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local ffi = require("ffi") |
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ffi.cdef[[ |
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/*typedef struct SFL_SAMPPools SFL_SAMPPools; |
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typedef struct SFL_SAMP SFL_SAMP; |
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typedef struct SFL_ServerInfo SFL_ServerInfo; |
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typedef struct SFL_ServerPresets SFL_ServerPresets; |
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typedef struct SFL_DialogInfo SFL_DialogInfo; |
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typedef struct SFL_TextDrawTransmit SFL_TextDrawTransmit; |
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typedef struct SFL_Textdraw SFL_Textdraw; |
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typedef struct SFL_TextdrawPool SFL_TextdrawPool; |
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typedef struct SFL_Pickup SFL_Pickup; |
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typedef struct SFL_PickupPool SFL_PickupPool; |
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typedef struct SFL_PlayerPool SFL_PlayerPool; |
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typedef struct SFL_SAMPKeys SFL_SAMPKeys; |
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typedef struct SFL_OnFootData SFL_OnFootData; |
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typedef struct SFL_InCarData SFL_InCarData; |
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typedef struct SFL_AimData SFL_AimData; |
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typedef struct SFL_TrailerData SFL_TrailerData; |
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typedef struct SFL_PassengerData SFL_PassengerData; |
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typedef struct SFL_DamageData SFL_DamageData; |
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typedef struct SFL_SurfData SFL_SurfData; |
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typedef struct SFL_UnoccupiedData SFL_UnoccupiedData; |
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typedef struct SFL_BulletData SFL_BulletData; |
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typedef struct SFL_SpectatorData SFL_SpectatorData; |
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typedef struct SFL_StatsData SFL_StatsData; |
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typedef struct SFL_HeadSync SFL_HeadSync; |
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typedef struct SFL_LocalPlayer SFL_LocalPlayer;*/ |
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typedef struct SFL_RemotePlayerData SFL_RemotePlayerData; |
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/*typedef struct SFL_RemotePlayer SFL_RemotePlayer;*/ |
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typedef struct SFL_SAMPEntity SFL_SAMPEntity; |
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typedef struct SFL_SAMPPed SFL_SAMPPed; |
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/*typedef struct SFL_VehiclePool SFL_VehiclePool; |
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typedef struct SFL_SAMPVehicle SFL_SAMPVehicle; |
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typedef struct SFL_Object SFL_Object; |
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typedef struct SFL_ObjectPool SFL_ObjectPool; |
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typedef struct SFL_Gangzone SFL_Gangzone; |
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typedef struct SFL_GangzonePool SFL_GangzonePool; |
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typedef struct SFL_TextLabel SFL_TextLabel; |
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typedef struct SFL_TextLabelPool SFL_TextLabelPool; |
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typedef struct SFL_ChatEntry SFL_ChatEntry;*/ |
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typedef struct SFL_FontRenderer SFL_FontRenderer; |
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/*typedef struct SFL_ChatInfo SFL_ChatInfo;*/ |
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typedef struct SFL_InputBox SFL_InputBox; |
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/*typedef struct SFL_InputInfo SFL_InputInfo; |
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typedef struct SFL_KillEntry SFL_KillEntry; |
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typedef struct SFL_KillInfo SFL_KillInfo; |
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typedef struct SFL_ChatPlayer SFL_ChatPlayer;*/ |
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typedef struct SFL_Audio SFL_Audio; |
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/*typedef struct SFL_GameInfo SFL_GameInfo; |
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typedef struct SFL_ScoreboardInfo SFL_ScoreboardInfo; |
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typedef struct SFL_ActorPool SFL_ActorPool; |
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typedef struct SFL_ChatBubbleInfo SFL_ChatBubbleInfo; |
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typedef struct SFL_StreamedOutPlayerInfo SFL_StreamedOutPlayerInfo;*/ |
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typedef struct SFL_Camera SFL_Camera; |
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enum Limits |
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{ |
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SAMP_MAX_ACTORS = 1000, |
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SAMP_MAX_PLAYERS = 1004, |
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SAMP_MAX_VEHICLES = 2000, |
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SAMP_MAX_PICKUPS = 4096, |
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SAMP_MAX_OBJECTS = 1000, |
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SAMP_MAX_GANGZONES = 1024, |
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SAMP_MAX_3DTEXTS = 2048, |
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SAMP_MAX_TEXTDRAWS = 2048, |
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SAMP_MAX_PLAYERTEXTDRAWS = 256, |
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SAMP_MAX_CLIENTCMDS = 144, |
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SAMP_MAX_MENUS = 128, |
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SAMP_MAX_PLAYER_NAME = 24, |
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SAMP_ALLOWED_PLAYER_NAME_LENGTH = 20, |
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}; |
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#pragma pack(push, 1) |
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struct SFL_SAMPPools |
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{ |
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struct SFL_ActorPool *pActor; |
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struct SFL_ObjectPool *pObject; |
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struct SFL_GangzonePool *pGangzone; |
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struct SFL_TextLabelPool *pText3D; |
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struct SFL_TextdrawPool *pTextdraw; |
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void *pPlayerLabels; |
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struct SFL_PlayerPool *pPlayer; |
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struct SFL_VehiclePool *pVehicle; |
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struct SFL_PickupPool *pPickup; |
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}; |
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struct SFL_SAMP |
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{ |
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void *pUnk0; |
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struct SFL_ServerInfo *pServerInfo; |
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BYTE byteSpace[24]; |
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char szIP[257]; |
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char szHostname[259]; |
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bool bNametagStatus; // changes by /nametagstatus |
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DWORD ulPort; |
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DWORD ulMapIcons[100]; |
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int iLanMode; |
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int iGameState; |
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DWORD ulConnectTick; |
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struct SFL_ServerPresets *pSettings; |
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void *pRakClientInterface; |
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struct SFL_SAMPPools *pPools; |
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}; |
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struct SFL_ServerInfo |
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{ |
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DWORD uiIP; |
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WORD usPort; |
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}; |
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struct SFL_ServerPresets |
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{ |
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BYTE byteCJWalk; |
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int m_iDeathDropMoney; |
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float fWorldBoundaries[4]; |
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bool m_bAllowWeapons; |
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float fGravity; |
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BYTE byteDisableInteriorEnterExits; |
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DWORD ulVehicleFriendlyFire; |
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bool m_byteHoldTime; |
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bool m_bInstagib; |
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bool m_bZoneNames; |
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bool m_byteFriendlyFire; |
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int iClassesAvailable; |
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float fNameTagsDistance; |
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bool m_bManualVehicleEngineAndLight; |
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BYTE byteWorldTime_Hour; |
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BYTE byteWorldTime_Minute; |
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BYTE byteWeather; |
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BYTE byteNoNametagsBehindWalls; |
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int iPlayerMarkersMode; |
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float fGlobalChatRadiusLimit; |
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BYTE byteShowNameTags; |
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bool m_bLimitGlobalChatRadius; |
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}; |
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struct SFL_DialogInfo |
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{ |
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void *m_pD3DDevice; |
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int iTextPoxX; |
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int iTextPoxY; |
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DWORD uiDialogSizeX; |
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DWORD uiDialogSizeY; |
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int iBtnOffsetX; |
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int iBtnOffsetY; |
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void *pDialog; |
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void *pList; |
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void *pEditBox; |
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int iIsActive; |
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int iType; |
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DWORD DialogID; |
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PCHAR pText; |
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DWORD uiTextWidth; |
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DWORD uiTextHeight; |
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char szCaption[65]; |
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int bServerside; |
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}; |
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struct SFL_TextDrawTransmit |
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{ |
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union |
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{ |
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BYTE byteFlags; |
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struct |
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{ |
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BYTE byteBox : 1; |
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BYTE byteLeft : 1; |
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BYTE byteRight : 1; |
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BYTE byteCenter : 1; |
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BYTE byteProportional : 1; |
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BYTE bytePadding : 3; |
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}; |
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}; |
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float fLetterWidth; |
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float fLetterHeight; |
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DWORD dwLetterColor; |
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float fBoxWidth; |
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float fBoxHeight; |
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DWORD dwBoxColor; |
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BYTE byteShadow; |
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BYTE byteOutline; |
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DWORD dwBackgroundColor; |
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BYTE byteStyle; |
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BYTE byteUNK; |
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float fX; |
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float fY; |
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WORD sModel; |
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float fRot[3]; |
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float fZoom; |
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WORD sColor[2]; |
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}; |
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struct SFL_Textdraw |
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{ |
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char szText[800 + 1]; |
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char szString[1600 + 2]; |
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float fLetterWidth; |
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float fLetterHeight; |
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DWORD dwLetterColor; |
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BYTE byte_unk; // always = 01 (?) |
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BYTE byteCenter; |
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BYTE byteBox; |
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float fBoxSizeX; |
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float fBoxSizeY; |
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DWORD dwBoxColor; |
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BYTE byteProportional; |
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DWORD dwShadowColor; |
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BYTE byteShadowSize; |
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BYTE byteOutline; |
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BYTE byteLeft; |
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BYTE byteRight; |
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int iStyle; // font style/texture/model |
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float fX; |
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float fY; |
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BYTE unk[8]; |
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DWORD dword99B; // -1 by default |
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DWORD dword99F; // -1 by default |
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DWORD index; // -1 if bad |
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BYTE byte9A7; // = 1; 0 by default |
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WORD sModel; |
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float fRot[3]; |
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float fZoom; |
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WORD sColor[2]; |
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BYTE f9BE; |
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BYTE byte9BF; |
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BYTE byte9C0; |
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DWORD dword9C1; |
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DWORD dword9C5; |
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DWORD dword9C9; |
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DWORD dword9CD; |
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BYTE byte9D1; |
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DWORD dword9D2; |
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}; |
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struct SFL_TextdrawPool |
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{ |
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int iIsListed[SAMP_MAX_TEXTDRAWS]; |
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int iPlayerTextDraw[SAMP_MAX_PLAYERTEXTDRAWS]; |
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struct SFL_Textdraw *textdraw[SAMP_MAX_TEXTDRAWS]; |
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struct SFL_Textdraw *playerTextdraw[SAMP_MAX_PLAYERTEXTDRAWS]; |
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}; |
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struct SFL_Pickup |
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{ |
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int iModelID; |
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int iType; |
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float fPosition[3]; |
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}; |
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struct SFL_PickupPool |
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{ |
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int iPickupsCount; |
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DWORD ul_GTA_PickupID[SAMP_MAX_PICKUPS]; |
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int iPickupID[SAMP_MAX_PICKUPS]; |
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int iTimePickup[SAMP_MAX_PICKUPS]; |
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BYTE unk[SAMP_MAX_PICKUPS * 3]; |
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struct SFL_Pickup pickup[SAMP_MAX_PICKUPS]; |
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}; |
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struct SFL_PlayerPool |
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{ |
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DWORD ulMaxPlayerID; |
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WORD sLocalPlayerID; |
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void *pVTBL_txtHandler; |
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stdstring strLocalPlayerName; |
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struct SFL_LocalPlayer *pLocalPlayer; |
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int iLocalPlayerPing; |
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int iLocalPlayerScore; |
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struct SFL_RemotePlayer *pRemotePlayer[SAMP_MAX_PLAYERS]; |
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int iIsListed[SAMP_MAX_PLAYERS]; |
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DWORD dwPlayerIP[SAMP_MAX_PLAYERS]; // always 0 |
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}; |
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struct SFL_SAMPKeys |
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{ |
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BYTE keys_primaryFire : 1; |
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BYTE keys_horn__crouch : 1; |
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BYTE keys_secondaryFire__shoot : 1; |
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BYTE keys_accel__zoomOut : 1; |
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BYTE keys_enterExitCar : 1; |
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BYTE keys_decel__jump : 1; // on foot: jump or zoom in |
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BYTE keys_circleRight : 1; |
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BYTE keys_aim : 1; // hydra auto aim or on foot aim |
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BYTE keys_circleLeft : 1; |
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BYTE keys_landingGear__lookback : 1; |
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BYTE keys_unknown__walkSlow : 1; |
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BYTE keys_specialCtrlUp : 1; |
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BYTE keys_specialCtrlDown : 1; |
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BYTE keys_specialCtrlLeft : 1; |
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BYTE keys_specialCtrlRight : 1; |
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BYTE keys__unused : 1; |
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}; |
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struct SFL_OnFootData |
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{ |
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WORD sLeftRightKeys; |
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WORD sUpDownKeys; |
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union |
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{ |
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WORD sKeys; |
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struct SFL_SAMPKeys stSampKeys; |
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}; |
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float fPosition[3]; |
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float fQuaternion[4]; |
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BYTE byteHealth; |
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BYTE byteArmor; |
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BYTE byteCurrentWeapon; |
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BYTE byteSpecialAction; |
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float fMoveSpeed[3]; |
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float fSurfingOffsets[3]; |
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WORD sSurfingVehicleID; |
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short sCurrentAnimationID; |
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short sAnimFlags; |
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}; |
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struct SFL_InCarData |
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{ |
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WORD sVehicleID; |
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WORD sLeftRightKeys; |
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WORD sUpDownKeys; |
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union |
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{ |
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WORD sKeys; |
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struct SFL_SAMPKeys stSampKeys; |
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}; |
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float fQuaternion[4]; |
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float fPosition[3]; |
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float fMoveSpeed[3]; |
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float fVehicleHealth; |
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BYTE bytePlayerHealth; |
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BYTE byteArmor; |
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BYTE byteCurrentWeapon; |
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BYTE byteSiren; |
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BYTE byteLandingGearState; |
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WORD sTrailerID; |
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union |
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{ |
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WORD HydraThrustAngle[2]; //nearly same value |
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float fTrainSpeed; |
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}; |
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}; |
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struct SFL_AimData |
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{ |
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BYTE byteCamMode; |
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float vecAimf1[3]; |
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float vecAimPos[3]; |
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float fAimZ; |
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BYTE byteCamExtZoom : 6; // 0-63 normalized |
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BYTE byteWeaponState : 2; // see eWeaponState |
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BYTE bUnk; |
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}; |
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struct SFL_TrailerData |
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{ |
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WORD sTrailerID; |
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float fPosition[3]; |
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float fQuaternion[4]; |
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float fSpeed[3]; |
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float fSpin[3]; |
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}; |
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struct SFL_PassengerData |
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{ |
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WORD sVehicleID; |
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BYTE byteSeatID; |
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BYTE byteCurrentWeapon; |
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BYTE byteHealth; |
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BYTE byteArmor; |
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WORD sLeftRightKeys; |
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WORD sUpDownKeys; |
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union |
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{ |
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WORD sKeys; |
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struct SFL_SAMPKeys stSampKeys; |
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}; |
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float fPosition[3]; |
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}; |
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struct SFL_DamageData |
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{ |
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WORD sVehicleID_lastDamageProcessed; |
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int iBumperDamage; |
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int iDoorDamage; |
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BYTE byteLightDamage; |
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BYTE byteWheelDamage; |
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}; |
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struct SFL_SurfData |
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{ |
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int iIsSurfing; |
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float fSurfPosition[3]; |
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int iUnk0; |
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WORD sSurfingVehicleID; |
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|
DWORD ulSurfTick; |
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|
struct SFL_SAMPVehicle *pSurfingVehicle; |
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int iUnk1; |
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int iSurfMode; //0 = not surfing, 1 = moving (unstable surf), 2 = fixed on vehicle |
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}; |
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struct SFL_UnoccupiedData |
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|
{ |
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|
int16_t sVehicleID; |
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BYTE byteSeatID; |
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float fRoll[3]; |
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|
float fDirection[3]; |
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|
float fPosition[3]; |
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|
float fMoveSpeed[3]; |
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|
float fTurnSpeed[3]; |
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|
float fHealth; |
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|
}; |
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|
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|
struct SFL_BulletData |
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|
{ |
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|
BYTE byteType; |
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|
WORD sTargetID; |
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|
float fOrigin[3]; |
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|
float fTarget[3]; |
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|
float fCenter[3]; |
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|
BYTE byteWeaponID; |
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|
}; |
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|
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|
|
struct SFL_SpectatorData |
|
|
{ |
|
|
WORD sLeftRightKeys; |
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|
WORD sUpDownKeys; |
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union |
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{ |
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|
WORD sKeys; |
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|
struct SFL_SAMPKeys stSampKeys; |
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|
}; |
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|
float fPosition[3]; |
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|
}; |
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|
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|
struct SFL_StatsData |
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|
{ |
|
|
int iMoney; |
|
|
int iAmmo; |
|
|
}; |
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|
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|
|
struct SFL_HeadSync |
|
|
{ |
|
|
float fHeadSync[3]; |
|
|
int iHeadSyncUpdateTick; |
|
|
int iHeadSyncLookTick; |
|
|
}; |
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|
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|
|
struct SFL_LocalPlayer |
|
|
{ |
|
|
struct SFL_SAMPPed *pSAMP_Actor; |
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|
WORD sCurrentAnimID; |
|
|
WORD sAnimFlags; |
|
|
DWORD ulUnk0; |
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|
int iIsActive; |
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|
int iIsWasted; |
|
|
WORD sCurrentVehicleID; |
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|
WORD sLastVehicleID; |
|
|
struct SFL_OnFootData onFootData; |
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|
struct SFL_PassengerData passengerData; |
|
|
struct SFL_TrailerData trailerData; |
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|
struct SFL_InCarData inCarData; |
|
|
struct SFL_AimData aimData; |
|
|
BYTE byteTeamID; |
|
|
int iSpawnSkin; |
|
|
BYTE byteUnk1; |
|
|
float fSpawnPos[3]; |
|
|
float fSpawnRot; |
|
|
int iSpawnWeapon[3]; |
|
|
int iSpawnAmmo[3]; |
|
|
int iIsActorAlive; |
|
|
int iSpawnClassLoaded; |
|
|
DWORD ulSpawnSelectionTick; |
|
|
DWORD ulSpawnSelectionStart; |
|
|
int iIsSpectating; |
|
|
BYTE byteTeamID2; |
|
|
WORD usUnk2; |
|
|
DWORD ulSendTick; |
|
|
DWORD ulSpectateTick; |
|
|
DWORD ulAimTick; |
|
|
DWORD ulStatsUpdateTick; |
|
|
DWORD ulWeapUpdateTick; |
|
|
WORD sAimingAtPid; |
|
|
WORD usUnk3; |
|
|
BYTE byteCurrentWeapon; |
|
|
BYTE byteWeaponInventory[13]; |
|
|
int iWeaponAmmo[13]; |
|
|
int iPassengerDriveBy; |
|
|
BYTE byteCurrentInterior; |
|
|
int iIsInRCVehicle; |
|
|
WORD sTargetObjectID; |
|
|
WORD sTargetVehicleID; |
|
|
WORD sTargetPlayerID; |
|
|
struct SFL_HeadSync headSyncData; |
|
|
DWORD ulHeadSyncTick; |
|
|
BYTE byteSpace3[260]; |
|
|
struct SFL_SurfData surfData; |
|
|
int iClassSelectionOnDeath; |
|
|
int iSpawnClassID; |
|
|
int iRequestToSpawn; |
|
|
int iIsInSpawnScreen; |
|
|
DWORD ulUnk4; |
|
|
BYTE byteSpectateMode; // 3 = vehicle, 4 = player, side = 14, fixed = 15 |
|
|
BYTE byteSpectateType; // 0 = none, 1 = player, 2 = vehicle |
|
|
int iSpectateID; |
|
|
int iInitiatedSpectating; |
|
|
struct SFL_DamageData vehicleDamageData; |
|
|
}; |
|
|
|
|
|
struct SFL_RemotePlayerData |
|
|
{ |
|
|
struct SFL_SAMPPed *pSAMP_Actor; |
|
|
struct SFL_SAMPVehicle *pSAMP_Vehicle; |
|
|
BYTE byteTeamID; |
|
|
BYTE bytePlayerState; |
|
|
BYTE byteSeatID; |
|
|
DWORD ulUnk3; |
|
|
int iPassengerDriveBy; |
|
|
void *pUnk0; |
|
|
BYTE byteUnk1[60]; |
|
|
float fSomething[3]; |
|
|
float fVehicleRoll[4]; |
|
|
DWORD ulUnk2[3]; |
|
|
float fOnFootPos[3]; |
|
|
float fOnFootMoveSpeed[3]; |
|
|
float fVehiclePosition[3]; |
|
|
float fVehicleMoveSpeed[3]; |
|
|
WORD sPlayerID; |
|
|
WORD sVehicleID; |
|
|
DWORD ulUnk5; |
|
|
int iShowNameTag; |
|
|
int iHasJetPack; |
|
|
BYTE byteSpecialAction; |
|
|
DWORD ulUnk4[3]; |
|
|
struct SFL_OnFootData onFootData; |
|
|
struct SFL_InCarData inCarData; |
|
|
struct SFL_TrailerData trailerData; |
|
|
struct SFL_PassengerData passengerData; |
|
|
struct SFL_AimData aimData; |
|
|
float fActorArmor; |
|
|
float fActorHealth; |
|
|
DWORD ulUnk10; |
|
|
BYTE byteUnk9; |
|
|
DWORD dwTick; |
|
|
DWORD dwLastStreamedInTick; // is 0 when currently streamed in |
|
|
DWORD ulUnk7; |
|
|
int iAFKState; |
|
|
struct SFL_HeadSync headSyncData; |
|
|
int iGlobalMarkerLoaded; |
|
|
int iGlobalMarkerLocation[3]; |
|
|
DWORD ulGlobalMarker_GTAID; |
|
|
}; |
|
|
|
|
|
struct SFL_RemotePlayer |
|
|
{ |
|
|
SFL_RemotePlayerData *pPlayerData; |
|
|
int iIsNPC; |
|
|
void *pVTBL_txtHandler; |
|
|
stdstring strPlayerName; |
|
|
int iScore; |
|
|
int iPing; |
|
|
}; |
|
|
|
|
|
struct SFL_SAMPEntity |
|
|
{ |
|
|
void *pVTBL; |
|
|
BYTE byteUnk0[60]; // game CEntity object maybe. always empty. |
|
|
void *pGTAEntity; |
|
|
DWORD ulGTAEntityHandle; |
|
|
}; |
|
|
|
|
|
struct SFL_SAMPPed |
|
|
{ |
|
|
SFL_SAMPEntity actor_info; |
|
|
int usingCellPhone; |
|
|
BYTE byteUnk0[600]; |
|
|
struct actor_info *pGTA_Ped; |
|
|
BYTE byteUnk1[22]; |
|
|
BYTE byteKeysId; |
|
|
WORD ulGTA_UrinateParticle_ID; |
|
|
int DrinkingOrSmoking; |
|
|
int object_in_hand; |
|
|
int drunkLevel; |
|
|
BYTE byteUnk2[5]; |
|
|
int isDancing; |
|
|
int danceStyle; |
|
|
int danceMove; |
|
|
BYTE byteUnk3[20]; |
|
|
int isUrinating; |
|
|
}; |
|
|
|
|
|
struct SFL_VehiclePool |
|
|
{ |
|
|
int iVehicleCount; |
|
|
void *pUnk0; |
|
|
BYTE byteSpace1[0x112C]; |
|
|
struct SFL_SAMPVehicle *pSAMP_Vehicle[SAMP_MAX_VEHICLES]; |
|
|
int iIsListed[SAMP_MAX_VEHICLES]; |
|
|
struct SFL_SAMPVehicle *pGTA_Vehicle[SAMP_MAX_VEHICLES]; |
|
|
BYTE byteSpace2[SAMP_MAX_VEHICLES * 6]; |
|
|
DWORD ulShit[SAMP_MAX_VEHICLES]; |
|
|
int iIsListed2[SAMP_MAX_VEHICLES]; |
|
|
DWORD byteSpace3[SAMP_MAX_VEHICLES * 2]; |
|
|
float fSpawnPos[SAMP_MAX_VEHICLES][3]; |
|
|
int iInitiated; |
|
|
}; |
|
|
|
|
|
struct SFL_SAMPVehicle |
|
|
{ |
|
|
SFL_SAMPEntity vehicle_info; |
|
|
DWORD bUnk0; |
|
|
struct vehicle_info *pGTA_Vehicle; |
|
|
BYTE byteUnk1[8]; |
|
|
int bIsMotorOn; |
|
|
int iIsLightsOn; |
|
|
int iIsLocked; |
|
|
BYTE byteIsObjective; |
|
|
int iObjectiveBlipCreated; |
|
|
BYTE byteUnk2[16]; |
|
|
BYTE byteColor[2]; |
|
|
int iColorSync; |
|
|
int iColor_something; |
|
|
}; |
|
|
|
|
|
struct SFL_Object |
|
|
{ |
|
|
SFL_SAMPEntity object_info; |
|
|
BYTE byteUnk0[2]; |
|
|
DWORD ulUnk1; |
|
|
int iModel; |
|
|
WORD byteUnk2; |
|
|
float fDrawDistance; |
|
|
float fUnk; |
|
|
float fPos[3]; |
|
|
BYTE byteUnk3[68]; |
|
|
BYTE byteUnk4; |
|
|
float fRot[3]; |
|
|
}; |
|
|
|
|
|
struct SFL_ObjectPool |
|
|
{ |
|
|
int iObjectCount; |
|
|
int iIsListed[SAMP_MAX_OBJECTS]; |
|
|
struct SFL_Object *object[SAMP_MAX_OBJECTS]; |
|
|
}; |
|
|
|
|
|
struct SFL_Gangzone |
|
|
{ |
|
|
float fPosition[4]; |
|
|
DWORD dwColor; |
|
|
DWORD dwAltColor; |
|
|
}; |
|
|
|
|
|
struct SFL_GangzonePool |
|
|
{ |
|
|
struct SFL_Gangzone *pGangzone[SAMP_MAX_GANGZONES]; |
|
|
int iIsListed[SAMP_MAX_GANGZONES]; |
|
|
}; |
|
|
|
|
|
struct SFL_TextLabel |
|
|
{ |
|
|
PCHAR pText; |
|
|
DWORD color; |
|
|
float fPosition[3]; |
|
|
float fMaxViewDistance; |
|
|
BYTE byteShowBehindWalls; |
|
|
WORD sAttachedToPlayerID; |
|
|
WORD sAttachedToVehicleID; |
|
|
}; |
|
|
|
|
|
struct SFL_TextLabelPool |
|
|
{ |
|
|
struct SFL_TextLabel textLabel[SAMP_MAX_3DTEXTS]; |
|
|
int iIsListed[SAMP_MAX_3DTEXTS]; |
|
|
}; |
|
|
|
|
|
struct SFL_ChatEntry |
|
|
{ |
|
|
DWORD SystemTime; |
|
|
char szPrefix[28]; |
|
|
char szText[144]; |
|
|
BYTE unknown[64]; |
|
|
int iType; // 2 - text + prefix, 4 - text (server msg), 8 - text (debug) |
|
|
DWORD clTextColor; |
|
|
DWORD clPrefixColor; // or textOnly colour |
|
|
}; |
|
|
|
|
|
struct SFL_FontRenderer |
|
|
{ |
|
|
ID3DXFont *m_pChatFont; |
|
|
ID3DXFont *m_pLittleFont; |
|
|
ID3DXFont *m_pChatShadowFont; |
|
|
ID3DXFont *m_pLittleShadowFont; |
|
|
ID3DXFont *m_pCarNumberFont; |
|
|
void *m_pTempSprite; |
|
|
void *m_pD3DDevice; |
|
|
PCHAR m_pszTextBuffer; |
|
|
}; |
|
|
|
|
|
struct SFL_ChatInfo |
|
|
{ |
|
|
int pagesize; |
|
|
PCHAR pLastMsgText; |
|
|
int iChatWindowMode; |
|
|
BYTE bTimestamps; |
|
|
DWORD m_iLogFileExist; |
|
|
char logFilePathChatLog[260 + 1]; |
|
|
void *pGameUI; // CDXUTDialog |
|
|
void *pEditBackground; // CDXUTEditBox |
|
|
void *pDXUTScrollBar; |
|
|
D3DCOLOR clTextColor; |
|
|
D3DCOLOR clInfoColor; |
|
|
D3DCOLOR clDebugColor; |
|
|
DWORD m_lChatWindowBottom; |
|
|
struct SFL_ChatEntry chatEntry[100]; |
|
|
SFL_FontRenderer *m_pFontRenderer; |
|
|
void *m_pChatTextSprite; |
|
|
void *m_pSprite; |
|
|
void *m_pD3DDevice; |
|
|
int m_iRenderMode; // 0 - Direct Mode (slow), 1 - Normal mode |
|
|
void *pID3DXRenderToSurface; |
|
|
void *m_pTexture; |
|
|
void *pSurface; |
|
|
void *pD3DDisplayMode; |
|
|
int iUnk1[3]; |
|
|
int iUnk2; // smth related to drawing in direct mode |
|
|
int m_iRedraw; |
|
|
int m_nPrevScrollBarPosition; |
|
|
int m_iFontSizeY; |
|
|
int m_iTimestampWidth; |
|
|
}; |
|
|
|
|
|
struct SFL_InputBox |
|
|
{ |
|
|
void *pUnknown; |
|
|
BYTE bIsChatboxOpen; |
|
|
BYTE bIsMouseInChatbox; |
|
|
BYTE bMouseClick_related; |
|
|
BYTE unk; |
|
|
DWORD dwPosChatInput[2]; |
|
|
BYTE unk2[263]; |
|
|
int iCursorPosition; |
|
|
BYTE unk3; |
|
|
int iMarkedText_startPos; // Highlighted text between this and iCursorPosition |
|
|
BYTE unk4[20]; |
|
|
int iMouseLeftButton; |
|
|
}; |
|
|
|
|
|
struct SFL_InputInfo |
|
|
{ |
|
|
void *pD3DDevice; |
|
|
void *pDXUTDialog; |
|
|
SFL_InputBox *pDXUTEditBox; |
|
|
CMDPROC pCMDs[SAMP_MAX_CLIENTCMDS]; |
|
|
char szCMDNames[SAMP_MAX_CLIENTCMDS][33]; |
|
|
int iCMDCount; |
|
|
int iInputEnabled; |
|
|
char szInputBuffer[129]; |
|
|
char szRecallBufffer[10][129]; |
|
|
char szCurrentBuffer[129]; |
|
|
int iCurrentRecall; |
|
|
int iTotalRecalls; |
|
|
CMDPROC pszDefaultCMD; |
|
|
}; |
|
|
|
|
|
struct SFL_KillEntry |
|
|
{ |
|
|
char szKiller[25]; |
|
|
char szVictim[25]; |
|
|
D3DCOLOR clKillerColor; |
|
|
D3DCOLOR clVictimColor; |
|
|
BYTE byteType; |
|
|
}; |
|
|
|
|
|
struct SFL_KillInfo |
|
|
{ |
|
|
int iEnabled; |
|
|
struct SFL_KillEntry killEntry[5]; |
|
|
int iLongestNickLength; |
|
|
int iOffsetX; |
|
|
int iOffsetY; |
|
|
ID3DXFont *pD3DFont; |
|
|
ID3DXFont *pWeaponFont1; |
|
|
ID3DXFont *pWeaponFont2; |
|
|
void *pSprite; |
|
|
void *pD3DDevice; |
|
|
int iAuxFontInited; |
|
|
ID3DXFont *pAuxFont1; |
|
|
ID3DXFont *pAuxFont2; |
|
|
}; |
|
|
|
|
|
struct SFL_ChatPlayer |
|
|
{ |
|
|
int iCreated; |
|
|
char probablyTheText[256]; |
|
|
DWORD dwTickCreated; |
|
|
DWORD dwLiveLength; |
|
|
DWORD dwColor; |
|
|
float fDrawDistance; |
|
|
DWORD dwUnknown; |
|
|
}; |
|
|
|
|
|
struct SFL_Audio |
|
|
{ |
|
|
int iSoundState; // 0 - Finished, 1 - Loaded, 2 - Playing |
|
|
}; |
|
|
|
|
|
struct SFL_Camera |
|
|
{ |
|
|
void* pEntity; // attached entity |
|
|
void* matrix; |
|
|
}; |
|
|
|
|
|
struct SFL_GameInfo |
|
|
{ |
|
|
SFL_Audio* pAudio; |
|
|
SFL_Camera* pCamera; |
|
|
SFL_SAMPPed* pLocalPlayerPed; |
|
|
float fCheckpointPos[3]; |
|
|
float fCheckpointExtent[3]; |
|
|
int bCheckpointsEnabled; |
|
|
|
|
|
// not tested |
|
|
DWORD dwCheckpointMarker; |
|
|
float fRaceCheckpointPos[3]; |
|
|
float fRaceCheckpointNext[3]; |
|
|
float m_fRaceCheckpointSize; |
|
|
BYTE byteRaceType; |
|
|
|
|
|
int bRaceCheckpointsEnabled; |
|
|
|
|
|
DWORD dwRaceCheckpointMarker; |
|
|
DWORD dwRaceCheckpointHandle; |
|
|
|
|
|
int iCursorMode; |
|
|
DWORD ulUnk1; |
|
|
int bClockEnabled; |
|
|
DWORD ulUnk2; |
|
|
int bHeadMove; |
|
|
DWORD ulFpsLimit; |
|
|
BYTE byteUnk3; |
|
|
BYTE byteVehicleModels[212]; |
|
|
}; |
|
|
|
|
|
struct SFL_ScoreboardInfo |
|
|
{ |
|
|
int iIsEnabled; |
|
|
int iPlayersCount; |
|
|
float fTextOffset[2]; |
|
|
float fScalar; |
|
|
float fSize[2]; |
|
|
float fUnk0[5]; |
|
|
void *pDirectDevice; |
|
|
void *pDialog; |
|
|
void *pList; |
|
|
int iOffset; // ? |
|
|
int iIsSorted; // ? |
|
|
}; |
|
|
|
|
|
struct SFL_ActorPool |
|
|
{ |
|
|
int iLastActorID; |
|
|
SFL_SAMPEntity *pActor[SAMP_MAX_ACTORS]; // ? |
|
|
int iIsListed[SAMP_MAX_ACTORS]; |
|
|
struct SFL_SAMPPed *pGTAPed[SAMP_MAX_ACTORS]; |
|
|
DWORD ulUnk0[SAMP_MAX_ACTORS]; |
|
|
DWORD ulUnk1[SAMP_MAX_ACTORS]; |
|
|
}; |
|
|
|
|
|
struct SFL_ChatBubbleInfo |
|
|
{ |
|
|
struct SFL_ChatPlayer chatBubble[SAMP_MAX_PLAYERS]; |
|
|
}; |
|
|
|
|
|
struct SFL_StreamedOutPlayerInfo |
|
|
{ |
|
|
bool iIsListed[SAMP_MAX_PLAYERS]; |
|
|
float fPlayerPos[SAMP_MAX_PLAYERS][3]; |
|
|
}; |
|
|
]] |