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/** \file RendererProgram.cpp * \author Eduardo Pinho ( enet4mikeenet AT gmail.com ) * \date 2013 */ #include "RendererProgram.h" #include "MathUtils.h" using namespace derplot; using namespace math; RendererProgram::RendererProgram(void) : p_buffer(nullptr) {} RendererProgram::RendererProgram(DisplayBuffer& buf...
// terminate.h // Error messages and exit control for the code. // Andrei Alexandru // Oct 2003 #ifndef _TERMINATE_H #define _TERMINATE_H // Error messages #define SUCCESS 0 #define ERROR 1 #define ERROR_READING_INITIAL_SET 2 #define ERROR_READING_EXTENDED_SET 3 #define ERROR_MEMORY_ALLOCATION 4 #define ERROR_OVER...
#pragma once #include "glm.hpp" #include <string> struct QuitMessage { }; struct ResizeMessage { glm::uvec2 size; }; struct PlayMusicMessage { std::string name; bool loop; }; struct PlaySoundMessage { std::string name; bool loop; }; struct StopSoundMessage { }; struct MouseClickMessage { g...
#include "WindowOpenFile.hh" WindowOpenFile::WindowOpenFile(const PG_Widget *parent, const std::string &title) : WindowFile(parent, title) { } bool WindowOpenFile::do_ok() { if (!this->file_exists()) { this->error("File does not exist.", ERROR_NORMAL); this->focus_textbox()...
#include "simd3d9/include/SimD3D9Enum.h" namespace sim{ HRESULT D3D9Enum::EnumAdapters( HWND adapter, HWND resolution, HWND adapter_format, HWND buffer_format, HWND device_type, HWND full_screen, HWND windowed) { return S_OK; } }
// mpi #include <mpi.h> // std #include <string> // cstd #include <cstdio> int main(int argc, char *argv[]){ // Initialize the MPI environment if(MPI_Init( &argc, &argv ) != MPI_SUCCESS){ MPI_Abort( MPI_COMM_WORLD, 1 ); } // Get the number of processes int world_size; if(MPI_Comm_size(MPI_COMM_WORLD, &worl...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<sstream> #include<algorithm> #include<cmath> using namespace std; int Q[100100]; int main() { int t; for (int turn = 1;turn <= t; turn++) ...
#include <DxLib.h> #include "SceneGame.h" #include "Reference.h" #include "Resource.h" SceneGame::SceneGame(ISceneChanger *changer, Param &param) : Scene(changer, param) { difficulty = param.get("Difficulty"); count = 0; vector<Object*> objs; for (int i = 0; i < Ref::ENEMY_MAX; i++) { enemy.push_back(new Enemy...
#pragma once #include <QScopedPointer> #include "Indexes.h" #include "Serializable/Array/SerializableArray.h" class PartOfKey; class GeneralAnswerOptionsKey; class UniqueAnswerOptionsKey; /** * @brief Абстрактный класс является представлением ключа для проверки теста */ class Key : SerializableArray { public: //...
#ifndef GAMEOVERSCENE_H #define GAMEOVERSCENE_H #include <UtH/UtHEngine.hpp> #include <map> class GameOverScene : public uth::Scene { void createLayers(const std::vector<std::string>& layers); public: uth::Layer& getLayer(const std::string& name); GameOverScene(); ~GameOverScene() override; bool Init() overri...
#include <iostream> #include <bits/stdc++.h> using namespace std; #define ll long long #define MOD 1000000007 #define vi vector<int> void solve(); int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int t=1; // cin>>t; while(t--) { solve(); cout << "\n"; } ...
// Aaron ALAI EMF Detector May 28th 2009 VERSION 1.1 // aaronalai1@gmail.com // contains code for averaging sensor data #define sample 300 //this is how many samples the device takes per reading //more information for #define http://arduino.cc/en/Reference/Define int inPin = 5; ...
// Copyright (c) 2012-2017 The Cryptonote developers // Copyright (c) 2018-2023 Conceal Network & Conceal Devs // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "gtest/gtest.h" #include "crypto/crypto.h" #include "Cr...
//main #pragma once #include <iostream> #include <string>// string included not basic string #include <fstream>// file stream for file read write #include "time.h" #include "date.h" #include "unit.h" #include "Vector.h"//capital V to distinguish from STL vector #include "BST.h" #include <map> //-----------------------...
#include "Team.h" #include "Types.h" TEAM Id2Team(u8 id){ if(id>2)id=2; return static_cast<TEAM>(id+1); } u8 Team2Id(TEAM t){ u8 id = static_cast<u8>(t); if(id<=0)id=1; return (id-1); }
#ifndef ASSEMBLAGE_H #define ASSEMBLAGE_H #include <QWidget> namespace Ui { class Assemblage; } class Assemblage : public QWidget { Q_OBJECT public: explicit Assemblage(QWidget *parent = 0); ~Assemblage(); void setNextLayer(QWidget* w); void setPreviousLayer(QWidget* w); private slots: ...
#include <cassert> #include "Ray.hh" Ray :: Ray(const Vector3F &orig, const Vector3F &dir, bool normalize){ this->orig = orig; if(normalize){ this->dir = dir.normalize(); }else{ this->dir = dir; } } Vector3F Ray :: get_orig(void) const{ return orig; } Vector3F Ray :: get_dir(void) const{ return...
#include "Robot.hpp" namespace RoboDodge { Robot::Robot(float iwidth, float iheight, float ix, float iy) { width = iwidth; height = iheight; x = ix; y = iy; } void Robot::Move(float ix, float iy) { x += ix; y += iy; } float Robot::GetX() ...
/* * Copyright (C) 2013 Tom Wong. All rights reserved. */ #include "gtdocmanager.h" #include "gtbookmarks.h" #include "gtdocmeta.h" #include "gtdocmodel.h" #include "gtdocnotes.h" #include "gtdocument.h" #include <QtTest/QtTest> using namespace Gather; class test_docmanager : public QObject { Q_OBJECT private ...
#include "StdAfx.h" #include "Sub.h" CSub::CSub(void) { live=false; x=0; y=0; type=0; num=0; shot_del=0; } CSub::~CSub(void) { } void CSub::init(int numm,int id) { live=true; type=id; num=numm; shot_del=sub_missile_del_max[id]; } void CSub::die() { live=false; x=0; y=0; type=0; num=0; shot_del=0; } ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2009 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #ifndef GEOLOCATION_MODULE_H #define GEOLOCATION_MODULE_H #ifde...
#include <mqtt/publisher/delivery_action_listener.h> void delivery_action_listener::on_failure(const mqtt::itoken &tok) { pub_action_listener::on_failure(tok); done_ = true; } void delivery_action_listener::on_success(const mqtt::itoken &tok) { pub_action_listener::on_success(tok); done_ = true; }
/** * Nodo Doblemente Enlazado * Implementacion con utilización de Templates **/ #ifndef __NODO_DOBLEMENTE_ENLAZADO_H__ #define __NODO_DOBLEMENTE_ENLAZADO_H__ #ifndef NULL #define NULL 0 #endif template<class T> class Nodo { private: /* elemento almacenado */ T dato; /* puntero al s...
#include <gmock/gmock.h> #include <lib/Client/RoleController/RoleController.h> #include <lib/Client/Client/Client.h> #include <lib/Client/UserOptions/CompanyOptions.h> #include <lib/Client/UserOptions/BaseUserOptions.h> using ::testing::AtLeast; using ::testing::DoAll; using ::testing::Return; using ::testing::SetArg...
#include <iostream> #include <set> #include <string> #include <vector> using namespace std; set<int> check; bool match(const string &cur_user_id, const string &cur_banned_id) { int usize = cur_user_id.size(); int bsize = cur_banned_id.size(); if (usize != bsize) { return false; } for (int i = 0; i < bs...
#ifndef config_h #define config_h #define DEVICE_CONF_ARRAY_LENGHT 50 class config_t { public: config_t() {}; char broker[DEVICE_CONF_ARRAY_LENGHT]; uint16_t brokerPort; char topicHumidity[DEVICE_CONF_ARRAY_LENGHT]; char wifiSsid[DEVICE_CONF_ARRAY_LENGHT]; char wifiPass[DEVICE_CONF_ARRAY_LEN...
// // Builder.cpp // ItsyForth // // Created by Dad on 4/17/21. // /* #include "Builder.hpp" #include "Runtime.hpp" #include "OpCode.hpp" #include "DictionaryWord.hpp" #include "CountedString.hpp" #include "Debug.hpp" static const std::string INDENT(" "); Builder::Builder(Runtime* runtimeIn) { runtime = runtim...
#include "Price.h" namespace BroodWar { namespace Api { Price::Price(int minerals, int gas, int timeFrames, int supply) { _minerals = minerals; _gas = gas; _timeFrames = timeFrames; _supply = supply; } int Price::Minerals::get() { return _minerals; } int Price::Gas::get() { ret...
#include <iostream> #include <vector> /* * I feel like I missed the reason why this was in the Recursion chapter * * After looking at the solutions, the reason this is in the Recursion * chapter is because binary search actually provides the most efficient * solution to this problem * */ using namespace std; ...
#include "TestGTE.h" #include <iostream> #include <iomanip> int main(int argc, char **argv) { using namespace test; gte device; GTEtestbench tester(&device); tester.constructInstruction(0, CC); tester.storeControl(gte::LR1LR2, 0x20001000); // colour matrix tester.storeControl(gte...
#ifndef ASSIGNNODE_H #define ASSIGNNODE_H #include <vector> #include <string> #include <iostream> #include "Node.hpp" using namespace std; class classNode; class AssignNode : public Node { private: Node *expr = nullptr; string objectID; public: AssignNode(string objectID, Node *expr); string getO...
#ifndef GNTRANSFORM_H #define GNTRANSFORM_H class GNMAIN_ENTRY GnTransform : public GnMemoryObject { public: GnTransform(){}; virtual ~GnTransform(){}; protected: private: }; #endif // GNTRANSFORM_H
/* ============================================================================== blueprint_EcmascriptEngine.cpp Created: 24 Oct 2019 3:08:39pm ============================================================================== */ namespace blueprint { namespace detail { /** Helper method t...
/* C++ Program to print your name 100 times. */ #include <iostream> #include <cstring> #include <cstdio> using namespace std; #define max 200 int main() { char name[max]; int i; cout << "Enter the name :" << endl; cin.get(name, max); for (i = 0; i <= 100; i++) { cout << i << "\t" << ...
#include <iostream> #include <utility> #include <string> #include <algorithm> #include <vector> #include <dirent.h> #include <unistd.h> #include <stdio.h> #include <sys/stat.h> #include <sys/types.h> #include <fcntl.h> #include<algorithm> #define NAMED_PIPE_PATH "./named_pipe" #define VAL_SIZE 1024 #define ASCEND...
#include <OpenScatterTable.h> #include <Wrapper.h> #include <PuttingVisitor.h> #include <iostream> int main(void) { using namespace std; OpenScatterTable cst(100); cst.Insert(* new Int(1)); Int * ip1 = new Int(1); Int i1 (1); cst.Insert(* ip1); cst.Insert(* new Int(2)); cst.Insert(* new Int(3)); c...
//WARNING: It is expressly forbidden to modify any part of this document, including its name #pragma once #include <iostream> #include <string> #include <sstream> using namespace std; class Car { private: string name; string color; double price; public: //-------------------------------------...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2002 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef DOM_DOMJILMULTIMEDIA_H #define DOM_DOMJILMULTIMEDIA_H ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2009 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef VEGAD3D10BUFFER_H #define VEGAD3D10BUFFER_H #ifdef VE...
struct soa_tag {}; struct aos_tag {};
#include "ShoeManagerNetwork.hpp" #include <QJsonObject> #include <QJsonArray> ShoeManagerNetwork::ShoeManagerNetwork() { mConfig = ShoeManagerNetworkConfig::getInstance(); pNetwork = ShoeManagerNetworkAccessManager::getInstance(); } ShoeManagerNetwork *ShoeManagerNetwork::getInstance() { sta...
// // Created by fab on 20/11/2020. // #ifndef DUMBERENGINE_STATICMESH_HPP #define DUMBERENGINE_STATICMESH_HPP #include "../IComponent.hpp" #include "Mesh.hpp" #include "../../utils/IDragNDrop.hpp" #include <assimp/scene.h> #include <vector> class StaticMesh : public IComponent, public IDragNDrop { public: void...
////////////////////////////////////////////////////////////////////// // Interpolate.h // // 插值类 CInterpolate 的声明接口 // // 周长发编制, 2002/8 ////////////////////////////////////////////////////////////////////// #if !defined(AFX_INTERPOLATE_H__0AF22CA4_A4AA_486B_9D68_E074FABDAF85__INCLUDED_) #define AFX_INTERPOLA...
// Interval Scheduling Problem,weighted used dynamic programming // http://pages.cs.wisc.edu/~shuchi/courses/787-F09/scribe-notes/lec3.pdf #include <bits/stdc++.h> using namespace std; int main() { freopen("input.txt","r",stdin); freopen("output.txt","w",stdout); // no. of test inputs int t; cin>>t; // vector store...
#include "pesqthread.h" #include "settings.h" #include <QDir> #include <QRegExp> PESQThread::PESQThread(QObject *parent) :QThread(parent) { m_PesqDir = QString("./PESQtools/tools"); QStringList commands = GlobalSettings::instance()->getCommandList(); m_commands_number = commands.count(); ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #ifdef __OPRBRIDGE_DLL__ # include "excep...
// DlgAddCommand.cpp : implementation file // #include "stdafx.h" #include "QKDTrans.h" #include "DlgAddCommand.h" #include "afxdialogex.h" #include "QKDTimer.h" // CDlgAddCommand dialog IMPLEMENT_DYNAMIC(CDlgAddCommand, CDialogEx) CDlgAddCommand::CDlgAddCommand(CDlgCommandSheet *pDlg, CMD_WN *pCmd, int bNew, CWnd*...
#pragma once # template<typename T> class GtNumberString : public gtstring { public: void SetNumber(T uiNumber, gtuint uiNumberLength = 1, const gtchar* pcFrontString = NULL , const gtchar* pcBackString = NULL) { gtstring format; if( pcFrontString ) format = pcFrontString; gtuint number = abs(uiNumber); ...
// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2008 Benoit Jacob <jacob.benoit.1@gmail.com> // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Softwar...
#include "SerialRDM.h" SerialRDM::SerialRDM() { } SerialRDM::~SerialRDM() { close(fd); } void SerialRDM::set_values(char * path_temp) { path = path_temp; } int SerialRDM::init() { serialopen(); serialconfig(); return 1; } int SerialRDM::serialopen() { int ret; fd = open(path, O_RDWR...
/* 一張圖上每條邊都有權重,最小平均值環是「權重除以邊數」最小的環,可能有許多只。 最小平均值環也可以視作是最小比率環的特例,當每條邊的第二組權重都等於 1 的時候。 令V為圖上的所有點構成的集合,n為圖上的點數。 圖上任意取一個點作為起點,d(k, i)為起點走k條邊到達i的最短路徑。 d(n, i) - d(k, i) 平均權重 = min max ───────────────── i∊V 0≤k≤n-1 n - k 如果圖上有不連通的部分,可以使用最短路徑 Johnson's Algorithm 所提到...
#ifndef AMVK_SWAPCHAIN_MANAGER_H #define AMVK_SWAPCHAIN_MANAGER_H #include "vulkan.h" #ifndef __ANDROID__ #include <GLFW/glfw3.h> #endif #include <vector> #include <array> #include "state.h" #include "vulkan_utils.h" #include "image_helper.h" #include "window.h" #include "tquad.h" class SwapchainManager { public: ...
#ifndef branching_h #define branching_h #include <chuffed/core/engine.h> #include <chuffed/support/misc.h> #include <cassert> #include <climits> #include <cstdio> //----- enum VarBranch { VAR_DEFAULT, // autonomous search VAR_INORDER, // inorder VAR_SIZE_MIN, // smallest domain VAR_SIZE_M...
#include <math.h> #include "Eigen/Dense" #include <random> #include <stdio.h> #include <iostream> #include <stdlib.h> using namespace Eigen; class PCA { private: double total_eig = 0; int features; public: MatrixXd Eigen_Vectors; MatrixXd Basis; double *Eigen_Values; PCA() { } void get_eigen(MatrixXd); v...
/************************************************************************ * @project : sloth * @class : FontShader * @version : v1.0.0 * @description : 和字体着色器的 uniform 变量相对应,用于修改着色器变量 * @author : Oscar Shen * @creat : 2017年2月28日09:55:18 * @revise : *********************************************...
#include "Player.h" Player::Player() { movingDown = true; head = new Cube(241.0f / 255.0f, 194.0f / 255.0f, 125.0f / 255.0f); body = new Cube(1.0f, 0.0f, 0.0f); leftLeg = new Cube(241.0f / 255.0f, 194.0f / 255.0f, 125.0f / 255.0f); rightLeg = new Cube(241.0f / 255.0f, 194.0f / 255.0f, 125.0f / 255...
/* * Stopping Times * Copyright (C) Leonardo Marchetti 2011 <leonardomarchetti@gmail.com> */ #include <sstream> #include <cstdio> #include <string> #include <boost/function.hpp> #include <boost/bind.hpp> #include "test-maximizer.h" #include "maximizer.h" #include "logger.h" #include "test-poly.h" using namespace std...
/** * @file robot_battery.cc * * @copyright 2017 3081 Staff, All rights reserved. * * @author Zijing Mo <zijingmo888@gmail.com> */ /******************************************************************************* * Includes ******************************************************************************/ #includ...
#ifndef RANDAM_H #define RANDAM_H #include <random> namespace gnGame { namespace Randam { namespace { std::random_device rDevice{}; std::mt19937 mt{ rDevice() }; } int getRandomRange(int _min, int _max) { std::uniform_int_distribution<> dist(_min, _max); return dist(mt); } } } #endif // !RAN...
#include <iostream> #include <map> using namespace std; int main() { int a[] = {1,9,2,-9, -2, -1, -1}; map<int, int> dic; int sum = 0; for(int i = 0; i < 4; i++) { sum += a[i]; if(dic[sum] != 0 || sum == 0) { cout << dic[sum] << " " << i << endl; break; ...
#include "Spaceship.h" #include <cstdio> #include <cmath> Spaceship::Spaceship(SDL_Rect *r, SDL_Surface *s,double x,double y, double a,double sp,SDL_Color *c=NULL): DynamicGameObject(r,s,x,y,a,sp) { health = 500*rect->h; damage = 1*rect->h; if (c==NULL) { color = new SDL_Color; color->r=color->g=color->b = 127...
// // Created by heyhey on 20/03/2018. // #include "Break.h" Break::Break() {} Break::~Break() { } std::ostream &operator<<(std::ostream &os, const Break &aBreak) { os << static_cast<const Instruction &>(aBreak); os << std::endl; return os; }
#include "x_pch.h" #include "x/x_opengles2.h" #include <GLES3/gl3.h> #include <GLES3/gl3ext.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <EGL/eglplatform.h> #define STRING(s) #s namespace x { GLuint CompileShader(GLenum type, const char* source) { GLuint shader = glCreateShader(type); const c...
#include <bits/stdc++.h> using namespace std; #define MOD 1000000007 #define rep(i, n) for(int i = 0; i < (int)(n); i++) #define show(x) for(auto i: x){cout << i << " ";} typedef long long ll; typedef pair<int, int> P; #define INF 1000000000 int maze[22][22] = {0}; int maze_cnt[22][22] = {0}; int h, w; int bfs(int x, ...
#include <iostream> #include "PlayerState.h" #include "Player.h" #include "Event.h" #include "EventDispatcher.h" using namespace std; //HomeState void HomeState::Enter() { cout << "플레이어가 집의 문을 엽니다." << endl; } void HomeState::Execute(Player* player) { cout << endl << "플레이어 상태: 집" << endl << endl; int rand_val = r...
#include "drag_widget.h" #include <QLabel> #include <QVBoxLayout> #include "drag_pixmap.h" #include <QMouseEvent> #include <QDrag> #include <QMimeData> #include <QPushButton> #include <QDebug> #include "item/machining.h" #include <QPixmap> #include <QPainter> #include "item/maker.hpp" #include <QStyleOption> struct i...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 2011 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef SECURITY_CROSS_ORIGIN_H #define SECURITY_CROSS_ORIGIN_H #ifde...
/*This file is auto generate by dlib/dbus/proxyer. Don't edit it*/ #include <libintl.h> #include <QtCore> #include <qdebug.h> #ifndef __LOCALE_H__ #define __LOCALE_H__ class DLocale: public QObject { Q_OBJECT public: //LC_ALL for all of the locale. //LC_COLLATE //for regular expression ma...
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "OtherFloatingActor.generated.h" UCLASS() class QUICKSTART_API AOtherFloatingActor : public AActor { GENERATED_BODY() public: // Sets defau...
int potPosition; //this variable will hold a value based on the position of the potentiometer int pushButton = 4; //button // the setup routine runs once when you press reset: void setup() { Serial.begin(9600); //start a serial connection with the computer pinMode(13, OUTPUT); //set pin 13 as...
#include "mainwindow.h" #include <QApplication> #include <QSplashScreen> #include <QFile> #include <windows.h> int main(int argc, char *argv[]) { // 主程序 QApplication a(argc, argv); a.setFont(QFont("华文新魏", 9)); // 设置字体为华文新魏9号字 // 应用QSplashScreen实现启动加载动画 QImage image(":/splash/splas...
#include <iostream> #include<string> int main() { int hh = 0; int mm = 0; int result = 0; int n = 808; if (n >= 60) { hh = n / 60; mm = n%60; } else { hh = 0; mm =n; } std::cout << hh << ":" << mm << "-->"; result = hh/10+ hh%10+mm/10+mm%10; std::cout << result << std::endl; ...
#ifndef SG_RelayHandler_H #define SG_RelayHandler_H #pragma once #include <boost/smart_ptr/shared_ptr.hpp> #include "Networking/General/SG_ClientSession.h" #include "Packets/Relay/RelayPackets.h" class SG_RelayHandler { public: static void HandleLogin(const boost::shared_ptr<SG_ClientSession> Session, const NM_SC_LOG...
#include <string> #include <new> #include <util/config.h> #include <util/options.h> #include <goto-programs/read_goto_binary.h> #include <goto-programs/goto_convert_functions.h> #include <goto-programs/link_to_library.h> #include <goto-programs/remove_function_pointers.h> #include <goto-programs/goto_check.h> #includ...
#include "DesPasswordCipher.h" #include <openssl/des.h> #include <string.h> DesPasswordCipher::DesPasswordCipher(const char *password) : keySchedule(new DES_key_schedule) { if (password) init(password); } DesPasswordCipher::~DesPasswordCipher() { delete static_cast<DES_key_schedule*>(keySchedule); } void DesPas...
#ifndef SDUZH_REACTOR_NET_CONNECTOR_H #define SDUZH_REACTOR_NET_CONNECTOR_H #include <functional> #include <memory> #include <reactor/net/Channel.h> #include <reactor/net/InetAddress.h> #include <reactor/net/TcpSocket.h> #include <reactor/net/TimerId.h> namespace reactor { namespace net { class Connector { public: ...
// // Created by goturak on 06/03/19. // #include "Multiplication.h" int Multiplication::apply(int i1, int i2) { return i1*i2; }
/* Copyright (c) 2014 Mircea Daniel Ispas This file is part of "Push Game Engine" released under zlib license For conditions of distribution and use, see copyright notice in Push.hpp */ #pragma once #include "Core/Singleton.hpp" #include "Math/Rectangle.hpp" #include "Render/Camera.hpp" #include "Render/Shader.hpp" ...
#include <bits/stdc++.h> using namespace std; #define TESTC "" #define PROBLEM "10783" #define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0) int main(int argc, char const *argv[]) { #ifdef DBG freopen("uva" PROBLEM TESTC ".in", "r", stdin); freopen("uva" PROBLEM ".out", "w", stdout); #endif int sum[105...
#include <stdlib.h> #include <unistd.h> #include <RF24/RPi/RF24/RF24.h> using namespace std; RF24 radio(RPI_V2_GPIO_P1_22, RPI_V2_GPIO_P1_15, BCM2835_SPI_SPEED_8MHZ); const uint64_t pipes[2] = { 0xF0F0F0F0E1LL, 0xF0F0F0F0D2LL }; void setup(void){ //Prepare the radio module radio.begin(); radio.setRetries(...
#include <conio.h> #include <stdlib.h> #include <stdio.h> #include <time.h> #include <string.h> #include <math.h> #include <locale.h> #include <ctype.h> int ladoa=0; int ladob=0; int area=0; int x=0; int main() { printf(" \n Digite a medida da base do retangulo:\n"); scanf("%d",&ladoa); ...
//就想找一道简单的凑购array的20道题 然后选中了这道 //果然直接想出思路,然后电脑上敲,然后accept了 不超过10分钟吧 //而且只有一个漏掉的分号的语法错误 牛逼 // 3MS 36.74% class Solution { public: int findMin(vector<int>& nums) { if(nums.size()==1){ return nums[0]; } int i = 1; for(;i<nums.size()&&nums[i]>nums[i-1];++i); if(i==nums.size()){ return n...
#include <iostream> #include <stdio.h> #include <stdlib.h> #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/cudaarithm.hpp> #include <opencv2/video/tracking.hpp> #include <opencv2/opencv.hpp> #include <opencv2/features2d.hpp> #inc...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2011 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #ifndef OPDESKTOPPRODUCT_H #define OPDESKTOPPRODUCT_H class Opera...
//////////////////////////////////////////////////////////////////////////////// // // (C) Andy Thomason 2012-2014 // // Modular Framework for OpenGLES2 rendering on multiple platforms. // namespace octet { /// Scene containing a box with octet. class example_fps : public app { // scene for drawing box ref<...
#include <stdio.h> #include <conio.h> #include <stdlib.h> //system("cls"); system("pause"); #include <string.h> //in calitate de marfa sa luat telefoanele mobile typedef struct{ char marca[30]; //marca char model[30]; //modelul char os[20]; //sistemul de operare int anu; //anul fabricarii float pret; ...
#include <Arduino.h> #include "FastLED.h" //FastLED definitions ////// #define NUM_LEDS 10 //Number of LEDs in your strip #define DATA_PIN 5 CRGB leds[NUM_LEDS]; #include "SoftwareSerial.h" #include "DFRobotDFPlayerMini.h" //MP3 definitions ////// SoftwareSerial mySerial(10,11); //Define serial on pin 10 and 11 ...
#include "pch.hpp" #include "client.hpp" using yama::client; using yama::window_handle; class yama::client::impl_t { public: using window_ptr = std::unique_ptr<SDL_Window, decltype(&SDL_DestroyWindow)>; static window_ptr create_window() { if (SDL_Init(SDL_INIT_VIDEO) != 0) { BK_ABORT_TODO...
#include "Player.h" class Board{ private: char board[3][3][3]; Player* playerList[2]; int noOfPlayers = 0; int moveCounter = 0; public: Board(); virtual ~Board(); void notifyObservers(); void resetBoard(); void attachPlayer(Player &player); void detachPlayer(Player &player); void drawBoard(); ...
#include<bits/stdc++.h> using namespace std; long long d[2000000],num[2000000],cost[2000000],sum1[2000000],sum2[2000000],f[2000000],ans; int q[2000000],n; void readit(){ scanf("%d",&n); for (int i=1;i<=n;i++) scanf("%lld%lld%lld",d+i,num+i,cost+i); } void writeit(){ printf("%lld\n",ans); } inline doubl...
// Created on: 1994-10-03 // Created by: Christian CAILLET // Copyright (c) 1994-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2013 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** */ #ifndef OPERA_PROCESS_UTILS_H #define OPERA_PROCESS_UTILS_H...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 1995-2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #include "modul...
#pragma once #include <d3d11.h> #include <wrl/client.h> #include "Vertex.h" class Mesh { public: Mesh(Vertex* vertArray, int numVerts, unsigned int* indexArray, int numIndices, Microsoft::WRL::ComPtr<ID3D11Device> device); Mesh(const char* objFile, Microsoft::WRL::ComPtr<ID3D11Device> device); ~Mesh(void); Mic...
#include<iostream> #include<vector> #include<cstdio> #include<cstring> using namespace std; int n,m,v[223]; vector<int>son[223]; int dp[223][223]; void dfs(int n,int m){ //树状dp n为父节点,m为背包容量V。 int i,j,k,V,len=son[n].size(); dp[n][1]=v[n]; for(int i=0;i<len;i++) //对每一组背包进行遍历 { ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2009 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch_system_includes.h" #ifdef VEGA_BACKEND_DIR...
/*************************************************************************** This is a library for the BME680 gas, humidity, temperature & pressure sensor Designed specifically to work with the Adafruit BME680 Breakout ----> http://www.adafruit.com/products/3660 These sensors use I2C or SPI to communica...
// // ================nの階乗================== // // #include <stdafx.h> // #include <iostream> // using namespace std; // int main() // { // int n; // long result=1; // cout << "Please enter a number : "; // cin >> n; // //Calculating Factorial // cout << n << "! = "; // for(int i=1; i...
#pragma once #include "Commonheader.h" #include "ShapePoints.h" //頂点クラスを継承して面情報を管理するクラス class ShapeTriangle:public ShapePoints { //頂点の法線ベクトル Buffer<GLfloat[3]> normal; void LoadNormal(GLuint nv, const GLfloat(*norm)[3], GLenum usage){ //頂点法線の設定 normal.Load(GL_ARRAY_BUFFER, nv, norm, usage); //indexの設定 gl...
#pragma once #ifdef __APPLE__ #include <SDL/SDL.h> #else #include <SDL.h> #endif #include <vector> #include "Math.h" #include "core/Structures.h" namespace gfx { SDL_Color getPixel (int x, int y, int width, int height, SDL_Surface* screen); void setPixel(int x, int y, Uint8 R, Uint8 G, ...