| [SilentPatch] | |
| ; Enables an experimental two-pass rendering for objects with alpha | |
| ; This will significantly improve the way alpha blending looks and solve most of so-called 'alpha bugs' | |
| ; HOWEVER it might introduce several other bugs AND have a negative performance impact | |
| ; Setting this option to 1 will enable Silent's twopass, which addresses vegetation blending issues but | |
| ; causes more rendering bugs | |
| ; Setting this option to 2 will enable aap's (The Hero) twopass, which is meant to emulate the way PS2 handles | |
| ; transparent pixels - comes with less bugs, but does not address the vegetation issues fully | |
| TwoPassRendering=0 | |
| ; This enables SCM-related fixes | |
| ; Currently, it includes Gym Glitch fix, Basketball Glitch fix | |
| ; It also fixes an issue in Mountain Cloud Boys where the player freezes in the initial part of the mission | |
| EnableScriptFixes=1 | |
| ; This enables shader-based Night Vertex Colours | |
| ; Disabled automatically for SA-MP | |
| NVCShader=1 | |
| ; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version | |
| ; NOTE: Has no effect when used with Steam EXE | |
| SkipIntroSplashes=1 | |
| ; This resizes subtitles and radio station name to be in line with a Steam version | |
| ; Setting this to 1 when using 1.0/1.01 makes the texts match 3.0 size, while setting this to 0 | |
| ; when using 3.0 makes the text match 1.0/1.01 size | |
| SmallSteamTexts=1 | |
| ; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang | |
| ; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game | |
| ColouredZoneNames=0 | |
| ; This setting increases sun size a bit | |
| ; While it's fine to use with a stock game, it's recommended to turn this option off when using | |
| ; a custom seabed.ipl or timecyc.dat | |
| SunSizeHack=1 | |
| [RotorFixExceptions] | |
| ; Put model IDs (one ID per line) here to exclude them from using blurred rotors | |
| ; This way mods which don't have moving rotors done properly can still be used without bugs | |
| ; By default we exclude Maverick, since its textures are corrupted | |
| 487 | |