ) { itemIdx = g_cgv.myCharacterInfo->shareInventory[i]; if( itemIdx < 0 ) continue; item = &g_cgv.myCharacterInfo->item[itemIdx]; int stackItemIdx = GTH_StackMyItem( item ); if( stackItemIdx >= 0 ) { g_cgv.myCharacterInfo->item[stackItemIdx].durability += item->durability + 1; if( g_cgv.myCharacterInfo->item[stackItemIdx].durability + 1 >= MAX_COUNT_STACK_ITEM ) g_cgv.myCharacterInfo->item[stackItemIdx].durability = MAX_COUNT_STACK_ITEM - 1; GTH_DeleteMyItem( item ); } else { inventoryPos = GTH_FindEmptyInventoryPos(); if( inventoryPos >= 0 ) { g_cgv.myCharacterInfo->inventory[inventoryPos] = itemIdx; } } } InitShareInventory(); Enable( false ); } CIFTournamentWin::CIFTournamentWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { int i; for( i=0; i<NUM_IT_TOURNAMENT; i++ ) m_textCtl[i] = new CIFText( this ); for( i=0; i<30; i++ ) m_loseX[i] = new CIFControl( this ); m_closeBtn = new CIFButtonCtl( this ); Enable( false ); g_ifMng->AddFocus( this ); SetWindowType( IF_TOURNAMENT_WINDOW_TYPE ); } CIFTournamentWin::~CIFTournamentWin() { } void CIFTournamentWin::PrepareControl() { CIFControl::PrepareControl( IF_TOURNAMENT_WIN ); m_textCtl[IT_TOURNAMENT_TITLE]->PrepareControl( IF_TOURNAMENT_TITLE_TEXT ); m_textCtl[IT_TOURNAMENT_STEP0_NUMBER]->PrepareControl( IF_TOURNAMENT_STEP0_NUMBER ); m_textCtl[IT_TOURNAMENT_STEP1_NUMBER]->PrepareControl( IF_TOURNAMENT_STEP1_NUMBER ); m_textCtl[IT_TOURNAMENT_STEP2_NUMBER]->PrepareControl( IF_TOURNAMENT_STEP2_NUMBER ); m_textCtl[IT_TOURNAMENT_STEP3_NUMBER]->PrepareControl( IF_TOURNAMENT_STEP3_NUMBER ); m_textCtl[IT_TOURNAMENT_STEP4_NUMBER]->PrepareControl( IF_TOURNAMENT_STEP4_NUMBER ); m_textCtl[IT_TOURNAMENT_WIN_NUMBER]->PrepareControl( IF_TOURNAMENT_WIN_NUMBER ); for( int i=0; i<30; i++ ) { m_loseX[i]->PrepareControl( IF_TOURNAMENT_LOSE_DISPLAY_0 + i); } m_closeBtn->PrepareControl( IF_TOURNAMENT_CLOSE_BTN_0 ); m_textCtl[IT_TOURNAMENT_TITLE]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,355) ); m_closeBtn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,936) ); } int CIFTournamentWin::WindowFrame() { return( IF_CTL_NONE ); } void CIFTournamentWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); int i,j,k=0; for(i=0; i<CGolryunBattle::MAX_NUM_MATCH_PER_TOURNAMENT; i++) { for(j=0; j<2; j++) { CGolryunBattle::tagMatch* pMatch = g_GolryunBattle.GetMatchPointer(i); if((TRUE == pMatch->bComplete) && (FALSE == pMatch->Fighter[j].bWin)){ m_loseX[k]->Render(); } k++; } } m_closeBtn->RenderTextBtn(); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->BeginFrame(); { m_textCtl[IT_TOURNAMENT_TITLE]->Render(); UpdateTournamentList(); } g_chatManager->EndFrame(); } int CIFTournamentWin::WindowSelection() { int ret; ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_BEGIN_MOVING ); ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_SELECT ); return( IF_CTL_NONE ); } int CIFTournamentWin::WindowProcess() { if( m_closeBtn->ProcessButton() == IF_CTL_SELECT ) { Enable( false ); return IF_CTL_SELECT; } return IF_CTL_NONE; } void CIFTournamentWin::UpdateTournamentList() { int i,j,k; char buffer[32]; CGolryunBattle::tagBattle* pBattle = g_GolryunBattle.GetBattleCurrentPointer(); for(i=0; i<CGolryunBattle::MAX_NUM_TOURNAMENT_PER_BATTLE; i++) { if(!pBattle->Tournament[i].bComplete) continue; if(pBattle->Tournament[i].FirstWinner.iFightNum <= 0) continue; sprintf( buffer, "%d", pBattle->Tournament[i].FirstWinner.iFightNum ); g_chatManager->DrawText(m_textCtl[IT_TOURNAMENT_WIN_NUMBER]->GetXPos()+i*48, m_textCtl[IT_TOURNAMENT_WIN_NUMBER]->GetYPos(), buffer, 16, 13, CHAT_ARRANGE_CENTER ); } k=0; for(i=0; i<8; i++) { for(j=0; j<2; j++) { CGolryunBattle::tagMatch* pMatch = g_GolryunBattle.GetMatchPointer(i); if(pMatch->Fighter[j].iFightNum <= 0) continue; sprintf( buffer, "%d", pMatch->Fighter[j].iFightNum ); g_chatManager->DrawText(m_textCtl[IT_TOURNAMENT_STEP0_NUMBER]->GetXPos()+35*j+87*k, m_textCtl[IT_TOURNAMENT_STEP0_NUMBER]->GetYPos(), buffer, 16, 13, CHAT_ARRANGE_CENTER ); } k++; } k=0; for(i=8; i<12; i++) { for(j=0; j<2; j++) { CGolryunBattle::tagMatch* pMatch = g_GolryunBattle.GetMatchPointer(i); if(pMatch->Fighter[j].iFightNum <= 0) continue; sprintf( buffer, "%d", pMatch->Fighter[j].iFightNum ); g_chatManager->DrawText(m_textCtl[IT_TOURNAMENT_STEP1_NUMBER]->GetXPos()+87*j+174*k, m_textCtl[IT_TOURNAMENT_STEP1_NUMBER]->GetYPos(), buffer, 16, 13, CHAT_ARRANGE_CENTER ); } k++; } k=0; for(i=12; i<14; i++) { for(j=0; j<2; j++) { CGolryunBattle::tagMatch* pMatch = g_GolryunBattle.GetMatchPointer(i); if(pMatch->Fighter[j].iFightNum <= 0) continue; sprintf( buffer, "%d", pMatch->Fighter[j].iFightNum ); g_chatManager->DrawText(m_textCtl[IT_TOURNAMENT_STEP2_NUMBER]->GetXPos()+174*j+347*k, m_textCtl[IT_TOURNAMENT_STEP2_NUMBER]->GetYPos(), buffer, 16, 13, CHAT_ARRANGE_CENTER ); } k++; } for(j=0; j<2; j++) { CGolryunBattle::tagMatch* pMatch = g_GolryunBattle.GetMatchPointer(14); if(pMatch->Fighter[j].iFightNum <= 0) continue; sprintf( buffer, "%d", pMatch->Fighter[j].iFightNum ); g_chatManager->DrawText(m_textCtl[IT_TOURNAMENT_STEP3_NUMBER]->GetXPos()+347*j, m_textCtl[IT_TOURNAMENT_STEP3_NUMBER]->GetYPos(), buffer, 16, 13, CHAT_ARRANGE_CENTER ); } CGolryunBattle::tagTournament* pTournament = g_GolryunBattle.GetTournamentPointer(); if(pTournament->FirstWinner.iFightNum <= 0) return; sprintf( buffer, "%d", pTournament->FirstWinner.iFightNum ); g_chatManager->DrawText(m_textCtl[IT_TOURNAMENT_STEP4_NUMBER]->GetXPos(), m_textCtl[IT_TOURNAMENT_STEP4_NUMBER]->GetYPos(), buffer, 16, 13, CHAT_ARRANGE_CENTER ); } void CIFTournamentWin::SetDisplayMode( bool mode ) { } void CIFTournamentWin::SetSelectBar( int idx ) { } CIFPrizeWin::CIFPrizeWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { for( int i=0; i<NUM_IT_PRIZE; i++ ) m_textCtl[i] = new CIFText( this ); m_closeBtn = new CIFButtonCtl( this ); m_scrollBar = new CIFScrollBar( this ); Enable( false ); g_ifMng->AddFocus( this ); SetWindowType( IF_PRIZE_WINDOW_TYPE ); } CIFPrizeWin::~CIFPrizeWin() { } void CIFPrizeWin::PrepareControl() { CIFControl::PrepareControl( IF_PRIZE_WIN ); m_textCtl[IT_PRIZE_GRADE]->PrepareControl( IF_PRIZE_GRADE_TEXT ); m_textCtl[IT_PRIZE_ITEM_IMAGE]->PrepareControl( IF_PRIZE_ITEM_IMAGE_TEXT ); m_textCtl[IT_PRIZE_STACK_NUM]->PrepareControl( IF_PRIZE_STACK_NUM_TEXT ); m_textCtl[IT_PRIZE_ITEM_NAME]->PrepareControl( IF_PRIZE_ITEM_NAME_TEXT ); m_textCtl[IT_PRIZE_GRADE_POS]->PrepareControl( IF_PRIZE_GRADE_POS ); m_textCtl[IT_PRIZE_ITEM_IMAGE_POS]->PrepareControl( IF_PRIZE_ITEM_IMAGE_POS ); m_textCtl[IT_PRIZE_STACK_NUM_POS]->PrepareControl( IF_PRIZE_STACK_NUM_POS ); m_textCtl[IT_PRIZE_ITEM_NAME_POS]->PrepareControl( IF_PRIZE_ITEM_NAME_POS ); m_textCtl[IT_PRIZE_USER_NAME]->PrepareControl( IF_PRIZE_USER_NAME_TEXT ); m_textCtl[IT_PRIZE_USER_NAME_POS]->PrepareControl( IF_PRIZE_USER_NAME_POS ); m_closeBtn->PrepareControl( IF_PRIZE_CLOSE_BTN_0 ); m_scrollBar->PrepareControl( IF_PRIZE_SCROLL ); m_scrollBar->SetBarPosition( 0, 0 ); } int CIFPrizeWin::WindowFrame() { if( !State() ) return IF_CTL_NONE; m_textCtl[IT_PRIZE_GRADE]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,182) ); m_textCtl[IT_PRIZE_ITEM_IMAGE]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,492) ); m_textCtl[IT_PRIZE_STACK_NUM]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,356) ); m_textCtl[IT_PRIZE_ITEM_NAME]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,184) ); m_textCtl[IT_PRIZE_USER_NAME]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,357) ); m_closeBtn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,936) ); if( CGolryunBattle::MAX_NUM_PRIZE_LIST_PER_BATTLE - 8 > 0 && CGolryunBattle::MAX_NUM_PRIZE_LIST_PER_BATTLE - 8 != m_scrollBar->m_max ) { m_scrollBar->SetBarPosition( CGolryunBattle::MAX_NUM_PRIZE_LIST_PER_BATTLE - 8, m_scrollBar->m_current ); } else if( CGolryunBattle::MAX_NUM_PRIZE_LIST_PER_BATTLE - 8 <= 0 ) { m_scrollBar->SetBarPosition( 0, 0 ); } return IF_CTL_NONE; } void CIFPrizeWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); m_closeBtn->RenderTextBtn(); m_scrollBar->Render(); int itemTableIdx, cx, cy; g_ifMng->m_iconCtl->BeginFrame(); { for( int i = 0; i < 3; i ++ ) { { cx = m_textCtl[IT_PRIZE_ITEM_IMAGE_POS]->m_info.clientX; cy = m_textCtl[IT_PRIZE_ITEM_IMAGE_POS]->m_info.clientY + i*47; itemTableIdx = 456+i; g_ifMng->m_iconCtl->Draw( cx, cy, IF_ICON_ITEM, g_itemTable[itemTableIdx].iconItemID ); } } } g_ifMng->m_iconCtl->EndFrame(); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->BeginFrame(); { m_textCtl[IT_PRIZE_GRADE]->Render(); m_textCtl[IT_PRIZE_ITEM_IMAGE]->Render(); m_textCtl[IT_PRIZE_STACK_NUM]->Render(); m_textCtl[IT_PRIZE_ITEM_NAME]->Render(); m_textCtl[IT_PRIZE_USER_NAME]->Render(); UpdatePrizeList(); UpdatePrizeUserList(); } g_chatManager->EndFrame(); } int CIFPrizeWin::WindowSelection() { return( IF_CTL_NONE ); } int CIFPrizeWin::WindowProcess() { if( m_closeBtn->ProcessButton() == IF_CTL_SELECT ) { Enable( false ); return IF_CTL_SELECT; } if( m_scrollBar->ProcessScrollBar() == IF_CTL_SELECT ) { return IF_CTL_SELECT; } return IF_CTL_NONE; } void CIFPrizeWin::UpdatePrizeList() { char buffer[256]; for( int i=0; i<3; i++ ) { sprintf( buffer, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,358), i+1 ); g_chatManager->DrawText( m_textCtl[IT_PRIZE_GRADE_POS]->GetXPos(), m_textCtl[IT_PRIZE_GRADE_POS]->GetYPos()+i*49, buffer, 50, 13, CHAT_ARRANGE_OVERSIZECUT ); sprintf( buffer, "%d", 10*(i+1)); g_chatManager->DrawText( m_textCtl[IT_PRIZE_STACK_NUM_POS]->GetXPos(), m_textCtl[IT_PRIZE_STACK_NUM_POS]->GetYPos()+i*49, buffer, 50, 13, CHAT_ARRANGE_OVERSIZECUT ); sprintf( buffer, "%s", g_itemTable[456+i].name ); g_chatManager->DrawText( m_textCtl[IT_PRIZE_ITEM_NAME_POS]->GetXPos(), m_textCtl[IT_PRIZE_ITEM_NAME_POS]->GetYPos()+i*49, buffer, 121, 13, CHAT_ARRANGE_OVERSIZECUT ); } } void CIFPrizeWin::UpdatePrizeUserList() { char buffer[256]; int pos = m_scrollBar->m_current; CGolryunBattle::tagBattle *pBattle = g_GolryunBattle.GetBattleCurrentPointer(); for( int i=pos; i<8+pos; i++ ) { if(pBattle->m_PrizeNumber[i] <= 0) continue; if(i<1) sprintf( buffer, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,359), pBattle->m_PrizeNumber[i]); else if(i<6) sprintf( buffer, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,360), pBattle->m_PrizeNumber[i]); else if(i<16) sprintf( buffer, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,380), pBattle->m_PrizeNumber[i]); g_chatManager->DrawText( m_textCtl[IT_PRIZE_USER_NAME_POS]->GetXPos(), m_textCtl[IT_PRIZE_USER_NAME_POS]->GetYPos()+18*(i-pos), buffer, 300, 13, CHAT_ARRANGE_OVERSIZECUT ); } } void CIFPrizeWin::SetSelectBar( int idx ) { } CIFGolryunInfoWin::CIFGolryunInfoWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { m_textCtl = new CIFText( this ); m_title = new CIFControl( this ); Enable( false ); g_ifMng->AddFocus( this ); SetWindowType( IF_BATTLE_INFO_WINDOW_TYPE ); m_RemainTime =0; m_bTimeOver = false; } CIFGolryunInfoWin::~CIFGolryunInfoWin() { } void CIFGolryunInfoWin::PrepareControl() { CIFControl::PrepareControl( IF_GUILD_BATTLE_INFO_WIN ); m_textCtl->PrepareControl(IF_GUILD_BATTLE_TIME); } void CIFGolryunInfoWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); m_textCtl->Render(); } int CIFGolryunInfoWin::WindowFrame() { if( !State() ) return IF_CTL_NONE; char szTemp[256]; if(m_RemainTime<0) m_RemainTime=0; sprintf(szTemp, "%d(min) %d(sec)", m_RemainTime/60000, (m_RemainTime%60000) / 1000); m_textCtl->SetText(szTemp); return IF_CTL_NONE; } int CIFGolryunInfoWin::WindowProcess() { return IF_CTL_NONE; } int CIFGolryunInfoWin::WindowSelection() { return IF_CTL_NONE; } CIFObserverMenuWin::CIFObserverMenuWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { m_twogyunBtn = new CIFButtonCtl( this ); m_shareBtn = new CIFButtonCtl( this ); m_seedtableBtn = new CIFButtonCtl( this ); m_closeBtn = new CIFButtonCtl( this ); Enable( true ); g_ifMng->AddFocus( this ); SetWindowType( IF_OBSERVER_MENU_WINDOW_TYPE ); } CIFObserverMenuWin::~CIFObserverMenuWin() { } void CIFObserverMenuWin::PrepareControl() { CIFControl::PrepareControl( IF_OBSERVER_MENU_WIN ); m_twogyunBtn->PrepareControl( IF_OBSERVER_MENU_WIN_TWOGYUN_BTN_0 ); m_shareBtn->PrepareControl( IF_OBSERVER_MENU_WIN_SHARE_BTN_0 ); m_seedtableBtn->PrepareControl( IF_OBSERVER_MENU_WIN_SEEDTABLE_BTN_0 ); m_closeBtn->PrepareControl( IF_OBSERVER_MENU_WIN_CLOSE_BTN_0 ); } int CIFObserverMenuWin::WindowFrame() { if( !State() ) return( IF_CTL_NONE ); return IF_CTL_NONE; } void CIFObserverMenuWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); m_twogyunBtn->Render(); m_shareBtn->Render(); m_seedtableBtn->Render(); m_closeBtn->Render(); } int CIFObserverMenuWin::WindowSelection() { return IF_CTL_NONE; } int CIFObserverMenuWin::WindowProcess() { if( m_twogyunBtn->ProcessButton() == IF_CTL_SELECT ) { g_GolryunBattle_Encoder.SendOpenBattleTicket(); return( IF_CTL_SELECT ); } else if( m_twogyunBtn->Selection() == IF_IN_POS ) { g_ifMng->InitRolloverText(); g_ifMng->AddRolloverText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,458) ); g_ifMng->MakeRolloverText( g_input->GetPosX(), g_input->GetPosY(), false ); } if( m_shareBtn->ProcessButton() == IF_CTL_SELECT ) { g_GolryunBattle_Encoder.SendOpenShareWin(); return( IF_CTL_SELECT ); } else if( m_shareBtn->Selection() == IF_IN_POS ) { g_ifMng->InitRolloverText(); g_ifMng->AddRolloverText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,459) ); g_ifMng->MakeRolloverText( g_input->GetPosX(), g_input->GetPosY(), false ); } if( m_seedtableBtn->ProcessButton() == IF_CTL_SELECT ) { g_GolryunBattle_Encoder.SendDisplayTournament(); return( IF_CTL_SELECT ); } else if( m_seedtableBtn->Selection() == IF_IN_POS ) { g_ifMng->InitRolloverText(); g_ifMng->AddRolloverText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,460) ); g_ifMng->MakeRolloverText( g_input->GetPosX(), g_input->GetPosY(), false ); } if( m_closeBtn->ProcessButton() == IF_CTL_SELECT ) { g_GolryunBattle.SetObserverMode(CGolryunBattle::eObserverMode::general); memcpy(g_pApp->m_myCharacter->position, g_GolryunBattle.m_OldPosition, sizeof(vec3_t)); g_pApp->m_myCharacter->m_bObserveMode = FALSE; g_camera.m_maxCamDist = -350.0f; g_camera.m_distance = -350.0f; g_ifMng->m_observerInfoWin->Enable(false); g_GolryunBattle_Encoder.SendObserveEnd(); GTH_SendEventMessage_Idle(); GTH_UpdateSendedZPos(); return( IF_CTL_SELECT ); } else if( m_closeBtn->Selection() == IF_IN_POS ) { g_ifMng->InitRolloverText(); g_ifMng->AddRolloverText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,461) ); g_ifMng->MakeRolloverText( g_input->GetPosX(), g_input->GetPosY(), false ); } return IF_CTL_NONE; } CIFObserverInfoWin::CIFObserverInfoWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { for( int i=0; i<NUM_IT_OBSERVER_INFO; i++ ) m_textCtl[i] = new CIFText( this ); m_redFighterRaBar = new CIFBarCtl( this ); m_redFighterSaBar = new CIFBarCtl( this ); m_blueFighterRaBar = new CIFBarCtl( this ); m_blueFighterSaBar = new CIFBarCtl( this ); Enable( false ); m_redFighterRaBar->Enable( false ); m_redFighterSaBar->Enable( false ); m_blueFighterRaBar->Enable( false ); m_blueFighterSaBar->Enable( false ); m_RemainTime = 0; m_redFighterNumber = 0; m_blueFighterNumber = 0; m_redFighterCurRa = 0; m_redFighterMaxRa = 0; m_redFighterCurSa = 0; m_redFighterMaxSa = 0; m_blueFighterCurRa = 0; m_blueFighterMaxRa = 0; m_blueFighterCurSa = 0; m_blueFighterMaxSa = 0; g_ifMng->AddFocus( this ); SetWindowType( IF_OBSERVER_INFO_WINDOW_TYPE ); } CIFObserverInfoWin::~CIFObserverInfoWin() { } void CIFObserverInfoWin::PrepareControl() { CIFControl::PrepareControl( IF_OBSERVER_INFO_WIN ); m_textCtl[IT_BATTLE_TIME]->PrepareControl( IF_OBSERVER_INFO_WIN_TIME ); m_textCtl[IT_RED_FIGHTER_NAME]->PrepareControl( IF_OBSERVER_INFO_WIN_RED ); m_textCtl[IT_BLUE_FIGHTER_NAME]->PrepareControl( IF_OBSERVER_INFO_WIN_BLUE ); m_redFighterRaBar->PrepareControl( IF_OBSERVER_INFO_WIN_RED_RA_BAR ); m_redFighterSaBar->PrepareControl( IF_OBSERVER_INFO_WIN_RED_SA_BAR ); m_blueFighterRaBar->PrepareControl( IF_OBSERVER_INFO_WIN_BLUE_RA_BAR ); m_blueFighterSaBar->PrepareControl( IF_OBSERVER_INFO_WIN_BLUE_SA_BAR ); } int CIFObserverInfoWin::WindowFrame() { if( !State() ) return IF_CTL_NONE; char szTemp[256]; sprintf(szTemp, "%d : %d", m_RemainTime/60000, (m_RemainTime%60000) / 1000); m_textCtl[IT_BATTLE_TIME]->SetColor(D3DCOLOR_ARGB(255, 255, 255, 0)); m_textCtl[IT_BATTLE_TIME]->SetText(szTemp); if(m_redFighterNumber<=0 || m_blueFighterNumber<=0) { m_textCtl[IT_RED_FIGHTER_NAME]->SetText( "" ); m_textCtl[IT_BLUE_FIGHTER_NAME]->SetText( "" ); m_redFighterRaBar->Enable(false); m_redFighterSaBar->Enable(false); m_blueFighterRaBar->Enable(false); m_blueFighterSaBar->Enable(false); g_pApp->m_myCharacter->position[0] = 2108; g_pApp->m_myCharacter->position[1] = -11771; g_pApp->m_myCharacter->position[2] = -300; g_GolryunBattle.m_ObserverPos[0] = 2108; g_GolryunBattle.m_ObserverPos[1] = -11771; g_GolryunBattle.m_ObserverPos[2] = 180; return IF_CTL_NONE; } sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,396), m_redFighterNumber ); m_textCtl[IT_RED_FIGHTER_NAME]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,396), m_blueFighterNumber ); m_textCtl[IT_BLUE_FIGHTER_NAME]->SetText( szTemp ); int i; Fx_CHARACTER_t *character=NULL; int numCharacter=0; vec3_t redPos, bluePos; memset(redPos, 0, sizeof(vec3_t)); memset(bluePos, 0, sizeof(vec3_t)); character = &g_charManager->m_Characters[0]; numCharacter = g_charManager->m_iNumCharacters; for (i=0; i<numCharacter; i++, character++) { if(character->entityType != ENTITY_PC) continue; if(character->m_JoinNum<=0) continue; if(character->m_JoinNum == m_redFighterNumber) { m_redFighterRaBar->Enable(); m_redFighterRaBar->UpdateBarState_Inverse( character->curRA, character->calMaxRA ); m_redFighterSaBar->Enable(); m_redFighterSaBar->UpdateBarState_Inverse( character->curSA, character->calMaxSA ); redPos[0] = character->position[0]; redPos[1] = character->position[1]; } if(character->m_JoinNum == m_blueFighterNumber) { m_blueFighterRaBar->Enable(); m_blueFighterRaBar->UpdateBarState( character->curRA, character->calMaxRA ); m_blueFighterSaBar->Enable(); m_blueFighterSaBar->UpdateBarState( character->curSA, character->calMaxSA ); bluePos[0] = character->position[0]; bluePos[1] = character->position[1]; } g_pApp->m_myCharacter->position[0] = (redPos[0]+bluePos[0])/2; g_pApp->m_myCharacter->position[1] = (redPos[1]+bluePos[1])/2; g_pApp->m_myCharacter->position[2] = -300; g_GolryunBattle.m_ObserverPos[0] = (redPos[0]+bluePos[0])/2; g_GolryunBattle.m_ObserverPos[1] = (redPos[1]+bluePos[1])/2; g_GolryunBattle.m_ObserverPos[2] = 180; if(g_GolryunBattle.m_ObserverPos[0]>2894.0f || g_GolryunBattle.m_ObserverPos[0]<1331.0f || g_GolryunBattle.m_ObserverPos[1]> -10992.0f || g_GolryunBattle.m_ObserverPos[1]< -12554.0f) { g_GolryunBattle.m_ObserverPos[0] = 2108; g_GolryunBattle.m_ObserverPos[1] = -11771; g_GolryunBattle.m_ObserverPos[2] = 180; } } return( IF_CTL_NONE ); } void CIFObserverInfoWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); m_redFighterRaBar->Render(); m_redFighterSaBar->Render(); m_blueFighterRaBar->Render(); m_blueFighterSaBar->Render(); g_chatManager->SetOutputType( CHAT_OUTPUT_SHADOW ); g_chatManager->BeginFrame(); { m_textCtl[IT_BATTLE_TIME]->Render(); m_textCtl[IT_RED_FIGHTER_NAME]->Render(); m_textCtl[IT_BLUE_FIGHTER_NAME]->Render(); } g_chatManager->EndFrame(); } int CIFObserverInfoWin::WindowSelection() { int ret; ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_SELECT ); return( IF_CTL_NONE ); } int CIFObserverInfoWin::WindowProcess() { if( Selection() == IF_LBUP ) { g_GameTarget.GTH_ChangeTarget( g_pApp->m_myCharacter ); } return IF_CTL_NONE; } CIFTournamentMiniWin::CIFTournamentMiniWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { int i; for( i=0; i<NUM_IT_TOURNAMENT_MINI; i++ ) m_textCtl[i] = new CIFText( this ); for( i=0; i<TOURNAMENT_NUMBER_MAX_NUM; i++ ) m_textNumCtl[i] = new CIFText( this ); for( i=0; i<LOSE_DISPLAY_MAX_NUM; i++ ) m_loseX[i] = new CIFControl( this ); m_closeBtn = new CIFButtonCtl( this ); Enable( false ); g_ifMng->AddFocus( this ); SetWindowType( IF_TOURNAMENT_MINI_WINDOW_TYPE ); } CIFTournamentMiniWin::~CIFTournamentMiniWin() { } void CIFTournamentMiniWin::PrepareControl() { CIFControl::PrepareControl( IF_TOURNAMENT_MINI_WIN ); m_textCtl[IT_TOURNAMENT_MINI_TITLE]->PrepareControl( IF_TOURNAMENT_MINI_TITLE_TEXT ); m_textCtl[IT_TOURNAMENT_MINI_WIN_NUMBER]->PrepareControl( IF_TOURNAMENT_MINI_WIN_NUMBER ); int i; for( i=0; i<TOURNAMENT_NUMBER_MAX_NUM; i++ ) m_textNumCtl[i]->PrepareControl( IF_TOURNAMENT_MINI_NUMBER_0 + i); for( i=0; i<LOSE_DISPLAY_MAX_NUM; i++ ) m_loseX[i]->PrepareControl( IF_TOURNAMENT_MINI_LOSE_0 + i); m_closeBtn->PrepareControl( IF_TOURNAMENT_MINI_CLOSE_BTN_0 ); m_textCtl[IT_TOURNAMENT_MINI_TITLE]->SetText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,355) ); m_closeBtn->SetButtonText( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,936) ); } int CIFTournamentMiniWin::WindowFrame() { return( IF_CTL_NONE ); } void CIFTournamentMiniWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); int i,j,k=0; for(i=0; i<CGolryunBattle::MAX_NUM_MATCH_PER_TOURNAMENT; i++) { for(j=0; j<2; j++) { CGolryunBattle::tagMatch* pMatch = g_GolryunBattle.GetMatchPointer(i); if((TRUE == pMatch->bComplete) && (FALSE == pMatch->Fighter[j].bWin)){ m_loseX[k]->Render(); } k++; } } m_closeBtn->RenderTextBtn(); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->BeginFrame(); { m_textCtl[IT_TOURNAMENT_MINI_TITLE]->Render(); UpdateTournamentList(); } g_chatManager->EndFrame(); } int CIFTournamentMiniWin::WindowSelection() { int ret; ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_BEGIN_MOVING ); ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_SELECT ); return( IF_CTL_NONE ); } int CIFTournamentMiniWin::WindowProcess() { if( m_closeBtn->ProcessButton() == IF_CTL_SELECT ) { Enable( false ); return IF_CTL_SELECT; } return IF_CTL_NONE; } void CIFTournamentMiniWin::UpdateTournamentList() { int i,j,k; char buffer[32]; CGolryunBattle::tagBattle* pBattle = g_GolryunBattle.GetBattleCurrentPointer(); if(pBattle == NULL) return; for(i=0; i<CGolryunBattle::MAX_NUM_TOURNAMENT_PER_BATTLE; i++) { if(!pBattle->Tournament[i].bComplete) continue; if(pBattle->Tournament[i].FirstWinner.iFightNum <= 0) continue; sprintf( buffer, "%d", pBattle->Tournament[i].FirstWinner.iFightNum ); g_chatManager->DrawText(m_textCtl[IT_TOURNAMENT_MINI_WIN_NUMBER]->GetXPos()+i*31, m_textCtl[IT_TOURNAMENT_MINI_WIN_NUMBER]->GetYPos(), buffer, 12, 14, CHAT_ARRANGE_CENTER ); } k=0; for(i=0; i<CGolryunBattle::MAX_NUM_MATCH_PER_TOURNAMENT; i++) { CGolryunBattle::tagMatch* pMatch = g_GolryunBattle.GetMatchPointer(i); if(pMatch == NULL) continue; for(j=0; j<2; j++) { if(pMatch->Fighter[j].iFightNum > 0) { sprintf( buffer, "%d", pMatch->Fighter[j].iFightNum ); g_chatManager->DrawText(m_textNumCtl[k]->GetXPos(), m_textNumCtl[k]->GetYPos(), buffer, 12, 14, CHAT_ARRANGE_CENTER ); } k++; } } CGolryunBattle::tagTournament* pTournament = g_GolryunBattle.GetTournamentPointer(); if(pTournament == NULL) return; if(pTournament->FirstWinner.iFightNum <= 0) return; sprintf( buffer, "%d", pTournament->FirstWinner.iFightNum ); g_chatManager->DrawText(m_textNumCtl[30]->GetXPos(), m_textNumCtl[30]->GetYPos(), buffer, 12, 14, CHAT_ARRANGE_CENTER ); }
C++
#ifndef _GOLRYUNBATTLE_H_ #define _GOLRYUNBATTLE_H_ struct TicketSerialInfo { int TIME : 8; int LEVEL : 8; int WINNUM : 6; }; class CGolryunBattle { public : enum { GOLRYUN_BATTLE_MAP_INDEX = 21, MAX_NUM_FIGHTER_PER_TOURNAMENT = 16, MAX_NUM_TOURNAMENT_PER_BATTLE = 7, MAX_NUM_MATCH_PER_TOURNAMENT = 15, MAX_NUM_BATTLE_RECORD = 10, MAX_NUM_PRIZE_LIST_PER_BATTLE = 16, ENTERANCE_TICKET_ITEM_INDEX = 450, TWOGYUN_100000_ITEM_INDEX = 456, TWOGYUN_1000000_ITEM_INDEX = 457, BOKGYUN_ITEM_INDEX = 458, GOLDBAR_ITEM_INDEX = 459, }; enum eManor { normal =0, week, month, ramification, year, }; enum eRoundStep{ round_16 = 16, round_8 =8, round_4 =4, round_final =2, }; enum eObserverMode{ general =0, observe , }; struct tagFighter{ bool bWin; int iFightNum; }; struct tagMatch{ public: BOOL bComplete; struct tagFighter Fighter[2]; }; struct tagTournament{ public: BOOL bComplete; int m_iTournamentGUID; float m_ShareRate; struct tagFighter FirstWinner; struct tagFighter SecondWinner; }; struct tagBattle{ public: BOOL bComplete; int m_iBattleGUID; int m_PrizeNumber[MAX_NUM_PRIZE_LIST_PER_BATTLE]; struct tagTournament Tournament[MAX_NUM_TOURNAMENT_PER_BATTLE]; }; private : unsigned int m_iUpdateTime; unsigned int m_iStartTime; int m_iStartCnt; int m_iStatus; tagMatch *m_Match; tagTournament *m_Tournament; int m_iTournamentIdx; tagBattle *m_BattleCurrent; int m_iBattleIdx; tagBattle *m_BattleRecord; eObserverMode m_eObserverMode; public : vec3_t m_OldPosition; vec3_t m_ObserverPos; public : CGolryunBattle(); virtual ~CGolryunBattle(); public : void InitMatch(); int InitTournament(tagTournament* pTournament); void InitBattle(tagBattle* pBattle); void InitBattleRecord(); void SetStatus(int iStatus); int GetStatus(); struct tagMatch* GetMatchPointer(const int matchIdx); struct tagTournament* GetTournamentPointer(){ return m_Tournament; }; struct tagBattle* FindBattleRecordPointer(const int battleIdx); struct tagBattle* GetBattleCurrentPointer(){ return m_BattleCurrent; }; struct tagBattle* GetBattleRecordPointer(const int battleIdx); int GetTournamentIdx(){ return m_iTournamentIdx; }; void SetTournamentIdx(int idx){ m_iTournamentIdx = idx; }; int GetBattleIdx(){ return m_iBattleIdx; }; void SetBattleIdx(int idx){ m_iBattleIdx = idx; }; int EncodeSerial(int time,int level,int winNum); TicketSerialInfo DecodeSerial(int Serial); void SetManorGrade(Fx_CHARACTER_t *character ); void SetObserverMode(eObserverMode eMode){ m_eObserverMode = eMode; }; eObserverMode GetObserverMode(){ return m_eObserverMode; }; public : void ProcessTransGolryunBattle(); void ProcessSuggestBattle(); void ProcessEffectCount(); BOOL CheckInventoryMaxSize(); void SetupObserver(void); void SetupReStartGame(void); public : void RecvGolryunBattle(); void RecvTransGolryun(); void RecvTransArayan(); void RecvSuggestBattle(); void RecvActiveBattle(); void RecvOpenBattleTicket(); void RecvShareRate(); void RecvReNewBattleTicket(void); void RecvOpenShareWin(); void RecvDisplayTournament(); void RecvCheckPrize(); void RecvEffectCount(); void RecvEffectResult(); void RecvStartMatch(); void RecvEndMatch(); void RecvInitTournament(); void RecvErrorCode(); void RecvJoinNumber(); void RecvLocalUserNotice(); void RecvAllUserData(); void RecvStartMatchNotice(void); void RecvEndMatchNotice(void); void RecvSyncRASAMatch(void); void RecvCheckJoinerNum(void); void RecvStatusMatchNotice(void); void RecvNoticeBattle(void); void RecvBuyBattleTicket(void); void RecvTwoGyunTotalNak(void); void RecvObserveStart(void); void RecvObserveEnd(void); void RecvObserveMatchTime(void); void RecvMatchProgressTime(void); void RecvPauseMatchNotice(void); public : void SendRequestStartBattle(int iManorIdx); void SendRequestStartJoin(); void SendRequestCloseJoin(); void SendRequestStartBetting(); void SendRequestReadyTournament(); void SendRequestStartCount(); void SendRequestEndMatch(); void SendRequestWaitTournament(); void SendRequestCloseBattle(); void SendRequestStartPrize(); void SendRequestCancelTournament(); void SendAcceptTransGolryun(); void SendAcceptToBattle(); void SendBuyBattleTicket(int itemTableIdx, int number); void SendReNewBattleTicket(); void SendReNewDisplayTournament(); void SendCheckStartMatch(); void SendCheckJoinerNum(); void SendTransWaitingRoom(); void SendTransWatchingRoom(); void SendTransBattleStadium(); void SendNoticeBattle(char* notice); void SendWalkOverMatch(int joinNum); void SendTwoGyunTotalNak(void); void SendObserveEnd(void); void SendOpenBattleTicket(void); void SendOpenShareWin(void); void SendDisplayTournament(void); void SendRequestPauseMatch(void); void SendRequestReStartMatch(void); void SendInsertJoinList(char* name); void SendAssignFighterNumber(char* name, int number); void SendRequestStartReCallFighter(void); }; struct tagGolryun_Packet_Status{ public: enum{ GB_REQUEST_INIT_BATTLE = 0, GB_REQUEST_START_BATTLE, GB_REQUEST_START_JOIN, GB_REQUEST_CLOSE_JOIN, GB_REQUEST_START_BETTING, GB_REQUEST_READY_TOURNAMENT, GB_REQUEST_START_COUNT, GB_REQUEST_PROGRESS_MATCH, GB_REQUEST_END_MATCH, GB_REQUEST_WAIT_TOURNAMENT, GB_REQUEST_CLOSE_BATTLE, GB_REQUEST_START_PRIZE, GB_REQUEST_CANCEL_TOURNAMENT, GB_TRANS_GOLRYUN, GB_ACCEPT_TRANS_GOLRYUN, GB_TRANS_ARAYAN, GB_BUY_BATTLE_TICKET, GB_RENEW_BATTLE_TICKET, GB_RENEW_DISPLAY_TOURNAMENT, GB_SUGGEST_BATTLE, GB_ACCEPT_BATTLE, GB_OPEN_BATTLE_TICKET, GB_SHARE_RATE, GB_OPEN_SHARE_WIN, GB_DISPLAY_TOURNAMENT, GB_CHECK_PRIZE, GB_TIME_OVER, GB_EFFECT_RESULT, GB_CHECK_START_MATCH, GB_ERROR_CODE, GB_LOCAL_USER_NOTICE, GB_ALL_USER_DATA, GB_START_MATCH_NOTICE, GB_END_MATCH_NOTICE, GB_BATTLE_RASA_Sync, GB_CHECK_JOINER_NUM, GB_STATUS_MATCH_NOTICE, GB_TRANS_WAITINGROOM, GB_TRANS_WATCHINGROOM, GB_TRANS_BATTLESTADIUM, GB_NOTICE_BATTLE, GB_WALKOVER_MATCH, GB_TWOGYUN_TOTAL_NAK, GB_OBSERVE_START, GB_OBSERVE_END, GB_OBSERVE_MATCH_TIME, GB_MATCH_PROGRESS_TIME, GB_PAUSE_MATCH, GB_RESTART_MATCH, GB_GM_NOTICE, GB_INSERT_JOIN_LIST, GB_ASSIGN_FIGHTER_NUMBER, GB_START_RECALL_FIGHTER, GB_FORCE_EJECT, GB_CHECK_STATUS_PvPMODE, }; }; struct tagGolryun_Packet_Error_Code{ public: enum{ GB_ERROR_CODE_1 = 0, GB_ERROR_CODE_2 , GB_ERROR_CODE_3 , GB_ERROR_CODE_4 , GB_ERROR_CODE_5 , GB_ERROR_CODE_6 , GB_ERROR_CODE_7 , GB_ERROR_CODE_8 , }; }; extern CGolryunBattle g_GolryunBattle; #endif
C++
#include "../global_def.h" CItemRecycleProc gItemRecycleProc; extern CItemTableData gItemTableData; CItemRecycleProc::CItemRecycleProc() { } CItemRecycleProc::~CItemRecycleProc() { } int CItemRecycleProc::RecycleProc(item_t *_item) { int itemTableIdx = _item->itemTableIdx; int number = _item->durability + 1; int level = _item->reqLevel; char szTemp[256]; szTemp[0]='\0'; int UseItemType = gItemTableData.GetUseItemType(&g_itemTable[itemTableIdx]); if(UseItemType == CItemTableData::ItemTable_FluxDataType::USE_ITEM_FOR_QUESTSCROLL) { sprintf( szTemp, g_LPACK.GetMessage(0,947), _item->name ); g_ifMng->SetMessage( g_LPACK.GetMessage(0,322), szTemp ); return IF_CTL_NONE; } if(UseItemType == CItemTableData::ItemTable_FluxDataType::USE_ITEM_FOR_RECYCLE) { char Temp[256]; Temp[0]='\0'; int LpackTab = gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::LPACK_TAB); int LpackIdx = gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::LPACK_INDEX); if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_DURABILITY_MULTIPLY)) { int iVal= (int)gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_DURABILITY_MULTIPLY); sprintf( Temp, g_LPACK.GetMassage( LpackTab, LpackIdx ), iVal * number ); strcat(szTemp,Temp); } else if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_LEVEL_MULTIPLY)) { int iVal= (int)gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_LEVEL_MULTIPLY); sprintf( Temp, g_LPACK.GetMassage( LpackTab, LpackIdx ), 1 * level + iVal ); strcat(szTemp,Temp); } else if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_LEVEL_EXP_AND_GENEXP_MULTIPLY)) { int iExpVal= (int)gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_LEVEL_EXP_MULTIPLY); int iGenExpVal= (int)gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_LEVEL_GENEXP_MULTIPLY); sprintf( Temp, g_LPACK.GetMassage( LpackTab, LpackIdx ), iExpVal * level , iGenExpVal * level ); strcat(szTemp,Temp); } else if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_PARAM_ITEM_FUNCTION)) { int iVal= (int)gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_PARAM_ITEM_FUNCTION); sprintf( Temp, g_LPACK.GetMassage( LpackTab, LpackIdx ), level * iVal); strcat(szTemp,Temp); } } else { int epackIdx = g_cgv.myCharacterInfo->equipment[EQUIP_EPACK]; if( epackIdx >= 0 && epackIdx < MAX_NUMBER_OF_OWNITEM ) { int ePackItemTableIdx = g_cgv.myCharacterInfo->item[epackIdx].itemTableIdx; if(ePackItemTableIdx >= 0 && ePackItemTableIdx < MAX_NUMBER_OF_ITEM_TABLE) { if(g_itemTable[ePackItemTableIdx].epkRecycleType == TypeItemTable_t::EPK_RECYCLE_TYPE_DISABLE) { sprintf( szTemp,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,403), g_cgv.myCharacterInfo->item[epackIdx].name ); g_ifMng->SetMessage( g_LPACK.GetMessage(0,322), szTemp ); return IF_CTL_NONE; } } } int sellCost, supplyRA, supplySA, onceRecoveryRA, onceRecoverySA; int raCount, saCount; sellCost = g_itemTable[itemTableIdx].sellCost; onceRecoveryRA = g_cgv.myCharacterInfo->onceRecoveryRA; onceRecoverySA = g_cgv.myCharacterInfo->onceRecoverySA; supplyRA = g_itemTable[itemTableIdx].supplyRA; supplySA = g_itemTable[itemTableIdx].supplySA; int valueRa = (int)GetEpackRechargePrice_RA( onceRecoveryRA, 1.0f, (float)g_itemTable[itemTableIdx].level ); int valueSa = (int)GetEpackRechargePrice_SA( onceRecoverySA, 1.0f, (float)g_itemTable[itemTableIdx].level ); if( onceRecoveryRA > 0 ) raCount = sellCost * 3/10 * supplyRA * 0.01 / valueRa; else raCount = 0; if( onceRecoverySA > 0 ) saCount = sellCost * 3/10 * supplySA * 0.01 / valueSa; else saCount = 0; sprintf( szTemp, g_LPACK.GetMassage(0,135), _item->name, raCount, saCount ); } g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), szTemp, 0, IF_MESSAGE_EPACK_HOLE_ITEM ); return IF_CTL_NONE; }
C++
#include "../global_def.h" void GambleSystemDecode() { SHORT Packet = static_cast<enum enumGambleSystem>(MSG_ReadShort()); switch(Packet) { case BUY_GAMBLE_ITEM_REPLY: GTH_ReplytMessage_BuyGambleItem(); break; } } void GTH_ReplytMessage_BuyGambleItem() { int reply = 0; int error = 0; int inventoryPos = 0; int itemIdx = 0; int storeItemIdx = 0; int curNumber = 0; item_t item; reply = MSG_ReadByte(); g_ifMng->m_storeWin->m_LockGambleStore = FALSE; if( reply > 0 ) { storeItemIdx = MSG_ReadShort(); curNumber = MSG_ReadShort(); MSG_ReadItem( &item ); int stackItemIdx = GTH_StackMyItem( &item ); int itemidx = g_ifMng->m_storeWin->m_curPage * CGambleSystem::MAX_NUMBER_OF_STORE_DEFAULT_ITEM +storeItemIdx; for (int PageIdx = 0; PageIdx < g_ifMng->m_storeWin->m_curPage ;PageIdx++) itemidx -= g_ifMng->m_storeWin->m_PageItemCount[PageIdx]; if ( itemidx >=0 || itemidx < MAX_NUMBER_OF_STORE_ITEM) { g_ifMng->m_storeWin->m_storeItem[itemidx].item.itemTableIdx = -1; int FindItemIdx = GTH_GetInvenPosMatchMyItemTableIdx(CGambleSystem::LUCKY_STONE_ITEM_TABLE_IDX); if ( FindItemIdx != -1 ) { int price = g_ifMng->m_storeWin->m_storeItem[itemidx].price; DeleteItemFromMyInventoryByInvenPos(FindItemIdx, price); } } if( stackItemIdx >= 0 ) { g_cgv.myCharacterInfo->item[stackItemIdx].durability += item.durability + 1; if( g_cgv.myCharacterInfo->item[stackItemIdx].durability + 1 >= MAX_COUNT_STACK_ITEM ) g_cgv.myCharacterInfo->item[stackItemIdx].durability = MAX_COUNT_STACK_ITEM - 1; } else { itemIdx = GTH_AddMyItem( &item ); inventoryPos = GTH_FindEmptyInventoryPos(); if ( inventoryPos != -1) g_cgv.myCharacterInfo->inventory[inventoryPos] = itemIdx; } g_ifMng->m_storeWin->m_storeItem[storeItemIdx].curNumber = curNumber; g_cgv.myCharacterInfo->curItemWeight = MSG_ReadShort(); } else { error = MSG_ReadByte(); switch( error ) { case ERROR_BUYITEM_1 : g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,36), 1, IF_MESSAGE_NONE ); break; case ERROR_BUYITEM_2 : g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,48), 1, IF_MESSAGE_NONE ); break; case ERROR_BUYITEM_3 : g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,49), 1, IF_MESSAGE_NONE ); break; case ERROR_BUYITEM_5: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,35), 1, IF_MESSAGE_NONE ); break; case ERROR_BUYITEM_6: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 530 ), 1, IF_MESSAGE_NONE ); break; case ERROR_BUYITEM_7: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 531 ), 1, IF_MESSAGE_NONE ); break; } } } void GTH_SendMessageRequest_BuyGambleItem(int SlotIdx, int Num) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GAMBLE_SYSTEM ); MSG_WriteShort(&netMessage, BUY_GAMBLE_ITEM_REQUEST ); MSG_WriteLong(&netMessage, SlotIdx); MSG_WriteLong(&netMessage, Num); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void GTH_SendMessage_GambleSystem_Active(BOOL bActive) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GAMBLE_SYSTEM ); MSG_WriteShort(&netMessage, ACTIVE_SYSTEM_REQUEST ); MSG_WriteLong(&netMessage, bActive); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); }
C++
#include "../global_def.h" void GTH_DecodeDanBattleSystem() { enumNewDanBattlePacket Packet = static_cast<enum enumNewDanBattlePacket>(MSG_ReadShort()); switch(Packet) { case CC_ACTIVE_SYSTEM: GTH_ProcessMessage_DanBattleActiveSystem(); break; case GSC_DAN_BATTLE_WIN_OPEN: GTH_ProcessMessage_NewDanBattleWinOpen(); break; case GSC_REQUEST_DANBATTLE: GTH_ProcessMessage_RequestDanBattle(); break; case GSC_SUGGEST_DANBATTLE: GTH_ProcessMessage_SuggestDanBattle(); break; case GSC_ACCEPT_DANBATTLE: GTH_ProcessMessage_AcceptDanBattle(); break; case GSC_DAN_BATTLE_READY: GTH_ProcessMessage_NewDanBattleReady(); break; case GSC_DAN_BATTLE_START: GTH_ProcessMessage_NewDanBattleStart(); break; case GSC_DAN_BATTLE_END: GTH_ProcessMessage_NewDanBattleEnd(); break; case GSC_DAN_BATTLE_RESULT: GTH_ProcessMessage_DanBattleResult(); break; case GSC_DAN_BATTLE_PLUNDER: GTH_ProcessMessage_NewDanBattlePlunder(); break; case GSC_DAN_BATTLE_INFO: GTH_ProcessMessage_DanBattleInfo(); break; case GSC_DAN_BATTLE_NOTICE_MSG: GTH_ProcessMessage_DanBattleNoticeMsg(); break; } } void GTH_ProcessMessage_DanBattleActiveSystem() { } void GTH_ProcessMessage_RequestDanBattle() { BOOL Reply = FALSE; tagGCPacket_NewDanBattle::enumCode code = tagGCPacket_NewDanBattle::enumCode::fail; code = (tagGCPacket_NewDanBattle::enumCode)MSG_ReadLong(); if ( code == tagGCPacket_NewDanBattle::enumCode::success) { int Result = MSG_ReadByte(); if ( Result == 0) { g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 652), MSG_BUTTONTYPE_NONE, IF_MESSAGE_REQUEST_NEW_DANBATTLE, 1000.0f ); } else g_ifMng->ExitMessage(); return; } tagGCPacket_NewDanBattle::enumError erroridx = tagGCPacket_NewDanBattle::enumError::none; erroridx = (tagGCPacket_NewDanBattle::enumError)MSG_ReadByte(); switch(erroridx) { case tagGCPacket_NewDanBattle::enumError::not_join_guild: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 599)); break; case tagGCPacket_NewDanBattle::enumError::not_capacity: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 600)); break; case tagGCPacket_NewDanBattle::enumError::not_enough_my_member: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 601)); break; case tagGCPacket_NewDanBattle::enumError::nonexstent_guild: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 602)); break; case tagGCPacket_NewDanBattle::enumError::myself_guild: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 603)); break; case tagGCPacket_NewDanBattle::enumError::not_enough_target_member: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 604)); break; case tagGCPacket_NewDanBattle::enumError::target_can_not_reciveMessage: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 605)); break; case tagGCPacket_NewDanBattle::enumError::battleInsert_Error: g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 606)); break; case tagGCPacket_NewDanBattle::enumError::not_Accept_DanBattle: { g_ifMng->ExitMessage(); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 607)); } break; case tagGCPacket_NewDanBattle::enumError::Error_Full_danbattleCount: { g_ifMng->ExitMessage(); g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 665)); }break; } } void GTH_ProcessMessage_AcceptDanBattle() { g_NewDanBattleSystem.InitDanBattleInfo(); NewDanBattleSystem::DanBattleInfo* pDanBattleInfo = NULL; pDanBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(); if ( pDanBattleInfo == NULL) return; pDanBattleInfo->BattleMode = (NewDanBattleSystem::DanBattleInfo::enumBattleMode)MSG_ReadByte(); pDanBattleInfo->fRemainSec = MSG_ReadFloat(); pDanBattleInfo->nBattleMapIdx = MSG_ReadByte(); pDanBattleInfo->fWaitTImeForReady = MSG_ReadFloat(); pDanBattleInfo->fWaitTImeForEnd = MSG_ReadFloat(); pDanBattleInfo->RequestDanInfo.nDanIdx = MSG_ReadLong(); pDanBattleInfo->RequestDanInfo.nRemainPoint = MSG_ReadByte(); pDanBattleInfo->AcceptDanInfo.nDanIdx = MSG_ReadLong(); pDanBattleInfo->AcceptDanInfo.nRemainPoint = MSG_ReadByte(); pDanBattleInfo->fWaitTImeForReady = MSG_ReadFloat(); pDanBattleInfo->nDanBattleIdx = MSG_ReadLong(); g_NewDanBattleSystem.SetDanBattleStatus( NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_READY); g_NewDanBattleSystem.m_EffectFlag = 0x00; g_musicMng->ChangeBGMusic( "../BGMusic/danbattle.mp3" ); } void GTH_SendMessage_DanBattleInfo() { } void GTH_ProcessMessage_DanBattleResult() { char mSG[256]; char tempString[MAX_PATH]; char EnemyGuildName[GUILDNAMESTRING]; char NOTICE_String[MAX_PATH]; char* LoseGuildName; CIFDanWarRequestWin* RequestWIn = g_ifMng->m_DanWarRequestWin; tagGCPacket_NewDanBattle::enumwincode code = tagGCPacket_NewDanBattle::enumwincode::loss; code = (tagGCPacket_NewDanBattle::enumwincode)MSG_ReadByte(); NewDanBattleSystem::DanBattleInfo::enumEndType type= (NewDanBattleSystem::DanBattleInfo::enumEndType)MSG_ReadLong(); _snprintf(EnemyGuildName, GUILDNAMESTRING, MSG_ReadString()); EnemyGuildName[GUILDNAMESTRING-1] = NULL; switch (code ) { case tagGCPacket_NewDanBattle::enumwincode::win: { sprintf(tempString, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 608)); g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, 156, g_pApp->m_myCharacter->position,NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); RequestWIn->m_textCtlDanName->SetText(g_cgv.syncCharacter[0].guildName); RequestWIn->m_textCtlWorldName->SetText(EnemyGuildName); LoseGuildName = EnemyGuildName; } break; case tagGCPacket_NewDanBattle::enumwincode::loss: { sprintf(tempString, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 609)); RequestWIn->m_textCtlWorldName->SetText(g_cgv.syncCharacter[0].guildName); LoseGuildName = g_cgv.syncCharacter[0].guildName; RequestWIn->m_textCtlDanName->SetText(EnemyGuildName); }break; case tagGCPacket_NewDanBattle::enumwincode::draw: { sprintf(tempString, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 610)); g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, 156, g_pApp->m_myCharacter->position,NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); RequestWIn->m_textCtlWorldName->SetText(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 611)); RequestWIn->m_textCtlDanName->SetText(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 611)); }break; } strncpy(mSG, MSG_ReadString(), 256); mSG[256-1] = NULL; RequestWIn->m_ComboCtlDanWarType->ClearString(); RequestWIn->m_ComboCtlDanWarType->AddString(mSG); RequestWIn->m_ComboCtlDanWarType->SetCurSel(0); int WinCount = MSG_ReadLong(); int LoseCount = MSG_ReadLong(); _snprintf(mSG, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 612), WinCount, LoseCount ); mSG[256-1] = NULL; RequestWIn->m_ComboCtlDanWarTime->ClearString(); RequestWIn->m_ComboCtlDanWarTime->AddString(mSG); RequestWIn->m_ComboCtlDanWarTime->SetCurSel(0); int MyPoint = MSG_ReadLong(); _snprintf(mSG, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 613), MyPoint); mSG[256-1] = NULL; RequestWIn->m_textCtlDanMemberNum->SetText(mSG); g_ifMng->AddSysMessage( tempString, GTHCOLOR_ITEMNOTICE_MESSAGE); switch(type) { case NewDanBattleSystem::DanBattleInfo::enumEndType::REMAIN_MEMBER_COUNT: _snprintf(NOTICE_String, MAX_PATH, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 614), LoseGuildName); break; case NewDanBattleSystem::DanBattleInfo::enumEndType::TIME_OUT: _snprintf(NOTICE_String, MAX_PATH, tempString); break; case NewDanBattleSystem::DanBattleInfo::enumEndType::SYSTEM: _snprintf(NOTICE_String, MAX_PATH, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 616)); break; } NOTICE_String[MAX_PATH-1] = NULL; g_NewDanBattleSystem.AddDanBattleNoticeMsg(NOTICE_String); g_musicMng->ChangeBGMusic( g_pApp->m_mapInfos[ 0 ].BGMusic ); g_ifMng->m_DanWarBattleWin->Enable(FALSE); g_ifMng->m_DanWarRequestWin->InitDanWarWin(CIFDanWarRequestWin::DanWarRequestWinType::RESULT, &g_NewDanBattleSystem); g_ifMng->m_DanWarRequestWin->Enable(TRUE); g_ifMng->SetFocus(g_ifMng->m_DanWarRequestWin); g_NewDanBattleSystem.InitDanBattleInfo(); } void GTH_SendMessage_DanBattleResult() { } void GTH_SendMessage_Request_NewDanBattleWinOpen() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, NEW_DAN_BATTLE); MSG_WriteShort(&netMessage, CC_DAN_BATTLE_WIN_OPEN); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_NewDanBattleWinOpen() { tagGCPacket_NewDanBattle::enumCode code = tagGCPacket_NewDanBattle::enumCode::fail; code = (tagGCPacket_NewDanBattle::enumCode)MSG_ReadLong(); if ( code == tagGCPacket_NewDanBattle::enumCode::fail) { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 617), 1, IF_MESSAGE_NONE ); return; } else { g_NewDanBattleSystem.InitDanBattleInfo(); g_NewDanBattleSystem.m_nMinPcCount = MSG_ReadByte(); g_NewDanBattleSystem.m_nBattleTimeForMin1 = MSG_ReadLong(); g_NewDanBattleSystem.m_nBattleTimeForMin2 = MSG_ReadLong(); NewDanBattleSystem::DanBattleInfo* pBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(); if ( pBattleInfo != NULL) pBattleInfo->nBattleMapIdx= MSG_ReadByte(); g_ifMng->m_DanWarRequestWin->InitDanWarWin(CIFDanWarRequestWin::DanWarRequestWinType::REQUEST, &g_NewDanBattleSystem); g_ifMng->m_DanWarRequestWin->Enable(TRUE); g_ifMng->SetFocus(g_ifMng->m_DanWarRequestWin); } } void GTH_ProcessMessage_NewDanBattleReady() { g_NewDanBattleSystem.InitDanBattleInfo(); NewDanBattleSystem::DanBattleInfo* pDanBattleInfo = NULL; pDanBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(); int EnemyguildIdx = MSG_ReadLong(); _snprintf(pDanBattleInfo->RequestDanInfo.szGuildName, GUILDNAMESTRING, MSG_ReadString()); pDanBattleInfo->RequestDanInfo.szGuildName[GUILDNAMESTRING-1] = NULL; int nMapIdx = MSG_ReadByte(); int nRemainTime = MSG_ReadLong(); pDanBattleInfo->fWaitTImeForReady = nRemainTime; pDanBattleInfo->nBattleMapIdx = nMapIdx; pDanBattleInfo->BattleMode = (NewDanBattleSystem::DanBattleInfo::enumBattleMode)MSG_ReadByte(); char worldname[WORLDNAMESTRING]; if ( nMapIdx >= 0 && nMapIdx < MAX_WORLD_NUMBER) _snprintf(worldname,WORLDNAMESTRING, g_cgv.worldTable[nMapIdx].hanName); worldname[WORLDNAMESTRING -1] = NULL; char szDanBattleMode[50]; if ( pDanBattleInfo->BattleMode == NewDanBattleSystem::DanBattleInfo::enumBattleMode::BATTLEMODE_GENERAL) { strncpy(szDanBattleMode, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 618), 50); } else strncpy(szDanBattleMode, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 619), 50); szDanBattleMode[50-1] = NULL; char msg[256]; _snprintf(msg, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 620), worldname, pDanBattleInfo->RequestDanInfo.szGuildName, nRemainTime/1000, szDanBattleMode); msg[256-1] = NULL; g_ifMng->m_GmNotice = FALSE; g_ifMng->AddSysMessage(msg, GTHCOLOR_ITEMNOTICE_MESSAGE); g_NewDanBattleSystem.AddDanBattleNoticeMsg(msg, GTHCOLOR_ITEMNOTICE_MESSAGE); g_NewDanBattleSystem.m_EffectFlag = 0x00; g_NewDanBattleSystem.SetDanBattleStatus( NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_READY); g_ifMng->m_GmNotice = FALSE; g_NewDanBattleSystem.AddDanBattleNoticeMsg( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 621)); g_musicMng->ChangeBGMusic( "../BGMusic/danbattle.mp3" ); g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( 43 ), GTH_SOUND_PLAY_ONCE ); } void GTH_ProcessMessage_NewDanBattleStart() { int EnemyguildIdx = MSG_ReadLong(); int nMapIdx = MSG_ReadLong(); int nRemainTime = MSG_ReadLong(); NewDanBattleSystem::DanBattleInfo* pDanBattleInfo = NULL; pDanBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(); if ( pDanBattleInfo != NULL) pDanBattleInfo->fRemainSec = nRemainTime; g_NewDanBattleSystem.m_EffectFlag = 0x00; g_NewDanBattleSystem.SetDanBattleStatus( NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE); g_ifMng->m_GmNotice = FALSE; g_ifMng->AddSysMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 622), GTHCOLOR_ITEMNOTICE_MESSAGE); g_NewDanBattleSystem.AddDanBattleNoticeMsg(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 622), GTHCOLOR_ITEMNOTICE_MESSAGE); g_ifMng->m_DanWarBattleWin->Enable(TRUE); g_ifMng->SetFocus(g_ifMng->m_DanWarBattleWin); } void GTH_ProcessMessage_NewDanBattleEnd() { int EnemyguildIdx = MSG_ReadLong(); int nMapIdx = MSG_ReadLong(); int nRemainTime = MSG_ReadLong(); g_NewDanBattleSystem.SetDanBattleStatus( NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_END); g_NewDanBattleSystem.m_EffectFlag = 0x00; g_ifMng->m_GmNotice = FALSE; g_ifMng->AddSysMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 623), GTHCOLOR_ITEMNOTICE_MESSAGE); g_ifMng->m_DanWarBattleWin->Enable(FALSE); } void GTH_ProcessMessage_NewDanBattlePlunder() { char Msg[tagGCPacket_NewDanBattle::msg_max_len+1]; tagGCPacket_NewDanBattle::PlunderPcCode PcCode = (tagGCPacket_NewDanBattle::PlunderPcCode)MSG_ReadByte(); tagGCPacket_NewDanBattle::PlunderItemCode ItemCode = (tagGCPacket_NewDanBattle::PlunderItemCode)MSG_ReadByte(); g_ifMng->m_GmNotice = FALSE; if ( PcCode == tagGCPacket_NewDanBattle::PlunderPcCode::Attacker) { switch(ItemCode) { case tagGCPacket_NewDanBattle::PlunderItemCode::itemplunderFail: { g_ifMng->AddSysMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 624), GTHCOLOR_ITEMNOTICE_MESSAGE); g_NewDanBattleSystem.AddDanBattleNoticeMsg( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 624), GTHCOLOR_ITEMNOTICE_MESSAGE ); break; } case tagGCPacket_NewDanBattle::PlunderItemCode::itemplunderSuccecs: { item_t Plunderitem; MSG_ReadItem(&Plunderitem); int stackItemIdx = GTH_StackMyItem( &Plunderitem ); if( stackItemIdx >= 0 ) { g_cgv.myCharacterInfo->item[stackItemIdx].durability += Plunderitem.durability + 1; if( g_cgv.myCharacterInfo->item[stackItemIdx].durability + 1 >= MAX_COUNT_STACK_ITEM ) g_cgv.myCharacterInfo->item[stackItemIdx].durability = MAX_COUNT_STACK_ITEM - 1; } else { int itemIdx = GTH_AddMyItem( &Plunderitem ); int inventoryPos = GTH_FindEmptyInventoryPos(); if ( inventoryPos != -1) g_cgv.myCharacterInfo->inventory[inventoryPos] = itemIdx; } _snprintf(Msg, tagGCPacket_NewDanBattle::msg_max_len, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 625), Plunderitem.name); Msg[tagGCPacket_NewDanBattle::msg_max_len] = NULL; g_ifMng->m_GmNotice = FALSE; g_ifMng->AddSysMessage(Msg, GTHCOLOR_ITEMNOTICE_MESSAGE); g_NewDanBattleSystem.AddDanBattleNoticeMsg( Msg, GTHCOLOR_ITEMNOTICE_MESSAGE ); g_musicMng->PlaySample(g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_SUCCESS ), GTH_SOUND_PLAY_ONCE); } break; case tagGCPacket_NewDanBattle::PlunderItemCode::NomoreitemPlunder: g_ifMng->AddSysMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 626), GTHCOLOR_ITEMNOTICE_MESSAGE); break; } } else { if ( ItemCode == tagGCPacket_NewDanBattle::PlunderItemCode::itemDeleteSuccecs ) { int DeleteInvenPos = MSG_ReadLong(); if ( DeleteInvenPos >= 0 && DeleteInvenPos < MAX_INVENTORY_SIZE) { int itemIdx = g_cgv.myCharacterInfo->inventory[DeleteInvenPos]; if ( itemIdx >= 0 && itemIdx < MAX_NUMBER_OF_OWNITEM ) { item_t *pItem = NULL; pItem = &g_cgv.myCharacterInfo->item[itemIdx]; _snprintf(Msg, tagGCPacket_NewDanBattle::msg_max_len, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 627), pItem->name); Msg[tagGCPacket_NewDanBattle::msg_max_len] = NULL; } DeleteItemFromMyInventoryByInvenPos(DeleteInvenPos); } g_ifMng->AddSysMessage(Msg, GTHCOLOR_ITEMNOTICE_MESSAGE); g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_BATTLE_FAIL ), GTH_SOUND_PLAY_ONCE ); } } } void GTH_SendMessage_RequestDanBattle() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, NEW_DAN_BATTLE); MSG_WriteShort(&netMessage, CC_REQUEST_DANBATTLE); MSG_WriteString(&netMessage, g_chatManager->GetInputStr( INPUT_INDEX_DAN_NAME )); MSG_WriteByte(&netMessage, g_ifMng->m_DanWarRequestWin->m_ComboCtlDanWarType->GetCurSel()); MSG_WriteByte(&netMessage, g_ifMng->m_DanWarRequestWin->m_ComboCtlDanWarTime->GetCurSel()); MSG_WriteLong(&netMessage, g_ifMng->m_DanWarRequestWin->m_PrimiumItemCheckBox->GetCheck()); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_SuggestDanBattle() { NewDanBattleSystem::DanBattleInfo* pDanBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(); if ( pDanBattleInfo == NULL) return; pDanBattleInfo->BattleMode = (NewDanBattleSystem::DanBattleInfo::enumBattleMode)MSG_ReadByte(); pDanBattleInfo->fRemainSec = MSG_ReadFloat(); pDanBattleInfo->RequestDanInfo.nDanIdx = MSG_ReadLong(); pDanBattleInfo->RequestDanInfo.nRemainPoint = MSG_ReadByte(); pDanBattleInfo->nBattleMapIdx = MSG_ReadByte(); _snprintf(pDanBattleInfo->RequestDanInfo.szGuildName, GUILDNAMESTRING, MSG_ReadString()); pDanBattleInfo->RequestDanInfo.szGuildName[GUILDNAMESTRING-1] = NULL; pDanBattleInfo->bPlunderPremiumItem = MSG_ReadLong(); g_ifMng->m_DanWarRequestWin->InitDanWarWin(CIFDanWarRequestWin::DanWarRequestWinType::EXAMINATION, &g_NewDanBattleSystem); g_ifMng->m_DanWarRequestWin->Enable(TRUE); g_ifMng->SetFocus(g_ifMng->m_DanWarRequestWin); } void GTH_SendMessage_ReplySuggest(tagGCPacket_NewDanBattle::enumCode code) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, NEW_DAN_BATTLE); MSG_WriteShort(&netMessage, CC_SUGGEST_DANBATTLE); MSG_WriteByte(&netMessage, code); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_DanBattleInfo() { NewDanBattleSystem::DanBattleInfo* pDanBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(); pDanBattleInfo->BattleMode = (NewDanBattleSystem::DanBattleInfo::enumBattleMode)MSG_ReadByte(); pDanBattleInfo->BattleStatus = (NewDanBattleSystem::DanBattleInfo::enumBattleStatus)MSG_ReadByte(); pDanBattleInfo->nDanBattleIdx = MSG_ReadLong(); pDanBattleInfo->fRemainSec = MSG_ReadFloat(); pDanBattleInfo->nBattleMapIdx = MSG_ReadByte(); pDanBattleInfo->AcceptDanInfo.nDanIdx = MSG_ReadLong(); pDanBattleInfo->AcceptDanInfo.nRemainPoint = MSG_ReadByte(); pDanBattleInfo->AcceptDanInfo.nKillPoint = MSG_ReadLong(); pDanBattleInfo->AcceptDanInfo.naccumulationKillpoint = MSG_ReadLong(); g_cgv.myCharacterInfo->Killpoint = MSG_ReadLong(); g_cgv.myCharacterInfo->naccumulationKillpoint = MSG_ReadLong(); pDanBattleInfo->RequestDanInfo.nKillPoint = MSG_ReadLong(); pDanBattleInfo->RequestDanInfo.nRemainPoint = MSG_ReadByte(); pDanBattleInfo->RequestDanInfo.naccumulationKillpoint = MSG_ReadLong(); if ( pDanBattleInfo->BattleStatus != NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE) return; g_NewDanBattleSystem.SetDanBattleStatus( NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE); g_musicMng->ChangeBGMusic( "../BGMusic/danbattle.mp3" ); g_ifMng->m_DanWarBattleWin->Enable(TRUE); } void GTH_SendMessage_ChangeStatus(NewDanBattleSystem::DanBattleInfo::enumBattleStatus status, char* guildname) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, NEW_DAN_BATTLE); MSG_WriteShort(&netMessage, CS_DAN_BATTLE_CHANGE_STATUS); MSG_WriteLong(&netMessage, status); MSG_WriteString(&netMessage, guildname); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_DanBattleNoticeMsg() { NewDanBattleSystem::noticetype type = (NewDanBattleSystem::noticetype)MSG_ReadLong(); char Msg[256]; strncpy(Msg, MSG_ReadString(), 256); Msg[255] = NULL; DWORD color = GTHCOLOR_NOTICEMESSAGE; switch(type) { case NewDanBattleSystem::noticetype::notice: break; case NewDanBattleSystem::noticetype::killpoint_notice: color = GTHCOLOR_QUESTMESSAGE; break; case NewDanBattleSystem::noticetype::plunder_notice: color = GTHCOLOR_LOOTMESSAGE; break; } g_NewDanBattleSystem.AddDanBattleNoticeMsg(Msg, color, type); }
C++
#ifndef _GAMBME_SYSTEM_ #define _GAMBME_SYSTEM_ #include <VECTOR> class CGambleSystem { public: enum { GOLD_ITEM_TABLE_IDX = 459, LUCKY_STONE_ITEM_TABLE_IDX = 620, QUESTION_MARK_ITEM_TABLE_IDX = 97, MAX_REGSTER_ITEMCOUNT = 3, GAMBLE_STORE_IDX = 23, MAX_NUMBER_OF_STORE_DEFAULT_ITEM= 36, }; private: struct CollectGambleByType_t { enum AVAILABLE { OPTION_AVAILABLE_ON_DAGGER = 1, OPTION_AVAILABLE_ON_1HSWORD, OPTION_AVAILABLE_ON_2HSWORD, OPTION_AVAILABLE_ON_BOW, OPTION_AVAILABLE_ON_STAFF, OPTION_AVAILABLE_ON_SPIRITOR, OPTION_AVAILABLE_ON_CLAW, OPTION_AVAILABLE_ON_ARMORS, OPTION_AVAILABLE_ON_UPPER, OPTION_AVAILABLE_ON_LOWER, OPTION_AVAILABLE_ON_AIRPROTECTOR, OPTION_AVAILABLE_ON_BODYPROTECTOR, OPTION_AVAILABLE_ON_GLOVES, OPTION_AVAILABLE_ON_BOOTS, OPTION_AVAILABLE_ON_RING, OPTION_AVAILABLE_ON_NECKLACE, OPTION_AVAILABLE_ON_BRACELET, OPTION_AVAILABLE_ON_EARRING, OPTION_AVAILABLE_ON_EPACK, OPTION_AVAILABLE_ON_ETC, MAX_COUNT_OPTION_AVAILABLE_TYPE = 21, }; struct GambleItem_t { int ItemIdx; float GambleRate; GambleItem_t() { ItemIdx = -1; GambleRate = 0.0F; }; }; int Type; std::vector<int> vAvailableOption; std::vector<GambleItem_t> vGambleItem; float TotalGamebleRate; CollectGambleByType_t(); }; public: CGambleSystem(); ~CGambleSystem(); }; #endif
C++
#include "../global_def.h" int GTH_IsLock() { if( g_cgv.waitReply ) { if( g_timer.GetAppMilliTime() - g_cgv.lastLockingTime > 5000.0f ) { g_cgv.waitReply = false; } } return( g_cgv.waitReply ); } int GTH_LockSending() { if( GTH_IsLock() ) return false; g_cgv.waitReply = true; g_cgv.lastLockingTime = g_timer.GetAppMilliTime(); return( true ); } void GTH_UnlockSending() { g_cgv.waitReply = false; g_cgv.lastLockingTime = 0.0f; } #ifdef _TERRA #include "..\Terra ICT\CTerraCtrl.h" extern CTerraCtrl gcTerraCtrl; #endif int GTH_RenameList() { FILE *fp; char source[256], target[256]; fp = fopen( "data/renlist.pack", "r" ); if( fp == NULL ) return( 0 ); while( 1 ) { if( feof( fp ) ) { break; } fscanf( fp, "%s %s", source, target ); while( !CopyFile( source, target, false ) ) { Sleep( 500 ); } remove( source ); } fclose( fp ); remove( "data/renlist.pack" ); return( 1 ); } int GTH_DeleteList() { FILE *fp; char temp[255]; fp = fopen( "data/dellist.pack", "r" ); if( fp == NULL ) return( 0 ); while( 1 ) { if( feof( fp ) ) { break; } fscanf( fp, "%s", temp ); remove( temp ); } fclose( fp ); remove( "data/dellist.pack" ); return( 1 ); } void GTH_ServerShutdownTimer() { static int oldCountdown = 0; int curTime, duration, countdown; char msg[256]; if ( g_cgv.serverShutdownTimer.active ) { curTime = g_timer.GetAppTime(); duration = curTime - g_cgv.serverShutdownTimer.setTime; countdown = g_cgv.serverShutdownTimer.countdown - duration; if ( countdown != oldCountdown) { oldCountdown = countdown; if ( (countdown <= 10) || (countdown%10 == 0) ) { sprintf(msg, g_LPACK.GetMassage(0,325), countdown); g_ifMng->AddNoticeMessage( msg, D3DCOLOR_ARGB(255, 255, 55, 55) ); g_ifMng->AddSysMessage( msg, D3DCOLOR_ARGB(255, 255, 55, 55) ); g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_WARNING_2 ), GTH_SOUND_PLAY_ONCE ); } } if (countdown <= 0) { GTH_SendMessage_DisconnectGameServer(FALSE); g_cgv.serverShutdownTimer.isComplete = true; g_cgv.serverShutdownTimer.active = false; g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,323), 1, IF_MESSAGE_EXIT_CLIENT ); } } } void GTH_Init_ServerShutdownTimer() { g_cgv.serverShutdownTimer.setTime = 0; g_cgv.serverShutdownTimer.active = false; g_cgv.serverShutdownTimer.countdown = 0; g_cgv.serverShutdownTimer.isComplete = false; } int GTH_GetTargetEntityForKeyMode( Fx_CHARACTER_t* pThisChar ) { float distance; int i, number; Fx_CHARACTER_t *character; character = &g_charManager->m_Characters[0]; number = g_charManager->m_iNumCharacters; for (i=0; i<number; i++, character++) { if( character->entityType == ENTITY_PC || character->entityType == ENTITY_NPC ) continue; if ( character->entityType == ENTITY_MONSTER ) { if( character->stat_alive != MON_ALIVE_STATE_NORMAL ) continue; } if( character->flag_culled ) continue; if( character->entityType == ENTITY_PC && character->idxOnServer == g_cgv.myPCIdxOnServer ) continue; distance = GTH_GetDistance( pThisChar->position, character->position); if ( distance < g_cgv.myCharacterInfo->calAttackLength ) { g_cgv.pTargetChar = character; return( true ); } } return( false ); } int GTH_IsValidTargetAngleForKeyMode( Fx_CHARACTER_t* pThisChar ) { Fx_CHARACTER_t* character; int i; vec3_t dir, angles; if( pThisChar->targetType < 0 || pThisChar->targetIdx < 0 ) return( 0 ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == pThisChar->targetType && \ character->idxOnServer == pThisChar->targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) { return( 0 ); } VectorSubtract( dir, character->position, pThisChar->position ); dir[2] = 0.0f; VectorNormalize( dir ); VectorToAngles( dir , angles ); if( abs( pThisChar->angles[YAW] - angles[ YAW ] ) < 90.0f ) return( 1 ); else return( 0 ); } int GTH_CheckValidCharacterEvent( Fx_CHARACTER_t* character ) { if( character->curRA <= 0 ) { if( character->event == GTH_EV_CHAR_ATTACK || character->event == GTH_EV_CHAR_STUN || character->event == GTH_EV_CHAR_PC_STUN || character->event == GTH_EV_CHAR_FREEZE || character->event == GTH_EV_CHAR_PUSHED ) { character->event = GTH_EV_CHAR_DIE; return( 0 ); } } return( 1 ); } int GTH_HaveWeapon( Fx_CHARACTER_t* character ) { int itemIdx, mainClass; if( character->equipNumber <= 0 ) return( 0 ); itemIdx = character->equipment[0]; if( itemIdx < 0 ) return( 0 ); mainClass = g_itemTable[itemIdx].classIdx; if( g_itemClassTable[mainClass].attackAtt ) return( 1 ); return( 0 ); } void GTH_GetRealMousePosition( vec3_t mousePos, vec3_t position ) { vec3_t pos; float dist; dist = VectorDistance( mousePos, g_pApp->m_myCharacter->position ); dist -= g_cgv.mouseClickEventDistance; if( g_cgv.clickEvent == GTH_CEV_CHAR_IDLE || g_cgv.clickEvent == GTH_CEV_CHAR_NONE ) { VectorCopy( position, mousePos ); return; } else if( dist < 0.0f ) { VectorCopy( position, g_pApp->m_myCharacter->position ); return; } VectorSubtract( pos, mousePos, g_pApp->m_myCharacter->position ); VectorNormalize( pos ); VectorScale( pos, pos, dist ); VectorAdd( position, pos, g_pApp->m_myCharacter->position ); } void GTH_GetRealPosition( vec3_t position, float dist ) { vec3_t pos; float realDist; realDist = VectorDistance( position, g_pApp->m_myCharacter->position ); if( dist > realDist ) return; VectorSubtract( pos, position, g_pApp->m_myCharacter->position ); VectorNormalize( pos ); VectorScale( pos, pos, dist ); VectorAdd( position, pos, g_pApp->m_myCharacter->position ); } int GTH_IsGameMaster( Fx_CHARACTER_t *character ) { //lucky 2012 new GM system if(character->gameMaster > 0) { return TRUE; } else { return FALSE; } //end return( true ); } int GTH_RenderGM( Fx_CHARACTER_t* character ) { if( GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return( true ); else { if( GTH_IsGameMaster( character ) && character->stat_alive ) return( false ); } return( true ); }
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#include "../global_def.h" CItemTableData gItemTableData; CItemTableData::CItemTableData() { } CItemTableData::~CItemTableData() { } float CItemTableData::GetData(const int _ItemTableIndex ,const int _Type) { if(_ItemTableIndex < 0 && _ItemTableIndex >= MAX_NUMBER_OF_ITEM_TABLE) { return 0.0f; } itemTable_t * pItemTable = &g_itemTable[_ItemTableIndex]; for(int i=0;i<itemTable_t::MAX_ITEM_TABLE_FLOAT_DATA;i++) { if(0 == pItemTable->iFluxDataIndex[i]) break; if(pItemTable->iFluxDataIndex[i] == _Type) { return pItemTable->fFluxData[i]; } } return 0.0f; } float CItemTableData::GetData(const itemTable_t *_pItemTable,const int _Type) { for(int i=0;i<itemTable_t::MAX_ITEM_TABLE_FLOAT_DATA;i++) { if(0 == _pItemTable->iFluxDataIndex[i]) break; if(_pItemTable->iFluxDataIndex[i] == _Type) { return _pItemTable->fFluxData[i]; } } return 0.0f; } bool CItemTableData::IsType(const itemTable_t *_pItemTable,const int _Type) { for(int i=0;i<itemTable_t::MAX_ITEM_TABLE_FLOAT_DATA;i++) { if(0 == _pItemTable->iFluxDataIndex[i]) break; if(_pItemTable->iFluxDataIndex[i] == _Type) { return true; } } return false; } int CItemTableData::GetUseItemType(const itemTable_t *_pItemTable) { for(int i=0;i<itemTable_t::MAX_ITEM_TABLE_FLOAT_DATA;i++) { if(0 == _pItemTable->iFluxDataIndex[i]) break; if(0 < _pItemTable->iFluxDataIndex[i] && 100 > _pItemTable->iFluxDataIndex[i]) return _pItemTable->iFluxDataIndex[i]; } return -1; }
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#ifndef _MANAGER_H_ #define _MANAGER_H_ #include <List> using namespace std; template<typename T> class CManager { public: typedef list<T*> ManagerList; typedef ManagerList::iterator ManagerItor; ManagerList m_GarbageList; ManagerList m_ManagerList; ManagerItor m_iLoop; int m_PointerSize; protected : int InitializeGarbage(int GarbageCount,int GarbageSize); public: CManager(); virtual ~CManager(); int Create(int GrabageCount,int GarbageSize); void Destroy(); T* GetFromGarbage(); void PushToManager(T* pVoid); T* PopFromManager(); void PushToGarbage(T* pVoid); T* FindData(int Pos); T* FindDataName(T *rT); void ClearList(); int GetManagerListCount( void ) { return m_ManagerList.size(); } BOOL GetManagerListEmpty(void){return m_ManagerList.empty();} }; template<typename T> CManager<T>::CManager() { m_PointerSize=0; } template<typename T> CManager<T>::~CManager() { Destroy(); } template<typename T> int CManager<T>::InitializeGarbage(int GarbageCount,int GarbageSize) { T* pTemp=NULL; for (int i=0;i<GarbageCount;i++) { pTemp=new T; if (!pTemp) return FALSE; m_GarbageList.push_back(pTemp); } return TRUE; } template<typename T> inline int CManager<T>::Create(int GarbageCount,int GarbageSize) { m_PointerSize=GarbageSize; if (!InitializeGarbage(GarbageCount,GarbageSize)) return FALSE; return TRUE; } template<typename T> void CManager<T>::Destroy() { ManagerItor iLoop; for( iLoop = m_ManagerList.begin(); iLoop != m_ManagerList.end(); iLoop++ ) { delete (*iLoop); } for( iLoop = m_GarbageList.begin(); iLoop != m_GarbageList.end(); iLoop++ ) { delete (*iLoop); } m_GarbageList.clear(); m_ManagerList.clear(); } template<typename T> inline T* CManager<T>::GetFromGarbage() { T* pVoid=NULL; if (m_GarbageList.empty()) { pVoid=new T; return pVoid; } ManagerItor itor = m_GarbageList.begin(); pVoid = (*itor); m_GarbageList.pop_front(); return pVoid; } template<typename T> inline void CManager<T>::PushToManager(T* pVoid) { m_ManagerList.push_back(pVoid); } template<typename T> inline T* CManager<T>::PopFromManager() { T* pVoid=NULL; if (m_ManagerList.empty()) { return NULL; } ManagerItor itor = m_ManagerList.begin(); pVoid = (*itor); m_ManagerList.pop_front(); return pVoid; } template<typename T> inline void CManager<T>::PushToGarbage(T* pVoid) { m_GarbageList.push_back(pVoid); } template<typename T> T* CManager<T>::FindData(int Pos) { ManagerItor iLoop; int LoopCount=0; for( iLoop=m_ManagerList.begin();iLoop!=m_ManagerList.end();iLoop++ ) { if (LoopCount==Pos) { return (*iLoop); } LoopCount++; } return NULL; } template<typename T> T* CManager<T>::FindDataName(T *rT) { ManagerItor iLoop=NULL; iLoop= find_if(m_ManagerList.begin(), m_ManagerList.end(),bind2nd(Tfind_if(),rT)); return (*iLoop) ; } template<typename T> void CManager<T>::ClearList() { ManagerItor iLoop; int LoopCount=0; T* pVoid; for (iLoop=m_ManagerList.begin();iLoop!=m_ManagerList.end();) { pVoid=(*iLoop); m_ManagerList.erase(iLoop++); PushToGarbage(pVoid); } } #endif _MANAGER_H_
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#if !defined(AFX_WEATHERSYSTEM_H__67AE6DCF_783D_4C64_B489_3E8CC40113F9__INCLUDED_) #define AFX_WEATHERSYSTEM_H__67AE6DCF_783D_4C64_B489_3E8CC40113F9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CWeatherSystem { public: enum enumWeatherSystemProtocol { CC_WEATHER_SYSTEM_REQUEST_USE_WEATHER_ITEM, GSC_WEATHER_SYSTEM_REPLY_USE_WEATHER_ITEM, GSC_WEATHER_SYSTEM_REPLY_CURRENT_WEATHER, CC_WEATHER_SYSTEM_REQUEST_WORLD_STATE, GSC_WEATHER_SYSTEM_REQUEST_WORLD_STATE, CC_WEATHER_SYSTEM_CHEAT_SETING, CC_WEATHER_SYSTEM_NOTICE, CC_WEATHER_SYSTEM_BROAD_CASTING_EVENT_SETING, }; enum enumEventWorldState { WEATHER_SYSTEM_WORLD_PROGRESS, WEATHER_SYSTEM_WORLD_NONE }; enum enumWeatherSystemEventState { EVENT_INACTIVE, EVENT_ACTIVE, }; enum enumWeatherSystemEventError { ERROR_WEATHER_SYSTEM_USE_ITEM, ERROR_WEATHER_SYSTEM_USE_ITEM2, ERROR_WEATHER_SYSTEM_EQUIP_ITEM, ERROR_WEATHER_SYSTEM_ACTIVE, }; enum enumProgressLimitTime { SNOW_LITMIT_TIME = 60 * 5 * 1000, RAIN_LITMIT_TIME = 60 * 5 * 1000, DEFAULT_LIMIT_TIME = 60 * 5 * 1000, }; private: float m_Snow_LimitTime; float m_Rain_LimitTime; public: void GTH_Process_Weather_System(); void GTH_ProcessMessage_Reply_WeatherSetting(void); void GTH_SendMessage_Request_WeatherSetting ( TIMESTATE weather, float limittime = DEFAULT_LIMIT_TIME, bool IsUseItem = 0, int invenpos = -1 ); void GTH_ProcessMessage_WeatherSystemEvent(); void GTH_SendMessageEventSeting(int event); void GTH_SendMessage_Request_WorldState(int worldidx); void GTH_ProcessMessage_Request_WorldState(); void GTH_SendUserNotice(char *notice); public: void InitWeatherSystem(); public: CWeatherSystem(); virtual ~CWeatherSystem(); }; #endif
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#include "../global_def.h" void CashMallItem_OptionStone::InitCashMallItem_OptionStone() { m_iEditOptionItemIdx = -1; m_iUsingItemInvenIdx = -1; m_iUsingItemMode = NONE_ITEM; m_CashMallItem_DestroyRate = 0.0f; m_CashMallItem_SuccecsRate = 0.0f; memset(m_iSortOptionIdx, -1, MAX_NUMBER_OF_ITEM_OPTION); }
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#include "../global_def.h" void CDanBattle::SendSetStatus(BYTE bStatus) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_SETSTATUS); MSG_WriteByte(&netMessage, bStatus); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::SendRequestBattle() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_REQUEST_BATTLE ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::SendSuggestBattle(int danIdx,LPSTR pDanName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_SUGGEST_BATTLE ); MSG_WriteLong(&netMessage, danIdx); MSG_WriteString(&netMessage, pDanName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::SendSuggestResult(BYTE bResult) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_SUGGEST_RESULT); MSG_WriteByte(&netMessage, bResult); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::SendChangeBattleMap() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_CHANGE_BATTLEMAP); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::SendCancelRequest() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_REQUEST_CANCEL); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::SendInitChao() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_INIT_CHAO); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::SendDanTestMode(int mode) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_BATTLE_TEST_MODE); MSG_WriteByte(&netMessage, mode); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::RecvDanBattle() { BYTE bCommand; bCommand = MSG_ReadByte(); switch (bCommand) { case DANB_ERROR : RecvErrorCode(); break; case DANB_REQUESTER_LIST : RecvRequesterList(); break; case DANB_SUGGEST_BATTLE : RecvSuggest(); break; case DANB_BATTLE_INFO : RecvBattleInfo(); break; case DANB_BATTLE_RESULT : RecvBattleResult(); break; case DANB_BATTLE_READY : RecvBattleReady(); break; case DANB_BATTLE_START : RecvBattleStart(); break; case DANB_SUGGEST_RESULT : RecvSuggestResult(); break; case DANB_BATTLE_DAN : RecvBattleDan(); break; case DANB_BATTLE_REWARD : RecvBattleReward(); break; case DANB_BATTLE_REFRESH_PERSONDATA : RecvRefreshData(); break; } } void CDanBattle::RecvErrorCode() { BYTE eCode = MSG_ReadByte(); BYTE eType = MSG_ReadByte(); } void CDanBattle::RecvRequesterList() { BYTE bSize=MSG_ReadByte(); char tempMessage[MAX_PATH]; char DanName[GUILDNAMESTRING]; char UserName[NAMESTRING]; int danIdx; g_ifMng->m_chatWin->Enable( false ); g_ifMng->m_guildArenaWin->Enable(); g_ifMng->SetFocus( g_ifMng->m_guildArenaWin ); g_ifMng->m_guildArenaWin->ClearStandbyList(); g_ifMng->m_guildArenaWin->m_StandByCount = bSize; for (int i=0;i<bSize;i++) { danIdx=MSG_ReadLong(); sstrncpy(DanName,MSG_ReadString(),GUILDNAMESTRING-1); sstrncpy(UserName,MSG_ReadString(),NAMESTRING-1); if ( i == 0 ) strcpy(g_ifMng->m_guildArenaWin->m_szATeamList, DanName); g_ifMng->m_guildArenaWin->m_szStandby_danIdx_List[i] = danIdx; if ( danIdx == g_cgv.myCharacterInfo->guildIdx ) g_ifMng->m_guildArenaWin->m_MyTextIdxinStandby = i; strcpy(g_ifMng->m_guildArenaWin->m_szStandbyList[i], DanName); } if ( bSize >= 2 ) { if ( g_ifMng->m_guildArenaWin->m_szStandby_danIdx_List[0] == g_cgv.myCharacterInfo->guildIdx ) g_ifMng->m_guildArenaWin->m_ReadyBattleFlag = g_ifMng->m_guildArenaWin->STATE_REQUEST; else g_ifMng->m_guildArenaWin->m_ReadyBattleFlag = g_ifMng->m_guildArenaWin->STATE_NONE; } } void CDanBattle::RecvBattleInfo() { int Point[2]; DWORD remainTime; char tempMessage[MAX_PATH]; Point[0]=MSG_ReadLong(); Point[1]=MSG_ReadLong(); remainTime=MSG_ReadLong(); int totalUser=MSG_ReadLong(); int aliveUser=MSG_ReadLong(); g_ifMng->m_guildArenaInfoWin->m_AteamPoint = Point[0]; g_ifMng->m_guildArenaInfoWin->m_AJoinTotal = aliveUser; totalUser=MSG_ReadLong(); aliveUser=MSG_ReadLong(); g_ifMng->m_guildArenaInfoWin->m_BteamPoint = Point[1];; g_ifMng->m_guildArenaInfoWin->m_BJoinTotal = aliveUser; Point[0]=MSG_ReadLong(); Point[1]=MSG_ReadLong(); g_ifMng->m_guildArenaInfoWin->m_AGuildTotal = Point[0]; g_ifMng->m_guildArenaInfoWin->m_BGuildTotal = Point[1]; g_ifMng->m_guildArenaInfoWin->SetBattleRemainTime(remainTime); char DanName[2][GUILDNAMESTRING]; sstrncpy(DanName[0],MSG_ReadString(),GUILDNAMESTRING-1); sstrncpy(DanName[1],MSG_ReadString(),GUILDNAMESTRING-1); strcpy(g_ifMng->m_guildArenaInfoWin->m_AteamName, DanName[0]); strcpy(g_ifMng->m_guildArenaInfoWin->m_BteamName, DanName[1]); } void CDanBattle::RecvBattleResult() { char szTemp[256]; BYTE bResult=MSG_ReadByte(); switch (bResult) { case 0 : sprintf( szTemp, g_LPACK.GetMassage( 9, 57), g_ifMng->m_guildArenaInfoWin->m_AteamName); g_ifMng->AddChatMessage( szTemp, GTHCOLOR_SYSMESSAGE, g_LPACK.GetMassage( 9, 45)); break; case 1 : sprintf( szTemp, g_LPACK.GetMassage( 9, 57), g_ifMng->m_guildArenaInfoWin->m_BteamName); g_ifMng->AddChatMessage( szTemp, GTHCOLOR_SYSMESSAGE, g_LPACK.GetMassage( 9,45)); break; case 2 : g_ifMng->AddChatMessage( g_LPACK.GetMassage( 9,58), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMassage( 9,45)); break; } g_ifMng->m_guildArenaInfoWin->Enable(false); g_ifMng->m_guildArenaWin->ClearRegTeams(); g_ifMng->m_miniMapWin->Enable(); g_ifMng->m_guildArenaWin->m_ReadyBattleFlag = g_ifMng->m_guildArenaWin->STATE_NONE; } void CDanBattle::RecvBattleStart() { g_ifMng->AddChatMessage( g_LPACK.GetMassage(9, 62), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMassage(9, 67)); g_ifMng->m_guildArenaWin->Enable(false); g_ifMng->m_guildArenaWin->ClearRegTeams(); g_ifMng->m_guildArenaInfoWin->Enable(); g_ifMng->m_guildArenaWin->m_ReadyBattleFlag = g_ifMng->m_guildArenaWin->STATE_BATTLE; g_ifMng->m_miniMapWin->Enable(false); g_ifMng->SetFocus( g_ifMng->m_guildArenaInfoWin ); } void CDanBattle::RecvSuggest() { g_ifMng->SetMessage( g_LPACK.GetMessage(0,322), g_LPACK.GetMessage(9,56), MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_DAN_BATTLE_SUGGEST_ACCEPT, 10000.0f ); } void CDanBattle::RecvSuggestResult() { BYTE type = MSG_ReadByte(); if( g_ifMng->m_msgType == IF_MESSAGE_DAN_BATTLE_SUGGEST_ACCEPT ) g_ifMng->ExitMessage(); switch ( type ) { case 0: g_ifMng->AddSysMessage( g_LPACK.GetMessage(9,54), D3DCOLOR_ARGB(255, 255, 125, 100) ); g_ifMng->m_guildArenaWin->Enable(FALSE); g_ifMng->m_guildArenaWin->ClearRegTeams(); break; case 1: g_ifMng->AddSysMessage( g_LPACK.GetMessage(9,55), D3DCOLOR_ARGB(255, 255, 125, 100) ); g_ifMng->m_guildArenaWin->m_ReadyBattleFlag = g_ifMng->m_guildArenaWin->STATE_READY; break; case 2: g_ifMng->AddSysMessage( g_LPACK.GetMessage(0, 36), D3DCOLOR_ARGB(255, 255, 125, 100) ); g_ifMng->m_guildArenaWin->Enable(FALSE); g_ifMng->m_guildArenaWin->ClearRegTeams(); break; } } void CDanBattle::RecvBattleDan() { char tempString[MAX_PATH]; char DanName[2][GUILDNAMESTRING]; MSG_ReadLong(); MSG_ReadLong(); sstrncpy(DanName[0],MSG_ReadString(),GUILDNAMESTRING-1); sstrncpy(DanName[1],MSG_ReadString(),GUILDNAMESTRING-1); sprintf(tempString, g_LPACK.GetMassage(9, 63) ,DanName[0],DanName[1]); g_ifMng->AddSysMessage( tempString, D3DCOLOR_ARGB(255, 255, 125, 100) ); } void CDanBattle::RecvBattleReady() { g_ifMng->m_guildArenaWin->Enable(FALSE); g_ifMng->m_guildArenaWin->ClearRegTeams(); g_ifMng->AddChatMessage( g_LPACK.GetMassage(9, 66), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMassage(9, 67)); g_ifMng->m_guildArenaInfoWin->SetBattleRemainTime(MSG_ReadLong()); } void CDanBattle::SendBattleReady() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_DAN_BATTLE ); MSG_WriteByte(&netMessage, DANB_BATTLE_READY); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CDanBattle::RecvBattleReward() { int type=MSG_ReadLong(); int danFame=MSG_ReadLong(); int myFame=MSG_ReadLong(); int rankpoint=MSG_ReadLong(); char tempString[MAX_PATH]; if (type) { sprintf(tempString, g_LPACK.GetMassage(9, 64), danFame,myFame); g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, 66, g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); } else { sprintf(tempString, g_LPACK.GetMassage(9, 65), danFame,myFame); g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, 67, g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); } g_ifMng->AddSysMessage( tempString, D3DCOLOR_ARGB(255, 255, 125, 100) ); g_ifMng->m_guildArenaWin->m_ReadyBattleFlag = g_ifMng->m_guildArenaWin->STATE_NONE; g_ifMng->m_guildArenaInfoWin->SetBattleRemainTime(0); } void CDanBattle::RecvRefreshData() { int type=MSG_ReadLong(); switch (type) { case 0: { int Nak=MSG_ReadLong(); g_cgv.myCharacterInfo->curChargeSE = Nak; } break; case 1: { int rankpoint=MSG_ReadLong(); int famepoint=MSG_ReadLong(); g_cgv.myCharacterInfo->rankPoint = rankpoint; g_cgv.myCharacterInfo->guild.famePoint = famepoint; } break; case 2: { DWORD remaintime=MSG_ReadLong(); g_ifMng->m_guildArenaInfoWin->SetBattleRemainTime(remaintime); } break; case 3: int Danstate=MSG_ReadLong(); g_ifMng->m_guildArenaWin->m_ReadyBattleFlag = Danstate; break; } }
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#if !defined(AFX_ITEMRECYCLEPROC_H__636A537B_5ADD_4274_B5E6_5AE6EA03FB32__INCLUDED_) #define AFX_ITEMRECYCLEPROC_H__636A537B_5ADD_4274_B5E6_5AE6EA03FB32__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CItemRecycleProc { public: CItemRecycleProc(); virtual ~CItemRecycleProc(); public: int RecycleProc(item_t *_item); }; #endif
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#if !defined(AFX_CHRISTMASEVENT_H__9C30DEFF_53FB_47D7_9913_165046629D93__INCLUDED_) #define AFX_CHRISTMASEVENT_H__9C30DEFF_53FB_47D7_9913_165046629D93__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define CHRISTMASEVENT_LIMITTIME 300000 class CChristMasEvent { public: enum enumChristMasProtocol { CC_CHRISTMAS_EVENT_REQUEST_USE_SNOWITEM, GSC_CHRISTMAS_EVENT_REPLY_USE_SNOWITEM, GSC_CHRISTMAS_EVENT_REPLY_CHRISTEVENT, CC_CHRISTMAS_EVENT_REQUEST_EQUIPE_ITEM, GSC_CHRISTMAS_EVENT_REPLY_EQUIPE_ITEM, CC_CHRISTMAS_EVENT_SETING, CC_CHRISTMAS_EVENT_REQUEST_WORLD_STATE, GSC_CHRISTMAS_EVENT_REQUEST_WORLD_STATE, CC_CHRISTMAS_EVENT_NOTICE, CC_CHRISTMAS_BROAD_CASTING_EVENT_SETING, }; enum enumEventWorldState { CHRISTMAS_EVENT_WORLD_PROGRESS, CHRISTMAS_EVENT_WORLD_NONE }; enum enumChristMasEventState { EVENT_INACTIVE, EVENT_ACTIVE, }; enum enumChristMasEventError { ERROR_CHRISTMAS_EVENT_USE_ITEM, ERROR_CHRISTMAS_EVENT_USE_ITEM2, ERROR_CHRISTMAS_EVENT_EQUIP_ITEM, ERROR_CHRISTMAS_EVENT_ACTIVE, }; enumChristMasEventState m_EventState; public: void GTH_Process_ChristMas_Event(); void GTH_ProcessMessage_Reply_ChristMas_UseItem(void); void GTH_SendMessage_Request_ChristMas_UseItem(int invenpos); void GTH_ProcessMessage_ChristMasEvent(); void GTH_SendMessageEventSeting(int event); void GTH_SendMessage_Request_WorldState(int worldidx); void GTH_ProcessMessage_Request_WorldState(); void GTH_SendUserNotice(char *notice); public: void InitChristMasEvent(); public: CChristMasEvent(); virtual ~CChristMasEvent(); }; #endif
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#if !defined(AFX_IFHELPERWIN1_H__F690DEF0_1DFE_4451_AA11_4B48A517B910__INCLUDED_) #define AFX_IFHELPERWIN1_H__F690DEF0_1DFE_4451_AA11_4B48A517B910__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "..\Game\HelperSystem.h" enum { IT_HELPER_WIN_TITLE, IT_HELPER_WIN_NAME, IT_HELPER_WIN_LEVEL, IT_HELPER_WIN_SPAWN_BTN, IT_HELPER_WIN_DELETE_BTN, IT_HELPER_WIN_SHUTDOWN_BTN, NUM_IT_HELPER_WIN, }; class CIFHelperWin : public CIFWindow { public: CIFHelperWin(CIFControlNode *pParentControl = NULL); virtual ~CIFHelperWin(); CIFText *m_textCtl[NUM_IT_HELPER_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFButtonCtl *m_closeBtn; CIFButtonCtl *m_SpawnBtn; CIFButtonCtl *m_DeleteBtn; CIFButtonCtl *m_ShutDownBtn; CIFControl *m_onlineBar; CIFControl *m_offlineBar; CIFControl *m_nameLevelBar; int m_Mode; int m_selectedHelperIdx; char m_selectedHelperName[NAMESTRING+1]; int m_totalOnlineHelperCount; int m_totalHelperCount; virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void AddHelper(HelperEntry* newHelper); void RemoveHelper(char *HelperName); void UpdateHelper(HelperEntry* oldHelper); inline char* GetSelectedHelperName() { return m_selectedHelperName; } }; #endif
C++
#include "../global_def.h" #include "..\Game\IFHelperWin.h" #include "..\Game\HelperSystem.h" CIFHelperWin::CIFHelperWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { for( int i = 0; i < NUM_IT_HELPER_WIN; i ++ ) m_textCtl[i] = new CIFText( this ); m_titleBar = new CIFControl( this ); m_titleBarBottom = new CIFControl( this ); m_closeBtn = new CIFButtonCtl( this ); m_SpawnBtn = new CIFButtonCtl(this); m_DeleteBtn = new CIFButtonCtl(this); m_ShutDownBtn = new CIFButtonCtl(this); m_onlineBar = new CIFControl( this ); m_offlineBar = new CIFControl( this ); m_nameLevelBar = new CIFControl( this ); Enable( false ); g_ifMng->AddFocus( this ); SetWindowType( IF_HELPER_WINDOW_TYPE ); m_totalOnlineHelperCount = 0; m_totalHelperCount = 0; m_Mode = -1; m_selectedHelperIdx = -1; memset( m_selectedHelperName, 0, NAMESTRING ); m_SpawnBtn->Enable(FALSE); } CIFHelperWin::~CIFHelperWin() { } void CIFHelperWin::PrepareControl() { CIFControl::PrepareControl( IF_HELPER_WIN ); m_textCtl[IT_HELPER_WIN_TITLE]->PrepareControl( IF_HELPER_WIN_TITLE_TEXT ); m_textCtl[IT_HELPER_WIN_NAME]->PrepareControl( IF_HELPER_WIN_NAME_TEXT ); m_textCtl[IT_HELPER_WIN_LEVEL]->PrepareControl( IF_HELPER_WIN_LEVEL_TEXT ); m_textCtl[IT_HELPER_WIN_SPAWN_BTN]->PrepareControl(IF_HELPER_WIN_SPAWN_TEXT); m_textCtl[IT_HELPER_WIN_DELETE_BTN]->PrepareControl(IF_HELPER_WIN_DELETE_TEXT); m_textCtl[IT_HELPER_WIN_SHUTDOWN_BTN]->PrepareControl(IF_HELPER_WIN_SHUTDOWN_TEXT); m_titleBar->PrepareControl( IF_HELPER_WIN_TITLE_BAR ); m_titleBarBottom->PrepareControl( IF_HELPER_WIN_TITLE_BAR_BOTTOM ); m_closeBtn->PrepareControl( IF_HELPER_WIN_CLOSE_BTN_0 ); m_SpawnBtn->PrepareControl(IF_HELPER_WIN_SPAWN_BTN_0); m_DeleteBtn->PrepareControl(IF_HELPER_WIN_DELETE_BTN_0); m_ShutDownBtn->PrepareControl(IF_HELPER_WIN_SHUTDOWN_BTN_0); m_onlineBar->PrepareControl( IF_HELPER_WIN_ONLINE_BAR ); m_offlineBar->PrepareControl( IF_HELPER_WIN_OFFLINE_BAR ); m_nameLevelBar->PrepareControl( IF_HELPER_WIN_NAMELEVEL_BAR ); } void CIFHelperWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); m_titleBar->Render(); m_titleBarBottom->Render(); m_closeBtn->Render(); m_SpawnBtn->Render(); m_DeleteBtn->Render(); m_ShutDownBtn->Render(); m_nameLevelBar->Render(); int i, idx = 1; for( i = 0; i < MAX_TAKER_LIST; i ++ ) { if( g_HelperSystem.m_HelperEntry[i].name[0] != 0 ) { if( g_HelperSystem.m_HelperEntry[i].worldIdx == -1 || g_HelperSystem.m_HelperEntry[i].worldIdx == 255 ) { m_offlineBar->m_info[0].clientY = m_textCtl[IT_HELPER_WIN_NAME]->GetYPos() + 15*idx; m_offlineBar->UpdateBuffer(); m_offlineBar->Render(); } else { m_onlineBar->m_info[0].clientY = m_textCtl[IT_HELPER_WIN_NAME]->GetYPos() + 15*idx; m_onlineBar->UpdateBuffer(); m_onlineBar->Render(); } idx++; } } g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->BeginFrame(); { m_textCtl[IT_HELPER_WIN_TITLE]->Render(); m_textCtl[IT_HELPER_WIN_NAME]->Render(); m_textCtl[IT_HELPER_WIN_LEVEL]->Render(); m_textCtl[IT_HELPER_WIN_DELETE_BTN]->Render(); m_textCtl[IT_HELPER_WIN_SHUTDOWN_BTN]->Render(); char szTemp[32+1]; int x, y, xs, ys; idx = 1; y = m_textCtl[IT_HELPER_WIN_NAME]->GetYPos(); xs = m_textCtl[IT_HELPER_WIN_NAME]->GetXSize(); ys = m_textCtl[IT_HELPER_WIN_NAME]->GetYSize(); for( i = 0; i < MAX_TAKER_LIST; i ++ ) { if( g_HelperSystem.m_HelperEntry[i].name[0] != 0 ) { if( m_selectedHelperIdx == idx) g_chatManager->SetColor( 0xff0000ff ); else { if(g_HelperSystem.m_HelperEntry[i].bDeleteMe == TRUE) g_chatManager->SetColor(D3DCOLOR_ARGB(255, 255, 0, 0)); else g_chatManager->SetColor( 0xffffffff ); } x = m_textCtl[IT_HELPER_WIN_NAME]->GetXPos(); g_chatManager->DrawText( x, y + idx * 15, g_HelperSystem.m_HelperEntry[i].name ); if( g_HelperSystem.m_HelperEntry[i].worldIdx != -1 && g_HelperSystem.m_HelperEntry[i].worldIdx != 255 ) { x = m_textCtl[IT_HELPER_WIN_LEVEL]->GetXPos(); _snprintf( szTemp, 32, "Lv.%d", g_HelperSystem.m_HelperEntry[i].level ); szTemp[32]=NULL; g_chatManager->DrawText( x, y + idx * 15, szTemp ); } idx++; } } } g_chatManager->EndFrame(); } int CIFHelperWin::WindowFrame() { char szTemp[256+1]; if(m_Mode == 0) { _snprintf(szTemp, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,326)); szTemp[256]=NULL; m_textCtl[IT_HELPER_WIN_TITLE]->SetText( szTemp ); _snprintf(szTemp, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,327), m_totalOnlineHelperCount, m_totalHelperCount); szTemp[256]=NULL; m_textCtl[IT_HELPER_WIN_NAME]->SetText( szTemp ); m_SpawnBtn->SetButtonState(IF_BTN_TYPE_ENABLE); } else { _snprintf(szTemp, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,328)); szTemp[256]=NULL; m_textCtl[IT_HELPER_WIN_TITLE]->SetText( szTemp ); _snprintf(szTemp, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,329), m_totalOnlineHelperCount, m_totalHelperCount); szTemp[256]=NULL; m_textCtl[IT_HELPER_WIN_NAME]->SetText( szTemp ); m_SpawnBtn->SetButtonState(IF_BTN_TYPE_DISABLE); } _snprintf( szTemp, 256, "Lv" ); szTemp[256]=NULL; m_textCtl[IT_HELPER_WIN_LEVEL]->SetText( szTemp ); m_textCtl[IT_HELPER_WIN_SPAWN_BTN]->SetText(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,301)); m_textCtl[IT_HELPER_WIN_DELETE_BTN]->SetText(g_LPACK.GetMassage(LPACK_TYPE_NORMAL,244)); m_textCtl[IT_HELPER_WIN_SHUTDOWN_BTN]->SetText(g_LPACK.GetMassage(LPACK_TYPE_NORMAL,936)); m_textCtl[IT_HELPER_WIN_NAME]->SetColor( 0xffffffff ); m_textCtl[IT_HELPER_WIN_LEVEL]->SetColor( 0xffffffff ); return( IF_CTL_NONE ); } int CIFHelperWin::WindowProcess() { char szTemp[256+1]; if( m_closeBtn->ProcessButton() == IF_CTL_SELECT ) { Enable( false ); return IF_CTL_SELECT; } if(m_ShutDownBtn->ProcessButton() == IF_CTL_SELECT) { Enable(false); return IF_CTL_SELECT; } if(m_SpawnBtn->ProcessButton() == IF_CTL_SELECT) { g_HelperSystem.GTH_SendMessage_HelpSystem_SpawnTaker(m_selectedHelperName); return IF_CTL_SELECT; } if(m_DeleteBtn->ProcessButton() == IF_CTL_SELECT) { g_HelperSystem.GTH_SendMessage_HelpSystem_RemovePlayer(m_selectedHelperName); return IF_CTL_SELECT; } int mx, my; int x1, y1, xs, ys, i, idx; idx = 1; x1 = m_textCtl[IT_HELPER_WIN_NAME]->GetXPos(); xs = m_textCtl[IT_HELPER_WIN_NAME]->GetXSize(); ys = m_textCtl[IT_HELPER_WIN_NAME]->GetYSize(); for( i=0; i < MAX_TAKER_LIST; i++ ) { if( g_HelperSystem.m_HelperEntry[i].name[0] != '\0' ) { y1 = m_textCtl[IT_HELPER_WIN_NAME]->GetYPos() + idx * 15; mx = g_input->GetPosX(); my = g_input->GetPosY(); mx = mx - x1; my = my - y1; if( mx < 0 || my < 0 || mx > xs || my > ys ) { } else { if( g_input->GetLBDown() ) { if( g_HelperSystem.m_HelperEntry[i].worldIdx >= 0) { m_selectedHelperIdx = idx; strncpy( m_selectedHelperName, g_HelperSystem.m_HelperEntry[i].name, NAMESTRING); m_selectedHelperName[NAMESTRING]=NULL; } } if( g_HelperSystem.m_HelperEntry[i].worldIdx != -1 && g_HelperSystem.m_HelperEntry[i].worldIdx != 255 ) { g_ifMng->InitRolloverText(); g_ifMng->AddRolloverText( g_LPACK.GetMessage( LPACK_TYPE_ETC, CLPack_Etc::LPACK_ETCTYPE_PC_JOB, g_HelperSystem.m_HelperEntry[i].job ) ); _snprintf( szTemp, 256, "(%s)", g_LPACK.GetMessage( 0, 723 ) ); if( g_HelperSystem.m_HelperEntry[i].worldIdx == -1 || g_HelperSystem.m_HelperEntry[i].worldIdx == 255 ) _snprintf( szTemp, 256, "(%s)", g_LPACK.GetMessage( 0, 723 ) ); else _snprintf( szTemp, 256, "(%s)", g_cgv.worldTable[ g_HelperSystem.m_HelperEntry[i].worldIdx ].hanName ); szTemp[256]=NULL; g_ifMng->AddRolloverText( szTemp ); g_ifMng->MakeRolloverText( g_input->GetPosX(), g_input->GetPosY(), true ); } break; } idx++; } } return IF_CTL_NONE; } int CIFHelperWin::WindowSelection() { int ret=-1; ret = m_titleBar->Selection(); if( ret == IF_LBDN ) return( IF_CTL_BEGIN_MOVING ); ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_SELECT ); return( IF_CTL_NONE ); } void CIFHelperWin::AddHelper(HelperEntry* newHelper) { for( int i=0; i < MAX_TAKER_LIST; i++ ) { if(g_HelperSystem.m_HelperEntry[i].name[0] == 0) { g_HelperSystem.m_HelperEntry[i].job = newHelper->job; g_HelperSystem.m_HelperEntry[i].level = newHelper->level; strncpy(g_HelperSystem.m_HelperEntry[i].name, newHelper->name, NAMESTRING); g_HelperSystem.m_HelperEntry[i].name[NAMESTRING]=NULL; g_HelperSystem.m_HelperEntry[i].worldIdx = newHelper->worldIdx; m_totalHelperCount++; if(g_HelperSystem.m_HelperEntry[i].worldIdx != -1 && g_HelperSystem.m_HelperEntry[i].worldIdx != 255 ) { m_totalOnlineHelperCount++; } break; } } } void CIFHelperWin::RemoveHelper(char *HelperName) { for( int i=0; i < MAX_TAKER_LIST; i++ ) { if(g_HelperSystem.m_HelperEntry[i].name[0] != 0 ) { if( strcmp(g_HelperSystem.m_HelperEntry[i].name, HelperName) == 0 ) { g_HelperSystem.m_HelperEntry[i].job = 0; g_HelperSystem.m_HelperEntry[i].level = 0; memset(g_HelperSystem.m_HelperEntry[i].name, 0, NAMESTRING ); if(g_HelperSystem.m_HelperEntry[i].worldIdx != -1 && g_HelperSystem.m_HelperEntry[i].worldIdx != 255 ) m_totalOnlineHelperCount--; g_HelperSystem.m_HelperEntry[i].worldIdx = -1; m_totalHelperCount--; break; } } } } void CIFHelperWin::UpdateHelper(HelperEntry* oldHelper) { for( int i=0; i< MAX_TAKER_LIST; i++ ) { if(g_HelperSystem.m_HelperEntry[i].name[0] != 0 ) { if( strcmp(g_HelperSystem.m_HelperEntry[i].name, oldHelper->name) == 0 ) { g_HelperSystem.m_HelperEntry[i].job = oldHelper->job; g_HelperSystem.m_HelperEntry[i].level = oldHelper->level; strncpy(g_HelperSystem.m_HelperEntry[i].name, oldHelper->name, NAMESTRING); g_HelperSystem.m_HelperEntry[i].name[NAMESTRING] = NULL; if(g_HelperSystem.m_HelperEntry[i].worldIdx != -1 && g_HelperSystem.m_HelperEntry[i].worldIdx != 255 ) { if( oldHelper->worldIdx == -1 || oldHelper->worldIdx == 255 ) m_totalOnlineHelperCount--; } else { if( oldHelper->worldIdx != -1 && oldHelper->worldIdx != 255 ) m_totalOnlineHelperCount++; } g_HelperSystem.m_HelperEntry[i].worldIdx = oldHelper->worldIdx; break; } } } }
C++
#include "../global_def.h" globalVariable_t g_cgv; void GTH_InitClientGlobalVariable() { g_cgv.state = CLIENT_START_PROCESS; g_cgv.onMasterServer = false; g_cgv.onGameServer = false; g_cgv.displayDebugMessage = 0; g_cgv.enableChat = false; g_cgv.chatColor = 0xffffffff; g_cgv.whisperType = 0; g_cgv.myCharacterInfo = &g_cgv.savedData[0]; g_cgv.flagChangeWorld = false; g_cgv.offLineStartFlag = false; g_cgv.processChangeType = true; g_cgv.clickEvent = GTH_CEV_CHAR_NONE; GTH_InitSavedData(); g_cgv.inputMode = CLIENT_INPUT_MOUSE_MODE; g_cgv.resendFlag = false; g_cgv.enablePK = false; g_cgv.isReceiveAllSavedData = false; g_cgv.resendTargeting = false; VectorClear( g_cgv.oldTargetPosition ); g_cgv.targetItemIdxOnServer = -1; g_cgv.epackRADelayTime = 0.0f; g_cgv.epackSADelayTime = 0.0f; GTH_UnlockSending(); g_cgv.resendAttack = false; g_cgv.saveEvent = -1; g_cgv.sendSkillFlag = false; memset( g_cgv.targetName, 0, NAMESTRING ); g_cgv.callGMTimer = 0; for( int i = 0; i < 20; i ++ ) { memset( g_cgv.callerName[i], 0, sizeof( chatMessage ) ); } g_cgv.isGmBusy = false; g_cgv.isGmHide = false; g_cgv.summonMonsterIdx = 0; g_cgv.summonAiType = 2; g_cgv.summonValidTime = -1.0f; g_cgv.saveMenuTime = -1.0f; g_cgv.restartState = RESTART_NONE; g_cgv.savedDataNumber = 0; g_cgv.currentSyncTime = -1.0f; g_cgv.lastSyncTime = -1.0f; g_cgv.minSyncTime = 10000.0f; g_cgv.maxSyncTime = 0.0f; g_cgv.missSyncTimeCount = 0; memset( g_cgv.syncTimeList, 0, sizeof(g_cgv.syncTimeList) ); g_cgv.syncSampleCount = 0; g_cgv.syncAverage = 0.0f; g_cgv.syncOverAverageCount = 0; g_cgv.myCharacterInfo->m_bChatBan_Flag=false; g_cgv.myCharacterInfo->m_dwLimite_ChatTime=0.0f; g_cgv.myCharacterInfo->itemDivideType=0; g_cgv.myCharacterInfo->m_bischange=false; g_cgv.myCharacterInfo->m_bbattleMode=FALSE; g_cgv.m_fClientGameVersion =1.16f; g_cgv.Skill.iRecvSkillCastingCount=-1; g_cgv.Skill.iSkillExecuteIndex=-1; g_cgv.Skill.iSkillExecuteTargetType=0; g_cgv.Skill.iSkillExecuteUseType=0; g_cgv.Skill.iSelectSkillUseType=0; g_cgv.Skill.iSelectSkillTableIdx=-1; g_cgv.Skill.iUseInvenPos=0; g_cgv.characterSlotMode = globalVariable_t::CharacterSlotMode::FRONT; } int GTH_InputState() { return( g_cgv.inputMode ); } void GTH_InitSavedData() { int i, j, k; for( i = 0; i < MAX_SAVED_DATA; i ++ ) { memset( &g_cgv.savedData[i], 0, sizeof( myCharacterInfo_t ) ); g_cgv.savedData[i].m_CashMall_OptionStone.InitCashMallItem_OptionStone(); g_cgv.savedData[i].characterID = -1; g_cgv.savedData[i].targetIdx = -1; for( j = 0; j < MAX_INVENTORY_SIZE; j ++ ) g_cgv.savedData[i].inventory[j] = -1; for( j = 0; j < MAX_DEPOT_SIZE; j ++ ) g_cgv.savedData[i].depot[j] = -1; for( j = 0; j < MAX_EQUIPMENT; j ++ ) g_cgv.savedData[i].equipment[j] = -1; for( j = 0; j < MAX_PRECOCITY_SIZE; j ++ ) g_cgv.savedData[i].precocityInventory[j] = -1; for( j = 0; j < MAX_BOOTH_INVENTORY_SIZE; j ++ ) g_cgv.savedData[i].boothInventory[j].itemIdx = -1; for( j = 0; j < MAX_UPGRADE_SOURCE_ITEM_SIZE; j ++ ) g_cgv.savedData[i].upgradeSourceInventory[j] = -1; for( j = 0; j < MAX_CRAFT_SOURCE_ITEM_SIZE; j ++ ) g_cgv.savedData[i].craftSourceInventory[j] = -1; for( j = 0; j < MAX_TRADE_SIZE; j ++ ) g_GonryunBattlePractic.m_imyTradetemp[j] = -1; g_cgv.savedData[i].mouseInventory = -1; for (j = 0; j < MAX_NUMBER_OF_OWNITEM; j++) { g_cgv.savedData[i].item[j].itemTableIdx = -1; for (k=0; k<MAX_NUMBER_OF_ITEM_OPTION; k++) { g_cgv.savedData[i].item[j].optionIdx[k] = -1; } } for( j = 0; j < MAX_TRADE_SIZE; j ++ ) { g_cgv.savedData[i].myTrade[j] = -1; g_cgv.savedData[i].otherTrade[j] = -1; g_cgv.savedData[i].tradeItem[j].itemTableIdx = -1; for (k=0; k<MAX_NUMBER_OF_ITEM_OPTION; k++) { g_cgv.savedData[i].tradeItem[j].optionIdx[k] = -1; } } memset( &g_cgv.savedData[i].organizerName, 0, sizeof( g_cgv.savedData[i].organizerName ) ); g_cgv.savedData[i].organizeServer = -1; g_cgv.savedData[i].organizeTime = -1; g_cgv.savedData[i].partyIndex = -1; g_cgv.savedData[i].memberNumber = 0; g_cgv.savedData[i].itemDivideType = 0; g_cgv.savedData[i].m_bischange = false; g_cgv.savedData[i].canJoin = true; g_cgv.savedData[i].isLeader = false; for( j = 0; j < MAX_NUMBER_OF_PARTY_MEMBER; j ++ ) { memset( &g_cgv.savedData[i].member[j], 0, sizeof( partyMember_t ) ); g_cgv.savedData[i].member[j].serverIndex = -1; } g_cgv.savedData[i].skillNumber = 0; for( j = 0; j < MAX_NUMBER_OF_SKILL; j ++ ) { g_cgv.savedData[i].skill[j].idx = j; g_cgv.savedData[i].skill[j].tableIdx = -1; g_cgv.savedData[i].skill[j].iLevel = 0; g_cgv.savedData[i].skillCurCooltime[j] = 0.0f; g_cgv.savedData[i].skillMaxCooltime[j] = 0.0f; } g_cgv.savedData[i].skillCastingtime = 0.0f; g_cgv.savedData[i].skillCastingState = true; for (j=0; j<MAX_NUMBER_OF_SKILL_VARIABLE; j++) g_cgv.savedData[i].skillVariable[j] = -1; for( j = 0; j < MAX_AFFECT; j ++ ) { memset( &g_cgv.savedData[i].affect[j], 0, sizeof( affect_t ) ); g_cgv.savedData[i].affect[j].type = -1; } g_cgv.savedData[i].targetingType = TARGETING_NORMAL; } } void GTH_EnableMove() { g_cgv.characterMoveFlag = true; } int GTH_CheckMoveable() { return( 1 ); } void GTH_DisableMove() { g_cgv.characterMoveFlag = false; #ifdef _GTH_ONLINE_VERSION g_pApp->m_myCharacter->targetIdx = -1; g_pApp->m_myCharacter->targetType = -1; #endif g_cgv.pTargetChar = NULL; } int GTH_CanMove() { if( g_ifMng->CheckConditionalWindow() ) return 0; if( g_pApp->m_myCharacter->ani_curSetID == ANIM_ITEM_STAND || g_pApp->m_myCharacter->ani_curSetID == ANIM_ITEM_SIT || g_pApp->m_myCharacter->event == GTH_EV_CHAR_SIT || g_pApp->m_myCharacter->ani_curSetID == ANIM_ITEM_SKILLCASTING || g_pApp->m_myCharacter->ani_curSetID == ANIM_ITEM_CASTINGIDLE || g_pApp->m_myCharacter->ani_curSetID == ANIM_ITEM_SOCIAL_SHOUT || g_pApp->m_myCharacter->ani_curSetID == ANIM_ITEM_SOCIAL_BOW || g_pApp->m_myCharacter->ani_curSetType == ANIMTYPE_BYSKILL) return 0; if( g_input->GetMouseMode() == INPUT_MOUSE_INTERFACE_MODE ) return 0; return 1; } int GTH_SaveOptionToFile() { FILE *file; char *buffer; int size, ret; file = fopen( "..\\optionconfig.cfg", "wb" ); if( file == NULL ) { return 0; } buffer = (char *)&g_ifMng->m_dlgWin->m_checkViewType[0][0]; size = sizeof( g_ifMng->m_dlgWin->m_checkViewType ); ret = fwrite( buffer, size, 1, file ); g_ifMng->m_settingWin->GetOptionSet(); buffer = (char *)&g_ifMng->m_settingWin->m_optionSetInfo; size = sizeof( g_ifMng->m_settingWin->m_optionSetInfo ); ret = fwrite( buffer, size, 1, file ); fclose( file ); return 1; } int GTH_LoadOptionFromFile() { FILE *file; char buffer[128]; int size, ret; memset( buffer, 0, sizeof( buffer ) ); file = fopen( "..\\optionconfig.cfg", "rb" ); if( file == NULL ) { return 0; } size = sizeof( g_ifMng->m_dlgWin->m_checkViewType ); ret = fread( buffer, size, 1, file ); if( ret == 1 ) { memcpy( &g_ifMng->m_dlgWin->m_checkViewType[0][0], buffer, size ); } size = sizeof( g_ifMng->m_settingWin->m_optionSetInfo ); ret = fread( buffer, size, 1, file ); if( ret == 1 ) { memcpy( &g_ifMng->m_settingWin->m_optionSetInfo, buffer, size ); g_ifMng->m_settingWin->SetOptionSet(); } fclose( file ); return 1; } int GTH_CanOpenBooth() { if( g_ifMng->CheckConditionalWindow() ) return 0; if ( (g_pApp->m_myCharacter->ani_curSetID != ANIM_ITEM_SIT) && (g_pApp->m_myCharacter->event != GTH_EV_CHAR_SIT) ) return 0; return 1; }
C++
#if !defined(AFX_NEWDANBATTLESYSTEM_H__12E6C569_671E_44EE_93DD_EE548AC47392__INCLUDED_) #define AFX_NEWDANBATTLESYSTEM_H__12E6C569_671E_44EE_93DD_EE548AC47392__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif _MSC_VER > 1000 class NewDanBattleSystem { public: struct DanBaseInfo { int nDanIdx; char szGuildName[GUILDNAMESTRING]; int nKillPoint; int naccumulationKillpoint; int nRemainPoint; }; struct DanBattleInfo { enum enumBattleMode { BATTLEMODE_FRIENDSHIP, BATTLEMODE_GENERAL, }; enum enumBattleStatus { BATTLESTATUS_NONE, BATTLESTATUS_REGIST, BATTLESTATUS_READY, BATTLESTATUS_BATTLE, BATTLESTATUS_END, }; enum enumEndType { REMAIN_MEMBER_COUNT =0, TIME_OUT, SYSTEM, }; enum enumBattleMode BattleMode; enum enumBattleStatus BattleStatus; struct DanBaseInfo RequestDanInfo; struct DanBaseInfo AcceptDanInfo; float fRemainSec; int nBattleMapIdx; float fItemDropRate; int nDanBattleIdx; float fWaitTImeForReady; float fWaitTImeForEnd; BOOL bPlunderPremiumItem; }; struct sNoticeMsg{ float m_noticeTime; char m_noticeMsg[256]; DWORD m_noticeColor; }; enum noticetype { notice = 0, killpoint_notice, plunder_notice, max_notice, }; sNoticeMsg m_notice[noticetype::max_notice]; public: BOOL m_bActive; int m_nMinPcCount; int m_nBattleTimeForMin1; int m_nBattleTimeForMin2; float m_fItemDropRate; INT m_EffectFlag; public: void RenderDanBattle_Notice(); void AddDanBattleNoticeMsg(char* message, DWORD color = GTHCOLOR_ITEMNOTICE_MESSAGE, noticetype type = noticetype::notice); protected: DanBattleInfo m_DanBattleInfo; public: void InitDanBattleInfo(); DanBaseInfo* GetMyDanBattleInfo(); DanBaseInfo* GetDestDanBattleInfo(); DanBaseInfo* GetRequestDanBattleInfo(); DanBaseInfo* GetAcceptDanBattleInfo(); DanBattleInfo* GetDanBattleInfo(); void ShoeEffectCount(INT RemainTime); void SetDanBattleStatus(DanBattleInfo::enumBattleStatus status); BOOL IsDanBattleEnemy(int pcidx); vector<int> v_EffectPC; public: void Update(); void BattleReady(); void Battle(); void BattleEnd(); public: NewDanBattleSystem(); virtual ~NewDanBattleSystem(); }; #endif
C++
#ifndef _DAN_H_ #define _DAN_H_ #define DAN_BATTLEMAP_NUM 20 typedef struct BATTLE_RECORD { int No; }*LPBATTLE_RECORD; typedef struct REQUEST_RECORD { int No; int ServerNo; int ServerID; char DanName[GUILDNAMESTRING]; char MasterName[NAMESTRING]; int danMemberNumber; int danBattleJoinNumber; int KillNumber; }*LPREQUEST_RECORD; class CDanBattle { public : CDanBattle(){} ~CDanBattle(){} public : void RecvDanBattle(); public : void RecvErrorCode(); void RecvRequesterList(); void RecvSuggest(); void RecvBattleInfo(); void RecvBattleResult(); void RecvBattleStart(); void RecvSuggestResult(); void RecvBattleDan(); void RecvBattleReward(); void RecvRefreshData(); public : void SendRequestBattle(); void SendSetStatus(BYTE bStatus); void SendSuggestBattle(int danIdx,LPSTR DanName); void SendSuggestResult(BYTE bResult); void SendChangeBattleMap(); void SendInitChao(); void SendCancelRequest(); void SendBattleReady(); void RecvBattleReady(); void SendDanTestMode(int mode); }; #endif
C++
#include "../global_def.h" extern CItemTableData gItemTableData; CWeatherSystem::CWeatherSystem() { } CWeatherSystem::~CWeatherSystem() { } void CWeatherSystem::InitWeatherSystem() { } void CWeatherSystem::GTH_Process_Weather_System() { enum enumExtendSecondPacket_WeaterSystem SecondPackaetGroup; SecondPackaetGroup = static_cast<enum enumExtendSecondPacket_WeaterSystem>(MSG_ReadShort()); if ( SecondPackaetGroup != GSC_WEATHER_SYSTEM ) return; int type = MSG_ReadByte(); switch(type) { case GSC_WEATHER_SYSTEM_REPLY_USE_WEATHER_ITEM: GTH_ProcessMessage_Reply_WeatherSetting(); break; case GSC_WEATHER_SYSTEM_REPLY_CURRENT_WEATHER: GTH_ProcessMessage_WeatherSystemEvent(); break; case GSC_WEATHER_SYSTEM_REQUEST_WORLD_STATE: GTH_ProcessMessage_Request_WorldState(); break; default: return; } } void CWeatherSystem::GTH_ProcessMessage_Reply_WeatherSetting(void) { char str[MAX_PATH+1]; GTH_UnlockSending(); int reply = 1; int error = 1; reply = MSG_ReadLong(); if ( reply == 1 ) { int invenPos; int itemIdx; item_t *item = NULL; invenPos = MSG_ReadByte(); if ( invenPos < 0 ) goto error; itemIdx = g_cgv.myCharacterInfo->inventory[invenPos]; if ( itemIdx < 0 ) goto error; item = &g_cgv.myCharacterInfo->item[itemIdx]; if ( item == NULL) goto error; if( item->durability > 0 ) { item->durability --; } else { GTH_DeleteMyItem( &g_cgv.myCharacterInfo->item[itemIdx] ); g_cgv.myCharacterInfo->inventory[invenPos] = -1; } int lpackTab = LPACK_TYPE_NORMAL2; int lpackidx = 247; if(item->itemTableIdx >= 0 && item->itemTableIdx < MAX_NUMBER_OF_ITEM_TABLE) { if(gItemTableData.IsType(&g_itemTable[item->itemTableIdx],CItemTableData::ItemTable_FluxDataType::USE_ITEM_FOR_WEATHER_RAIN)) { lpackTab = gItemTableData.GetData(&g_itemTable[item->itemTableIdx],CItemTableData::ItemTable_FluxDataValue::LPACK_TAB); lpackidx = gItemTableData.GetData(&g_itemTable[item->itemTableIdx],CItemTableData::ItemTable_FluxDataValue::LPACK_INDEX); } } sprintf(str, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, lpackidx), g_cgv.myCharacterInfo->name, g_cgv.worldTable[g_cgv.syncCharacter[0].worldIdx].hanName); str[MAX_PATH] = NULL; GTH_SendUserNotice(str); return; } else { error = MSG_ReadLong(); switch(error) { case ERROR_WEATHER_SYSTEM_USE_ITEM: { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL, 395)); } break; case ERROR_WEATHER_SYSTEM_USE_ITEM2: { g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 248)); } break; } return; } error: g_ifMng->SetMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL, 395)); } void CWeatherSystem:: GTH_SendMessage_Request_WeatherSetting ( TIMESTATE weather, float limittime, bool IsUseItem , int invenpos ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM ); MSG_WriteShort(&netMessage, CC_WEATHER_SYSTEM ); MSG_WriteByte(&netMessage, CC_WEATHER_SYSTEM_REQUEST_USE_WEATHER_ITEM); MSG_WriteByte(&netMessage, weather); MSG_WriteLong(&netMessage, limittime); MSG_WriteByte(&netMessage, IsUseItem); if ( IsUseItem ) MSG_WriteByte(&netMessage, invenpos); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CWeatherSystem::GTH_ProcessMessage_WeatherSystemEvent(void) { int state = MSG_ReadLong(); if ( state == (int)WEATHER_SYSTEM_WORLD_PROGRESS) { TIMESTATE WeatherType; WeatherType = static_cast <TIMESTATE>(MSG_ReadLong()); g_timeSystem->SetTimeStateEnv (WeatherType); } else { g_timeSystem->SetTimeStateEnv (TIME_DAY); } } void CWeatherSystem::GTH_SendMessageEventSeting(int event) { if ( event < 0) event = 0; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM ); MSG_WriteShort(&netMessage, CC_WEATHER_SYSTEM ); MSG_WriteByte(&netMessage, CC_WEATHER_SYSTEM_BROAD_CASTING_EVENT_SETING); MSG_WriteByte(&netMessage, event); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); if ( event == 0) { g_ifMng->AddChatMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 251), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322)); } else { g_ifMng->AddChatMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 252), GTHCOLOR_SYSMESSAGE, g_LPACK.GetMessage(LPACK_TYPE_NORMAL,322)); } g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_WARNING_2 ), GTH_SOUND_PLAY_ONCE ); } void CWeatherSystem::GTH_SendMessage_Request_WorldState(int worldidx) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM ); MSG_WriteShort(&netMessage, CC_WEATHER_SYSTEM ); MSG_WriteByte(&netMessage, CC_WEATHER_SYSTEM_REQUEST_WORLD_STATE); MSG_WriteByte(&netMessage, worldidx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CWeatherSystem::GTH_ProcessMessage_Request_WorldState() { int reply = MSG_ReadByte(); TIMESTATE state = TIME_DAY; if ( reply == 1) { state = static_cast<TIMESTATE>(MSG_ReadLong()); g_timeSystem->SetTimeStateEnv (state); } else { g_timeSystem->SetTimeStateEnv (TIME_DAY); } } void CWeatherSystem::GTH_SendUserNotice(char *notice) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM ); MSG_WriteShort(&netMessage, CC_WEATHER_SYSTEM ); MSG_WriteByte(&netMessage, CC_WEATHER_SYSTEM_NOTICE); MSG_WriteString(&netMessage, notice); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#ifndef _SKILL_LOGIC_H #define _SKILL_LOGIC_H #define MAX_COUNT_SKILL_MULTI_TARGET 8 enum { SKILL_WEPON_TYPE=0, SKILL_ITEM_TYPE, }; class CSkillLogic { public: bool m_bSendTransform; public: CSkillLogic(); ~CSkillLogic(); bool GetMyCharTransform() { return m_bSendTransform; } void SetMyCharTransform(bool flag) { m_bSendTransform = flag; } bool CancelTransform(bool bSendCheck = false); public: int GTH_HaveSkill( int skillTableIdx ); void GTH_AddSkill( int idx, int skillTableIdx, int initLevel ); void GTH_GetSkillValue( int skillIdx, float value[] ); void GTH_GetSkillValue( int skillTableIdx, float value[], SKILL_GEN_LEVEL skillLevel ); int GTH_SkillProcess( int UseType, int Idx ); void GTH_SkillCoolTimeProcess(); int GTH_SkillClickEvent(); void GTH_AddSkillEffect( CSkillEffect *pEffect, Fx_CHARACTER_t *attacker, Fx_CHARACTER_t *defender, int effectLevel ); int GTH_SkillExecute( Fx_CHARACTER_t* character, int tableIdx, int level, int multiTargetNumber, int multiTargetType[], int multiTargetIdx[] ,int targetType); int GTH_GetSkillEffectLevel( int skillTableIdx, int skillLevel ); int GTH_BeforeTeleportExecute( Fx_CHARACTER_t* character, int pcjob); void GTH_AddSkillCastingEffect( Fx_CHARACTER_t *character, float castingTime ); int GTH_SkillCheckActive( int skillIdx ); float GTH_GetSkillActiveDistance(); void CheckSkillExecption(int weaponType, int skillIdx, int& aniID, CSkillEffect *pEffect); float GTH_GetSkillActiveDistance(int SkillIndex,int TargetType); int GTH_SkillProcess_TargetSetting(int &SkillTargetType,vec3_t &touched,vec3_t &delta); void UnSelectSkill(); void CancelSkillProcess(); int GTH_SkillProcess_Skill(int Idx); bool GTH_EnableSkillProcess(int Idx); int GTH_SkillProcess_Item(int Idx); void GTH_DeleteSKill(int idx); }; extern CSkillLogic g_SkillLogic; #endif
C++
#ifndef _EXPEVENTMNG_H_ #define _EXPEVENTMNG_H_ class CExpRateMng { private : enum enumProtocal { CC_BROAD_CASE_SET_EVENT = 0x0001, SS_BROAD_CASE_SET_EVENT = 0x0002, SS_SET_EVENT = 0x0003, SS_REQUEST_EVENT = 0x0004, SS_REPLY_EVENT = 0x0005, CC_SET_ACTIVE_SYSTEM = 0x0006, SS_SET_ACTIVE_SYSTEM = 0x0007, CC_REQUEST_EVENT_STATUS = 0X0008, GSC_REPLY_EVENT_STATUS = 0X0009, }; public: enum enumEventType { EXP_RATE, ITEM_DROP_RATE, NAK_DROP_RATE, GENCAPABLITY_RATE, ALL_READ_LOGIC, }; public: void ProcessMessage(); void SendMessage_SetEvent(enum enumEventType eventTYpe, float fvalue ); void SendMessage_SetEventActive(BOOL Active = FALSE); void SendMessage_RequestEventStatus(); void Processage_ReplyEventStatus(); public: CExpRateMng(); ~CExpRateMng(); }; #endif
C++
#if !defined(AFX_ITEMUSEPROC_H__38065D89_2C16_4E42_A76E_DB9D72159A7B__INCLUDED_) #define AFX_ITEMUSEPROC_H__38065D89_2C16_4E42_A76E_DB9D72159A7B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CItemUseProc { public: CItemUseProc(); virtual ~CItemUseProc(); int RepairItem(const item_t *_item,const int _Pos); int EpkItem(const item_t *_item,const int _Pos); int WeatherSnowItem(const item_t *_item,const int _Pos); int WeatherRainItem(const item_t *_item,const int _Pos); int UseProc(const item_t *_item,const int _Pos); int EtcItemTypeWorldPortal(const item_t *_item,const int _Pos); int EtcItemTypeSkillSphere(const item_t *_item,const int _Pos); int EtcItemTypePortal(const item_t *_item,const int _Pos); int EtcItemTypeMonsterSphere(const item_t *_item,const int _Pos); int QuestScroll(const item_t *_item,const int _Pos); int AutoQuestScroll(const item_t *_item,const int _Pos); int SurgeryItem(const item_t *_item,const int _Pos); int ChatItem(const item_t *_item,const int _Pos); int EtcItemTypeNone(const item_t *_item,const int _Pos); int EtcItemTypeAutoQuestItem(const item_t *_item,const int _Pos); int UseEtcTypeProc(const item_t *_item,const int _Pos); int EpkMuchItem(const item_t *_item,const int _Pos); int PcSummonItem(const item_t *_item,const int _Pos,const int _type); int MessageProcessOk(int _msgType); int UseItemMessage(const item_t *_item,const int _Pos); }; #endif
C++
#include "../global_def.h" CHelperSystem::CHelperSystem() { m_iGivePoint = 0; memset(&m_MyPointInfo, 0, sizeof(PointInfo)); for(int i=0; i < MAX_TAKER_LIST; i++) memset(&m_HelperEntry[i], 0, sizeof(HelperEntry)); m_HelperEntry->bDeleteMe = FALSE; } CHelperSystem::~CHelperSystem() { } void CHelperSystem::GTH_ProcessMessage_RecvHelpSystem() { int WhatDoYouMean = MSG_ReadShort(); switch(WhatDoYouMean) { case SC_INVITE_Req_toTAKER: GTH_ProcessMessage_HelpSystem_NeedToHelper(); break; case SC_INVITE_Res_toHELPER: GTH_ProcessMessage_HelpSystem_DoYouWant(); break; case SC_INVITE_Res_toTAKER: GTH_ProcessMessage_HelpSystem_RequstComplete(); break; case SC_REMOVE_Res_toPlayer: GTH_ProcessMessage_HelpSystem_RemovePlayer(); break; case SC_REMOVE_NOTIFY_toPlayer: GTH_ProcessMessage_HelpSystem_NotifytoRemovePlayer(); break; case SC_SEND_MEMBERLIST_toAllPlayer: GTH_ProcessMessage_HelpSystem_UpDateListAll(); break; case SC_SEND_ADD_toPlayer: GTH_ProcessMessage_HelpSystem_AddToPlayer(); break; case SC_LIST_Res_toServer: GTH_ProcessMessage_HelpSystem_UpDateListAll(); break; case SC_LISTINFO_toAllPlayer: GTH_ProcessMessage_HelpSystem_UpDateList(); break; case SC_UPDATE_POINTINFO_SEND_toPlayer: GTH_ProcessMessage_HelpSystem_UpDatePointInfo(); break; case SC_SPAWN_Req_toTaker: GTH_ProcessMessage_HelpSystem_SpawnTaker(); break; case SC_SPAWN_Req_toServer: break; case SC_SPAWN_Res_toTaker: GTH_ProcessMessage_HelpSystem_Portal(); break; case SC_SPAWN_Res_toServer: break; case SC_CONFIRM_MYPOINT_Res_toPlayer: GTH_ProcessMessage_HelpSystem_DisplayMyPoint(); break; case SC_CONFIRM_HELPPOINT_Res_toPlayer: GTH_ProcessMessage_HelpSystem_DisplayHelpPoint(); break; case SC_CONFIRM_WEPPOINT_Res_toPlayer: GTH_ProcessMessage_HelpSystem_DisplayWebPoint(); break; case SC_STACK_OPEN_Req_toPlayer: GTH_ProcessMessage_HelpSystem_StackOpen(); break; case SC_SENDMYPOINT_toAllPlayer: GTH_ProcessMessage_HelpSystem_GivePointResultToTaker(); break; case SC_SENDHELPPOINT_toHelper: GTH_ProcessMessage_HelpSystem_GivePointResultToHelper(); break; default: return; } } void CHelperSystem::GTH_ProcessMessage_HelpSystem_NeedToHelper(void) { char szMsg[256+1]; char szName[NAMESTRING+1]; strncpy(szName, MSG_ReadString(), NAMESTRING); szName[NAMESTRING]=NULL; _snprintf(szMsg, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,296), szName); szMsg[256]=NULL; g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,298), szMsg, MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_HELPERSYSTEM_DOYOUWANTME, 600000.0f); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_DoYouWant(void) { if( g_ifMng->m_msgType == IF_MESSAGE_HELPERSYSTEM_DOYOUWANTME ) g_ifMng->ExitMessage(); int Code = MSG_ReadShort(); switch(Code) { case 0: g_ifMng->ExitMessage(); break; case 1: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,386)); break; case 2: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322),g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,589)); break; case 3: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,294)); break; case 4: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,388)); break; case 6: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,389)); break; case 7: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,295)); break; case 8: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,318)); break; case 13: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,390)); break; case 15: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,293)); break; case 16: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,590)); break; case 17: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,591) ); break; default: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,266)); break; } } void CHelperSystem::GTH_ProcessMessage_HelpSystem_RequstComplete(void) { if( g_ifMng->m_msgType == IF_MESSAGE_HELPERSYSTEM_DOYOUWANTME ) g_ifMng->ExitMessage(); int errorCode = MSG_ReadShort(); if(errorCode) { switch(errorCode) { case 0: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,321)); break; case 1: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,319)); break; case 4: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,320)); break; default: break; } } } void CHelperSystem::GTH_ProcessMessage_HelpSystem_RemovePlayer(void) { int Code = MSG_ReadShort(); if(Code) { switch(Code) { case 10: g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,322)); break; case 14: char RemoveName[NAMESTRING+1]; strncpy(RemoveName, MSG_ReadString(), NAMESTRING); RemoveName[NAMESTRING]=NULL; g_ifMng->m_HelperWin->RemoveHelper(RemoveName); break; default: break; } } } void CHelperSystem::GTH_ProcessMessage_HelpSystem_NotifytoRemovePlayer(void) { char EraserName[NAMESTRING+1]; strncpy(EraserName, MSG_ReadString(), NAMESTRING); EraserName[NAMESTRING]=NULL; char notify[256+1]; _snprintf(notify, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,323), EraserName); notify[256]=NULL; g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), notify); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_AddToPlayer(void) { HelperEntry pHelperEntry; pHelperEntry.level = MSG_ReadByte(); pHelperEntry.job = MSG_ReadByte(); pHelperEntry.worldIdx = MSG_ReadByte(); strncpy(pHelperEntry.name, MSG_ReadString(), NAMESTRING); pHelperEntry.name[NAMESTRING]=NULL; m_HelperEntry->bDeleteMe = FALSE; g_ifMng->m_HelperWin->AddHelper(&pHelperEntry); if( g_ifMng->m_msgType == IF_MESSAGE_HELPERSYSTEM_DOYOUWANTME ) g_ifMng->ExitMessage(); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_UpDateListAll(void) { for(int i=0; i < MAX_TAKER_LIST; i++) { memset(&m_HelperEntry[i], 0, sizeof(HelperEntry)); m_HelperEntry[i].bDeleteMe = FALSE; } g_ifMng->m_HelperWin->m_totalOnlineHelperCount = 0; g_ifMng->m_HelperWin->m_selectedHelperIdx = -1; g_ifMng->m_HelperWin->m_totalHelperCount = MSG_ReadByte(); g_ifMng->m_HelperWin->m_Mode = MSG_ReadShort(); for(i = 0; i < g_ifMng->m_HelperWin->m_totalHelperCount; i++) { m_HelperEntry[i].level = MSG_ReadByte(); m_HelperEntry[i].job = MSG_ReadByte(); m_HelperEntry[i].worldIdx = MSG_ReadByte(); strncpy(m_HelperEntry[i].name, MSG_ReadString(), NAMESTRING); m_HelperEntry[i].name[NAMESTRING]=NULL; m_HelperEntry[i].bDeleteMe = MSG_ReadByte(); if(g_HelperSystem.m_HelperEntry[i].worldIdx != -1 && g_HelperSystem.m_HelperEntry[i].worldIdx != 255 ) g_ifMng->m_HelperWin->m_totalOnlineHelperCount++; } } void CHelperSystem::GTH_ProcessMessage_HelpSystem_UpDateList(void) { HelperEntry Entry; Entry.level = MSG_ReadByte(); Entry.job = MSG_ReadByte(); Entry.worldIdx = MSG_ReadByte(); strncpy(Entry.name, MSG_ReadString(), NAMESTRING); Entry.name[NAMESTRING]=NULL; g_ifMng->m_HelperWin->UpdateHelper(&Entry); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_UpDatePointInfo(void) { m_MyPointInfo.iMyPoint = MSG_ReadLong(); m_MyPointInfo.iHelpPoint = MSG_ReadLong(); m_MyPointInfo.iTotalHelpPoint = MSG_ReadLong(); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_SpawnTaker(void) { char SpawnName[NAMESTRING+1]; char notify[256+1]; strncpy(SpawnName, MSG_ReadString(), NAMESTRING); SpawnName[NAMESTRING]=NULL; _snprintf(notify,256,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,324), SpawnName); notify[256]=NULL; g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,316), notify, MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_HELPERSYSTEM_DOYOUWANTPORTAL, 600000.0f); g_ifMng->SetMessage(g_LPACK.GetMassage(0,322), notify); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_Portal(void) { int reply = MSG_ReadByte(); if(reply) { char PortalTargetCharacterName[NAMESTRING+1]; strncpy(PortalTargetCharacterName, MSG_ReadString(), NAMESTRING); PortalTargetCharacterName[NAMESTRING]=NULL; } } void CHelperSystem::GTH_ProcessMessage_HelpSystem_DisplayMyPoint(void) { char szTemp[256+1]; g_HelperSystem.m_MyPointInfo.iMyPoint = MSG_ReadLong(); _snprintf(szTemp,256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,330), g_HelperSystem.m_MyPointInfo.iMyPoint); szTemp[256]=NULL; g_ifMng->AddSysMessage(szTemp); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_DisplayHelpPoint(void) { char szTemp[256+1]; g_HelperSystem.m_MyPointInfo.iHelpPoint = MSG_ReadLong(); _snprintf(szTemp,256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,325), g_HelperSystem.m_MyPointInfo.iHelpPoint); szTemp[256]=NULL; g_ifMng->AddSysMessage(szTemp); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_DisplayWebPoint(void) { g_HelperSystem.m_MyPointInfo.iWebPoint = MSG_ReadLong(); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_StackOpen(void) { } void CHelperSystem::GTH_ProcessMessage_HelpSystem_GivePointResultToTaker(void) { char szTemp[256+1]; char TakerName[NAMESTRING+1]; char HelperName[NAMESTRING+1]; strncpy(TakerName, MSG_ReadString(), NAMESTRING); TakerName[NAMESTRING]=NULL; strncpy(HelperName, MSG_ReadString(), NAMESTRING); HelperName[NAMESTRING]=NULL; int delta_HelpPoint = MSG_ReadLong(); _snprintf(szTemp,256,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,306),TakerName,HelperName,delta_HelpPoint); szTemp[256]=NULL; GTH_SendMessage_WorldChatting(szTemp, TRUE); } void CHelperSystem::GTH_ProcessMessage_HelpSystem_GivePointResultToHelper(void) { char szTemp[256+1]; char Name[NAMESTRING+1]; strncpy(Name, MSG_ReadString(), NAMESTRING); Name[NAMESTRING]=NULL; int delta_HelpPoint = MSG_ReadLong(); _snprintf(szTemp,256,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,307),delta_HelpPoint); szTemp[256]=NULL; g_ifMng->AddSysMessage(szTemp); } void CHelperSystem::GTH_SendMessage_HelpSystem_DoYouWant(void) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_INVITE_Req_fromHELPER); MSG_WriteString(&netMessage, g_cgv.pTargetChar->name); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_AnswerYesOrNo(int Answer) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_INVITE_Res_fromTAKER); MSG_WriteShort(&netMessage, Answer); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_RemovePlayer(char *DeleteHelperName) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_REMOVE_Req_fromPlayer); MSG_WriteString(&netMessage, DeleteHelperName); MSG_WriteString(&netMessage, g_cgv.myCharacterInfo->name); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_GivePointToHelper(int GivePoint, char *HelperName) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_GIVEPOINT_Req_toHelper); MSG_WriteLong(&netMessage, m_iGivePoint); MSG_WriteString(&netMessage, HelperName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_SpawnTaker(char *SpawnHelperName) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_SPAWN_Req_fromHelper); MSG_WriteString(&netMessage, SpawnHelperName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_SpawnMeAnswer(int YesOrNo) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_SPAWN_Res_fromTaker); MSG_WriteByte(&netMessage, YesOrNo); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_DisplayMyPoint(void) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_CONFIRM_MYPOINT_Req_fromPlayer); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_DisplayHelpPoint(void) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_CONFIRM_HELPPOINT_Req_fromPlayer); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_DisplayWebPoint(void) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_CONFIRM_WEPPOINT_Req_fromPlayer); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperSystem::GTH_SendMessage_HelpSystem_GiveMeListAll(void) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, CS_MemBerList_Req_fromPlayer); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } BOOL CHelperSystem::IsChild(char* TarketName) { for( int nIdx = 0; nIdx < g_ifMng->m_HelperWin->m_totalHelperCount; nIdx++){ if( 0 == strncmp(m_HelperEntry[nIdx].name,TarketName,NAMESTRING) ) return TRUE; } return FALSE; }
C++
#include "../global_def.h" CPostFunc::CPostFunc(){ } CPostFunc::~CPostFunc(){ } #include "..\CTools.h" void CPostFunc::GTH_ProcessMessage_RecvPostSystem() { int command = MSG_ReadByte(); switch( command ) { case POSTSYSTEM_OPEN: GTH_ProcessMessage_PostSystem_OpenWindow(); break; case POSTSYSTEM_EXIT_WIN: GTH_ProcessMessage_PostSystem_ExitWindow(); break; case POSTSYSTEM_SEND : GTH_ProcessMessage_PostSystem_Send(); break; case POSTSYSTEM_DELETE: GTH_ProcessMessage_PostSystem_DeletePost(); break; case POSTSYSTEM_STATE: GTH_ProcessMessage_PostSystem_State(); break; case POSTSYSTEM_WRITEOPEN: GTH_ProcessMessage_PostSystem_WriteOpen(); break; case POSTSYSTEM_SENDCOMPLETE: GTH_ProcessMessage_PostSystem_SendComplete(); break; case POSTSYSTEM_NOTIFY : GTH_ProcessMessage_PostSystem_Arrive(); break; } } void CPostFunc::GTH_ProcessMessage_PostSystem_SendComplete(void) { int reply = MSG_ReadLong(); int error = MSG_ReadByte(); if(reply) g_ifMng->m_mailBoxWin->SendItemDelete(); } bool CPostFunc::Safe_ItemBox(int index) { if(index < 0 || index >= MAX_NUMBER_OF_OWNITEM) return false; return true; } int CPostFunc::GetItemCount() { int total=0; for(int pos = 0; pos < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; pos++) { int index = g_cgv.myCharacterInfo->m_ItemsInPost[pos]; if(!Safe_ItemBox(index)) continue; if(&g_cgv.myCharacterInfo->item[index] != NULL) total++; } return total; } void CPostFunc::GTH_SendMessage_PostSystem_Send() { char name[NAMESTRING+1]; char title[CPostManager::POST_TITLESIZE+1]; char message[CPostManager::POST_STRSIZE+1]; strncpy(name,g_ifMng->m_mailBoxWin->m_name,NAMESTRING); name[NAMESTRING]=NULL; CTools::Replace_singleQUOTATIONmark_by_doubleQUOTATIONmark(name); strncpy(title,g_ifMng->m_mailBoxWin->m_title,CPostManager::POST_TITLESIZE); title[CPostManager::POST_TITLESIZE]=NULL; CTools::Replace_singleQUOTATIONmark_by_doubleQUOTATIONmark(title); strncpy(message,g_ifMng->m_mailBoxWin->m_message,CPostManager::POST_STRSIZE); message[CPostManager::POST_STRSIZE]=NULL; CTools::Replace_singleQUOTATIONmark_by_doubleQUOTATIONmark(message); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, CC_POSTSYSTEM); MSG_WriteByte(&netMessage, POSTSYSTEM_SEND); MSG_WriteString(&netMessage, name); MSG_WriteString(&netMessage, title); MSG_WriteString(&netMessage, message); MSG_WriteLong(&netMessage, g_ifMng->m_mailBoxWin->m_nak); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } int CPostFunc::GTH_SendMessage_PostSystem_ReceiveItems() { CPostManager::PostPackage_t* pPostPackage = NULL; pPostPackage = g_cgv.myCharacterInfo->m_PostMng.GetOpenPost(); int OpenIdx = g_cgv.myCharacterInfo->m_PostMng.m_OpenPostIdx; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_MAILBOX ); MSG_WriteByte(&netMessage, MAILBOX_RECEIVE_ITEMS ); MSG_WriteLong(&netMessage, OpenIdx ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); return 1; } inline void CPostFunc::GTH_ProcessMessage_PostSystem_ReceiveItems_Success(void) { CPostManager::PostPackage_t* pPostPackage = NULL; pPostPackage = g_cgv.myCharacterInfo->m_PostMng.GetOpenPost(); if(NULL == pPostPackage) return; int inventoryPos = -1; int itemIdx = -1; for ( int i = 0; i < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; i ++) { item_t *pitem = NULL; pitem = &pPostPackage->Items[i]; if ( pitem == NULL || pitem->itemTableIdx < 0) continue; int stackItemIdx = GTH_StackMyItem( pitem ); if( stackItemIdx >= 0 ) { g_cgv.myCharacterInfo->item[stackItemIdx].durability += pitem->durability + 1; if( g_cgv.myCharacterInfo->item[stackItemIdx].durability + 1 >= MAX_COUNT_STACK_ITEM ) g_cgv.myCharacterInfo->item[stackItemIdx].durability = MAX_COUNT_STACK_ITEM - 1; } else { inventoryPos = GTH_FindEmptyInventoryPos(); itemIdx = GTH_AddMyItem( pitem ); g_cgv.myCharacterInfo->inventory[inventoryPos] = itemIdx; } GTH_InitItem(pitem); pPostPackage->ItemNumber--; } g_cgv.myCharacterInfo->curChargeSE +=pPostPackage->Nak; pPostPackage->Nak = 0; g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_EQUIP_ITEM ), GTH_SOUND_PLAY_ONCE ); GTH_SendMessageRequestItemSyncItem(); } void CPostFunc::GTH_ProcessMessage_PostSystem_ReceiveItems() { int reply = MSG_ReadLong(); int error = 1; if ( reply == 1) GTH_ProcessMessage_PostSystem_ReceiveItems_Success(); else { error = MSG_ReadLong(); switch( error ) { case 3: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 217) ); break; case 4: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 262) ); break; default: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 227) ); break; } } g_chatManager->SetInputState( INPUT_INDEX_POST_NAME, -1 ); g_chatManager->SetInputState( INPUT_INDEX_POST_MESSAGE, -1 ); g_chatManager->SetInputState( INPUT_INDEX_POST_TITLE, -1 ); g_chatManager->ChangeInputMessage( INPUT_INDEX_DIALOGBOX ); } void CPostFunc::GTH_SendMessage_PostSystem_State() { int state = g_cgv.myCharacterInfo->m_PostMng.GetState(); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_POSTSYSTEM ); MSG_WriteByte(&netMessage, POSTSYSTEM_STATE ); MSG_WriteByte(&netMessage, state); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CPostFunc::GTH_SendMessage_PostSystem_View() { } void CPostFunc::GTH_ProcessMessage_PostSystem_OpenWindow() { int PostIdx = 0; int PostCount = -1; enum tagGCPacket_POSTSYSTEM_OPEN::enumCode code = tagGCPacket_POSTSYSTEM_OPEN::enumCode::fail; code = static_cast<enum tagGCPacket_POSTSYSTEM_OPEN::enumCode>(MSG_ReadByte()); switch( code ) { case tagGCPacket_POSTSYSTEM_OPEN::enumCode::success: { PostCount = MSG_ReadLong(); g_cgv.myCharacterInfo->m_PostMng.InitPostSystem(); for ( PostIdx = 0; PostIdx < PostCount; PostIdx++) { CPostManager::PostPackage_t PostPackage; memset(&PostPackage, 0, sizeof(CPostManager::PostPackage_t) ); PostPackage.iPostIdx = MSG_ReadLong(); sstrncpy(PostPackage.szFromName, MSG_ReadString(), NAMESTRING); PostPackage.szFromName[NAMESTRING] = NULL; CTools::Replace_doubleQUOTATIONmark_by_singleQUOTATIONmark(PostPackage.szFromName); sstrncpy(PostPackage.szPostTitle, MSG_ReadString(), CPostManager::POST_TITLESIZE); PostPackage.szPostTitle[CPostManager::POST_TITLESIZE] = NULL; CTools::Replace_doubleQUOTATIONmark_by_singleQUOTATIONmark(PostPackage.szPostTitle); sstrncpy(PostPackage.szSendPostTime , MSG_ReadString(), CPostManager::POST_SENDTIME_INFO_STR_LEN); PostPackage.szSendPostTime[CPostManager::POST_SENDTIME_INFO_STR_LEN] = NULL; sstrncpy(PostPackage.szMailStr, MSG_ReadString(), CPostManager::POST_STRSIZE); PostPackage.szMailStr[CPostManager::POST_STRSIZE] = NULL; CTools::Replace_doubleQUOTATIONmark_by_singleQUOTATIONmark(PostPackage.szMailStr); int state = MSG_ReadLong(); if ( state == 0) PostPackage.MailState = CPostManager::enumPostPackageState::POSTPACKAGE_UNCHECK; else PostPackage.MailState = CPostManager::enumPostPackageState::POSTPACKAGE_CHECK; int nak = MSG_ReadLong(); PostPackage.Nak = nak; int SendType = MSG_ReadLong(); PostPackage.iRemainDays = MSG_ReadLong(); if ( SendType == 0) PostPackage.PostSendType = CPostManager::enumPostSendType::POST_SENDTYPE_WEB; else PostPackage.PostSendType = CPostManager::enumPostSendType::POST_SENDTYPE_CHAR; g_cgv.myCharacterInfo->m_PostMng.AddPostPackage(PostPackage); } g_ifMng->m_PostWin->InitIFPost(); g_ifMng->m_PostWin->SetDisplayMode(true); g_ifMng->m_chatWin->Enable( false ); g_ifMng->m_PostWin->Enable(1); g_ifMng->SetFocus( g_ifMng->m_PostWin ); } break; case tagGCPacket_POSTSYSTEM_OPEN::enumCode::fail: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 226) ); break; default: break; } } void CPostFunc::GTH_ProcessMessage_PostSystem_Send() { int reply = -1, error = -1; reply = MSG_ReadByte(); if(reply > 0) { g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 263)); } else { error = MSG_ReadByte(); switch(error) { case 0: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 264)); break; case 1: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 265)); break; case 2: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 266)); break; case 3: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 270)); break; default: break; } } } void CPostFunc::GTH_ProcessMessage_PostSystem_State() { int reply = -1; reply = MSG_ReadByte(); if(reply) g_cgv.myCharacterInfo->m_PostMng.InverseState(); } void CPostFunc::GTH_SendMessage_PostSystem_WriteOpen(void) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, CC_POSTSYSTEM); MSG_WriteByte(&netMessage, POSTSYSTEM_WRITEOPEN); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CPostFunc::GTH_ProcessMessage_PostSystem_WriteOpen(void) { int reply = -1; int error = -1; reply = MSG_ReadByte(); g_ifMng->m_mailBoxWin->InitMailBoxWin(); if ( reply == TRUE ) { g_chatManager->InitInputStr(INPUT_INDEX_POST_NAME); g_chatManager->InitInputStr(INPUT_INDEX_POST_TITLE); g_chatManager->InitInputStr(INPUT_INDEX_POST_MESSAGE); g_ifMng->m_PostWin->Enable(false); g_ifMng->m_PostWin->m_bDisplay = false; g_ifMng->m_charWin->Enable(false); g_ifMng->m_itemWin->Enable(true); g_ifMng->m_mailBoxWin->Enable(true); g_ifMng->m_mailBoxWin->m_bDisplay = true; g_ifMng->SetFocus(g_ifMng->m_mailBoxWin); CPostManager::PostPackage_t postpackage; g_cgv.myCharacterInfo->m_PostMng.InitPostSystem(); g_cgv.myCharacterInfo->m_PostMng.SetPostSystem(CPostManager::enumPostPackageMode::POSTSYSTEM_WRITEMODE); g_cgv.myCharacterInfo->m_PostMng.InitPackage(&postpackage); g_cgv.myCharacterInfo->m_PostMng.AddPostPackage(postpackage); g_cgv.myCharacterInfo->m_PostMng.SetOpenPost(g_cgv.myCharacterInfo->m_PostMng.GetPostCount() - 1); } else { error = MSG_ReadByte(); if ( error == 0) { } } } void CPostFunc::GTH_ProcessMessage_PostSystem_View() { } void CPostFunc::GTH_ProcessMessage_PostSystem_Arrive() { int iUnReadedCnt = MSG_ReadLong(); int iReadCnt = MSG_ReadLong(); if(iUnReadedCnt >= 1){ char message[_MAX_PATH]; wsprintf(message,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,267),iUnReadedCnt); g_ifMng->AddSysMessage(message, GTHCOLOR_NOTICEMESSAGE ); g_ifMng->AddSysMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,268), GTHCOLOR_NOTICEMESSAGE ); } } void CPostFunc::GTH_ProcessMessage_MailBox_Open() { int reply = -1; int itemNumber; int PostIdx = -1; CPostManager::PostPackage_t* pPostPackage = NULL; reply = MSG_ReadByte(); g_ifMng->m_mailBoxWin->InitMailBoxWin(); if ( reply ) { PostIdx = MSG_ReadLong(); if ( PostIdx <0 ) return; pPostPackage = g_cgv.myCharacterInfo->m_PostMng.GetOpenPost(); itemNumber = MSG_ReadLong(); if ( pPostPackage == NULL) return; pPostPackage->ItemNumber = itemNumber; for (int i = 0; i < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; i++) { GTH_InitItem(&pPostPackage->Items[i]); MSG_ReadItem(&pPostPackage->Items[i]); } g_ifMng->m_PostWin->Enable(false); g_ifMng->m_PostWin->m_bDisplay = false; g_ifMng->m_charWin->Enable(false); g_ifMng->m_itemWin->Enable(true); g_ifMng->m_mailBoxWin->Enable(true); g_ifMng->m_mailBoxWin->m_bDisplay = true; g_ifMng->SetFocus(g_ifMng->m_mailBoxWin); } else { g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 227) ); } } void CPostFunc::GTH_ProcessMessage_RecvMailBox() { int command; command = MSG_ReadByte(); switch( command ) { case MAILBOX_OPEN : GTH_ProcessMessage_MailBox_Open(); break; case MAILBOX_EXIT : GTH_ProcessMessage_MailBox_Exit(); break; case MAILBOX_ITEM : GTH_ProcessMessage_MailBox_Item(); break; case MAILBOX_RECEIVE_ITEMS : GTH_ProcessMessage_PostSystem_ReceiveItems(); break; case MAILBOX_UNDOINVENITEM: GTH_ProcessMessage_MailBox_UndoInvenItem(); break; } } void CPostFunc::GTH_ProcessMessage_MailBox_UndoInvenItem(void) { GTH_UnlockSending(); int reply = 1, error = -1; reply = MSG_ReadLong(); if(reply) g_ifMng->m_mailBoxWin->UndoMailBoxInventory(); else error = MSG_ReadByte(); } bool CPostFunc::GTH_SendMessage_MailBox_UndoInvenItem(void) { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, CC_MAILBOX); MSG_WriteByte(&netMessage, MAILBOX_UNDOINVENITEM); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); return true; } int CPostFunc::GTH_SendMessage_MailBox_Open(int PostType, int PostIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_MAILBOX ); MSG_WriteByte(&netMessage, MAILBOX_OPEN ); MSG_WriteLong(&netMessage, PostType ); MSG_WriteLong(&netMessage, PostIdx ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); return 1; } int CPostFunc::GTH_SendMessage_MailBox_Item( int idx, int pos ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_MAILBOX ); MSG_WriteByte(&netMessage, MAILBOX_ITEM ); MSG_WriteByte(&netMessage, pos ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); return 1; } int CPostFunc::GTH_ProcessMessage_MailBox_Item() { GTH_UnlockSending(); int reply = 1, error = 0; int pos, isOwner, ItemTableIdx; CPostManager::PostPackage_t* pPostPackage = NULL; pPostPackage = g_cgv.myCharacterInfo->m_PostMng.GetOpenPost(); reply = MSG_ReadLong(); if( reply > 0 ) { isOwner = MSG_ReadByte(); pos = MSG_ReadByte(); g_cgv.myCharacterInfo->mouseInventory = MSG_ReadShort(); g_cgv.myCharacterInfo->m_ItemsInPost[pos] = MSG_ReadShort(); ItemTableIdx = MSG_ReadShort(); } else { error = MSG_ReadByte(); g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 269)); } return 1; } void CPostFunc::GTH_ProcessMessage_MailBox_Exit() { CPostManager::PostPackage_t* pPostPackage = NULL; pPostPackage = g_cgv.myCharacterInfo->m_PostMng.GetOpenPost(); for (int i = 0; i < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; i ++) { if ( g_cgv.myCharacterInfo->m_ItemsInPost[i] < 0) continue; int pos = g_cgv.myCharacterInfo->m_ItemsInPost[i]; } g_ifMng->m_mailBoxWin->Enable(false); g_ifMng->SetFocus(g_ifMng->m_PostWin); } int CPostFunc::GTH_SendMessage_MailBox_Exit() { g_ifMng->m_mailBoxWin->UndoMailBoxInventory(); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_MAILBOX ); MSG_WriteByte(&netMessage, MAILBOX_EXIT ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); return 1; } void CPostFunc::GTH_ProcessMessage_PostSystem_ExitWindow() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_POSTSYSTEM ); MSG_WriteByte(&netMessage, POSTSYSTEM_EXIT_WIN ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CPostFunc::GTH_SendMessage_PostSystem_DeletePost() { int DeleteCount = g_cgv.myCharacterInfo->m_PostMng.GetCheckCount(); if ( DeleteCount < 0 ) DeleteCount = 0; int MaxPostCount = g_cgv.myCharacterInfo->m_PostMng.GetPostCount(); if ( DeleteCount > MaxPostCount) DeleteCount = MaxPostCount; CPostManager::PostPackage_t* pPostPackage = NULL; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, CC_EXTEND ); MSG_WriteByte(&netMessage, CC_POSTSYSTEM ); MSG_WriteByte(&netMessage, POSTSYSTEM_DELETE ); MSG_WriteLong(&netMessage, DeleteCount); for (int PostIdx = 0; PostIdx < MaxPostCount; PostIdx ++) { pPostPackage = g_cgv.myCharacterInfo->m_PostMng.GetPostPackage(PostIdx); if ( pPostPackage == NULL || pPostPackage->bCheck == false) continue; MSG_WriteLong(&netMessage, PostIdx); } NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void CPostFunc::GTH_ProcessMessage_PostSystem_DeletePost(void) { int reply = -1, error = -1; reply = MSG_ReadLong(); if(reply <= 0) { error = MSG_ReadLong(); switch(error) { case 0: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 281)); break; default: break; } } }
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#include "../global_def.h" WorldChangeSystem::WorldChangeSystem() { m_SaveInvenPos = -1; m_SelectWorldIdx = -1; m_SystemMode = WORLD_CHANGESYSTEM_NONE; }
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#include "../global_def.h" void GTH_ItemExtendSystemDecode(void) { SHORT Packet = static_cast<enum enumItemExtendSystemPacket>(MSG_ReadShort()); switch(Packet) { case REPLY_ITEM_SYNC_TIME: GTH_ProcessMessage_ItemSyncTime(); break; case REPLY_ITEM_TIME_SET: GTH_ProcessMessageReplyItemTimeSet(); break; } } void GTH_ProcessMessage_ItemSyncTime() { int MaxSize = 0; MaxSize = MSG_ReadLong(); for (int nReciveIdx =0; nReciveIdx < MaxSize; nReciveIdx++) { int ItemIdx = MSG_ReadLong(); item_t Item; GTH_InitItem(&Item); MSG_ReadItem(&Item); if ( ItemIdx >= 0|| ItemIdx < MAX_NUMBER_OF_OWNITEM ) memcpy(&g_cgv.myCharacterInfo->item[ItemIdx], &Item, sizeof(item_t)); } } void GTH_SendMessageRequestItemSyncItem() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, ITEM_EXTEND_SYSTEM); MSG_WriteShort(&netMessage, REQUEST_ITEM_SYNC_TIME); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageRequestItemTimeSet(const enum sItemUseTimeInfo::enumInventoryType type, int iItemIdx, int iinvenIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, ITEM_EXTEND_SYSTEM); MSG_WriteShort(&netMessage, REQUEST_ITEM_TIME_SET); MSG_WriteLong(&netMessage, (int)type); MSG_WriteLong(&netMessage, iItemIdx); MSG_WriteLong(&netMessage, iinvenIdx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessItemTimeSet(const int nItemIdx) { enum sItemUseTimeInfo::enumInventoryType type; int nInvenIdx = -1; type = GetItemInvenType(nItemIdx, nInvenIdx); if ( type != sItemUseTimeInfo::enumInventoryType::ITEM_UNKNOW) GTH_SendMessageRequestItemTimeSet(type, nItemIdx, nInvenIdx); } enum sItemUseTimeInfo::enumInventoryType GetItemInvenType(const int nItemIdx, int &iInvenToryPos) { int nInvenIdx = 0; for ( nInvenIdx = 0; nInvenIdx < MAX_INVENTORY_SIZE ; nInvenIdx++) { if (g_cgv.myCharacterInfo->inventory[nInvenIdx] == nItemIdx ) { iInvenToryPos = nInvenIdx; return sItemUseTimeInfo::enumInventoryType::ITEM_INVEN; } } for (nInvenIdx = 0; nInvenIdx < MAX_EQUIPMENT ; nInvenIdx++) { if (g_cgv.myCharacterInfo->equipment[nInvenIdx] == nItemIdx ) { iInvenToryPos = nInvenIdx; return sItemUseTimeInfo::enumInventoryType::ITEM_EQUIP; } } for ( nInvenIdx = 0; nInvenIdx < MAX_UPGRADE_SOURCE_ITEM_SIZE ; nInvenIdx++) { if ( g_cgv.myCharacterInfo->upgradeSourceInventory[nInvenIdx] == nItemIdx ) { iInvenToryPos = nInvenIdx; return sItemUseTimeInfo::enumInventoryType::ITEM_UPGRADE; } } for ( nInvenIdx = 0; nInvenIdx < MAX_TRADE_SIZE; nInvenIdx ++) { if ( g_GonryunBattlePractic.m_imyTradetemp[nInvenIdx] == nItemIdx ) { iInvenToryPos = nInvenIdx; return sItemUseTimeInfo::enumInventoryType::ITEM_GB_BATTING; } } for ( nInvenIdx = 0; nInvenIdx < MAX_PRECOCITY_SIZE; nInvenIdx ++) { if ( g_cgv.myCharacterInfo->precocityInventory[nInvenIdx] == nItemIdx ) { iInvenToryPos = nInvenIdx; return sItemUseTimeInfo::enumInventoryType::ITEM_PRECOCITY; } } for ( nInvenIdx = 0; nInvenIdx < MAX_CRAFT_SOURCE_ITEM_SIZE; nInvenIdx ++) { if ( g_cgv.myCharacterInfo->craftSourceInventory[nInvenIdx] == nItemIdx ) { iInvenToryPos = nInvenIdx; return sItemUseTimeInfo::enumInventoryType::ITEM_CRAFT; } } for ( nInvenIdx = 0; nInvenIdx < MAX_DEPOT_SIZE; nInvenIdx ++) { if ( g_cgv.myCharacterInfo->depot[nInvenIdx] == nItemIdx ) { iInvenToryPos = nInvenIdx; return sItemUseTimeInfo::enumInventoryType::ITEM_DEPOT; } } for ( nInvenIdx = 0; nInvenIdx < MAX_BOOTH_INVENTORY_SIZE; nInvenIdx ++) { if ( g_cgv.myCharacterInfo->boothInventory[nInvenIdx].itemIdx == nItemIdx ) { iInvenToryPos = nInvenIdx; return sItemUseTimeInfo::enumInventoryType::ITEM_BOOTHINVENTORY; } } if ( g_cgv.myCharacterInfo->mouseInventory == nItemIdx) return sItemUseTimeInfo::enumInventoryType::ITEM_MOUSEIN; return sItemUseTimeInfo::enumInventoryType::ITEM_UNKNOW; }; void GTH_ProcessMessageReplyItemTimeSet() { int Reply = MSG_ReadLong(); if ( Reply == 1) { char msg[256]; item_t item; MSG_ReadItem(&item); sItemUseTimeInfo::enumInventoryType type; type = static_cast<enum sItemUseTimeInfo::enumInventoryType>(MSG_ReadLong()); int nItemIdx = MSG_ReadLong(); int nInvenIdx = MSG_ReadLong(); BOOL bReplaceItem = MSG_ReadLong(); if (nItemIdx < 0 || nItemIdx >= MAX_NUMBER_OF_OWNITEM ) return; _snprintf(msg, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 547), g_cgv.myCharacterInfo->item[nItemIdx].name); msg[255] = NULL; ItemDestroyNotice(msg); GTH_DeleteMyItem( &g_cgv.myCharacterInfo->item[nItemIdx] ); if ( type == sItemUseTimeInfo::enumInventoryType::ITEM_EQUIP) { GTH_ReplaceItem(type, nInvenIdx, -1); int inventoryPos = GTH_FindEmptyInventoryPos(); if( inventoryPos >= 0 ) { int RegItemIdx = GTH_AddMyItem(&item); g_cgv.myCharacterInfo->inventory[inventoryPos] = RegItemIdx; } } else { int RegItemIdx = GTH_AddMyItem(&item); GTH_ReplaceItem(type, nInvenIdx, RegItemIdx); } g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_EQUIP_ITEM ), GTH_SOUND_PLAY_ONCE ); } else { int ErrorIdx = MSG_ReadLong(); switch(ErrorIdx) { case sItemUseTimeInfo::enumItemExptendError::ITEM_EXTEND_ERROR1: { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,48), 1, IF_MESSAGE_NONE ); } break; case sItemUseTimeInfo::enumItemExptendError::ITEM_EXTEND_ERROR2: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,548), 1, IF_MESSAGE_NONE ); break; case sItemUseTimeInfo::enumItemExptendError::ITEM_EXTEND_ERROR3: g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,549), 1, IF_MESSAGE_NONE ); break; } } } BOOL GTH_ReplaceItem(const enum sItemUseTimeInfo::enumInventoryType type, int iInvenPos, int NewItemIdx) { switch (type) { case sItemUseTimeInfo::enumInventoryType::ITEM_INVEN: { if ( iInvenPos < 0 || iInvenPos >= MAX_INVENTORY_SIZE) return FALSE; g_cgv.myCharacterInfo->inventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_UPGRADE: { if ( iInvenPos < 0 || iInvenPos >= MAX_UPGRADE_SOURCE_ITEM_SIZE) return FALSE; g_cgv.myCharacterInfo->upgradeSourceInventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_EQUIP: { if ( iInvenPos < 0 || iInvenPos >= MAX_EQUIPMENT) return FALSE; g_cgv.myCharacterInfo->equipment[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_GB_BATTING: { if ( iInvenPos < 0 || iInvenPos >= MAX_TRADE_SIZE) return FALSE; g_GonryunBattlePractic.m_imyTradetemp[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_PRECOCITY: { if ( iInvenPos < 0 || iInvenPos >= MAX_PRECOCITY_SIZE) return FALSE; g_cgv.myCharacterInfo->precocityInventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_CRAFT: { if ( iInvenPos < 0 || iInvenPos >= MAX_CRAFT_SOURCE_ITEM_SIZE) return FALSE; g_cgv.myCharacterInfo->craftSourceInventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_DEPOT: { if ( iInvenPos < 0 || iInvenPos >= MAX_DEPOT_SIZE) return FALSE; g_cgv.myCharacterInfo->depot[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_BOOTHINVENTORY: { if ( iInvenPos < 0 || iInvenPos >= MAX_BOOTH_INVENTORY_SIZE) return FALSE; g_cgv.myCharacterInfo->boothInventory[iInvenPos].itemIdx = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_MOUSEIN: { g_cgv.myCharacterInfo->mouseInventoryType = NewItemIdx; } break; } return TRUE; } void GTH_ItemUseTimeProcess() { if ( iSTickPerSec() == FALSE) return; char msg[256]; for( int iItemIdx = 0; iItemIdx < MAX_NUMBER_OF_OWNITEM; iItemIdx ++ ) { item_t *pItem = &g_cgv.myCharacterInfo->item[iItemIdx]; int *pitemTime = NULL; if ( IsItemUseFlag(pItem, item_t::sItemExtendInfo::enumItemUseFlag::ITEM_USE_FLAG_USE_TIME) ) pitemTime = &pItem->ItemExtendInfo.AllowUseTime; if ( IsItemUseFlag(pItem, item_t::sItemExtendInfo::enumItemUseFlag::ITEM_USE_FLAG_USE_DATE ) ) pitemTime = &pItem->ItemExtendInfo.CalclateUseDateToSec; if ( NULL == pitemTime ) continue; if ( (*pitemTime) < 0 ) continue; (*pitemTime) --; if ( (*pitemTime) == sItemUseTimeInfo::enumItemSyncInfo::ITEM_DESTROY_NOTICE_5MIN) { _snprintf(msg, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 550), pItem->name, 5, 5, pItem->name ); ItemDestroyNotice(msg); } if ( (*pitemTime) == sItemUseTimeInfo::enumItemSyncInfo::ITEM_DESTROY_NOTICE_1MIN ) { _snprintf(msg, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 550), pItem->name, 1, 1, pItem->name ); ItemDestroyNotice(msg); } if ( (*pitemTime) < 0 ) GTH_ProcessItemTimeSet(iItemIdx); } } BOOL iSTickPerSec() { static float fLastAppTime = g_timer.GetAppTime(); if ( g_timer.GetAppTime() - fLastAppTime >= 1.0F) { fLastAppTime = g_timer.GetAppTime(); return TRUE; } return FALSE; } void ItemDestroyNotice(char* szmsg) { if ( NULL == szmsg) return; g_ifMng->m_GmNotice = FALSE; g_ifMng->AddSysMessage( szmsg, GTHCOLOR_ITEMNOTICE_MESSAGE ); g_ifMng->AddNoticeMessage( szmsg, GTHCOLOR_ITEMNOTICE_MESSAGE ); g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_WARNING_2 ), GTH_SOUND_PLAY_ONCE ); }
C++
#if !defined(AFX_GAMECONFIGFLAG_H__64911BCF_348E_4592_AE6E_C851A9E5E8B1__INCLUDED_) #define AFX_GAMECONFIGFLAG_H__64911BCF_348E_4592_AE6E_C851A9E5E8B1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGameConfigFlag { public: CGameConfigFlag() { Init(); } virtual ~CGameConfigFlag() { } void Init() { m_bCharacter_Storage =FALSE; m_bPrecocity_Time =FALSE; m_bDie_Reduce_panality =FALSE; m_bMap_Attr_Ratio =FALSE; m_bItem_Upgrade_Limit =FALSE; m_bItem_Craft_Limit =FALSE; m_bWorld_Chat_Limit =FALSE; m_nFlag=0; } int LoadFlagFile(); int GetFlag() { return m_nFlag; } void SetFlag(int flag); void SetFlag(); public: BOOL m_bCharacter_Storage; BOOL m_bPrecocity_Time; BOOL m_bDie_Reduce_panality; BOOL m_bMap_Attr_Ratio; BOOL m_bItem_Upgrade_Limit; BOOL m_bItem_Craft_Limit; BOOL m_bWorld_Chat_Limit; int m_nFlag; }; extern CGameConfigFlag gGameConfigFlag; #endif
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#include "../global_def.h" void GTH_WorldChangeSystem_Process() { int command = MSG_ReadByte(); switch(command) { case GTH_REPLY_USE_ITEM: GTH_ProcessMessage_Reply_WorldChangeUseItem(); break; case GTH_REPLY_WORLD_CHANGE: GTH_ProcessMessage_Reply_WorldChange(); break; case GTH_CLEAR_WORLD_CHANGE_MODE: GTH_ProcessMessage_ClearWorldChageMode(); break; } } void GTH_SendMessage_Request_WorldChangeUseItem(WorldChangeSystem *pWorldChangeSystem) { MSG_BeginWriting( &netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte ( &netMessage, CC_EXTEND); MSG_WriteByte ( &netMessage, CC_WORLD_CHANGE); MSG_WriteByte ( &netMessage, GTH_REQUEST_USE_ITEM); MSG_WriteByte ( &netMessage, pWorldChangeSystem->m_SaveInvenPos); NET_SendMessage ( &gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void GTH_ProcessMessage_Reply_WorldChangeUseItem() { int reply = 0; int erroridx = 0; reply = MSG_ReadByte(); if ( reply == 0 ) { erroridx = MSG_ReadLong(); switch(erroridx) { case 1: break; case 2: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 283) ); break; } } else { g_ifMng->m_WorldChangeWin->Enable(); g_ifMng->SetFocus( g_ifMng->m_WorldChangeWin); } } void GTH_SendMessage_Request_WorldChange(WorldChangeSystem *pWorldChangeSystem) { MSG_BeginWriting( &netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte ( &netMessage, CC_EXTEND); MSG_WriteByte ( &netMessage, CC_WORLD_CHANGE); MSG_WriteByte ( &netMessage, GTH_REQUEST_WORLD_CHANGE); MSG_WriteLong ( &netMessage, pWorldChangeSystem->m_SaveInvenPos); MSG_WriteLong ( &netMessage, pWorldChangeSystem->m_SelectWorldIdx); NET_SendMessage ( &gsSocket, &netMessage); } MSG_EndWriting( &netMessage ); } void GTH_ProcessMessage_Reply_WorldChange() { int reply = 0; int saveInvenPos = 0; int errorIdx = 0; char strbuffer[MAX_PATH]; reply = MSG_ReadByte(); if ( reply == 0 ) { errorIdx = MSG_ReadByte(); switch(errorIdx) { case 0: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 284) ); break; case 1: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 285) ); break; case 2: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 286) ); break; case 3: g_ifMng->SetMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL,322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,588), MSG_BUTTONTYPE_OK, IF_MESSAGE_NONE); break; } } else { saveInvenPos = MSG_ReadLong(); int itemIdx = g_cgv.myCharacterInfo->inventory[saveInvenPos]; item_t *pItem = &g_cgv.myCharacterInfo->item[itemIdx]; if ( g_itemTable[pItem->itemTableIdx].stackFlag == 1) GTH_UseItem_Delete(saveInvenPos); g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, WorldChangeSystem::WORLD_CHANGE_EFFECT_IDX, g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); g_ifMng->m_WorldChangeWin->Enable(false); g_ifMng->m_itemWin->Enable(false); int SelectWorldIdx = g_cgv.myCharacterInfo->m_WorldChageSystem.m_SelectWorldIdx; _snprintf(strbuffer, MAX_PATH, "%s %s", g_cgv.worldTable[SelectWorldIdx].hanName, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 287)); strbuffer[MAX_PATH-1] = NULL; g_ifMng->AddSysMessage( strbuffer, D3DCOLOR_ARGB(255, 255, 125, 100) ); SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_EFFECT_MODE); } } BOOL IsAllowWorldChange_ForPcEvent() { if ( g_pApp->m_myCharacter->isAlive = 0) return 2; switch(g_pApp->m_myCharacter->event) { case GTH_EV_CHAR_ATTACK: case GTH_EV_CHAR_SKILL: case GTH_EV_CHAR_SKILLCASTING: case GTH_EV_CHAR_BEFORE_TELEPORT: case GTH_EV_CHAR_TELEPORT: case GTH_EV_CHAR_FREEZE: case GTH_EV_CHAR_PUSHED: case GTH_EV_CHAR_HIDE: return 3; } return 1; } void SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode mode) { static int setTime=0; if(mode == WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_CHECK) { if ( g_cgv.myCharacterInfo->m_WorldChageSystem.m_SystemMode == WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE) return; if( timeGetTime() - setTime > 20000) { g_cgv.myCharacterInfo->m_WorldChageSystem.m_SystemMode = WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE; g_input->MouseEnable(true); g_input->KeyEnable(true); } return; } g_cgv.myCharacterInfo->m_WorldChageSystem.m_SystemMode = mode; if ( mode == WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE) { g_input->MouseEnable(true); g_input->KeyEnable(true); } else { setTime = timeGetTime(); g_input->MouseEnable(false); g_input->KeyEnable(false); } } void GTH_ProcessMessage_ClearWorldChageMode() { g_cgv.myCharacterInfo->m_WorldChageSystem.m_SystemMode = WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE; g_input->MouseEnable(true); g_input->KeyEnable(true); }
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#include "../global_def.h" NewDanBattleSystem::NewDanBattleSystem() { m_bActive = TRUE; m_nMinPcCount = 0; m_nBattleTimeForMin1 = 0; m_nBattleTimeForMin2 = 0; m_fItemDropRate = 1.0f; m_EffectFlag = 0; for (INT typeidx =0; typeidx < noticetype::max_notice; typeidx++) memset(&m_notice[typeidx], 0x00, sizeof(sNoticeMsg)); } void NewDanBattleSystem::InitDanBattleInfo() { m_nMinPcCount = 0; m_nBattleTimeForMin1 = 0; m_nBattleTimeForMin2 = 0; m_fItemDropRate = 1.0f; m_EffectFlag = 0; memset(&m_DanBattleInfo, 0x00, sizeof(DanBattleInfo)); m_DanBattleInfo.AcceptDanInfo.nDanIdx = -1; m_DanBattleInfo.RequestDanInfo.nDanIdx = -1; m_DanBattleInfo.nDanBattleIdx = -1; m_DanBattleInfo.nBattleMapIdx = -1; g_NewDanBattleSystem.v_EffectPC.clear(); } NewDanBattleSystem::~NewDanBattleSystem() { } void NewDanBattleSystem::Update() { switch ( m_DanBattleInfo.BattleStatus ) { case DanBattleInfo::enumBattleStatus::BATTLESTATUS_NONE: break; case DanBattleInfo::enumBattleStatus::BATTLESTATUS_READY: BattleReady(); break; case DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE: Battle(); break; case DanBattleInfo::enumBattleStatus::BATTLESTATUS_END: BattleEnd(); break; } } void NewDanBattleSystem::BattleReady() { if ( m_DanBattleInfo.fWaitTImeForReady > 0.0f ){ m_DanBattleInfo.fWaitTImeForReady -= g_timer.GetElapsedMilliTime(); } ShoeEffectCount(m_DanBattleInfo.fWaitTImeForReady); } void NewDanBattleSystem::Battle() { if ( m_DanBattleInfo.fRemainSec > 0.0f ){ m_DanBattleInfo.fRemainSec -= g_timer.GetElapsedMilliTime(); } ShoeEffectCount(m_DanBattleInfo.fRemainSec); } void NewDanBattleSystem::BattleEnd() { } NewDanBattleSystem::DanBaseInfo* NewDanBattleSystem::GetMyDanBattleInfo() { if ( m_DanBattleInfo.RequestDanInfo.nDanIdx == g_cgv.myCharacterInfo->guildIdx) return &(m_DanBattleInfo.RequestDanInfo); else return &(m_DanBattleInfo.AcceptDanInfo); } NewDanBattleSystem::DanBaseInfo* NewDanBattleSystem::GetDestDanBattleInfo() { if ( m_DanBattleInfo.RequestDanInfo.nDanIdx != g_cgv.myCharacterInfo->guildIdx) return &(m_DanBattleInfo.RequestDanInfo); else return &(m_DanBattleInfo.AcceptDanInfo); } NewDanBattleSystem::DanBaseInfo* NewDanBattleSystem::GetRequestDanBattleInfo() { return &(m_DanBattleInfo.RequestDanInfo); } NewDanBattleSystem::DanBaseInfo* NewDanBattleSystem::GetAcceptDanBattleInfo() { return &(m_DanBattleInfo.AcceptDanInfo); } NewDanBattleSystem::DanBattleInfo* NewDanBattleSystem::GetDanBattleInfo() { return &m_DanBattleInfo; } VOID NewDanBattleSystem::ShoeEffectCount(INT RemainTime) { UINT RemainMin = RemainTime/60000; UINT RemainnSec = (RemainTime%60000) / 1000; ShowLogInfo("RemainMin = %d, RemainSec = %d, danflag=%d", RemainMin, RemainnSec, m_DanBattleInfo.BattleStatus); UINT MaxCheckCount = 0; UINT MinCheckCount = 0; int NowEffectID = 0; if ( m_DanBattleInfo.BattleStatus == DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE){ MaxCheckCount = 10; MinCheckCount = 0; NowEffectID = 64-(RemainnSec); } else{ MaxCheckCount = 11; MinCheckCount = 1; NowEffectID = 64-(RemainnSec-1); } if ( (RemainnSec >= MinCheckCount && RemainnSec <= MaxCheckCount) && RemainMin == 0 ) { if ( m_EffectFlag & (1 << NowEffectID) ) return ; char szMessage[256]; if (m_DanBattleInfo.BattleStatus == DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE) { if (NowEffectID == 64) return; _snprintf(szMessage, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 596), RemainnSec); szMessage[256-1] = NULL; g_ifMng->AddSysMessage(szMessage, GTHCOLOR_WORLDMESSAGE); _snprintf(szMessage, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 597), RemainnSec); szMessage[256-1] = NULL; AddDanBattleNoticeMsg(szMessage, GTHCOLOR_ERRORMESSAGE); } else { if (NowEffectID == 64) { g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( 44 ), GTH_SOUND_PLAY_ONCE ); m_EffectFlag |= 1 << NowEffectID; return; } _snprintf(szMessage, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 598), RemainnSec -1); szMessage[256-1] = NULL; g_ifMng->AddSysMessage(szMessage, GTHCOLOR_WORLDMESSAGE); } g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, (NowEffectID), g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false ); if ( NowEffectID == 54) g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( 45 ), GTH_SOUND_PLAY_ONCE ); m_EffectFlag |= 1 << NowEffectID; ShowLogInfo("RemainMin = %d, RemainSec = %d", RemainMin, RemainnSec); } } void NewDanBattleSystem::SetDanBattleStatus(DanBattleInfo::enumBattleStatus status) { m_DanBattleInfo.BattleStatus = status; } BOOL NewDanBattleSystem::IsDanBattleEnemy(int pcidx) { if ( (g_pApp->m_myCharacter->worldIdx == 0) || (g_pApp->m_myCharacter->worldIdx == 9) ) return FALSE; if ( g_cgv.syncCharacter[0].worldIdx != m_DanBattleInfo.nBattleMapIdx ) return FALSE; if ( pcidx < 0 || pcidx >= MAX_CHARACTERS) return FALSE; if ( m_DanBattleInfo.BattleStatus != DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE) return FALSE; if ( g_cgv.syncCharacter[pcidx].nDanBattleIdx < 0 ) return FALSE; if ( g_cgv.syncCharacter[pcidx].entityType != ENTITY_PC) return FALSE; if ( g_cgv.syncCharacter[pcidx].nDanBattleIdx != g_cgv.syncCharacter[0].nDanBattleIdx) return FALSE; if ( g_cgv.syncCharacter[pcidx].guildIdx == g_cgv.syncCharacter[0].guildIdx) return FALSE; return TRUE; } void NewDanBattleSystem::AddDanBattleNoticeMsg( char* message, DWORD color, noticetype type) { if ( type <0 || type >= noticetype::max_notice) return; memset(&m_notice[type], 0x00, sizeof(sNoticeMsg)); m_notice[type].m_noticeColor = color; m_notice[type].m_noticeTime = g_timer.GetAppMilliTime(); strncpy(m_notice[type].m_noticeMsg, message, 256); m_notice[type].m_noticeMsg[255] = NULL; } void NewDanBattleSystem::RenderDanBattle_Notice(void) { g_chatManager->SetZPos(); g_chatManager->SetWPos(); for (int nNoticeidx = 0; nNoticeidx <max_notice; nNoticeidx++) { if( m_notice[nNoticeidx].m_noticeTime + 8000.0f > g_timer.GetAppMilliTime() && m_notice[nNoticeidx].m_noticeMsg[0] != 0 ) { int x =0, y = 0; int size = 0; switch(nNoticeidx) { case noticetype::notice: { y = 55; size = g_chatManager->GetChatStrSizeChat( m_notice[nNoticeidx].m_noticeMsg ); x = g_ifMng->m_clientWidth / 2 - size / 2; } break; case noticetype::killpoint_notice: { y = g_ifMng->m_iPos[IF_HOT_WIN].clientY - g_ifMng->m_iPos[IF_HOT_WIN].sizeY - 20; x = 5; } break; case noticetype::plunder_notice: { y = g_ifMng->m_iPos[IF_HOT_WIN].clientY - g_ifMng->m_iPos[IF_HOT_WIN].sizeY; x = 5; } break; } g_chatManager->SetColor( m_notice[nNoticeidx].m_noticeColor ); g_chatManager->Output( x, y + 17, m_notice[nNoticeidx].m_noticeMsg, true ); } } }
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#include "../global_def.h" void SetItemSpawnType(item_t *pItem, ITEM_SPAWN_INFO::enumItemSpawnType type) { pItem->ItemExtendInfo.ItemSpawnInfomation.ItemSpawnType = type; } ITEM_SPAWN_INFO::enumItemSpawnType GetItemSpawnType(const item_t *pItem) { return pItem->ItemExtendInfo.ItemSpawnInfomation.ItemSpawnType; } void SetItemUseFlag(item_t *pItem, ENUM_ITEM_USE_FLAG flag) { pItem->ItemExtendInfo.UseFlag |= flag; } BOOL IsItemUseFlag(item_t *pItem, ENUM_ITEM_USE_FLAG flag) { if ( pItem->ItemExtendInfo.UseFlag & flag) return TRUE; return FALSE; }
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#include "../global_def.h" char *curpos, *endpos; byte *g_tokenBuffer = NULL; FILE *g_tokenFileBuffer; int SetTokenBuffer( byte *buffer , int size ) { curpos = (char *)buffer; endpos = curpos + size; if( size <= 0 ) return false; return true; } char* NextToken() { char *token; while (curpos < endpos) { while (*curpos == ' ' || *curpos == '\t' || *curpos == '\n' || *curpos == '\r') if (++curpos == endpos) return NULL; if (curpos[0] == '/' && curpos[1] == '/') { while (*curpos++ != '\n') if (curpos == endpos) return NULL; continue; } token = curpos; while (*curpos != ' ' && *curpos != '\t' && *curpos != '\n' && *curpos != '\r') if (++curpos == endpos) break; *curpos++ = '\0'; return token; } return NULL; } char* NextArg() { char *arg; while (curpos < endpos) { while (*curpos == ' ' || *curpos == '\t') if (++curpos == endpos) return NULL; if( *curpos == '\n' || *curpos == '\r' || (curpos[0] == '/' && curpos[1] == '/') ) return NULL; arg = curpos; while (*curpos != ' ' && *curpos != '\t' && *curpos != '\n' && *curpos != '\r') if (++curpos == endpos) break; *curpos++ = '\0'; return arg; } return NULL; } int BeginTokenScript( char* filename ) { int size; g_tokenFileBuffer = fopen( filename , "rb" ); if( !g_tokenFileBuffer ) { return false; } fseek(g_tokenFileBuffer,0,SEEK_END); size = ftell(g_tokenFileBuffer); g_tokenBuffer = new byte[size]; fseek(g_tokenFileBuffer,0,SEEK_SET); fread(g_tokenBuffer,size,1,g_tokenFileBuffer); fclose(g_tokenFileBuffer); curpos = (char *)g_tokenBuffer; endpos = curpos + size; return( true ); } void EndTokenScript() { if( g_tokenBuffer != NULL ) delete g_tokenBuffer; }
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#include "../global_def.h" gthconfig_t g_lowQualityConfig; gthconfig_t g_highQualityConfig; gthconfig_t g_userConfig; int GTH_Setup_LoadConfig( char* filename ) { char* token; memset( &g_userConfig, 0, sizeof( gthconfig_t ) ); g_userConfig.isLoaded = false; if( !BeginTokenScript( filename ) ) return 0; while( 1 ) { token = NextToken(); if( token == NULL ) break; if( !stricmp( token, "u_resolution" ) ) { g_userConfig.isLoaded = true; token = NextToken(); g_userConfig.resoution = atoi( token ); } else if( !stricmp( token, "u_texture" ) ) { g_userConfig.isLoaded = true; token = NextToken(); g_userConfig.texture = atoi( token ); } else if( !stricmp( token, "u_shadow" ) ) { g_userConfig.isLoaded = true; token = NextToken(); g_userConfig.shadow = atoi( token ); } else if( !stricmp( token, "u_vision" ) ) { g_userConfig.isLoaded = true; token = NextToken(); g_userConfig.vision = atoi( token ); } else if( !stricmp( token, "u_fog" ) ) { g_userConfig.isLoaded = true; token = NextToken(); g_userConfig.fog = atoi( token ); } else if( !stricmp( token, "u_window" ) ) { g_userConfig.isLoaded = true; token = NextToken(); g_userConfig.window = atoi( token ); } } EndTokenScript(); return 1; } void GTH_Setup_SaveConfig( char* filename ) { FILE *fp; fp = fopen( filename, "w" ); fprintf( fp, "// gth client config\n" ); fprintf( fp, "// resolution\n" ); fprintf( fp, "// 0 : 1024x768x16, 1 : 1280x1024x16\n" ); fprintf( fp, "// texture\n" ); fprintf( fp, "// 0 : high, 1 : low\n" ); fprintf( fp, "// shadow\n" ); fprintf( fp, "// 0 : on, 1 : off\n" ); fprintf( fp, "// vision\n" ); fprintf( fp, "// 0 : high, 1 : low\n" ); fprintf( fp, "// fog\n" ); fprintf( fp, "// 0 : on, 1 : off\n" ); fprintf( fp, "// window\n" ); fprintf( fp, "// 0 : on, 1 : off\n" ); fprintf( fp, "\n\n" ); fprintf( fp, "// auto config low quality\n" ); fprintf( fp, "l_resolution\t\t%d\n", g_lowQualityConfig.resoution ); fprintf( fp, "l_texture\t\t%d\n", g_lowQualityConfig.texture ); fprintf( fp, "l_shadow\t\t%d\n", g_lowQualityConfig.shadow ); fprintf( fp, "l_vision\t\t%d\n", g_lowQualityConfig.vision ); fprintf( fp, "l_fog\t\t%d\n\n\n", g_lowQualityConfig.fog ); fprintf( fp, "l_window\t\t%d\n", g_lowQualityConfig.window ); fprintf( fp, "// auto config high quality\n" ); fprintf( fp, "h_resolution\t\t%d\n", g_highQualityConfig.resoution ); fprintf( fp, "h_texture\t\t%d\n", g_highQualityConfig.texture ); fprintf( fp, "h_shadow\t\t%d\n", g_highQualityConfig.shadow ); fprintf( fp, "h_vision\t\t%d\n", g_highQualityConfig.vision ); fprintf( fp, "h_fog\t\t%d\n\n\n", g_highQualityConfig.fog ); fprintf( fp, "h_window\t\t%d\n\n\n", g_highQualityConfig.window ); fprintf( fp, "// user config\n" ); fprintf( fp, "u_resolution\t\t%d\n", g_userConfig.resoution ); fprintf( fp, "u_texture\t\t%d\n", g_userConfig.texture ); fprintf( fp, "u_shadow\t\t%d\n", g_userConfig.shadow ); fprintf( fp, "u_vision\t\t%d\n", g_userConfig.vision ); fprintf( fp, "u_fog\t\t%d\n", g_userConfig.fog ); fprintf( fp, "u_window\t\t%d\n\n\n", g_userConfig.window ); fclose( fp ); }
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#include "../global_def.h" void GTH_DecodeCashMallItem() { SHORT Packet = static_cast<enum enumPacketCashMallItem>(MSG_ReadShort()); switch(Packet) { case REPLY_USE_STONE_OF_SAGE: GTH_ProcessMessageReply_StoneOfSage(); break; case REPLY_USE_STONE_OF_LUCKY: GTH_ProcessMessageReply_StoneOfLucky(); break; case REPLY_USE_STONE_OF_EACH_NAME: GTH_ProcessMessageReply_StoneOfEachName(); break; case REPLY_USE_REVERSE_OF_MEMORY: GTH_ProcessMessageReply_ReverseOfMemory(); break; case REPLY_OPTION_ITEM_EDIT: GTH_ProcessMessageReply_OptionItemEdit(); break; case REPLY_OPTION_ITEM_WINCLOSE: GTH_ProcessMessageReply_OptionItemWinClose(); break; case REPLY_OPTION_ITEM_MODIFY: GTH_ProcessMessageReply_ItemModify(); break; } } void GTH_ProcessMessageReply_StoneOfSage() { BOOL Reply = -1; Reply = MSG_ReadLong(); if ( Reply == TRUE) { g_ifMng->m_CashMallItem->InitCashMallItem(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx = MSG_ReadLong(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_CashMallItem_DestroyRate = MSG_ReadFloat(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_CashMallItem_SuccecsRate = MSG_ReadFloat(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemMode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE; g_ifMng->m_CashMallItem->Enable(); CIFItemWin::sLockItem lockitem; lockitem.nInvenPos = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx; if ( lockitem.nInvenPos >= 0 || lockitem.nInvenPos < MAX_INVENTORY_SIZE) { int nitemIdx = g_cgv.myCharacterInfo->inventory[lockitem.nInvenPos]; if ( nitemIdx >= 0 || nitemIdx < MAX_NUMBER_OF_OWNITEM ) { item_t* pItem = &g_cgv.myCharacterInfo->item[nitemIdx]; lockitem.nItemTableIdx = pItem->itemTableIdx; g_ifMng->m_itemWin->LockItem(lockitem); } } } else { g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 506)); } } void GTH_ProcessMessageReply_StoneOfLucky() { BOOL Reply = -1; Reply = MSG_ReadLong(); if ( Reply == TRUE) { g_ifMng->m_CashMallItem->InitCashMallItem(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); int InvenPos = MSG_ReadLong(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx= InvenPos; g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_CashMallItem_DestroyRate = MSG_ReadFloat(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_CashMallItem_SuccecsRate= MSG_ReadFloat(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemMode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY; g_ifMng->m_CashMallItem->Enable(); CIFItemWin::sLockItem lockitem; lockitem.nInvenPos = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx; if ( lockitem.nInvenPos >= 0 || lockitem.nInvenPos < MAX_INVENTORY_SIZE) { int nitemIdx = g_cgv.myCharacterInfo->inventory[lockitem.nInvenPos]; if ( nitemIdx >= 0 || nitemIdx < MAX_NUMBER_OF_OWNITEM ) { item_t* pItem = &g_cgv.myCharacterInfo->item[nitemIdx]; lockitem.nItemTableIdx = pItem->itemTableIdx; g_ifMng->m_itemWin->LockItem(lockitem); } } } else { g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 506)); } } void GTH_ProcessMessageReply_StoneOfEachName() { BOOL Reply = -1; Reply = MSG_ReadLong(); if ( Reply == TRUE) { g_ifMng->m_CashMallItem->InitCashMallItem(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); int InvenPos = MSG_ReadLong(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx= InvenPos; g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemMode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_EACH_NAME; g_ifMng->m_CashMallItem->Enable(); CIFItemWin::sLockItem lockitem; lockitem.nInvenPos = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx; if ( lockitem.nInvenPos >= 0 || lockitem.nInvenPos < MAX_INVENTORY_SIZE) { int nitemIdx = g_cgv.myCharacterInfo->inventory[lockitem.nInvenPos]; if ( nitemIdx >= 0 || nitemIdx < MAX_NUMBER_OF_OWNITEM ) { item_t* pItem = &g_cgv.myCharacterInfo->item[nitemIdx]; lockitem.nItemTableIdx = pItem->itemTableIdx; g_ifMng->m_itemWin->LockItem(lockitem); } } } else { g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 506)); } } void GTH_ProcessMessageReply_ReverseOfMemory() { BOOL Reply = -1; Reply = MSG_ReadLong(); if ( Reply == TRUE) { int ItemPos = MSG_ReadLong(); GTH_UseItem_Delete(ItemPos); g_cgv.myCharacterInfo->pcJob = MSG_ReadLong(); for (int idx = 0; idx < GEN_NUMBER; idx ++) g_cgv.myCharacterInfo->genCapability[idx] = MSG_ReadLong(); for (idx = 0; idx < MAX_NUMBER_OF_HOTKEY; idx ++) { g_cgv.myCharacterInfo->hotkeyType[idx] = MSG_ReadLong(); g_cgv.myCharacterInfo->hotkeyIdx[idx] = MSG_ReadLong(); } int InitSKillNumber = MSG_ReadLong(); for (idx = 0; idx < InitSKillNumber; idx++) g_SkillLogic.GTH_DeleteSKill(MSG_ReadLong()); g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 507)); } else { enum enumCashMallItem_Error Error = static_cast<enum enumCashMallItem_Error>(MSG_ReadLong()); switch(Error) { case CASHMALL_ITEM_ERROR_0: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 508)); break; case CASHMALL_ITEM_ERROR_1: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 509)); break; case CASHMALL_ITEM_ERROR_2: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 506)); break; case CASHMALL_ITEM_ERROR_3: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 510)); break; case CASHMALL_ITEM_ERROR_4: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 511)); break; case CASHMALL_ITEM_ERROR_5: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 512)); break; } } } void GTH_ProcessMessageReply_OptionItemEdit() { BOOL bError = MSG_ReadLong(); if( bError == FALSE ) { g_cgv.myCharacterInfo->mouseInventory = MSG_ReadLong(); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx = MSG_ReadLong(); if ( g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx != -1) g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_EQUIP_ITEM ), GTH_SOUND_PLAY_ONCE ); else g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_ITEM_CLICK_2 ), GTH_SOUND_PLAY_ONCE ); g_ifMng->m_CashMallItem->SortItemOptionList(); } else { g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 269)); } } void GTH_SendMessageRequest_StoneOfSage(const int InvenPos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REQUEST_USE_STONE_OF_SAGE ); MSG_WriteLong(&netMessage, InvenPos); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageRequest_StoneOfLucky(const int InvenPos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REQUEST_USE_STONE_OF_LUCKY ); MSG_WriteLong(&netMessage, InvenPos); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageRequest_StoneOfEachName(const int InvenPos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REQUEST_USE_STONE_OF_EACH_NAME ); MSG_WriteLong(&netMessage, InvenPos); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageRequest_ReverseOfMemory(const int InvenPos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REQUEST_USE_REVERSE_OF_MEMORY ); MSG_WriteLong(&netMessage, InvenPos); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageRequest_OptionItemEdit() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REQUEST_OPTION_ITEM_EDIT ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessageReply_OptionItemWinClose() { BOOL bError = MSG_ReadLong(); g_ifMng->m_CashMallItem->InitCashMallItem(); g_ifMng->m_CashMallItem->Enable(FALSE); g_ifMng->m_itemWin->ClearLockItems(); if( bError == FALSE ) { item_t *pSrcitem; int itemIdx, inventoryPos; itemIdx = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx; if(itemIdx < 0) return; pSrcitem = &g_cgv.myCharacterInfo->item[itemIdx]; int stackItemIdx = GTH_StackMyItem(pSrcitem); if(stackItemIdx >= 0) { g_cgv.myCharacterInfo->item[stackItemIdx].durability += pSrcitem->durability+1; if( g_cgv.myCharacterInfo->item[stackItemIdx].durability >= MAX_COUNT_STACK_ITEM ) g_cgv.myCharacterInfo->item[stackItemIdx].durability = MAX_COUNT_STACK_ITEM - 1; GTH_DeleteMyItem( pSrcitem ); } else { inventoryPos = GTH_FindEmptyInventoryPos(); if( inventoryPos >= 0 ) g_cgv.myCharacterInfo->inventory[inventoryPos] = itemIdx; else GTH_DeleteMyItem( pSrcitem ); } g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_EQUIP_ITEM ), GTH_SOUND_PLAY_ONCE ); } else { g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 506)); } } void GTH_SendMessageRequest_OptionItemWinClose() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REQUEST_OPTION_ITEM_WINCLOSE ); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageRequest_ItemModify(CashMallItem_OptionStone::enumUseItemMode mode, int SelectOptionIdx) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REQUEST_OPTION_ITEM_MODIFY ); MSG_WriteLong(&netMessage, (int)mode); if ( mode != CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY) MSG_WriteLong(&netMessage, SelectOptionIdx); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessageReply_ItemModify() { CashMallItem_OptionStone::enumUseItemMode mode; mode = static_cast<enum CashMallItem_OptionStone::enumUseItemMode> (MSG_ReadLong()); switch(mode) { case CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE: GTH_ProcessMessageReply_ItemModify_Stone_Of_Sage(); break; case CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY: GTH_ProcessMessageReply_ItemModify_Stone_Of_lucky(); break; case CashMallItem_OptionStone::enumUseItemMode::STONE_OF_EACH_NAME: GTH_ProcessMessageReply_ItemModify_Stone_Of_EachName(); break; } } void GTH_ProcessMessageReply_ItemModify_Stone_Of_Sage() { BOOL Reply = FALSE; Reply = MSG_ReadLong(); if ( Reply == TRUE ) { item_t *pItem = NULL; int ItemIdx = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx; if ( ItemIdx < 0 || ItemIdx >= MAX_NUMBER_OF_OWNITEM) return; pItem = &g_cgv.myCharacterInfo->item[ItemIdx]; char szOptionText[256]; char szMsg[256]; g_ifMng->m_CashMallItem->GetItemOptionString(szOptionText, 256, g_ifMng->m_CashMallItem->m_OptionArryIdx); MSG_ReadItem( pItem ); g_ifMng->m_CashMallItem->SortItemOptionList(); g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_GEN_CLICK ), GTH_SOUND_PLAY_ONCE ); char szOptionText2[256]; g_ifMng->m_CashMallItem->GetItemOptionString(szOptionText2, 256, g_ifMng->m_CashMallItem->m_OptionArryIdx); _snprintf( szMsg, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 513), szOptionText, szOptionText2); szMsg[255] = NULL; g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), szMsg, MSG_BUTTONTYPE_OK, IF_MESSAGE_MODIFY_OPTION_SUCCECS); GTH_UseItem_Delete(g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx); } else { enum enumCashMallItem_Error Error = static_cast<enum enumCashMallItem_Error>(MSG_ReadLong()); switch(Error) { case CASHMALL_ITEM_ERROR_0: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 506)); break; case CASHMALL_ITEM_ERROR_1: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 514)); break; case CASHMALL_ITEM_ERROR_2: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 515)); break; case CASHMALL_ITEM_ERROR_3: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 510)); break; case CASHMALL_ITEM_ERROR_4: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 529)); break; case CASHMALL_ITEM_ERROR_5: GTH_ItemModify_DestroyItem(); break; case CASHMALL_ITEM_ERROR_6: GTH_ItemModify_FailedItem(); case CASHMALL_ITEM_ERROR_7: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 556)); break; break; default: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 516)); } } } void GTH_ItemModify_DestroyItem() { int OptionItemIdx = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx; item_t *pItem = NULL; if ( OptionItemIdx >= 0 || OptionItemIdx < MAX_NUMBER_OF_OWNITEM) { pItem = &g_cgv.myCharacterInfo->item[OptionItemIdx]; if ( pItem != NULL) GTH_DeleteMyItem( pItem ); } GTH_UseItem_Delete(g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx); g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx = -1; g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx = -1; g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_CashMallItem_DestroyRate = 0.0f; memset(g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iSortOptionIdx, -1, MAX_NUMBER_OF_ITEM_OPTION); g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 517), MSG_BUTTONTYPE_OK, IF_MESSAGE_MODIFY_ITEM_DESTROY); } void GTH_ProcessMessageReply_ItemModify_Stone_Of_lucky() { BOOL Reply = FALSE; Reply = MSG_ReadLong(); if ( Reply == TRUE ) { item_t *pItem = NULL; int ItemIdx = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx; if ( ItemIdx < 0 || ItemIdx >= MAX_NUMBER_OF_OWNITEM) return; pItem = &g_cgv.myCharacterInfo->item[ItemIdx]; MSG_ReadItem( pItem ); char szOptionText[256]; char szMsg[256]; g_ifMng->m_CashMallItem->GetItemOptionString(szOptionText, 256, pItem->optionNumber-1 ); g_ifMng->m_CashMallItem->SortItemOptionList(); g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_GEN_CLICK ), GTH_SOUND_PLAY_ONCE ); _snprintf( szMsg, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 518), szOptionText); szMsg[255] = NULL; g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), szMsg, MSG_BUTTONTYPE_OK, IF_MESSAGE_MODIFY_OPTION_SUCCECS); GTH_UseItem_Delete(g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx); } else { enum enumCashMallItem_Error Error = static_cast<enum enumCashMallItem_Error>(MSG_ReadLong()); switch(Error) { case CASHMALL_ITEM_ERROR_0: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 506)); break; case CASHMALL_ITEM_ERROR_1: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 514)); break; case CASHMALL_ITEM_ERROR_2: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 515)); break; case CASHMALL_ITEM_ERROR_3: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 510)); break; case CASHMALL_ITEM_ERROR_4: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 529)); break; case CASHMALL_ITEM_ERROR_5: GTH_ItemModify_DestroyItem(); break; case CASHMALL_ITEM_ERROR_6: GTH_ItemModify_FailedItem(); break; case CASHMALL_ITEM_ERROR_7: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 555)); break; default: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 516)); } } } void GTH_ProcessMessageReply_ItemModify_Stone_Of_EachName() { BOOL Reply = FALSE; Reply = MSG_ReadLong(); if ( Reply == TRUE ) { item_t *pItem = NULL; int ItemIdx = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx; if ( ItemIdx < 0 || ItemIdx >= MAX_NUMBER_OF_OWNITEM) return; pItem = &g_cgv.myCharacterInfo->item[ItemIdx]; char szOptionText[256]; char szMsg[256]; g_ifMng->m_CashMallItem->GetItemOptionString(szOptionText, 256, g_ifMng->m_CashMallItem->m_OptionArryIdx); MSG_ReadItem( pItem ); g_ifMng->m_CashMallItem->SortItemOptionList(); g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_GEN_CLICK ), GTH_SOUND_PLAY_ONCE ); _snprintf( szMsg, 256, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 520), szOptionText); szMsg[255] = NULL; g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), szMsg, MSG_BUTTONTYPE_OK, IF_MESSAGE_MODIFY_OPTION_SUCCECS); GTH_UseItem_Delete(g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx); } else { enum enumCashMallItem_Error Error = static_cast<enum enumCashMallItem_Error>(MSG_ReadLong()); switch(Error) { case CASHMALL_ITEM_ERROR_0: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 506)); break; case CASHMALL_ITEM_ERROR_1: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 514)); break; case CASHMALL_ITEM_ERROR_2: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 515)); break; case CASHMALL_ITEM_ERROR_3: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 510)); break; case CASHMALL_ITEM_ERROR_4: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 529)); break; case CASHMALL_ITEM_ERROR_5: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 519)); break; default: g_ifMng->SetMessage(g_LPACK.GetMassage(LPACK_TYPE_NORMAL, 322), g_LPACK.GetMassage(LPACK_TYPE_NORMAL2, 516)); } } } void GTH_ItemModify_FailedItem(void) { item_t *pItem = NULL; int ItemIdx = g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iEditOptionItemIdx; if ( ItemIdx < 0 || ItemIdx >= MAX_NUMBER_OF_OWNITEM) return; pItem = &g_cgv.myCharacterInfo->item[ItemIdx]; g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_GEN_CLICK ), GTH_SOUND_PLAY_ONCE ); if ( g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemMode == CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE) { g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 558 ), MSG_BUTTONTYPE_OK, IF_MESSAGE_MODIFY_OPTION_SUCCECS); } else { g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 557 ), MSG_BUTTONTYPE_OK, IF_MESSAGE_MODIFY_OPTION_SUCCECS); } GTH_UseItem_Delete(g_cgv.myCharacterInfo->m_CashMall_OptionStone.m_iUsingItemInvenIdx); }
C++
#include "global_def.h" #include "resource.h" #include "GTH.h" #include "../game/GolryunBattle/GolryunBattle.h" VOID GTH::ReadSettings() { HKEY hkey; if( ERROR_SUCCESS == RegCreateKeyEx( HKEY_CURRENT_USER, DXAPP_KEY, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) ) { DXUtil_ReadIntRegKey( hkey, TEXT("Width"), &m_dwCreationWidth, m_dwCreationWidth ); DXUtil_ReadIntRegKey( hkey, TEXT("Height"), &m_dwCreationHeight, m_dwCreationHeight ); RegCloseKey( hkey ); } } VOID GTH::WriteSettings() { HKEY hkey; DWORD dwType = REG_DWORD; DWORD dwLength = sizeof(DWORD); if( ERROR_SUCCESS == RegCreateKeyEx( HKEY_CURRENT_USER, DXAPP_KEY, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) ) { DXUtil_WriteIntRegKey( hkey, TEXT("Width"), m_rcWindowClient.right ); DXUtil_WriteIntRegKey( hkey, TEXT("Height"), m_rcWindowClient.bottom ); RegCloseKey( hkey ); } } HRESULT GTH::ConfirmDevice( D3DCAPS8* pCaps, DWORD dwBehavior, D3DFORMAT Format ) { BOOL bCapsAcceptable; bCapsAcceptable = TRUE; if( bCapsAcceptable ) return S_OK; else return E_FAIL; } extern int totalPacketsSend; extern int totalPacketsReceived; extern int packetsSent; extern int packetsReceived; extern int packetsReSent; extern int packetsDropCount; extern int packetsDupCount; extern int packetsAckSent; extern int packetsAckReceived; extern int un_packetsSent; extern int un_packetsReceived; extern int un_packetsDropCount; extern int lastRecvSequence; extern int myRecvSequence; HRESULT GTH::RenderText() { if ( ! g_pApp ->m_renderEnabled ) return S_OK; int i; float sum, fps; vec3_t svrPosition; g_chatManager->SetFontColor( 0xffffffff ); g_chatManager->SetDFontColor( 0xffffffff ); if ( !g_cgv.displayDebugMessage ) return S_OK; if( !GTH_IsGameMaster( g_pApp->m_myCharacter ) ) return S_OK; g_chatManager->SetFontSize( 12.0f ); g_chatManager->DPrint( 2, 20, m_strDeviceStats ); g_chatManager->DPrint( 2, 40, m_strFrameStats ); extern itementity_t *g_mouseSelectedItemObject; if( g_mouseSelectedItemObject ) g_chatManager->DPrint( 2, 140, "serverID : %d IDX : %d" , g_mouseSelectedItemObject->idxOnServer , g_mouseSelectedItemObject->idx ); extern Fx_CHARACTER_t *g_mouseSelectedCharacter; if( g_mouseSelectedCharacter ) { g_chatManager->HPrint( 2, 160, "serverID : %d name : %s" , g_mouseSelectedCharacter->idxOnServer , g_mouseSelectedCharacter->name ); g_chatManager->HPrint( 2, 180, "pos(%.2f,%.2f,%.2f)", g_mouseSelectedCharacter->position[0], g_mouseSelectedCharacter->position[1], g_mouseSelectedCharacter->position[2] ); } g_chatManager->SetOutputType( CHAT_OUTPUT_BORDER ); g_chatManager->HPrint( 2, 60, "camPos : %10.4f %10.4f %10.4f , %d %d" , g_camera.m_position[0] , g_camera.m_position[1] , g_camera.m_position[2] , m_worldBSPs[ m_currWorld ]->m_totalRenderPolygon , m_MDLMng->m_totalRenderPolygon ); g_chatManager->DPrint( 2, 80, "time : %10.6f %10.6f %10.6f %10.6f %10.6f %10.6f" , check.time0 , check.time1 , check.time2 , check.time3 , check.time4 , check.time5 ); g_chatManager->DPrint( 2, 100, "time : %10.6f %10.6f %10.6f %10.6f %10.6f" , check.time6 , check.time7 , check.time8 , check.time9 , check.time10 ); sum = check.time0 + check.time1 + check.time2 + check.time3 + check.time4 + check.time5 + check.time6 + check.time7 + check.time8 + check.time9 + check.time10; fps = 1.0f / sum; g_chatManager->DPrint( 2, 120, "time : %10.6f %10.6f fps " , sum , fps ); if ( g_cgv.displayDebugMessage ) { g_chatManager->DPrint( 2, 140, "total send:%d, total recv:%d, send:%d, recv:%d, resend:%d, drop:%d, dup:%d", totalPacketsSend, totalPacketsReceived, packetsSent, packetsReceived, packetsReSent, packetsDropCount, packetsDupCount ); g_chatManager->DPrint( 2, 160, "acksend:%d, ackrecv:%d, un_send:%d, un_recv:%d, un_drop:%d", packetsAckSent, packetsAckReceived, un_packetsSent, un_packetsReceived, un_packetsDropCount ); g_chatManager->DPrint( 2, 180, "LatencyTime: %d, character Number: %d", g_cgv.latencyTime, g_charManager->m_iNumCharacters); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->HPrint( 2, 200, "event : %d, aniSetType : %d, aniItemSetIndex : %d, aniSetID: %d" , m_myCharacter->event, m_myCharacter->ani_curSetType, m_myCharacter->ani_curItemSetIndex, m_myCharacter->ani_curSetID); g_chatManager->SetOutputType( CHAT_OUTPUT_SHADOW ); g_chatManager->HPrint( 2, 220, "Name: %s, RA: %d, SA: %d, Speed: %f", m_myCharacter->name, m_myCharacter->curRA, m_myCharacter->curSA, m_myCharacter->moveSpeed); g_chatManager->DPrint( 2, 240, "Position: (%f, %f, %f), Yaw: %f", m_myCharacter->position[0], m_myCharacter->position[1], m_myCharacter->position[2], m_myCharacter->angles[ YAW ]); g_chatManager->DPrint( 2, 260, "mycharacterYaw: %f, mouseAngle: %f", m_myCharacter->angles[ YAW ], m_myCharacter->mouseAngle); svrPosition[0] = m_myCharacter->position[0] - m_worldBSPs[0]->m_models->bbox[0]; svrPosition[1] = m_myCharacter->position[1] - m_worldBSPs[0]->m_models->bbox[1]; svrPosition[2] = m_myCharacter->position[2] - m_worldBSPs[0]->m_models->bbox[2]; g_chatManager->DPrint( 2, 280, "Server Position: (%f, %f, %f)", svrPosition[0], svrPosition[1], svrPosition[2]); g_chatManager->DPrint( 400, 280, "ChatManager Frame : %d, Vertex : %d", g_chatManager->m_frameFlag, g_chatManager->m_saveFrameFlag ); g_chatManager->SetOutputType( CHAT_OUTPUT_BORDER ); g_chatManager->HPrint( 2, 300, "Memory Info : MDL (%.2f/%.2f), Texture (%.2f/%.2f), Sound(%.2f/%.2f)", (float)m_MDLMng->m_resManager.GetUsedMemory() * 0.001f, (float)m_MDLMng->m_resManager.GetMaximumMemory() * 0.001f, (float)g_texMng.m_resManager.GetUsedMemory() * 0.001f, (float)g_texMng.m_resManager.GetMaximumMemory() * 0.001f, (float)g_musicMng->m_resManager.GetUsedMemory() * 0.001f, (float)g_musicMng->m_resManager.GetMaximumMemory() * 0.001f ); for ( i=0; i<g_charManager->m_iNumCharacters; i++) { if ( g_charManager->m_Characters[i].entityType == ENTITY_PC) g_chatManager->HPrint( 2, 340 + i * 20, "%s(%d) => RA: %d, Speed: %f", g_charManager->m_Characters[i].name, g_charManager->m_Characters[i].idxOnServer, g_charManager->m_Characters[i].curRA, g_charManager->m_Characters[i].moveSpeed); else g_chatManager->HPrint( 2, 340 + i * 20, "%s(%d) => RA: %d, Speed: %f", g_charManager->m_Characters[i].name, g_charManager->m_Characters[i].idxOnServer, g_charManager->m_Characters[i].curRA, g_charManager->m_Characters[i].moveSpeed); } } return S_OK; } INT GTH::Run() { HACCEL hAccel = LoadAccelerators( NULL, MAKEINTRESOURCE(IDR_MAIN_ACCEL) ); BOOL bGotMsg; MSG msg; msg.message = WM_NULL; PeekMessage( &msg, NULL, 0U, 0U, PM_NOREMOVE ); while( WM_QUIT != msg.message && !m_bAppExit ) { if( m_bActive ) bGotMsg = PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ); else bGotMsg = GetMessage( &msg, NULL, 0U, 0U ); if( bGotMsg ) { if( 0 == TranslateAccelerator( m_hWnd, hAccel, &msg ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } } else { if( m_bActive && m_bReady ) { if( FAILED( AppFrame() ) ) { SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); } #ifdef _FMOD_SOUND FSOUND_Update (); #endif } } } Cleanup3DEnvironment(); return (INT)msg.wParam; } HRESULT GTH::BeginScene() { HRESULT hr; if( FAILED( hr = m_pd3dDevice->TestCooperativeLevel() ) ) { m_renderEnabled = false; if( D3DERR_DEVICELOST == hr ) return S_OK; if( D3DERR_DEVICENOTRESET == hr ) { if( m_bWindowed ) { D3DAdapterInfo* pAdapterInfo = &m_Adapters[m_dwAdapter]; m_pD3D->GetAdapterDisplayMode( m_dwAdapter, &pAdapterInfo->d3ddmDesktop ); m_d3dpp.BackBufferFormat = pAdapterInfo->d3ddmDesktop.Format; } if( FAILED( hr = Resize3DEnvironment() ) ) return hr; } return hr; } m_renderEnabled = true; extern int g_freeMove; if( g_freeMove ) { m_pd3dDevice->Clear( 0L, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0L ); } else { m_pd3dDevice->Clear(0L, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, D3DCOLOR_COLORVALUE(0.5f, 0.5f, 0.6f, 1.0f), 1.0f, 0L); } if( FAILED( m_pd3dDevice->BeginScene() ) ) return hr; return S_OK; } void GTH::EndScene() { m_pd3dDevice->EndScene(); static FLOAT fLastTime = 0.0f; static DWORD dwFrames = 0L; FLOAT fTime = g_timer.GetAppTime(); ++dwFrames; if( fTime - fLastTime > 1.0f ) { m_fFPS = dwFrames / (fTime - fLastTime); fLastTime = fTime; dwFrames = 0L; sprintf( m_strFrameStats, "%.2f", m_fFPS ); } m_pd3dDevice->Present( NULL, NULL, NULL, NULL ); } HRESULT GTH::OneTimeSceneInit() { g_timeSystem->OneTimeSceneInit(); g_timeSystem->SetDropperOrigin( &g_charManager->m_Characters [0].position [0] ); g_timeSystem->SetDropperCharHeight( &g_charManager->m_Characters [0].stat_height ); SendMessage( m_hWnd, WM_PAINT, 0, 0 ); m_bLoadingApp = FALSE; return S_OK; } HRESULT GTH::InitDeviceObjects() { g_d3dDevice.SetD3DDevice(m_pd3dDevice); if( !InitApp() ) return E_FAIL; return S_OK; } HRESULT GTH::DeleteDeviceObjects() { int i; switch( g_cgv.state ) { case CLIENT_START_PROCESS : case CLIENT_LOGIN_PROCESS : case CLIENT_CHARACTER_PROCESS : case CLIENT_LOADING_PROCESS : case CLIENT_GAME_PROCESS : for( i = 0 ; i < m_numWorldBSPs ; i++ ) GTH_SAFE_DELETE( m_worldBSPs[ i ] ); m_numWorldBSPs = 0; GTH_SAFE_DELETE( m_MDLMng ); g_timeSystem->DeleteDeviceObjects(); break; } return S_OK; } HRESULT GTH::InvalidateDeviceObjects() { SAFE_RELEASE( m_pD3DXFont ); int i; switch( g_cgv.state ) { case CLIENT_START_PROCESS : case CLIENT_LOGIN_PROCESS : case CLIENT_CHARACTER_PROCESS : g_ifMng->InvalidateDeviceObjects(); g_chatManager->InvalidateFont(); for( i = 0 ; i < m_numWorldBSPs ; i++ ) { m_worldBSPs[ i ]->Release(); GTH_SAFE_DELETE( m_worldBSPs[ i ] ); } memset ( m_worldBSPs, 0, sizeof(m_worldBSPs) ); m_numWorldBSPs = 0; if( m_MDLMng ) m_MDLMng->Release(); GTH_SAFE_DELETE( m_MDLMng ); g_shaderMng.Release(); g_modelShaderMng->Release(); g_charShaderMng->Release(); g_charManager->ReleaseBuffers(); g_texMng.Release(); break; case CLIENT_LOADING_PROCESS : g_ifMng->InvalidateDeviceObjects(); g_chatManager->InvalidateFont(); g_texMng.Release(); break; case CLIENT_GAME_PROCESS : g_ifMng->InvalidateDeviceObjects(); g_chatManager->InvalidateFont(); for( i = 0 ; i < m_numWorldBSPs ; i++ ) { m_worldBSPs[ i ]->Release(); GTH_SAFE_DELETE( m_worldBSPs[ i ] ); } m_numWorldBSPs = 0; if( m_MDLMng ) m_MDLMng->Release(); GTH_SAFE_DELETE( m_MDLMng ); g_shaderMng.Release(); g_modelShaderMng->Release(); g_charShaderMng->Release(); g_charManager->ReleaseBuffers(); g_timeSystem->InvalidateDeviceObjects(); g_texMng.Release(); break; } return S_OK; } HRESULT GTH::FinalCleanup() { g_timeSystem->FinalCleanup(); WriteSettings(); return S_OK; } void GTH::WritePackFileLog( char* str, ... ) { #ifdef _DEBUG FILE *fp; char buf[4096]; va_list marker; memset( buf, 0, sizeof( buf ) ); va_start( marker, str ); vsprintf( buf, str, marker); fp = fopen( "gth.log", "at" ); fprintf( fp, "%s\n", buf ); fclose( fp ); #endif } LRESULT GTH::MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { HIMC m_hIMC = ImmGetContext(hWnd); DWORD dwBufLen; LPCANDIDATELIST m_CandList; LPCANDIDATELIST lpCandList; int CanNum; switch( msg ) { case WM_IME_NOTIFY: switch( wParam ) { case IMN_CHANGECANDIDATE: ShowLogInfo( "WM_IME_NOTIFY : IMN_CHANGECANDIDATE", wParam ); break; case IMN_CLOSECANDIDATE: ShowLogInfo( "WM_IME_NOTIFY : IMN_CLOSECANDIDATE", wParam ); break; case IMN_CLOSESTATUSWINDOW: ShowLogInfo( "WM_IME_NOTIFY : IMN_CLOSESTATUSWINDOW", wParam ); break; case IMN_GUIDELINE: ShowLogInfo( "WM_IME_NOTIFY : IMN_GUIDELINE", wParam ); break; case IMN_OPENCANDIDATE: ShowLogInfo( "WM_IME_NOTIFY : IMN_OPENCANDIDATE", wParam ); break; case IMN_SETCANDIDATEPOS: ShowLogInfo( "WM_IME_NOTIFY : IMN_SETCANDIDATEPOS", wParam ); break; case IMN_SETCOMPOSITIONFONT: ShowLogInfo( "WM_IME_NOTIFY : IMN_SETCOMPOSITIONFONT", wParam ); break; case IMN_SETCOMPOSITIONWINDOW: ShowLogInfo( "WM_IME_NOTIFY : IMN_SETCOMPOSITIONWINDOW", wParam ); break; case IMN_SETCONVERSIONMODE: ShowLogInfo( "WM_IME_NOTIFY : IMN_SETCONVERSIONMODE", wParam ); break; case IMN_SETOPENSTATUS: ShowLogInfo( "WM_IME_NOTIFY : IMN_SETOPENSTATUS", wParam ); break; case IMN_SETSENTENCEMODE: ShowLogInfo( "WM_IME_NOTIFY : IMN_SETSENTENCEMODE", wParam ); break; case IMN_SETSTATUSWINDOWPOS : ShowLogInfo( "WM_IME_NOTIFY : IMN_SETSTATUSWINDOWPOS", wParam ); break; } case WM_GRAPHNOTIFY: { #ifndef _FMOD_SOUND #endif } break; } if( g_cgv.enableChat && !g_ifMng->m_msgWin->State() ) { switch( g_chatManager->GetString( hWnd, msg, wParam, lParam ) ) { case CHAT_INPUT_RETURN_NONE : return 0; case CHAT_INPUT_RETURN_OK : { switch( g_cgv.state ) { case CLIENT_GAME_PROCESS : { switch( g_chatManager->GetCurrentInputIndex() ) { case INPUT_INDEX_DIALOGBOX : if(TRUE == g_pApp->m_myCharacter->m_bWaitingRoom) { chatMessage tempstr; strcpy(tempstr,g_chatManager->m_returnStr); if(NULL != strchr(tempstr,' ')) *strchr(tempstr,' ')=NULL; if(0 != strcmp(tempstr,g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,385))){ g_ifMng->AddSysMessage( g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,148), D3DCOLOR_ARGB(255, 55, 255, 55) ); g_ifMng->m_dlgWin->SetSendString(); break; } } if(g_cgv.myCharacterInfo->m_dwLimite_ChatTime<=0.0f) { if(g_pApp->m_myCharacter->isTransform == 1 && g_pApp->m_myCharacter->transformEntityIdx == 237) { sprintf( g_chatManager->m_returnStr, g_LPACK.GetMassage(LPACK_TYPE_NORMAL2,399)); } GTH_ChatCommand( g_chatManager->m_returnStr ); g_ifMng->m_dlgWin->SetScrollBarPositionMax(); } break; case INPUT_INDEX_BOOTH_NAME : g_chatManager->ChangeInputMessage( INPUT_INDEX_BOOTH_INFO ); break; case INPUT_INDEX_BOOTH_INFO : g_chatManager->ChangeInputMessage( INPUT_INDEX_BOOTH_NAME ); break; case INPUT_INDEX_MAIL_NAME : g_chatManager->ChangeInputMessage( INPUT_INDEX_MAIL_TITLE ); break; case INPUT_INDEX_MAIL_TITLE : g_ifMng->m_mailEditWin->m_bVisibleCursor = true; g_chatManager->ChangeInputMessage( INPUT_INDEX_MAIL_CONTENT ); break; case INPUT_INDEX_MAIL_CONTENT : break; case INPUT_INDEX_GUILD_SCHEDULE : { strcpy( g_ifMng->m_guildWin->m_scheduleString, g_chatManager->m_returnStr ); memset( g_chatManager->m_returnStr, 0, sizeof( chatMessage ) ); g_chatManager->InitInputStr( INPUT_INDEX_GUILD_SCHEDULE ); g_ifMng->m_guildWin->m_scheduleBtn->SetButtonState( IF_BTN_TYPE_ENABLE ); GTH_SendMessage_Guild_Schedule_Request( g_ifMng->m_guildWin->m_scheduleString ); g_chatManager->ChangeInputMessage( INPUT_INDEX_DIALOGBOX ); } break; case INPUT_INDEX_WORLDCHAT : { if(g_cgv.myCharacterInfo->m_dwLimite_ChatTime<=0.0f) { char msg[CHATSTRING]; strcpy( msg, g_chatManager->m_returnStr ); if( msg[0] != 0 ) GTH_SendMessage_WorldChatting( msg, g_ifMng->m_worldChatWin->GetType()); g_chatManager->InitInputStr( INPUT_INDEX_WORLDCHAT ); g_ifMng->m_worldChatWin->Enable( false ); } memset( g_chatManager->m_returnStr, 0, sizeof( g_chatManager->m_returnStr ) ); g_chatManager->ChangeInputMessage( INPUT_INDEX_DIALOGBOX ); } break; case INPUT_INDEX_POST_NAME: g_chatManager->ChangeInputMessage(INPUT_INDEX_POST_MESSAGE); break; case INPUT_INDEX_POST_TITLE: g_ifMng->m_mailBoxWin->m_bVisibleCursor = true; g_chatManager->ChangeInputMessage(INPUT_INDEX_POST_NAME); break; case INPUT_INDEX_POST_MESSAGE: break; case INPUT_INDEX_GIFT_CARD_ID: g_chatManager->ChangeInputMessage(INPUT_INDEX_GIFT_CARD_ID); break; case INPUT_INDEX_GIFT_CARD_PASSWORD: g_chatManager->ChangeInputMessage(INPUT_INDEX_GIFT_CARD_PASSWORD); break; default: break; } } break; } } return 0; case CHAT_INPUT_RETURN_TAB : switch( g_cgv.state ) { case CLIENT_LOGIN_PROCESS : g_chatManager->m_curIdx ++; g_chatManager->m_curIdx = g_chatManager->m_curIdx % 2; break; case CLIENT_GAME_PROCESS : { switch( g_chatManager->GetCurrentInputIndex() ) { case INPUT_INDEX_BOOTH_NAME : g_chatManager->ChangeInputMessage( INPUT_INDEX_BOOTH_INFO ); break; case INPUT_INDEX_BOOTH_INFO : g_chatManager->ChangeInputMessage( INPUT_INDEX_BOOTH_NAME ); break; case INPUT_INDEX_MAIL_NAME : g_chatManager->ChangeInputMessage( INPUT_INDEX_MAIL_TITLE ); break; case INPUT_INDEX_MAIL_TITLE : g_ifMng->m_mailEditWin->m_bVisibleCursor = true; g_chatManager->ChangeInputMessage( INPUT_INDEX_MAIL_CONTENT ); break; case INPUT_INDEX_MAIL_CONTENT : break; case INPUT_INDEX_POST_NAME: g_chatManager->ChangeInputMessage(INPUT_INDEX_POST_MESSAGE); break; case INPUT_INDEX_POST_TITLE: g_ifMng->m_mailBoxWin->m_bVisibleCursor = true; g_chatManager->ChangeInputMessage(INPUT_INDEX_POST_NAME); break; case INPUT_INDEX_POST_MESSAGE: break; case INPUT_INDEX_GIFT_CARD_ID: g_chatManager->ChangeInputMessage(INPUT_INDEX_GIFT_CARD_PASSWORD); break; case INPUT_INDEX_GIFT_CARD_PASSWORD: g_chatManager->ChangeInputMessage(INPUT_INDEX_GIFT_CARD_ID); break; } } break; } return 0; case CHAT_INPUT_RETURN_EXIT : switch( g_cgv.state ) { case CLIENT_GAME_PROCESS : GTH_ChatCommand( "" ); break; } return 0; } } if( g_input->Handle_messages( hWnd, msg, wParam, lParam ) ) return 0; return CD3DApplication::MsgProc( hWnd, msg, wParam, lParam ); } HRESULT GTH::RestoreDeviceObjects() { g_camera.m_projectParm.aspect = (float) m_d3dsdBackBuffer.Width / (float) m_d3dsdBackBuffer.Height; D3DXMatrixPerspectiveFovLH( (D3DXMATRIX*)&g_camera.m_projMat , deg2rad( g_camera.m_projectParm.fov / g_camera.m_projectParm.aspect ) , g_camera.m_projectParm.aspect , g_camera.m_projectParm.znear , g_camera.m_projectParm.zfar ); g_camera.SetupViewPort( 0 , 0 , m_d3dsdBackBuffer.Width , m_d3dsdBackBuffer.Height , g_camera.m_projectParm.znear , g_camera.m_projectParm.zfar ); g_cursor->SetupViewPort( 0 , 0 , m_d3dsdBackBuffer.Width , m_d3dsdBackBuffer.Height , g_camera.m_projectParm.znear , g_camera.m_projectParm.zfar ); g_input->SetHWND( m_hWnd ); g_input->Resize( m_d3dpp.BackBufferWidth,m_d3dpp.BackBufferHeight ); RestoreApp(); return S_OK; }
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#if !defined(AFX_CTERRACTRL_H__3F2768FC_2BE7_4B48_961C_984FFC90C028__INCLUDED_) #define AFX_CTERRACTRL_H__3F2768FC_2BE7_4B48_961C_984FFC90C028__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "..\global_def.h" class CTerraCtrl { private: BOOL m_bOK; protected: struct tagIdentify{ public: enum{ MaxBytes_ID =20, MaxBytes_Password=20, }; struct tagTerra{ public: enum{ maxbytes_tid=200, }; public: BOOL bActive; char id[maxbytes_tid+1]; }; public: char id[MaxBytes_ID+1]; char password[MaxBytes_Password+1]; struct tagTerra Terra; }; struct tagIdentify m_Identify; public: BOOL isOK(void) const; void CommandlineParam(const char* pCommandLine); void GTH_SendMessage_RequestLogin( void ); void GTH_ProcessMessage_ReplyLogin_SetID(const char* pID); BOOL isTerraIDUse(void) const; public: void GTH_ProcessMessage_ReplyLogin(void); void Decoder(void); inline void Decoder_Open_MessageBox(void); inline void Decoder_NoticeMessage(void); inline void Decoder_Remain_Minute_NoticeMessage(void); public: CTerraCtrl(); virtual ~CTerraCtrl(); }; #endif
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#if !defined(AFX_LANGUAGE_H__FD108350_EBFF_4D60_8097_F8D0100DA872__INCLUDED_) #define AFX_LANGUAGE_H__FD108350_EBFF_4D60_8097_F8D0100DA872__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define LPACK_SEMICOLON 59 #define LPACK_COLON 58 #define LPACK_BACKSLASH 92 #define LPACK_LINEFEED 10 #define LPACK_RETURN 13 #define LPACK_QUOTATION 34 #define TEMPBUFFER_SIZE 4096 enum { LPACK_TYPE_NORMAL=0, LPACK_TYPE_NPC, LPACK_TYPE_QUESTINFO, LPACK_TYPE_HELP, LPACK_TYPE_ANSWER, LPACK_TYPE_ETC, LPACK_TYPE_ABUSE, LPACK_TYPE_TIP, LPACK_TYPE_TUTORIAL, LPACK_TYPE_NORMAL2, LPACK_TYPE_AUTOSCROLL, LPACK_TYPE_ABUSE2, LPACK_TYPE_SKILL, LPACK_TYPE_TERRA, LPACK_TYPE_CHARACTER_NAME, LPACK_TYPE_ITEM, LPACK_TYPE_COUNT, }; #pragma warning (disable : 4786) #include <vector> #include <string> #include <map> using namespace std; class CLPack { protected: std::vector<std::string*> m_vLPackData; typedef map<int , string*> CMap_LpackData; CMap_LpackData m_strMapLPackData; int m_LPackType; CFileMng* m_pFileMng; int m_MaxMessageCount; public: virtual bool LoadFile(char* filename); int GetLpackType(); virtual char* GetMessage(int Idx, int etc1 = 0, int etc2 = 0); int GetMessageCount(); inline char* Get(int Idx); bool IfLineFeed(char *TokenBuffer); public: virtual void Init(); virtual void Destroy(); public: static char* m_pUnknownMsg_Empty; static char* m_pUnknownMsg_RangeOverflow_String; static char* m_pUnknownMsg_RangeOverflow_Quest; static char* m_pUnknownMsg_RangeOverflow_Etc; static char* m_pUnknownMsg_RangeOverflow_Type; public: CLPack (); CLPack (char *filename, CFileMng* pFileMng); ~CLPack(); }; inline char* CLPack::Get(int Idx) { CMap_LpackData::iterator iter; iter=m_strMapLPackData.find(Idx); if(iter==m_strMapLPackData.end()) return m_pUnknownMsg_Empty; string* pstring = (string *) iter->second; if ((char*)pstring ->c_str() == NULL) return m_pUnknownMsg_Empty; return (char*)pstring->c_str(); } inline char* CLPack::GetMessage(int Idx, int etc1, int etc2) { if ( Idx >= m_vLPackData.size() || Idx <= -1) return m_pUnknownMsg_RangeOverflow_String; std::string* pstring = (m_vLPackData[Idx]); if ((char*)pstring ->c_str() == NULL) return m_pUnknownMsg_Empty; return (char*)pstring ->c_str(); } class CLPack_Quest : public CLPack { public: enum MESSAGETYPE { TYPE_QUESTNAME, TYPE_QUESTSTEP }; struct sStepMessage { int step; void* Message; }; struct sQuestMessage { int QuestNum; vector <sStepMessage*> v_StepMessage; }; int m_LastQuestMessageIdx; private: vector<sQuestMessage*> m_vQuestMessage; public: bool LoadFile(char* filename); char* GetMessage(int Idx, int etc1, int etc2); public: void Init(); void Destroy(); public: CLPack_Quest(char *filename, CFileMng* pFileMng) { Init(); m_pFileMng = pFileMng; LoadFile(filename); } CLPack_Quest(){}; ~CLPack_Quest(){}; }; inline char* CLPack_Quest::GetMessage(int messageType, int QuestNum , int Step) { if ( messageType == TYPE_QUESTNAME) { return CLPack::GetMessage(QuestNum); } else { std::string* pstring = NULL; if (QuestNum >= m_vQuestMessage.size()) return m_pUnknownMsg_RangeOverflow_Quest; for (int i = 0; i < m_vQuestMessage[QuestNum]->v_StepMessage.size(); i ++) { if (m_vQuestMessage[QuestNum]->v_StepMessage[i]->step == Step) { pstring = (std::string*)(m_vQuestMessage[QuestNum]->v_StepMessage[i]->Message); return (char*)pstring->c_str(); } else if (m_vQuestMessage[QuestNum]->v_StepMessage[i]->step < Step) { m_LastQuestMessageIdx = i; } } pstring = (std::string*)(m_vQuestMessage[QuestNum]->v_StepMessage[m_LastQuestMessageIdx]->Message); return (char*)pstring->c_str(); } return NULL; } class CLPack_Etc : public CLPack { public: enum MESSAGETYPE { LPACK_ETCTYPE_GEN_ATTRIBUTE, LPACK_ETCTYPE_PC_JOB, LPACK_ETCTYPE_WEAPON_TYPE, LPACK_ETCTYPE_RARITY, LPACK_ETCTYPE_PATCH, LPACK_ETCTYPE_GOLRYUN_BATTLE, TYPE_COUNT }; private: std::vector<std::vector< void* >* > m_vpMessage; int m_NowvpIdx; public: bool LoadFile(char* filename); char* GetMessage(int Idx, int etc1, int etc2 = 0); public: std::vector<void*>* GetVector(int idx) { return m_vpMessage[idx]; } public: void Init(); void Destroy(); public: CLPack_Etc(char *filename, CFileMng* pFileMng) { Init(); m_pFileMng = pFileMng; LoadFile(filename); } CLPack_Etc(){}; ~CLPack_Etc(){}; }; inline char* CLPack_Etc::GetMessage(int Idx, int etc1, int etc2) { if (Idx >= m_vpMessage.size()) return m_pUnknownMsg_RangeOverflow_Etc; if ( etc1 >= GetVector(Idx)->size() ) return m_pUnknownMsg_RangeOverflow_String; std::string* pString = (std::string*)(*GetVector(Idx))[etc1]; return (char*)pString->c_str(); } #endif
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