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#include "clipboard/clipboard_helper.h" ClipboardHelper::ClipboardHelper(){ this->clipboard = gtk_clipboard_get(GDK_SELECTION_CLIPBOARD); } void ClipboardHelper::copy2Clipboard(gchar* value) { gtk_clipboard_set_text(this->clipboard, value, strlen(value)); }
#include "staticcube.hpp" StaticCube::StaticCube() { std::vector<std::vector<std::vector<int>>> vect(SIZE_X,std::vector<std::vector<int>>(SIZE_Y,std::vector<int>(SIZE_Z,0))); _static_cube = vect; vect.clear(); } StaticCube::~StaticCube() { } void StaticCube::print_My_static_cube() { std::cout<<_static_cube[...
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// // Сравнение строк или символов. // V 1.0 // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// #include<iostream> #include<string> using namespace std; int main() { cout << "Enter a first char: "; ...
/* camera - class representing an object parsed from .obj files with triangularized faces, also has definition of Face */ #pragma once #include <vector> #include <string> #include <fstream> #include <sstream> #include "Vector3.h" #define NAME_TOKEN "o" #define VECTOR_TOKEN "v" #define NORMAL_TOKEN "vn" #...
// size_capacity.cpp // Vector size versus capacity // A vector's size is the number of elements that it contains and the capacity is the maximum number of elements // the vector can contain before reallocation. // The capacity grows in this way so that the user does not have to be actively involved in memory realloca...
#ifndef _BIVARIATE_POLYNOMIAL_ #define _BIVARIATE_POLYNOMIAL_ #include "Polynomial.h" class BivariatePolynomial { private: double ** MatrixRepresentation; int matrixDimension; int degy,degx; void Parse(char str[]); void InitDegs(); public: double ** getMatrix() { return this->Matrix...
#ifndef DHDEVICE_H #define DHDEVICE_H #include <iostream> #include <QString> #include <QStandardItem> #include "dhsdk/dhnetsdk.h" #include "dhsdk/dhconfigsdk.h" #include "dhsdk/utility/dhmutex.h" #include "dhsdk/utility/Profile.h" #include "camera.h" #include <opencv2/opencv.hpp> #include "base64.hpp" extern voi...
/** * created: 2013-4-6 23:09 * filename: FKOutput * author: FreeKnight * Copyright (C): * purpose: */ //------------------------------------------------------------------------ #pragma once //------------------------------------------------------------------------ #include <assert.h> #include <stdio.h> #inc...
#include <iostream> #include <sstream> #define CATCH_CONFIG_MAIN #include "../../../../catch2/catch.hpp" #include "../Task2. HTML Decode/Decode.h" SCENARIO("Decode of empty string gives empty string") { REQUIRE(Decode("").empty()); } SCENARIO("Decode string without encoded words gives the same string") { REQUIRE(...
#include<bits/stdc++.h> #define int long long using namespace std; const int N = 1e5; int readInt () { bool minus = false; int result = 0; char ch; ch = getchar(); while (true) { if (ch == '-') break; if (ch >= '0' && ch <= '9') break; ch = getchar(); } if (ch ...
// // Topping.hpp // TEST // // Created by ruby on 2017. 10. 13.. // Copyright © 2017년 ruby. All rights reserved. // #ifndef Topping_hpp #define Topping_hpp #include <stdio.h> #include <iostream> #include <string> using namespace std; class Topping{ // node field Topping * next; // data field str...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<algorithm> #include<cmath> using namespace std; int main() { int n,u,d; while (scanf("%d%d%d",&n,&u,&d) != EOF && n) { int ans = 0; while ...
#include <LiquidCrystal.h> LiquidCrystal lcd(11, 10, 9, 8, 7, 6); /* * <Alert Machine> * 제작 - * 상황용 - Serial Monitor * 현장용 - LCD Monitor * */ int echo = 12; int trig = 13; int red = 5; int yellow = 4; int green = 3; int blue = 2; int arr[6] = {5,4,3,2,12,13}; String title = "Enemy Alert ...
#include<iostream> #include<conio.h> #include<string> int mainn() { string name; name="khalid"; cout<<name; getch(); return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long int ll; using ii= pair<ll,ll>; #define F first #define S second #define MP make_pair #define PB push_back ll maze[1000][1000]; ll gr[1000][1000]; vector<ii> v[1000001]; ll dist[1000001]; class prioritize { public: bool operator() (ii p1,ii p2){ ...
#pragma once #include <cstring> inline constexpr unsigned int _e(const char *s) { return *s ? 0 : (*s << 1) ^ _e(s+1); } inline constexpr unsigned int operator "" _e (const char *s, const size_t) { return _e(s); }
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2004 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef FORMS_TEMPBUFFER8_H #define FORMS_TEMPBUFFER8_H /** ...
#pragma once #include "GcPropertyEntity.h" #include "GcPropertyGridCtrl.h" class GcCollectionEntities { protected: typedef GtTCStringMap<GcPropertyEntityPtr>::Iterator EntitiesIter; typedef GtTCStringMap<GcPropertyEntityPtr>::Entry Entry; GtTCStringMap<GcPropertyEntityPtr> mEntities; GcPropertyGridCtrl* mpRootPro...
/***************************************************************** * Copyright (C) 2017-2018 Robert Valler - All rights reserved. * * This file is part of the project: DevPlatformAppCMake. * * This project can not be copied and/or distributed * without the express permission of the copyright holder ******...
#include<stdio.h> #include<stdlib.h> struct node{ int data; struct node* next; }; void reverse(struct node **head){ struct node *current =*head; struct node *prev=NULL; struct node *next=NULL; while (current != NULL) { // Store next next = current->next; c...
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* AMateria.hpp :+: :+: :+: ...
vector<int> Solution::solve(vector<int> &A) { int n = A.size(); vector<int> ans; if (n == 1) { A[0] *= A[0]; return A; } int left = -1; int right = -1; for (int i = 0; i < n; i++) { if (A[i] >= 0) { left = i; break; } } ...
#include "CocosGameScene.h" #include "GameOverScene.h" #include "CocosSpaceship.h" #include "CocosPillar.h" #include "Definitions.h" USING_NS_CC; Scene* CocosGameScene::createScene() { const auto scene = Scene::createWithPhysics(); // scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL); const ...
#include "core.h" template<typename Type> Type sum(int size, int sizec, Type** array, bool& triger) { Type _sum = 0; bool neg; triger = false; for (int j = 0; j < sizec; j++) { neg = false; Type _sum_2 = 0; for (int i = 0; i < size; i++) { if (array[i][j] < 0) neg = true; _sum_2 += array[i][j]; ...
#include "FenPrincipale.h" #include "FenCodeGenere.h" FenPrincipale::FenPrincipale() : QWidget() { setGeometry(800, 800, 800, 1000); //Définition de la classe m_defClasse = new QGroupBox(QString::fromUtf8("Définition de la classe"), this); m_infosClasse = new QFormLayout(m_defClasse); m_nomClasse...
/* Header file for random number utilities.*/ #ifndef __CC_SHARED_RAND_UTILS__ #define __CC_SHARED_RAND_UTILS__ namespace cc_shared { // Generate random number in provided range, both inclusive. int rand_range(int lo, int hi); } // cc_shared #endif // __CC_SHARED_RAND_UTILS__
#include<bits/stdc++.h> using namespace std; int main() { int n, day; float x; cin>>n; while(n--) { cin>>x; day = 0; while(x>1) { x = x/2.0; day++; } cout<<day<<" dias\n"; } return 0; }
#include <iostream> #include <vector> #include <string> #include <time.h> #include <set> using namespace std; class ChocolateBar { public: bool check(string letters) { set<char> word; char work; for (int i=0; i<letters.size(); ++i) { work = letters.at(i); if (word.find(work) != word.end()){ return f...
#include <iostream> #include <conio.h> #include <stdio.h> #define MAX 100 using namespace std; int main() { int input[MAX][MAX]; int m,n; int rows[MAX]; int columns[MAX]; cout<<"Enter M,N: "; cin>>m>>n; for(int i=0;i<m;i++) { rows[i]=0; } for(...
#include <bits/stdc++.h> using namespace std; typedef double ld; typedef long long ll; typedef unsigned int uint; typedef unsigned long long ull; typedef pair<int,int>ii; const int MAXN=1111; const int INF=0x7f7f7f7f; int cases;
#include <avltree.hxx> #include "test.hxx" class AVLTreeTest : public Test { protected: AVLTreeTest() : tree_() {} AVLTree<int> tree_; }; TEST_F(AVLTreeTest, perform) { for (int i = 1; i <= 512; ++i) { tree_.insert(i); } // { // std::vector<int> data{}; // sorter_.perform(data.begin(), dat...
#ifndef SCHEME_VALUES_NIL_HPP #define SCHEME_VALUES_NIL_HPP #include "Utils.hpp" #include <memory> #include <string> class Scheme_value; class Environment; class Nil { public: Nil(); std::string as_string() const; }; #endif // SCHEME_VALUES_NIL_HPP
// Created on: 2011-08-05 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2...
#include "Pinyin.h" namespace wpp { namespace lang { char Pinyin::DATA[][50] = { "\x07\x30 ling2", "\x00\x4E yi1", "\x01\x4E ding1 zheng1", "\x02\x4E kao3", "\x03\x4E qi1", "\x04\x4E shang4 shang3", "\x05\x4E xia4", "\x07\x4E wan4 mo4", "\x08\x4E zhang4", "\x09\x4E san1", "\x0A\x4E shang4 5:shang5 shang3", ...
#include "Assembly.h" #include "Variable.h" #include <fstream> #include <iostream> // Starts the assembly writing process after writing in assembly void Parsed::MakeAssembly () { for (auto &Statement : this -> Classified) // Ok so get this shit ID { if (Statement.Variable) { Variable Var; try { V...
#include "articulonode.h" #include <cstddef> ArticuloNode::ArticuloNode() { //ctor articulo = NULL; next = NULL; } ArticuloNode::ArticuloNode(Articulo* articulo) { //ctor this->setArticulo(articulo); next = NULL; } ArticuloNode::~ArticuloNode() { //dtor } ArticuloNo...
#include <iostream> #include <vector> #include <algorithm> using namespace std; long N; int slove(long N) { std::vector<int> v; int total = N; int i = 9; int relt = 0; while (i <= 100000) { v.push_back(i); i *= 9; } i = 6; while (i <= 100000) { v.push_back(i); i *= 6; } sort(v.be...
#pragma once #include <d3d11.h> class GraphicsEngine { public: GraphicsEngine(); ~GraphicsEngine(); // Initialize the graphics engine and DirectX 11 Device bool init(); // Release all the resources loaded bool release(); static GraphicsEngine* get(); protected: private: ID3D11Device* m_d3d_device = nullpt...
#include "Detector.hpp" namespace RoboDodge { Detector::Detector(VideoCapture* icapture, float isurfaceX, float isurfaceY) { surfaceX = isurfaceX; surfaceY = isurfaceY; capture = icapture; namedWindow("RoboDodge2d Detector", WINDOW_AUTOSIZE); Mat firstFrame; capt...
#include <iberbar/RHI/D3D11/ShaderReflection.h> iberbar::RHI::D3D11::CShaderReflectionType::CShaderReflectionType() : m_Members() { } const iberbar::RHI::IShaderReflectionMember* iberbar::RHI::D3D11::CShaderReflectionType::GetMemberByIndex( int nIndex ) const { assert( nIndex >= 0 && nIndex < (int)m_Members.si...
#pragma once #include "texture.h" #include "sprite.h" #include "singleton.h" #include "named_vector.h" #include <cinttypes> struct ObjectBuffer { uint32_t VAO = 0; uint32_t VBO = 0; uint32_t EBO = 0; void Bind() const; static void Unbind(); }; class BuffersImpl : public Singleton { public: ObjectBuffer Spri...
#pragma once #include <QLabel> #include <QDate> #include "ToDoWidgets/todowidget.h" #include "Priority/priority.h" #include <QDebug> class TaskWidget : public ToDoWidget { public: TaskWidget(importanceDegree taskImportance = lightly); TaskWidget(const TaskWidget& other); TaskWidget& operator=(const Tas...
// Created on: 2011-03-06 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2...
// Copyright (c) 2007-2021 Hartmut Kaiser // Copyright (c) 2016 Agustin Berge // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #pragma once #include <pika/config.hpp> #in...
#define analogPin 15 #define AMOSTRAS 50 int Pressao; int numbersI[AMOSTRAS]; int analogR; void setup() { pinMode(analogPin, INPUT); Serial.begin(115200); } void loop() { analogR = analogRead(analogPin)*100; Pressao = filtroMediaMovel(); Serial.print(analogR); Serial.print(" "); Serial.println(Pres...
#include "SimulatorFactory.h" SimulatorFactory::SimulatorFactory(json &_project_json, json &_simulation_json){ project_json = _project_json; simulation_json = _simulation_json; // Aqui se podrian determinar los parametros globales que seran usados inter training loadScenario(); } SimulatorFactory::SimulatorFactor...
#include "vertexinterface.h" VertexInterface::VertexInterface(int xx, int yy, int zz) { } VertexInterface::~VertexInterface() {} VertexInterface::VertexInterface() {}
#include <iostream> #include <vector> #include <cmath> using namespace std; int n; int matrix[20][20]; int ret = 987654321; vector<int> teamRed; vector<int> teamBlue; void calculate() { int powerRed = 0; int powerBlue = 0; /* _DEBUG */ if (teamRed.size() != teamBlue.size()) { cout << "Te...
#include <ObjectPoolManager.h> using namespace breakout; ObjectPoolManager::ObjectPoolManager() { } ObjectPoolManager::~ObjectPoolManager() { } ObjectPoolManager& ObjectPoolManager::Get() { static ObjectPoolManager objectPoolManager; return objectPoolManager; }
#include<bits/stdc++.h> using namespace std; #define ll long long #define pb push_back #define pii pair<ll,ll> #define N 200005 #define PI 3.1415926535 int main() { long q,k; cin>>q>>k; vector<long long> v3; while(q--) { long n,x,y; long long p; cin>>n; switch(n) { ...
#pragma once #include <string> #include <uv.h> #include "lock.h" #include "common_def.h" #define UDP_BUF_MAX_SIZE (1000) namespace sj { unid_t Sockaddr2Unid(const sockaddr * addr) { return *(unid_t *)addr; } std::string GetErrorInfo(int err_code) { if (err_code == 0) { ...
#include "Resource.h" #include <rend/rend.h> //! The Texture class. The class where images for meshes and GUI are stored /*! This class is for any images you need for texturing a Mesh or desplaying GUI. Texture is a child of Resource so please use the Resources class to load one in. */ class Texture : public Resour...
#include <iostream> #include <cryptopp/osrng.h> #include <cryptopp/sha.h> #include <exception> #include <sstream> #include <cstring> #include "converter.h" #include "pbkdf2.h" namespace { byte first2lastBit( const byte & b ) { byte out= b & ((byte) 1 ); out <<= 7; ...
#pragma once #include <iostream> #include <opencv2/opencv.hpp> #include <vector> #include <fstream> #include <string> void get_data_and_name(cv::Mat&data, std::vector<std::string>&feature_name_v,const std::string path = "./data/featureFolder/");
#pragma once #ifndef _PROJECT_RASTERIZATION_ #define _PROJECT_RASTERIZATION_ #include "../Project.h" #include <vector> #define POINT_SIZE 7 #define WIN_W 105 #define WIN_H 105 using namespace std; struct Line { int A, B, C; Line(int x1, int y1, int x2, int y2) { A = y2 - y1; B = x1 - x2; C = x2 * y1 - x1 * y2...
#ifndef VNAPULSEGENERATORTEST_H #define VNAPULSEGENERATORTEST_H #include <GenericBus.h> #include <VnaPulseGenerator.h> #include <VnaTestClass.h> #include <QObject> #include <QString> class VnaPulseGeneratorTest : public RsaToolbox::VnaTestClass { Q_OBJECT public: explicit VnaPulseGeneratorTest(RsaToolbox::Co...
// Created on: 1992-08-26 // Created by: Remi GILET // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Les...
// particle.cpp #include <iostream> #include "BlobCrystallinOligomer/particle.h" namespace particle { using std::cout; Particle::Particle(int index, int type, vecT pos, Orientation ore, CuboidPBC& pbc_space): m_ore {ore}, m_trial_ore {ore}, m_index {index}, ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2010 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef COREVIEW_LISTENERS_H #define COREVIEW_LISTENERS_H clas...
// MainFrm.h : CMainFrame // #include "SideDialog.h" #pragma once class CMainFrame : public CFrameWnd { protected: // serialization CMainFrame(); DECLARE_DYNCREATE(CMainFrame) // public: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); // virtual void OnMenuSelect(UINT nItemID, UINT nFlags, HMENU hSysMenu); //...
// https://stackoverflow.com/a/495056/5832619 template <typename T> TreeNode<T>::TreeNode(const T& c_value) :value{c_value} {} template <typename T> TreeNode<T>* TreeNode<T>::get_left() const { return children.first; } template <typename T> TreeNode<T>* TreeNode<T>::get_right() const { return children.second...
#ifndef RVMESH_H #define RVMESH_H #include "rvbody.h" class RVMesh : public RVBody { public: RVMesh(); ~RVMesh() override; void initializeBuffer() override; void draw() override; void setVertices(QVector<RVVertex> *vertices); void setIndices(QVector<uint> *indices); protected: QVector<R...
/* Copyright 2023 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2008 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Yngve Pettersen ** */ #include "core/pch.h" #if defined(_NA...
#pragma once #include "../../Toolbox/Toolbox.h" #include "../Renderer/Renderer.h" #include "Attachement/FramebufferAttachement.h" #include "../Texture/Texture.h" #include <unordered_map> #include <memory> #include <stack> namespace ae { /// \ingroup graphics /// <summary> /// Offscreen render target. /// </summ...
#include "odb/server_capi/server-app.h" #include <cassert> #include "odb/server/server-app.hh" // extern "C" { void odb_server_app_init(odb_server_app_t *app, odb_api_builder_f api_builder, void *arg) { auto cxx_app = new odb::ServerApp([api_builder, arg]() { odb_vm_api_data_t data; ...
// // Created by pierreantoine on 11/01/2020. // #pragma once #include <cstdlib> typedef struct ast *astptr; typedef struct symbol *symbolptr; typedef struct symlist *symlistptr; extern int yylineno; void yyerror(const char *s, ...); extern int yylex (void); struct symbol { char *name; double value; ...
// Plot BSM Z' Monte-Carlo kinematics. // // Created by Samvel Khalatyan, Apr 14, 2011 // Copyright 2011, All rights reserved #ifndef BSM_MC_ZPRIME_KINEMATICS #define BSM_MC_ZPRIME_KINEMATICS #include <string> #include <boost/shared_ptr.hpp> #include "FWCore/Framework/interface/Frameworkfwd.h" #include "FWCore/Fram...
#ifndef CREATESOLVER_H_ #define CREATESOLVER_H_ #include <iostream> #include <sstream> #include <fstream> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string> #include <vector> using namespace std; //From MineSweeperSolver.cpp. struct mssv{ string test_dir; string lang_def; ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; c-file-style: "stroustrup" -*- ** ** Copyright (C) 2009-2010 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef DOM_WW_OBJECT_H #define D...
#include <iostream> using std::cout; using std::endl; int cubo(int); int cubo2(int *); void convertirMayusculas(char *); void convertirMayusculas2(char *); void imprimir(const char *); int main() { int *aPtr; char palabra[] = {'H', 'o', 'l', 'a', '\0'}; convertirMayusculas(palabra); cout << palabra ...
#include <iostream> int main(void) { int num1, num2; while (scanf("%d %d", &num1, &num2) != EOF) { printf("%d\n", num1 + num2); } return 0; }
#ifdef WIN32 #include <windows.h> #endif #include "../mde.h" #include <string.h> #include <stdio.h> #define MDE_SCREEN_W 800 #define MDE_SCREEN_H 600 void InitTest(MDE_Screen *screen); void ShutdownTest(); void PulseTest(MDE_Screen *screen); class TestWindow : public MDE_Screen { public: TestWindow(); ~TestWindow...
#include <iostream> #include <vector> #include <queue> #include <algorithm> using namespace std; #define int long long int #define ld long double #define F first #define S second #define P pair<int,int> #define pb push_back #define endl '\n' const int N = 1e5 + 5; vector <int> Graph[N]; bool visited[N] = {false}; ve...
/* XMRig * Copyright (c) 2018-2021 SChernykh <https://github.com/SChernykh> * Copyright (c) 2016-2021 XMRig <https://github.com/xmrig>, <support@xmrig.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * ...
// // nehe02.h // NeheGL // // Created by Andong Li on 8/28/13. // Copyright (c) 2013 Andong Li. All rights reserved. // implement NeHe tutorials lesson 1 // #ifndef NEHE02_H #define NEHE02_H #include <OpenGL/gl.h> #include <OpenGL/glu.h> #include <GLUT/glut.h> #include <iostream> #include <stdlib.h> #include <s...
#define cpoi const Point& typedef double ld; const ld pi=acos(-1); const ld EPS=1e-6; inline int sgn(ld a){return a<-EPS?-1:a>EPS;} struct Point{ ld x,y; Point(){} Point(ld a,ld b):x(a),y(b){} bool operator<(cpoi p)const{ int c=sgn(x-p.x); if(c){return c==-1;} return sgn(y-p.y)=...
#include <iostream> #include <algorithm> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <memory.h> #include <math.h> #include <string> #include <string.h> #include <queue> #include <vector> #include <set> #include <map> typedef long long LL; typedef unsigned long long ULL; #define PI 3.141592653589...
#ifndef MINER_OWNED_STATES_H #define MINER_OWNED_STATES_H //------------------------------------------------------------------------ // // Name: MinerOwnedStates.h // // Desc: All the states that can be assigned to the Miner class // // Author: Mat Buckland 2002 (fup@ai-junkie.com) // //---------------...
#include <bits/stdc++.h> using namespace std; const int inf = 1e7; int main(){ int n, m; cin >> n >> m; vector<int> dist(n+1, inf); vector<vector<pair<int,int>>> graph(n+1); for(int i=0;i<m;i++){ int u,v,w; cin >> u >> v >> w; graph[u].push_back({v,w}); graph[v].push_back({u,...
#ifndef TEST_GTE_H #define TEST_GTE_H // used for testing GTE #include <GTE.h> #include <Memory.h> namespace test { class GTEtestbench { private: gte *device; word instruction; public: GTEtestbench(gte *test_device) : device(test_device), instruction(0) {} // construct instruction ...
#include <iostream> #include "utils.hpp" #include "simObj.hpp" int main(int argc, char const *argv[]) { simObj so; so.run(); return 0; }
#include "ch.h" #include "hal.h" #include "stm32f4xx_conf.h" #include "comm_usb.h" #include "bno055.h" #include "controller.h" #include "chprintf.h" #include <stdio.h> #include <string.h> #include "math.h" int main(void) { halInit(); chSysInit(); RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA, ENABLE); R...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #include "core/pch.h" #include "platforms/mac/util/LanguageCodes...
#pragma once #include "framework.h"// <string> <cstring> <string.h> class Carcls{ private : char* m_cpName; int Speed; int fuelGauge; int hashV; static bool isFuelEmpty(int fuel); public : static int CarCnt; // static member != instance member /* 데이터 초기화 : 생성자 (Constructor) */ Carcls(); Carcls(const ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author spoon / Patricia Aas (psmaas) */ #include "core/pch.h"...
///////////////////////////////////////////// //Lab0.cpp //Eron Lake //ejlake@ucsc.edu //CMPS104A //Program for introduction/refresher on c++/c ////////////////////////////////////////////// //include statements #include <iostream> #include "myclass.h" //main function int main() { MyClass new_man; //prints "Hello...
/* Petar 'PetarV' Velickovic Data Structure: Trie */ #include <stdio.h> #include <assert.h> #include <math.h> #include <string.h> #include <time.h> #include <iostream> #include <vector> #include <list> #include <string> #include <algorithm> #include <queue> #include <stack> #include <set> #include <map> #include <co...
#pragma once namespace worldlib { ////////////////////////////////////////////////////////////////////////////// /// \file SFC.hpp /// \brief Contains various functions for working with the SFC. /// /// \details Please note that while there are routines for getting data from a ROM, there are no routines for setting i...
// // Created by 钟奇龙 on 2019-04-15. // #include <iostream> #include <map> using namespace std; class Node{ public: int data; Node *next; Node *random; Node(int x):data(x),next(NULL),random(NULL){ } }; Node* copyListWithRand(Node *head){ map<Node*,Node*> node_map; Node *cur = head; wh...
// RsaToolbox #include "Vna.h" using namespace RsaToolbox; // Qt #include <QCoreApplication> #include <QDir> void main() { Vna vna(ConnectionType::VisaTcpConnection, "127.0.0.1"); // Start from instrument preset vna.preset(); vna.pause(); // Channel must have harmonically- // spaced frequ...
/* Link list Node struct Node { int data; struct Node* next; Node(int x){ data = x; next = NULL; } }; */ /*You are required to complete below method*/ Node* deleteNode(Node *head,int x) { // only gravity will pull me down // Delete a Node in Single Linked List No...
#ifndef HEADER_CURL_ADDRINFO_H #define HEADER_CURL_ADDRINFO_H /*************************************************************************** * _ _ ____ _ * Project ___| | | | _ \| | * / __| | | | |_) | | * ...
#include <iostream> using namespace std; void combination(int member[],int k,int n) { if(k==-1){ for(int i=0;i<n;i++) { if(member[i])cout<<i+1; } cout<<endl; }else { member[k]=1; combination(member,k-1,n); member[k]=0; combination...
#ifndef IMGTABLE_H #define IMGTABLE_H #include <Fl/Fl_Table.h> class ImgTable : public Fl_Table { public: /** Default constructor */ ImgTable(int X, int Y, int W, int H, const char* l = 0); /** Default destructor */ virtual ~ImgTable(); Fl_Color cell_bgcolor; // color of cell's bg color Fl_Color cel...
//此题为并查集的模板题, //在模板的基础上添加了判断是否为敌人的dd数组 //如果输入的x,y为敌人,则他们分别加入数组中 //储存的y,x的敌人所在的集合 //同时敌人数组赋值为x,y; #include<cstdio> #include<iostream> using namespace std; int pre[2010];//存老大 int dd[2010];//存敌人 int find(int x) { if(pre[x]==x) return x; else return pre[x]=find(pre[x]); } void join(int x,int y...
// Created on: 1992-11-10 // Created by: Jacques GOUSSARD // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the G...
#ifndef PQUEUE_ADT_ #define PQUEUE_ADT_ template<class T> class PQueueADT { public: virtual bool isEmpty() const = 0; virtual bool enqueue(const T& newEntry) = 0; virtual bool dequeue(T& FrontEntry) = 0; virtual bool peek(T& FrontEntry) const = 0; virtual ~PQueueADT() { } }; #endif
#include "User.h" #include "Value.h" #include "Use.h" using namespace LLVM; User::User(llvm::User *base) : base(base) , Value(base) { } inline User ^User::_wrap(llvm::User *base) { return base ? gcnew User(base) : nullptr; } User::!User() { } User::~User() { this->!User(); } Value ^User::getOperand(unsigned i) { ...
#include "DynamicObjectFactory.h" #include "DynamicObjectMagicRayModel.h" #include "DynamicObjectMagicRayView.h" #include "DynamicObjectMagicRayLogicCalculator.h" #include "DynamicObjectMagicRayController.h" //08/09/12the creation is simplistic at the moment because I only create magic rays. More magic TO_DO DynamicOb...