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local Vector3D = require 'lib.vector3d' |
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local BitStreamIO = {} |
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BitStreamIO.bool = { |
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read = function(bs) return raknetBitStreamReadBool(bs) end, |
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write = function(bs, value) return raknetBitStreamWriteBool(bs, value) end |
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} |
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BitStreamIO.int8 = { |
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read = function(bs) return raknetBitStreamReadInt8(bs) end, |
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write = function(bs, value) return raknetBitStreamWriteInt8(bs, value) end |
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} |
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BitStreamIO.int16 = { |
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read = function(bs) return raknetBitStreamReadInt16(bs) end, |
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write = function(bs, value) return raknetBitStreamWriteInt16(bs, value) end |
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} |
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BitStreamIO.int32 = { |
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read = function(bs) return raknetBitStreamReadInt32(bs) end, |
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write = function(bs, value) return raknetBitStreamWriteInt32(bs, value) end |
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} |
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BitStreamIO.float = { |
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read = function(bs) return raknetBitStreamReadFloat(bs) end, |
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write = function(bs, value) return raknetBitStreamWriteFloat(bs, value) end |
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} |
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BitStreamIO.string8 = { |
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read = function(bs) |
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local len = raknetBitStreamReadInt8(bs) |
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if len <= 0 then return '' end |
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return raknetBitStreamReadString(bs, len) |
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end, |
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write = function(bs, value) |
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raknetBitStreamWriteInt8(bs, #value) |
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raknetBitStreamWriteString(bs, value) |
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end |
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} |
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BitStreamIO.string16 = { |
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read = function(bs) |
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local len = raknetBitStreamReadInt16(bs) |
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if len <= 0 then return '' end |
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return raknetBitStreamReadString(bs, len) |
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end, |
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write = function(bs, value) |
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raknetBitStreamWriteInt16(bs, #value) |
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raknetBitStreamWriteString(bs, value) |
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end |
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} |
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BitStreamIO.string32 = { |
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read = function(bs) |
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local len = raknetBitStreamReadInt32(bs) |
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if len <= 0 then return '' end |
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return raknetBitStreamReadString(bs, len) |
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end, |
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write = function(bs, value) |
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raknetBitStreamWriteInt32(bs, #value) |
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raknetBitStreamWriteString(bs, value) |
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end |
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} |
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BitStreamIO.bool8 = { |
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read = function(bs) |
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return raknetBitStreamReadInt8(bs) ~= 0 |
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end, |
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write = function(bs, value) |
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raknetBitStreamWriteInt8(bs, value == true and 1 or 0) |
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end |
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} |
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BitStreamIO.bool32 = { |
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read = function(bs) |
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return raknetBitStreamReadInt32(bs) ~= 0 |
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end, |
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write = function(bs, value) |
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raknetBitStreamWriteInt32(bs, value == true and 1 or 0) |
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end |
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} |
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BitStreamIO.int1 = { |
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read = function(bs) |
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if raknetBitStreamReadBool(bs) == true then return 1 else return 0 end |
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end, |
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write = function(bs, value) |
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raknetBitStreamWriteBool(bs, value ~= 0 and true or false) |
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end |
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} |
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BitStreamIO.string256 = { |
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read = function(bs) |
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local str = raknetBitStreamReadString(bs, 32) |
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local zero = string.find(str, '\0', 1, true) |
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return zero and str:sub(1, zero - 1) or str |
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end, |
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write = function(bs, value) |
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if #value >= 32 then raknetBitStreamWriteString(bs, value:sub(1, 32)) |
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else |
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raknetBitStreamWriteString(bs, value .. string.rep('\0', 32 - #value)) |
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end |
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end |
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} |
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BitStreamIO.encodedString2048 = { |
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read = function(bs) return raknetBitStreamDecodeString(bs, 2048) end, |
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write = function(bs, value) raknetBitStreamEncodeString(bs, value) end |
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} |
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BitStreamIO.encodedString4096 = { |
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read = function(bs) return raknetBitStreamDecodeString(bs, 4096) end, |
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write = function(bs, value) raknetBitStreamEncodeString(bs, value) end |
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} |
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BitStreamIO.compressedFloat = { |
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read = function(bs) |
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return raknetBitStreamReadInt16(bs) / 32767.5 - 1 |
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end, |
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write = function(bs, value) |
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if value < -1 then |
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value = -1 |
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elseif value > 1 then |
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value = 1 |
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end |
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raknetBitStreamWriteInt16(bs, (value + 1) * 32767.5) |
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end |
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} |
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BitStreamIO.compressedVector = { |
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read = function(bs) |
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local magnitude = raknetBitStreamReadFloat(bs) |
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if magnitude ~= 0 then |
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local readCf = BitStreamIO.compressedFloat.read |
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return Vector3D(readCf(bs) * magnitude, readCf(bs) * magnitude, readCf(bs) * magnitude) |
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else |
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return Vector3D(0, 0, 0) |
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end |
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end, |
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write = function(bs, data) |
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local x, y, z = data.x, data.y, data.z |
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local magnitude = math.sqrt(x * x + y * y + z * z) |
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raknetBitStreamWriteFloat(bs, magnitude) |
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if magnitude > 0 then |
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local writeCf = BitStreamIO.compressedFloat.write |
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writeCf(bs, x / magnitude) |
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writeCf(bs, y / magnitude) |
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writeCf(bs, z / magnitude) |
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end |
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end |
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} |
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BitStreamIO.normQuat = { |
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read = function(bs) |
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local readBool, readShort = raknetBitStreamReadBool, raknetBitStreamReadInt16 |
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local cwNeg, cxNeg, cyNeg, czNeg = readBool(bs), readBool(bs), readBool(bs), readBool(bs) |
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local cx, cy, cz = readShort(bs), readShort(bs), readShort(bs) |
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local x = cx / 65535 |
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local y = cy / 65535 |
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local z = cz / 65535 |
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if cxNeg then x = -x end |
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if cyNeg then y = -y end |
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if czNeg then z = -z end |
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local diff = 1 - x * x - y * y - z * z |
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if diff < 0 then diff = 0 end |
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local w = math.sqrt(diff) |
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if cwNeg then w = -w end |
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return {w, x, y, z} |
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end, |
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write = function(bs, value) |
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local w, x, y, z = value[1], value[2], value[3], value[4] |
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raknetBitStreamWriteBool(bs, w < 0) |
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raknetBitStreamWriteBool(bs, x < 0) |
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raknetBitStreamWriteBool(bs, y < 0) |
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raknetBitStreamWriteBool(bs, z < 0) |
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raknetBitStreamWriteInt16(bs, math.abs(x) * 65535) |
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raknetBitStreamWriteInt16(bs, math.abs(y) * 65535) |
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raknetBitStreamWriteInt16(bs, math.abs(z) * 65535) |
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end |
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} |
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BitStreamIO.vector3d = { |
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read = function(bs) |
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local x, y, z = |
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raknetBitStreamReadFloat(bs), |
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raknetBitStreamReadFloat(bs), |
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raknetBitStreamReadFloat(bs) |
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return Vector3D(x, y, z) |
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end, |
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write = function(bs, value) |
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raknetBitStreamWriteFloat(bs, value.x) |
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raknetBitStreamWriteFloat(bs, value.y) |
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raknetBitStreamWriteFloat(bs, value.z) |
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end |
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} |
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BitStreamIO.vector2d = { |
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read = function(bs) |
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local x = raknetBitStreamReadFloat(bs) |
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local y = raknetBitStreamReadFloat(bs) |
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return {x = x, y = y} |
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end, |
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write = function(bs, value) |
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raknetBitStreamWriteFloat(bs, value.x) |
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raknetBitStreamWriteFloat(bs, value.y) |
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end |
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} |
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function bitstream_io_interface(field) |
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return setmetatable({}, { |
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__index = function(t, index) |
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return BitStreamIO[index][field] |
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end |
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}) |
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end |
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BitStreamIO.bs_read = bitstream_io_interface('read') |
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BitStreamIO.bs_write = bitstream_io_interface('write') |
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return BitStreamIO |
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