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function samp_create_sync_data(sync_type, copy_from_player) |
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local ffi = require 'ffi' |
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local sampfuncs = require 'sampfuncs' |
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local raknet = require 'samp.raknet' |
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require 'samp.synchronization' |
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copy_from_player = copy_from_player or true |
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local sync_traits = { |
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player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData}, |
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vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData}, |
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passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData}, |
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aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData}, |
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trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData}, |
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unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil}, |
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bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil}, |
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spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil} |
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} |
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local sync_info = sync_traits[sync_type] |
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local data_type = 'struct ' .. sync_info[1] |
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local data = ffi.new(data_type, {}) |
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local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data))) |
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if copy_from_player then |
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local copy_func = sync_info[3] |
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if copy_func then |
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local _, player_id |
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if copy_from_player == true then |
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_, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED) |
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else |
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player_id = tonumber(copy_from_player) |
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end |
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copy_func(player_id, raw_data_ptr) |
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end |
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end |
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local func_send = function() |
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local bs = raknetNewBitStream() |
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raknetBitStreamWriteInt8(bs, sync_info[2]) |
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raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data)) |
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raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1) |
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raknetDeleteBitStream(bs) |
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end |
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local mt = { |
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__index = function(t, index) |
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return data[index] |
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end, |
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__newindex = function(t, index, value) |
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data[index] = value |
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end |
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} |
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return setmetatable({send = func_send}, mt) |
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end |