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--[[
Project: SF.lua <https://github.com/imring/SF.lua>
License: GNU General Public License v3.0
Authors: look in file <AUTHORS>.
mod_sa is available from https://github.com/BlastHackNet/mod_s0beit_sa/
]]
local ffi = require("ffi")
ffi.cdef[[
/*typedef struct SFL_SAMPPools SFL_SAMPPools;
typedef struct SFL_SAMP SFL_SAMP;
typedef struct SFL_ServerInfo SFL_ServerInfo;
typedef struct SFL_ServerPresets SFL_ServerPresets;
typedef struct SFL_DialogInfo SFL_DialogInfo;
typedef struct SFL_TextDrawTransmit SFL_TextDrawTransmit;
typedef struct SFL_Textdraw SFL_Textdraw;
typedef struct SFL_TextdrawPool SFL_TextdrawPool;
typedef struct SFL_Pickup SFL_Pickup;
typedef struct SFL_PickupPool SFL_PickupPool;
typedef struct SFL_PlayerPool SFL_PlayerPool;
typedef struct SFL_SAMPKeys SFL_SAMPKeys;
typedef struct SFL_OnFootData SFL_OnFootData;
typedef struct SFL_InCarData SFL_InCarData;
typedef struct SFL_AimData SFL_AimData;
typedef struct SFL_TrailerData SFL_TrailerData;
typedef struct SFL_PassengerData SFL_PassengerData;
typedef struct SFL_DamageData SFL_DamageData;
typedef struct SFL_SurfData SFL_SurfData;
typedef struct SFL_UnoccupiedData SFL_UnoccupiedData;
typedef struct SFL_BulletData SFL_BulletData;
typedef struct SFL_SpectatorData SFL_SpectatorData;
typedef struct SFL_StatsData SFL_StatsData;
typedef struct SFL_HeadSync SFL_HeadSync;
typedef struct SFL_LocalPlayer SFL_LocalPlayer;*/
typedef struct SFL_RemotePlayerData SFL_RemotePlayerData;
/*typedef struct SFL_RemotePlayer SFL_RemotePlayer;*/
typedef struct SFL_SAMPEntity SFL_SAMPEntity;
typedef struct SFL_SAMPPed SFL_SAMPPed;
/*typedef struct SFL_VehiclePool SFL_VehiclePool;
typedef struct SFL_SAMPVehicle SFL_SAMPVehicle;
typedef struct SFL_Object SFL_Object;
typedef struct SFL_ObjectPool SFL_ObjectPool;
typedef struct SFL_Gangzone SFL_Gangzone;
typedef struct SFL_GangzonePool SFL_GangzonePool;
typedef struct SFL_TextLabel SFL_TextLabel;
typedef struct SFL_TextLabelPool SFL_TextLabelPool;
typedef struct SFL_ChatEntry SFL_ChatEntry;*/
typedef struct SFL_FontRenderer SFL_FontRenderer;
/*typedef struct SFL_ChatInfo SFL_ChatInfo;*/
typedef struct SFL_InputBox SFL_InputBox;
/*typedef struct SFL_InputInfo SFL_InputInfo;
typedef struct SFL_KillEntry SFL_KillEntry;
typedef struct SFL_KillInfo SFL_KillInfo;
typedef struct SFL_ChatPlayer SFL_ChatPlayer;*/
typedef struct SFL_Audio SFL_Audio;
/*typedef struct SFL_GameInfo SFL_GameInfo;
typedef struct SFL_ScoreboardInfo SFL_ScoreboardInfo;
typedef struct SFL_ActorPool SFL_ActorPool;
typedef struct SFL_ChatBubbleInfo SFL_ChatBubbleInfo;
typedef struct SFL_StreamedOutPlayerInfo SFL_StreamedOutPlayerInfo;*/
typedef struct SFL_Camera SFL_Camera;
enum Limits
{
SAMP_MAX_ACTORS = 1000,
SAMP_MAX_PLAYERS = 1004,
SAMP_MAX_VEHICLES = 2000,
SAMP_MAX_PICKUPS = 4096,
SAMP_MAX_OBJECTS = 1000,
SAMP_MAX_GANGZONES = 1024,
SAMP_MAX_3DTEXTS = 2048,
SAMP_MAX_TEXTDRAWS = 2048,
SAMP_MAX_PLAYERTEXTDRAWS = 256,
SAMP_MAX_CLIENTCMDS = 144,
SAMP_MAX_MENUS = 128,
SAMP_MAX_PLAYER_NAME = 24,
SAMP_ALLOWED_PLAYER_NAME_LENGTH = 20,
};
#pragma pack(push, 1)
struct SFL_SAMPPools
{
struct SFL_ActorPool *pActor;
struct SFL_ObjectPool *pObject;
struct SFL_GangzonePool *pGangzone;
struct SFL_TextLabelPool *pText3D;
struct SFL_TextdrawPool *pTextdraw;
void *pPlayerLabels;
struct SFL_PlayerPool *pPlayer;
struct SFL_VehiclePool *pVehicle;
struct SFL_PickupPool *pPickup;
};
struct SFL_SAMP
{
void *pUnk0;
struct SFL_ServerInfo *pServerInfo;
BYTE byteSpace[24];
char szIP[257];
char szHostname[259];
bool bNametagStatus; // changes by /nametagstatus
DWORD ulPort;
DWORD ulMapIcons[100];
int iLanMode;
int iGameState;
DWORD ulConnectTick;
struct SFL_ServerPresets *pSettings;
void *pRakClientInterface;
struct SFL_SAMPPools *pPools;
};
struct SFL_ServerInfo
{
DWORD uiIP;
WORD usPort;
};
struct SFL_ServerPresets
{
BYTE byteCJWalk;
int m_iDeathDropMoney;
float fWorldBoundaries[4];
bool m_bAllowWeapons;
float fGravity;
BYTE byteDisableInteriorEnterExits;
DWORD ulVehicleFriendlyFire;
bool m_byteHoldTime;
bool m_bInstagib;
bool m_bZoneNames;
bool m_byteFriendlyFire;
int iClassesAvailable;
float fNameTagsDistance;
bool m_bManualVehicleEngineAndLight;
BYTE byteWorldTime_Hour;
BYTE byteWorldTime_Minute;
BYTE byteWeather;
BYTE byteNoNametagsBehindWalls;
int iPlayerMarkersMode;
float fGlobalChatRadiusLimit;
BYTE byteShowNameTags;
bool m_bLimitGlobalChatRadius;
};
struct SFL_DialogInfo
{
void *m_pD3DDevice;
int iTextPoxX;
int iTextPoxY;
DWORD uiDialogSizeX;
DWORD uiDialogSizeY;
int iBtnOffsetX;
int iBtnOffsetY;
void *pDialog;
void *pList;
void *pEditBox;
int iIsActive;
int iType;
DWORD DialogID;
PCHAR pText;
DWORD uiTextWidth;
DWORD uiTextHeight;
char szCaption[65];
int bServerside;
};
struct SFL_TextDrawTransmit
{
union
{
BYTE byteFlags;
struct
{
BYTE byteBox : 1;
BYTE byteLeft : 1;
BYTE byteRight : 1;
BYTE byteCenter : 1;
BYTE byteProportional : 1;
BYTE bytePadding : 3;
};
};
float fLetterWidth;
float fLetterHeight;
DWORD dwLetterColor;
float fBoxWidth;
float fBoxHeight;
DWORD dwBoxColor;
BYTE byteShadow;
BYTE byteOutline;
DWORD dwBackgroundColor;
BYTE byteStyle;
BYTE byteUNK;
float fX;
float fY;
WORD sModel;
float fRot[3];
float fZoom;
WORD sColor[2];
};
struct SFL_Textdraw
{
char szText[800 + 1];
char szString[1600 + 2];
float fLetterWidth;
float fLetterHeight;
DWORD dwLetterColor;
BYTE byte_unk; // always = 01 (?)
BYTE byteCenter;
BYTE byteBox;
float fBoxSizeX;
float fBoxSizeY;
DWORD dwBoxColor;
BYTE byteProportional;
DWORD dwShadowColor;
BYTE byteShadowSize;
BYTE byteOutline;
BYTE byteLeft;
BYTE byteRight;
int iStyle; // font style/texture/model
float fX;
float fY;
BYTE unk[8];
DWORD dword99B; // -1 by default
DWORD dword99F; // -1 by default
DWORD index; // -1 if bad
BYTE byte9A7; // = 1; 0 by default
WORD sModel;
float fRot[3];
float fZoom;
WORD sColor[2];
BYTE f9BE;
BYTE byte9BF;
BYTE byte9C0;
DWORD dword9C1;
DWORD dword9C5;
DWORD dword9C9;
DWORD dword9CD;
BYTE byte9D1;
DWORD dword9D2;
};
struct SFL_TextdrawPool
{
int iIsListed[SAMP_MAX_TEXTDRAWS];
int iPlayerTextDraw[SAMP_MAX_PLAYERTEXTDRAWS];
struct SFL_Textdraw *textdraw[SAMP_MAX_TEXTDRAWS];
struct SFL_Textdraw *playerTextdraw[SAMP_MAX_PLAYERTEXTDRAWS];
};
struct SFL_Pickup
{
int iModelID;
int iType;
float fPosition[3];
};
struct SFL_PickupPool
{
int iPickupsCount;
DWORD ul_GTA_PickupID[SAMP_MAX_PICKUPS];
int iPickupID[SAMP_MAX_PICKUPS];
int iTimePickup[SAMP_MAX_PICKUPS];
BYTE unk[SAMP_MAX_PICKUPS * 3];
struct SFL_Pickup pickup[SAMP_MAX_PICKUPS];
};
struct SFL_PlayerPool
{
DWORD ulMaxPlayerID;
WORD sLocalPlayerID;
void *pVTBL_txtHandler;
stdstring strLocalPlayerName;
struct SFL_LocalPlayer *pLocalPlayer;
int iLocalPlayerPing;
int iLocalPlayerScore;
struct SFL_RemotePlayer *pRemotePlayer[SAMP_MAX_PLAYERS];
int iIsListed[SAMP_MAX_PLAYERS];
DWORD dwPlayerIP[SAMP_MAX_PLAYERS]; // always 0
};
struct SFL_SAMPKeys
{
BYTE keys_primaryFire : 1;
BYTE keys_horn__crouch : 1;
BYTE keys_secondaryFire__shoot : 1;
BYTE keys_accel__zoomOut : 1;
BYTE keys_enterExitCar : 1;
BYTE keys_decel__jump : 1; // on foot: jump or zoom in
BYTE keys_circleRight : 1;
BYTE keys_aim : 1; // hydra auto aim or on foot aim
BYTE keys_circleLeft : 1;
BYTE keys_landingGear__lookback : 1;
BYTE keys_unknown__walkSlow : 1;
BYTE keys_specialCtrlUp : 1;
BYTE keys_specialCtrlDown : 1;
BYTE keys_specialCtrlLeft : 1;
BYTE keys_specialCtrlRight : 1;
BYTE keys__unused : 1;
};
struct SFL_OnFootData
{
WORD sLeftRightKeys;
WORD sUpDownKeys;
union
{
WORD sKeys;
struct SFL_SAMPKeys stSampKeys;
};
float fPosition[3];
float fQuaternion[4];
BYTE byteHealth;
BYTE byteArmor;
BYTE byteCurrentWeapon;
BYTE byteSpecialAction;
float fMoveSpeed[3];
float fSurfingOffsets[3];
WORD sSurfingVehicleID;
short sCurrentAnimationID;
short sAnimFlags;
};
struct SFL_InCarData
{
WORD sVehicleID;
WORD sLeftRightKeys;
WORD sUpDownKeys;
union
{
WORD sKeys;
struct SFL_SAMPKeys stSampKeys;
};
float fQuaternion[4];
float fPosition[3];
float fMoveSpeed[3];
float fVehicleHealth;
BYTE bytePlayerHealth;
BYTE byteArmor;
BYTE byteCurrentWeapon;
BYTE byteSiren;
BYTE byteLandingGearState;
WORD sTrailerID;
union
{
WORD HydraThrustAngle[2]; //nearly same value
float fTrainSpeed;
};
};
struct SFL_AimData
{
BYTE byteCamMode;
float vecAimf1[3];
float vecAimPos[3];
float fAimZ;
BYTE byteCamExtZoom : 6; // 0-63 normalized
BYTE byteWeaponState : 2; // see eWeaponState
BYTE bUnk;
};
struct SFL_TrailerData
{
WORD sTrailerID;
float fPosition[3];
float fQuaternion[4];
float fSpeed[3];
float fSpin[3];
};
struct SFL_PassengerData
{
WORD sVehicleID;
BYTE byteSeatID;
BYTE byteCurrentWeapon;
BYTE byteHealth;
BYTE byteArmor;
WORD sLeftRightKeys;
WORD sUpDownKeys;
union
{
WORD sKeys;
struct SFL_SAMPKeys stSampKeys;
};
float fPosition[3];
};
struct SFL_DamageData
{
WORD sVehicleID_lastDamageProcessed;
int iBumperDamage;
int iDoorDamage;
BYTE byteLightDamage;
BYTE byteWheelDamage;
};
struct SFL_SurfData
{
int iIsSurfing;
float fSurfPosition[3];
int iUnk0;
WORD sSurfingVehicleID;
DWORD ulSurfTick;
struct SFL_SAMPVehicle *pSurfingVehicle;
int iUnk1;
int iSurfMode; //0 = not surfing, 1 = moving (unstable surf), 2 = fixed on vehicle
};
struct SFL_UnoccupiedData
{
int16_t sVehicleID;
BYTE byteSeatID;
float fRoll[3];
float fDirection[3];
float fPosition[3];
float fMoveSpeed[3];
float fTurnSpeed[3];
float fHealth;
};
struct SFL_BulletData
{
BYTE byteType;
WORD sTargetID;
float fOrigin[3];
float fTarget[3];
float fCenter[3];
BYTE byteWeaponID;
};
struct SFL_SpectatorData
{
WORD sLeftRightKeys;
WORD sUpDownKeys;
union
{
WORD sKeys;
struct SFL_SAMPKeys stSampKeys;
};
float fPosition[3];
};
struct SFL_StatsData
{
int iMoney;
int iAmmo;
};
struct SFL_HeadSync
{
float fHeadSync[3];
int iHeadSyncUpdateTick;
int iHeadSyncLookTick;
};
struct SFL_LocalPlayer
{
struct SFL_SAMPPed *pSAMP_Actor;
WORD sCurrentAnimID;
WORD sAnimFlags;
DWORD ulUnk0;
int iIsActive;
int iIsWasted;
WORD sCurrentVehicleID;
WORD sLastVehicleID;
struct SFL_OnFootData onFootData;
struct SFL_PassengerData passengerData;
struct SFL_TrailerData trailerData;
struct SFL_InCarData inCarData;
struct SFL_AimData aimData;
BYTE byteTeamID;
int iSpawnSkin;
BYTE byteUnk1;
float fSpawnPos[3];
float fSpawnRot;
int iSpawnWeapon[3];
int iSpawnAmmo[3];
int iIsActorAlive;
int iSpawnClassLoaded;
DWORD ulSpawnSelectionTick;
DWORD ulSpawnSelectionStart;
int iIsSpectating;
BYTE byteTeamID2;
WORD usUnk2;
DWORD ulSendTick;
DWORD ulSpectateTick;
DWORD ulAimTick;
DWORD ulStatsUpdateTick;
DWORD ulWeapUpdateTick;
WORD sAimingAtPid;
WORD usUnk3;
BYTE byteCurrentWeapon;
BYTE byteWeaponInventory[13];
int iWeaponAmmo[13];
int iPassengerDriveBy;
BYTE byteCurrentInterior;
int iIsInRCVehicle;
WORD sTargetObjectID;
WORD sTargetVehicleID;
WORD sTargetPlayerID;
struct SFL_HeadSync headSyncData;
DWORD ulHeadSyncTick;
BYTE byteSpace3[260];
struct SFL_SurfData surfData;
int iClassSelectionOnDeath;
int iSpawnClassID;
int iRequestToSpawn;
int iIsInSpawnScreen;
DWORD ulUnk4;
BYTE byteSpectateMode; // 3 = vehicle, 4 = player, side = 14, fixed = 15
BYTE byteSpectateType; // 0 = none, 1 = player, 2 = vehicle
int iSpectateID;
int iInitiatedSpectating;
struct SFL_DamageData vehicleDamageData;
};
struct SFL_RemotePlayerData
{
struct SFL_SAMPPed *pSAMP_Actor;
struct SFL_SAMPVehicle *pSAMP_Vehicle;
BYTE byteTeamID;
BYTE bytePlayerState;
BYTE byteSeatID;
DWORD ulUnk3;
int iPassengerDriveBy;
void *pUnk0;
BYTE byteUnk1[60];
float fSomething[3];
float fVehicleRoll[4];
DWORD ulUnk2[3];
float fOnFootPos[3];
float fOnFootMoveSpeed[3];
float fVehiclePosition[3];
float fVehicleMoveSpeed[3];
WORD sPlayerID;
WORD sVehicleID;
DWORD ulUnk5;
int iShowNameTag;
int iHasJetPack;
BYTE byteSpecialAction;
DWORD ulUnk4[3];
struct SFL_OnFootData onFootData;
struct SFL_InCarData inCarData;
struct SFL_TrailerData trailerData;
struct SFL_PassengerData passengerData;
struct SFL_AimData aimData;
float fActorArmor;
float fActorHealth;
DWORD ulUnk10;
BYTE byteUnk9;
DWORD dwTick;
DWORD dwLastStreamedInTick; // is 0 when currently streamed in
DWORD ulUnk7;
int iAFKState;
struct SFL_HeadSync headSyncData;
int iGlobalMarkerLoaded;
int iGlobalMarkerLocation[3];
DWORD ulGlobalMarker_GTAID;
};
struct SFL_RemotePlayer
{
SFL_RemotePlayerData *pPlayerData;
int iIsNPC;
void *pVTBL_txtHandler;
stdstring strPlayerName;
int iScore;
int iPing;
};
struct SFL_SAMPEntity
{
void *pVTBL;
BYTE byteUnk0[60]; // game CEntity object maybe. always empty.
void *pGTAEntity;
DWORD ulGTAEntityHandle;
};
struct SFL_SAMPPed
{
SFL_SAMPEntity actor_info;
int usingCellPhone;
BYTE byteUnk0[600];
struct actor_info *pGTA_Ped;
BYTE byteUnk1[22];
BYTE byteKeysId;
WORD ulGTA_UrinateParticle_ID;
int DrinkingOrSmoking;
int object_in_hand;
int drunkLevel;
BYTE byteUnk2[5];
int isDancing;
int danceStyle;
int danceMove;
BYTE byteUnk3[20];
int isUrinating;
};
struct SFL_VehiclePool
{
int iVehicleCount;
void *pUnk0;
BYTE byteSpace1[0x112C];
struct SFL_SAMPVehicle *pSAMP_Vehicle[SAMP_MAX_VEHICLES];
int iIsListed[SAMP_MAX_VEHICLES];
struct SFL_SAMPVehicle *pGTA_Vehicle[SAMP_MAX_VEHICLES];
BYTE byteSpace2[SAMP_MAX_VEHICLES * 6];
DWORD ulShit[SAMP_MAX_VEHICLES];
int iIsListed2[SAMP_MAX_VEHICLES];
DWORD byteSpace3[SAMP_MAX_VEHICLES * 2];
float fSpawnPos[SAMP_MAX_VEHICLES][3];
int iInitiated;
};
struct SFL_SAMPVehicle
{
SFL_SAMPEntity vehicle_info;
DWORD bUnk0;
struct vehicle_info *pGTA_Vehicle;
BYTE byteUnk1[8];
int bIsMotorOn;
int iIsLightsOn;
int iIsLocked;
BYTE byteIsObjective;
int iObjectiveBlipCreated;
BYTE byteUnk2[16];
BYTE byteColor[2];
int iColorSync;
int iColor_something;
};
struct SFL_Object
{
SFL_SAMPEntity object_info;
BYTE byteUnk0[2];
DWORD ulUnk1;
int iModel;
WORD byteUnk2;
float fDrawDistance;
float fUnk;
float fPos[3];
BYTE byteUnk3[68];
BYTE byteUnk4;
float fRot[3];
};
struct SFL_ObjectPool
{
int iObjectCount;
int iIsListed[SAMP_MAX_OBJECTS];
struct SFL_Object *object[SAMP_MAX_OBJECTS];
};
struct SFL_Gangzone
{
float fPosition[4];
DWORD dwColor;
DWORD dwAltColor;
};
struct SFL_GangzonePool
{
struct SFL_Gangzone *pGangzone[SAMP_MAX_GANGZONES];
int iIsListed[SAMP_MAX_GANGZONES];
};
struct SFL_TextLabel
{
PCHAR pText;
DWORD color;
float fPosition[3];
float fMaxViewDistance;
BYTE byteShowBehindWalls;
WORD sAttachedToPlayerID;
WORD sAttachedToVehicleID;
};
struct SFL_TextLabelPool
{
struct SFL_TextLabel textLabel[SAMP_MAX_3DTEXTS];
int iIsListed[SAMP_MAX_3DTEXTS];
};
struct SFL_ChatEntry
{
DWORD SystemTime;
char szPrefix[28];
char szText[144];
BYTE unknown[64];
int iType; // 2 - text + prefix, 4 - text (server msg), 8 - text (debug)
DWORD clTextColor;
DWORD clPrefixColor; // or textOnly colour
};
struct SFL_FontRenderer
{
ID3DXFont *m_pChatFont;
ID3DXFont *m_pLittleFont;
ID3DXFont *m_pChatShadowFont;
ID3DXFont *m_pLittleShadowFont;
ID3DXFont *m_pCarNumberFont;
void *m_pTempSprite;
void *m_pD3DDevice;
PCHAR m_pszTextBuffer;
};
struct SFL_ChatInfo
{
int pagesize;
PCHAR pLastMsgText;
int iChatWindowMode;
BYTE bTimestamps;
DWORD m_iLogFileExist;
char logFilePathChatLog[260 + 1];
void *pGameUI; // CDXUTDialog
void *pEditBackground; // CDXUTEditBox
void *pDXUTScrollBar;
D3DCOLOR clTextColor;
D3DCOLOR clInfoColor;
D3DCOLOR clDebugColor;
DWORD m_lChatWindowBottom;
struct SFL_ChatEntry chatEntry[100];
SFL_FontRenderer *m_pFontRenderer;
void *m_pChatTextSprite;
void *m_pSprite;
void *m_pD3DDevice;
int m_iRenderMode; // 0 - Direct Mode (slow), 1 - Normal mode
void *pID3DXRenderToSurface;
void *m_pTexture;
void *pSurface;
void *pD3DDisplayMode;
int iUnk1[3];
int iUnk2; // smth related to drawing in direct mode
int m_iRedraw;
int m_nPrevScrollBarPosition;
int m_iFontSizeY;
int m_iTimestampWidth;
};
struct SFL_InputBox
{
void *pUnknown;
BYTE bIsChatboxOpen;
BYTE bIsMouseInChatbox;
BYTE bMouseClick_related;
BYTE unk;
DWORD dwPosChatInput[2];
BYTE unk2[263];
int iCursorPosition;
BYTE unk3;
int iMarkedText_startPos; // Highlighted text between this and iCursorPosition
BYTE unk4[20];
int iMouseLeftButton;
};
struct SFL_InputInfo
{
void *pD3DDevice;
void *pDXUTDialog;
SFL_InputBox *pDXUTEditBox;
CMDPROC pCMDs[SAMP_MAX_CLIENTCMDS];
char szCMDNames[SAMP_MAX_CLIENTCMDS][33];
int iCMDCount;
int iInputEnabled;
char szInputBuffer[129];
char szRecallBufffer[10][129];
char szCurrentBuffer[129];
int iCurrentRecall;
int iTotalRecalls;
CMDPROC pszDefaultCMD;
};
struct SFL_KillEntry
{
char szKiller[25];
char szVictim[25];
D3DCOLOR clKillerColor;
D3DCOLOR clVictimColor;
BYTE byteType;
};
struct SFL_KillInfo
{
int iEnabled;
struct SFL_KillEntry killEntry[5];
int iLongestNickLength;
int iOffsetX;
int iOffsetY;
ID3DXFont *pD3DFont;
ID3DXFont *pWeaponFont1;
ID3DXFont *pWeaponFont2;
void *pSprite;
void *pD3DDevice;
int iAuxFontInited;
ID3DXFont *pAuxFont1;
ID3DXFont *pAuxFont2;
};
struct SFL_ChatPlayer
{
int iCreated;
char probablyTheText[256];
DWORD dwTickCreated;
DWORD dwLiveLength;
DWORD dwColor;
float fDrawDistance;
DWORD dwUnknown;
};
struct SFL_Audio
{
int iSoundState; // 0 - Finished, 1 - Loaded, 2 - Playing
};
struct SFL_Camera
{
void* pEntity; // attached entity
void* matrix;
};
struct SFL_GameInfo
{
SFL_Audio* pAudio;
SFL_Camera* pCamera;
SFL_SAMPPed* pLocalPlayerPed;
float fCheckpointPos[3];
float fCheckpointExtent[3];
int bCheckpointsEnabled;
// not tested
DWORD dwCheckpointMarker;
float fRaceCheckpointPos[3];
float fRaceCheckpointNext[3];
float m_fRaceCheckpointSize;
BYTE byteRaceType;
int bRaceCheckpointsEnabled;
DWORD dwRaceCheckpointMarker;
DWORD dwRaceCheckpointHandle;
int iCursorMode;
DWORD ulUnk1;
int bClockEnabled;
DWORD ulUnk2;
int bHeadMove;
DWORD ulFpsLimit;
BYTE byteUnk3;
BYTE byteVehicleModels[212];
};
struct SFL_ScoreboardInfo
{
int iIsEnabled;
int iPlayersCount;
float fTextOffset[2];
float fScalar;
float fSize[2];
float fUnk0[5];
void *pDirectDevice;
void *pDialog;
void *pList;
int iOffset; // ?
int iIsSorted; // ?
};
struct SFL_ActorPool
{
int iLastActorID;
SFL_SAMPEntity *pActor[SAMP_MAX_ACTORS]; // ?
int iIsListed[SAMP_MAX_ACTORS];
struct SFL_SAMPPed *pGTAPed[SAMP_MAX_ACTORS];
DWORD ulUnk0[SAMP_MAX_ACTORS];
DWORD ulUnk1[SAMP_MAX_ACTORS];
};
struct SFL_ChatBubbleInfo
{
struct SFL_ChatPlayer chatBubble[SAMP_MAX_PLAYERS];
};
struct SFL_StreamedOutPlayerInfo
{
bool iIsListed[SAMP_MAX_PLAYERS];
float fPlayerPos[SAMP_MAX_PLAYERS][3];
};
]]