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#ifndef MODULEFILE_H #define MODULEFILE_H class ModuleFile { const char* const fname; ModuleFile(const char* const fname); public: static ModuleFile from(const char* const fnameIn); const char* get() const; }; #endif
#pragma once #include <vector> #include <thread> #include <threadpool/task.h> #include <threadpool/worker.h> #include <threadpool/queue.h> namespace threadpool { class ThreadPool { public: ~ThreadPool() { stop(); } void start(size_t threadsCount) { threads_.clear(); for (size_t i...
#include<iostream> using namespace std; class complex{ float re,im; public: complex() { re=0; im=0; } void input() { cout<<"enter real part"<<"\n"; cin>>re; cout<<"enter imaginary part"<<"\n"; cin>>im; } void display() { cout<<re<<"+"<<"i"<<im; } complex operator+(complex c2); complex ope...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; c-file-style: "stroustrup" -*- * * Copyright (C) Opera Software ASA 2002 - 2011 * * Bytecode compiler for ECMAScript -- overview, common data and functions * * @author Jens Lindstrom */ #include "core/pch.h" #include "modules/ecmascript/...
#include <vector> using namespace std; // 21-02-15 // My Solution (87%) // empty arry error vector<int> solution(vector<int> &A, int K) { if ( A.size() <=0 ) return A; // (100%) if ( K%A.size()==0 ) return A; for(unsigned int i=0; i<K%A.size(); i++) { int num=A.back(); A.pop_back(); ...
// Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special ...
#include <stdio.h> #include<stdlib.h> /*Programa que pide al usuario n numeros y llena un vector los organiza en orden ascendente y los muestra con punteros*/ int main() { int tam,aux; int *vec; printf("Ingrese tamaņo del Vector: "); scanf("%d",&tam); vec=new int[tam]; printf("Ingrese Elementos del vecto...
#include <bits/stdc++.h> #define MAX 100002 #define WHITE 0 //not_visited #define GRAY 1 //being visited #define BLACK 2 //finish visit using namespace std; list<int>LISTA[MAX]; char MARC[MAX] = {}, ciclo = false; int cont = 0; void DFS(int v); int main() { map<string, int>mapa; string p1, p2; int pp = 1; ...
// Fill out your copyright notice in the Description page of Project Settings. #include "MyStructs.h" #pragma once #include "GameFramework/Actor.h" #include "BoltBlock.generated.h" //就是拿在手上和扔出去的方块 UCLASS() class FIGHTWITHBLOCK_API ABoltBlock : public AActor { GENERATED_BODY() public: // Sets default values for t...
// // shelpers.cpp // ShellProgram // // Created by Quincy Copeland on 2/3/19. // Copyright © 2019 Quincy Copeland. All rights reserved. // #include "shelpers.hpp" /* text handling functions */ bool splitOnSymbol(std::vector<std::string>& words, int i, char c) { if(words[i].size() < 2){ return false; } ...
int brightness = 0; // how bright the LED is int fadeAmount = 3; int sensorLimit = 250; char val = '0'; const int red1 = 11; const int red2 = 23; const int red3 = 24; const int red4 = 26; const int red5 = 28; const int red6 = 30; const int red7 = 32; const int red8 = 34; const int red9 = 36; const int green1 = 2...
#include <iostream> #include <cstdio> #include <cmath> #include <algorithm> #include <cstdlib> #include <memory.h> #include <string> #include <cstring> #include <map> #include <set> #include <queue> #include <deque> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef long...
#ifndef __TANK_H__ #define __TANK_H__ #include "Graphic.h" enum Dir { UP, DOWN, LEFT, RIGHT }; class Tank { public: virtual void Display() = 0; virtual void Move() = 0; protected: int m_x; int m_y; COLORREF m_color; Dir m_dir; int m_step; }; #endif
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2011 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #include "core/pch.h" #include "modules/security_manager/includ...
/* * PrintService.cpp * * Created on: 10/12/2019 * Author: Jean */ #include <PrintService.h> PrintService::PrintService() { // TODO Auto-generated constructor stub } void PrintService::print( mkl_LCD lcd, Contador *ContadorSeg, Contador *ContadorSegD, Contador *ContadorMin, C...
#include <ostream> #include <type_traits> template<typename T, typename Class, template<typename, typename> typename C> std::ostream& print_container(std::ostream& os, C<T, Class>& values) { if constexpr (std::is_same<C<T, Class>, std::stack<T, Class>>::value) { os << "{ "; while (!values.empty()) ...
#include "hill_climber.h" void HillClimber::draw( sf::RenderTarget& target, sf::RenderStates states ) const { texture.loadFromImage(result); sprite.setTexture(texture); states.transform *= getTransform(); target.draw(sprite, states); } double HillClimber::pixel_similatity( const sf::Color &a, const sf::Color...
// // Created by 钟奇龙 on 2019-05-01. // #include <iostream> #include <string> #include <queue> using namespace std; class Node{ public: int data; Node *left; Node *right; Node(int x):data(x),left(NULL),right(NULL){} }; string serialByPreOrder(Node *root){ if(!root) return "#!"; string res = to_s...
/* Copyright (c) 2014 Mircea Daniel Ispas This file is part of "Push Game Engine" released under zlib license For conditions of distribution and use, see copyright notice in Push.hpp */ #include "Core/Arguments.hpp" #include <iostream> namespace Push { Arguments::Arguments(int argc, char** argv) { fo...
#pragma once #include "Drawable.h" #include "Hitbox.h" #include "includes.h" class Tile : public Drawable { public: Tile(); Tile(int,std::string); Tile(int,std::string,std::string); Tile(int,sf::Texture&); Tile(int,sf::Texture&,sf::Texture&); void addWall(std::string); void deleteWall(); void setWalkable(bool);...
// RAVEN BEGIN // bdube: note that this file is no longer merged with Doom3 updates // // MERGE_DATE 9/30/2004 #ifndef __GAME_WEAPON_H__ #define __GAME_WEAPON_H__ /* =============================================================================== Player Weapon ======================================================...
#include <iberbar/RHI/D3D9/CommandContext.h> #include <iberbar/RHI/D3D9/Types.h> #include <iberbar/RHI/D3D9/Device.h> #include <iberbar/RHI/D3D9/Buffer.h> #include <iberbar/RHI/D3D9/Shader.h> #include <iberbar/RHI/D3D9/ShaderState.h> #include <iberbar/RHI/D3D9/ShaderVariables.h> #include <iberbar/RHI/D3D9/VertexDecla...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2010 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #if defined ENCODINGS_HAVE_TABLE_DRIVEN &&...
/* * @Description: * @Author: Ren Qian * @Date: 2020-02-29 03:32:14 */ #ifndef LIDAR_LOCALIZATION_MAPPING_VIEWER_VIEWER_FLOW_HPP_ #define LIDAR_LOCALIZATION_MAPPING_VIEWER_VIEWER_FLOW_HPP_ #include <deque> #include <ros/ros.h> // subscriber #include "lidar_localization/subscriber/cloud_subscriber.hpp" #include "l...
#include "RedisFactory.h" #include "ConsistentHash.h" using namespace tinyredis; CRedisMap::CRedisMap(const VEC_REDIS_PARAM_t& vecParam) { for (VEC_REDIS_PARAM_t::const_iterator c_iter = vecParam.begin(); c_iter != vecParam.end(); ++c_iter) { CRedisClient* pNew = NULL; if (c_iter->m_strIp.size() > 0) { pNew...
// ::wali::wpds::fwpds #include "wali/wpds/fwpds/FWPDS.hpp" // ::wali::wpds::ewpds #include "wali/wpds/ewpds/EWPDS.hpp" // ::wali::wpds #include "wali/wpds/WPDS.hpp" #if defined(USE_AKASH_EWPDS) || defined(USING_AKASH_FWPDS) #include "wali/wpds/ewpds/ERule.hpp" #endif // ::wali::wfa #include "wali/wfa/WFA.hpp" #include...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2010 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Alexander Remen (alexr) */ #ifndef WEBMAILMANAGER_H #define WE...
// Select your favorite One //#define CLASSIC #define MY_APP // Include API header #include "rq.h" #include <iostream> // Code to Build redqueen.exe #ifdef CLASSIC int main( int argc, char *argv[ ] ) { if( 2 <= argc ) { for( auto i = 2; i < argc; ++i ) { if( 0 == strcmp( argv[ i ], "-preview" ) ) { rqS...
/* * PI */ constexpr double pi() { return std::atan(1)*4; }
#include <iostream> #include <vector> #include <string> enum AST_Type { AST_NODE, AST_EXP, AST_ID, AST_BEXP, AST_UEXP }; struct AST_Node { virtual ~AST_Node() {} virtual std::string prettyPrint() {return "ERROR";} virtual AST_Type getType() {return AST_NODE;} }; struct AST_Expression ...
// // OCXMLOptions.h // // Created by Wes Souza. // // ------------------------ // Copyright 2013 Zynga Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apach...
#include <iostream> #include <math.h> using namespace std; int main() { setlocale(LC_ALL, "Rus"); double x, y, a, b, z, phi; int choose; cout << "Введите значение z: " << endl; cin >> z; if (z > 0) x = 1 / pow(z, 2) + 2 * z; else x = 1 - pow(z, 3); cout << "Введите значение a: " << endl; cin >> a; cout <<...
// Copyright (c) 2011 Alexander Poluektov (alexander.poluektov@gmail.com) // // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #define BOOST_TEST_MAIN #define BOOST_TEST_DYN_LINK #i...
// Created on: 1996-11-07 // Created by: Laurent BUCHARD // Copyright (c) 1996-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GN...
#include <iostream> #include <string> int main(){ freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); std::string a = "qwertyuiopasdfghjklzxcvbnm"; char b; std::cin >> b; if (b != 'm'){ for (int i = 0; i < 26; ++i) if (a[i] == b) std::cout << a[i+1]; } else std::cout << 'q'...
#include <algorithm> #include <chrono> #include <iostream> #include <vector> using namespace std::chrono; void getVectorInitTime() { std::vector<int> vec(1000); auto start = high_resolution_clock::now(); for (int i = 0; i < vec.size(); ++i) { vec[i] = i; } auto stop = high_resolution_cloc...
#include "GnMeshPCH.h" #include "GnSQLiteQuery.h" GnSQLiteQuery::GnSQLiteQuery(sqlite3_stmt* pStatement, bool bEof) : mpStatement( pStatement ), mEof( bEof ) { #if ( GNUSE_OS == PLATFORM_IOS ) mColumnCount = sqlite3_column_count( pStatement ); #endif } gint GnSQLiteQuery::GetFieldDataType(gint iNumColumn) { #if ( ...
#include <string> #include "NotifyProc.h" #include "PlayerManager.h" NotifyProc::NotifyProc() { this->name = "NotifyProc"; } NotifyProc::~NotifyProc() { } int NotifyProc::doRequest(CDLSocketHandler * /*clientHandler*/, InputPacket * /*inputPacket*/, Context * /*pt*/) { return 0; } int NotifyProc::doResponse(CD...
#include <iostream> #include <cmath> #include <string> using namespace std; int x,y,i; void primepro() { cout << "Type a number: "; cin >> x; for(i=1; i<x; i++) { if(x % i == 0) { cout << x << " is a composite number." << endl; break; } else { cout << x ...
#include <iostream> #include "core/types.h" #include "core/shader.h" using namespace std; uint32_t g_screenWidth = 600; uint32_t g_screenHeight = 600; struct Particle { Vec2 x0,x1; Vec2 v0; }; Particle g_particle; FILE* g_file; int g_frame; bool g_step = false; bool g_pause = false; float sqr(float x) { return...
#include <stdio.h> #include <stdlib.h> struct queue { int x; struct queue *next; }; typedef struct queue Q; typedef struct queue Q2; void enqueue(Q **list,int w) { Q *p,*temp; temp=(Q*)malloc(sizeof(Q)); temp->x=w; temp->next=NULL; p=*list; if(p==NULL) { *list=temp; } ...
// MIT License // // Copyright (c) 2021 Ferhat Geçdoğan All Rights Reserved. // Distributed under the terms of the MIT License. // #include <iostream> #include <vector> #include "../libs/curl4cpp/curl4.hpp" int main(int argc, char** argv) noexcept { if(argc < 2) { std::cout << "Tuc - TinyUrl CLI\n" << ...
#pragma once // Unit 2 WinPCap.pdf // http://tlc.cuc.edu.cn/Course/Course/showAction/id/30 ¿Î³Ì×ÊÁÏ // P21-26 class PacketCapture { pcap_if_t* alldevs; pcap_if_t* d; pcap_t* adhandle; int no = 0; char errbuf[PCAP_ERRBUF_SIZE]; public: ~PacketCapture(); int retrieveDeviceList(); int selectAdapter(); int getOrd...
#ifndef SHOOTOUT_H #define SHOOTOUT_H #include <iostream> using namespace std; class Agent; class Item { protected: const int id; static int ID; public: Item(); virtual ~Item(); int getID() const; }; //armors class Armor:public Item { protected: int weigth; int protection; public: ...
#include "Component.hpp" #include "Entity.hpp" Component::Component(Entity* parent) : p(parent), active(true) {} bool Component::isActive() const { return false; } void Component::setActive(bool active) { active = active; }
#include <algorithm> #include <array> #include <concepts> #include <optional> #include <string_view> #include <typeinfo> template <size_t max_length> class String { public: std::array<char, max_length> symbols; size_t len; constexpr String(const char* string, size_t length) : symbols(), len(length) { ...
#include "Utilities.h" #include <hgevector.h> #include <stdlib.h> #include <math.h> void Trace( Pos* pos,const Pos& dst,float spd) { if(!((*pos)==dst)) { hgeVector v( dst.x - pos->x , dst.y - pos->y); v.Normalize(); if(!(abs(dst.x-pos->x) < spd && abs(dst.y-pos->y) < spd)) { pos->x += v.x*spd; pos->y ...
#pragma once #ifndef _MULTIRECTANGLE_H #define _MULTIRECTANGLE_H #include "common.h" #include "opencv2/core.hpp" /* * A class that is able to specify multiple rectangles. * When this class gets read in from a string, it assumes all the * separate rectangles are the same size and are all some fixed * step away fro...
/* Copyright 2014-2016 Tyler Gilbert, Inc; All Rights Reserved * */ #ifndef UI_EVENT_HPP_ #define UI_EVENT_HPP_ namespace sys { class SignalEvent; }; namespace ui { class Button; class ListItem; /*! \brief Event Class * \details This class defines actionable events (such as * button presses) that occur within a...
/* replay Software Library Copyright (c) 2010-2019 Marius Elvert Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
/* Name: Copyright: Author: Xiaodong Xiao Date: 2019/10/30 20:11:06 Description: ac */ #include <bits/stdc++.h> using namespace std; int main() { string str; int kases; cin >> kases; while (kases--) { cin >> str; int cnt = 0; int ans = 0; for (int i = 0; i < str.size(); ++i) { if (str[i] == 'O') ans...
#include "mainwindow.h" #include "ui_mainwindow.h" int tamanoX=650; int tamanoY=500; QImage lienzo = QImage(tamanoX,tamanoY,QImage::Format_RGB32); MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); } MainWindow::~MainWindow() { delete ui; } v...
#include <bits/stdc++.h> using namespace std; #define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0) #define MAXN 1000000 int table[MAXN+10]; int main(int argc, char const *argv[]) { string str; int num; int lhs,rhs; int kase = 1; while( cin >> str ){ memset(table, 0, sizeof(table)); for(int i = 0 ...
#pragma once #include "Task.hpp" namespace models { class ModelRepository { public: void registerSpecializedModel(Task model); bool getModel(const std::string &modelName, Task &model); }; }
#pragma once #include <map> #include <string> #include <ctime> #include <cstdlib> #include <iostream> #include "fstream" #include <SFML/Graphics.hpp> class Flashcards { private: Flashcards(); std::map<std::string, std::string> all_words; //contains all words std::map<std::string, std::string> correct_words;...
#ifndef usersideConfiguration_h #define usersideConfiguration_h #include <Arduino.h> #include <MyWebserver.h> #include <configurationSaver.h> class Configurator{ MyWebserver myServer; ConfigurationSaver configurationSaver; public: void letConfigure(String (&adresses)[5]); void save(); void...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2012 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef CANVASWEBGLRENDERBUFFER_H #define CANVASWEBGLRENDERBUF...
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CSWeapon.generated.h" class ACSCharacter; class USkeletalMeshComponent; class UDamageType; class UParticleSystem; UENUM(BlueprintType) enum class EWeaponSta...
// // AABB.h // Odin.MacOSX // // Created by Daniel on 10/10/15. // Copyright (c) 2015 DG. All rights reserved. // #ifndef Odin_MacOSX_AABB_h #define Odin_MacOSX_AABB_h #include "Vector3.h" namespace odin { namespace math { namespace shape { class AABB { ...
/******************************************************************************** ** Form generated from reading UI file 'dvrnvrplaybackdialog.ui' ** ** Created by: Qt User Interface Compiler version 5.8.0 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ******************************...
//////////////////////////////////////////////////////////////////////////////// #include "convex_hull.h" #include <cellogram/delaunay.h> #include <cellogram/navigation.h> #include <igl/edges.h> #include <igl/boundary_loop.h> #include <igl/triangle/cdt.h> #include <igl/triangle/triangulate.h> #include <geogram/basic/ge...
#include <iostream> class Car { private: int _speed, _direction; public: Car(); Car(int speed, int direction); ~Car(); }; Car::Car() : _speed(0), _direction(0) { std::cout << "The car has been constructed (0mph:0degrees)\n"; } Car::Car(int speed, int direction) : _speed(speed), _direction(direction) { st...
// Copyright (c) 2018 Mozart Alexander Louis. All rights reserved. // Includes #include "tmx_object.hxx" #include <random> #include "utils/archive/archive_utils.hxx" TmxObject::TmxObject(const TMXTiledMap& map, const ValueVector& info) { // Get center point of calculation const auto div = Globals::getScreenPositi...
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; #define INF 10e10 #define rep(i,n) for(int i=0; i<n; i++) #define r...
#include <bits/stdc++.h> using namespace std; #define REP(i,n) for(int i=0;i<(n);i++) #define for1(i,n) for(int i=1;i<=n;i++) #define FOR(i,a,b) for(int i=(a);i<=(b);i++) #define FORD(i,a,b) for(int i=(a);i>=(b);i--) const int INF = 1<<29; const int MOD=1073741824; #define pp pair<ll,ll> typedef long long int ll; bool...
#include<iostream> using namespace std; class time{ public: static int n; time():id(++n){ Hr=Min=Sec=0; cout<<"\nCreated <"<<id;cout<<"> ";display();cout<<"\n"; } time(int h, int m,int s):id(++n){ Hr=h;Min=m;Sec=s; cout<<"\nCreated <"<<...
#include "world.h" #include <math.h> World::World(RGB c) { background = c; } void World::AddObject(Object * obj) { objects.push_back(obj); } void World::AddLight(PointLight light) { lights.push_back(light); } HitInfo World::TraceRay(Ray3 ray) { HitInfo result; Vec3 normal; result.HitObject = NULL; doub...
#include <string> class Resource { private: string _name; int _amount; public: Resource(string name); Resource(string, int initialAmount); int add(int amount); int getAmount(); };
#include "stdafx.h" #include "Window.h" #include "GameNode.h" #include "IsoMap.h" POINT Window::ptMouse = POINT{ 0,0 }; CTRL Window::_currentCTRL = CTRL_DRAW; Window::Window() { m_backBuffer = new Image(); m_backBuffer->Init(SUBWINSIZEX, SUBWINSIZEY); } Window::~Window() { SAFE_DELETE(m_backBuffer); } void Win...
#include "foo.h" int foo() { return 1477; }
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2009 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. * * Espen Sand */ #include "core/pch.h" #include "adjunct/quick/Ap...
// siglus.cc // 5/25/2014 jichi // // Hooking thiscall: http://tresp4sser.wordpress.com/2012/10/06/how-to-hook-thiscall-functions/ #include "engine/model/siglus.h" #include "engine/enginecontroller.h" #include "engine/enginedef.h" #include "engine/enginehash.h" #include "engine/enginesettings.h" #include "engine/engine...
// Project_3.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <iostream> #include "ShennonFano.h" int main() { system("chcp 1251");//Установка кодовой страницы setlocale(LC_ALL, "ru_RU.UTF-8"); //wcout.imbue(locale("rus_rus.866")); std::wstring test_string = L"Ле...
/* XMRig * Copyright (c) 2014-2019 heapwolf <https://github.com/heapwolf> * Copyright (c) 2018-2021 SChernykh <https://github.com/SChernykh> * Copyright (c) 2016-2021 XMRig <https://github.com/xmrig>, <support@xmrig.com> * * This program is free software: you can redistribute it and/or modify * it ...
#include "ticket.h" std::ostream &operator << (std::ostream &os, const Seat &s) { os << s.type << ' ' << s.num + station::INITIAL_QUANTITY << ' ' << s.price; return os; } std::ostream &operator << (std::ostream &os, const ticket &t) { os << t.tID << ' ' << t.from << ' ' << t.Date << ' ' << t.leave << ' ' << t.to...
#include "Snowflakes.h" #include "../engine/Math.h" #include <ctime> Snowflake::Snowflake(gfx::Canvas* canvasToSet, float sizeToSet, float opacityToSet, int distortionOffsetToSet) : Primitive (canvasToSet, 1, Color(255,255,0)) { _opacity = opacityToSet; _size = sizeToSet * _opacity; _weight = _...
// // Created by gurumurt on 7/2/18. // #ifndef OPENCLDISPATCHER_ORDERED_AGGREGATION_H #define OPENCLDISPATCHER_ORDERED_AGGREGATION_H #endif //OPENCLDISPATCHER_ORDERED_AGGREGATION_H #include "include/headers.h" #include "include/Environment.h" #include "include/data_api.h" #include "include/kernel_api.h" #include "i...
#pragma once #include"ProductionStack.h" #include<unordered_map> #include"ProductionManager.h" #include<fstream> class ParserState { public: ParserState(int state_ID); virtual ~ParserState(); void init(); virtual ParserState* transfer(string input); virtual void calFollowSet(ProductionStack& p, set<ProductionStack...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: board_manager.h * Author: raphael * * Created on May 23, 2020, 9:35 AM */ #ifndef BOARD_MANAGER_H #define BOARD_MA...
#include "EditShape.h" void EditShape::move(ofVec2f dir) { if (Mask::selShape > -1) { MaskElem& elem = Mask::elems[Mask::selShape]; if (Mask::selPoints.size() > 0) { for (vector<vector<int>>::iterator it = Mask::selPoints.begin(); it != Mask::selPoints.end(); ++it) { MyPoint& point = elem.points[(*it)[0]]...
/* Copyright (c) 2014 Mircea Daniel Ispas This file is part of "Push Game Engine" released under zlib license For conditions of distribution and use, see copyright notice in Push.hpp */ #pragma once #include "Core/Path.hpp" #include "Core/Singleton.hpp" namespace Push { class Settings : public Singleton<Settings...
//使用するヘッダーファイル #include"GameL\DrawTexture.h" #include"GameL\WinInputs.h" #include"GameL\SceneManager.h" #include"GameL\HitBoxManager.h" #include "GameL\Audio.h" #include"GameHead.h" #include"ObjBoss2.h" //使用するネームスペース using namespace GameL; extern bool m_start_boss; CObjBoss2::CObjBoss2(float x, float y) { m_px = x...
#include "PassedTest.h" #include "JsonArraySerialization.h" // :: Constants :: const QString SCALES_JSON_KEY = "scales"; // :: Lifecycle :: PassedTest::PassedTest(int id) : PassedTestPreview() { setId(id); } // :: Serializable :: QJsonObject PassedTest::toJson() const { auto json = PassedTestPreview::...
/** * Copyright (c) 2022, Timothy Stack * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of condi...
/** * Peripheral Definition File * * IWDG - Independent watchdog * * MCUs containing this peripheral: * - STM32F1xx * - STM32F2xx * - STM32F4xx * - STM32L1xx */ #pragma once #include <cstdint> #include <cstddef> namespace io { struct Iwdg { /** Key register */ struct Kr { Kr(const uint32_t ...
// // Amina Shaikym 201627535 // #include "am_pm_clock.h" am_pm_clock::am_pm_clock(): hours {12}, minutes{0}, seconds{0}, am{true}{} am_pm_clock::am_pm_clock(unsigned int hrs, unsigned int mins, unsigned int secs, bool am_val): hours(hrs), minutes(mins), seconds(secs), am(am_val){} am_pm_...
#include<iostream> #include<stack> #include<string> #include"Task_2.cpp" using namespace std; printInfix(Node x) { Node l; Node r; l=x->left; r=x-> if(!isOperator(l.p)) } int main() { printInfix(main3()); return 0; }
#ifndef MYTABLEWIDGET_H #define MYTABLEWIDGET_H #include <QObject> #include <QtCore> #include <QtGui> #include <QtWidgets> #include "NoFocusDelegate.h" class myTableWidget : public QTableWidget { Q_OBJECT public: explicit myTableWidget(QWidget *parent = 0); QTableWidgetItem * itemSetting(int...
#pragma once #include <SWI-Prolog.h> #include <initializer_list> #include <map> #include <ostream> #include <string> #include <vector> class PrologTermHolder; class PrologAtom; class PrologString; class PrologVariable; class PrologList; class PrologFunctor; namespace std { template<> struct std::less<PrologTermHo...
#include "ThrowProcess.h" #include "HallHandler.h" #include "Logger.h" #include "Configure.h" #include "GameServerConnect.h" #include "PlayerManager.h" #include "GameCmd.h" #include "ProcessManager.h" #include "RobotDefine.h" #include <string> using namespace std; ThrowProcess::ThrowProcess() { this->name = "ThrowPro...
#include <stdint.h> #include "crc32c.h" namespace leveldb { namespace crc32c { uint32_t Extend(uint32_t init_crc, const char* data, size_t n) { return crc32c_append(init_crc, (const unsigned char *)data, n); } } // namespace crc32c } // namespace leveldb
#include <bits/stdc++.h> using namespace std; struct tNode{ int data; tNode *left; tNode *right; tNode(int x):data(x),left(NULL),right(NULL){} }; class Solution{ public: //方法1 破坏原树(递归方法) tNode* mirror(tNode *root){ if(!root){ return root; } tNode *left = mir...
#include "yascos.hpp"
#include "LR.h" int main() { string trainPath = "..\\example\\horseColic\\testSet_train.txt"; string testPath = "..\\example\\horseColic\\testSet_test.txt"; string testSavePath = "..\\example\\horseColic\\testSet_test_result.txt"; Logistic loghorse; loghorse.dataLoad(loghorse.dataTrain, trainPath);//train loghor...
// Created on: 2014-10-08 // Created by: Kirill Gavrilov // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as pu...
/********************************************************************** *Project : EngineTask * *Author : Jorge Cásedas * *Starting date : 24/06/2020 * *Ending date : 03/07/2020 * *Purpose : Creating a 3D engine that can be used later on for developing a playable demo, with the engine as static library * ***...
#include <vector> class hash_node { public: int key; hash_node(int hashcode); hash_node* next; }; class hashtable { private: bool is_chained; int table_size; int num_entries; int num_collisions; std::vector<std::vector<int>> table; public: hash...
#include <stdio.h> #include <stdlib.h> #include <map> #include <tuple> #include <cstddef> #include <limits> #ifndef INCLUDES #define INCLUDES #include "Move.h" #endif class Zobrist{ public: std::map<std::tuple<int,int,int>,uint64_t> hash_map; // stores a hashcode for each possible move int total_playouts; st...
#pragma once #include <NxPhysics.h> namespace scene { class SceneBSP; } namespace entity { class Entity; } namespace physics { void CreateBSPEntity(const string& name, const scene::SceneBSP* scene, entity::Entity* entity); }
#include<iostream> using namespace std; int main() { int num,sum=0; cout<<"Enter the num"<<endl; cin>>num; if(num<1) cout<<"it is not a natural number"; for(int i=1;i<=num;i++) { sum+=i; } cout<<"Sum of natural number is "<<sum; return(0); }