| | local sf = require "sampfuncs" |
| | local enc = require "encoding" |
| | enc.default = "CP1251" |
| | local u8 = enc.UTF8 |
| | local incoming_rpc = {} |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERNAME] = { |
| | {"playerId", "int16"}, |
| | { |
| | "nameLen", |
| | "int8", |
| | { |
| | { |
| | "Get Name Len", |
| | {"name"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "name", |
| | "string", |
| | { |
| | { |
| | "Get Name By ID", |
| | {"playerId"}, |
| | function(val, data) |
| | if sampIsPlayerConnected(data[1].v) then |
| | val.v = sampGetPlayerNickname(data[1].v) |
| | else |
| | return {"Player doesn't connected", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "success", |
| | "int8", |
| | { |
| | { |
| | "To change nick must be 1" |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERPOS] = { |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERPOSFINDZ] = { |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERHEALTH] = { |
| | { |
| | "health", |
| | "float", |
| | { |
| | { |
| | "Get Self Health", |
| | function(val) |
| | val.v = getCharHealth(playerPed) |
| | end |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRTOGGLEPLAYERCONTROLLABLE] = { |
| | { |
| | "freeze", |
| | "int8", |
| | { |
| | { |
| | "Unfreeze - 0\nFreeze - 1" |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRPLAYSOUND] = { |
| | { |
| | "soundId", |
| | "int32", |
| | { |
| | { |
| | [[ |
| | Name ID |
| | SOUND_CEILING_VENT_LAND 1002 |
| | SOUND_BONNET_DENT 1009 |
| | SOUND_WHEEL_OF_FORTUNE_CLACKER 1027 |
| | SOUND_SHUTTER_DOOR_START 1035 |
| | SOUND_SHUTTER_DOOR_STOP 1036 |
| | SOUND_PARACHUTE_OPEN 1039 |
| | SOUND_AMMUNATION_BUY_WEAPON 1052 |
| | SOUND_AMMUNATION_BUY_WEAPON_DENIED 1053 |
| | SOUND_SHOP_BUY 1054 |
| | SOUND_SHOP_BUY_DENIED 1055 |
| | SOUND_RACE_321 1056 |
| | SOUND_RACE_GO 1057 |
| | SOUND_PART_MISSION_COMPLETE 1058 |
| | SOUND_GOGO_TRACK_START 1062 (music) |
| | SOUND_GOGO_TRACK_STOP 1063 (music) |
| | SOUND_DUAL_TRACK_START 1068 (music) |
| | SOUND_DUAL_TRACK_STOP 1069 (music) |
| | SOUND_BEE_TRACK_START 1076 (music) |
| | SOUND_BEE_TRACK_STOP 1077 (music) |
| | SOUND_ROULETTE_ADD_CASH 1083 |
| | SOUND_ROULETTE_REMOVE_CASH 1084 |
| | SOUND_ROULETTE_NO_CASH 1085 |
| | SOUND_BIKE_PACKER_CLUNK 1095 |
| | SOUND_AWARD_TRACK_START 1097 (music) |
| | SOUND_AWARD_TRACK_STOP 1098 (music) |
| | SOUND_MESH_GATE_OPEN_START 1100 |
| | SOUND_MESH_GATE_OPEN_STOP 1101 |
| | SOUND_PUNCH_PED 1130 |
| | SOUND_AMMUNATION_GUN_COLLISION 1131 |
| | SOUND_CAMERA_SHOT 1132 |
| | SOUND_BUY_CAR_MOD 1133 |
| | SOUND_BUY_CAR_RESPRAY 1134 |
| | SOUND_BASEBALL_BAT_HIT_PED 1135 |
| | SOUND_STAMP_PED 1136 |
| | SOUND_CHECKPOINT_AMBER 1137 |
| | SOUND_CHECKPOINT_GREEN 1138 |
| | SOUND_CHECKPOINT_RED 1139 |
| | SOUND_CAR_SMASH_CAR 1140 |
| | SOUND_CAR_SMASH_GATE 1141 |
| | SOUND_OTB_TRACK_START 1142 |
| | SOUND_OTB_TRACK_STOP 1143 |
| | SOUND_PED_HIT_WATER_SPLASH 1144 |
| | SOUND_RESTAURANT_TRAY_COLLISION 1145 |
| | SOUND_SWEETS_HORN 1147 |
| | SOUND_MAGNET_VEHICLE_COLLISION 1148 |
| | SOUND_PROPERTY_PURCHASED 1149 |
| | SOUND_PICKUP_STANDARD 1150 |
| | SOUND_GARAGE_DOOR_START 1153 |
| | SOUND_GARAGE_DOOR_STOP 1154 |
| | SOUND_PED_COLLAPSE 1163 |
| | SOUND_SHUTTER_DOOR_SLOW_START 1165 |
| | SOUND_SHUTTER_DOOR_SLOW_STOP 1166 |
| | SOUND_RESTAURANT_CJ_PUKE 1169 |
| | SOUND_DRIVING_AWARD_TRACK_START 1183 (music) |
| | SOUND_DRIVING_AWARD_TRACK_STOP 1184 |
| | SOUND_BIKE_AWARD_TRACK_START 1185 (music) |
| | SOUND_BIKE_AWARD_TRACK_STOP 1186 |
| | SOUND_PILOT_AWARD_TRACK_START 1187 (music) |
| | SOUND_PILOT_AWARD_TRACK_STOP 1188 |
| | SOUND_SLAP 1190 |
| | ]] |
| | } |
| | } |
| | }, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERWORLDBOUNDS] = { |
| | {"maxX", "float"}, |
| | {"minX", "float"}, |
| | {"maxY", "float"}, |
| | {"minX", "float"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRGIVEPLAYERMONEY] = { |
| | {"money", "int32"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERFACINGANGLE] = { |
| | { |
| | "angle", |
| | "float", |
| | { |
| | { |
| | "Angle must be from 0 to 360\n" |
| | }, |
| | { |
| | "Get Self Angle", |
| | function(val) |
| | val.v = getCharHeading(playerPed) |
| | end |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRRESETPLAYERMONEY] = {} |
| | incoming_rpc[sf.RPC_SCRRESETPLAYERWEAPONS] = {} |
| |
|
| | incoming_rpc[sf.RPC_SCRGIVEPLAYERWEAPON] = { |
| | {"weaponId", "int32"}, |
| | {"ammo", "int32"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETVEHICLEPARAMSEX] = { |
| | { |
| | "vehicleId", |
| | "int16", |
| | { |
| | { |
| | "Get Self VehicleID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"Seat In Car", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "params_engine", |
| | "int8" |
| | }, |
| | { |
| | "params_lights", |
| | "int8" |
| | }, |
| | { |
| | "params_alarm", |
| | "int8" |
| | }, |
| | { |
| | "params_doors", |
| | "int8" |
| | }, |
| | { |
| | "params_bonnet", |
| | "int8" |
| | }, |
| | { |
| | "params_boot", |
| | "int8" |
| | }, |
| | { |
| | "params_objective", |
| | "int8" |
| | }, |
| | { |
| | "params_unknown", |
| | "int8" |
| | }, |
| | { |
| | "doors_driver", |
| | "int8" |
| | }, |
| | { |
| | "doors_passenger", |
| | "int8" |
| | }, |
| | { |
| | "doors_backleft", |
| | "int8" |
| | }, |
| | { |
| | "doors_backright", |
| | "int8" |
| | }, |
| | { |
| | "windows_driver", |
| | "int8" |
| | }, |
| | { |
| | "windows_passenger", |
| | "int8" |
| | }, |
| | { |
| | "windows_backleft", |
| | "int8" |
| | }, |
| | { |
| | "windows_backright", |
| | "int8" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRCANCELEDIT] = {} |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERTIME] = { |
| | {"hour", "int8"}, |
| | {"minute", "int8"} |
| | } |
| | incoming_rpc[sf.RPC_SCRTOGGLECLOCK] = { |
| | {"state", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRWORLDPLAYERADD] = { |
| | {"playerId", "int16"}, |
| | {"team", "in8"}, |
| | {"model", "int32"}, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "rotation", |
| | "float", |
| | { |
| | { |
| | "Angle must be from 0 to 360\n" |
| | }, |
| | { |
| | "Get Self Angle", |
| | function(val) |
| | val.v = getCharHeading(playerPed) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "color", |
| | "int32" |
| | }, |
| | { |
| | "fightingStyle", |
| | "int8" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERSHOPNAME] = { |
| | {"shopname", "string256"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERSKILLLEVEL] = { |
| | {"playerId", "int16"}, |
| | {"skill", "int32"}, |
| | {"level", "int16"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERDRUNKLEVEL] = { |
| | {"drunkLevel", "int32"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRCREATE3DTEXTLABEL] = { |
| | {"id", "int16"}, |
| | {"color", "int32"}, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "distance", |
| | "float" |
| | }, |
| | { |
| | "testLOS", |
| | "int8" |
| | }, |
| | { |
| | "attachedPlayerId", |
| | "int16", |
| | { |
| | { |
| | "65535 - to not attach" |
| | } |
| | } |
| | }, |
| | { |
| | "attachedVehicleId", |
| | "int16", |
| | { |
| | { |
| | "65535 - to not attach" |
| | } |
| | } |
| | }, |
| | { |
| | "text", |
| | "encodedString4096" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRDISABLECHECKPOINT] = {} |
| |
|
| | incoming_rpc[sf.RPC_SCRSETRACECHECKPOINT] = { |
| | {"type", "int8"}, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "nextPosition", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "size", |
| | "float" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRDISABLERACECHECKPOINT] = {} |
| | incoming_rpc[sf.RPC_SCRGAMEMODERESTART] = {} |
| | incoming_rpc[sf.RPC_SCRPLAYAUDIOSTREAM] = { |
| | { |
| | "urlLen", |
| | "int8", |
| | { |
| | { |
| | "Get Url Len", |
| | {"url"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "url", |
| | "string" |
| | }, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "radius", |
| | "float" |
| | }, |
| | { |
| | "usePosition", |
| | "int8" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSTOPAUDIOSTREAM] = {} |
| | incoming_rpc[sf.RPC_SCRREMOVEBUILDINGFORPLAYER] = { |
| | { |
| | "modelId", |
| | "int32" |
| | }, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "radius", |
| | "float" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETOBJECTPOS] = { |
| | {"objectId", "int16"}, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETOBJECTROT] = { |
| | {"objectId", "int16"}, |
| | { |
| | "rotation", |
| | "vector3d" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRDESTROYOBJECT] = { |
| | {"objectId", "int16"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRDEATHMESSAGE] = { |
| | { |
| | "killerId", |
| | "int16", |
| | { |
| | { |
| | "Get Self Id", |
| | function(val) |
| | val.v = select(2, sampGetPlayerIdByCharHandle(playerPed)) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "victimId", |
| | "int16", |
| | { |
| | { |
| | "Get Self Id", |
| | function(val) |
| | val.v = select(2, sampGetPlayerIdByCharHandle(playerPed)) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "weapon", |
| | "int8", |
| | { |
| | { |
| | "Get Weapon From Killer", |
| | {"killerId"}, |
| | function(val, data) |
| | local result, ped = sampGetCharHandleBySampPlayerId(data[1].v) |
| | if result then |
| | val.v = getCurrentCharWeapon(ped) |
| | else |
| | return {"Player doesn't streamed", 3} |
| | end |
| | end |
| | }, |
| | { |
| | "Get Weapon From Victim", |
| | {"victimId"}, |
| | function(val, data) |
| | local result, ped = sampGetCharHandleBySampPlayerId(data[1].v) |
| | if result then |
| | if ped == playerPed then |
| | val.v = getCurrentCharWeapon(playerPed) |
| | else |
| | val.v = getCurrentCharWeapon(ped) |
| | end |
| | else |
| | return {"Player doesn't streamed", 3} |
| | end |
| | end |
| | } |
| | } |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERMAPICON] = { |
| | {"iconId", "int8"}, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "type", |
| | "int8" |
| | }, |
| | { |
| | "color", |
| | "int32" |
| | }, |
| | { |
| | "style", |
| | "int8" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRREMOVEVEHICLECOMPONENT] = { |
| | { |
| | "vehicleId", |
| | "int16", |
| | { |
| | { |
| | "Get Self VehicleID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"You are not in the car", 3} |
| | end |
| | end |
| | }, |
| | { |
| | "Get Nearest VehicleID", |
| | function(val) |
| | local veh = storeClosestEntities(playerPed) |
| | if doesVehicleExist(veh) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(veh)) |
| | else |
| | return {"No closest vehicles", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "componentId", |
| | "int16" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRUPDATE3DTEXTLABEL] = { |
| | { |
| | "textLabelId", |
| | "int16" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRCHATBUBBLE] = { |
| | {"playerId", "int16"}, |
| | {"color", "int32"}, |
| | {"distance", "float"}, |
| | {"duration", "int32"}, |
| | { |
| | "messageLen", |
| | "int8", |
| | { |
| | { |
| | "Get Len of Message", |
| | {"message"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "message", |
| | "string" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSOMEUPDATE] = { |
| | {"time", "int32"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSHOWDIALOG] = { |
| | {"dialogId", "int16"}, |
| | {"style", "int8"}, |
| | { |
| | "titleLen", |
| | "int8", |
| | { |
| | { |
| | "Get Len of Message", |
| | {"title"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "title", |
| | "string" |
| | }, |
| | { |
| | "button1Len", |
| | "int8", |
| | { |
| | { |
| | "Get Len of Message", |
| | {"button1"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "button1", |
| | "string" |
| | }, |
| | { |
| | "button2Len", |
| | "int8", |
| | { |
| | { |
| | "Get Len of Message", |
| | {"button2"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "button2", |
| | "string" |
| | }, |
| | { |
| | "text", |
| | "encodedString4096" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRDESTROYPICKUP] = { |
| | {"pickupId", "int32"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRLINKVEHICLETOINTERIOR] = { |
| | { |
| | "vehicleId", |
| | "int16", |
| | { |
| | { |
| | "Get Self VehicleID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"You are not in the car", 3} |
| | end |
| | end |
| | }, |
| | { |
| | "Get Nearest VehicleID", |
| | function(val) |
| | local veh = storeClosestEntities(playerPed) |
| | if doesVehicleExist(veh) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(veh)) |
| | else |
| | return {"No closest vehicles", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "interiorId", |
| | "int8" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERARMOUR] = { |
| | {"armour", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERARMEDWEAPON] = { |
| | {"weaponId", "int32"} |
| | } |
| |
|
| |
|
| | incoming_rpc[sf.RPC_SCRSETSPAWNINFO] = { |
| | {"team", "int8"}, |
| | {"skin", "int32", |
| | { |
| | { |
| | "Get Self Skin", |
| | function(val) |
| | val.v = getCharModel(playerPed) |
| | end |
| | } |
| | } |
| | }, |
| | {"unk", "int8"}, |
| | { |
| | "position", |
| | "vector3d", |
| | { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "rotation", |
| | "float", |
| | { |
| | { |
| | "Get Self Heading", |
| | function(val) |
| | val.v = getCharHeading(playerPed) |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "weapons", |
| | "Int32Array3" |
| | }, |
| | { |
| | "ammo", |
| | "Int32Array3" |
| | } |
| | } |
| |
|
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERTEAM] = { |
| | {"playerId", "int16"}, |
| | {"team", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRPUTPLAYERINVEHICLE] = { |
| | {"vehicleId", "int16", |
| | { |
| | { |
| | "Get Self VehicleID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"You are not in the car", 3} |
| | end |
| | end |
| | }, |
| | { |
| | "Get Nearest VehicleID", |
| | function(val) |
| | local veh = storeClosestEntities(playerPed) |
| | if doesVehicleExist(veh) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(veh)) |
| | else |
| | return {"No closest vehicles", 3} |
| | end |
| | end |
| | } |
| | } |
| | }, |
| | { |
| | "seatId", |
| | "int8" |
| | } |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRREMOVEPLAYERFROMVEHICLE] = {} |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERCOLOR] = { |
| | {"playerId", "int16"}, |
| | {"color", "int32", { |
| | { |
| | "Get Player Color", |
| | {"playerId"}, |
| | function(val, data) |
| | local id = data[1].v |
| | local self_id = select(2, sampGetPlayerIdByCharHandle(playerPed)) |
| | if id == self_id then |
| | val.v = sampGetPlayerColor(self_id) |
| | else |
| | if sampIsPlayerConnected(id) then |
| | val.v = sampGetPlayerColor(id) |
| | else |
| | return {"Player not connected", 3} |
| | end |
| | end |
| | end |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRDISPLAYGAMETEXT] = { |
| | {"style", "int32"}, |
| | {"time", "int32"}, |
| | {"textLen", "int32", { |
| | { |
| | "Get Text Len", |
| | {"text"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | }}, |
| | {"text", "string"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRFORCECLASSSELECTION] = {} |
| |
|
| | incoming_rpc[sf.RPC_SCRATTACHOBJECTTOPLAYER] = { |
| | {"objectId", "int16"}, |
| | {"playerId", "int16"}, |
| | {"offsets", "vector3d"}, |
| | {"rotation", "vector3d"} |
| | } |
| |
|
| |
|
| | incoming_rpc[sf.RPC_SCRSHOWMENU] = { |
| | {"menuId", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRHIDEMENU] = { |
| | {"menuId", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRCREATEEXPLOSION] = { |
| | {"position", "vector3d", { |
| | { |
| | "Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | } |
| | }}, |
| | {"style", "int32"}, |
| | {"radius", "float"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSHOWPLAYERNAMETAGFORPLAYER] = { |
| | {"playerId", "int16"}, |
| | {"show", "int8", { |
| | { |
| | "1 - Show\n0 - Hide" |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRATTACHCAMERATOOBJECT] = { |
| | {"objectId", "int16"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRINTERPOLATECAMERA] = { |
| | {"setPos", "bool"}, |
| | {"fromPos", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"destPos", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"time", "int32"}, |
| | {"mode", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRGANGZONESTOPFLASH] = { |
| | {"zoneId", "int16"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRAPPLYANIMATION] = { |
| | {"playerId", "int16"}, |
| | {"animLibLen", "int8", { |
| | { |
| | "Get AnimLib Len", |
| | {"animLib"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | }}, |
| | {"animLib", "string"}, |
| | {"animNameLen", "int8", { |
| | { |
| | "Get AnimName Len", |
| | {"animName"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | }}, |
| | {"animName", "string"}, |
| | {"loop", "bool"}, |
| | {"lockX", "bool"}, |
| | {"lockY", "bool"}, |
| | {"freeze", "bool"}, |
| | {"time", "int32"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRCLEARANIMATIONS] = { |
| | {"playerId", "int16"}, |
| | } |
| |
|
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERSPECIALACTION] = { |
| | {"actionId", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERFIGHTINGSTYLE] = { |
| | {"playerId", "int16"}, |
| | {"fightingStyle", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERVELOCITY] = { |
| | {"velocity", "vector3d"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETVEHICLEVELOCITY] = { |
| | {"turn", "int8"}, |
| | {"velocity", "vector3d"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRCLIENTMESSAGE] = { |
| | {"color", "int32"}, |
| | {"textLen", "int32", { |
| | { |
| | "Get Text Len", |
| | {"text"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | }}, |
| | {"text", "string"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETWORLDTIME] = { |
| | {"hour", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRCREATEPICKUP] = { |
| | {"id", "int32"}, |
| | {"model", "int32"}, |
| | {"pickupType", "int32"}, |
| | {"position", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRMOVEOBJECT] = { |
| | {"objectId", "int16"}, |
| | {"fromPos", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"destPos", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"speed", "float"}, |
| | {"rotation", "vector3d"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRENABLESTUNTBONUSFORPLAYER] = { |
| | {"enable", "bool"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRTEXTDRAWSETSTRING] = { |
| | {"id", "int16"}, |
| | {"textLen", "int16", { |
| | { |
| | "Get Text Len", |
| | {"text"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | }}, |
| | {"text", "string"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETCHECKPOINT] = { |
| | {"postion", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"radius", "float"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRGANGZONECREATE] = { |
| | {"zoneId", "int16"}, |
| | {"squareStart", "vector2d"}, |
| | {"squareEnd", "vector2d"}, |
| | {"color", "int32"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRPLAYCRIMEREPORT] = { |
| | {"suspectId", "int16"}, |
| | {"unk", "int32"}, |
| | {"unk", "int32"}, |
| | {"unk", "int32"}, |
| | {"crime", "int32"}, |
| | {"postion", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRGANGZONEDESTROY] = { |
| | {"zoneId", "int16"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRGANGZONEFLASH] = { |
| | {"zoneId", "int16"}, |
| | {"color", "int32"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSTOPOBJECT] = { |
| | {"objectId", "int16"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETNUMBERPLATE] = { |
| | {"vehicleId", "int16"}, |
| | {"numberPlateLen", "int16", { |
| | { |
| | "Get NumberPlate Len", |
| | {"numberPlate"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | }}, |
| | {"numberPlate", "string"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRTOGGLEPLAYERSPECTATING] = { |
| | {"toggle", "int32", { |
| | { |
| | "0 - Disable\n1 - Enable\nP.S: Maybe" |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRPLAYERSPECTATEPLAYER] = { |
| | {"playerId", "int16"}, |
| | {"camType", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRPLAYERSPECTATEVEHICLE] = { |
| | {"vehicleId", "int16"}, |
| | {"camType", "int8"} |
| | } |
| |
|
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERWANTEDLEVEL] = { |
| | {"wantedLevel", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRTEXTDRAWHIDEFORPLAYER] = { |
| | {"textdrawId", "int16"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSERVERJOIN] = { |
| | {"playerId", "int16"}, |
| | {"color", "int32"}, |
| | {"isNpc", "int8", { |
| | { |
| | "1 - Npc\n0 - Player" |
| | } |
| | }}, |
| | {"nicknameLen", "int8", { |
| | { |
| | "Get Nickname Len", |
| | {"nickname"}, |
| | function(val, data) |
| | val.v = string.len(u8:decode(data[1].v)) |
| | end |
| | } |
| | }}, |
| | {"nickname", "string"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSERVERQUIT] = { |
| | {"playerId", "int16"}, |
| | {"reason", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRREMOVEPLAYERMAPICON] = { |
| | {"iconId", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERAMMO] = { |
| | {"weaponId", "int8"}, |
| | {"ammo", "int16"} |
| | } |
| |
|
| |
|
| | incoming_rpc[sf.RPC_SCRSETGRAVITY] = { |
| | {"gravity", "float", { |
| | { |
| | "0.007 or 0.0007 - default gravity" |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETVEHICLEHEALTH] = { |
| | {"vehicleId", "int16", { |
| | { |
| | "Get Self Vehicle ID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"SIT IN FUCKING CAR", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"health", "float"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRATTACHTRAILERTOVEHICLE] = { |
| | {"trailerId", "int16", { |
| | { |
| | "Get Self Vehicle ID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"omg, maybe u sit in car?", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"vehicleId", "int16", { |
| | { |
| | "Get Self Vehicle ID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"hm... car is not a car...", 3} |
| | end |
| | end |
| | } |
| | }} |
| | } |
| |
|
| |
|
| | incoming_rpc[sf.RPC_SCRDETACHTRAILERFROMVEHICLE] = { |
| | {"vehicleId", "int16", { |
| | { |
| | "Get Self Vehicle ID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"you don't love cars, yeah?", 3} |
| | end |
| | end |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETWEATHER] = { |
| | {"weatherId", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERSKIN] = { |
| | {"playerId", "int16"}, |
| | {"skin", "int32", { |
| | { |
| | "Get Self Skin", |
| | function(val) |
| | val.v = getCharModel(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Player Skin", |
| | {"playerId"}, |
| | function(val, data) |
| | local result, ped = sampGetCharHandleBySampPlayerId(data[1].v) |
| | if result then |
| | val.v = getCharModel(ped) |
| | else |
| | return {"Player doesn't exist", 3} |
| | end |
| | end |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERINTERIOR] = { |
| | {"interior", "int8"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERCAMERAPOS] = { |
| | {"cameraPos", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Self Camera Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETPLAYERCAMERALOOKAT] = { |
| | {"lookAt", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Self Camera Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | }} |
| | }, |
| | {"cutType", "int8", { |
| | { |
| | "1 - CAMERA_MOVE\n2 - CAMERA_CUT" |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETVEHICLEPOS] = { |
| | {"vehicleId", "int16", { |
| | { |
| | "Get Self Vehicle ID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"sit in car or die", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"position", "vector3d", { |
| | { |
| | "Get Self Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) |
| | end |
| | }, |
| | { |
| | "Get Self Camera Position", |
| | function(val) |
| | val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() |
| | end |
| | }, |
| | { |
| | "Get Target Blip Position", |
| | function(val) |
| | local result, x, y, z = getTargetBlipCoordinates() |
| | if result then |
| | val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) |
| | else |
| | return {"No Target Blip", 3} |
| | end |
| | end |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETVEHICLEZANGLE] = { |
| | {"vehicleId", "int16", { |
| | { |
| | "Get Self Vehicle ID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"sit in car or die", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"angle", "float", { |
| | { |
| | "From 0 to 360" |
| | }, |
| | { |
| | "Get Self Heading", |
| | function(val) |
| | val.v = isCharInAnyCar(playerPed) and getCarHeading(storeCarCharIsInNoSave(playerPed)) or getCharHeading(playerPed) |
| | end |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETVEHICLEPARAMSFORPLAYER] = { |
| | {"vehicleId", "int16", { |
| | { |
| | "Get Self Vehicle ID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"sit in car or die", 3} |
| | end |
| | end |
| | } |
| | }}, |
| | {"objective", "int8"}, |
| | {"doorsLocked", "int8", { |
| | { |
| | "1 - Locked\n0 - Unlocked" |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRSETCAMERABEHINDPLAYER] = {} |
| |
|
| |
|
| | incoming_rpc[sf.RPC_SCRWORLDPLAYERREMOVE] = { |
| | {"playerId", "int16"} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRWORLDVEHICLEREMOVE] = { |
| | {"vehicleId", "int16", { |
| | { |
| | "Get Self Vehicle ID", |
| | function(val) |
| | if isCharInAnyCar(playerPed) then |
| | val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) |
| | else |
| | return {"sit in car or die", 3} |
| | end |
| | end |
| | } |
| | }} |
| | } |
| |
|
| | incoming_rpc[sf.RPC_SCRWORLDPLAYERDEATH] = { |
| | {"playerId", "int16"} |
| | } |
| |
|
| | return incoming_rpc |