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-- This file is part of the SAMP.Lua project.
-- Licensed under the MIT License.
-- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
-- https://github.com/THE-FYP/SAMP.Lua
local Vector3D = require "lib.vector3d"
local BitStreamIO = {}
BitStreamIO.bool = {
write = function(bs, value)
return raknetBitStreamWriteBool(bs, value)
end
}
BitStreamIO.int8 = {
write = function(bs, value)
return raknetBitStreamWriteInt8(bs, value)
end
}
BitStreamIO.int16 = {
write = function(bs, value)
return raknetBitStreamWriteInt16(bs, value)
end
}
BitStreamIO.int32 = {
write = function(bs, value)
return raknetBitStreamWriteInt32(bs, value)
end
}
BitStreamIO.float = {
write = function(bs, value)
return raknetBitStreamWriteFloat(bs, value)
end
}
BitStreamIO.string8 = {
write = function(bs, value)
raknetBitStreamWriteInt8(bs, #value)
raknetBitStreamWriteString(bs, value)
end
}
BitStreamIO.string = {
write = function(bs, value)
raknetBitStreamWriteString(bs, value)
end
}
BitStreamIO.string16 = {
write = function(bs, value)
raknetBitStreamWriteInt16(bs, #value)
raknetBitStreamWriteString(bs, value)
end
}
BitStreamIO.string32 = {
write = function(bs, value)
raknetBitStreamWriteInt32(bs, #value)
raknetBitStreamWriteString(bs, value)
end
}
BitStreamIO.bool8 = {
write = function(bs, value)
raknetBitStreamWriteInt8(bs, value == true and 1 or 0)
end
}
BitStreamIO.bool32 = {
write = function(bs, value)
raknetBitStreamWriteInt32(bs, value == true and 1 or 0)
end
}
BitStreamIO.int1 = {
write = function(bs, value)
raknetBitStreamWriteBool(bs, value ~= 0 and true or false)
end
}
BitStreamIO.string256 = {
write = function(bs, value)
if #value >= 32 then
raknetBitStreamWriteString(bs, value:sub(1, 32))
else
raknetBitStreamWriteString(bs, value .. string.rep("\0", 32 - #value))
end
end
}
BitStreamIO.encodedString2048 = {
write = function(bs, value)
raknetBitStreamEncodeString(bs, value)
end
}
BitStreamIO.encodedString4096 = {
write = function(bs, value)
raknetBitStreamEncodeString(bs, value)
end
}
BitStreamIO.compressedFloat = {
write = function(bs, value)
if value < -1 then
value = -1
elseif value > 1 then
value = 1
end
raknetBitStreamWriteInt16(bs, (value + 1) * 32767.5)
end
}
BitStreamIO.compressedVector = {
write = function(bs, data)
local x, y, z = data.x, data.y, data.z
local magnitude = math.sqrt(x * x + y * y + z * z)
raknetBitStreamWriteFloat(bs, magnitude)
if magnitude > 0 then
local writeCf = BitStreamIO.compressedFloat.write
writeCf(bs, x / magnitude)
writeCf(bs, y / magnitude)
writeCf(bs, z / magnitude)
end
end
}
BitStreamIO.normQuat = {
write = function(bs, value)
local w, x, y, z = value[1], value[2], value[3], value[4]
raknetBitStreamWriteBool(bs, w < 0)
raknetBitStreamWriteBool(bs, x < 0)
raknetBitStreamWriteBool(bs, y < 0)
raknetBitStreamWriteBool(bs, z < 0)
raknetBitStreamWriteInt16(bs, math.abs(x) * 65535)
raknetBitStreamWriteInt16(bs, math.abs(y) * 65535)
raknetBitStreamWriteInt16(bs, math.abs(z) * 65535)
-- w is calculates on the target
end
}
BitStreamIO.Int32Array3 = {
write = function(bs, value)
raknetBitStreamWriteInt32(bs, value.v[1])
raknetBitStreamWriteInt32(bs, value.v[2])
raknetBitStreamWriteInt32(bs, value.v[3])
end
}
BitStreamIO.vector3d = {
write = function(bs, value)
raknetBitStreamWriteFloat(bs, value.x)
raknetBitStreamWriteFloat(bs, value.y)
raknetBitStreamWriteFloat(bs, value.z)
end
}
BitStreamIO.vector2d = {
write = function(bs, value)
raknetBitStreamWriteFloat(bs, value.x)
raknetBitStreamWriteFloat(bs, value.y)
end
}
BitStreamIO.floatQuat = {
write = function(bs, value)
raknetBitStreamWriteFloat(bs, value[1])
raknetBitStreamWriteFloat(bs, value[2])
raknetBitStreamWriteFloat(bs, value[3])
raknetBitStreamWriteFloat(bs, value[4])
end
}
function bitstream_io_interface(field)
return setmetatable(
{},
{
__index = function(t, index)
return BitStreamIO[index][field]
end
}
)
end
BitStreamIO.bs_read = bitstream_io_interface("read")
BitStreamIO.bs_write = bitstream_io_interface("write")
return BitStreamIO