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--[[
Project: SA Memory (Available from https://blast.hk/)
Developers: LUCHARE, FYP
Special thanks:
plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses.
Copyright (c) 2018 BlastHack.
]]
local shared = require 'SAMemory.shared'
shared.require 'matrix'
shared.require 'CEntity'
shared.require 'CPlaceable'
shared.require 'CCam'
shared.require 'CCamPathSplines'
shared.require 'CQueuedMode'
shared.require 'vector3d'
shared.ffi.cdef[[
typedef struct CCamera : CPlaceable
{
bool bAboveGroundTrainNodesLoaded;
bool bBelowGroundTrainNodesLoaded;
bool bCamDirectlyBehind;
bool bCamDirectlyInFront;
bool bCameraJustRestored;
bool bcutsceneFinished;
bool bCullZoneChecksOn;
bool bFirstPersonBeingUsed;
bool bJustJumpedOutOf1stPersonBecauseOfTarget;
bool bIdleOn;
bool bInATunnelAndABigVehicle;
bool bInitialNodeFound;
bool bInitialNoNodeStaticsSet;
bool bIgnoreFadingStuffForMusic;
bool bPlayerIsInGarage;
bool bPlayerWasOnBike;
bool bJustCameOutOfGarage;
bool bJustInitalised;
bool bJust_Switched;
bool bLookingAtPlayer;
bool bLookingAtVector;
bool bMoveCamToAvoidGeom;
bool bObbeCinematicPedCamOn;
bool bObbeCinematicCarCamOn;
bool bRestoreByJumpCut;
bool bUseNearClipScript;
bool bStartInterScript;
bool bStartingSpline;
bool bTargetJustBeenOnTrain;
bool bTargetJustCameOffTrain;
bool bUseSpecialFovTrain;
bool bUseTransitionBeta;
bool bUseScriptZoomValuePed;
bool bUseScriptZoomValueCar;
bool bWaitForInterpolToFinish;
bool bItsOkToLookJustAtThePlayer;
bool bWantsToSwitchWidescreenOff;
bool bWideScreenOn;
bool b1rstPersonRunCloseToAWall;
bool bHeadBob;
bool bVehicleSuspenHigh;
bool bEnable1rstPersonCamCntrlsScript;
bool bAllow1rstPersonWeaponsCamera;
bool bCooperativeCamMode;
bool bAllowShootingWith2PlayersInCar;
bool bDisableFirstPersonInCar;
unsigned short nModeForTwoPlayersSeparateCars;
unsigned short nModeForTwoPlayersSameCarShootingAllowed;
unsigned short nModeForTwoPlayersSameCarShootingNotAllowed;
unsigned short nModeForTwoPlayersNotBothInCar;
bool bGarageFixedCamPositionSet;
bool bDoingSpecialInterPolation;
bool bScriptParametersSetForInterPol;
bool bFading;
bool bMusicFading;
bool bMusicFadedOut;
bool bFailedCullZoneTestPreviously;
bool bFadeTargetIsSplashScreen;
bool bWorldViewerBeingUsed;
bool bTransitionJUSTStarted;
bool bTransitionState;
bool nActiveCam;
char pad0[2];
unsigned int nCamShakeStart;
unsigned int nFirstPersonCamLastInputTime;
unsigned int nLongestTimeInMill;
unsigned int nNumberOfTrainCamNodes;
unsigned int nTimeLastChange;
unsigned int nTimeWeLeftIdle_StillNoInput;
unsigned int nTimeWeEnteredIdle;
unsigned int nTimeTransitionStart;
unsigned int nTransitionDuration;
unsigned int nTransitionDurationTargetCoors;
unsigned int nBlurBlue;
unsigned int nBlurGreen;
unsigned int nBlurRed;
unsigned int nBlurType;
unsigned int nWorkOutSpeedThisNumFrames;
unsigned int nNumFramesSoFar;
unsigned int nCurrentTrainCamNode;
unsigned int nMotionBlur;
unsigned int nMotionBlurAddAlpha;
unsigned int nCheckCullZoneThisNumFrames;
unsigned int nZoneCullFrameNumWereAt;
unsigned int nWhoIsInControlOfTheCamera;
unsigned int nCarZoom;
float fCarZoomBase;
float fCarZoomTotal;
float fCarZoomSmoothed;
float fCarZoomValueScript;
float fPedZoom;
float fPedZoomBase;
float fPedZoomTotal;
float fPedZoomSmoothed;
float fPedZoomValueScript;
float fCamFrontXNorm;
float fCamFrontYNorm;
float fDistanceToWater;
float fHeightOfNearestWater;
float fFOVDuringInter;
float fLODDistMultiplier;
float fGenerationDistMultiplier;
float fAlphaSpeedAtStartInter;
float fAlphaWhenInterPol;
float fAlphaDuringInterPol;
float fBetaDuringInterPol;
float fBetaSpeedAtStartInter;
float fBetaWhenInterPol;
float fFOVWhenInterPol;
float fFOVSpeedAtStartInter;
float fStartingBetaForInterPol;
float fStartingAlphaForInterPol;
float fPedOrientForBehindOrInFront;
float fCameraAverageSpeed;
float fCameraSpeedSoFar;
float fCamShakeForce;
float fFovForTrain;
float fFOV_Wide_Screen;
float fNearClipScript;
float fOldBetaDiff;
float fPositionAlongSpline;
float fScreenReductionPercentage;
float fScreenReductionSpeed;
float fAlphaForPlayerAnim1rstPerson;
float fOrientation;
float fPlayerExhaustion;
float fSoundDistUp;
float fSoundDistUpAsRead;
float fSoundDistUpAsReadOld;
float fAvoidTheGeometryProbsTimer;
unsigned short nAvoidTheGeometryProbsDirn;
char pad1[2];
float fWideScreenReductionAmount;
float fStartingFOVForInterPol;
CCam aCams[3];
void *pToGarageWeAreIn;
void *pToGarageWeAreInForHackAvoidFirstPerson;
CQueuedMode PlayerMode;
CQueuedMode PlayerWeaponMode;
vector3d vecPreviousCameraPosition;
vector3d vecRealPreviousCameraPosition;
vector3d vecAimingTargetCoors;
vector3d vecFixedModeVector;
vector3d vecFixedModeSource;
vector3d vecFixedModeUpOffSet;
vector3d vecCutSceneOffset;
vector3d vecStartingSourceForInterPol;
vector3d vecStartingTargetForInterPol;
vector3d vecStartingUpForInterPol;
vector3d vecSourceSpeedAtStartInter;
vector3d vecTargetSpeedAtStartInter;
vector3d vecUpSpeedAtStartInter;
vector3d vecSourceWhenInterPol;
vector3d vecTargetWhenInterPol;
vector3d vecUpWhenInterPol;
vector3d vecClearGeometryVec;
vector3d vecGameCamPos;
vector3d vecSourceDuringInter;
vector3d vecTargetDuringInter;
vector3d vecUpDuringInter;
vector3d vecAttachedCamOffset;
vector3d vecAttachedCamLookAt;
float fAttachedCamAngle;
RwCamera *pRwCamera;
CEntity *pTargetEntity;
CEntity *pAttachedEntity;
CCamPathSplines aPathArray[4];
bool bMirrorActive;
bool bResetOldMatrix;
char pad2[2];
matrix mCameraMatrix;
matrix mCameraMatrixOld;
matrix mViewMatrix;
matrix mMatInverse;
matrix mMatMirrorInverse;
matrix mMatMirror;
vector3d avecFrustumNormals[4];
vector3d field_B54[4];
vector3d field_B84[4];
float field_BB4[4];
float field_BC4[4];
vector3d field_BD4;
int field_BE0;
int field_BE4;
int field_BE8;
int field_BEC;
int field_BF0;
int field_BF4;
int field_BF8;
float fFadeAlpha;
int field_C00;
float fFadeDuration;
int field_C08;
int field_C0C;
int field_C10;
int field_C14;
int field_C18;
int field_C1C;
int field_C20;
int field_C24;
int field_C28;
int field_C2C;
unsigned short nFadeInOutFlag;
short field_C32;
int field_C34;
short field_C38;
short field_C3A;
short field_C3C;
short field_C3E;
unsigned int nFadeStartTime;
int field_C44;
int field_C48;
int field_C4C;
int field_C50;
int field_C54;
int field_C58;
unsigned int nTransverseStartTime;
unsigned int nTransverseEndTime;
vector3d vecTransverseEndPoint;
vector3d vecTransverseStartPoint;
unsigned char nTransverseMode;
char field_C7D;
char field_C7E;
char field_C7F;
vector3d field_C80;
char field_C8C;
char field_C8D;
char field_C8E;
char field_C8F;
int field_C90;
unsigned int nStartJiggleTime;
unsigned int nEndJiggleTime;
int field_C9C;
int field_CA0;
unsigned int nStartZoomTime;
unsigned int nEndZoomTime;
float fZoomInFactor;
float fZoomOutFactor;
unsigned char nZoomMode;
char field_CB5;
char field_CB6;
char field_CB7;
int field_CB8;
int field_CBC;
int field_CC0;
vector3d field_CC4;
vector3d field_CD0;
char field_CDC;
char field_CDD;
char field_CDE;
char field_CDF;
vector3d field_CE0;
char field_CEC;
bool bBlockZoom;
char field_CEE;
char field_CEF;
char field_CF0;
char field_CF1;
char field_CF2;
char field_CF3;
char field_CF4[80];
int field_D44;
int field_D48;
int field_D4C;
int field_D50;
int field_D54;
int field_D58;
int field_D5C;
int field_D60;
int field_D64;
int field_D68;
int field_D6C;
int field_D70;
int field_D74;
} CCamera;
]]
shared.validate_size('CCamera', 0xD78)