| script_name'id_kill' | |
| script_author'imring' | |
| ffi = require 'ffi' | |
| ffi.cdef[[ | |
| struct stKillEntry | |
| { | |
| char szKiller[25]; | |
| char szVictim[25]; | |
| uint32_t clKillerColor; // D3DCOLOR | |
| uint32_t clVictimColor; // D3DCOLOR | |
| uint8_t byteType; | |
| } __attribute__ ((packed)); | |
| struct stKillInfo | |
| { | |
| int iEnabled; | |
| struct stKillEntry killEntry[5]; | |
| int iLongestNickLength; | |
| int iOffsetX; | |
| int iOffsetY; | |
| void *pD3DFont; // ID3DXFont | |
| void *pWeaponFont1; // ID3DXFont | |
| void *pWeaponFont2; // ID3DXFont | |
| void *pSprite; | |
| void *pD3DDevice; | |
| int iAuxFontInited; | |
| void *pAuxFont1; // ID3DXFont | |
| void *pAuxFont2; // ID3DXFont | |
| } __attribute__ ((packed)); | |
| ]] | |
| function main() | |
| while not isSampAvailable() do wait(0) end | |
| local kill = ffi.cast('struct stKillInfo*', sampGetKillInfoPtr()) | |
| while true do wait(0) | |
| if sampGetGamestate() == 3 then _, myid = sampGetPlayerIdByCharHandle(playerPed) end | |
| for i = 0, 4 do | |
| local n_killer = ffi.string(kill.killEntry[i].szKiller) | |
| local n_killed = ffi.string(kill.killEntry[i].szVictim) | |
| if n_killer:sub(#n_killer) ~= ' ' then | |
| local id_killer = sampGetPlayerIdByNickname(n_killer) | |
| if id_killer then kill.killEntry[i].szKiller = ffi.new('char[25]', ( n_killer .. '[' .. id_killer .. ']' ):sub(1, 23) .. ' ' ) end | |
| end | |
| if n_killed:sub(#n_killed) ~= ' ' then | |
| local id_killed = sampGetPlayerIdByNickname(n_killed) | |
| if id_killed then kill.killEntry[i].szVictim = ffi.new('char[25]', ( n_killed .. '[' .. id_killed .. ']' ):sub(1, 23) .. ' ' ) end | |
| end | |
| end | |
| end | |
| end | |
| function sampGetPlayerIdByNickname(nick) | |
| if sampGetPlayerNickname(myid) == nick then return myid end | |
| for id = 0, 1000 do if sampIsPlayerConnected(id) and nick == sampGetPlayerNickname(id) then return id end end | |
| end |