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#include "../global_def.h" #include "IFCommon.h" int CIFLoginWin::ChangeLoginStep( int step ) { if( step == m_loginStep ) return 0; int i; int oldLoginStep = m_loginStep; int stepFlag[6] = { 0, 0, 0, 0, 0 , 0}; stepFlag[step] = 1; #if defined (_GTH_TERRA_VERSION) || (_GTH_MALAYSIA_CHN_VERSION) stepFlag[0] = 0; #endif m_login->Enable( stepFlag[0] ); m_loginTitleBar->Enable( stepFlag[0] ); m_loginTitleBottom->Enable( stepFlag[0] ); m_loginBar->Enable( stepFlag[0] ); m_loginLeftBar->Enable( stepFlag[0] ); m_loginRightBar->Enable( stepFlag[0] ); m_loginIDBar->Enable( stepFlag[0] ); m_loginPasswordBar->Enable( stepFlag[0] ); m_loginOkBtn->Enable( stepFlag[0] ); m_loginCancelBtn->Enable( stepFlag[0] ); #ifdef _GTH_ENABLE_GOODNOTICE m_loginNotice->Enable(stepFlag[LOGIN_STATE_NOTICE]); m_cNoticeOkBtn->Enable(stepFlag[LOGIN_STATE_NOTICE]); #endif for( i = 0; i < MAX_COUNT_IF_LOGIN_WIN_SERVER_BTN; i ++ ) m_serverBtn[i]->Enable( false ); m_serverOkBtn->Enable( false ); m_serverCancelBtn->Enable( false ); m_cselInfo->Enable( false ); m_cselInfoTitleBar->Enable( stepFlag[2] ); m_cselInfoTitleBottom->Enable( stepFlag[2] ); m_cselInfoBar->Enable( stepFlag[2] ); m_cselInfoGenBar->Enable( stepFlag[2] ); m_cselInfoGenIcon0->Enable( stepFlag[2] ); m_cselInfoGenIcon1->Enable( stepFlag[2] ); m_cselInfoGenIcon2->Enable( stepFlag[2] ); m_cselInfoGenIcon3->Enable( stepFlag[2] ); m_cselExitBtn->Enable( false ); m_cselOkBtn->Enable( false ); m_cselBackBtn->Enable( false ); m_cselDeleteBtn->Enable( false ); m_cselMakeBtn->Enable( false ); m_DifferentCharBtn->Enable(false); #ifdef _GTH_FLAG_RELOGIN m_cReLoginBtn->Enable(false); #endif m_cmakeInfo->Enable( false ); m_cmakeInfoTitleBar->Enable( stepFlag[3] ); m_cmakeInfoTitleBottom->Enable( stepFlag[3] ); m_cmakeInfoBar->Enable( stepFlag[3] ); m_cmake->Enable( stepFlag[3] ); m_cmakeTitleBar->Enable( stepFlag[3] ); m_cmakeTitleBottom->Enable( stepFlag[3] ); m_cmakeBar->Enable( stepFlag[3] ); m_cmakeNameIcon->Enable( stepFlag[3] ); m_cmakeNameBar->Enable( stepFlag[3] ); m_cmakeFaceIcon->Enable( stepFlag[3] ); m_cmakeFaceBar->Enable( stepFlag[3] ); m_cmakeHairIcon->Enable( stepFlag[3] ); m_cmakeHairBar->Enable( stepFlag[3] ); m_cmakeStatBar->Enable( stepFlag[3] ); m_cmakeStatLine->Enable( stepFlag[3] ); m_cmakeForceIcon->Enable( stepFlag[3] ); m_cmakeForceBar->Enable( stepFlag[3] ); m_cmakeSoulIcon->Enable( stepFlag[3] ); m_cmakeSoulBar->Enable( stepFlag[3] ); m_cmakeAgiIcon->Enable( stepFlag[3] ); m_cmakeAgiBar->Enable( stepFlag[3] ); m_cmakeVitIcon->Enable( stepFlag[3] ); m_cmakeVitBar->Enable( stepFlag[3] ); m_cmakeFacePrevBtn->Enable( stepFlag[3] ); m_cmakeFaceNextBtn->Enable( stepFlag[3] ); m_cmakeHairPrevBtn->Enable( stepFlag[3] ); m_cmakeHairNextBtn->Enable( stepFlag[3] ); m_cmakeForceUpBtn->Enable( stepFlag[3] ); m_cmakeForceDnBtn->Enable( stepFlag[3] ); m_cmakeSoulUpBtn->Enable( stepFlag[3] ); m_cmakeSoulDnBtn->Enable( stepFlag[3] ); m_cmakeAgiUpBtn->Enable( stepFlag[3] ); m_cmakeAgiDnBtn->Enable( stepFlag[3] ); m_cmakeVitUpBtn->Enable( stepFlag[3] );; m_cmakeVitDnBtn->Enable( stepFlag[3] ); m_cmakeOkBtn->Enable( stepFlag[3] ); m_cmakeCancelBtn->Enable( stepFlag[3] ); m_cmakePrevBtn->Enable( false ); m_cmakeNextBtn->Enable( false ); switch( m_loginStep ) { case LOGIN_STATE_IDPW : { g_chatManager->InitInputStr( 0 ); g_chatManager->InitInputStr( 1 ); g_chatManager->SetInputState( 0, -1 ); g_chatManager->SetInputState( 1, -1 ); m_selectedCharacter = NULL; if ( g_cgv.state == CLIENT_LOGIN_PROCESS ) g_ifMng->m_ServerListWin->Enable(TRUE); } break; case LOGIN_STATE_SELECT_SERVER : { } break; case LOGIN_STATE_SELECT_CHARACTER : { } break; case LOGIN_STATE_CREATE_CHARACTER : { g_chatManager->SetInputState( 0, -1 ); } break; } m_loginStep = step; switch( m_loginStep ) { case LOGIN_STATE_IDPW : { if( stepFlag[0] ) { int cx, cy; cx = m_textCtl[IT_LOGIN_WIN_ID_U]->GetXPos(); cy = m_textCtl[IT_LOGIN_WIN_ID_U]->GetYPos(); g_chatManager->SetInput( cx, cy, 12, 12, 0, 1, 90 ); cx = m_textCtl[IT_LOGIN_WIN_PASSWORD_U]->GetXPos(); cy = m_textCtl[IT_LOGIN_WIN_PASSWORD_U]->GetYPos(); g_chatManager->SetInput( cx, cy, 12, 12, 1, 2, 90 ); g_cgv.enableChat = true; g_chatManager->ChangeInputMessage( INPUT_INDEX_DIALOGBOX ); } } break; case LOGIN_STATE_SELECT_SERVER : { } break; case LOGIN_STATE_SELECT_CHARACTER : { } break; case LOGIN_STATE_CREATE_CHARACTER : { int cx, cy; cx = m_textCtl[IT_CHARMAKE_WIN_NAME_U]->GetXPos(); cy = m_textCtl[IT_CHARMAKE_WIN_NAME_U]->GetYPos(); g_chatManager->SetInput( cx, cy, NAMESTRING - 2, NAMESTRING - 2, INPUT_INDEX_DIALOGBOX, 1 ); g_cgv.enableChat = true; g_chatManager->ChangeInputMessage( INPUT_INDEX_DIALOGBOX ); } } return( oldLoginStep ); } #ifdef _TERRA #include "..\Terra ICT\CTerraCtrl.h" extern CTerraCtrl gcTerraCtrl; #endif void CIFLoginWin::RequestLogin() { if ( g_cgv.restartState == RESTART_NONE ) { strcpy( g_cgv.clientID, g_chatManager->GetInputStr( 0 ) ); strcpy( g_cgv.clientPassword, g_chatManager->GetInputStr( 1 ) ); } #if defined(_GTH_ONLINE_VERSION) #if defined(_TERRA) gcTerraCtrl.GTH_SendMessage_RequestLogin(); #else GTH_SendMessage_RequestLogin( g_cgv.clientID, g_cgv.clientPassword ); #endif #endif } void CIFLoginWin::MakeServerList() { DWORD color; char szTemp[256], serverName[256]; int x, y; if( g_cgv.restartState == RESTART_CHARACTER ) { m_cameraStep = 0; m_selectedCharacter = NULL; RequestGameData(); return; } else if( g_cgv.restartState == RESTART_SERVER ) { m_cameraStep = 0; m_selectedCharacter = NULL; } #if defined (_GTH_CHINESE_VERSION) || (_GTH_MALAYSIA_CHN_VERSION ) x = g_ifMng->m_clientWidth / 2 - m_serverBtn[0]->m_info[0].sizeX; y = g_ifMng->m_clientHeight / 2 - ( m_serverBtn[0]->m_info[0].sizeY * ( MAX_SERVER_GROUP / 2 ) ) / 2; #else x = g_ifMng->m_clientWidth / 2 - m_serverBtn[0]->m_info[0].sizeX / 2; y = g_ifMng->m_clientHeight / 2 - ( m_serverBtn[0]->m_info[0].sizeY * ( MAX_SERVER_GROUP ) ) / 2; #endif for( int i = 0; i < MAX_SERVER_GROUP; i ++ ) { strcpy( serverName, g_cgv.serverGroup[i].name ); if ( g_cgv.serverGroup[i].active ) { if( g_cgv.serverGroup[i].access ) { if( g_cgv.serverGroup[i].clientNumber < 100 ) strcpy( szTemp, "(Good)" ); else if( g_cgv.serverGroup[i].clientNumber < 200 ) strcpy( szTemp, "(Normal)" ); else if( g_cgv.serverGroup[i].clientNumber < 500 ) strcpy( szTemp, "(Busy)" ); else strcpy( szTemp, "(Very Busy)" ); color = 0xffffffff; m_serverBtn[i]->SetButtonState( IF_BTN_TYPE_ENABLE ); } else { sprintf( szTemp, "(%s)", g_LPACK.GetMassage(0,346) ); color = 0xff808080; m_serverBtn[i]->SetButtonState( IF_BTN_TYPE_DISABLE ); } } else { sprintf( szTemp, "(%s)", g_LPACK.GetMassage(0,346) ); color = 0xff808080; m_serverBtn[i]->SetButtonState( IF_BTN_TYPE_DISABLE ); } strcat( serverName, szTemp ); m_serverBtn[i]->SetButtonText( serverName, color ); #if defined (_GTH_CHINESE_VERSION) || (_GTH_MALAYSIA_CHN_VERSION ) m_serverBtn[i]->UpdateClientPosition( x + ( i % 2 ) * m_serverBtn[0]->m_info[0].sizeX, y + ( i / 2 ) * m_serverBtn[0]->m_info[0].sizeY ); #else m_serverBtn[i]->UpdateClientPosition( x, y + i * m_serverBtn[0]->m_info[0].sizeY ); #endif m_serverBtn[i]->Enable( true ); } } void CIFLoginWin::MakeMasterServerGroupList() { DWORD color = 0xffffffff; char serverName[256]; int x, y; x = g_ifMng->m_clientWidth / 2 - m_serverBtn[0]->m_info[0].sizeX / 2; y = g_ifMng->m_clientHeight / 2 - ( m_serverBtn[0]->m_info[0].sizeY * ( g_cgv.masterServerGroupNumber ) ) / 2; for( int i = 0; i < g_cgv.masterServerGroupNumber; i ++ ) { strcpy( serverName, g_cgv.masterServerGroupInfo[i].masterServerGroupName ); m_serverBtn[i]->SetButtonState( IF_BTN_TYPE_ENABLE ); m_serverBtn[i]->SetButtonText( serverName, color ); m_serverBtn[i]->UpdateClientPosition( x, y + i * m_serverBtn[0]->m_info[0].sizeY ); m_serverBtn[i]->Enable( true ); } } void CIFLoginWin::RequestGameData() { #ifdef _GTH_ONLINE_VERSION GTH_SendMessage_RequestGameData(); #endif } void CIFLoginWin::RequestMakeCharacter() { m_makeFlag = true; m_cameraStep = 1; m_curSelectedMakeCharacter = 0; m_cameraStepFlag = true; } void CIFLoginWin::RequestCheckCharacterName() { charEditData_t *pChar = &m_makeCharData[m_curSelectedMakeCharacter]; char substr[2]; strcpy( pChar->name, g_chatManager->GetInputStr( 0 ) ); if( pChar->name[0] == 0 ) { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,95), 1, IF_MESSAGE_NONE ); return; } if ( strstr( pChar->name, g_LPACK.GetMassage(0,96)) != NULL ) { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,97), 1, IF_MESSAGE_NONE ); return; } if ( strstr( pChar->name, g_LPACK.GetMassage(0,97)) != NULL ) { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,98), 1, IF_MESSAGE_NONE ); return; } if ( strstr( pChar->name, g_LPACK.GetMassage(0,99)) != NULL ) { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,100), 1, IF_MESSAGE_NONE ); return; } if ( strstr( pChar->name, "gM") != NULL ) { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,343), 1, IF_MESSAGE_NONE ); return; } if ( strstr( pChar->name, "Gm") != NULL ) { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,398), 1, IF_MESSAGE_NONE ); return; } if ( !g_chatManager->IsVaildString( pChar->name ) ) { g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( 0, 554 ), 1, IF_MESSAGE_NONE ); return; } for ( int i = 0; i < 128; i++) { if ( i == 0 ) continue; if (i > 47 && i < 58) continue; if (i > 64 && i < 91) continue; if (i > 96 && i < 123) continue; sprintf(substr, "%c", i); if ( strstr( pChar->name, substr) != NULL ) { g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,399), 1, IF_MESSAGE_NONE ); return; } } GTH_SendMessage_RequestCheckCharacterName( pChar->name ); } void CIFLoginWin::RequestServerAddress() { if( m_selectedCharacter == NULL ) return; if( m_selectedCharacter->entityType == ENTITY_NPC ) return; g_ifMng->SetMessage( g_LPACK.GetMassage(0,322), g_LPACK.GetMassage(0,113), MSG_BUTTONTYPE_NONE ); #ifdef _GTH_ONLINE_VERSION GTH_SendMessage_RequestGameServerAddr(); #else GTH_ProcessMessage_ReplyServerAddress(); #endif } void CIFLoginWin::SetCharacterInfo() { extern Fx_CHARACTER_t *g_mouseSelectedCharacter; myCharacterInfo_t *selectedChar; int idx; char szTemp[256]; if( g_mouseSelectedCharacter == NULL && m_selectedCharacter == NULL ) { m_cselInfo->Enable( false ); return; } else if( g_mouseSelectedCharacter != NULL && m_selectedCharacter == NULL ) { idx = g_mouseSelectedCharacter->ID; if ( g_cgv.characterSlotMode == globalVariable_t::CharacterSlotMode::BACK) idx += 3; if( idx >= MAX_SAVED_DATA ) return; g_ifMng->m_iPos[IF_CHARINFO_WIN].clientX = g_ifMng->m_clientWidth / 2 - g_ifMng->m_iPos[IF_CHARINFO_WIN].sizeX / 2; g_ifMng->m_iPos[IF_CHARINFO_WIN].clientY = 0; UpdateControl(); } else if( m_selectedCharacter != NULL ) { idx = m_selectedCharacter->ID; if ( g_cgv.characterSlotMode == globalVariable_t::CharacterSlotMode::BACK) idx += 3; if( idx >= MAX_SAVED_DATA ) return; g_ifMng->m_iPos[IF_CHARINFO_WIN].clientX = 0; g_ifMng->m_iPos[IF_CHARINFO_WIN].clientY = 0; UpdateControl(); } selectedChar = &g_cgv.savedData[idx]; if( selectedChar->characterID < 0 ) { m_cselInfo->Enable( false ); return; } m_cselInfo->Enable( true ); m_textCtl[IT_CHARINFO_WIN_CHARINFO]->SetText( g_LPACK.GetMassage( 0, 506 ) ); sprintf( szTemp, g_LPACK.GetMassage( 0, 555 ), selectedChar->name ); m_textCtl[IT_CHARINFO_WIN_NAME_U]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage( 0, 556 ), selectedChar->level, selectedChar->genLevel ); m_textCtl[IT_CHARINFO_WIN_LEVEL_U]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage( 0, 557 ), selectedChar->rank ); m_textCtl[IT_CHARINFO_WIN_RANK_U]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage( 0, 558 ), g_LPACK.GetMassage( LPACK_TYPE_ETC, CLPack_Etc::LPACK_ETCTYPE_GEN_ATTRIBUTE, selectedChar->pcClass ) ); m_textCtl[IT_CHARINFO_WIN_CLASS_U]->SetText( szTemp ); sprintf( szTemp, g_LPACK.GetMassage( 0, 559 ), g_LPACK.GetMassage( LPACK_TYPE_ETC, CLPack_Etc::LPACK_ETCTYPE_PC_JOB, selectedChar->pcJob ) ); m_textCtl[IT_CHARINFO_WIN_GEN_BAR]->SetText( szTemp ); m_textCtl[IT_CHARINFO_WIN_GEN_ICON_0_U]->SetText( g_LPACK.GetMassage( 0, 464 ) ); m_textCtl[IT_CHARINFO_WIN_GEN_ICON_1_U]->SetText( g_LPACK.GetMassage( 0, 464 ) ); m_textCtl[IT_CHARINFO_WIN_GEN_ICON_2_U]->SetText( g_LPACK.GetMassage( 0, 464 ) ); m_textCtl[IT_CHARINFO_WIN_GEN_ICON_3_U]->SetText( g_LPACK.GetMassage( 0, 464 ) ); if( CheckAvailableGenCapability( selectedChar, J_MENTALITY ) ) { strcpy( szTemp, g_ifMng->GetNumberString( selectedChar->genCapability[0] ) ); m_cselInfoGenIcon0->ChangeControlTexInfo( IF_CHAR_WIN_PGEN_MARK_0_0 ); } else { strcpy( szTemp, g_LPACK.GetMassage( 0, 465 ) ); m_cselInfoGenIcon0->ChangeControlTexInfo( IF_CHAR_WIN_PGEN_MARK_0_0 + 1 ); } m_textCtl[IT_CHARINFO_WIN_GENCAP_0_U]->SetText( szTemp ); if( CheckAvailableGenCapability( selectedChar, J_WIND ) ) { strcpy( szTemp, g_ifMng->GetNumberString( selectedChar->genCapability[1] ) ); m_cselInfoGenIcon1->ChangeControlTexInfo( IF_CHAR_WIN_PGEN_MARK_1_0 ); } else { strcpy( szTemp, g_LPACK.GetMassage( 0, 465 ) ); m_cselInfoGenIcon1->ChangeControlTexInfo( IF_CHAR_WIN_PGEN_MARK_1_0 + 1 ); } m_textCtl[IT_CHARINFO_WIN_GENCAP_1_U]->SetText( szTemp ); if( CheckAvailableGenCapability( selectedChar, J_WATER ) ) { strcpy( szTemp, g_ifMng->GetNumberString( selectedChar->genCapability[2] ) ); m_cselInfoGenIcon2->ChangeControlTexInfo( IF_CHAR_WIN_PGEN_MARK_2_0 ); } else { strcpy( szTemp, g_LPACK.GetMassage( 0, 465 ) ); m_cselInfoGenIcon2->ChangeControlTexInfo( IF_CHAR_WIN_PGEN_MARK_2_0 + 1 ); } m_textCtl[IT_CHARINFO_WIN_GENCAP_2_U]->SetText( szTemp ); if( CheckAvailableGenCapability( selectedChar, J_EARTH ) ) { strcpy( szTemp, g_ifMng->GetNumberString( selectedChar->genCapability[3] ) ); m_cselInfoGenIcon3->ChangeControlTexInfo( IF_CHAR_WIN_PGEN_MARK_3_0 ); } else { strcpy( szTemp, g_LPACK.GetMassage( 0, 465 ) ); m_cselInfoGenIcon3->ChangeControlTexInfo( IF_CHAR_WIN_PGEN_MARK_3_0 + 1 ); } m_textCtl[IT_CHARINFO_WIN_GENCAP_3_U]->SetText( szTemp ); }
C++
#if !defined(AFX_IFMANAGER_H__86A8040D_25CC_469E_A444_A21402266A97__INCLUDED_) #define AFX_IFMANAGER_H__86A8040D_25CC_469E_A444_A21402266A97__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "IFCommon.h" class CIFManager { public: int m_controlFlag; IFControlInfo_t *m_iPos; IFControlInfo_t *m_iBackPos; IFTextureInfo_t m_texInfo[MAX_COUNT_IF_TEXTURE]; int m_numTexInfo; int m_clientWidth; int m_clientHeight; char m_msgTitleStr[256]; char m_msgStr[256]; int m_msgType; float m_msgTime; float m_msgWaitTime; int m_renderLoadingFlag; int m_changeStateFlag; int m_renderFlag; int m_saveBindingIdx; int m_saveBindingCost; char m_rolloverText[2048]; int m_rolloverAddFirstFlag; int m_mapType; vec3_t m_itemDropPos; float m_noticeTime; char m_noticeMsg[256]; DWORD m_noticeColor; BOOL m_GmNotice; CD3DTextureMng *m_texMng; CFileMng *m_fileMng; CScript *m_script; LPDIRECT3DDEVICE8 m_pd3dDevice; CIFControl *m_jystechLogo; CIFControl *m_malLogo; BYTE m_bLogoStep; CIFControl *m_startLogo; CIFControl *m_loadingLogo; CIFMsgWin *m_msgWin; CIFLoginWin *m_loginWin; CIFNameWin *m_nameWin; CIFCharWin *m_charWin; CIFItemWin *m_itemWin; CIFMenuWin *m_menuWin; CIFChatWin *m_chatWin; CIFStoreWin *m_storeWin; CIFRolloverWin *m_rolloverWin; CIFSkillWin *m_skillWin; CIFQuestWin *m_questWin; CIFOptionWin *m_optionWin; CIFTradeWin *m_tradeWin; CIFStackWin *m_stackWin; CIFDlgWin *m_dlgWin; CIFChatOptionWin *m_chatOptionWin; CIFWorldChatWin *m_worldChatWin; CIFLearnWin *m_learnWin; CIFDepotWin *m_depotWin; CIFHotWin *m_hotWin; CIFHelpWin *m_helpWin; CIFPartyWin *m_partyWin; CIFGmWin *m_gmWin; CIFPrecocityWin *m_precocityWin; CIFCraftWin *m_craftWin; CIFEventCraftWin *m_EventCraftWin; CIFUpgradeWin *m_upgradeWin; CIFMapWin *m_mapWin; CIFMiniMapWin *m_miniMapWin; CIFBoothWin *m_boothWin; CIFTutorialWin *m_tutorialWin; CIFTipWin *m_tipWin; CIFSettingWin *m_settingWin; CIFCraftHelpWin *m_craftHelpWin; CIFCommunityWin *m_communityWin; CIFMailWin *m_mailWin; CIFMailEditWin *m_mailEditWin; CIFFriendWin *m_friendWin; CIFQuestScrollWin *m_questscrollWin; CIFGuildWin *m_guildWin; CIFGuildAuthWin *m_guildAuthWin; CIFGuildPvPWin *m_guildPvpWin; CIFGuildArenaWin *m_guildArenaWin; CIFGuild_battle_info_win *m_guildArenaInfoWin; CIFAutoQuestWin *m_autoQuestWin; CIFNpcInvWin *m_npcInvWin; CIFSurgeryWin *m_surgeryWin; CIFBattleTicketWin *m_battleTicketWin; CIFShareWin *m_shareWin; CIFTournamentWin *m_tournamentWin; CIFPrizeWin *m_prizeWin; CIFGolryunInfoWin *m_golryunInfoWin; CIFObserverMenuWin *m_observerMenuWin; CIFObserverInfoWin *m_observerInfoWin; CIFTournamentMiniWin *m_tournamentMiniWin; CIFIconCtl *m_iconCtl; CIFMouseCursor *m_cursor; CIFNumCtl *m_numCtl; CIFWindow *m_winControl[NUM_IF_WINDOW_TYPE]; CIFPMManager *m_guildMarkMng; CIFGonryunBattlePractice *m_pgonryunBattlePractice; CIFBattingWindow *m_pgonryunBattleBattingwindow; CIFGonryunBattleProgressInfo *m_pGonryunBattleProgressInfo; char m_tempString[CHATSTRING]; CIFPostWin *m_PostWin; CIFMailBoxWin *m_mailBoxWin; CIFWorld_ChangeWin *m_WorldChangeWin; CIFHelperWin *m_HelperWin; CIFGiftCardWin *m_GiftCardWin; CIFServer_ListWin *m_ServerListWin; CIFCashMallItem *m_CashMallItem; CItem_ScrollWin *m_Item_ScrollWin; CIFDanWarRequestWin *m_DanWarRequestWin; CIFDanWarBattleWin *m_DanWarBattleWin; BOOL m_Visible; BOOL m_VisibleName; CIFManager(); virtual ~CIFManager(); int LoadConfig( char *filename ); int GetInterfacePositionID( char* posID ); void GetInterfacePositionWidth( int id, int &x, int &size ); void GetInterfacePositionHeight( int id, int &y, int &size ); int GetInterfaceParentPositionID( char* id ); void SetTexManager ( CD3DTextureMng *texMng ); void SetFileManager ( CFileMng *fileMng ); void SetScript ( CScript *script ); void SetDevice ( LPDIRECT3DDEVICE8 device ); void SetRenderState(); void UpdateTextureID( int group ); void AddTextureToManager( int group ); void FinalCleanup(); void InitDeviceObjects(); void InvalidateDeviceObjects(); void RestoreDeviceObjects(); void UpdateAllBuffer(); void PrepareAllControl( int width, int height ); void UpdateAllControl(); void ChangeResolution( int in_width, int in_height ); int ProcessInterface(); void PrepareRender(); void Render(); int ProcessSelection(); void ProcessCursor(); void RestartInterface( int type ); int CheckConditionalWindow(); char* GetNumberString( int number ); char* GetTimeString( int sec ); void InitSoundVolume(); void InitRolloverText(); void AddRolloverText( char *str, int colorIdx = -1, int lineFeed = true ); void MakeRolloverText( int x, int y, int forcedWinFlag = true, int sx = -1, int sy = -1, int arrangeType = CHAT_ARRANGE_CENTER ); void MakeItemRollover( item_t *item, int numFlag = false ); void MakeActionRollover( int idx ); void MakeSkillRollover( int idx, int tableFlag ); void MakeSkillRollover_GetValue(int _MySkillIndex,int skillTableIdx,SKILL_GEN_LEVEL &skillLevel); void MakeHotRollover( int idx ); void MakeItemOptionRender( item_t *item ); char* GetItemRequireJobText( itemTable_t *pItem ); char* GetItemRequireStatText( itemTable_t *pItem ); char* GetItemAvailableOnText( int optionIdx ); void AddFocus( CIFWindow *pCtl ); int SetFocus( CIFWindow *pCtl ); CIFWindow* GetFocus() { return( m_winControl[0] ); } int ProcessIFKeyState(); void SetVAMessage(char* title, LPCTSTR lpszFormat, ...); bool SetMessage( char* title, char* msg, int button = MSG_BUTTONTYPE_OK, int type = IF_MESSAGE_NONE, float limitTime = -1.0f ); int MessageProcessOk(); int MessageProcessCancel(); void ExitMessage(); void AddSysVAMessage( DWORD color , LPCTSTR lpszFormat, ...); void AddSysMessage( char* message, DWORD color = GTHCOLOR_SYSMESSAGE ); void AddNoticeMessage( char* message, DWORD color = GTHCOLOR_NOTICEMESSAGE ); void AddChatMessage( char* message, DWORD color, char* nameMsg, int type = IF_CHATMSG_TYPE_SYSTEM ); void LogoProcess(); void LogoRender(); void RenderChar(void); BOOL RenderChar_SetChrNameColor(Fx_CHARACTER_t* character); void RenderChar_SetChrName(char* pName,const Fx_CHARACTER_t* character); void RenderChar_booth(Fx_CHARACTER_t* character,const vec3_t pos); void RenderChar_Notice(void); void RenderChar_Guild(Fx_CHARACTER_t *character,int maxsize,const vec3_t pos,const float zPos,const float wPos); void RenderChar_render_select_sphere(Fx_CHARACTER_t* character,const int x,const int y,const int maxsize,const float zPos,const float wPos); void RenderChar_Bubble(Fx_CHARACTER_t *character,const vec3_t pos); BOOL RenderChar_isOutputGuild(Fx_CHARACTER_t* character); BOOL RenderChar_isCheatEnable(void); void RenderChar_DanBattleEffect(Fx_CHARACTER_t* character); }; #endif
C++
#include "../global_def.h" #include "IFCommon.h" CIFEventCraftWin::CIFEventCraftWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { int i; for(i = 0; i < NUM_IT_EVENT_CRAFT_WIN; i ++ ) m_textCtl[i] = new CIFText( this ); m_titleBar = new CIFControl( this ); m_titleBarBottom = new CIFControl( this ); for(i=0;i< MAX_EVENT_CRAFT_ITEM;i++) { m_ifcItem[i] = new CIFControl( this ); } m_progressWin = new CIFControl( this ); m_progressBar = new CIFBarCtl( this ); m_progressAni = new CIFControl( this ); m_okBtn = new CIFButtonCtl( this ); m_cancelBtn = new CIFButtonCtl( this ); m_ResultWin = new CIFControl( this ); m_craftingFlag = false; m_craftCurrentTime = 0.0f; m_craftMaxTime = 1.0f; m_nSelectEventCraftIndex=-1; Enable( false ); g_ifMng->AddFocus( this ); SetWindowType( IF_EVENT_CRAFT_WINDOW_TYPE ); } CIFEventCraftWin::~CIFEventCraftWin() { } void CIFEventCraftWin::PrepareControl() { CIFControl::PrepareControl( IF_EVENT_CRAFT_WIN ); m_textCtl[IT_EVENT_CRAFT_WIN_TITLE]->PrepareControl( IF_EVENT_CRAFT_WIN_TITLE_TEXT ); m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_0_POS]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_0 ); m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_1_POS]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_1 ); m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_2_POS]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_2 ); m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_3_POS]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_3 ); m_textCtl[IT_EVENT_CRAFT_WIN_PROGRESS]->PrepareControl( IF_EVENT_CRAFT_WIN_PROGRESS_TEXT ); m_textCtl[IT_EVENT_CRAFT_WIN_OK]->PrepareControl( IF_EVENT_CRAFT_WIN_OK_TEXT ); m_textCtl[IT_EVENT_CRAFT_WIN_CANCEL]->PrepareControl( IF_EVENT_CRAFT_WIN_CANCEL_TEXT ); m_textCtl[IF_EVENT_CRAFT_WIN_RESULT_TEXT_POS]->PrepareControl( IF_EVENT_CRAFT_WIN_RESULT_TEXT ); m_ResultWin->PrepareControl( IF_EVENT_CRAFT_WIN_RESULT_WIN ); m_titleBar->PrepareControl( IF_EVENT_CRAFT_WIN_TITLE_BAR ); m_titleBarBottom->PrepareControl( IF_EVENT_CRAFT_WIN_TITLE_BAR_BOTTOM ); m_ifcItem[0]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_0); m_ifcItem[1]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_1); m_ifcItem[2]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_2); m_ifcItem[3]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_3); m_ifcItem[4]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_4); m_ifcItem[5]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_5); m_ifcItem[6]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_6); m_ifcItem[7]->PrepareControl( IF_EVENT_CRAFT_WIN_INVEN_7); m_progressWin->PrepareControl( IF_EVENT_CRAFT_WIN_PROGRESS_WIN ); m_progressBar->PrepareControl( IF_EVENT_CRAFT_WIN_PROGRESS_BAR ); m_progressAni->PrepareAnimControl( IF_EVENT_CRAFT_WIN_PROGRESS_ANIM_0, 4, 300.0f ); m_okBtn->PrepareControl( IF_EVENT_CRAFT_WIN_OK_BTN_0 ); m_cancelBtn->PrepareControl( IF_EVENT_CRAFT_WIN_CANCEL_BTN_0 ); } int CIFEventCraftWin::WindowFrame() { m_textCtl[IT_EVENT_CRAFT_WIN_TITLE]->SetText( g_LPACK.GetMassage( 9, 76 ) ); m_textCtl[IT_EVENT_CRAFT_WIN_TITLE]->SetColor( 0xffffffff ); m_textCtl[IT_EVENT_CRAFT_WIN_PROGRESS]->SetText( g_LPACK.GetMassage( 9, 78 ) ); m_textCtl[IT_EVENT_CRAFT_WIN_PROGRESS]->SetColor( 0xffffffff ); m_textCtl[IT_EVENT_CRAFT_WIN_OK]->SetText( g_LPACK.GetMassage( 9, 77 ) ); m_textCtl[IT_EVENT_CRAFT_WIN_OK]->SetColor( 0xffffffff ); m_textCtl[IT_EVENT_CRAFT_WIN_CANCEL]->SetText( g_LPACK.GetMassage( 0, 521 ) ); m_textCtl[IT_EVENT_CRAFT_WIN_CANCEL]->SetColor( 0xffffffff ); m_progressBar->UpdateBarState( (int)( m_craftMaxTime - m_craftCurrentTime ), (int)m_craftMaxTime ); return( IF_CTL_NONE ); } void CIFEventCraftWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); if( m_craftingFlag ) { g_ifMng->SetRenderState(); m_progressWin->Render(); m_progressBar->Render(); m_progressAni->Render(); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->BeginFrame(); { m_textCtl[IT_EVENT_CRAFT_WIN_PROGRESS]->Render( IF_TEXT_OUTPUT_CENTER ); } g_chatManager->EndFrame(); return; } CIFControl::Render(); m_titleBar->Render(); m_titleBarBottom->Render(); m_ResultWin->Render(); m_okBtn->Render(); m_cancelBtn->Render(); g_ifMng->m_iconCtl->BeginFrame(); { for( int i = 0; i < MAX_EVENT_CRAFT_ITEM; i ++ ) { m_ifcItem[i]->Render(); int itemIdx, itemTableIdx, cx, cy; itemIdx = g_cgv.myCharacterInfo->craftSourceInventory[i]; if( itemIdx >= 0 ) { cx = m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_0_POS]->m_info.clientX + ( i % 4 ) * 40; cy = m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_0_POS]->m_info.clientY + ( i / 4 ) * 40; if(i / 4) cy += 2; itemTableIdx = g_cgv.myCharacterInfo->item[itemIdx].itemTableIdx; g_ifMng->m_iconCtl->Draw( cx+2, cy+2, IF_ICON_ITEM, g_itemTable[itemTableIdx].iconItemID ); } } } if(m_nSelectEventCraftIndex >= 0) { itemCraftTable_t * pData = Get(m_nSelectEventCraftIndex); if(pData != NULL && pData->m_btEventType == CRAFT_GIVE_ITEM) { int itemTableIdx= pData->m_nResultMark; if(itemTableIdx >= 0) { int cx = m_textCtl[IF_EVENT_CRAFT_WIN_RESULT_TEXT_POS]->m_info.clientX; int cy = m_textCtl[IF_EVENT_CRAFT_WIN_RESULT_TEXT_POS]->m_info.clientY; g_ifMng->m_iconCtl->Draw( cx+2, cy+2, IF_ICON_ITEM, g_itemTable[itemTableIdx].iconItemID ); } } } g_ifMng->m_iconCtl->EndFrame(); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->BeginFrame(); { m_textCtl[IT_EVENT_CRAFT_WIN_TITLE]->Render(); m_textCtl[IT_EVENT_CRAFT_WIN_OK]->Render(); m_textCtl[IT_EVENT_CRAFT_WIN_CANCEL]->Render(); g_chatManager->SetOutputType( CHAT_OUTPUT_REVERSE ); g_chatManager->SetReverseSize( -1 ); g_chatManager->SetColor( 0xffffffff ); for(int i = 0; i < MAX_EVENT_CRAFT_ITEM; i ++ ) { int itemIdx, number, cx, cy; char szTemp[128]; itemIdx = g_cgv.myCharacterInfo->craftSourceInventory[i]; if( itemIdx >= 0 ) { if( GTH_IsStackItem( &g_cgv.myCharacterInfo->item[itemIdx] ) ) { cx = m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_0_POS]->m_info.clientX + ( i % 4 ) * 40; cy = m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_0_POS]->m_info.clientY + ( i / 4 ) * 40; if(i / 4) cy += 2; number = g_cgv.myCharacterInfo->item[itemIdx].durability + 1; strcpy( szTemp, g_ifMng->GetNumberString( number ) ); g_chatManager->TextOut( cx, cy + 19, szTemp ); } } } } if(m_nSelectEventCraftIndex >= 0) { itemCraftTable_t * pData = Get(m_nSelectEventCraftIndex); if(pData != NULL && pData->m_btEventType == CRAFT_GIVE_ITEM) { int itemTableIdx= pData->m_nResultMark; if(itemTableIdx >= 0) { int cx = m_textCtl[IF_EVENT_CRAFT_WIN_RESULT_TEXT_POS]->m_info.clientX; int cy = m_textCtl[IF_EVENT_CRAFT_WIN_RESULT_TEXT_POS]->m_info.clientY; char szTemp[128]; sprintf(szTemp,"%d ",pData->m_lResultNak); g_chatManager->SetOutputType( CHAT_OUTPUT_NORMAL ); g_chatManager->SetReverseSize( -1 ); g_chatManager->SetColor( 0xffffffff ); g_chatManager->TextOut( cx + 40, cy + 15, szTemp ); } } } g_chatManager->EndFrame(); } int CIFEventCraftWin::WindowSelection() { int ret; ret = m_titleBar->Selection(); if( ret == IF_LBDN ) return( IF_CTL_BEGIN_MOVING ); ret = Selection(); if( ret == IF_LBDN ) return( IF_CTL_SELECT ); return( IF_CTL_NONE ); } int CIFEventCraftWin::WindowProcess() { int itemIdx, mouseItemIdx; int pos; int mx, my; if( m_craftingFlag ) { m_craftCurrentTime -= g_timer.GetElapsedMilliTime(); if( m_craftCurrentTime < 0.0f ) { GTH_SendMessage_ItemSystem_EventCraftComplete(); m_craftingFlag = false; } } if( m_cancelBtn->ProcessButton() == IF_CTL_SELECT ) { if( !m_craftingFlag ) { GTH_SendMessage_ItemSystem_EventCraftClose(); } else { m_craftingFlag = false; m_okBtn->SetButtonState( IF_BTN_TYPE_ENABLE ); } } if( m_okBtn->ProcessButton() == IF_CTL_SELECT ) GTH_SendMessage_ItemSystem_EventCraftPrepare(); if( m_craftingFlag ) return( IF_CTL_NONE ); pos = -1; mx = g_input->GetPosX() - m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_0_POS]->GetXPos(); my = g_input->GetPosY() - m_textCtl[IT_EVENT_CRAFT_WIN_INVEN_0_POS]->GetYPos(); if( mx <= 0 || my <= 0 ) return( IF_CTL_NONE ); if( mx >= EVENT_CRAFT_ITEM_SIZE * 4 || my >= EVENT_CRAFT_ITEM_SIZE * 2 ) return( IF_CTL_NONE ); int temp,x,y; temp = mx / EVENT_CRAFT_ITEM_SIZE; x = temp % 4; temp = my / EVENT_CRAFT_ITEM_SIZE; y = temp % 2; pos = y * 4 + x; if( pos < 0 || pos >= MAX_EVENT_CRAFT_ITEM ) { return( IF_CTL_NONE ); } itemIdx = g_cgv.myCharacterInfo->craftSourceInventory[pos]; mouseItemIdx = g_cgv.myCharacterInfo->mouseInventory; if( g_input->GetLBNone() ) { if( itemIdx < 0 ) return( IF_CTL_NONE ); g_ifMng->InitRolloverText(); g_ifMng->MakeItemRollover( &g_cgv.myCharacterInfo->item[itemIdx] ); g_ifMng->MakeRolloverText( g_input->GetPosX(), g_input->GetPosY(), true, 250 ); } if( g_input->GetLBUp() ) { if( g_cgv.myCharacterInfo->curItemWeight > g_cgv.myCharacterInfo->calItemWeight ) { g_ifMng->SetMessage( g_LPACK.GetMassage( 0, 322 ), g_LPACK.GetMassage( 0, 589 ) ); return( IF_CTL_NONE ); } if( mouseItemIdx < 0 && itemIdx < 0 ) return IF_CTL_NONE; GTH_SendMessage_ItemSystem_EventCraftItem( 0, pos ); } return IF_CTL_NONE; } int CIFEventCraftWin::GetEventCraftFormula() { int i, j, k, itemIdx; int itemTableIdx1, itemTableIdx2, checkedNumber; int numSourceItem, checkedItem[MAX_EVENT_CRAFT_ITEM], checkedIdx[MAX_EVENT_CRAFT_ITEM]; item_t *sourceItem; numSourceItem = 0; for( i = 0; i < MAX_EVENT_CRAFT_ITEM; i ++ ) { if( g_cgv.myCharacterInfo->craftSourceInventory[i] < 0 ) continue; sourceItem = &g_cgv.myCharacterInfo->item[g_cgv.myCharacterInfo->craftSourceInventory[i]]; checkedIdx[numSourceItem] = i; numSourceItem ++; } if( numSourceItem == 0 ) return -1; for( i = 0; i < GetTableSize(); i ++ ) { itemCraftTable_t *pData = Get(i); if(pData == NULL) break; if( numSourceItem != pData->numSourceItem ) continue; checkedNumber = numSourceItem; for( j = 0; j < MAX_EVENT_CRAFT_ITEM; j ++ ) { checkedItem[j] = false; } for( j = 0; j < MAX_EVENT_CRAFT_ITEM; j ++ ) { for( k = 0; k < numSourceItem; k ++ ) { if( checkedItem[k] ) continue; itemIdx = g_cgv.myCharacterInfo->craftSourceInventory[checkedIdx[k]]; sourceItem = &g_cgv.myCharacterInfo->item[itemIdx]; itemTableIdx1 = sourceItem->itemTableIdx; itemTableIdx2 = pData->sourceItem[j].itemIndex; if( itemTableIdx1 != itemTableIdx2 ) continue; if( g_itemTable[itemTableIdx1].stackFlag && g_itemTable[itemTableIdx2].stackFlag ) { if( pData->sourceItem[j].itemCount != sourceItem->durability + 1 ) continue; } break; } if( k == numSourceItem ) break; checkedItem[k] = true; checkedNumber --; } if( checkedNumber == 0 ) { return i; } } return -1; } void CIFEventCraftWin::InitCraft() { for( int i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { g_cgv.myCharacterInfo->craftSourceInventory[i] = -1; } m_nSelectEventCraftIndex=-1; m_okBtn->SetButtonState( IF_BTN_TYPE_ENABLE ); m_craftingFlag = false; } void CIFEventCraftWin::UndoCraft() { item_t *item; int itemIdx, inventoryPos; for( int i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { itemIdx = g_cgv.myCharacterInfo->craftSourceInventory[i]; if( itemIdx < 0 ) continue; item = &g_cgv.myCharacterInfo->item[itemIdx]; int stackItemIdx = GTH_StackMyItem( item ); if( stackItemIdx >= 0 ) { g_cgv.myCharacterInfo->item[stackItemIdx].durability += item->durability + 1; if( g_cgv.myCharacterInfo->item[stackItemIdx].durability + 1 >= MAX_COUNT_STACK_ITEM ) g_cgv.myCharacterInfo->item[stackItemIdx].durability = MAX_COUNT_STACK_ITEM - 1; GTH_DeleteMyItem( item ); } else { inventoryPos = GTH_FindEmptyInventoryPos(); if( inventoryPos >= 0 ) { g_cgv.myCharacterInfo->inventory[inventoryPos] = itemIdx; } } } InitCraft(); Enable( false ); } void CIFEventCraftWin::StartCraft( float craftMaxTime ) { m_craftMaxTime = craftMaxTime; m_craftCurrentTime = craftMaxTime; m_progressBar->UpdateBarState( m_craftMaxTime - m_craftCurrentTime, (int)m_craftMaxTime ); m_craftingFlag = true; }
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#if !defined(AFX_IFBARCTL_H__CF83FBFD_35C1_4108_8E5A_26315B0948AE__INCLUDED_) #define AFX_IFBARCTL_H__CF83FBFD_35C1_4108_8E5A_26315B0948AE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CIFBarCtl : public CIFControlNode { public: int m_state; int m_curPos; int m_maxPos; int m_barID; int m_emptyBarID; int m_barSize; int m_barPosX; CIFControl *m_bar; CIFControl *m_emptyBar; CIFBarCtl( CIFControlNode *pParentControl = NULL ); virtual ~CIFBarCtl(); int State() { return( m_state ); } void Enable( int state = true ) { m_state = state; } virtual void SetDevice( LPDIRECT3DDEVICE8 pD3DDevice ); virtual void SetTexManager( CD3DTextureMng *texMng ); virtual void PrepareControl( int barID, int emptyBarID = -1 ); virtual void UpdateControl(); virtual void PrepareBuffer(); virtual void UpdateBuffer(); virtual void Release(); virtual void Render(); void UpdateBarState( int curPos, int maxPos ); void UpdateBarState_Inverse( int curPos, int maxPos ); }; #endif
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#include "../global_def.h" #include "IFCommon.h" CIFScrollBar::CIFScrollBar( CIFControlNode *pParentControl ) : CIFControlNode( pParentControl ) { m_bgBar = new CIFControl( this ); m_bar = new CIFControl( this ); m_upBtn = new CIFButtonCtl( this ); m_dnBtn = new CIFButtonCtl( this ); m_state = true; m_max = 5; m_current = 0; m_barType = 0; m_barOriginalPos = 0; m_barPos = 0; m_barSize = 0; } CIFScrollBar::~CIFScrollBar() { } void CIFScrollBar::SetDevice( LPDIRECT3DDEVICE8 pD3DDevice ) { m_bgBar->SetDevice( pD3DDevice ); m_bar->SetDevice( pD3DDevice ); m_upBtn->SetDevice( pD3DDevice ); m_dnBtn->SetDevice( pD3DDevice ); CIFControlNode::SetDevice( pD3DDevice ); } void CIFScrollBar::SetTexManager( CD3DTextureMng *texMng ) { m_bgBar->SetTexManager( texMng ); m_bar->SetTexManager( texMng ); m_upBtn->SetTexManager( texMng ); m_dnBtn->SetTexManager( texMng ); CIFControlNode::SetTexManager( texMng ); } void CIFScrollBar::PrepareControl( int id ) { m_bgBar->PrepareControl( id+1 ); m_upBtn->PrepareControl( id+2 ); m_dnBtn->PrepareControl( id+5 ); m_bar->PrepareControl( id+8 ); if( m_barType == 0 ) { m_barOriginalPos = g_ifMng->m_iPos[ m_bar->m_info[0].ID ].clientY; m_barSize = m_bgBar->m_info[0].sizeY - ( m_upBtn->m_info[0].sizeY + m_dnBtn->m_info[0].sizeY + m_bar->m_info[0].sizeY ); } else { m_barOriginalPos = g_ifMng->m_iPos[ m_bar->m_info[0].ID ].clientX; m_barSize = m_bgBar->m_info[0].sizeX - ( m_upBtn->m_info[0].sizeX + m_dnBtn->m_info[0].sizeX + m_bar->m_info[0].sizeX ); } SetBarPosition( m_max, m_current ); m_bar->UpdateControl(); } void CIFScrollBar::UpdateControl() { m_bgBar->UpdateControl(); m_bar->UpdateControl(); m_upBtn->UpdateControl(); m_dnBtn->UpdateControl(); CIFControlNode::UpdateControl(); } void CIFScrollBar::PrepareBuffer() { m_bgBar->PrepareBuffer(); m_bar->PrepareBuffer(); m_upBtn->PrepareBuffer(); m_dnBtn->PrepareBuffer(); CIFControlNode::PrepareBuffer(); } void CIFScrollBar::UpdateBuffer() { m_bgBar->UpdateBuffer(); m_bar->UpdateBuffer(); m_upBtn->UpdateBuffer(); m_dnBtn->UpdateBuffer(); CIFControlNode::UpdateBuffer(); } void CIFScrollBar::Release() { m_bgBar->Release(); m_bar->Release(); m_upBtn->Release(); m_dnBtn->Release(); CIFControlNode::Release(); } void CIFScrollBar::Render() { if( !State() ) return; m_bgBar->Render(); m_bar->Render(); m_upBtn->Render(); m_dnBtn->Render(); } int CIFScrollBar::ProcessScrollBar() { if( m_max > 0 ) { if( m_upBtn->ProcessButton() == IF_CTL_SELECT ) { if( m_current > 0 ) { m_current--; SetBarPosition( m_max, m_current ); } return IF_CTL_SELECT; } if( m_dnBtn->ProcessButton() == IF_CTL_SELECT ) { if( m_current < m_max ) { m_current++; SetBarPosition( m_max, m_current ); } return IF_CTL_SELECT; } if( m_bar->Selection() == IF_LBDN ) { m_scrollBarDragFlag = true; } if( g_input->GetLBNone() ) m_scrollBarDragFlag = false; if( m_scrollBarDragFlag ) { int mousePos, mousePosIdx = -1; int scrollSize; float scrollUnitSize; int numScrollMsg; if( m_barType == 0 ) scrollSize = m_bgBar->GetYSize() - ( m_upBtn->GetYSize() + m_dnBtn->GetYSize() + m_bar->GetYSize() ); else scrollSize = m_bgBar->GetXSize() - ( m_upBtn->GetXSize() + m_dnBtn->GetXSize() + m_bar->GetXSize() ); numScrollMsg = m_max; if( numScrollMsg <= 0 ) return IF_CTL_NONE; scrollUnitSize = (float)scrollSize / (float)numScrollMsg; if( m_barType == 0 ) { mousePos = g_input->GetPosY(); mousePos -= m_bgBar->GetYPos() + m_upBtn->GetYSize() + m_bar->GetYSize() / 2; for( int i=0; i<=numScrollMsg; i++ ) { if( mousePos >= ( i * scrollUnitSize - m_bar->GetYSize() / 2 ) && mousePos <= ( i * scrollUnitSize + m_bar->GetYSize() / 2 ) ) mousePosIdx = i; } } else { mousePos = g_input->GetPosX(); mousePos -= m_bgBar->GetXPos() + m_upBtn->GetXSize() + m_bar->GetXSize() / 2; for( int i=0; i<=numScrollMsg; i++ ) { if( mousePos >= ( i * scrollUnitSize - m_bar->GetXSize() / 2 ) && mousePos <= ( i * scrollUnitSize + m_bar->GetXSize() / 2 ) ) mousePosIdx = i; } } if( mousePosIdx == -1 ) return IF_CTL_NONE; m_current = mousePosIdx; if( m_current < 0 ) m_current = 0; SetBarPosition( m_max, m_current ); return( IF_CTL_SELECT ); } } return( IF_CTL_NONE ); } void CIFScrollBar::SetBarPosition(int max, int cur) { if( max != -1 ) m_max = max; if( cur != -1 ) m_current = cur; else m_current = 0; if( m_max < m_current ) { m_current = m_max; } if( m_max != 0 ) m_barPos = (int)( m_barSize * ( (float)m_current / (float)m_max ) ); else m_barPos = 0; if( m_barType == 0 ) g_ifMng->m_iPos[ m_bar->m_info[0].ID ].clientY = m_barOriginalPos + m_barPos; else g_ifMng->m_iPos[ m_bar->m_info[0].ID ].clientX = m_barOriginalPos + m_barPos; if( cur == -1 ) { if( m_barType == 0 ) g_ifMng->m_iPos[ m_bar->m_info[0].ID ].clientY = m_barOriginalPos + m_barSize; else g_ifMng->m_iPos[ m_bar->m_info[0].ID ].clientX = m_barOriginalPos + m_barSize; } m_bar->UpdateControl(); } void CIFScrollBar::SetBarPositionCurrent( int cur ) { SetBarPosition( m_max, cur ); } void CIFScrollBar::SetBarPositionMax() { SetBarPosition( m_max, m_max ); }
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#if !defined(AFX_IFMSGWIN_H__0DC3BC64_6B6C_4FA8_9280_6B6B16D888D0__INCLUDED_) #define AFX_IFMSGWIN_H__0DC3BC64_6B6C_4FA8_9280_6B6B16D888D0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif enum { IT_MESSAGE_WIN_TITLE = 0, IT_MESSAGE_WIN_U, NUM_IT_MESSAGE_WIN }; class CIFMsgWin : public CIFWindow { public: int m_buttonType; bool m_bInputMode; CIFText *m_textCtl[NUM_IT_MESSAGE_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBottom; CIFControl *m_line; CIFButtonCtl *m_okBtn; CIFButtonCtl *m_cancelBtn; CIFButtonCtl *m_okCenterBtn; CIFControl *m_inputBar; CIFMsgWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFMsgWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; enum { IT_STACK_WIN_TITLE = 0, IT_STACK_WIN_INPUT, IT_STACK_WIN_INPUT_U, IT_STACK_WIN_INPUT_NUM_U, IT_STACK_WIN_NUM_POS_0, IT_STACK_WIN_NUM_POS_1, IT_STACK_WIN_NUM_POS_2, IT_STACK_WIN_NUM_POS_3, IT_STACK_WIN_NUM_POS_4, IT_STACK_WIN_NUM_POS_5, IT_STACK_WIN_NUM_POS_6, IT_STACK_WIN_NUM_POS_7, IT_STACK_WIN_NUM_POS_8, IT_STACK_WIN_NUM_POS_9, NUM_IT_STACK_WIN }; #define MAX_COUNT_IF_STACK_WIN_NUM 10 enum { IF_STACK_TYPE_INVENTORY, IF_STACK_TYPE_BUY_ITEM, IF_STACK_TYPE_BUY_SKILL, IF_STACK_TYPE_EPACK, IF_STACK_TYPE_TRADE_SE, IF_STACK_TYPE_DEPOT, IF_STACK_TYPE_DEPOT_SAVE_SE, IF_STACK_TYPE_DEPOT_LOAD_SE, IF_STACK_TYPE_BUY_BOOTH_ITEM, IF_STACK_TYPE_SELL_BOOTH_PRICE, IF_STACK_TYPE_BATTING_TRADE, IF_STACK_TYPE_MAILBOX_SEND, IF_STACK_TYPE_HELPERSYSTEM_MYPOINT, }; class CIFStackWin : public CIFWindow { public: CIFText* m_textCtl[NUM_IT_STACK_WIN]; CIFControl* m_titleBar; CIFControl* m_titleBottom; CIFControl* m_inputBar; CIFControl* m_inputNumBar; CIFControl* m_numBar; CIFControl* m_line; CIFButtonCtl* m_numUpBtn[MAX_COUNT_IF_STACK_WIN_NUM]; CIFButtonCtl* m_numDnBtn[MAX_COUNT_IF_STACK_WIN_NUM]; CIFButtonCtl* m_okBtn; CIFButtonCtl* m_cancelBtn; CIFButtonCtl* m_closeBtn; int m_stackType; int m_count; int m_maxCount; int m_saveInvenPos; int m_saveItemPrice; int m_chargeType; float m_chargeCost; CIFStackWin( CIFControlNode* pParentControl = NULL ); virtual ~CIFStackWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void InitStack( char* str, item_t* item, int type, int invenPos = 0, float price = 0.0f ); int GetCount() { return( m_count ); } }; class CIFMenuWin : public CIFWindow { public: CIFMenuWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFMenuWin(); CIFButtonCtl *m_charBtn; CIFButtonCtl *m_itemBtn; CIFButtonCtl *m_skillBtn; CIFButtonCtl *m_questBtn; CIFButtonCtl *m_communityBtn; CIFButtonCtl *m_guildBtn; CIFButtonCtl *m_optionBtn; virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; enum { IT_MAP_WIN_MINI_TITLE, IT_MAP_WIN_MINI_MAP_POS, IT_MAP_WIN_POSITION, NUM_IT_MINI_MAP_WIN }; class CIFMiniMapWin : public CIFWindow { public: CIFText *m_textCtl[NUM_IT_MINI_MAP_WIN]; CIFControl *m_titleBar; CIFButtonCtl *m_closeBtn; CIFButtonCtl *m_zoomInBtn; CIFButtonCtl *m_zoomOutBtn; CIFButtonCtl *m_mapOpenBtn; CIFControl *m_myImg; CIFControl *m_entityImg[MAX_CHAR_A_SCENE]; CIFMiniMapWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFMiniMapWin(); CD3DBuffer *m_miniMapVexbuf; float m_realMapSize; virtual void PrepareControl(); virtual void PrepareBuffer(); virtual void UpdateBuffer(); virtual void Release(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); int Selection(); }; enum { IT_MAP_WIN_TITLE, NUM_IT_MAP_WIN }; #define MAX_NUMBER_OF_MAP_NPCICON 100 typedef struct { vec3_t position; int iconType; int tableIdx; int linkedWorldIdx; int size; } mapNpcIconInfo_t; class CIFMapWin : public CIFWindow { public: CIFText *m_textCtl[NUM_IT_MAP_WIN]; CIFControl *m_titleBar; CIFButtonCtl *m_closeBtn; CIFControl *m_myImg; CIFControl *m_npcImg[MAX_NUMBER_OF_MAP_NPCICON]; mapNpcIconInfo_t m_npcInfo[MAX_NUMBER_OF_MAP_NPCICON]; int m_numNpcInfo; int m_npcZoomType; float m_npcZoomSize; CIFMapWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFMapWin(); CD3DBuffer *m_mapVexbuf; int m_mapTextureID; void AddTextureToManager(); void UpdateTextureID(); virtual void PrepareControl(); virtual void PrepareBuffer(); virtual void UpdateBuffer(); virtual void Release(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; enum { IT_GM_WIN_TITLE = 0, IT_GM_WIN_NAME_U, IT_GM_WIN_U, IT_GM_WIN_SELECT_U, IT_GM_WIN_GOLRYUN_U, NUM_IT_GM_WIN }; #define MAX_NUMBER_OF_GM_CALLER_NAME 16 class CIFGmWin : public CIFWindow { public: enum GM_GolryunCommand { start_battle = 0, start_join, start_recall_fighter, check_join_num, close_join, start_betting, check_betting_nak, ready_tournament, start_tournament, cancel_tournament, close_battle, force_join_fighter, force_eject, check_status_pvpMode, }; CIFText *m_textCtl[NUM_IT_GM_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFControl *m_selectBar; CIFControl *m_nameSelectBar; CIFButtonCtl *m_closeBtn; CIFButtonCtl *m_prevBtn; CIFButtonCtl *m_nextBtn; int m_selectedIdx; int m_nameSelectedIdx; int m_golryunSelectedIdx; int m_curPage; int m_maxPage; int m_selectBarSavePos; int m_nameSelectBarSavePos; int m_numCaller; CIFGmWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFGmWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void AddCaller( char* name, char* reason ); void DelCaller( char* name ); void ProcessGM(); void ProcessGMGolryunCommand(void); }; enum { IT_HELP_WIN_TITLE = 0, IT_HELP_WIN_HOME_BUTTON, IT_HELP_WIN_PREV_BUTTON, IT_HELP_WIN_NEXT_BUTTON, IT_HELP_WIN_HELP, NUM_IT_HELP_WIN }; class CIFHelpWin : public CIFWindow { public: CIFText *m_textCtl[NUM_IT_HELP_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFButtonCtl *m_closeBtn; CIFButtonCtl *m_homeBtn; CIFButtonCtl *m_prevBtn; CIFButtonCtl *m_nextBtn; CIFScrollBar *m_scrollBar; CIFHyperLink *m_textHyperLink; int m_helpIndex; int m_prevIndex, m_nextIndex; CIFHelpWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFHelpWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; enum { IT_TIP_WIN_TITLE, IT_TIP_WIN_TIP, NUM_IT_TIP_WIN }; class CIFTipWin : public CIFWindow { public: CIFText *m_textCtl[NUM_IT_TIP_WIN]; CIFControl *m_titleBar; CIFButtonCtl *m_closeBtn; CIFButtonCtl *m_nextBtn; char m_tipStr[256]; int m_tipIdx; int m_maxtip; float m_curTick; int m_winOriginYPos; int m_winRelativeYPos; bool m_bTip; CIFTipWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFTipWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); int Selection(); void Open(); bool CanOpen(); void SetTipState(bool bTip); }; enum { AUTO_QUEST_SCROLL_TITLE = 0, AUTO_QUEST_SCROLL_STORY, AUTO_QUEST_SCROLL_MESSAGE, NUM_AUTO_QUEST_WIN }; typedef enum { AUTO_WIDE_START, AUTO_SCROLL_ORDER, AUTO_SCROLL_START, AUTO_SCROLL_FAIL, AUTO_SCROLL_COMPLETE, AUTO_EFFECT_PROCESS, AUTO_EFFECT_END, AUTO_WIDE_END, AUTO_SCROLL_END, AUTO_SCROLL_ENDMESSAGE, NUM_AUTO_SCROLL }eAutoScrollType; class CIFAutoQuestWin : public CIFWindow { public: CIFText *m_textCtl[NUM_AUTO_QUEST_WIN]; CIFControl *m_wideUp; CIFControl *m_wideDown; CIFButtonCtl *m_startBtn; CIFButtonCtl *m_closeBtn; float m_totalTime; float m_curTick; int m_arrEffIdx; int m_questIdx; float m_fWideUpPosY; float m_fWideDownPosY; float m_fAngle; bool m_wideEnable; bool m_scrollEnable; int m_iautoflag; BOOL m_bComplete; eAutoScrollType m_eType; eAutoScrollType m_eMsgtype; CIFAutoQuestWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFAutoQuestWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); void WideRender(); void ScrollRender(); void MessageRender(void); void WideEnable( int state = true ) { m_wideEnable = state; } int WideState() { return( m_wideEnable ); } void ScrollEnable( int state = true ) { m_scrollEnable = state; } int ScrollState() { return( m_scrollEnable ); } }; enum { IT_CRAFTHELP_WIN_TITLE = 0, IT_CRAFTHELP_WIN_RESULT_INVEN_0_POS, IT_CRAFTHELP_WIN_RESULT_INVEN_1_POS, IT_CRAFTHELP_WIN_SOURCE_INVEN_POS, IT_CRAFTHELP_WIN_SEARCH_POS, IF_CRAFTHELP_WIN_MEMBERSHIP_POS, NUM_IT_CRAFTHELP_WIN }; class CIFCraftHelpWin : public CIFWindow { public: CIFText *m_textCtl[NUM_IT_CRAFTHELP_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFControl *m_searchText; CIFControl *m_MemberShipBar; CIFControl *m_searchItemBox[32]; CIFButtonCtl *m_prevBtn; CIFButtonCtl *m_nextBtn; CIFButtonCtl *m_closeBtn; CIFButtonCtl *m_totalViewBtn; CIFButtonCtl *m_searchViewBtn; CIFButtonCtl *m_searchBtn; int m_totalMaxCraftFormula; int m_totalCurCraftFormula; int m_searchMaxCraftFormula; int m_searchCurCraftFormula; int m_curType; char m_searchStr[128]; int m_checkInventory[MAX_INVENTORY_SIZE]; vector<itemCraftTable_t *> m_sSearchCraftTable; CIFCraftHelpWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFCraftHelpWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void MakeCraftItem( item_t *item, itemCraftTable_t *pCraftTbl, int type, int itemIdx ); void SetCraftHelpWin( char* searchStr ); void SearchCraftFormula(); int CheckMyItem( int itemTableIdx, int count ); }; enum { IT_TUTORIAL_WIN_TITLE = 0, IT_TUTORIAL_WIN_NAME_U, IT_TUTORIAL_WIN_CHAT_U, IT_TUTORIAL_WIN_SELECT_U, NUM_IT_TUTORIAL_WIN }; #define MAX_COUNT_IF_HELP_SELECT_STRING 10 class CIFTutorialWin : public CIFWindow { public: CIFText *m_textCtl[NUM_IT_TUTORIAL_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFControl *m_selectBar; CIFButtonCtl *m_closeBtn; CIFButtonCtl *m_prevBtn; CIFButtonCtl *m_nextBtn; char m_messageStr[4096]; chatMessage m_selectStr[MAX_COUNT_IF_HELP_SELECT_STRING]; int m_numSelectStr; int m_selectedIdx; int m_msgIndex; int m_curPage; int m_maxPage; int m_selectBarSavePos; int m_tutorialFlag; int m_tipFlag; CIFTutorialWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFTutorialWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void InitHelp(); void QuitHelp(); void MakeMessage( int idx ); void MakeSelectMessage( int pos, int idx ); }; enum { IT_OPTION_WIN_TITLE = 0, IT_OPTION_WIN_HELP, IT_OPTION_WIN_OPTION, IT_OPTION_WIN_RESTART, IT_OPTION_WIN_EXIT, NUM_IT_OPTION_WIN }; class CIFOptionWin : public CIFWindow { public: CIFText *m_textCtl[NUM_IT_OPTION_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBottom; CIFButtonCtl *m_helpBtn; CIFButtonCtl *m_optionBtn; CIFButtonCtl *m_restartBtn; CIFButtonCtl *m_exitBtn; CIFButtonCtl *m_closeBtn; CIFOptionWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFOptionWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; enum { IT_SETTING_WIN_TITLE, IT_SETTING_WIN_AUTOTIP, IT_SETTING_WIN_BGMVOLUME, IT_SETTING_WIN_EFFECTVOLUME, IT_SETTING_WIN_ON1, IT_SETTING_WIN_OFF1, IT_SETTING_WIN_ON2, IT_SETTING_WIN_OFF2, IT_SETTING_WIN_ON3, IT_SETTING_WIN_OFF3, NUM_IT_SETTING_WIN }; class CIFSettingWin : public CIFWindow { public: CIFText *m_textCtl[NUM_IT_SETTING_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFButtonCtl *m_closeBtn; CIFCheckBox *m_autoTipOnCheckBox; CIFCheckBox *m_autoTipOffCheckBox; CIFCheckBox *m_bgmOnCheckBox; CIFCheckBox *m_bgmOffCheckBox; CIFCheckBox *m_effectOnCheckBox; CIFCheckBox *m_effectOffCheckBox; CIFScrollBar *m_bgmScrollBar; CIFScrollBar *m_effectScrollBar; OptionSet_t m_optionSetInfo; CIFSettingWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFSettingWin(); virtual void PrepareControl(); virtual void Render(); int WindowFrame(); int WindowProcess(); int WindowSelection(); int Selection(); void SetOptionSet(); void GetOptionSet(); }; enum { IT_WORLD_CHANGE_WIN_TITLE = 0, IT_WORLD_CHANGE_WIN_MESSAGE, IT_WORLD_CHANGE_WIN_SELECT, IT_WORLD_CHANGE_WIN_CANCEL, IT_WORLD_CHANG_WIN_LIST_POS, NUM_IT_WORLD_CHANGE_WIN, WORLD_LIST_WIN_MAX_NUM = 13, WORLD_LIST_WIN_HEIGHT = 17, WORLD_LIST_SKIP_NUM = 2, }; class CIFWorld_ChangeWin : public CIFWindow { public: int m_SelectWorldIdx; int m_WorldCount; int m_selectBarSavePos; int m_selectedIdx; int m_WorldItemIdx; public: CIFText *m_textCtl[NUM_IT_WORLD_CHANGE_WIN]; CIFControl *m_titleBar; CIFControl *m_titleBarBottom; CIFControl *m_ButtonBgBar; CIFControl *m_MessageBgBar; CIFButtonCtl *m_closeBtn; CIFButtonCtl *m_selectBtn; CIFButtonCtl *m_cancelBtn; CIFScrollBar *m_scrollBar; CIFControl *m_selectBar; public: int m_MaxDrawWorldListNum; void WorldListRender(); void SetSelectBar( int idx ); CIFWorld_ChangeWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFWorld_ChangeWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; enum { IT_SERVER_LIST_WIN_TITLE = 0, IT_SERVER_LIST_TEXT_MESSAGE, IT_SERVER_LIST_WIN_SELECT, IT_SERVER_LIST_WIN_CANCEL, IT_SERVER_LIST_WIN_LIST_POS, IT_SERVER_LIST_TEXT, NUM_IT_SERVERLIST_WIN }; #define MAX_COUNT_IF_LOGIN_WIN_SERVER_BTN 20 #define SERVER_LIST_SELECTBAR_HEIGHT 15 #define SERVER_LIST_WIN_TOP 70 #define SERVER_LIST_WIN_WIDTH 304 #define SERVER_LIST_WIN_SELECT_LIST 210 class CIFServer_ListWin : public CIFWindow { enum { SERVERNAME_LEN = 256, MAX_RENDER_SERVER_LIST_COUNT = 8 }; enum { SERVER_ASCENDINGFLAG = 0, SERVER_DESCENDINGFLAG = 1, STATE_ASCENDINGFLAG = 2, STATE_DESCENDINGFLAG = 3 }; public: std::vector<serverGroup_t> m_vpServerList; int m_selectBarSavePos; int m_selectedIdx; int m_ActiveServerCount; int m_Server_Sort; bool m_ServerSort_Flag; bool m_Server_State_Sort_Flag; public: CIFControl *m_login; CIFText *m_ServerText[MAX_COUNT_IF_LOGIN_WIN_SERVER_BTN]; CIFText *m_ServerClientState[MAX_COUNT_IF_LOGIN_WIN_SERVER_BTN]; CIFText *m_textCtl[NUM_IT_SERVERLIST_WIN]; CIFControl *m_ServerList; CIFButtonCtl *m_selectBtn; CIFButtonCtl *m_cancelBtn; CIFButtonCtl *m_ServerButton; CIFButtonCtl *m_ServerState; CIFScrollBar *m_scrollBar; CIFControl *m_selectBar; RECT m_ServerListCheckRect; public: void ServerListRender(); void SetSelectBar( int idx ); CIFServer_ListWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFServer_ListWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); BOOL CheckSelectServer(); }; #include "NewDanBattleSystem.h" class CIFDanWarRequestWin : public CIFWindow { public: enum DanWarRequestWinType { REQUEST, EXAMINATION, RESULT, } m_DanWarWinType; public: CIFText *m_textCtlBoxDoc; CIFText *m_textCtlDanNameTitle; CIFText *m_textCtlDanName; CIFText *m_textCtlWorldTitle; CIFText *m_textCtlWorldName; CIFText *m_textCtlDanMemberNumTitle; CIFText *m_textCtlDanMemberNum; CIFText *m_textCtlDanWarTypeTitle; CIFComboBox *m_ComboCtlDanWarType; CIFText *m_textCtlDanWarTime; CIFComboBox *m_ComboCtlDanWarTime; CIFText *m_textCtlWinDanPointTitle; CIFText *m_textCtlWinDanPoint; CIFText *m_textCtlLoseDanPointTitle; CIFText *m_textCtlLoseDanPoint; CIFText *m_textCtlMyPointTitle; CIFText *m_textCtlMyPoint; CIFText *m_textCtlBestIDTitle; CIFText *m_textCtlBestID; CIFCheckBox *m_PrimiumItemCheckBox; CIFText *m_textPrimiumItem; int m_SaveOkBtnXPos; CIFButtonCtl *m_OkBtn; CIFButtonCtl *m_cancelBtn; public: void InitDanWarWin(enum DanWarRequestWinType type, class NewDanBattleSystem* pNewDanBattleSystem); void InitDanWarRequestWin(enum DanWarRequestWinType type, class NewDanBattleSystem* pNewDanBattleSystem); void InitDanWarExaminationWin(enum DanWarRequestWinType type, class NewDanBattleSystem* pNewDanBattleSystem); void InitDanWarResultWin(enum DanWarRequestWinType type, class NewDanBattleSystem* pNewDanBattleSystem); public: CIFDanWarRequestWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFDanWarRequestWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; class CIFDanWarBattleWin : public CIFWindow { public: CIFText *m_textCtlREMAINTIME_TITLE; CIFText *m_textCtlREMAINTIME_TEXT; CIFText *m_textCtlREMAINPC_TITLE; CIFText *m_textCtlREMAINPC_TEXT; CIFText *m_textCtlMY_GUILD_KILLPOINT_TITLE; CIFText *m_textCtlMY_GUILD_KILLPOINT_TEXT; CIFText *m_textCtlPC_KILLPOINT_TITLE; CIFText *m_textCtlPC_KILLPOINT_TEXT; CIFText *m_textCtlENEMY_GUILD_KILLPOINT_TITLE; CIFText *m_textCtlENEMY_GUILD_KILLPOINT_TEXT; public: public: CIFDanWarBattleWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFDanWarBattleWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); }; #endif
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#if !defined(AFX_IFROLLOVERWIN_H__86C7061C_25C5_4986_93EA_9A7BCAB84897__INCLUDED_) #define AFX_IFROLLOVERWIN_H__86C7061C_25C5_4986_93EA_9A7BCAB84897__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CIFRolloverWin : public CIFWindow { public: CIFControl *m_win; CIFControl *m_titleLeft; CIFControl *m_titleRight; CIFControl *m_titleCenter; CIFControl *m_titleLeftSide; CIFControl *m_titleRightSide; CIFControl *m_titleBottom; char m_str[2048]; int m_outputTextX; int m_outputTextY; int m_outputTextXSize; int m_outputTextYSize; int m_saveArragneType; CIFRolloverWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFRolloverWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void MakeRolloverWindow( int x, int y, char *str, int forcedWinFlag, int xsize, int ysize, int arrangeType ); }; class CIFGuildAuthoritySettingWin : public CIFWindow { public: CIFControl *m_win; CIFControl *m_titleLeft; CIFControl *m_titleRight; CIFControl *m_titleCenter; CIFControl *m_titleLeftSide; CIFControl *m_titleRightSide; CIFControl *m_titleBottom; CIFButtonCtl *m_joinBtn; CIFButtonCtl *m_disorganizeBtn; CIFButtonCtl *m_banishBtn; CIFButtonCtl *m_setMasterBtn; CIFButtonCtl *m_applyBloodPledgeBtn; CIFButtonCtl *m_breakBloodPledgeBtn; CIFButtonCtl *m_applyBloodPledgeBattleBtn; CIFButtonCtl *m_requestPvPBtn; CIFButtonCtl *m_modeSettingBtn; CIFButtonCtl *m_resetPositionBtn; char m_str[2048]; int m_outputTextX; int m_outputTextY; int m_outputTextXSize; int m_outputTextYSize; int m_saveArragneType; CIFGuildAuthoritySettingWin( CIFControlNode *pParentControl = NULL ); virtual ~CIFGuildAuthoritySettingWin(); virtual void PrepareControl(); virtual void Render(); virtual int WindowFrame(); virtual int WindowProcess(); virtual int WindowSelection(); void MakeRolloverWindow( int x, int y, char *str, int forcedWinFlag, int xsize, int ysize, int arrangeType ); }; #endif
C++
#include "../global_def.h" #include "IFCommon.h" #include "../CTools.h" extern CTools gcTools; CItem_ScrollWin::CItem_ScrollWin( CIFControlNode *pParentControl ) : CIFWindow( pParentControl ) { for( int i = 0; i < NUM_IT_ITEM_SCROLLWIN; i ++ ) m_textCtl[i] = new CIFText( this ); m_bgMessage = new CIFControl( this ); m_OkBtn = new CIFButtonCtl( this ); m_cancelBtn = new CIFButtonCtl( this ); Enable( false ,NULL,-1,0); g_ifMng->AddFocus( this ); SetWindowType( IF_ITEM_SCROLL_WINDOW_TYPE ); Init(); } CItem_ScrollWin::~CItem_ScrollWin() { } void CItem_ScrollWin::Init() { m_InventoryItemPos=-1; m_RequestPlayerName[0]=NULL; m_Title[0]=NULL; m_ItemName[0]=NULL; m_nWindowType = enumWINDOW_TYPE_ENUM::WT_NORMAL; m_SendTime=0; m_bSending=false; } void CItem_ScrollWin::Decoder() { short PacketID =MSG_ReadShort(); switch(PacketID){ case enumPacketID::GSC_ERROR_MES: GSC_Error_Mes(); break; case enumPacketID::GSC_STATE_MES: GSC_State_Mes(); break; case enumPacketID::GSC_REQUEST_PC_SUMMON: GSC_PC_Summon_Mes(); break; case enumPacketID::GSC_REQUEST_PC_MOVE_SUMMON: GSC_PC_Move_Summon_Mes(); break; case enumPacketID::GSC_REPLY_REDAY_PC_MOVE_SUMMON: Gsc_Reply_Ready_Pc_Move_Summon(); break; } return; } void CItem_ScrollWin::GSC_Error_Mes() { short ErrorCode =MSG_ReadShort(); char RequesterName[NAMESTRING+1]; char TargetterName[NAMESTRING+1]; sstrncpy( RequesterName, MSG_ReadString(), NAMESTRING); RequesterName[NAMESTRING]=NULL; sstrncpy( TargetterName, MSG_ReadString(), NAMESTRING); TargetterName[NAMESTRING]=NULL; SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE); Enable( false ,NULL,-1,0); Init(); switch(ErrorCode) { case ERROR_NULL_TARGET_PLAYER: g_ifMng->SetVAMessage( g_LPACK.GetMessage(0, 322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 559),RequesterName,TargetterName); break; case ERROR_ITEM_NOT_HAVE: g_ifMng->SetMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 560)); break; case ERROR_INVALID_ITEM: g_ifMng->SetMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 561)); break; case ERROR_NOT_MOVE_SUMMON_ITEM: g_ifMng->SetMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 562)); break; case ERROR_NOT_SUMMON_ITEM: g_ifMng->SetMessage( g_LPACK.GetMessage(0, 322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 563)); break; case ERROR_NULL_REQUEST_PLAYER: g_ifMng->SetVAMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 564),TargetterName,RequesterName); break; case ERROR_TARGET_PLAYER_NOT_USE_AREA: g_ifMng->SetVAMessage( g_LPACK.GetMessage(0, 322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 565), TargetterName); break; case ERROR_REQUEST_PLAYER_NOT_USE_AREA: g_ifMng->SetVAMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 565),RequesterName ); break; case ERROR_NOT_USE_ME_TO_ME: g_ifMng->SetMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 566) ); break; } return; } void CItem_ScrollWin::GSC_State_Mes() { short StateCode =MSG_ReadShort(); char RequesterName[NAMESTRING+1]; char TargetterName[NAMESTRING+1]; SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE); Enable( false ,NULL,-1,0); Init(); switch(StateCode) { case STATE_MSGBOX_POPUP_SUCC: case STATE_MSGBOX_POPUP_FAIL: { int invenPos =MSG_ReadLong(); sstrncpy( RequesterName, MSG_ReadString(), NAMESTRING); RequesterName[NAMESTRING]=NULL; sstrncpy( TargetterName, MSG_ReadString(), NAMESTRING); TargetterName[NAMESTRING]=NULL; if(STATE_MSGBOX_POPUP_SUCC == StateCode) { if(true == IfWorldChangEffecting()) { g_ifMng->AddSysMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 586) ); return; } g_ifMng->AddSysVAMessage( D3DCOLOR_ARGB(255, 255, 125, 100),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 567),TargetterName); gcTools.DeleteInventoryItem(invenPos); } else { g_ifMng->SetVAMessage(g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 568),TargetterName); } } break; case STATE_TARGET_PLAYER_REFUSE: case STATE_TARGET_PLAYER_OK: { sstrncpy( RequesterName, MSG_ReadString(), NAMESTRING); RequesterName[NAMESTRING]=NULL; sstrncpy( TargetterName, MSG_ReadString(), NAMESTRING ); TargetterName[NAMESTRING]=NULL; if(STATE_TARGET_PLAYER_OK == StateCode) { g_ifMng->AddSysVAMessage( D3DCOLOR_ARGB(255, 255, 125, 100),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 569), TargetterName); } else { g_ifMng->SetVAMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 570) , TargetterName); } } break; case STATE_TARGET_PLAYER_MOVE_REFUSE: case STATE_TARGET_PLAYER_MOVE_OK: { m_TargetPlayerWorldIdx = MSG_ReadByte(); MSG_ReadPosition(m_TargetPlayerPosition); sstrncpy( RequesterName, MSG_ReadString(), NAMESTRING); RequesterName[NAMESTRING]=NULL; sstrncpy( m_TargetPlayerName, MSG_ReadString(), NAMESTRING ); m_TargetPlayerName[NAMESTRING]=NULL; bool ResultAllow = IsAllowWorldChange(); if(false == ResultAllow) { g_ifMng->SetVAMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 571) ,RequesterName); gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_ERROR_MES,ERROR_REQUEST_PLAYER_NOT_USE_AREA,RequesterName,m_TargetPlayerName); return; } if(STATE_TARGET_PLAYER_MOVE_OK == StateCode) { if(true == IfWorldChangEffecting()) { g_ifMng->AddSysMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 586) ); return; } g_ifMng->AddSysVAMessage( D3DCOLOR_ARGB(255, 255, 125, 100),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 572), m_TargetPlayerName); PC_Move_Summon_Proc(); } else { g_ifMng->SetVAMessage( g_LPACK.GetMessage(0, 322), g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 573), m_TargetPlayerName); } } break; } return; } void CItem_ScrollWin::GSC_PC_Summon_Mes() { short subType = MSG_ReadShort(); int InventoryItemPos = MSG_ReadLong(); m_TargetPlayerWorldIdx = MSG_ReadByte(); MSG_ReadPosition(m_TargetPlayerPosition); sstrncpy( m_RequestPlayerName, MSG_ReadString(), NAMESTRING ); m_RequestPlayerName[NAMESTRING]=NULL; int resultAllow = IsAllowWorldChange(); if(false == resultAllow ) { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_STATE_MES,STATE_MSGBOX_POPUP_FAIL,InventoryItemPos,m_RequestPlayerName); return; } if(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE != g_cgv.myCharacterInfo->m_WorldChageSystem.m_SystemMode) { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_STATE_MES,STATE_MSGBOX_POPUP_FAIL,InventoryItemPos,m_RequestPlayerName); return; } char szTemp[256]; wsprintf(szTemp, g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 574),m_RequestPlayerName); bool result = g_ifMng->SetMessage( g_LPACK.GetMessage(0,322), szTemp, MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_REQUEST_PC_SUMMON, 10000.0f ); if(false == result) { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_STATE_MES,STATE_MSGBOX_POPUP_FAIL,InventoryItemPos,m_RequestPlayerName); } else { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_STATE_MES,STATE_MSGBOX_POPUP_SUCC,InventoryItemPos,m_RequestPlayerName); } return; } void CItem_ScrollWin::Select_PC_Summon(int _flag) { if(enumTargetPlayerReply::REPLY_OK == _flag) { if(true == IfWorldChangEffecting()) { g_ifMng->AddSysMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 586) ); return; } g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, WorldChangeSystem::WORLD_CHANGE_EFFECT_IDX, g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false, effectentity_t::enumEffectType::EFFECT_TYPE_PC_SUMMON); SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_ITEM_MODE); } else { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_REPLY_PC_SUMMON,enumTargetPlayerReply::REPLY_REFUSE,m_RequestPlayerName); } return; } void CItem_ScrollWin::Send_Reply_PC_Summon(int _flag) { g_ifMng->RestartInterface( 1 ); gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_REPLY_PC_SUMMON,enumTargetPlayerReply::REPLY_OK,m_TargetPlayerWorldIdx,m_TargetPlayerPosition,m_RequestPlayerName); return; } void CItem_ScrollWin::PrepareControl() { CIFControl::PrepareControl( IF_SCROLL_WIN ); m_textCtl[IT_ITEM_SCROLLWIN_TITLE]->PrepareControl( IF_SCROLL_WIN_TITLE ); m_textCtl[IT_ITEM_SCROLLWIN_ITEM_NAME]->PrepareControl( IF_SCROLL_WIN_ITEM_NAME ); m_OkBtn->PrepareControl( IF_SCROLL_WIN_OK_BTN_0 ); m_cancelBtn->PrepareControl( IF_SCROLL_WIN_CANCEL_BTN_0 ); m_bgMessage->PrepareControl( IF_SCROLL_WIN_MESSAGE ); int cx, cy; cx = m_bgMessage->GetXPos(); cy = m_bgMessage->GetYPos(); g_chatManager->SetInput( cx, cy, NAMESTRING , NAMESTRING, INPUT_INDEX_ITEM_SCROLL_WINDOW_ID, 1, 130, true ); } void CItem_ScrollWin::Enable(int state,const item_t *_item,int _InventoryItemPos,int _type) { if(1 == state) { if(true == IfWorldChangEffecting()) { g_ifMng->AddSysMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 586) ); return; } } CIFWindow::Enable(state); m_InventoryItemPos = _InventoryItemPos; m_nWindowType = _type; m_bSending = false; m_SendTime = 0; if(NULL != _item ) { strncpy(m_ItemName,_item->name,MAXBYTES_ITEM_NAME); m_Title[MAXBYTES_ITEM_NAME]=NULL; } if(m_nWindowType == WT_PC_SUMMON) { strncpy(m_Title,g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 575),MAXBYTES_TITLE); m_Title[MAXBYTES_TITLE]=NULL; } else if(m_nWindowType == WT_PC_MOVE_SUMMON) { strncpy(m_Title,g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 576),MAXBYTES_TITLE); m_Title[MAXBYTES_TITLE]=NULL; } if(1 == state) { g_chatManager->SetInputState( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID, 1 ); g_chatManager->ChangeInputMessage( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID ); } return; } int CItem_ScrollWin::WindowFrame() { m_textCtl[IT_ITEM_SCROLLWIN_TITLE]->SetText(m_Title); m_textCtl[IT_ITEM_SCROLLWIN_ITEM_NAME]->SetText(m_ItemName); if(m_nWindowType == WT_PC_SUMMON) { m_OkBtn->SetButtonText( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 577),D3DCOLOR_ARGB(155,253, 237, 193)); m_cancelBtn->SetButtonText(g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 578) ,D3DCOLOR_ARGB(155,253, 237, 193) ); } else if(m_nWindowType == WT_PC_MOVE_SUMMON) { m_OkBtn->SetButtonText( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 579),D3DCOLOR_ARGB(155,253, 237, 193)); m_cancelBtn->SetButtonText( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 580),D3DCOLOR_ARGB(155,253, 237, 193) ); } g_chatManager->m_ix[INPUT_INDEX_ITEM_SCROLL_WINDOW_ID] = m_bgMessage->GetXPos(); g_chatManager->m_iy[INPUT_INDEX_ITEM_SCROLL_WINDOW_ID] = m_bgMessage->GetYPos(); SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_CHECK); return( IF_CTL_NONE ); } void CItem_ScrollWin::Render() { if( !State() ) return; g_ifMng->SetRenderState(); CIFControl::Render(); m_OkBtn->RenderTextBtn(); m_cancelBtn->RenderTextBtn(); m_bgMessage->Render(); g_chatManager->SetOutputType( CHAT_OUTPUT_SHADOW ); g_chatManager->BeginFrame(); { m_textCtl[IT_ITEM_SCROLLWIN_TITLE]->SetColor(D3DCOLOR_ARGB(155,253, 237, 193)); m_textCtl[IT_ITEM_SCROLLWIN_TITLE]->Render(IF_TEXT_OUTPUT_CENTER); m_textCtl[IT_ITEM_SCROLLWIN_ITEM_NAME]->SetColor(D3DCOLOR_ARGB(155,253, 237, 193)); m_textCtl[IT_ITEM_SCROLLWIN_ITEM_NAME]->Render(IF_TEXT_OUTPUT_CENTER); g_chatManager->RenderInputFrame( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID ); } g_chatManager->EndFrame(); if(true == IfWorldChangEffecting()) { g_ifMng->m_Item_ScrollWin->Select_PC_Summon(CItem_ScrollWin::enumTargetPlayerReply::REPLY_REFUSE); Enable( false ,NULL,-1,0); Init(); return; } if(true == m_bSending) { if(timeGetTime() - m_SendTime > 20000) { g_ifMng->AddSysMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 587) ); Enable( false ,NULL,-1,0); Init(); if(true == IfWorldChangEffecting()) { return; } SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE); } } } int CItem_ScrollWin::WindowSelection() { int ret; ret = Selection(); if( ret == IF_LBDN ) { g_chatManager->SetInputState( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID, 1 ); g_chatManager->ChangeInputMessage( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID ); return( IF_CTL_SELECT ); } return IF_CTL_NONE; } int CItem_ScrollWin::WindowProcess() { if( m_cancelBtn->ProcessButton() == IF_CTL_SELECT ) { g_chatManager->InitInputStr( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID ); g_chatManager->SetInputState( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID, -1 ); g_chatManager->ChangeInputMessage( INPUT_INDEX_DIALOGBOX ); Enable( false ,NULL,-1,0); Init(); return IF_CTL_NONE; } if( m_OkBtn->ProcessButton() == IF_CTL_SELECT ) { char msg[CHATSTRING]; strcpy( msg, g_chatManager->GetInputStr( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID ) ); g_chatManager->InitInputStr( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID ); g_chatManager->SetInputState( INPUT_INDEX_ITEM_SCROLL_WINDOW_ID, -1 ); g_chatManager->ChangeInputMessage( INPUT_INDEX_DIALOGBOX ); if(true == IfWorldChangEffecting()) { g_ifMng->AddSysMessage(g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 587)); return IF_CTL_SELECT; } if(m_nWindowType == WT_PC_SUMMON) { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_REQUEST_PC_SUMMON,m_InventoryItemPos,msg); SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_ITEM_MODE); m_SendTime= timeGetTime(); m_bSending=true; } else if(m_nWindowType == WT_PC_MOVE_SUMMON) { int resultAllow = IsAllowWorldChange(); if(false == resultAllow) { g_ifMng->SetMessage( g_LPACK.GetMessage(0, 322),g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 581) ); return IF_CTL_NONE; } gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_REQUEST_PC_MOVE_SUMMON,m_InventoryItemPos,msg); SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_ITEM_MODE); m_SendTime= timeGetTime(); m_bSending=true; } return IF_CTL_NONE; } return IF_CTL_NONE; } void CItem_ScrollWin::GSC_PC_Move_Summon_Mes() { if(true == IfWorldChangEffecting()) { g_ifMng->AddSysMessage( g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 586) ); return; } short subType = MSG_ReadShort(); int InventoryItemPos = MSG_ReadLong(); sstrncpy( m_RequestPlayerName, MSG_ReadString(), NAMESTRING ); m_RequestPlayerName[NAMESTRING]=NULL; char szTemp[256]; wsprintf(szTemp, g_LPACK.GetMessage(LPACK_TYPE_NORMAL2, 582),m_RequestPlayerName); if(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_NONE != g_cgv.myCharacterInfo->m_WorldChageSystem.m_SystemMode) { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_STATE_MES,STATE_MSGBOX_POPUP_FAIL,InventoryItemPos,m_RequestPlayerName); return; } bool result = g_ifMng->SetMessage( g_LPACK.GetMessage(0,322), szTemp, MSG_BUTTONTYPE_OKCANCEL, IF_MESSAGE_REQUEST_PC_MOVE_SUMMON, 10000.0f ); if(false == result) { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_STATE_MES,STATE_MSGBOX_POPUP_FAIL,InventoryItemPos,m_RequestPlayerName); } else { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_STATE_MES,STATE_MSGBOX_POPUP_SUCC,InventoryItemPos,m_RequestPlayerName); } return; } void CItem_ScrollWin::Select_PC_Move_Summon(int _flag) { if(true == IfWorldChangEffecting()) { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_REPLY_PC_MOVE_SUMMON,CItem_ScrollWin::enumTargetPlayerReply::REPLY_REFUSE,m_RequestPlayerName); return ; } gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_REPLY_PC_MOVE_SUMMON,_flag,m_RequestPlayerName); return; } void CItem_ScrollWin::Send_Reday_PC_Move_Summon(int _flag) { gcTools.CcToGs(ITEM_SUMMON_SYSTEM,CC_REDAY_PC_MOVE_SUMMON,_flag,m_TargetPlayerWorldIdx,m_TargetPlayerPosition,m_TargetPlayerName); } void CItem_ScrollWin::Gsc_Reply_Ready_Pc_Move_Summon() { g_ifMng->RestartInterface( 1 ); GTH_SendMessage_ReplySummons(1); return; } void CItem_ScrollWin::PC_Move_Summon_Proc() { g_effectMng->AddSelfEffect( GTH_EFFECT_CLASS_MODEL, WorldChangeSystem::WORLD_CHANGE_EFFECT_IDX, g_pApp->m_myCharacter->position, NULL, true, g_pApp->m_myCharacter->entityType, g_pApp->m_myCharacter->idxOnServer, 0.0f, 0.0f, 0.0f, -1.0f, false, effectentity_t::enumEffectType::EFFECT_TYPE_PC_MOVE_SUMMON); SetWorldChangeMode(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_ITEM_MODE); return; } bool CItem_ScrollWin::IsAllowWorldChange() { int resultAllow = IsAllowWorldChange_ForPcEvent(); if(1 != resultAllow ) { return false; } if( g_ifMng->m_boothWin->State() ) { return false; } return true; } bool CItem_ScrollWin::IfWorldChangEffecting() { if(WorldChangeSystem::enumWorldChangeSystemMode::WORLD_CHANGESYSTEM_EFFECT_MODE == g_cgv.myCharacterInfo->m_WorldChageSystem.m_SystemMode) { return true; } if(1 == g_ifMng->m_changeStateFlag) { return true; } if( g_cgv.state != CLIENT_GAME_PROCESS) { return true; } return false; } bool CItem_ScrollWin::IfWorldChangeing() { if(true == IfWorldChangEffecting()) { return true; } if(1 == CIFWindow::State()) { return true; } return false; }
C++
#include "../global_def.h" #include "IFCommon.h" CIFNumCtl::CIFNumCtl() { for( int i = 0; i < MAX_COUNT_IF_DAMAGE_NUMBER; i ++ ) { memset( &m_dmgMsg[i], 0, sizeof( IFDmgNumber_t ) ); m_dmgMsg[i].idx = -1; } m_nDmgMsg = 0; m_nDamageVex = 0; m_nNumDamage = 0; m_vexCount = 0; m_damageVexbuf = NULL; } CIFNumCtl::~CIFNumCtl() { } void CIFNumCtl::PrepareBuffer() { m_damageVexbuf = new CD3DBuffer(); m_damageVexbuf->Create( 2000, GTH_FORMAT_XYZRHW | GTH_FORMAT_DIFFUSE | GTH_FORMAT_TEXVERTEX(1), GTH_VERTEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY ); for( int i = IF_FONT_DAMAGE_0; i <= IF_FONT_DAMAGE_AVOID; i ++ ) { m_dmgTexInfo[i].texCoordX = g_ifMng->m_iPos[i].texCoordX; m_dmgTexInfo[i].texCoordY = g_ifMng->m_iPos[i].texCoordY; m_dmgTexInfo[i].sizeX = g_ifMng->m_iPos[i].sizeX; m_dmgTexInfo[i].sizeY = g_ifMng->m_iPos[i].sizeY; } } void CIFNumCtl::Release() { if( m_damageVexbuf ) m_damageVexbuf->Release(); GTH_SAFE_DELETE ( m_damageVexbuf ); } void CIFNumCtl::Render() { if ( m_vexCount <= 0 ) return; int texID; texID = g_ifMng->m_texInfo[3].texID; m_pd3dDevice->SetTexture( 0, m_texMng->GetD3DTexture( texID ) ); m_pd3dDevice->SetStreamSource( 0, m_damageVexbuf->GetD3DVertexBuffer(), sizeof(IFTEXTUREVERTEX) ); m_pd3dDevice->SetVertexShader( D3DFVF_IFVERTEX ); m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, m_vexCount ); m_damageVexbuf->Discard(); } #define IF_DAMAGE_NUMBER_RENDER_TIME 800 #define IF_DAMAGE_NUMBER_ACCELERATION -0.0001 #define IF_DAMAGE_NUMBER_VELOCITY 0.2 #define IF_DAMAGE_NUMBER_MAX_SIZE 2.0 #define IF_DAMAGE_NUMBER_MIN_SIZE 0.2 #define IF_DAMAGE_NUMBER_VIEW_DISTANCE 2000 void CIFNumCtl::AddDamageNumber( int idx, int type, int attackerIdx, int attackerType, int damage, int stun ) { int i, n; for( i = 0; i < MAX_COUNT_IF_DAMAGE_NUMBER; i ++ ) { if( m_dmgMsg[i].idx < 0 ) break; } if( i == MAX_COUNT_IF_DAMAGE_NUMBER ) return; if( i == m_nDmgMsg ) m_nDmgMsg ++; n = i; m_dmgMsg[n].startTime = -1.0f; m_dmgMsg[n].receiveTime = g_timer.GetAppMilliTime(); m_dmgMsg[n].velocity = (float)IF_DAMAGE_NUMBER_VELOCITY; m_dmgMsg[n].x = 0.0f; m_dmgMsg[n].y = 30.0f; m_dmgMsg[n].type = type; m_dmgMsg[n].idx = idx; m_dmgMsg[n].attackerIdx = attackerIdx; m_dmgMsg[n].attackerType = attackerType; m_dmgMsg[n].damage = damage; m_dmgMsg[n].stun = stun; } void CIFNumCtl::ReadyDamage( Fx_CHARACTER_t* character ) { int j; for( j = 0; j < m_nDmgMsg; j ++ ) { if( m_dmgMsg[j].idx < 0 ) continue; if( m_dmgMsg[j].startTime > 0.0f ) continue; if( m_dmgMsg[j].attackerIdx == character->idxOnServer && m_dmgMsg[j].attackerType == character->entityType ) { m_dmgMsg[j].startTime = g_timer.GetAppMilliTime(); break; } } } void CIFNumCtl::ReadyDamage( int attackerType, int attackerIdx, int defenderType, int defenderIdx ) { int j; for( j = 0; j < m_nDmgMsg; j ++ ) { if( m_dmgMsg[j].idx < 0 ) continue; if( m_dmgMsg[j].startTime > 0.0f ) continue; if( m_dmgMsg[j].attackerIdx == attackerIdx && m_dmgMsg[j].attackerType == attackerType ) { m_dmgMsg[j].startTime = g_timer.GetAppMilliTime(); break; } } } int CIFNumCtl::CheckHitTarget( int attackerType, int attackerIdx, int defenderType, int defenderIdx ) { int j; for( j = 0; j < m_nDmgMsg; j ++ ) { if( m_dmgMsg[j].idx < 0 ) continue; if( m_dmgMsg[j].startTime < 0.0f ) continue; if( m_dmgMsg[j].attackerIdx == attackerIdx && m_dmgMsg[j].attackerType == attackerType && m_dmgMsg[j].idx == defenderIdx && m_dmgMsg[j].type == defenderType ) { if( m_dmgMsg[j].damage > 0 ) return( 1 ); else return( 0 ); } } return( 0 ); } void CIFNumCtl::ProcessDamage() { int i, j, numCharacter; int alpha = 0xff; float temp, temp2; float z, w, dist; char str[255]; float dmgSize = 0.0f, maxDmgSize; int len; int pos; float x, y, xs, ys, cy; float tx1, ty1, tx2, ty2; DWORD color; D3DXVECTOR3 charPos; Fx_CHARACTER_t *character; for( i = 0; i < m_nDmgMsg; i ++ ) { if( m_dmgMsg[i].idx < 0 ) continue; if( m_dmgMsg[i].receiveTime + 5000.0f < g_timer.GetAppMilliTime() ) { m_dmgMsg[i].idx = -1; continue; } if( m_dmgMsg[i].startTime < 0.0f ) continue; temp = g_timer.GetAppMilliTime() - m_dmgMsg[i].startTime; temp2 = m_dmgMsg[i].velocity * temp + 0.5f * temp * temp * IF_DAMAGE_NUMBER_ACCELERATION; m_dmgMsg[i].y = -temp2 + 60.0f; } IFTEXTUREVERTEX *pVertices = NULL; pVertices = (IFTEXTUREVERTEX *)m_damageVexbuf->Lock(); for( i = 0; i < m_nDmgMsg; i ++ ) { if( m_dmgMsg[i].idx < 0 ) continue; if( m_dmgMsg[i].startTime < 0.0f ) continue; character = &g_charManager->m_Characters[0]; numCharacter = g_charManager->m_iNumCharacters; for ( j = 0; j < numCharacter; j++, character++) { if( character->entityType == m_dmgMsg[i].type && character->idxOnServer == m_dmgMsg[i].idx ) { if( character->entityType == ENTITY_MONSTER ) { color = 0x00ffffff; } else color = 0x00ff0000; break; } } if( j >= numCharacter ) continue; if( character->flag_culled ) continue; w = g_charManager->GetCharPanelScreenPos( character, charPos ); x = (float)m_dmgMsg[i].x + charPos[0]; y = (float)m_dmgMsg[i].y + charPos[1]; z = (float)charPos[2]; dist = GTH_GetDistance( character->position, g_pApp->m_myCharacter->position ); dist -= g_camera.m_distance; if( dist > IF_DAMAGE_NUMBER_VIEW_DISTANCE ) dist = IF_DAMAGE_NUMBER_VIEW_DISTANCE; maxDmgSize = IF_DAMAGE_NUMBER_MIN_SIZE + IF_DAMAGE_NUMBER_MAX_SIZE * ( IF_DAMAGE_NUMBER_VIEW_DISTANCE - dist ) / IF_DAMAGE_NUMBER_VIEW_DISTANCE; temp = IF_DAMAGE_NUMBER_RENDER_TIME - ( g_timer.GetAppMilliTime() - m_dmgMsg[i].startTime ); if( temp < 0.0f ) { temp = 0.0f; m_dmgMsg[i].idx = -1; continue; } alpha = 0xff; temp = g_timer.GetAppMilliTime() - m_dmgMsg[i].startTime; temp = temp / ( IF_DAMAGE_NUMBER_RENDER_TIME * 0.1f ); if( temp > 1.0f ) temp = 1.0f; dmgSize = 0.1f + maxDmgSize * temp; if( dmgSize > maxDmgSize ) dmgSize = maxDmgSize; temp = g_timer.GetAppMilliTime() - m_dmgMsg[i].startTime; if( temp > IF_DAMAGE_NUMBER_RENDER_TIME * 0.5f ) { temp -= IF_DAMAGE_NUMBER_RENDER_TIME * 0.5f; temp /= IF_DAMAGE_NUMBER_RENDER_TIME * 0.5f; temp = 1.0f - temp; if( temp > 1.0f ) temp = 1.0f; if( temp < 0.0f ) temp = 0.0f; if( ( m_dmgMsg[i].attackerIdx == g_cgv.myPCIdxOnServer && m_dmgMsg[i].attackerType == ENTITY_PC ) || \ ( m_dmgMsg[i].idx == g_cgv.myPCIdxOnServer && m_dmgMsg[i].type == ENTITY_PC ) ) alpha = (int)( (float)255.0f * temp ); else alpha = (int)( (float)128.0f * temp ); } if( alpha > 0xff ) alpha = 0xff; else if( alpha < 0 ) { m_dmgMsg[i].idx = -1; alpha = 0; } alpha <<= 24; color = color | alpha; if( m_dmgMsg[i].damage > 0 ) { if( m_dmgMsg[i].stun > 0 ) { if( character->entityType == ENTITY_MONSTER ) { if( m_dmgMsg[i].stun == 1 ) sprintf( str, "c%d", m_dmgMsg[i].damage ); else sprintf( str, "o%d", m_dmgMsg[i].damage ); } else { sprintf( str, "o%d", m_dmgMsg[i].damage ); } } else { sprintf( str, "%d", m_dmgMsg[i].damage ); } } else if( m_dmgMsg[i].damage == 0 ) { if( character->entityType == ENTITY_MONSTER ) sprintf( str, "m" ); else sprintf( str, "a" ); } len = strlen( str ); for( j = 0; j < len; j ++ ) { if( ( str[j] >= '0' && str[j] <= '9' ) ) { pos = str[j] - '0'; cy = 0.0f; pos += IF_FONT_DAMAGE_0; } else { cy = 0.0f; if( str[j] == 'm' ) { pos = IF_FONT_DAMAGE_MISS; } else if( str[j] == 'o' ) { cy = 1.0f; pos = IF_FONT_DAMAGE_SHOCK; } else if( str[j] == 'c' ) { cy = 1.0f; pos = IF_FONT_DAMAGE_CRITICAL; } else if( str[j] == 'a' ) { pos = IF_FONT_DAMAGE_AVOID; } else continue; } ys = (float)m_dmgTexInfo[pos].sizeY; tx1 = (float)m_dmgTexInfo[pos].texCoordX; xs = (float)m_dmgTexInfo[pos].sizeX; ty1 = (float)m_dmgTexInfo[pos].texCoordY; if( cy > 0.0f ) cy = ( ys * 1.2f ) * maxDmgSize; tx2 = tx1 + xs; ty2 = ty1 + ys; tx1 /= 256.0f; ty1 /= 128.0f; tx2 /= 256.0f; ty2 /= 128.0f; xs *= dmgSize; ys *= dmgSize; if( j == 0 ) { x -= xs / 2; y -= ys * maxDmgSize; } cy = y - cy; float tempzpos = z; float tempwpos = w; pVertices[m_nDamageVex].position = D3DXVECTOR4( x - 0.5f, cy + ys - 0.5f, tempzpos, tempwpos ); pVertices[m_nDamageVex].color = color; pVertices[m_nDamageVex].tu = tx1; pVertices[m_nDamageVex].tv = ty2; m_nDamageVex ++; pVertices[m_nDamageVex].position = D3DXVECTOR4( x - 0.5f, cy - 0.5f, tempzpos, tempwpos ); pVertices[m_nDamageVex].color = color; pVertices[m_nDamageVex].tu = tx1; pVertices[m_nDamageVex].tv = ty1; m_nDamageVex ++; pVertices[m_nDamageVex].position = D3DXVECTOR4( x + xs - 0.5f, cy + ys - 0.5f, tempzpos, tempwpos ); pVertices[m_nDamageVex].color = color; pVertices[m_nDamageVex].tu = tx2; pVertices[m_nDamageVex].tv = ty2; m_nDamageVex ++; pVertices[m_nDamageVex].position = D3DXVECTOR4( x + xs - 0.5f, cy - 0.5f, tempzpos, tempwpos ); pVertices[m_nDamageVex].color = color; pVertices[m_nDamageVex].tu = tx2; pVertices[m_nDamageVex].tv = ty1; m_nDamageVex ++; pVertices[m_nDamageVex].position = D3DXVECTOR4( x + xs - 0.5f, cy + ys - 0.5f, tempzpos, tempwpos ); pVertices[m_nDamageVex].color = color; pVertices[m_nDamageVex].tu = tx2; pVertices[m_nDamageVex].tv = ty2; m_nDamageVex ++; pVertices[m_nDamageVex].position = D3DXVECTOR4( x - 0.5f, cy - 0.5f, tempzpos, tempwpos ); pVertices[m_nDamageVex].color = color; pVertices[m_nDamageVex].tu = tx1; pVertices[m_nDamageVex].tv = ty1; m_nDamageVex ++; m_nNumDamage += 2; if( ( str[j] >= '0' && str[j] <= '9' ) ) x += xs + 1.0f; } } m_damageVexbuf->Unlock(); m_vexCount = m_nNumDamage; m_nDamageVex = 0; m_nNumDamage = 0; }
C++
#include "../global_def.h" #include "IFCommon.h" CIFHyperLink::CIFHyperLink( CIFControlNode *pParentControl ) : CIFControlNode( pParentControl ) { m_enable = true; m_rootLinkNode = NULL; m_pointLinkIndex = -1; m_startLine = 0; m_maxLineCount = 0; m_viewLineCount = 0; m_str[0] = 0; } CIFHyperLink::~CIFHyperLink() { ClearAllLinkNode(); } void CIFHyperLink::PrepareControl( int id ) { float px, py; int pID = -1, cID; int tsizex, tsizey; m_info.ID = id; px = 0.0f; py = 0.0f; cID = id; pID = g_ifMng->m_iPos[cID].parentID; m_info.parentID = pID; tsizex = m_info.sizeX = g_ifMng->m_iPos[id].sizeX; tsizey = m_info.sizeY = g_ifMng->m_iPos[id].sizeY; while( pID >= 0 ) { px += g_ifMng->m_iPos[pID].clientX; py += g_ifMng->m_iPos[pID].clientY; cID = pID; pID = g_ifMng->m_iPos[cID].parentID; } m_info.clientX = g_ifMng->m_iPos[id].clientX + (int)px; m_info.clientY = g_ifMng->m_iPos[id].clientY + (int)py; } void CIFHyperLink::UpdateControl() { float px, py; int pID = -1, cID; px = 0.0f; py = 0.0f; cID = m_info.ID; pID = g_ifMng->m_iPos[cID].parentID; while( pID >= 0 ) { px += g_ifMng->m_iPos[pID].clientX; py += g_ifMng->m_iPos[pID].clientY; cID = pID; pID = g_ifMng->m_iPos[cID].parentID; } cID = m_info.ID; m_info.clientX = g_ifMng->m_iPos[cID].clientX + (int)px; m_info.clientY = g_ifMng->m_iPos[cID].clientY + (int)py; CIFControlNode::UpdateControl(); } int CIFHyperLink::Selection() { int x1, y1, x2, y2; int mx, my; x1 = m_info.clientX; y1 = m_info.clientY; x2 = m_info.clientX + m_info.sizeX; y2 = m_info.clientY + m_info.sizeY; mx = g_input->GetPosX(); my = g_input->GetPosY(); if( x1 <= mx && x2 >= mx && y1 <= my && y2 >= my ) { if( g_input->GetLBDown() ) return( IF_LBDN ); else if( g_input->GetRBDown() ) return( IF_RBDN ); else if( g_input->GetLBUp() ) return( IF_LBUP ); else if( g_input->GetRBUp() ) return( IF_RBUP ); else if( g_input->GetLBKeep() ) return( IF_LBKEEP ); else if( g_input->GetRBKeep() ) return( IF_RBKEEP ); else return( IF_IN_POS ); } return( IF_NOT_IN_POS ); } int CIFHyperLink::PointInLink() { if( m_rootLinkNode == NULL) { m_pointLinkIndex = -1; return -1; } linkNode_t *node = m_rootLinkNode; int mx, my; int linkIndex = 0; mx = g_input->GetPosX() - m_info.clientX; my = g_input->GetPosY() - m_info.clientY + m_startLine*13; while( node != NULL ) { if( node->top >= m_startLine*13 ) { if( node->left <= mx && node->right >= mx && node->top <= my && node->bottom >= my ) { m_pointLinkIndex = linkIndex; if ( g_input->GetLBUp() ) return node->linkNumber; else return -1; } linkIndex++; } node = node->next; } m_pointLinkIndex = -1; return -1; } void CIFHyperLink::AddLinkNode( linkNode_t *node ) { linkNode_t *newNode = new linkNode_t; linkNode_t *tempNode = m_rootLinkNode; newNode->next = NULL; memcpy( &newNode->left, &node->left, sizeof(int)*4 ); newNode->linkNumber = node->linkNumber; if( m_rootLinkNode == NULL ) { m_rootLinkNode = newNode; return; } else { while( tempNode->next != NULL ) tempNode = tempNode->next; tempNode->next = newNode; } } void CIFHyperLink::ClearAllLinkNode() { if( m_rootLinkNode == NULL) return; linkNode_t *node = m_rootLinkNode; linkNode_t *next = NULL; while( node != NULL ) { next = node->next; delete node; node = next; } m_rootLinkNode = NULL; } void CIFHyperLink::SetText( char *str ) { int texIdx; int tx1, tx2, ty1, ty2; int rx = 0, ry = 0; bool bLinkStart = false; linkNode_t node; wchar_t uniCode; unsigned char aniCode[3]; char buffer[4]; bool bDoubleByte = false; int xs = m_info.sizeX; int ys = m_info.sizeY; strcpy( m_str, str ); ClearAllLinkNode(); m_startLine = 0; m_maxLineCount = 0; m_viewLineCount = 0; if ( *str == NULL ) return; m_maxLineCount = 1; while( *str ) { memset( aniCode, 0, sizeof( aniCode ) ); memset( buffer, 0, sizeof( buffer ) ); aniCode[0] = *str; tx1 = ty1 = tx2 = ty2 = 0; texIdx = -1; if( aniCode[0] == '&' ) { aniCode[1] = * ++str; if ( aniCode[1] == 's' ) { memset( &node, 0, sizeof(node) ); node.linkNumber = -1; node.left = rx; node.top = ry; bLinkStart = true; } else if ( aniCode[1] == 'e' ) { node.right = rx; node.bottom = ry + 13; if( bLinkStart && node.linkNumber != -1 ) { bLinkStart = false; AddLinkNode( &node ); } memset( &node, 0, sizeof(node) ); node.linkNumber = -1; } else if ( aniCode[1] == 'l' ) { buffer[0] = * ++str; buffer[1] = * ++str; buffer[2] = * ++str; buffer[3] = 0; if( bLinkStart ) { node.linkNumber = atoi( buffer ); } } else if( aniCode[1] == 'n' ) { if (bLinkStart) { node.right = xs; node.bottom = ry + 13; AddLinkNode( &node ); bLinkStart = false; } m_maxLineCount++; ry += 13; rx = 0; } } else if( aniCode[0] == ' ' ) { tx1 = 0; tx2 = 6; } else { if( IsDBCSLeadByte( (BYTE)aniCode[0] ) ) { aniCode[1] = * ++str; aniCode[2] = 0; bDoubleByte = true; } else { aniCode[1] = 0; } MultiByteToWideChar( CP_ACP, MB_COMPOSITE, (char*)aniCode, -1, &uniCode, 1 ); texIdx = g_chatManager->FindTexIdx( uniCode ); } if( texIdx >= 0 ) { tx1 = g_chatManager->GetHanTexCoord(texIdx)->tx1; ty1 = g_chatManager->GetHanTexCoord(texIdx)->ty1; tx2 = g_chatManager->GetHanTexCoord(texIdx)->tx2; ty2 = g_chatManager->GetHanTexCoord(texIdx)->ty2; } str ++; rx += tx2 - tx1; if( rx > xs ) { if (bLinkStart) { node.right = xs; node.bottom = ry + 13; AddLinkNode( &node ); bLinkStart = false; } if (bDoubleByte) str -= 2; else str --; m_maxLineCount++; rx = 0; ry += 13; } if( ry <= ys ) { m_viewLineCount = m_maxLineCount; } } } void CIFHyperLink::SetColor( DWORD color ) { m_color = color; } void CIFHyperLink::Render( int renderType ) { if( !State() ) return; if( m_str[0] == 0 ) return; int x, y, xs, ys; x = m_info.clientX; y = m_info.clientY; xs = m_info.sizeX; ys = m_info.sizeY; g_chatManager->SetColor( m_color ); g_chatManager->SetColor( 0xffffffff ); g_chatManager->DrawTextRectLineScroll( x, y, m_str, xs, ys, m_startLine, m_pointLinkIndex ); }
C++
#include <windows.h> #include <basetsd.h> #include <tchar.h> #include "global_def.h" #include "resource.h" #include "GTH.h" int GTH::ChangeStartProcessBefore() { return S_OK; } int GTH::ChangeStartProcessAfter() { if ( g_cgv.restartState != RESTART_NONE ) { g_ifMng->RestartInterface( 0 ); InitApp(); RestoreApp(); } g_charManager->m_drawShadows = false; return S_OK; } int GTH::RestoreStartProcess() { int i; vec3_t delta; g_d3dRender.InitDevice(); g_chatManager->SetDevice( m_pd3dDevice ); g_chatManager->CreateFont(); g_chatManager->InitInput(); g_ifMng->SetDevice( m_pd3dDevice ); g_ifMng->PrepareAllControl( m_d3dsdBackBuffer.Width, m_d3dsdBackBuffer.Height ); g_ifMng->RestoreDeviceObjects(); m_MDLMng->SetDevice( m_pd3dDevice ); for( i = 0 ; i < m_numWorldBSPs ; i++ ) { m_worldBSPs[ i ]->Restore(); } m_MDLMng->Restore( m_pd3dDevice ); g_charManager->SetDevice( m_pd3dDevice ); g_charManager->PrepareBuffers(); g_charManager->UpdateCharacterState(); g_charManager->RestoreDeviceObject(); g_texMng.Restore(); g_charManager->m_Characters[0].position[0] = -3.0f; g_charManager->m_Characters[0].position[1] = -411.0f; g_charManager->m_Characters[0].position[2] = -900.0f; g_charManager->m_Characters[0].angles[0] = -22.0f; g_charManager->m_Characters[0].angles[1] = 90.0f; g_charManager->m_Characters[0].angles[2] = 0.0f; m_myCharacter = &g_charManager->m_Characters[0]; g_camera.m_angles[ YAW ] = m_myCharacter->angles[ YAW ]; VectorClear( delta ); g_entityMng->ActivateCameraPath( "cam_start" , "cam_start" , GTH_ENTITY_PLAY_FORWARD ); g_input->Center(); g_camera.m_projectParm.aspect = (float) m_d3dsdBackBuffer.Width / (float) m_d3dsdBackBuffer.Height; g_camera.SetProjectParameter( GTH_PROJECT_NEAR_PLANE , m_worldBSPs[0]->m_visibleDist ); D3DXMatrixPerspectiveFovLH( (D3DXMATRIX*)&g_camera.m_projMat , deg2rad( g_camera.m_projectParm.fov / g_camera.m_projectParm.aspect ) , g_camera.m_projectParm.aspect , g_camera.m_projectParm.znear , g_camera.m_projectParm.zfar ); g_camera.SetupViewPort( 0 , 0 , m_d3dsdBackBuffer.Width , m_d3dsdBackBuffer.Height , g_camera.m_projectParm.znear , g_camera.m_projectParm.zfar ); g_cursor->SetupViewPort( 0 , 0 , m_d3dsdBackBuffer.Width , m_d3dsdBackBuffer.Height , g_camera.m_projectParm.znear , g_camera.m_projectParm.zfar ); g_timeSystem->SetFogParameter(m_mapInfos[ 0 ].fogColor, m_mapInfos[ 0 ].fogStart, m_mapInfos[ 0 ].fogEnd, g_camera.m_projectParm.znear, g_camera.m_projectParm.zfar); return S_OK; } int GTH::InitStartProcess() { int i, ret; LoadConfig( "select.cfg" ); if(m_mapInfos[0].fogColor) g_timeSystem->SetFogEnable(); else g_timeSystem->SetFogDisable(); for( i = 0 ; i < m_numMapInfos ; i++ ) { ret = LoadMap( m_mapInfos[ i ].mapName ); if( !ret ) return false; } g_move->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_entityMng->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_itemMng->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_effectMng->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_cursor->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_camera .SetWorldModel ( m_worldBSPs[ m_currWorld ] ); ret = LoadMDLClasses( &m_mapInfos[0] ); if( !ret ) return false; ret = LoadEntity( m_mapInfos[0].objectName ); if( !ret ) return false; for( i = 0 ; i < m_numWorldBSPs ; i++ ) m_worldBSPs[ i ]->Initialize( m_mapInfos[ 0 ].worldVisible ); g_entityMng->Initialize( m_mapInfos[ 0 ].modelVisible ); g_itemMng->Initialize( m_mapInfos[ 0 ].itemVisible ); g_effectMng->Initialize( m_mapInfos[ 0 ].itemVisible ); g_cursor->Initialize(); m_MDLMng->Initialize(); g_camera.Reset(); m_frameFlag = 0; return( S_OK ); } int GTH::StartProcessFrame() { check.time0 = check.timer.Tick(); if( m_frameFlag ) { if( FAILED( BeginScene() ) ) return E_FAIL; ApplyTimeEnv(); check.time1 = check.timer.Tick(); WorldRenderBefore(); check.time2 = check.timer.Tick(); CharacterFrame(); check.time3 = check.timer.Tick(); EntityFrame(); check.time4 = check.timer.Tick(); WorldRenderAfter(); check.time5 = check.timer.Tick(); CursorFrame(); g_ifMng->PrepareRender(); g_ifMng->Render(); RenderText(); g_chatManager->Render(); } check.time6 = check.timer.Tick(); g_entityMng->Process( m_myCharacter->position , g_camera.m_position , m_frameFlag , g_camera.m_distance ); g_itemMng->Process( g_camera.m_position , m_frameFlag ); g_effectMng->Process( g_camera.m_position , m_frameFlag ); switch( AppProcess() ) { case false : break; case 2 : if( m_frameFlag ) EndScene(); return E_FAIL; } check.time7 = check.timer.Tick(); WorldFrame(); check.time8 = check.timer.Tick(); if( m_frameFlag ) { check.time9 = check.timer.Tick(); EndScene(); check.time10 = check.timer.Tick(); } m_frameFlag++; return S_OK; } int GTH::StartProcess() { POINT p; g_charManager ->StartFrame (); g_charManager ->UpdateAnimations(); g_input->GetCursorPos( p ); if( g_ifMng->ProcessInterface() == IF_CTL_EVENT ) ChangeClientState( CLIENT_LOGIN_PROCESS ); #ifdef _GTH_ONLINE_VERSION if (g_cgv.onMasterServer) { GTH_MasterServer(); } #endif GetKeyState(); g_camera.SetupMatrices( true ); return true; }
C++
#include <windows.h> #include <basetsd.h> #include <tchar.h> #include "global_def.h" #include "resource.h" #include "GTH.h" int GTH::ChangeLoadingProcessBefore() { g_ifMng->InvalidateDeviceObjects(); g_chatManager->InvalidateFont(); g_texMng.Release(); GTH_EnableMove(); g_charManager->m_drawShadows = !g_userConfig.shadow; return true; } int GTH::ChangeLoadingProcessAfter() { InitApp(); RestoreApp(); g_ifMng->m_dlgWin->SetDlgInput( false ); return true; } int GTH::RestoreLoadingProcess() { g_chatManager->SetDevice( m_pd3dDevice ); g_chatManager->CreateFont(); g_ifMng->SetDevice( m_pd3dDevice ); g_ifMng->PrepareAllControl( m_d3dsdBackBuffer.Width, m_d3dsdBackBuffer.Height ); g_ifMng->RestoreDeviceObjects(); g_texMng.Restore(); if ( g_cgv.changeServerFlag ) { #ifdef _GTH_ONLINE_VERSION GTH_SendMessage_ConnectGameServer(); #endif } return true; } int GTH::InitLoadingProcess() { return true; } int GTH::LoadingProcessFrame() { check.time0 = check.timer.Tick(); if( FAILED( BeginScene() ) ) return E_FAIL; g_chatManager->Render(); g_ifMng->PrepareRender(); g_ifMng->Render(); if( !AppProcess() ) return E_FAIL; EndScene(); return true; } int GTH::LoadingProcess() { switch( g_ifMng->ProcessInterface() ) { case IF_CTL_EVENT : { ChangeClientState( CLIENT_GAME_PROCESS ); return( 1 ); } break; } #ifdef _GTH_ONLINE_VERSION if (g_cgv.onGameServer) GTH_ListenPacket(); #endif return true; }
C++
#include <windows.h> #include "unpak.h" int PackFileOpen (packfile_t *pf, const char *zname) { int x, max; unz_file_info file_info; strcpy (pf->pak_name, zname); pf->uf = unzOpen (pf->pak_name); if (!pf->uf) { return ERROR_PACK_FILE_NOT_EXIST; } unzGetGlobalInfo (pf->uf, &pf->gi); pf->fi = (fileinfo_t *)malloc (sizeof(fileinfo_t)*pf->gi.number_entry); if (!pf->fi) { unzClose (pf->uf); return ERROT_NOT_ENOUGHT_MEMORY; } max = pf->gi.number_entry; for (x=0; x<max; x++) { unzGetCurrentFileInfo (pf->uf,&file_info, pf->fi[x].name,sizeof(pf->fi[x].name),NULL,0,NULL,0); pf->fi[x].attr = file_info.external_fa; pf->fi[x].offset = file_info.offset; pf->fi[x].size = file_info.uncompressed_size; pf->fi[x].c_offset = file_info.c_offset; pf->fi[x].date = file_info.dosDate; _strlwr( pf->fi[x].name ); unzGoToNextFile (pf->uf); } return 1; } void PackFileClose (packfile_t *pf) { if ( ! pf->uf ) return; if (pf->fi) { free (pf->fi); pf->fi = NULL; } if (pf->uf) { unzClose (pf->uf); pf->uf = NULL; } } int PackFileGetFileWithName (packfile_t *pf, char *fname, char **buf) { int num; DWORD err; for (num = 0; num<(int)pf->gi.number_entry; num++) { if (!stricmp(fname, pf->fi[num].name)) break; } if (num >= (int)pf->gi.number_entry) return ERROR_FILE_NOT_EXIST; *buf = (char *)malloc (pf->fi[num].size); unzLocateFileMy (pf->uf, num, pf->fi[num].c_offset); unzOpenCurrentFile (pf->uf); err = unzReadCurrentFile (pf->uf,*buf,pf->fi[num].size); unzCloseCurrentFile (pf->uf); if (err!=pf->fi[num].size) { free (*buf); *buf = NULL; return ERROR_FILE_NOT_EXTRACTED; } return pf->fi[num].size; } int PackFileGetFileWithIndex (packfile_t *pf, int idx , char **buf) { DWORD err; if (idx >= (int)pf->gi.number_entry) return ERROR_FILE_NOT_EXIST; *buf = (char *)malloc (pf->fi[idx].size); unzLocateFileMy (pf->uf, idx, pf->fi[idx].c_offset); unzOpenCurrentFile (pf->uf); err = unzReadCurrentFile (pf->uf,*buf,pf->fi[idx].size); unzCloseCurrentFile (pf->uf); if (err!=pf->fi[idx].size) { free (*buf); *buf = NULL; return ERROR_FILE_NOT_EXTRACTED; } return pf->fi[idx].size; } int PackFileGetEntrySize (packfile_t *pf) { return pf->gi.number_entry; } char *PackFileGetFileName (packfile_t *pf, int num) { if (num >= (int)pf->gi.number_entry) return NULL; return pf->fi[num].name; } uLong PackFileGetFileSizeWithName( packfile_t *pf , char *fname ) { int num; for (num = 0; num<(int)pf->gi.number_entry; num++) { if (!stricmp(fname, pf->fi[num].name)) break; } if (num >= (int)pf->gi.number_entry) return ERROR_FILE_NOT_EXIST; return pf->fi[num].size; } uLong PackFileGetFileSizeWithIndex( packfile_t *pf , int idx ) { if (idx >= (int)pf->gi.number_entry) return ERROR_FILE_NOT_EXIST; return pf->fi[idx].size; } int PackFileSearchFile( packfile_t *pf , char *fname ) { if ( ! pf->uf ) return ERROR_FILE_NOT_EXIST; int num; for (num = 0; num<(int)pf->gi.number_entry; num++) { if (!stricmp(fname, pf->fi[num].name)) break; } if (num >= (int)pf->gi.number_entry) return ERROR_FILE_NOT_EXIST; return num; } int PackFileSearchRecentFile ( packfile_t *pf, char *fname ) { if ( ! pf->uf ) return ERROR_FILE_NOT_EXIST; int recent = -1; int num; for ( num = 0; \ num < (int)pf->gi.number_entry; \ ++num ) { if ( ! stricmp( fname, pf->fi[ num ].name ) ) break; } if ( num >= (int)pf->gi.number_entry ) return ERROR_FILE_NOT_EXIST; recent = num; for ( ; \ num < (int)pf->gi.number_entry; \ ++num ) { if ( ! stricmp( fname, pf->fi[ num ].name ) ) { if ( pf->fi[ recent ].date < pf->fi[ num ].date ) { recent = num; } } } return recent; } char *GetFileExt( char *fname ); int PackFileSearchFilesExt( packfile_t *pf , char *ext , int pack , packsearch_t *list ) { if ( ! pf->uf ) return 0; unsigned long i; int numFound; char *extention; numFound = 0; for( i = 0 ; i < pf->gi.number_entry ; i++ ) { extention = GetFileExt( pf->fi[i].name ); if( !extention ) continue; if( !stricmp( extention , ext ) ) { list[ numFound ].pack = pack; list[ numFound ].entry = i; list[ numFound ].size = pf->fi[i].size; list[ numFound ].date = pf->fi[i].date; strcpy( list[ numFound++ ].name , pf->fi[i].name ); } } return numFound; } char *GetFileExt( char *fname ) { int i , found; int pathLen = strlen( fname ); found = 0; for( i = 0 ; i < pathLen ; i++ ) { if( fname[i] == '.' ) { found = i; break; } } if( found ) return fname + found + 1; else return NULL; }
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#include <windows.h> #include <basetsd.h> #include <tchar.h> #include "global_def.h" #include "resource.h" #include "GTH.h" #include "../game/GolryunBattle/GolryunBattle.h" int GTH::ChangeGameProcessBefore() { int i; g_chatManager->InvalidateFont(); g_ifMng->InvalidateDeviceObjects(); for( i = 0 ; i < m_numWorldBSPs ; i++ ) { m_worldBSPs[ i ]->Release(); GTH_SAFE_DELETE( m_worldBSPs[ i ] ); } m_numWorldBSPs = 0; if( m_MDLMng ) m_MDLMng->Release(); GTH_SAFE_DELETE( m_MDLMng ); g_shaderMng.Release(); g_modelShaderMng->Release(); g_charShaderMng->Release(); g_charManager->ReleaseBuffers(); g_timeSystem->InvalidateDeviceObjects(); g_texMng.Release(); g_musicMng->StopBGMusic(); g_musicMng->Stop(); g_musicMng->Stop( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_PC_HEARTBEAT_0 ) ); g_ifMng->m_renderLoadingFlag = false; return true; } int GTH::ChangeGameProcessAfter() { InitApp(); RestoreApp(); InitCharacter(); g_ifMng->m_dlgWin->SetDlgInput( true ); g_cgv.missSyncTimeCount --; g_cgv.flagChangeWorld = false; g_itemMng->m_MDLMng->SetFocusItemUsage( false ); return true; } int GTH::RestoreGameProcess() { int i; g_chatManager->SetDevice( m_pd3dDevice ); g_chatManager->CreateFont(); g_ifMng->SetDevice( m_pd3dDevice ); g_ifMng->PrepareAllControl( m_d3dsdBackBuffer.Width, m_d3dsdBackBuffer.Height ); g_ifMng->RestoreDeviceObjects(); m_MDLMng->SetDevice( m_pd3dDevice ); for( i = 0 ; i < m_numWorldBSPs ; i++ ) m_worldBSPs[ i ]->Restore(); m_MDLMng->Restore( m_pd3dDevice ); g_charManager->SetDevice( m_pd3dDevice ); g_charManager->PrepareBuffers(); g_charManager->UpdateCharacterState(); g_charManager->RestoreDeviceObject(); g_timeSystem->InitDeviceObjects(); g_timeSystem->RestoreDeviceObjects(); g_texMng.Restore(); g_ifMng->InitSoundVolume(); g_musicMng->PlayBGMusic( m_mapInfos[ 0 ].BGMusic ); g_camera.m_projectParm.aspect = (float) m_d3dsdBackBuffer.Width / (float) m_d3dsdBackBuffer.Height; g_camera.SetProjectParameter(GTH_PROJECT_NEAR_PLANE, m_worldBSPs[0]->m_visibleDist); D3DXMatrixPerspectiveFovLH((D3DXMATRIX*)&g_camera.m_projMat, deg2rad( g_camera.m_projectParm.fov / g_camera.m_projectParm.aspect ), g_camera.m_projectParm.aspect, g_camera.m_projectParm.znear, 50000.0f); g_camera.SetupViewPort(0, 0, m_d3dsdBackBuffer.Width, m_d3dsdBackBuffer.Height, g_camera.m_projectParm.znear, 50000.0f); g_cursor->SetupViewPort(0, 0, m_d3dsdBackBuffer.Width, m_d3dsdBackBuffer.Height, g_camera.m_projectParm.znear, 50000.0f); g_timeSystem->SetFogParameter(m_mapInfos[ 0 ].fogColor, m_mapInfos[ 0 ].fogStart, m_mapInfos[ 0 ].fogEnd, g_camera.m_projectParm.znear, g_camera.m_projectParm.zfar); return true; } int GTH::InitGameProcess() { int i, ret; LoadConfig( g_cgv.worldInfo ); if(m_mapInfos[0].fogColor) g_timeSystem->SetFogEnable(); else g_timeSystem->SetFogDisable(); for( i = 0 ; i < m_numMapInfos ; i++ ) { ret = LoadMap( m_mapInfos[ i ].mapName ); if( !ret ) return false; } g_move->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_entityMng->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_itemMng->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_effectMng->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_cursor->SetWorldModel( m_worldBSPs[ m_currWorld ] ); g_camera.SetWorldModel ( m_worldBSPs[ m_currWorld ] ); ret = LoadMDLClasses( &m_mapInfos[0] ); if( !ret ) return false; ret = LoadEntity( m_mapInfos[0].objectName ); if( !ret ) return false; for( i = 0 ; i < m_numWorldBSPs ; i++ ) m_worldBSPs[ i ]->Initialize( m_mapInfos[ 0 ].worldVisible ); g_entityMng->Initialize( m_mapInfos[ 0 ].modelVisible ); g_itemMng->Initialize( m_mapInfos[ 0 ].itemVisible ); g_effectMng->Initialize( m_mapInfos[ 0 ].effectVisible ); g_cursor->Initialize(); m_MDLMng->Initialize(); m_MDLMng ->BindSoundSample (); g_camera.Reset(); m_frameFlag = 0; g_TutorialMng->Initialize(); return true; } int GTH::GameProcessFrame() { check.time0 = check.timer.Tick(); if ( m_worldBSPs[ m_currWorld ] ) { m_worldBSPs[ m_currWorld ]->SetvisibleQuality( g_userConfig.vision ); } g_entityMng->SetvisibleQuality( g_userConfig.vision ); g_TutorialMng->Process(); if( m_frameFlag == 2 ) { GTH_SendMessage_ReadyToPlay(); if ( g_ifMng->m_boothWin->State() ) g_ifMng->m_boothWin->Enable(FALSE); if ( g_ifMng->m_stackWin->State() ) { g_ifMng->m_stackWin->m_saveInvenPos = -1; g_ifMng->m_stackWin->m_saveItemPrice = 0; g_ifMng->m_stackWin->m_stackType = -1; g_ifMng->m_stackWin->Enable(FALSE); } } if( m_frameFlag ) { if( FAILED( BeginScene() ) ) { return E_FAIL; } ApplyTimeEnv(); check.time1 = check.timer.Tick(); WorldRenderBefore(); check.time2 = check.timer.Tick(); CharacterFrame(); check.time3 = check.timer.Tick(); EntityFrame(); check.time4 = check.timer.Tick(); WorldRenderAfter(); check.time5 = check.timer.Tick(); CursorFrame(); g_ifMng->RenderChar(); g_ifMng->PrepareRender(); g_ifMng->Render(); g_chatManager->Render(); RenderText(); g_timeSystem->Render(); } check.time6 = check.timer.Tick(); vec3_t forward; g_camera.GetFwdVector( forward ); g_musicMng ->UpdateListener ( m_myCharacter ->position, NULL, forward ); g_entityMng->Process( m_myCharacter->position , g_camera.m_position , m_frameFlag , g_camera.m_distance ); g_itemMng->Process( g_camera.m_position , m_frameFlag ); g_effectMng->Process( g_camera.m_position , m_frameFlag ); switch( AppProcess() ) { case false : if( m_frameFlag ) EndScene(); return E_FAIL; break; case 2 : if( m_frameFlag ) EndScene(); return E_FAIL; } check.time7 = check.timer.Tick(); WorldFrame(); check.time8 = check.timer.Tick(); if( m_frameFlag ) { check.time9 = check.timer.Tick(); EndScene(); check.time10 = check.timer.Tick(); } m_frameFlag++; extern int g_viewSide; if( g_viewSide == 1 ) { g_camera.m_angles[ YAW ] += 90.0f; g_camera.SetupMatrices( false ); g_camera.m_angles[ YAW ] -= 90.0f; g_camera.SetupVectors(); } else if( g_viewSide == 2 ) { g_camera.m_angles[ YAW ] += 180.0f; g_camera.SetupMatrices( false ); g_camera.m_angles[ YAW ] -= 180.0f; g_camera.SetupVectors(); } else if( g_viewSide == 3 ) { g_camera.m_angles[ YAW ] -= 90.0f; g_camera.SetupMatrices( false ); g_camera.m_angles[ YAW ] += 90.0f; g_camera.SetupVectors(); } return true; } int GTH::GameProcess() { g_charManager->StartFrame (); g_charManager->UpdateAnimations(); #ifndef _GTH_NO_INTERFACE if( g_ifMng->ProcessSelection() ) { if( g_input->GetMouseMode() != INPUT_MOUSE_SCROLL_MODE ) g_input->SetMouseMode( INPUT_MOUSE_INTERFACE_MODE ); } else { if( g_input->GetMouseMode() != INPUT_MOUSE_SCROLL_MODE ) g_input->SetMouseMode( INPUT_MOUSE_NORMAL_MODE ); } #endif switch( g_ifMng->ProcessInterface() ) { case IF_CTL_EVENT : ChangeClientState( CLIENT_LOADING_PROCESS ); return( 2 ); break; case IF_CTL_EXIT : GTH_ReturnMasterServer( g_cgv.restartState ); ChangeClientState( CLIENT_START_PROCESS ); return( 2 ); break; } FrameMove(); g_ifMng->ProcessIFKeyState(); extern int g_freeMove; if( g_freeMove ) { if( FAILED( FreeMove() ) ) return false; } else SetupViewWithKey(); #ifdef _GTH_ONLINE_VERSION if (g_cgv.onGameServer) { GTH_SendMyCharacterEvent(); GTH_MyCharacter_UpdatePosition(); GTH_ListenPacket(); } #endif GTH_ExecuteCharacterEvent(); GTH_ServerShutdownTimer(); SetupView(); switch(g_GolryunBattle.GetObserverMode()) { case CGolryunBattle::eObserverMode::general: if ( g_freeMove == FALSE) SetupCamera(); break; case CGolryunBattle::eObserverMode::observe: g_GolryunBattle.SetupObserver(); break; } float heartbeat = 1.0f; if( m_myCharacter->calMaxRA > 0 && m_myCharacter->curRA > 0 ) { heartbeat = (float)m_myCharacter->curRA / (float)m_myCharacter->calMaxRA; if( heartbeat <= 0.2f ) { if( !g_musicMng->IsPlaying( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_PC_HEARTBEAT_0 ) ) ) g_musicMng->PlaySample( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_PC_HEARTBEAT_0 ), GTH_SOUND_PLAY_ONCE ); } } if( heartbeat > 0.2f ) { if( g_musicMng->IsPlaying( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_PC_HEARTBEAT_0 ) ) ) g_musicMng->Stop( g_soundMng->GetNormalSoundID( GTH_SOUND_ID_PC_HEARTBEAT_0 ) ); } g_timeSystem->FrameMove(); return true; }
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#include "global_def.h" #include "CTools.h" CTools gcTools; CTools::CTools() { m_bOK=FALSE; m_bOK=TRUE; } CTools::~CTools() { } BOOL CTools::isOK(void) const { return m_bOK; } void CTools::Replace_singleQUOTATIONmark_by_doubleQUOTATIONmark(char* ntspString) { for(char* pPos=ntspString;NULL != *pPos; pPos++){ if(*pPos == '\'') *pPos='\"'; } } void CTools::Replace_doubleQUOTATIONmark_by_singleQUOTATIONmark(char* ntspString) { for(char* pPos=ntspString;NULL != *pPos; pPos++){ if(*pPos == '\"') *pPos='\''; } } int CTools::GetEpkChargeCount(item_t *pItem) { return pItem->optionValue[item_t::ITEM_T_CHARGE_VALUE]; } void CTools::SetEpkChargeCount(item_t *pItem,int count) { pItem->optionIdx[item_t::ITEM_T_CHARGE_VALUE] = -1; pItem->optionValue[item_t::ITEM_T_CHARGE_VALUE] = count; } Fx_CHARACTER_t * CTools::FindCharacter(const int EntityType,const int IdxOnServer) { Fx_CHARACTER_t *character = &g_charManager->m_Characters[0]; int numCharacter =g_charManager->m_iNumCharacters; for (int i=0; i < numCharacter; i++, character++) { if (EntityType == character->entityType && IdxOnServer == character->idxOnServer) { return character; } } return NULL; } bool CTools::IfMyCharacter(const Fx_CHARACTER_t *character) { if( character->idxOnServer == g_cgv.myPCIdxOnServer && character->entityType == ENTITY_PC ) return true; return false; } bool CTools::IfSkillCasting_NotItemUse() { if(g_cgv.myCharacterInfo->skillCastingtime > 0) { if(g_cgv.saveInventoryIdx >= 0 && g_cgv.saveInventoryIdx < MAX_INVENTORY_SIZE) { int itemIdx = g_cgv.myCharacterInfo->inventory[g_cgv.saveInventoryIdx]; if(itemIdx >= 0 && itemIdx < MAX_NUMBER_OF_OWNITEM) { int itemTableIdx; item_t *item=NULL; item = &g_cgv.myCharacterInfo->item[itemIdx]; itemTableIdx = item->itemTableIdx; if(itemTableIdx >=0 && itemTableIdx < MAX_NUMBER_OF_ITEM_TABLE) { char szTemp[256]; sprintf( szTemp, g_LPACK.GetMassage( LPACK_TYPE_NORMAL2, 200 ),g_itemTable[itemTableIdx].name ); g_ifMng->AddSysMessage( szTemp ); } } } return true; } return false; } bool CTools::DeleteInventoryItem(int invenPos) { item_t *item = NULL; if ( 0 > invenPos || MAX_INVENTORY_SIZE <= invenPos) return false; int itemIdx = g_cgv.myCharacterInfo->inventory[invenPos]; if ( 0 > itemIdx || MAX_NUMBER_OF_OWNITEM <= itemIdx ) return false; item = &g_cgv.myCharacterInfo->item[itemIdx]; if ( item == NULL) return false; if( item->durability > 0 ) { item->durability --; } else { GTH_DeleteMyItem( &g_cgv.myCharacterInfo->item[itemIdx] ); g_cgv.myCharacterInfo->inventory[invenPos] = -1; } return true; } void CTools::CcToGs(int sysType,int mainType,int subType) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, sysType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CTools::CcToGs(int sysType,int mainType,int subType,int val) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, sysType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteLong(&netMessage, val); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CTools::CcToGs(int sysType,int mainType,int subType,char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, sysType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteString(&netMessage,TargetPlayerName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CTools::CcToGs(int sysType,int mainType,int subType,int val, char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, sysType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteLong(&netMessage, val); MSG_WriteString(&netMessage,TargetPlayerName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CTools::CcToGs(int sysType,int mainType,int subType, char *RequestPlayerName, char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, sysType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteString(&netMessage,RequestPlayerName); MSG_WriteString(&netMessage,TargetPlayerName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CTools::CcToGs(int sysType,int mainType,int subType,int worldIdx,vec3_t position, char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, sysType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteByte(&netMessage, worldIdx); MSG_WritePosition(&netMessage, position); MSG_WriteString(&netMessage,TargetPlayerName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CTools::CcToGs(int sysType,int mainType,int subType, int worldIdx, vec3_t position, char *RequestPlayerName, char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, sysType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteByte(&netMessage, worldIdx); MSG_WritePosition(&netMessage, position); MSG_WriteString(&netMessage,RequestPlayerName); MSG_WriteString(&netMessage,TargetPlayerName); NET_SendMessage(&gsSocket, &netMessage); } MSG_EndWriting(&netMessage); }
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#if !defined(AFX_CHECKSUM_H__25AE8BA5_981D_4BF5_B9FA_CB7B5259ECE3__INCLUDED_) #define AFX_CHECKSUM_H__25AE8BA5_981D_4BF5_B9FA_CB7B5259ECE3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <windows.h> class checksum { public: checksum() { clear(); } void clear() { sum = 0; r = 55665; c1 = 52845; c2 = 22719;} void add(DWORD w); void add(BOOL w) { add((DWORD)w); } void add(UINT w) { add((DWORD)w); } void add(WORD w); void add(LPBYTE b, UINT length); void add(BYTE b); DWORD get() { return sum; } protected: WORD r; WORD c1; WORD c2; DWORD sum; }; #endif
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enum { INPUT_KEY_NONE = 0, INPUT_KEY_DOWN, INPUT_KEY_UP, INPUT_KEY_KEEP, INPUT_KEY_EVENT, }; enum { INPUT_MOUSE_NONE = 0, INPUT_MOUSE_DOWN, INPUT_MOUSE_UP, INPUT_MOUSE_DBCLK, INPUT_MOUSE_KEEP, }; enum { INPUT_MOUSE_NORMAL_MODE = 0, INPUT_MOUSE_SCROLL_MODE, INPUT_MOUSE_WHEEL_MODE, INPUT_MOUSE_INTERFACE_MODE }; enum { CURSOR_POINTER = 0, CURSOR_ATTACK, CURSOR_CHAT, CURSOR_REPAIR, CURSOR_NULL, }; enum { MOUSE_CURSOR_TYPE = 0, ITEM_CURSOR_TYPE, SKILL_CURSOR_TYPE, ACTION_CURSOR_TYPE, }; #define NUM_MOUSE_BUTTON 5 class CInputMng { public : CInputMng(); ~CInputMng(); LPDIRECTINPUT8 m_pDI; LPDIRECTINPUTDEVICE8 m_pKeyboard; LPDIRECTINPUTDEVICE8 m_pMouse; BYTE m_diks[256]; BYTE m_oldDiks[256]; HWND m_hwnd; POINT m_mousePos; POINT m_mouseCurrPos; POINT m_mousePrevPos; POINT m_mouseMidPos; DIMOUSESTATE2 m_dims; DIMOUSESTATE2 m_oldDims; int m_mouseDBClk[NUM_MOUSE_BUTTON]; int m_isWheeled; int m_wheelDelta; int m_mouseMode; int m_mouseShowFlag; int m_mouseCursorType; int m_mouseCursorID; int m_mouseCursorData; bool m_mouseEnable; bool m_keyEnable; void MouseEnable( int state = true ) { m_mouseEnable = state; } void KeyEnable( int state = true ) { m_keyEnable = state; } void FreeDevice(); int CreateDevice(); void FreeKeyDevice(); int CreateKeyDevice( int dwCoopFlags = DISCL_EXCLUSIVE | DISCL_FOREGROUND | DISCL_NOWINKEY ); int ReadKeyImmediateData(); int UpdateKeyData(); int KeyState( DWORD element, int type ); void SetKeyState( DWORD element, int newType = 0, int oldType = 0 ); int KeyNone( DWORD element ); int KeyDown( DWORD element ); int KeyUp( DWORD element ); int KeyKeep( DWORD element ); int KeyEvent( DWORD element ); void FreeMouseDevice(); int CreateMouseDevice( int dwCoopFlags = DISCL_EXCLUSIVE | DISCL_FOREGROUND | DISCL_NOWINKEY ); int ReadMouseImmediateData(); int UpdateMouseData(); void SetHWND( HWND hwnd ) { m_hwnd = hwnd; } bool Handle_messages( HWND hwnd, UINT msg, WPARAM wp, LPARAM lp ); void ChangeCursor( int cursorID = 0, int type = MOUSE_CURSOR_TYPE, int data = -1 ); int GetCursorState( int cursorID, int type = MOUSE_CURSOR_TYPE ); int GetCursorData() { return( m_mouseCursorData ); } void Show(); void Hide(); void Resize( int width , int height ); int GetPosX() { return m_mouseCurrPos.x; } int GetPosY() { return m_mouseCurrPos.y; } int GetDeltaX() { return m_mouseCurrPos.x - m_mousePrevPos.x; } int GetDeltaY() { return m_mouseCurrPos.y - m_mousePrevPos.y; } int GetMouseMode() { return m_mouseMode; } void SetMouseMode( int mode ) { m_mouseMode = mode; } void GetCursorPos( POINT& p ); void GetDelta( POINT& p ); void Center(); int GetWheelDelta(); int GetButtonState( int btnType, int type ); int GetLBDown(); int GetRBDown(); int GetMBDown(); int GetLBKeep(); int GetRBKeep(); int GetMBKeep(); int GetLBUp(); int GetRBUp(); int GetMBUp(); int GetLBDBClk(); int GetRBDBClk(); int GetMBDBClk(); int GetLBNone(); int GetRBNone(); int GetMBNone(); void InvalidateDeviceObject(); };
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#include "netlib.h" #include "queue.h" CSendingQueue::CSendingQueue() { m_first = 0; m_last = -1; m_count = 0; m_size = SENDING_QUEUE_SIZE; m_overflow = false; m_maxCount = 0; memset( m_queue , 0 , sizeof(i3packetqueue_t) * SENDING_QUEUE_SIZE ); } CSendingQueue::~CSendingQueue() { } int CSendingQueue::Push (int socket, byte *buf, int len, struct sockaddr_in *addr) { if (m_count >= m_size) { m_overflow = true; return 0; } if (m_last < m_size - 1) m_last ++; else m_last = 0; m_queue[m_last].socket = socket; m_queue[m_last].len = len; memcpy( &m_queue[m_last].packet, buf, len ); memcpy( &m_queue[m_last].addr, addr, sizeof(sockaddr_in) ); m_count ++; if (m_count > m_maxCount) m_maxCount = m_count; return 1; } int CSendingQueue::Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr) { if (m_count <= 0) { return 0; } *socket = m_queue[m_first].socket; *len = m_queue[m_first].len; memcpy( buf, &m_queue[m_first].packet, m_queue[m_first].len ); memcpy( addr, &m_queue[m_first].addr, sizeof(sockaddr_in) ); if (m_first < m_size - 1) m_first ++; else m_first = 0; m_count --; return 1; } void CSendingQueue::Clear() { CSendingQueue(); } CReceivingQueue::CReceivingQueue() { m_first = 0; m_last = -1; m_count = 0; m_size = RECEIVING_QUEUE_SIZE; m_overflow = false; m_maxCount = 0; memset( m_queue , 0 , sizeof(i3packetqueue_t) * RECEIVING_QUEUE_SIZE ); } CReceivingQueue::~CReceivingQueue() { } int CReceivingQueue::Push (int socket, byte *buf, int len, struct sockaddr_in *addr) { if (m_count >= m_size) { m_overflow = true; return 0; } if (m_last < m_size - 1) m_last ++; else m_last = 0; m_queue[m_last].socket = socket; m_queue[m_last].len = len; memcpy( &m_queue[m_last].packet, buf, len ); memcpy( &m_queue[m_last].addr, addr, sizeof(sockaddr_in) ); m_count ++; if (m_count > m_maxCount) m_maxCount = m_count; return 1; } int CReceivingQueue::Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr) { if (m_count <= 0) { return 0; } *socket = m_queue[m_first].socket; *len = m_queue[m_first].len; memcpy( buf, &m_queue[m_first].packet, m_queue[m_first].len ); memcpy( addr, &m_queue[m_first].addr, sizeof(sockaddr_in) ); if (m_first < m_size - 1) m_first ++; else m_first = 0; m_count --; return 1; } void CReceivingQueue::Clear() { CReceivingQueue(); }
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#include "netlib.h" #include "queue.h" #include <time.h> extern i3sizebuf_t netMessage; extern i3sizebuf_t recvMessage; extern int msgReadCount; extern int msgBadRead; extern int readSizePerSecond; extern CRITICAL_SECTION spCrit; void MSG_BeginWriting(i3sizebuf_t *sb) { EnterCriticalSection( &spCrit ); } void MSG_EndWriting(i3sizebuf_t *sb) { LeaveCriticalSection( &spCrit ); } void MSG_Clear( i3sizebuf_t *sb ) { SZ_Clear( sb ); } void MSG_WriteChar (i3sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (i3sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (i3sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (i3sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_Write64Int (i3sizebuf_t *sb, __int64 in_n64Value) { byte *pBuffer; pBuffer = SZ_GetSpace (sb, 8); pBuffer[0] = (in_n64Value>>0) & 0xff; pBuffer[1] = (in_n64Value>>8) & 0xff; pBuffer[2] = (in_n64Value>>16) & 0xff; pBuffer[3] = (in_n64Value>>24) & 0xff; pBuffer[4] = (in_n64Value>>32) & 0xff; pBuffer[5] = (in_n64Value>>40) & 0xff; pBuffer[6] = (in_n64Value>>48) & 0xff; pBuffer[7] = (in_n64Value>>56) & 0xff; } void MSG_WriteString (i3sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s)+1); } void MSG_WriteFloat (i3sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; SZ_Write (sb, &dat.l, 4); } void MSG_WriteAngle (i3sizebuf_t *sb, float f) { MSG_WriteByte (sb, ((int)f*256/360) & 255); } void MSG_WriteVector(i3sizebuf_t *sb, vec3_t v) { MSG_WriteFloat(sb, v[0]); MSG_WriteFloat(sb, v[1]); MSG_WriteFloat(sb, v[2]); } void MSG_ReadVector(vec3_t v) { readSizePerSecond += 16; v[0] = MSG_ReadFloat(); v[1] = MSG_ReadFloat(); v[2] = MSG_ReadFloat(); } void MSG_BeginReading (void) { msgReadCount = 0; msgBadRead = false; } int MSG_ReadChar (void) { readSizePerSecond += 1; int c; if (msgReadCount+1 > recvMessage.cursize) { msgBadRead = true; return -1; } c = (signed char)recvMessage.data[msgReadCount]; msgReadCount++; return c; } int MSG_ReadByte (void) { readSizePerSecond += 1; int c; if (msgReadCount+1 > recvMessage.cursize) { msgBadRead = true; return -1; } c = (unsigned char)recvMessage.data[msgReadCount]; msgReadCount++; return c; } int MSG_ReadShort (void) { readSizePerSecond += 2; int c; if (msgReadCount+2 > recvMessage.cursize) { msgBadRead = true; return -1; } c = (short)(recvMessage.data[msgReadCount] + (recvMessage.data[msgReadCount+1]<<8)); msgReadCount += 2; return c; } int MSG_ReadLong (void) { readSizePerSecond += 4; int c; if (msgReadCount+4 > recvMessage.cursize) { msgBadRead = true; return -1; } c = recvMessage.data[msgReadCount] + (recvMessage.data[msgReadCount+1]<<8) + (recvMessage.data[msgReadCount+2]<<16) + (recvMessage.data[msgReadCount+3]<<24); msgReadCount += 4; return c; } __int64 MSG_Read64Int (void) { readSizePerSecond += 8; __int64 i64Value=0x00; if (msgReadCount+8 > recvMessage.cursize) { msgBadRead = true; return -1; } i64Value = ((__int64)(recvMessage.data[msgReadCount+0])<<0) + ((__int64)(recvMessage.data[msgReadCount+1])<<8) + ((__int64)(recvMessage.data[msgReadCount+2])<<16) + ((__int64)(recvMessage.data[msgReadCount+3])<<24) + ((__int64)(recvMessage.data[msgReadCount+4])<<32) + ((__int64)(recvMessage.data[msgReadCount+5])<<40) + ((__int64)(recvMessage.data[msgReadCount+6])<<48) + ((__int64)(recvMessage.data[msgReadCount+7])<<56); msgReadCount += 8; return i64Value; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; readSizePerSecond += l; return string; } float MSG_ReadFloat (void) { readSizePerSecond += 4; union { byte b[4]; float f; int l; } dat; dat.b[0] = recvMessage.data[msgReadCount]; dat.b[1] = recvMessage.data[msgReadCount+1]; dat.b[2] = recvMessage.data[msgReadCount+2]; dat.b[3] = recvMessage.data[msgReadCount+3]; msgReadCount += 4; return dat.f; } float MSG_ReadAngle (void) { readSizePerSecond += 1; return float( MSG_ReadByte() * (360.0/256) ); } void SZ_Clear (i3sizebuf_t *buf) { buf->cursize = 0; buf->overwriting = 0; } unsigned char *SZ_GetSpace (i3sizebuf_t *buf, int length) { unsigned char *data; if (buf->cursize + length > buf->maxsize) { buf->overflowed = true; SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (i3sizebuf_t *buf, void *data, int length) { memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Alloc (i3sizebuf_t *buf, int startsize) { buf->maxsize = startsize; buf->cursize = 0; buf->overwriting = 0; } void SZ_Free (i3sizebuf_t *buf) { buf->cursize = 0; buf->overwriting = 0; } void SZ_Load (i3sizebuf_t *buf, void *data) { memcpy (data, buf->data, buf->cursize); }
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#ifndef _NETLIB_H_ #define _NETLIB_H_ #pragma warning( disable : 4786 ) #pragma warning( disable : 4251 ) #define NETLIB_VERSION "03.10.03" #include <stdio.h> #include <math.h> #include <ctime> #include <map> #include <stack> #include <winsock.h> #define _COMPILE_FOR_CLIENT #ifdef _COMPILE_FOR_SERVER #define _USE_SENDING_THREAD #define _USE_RECEIVING_THREAD #endif #define NET_MAXMESSAGE 8192 #define MAX_DATAGRAM 1024 #define NET_HEADERSIZE (sizeof(unsigned int) + sizeof(unsigned int) + sizeof(unsigned int) +sizeof(unsigned short)) #define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE) #define NET_MAXWAITINGMESSAGE 8 #define NETFLAG_LENGTH_MASK 0x0fff #define NETFLAG_SOM 1 << 0 #define NETFLAG_RELIABLE 1 << 1 #define NETFLAG_ACK 1 << 2 #define NETFLAG_EOM 1 << 3 #define NETFLAG_ENCRYPT 1 << 0 #define NETFLAG_ENCRYPT_CHECKSUM 0X7FFFFFFF #define NET_RESENDTIME 800 #define NET_MAXIMUM_PACKETMAP_SIZE 100 #define NET_SENDTIME_UNRELIABLE 0 #define MAXHOSTNAMELEN 256 #define MAX_CHANNELS 20 typedef float vec3_t[3]; typedef struct { int allowoverflow; int overflowed; byte data[NET_MAXMESSAGE]; int maxsize; int cursize; int overwriting; } i3sizebuf_t; #pragma pack ( push , 1 ) typedef struct { unsigned int sequence; unsigned int encrypt :1 ; unsigned int checksum : 31; unsigned int lastSendTime; unsigned short length; byte data[MAX_DATAGRAM]; } i3packet_t; #pragma pack ( pop ) typedef std::map<UINT, i3packet_t*> PacketMap; typedef PacketMap::iterator PacketMapItor; typedef PacketMap::value_type PacketMapPair; enum { SocketType_Reliable, SocketType_Unreliable }; enum { PacketBlock_None, PacketBlock_Wait, }; typedef struct i3socket_s { i3socket_s() { sendPacketMap = NULL; recvPacketMap = NULL; socket = INVALID_SOCKET; socketType = SocketType_Reliable; } int socket; int socketType; unsigned int connecttime; unsigned int lastReceiveTime; unsigned int lastSendTime; unsigned int latencyTime; int disconnected; int canSend; int sendNext; unsigned int resendSequence; unsigned int ackSequence; unsigned int sendSequence; unsigned int unreliableSendSequence; int sendMessageLength; byte sendMessage [NET_MAXMESSAGE]; unsigned int receiveSequence; unsigned int unreliableReceiveSequence; int receiveMessageLength; byte receiveMessage [NET_MAXMESSAGE]; int packetBlockSequence; struct sockaddr_in addr; PacketMap *sendPacketMap; PacketMap *recvPacketMap; } i3socket_t; enum { PacketAnalysis_None = 0, PacketAnalysis_Skip, PacketAnalysis_Ack, PacketAnalysis_Start, }; void SZ_Write (i3sizebuf_t *buf, void *data, int length); void SZ_Clear (i3sizebuf_t *buf); void SZ_Alloc (i3sizebuf_t *buf, int startsize); unsigned char *SZ_GetSpace (i3sizebuf_t *buf, int length); void SZ_Load (i3sizebuf_t *buf, void *data); void MSG_BeginWriting(i3sizebuf_t *sb); void MSG_EndWriting(i3sizebuf_t *sb); void MSG_Clear( i3sizebuf_t *sb ); void MSG_WriteChar (i3sizebuf_t *sb, int c); void MSG_WriteByte (i3sizebuf_t *sb, int c); void MSG_WriteShort (i3sizebuf_t *sb, int c); void MSG_WriteLong (i3sizebuf_t *sb, int c); void MSG_Write64Int (i3sizebuf_t *sb, __int64 c); void MSG_WriteFloat (i3sizebuf_t *sb, float f); void MSG_WriteString (i3sizebuf_t *sb, char *s); void MSG_WriteAngle (i3sizebuf_t *sb, float f); void MSG_WriteVector(i3sizebuf_t *sb, vec3_t v); void MSG_BeginReading (void); int MSG_ReadChar (void); int MSG_ReadByte (void); int MSG_ReadShort (void); int MSG_ReadLong (void); __int64 MSG_Read64Int (void); float MSG_ReadFloat (void); char *MSG_ReadString (void); float MSG_ReadAngle (void); void MSG_ReadVector(vec3_t v); int NET_AddrCompare (struct sockaddr *addr1, struct sockaddr *addr2); char *NET_AddrToString (struct sockaddr *addr); int NET_StringToAddr (char *string, struct sockaddr *addr); char *NET_GetLocalAddress(); char *NET_GetHostName(); char *NET_AddrToIPString (struct sockaddr *addr); int NET_SendPacket (i3socket_t *sock, i3sizebuf_t *data, BOOL encrypt = FALSE); int NET_SendPacket_Unreliable(i3socket_t *sock, i3sizebuf_t *data, BOOL encrypt = FALSE); int NET_ReadPacket(int *socket, byte *buf, struct sockaddr_in *addr); int NET_ControlPacket(i3socket_t *sock, i3packet_t *packet); int NET_ControlRecvBank( i3socket_t *sock ); int NET_ControlSendBank( i3socket_t *sock ); int NET_CheckSockProblem( i3socket_t *sock, int checkTime = -1 ); int NET_PreviewMessage(i3packet_t *p); int NET_Write (int socket, byte *buf, int len, struct sockaddr_in *addr); int NET_Read (int socket, byte *buf, int len, struct sockaddr_in *addr); int NET_ReadFromReceivingQueue (int *socket, byte *buf, struct sockaddr_in *addr); int NET_WriteToSendingQueue (int socket, byte *buf, int len, struct sockaddr_in *addr); void NET_InitNetTime(); unsigned int NET_GetNetTime(); int NET_OpenNetwork(); void NET_InitPacketMap( i3socket_t *sock ); int NET_InitSocket(i3socket_t *sock, struct sockaddr_in *addr, int socket, int socketType ); int NET_OpenSocketForServer(i3socket_t *sock, char *serverIP, int port, int socketType = SocketType_Reliable ); int NET_OpenSocketForClient(i3socket_t *sock, char *serverIP, int port, int socketType = SocketType_Reliable ); void NET_CloseSocket(i3socket_t *sock); void NET_ClearSocket(i3socket_t *sock); void NET_CloseNetwork(); int NET_CreateSendingThread(); int NET_CreateReceivingThread(); void NET_DestroySendingThread(); void NET_DestroyReceivingThread(); DWORD WINAPI NET_SendingThread(LPVOID param); DWORD WINAPI NET_ReceivingThread(LPVOID param); char *NET_ErrorString (); int NET_AddListenChannel( int socket ); int NET_DeleteListenChannel( int socket ); #define NET_SendMessage NET_SendPacket #define NET_SendUnreliableMessage NET_SendPacket_Unreliable void Crypt(TCHAR *inp, DWORD inplen, TCHAR* key = "", DWORD keylen = 0); #endif
C++
#include "netlib.h" #include "queue.h" #include <time.h> extern i3sizebuf_t netMessage; extern i3sizebuf_t recvMessage; extern i3packet_t packetBuffer; extern int totalPacketsSend; extern int totalPacketsReceived; extern int packetsSent; extern int packetsReceived; extern int packetsReSent; extern int packetsDropCount; extern int packetsDupCount; extern int packetsAckSent; extern int packetsAckReceived; extern int un_packetsSent; extern int un_packetsReceived; extern int un_packetsDropCount; extern unsigned int g_netTime; extern unsigned int prevTime; extern unsigned int curTime; extern int channel[ MAX_CHANNELS ]; extern int channelNumber; extern HANDLE hThread; extern DWORD SendingThreadID, ReceivingThreadID; extern int runSendingThread, runReceivingThread; extern CSendingQueue *sendingQueue; extern CReceivingQueue *receivingQueue; extern HANDLE hSQMutex, hRQMutex; extern FILE *packetErrorLog; extern int lastRecvSequence; extern int myRecvSequence; extern CRITICAL_SECTION spCrit; using namespace std; #include <string> #include <vector> #include "../CheckSum.h" int sendFirstWrite = true; int recvFirstWrite = true; int g_lastWriteSequence = -1; void WriteCompletePacket( int idx, int type ) { return; int *firstwrite; char filename[256]; char msg[128]; if( type == 0 ) { strcpy( filename, "send.txt" ); firstwrite = &sendFirstWrite; strcpy( msg, "-" ); } else if( type == 1 ) { strcpy( filename, "recv.txt" ); firstwrite = &recvFirstWrite; strcpy( msg, "-" ); if( g_lastWriteSequence < 0 ) g_lastWriteSequence = idx; else if( g_lastWriteSequence != idx ) { int checkSequence = 1; } else g_lastWriteSequence = idx; } else if( type == 2 ) { strcpy( filename, "recv.txt" ); firstwrite = &recvFirstWrite; sprintf( msg, "dup : %d<%d", myRecvSequence, lastRecvSequence ); } else if( type == 3 ) { strcpy( filename, "recv.txt" ); firstwrite = &recvFirstWrite; sprintf( msg, "drop : %d>%d", myRecvSequence, lastRecvSequence ); } FILE *fp; if( (*firstwrite) ) { fp = fopen( filename, "wt" ); (*firstwrite) = false; } else { fp = fopen( filename, "at" ); } fprintf( fp, "%s[%d]packet complete\n", msg, idx ); fclose( fp ); } void NET_WriteErrorLog( char* str, struct sockaddr_in *addr ) { return; char cTime[32]; time_t logtime; time( &logtime ); strcpy( cTime, ctime( &logtime ) ); cTime[24] = '\0'; #ifdef _COMPILE_FOR_SERVER packetErrorLog = fopen( "net_error.txt", "at" ); #else packetErrorLog = fopen( "../net_error.txt", "at" ); #endif fprintf( packetErrorLog, "%s : %s(%s)\n", cTime, str, inet_ntoa( addr->sin_addr ) ); fclose( packetErrorLog ); } int NET_AddrCompare (struct sockaddr *addr1, struct sockaddr *addr2) { if (addr1->sa_family != addr2->sa_family) return -1; if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr) return -1; if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port) return 1; return 0; } char *NET_AddrToString (struct sockaddr *addr) { static char buffer[22]; int haddr; haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr); sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port)); return buffer; } int NET_StringToAddr (char *string, struct sockaddr *addr) { int ha1, ha2, ha3, ha4, hp; int ipaddr; sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp); ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr); ((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)hp); return 0; } char *NET_GetLocalAddress() { struct hostent *hostEntry; int haddr; static char buffer[16]; char hostName[MAXHOSTNAMELEN]; if ( gethostname(hostName, MAXHOSTNAMELEN) == SOCKET_ERROR ) return NULL; hostEntry = gethostbyname( hostName ); if (hostEntry == NULL) return NULL; haddr = ntohl( *(int *)hostEntry->h_addr ); sprintf(buffer, "%d.%d.%d.%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff); return buffer; } char *NET_AddrToIPString (struct sockaddr *addr) { static char buffer[16]; int haddr; haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr); sprintf(buffer, "%d.%d.%d.%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff); return buffer; } char *NET_GetHostName() { static char hostNameString[MAXHOSTNAMELEN]; if ( gethostname(hostNameString, MAXHOSTNAMELEN) == SOCKET_ERROR ) return NULL; return hostNameString; } void NET_ClearBank( PacketMap *pm ) { for( PacketMapItor itor = pm->begin(); itor != pm->end(); ++itor ) { if( ((*itor).second) == NULL ) continue; delete ((*itor).second); } pm->clear(); } int NET_InsertPacketBank( PacketMap *pm, i3packet_t *packet ) { PacketMapItor itor = pm->find( packet->sequence ); i3packet_t *pk; if( itor != pm->end() ) return false; pk = new i3packet_t; memcpy( pk, packet, sizeof( i3packet_t ) ); pm->insert( PacketMapPair( packet->sequence, pk ) ); return true; } int NET_DeletePacketBank( PacketMap *pm, UINT sequence ) { PacketMapItor itor = pm->find( sequence ); if( itor == pm->end() ) return false; delete (*itor).second; pm->erase( itor ); return true; } int NET_SendPacket (i3socket_t *sock, i3sizebuf_t *data, BOOL bEncrypt) { unsigned int packetLen; unsigned int dataLen; byte som; byte eom; unsigned int encrypt = 0; if (data->cursize == 0) { packetsDropCount++; return 0; } if (data->cursize > NET_MAXMESSAGE) { packetsDropCount++; return 0; } memcpy(sock->sendMessage, data->data, data->cursize); sock->sendMessageLength = data->cursize; som = 0xff; while( 1 ) { if (sock->sendMessageLength <= MAX_DATAGRAM) { dataLen = sock->sendMessageLength; eom = NETFLAG_EOM; som = 0; } else { dataLen = MAX_DATAGRAM; eom = 0; if( som == 0xff ) som = NETFLAG_SOM; else som = 0; } packetLen = NET_HEADERSIZE + dataLen; if( sock->socketType == SocketType_Reliable) packetBuffer.length = ((NETFLAG_RELIABLE | eom) << 12) | packetLen; else packetBuffer.length = ((NETFLAG_RELIABLE | eom | som) << 12) | packetLen; packetBuffer.sequence = sock->sendSequence++; packetBuffer.lastSendTime = g_netTime; packetBuffer.encrypt = bEncrypt; memcpy( packetBuffer.data, sock->sendMessage, dataLen ); if (bEncrypt == TRUE) { Crypt((TCHAR*)packetBuffer.data, dataLen); checksum packetsum; packetsum.clear(); packetsum.add((BYTE*)packetBuffer.data, dataLen); packetBuffer.checksum = packetsum.get(); } if( sock->sendPacketMap != NULL ) { if( sock->socketType == SocketType_Reliable ) NET_InsertPacketBank( sock->sendPacketMap, &packetBuffer ); } #ifndef _USE_SENDING_THREAD if (NET_Write(sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) #else if (NET_WriteToSendingQueue(sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) #endif return -1; sock->lastSendTime = NET_GetNetTime(); totalPacketsSend ++; packetsSent ++; if( eom != 0 ) break; sock->sendMessageLength -= MAX_DATAGRAM; memcpy( sock->sendMessage, sock->sendMessage+MAX_DATAGRAM, sock->sendMessageLength ); } return 1; } int NET_SendPacket_Unreliable(i3socket_t *sock, i3sizebuf_t *data, BOOL bEncrypt) { if( sock->socketType == SocketType_Unreliable ) { return( NET_SendPacket( sock, data ) ); } unsigned int packetLen; unsigned int dataLen; byte eom; if (data->cursize == 0) { un_packetsDropCount++; return 0; } if (data->cursize > MAX_DATAGRAM) { un_packetsDropCount++; return 0; } memcpy(sock->sendMessage, data->data, data->cursize); sock->sendMessageLength = data->cursize; dataLen = sock->sendMessageLength; eom = NETFLAG_EOM; packetLen = NET_HEADERSIZE + dataLen; packetBuffer.length = ((NETFLAG_RELIABLE | eom) << 12) | packetLen; packetBuffer.sequence = sock->unreliableSendSequence ++; packetBuffer.lastSendTime = NET_SENDTIME_UNRELIABLE; unsigned int CheckSum = 0; packetBuffer.encrypt = bEncrypt; memcpy( packetBuffer.data, sock->sendMessage, dataLen ); if (bEncrypt == TRUE) { Crypt((TCHAR*)packetBuffer.data, dataLen); checksum packetsum; packetsum.clear(); packetsum.add((BYTE*)packetBuffer.data, dataLen); packetBuffer.checksum = packetsum.get(); } #ifndef _USE_SENDING_THREAD if (NET_Write(sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) #else if (NET_WriteToSendingQueue(sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) #endif return -1; sock->lastSendTime = NET_GetNetTime(); totalPacketsSend ++; un_packetsSent ++; return 1; } int NET_ControlSendBank( i3socket_t *sock ) { int packetLen; if( sock->sendPacketMap == NULL ) return 0; if( sock->sendPacketMap->empty() ) return 0; int sendSize = sock->sendPacketMap->size(); i3packet_t *packet; for( PacketMapItor itor = sock->sendPacketMap->begin(); itor != sock->sendPacketMap->end(); ++itor ) { if( g_netTime - ((*itor).second)->lastSendTime < NET_RESENDTIME ) continue; packet = (*itor).second; packet->lastSendTime = g_netTime; packetLen = ( packet->length & NETFLAG_LENGTH_MASK ); packetsReSent ++; totalPacketsSend ++; #ifndef _USE_SENDING_THREAD if (NET_Write(sock->socket, (byte *)packet, packetLen, &sock->addr) == -1) #else if (NET_WriteToSendingQueue(sock->socket, (byte *)packet, packetLen, &sock->addr) == -1) #endif return -1; } return 1; } int NET_ControlRecvBank( i3socket_t *sock ) { if( sock->recvPacketMap == NULL ) return false; if( sock->recvPacketMap->empty() ) return false; i3packet_t packet; unsigned int length; unsigned int flags; unsigned int sequence; int recvSize = sock->recvPacketMap->size(); while( 1 ) { for( PacketMapItor itor = sock->recvPacketMap->begin(); itor != sock->recvPacketMap->end(); ++itor ) { if( ((*itor).second)->sequence != sock->receiveSequence ) continue; break; } if( itor == sock->recvPacketMap->end() || sock->recvPacketMap->size() == 0 ) return false; memcpy( &packet, (*itor).second, sizeof( i3packet_t ) ); NET_DeletePacketBank( sock->recvPacketMap, packet.sequence ); length = packet.length & NETFLAG_LENGTH_MASK; flags = packet.length >> 12; sequence = packet.sequence; length -= NET_HEADERSIZE; sock->receiveSequence++; memcpy(sock->receiveMessage + sock->receiveMessageLength, packet.data, length); sock->receiveMessageLength += length; if (flags & NETFLAG_EOM) { SZ_Clear(&recvMessage); SZ_Write(&recvMessage, sock->receiveMessage, sock->receiveMessageLength); sock->receiveMessageLength = 0; return true; } } return false; } int NET_ControlPacket_ReliableSocket( i3socket_t *sock, i3packet_t *packet ) { unsigned int length; unsigned int flags; unsigned int sequence; i3packet_t ackPacket; int ret = PacketAnalysis_Skip; int count; sock->lastReceiveTime = g_netTime; length = packet->length & NETFLAG_LENGTH_MASK; flags = packet->length >> 12; sequence = packet->sequence; totalPacketsReceived ++; if( flags & NETFLAG_ACK ) { packetsAckReceived ++; if( sock->sendPacketMap != NULL ) NET_DeletePacketBank( sock->sendPacketMap, sequence ); sock->latencyTime = sock->lastReceiveTime - sock->lastSendTime; return ret = PacketAnalysis_Ack; } UINT datasize = length - NET_HEADERSIZE; if ( packet->encrypt ) { checksum packetsum; packetsum.clear(); packetsum.add((BYTE*)packetBuffer.data, datasize); if ( packetBuffer.checksum != packetsum.get() ) { packetsDupCount++; ret = PacketAnalysis_Skip; return ret; } Crypt((TCHAR*)packet->data, datasize); } if (flags & NETFLAG_RELIABLE) { if( packet->lastSendTime != NET_SENDTIME_UNRELIABLE ) { packetsReceived ++; ackPacket.length = (NETFLAG_ACK << 12) | NET_HEADERSIZE; ackPacket.sequence = sequence; ackPacket.lastSendTime = g_netTime; #ifndef _USE_SENDING_THREAD NET_Write(sock->socket, (byte *)&ackPacket, NET_HEADERSIZE, &sock->addr); #else NET_WriteToSendingQueue(sock->socket, (byte *)&ackPacket, NET_HEADERSIZE, &sock->addr); #endif packetsAckSent ++; lastRecvSequence = sequence; myRecvSequence = sock->receiveSequence; if( sequence == sock->receiveSequence ) { sock->receiveSequence++; length -= NET_HEADERSIZE; memcpy(sock->receiveMessage + sock->receiveMessageLength, packet->data, length); sock->receiveMessageLength += length; if (flags & NETFLAG_EOM) { SZ_Clear(&recvMessage); SZ_Write(&recvMessage, sock->receiveMessage, sock->receiveMessageLength); sock->receiveMessageLength = 0; ret = PacketAnalysis_Start; } else { ret = PacketAnalysis_Skip; } } else if( sequence < sock->receiveSequence ) { packetsDupCount++; ret = PacketAnalysis_Skip; } else if( sequence > sock->receiveSequence ) { packetsDropCount ++; if( sock->recvPacketMap != NULL ) NET_InsertPacketBank( sock->recvPacketMap, packet ); ret = PacketAnalysis_Skip; } } else { un_packetsReceived ++; length -= NET_HEADERSIZE; if (sequence != sock->unreliableReceiveSequence) { count = sequence - sock->unreliableReceiveSequence; un_packetsDropCount += count; } sock->unreliableReceiveSequence = sequence + 1; SZ_Clear (&recvMessage); SZ_Write (&recvMessage, packet->data, length); ret = PacketAnalysis_Start; } } if( ret != PacketAnalysis_Start ) { if( NET_ControlRecvBank( sock ) ) ret = PacketAnalysis_Start; } return ret; } int NET_ControlPacket_UnreliableSocket(i3socket_t *sock, i3packet_t *packet) { unsigned int length; unsigned int flags; unsigned int sequence; i3packet_t ackPacket; int ret = PacketAnalysis_None; if( packet->length == 0 ) return PacketAnalysis_None; sock->lastReceiveTime = g_netTime; length = packet->length & NETFLAG_LENGTH_MASK; flags = packet->length >> 12; sequence = packet->sequence; memset( &ackPacket, 0, sizeof( i3packet_t ) ); totalPacketsReceived ++; if( flags & NETFLAG_ACK ) { return ret = PacketAnalysis_Ack; } UINT datasize = length - NET_HEADERSIZE; if ( packet->encrypt ) { checksum packetsum; packetsum.clear(); packetsum.add((BYTE*)packetBuffer.data, datasize); if ( packetBuffer.checksum != packetsum.get() ) { packetsDupCount++; ret = PacketAnalysis_Skip; return ret; } Crypt((TCHAR*)packet->data, datasize); } if (flags & NETFLAG_RELIABLE) { packetsReceived ++; lastRecvSequence = sequence; myRecvSequence = sock->receiveSequence; sock->receiveSequence++; length -= NET_HEADERSIZE; if( sock->packetBlockSequence >= 0 ) { if( sequence != sock->packetBlockSequence + 1 ) { packetsDropCount++; ret = PacketAnalysis_Skip; if( flags & NETFLAG_EOM ) { sock->receiveMessageLength = 0; sock->packetBlockSequence = -1; } } else { sock->packetBlockSequence ++; memcpy(sock->receiveMessage + sock->receiveMessageLength, packet->data, length); sock->receiveMessageLength += length; if( flags & NETFLAG_EOM ) { sock->packetBlockSequence = -1; SZ_Clear(&recvMessage); SZ_Write(&recvMessage, sock->receiveMessage, sock->receiveMessageLength); sock->receiveMessageLength = 0; ret = PacketAnalysis_Start; } else { ret = PacketAnalysis_Skip; } } } else if(flags & NETFLAG_SOM) { sock->packetBlockSequence = sequence; memcpy(sock->receiveMessage + sock->receiveMessageLength, packet->data, length); sock->receiveMessageLength += length; ret = PacketAnalysis_Skip; } else if (flags & NETFLAG_EOM) { memcpy(sock->receiveMessage + sock->receiveMessageLength, packet->data, length); sock->receiveMessageLength += length; SZ_Clear(&recvMessage); SZ_Write(&recvMessage, sock->receiveMessage, sock->receiveMessageLength); sock->receiveMessageLength = 0; ret = PacketAnalysis_Start; } else { ret = PacketAnalysis_Skip; } } return ret; } int NET_ControlPacket(i3socket_t *sock, i3packet_t *packet) { if( sock->socketType == SocketType_Reliable ) return( NET_ControlPacket_ReliableSocket( sock, packet ) ); else return( NET_ControlPacket_UnreliableSocket( sock, packet ) ); } int NET_CheckSockProblem( i3socket_t *sock, int checkTime ) { if( sock->sendPacketMap == NULL || sock->recvPacketMap == NULL ) return false; if( sock->socketType == SocketType_Unreliable ) return true; if( sock->sendPacketMap->size() > NET_MAXIMUM_PACKETMAP_SIZE || sock->recvPacketMap->size() > NET_MAXIMUM_PACKETMAP_SIZE ) { return false; } if( checkTime < 0 ) return true; if( g_netTime - sock->lastReceiveTime > checkTime ) { return false; } return true; } int NET_Write (int socket, byte *buf, int len, struct sockaddr_in *addr) { int ret; ret = sendto (socket, (char *)buf, len, 0, (struct sockaddr *)addr, sizeof(struct sockaddr_in)); if (ret == -1) { if (WSAGetLastError() == WSAEWOULDBLOCK) { return 0; } return 0; } return ret; } int NET_Read (int socket, byte *buf, int len, struct sockaddr_in *addr) { int addrlen = sizeof (struct sockaddr_in); int ret; ret = recvfrom (socket, (char *)buf, len, 0, (struct sockaddr *)addr, &addrlen); if (ret == -1) { int errno = WSAGetLastError(); if (errno == WSAEWOULDBLOCK || errno == WSAECONNREFUSED) { return 0; } else { return 0; } } return ret; } void NET_InitNetTime() { prevTime = curTime = timeGetTime(); g_netTime = 1; } unsigned int NET_GetNetTime() { unsigned int tempTime; curTime = timeGetTime(); if (curTime >= prevTime) { g_netTime = g_netTime + (curTime - prevTime); } else { tempTime = (unsigned int)pow(2, 32) - prevTime; g_netTime = g_netTime + tempTime + curTime; } prevTime = curTime; return g_netTime; } void NET_InitPacketMap( i3socket_t *sock ) { if( sock->sendPacketMap != NULL ) { NET_ClearBank( sock->sendPacketMap ); delete sock->sendPacketMap; sock->sendPacketMap = NULL; } if( sock->recvPacketMap != NULL ) { NET_ClearBank( sock->recvPacketMap ); delete sock->recvPacketMap; sock->recvPacketMap = NULL; } } int NET_InitSocket(i3socket_t *sock, struct sockaddr_in *addr, int socket, int socketType) { NET_InitPacketMap( sock ); sock->socket = socket; sock->socketType = socketType; sock->connecttime = g_netTime; sock->lastReceiveTime = g_netTime; sock->lastSendTime = g_netTime; sock->latencyTime = 0; sock->disconnected = false; sock->canSend = true; sock->sendNext = false; sock->resendSequence = 0; sock->ackSequence = 0; sock->sendSequence = 0; sock->unreliableSendSequence = 0; sock->sendMessageLength = 0; sock->receiveSequence = 0; sock->unreliableReceiveSequence = 0; sock->receiveMessageLength = 0; sock->packetBlockSequence = -1; memcpy(&sock->addr, addr, sizeof(sockaddr_in)); sock->sendPacketMap = new PacketMap; sock->recvPacketMap = new PacketMap; sock->sendPacketMap->clear(); sock->recvPacketMap->clear(); return 1; } int NET_OpenNetwork() { WORD wVersionRequested; WSADATA wsaData; int i; wVersionRequested = MAKEWORD( 2, 2 ); if (WSAStartup( wVersionRequested, &wsaData ) != 0 ) { return false; } NET_InitNetTime(); SZ_Alloc(&netMessage, NET_MAXMESSAGE); SZ_Alloc(&recvMessage, NET_MAXMESSAGE); channelNumber = 0; for (i=0; i<MAX_CHANNELS; i++) channel[i] = -1; runSendingThread = 0; runReceivingThread = 0; totalPacketsSend = 0; totalPacketsReceived = 0; packetsSent = 0; packetsReceived = 0; packetsReSent = 0; packetsDropCount = 0; packetsDupCount = 0; packetsAckSent = 0; packetsAckReceived = 0; un_packetsSent = 0; un_packetsReceived = 0; un_packetsDropCount = 0; InitializeCriticalSection( &spCrit ); return true; } int NET_OpenSocketForServer(i3socket_t *sock, char *serverIP, int port, int socketType ) { SOCKET hSocket; struct sockaddr_in addr; unsigned long _true = 1; hSocket = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP); if (hSocket == INVALID_SOCKET) { return 0; } if (ioctlsocket (hSocket, FIONBIO, &_true) == -1) { return 0; } memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; if ( serverIP ) addr.sin_addr.s_addr = inet_addr(serverIP); else addr.sin_addr.s_addr = htonl(INADDR_ANY); addr.sin_port = htons( port ); if ( bind(hSocket, (LPSOCKADDR) &addr, sizeof(addr)) != 0 ) { return 0; } NET_InitSocket(sock, &addr, hSocket, socketType); if ( NET_AddListenChannel( sock->socket ) == 0 ) { return 0; } sock->socketType = socketType; return 1; } int NET_OpenSocketForClient(i3socket_t *sock, char *serverIP, int port, int socketType ) { SOCKET hSocket; struct sockaddr_in addr; unsigned long _true = 1; hSocket = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP); if (hSocket == INVALID_SOCKET) { return 0; } if (ioctlsocket (hSocket, FIONBIO, &_true) == -1) { return 0; } memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = inet_addr(serverIP); addr.sin_port = htons( port ); NET_InitSocket(sock, &addr, hSocket, socketType); if ( NET_AddListenChannel( sock->socket ) == 0 ) { return 0; } sock->socketType = socketType; return 1; } void NET_CloseSocket(i3socket_t *sock) { NET_DeleteListenChannel ( sock->socket ); closesocket(sock->socket); sock->socket = INVALID_SOCKET; } void NET_ClearSocket(i3socket_t *sock) { if (sock->socket != INVALID_SOCKET) { closesocket(sock->socket); sock->socket = INVALID_SOCKET; } } void NET_CloseNetwork() { WSACleanup(); DeleteCriticalSection( &spCrit ); } int NET_CreateSendingThread() { hSQMutex = CreateMutex(NULL, FALSE, NULL); hThread = CreateThread(NULL, 0, NET_SendingThread, NULL, 0, &SendingThreadID); if ( !hThread ) { return 0; } CloseHandle(hThread); return 1; } int NET_CreateReceivingThread() { hRQMutex = CreateMutex(NULL, FALSE, NULL); hThread = CreateThread(NULL, 0, NET_ReceivingThread, NULL, 0, &ReceivingThreadID); if ( !hThread ) { return 0; } CloseHandle(hThread); return 1; } DWORD WINAPI NET_SendingThread(LPVOID param) { int socket, len; struct sockaddr_in addr; i3packet_t buf; if ( sendingQueue ) { delete sendingQueue; sendingQueue = NULL; } sendingQueue = new CSendingQueue; runSendingThread = 1; while ( runSendingThread ) { WaitForSingleObject(hSQMutex, INFINITE); if (sendingQueue->m_count > 0) { sendingQueue->Pop(&socket, (byte *)&buf, &len, &addr); NET_Write(socket, (byte *)&buf, len, &addr); } ReleaseMutex(hSQMutex); } CloseHandle(hSQMutex); if ( sendingQueue ) { delete sendingQueue; sendingQueue = NULL; } return 0; } DWORD WINAPI NET_ReceivingThread(LPVOID param) { int socket, len; int addrlen = sizeof (struct sockaddr_in); struct sockaddr_in addr; i3packet_t buf; int i; if ( receivingQueue ) { delete receivingQueue; receivingQueue = NULL; } receivingQueue = new CReceivingQueue; runReceivingThread = 1; while ( runReceivingThread ) { for (i=0; i<channelNumber; i++) { socket = channel[i]; len = NET_Read(socket, (byte *)&buf, NET_DATAGRAMSIZE, &addr); if (len > 0) { WaitForSingleObject(hRQMutex, INFINITE); receivingQueue->Push(socket, (byte *)&buf, len, &addr); ReleaseMutex(hRQMutex); } } } CloseHandle(hRQMutex); if ( receivingQueue ) { delete receivingQueue; receivingQueue = NULL; } return 0; } int NET_ReadFromReceivingQueue (int *socket, byte *buf, struct sockaddr_in *addr) { int len; if ( !runReceivingThread ) return 0; WaitForSingleObject(hRQMutex, INFINITE); if (receivingQueue->m_count > 0) { receivingQueue->Pop(socket, buf, &len, addr); } else len = 0; ReleaseMutex(hRQMutex); return len; } int NET_WriteToSendingQueue (int socket, byte *buf, int len, struct sockaddr_in *addr) { int ret; if ( !runSendingThread ) return -1; WaitForSingleObject(hSQMutex, INFINITE); ret = sendingQueue->Push(socket, buf, len, addr); ReleaseMutex(hSQMutex); return ret; } void NET_DestroySendingThread() { runSendingThread = 0; } void NET_DestroyReceivingThread() { runReceivingThread = 0; } char *NET_ErrorString () { int code; code = WSAGetLastError (); switch (code) { case WSAEINTR: return "WSAEINTR"; case WSAEBADF: return "WSAEBADF"; case WSAEACCES: return "WSAEACCES"; case WSAEDISCON: return "WSAEDISCON"; case WSAEFAULT: return "WSAEFAULT"; case WSAEINVAL: return "WSAEINVAL"; case WSAEMFILE: return "WSAEMFILE"; case WSAEWOULDBLOCK: return "WSAEWOULDBLOCK"; case WSAEINPROGRESS: return "WSAEINPROGRESS"; case WSAEALREADY: return "WSAEALREADY"; case WSAENOTSOCK: return "WSAENOTSOCK"; case WSAEDESTADDRREQ: return "WSAEDESTADDRREQ"; case WSAEMSGSIZE: return "WSAEMSGSIZE"; case WSAEPROTOTYPE: return "WSAEPROTOTYPE"; case WSAENOPROTOOPT: return "WSAENOPROTOOPT"; case WSAEPROTONOSUPPORT: return "WSAEPROTONOSUPPORT"; case WSAESOCKTNOSUPPORT: return "WSAESOCKTNOSUPPORT"; case WSAEOPNOTSUPP: return "WSAEOPNOTSUPP"; case WSAEPFNOSUPPORT: return "WSAEPFNOSUPPORT"; case WSAEAFNOSUPPORT: return "WSAEAFNOSUPPORT"; case WSAEADDRINUSE: return "WSAEADDRINUSE"; case WSAEADDRNOTAVAIL: return "WSAEADDRNOTAVAIL"; case WSAENETDOWN: return "WSAENETDOWN"; case WSAENETUNREACH: return "WSAENETUNREACH"; case WSAENETRESET: return "WSAENETRESET"; case WSAECONNABORTED: return "WSWSAECONNABORTEDAEINTR"; case WSAECONNRESET: return "WSAECONNRESET"; case WSAENOBUFS: return "WSAENOBUFS"; case WSAEISCONN: return "WSAEISCONN"; case WSAENOTCONN: return "WSAENOTCONN"; case WSAESHUTDOWN: return "WSAESHUTDOWN"; case WSAETOOMANYREFS: return "WSAETOOMANYREFS"; case WSAETIMEDOUT: return "WSAETIMEDOUT"; case WSAECONNREFUSED: return "WSAECONNREFUSED"; case WSAELOOP: return "WSAELOOP"; case WSAENAMETOOLONG: return "WSAENAMETOOLONG"; case WSAEHOSTDOWN: return "WSAEHOSTDOWN"; case WSASYSNOTREADY: return "WSASYSNOTREADY"; case WSAVERNOTSUPPORTED: return "WSAVERNOTSUPPORTED"; case WSANOTINITIALISED: return "WSANOTINITIALISED"; case WSAHOST_NOT_FOUND: return "WSAHOST_NOT_FOUND"; case WSATRY_AGAIN: return "WSATRY_AGAIN"; case WSANO_RECOVERY: return "WSANO_RECOVERY"; case WSANO_DATA: return "WSANO_DATA"; default: return "NO ERROR"; } } int NET_AddListenChannel( int socket ) { if ( channelNumber < MAX_CHANNELS ) { channel[channelNumber] = socket; channelNumber ++; } else { return 0; } return 1; } int NET_DeleteListenChannel( int socket ) { int i; for (i=0; i<channelNumber; i++) { if ( channel[i] == socket ) { if (i == channelNumber - 1) channel[i] = -1; else channel[i] = channel[channelNumber]; channelNumber --; return 1; } } return 0; } int NET_ReadPacket(int *socket, byte *buf, struct sockaddr_in *addr) { int length; #ifndef _USE_RECEIVING_THREAD length = NET_Read(*socket, buf, NET_DATAGRAMSIZE, addr); #else length = NET_ReadFromReceivingQueue (socket, buf, addr); #endif return length; } int NET_PreviewMessage(i3packet_t *p) { int length; length = p->length & NETFLAG_LENGTH_MASK; length -= NET_HEADERSIZE; if (length < 1) return false; SZ_Clear (&recvMessage); SZ_Write (&recvMessage, p->data, length); return true; } void NET_SetMessageOption_EnableOverwriting(i3sizebuf_t *data, int identity) { data->overwriting = identity; } void MSG_Encrypt(i3sizebuf_t *sb, vec3_t v) { } #include <tchar.h> void Crypt(TCHAR *inp, DWORD inplen, TCHAR* key, DWORD keylen) { TCHAR Sbox[129], Sbox2[129]; unsigned long i, j, t, x; static const TCHAR OurUnSecuredKey[] = "gth99comAAA" ; static const int OurKeyLen = _tcslen(OurUnSecuredKey); TCHAR temp , k; i = j = k = t = x = 0; temp = 0; ZeroMemory(Sbox, sizeof(Sbox)); ZeroMemory(Sbox2, sizeof(Sbox2)); for(i = 0; i < 128U; i++) { Sbox[i] = (TCHAR)i; } j = 0; if(keylen) { for(i = 0; i < 128U ; i++) { if(j == keylen) { j = 0; } Sbox2[i] = key[j++]; } } else { for(i = 0; i < 128U ; i++) { if(j == OurKeyLen) { j = 0; } Sbox2[i] = OurUnSecuredKey[j++]; } } j = 0 ; for(i = 0; i < 128; i++) { j = (j + (unsigned long) Sbox[i] + (unsigned long) Sbox2[i]) % 128U ; temp = Sbox[i]; Sbox[i] = Sbox[j]; Sbox[j] = temp; } i = j = 0; for(x = 0; x < inplen; x++) { i = (i + 1U) % 128U; j = (j + (unsigned long) Sbox[i]) % 128U; temp = Sbox[i]; Sbox[i] = Sbox[j] ; Sbox[j] = temp; t = ((unsigned long) Sbox[i] + (unsigned long) Sbox[j]) % 128U ; k = Sbox[t]; inp[x] = (inp[x] ^ k); } }
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#define SENDING_QUEUE_SIZE 3000 #define RECEIVING_QUEUE_SIZE 3000 typedef struct { int socket; int len; i3packet_t packet; sockaddr_in addr; } i3packetqueue_t; class CSendingQueue { private: int m_first; int m_last; int m_size; int m_overflow; i3packetqueue_t m_queue[SENDING_QUEUE_SIZE]; public: int m_count; int m_maxCount; CSendingQueue(); ~CSendingQueue(); int Push (int socket, byte *buf, int len, struct sockaddr_in *addr); int Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr); void Clear (); }; class CReceivingQueue { private: int m_first; int m_last; int m_size; int m_overflow; i3packetqueue_t m_queue[RECEIVING_QUEUE_SIZE]; public: int m_count; int m_maxCount; CReceivingQueue(); ~CReceivingQueue(); int Push (int socket, byte *buf, int len, struct sockaddr_in *addr); int Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr); void Clear (); };
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#include "netlib.h" #include "queue.h" #include <time.h> i3sizebuf_t netMessage; i3sizebuf_t recvMessage; i3packet_t packetBuffer; int msgReadCount; int msgBadRead; int totalPacketsSend; int totalPacketsReceived; int packetsSent; int packetsReceived; int packetsReSent; int packetsDropCount; int packetsDupCount; int packetsAckSent; int packetsAckReceived; int un_packetsSent; int un_packetsReceived; int un_packetsDropCount; unsigned int g_LastnetTime; unsigned int g_netTime; unsigned int prevTime, curTime; int channel[ MAX_CHANNELS ]; int channelNumber; HANDLE hThread; DWORD SendingThreadID, ReceivingThreadID; int runSendingThread, runReceivingThread; CSendingQueue *sendingQueue; CReceivingQueue *receivingQueue; HANDLE hSQMutex, hRQMutex; FILE *packetErrorLog; int readSizePerSecond; int lastRecvSequence; int myRecvSequence; CRITICAL_SECTION spCrit;
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#if !defined(AFX_GAMETARGET_H__9E9D90B0_AA20_44AF_B54F_DFCB48AD4C47__INCLUDED_) #define AFX_GAMETARGET_H__9E9D90B0_AA20_44AF_B54F_DFCB48AD4C47__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGameTarget { public: CGameTarget(); virtual ~CGameTarget(); Fx_CHARACTER_t* GTH_GetTargetPointer( Fx_CHARACTER_t* pThisChar ); Fx_CHARACTER_t* GTH_GetTargetPointer( int targetType, int targetIdx ); int GTH_GetTargetName( int targetType, int targetIdx, char *name ); void GTH_ChangeTarget( Fx_CHARACTER_t *character ); float GTH_GetTargetDistance( Fx_CHARACTER_t *pThisChar ); int GTH_GetTargetPosition( Fx_CHARACTER_t* pThisChar, vec3_t pos ); int GTH_GetTargetAlive( Fx_CHARACTER_t* pThisChar ); int GTH_GetTargetClientID( Fx_CHARACTER_t* pThisChar ); int GTH_SetAngleToTarget( Fx_CHARACTER_t* pThisChar ); int GTH_GetTargetServerIdxFromName( char* name ); int GTH_GetTargetPosition( int targetType, int targetIdx, vec3_t position ); }; extern CGameTarget g_GameTarget; #endif
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#include "global_def.h" #include <Resapi.h> #include "LogEvent.h" CLogEvent gLogEvent; CLogEvent::CLogEvent() { #ifdef _DEBUG Init(); #endif } CLogEvent::~CLogEvent() { #ifdef _DEBUG if(NULL != m_hEventSource) { ::DeregisterEventSource(m_hEventSource); } #endif } void CLogEvent::Init() { #ifdef _DEBUG m_hEventSource = NULL; AddEventSource("GTH log","GTHGameserver",NULL,1); m_hEventSource = ::RegisterEventSource(NULL,"GTH log"); #endif } BOOL CLogEvent::AddEventSource( LPTSTR pszLogName, LPTSTR pszSrcName, LPTSTR pszMsgDLL, DWORD dwNum) { HKEY hk; DWORD dwData, dwDisp; TCHAR szBuf[MAX_PATH]; wsprintf(szBuf, "SYSTEM\\CurrentControlSet\\Services\\EventLog\\%s\\%s", pszLogName, pszSrcName); if (RegCreateKeyEx(HKEY_LOCAL_MACHINE, szBuf, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &hk, &dwDisp)) { printf("Could not create the registry key."); return FALSE; } if (RegSetValueEx(hk, "EventMessageFile", 0, REG_EXPAND_SZ, (LPBYTE) pszMsgDLL, (DWORD) lstrlen(pszMsgDLL)+1)) { printf("Could not set the event message file."); return FALSE; } dwData = EVENTLOG_ERROR_TYPE | EVENTLOG_WARNING_TYPE | EVENTLOG_INFORMATION_TYPE; if (RegSetValueEx(hk, "TypesSupported", 0, REG_DWORD, (LPBYTE) &dwData, sizeof(DWORD))) { printf("Could not set the supported types."); return FALSE; } if (RegSetValueEx(hk, "CategoryMessageFile", 0, REG_EXPAND_SZ, (LPBYTE) pszMsgDLL, (DWORD) lstrlen(pszMsgDLL)+1)) { printf("Could not set the category message file."); return FALSE; } if (RegSetValueEx(hk, "CategoryCount", 0, REG_DWORD, (LPBYTE) &dwNum, sizeof(DWORD))) { printf("Could not set the category count."); return FALSE; } RegCloseKey(hk); return TRUE; } void CLogEvent::WriteLog(WORD wType,const char* szMessage) { #ifdef _DEBUG ::ReportEvent(m_hEventSource, wType, 1, 0, NULL, 1, 0, &szMessage, NULL); #endif return; } void CLogEvent::LogEvent(WORD wType,LPCTSTR lpszFormat, ...) { #ifdef _DEBUG va_list argList; va_start(argList, lpszFormat); char szOutputMessage[1024]; vsprintf(szOutputMessage,lpszFormat, argList); va_end(argList); WriteLog(wType,szOutputMessage); #endif } void CLogEvent::ReStartLog() { ::ClearEventLog(m_hEventSource,"gthlog.log"); }
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#include "core_def.h" #include <stdio.h> #include <string.h> #include <TIME.H> void Error( GTH_ERROR_TYPE error , char *str ) { char szTemp[256]; sprintf( szTemp, "GTH Error : %s", str ); } FILE *g_logFile; char *g_logFilename = "../error.txt"; int g_logFirstWrite = true; void ErrorLog( char* str, ... ) { return; char cTime[32]; time_t logtime; char buf[4096]; va_list marker; memset( buf, 0, sizeof( buf ) ); va_start( marker, str ); vsprintf( buf, str, marker); time( &logtime ); strcpy( cTime, ctime( &logtime ) ); cTime[24] = '\0'; if( g_logFirstWrite ) { g_logFile = fopen( g_logFilename, "wt" ); g_logFirstWrite = false; } else { g_logFile = fopen( g_logFilename, "at" ); } fprintf( g_logFile, "[%s]\t%s\n", cTime, buf ); fclose( g_logFile ); }
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#if !defined(AFX_D3DRENDER_H__7CEAC62E_8AEE_48E9_8275_B0ECA7D1E8EB__INCLUDED_) #define AFX_D3DRENDER_H__7CEAC62E_8AEE_48E9_8275_B0ECA7D1E8EB__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <d3dx8.h> #include "shader.h" class CD3DRender { public: CD3DRender(); virtual ~CD3DRender(); DWORD m_format; DWORD m_FogColor; float m_FogStart; float m_FogEnd; bool m_bFog; void InitDevice(); void SetTransform( D3DTRANSFORMSTATETYPE transType , matrix4x4_t *matrix ); void SetStreamSource( int numStream , LPDIRECT3DVERTEXBUFFER8 ptrVB , int sizeStride ); void SetVertexShader( DWORD format ); void SetIndices( LPDIRECT3DINDEXBUFFER8 ptrIB , int baseVertexIdx ); void SetTexture( int stage , LPDIRECT3DTEXTURE8 d3dTex ); void SetLight( int idxLight , light_t *light ); void SetMaterial( material_t *material ); void SetupVertexFog(DWORD color, float start, float end, DWORD mode = D3DFOG_LINEAR , int useRange = false , float density = 0.66f ); void SetupPixelFog(DWORD color, float start, float end, DWORD mode = D3DFOG_LINEAR , float density = 0.66f ); void SetFogEnable(); void SetFogDisable(); void SetSkyFogParameter(DWORD color , float start , float end); void SetFogParameter(DWORD color, float start, float end); void SetDefaultRenderState(); void ApplyDiffuseRenderState(); void ReleaseDiffuseRenderState(); void SetCustomRenderState(); void SetMDLRenderState(); void SetCharacterRenderState(); void SetShadowRenderState(); void SetDefaultRenderstates(); void RenderDefault( int baseVB , int sizeVB , int baseIB , int sizeRenderElems ); void RenderCustom( shader_t *shader , int baseVB , int sizeVB , int baseIB , int sizeRenderElems ); void RenderSky( shader_t *shader , int baseVB , int sizeVB , int baseIB , int sizeRenderElems ); void RenderMDLCustom( shader_t *shader , int baseVB , int sizeVB , int baseIB , int sizeRenderElems ); void SetAttachShader( DWORD color ); void EndAttachShader(); void RenderTransDefault( int baseVB , int sizeVB , int baseIB , int sizeRenderElems , DWORD color ); void RenderTransMDLCustom( shader_t *shader , int baseVB , int sizeVB , int baseIB , int sizeRenderElems , DWORD color ); }; #define SetD3DRGBA(a,b,c,d,e) { a.r=b; a.g=c; a.b=d; a.a=e; } #define SetD3DVector(a,b,c,d) { a.x=b; a.y=c; a.z=d; } extern CD3DRender g_d3dRender; #endif
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#include "bsp.h" #include "camera.h" #include "d3drender.h" #include "d3dtexturemng.h" #include "timer.h" #include "d3ddevice.h" void CBSP::RenderBefore() { shadermap_t *shaderMap; shader_t *shader; int i , j , size; m_totalRenderPolygon = 0; m_currBank = -1; g_d3dRender.SetVertexShader( m_format ); g_d3dRender.SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_dynamicIB->Discard(); m_dynamicVB->Discard(); g_d3dRender.SetDefaultRenderState(); size = m_shaderType->sizeDefault; shaderMap = &m_shaderMaps[ m_shaderType->baseDefault ]; for( i = 0 ; i < size ; i++ , shaderMap++ ) { if( shaderMap->frameFlag != m_frameFlag ) continue; g_d3dRender.SetTexture( 0 , g_texMng.GetD3DTexture( shaderMap->shader ) ); for( j = 0 ; j < m_numLightmaps ; j++ ) { if( shaderMap->LMFrameFlags[ j ] != m_frameFlag ) continue; g_d3dRender.SetTexture( 1 , g_texMng.GetD3DTexture( m_lmapTexRefs[ j ] ) ); RenderDefault( &shaderMap->LMMaps[ j ] ); } if( shaderMap->LMFrameFlags[ m_numLightmaps ] == m_frameFlag ) { g_d3dRender.ApplyDiffuseRenderState(); RenderDefault( &shaderMap->LMMaps[ m_numLightmaps ] ); g_d3dRender.ReleaseDiffuseRenderState(); } } g_d3dRender.SetCustomRenderState(); size = m_shaderType->sizeCustom; shaderMap = &m_shaderMaps[ m_shaderType->baseCustom ]; for( i = 0 ; i < size ; i++ , shaderMap++ ) { if( shaderMap->frameFlag != m_frameFlag ) continue; shader = &g_shaderMng.m_shaders[ shaderMap->shader ]; for( j = 0 ; j <= m_numLightmaps ; j++ ) { if( shaderMap->LMFrameFlags[ j ] != m_frameFlag ) continue; RenderCustom( shader , &shaderMap->LMMaps[ j ] , j ); } } g_d3dRender.SetStreamSource(0, m_dynamicVB->GetD3DVertexBuffer(), m_dynamicVB->GetStrideSize()); size = m_shaderType->sizeDeform; shaderMap = &m_shaderMaps[ m_shaderType->baseDeform ]; for( i = 0 ; i < size ; i++ , shaderMap++ ) { if( shaderMap->frameFlag != m_frameFlag ) continue; shader = &g_shaderMng.m_shaders[ shaderMap->shader ]; for( j = 0 ; j <= m_numLightmaps ; j++ ) { if( shaderMap->LMFrameFlags[ j ] != m_frameFlag ) continue; RenderDeform( shader , &shaderMap->LMMaps[ j ] , j ); } } if(g_d3dRender.m_bFog) { D3DXMatrixPerspectiveFovLH((D3DXMATRIX*)&g_camera.m_projMat, deg2rad(g_camera.m_projectParm.fov / g_camera.m_projectParm.aspect), g_camera.m_projectParm.aspect, g_camera.m_projectParm.znear, 100000.0f ); g_d3dDevice.GetD3DDevice()->SetTransform(D3DTS_PROJECTION, (D3DXMATRIX *)&g_camera.m_projMat ); D3DXMatrixPerspectiveFovLH((D3DXMATRIX*)&g_camera.m_projMat, deg2rad( g_camera.m_projectParm.fov / g_camera.m_projectParm.aspect ), g_camera.m_projectParm.aspect, g_camera.m_projectParm.znear, g_camera.m_projectParm.zfar ); g_d3dDevice.GetD3DDevice()->SetTransform( D3DTS_PROJECTION, (D3DXMATRIX *)&g_camera.m_projMat ); } } void CBSP::RenderAfter() { shadermap_t *shaderMap; shader_t *shader; int i , j , size; m_currBank = -1; g_d3dRender.SetVertexShader( m_format ); g_d3dRender.SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); g_d3dRender.SetCustomRenderState(); size = m_shaderType->sizeTrans; shaderMap = &m_shaderMaps[ m_shaderType->baseTrans ]; for( i = 0 ; i < size ; i++ , shaderMap++ ) { if( shaderMap->frameFlag != m_frameFlag ) continue; shader = &g_shaderMng.m_shaders[ shaderMap->shader ]; for( j = 0 ; j <= m_numLightmaps ; j++ ) { if( shaderMap->LMFrameFlags[ j ] != m_frameFlag ) continue; RenderCustom( shader , &shaderMap->LMMaps[ j ] , j ); } } g_d3dRender.SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); size = m_shaderType->sizeDeformTrans; shaderMap = &m_shaderMaps[ m_shaderType->baseDefromTrans ]; for( i = 0 ; i < size ; i++ , shaderMap++ ) { if( shaderMap->frameFlag != m_frameFlag ) continue; shader = &g_shaderMng.m_shaders[ shaderMap->shader ]; for( j = 0 ; j <= m_numLightmaps ; j++ ) { if( shaderMap->LMFrameFlags[ j ] != m_frameFlag ) continue; RenderDeform( shader , &shaderMap->LMMaps[ j ] , j ); } } } #define GTH_SIZE_RENDER_FACE_PER_CALL 1000 inline void CBSP::RenderDefault( const shaderLMmap_t *LMMap ) { int sizeRenderElems; leafbaseface_t *face , *faceLoop; face_t *renderFace; WORD *ptrIB; if( m_currBank != LMMap->bank ) { g_d3dRender.SetStreamSource( 0 , m_staticVB[ LMMap->bank ]->GetD3DVertexBuffer() , m_staticVB[ LMMap->bank ]->GetStrideSize() ); m_currBank = LMMap->bank; } faceLoop = LMMap->linked; while( faceLoop ) { sizeRenderElems = 0; face = faceLoop; while( face && sizeRenderElems <= GTH_SIZE_RENDER_FACE_PER_CALL ) { sizeRenderElems += m_faces[ face->idxOriginFace ].sizeEB; face = face->next; } if( sizeRenderElems <= 3 ) { faceLoop = face; continue; } ptrIB = (WORD *)m_dynamicIB->Lock( sizeRenderElems ); sizeRenderElems = 0; face = faceLoop; while( face && sizeRenderElems <= GTH_SIZE_RENDER_FACE_PER_CALL ) { renderFace = &m_faces[ face->idxOriginFace ]; memcpy( ptrIB , &m_staticEB[ renderFace->offsetEB ] , renderFace->sizeEB * sizeof( WORD ) ); ptrIB += renderFace->sizeEB; sizeRenderElems += renderFace->sizeEB; face = face->next; } m_dynamicIB->Unlock(); m_totalRenderPolygon += sizeRenderElems / 3; g_d3dRender.RenderDefault( LMMap->baseVB , LMMap->sizeVB , m_dynamicIB->GetBase() , sizeRenderElems ); faceLoop = face; } } inline void CBSP::RenderCustom( shader_t *shader , const shaderLMmap_t *LMMap , const int idxLM ) { int sizeRenderElems; leafbaseface_t *face , *faceLoop; face_t *renderFace; WORD* ptrIB; DWORD flags; DWORD genRGBColor = 0x00000000; DWORD genAlphaColor; float color; int i; if( m_currBank != LMMap->bank ) { g_d3dRender.SetStreamSource( 0 , m_staticVB[ LMMap->bank ]->GetD3DVertexBuffer() , m_staticVB[ LMMap->bank ]->GetStrideSize() ); m_currBank = LMMap->bank; } faceLoop = LMMap->linked; while( faceLoop ) { sizeRenderElems = 0; face = faceLoop; while( face && sizeRenderElems <= GTH_SIZE_RENDER_FACE_PER_CALL ) { sizeRenderElems += m_faces[ face->idxOriginFace ].sizeEB; face = face->next; } if( sizeRenderElems <= 3 ) { faceLoop = face; continue; } ptrIB = (WORD *)m_dynamicIB->Lock( sizeRenderElems ); sizeRenderElems = 0; face = faceLoop; while( face && sizeRenderElems <= GTH_SIZE_RENDER_FACE_PER_CALL ) { renderFace = &m_faces[ face->idxOriginFace ]; memcpy( ptrIB , &m_staticEB[ renderFace->offsetEB ] , renderFace->sizeEB * sizeof( WORD ) ); ptrIB += renderFace->sizeEB; sizeRenderElems += renderFace->sizeEB; face = face->next; } m_dynamicIB->Unlock(); shaderpass_t *pass = &shader->passes[0]; for( i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; if( flags & SHADERPASS_MAP ){;} else if( flags & SHADERPASS_MAP_LIGHTMAP ) { if( idxLM != m_numLightmaps ) pass->texRef = m_lmapTexRefs[ idxLM ]; else pass->texRef = g_texMng.GetWhiteImageRef(); } else if( flags & SHADERPASS_MAP_ANIMMAP ) { pass->texRef = pass->animMap->GetFrame( g_timer.GetAppTime() ); } else if( flags & SHADERPASS_MAP_WHITEIMAGE ) { pass->texRef = g_texMng.GetWhiteImageRef(); } if( flags & SHADERPASS_RGBGEN ) { if( pass->rgbGen.type == SHADERPASS_RGBGEN_WAVE ) { color = g_shaderMng.EvaluateFunc( &pass->rgbGen.func , g_timer.GetAppTime() ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genRGBColor = (DWORD) color; pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->rgbGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_ALPHAGEN ) { if( pass->alphaGen.type == SHADERPASS_RGBGEN_WAVE ) { color = g_shaderMng.EvaluateFunc( &pass->alphaGen.func , g_timer.GetAppTime() ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genAlphaColor = (DWORD) color; pass->alphaGen.color = MAKE_COLOR_ARGB( genAlphaColor , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->alphaGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->alphaGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_TCMOD ) g_shaderMng.EvaluateTcMod( pass , g_timer.GetAppTime() ); } if( shader->flags & SHADER_TCGEN ) { shader->tcGenMatrix.Identity(); shader->tcGenMatrix.zx -= g_camera.m_angles[YAW] / 360.0f; shader->tcGenMatrix.zy -= g_camera.m_angles[PITCH] / 180.0f; } m_totalRenderPolygon += sizeRenderElems / 3; g_d3dRender.RenderCustom(shader, LMMap->baseVB, LMMap->sizeVB, m_dynamicIB->GetBase(), sizeRenderElems); faceLoop = face; } } inline void CBSP::RenderSky( shader_t *shader , const shaderLMmap_t *LMMap , const int idxLM ) { int sizeRenderElems; leafbaseface_t *face , *faceLoop; face_t *renderFace; WORD* ptrIB; DWORD flags; DWORD genRGBColor = 0x00000000; DWORD genAlphaColor; float color; int i; if( m_currBank != LMMap->bank ) { g_d3dRender.SetStreamSource( 0 , m_staticVB[ LMMap->bank ]->GetD3DVertexBuffer() , m_staticVB[ LMMap->bank ]->GetStrideSize() ); m_currBank = LMMap->bank; } faceLoop = LMMap->linked; while( faceLoop ) { sizeRenderElems = 0; face = faceLoop; while( face && sizeRenderElems <= GTH_SIZE_RENDER_FACE_PER_CALL ) { sizeRenderElems += m_faces[ face->idxOriginFace ].sizeEB; face = face->next; } if( sizeRenderElems <= 3 ) { faceLoop = face; continue; } ptrIB = (WORD *)m_dynamicIB->Lock( sizeRenderElems ); sizeRenderElems = 0; face = faceLoop; while( face && sizeRenderElems <= GTH_SIZE_RENDER_FACE_PER_CALL ) { renderFace = &m_faces[ face->idxOriginFace ]; memcpy( ptrIB , &m_staticEB[ renderFace->offsetEB ] , renderFace->sizeEB * sizeof( WORD ) ); ptrIB += renderFace->sizeEB; sizeRenderElems += renderFace->sizeEB; face = face->next; } m_dynamicIB->Unlock(); shaderpass_t *pass = &shader->passes[0]; for( i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; if( flags & SHADERPASS_MAP ){;} else if( flags & SHADERPASS_MAP_LIGHTMAP ) { if( idxLM != m_numLightmaps ) pass->texRef = m_lmapTexRefs[ idxLM ]; else pass->texRef = g_texMng.GetWhiteImageRef(); } else if( flags & SHADERPASS_MAP_ANIMMAP ) { pass->texRef = pass->animMap->GetFrame( g_timer.GetAppTime() ); } else if( flags & SHADERPASS_MAP_WHITEIMAGE ) { pass->texRef = g_texMng.GetWhiteImageRef(); } if( flags & SHADERPASS_RGBGEN ) { if( pass->rgbGen.type == SHADERPASS_RGBGEN_WAVE ) { color = g_shaderMng.EvaluateFunc( &pass->rgbGen.func , g_timer.GetAppTime() ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genRGBColor = (DWORD) color; pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->rgbGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_ALPHAGEN ) { if( pass->alphaGen.type == SHADERPASS_RGBGEN_WAVE ) { color = g_shaderMng.EvaluateFunc( &pass->alphaGen.func , g_timer.GetAppTime() ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genAlphaColor = (DWORD) color; pass->alphaGen.color = MAKE_COLOR_ARGB( genAlphaColor , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->alphaGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->alphaGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_TCMOD ) g_shaderMng.EvaluateTcMod( pass , g_timer.GetAppTime() ); } if( shader->flags & SHADER_TCGEN ) { shader->tcGenMatrix.Identity(); shader->tcGenMatrix.zx -= g_camera.m_angles[YAW] / 360.0f; shader->tcGenMatrix.zy -= g_camera.m_angles[PITCH] / 180.0f; } m_totalRenderPolygon += sizeRenderElems / 3; g_d3dRender.RenderSky(shader, LMMap->baseVB, LMMap->sizeVB, m_dynamicIB->GetBase(), sizeRenderElems); faceLoop = face; } } inline void CBSP::RenderDeform( shader_t *shader , const shaderLMmap_t *LMMap , const int idxLM ) { int sizeRenderElems; int sizeRenderVerts; leafbaseface_t *face , *faceLoop; face_t *renderFace; WORD *ptrIB , *elem; vertex_t *ptrVB; WORD baseIdxVB; DWORD flags; DWORD genRGBColor = 0x00000000; DWORD genAlphaColor; vec3_t tmpVect; vertex_t *vert; float color , offset , deflect; int i , size; faceLoop = LMMap->linked; while( faceLoop ) { sizeRenderVerts = 0; sizeRenderElems = 0; face = faceLoop; while( face && sizeRenderElems <= GTH_SIZE_RENDER_FACE_PER_CALL ) { sizeRenderVerts += m_faces[ face->idxOriginFace ].sizeVB; sizeRenderElems += m_faces[ face->idxOriginFace ].sizeEB; face = face->next; } if( sizeRenderElems <= 3 ) { faceLoop = face; continue; } ptrVB = (vertex_t *) m_dynamicVB->Lock( sizeRenderVerts ); ptrIB = (WORD *) m_dynamicIB->Lock( sizeRenderElems ); baseIdxVB = m_dynamicVB->GetBase(); sizeRenderVerts = 0; sizeRenderElems = 0; face = faceLoop; while( face && sizeRenderElems <= GTH_SIZE_RENDER_FACE_PER_CALL ) { renderFace = &m_faces[ face->idxOriginFace ]; vert = &m_deformVB[ renderFace->offsetVB ]; size = renderFace->sizeVB; for( i = 0 ; i < size ; i++ , ptrVB++ , vert++ ) { offset = ( vert->point[0] + vert->point[1] + vert->point[2] ) * shader->deform.div; deflect = g_shaderMng.EvaluateFunc( &shader->deform.func , offset , g_timer.GetAppTime() ); VectorCopy ( tmpVect , vert->normal ); VectorScale( tmpVect , tmpVect , deflect ); VectorAdd ( tmpVect , tmpVect , vert->point ); VectorCopy ( ptrVB->point , tmpVect ); VectorCopy ( ptrVB->normal , vert->normal ); Vector2Copy( ptrVB->texUV , vert->texUV ); Vector2Copy( ptrVB->lmapUV , vert->lmapUV ); ColorCopy ( ptrVB->diffuse , vert->diffuse ); } size = renderFace->sizeEB; elem = &m_staticEB[ renderFace->offsetEB ]; for( i = 0 ; i < size ; i++ , ptrIB++ , elem++ ) *ptrIB = *elem + baseIdxVB; baseIdxVB += renderFace->sizeVB; sizeRenderVerts += renderFace->sizeVB; sizeRenderElems += renderFace->sizeEB; face = face->next; } m_dynamicVB->Unlock(); m_dynamicIB->Unlock(); shaderpass_t *pass = &shader->passes[0]; for( i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; if( flags & SHADERPASS_MAP ){;} else if( flags & SHADERPASS_MAP_LIGHTMAP ) { if( idxLM != m_numLightmaps ) pass->texRef = m_lmapTexRefs[ idxLM ]; else pass->texRef = g_texMng.GetWhiteImageRef(); } else if( flags & SHADERPASS_MAP_ANIMMAP ) { pass->texRef = pass->animMap->GetFrame( g_timer.GetAppTime() ); } else if( flags & SHADERPASS_MAP_WHITEIMAGE ) { pass->texRef = g_texMng.GetWhiteImageRef(); } if( flags & SHADERPASS_RGBGEN ) { if( pass->rgbGen.type == SHADERPASS_RGBGEN_WAVE ) { color = g_shaderMng.EvaluateFunc( &pass->rgbGen.func , g_timer.GetAppTime() ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genRGBColor = (DWORD) color; pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->rgbGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_ALPHAGEN ) { if( pass->alphaGen.type == SHADERPASS_RGBGEN_WAVE ) { color = g_shaderMng.EvaluateFunc( &pass->alphaGen.func , g_timer.GetAppTime() ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genAlphaColor = (DWORD) color; pass->alphaGen.color = MAKE_COLOR_ARGB( genAlphaColor , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->alphaGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->alphaGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_TCMOD ) g_shaderMng.EvaluateTcMod( pass , g_timer.GetAppTime() ); } if( shader->flags & SHADER_TCGEN ) { shader->tcGenMatrix.Identity(); shader->tcGenMatrix.zx -= g_camera.m_angles[ YAW ] / 360.0f; shader->tcGenMatrix.zy -= g_camera.m_angles[ PITCH ] / 180.0f; } m_totalRenderPolygon += sizeRenderElems / 3; g_d3dRender.RenderCustom( shader , m_dynamicVB->GetBase() , sizeRenderVerts , m_dynamicIB->GetBase() , sizeRenderElems ); faceLoop = face; } }
C++
#include <stdio.h> #include "core_def.h" #include "d3dtexturemng.h" #include "d3ddevice.h" #include "filemng.h" #include "ResourceCounter.h" #include "../DebuggingLog/VUtil.h" #include <assert.h> CD3DTextureMng g_texMng; CTextureResource::CTextureResource() { Clear(); m_owner = 0; m_loaded = 0; m_width = 0; m_height = 0; m_size = 0; m_bits = 0; m_mipLevel = 0; m_hasAlpha = 0; m_minFilter = 0; m_magFilter = 0; m_mipFilter = 0; m_addrMode = 0; } CTextureResource::~CTextureResource() { Dispose(); } bool CTextureResource::UploadTexture() { CTextureResource *texture = this; HRESULT hr; LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); D3DFORMAT format = ( texture->m_bits == 32 ) ? D3DFMT_A8R8G8B8 : D3DFMT_A4R4G4B4; D3DXIMAGE_INFO info; D3DSURFACE_DESC desc; D3DLOCKED_RECT rect; D3DXIMAGE_INFO imageinfo; hr = D3DXGetImageInfoFromFileInMemory( texture->m_data, texture->m_size, &imageinfo ); if( FAILED( hr ) ) { texture->Dispose(); return false; } if( imageinfo.ImageFileFormat == D3DXIFF_DDS ) { hr = D3DXCreateTextureFromFileInMemoryEx( pd3dDevice , texture->m_data , texture->m_size , imageinfo.Width , imageinfo.Height , imageinfo.MipLevels , 0 , imageinfo.Format , D3DPOOL_MANAGED , D3DX_FILTER_TRIANGLE , D3DX_FILTER_NONE , 0 , &info , NULL , &texture->m_d3dTex ); } else { hr = D3DXCreateTextureFromFileInMemoryEx( pd3dDevice , texture->m_data, texture->m_size, ( texture->m_width ) ? texture->m_width : D3DX_DEFAULT , ( texture->m_height ) ? texture->m_height : D3DX_DEFAULT , ( texture->m_mipLevel > 1 ) ? D3DX_DEFAULT : 1 , 0 , format , D3DPOOL_MANAGED , D3DX_FILTER_TRIANGLE , D3DX_FILTER_BOX , 0 , &info , NULL , &texture->m_d3dTex ); } if( FAILED( hr ) ) { texture->Dispose(); return false; } if( texture->m_hasAlpha && info.Format != D3DFMT_A8R8G8B8 ) { if( SUCCEEDED( texture->m_d3dTex->GetLevelDesc( 0 , &desc ) ) ) { if( SUCCEEDED( texture->m_d3dTex->LockRect( 0 , &rect , 0 , 0 ) ) ) { BYTE* d = (BYTE*) rect.pBits; for( DWORD y = 0 ; y < desc.Height ; y++ ) { DWORD *dst = (DWORD*) d; BYTE *s = d; for( DWORD x = 0 ; x < desc.Width ; x++ ) { DWORD r , g , b , a; r =(DWORD) s[2]; g =(DWORD) s[1]; b =(DWORD) s[0]; a =(r+g+b) / 3 ; dst[x] = ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | b; s += 4; } d += rect.Pitch; } texture->m_d3dTex->UnlockRect(0); } } } GTH_SAFE_FREE( texture->m_data ); return true; } bool CTextureResource::Create( char* fname, int iSize ) { m_data = g_fileMng.ReadFileFromPack( m_name ); m_size = iSize; if( !m_data ) return false; UploadTexture(); return true; } bool CTextureResource::Recreate() { m_data = g_fileMng.ReadFileFromPack( m_name ); if( !m_data ) return false; UploadTexture(); return true; } CD3DTextureMng::CD3DTextureMng() { m_texQuality = GTH_TEXTURE_QUALITY_HIGH; m_numTextures = 0; MEMORYSTATUS memStatus; GlobalMemoryStatus( &memStatus ); if( memStatus.dwTotalPhys < 267870208 ) { m_textureRscSize = 31457280; } else { m_textureRscSize = 31457280 * 2; } m_resManager.Create( m_textureRscSize ); } CD3DTextureMng::~CD3DTextureMng() { } void CD3DTextureMng::Release() { int i; for( i = 0 ; i < m_numTextures ; i++ ) { m_textures[i].Dispose(); m_resManager.RemoveResource( (RHANDLE)&m_textures[i] ); } m_numTextures = 0; m_resManager.Create( m_textureRscSize ); } void CD3DTextureMng::Release( int owner ) { int i; for( i = 0 ; i < m_numTextures ; i++ ) { if( m_textures[ i ].m_owner & owner ) { m_textures[ i ].m_owner &= ~owner; if( !m_textures[ i ].m_owner ) { m_textures[i].Dispose(); m_resManager.RemoveResource( (RHANDLE)&m_textures[i] ); } } } } void CD3DTextureMng::Release( char *name , int owner ) { int i; for( i = 0 ; i < m_numTextures ; i++ ) { if( !stricmp( m_textures[ i ].m_name , name ) ) { m_textures[ i ].m_owner &= ~owner; if( !m_textures[ i ].m_owner ) { m_textures[i].Dispose(); m_resManager.RemoveResource( (RHANDLE)&m_textures[i] ); } return; } } } void CD3DTextureMng::Release( int idxTex , int owner ) { m_textures[idxTex].m_owner &= ~owner; if( !m_textures[idxTex].m_owner ) { m_textures[idxTex].Dispose(); m_resManager.RemoveResource( (RHANDLE)&m_textures[idxTex] ); } } void CD3DTextureMng::Restore() { CTextureResource *texture; char texName[256]; char fName[256]; char *ext; g_fileMng.SetResourceManager( &m_resManager ); for( int i = 0 ; i < m_numTextures ; i++ ) { texture = &m_textures[ i ]; strcpy( texName , texture->m_name ); strcpy( fName, texName ); if( ext = CFileMng::GetFileExt( fName ) ) strcpy( ext , "dds" ); else strcat( fName , ".dds" ); strcpy( texture->m_name, fName ); if( !g_fileMng.RegisterFileFromPack( texture->m_name, (RHANDLE)texture, texture, RES_INIT_NOTCREATE ) ) { strcpy( fName , texName ); if( ext = CFileMng::GetFileExt( fName ) ) strcpy( ext , "jpg" ); else strcat( fName , ".jpg" ); strcpy( texture->m_name, fName ); if( !g_fileMng.RegisterFileFromPack( texture->m_name, (RHANDLE)texture, texture, RES_INIT_NOTCREATE ) ) { strcpy( fName , texName ); if( ext = CFileMng::GetFileExt( fName ) ) strcpy( ext , "tga" ); else strcat( fName , ".tga" ); strcpy( texture->m_name, fName ); if( !g_fileMng.RegisterFileFromPack( texture->m_name, (RHANDLE)texture, texture, RES_INIT_NOTCREATE ) ) { continue; } } } } } int CD3DTextureMng::Search( char *name , int owner ) { int i; char *fn1, *fn2; char comparen1[256], comparen2[256]; for( i = 0 ; i < m_numTextures ; i++ ) { strcpy( comparen1, m_textures[ i ].m_name ); if( m_texQuality == GTH_TEXTURE_QUALITY_LOW && ( owner != OWNER_TYPE_INTERFACE && owner != OWNER_TYPE_BSP_LIGHTMAP ) ) { sprintf( comparen2 , "low_" ); strcat( comparen2 , name ); } else { strcpy( comparen2, name ); } fn1 = CFileMng::GetFileNameOnly( comparen1 ); fn2 = CFileMng::GetFileNameOnly( comparen2 ); if( !stricmp( fn1, fn2 ) ) { m_textures[ i ].m_owner |= owner; return i; } } return -1; } LPDIRECT3DTEXTURE8 CD3DTextureMng::GetD3DTexture( int texRef ) { CTextureResource *texture = &m_textures[texRef]; bool bIsDisposed = texture->IsDisposed(); if( m_resManager.GetResource( (RHANDLE)texture ) == NULL ) { return NULL; } if( bIsDisposed ) { } return m_textures[texRef].m_d3dTex; } void CD3DTextureMng::AddWhiteImage() { memset( m_whiteImage , 0xFF , sizeof( DWORD ) * 16 * 16 ); m_whiteImageRef = Add( "whiteimage" , OWNER_TYPE_BSP | OWNER_TYPE_MODEL | OWNER_TYPE_CHARACTER , 16 * 16 * 4 , (BYTE *) m_whiteImage , 32 , false , 1 , true , 16 , 16 ); } int CD3DTextureMng::Add( char *name , int owner , int size , BYTE *data , int bits , int wrap , int mipLevel , int hasAlpha , int width , int height ) { assert(m_numTextures <= MAX_SIZE_TEXTURE); int i; char *fn1, *fn2; char comparen1[256], comparen2[256]; CTextureResource *texture; if(m_numTextures >= MAX_SIZE_TEXTURE) int count = 0; for( i = 0 ; i < m_numTextures ; i++ ) { strcpy( comparen1, m_textures[ i ].m_name ); if( m_texQuality == GTH_TEXTURE_QUALITY_LOW && ( owner != OWNER_TYPE_INTERFACE && owner != OWNER_TYPE_BSP_LIGHTMAP ) ) { sprintf( comparen2 , "low_" ); strcat( comparen2 , name ); } else { strcpy( comparen2, name ); } fn1 = CFileMng::GetFileNameOnly( comparen1 ); fn2 = CFileMng::GetFileNameOnly( comparen2 ); if( !stricmp( fn1, fn2 ) ) { m_textures[ i ].m_owner |= owner; return i; } } texture = &m_textures[ m_numTextures ]; texture->m_owner = owner; texture->m_data = data; texture->m_size = size; texture->m_width = width; texture->m_height = height; texture->m_hasAlpha = hasAlpha; texture->m_mipLevel = mipLevel; texture->m_bits = bits; texture->m_minFilter = D3DTEXF_LINEAR; texture->m_magFilter = D3DTEXF_LINEAR; texture->m_mipFilter = ( mipLevel > 1 ) ? D3DTEXF_POINT : D3DTEXF_NONE; texture->m_addrMode = ( wrap ) ? D3DTADDRESS_WRAP : D3DTADDRESS_CLAMP; if( m_texQuality == GTH_TEXTURE_QUALITY_LOW && ( owner != OWNER_TYPE_INTERFACE && owner != OWNER_TYPE_BSP_LIGHTMAP ) ) { sprintf( texture->m_name, "low_" ); strcat( texture->m_name, name ); } else { strcpy( texture->m_name, name ); } texture->m_d3dTex = NULL; m_numTextures++; return m_numTextures - 1; }
C++
#ifndef _D3DBUFFER_H #define _D3DBUFFER_H #include <d3dx8.h> typedef enum { GTH_VERTEX_BUFFER = 1 << 0 , GTH_INDEX_BUFFER = 1 << 1 , GTH_STATIC_BUFFER = 1 << 2 , GTH_DYNAMIC_BUFFER = 1 << 3 , GTH_WRITEONLY = 1 << 4 } GTH_BUFFERTYPE; typedef enum { GTH_FORMAT_XYZ = 1 << 0 , GTH_FORMAT_XYZRHW = 1 << 1 , GTH_FORMAT_NORMAL = 1 << 2 , GTH_FORMAT_DIFFUSE = 1 << 3 , GTH_FORMAT_SPECULAR = 1 << 4 , GTH_FORMAT_TEXVERTEXFLAG = 1 << 16 } GTH_VERTEXBUFFERFORMAT; typedef enum { GTH_FORMAT_INDEX16 = 1 << 0 , GTH_FORMAT_INDEX32 = 1 << 1 } GTH_INDEXBUFFERFORMAT; #define GTH_FORMAT_TEXVERTEX( size ) ( GTH_FORMAT_TEXVERTEXFLAG | ( size << 8 ) ) class CD3DBuffer { public: CD3DBuffer(); ~CD3DBuffer(); void Release(); int Create( int size, DWORD format, DWORD bufType ); void Discard(); BYTE *Lock( const int sizeToLock = 0 ); void Unlock(); int CheckFreeSize( int sizeToLock ); int isLocked() { return m_isLocked; } BYTE *GetBuffer() { return m_ptrBuffer; } int GetBase() { return m_base; } int GetStrideSize() { return m_strideSize; } LPDIRECT3DVERTEXBUFFER8 GetD3DVertexBuffer() { return m_pD3DVertexBuffer; } LPDIRECT3DINDEXBUFFER8 GetD3DIndexBuffer() { return m_pD3DIndexBuffer; } private: int CreateIndexBuffer( int size, DWORD format, DWORD bufType ); int CreateVertexBuffer( int size, DWORD format, DWORD bufType ); inline BYTE *LockVertexBuffer( const int sizeToLock ); inline BYTE *LockIndexBuffer( const int sizeToLock ); LPDIRECT3DVERTEXBUFFER8 m_pD3DVertexBuffer; LPDIRECT3DINDEXBUFFER8 m_pD3DIndexBuffer; DWORD m_type; DWORD m_format; int m_maxSize; int m_usedSize; int m_strideSize; int m_base; BYTE *m_ptrBuffer; int m_isLocked; unsigned long m_offsetVertex; unsigned long m_strideVertex; unsigned long m_offsetNormal; unsigned long m_offsetDiffuse; unsigned long m_offsetSpecular; unsigned long m_offsetTexVertex; unsigned long m_strideTexVertex; int m_nTexVertex; }; #endif
C++
#ifndef _DISPLAY_H #define _DISPLAY_H class CDisplay { struct sDisplayParams { float Contrast; float Gamma; float Brightness; sDisplayParams() { Contrast = 1.0f; Gamma = 1.3f; Brightness = 0.6f; } }; sDisplayParams m_DisplayParams; public: CDisplay(); ~CDisplay(); int m_gammaRampType; void SetupGamma(); float GetBrightness() const { return m_DisplayParams.Brightness; } float GetGamma() const { return m_DisplayParams.Gamma; } float GetContrast() const { return m_DisplayParams.Contrast; } void SetBrightness(float Brightness) { m_DisplayParams.Brightness = Brightness; } void SetGamma(float Gamma) { m_DisplayParams.Gamma = Gamma; } void SetContrast(float Contrast) { m_DisplayParams.Contrast = Contrast; } }; extern CDisplay g_display; #endif
C++
#ifndef _TIMER_H #define _TIMER_H #include <windows.h> class CTimer { public: int m_stopped; int m_inited; int m_usingQPF; double m_lastElapsedTime; double m_baseTime; double m_stopTime; double m_currSysTime; double m_currElapsedTime; double m_baseMilliTime; double m_currSysMilliTime; double m_currElapsedMilliTime; LONGLONG m_QPFTicksPerSec; LONGLONG m_QPFStopTime; LONGLONG m_QPFLastElapsedTime; LONGLONG m_QPFBaseTime; LARGE_INTEGER m_QPFTime; public: CTimer(); virtual ~CTimer(); void Start(); void Stop(); void Advance(); void Reset(); float Tick(); inline float GetAppTime() { return (float) ( m_currSysTime - m_baseTime ); } inline float GetElapsedTime() { return (float) m_currElapsedTime; } inline float GetSysTime() { return (float) m_currSysTime; } inline float GetAppMilliTime() { return (float) ( m_currSysMilliTime - m_baseMilliTime ); } inline float GetElapsedMilliTime() { return (float) m_currElapsedMilliTime; } float GetAbsoluteTime(); }; extern CTimer g_timer; #endif
C++
#ifndef _FX_DECAL_H_ALKJASD0923804980234S #define _FX_DECAL_H_ALKJASD0923804980234S #include "../math/math.h" #include "gth_bsp.h" #include <d3dx8.h> #define SHADOW_VERTEX_BUFFER_SIZE 2000 typedef struct { vec3_t pos; float tu, tv; } shadow_vertex_t; class CFXDecal { public: CFXDecal (); virtual ~CFXDecal (); public: inline void SetInvTransformMatrix ( matrix4x4_t *in_matrix ) { D3DXMatrixInverse ( (D3DXMATRIX *)&m_invTransform, NULL, (D3DXMATRIX *)in_matrix ); }; inline void SetVertices ( vertex_t *in_vertices ) { m_vertices = in_vertices; }; inline void SetIndices ( element_t *in_indices ) { m_indices = in_indices; }; inline void SetLight ( vec3_t &in_light ) { VectorCopy ( m_light, in_light ); }; inline void SetSize ( float in_size ) { m_halfLength = in_size; }; void Initialize (); void Setup ( matrix4x4_t *in_matrix, vertex_t *in_vertices, element_t *in_indices, vec3_t &in_light, float in_size ); void SetMinMaxHeight ( float in_minHeight, float in_maxHeight ) { m_minHeight = in_minHeight; m_maxHeight = in_maxHeight; }; inline void SetSunLight ( vec3_t &in_sunLight ) { VectorCopy ( m_sunLight, in_sunLight ); VectorNormalize2 ( m_normLight, in_sunLight ); }; bool Process ( face_t &in_face ); inline int CheckFaceNormalAndLightDir ( vec3_t &in_normal ); void CalculateCrossPoint ( vec3_t &in_vertex, vec3_t &in_result ); inline void CalculateNewTexCoords ( vec3_t in_vertex [], int in_vtxIndex ); int CheckTriangleIsInsideDecal (); int CopyVertex ( void *in_pointer ); int GetVertexSize (); int m_maxNumVertices; protected: vec3_t m_origin; matrix4x4_t *m_srcTransform; matrix4x4_t m_invTransform; vec3_t m_light; vertex_t *m_vertices; element_t *m_indices; float m_halfLength; shadow_vertex_t m_vtxBuffer [SHADOW_VERTEX_BUFFER_SIZE]; vec3_t m_tempBuffer [3]; int m_numVertices; vec3_t m_normLight; float m_minHeight; float m_maxHeight; vec3_t m_sunLight; int m_triangles; }; #endif
C++
#include <stdio.h> #include "bsp.h" #include "gth_bsp.h" #include "d3drender.h" #include "d3dtexturemng.h" #include "filemng.h" CBSP::CBSP() { m_subDivTolerance = 20; m_maxPatchLevel = 4; m_format = GTH_BSP_FORMAT; m_shadowFormat = GTH_SHADOW_FORMAT; VectorClear( m_camPos ); VectorClear( m_camDir ); m_frameFlag = 0; m_shadowFrameFlag = 0; m_visibleDist = 30000.0f; m_removeDist = 30000.0f; m_skyHeight = 8000.0f; m_visData = NULL; m_shaderMaps = NULL; m_numBank = 0; m_dynamicVB = NULL; m_dynamicIB = NULL; m_deformVB = NULL; m_staticEB = NULL; m_tempVB = NULL; m_visibleQuality = GTH_WORLD_VISIBLE_QUALITY_HIGH; } CBSP::~CBSP() { GTH_SAFE_DELETE( m_dynamicVB ); GTH_SAFE_DELETE( m_dynamicIB ); GTH_SAFE_DELETE( m_shadowVB ); GTH_SAFE_DELETE( m_deformVB ); GTH_SAFE_DELETE( m_staticEB ); GTH_SAFE_DELETE( m_tempVB ); for( int i = 0 ; i < m_numBank ; i++ ) GTH_SAFE_DELETE( m_staticVB[i] ); GTH_SAFE_DELETE( m_shaderMaps ); GTH_SAFE_FREE( m_buffer ); } void CBSP::Release() { int i; m_dynamicVB->Release(); m_dynamicIB->Release(); m_shadowVB->Release(); for( i = 0 ; i < m_numBank ; i++ ) m_staticVB[i]->Release(); for( i = m_shaderType->baseDefault ; i < m_shaderType->sizeDefault ; i++ ) g_texMng.Release( m_shaderMaps[i].shader , OWNER_TYPE_BSP ); for( i = m_shaderType->baseCustom ; i < m_numShaderRefs ; i++ ) g_shaderMng.Release( m_shaderMaps[i].shader ); for( i = 0 ; i < m_numLightmaps ; i++ ) g_texMng.Release( m_lmapTexRefs[i] , OWNER_TYPE_BSP_LIGHTMAP ); } #define lump_data(x) (m_buffer+head->lumps[(x)].offset) #define lump_size(x) (head->lumps[(x)].size) int CBSP::Load( char *mapName ) { bspheader_t *head; strcpy( m_name , mapName ); m_buffer = g_fileMng.ReadFileFromPack( mapName ); if( !m_buffer ) return false; head = (bspheader_t *) m_buffer; if( strcmp( head->signature , GTH_SIGNATURE ) ) { GTH_SAFE_DELETE( m_buffer ); return false; } if( head->version != GTH_BSPVERSION ) { GTH_SAFE_DELETE( m_buffer ); return false; } m_shaderType = &head->shaderTypeHead; m_shaderRefs = (shaderref_t *) lump_data( GTH_SHADERREFS ); m_numShaderRefs = lump_size( GTH_SHADERREFS ) / sizeof( shaderref_t ); m_planes = (plane_t *) lump_data( GTH_PLANES ); m_numPlanes = lump_size( GTH_PLANES ) / sizeof( plane_t ); m_nodes = (node_t *) lump_data( GTH_NODES ); m_numNodes = lump_size( GTH_NODES ) / sizeof( node_t ); m_leaves = (leaf_t *) lump_data( GTH_LEAFS ); m_numLeaves = lump_size( GTH_LEAFS ) / sizeof( leaf_t ); m_faceLists = (facelist_t *) lump_data( GTH_FACELISTS ); m_numFaceLists = lump_size( GTH_FACELISTS ) / sizeof( facelist_t ); m_brushLists = (brushlist_t *) lump_data( GTH_BRUSHELISTS ); m_numBrushLists = lump_size( GTH_BRUSHELISTS ) / sizeof( brushlist_t ); m_models = (model_t *) lump_data( GTH_MODELS ); m_numModels = lump_size( GTH_MODELS ) / sizeof( model_t ); m_brushes = (brush_t *) lump_data( GTH_BRUSHES ); m_numBrushes = lump_size( GTH_BRUSHES ) / sizeof( brush_t ); m_brushSides = (brushside_t *) lump_data( GTH_BRUSHSIDES ); m_numBrushSides = lump_size( GTH_BRUSHSIDES ) / sizeof( brushside_t ); m_vertices = (vertex_t *) lump_data( GTH_VERTICES ); m_numVertices = lump_size( GTH_VERTICES ) / sizeof( vertex_t ); m_elems = (element_t *) lump_data( GTH_ELEMENTS ); m_numElems = lump_size( GTH_ELEMENTS ) / sizeof( element_t ); m_faces = (face_t *) lump_data( GTH_FACES ); m_numFaces = lump_size( GTH_FACES ) / sizeof( face_t ); m_lightmaps = (lightmap_t *) lump_data( GTH_LIGHTMAPS ); m_numLightmaps = lump_size( GTH_LIGHTMAPS ) / sizeof( lightmap_t ); m_gridLights = (gridlight_t *) lump_data( GTH_GRIDLIGHTS ); m_numGridLights = lump_size( GTH_GRIDLIGHTS ) / sizeof( gridlight_t ); m_vis = (visibility_t *) lump_data( GTH_VISIBILITY ); m_leafBaseFaces = (leafbaseface_t *) lump_data( GTH_LEAFBASEFACES ); m_gridFaceLumpHead = (gridfacelumphead_t *) lump_data( GTH_GRIDFACELUMPHEAD ); m_gridFaceLumps = (gridfacelump_t *) lump_data( GTH_GRIDFACELUMP ); m_numGridFaceLumps = lump_size( GTH_GRIDFACELUMP ) / sizeof( gridfacelump_t ); m_gridFaceLists = (gridfacelist_t *) lump_data( GTH_GRIDFACELISTS ); m_numGridFaceLists = lump_size( GTH_GRIDFACELISTS ) / sizeof( gridfacelist_t ); if( !m_shaderMaps ) { m_shaderMaps = new shadermap_t[ m_numShaderRefs ]; if( !m_shaderMaps ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CBSP::Load::m_shaderMaps" ); GTH_SAFE_DELETE( m_buffer ); return false; } } memset( m_shaderMaps , 0 , sizeof( shadermap_t ) * m_numShaderRefs ); return true; } int CBSP::Initialize( float visibleDist ) { m_visibleDist = visibleDist; m_visData = NULL; if( !PrepareShaderMap() ) return false; PrepareVertexBuffer(); if( !GenDynamicMem() ) return false; return true; } int CBSP::Restore() { if( !PrepareShaderMap() ) return false; for( int i = 0 ; i < m_numBank ; i++ ) { if( m_bankSize[i] <= 0 ) continue; m_staticVB[i]->Create(m_bankSize[ i ], m_format, GTH_VERTEX_BUFFER | GTH_STATIC_BUFFER | GTH_WRITEONLY ); } m_dynamicVB->Create(MAX_SIZE_DYNAMIC_VERTEX_BUFFER, m_format, GTH_VERTEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY); m_dynamicIB->Create(MAX_SIZE_DYNAMIC_INDEX_BUFFER, GTH_FORMAT_INDEX16, GTH_INDEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY ); m_shadowVB->Create(MAX_SIZE_DYNAMIC_SHADOW_VERTEX_BUFFER, m_shadowFormat, GTH_VERTEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY); return UploadVertexBuffer(); } int CBSP::GenDynamicMem() { int i; for( i = 0 ; i < m_numBank ; i++ ) { if( m_bankSize[i] <= 0 ) continue; m_staticVB[i] = new CD3DBuffer(); if( !m_staticVB[i] ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CBSP::GenDynamicMem::m_staticVB" ); return false; } m_staticVB[i]->Create(m_bankSize[i], m_format, GTH_VERTEX_BUFFER | GTH_STATIC_BUFFER | GTH_WRITEONLY); } m_dynamicVB = new CD3DBuffer(); if( !m_dynamicVB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CBSP::GenDynamicMem::m_dynamicVB" ); return false; } m_dynamicVB->Create(MAX_SIZE_DYNAMIC_VERTEX_BUFFER, m_format, GTH_VERTEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY); m_dynamicIB = new CD3DBuffer(); if( !m_dynamicIB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CBSP::GenDynamicMem::m_dynamicIB" ); return false; } m_dynamicIB->Create(MAX_SIZE_DYNAMIC_INDEX_BUFFER, GTH_FORMAT_INDEX16, GTH_INDEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY ); m_shadowVB = new CD3DBuffer(); if( !m_shadowVB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CBSP::GenDynamicMem::m_shadowVB" ); return false; } m_shadowVB->Create(MAX_SIZE_DYNAMIC_SHADOW_VERTEX_BUFFER, m_shadowFormat, GTH_VERTEX_BUFFER|GTH_DYNAMIC_BUFFER|GTH_WRITEONLY); if( m_numDeformVerts > 0 ) { m_deformVB = new vertex_t[ m_numDeformVerts ]; if( !m_deformVB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CBSP::GenDynamicMem::m_deformVB" ); return false; } } if( m_numStaticElems > 0 ) { m_staticEB = new WORD[ m_numStaticElems ]; if( !m_staticEB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CBSP::GenDynamicMem::m_staticEB" ); return false; } } m_tempVB = new vertex_t[ MAX_SIZE_TEMP_VERTEX_BUFFER ]; if( !m_tempVB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CBSP::GenDynamicMem::m_tempVB" ); return false; } return true; } int CBSP::PrepareShaderMap() { int i; int idxShader; char lightmap[128]; char path[128]; int len; shader_t *shader; for( i = m_shaderType->baseDefault ; i < m_shaderType->sizeDefault ; i++ ) { m_shaderRefs[i].shader = -1; m_shaderMaps[i].shader = g_texMng.Add( m_shaderRefs[i].name , OWNER_TYPE_BSP ); m_shaderMaps[i].flags = 0; } for( i = m_shaderType->baseCustom ; i < m_numShaderRefs ; i++ ) { idxShader = g_shaderMng.SearchShader( m_shaderRefs[i].name ); if( idxShader < 0 ) { GTH_ERROR( GTH_ERROR_PRINT , "Shader not founded" ); return false; } g_shaderMng.InitShader( idxShader ); shader = g_shaderMng.GetShader( idxShader ); m_shaderRefs[i].shader = idxShader; m_shaderMaps[i].shader = idxShader; m_shaderMaps[i].flags = shader->flags; shader->shaderRefIdx = i; } strcpy( path , m_name ); len = strlen( path ); for( i = len - 1 ; i >= 0 ; i-- ) { if( path[i] == '.' ) break; } if( i > 0 ) path[i] = 0; for( i = 0 ; i < m_numLightmaps ; i++ ) { sprintf( lightmap , "%s_lightmaps/LM%03d.dds" , path , i ); m_lmapTexRefs[i] = g_texMng.Add( lightmap , OWNER_TYPE_BSP_LIGHTMAP ); } return true; } void CBSP::PrepareVertexBuffer() { shadermap_t *shaderMap; shaderLMmap_t *LMMap; face_t *face; int i; int currShader = -2; int currLM = -2; int prevNumStaticVerts = 0; int currNumStaticVerts = 0; int idxShader; int idxLM; int checkedSky; int numVerts; int numElems; m_numDeformVerts = 0; m_numStaticElems = 0; m_numBank = 0; for( i = 0 ; i < m_numFaces ; i++ ) { face = &m_faces[i]; idxShader = face->shader; idxLM = face->lmap; if( currShader != idxShader ) { shaderMap = &m_shaderMaps[ idxShader ]; currShader = idxShader; currLM = -2; checkedSky = false; } if( currLM != idxLM ) { if( currNumStaticVerts >= MAX_BANKSIZE_VERTEXBUFFER ) { m_bankSize[ m_numBank ] = prevNumStaticVerts; currNumStaticVerts -= prevNumStaticVerts; m_numBank++; LMMap->bank = m_numBank; } LMMap = &shaderMap->LMMaps[ idxLM ]; LMMap->bank = m_numBank; prevNumStaticVerts = currNumStaticVerts; currLM = idxLM; } if( !( shaderMap->flags & SHADER_DEFORMVERTEXES ) && !( shaderMap->flags & SHADER_SKY ) ) { if( face->type != FACETYPE_PATCH ) { currNumStaticVerts += face->vertexSize; m_numStaticElems += face->elemSize; } else { if( !CalcPatchSize( face , &numVerts , &numElems ) ) continue; currNumStaticVerts += numVerts; m_numStaticElems += numElems; } } else if( !( shaderMap->flags & SHADER_DEFORMVERTEXES ) && ( shaderMap->flags & SHADER_SKY ) ) { if( !checkedSky ) { CalcSkySize( shaderMap->flags , &numVerts , &numElems ); currNumStaticVerts += numVerts; m_numStaticElems += numElems; checkedSky = true; } } else { if( shaderMap->flags & SHADER_SKY ) continue; if( face->type != FACETYPE_PATCH ) { m_numDeformVerts += face->vertexSize; m_numStaticElems += face->elemSize; } else { if( !CalcPatchSize( face , &numVerts , &numElems ) ) continue; m_numDeformVerts += numVerts; m_numStaticElems += numElems; } } } m_bankSize[ m_numBank++ ] = currNumStaticVerts; } int CBSP::UploadVertexBuffer() { shadermap_t* shaderMap; shaderLMmap_t* LMMap; face_t* face; face_t* skyFace; vertex_t* vert; element_t* elem; int idxShader; int idxLM; int currBank = 0; int currShader = -2; int currLM = -2; int currNumStaticVerts = 0; int currNumStaticElems = 0; int currNumDeformVerts = 0; int checkedSky; int elemSize; int i; int j; WORD* ptrEB; WORD* ptrStaticEB = m_staticEB; vertex_t* ptrStaticVB = (vertex_t *) m_staticVB[0]->Lock(); vertex_t* ptrDeformVB = m_deformVB; for( i = 0 ; i < m_numFaces ; i++ ) { face = &m_faces[i]; idxShader = face->shader; idxLM = face->lmap; if( currShader != idxShader ) { shaderMap = &m_shaderMaps[ idxShader ]; currShader = idxShader; currLM = -2; checkedSky = false; skyFace = NULL; } if( currLM != idxLM ) { LMMap = &shaderMap->LMMaps[ idxLM ]; if( currBank != LMMap->bank ) { m_staticVB[ currBank ]->Unlock(); ptrStaticVB = (vertex_t *) m_staticVB[ LMMap->bank ]->Lock(); currBank = LMMap->bank; currNumStaticVerts = 0; } LMMap->baseVB = currNumStaticVerts; currLM = idxLM; } if( !( shaderMap->flags & SHADER_DEFORMVERTEXES ) && !( shaderMap->flags & SHADER_SKY ) ) { if( face->type != FACETYPE_PATCH ) { face->offsetVB = currNumStaticVerts; face->offsetEB = currNumStaticElems; vert = &m_vertices[ face->vertexOffset ]; memcpy( ptrStaticVB , vert , sizeof( vertex_t ) * face->vertexSize ); elem = &m_elems[ face->elemOffset ]; elemSize = face->elemSize; ptrEB = ptrStaticEB; for( j = 0 ; j < elemSize ; j++ , elem++ , ptrEB++ ) *ptrEB = (WORD) ( face->offsetVB + *elem ); face->sizeVB = face->vertexSize; face->sizeEB = face->elemSize; } else { face->offsetVB = currNumStaticVerts; face->offsetEB = currNumStaticElems; GenPatch( face , face->offsetVB , ptrStaticVB , ptrStaticEB ); } currNumStaticVerts += face->sizeVB; currNumStaticElems += face->sizeEB; ptrStaticVB += face->sizeVB; ptrStaticEB += face->sizeEB; LMMap->sizeVB += face->sizeVB; } else if( !( shaderMap->flags & SHADER_DEFORMVERTEXES ) && ( shaderMap->flags & SHADER_SKY ) ) { if( !checkedSky ) { face->offsetVB = currNumStaticVerts; face->offsetEB = currNumStaticElems; GenSky( face , face->offsetVB , shaderMap->flags , ptrStaticVB , ptrStaticEB ); currNumStaticVerts += face->sizeVB; currNumStaticElems += face->sizeEB; ptrStaticVB += face->sizeVB; ptrStaticEB += face->sizeEB; LMMap->sizeVB += face->sizeVB; skyFace = face; checkedSky = true; } else { face->offsetVB = skyFace->offsetVB; face->offsetEB = skyFace->offsetEB; face->sizeVB = skyFace->sizeVB; face->sizeEB = skyFace->sizeEB; } } else { if( shaderMap->flags & SHADER_SKY ) continue; if( face->type != FACETYPE_PATCH ) { face->offsetVB = currNumDeformVerts; face->offsetEB = currNumStaticElems; vert = &m_vertices[ face->vertexOffset ]; memcpy( ptrDeformVB , vert , sizeof( vertex_t ) * face->vertexSize ); elem = &m_elems[ face->elemOffset ]; elemSize = face->elemSize; ptrEB = ptrStaticEB; for( j = 0 ; j < elemSize ; j++ , elem++ , ptrEB++ ) *ptrEB = (WORD) *elem; face->sizeVB = face->vertexSize; face->sizeEB = face->elemSize; } else { face->offsetVB = currNumDeformVerts; face->offsetEB = currNumStaticElems; GenPatch( face , 0 , ptrDeformVB , ptrStaticEB ); } currNumDeformVerts += face->sizeVB; currNumStaticElems += face->sizeEB; ptrDeformVB += face->sizeVB; ptrStaticEB += face->sizeEB; LMMap->sizeVB += face->sizeVB; } } m_staticVB[ currBank ]->Unlock(); return true; }
C++
#pragma hdrstop #include "d3ddevice.h" CD3DDevice g_d3dDevice; CD3DDevice::CD3DDevice() { m_pd3dDevice = NULL; m_pBackBuffer = NULL; m_pMainZStencilSurface = NULL; m_VShaderVersion = VS_FFP; } void CD3DDevice::ActivateDevice() { } void CD3DDevice::PassivateDevice() { if(m_pBackBuffer) { m_pBackBuffer->Release(); m_pBackBuffer = NULL; } if(m_pMainZStencilSurface) { m_pMainZStencilSurface->Release(); m_pMainZStencilSurface = NULL; } } void CD3DDevice::ReleaseDevice() { m_pd3dDevice = NULL; } void CD3DDevice::SetD3DDevice(LPDIRECT3DDEVICE8 pd3dDevice) { m_pd3dDevice = pd3dDevice; if(!m_pd3dDevice) { memset(&m_d3dCaps, 0, sizeof(m_d3dCaps)); m_VShaderVersion = VS_FFP; m_pMainZStencilSurface = NULL; return; } m_pd3dDevice->GetDeviceCaps(&m_d3dCaps); DWORD vs = m_d3dCaps.VertexShaderVersion; if( vs >= D3DVS_VERSION(3,0) ) m_VShaderVersion = VS_3_0; else if( vs >= D3DVS_VERSION(2,0) ) m_VShaderVersion = VS_2_0; else if( vs >= D3DVS_VERSION(1,1) ) m_VShaderVersion = VS_1_1; else m_VShaderVersion = VS_FFP; DWORD dwCaps = m_d3dCaps.RasterCaps; if((dwCaps & D3DPRASTERCAPS_FOGTABLE ) && ( dwCaps & D3DPRASTERCAPS_ZFOG )) { m_FogType = GTH_PIXEL_FOG_TYPE; } else if( dwCaps & D3DPRASTERCAPS_FOGVERTEX ) { m_FogType = GTH_VERTEX_FOG_TYPE; } else { m_FogType = GTH_NULL_FOG_TYPE; } }
C++
#ifndef _FRUSTUM_H #define _FRUSTUM_H #include "gth_bsp.h" #define FRUSTUM_NEAR_PLAIN 0 #define FRUSTUM_LEFT_PLAIN 1 #define FRUSTUM_RIGHT_PLAIN 2 #define FRUSTUM_TOP_PLAIN 3 #define FRUSTUM_BOTTOM_PLAIN 4 typedef struct { int X; int Y; int Width; int Height; float MinZ; float MaxZ; } viewport_t; typedef struct { float fov; float aspect; float znear; float zfar; viewport_t viewport; } projectionparam_t; class CFrustum { public: CFrustum() {}; ~CFrustum() {}; plane_t planes[5]; void Setup( vec3_t angles , vec3_t position , projectionparam_t *projectParm ); int Cull( vec3_t mins , vec3_t maxs ); int Cull_Exact( vec3_t mins , vec3_t maxs ); }; #endif
C++
#include "core_def.h" #include "d3drender.h" #include "d3dbuffer.h" #include "d3ddevice.h" #include "d3dtexturemng.h" CD3DRender g_d3dRender; CD3DRender::CD3DRender() { m_bFog = false; } CD3DRender::~CD3DRender() { } void CD3DRender::InitDevice() { SetDefaultRenderstates(); } void CD3DRender::SetTransform( D3DTRANSFORMSTATETYPE transType , matrix4x4_t *matrix ) { g_d3dDevice.GetD3DDevice()->SetTransform( transType, (D3DMATRIX *) matrix ); } void CD3DRender::SetStreamSource( int numStream , LPDIRECT3DVERTEXBUFFER8 ptrVB , int sizeStride ) { g_d3dDevice.GetD3DDevice()->SetStreamSource( numStream , ptrVB , sizeStride ); } void CD3DRender::SetIndices( LPDIRECT3DINDEXBUFFER8 ptrIB , int baseVertexIdx ) { g_d3dDevice.GetD3DDevice()->SetIndices( ptrIB , baseVertexIdx ); } void CD3DRender::SetTexture( int stage , LPDIRECT3DTEXTURE8 d3dTex ) { g_d3dDevice.GetD3DDevice()->SetTexture( stage , d3dTex ); } void CD3DRender::SetLight( int idxLight , light_t *light ) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetLight ( idxLight , (D3DLIGHT8*) light ); pd3dDevice->LightEnable ( idxLight , TRUE ); pd3dDevice->SetRenderState ( D3DRS_AMBIENT, 0xFF808080 ); } void CD3DRender::SetMaterial( material_t *material ) { g_d3dDevice.GetD3DDevice()->SetMaterial ( (D3DMATERIAL8*) material ); } void CD3DRender::SetupVertexFog(DWORD color, float start, float end, DWORD mode, int useRange, float density) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_FOGCOLOR , m_FogColor ); pd3dDevice->SetRenderState( D3DRS_FOGTABLEMODE , D3DFOG_NONE ); if( D3DFOG_LINEAR == mode ) { pd3dDevice->SetRenderState( D3DRS_FOGVERTEXMODE , mode ); pd3dDevice->SetRenderState( D3DRS_FOGSTART , *(DWORD *)(&start) ); pd3dDevice->SetRenderState( D3DRS_FOGEND , *(DWORD *)(&end) ); } else { pd3dDevice->SetRenderState( D3DRS_FOGVERTEXMODE , mode ); pd3dDevice->SetRenderState( D3DRS_FOGDENSITY , *(DWORD *)(&density) ); } if( useRange ) pd3dDevice->SetRenderState( D3DRS_RANGEFOGENABLE , TRUE ); } void CD3DRender::SetupPixelFog(DWORD color, float start, float end, DWORD mode, float density) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_FOGCOLOR , color ); pd3dDevice->SetRenderState( D3DRS_FOGVERTEXMODE , D3DFOG_NONE ); if( D3DFOG_LINEAR == mode ) { pd3dDevice->SetRenderState( D3DRS_FOGTABLEMODE , mode ); pd3dDevice->SetRenderState( D3DRS_FOGSTART , *(DWORD *)(&start) ); pd3dDevice->SetRenderState( D3DRS_FOGEND , *(DWORD *)(&end) ); } else { pd3dDevice->SetRenderState( D3DRS_FOGTABLEMODE , mode ); pd3dDevice->SetRenderState( D3DRS_FOGDENSITY , *(DWORD *)(&density) ); } } void CD3DRender::SetSkyFogParameter(DWORD color , float start , float end) { if(g_d3dDevice.GetFogType() == GTH_PIXEL_FOG_TYPE) SetupPixelFog(color, start, end); else if(g_d3dDevice.GetFogType() == GTH_VERTEX_FOG_TYPE) SetupVertexFog(color, start, end); } void CD3DRender::SetFogParameter(DWORD color , float start , float end) { m_FogColor = color; m_FogStart = start; m_FogEnd = end; if(g_d3dDevice.GetFogType() == GTH_PIXEL_FOG_TYPE) SetupPixelFog(color, start, end); else if(g_d3dDevice.GetFogType() == GTH_VERTEX_FOG_TYPE) SetupVertexFog(color, start, end); } void CD3DRender::SetFogEnable() { if(g_d3dDevice.GetFogType()) { m_bFog = true; g_d3dDevice.GetD3DDevice()->SetRenderState( D3DRS_FOGENABLE , true ); } else { m_bFog = false; g_d3dDevice.GetD3DDevice()->SetRenderState( D3DRS_FOGENABLE, false ); } } void CD3DRender::SetFogDisable() { m_bFog = false; g_d3dDevice.GetD3DDevice()->SetRenderState( D3DRS_FOGENABLE, false ); } void CD3DRender::SetVertexShader( DWORD format ) { if( format & GTH_FORMAT_XYZ ) m_format = D3DFVF_XYZ; else if( format & GTH_FORMAT_XYZRHW ) m_format = D3DFVF_XYZRHW; if( format & GTH_FORMAT_NORMAL ) m_format |= D3DFVF_NORMAL; if( format & GTH_FORMAT_DIFFUSE ) m_format |= D3DFVF_DIFFUSE; if( format & GTH_FORMAT_SPECULAR ) m_format |= D3DFVF_SPECULAR; if( format & GTH_FORMAT_TEXVERTEXFLAG ) { switch( (format & ~GTH_FORMAT_TEXVERTEXFLAG ) >> 8 ) { case 0: m_format |= D3DFVF_TEX0; break; case 1: m_format |= D3DFVF_TEX1; break; case 2: m_format |= D3DFVF_TEX2; break; case 3: m_format |= D3DFVF_TEX3; break; case 4: m_format |= D3DFVF_TEX4; break; case 5: m_format |= D3DFVF_TEX5; break; case 6: m_format |= D3DFVF_TEX6; break; case 7: m_format |= D3DFVF_TEX7; break; case 8: m_format |= D3DFVF_TEX8; break; default: GTH_ERROR( GTH_ERROR_PRINT , "vertex buffer couldn't have more than 8 texture coord" ); break; } } g_d3dDevice.GetD3DDevice()->SetVertexShader( m_format ); } void CD3DRender::SetDefaultRenderState() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_LIGHTING , FALSE ); pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); pd3dDevice->SetRenderState( D3DRS_DITHERENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ZENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ZBIAS , 0 ); pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_TEXCOORDINDEX, 1 ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP , D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLORARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLORARG2 , D3DTA_CURRENT ); pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); } void CD3DRender::ApplyDiffuseRenderState() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP , D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP , D3DTOP_DISABLE ); } void CD3DRender::ReleaseDiffuseRenderState() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP , D3DTOP_MODULATE ); } void CD3DRender::SetCustomRenderState() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_LIGHTING , FALSE ); pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); pd3dDevice->SetRenderState( D3DRS_DITHERENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ZENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ZBIAS , 0 ); pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); } void CD3DRender::SetMDLRenderState() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_LIGHTING , TRUE ); pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); pd3dDevice->SetRenderState( D3DRS_DITHERENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ZENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ZBIAS , 0 ); pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP , D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); } void CD3DRender::SetCharacterRenderState() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_LIGHTING , TRUE ); pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); pd3dDevice->SetRenderState( D3DRS_DITHERENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ZENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ZBIAS , 0 ); pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP , D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); } void CD3DRender::SetShadowRenderState() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_LIGHTING , TRUE ); pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); pd3dDevice->SetRenderState( D3DRS_DITHERENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ZENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ZBIAS , 0 ); pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_CLAMP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_CLAMP ); pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP , D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2 , D3DTA_CURRENT ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP , D3DTOP_MODULATE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1 , D3DTA_TEXTURE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2 , D3DTA_CURRENT ); pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 1, D3DTSS_ALPHAOP , D3DTOP_DISABLE ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MINFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 0, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); pd3dDevice->SetTextureStageState( 1, D3DTSS_MIPFILTER , D3DTEXF_LINEAR ); } void CD3DRender::RenderDefault( int baseVB , int sizeVB , int baseIB , int sizeRenderElems ) { g_d3dDevice.GetD3DDevice()->DrawIndexedPrimitive( D3DPT_TRIANGLELIST , baseVB , sizeVB , baseIB , sizeRenderElems / 3 ); } void CD3DRender::RenderTransDefault( int baseVB , int sizeVB , int baseIB , int sizeRenderElems , DWORD color ) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR , color ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_TFACTOR ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCCOLOR ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCCOLOR ); pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST , baseVB , sizeVB , baseIB , sizeRenderElems / 3 ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); } void CD3DRender::RenderCustom( shader_t *shader , int baseVB , int sizeVB , int baseIB , int sizeRenderElems ) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); shaderpass_t *pass; DWORD flags; if( shader->flags & SHADER_CULL ) { if( shader->flags & SHADER_CULL_NONE ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_NONE ); else if( shader->flags & SHADER_CULL_FRONT ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CW ); } pass = &shader->passes[0]; for( int i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; if( flags & SHADERPASS_MAP_LIGHTMAP ) { pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 1 ); } else { pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); } pd3dDevice->SetTexture( 0 , g_texMng.GetD3DTexture( pass->texRef ) ); if( flags & SHADERPASS_CLAMPMAP ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_CLAMP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_CLAMP ); } if( flags & SHADERPASS_BLEND ) { pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND , pass->blend.src ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND , pass->blend.dest ); } if( flags & SHADERPASS_RGBGEN ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLOROP , D3DTOP_MODULATE ); if( !( pass->rgbGen.type & SHADERPASS_RGBGEN_VERTEX ) ) { pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR , pass->rgbGen.color ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_TFACTOR ); } } if( flags & SHADERPASS_ALPHAGEN ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP , D3DTOP_SELECTARG2 ); if( !( pass->alphaGen.type & SHADERPASS_RGBGEN_VERTEX ) ) { pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR , pass->alphaGen.color ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2 , D3DTA_TFACTOR ); } } if( flags & SHADERPASS_DEPTHFUNC ) pd3dDevice->SetRenderState( D3DRS_ZFUNC , pass->depthFunc ); if( flags & SHADERPASS_ALPHAFUNC ) { pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ALPHAFUNC , pass->alphaFunc.func ); pd3dDevice->SetRenderState( D3DRS_ALPHAREF , pass->alphaFunc.ref ); } if( flags & SHADERPASS_NONDEPTHWRITE ) pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , FALSE ); if( flags & SHADERPASS_TCMOD ) { pd3dDevice->SetTransform( D3DTS_TEXTURE0, (D3DMATRIX *)&pass->tcMod.tcMatrix ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ); } if( flags & SHADERPASS_TCGEN ) { pd3dDevice->SetTransform( D3DTS_TEXTURE0, (D3DMATRIX *)&shader->tcGenMatrix ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ); } pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST , baseVB , sizeVB , baseIB , sizeRenderElems / 3 ); if( flags & SHADERPASS_CLAMPMAP ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_WRAP ); } if( flags & SHADERPASS_BLEND ) pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); if( flags & SHADERPASS_RGBGEN ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ); if( !( pass->rgbGen.type & SHADERPASS_RGBGEN_VERTEX ) ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); } if( flags & SHADERPASS_ALPHAGEN ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP , D3DTOP_SELECTARG1 ); if( !( pass->alphaGen.type & SHADERPASS_RGBGEN_VERTEX ) ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); } if( flags & SHADERPASS_DEPTHFUNC ) pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); if( flags & SHADERPASS_ALPHAFUNC ) pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); if( flags & SHADERPASS_NONDEPTHWRITE ) pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); if( flags & SHADERPASS_TCMOD || flags & SHADERPASS_TCGEN ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); } if( shader->flags & SHADER_CULL ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); } void CD3DRender::RenderSky( shader_t *shader , int baseVB , int sizeVB , int baseIB , int sizeRenderElems ) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); shaderpass_t *pass; DWORD flags; if( shader->flags & SHADER_CULL ) { if( shader->flags & SHADER_CULL_NONE ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_NONE ); else if( shader->flags & SHADER_CULL_FRONT ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CW ); } pass = &shader->passes[0]; for( int i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; pd3dDevice->SetTexture( 0 , g_texMng.GetD3DTexture( pass->texRef ) ); if( flags & SHADERPASS_CLAMPMAP ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_CLAMP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_CLAMP ); } switch( i ) { case 0: { pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE , false); pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP , D3DTOP_SELECTARG1); pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); } break; case 1: { if(shader->numPasses == 2) { pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCCOLOR ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCCOLOR ); pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP , D3DTOP_SELECTARG1); pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); } else { pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCCOLOR ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_ONE ); pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP , D3DTOP_SELECTARG1); pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); } } break; case 2: { pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCCOLOR ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCCOLOR ); pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP , D3DTOP_SELECTARG1); pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); } break; } if( flags & SHADERPASS_TCMOD ) { pd3dDevice->SetTransform( D3DTS_TEXTURE0, (D3DMATRIX *)&pass->tcMod.tcMatrix ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ); } if( flags & SHADERPASS_TCGEN ) { pd3dDevice->SetTransform( D3DTS_TEXTURE0, (D3DMATRIX *)&shader->tcGenMatrix ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ); } pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST , baseVB , sizeVB , baseIB , sizeRenderElems / 3 ); if( flags & SHADERPASS_CLAMPMAP ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_WRAP ); } if( flags & SHADERPASS_BLEND ) pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); if( flags & SHADERPASS_RGBGEN ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ); if( !( pass->rgbGen.type & SHADERPASS_RGBGEN_VERTEX ) ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); } if( flags & SHADERPASS_ALPHAGEN ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP , D3DTOP_SELECTARG1 ); if( !( pass->alphaGen.type & SHADERPASS_RGBGEN_VERTEX ) ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); } if( flags & SHADERPASS_DEPTHFUNC ) pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); if( flags & SHADERPASS_ALPHAFUNC ) pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); if( flags & SHADERPASS_NONDEPTHWRITE ) pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); if( flags & SHADERPASS_TCMOD || flags & SHADERPASS_TCGEN ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); } if( shader->flags & SHADER_CULL ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); } void CD3DRender::RenderMDLCustom( shader_t *shader , int baseVB , int sizeVB , int baseIB , int sizeRenderElems ) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); shaderpass_t *pass; DWORD flags; if( shader->flags & SHADER_CULL ) { if( shader->flags & SHADER_CULL_NONE ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_NONE ); else if( shader->flags & SHADER_CULL_FRONT ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CW ); } pass = &shader->passes[0]; for( int i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; if( flags & SHADERPASS_MAP_LIGHTMAP ) { pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 1 ); } else { pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); } pd3dDevice->SetTexture( 0 , g_texMng.GetD3DTexture( pass->texRef ) ); if( flags & SHADERPASS_CLAMPMAP ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_CLAMP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_CLAMP ); } if( flags & SHADERPASS_BLEND ) { pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND , pass->blend.src ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND , pass->blend.dest ); } if( flags & SHADERPASS_RGBGEN ) { if( !( pass->rgbGen.type & SHADERPASS_RGBGEN_VERTEX ) ) { pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR , pass->rgbGen.color ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_TFACTOR ); } } if( flags & SHADERPASS_ALPHAGEN ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP , D3DTOP_SELECTARG2 ); if( !( pass->alphaGen.type & SHADERPASS_RGBGEN_VERTEX ) ) { pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR , pass->alphaGen.color ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2 , D3DTA_TFACTOR ); } } if( flags & SHADERPASS_DEPTHFUNC ) pd3dDevice->SetRenderState( D3DRS_ZFUNC , pass->depthFunc ); if( flags & SHADERPASS_ALPHAFUNC ) { pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ALPHAFUNC , pass->alphaFunc.func ); pd3dDevice->SetRenderState( D3DRS_ALPHAREF , pass->alphaFunc.ref ); } if( flags & SHADERPASS_NONDEPTHWRITE ) pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , FALSE ); if( flags & SHADERPASS_TCMOD ) { pd3dDevice->SetTransform( D3DTS_TEXTURE0, (D3DMATRIX *)&pass->tcMod.tcMatrix ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ); } if( flags & SHADERPASS_TCGEN ) { pd3dDevice->SetTransform( D3DTS_TEXTURE0, (D3DMATRIX *)&shader->tcGenMatrix ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ); } pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST , baseVB , sizeVB , baseIB , sizeRenderElems / 3 ); if( flags & SHADERPASS_CLAMPMAP ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_WRAP ); } if( flags & SHADERPASS_BLEND ) pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); if( flags & SHADERPASS_RGBGEN ) { if( !( pass->rgbGen.type & SHADERPASS_RGBGEN_VERTEX ) ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); } if( flags & SHADERPASS_ALPHAGEN ) { if( !( pass->alphaGen.type & SHADERPASS_RGBGEN_VERTEX ) ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); } if( flags & SHADERPASS_DEPTHFUNC ) pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); if( flags & SHADERPASS_ALPHAFUNC ) pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); if( flags & SHADERPASS_NONDEPTHWRITE ) pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); if( flags & SHADERPASS_TCMOD || flags & SHADERPASS_TCGEN ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); } if( shader->flags & SHADER_CULL ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); } void CD3DRender::RenderTransMDLCustom( shader_t *shader , int baseVB , int sizeVB , int baseIB , int sizeRenderElems , DWORD color ) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); shaderpass_t *pass; DWORD flags; if( shader->flags & SHADER_CULL ) { if( shader->flags & SHADER_CULL_NONE ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_NONE ); else if( shader->flags & SHADER_CULL_FRONT ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CW ); } pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR , color ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_TFACTOR ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCCOLOR ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCCOLOR ); pass = &shader->passes[0]; for( int i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; if( flags & SHADERPASS_MAP_LIGHTMAP ) { pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 1 ); } else { pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); } pd3dDevice->SetTexture( 0 , g_texMng.GetD3DTexture( pass->texRef ) ); if( flags & SHADERPASS_CLAMPMAP ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_CLAMP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_CLAMP ); } if( flags & SHADERPASS_DEPTHFUNC ) pd3dDevice->SetRenderState( D3DRS_ZFUNC , pass->depthFunc ); if( flags & SHADERPASS_ALPHAFUNC ) { pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_ALPHAFUNC , pass->alphaFunc.func ); pd3dDevice->SetRenderState( D3DRS_ALPHAREF , pass->alphaFunc.ref ); } if( flags & SHADERPASS_NONDEPTHWRITE ) pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , FALSE ); if( flags & SHADERPASS_TCMOD ) { pd3dDevice->SetTransform( D3DTS_TEXTURE0, (D3DMATRIX *)&pass->tcMod.tcMatrix ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ); } if( flags & SHADERPASS_TCGEN ) { pd3dDevice->SetTransform( D3DTS_TEXTURE0, (D3DMATRIX *)&shader->tcGenMatrix ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_COUNT2 ); } pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST , baseVB , sizeVB , baseIB , sizeRenderElems / 3 ); if( flags & SHADERPASS_CLAMPMAP ) { pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_WRAP ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_WRAP ); } if( flags & SHADERPASS_DEPTHFUNC ) pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); if( flags & SHADERPASS_ALPHAFUNC ) pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , FALSE ); if( flags & SHADERPASS_NONDEPTHWRITE ) pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); if( flags & SHADERPASS_TCMOD || flags & SHADERPASS_TCGEN ) pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); } if( shader->flags & SHADER_CULL ) pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_CCW ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); } void CD3DRender::SetAttachShader( DWORD color ) { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXCOORDINDEX, 0 ); pd3dDevice->SetTexture( 0 , g_texMng.GetD3DTexture( g_texMng.GetWhiteImageRef() ) ); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); pd3dDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCALPHA ); pd3dDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA ); pd3dDevice->SetRenderState( D3DRS_TEXTUREFACTOR , color ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG2 ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_TFACTOR ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP , D3DTOP_SELECTARG2 ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2 , D3DTA_TFACTOR ); } void CD3DRender::EndAttachShader() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , FALSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP , D3DTOP_SELECTARG1 ); pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); } void CD3DRender::SetDefaultRenderstates() { LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); pd3dDevice->SetRenderState(D3DRS_FOGCOLOR, 0xFF0000); pd3dDevice->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE ); pd3dDevice->SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR ); pd3dDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE ); pd3dDevice->SetRenderState(D3DRS_ZENABLE, TRUE); pd3dDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL); pd3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); pd3dDevice->SetRenderState(D3DRS_DITHERENABLE, TRUE); pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); pd3dDevice->SetRenderState(D3DRS_CLIPPING, TRUE); pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE); pd3dDevice->SetRenderState(D3DRS_SPECULARENABLE, FALSE); pd3dDevice->SetRenderState(D3DRS_COLORVERTEX, FALSE); pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CURRENT); pd3dDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(2, D3DTSS_COLORARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(2, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(2, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(2, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(3, D3DTSS_COLORARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(3, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(3, D3DTSS_ALPHAOP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(3, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(3, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(4, D3DTSS_COLOROP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(4, D3DTSS_COLORARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(4, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(4, D3DTSS_ALPHAOP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(4, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(4, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(5, D3DTSS_COLOROP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(5, D3DTSS_COLORARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(5, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(5, D3DTSS_ALPHAOP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(5, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(5, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(6, D3DTSS_COLOROP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(6, D3DTSS_COLORARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(6, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(6, D3DTSS_ALPHAOP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(6, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(6, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(7, D3DTSS_COLOROP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(7, D3DTSS_COLORARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(7, D3DTSS_COLORARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(7, D3DTSS_ALPHAOP, D3DTOP_DISABLE); pd3dDevice->SetTextureStageState(7, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); pd3dDevice->SetTextureStageState(7, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); pd3dDevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0); pd3dDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1); pd3dDevice->SetTextureStageState(2, D3DTSS_TEXCOORDINDEX, 2); pd3dDevice->SetTextureStageState(3, D3DTSS_TEXCOORDINDEX, 3); pd3dDevice->SetTextureStageState(4, D3DTSS_TEXCOORDINDEX, 4); pd3dDevice->SetTextureStageState(5, D3DTSS_TEXCOORDINDEX, 5); pd3dDevice->SetTextureStageState(6, D3DTSS_TEXCOORDINDEX, 6); pd3dDevice->SetTextureStageState(7, D3DTSS_TEXCOORDINDEX, 7); pd3dDevice->SetTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(2, D3DTSS_MINFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(2, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(2, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(3, D3DTSS_MINFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(3, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(3, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(4, D3DTSS_MINFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(4, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(4, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(5, D3DTSS_MINFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(5, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(5, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(6, D3DTSS_MINFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(6, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(6, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(7, D3DTSS_MINFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(7, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(7, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); pd3dDevice->SetTextureStageState(0, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(0, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(2, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(2, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(3, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(3, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(4, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(4, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(5, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(5, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(6, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(6, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(7, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(7, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); pd3dDevice->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, 0); pd3dDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, 0); pd3dDevice->SetTextureStageState(2, D3DTSS_TEXTURETRANSFORMFLAGS, 0); pd3dDevice->SetTextureStageState(3, D3DTSS_TEXTURETRANSFORMFLAGS, 0); pd3dDevice->SetTextureStageState(4, D3DTSS_TEXTURETRANSFORMFLAGS, 0); pd3dDevice->SetTextureStageState(5, D3DTSS_TEXTURETRANSFORMFLAGS, 0); pd3dDevice->SetTextureStageState(6, D3DTSS_TEXTURETRANSFORMFLAGS, 0); pd3dDevice->SetTextureStageState(7, D3DTSS_TEXTURETRANSFORMFLAGS, 0); pd3dDevice->SetRenderState( D3DRS_WRAP0, 0); pd3dDevice->SetRenderState( D3DRS_WRAP1, 0); pd3dDevice->SetRenderState( D3DRS_WRAP2, 0); pd3dDevice->SetRenderState( D3DRS_WRAP3, 0); pd3dDevice->SetRenderState( D3DRS_WRAP4, 0); pd3dDevice->SetRenderState( D3DRS_WRAP5, 0); pd3dDevice->SetRenderState( D3DRS_WRAP6, 0); pd3dDevice->SetRenderState( D3DRS_WRAP7, 0); pd3dDevice->SetTexture(0, NULL); pd3dDevice->SetTexture(1, NULL); pd3dDevice->SetTexture(2, NULL); pd3dDevice->SetTexture(3, NULL); pd3dDevice->SetTexture(4, NULL); pd3dDevice->SetTexture(5, NULL); pd3dDevice->SetTexture(6, NULL); pd3dDevice->SetTexture(7, NULL); pd3dDevice->SetPixelShader(0); }
C++
#include "d3dbuffer.h" #include "core_def.h" #include "d3ddevice.h" CD3DBuffer::CD3DBuffer() { m_pD3DVertexBuffer = NULL; m_pD3DIndexBuffer = NULL; } CD3DBuffer::~CD3DBuffer() { GTH_SAFE_RELEASE( m_pD3DVertexBuffer ); GTH_SAFE_RELEASE( m_pD3DIndexBuffer ); } void CD3DBuffer::Release() { GTH_SAFE_RELEASE( m_pD3DVertexBuffer ); GTH_SAFE_RELEASE( m_pD3DIndexBuffer ); } int CD3DBuffer::Create( int size, DWORD format, DWORD bufType ) { m_type = bufType; m_format = format; m_maxSize = size; m_usedSize = 0; m_ptrBuffer = NULL; m_base = 0; GTH_SAFE_RELEASE( m_pD3DVertexBuffer ); GTH_SAFE_RELEASE( m_pD3DIndexBuffer ); if( bufType & GTH_VERTEX_BUFFER ) return CreateVertexBuffer( size , format , bufType ); else if( bufType & GTH_INDEX_BUFFER ) return CreateIndexBuffer( size , format , bufType ); return false; } int CD3DBuffer::CreateIndexBuffer( int size, DWORD format, DWORD bufType ) { int offset = 0; DWORD usageFlag = 0; D3DFORMAT d3dFormat = D3DFMT_INDEX16; if( format & GTH_FORMAT_INDEX16 ) { d3dFormat = D3DFMT_INDEX16; offset = sizeof( WORD ); } else if( format & GTH_FORMAT_INDEX32 ) { d3dFormat = D3DFMT_INDEX32; offset = sizeof( DWORD ); } m_strideSize = offset; if( bufType & GTH_DYNAMIC_BUFFER ) usageFlag = D3DUSAGE_DYNAMIC; if( bufType & GTH_WRITEONLY ) usageFlag |= D3DUSAGE_WRITEONLY; if( FAILED( g_d3dDevice.GetD3DDevice()->CreateIndexBuffer( m_strideSize * m_maxSize , usageFlag , d3dFormat, D3DPOOL_DEFAULT , &m_pD3DIndexBuffer ) ) ) { GTH_ERROR( GTH_ERROR_PRINT , "could not create index buffer" ); return false; } m_isLocked = false; return true; } int CD3DBuffer::CreateVertexBuffer( int size, DWORD format, DWORD bufType ) { int offset = 0; DWORD usageFlag = 0; DWORD d3dFormat = 0; if( format & GTH_FORMAT_XYZ ) { d3dFormat = D3DFVF_XYZ; m_offsetVertex = 0; offset += sizeof( float ) * 3; } else if( format & GTH_FORMAT_XYZRHW ) { d3dFormat = D3DFVF_XYZRHW; m_offsetVertex = 0; offset += sizeof( float ) * 4; } if( format & GTH_FORMAT_NORMAL ) { d3dFormat |= D3DFVF_NORMAL; m_offsetNormal = offset; offset += sizeof( float ) * 3; } if( format & GTH_FORMAT_DIFFUSE ) { d3dFormat |= D3DFVF_DIFFUSE; m_offsetDiffuse = offset; offset += sizeof( DWORD ); } if( format & GTH_FORMAT_SPECULAR ) { d3dFormat |= D3DFVF_SPECULAR; m_offsetSpecular = offset; offset += sizeof( DWORD ); } if( format & GTH_FORMAT_TEXVERTEXFLAG ) { int nTexVertex = (format & ~GTH_FORMAT_TEXVERTEXFLAG ) >> 8; switch( nTexVertex ) { case 0: d3dFormat |= D3DFVF_TEX0; break; case 1: d3dFormat |= D3DFVF_TEX1; break; case 2: d3dFormat |= D3DFVF_TEX2; break; case 3: d3dFormat |= D3DFVF_TEX3; break; case 4: d3dFormat |= D3DFVF_TEX4; break; case 5: d3dFormat |= D3DFVF_TEX5; break; case 6: d3dFormat |= D3DFVF_TEX6; break; case 7: d3dFormat |= D3DFVF_TEX7; break; case 8: d3dFormat |= D3DFVF_TEX8; break; default: GTH_ERROR( GTH_ERROR_PRINT , "vertex buffer couldn't have more than 8 texture coord" ); break; } m_offsetTexVertex = offset; m_strideTexVertex = sizeof( float ) * 2; offset += m_strideTexVertex * nTexVertex; } m_strideSize = offset; if( bufType & GTH_DYNAMIC_BUFFER ) usageFlag = D3DUSAGE_DYNAMIC; if( bufType & GTH_WRITEONLY ) usageFlag |= D3DUSAGE_WRITEONLY; if( FAILED( g_d3dDevice.GetD3DDevice()->CreateVertexBuffer( m_strideSize * m_maxSize , usageFlag , d3dFormat, D3DPOOL_DEFAULT , &m_pD3DVertexBuffer ) ) ) { GTH_ERROR( GTH_ERROR_PRINT , "could not create vertex buffer" ); return false; } m_isLocked = false; return true; } void CD3DBuffer::Discard() { m_usedSize = m_maxSize; } BYTE *CD3DBuffer::Lock( const int sizeToLock ) { if( m_type & GTH_VERTEX_BUFFER ) return LockVertexBuffer( sizeToLock ); else if( m_type & GTH_INDEX_BUFFER ) return LockIndexBuffer( sizeToLock ); return NULL; } int CD3DBuffer::CheckFreeSize( int sizeToLock ) { if( m_usedSize + sizeToLock >= m_maxSize ) return false; return true; } inline BYTE *CD3DBuffer::LockVertexBuffer( const int sizeToLock ) { HRESULT ret; if( m_usedSize + sizeToLock >= m_maxSize ) m_usedSize = m_maxSize; if( sizeToLock == 0 ) { if( m_type & GTH_DYNAMIC_BUFFER ) ret = m_pD3DVertexBuffer->Lock( 0, 0, (BYTE**) &m_ptrBuffer, D3DLOCK_DISCARD ); else ret = m_pD3DVertexBuffer->Lock( 0, 0, (BYTE**) &m_ptrBuffer, NULL ); m_base = 0; m_usedSize = m_maxSize; } else if( m_usedSize + sizeToLock >= m_maxSize ) { if( m_type & GTH_DYNAMIC_BUFFER ) ret = m_pD3DVertexBuffer->Lock( 0, m_strideSize * sizeToLock, (BYTE**) &m_ptrBuffer, D3DLOCK_DISCARD ); else ret = m_pD3DVertexBuffer->Lock( 0, m_strideSize * sizeToLock, (BYTE**) &m_ptrBuffer, NULL ); m_base = 0; m_usedSize = sizeToLock; } else { if( m_type & GTH_DYNAMIC_BUFFER ) ret = m_pD3DVertexBuffer->Lock( m_strideSize * m_usedSize, m_strideSize * sizeToLock, (BYTE**) &m_ptrBuffer, D3DLOCK_NOOVERWRITE ); else ret = m_pD3DVertexBuffer->Lock( m_strideSize * m_usedSize, m_strideSize * sizeToLock, (BYTE**) &m_ptrBuffer, NULL ); m_base = m_usedSize; m_usedSize += sizeToLock; } if( ret != D3D_OK ) { GTH_ERROR( GTH_ERROR_PRINT , "could not Lock vertex buffer" ); } m_isLocked = true ; return m_ptrBuffer; } inline BYTE *CD3DBuffer::LockIndexBuffer( const int sizeToLock ) { HRESULT ret; if( m_usedSize + sizeToLock >= m_maxSize ) m_usedSize = m_maxSize; if( sizeToLock == 0 ) { if( m_type & GTH_DYNAMIC_BUFFER ) ret = m_pD3DIndexBuffer->Lock( 0, 0, (BYTE**) &m_ptrBuffer, D3DLOCK_DISCARD ); else ret = m_pD3DIndexBuffer->Lock( 0, 0, (BYTE**) &m_ptrBuffer, NULL ); m_base = 0; m_usedSize = m_maxSize; } else if( m_usedSize + sizeToLock >= m_maxSize ) { if( m_type & GTH_DYNAMIC_BUFFER ) ret = m_pD3DIndexBuffer->Lock( 0, m_strideSize * sizeToLock, (BYTE**) &m_ptrBuffer , D3DLOCK_DISCARD ); else ret = m_pD3DIndexBuffer->Lock( 0, m_strideSize * sizeToLock, (BYTE**) &m_ptrBuffer , NULL ); m_base = 0; m_usedSize = sizeToLock; } else { if( m_type & GTH_DYNAMIC_BUFFER ) ret = m_pD3DIndexBuffer->Lock( m_strideSize * m_usedSize, m_strideSize * sizeToLock , (BYTE**) &m_ptrBuffer, D3DLOCK_NOOVERWRITE ); else ret = m_pD3DIndexBuffer->Lock( m_strideSize * m_usedSize, m_strideSize * sizeToLock , (BYTE**) &m_ptrBuffer, NULL ); m_base = m_usedSize; m_usedSize += sizeToLock; } if( ret != D3D_OK ) { GTH_ERROR( GTH_ERROR_PRINT , "could not Lock index buffer" ); } m_isLocked = true; return m_ptrBuffer; } void CD3DBuffer::Unlock() { HRESULT ret; if( m_type & GTH_VERTEX_BUFFER ) ret = m_pD3DVertexBuffer->Unlock(); else if( m_type & GTH_INDEX_BUFFER ) ret = m_pD3DIndexBuffer->Unlock(); if( ret != D3D_OK ) { GTH_ERROR( GTH_ERROR_PRINT , "could not UnLock buffer" ); } m_isLocked = false; m_ptrBuffer = NULL; }
C++
#include "camera.h" #include "surfaceflags.h" #define DEGREE_QUARTER_VIEW 20.0f #define DEGREE_TOP_VIEW 89.0f CCamera g_camera; CCamera::CCamera() { m_distance = -200.0f; m_isThirdPerson = true; m_autoFollow = true; VectorClear( m_position ); VectorSet( m_angles , DEGREE_QUARTER_VIEW , 0.0f , 0.0f ); m_projectParm.fov = 90.0f; m_projectParm.znear = GTH_PROJECT_NEAR_PLANE; m_projectParm.zfar = 5000.0f; m_minCamDist = -40.0f; m_maxCamDist = -950.0f; //lucky Cam distance. m_viewType = CAMERA_VIEWTYPE_PLAYER_BACK | CAMERA_VIEWTYPE_QUATER_VIEW; m_characterAngle = 0.0f; m_world = NULL; } CCamera::~CCamera() { } void CCamera::SetProjectParameter( float znear , float zfar ) { m_projectParm.znear = znear; m_projectParm.zfar = zfar; } #define YAW 1 #define PITCH 0 void CCamera::SetupMatrices( int isFrustumSetup ) { vec3_t negPos; SetupVectors(); m_worldMat.Identity(); m_viewMat.Identity(); m_viewMat.m[0] = m_right[0]; m_viewMat.m[4] = m_right[1]; m_viewMat.m[8] = m_right[2]; m_viewMat.m[1] = m_up[0]; m_viewMat.m[5] = m_up[1]; m_viewMat.m[9] = m_up[2]; m_viewMat.m[2] = m_forward[0]; m_viewMat.m[6] = m_forward[1]; m_viewMat.m[10] = m_forward[2]; VectorNegate( negPos , m_position ); m_viewMat.Translate( negPos ); D3DXMatrixInverse( (D3DXMATRIX*) &m_invProjMat , NULL , (D3DXMATRIX*) &m_projMat ); D3DXMatrixInverse( (D3DXMATRIX*) &m_invViewMat , NULL , (D3DXMATRIX*) &m_viewMat ); D3DXMatrixInverse( (D3DXMATRIX*) &m_invWorldMat , NULL , (D3DXMATRIX*) &m_worldMat ); matrix4x4_t::Multiply( m_envMat , m_worldMat , m_viewMat ); matrix4x4_t::Multiply( m_transMat , m_envMat , m_projMat ); matrix4x4_t::Multiply( m_envMat , m_invProjMat , m_invViewMat ); matrix4x4_t::Multiply( m_invTransMat , m_envMat , m_invWorldMat ); matrix4x4_t::Multiply( m_envMat , m_viewMat , m_worldMat ); if( isFrustumSetup ) m_frustum.Setup( m_angles , m_position , &m_projectParm ); } void CCamera::SetFovY(double fovy, double aspect, double znear, double zfar) { m_projMat.Projection_LH( fovy , aspect , znear , zfar ); } void CCamera::SetupViewPort( int x , int y , int width , int height , float minZ , float maxZ ) { viewport_t *viewport; viewport = &m_projectParm.viewport; viewport->X = x; viewport->Y = y; viewport->Width = width; viewport->Height = height; viewport->MinZ = minZ; viewport->MaxZ = maxZ; } #define CAMERA_VIEW_HEIGHT 60.0f #define CAMERA_AUTO_ROTATE_ANGLE 5.0f void CCamera::AdjustCameraAngle( vec3_t pos , vec3_t angles , float elapsedTime ) { float deltaAngle , rotate; if( !m_autoFollow ) return; if( m_angles[ YAW ] != angles[ YAW ] && ( m_characterPos[0] != pos[0] || m_characterPos[1] != pos[1] ) ) { rotate = CAMERA_AUTO_ROTATE_ANGLE * elapsedTime; deltaAngle = angles[ YAW ] - m_angles[ YAW ]; if( deltaAngle > 10.0f ) { if( deltaAngle > 190.0f ) { deltaAngle = 360.0f - deltaAngle; if( rotate > deltaAngle ) rotate = deltaAngle; m_angles[ YAW ] -= rotate; } else if( deltaAngle < 170.0f ) { if( rotate > deltaAngle ) rotate = deltaAngle; m_angles[ YAW ] += rotate; } } else if( deltaAngle < -10.0f ) { if( deltaAngle < -190.0f ) { deltaAngle = deltaAngle + 360.0f; if( rotate > deltaAngle ) rotate = deltaAngle; m_angles[ YAW ] += rotate; } else if( deltaAngle > -170.0f ) { if( rotate > -deltaAngle ) rotate = deltaAngle; m_angles[ YAW ] -= rotate; } } if( m_angles[ YAW ] < 0.0f ) m_angles[ YAW ] += 360.0f; if( m_angles[ YAW ] > 360.0f ) m_angles[ YAW ] -= 360.0f; } } void CCamera::AdjustCamera( vec3_t pos , vec3_t angles ) { int flag; vec3_t point; m_characterAngle = angles[ YAW ]; VectorCopy( m_characterPos , pos ); VectorCopy( point , pos ); point[2] = point[2] + CAMERA_VIEW_HEIGHT; if( !m_isThirdPerson ) { VectorCopy( m_position , pos ); m_position[2] = m_position[2] + CAMERA_VIEW_HEIGHT; return; } flag = CheckCameraPos( point , m_distance , m_angles ); if( !flag ) { Zoom(15*5); if( m_distance >= -40.0f ) m_distance = -30.0f; flag = CheckCameraPos( point , m_distance , m_angles ); } } int CCamera::CheckCameraPos( vec3_t pos , float dist , vec3_t angles ) { vec3_t forward , end; trace_t trace; vec3_t mins , maxs; AngleToVector( angles , forward ); VectorScale( forward , forward , dist ); VectorAdd( end , pos , forward ); mins[0] = -10.0f; mins[1] = -10.0f; mins[2] = -10.0f; maxs[0] = 10.0f; maxs[1] = 10.0f; maxs[2] = 10.0f; trace = m_world->Trace( pos , mins , maxs , end , MASK_PLAYERSOLID ); if( trace.fraction == 1.0f ) { VectorCopy( m_position , end ); return true; } if( trace.fraction < 0.2f || trace.fraction * dist < 30.0f ) { VectorScale( forward , forward , 1.0f ); VectorAdd( m_position , pos , forward ); return false; } else if( trace.fraction < 0.5f ) { VectorScale( forward , forward , trace.fraction * 0.8f ); VectorAdd( m_position , pos , forward ); return true; } else { VectorScale( forward , forward , trace.fraction * 0.9f ); VectorAdd( m_position , pos , forward ); return true; } } void CCamera::Zoom( int value ) { float zoomScale; zoomScale = (float) value / 5.0f; m_distance += zoomScale; if( m_distance > m_minCamDist ) m_distance = m_minCamDist; if( m_distance < m_maxCamDist ) m_distance = m_maxCamDist; } void CCamera::RotateAngles( vec3_t rotate ) { VectorAdd( m_angles , m_angles , rotate ); AdjustAngles(); } inline void CCamera::AdjustAngles() { if( m_angles[ PITCH ] < -60.0f ) m_angles[ PITCH ] = -60.0f; if( m_angles[ PITCH ] > 89.0f ) m_angles[ PITCH ] = 89.0f; if( m_angles[ YAW ] < 0.0f ) m_angles[ YAW ] += 360.0f; if( m_angles[ YAW ] > 360.0f ) m_angles[ YAW ] -= 360.0f; } void CCamera::SetAngles( vec3_t angles ) { VectorCopy( m_angles , angles ); AdjustAngles(); } void CCamera::GetFwdVector( vec3_t vec ) { VectorSet( vec , m_forward[0] , m_forward[1] , m_forward[2] ); } void CCamera::GetRightVector( vec3_t vec ) { VectorSet( vec , m_right[0] , m_right[1] , m_right[2] ); } void CCamera::GetUpVector( vec3_t vec ) { VectorSet( vec , m_up[0] , m_up[1] , m_up[2] ); } void CCamera::Reset() { VectorClear( m_position ); VectorSet( m_angles , m_angles[0] , 0.0f , 0.0f ); } void CCamera::SetViewType( int type ) { m_viewType = type; if ( m_viewType & CAMERA_VIEWTYPE_PLAYER_BACK ) m_angles[ YAW ] = m_characterAngle; else if( m_viewType & CAMERA_VIEWTYPE_PLAYER_FRONT ) m_angles[ YAW ] = m_characterAngle + 180.0f; else if( m_viewType & CAMERA_VIEWTYPE_PLAYER_RIGHT ) m_angles[ YAW ] = m_characterAngle + 90.0f; else if( m_viewType & CAMERA_VIEWTYPE_PLAYER_LEFT ) m_angles[ YAW ] = m_characterAngle + 270.0f; if ( m_viewType & CAMERA_VIEWTYPE_QUATER_VIEW ) m_angles[ PITCH ] = DEGREE_QUARTER_VIEW; else if( m_viewType & CAMERA_VIEWTYPE_TOP_VIEW ) m_angles[ PITCH ] = DEGREE_TOP_VIEW; AdjustAngles(); }
C++
#include "script.h" #include "filemng.h" CScript g_script; CScript::CScript() { m_name[0] = NULL; m_token[0] = NULL; m_buffer = NULL; m_prevOffset = NULL; m_currOffset = NULL; m_bufferSize = 0; m_lines = 0; } CScript::~CScript() { GTH_SAFE_FREE( m_buffer ); } void CScript::Reset() { GTH_SAFE_FREE( m_buffer ); m_name[0] = NULL; m_token[0] = NULL; m_prevOffset = NULL; m_currOffset = NULL; m_bufferSize = 0; m_lines = 0; } int CScript::Load( char *fName ) { if( m_buffer ) Reset(); strcpy( m_name , fName ); m_bufferSize = g_fileMng.GetFileSizeFromPack( fName ); if( !m_bufferSize ) return false; m_buffer = g_fileMng.ReadFileFromPack( fName ); if( !m_buffer ) return false; m_buffer[ m_bufferSize - 1 ] = 0; return true; } int CScript::Load( char *fName , DWORD size , BYTE *data ) { if( !size ) return false; if( !data ) return false; if( m_buffer ) Reset(); strcpy( m_name , fName ); m_bufferSize = size; m_buffer = data; m_buffer[ m_bufferSize - 1 ] = 0; return true; } int CScript::SkipSpace() { int ch; int hasNewLines = false; while( (ch = *m_currOffset) <= ' ') { if( !ch ) { m_currOffset = NULL; return hasNewLines; } if( ch == '\n' ) { m_lines++; hasNewLines = true; } m_currOffset++; } return hasNewLines; } char * CScript::GetNextToken() { return GetNextToken( true ); } char * CScript::GetNextToken(int allowLineBreak) { int ch = 0, len; int hasNewLines = false; m_currOffset = m_prevOffset; len = 0; m_token[0] = 0; if ( !m_currOffset ) { m_prevOffset = NULL; return m_token; } while ( 1 ) { hasNewLines = SkipSpace(); if ( !m_currOffset ) { m_prevOffset = NULL; return m_token; } if ( hasNewLines && !allowLineBreak ) { m_prevOffset = m_currOffset; return m_token; } ch = *m_currOffset; if ( ch == '/' && m_currOffset[1] == '/' ) { while (*m_currOffset && *m_currOffset != '\n') m_currOffset++; } else if ( ch == '/' && m_currOffset[1] == '*' ) { while ( *m_currOffset && ( *m_currOffset != '*' || m_currOffset[1] != '/' ) ) { m_currOffset++; } if ( *m_currOffset ) { m_currOffset += 2; } } else { break; } } if (ch == '\"') { m_currOffset++; while (1) { ch = *m_currOffset++; if (ch == '\"' || !ch) { m_token[len] = 0; m_prevOffset = m_currOffset; return m_token; } if (len < GTH_MAX_SIZE_TOKEN) { m_token[len] = ch; len++; } } } do { if (len < GTH_MAX_SIZE_TOKEN) { m_token[len] = ch; len++; } m_currOffset++; ch = *m_currOffset; if ( ch == '\n' ) m_lines++; } while (ch > 32); if (len == GTH_MAX_SIZE_TOKEN) { GTH_ERROR( GTH_ERROR_OVERFLOW_SIZE , m_name ); len = 0; } m_token[len] = 0; m_prevOffset = m_currOffset; return m_token; } char * CScript::GetCurrToken() { return m_token; } int CScript::SetOffset(int offset) { return true; } void CScript::SkipLine() { BYTE *p; int ch; p = m_currOffset; while ( (ch = *p++) != 0 ) { if ( ch == '\n' ) { m_lines++; break; } } m_currOffset = p; m_prevOffset = m_currOffset; } char * CScript::GetName() { return m_name; } void CScript::BeginParse() { m_currOffset = m_buffer; m_prevOffset = m_buffer; m_token[0] = NULL; m_lines = 0; } int CScript::GetCurrParseLine() { return m_lines; } void CScript::SkipBracedSection() { char *token; int depth; depth = 0; do { token = GetNextToken( true ); if( token[1] == 0 ) { if( token[0] == '{' ) { depth++; } else if( token[0] == '}' ) { depth--; } } } while( depth && m_currOffset ); } int CScript::MatchToken(char *match) { char *token; token = GetNextToken( true ); if ( stricmp( token, match ) ) { GTH_ERROR( GTH_ERROR_PRINT , match ); return false; } return true; } int CScript::GetCSVToken( char token[] ) { int l = 0; int ret = 0; BYTE *endOffset = m_prevOffset + m_bufferSize; memset( token, 0, sizeof( token ) ); while ( m_currOffset < endOffset ) { while ( 1 ) { if( IsDBCSLeadByte( (BYTE)*m_currOffset ) ) { token[l] = *m_currOffset; l ++; m_currOffset ++; token[l] = *m_currOffset; l ++; m_currOffset ++; } else if( *m_currOffset == ',' || *m_currOffset == '\r' ) { break; } else if( m_currOffset >= endOffset ) { ret = 1; break; } else { token[l] = *m_currOffset; l ++; m_currOffset ++; } } if( *m_currOffset == '\r' ) { m_currOffset ++; m_currOffset ++; if( m_currOffset >= endOffset ) { ret = 1; break; } ret = 2; } else { m_currOffset ++; } token[l] = '\0'; return( ret ); } ret = 1; return( ret ); }
C++
#if !defined(AFX_RESMANAGER_H__53529D1A_A3FC_4AB4_975D_4E5B098E1D7B__INCLUDED_) #define AFX_RESMANAGER_H__53529D1A_A3FC_4AB4_975D_4E5B098E1D7B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #pragma warning( disable : 4786 ) #pragma warning( disable : 4251 ) #include <ctime> #include <map> #include <stack> enum ResourceType { RESOURCE_TYPE_NORMAL, RESOURCE_TYPE_MODEL, RESOURCE_TYPE_TEXTURE, RESOURCE_TYPE_SOUND, NUM_RESOURCE_TYPE }; #define RES_INIT_CREATE 0x00000000 #define RES_INIT_NOTCREATE 0x00000001 #define RHANDLE unsigned int #define INVALID_RHANDLE 0xFFFFFFFF #define IS_INVALID_RHANDLE(_rh) ((_rh == INVALID_RHANDLE) ? true : false) #define IS_VALID_RHANDLE(_rh) ((_rh == INVALID_RHANDLE) ? false : true) class BaseResource { public: enum PriorityType { RES_LOW_PRIORITY = 0, RES_MED_PRIORITY, RES_HIGH_PRIORITY }; BaseResource() { Clear(); } virtual ~BaseResource() { Destroy(); } virtual void Clear(); virtual bool Create( char *fname, int iSize ) { return false; } virtual bool Register( char *fname, int iSize ) { return false; } virtual void Destroy() {} virtual bool Recreate() = 0; virtual void Dispose() = 0; virtual size_t GetSize() = 0; virtual bool IsDisposed() = 0; inline void SetPriority( PriorityType priority ) { m_Priority = priority; } inline PriorityType GetPriority() { return m_Priority; } inline void SetReferenceCount( unsigned int nCount ) { m_nRefCount = nCount; } inline unsigned int GetReferenceCount() { return m_nRefCount; } inline bool IsLocked() { return (m_nRefCount > 0) ? true : false; } inline void SetLastAccess( time_t LastAccess ) { m_LastAccess = LastAccess; } inline time_t GetLastAccess() { return m_LastAccess; } virtual bool operator < (BaseResource& container); protected: PriorityType m_Priority; unsigned int m_nRefCount; time_t m_LastAccess; }; template <class T> class ptr_less { public: inline bool operator ()(T left, T right) { return ((*left) < (*right)); } }; template <class T> class ptr_greater { public: inline bool operator ()(T left, T right) { return !((*left) < (*right)); } }; typedef std::map<RHANDLE, BaseResource*> ResMap; typedef ResMap::iterator ResMapItor; typedef ResMap::value_type ResMapPair; class CResManager { public: CResManager(); virtual ~CResManager(); void Clear(); bool Create( unsigned int nMaxSize ); void Destroy(); bool SetMaximumMemory( size_t nMem ); size_t GetMaximumMemory() { return m_nMaximumMemory; } size_t GetUsedMemory() { return m_nCurrentUsedMemory; } inline void GotoBegin() { m_CurrentResource = m_ResourceMap.begin(); } inline BaseResource* GetCurrentResource() { return (*m_CurrentResource).second; } inline bool GotoNext() { m_CurrentResource++; return IsValid(); } inline bool IsValid() { return (m_CurrentResource != m_ResourceMap.end()) ? true : false; } bool ReserveMemory( size_t nMem ); bool InsertResource( RHANDLE* rhUniqueID, BaseResource* pResource ); bool InsertResource( RHANDLE rhUniqueID, BaseResource* pResource ); bool RegisterResource( RHANDLE rhUniqueID, BaseResource* pResource ); bool RemoveResource( BaseResource* pResource ); bool RemoveResource( RHANDLE rhUniqueID ); bool DestroyResource( BaseResource* pResource ); bool DestroyResource( RHANDLE rhUniqueID ); BaseResource* GetResource( RHANDLE rhUniqueID ); BaseResource* Lock( RHANDLE rhUniqueID ); int Unlock( RHANDLE rhUniqueID ); int Unlock( BaseResource* pResource ); RHANDLE FindResourceHandle( BaseResource* pResource ); ResourceType GetResourceType() { return m_resourceType; } inline void SetResourceType( ResourceType type ) { m_resourceType = type; } protected: inline void AddMemory( size_t nMem ) { m_nCurrentUsedMemory += nMem; } inline void RemoveMemory( size_t nMem ) { m_nCurrentUsedMemory -= nMem; } unsigned int GetNextResHandle() { return --m_rhNextResHandle; } bool CheckForOverallocation(); protected: RHANDLE m_rhNextResHandle; size_t m_nCurrentUsedMemory; size_t m_nMaximumMemory; bool m_bResourceReserved; ResMapItor m_CurrentResource; ResMap m_ResourceMap; ResourceType m_resourceType; }; #endif
C++
#include "bsp.h" #include "d3drender.h" void CBSP::SetShadowRenderState() { g_d3dRender.SetVertexShader( m_shadowFormat ); g_d3dRender.SetStreamSource( 0 , m_shadowVB->GetD3DVertexBuffer() , m_shadowVB->GetStrideSize() ); g_d3dRender.SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_shadowVB->Discard(); g_d3dRender.SetShadowRenderState(); } void CBSP::RenderProjectiveShadow( vec3_t p1 , vec3_t p2 , vec3_t p3 , vec3_t p4 , LPDIRECT3DTEXTURE8 d3dTex ) { vec3_t origin , sub; float dist , size , gridSize; int rowStart , rowEnd , colStart , colEnd; gridfacelump_t *faceLump; gridfacelist_t *faceList; face_t *face; int i , j , k , l; vertex_t *vert; vec3_t pointOnPlane , diff; shadowvertex_t *ptrVB; WORD *ptrIB , *elem; WORD baseIdxVB , offsetVB; int sizeLoop; int sizeRenderElems; int sizeRenderVerts; VectorAdd( origin , p1 , p3 ); VectorScale( origin , origin , 0.5f ); VectorSubtract( sub , p3 , origin ); size = (float) sqrt( VectorDotProduct( sub , sub ) ); gridSize = m_gridFaceLumpHead->gridSize; colStart = (int) ( ( origin[0] - size - m_gridFaceLumpHead->mins[0] ) / gridSize ); colEnd = (int) ( ( origin[0] + size - m_gridFaceLumpHead->mins[0] + gridSize - 1.0f ) / gridSize ); rowStart = (int) ( ( origin[1] - size - m_gridFaceLumpHead->mins[1] ) / gridSize ); rowEnd = (int) ( ( origin[1] + size - m_gridFaceLumpHead->mins[1] + gridSize - 1.0f ) / gridSize ); g_d3dRender.SetTexture( 0 , d3dTex ); m_shadowFrameFlag++; sizeRenderVerts = 0; sizeRenderElems = 0; for( i = rowStart ; i <= rowEnd ; i++ ) { for( j = colStart ; j <= colEnd ; j++ ) { faceLump = &m_gridFaceLumps[ i * m_gridFaceLumpHead->width + j ]; faceList = &m_gridFaceLists[ faceLump->base ]; for( k = 0 ; k < faceLump->sizeLumps ; faceList++ , k++ ) { face = &m_faces[ *faceList ]; if( face->type == FACETYPE_PATCH ) continue; if( face->frameFlag == m_shadowFrameFlag ) continue; else face->frameFlag = m_shadowFrameFlag; sizeRenderVerts += face->sizeVB; sizeRenderElems += face->sizeEB; } } } m_shadowFrameFlag++; ptrVB = (shadowvertex_t *) m_shadowVB->Lock( sizeRenderVerts ); ptrIB = (WORD *) m_dynamicIB->Lock( sizeRenderElems ); baseIdxVB = m_shadowVB->GetBase(); for( i = rowStart ; i <= rowEnd ; i++ ) { for( j = colStart ; j <= colEnd ; j++ ) { faceLump = &m_gridFaceLumps[ i * m_gridFaceLumpHead->width + j ]; faceList = &m_gridFaceLists[ faceLump->base ]; for( k = 0 ; k < faceLump->sizeLumps ; faceList++ , k++ ) { face = &m_faces[ *faceList ]; if( face->type == FACETYPE_PATCH ) continue; if( face->frameFlag == m_shadowFrameFlag ) continue; else face->frameFlag = m_shadowFrameFlag; dist = VectorDotProduct( origin , face->planeNormal ) - face->planeDist; VectorProjectOnPlane( pointOnPlane , origin , face->planeRight , face->planeUp ); if( m_shaderMaps[ face->shader ].flags & SHADER_DEFORMVERTEXES ) offsetVB = 0; else offsetVB = (WORD) face->offsetVB; sizeLoop = face->sizeEB; elem = &m_staticEB[ face->offsetEB ]; for( l = 0 ; l < sizeLoop ; l++ , ptrIB++ , elem++ ) *ptrIB = *elem - offsetVB + baseIdxVB; sizeLoop = face->sizeVB; vert = &m_vertices[ face->vertexOffset ]; for( l = 0 ; l < sizeLoop ; vert++ , ptrVB++ , l++ ) { VectorCopy( ptrVB->point , vert->point ); VectorCopy( ptrVB->normal , vert->normal ); VectorSubtract( diff , vert->point , pointOnPlane ); ptrVB->texUV[0] = ( ( VectorDotProduct( diff , face->planeRight ) ) / ( ( size + dist ) * 2 ) ) + 0.5f; ptrVB->texUV[1] = ( ( VectorDotProduct( diff , face->planeUp ) ) / ( ( size + dist ) * 2 ) ) + 0.5f; } baseIdxVB += face->sizeVB; } } } m_shadowVB->Unlock(); m_dynamicIB->Unlock(); m_totalRenderPolygon += sizeRenderElems / 3; g_d3dRender.RenderDefault( m_shadowVB->GetBase() , sizeRenderVerts , m_dynamicIB->GetBase() , sizeRenderElems ); } bool CBSP::RenderProjectiveShadowNeo( float in_size, vec3_t p1, CD3DBuffer* pBuffer, int& vertexSize ) { float size , gridSize; int rowStart , rowEnd , colStart , colEnd; gridfacelump_t *faceLump; gridfacelist_t *faceList; face_t *face; int i; int j; int k; size = in_size; gridSize = m_gridFaceLumpHead->gridSize; colStart = (int) ( ( p1[0] - size - m_gridFaceLumpHead->mins[0] ) / gridSize ); colEnd = (int) ( ( p1[0] + size - m_gridFaceLumpHead->mins[0] + gridSize - 1.0f ) / gridSize ); rowStart = (int) ( ( p1[1] - size - m_gridFaceLumpHead->mins[1] ) / gridSize ); rowEnd = (int) ( ( p1[1] + size - m_gridFaceLumpHead->mins[1] + gridSize - 1.0f ) / gridSize ); if ( ( colStart < 0 ) || ( colEnd < 0 ) || ( rowStart < 0 ) || ( rowEnd < 0 ) ) return false; m_shadowFrameFlag++; for( i = rowStart ; i <= rowEnd ; i++ ) { for( j = colStart ; j <= colEnd ; j++ ) { faceLump = &m_gridFaceLumps[ i * m_gridFaceLumpHead->width + j ]; faceList = &m_gridFaceLists[ faceLump->base ]; for( k = 0 ; k < faceLump->sizeLumps ; faceList++ , k++ ) { face = &m_faces[ *faceList ]; if( face->type == FACETYPE_PATCH ) continue; if( face->frameFlag == m_shadowFrameFlag ) continue; else face->frameFlag = m_shadowFrameFlag; if (!m_decal.Process( *face )) { vertexSize = m_decal.GetVertexSize (); if(vertexSize > 0 ) { pBuffer ->Lock ( m_decal .GetVertexSize () ); m_decal.CopyVertex ( (void *)pBuffer ->GetBuffer() ); pBuffer->Unlock(); return true; } else { vertexSize = 0; return false; } } } } } vertexSize = m_decal.GetVertexSize (); if(vertexSize > 0 ) { pBuffer ->Lock ( m_decal .GetVertexSize () ); m_decal.CopyVertex ( (void *)pBuffer ->GetBuffer() ); pBuffer->Unlock(); return true; } vertexSize = 0; return false; } void CBSP::SetDecalBuffer() { m_decal .SetVertices ( m_vertices ); m_decal .SetIndices ( m_elems ); } void CBSP::SetDecalInit(matrix4x4_t* matShadow, vec3_t& vLight, vec3_t& sunAngle, float dispPS, float min, float max) { m_decal .SetInvTransformMatrix ( matShadow ); m_decal .SetLight ( vLight ); m_decal .SetSunLight ( sunAngle ); m_decal .SetSize ( dispPS ); m_decal .Initialize (); m_decal .SetMinMaxHeight ( min, max ); }
C++
#include "shadermng.h" #include "camera.h" #include "script.h" #include "timer.h" #include "d3dtexturemng.h" CShaderMng g_shaderMng; CShaderMng::CShaderMng() { m_numShaders = 0; m_numAnimMaps = 0; m_numEnvSkys = 0; } CShaderMng::~CShaderMng() { m_numShaders = 0; m_numAnimMaps = 0; m_numEnvSkys = 0; delete m_shaders; } CShaderMng::CShaderMng( int owner ) { m_numShaders = 0; m_numAnimMaps = 0; m_numEnvSkys = 0; m_owner = owner; } int CShaderMng::Init( int sizeShader ) { if( sizeShader == 0 ) return true; m_maxSizeShader = sizeShader; m_shaders = new shader_t[ m_maxSizeShader ]; if( !m_shaders ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CShaderMng::Init::m_shaders" ); return false; } m_numShaders = 0; return true; } int CShaderMng::GetShaderCount( char *fName , DWORD size , BYTE *data ) { char *token; int count; if( data ) { if( !g_script.Load( fName , size , data ) ) return 0; } else { if( !g_script.Load( fName ) ) return 0; } g_script.BeginParse(); count = 0; while( 1 ) { token = g_script.GetNextToken( true ); if( !token[0] ) break; count++; g_script.SkipBracedSection(); } return count; } void CShaderMng::Release() { shader_t *shader; shaderpass_t *pass; int i , j; for( i = 0 ; i < m_numShaders ; i++ ) { shader = &m_shaders[ i ]; if( !shader->inited ) continue; if( shader->flags & SHADER_SKY_ENVIRON ) { for( i = 0 ; i < SIZE_ENVIRONMENT_SIDE ; i++ ) g_texMng.Release( shader->envSky->map[ i ] , m_owner ); } pass = &shader->passes[0]; for( i = 0 ; i < shader->numPasses ; i++ , pass++ ) { if( pass->flags & SHADERPASS_MAP ) g_texMng.Release( pass->map , m_owner ); else if( pass->flags & SHADERPASS_MAP_ANIMMAP ) { anim_t *anim = pass->animMap; for( j = 0 ; j < anim->numFrames ; j++ ) g_texMng.Release( anim->maps[ j ] , m_owner ); } } shader->inited = false; } } void CShaderMng::Release( int idxShader ) { shader_t* shader; shaderpass_t* pass; int i; int j; shader = &m_shaders[idxShader]; if(!shader->inited) return; if(shader->flags & SHADER_SKY_ENVIRON) { for(i = 0 ; i < SIZE_ENVIRONMENT_SIDE ; i++) { g_texMng.Release(shader->envSky->map[i], m_owner); } } pass = &shader->passes[0]; for( i = 0 ; i < shader->numPasses ; i++ , pass++ ) { if(pass->flags & SHADERPASS_MAP) { g_texMng.Release( pass->map , m_owner ); } else if(pass->flags & SHADERPASS_MAP_ANIMMAP) { anim_t *anim = pass->animMap; for(j = 0 ; j < anim->numFrames ; j++) { g_texMng.Release( anim->maps[ j ] , m_owner ); } } } shader->inited = false; } int CShaderMng::GetShaderTexRef( char *textureName ) { return g_texMng.Add( textureName , m_owner ); } void CShaderMng::InitShader( int idxShader ) { shader_t* shader; shaderpass_t* pass; int i; int j; shader = &m_shaders[idxShader]; if( shader->inited ) return; if( shader->flags & SHADER_SKY_ENVIRON ) { for(i = 0 ; i < SIZE_ENVIRONMENT_SIDE ; i++) { shader->envSky->texRef[i] = GetShaderTexRef( shader->envSky->map[ i ] ); } } pass = &shader->passes[0]; for( i = 0 ; i < shader->numPasses ; i++ , pass++ ) { if( pass->flags & SHADERPASS_MAP ) { pass->texRef = GetShaderTexRef( pass->map ); } else if( pass->flags & SHADERPASS_MAP_ANIMMAP ) { anim_t *anim = pass->animMap; for( j = 0 ; j < anim->numFrames ; j++ ) { anim->frames[ j ] = GetShaderTexRef( anim->maps[ j ] ); } } } shader->inited = true; } int CShaderMng::SearchShader( char *name ) { for(int i = 0 ; i < m_numShaders ; i++) { if(!stricmp( name , m_shaders[i].name)) { return i; } } return -1; } shader_t *CShaderMng::GetShader( int idx ) { shader_t* shader; shader = &m_shaders[ idx ]; if( shader->inited ) return shader; else return NULL; } shader_t *CShaderMng::GetShader( char *name ) { shader_t* shader; int i; for( i = 0 ; i < m_numShaders ; i++ ) { if( !stricmp( name , m_shaders[i].name ) ) { break; } } if( i == m_numShaders ) { return NULL; } shader = &m_shaders[ i ]; if( shader->inited ) return shader; else return NULL; } shader_t *CShaderMng::GetNewShader( char *name ) { shader_t *shader; int i; for( i = 0 ; i < m_numShaders ; i++ ) { if( !stricmp( name , m_shaders[i].name ) ) return NULL; } shader = &m_shaders[ m_numShaders ]; shader->flags = 0; shader->numPasses = 0; shader->inited = false; shader->frameFlag = 0; strcpy( shader->name , name ); m_numShaders++; return shader; } int CShaderMng::MakeDefaultShader( char *name ) { shader_t *shader; shader = &m_shaders[m_numShaders++]; strcpy( shader->name , name ); shader->flags = 0; shader->numPasses = 2; strcpy( shader->passes[0].map , name ); shader->passes[0].texRef = GetShaderTexRef( name ); shader->passes[0].flags = SHADERPASS_DEPTHWRITE | SHADERPASS_MAP; shader->passes[0].depthFunc = D3DCMP_LESSEQUAL; shader->passes[1].flags = SHADERPASS_MAP_LIGHTMAP | SHADERPASS_BLEND | SHADERPASS_NONDEPTHWRITE; shader->passes[1].blend.src = D3DBLEND_DESTCOLOR; shader->passes[1].blend.dest = D3DBLEND_ZERO; shader->inited = true; return m_numShaders - 1; } int CShaderMng::ReadShaderScript( char *fName , DWORD size , BYTE *data ) { char *token; shader_t *shader; if( data ) { if( !g_script.Load( fName , size , data ) ) return false; } else { if( !g_script.Load( fName ) ) return false; } g_script.BeginParse(); while(1) { token = g_script.GetNextToken( true ); if( !token[0] ) break; shader = GetNewShader( token ); if( !shader ) { g_script.SkipBracedSection(); continue; } token = g_script.GetNextToken( true ); if( token[0] != '{' ) return false; while( 1 ) { token = g_script.GetNextToken( true ); if( !token[0] ) break; if (token[0] == '{') { ParseShaderPass( shader ); } else if (token[0] == '}') break; else ParseShaderToken( shader , token ); } if( shader->flags & SHADER_SURF_TRANS ) shader->flags |= SHADER_CULL_NONE; } return true; } void CShaderMng::ParseShaderPass( shader_t *shader ) { shaderpass_t *pass; char *token; pass = &shader->passes[ shader->numPasses ]; pass->flags = 0; pass->texRef = -1; pass->depthFunc = D3DCMP_LESSEQUAL; pass->rgbGen.type = SHADERPASS_RGBGEN_IDENTITY; pass->tcMod.numTcModFuncs = 0; while(1) { token = g_script.GetNextToken( true ); if( !token[0] ) break; if (token[0] == '}') { break; } else { ParseShaderPassToken( shader, pass, token ); } } if( ( pass->flags & SHADERPASS_NONDEPTHWRITE ) && ( pass->flags & SHADERPASS_DEPTHWRITE ) ) { pass->flags &= ~SHADERPASS_NONDEPTHWRITE; } if( ( pass->flags & SHADERPASS_TCGEN ) ) { shader->flags |= SHADER_TCGEN; } shader->numPasses++; } wavetype_t CShaderMng::ParseWaveFunc( char *param ) { if( stricmp( param , "sin" ) ) return WAVE_SIN; if( stricmp( param , "triangle" ) ) return WAVE_TRIANGLE; if( stricmp( param , "square" ) ) return WAVE_SQUARE; if( stricmp( param , "sawtooth" ) ) return WAVE_SAWTOOTH; if( stricmp( param , "inversesawtooth" ) ) return WAVE_INVSAWTOOTH; if( stricmp( param , "noise" ) ) return WAVE_NOISE; return WAVE_NONE; } void CShaderMng::ShaderKeyFunc_skyparms( shader_t *shader ) { char envTex[ GTH_MAX_SIZE_FILENAME ]; char *parameter; envsky_t *envSky; parameter = g_script.GetNextToken(false); if( !parameter[0] ) { return; } if( parameter[0] != '-' ) { shader->flags |= SHADER_SKY_ENVIRON; envSky = &m_envSkys[ m_numEnvSkys++ ]; strcpy( envTex , parameter ); strcat( envTex , "_up" ); strcpy( envSky->map[0] , envTex ); strcpy( envTex , parameter ); strcat( envTex , "_ft" ); strcpy( envSky->map[1] , envTex ); strcpy( envTex , parameter ); strcat( envTex , "_rt" ); strcpy( envSky->map[2] , envTex ); strcpy( envTex , parameter ); strcat( envTex , "_bk" ); strcpy( envSky->map[3] , envTex ); strcpy( envTex , parameter ); strcat( envTex , "_lf" ); strcpy( envSky->map[4] , envTex ); strcpy( envTex , parameter ); strcat( envTex , "_dn" ); strcpy( envSky->map[5] , envTex ); shader->envSky = envSky; } parameter = g_script.GetNextToken(false); if( !parameter[0] ) { return; } if( parameter[0] != '-' ) { shader->skyheight = (float) atof( parameter ); } else { shader->skyheight = 0.0f; } g_script.SkipLine(); } void CShaderMng::ShaderKeyFunc_cull( shader_t *shader ) { char *parameter; parameter = g_script.GetNextToken( false ); if( !parameter[0] ) return; if( !stricmp( parameter , "none" ) || !stricmp( parameter , "disable" ) || !stricmp( parameter , "twosided" ) ) { shader->flags |= SHADER_CULL; shader->flags |= SHADER_CULL_NONE; } else if( !stricmp( parameter , "back" ) || !stricmp( parameter , "backsided" ) ) { shader->flags |= SHADER_CULL; shader->flags |= SHADER_CULL_BACK; } else if( !stricmp( parameter , "front" ) ) { shader->flags |= SHADER_CULL; shader->flags |= SHADER_CULL_FRONT; } g_script.SkipLine(); } void CShaderMng::ShaderKeyFunc_deformvertexes( shader_t *shader ) { char parameter[10][32]; char *token; int numParms = 0; while( 1 ) { token = g_script.GetNextToken( false ); if( !token[ 0 ] ) break; strcpy( parameter[ numParms ] , token ); numParms++; } if(!stricmp( parameter[0] , "wave" )) { if( numParms < 7 ) return; shader->deform.div = 1.0f / (float) atof( parameter[1] ); shader->deform.func.type = ParseWaveFunc( parameter[2] ); if( shader->deform.func.type == WAVE_NONE ) return; shader->deform.func.base = (float)atof( parameter[3] ); shader->deform.func.amplitude = (float)atof( parameter[4] ); shader->deform.func.phase = (float)atof( parameter[5] ); shader->deform.func.frequency = (float)atof( parameter[6] ); shader->flags |= SHADER_DEFORMVERTEXES; } else if( !stricmp( parameter[0] , "normal" ) ) { if( numParms < 6 ) return; shader->deform.div = (float) atof( parameter[1] ); shader->deform.func.type = ParseWaveFunc( parameter[2] ); if( shader->deform.func.type == WAVE_NONE ) return; shader->deform.func.base = (float) atof( parameter[3] ); shader->deform.func.amplitude = (float) atof( parameter[4] ); shader->deform.func.phase = 0.0f; shader->deform.func.frequency = (float) atof( parameter[5] ); shader->flags |= SHADER_DEFORMVERTEXES; } else if( !stricmp( parameter[0] , "bulge" ) ) { if(numParms < 4) return; } else if( !stricmp( parameter[0] , "move" ) ) { if( numParms < 9 ) return; } else if( !stricmp( parameter[0] , "autosprite" ) ) { shader->flags |= SHADER_DEFORMVERT_AUTOSPRITE; } else if( !stricmp( parameter[0] , "autosprite2" ) ) { shader->flags |= SHADER_DEFORMVERT_AUTOSPRITE2; } } void CShaderMng::ShaderKeyFunc_sort( shader_t *shader ) { char *parameter; parameter = g_script.GetNextToken( false ); if( !parameter[0] ) return; if ( !stricmp( parameter , "portal" ) || !stricmp( parameter , "1" ) ) { shader->flags |= SHADER_SORT; shader->flags |= SHADER_SORT_PORTAL; } else if( !stricmp( parameter , "sky" ) || !stricmp( parameter , "2" ) ) { shader->flags |= SHADER_SORT; shader->flags |= SHADER_SORT_SKY; } else if( !stricmp( parameter , "opaque" ) || !stricmp( parameter , "3" ) ) { shader->flags |= SHADER_SORT; shader->flags |= SHADER_SORT_OPAQUE; } else if( !stricmp( parameter , "banner" ) || !stricmp( parameter , "6" ) ) { shader->flags |= SHADER_SORT; shader->flags |= SHADER_SORT_BANNER; } else if( !stricmp( parameter , "underwater" ) || !stricmp( parameter , "8" ) ) { shader->flags |= SHADER_SORT; shader->flags |= SHADER_SORT_UNDERWATER; } else if( !stricmp( parameter , "additive" ) || !stricmp( parameter , "9" ) ) { shader->flags |= SHADER_SORT; shader->flags |= SHADER_SORT_ADDITIVE; } else if( !stricmp( parameter , "nearest" ) || !stricmp( parameter , "16" ) ) { shader->flags |= SHADER_SORT; shader->flags |= SHADER_SORT_NEAREST; } g_script.SkipLine(); } void CShaderMng::ShaderKeyFunc_surfaceparm( shader_t *shader ) { char *parameter; parameter = g_script.GetNextToken( false ); if( !parameter[0] ) return; if ( !stricmp( parameter , "trans" ) ) { shader->flags |= SHADER_SURF; shader->flags |= SHADER_SURF_TRANS; } else if( !stricmp( parameter , "sky" ) ) { shader->flags |= SHADER_SURF | SHADER_SKY; shader->flags |= SHADER_SURF_SKY; } else if( !stricmp( parameter , "nonsolid" ) ) { shader->flags |= SHADER_SURF; shader->flags |= SHADER_SURF_TRANS; } else if( !stricmp( parameter , "water" ) ) { shader->flags |= SHADER_SURF; shader->flags |= SHADER_SURF_TRANS; } else if( !stricmp( parameter , "nodraw" ) ) { shader->flags |= SHADER_SURF; shader->flags |= SHADER_SURF_NODRAW; } else if( !stricmp( parameter , "nolightmap" ) ) { shader->flags |= SHADER_SURF; shader->flags |= SHADER_SURF_NOLIGHTMAP; } g_script.SkipLine(); } void CShaderMng::ParseShaderToken( shader_t *shader , char *token ) { if ( !stricmp( token , "skyparms" ) ) { ShaderKeyFunc_skyparms( shader ); } else if( !stricmp( token , "cull" ) ) { ShaderKeyFunc_cull( shader ); } else if( !stricmp( token , "deformvertexes" ) ) { ShaderKeyFunc_deformvertexes( shader ); } else if( !stricmp( token , "fogparms" ) ) { } else if( !stricmp( token , "nopicmip" ) ) { } else if( !stricmp( token , "nomipmap" ) ) { shader->flags |= SHADER_NOMIPMAPS; } else if( !stricmp( token , "polygonoffset" ) ) { } else if( !stricmp( token , "portal" ) ) { } else if( !stricmp( token , "sort" ) ) { ShaderKeyFunc_sort( shader ); } else if( !stricmp( token , "tesssize" ) ) { } else if( !stricmp( token , "surfaceparm" ) ) { ShaderKeyFunc_surfaceparm( shader ); } else g_script.SkipLine(); } void CShaderMng::ShaderPassKeyFunc_map( shader_t *shader , shaderpass_t *pass ) { char *parameter; parameter = g_script.GetNextToken( false ); if( !parameter[0] ) return; if ( !stricmp( parameter , "$lightmap" ) ) pass->flags |= SHADERPASS_MAP_LIGHTMAP; else if( !stricmp( parameter , "$whiteimage" ) ) pass->flags |= SHADERPASS_MAP_WHITEIMAGE; else { pass->flags |= SHADERPASS_MAP; strcpy( pass->map , parameter ); } g_script.SkipLine(); } void CShaderMng::ShaderPassKeyFunc_clampmap( shader_t *shader , shaderpass_t *pass ) { char *parameter; parameter = g_script.GetNextToken( false ); if( !parameter[0] ) return; pass->flags |= SHADERPASS_MAP | SHADERPASS_CLAMPMAP; strcpy( pass->map , parameter ); g_script.SkipLine(); } void CShaderMng::ShaderPassKeyFunc_animmap( shader_t *shader , shaderpass_t *pass ) { char parameter[20][ GTH_MAX_SIZE_FILENAME ]; char *token; anim_t *anim; int numParms = 0; while( 1 ) { token = g_script.GetNextToken( false ); if( !token[ 0 ] ) break; strcpy( parameter[ numParms ] , token ); numParms++; } pass->flags |= SHADERPASS_MAP_ANIMMAP; anim = &m_animMaps[ m_numAnimMaps++ ]; anim->fps = (float) atof( parameter[0] ); anim->numFrames = numParms - 1; for ( int i = 0 ; i < numParms - 1 ; ++i ) strcpy( anim->maps[i] , parameter[ i + 1 ] ); pass->animMap = anim; } void CShaderMng::ShaderPassKeyFunc_blendfunc( shader_t *shader , shaderpass_t *pass ) { char parameter[10][32]; char *token; int numParms = 0; while( 1 ) { token = g_script.GetNextToken( false ); if( !token[ 0 ] ) break; strcpy( parameter[ numParms ] , token ); numParms++; } if( numParms == 1 ) { if( !stricmp( parameter[0] , "blend" ) ) { pass->blend.src = D3DBLEND_SRCALPHA; pass->blend.dest = D3DBLEND_INVSRCALPHA; } else if( !stricmp( parameter[0] , "filter" ) ) { pass->blend.src = D3DBLEND_ZERO; pass->blend.dest = D3DBLEND_SRCCOLOR; } else if( !stricmp(parameter[0] , "add" ) ) { pass->blend.src = pass->blend.dest = D3DBLEND_ONE; } else return; } else if( numParms == 2 ) { for( int i = 0 ; i < 2 ; ++i ) { int *blend = ( i == 0 ) ? &pass->blend.src : &pass->blend.dest; if ( !stricmp( parameter[i] , "gl_zero" ) ) *blend = D3DBLEND_ZERO; else if( !stricmp( parameter[i] , "gl_one" ) ) *blend = D3DBLEND_ONE; else if( !stricmp( parameter[i] , "gl_src_color" ) ) *blend = D3DBLEND_SRCCOLOR; else if( !stricmp( parameter[i] , "gl_src_alpha" ) ) *blend = D3DBLEND_SRCALPHA; else if( !stricmp( parameter[i] , "gl_dst_color" ) ) *blend = D3DBLEND_DESTCOLOR; else if( !stricmp( parameter[i] , "gl_dst_alpha" ) ) *blend = D3DBLEND_DESTALPHA; else if( !stricmp( parameter[i] , "gl_one_minus_src_color" ) ) *blend = D3DBLEND_INVSRCCOLOR; else if( !stricmp( parameter[i] , "gl_one_minus_src_alpha" ) ) *blend = D3DBLEND_INVSRCALPHA; else if( !stricmp( parameter[i] , "gl_one_minus_dst_color" ) ) *blend = D3DBLEND_INVDESTCOLOR; else if( !stricmp( parameter[i] , "gl_one_minus_dst_alpha" ) ) *blend = D3DBLEND_INVDESTALPHA; else return; } } if( pass->blend.src == D3DBLEND_ONE && pass->blend.dest == D3DBLEND_ZERO ) return; pass->flags |= SHADERPASS_BLEND | SHADERPASS_NONDEPTHWRITE; } void CShaderMng::ShaderPassKeyFunc_rgbgen( shader_t *shader , shaderpass_t *pass ) { char parameter[10][32]; char *token; int numParms = 0; while( 1 ) { token = g_script.GetNextToken( false ); if( !token[ 0 ] ) break; strcpy( parameter[ numParms ] , token ); numParms++; } if ( !stricmp( parameter[0] , "wave" ) ) { if( numParms < 6 ) return; pass->rgbGen.func.type = ParseWaveFunc( parameter[1] ); if( pass->rgbGen.func.type == WAVE_NONE ) return; pass->rgbGen.func.base = (float) atof( parameter[2] ); pass->rgbGen.func.amplitude = (float) atof( parameter[3] ); pass->rgbGen.func.phase = (float) atof( parameter[4] ); pass->rgbGen.func.frequency = (float) atof( parameter[5] ); pass->rgbGen.type = SHADERPASS_RGBGEN_WAVE; pass->flags |= SHADERPASS_RGBGEN; } else if( !stricmp( parameter[0] , "identity" ) || !stricmp( parameter[0] , "identitylighting" ) ) { pass->rgbGen.type = SHADERPASS_RGBGEN_IDENTITY; pass->flags |= SHADERPASS_RGBGEN; } else if( !stricmp( parameter[0] , "vertex" ) || !stricmp( parameter[0] , "exactvertex" ) ) { pass->rgbGen.type = SHADERPASS_RGBGEN_VERTEX; pass->flags |= SHADERPASS_RGBGEN; } } void CShaderMng::ShaderPassKeyFunc_alphagen( shader_t *shader , shaderpass_t *pass ) { char parameter[10][32]; char *token; int numParms = 0; while( 1 ) { token = g_script.GetNextToken( false ); if( !token[ 0 ] ) break; strcpy( parameter[ numParms ] , token ); numParms++; } if ( !stricmp( parameter[0] , "wave" ) ) { if( numParms < 6 ) return; pass->alphaGen.func.type = ParseWaveFunc( parameter[1] ); if( pass->alphaGen.func.type == WAVE_NONE ) return; pass->alphaGen.func.base = (float) atof( parameter[2] ); pass->alphaGen.func.amplitude = (float) atof( parameter[3] ); pass->alphaGen.func.phase = (float) atof( parameter[4] ); pass->alphaGen.func.frequency = (float) atof( parameter[5] ); pass->alphaGen.type = SHADERPASS_RGBGEN_WAVE; pass->flags |= SHADERPASS_ALPHAGEN; } else if( !stricmp( parameter[0] , "identity" ) || !stricmp( parameter[0] , "identitylighting" ) ) { pass->alphaGen.type = SHADERPASS_RGBGEN_IDENTITY; pass->flags |= SHADERPASS_ALPHAGEN; } else if( !stricmp( parameter[0] , "vertex" ) || !stricmp( parameter[0] , "exactvertex" ) ) { pass->alphaGen.type = SHADERPASS_RGBGEN_VERTEX; pass->flags |= SHADERPASS_ALPHAGEN; } } void CShaderMng::ShaderPassKeyFunc_tcgen( shader_t *shader , shaderpass_t *pass ) { char *parameter; parameter = g_script.GetNextToken( false ); if( !parameter[0] ) return; if ( !stricmp( parameter , "base" ) ) pass->tcGen = SHADERPASS_TCGEN_BASE; else if( !stricmp( parameter , "lightmap" ) ) { pass->tcGen = SHADERPASS_TCGEN_LIGHTMAP; } else if( !stricmp( parameter , "environment" ) ) { pass->tcGen = SHADERPASS_TCGEN_ENVIRONMENT; pass->flags |= SHADERPASS_TCGEN; } else if( !stricmp( parameter , "vector" ) ) { } g_script.SkipLine(); } void CShaderMng::ShaderPassKeyFunc_depthfunc( shader_t *shader , shaderpass_t *pass ) { char *parameter; parameter = g_script.GetNextToken( false ); if( !parameter[0] ) return; if ( !stricmp( parameter , "equal" ) ) pass->depthFunc = D3DCMP_EQUAL; else if( !stricmp( parameter , "less" ) ) pass->depthFunc = D3DCMP_LESS; else if( !stricmp( parameter , "greater" ) ) pass->depthFunc = D3DCMP_GREATER; else if( !stricmp( parameter , "lequal" ) ) pass->depthFunc = D3DCMP_LESSEQUAL; else if( !stricmp( parameter , "gequal" ) ) pass->depthFunc = D3DCMP_GREATEREQUAL; else if( !stricmp( parameter , "notequal" ) ) pass->depthFunc = D3DCMP_NOTEQUAL; pass->flags |= SHADERPASS_DEPTHFUNC; g_script.SkipLine(); } void CShaderMng::ShaderPassKeyFunc_alphafunc( shader_t *shader , shaderpass_t *pass ) { char *parameter; parameter = g_script.GetNextToken( false ); if( !parameter[0] ) return; if ( !stricmp( parameter , "ge128" ) ) { pass->alphaFunc.func = D3DCMP_GREATEREQUAL; pass->alphaFunc.ref = 128; } else if( !stricmp( parameter , "lt128" ) ) { pass->alphaFunc.func = D3DCMP_LESS; pass->alphaFunc.ref = 128; } else if( !stricmp( parameter , "gt0" ) ) { pass->alphaFunc.func = D3DCMP_GREATER; pass->alphaFunc.ref = 0; } pass->flags |= SHADERPASS_ALPHAFUNC | SHADERPASS_NONDEPTHWRITE; g_script.SkipLine(); } void CShaderMng::ShaderPassKeyFunc_tcmod( shader_t *shader , shaderpass_t *pass ) { char parameter[10][32]; char *token; int numParms = 0; while( 1 ) { token = g_script.GetNextToken( false ); if( !token[ 0 ] ) break; strcpy( parameter[ numParms ] , token ); numParms++; } if( pass->tcMod.numTcModFuncs >= MAX_SHADER_TCMOD ) return; tcmodfunc_t *tcModeFunc = &pass->tcMod.tcModFuncs[ pass->tcMod.numTcModFuncs ]; if ( !stricmp( parameter[0] , "rotate" ) ) { if( numParms < 2 ) return; tcModeFunc->type = TCMOD_ROTATE; tcModeFunc->params[0] = (float) atof( parameter[1] ); pass->tcMod.numTcModFuncs++; pass->flags |= SHADERPASS_TCMOD; } else if( !stricmp( parameter[0] , "scale" ) ) { if( numParms < 3 ) return; tcModeFunc->type = TCMOD_SCALE; tcModeFunc->params[0] = (float) atof( parameter[1] ); tcModeFunc->params[1] = (float) atof( parameter[2] ); pass->tcMod.numTcModFuncs++; pass->flags |= SHADERPASS_TCMOD; } else if( !stricmp( parameter[0] , "scroll" ) ) { if( numParms < 3 ) return; tcModeFunc->type = TCMOD_SCROLL; tcModeFunc->params[0] = (float) atof( parameter[1] ); tcModeFunc->params[1] = (float) atof( parameter[2] ); pass->tcMod.numTcModFuncs++; pass->flags |= SHADERPASS_TCMOD; } else if( !stricmp( parameter[0] , "stretch" ) ) { if( numParms < 6 ) return; tcModeFunc->type = TCMOD_STRETCH; tcModeFunc->func.type = ParseWaveFunc( parameter[1] ); if( tcModeFunc->func.type == WAVE_NONE ) return; tcModeFunc->func.base = (float) atof( parameter[2] ); tcModeFunc->func.amplitude = (float) atof( parameter[3] ); tcModeFunc->func.phase = (float) atof( parameter[4] ); tcModeFunc->func.frequency = (float) atof( parameter[5] ); pass->tcMod.numTcModFuncs++; pass->flags |= SHADERPASS_TCMOD; } else if( !stricmp( parameter[0] , "turb" ) ) { if( numParms < 5 ) return; tcModeFunc->type = TCMOD_TURB; tcModeFunc->func.type = WAVE_NONE; tcModeFunc->func.base = 1.0f; tcModeFunc->func.amplitude = (float) atof( parameter[2] ); tcModeFunc->func.phase = (float) atof( parameter[3] ); tcModeFunc->func.frequency = (float) atof( parameter[4] ); pass->tcMod.numTcModFuncs++; pass->flags |= SHADERPASS_TCMOD; } } void CShaderMng::ParseShaderPassToken( shader_t *shader , shaderpass_t *pass , char *token ) { if ( !stricmp( token , "map" ) ) { ShaderPassKeyFunc_map( shader , pass ); } else if( !stricmp( token , "clampmap" ) ) { ShaderPassKeyFunc_clampmap( shader , pass ); } else if( !stricmp( token , "animmap" ) ) { ShaderPassKeyFunc_animmap( shader , pass ); } else if( !stricmp( token , "blendfunc" ) ) { ShaderPassKeyFunc_blendfunc( shader , pass ); } else if( !stricmp( token , "rgbgen" ) ) { ShaderPassKeyFunc_rgbgen( shader , pass ); } else if( !stricmp( token , "alphagen" ) ) { ShaderPassKeyFunc_alphagen( shader , pass ); } else if( !stricmp( token , "tcgen" ) ) { ShaderPassKeyFunc_tcgen( shader , pass ); } else if( !stricmp( token , "tcmod" ) ) { ShaderPassKeyFunc_tcmod( shader , pass ); } else if( !stricmp( token , "depthfunc" ) ) { ShaderPassKeyFunc_depthfunc( shader , pass ); } else if( !stricmp( token , "depthwrite" ) ) { pass->flags |= SHADERPASS_DEPTHWRITE; } else if( !stricmp( token , "detail" ) ) { pass->blend.src = D3DBLEND_DESTCOLOR; pass->blend.dest = D3DBLEND_SRCCOLOR; pass->flags |= SHADERPASS_BLEND; } else if( !stricmp( token , "alphafunc" ) ) { ShaderPassKeyFunc_alphafunc( shader , pass ); } else g_script.SkipLine(); } void CShaderMng::EvaluateTcMod( shaderpass_t *pass , float time ) { tcmod_t *tcMod = &pass->tcMod; matrix4x4_t mat; mat.Translate( 0.5f , 0.5f , 0.0f ); for( int i = 0 ; i < tcMod->numTcModFuncs ; i++ ) { EvaluateTcModFunc( &tcMod->tcModFuncs[i] , time ); mat *= tcMod->tcModFuncs[i].mat; } mat.Translate( -0.5f , -0.5f , 0.0f ); tcMod->tcMatrix = mat; tcMod->tcMatrix.zx = tcMod->tcMatrix.wx; tcMod->tcMatrix.zy = tcMod->tcMatrix.wy; } void CShaderMng::EvaluateTcModFunc( tcmodfunc_t *tcmodFunc, float asyncTime ) { tcmodFunc->mat.Identity(); switch( tcmodFunc->type ) { case TCMOD_ROTATE: tcmodFunc->mat.RotateZ( tcmodFunc->params[0] * asyncTime ); break; case TCMOD_SCALE: tcmodFunc->mat.Scale( tcmodFunc->params[0] , tcmodFunc->params[1] , 1.0f ); break; case TCMOD_SCROLL: tcmodFunc->mat.Translate( tcmodFunc->params[0] * asyncTime , tcmodFunc->params[1] * asyncTime , 0 ); break; case TCMOD_STRETCH: { float f = EvaluateFunc( &tcmodFunc->func , asyncTime ); tcmodFunc->mat.Scale( f , f , 1.0f ); } break; case TCMOD_TURB: { float x = ( tcmodFunc->func.phase + asyncTime ) * tcmodFunc->func.frequency; x -= (float) floor(x); float y1,y2; y1 = (float) sin( x * __TWOPI ) * tcmodFunc->func.amplitude + tcmodFunc->func.base; y2 = (float) sin( ( x + 0.25 ) * __TWOPI ) * tcmodFunc->func.amplitude + tcmodFunc->func.base; tcmodFunc->mat.Scale( y1 , y2 , 1.0f ); } break; case TCMOD_TRANSFORM: break; } } float CShaderMng::EvaluateFunc( wavefunc_t *func, float asyncTime ) { float x, y; switch( func->type ) { case WAVE_SIN: x = asyncTime * func->frequency + func->phase; x = (float)sin( x * __TWOPI ); y = func->base + ( func->amplitude * x ); break; case WAVE_TRIANGLE: x = (float)fmod( asyncTime + ( func->phase / func->frequency ) , 1 / func->frequency ) * func->frequency; x *= 2.0f; if ( x > 1.0f ) x = 2.0f - x; x -= 0.5f; x *= 2.0f; y = func->base + ( func->amplitude * x ); break; case WAVE_SQUARE: x = (float)fmod( asyncTime + ( func->phase / func->frequency ) , 1 / func->frequency ) * func->frequency; if ( x > 0.5f ) x = 1.0f; else x = -1.0f; y = func->base + ( func->amplitude * x ); break; case WAVE_SAWTOOTH: x = (float)fmod( asyncTime + ( func->phase / func->frequency ) , 1 / func->frequency ) * func->frequency; y = func->base + ( func->amplitude * x ); break; case WAVE_INVSAWTOOTH: x = (float)fmod( asyncTime + ( func->phase / func->frequency ) , 1 / func->frequency ) * func->frequency; x = func->base + ( func->amplitude * x ); y = 1.0f - x; break; default : return 0.0f; } return y; } float CShaderMng::EvaluateFunc( wavefunc_t *func , float offset , float asyncTime ) { float x, y; switch( func->type ) { case WAVE_SIN: x = asyncTime * func->frequency + func->phase + offset; x = (float)sin( x * __TWOPI ); y = func->base + ( func->amplitude * x ); break; case WAVE_TRIANGLE: x = (float)fmod( asyncTime + ( ( func->phase + offset ) / func->frequency ) , 1 / func->frequency ) * func->frequency; x *= 2.0f; if ( x > 1.0f ) x = 2.0f - x; x -= 0.5f; x *= 2.0f; y = func->base + ( func->amplitude * x ); break; case WAVE_SQUARE: x = (float)fmod( asyncTime + ( ( func->phase + offset ) / func->frequency ) , 1 / func->frequency ) * func->frequency; if ( x > 0.5f ) x = 1.0f; else x = -1.0f; y = func->base + ( func->amplitude * x ); break; case WAVE_SAWTOOTH: x = (float)fmod( asyncTime + ( ( func->phase + offset ) / func->frequency ) , 1 / func->frequency ) * func->frequency; y = func->base + ( func->amplitude * x ); break; case WAVE_INVSAWTOOTH: x = (float)fmod( asyncTime + ( ( func->phase + offset ) / func->frequency ) , 1 / func->frequency ) * func->frequency; x = func->base + ( func->amplitude * x ); y = 1.0f - x; break; default : return 0.0f; } return y; } void CShaderMng::PrepareShader( int idxShader , DWORD frameFlag ) { shaderpass_t *pass; DWORD flags; DWORD genRGBColor = 0x00000000; DWORD genAlphaColor; float color; int i; shader_t *shader; shader = &m_shaders[ idxShader ]; if( shader->frameFlag == frameFlag ) return; shader->frameFlag = frameFlag; pass = &shader->passes[0]; for( i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; if( flags & SHADERPASS_MAP ){;} else if( flags & SHADERPASS_MAP_LIGHTMAP ) { pass->texRef = g_texMng.GetWhiteImageRef(); } else if( flags & SHADERPASS_MAP_ANIMMAP ) { pass->texRef = pass->animMap->GetFrame( g_timer.GetAppTime() ); } else if( flags & SHADERPASS_MAP_WHITEIMAGE ) { pass->texRef = g_texMng.GetWhiteImageRef(); } if( flags & SHADERPASS_RGBGEN ) { if( pass->rgbGen.type == SHADERPASS_RGBGEN_WAVE ) { color = EvaluateFunc( &pass->rgbGen.func , g_timer.GetAppTime() ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genRGBColor = (DWORD) color; pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->rgbGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_ALPHAGEN ) { if( pass->alphaGen.type == SHADERPASS_RGBGEN_WAVE ) { color = EvaluateFunc( &pass->alphaGen.func , g_timer.GetAppTime() ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genAlphaColor = (DWORD) color; pass->alphaGen.color = MAKE_COLOR_ARGB( genAlphaColor , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->alphaGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->alphaGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_TCMOD ) EvaluateTcMod( pass , g_timer.GetAppTime() ); } } void CShaderMng::PrepareShader( int idxShader , float time ) { shaderpass_t *pass; DWORD flags; DWORD genRGBColor = 0x00000000; DWORD genAlphaColor; float color; int i; shader_t *shader; shader = &m_shaders[ idxShader ]; shader->frameFlag -= 1; pass = &shader->passes[0]; for( i = 0 ; i < shader->numPasses ; i++ , pass++ ) { flags = pass->flags; if( flags & SHADERPASS_MAP ){;} else if( flags & SHADERPASS_MAP_LIGHTMAP ) { pass->texRef = g_texMng.GetWhiteImageRef(); } else if( flags & SHADERPASS_MAP_ANIMMAP ) { pass->texRef = pass->animMap->GetFrame( time ); } else if( flags & SHADERPASS_MAP_WHITEIMAGE ) { pass->texRef = g_texMng.GetWhiteImageRef(); } if( flags & SHADERPASS_RGBGEN ) { if( pass->rgbGen.type == SHADERPASS_RGBGEN_WAVE ) { color = EvaluateFunc( &pass->rgbGen.func , time ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genRGBColor = (DWORD) color; pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->rgbGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->rgbGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_ALPHAGEN ) { if( pass->alphaGen.type == SHADERPASS_RGBGEN_WAVE ) { color = EvaluateFunc( &pass->alphaGen.func , time ); color *= 255.0f; if( color < 0.0f ) color = 0.0f; else if( color > 255.0f ) color = 255.0f; genAlphaColor = (DWORD) color; pass->alphaGen.color = MAKE_COLOR_ARGB( genAlphaColor , genRGBColor , genRGBColor , genRGBColor ); } else if( pass->alphaGen.type == SHADERPASS_RGBGEN_IDENTITY ) pass->alphaGen.color = MAKE_COLOR_ARGB( 0xFF , 0xFF , 0xFF , 0xFF ); } if( flags & SHADERPASS_TCMOD ) EvaluateTcMod( pass , time ); } } #define TCGEN_EFFECTIVE_DISTANCE ( 500.0f * 500.0f ) void CShaderMng::PrepareTCGen( shader_t *shader , vec3_t pos ) { vec3_t diff; float dist , ratio; shader->tcGenMatrix.Identity(); VectorSubtract( diff, pos, g_camera.m_position ); dist = VectorDotProduct( diff , diff ); ratio = dist / TCGEN_EFFECTIVE_DISTANCE; if ( ratio > 10.0f ) ratio = 1.9f; else if( ratio > 1.0f ) ratio = 0.9f + ratio * 0.1f; else if( ratio > 0.3f ) ratio = 0.12f + ratio * 0.6f; else if( ratio < 0.3f ) ratio = 0.3f; shader->tcGenMatrix.xx = ratio; shader->tcGenMatrix.yy = ratio; shader->tcGenMatrix.zx -= g_camera.m_angles[ YAW ] / 360.0f; shader->tcGenMatrix.zy -= g_camera.m_angles[ PITCH ] / 180.0f; }
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#include "ResManager.h" #include <queue> using namespace std; void BaseResource::Clear() { m_Priority = RES_MED_PRIORITY; m_nRefCount = 0; m_LastAccess = 0; } bool BaseResource::operator < ( BaseResource& container ) { if( GetPriority() < container.GetPriority() ) return true; else if( GetPriority() > container.GetPriority() ) return false; else { if( m_LastAccess < container.GetLastAccess() ) return true; else if( m_LastAccess > container.GetLastAccess() ) return false; else { if( GetSize() < container.GetSize() ) return true; else return false; } } return false; } CResManager::CResManager() { Clear(); } CResManager::~CResManager() { } void CResManager::Clear() { m_ResourceMap.clear(); m_rhNextResHandle = INVALID_RHANDLE; m_nCurrentUsedMemory = 0; m_nMaximumMemory = 0; m_bResourceReserved = false; m_CurrentResource = m_ResourceMap.end(); } bool CResManager::Create( unsigned int nMaxSize ) { Clear(); SetMaximumMemory( nMaxSize ); return true; } void CResManager::Destroy() { for( ResMapItor itor = m_ResourceMap.begin(); itor != m_ResourceMap.end(); ++itor ) { if( ((*itor).second) == NULL ) continue; if( !((*itor).second)->IsLocked() ) { delete ((*itor).second); } } m_ResourceMap.clear(); Clear(); } bool CResManager::SetMaximumMemory( size_t nMem ) { m_nMaximumMemory = nMem; return CheckForOverallocation(); } bool CResManager::ReserveMemory( size_t nMem ) { AddMemory( nMem ); if( !CheckForOverallocation() ) return false; m_bResourceReserved = true; return true; } bool CResManager::InsertResource( RHANDLE* rhUniqueID, BaseResource* pResource ) { *rhUniqueID = GetNextResHandle(); m_ResourceMap.insert( ResMapPair( *rhUniqueID, pResource ) ); if( !m_bResourceReserved ) { AddMemory( pResource->GetSize() ); if( !CheckForOverallocation() ) return false; } else m_bResourceReserved = false; return true; } bool CResManager::InsertResource( RHANDLE rhUniqueID, BaseResource* pResource ) { ResMapItor itor = m_ResourceMap.find( rhUniqueID ); if( itor != m_ResourceMap.end() ) return false; m_ResourceMap.insert( ResMapPair( rhUniqueID, pResource ) ); if( !m_bResourceReserved ) { AddMemory( pResource->GetSize() ); if( !CheckForOverallocation() ) return false; } else m_bResourceReserved = false; return true; } bool CResManager::RegisterResource( RHANDLE rhUniqueID, BaseResource* pResource ) { ResMapItor itor = m_ResourceMap.find( rhUniqueID ); if( itor != m_ResourceMap.end() ) return false; m_ResourceMap.insert( ResMapPair( rhUniqueID, pResource ) ); return true; } bool CResManager::RemoveResource( RHANDLE rhUniqueID ) { ResMapItor itor = m_ResourceMap.find( rhUniqueID ); if( itor == m_ResourceMap.end() ) return false; if( ((*itor).second)->IsLocked() ) return false; RemoveMemory( ((*itor).second)->GetSize() ); m_ResourceMap.erase( itor ); return true; } bool CResManager::RemoveResource( BaseResource* pResource ) { ResMapItor itor; for( itor = m_ResourceMap.begin(); itor != m_ResourceMap.end(); ++itor ) { if(itor->second == pResource) break; } if( itor == m_ResourceMap.end() ) return false; if( itor->second->IsLocked() ) return false; RemoveMemory( pResource->GetSize() ); m_ResourceMap.erase( itor ); return true; } bool CResManager::DestroyResource( BaseResource* pResource ) { if( !RemoveResource( pResource ) ) return false; delete pResource; return true; } bool CResManager::DestroyResource( RHANDLE rhUniqueID ) { BaseResource* pResource = GetResource( rhUniqueID ); if( !RemoveResource(rhUniqueID ) ) return false; delete pResource; return true; } BaseResource* CResManager::GetResource( RHANDLE rhUniqueID ) { ResMapItor itor = m_ResourceMap.find( rhUniqueID ); bool bGetSuccess = true; if( itor == m_ResourceMap.end() ) return NULL; itor->second->SetLastAccess( time(0) ); if( itor->second->IsDisposed() ) { itor->second->Recreate(); AddMemory( itor->second->GetSize() ); Lock( rhUniqueID ); bGetSuccess = CheckForOverallocation(); Unlock( rhUniqueID ); } if( !bGetSuccess ) return NULL; return itor->second; } BaseResource* CResManager::Lock( RHANDLE rhUniqueID ) { ResMapItor itor = m_ResourceMap.find( rhUniqueID ); if( itor == m_ResourceMap.end() ) return NULL; itor->second->SetReferenceCount( itor->second->GetReferenceCount() + 1 ); if( itor->second->IsDisposed() ) { itor->second->Recreate(); AddMemory( itor->second->GetSize() ); CheckForOverallocation(); } return itor->second; } int CResManager::Unlock( RHANDLE rhUniqueID ) { ResMapItor itor = m_ResourceMap.find( rhUniqueID ); if( itor == m_ResourceMap.end() ) return -1; if( itor->second->GetReferenceCount() > 0 ) itor->second->SetReferenceCount( itor->second->GetReferenceCount() - 1 ); return itor->second->GetReferenceCount(); } int CResManager::Unlock( BaseResource* pResource ) { RHANDLE rhResource = FindResourceHandle( pResource ); if IS_INVALID_RHANDLE(rhResource) return -1; return Unlock(rhResource); } RHANDLE CResManager::FindResourceHandle( BaseResource* pResource ) { ResMapItor itor; for( itor = m_ResourceMap.begin(); itor != m_ResourceMap.end(); ++itor ) { if( itor->second == pResource ) break; } if( itor == m_ResourceMap.end() ) return INVALID_RHANDLE; return itor->first; } bool CResManager::CheckForOverallocation() { if( m_nCurrentUsedMemory > m_nMaximumMemory ) { int iMemToPurge = m_nCurrentUsedMemory - m_nMaximumMemory; priority_queue<BaseResource*, vector<BaseResource*>, ptr_greater<BaseResource*> > PriQueue; for( ResMapItor itor = m_ResourceMap.begin(); itor != m_ResourceMap.end(); ++itor ) { if( !itor->second->IsDisposed() && !itor->second->IsLocked() ) PriQueue.push( itor->second ); } while( ( !PriQueue.empty() ) && ( m_nCurrentUsedMemory > m_nMaximumMemory ) ) { unsigned int nDisposalSize = PriQueue.top()->GetSize(); PriQueue.top()->Dispose(); if( PriQueue.top()->IsDisposed() ) RemoveMemory(nDisposalSize); PriQueue.pop(); } if( PriQueue.empty() && ( m_nCurrentUsedMemory > m_nMaximumMemory ) ) return false; } return true; }
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#include "resourcecounter.h" #include <string.h> #include <STDIO.H> #include <ASSERT.H> #include <WINDOWS.H> CResCounter *g_resCounter; char *RES_DATATYPE_TEXT[] = { "Texture: Model - Map", "Texture: Model - Lightmap", "Texture: Model - Others", "Texture: Character - PC", "Texture: Character - NPC", "Texture: Character - Monster", "Texture: Interface", "Mesh: Model - Map", "Mesh: Model - Item", "Mesh: Model - Effect", "Mesh: Character - PC", "Mesh: Character - NPC", "Mesh: Character - Monster", "Anim: Character - PC", "Anim: Character - NPC", "Anim: Character - Monster", "Character: Character Manager", "Character: Animation Manager", "Character: Item Manager", "Character: Skin Manager", "Character: Aura Renderer", "Character: Item Renderer", "Character: Skin Renderer", "Skel:", "Etcs:", }; char *RES_MEMTYPE_TEXT[] = { "Vertex Buffer - Default", "Vertex Buffer - Managed", "Index Buffer - Default", "Index Buffer - Managed", "Texture - Default", "Texture - Managed", }; CResCounter::CResCounter () { Clear(); m_enabledState = false; m_lockedState = false; } CResCounter::~CResCounter () { } void CResCounter::Clear () { memset( m_sizeDataType, 0, sizeof(m_sizeDataType) ); memset( m_sizeMemType, 0, sizeof(m_sizeMemType) ); m_dataCount = 0; m_memCount = 0; } void CResCounter::Reset_DataType ( int in_dataType ) { if ( ! m_enabledState ) return; m_sizeDataType[ in_dataType ] = 0; } void CResCounter::Reset_MemoryType ( int in_memType ) { if ( ! m_enabledState ) return; m_sizeMemType[ in_memType ] = 0; } int CResCounter::Add_DataType ( int in_dataType, int in_size ) { if ( ! m_enabledState ) return true; assert( in_size >= 0 ); m_sizeDataType[ in_dataType ] += in_size; ++m_dataCount; return true; } int CResCounter::Add_MemoryType ( int in_memType, int in_size ) { if ( ! m_enabledState ) return true; assert( in_size >= 0 ); m_sizeMemType[ in_memType ] += in_size; ++m_memCount; return true; } int CResCounter::PrintOut () { if ( ! m_enabledState ) return true; FILE *fp; char filename[ 256 ]; int totalSize = 0; SYSTEMTIME systemTime; GetSystemTime( &systemTime ); sprintf( filename, "resource_usage_%02d_%02d_%02d_%02d_%02d_%02d.log", systemTime.wYear, systemTime.wMonth, systemTime.wDay, systemTime.wHour, systemTime.wMinute, systemTime.wSecond ); char *found = filename; while ( found = strchr( found, ':' ) ) { *found = '_'; found++; } fp = fopen( filename, "wt" ); int index; for ( index = 0; \ index < RES_DATATYPE_NUM; \ ++index ) { fprintf( fp, "%-30s : %12d\n", RES_DATATYPE_TEXT[ index ], m_sizeDataType[ index ] ); totalSize += m_sizeDataType[ index ]; } for ( index = 0; \ index < RES_MEMTYPE_NUM; \ ++index ) { fprintf( fp, "%-30s : %12d\n", RES_MEMTYPE_TEXT[ index ], m_sizeMemType[ index ] ); totalSize += m_sizeMemType[ index ]; } fprintf( fp, "\nTotal Size : %d bytes", totalSize ); fclose( fp ); return true; } void CResCounter::LockResCounter () { if ( m_lockedState ) return; m_lockedState = true; } void CResCounter::EnableResCounter () { if ( m_lockedState ) return; m_enabledState = true; } void CResCounter::DisableResCounter () { if ( m_lockedState ) return; m_enabledState = false; }
C++
#include "timer.h" CTimer g_timer; CTimer::CTimer() { m_stopped = true; m_inited = false; m_usingQPF = false; m_lastElapsedTime = 0.0; m_baseTime = 0.0; m_stopTime = 0.0; m_currSysTime = 0.0; m_currElapsedTime = 0.0; m_baseMilliTime = 0.0; m_currSysMilliTime = 0.0; m_currElapsedMilliTime = 0.0; m_QPFTicksPerSec = 0; m_QPFStopTime = 0; m_QPFLastElapsedTime = 0; m_QPFBaseTime = 0; } CTimer::~CTimer() { Stop(); } void CTimer::Start() { if( !m_inited ) { LARGE_INTEGER qwTicksPerSec; m_usingQPF = QueryPerformanceFrequency( &qwTicksPerSec ); if( m_usingQPF ) m_QPFTicksPerSec = qwTicksPerSec.QuadPart; if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_QPFBaseTime = m_QPFTime.QuadPart; m_currSysTime = m_QPFBaseTime / (double) m_QPFTicksPerSec; m_baseTime = m_currSysTime; m_currSysMilliTime = m_currSysTime * 1000.0; m_baseMilliTime = m_baseTime * 1000.0; } else { m_currSysTime = timeGetTime() * 0.001; m_baseTime = m_currSysTime; m_currSysMilliTime = m_currSysTime * 1000.0; m_baseMilliTime = m_baseTime * 1000.0; } m_inited = true; } if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_currSysTime = m_QPFTime.QuadPart / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; m_QPFStopTime = 0; m_QPFLastElapsedTime = m_QPFTime.QuadPart; } else { m_currSysTime = timeGetTime() * 0.001; m_currSysMilliTime = m_currSysTime * 1000.0; m_stopTime = 0.0f; m_lastElapsedTime = m_currSysTime; } m_stopped = false; } void CTimer::Stop() { if( m_stopped ) return; if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_currSysTime = m_QPFTime.QuadPart / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; m_QPFStopTime = m_QPFTime.QuadPart; m_QPFLastElapsedTime = m_QPFTime.QuadPart; } else { m_currSysTime = timeGetTime() * 0.001; m_currSysMilliTime = m_currSysTime * 1000.0; m_stopTime = m_currSysTime; m_lastElapsedTime = m_currSysTime; } m_stopped = true; } void CTimer::Advance() { if( m_usingQPF ) m_QPFStopTime += m_QPFTicksPerSec / 10; else m_stopTime += 0.1f; } void CTimer::Reset() { if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_currSysTime = m_QPFTime.QuadPart / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; m_QPFBaseTime = m_QPFTime.QuadPart; m_QPFLastElapsedTime = m_QPFTime.QuadPart; m_QPFStopTime = 0; m_baseTime = m_QPFBaseTime / (double) m_QPFTicksPerSec; } else { m_currSysTime = timeGetTime() * 0.001; m_currSysMilliTime = m_currSysTime * 1000.0; m_baseTime = m_currSysTime; m_lastElapsedTime = m_currSysTime; m_stopTime = 0.0; } m_stopped = false; } float CTimer::Tick() { if( m_stopped ) { if( m_usingQPF ) { m_currSysTime = m_QPFStopTime / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; } else { m_currSysTime = m_stopTime; m_currSysMilliTime = m_currSysTime * 1000.0; } } else { if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_currSysTime = m_QPFTime.QuadPart / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; m_currElapsedTime = (double) ( m_QPFTime.QuadPart - m_QPFLastElapsedTime ) / (double) m_QPFTicksPerSec; m_QPFLastElapsedTime = m_QPFTime.QuadPart; m_currElapsedMilliTime = m_currElapsedTime * 1000.0; } else { m_currSysTime = timeGetTime() * 0.001; m_currSysMilliTime = m_currSysTime * 1000.0; m_currElapsedTime = (double) ( m_currSysTime - m_lastElapsedTime ); m_lastElapsedTime = m_currSysTime; m_currElapsedMilliTime = m_currElapsedTime * 1000.0; } } return (float) m_currElapsedTime; } float CTimer::GetAbsoluteTime() { if( m_stopped ) { if( m_usingQPF ) { return (float) ( m_QPFStopTime / (double) m_QPFTicksPerSec ); } else { return (float) ( m_stopTime ); } } else { if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); return (float) ( m_QPFTime.QuadPart / (double) m_QPFTicksPerSec ); } else { return (float) ( timeGetTime() * 0.001 ); } } }
C++
#include "bsp.h" #include "camera.h" #include "d3drender.h" #define GTH_BSP_MAIN_MODEL 0 void CBSP::PrepareScene( vec3_t pos , DWORD frameFlag ) { m_frameFlag = frameFlag + 1; if(g_d3dRender.m_bFog) { if( m_visibleQuality == GTH_WORLD_VISIBLE_QUALITY_HIGH ) { m_removeDist = m_visibleDist; m_skyHeight = m_visibleDist * 0.4f; } else { m_removeDist = m_visibleDist * 0.5f; m_skyHeight = m_visibleDist * 0.6f; } } else { if( m_visibleQuality == GTH_WORLD_VISIBLE_QUALITY_HIGH ) { m_removeDist = m_visibleDist; m_skyHeight = m_visibleDist * 0.7f; } else { m_removeDist = m_visibleDist * 0.5f; m_skyHeight = m_removeDist * 0.7f; } } VectorCopy( m_camPos , pos ); MakeVis(); TravelModel( GTH_BSP_MAIN_MODEL ); } void CBSP::MakeVis() { int cluster; int currLeaf; currLeaf = FindLeaf( m_camPos ); cluster = m_leaves[ currLeaf ].cluster; if( cluster >= 0 ) m_visData = (BYTE *) &m_vis->data[ cluster * m_vis->rowSize ]; else m_visData = (BYTE *) &m_vis->data[ m_vis->numClusters * m_vis->rowSize ]; } int CBSP::FindCluster( vec3_t pos ) { int currLeaf; currLeaf = FindLeaf( pos ); return m_leaves[ currLeaf ].cluster; } int CBSP::FindLeaf( vec3_t pos ) { float d; node_t *node; plane_t *plane; int num = 0; while( num >= 0 ) { node = m_nodes + num; plane = &m_planes[ node->plane ]; if( plane->type < 3 ) d = pos[plane->type] - plane->dist; else d = VectorDotProduct( plane->normal , pos ) - plane->dist; if( d < 0 ) num = node->child[1]; else num = node->child[0]; } return -1 - num; } void CBSP::TravelModel( int modelIdx ) { int i, j, cluster; leafbaseface_t *face; leaf_t *leaf; int numFaces; int *list; if( modelIdx != GTH_BSP_MAIN_MODEL ) return; for( i = 0 ; i < m_numLeaves ; i++ ) { cluster = m_leaves[i].cluster; if( cluster < 0 ) continue; if( !( m_visData[cluster >> 3] & ( 1 << (cluster & 7) ) ) ) continue; leaf = &m_leaves[i]; if( g_camera.m_frustum.Cull_Exact( leaf->mins , leaf->maxs ) ) continue; if( !ChechVisibleDistance( leaf->mins , leaf->maxs ) ) continue; list = &m_faceLists[ leaf->firstFace ]; numFaces = leaf->numFaces; for ( j = 0 ; j < numFaces ; j++ , list++ ) { face = &m_leafBaseFaces[ *list ]; if( face->frameFlag == m_frameFlag ) continue; face->frameFlag = m_frameFlag; TravelFace( face ); } } } inline int CBSP::ChechVisibleDistance( const vec3_t mins , const vec3_t maxs ) { vec3_t subMins, subMaxs; VectorSubtract( subMins , mins , m_camPos ); VectorSubtract( subMaxs , maxs , m_camPos ); VectorAverage( subMins , subMins , subMaxs ); if( VectorDotProduct( subMins , subMins ) > m_removeDist * m_removeDist ) return false; return true; } #define NEG_DIST_EPSILON -100.000f inline void CBSP::TravelFace( leafbaseface_t *face ) { shadermap_t *shaderMap; float dist; if( face->type == FACETYPE_NORMAL ) { if( !( m_shaderMaps[ face->shader ].flags & SHADER_CULL_NONE ) ) { dist = VectorDotProduct( face->normal , m_camPos ) - face->texDist; if( ( m_shaderMaps[ face->shader ].flags & SHADER_CULL_FRONT ) && ( dist > 0 ) ) return; else if( dist < NEG_DIST_EPSILON ) return; } } else if( face->type == FACETYPE_PATCH ) { if( g_camera.m_frustum.Cull_Exact( face->mins , face->maxs ) ) return; } shaderMap = &m_shaderMaps[ face->shader ]; if( shaderMap->LMFrameFlags[ face->lmap ] != m_frameFlag ) { shaderMap->LMFrameFlags[ face->lmap ] = m_frameFlag; shaderMap->frameFlag = m_frameFlag; face->next = NULL; shaderMap->LMMaps[ face->lmap ].linked = face; } else { face->next = shaderMap->LMMaps[ face->lmap ].linked; shaderMap->LMMaps[ face->lmap ].linked = face; } }
C++
#ifndef _D3DDEVICE_H #define _D3DDEVICE_H #include <d3dx8.h> #define GTH_NULL_FOG_TYPE 0 #define GTH_VERTEX_FOG_TYPE 1 #define GTH_PIXEL_FOG_TYPE 2 class CD3DDevice { public: enum { VS_FFP = 0, VS_1_1, VS_2_0, VS_3_0 }; CD3DDevice(); LPDIRECT3DDEVICE8 GetD3DDevice() const { return m_pd3dDevice; } bool IsDevice() const { return m_pd3dDevice != NULL; } void SetD3DDevice(LPDIRECT3DDEVICE8 pd3dDevice); void ReleaseDevice(); void ActivateDevice(); void PassivateDevice(); const D3DCAPS8& GetCaps() const { return m_d3dCaps; } int GetVShaderVersion() const { return m_VShaderVersion; } int GetFogType() const { return m_FogType; } int GetScreenWidth() const { return m_ScreenWidth; } int GetScreenHeight() const { return m_ScreenHeight; } D3DFORMAT GetScreenFormat() const { return m_ScreenFormat; } float GetScreenAspect() const { return m_ScreenAspect; } LPDIRECT3DSURFACE8 GetBackBuffer() const { return m_pBackBuffer; } LPDIRECT3DSURFACE8 GetMainZStencilSurface() const { return m_pMainZStencilSurface; } void SetScreen(int width, int height, D3DFORMAT format) { m_ScreenWidth = width; m_ScreenHeight = height; m_ScreenFormat = format; m_ScreenAspect = (float)width / (float)height; } private: int m_VShaderVersion; int m_ScreenWidth; int m_ScreenHeight; D3DFORMAT m_ScreenFormat; float m_ScreenAspect; D3DCAPS8 m_d3dCaps; LPDIRECT3DDEVICE8 m_pd3dDevice; LPDIRECT3DSURFACE8 m_pBackBuffer; LPDIRECT3DSURFACE8 m_pMainZStencilSurface; DWORD m_dwCreateFlags; int m_FogType; }; extern CD3DDevice g_d3dDevice; #endif
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#ifndef _FX_RESOURCE_COUNTER_H_EWEHQW9E23GAVXVAPQPQPFK23T0UDFKLGJLKJQEDQ #define _FX_RESOURCE_COUNTER_H_EWEHQW9E23GAVXVAPQPQPFK23T0UDFKLGJLKJQEDQ enum { RESCOUNTER_TEXTURE_MODEL_MAP = 0, RESCOUNTER_TEXTURE_MODEL_LIGHTMAP, RESCOUNTER_TEXTURE_MODEL_OTHERS, RESCOUNTER_TEXTURE_CHAR_PC, RESCOUNTER_TEXTURE_CHAR_NPC, RESCOUNTER_TEXTURE_CHAR_MONSTER, RESCOUNTER_TEXTURE_INTERFACE, RESCOUNTER_MESH_MODEL_MAP, RESCOUNTER_MESH_MODEL_ITEM, RESCOUNTER_MESH_MODEL_EFFECT, RESCOUNTER_MESH_CHAR_PC, RESCOUNTER_MESH_CHAR_NPC, RESCOUNTER_MESH_CHAR_MONSTER, RESCOUNTER_ANIM_CHAR_PC, RESCOUNTER_ANIM_CHAR_NPC, RESCOUNTER_ANIM_CHAR_MONSTER, RESCOUNTER_CHAR_CHARACTERMANAGER, RESCOUNTER_CHAR_ANIMATIONMANAGER, RESCOUNTER_CHAR_ITEMMANAGER, RESCOUNTER_CHAR_SKINMANAGER, RESCOUNTER_CHAR_AURARENDERER, RESCOUNTER_CHAR_ITEMRENDERER, RESCOUNTER_CHAR_SKINRENDERER, RESCOUNTER_SKEL, RESCOUNTER_ETC, RES_DATATYPE_NUM, }; enum { RESCOUNTER_VB_DEFAULT = 0, RESCOUNTER_VB_MANAGED, RESCOUNTER_IB_DEFAULT, RESCOUNTER_IB_MANAGED, RESCOUNTER_TEXTURE_DEFAULT, RESCOUNTER_TEXTURE_MANAGED, RES_MEMTYPE_NUM, }; extern char *RES_DATATYPE_TEXT[]; extern char *RES_MEMTYPE_TEXT[]; class CResCounter { public: CResCounter(); ~CResCounter(); void Clear (); void EnableResCounter (); void DisableResCounter (); void LockResCounter (); bool Enabled () { return m_enabledState; } void Reset_DataType ( int in_dataType ); void Reset_MemoryType ( int in_memType ); int Add_DataType ( int in_dataType, int in_size ); int Add_MemoryType ( int in_memType, int in_size ); int PrintOut (); protected: bool m_enabledState; bool m_lockedState; int m_sizeDataType[ RES_DATATYPE_NUM ]; int m_dataCount; int m_sizeMemType[ RES_MEMTYPE_NUM ]; int m_memCount; }; extern CResCounter *g_resCounter; #endif
C++
#if !defined(AFX_SHADERMNG_H__695B05D6_23DD_4B58_9867_AA85C5B19C62__INCLUDED_) #define AFX_SHADERMNG_H__695B05D6_23DD_4B58_9867_AA85C5B19C62__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "shader.h" #define MAX_SIZE_SHADERS 4096 #define MAX_SIZE_ANIMS 128 #define MAX_SIZE_ENV_SKYS 64 class CShaderMng { public: CShaderMng(); CShaderMng( int owner ); virtual ~CShaderMng(); int m_owner; shader_t *m_shaders; int m_numShaders; int m_maxSizeShader; anim_t m_animMaps[ MAX_SIZE_ANIMS ]; envsky_t m_envSkys[ MAX_SIZE_ENV_SKYS ]; int m_numAnimMaps; int m_numEnvSkys; void SetOwner ( int owner ) { m_owner = owner; } int Init( int sizeShader ); int GetShaderCount( char *fName , DWORD size = 0 , BYTE *data = NULL ); int ReadShaderScript( char *fName , DWORD size = 0 , BYTE *data = NULL ); int SearchShader( char *name ); shader_t *GetShader( int idx ); shader_t *GetShader( char *name ); int MakeDefaultShader( char *name ); void InitShader( int idxShader ); void Release(); void Release( int idxShader ); void EvaluateTcMod( shaderpass_t *pass , float time ); void EvaluateTcModFunc( tcmodfunc_t *tcmodFunc, float asyncTime ); float EvaluateFunc( wavefunc_t *func, float asyncTime ); float EvaluateFunc( wavefunc_t *func , float offset , float asyncTime ); void PrepareShader( int idxShader , DWORD frameFlag ); void PrepareShader( int idxShader , float time ); void PrepareTCGen( shader_t *shader , vec3_t pos ); private: int GetShaderTexRef( char *textureName ); void ParseShaderPass( shader_t *shader ); void ParseShaderToken( shader_t *shader , char *token ); void ParseShaderPassToken( shader_t *shader , shaderpass_t *pass , char *token ); shader_t *GetNewShader( char *name ); wavetype_t ParseWaveFunc( char *param ); void ShaderKeyFunc_skyparms( shader_t *shader ); void ShaderKeyFunc_cull( shader_t *shader ); void ShaderKeyFunc_deformvertexes( shader_t *shader ); void ShaderKeyFunc_sort( shader_t *shader ); void ShaderKeyFunc_surfaceparm( shader_t *shader ); void ShaderPassKeyFunc_map( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_clampmap( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_animmap( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_blendfunc( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_rgbgen( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_alphagen( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_tcgen( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_depthfunc( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_alphafunc( shader_t *shader , shaderpass_t *pass ); void ShaderPassKeyFunc_tcmod( shader_t *shader , shaderpass_t *pass ); }; extern CShaderMng g_shaderMng; #endif
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#if !defined(AFX_BSP_H__12B14CD1_433E_4248_A0AE_84CB4822E7A5__INCLUDED_) #define AFX_BSP_H__12B14CD1_433E_4248_A0AE_84CB4822E7A5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "gth_bsp.h" #include "frustum.h" #include "shadermng.h" #include "d3dbuffer.h" #include "collide.h" #include "decal.h" enum { SKYBOX_TOP = 0, SKYBOX_FRONT, SKYBOX_RIGHT, SKYBOX_BACK, SKYBOX_LEFT, SKYBOX_DOWN }; typedef struct { int bank; int baseVB; int sizeVB; leafbaseface_t *linked; } shaderLMmap_t; #define MAX_SHADERMAP_LM 256 typedef struct { DWORD flags; int shader; DWORD frameFlag; DWORD LMFrameFlags[ MAX_SHADERMAP_LM ]; shaderLMmap_t LMMaps[ MAX_SHADERMAP_LM ]; } shadermap_t; typedef struct { vec3_t point; vec3_t normal; vec2_t texUV; } shadowvertex_t; #define GTH_BSP_FORMAT ( GTH_FORMAT_XYZ | GTH_FORMAT_NORMAL | GTH_FORMAT_DIFFUSE | GTH_FORMAT_TEXVERTEX( 2 ) ) #define GTH_SHADOW_FORMAT ( GTH_FORMAT_XYZ | GTH_FORMAT_NORMAL | GTH_FORMAT_TEXVERTEX( 1 ) ) #define GTH_SHADOW_FORMAT_NEO ( GTH_FORMAT_XYZ | GTH_FORMAT_TEXVERTEX( 1 ) ) #define MAX_SIZE_LIGHTMAP_TEXTURE_REFERENCE 256 #define MAX_SIZE_STATIC_VERTEX_BUFFER_BANK 16 #define MAX_SIZE_DYNAMIC_VERTEX_BUFFER 1024 * 10 #define MAX_SIZE_DYNAMIC_INDEX_BUFFER 1024 * 64 #define MAX_SIZE_TEMP_VERTEX_BUFFER 1024 * 10 #define MAX_SIZE_DYNAMIC_SHADOW_VERTEX_BUFFER 1024 * 4 #define MAX_BANKSIZE_VERTEXBUFFER 1024 * 64 #define GTH_WORLD_VISIBLE_QUALITY_LOW 1 #define GTH_WORLD_VISIBLE_QUALITY_HIGH 0 #define MAX_SIZE_FILENAME 128 class CBSP { public: int m_id; char m_name[GTH_MAX_SIZE_FILENAME]; vec3_t m_camPos; vec3_t m_camDir; float m_skyHeight; int m_totalRenderPolygon; shadermap_t *m_shaderMaps; int m_lmapTexRefs[ MAX_SIZE_LIGHTMAP_TEXTURE_REFERENCE ]; CFXDecal m_decal; int m_numBank; int m_numDeformVerts; int m_numStaticElems; int m_bankSize[ MAX_SIZE_STATIC_VERTEX_BUFFER_BANK ]; CD3DBuffer *m_staticVB[ MAX_SIZE_STATIC_VERTEX_BUFFER_BANK ]; CD3DBuffer *m_dynamicVB; CD3DBuffer *m_dynamicIB; CD3DBuffer *m_shadowVB; WORD *m_staticEB; vertex_t *m_deformVB; vertex_t *m_tempVB; DWORD m_frameFlag; float m_visibleDist; float m_removeDist; int m_visibleQuality; BYTE *m_visData; int m_maxPatchLevel; int m_subDivTolerance; DWORD m_format; DWORD m_shadowFormat; int m_currBank; BYTE *m_buffer; shadertypehead_t *m_shaderType; shaderref_t *m_shaderRefs; int m_numShaderRefs; plane_t *m_planes; int m_numPlanes; node_t *m_nodes; int m_numNodes; leaf_t *m_leaves; int m_numLeaves; facelist_t *m_faceLists; int m_numFaceLists; brushlist_t *m_brushLists; int m_numBrushLists; model_t *m_models; int m_numModels; brush_t *m_brushes; int m_numBrushes; brushside_t *m_brushSides; int m_numBrushSides; vertex_t *m_vertices; int m_numVertices; element_t *m_elems; int m_numElems; face_t *m_faces; int m_numFaces; lightmap_t *m_lightmaps; int m_numLightmaps; gridlight_t *m_gridLights; int m_numGridLights; visibility_t *m_vis; leafbaseface_t *m_leafBaseFaces; gridfacelumphead_t *m_gridFaceLumpHead; gridfacelump_t *m_gridFaceLumps; int m_numGridFaceLumps; gridfacelist_t *m_gridFaceLists; int m_numGridFaceLists; DWORD m_shadowFrameFlag; CBSP(); ~CBSP(); void Release(); int Load( char *mapName ); int GenDynamicMem(); void SetID( int id ) { m_id = id; } void SetFrameFlag( DWORD frameFlag ) { m_frameFlag = frameFlag; } void SetvisibleQuality( int quality ) { m_visibleQuality = quality; } BYTE *GetVisData() { return m_visData; } int PrepareShaderMap(); int Initialize( float visibleDist ); int Restore(); void PrepareVertexBuffer(); int UploadVertexBuffer(); void PrepareScene( vec3_t pos , DWORD frameFlag ); void MakeVis(); int FindCluster( vec3_t pos ); int FindLeaf( vec3_t pos ); void TravelModel( int modelIdx ); inline int ChechVisibleDistance( const vec3_t mins , const vec3_t maxs ); inline void TravelFace( leafbaseface_t *face ); void RenderBefore(); void RenderAfter(); inline void RenderDefault( const shaderLMmap_t *LMMap ); inline void RenderCustom( shader_t *shader , const shaderLMmap_t *LMMap , const int idxLM ); inline void RenderDeform( shader_t *shader , const shaderLMmap_t *LMMap , const int idxLM ); inline void RenderSky( shader_t *shader , const shaderLMmap_t *LMMap , const int idxLM ); trace_t Trace( vec3_t start , vec3_t mins , vec3_t maxs , vec3_t end , int brushmask ); void RecursiveHullCheck( int num , float p1f , float p2f , vec3_t p1 , vec3_t p2 ); void TraceToLeaf( int leafnum ); void ClipBoxToBrush( vec3_t mins , vec3_t maxs , vec3_t p1 , vec3_t p2 , trace_t *trace , brush_t *brush ); int PointContents( vec3_t pos ); void SetShadowRenderState(); void RenderProjectiveShadow( vec3_t p1 , vec3_t p2 , vec3_t p3 , vec3_t p4 , LPDIRECT3DTEXTURE8 d3dTex ); bool RenderProjectiveShadowNeo( float in_size, vec3_t p1, CD3DBuffer* pBuffer, int& vertexSize); void SetDecalBuffer(); void SetDecalInit(matrix4x4_t* matShadow, vec3_t& vLight, vec3_t& sunAngle, float dispPS, float min, float max); private: int CalcPatchSize( face_t *face , int *numVerts , int *numElems ); void GenPatch( face_t *face , int baseVB , vertex_t *ptrStaticVB , WORD *ptrStaticEB ); void FillBezierCurve( int , unsigned int , unsigned int , unsigned int , vertex_t* ); int FindPatchLevel( vec3_t *v ); int FindPatchSize( int *patchSize, vertex_t *cp, int *size ); void CalcSkySize( int shaderFlag , int *numVerts , int *numElems ); void GenSky( face_t *face , int baseVB , int shaderFlag , vertex_t *ptrStaticVB , WORD *ptrStaticEB ); void GenEnvSkyBox( vertex_t *ptrVB , WORD *ptrEB , int baseVB ); void GenSkyBox( vertex_t *ptrVB ); void GenSkyBoxSide( int side, vec3_t orig, vec3_t drow, vec3_t dcol, vertex_t * ptrVB ); void GenSkyBox_Neo ( vertex_t *in_vb ); void GenSkyVertices ( vec3_t in_forward, vec3_t in_up, vec3_t in_right, int in_numTess, float in_skySize, vertex_t *in_vb ); void GenSkyTexCoords ( float in_skyHeight, int in_numVtx, vertex_t *in_vb ); void GenSkyBox_Lee ( vertex_t *in_vb ); }; #endif
C++
#include "bsp.h" #define LEVEL_WIDTH(lvl) ((1 << (lvl+1)) + 1) int CBSP::CalcPatchSize( face_t *face , int *numVerts , int *numElems ) { int size[2]; vertex_t *vert = &m_vertices[ face->vertexOffset ]; if( !FindPatchSize( face->patchSize , vert , size ) ) return false; *numVerts = size[0] * size[1]; *numElems = ( size[0] - 1 ) * ( size[1] - 1 ) * 6; return true; } void CBSP::GenPatch( face_t *face , int baseVB , vertex_t *ptrStaticVB , WORD *ptrStaticEB ) { int step[2], size[2], len, u, v, p; vertex_t *vert; vertex_t *ptrVB = m_tempVB; WORD *ptrEB = ptrStaticEB; vert = &m_vertices[ face->vertexOffset ]; if( !FindPatchSize( face->patchSize , vert , size ) ) { face->sizeVB = 0; face->sizeEB = 0; return; } len = size[0] * size[1]; step[0] = (size[0]-1) / (face->patchSize[0]-1); step[1] = (size[1]-1) / (face->patchSize[1]-1); for( v = 0 ; v < size[1] ; v += step[1] ) { for( u = 0 ; u < size[0] ; u += step[0] , vert++ ) { p = v * size[0] + u; memcpy( ptrVB + p , vert , sizeof( vertex_t ) ); } } for( u = 0; u < size[0] ; u += step[0] ) { FillBezierCurve( face->patchSize[1] , size[1] , size[0] , u , ptrVB ); } for( v = 0; v < size[1]; v++ ) { FillBezierCurve( face->patchSize[0] , size[0] , 1 , v * size[0] , ptrVB ); } memcpy( ptrStaticVB , ptrVB , sizeof( vertex_t ) * len ); for (v = 0; v < size[1]-1; ++v) { for (u = 0; u < size[0]-1; ++u) { *ptrEB++ = (WORD) ( baseVB + v * size[0] + u ); *ptrEB++ = (WORD) ( baseVB + (v+1) * size[0] + u ); *ptrEB++ = (WORD) ( baseVB + v * size[0] + u + 1 ); *ptrEB++ = (WORD) ( baseVB + v * size[0] + u + 1 ); *ptrEB++ = (WORD) ( baseVB + (v+1) * size[0] + u ); *ptrEB++ = (WORD) ( baseVB + (v+1) * size[0] + u + 1 ); } } face->sizeVB = len; face->sizeEB = ( size[0] - 1 ) * ( size[1] - 1 ) * 6; } void CBSP::FillBezierCurve( int patchSize, unsigned int size, unsigned int stride, unsigned int pos, vertex_t *patchVertex ) { vertex_t *vertex; unsigned int step, halfstep, i, mid, p0, p1, dounlestep ; unsigned int half0, half1; vec3_t positionA , positionB; vec3_t normalA , normalB; vec2_t texCoordA , texCoordB; vec2_t LMCoordA , LMCoordB; color_t colorA , colorB; step = ( size - 1 ) / ( patchSize - 1 ); vertex = &patchVertex[pos]; while( step > 0 ) { halfstep = step >> 1 ; dounlestep = step << 1; for( i = 0; i < size - 1 ; i += dounlestep ) { p0 = ( i + step*0 ) * stride; mid = ( i + step*1 ) * stride; p1 = ( i + step*2 ) * stride; VectorAverage( positionA , vertex[p0].point , vertex[mid].point ); VectorAverage( positionB , vertex[mid].point , vertex[p1].point ); VectorAverage( vertex[mid].point , positionA , positionB ); VectorAverage( normalA , vertex[p0].normal , vertex[mid].normal ); VectorAverage( normalB , vertex[mid].normal , vertex[p1].normal ); VectorAverage( vertex[mid].normal , normalA , normalB ); Vector2Average( texCoordA , vertex[p0].texUV , vertex[mid].texUV ); Vector2Average( texCoordB , vertex[mid].texUV , vertex[p1].texUV ); Vector2Average( vertex[mid].texUV , texCoordA , texCoordB ); Vector2Average( LMCoordA , vertex[p0].lmapUV , vertex[mid].lmapUV ); Vector2Average( LMCoordB , vertex[mid].lmapUV , vertex[p1].lmapUV ); Vector2Average( vertex[mid].lmapUV , LMCoordA , LMCoordB ); ColorAverage( colorA , vertex[p0].diffuse , vertex[mid].diffuse ); ColorAverage( colorB , vertex[mid].diffuse , vertex[p1].diffuse ); ColorAverage( vertex[mid].diffuse , colorA , colorB ); if ( halfstep > 0 ) { half0 = ( i + halfstep*1 ) * stride; half1 = ( i + halfstep*3 ) * stride; VectorCopy( vertex[half0].point , positionA ); VectorCopy( vertex[half1].point , positionB ); VectorCopy( vertex[half0].normal , normalA ); VectorCopy( vertex[half1].normal , normalB ); Vector2Copy( vertex[half0].texUV , texCoordA ); Vector2Copy( vertex[half1].texUV , texCoordB ); Vector2Copy( vertex[half0].lmapUV , LMCoordA ); Vector2Copy( vertex[half1].lmapUV , LMCoordB ); ColorCopy( vertex[half0].diffuse , colorA ); ColorCopy( vertex[half1].diffuse , colorB ); } } step = halfstep; } } int CBSP::FindPatchLevel( vec3_t *v ) { int level; vec3_t a, b, dist; for( level=0; level < m_maxPatchLevel - 1; level++ ) { VectorAverage( a , v[0], v[1] ); VectorAverage( b , v[1], v[2] ); VectorAverage( v[2] , a, b ); VectorSubtract( dist , v[2], v[1] ); if( VectorDotProduct( dist, dist ) < m_subDivTolerance * m_subDivTolerance ) break; VectorCopy( v[1] , a ); } return( level ); } int CBSP::FindPatchSize( int *patchSize, vertex_t *cp, int *size ) { int u, v, found, level; vec3_t a, b; vec3_t test[3]; found = 0; for (v=0; v < patchSize[1]; v++) { for (u=0; u < patchSize[0]-1; u += 2) { VectorCopy( a , cp[v * patchSize[0] + u].point ); VectorCopy( b , cp[v * patchSize[0] + u + 2].point ); if (!VectorCompare(a,b)) { found = 1; break; } } if (found) break; } if (!found) { GTH_ERROR( GTH_ERROR_PRINT , "Bad Patch control points" ); return false; } VectorCopy( test[0] , a ); VectorCopy( test[1] , (a+3) ); VectorCopy( test[2] , b ); level = FindPatchLevel(test); size[0] = 2 * ( patchSize[0] - 1 ) + 1; found = 0; for (u=0; u < patchSize[0]; u++) { for (v=0; v < patchSize[1]-1; v += 2) { VectorCopy( a , cp[v * patchSize[0] + u].point ); VectorCopy( b , cp[(v + 2) * patchSize[0] + u].point ); if (!VectorCompare(a,b)) { found = 1; break; } } if (found) break; } if (!found) { GTH_ERROR( GTH_ERROR_PRINT , "Bad Patch control points" ); return false; } VectorCopy( test[0] , a ); VectorCopy( test[1] , (a+patchSize[0]*3) ); VectorCopy( test[2] , b ); level = FindPatchLevel(test); size[1] = 2 * ( patchSize[1] - 1 ) + 1; return true; }
C++
#include "bsp.h" #include "collide.h" #define DIST_EPSILON (0.03125f) vec3_t trace_start , trace_end; vec3_t trace_mins , trace_maxs; vec3_t trace_extents; trace_t trace_trace; int trace_contents; int trace_ispoint; int checkCount = 0; trace_t CBSP::Trace( vec3_t start , vec3_t mins , vec3_t maxs , vec3_t end , int brushmask ) { int i; int headnode = 0; checkCount++; memset (&trace_trace, 0, sizeof(trace_trace)); trace_trace.fraction = 1.0f; trace_trace.surfaceFlags = 0; trace_contents = brushmask; VectorCopy( trace_start , start ); VectorCopy( trace_end , end ); VectorCopy( trace_mins , mins ); VectorCopy( trace_maxs , maxs ); if( VectorCompare( start , end ) ) { VectorCopy( trace_trace.endpos , start ); return trace_trace; } if( mins[0] == 0 && mins[1] == 0 && mins[2] == 0 && maxs[0] == 0 && maxs[1] == 0 && maxs[2] == 0 ) { trace_ispoint = true; VectorClear( trace_extents ); } else { trace_ispoint = false; trace_extents[0] = -mins[0] > maxs[0] ? -mins[0] : maxs[0]; trace_extents[1] = -mins[1] > maxs[1] ? -mins[1] : maxs[1]; trace_extents[2] = -mins[2] > maxs[2] ? -mins[2] : maxs[2]; } RecursiveHullCheck( headnode , 0 , 1 , start , end ); if( trace_trace.fraction == 1.0f ) { VectorCopy( trace_trace.endpos , end ); } else { for( i = 0 ; i < 3 ; i++ ) trace_trace.endpos[i] = start[i] + trace_trace.fraction * ( end[i] - start[i] ); } return trace_trace; } void CBSP::RecursiveHullCheck( int num , float p1f , float p2f , vec3_t p1 , vec3_t p2 ) { node_t *node; plane_t *plane; float t1, t2, offset; float frac, frac2; float idist; int i; vec3_t mid; int side; float midf; if( trace_trace.fraction <= p1f ) return; if( num < 0 ) { TraceToLeaf( -1-num ); return; } node = m_nodes + num; plane = &m_planes[ node->plane ]; if( plane->type < 3 ) { t1 = p1[plane->type] - plane->dist; t2 = p2[plane->type] - plane->dist; offset = trace_extents[plane->type]; } else { t1 = VectorDotProduct( plane->normal , p1 ) - plane->dist; t2 = VectorDotProduct( plane->normal , p2 ) - plane->dist; if( trace_ispoint ) offset = 0; else offset = fabs(trace_extents[0]*plane->normal[0]) + fabs(trace_extents[1]*plane->normal[1]) + fabs(trace_extents[2]*plane->normal[2]); } if( t1 >= offset && t2 >= offset ) { RecursiveHullCheck( node->child[0] , p1f , p2f , p1 , p2 ); return; } if( t1 < -offset && t2 < -offset ) { RecursiveHullCheck( node->child[1] , p1f , p2f , p1 , p2 ); return; } if( t1 < t2 ) { idist = 1.0f / ( t1 - t2 ); side = 1; frac2 = ( t1 + offset + DIST_EPSILON ) * idist; frac = ( t1 - offset + DIST_EPSILON ) * idist; } else if (t1 > t2) { idist = 1.0f / ( t1 - t2 ); side = 0; frac2 = ( t1 - offset - DIST_EPSILON ) * idist; frac = ( t1 + offset + DIST_EPSILON ) * idist; } else { side = 0; frac = 1.0f; frac2 = 0; } if( frac < 0.0f ) frac = 0.0f; if( frac > 1.0f ) frac = 1.0f; midf = p1f + ( p2f - p1f ) * frac; for( i = 0 ; i < 3 ; i++ ) mid[i] = p1[i] + frac * ( p2[i] - p1[i] ); RecursiveHullCheck( node->child[ side ] , p1f , midf , p1 , mid ); if( frac2 < 0.0f ) frac2 = 0.0f; if( frac2 > 1.0f ) frac2 = 1.0f; midf = p1f + ( p2f - p1f ) * frac2; for( i = 0 ; i < 3 ; i++ ) mid[i] = p1[i] + frac2 * ( p2[i] - p1[i] ); RecursiveHullCheck( node->child[ side^1 ] , midf , p2f , mid , p2 ); } void CBSP::TraceToLeaf( int leafnum ) { int k; int brushnum; leaf_t *leaf; brush_t *b; leaf = &m_leaves[ leafnum ]; for( k = 0 ; k < leaf->numBrushes ; k++ ) { brushnum = m_brushLists[ leaf->firstBrush + k ]; b = &m_brushes[ brushnum ]; if( b->checkCount == checkCount ) continue; b->checkCount = checkCount; if( !( m_shaderRefs[ b->shaderInfo ].contents & trace_contents ) ) continue; ClipBoxToBrush( trace_mins , trace_maxs , trace_start , trace_end , &trace_trace , b ); if( !trace_trace.fraction ) return; } } void CBSP::ClipBoxToBrush( vec3_t mins , vec3_t maxs , vec3_t p1 , vec3_t p2 , trace_t *trace , brush_t *brush ) { int i, j; plane_t *plane, *clipplane; float dist; float enterfrac, leavefrac; vec3_t ofs; float d1, d2; int getout, startout; float f; brushside_t *side, *leadside; enterfrac = -1; leavefrac = 1; clipplane = NULL; if( !brush->numSides ) return; getout = false; startout = false; leadside = NULL; for( i = 0 ; i < brush->numSides ; i++ ) { side = &m_brushSides[ brush->firstSide + i ]; plane = &m_planes[ side->plane ]; if( !trace_ispoint ) { for( j = 0 ; j < 3 ; j++ ) { if( plane->normal[j] < 0 ) ofs[j] = maxs[j]; else ofs[j] = mins[j]; } dist = VectorDotProduct( ofs, plane->normal ); dist = plane->dist - dist; } else { dist = plane->dist; } d1 = VectorDotProduct( p1 , plane->normal ) - dist; d2 = VectorDotProduct( p2 , plane->normal ) - dist; if( d2 > 0 ) getout = true; if( d1 > 0 ) startout = true; if( d1 > 0 && d2 >= d1 ) return; if( d1 <= 0 && d2 <= 0 ) continue; if( d1 > d2 ) { f = ( d1 - DIST_EPSILON ) / ( d1 - d2 ); if( f > enterfrac ) { enterfrac = f; clipplane = plane; leadside = side; } } else { f = ( d1 + DIST_EPSILON ) / ( d1 - d2 ); if( f < leavefrac ) leavefrac = f; } } if( !startout ) { trace->startsolid = true; if( !getout ) trace->allsolid = true; return; } if( enterfrac < leavefrac ) { if( enterfrac > -1 && enterfrac < trace->fraction ) { if( enterfrac < 0 ) enterfrac = 0; trace->fraction = enterfrac; trace->plane = clipplane; trace->surfaceFlags = m_shaderRefs[ leadside->shaderInfo ].surfaceFlags; trace->contents = m_shaderRefs[ leadside->shaderInfo ].contents; } } } int CBSP::PointContents( vec3_t pos ) { int contents; int leaf; int *idxBrush; plane_t *plane; brush_t *brush; brushside_t *side; int numBrushes,numSides; int i,j; float dist; contents = 0; leaf = FindLeaf( pos ); if( leaf < 0 ) return contents; numBrushes = m_leaves[ leaf ].numBrushes; idxBrush = &m_brushLists[ m_leaves[ leaf ].firstBrush ]; for ( i = 0 ; i < numBrushes ; i++ , idxBrush++ ) { brush = &m_brushes[ *idxBrush ]; side = &m_brushSides[ brush->firstSide ]; numSides = brush->numSides; for( j = 0 ; j < numSides ; j++ , side++ ) { plane = &m_planes[ side->plane ]; if( plane->type < 3 ) { dist = pos[ plane->type ] - plane->dist; } else { dist = VectorDotProduct( plane->normal , pos ) - plane->dist; } if( dist >= 0 ) break; } if( j == numSides ) { contents |= m_shaderRefs[ brush->shaderInfo ].contents; return contents; } } return contents; }
C++
#include "Decal.h" CFXDecal::CFXDecal () { m_maxNumVertices = 0; } CFXDecal::~CFXDecal () { } void CFXDecal::Setup ( matrix4x4_t *in_matrix, vertex_t *in_vertices, element_t *in_indices, vec3_t &in_light, float in_size ) { SetInvTransformMatrix ( in_matrix ); SetVertices ( in_vertices ); SetIndices ( in_indices ); SetLight ( in_light ); SetSize ( in_size ); Initialize (); } bool CFXDecal::Process ( face_t &in_face ) { if ( ! CheckFaceNormalAndLightDir ( in_face.planeNormal ) ) return false; m_triangles = in_face.elemSize / 3; vec3_t result [3]; int vtxIndex [3]; int index, subindex; int counter = 0; for ( index = 0; \ index < m_triangles; \ ++index ) { for ( subindex = 0; \ subindex < 3; \ ++subindex, ++counter ) { vtxIndex [subindex] = in_face.vertexOffset + m_indices [in_face.elemOffset + counter]; } if ( ( m_vertices [vtxIndex [0]].point [2] > m_maxHeight ) && ( m_vertices [vtxIndex [1]].point [2] > m_maxHeight ) && ( m_vertices [vtxIndex [2]].point [2] > m_maxHeight ) ) continue; if ( ( m_vertices [vtxIndex [0]].point [2] < m_minHeight ) && ( m_vertices [vtxIndex [1]].point [2] < m_minHeight ) && ( m_vertices [vtxIndex [2]].point [2] < m_minHeight ) ) continue; for ( subindex = 0; \ subindex < 3; \ ++subindex ) { VectorCopy ( m_vtxBuffer [m_numVertices + subindex].pos, m_vertices [vtxIndex [subindex]].point ); m_invTransform.Transform ( m_tempBuffer [subindex], m_vertices [vtxIndex [subindex]].point ); CalculateCrossPoint ( m_tempBuffer [subindex], result [subindex] ); } if ( ! CheckTriangleIsInsideDecal () ) { continue; } CalculateNewTexCoords ( result, m_numVertices ); m_numVertices += 3; #ifdef _DEBUG if ( m_numVertices > m_maxNumVertices ) m_maxNumVertices = m_numVertices; #endif if ( m_numVertices > ( SHADOW_VERTEX_BUFFER_SIZE - 3 ) ) { return false; } } return true; } int CFXDecal::CheckTriangleIsInsideDecal () { if ( ( m_tempBuffer [0][0] > m_halfLength ) && ( m_tempBuffer [1][0] > m_halfLength ) && ( m_tempBuffer [2][0] > m_halfLength ) ) return false; if ( ( m_tempBuffer [0][0] < -m_halfLength ) && ( m_tempBuffer [1][0] < -m_halfLength ) && ( m_tempBuffer [2][0] < -m_halfLength ) ) return false; if ( ( m_tempBuffer [0][1] > m_halfLength ) && ( m_tempBuffer [1][1] > m_halfLength ) && ( m_tempBuffer [2][1] > m_halfLength ) ) return false; if ( ( m_tempBuffer [0][1] < -m_halfLength ) && ( m_tempBuffer [1][1] < -m_halfLength ) && ( m_tempBuffer [2][1] < -m_halfLength ) ) return false; return true; } inline int CFXDecal::CheckFaceNormalAndLightDir ( vec3_t &in_normal ) { if ( VectorDotProduct ( in_normal, m_normLight ) >= 0.0f ) return false; return true; } void CFXDecal::CalculateCrossPoint ( vec3_t &in_vertex, vec3_t &in_result ) { float recip = 1.0f / m_light [2]; in_result [0] = in_vertex [0] - m_light [0] * recip * in_vertex [2]; in_result [1] = in_vertex [1] - m_light [1] * recip * in_vertex [2]; in_result [2] = 0.0f; } inline void CFXDecal::CalculateNewTexCoords ( vec3_t in_vertex [], int in_vtxIndex ) { m_vtxBuffer [in_vtxIndex ].tu = ( in_vertex [0][0] - ( - m_halfLength ) ) / ( 2.0f * m_halfLength ); m_vtxBuffer [in_vtxIndex ].tv = ( in_vertex [0][1] - ( - m_halfLength ) ) / ( 2.0f * m_halfLength ); m_vtxBuffer [in_vtxIndex + 1].tu = ( in_vertex [1][0] - ( - m_halfLength ) ) / ( 2.0f * m_halfLength ); m_vtxBuffer [in_vtxIndex + 1].tv = ( in_vertex [1][1] - ( - m_halfLength ) ) / ( 2.0f * m_halfLength ); m_vtxBuffer [in_vtxIndex + 2].tu = ( in_vertex [2][0] - ( - m_halfLength ) ) / ( 2.0f * m_halfLength ); m_vtxBuffer [in_vtxIndex + 2].tv = ( in_vertex [2][1] - ( - m_halfLength ) ) / ( 2.0f * m_halfLength ); } int CFXDecal::CopyVertex ( void *in_pointer ) { memcpy ( in_pointer, m_vtxBuffer, sizeof(shadow_vertex_t) * m_numVertices ); return m_numVertices; } int CFXDecal::GetVertexSize () { return m_numVertices; } void CFXDecal::Initialize () { memset ( m_vtxBuffer, 0, sizeof(m_vtxBuffer) ); m_numVertices = 0; }
C++
#include "frustum.h" void SetPlaneSignbits( plane_t *out ) { int bits, j; bits = 0; for( j = 0 ; j < 3 ; j++ ) { if( out->normal[j] < 0 ) { bits |= 1<<j; } } out->signBits = bits; } #if !(defined __linux__ && defined __i386__ && !defined C_ONLY) #if defined __LCC__ || defined C_ONLY || !id386 int BoxOnPlaneSide( vec3_t emins , vec3_t emaxs , plane_t *p ) { float dist1, dist2; int sides; if( p->type < 3 ) { if( p->dist <= emins[p->type] ) return 1; if( p->dist >= emaxs[p->type] ) return 2; return 3; } switch( p->signBits ) { case 0: dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; break; case 1: dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; break; case 2: dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; break; case 3: dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; break; case 4: dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; break; case 5: dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; break; case 6: dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; break; case 7: dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; break; default: dist1 = dist2 = 0; break; } sides = 0; if( dist1 >= p->dist ) sides = 1; if( dist2 < p->dist ) sides |= 2; return sides; } #else #pragma warning( disable: 4035 ) #define dword unsigned int __declspec( naked ) int BoxOnPlaneSide( vec3_t emins, vec3_t emaxs, plane_t *p) { static int bops_initialized; static int Ljmptab[8]; __asm { push ebx cmp bops_initialized, 1 je initialized mov bops_initialized, 1 mov Ljmptab[0*4], offset Lcase0 mov Ljmptab[1*4], offset Lcase1 mov Ljmptab[2*4], offset Lcase2 mov Ljmptab[3*4], offset Lcase3 mov Ljmptab[4*4], offset Lcase4 mov Ljmptab[5*4], offset Lcase5 mov Ljmptab[6*4], offset Lcase6 mov Ljmptab[7*4], offset Lcase7 initialized: mov edx,dword ptr[4+12+esp] mov ecx,dword ptr[4+4+esp] xor eax,eax mov ebx,dword ptr[4+8+esp] mov al,byte ptr[17+edx] cmp al,8 jge Lerror fld dword ptr[0+edx] fld st(0) jmp dword ptr[Ljmptab+eax*4] Lcase0: fmul dword ptr[ebx] fld dword ptr[0+4+edx] fxch st(2) fmul dword ptr[ecx] fxch st(2) fld st(0) fmul dword ptr[4+ebx] fld dword ptr[0+8+edx] fxch st(2) fmul dword ptr[4+ecx] fxch st(2) fld st(0) fmul dword ptr[8+ebx] fxch st(5) faddp st(3),st(0) fmul dword ptr[8+ecx] fxch st(1) faddp st(3),st(0) fxch st(3) faddp st(2),st(0) jmp LSetSides Lcase1: fmul dword ptr[ecx] fld dword ptr[0+4+edx] fxch st(2) fmul dword ptr[ebx] fxch st(2) fld st(0) fmul dword ptr[4+ebx] fld dword ptr[0+8+edx] fxch st(2) fmul dword ptr[4+ecx] fxch st(2) fld st(0) fmul dword ptr[8+ebx] fxch st(5) faddp st(3),st(0) fmul dword ptr[8+ecx] fxch st(1) faddp st(3),st(0) fxch st(3) faddp st(2),st(0) jmp LSetSides Lcase2: fmul dword ptr[ebx] fld dword ptr[0+4+edx] fxch st(2) fmul dword ptr[ecx] fxch st(2) fld st(0) fmul dword ptr[4+ecx] fld dword ptr[0+8+edx] fxch st(2) fmul dword ptr[4+ebx] fxch st(2) fld st(0) fmul dword ptr[8+ebx] fxch st(5) faddp st(3),st(0) fmul dword ptr[8+ecx] fxch st(1) faddp st(3),st(0) fxch st(3) faddp st(2),st(0) jmp LSetSides Lcase3: fmul dword ptr[ecx] fld dword ptr[0+4+edx] fxch st(2) fmul dword ptr[ebx] fxch st(2) fld st(0) fmul dword ptr[4+ecx] fld dword ptr[0+8+edx] fxch st(2) fmul dword ptr[4+ebx] fxch st(2) fld st(0) fmul dword ptr[8+ebx] fxch st(5) faddp st(3),st(0) fmul dword ptr[8+ecx] fxch st(1) faddp st(3),st(0) fxch st(3) faddp st(2),st(0) jmp LSetSides Lcase4: fmul dword ptr[ebx] fld dword ptr[0+4+edx] fxch st(2) fmul dword ptr[ecx] fxch st(2) fld st(0) fmul dword ptr[4+ebx] fld dword ptr[0+8+edx] fxch st(2) fmul dword ptr[4+ecx] fxch st(2) fld st(0) fmul dword ptr[8+ecx] fxch st(5) faddp st(3),st(0) fmul dword ptr[8+ebx] fxch st(1) faddp st(3),st(0) fxch st(3) faddp st(2),st(0) jmp LSetSides Lcase5: fmul dword ptr[ecx] fld dword ptr[0+4+edx] fxch st(2) fmul dword ptr[ebx] fxch st(2) fld st(0) fmul dword ptr[4+ebx] fld dword ptr[0+8+edx] fxch st(2) fmul dword ptr[4+ecx] fxch st(2) fld st(0) fmul dword ptr[8+ecx] fxch st(5) faddp st(3),st(0) fmul dword ptr[8+ebx] fxch st(1) faddp st(3),st(0) fxch st(3) faddp st(2),st(0) jmp LSetSides Lcase6: fmul dword ptr[ebx] fld dword ptr[0+4+edx] fxch st(2) fmul dword ptr[ecx] fxch st(2) fld st(0) fmul dword ptr[4+ecx] fld dword ptr[0+8+edx] fxch st(2) fmul dword ptr[4+ebx] fxch st(2) fld st(0) fmul dword ptr[8+ecx] fxch st(5) faddp st(3),st(0) fmul dword ptr[8+ebx] fxch st(1) faddp st(3),st(0) fxch st(3) faddp st(2),st(0) jmp LSetSides Lcase7: fmul dword ptr[ecx] fld dword ptr[0+4+edx] fxch st(2) fmul dword ptr[ebx] fxch st(2) fld st(0) fmul dword ptr[4+ecx] fld dword ptr[0+8+edx] fxch st(2) fmul dword ptr[4+ebx] fxch st(2) fld st(0) fmul dword ptr[8+ecx] fxch st(5) faddp st(3),st(0) fmul dword ptr[8+ebx] fxch st(1) faddp st(3),st(0) fxch st(3) faddp st(2),st(0) LSetSides: faddp st(2),st(0) fcomp dword ptr[12+edx] xor ecx,ecx fnstsw ax fcomp dword ptr[12+edx] and ah,1 xor ah,1 add cl,ah fnstsw ax and ah,1 add ah,ah add cl,ah pop ebx mov eax,ecx ret Lerror: int 3 } } #pragma warning( default: 4035 ) #endif #endif #define BOX_ON_PLANE_SIDE(emins, emaxs, p) \ (((p)->type < 3)? \ ( \ ((p)->dist <= (emins)[(p)->type])? \ 1 \ : \ ( \ ((p)->dist >= (emaxs)[(p)->type])?\ 2 \ : \ 3 \ ) \ ) \ : \ BoxOnPlaneSide( (emins), (emaxs), (p))) void CFrustum::Setup( vec3_t angles , vec3_t position , projectionparam_t *projectParm ) { vec3_t rotate , normal , znear; float halfFov; rotate[ YAW ] = angles[ YAW ]; rotate[ PITCH ] = angles[ PITCH ]; AngleToVector( rotate , normal ); VectorScale( znear , normal , projectParm->znear ); VectorAdd( znear , znear , position ); VectorCopy( planes[ FRUSTUM_NEAR_PLAIN ].normal , normal ); planes[ FRUSTUM_NEAR_PLAIN ].dist = VectorDotProduct( normal , znear ); planes[ FRUSTUM_NEAR_PLAIN ].type = PlaneTypeForNormal( normal ); SetPlaneSignbits( &planes[ FRUSTUM_NEAR_PLAIN ] ); halfFov = projectParm->fov / 2.0f / projectParm->aspect; rotate[ YAW ] = angles[ YAW ]; rotate[ PITCH ] = angles[ PITCH ] - ( 90.0f - halfFov ); AngleToVector( rotate , normal ); VectorCopy( planes[ FRUSTUM_TOP_PLAIN ].normal , normal ); planes[ FRUSTUM_TOP_PLAIN ].dist = VectorDotProduct( normal , position ); planes[ FRUSTUM_TOP_PLAIN ].type = PlaneTypeForNormal( normal ); SetPlaneSignbits( &planes[ FRUSTUM_TOP_PLAIN ] ); rotate[ YAW ] = angles[ YAW ]; rotate[ PITCH ] = angles[ PITCH ] + ( 90.0f - halfFov ); AngleToVector( rotate , normal ); VectorCopy( planes[ FRUSTUM_BOTTOM_PLAIN ].normal , normal ); planes[ FRUSTUM_BOTTOM_PLAIN ].dist = VectorDotProduct( normal , position ); planes[ FRUSTUM_BOTTOM_PLAIN ].type = PlaneTypeForNormal( normal ); SetPlaneSignbits( &planes[ FRUSTUM_BOTTOM_PLAIN ] ); halfFov = projectParm->fov / 2.0f; rotate[ YAW ] = angles[ YAW ] + ( 90.0f - halfFov ); rotate[ PITCH ] = angles[ PITCH ]; AngleToVector( rotate , normal ); VectorCopy( planes[ FRUSTUM_LEFT_PLAIN ].normal , normal ); planes[ FRUSTUM_LEFT_PLAIN ].dist = VectorDotProduct( normal , position ); planes[ FRUSTUM_LEFT_PLAIN ].type = PlaneTypeForNormal( normal ); SetPlaneSignbits( &planes[ FRUSTUM_LEFT_PLAIN ] ); rotate[ YAW ] = angles[ YAW ] - ( 90.0f - halfFov ); rotate[ PITCH ] = angles[ PITCH ]; AngleToVector( rotate , normal ); VectorCopy( planes[ FRUSTUM_RIGHT_PLAIN ].normal , normal ); planes[ FRUSTUM_RIGHT_PLAIN ].dist = VectorDotProduct( normal , position ); planes[ FRUSTUM_RIGHT_PLAIN ].type = PlaneTypeForNormal( normal ); SetPlaneSignbits( &planes[ FRUSTUM_RIGHT_PLAIN ] ); } int CFrustum::Cull( vec3_t mins , vec3_t maxs ) { int side; side = BOX_ON_PLANE_SIDE( mins , maxs , &planes[ FRUSTUM_NEAR_PLAIN ] ); if( side == 2 ) return true; if( side != 1 ) return false; side = BOX_ON_PLANE_SIDE( mins , maxs , &planes[ FRUSTUM_LEFT_PLAIN ] ); if( side == 2 ) return true; if( side != 1 ) return false; side = BOX_ON_PLANE_SIDE( mins , maxs , &planes[ FRUSTUM_RIGHT_PLAIN ] ); if( side == 2 ) return true; if( side != 1 ) return false; side = BOX_ON_PLANE_SIDE( mins , maxs , &planes[ FRUSTUM_TOP_PLAIN ] ); if( side == 2 ) return true; if( side != 1 ) return false; side = BOX_ON_PLANE_SIDE( mins , maxs , &planes[ FRUSTUM_BOTTOM_PLAIN ] ); if( side == 2 ) return true; if( side != 1 ) return false; return false; } int CFrustum::Cull_Exact( vec3_t mins , vec3_t maxs ) { int i; float* p; float XxMinX , YxMinY , ZxMinZ , XxMaxX , YxMaxY , ZxMaxZ , dist; for( i = 0 ; i < 5 ; ++i ) { p = planes[i].normal; XxMinX = p[0] * mins[0]; XxMaxX = p[0] * maxs[0]; YxMinY = p[1] * mins[1]; YxMaxY = p[1] * maxs[1]; ZxMinZ = p[2] * mins[2]; ZxMaxZ = p[2] * maxs[2]; dist = planes[i].dist; if( XxMinX + YxMinY + ZxMinZ - dist > 0 ) continue; if( XxMaxX + YxMinY + ZxMinZ - dist > 0 ) continue; if( XxMinX + YxMaxY + ZxMinZ - dist > 0 ) continue; if( XxMaxX + YxMaxY + ZxMinZ - dist > 0 ) continue; if( XxMinX + YxMinY + ZxMaxZ - dist > 0 ) continue; if( XxMaxX + YxMinY + ZxMaxZ - dist > 0 ) continue; if( XxMinX + YxMaxY + ZxMaxZ - dist > 0 ) continue; if( XxMaxX + YxMaxY + ZxMaxZ - dist > 0 ) continue; return true; } return false; }
C++
#include <d3dx8.h> #include "display.h" #include "d3ddevice.h" #include "../common/d3dapp.h" #include "../math/math.h" CDisplay g_display; CDisplay::CDisplay() { m_gammaRampType = 1; } CDisplay::~CDisplay() { } void CDisplay::SetupGamma() { D3DGAMMARAMP ramp; for(int i = 0; i < 256; i++) { int x = fast_round( (float)( ( m_DisplayParams.Contrast + 0.5 ) * pow( i/255.0, 1.0/m_DisplayParams.Gamma ) * 65535.0 + ( m_DisplayParams.Brightness - 0.5 ) * 32768.0 - m_DisplayParams.Contrast * 32768.0 + 16384.0 ) ); WORD val = x < 0 ? 0 : x<65535 ? x : 65535; ramp.red[i] = val; ramp.green[i] = val; ramp.blue[i] = val; } #ifdef _DEBUG return; #endif switch( m_gammaRampType ) { case 1: g_d3dDevice.GetD3DDevice()->SetGammaRamp( D3DSGR_CALIBRATE, &ramp ); break; case 2: { HDC hDC; hDC = GetDC( NULL ); SetDeviceGammaRamp( hDC, &ramp ); ReleaseDC( NULL, hDC ); } break; default: g_d3dDevice.GetD3DDevice()->SetGammaRamp( D3DSGR_CALIBRATE, &ramp ); break; } }
C++
#if !defined(AFX_SCRIPT_H__6A3BE47E_7231_49B1_B9CC_C88DF5B89578__INCLUDED_) #define AFX_SCRIPT_H__6A3BE47E_7231_49B1_B9CC_C88DF5B89578__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <windows.h> #include "core_def.h" class CScript { public: char m_name[ GTH_MAX_SIZE_FILENAME ]; char m_token[ GTH_MAX_SIZE_TOKEN ]; CScript(); virtual ~CScript(); void Reset(); int MatchToken( char *match ); void SkipBracedSection(); int GetCurrParseLine(); void BeginParse(); char *GetName(); void SkipLine(); int SkipToken(); int SetOffset( int offset ); char *GetCurrToken(); char *GetNextToken(); char *GetNextToken(int allowNewline); int Load( char *fName ); int Load( char *fName , DWORD size , BYTE *data ); int GetCSVToken( char token[] ); protected: BYTE *m_buffer; int m_lines; BYTE *m_prevOffset; BYTE *m_baseOffset; BYTE *m_currOffset; DWORD m_bufferSize; int SkipSpace(); }; extern CScript g_script; #endif
C++
#if !defined(AFX_CAMERA_H__7F4A10A7_1E7F_4FA6_97B6_01AEE4AEDCC8__INCLUDED_) #define AFX_CAMERA_H__7F4A10A7_1E7F_4FA6_97B6_01AEE4AEDCC8__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "../math/math.h" #include "bsp.h" #define CAMERA_VIEWTYPE_PLAYER_BACK 0x00000000 #define CAMERA_VIEWTYPE_PLAYER_FRONT 0x00000001 #define CAMERA_VIEWTYPE_PLAYER_RIGHT 0x00000002 #define CAMERA_VIEWTYPE_PLAYER_LEFT 0x00000004 #define CAMERA_VIEWTYPE_QUATER_VIEW 0x00000010 #define CAMERA_VIEWTYPE_TOP_VIEW 0x00000020 #define GTH_PROJECT_NEAR_PLANE 10.0f class CCamera { public: CBSP* m_world; matrix4x4_t m_projMat; matrix4x4_t m_viewMat; matrix4x4_t m_worldMat; matrix4x4_t m_transMat; matrix4x4_t m_envMat; matrix4x4_t m_invProjMat; matrix4x4_t m_invViewMat; matrix4x4_t m_invWorldMat; matrix4x4_t m_invTransMat; vec3_t m_position; vec3_t m_angles; vec3_t m_forward; vec3_t m_right; vec3_t m_up; float m_distance; int m_isThirdPerson; int m_autoFollow; float m_characterAngle; int m_viewType; float m_minCamDist; float m_maxCamDist; vec3_t m_characterPos; CFrustum m_frustum; projectionparam_t m_projectParm; CCamera(); virtual ~CCamera(); void SetWorldModel( CBSP *world ) { m_world = world; } void SetupVectors() { AngleVectors( m_angles , m_forward , m_right , m_up ); } void SetMinCameraDistance( float minDist ) { m_minCamDist = minDist; } void SetMaxCameraDistance( float maxDist ) { m_maxCamDist = maxDist; } void SetPosition( vec3_t pos ) { VectorCopy( m_position , pos ); } void SetAngles( vec3_t angles ); void SetupMatrices( int isFrustumSetup ); void SetFovY(double fovy, double aspect, double znear, double zfar); void SetupViewPort( int x , int y , int width , int height , float minZ , float maxZ ); void AdjustCameraAngle( vec3_t pos , vec3_t angles , float elapsedTime ); void AdjustCamera( vec3_t pos , vec3_t angles ); int CheckCameraPos( vec3_t pos , float dist , vec3_t angles ); void Zoom( int value ); void RotateAngles( vec3_t rotate ); inline void AdjustAngles(); void SetAuto( int autoFollow ) { m_autoFollow = autoFollow; } int IsAuto() { return m_autoFollow; } matrix4x4_t *GetTransformMatrix() { return &m_transMat; } matrix4x4_t *GetInverseTransformMatrix() { return &m_invTransMat; } matrix4x4_t *GetEnvironmentMatrix() { return &m_envMat; } void GetFwdVector( vec3_t vec ); void GetRightVector( vec3_t vec ); void GetUpVector( vec3_t vec ); void Reset(); void SetViewType( int type ); void SetProjectParameter( float znear , float zfar ); }; extern CCamera g_camera; #endif
C++
#if !defined(AFX_D3DTEXTUREMNG_H__B5840EDF_D75E_45F5_9D27_E8C7AC93F289__INCLUDED_) #define AFX_D3DTEXTUREMNG_H__B5840EDF_D75E_45F5_9D27_E8C7AC93F289__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <d3dx8.h> #include "core_def.h" #include "ResManager.h" #define MAX_SIZE_TEXTURE 2902 #define MAX_SIZE_FILENAME 128 class CTextureResource : public BaseResource { public : char m_name[GTH_MAX_SIZE_FILENAME]; int m_owner; int m_loaded; int m_width; int m_height; int m_size; int m_bits; int m_mipLevel; int m_hasAlpha; BYTE *m_data; DWORD m_minFilter; DWORD m_magFilter; DWORD m_mipFilter; DWORD m_addrMode; LPDIRECT3DTEXTURE8 m_d3dTex; CTextureResource(); virtual ~CTextureResource(); bool UploadTexture(); void Clear() { m_d3dTex = NULL; m_data = NULL; } bool Create( char *fname, int iSize ); bool Register( char *fname, int iSize ) { m_size = iSize; return true ; } virtual bool Recreate(); virtual void Dispose() { GTH_SAFE_FREE( m_data ); GTH_SAFE_RELEASE( m_d3dTex ); } size_t GetSize() { if( m_d3dTex ) return m_size; else return 0; } bool IsDisposed() { if( m_d3dTex ) return false; else return true; } }; #define GTH_TEXTURE_QUALITY_LOW 1 #define GTH_TEXTURE_QUALITY_HIGH 0 class CD3DTextureMng { public: CD3DTextureMng(); virtual ~CD3DTextureMng(); CTextureResource m_textures[ MAX_SIZE_TEXTURE ]; CResManager m_resManager; int m_numTextures; DWORD m_whiteImage[ 16 * 16 * 4 ]; int m_whiteImageRef; int m_texQuality; size_t m_nTextureMaxMemory; unsigned long m_textureRscSize; void SetTextureQuality( int quality ) { m_texQuality = quality; } LPDIRECT3DTEXTURE8 GetD3DTexture( int texRef ); void Release(); void Release( int owner ); void Release( char *name , int owner ); void Release( int idxTex , int owner ); void Restore(); int GetWhiteImageRef() { return m_whiteImageRef; } void AddWhiteImage(); int Search( char *name , int owner ); int Add( char *name , int owner , int size = 0 , BYTE *data = NULL , int bits = 32 , int wrap = true , int mipLevel = 4 , int hasAlpha = false , int width = 0 , int height = 0 ); }; extern CD3DTextureMng g_texMng; #endif
C++
#include "bsp.h" #include "d3drender.h" #define SKY_SIDE_SIZE 6 #define SIDE_DIV_SIZE 11 #define SPHERE_RAD 10.0 #define EYE_RAD 9.0 #define SCALE_S 4.0f #define SCALE_T 4.0f #define VERTEX_SIZE_ENVIRON_SKY ( 4 * 6 ) #define ELEMENT_SIZE_ENVIRON_SKY ( 6 * 6 ) #define SIDE_VERTEX_SIZE_SKY ( SIDE_DIV_SIZE * SIDE_DIV_SIZE ) #define SIDE_ELEMENT_SIZE_SKY ( ( SIDE_DIV_SIZE - 1 ) * ( SIDE_DIV_SIZE - 1 ) * 6 ) #define SKY_SIZE 2.0 #include <assert.h> #define SIDE_SKY 20 #define PLANETRADIUS 280.0f #define ATMOSPHERERADIUS 295.0f void CBSP::CalcSkySize( int shaderFlag , int *numVerts , int *numElems ) { if( shaderFlag & SHADER_SKY_ENVIRON ) { *numVerts = VERTEX_SIZE_ENVIRON_SKY; *numElems = ELEMENT_SIZE_ENVIRON_SKY; } else { if(g_d3dRender.m_bFog) { *numVerts = (SIDE_SKY + 1) * (SIDE_SKY + 1); *numElems = SIDE_SKY * SIDE_SKY * 6; } else { *numVerts = SIDE_VERTEX_SIZE_SKY * SKY_SIDE_SIZE; *numElems = SIDE_ELEMENT_SIZE_SKY * SKY_SIDE_SIZE; } } } void CBSP::GenSky( face_t *face, int baseVB, int shaderFlag, vertex_t *ptrStaticVB, WORD *ptrStaticEB ) { int i , u , v; vertex_t *ptrVB = ptrStaticVB; WORD *ptrEB = ptrStaticEB; if( shaderFlag & SHADER_SKY_ENVIRON ) { GenEnvSkyBox( ptrVB, ptrEB, baseVB ); } else { if(g_d3dRender.m_bFog) { GenSkyBox_Lee( ptrVB ); } else { GenSkyBox_Neo( ptrVB ); } } if( shaderFlag & SHADER_SKY_ENVIRON ) { face->sizeVB = VERTEX_SIZE_ENVIRON_SKY; face->sizeEB = ELEMENT_SIZE_ENVIRON_SKY; } else { if(g_d3dRender.m_bFog) { int divisions = (int)sqrt(SIDE_SKY * SIDE_SKY); int index = 0; for ( int z = 0; z < divisions; z++) { for (int x = 0; x < divisions; x++) { int startvert = (z * (divisions+1) + x); *ptrEB++ = (WORD)(baseVB + startvert); *ptrEB++ = (WORD)(baseVB + startvert + 1); *ptrEB++ = (WORD)(baseVB + startvert + divisions + 1); *ptrEB++ = (WORD)(baseVB + startvert + 1); *ptrEB++ = (WORD)(baseVB + startvert + divisions + 2); *ptrEB++ = (WORD)(baseVB + startvert + divisions + 1); } } face->sizeVB = (SIDE_SKY + 1) * (SIDE_SKY + 1); face->sizeEB = SIDE_SKY * SIDE_SKY * 6; } else { for( i = 0 ; i < SKY_SIDE_SIZE ; i++ ) { for( v = 0 ; v < SIDE_DIV_SIZE - 1 ; v++ ) { for( u = 0 ; u < SIDE_DIV_SIZE - 1 ; u++ ) { *ptrEB++ = (WORD) ( baseVB + v * SIDE_DIV_SIZE + u ); *ptrEB++ = (WORD) ( baseVB + (v+1) * SIDE_DIV_SIZE + u ); *ptrEB++ = (WORD) ( baseVB + v * SIDE_DIV_SIZE + u + 1 ); *ptrEB++ = (WORD) ( baseVB + v * SIDE_DIV_SIZE + u + 1 ); *ptrEB++ = (WORD) ( baseVB + (v+1) * SIDE_DIV_SIZE + u ); *ptrEB++ = (WORD) ( baseVB + (v+1) * SIDE_DIV_SIZE + u + 1 ); } } baseVB += SIDE_VERTEX_SIZE_SKY; } face->sizeVB = SIDE_VERTEX_SIZE_SKY * SKY_SIDE_SIZE; face->sizeEB = SIDE_ELEMENT_SIZE_SKY * SKY_SIDE_SIZE; } } } void CBSP::GenEnvSkyBox( vertex_t *ptrVB , WORD *ptrEB , int baseVB ) { ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , 1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , 1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , -1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , -1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , 1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , -1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , -1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , 1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , 1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , 1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , 1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , 1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , -1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , -1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , -1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , -1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , 1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , 1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , -1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , 1.0f , -1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , 1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , -1.0f , -1.0f ); Vector2Set( ptrVB->texUV , 0.0f , 1.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , -1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 0.0f ); ptrVB++; ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorSet( ptrVB->point , -1.0f , 1.0f , 1.0f ); Vector2Set( ptrVB->texUV , 1.0f , 1.0f ); ptrVB++; *ptrEB++ = (WORD) ( baseVB + 0+0 ); *ptrEB++ = (WORD) ( baseVB + 0+3 ); *ptrEB++ = (WORD) ( baseVB + 0+2 ); *ptrEB++ = (WORD) ( baseVB + 0+2 ); *ptrEB++ = (WORD) ( baseVB + 0+1 ); *ptrEB++ = (WORD) ( baseVB + 0+0 ); *ptrEB++ = (WORD) ( baseVB + 4+0 ); *ptrEB++ = (WORD) ( baseVB + 4+3 ); *ptrEB++ = (WORD) ( baseVB + 4+2 ); *ptrEB++ = (WORD) ( baseVB + 4+2 ); *ptrEB++ = (WORD) ( baseVB + 4+1 ); *ptrEB++ = (WORD) ( baseVB + 4+0 ); *ptrEB++ = (WORD) ( baseVB + 8+0 ); *ptrEB++ = (WORD) ( baseVB + 8+3 ); *ptrEB++ = (WORD) ( baseVB + 8+2 ); *ptrEB++ = (WORD) ( baseVB + 8+2 ); *ptrEB++ = (WORD) ( baseVB + 8+1 ); *ptrEB++ = (WORD) ( baseVB + 8+0 ); *ptrEB++ = (WORD) ( baseVB +12+0 ); *ptrEB++ = (WORD) ( baseVB +12+3 ); *ptrEB++ = (WORD) ( baseVB +12+2 ); *ptrEB++ = (WORD) ( baseVB +12+2 ); *ptrEB++ = (WORD) ( baseVB +12+1 ); *ptrEB++ = (WORD) ( baseVB +12+0 ); *ptrEB++ = (WORD) ( baseVB +16+0 ); *ptrEB++ = (WORD) ( baseVB +16+3 ); *ptrEB++ = (WORD) ( baseVB +16+2 ); *ptrEB++ = (WORD) ( baseVB +16+2 ); *ptrEB++ = (WORD) ( baseVB +16+1 ); *ptrEB++ = (WORD) ( baseVB +16+0 ); *ptrEB++ = (WORD) ( baseVB +20+0 ); *ptrEB++ = (WORD) ( baseVB +20+3 ); *ptrEB++ = (WORD) ( baseVB +20+2 ); *ptrEB++ = (WORD) ( baseVB +20+2 ); *ptrEB++ = (WORD) ( baseVB +20+1 ); *ptrEB++ = (WORD) ( baseVB +20+0 ); } void CBSP::GenSkyBox( vertex_t *ptrVB ) { vec3_t orig, drow, dcol; float startXY = 1.0f; float stepXY = 2.0f / ( SIDE_DIV_SIZE - 1 ); float startZ = 0.5f; float stepZ = 1.0f / ( SIDE_DIV_SIZE - 1 ); orig[0] = -startXY; orig[1] = startXY; orig[2] = startZ; drow[0] = 0.0; drow[1] = -stepXY; drow[2] = 0.0; dcol[0] = stepXY; dcol[1] = 0.0; dcol[2] = 0.0; GenSkyBoxSide( SKYBOX_TOP , orig , drow , dcol , ptrVB ); ptrVB += SIDE_DIV_SIZE * SIDE_DIV_SIZE; orig[0] = startXY; orig[1] = startXY; orig[2] = startZ; drow[0] = 0.0; drow[1] = 0.0; drow[2] = -stepZ; dcol[0] = -stepXY; dcol[1] = 0.0; dcol[2] = 0.0; GenSkyBoxSide( SKYBOX_FRONT , orig , drow , dcol , ptrVB ); ptrVB += SIDE_DIV_SIZE * SIDE_DIV_SIZE; orig[0] = startXY; orig[1] = -startXY; orig[2] = startZ; drow[0] = 0.0; drow[1] = 0.0; drow[2] = -stepZ; dcol[0] = 0.0; dcol[1] = stepXY; dcol[2] = 0.0; GenSkyBoxSide( SKYBOX_RIGHT , orig , drow , dcol , ptrVB ); ptrVB += SIDE_DIV_SIZE * SIDE_DIV_SIZE; orig[0] = -startXY; orig[1] = -startXY; orig[2] = startZ; drow[0] = 0.0; drow[1] = 0.0; drow[2] = -stepZ; dcol[0] = stepXY; dcol[1] = 0.0; dcol[2] = 0.0; GenSkyBoxSide( SKYBOX_BACK , orig , drow , dcol , ptrVB ); ptrVB += SIDE_DIV_SIZE * SIDE_DIV_SIZE; orig[0] = -startXY; orig[1] = startXY; orig[2] = startZ; drow[0] = 0.0; drow[1] = 0.0; drow[2] = -stepZ; dcol[0] = 0.0; dcol[1] = -stepXY; dcol[2] = 0.0; GenSkyBoxSide( SKYBOX_LEFT , orig , drow , dcol , ptrVB ); } void CBSP::GenSkyBoxSide( int side, vec3_t orig, vec3_t drow, vec3_t dcol, vertex_t * ptrVB ) { vec3_t pos, w, row, *v; vec2_t *tc; float p; int r, c; float d, b, t; d = EYE_RAD; b = SPHERE_RAD; VectorCopy( row , orig ); for (r = 0; r < SIDE_DIV_SIZE; ++r) { VectorCopy( pos , row ); for (c = 0; c < SIDE_DIV_SIZE; ++c) { v = &ptrVB->point; tc = &ptrVB->texUV; VectorCopy( (*v) , pos ); VectorCopy( w , pos ); p = (float) sqrt( VectorDotProduct(w, w) ); w[0] /= p; w[1] /= p; w[2] /= p; t = (float) sqrt(d*d*(w[2]*w[2]-1.0) + b*b) - d*w[2]; w[0] *= t; w[1] *= t; (*tc)[0] = w[0] / (2.0f * SCALE_S); (*tc)[1] = w[1] / (2.0f * SCALE_T); ColorSet( ptrVB->diffuse , 255 , 255 , 255 , 255 ); VectorAdd( pos , pos , dcol ); ptrVB++; } VectorAdd( row , row , drow ); } } void CBSP::GenSkyBox_Neo ( vertex_t *in_vb ) { vec3_t baseaxis[18] = { 1, 0, 0, 0,-1, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0,-1, 0, -1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0,-1, 0, 1, 0, -1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1 }; int sideIdx; for ( sideIdx = 0; \ sideIdx < SKY_SIDE_SIZE; \ ++sideIdx ) { GenSkyVertices( baseaxis[ sideIdx * 3 ], baseaxis[ sideIdx * 3 + 2 ], baseaxis[ sideIdx * 3 + 1 ], SIDE_DIV_SIZE, SKY_SIZE, &in_vb[ sideIdx * SIDE_DIV_SIZE * SIDE_DIV_SIZE ] ); } const float SKYHEIGHT = 5.0f; GenSkyTexCoords( SKYHEIGHT, SKY_SIDE_SIZE * SIDE_DIV_SIZE * SIDE_DIV_SIZE, in_vb ); } void CBSP::GenSkyVertices ( vec3_t in_forward, vec3_t in_up, vec3_t in_right, int in_numTess, float in_skySize, vertex_t *in_vb ) { float distance = in_skySize / (float)( in_numTess - 1 ); vec3_t origin; origin[0] = in_forward[0] - in_up[0] - in_right[0]; origin[1] = in_forward[1] - in_up[1] - in_right[1]; origin[2] = in_forward[2] - in_up[2] - in_right[2]; float halfsize = in_skySize * 0.5f; VectorScale( origin, origin, halfsize ); vec3_t up, right; VectorCopy( up, in_up ); VectorScale( up, up, distance ); VectorCopy( right, in_right ); VectorScale( right, right, distance ); int rowidx, colidx; vec3_t vertex; for ( rowidx = 0; \ rowidx < in_numTess; \ ++rowidx ) { VectorCopy( vertex, origin ); for ( colidx = 0; \ colidx < in_numTess; \ ++colidx ) { VectorCopy( in_vb->point, vertex ); VectorAdd( vertex, vertex, right ); ColorSet( in_vb->diffuse, 255, 255, 255, 255 ); in_vb++; } VectorAdd( origin, origin, up ); } } void CBSP::GenSkyTexCoords ( float in_skyHeight, int in_numVtx, vertex_t *in_vb ) { const float SKY_RADIUS = 5.25f; float temp = in_skyHeight * in_skyHeight - SKY_RADIUS * SKY_RADIUS; int index; vec3_t direction; for (index = 0; index < in_numVtx; ++index) { VectorCopy( direction, in_vb->point ); float SQRDIST_DIR = VectorDotProduct( direction, direction ); float INTER_A = in_skyHeight * fabsf( direction[2] ) / SQRDIST_DIR; float INTER_B = temp / SQRDIST_DIR; float INTER_C = sqrtf( INTER_A * INTER_A - INTER_B ) - INTER_A; assert( INTER_C > 0.0f ); float height = ( fabsf( direction[2] ) * INTER_C + in_skyHeight ) / SKY_RADIUS; height = fabsf( height ); if ( height > 1.0f ) height = 1.0f; float latitude = ( __HALFPI - asinf( height ) ) / __HALFPI; INTER_C = direction[0] * direction[0] + direction[1] * direction[1]; if ( INTER_C > 0.000001f ) { INTER_C = 1.0f / sqrtf( INTER_C ); } in_vb->texUV[0] = 0.5f + direction[0] * latitude * INTER_C * 2.0f; in_vb->texUV[1] = 1.0f - ( 0.5f + direction[1] * latitude * INTER_C * 2.0f ); in_vb++; } } void CBSP::GenSkyBox_Lee(vertex_t *in_vb) { int divisions = (int)sqrt(SIDE_SKY * SIDE_SKY); float plane_size = 2.0f * (float)sqrt( (ATMOSPHERERADIUS*ATMOSPHERERADIUS) - (PLANETRADIUS*PLANETRADIUS) ); float delta = plane_size / (float)divisions; float tex_delta1 = 1.0f / (float)divisions; float tex_delta2 = 1.0f / (float)divisions; float x_dist = 0.0f; float z_dist = 0.0f; float x_height = 0.0f; float z_height = 0.0f; float height = 0.0f; for(int z = 0; z <= divisions; z++) { for(int x = 0; x <= divisions; x++) { x_dist = (-0.5f * plane_size) + ((float)x * delta); z_dist = (-0.5f * plane_size) + ((float)z * delta); x_height = (x_dist * x_dist) / ATMOSPHERERADIUS; z_height = (z_dist * z_dist) / ATMOSPHERERADIUS; height = x_height + z_height; in_vb->point[0] = x_dist * 800; in_vb->point[2] = (0.0f - height) * 800; in_vb->point[1] = z_dist * 800; in_vb->texUV[0] = ((float)x * tex_delta1); in_vb->texUV[1] = ((float)z * tex_delta1); ColorSet( in_vb->diffuse, 255, 255, 255, 255 ); in_vb++; } } }
C++
#include "filemng.h" #include "core_def.h" #include "../skill/SkillFile.h" CFileMng g_fileMng; #include <VECTOR> typedef std::vector<string> ReadedFileMap; typedef ReadedFileMap::iterator ReadedFileItor; ReadedFileMap readedfilemap; DWORD dupReadedFilesize = 0; CFileMng::CFileMng() { m_basePath[0] = 0; m_numPackFiles = 0; m_numFilesInPack = 0; strcpy( m_dataPath , "data/" ); memset(m_monsterPath, 0, sizeof(m_monsterPath)); strcpy(m_monsterPath, "monster/"); memset(m_NPCPath, 0, sizeof(m_NPCPath)); strcpy(m_NPCPath, "npc/"); memset(m_itemPath,0,sizeof(m_itemPath)); strcpy(m_itemPath, "items/"); memset(m_earthPath,0,sizeof(m_earthPath)); strcpy(m_earthPath, "earth/"); memset(m_waterPath,0,sizeof(m_waterPath)); strcpy(m_waterPath, "water/"); memset(m_occultPath,0,sizeof(m_occultPath)); strcpy(m_occultPath, "occult/"); memset(m_windPath,0,sizeof(m_windPath)); strcpy(m_windPath, "wind/"); } CFileMng::~CFileMng() { packfilemap::iterator i = m_fileMap.begin(); while( i != m_fileMap.end() ) { if( (*i).second == NULL ) { i ++; continue; } delete (*i ++).second; } m_fileMap.erase( m_fileMap.begin(), m_fileMap.end() ); ClosePackFiles(); } void CFileMng::ClosePackFiles() { for( int i = 0; i < m_numPackFiles; i ++ ) PackFileClose( &m_packFiles[ i ] ); m_numPackFiles = 0; } void CFileMng::MakePackFilesMap() { int i; int num; packfile_t *pf; packfileinfo_t *pi, *pi_byname; for( i = 0; i < m_numPackFiles; i ++ ) { pf = &m_packFiles[i]; for( num = 0; num < (int)pf->gi.number_entry; num ++ ) { pi = MakeFilesInfo( pf, i, num ); pi_byname = FindSameFilename( pi->fi.name ); if( pi_byname == NULL ) { RegisterFile( pi->fi.name, pi ); m_numFilesInPack ++; } else { if( pi->fi.date > pi_byname->fi.date ) { RegisterFile( pi->fi.name, pi ); } } } } } void CFileMng::WritePackFileLog( char* str, ... ) { #ifdef _DEBUG_no FILE *fp; char buf[4096]; va_list marker; memset( buf, 0, sizeof( buf ) ); va_start( marker, str ); vsprintf( buf, str, marker); fp = fopen( "fileMng.log", "at" ); fprintf( fp, "%s\n", buf ); fclose( fp ); #endif } void CFileMng::GetBaseDirectoryFromRegistry() { strcpy( m_basePath , "./" ); } int CFileMng::PrepareMonsterPackFiles(int packType) { char path[128]; HANDLE hFile; WIN32_FIND_DATA fileData; char PackageName[MAX_PATH]; GetBaseDirectoryFromRegistry(); strcpy(path, m_monsterPath); memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_monsterPath); switch( packType ) { case ZIP_VERSION_PACK: { strcat( path , "*.pack" ); } break; case I3D_VERSION_PACK: { strcat( path , "*.i3d" ); } break; } hFile = FindFirstFile( path , &fileData ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no pack file" ); return false; } strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , PackageName); while( FindNextFile( hFile , &fileData ) ) { memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_monsterPath); strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , PackageName ); } FindClose( hFile ); return true; } int CFileMng::PrepareNPCPackFiles(int packType) { char path[128]; HANDLE hFile; WIN32_FIND_DATA fileData; char PackageName[MAX_PATH]; GetBaseDirectoryFromRegistry(); strcpy(path, m_NPCPath); memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_NPCPath); switch( packType ) { case ZIP_VERSION_PACK: { strcat( path , "*.pack" ); } break; case I3D_VERSION_PACK: { strcat( path , "*.i3d" ); } break; } hFile = FindFirstFile( path , &fileData ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no pack file" ); return false; } strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , PackageName ); while( FindNextFile( hFile , &fileData ) ) { memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_NPCPath); strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , PackageName ); } FindClose( hFile ); return true; } int CFileMng::PrepareItemPackFiles(int packType) { char path[128]; HANDLE hFile; WIN32_FIND_DATA fileData; char PackageName[MAX_PATH+1]; GetBaseDirectoryFromRegistry(); strcpy(path, m_itemPath); memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_itemPath); switch( packType ) { case ZIP_VERSION_PACK: { strcat( path , "*.pack" ); } break; case I3D_VERSION_PACK: { strcat( path , "*.i3d" ); } break; } hFile = FindFirstFile( path , &fileData ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no pack file" ); return false; } strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); while( FindNextFile( hFile , &fileData ) ) { memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_itemPath); strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); } FindClose( hFile ); return true; } int CFileMng::PrepareEarthPackageFiles(int packType) { char path[128]; HANDLE hFile; WIN32_FIND_DATA fileData; char PackageName[MAX_PATH+1]; GetBaseDirectoryFromRegistry(); strcpy(path, m_earthPath); memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_itemPath); switch( packType ) { case ZIP_VERSION_PACK: { strcat( path , "*.pack" ); } break; case I3D_VERSION_PACK: { strcat( path , "*.i3d" ); } break; } hFile = FindFirstFile( path , &fileData ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no pack file" ); return false; } strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); while( FindNextFile( hFile , &fileData ) ) { memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_earthPath); strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); } FindClose( hFile ); return true; } int CFileMng::PrepareOccultPackageFiles(int packType) { char path[128]; HANDLE hFile; WIN32_FIND_DATA fileData; char PackageName[MAX_PATH+1]; GetBaseDirectoryFromRegistry(); strcpy(path, m_occultPath); memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_itemPath); switch( packType ) { case ZIP_VERSION_PACK: { strcat( path , "*.pack" ); } break; case I3D_VERSION_PACK: { strcat( path , "*.i3d" ); } break; } hFile = FindFirstFile( path , &fileData ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no pack file" ); return false; } strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); while( FindNextFile( hFile , &fileData ) ) { memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_occultPath); strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); } FindClose( hFile ); return true; } int CFileMng::PrepareWindPackageFiles(int packType) { char path[128]; HANDLE hFile; WIN32_FIND_DATA fileData; char PackageName[MAX_PATH+1]; GetBaseDirectoryFromRegistry(); strcpy(path, m_windPath); memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_itemPath); switch( packType ) { case ZIP_VERSION_PACK: { strcat( path , "*.pack" ); } break; case I3D_VERSION_PACK: { strcat( path , "*.i3d" ); } break; } hFile = FindFirstFile( path , &fileData ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no pack file" ); return false; } strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); while( FindNextFile( hFile , &fileData ) ) { memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_windPath); strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); } FindClose( hFile ); return true; } int CFileMng::PrepareWaterPackageFiles(int packType) { char path[128]; HANDLE hFile; WIN32_FIND_DATA fileData; char PackageName[MAX_PATH+1]; GetBaseDirectoryFromRegistry(); strcpy(path, m_waterPath); memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_itemPath); switch( packType ) { case ZIP_VERSION_PACK: { strcat( path , "*.pack" ); } break; case I3D_VERSION_PACK: { strcat( path , "*.i3d" ); } break; } hFile = FindFirstFile( path , &fileData ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no pack file" ); return false; } strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); while( FindNextFile( hFile , &fileData ) ) { memset(PackageName, 0, sizeof(PackageName)); strcpy(PackageName, m_waterPath); strcat(PackageName, fileData.cFileName); ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); } FindClose( hFile ); return true; } int CFileMng::PreparePackFiles(int packType) { char path[128]; HANDLE hFile; WIN32_FIND_DATA fileData; GetBaseDirectoryFromRegistry(); strcpy( path , m_basePath ); strcat( path , m_dataPath ); SetCurrentDirectory( path ); m_numPackFiles = 0; switch( packType ) { case ZIP_VERSION_PACK: { strcpy( path , "*.pack" ); } break; case I3D_VERSION_PACK: { strcpy( path , "*.i3d" ); } break; } hFile = FindFirstFile( path , &fileData ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no pack file" ); return false; } ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); while( FindNextFile( hFile , &fileData ) ) ::PackFileOpen( &m_packFiles[ m_numPackFiles++ ] , fileData.cFileName ); PrepareMonsterPackFiles(packType); PrepareNPCPackFiles(packType); PrepareItemPackFiles(packType); PrepareEarthPackageFiles(packType); PrepareOccultPackageFiles(packType); PrepareWindPackageFiles(packType); PrepareWaterPackageFiles(packType); FindClose( hFile ); MakePackFilesMap(); return true; } int CFileMng::ReadExtFilesFromPack( char *ext , packsearch_t **searchList ) { int numFound; char *extention; *searchList = m_packSearch; numFound = 0; packfilemap::iterator i = m_fileMap.begin(); while( i != m_fileMap.end() ) { packfileinfo_t *pi = (*i ++).second; if( pi == NULL ) continue; extention = GetFileExt( pi->fi.name ); if( !extention ) continue; if( !stricmp( extention , ext ) ) { m_packSearch[numFound].pack = pi->packidx; m_packSearch[numFound].entry = pi->idx_inpack; m_packSearch[numFound].size = pi->fi.size; m_packSearch[numFound].date = pi->fi.date; strcpy( m_packSearch[numFound].name , pi->fi.name ); numFound ++; } } return numFound; } BYTE *CFileMng::ReadFileFromPack( packsearch_t *packSearch ) { char *buf; DWORD size; size = PackFileGetFileWithIndex( &m_packFiles[ packSearch->pack ] , packSearch->entry , &buf ); string readedfname = packSearch->name; if( find( readedfilemap.begin(), readedfilemap.end(), readedfname ) != readedfilemap.end() ) { WritePackFileLog( "%s Read Duplicated!(%.2f)", packSearch->name, (float)packSearch->size * 0.001f ); dupReadedFilesize += packSearch->size; WritePackFileLog( "TotalSize : %.2fk", (float)dupReadedFilesize * 0.001f ); } else { readedfilemap.push_back( readedfname ); } if( size <= 0 ) { GTH_ERROR( GTH_ERROR_PRINT , "There is an error in extracting file" ); WritePackFileLog( "%s There is an error in extracting file", packSearch->name ); return NULL; } return (BYTE*) buf; } DWORD CFileMng::GetFileDateFromPack( char *fname ) { packfileinfo_t *pi = GetFromFilename( fname ); if( pi == NULL ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no such file" ); WritePackFileLog( "%s There is no such file", fname ); return NULL; } return pi->fi.date; } DWORD CFileMng::GetFileSizeFromPack( char *fname ) { packfileinfo_t *pi = GetFromFilename( fname ); DWORD size; if( pi == NULL ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no such file" ); WritePackFileLog( "%s There is no such file", fname ); return NULL; } size = pi->fi.size; if( size <= 0 ) { GTH_ERROR( GTH_ERROR_PRINT , "There is an error in file" ); WritePackFileLog( "%s There is an error in file", fname ); return NULL; } return size; } BYTE *CFileMng::ReadFileFromPack( char *fname ) { packfileinfo_t *pi = GetFromFilename( fname ); DWORD size; char *buf; if( pi == NULL ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no such file" ); WritePackFileLog( "%s There is no such file", fname ); return NULL; } string readedfname = fname; if( find( readedfilemap.begin(), readedfilemap.end(), readedfname ) != readedfilemap.end() ) { WritePackFileLog( "%s Read Duplicated!(%.2fk)", fname, (float)pi->fi.size * 0.001f ); dupReadedFilesize += pi->fi.size; WritePackFileLog( "TotalSize : %.2fk", (float)dupReadedFilesize * 0.001f ); } else { readedfilemap.push_back( readedfname ); } size = PackFileGetFileWithIndex( &m_packFiles[pi->packidx], pi->idx_inpack, &buf ); if( size <= 0 ) { GTH_ERROR( GTH_ERROR_PRINT , "There is an error in extracting file" ); WritePackFileLog( "%s There is an error in extracting file", fname ); return NULL; } return (BYTE*) buf; } DWORD CFileMng::GetFileSize( char *fname ) { char path[128]; HANDLE hFile; DWORD size; strcpy( path , m_basePath ); strcat( path , m_dataPath ); SetCurrentDirectory( path ); strcat( path , fname ); hFile = CreateFile( path , GENERIC_READ , FILE_SHARE_READ , NULL , OPEN_EXISTING , FILE_ATTRIBUTE_NORMAL , NULL ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no such file" ); return false; } size = ::GetFileSize( hFile , NULL ); CloseHandle( hFile ); return size; } BYTE *CFileMng::ReadFile( char *fname ) { char path[128]; HANDLE hFile; DWORD size , sizeRead; int ret; BYTE *buf; strcpy( path , m_basePath ); strcat( path , m_dataPath ); SetCurrentDirectory( path ); strcat( path , fname ); hFile = CreateFile( path , GENERIC_READ , FILE_SHARE_READ , NULL , OPEN_EXISTING , FILE_ATTRIBUTE_NORMAL , NULL ); if( hFile == INVALID_HANDLE_VALUE ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no such file" ); return false; } size = ::GetFileSize( hFile , NULL ); buf = new BYTE[ size ]; ret = ::ReadFile( hFile , buf , size , &sizeRead , NULL ); if( !ret || ( sizeRead != size ) ) { CloseHandle( hFile ); GTH_ERROR( GTH_ERROR_PRINT , "There is an error in reading file" ); return false; } CloseHandle( hFile ); return buf; } void CFileMng::SetBaseDirectory( char *path ) { strcpy( m_basePath , path ); } char *CFileMng::GetFileExt( char *fname ) { int i , found; int pathLen = strlen( fname ); found = 0; for( i = 0 ; i < pathLen ; i++ ) { if( fname[i] == '.' ) { found = i; break; } } if( found ) return fname + found + 1; else return NULL; } char *CFileMng::GetFileName( char *fname ) { int i,found; int pathLen = strlen( fname ); found = false; for( i = pathLen - 1 ; i >= 0 ; i-- ) { if( ( fname[i] == '/' ) || ( fname[i] == '\\' ) ) { found = true; break; } } if( found ) return fname + i + 1; else return fname; } char *CFileMng::GetFileNameOnly( char *fname ) { int i,found; int pathLen = strlen( fname ); found = false; for( i = pathLen - 1 ; i >= 0 ; i-- ) { if( ( fname[i] == '.' ) ) { found = true; break; } } if( found ) fname[ i ] = 0; return fname; } char *CFileMng::GetFilePath( char *fname ) { int i,found; int pathLen = strlen( fname ); found = false; for( i = pathLen - 1 ; i >= 0 ; i-- ) { if( ( fname[i] == '/' ) || ( fname[i] == '\\' ) ) { found = true; break; } } if( found ) fname[ i + 1 ] = 0; else fname[0] = 0; return fname; } void CFileMng::ConvertUnixPath( char *path ) { int pathLen = strlen(path); for( int i = 0 ; i < pathLen ; i++ ) if( path[i] == '\\' ) path[i] = '/'; } filetype_t CFileMng::FindFileType( char* fname ) { char *extension; extension = GetFileExt( fname ); if( !extension ) return NOT_SUPPORTED_FILE_TYPE; if ( !strcmpi(extension, "zip") ) return DOWN_ZIP_FILE_TYPE; else if ( !strcmpi(extension, "i3d") ) return DOWN_ZIP_FILE_TYPE; else if ( !strcmpi(extension, "pak") ) return DOWN_ZIP_FILE_TYPE; else if ( !strcmpi(extension, "md3") ) return MODEL_MD3_FILE_TYPE; else if ( !strcmpi(extension, "bsp") ) return WORLD_BSP_FILE_TYPE; else if ( !strcmpi(extension, "sector") ) return WORLD_SECTOR_FILE_TYPE; else if ( !strcmpi(extension, "jpg") ) return TEXTURE_JPEG_FILE_TYPE; else if ( !strcmpi(extension, "jpeg") ) return TEXTURE_JPEG_FILE_TYPE; else if ( !strcmpi(extension, "tga") ) return TEXTURE_TGA_FILE_TYPE; else if ( !strcmpi(extension, "bmp") ) return TEXTURE_BMP_FILE_TYPE; else if ( !strcmpi(extension, "shader") ) return SCRIPT_SHADER_FILE_TYPE; else if ( !strcmpi(extension, "object") ) return SCRIPT_OBJECT_FILE_TYPE; else if ( !strcmpi(extension, "class") ) return SCRIPT_CLASS_FILE_TYPE; else if ( !strcmpi(extension, "cfg") ) return SCRIPT_AVATAR_FILE_TYPE; else if ( !strcmpi(extension, "wav") ) return SOUND_WAVE_FILE_TYPE; else if ( !strcmpi(extension, "mp3") ) return SOUND_MPEG_FILE_TYPE; else if ( !strcmpi(extension, "raw") ) return SOUND_RAW_FILE_TYPE; else if ( !strcmpi(extension, "dat") ) return CHARACTER_CONFIG_FILE_TYPE; else if ( !strcmpi(extension, "csf") ) return CHARACTER_SKELETON_FILE_TYPE; else if ( !strcmpi(extension, "caf") ) return CHARACTER_ANIMATION_FILE_TYPE; else if ( !strcmpi(extension, "cmf") ) return CHARACTER_MESH_FILE_TYPE; else return NOT_SUPPORTED_FILE_TYPE; } bool CFileMng::RegisterFileFromPack( char* fname, RHANDLE rhID, BaseResource *pRes, DWORD initialType ) { packfileinfo_t *pi = GetFromFilename( fname ); DWORD size; if( pi == NULL ) { GTH_ERROR( GTH_ERROR_PRINT , "There is no such file" ); WritePackFileLog( "%s There is no such file", fname ); return false; } size = pi->fi.size; if( initialType & RES_INIT_NOTCREATE ) { if( !m_resMng->RegisterResource( rhID, pRes ) ) return false; if( !pRes->Register( fname, size ) ) return false; } else { if( !m_resMng->ReserveMemory( size ) ) return false; if( !pRes->Create( fname, size ) ) return false; if( !m_resMng->InsertResource( rhID, pRes ) ) return false; } return true; }
C++
#if !defined(AFX_FILEMNG_H__DB30E545_3A8E_44CD_AF4D_700AF6FFBAF1__INCLUDED_) #define AFX_FILEMNG_H__DB30E545_3A8E_44CD_AF4D_700AF6FFBAF1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #pragma warning (disable:4786) #include <IOSTREAM> #include <algorithm> #include <STRING> #include <MAP> #include "../zlib/unpak.h" #include "ResManager.h" using namespace std; typedef enum { NOT_SUPPORTED_FILE_TYPE, DOWN_ZIP_FILE_TYPE, MODEL_AVATA_FILE_TYPE, MODEL_MD3_FILE_TYPE, MODEL_MD2_FILE_TYPE, MODEL_3DS_FILE_TYPE, WORLD_BSP_FILE_TYPE, WORLD_SECTOR_FILE_TYPE, WORLD_ZONE_FILE_TYPE, TEXTURE_JPEG_FILE_TYPE, TEXTURE_TGA_FILE_TYPE, TEXTURE_GIF_FILE_TYPE, TEXTURE_BMP_FILE_TYPE, SCRIPT_SHADER_FILE_TYPE, SCRIPT_OBJECT_FILE_TYPE, SCRIPT_MD3SHADER_FILE_TYPE, SCRIPT_CLASS_FILE_TYPE, SCRIPT_AVATAR_FILE_TYPE, SCRIPT_SKIN_FILE_TYPE, SOUND_WAVE_FILE_TYPE, SOUND_MPEG_FILE_TYPE, SOUND_RAW_FILE_TYPE, CHARACTER_CONFIG_FILE_TYPE, CHARACTER_SKELETON_FILE_TYPE, CHARACTER_ANIMATION_FILE_TYPE, CHARACTER_MESH_FILE_TYPE } filetype_t; #define MAX_SIZE_PACK_FILE 512 #define MAX_SIZE_PACK_SEARCH 1024 typedef struct { fileinfo_t fi; char pack_name[PACK_FILE_NAME_SIZE]; int idx_inpack; int packidx; } packfileinfo_t; typedef map<string, packfileinfo_t*, less<string> > packfilemap; class CFileMng { public : CFileMng(); ~CFileMng(); void ClosePackFiles(); int PreparePackFiles( int packType ); int PrepareMonsterPackFiles(int packType); int PrepareNPCPackFiles(int packType); int PrepareItemPackFiles(int packType); int PrepareOccultPackageFiles(int packType); int PrepareEarthPackageFiles(int packType); int PrepareWaterPackageFiles(int packType); int PrepareWindPackageFiles(int packType); void GetBaseDirectoryFromRegistry(); int ReadExtFilesFromPack( char *ext , packsearch_t **list ); BYTE* ReadFileFromPack( packsearch_t *packSearch ); DWORD GetFileSizeFromPack( char *fname ); DWORD GetFileDateFromPack( char *fname ); BYTE* ReadFileFromPack( char *fname ); DWORD GetFileSize( char *fname ); BYTE* ReadFile( char *fname ); void SetBaseDirectory( char *path ); static char* GetFileExt( char *fname ); static char* GetFileName( char *fname ); static char* GetFilePath( char *fname ); static void ConvertUnixPath( char *path ); static filetype_t FindFileType( char* fname ); static char* GetFileNameOnly( char *fname ); int GetFilesCountInPack() { return( m_numFilesInPack ); } void RegisterFile( char* fname, packfileinfo_t* fi ); packfileinfo_t* FindSameFilename( char *fname ); packfileinfo_t* GetFromFilename( char *fname ); packfileinfo_t* MakeFilesInfo( packfile_t *pf, int packidx, int idx ); void MakePackFilesMap(); void WritePackFileLog( char* str, ... ); void SetResourceManager( CResManager *resMng ) { m_resMng = resMng; } bool RegisterFileFromPack( char* fname, RHANDLE rhID, BaseResource *pRes, DWORD initialType = 0 ); private : packfilemap m_fileMap; char m_basePath[128]; char m_dataPath[128]; char m_monsterPath[128]; char m_NPCPath[128]; char m_itemPath[128]; char m_earthPath[128]; char m_occultPath[128]; char m_waterPath[128]; char m_windPath[128]; int m_numPackFiles; int m_numFilesInPack; packfile_t m_packFiles[MAX_SIZE_PACK_FILE]; packsearch_t m_packSearch[MAX_SIZE_PACK_SEARCH]; CResManager* m_resMng; }; inline void CFileMng::RegisterFile( char* fname, packfileinfo_t* fi ) { packfileinfo_t *pi = new packfileinfo_t; string fileType = fname; memcpy( pi, fi, sizeof( packfileinfo_t ) ); m_fileMap[fileType] = pi; } inline packfileinfo_t* CFileMng::MakeFilesInfo( packfile_t *pf, int packidx, int idx ) { static packfileinfo_t pi; memcpy( &pi.fi, &pf->fi[idx], sizeof( fileinfo_t ) ); strcpy( pi.pack_name, pf->pak_name ); pi.packidx = packidx; pi.idx_inpack = idx; return( &pi ); } inline packfileinfo_t* CFileMng::FindSameFilename( char *fname ) { if( m_fileMap.find( fname ) == m_fileMap.end() ) { return NULL; } return m_fileMap[fname]; } inline packfileinfo_t* CFileMng::GetFromFilename( char *fname ) { string fileType; char lwFname[PACK_FILE_NAME_SIZE]; strcpy( lwFname, fname ); _strlwr( lwFname ); fileType = lwFname; return m_fileMap[fileType]; } extern CFileMng g_fileMng; #endif
C++
#if !defined(AFX_MDL_H__DAB6496D_0AF2_4D88_B853_78A981B4994F__INCLUDED_) #define AFX_MDL_H__DAB6496D_0AF2_4D88_B853_78A981B4994F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif enum { GTH_MODEL_BONEFRAME = 0 , GTH_MODEL_TAG , GTH_MODEL_MESH , GTH_MODEL_SHADERREFS , GTH_MODEL_VERTICES , GTH_MODEL_ELEMENTS , GTH_MODEL_BOUND_VERTICES , GTH_MODEL_BOUND_ELEMENTS , GTH_MODEL_BOUND_PLANES , GTH_MODEL_BOUND_MESH , GTH_MODEL_NUM_LUMPS }; typedef struct { unsigned int offset, size; } mdllump_t; typedef struct { char id[4]; float version; char name[ 64 ]; vec3_t mins; vec3_t maxs; mdllump_t lumps[ GTH_MODEL_NUM_LUMPS ]; char dummy[12]; int hasbou12ndmesh; } mdlhead_t; typedef struct { vec3_t mins; vec3_t maxs; vec3_t position; float scale; } mdlboneframe_t; typedef struct { char name[64]; vec3_t origin; vec3_t axis[3]; } mdltag3x3_t; typedef struct { vec3_t point; vec3_t normal; vec2_t texUV; } mdlvertex_t; typedef int element_t; typedef struct { char name[ 68 ]; int shader; int surfaceFlags; int isShader; } mdlshaderref_t; typedef struct { char name[ 52 ] ; int needTCGen; int offsetTCGenVB; int offsetTCGenEB; int numVertices; int vertexOffset; int vertexSize; int numElems; int elemOffset; int elemSize; int skinInfo; int numMeshFrames; int offsetVB; int sizeVB; int offsetEB; int sizeEB; } mdlmesh_t; typedef struct { int numVertices; int numElems; } mdlboundmesh_t; typedef struct { vec3_t point; vec3_t normal; } mdlboundvertex_t; typedef struct { vec3_t normal; float dist; } mdlboundplane_t; class CMDLMng; class CMDL : public BaseResource { public: int m_numBoneFrames; int m_numTags; int m_numMeshes; int m_numShaderRefs; int m_numVertices; int m_numElems; int m_numBoundVertices; int m_numBoundElems; int m_numBoundPlanes; int m_numBoundMeshes; int m_numFrameVertices; int m_numFrameElems; mdlboneframe_t *m_boneFrames; mdltag3x3_t *m_tags; mdlmesh_t *m_meshes; mdlshaderref_t *m_shaderRefs; mdlvertex_t *m_vertices; element_t *m_elems; mdlboundvertex_t *m_boundVertices; element_t *m_boundElems; mdlboundplane_t *m_boundPlanes; mdlboundmesh_t *m_boundMeshes; vec3_t m_mins; vec3_t m_maxs; char m_name[ GTH_MAX_SIZE_FILENAME ]; int m_soundIdx; CFileMng *m_fileMng; BYTE *m_buffer; int m_iBufferSize; mdlmesh_t *m_storedMeshes; int m_iStoredMeshesSize; int m_bank; int m_baseVB; int m_baseEB; int m_sizeVB; int m_sizeEB; int m_needDynVB; CMDL(); virtual ~CMDL(); void SetFileMng( CFileMng *fileMng ) { m_fileMng = fileMng; } int Load( char *fname ); int GetShaderRef( mdlshaderref_t **shaderRef ); void Release(); void GenNormals(); void Clear() { m_buffer = NULL; } bool Create( char *fname, int iSize ); virtual bool Recreate(); virtual void Dispose() { GTH_SAFE_FREE( m_buffer ); } size_t GetSize() { if( m_buffer ) return m_iBufferSize; else return 0; } bool IsDisposed() { if( m_buffer ) return false; else return true; } CMDLMng *m_mdlMng; void SetMDLManager( CMDLMng *mdlMng ) { m_mdlMng = mdlMng; } }; #endif
C++
#include "../global_def.h" int CMDLMng::LoadWorldClass( char *fname ) { char *token; mdlworldclass_t *mdlWorldClass; mdlworldclasspart_t *part; if( !m_script->Load( fname ) ) return false; m_script->BeginParse(); while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if( token[0] != '{' ) continue; if( m_numMDLWorldClasses >= MAX_SIZE_MDL_WORLD_CLASS ) { GTH_ERROR( GTH_ERROR_PRINT , "MDL World Class overflow.." ); break; } mdlWorldClass = &m_MDLWorldClasses[ m_numMDLWorldClasses++ ]; mdlWorldClass->numParts = 0; memset( mdlWorldClass , 0 , sizeof( mdlworldclass_t ) ); while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if (token[0] == '{') { part = &mdlWorldClass->parts[ mdlWorldClass->numParts++ ]; ParseWorldClassPart( part ); } else if (token[0] == '}') break; else ParseWorldClassToken( mdlWorldClass , token ); } } return true; } void CMDLMng::ParseWorldClassPart( mdlworldclasspart_t *part ) { char *token , *param; part->mdlIdx = -1; part->msecPerFrame = 100.0f; part->scale = 1.0f; part->rotSpeed = 0.0f; while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if( token[0] == '}' ) { break; } else if( !stricmp( token , "model" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; strcpy( part->mdlName , param ); } else if( !stricmp( token , "scale" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->scale = (float) atof( param ); } else if( !stricmp( token , "rotate_speed" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->rotSpeed = (float) atof( param ); } else if( !stricmp( token , "tag" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; strcpy( part->tagName , param ); } else if( !stricmp( token , "frame_per_second" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->msecPerFrame = (float) atof( param ); if( part->msecPerFrame > 1.0f ) part->msecPerFrame = 1000.0f / part->msecPerFrame; } m_script->SkipLine(); } } void CMDLMng::ParseWorldClassToken( mdlworldclass_t *mdlWorldClass , char *token ) { char *param; if( !stricmp( token , "classname" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlWorldClass->classType = GetWorldClassType( param ); } else if( !stricmp( token , "height" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlWorldClass->bobHeight = (float) atof( param ); } else if( !stricmp( token , "speed" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlWorldClass->bobSpeed = (float) atof( param ); } else if( !stricmp( token , "itemname" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; strcpy( mdlWorldClass->itemName , param ); } else if( !stricmp( token , "hideFlag" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlWorldClass->hideFlag = atoi( param ); } m_script->SkipLine(); } int CMDLMng::GetWorldClassType( char *token ) { if ( !stricmp( token , "i3d_item_model" ) ) return GTH_WORLD_ENTITY_TYPE_MODEL; else if( !stricmp( token , "i3d_info_player_start" ) ) return GTH_WORLD_ENTITY_TYPE_PLAYER_POS; else if( !stricmp( token , "i3d_info_teleport" ) ) return GTH_WORLD_ENTITY_TYPE_TELEPORT; else if( !stricmp( token , "i3d_info_activator" ) ) return GTH_WORLD_ENTITY_TYPE_ACTIVATOR; else if( !stricmp( token , "i3d_info_deactivator" ) ) return GTH_WORLD_ENTITY_TYPE_DEACTIVATOR; else if( !stricmp( token , "i3d_info_door" ) ) return GTH_WORLD_ENTITY_TYPE_DOOR; else if( !stricmp( token , "i3d_info_path" ) ) return GTH_WORLD_ENTITY_TYPE_PATH; else if( !stricmp( token , "i3d_info_camera_path" ) ) return GTH_WORLD_ENTITY_TYPE_CAMERA_PATH; else if( !stricmp( token , "i3d_info_sound" ) ) return GTH_WORLD_ENTITY_TYPE_SOUND; return GTH_WORLD_ENTITY_TYPE_NONE; } int CMDLMng::LinkMDLWorldClass( int idxMDLClass ) { int i; mdlworldclass_t *mdlWorldClass; mdlworldclasspart_t *part; int flag; mdlWorldClass = &m_MDLWorldClasses[idxMDLClass]; if( mdlWorldClass->loaded ) return true; flag = true; part = &mdlWorldClass->parts[0]; for( i = 0 ; i < mdlWorldClass->numParts ; i++ , part++ ) { if( part->tagName[0] ) { if( !stricmp( part->tagName , "tag_hand" ) ) part->onlyTag = true; } part->mdlIdx = LoadMDL( part->mdlName ); if( part->mdlIdx < 0 ) { flag = false; break; } } if( flag ) CalcWorldBoundBox( mdlWorldClass ); mdlWorldClass->loaded = flag; return flag; } void CMDLMng::CalcWorldBoundBox( mdlworldclass_t *mdlWorldClass ) { mdlworldclasspart_t *part; vec3_t classMins , classMaxs; vec3_t partMins , partMaxs; CMDL *mdl; int i; ClearBounds( classMins , classMaxs ); part = &mdlWorldClass->parts[0]; for( i = 0 ; i < mdlWorldClass->numParts ; i++ , part++ ) { mdl = GetMDL( part->mdlIdx ); if( mdl == NULL ) continue; VectorCopy( partMins , mdl->m_mins ); VectorCopy( partMaxs , mdl->m_maxs ); if( part->rotSpeed != 0.0f ) { CalcSphereBoundBox( partMins , partMaxs ); } VectorScale( partMins , partMins , part->scale ); VectorScale( partMaxs , partMaxs , part->scale ); AddPointToBounds( partMins , classMins , classMaxs ); AddPointToBounds( partMaxs , classMins , classMaxs ); } if( mdlWorldClass->bobSpeed != 0.0f ) { classMins[2] -= mdlWorldClass->bobHeight; classMaxs[2] += mdlWorldClass->bobHeight; } VectorCopy( mdlWorldClass->mins , classMins ); VectorCopy( mdlWorldClass->maxs , classMaxs ); } void CMDLMng::SetMDLWorldEntityOrigin( int idxMDLEntity , vec3_t origin ) { VectorCopy( m_MDLWorldEntities[ idxMDLEntity ].origin , origin ); } void CMDLMng::SetMDLWorldEntityAngles( int idxMDLEntity , vec3_t angles ) { m_MDLWorldEntities[ idxMDLEntity ].rotate = angles[YAW]; } mdlworldentity_t *CMDLMng::GetMDLWorldEntity( int idxMDLEntity ) { return &m_MDLWorldEntities[ idxMDLEntity ]; } mdlworldentitylink_t *CMDLMng::GetLinkedMDLWorldEntity( int idxClass ) { return &m_linkedMDLWorldEntities[ idxClass ]; } void CMDLMng::ClearWorldUseFlag() { ClearRenderWorldLink(); ClearBlendWorldLink(); memset( m_linkedMDLWorldEntities , 0 , sizeof( mdlworldentitylink_t ) * m_numMDLWorldClasses ); memset( m_worldInUse , 0 , sizeof( int ) * MAX_SIZE_MDL_WORLD_ENTITY ); m_currMDLWorldEntity = 0; } int CMDLMng::AddWorldEntity( char *itemName , vec3_t origin , vec3_t angles ) { mdlworldclass_t *mdlWorldClass; mdlworldentity_t *mdlEntity; mdlworldentitylink_t *linkedMDLEntity; int i; int idxClass , found; mdlWorldClass = &m_MDLWorldClasses[0]; for( i = 0 ; i < m_numMDLWorldClasses ; i++ , mdlWorldClass++ ) { if( mdlWorldClass->classType != GTH_WORLD_ENTITY_TYPE_MODEL && mdlWorldClass->classType != GTH_WORLD_ENTITY_TYPE_TELEPORT ) continue; if( !stricmp( mdlWorldClass->itemName , itemName ) ) { idxClass = i; break; } } if( i == m_numMDLWorldClasses ) return -1; if( !LinkMDLWorldClass( i ) ) return -1; found = -1; for( i = m_currMDLWorldEntity ; i < MAX_SIZE_MDL_WORLD_ENTITY ; i++ ) { if( !m_worldInUse[i] ) { found = i; goto NEXT_FREE_MDL_WORLD_ENTITY; } } for( i = 0 ; i < m_currMDLWorldEntity ; i++ ) { if( !m_worldInUse[i] ) { found = i; goto NEXT_FREE_MDL_WORLD_ENTITY; } } if( found == -1 ) { found = m_currMDLWorldEntity + 1; if( found >= MAX_SIZE_MDL_WORLD_ENTITY ) found = 0; DeleteWorldEntity( found ); } NEXT_FREE_MDL_WORLD_ENTITY : m_currMDLWorldEntity = found; mdlEntity = &m_MDLWorldEntities[ m_currMDLWorldEntity ]; linkedMDLEntity = &m_linkedMDLWorldEntities[ idxClass ]; mdlEntity->idxClass = idxClass; mdlEntity->next = linkedMDLEntity->linked; mdlEntity->prev = NULL; if( linkedMDLEntity->linked ) linkedMDLEntity->linked->prev = mdlEntity; linkedMDLEntity->linked = mdlEntity; VectorCopy( mdlEntity->origin , origin ); mdlEntity->rotate = angles[ YAW ]; mdlEntity->visible = false; m_worldInUse[ m_currMDLWorldEntity ] = true; MakeTransformedMDL( mdlEntity, idxClass ); return m_currMDLWorldEntity; } void CMDLMng::MakeTransformedMDL( mdlworldentity_t *entity, int idxClass ) { mdlworldclass_t *worldClass; mdlworldclasspart_t *part; CMDL *mdl; int i, j; float cosval, sinval; float radval; mdlboundvertex_t *source; worldClass = &m_MDLWorldClasses[idxClass]; part = &worldClass->parts[0]; for( i = 0 ; i < worldClass->numParts ; i++ , part++ ) { mdl = GetMDL( part->mdlIdx ); if( mdl == NULL ) continue; entity->num_cvertex[i] = mdl->m_numBoundVertices; if ( mdl->m_numBoundVertices > 0 ) entity->collisionVertex[i] = new vec3_t [mdl->m_numBoundVertices]; else entity->collisionVertex[i] = NULL; radval = deg2rad( entity->rotate ); cosval = cos( radval ); sinval = sin( radval ); source = &mdl->m_boundVertices[0]; for ( j = 0; j < mdl->m_numBoundVertices; j++, source++ ) { entity->collisionVertex[i][j][0] = cosval*source->point[0] - sinval*source->point[1] + entity->origin[0]; entity->collisionVertex[i][j][1] = sinval*source->point[0] + cosval*source->point[1] + entity->origin[1]; entity->collisionVertex[i][j][2] = source->point[2] + entity->origin[2]; } } } int CMDLMng::DeleteWorldEntity( int idxMDLEntity ) { mdlworldentity_t *mdlEntity; mdlEntity = &m_MDLWorldEntities[ idxMDLEntity ]; if( !m_worldInUse[ idxMDLEntity ] ) return true; if( mdlEntity->prev ) { mdlEntity->prev->next = mdlEntity->next; } else { m_linkedMDLWorldEntities[ mdlEntity->idxClass ].linked = mdlEntity->next; } if( mdlEntity->next ) mdlEntity->next->prev = mdlEntity->prev; mdlEntity->next = NULL; mdlEntity->prev = NULL; m_worldInUse[ idxMDLEntity ] = false; return true; } int CMDLMng::GetMDLWorldClassBoundBox( int idxMDLEntity , vec3_t mins , vec3_t maxs ) { mdlworldentity_t *mdlEntity; mdlEntity = &m_MDLWorldEntities[ idxMDLEntity ]; if( !m_worldInUse[ idxMDLEntity ] ) return false; VectorCopy( mins , m_MDLWorldClasses[ mdlEntity->idxClass ].mins ); VectorCopy( maxs , m_MDLWorldClasses[ mdlEntity->idxClass ].maxs ); if( mdlEntity->rotate != 0.0f ) CalcZAxisRotateBoundBox( mdlEntity->rotate , mins , maxs ); return true; } void CMDLMng::RenderWorldEntity() { int i , j , k; mdlworldentity_t **linked; mdlworldclass_t *mdlWorldClass; mdlworldclasspart_t *mdlWorldClassPart; mdlworldentity_t *mdlWorldEntity; CMDL *mdl; mdlmesh_t *mesh; float bob; vec3_t scale , position; matrix4x4_t tmp; shader_t *shader; linked = &m_linkedRenderMDLWorldEntities[0]; mdlWorldClass = &m_MDLWorldClasses[0]; for( i = 0 ; i < m_numMDLWorldClasses ; i++ , linked++ , mdlWorldClass++ ) { if( !*linked ) continue; m_waveFunc.amplitude = mdlWorldClass->bobHeight; m_waveFunc.frequency = mdlWorldClass->bobSpeed; bob = m_shaderMng->EvaluateFunc( &m_waveFunc , m_currTime ); mdlWorldClassPart = &mdlWorldClass->parts[0]; for( j = 0 ; j < mdlWorldClass->numParts ; j++ , mdlWorldClassPart++ ) { if( mdlWorldClassPart->onlyTag ) continue; mdl = GetMDL( mdlWorldClassPart->mdlIdx ); if( mdl == NULL ) continue; VectorSet( scale , mdlWorldClassPart->scale , mdlWorldClassPart->scale , mdlWorldClassPart->scale ); if( mdl->m_numBoneFrames > 1 ) { m_isInterpolated = true; m_interPol = m_currMilliTime / mdlWorldClassPart->msecPerFrame; m_currFrame = ( (int) m_interPol ) % ( mdl->m_numBoneFrames - 1 ); m_interPol = m_interPol - ( (int) m_interPol ); } else { m_isInterpolated = false; m_interPol = 0.0f; m_currFrame = 0; } if( m_isInterpolated ) { for( k = 0 ; k < mdl->m_numMeshes ; k++ ) PrepareInterpolateMDL( mdl , &mdl->m_meshes[k] ); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_currBank = -1; } else { if( mdl->m_needDynVB ) { for( k = 0 ; k < mdl->m_numMeshes ; k++ ) PrepareMDL( mdl , &mdl->m_meshes[k] ); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_currBank = -1; } else { if( m_currBank != mdl->m_bank ) { m_D3DRender->SetStreamSource( 0 , m_staticVB[ mdl->m_bank ]->GetD3DVertexBuffer() , m_staticVB[ mdl->m_bank ]->GetStrideSize() ); m_currBank = mdl->m_bank; } m_D3DRender->SetIndices( m_staticEB->GetD3DIndexBuffer() , 0 ); } } mesh = &mdl->m_meshes[0]; for( k = 0 ; k < mdl->m_numMeshes ; k++ , mesh++ ) { if( mdl->m_shaderRefs[ mesh->skinInfo ].isShader ) m_shaderMng->PrepareShader( mdl->m_shaderRefs[ mesh->skinInfo ].shader , m_frameFlag ); } mdlWorldEntity = *linked; while( mdlWorldEntity ) { if( !mdlWorldEntity->visible ) { mdlWorldEntity = mdlWorldEntity->renderNext; continue; } m_transform.Identity(); VectorSet( position , mdlWorldEntity->origin[0] , mdlWorldEntity->origin[1] , mdlWorldEntity->origin[2] + bob ); m_transform.Translate( position ); if( mdlWorldClassPart->rotSpeed == 0.0f ) m_transform.RotateZ( mdlWorldEntity->rotate ); else m_transform.RotateZ( mdlWorldClassPart->rotSpeed * m_currTime * 180.0f ); tmp.Scale( scale ); m_transform *= tmp; m_D3DRender->SetTransform( D3DTS_WORLD , &m_transform ); mesh = &mdl->m_meshes[0]; for( k = 0 ; k < mdl->m_numMeshes ; k++ , mesh++ ) { if( mdl->m_shaderRefs[ mesh->skinInfo ].isShader ) { shader = &m_shaderMng->m_shaders[ mdl->m_shaderRefs[ mesh->skinInfo ].shader ]; if( shader->flags & SHADER_TCGEN ) m_shaderMng->PrepareTCGen( shader , position ); m_D3DRender->RenderMDLCustom( shader , mesh->offsetVB , mesh->numVertices , mesh->offsetEB , mesh->numElems ); } else { m_D3DRender->SetTexture( 0 , m_texMng->GetD3DTexture( mdl->m_shaderRefs[ mesh->skinInfo ].shader ) ); m_D3DRender->RenderDefault( mesh->offsetVB , mesh->numVertices , mesh->offsetEB , mesh->numElems ); } m_totalRenderPolygon += mdl->m_meshes[k].numElems / 3; } mdlWorldEntity = mdlWorldEntity->renderNext; } } } } void CMDLMng::RenderBlendWorldEntity() { int i , j , k; mdlworldentity_t **linked; mdlworldclass_t *mdlWorldClass; mdlworldclasspart_t *mdlWorldClassPart; mdlworldentity_t *mdlWorldEntity; CMDL *mdl; mdlmesh_t *mesh; float bob; vec3_t scale , position; matrix4x4_t tmp; shader_t *shader; m_pD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 ); m_pD3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); linked = &m_linkedBlendMDLWorldEntities[0]; mdlWorldClass = &m_MDLWorldClasses[0]; for( i = 0 ; i < m_numMDLWorldClasses ; i++ , linked++ , mdlWorldClass++ ) { if( !*linked ) continue; m_waveFunc.amplitude = mdlWorldClass->bobHeight; m_waveFunc.frequency = mdlWorldClass->bobSpeed; bob = m_shaderMng->EvaluateFunc( &m_waveFunc , m_currTime ); mdlWorldClassPart = &mdlWorldClass->parts[0]; for( j = 0 ; j < mdlWorldClass->numParts ; j++ , mdlWorldClassPart++ ) { if( mdlWorldClassPart->onlyTag ) continue; mdl = GetMDL( mdlWorldClassPart->mdlIdx ); if( mdl == NULL ) continue; VectorSet( scale , mdlWorldClassPart->scale , mdlWorldClassPart->scale , mdlWorldClassPart->scale ); if( mdl->m_numBoneFrames > 1 ) { m_isInterpolated = true; m_interPol = m_currMilliTime / mdlWorldClassPart->msecPerFrame; m_currFrame = ( (int) m_interPol ) % ( mdl->m_numBoneFrames - 1 ); m_interPol = m_interPol - ( (int) m_interPol ); } else { m_isInterpolated = false; m_interPol = 0.0f; m_currFrame = 0; } if( m_isInterpolated ) { for( k = 0 ; k < mdl->m_numMeshes ; k++ ) PrepareInterpolateMDL( mdl , &mdl->m_meshes[k] ); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_currBank = -1; } else { if( mdl->m_needDynVB ) { for( k = 0 ; k < mdl->m_numMeshes ; k++ ) PrepareMDL( mdl , &mdl->m_meshes[k] ); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_currBank = -1; } else { if( m_currBank != mdl->m_bank ) { m_D3DRender->SetStreamSource( 0 , m_staticVB[ mdl->m_bank ]->GetD3DVertexBuffer() , m_staticVB[ mdl->m_bank ]->GetStrideSize() ); m_currBank = mdl->m_bank; } m_D3DRender->SetIndices( m_staticEB->GetD3DIndexBuffer() , 0 ); } } mesh = &mdl->m_meshes[0]; for( k = 0 ; k < mdl->m_numMeshes ; k++ , mesh++ ) { if( mdl->m_shaderRefs[ mesh->skinInfo ].isShader ) m_shaderMng->PrepareShader( mdl->m_shaderRefs[ mesh->skinInfo ].shader , m_frameFlag ); } mdlWorldEntity = *linked; while( mdlWorldEntity ) { if( !mdlWorldEntity->visible ) { mdlWorldEntity = mdlWorldEntity->blendNext; continue; } m_transform.Identity(); VectorSet( position , mdlWorldEntity->origin[0] , mdlWorldEntity->origin[1] , mdlWorldEntity->origin[2] + bob ); m_transform.Translate( position ); if( mdlWorldClassPart->rotSpeed == 0.0f ) m_transform.RotateZ( mdlWorldEntity->rotate ); else m_transform.RotateZ( mdlWorldClassPart->rotSpeed * m_currTime * 180.0f ); tmp.Scale( scale ); m_transform *= tmp; m_D3DRender->SetTransform( D3DTS_WORLD , &m_transform ); mesh = &mdl->m_meshes[0]; for( k = 0 ; k < mdl->m_numMeshes ; k++ , mesh++ ) { if( mdl->m_shaderRefs[ mesh->skinInfo ].isShader ) { shader = &m_shaderMng->m_shaders[ mdl->m_shaderRefs[ mesh->skinInfo ].shader ]; if( shader->flags & SHADER_TCGEN ) m_shaderMng->PrepareTCGen( shader , position ); m_D3DRender->RenderTransMDLCustom( shader , mesh->offsetVB , mesh->numVertices , mesh->offsetEB , mesh->numElems , 0xa0a0a0a0 ); } else { m_D3DRender->SetTexture( 0 , m_texMng->GetD3DTexture( mdl->m_shaderRefs[ mesh->skinInfo ].shader ) ); m_D3DRender->RenderTransDefault( mesh->offsetVB , mesh->numVertices , mesh->offsetEB , mesh->numElems , 0xa0a0a0a0 ); } m_totalRenderPolygon += mdl->m_meshes[k].numElems / 3; } mdlWorldEntity = mdlWorldEntity->blendNext; } } } }
C++
#if !defined(AFX_MDLMNG_H__86623AB5_EAFE_455F_BA31_CAACB52436A6__INCLUDED_) #define AFX_MDLMNG_H__86623AB5_EAFE_455F_BA31_CAACB52436A6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define GTH_MODEL_FORMAT ( GTH_FORMAT_XYZ | GTH_FORMAT_NORMAL | GTH_FORMAT_TEXVERTEX( 1 ) ) #define MAX_SIZE_MDL_STATIC_VERTEX_BUFFER_BANK 16 #define MAX_SIZE_MDL_DYNAMIC_VERTEX_BUFFER 1024 * 60 #define MAX_SIZE_MDL_DYNAMIC_INDEX_BUFFER 1024 * 180 #define MAX_SIZE_MDL_TEMP_VERTEX_BUFFER 1024 * 10 #define MAX_BANKSIZE_VERTEXBUFFER 1024 * 64 #define MAX_SIZE_MDL 600 #define WORLD_ENTITY_MAX_PARTS 4 #define ITEM_ENTITY_MAX_PARTS 4 #define EFFECT_ENTITY_MAX_PARTS 16 #define EFFECT_ENTITY_MAX_STATES 4 #define MAX_SIZE_MDL_WORLD_CLASS 256 #define MAX_SIZE_MDL_ITEM_CLASS 256 #define MAX_SIZE_MDL_EFFECT_CLASS 256 #define MAX_SIZE_MDL_WORLD_ENTITY 1024 #define MAX_SIZE_MDL_ITEM_ENTITY 128 #define MAX_SIZE_MDL_EFFECT_ENTITY 1024 typedef enum { GTH_ANIM_PLAY_ONCE = 0 , GTH_ANIM_PLAY_LOOP , GTH_ANIM_PLAY_TIME } GTH_ANIM_PLAY_TYPE; typedef enum { GTH_SYNC_APPTIME = 0 , GTH_SYNC_EVENT , GTH_SYNC_ANIMATION } GTH_SYNC_TYPE; typedef enum { GTH_WORLD_ENTITY_TYPE_NONE = 0 , GTH_WORLD_ENTITY_TYPE_MODEL , GTH_WORLD_ENTITY_TYPE_PLAYER_POS , GTH_WORLD_ENTITY_TYPE_TELEPORT , GTH_WORLD_ENTITY_TYPE_ACTIVATOR , GTH_WORLD_ENTITY_TYPE_DEACTIVATOR , GTH_WORLD_ENTITY_TYPE_DOOR , GTH_WORLD_ENTITY_TYPE_PATH , GTH_WORLD_ENTITY_TYPE_CAMERA_PATH , GTH_WORLD_ENTITY_TYPE_SOUND } GTH_WORLD_ENTITY_TYPE; typedef struct mdlworldentity_s { vec3_t origin; float rotate; vec3_t mins; vec3_t maxs; int idxClass; int visible; vec3_t *collisionVertex [WORLD_ENTITY_MAX_PARTS]; int num_cvertex[WORLD_ENTITY_MAX_PARTS]; mdlworldentity_s *next; mdlworldentity_s *prev; mdlworldentity_s *renderNext; mdlworldentity_s *blendNext; } mdlworldentity_t; typedef struct { char mdlName[64]; char tagName[32]; float msecPerFrame; float rotSpeed; float scale; int mdlIdx; int onlyTag; } mdlworldclasspart_t; typedef struct { int classType; char itemName[64]; int loaded; int numParts; float bobHeight; float bobSpeed; vec3_t mins; vec3_t maxs; mdlworldclasspart_t parts[ WORLD_ENTITY_MAX_PARTS ]; int hideFlag; } mdlworldclass_t; typedef struct { int idxClass; mdlworldentity_t *linked; } mdlworldentitylink_t; typedef enum { GTH_ITEM_CLASS_NONE = 0 , GTH_ITEM_CLASS_WEAPON , GTH_ITEM_CLASS_UPPER , GTH_ITEM_CLASS_LOWER , GTH_ITEM_CLASS_PROTECTOR , GTH_ITEM_CLASS_HAND , GTH_ITEM_CLASS_FOOT , GTH_ITEM_CLASS_AIR_PROTECTOR , GTH_ITEM_CLASS_ACCESSORY, GTH_ITEM_CLASS_RESERVED } GTH_ITEM_CLASS_TYPE; typedef struct mdlitementity_s { vec3_t origin; float rotate; vec3_t mins; vec3_t maxs; int idxClass; int visible; GTH_SYNC_TYPE syncType; GTH_ANIM_PLAY_TYPE animType; float animTime; mdlitementity_s *next; mdlitementity_s *prev; } mdlitementity_t; typedef struct { char mdlName[64]; char tagName[32]; float msecPerFrame; float rotSpeed; float scale; int mdlIdx; int onlyTag; vec3_t color; } mdlitemclasspart_t; typedef struct { char className[64]; int classType; char itemName[64]; int itemID; int loaded; int numParts; float bobHeight; float bobSpeed; vec3_t mins; vec3_t maxs; mdlitemclasspart_t parts[ ITEM_ENTITY_MAX_PARTS ]; } mdlitemclass_t; typedef struct { int idxClass; mdlitementity_t *linked; } mdlitementitylink_t; typedef enum { GTH_EFFECT_CLASS_NONE = 0 , GTH_EFFECT_CLASS_MODEL , GTH_EFFECT_CLASS_MULTI_MODEL , GTH_EFFECT_CLASS_POINTER } GTH_EFFECT_CLASS_TYPE; typedef struct mdleffectentity_s { vec3_t origin; vec3_t target; vec3_t angles; vec3_t mins; vec3_t maxs; bool m_SendAttackMessage; int idxEntity; int idxClass; int visible; float startTime; float completeTime; float animTime; int state; int firedStep; float firedScale; float hitDiff; int effect_level; vec3_t offset; int follow_attacker; int attackerIdx; int attackerType; int defenderIdx; int defenderType; float lifeTime; bool soundflag [EFFECT_ENTITY_MAX_STATES][EFFECT_ENTITY_MAX_PARTS]; float velocity; float backup_startTime; vec3_t backup_origin; vec3_t backup_angles; mdleffectentity_s *next; mdleffectentity_s *prev; int effectID; } mdleffectentity_t; #define GTH_EFFECT_STATE_NORMAL 0 #define GTH_EFFECT_STATE_ARMED 0 #define GTH_EFFECT_STATE_FIRED 1 #define GTH_EFFECT_STATE_HITTED 2 #define GTH_EFFECT_STATE_MISSED 3 #define GTH_EFFECT_NOT_COMPLETED 0 #define GTH_EFFECT_ALL_STATE_COMPLETED 1 #define GTH_EFFECT_ARMED_STATE_COMPLETED 2 #define GTH_EFFECT_FIRED_STATE_COMPLETED 3 #define GTH_EFFECT_ERROR 4 #define MAX_SIZE_GTH_EFFECT_CLASS_STATE 4 #define GTH_EFFECT_ANIMTIME_FULL -1.0f #define GTH_EFFECT_FIRED_STEP_COMPLETE 4 #define GTH_EFFECT_FIRED_STEP_DIVINE 0.25f #define GTH_EFFECT_HIT_STEP_COMPLETE 50 #define GTH_EFFECT_HIT_STEP_DIVINE 0.02f #define MAX_SIZE_EFFECT_LEVEL 8 typedef struct { char mdlName[64]; char tagName[32]; float startTime; float endTime; float msecPerFrame; float rotSpeed; float scale; int mdlIdx; int onlyTag; int numFrames; vec3_t offset; vec3_t angleOffset; float selfRotSpeed; int req_level; int billboard; } mdleffectclasspart_t; typedef struct { int state; int numParts; float bobHeight; float bobSpeed; float completeTime[MAX_SIZE_EFFECT_LEVEL]; float normalSize; int soundID; int loaded; int projectile; float projectileHeight; float startTime; vec3_t mins; vec3_t maxs; int setground; mdleffectclasspart_t parts[ EFFECT_ENTITY_MAX_PARTS ]; } mdleffectclassstate_t; typedef struct { int classType; char effectName[64]; int effectID; int loaded; float completeTime; mdleffectclassstate_t states[ EFFECT_ENTITY_MAX_STATES ]; char effectDesc[256]; int maxLevel; int inuse; } mdleffectclass_t; typedef struct { int idxClass; mdleffectentity_t *linked; } mdleffectentitylink_t; typedef struct { int worldClasses [ MAX_SIZE_MDL_WORLD_CLASS ]; int itemClasses [ MAX_SIZE_MDL_ITEM_CLASS ]; int effectClasses[ MAX_SIZE_MDL_EFFECT_CLASS ]; } linkedcount_t; struct Fx_CHARACTER_t; class CMDLMng { public: CMDL m_MDLs[ MAX_SIZE_MDL ]; mdlworldclass_t m_MDLWorldClasses [ MAX_SIZE_MDL_WORLD_CLASS ]; mdlitemclass_t m_MDLItemClasses [ MAX_SIZE_MDL_ITEM_CLASS ]; mdleffectclass_t m_MDLEffectClasses[ MAX_SIZE_MDL_EFFECT_CLASS ]; mdlworldentity_t m_MDLWorldEntities [ MAX_SIZE_MDL_WORLD_ENTITY ]; mdlitementity_t m_MDLItemEntities [ MAX_SIZE_MDL_ITEM_ENTITY ]; mdleffectentity_t m_MDLEffectEntities[ MAX_SIZE_MDL_EFFECT_ENTITY ]; mdlworldentitylink_t m_linkedMDLWorldEntities [ MAX_SIZE_MDL_WORLD_CLASS ]; mdlitementitylink_t m_linkedMDLItemEntities [ MAX_SIZE_MDL_ITEM_CLASS ]; mdleffectentitylink_t m_linkedMDLEffectEntities[ MAX_SIZE_MDL_EFFECT_CLASS ]; mdlworldentity_t *m_linkedRenderMDLWorldEntities[ MAX_SIZE_MDL_WORLD_CLASS ]; mdlworldentity_t *m_linkedBlendMDLWorldEntities [ MAX_SIZE_MDL_WORLD_CLASS ]; int m_worldInUse [ MAX_SIZE_MDL_WORLD_ENTITY ]; int m_itemInUse [ MAX_SIZE_MDL_ITEM_ENTITY ]; linkedcount_t m_linkedVisibleCount; int m_numMDLs; int m_numMDLWorldClasses; int m_numMDLItemClasses; int m_numMDLEffectClasses; int m_currMDLWorldEntity; int m_currMDLItemEntity; int m_currMDLEffectEntity; CShaderMng *m_shaderMng; CD3DTextureMng *m_texMng; CD3DRender *m_D3DRender; CTimer *m_timer; CFileMng *m_fileMng; CScript *m_script; CMusicMng *m_musicMng; LPDIRECT3DDEVICE8 m_pD3DDevice; int m_totalRenderPolygon; matrix4x4_t *m_envMat; vec3_t m_camPos; vec3_t m_camDir; float m_currTime; float m_currMilliTime; int m_numBank; int m_numStaticElems; int m_prevNumStaticVerts; int m_currNumStaticVerts; CResManager m_resManager; int m_bankSize[ MAX_SIZE_MDL_STATIC_VERTEX_BUFFER_BANK ]; CD3DBuffer *m_staticVB[ MAX_SIZE_MDL_STATIC_VERTEX_BUFFER_BANK ]; CD3DBuffer *m_dynamicVB; CD3DBuffer *m_dynamicIB; CD3DBuffer *m_staticEB; BYTE *m_visData; DWORD m_format; int m_currBank; wavefunc_t m_waveFunc; matrix4x4_t m_transform; int m_isInterpolated; float m_interPol; int m_currFrame; DWORD m_frameFlag; int m_focusedItem; int m_focusedWorld; int m_useFocusItem; int m_useFocusWorld; DWORD m_focusedItemColor; unsigned long m_mdlRscSize; CMDLMng(); virtual ~CMDLMng(); void SetShaderMng( CShaderMng *shaderMng ) { m_shaderMng = shaderMng; } void SetTexMng( CD3DTextureMng *texMng ) { m_texMng = texMng; } void SetDevice( LPDIRECT3DDEVICE8 pD3DDevice ) { m_pD3DDevice = pD3DDevice; } void SetFileMng( CFileMng *fileMng ) { m_fileMng = fileMng; } void SetTimer( CTimer *timer ) { m_timer = timer; } void SetRenderer( CD3DRender *d3dRender ) { m_D3DRender = d3dRender; } void SetScript( CScript *script ) { m_script = script; } void SetEnvironmentMatrix( matrix4x4_t *mat ) { m_envMat = mat; } void SetVisData( BYTE *vis ) { m_visData = vis; } void SetFrameFlag( DWORD frameFlag ) { m_frameFlag = frameFlag; } void SetMusicMng( CMusicMng *musicMng ) { m_musicMng = musicMng; } void SetCamera( vec3_t pos , vec3_t dir ); void SetFocusedItemColor( int alpha , int red , int green , int blue ) { m_focusedItemColor = MAKE_COLOR_ARGB( alpha , red , green , blue ); } void SetFocusItemUsage( int usage ) { m_useFocusItem = usage; } void SetFocusWorldUsage( int usage ) { m_useFocusWorld = usage; } void Release(); int PrepareMDLShader(); int Initialize(); int Restore( LPDIRECT3DDEVICE8 pD3DDevice ); int GenDynamicMem(); void PrepareVertexBuffer(); int UploadVertexBuffer(); int LoadMDL( char *MDLName ); CMDL* GetMDL( int mdlIdx ); int PrepareMDLShader( int mdlIdx ); void CalcVertexBuffer( CMDL *mdl ); void EndOfCalcVertexBuffer(); void RestoreVertexInfo( int mdlIdx ); int LoadWorldClass( char *fname ); void ParseWorldClassPart( mdlworldclasspart_t *part ); void ParseWorldClassToken( mdlworldclass_t *mdlClass , char *token ); int GetWorldClassType( char *token ); int LinkMDLWorldClass( int idxMDLClass ); void SetMDLWorldEntityOrigin( int idxMDLEntity , vec3_t origin ); void SetMDLWorldEntityAngles( int idxMDLEntity , vec3_t angles ); mdlworldentity_t *GetMDLWorldEntity( int idxMDLEntity ); mdlworldentitylink_t *GetLinkedMDLWorldEntity( int idxClass ); void RenderWorldEntity(); void RenderBlendWorldEntity(); void MakeTransformedMDL( mdlworldentity_t *entity, int idxClass ); int AddWorldEntity( char *itemName , vec3_t origin , vec3_t angles ); int DeleteWorldEntity( int idxMDLEntity ); void ClearWorldUseFlag(); void CalcWorldBoundBox( mdlworldclass_t *mdlWorldClass ); int GetMDLWorldClassBoundBox( int idxMDLEntity , vec3_t mins , vec3_t maxs ); int LoadItemClass( char *fname ); void ParseItemClassPart( mdlitemclasspart_t *part ); void ParseItemClassToken( mdlitemclass_t *mdlClass , char *token ); int GetItemClassType( char *token ); int LinkMDLItemClass( int idxMDLClass ); void SetMDLItemEntityOrigin( int idxMDLEntity , vec3_t origin ); void SetMDLItemEntityAngles( int idxMDLEntity , vec3_t angles ); mdlitementity_t *GetMDLItemEntity( int idxMDLEntity ); mdlitementitylink_t *GetLinkedMDLItemEntity( int idxClass ); void RenderItemEntity(); int InitItemClass(); int AddItemEntity( GTH_ITEM_CLASS_TYPE classType , int itemID , vec3_t origin , vec3_t angles , GTH_SYNC_TYPE syncType = GTH_SYNC_APPTIME , GTH_ANIM_PLAY_TYPE animType = GTH_ANIM_PLAY_LOOP , float animTime = 0.0f ); int DeleteItemEntity( int idxMDLEntity ); void ClearItemUseFlag(); void CalcItemBoundBox( mdlitemclass_t *mdlItemClass ); int GetMDLItemClassBoundBox( int idxMDLEntity , vec3_t mins , vec3_t maxs ); int LoadEffectClass( char *fname ); void ParseEffectClassState( mdleffectclassstate_t *destState ); void ParseEffectClassPart( mdleffectclasspart_t *part ); void ParseEffectClassToken( mdleffectclass_t *mdlClass , char *token ); int GetEffectClassStateType( char *token ); float GetEffectClassAnimTime( char *token ); int GetEffectClassType( char *token ); int LinkMDLEffectClass( int idxMDLClass ); void SetMDLEffectEntityOrigin( int idxMDLEntity , vec3_t origin ); void SetMDLEffectEntityAngles( int idxMDLEntity , vec3_t angles ); mdleffectentity_t *GetMDLEffectEntity( int idxMDLEntity ); mdleffectentitylink_t *GetLinkedMDLEffectEntity( int idxClass ); void RenderEffectEntity(); int InitEffectClass(); int AddEffectEntity( int entityIndex, GTH_EFFECT_CLASS_TYPE classType, int effectID, vec3_t origin, vec3_t target, vec3_t angles, float hitDiff, int effect_level = 0, int follow_attacker = false, int attackerIdx = -1, int attackerType = -1, int defenderIdx = -1, int defenderType = -1, float offset_x = 0.0f, float offset_y = 0.0f, float offset_z = 0.0f, float in_lifeTime = -1.0f, int in_follow_repetition = true ); int DeleteEffectEntity( int idxMDLEntity ); void ClearEffectUseFlag(); void CalcEffectBoundBox( mdleffectclassstate_t *state ); int GetMDLEffectClassBoundBox( int idxMDLEntity , int state , vec3_t mins , vec3_t maxs ); float GetEffectStateCompleteTime( int idxClass , int state , float startTime, int effect_level = 0 ); int IsOverEffectCompleteTime( int idxMDLEntity ); void SetEffectTarget( mdleffectentity_t *mdlEntity , vec3_t target , vec3_t angles ); int SetFiredState( int idxMDLEntity , vec3_t target , vec3_t mins , vec3_t maxs ); int SetHittedState( int idxMDLEntity , vec3_t target , vec3_t mins , vec3_t maxs ); int SetMissedState( int idxMDLEntity , vec3_t target , vec3_t mins , vec3_t maxs ); void ClearClassSoundFlag( mdleffectclass_t *effectclass ); void Render(); void PrepareInterpolateMDL( CMDL *mdl , mdlmesh_t *mesh ); void PrepareMDL( CMDL *mdl , mdlmesh_t *mesh ); void RenderBound( CMDL *mdl ); void PrepareTCGenMDLMesh( CMDL *mdl , mdlmesh_t *mesh ); void PrepareMDLMesh( CMDL *mdl , mdlmesh_t *mesh ); void PrepareInterpolateTCGenMDLMesh( CMDL *mdl , mdlmesh_t *mesh ); void PrepareInterpolateMDLMesh( CMDL *mdl , mdlmesh_t *mesh ); void RenderBBox( vec3_t mins , vec3_t maxs ); void ClearItemLinkedCount(); void ClearEffectLinkedCount(); void ClearRenderWorldLink(); void ClearBlendWorldLink(); int *GetWorldVisibleLinkedCount() { return m_linkedVisibleCount.worldClasses; } int *GetItemVisibleLinkedCount() { return m_linkedVisibleCount.itemClasses; } int *GetEffectVisibleLinkedCount() { return m_linkedVisibleCount.effectClasses; } void BindSoundSample (); int IsOverEffectCompleteTime_Neo ( int idxMDLEntity, bool &processDamage, bool &sendAttackMessage ); int SetFiredState_Neo ( int idxMDLEntity, vec3_t target, vec3_t mins, vec3_t maxs ); int SetHittedState_Neo ( int idxMDLEntity, vec3_t target, vec3_t mins, vec3_t maxs ); int SetMissedState_Neo ( int idxMDLEntity, vec3_t target, vec3_t mins, vec3_t maxs ); void RenderEffectEntity_Neo (); mdleffectentity_t* DeleteEffectManagerEntity ( mdleffectentity_t *in_entity ); bool RenderEffectPreCheck ( mdleffectentity_t **in_entity, Fx_CHARACTER_t **out_attacker, Fx_CHARACTER_t **out_defender ); float RenderEffectEvaluateFunction ( mdleffectclassstate_t *in_classState ); bool RenderEffectCheckRenderCondition ( mdleffectclasspart_t *in_classPart, Fx_CHARACTER_t *in_attacker, Fx_CHARACTER_t *in_defender, int in_followAttacker, int in_state, int in_effectLevel, float in_startTime, float &in_partStartTime ); void RenderEffectPlaySound ( bool in_soundflag[][EFFECT_ENTITY_MAX_PARTS], vec3_t in_origin, int in_state, CMDL *in_mdl, int in_subindex ); void RenderEffectCalcCurrentFrame ( CMDL *in_mdl, mdleffectclasspart_t *in_classPart, float in_startTime, float in_partStartTime ); void RenderEffectPrepareBuffers ( CMDL *in_mdl ); bool RenderEffectSetTransform ( mdleffectclasspart_t *in_classPart, int in_followAttacker, vec3_t in_offset, int in_state, vec3_t in_origin, vec3_t in_angles, mdleffectclassstate_t *in_classState, Fx_CHARACTER_t *in_attacker, Fx_CHARACTER_t *in_defender, vec3_t out_position, float in_bob ); void RenderEffectDoRender ( CMDL *in_mdl, vec3_t in_position ); }; #endif
C++
#include "../global_def.h" void CMDLMng::SetCamera( vec3_t pos , vec3_t dir ) { VectorCopy( m_camPos , pos ); VectorCopy( m_camDir , dir ); } void CMDLMng::Render() { m_totalRenderPolygon = 0; m_currBank = -1; m_D3DRender->SetVertexShader( m_format ); m_dynamicIB->Discard(); m_dynamicVB->Discard(); m_currTime += m_timer->GetElapsedTime(); m_currMilliTime += m_timer->GetElapsedMilliTime(); m_D3DRender->SetMDLRenderState(); m_waveFunc.type = WAVE_SIN; m_waveFunc.base = 0.0f; m_waveFunc.phase = 0.0f; RenderWorldEntity(); RenderItemEntity(); RenderEffectEntity_Neo (); RenderBlendWorldEntity(); } void CMDLMng::RenderBound( CMDL *mdl ) { mdlboundvertex_t *vertex; int *elem , size; mdlvertex_t *ptrVB; WORD *ptrIB; int i , baseIdxVB; mdlboundmesh_t *mesh; mesh = mdl->m_boundMeshes; ptrVB = (mdlvertex_t *) m_dynamicVB->Lock( mesh->numVertices ); ptrIB = (WORD *) m_dynamicIB->Lock( mesh->numElems ); baseIdxVB = m_dynamicVB->GetBase(); vertex = mdl->m_boundVertices; size = mesh->numVertices; for( i = 0 ; i < size ; i++ , ptrVB++ , vertex++ ) { VectorCopy( ptrVB->point , vertex->point ); VectorCopy( ptrVB->normal , vertex->normal ); Vector2Set( ptrVB->texUV , 0.0f , 0.0f ); } elem = mdl->m_boundElems; size = mesh->numElems; for( i = 0 ; i < size ; i++ , ptrIB++ , elem++ ) *ptrIB = (WORD) ( *elem + baseIdxVB ); m_dynamicVB->Unlock(); m_dynamicIB->Unlock(); m_D3DRender->SetTexture( 0 , m_texMng->GetD3DTexture( 0 ) ); m_D3DRender->RenderDefault( m_dynamicVB->GetBase() , mesh->numVertices , m_dynamicIB->GetBase() , mesh->numElems ); } void CMDLMng::PrepareMDL( CMDL *mdl , mdlmesh_t *mesh ) { PrepareMDLMesh( mdl , mesh ); } void CMDLMng::PrepareTCGenMDLMesh( CMDL *mdl , mdlmesh_t *mesh ) { mdlvertex_t *vertex; int *elem , numVertices , numElems; mdlvertex_t *ptrVB , *ptrTCGenVB; WORD *ptrIB , *ptrTCGenIB; int i , baseIdxVB; float m00, m10, m20; float m01, m11, m21; float m02, m12, m22; m00 = m_envMat->xx, m10 = m_envMat->yx, m20 = m_envMat->zx; m01 = m_envMat->xy, m11 = m_envMat->yy, m21 = m_envMat->zy; m02 = m_envMat->xz, m12 = m_envMat->yz, m22 = m_envMat->zz; ptrVB = (mdlvertex_t *) m_dynamicVB->Lock( mesh->numVertices * 2 ); ptrIB = (WORD *) m_dynamicIB->Lock( mesh->numElems * 2 ); baseIdxVB = m_dynamicVB->GetBase(); ptrTCGenVB = ptrVB + mesh->numVertices; ptrTCGenIB = ptrIB + mesh->numElems; vertex = &mdl->m_vertices[ mesh->vertexOffset ]; numVertices = mesh->numVertices; for( i = 0 ; i < numVertices ; i++ , ptrVB++ , ptrTCGenVB++ , vertex++ ) { VectorCopy( ptrVB->point , vertex->point ); VectorCopy( ptrVB->normal , vertex->normal ); Vector2Copy( ptrVB->texUV , vertex->texUV ); VectorCopy( ptrTCGenVB->point , vertex->point ); VectorCopy( ptrTCGenVB->normal , vertex->normal ); ptrTCGenVB->texUV[0] = 0.5f * ( 1.0f + ( vertex->normal[0] * m00 + vertex->normal[1] * m10 + vertex->normal[2] * m20 ) ); ptrTCGenVB->texUV[1] = 0.5f * ( 1.0f - ( vertex->normal[0] * m02 + vertex->normal[1] * m12 + vertex->normal[2] * m22 ) ); } elem = &mdl->m_elems[ mesh->elemOffset ]; numElems = mesh->numElems; for( i = 0 ; i < numElems ; i++ , ptrIB++ , ptrTCGenIB++ , elem++ ) { *ptrIB = (WORD) ( *elem + baseIdxVB ); *ptrTCGenIB = (WORD) ( *elem + baseIdxVB + numVertices ); } m_dynamicVB->Unlock(); m_dynamicIB->Unlock(); mesh->offsetVB = m_dynamicVB->GetBase(); mesh->offsetEB = m_dynamicIB->GetBase(); mesh->offsetTCGenVB = mesh->offsetVB + mesh->numVertices; mesh->offsetTCGenEB = mesh->offsetEB + mesh->numElems; } void CMDLMng::PrepareMDLMesh( CMDL *mdl , mdlmesh_t *mesh ) { mdlvertex_t *vertex; int *elem , size; mdlvertex_t *ptrVB; WORD *ptrIB; int i , baseIdxVB; ptrVB = (mdlvertex_t *) m_dynamicVB->Lock( mesh->numVertices ); ptrIB = (WORD *) m_dynamicIB->Lock( mesh->numElems ); baseIdxVB = m_dynamicVB->GetBase(); vertex = &mdl->m_vertices[ mesh->vertexOffset ]; memcpy( ptrVB , vertex , sizeof( mdlvertex_t ) * mesh->numVertices ); elem = &mdl->m_elems[ mesh->elemOffset ]; size = mesh->numElems; for( i = 0 ; i < size ; i++ , ptrIB++ , elem++ ) *ptrIB = (WORD) ( *elem + baseIdxVB ); m_dynamicVB->Unlock(); m_dynamicIB->Unlock(); mesh->offsetVB = m_dynamicVB->GetBase(); mesh->offsetEB = m_dynamicIB->GetBase(); mesh->offsetTCGenVB = mesh->offsetVB; mesh->offsetTCGenEB = mesh->offsetEB; } void CMDLMng::PrepareInterpolateMDL( CMDL *mdl , mdlmesh_t *mesh ) { PrepareInterpolateMDLMesh( mdl , mesh ); } void CMDLMng::PrepareInterpolateTCGenMDLMesh( CMDL *mdl , mdlmesh_t *mesh ) { int endFrame; mdlvertex_t *vertexA , *vertexB; int *elem , numVertices , numElems; mdlvertex_t *ptrVB , *ptrTCGenVB; WORD *ptrIB , *ptrTCGenIB; int i , baseIdxVB; float m00, m10, m20; float m02, m12, m22; vec3_t point , normal; m00 = m_envMat->xx, m10 = m_envMat->yx, m20 = m_envMat->zx; m02 = m_envMat->xz, m12 = m_envMat->yz, m22 = m_envMat->zz; endFrame = m_currFrame + 1; if( endFrame >= mesh->numMeshFrames ) endFrame -= mesh->numMeshFrames; ptrVB = (mdlvertex_t *) m_dynamicVB->Lock( mesh->numVertices * 2 ); ptrIB = (WORD *) m_dynamicIB->Lock( mesh->numElems * 2 ); baseIdxVB = m_dynamicVB->GetBase(); ptrTCGenVB = ptrVB + mesh->numVertices; ptrTCGenIB = ptrIB + mesh->numElems; vertexA = &mdl->m_vertices[ mesh->vertexOffset + mesh->numVertices * m_currFrame ]; vertexB = &mdl->m_vertices[ mesh->vertexOffset + mesh->numVertices * endFrame ]; numVertices = mesh->numVertices; for( i = 0 ; i < numVertices ; i++ , ptrVB++ , ptrTCGenVB++ , vertexA++ , vertexB++ ) { VectorInterpolate( point , vertexA->point , vertexB->point , m_interPol ); VectorInterpolate( normal , vertexA->normal , vertexB->normal , m_interPol ); VectorCopy( ptrVB->point , point ); VectorCopy( ptrVB->normal , normal ); Vector2Copy( ptrVB->texUV , vertexA->texUV ); VectorCopy( ptrTCGenVB->point , point ); VectorCopy( ptrTCGenVB->normal , normal ); ptrTCGenVB->texUV[0] = 0.5f * ( 1.0f + ( normal[0] * m00 + normal[1] * m10 + normal[2] * m20 ) ); ptrTCGenVB->texUV[1] = 0.5f * ( 1.0f - ( normal[0] * m02 + normal[1] * m12 + normal[2] * m22 ) ); } elem = &mdl->m_elems[ mesh->elemOffset ]; numElems = mesh->numElems; for( i = 0 ; i < numElems ; i++ , ptrIB++ , ptrTCGenIB++ , elem++ ) { *ptrIB = (WORD) ( *elem + baseIdxVB ); *ptrTCGenIB = (WORD) ( *elem + baseIdxVB + numVertices ); } m_dynamicVB->Unlock(); m_dynamicIB->Unlock(); mesh->offsetVB = m_dynamicVB->GetBase(); mesh->offsetEB = m_dynamicIB->GetBase(); mesh->offsetTCGenVB = mesh->offsetVB + mesh->numVertices; mesh->offsetTCGenEB = mesh->offsetEB + mesh->numElems; } void CMDLMng::PrepareInterpolateMDLMesh( CMDL *mdl , mdlmesh_t *mesh ) { int endFrame; mdlvertex_t *vertexA , *vertexB; int *elem , size; mdlvertex_t *ptrVB; WORD *ptrIB; int i , baseIdxVB; ptrVB = (mdlvertex_t *) m_dynamicVB->Lock( mesh->numVertices ); ptrIB = (WORD *) m_dynamicIB->Lock( mesh->numElems ); baseIdxVB = m_dynamicVB->GetBase(); endFrame = m_currFrame + 1; if( endFrame >= mesh->numMeshFrames ) endFrame -= mesh->numMeshFrames; { vertexA = &mdl->m_vertices[ mesh->vertexOffset + mesh->numVertices * m_currFrame ]; vertexB = &mdl->m_vertices[ mesh->vertexOffset + mesh->numVertices * endFrame ]; size = mesh->numVertices; for( i = 0 ; i < size ; i++ , ptrVB++ , vertexA++ , vertexB++ ) { VectorInterpolate( ptrVB->point , vertexA->point , vertexB->point , m_interPol ); VectorInterpolate( ptrVB->normal , vertexA->normal , vertexB->normal , m_interPol ); Vector2Copy( ptrVB->texUV , vertexA->texUV ); } } elem = &mdl->m_elems[ mesh->elemOffset ]; size = mesh->numElems; for( i = 0 ; i < size ; i++ , ptrIB++ , elem++ ) *ptrIB = (WORD) ( *elem + baseIdxVB ); m_dynamicVB->Unlock(); m_dynamicIB->Unlock(); mesh->offsetVB = m_dynamicVB->GetBase(); mesh->offsetEB = m_dynamicIB->GetBase(); mesh->offsetTCGenVB = mesh->offsetVB; mesh->offsetTCGenEB = mesh->offsetEB; } void CMDLMng::RenderBBox( vec3_t mins , vec3_t maxs ) { mdlvertex_t *ptrVB; WORD *ptrIB; int i , baseIdxVB; vec3_t normal; matrix4x4_t worldMat; WORD bboxIdx[36] = { 0, 3, 2, 0, 2, 1, 1, 5, 0, 0, 5, 4, 4, 7, 0, 0, 7, 3, 3, 7, 2, 2, 7, 6, 6, 5, 2, 2, 5, 1, 5, 6, 4, 4, 6, 7 }; ptrVB = (mdlvertex_t *) m_dynamicVB->Lock( 8 ); ptrIB = (WORD *) m_dynamicIB->Lock( 36 ); baseIdxVB = m_dynamicVB->GetBase(); VectorSet( normal , 1.0f , 1.0f , 1.0f ); VectorSet ( ptrVB->point , mins[0] , mins[1] , mins[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); ptrVB++; VectorSet ( ptrVB->point , mins[0] , maxs[1] , mins[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); ptrVB++; VectorSet ( ptrVB->point , maxs[0] , maxs[1] , mins[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); ptrVB++; VectorSet ( ptrVB->point , maxs[0] , mins[1] , mins[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); ptrVB++; VectorSet ( ptrVB->point , mins[0] , mins[1] , maxs[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); ptrVB++; VectorSet ( ptrVB->point , mins[0] , maxs[1] , maxs[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); ptrVB++; VectorSet ( ptrVB->point , maxs[0] , maxs[1] , maxs[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); ptrVB++; VectorSet ( ptrVB->point , maxs[0] , mins[1] , maxs[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); for( i = 0 ; i < 36 ; i++ , ptrIB++ ) *ptrIB = (WORD) ( bboxIdx[i] + baseIdxVB ); m_dynamicVB->Unlock(); m_dynamicIB->Unlock(); LPDIRECT3DDEVICE8 pd3dDevice = g_d3dDevice.GetD3DDevice(); worldMat.Identity(); m_D3DRender->SetTransform( D3DTS_WORLD , &worldMat ); m_D3DRender->SetVertexShader( m_format ); m_D3DRender->SetMDLRenderState(); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); pd3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME ); m_D3DRender->SetTexture( 0 , m_texMng->GetD3DTexture( 0 ) ); m_D3DRender->RenderDefault( m_dynamicVB->GetBase() , 8 , m_dynamicIB->GetBase() , 36 ); ptrVB = (mdlvertex_t *) m_dynamicVB->Lock( 2 ); VectorSet ( ptrVB->point , mins[0] , mins[1] , mins[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); ptrVB++; VectorSet ( ptrVB->point , maxs[0] , maxs[1] , maxs[2] ); VectorCopy( ptrVB->normal , normal ); Vector2Set( ptrVB->texUV , 0.5f , 0.5f ); m_dynamicVB->Unlock(); float PointSize = 10.0f; pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_POINT); pd3dDevice->SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&PointSize)); pd3dDevice->DrawPrimitive( D3DPT_POINTLIST , m_dynamicVB->GetBase() , 2 ); pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); } void CMDLMng::ClearItemLinkedCount() { memset( m_linkedVisibleCount.itemClasses , 0 , sizeof( int ) * m_numMDLItemClasses ); } void CMDLMng::ClearEffectLinkedCount() { memset( m_linkedVisibleCount.effectClasses , 0 , sizeof( int ) * m_numMDLEffectClasses ); } void CMDLMng::ClearRenderWorldLink() { memset( m_linkedRenderMDLWorldEntities , 0 , sizeof( mdlworldentity_t * ) * m_numMDLWorldClasses ); } void CMDLMng::ClearBlendWorldLink() { memset( m_linkedBlendMDLWorldEntities , 0 , sizeof( mdlworldentity_t * ) * m_numMDLWorldClasses ); }
C++
#include "../global_def.h" int CMDLMng::LoadItemClass( char *fname ) { char *token; mdlitemclass_t *mdlItemClass; mdlitemclasspart_t *part; if( !m_script->Load( fname ) ) return false; m_script->BeginParse(); while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if( token[0] != '{' ) continue; if( m_numMDLItemClasses >= MAX_SIZE_MDL_WORLD_CLASS ) { GTH_ERROR( GTH_ERROR_PRINT , "MDL Item Class overflow.." ); break; } mdlItemClass = &m_MDLItemClasses[ m_numMDLItemClasses++ ]; mdlItemClass->numParts = 0; memset( mdlItemClass , 0 , sizeof( mdlitemclass_t ) ); while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if (token[0] == '{') { part = &mdlItemClass->parts[ mdlItemClass->numParts++ ]; ParseItemClassPart( part ); } else if (token[0] == '}') break; else ParseItemClassToken( mdlItemClass , token ); } } return true; } void CMDLMng::ParseItemClassPart( mdlitemclasspart_t *part ) { char *token , *param; part->mdlIdx = -1; VectorSet( part->color , 1.0f , 1.0f , 1.0f ); part->msecPerFrame = 100.0f; part->scale = 1.0f; part->rotSpeed = 0.0f; while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if( token[0] == '}' ) { break; } else if( !stricmp( token , "model" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; strcpy( part->mdlName , param ); } else if( !stricmp( token , "scale" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->scale = (float) atof( param ); } else if( !stricmp( token , "rotate_speed" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->rotSpeed = (float) atof( param ); } else if( !stricmp( token , "tag" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; strcpy( part->tagName , param ); } else if( !stricmp( token , "frame_per_second" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->msecPerFrame = (float) atof( param ); if( part->msecPerFrame > 1.0f ) part->msecPerFrame = 1000.0f / part->msecPerFrame; } else if( !stricmp( token , "color" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->color[0] = 255.0f / (float) atof( param ); param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->color[1] = 255.0f / (float) atof( param ); param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->color[2] = 255.0f / (float) atof( param ); } m_script->SkipLine(); } } void CMDLMng::ParseItemClassToken( mdlitemclass_t *mdlItemClass , char *token ) { char *param; if( !stricmp( token , "classtype" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlItemClass->classType = GetItemClassType( param ); } else if( !stricmp( token , "height" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlItemClass->bobHeight = (float) atof( param ); } else if( !stricmp( token , "speed" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlItemClass->bobSpeed = (float) atof( param ); } else if( !stricmp( token , "itemname" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; strcpy( mdlItemClass->itemName , param ); } else if( !stricmp( token , "itemid" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlItemClass->itemID = (int) atoi( param ); } m_script->SkipLine(); } int CMDLMng::GetItemClassType( char *token ) { if( !stricmp( token , "gth_item_weapon" ) ) return GTH_ITEM_CLASS_WEAPON; else if( !stricmp( token , "gth_item_upper" ) ) return GTH_ITEM_CLASS_UPPER; else if( !stricmp( token , "gth_item_lower" ) ) return GTH_ITEM_CLASS_LOWER; else if( !stricmp( token , "gth_item_protector" ) ) return GTH_ITEM_CLASS_PROTECTOR; else if( !stricmp( token , "gth_item_hand" ) ) return GTH_ITEM_CLASS_HAND; else if( !stricmp( token , "gth_item_foot" ) ) return GTH_ITEM_CLASS_FOOT; else if( !stricmp( token , "gth_item_air_protector" ) ) return GTH_ITEM_CLASS_AIR_PROTECTOR; else if( !stricmp( token , "gth_item_accessory" ) ) return GTH_ITEM_CLASS_ACCESSORY; else if( !stricmp( token , "gth_item_reserved" ) ) return GTH_ITEM_CLASS_RESERVED; return GTH_ITEM_CLASS_NONE; } int CMDLMng::LinkMDLItemClass( int idxMDLClass ) { int i; mdlitemclass_t *mdlItemClass; mdlitemclasspart_t *part; int flag; mdlItemClass = &m_MDLItemClasses[idxMDLClass]; if( mdlItemClass->loaded ) return true; flag = true; part = &mdlItemClass->parts[0]; for( i = 0 ; i < mdlItemClass->numParts ; i++ , part++ ) { if( part->tagName[0] ) { if( !stricmp( part->tagName , "tag_hand" ) ) part->onlyTag = true; } part->mdlIdx = LoadMDL( part->mdlName ); if( part->mdlIdx < 0 ) { flag = false; break; } } if( flag ) CalcItemBoundBox( mdlItemClass ); mdlItemClass->loaded = flag; return flag; } void CMDLMng::CalcItemBoundBox( mdlitemclass_t *mdlItemClass ) { mdlitemclasspart_t *part; vec3_t classMins , classMaxs; vec3_t partMins , partMaxs; CMDL *mdl; int i; ClearBounds( classMins , classMaxs ); part = &mdlItemClass->parts[0]; for( i = 0 ; i < mdlItemClass->numParts ; i++ , part++ ) { mdl = GetMDL( part->mdlIdx ); if( mdl == NULL ) continue; VectorCopy( partMins , mdl->m_mins ); VectorCopy( partMaxs , mdl->m_maxs ); if( part->rotSpeed != 0.0f ) { CalcSphereBoundBox( partMins , partMaxs ); } VectorScale( partMins , partMins , part->scale ); VectorScale( partMaxs , partMaxs , part->scale ); AddPointToBounds( partMins , classMins , classMaxs ); AddPointToBounds( partMaxs , classMins , classMaxs ); } if( mdlItemClass->bobSpeed != 0.0f ) { classMins[2] -= mdlItemClass->bobHeight; classMaxs[2] += mdlItemClass->bobHeight; } VectorCopy( mdlItemClass->mins , classMins ); VectorCopy( mdlItemClass->maxs , classMaxs ); } int CMDLMng::InitItemClass() { for( int i = 0 ; i < m_numMDLItemClasses ; i++ ) { LinkMDLItemClass( i ); } memset( m_linkedMDLItemEntities , 0 , sizeof( mdlitementitylink_t ) * MAX_SIZE_MDL_ITEM_CLASS ); memset( m_MDLItemEntities , 0 , sizeof( mdlitementity_t ) * MAX_SIZE_MDL_ITEM_ENTITY ); memset( m_itemInUse , 0 , sizeof( int ) * MAX_SIZE_MDL_ITEM_ENTITY ); m_currMDLItemEntity = 0; return true; } void CMDLMng::ClearItemUseFlag() { memset( m_linkedMDLItemEntities , 0 , sizeof( mdlitementitylink_t ) * m_numMDLItemClasses ); memset( m_itemInUse , 0 , sizeof( int ) * MAX_SIZE_MDL_ITEM_ENTITY ); m_currMDLItemEntity = 0; } int CMDLMng::AddItemEntity( GTH_ITEM_CLASS_TYPE classType , int itemID , vec3_t origin , vec3_t angles , GTH_SYNC_TYPE syncType , GTH_ANIM_PLAY_TYPE animType , float animTime ) { mdlitemclass_t *mdlItemClass; mdlitementity_t *mdlEntity; mdlitementitylink_t *linkedMDLEntity; int i; int idxClass , found; if( classType == GTH_ITEM_CLASS_NONE ) return -1; mdlItemClass = &m_MDLItemClasses[0]; for( i = 0 ; i < m_numMDLItemClasses ; i++ , mdlItemClass++ ) { if( mdlItemClass->classType == classType && mdlItemClass->itemID == itemID ) { idxClass = i; break; } } if( i == m_numMDLItemClasses ) return -1; if( !mdlItemClass->loaded ) return -1; found = -1; for( i = m_currMDLItemEntity ; i < MAX_SIZE_MDL_ITEM_ENTITY ; i++ ) { if( !m_itemInUse[i] ) { found = i; goto NEXT_FREE_MDL_ITEM_ENTITY; } } for( i = 0 ; i < m_currMDLItemEntity ; i++ ) { if( !m_itemInUse[i] ) { found = i; goto NEXT_FREE_MDL_ITEM_ENTITY; } } if( found == -1 ) { found = m_currMDLItemEntity + 1; if( found >= MAX_SIZE_MDL_ITEM_ENTITY ) found = 0; DeleteItemEntity( found ); } NEXT_FREE_MDL_ITEM_ENTITY : m_currMDLItemEntity = found; mdlEntity = &m_MDLItemEntities[ m_currMDLItemEntity ]; linkedMDLEntity = &m_linkedMDLItemEntities[ idxClass ]; mdlEntity->idxClass = idxClass; mdlEntity->next = linkedMDLEntity->linked; mdlEntity->prev = NULL; if( linkedMDLEntity->linked ) linkedMDLEntity->linked->prev = mdlEntity; linkedMDLEntity->linked = mdlEntity; VectorCopy( mdlEntity->origin , origin ); mdlEntity->rotate = angles[ YAW ]; mdlEntity->syncType = syncType; mdlEntity->animType = animType; mdlEntity->animTime = animTime; mdlEntity->visible = false; m_itemInUse[ m_currMDLItemEntity ] = true; return m_currMDLItemEntity; } int CMDLMng::DeleteItemEntity( int idxMDLEntity ) { mdlitementity_t *mdlEntity; mdlEntity = &m_MDLItemEntities[ idxMDLEntity ]; if( !m_itemInUse[ idxMDLEntity ] ) return true; if( mdlEntity->prev ) { mdlEntity->prev->next = mdlEntity->next; } else { m_linkedMDLItemEntities[ mdlEntity->idxClass ].linked = mdlEntity->next; } if( mdlEntity->next ) mdlEntity->next->prev = mdlEntity->prev; mdlEntity->next = NULL; mdlEntity->prev = NULL; m_itemInUse[ idxMDLEntity ] = false; return true; } void CMDLMng::SetMDLItemEntityOrigin( int idxMDLEntity , vec3_t origin ) { VectorCopy( m_MDLItemEntities[ idxMDLEntity ].origin , origin ); } void CMDLMng::SetMDLItemEntityAngles( int idxMDLEntity , vec3_t angles ) { m_MDLItemEntities[ idxMDLEntity ].rotate = angles[YAW]; } mdlitementity_t *CMDLMng::GetMDLItemEntity( int idxMDLEntity ) { return &m_MDLItemEntities[ idxMDLEntity ]; } mdlitementitylink_t *CMDLMng::GetLinkedMDLItemEntity( int idxClass ) { return &m_linkedMDLItemEntities[ idxClass ]; } int CMDLMng::GetMDLItemClassBoundBox( int idxMDLEntity , vec3_t mins , vec3_t maxs ) { mdlitementity_t *mdlEntity; mdlEntity = &m_MDLItemEntities[ idxMDLEntity ]; if( !m_itemInUse[ idxMDLEntity ] ) return false; VectorCopy( mins , m_MDLItemClasses[ mdlEntity->idxClass ].mins ); VectorCopy( maxs , m_MDLItemClasses[ mdlEntity->idxClass ].maxs ); return true; } void CMDLMng::RenderItemEntity() { int i , j , k; mdlitementitylink_t *linked; mdlitemclass_t *mdlItemClass; mdlitemclasspart_t *mdlItemClassPart; mdlitementity_t *mdlItemEntity; CMDL *mdl; mdlmesh_t *mesh; float bob; vec3_t scale , position; matrix4x4_t tmp; shader_t *shader; int *linkedCount; linked = &m_linkedMDLItemEntities[0]; mdlItemClass = &m_MDLItemClasses[0]; linkedCount = &m_linkedVisibleCount.itemClasses[0]; for( i = 0 ; i < m_numMDLItemClasses ; i++ , linked++ , linkedCount++ , mdlItemClass++ ) { if( !linked->linked ) continue; if( *linkedCount < 1 ) continue; m_waveFunc.amplitude = mdlItemClass->bobHeight; m_waveFunc.frequency = mdlItemClass->bobSpeed; bob = m_shaderMng->EvaluateFunc( &m_waveFunc , m_currTime ); mdlItemClassPart = &mdlItemClass->parts[0]; for( j = 0 ; j < mdlItemClass->numParts ; j++ , mdlItemClassPart++ ) { if( mdlItemClassPart->onlyTag ) continue; mdl = GetMDL( mdlItemClassPart->mdlIdx ); if( mdl == NULL ) continue; VectorSet( scale , mdlItemClassPart->scale , mdlItemClassPart->scale , mdlItemClassPart->scale ); if( mdl->m_numBoneFrames > 1 ) { m_isInterpolated = true; m_interPol = m_currMilliTime / mdlItemClassPart->msecPerFrame; m_currFrame = ( (int) m_interPol ) % ( mdl->m_numBoneFrames - 1 ); m_interPol = m_interPol - ( (int) m_interPol ); } else { m_isInterpolated = false; m_interPol = 0.0f; m_currFrame = 0; } if( m_isInterpolated ) { for( k = 0 ; k < mdl->m_numMeshes ; k++ ) PrepareInterpolateMDL( mdl , &mdl->m_meshes[k] ); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_currBank = -1; } else { if( mdl->m_needDynVB ) { for( k = 0 ; k < mdl->m_numMeshes ; k++ ) PrepareMDL( mdl , &mdl->m_meshes[k] ); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_currBank = -1; } else { if( m_currBank != mdl->m_bank ) { m_D3DRender->SetStreamSource( 0 , m_staticVB[ mdl->m_bank ]->GetD3DVertexBuffer() , m_staticVB[ mdl->m_bank ]->GetStrideSize() ); m_currBank = mdl->m_bank; } m_D3DRender->SetIndices( m_staticEB->GetD3DIndexBuffer() , 0 ); } } mesh = &mdl->m_meshes[0]; for( k = 0 ; k < mdl->m_numMeshes ; k++ , mesh++ ) { if( mdl->m_shaderRefs[ mesh->skinInfo ].isShader ) m_shaderMng->PrepareShader( mdl->m_shaderRefs[ mesh->skinInfo ].shader , m_frameFlag ); } mdlItemEntity = linked->linked; while( mdlItemEntity ) { if( !mdlItemEntity->visible ) { mdlItemEntity = mdlItemEntity->next; continue; } m_transform.Identity(); VectorSet( position , mdlItemEntity->origin[0] , mdlItemEntity->origin[1] , mdlItemEntity->origin[2] + bob ); m_transform.Translate( position ); if( mdlItemClassPart->rotSpeed == 0.0f ) m_transform.RotateZ( mdlItemEntity->rotate ); else m_transform.RotateZ( mdlItemClassPart->rotSpeed * m_currTime * 180.0f ); tmp.Scale( scale ); m_transform *= tmp; m_D3DRender->SetTransform( D3DTS_WORLD , &m_transform ); mesh = &mdl->m_meshes[0]; for( k = 0 ; k < mdl->m_numMeshes ; k++ , mesh++ ) { if( mdl->m_shaderRefs[ mesh->skinInfo ].isShader ) { shader = &m_shaderMng->m_shaders[ mdl->m_shaderRefs[ mesh->skinInfo ].shader ]; if( shader->flags & SHADER_TCGEN ) m_shaderMng->PrepareTCGen( shader , position ); m_D3DRender->RenderMDLCustom( shader , mesh->offsetVB , mesh->numVertices , mesh->offsetEB , mesh->numElems ); } else { m_D3DRender->SetTexture( 0 , m_texMng->GetD3DTexture( mdl->m_shaderRefs[ mesh->skinInfo ].shader ) ); m_D3DRender->RenderDefault( mesh->offsetVB , mesh->numVertices , mesh->offsetEB , mesh->numElems ); } m_totalRenderPolygon += mdl->m_meshes[k].numElems / 3; } mdlItemEntity = mdlItemEntity->next; } } } if( m_focusedItem >= 0 && m_useFocusItem ) { mdlItemEntity = &m_MDLItemEntities[ m_focusedItem ]; if( !mdlItemEntity->visible ) return; mdlItemClass = &m_MDLItemClasses[ mdlItemEntity->idxClass ]; m_waveFunc.amplitude = mdlItemClass->bobHeight; m_waveFunc.frequency = mdlItemClass->bobSpeed; bob = m_shaderMng->EvaluateFunc( &m_waveFunc , m_currTime ); mdlItemClassPart = &mdlItemClass->parts[0]; for( j = 0 ; j < mdlItemClass->numParts ; j++ , mdlItemClassPart++ ) { if( mdlItemClassPart->onlyTag ) continue; mdl = GetMDL( mdlItemClassPart->mdlIdx ); if( mdl == NULL ) continue; VectorSet( scale , mdlItemClassPart->scale , mdlItemClassPart->scale , mdlItemClassPart->scale ); VectorScale( scale , scale , 1.1f ); if( mdl->m_numBoneFrames > 1 ) { m_isInterpolated = true; m_interPol = m_currMilliTime / mdlItemClassPart->msecPerFrame; m_currFrame = ( (int) m_interPol ) % ( mdl->m_numBoneFrames - 1 ); m_interPol = m_interPol - ( (int) m_interPol ); } else { m_isInterpolated = false; m_interPol = 0.0f; m_currFrame = 0; } if( m_isInterpolated ) { for( k = 0 ; k < mdl->m_numMeshes ; k++ ) PrepareInterpolateMDL( mdl , &mdl->m_meshes[k] ); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_currBank = -1; } else { if( mdl->m_needDynVB ) { for( k = 0 ; k < mdl->m_numMeshes ; k++ ) PrepareMDL( mdl , &mdl->m_meshes[k] ); m_D3DRender->SetStreamSource( 0 , m_dynamicVB->GetD3DVertexBuffer() , m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer() , 0 ); m_currBank = -1; } else { if( m_currBank != mdl->m_bank ) { m_D3DRender->SetStreamSource( 0 , m_staticVB[ mdl->m_bank ]->GetD3DVertexBuffer() , m_staticVB[ mdl->m_bank ]->GetStrideSize() ); m_currBank = mdl->m_bank; } m_D3DRender->SetIndices( m_staticEB->GetD3DIndexBuffer() , 0 ); } } m_transform.Identity(); VectorSet( position , mdlItemEntity->origin[0] , mdlItemEntity->origin[1] , mdlItemEntity->origin[2] + bob ); m_transform.Translate( position ); if( mdlItemClassPart->rotSpeed == 0.0f ) m_transform.RotateZ( mdlItemEntity->rotate ); else m_transform.RotateZ( mdlItemClassPart->rotSpeed * m_currTime * 180.0f ); tmp.Scale( scale ); m_transform *= tmp; m_D3DRender->SetAttachShader( m_focusedItemColor ); m_D3DRender->SetTransform( D3DTS_WORLD , &m_transform ); mesh = &mdl->m_meshes[0]; for( k = 0 ; k < mdl->m_numMeshes ; k++ , mesh++ ) { m_D3DRender->RenderDefault( mesh->offsetVB , mesh->numVertices , mesh->offsetEB , mesh->numElems ); m_totalRenderPolygon += mdl->m_meshes[k].numElems / 3; } m_D3DRender->EndAttachShader(); } } }
C++
#include "../global_def.h" bool CMDLMng::RenderEffectPreCheck ( mdleffectentity_t **in_entity, Fx_CHARACTER_t **out_attacker, Fx_CHARACTER_t **out_defender ) { if ( ! (*in_entity)->visible ) { (*in_entity) = (*in_entity)->next; return false; } if ( (*in_entity)->attackerIdx >= 0 ) { (*out_attacker) = g_charManager->FindCharacterByServerIndex( (*in_entity)->attackerIdx, (*in_entity)->attackerType ); if ( ! (*out_attacker) ) { (*in_entity) = DeleteEffectManagerEntity( (*in_entity) ); return false; } } else { (*out_attacker) = NULL; } if ( (*in_entity)->defenderIdx >= 0 ) { (*out_defender) = g_charManager->FindCharacterByServerIndex( (*in_entity)->defenderIdx, (*in_entity)->defenderType ); if ( ! (*out_defender) ) { (*in_entity) = DeleteEffectManagerEntity( (*in_entity) ); return false; } } else { (*out_defender) = NULL; } return true; } float CMDLMng::RenderEffectEvaluateFunction ( mdleffectclassstate_t *in_classState ) { m_waveFunc.amplitude = in_classState->bobHeight; m_waveFunc.frequency = in_classState->bobSpeed; return m_shaderMng->EvaluateFunc( &m_waveFunc, m_currTime ); } bool CMDLMng::RenderEffectCheckRenderCondition ( mdleffectclasspart_t *in_classPart, Fx_CHARACTER_t *in_attacker, Fx_CHARACTER_t *in_defender, int in_followAttacker, int in_state, int in_effectLevel, float in_startTime, float &in_partStartTime ) { if ( in_classPart->onlyTag ) return false; if ( in_followAttacker ) { if ( ( in_attacker == NULL ) || ( in_attacker ->flag_culled ) ) return false; } else if ( ( in_state == GTH_EFFECT_STATE_HITTED ) || ( in_state == GTH_EFFECT_STATE_MISSED ) ) { if ( ( in_defender == NULL ) || ( in_defender ->flag_culled ) ) return false; } if ( in_classPart ->req_level < 0 ) { if ( in_effectLevel != ( -in_classPart ->req_level - 1 ) ) return false; } else { if ( in_effectLevel < in_classPart ->req_level ) return false; } in_partStartTime = ( in_startTime + in_classPart ->startTime ); if ( ( m_currMilliTime - in_partStartTime ) < 0 ) return false; if ( ( in_classPart ->endTime > 0.0f ) && ( in_followAttacker <= 0 ) && ( in_state != GTH_EFFECT_STATE_FIRED ) ) { if ( m_currMilliTime > ( in_startTime + in_classPart ->endTime ) ) return false; } return true; } void CMDLMng::RenderEffectPlaySound ( bool in_soundflag[][EFFECT_ENTITY_MAX_PARTS], vec3_t in_origin, int in_state, CMDL *in_mdl, int in_subindex ) { if ( ( in_mdl->m_soundIdx > -1 ) && ( ! in_soundflag[ in_state ][ in_subindex ] ) ) { g_musicMng ->PlaySample3D ( in_mdl ->m_soundIdx, GTH_SOUND_PLAY_ONCE, in_origin ); in_soundflag[ in_state ][ in_subindex ] = true; } } void CMDLMng::RenderEffectCalcCurrentFrame ( CMDL *in_mdl, mdleffectclasspart_t *in_classPart, float in_startTime, float in_partStartTime ) { if ( in_mdl->m_numBoneFrames > 1 ) { m_isInterpolated = true; if ( in_classPart->endTime < 0 ) { m_interPol = ( m_currMilliTime - in_partStartTime ) / in_classPart ->msecPerFrame; } else { m_interPol = ( m_currMilliTime - in_partStartTime ) / ( ( in_classPart ->endTime + in_startTime ) - in_partStartTime ) * ( in_mdl ->m_numBoneFrames - 1 ); } m_currFrame = ( (int) m_interPol ) % ( in_mdl ->m_numBoneFrames - 1 ); m_interPol = m_interPol - ( (int) m_interPol ); } else { m_isInterpolated = false; m_interPol = 0.0f; m_currFrame = 0; } } void CMDLMng::RenderEffectPrepareBuffers ( CMDL *in_mdl ) { int index; if ( m_isInterpolated ) { for ( index = 0; \ index < in_mdl->m_numMeshes; \ index++ ) PrepareInterpolateMDL( in_mdl, &in_mdl->m_meshes[ index ] ); m_D3DRender->SetStreamSource( 0, m_dynamicVB->GetD3DVertexBuffer(), m_dynamicVB->GetStrideSize() ); m_D3DRender->SetIndices( m_dynamicIB->GetD3DIndexBuffer(), 0 ); m_currBank = -1; } else { if ( in_mdl->m_needDynVB ) { for ( index = 0; \ index < in_mdl->m_numMeshes; \ index++ ) PrepareMDL( in_mdl, &in_mdl->m_meshes[ index ] ); m_D3DRender->SetStreamSource ( 0 , m_dynamicVB ->GetD3DVertexBuffer () , m_dynamicVB ->GetStrideSize () ); m_D3DRender->SetIndices ( m_dynamicIB ->GetD3DIndexBuffer () , 0 ); m_currBank = -1; } else { if ( m_currBank != in_mdl ->m_bank ) { m_D3DRender ->SetStreamSource ( 0 , m_staticVB [in_mdl ->m_bank] ->GetD3DVertexBuffer () , m_staticVB [in_mdl ->m_bank] ->GetStrideSize () ); m_currBank = in_mdl ->m_bank; } m_D3DRender ->SetIndices ( m_staticEB ->GetD3DIndexBuffer () , 0 ); } } } bool CMDLMng::RenderEffectSetTransform ( mdleffectclasspart_t *in_classPart, int in_followAttacker, vec3_t in_offset, int in_state, vec3_t in_origin, vec3_t in_angles, mdleffectclassstate_t *in_classState, Fx_CHARACTER_t *in_attacker, Fx_CHARACTER_t *in_defender, vec3_t out_position, float in_bob ) { vec3_t scale, angles; matrix4x4_t selfRot; matrix4x4_t tmp; m_transform.Identity (); selfRot.Identity (); VectorSet ( angles , 0.0f , 0.0f , 0.0f ); if ( in_classPart ->selfRotSpeed == 0.0f ) angles [YAW] = 0.0f; else angles [YAW] = in_classPart ->selfRotSpeed * m_currTime * 180.0f; if ( in_classPart ->billboard ) { angles [YAW] = angles [YAW] + g_camera .m_angles [YAW] + 90.0f; angles [PITCH] = angles [PITCH] + g_camera .m_angles [PITCH]; } selfRot.RotateXZ ( angles ); if ( in_followAttacker ) { vec3_t trans; if ( in_attacker == NULL ) return false; if ( in_classState ->setground ) { trans [0] = in_attacker ->position [0]; trans [1] = in_attacker ->position [1]; trans [2] = in_attacker ->position [2] - in_attacker ->stat_height; } else VectorCopy ( trans , in_attacker ->position ); VectorAdd ( trans , trans , in_offset ); m_transform.Translate ( trans ); } else { if ( in_classState ->setground ) { if ( ( in_state == GTH_EFFECT_STATE_HITTED ) || ( in_state == GTH_EFFECT_STATE_MISSED ) ) { VectorSet ( out_position , in_origin [0] , in_origin [1] , in_origin [2] - in_defender ->stat_height ); } else if ( in_attacker ) VectorSet ( out_position , in_origin [0] , in_origin [1] , in_origin [2] - in_attacker ->stat_height ); else VectorSet ( out_position , in_origin [0] , in_origin [1] , in_origin [2] ); } else { VectorSet ( out_position , in_origin [0] , in_origin [1] , in_origin [2] + in_bob ); } m_transform.Translate ( out_position ); } if ( ! in_classPart ->billboard ) { VectorCopy ( angles , in_angles ); if ( in_classPart ->rotSpeed == 0.0f ) angles [YAW] = in_angles[ YAW ]; else angles [YAW] = in_classPart ->rotSpeed * m_currTime * 180.0f; VectorAdd ( angles , angles , in_classPart ->angleOffset ); if ( in_state == GTH_EFFECT_STATE_FIRED ) { m_transform.RotateXZ ( angles ); } else { if ( in_followAttacker ) { if ( in_attacker != NULL ) { m_transform.RotateZ ( in_attacker ->angles [YAW] + 90.0f ); } else { return false; } } else { m_transform.RotateZ ( angles [YAW] ); } } } m_transform.Translate ( in_classPart ->offset ); m_transform *= selfRot; VectorSet ( scale, in_classPart ->scale, in_classPart ->scale, in_classPart ->scale ); tmp.Scale ( scale ); m_transform *= tmp; m_D3DRender ->SetTransform ( D3DTS_WORLD , &m_transform ); return true; } void CMDLMng::RenderEffectDoRender ( CMDL *in_mdl, vec3_t in_position ) { mdlmesh_t *mesh; shader_t *shader; int index; mesh = &in_mdl ->m_meshes [0]; for ( index = 0; \ index < in_mdl ->m_numMeshes; \ index++, mesh++ ) { if ( in_mdl ->m_shaderRefs [mesh ->skinInfo].isShader ) m_shaderMng ->PrepareShader ( in_mdl ->m_shaderRefs [mesh ->skinInfo].shader, m_frameFlag ); } mesh = &in_mdl ->m_meshes [0]; for ( index = 0; \ index < in_mdl ->m_numMeshes; \ index++ , mesh++ ) { if ( in_mdl ->m_shaderRefs [mesh ->skinInfo].isShader ) { shader = &m_shaderMng ->m_shaders [in_mdl ->m_shaderRefs [mesh ->skinInfo].shader]; if ( shader ->flags & SHADER_TCGEN ) m_shaderMng ->PrepareTCGen ( shader , in_position ); m_D3DRender ->RenderMDLCustom ( shader , mesh ->offsetVB , mesh ->numVertices , mesh ->offsetEB , mesh ->numElems ); } else { m_D3DRender ->SetTexture ( 0 , m_texMng ->GetD3DTexture ( in_mdl ->m_shaderRefs [mesh ->skinInfo].shader ) ); m_D3DRender ->RenderDefault ( mesh ->offsetVB , mesh ->numVertices , mesh ->offsetEB , mesh ->numElems ); } m_totalRenderPolygon += in_mdl ->m_meshes [index].numElems / 3; } } void CMDLMng::RenderEffectEntity_Neo () { int index, subindex; mdleffectentitylink_t *linked; mdleffectclass_t *effectClass; mdleffectclassstate_t *classState; mdleffectclasspart_t *classPart; mdleffectentity_t *effectEntity; CMDL *mdl; float bob; vec3_t position; int *linkedCount; Fx_CHARACTER_t *attacker; Fx_CHARACTER_t *defender; float partStartTime; linked = &m_linkedMDLEffectEntities[ 0 ]; effectClass = &m_MDLEffectClasses[ 0 ]; linkedCount = &m_linkedVisibleCount.effectClasses[ 0 ]; for ( index = 0; \ index < m_numMDLEffectClasses; \ index++, linked++, linkedCount++, effectClass++ ) { if ( ! linked ->linked ) continue; if ( *linkedCount < 1 ) { continue; } effectEntity = linked ->linked; while ( effectEntity ) { if ( ! RenderEffectPreCheck( &effectEntity, &attacker, &defender ) ) { continue; } classState = &effectClass->states[ effectEntity->state ]; bob = RenderEffectEvaluateFunction( classState ); classPart = &classState ->parts [0]; for ( subindex = 0; \ subindex < classState ->numParts; \ subindex++, classPart++ ) { if ( ! RenderEffectCheckRenderCondition( classPart, attacker, defender, effectEntity->follow_attacker, effectEntity->state, effectEntity->effect_level, effectEntity->startTime, partStartTime ) ) { continue; } mdl = GetMDL( classPart->mdlIdx ); if( mdl == NULL ) continue; RenderEffectPlaySound( effectEntity->soundflag, effectEntity->origin, effectEntity->state, mdl, subindex ); RenderEffectCalcCurrentFrame( mdl, classPart, effectEntity->startTime, partStartTime ); RenderEffectPrepareBuffers( mdl ); if ( ! RenderEffectSetTransform( classPart, effectEntity->follow_attacker, effectEntity->offset, effectEntity->state, effectEntity->origin, effectEntity->angles, classState, attacker, defender, position, bob ) ) { continue; } RenderEffectDoRender( mdl, position ); } if ( ( effectClass->states[ GTH_EFFECT_STATE_FIRED ].startTime < 0 ) && ( effectEntity->state == GTH_EFFECT_STATE_FIRED ) ) { classState = &effectClass->states[ GTH_EFFECT_STATE_ARMED ]; bob = RenderEffectEvaluateFunction( classState ); classPart = &classState ->parts [0]; for ( subindex = 0; \ subindex < classState ->numParts; \ subindex++, classPart++ ) { if ( ! RenderEffectCheckRenderCondition( classPart, attacker, defender, effectEntity->follow_attacker, effectEntity->state, effectEntity->effect_level, effectEntity->backup_startTime, partStartTime ) ) continue; mdl = GetMDL( classPart->mdlIdx ); if( mdl == NULL ) continue; RenderEffectPlaySound( effectEntity->soundflag, effectEntity->backup_origin, effectEntity->state, mdl, subindex ); RenderEffectCalcCurrentFrame( mdl, classPart, effectEntity->backup_startTime, partStartTime ); RenderEffectPrepareBuffers( mdl ); if ( ! RenderEffectSetTransform( classPart, effectEntity->follow_attacker, effectEntity->offset, effectEntity->state, effectEntity->backup_origin, effectEntity->backup_angles, classState, attacker, defender, position, bob ) ) continue; RenderEffectDoRender( mdl, position ); } } else if ( ( effectClass->states[ GTH_EFFECT_STATE_FIRED ].numParts <= 0 ) && ( ( effectClass->states[ GTH_EFFECT_STATE_HITTED ].startTime < 0 ) && ( effectEntity->state == GTH_EFFECT_STATE_HITTED ) ) ) { classState = &effectClass->states[ GTH_EFFECT_STATE_ARMED ]; bob = RenderEffectEvaluateFunction( classState ); classPart = &classState ->parts [0]; for ( subindex = 0; \ subindex < classState ->numParts; \ subindex++, classPart++ ) { if ( ! RenderEffectCheckRenderCondition( classPart, attacker, defender, effectEntity->follow_attacker, effectEntity->state, effectEntity->effect_level, effectEntity->backup_startTime, partStartTime ) ) continue; mdl = GetMDL( classPart->mdlIdx ); if( mdl == NULL ) continue; RenderEffectPlaySound( effectEntity->soundflag, effectEntity->backup_origin, effectEntity->state, mdl, subindex ); RenderEffectCalcCurrentFrame( mdl, classPart, effectEntity->backup_startTime, partStartTime ); RenderEffectPrepareBuffers( mdl ); if ( ! RenderEffectSetTransform( classPart, effectEntity->follow_attacker, effectEntity->offset, effectEntity->state, effectEntity->backup_origin, effectEntity->backup_angles, classState, attacker, defender, position, bob ) ) continue; RenderEffectDoRender( mdl, position ); } } effectEntity = effectEntity->next; } } }
C++
#include "../global_def.h" #define MDL_PROJECTILE_SPEED 600 #define MDL_PROJECTILE_HIT_MARGIN 70 #define MDL_PROJECTILE_SEND_ATTACK_MARGIN 300 #define MDL_PROJECTILE_INITIAL_VELOCITY 400.0f #define MDL_PROJECTILE_ACCELERATION 1500.0f int CMDLMng::LoadEffectClass( char *fname ) { char *token; mdleffectclass_t *mdlEffectClass; if( !m_script->Load( fname ) ) return false; m_script->BeginParse(); while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if( token[0] != '{' ) continue; if( m_numMDLEffectClasses >= MAX_SIZE_MDL_WORLD_CLASS ) { GTH_ERROR( GTH_ERROR_PRINT , "MDL Effect Class overflow.." ); ShowLogInfo("MDL Effect Class overflow..!!!!!!!!!!!!!" ); break; } mdlEffectClass = &m_MDLEffectClasses[ m_numMDLEffectClasses++ ]; memset( mdlEffectClass , 0 , sizeof( mdleffectclass_t ) ); mdlEffectClass->inuse = 1; while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if (token[0] == '{') { ParseEffectClassState( mdlEffectClass->states ); } else if (token[0] == '}') break; else ParseEffectClassToken( mdlEffectClass , token ); } } return true; } int CMDLMng::GetEffectClassStateType( char *token ) { if ( !stricmp( token , "normal" ) ) return GTH_EFFECT_STATE_NORMAL; else if( !stricmp( token , "armed" ) ) return GTH_EFFECT_STATE_ARMED; else if( !stricmp( token , "fired" ) ) return GTH_EFFECT_STATE_FIRED; else if( !stricmp( token , "hitted" ) ) return GTH_EFFECT_STATE_HITTED; else if( !stricmp( token , "missed" ) ) return GTH_EFFECT_STATE_MISSED; return GTH_EFFECT_STATE_NORMAL; } float CMDLMng::GetEffectClassAnimTime( char *token ) { if ( !stricmp( token , "full" ) ) return GTH_EFFECT_ANIMTIME_FULL; return (float) atof( token ); } void CMDLMng::ParseEffectClassState( mdleffectclassstate_t *destState ) { char *token , *param; mdleffectclassstate_t state; mdleffectclasspart_t *part; memset( &state , 0 , sizeof( mdleffectclassstate_t ) ); state.normalSize = 100.0f; state.soundID = -1; while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if (token[0] == '{') { part = &state.parts[ state.numParts++ ]; ParseEffectClassPart( part ); } else if( !stricmp( token , "height" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; state.bobHeight = (float) atof( param ); } else if( !stricmp( token , "speed" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; state.bobSpeed = (float) atof( param ); } else if( !stricmp( token , "state" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; state.state = GetEffectClassStateType( param ); } else if( !stricmp( token , "total" ) ) { } else if( !stricmp( token , "normalsize" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; state.normalSize = (float) atof( param ); } else if( !stricmp( token , "sound" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; state.soundID = GetGameSampleID( param ); } else if (token[0] == '}') { break; } else if ( ! stricmp ( token, "set_ground" ) ) { param = g_script.GetNextToken ( false ); if ( ! param [0] ) return; if ( atoi ( param ) == 1 ) { state.setground = true; } else { state.setground = false; } } else if ( ! stricmp( token, "projectile" ) ) { param = g_script.GetNextToken ( false ); if ( ! param [0] ) continue; if ( atoi ( param ) == 1 ) { state.projectile = true; } else { state.projectile = false; } } else if ( ! stricmp( token, "projectile_height" ) ) { param = g_script.GetNextToken ( false ); if ( ! param[ 0 ] ) continue; state.projectileHeight = (float)atof ( param ); } else if ( ! stricmp( token, "start_time" ) ) { param = g_script.GetNextToken ( false ); if ( ! param[ 0 ] ) continue; state.startTime = (float)atof ( param ); } m_script->SkipLine(); } memcpy( &destState[ state.state ] , &state , sizeof( mdleffectclassstate_t ) ); } void CMDLMng::ParseEffectClassPart( mdleffectclasspart_t *part ) { char *token , *param; part->mdlIdx = -1; part->msecPerFrame = 100.0f; part->scale = 1.0f; part->rotSpeed = 0.0f; part->startTime = 0.0f; part->endTime = GTH_EFFECT_ANIMTIME_FULL; while( 1 ) { token = m_script->GetNextToken( true ); if( !token[0] ) break; if( token[0] == '}' ) { break; } else if( !stricmp( token , "model" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; strcpy( part->mdlName , param ); } else if( !stricmp( token , "scale" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->scale = (float) atof( param ); } else if( !stricmp( token , "rotate_speed" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->rotSpeed = (float) atof( param ); } else if( !stricmp( token , "tag" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; strcpy( part->tagName , param ); } else if( !stricmp( token , "frame_per_second" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->msecPerFrame = (float) atof( param ); if( part->msecPerFrame > 1.0f ) part->msecPerFrame = 1000.0f / part->msecPerFrame; } else if( !stricmp( token , "start" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->startTime = GetEffectClassAnimTime( param ); } else if( !stricmp( token , "end" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->endTime = GetEffectClassAnimTime( param ); } else if( !stricmp( token , "self_rotate_speed" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->selfRotSpeed = (float) atof( param ); } else if( !stricmp ( token , "offset" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->offset[0] = (float) atof( param ); param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->offset[1] = (float) atof( param ); param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->offset[2] = (float) atof( param ); } else if( !stricmp( token , "req_level" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->req_level = (int) atoi( param ); } else if( !stricmp( token , "billboard" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; if( ! stricmp( param, "true" ) ) part->billboard = true; else if( ! stricmp( param, "false" ) ) part->billboard = false; } else if( !stricmp ( token , "angle_offset" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->angleOffset[0] = (int) atoi( param ); param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->angleOffset[1] = (int) atoi( param ); param = g_script.GetNextToken( false ); if( !param[0] ) continue; part->angleOffset[2] = (int) atoi( param ); } m_script->SkipLine(); } } void CMDLMng::ParseEffectClassToken( mdleffectclass_t *mdlEffectClass , char *token ) { char *param; if( !stricmp( token , "classname" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlEffectClass->classType = GetEffectClassType( param ); } else if( !stricmp( token , "effectname" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; strcpy( mdlEffectClass->effectName , param ); } else if( !stricmp( token , "effectid" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlEffectClass->effectID = (int) atoi( param ); } else if( !stricmp( token , "description" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; strcpy( mdlEffectClass->effectDesc , param ); } else if( !stricmp( token , "maxlevel" ) ) { param = g_script.GetNextToken( false ); if( !param[0] ) return; mdlEffectClass->maxLevel = (int) atoi( param ); } else if ( ! stricmp( token, "inuse" ) ) { param = g_script.GetNextToken( false ); if ( ! param[ 0 ] ) return; mdlEffectClass->inuse = (int)atoi( param ); } m_script->SkipLine(); } int CMDLMng::GetEffectClassType( char *token ) { if ( !stricmp( token , "gth_effect_model" ) ) return GTH_EFFECT_CLASS_MODEL; else if( !stricmp( token , "gth_effect_multi_model" ) ) return GTH_EFFECT_CLASS_MULTI_MODEL; else if( !stricmp( token , "gth_effect_pointer" ) ) return GTH_EFFECT_CLASS_POINTER; return GTH_EFFECT_CLASS_NONE; } int CMDLMng::LinkMDLEffectClass( int idxMDLClass ) { int i , j; int k; mdleffectclass_t *mdlEffectClass; mdleffectclassstate_t *state; mdleffectclasspart_t *part; CMDL *mdl; int flag; float completeTime , partCompleteTime; mdlEffectClass = &m_MDLEffectClasses[idxMDLClass]; if( mdlEffectClass->loaded ) return true; state = &mdlEffectClass->states[0]; for( i = 0 ; i < MAX_SIZE_GTH_EFFECT_CLASS_STATE ; i++ , state++ ) { if( state->numParts <= 0 ) continue; flag = true; partCompleteTime = -999999.0f; part = &state->parts[0]; for( j = 0 ; j < state->numParts ; j++ , part++ ) { if( part->tagName[0] ) { if( !stricmp( part->tagName , "tag_hand" ) ) part->onlyTag = true; } part->mdlIdx = LoadMDL( part->mdlName ); if( part->mdlIdx < 0 ) { flag = false; break; } else { if ( part->endTime < 0 ) { for ( k = part->req_level ; k < MAX_SIZE_EFFECT_LEVEL ; k++ ) { mdl = GetMDL( part->mdlIdx ); if( mdl == NULL ) continue; part->numFrames = mdl->m_numBoneFrames; completeTime = ( mdl->m_numBoneFrames - 1 ) * part->msecPerFrame; if ( ( completeTime + part->startTime ) > state->completeTime[ k ] ) state->completeTime[ k ] = ( completeTime + part->startTime ); } } else { for ( k = part->req_level ; k < MAX_SIZE_EFFECT_LEVEL ; k++ ) { if ( part->endTime > state->completeTime[k] ) state->completeTime[k] = part->endTime; } } } } if( flag ) { CalcEffectBoundBox( state ); } state->loaded = flag; } if( mdlEffectClass->classType != GTH_EFFECT_CLASS_MULTI_MODEL ) { if( mdlEffectClass->states[ GTH_EFFECT_STATE_NORMAL ].loaded ) mdlEffectClass->loaded = true; else mdlEffectClass->loaded = false; } else { if( mdlEffectClass->states[ GTH_EFFECT_STATE_ARMED ].loaded && mdlEffectClass->states[ GTH_EFFECT_STATE_HITTED ].loaded ) mdlEffectClass->loaded = true; else mdlEffectClass->loaded = false; } if( mdlEffectClass->loaded ) { if ( mdlEffectClass->classType == GTH_EFFECT_CLASS_POINTER ) { for ( i = 0 ; i < MAX_SIZE_EFFECT_LEVEL ; i++ ) mdlEffectClass->states[ GTH_EFFECT_STATE_NORMAL ].completeTime[ i ] = -99999.0f; mdlEffectClass->completeTime = -99999.0f; } else if( mdlEffectClass->classType == GTH_EFFECT_CLASS_MODEL ) mdlEffectClass->completeTime = mdlEffectClass->states[ GTH_EFFECT_STATE_NORMAL ].completeTime[ 0 ]; else mdlEffectClass->completeTime = mdlEffectClass->states[ GTH_EFFECT_STATE_NORMAL ].completeTime[ 0 ]; } return mdlEffectClass->loaded; } void CMDLMng::CalcEffectBoundBox( mdleffectclassstate_t *state ) { mdleffectclasspart_t *part; vec3_t stateMins , stateMaxs; vec3_t partMins , partMaxs; CMDL *mdl; int i; ClearBounds( stateMins , stateMaxs ); part = &state->parts[0]; for( i = 0 ; i < state->numParts ; i++ , part++ ) { mdl = GetMDL( part->mdlIdx ); if( mdl == NULL ) continue; VectorCopy( partMins , mdl->m_mins ); VectorCopy( partMaxs , mdl->m_maxs ); if( part->rotSpeed != 0.0f ) { CalcSphereBoundBox( partMins , partMaxs ); } VectorScale( partMins , partMins , part->scale ); VectorScale( partMaxs , partMaxs , part->scale ); AddPointToBounds( partMins , stateMins , stateMaxs ); AddPointToBounds( partMaxs , stateMins , stateMaxs ); } if( state->bobSpeed != 0.0f ) { stateMins[2] -= state->bobHeight; stateMaxs[2] += state->bobHeight; } VectorCopy( state->mins , stateMins ); VectorCopy( state->maxs , stateMaxs ); } int CMDLMng::InitEffectClass() { for( int i = 0 ; i < m_numMDLEffectClasses ; i++ ) { if ( ! m_MDLEffectClasses[ i ].inuse ) continue; LinkMDLEffectClass( i ); } memset( m_linkedMDLEffectEntities , 0 , sizeof( mdleffectentitylink_t ) * MAX_SIZE_MDL_EFFECT_CLASS ); memset( m_MDLEffectEntities , 0 , sizeof( mdleffectentity_t ) * MAX_SIZE_MDL_EFFECT_ENTITY ); return true; } void CMDLMng::ClearEffectUseFlag() { memset( m_linkedMDLEffectEntities , 0 , sizeof( mdleffectentitylink_t ) * m_numMDLEffectClasses ); m_currMDLEffectEntity = 0; } int CMDLMng::AddEffectEntity ( int entityIndex, GTH_EFFECT_CLASS_TYPE classType, int effectID, vec3_t origin, vec3_t target, vec3_t angles, float hitDiff, int effect_level, int follow_attacker, int attackerIdx, int attackerType, int defenderIdx, int defenderType, float offset_x, float offset_y, float offset_z, float in_lifeTime, int in_follow_repetition ) { mdleffectclass_t *mdlEffectClass; mdleffectentity_t *mdlEntity; mdleffectentitylink_t *linkedMDLEntity; int i; int idxClass; mdlEffectClass = &m_MDLEffectClasses[0]; for( i = 0 ; i < m_numMDLEffectClasses ; i++ , mdlEffectClass++ ) { if( mdlEffectClass->classType == GTH_EFFECT_CLASS_NONE ) continue; if( mdlEffectClass->classType == classType && mdlEffectClass->effectID == effectID ) { idxClass = i; break; } } if( i == m_numMDLEffectClasses ) return -1; if( !mdlEffectClass->loaded ) return -1; chASSERT( m_MDLEffectClasses[ idxClass ].inuse ); if ( ! m_MDLEffectClasses[ idxClass ].inuse ) { return -1; } m_currMDLEffectEntity = entityIndex; mdlEntity = &m_MDLEffectEntities[ m_currMDLEffectEntity ]; memset ( mdlEntity, 0, sizeof (mdleffectentity_t) ); linkedMDLEntity = &m_linkedMDLEffectEntities[ idxClass ]; mdlEntity->idxClass = idxClass; mdlEntity ->idxEntity = m_currMDLEffectEntity; mdlEntity->next = linkedMDLEntity->linked; mdlEntity->prev = NULL; if( linkedMDLEntity->linked ) linkedMDLEntity->linked->prev = mdlEntity; linkedMDLEntity->linked = mdlEntity; VectorCopy( mdlEntity->origin , origin ); SetEffectTarget( mdlEntity , target , angles ); mdlEntity->angles[ YAW ] += 90.0f; mdlEntity->state = GTH_EFFECT_STATE_NORMAL; mdlEntity->visible = false; mdlEntity->firedStep = 0; mdlEntity->hitDiff = hitDiff; mdlEntity->m_SendAttackMessage=false; mdlEntity->effectID = effectID; if ( follow_attacker && ! in_follow_repetition ) mdlEntity ->follow_attacker = -follow_attacker; else mdlEntity ->follow_attacker = follow_attacker; mdlEntity ->attackerIdx = attackerIdx; mdlEntity ->defenderIdx = defenderIdx; mdlEntity ->attackerType = attackerType; mdlEntity ->defenderType = defenderType; mdlEntity->lifeTime = in_lifeTime; mdlEntity ->offset [0] = offset_x; mdlEntity ->offset [1] = offset_y; mdlEntity ->offset [2] = offset_z; mdlEntity ->velocity = MDL_PROJECTILE_INITIAL_VELOCITY; mdlEntity->startTime = m_currMilliTime; mdlEntity->effect_level = effect_level; mdlEntity->completeTime = GetEffectStateCompleteTime( idxClass , GTH_EFFECT_STATE_NORMAL , m_currMilliTime , mdlEntity->effect_level ); if( m_MDLEffectClasses[ idxClass ].states[ GTH_EFFECT_STATE_NORMAL ].soundID >= 0 ) m_musicMng->PlaySample3D( m_MDLEffectClasses[ idxClass ].states[ GTH_EFFECT_STATE_NORMAL ].soundID , GTH_SOUND_PLAY_ONCE , origin ); return m_currMDLEffectEntity; } void CMDLMng::SetEffectTarget( mdleffectentity_t *mdlEntity , vec3_t target , vec3_t angles ) { vec3_t diff; if( !target ) { if( angles ) VectorCopy( mdlEntity->angles , angles ); else VectorClear( mdlEntity->angles ); mdlEntity->firedScale = 0.0f; return; } VectorCopy( mdlEntity->target , target ); VectorSubtract( diff , target , mdlEntity->origin ); VectorToAngles( diff , mdlEntity->angles ); } int CMDLMng::DeleteEffectEntity ( int idxMDLEntity ) { mdleffectentity_t *mdlEntity; mdlEntity = &m_MDLEffectEntities [idxMDLEntity]; if ( mdlEntity ->prev ) { mdlEntity ->prev ->next = mdlEntity ->next; } else { m_linkedMDLEffectEntities [mdlEntity ->idxClass].linked = mdlEntity ->next; } if ( mdlEntity ->next ) mdlEntity ->next ->prev = mdlEntity ->prev; mdlEntity ->next = NULL; mdlEntity ->prev = NULL; return true; } void CMDLMng::SetMDLEffectEntityOrigin( int idxMDLEntity , vec3_t origin ) { VectorCopy( m_MDLEffectEntities[ idxMDLEntity ].origin , origin ); } void CMDLMng::SetMDLEffectEntityAngles( int idxMDLEntity , vec3_t angles ) { VectorCopy( m_MDLEffectEntities[ idxMDLEntity ].angles , angles ); } mdleffectentity_t *CMDLMng::GetMDLEffectEntity( int idxMDLEntity ) { return &m_MDLEffectEntities[ idxMDLEntity ]; } mdleffectentitylink_t *CMDLMng::GetLinkedMDLEffectEntity( int idxClass ) { return &m_linkedMDLEffectEntities[ idxClass ]; } int CMDLMng::GetMDLEffectClassBoundBox( int idxMDLEntity , int state , vec3_t mins , vec3_t maxs ) { mdleffectentity_t *mdlEntity; mdlEntity = &m_MDLEffectEntities[ idxMDLEntity ]; if( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ state ].loaded ) { VectorCopy( mins , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ state ].mins ); VectorCopy( maxs , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ state ].maxs ); } else { VectorClear( mins ); VectorClear( maxs ); } return true; } float CMDLMng::GetEffectStateCompleteTime( int idxClass , int state , float startTime, int effect_level ) { if( m_MDLEffectClasses[ idxClass ].completeTime > 0.0f ) return m_MDLEffectClasses[ idxClass ].states[ state ].completeTime[ effect_level ] + startTime; else return m_MDLEffectClasses[ idxClass ].states[ state ].completeTime[ effect_level ]; } int CMDLMng::IsOverEffectCompleteTime( int idxMDLEntity ) { mdleffectentity_t *mdlEntity; mdlEntity = &m_MDLEffectEntities[ idxMDLEntity ]; mdlEntity->animTime = m_currTime; if( mdlEntity->completeTime < 0.0f ) return GTH_EFFECT_NOT_COMPLETED; if ( mdlEntity ->follow_attacker > 0 ) return GTH_EFFECT_NOT_COMPLETED; if( mdlEntity->completeTime > m_currMilliTime ) return GTH_EFFECT_NOT_COMPLETED; if( m_MDLEffectClasses[ mdlEntity->idxClass ].classType == GTH_EFFECT_CLASS_MODEL ) return GTH_EFFECT_ALL_STATE_COMPLETED; else if( m_MDLEffectClasses[ mdlEntity->idxClass ].classType == GTH_EFFECT_CLASS_POINTER ) return GTH_EFFECT_ALL_STATE_COMPLETED; else { if ( mdlEntity->state == GTH_EFFECT_STATE_ARMED ) return GTH_EFFECT_ARMED_STATE_COMPLETED; else if( mdlEntity->state == GTH_EFFECT_STATE_FIRED ) { if( mdlEntity->firedStep < GTH_EFFECT_FIRED_STEP_COMPLETE ) return GTH_EFFECT_ARMED_STATE_COMPLETED; else return GTH_EFFECT_FIRED_STATE_COMPLETED; } else if( mdlEntity->state == GTH_EFFECT_STATE_HITTED ) { if( mdlEntity->firedStep < GTH_EFFECT_HIT_STEP_COMPLETE ) return GTH_EFFECT_FIRED_STATE_COMPLETED; else return GTH_EFFECT_ALL_STATE_COMPLETED; } else if( mdlEntity->state == GTH_EFFECT_STATE_MISSED ) { if( mdlEntity->firedStep < GTH_EFFECT_HIT_STEP_COMPLETE ) return GTH_EFFECT_FIRED_STATE_COMPLETED; else return GTH_EFFECT_ALL_STATE_COMPLETED; } } return GTH_EFFECT_ALL_STATE_COMPLETED; } int CMDLMng::SetFiredState( int idxMDLEntity , vec3_t target , vec3_t mins , vec3_t maxs ) { mdleffectentity_t *mdlEntity; vec3_t diff; float dist; mdlEntity = &m_MDLEffectEntities[ idxMDLEntity ]; if( !target ) return false; VectorSubtract( diff , target , mdlEntity->origin ); VectorNormalize( diff ); VectorScale( diff , diff , mdlEntity->hitDiff ); VectorAdd( target , target , diff ); VectorSubtract( diff , target , mdlEntity->origin ); dist = (float) sqrt( VectorDotProduct( diff , diff ) ); VectorToAngles( diff , mdlEntity->angles ); mdlEntity->angles[ YAW ] += 90.0f; mdlEntity->firedScale = dist / m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_FIRED ].normalSize; VectorCopy( mdlEntity->target , target ); if( mdlEntity->state == GTH_EFFECT_STATE_ARMED ) { mdlEntity->state = GTH_EFFECT_STATE_FIRED; mdlEntity->firedStep = 1; mdlEntity->startTime = mdlEntity->completeTime; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_FIRED_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_FIRED , 0 , mdlEntity->effect_level ) ); if( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_FIRED ].soundID >= 0 ) m_musicMng->PlaySample3D( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_FIRED ].soundID , GTH_SOUND_PLAY_ONCE , mdlEntity->origin ); } else { mdlEntity->firedStep++; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_FIRED_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_FIRED , 0 , mdlEntity->effect_level ) ); } VectorCopy( mins , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_FIRED ].mins ); VectorCopy( maxs , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_FIRED ].maxs ); mins[1] *= mdlEntity->firedScale; maxs[1] *= mdlEntity->firedScale; return true; } int CMDLMng::SetHittedState( int idxMDLEntity , vec3_t target , vec3_t mins , vec3_t maxs ) { mdleffectentity_t *mdlEntity; vec3_t diff; mdlEntity = &m_MDLEffectEntities[ idxMDLEntity ]; if( !target ) return false; VectorSubtract( diff , target , mdlEntity->origin ); VectorNormalize( diff ); VectorScale( diff , diff , mdlEntity->hitDiff ); VectorAdd( target , target , diff ); if ( VectorCompare ( target , mdlEntity->origin ) ) VectorCopy( diff , target ); else VectorSubtract( diff , target , mdlEntity->origin ); VectorToAngles( diff , mdlEntity->angles ); mdlEntity->angles[ YAW ] += 90.0f; VectorCopy( mdlEntity->target , target ); if( mdlEntity->state == GTH_EFFECT_STATE_FIRED ) { mdlEntity->state = GTH_EFFECT_STATE_HITTED; mdlEntity->firedStep = 1; mdlEntity->startTime = mdlEntity->completeTime; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_HIT_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_HITTED , 0 , mdlEntity->effect_level ) ); if( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_HITTED ].soundID >= 0 ) m_musicMng->PlaySample3D( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_HITTED ].soundID , GTH_SOUND_PLAY_ONCE , mdlEntity->target ); } else { mdlEntity->firedStep++; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_HIT_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_HITTED , 0 , mdlEntity->effect_level ) ); } VectorCopy( mdlEntity->origin , mdlEntity->target ); VectorCopy( mins , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_HITTED ].mins ); VectorCopy( maxs , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_HITTED ].maxs ); return true; } int CMDLMng::SetMissedState( int idxMDLEntity , vec3_t target , vec3_t mins , vec3_t maxs ) { mdleffectentity_t *mdlEntity; vec3_t diff; mdlEntity = &m_MDLEffectEntities[ idxMDLEntity ]; if( !m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].loaded ) return false; if( !target ) return false; VectorSubtract( diff , target , mdlEntity->origin ); VectorNormalize( diff ); VectorScale( diff , diff , mdlEntity->hitDiff ); VectorAdd( target , target , diff ); if ( VectorCompare ( target , mdlEntity->origin ) ) VectorCopy( diff , target ); else VectorSubtract( diff , target , mdlEntity->origin ); VectorToAngles( diff , mdlEntity->angles ); mdlEntity->angles[ YAW ] += 90.0f; VectorCopy( mdlEntity->target , target ); if( mdlEntity->state == GTH_EFFECT_STATE_FIRED ) { mdlEntity->state = GTH_EFFECT_STATE_MISSED; mdlEntity->firedStep = 1; mdlEntity->startTime = mdlEntity->completeTime; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_HIT_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_MISSED , 0 , mdlEntity->effect_level ) ); if( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].soundID >= 0 ) m_musicMng->PlaySample3D( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].soundID , GTH_SOUND_PLAY_ONCE , mdlEntity->target ); } else { mdlEntity->firedStep++; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_HIT_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_HITTED , 0 , mdlEntity->effect_level ) ); } VectorCopy( mdlEntity->origin , mdlEntity->target ); VectorCopy( mins , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].mins ); VectorCopy( maxs , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].maxs ); return true; } int CMDLMng::IsOverEffectCompleteTime_Neo ( int idxMDLEntity, bool &processDamage, bool &sendAttackMessage ) { mdleffectentity_t *mdlEntity; mdleffectclass_t *effectclass; mdlEntity = &m_MDLEffectEntities[ idxMDLEntity ]; effectclass = &m_MDLEffectClasses[ mdlEntity->idxClass ]; mdlEntity->animTime = m_currTime; if ( mdlEntity->lifeTime > 0.0f ) { float elapsedTime = m_currMilliTime - mdlEntity->startTime; if ( elapsedTime > mdlEntity->lifeTime ) { return GTH_EFFECT_ALL_STATE_COMPLETED; } } if( mdlEntity->completeTime < 0.0f ) return GTH_EFFECT_NOT_COMPLETED; if ( mdlEntity ->follow_attacker > 0 ) return GTH_EFFECT_NOT_COMPLETED; if ( effectclass->states[ GTH_EFFECT_STATE_FIRED ].startTime < 0 ) { if ( mdlEntity->state == GTH_EFFECT_STATE_ARMED ) { if ( ( mdlEntity->completeTime + effectclass->states[ GTH_EFFECT_STATE_FIRED ].startTime ) > m_currMilliTime ) return GTH_EFFECT_NOT_COMPLETED; mdlEntity->backup_startTime = mdlEntity->startTime; VectorCopy( mdlEntity->backup_origin, mdlEntity->origin ); VectorCopy( mdlEntity->backup_angles, mdlEntity->angles ); } } else if ( effectclass->states[ GTH_EFFECT_STATE_HITTED ].startTime < 0 ) { if ( ( effectclass->states[ GTH_EFFECT_STATE_FIRED ].numParts <= 0 ) && ( mdlEntity->state == GTH_EFFECT_STATE_ARMED ) ) { if ( ( mdlEntity->completeTime + effectclass->states[ GTH_EFFECT_STATE_HITTED ].startTime ) > m_currMilliTime ) return GTH_EFFECT_NOT_COMPLETED; mdlEntity->backup_startTime = mdlEntity->startTime; VectorCopy( mdlEntity->backup_origin, mdlEntity->origin ); VectorCopy( mdlEntity->backup_angles, mdlEntity->angles ); } } else if ( mdlEntity->completeTime > m_currMilliTime ) { return GTH_EFFECT_NOT_COMPLETED; } if( m_MDLEffectClasses[ mdlEntity->idxClass ].classType == GTH_EFFECT_CLASS_MODEL ) return GTH_EFFECT_ALL_STATE_COMPLETED; else if( m_MDLEffectClasses[ mdlEntity->idxClass ].classType == GTH_EFFECT_CLASS_POINTER ) return GTH_EFFECT_ALL_STATE_COMPLETED; else { switch ( mdlEntity->state ) { case GTH_EFFECT_STATE_ARMED: { if ( effectclass->states[ GTH_EFFECT_STATE_FIRED ].projectile ) mdlEntity->origin[ 2 ] += effectclass->states[ GTH_EFFECT_STATE_FIRED ].projectileHeight; return GTH_EFFECT_ARMED_STATE_COMPLETED; } break; case GTH_EFFECT_STATE_FIRED: { vec3_t diff; VectorSubtract ( diff, mdlEntity->target, mdlEntity->origin ); float length = VectorLength( diff ); if (mdlEntity->m_SendAttackMessage && length < MDL_PROJECTILE_HIT_MARGIN ) { processDamage = true; return GTH_EFFECT_FIRED_STATE_COMPLETED; } else if ( length < MDL_PROJECTILE_SEND_ATTACK_MARGIN ) { sendAttackMessage = true; mdlEntity->m_SendAttackMessage = true; return GTH_EFFECT_ARMED_STATE_COMPLETED; } else return GTH_EFFECT_ARMED_STATE_COMPLETED; } break; case GTH_EFFECT_STATE_HITTED: { if( mdlEntity->firedStep < GTH_EFFECT_HIT_STEP_COMPLETE ) return GTH_EFFECT_FIRED_STATE_COMPLETED; else return GTH_EFFECT_ALL_STATE_COMPLETED; } break; case GTH_EFFECT_STATE_MISSED: { if( mdlEntity->firedStep < GTH_EFFECT_HIT_STEP_COMPLETE ) return GTH_EFFECT_FIRED_STATE_COMPLETED; else return GTH_EFFECT_ALL_STATE_COMPLETED; } break; } } return GTH_EFFECT_ALL_STATE_COMPLETED; } int CMDLMng::SetFiredState_Neo ( int idxMDLEntity, vec3_t target, vec3_t mins, vec3_t maxs ) { mdleffectentity_t *mdlEntity; vec3_t diff; Fx_CHARACTER_t *character; mdlEntity = &m_MDLEffectEntities [idxMDLEntity]; if ( ! target ) return false; VectorSubtract ( diff, target, mdlEntity->origin ); VectorNormalize ( diff ); target [0] = target [0] + ( diff [0] * mdlEntity->hitDiff ); target [1] = target [1] + ( diff [1] * mdlEntity->hitDiff ); target [2] = target [2] + ( diff [2] * mdlEntity->hitDiff ); float scaleFactor; character = g_charManager ->FindCharacterByServerIndex (mdlEntity ->attackerIdx, mdlEntity ->attackerType); if ( character == NULL ) return false; scaleFactor = character->stat_attackSpeed * 0.001f * ( mdlEntity ->velocity * g_timer.GetElapsedTime () + 0.5f * MDL_PROJECTILE_ACCELERATION * g_timer.GetElapsedTime () * g_timer.GetElapsedTime () ); mdlEntity ->velocity = mdlEntity ->velocity + MDL_PROJECTILE_ACCELERATION * g_timer.GetElapsedTime (); mdlEntity->origin [0] = mdlEntity->origin [0] + ( diff [0] * scaleFactor ); mdlEntity->origin [1] = mdlEntity->origin [1] + ( diff [1] * scaleFactor ); mdlEntity->origin [2] = mdlEntity->origin [2] + ( diff [2] * scaleFactor ); vec3_t check; VectorSubtract ( check, target, mdlEntity->origin ); VectorNormalize ( check ); float ACCEPTRANGE = 0.999f; if ( VectorDotProduct ( check, diff ) < ACCEPTRANGE ) { VectorCopy ( mdlEntity->origin, target ); } VectorToAngles ( diff, mdlEntity->angles ); mdlEntity->angles [YAW] += 90.0f; VectorCopy ( mdlEntity->target, target ); if ( mdlEntity->state == GTH_EFFECT_STATE_ARMED ) { mdlEntity->state = GTH_EFFECT_STATE_FIRED; mdlEntity->startTime = m_currMilliTime; if ( m_MDLEffectClasses [mdlEntity->idxClass].states [GTH_EFFECT_STATE_FIRED].soundID >= 0 ) m_musicMng->PlaySample3D ( m_MDLEffectClasses [mdlEntity->idxClass].states [GTH_EFFECT_STATE_FIRED].soundID, GTH_SOUND_PLAY_ONCE, mdlEntity->origin ); } VectorCopy ( mins, m_MDLEffectClasses [mdlEntity->idxClass].states [GTH_EFFECT_STATE_FIRED].mins ); VectorCopy ( maxs, m_MDLEffectClasses [mdlEntity->idxClass].states [GTH_EFFECT_STATE_FIRED].maxs ); return true; } int CMDLMng::SetHittedState_Neo( int idxMDLEntity , vec3_t target , vec3_t mins , vec3_t maxs ) { mdleffectentity_t *mdlEntity; vec3_t diff; Fx_CHARACTER_t *character; mdlEntity = &m_MDLEffectEntities[ idxMDLEntity ]; if( !target ) return false; VectorSubtract( diff , target , mdlEntity->origin ); VectorNormalize( diff ); VectorScale( diff , diff , mdlEntity->hitDiff ); VectorAdd( target , target , diff ); if ( VectorCompare ( target , mdlEntity->origin ) ) VectorCopy( diff , target ); else { vec3_t char_pos; character = g_charManager ->FindCharacterByServerIndex ( mdlEntity ->attackerIdx, mdlEntity ->attackerType ); if ( character != NULL ) { VectorCopy ( char_pos, character->position ); char_pos [2] = target [2]; VectorSubtract( diff , target , char_pos ); } else { return false; } } VectorToAngles( diff , mdlEntity->angles ); mdlEntity->angles[ YAW ] += 90.0f; VectorCopy( mdlEntity->target , target ); if( mdlEntity->state == GTH_EFFECT_STATE_FIRED ) { mdlEntity->state = GTH_EFFECT_STATE_HITTED; mdlEntity->firedStep = 1; mdlEntity->startTime = m_currMilliTime; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_HIT_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_HITTED , 0 , mdlEntity->effect_level ) ); if( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_HITTED ].soundID >= 0 ) m_musicMng->PlaySample3D( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_HITTED ].soundID , GTH_SOUND_PLAY_ONCE , mdlEntity->target ); } else { mdlEntity->firedStep++; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_HIT_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_HITTED , 0 , mdlEntity->effect_level ) ); } VectorCopy( mdlEntity->origin , mdlEntity->target ); VectorCopy( mins , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_HITTED ].mins ); VectorCopy( maxs , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_HITTED ].maxs ); return true; } int CMDLMng::SetMissedState_Neo( int idxMDLEntity , vec3_t target , vec3_t mins , vec3_t maxs ) { mdleffectentity_t *mdlEntity; vec3_t diff; mdlEntity = &m_MDLEffectEntities[ idxMDLEntity ]; if( !m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].loaded ) return false; if( !target ) return false; VectorSubtract( diff , target , mdlEntity->origin ); VectorNormalize( diff ); VectorScale( diff , diff , mdlEntity->hitDiff ); VectorAdd( target , target , diff ); if ( VectorCompare ( target , mdlEntity->origin ) ) VectorCopy( diff , target ); else VectorSubtract( diff , target , mdlEntity->origin ); if(mdlEntity->effectID == 6 || mdlEntity->effectID == 31) { Fx_CHARACTER_t *character = g_charManager ->FindCharacterByServerIndex (mdlEntity ->attackerIdx, mdlEntity ->attackerType); if ( character != NULL ) { VectorToAngles( diff , character->angles ); } else { VectorToAngles( diff , mdlEntity->angles ); } } else { VectorToAngles( diff , mdlEntity->angles ); mdlEntity->angles[ YAW ] += 90.0f; } VectorCopy( mdlEntity->target , target ); if( mdlEntity->state == GTH_EFFECT_STATE_FIRED ) { mdlEntity->state = GTH_EFFECT_STATE_MISSED; mdlEntity->firedStep = 1; mdlEntity->startTime = m_currMilliTime; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_HIT_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_MISSED , 0 , mdlEntity->effect_level ) ); if( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].soundID >= 0 ) m_musicMng->PlaySample3D( m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].soundID , GTH_SOUND_PLAY_ONCE , mdlEntity->target ); } else { mdlEntity->firedStep++; mdlEntity->completeTime = mdlEntity->startTime + ( GTH_EFFECT_HIT_STEP_DIVINE * mdlEntity->firedStep * GetEffectStateCompleteTime( mdlEntity->idxClass , GTH_EFFECT_STATE_HITTED , 0 , mdlEntity->effect_level ) ); } VectorCopy( mdlEntity->origin , mdlEntity->target ); VectorCopy( mins , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].mins ); VectorCopy( maxs , m_MDLEffectClasses[ mdlEntity->idxClass ].states[ GTH_EFFECT_STATE_MISSED ].maxs ); return true; } mdleffectentity_t* CMDLMng::DeleteEffectManagerEntity ( mdleffectentity_t *in_entity ) { mdleffectentity_t *temp; temp = in_entity ->next; g_effectMng ->Delete ( in_entity ->idxEntity ); return temp; }
C++
#include "../global_def.h" CMDLMng::CMDLMng() { m_numMDLs = 0; m_frameFlag = 0; m_numMDLWorldClasses = 0; m_numMDLItemClasses = 0; m_numMDLEffectClasses = 0; m_currMDLWorldEntity = 0; m_currMDLItemEntity = 0; m_currMDLEffectEntity = 0; m_format = GTH_MODEL_FORMAT; m_pD3DDevice = NULL; m_numBank = 0; m_numStaticElems = 0; m_prevNumStaticVerts = 0; m_currNumStaticVerts = 0; MEMORYSTATUS memStatus; GlobalMemoryStatus( &memStatus ); if( memStatus.dwTotalPhys < 535740416 ) { m_mdlRscSize = 31457280; } else { m_mdlRscSize = 31457280 * 2; } m_resManager.Create( m_mdlRscSize ); m_dynamicVB = NULL; m_dynamicIB = NULL; m_staticEB = NULL; m_currTime = 0.0f; m_currMilliTime = 0.0f; m_useFocusItem = true; m_useFocusWorld = true; m_focusedItemColor = MAKE_COLOR_ARGB( 0x40 , 0xFF , 0xFF , 0x00 ); } CMDLMng::~CMDLMng() { int i; int j; GTH_SAFE_DELETE( m_dynamicVB ); GTH_SAFE_DELETE( m_dynamicIB ); GTH_SAFE_DELETE( m_staticEB ); for( i = 0 ; i < m_numBank ; i++ ) GTH_SAFE_DELETE( m_staticVB[i] ); mdlworldentity_t *entity = &m_MDLWorldEntities[0]; for( i = 0; i < m_currMDLWorldEntity; i++, entity++ ) { for( j = 0; j < WORLD_ENTITY_MAX_PARTS; j++ ) if( entity->num_cvertex[j] > 0 ) { GTH_SAFE_DELETE_ARRAY ( entity->collisionVertex[j] ); } entity->collisionVertex[j] = NULL; } } void CMDLMng::Release() { int i; for( i = 0 ; i < m_numMDLs ; i++ ) m_MDLs[i].Release(); m_dynamicVB->Release(); m_dynamicIB->Release(); if( m_staticEB ) m_staticEB->Release(); for( i = 0 ; i < m_numBank ; i++ ) m_staticVB[i]->Release(); m_shaderMng->Release(); m_texMng->Release( OWNER_TYPE_MODEL ); m_resManager.Create( m_mdlRscSize ); } CMDL* CMDLMng::GetMDL( int mdlIdx ) { bool bIsDisposed = m_MDLs[mdlIdx].IsDisposed(); if( m_resManager.GetResource( (RHANDLE)&m_MDLs[mdlIdx] ) == NULL ) { return NULL; } if( bIsDisposed ) { PrepareMDLShader( mdlIdx ); RestoreVertexInfo( mdlIdx ); } return( &m_MDLs[mdlIdx] ); } int CMDLMng::PrepareMDLShader( int mdlIdx ) { int idxShader; shader_t *shader; mdlshaderref_t *shaderRef; int numShaderRefs; CMDL *mdl = &m_MDLs[mdlIdx]; mdl->m_needDynVB = false; numShaderRefs = mdl->GetShaderRef( &shaderRef ); for( int i = 0 ; i < numShaderRefs ; i++ ) { idxShader = m_shaderMng->SearchShader( shaderRef[i].name ); if( idxShader < 0 ) { shaderRef[i].shader = m_texMng->Add( shaderRef[i].name , OWNER_TYPE_MODEL ); shaderRef[i].surfaceFlags = 0; shaderRef[i].isShader = false; continue; } m_shaderMng->InitShader( idxShader ); shader = m_shaderMng->GetShader( idxShader ); shaderRef[i].shader = idxShader; shaderRef[i].surfaceFlags = shader->flags; shaderRef[i].isShader = true; if( shader->flags & SHADER_TCGEN ) { mdl->m_needDynVB = true; } } for( i = 0 ; i < mdl->m_numMeshes ; i++ ) { mdl->m_meshes[i].needTCGen = false; mdl->m_meshes[i].offsetTCGenVB = 0; mdl->m_meshes[i].offsetTCGenEB = 0; if( shaderRef[ mdl->m_meshes[i].skinInfo ].surfaceFlags & SHADER_TCGEN ) mdl->m_meshes[i].needTCGen = true; } return true; } int CMDLMng::PrepareMDLShader() { return true; for( int i = 0; i < m_numMDLs; i ++ ) { if( m_MDLs[i].IsDisposed() ) continue; PrepareMDLShader( i ); } return true; } int CMDLMng::Initialize() { m_currTime = 0.0f; m_currMilliTime = 0.0f; InitItemClass(); InitEffectClass(); EndOfCalcVertexBuffer(); if( !GenDynamicMem() ) return false; return true; } int CMDLMng::Restore( LPDIRECT3DDEVICE8 pD3DDevice ) { m_pD3DDevice = pD3DDevice; for( int i = 0 ; i < m_numBank ; i++ ) { if( m_bankSize[i] <= 0 ) continue; m_staticVB[i]->Create( m_bankSize[ i ] , m_format , GTH_VERTEX_BUFFER | GTH_STATIC_BUFFER | GTH_WRITEONLY ); } m_dynamicVB->Create( MAX_SIZE_MDL_DYNAMIC_VERTEX_BUFFER , m_format , GTH_VERTEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY); m_dynamicIB->Create( MAX_SIZE_MDL_DYNAMIC_INDEX_BUFFER , GTH_FORMAT_INDEX16 , GTH_INDEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY ); if( m_numStaticElems > 0 ) { m_staticEB->Create( m_numStaticElems , GTH_FORMAT_INDEX16 , GTH_INDEX_BUFFER | GTH_STATIC_BUFFER | GTH_WRITEONLY ); } return UploadVertexBuffer(); } int CMDLMng::GenDynamicMem() { int i; for( i = 0 ; i < m_numBank ; i++ ) { if( m_bankSize[i] <= 0 ) { m_staticVB[i] = NULL; continue; } m_staticVB[i] = new CD3DBuffer(); if( !m_staticVB[i] ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CMDLMng::GenDynamicMem::m_staticVB" ); return false; } m_staticVB[i]->Create( m_bankSize[ i ] , m_format , GTH_VERTEX_BUFFER | GTH_STATIC_BUFFER | GTH_WRITEONLY ); } m_dynamicVB = new CD3DBuffer(); if( !m_dynamicVB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CMDLMng::GenDynamicMem::m_dynamicVB" ); return false; } m_dynamicVB->Create( MAX_SIZE_MDL_DYNAMIC_VERTEX_BUFFER , m_format , GTH_VERTEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY); m_dynamicIB = new CD3DBuffer(); if( !m_dynamicIB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CMDLMng::GenDynamicMem::m_dynamicIB" ); return false; } m_dynamicIB->Create( MAX_SIZE_MDL_DYNAMIC_INDEX_BUFFER , GTH_FORMAT_INDEX16 , GTH_INDEX_BUFFER | GTH_DYNAMIC_BUFFER | GTH_WRITEONLY ); if( m_numStaticElems > 0 ) { m_staticEB = new CD3DBuffer(); if( !m_staticEB ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "CMDLMng::GenDynamicMem::m_staticEB" ); return false; } m_staticEB->Create( m_numStaticElems , GTH_FORMAT_INDEX16 , GTH_INDEX_BUFFER | GTH_STATIC_BUFFER | GTH_WRITEONLY ); } else m_staticEB = NULL; return true; } void CMDLMng::CalcVertexBuffer( CMDL *mdl ) { int i; mdlmesh_t *mesh; if( mdl->m_numBoneFrames > 1 || mdl->m_needDynVB ) return; mesh = &mdl->m_meshes[0]; for( i = 0; i < mdl->m_numMeshes; i++ , mesh++ ) { m_currNumStaticVerts += mesh->vertexSize; m_numStaticElems += mesh->elemSize; } if( m_currNumStaticVerts >= MAX_BANKSIZE_VERTEXBUFFER ) { m_bankSize[ m_numBank ] = m_prevNumStaticVerts; m_currNumStaticVerts -= m_prevNumStaticVerts; m_numBank++; } mdl->m_bank = m_numBank; m_prevNumStaticVerts = m_currNumStaticVerts; } void CMDLMng::EndOfCalcVertexBuffer() { if( m_currNumStaticVerts > 0 ) m_bankSize[ m_numBank++ ] = m_currNumStaticVerts; } void CMDLMng::RestoreVertexInfo( int mdlIdx ) { CMDL *mdl = &m_MDLs[mdlIdx]; if( mdl->m_numBoneFrames > 1 ) return; if( mdl->m_needDynVB ) return; if( mdl->m_storedMeshes == NULL ) return; memcpy( mdl->m_meshes, mdl->m_storedMeshes, sizeof( mdlmesh_t ) * mdl->m_iStoredMeshesSize ); } int CMDLMng::UploadVertexBuffer() { int i , j , k; mdlvertex_t *vert; element_t *elem; int currBank; int currNumStaticVerts , currNumStaticElems; int elemSize; WORD *ptrEB , *ptrStaticEB; mdlvertex_t *ptrStaticVB; CMDL *mdl; mdlmesh_t *mesh; if( m_bankSize[0] <= 0 ) return true; ptrStaticVB = (mdlvertex_t *) m_staticVB[0]->Lock(); ptrStaticEB = (WORD *) m_staticEB->Lock(); currBank = 0; currNumStaticVerts = 0; currNumStaticElems = 0; for( i = 0 ; i < m_numMDLs ; i++ ) { mdl = GetMDL( i ); if( mdl == NULL ) continue; if( mdl->m_numBoneFrames > 1 ) continue; if( mdl->m_needDynVB ) continue; mdl->m_storedMeshes = new mdlmesh_t[mdl->m_iStoredMeshesSize]; mdl->m_baseVB = currNumStaticVerts; mdl->m_baseEB = currNumStaticElems; mdl->m_sizeVB = 0; mdl->m_sizeEB = 0; if( currBank != mdl->m_bank ) { m_staticVB[ currBank ]->Unlock(); ptrStaticVB = (mdlvertex_t *) m_staticVB[ mdl->m_bank ]->Lock(); currBank = mdl->m_bank; currNumStaticVerts = 0; } mesh = &mdl->m_meshes[0]; for( j = 0 ; j < mdl->m_numMeshes ; j++ , mesh++ ) { mesh->offsetVB = currNumStaticVerts; mesh->offsetEB = currNumStaticElems; vert = &mdl->m_vertices[ mesh->vertexOffset ]; memcpy( ptrStaticVB , vert , sizeof( mdlvertex_t ) * mesh->numVertices ); elem = &mdl->m_elems[ mesh->elemOffset ]; elemSize = mesh->numElems; ptrEB = ptrStaticEB; for( k = 0 ; k < elemSize ; k++ , elem++ , ptrEB++ ) *ptrEB = (WORD) ( currNumStaticVerts + *elem ); mesh->sizeVB = mesh->numVertices; mesh->sizeEB = mesh->numElems; currNumStaticVerts += mesh->sizeVB; currNumStaticElems += mesh->sizeEB; ptrStaticVB += mesh->sizeVB; ptrStaticEB += mesh->sizeEB; mdl->m_sizeVB += mesh->sizeVB; mdl->m_sizeEB += mesh->sizeEB; } memcpy( mdl->m_storedMeshes, mdl->m_meshes, sizeof( mdlmesh_t ) * mdl->m_iStoredMeshesSize ); } m_staticVB[ currBank ]->Unlock(); m_staticEB->Unlock(); return true; } int CMDLMng::LoadMDL( char *MDLName ) { int i; CMDL *mdl; int ret; for( i = 0 ; i < m_numMDLs ; i++ ) { if( !stricmp( MDLName , m_MDLs[i].m_name ) ) break; } if( i < m_numMDLs ) return i; if( m_numMDLs >= MAX_SIZE_MDL ) { assert( m_numMDLs < MAX_SIZE_MDL ); GTH_ERROR( GTH_ERROR_PRINT , "MDL overflow.." ); return -1; } mdl = &m_MDLs[ m_numMDLs ]; mdl->SetFileMng( m_fileMng ); g_fileMng.SetResourceManager( &m_resManager ); mdl->SetMDLManager( this ); ret = mdl->Load( MDLName ); PrepareMDLShader( m_numMDLs ); CalcVertexBuffer( mdl ); if( !ret ) { return -1; } m_numMDLs++; return m_numMDLs - 1; } void CMDLMng::BindSoundSample () { int index, subindex; for ( index = 0; \ index < g_soundMng ->m_nummdlSoundID; \ ++index ) { for ( subindex = 0; \ subindex < m_numMDLs; \ ++subindex ) { if ( ! stricmp ( g_soundMng ->m_mdlSoundID [index].mdlname, m_MDLs [subindex].m_name ) ) { m_MDLs [subindex].m_soundIdx = g_soundMng ->m_mdlSoundID [index].idx; break; } } } }
C++
#include "../global_def.h" CMDL::CMDL() { m_buffer = NULL; m_storedMeshes = NULL; m_iBufferSize = 0; m_soundIdx = -1; } CMDL::~CMDL() { GTH_SAFE_FREE ( m_buffer ); GTH_SAFE_FREE ( m_storedMeshes ); } void CMDL::Release() { GTH_SAFE_FREE ( m_buffer ); GTH_SAFE_FREE ( m_storedMeshes ); } #define lump_data(x) (m_buffer+head->lumps[(x)].offset) #define lump_size(x) (head->lumps[(x)].size) bool CMDL::Create( char *fname, int iSize ) { mdlhead_t *head; int i; char *ext; strcpy( m_name , fname ); m_iBufferSize = iSize; m_buffer = m_fileMng->ReadFileFromPack( m_name ); if( !m_buffer ) { if( ext = CFileMng::GetFileExt( m_name ) ) strcpy( ext , "mdl" ); else strcat( m_name , ".mdl" ); m_buffer = m_fileMng->ReadFileFromPack( m_name ); if( !m_buffer ) return false; } head = (mdlhead_t *) m_buffer; m_boneFrames = (mdlboneframe_t *) lump_data( GTH_MODEL_BONEFRAME ); m_numBoneFrames = lump_size( GTH_MODEL_BONEFRAME ) / sizeof( mdlboneframe_t ); m_tags = (mdltag3x3_t *) lump_data( GTH_MODEL_TAG ); m_numTags = lump_size( GTH_MODEL_TAG ) / sizeof( mdltag3x3_t ); m_meshes = (mdlmesh_t *) lump_data( GTH_MODEL_MESH ); m_numMeshes = lump_size( GTH_MODEL_MESH ) / sizeof( mdlmesh_t ); m_shaderRefs = (mdlshaderref_t *) lump_data( GTH_MODEL_SHADERREFS ); m_numShaderRefs = lump_size( GTH_MODEL_SHADERREFS ) / sizeof( mdlshaderref_t ); m_vertices = (mdlvertex_t *) lump_data( GTH_MODEL_VERTICES ); m_numVertices = lump_size( GTH_MODEL_VERTICES ) / sizeof( mdlvertex_t ); m_elems = (element_t *) lump_data( GTH_MODEL_ELEMENTS ); m_numElems = lump_size( GTH_MODEL_ELEMENTS ) / sizeof( element_t ); m_boundVertices = (mdlboundvertex_t *) lump_data( GTH_MODEL_BOUND_VERTICES ); m_numBoundVertices = lump_size( GTH_MODEL_BOUND_VERTICES ) / sizeof( mdlboundvertex_t ); m_boundElems = (element_t *) lump_data( GTH_MODEL_BOUND_ELEMENTS ); m_numBoundElems = lump_size( GTH_MODEL_BOUND_ELEMENTS ) / sizeof( element_t ); m_boundPlanes = (mdlboundplane_t *) lump_data( GTH_MODEL_BOUND_PLANES ); m_numBoundPlanes = lump_size( GTH_MODEL_BOUND_PLANES ) / sizeof( mdlboundplane_t ); m_boundMeshes = (mdlboundmesh_t *) lump_data( GTH_MODEL_BOUND_MESH ); m_numBoundMeshes = lump_size( GTH_MODEL_BOUND_MESH ) / sizeof( mdlboundmesh_t ); VectorCopy( m_mins , head->mins ); VectorCopy( m_maxs , head->maxs ); ClearBounds( m_mins , m_maxs ); for( i = 0 ; i < m_numVertices ; i++ ) AddPointToBounds( m_vertices[i].point , m_mins , m_maxs ); m_numFrameVertices = 0; m_numFrameElems = 0; for( i = 0 ; i < m_numMeshes ; i++ ) { m_numFrameVertices += m_meshes[i].numVertices; m_numFrameElems += m_meshes[i].numElems; } for( i = 0 ; i < m_numShaderRefs ; i++ ) { CFileMng::ConvertUnixPath( m_shaderRefs[i].name ); if( ext = CFileMng::GetFileExt( m_shaderRefs[i].name ) ) *( ext - 1 ) = 0; } m_iStoredMeshesSize = m_numMeshes; return true; } bool CMDL::Recreate() { mdlhead_t *head; int i; char *ext; m_buffer = m_fileMng->ReadFileFromPack( m_name ); if( !m_buffer ) { if( ext = CFileMng::GetFileExt( m_name ) ) strcpy( ext , "mdl" ); else strcat( m_name , ".mdl" ); m_buffer = m_fileMng->ReadFileFromPack( m_name ); if( !m_buffer ) return false; } head = (mdlhead_t *) m_buffer; m_boneFrames = (mdlboneframe_t *) lump_data( GTH_MODEL_BONEFRAME ); m_numBoneFrames = lump_size( GTH_MODEL_BONEFRAME ) / sizeof( mdlboneframe_t ); m_tags = (mdltag3x3_t *) lump_data( GTH_MODEL_TAG ); m_numTags = lump_size( GTH_MODEL_TAG ) / sizeof( mdltag3x3_t ); m_meshes = (mdlmesh_t *) lump_data( GTH_MODEL_MESH ); m_numMeshes = lump_size( GTH_MODEL_MESH ) / sizeof( mdlmesh_t ); m_shaderRefs = (mdlshaderref_t *) lump_data( GTH_MODEL_SHADERREFS ); m_numShaderRefs = lump_size( GTH_MODEL_SHADERREFS ) / sizeof( mdlshaderref_t ); m_vertices = (mdlvertex_t *) lump_data( GTH_MODEL_VERTICES ); m_numVertices = lump_size( GTH_MODEL_VERTICES ) / sizeof( mdlvertex_t ); m_elems = (element_t *) lump_data( GTH_MODEL_ELEMENTS ); m_numElems = lump_size( GTH_MODEL_ELEMENTS ) / sizeof( element_t ); m_boundVertices = (mdlboundvertex_t *) lump_data( GTH_MODEL_BOUND_VERTICES ); m_numBoundVertices = lump_size( GTH_MODEL_BOUND_VERTICES ) / sizeof( mdlboundvertex_t ); m_boundElems = (element_t *) lump_data( GTH_MODEL_BOUND_ELEMENTS ); m_numBoundElems = lump_size( GTH_MODEL_BOUND_ELEMENTS ) / sizeof( element_t ); m_boundPlanes = (mdlboundplane_t *) lump_data( GTH_MODEL_BOUND_PLANES ); m_numBoundPlanes = lump_size( GTH_MODEL_BOUND_PLANES ) / sizeof( mdlboundplane_t ); m_boundMeshes = (mdlboundmesh_t *) lump_data( GTH_MODEL_BOUND_MESH ); m_numBoundMeshes = lump_size( GTH_MODEL_BOUND_MESH ) / sizeof( mdlboundmesh_t ); VectorCopy( m_mins , head->mins ); VectorCopy( m_maxs , head->maxs ); ClearBounds( m_mins , m_maxs ); for( i = 0 ; i < m_numVertices ; i++ ) AddPointToBounds( m_vertices[i].point , m_mins , m_maxs ); m_numFrameVertices = 0; m_numFrameElems = 0; for( i = 0 ; i < m_numMeshes ; i++ ) { m_numFrameVertices += m_meshes[i].numVertices; m_numFrameElems += m_meshes[i].numElems; } for( i = 0 ; i < m_numShaderRefs ; i++ ) { CFileMng::ConvertUnixPath( m_shaderRefs[i].name ); if( ext = CFileMng::GetFileExt( m_shaderRefs[i].name ) ) *( ext - 1 ) = 0; } return true; } int CMDL::Load( char *fname ) { char *ext; strcpy( m_name , fname ); if( !g_fileMng.RegisterFileFromPack( m_name, (RHANDLE)this, this ) ) { if( ext = CFileMng::GetFileExt( m_name ) ) strcpy( ext , "mdl" ); else strcat( m_name , ".mdl" ); if( !g_fileMng.RegisterFileFromPack( m_name, (RHANDLE)this, this ) ) return false; } return true; } int CMDL::GetShaderRef( mdlshaderref_t **shaderRef ) { *shaderRef = m_shaderRefs; return m_numShaderRefs; } void CMDL::GenNormals() { int sizeVertex; int sizeElem; int sizeFrame; mdlmesh_t *mesh; int i, j, k; vec3_t face[3]; vec3_t normal; mdlvertex_t *vertices; element_t *elems; for( i = 0 ; i < m_numMeshes ; i++ ) { mesh = &m_meshes[ i ]; sizeVertex = mesh->numVertices; sizeElem = mesh->numElems; sizeFrame = mesh->numMeshFrames; for( j = 0 ; j < sizeFrame ; j++ ) { vertices = &m_vertices[ mesh->vertexOffset + sizeVertex * j ]; for( k = 0 ; k < sizeVertex ; k++ ) { VectorClear( vertices[ k ].normal ); } } elems = &m_elems[ mesh->elemOffset ]; for( j = 0 ; j < sizeFrame ; j++ ) { vertices = &m_vertices[ mesh->vertexOffset + sizeVertex * j ]; for( k = 0 ; k < sizeElem ; k += 3 ) { VectorCopy( face[0] , vertices[ elems[ k ] ].point ); VectorCopy( face[1] , vertices[ elems[ k + 1 ] ].point ); VectorCopy( face[2] , vertices[ elems[ k + 2 ] ].point ); MakeTriNormal( (float*) face , normal ); VectorAdd( vertices[ elems[ k ] ].normal , normal , vertices[ elems[ k ] ].normal ); VectorAdd( vertices[ elems[ k + 1 ] ].normal , normal , vertices[ elems[ k + 1 ] ].normal ); VectorAdd( vertices[ elems[ k + 2 ] ].normal , normal , vertices[ elems[ k + 2 ] ].normal ); } for( k = 0 ; k < sizeVertex ; k++ ) VectorScale( vertices[ k ].normal , vertices[ k ].normal , 0.5f ); } } }
C++
#include "../global_def.h" #include "CTerraLpack.h" char* CTerraLpack::GetMessage(int Idx, int etc1, int etc2) { if(Idx >= m_vpMessage.size()) return m_pUnknownMsg_RangeOverflow_Etc; if(etc1 >= GetVector(Idx)->size() ) return m_pUnknownMsg_RangeOverflow_String; std::string* pString = (std::string*)(*GetVector(Idx))[etc1]; return (char*)pString->c_str(); } void CTerraLpack::Init() { m_vpMessage.reserve(MaxTypeNum); m_NowvpIdx = 0; for (int i = 0; i < MaxTypeNum; i++){ std::vector< void* >* pMessageVector = new std::vector< void* >; m_vpMessage.push_back(pMessageVector); } } void CTerraLpack::Destroy() { for (int i = 0; i < m_vpMessage.size(); i++ ) { for (int p = 0; p < m_vpMessage[i]->size(); p++) { std::string* pString = (std::string*)(*GetVector(i))[p]; delete pString; } m_vpMessage[i]->clear(); delete m_vpMessage[i]; } m_vpMessage.clear(); } bool CTerraLpack::LoadFile(char* filename) { BYTE* pFileBuffer = NULL; BYTE* ptempBuffer = NULL; char TokenBuffer[TEMPBUFFER_SIZE]; int LineSize[LPACK_MAX_LINESIZE]; char Token,tempToken; int TokenBufferPos; char SentenseOpen; int BufferPos; int Checkwon; int RowCount; TokenBufferPos = 0; SentenseOpen = 0; Checkwon = 0; BufferPos = 0; RowCount = 0; if (m_pFileMng != NULL) pFileBuffer = m_pFileMng->ReadFileFromPack(filename); if ( pFileBuffer == NULL ) return 0; ptempBuffer = pFileBuffer; memset ( TokenBuffer,0, sizeof( TokenBuffer ) ); memset ( LineSize, 0, sizeof( LineSize ) ); while (ptempBuffer[BufferPos] != NULL) { Token=ptempBuffer[BufferPos++]; if( IsDBCSLeadByte( (BYTE)Token ) ) { TokenBuffer[TokenBufferPos++]=Token; Token=ptempBuffer[BufferPos++]; TokenBuffer[TokenBufferPos++]=Token; continue; } switch (Token) { case LPACK_SEMICOLON : if (SentenseOpen) { TokenBuffer[TokenBufferPos++]=Token; } else { while (Token!=LPACK_LINEFEED && ptempBuffer[BufferPos]!=NULL) { Token=ptempBuffer[BufferPos++]; } } break; case LPACK_COLON : if (!SentenseOpen) { } else { TokenBuffer[TokenBufferPos++]=Token; } break; case LPACK_BACKSLASH : if (SentenseOpen) { tempToken=ptempBuffer[BufferPos++]; if (tempToken=='\\') TokenBuffer[TokenBufferPos++]=' '; else if (tempToken=='n') TokenBuffer[TokenBufferPos++]='\n'; } break; case LPACK_RETURN : break; case LPACK_LINEFEED : if(0 == strcmp("[TERRA]", TokenBuffer)) m_LPackType = LPACK_TYPE_TERRA; else if(0 == strcmp ("[BILLING]", TokenBuffer)) m_NowvpIdx = type_Billing; else if ( strcmp ("[HACK SHIELD]", TokenBuffer) == 0) m_NowvpIdx = type_HackShield; memset(TokenBuffer,0,TEMPBUFFER_SIZE); TokenBufferPos=0; break; case LPACK_QUOTATION : if (!SentenseOpen ) { SentenseOpen=1; memset(TokenBuffer,0,TEMPBUFFER_SIZE); TokenBufferPos=0; } else { SentenseOpen=0; LineSize[RowCount++]=strlen(TokenBuffer); std::string* str = new std::string; (*str) = TokenBuffer; std::vector<void*>* pvector = GetVector(m_NowvpIdx); pvector->push_back((void*)str); memset(TokenBuffer, 0, TEMPBUFFER_SIZE); TokenBufferPos=0; Token=ptempBuffer[BufferPos++]; while (Token!=LPACK_LINEFEED && ptempBuffer[BufferPos]!=NULL) { Token=ptempBuffer[BufferPos++]; } } break; default : TokenBuffer[TokenBufferPos++]=Token; break; } } GTH_SAFE_FREE( pFileBuffer ); return TRUE; }
C++
#ifndef __VEMER_COMMON_H__ #define __VEMER_COMMON_H__ #include "stdafx.h" #pragma once #define chSTR2(x) #x #define chSTR(x) chSTR2(x) #define chMSG(desc) message(__FILE__ "(" chSTR(__LINE__) ") : message : " #desc) #define chINRANGE(low, Num, High) (((low) <= (Num)) && ((Num) <= (High))) #define chDIMOF(Array) (sizeof(Array) / sizeof(Array[0])) #define chSIZEOFSTRING(psz) ((lstrlen(psz) + 1) * sizeof(TCHAR)) template <class TV, class TM> inline TV chROUNDDOWN(TV Value, TM Multiple) { return((Value / Multiple) * Multiple); } template <class TV, class TM> inline TV chROUNDUP(TV Value, TM Multiple) { return(chROUNDDOWN(Value, Multiple) + (((Value % Multiple) > 0) ? Multiple : 0)); } #ifdef _X86_ #define DebugBreak() _asm { int 3 } #endif #define MAKESOFTWAREEXCEPTION(Severity, Facility, Exception) \ ((DWORD) ( \ (Severity ) | \ (1 << 29) | \ (0 << 28) | \ (Facility << 16) | \ (Exception << 0))) inline void chMB(PCSTR s) { char szTMP[256]; GetModuleFileNameA(NULL, szTMP, chDIMOF(szTMP)); HWND hwnd = GetActiveWindow(); } inline void chMBANDDEBUG(PSTR szMsg) { chMB(szMsg); DebugBreak(); } inline void chASSERTFAIL(LPCSTR file, int line, PCSTR expr) { char sz[256]; wsprintfA(sz, "File %s, line %d : %s", file, line, expr); chMBANDDEBUG(sz); } #ifdef _DEBUG #define chASSERT(x) if (!(x)) chASSERTFAIL(__FILE__, __LINE__, #x) #else #define chASSERT(x) #endif #ifdef _DEBUG #define chFAIL() chASSERTFAIL(__FILE__, __LINE__, "") #else #define chFAIL() #endif #ifdef _DEBUG #define chVERIFY(x) chASSERT(x) #else #define chVERIFY(x) (x) #endif #define chHANDLE_DLGMSG(hwnd, message, fn) \ case (message): return (SetDlgMsgResult(hwnd, uMsg, \ HANDLE_##message((hwnd), (wParam), (lParam), (fn)))) inline void chSETDLGICONS(HWND hwnd, int idi) { SendMessage(hwnd, WM_SETICON, TRUE, (LPARAM) LoadIcon((HINSTANCE) GetWindowLong(hwnd, GWL_HINSTANCE), MAKEINTRESOURCE(idi))); SendMessage(hwnd, WM_SETICON, FALSE, (LPARAM) LoadIcon((HINSTANCE) GetWindowLong(hwnd, GWL_HINSTANCE), MAKEINTRESOURCE(idi))); } extern bool InitLogWnd(HWND hParentWnd); #endif
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#ifndef _LOG_H_ #define _LOG_H_ class CLogSystem { private: time_t m_logTime; FILE *m_fpLog; FILE *m_fpDebug; char m_logFileName[64]; char m_debugFileName[64]; unsigned int m_updateTime; int m_updateCycle; int m_generationHour; int m_createLog; int m_createDebug; FILE *m_fpError; int m_createError; public: CLogSystem(); ~CLogSystem(); void Initialize(int createLog, int createDebug); int Open(); int Close(); int Update(); void Write( const char *format, ... ); void WriteToError( const char *format, ... ); void WriteToLog( const char *format, ... ); }; enum { LOG_CLASS_LEVELUP = 0, LOG_CLASS_GENLEVELUP, LOG_CLASS_ITEM, LOG_CLASS_PCDIE, LOG_CLASS_CONNECT, LOG_CLASS_DISCONNECT, LOG_CLASS_PCCREATE, LOG_CLASS_PCDELETE, LOG_CLASS_PCERROR, }; enum { LOG_CLASS_ITEM_PICKUP = 0, LOG_CLASS_ITEM_DROP, LOG_CLASS_ITEM_STACK, LOG_CLASS_ITEM_BUY_STORE, LOG_CLASS_ITEM_SELL_STORE, LOG_CLASS_ITEM_LEARN_SKILL, LOG_CLASS_ITEM_SKILL_SCROLL, LOG_CLASS_ITEM_USE_PORTAL, LOG_CLASS_ITEM_DESTROY, LOG_CLASS_ITEM_CONFIRM_TRADE, LOG_CLASS_ITEM_UNDO_TRADE, LOG_CLASS_ITEM_ADD_QUEST, LOG_CLASS_ITEM_DEL_QUEST, LOG_CLASS_ITEM_DIE_DROP, LOG_CLASS_ITEM_DIE_DESTROY, LOG_CLASS_ITEM_COMPLETE_CRAFT, LOG_CLASS_ITEM_CRAFT_SOURCE, LOG_CLASS_ITEM_CRAFT_RESULT, LOG_CLASS_ITEM_UNDO_CRAFT, LOG_CLASS_ITEM_UNDO_BOOTH, LOG_CLASS_ITEM_SELL_BOOTH, LOG_CLASS_ITEM_BUY_BOOTH, LOG_CLASS_ITEM_COMPLETE_UPGRADE, LOG_CLASS_ITEM_UPGRADE_SOURCE, LOG_CLASS_ITEM_UPGRADE_RESULT, LOG_CLASS_ITEM_UNDO_UPGRADE, }; enum { LOG_CLASS_ITEM_MISSMATCH = 0, }; enum { LOG_CLASS_ITEM_MISSMATCH_TYPE_SAVE = 0, LOG_CLASS_ITEM_MISSMATCH_TYPE_TRADE, LOG_CLASS_ITEM_MISSMATCH_TYPE_CRAFT, LOG_CLASS_ITEM_MISSMATCH_TYPE_UPGRADE, LOG_CLASS_ITEM_MISSMATCH_TYPE_BOOTH, LOG_CLASS_ITEM_MISSMATCH_TYPE_AUTOQUESTCRAFT, }; char* GetItemInformationLog( int isStack, int itemTableIdx, int itemIdx, int inventoryPos ); #endif
C++
#include <windows.h> #include <STDIO.H> #include "VUtil.h" __int64 g_qnTotalPC, g_qnFreq, g_qnCurrPC; void ShowLogInfo(char *pszFmtMsg, ...); void ShowLogInfo(char *pszFmtMsg, ...) { #ifndef _DEBUG return; #endif DWORD dwTime; va_list valArg; char szTime[60]; char szMsg[4096]; DWORD dwThreadID = GetCurrentThreadId(); dwTime = GetTickCount(); wsprintf(szTime, "[info] thrd=%d ", dwThreadID); va_start(valArg, pszFmtMsg); wvsprintf( szMsg, pszFmtMsg, valArg ); va_end(valArg); #ifdef __MYDEBUG #ifdef SHOW_LOG_SCREEN #ifdef MT_CLIENT OutputDebugString(szTime); OutputDebugString(szMsg); OutputDebugString("\r\n"); #else printf(szTime); printf(szMsg); printf("\r\n"); #endif #endif #endif } void InitProfile() { QueryPerformanceFrequency( (LARGE_INTEGER*) &g_qnFreq); QueryPerformanceCounter((LARGE_INTEGER*) &g_qnCurrPC); g_qnTotalPC = 0; } void ShowProfile() { double dDiff, dFreq; dDiff = (double)g_qnTotalPC; dFreq = (double)g_qnFreq; dDiff = dDiff/g_qnFreq; } void StartProfile() { QueryPerformanceCounter((LARGE_INTEGER*) &g_qnCurrPC); } void EndProfile(char* pMsg) { __int64 qnPC; int nDiffPC; float fDiff, fFreq; QueryPerformanceCounter((LARGE_INTEGER*)&qnPC); nDiffPC = (int)(qnPC - g_qnCurrPC); g_qnTotalPC += nDiffPC; fDiff = (float)nDiffPC; fFreq = (float)g_qnFreq; fDiff = fDiff/fFreq; } void WriteToLog( const char *format, ... ) { //#ifndef _DEBUG // return; //#endif FILE *LogFP = NULL; LogFP = fopen ( "..\\LogFile.txt", "a+"); if ( LogFP == NULL) return; va_list argptr; char buffer[4096]; char timestr [60]; SYSTEMTIME time; memset(&time, 0, sizeof(SYSTEMTIME) ); GetLocalTime(&time); wsprintf(timestr, "[%d.%d.%d %d:%d:%d] ", time.wYear, time.wMonth, time.wDay, time.wHour, time.wMinute, time.wMilliseconds ); va_start(argptr, format); vsprintf(buffer, format, argptr); va_end(argptr); OutputDebugString(timestr); OutputDebugString(buffer); OutputDebugString("\r\n"); fprintf(LogFP, "%s", timestr); fprintf(LogFP, "%s\n", buffer); fclose(LogFP); }
C++
#include <windows.h> #include <stdio.h> #include <time.h> #include <vector> #include <string> #include "Ahndbglog.h" #if _MSC_VER > 1000 #pragma once #endif #pragma warning(disable: 4786) using namespace std; #define gle (GetLastError()) #define lenof(a) (sizeof(a) / sizeof((a)[0])) #define MAXNAMELEN 128 #define IMGSYMLEN (sizeof (IMAGEHLP_SYMBOL)) #define TTBUFLEN 512 typedef BOOL (__stdcall *tSC)(IN HANDLE hProcess); typedef PVOID (__stdcall *tSFTA)(HANDLE hProcess, DWORD AddrBase); typedef BOOL (__stdcall *tSGLFA)(IN HANDLE hProcess, IN DWORD dwAddr, OUT PDWORD pdwDisplacement, OUT PIMAGEHLP_LINE Line); typedef DWORD (__stdcall *tSGMB)(IN HANDLE hProcess, IN DWORD dwAddr); typedef BOOL (__stdcall *tSGMI)(IN HANDLE hProcess, IN DWORD dwAddr, OUT PIMAGEHLP_MODULE ModuleInfo); typedef DWORD (__stdcall *tSGO)(VOID); typedef BOOL (__stdcall *tSGSFA)(IN HANDLE hProcess, IN DWORD dwAddr, OUT PDWORD pdwDisplacement, OUT PIMAGEHLP_SYMBOL Symbol); typedef BOOL (__stdcall *tSI)(IN HANDLE hProcess, IN PSTR UserSearchPath, IN BOOL fInvadeProcess); typedef DWORD (__stdcall *tSLM)(IN HANDLE hProcess, IN HANDLE hFile, IN PSTR ImageName, IN PSTR ModuleName, IN DWORD BaseOfDll, IN DWORD SizeOfDll); typedef DWORD (__stdcall *tSSO)(IN DWORD SymOptions); typedef BOOL (__stdcall *tSW)(DWORD MachineType, HANDLE hProcess, HANDLE hThread, LPSTACKFRAME StackFrame, PVOID ContextRecord, PREAD_PROCESS_MEMORY_ROUTINE ReadMemoryRoutine, PFUNCTION_TABLE_ACCESS_ROUTINE FunctionTableAccessRoutine, PGET_MODULE_BASE_ROUTINE GetModuleBaseRoutine, PTRANSLATE_ADDRESS_ROUTINE TranslateAddress); typedef DWORD (__stdcall WINAPI *tUDSN)(PCSTR DecoratedName, PSTR UnDecoratedName, DWORD UndecoratedLength, DWORD Flags); struct StackFunction { HINSTANCE pLib; tSC pSC; tSFTA pSFTA; tSGLFA pSGLFA; tSGMB pSGMB; tSGMI pSGMI; tSGO pSGO; tSGSFA pSGSFA; tSI pSI; tSLM pSLM; tSSO pSSO; tSW pSW; tUDSN pUDSN; }; struct ModuleEntry { std::string imageName; std::string moduleName; DWORD baseAddress; DWORD size; }; typedef std::vector< ModuleEntry > ModuleList; typedef ModuleList::iterator ModuleListIter; void ShowStack(HANDLE hThread, CONTEXT& c); bool fillModuleList(ModuleList& modules, DWORD pid, FILE* file); StackFunction* g_SEHfunction = NULL; void SEHinitProcess(void) { if(g_SEHfunction == NULL) { g_SEHfunction = new StackFunction; memset(g_SEHfunction, 0, sizeof(StackFunction)); g_SEHfunction->pLib = LoadLibrary("imagehlp.dll"); if(g_SEHfunction->pLib != NULL) { g_SEHfunction->pSC = (tSC) GetProcAddress(g_SEHfunction->pLib, "SymCleanup"); g_SEHfunction->pSFTA = (tSFTA) GetProcAddress(g_SEHfunction->pLib, "SymFunctionTableAccess"); g_SEHfunction->pSGLFA = (tSGLFA) GetProcAddress(g_SEHfunction->pLib, "SymGetLineFromAddr"); g_SEHfunction->pSGMB = (tSGMB) GetProcAddress(g_SEHfunction->pLib, "SymGetModuleBase"); g_SEHfunction->pSGMI = (tSGMI) GetProcAddress(g_SEHfunction->pLib, "SymGetModuleInfo"); g_SEHfunction->pSGO = (tSGO) GetProcAddress(g_SEHfunction->pLib, "SymGetOptions"); g_SEHfunction->pSGSFA = (tSGSFA) GetProcAddress(g_SEHfunction->pLib, "SymGetSymFromAddr"); g_SEHfunction->pSI = (tSI) GetProcAddress(g_SEHfunction->pLib, "SymInitialize"); g_SEHfunction->pSSO = (tSSO) GetProcAddress(g_SEHfunction->pLib, "SymSetOptions"); g_SEHfunction->pSW = (tSW) GetProcAddress(g_SEHfunction->pLib, "StackWalk"); g_SEHfunction->pUDSN = (tUDSN) GetProcAddress(g_SEHfunction->pLib, "UnDecorateSymbolName"); g_SEHfunction->pSLM = (tSLM) GetProcAddress(g_SEHfunction->pLib, "SymLoadModule"); } } } DWORD SEHlogProcess(EXCEPTION_POINTERS *ep) { HANDLE hThread; DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &hThread, 0, false, DUPLICATE_SAME_ACCESS); ShowStack(hThread, *(ep->ContextRecord)); CloseHandle(hThread); return EXCEPTION_EXECUTE_HANDLER; } void ShowStack(HANDLE hThread, CONTEXT& c) { DWORD imageType = IMAGE_FILE_MACHINE_I386; HANDLE hProcess = GetCurrentProcess(); int frameNum; DWORD offsetFromSymbol; DWORD symOptions; IMAGEHLP_SYMBOL *pSym = (IMAGEHLP_SYMBOL*) malloc(IMGSYMLEN + MAXNAMELEN); char undName[MAXNAMELEN]; char undFullName[MAXNAMELEN]; IMAGEHLP_MODULE Module; IMAGEHLP_LINE Line; std::string symSearchPath; char *tt = NULL, *p; STACKFRAME s; memset(&s, '\0', sizeof(s)); tt = new char[TTBUFLEN]; char fname[128]; time_t clock; tm* newtime; time(&clock); newtime = localtime( &clock ); wsprintf(fname, "../weo-%d%02d%02d-%02d-%02d-%02d.dbg", newtime->tm_year+1900, newtime->tm_mon+1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec); if((symOptions = GetModuleFileName(0, tt, TTBUFLEN)) != NULL) { p = tt + symOptions - 3; strcpy(p, "dbg"); FILE* dbgfile = fopen(fname, "w"); if(dbgfile != NULL) { fprintf(dbgfile, "================================================================================\n"); fprintf(dbgfile, "== VANILLA Exception Report ver 0.01.00 ==\n"); fprintf(dbgfile, "================================================================================\n\n"); fprintf(dbgfile, "== <TIME INFO> == \n"); time(&clock); if((newtime = localtime(&clock)) != NULL) { fprintf(dbgfile, " Reported Time : %s\n", asctime(newtime)); } else { fprintf(dbgfile, " Reported Time : No data\n"); } fprintf(dbgfile, "== <FILE INFO> == \n"); symSearchPath = ""; for ( p = tt + strlen( tt ) - 1; p >= tt; -- p ) { if ( *p == '\\' || *p == '/' || *p == ':' ) break; } if ( p != tt ) { if ( *p == ':' ) ++ p; *p = '\0'; symSearchPath += tt + std::string( ";" ); } fprintf(dbgfile, " Working Directory : %s\n", tt); if(!g_SEHfunction->pSI(hProcess, NULL, false)) { fprintf(dbgfile, "\n ! Error in SymInitialize(): GetLastError No. = %lu\n", gle); fprintf(dbgfile, "! Can't make report anymore"); } else { symOptions = g_SEHfunction->pSGO(); symOptions |= SYMOPT_LOAD_LINES; symOptions &= ~SYMOPT_UNDNAME; g_SEHfunction->pSSO( symOptions ); fprintf(dbgfile, "\n== <MODULE INFO> == \n"); ModuleList modules; ModuleListIter it; char *img, *mod; if(fillModuleList(modules, GetCurrentProcessId(), dbgfile)) { fprintf(dbgfile, "\n== <SYMBOL INFO> == \n"); for(it = modules.begin(); it != modules.end(); ++ it) { img = new char[(*it).imageName.size() + 1]; strcpy(img, (*it).imageName.c_str()); mod = new char[(*it).moduleName.size() + 1]; strcpy(mod, (*it).moduleName.c_str()); if(g_SEHfunction->pSLM(hProcess, 0, img, mod, (*it).baseAddress, (*it).size) == 0) { fprintf(dbgfile, " Simbol not loaded : %s\n", (*it).moduleName.c_str()); } else { fprintf(dbgfile, " Symbols loaded : %s\n", (*it).moduleName.c_str()); } delete [] img; delete [] mod; } s.AddrPC.Offset = c.Eip; s.AddrPC.Mode = AddrModeFlat; s.AddrFrame.Offset = c.Ebp; s.AddrFrame.Mode = AddrModeFlat; memset(pSym, '\0', IMGSYMLEN + MAXNAMELEN); pSym->SizeOfStruct = IMGSYMLEN; pSym->MaxNameLength = MAXNAMELEN; memset(&Line, '\0', sizeof Line); Line.SizeOfStruct = sizeof Line; memset(&Module, '\0', sizeof Module); Module.SizeOfStruct = sizeof Module; offsetFromSymbol = 0; fprintf(dbgfile, "\n== <CALL STACK INFO> == \n"); fprintf(dbgfile, "--------------------------------------------------------------------------------\n"); fprintf(dbgfile, " No | Far | Vir | EIP Addr | Ret Addr | Frame Ptr | Stack Ptr | Symbol & Offset\n"); fprintf(dbgfile, "--------------------------------------------------------------------------------\n"); for(frameNum = 0; ; ++frameNum) { if(!g_SEHfunction->pSW(imageType, hProcess, hThread, &s, &c, NULL, g_SEHfunction->pSFTA, g_SEHfunction->pSGMB, NULL)) break; fprintf(dbgfile, " %3d | %c | %c | %08lx | %08lx | %09lx | %09lx |", frameNum, s.Far? 'F': '.', s.Virtual? 'V': '.', s.AddrPC.Offset, s.AddrReturn.Offset, s.AddrFrame.Offset, s.AddrStack.Offset); if(s.AddrPC.Offset == 0) { fprintf(dbgfile, "(-nosymbols- PC == 0)\n"); } else { if(!g_SEHfunction->pSGSFA(hProcess, s.AddrPC.Offset, &offsetFromSymbol, pSym)) { fprintf(dbgfile, " Error No. = %lu\n", gle); fprintf(dbgfile, "--------------------------------------------------------------------------------\n"); fprintf(dbgfile, " Sig : Error No. = %lu\n", gle); fprintf(dbgfile, " Decl : Error No. = %lu\n", gle); } else { g_SEHfunction->pUDSN(pSym->Name, undName, MAXNAMELEN, UNDNAME_NAME_ONLY); g_SEHfunction->pUDSN(pSym->Name, undFullName, MAXNAMELEN, UNDNAME_COMPLETE); fprintf(dbgfile, " %s", undName); if(offsetFromSymbol != 0) { fprintf(dbgfile, " %+ld bytes", (long)offsetFromSymbol); } fprintf(dbgfile, "\n"); fprintf(dbgfile, "--------------------------------------------------------------------------------\n"); fprintf(dbgfile, " Sig : %s\n", pSym->Name); fprintf(dbgfile, " Decl : %s\n", undFullName); } if(g_SEHfunction->pSGLFA != NULL) { if(!g_SEHfunction->pSGLFA(hProcess, s.AddrPC.Offset, &offsetFromSymbol, &Line)) { fprintf(dbgfile, " Line : Error No. = %lu\n", gle); } else { fprintf(dbgfile, " Line : %s (%lu line), %+ld bytes\n", Line.FileName, Line.LineNumber, offsetFromSymbol); } } if(!g_SEHfunction->pSGMI(hProcess, s.AddrPC.Offset, &Module)) { fprintf(dbgfile, " Module : Error No. = %lu\n", gle); } else { char ty[80]; switch(Module.SymType) { case SymNone: strcpy(ty, "-nosymbols-"); break; case SymCoff: strcpy(ty, "COFF"); break; case SymCv: strcpy(ty, "CV"); break; case SymPdb: strcpy(ty, "PDB"); break; case SymExport: strcpy(ty, "-exported-"); break; case SymDeferred: strcpy(ty, "-deferred-"); break; case SymSym: strcpy(ty, "SYM"); break; default: _snprintf(ty, sizeof ty, "symtype = %ld", (long) Module.SymType); break; } fprintf(dbgfile, " Module : %s[%s], base: %08lxh\n", Module.ModuleName, Module.ImageName, Module.BaseOfImage); fprintf(dbgfile, " Sym : |type| %s, |file| %s\n", ty, Module.LoadedImageName); } LPVOID lpMsgBuf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, gle, 0, (LPTSTR) &lpMsgBuf, 0, NULL ); fprintf(dbgfile, "ErrorMsg : %s\n", (LPCTSTR)lpMsgBuf); fprintf(dbgfile, "--------------------------------------------------------------------------------\n"); } if(s.AddrReturn.Offset == 0) { SetLastError(0); break; } } char* stkPtr = (char*)(c.Esp); fprintf(dbgfile, "\n== <STACK INFO> == \n"); fprintf(dbgfile, "Stack : 1024 bytes starting at (ESP = %08lx)\n", stkPtr); fprintf(dbgfile, "--------------------------------------------------------------------------------\n"); for(int i = 0; i < 64; ++i) { fprintf(dbgfile, " %08lx : ", stkPtr); for(int j = 0; j < 16; ++j, ++stkPtr) { fprintf(dbgfile, "%02hX ", (BYTE)*stkPtr); if((j & 3) == 3) fprintf(dbgfile, " "); } stkPtr -= 16; for(j = 0; j < 16; ++j, ++stkPtr) { if(*stkPtr < 32) { fprintf(dbgfile, "."); } else { fprintf(dbgfile, "%c", *stkPtr); } } fprintf(dbgfile, "\n"); } fprintf(dbgfile, "\n== <MEMORY INFO> == \n"); } else { fprintf(dbgfile, "Error : Processing error in kernel32.dll & tlhelp32.dll, so we can't load symbol\n"); } } fclose(dbgfile); ResumeThread(hThread); g_SEHfunction->pSC(hProcess); free(pSym); delete [] tt; } } } #define MAX_MODULE_NAME32 255 #define TH32CS_SNAPMODULE 0x00000008 #pragma pack(push, 8) typedef struct tagMODULEENTRY32 { DWORD dwSize; DWORD th32ModuleID; DWORD th32ProcessID; DWORD GlblcntUsage; DWORD ProccntUsage; BYTE* modBaseAddr; DWORD modBaseSize; HMODULE hModule; char szModule[MAX_MODULE_NAME32 + 1]; char szExePath[MAX_PATH]; } MODULEENTRY32; typedef MODULEENTRY32* PMODULEENTRY32; typedef MODULEENTRY32* LPMODULEENTRY32; #pragma pack(pop) typedef HANDLE (__stdcall *tCT32S)( DWORD dwFlags, DWORD th32ProcessID ); typedef BOOL (__stdcall *tM32F)( HANDLE hSnapshot, LPMODULEENTRY32 lpme ); typedef BOOL (__stdcall *tM32N)( HANDLE hSnapshot, LPMODULEENTRY32 lpme ); bool fillModuleList(ModuleList& modules, DWORD pid, FILE* file) { const char *dllname[] = { "kernel32.dll", "tlhelp32.dll" }; HINSTANCE hToolhelp; tCT32S pCT32S = NULL; tM32F pM32F = NULL; tM32N pM32N = NULL; HANDLE hSnap; MODULEENTRY32 me = { sizeof me }; bool keepGoing; ModuleEntry e; for(int i = 0; i < lenof( dllname ); ++ i) { hToolhelp = LoadLibrary(dllname[i]); if(hToolhelp == NULL) continue; pCT32S = (tCT32S) GetProcAddress(hToolhelp, "CreateToolhelp32Snapshot"); pM32F = (tM32F) GetProcAddress(hToolhelp, "Module32First"); pM32N = (tM32N) GetProcAddress(hToolhelp, "Module32Next"); if(pCT32S != 0 && pM32F != 0 && pM32N != 0) break; FreeLibrary(hToolhelp); hToolhelp = NULL; } if(hToolhelp == NULL) return false; if((hSnap = pCT32S(TH32CS_SNAPMODULE, pid)) == (HANDLE) -1) return false; fprintf(file, "--------------------------------------------------------------------------------\n"); fprintf(file, "BaseAddress | BaseSize | Path\n"); fprintf(file, "--------------------------------------------------------------------------------\n"); keepGoing = !!pM32F(hSnap, &me); while(keepGoing) { fprintf(file, "%10lXh | %8lu | %s\n", me.modBaseAddr, me.modBaseSize, me.szExePath); e.imageName = me.szExePath; e.moduleName = me.szModule; e.baseAddress = (DWORD) me.modBaseAddr; e.size = me.modBaseSize; modules.push_back(e); keepGoing = !!pM32N(hSnap, &me); } CloseHandle(hSnap); FreeLibrary(hToolhelp); return true; } void SEHexitProcess(void) { FreeLibrary(g_SEHfunction->pLib); delete g_SEHfunction; }
C++
#include "../global_def.h" CLogSystem::CLogSystem() { m_updateTime = 0; m_generationHour = -1; } CLogSystem::~CLogSystem() { } void CLogSystem::Initialize(int createLog, int createDebug) { m_updateTime = g_timer.GetAppMilliTime(); m_updateCycle = 1000; m_createLog = createLog; m_createDebug = createDebug; m_createError = true; } int CLogSystem::Open() { struct tm *date_tm; time( &m_logTime ); date_tm = localtime( &m_logTime ); if (m_generationHour != date_tm->tm_hour) { m_generationHour = date_tm->tm_hour; date_tm->tm_year += 1900; date_tm->tm_mon += 1; if ( m_createLog ) { sprintf(m_logFileName, "logs/GS%02d%02d_%04d%02d%02d_%02d.log", g_config.serverGroupNo, g_config.gameServerNo, date_tm->tm_year, date_tm->tm_mon, date_tm->tm_mday, date_tm->tm_hour); } if ( m_createDebug ) { sprintf(m_debugFileName, "debugs/GS%02d%02d_%04d%02d%02d_%02d.dbg", g_config.serverGroupNo, g_config.gameServerNo, date_tm->tm_year, date_tm->tm_mon, date_tm->tm_mday, date_tm->tm_hour); } } if ( m_createLog ) { m_fpLog = fopen( m_logFileName , "a+" ); if( !m_fpLog ) { MessageBox(g_hWnd, "logs folder doesn't exist!!", "Error!", MB_OK); return false; } } if ( m_createDebug ) { m_fpDebug = fopen( m_debugFileName , "a+" ); if( !m_fpDebug ) { MessageBox(g_hWnd, "debugs folder doesn't exist!!", "Error!", MB_OK); return false; } } if( m_createError ) { m_fpError = fopen( "error.dbg", "a+" ); if( !m_fpError ) { MessageBox(g_hWnd, "Cannot open error.dbg file!!", "Error!", MB_OK); return false; } } return true; } int CLogSystem::Close() { if ( m_createLog ) { if ( fclose(m_fpLog) != 0 ) return false; } if (m_createDebug ) { if ( fclose(m_fpDebug) != 0 ) return false; } if( m_createError ) { if( fclose( m_fpError ) != 0 ) return false; } return true; } int CLogSystem::Update() { if (m_updateTime > g_globalTime) return false; m_updateTime = g_globalTime + m_updateCycle; if ( !Close() ) return false; if ( !Open() ) return false; return true; } void CLogSystem::Write( const char *format, ... ) { if ( !m_createDebug ) return; va_list argptr; char buffer[4096]; char cTime[26]; va_start(argptr, format); vsprintf(buffer, format, argptr); va_end(argptr); time( &m_logTime ); strcpy(cTime, ctime(&m_logTime)); cTime[24] ='\0'; fprintf(m_fpDebug, "[%s] %s\n", cTime, buffer); } void CLogSystem::WriteToLog( const char *format, ... ) { if ( !m_createLog ) return; va_list argptr; char buffer[4096]; char cTimeStamp[30]; timeStamp_t timeStamp; va_start(argptr, format); vsprintf(buffer, format, argptr); va_end(argptr); sprintf(cTimeStamp, "%4d-%02d-%02d %02d:%02d:%02d", timeStamp.year, timeStamp.month, timeStamp.day, timeStamp.hour, timeStamp.minute, timeStamp.second); fprintf(m_fpLog, "%s;%s\n", cTimeStamp, buffer); } void CLogSystem::WriteToError( const char *format, ... ) { if ( !m_createError ) return; va_list argptr; char buffer[4096]; char cTime[26]; va_start(argptr, format); vsprintf(buffer, format, argptr); va_end(argptr); time( &m_logTime ); strcpy(cTime, ctime(&m_logTime)); cTime[24] ='\0'; fprintf(m_fpError, "[%s] %s\n", cTime, buffer); } void { time_t curTime; struct tm *date_tm; time( &curTime ); date_tm = localtime( &curTime ); timeStamp->year = date_tm->tm_year += 1900; timeStamp->month = date_tm->tm_mon += 1; timeStamp->day = date_tm->tm_mday; timeStamp->hour = date_tm->tm_hour; timeStamp->minute = date_tm->tm_min; timeStamp->second = date_tm->tm_sec; timeStamp->fraction = 0; } char* GetItemInformationLog( int isStack, int itemTableIdx, int itemIdx, int inventoryPos ) { static char buffer[100]; _snprintf( buffer, 100, "isStack[%d] " "itemTableIdx[%d] " "itemIdx[%d] " "invenPos[%d]" , isStack, itemTableIdx, itemIdx, inventoryPos ); return buffer; }
C++
#if !defined(AFX_LOGEVENT_H__A3DE815F_0CAF_408A_9BE7_5D60F70E33D0__INCLUDED_) #define AFX_LOGEVENT_H__A3DE815F_0CAF_408A_9BE7_5D60F70E33D0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CLogEvent { public: enum { GTH_EVENTLOG_SUCCESS=0, GTH_EVENTLOG_ERROR_TYPE, GTH_EVENTLOG_WARNING_TYPE, GTH_EVENTLOG_INFORMATION_TYPE, GTH_EVENTLOG_AUDIT_SUCCESS, GTH_EVENTLOG_AUDIT_FAILURE, }; CLogEvent(); virtual ~CLogEvent(); void Init(); void LogEvent(WORD wType,LPCTSTR lpszFormat, ...); void WriteLog(WORD wType,const char* szMessage); BOOL AddEventSource( LPTSTR pszLogName, LPTSTR pszSrcName, LPTSTR pszMsgDLL, DWORD dwNum); void ReStartLog(); public: HANDLE m_hEventSource; }; #endif
C++
#include "../stdafx.h" #include "XIME.h" BOOL IsDBCS(LPCTSTR strBuf, int nPos) { BOOL bRet = FALSE; for(int i = 0; i <= nPos; i++) { if(isascii(strBuf[i])==0) { { if(nPos == i+1) bRet = TRUE; } i++; } } return bRet; } _XIMEContainer::_XIMEContainer() { ResetContainer(); } _XIMEContainer::~_XIMEContainer() { } void _XIMEContainer::ResetContainer( void ) { m_length = 0; m_MaxLength = MAX_IMEBUFFERLENGTH; m_cursorX = 0; m_active = false; m_comLength = 0; m_candleNum = -1; m_AlignType = _XFONT_ALIGNTYPE_LEFT; m_ShowWindow = FALSE; m_NoFocusedDraw = FALSE; m_ShowWindowRectangle = FALSE; m_WindowPosition.x = m_WindowPosition.y = 0; m_WindowSize.cx = 256; m_WindowSize.cy = 12; m_TextColor = _XSC_DEFAULT; m_pReturnKeyCallbackFunction = NULL; m_pEscapeKeyCallbackFunction = NULL; m_pTabKeyCallbackFunction = NULL; m_pUpArrowKeyCallbackFunction = NULL; m_pDownArrowKeyCallbackFunction = NULL; m_pLeftArrowKeyCallbackFunction = NULL; m_pRightArrowKeyCallbackFunction = NULL; m_pBackSpaceKeyCallbackFunction = NULL; m_pDataChangeCallbackFunction = NULL; m_pNextIMEContainer = NULL; m_PasswordEdit = FALSE; m_bNewLine = FALSE; m_HorizScrolling = FALSE; m_ScrollPosition = 0; memset( m_text, 0, sizeof(TCHAR) * (MAX_IMEBUFFERLENGTH + 1) ); memset( m_candleText, 0, sizeof(TCHAR) * MAX_CANDLE_LENGTH * MAX_CANDLE_COUNT ); memset( m_comText, 0, sizeof(TCHAR) * (MAX_IMEBUFFERLENGTH + 1) ); } void _XIMEContainer::ClearBuffer( void ) { memset( m_text, 0, sizeof(TCHAR) * (MAX_IMEBUFFERLENGTH + 1) ); memset( m_candleText, 0, sizeof(TCHAR) * MAX_CANDLE_LENGTH * MAX_CANDLE_COUNT ); memset( m_comText, 0, sizeof(TCHAR) * (MAX_IMEBUFFERLENGTH + 1) ); m_length = 0; m_cursorX = 0; m_comLength = 0; m_candleNum = -1; m_ScrollPosition = 0; } void _XIMEContainer::SetFocus( void ) { _XIMEKERNEL.SetFocus( this ); } BOOL _XIMEContainer::IsFocused( void ) { return (_XIMEKERNEL.GetIMEContainer() == this); } void _XIMEContainer::AddChar(TCHAR c) { if( !m_HorizScrolling ) { if( g_XBaseFont.GetWidth( m_text ) > m_WindowSize.cx ) return; } if(m_length == m_MaxLength) return; int rightLen = 0; TCHAR rightStr[MAX_IMEBUFFERLENGTH]; memset( rightStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); rightLen = GetRightString(rightStr); m_text[m_cursorX++] = c; m_length++; if(rightLen) { memset( m_text + m_cursorX, 0, sizeof(TCHAR) * (MAX_IMEBUFFERLENGTH - m_cursorX ) ); strncpy(m_text + m_cursorX, rightStr ,rightLen); } m_text[m_length] = NULL; if( m_pDataChangeCallbackFunction ) { m_pDataChangeCallbackFunction( this ); } if( m_HorizScrolling ) { int leftLen = 0; TCHAR leftStr[MAX_IMEBUFFERLENGTH]; memset( leftStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); leftLen = GetLeftString(leftStr); if( leftLen > 0 ) { int leftWidth = g_XBaseFont.GetWidth( leftStr ); if( leftWidth > m_WindowSize.cx ) m_ScrollPosition = leftWidth - m_WindowSize.cx; } } } void _XIMEContainer::AddWord(TCHAR *w) { if( !m_HorizScrolling ) { if( g_XBaseFont.GetWidth( m_text ) > m_WindowSize.cx ) return; } if(m_length + 2 > m_MaxLength) return; TCHAR rightStr[MAX_IMEBUFFERLENGTH]; memset( rightStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); int rightLen = GetRightString(rightStr); m_text[m_cursorX++] = *w; m_text[m_cursorX++] = *(w+1); m_length+= 2; if(rightLen) { memset( m_text + m_cursorX, 0, sizeof(TCHAR) * (MAX_IMEBUFFERLENGTH - m_cursorX ) ); strncpy(m_text + m_cursorX, rightStr ,rightLen); } m_text[m_length] = NULL; if( m_pDataChangeCallbackFunction ) { m_pDataChangeCallbackFunction( this ); } if( m_HorizScrolling ) { int leftLen = 0; TCHAR leftStr[MAX_IMEBUFFERLENGTH]; memset( leftStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); leftLen = GetLeftString(leftStr); if( leftLen > 0 ) { int leftWidth = g_XBaseFont.GetWidth( leftStr ); if( leftWidth > m_WindowSize.cx ) m_ScrollPosition = leftWidth - m_WindowSize.cx; } } } void _XIMEContainer::AddString(TCHAR *string,int length) { TCHAR *tmp = string; for(int i = 0;i<length;i++) { if(IsDBCSLeadByte(*tmp)) { AddWord(tmp++); i++; tmp++; } else { AddChar(*tmp); tmp++; } } } void _XIMEContainer::ResetCandleList( void ) { memset( m_candleText, 0, sizeof(TCHAR) * MAX_CANDLE_LENGTH * MAX_CANDLE_COUNT ); m_candleNum = 0; m_candleLength = 0; } void _XIMEContainer::SetCandleText(int candleindex, const TCHAR *candles) { if( candleindex >= MAX_CANDLE_COUNT ) return; memset( m_candleText[candleindex], 0, sizeof(TCHAR) * MAX_CANDLE_LENGTH ); strncpy( m_candleText[candleindex],candles,strlen(candles) ); } void _XIMEContainer::SetCandleNum(int num) { m_candleNum = num; } void _XIMEContainer::SetCandleLength(int len) { m_candleLength = len; } void _XIMEContainer::ProcessDelKey( void ) { if(m_cursorX == m_length) return; TCHAR rightStr[MAX_IMEBUFFERLENGTH]; memset( rightStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); int rightLen = GetRightString(rightStr); int check = 1; if(IsDBCSLeadByte(m_text[m_cursorX])) { m_length--; check += 1; } m_length--; if( m_length < 0 ) { m_length = 0; } if( m_cursorX < 0 ) { m_cursorX = 0; } m_text[m_cursorX] = 0; if(rightLen > 0 && (rightLen - check) > 0 ) strncpy(m_text + m_cursorX, rightStr + check,rightLen - check); m_text[m_length] = 0; if( m_pDataChangeCallbackFunction ) { m_pDataChangeCallbackFunction( this ); } } void _XIMEContainer::ProcessHomeKey( void ) { m_cursorX = 0; if( m_HorizScrolling ) { int leftLen = 0; TCHAR leftStr[MAX_IMEBUFFERLENGTH]; memset( leftStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); leftLen = GetLeftString(leftStr); if( leftLen > 0 ) { int leftWidth = g_XBaseFont.GetWidth( leftStr ); if( leftWidth < m_ScrollPosition ) m_ScrollPosition = leftWidth; } else { m_ScrollPosition = 0; } } } void _XIMEContainer::ProcessEndKey( void ) { m_cursorX = m_length; if( m_HorizScrolling ) { int leftLen = 0; TCHAR leftStr[MAX_IMEBUFFERLENGTH]; memset( leftStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); leftLen = GetLeftString(leftStr); if( leftLen > 0 ) { int leftWidth = g_XBaseFont.GetWidth( leftStr ); if( leftWidth > m_WindowSize.cx ) m_ScrollPosition = leftWidth - m_WindowSize.cx; } } } void _XIMEContainer::ProcessBackSpaceKey( void ) { if(m_cursorX <= 0) { m_cursorX = 0; m_bNewLine = TRUE; return ; } TCHAR rightStr[MAX_IMEBUFFERLENGTH]; memset( rightStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); int rightLen = GetRightString(rightStr); if( IsDBCS( m_text, --m_cursorX ) ) { --m_cursorX; --m_length; } --m_length; if( m_length < 0 ) { m_length = 0; m_cursorX = 0; m_ScrollPosition = 0; memset( m_text, 0, sizeof(TCHAR) * MAX_IMEBUFFERLENGTH ); if( m_pDataChangeCallbackFunction ) { m_pDataChangeCallbackFunction( this ); } return; } if( m_cursorX < 0 ) { m_cursorX = 0; } m_text[m_cursorX] = 0; if(rightLen > 0) { memset( m_text + m_cursorX, 0, sizeof(TCHAR) * (MAX_IMEBUFFERLENGTH - m_cursorX ) ); strncpy(m_text + m_cursorX, rightStr ,rightLen); } memset( m_text + m_length, 0, sizeof(TCHAR) * (MAX_IMEBUFFERLENGTH - m_length ) ); if( m_pDataChangeCallbackFunction ) { m_pDataChangeCallbackFunction( this ); } if( m_HorizScrolling ) { int leftLen = 0; TCHAR leftStr[MAX_IMEBUFFERLENGTH]; memset( leftStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); leftLen = GetLeftString(leftStr); if( leftLen > 0 ) { int leftWidth = g_XBaseFont.GetWidth( leftStr ); if( leftWidth < m_ScrollPosition ) m_ScrollPosition = leftWidth; } else { m_ScrollPosition = 0; } } } void _XIMEContainer::ProcessEscapeKey( void ) { } void _XIMEContainer::ProcessTabKey( void ) { if( m_pNextIMEContainer ) { _XIMEKERNEL.SetFocus( m_pNextIMEContainer ); } else if( m_pTabKeyCallbackFunction ) { m_pTabKeyCallbackFunction( this ); } } void _XIMEContainer::ProcessLeftKey( void ) { if(m_cursorX == 0) { m_bNewLine = TRUE; return; } if(IsDBCSLeadByte(m_text[--m_cursorX])) { --m_cursorX; } if( m_HorizScrolling ) { int leftLen = 0; TCHAR leftStr[MAX_IMEBUFFERLENGTH]; memset( leftStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); leftLen = GetLeftString(leftStr); if( leftLen > 0 ) { int leftWidth = g_XBaseFont.GetWidth( leftStr ); if( leftWidth < m_ScrollPosition ) m_ScrollPosition = leftWidth; } else { m_ScrollPosition = 0; } } } void _XIMEContainer::ProcessRightKey( void ) { if(m_cursorX == m_length) { m_bNewLine = TRUE; return; } if(IsDBCSLeadByte(m_text[m_cursorX++])) { m_cursorX++; } if( m_HorizScrolling ) { int leftLen = 0; TCHAR leftStr[MAX_IMEBUFFERLENGTH]; memset( leftStr, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); leftLen = GetLeftString(leftStr); if( leftLen > 0 ) { int leftWidth = g_XBaseFont.GetWidth( leftStr ); if( leftWidth > m_WindowSize.cx ) m_ScrollPosition = leftWidth - m_WindowSize.cx; } } } void _XIMEContainer::CandleLeft( void ) { if(!IsCandle()) return; if(m_candleNum == 0) return; m_candleNum -= MAX_CANDLE_VIEWCOUNT; UpdateCandleList(); } void _XIMEContainer::CandleRight( void ) { if(!IsCandle()) return; if(m_candleNum + MAX_CANDLE_VIEWCOUNT >= m_candleLength) return; m_candleNum += MAX_CANDLE_VIEWCOUNT; UpdateCandleList(); } void _XIMEContainer::UpdateCandleList( void ) { if( g_IMEWindow.m_pListBox ) { g_IMEWindow.m_pListBox->DeleteAllItem(); if( m_candleNum > -1 ) { TCHAR candlestring[MAX_CANDLE_LENGTH]; memset( candlestring, 0, sizeof(TCHAR) * MAX_CANDLE_LENGTH ); for( int i = m_candleNum; i < m_candleNum+MAX_CANDLE_VIEWCOUNT; i++ ) { if( !strlen(m_candleText[i]) ) break; sprintf( candlestring, "%2d %s", i-m_candleNum+1, m_candleText[i] ); g_IMEWindow.m_pListBox->InsertListItem( candlestring, _XSC_DEFAULT ); } } } } int _XIMEContainer::GetLeftString(TCHAR *target) { if(m_cursorX == 0) return 0; strncpy(target, m_text, m_cursorX); return m_cursorX; } int _XIMEContainer::GetRightString(TCHAR *target) { if(m_cursorX == m_length) return 0; strncpy(target,m_text + m_cursorX, m_length - m_cursorX); return m_length - m_cursorX; } void _XIMEContainer::SetCursorX( int cursorx ) { if( cursorx < m_length ) m_cursorX = cursorx; else m_cursorX = m_length; } void _XIMEContainer::SetComText(TCHAR *text,int length) { strncpy(m_comText,text, length); m_comText[length] = 0; m_comLength = length; } void _XIMEContainer::SetComTextBlank( void ) { m_comText[0] = 0; m_comLength = 0; } int _XIMEContainer::GetMaxLength( void ) { return m_MaxLength; } TCHAR* _XIMEContainer::GetText( void ) { return m_text; } TCHAR* _XIMEContainer::GetComText( void ) { return m_comText; } int _XIMEContainer::GetComTextlength( void ) { return m_comLength; } TCHAR* _XIMEContainer::GetCandle( int candleindex ) { if( candleindex >= m_candleNum ) return NULL; return m_candleText[candleindex]; } int _XIMEContainer::GetCandleTextlength( void ) { return m_candleLength; } int _XIMEContainer::GetLength( void ) { return m_length; } int _XIMEContainer::GetCursorX( void ) { return m_cursorX; } bool _XIMEContainer::GetAvtive( void ) { return m_active; } bool _XIMEContainer::GetNewLine( void ) { return m_bNewLine; } bool _XIMEContainer::GetFocus( void ) { return ( _XIMEKERNEL.GetIMEContainer() == this ); } bool _XIMEContainer::IsCandle( void ) { if(m_candleNum == -1) return false; return true; } void _XIMEContainer::MoveWindow( int X, int Y ) { m_WindowPosition.x = X; m_WindowPosition.y = Y; } void _XIMEContainer::ResizeWindow( int width, int height ) { m_WindowSize.cx = width; m_WindowSize.cy = height; } void _XIMEContainer::Draw( _XGUIObject*& pfocusobject ) { if( !m_ShowWindow && !m_NoFocusedDraw ) return; TCHAR leftstring[MAX_IMEBUFFERLENGTH]; TCHAR rightstring[MAX_IMEBUFFERLENGTH]; TCHAR textbuffer[MAX_IMEBUFFERLENGTH]; memset( leftstring, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); memset( rightstring, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); memset( textbuffer, 0, sizeof(TCHAR)*MAX_IMEBUFFERLENGTH ); GetLeftString(leftstring); GetRightString(rightstring); sprintf( textbuffer, "%s%s%s", leftstring, m_comText, rightstring ); if( m_ShowWindowRectangle ) { _XDrawRectAngle( m_WindowPosition.x - 2, m_WindowPosition.y-2, m_WindowPosition.x+m_WindowSize.cx+1, m_WindowPosition.y+m_WindowSize.cy+1, 0.0f, D3DCOLOR_ARGB(255,20,20,20) ); } if( m_PasswordEdit ) { TCHAR pwString[_XDEF_MAXPWSTRINGSIZE]; memset( pwString, '*', _XDEF_MAXPWSTRINGSIZE-1 ); pwString[_XDEF_MAXPWSTRINGSIZE-1] = '\0'; pwString[ strlen( textbuffer ) ] = '\0'; g_XBaseFont.SetColor(m_TextColor); int strwidth = g_XBaseFont.GetWidth( textbuffer ); int alignpt; switch( m_AlignType ) { default: case _XFONT_ALIGNTYPE_LEFT : alignpt = 0; g_XBaseFont.Puts( m_WindowPosition.x, m_WindowPosition.y, pwString ); break; case _XFONT_ALIGNTYPE_RIGHT : alignpt = m_WindowSize.cx - strwidth; g_XBaseFont.Puts( m_WindowPosition.x+alignpt, m_WindowPosition.y, pwString ); break; case _XFONT_ALIGNTYPE_CENTER : alignpt = (m_WindowSize.cx>>1) - (strwidth>>1); g_XBaseFont.Puts( m_WindowPosition.x+alignpt, m_WindowPosition.y, pwString ); break; } if( m_ShowWindow || !m_NoFocusedDraw ) { if( (gnFPS>>1) < gnFrameCounter && _XIMEKERNEL.GetIMEContainer() == this ) { int length = strlen( leftstring ); int asterisksize = g_XBaseFont.GetWidth( "*" ); g_XBaseFont.SetColor(D3DCOLOR_ARGB( 255, 215, 235, 188 )); g_XBaseFont.Puts( m_WindowPosition.x+length*asterisksize+alignpt, m_WindowPosition.y, _XDEF_CARETTYPE ); } } g_XBaseFont.Flush(); } else { g_XBaseFont.SetColor(m_TextColor); int strwidth = g_XBaseFont.GetWidth( textbuffer ); if(m_HorizScrolling) { int alignpt; int leftsize = g_XBaseFont.GetWidth( leftstring ); g_XBaseFont.SetClippingArea( m_WindowPosition.x, m_WindowPosition.y, m_WindowPosition.x+m_WindowSize.cx-1, m_WindowPosition.y+m_WindowSize.cy-1 ); if( strwidth > m_WindowSize.cx ) { alignpt = -m_ScrollPosition; g_XBaseFont.Puts( m_WindowPosition.x+alignpt, m_WindowPosition.y, textbuffer ); } else { alignpt = 0; g_XBaseFont.Puts( m_WindowPosition.x, m_WindowPosition.y, textbuffer ); } if( m_ShowWindow || !m_NoFocusedDraw ) { if( (gnFPS>>1) < gnFrameCounter && _XIMEKERNEL.GetIMEContainer() == this ) { g_XBaseFont.SetColor(D3DCOLOR_ARGB( 255, 215, 235, 188 )); { g_XBaseFont.Puts( m_WindowPosition.x+leftsize+alignpt, m_WindowPosition.y, _XDEF_CARETTYPE ); } } } g_XBaseFont.Flush(); g_XBaseFont.DisableClippingArea(); } else { int alignpt; switch( m_AlignType ) { default: case _XFONT_ALIGNTYPE_LEFT : alignpt = 0; g_XBaseFont.Puts( m_WindowPosition.x, m_WindowPosition.y, textbuffer ); break; case _XFONT_ALIGNTYPE_RIGHT : alignpt = m_WindowSize.cx - strwidth; g_XBaseFont.Puts( m_WindowPosition.x+alignpt, m_WindowPosition.y, textbuffer ); break; case _XFONT_ALIGNTYPE_CENTER : alignpt = (m_WindowSize.cx>>1) - (strwidth>>1); g_XBaseFont.Puts( m_WindowPosition.x+alignpt, m_WindowPosition.y, textbuffer ); break; } if( m_ShowWindow || !m_NoFocusedDraw ) { if( (gnFPS>>1) < gnFrameCounter && _XIMEKERNEL.GetIMEContainer() == this ) { int leftsize = g_XBaseFont.GetWidth( leftstring ); g_XBaseFont.SetColor(D3DCOLOR_ARGB( 255, 215, 235, 188 )); g_XBaseFont.Puts( m_WindowPosition.x+leftsize+alignpt, m_WindowPosition.y, _XDEF_CARETTYPE ); } } g_XBaseFont.Flush(); } } } BOOL _XIMEContainer::CheckMousePosition( void ) { if( !m_ShowWindow ) return FALSE; ScrnPos* scrnpos = gpInput->GetMouseVirScreenPos(); if( scrnpos ) { return gpInput->CheckMousePos( m_WindowPosition.x, m_WindowPosition.y, m_WindowPosition.x + m_WindowSize.cx, m_WindowPosition.y + m_WindowSize.cy ); } return FALSE; } _XIMEKernel * _XIMEKernel::ms_pThis; _XIMEKernel& _XIMEKernel::GetInstance( void ) { assert(ms_pThis!=NULL && "_XIMEKernel :: not initialized ime kernel"); return *ms_pThis; } _XIMEKernel::_XIMEKernel() { ms_pThis=this; m_pIMEContainer = NULL; ResetCombinationBuffer(); } _XIMEKernel::~_XIMEKernel() { } _XIMEContainer* _XIMEKernel::GetIMEContainer( void ) { return m_pIMEContainer; } bool _XIMEKernel::GetComposition(HWND hWnd, WPARAM wparam, LPARAM lparam) { assert(m_pIMEContainer != NULL && "Invalid pointer : _XIMEContainer"); HIMC m_hIMC = ImmGetContext(hWnd); POINT pt; pt.x = gnWidth; pt.y = gnHeight; ImmSetStatusWindowPos(m_hIMC, &pt); COMPOSITIONFORM CompForm; CANDIDATEFORM CandForm; CompForm.dwStyle = CFS_POINT; CompForm.ptCurrentPos.x = 3200; CompForm.ptCurrentPos.y = 3200; ImmSetCompositionWindow(m_hIMC, &CompForm); CandForm.dwIndex = 0; CandForm.dwStyle = CFS_CANDIDATEPOS; CandForm.ptCurrentPos.x = 3200; CandForm.ptCurrentPos.y = 2000; ImmSetCandidateWindow(m_hIMC, &CandForm); if(lparam & GCS_RESULTSTR) { TCHAR szTmp[21]; memset( szTmp, 0, 21 ); int len = ImmGetCompositionString(m_hIMC, GCS_RESULTSTR, NULL, 0); if(len == 0) return false; ImmGetCompositionString(m_hIMC, GCS_RESULTSTR, szTmp, len); if( m_pIMEContainer ) { m_pIMEContainer->AddString(szTmp,len); m_pIMEContainer->SetComText("",0); } } if( lparam & GCS_COMPSTR) { TCHAR szTmp[21]; memset( szTmp, 0, 21 ); if( m_pIMEContainer ) { int len = ImmGetCompositionString(m_hIMC, GCS_COMPSTR, NULL, 0); if(len + m_pIMEContainer->GetLength() > m_pIMEContainer->GetMaxLength()) { ImmNotifyIME(m_hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0); m_pIMEContainer->SetComText("",0); return true; } ImmGetCompositionString(m_hIMC, GCS_COMPSTR, szTmp, len); m_pIMEContainer->SetComText(szTmp, len); } } if( !m_pIMEContainer ) { ImmNotifyIME(m_hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0); } ImmReleaseContext(hWnd, m_hIMC); return true; } bool _XIMEKernel::GetMsg(HWND hWnd, UINT msg, WPARAM wparam, LPARAM lparam) { switch(msg) { case WM_CHAR: return GetChar(wparam,lparam); break; case WM_KEYDOWN: return GetKey(wparam,lparam); break; case WM_KEYUP: return false; break; case WM_IME_NOTIFY: return GetCandle(hWnd,wparam,lparam); case WM_IME_COMPOSITION: return GetComposition(hWnd,wparam, lparam); } return false; } bool _XIMEKernel::GetKey(WPARAM wparam, LPARAM lparam) { if( !m_pIMEContainer ) return false; switch (wparam){ case VK_LEFT: m_pIMEContainer->ProcessLeftKey(); if( m_pIMEContainer->GetNewLine() ) { if( m_pIMEContainer->GetLeftArrowKeyCallBack() ) { m_pIMEContainer->GetLeftArrowKeyCallBack()(m_pIMEContainer); } m_pIMEContainer->SetNewLine( FALSE ); } return true; case VK_RIGHT: m_pIMEContainer->ProcessRightKey(); if( m_pIMEContainer->GetNewLine() ) { if( m_pIMEContainer->GetRightArrowKeyCallBack() ) { m_pIMEContainer->GetRightArrowKeyCallBack()(m_pIMEContainer); } m_pIMEContainer->SetNewLine( FALSE ); } return true; case VK_DELETE: m_pIMEContainer->ProcessDelKey(); return true; case VK_HOME: m_pIMEContainer->ProcessHomeKey(); return true; case VK_END: m_pIMEContainer->ProcessEndKey(); return true; case VK_RETURN: if( m_pIMEContainer->GetReturnKeyCallBack() ) { m_pIMEContainer->GetReturnKeyCallBack()(m_pIMEContainer); } return true; case VK_UP: if( m_pIMEContainer->GetUpArrowKeyCallBack() ) { m_pIMEContainer->GetUpArrowKeyCallBack()(m_pIMEContainer); } return true; case VK_DOWN: if( m_pIMEContainer->GetDownArrowKeyCallBack() ) { m_pIMEContainer->GetDownArrowKeyCallBack()(m_pIMEContainer); } return true; case VK_ESCAPE: if( m_pIMEContainer->GetEscapeKeyCallBack() ) { m_pIMEContainer->GetEscapeKeyCallBack()(m_pIMEContainer); } return true; case VK_PROCESSKEY: if( g_LanguageType == _XLANGUAGE_TYPE_CHINESE ) { if(lparam == 0x01490001) { m_pIMEContainer->CandleLeft(); } else if(lparam == 0x01510001) { m_pIMEContainer->CandleRight(); } } else { if(lparam == 0x14B0001) { m_pIMEContainer->CandleLeft(); } else if(lparam == 0x14D0001) { m_pIMEContainer->CandleRight(); } } return true; } return false; } bool _XIMEKernel::GetCandle(HWND hWnd, WPARAM wparam, LPARAM lparam) { HIMC m_hIMC = ImmGetContext(hWnd); DWORD dwBufLen; LPCANDIDATELIST m_CandList; LPCANDIDATELIST lpCandList; int CanNum; switch (wparam) { case IMN_OPENCANDIDATE: { if((dwBufLen = ImmGetCandidateList(m_hIMC, 0, NULL, 0)) == 0) break; m_CandList = (LPCANDIDATELIST)new TCHAR[dwBufLen]; lpCandList = m_CandList; ImmGetCandidateList(m_hIMC, 0, lpCandList, dwBufLen); CanNum = lpCandList->dwCount; if(m_pIMEContainer) { m_pIMEContainer->ResetCandleList(); m_pIMEContainer->SetCandleNum(0); m_pIMEContainer->SetCandleLength(CanNum); for( int i = 0; i < CanNum; i++ ) { m_pIMEContainer->SetCandleText( i, (LPSTR)(lpCandList) + lpCandList->dwOffset[i] ); } m_pIMEContainer->UpdateCandleList(); POINT pt = m_pIMEContainer->GetWindowPosition(); SIZE sz = m_pIMEContainer->GetWindowSize(); g_IMEWindow.MoveWindow( pt.x + sz.cx, pt.y ); g_IMEWindow.ShowWindow( TRUE ); pt.x = gnWidth; pt.y = gnHeight; ImmSetStatusWindowPos(m_hIMC, &pt); COMPOSITIONFORM CompForm; CANDIDATEFORM CandForm; CompForm.dwStyle = CFS_POINT; CompForm.ptCurrentPos.x = 3200; CompForm.ptCurrentPos.y = 3200; ImmSetCompositionWindow(m_hIMC, &CompForm); CandForm.dwIndex = 0; CandForm.dwStyle = CFS_CANDIDATEPOS; CandForm.ptCurrentPos.x = 3200; CandForm.ptCurrentPos.y = 2000; ImmSetCandidateWindow(m_hIMC, &CandForm); } delete m_CandList; } break; case IMN_CHANGECANDIDATE: { if(m_pIMEContainer) { m_pIMEContainer->UpdateCandleList(); POINT pt = m_pIMEContainer->GetWindowPosition(); SIZE sz = m_pIMEContainer->GetWindowSize(); g_IMEWindow.MoveWindow( pt.x + sz.cx, pt.y ); g_IMEWindow.ShowWindow( TRUE ); } POINT pt; pt.x = gnWidth; pt.y = gnHeight; ImmSetStatusWindowPos(m_hIMC, &pt); COMPOSITIONFORM CompForm; CANDIDATEFORM CandForm; CompForm.dwStyle = CFS_POINT; CompForm.ptCurrentPos.x = 3200; CompForm.ptCurrentPos.y = 3200; ImmSetCompositionWindow(m_hIMC, &CompForm); CandForm.dwIndex = 0; CandForm.dwStyle = CFS_CANDIDATEPOS; CandForm.ptCurrentPos.x = 3200; CandForm.ptCurrentPos.y = 3200; ImmSetCandidateWindow(m_hIMC, &CandForm); } break; case IMN_CLOSECANDIDATE: if(m_pIMEContainer) { m_pIMEContainer->SetCandleLength(0); m_pIMEContainer->SetCandleNum(-1); } g_IMEWindow.ShowWindow( FALSE ); if( g_IMEWindow.m_pListBox ) g_IMEWindow.m_pListBox->DeleteAllItem(); break; } ImmReleaseContext(hWnd, m_hIMC); return true; } bool _XIMEKernel::GetChar(WPARAM wparam, LPARAM lparam) { if( gpInput->CheckKeyPress(DIK_LCONTROL) || gpInput->CheckKeyPress(DIK_LMENU) ) return false; if( !m_pIMEContainer ) return false; switch (wparam) { case VK_ESCAPE: if( m_pIMEContainer ) m_pIMEContainer->ProcessEscapeKey(); return true; case VK_TAB: if( m_pIMEContainer ) m_pIMEContainer->ProcessTabKey(); return true; case VK_BACK: if( m_pIMEContainer ) { m_pIMEContainer->ProcessBackSpaceKey(); if( m_pIMEContainer->GetNewLine() ) { if( m_pIMEContainer->GetBackSpaceKeyCallBack() ) { m_pIMEContainer->GetBackSpaceKeyCallBack()(m_pIMEContainer); } m_pIMEContainer->SetNewLine( FALSE ); } } return true; case VK_RETURN: return true; default: if(IsDBCSLeadByte((BYTE)wparam)) return true; m_pIMEContainer->AddChar((TCHAR)wparam); return true; } return false; } void _XIMEKernel::SetFocus(_XIMEContainer* imecontainer) { m_pIMEContainer = imecontainer; if(m_pIMEContainer) { if( m_pIMEContainer->GetPasswordMode() ) { HIMC hIMC = ImmGetContext(gHWnd); if( hIMC ) { ImmSetConversionStatus( hIMC, IME_CMODE_ALPHANUMERIC, IME_SMODE_NONE ); ImmReleaseContext(gHWnd, hIMC); } } m_pIMEContainer->ShowWindow(TRUE); } } void _XIMEKernel::ResetCombinationBuffer( void ) { HIMC m_hIMC = ImmGetContext(gHWnd); if(m_hIMC) { ImmNotifyIME(m_hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0); ImmReleaseContext(gHWnd, m_hIMC); if( m_pIMEContainer ) m_pIMEContainer->SetComText("",0); } }
C++
#if !defined(_XIME_H_) #define _XIME_H_ #if _MSC_VER > 1000 #pragma once #endif #include "IMM.h" class _XIMEContainer; typedef void (__stdcall *_XIMESpecialKeyCallback)( _XIMEContainer* pIMEContainer ); typedef BOOL (__stdcall *_XIMEStatusCallback)( _XIMEContainer* pIMEContainer ); #define MAX_IMEBUFFERLENGTH 256 #define MAX_MULTILINE_COUNT 256 #define MAX_MULTILINE_LENGTH 256 #define MAX_CANDLE_COUNT 256 #define MAX_CANDLE_LENGTH 32 #define MAX_CANDLE_VIEWCOUNT 9 #define _XDEF_CARETTYPE "_" #define _XDEF_MAXPWSTRINGSIZE 32 class _XIMEKernel { public: static _XIMEKernel& GetInstance( void ); _XIMEKernel(); ~_XIMEKernel(); _XIMEContainer* GetIMEContainer( void ); void SetFocus(_XIMEContainer* imecontainer); void Clear( void ); void ResetCombinationBuffer( void ); bool GetMsg(HWND hWnd, UINT msg,WPARAM wparam, LPARAM lparam); bool GetChar(WPARAM wparam, LPARAM lparam); bool GetKey(WPARAM wparam, LPARAM lparam); bool GetCandle(HWND hWnd, WPARAM wparam, LPARAM lparam); bool GetComposition(HWND hWnd, WPARAM wparam, LPARAM lparam); private: _XIMEContainer* m_pIMEContainer; static _XIMEKernel* ms_pThis; }; #define _XIMEKERNEL _XIMEKernel::GetInstance() class _XIMEContainer { private: public: _XIMEContainer(); ~_XIMEContainer(); void ResetContainer( void ); void ClearBuffer( void ); void SetFocus( void ); BOOL IsFocused( void ); void AddChar(TCHAR c); void AddWord(TCHAR *w); void AddString(TCHAR *string,int length); void ProcessDelKey( void ); void ProcessHomeKey( void ); void ProcessEndKey( void ); void ProcessBackSpaceKey( void ); void ProcessLeftKey( void ); void ProcessRightKey( void ); void ProcessEscapeKey( void ); void ProcessTabKey( void ); void CandleLeft( void ); void CandleRight( void ); void UpdateCandleList( void ); void ResetCandleList( void ); int GetMaxLength( void ); TCHAR* GetText( void ); TCHAR* GetComText( void ); int GetComTextlength( void ); TCHAR* GetCandle( int candleindex ); int GetCandleTextlength( void ); int GetCandleScrollIndex( void ){ return m_candleNum; } int GetLength( void ); int GetCursorX( void ); bool GetAvtive( void ); bool GetFocus( void ); bool IsCandle( void ); bool GetNewLine( void ); void SetComText(TCHAR *text,int length); void SetComTextBlank( void ); void SetCandleText(int candleindex, const TCHAR *candles); void SetCandleNum(int num); void SetCandleLength(int len); void SetCursorX( int cursorx ); void SetMaxLength( int length ) { if( length > MAX_IMEBUFFERLENGTH ) m_MaxLength = MAX_IMEBUFFERLENGTH; else m_MaxLength = length; } void SetNewLine( bool newline ){ m_bNewLine = newline; } void SetHorizScrollMode( BOOL scroll ) { m_HorizScrolling = scroll; } BOOL CheckMousePosition( void ); private: BOOL m_ShowWindow; BOOL m_NoFocusedDraw; BOOL m_ShowWindowRectangle; BOOL m_PasswordEdit; POINT m_WindowPosition; SIZE m_WindowSize; D3DCOLOR m_TextColor; DWORD m_CommandID; BOOL m_HorizScrolling; int m_ScrollPosition; _XIMEContainer* m_pNextIMEContainer; _XIMESpecialKeyCallback m_pReturnKeyCallbackFunction; _XIMESpecialKeyCallback m_pEscapeKeyCallbackFunction; _XIMESpecialKeyCallback m_pTabKeyCallbackFunction; _XIMESpecialKeyCallback m_pUpArrowKeyCallbackFunction; _XIMESpecialKeyCallback m_pDownArrowKeyCallbackFunction; _XIMESpecialKeyCallback m_pLeftArrowKeyCallbackFunction; _XIMESpecialKeyCallback m_pRightArrowKeyCallbackFunction; _XIMESpecialKeyCallback m_pBackSpaceKeyCallbackFunction; _XIMEStatusCallback m_pDataChangeCallbackFunction; public: void ShowWindow( BOOL show ) { m_ShowWindow = show; if( !m_ShowWindow && (_XIMEKERNEL.GetIMEContainer() == this) ) { _XIMEKERNEL.SetFocus( NULL ); } } BOOL GetShowStatus( void ){ return m_ShowWindow; } void SetNoFocuseDraw( BOOL draw ){ m_NoFocusedDraw = draw; } void ShowWindowRectAngle( BOOL show ){ m_ShowWindowRectangle = show; } void MoveWindow( int X, int Y ); void ResizeWindow( int width, int height ); void Draw( _XGUIObject*& pfocusobject = g_CurrentFocusedObject ); POINT GetWindowPosition( void ){ return m_WindowPosition; } SIZE GetWindowSize( void ){ return m_WindowSize; } void SetAlignType( _XFONT_ALIGNTYPE aligntype ){ m_AlignType = aligntype; } void SetTextColor( D3DCOLOR textcolor ){ m_TextColor = textcolor; } void SetCommandID( DWORD cmdid ){ m_CommandID = cmdid; } DWORD GetCommandID( void ){ return m_CommandID; } _XIMEStatusCallback GetDataChangeCallBack( void ) { return m_pDataChangeCallbackFunction; } void SetDataChangeCallBack( _XIMEStatusCallback pDataChangeCallback ) { m_pDataChangeCallbackFunction = pDataChangeCallback; } _XIMESpecialKeyCallback GetReturnKeyCallBack( void ) { return m_pReturnKeyCallbackFunction; } void SetReturnKeyCallback( _XIMESpecialKeyCallback pRetCallback ) { m_pReturnKeyCallbackFunction = pRetCallback; } _XIMESpecialKeyCallback GetEscapeKeyCallBack( void ) { return m_pEscapeKeyCallbackFunction; } void SetEscapeKeyCallback( _XIMESpecialKeyCallback pESCCallback ) { m_pEscapeKeyCallbackFunction = pESCCallback; } _XIMESpecialKeyCallback GetTabKeyCallBack( void ) { return m_pTabKeyCallbackFunction; } void SetTabKeyCallback( _XIMESpecialKeyCallback pTabCallback ) { m_pTabKeyCallbackFunction = pTabCallback; } _XIMESpecialKeyCallback GetUpArrowKeyCallBack( void ) { return m_pUpArrowKeyCallbackFunction; } void SetUpArrowKeyCallback( _XIMESpecialKeyCallback pUpArrowCallback ) { m_pUpArrowKeyCallbackFunction = pUpArrowCallback; } _XIMESpecialKeyCallback GetDownArrowKeyCallBack( void ) { return m_pDownArrowKeyCallbackFunction; } void SetDownArrowKeyCallback( _XIMESpecialKeyCallback pDownArrowCallback ) { m_pDownArrowKeyCallbackFunction = pDownArrowCallback; } _XIMESpecialKeyCallback GetLeftArrowKeyCallBack( void ) { return m_pLeftArrowKeyCallbackFunction; } void SetLeftArrowKeyCallback( _XIMESpecialKeyCallback pLeftArrowCallback ) { m_pLeftArrowKeyCallbackFunction = pLeftArrowCallback; } _XIMESpecialKeyCallback GetRightArrowKeyCallBack( void ) { return m_pRightArrowKeyCallbackFunction; } void SetRightArrowKeyCallback( _XIMESpecialKeyCallback pRightArrowCallback ) { m_pRightArrowKeyCallbackFunction = pRightArrowCallback; } _XIMESpecialKeyCallback GetBackSpaceKeyCallBack( void ) { return m_pBackSpaceKeyCallbackFunction; } void SetBackSpaceKeyCallback( _XIMESpecialKeyCallback pBackSpaceCallback ) { m_pBackSpaceKeyCallbackFunction = pBackSpaceCallback; } void SetNextIMEContainerHandle( _XIMEContainer* nextimecontainer ) { m_pNextIMEContainer = nextimecontainer; } void SetPasswordMode( BOOL mode ) { m_PasswordEdit = mode; } BOOL GetPasswordMode( void ) { return m_PasswordEdit; } private: int GetLeftString(TCHAR *target); int GetRightString(TCHAR *target); private: TCHAR m_text[MAX_IMEBUFFERLENGTH + 1]; int m_length; TCHAR m_candleText[MAX_CANDLE_COUNT][MAX_CANDLE_LENGTH]; int m_candleLength; int m_candleNum; TCHAR m_comText[MAX_IMEBUFFERLENGTH + 1]; int m_comLength; int m_cursorX; bool m_bNewLine; bool m_active; int m_MaxLength; }; #endif
C++
extern _XTextureManager g_MainInterfaceTextureArchive; _XWindow_IME::_XWindow_IME() { m_pListBox = NULL; } _XWindow_IME::~_XWindow_IME() { } BOOL _XWindow_IME::Initialize(void) { int scrollresourceindex = g_MainInterfaceTextureArchive.FindResource("MI_chat_quick.tga"); _XLISTBOX_STRUCTURE listboxstructure = { TRUE, { 6, 24 }, { 116, 128 }, 0, -1, &g_MainInterfaceTextureArchive, _T(" "), 14, 9, _XLSTYLE_RIGHTSCROLLBAR, {12, 128}, 12, 22, 150, scrollresourceindex, scrollresourceindex, scrollresourceindex, scrollresourceindex, scrollresourceindex }; m_pListBox = new _XListBox; m_pListBox->Create(listboxstructure); POINT coloffset = { 2, 2 }; m_pListBox->SetColumnOffset(0, coloffset); m_pListBox->SetColumnStyle(0, _XLCOLUMNSTYLE_STRING); m_pListBox->SetAlignType(0, _XFONT_ALIGNTYPE_LEFT); m_pListBox->SetColumnWidth(0, 110 ); m_pListBox->SetTrackHeight(14); m_pListBox->SetTrackBarColor( D3DCOLOR_ARGB(64,128,128,128) ); m_pListBox->EnableSelectItem(FALSE); m_pListBox->SetAlwaysShowScrollBarMode( FALSE ); _XVScrollBar* pScrollBar = m_pListBox->GetScrollBarObject(); if( pScrollBar ) { _XSCRBAR_IMAGECLIPRECTSTRUCTURE cliprectstructure = { { 0, 0, 12, 12 }, { 24, 0, 36, 12 }, { 0, 12, 12, 24 }, { 24, 12, 36, 24 }, { 40,157, 52, 179} }; pScrollBar->SetClipRect( cliprectstructure ); } InsertChildObject(m_pListBox); return TRUE; } void _XWindow_IME::DestroyWindow(void) { _XWindow::DestroyWindow(); } void _XWindow_IME::Draw(_XGUIObject*& pfocusobject) { _XWindow::Draw(pfocusobject); if(this->m_ShowWindow) { DWORD blackcolor = D3DCOLOR_ARGB(255,0,0,0); _XDrawRectAngle( m_WindowPosition.x, m_WindowPosition.y, m_WindowPosition.x+m_WindowSize.cx-1, m_WindowPosition.y+m_WindowSize.cy-1, 0.0f, blackcolor ); _XDrawRectAngle( m_WindowPosition.x, m_WindowPosition.y, m_WindowPosition.x+m_WindowSize.cx-1, m_WindowPosition.y+m_WindowSize.cy-1, 0.0f, D3DCOLOR_ARGB(255,32,32,32) ); _XDrawRectAngle( m_WindowPosition.x + 2, m_WindowPosition.y + 2, m_WindowPosition.x+m_WindowSize.cx-3, m_WindowPosition.y+m_WindowSize.cy-3, 0.0f, blackcolor ); _XDrawLine2D( m_WindowPosition.x + 3, m_WindowPosition.y + 19, m_WindowPosition.x + m_WindowSize.cx - 3, m_WindowPosition.y + 19, blackcolor,blackcolor ); _XIMEContainer* pIMEContainer = _XIMEKERNEL.GetIMEContainer(); g_XBaseFont.SetColor(_XSC_DEFAULT); g_XBaseFont.Puts( m_WindowPosition.x + 8, m_WindowPosition.y + 6, pIMEContainer->GetComText() ); g_XBaseFont.Flush(); } } BOOL _XWindow_IME::Process(_XGUIObject*& pfocusobject) { if(!this->m_Enable) return FALSE; if(!this->m_ShowWindow) return FALSE; _XWindow::Process(pfocusobject); return FALSE; } BOOL _XWindow_IME::CheckArea(void) { if( !m_pMyManager ) return FALSE; if(CheckMousePosition()) { return TRUE; } return FALSE; } void _XWindow_IME::ShowWindow(BOOL show) { if( show ) CheckOutside(); _XWindow::ShowWindow(show); }
C++
#ifndef _XWINDOW_IME_H_ #define _XWINDOW_IME_H_ #if _MSC_VER > 1000 #pragma once #endif #include "XWindow.h" class _XListBox; class _XWindow_IME : public _XWindow { public: _XListBox* m_pListBox; public: _XWindow_IME(); virtual ~_XWindow_IME(); BOOL Initialize(void); void DestroyWindow(void); void Draw(_XGUIObject*& pfocusobject = g_CurrentFocusedObject); BOOL Process(_XGUIObject*& pfocusobject = g_CurrentFocusedObject); BOOL CheckArea(void); void ShowWindow(BOOL show); }; #endif
C++
#include "../global_def.h" itemClassTable_t g_itemClassTable[MAX_NUMBER_OF_ITEM_CLASS_TABLE]; int g_nItemClassTable; itemTable_t g_itemTable[MAX_NUMBER_OF_ITEM_TABLE]; int g_nItemTable; optionTable_t g_optionTable[MAX_COUNT_OPTION_TABLE]; itemGenerateTable_t g_itemGenerateTable[MAX_NUMBER_OF_ITEM_GENERATE_TABLE]; int g_nItemGenerateTable; monsterBasicTable_t g_monsterTable[MAX_NUMBER_OF_MONSTER_TABLE]; int g_nMonsterTable; int g_skillNumber; skillGradeClass_t g_skillGradeClassTable[100]; genCapabilityTable_t g_genCapabilityTable; int g_optionDescXSize; int g_optionDescYSize; expTable_t g_expTable[MAX_NUMBER_OF_LEVEL]; actionTable_t g_actionTable[MAX_NUMBER_OF_ACTION]; itemCraftTable_t g_itemCraftTable[MAX_NUMBER_OF_ITEM_CRAFT_TABLE]; int g_itemCraftTableNumber; questscrollTable_t g_questscrollTable[MAX_NUMBER_OF_QUESTSCROLL_TABLE]; int g_questscrollTableNumber; autoQuestScrollTable_t g_autoquestscrollTable[MAX_NUMBER_OF_AUTOQUESTSCROLL_TABLE]; int g_autoquestscrollTableNumber; SummonMonster_t g_summonMonstertable[MAX_NUMBER_OF_QUESTSCROLL_TABLE]; int g_summonMonstertableNumber; BattleRewordField_t g_BattleRewordField; BattleRewordItem_t g_BattleRewordItem[5]; golryunManagerTable_t g_golryunManagerTable[MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE]; golryunProgressTable_t g_golryunProgressTable[MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE];
C++
#include "../global_def.h" #include "../ijl.h" int LoadItemClassTable( char* filename ) { BYTE *buf, *buf2; buf2 = g_fileMng.ReadFileFromPack( filename ); buf = buf2; tableHeader_t header; memset( &header, 0, sizeof( tableHeader_t ) ); memcpy( &header, buf, sizeof( header ) ); buf += sizeof( header ); if( strcmp( header.id, ITEM_CLASS_TABLE_HEADER ) ) { return( 0 ); } if( header.version != ITEM_CLASS_TABLE_VERSION_103 ) { return( 0 ); } g_nItemClassTable = header.recordNumber; for( int i = 0; i < g_nItemClassTable; i ++ ) { memcpy( &g_itemClassTable[i], buf, sizeof( itemClassTable_t ) ); buf += sizeof( itemClassTable_t ); } GTH_SAFE_FREE ( buf2 ); return( 1 ); } int LoadItemTable( char* filename ) { BYTE *buf, *buf2; buf2 = g_fileMng.ReadFileFromPack( filename ); buf = buf2; tableHeader_t header; memset( &header, 0, sizeof( tableHeader_t ) ); memcpy( &header, buf, sizeof( header ) ); buf += sizeof( header ); if( strcmp( header.id, ITEM_TABLE_HEADER ) ) { return( 0 ); } if( header.version != ITEM_TABLE_VERSION ) { return( 0 ); } g_nItemTable = header.recordNumber; int size; memcpy( &size, buf, sizeof( size ) ); buf += sizeof( size ); if(size != sizeof(itemTable_t)) { return( 0 ); } int TypeSize; memcpy( &TypeSize, buf, sizeof( TypeSize ) ); buf += sizeof( TypeSize ); char txt[256]; for( int i = 0; i < g_nItemTable; i ++ ) { memcpy( &g_itemTable[i], buf, sizeof( itemTable_t ) ); strcpy(g_itemTable[i].name,g_LPACK.Get(LPACK_TYPE_ITEM,g_itemTable[i].NameIdx)); strcpy(txt,g_LPACK.Get(LPACK_TYPE_ITEM,g_itemTable[i].DocumentIdx)); if(strcmp(txt,"empty")) { strcpy(g_itemTable[i].document,txt); } buf += sizeof( itemTable_t ); } GTH_SAFE_FREE ( buf2 ); return( 1 ); } int LoadItemGenerateTable( char* filename ) { BYTE *buf, *buf2; buf2 = g_fileMng.ReadFileFromPack( filename ); buf = buf2; tableHeader_t header; memset( &header, 0, sizeof( tableHeader_t ) ); memcpy( &header, buf, sizeof( header ) ); buf += sizeof( header ); if( strcmp( header.id, ITEM_GENERATE_TABLE_HEADER ) ) { return( 0 ); } if( header.version != ITEM_GENERATE_TABLE_VERSION ) { return( 0 ); } g_nItemGenerateTable = header.recordNumber; for( int i = 0; i < g_nItemGenerateTable; i ++ ) { memcpy( &g_itemGenerateTable[i], buf, sizeof( itemGenerateTable_t ) ); buf += sizeof( itemGenerateTable_t ); } GTH_SAFE_FREE ( buf2 ); return( 1 ); } int LoadMonsterTable( char* filename ) { BYTE *buf, *buf2; buf2 = g_fileMng.ReadFileFromPack( filename ); buf = buf2; tableHeader_t header; memset( &header, 0, sizeof( tableHeader_t ) ); memcpy( &header, buf, sizeof( header ) ); buf += sizeof( header ); if( strcmp( header.id, MONSTER_TABLE_HEADER ) ) { return( 0 ); } if( header.version != MONSTER_TABLE_VERSION ) { return( 0 ); } g_nMonsterTable = header.recordNumber; for( int i = 0; i < g_nMonsterTable; i ++ ) { memcpy( &g_monsterTable[i], buf, sizeof( monsterBasicTable_t ) ); buf += sizeof( monsterBasicTable_t ); } GTH_SAFE_FREE ( buf2 ); return( 1 ); } int LoadSkillTable( char *filename ) { return( 1 ); } void LoadExpTableForClient( char* filename ) { int level; int expLevel=0; char* token; g_script.Load( filename ); g_script.BeginParse(); for( int i = 0; i < MAX_NUMBER_OF_LEVEL; i ++ ) memset( &g_expTable[i], 0, sizeof( expTable_t ) ); while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == 0 ) break; level = atoi( token ); token = g_script.GetNextToken( true ); g_expTable[expLevel].totalexp = _atoi64( token ); token = g_script.GetNextToken( true ); g_expTable[expLevel].exp = _atoi64( token ); expLevel++; } } void LoadGenExpTableForClient( char* filename ) { int level; int genExpLevel=0; char* token; g_script.Load( filename ); g_script.BeginParse(); while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == 0 ) break; level = atoi( token ); token = g_script.GetNextToken( true ); g_expTable[genExpLevel].totalGenExp = _atoi64( token ); token = g_script.GetNextToken( true ); g_expTable[genExpLevel].genExp = _atoi64( token ); genExpLevel++; } } void GetActionTableData(actionTable_t *table,int id,char* token) { table->id = id; token = g_script.GetNextToken( true ); table->iconIdx = atoi( token ); token = g_script.GetNextToken( true ); table->nDescIdx = atoi( token ); token = g_script.GetNextToken( true ); table->nLPackID = atoi( token ); token = g_script.GetNextToken( true ); table->nFreeDescIdx = atoi( token ); token = g_script.GetNextToken( true ); table->nFreeLPackID = atoi( token ); } void LoadActionTable( char *filename ) { char* token; #define ACTION_TABLE_VERSION 100 g_script.Load( filename ); g_script.BeginParse(); for( int i = 0; i < MAX_NUMBER_OF_ACTION; i ++ ) { memset( &g_actionTable[i], 0, sizeof( actionTable_t ) ); g_actionTable[i].id = -1; } int Version =0; while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == 0 ) break; if( !stricmp( token, "VERSION" ) ) { token = g_script.GetNextToken( true ); Version = atoi( token ); } else if( !stricmp( token, "ATTACK" ) ) { GetActionTableData(&g_actionTable[ACTION_ATTACK],ACTION_ATTACK,token); } else if( !stricmp( token, "ASSIST" ) ) { GetActionTableData(&g_actionTable[ACTION_ASSIST],ACTION_ASSIST,token); } else if( !stricmp( token, "FOLLOW" ) ) { GetActionTableData(&g_actionTable[ACTION_FOLLOW],ACTION_FOLLOW,token); } else if( !stricmp( token, "PICKUP_ITEM" ) ) { GetActionTableData(&g_actionTable[ACTION_PICKUP_ITEM],ACTION_PICKUP_ITEM,token); } else if( !stricmp( token, "EPACK_RA" ) ) { GetActionTableData(&g_actionTable[ACTION_EPACK_RA],ACTION_EPACK_RA,token); } else if( !stricmp( token, "EPACK_SA" ) ) { GetActionTableData(&g_actionTable[ACTION_EPACK_SA],ACTION_EPACK_SA,token); } else if( !stricmp( token, "SIT" ) ) { GetActionTableData(&g_actionTable[ACTION_SIT],ACTION_SIT,token); } else if( !stricmp( token, "TRADE" ) ) { GetActionTableData(&g_actionTable[ACTION_TRADE],ACTION_TRADE,token); } else if( !stricmp( token, "PARTY_INVITE" ) ) { GetActionTableData(&g_actionTable[ACTION_PARTY_INVITE],ACTION_PARTY_INVITE,token); } else if( !stricmp( token, "PARTY_OUT" ) ) { GetActionTableData(&g_actionTable[ACTION_PARTY_OUT],ACTION_PARTY_OUT,token); } else if( !stricmp( token, "PARTY_FORCEDOUT" ) ) { GetActionTableData(&g_actionTable[ACTION_PARTY_FORCEDOUT],ACTION_PARTY_FORCEDOUT,token); } else if( !stricmp( token, "PARTY_DISORGANIZE" ) ) { GetActionTableData(&g_actionTable[ACTION_PARTY_DISORGANIZE],ACTION_PARTY_DISORGANIZE,token); } else if( !stricmp( token, "MAP" ) ) { GetActionTableData(&g_actionTable[ACTION_MAP],ACTION_MAP,token); } else if( !stricmp( token, "BOOTH" ) ) { GetActionTableData(&g_actionTable[ACTION_BOOTH],ACTION_BOOTH,token); } else if( !stricmp( token, "FRIEND_MAKE" ) ) { GetActionTableData(&g_actionTable[ACTION_FRIEND_MAKE],ACTION_FRIEND_MAKE,token); } else if( !stricmp( token, "FRIEND_BYE" ) ) { GetActionTableData(&g_actionTable[ACTION_FRIEND_BYE],ACTION_FRIEND_BYE,token); } else if( !stricmp( token, "SHOUT" ) ) { GetActionTableData(&g_actionTable[ACTION_SHOUT],ACTION_SHOUT,token); } else if( !stricmp( token, "BOW" ) ) { GetActionTableData(&g_actionTable[ACTION_BOW],ACTION_BOW,token); } else if( !stricmp( token, "CHATTING" ) ) { GetActionTableData(&g_actionTable[ACTION_CHATTING],ACTION_CHATTING,token); } else if( !stricmp(token, "REGISTHELPER") ) { GetActionTableData(&g_actionTable[ACTION_REGIST_HELPER],ACTION_REGIST_HELPER,token); } else if(!stricmp(token, "GIVEPOINT")) { GetActionTableData(&g_actionTable[ACTION_GIVE_POINT],ACTION_GIVE_POINT,token); } } if(Version != ACTION_TABLE_VERSION) { MessageBox(NULL,"Action Table Version ... Error! ",NULL,MB_OK); } } int LoadGenCapabilityTable( char *filename ) { char* token; int idx, level, genCapability, limitGenLevel, type; g_script.Load( filename ); g_script.BeginParse(); for( int i = 0; i < 100; i ++ ) memset( &g_skillGradeClassTable[i], 0, sizeof( skillGradeClass_t ) ); while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == NULL ) break; if( !stricmp( token, "SKILL_CLASS" ) ) { token = g_script.GetNextToken( true ); idx = atoi( token ); type = 0; } else if( !stricmp( token, "MONSTER_GEN_CAPABILITY" ) ) { type = 1; } else if( token[0] == '{' ) { while ( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; level = atoi( token ); token = g_script.GetNextToken( true ); if( type == 0 ) { genCapability = atoi( token ); token = g_script.GetNextToken( true ); limitGenLevel = atoi( token ); g_skillGradeClassTable[idx].genCapability[level] = genCapability; g_skillGradeClassTable[idx].limitGenLevel[level] = limitGenLevel; } else { g_genCapabilityTable.genCapability[level] = atoi( token ); } } } } return( 1 ); } int LoadItemCraftTableForServer( char* filename ) { char* token; int numSourceItem, numRequireSkill, numResultItem, numOptionIdx; g_script.Load( filename ); g_script.BeginParse(); for( int i = 0; i < MAX_NUMBER_OF_ITEM_CRAFT_TABLE; i ++ ) memset( &g_itemCraftTable[i], 0, sizeof( itemCraftTable_t ) ); g_itemCraftTableNumber = 0; itemCraftTable_t TempItemCraftTable; while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == NULL ) break; memset(&TempItemCraftTable,0,sizeof(itemCraftTable_t)); TempItemCraftTable.m_nMembership_type=-1; if( token[0] == '{' ) { while ( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( token[0] == NULL ) break; if( !stricmp( token, "craft_grade" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.craftGrade = atoi( token ); } else if( !stricmp( token, "success_probability" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.successProbability = atof( token ); } else if( !stricmp( token, "craft_cost" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.craftCost = atoi( token ); } else if( !stricmp( token, "craft_special_type" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.specialType = atoi( token ); } else if( !stricmp( token, "craft_event_index" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.m_lEventIndex = atoi( token ); } else if( !stricmp( token, "event_type" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.m_btEventType = atoi( token ); } else if( !stricmp( token, "craft_cheat_name" ) ) { token = g_script.GetNextToken( true ); int len = strlen(token); if(len > 20) { wsprintf(TempItemCraftTable.m_chCheatName,"NULL"); } else { wsprintf(TempItemCraftTable.m_chCheatName,"%s",token); } } else if( !stricmp( token, "korea" ) ) { token = g_script.GetNextToken( true ); while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( token[0] == '{' ) { while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( !stricmp( token, "membership_type" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.m_nMembership_type = atoi( token ); } } } } } else if( !stricmp( token, "result_etc" ) ) { token = g_script.GetNextToken( true ); while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( token[0] == '{' ) { while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( !stricmp( token, "nak" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.m_lResultNak = atoi( token ); } else if( !stricmp( token, "exp" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.m_lResultExp = atoi( token ); } else if( !stricmp( token, "icon" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.m_nResultMark = atoi( token ); } } } } } else if( !stricmp( token, "source_item" ) ) { numSourceItem = 0; token = g_script.GetNextToken( true ); while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( token[0] == '{' ) { numOptionIdx = 0; while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( !stricmp( token, "index" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.sourceItem[numSourceItem].itemIndex = atoi( token ); } else if( !stricmp( token, "number" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.sourceItem[numSourceItem].itemCount = atoi( token ); } else if( !stricmp( token, "option_index" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.sourceItem[numSourceItem].reqOptionIndex[numOptionIdx] = atoi( token ); numOptionIdx ++; } else if( !stricmp( token, "above_option_number" ) ) { TempItemCraftTable.sourceItem[numSourceItem].reqOptionCountType = 0; token = g_script.GetNextToken( true ); TempItemCraftTable.sourceItem[numSourceItem].reqOptionCount = atoi( token ); } else if( !stricmp( token, "equal_option_number" ) ) { TempItemCraftTable.sourceItem[numSourceItem].reqOptionCountType = 1; token = g_script.GetNextToken( true ); TempItemCraftTable.sourceItem[numSourceItem].reqOptionCount = atoi( token ); } else if( !stricmp( token, "below_option_number" ) ) { TempItemCraftTable.sourceItem[numSourceItem].reqOptionCountType = 2; token = g_script.GetNextToken( true ); TempItemCraftTable.sourceItem[numSourceItem].reqOptionCount = atoi( token ); } } TempItemCraftTable.sourceItem[numSourceItem].numReqOptionIndex = numOptionIdx; numSourceItem ++; } } TempItemCraftTable.numSourceItem = numSourceItem; } else if( !stricmp( token, "require_skill" ) ) { numRequireSkill = 0; token = g_script.GetNextToken( true ); while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( token[0] == '{' ) { while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( !stricmp( token, "index" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.requireSkill[numRequireSkill].skillIndex = atoi( token ); } else if( !stricmp( token, "above_level" ) ) { TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevelType = 0; token = g_script.GetNextToken( true ); TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevel = atoi( token ); } else if( !stricmp( token, "equal_level" ) ) { TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevelType = 1; token = g_script.GetNextToken( true ); TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevel = atoi( token ); } else if( !stricmp( token, "below_level" ) ) { TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevelType = 2; token = g_script.GetNextToken( true ); TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevel = atoi( token ); } } numRequireSkill ++; } } TempItemCraftTable.numRequireSkill = numRequireSkill; } else if( !stricmp( token, "result_item" ) ) { numResultItem = 0; token = g_script.GetNextToken( true ); while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( token[0] == '{' ) { TempItemCraftTable.resultItem[numResultItem].optionGroupIdx = -1; while( 1 ) { token = g_script.GetNextToken( true ); if( token[0] == '}' ) break; if( !stricmp( token, "index" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.resultItem[numResultItem].itemIndex = atoi( token ); } else if( !stricmp( token, "number" ) ) { token = g_script.GetNextToken( true ); TempItemCraftTable.resultItem[numResultItem].itemCount = atoi( token ); } else if( !stricmp( token, "option_grade") ) { token = g_script.GetNextToken( true ); TempItemCraftTable.resultItem[numResultItem].optionGrade = atoi( token ); } else if( !stricmp( token, "rareitem_grade") ) { token = g_script.GetNextToken( true ); TempItemCraftTable.resultItem[numResultItem].rareItemGrade = atoi( token ); } else if( !stricmp( token, "optiongroup") ) { token = g_script.GetNextToken( true ); TempItemCraftTable.resultItem[numResultItem].optionGroupIdx = atoi( token ); } } numResultItem ++; } } TempItemCraftTable.numResultItem = numResultItem; } } if(TempItemCraftTable.specialType == CRAFT_TYPE_EVENT) { TempItemCraftTable.idx = g_ifMng->m_EventCraftWin->GetTableSize(); g_ifMng->m_EventCraftWin->Push(TempItemCraftTable); } else { TempItemCraftTable.idx = g_itemCraftTableNumber; memcpy(&g_itemCraftTable[g_itemCraftTableNumber],&TempItemCraftTable,sizeof(itemCraftTable_t)); g_itemCraftTableNumber ++; } } } return 1; } int LoadQuestScrollTable( char* filename ) { char token[512]; int ret, idx = 0; for( int i = 0; i < MAX_NUMBER_OF_QUESTSCROLL_TABLE; i ++ ) { memset( &g_questscrollTable[i], 0, sizeof( questscrollTable_t ) ); g_questscrollTable[i].Index = -1; } g_questscrollTableNumber = 0; if ( !g_script.Load( filename ) ) return 0; g_script.BeginParse(); while( 1 ) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) break; if ( !( token[0] > 47 && token[0] < 58 ) ) { if ( ret == 2 ) break; while (1) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) return 1; if ( ret == 2 ) break; } continue; } g_questscrollTable[idx].Index = atoi( token ); ret = g_script.GetCSVToken( token ); strcpy( g_questscrollTable[idx].name, token ); if ( ret == 1 ) { g_questscrollTableNumber++; break; } if ( ret == 2 ) { idx++; g_questscrollTableNumber++; continue; } for (int j=0; j < ( sizeof( QSDATAFIELD ) / 4 ); j++) { ret = g_script.GetCSVToken( token ); g_questscrollTable[idx].dataField[j] = atoi( token ); if ( ret == 1 ) { g_questscrollTableNumber++; return 1; } if ( ret == 2 ) break; } ret = g_script.GetCSVToken( token ); strcpy( g_questscrollTable[idx].description, token ); idx++; g_questscrollTableNumber++; } return 1; } int LoadAutoQuestScrollTable( char* filename ) { char token[512]; int ret, idx = 0; for( int i = 0; i < MAX_NUMBER_OF_AUTOQUESTSCROLL_TABLE; i ++ ) { memset( &g_autoquestscrollTable[i], 0, sizeof( autoQuestScrollTable_t ) ); g_autoquestscrollTable[i].Index = -1; } g_autoquestscrollTableNumber = 0; if ( !g_script.Load( filename ) ) return 0; g_script.BeginParse(); while( 1 ) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) break; if ( !( token[0] > 47 && token[0] < 58 ) ) { if ( ret == 2 ) break; while (1) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) return 1; if ( ret == 2 ) break; } continue; } g_autoquestscrollTable[idx].Index = atoi( token ); ret = g_script.GetCSVToken( token ); strcpy( g_autoquestscrollTable[idx].name, token ); if ( ret == 1 ) { g_autoquestscrollTableNumber++; break; } if ( ret == 2 ) { idx++; g_autoquestscrollTableNumber++; continue; } for (int j=0; j < ( sizeof( AUTOQSDATAFIELD ) / 4 ); j++) { ret = g_script.GetCSVToken( token ); g_autoquestscrollTable[idx].dataField[j] = atoi( token ); if ( ret == 1 ) { g_autoquestscrollTableNumber++; return 1; } if ( ret == 2 ) break; } idx++; g_autoquestscrollTableNumber++; } return 1; } int LoadOptionTable( char* filename ) { char token[128]; int ret; optionTable_t *pOpt; if ( !g_script.Load( filename ) ) return 0; g_script.BeginParse(); for( int i = 0; i < MAX_COUNT_OPTION_TABLE; i ++ ) { memset( &g_optionTable[i], 0, sizeof( optionTable_t ) ); g_optionTable[i].idx = -1; } while( 1 ) { ret = g_script.GetCSVToken( token ); if( ret == CSV_EndOfLine ) break; } while( 1 ) { ret = g_script.GetCSVToken( token ); pOpt = &g_optionTable[ atoi( token ) ]; pOpt->idx = atoi( token ); ret = g_script.GetCSVToken( token ); strcpy( pOpt->name, token ); ret = g_script.GetCSVToken( token ); strcpy( pOpt->printing, token ); ret = g_script.GetCSVToken( token ); for( i = 0; i < MAX_OPTION_GRADE; i ++ ) { ret = g_script.GetCSVToken( token ); } if( ret == CSV_EndOfFile ) break; if( ret == CSV_EndOfLine ) continue; return( false ); } return true; } int MakeOptionTable( char* optionTableFilename, char* valueTableFilename, optionTable_t optionTable[] ) { char token[128]; int ret; optionTable_t *pOpt; if ( !g_script.Load( optionTableFilename ) ) return 0; g_script.BeginParse(); for( int i = 0; i < MAX_COUNT_OPTION_TABLE; i ++ ) { memset( &optionTable[i], 0, sizeof( optionTable_t ) ); optionTable[i].idx = -1; } while( 1 ) { ret = g_script.GetCSVToken( token ); if( ret == CSV_EndOfLine ) break; } while( 1 ) { ret = g_script.GetCSVToken( token ); pOpt = &optionTable[ atoi( token ) ]; pOpt->idx = atoi( token ); ret = g_script.GetCSVToken( token ); strcpy( pOpt->name, token ); ret = g_script.GetCSVToken( token ); strcpy( pOpt->printing, token ); ret = g_script.GetCSVToken( token ); pOpt->dropYN = atoi( token ); ret = g_script.GetCSVToken( token ); pOpt->fixationPro = atoi( token ); ret = g_script.GetCSVToken( token ); pOpt->optionType = atoi( token ); for( i = 0; i < MAX_OPTION_ITEM_TYPE; i ++ ) { ret = g_script.GetCSVToken( token ); pOpt->itemType[i] = atoi( token ); } pOpt->availableOn = 0; if( pOpt->optionType == -1 ) { for( int j = 0; j < MAX_OPTION_ITEM_TYPE; j ++ ) { if( pOpt->itemType[j] < 0 ) break; if( pOpt->itemType[j] == 0 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_WEAPONS; if( pOpt->itemType[j] == 1 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_DAGGER; if( pOpt->itemType[j] == 2 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_1HSWORD; if( pOpt->itemType[j] == 3 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_2HSWORD; if( pOpt->itemType[j] == 4 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_BOW; if( pOpt->itemType[j] == 5 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_STAFF; if( pOpt->itemType[j] == 6 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_SPIRITOR; if( pOpt->itemType[j] == 7 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_CLAW; if( pOpt->itemType[j] == 8 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_ARMORS; if( pOpt->itemType[j] == 9 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_UPPER; if( pOpt->itemType[j] == 10 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_LOWER; if( pOpt->itemType[j] == 11 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_AIRPROTECTOR; if( pOpt->itemType[j] == 12 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_BODYPROTECTOR; if( pOpt->itemType[j] == 13 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_GLOVES; if( pOpt->itemType[j] == 14 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_BOOTS; if( pOpt->itemType[j] == 15 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_RING; if( pOpt->itemType[j] == 16 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_NECKLACE; if( pOpt->itemType[j] == 17 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_BRACELET; if( pOpt->itemType[j] == 18 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_EARRING; if( pOpt->itemType[j] == 19 ) pOpt->availableOn |= OPTION_AVAILABLE_ON_EPACK; } } else if( pOpt->optionType == 0 ) { pOpt->availableOn |= 0xffffffff; } else if( pOpt->optionType == 1 ) { pOpt->availableOn |= OPTION_AVAILABLE_ON_WEAPONS; } else if( pOpt->optionType == 2 ) { pOpt->availableOn |= OPTION_AVAILABLE_ON_ARMORS; } else if( pOpt->optionType == 3 ) { pOpt->availableOn |= OPTION_AVAILABLE_ON_RING; pOpt->availableOn |= OPTION_AVAILABLE_ON_NECKLACE; pOpt->availableOn |= OPTION_AVAILABLE_ON_BRACELET; pOpt->availableOn |= OPTION_AVAILABLE_ON_EARRING; } else if( pOpt->optionType == 4 ) { pOpt->availableOn |= OPTION_AVAILABLE_ON_EPACK; } if( ret == CSV_EndOfFile ) break; if( ret == CSV_EndOfLine ) continue; return( false ); } if ( !g_script.Load( valueTableFilename ) ) return false; g_script.BeginParse(); char valueName[64]; int optionStoneGrade; int itemType; float value[MAX_OPTION_GRADE]; while( 1 ) { ret = g_script.GetCSVToken( token ); if( ret == CSV_EndOfLine ) break; } while( 1 ) { ret = g_script.GetCSVToken( token ); ret = g_script.GetCSVToken( token ); strcpy( valueName, token ); ret = g_script.GetCSVToken( token ); pOpt = &optionTable[ atoi( token ) ]; ret = g_script.GetCSVToken( token ); optionStoneGrade = atoi( token ); ret = g_script.GetCSVToken( token ); itemType = atoi( token ); for( i = 0; i < MAX_OPTION_GRADE; i ++ ) { ret = g_script.GetCSVToken( token ); value[i] = atof( token ); } if( optionStoneGrade == -1 ) { for( i = 0; i < MAX_OPTIONSTONE_GRADE; i ++ ) { strcpy( pOpt->optValue[i].value_item[itemType].valueName, valueName ); if( itemType == 0 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_WEAPONS; if( itemType == 1 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_DAGGER; if( itemType == 2 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_1HSWORD; if( itemType == 3 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_2HSWORD; if( itemType == 4 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_BOW; if( itemType == 5 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_STAFF; if( itemType == 6 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_SPIRITOR; if( itemType == 7 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_CLAW; if( itemType == 8 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_ARMORS; if( itemType == 9 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_UPPER; if( itemType == 10 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_LOWER; if( itemType == 11 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_AIRPROTECTOR; if( itemType == 12 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_BODYPROTECTOR; if( itemType == 13 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_GLOVES; if( itemType == 14 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_BOOTS; if( itemType == 15 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_RING; if( itemType == 16 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_NECKLACE; if( itemType == 17 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_BRACELET; if( itemType == 18 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_EARRING; if( itemType == 19 ) pOpt->optValue[i].availableOn |= OPTION_AVAILABLE_ON_EPACK; for( int j = 0; j < MAX_OPTION_GRADE; j ++ ) { pOpt->optValue[i].value_item[itemType].value[j] = value[j]; } } } else { strcpy( pOpt->optValue[optionStoneGrade].value_item[itemType].valueName, valueName ); if( itemType == 0 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_WEAPONS; if( itemType == 1 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_DAGGER; if( itemType == 2 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_1HSWORD; if( itemType == 3 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_2HSWORD; if( itemType == 4 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_BOW; if( itemType == 5 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_STAFF; if( itemType == 6 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_SPIRITOR; if( itemType == 7 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_CLAW; if( itemType == 8 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_ARMORS; if( itemType == 9 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_UPPER; if( itemType == 10 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_LOWER; if( itemType == 11 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_AIRPROTECTOR; if( itemType == 12 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_BODYPROTECTOR; if( itemType == 13 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_GLOVES; if( itemType == 14 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_BOOTS; if( itemType == 15 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_RING; if( itemType == 16 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_NECKLACE; if( itemType == 17 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_BRACELET; if( itemType == 18 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_EARRING; if( itemType == 19 ) pOpt->optValue[optionStoneGrade].availableOn |= OPTION_AVAILABLE_ON_EPACK; for( i = 0; i < MAX_OPTION_GRADE; i ++ ) { pOpt->optValue[optionStoneGrade].value_item[itemType].value[i] = value[i]; } } if( ret == CSV_EndOfFile ) break; if( ret == CSV_EndOfLine ) continue; return( false ); } return true; } int LoadSummonMonsterTable( char *filename, SummonMonster_t summonTable[], int &summontablenumber) { char token[128]; int ret; int count = 0; if ( !g_script.Load( filename ) ) return 0; g_script.BeginParse(); for( int i = 0; i < MAX_NUMBER_OF_SUMMON_MONSTER_TABLE; i ++ ) { memset( &summonTable[i], 0, sizeof( SummonMonster_t ) ); summonTable[i].idx = -1; summonTable[i].SummonWorldIdx = -1; } while( 1 ) { ret = g_script.GetCSVToken( token ); if( ret == CSV_EndOfLine ) break; } while( 1 ) { SummonMonster_t* pTable = NULL; if ( count > MAX_NUMBER_OF_SUMMON_MONSTER_TABLE) return false; pTable = &summonTable[count]; if ( pTable == NULL ) return false; ret = g_script.GetCSVToken( token ); ret = g_script.GetCSVToken( token ); pTable->idx = atoi( token ); ret = g_script.GetCSVToken( token ); strcpy (pTable->doc, token); ret = g_script.GetCSVToken( token ); strcpy (pTable->name, token); ret = g_script.GetCSVToken( token ); pTable->SummonTime = atof(token); ret = g_script.GetCSVToken( token ); pTable->SummonWorldIdx = atoi( token ); count++; if( ret == CSV_EndOfFile ) break; if( ret == CSV_EndOfLine ) continue; return( false ); } summontablenumber = count; return true; return 1; } int LoadGonryunBattlePracticeTableReword(char *filenameReword, BattleRewordField_t *pBattleRewordField) { char token[512]; if ( !g_script.Load( filenameReword ) ) return 0; g_script.BeginParse(); int ret, idx = 0; while (1) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) break; if ( !( token[0] > 47 && token[0] < 58 ) ) { if ( ret == 2 ) break; while (1) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) return 1; if ( ret == 2 ) break; } continue; } pBattleRewordField->m_irewordId=atoi( token ); ret =g_script.GetCSVToken( token ); strncpy(pBattleRewordField->m_czname, token,strlen(token)+1); ret = g_script.GetCSVToken( token ); pBattleRewordField->m_irewordType=atoi( token ); ret =g_script.GetCSVToken( token ); pBattleRewordField->m_iexp=atoi( token ); ret =g_script.GetCSVToken( token ); pBattleRewordField->m_iexpRate=atoi( token ); ret = g_script.GetCSVToken( token ); pBattleRewordField->m_irewordItemId=atoi( token ); ret =g_script.GetCSVToken( token ); pBattleRewordField->m_iitemRate=atoi( token ); ret = g_script.GetCSVToken( token ); if ( ret == 1 ) { return 1; } if ( ret == 2 ) break; } return 1; } int LoadGonryunBattlePracticeTableRewordItem(char *filenameRewordItem, BattleRewordItem_t pBattleRewordItem[]) { char token[512]; if ( !g_script.Load( filenameRewordItem ) ) return 0; g_script.BeginParse(); int ret=0, idx = 0; while (1) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) break; if ( !( token[0] > 47 && token[0] < 58 ) ) { if ( ret == 2 ) break; while (1) { ret =g_script.GetCSVToken( token ); if ( ret == 1 ) return 1; if ( ret == 2 ) break; } continue; } pBattleRewordItem[idx].m_irewordItemId=atoi( token ); ret = g_script.GetCSVToken( token ); pBattleRewordItem[idx].m_iitemType= atoi( token ); ret = g_script.GetCSVToken( token ); pBattleRewordItem[idx].m_iitemId=atoi( token ); ret = g_script.GetCSVToken( token ); pBattleRewordItem[idx].m_iitemNumber=atoi( token ); ret =g_script.GetCSVToken( token ); pBattleRewordItem[idx].m_iitemRate=atoi( token ); ret = g_script.GetCSVToken( token ); if ( ret == 1 ) { idx++; return 1; } if ( ret == 2 ) { idx++; continue; } } return 1; } int LoadGolryunManagerTable( char* filename ) { char token[512]; int ret, idx = 0; for( int i = 0; i < MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE; i ++ ) { memset( &g_golryunManagerTable[i], 0, sizeof( golryunManagerTable_t ) ); g_golryunManagerTable[i].index = -1; } if ( !g_script.Load( filename ) ) return 0; g_script.BeginParse(); while( 1 ) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) break; if ( !( token[0] > 47 && token[0] < 58 ) ) { if ( ret == 2 ) break; while (1) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) return 1; if ( ret == 2 ) break; } continue; } g_golryunManagerTable[idx].index = atoi( token ); ret = g_script.GetCSVToken( token ); g_golryunManagerTable[idx].bcontrol = atoi( token ); ret = g_script.GetCSVToken( token ); g_golryunManagerTable[idx].bgamble = atoi( token ); ret = g_script.GetCSVToken( token ); g_golryunManagerTable[idx].levelMin = atoi( token ); ret = g_script.GetCSVToken( token ); g_golryunManagerTable[idx].levelMax = atoi( token ); ret = g_script.GetCSVToken( token ); g_golryunManagerTable[idx].joinNum = atoi( token ); ret = g_script.GetCSVToken( token ); g_golryunManagerTable[idx].bdeposit = atoi( token ); ret = g_script.GetCSVToken( token ); g_golryunManagerTable[idx].deposit = atoi( token ); ret = g_script.GetCSVToken( token ); g_golryunManagerTable[idx].progressIdx = atoi( token ); idx++; } return 1; } int LoadGolryunProgressTable( char* filename ) { char token[512]; int ret, idx = 0; for( int i = 0; i < MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE; i ++ ) { for(int j=0; j<7; j++) { g_golryunProgressTable[i].statusTime[j] = 0; } g_golryunManagerTable[i].index = -1; } if ( !g_script.Load( filename ) ) return 0; g_script.BeginParse(); while( 1 ) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) break; if ( !( token[0] > 47 && token[0] < 58 ) ) { if ( ret == 2 ) break; while (1) { ret = g_script.GetCSVToken( token ); if ( ret == 1 ) return 1; if ( ret == 2 ) break; } continue; } g_golryunProgressTable[idx].index = atoi( token ); for(i=0; i<7; i++) { ret = g_script.GetCSVToken( token ); g_golryunProgressTable[idx].statusTime[i] = atoi( token ); } ret = g_script.GetCSVToken( token ); g_golryunProgressTable[idx].rewardIdx = atoi( token ); idx++; } return 1; } char *g_lTableToken[] = { "_kr", "_en", "_jp", "_ch", "_tw", }; int LoadAllGameTable() { char filename[128], filename2[128]; sprintf( filename, "open%s.slt", g_lTableToken[g_cgv.languageType] ); if( !LoadItemClassTable( filename ) ) { MessageBox( NULL, "Failure Item Class Table Loading!", "Error", MB_OK ); return 0; } sprintf( filename, "open%s.sit", g_lTableToken[g_cgv.languageType] ); if( !LoadItemTable( filename ) ) { MessageBox( NULL, "Failure Item Table Loading!", "Error", MB_OK ); return 0; } sprintf( filename, "open%s.smt", g_lTableToken[g_cgv.languageType] ); if( !LoadMonsterTable( filename ) ) { MessageBox( NULL, "Failure Monster Table Loading!", "Error", MB_OK ); return 0; } sprintf( filename, "open%s.skt", g_lTableToken[g_cgv.languageType] ); if( !g_SkillFile.LoadSkillTable( filename ) ) { MessageBox( NULL, "Failure Skill Table Loading!", "Error", MB_OK ); return 0; } sprintf( filename, "QSTable%s.csv", g_lTableToken[g_cgv.languageType] ); if ( !LoadQuestScrollTable( filename ) ) { MessageBox( NULL, "Failure Quest Scroll Table Loading!", "Error", MB_OK ); return 0; } sprintf( filename, "AqsTable%s.csv", g_lTableToken[g_cgv.languageType] ); if ( !LoadAutoQuestScrollTable( filename ) ) { MessageBox( NULL, "Failure AutoQuest Scroll Table Loading!", "Error", MB_OK ); return 0; } sprintf( filename, "summontable%s.csv", g_lTableToken[g_cgv.languageType]); if ( !LoadSummonMonsterTable( filename, g_summonMonstertable, g_summonMonstertableNumber)) { MessageBox( NULL, "Failure Summon MonsterTable Loading!", "Error", MB_OK ); return 0; } sprintf( filename, "GonryunBattlePractice_RewardField%s.csv", g_lTableToken[g_cgv.languageType]); if ( !LoadGonryunBattlePracticeTableReword( filename, &g_BattleRewordField) ) { MessageBox( NULL, "LoadGonryunBattlePracticeTableReword!", "Error", MB_OK ); return 0; } sprintf( filename, "GonryunBattlePractice_RewardItem%s.csv", g_lTableToken[g_cgv.languageType]); if ( !LoadGonryunBattlePracticeTableRewordItem( filename, g_BattleRewordItem)) { MessageBox( NULL, "LoadGonryunBattlePracticeTableRewordItem!", "Error", MB_OK ); return 0; } sprintf( filename, "GolryunBattle_Manager.csv" ); if ( !LoadGolryunManagerTable( filename ) ) { MessageBox( NULL, "Failure Golryun Manager Table Loading!", "Error", MB_OK ); return 0; } sprintf( filename, "GolryunBattle_Progress.csv" ); if ( !LoadGolryunProgressTable( filename ) ) { MessageBox( NULL, "Failure Golryun Progress Table Loading!", "Error", MB_OK ); return 0; } LoadExpTableForClient( "newexptable.tbl" ); LoadGenExpTableForClient( "newGenExpTable.tbl" ); sprintf( filename, "OptTable%s.csv", g_lTableToken[g_cgv.languageType] ); sprintf( filename2, "ValueTable%s.csv", g_lTableToken[g_cgv.languageType] ); if ( !MakeOptionTable( filename, filename2, g_optionTable ) ) { MessageBox( NULL, "Failure OptionTable or ValueTable Loading!", "Error", MB_OK ); return 0; } LoadActionTable( "action.tbl" ); LoadGenCapabilityTable( "GenCapability.tbl" ); LoadItemCraftTableForServer( "itemCraft.tbl" ); return 1; } #include <direct.h> int g_screenCount = -1; int GetScreenShotName() { HANDLE hSrch; WIN32_FIND_DATA wfd; BOOL bResult=TRUE; char Path[255]; int filen = 0; strcpy( Path, "../screenshot/*.jpg" ); if( g_screenCount == -1 ) { hSrch = FindFirstFile(Path, &wfd); if( hSrch == INVALID_HANDLE_VALUE ) { g_screenCount = 0; return( g_screenCount ); } filen ++; while (1) { bResult = FindNextFile(hSrch, &wfd); if( !bResult ) break; filen ++; } FindClose(hSrch); g_screenCount = filen; return( g_screenCount ); } else g_screenCount ++; return( g_screenCount ); } void MakeScreenShot(IDirect3DDevice8* device, int screenx, int screeny) { char screenFolder[255]; char filename[255]; char temp[255]; memset( screenFolder, 0, 255 ); memset( filename, 0, 255 ); memset( temp, 0, 255 ); strcpy( screenFolder, "../screenshot/" ); mkdir( screenFolder ); int n = GetScreenShotName(); if( n / 10 == 0 ) { itoa( n, temp, 10 ); sprintf( filename, "../screenshot/screen00%s.jpg", temp ); } else if( n / 10 > 0 && n / 10 < 10 ) { itoa( n, temp, 10 ); sprintf( filename, "../screenshot/screen0%s.jpg", temp ); } else { itoa( n, temp, 10 ); sprintf( filename, "../screenshot/screen%s.jpg", temp ); } TakeScreenShot( device, filename, screenx, screeny ); if( g_cgv.state == CLIENT_GAME_PROCESS ) { sprintf( temp, g_LPACK.GetMassage( 0, 420 ), filename ); g_ifMng->AddSysMessage( temp ); } } void TakeScreenShot(IDirect3DDevice8* device, char* file_name, int screenx, int screeny) { LPDIRECT3DSURFACE8 frontbuf = NULL; device->CreateImageSurface(screenx, screeny, D3DFMT_A8R8G8B8, &frontbuf); HRESULT hr = device->GetFrontBuffer(frontbuf); D3DLOCKED_RECT d3dlr; frontbuf->LockRect( &d3dlr, NULL, 0 ); BYTE *imageData = (BYTE*)d3dlr.pBits; BOOL bres = TRUE; JPEG_CORE_PROPERTIES image; ZeroMemory( &image, sizeof( JPEG_CORE_PROPERTIES ) ); BYTE* realImage; int i, j; long realsize = 0; float temppoint; realImage = new BYTE[screenx * screeny * 3]; for( i = 0; i < screeny; i ++ ) for( j = 0; j < screenx; j ++ ) { temppoint = (float)imageData[ ( i * screenx + j ) * 4 + 0] * 1.3f; if( temppoint > 255.0f ) temppoint = 255.0f; realImage[realsize] = (int)temppoint; realsize ++; temppoint = (float)imageData[ ( i * screenx + j ) * 4 + 1] * 1.3f; if( temppoint > 255.0f ) temppoint = 255.0f; realImage[realsize] = (int)temppoint; realsize ++; temppoint = (float)imageData[ ( i * screenx + j ) * 4 + 2] * 1.3f; if( temppoint > 255.0f ) temppoint = 255.0f; realImage[realsize] = (int)temppoint; realsize ++; } if( ijlInit( &image ) != IJL_OK ) { ijlFree( &image ); frontbuf->UnlockRect(); frontbuf->Release(); GTH_SAFE_DELETE ( realImage ); return; } image.DIBWidth = screenx; image.DIBHeight = screeny; image.DIBBytes = realImage; image.DIBColor = IJL_BGR; image.JPGFile = const_cast<char*>(file_name); image.JPGWidth = screenx; image.JPGHeight = screeny; if( ijlWrite( &image, IJL_JFILE_WRITEWHOLEIMAGE ) != IJL_OK ) { ijlFree( &image ); frontbuf->UnlockRect(); frontbuf->Release(); GTH_SAFE_DELETE ( realImage ); return; } if( ijlFree( &image ) != IJL_OK ) { ijlFree( &image ); frontbuf->UnlockRect(); frontbuf->Release(); GTH_SAFE_DELETE ( realImage ); return; } ijlFree( &image ); frontbuf->UnlockRect(); frontbuf->Release(); GTH_SAFE_DELETE ( realImage ); }
C++
#ifndef _SKELETON_H_F28HF98H30H4302H40_ #define _SKELETON_H_F28HF98H30H4302H40_ typedef struct { vec3_t position; vec4_t rotation; vec3_t scale; vec4_t scale_axis; } TAG; typedef struct { char strBoneName [SIZE_BONENAME]; float fLength; int iParentID; int iNumChildBone; int childBoneID [MAX_CHILDBONE]; } BONE; class FX_CSkel { public: FX_CSkel (); ~FX_CSkel (); public: int m_iNumBone; int m_iNumRootBone; int m_iRootBoneID [MAX_ROOTBONE_ID]; BONE* m_pBones; int m_fileVersion; INT m_iTagCount; TAG m_Tag [MAX_TAG]; char m_strDesc [256]; FX_BONESTRUCT_ID m_pBoneStID; public: bool LoadData ( TCHAR *strFilename, CFileMng *fileMng ); VOID Clear (); VOID Cleanup (); void SetGroundTag ( const vec3_t in_pos ); }; #endif
C++
#include "../../global_def.h" #include "../Common.h" FX_CSkel::FX_CSkel () { m_pBones = NULL; Clear(); } FX_CSkel::~FX_CSkel () { } VOID FX_CSkel::Clear () { m_iNumBone = 0; m_iNumRootBone = 0; memset ( m_iRootBoneID, 0, sizeof (m_iRootBoneID) ); memset ( m_Tag, 0, sizeof (m_Tag) ); GTH_SAFE_DELETE ( m_pBones ); return; } bool FX_CSkel::LoadData ( char *strFilename, CFileMng *fileMng ) { BYTE *pFileBuffer; int offset = 0; pFileBuffer = fileMng ->ReadFileFromPack ( strFilename ); int allocatedMemory = 0; #define __CALC_ALLOCATED_MEMORY(a) if( g_resCounter->Enabled() ) { allocatedMemory += (a); } char version [MAX_PATH]; GetDataFromBuffer ( (void *)version, pFileBuffer, strlen("VERSION"), offset ); version [strlen("VERSION")] = NULL; if ( strcmp ( version, "VERSION" ) ) { m_fileVersion = 100; offset = 4; } else { GetDataFromBuffer ( (void *)version, pFileBuffer, 3, offset ); version [3] = NULL; m_fileVersion = atoi ( version ); if ( m_fileVersion < 100 ) { m_fileVersion = 100; } GetDataFromBuffer ( (void *)version, pFileBuffer, 4, offset ); version [4] = NULL; if ( strcmp ( version, "SKEL" ) ) { } } int iDescLength; GetDataFromBuffer ( (void *)&iDescLength, pFileBuffer, sizeof(int), offset ); GetDataFromBuffer ( (void *)m_strDesc, pFileBuffer, iDescLength, offset ); m_strDesc [iDescLength] = '\0'; GetDataFromBuffer ( (void *)&m_pBoneStID, pFileBuffer, sizeof(FX_BONESTRUCT_ID), offset ); GetDataFromBuffer ( (void *)&m_iNumBone, pFileBuffer, sizeof(int), offset ); #ifdef _FXDEBUG CHECKERROR ( m_iNumBone <= 0, "Failed to read bone count!" ) #endif m_pBones = new BONE [m_iNumBone]; __CALC_ALLOCATED_MEMORY( sizeof(BONE) * m_iNumBone - sizeof(BONE*) ) for ( int iBoneID = 0; \ iBoneID < m_iNumBone; \ ++iBoneID ) { BONE* thisBone = &m_pBones [iBoneID]; int iNameLength; GetDataFromBuffer ( (void *)&iNameLength, pFileBuffer, sizeof(int), offset ); #ifdef _FXDEBUG CHECKERROR ( iNameLength < 1, "Failed to read name length!" ) #endif char* strBuffer; strBuffer = new char [iNameLength]; GetDataFromBuffer ( (void *)strBuffer, pFileBuffer, iNameLength, offset ); memcpy ( thisBone->strBoneName, strBuffer, iNameLength ); GTH_SAFE_DELETE_ARRAY ( strBuffer ); GetDataFromBuffer ( (void *)&thisBone ->fLength, pFileBuffer, sizeof(float), offset ); GetDataFromBuffer ( (void *)&thisBone ->iParentID, pFileBuffer, sizeof(int), offset ); if ( -1 == thisBone ->iParentID ) m_iRootBoneID [m_iNumRootBone++] = thisBone ->iParentID; GetDataFromBuffer ( (void *)&thisBone->iNumChildBone, pFileBuffer, sizeof(int), offset ); #ifdef _FXDEBUG CHECKERROR ( thisBone ->iNumChildBone < 0, "Failed to read child count!" ) #endif GetDataFromBuffer ( (void *)&thisBone->childBoneID [0], pFileBuffer, sizeof(int) * thisBone ->iNumChildBone, offset ); } GetDataFromBuffer ( (void *)&m_iTagCount, pFileBuffer, sizeof(int), offset ); GetDataFromBuffer ( (void *)m_Tag, pFileBuffer, sizeof(TAG) * m_iTagCount, offset ); for ( int index = 0; \ index < m_iTagCount; \ ++index ) { if ( m_Tag [index].rotation [3] == 0.0f ) m_Tag [index].rotation [3] = 1.0f; } GTH_SAFE_FREE ( pFileBuffer ); __CALC_ALLOCATED_MEMORY( sizeof(FX_CSkel) - sizeof(FX_CSkel*) ) if ( g_resCounter->Enabled() ) { g_resCounter->Add_DataType( RESCOUNTER_SKEL, allocatedMemory ); } return true; } VOID FX_CSkel::Cleanup () { GTH_SAFE_DELETE_ARRAY ( m_pBones ); return; } void FX_CSkel::SetGroundTag ( const vec3_t in_pos ) { VectorCopy ( m_Tag [ITEM_PART_GROUND].position, in_pos ); return; }
C++
#include "../../global_def.h" #include "../Common.h" #include <ASSERT.H> #define g_quatConjugate GLOBAL_QUAT_1 #define g_quatAfterTransform GLOBAL_QUAT_2 #define g_quatBuffer GLOBAL_QUAT_3 #define g_rot_matrix GLOBAL_DXMATRIX_1 #define g_unit_x GLOBAL_DXVEC3_3 #define g_inter GLOBAL_DXVEC3_2 #define g_after_start GLOBAL_DXVEC4_1 #define g_after_end GLOBAL_DXVEC4_2 #define g_interpolated GLOBAL_DXVEC4_3 #define g_groundvector GLOBAL_VEC3_1 FX_CAnim::FX_CAnim () { m_eopframeIdx = NULL; m_eoaframeIdx = NULL; m_iNumTrack = 0; m_dwNumIndices = 0; m_dwNumVertices = 0; } FX_CAnim::~FX_CAnim() { } bool FX_CAnim::Clear() { m_iNumTrack = 0; m_dwNumIndices = 0; m_dwNumVertices = 0; m_eopframeIdx = NULL; m_eoaframeIdx = NULL; return true; } bool FX_CAnim::LoadData ( char *pszFilename, CFileMng *fileMng ) { BYTE *pFileBuffer; int offset = 0; int fileSize; pFileBuffer = fileMng->ReadFileFromPack( pszFilename ); fileSize = (int)fileMng->GetFileSizeFromPack( pszFilename ); int allocatedMemory = 0; #define __GETDATA(a, b) GetDataFromBuffer( (void *)(a), pFileBuffer, (b), offset ) #define __CALC_ALLOCATED_MEMORY(a) if( g_resCounter->Enabled() ) { allocatedMemory += (a); } char version [MAX_PATH]; __GETDATA( version, strlen("VERSION") ); version [strlen("VERSION")] = NULL; if ( strcmp ( version, "VERSION" ) ) { m_fileVersion = 100; offset = 4; } else { __GETDATA( version, 3 ); version [3] = NULL; m_fileVersion = atoi ( version ); if ( m_fileVersion < 100 ) { m_fileVersion = 100; } __GETDATA( version, 4 ); version [4] = NULL; if ( strcmp ( version, "ANIM" ) ) { } } int iDescLength; __GETDATA( &iDescLength, sizeof(int) ); __GETDATA( m_strDesc, iDescLength ); m_strDesc[ iDescLength ] = '\0'; __GETDATA( &m_pBoneStID, sizeof(FX_BONESTRUCT_ID) ); __GETDATA( &m_animProperty, sizeof(ANIM_PROPERTY_t) ); __GETDATA( &m_totalFrames, sizeof(int) ); assert( m_totalFrames > 0 ); __GETDATA( &m_timePerFrame, sizeof(float) ); assert( m_timePerFrame >= 0.0f ); m_framePerTime = 1.0f / m_timePerFrame; m_totalTime = m_timePerFrame * m_totalFrames; m_rcptotalTime = 1.0f / m_totalTime; __GETDATA( &m_iNumTrack, sizeof(int) ); assert( m_iNumTrack > 0 && m_iNumTrack <= MAX_COUNT_BONE_IN_CHAR ); m_Tracks = new TRACK[ m_iNumTrack ]; m_eopframeIdx = new int[ m_iNumTrack ]; m_eoaframeIdx = new int[ m_iNumTrack ]; __CALC_ALLOCATED_MEMORY( sizeof(TRACK) * m_iNumTrack - sizeof(TRACK*) ) __CALC_ALLOCATED_MEMORY( sizeof(int) * m_iNumTrack - sizeof(int*) ) __CALC_ALLOCATED_MEMORY( sizeof(int) * m_iNumTrack - sizeof(int*) ) for ( int iTrackID = 0; \ iTrackID < m_iNumTrack; \ ++iTrackID ) { TRACK *thisTrack = &m_Tracks[ iTrackID ]; __GETDATA( &thisTrack->iBoneID, sizeof(int) ); assert( thisTrack->iBoneID >= 0 ); __GETDATA( &thisTrack->iNumKeyframe, sizeof(int) ); assert( thisTrack->iNumKeyframe > 0 ); thisTrack->pKeyframe = new KEYFRAME[ thisTrack->iNumKeyframe ]; __CALC_ALLOCATED_MEMORY( sizeof(KEYFRAME) * thisTrack->iNumKeyframe - sizeof(KEYFRAME*) ) __GETDATA( thisTrack->pKeyframe, sizeof(KEYFRAME) * thisTrack->iNumKeyframe ); } int numFrame; __GETDATA( &numFrame, sizeof(int) ); m_boundBox = new bboxf_t[ numFrame ]; __GETDATA( m_boundBox, sizeof(bboxf_t) * numFrame ); __CALC_ALLOCATED_MEMORY( sizeof(bboxf_t) * numFrame - sizeof(bboxf_t*) ) if ( fileSize <= offset ) { m_eopframe = ANIM_FRAME_ERROR_VALUE; m_eoaframe = ANIM_FRAME_ERROR_VALUE; } else { __GETDATA( &m_eopframe, sizeof(float) ); __GETDATA( &m_eoaframe, sizeof(float) ); } if ( m_eopframe > 100000.0f ) m_eopframe = ANIM_FRAME_ERROR_VALUE; if ( m_eoaframe > 100000.0f ) m_eoaframe = ANIM_FRAME_ERROR_VALUE; SetEOPFrame(); SetEOAFrame(); m_initialHeight = m_Tracks[ 0 ].pKeyframe[ 0 ].vecOffset[ 1 ]; GTH_SAFE_FREE( pFileBuffer ); __CALC_ALLOCATED_MEMORY( sizeof(FX_CAnim) - sizeof(FX_CAnim*) ) if ( g_resCounter->Enabled() ) { char *lowercase = _strlwr( _strdup( pszFilename ) ); if ( strstr( lowercase, "mon" ) ) { g_resCounter->Add_DataType( RESCOUNTER_ANIM_CHAR_MONSTER, allocatedMemory ); } else if ( strstr( lowercase, "ava" ) ) { g_resCounter->Add_DataType( RESCOUNTER_ANIM_CHAR_PC, allocatedMemory ); } else if ( strstr( lowercase, "npc" ) ) { g_resCounter->Add_DataType( RESCOUNTER_ANIM_CHAR_NPC, allocatedMemory ); } free( lowercase ); } return true; } void FX_CAnim::Cleanup () { GTH_SAFE_DELETE_ARRAY ( m_boundBox ); for ( int i = 0; \ i < m_iNumTrack; \ ++i ) { GTH_SAFE_DELETE_ARRAY ( m_Tracks [i].pKeyframe ); } GTH_SAFE_DELETE ( m_eoaframeIdx ); GTH_SAFE_DELETE ( m_eopframeIdx ); GTH_SAFE_DELETE_ARRAY ( m_Tracks ); return; } HRESULT FX_CAnim::Interpolate ( const KEYFRAME *prevKeyframe, const KEYFRAME *nextKeyframe, const float in_displacement, KEYFRAME *result ) { ZeroMemory( result, sizeof(KEYFRAME) ); result->frame = prevKeyframe->frame + (nextKeyframe->frame - prevKeyframe->frame) * in_displacement; result->vecOffset[ 0 ] = prevKeyframe ->vecOffset[ 0 ] + in_displacement * ( nextKeyframe->vecOffset[ 0 ] - prevKeyframe->vecOffset[ 0 ] ); result->vecOffset[ 1 ] = prevKeyframe ->vecOffset[ 1 ] + in_displacement * ( nextKeyframe->vecOffset[ 1 ] - prevKeyframe->vecOffset[ 1 ] ); result->vecOffset[ 2 ] = prevKeyframe ->vecOffset[ 2 ] + in_displacement * ( nextKeyframe->vecOffset[ 2 ] - prevKeyframe->vecOffset[ 2 ] ); D3DXQuaternionSlerp( (D3DXQUATERNION *)result->quatRotate, (D3DXQUATERNION *)prevKeyframe->quatRotate, (D3DXQUATERNION *)nextKeyframe->quatRotate, in_displacement ); D3DXQuaternionSlerp( (D3DXQUATERNION *)result->quatCoordinate, (D3DXQUATERNION *)prevKeyframe->quatCoordinate, (D3DXQUATERNION *)nextKeyframe->quatCoordinate, in_displacement ); return S_OK; } void FX_CAnim::MakeInterpolatedVertices ( Fx_CHARACTER_t *in_char, const int in_ended ) { int index; KEYFRAME *curKeyframe; KEYFRAME *nextKeyframe; if ( ANIMCHECK_RESULT_NORMAL == in_ended ) { for ( index = 0; \ index < m_iNumTrack; \ ++index ) { curKeyframe = &m_Tracks[ index ].pKeyframe[ in_char->key_curIndex[ index ] ]; nextKeyframe = &m_Tracks[ index ].pKeyframe[ in_char->key_nextIndex[ index ] ]; Interpolate( curKeyframe, nextKeyframe, in_char->key_displace[ index ], &in_char->key_curFrames[ index ] ); } } else { for ( index = 0; \ index < m_iNumTrack; \ ++index ) { assert( in_char->key_curIndex[ index ] < m_Tracks[ index ].iNumKeyframe ); curKeyframe = &m_Tracks[ index ].pKeyframe[ in_char->key_curIndex[ index ] ]; } } TransformKeyframes( in_char ); return; } int FX_CAnim::CheckKeyframeState ( Fx_CHARACTER_t *in_char, const int in_option ) { if( m_iNumTrack > MAX_COUNT_BONE_IN_CHAR || m_iNumTrack <= 0 ) { ErrorLog( "num track is over %s, %d anim(%d numTrack)", in_char->name, in_char->ani_curIdx, m_iNumTrack ); } int index; TRACK *thisTrack; int endOfAnim = ANIMCHECK_RESULT_NORMAL; int curFrame; int nextFrame; int finalFrame; float oldTimeFrame = in_char ->ani_oldFrame; float curTimeFrame; if ( true == in_char->ani_curState.type.movable ) { float fFrameSpeed = (in_char ->ani_curSpeed * m_timePerFrame) * in_char ->ren_generalSpeed * 0.01f; if(fFrameSpeed > 0.0f) { curTimeFrame = oldTimeFrame + g_timer .GetElapsedTime () / fFrameSpeed; } else { curTimeFrame = oldTimeFrame; } } else { float fFrameSpeed = (in_char ->ani_curSpeed * m_timePerFrame) * in_char ->ren_generalSpeed * 0.01f; if(fFrameSpeed > 0.0f) { curTimeFrame = oldTimeFrame + g_timer .GetElapsedTime () / fFrameSpeed; } else { curTimeFrame =oldTimeFrame; } } in_char ->ani_oldFrame = curTimeFrame; in_char ->ani_fraction = curTimeFrame / m_totalFrames; if ( ( in_option == ANIMCHECK_EOP ) && ( curTimeFrame > m_eopframe ) ) { memcpy( in_char->key_curIndex, m_eopframeIdx, sizeof(int) * m_iNumTrack ); memcpy( in_char->key_nextIndex, m_eopframeIdx, sizeof(int) * m_iNumTrack ); memset( in_char->key_displace, 0, sizeof (float) * m_iNumTrack ); endOfAnim = ANIMCHECK_RESULT_EOP; } else if ( ( in_option == ANIMCHECK_EOA ) && ( curTimeFrame > m_eoaframe ) ) { memcpy( in_char->key_curIndex, m_eoaframeIdx, sizeof(int) * m_iNumTrack ); memcpy( in_char->key_nextIndex, m_eoaframeIdx, sizeof(int) * m_iNumTrack ); memset( in_char->key_displace, 0, sizeof(float) * m_iNumTrack ); endOfAnim = ANIMCHECK_RESULT_EOA; } else { if( m_Tracks == NULL ) { ErrorLog( "num track is over %s, %d anim(%d numTrack)", in_char->name, in_char->ani_curIdx, m_iNumTrack ); } thisTrack = &m_Tracks [0]; for ( index = 0; \ index < m_iNumTrack; \ ++index, ++thisTrack ) { curFrame = in_char ->key_curIndex [index]; finalFrame = thisTrack ->iNumKeyframe - 1; if ( finalFrame > curFrame ) { while ( ( curTimeFrame > thisTrack ->pKeyframe [curFrame + 1] .frame ) && ( curFrame != finalFrame ) ) { ++curFrame; if (curFrame>=finalFrame) { curFrame=finalFrame; break; } } } if ( curFrame != finalFrame ) { nextFrame = curFrame + 1; in_char ->key_displace [index] = ( curTimeFrame - thisTrack ->pKeyframe [curFrame].frame ) / ( thisTrack ->pKeyframe [nextFrame].frame - thisTrack ->pKeyframe [curFrame].frame ); } else if (curFrame==finalFrame) { nextFrame = curFrame; endOfAnim = ANIMCHECK_RESULT_END; } else { nextFrame = curFrame + 1; endOfAnim = ANIMCHECK_RESULT_END; } in_char ->key_curIndex [index] = curFrame; in_char ->key_nextIndex [index] = nextFrame; } } return endOfAnim; } void FX_CAnim::TransformKeyframes ( Fx_CHARACTER_t *in_char ) { KEYFRAME *in_curKeyframe, *in_resultKeyframe; in_curKeyframe = in_char ->key_curFrames; in_resultKeyframe = in_char ->key_resultFrames; static D3DXVECTOR3 vecGround; static D3DXQUATERNION quatConjugate; static D3DXQUATERNION quatAfterTransform; static D3DXQUATERNION quatBuffer; static const D3DXQUATERNION QUAT_UNIT_X( 1.0f, 0.0f, 0.0f, 0.0f ); for ( int index = 0; \ index < m_iNumTrack; \ ++index ) { m_iBoneID = m_Tracks[ index ].iBoneID; if ( -1 == m_pSkeleton->m_pBones[ m_iBoneID ].iParentID ) { in_char->stat_disp_x = in_curKeyframe[ index ].vecOffset[ 0 ] * in_char->stat_scale; in_char->stat_disp_y = in_curKeyframe[ index ].vecOffset[ 1 ] * in_char->stat_scale; in_char->stat_height = in_curKeyframe[ index ].vecOffset[ 2 ] * in_char->stat_scale; DXVectorSet3( vecGround, 0.0f, 0.0f, -in_char->stat_height + 5.0f ); m_pSkeleton->SetGroundTag( (float *)&vecGround ); VectorSet( in_resultKeyframe[ index ].vecOffset, in_char->stat_disp_x, in_char->stat_disp_y, 0.0f ); Vector4Copy( in_resultKeyframe[ index ].quatCoordinate, in_curKeyframe[ index ].quatCoordinate ); Vector4Copy( in_resultKeyframe[ index ].quatRotate, in_curKeyframe[ index ].quatRotate ); } else if ( 0 == m_pSkeleton->m_pBones[ m_iBoneID ].iParentID ) { VectorCopy( in_resultKeyframe[ index ].vecOffset, in_resultKeyframe[ m_pSkeleton->m_pBones[ m_iBoneID ].iParentID ].vecOffset ); D3DXQuaternionMultiply( (D3DXQUATERNION *)in_resultKeyframe[ index ].quatCoordinate, (D3DXQUATERNION *)in_resultKeyframe[ m_pSkeleton->m_pBones[ m_iBoneID ].iParentID ].quatCoordinate, (D3DXQUATERNION *)in_curKeyframe[ index ].quatCoordinate ); } else { D3DXQuaternionConjugate( &quatConjugate, (D3DXQUATERNION *)in_curKeyframe[ index ].quatRotate ); Fx_Quat3Multiply( (float *)&quatAfterTransform, (float *)&quatBuffer, in_curKeyframe[ index ].quatRotate, QUAT_UNIT_X, (float *)&quatConjugate ); in_resultKeyframe[ index ].vecOffset[ 0 ] = quatAfterTransform.x * m_pSkeleton->m_pBones[ m_iBoneID ].fLength + in_resultKeyframe[ m_pSkeleton->m_pBones[ m_iBoneID ].iParentID ].vecOffset[ 0 ]; in_resultKeyframe[ index ].vecOffset[ 1 ] = quatAfterTransform.y * m_pSkeleton->m_pBones[ m_iBoneID ].fLength + in_resultKeyframe[ m_pSkeleton->m_pBones[ m_iBoneID ].iParentID ].vecOffset[ 1 ]; in_resultKeyframe[ index ].vecOffset[ 2 ] = quatAfterTransform.z * m_pSkeleton->m_pBones[ m_iBoneID ].fLength + in_resultKeyframe[ m_pSkeleton->m_pBones[ m_iBoneID ].iParentID ].vecOffset[ 2 ]; Vector4Copy( quatBuffer, in_curKeyframe[ index ].quatCoordinate ); Fx_Quat2Multiply( in_resultKeyframe[ index ].quatCoordinate, in_resultKeyframe[ m_pSkeleton->m_pBones[ m_iBoneID ].iParentID ].quatCoordinate, quatBuffer ); } } return; } void FX_CAnim::QuatInterpolate ( vec4_t out_quat, const vec4_t in_start, const vec4_t in_end, const float in_disp ) { const float error = 0.0001f; g_unit_x [0] = 1.0f; g_unit_x [1] = 0.0f; g_unit_x [2] = 0.0f; D3DXMatrixRotationQuaternion ( (D3DXMATRIX *)&g_rot_matrix, (D3DXQUATERNION *)in_start ); D3DXVec3Transform ( (D3DXVECTOR4 *)g_after_start, (D3DXVECTOR3 *)g_unit_x, (D3DXMATRIX *)&g_rot_matrix ); D3DXMatrixRotationQuaternion ( (D3DXMATRIX *)&g_rot_matrix, (D3DXQUATERNION *)in_end ); D3DXVec3Transform ( (D3DXVECTOR4 *)g_after_end, (D3DXVECTOR3 *)g_unit_x, (D3DXMATRIX *)&g_rot_matrix ); g_inter [0] = g_after_start [0] + ( g_after_end [0] - g_after_start [0] ) * in_disp; g_inter [1] = g_after_start [1] + ( g_after_end [1] - g_after_start [1] ) * in_disp; g_inter [2] = g_after_start [2] + ( g_after_end [2] - g_after_start [2] ) * in_disp; if ( VectorLength ( g_inter ) < error ) D3DXQuaternionIdentity ( (D3DXQUATERNION *)out_quat ); else { D3DXVec3Normalize ( (D3DXVECTOR3 *)g_inter, (D3DXVECTOR3 *)g_inter ); BuildQuaternion ( g_unit_x, g_inter, out_quat ); } return; } void FX_CAnim::SetEOPFrame () { int index, subindex; if ( m_eopframe >= ANIM_FRAME_ERROR_VALUE ) return; float desiredFrame = m_eopframe + FX_ANIM_ERROR; TRACK *thisTrack; for ( index = 0; \ index < m_iNumTrack; \ ++index ) { thisTrack = &m_Tracks [index]; for ( subindex = 0; \ subindex < thisTrack ->iNumKeyframe; \ ++subindex ) { if ( desiredFrame < thisTrack ->pKeyframe [subindex].frame ) break; } m_eopframeIdx [index] = subindex - 1; } return; } void FX_CAnim::SetEOAFrame () { int index, subindex; if ( m_eoaframe < 0 ) return; float desiredFrame = m_eoaframe + FX_ANIM_ERROR; TRACK *thisTrack; for ( index = 0; \ index < m_iNumTrack; \ ++index ) { thisTrack = &m_Tracks [index]; for ( subindex = 0; \ subindex < thisTrack ->iNumKeyframe; \ ++subindex ) { if ( desiredFrame < thisTrack ->pKeyframe [subindex].frame ) break; } m_eoaframeIdx [index] = subindex - 1; } return; } void FX_CAnim::SetComboStart ( Fx_CHARACTER_t* in_char ) { float speedFactor = in_char ->ani_curSpeed * m_timePerFrame; memcpy( in_char ->key_curIndex, m_eopframeIdx, sizeof(int) * m_iNumTrack ); in_char ->ani_elapsed = m_eopframe * speedFactor; if ( in_char ->flag_useRHandAura ) { in_char ->ren_auraRHandData.nextUpdate = in_char ->ani_elapsed - FX_ANIM_ERROR; } if ( in_char ->flag_useLHandAura ) { in_char ->ren_auraLHandData.nextUpdate = in_char ->ani_elapsed - FX_ANIM_ERROR; } return; } float FX_CAnim::GetInitialRadius () { vec3_t subtract; vec3_t min; vec3_t max; min [0] = m_boundBox [0][0]; min [1] = m_boundBox [0][1]; min [2] = 0.0f; max [0] = m_boundBox [0][3]; max [1] = m_boundBox [0][4]; max [2] = 0.0f; VectorSubtract ( subtract, max, min ); return ( VectorLength ( subtract ) * 0.5f ); }
C++
#ifndef _MESH_H_HF02HF23H03HESKJDSJ12EF #define _MESH_H_HF02HF23H03HESKJDSJ12EF #define MAX_IMAGEMAP 8 #define MAX_VERTEXCOLOR 4 #define SIZE_MESH_FILENAME 256 #define NORMAL_LENGTH_MULTIPLIER 3.0f #define MAX_MESHES 5 typedef struct { int iBoneID; float fWeight; D3DXQUATERNION quatPos; D3DXQUATERNION quatNormal; } BONEINFLUENCE; typedef struct { UINT iNumBoneInfluences; BONEINFLUENCE* boneInfluences; } INFLUENCE; typedef struct { D3DXCOLOR clrAmbient; D3DXCOLOR clrDiffuse; D3DXCOLOR clrSpecular; FLOAT fShininess; } MATERIAL; typedef struct { FLOAT tu; FLOAT tv; } TEXCOORD; typedef struct { INT iVertexID; D3DXCOLOR clrVertexColor; TEXCOORD VertexTC [MAX_IMAGEMAP]; } VERTEXMAP; typedef struct { WORD index [3]; } FACEINDEX; typedef struct { MATERIAL material; int iNumImageMap; int iImageMaps [MAX_IMAGEMAP]; int iNumFace; FACEINDEX *faceLists; int iNumVertexMap; int iNumVertexColor; VERTEXMAP *vertexMaps; vec3_t bound_min; vec3_t bound_max; int numBoundPlanes; } MESHCHUNK; typedef struct { int numVertices; INFLUENCE *influences; MESHCHUNK *meshchunk; } MESH_t; class FX_CMesh { public: FX_CMesh () {}; ~FX_CMesh(); public: char m_strFileName[SIZE_MESH_FILENAME]; char m_strMeshName[64]; int m_iNumLODMesh; MESH_t m_meshes [MAX_MESHES]; char m_strDesc [256]; FX_BONESTRUCT_ID m_pBoneStID; MESHINFO_t m_pMeshInfo; LPDIRECT3DDEVICE8 m_lpD3DDevice; DWORD m_dwNumVertices; DWORD m_dwNumIndices; DWORD m_dwNumNormalVertices; int m_fileVersion; public: VOID Initialize ( LPDIRECT3DDEVICE8 lpD3DDevice ); virtual HRESULT RestoreDeviceObjects(); virtual VOID PreRenderSetting() {}; virtual VOID PostRenderSetting() {}; virtual VOID Clear(); virtual bool LoadData( TCHAR *strFilename, CFileMng *fileMng ); void LoadLODMeshes ( BYTE *in_buffer, int offset ); VOID DeleteThis(); void Cleanup(); }; #endif
C++
#ifndef _ANIMATION_H_JKH2480HF27G0H90H02398 #define _ANIMATION_H_JKH2480HF27G0H90H02398 class FX_CAnim { public: FX_CAnim (); ~FX_CAnim (); public: int m_iNumTrack; TRACK *m_Tracks; bboxf_t *m_boundBox; FX_CSkel *m_pSkeleton; float m_fCurrentTime; DWORD m_dwNumVertices; DWORD m_dwNumIndices; TRACK *m_ThisTrack; int m_iCurFrame; int m_iNextFrame; int m_iReturnValue; int m_iBoneID; char m_strDesc [256]; FX_BONESTRUCT_ID m_pBoneStID; int m_totalFrames; float m_timePerFrame; float m_framePerTime; float m_totalTime; float m_rcptotalTime; ANIM_PROPERTY_t m_animProperty; int *m_eopframeIdx; int *m_eoaframeIdx; float m_eopframe; float m_eoaframe; float m_initialHeight; int m_fileVersion; public: bool Clear (); bool LoadData( TCHAR *strFilename, CFileMng *fileMng ); void Cleanup(); HRESULT Interpolate ( const KEYFRAME *prevKeyframe, const KEYFRAME *nextKeyframe, const float in_displacement, KEYFRAME *result ); void MakeInterpolatedVertices ( Fx_CHARACTER_t *in_char, const int in_ended ); int CheckKeyframeState ( Fx_CHARACTER_t *in_char, const int in_option ); void StartNewAnim (); void TransformKeyframes ( Fx_CHARACTER_t *in_char ); void QuatInterpolate ( vec4_t out_quat, const vec4_t in_start, const vec4_t in_end, const float disp ); void SetEOPFrame (); void SetEOAFrame (); void SetComboStart ( Fx_CHARACTER_t* in_char ); inline float GetInitialHeight () { return m_Tracks [0].pKeyframe [0].vecOffset [2]; }; inline float GetInitialTall () { return ( m_boundBox [0][5] - m_boundBox [0][2] ); }; float GetInitialRadius (); }; #endif
C++
#include "../../global_def.h" #include "../Common.h" int g_allocatedMemory; FX_CMesh::~FX_CMesh() { } VOID FX_CMesh::Initialize ( LPDIRECT3DDEVICE8 lpD3DDevice ) { m_lpD3DDevice = lpD3DDevice; memset ( &m_meshes, 0, sizeof (m_meshes) ); m_dwNumNormalVertices = 0; return; } VOID FX_CMesh::Clear () { int index, subindex; MESH_t *thisMesh = &m_meshes [0]; for ( index = 0; \ index < m_iNumLODMesh + 1; \ ++index, ++thisMesh ) { for ( subindex = 0; \ subindex < thisMesh ->numVertices; \ ++subindex ) { GTH_SAFE_DELETE ( thisMesh ->influences [subindex].boneInfluences ); } GTH_SAFE_DELETE_ARRAY ( thisMesh ->influences ); GTH_SAFE_DELETE_ARRAY ( thisMesh ->meshchunk ->faceLists ); GTH_SAFE_DELETE_ARRAY ( thisMesh ->meshchunk ->vertexMaps ); GTH_SAFE_DELETE_ARRAY ( thisMesh ->meshchunk ); } return; } bool FX_CMesh::LoadData ( TCHAR *strFilename, CFileMng *fileMng ) { strcpy ( m_strFileName, strFilename ); if ( !m_strFileName ) { return FALSE; } int fileSize; BYTE *pFileBuffer; int offset = 0; pFileBuffer = fileMng->ReadFileFromPack ( strFilename ); fileSize = (int)fileMng ->GetFileSizeFromPack ( strFilename ); g_allocatedMemory = 0; #define __CALC_ALLOCATED_MEMORY(a) if( g_resCounter->Enabled() ) { g_allocatedMemory += (a); } char version [MAX_PATH]; GetDataFromBuffer ( (void *)version, pFileBuffer, strlen("VERSION"), offset ); version [strlen("VERSION")] = NULL; if ( strcmp ( version, "VERSION" ) ) { m_fileVersion = 100; offset = 4; } else { GetDataFromBuffer ( (void *)version, pFileBuffer, 3, offset ); version [3] = NULL; m_fileVersion = atoi ( version ); if ( m_fileVersion < 100 ) { m_fileVersion = 100; } GetDataFromBuffer ( (void *)version, pFileBuffer, 4, offset ); version [4] = NULL; if ( strcmp ( version, "MESH" ) ) { } } int iDescLength; GetDataFromBuffer ( (void *)&iDescLength, pFileBuffer, sizeof(int), offset ); GetDataFromBuffer ( (void *)m_strDesc, pFileBuffer, iDescLength, offset ); m_strDesc [iDescLength] = '\0'; GetDataFromBuffer ( (void *)&m_pMeshInfo, pFileBuffer, sizeof(MESHINFO_t), offset ); GetDataFromBuffer ( (void *)&m_pBoneStID, pFileBuffer, sizeof(FX_BONESTRUCT_ID), offset ); INT iMeshNameCount; GetDataFromBuffer ( (void *)&iMeshNameCount, pFileBuffer, sizeof(int), offset ); GetDataFromBuffer ( (void *)m_strMeshName, pFileBuffer, iMeshNameCount, offset ); m_strMeshName [iMeshNameCount] = '\0'; GetDataFromBuffer ( (void *)&m_meshes [0].numVertices, pFileBuffer, sizeof(int), offset ); m_meshes [0].influences = new INFLUENCE [m_meshes [0].numVertices]; __CALC_ALLOCATED_MEMORY( sizeof(INFLUENCE) * m_meshes[ 0 ].numVertices - sizeof(INFLUENCE*) ) UINT iTemp; GetDataFromBuffer ( (void *)&iTemp, pFileBuffer, sizeof(int), offset ); UINT iNumMesh; GetDataFromBuffer ( (void *)&iNumMesh, pFileBuffer, sizeof(UINT), offset ); m_meshes [0].meshchunk = new MESHCHUNK; __CALC_ALLOCATED_MEMORY( sizeof(MESHCHUNK) - sizeof(MESHCHUNK*) ) for ( int iInfluenceID = 0; iInfluenceID < m_meshes [0].numVertices; ++iInfluenceID ) { INFLUENCE* pInfluenceInst; pInfluenceInst = &m_meshes [0].influences [iInfluenceID]; GetDataFromBuffer ( (void *)&pInfluenceInst->iNumBoneInfluences, pFileBuffer, sizeof(UINT), offset ); if ( pInfluenceInst->iNumBoneInfluences > 0 ) { pInfluenceInst->boneInfluences = new BONEINFLUENCE [pInfluenceInst->iNumBoneInfluences]; __CALC_ALLOCATED_MEMORY( sizeof(BONEINFLUENCE) * pInfluenceInst->iNumBoneInfluences - sizeof(BONEINFLUENCE*) ) } else pInfluenceInst->boneInfluences = NULL; GetDataFromBuffer ( (void *)&pInfluenceInst->boneInfluences [0], pFileBuffer, sizeof (BONEINFLUENCE) * pInfluenceInst->iNumBoneInfluences, offset ); } MESHCHUNK* pBipedMeshInst; pBipedMeshInst = m_meshes [0].meshchunk; GetDataFromBuffer ( (void *)&pBipedMeshInst->material, pFileBuffer, sizeof(MATERIAL), offset ); GetDataFromBuffer ( (void *)&pBipedMeshInst->iNumImageMap, pFileBuffer, sizeof(UINT), offset ); GetDataFromBuffer ( (void *)&pBipedMeshInst->iImageMaps [0], pFileBuffer, sizeof (int) * pBipedMeshInst->iNumImageMap, offset ); GetDataFromBuffer ( (void *)&pBipedMeshInst->iNumFace, pFileBuffer, sizeof(UINT), offset ); pBipedMeshInst->faceLists = new FACEINDEX [pBipedMeshInst->iNumFace]; __CALC_ALLOCATED_MEMORY( sizeof(FACEINDEX) * pBipedMeshInst->iNumFace - sizeof(FACEINDEX*) ) GetDataFromBuffer ( (void *)&pBipedMeshInst->faceLists [0], pFileBuffer, sizeof (FACEINDEX) * pBipedMeshInst->iNumFace, offset ); GetDataFromBuffer ( (void *)&pBipedMeshInst->iNumVertexMap, pFileBuffer, sizeof(UINT), offset ); pBipedMeshInst->vertexMaps = new VERTEXMAP [pBipedMeshInst->iNumVertexMap]; __CALC_ALLOCATED_MEMORY( sizeof(VERTEXMAP) * pBipedMeshInst->iNumVertexMap - sizeof(VERTEXMAP*) ) GetDataFromBuffer ( (void *)&pBipedMeshInst->iNumVertexColor, pFileBuffer, sizeof(UINT), offset ); for ( int iVertexID = 0; iVertexID < pBipedMeshInst->iNumVertexMap; ++iVertexID ) { VERTEXMAP* pVertexMapInst; pVertexMapInst = &pBipedMeshInst->vertexMaps [iVertexID]; GetDataFromBuffer ( (void *)&pVertexMapInst->iVertexID, pFileBuffer, sizeof(int), offset ); if ( pBipedMeshInst->iNumVertexColor > 0 ) { GetDataFromBuffer ( (void *)&pVertexMapInst->clrVertexColor, pFileBuffer, sizeof(D3DXCOLOR), offset ); } GetDataFromBuffer ( (void *)&pVertexMapInst->VertexTC [0], pFileBuffer, sizeof (TEXCOORD) * pBipedMeshInst->iNumImageMap, offset ); } GetDataFromBuffer ( (void *)&m_meshes [0].meshchunk ->bound_min, pFileBuffer, sizeof (vec3_t), offset ); GetDataFromBuffer ( (void *)&m_meshes [0].meshchunk ->bound_max, pFileBuffer, sizeof (vec3_t), offset ); if ( fileSize <= offset ) { m_iNumLODMesh = 0; } else { GetDataFromBuffer ( (void *)&m_iNumLODMesh, pFileBuffer, sizeof (int), offset ); LoadLODMeshes ( pFileBuffer, offset ); } GTH_SAFE_FREE ( pFileBuffer ); __CALC_ALLOCATED_MEMORY( sizeof(FX_CMesh) - sizeof(FX_CMesh*) ) if ( g_resCounter->Enabled() ) { char *lowercase = _strlwr( _strdup( strFilename ) ); if ( strstr( lowercase, "mon" ) ) { g_resCounter->Add_DataType( RESCOUNTER_MESH_CHAR_MONSTER, g_allocatedMemory ); } else if ( strstr( lowercase, "ava" ) ) { g_resCounter->Add_DataType( RESCOUNTER_MESH_CHAR_PC, g_allocatedMemory ); } else if ( strstr( lowercase, "npc" ) ) { g_resCounter->Add_DataType( RESCOUNTER_MESH_CHAR_NPC, g_allocatedMemory ); } free( lowercase ); } return TRUE; } void FX_CMesh::LoadLODMeshes ( BYTE *in_buffer, int offset ) { int index; for ( index = 1; \ index < ( 1 + m_iNumLODMesh ); \ ++index ) { GetDataFromBuffer ( (void *)&m_meshes [index].numVertices, in_buffer, sizeof(int), offset ); GetDataFromBuffer ( (void *)&m_meshes [index].numVertices, in_buffer, sizeof(int) * 2, offset ); for ( int iInfluenceID = 0; iInfluenceID < m_meshes [index].numVertices; ++iInfluenceID ) { INFLUENCE *pInfluenceInst; pInfluenceInst = &m_meshes [index].influences [iInfluenceID]; GetDataFromBuffer ( (void *)&pInfluenceInst->iNumBoneInfluences, in_buffer, sizeof(UINT), offset ); if ( pInfluenceInst->iNumBoneInfluences > 0 ) { pInfluenceInst->boneInfluences = new BONEINFLUENCE [pInfluenceInst->iNumBoneInfluences]; __CALC_ALLOCATED_MEMORY( sizeof(BONEINFLUENCE) * pInfluenceInst->iNumBoneInfluences - sizeof(BONEINFLUENCE*) ) } else pInfluenceInst->boneInfluences = NULL; GetDataFromBuffer ( (void *)&pInfluenceInst->boneInfluences [0], in_buffer, sizeof (BONEINFLUENCE) * pInfluenceInst->iNumBoneInfluences, offset ); } MESHCHUNK* pBipedMeshInst; pBipedMeshInst = m_meshes [index].meshchunk; GetDataFromBuffer ( (void *)&pBipedMeshInst->material, in_buffer, sizeof(MATERIAL), offset ); GetDataFromBuffer ( (void *)&pBipedMeshInst->iNumImageMap, in_buffer, sizeof(UINT), offset ); GetDataFromBuffer ( (void *)&pBipedMeshInst->iImageMaps [0], in_buffer, sizeof (int) * pBipedMeshInst->iNumImageMap, offset ); GetDataFromBuffer ( (void *)&pBipedMeshInst->iNumFace, in_buffer, sizeof(UINT), offset ); pBipedMeshInst->faceLists = new FACEINDEX [pBipedMeshInst->iNumFace]; __CALC_ALLOCATED_MEMORY( sizeof(FACEINDEX) * pBipedMeshInst->iNumFace - sizeof(FACEINDEX*) ) GetDataFromBuffer ( (void *)&pBipedMeshInst->faceLists [0], in_buffer, sizeof (FACEINDEX) * pBipedMeshInst->iNumFace, offset ); GetDataFromBuffer ( (void *)&pBipedMeshInst->iNumVertexMap, in_buffer, sizeof(UINT), offset ); pBipedMeshInst->vertexMaps = new VERTEXMAP [pBipedMeshInst->iNumVertexMap]; __CALC_ALLOCATED_MEMORY( sizeof(VERTEXMAP) * pBipedMeshInst->iNumVertexMap - sizeof(VERTEXMAP*) ) GetDataFromBuffer ( (void *)&pBipedMeshInst->iNumVertexColor, in_buffer, sizeof(UINT), offset ); for ( int iVertexID = 0; iVertexID < pBipedMeshInst->iNumVertexMap; ++iVertexID ) { VERTEXMAP* pVertexMapInst; pVertexMapInst = &pBipedMeshInst->vertexMaps [iVertexID]; GetDataFromBuffer ( (void *)&pVertexMapInst->iVertexID, in_buffer, sizeof(int), offset ); if ( pBipedMeshInst->iNumVertexColor > 0 ) { GetDataFromBuffer ( (void *)&pVertexMapInst->clrVertexColor, in_buffer, sizeof(D3DXCOLOR), offset ); } GetDataFromBuffer ( (void *)&pVertexMapInst->VertexTC [0], in_buffer, sizeof (TEXCOORD) * pBipedMeshInst->iNumImageMap, offset ); } GetDataFromBuffer ( (void *)&m_meshes [index].meshchunk ->bound_min, in_buffer, sizeof (vec3_t), offset ); GetDataFromBuffer ( (void *)&m_meshes [index].meshchunk ->bound_max, in_buffer, sizeof (vec3_t), offset ); } return; } HRESULT FX_CMesh::RestoreDeviceObjects () { return S_OK; } void FX_CMesh::Cleanup() { int index, subindex; MESH_t *thisMesh = &m_meshes [0]; for ( index = 0; \ index < m_iNumLODMesh + 1; \ ++index, ++thisMesh ) { for ( subindex = 0; \ subindex < thisMesh ->numVertices; \ ++subindex ) { GTH_SAFE_DELETE ( thisMesh ->influences [subindex].boneInfluences ); } GTH_SAFE_DELETE_ARRAY ( thisMesh ->influences ); GTH_SAFE_DELETE_ARRAY ( thisMesh ->meshchunk ->faceLists ); GTH_SAFE_DELETE_ARRAY ( thisMesh ->meshchunk ->vertexMaps ); GTH_SAFE_DELETE_ARRAY ( thisMesh ->meshchunk ); } return; }
C++
#ifndef _UTILITIES_H_IJF02J023J03JH0AH0D9H3_ #define _UTILITIES_H_IJF02J023J03JH0AH0D9H3_ typedef struct { char strName [32]; int iIndex; char szParentName [32]; } stTAGINFO; typedef struct { TCHAR strName[32]; INT iIndex; } stMESHINFO; typedef struct { char name [32]; int index; } BONEINFO_t; #define DXVectorSet3( a, b, c, d ) ( (a).x = (b), (a).y = (c), (a).z = (d) ) #define DXVectorSet4( a, b, c, d, e ) ( (a).x = (b), (a).y = (c), (a).z = (d), (a).w = (e) ) class CMeshManager { public: CMeshManager() {}; virtual ~CMeshManager() {}; protected: stMESHINFO* m_aMeshInfo; INT m_iMeshCount; CScript *m_pScript; public: bool Load ( TCHAR *strFilename ); int GetIndex ( char *pszMeshName ); INT GetSize (); TCHAR* GetName ( const INT iMeshIndex ); void Cleanup (); void SetScript ( CScript *script ) { m_pScript = script; } }; class FX_CBoneManager { public: FX_CBoneManager() {}; ~FX_CBoneManager() {}; public: BONEINFO_t *m_BoneInfos; int m_iBoneCount; CScript *m_pScript; public: bool Load ( char *pszFileName ); int GetIndex ( char *pszBoneName ); char* GetName ( const int iBoneIndex ); void Cleanup (); void SetScript ( CScript *script ) { m_pScript = script; } }; #define FX_NUM_TRI 3600 class FX_CMathTbl { public: FX_CMathTbl () {}; ~FX_CMathTbl () {}; public: float m_sin [FX_NUM_TRI]; float m_cos [FX_NUM_TRI]; CFileMng *m_fileMng; public: void Load (); void SetFileManager ( CFileMng *fileMng ) { m_fileMng = fileMng; } }; class FX_CCharUtil { public: FX_CCharUtil () {}; ~FX_CCharUtil () {}; public: CScript *m_pScript; CFileMng *m_fileMng; FX_CMathTbl *m_mathtbl; public: void SetFileManager ( CFileMng *fileMng ) { m_fileMng = fileMng; } void SetScript ( CScript *script ) { m_pScript = script; } void SetMathTbl ( FX_CMathTbl *mathtbl ) { m_mathtbl = mathtbl; } void TransformBBox ( const bboxf_t &in_bound, const float in_yaw, const float in_roll, const vec3_t in_pos, bboxf_t &out_bound ); void TransformBBoxByCamera ( const bboxf_t &in_bound, const float in_yaw, const float in_camera_yaw, const float in_camera_pitch, const vec3_t in_pos, bboxf_t &out_bound ); void RemoveExtension ( char *in_source, char *out_dest ); void TransformVertexForBBox ( const float *in_vec, const float sinval, const float cosval, float *out_vec ); int MakeAngleWithTime ( const float in_time, const float in_vel ); }; #ifdef _FXDEBUG #define CHECKERROR(cond, message) \ if ( cond ) { ShowError ( message, __FILE__, __LINE__ ); exit (0); } #endif void ShowError ( const char *pszText, const char *pszFileName, const int line ); void ShowDXError ( const HRESULT hr, const char *pszFileName, const int line ); void ShowMessage ( const char *pszTitle, const char *pszMessage, const char *pszFileName, const int line ); void GetDataFromBuffer ( void *out, const BYTE *buffer, const int size, int &count ); void BuildQuaternion ( const vec3_t in_base, const vec3_t in_vector, vec4_t out_quat ); inline void Fx_Quat2Multiply ( vec4_t qResult, const vec4_t q2, const vec4_t q1 ) { qResult [0] = q1 [0]*q2 [3] + q1 [1]*q2 [2] - q1 [2]*q2 [1] + q1 [3]*q2 [0]; qResult [1] = - q1 [0]*q2 [2] + q1 [1]*q2 [3] + q1 [2]*q2 [0] + q1 [3]*q2 [1]; qResult [2] = q1 [0]*q2 [1] - q1 [1]*q2 [0] + q1 [2]*q2 [3] + q1 [3]*q2 [2]; qResult [3] = - q1 [0]*q2 [0] - q1 [1]*q2 [1] - q1 [2]*q2 [2] + q1 [3]*q2 [3]; return; }; inline void Fx_Quat3Multiply ( vec4_t qResult, vec4_t qBuffer, const vec4_t q1, const vec4_t q2, const vec4_t q3 ) { Fx_Quat2Multiply ( qBuffer, q1, q2 ); Fx_Quat2Multiply ( qResult, qBuffer, q3 ); return; } void FX_CatmullRomMulti ( DIFFUSETEXVERTEX *out_pt, const vec3_t in_first, const vec3_t in_firstctrl, const vec3_t in_second, const vec3_t in_secondctrl, int in_numpoints ); void InverseRigidTransform ( matrix4x4_t *in_source, matrix4x4_t *out_dest ); void FastSlerp ( D3DXQUATERNION *out_quat, D3DXQUATERNION *in_first, D3DXQUATERNION *in_second, const float in_disp ); void SaveCurrentCharacterState ( Fx_CHARACTER_t *in_char ); #endif
C++
#include "../../global_def.h" #include "../Common.h" bool g_bResult; HRESULT g_hr; char g_szTemp[512]; #define param1 GLOBAL_VEC3_1 #define param2 GLOBAL_VEC3_2 #define param3 GLOBAL_VEC3_3 #define param4 GLOBAL_VEC3_4 #define g_nVector GLOBAL_VEC3_1 bool CMeshManager::Load ( TCHAR *strFileName ) { m_pScript->Load ( strFileName ); m_pScript->BeginParse(); m_iMeshCount = atoi ( m_pScript->GetNextToken() ); m_aMeshInfo = new stMESHINFO [m_iMeshCount]; for ( int index = 0; index < m_iMeshCount; ++index ) { strcpy ( m_aMeshInfo [index] .strName, m_pScript->GetNextToken() ); m_aMeshInfo [index] .iIndex = atoi ( m_pScript->GetNextToken() ); } char *pszTemp; pszTemp = m_pScript->GetNextToken(); if ( stricmp ( pszTemp, "EOF" ) != 0 ) { ShowError ( "Mesh count doesn't match the actual data!", __FILE__, __LINE__ ); return false; } return true; } int CMeshManager::GetIndex( char *pszMeshName ) { for ( int index = 0; index < m_iMeshCount; ++index ) { if ( _stricmp ( pszMeshName, m_aMeshInfo [index] .strName ) == 0 ) { return m_aMeshInfo [index] .iIndex; } } ShowError ( _T ("Failed to find matching tag! Please check tag info file!"), __FILE__, __LINE__ ); return -1; } INT CMeshManager::GetSize () { return m_iMeshCount; } TCHAR* CMeshManager::GetName ( const INT iMeshIndex ) { if ( ( iMeshIndex < 0 ) || ( iMeshIndex >= m_iMeshCount) ) { ShowError ( _T ("Mesh index value is invalid!"), __FILE__, __LINE__ ); return NULL; } for ( int index = 0; index < m_iMeshCount; ++index ) { if ( iMeshIndex == m_aMeshInfo [index] .iIndex ) return m_aMeshInfo [index] .strName; } ShowError ( _T ("There's no matching Mesh! Please check Mesh info file!"), __FILE__, __LINE__ ); return NULL; } VOID CMeshManager::Cleanup () { GTH_SAFE_DELETE_ARRAY ( m_aMeshInfo ); return; } bool FX_CBoneManager::Load ( char *pszFileName ) { m_pScript ->Load ( pszFileName ); m_pScript ->BeginParse (); m_iBoneCount = atoi ( m_pScript ->GetNextToken () ); m_BoneInfos = new BONEINFO_t [m_iBoneCount]; for ( int index = 0; index < m_iBoneCount; ++index ) { strcpy ( m_BoneInfos [index] .name, m_pScript->GetNextToken() ); m_BoneInfos [index] .index = atoi ( m_pScript->GetNextToken() ); } char *pszTemp; pszTemp = m_pScript->GetNextToken(); if ( stricmp ( pszTemp, "EOF" ) != 0 ) { ShowError ( "Mesh count doesn't match the actual data!", __FILE__, __LINE__ ); return false; } return true; } int FX_CBoneManager::GetIndex ( char *pszBoneName ) { for ( int index = 0; index < m_iBoneCount; ++index ) { if ( _stricmp ( pszBoneName, m_BoneInfos [index] .name ) == 0 ) { return m_BoneInfos [index] .index; } } ShowError ( _T ("Failed to find matching tag! Please check tag info file!"), __FILE__, __LINE__ ); return -1; } char* FX_CBoneManager::GetName ( const int iBoneIndex ) { if ( ( iBoneIndex < 0 ) || ( iBoneIndex >= m_iBoneCount) ) { ShowError ( _T ("Mesh index value is invalid!"), __FILE__, __LINE__ ); return NULL; } for ( int index = 0; index < m_iBoneCount; ++index ) { if ( iBoneIndex == m_BoneInfos [index] .index ) return m_BoneInfos [index] .name; } ShowError ( _T ("There's no matching Mesh! Please check Mesh info file!"), __FILE__, __LINE__ ); return NULL; } void FX_CBoneManager::Cleanup () { GTH_SAFE_DELETE_ARRAY ( m_BoneInfos ); } void FX_CMathTbl::Load () { BYTE *pFileBuffer; int offset = 0, num; pFileBuffer = m_fileMng->ReadFileFromPack ( FILENAME_SIN_TABLE ); GetDataFromBuffer ( (void *)&num, pFileBuffer, sizeof (int), offset ); if ( num != FX_NUM_TRI ) ShowError ( TEXT ("FX_CMathTbl: array num & table num mismatch!"), __FILE__, __LINE__ ); GetDataFromBuffer ( (void *)&m_sin, pFileBuffer, sizeof(float) * FX_NUM_TRI, offset ); GTH_SAFE_FREE ( pFileBuffer ); offset = 0; pFileBuffer = m_fileMng->ReadFileFromPack ( FILENAME_COS_TABLE ); GetDataFromBuffer ( (void *)&num, pFileBuffer, sizeof (int), offset ); if ( num != FX_NUM_TRI ) ShowError ( TEXT ("FX_CMathTbl: array num & table num mismatch!"), __FILE__, __LINE__ ); GetDataFromBuffer ( (void *)&m_cos, pFileBuffer, sizeof(float) * FX_NUM_TRI, offset ); GTH_SAFE_FREE ( pFileBuffer ); return; } void ShowError ( const char *pszText, const char *pszFileName, const int line ) { TCHAR szError [512]; sprintf ( szError, "%s\nFile : %s\nLine : %d", pszText, pszFileName, line ); MessageBox ( NULL, szError, "Error!", MB_OK ); } void ShowDXError ( const HRESULT hr, const char *pszFileName, const int line ) { char szDXError[256]; char szError[512]; D3DXGetErrorString ( hr, szDXError, 256 ); sprintf ( szError, "%s\nFile : %s\nLine : %d", szDXError, pszFileName, line ); MessageBox ( NULL, szError, "DX Error!", MB_OK ); } void ShowMessage ( const char *pszTitle, const char *pszMessage, const char *pszFileName, const int line ) { TCHAR szMessage[512]; sprintf ( szMessage, "%s\nFile : %s\nLine : %d", pszMessage, pszFileName, line ); MessageBox( NULL, szMessage, pszTitle, MB_OK ); } void GetDataFromBuffer ( void *out, const BYTE *buffer, const int size, int &count ) { memcpy ( out, buffer + count, size ); count += size; return; } void FX_CCharUtil::TransformBBox ( const bboxf_t &in_bound, const float in_yaw, const float in_roll, const vec3_t in_pos, bboxf_t &out_bound ) { float sinval; float cosval; float minx, maxx, miny, maxy; float minyy, maxyy, minz, maxz; int index; float point_x [4]; float outpt [8]; if ( in_yaw != 0.0f ) { point_x [0] = in_bound [0]; point_x [1] = in_bound [3]; point_x [2] = in_bound [1]; point_x [3] = in_bound [4]; sinval = (float)sin (in_yaw); cosval = (float)cos (in_yaw); TransformVertexForBBox ( point_x, sinval, cosval, outpt ); minx = outpt [0]; maxx = outpt [0]; for ( index = 1; \ index < 4; \ ++index ) { if ( minx > outpt [index] ) minx = outpt [index]; if ( maxx < outpt [index] ) maxx = outpt [index]; } miny = outpt [4]; maxy = outpt [4]; for ( index = 5; \ index < 8; \ ++index ) { if ( miny > outpt [index] ) miny = outpt [index]; if ( maxy < outpt [index] ) maxy = outpt [index]; } } else { minx = in_bound [0]; maxx = in_bound [3]; miny = in_bound [1]; maxy = in_bound [4]; } if ( in_roll != 0.0f ) { point_x [0] = miny; point_x [1] = maxy; point_x [2] = in_bound [2]; point_x [3] = in_bound [5]; sinval = (float)sin (in_roll); cosval = (float)cos (in_roll); TransformVertexForBBox ( point_x, sinval, cosval, outpt ); minyy = outpt [0]; maxyy = outpt [0]; for ( index = 1; \ index < 4; \ ++index ) { if ( minyy > outpt [index] ) minyy = outpt [index]; if ( maxyy < outpt [index] ) maxyy = outpt [index]; } minz = outpt [4]; maxz = outpt [4]; for ( index = 5; \ index < 8; \ ++index ) { if ( minz > outpt [index] ) minz = outpt [index]; if ( maxz < outpt [index] ) maxz = outpt [index]; } } else { minyy = in_bound [1]; maxyy = in_bound [4]; minz = in_bound [2]; maxz = in_bound [5]; } out_bound [0] = minx + in_pos [0]; out_bound [1] = miny + in_pos [1]; out_bound [2] = minz + in_pos [2]; out_bound [3] = maxx + in_pos [0]; out_bound [4] = maxy + in_pos [1]; out_bound [5] = maxz + in_pos [2]; return; } void FX_CCharUtil::TransformBBoxByCamera ( const bboxf_t &in_bound, const float in_yaw, const float in_camera_yaw, const float in_camera_pitch, const vec3_t in_pos, bboxf_t &out_bound ) { float sinval; float cosval; float minx, maxx, miny, maxy; float minyy, maxyy, minz, maxz; int index; float point_x [4]; float outpt [8]; if ( in_yaw != 0.0f ) { point_x [0] = in_bound [0]; point_x [1] = in_bound [3]; point_x [2] = in_bound [1]; point_x [3] = in_bound [4]; sinval = (float)sin (in_yaw); cosval = (float)cos (in_yaw); TransformVertexForBBox ( point_x, sinval, cosval, outpt ); minx = outpt [0]; maxx = outpt [0]; for ( index = 1; \ index < 4; \ ++index ) { if ( minx > outpt [index] ) minx = outpt [index]; if ( maxx < outpt [index] ) maxx = outpt [index]; } miny = outpt [4]; maxy = outpt [4]; for ( index = 5; \ index < 8; \ ++index ) { if ( miny > outpt [index] ) miny = outpt [index]; if ( maxy < outpt [index] ) maxy = outpt [index]; } } else { minx = in_bound [0]; maxx = in_bound [3]; miny = in_bound [1]; maxy = in_bound [4]; } if ( in_camera_yaw != 0.0f ) { point_x [0] = minx; point_x [1] = maxx; point_x [2] = miny; point_x [3] = maxy; sinval = (float)sin (in_camera_yaw); cosval = (float)cos (in_camera_yaw); TransformVertexForBBox ( point_x, sinval, cosval, outpt ); minx = outpt [0]; maxx = outpt [0]; for ( index = 1; \ index < 4; \ ++index ) { if ( minx > outpt [index] ) minx = outpt [index]; if ( maxx < outpt [index] ) maxx = outpt [index]; } miny = outpt [4]; maxy = outpt [4]; for ( index = 5; \ index < 8; \ ++index ) { if ( miny > outpt [index] ) miny = outpt [index]; if ( maxy < outpt [index] ) maxy = outpt [index]; } } if ( in_camera_pitch != 0.0f ) { point_x [0] = miny; point_x [1] = maxy; point_x [2] = in_bound [2]; point_x [3] = in_bound [5]; sinval = (float)sin (in_camera_pitch); cosval = (float)cos (in_camera_pitch); TransformVertexForBBox ( point_x, sinval, cosval, outpt ); minyy = outpt [0]; maxyy = outpt [0]; for ( index = 1; \ index < 4; \ ++index ) { if ( minyy > outpt [index] ) minyy = outpt [index]; if ( maxyy < outpt [index] ) maxyy = outpt [index]; } minz = outpt [4]; maxz = outpt [4]; for ( index = 5; \ index < 8; \ ++index ) { if ( minz > outpt [index] ) minz = outpt [index]; if ( maxz < outpt [index] ) maxz = outpt [index]; } } else { minyy = in_bound [1]; maxyy = in_bound [4]; minz = in_bound [2]; maxz = in_bound [5]; } if ( minyy < miny ) miny = minyy; if ( maxyy > maxy ) maxy = maxyy; out_bound [0] = minx + in_pos [0]; out_bound [1] = miny + in_pos [1]; out_bound [2] = minz + in_pos [2]; out_bound [3] = maxx + in_pos [0]; out_bound [4] = maxy + in_pos [1]; out_bound [5] = maxz + in_pos [2]; return; } void FX_CCharUtil::RemoveExtension ( char *in_source, char *out_dest ) { char *ch; int pos; ch = strrchr ( in_source, '.' ); pos = ch - in_source; strncpy ( out_dest, in_source, pos ); out_dest [pos] = '\0'; return; } void FX_CCharUtil::TransformVertexForBBox ( const float *in_vec, const float sinval, const float cosval, float *out_vec ) { float a, b, c, d; a = cosval * in_vec [0]; b = cosval * in_vec [1]; c = sinval * in_vec [2]; d = sinval * in_vec [3]; out_vec [0] = b - d; out_vec [1] = a - d; out_vec [2] = a - c; out_vec [3] = b - c; a = sinval * in_vec [0]; b = sinval * in_vec [1]; c = cosval * in_vec [2]; d = cosval * in_vec [3]; out_vec [4] = b + d; out_vec [5] = a + d; out_vec [6] = a + c; out_vec [7] = b + c; return; } int FX_CCharUtil::MakeAngleWithTime ( const float in_time, const float in_vel ) { return ( int (in_time * in_vel * (float)3600) % 3600 ); } void BuildQuaternion ( const vec3_t in_base, const vec3_t in_vector, vec4_t out_quat ) { double theta; double s, c; const float error = 0.0001f; if ( (in_vector [0] + 1.0f) < error ) { out_quat [0] = 0.0f; out_quat [1] = 1.0f; out_quat [2] = 0.0f; out_quat [3] = 0.0f; } else if ( (1.0f - in_vector [0]) < error ) { out_quat [0] = 0.0f; out_quat [1] = 0.0f; out_quat [2] = 0.0f; out_quat [3] = 1.0f; } else { VectorCrossProduct ( g_nVector, in_base, in_vector ); D3DXVec3Normalize ( (D3DXVECTOR3 *)g_nVector, (D3DXVECTOR3 *)g_nVector ); theta = acos ( VectorDotProduct ( in_base, in_vector ) / VectorLength ( in_vector ) ); s = sin ( theta / 2 ); c = cos ( theta / 2 ); out_quat [0] = (float)(s * g_nVector [0]); out_quat [1] = (float)(s * g_nVector [1]); out_quat [2] = (float)(s * g_nVector [2]); out_quat [3] = (float)c; D3DXQuaternionNormalize ( (D3DXQUATERNION *)out_quat, (D3DXQUATERNION *)out_quat ); } return; } void FX_CatmullRomMulti ( DIFFUSETEXVERTEX *out_pt, const vec3_t in_first, const vec3_t in_firstctrl, const vec3_t in_second, const vec3_t in_secondctrl, int in_numpoints ) { float disp = 1.0f / (float)( in_numpoints + 1 ); float weight = 0.0f, weightsquare, weighttriple; VectorScale ( param1, in_first, 2.0f ); VectorSubtract ( param2, in_second, in_firstctrl ); param3 [0] = 2.0f * in_firstctrl [0] - 5.0f * in_first [0] + 4.0f * in_second [0] - in_secondctrl [0]; param3 [1] = 2.0f * in_firstctrl [1] - 5.0f * in_first [1] + 4.0f * in_second [1] - in_secondctrl [1]; param3 [2] = 2.0f * in_firstctrl [2] - 5.0f * in_first [2] + 4.0f * in_second [2] - in_secondctrl [2]; param4 [0] = -in_firstctrl [0] + 3.0f * in_first [0] - 3.0f * in_second [0] + in_secondctrl [0]; param4 [1] = -in_firstctrl [1] + 3.0f * in_first [1] - 3.0f * in_second [1] + in_secondctrl [1]; param4 [2] = -in_firstctrl [2] + 3.0f * in_first [2] - 3.0f * in_second [2] + in_secondctrl [2]; for ( int index = 0; \ index < in_numpoints; \ ++index ) { weight += disp; weightsquare = weight * weight; weighttriple = weightsquare * weight; out_pt [2 * index].vecPos [0] = 0.5f * ( param1 [0] + param2 [0] * weight + param3 [0] * weightsquare + param4 [0] * weighttriple ); out_pt [2 * index].vecPos [1] = 0.5f * ( param1 [1] + param2 [1] * weight + param3 [1] * weightsquare + param4 [1] * weighttriple ); out_pt [2 * index].vecPos [2] = 0.5f * ( param1 [2] + param2 [2] * weight + param3 [2] * weightsquare + param4 [2] * weighttriple ); } return; } void InverseRigidTransform ( matrix4x4_t *in_source, matrix4x4_t *out_dest ) { out_dest ->a00 = in_source ->a00; out_dest ->a10 = in_source ->a01; out_dest ->a20 = in_source ->a02; out_dest ->a30 = 0.0f; out_dest ->a01 = in_source ->a10; out_dest ->a11 = in_source ->a11; out_dest ->a21 = in_source ->a12; out_dest ->a31 = 0.0f; out_dest ->a02 = in_source ->a20; out_dest ->a12 = in_source ->a21; out_dest ->a22 = in_source ->a22; out_dest ->a32 = 0.0f; out_dest ->a03 = - ( in_source ->a03 * in_source ->a00 + in_source ->a13 * in_source ->a10 + in_source ->a23 * in_source ->a20 ); out_dest ->a13 = - ( in_source ->a03 * in_source ->a01 + in_source ->a13 * in_source ->a11 + in_source ->a23 * in_source ->a21 ); out_dest ->a23 = - ( in_source ->a03 * in_source ->a02 + in_source ->a13 * in_source ->a12 + in_source ->a23 * in_source ->a22 ); out_dest ->a33 = in_source ->a33; } void FastSlerp ( D3DXQUATERNION *out_quat, D3DXQUATERNION *in_first, D3DXQUATERNION *in_second, const float in_disp ) { if ( ( ( in_first->x - in_second->x ) < 0.001f ) && ( ( in_first->y - in_second->y ) < 0.001f ) && ( ( in_first->z - in_second->z ) < 0.001f ) && ( ( in_first->w - in_second->w ) < 0.001f ) ) { memcpy ( out_quat, in_first, sizeof(D3DXQUATERNION) ); return; } if ( ( ( in_first->x + in_second->x ) < 0.001f ) && ( ( in_first->y + in_second->y ) < 0.001f ) && ( ( in_first->z + in_second->z ) < 0.001f ) && ( ( in_first->w + in_second->w ) < 0.001f ) ) { memcpy ( out_quat, in_first, sizeof(D3DXQUATERNION) ); return; } D3DXQuaternionNormalize ( in_first, in_first ); D3DXQuaternionNormalize ( in_second, in_second ); double cosval = in_first ->x * in_second ->x + in_first ->y * in_second ->y + in_first ->z * in_second ->z + in_first ->w * in_second ->w; double theta = acos ( cosval ); char temp [256]; if ( sin ( theta ) < 0.0001f ) { sprintf ( temp, "ERROR!: sin value is too small!, cosval : %f", cosval ); ShowError ( temp, __FILE__, __LINE__ ); } double invsin = 1.0f / sin ( theta ); double a = sin ( theta * ( 1.0f - in_disp ) ) * invsin; double b = sin ( theta * in_disp ) * invsin; out_quat ->x = a * in_first ->x + b * in_second ->x; out_quat ->y = a * in_first ->y + b * in_second ->y; out_quat ->z = a * in_first ->z + b * in_second ->z; out_quat ->w = a * in_first ->w + b * in_second ->w; D3DXQuaternionNormalize ( out_quat, out_quat ); }
C++
#include "../../global_def.h" #include "../Common.h" CTagManager::CTagManager () { m_numTagScript = 0; } CTagManager::~CTagManager () { } bool CTagManager::Load ( TCHAR* strFileName ) { m_pScript->Load ( strFileName ); m_pScript->BeginParse (); if ( RESOURCE_VERSION_VALUE > 100 ) { char version [MAX_PATH]; strcpy ( version, m_pScript ->GetNextToken () ); if ( ! strncmp ( version, "VERSION", 7 ) ) { if ( strncmp ( &version [7], RESOURCE_VERSION_TEXT, 3 ) ) { } } else { } } m_iTagCount = atoi ( m_pScript->GetNextToken() ); m_aTagInfo = new stTAGINFO[m_iTagCount]; for ( int index = 0; index < m_iTagCount; ++index ) { strcpy ( m_aTagInfo [index] .strName, m_pScript->GetNextToken() ); strcpy ( m_aTagInfo [index] .szParentName, m_pScript->GetNextToken() ); m_aTagInfo [index] .iIndex = atoi ( m_pScript->GetNextToken() ); } char *pszTemp; pszTemp = m_pScript->GetNextToken(); if ( stricmp ( pszTemp, "EOF" ) != 0 ) { ShowError ( "Tag count doesn't match the actual data!", __FILE__, __LINE__ ); return false; } return true; } int CTagManager::GetIndex( char *pszMeshName ) { for ( int index = 0; index < m_iTagCount; ++index ) { if ( _stricmp ( pszMeshName, m_aTagInfo [index] .strName ) == 0 ) { return m_aTagInfo [index] .iIndex; } } ShowError ( _T ("Failed to find matching tag! Please check tag info file!"), __FILE__, __LINE__ ); return -1; } char* CTagManager::GetParentName ( const int iTagIndex ) { if ( ( iTagIndex < 0 ) || ( iTagIndex >= m_iTagCount ) ) { char message [256]; sprintf ( message, "Tag index value is invalid!. Tag Index : %d\n", iTagIndex ); ShowError ( message, __FILE__, __LINE__ ); return NULL; } for ( int index = 0; index < m_iTagCount; ++index ) { if ( iTagIndex == m_aTagInfo [index] .iIndex ) return m_aTagInfo [index] .szParentName; } ShowError ( _T ("There's no matching tag! Please check tag info file!"), __FILE__, __LINE__ ); return NULL; } INT CTagManager::GetSize() { return m_iTagCount; } TCHAR* CTagManager::GetName ( const int iTagIndex ) { if ( ( iTagIndex < 0 ) || ( iTagIndex >= m_iTagCount ) ) { char message [256]; sprintf ( message, "Tag index value is invalid!. Tag Index : %d\n", iTagIndex ); ShowError ( message, __FILE__, __LINE__ ); return NULL; } for ( int index = 0; index < m_iTagCount; ++index ) { if ( iTagIndex == m_aTagInfo [index] .iIndex ) return m_aTagInfo [index] .strName; } ShowError ( _T ("There's no matching tag! Please check tag info file!"), __FILE__, __LINE__ ); return NULL; } VOID CTagManager::Cleanup () { GTH_SAFE_DELETE_ARRAY ( m_aTagInfo ); return; } int CTagManager::LoadTagScript () { char *token; FX_TAGSCRIPT_t *thisScript; if ( ! m_pScript ->Load ( FILENAME_TAGSCRIPT_LIST ) ) return -1; m_pScript->BeginParse (); m_numTagScript = 0; while ( 1 ) { token = m_pScript ->GetNextToken ( true ); if ( ! token [0] ) break; if ( token [0] != '{' ) continue; if ( m_numTagScript >= FX_MAX_TAGSCRIPT ) { ShowError ( "TAG SCRIPT OVERFLOW!", __FILE__, __LINE__ ); break; } thisScript = &m_tagScript [m_numTagScript++]; memset ( thisScript, 0, sizeof (FX_TAGSCRIPT_t) ); while ( 1 ) { token = m_pScript ->GetNextToken ( true ); if ( ! token [0] ) break; if ( token [0] == '}' ) break; else { if ( ParseScriptToken ( thisScript, token ) == -1 ) return -1; } } } return true; } int CTagManager::ParseScriptToken ( FX_TAGSCRIPT_t *in_script, char *in_token ) { char *token; int index; int count; if ( 0 == _stricmp ( in_token, TEXT ("name") ) ) { strcpy ( in_script ->name, m_pScript ->GetNextToken ( true ) ); } else if ( 0 == _stricmp ( in_token, TEXT ("model") ) ) { in_script ->model = atoi ( m_pScript ->GetNextToken ( true ) ); } else if ( 0 == _stricmp ( in_token, TEXT ("pos") ) ) { in_script ->pos [0] = (float)atof ( m_pScript ->GetNextToken ( true ) ); in_script ->pos [1] = (float)atof ( m_pScript ->GetNextToken ( true ) ); in_script ->pos [2] = (float)atof ( m_pScript ->GetNextToken ( true ) ); } else if ( 0 == _stricmp ( in_token, TEXT ("velocity") ) ) { in_script ->velocity = (float)atof ( m_pScript ->GetNextToken ( true ) ); } else if ( 0 == _stricmp ( in_token, TEXT ("x_func") ) ) { FX_TS_FUNC *thisFunc = &in_script ->x_func; token = ParseFuncScript ( thisFunc ); if ( token ) ParseScriptToken ( in_script, token ); } else if ( 0 == _stricmp ( in_token, TEXT ("y_func") ) ) { FX_TS_FUNC *thisFunc = &in_script ->y_func; token = ParseFuncScript ( thisFunc ); if ( token ) ParseScriptToken ( in_script, token ); } else if ( 0 == _stricmp ( in_token, TEXT ("z_func") ) ) { FX_TS_FUNC *thisFunc = &in_script ->z_func; token = ParseFuncScript ( thisFunc ); if ( token ) ParseScriptToken ( in_script, token ); } else if ( 0 == _stricmp ( in_token, TEXT ("x_rotation") ) ) { in_script ->x_rotation = (char)atoi ( m_pScript ->GetNextToken ( true ) ); in_script ->x_delay = (char)atoi ( m_pScript ->GetNextToken ( true ) ); } else if ( 0 == _stricmp ( in_token, TEXT ("y_rotation") ) ) { in_script ->y_rotation = (char)atoi ( m_pScript ->GetNextToken ( true ) ); in_script ->y_delay = (char)atoi ( m_pScript ->GetNextToken ( true ) ); } else if ( 0 == _stricmp ( in_token, TEXT ("z_rotation") ) ) { in_script ->z_rotation = (char)atoi ( m_pScript ->GetNextToken ( true ) ); in_script ->z_delay = (char)atoi ( m_pScript ->GetNextToken ( true ) ); } else if ( 0 == _stricmp ( in_token, TEXT ("look") ) ) { token = m_pScript ->GetNextToken ( true ); if ( 0 == _stricmp ( token, TEXT ("always_look_tgt") ) ) in_script ->look = ALWAYS_LOOK_TGT; else if ( 0 == _stricmp ( token, TEXT ("always_look_fwd") ) ) in_script ->look = ALWAYS_LOOK_FWD; else if ( 0 == _stricmp ( token, TEXT ("always_look_center") ) ) in_script ->look = ALWAYS_LOOK_CENTER; else if ( 0 == _stricmp ( token, TEXT ("free_look") ) ) in_script ->look = FREE_LOOK; } else if ( 0 == _stricmp ( in_token, TEXT ("atk_effect") ) ) { count = atoi ( m_pScript ->GetNextToken ( true ) ); if ( count > FX_TS_MAX_ATK_LVL ) { ShowError ( "ATTACK EFFECT OVERFLOW!", __FILE__, __LINE__ ); return -1; } for ( index = 0; \ index < count; \ ++index ) { in_script ->effect_atk [index] = atoi ( m_pScript ->GetNextToken ( true ) ); } } else if ( 0 == _stricmp ( in_token, TEXT ("def_effect") ) ) { count = atoi ( m_pScript ->GetNextToken ( true ) ); if ( count > FX_TS_MAX_DEF_LVL ) { ShowError ( "DEFENSE EFFECT OVERFLOW!", __FILE__, __LINE__ ); return -1; } for ( index = 0; \ index < count; \ ++index ) { in_script ->effect_def [index] = atoi ( m_pScript ->GetNextToken ( true ) ); } } else if ( 0 == _stricmp ( in_token, TEXT ("mgk_effect") ) ) { count = atoi ( m_pScript ->GetNextToken ( true ) ); if ( count > FX_TS_MAX_MGK_LVL ) { ShowError ( "MAGIC EFFECT OVERFLOW!", __FILE__, __LINE__ ); return -1; } for ( index = 0; \ index < count; \ ++index ) { in_script ->effect_mgk [index] = atoi ( m_pScript ->GetNextToken ( true ) ); } } return true; } char* CTagManager::ParseFuncScript ( FX_TS_FUNC *in_func ) { char *token; token = m_pScript ->GetNextToken ( true ); if ( 0 == _stricmp ( token, TEXT ("sin_func") ) ) { in_func ->func = SIN_FUNC; token = ParseSubFuncScript ( in_func, false ); if ( token ) return token; } else if ( 0 == _stricmp ( token, TEXT ("minus_sin_func") ) ) { in_func ->func = SIN_FUNC; token = ParseSubFuncScript ( in_func, true ); if ( token ) return token; } else if ( 0 == _stricmp ( token, TEXT ("cos_func") ) ) { in_func ->func = COS_FUNC; token = ParseSubFuncScript ( in_func, false ); if ( token ) return token; } else if ( 0 == _stricmp ( token, TEXT ("minus_cos_func") ) ) { in_func ->func = COS_FUNC; token = ParseSubFuncScript ( in_func, true ); if ( token ) return token; } else if ( 0 == _stricmp ( token, TEXT ("fixed") ) ) { in_func ->func = POS_FIXED; } return NULL; } char* CTagManager::ParseSubFuncScript ( FX_TS_FUNC *in_func, const bool in_isMinus ) { char *token; in_func ->scale = atoi ( m_pScript ->GetNextToken ( true ) ); if ( in_isMinus ) in_func ->scale = -in_func ->scale; token = m_pScript ->GetNextToken ( true ); if ( 0 == _stricmp ( token, TEXT ("angle_mul") ) ) { in_func ->angle_mul = (float)atof ( m_pScript ->GetNextToken ( true ) ); } else { in_func ->angle_mul = 1.0f; return token; } return NULL; } int CTagManager::ScriptSearch ( char *in_name ) { for ( int index = 0; \ index < m_numTagScript; \ ++index ) { if ( stricmp ( m_tagScript [index].name, in_name ) == 0 ) return index; } ShowError ( TEXT ("THERE'S NO MATCHING SCRIPT!"), __FILE__, __LINE__ ); return -1; } float CTagManager::GetDisplacement ( const FX_TS_FUNCTYPE in_functype, const int in_angle ) { switch ( in_functype ) { case POS_FIXED: return 0.0f; case SIN_FUNC: return m_pMathTbl ->m_sin [in_angle]; case COS_FUNC: return m_pMathTbl ->m_cos [in_angle]; } return NULL; }
C++
#ifndef _SKINNING_MESH_MANAGER_H_J0J092JD0293 #define _SKINNING_MESH_MANAGER_H_J0J092JD0293 typedef struct { FX_CMesh mesh; int iRefID; int itemID; int partID; } SKIN_t; #define MAX_DEF_SKIN 10 typedef struct { int list [MAX_COUNT_SKIN_PART][MAX_DEF_SKIN]; int count [MAX_COUNT_SKIN_PART]; } FX_DEF_SKIN_t; class FX_CSkinManager { public: FX_CSkinManager(); ~FX_CSkinManager() {}; public: SKIN_t m_Skins [MAX_COUNT_SKIN_MESH]; int m_iNumSkins; CHAR_BUFFER_t m_CharBuffer [MAX_COUNT_AVAIL_ITEM]; int m_iNumMeshInBuffer; int m_iBufferIndexMap [MAX_COUNT_SKIN_MESH]; Fx_SKIN_BUF_t m_SkinBuffer [MAX_COUNT_SKIN_MESH]; int m_meshOffset [MAX_COUNT_SKIN_PART]; LPDIRECT3DDEVICE8 m_pd3dDevice; FX_CSkinRenderer *m_pSkinRenderer; FX_CCharManager *m_pCharManager; FX_CCharUtil *m_pCharUtil; FX_CSkelManager *m_pSkelManager; FX_CCharShaderMng *m_pCharShaderMng; CScript *m_pScript; CD3DTextureMng *m_texMng; CFileMng *m_fileMng; CD3DRender *m_D3DRender; CShaderMng *m_shaderMng; FX_DEF_SKIN_t m_defSkinList [NUM_GEN_TYPE]; public: bool LoadSkinList(); void UpdateTextureID(); bool PrepareRenderBuffers(); bool ReleaseRenderBuffers(); bool RenderAllNormal ( int *in_numprims ); #ifdef _FX_CLIENT bool RenderAllDisappear ( int *in_numprims ); #endif bool UpdateCharBuffer(); void Cleanup(); void SetCharManager ( FX_CCharManager *charManager ) { m_pCharManager = charManager; } void SetCharUtil ( FX_CCharUtil *charUtil ) { m_pCharUtil = charUtil; } void SetSkelManager ( FX_CSkelManager *skelManager ); void SetScript ( CScript *script ) { m_pScript = script; } void SetDevice ( LPDIRECT3DDEVICE8 device ); void SetTexManager ( CD3DTextureMng *texMng ); void SetFileManager ( CFileMng *fileMng ) { m_fileMng = fileMng; } void SetRenderer ( CD3DRender *d3dRender ); void SetShaderMng ( CShaderMng *shaderMng ); void SetCharShaderMng ( FX_CCharShaderMng *charShaderMng ) { m_pCharShaderMng = charShaderMng; }; int MakeSkinID ( const int in_type, const int in_internalID ); void SplitSkinID ( const int in_skinID, int &out_type, int &out_internalID ); int LoadDefSkinList (); int ParseSubDefSkinList ( char *in_token ); int ParseNextLevel ( int *out_list, int &out_count ); void GetDefaultSkin ( const int in_gentype, const int in_type, int *out_list, int &out_count ); int GetDefaultSkinID ( const int in_gentype, const int in_type, const int idx ); int GetNumVertex ( const int in_skinID, const int in_LODLevel ); int GetNumIndex ( const int in_skinID, const int in_LODLevel ); void SetSkinRenderer ( FX_CSkinRenderer *skinRenderer ) { m_pSkinRenderer = skinRenderer; }; void SetTextureByRef ( int in_ref ); void DiscardAllIndexBuffers (); void DiscardIndexBuffer ( Fx_CHARACTER_t *in_char ); void DiscardAllVertexBuffers (); void DiscardVertexBuffer ( Fx_CHARACTER_t *in_char ); private: bool LoadSkin ( char *pszSkinName, const unsigned int &iSkinID, const unsigned int &iTexID ); bool SetRenderState (); }; #endif
C++
#include "../../global_def.h" #include "../Common.h" #include "Mmsystem.h" #define g_mat GLOBAL_DXMATRIX_1 #define g_disp GLOBAL_DXVEC3_1 #define g_selfRot GLOBAL_QUAT_1 #define g_vecAfterTransform GLOBAL_DXVEC3_1 #define g_quatAfterTransform GLOBAL_QUAT_1 #define g_quatTarget GLOBAL_QUAT_2 #define g_quatConjugate GLOBAL_QUAT_3 #define g_tgtPos GLOBAL_DXVEC3_1 #define g_direction GLOBAL_DXVEC3_2 #define g_scalevector GLOBAL_DXVEC3_3 #define g_resultMatrix GLOBAL_MATRIX_1 #define g_buffer GLOBAL_VEC4_4 vec3_t g_baseVector = { 0.0f, -1.0f, 0.0f }; FX_CItemManager::FX_CItemManager () { m_pItemRenderer = new FX_CItemRenderer(); m_pItemRenderer->SetItemManager ( this ); m_iNumItems = 0; if ( g_resCounter->Enabled() ) { g_resCounter->Add_DataType( RESCOUNTER_CHAR_ITEMMANAGER, sizeof(FX_CItemManager) ); } } FX_CItemManager::~FX_CItemManager () { } bool FX_CItemManager::LoadItemList () { int index; UINT iRefID; int errorval; errorval = m_pScript->Load ( FILENAME_ITEM_LIST ); if ( ! errorval ) return false; m_pScript->BeginParse (); m_iNumItems = atoi ( m_pScript->GetNextToken() ); for ( index = 0; \ index < m_iNumItems; \ ++index ) { strcpy ( m_ItemBuffer [index].name, m_pScript->GetNextToken() ); m_ItemBuffer [index].id = index; sprintf ( m_ItemBuffer [index].texname, "%s", m_pScript->GetNextToken() ); iRefID = m_pCharShaderMng ->SearchShaderRef ( m_ItemBuffer [index].texname ); LoadItem ( m_ItemBuffer [index].name, m_ItemBuffer [index].id, iRefID ); } return true; } void FX_CItemManager::UpdateTextureID () { for ( int index = 0; index < m_iNumItems; ++index ) { m_Items [ m_ItemBuffer [index].id ].iRefID = m_pCharShaderMng ->SearchShaderRef ( m_ItemBuffer [index].texname ); } } bool FX_CItemManager::LoadItem ( char *pszItemName, const UINT iItemID, const UINT iRefID ) { ITEM_t* pItem; char strTemp [MAX_PATH]; pItem = &m_Items [iItemID]; pItem->mesh.LoadData ( pszItemName, m_fileMng ); pItem->iRefID = iRefID; strcpy ( strTemp, pItem->mesh.m_strMeshName ); char *chTemp = strrchr ( strTemp, '+' ); if ( chTemp ) { int pos; pos = chTemp - strTemp; strcpy ( strTemp + pos, "\0" ); } if ( strncmp ( strTemp, _T ("tag_"), 4 ) == 0 ) { pItem->iTagIndex = m_pTagManager->GetIndex ( strTemp ); if ( pItem->iTagIndex == -1 ) return false; char szTemp [256]; strcpy ( szTemp, m_pTagManager->GetParentName ( pItem->iTagIndex ) ); pItem->iParentTagIndex = m_pBoneManager->GetIndex ( szTemp ); if ( pItem->iParentTagIndex == -1 ) return false; } return true; } bool FX_CItemManager::CountVertices ( UINT &iVertexResult, UINT &iIndexResult ) { iVertexResult = 0; iIndexResult = 0; UINT iIndexTemp = 0; UINT iVertexTemp = 0; MESHCHUNK* pMesh; for ( int index = 0; index < m_iNumItems; ++index ) { pMesh = m_Items [index].mesh.m_meshes [0].meshchunk; m_Items [index].iVertexStart = iVertexTemp; m_Items [index].iIndexStart = iIndexTemp; m_Items [index] .iNumVertex = pMesh->iNumVertexMap; iVertexResult += pMesh->iNumVertexMap; m_Items [index] .iPrimitiveCount = pMesh->iNumFace; iIndexResult += pMesh->iNumFace * 3; iVertexTemp = iVertexResult; iIndexTemp = iIndexResult; } return true; } void FX_CItemManager::PrepareRenderBuffers () { if ( m_iNumItems > 0 ) { m_pItemRenderer ->CreateBuffers (); m_pItemRenderer ->FillBuffers (); } return; } void FX_CItemManager::ReleaseRenderBuffers () { if ( m_iNumItems > 0 ) m_pItemRenderer ->ReleaseBuffers (); return; } void FX_CItemManager::SetRenderer ( CD3DRender *d3dRender ) { m_D3DRender = d3dRender; m_pItemRenderer ->SetRenderer ( d3dRender ); return; } void FX_CItemManager::SetShaderMng ( CShaderMng *shaderMng ) { m_shaderMng = shaderMng; return; } bool FX_CItemManager::RenderAll ( int *out_numprims ) { ITEM_t *pThisItem; CHAR_BUFFER_t *pCharBuffer; Fx_CHARACTER_t *pCharacter; int iRefIndex; int result; matrix4x4_t *mat_trans; extern Fx_CHARACTER_t *g_mouseSelectedCharacter; #ifdef _FX_CLIENT Fx_CHARACTER_t *pTargetChar = NULL; if ( g_cgv.state == CLIENT_GAME_PROCESS ) { if ( g_mouseSelectedCharacter != NULL && g_cgv.pTargetChar != NULL ) pTargetChar = g_cgv.pTargetChar; if ( g_mouseSelectedCharacter != NULL && g_cgv.pTargetChar == NULL ) pTargetChar = g_mouseSelectedCharacter; if ( g_mouseSelectedCharacter == NULL && g_cgv.pTargetChar != NULL ) pTargetChar = g_cgv.pTargetChar; if ( g_mouseSelectedCharacter == NULL && g_cgv.pTargetChar == NULL ) pTargetChar = NULL; } else pTargetChar = g_mouseSelectedCharacter; #endif if ( m_iNumItems <= 0 ) return true; result = m_pItemRenderer ->PrepareRender (); for ( int index = 0; index < m_iNumMeshInBuffer; ++index ) { pCharBuffer = &m_CharBuffer [index]; pThisItem = &m_Items[ pCharBuffer->meshID ]; iRefIndex = pThisItem->iRefID; if ( iRefIndex < 0 ) { ErrorLog( "index : %d, mesh idx : %d, RefID of ITEM has some problem!", index, pCharBuffer->meshID ); continue; } if ( m_pCharShaderMng ->CheckIsShader ( iRefIndex ) ) { m_pCharShaderMng ->PrepareShaderByRef ( iRefIndex ); } else { m_D3DRender ->SetTexture ( 0, m_pCharShaderMng ->GetD3DTextureByRef ( iRefIndex ) ); } for ( int subindex = 0; \ subindex < pCharBuffer->count; \ ++subindex ) { pCharacter = pCharBuffer->characterPtr[ subindex ]; if ( ! pCharacter->ren_renderThisFrame ) continue; mat_trans = GetTagMatrix ( pCharacter, pCharBuffer ->tagID [subindex], pCharBuffer ->parentTagID [subindex] ); if ( ! mat_trans ) continue; m_D3DRender ->SetTransform ( D3DTS_WORLD, mat_trans ); if ( ( pThisItem ->iVertexStart < 0 ) || ( pThisItem ->iNumVertex < 0 ) || ( pThisItem ->iIndexStart < 0 ) || ( pThisItem ->iPrimitiveCount < 0 ) ) { ErrorLog( "vertex start pos : %d, num vertex : %d, index start pos : %d, prim count : %d", pThisItem->iVertexStart, pThisItem->iNumVertex, pThisItem->iIndexStart, pThisItem->iPrimitiveCount ); continue; } #ifdef _FX_CLIENT if ( ( pTargetChar != pCharacter ) || ( g_cgv.state == CLIENT_GAME_PROCESS && pCharacter->ID == 0 ) ) #else if ( true ) #endif { Render ( pCharacter, iRefIndex, pThisItem ); *out_numprims += pThisItem ->iPrimitiveCount; } else { Render ( pCharacter, iRefIndex, pThisItem ); } } } return true; } void FX_CItemManager::Render ( Fx_CHARACTER_t *in_char, const int in_refIdx, const ITEM_t *pThisItem ) { if ( m_pCharShaderMng ->CheckIsShader ( in_refIdx ) ) { shader_t *thisShader = m_pCharShaderMng ->GetShaderByRef ( in_refIdx ); #ifdef _FX_CLIENT if ( thisShader ->flags & SHADER_TCGEN ) m_shaderMng ->PrepareTCGen ( thisShader, in_char ->position ); #endif m_D3DRender ->RenderMDLCustom ( thisShader, pThisItem ->iVertexStart, pThisItem ->iNumVertex, pThisItem ->iIndexStart, pThisItem ->iPrimitiveCount * 3 ); } else { m_D3DRender ->RenderDefault ( pThisItem ->iVertexStart, pThisItem ->iNumVertex, pThisItem ->iIndexStart, pThisItem ->iPrimitiveCount * 3 ); } return; } void FX_CItemManager::EffectRender ( Fx_CHARACTER_t *in_char, const int in_refIdx, const ITEM_t *pThisItem ) { if ( m_pCharShaderMng ->CheckIsEffectShader ( in_refIdx ) ) { shader_t *thisShader = m_pCharShaderMng ->GetShaderByRef ( in_refIdx ); #ifdef _FX_CLIENT if ( thisShader ->flags & SHADER_TCGEN ) m_shaderMng ->PrepareTCGen ( thisShader, in_char ->position ); #endif m_D3DRender ->RenderMDLCustom ( m_pCharShaderMng ->GetEffectShaderByRef ( in_refIdx ), pThisItem ->iVertexStart, pThisItem ->iNumVertex, pThisItem ->iIndexStart, pThisItem ->iPrimitiveCount * 3 ); } else { m_D3DRender ->RenderDefault ( pThisItem ->iVertexStart, pThisItem ->iNumVertex, pThisItem ->iIndexStart, pThisItem ->iPrimitiveCount * 3 ); } return; } void FX_CItemManager::SetTexManager ( CD3DTextureMng *texMng ) { m_texMng = texMng; return; } void FX_CItemManager::SetDevice( LPDIRECT3DDEVICE8 device ) { m_pd3dDevice = device; m_pItemRenderer->SetDevice ( m_pd3dDevice ); return; } bool FX_CItemManager::UpdateCharBuffer () { if ( m_iNumItems <= 0 ) return true; for ( int index = 0; index < MAX_COUNT_ITEM_MESH; ++index ) { m_iBufferIndexMap [index] = -1; } m_iNumMeshInBuffer = 0; Fx_CHARACTER_t *pCharacter; int iItemID; CHAR_BUFFER_t *pCharBuffer; for ( index = 0; index < m_pCharManager->m_iNumCharacters; ++index ) { pCharacter = &m_pCharManager->m_Characters [index]; for ( int subindex = 0; subindex < MAX_COUNT_ITEM_PART; ++subindex ) { iItemID = pCharacter ->stat_itemID [subindex]; if ( iItemID == -1 ) continue; if ( m_iBufferIndexMap [iItemID] == -1 ) { m_iBufferIndexMap [iItemID] = m_iNumMeshInBuffer; pCharBuffer = &m_CharBuffer [m_iNumMeshInBuffer]; pCharBuffer->meshID = iItemID; pCharBuffer->count = 1; pCharBuffer->characterPtr [0] = pCharacter; pCharBuffer->tagID [0] = subindex; pCharBuffer->parentTagID [0] = m_pBoneManager ->GetIndex ( m_pTagManager ->GetParentName ( subindex ) ); ++m_iNumMeshInBuffer; } else { pCharBuffer = &m_CharBuffer [m_iBufferIndexMap [iItemID]]; ++(pCharBuffer->count); pCharBuffer->characterPtr[ pCharBuffer->count - 1 ] = pCharacter; pCharBuffer->tagID[ pCharBuffer->count - 1 ] = subindex; pCharBuffer->parentTagID[ pCharBuffer->count - 1 ] = m_pBoneManager->GetIndex( m_pTagManager->GetParentName( subindex ) ); } } } return true; } void FX_CItemManager::Cleanup () { for ( int index = 0; index < m_iNumItems; ++index ) { m_Items [index] .mesh .Cleanup(); } m_pItemRenderer->Cleanup(); GTH_SAFE_DELETE ( m_pItemRenderer ); return; } matrix4x4_t* FX_CItemManager::GetTagMatrixOut ( Fx_CHARACTER_t *in_char, const int in_tag ) { return GetTagMatrix( in_char, in_tag, m_pBoneManager->GetIndex( m_pTagManager->GetParentName( in_tag ) ) ); } matrix4x4_t* FX_CItemManager::GetTagMatrix ( Fx_CHARACTER_t *in_char, const int in_tag, const int in_parentTag ) { if ( m_pSkelManager ->m_iBoneLookUp [in_char ->attr_skelID][in_parentTag] < 0 ) { ErrorLog( "skel index : %d, parent tag : %d, bone index : %d", in_char->attr_skelID, in_parentTag, m_pSkelManager ->m_iBoneLookUp [in_char ->attr_skelID][in_parentTag] ); return NULL; } if ( in_char ->flag_tagMatrixMade [in_tag] == false ) { KEYFRAME *thisFrame = &in_char ->key_resultFrames [m_pSkelManager ->m_iBoneLookUp [in_char ->attr_skelID][in_parentTag]]; TAG *thisTag = &m_pSkelManager ->m_Skels [in_char ->attr_skelID].skeleton.m_Tag [in_tag]; MakeTagMatrix( in_char, thisFrame, thisTag, in_tag, in_char->ren_tagMatrixData[ in_tag ], true ); in_char ->flag_tagMatrixMade [in_tag] = true; } return &in_char ->ren_tagMatrixData [in_tag]; } void FX_CItemManager::MakeTagMatrix ( const Fx_CHARACTER_t *in_char, const KEYFRAME *in_frame, const TAG *in_tag, const int in_tagID, matrix4x4_t &out_matrix, const bool in_transform ) { int overallTime; FX_TAGSCRIPT_t *script; int angle; float *quat; float preval; float yaw = 0.0f, pitch = 0.0f, roll = 0.0f; switch ( in_tagID ) { case ITEM_PART_OVERHEAD_FAR: case ITEM_PART_OVERHEAD_NEAR: case ITEM_PART_MIDDLEAIR_R: case ITEM_PART_MIDDLEAIR_L: script = m_pTagManager ->GetScript (in_char ->stat_moveID [in_tagID]); if ( script ->x_func.func != POS_FIXED ) { angle = m_pCharUtil ->MakeAngleWithTime ( m_timer ->GetAppTime () * script ->x_func.angle_mul, script ->velocity ); g_disp [0] = script ->x_func.scale * m_pTagManager ->GetDisplacement ( script ->x_func.func, angle ); } else g_disp [0] = 0.0f; if ( script ->y_func.func != POS_FIXED ) { angle = m_pCharUtil ->MakeAngleWithTime ( m_timer ->GetAppTime () * script ->y_func.angle_mul, script ->velocity ); g_disp [1] = script ->y_func.scale * m_pTagManager ->GetDisplacement ( script ->y_func.func, angle ); } else g_disp [1] = 0.0f; if ( script ->z_func.func != POS_FIXED ) { angle = m_pCharUtil ->MakeAngleWithTime ( m_timer ->GetAppTime () * script ->z_func.angle_mul, script ->velocity ); g_disp [2] = script ->z_func.scale * m_pTagManager ->GetDisplacement ( script ->z_func.func, angle ); } else g_disp [2] = 0.0f; g_vecAfterTransform [0] = ( script ->pos [0] + in_frame ->vecOffset [0] + g_disp [0] ) * in_char->stat_scale; g_vecAfterTransform [1] = ( script ->pos [1] + in_frame ->vecOffset [1] + g_disp [1] ) * in_char->stat_scale; g_vecAfterTransform [2] = ( script ->pos [2] + in_frame ->vecOffset [2] + g_disp [2] ) * in_char->stat_scale; switch ( script ->look ) { case ALWAYS_LOOK_TGT: TagLookTarget ( g_vecAfterTransform, in_char ->targetIdx, g_quatAfterTransform ); quat = g_quatAfterTransform; break; case ALWAYS_LOOK_FWD: quat = NULL; break; case ALWAYS_LOOK_CENTER: VectorNegate ( g_disp, g_disp ); TagLookCenter ( g_disp, g_quatAfterTransform ); quat = g_quatAfterTransform; break; case FREE_LOOK: int timeFactor = int (m_timer ->GetAppTime () * 0.5f) % 3; quat = g_quatAfterTransform; switch ( timeFactor ) { case 0: TagLookTarget ( g_vecAfterTransform, in_char ->targetIdx, g_quatAfterTransform ); break; case 1: quat = NULL; break; case 2: VectorNegate ( g_disp, g_disp ); TagLookCenter ( g_disp, g_quatAfterTransform ); break; } } preval = __TWOPI * m_timer ->GetAppTime (); if ( script ->x_rotation > 0 ) { overallTime = script ->x_rotation + script ->x_delay; if ( (int (m_timer ->GetAppTime ()) % overallTime) < script ->x_rotation ) { pitch = script ->x_rotation * preval; } else { pitch = 0.0f; } } if ( script ->y_rotation > 0 ) { overallTime = script ->y_rotation + script ->y_delay; if ( (int (m_timer ->GetAppTime ()) % overallTime) < script ->y_rotation ) { yaw = script ->y_rotation * preval; } else { yaw = 0.0f; } } if ( script ->z_rotation > 0 ) { overallTime = script ->z_rotation + script ->z_delay; if ( (int (m_timer ->GetAppTime ()) % overallTime) < script ->z_rotation ) { roll = script ->z_rotation * preval; } else { roll = 0.0f; } } if ( (script ->x_rotation + script ->y_rotation + script ->z_rotation) > 0 ) { D3DXQuaternionRotationYawPitchRoll ( (D3DXQUATERNION *)g_selfRot, yaw, pitch, roll ); if ( quat ) { D3DXQuaternionMultiply ( (D3DXQUATERNION *)quat, (D3DXQUATERNION *)g_selfRot, (D3DXQUATERNION *)quat ); D3DXMatrixTransformation ( (D3DXMATRIX *)&g_mat, NULL, NULL, NULL, NULL, (D3DXQUATERNION *)quat, (D3DXVECTOR3 *)g_vecAfterTransform ); } else D3DXMatrixTransformation ( (D3DXMATRIX *)&g_mat, NULL, NULL, NULL, NULL, (D3DXQUATERNION *)g_selfRot, (D3DXVECTOR3 *)g_vecAfterTransform ); } else { D3DXMatrixTransformation ( (D3DXMATRIX *)&g_mat, NULL, NULL, NULL, NULL, (D3DXQUATERNION *)quat, (D3DXVECTOR3 *)g_vecAfterTransform ); } if ( in_transform ) D3DXMatrixMultiply ( (D3DXMATRIX *)&out_matrix, (D3DXMATRIX *)&g_mat, (D3DXMATRIX *)&in_char ->stat_matTransform ); else memcpy( &out_matrix, &g_mat, sizeof(matrix4x4_t) ); break; case ITEM_PART_ARM_R: case ITEM_PART_ARM_L: case ITEM_PART_NECK: case ITEM_PART_BODY: case ITEM_PART_HAND_R: case ITEM_PART_HAND_L: case ITEM_PART_BACKHAND_R: case ITEM_PART_BACKHAND_L: case ITEM_PART_KNEE_R: case ITEM_PART_KNEE_L: case ITEM_PART_WAIST: case ITEM_PART_SHOULDER: case ITEM_PART_BACK: case ITEM_PART_WAIST_R: case ITEM_PART_WAIST_L: case ITEM_PART_ELBOW_R: case ITEM_PART_ELBOW_L: case ITEM_PART_HAIR: case ITEM_PART_HEAD: case ITEM_PART_FACE: case ITEM_PART_TRANS: case ITEM_PART_GROUNDAIR_R: case ITEM_PART_GROUNDAIR_L: case ITEM_PART_CREATURE_TYPE_0: case ITEM_PART_CREATURE_TYPE_1: case ITEM_PART_CREATURE_TYPE_2: case ITEM_PART_CREATURE_TYPE_3: case ITEM_PART_CREATURE_TYPE_4: g_quatTarget [0] = in_tag ->position [0]; g_quatTarget [1] = in_tag ->position [1]; g_quatTarget [2] = in_tag ->position [2]; g_quatTarget [3] = 0.0f; D3DXQuaternionConjugate ( (D3DXQUATERNION *)g_quatConjugate, (D3DXQUATERNION *)in_frame ->quatCoordinate ); Fx_Quat3Multiply( g_quatAfterTransform, g_buffer, in_frame ->quatCoordinate, g_quatTarget, g_quatConjugate ); g_vecAfterTransform [0] = g_quatAfterTransform [0] + in_frame ->vecOffset [0]; g_vecAfterTransform [1] = g_quatAfterTransform [1] + in_frame ->vecOffset [1]; g_vecAfterTransform [2] = g_quatAfterTransform [2] + in_frame ->vecOffset [2]; D3DXQuaternionMultiply ( (D3DXQUATERNION *)g_quatAfterTransform, (D3DXQUATERNION *)in_frame ->quatCoordinate, (D3DXQUATERNION *)in_tag ->rotation ); D3DXQuaternionInverse ( (D3DXQUATERNION *)g_quatAfterTransform, (D3DXQUATERNION *)g_quatAfterTransform ); D3DXMatrixTransformation ( (D3DXMATRIX *)&g_mat, NULL, NULL, NULL, NULL, (D3DXQUATERNION *)g_quatAfterTransform, (D3DXVECTOR3 *)g_vecAfterTransform ); if ( in_transform ) D3DXMatrixMultiply ( (D3DXMATRIX *)&out_matrix, (D3DXMATRIX *)&g_mat, (D3DXMATRIX *)&in_char ->stat_matTransform ); else memcpy( &out_matrix, &g_mat, sizeof(matrix4x4_t) ); break; case ITEM_PART_GROUND: g_vecAfterTransform [0] = in_char ->position [0]; g_vecAfterTransform [1] = in_char ->position [1]; g_vecAfterTransform [2] = 5.0f; D3DXQuaternionRotationYawPitchRoll ( (D3DXQUATERNION *)g_quatAfterTransform, deg2rad ( in_char ->angles [YAW] ) + __HALFPI, 0.0f, 0.0f ); D3DXQuaternionInverse ( (D3DXQUATERNION *)g_quatAfterTransform, (D3DXQUATERNION *)g_quatAfterTransform ); D3DXMatrixTransformation ( (D3DXMATRIX *)&out_matrix, NULL, NULL, NULL, NULL, (D3DXQUATERNION *)g_quatAfterTransform, (D3DXVECTOR3 *)g_vecAfterTransform ); break; } } void FX_CItemManager::TagLookTarget ( const vec3_t in_mypos, const int in_tgtIdx, vec4_t out_quat ) { g_direction [0] = 1.0f; g_direction [1] = 1.0f; g_direction [2] = 1.0f; BuildQuaternion ( g_baseVector, g_direction, out_quat ); return; } void FX_CItemManager::TagLookCenter ( const vec3_t in_direction, vec4_t out_quat ) { BuildQuaternion ( g_baseVector, in_direction, out_quat ); return; } void FX_CItemManager::GetTagMatrixUntransformed ( Fx_CHARACTER_t *in_char, const int in_tag, const int in_parentTag, matrix4x4_t &out_matrix ) { KEYFRAME *thisFrame = &in_char ->key_resultFrames [m_pSkelManager ->m_iBoneLookUp [in_char ->attr_skelID][in_parentTag]]; TAG *thisTag = &m_pSkelManager ->m_Skels [in_char ->attr_skelID].skeleton.m_Tag [in_tag]; MakeTagMatrix ( in_char, thisFrame, thisTag, in_tag, out_matrix, false ); } #ifdef _FX_CLIENT void FX_CItemManager::GetCharPosByIdxOnSvr ( const int in_targetIdx, vec3_t out_pos ) { Fx_CHARACTER_t *thisChar; for ( int index = 0; \ index < m_pCharManager ->m_iNumCharacters; \ ++index ) { if ( m_pCharManager ->m_Characters [index].idxOnServer == in_targetIdx ) { thisChar = &m_pCharManager ->m_Characters [index]; break; } } out_pos [0] = thisChar ->position [0]; out_pos [1] = thisChar ->position [1]; out_pos [2] = thisChar ->position [2]; return; } #endif
C++
#include "../../global_def.h" #include "../Common.h" #define CHAR_LOOKUP_VERSION_TEXT "101" #define CHAR_LOOKUP_VERSION_VALUE 101 void FX_CCharLookupMng::LoadTableInfo () { BYTE *pFileBuffer; int offset = 0; pFileBuffer = m_fileMng ->ReadFileFromPack ( FILENAME_CHARTABLE ); for ( int index = 0; \ index < NUM_GEN_LOOKUPS; \ ++index ) { GetDataFromBuffer ( (void *)&m_charLookups [index], pFileBuffer, sizeof (Fx_CHAR_LOOKUP_t), offset ); } GTH_SAFE_FREE ( pFileBuffer ); return; } void FX_CCharLookupMng::InitTableInfo () { int i, j, k; for ( i = 0; \ i < NUM_GEN_LOOKUPS; \ ++i ) { for ( j = 0; \ j < MAX_ANIMCOUNT_ITEM; \ ++j ) { for ( k = 0; \ k < MAX_ANIMCOUNT_TYPE; \ ++k ) { m_charLookups [i].animset.anim_item [j].anim_type [k] = -1; #ifdef _GTH_NEW_VERSION m_creatureLookups [i].animset.anim_item [j].anim_type [k] = -1; #endif } m_charLookups [i].animset.anim_item [j].desc [0] = NULL; #ifdef _GTH_NEW_VERSION m_creatureLookups [i].animset.anim_item [j].desc [0] = NULL; #endif } for ( j = 0; \ j < MAX_ANIMCOUNT_COMMON; \ ++j ) { m_charLookups [i].animset.anim_common [j] = -1; #ifdef _GTH_NEW_VERSION m_creatureLookups [i].animset.anim_common [j] = -1; #endif } m_charLookups [i].animset.commonDesc [0] = NULL; #ifdef _GTH_NEW_VERSION m_creatureLookups [i].animset.commonDesc [0] = NULL; #endif for ( j = 0; \ j < MAX_ANIMCOUNT_SKILL; \ ++j ) { m_charLookups [i].animset.anim_skill [j] = -1; #ifdef _GTH_NEW_VERSION m_creatureLookups [i].animset.anim_skill [j] = -1; #endif } m_charLookups [i].animset.skillDesc [0] = NULL; #ifdef _GTH_NEW_VERSION m_creatureLookups [i].animset.skillDesc [0] = NULL; #endif m_charLookups [i].boneIdx = -1; } for ( i = 0; \ i < NUM_MON_LOOKUPS; \ ++i ) { for ( j = 0; \ j < MAX_ANIMCOUNT_TYPE; \ ++j ) { m_monLookups [i].anim_monster [j] = -1; } m_monLookups [i].desc [0] = NULL; m_monLookups [i].boneIdx = -1; } for ( i = 0; \ i < MAX_COUNT_ANIM; \ ++i ) { memset ( &m_aniInfo [i], 0, sizeof (Fx_ANIM_INFO_t) ); } } void FX_CCharLookupMng::SaveTableInfoFromFile ( char *filename ) { int i; FILE *fp; fp = fopen ( filename, "wb" ); #ifdef _GTH_NEW_VERSION char version [MAX_PATH]; sprintf ( version, "VERSION%3d", CHAR_LOOKUP_VERSION_VALUE ); fwrite ( version, strlen(version), 1, fp ); #endif for( i = 0; i < NUM_GEN_LOOKUPS; i ++ ) { fwrite( & m_charLookups[i], sizeof( Fx_CHAR_LOOKUP_t ), 1, fp ); } if ( CHAR_LOOKUP_VERSION_VALUE > 100 ) { for( i = 0; i < NUM_GEN_LOOKUPS; i ++ ) { fwrite( & m_creatureLookups[i], sizeof( Fx_CHAR_LOOKUP_t ), 1, fp ); } } for( i = 0; i < NUM_MON_LOOKUPS; i ++ ) { fwrite( &m_monLookups[i], sizeof( Fx_MON_LOOKUP_t ), 1, fp ); } for( i = 0; i < MAX_COUNT_ANIM; i ++ ) { fwrite( &m_aniInfo[i], sizeof( Fx_ANIM_INFO_t), 1, fp ); } fclose( fp ); } void FX_CCharLookupMng::LoadTableInfoFromFile( char* filename ) { int i; FILE* fp; fp = fopen( filename, "rb" ); #ifdef _GTH_NEW_VERSION char version [MAX_PATH]; fread ( version, strlen("VERSION"), 1, fp ); version [strlen("VERSION")] = NULL; if ( strcmp ( version, "VERSION" ) ) { m_fileVersion = 100; fseek ( fp, 0L, SEEK_SET ); } else { fread ( &m_fileVersion, sizeof(int), 1, fp ); } #endif for( i = 0; i < NUM_GEN_LOOKUPS; i ++ ) { fread( & m_charLookups[i], sizeof( Fx_CHAR_LOOKUP_t ), 1, fp ); } if ( m_fileVersion > 100 ) { for( i = 0; i < NUM_GEN_LOOKUPS; i ++ ) { fread( & m_creatureLookups[i], sizeof( Fx_CHAR_LOOKUP_t ), 1, fp ); } } for( i = 0; i < NUM_MON_LOOKUPS; i ++ ) { fread( &m_monLookups[i], sizeof( Fx_MON_LOOKUP_t ), 1, fp ); } for( i = 0; i < MAX_COUNT_ANIM; i ++ ) { fread( &m_aniInfo[i], sizeof( Fx_ANIM_INFO_t), 1, fp ); } fclose( fp ); } void FX_CCharLookupMng::LoadTableInfoFromBuffer ( char *filename ) { int i; BYTE *pFileBuffer; int offset = 0; pFileBuffer = m_fileMng->ReadFileFromPack ( filename ); #ifdef _GTH_NEW_VERSION char version [MAX_PATH]; GetDataFromBuffer ( (void *)version, pFileBuffer, strlen("VERSION"), offset ); version [strlen("VERSION")] = NULL; if ( strcmp ( version, "VERSION" ) ) { m_fileVersion = 100; offset = 0; } else { GetDataFromBuffer ( (void *)&m_fileVersion, pFileBuffer, sizeof(int), offset ); } #endif for( i = 0; i < NUM_GEN_LOOKUPS; i ++ ) { GetDataFromBuffer ( (void *)&m_charLookups [i], pFileBuffer, sizeof (Fx_CHAR_LOOKUP_t), offset ); } if ( m_fileVersion > 100 ) { for( i = 0; i < NUM_GEN_LOOKUPS; i ++ ) { GetDataFromBuffer ( (void *)&m_creatureLookups [i], pFileBuffer, sizeof (Fx_CHAR_LOOKUP_t), offset ); } } for( i = 0; i < NUM_MON_LOOKUPS; i ++ ) { GetDataFromBuffer ( (void *)&m_monLookups [i], pFileBuffer, sizeof (Fx_MON_LOOKUP_t), offset ); } for( i = 0; i < MAX_COUNT_ANIM; i ++ ) { GetDataFromBuffer ( (void *)&m_aniInfo [i], pFileBuffer, sizeof (Fx_ANIM_INFO_t), offset ); } GTH_SAFE_FREE ( pFileBuffer ); return; } int FX_CCharLookupMng::GetItemAnimIDFromTable ( const int in_entityIdx, const int in_itemIdx, const int in_animIdx ) { return m_charLookups [in_entityIdx].animset.anim_item [in_itemIdx].anim_type [in_animIdx]; } int FX_CCharLookupMng::GetCommonAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ) { return m_charLookups [in_entityIdx].animset.anim_common [in_animIdx]; } int FX_CCharLookupMng::GetSkillAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ) { return m_charLookups [in_entityIdx].animset.anim_skill [in_animIdx]; } int FX_CCharLookupMng::GetAnimIDFromTable ( const int in_entityType, const int in_entityIdx, const int in_animType, const int in_itemIdx, const int in_animIdx, const int in_charID, const int in_isCreature ) { Fx_CHAR_LOOKUP_t *lookup; Fx_CHARACTER_t *pThisChar = &g_charManager ->m_Characters [in_charID]; if ( in_entityType == ENTITY_PC ) { #ifdef _FX_CLIENT if ( ! pThisChar ->isTransform ) { #endif if ( in_entityIdx < 0 || in_animType < ANIMTYPE_BYITEM || in_animType > ANIMTYPE_BYSKILL || in_itemIdx < 0 || in_animIdx < 0 ) { return -1; } #ifdef _FX_CLIENT } #endif } else if ( in_entityType == ENTITY_MONSTER || in_entityType == ENTITY_NPC ) { if ( in_entityIdx < 0 || in_itemIdx < 0 || in_animIdx < 0 ) { return -1; } } #ifdef _FX_CLIENT int monAniSetIdx; #endif switch ( in_entityType ) { case ENTITY_PC: { #ifdef _FX_CLIENT if ( ! pThisChar ->isTransform ) { #endif if ( ! in_isCreature ) { lookup = &m_charLookups [in_entityIdx]; } else { lookup = &m_creatureLookups [in_entityIdx]; } switch ( in_animType ) { case ANIMTYPE_BYITEM: return lookup ->animset.anim_item [in_itemIdx].anim_type [in_animIdx]; case ANIMTYPE_BYCOMMON: return lookup ->animset.anim_common [in_animIdx]; case ANIMTYPE_BYSKILL: return lookup ->animset.anim_skill [in_animIdx]; } #ifdef _FX_CLIENT } else { monAniSetIdx = g_monsterTable [pThisChar ->transformEntityIdx].aniSetType; if( monAniSetIdx < 0 || monAniSetIdx >= NUM_MON_LOOKUPS ) return -1; if ( m_monLookups [monAniSetIdx].anim_monster [in_animIdx] < 0 ) { return m_monLookups [monAniSetIdx].anim_monster [ANIM_ITEM_IDLE]; } else { return m_monLookups [monAniSetIdx].anim_monster [in_animIdx]; } } #endif } #ifdef _FX_CLIENT case ENTITY_MONSTER: case ENTITY_NPC: monAniSetIdx = g_monsterTable [in_entityIdx].aniSetType; if( monAniSetIdx < 0 || monAniSetIdx >= NUM_MON_LOOKUPS ) return -1; return m_monLookups [monAniSetIdx].anim_monster [in_animIdx]; #else case ENTITY_MONSTER: if( in_entityIdx < 0 || in_entityIdx >= NUM_MON_LOOKUPS ) return -1; return m_monLookups [in_entityIdx].anim_monster [in_animIdx]; #endif } return -1; } int FX_CCharLookupMng::GetAnimTypeFromID ( const int in_entityType, const int in_entityIdx, const int in_animType, const int in_itemIdx, const int in_globalAnimIdx ) { Fx_CHAR_LOOKUP_t *lookup = NULL; int *searcher = NULL; int counter = 0; #ifdef _FX_CLIENT int monAniSetIdx; #endif switch ( in_entityType ) { case ENTITY_PC: lookup = &m_charLookups [in_entityIdx]; switch ( in_animType ) { case ANIMTYPE_BYITEM: searcher = &lookup ->animset.anim_item [in_itemIdx].anim_type [0]; counter = MAX_ANIMCOUNT_TYPE; case ANIMTYPE_BYCOMMON: searcher = &lookup ->animset.anim_common [0]; counter = MAX_ANIMCOUNT_COMMON; case ANIMTYPE_BYSKILL: searcher = &lookup ->animset.anim_skill [0]; counter = MAX_ANIMCOUNT_SKILL; } #ifdef _FX_CLIENT case ENTITY_MONSTER: case ENTITY_NPC: monAniSetIdx = g_monsterTable [in_entityIdx].aniSetType; if( monAniSetIdx < 0 || monAniSetIdx >= NUM_MON_LOOKUPS ) return -1; searcher = &m_monLookups [monAniSetIdx].anim_monster [0]; counter = MAX_ANIMCOUNT_TYPE; #else case ENTITY_MONSTER: if( in_entityIdx < 0 || in_entityIdx >= NUM_MON_LOOKUPS ) return -1; searcher = &m_monLookups [in_entityIdx].anim_monster [0]; counter = MAX_ANIMCOUNT_TYPE; #endif } for ( int index = 0; \ index < counter; \ ++index, ++searcher ) { if ( in_globalAnimIdx == (*searcher) ) return index; } return -1; } int FX_CCharLookupMng::GetBoneIDFromTable ( const int in_entityType, const int in_entityIdx ) { if( in_entityIdx < 0 ) return -1; #ifdef _FX_CLIENT int monAniSetIdx; #endif switch ( in_entityType ) { case ENTITY_PC: if( in_entityIdx >= NUM_GEN_LOOKUPS ) return -1; return m_charLookups [in_entityIdx].boneIdx; #ifdef _FX_CLIENT case ENTITY_MONSTER: case ENTITY_NPC: if( in_entityIdx >= MAX_NUMBER_OF_MONSTER_TABLE ) return -1; monAniSetIdx = g_monsterTable[in_entityIdx].aniSetType; if( monAniSetIdx >= NUM_MON_LOOKUPS ) return -1; return m_monLookups [monAniSetIdx].boneIdx; #else case ENTITY_MONSTER: if( in_entityIdx >= NUM_MON_LOOKUPS ) return -1; return m_monLookups [in_entityIdx].boneIdx; #endif } return -1; } int FX_CCharLookupMng::GetMonAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ) { #ifdef _FX_CLIENT int monAniSetIdx; monAniSetIdx = g_monsterTable [in_entityIdx].aniSetType; return m_monLookups [monAniSetIdx].anim_monster [in_animIdx]; #else return m_monLookups [in_entityIdx].anim_monster [in_animIdx]; #endif } int FX_CCharLookupMng::GetIdleAnimation ( const int in_entityType, const int in_entityIdx, const int in_animType, const int in_itemIdx ) { return 0; } #ifdef _GTH_NEW_VERSION int FX_CCharLookupMng::GetCreatureItemAnimIDFromTable ( const int in_entityIdx, const int in_itemIdx, const int in_animIdx ) { return m_creatureLookups [in_entityIdx].animset.anim_item [in_itemIdx].anim_type [in_animIdx]; } int FX_CCharLookupMng::GetCreatureCommonAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ) { return m_creatureLookups [in_entityIdx].animset.anim_common [in_animIdx]; } int FX_CCharLookupMng::GetCreatureSkillAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ) { return m_creatureLookups [in_entityIdx].animset.anim_skill [in_animIdx]; } #endif
C++
#ifndef _BONE_MANAGER_HF93H018H203 #define _BONE_MANAGER_HF93H018H203 typedef struct { FX_CSkel skeleton; } SKELETON_t; class FX_CSkelManager { public: FX_CSkelManager(); ~FX_CSkelManager() {}; public: SKELETON_t m_Skels [MAX_COUNT_SKEL]; int m_iNumSkels; int m_iBoneLookUp [MAX_COUNT_SKEL][MAX_COUNT_BONE]; Fx_SKEL_BUF_t m_SkelBuffer [MAX_COUNT_SKEL]; FX_CBoneManager *m_pBoneManager; CScript *m_pScript; CFileMng *m_fileMng; public: bool LoadSkelList(); void Cleanup(); int GetLocalID ( const int iGlobalID, const int iBoneID ); void MakeLookupTable(); void SetBoneManager ( FX_CBoneManager *boneManager ) { m_pBoneManager = boneManager; } void SetScript ( CScript *script ) { m_pScript = script; } void SetFileManager ( CFileMng *fileMng ) { m_fileMng = fileMng; } private: bool LoadSkel ( char *pszSkelName, unsigned int &iSkelID ); }; #endif
C++
#ifndef _FX_AURA_MANAGER_H_ALKJSHD48VU4HRUA #define _FX_AURA_MANAGER_H_ALKJSHD48VU4HRUA class FX_CAuraManager { public: FX_CAuraManager (); ~FX_CAuraManager (); public: int m_numAuraShader; DIFFUSETEXVERTEX m_PreVB [SIZE_PREVB_AURA]; WORD m_PreIB [(AURA_MAX_DIVIDE + 1) * (MAX_AURA_IN_CHAR - 1) * 6]; float m_texfactor; int m_numVertexToDraw; int m_numIndexToDraw; FX_CCharManager *m_pCharManager; CD3DTextureMng *m_texMng; CScript *m_pScript; CD3DRender *m_D3DRender; FX_CCharShaderMng *m_pCharShaderMng; LPDIRECT3DDEVICE8 m_pd3dDevice; FX_CAuraRenderer *m_auraRenderer; public: void Render ( Fx_CHARACTER_t *in_char, int *in_numprims, const int in_shaderIdx, const int in_numUsed ); void SetDevice ( const LPDIRECT3DDEVICE8 device ); void SetScript ( CScript *script ) { m_pScript = script; }; void SetCharManager ( FX_CCharManager *charManager ) { m_pCharManager = charManager; }; void SetTexManager ( CD3DTextureMng *texMng ) { m_texMng = texMng; }; void SetRenderer ( CD3DRender *d3dRender ); void SetShaderMng ( CShaderMng *shaderMng ); void SetCharShaderMng ( FX_CCharShaderMng *charShaderMng ) { m_pCharShaderMng = charShaderMng; }; bool PrepareRenderBuffers(); bool ReleaseRenderBuffers(); int Update ( float &in_update, const float in_cur ); void UpdatePos ( AURA_t &in_aura, const vec3_t in_pttop, const vec3_t in_ptbottom ); void ResetUpdateTime ( int in_index ); void SetInitialPos ( AURA_t *in_aura, const vec3_t in_pttop, const vec3_t in_ptbottom ); void FadeAura ( AURA_t &in_aura ); bool MakePreVertexBuffer ( const AURA_t *in_aura ); void MakePreIndexBuffer (); void Cleanup (); }; #endif
C++
#pragma warning( disable : 4786 ) #include <assert.h> #include <algorithm> #ifdef _FX_CLIENT #include "../../global_def.h" #include "../Common.h" #define g_temporaryPanelPos GLOBAL_VEC3_1 #define g_temporaryPanelBBox GLOBAL_BBOX #define g_worldPosPelvis GLOBAL_DXVEC3_1 #define g_afterTransform GLOBAL_DXVEC4_1 #define g_camCharDistance GLOBAL_DXVEC3_2 #define g_screenPosition GLOBAL_DXVEC3_3 #define g_cdfinalangle GLOBAL_VEC3_1 #define g_cdconvertedvector GLOBAL_VEC3_2 #define g_cdpoint GLOBAL_DXVEC3_1 #define g_cdnormal GLOBAL_DXVEC3_2 #define g_cdoutpoint GLOBAL_DXVEC4_1 #define g_inverse GLOBAL_DXMATRIX_1 #define g_xformed_start_pre GLOBAL_DXVEC4_1 #define g_xformed_end_pre GLOBAL_DXVEC4_2 #define g_xformed_start GLOBAL_DXVEC3_8 #define g_xformed_end GLOBAL_DXVEC3_9 #define g_collidedPoint GLOBAL_DXVEC3_10 #define g_collidedPointNormal GLOBAL_DXVEC3_11 #define g_line_mid GLOBAL_DXVEC3_1 #define g_line_fquarter GLOBAL_DXVEC3_2 #define g_line_bquarter GLOBAL_DXVEC3_3 #define g_expansion_pre GLOBAL_DXVEC3_4 #define g_expansion GLOBAL_DXVEC3_5 #define g_displace GLOBAL_DXVEC3_6 #define g_thisPoint GLOBAL_DXVEC3_7 #define g_charBBox GLOBAL_BBOX void FX_CCharManager::ChangeAnimation ( const int iCharID, const int aniSetType, const int aniSetIndex, const int aniSetID, const float *in_animSpeed, const bool in_forceChage ) { Fx_CHARACTER_t* pThisChar = &m_Characters [iCharID]; Fx_ANIM_INFO_t *nextState; int nextIdx; if ( ( aniSetType < 0 ) || ( aniSetIndex < 0 ) || ( aniSetID < 0 ) ) return; nextIdx = m_pCharLookupMng ->GetAnimIDFromTable ( pThisChar->entityType, pThisChar->tableIdx, aniSetType, aniSetIndex, aniSetID, pThisChar->ID ); if( nextIdx < 0 || nextIdx > MAX_COUNT_ANIM ) return; nextState = &m_pCharLookupMng ->m_aniInfo [nextIdx]; if ( ( true == pThisChar ->ani_curState.type.changable ) || in_forceChage ) { if ( pThisChar ->ani_elapsed == 0.0f ) MakeInterpolator( pThisChar, 0.05f, pThisChar->ani_curIdx, nextIdx, INTERPOLATE_NORMAL ); else MakeInterpolator( pThisChar, 0.05f, pThisChar->ani_curIdx, nextIdx, INTERPOLATE_USE_CURFRAME ); pThisChar ->ani_nextIdx = -1; pThisChar ->ani_nextGroup = FX_ANIM_GROUP_NULL; pThisChar ->ani_option = ANIMOPTION_START_NEW_ANIM; pThisChar ->ani_curIdx = nextIdx; pThisChar ->ani_curGroup = nextState ->groupID; pThisChar ->ani_curState.value = nextState ->state.value; pThisChar ->ani_curSetType = aniSetType; if( aniSetType == ANIMTYPE_BYITEM ) pThisChar ->ani_curItemSetIndex = aniSetIndex; pThisChar ->ani_curSetID = aniSetID; pThisChar ->ani_fraction = 0.0f; if ( ( in_animSpeed != NULL ) ) { SetAnimationSpeedInSec ( pThisChar, *in_animSpeed, false ); pThisChar ->stat_attackTime = (*in_animSpeed); } else { pThisChar ->ani_curSpeed = 1.0f; pThisChar ->ani_curRSpeed = 1.0f; } } else { pThisChar ->ani_nextIdx = nextIdx; pThisChar ->ani_nextGroup = nextState ->groupID; pThisChar ->ani_nextState.value = nextState ->state.value; pThisChar->ani_nextSetType = aniSetType; pThisChar->ani_nextItemSetIndex = aniSetIndex; pThisChar->ani_nextSetID = aniSetID; if ( ( in_animSpeed != NULL ) ) { SetAnimationSpeedInSec ( pThisChar, *in_animSpeed, true ); } else { pThisChar ->ani_nextSpeed = 1.0f; pThisChar ->ani_nextRSpeed = 1.0f; } } return; } float FX_CCharManager::GetCharPanelScreenPos ( Fx_CHARACTER_t *in_char, vec3_t out_pos ) { float w; g_temporaryPanelPos [0] = in_char ->position [0]; g_temporaryPanelPos [1] = in_char ->position [1]; g_temporaryPanelPos [2] = in_char ->position [2] + in_char ->attr_tall; w = g_camera .GetTransformMatrix() ->Transform ( out_pos, g_temporaryPanelPos ); out_pos [0] = ( 1.0f + out_pos [0] ) * g_cursor->m_viewport.Width * 0.5f; out_pos [1] = ( 1.0f - out_pos [1] ) * g_cursor->m_viewport.Height * 0.5f; return( w ); } Fx_CHARACTER_t *FX_CCharManager::SearchCursorEntityNeo2 ( const vec3_t in_camPos, const vec3_t in_camAngle, matrix4x4_t *in_camTransMat, const float in_minSquareDist, const vec2_t in_mousePos, const vec2_t in_viewportSize ) { Fx_CHARACTER_t *thisChar = NULL; Fx_CHARACTER_t *firstCandidate = NULL; Fx_CHARACTER_t *thisCandidate = NULL; Fx_CHARACTER_t *closestCandidate = NULL; bool isFirstCandidate = true; bboxf_t bbox; float halfWidth, halfHeight; int index; float red_ratio; float diff; float angle; float minx, maxx, miny, maxy, minz, maxz; float sqr_length; float trival; float ang_diff; const float DISCARD_X = 100.0f; const float DISCARD_Y = 100.0f; m_minSquareDist = 100000000.0f; thisChar = &m_Characters [0]; for ( index = 0; \ index < m_iNumCharacters; \ ++index, ++thisChar ) { if ( thisChar ->flag_culled ) continue; g_worldPosPelvis [0] = thisChar ->stat_disp_x; g_worldPosPelvis [1] = thisChar ->stat_disp_y; g_worldPosPelvis [2] = 0.0f; D3DXVec3Transform ( (D3DXVECTOR4 *)g_afterTransform, (D3DXVECTOR3 *)g_worldPosPelvis, (D3DXMATRIX *)&thisChar ->stat_matTransform ); VectorCopy ( thisChar ->ren_xformedPelvisPos, g_afterTransform ); VectorSubtract ( g_camCharDistance, thisChar ->ren_xformedPelvisPos, in_camPos ); thisChar ->ren_squareDist = VectorDotProduct ( g_camCharDistance, g_camCharDistance ); if ( thisChar ->ren_squareDist > m_minSquareDist ) continue; if ( thisChar ->flag_disappear ) continue; if( thisChar ->entityType != ENTITY_PC ) { if( g_cgv.myCharacterInfo->pcJob == J_STRANGER ) { if( thisChar->stat_alive > MON_ALIVE_STATE_CORPSE ) continue; } else { if( thisChar->stat_alive >= MON_ALIVE_STATE_CORPSE ) continue; } } if( !GTH_RenderGM( thisChar ) ) continue; thisChar ->ren_closerChar = NULL; thisChar ->ren_fartherChar = NULL; if ( ! isFirstCandidate ) { thisCandidate = firstCandidate; if ( thisChar ->ren_squareDist < firstCandidate ->ren_squareDist ) { while (1) { if ( thisCandidate ->ren_squareDist < thisChar ->ren_squareDist ) { if ( thisCandidate ->ren_fartherChar ) { thisChar ->ren_fartherChar = thisCandidate ->ren_fartherChar; thisCandidate ->ren_fartherChar ->ren_closerChar = thisChar; } thisCandidate ->ren_fartherChar = thisChar; thisChar ->ren_closerChar = thisCandidate; break; } else if ( thisCandidate ->ren_closerChar == NULL ) { thisCandidate ->ren_closerChar = thisChar; thisChar ->ren_fartherChar = thisCandidate; closestCandidate = thisChar; break; } thisCandidate = thisCandidate ->ren_closerChar; } } else { while (1) { if ( thisCandidate ->ren_squareDist > thisChar ->ren_squareDist ) { if ( thisCandidate ->ren_closerChar ) { thisChar ->ren_closerChar = thisCandidate ->ren_closerChar; thisCandidate ->ren_closerChar ->ren_fartherChar = thisChar; } thisCandidate ->ren_closerChar = thisChar; thisChar ->ren_fartherChar = thisCandidate; break; } else if ( thisCandidate ->ren_fartherChar == NULL ) { thisCandidate ->ren_fartherChar = thisChar; thisChar ->ren_closerChar = thisCandidate; break; } thisCandidate = thisCandidate ->ren_fartherChar; } } } else { firstCandidate = thisChar; closestCandidate = thisChar; isFirstCandidate = false; } } if ( closestCandidate == NULL ) return NULL; halfWidth = (float)in_viewportSize [0] * 0.5f; halfHeight = (float)in_viewportSize [1] * 0.5f; float ratioFactor = 0.5f / (float)tan (g_camera.m_projectParm.fov / g_camera.m_projectParm.aspect * 0.5f * FX_DEGTORAD); thisChar = closestCandidate; do { red_ratio = in_viewportSize [1] * ratioFactor / (float)sqrt (thisChar ->ren_squareDist); in_camTransMat ->Transform ( g_screenPosition, (float *)&thisChar ->ren_xformedPelvisPos ); g_screenPosition [0] = ( 1.0f + g_screenPosition [0] ) * halfWidth; g_screenPosition [1] = ( 1.0f - g_screenPosition [1] ) * halfHeight; diff = fabs ( in_mousePos [1] - g_screenPosition [1] ); if ( diff > DISCARD_Y * red_ratio ) goto SKIP; diff = fabs ( in_mousePos [0] - g_screenPosition [0] ); if ( diff > DISCARD_X * red_ratio ) goto SKIP; GetBoundCharPreTransform( thisChar, bbox ); diff *= diff; ang_diff = in_camAngle [YAW] - ( thisChar ->angles [YAW] - 90.0f ); if ( ang_diff < 0.0f ) ang_diff += 360.0f; minx = fabs (thisChar ->stat_disp_x - bbox [0]); maxx = fabs (thisChar ->stat_disp_x - bbox [3]); miny = fabs (thisChar ->stat_disp_y - bbox [1]); maxy = fabs (thisChar ->stat_disp_y - bbox [4]); if ( ( ang_diff >= 0.0f ) && ( ang_diff < 90.0f ) ) { if ( in_mousePos [0] < g_screenPosition [0] ) { sqr_length = maxx*maxx + miny*miny; angle = (float)atan2 ( miny, maxx ) + ang_diff * FX_DEGTORAD; trival = (float)fabs (sin (angle)) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } else { sqr_length = minx*minx + maxy*maxy; angle = (float)atan2 ( maxy, minx ) + ang_diff * FX_DEGTORAD; trival = (float)fabs (sin (angle)) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } } else if ( ( ang_diff >= 90.0f ) && ( ang_diff < 180.0f ) ) { if ( in_mousePos [0] < g_screenPosition [0] ) { sqr_length = maxx*maxx + maxy*maxy; angle = (float)atan2 ( maxy, maxx ) - ang_diff * FX_DEGTORAD; trival = (float)fabs (sin (angle)) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } else { sqr_length = minx*minx + miny*miny; angle = (float)atan2 ( miny, minx ) - ang_diff * FX_DEGTORAD; trival = (float)fabs (sin (angle)) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } } else if ( ( ang_diff >= 180.0f ) && ( ang_diff < 270.0f ) ) { if ( in_mousePos [0] < g_screenPosition [0] ) { sqr_length = minx*minx + maxy*maxy; angle = (float)atan2 ( maxy, minx ) + ang_diff * FX_DEGTORAD; trival = (float)fabs (sin (angle)) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } else { sqr_length = maxx*maxx + miny*miny; angle = (float)atan2 ( miny, maxx ) + ang_diff * FX_DEGTORAD; trival = (float)fabs (sin (angle)) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } } else { if ( in_mousePos [0] < g_screenPosition [0] ) { sqr_length = minx*minx + miny*miny; angle = (float)atan2 ( miny, minx ) - ang_diff * FX_DEGTORAD; trival = (float)fabs (sin (angle)) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } else { sqr_length = maxx*maxx + maxy*maxy; angle = (float)atan2 ( maxy, maxx ) - ang_diff * FX_DEGTORAD; trival = (float)fabs (sin (angle)) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } } diff = fabs ( in_mousePos [1] - g_screenPosition [1] ); diff *= diff; ang_diff = -in_camAngle [PITCH]; if ( ang_diff < 0.0f ) ang_diff += 180.0f; minz = fabs (thisChar ->stat_height - bbox [2]); maxz = fabs (thisChar ->stat_height - bbox [5]); if ( ( in_camAngle [PITCH] >= -90.0f ) && ( in_camAngle [PITCH] < 0.0f ) ) { if ( in_mousePos [1] < g_screenPosition [1] ) { sqr_length = maxy*maxy + maxz*maxz; angle = (float)atan2 ( maxz, maxy ) + ang_diff * FX_DEGTORAD; trival = (float)sin (angle) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } else { sqr_length = minz*minz + miny*miny; angle = (float)atan2 ( minz, miny ) + ang_diff * FX_DEGTORAD; trival = (float)sin (angle) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } } else { if ( in_mousePos [1] < g_screenPosition [1] ) { sqr_length = miny*miny + maxz*maxz; angle = (float)atan2 ( maxz, miny ) - ang_diff * FX_DEGTORAD; trival = (float)sin (angle) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } else { sqr_length = minz*minz + maxy*maxy; angle = (float)atan2 ( minz, maxy ) - ang_diff * FX_DEGTORAD; trival = (float)sin (angle) * red_ratio; if ( diff > ( sqr_length * trival * trival ) ) goto SKIP; } } m_minSquareDist = thisChar ->ren_squareDist; if( thisChar->idxOnServer == g_cgv.myPCIdxOnServer && thisChar->entityType == ENTITY_PC ) { if( g_cgv.state == CLIENT_GAME_PROCESS ) return NULL; } return thisChar; SKIP: thisChar = thisChar ->ren_fartherChar; } while ( thisChar != NULL ); return NULL; } float FX_CCharManager::GetAnimFraction ( Fx_CHARACTER_t *in_char ) { return in_char ->ani_fraction; } void FX_CCharManager::EquipAllItem ( const int iCharID ) { int i, itemTableIdx; const Fx_CHARACTER_t *pNewChar = &m_Characters [iCharID]; for ( i = 0; \ i < pNewChar ->equipNumber; \ i++ ) { itemTableIdx = pNewChar ->equipment [i]; EquipItem ( iCharID, &g_itemTable [itemTableIdx] ); } } void FX_CCharManager::SetAnimationSpeedInSec ( Fx_CHARACTER_t *in_char, const float in_milisecond, int isNext ) { if( !isNext ) { in_char ->ani_curSpeed = in_milisecond / 1000.0f * m_pAnimManager ->m_Anims [in_char ->ani_curIdx].animation.m_rcptotalTime; in_char ->ani_curRSpeed = 1.0f / in_char ->ani_curSpeed; } else { in_char ->ani_nextSpeed = in_milisecond / 1000.0f * m_pAnimManager ->m_Anims [in_char ->ani_nextIdx].animation.m_rcptotalTime; in_char ->ani_nextRSpeed = 1.0f / in_char ->ani_nextSpeed; } return; } void FX_CCharManager::SetTargetID () { int index, subindex; Fx_CHARACTER_t *thisChar = &m_Characters [0]; for ( index = 0; \ index < m_iNumCharacters; \ ++index, ++thisChar ) { for ( subindex = 0; \ subindex < m_iNumCharacters; \ ++subindex ) { if ( m_Characters [subindex].idxOnServer == thisChar ->targetIdx ) { thisChar ->targetID = subindex; break; } } } return; } void FX_CCharManager::AddEffect ( int type, int in_effectID, Fx_CHARACTER_t *in_char, float in_zpos ) { vec3_t origin, target; int targetID; Fx_CHARACTER_t *defender = NULL; targetID = g_GameTarget.GTH_GetTargetClientID( in_char ); defender = g_GameTarget.GTH_GetTargetPointer( in_char ); if( targetID < 0 || defender == NULL ) return; switch( type ) { case FX_CCharManager::EFFECT_NORMAL : if( defender == NULL ) return; VectorCopy( origin, in_char->position ); VectorCopy( target, defender->position ); origin[2] += in_zpos; target[2] += in_zpos; g_effectMng ->Add( GTH_EFFECT_CLASS_MODEL, 0, target , NULL, NULL, -20.0f , in_char->entityType, in_char->idxOnServer, defender->entityType, defender->idxOnServer ); break; case FX_CCharManager::EFFECT_MISSILE : if( defender == NULL ) return; VectorCopy( origin, in_char->position ); VectorCopy( target, defender->position ); origin[2] += in_char->stat_height; target[2] += defender->stat_height; g_effectMng ->Add( GTH_EFFECT_CLASS_MULTI_MODEL, in_effectID, origin, target, NULL, 0.0f, in_char->entityType, in_char->idxOnServer, defender->entityType, defender->idxOnServer, 0, false, in_char ->idxOnServer ); break; case FX_CCharManager::EFFECT_BASIC_ATTACK_EFFECT: { if( defender == NULL ) return; VectorCopy( origin, in_char->position ); VectorCopy( target, defender->position ); target[2] -= defender->stat_height; g_effectMng ->Add( (GTH_EFFECT_CLASS_TYPE)GTH_EFFECT_CLASS_MULTI_MODEL, in_effectID, origin, target, NULL, 0.0f, in_char->entityType, in_char->idxOnServer, defender->entityType, defender->idxOnServer, 0, false ); } break; } return; } void FX_CCharManager::SetTrembling ( const vec3_t in_position, const float in_preperation, const float in_duration, const float in_power ) { if ( ! m_tbUse ) return; const float POWER_CONSTANT = 0.00001f; m_tbPrepare = true; m_tbDuration = in_duration; vec3_t distance; VectorSubtract ( distance, m_Characters [0].position, in_position ); float sqr_length = VectorDotProduct ( distance, distance ) * POWER_CONSTANT; m_tbPower = in_power / (in_power + sqr_length); m_tbPreperationDuration = in_preperation; m_tbStartTime = g_timer .GetAppTime (); return; } void FX_CCharManager::StopTrembling () { if ( ! m_tbDo || ! m_tbUse ) return; m_tbDo = false; VectorCopy ( g_camera .m_position, m_tbOriginalCamPos ); return; } void FX_CCharManager::CheckTrembling () { if ( ! m_tbUse ) return; if ( m_tbPrepare ) { if ( ( g_timer .GetAppTime () - m_tbStartTime ) > m_tbPreperationDuration ) { m_tbPrepare = false; m_tbDo = true; VectorCopy ( m_tbOriginalCamPos, g_camera .m_position ); m_tbStartTime = g_timer .GetAppTime (); } } else if ( m_tbDo ) { if ( ( g_timer .GetAppTime () - m_tbStartTime ) > m_tbDuration ) { StopTrembling (); } } return; } int FX_CCharManager::SetCharacterSpeed ( Fx_CHARACTER_t *in_char, float in_percent ) { if ( in_percent <= 0 ) { StopAnimation ( in_char ->ID, false ); return 1; } StopAnimation ( in_char ->ID, true ); in_char ->ren_oldGeneralSpeed = in_char ->ren_generalSpeed; in_char ->ren_generalSpeed = in_percent; return 0; } void FX_CCharManager::RenderShadow () { if ( ! m_drawShadows ) return; m_pd3dDevice ->SetRenderState ( D3DRS_LIGHTING, FALSE ); m_pd3dDevice ->SetRenderState ( D3DRS_SRCBLEND, D3DBLEND_INVSRCCOLOR ); m_pd3dDevice ->SetRenderState ( D3DRS_DESTBLEND, D3DBLEND_DESTCOLOR ); m_pd3dDevice ->SetRenderState ( D3DRS_ALPHAREF, 0x000000FE ); m_pd3dDevice ->SetRenderState ( D3DRS_ALPHAFUNC, D3DCMP_GREATER ); m_pd3dDevice ->SetTextureStageState ( 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP ); m_pd3dDevice ->SetTextureStageState ( 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP ); g_pApp ->m_worldBSPs [g_pApp ->m_currWorld] ->SetDecalBuffer(); int index; Fx_CHARACTER_t *thisChar = &m_Characters [0]; for ( index = 0; \ index < m_iNumCharacters; \ ++index, ++thisChar ) { if ( ! thisChar->ren_renderThisFrame ) continue; if ( thisChar ->flag_disappear ) continue; MakeShadow( thisChar ); } ITOR_LIST_CREATURE itor; for ( itor = m_usedCreatureList.begin(); \ itor != m_usedCreatureList.end(); \ ++itor ) { MakeShadow( (*itor) ); } m_pd3dDevice ->SetRenderState ( D3DRS_ALPHAREF, 0x00000000 ); } void FX_CCharManager::MakeShadow ( Fx_CHARACTER_t *in_char ) { vec3_t lightAngle; vec3_t lightVector; vec3_t firstCP; vec3_t secondCP; vec2_t firstPCP; vec2_t secondPCP; vec2_t centerPoint; float dispPS; vec3_t sunAngle; GetBoundCharPreTransform( in_char, g_charBBox ); const float OVERSIZE = 10000.0f; if ( ( fabs ( g_charBBox[ 5 ] - g_charBBox[ 2 ] ) > OVERSIZE ) || ( fabs ( g_charBBox[ 4 ] - g_charBBox[ 1 ] ) > OVERSIZE ) || ( fabs ( g_charBBox[ 3 ] - g_charBBox[ 0 ] ) > OVERSIZE ) ) return; VectorToAngles ( g_pApp ->m_mapInfos [0].sunAngle, sunAngle ); lightAngle[PITCH] = 500.0f; lightAngle [YAW] = sunAngle [YAW] - ( in_char ->angles [YAW] + 90.0f ) - 180.0f; lightAngle [ROLL] = in_char ->angles [ROLL]; #ifdef _DEBUG if ( in_char ->ID == 0 ) { g_chatManager ->DPrint ( 500, 520, "Light Yaw : %.2f", sunAngle [YAW] ); g_chatManager ->DPrint ( 500, 540, "Char Yaw : %.2f", in_char ->angles [YAW] ); } #endif if ( lightAngle [YAW] < -360.0f ) lightAngle [YAW] += 720; else if ( lightAngle [YAW] < 0 ) lightAngle [YAW] += 360; AngleToVector ( lightAngle, lightVector ); assert ( ( lightAngle [YAW] >= 0 ) && ( lightAngle [YAW] < 360 ) ); vec3_t sizeVector; VectorSubtract ( sizeVector, &g_charBBox [3], &g_charBBox [0] ); VectorScale ( sizeVector, sizeVector, 0.3f ); VectorSubtract ( &g_charBBox [0], &g_charBBox [0], sizeVector ); VectorAdd ( &g_charBBox [3], &g_charBBox [3], sizeVector ); if ( lightAngle [YAW] < 90 ) { firstCP [0] = g_charBBox [3]; firstCP [1] = g_charBBox [4]; secondCP [0] = g_charBBox [0]; secondCP [1] = g_charBBox [1]; } else if ( lightAngle [YAW] < 180 ) { firstCP [0] = g_charBBox [0]; firstCP [1] = g_charBBox [4]; secondCP [0] = g_charBBox [3]; secondCP [1] = g_charBBox [1]; } else if ( lightAngle [YAW] < 270 ) { firstCP [0] = g_charBBox [0]; firstCP [1] = g_charBBox [1]; secondCP [0] = g_charBBox [3]; secondCP [1] = g_charBBox [4]; } else if ( lightAngle [YAW] < 360 ) { firstCP [0] = g_charBBox [3]; firstCP [1] = g_charBBox [1]; secondCP [0] = g_charBBox [0]; secondCP [1] = g_charBBox [4]; } firstCP [2] = g_charBBox [2]; secondCP [2] = g_charBBox [5]; float param; param = ( 2.0f - firstCP [2] ) / lightVector [2]; firstPCP [0] = lightVector [0] * param + firstCP [0]; firstPCP [1] = lightVector [1] * param + firstCP [1]; param = ( 2.0f - secondCP [2] ) / lightVector [2]; secondPCP [0] = lightVector [0] * param + secondCP [0]; secondPCP [1] = lightVector [1] * param + secondCP [1]; centerPoint [0] = ( firstPCP [0] + secondPCP [0] ) * 0.5f; centerPoint [1] = ( firstPCP [1] + secondPCP [1] ) * 0.5f; float diffX, diffY; diffX = fabs ( firstPCP [0] - secondPCP [0] ); diffY = fabs ( firstPCP [1] - secondPCP [1] ); dispPS = ( diffX > diffY ) ? ( diffX * 0.5f ) : ( diffY * 0.5f ); D3DXMatrixLookAtLH ( (D3DXMATRIX *)&m_shadowView, &D3DXVECTOR3 ( centerPoint [0], centerPoint [1], 100.0f ), &D3DXVECTOR3 ( centerPoint [0], centerPoint [1], 0.0f ), &D3DXVECTOR3 ( 0.0f, -1.0f, 0.0f ) ); D3DXMatrixOrthoOffCenterLH ( (D3DXMATRIX *)&m_shadowProj, -dispPS, dispPS, -dispPS, dispPS, 0, 1000 ); float tempLightHeight = 1400.0f; float divider = tempLightHeight / lightVector [2]; VectorScale ( lightVector, lightVector, divider ); VectorCopy ( m_shadowLightVector, lightVector ); m_shadowPlane [3] = in_char ->stat_height; D3DXVec4Normalize ( (D3DXVECTOR4 *)&m_shadowNormalizedPlane, (D3DXVECTOR4 *)&m_shadowPlane ); D3DXMatrixShadow ( (D3DXMATRIX *)&m_shadowMatrix, (D3DXVECTOR4 *)&m_shadowLightVector, (D3DXPLANE *)&m_shadowNormalizedPlane ); m_pd3dDevice ->SetRenderTarget ( m_shadowSurface, NULL ); m_D3DRender ->SetTransform ( D3DTS_WORLD, &m_shadowMatrix ); m_D3DRender ->SetTransform ( D3DTS_VIEW, &m_shadowView ); m_D3DRender ->SetTransform ( D3DTS_PROJECTION, &m_shadowProj ); m_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE ); m_pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ); m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW ); m_pd3dDevice->SetRenderState( D3DRS_ZENABLE, FALSE ); m_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB( 0, 0, 0, 0 ), 1.0f, 0 ); m_pd3dDevice->SetTexture( 0, NULL ); m_D3DRender->SetVertexShader( GTH_CHAR_FORMAT ); m_pSkinRenderer->RenderShadow( in_char, m_pSkinManager ); m_pItemManager->m_pItemRenderer->RenderShadow( in_char, m_pItemManager, m_pBoneManager, &m_shadowMatrix ); m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); m_pd3dDevice->SetVertexShader( D3DFVF_SHADOWTEST ); m_pd3dDevice->SetStreamSource( 0, m_shadowVB, sizeof( SHADOWTESTFORMAT ) ); m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 8 ); m_pd3dDevice->SetRenderTarget( m_backBuffer, m_zBuffer ); float scaler = dispPS / ( SHADOW_TEX_DIMENSION * 0.5f ); vec2_t newCenter; float angle = deg2rad ( lightAngle [YAW] - sunAngle [YAW] + 180.0f ); float cosval = cos ( angle ); float sinval = sin ( angle ); newCenter [0] = cosval * centerPoint [0] + sinval * centerPoint [1]; newCenter [1] = -sinval * centerPoint [0] + cosval * centerPoint [1]; D3DXMatrixTranslation ( (D3DXMATRIX *)&m_shadowTranslation, newCenter [0], newCenter [1], -(in_char ->stat_height - 2.0f) ); D3DXMatrixMultiply ( (D3DXMATRIX *)&m_shadowMatrix, (D3DXMATRIX *)&in_char ->stat_matTransform, (D3DXMATRIX *)&m_shadowTranslation ); vec3_t newOrigin; float newSize; newOrigin [0] = in_char ->position [0] + newCenter [0]; newOrigin [1] = in_char ->position [1] + newCenter [1]; newOrigin [2] = in_char ->position [2] - in_char ->stat_height; newSize = dispPS * m_sqrtTwo; float charHeight = g_charBBox [5] - g_charBBox [2]; float maxHeightLimit = in_char ->position [2] + charHeight; float minHeightLimit = in_char ->position [2] - 0.5f * charHeight; CBSP* pBsp = g_pApp ->m_worldBSPs [g_pApp ->m_currWorld]; pBsp->SetDecalInit((matrix4x4_t *)&m_shadowMatrix, lightVector, g_pApp ->m_mapInfos [0].sunAngle, dispPS, minHeightLimit, maxHeightLimit); int size = 0; if (!pBsp->RenderProjectiveShadowNeo ( newSize, newOrigin, m_shadowVBNeo, size )) { m_pd3dDevice ->SetTransform ( D3DTS_VIEW, (D3DXMATRIX *)&g_camera .m_viewMat ); m_pd3dDevice ->SetTransform ( D3DTS_PROJECTION, (D3DXMATRIX *)&g_camera .m_projMat ); return; } m_pd3dDevice ->SetTransform ( D3DTS_WORLD, (D3DXMATRIX *)&IDENTITY_MATRIX ); m_pd3dDevice ->SetTransform ( D3DTS_VIEW, (D3DXMATRIX *)&g_camera .m_viewMat ); m_pd3dDevice ->SetTransform ( D3DTS_PROJECTION, (D3DXMATRIX *)&g_camera .m_projMat ); m_pd3dDevice ->SetRenderState ( D3DRS_CULLMODE, D3DCULL_CCW ); m_pd3dDevice ->SetRenderState ( D3DRS_ALPHABLENDENABLE, TRUE ); m_pd3dDevice ->SetRenderState ( D3DRS_ALPHATESTENABLE, TRUE ); m_pd3dDevice ->SetRenderState ( D3DRS_ZENABLE, TRUE ); m_pd3dDevice ->SetTexture ( 0, m_shadowTexture ); m_D3DRender ->SetStreamSource ( 0, m_shadowVBNeo ->GetD3DVertexBuffer(), sizeof (shadow_vertex_t) ); m_D3DRender ->SetVertexShader ( GTH_SHADOW_FORMAT_NEO ); m_pd3dDevice ->DrawPrimitive ( D3DPT_TRIANGLELIST, m_shadowVBNeo ->GetBase (), size / 3 ); return; } #endif void FX_CCharManager::ClearDamageBuffer ( Fx_CHARACTER_t *in_char ) { memset ( in_char ->atk_infoBuffer, 0, sizeof (in_char ->atk_infoBuffer) ); in_char ->atk_nextStartFrame = -1; in_char ->atk_indexStart = 0; in_char ->atk_nextBeginFrame = -1; in_char ->atk_indexBegin = 0; in_char ->atk_nextDamageFrame = -1; in_char ->atk_indexDamage = 0; in_char ->atk_nextFreeFrame = -1; in_char ->atk_indexFree = 0; in_char ->atk_changeEvent = false; in_char ->atk_resend = false; } int FX_CCharManager::StartNewComboAttack ( Fx_CHARACTER_t *in_char ) { ClearDamageBuffer ( in_char ); SetNextBeginFrame ( in_char ); SetNextDamageFrame ( in_char ); SetNextFreeFrame ( in_char ); SetNextStartFrame ( in_char ); return true; } int FX_CCharManager::SetNextBeginFrame ( Fx_CHARACTER_t *in_char ) { if ( in_char ->atk_indexBegin >= m_pAnimManager ->GetComboCount ( in_char ->ani_curIdx ) ) { in_char ->atk_nextBeginFrame = -1; in_char ->atk_indexBegin = 0; } else { in_char ->atk_nextBeginFrame = m_pAnimManager ->GetDamageFrame ( in_char ->ani_curIdx, in_char ->atk_indexBegin ) - COMBO_DAMAGE_REQUEST_FRAME_OFFSET; if ( in_char ->atk_nextBeginFrame < 0 ) in_char ->atk_nextBeginFrame = 0; ++in_char ->atk_indexBegin; } return true; } int FX_CCharManager::SetNextDamageFrame ( Fx_CHARACTER_t *in_char ) { if ( in_char ->atk_indexDamage >= m_pAnimManager ->GetComboCount ( in_char ->ani_curIdx ) ) { in_char ->atk_nextDamageFrame = -1; in_char ->atk_indexDamage = 0; } else { in_char ->atk_nextDamageFrame = m_pAnimManager ->GetDamageFrame ( in_char ->ani_curIdx, in_char ->atk_indexDamage ); if ( in_char ->atk_nextDamageFrame < 0 ) in_char ->atk_nextDamageFrame = 0; ++in_char ->atk_indexDamage; } return true; } int FX_CCharManager::SetNextFreeFrame ( Fx_CHARACTER_t *in_char ) { if ( in_char ->atk_indexFree >= m_pAnimManager ->GetComboCount ( in_char ->ani_curIdx ) ) { in_char ->atk_nextFreeFrame = -1; in_char ->atk_indexFree = 0; } else { in_char ->atk_nextFreeFrame = m_pAnimManager ->GetFreeFrame ( in_char ->ani_curIdx, in_char ->atk_indexFree ); if ( in_char ->atk_nextFreeFrame < 0 ) in_char ->atk_nextFreeFrame = 0; ++in_char ->atk_indexFree; } return true; } int FX_CCharManager::GotDamageMessage ( int in_defenderIdx, int in_defenderType, int in_attackerIdx, int in_attackerType, int in_damage, int in_stun ) { Fx_CHARACTER_t *attacker; if( in_damage < 0 ) { in_damage = 0; in_stun = 0; } attacker = FindCharacterByServerIndex ( in_attackerIdx, in_attackerType ); if ( attacker == NULL ) return false; int thisEntryIndex = FindDamageBufferEntry ( attacker, false ); if ( thisEntryIndex < 0 ) { return false; } ATTACKINFO_t& atkInfo = attacker ->atk_infoBuffer [thisEntryIndex]; if ( atkInfo.expired ) { g_ifMng ->m_numCtl ->AddDamageNumber ( in_defenderIdx, in_defenderType, in_attackerIdx, in_attackerType, in_damage, in_stun ); g_ifMng ->m_numCtl ->ReadyDamage ( attacker ); DeleteDamageBufferEntry ( attacker, thisEntryIndex ); } else { atkInfo.used = true; atkInfo.attackerIdx = (WORD)in_attackerIdx; atkInfo.attackerType = (WORD)in_attackerType; atkInfo.defenderIdx = (WORD)in_defenderIdx; atkInfo.defenderType = (WORD)in_defenderType; atkInfo.damage = (WORD)in_damage; atkInfo.stun = (WORD)in_stun; atkInfo.identifier = g_pApp ->m_frameFlag; } return true; } int FX_CCharManager::FindDamageBufferEntry ( Fx_CHARACTER_t *in_char, bool in_used ) { int index; for ( index = 0; \ index < MAX_COUNT_ATTACK_INFOS; \ ++index ) { if ( in_used == in_char ->atk_infoBuffer [index].used ) return index; } return -1; } int FX_CCharManager::DeleteDamageBufferEntry ( Fx_CHARACTER_t *in_char, int in_index ) { assert ( in_index >= 0 ); assert ( in_index < MAX_COUNT_ATTACK_INFOS ); if ( in_index < ( MAX_COUNT_ATTACK_INFOS - 1 ) ) { memcpy ( &in_char ->atk_infoBuffer [in_index], &in_char ->atk_infoBuffer [in_index + 1], sizeof(ATTACKINFO_t) * ( MAX_COUNT_ATTACK_INFOS - in_index - 1 ) ); } memset ( &in_char ->atk_infoBuffer [MAX_COUNT_ATTACK_INFOS - 1], 0, sizeof(ATTACKINFO_t) ); return true; } int FX_CCharManager::ProcessDamageFrame ( Fx_CHARACTER_t *in_char ) { int usedEntry = FindDamageBufferEntry ( in_char, true ); if ( usedEntry < 0 ) { int index; for ( index = 0; \ index < MAX_COUNT_ATTACK_INFOS; \ ++index ) { if ( ! in_char ->atk_infoBuffer [index].expired ) { in_char ->atk_infoBuffer [index].expired = true; break; } } return false; } else { ShowDamage ( in_char, usedEntry ); } return true; } int FX_CCharManager::SetNextStartFrame ( Fx_CHARACTER_t *in_char ) { if ( in_char ->atk_indexStart >= m_pAnimManager ->GetComboCount ( in_char ->ani_curIdx ) ) { in_char ->atk_nextStartFrame = -1; in_char ->atk_indexStart = 0; } else { in_char ->atk_nextStartFrame = m_pAnimManager ->GetStartFrame ( in_char ->ani_curIdx, in_char ->atk_indexStart ); if ( in_char ->atk_nextStartFrame < 0 ) in_char ->atk_nextStartFrame = 0; ++in_char ->atk_indexStart; } return true; } void FX_CCharManager::ShowAttackEffect ( Fx_CHARACTER_t *in_attacker , int damage ) { int targetID; targetID = g_GameTarget.GTH_GetTargetClientID( in_attacker ); if( targetID < 0 ) return; Fx_CHARACTER_t *defender = &m_Characters [targetID]; vec3_t targetPos; vec3_t targetAngle; vec3_t targetOrigin; float height; VectorSubtract ( targetPos, in_attacker ->position, defender ->position ); VectorToAngles ( targetPos, targetAngle ); VectorCopy ( targetOrigin, defender ->position ); if ( defender ->stat_height > in_attacker ->stat_height ) { height = in_attacker ->stat_height; } else { height = defender ->stat_height; } targetOrigin [2] += height; targetOrigin [2] += ( rand () / (float)RAND_MAX ) * height * 0.5f; float random = rand () / (float)RAND_MAX; if ( random < 0.3f ) { g_effectMng ->Add ( GTH_EFFECT_CLASS_MODEL, 0, targetOrigin, NULL, targetAngle ); } else if ( random < 0.6f ) { g_effectMng ->Add ( GTH_EFFECT_CLASS_MODEL, 1, targetOrigin, NULL, targetAngle ); } else { g_effectMng ->Add ( GTH_EFFECT_CLASS_MODEL, 2, targetOrigin, NULL, targetAngle ); } if ( ( rand() / (float)RAND_MAX ) < 1.0f ) SetCharTrembling ( targetID, 0.1f, 0.5f ); if( damage > 0 ) g_soundMng ->PlayDamageSound ( defender ); } Fx_CHARACTER_t* FX_CCharManager::FindCharacterByServerIndex ( int in_serverIdx, int in_type ) { for ( int index = 0; \ index < MAX_CHAR_A_SCENE; \ ++index ) { if ( ( m_Characters [index].idxOnServer == in_serverIdx ) && ( m_Characters [index].entityType == in_type ) ) return &m_Characters [index]; } return NULL; } int FX_CCharManager::ShowDamage ( Fx_CHARACTER_t *in_char, int in_entryIdx ) { ATTACKINFO_t *atkInfo; atkInfo = &in_char ->atk_infoBuffer [in_entryIdx]; g_ifMng ->m_numCtl ->AddDamageNumber ( atkInfo ->defenderIdx, atkInfo ->defenderType, atkInfo ->attackerIdx, atkInfo ->attackerType, atkInfo ->damage, atkInfo ->stun ); g_ifMng ->m_numCtl ->ReadyDamage ( in_char ); DWORD identifier = atkInfo ->identifier; DeleteDamageBufferEntry ( in_char, in_entryIdx ); while ( ( in_entryIdx = FindDamageBufferEntry ( in_char, true ) ) >= 0 ) { atkInfo = &in_char ->atk_infoBuffer [in_entryIdx]; if ( atkInfo ->identifier == identifier ) { g_ifMng ->m_numCtl ->AddDamageNumber ( atkInfo ->defenderIdx, atkInfo ->defenderType, atkInfo ->attackerIdx, atkInfo ->attackerType, atkInfo ->damage, atkInfo ->stun ); g_ifMng ->m_numCtl ->ReadyDamage ( in_char ); DeleteDamageBufferEntry ( in_char, in_entryIdx ); } else break; } return true; } float FX_CCharManager::CalcAttackLength ( Fx_CHARACTER_t *in_char ) { int itemTableIdx = in_char ->equipment [0]; int classIdx = g_itemTable [itemTableIdx].classIdx; if ( g_itemClassTable [classIdx].attackAtt ) return g_itemTable [itemTableIdx].atkLength; else return -1.0f; } void FX_CCharManager::SetCharTrembling ( const int in_charIdx, const float in_duration, const float in_power ) { Fx_CHARACTER_t *thisChar = &m_Characters [in_charIdx]; thisChar ->tb_duration = in_duration; thisChar ->tb_power = in_power; thisChar ->tb_startTime = g_timer .GetAppTime (); thisChar ->tb_do = true; VectorCopy ( thisChar ->tb_originalPos, thisChar ->position ); return; } void FX_CCharManager::StopCharTrembling ( const int in_charIdx ) { Fx_CHARACTER_t *thisChar = &m_Characters [in_charIdx]; if ( ! thisChar ->tb_do ) return; thisChar ->tb_do = false; VectorCopy ( thisChar ->position, thisChar ->tb_originalPos ); return; } void FX_CCharManager::CheckCharTrembling () { Fx_CHARACTER_t *thisChar = &m_Characters [0]; for ( int index = 0; \ index < MAX_CHAR_A_SCENE; \ ++index, ++thisChar ) { if ( thisChar ->tb_do ) { if ( ( g_timer .GetAppTime () - thisChar ->tb_startTime ) > thisChar ->tb_duration ) { StopCharTrembling ( index ); } } } return; }
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#ifndef _NON_SKINNING_MESH_MANAGER_H_J09D3J09JD #define _NON_SKINNING_MESH_MANAGER_H_J09D3J09JD typedef struct { FX_CMesh mesh; UINT iRefID; UINT iVertexStart; UINT iNumVertex; UINT iIndexStart; UINT iPrimitiveCount; int iTagIndex; int iParentTagIndex; } ITEM_t; class FX_CItemManager { public: FX_CItemManager(); ~FX_CItemManager(); public: ITEM_t m_Items [MAX_COUNT_ITEM_MESH]; int m_iNumItems; Fx_ITEM_BUF_t m_ItemBuffer [MAX_COUNT_ITEM_MESH]; CHAR_BUFFER_t m_CharBuffer [MAX_COUNT_AVAIL_ITEM]; int m_iNumMeshInBuffer; int m_iBufferIndexMap [MAX_COUNT_ITEM_MESH]; FX_CItemRenderer *m_pItemRenderer; FX_CCharManager *m_pCharManager; FX_CSkinManager *m_pSkinManager; FX_CSkelManager *m_pSkelManager; FX_CCharUtil *m_pCharUtil; FX_CCharShaderMng *m_pCharShaderMng; CTagManager *m_pTagManager; FX_CBoneManager *m_pBoneManager; CScript *m_pScript; CD3DTextureMng *m_texMng; CFileMng *m_fileMng; CD3DRender *m_D3DRender; CShaderMng *m_shaderMng; CTimer *m_timer; LPDIRECT3DDEVICE8 m_pd3dDevice; public: bool LoadItemList(); void UpdateTextureID(); bool CountVertices ( UINT &iVertexResult, UINT &iIndexResult ); void PrepareRenderBuffers (); void ReleaseRenderBuffers (); bool UpdateCharBuffer(); bool RenderAll ( int *in_numprims ); void Render ( Fx_CHARACTER_t *in_char, const int in_refIdx, const ITEM_t *pThisItem ); void EffectRender ( Fx_CHARACTER_t *in_char, const int in_refIdx, const ITEM_t *pThisItem ); void Cleanup(); void SetCharManager ( FX_CCharManager *charManager ) { m_pCharManager = charManager; } void SetSkinManager ( FX_CSkinManager *skinManager ) { m_pSkinManager = skinManager; } void SetSkelManager ( FX_CSkelManager *skelManager ) { m_pSkelManager = skelManager; } void SetCharUtil ( FX_CCharUtil *charUtil ) { m_pCharUtil = charUtil; } void SetTagManager ( CTagManager *tagManager ) { m_pTagManager = tagManager; } void SetBoneManager ( FX_CBoneManager *boneManager ) { m_pBoneManager = boneManager; } void SetScript ( CScript *script ) { m_pScript = script; } void SetDevice ( LPDIRECT3DDEVICE8 device ); void SetTexManager ( CD3DTextureMng *texMng ); void SetFileManager ( CFileMng *fileMng ) { m_fileMng = fileMng; } void SetRenderer ( CD3DRender *d3dRender ); void SetShaderMng ( CShaderMng *shaderMng ); void SetCharShaderMng ( FX_CCharShaderMng *charShaderMng ) { m_pCharShaderMng = charShaderMng; }; matrix4x4_t* GetTagMatrixOut ( Fx_CHARACTER_t *in_char, const int in_tag ); matrix4x4_t* GetTagMatrix ( Fx_CHARACTER_t *in_char, const int in_tag, const int in_parentTag ); void GetTagMatrixUntransformed ( Fx_CHARACTER_t *in_char, const int in_tag, const int in_parentTag, matrix4x4_t &out_matrix ); void MakeTagMatrix ( const Fx_CHARACTER_t *in_char, const KEYFRAME *in_frame, const TAG *in_tag, const int in_tagID, matrix4x4_t &out_matrix, const bool in_transform ); void SetTimer ( CTimer *timer ) { m_timer = timer; } void GetCharPosByIdxOnSvr ( const int in_targetIdx, vec3_t out_pos ); void TagLookTarget ( const vec3_t in_mypos, const int in_tgtIdx, vec4_t out_quat ); void TagLookCenter ( const vec3_t in_direction, vec4_t out_quat ); private: bool LoadItem ( char *pszSkinName, const unsigned int iSkinID, const unsigned int iTexID ); }; #endif
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