| local sf = require "sampfuncs" | |
| local enc = require "encoding" | |
| enc.default = "CP1251" | |
| local u8 = enc.UTF8 | |
| local outcoming_packets = {} | |
| outcoming_packets[sf.PACKET_RCON_COMMAND] = { | |
| { | |
| "commandLen", | |
| "int32", | |
| { | |
| { | |
| "Calculate Length By String", | |
| {"command"}, | |
| function(val, data) | |
| val.v = string.len(u8:decode(data[1].v)) | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "command", | |
| "string" | |
| } | |
| } | |
| outcoming_packets[sf.PACKET_STATS_UPDATE] = { | |
| {"money", "int32"}, | |
| {"drunkLevel", "int32"} | |
| } | |
| outcoming_packets[sf.PACKET_PLAYER_SYNC] = { | |
| {"leftRightKeys", "int16"}, | |
| {"upDownKeys", "int16"}, | |
| {"keysData", "int16"}, | |
| { | |
| "position", | |
| "vector3d", | |
| { | |
| { | |
| "Get Self Position", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) | |
| else | |
| return {"You dead. Noob!", 2} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Target Blip Coordinates", | |
| function(val) | |
| local result, x, y, z = getTargetBlipCoordinates() | |
| if result then | |
| val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) | |
| else | |
| return {"There is no tag on the map", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "quaternion", | |
| "floatQuat", | |
| { | |
| { | |
| "Get Self Quaternion", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v[1], val.v[2], val.v[3], val.v[4] = getCharQuaternion(playerPed) | |
| else | |
| return {"You dead. Noob!", 2} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "health", | |
| "int8", | |
| { | |
| { | |
| "Get Self Health", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v = getCharHealth(playerPed) | |
| else | |
| return {"You dead. Noob!", 2} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "armor", | |
| "int8", | |
| { | |
| { | |
| "Get Self Armour", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v = getCharArmour(playerPed) | |
| else | |
| return {"You dead. Noob!", 2} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "weapon", | |
| "int8", | |
| { | |
| { | |
| "Get Self Weapon", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v = getCurrentCharWeapon(playerPed) | |
| else | |
| return {"You dead. Noob!", 2} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| {"specialAction", "int8"}, | |
| {"moveSpeed", "vector3d"}, | |
| {"surfingOffsets", "vector3d"}, | |
| {"surfingVehicleId", "int16"}, | |
| { | |
| "animationId", | |
| "int16", | |
| { | |
| { | |
| "Get Self AnimationID", | |
| function(val) | |
| val.v = sampGetPlayerAnimationId(select(2, sampGetPlayerIdByCharHandle(playerPed))) | |
| end | |
| } | |
| } | |
| }, | |
| {"animationFlags", "int16"} | |
| } | |
| outcoming_packets[sf.PACKET_VEHICLE_SYNC] = { | |
| { | |
| "vehicleId", | |
| "int16", | |
| { | |
| { | |
| "Get Self Vehicle", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) | |
| else | |
| return {"You are not in the car", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Nearest Vehicle", | |
| function(val) | |
| local vehicle = storeClosestEntities(playerPed) | |
| if doesVehicleExist(vehicle) then | |
| val.v = select(2, sampGetVehicleIdByCarHandle(vehicle)) | |
| else | |
| return {"Nearest vehicle doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| {"leftRightKeys", "int16"}, | |
| {"upDownKeys", "int16"}, | |
| {"keysData", "int16"}, | |
| {"quaternion", "floatQuat"}, | |
| {"position", "vector3d"}, | |
| {"moveSpeed", "vector3d"}, | |
| {"vehicleHealth", "float"}, | |
| { | |
| "playerHealth", | |
| "int8", | |
| { | |
| { | |
| "Get Self Health", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v = getCharHealth(playerPed) | |
| else | |
| return {"You dead. Noob!", 2} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "armor", | |
| "int8", | |
| { | |
| { | |
| "Get Self Armour", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v = getCharArmour(playerPed) | |
| else | |
| return {"You dead. Noob!", 2} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "weapon", | |
| "int8", | |
| { | |
| { | |
| "Get Self Weapon", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v = getCurrentCharWeapon(playerPed) | |
| else | |
| return {"You dead. Noob!", 2} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "siren", | |
| "int8", | |
| { | |
| { | |
| "Get Self Car Siren", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v = isCarSirenOn(storeCarCharIsInNoSave(playerPed)) and 1 or 0 | |
| else | |
| return {"You are not in the car", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Selected Car Siren", | |
| {"vehicleId"}, | |
| function(val, data) | |
| local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) | |
| if result then | |
| val.v = isCarSirenOn(handle) and 1 or 0 | |
| else | |
| return {"Car doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "landingGearState", | |
| "int8" | |
| }, | |
| { | |
| "trailerId", | |
| "int16" | |
| }, | |
| { | |
| "trainSpeed", | |
| "float" | |
| }, | |
| { | |
| "hydraThrustAngleX", | |
| "int16" | |
| }, | |
| { | |
| "hydraThrustAngleY", | |
| "int16" | |
| } | |
| } | |
| outcoming_packets[sf.PACKET_AIM_SYNC] = { | |
| {"camMode", "int8"}, | |
| { | |
| "camFront", | |
| "vector3d" | |
| }, | |
| { | |
| "camPos", | |
| "vector3d", | |
| { | |
| { | |
| "Get Self Camera Coordinates", | |
| function(val) | |
| val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() | |
| end | |
| } | |
| } | |
| }, | |
| {"aimZ", "float"}, | |
| {"camExtZoom", "int8"}, | |
| {"weaponState", "int8"}, | |
| {"unknown", "int8"} | |
| } | |
| outcoming_packets[sf.PACKET_BULLET_SYNC] = { | |
| { | |
| "targetType", | |
| "int8", | |
| { | |
| { | |
| [[ | |
| Air/Ground/Object - 0 | |
| Player - 1 | |
| Vehicle - 2 | |
| Dynamic Object - 3 | |
| ]] | |
| } | |
| } | |
| }, | |
| {"targetId", "int16"}, | |
| { | |
| "origin", | |
| "vector3d", | |
| { | |
| { | |
| "Get Self Position", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) | |
| else | |
| return {"You dead. Noob!", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Self Camera Position", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() | |
| else | |
| return {"You dead. Noob!", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "target", | |
| "vector3d", | |
| { | |
| { | |
| "Get Target Coordinates", | |
| {"targetId"}, | |
| function(val, data) | |
| local result, handle = sampGetCharHandleBySampPlayerId(data[1].v) | |
| if result then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(handle) | |
| else | |
| return {"Target doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "center", | |
| "vector3d", | |
| { | |
| { | |
| "Random Offsets", | |
| function(val) | |
| math.randomseed(os.time()) | |
| local x, y, z = math.random(), math.random(), math.random() | |
| val.v[1], val.v[2], val.v[3] = x, y, z | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "weapon", | |
| "int8", | |
| { | |
| { | |
| "Get Self Weapon", | |
| function(val) | |
| if isPlayerPlaying(playerHandle) then | |
| val.v = getCurrentCharWeapon(playerPed) | |
| else | |
| return {"You dead. Noob!", 3} | |
| end | |
| end | |
| } | |
| } | |
| } | |
| } | |
| outcoming_packets[sf.PACKET_UNOCCUPIED_SYNC] = { | |
| { | |
| "vehicleId", | |
| "int16", | |
| { | |
| { | |
| "Get Self Vehicle ID", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) | |
| else | |
| return {"You are not in the car", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Nearest Vehicle ID", | |
| function(val) | |
| local vehicle = storeClosestEntities(playerPed) | |
| if doesVehicleExist(vehicle) then | |
| val.v = select(2, sampGetVehicleIdByCarHandle(vehicle)) | |
| else | |
| return {"Vehicle doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "seatId", | |
| "int8" | |
| }, | |
| { | |
| "roll", | |
| "vector3d" | |
| }, | |
| { | |
| "direction", | |
| "vector3d" | |
| }, | |
| { | |
| "position", | |
| "vector3d", | |
| { | |
| { | |
| "Get Self Coordinates", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(storeCarCharIsInNoSave(playerPed)) | |
| elseif not isCharInAnyCar(playerPed) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) | |
| elseif not isPlayerPlaying(playerHandle) then | |
| return {"You are dead. Noob!", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Selected Car Coordinates", | |
| {"vehicleId"}, | |
| function(val, data) | |
| local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) | |
| if result then | |
| val.v[1], val.v[2], val.v[3] = getCarCoordinates(handle) | |
| else | |
| return {"Car doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "moveSpeed", | |
| "vector3d" | |
| }, | |
| { | |
| "turnSpeed", | |
| "vector3d" | |
| }, | |
| { | |
| "vehicleHealth", | |
| "float", | |
| { | |
| { | |
| "Get Self Vehicle Health", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v = getCarHealth(storeCarCharIsInNoSave(playerPed)) | |
| else | |
| return {"You are not in the car", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Selected Vehicle Health", | |
| {"vehicleId"}, | |
| function(val, data) | |
| local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) | |
| if result then | |
| val.v = getCarHealth(handle) | |
| else | |
| return {"Car doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| } | |
| } | |
| outcoming_packets[sf.PACKET_TRAILER_SYNC] = { | |
| { | |
| "trailerId", | |
| "int16", | |
| { | |
| { | |
| "Get Self Vehicle ID", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) | |
| else | |
| return {"You are not in the car", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Nearest Vehicle ID", | |
| function(val) | |
| local vehicle = storeClosestEntities(playerPed) | |
| if doesVehicleExist(vehicle) then | |
| val.v = select(2, sampGetVehicleIdByCarHandle(vehicle)) | |
| else | |
| return {"Vehicle doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "position", | |
| "vector3d", | |
| { | |
| { | |
| "Get Self Coordinates", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(storeCarCharIsInNoSave(playerPed)) | |
| elseif not isCharInAnyCar(playerPed) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) | |
| elseif not isPlayerPlaying(playerHandle) then | |
| return {"You are dead. Noob!", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Selected Car Coordinates", | |
| {"trailerId"}, | |
| function(val, data) | |
| local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) | |
| if result then | |
| val.v[1], val.v[2], val.v[3] = getCarCoordinates(handle) | |
| else | |
| return {"Car doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "roll", | |
| "vector3d" | |
| }, | |
| { | |
| "direction", | |
| "vector3d" | |
| }, | |
| { | |
| "speed", | |
| "vector3d" | |
| }, | |
| { | |
| "unknown", | |
| "int32" | |
| } | |
| } | |
| outcoming_packets[sf.PACKET_PASSENGER_SYNC] = { | |
| { | |
| "vehicleId", | |
| "int16", | |
| { | |
| { | |
| "Get Self Vehicle ID", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) | |
| else | |
| return {"You are not in the car", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Nearest Vehicle ID", | |
| function(val) | |
| local vehicle = storeClosestEntities(playerPed) | |
| if doesVehicleExist(vehicle) then | |
| val.v = select(2, sampGetVehicleIdByCarHandle(vehicle)) | |
| else | |
| return {"Vehicle doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "seatId", | |
| "int8" | |
| }, | |
| { | |
| "currentWeapon", | |
| "int8", | |
| { | |
| { | |
| "Get Self Weapon", | |
| function(val) | |
| val.v = getCurrentCharWeapon(playerPed) | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "health", | |
| "int8", | |
| { | |
| { | |
| "Get Self Health", | |
| function(val) | |
| val.v = getCharHealth(playerPed) | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "armor", | |
| "int8", | |
| { | |
| { | |
| "Get Self Armour", | |
| function(val) | |
| val.v = getCharArmour(playerPed) | |
| end | |
| } | |
| } | |
| }, | |
| { | |
| "leftRightKeys", | |
| "int16" | |
| }, | |
| { | |
| "upDownKeys", | |
| "int16" | |
| }, | |
| { | |
| "keysData", | |
| "int16" | |
| }, | |
| { | |
| "position", | |
| "vector3d", | |
| { | |
| { | |
| "Get Self Coordinates", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(storeCarCharIsInNoSave(playerPed)) | |
| elseif not isCharInAnyCar(playerPed) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) | |
| elseif not isPlayerPlaying(playerHandle) then | |
| return {"You are dead. Noob!", 3} | |
| end | |
| end | |
| }, | |
| { | |
| "Get Selected Car Coordinates", | |
| {"vehicleId"}, | |
| function(val, data) | |
| local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) | |
| if result then | |
| val.v[1], val.v[2], val.v[3] = getCarCoordinates(handle) | |
| else | |
| return {"Car doesn't exist", 3} | |
| end | |
| end | |
| } | |
| } | |
| } | |
| } | |
| outcoming_packets[sf.PACKET_SPECTATOR_SYNC] = { | |
| { | |
| "leftRightKeys", | |
| "int16" | |
| }, | |
| { | |
| "upDownKeys", | |
| "int16" | |
| }, | |
| { | |
| "keysData", | |
| "int16" | |
| }, | |
| { | |
| "position", | |
| "vector3d", | |
| { | |
| { | |
| "Get Self Coordinates", | |
| function(val) | |
| if isCharInAnyCar(playerPed) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(storeCarCharIsInNoSave(playerPed)) | |
| elseif not isCharInAnyCar(playerPed) then | |
| val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) | |
| elseif not isPlayerPlaying(playerHandle) then | |
| return {"You are dead. Noob!", 3} | |
| end | |
| end | |
| } | |
| } | |
| } | |
| } | |
| return outcoming_packets | |