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#include "VirtualWire.h" // Definicja pinow #define led_pin 11 #define transmit_pin 10 void setup() { // Przygotowanie danych potrzebnych dla biblioteki vw_set_tx_pin(transmit_pin);// ustalenie pinu do ktorego podlaczone jest zlacze data vw_setup(2000); // ustalenie predkosci } void loop() { String...
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "Windows.System.UserProfile.1.h" WINRT_EXPORT namespace winrt { namespace ABI::Windows::Foundation { #ifndef WINRT_GENERIC_cdb5efb3_5788_509d_9be1_71ccb8a3362a #define WINRT_GENERIC...
#pragma once #include "DataList.h" class __declspec(dllexport) CDataListCtrl : public CListCtrl { public: enum ColumnIndex { ColumnTime = 0, ColumnEsmTheta, ColumnInfraredTheta, ColumnInfraredPhi, ColumnRadarDistance, ColumnRadarTheta, ColumnRadarPhi, ...
#include "veritas.hpp" #include "SolverManager.hpp" #include "Settings.hpp" #include "EMSolver.hpp" #include "Mesh.hpp" #include "Level.hpp" SolverManager::SolverManager(Settings &settings) : settings(settings) { std::cout << std::setfill('-') << std::setw(3) << '-' << " Time (T) " << std::setw(4) << '-' << '|' <<...
#pragma once #include "_cvar.h" #include <unordered_map> struct EconomyItemCfg { int iItemDefinitionIndex = 0; int nFallbackPaintKit = 0; int iEntityQuality = 4; float flFallbackWear = 0.1f; }; extern std::unordered_map<int , EconomyItemCfg> g_SkinChangerCfg; extern std::unordered_map<int , const char*> g_ViewM...
#include <bits/stdc++.h> using namespace std; long long int s; int rank1(int n,long long int p[],long long int p2[]) { if (n=1) { return s; } long long int s=p[n-1]; swap(p[n-1], p[p2[n-1]]); swap(p2[s], p2[n-1]); return (s+n*rank1(n-1,p,p2)); } int main () { int n ; cin >> n; long...
#pragma once #pragma comment(lib, "lua51.lib") namespace Singularity { namespace Scripting { class LuaBinder; class LuaTask; class LuaSubTask; } } #include "scripting\Singularity.Scripting.Defines.h" extern "C" { #include "3rdparty\lua\lua.h" #include "3rdparty\lua\lauxlib.h" #include "3...
// Fill out your copyright notice in the Description page of Project Settings. #include "TankAimingComponent.h" #include "TankBarrel.h" //Include in cpp files, not h files!. Improves compilation time. #include "TankTurret.h" #include "Projectile.h" #include "Runtime/Engine/Classes/Engine/World.h" //Intellisense GetWor...
#include <Timer.hpp> #include <SDL.h> namespace engine { void Timer::start() { start_ticks = SDL_GetTicks(); } float Timer::elapsed_seconds() const { return float(elapsed_milliseconds()) / 1000.f; } uint32_t Timer::elapsed_milliseconds() const { return SDL_GetT...
class Solution { public: ListNode* middleNode(ListNode* head) { ListNode* mid = head; ListNode* cur = mid->next; while (cur) { mid = mid->next; cur = cur->next; if (cur) cur = cur->next; } return mid; } };
/* * AreaLight.cpp * * */ #include "AreaLight.h" namespace rt {} // namespace rt
#ifndef MCCHANNEL_H #define MCCHANNEL_H class MCChannel { public: int channelNo; int plane; int wire; int hash; MCChannel(int c=-1, int p=-1, int w=-1); virtual ~MCChannel(); // methods void SetChannel(int c, int p, int w); static int Encode(int plane, int wire); static void...
#include "../include/mathGL_graphics.h" #include <cmath> #include <list> #include <string> /********************************************************** * This code is an example of MathGl_Graphics module usage. * Module is used to visualize dynamics of luminescence * spectra. All the equations can be found at: * ...
// -*- C++ -*- // // Copyright (C) 1998, 1999, 2000, 2002 Los Alamos National Laboratory, // Copyright (C) 1998, 1999, 2000, 2002 CodeSourcery, LLC // // This file is part of FreePOOMA. // // FreePOOMA is free software; you can redistribute it and/or modify it // under the terms of the Expat license. // // This progr...
// Created by yuanzhongji on 2013/08 #ifndef _SHOW_DIY_DIALOG_H__ #define _SHOW_DIY_DIALOG_H__ #include "cocos2d.h" #include "LBLibraryBase.h" #include "LBModalDialogLayer.h" #include "TipDialog.h" #include "PConfig.h" class ShowDiyDialog : public TipDialog { private: CC_SYNTHESIZE(string, m_diySaveKey, DiySaveKey...
#pragma once #include<cv_bridge/cv_bridge.h> #include<cstdlib> #include<image_transport/image_transport.h> #include<iostream> #include<opencv2/highgui/highgui.hpp> #include<opencv2/imgproc.hpp> #include<opencv2/imgcodecs.hpp> #include<ros/ros.h> #include<sensor_msgs/Image.h> #include<vector> #include<string> class Map...
#include <fstream> #include <iostream> #include <string> #include <sstream> #include "accounts.h" using namespace std; Account::Account() { accounts_file = ACC_FILE; ReadFile(); } Account::Account(string s) { accounts_file = s; ReadFile(); } int Account::ReadFile() { ifstream ifs(accounts_file); if (!i...
#include "stdafx.h" #include "Character.h" Character::Character(int id) { init(id); } Character::~Character() { }
//合并两递增序列 int merge(int a[],int b[],int c[],int n,int m) { //将a[n]与b[m]两个数组合并至c[]中 while(i<n&j<m) { //每次将最小的数合并至c中 if(a[i]<b[j]) c[index++]=a[i]; else c[index++]=b[j]; } //当其中一个数组中所有元素用完后,剩下的另一个数组直接合并 while(i<n) c[index++]=a[i++]; while(j<n) c[index++]=b[j++]; }
#ifndef SETTINGS_H #define SETTINGS_H #include <string> #include <map> #include <boost/property_tree/ptree.hpp> enum ExtendedBoolean { EB_IGNORE, EB_CONSISTENT, EB_FALSE, EB_TRUE, }; enum IndentStyle { IS_IGNORE, IS_CONSISTENT, IS_TABS, IS_SPACES, }; enum IndentPolicy { IP_IGNORE...
/* Copyright 2017 Istio Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
#pragma once #include <vector> #include <iostream> #include "Cell.h" #include "Board.h" #include "Moore.h" #include "CellsStateStatistic.h" template<class S = Moore> class GameOfLife { public: GameOfLife(); GameOfLife(S* siblings); void start() const; S* siblings; // Since the pointer is mutab...
#include "seal/seal.h" #include "helper.hpp" #include <iostream> using namespace std; using namespace seal; void bfv_basics() { EncryptionParameters parms(scheme_type::bfv); /* Set polynomial modulus. Recommended values are 1024, 2048, 4096, 8192, 16384, 32768, etc. Any value smaller than 4096 wil...
#include <iostream> #include <unistd.h> #include <cstdio> #include <cstdlib> #include <cstring> #include <sys/types.h> // socket 及 宏定义头文件 #include <sys/socket.h> #include <netinet/in.h> //sockaddr_in htonl等 #include <arpa/inet.h> using namespace std; constexpr int DOMAIN = AF_INET; constexpr int BufferLen = 1024;...
#include <stdio.h> #include <stdint.h> int main() { uint32_t i = 0; for (i = 0; i < 100; i++) { printf("i = %d \n", i); } return 0; }
/** * @brief Finds mass center, summarizes applied forces. * @file PhysicsManager.h * @author matthewpoletin */ #pragma once namespace liman { class PhysicsManager { public: PhysicsManager() = default; virtual ~PhysicsManager() = default; void UpdateMovables(int deltaTime); private: }; }
#include<bits/stdc++.h> using namespace std; int getdigits(int n) { int count = 0; while(n!=0) { count+=1; n=n/10; } return count; } int power(int a,int b) { if(b==0) { return 1; } if(b==1) { return a; } int value = power(a,b/2); if(b%2 == 0) { return value*value; } return value*value*a; } ...
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "base.h" WINRT_WARNING_PUSH #include "internal/Windows.Storage.3.h" #include "internal/Windows.Foundation.3.h" #include "internal/Windows.Foundation.Collections.3.h" #include "interna...
// CppCom.cpp : Implementation of DLL Exports. #include "stdafx.h" #include "resource.h" #include "CppCom_i.h" #include "ComInterface.h" CComModule _AtlModule; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_ComInterface, CComInterface) END_OBJECT_MAP() class CCppComApp : public CWinApp { public: // Overrides v...
// 1461. Check If a String Contains All Binary Codes of Size K // Given a binary string s and an integer k. // Return True if all binary codes of length k is a substring of s. Otherwise, return False. // Example 1: // Input: s = "00110110", k = 2 // Output: true // Explanation: The binary codes of length 2 are "00", "...
//二叉树结点的插入 //二叉树插入的位置就是数据域在二叉树中查找失败的位置 //insert函数将在二叉树中插入一个数据域为x的新结点 //注意根结点指针root要使用引用,否则插入不会成功 void insert(node* &root,int x){ if(root==NULL){ //空树,说明查找失败,也即插入位置(递归边界) root=newNode(x); //创建新结点,插入 return ; } if(/*由二叉树的性质,x应该插在左子树*/){ insert(root->lchild,x); //往左子树搜索(递归式) }else{ insert(root->rchild,x); /...
#include <OpenGL/gl.h> #include <OpenGL/glu.h> #include <GLUT/glut.h> #include <cmath> #include <iostream> #include "table.h" #include "tapis.h" #include "tapis2.h" #include "bois.h" #include "metal.h" #include "trous.h" using namespace std; Table::Table() { freinage=0.2; } void Table::setFreinage(float f) { freina...
//#include <irtkImage.h> //#include <irtkGaussianBlurring.h> //#include <irtkBiasField.h> //#include <irtkBiasCorrection2.h> #include <irtkIntensityMatcher.h> char *target_name = NULL; char *source_name = NULL; char *tissueMask_name = NULL; char *tgtout_name = NULL; char *srcout_name = NULL; char *biasOutputT = NUL...
#ifndef BST_H #define BST_H #include "..\Binary Tree\BinaryTree.h" #include "..\Binary Tree\BinaryTree.cpp" #include "..\Item\TreeItem.h" template <typename T> class BST : public BinaryTree<T> { protected: //Helper function static void insert(Node<T> *&, const T &); static void removeRightmostNode(Node<T> *&, Nod...
#include "graphics\Singularity.Graphics.h" namespace Singularity { namespace Graphics { class Material { private: #pragma region Nested Classes struct MATERIAL_DESC { Color Color; float Ambient; float Diffuse; float Specular; float Shininess; int...
//----------------------------------------------- // // This file is part of the Siv3D Engine. // // Copyright (c) 2008-2018 Ryo Suzuki // Copyright (c) 2016-2018 OpenSiv3D Project // // Licensed under the MIT License. // //----------------------------------------------- # include <Siv3D/DirectoryWatcher.hpp> # if d...
/* Copyright (C) 2011 by Ladislav Hrabcak Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
#ifndef __CONTROLMETHOD #define __CONTROLMETHOD class ControlMethod { public: ControlMethod(); virtual int calculateControlLevel(int targetValue, int currentValue) = 0; virtual ~ControlMethod() {}; }; #endif // __CONTROLMETHOD
/* * SPDX-FileCopyrightText: (C) 2014-2022 Daniel Nicoletti <dantti12@gmail.com> * SPDX-License-Identifier: BSD-3-Clause */ #include "common.h" #include "upload_p.h" #include <QDir> #include <QFile> #include <QFileInfo> #include <QTemporaryFile> using namespace Cutelyst; QString Upload::filename() const { Q_D...
#ifndef CO_TASK_H #define CO_TASK_H #include "namespdef.h" NAMESP_BEGIN namespace net { struct CoTask{ struct promise_type { CoTask get_return_object() { return {}; } std::suspend_never initial_suspend() { return {}; } std::suspend_never final_suspend() noexcept { return {}; } void return_void() {}...
class Solution { public: int maxProfit(vector<int>& prices) { if(prices.size()<=1)return 0; int minprice = prices[0]; int maxprofit = 0; for (int i = 1; i<prices.size(); i++) { if ((prices[i]-minprice)>maxprofit) { maxprofit = prices[i]-minprice; } else if(min...
#ifndef _TRANSFORM_COMPONENT_H_ #define _TRANSFORM_COMPONENT_H_ #include "Actors\ActorComponent.h" class TransformComponent : public ActorComponent { glx::mat4<float> m_transform; public: static const char* g_Name; virtual const char* VGetName() const { return g_Name; } TransformComponent(void) : m_transform() ...
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.cpp :+: :+: :+: ...
#include <iostream> #include <DGtal/helpers/Shortcuts.h> #include <DGtal/helpers/ShortcutsGeometry.h> using namespace DGtal; using SH3 = Shortcuts<Z3i::KSpace>; using SHG3 = ShortcutsGeometry<Z3i::KSpace>; int main() { auto params = SH3::defaultParameters(); params("polynomial", "goursat" )( "gridstep", 0.5 ...
#include "stdafx.h" #include "FeatureSet.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif /////////////////////////////////////////////////////////////////////////////// CPointFeatureSet& CFeatureSet::GetPointFeatureSet() { CPointFeatureSet* p = dynamic_cast<CFeatur...
#include <iostream> #include <cstring> using namespace std; class Nota { protected: int *note; int nr_note; public: Nota(); Nota(int*,int); ~Nota(); Nota(const Nota&); Nota& operator=(const Nota&); friend ostream& operator<<(ostream&, const Nota&); friend istream& ...
#include "Stdafx.h" #include "TVFrame.h" #include "TVCreator.h" #include "utilites/foreach.hpp" #include "utilites/serl/Archive.h" #include "utilites/serl/serl_registry.h" #include "utilites/Localizator.h" #include "arrangeWnd.h" #include "utilites/document.h" #include "others/cximage/ximage.h" enum { m=point::...
#ifndef HELLOWORLD_H_ #define HELLOWORLD_H_ #include <iostream> class HelloWorld { public: HelloWorld(); ~HelloWorld(); void set(double r1, double r2); inline double get() const { return s; } void message(std::ostream& out) const; protected: double r1, r2, s; void compute(); // compu...
/* control_analysis/arduino-code/src/main.ino - Jacob Killelea * Control Loop code to regulate heaters using an arduino * */ #include "pidcontroller.h" // Heater physical properties const float m = 0.013; // Kg const float R = 10; // Ohm const float cp = 920.0; // J/(Kg K) const float Kc = 0.01; // Conduction c...
#include "hstack.h" #include "base/std_ext/string.h" #include "base/std_ext/math.h" #include "base/std_ext/memory.h" #include "base/Logger.h" #include "tree/stream_TBuffer.h" #include "TBrowser.h" #include "TPad.h" #include "TLegend.h" #include "TLegendEntry.h" #include "TH1.h" #include "TDirectory.h" #include "TPav...
#include "Image2D.h" namespace revel { namespace pixel { RGB_u8::RGB_u8() : r(0), g(0), b(0) {} RGB_u8::RGB_u8(u8 r, u8 g, u8 b) : r(r), g(g), b(b) {} RGB_u8::RGB_u8(const RGB_u8& c) : r(c.r), g(c.g), b(c.b) {} RGB_u8::RGB_u8(const RGBA_u8& c) : r(c.r), g(c.g), b(c.b) {} RGB_u8::RGB_u8(const Gray_u8& c) : r(c.val), ...
#include <SPI.h> #include <ESP8266WiFi.h> #include <ESP8266HTTPClient.h> #define pirPin1 15//For first pir pin weak one to be placed at front when facing out of class and connected to d8 pin of nodemcu #define pirPin2 5//For second pir pin more sensitive one to be placed at front when facing into the class and connecte...
/** BSD 2-Clause License Copyright (c) 2017, DaiMysha All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions...
/* * Copyright (c) 1995 Danny Gasparovski. * * Please read the file COPYRIGHT for the * terms and conditions of the copyright. */ #define WANT_SYS_IOCTL_H #include <stdlib.h> #include "slirp.h" #include "ip_icmp.h" #include "main.h" #ifdef __sun__ #include <sys/filio.h> #endif #ifdef _WIN32 #define IS_EAGAIN(e...
/*********************************************************************/ /** strutils.cpp by Alex Koukoulas (C) 2017 All Rights Reserved **/ /** File Description: Implementation of string helper functions **/ /*********************************************************************/ // Local Headers #include "stru...
#pragma once #include "lab/dialogs/lab_dialog.h" class DestroySubsystems : public LabDialog { public: ~DestroySubsystems() override = default; private: // Called when this dialog is opened via the top toolbar void open(Button* /*caller*/) override; // Called when the dialog is closed void close() override { ...
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.cpp :+: :+: :+: ...
/* * 纯虚析构函数 * 纯虚析构函数在c++中是合法的,但是在使用的时候有一个额外的限制:必须为纯虚析构函数提供一个函数体。 */ #include <iostream> using namespace std; //非纯虚析构函数 class A { public: virtual ~A(); }; // 纯虚析构函数在c++中是合法的,但是在使用的时候有一个额外的限制:必须为纯虚析构函数提供一个函数体。 A::~A(){} //纯析构函数 class BClass { public: virtual ~BClass(); }; BClass::~BClass(){} void te...
#include <cmath> #include <iostream> #include <fstream> #include <boost/math/distributions/chi_squared.hpp> #include "kmers_QQ_plot_statistics.h" using namespace std; using boost::math::chi_squared; using boost::math::cdf; KmersQQPlotStatistics::KmersQQPlotStatistics(): m_scores(0) // accumelating information (migh...
/* * Copyright (C) 2007-2015 Frank Mertens. * * Use of this source is governed by a BSD-style license that can be * found in the LICENSE file. * */ #ifndef FLUXSYNTAX_SYNTAXDEBUGGER_H #define FLUXSYNTAX_SYNTAXDEBUGGER_H #include <flux/String> #include <flux/Map> #include <flux/syntax/syntax> namespace flux { n...
#include "movegen.h" #include "attacks.h" #include "util.h" namespace apollo { namespace { void GeneratePawnMoves(const Position& pos, std::vector<Move>& moves) { Color color = pos.SideToMove(); Bitboard enemy_pieces = pos.Pieces(!color); Bitboard allied_pieces = pos.Pieces(color); Bitboard pieces = enemy_pi...
//~ author : Sumit Prajapati #include <bits/stdc++.h> using namespace std; #define ull unsigned long long #define ll long long #define int long long #define pii pair<int, int> #define pll pair<ll, ll> #define pb pus...
#ifndef as5048_h #define as5048_h #include <SPI.h> class AS5048A { private: uint8_t _VSPI_SS; uint8_t _VSPI_MISO; uint8_t _VSPI_MOSI; uint8_t _VSPI_SCLK; bool errorFlag; bool ocfFlag; // Avoid printing OCF flag everytime uint16_t position; uint8_t esp32_delay; SPISettings settings; uint8_t spiCalcEvenPar...
#pragma once #include <string> using namespace std; #define BY_SURNAME 0 #define BY_PHONENUM 1 #define BY_STREET 2 //Телефон, Фамилия, Имя, Отчество, Улица, Дом, Корпус, Квартира class PhoneBookRecord { public: string phoneNum; string name; string surname; string patronymic; //отчетсво string street; int house...
// -*- C++ -*- // // Package: bbtoDijet/bbtoDijetAnalyzer // Class: bbtoDijetAnalyzer // /**\class bbtoDijetAnalyzer bbtoDijetAnalyzer.cc bbtoDijet/bbtoDijetAnalyzer/plugins/bbtoDijetAnalyzer.cc Description: collect b-tagging data (online and offline), calo and pf jet kinematics, and trigger results Imple...
// // OperateLayer.cpp // CatchGirl // // Created by xin on 16/4/6. // // #include "OperateLayer.hpp" bool OperateLayer::init(){ Button * bt = Button::create(); bt->loadTextures( "Default/Button_Press.png",""); bt->setPosition(Vec2(800, 200)); bt->addTouchEventListener(CC_CALLBACK_2(OperateLayer::to...
/** * @brief An example of using a packed memory graph to solve a problem. * Usage: ./a.out [path to folder containing DIMACS10 maps] [map name] * * @author Panos Michail * */ #include <iostream> #include <fstream> #include <sstream> #include <stdlib.h> #include <Structs/Graphs/dynamicGraph.h> #include <Structs...
#include <gflags/gflags.h> #include <sstream> #include <map> #include <math.h> #include <iostream> #include "scal.h" #include "datastructures/balancer_partrr.h" #include "datastructures/boundedsize_kfifo.h" #include "datastructures/distributed_queue.h" #include "datastructures/dts_queue.h" #include "datastructures/fl...
#ifndef __HELLO_H__ #define __HELLO_H__ #include "Prototype.h" class Hello : public Prototype { public: Hello(const std::string &message); virtual std::shared_ptr<Prototype> clone() const; virtual void setMessage(const std::string &message); virtual std::string getMessage() const; private: std...
#include "TextureUnit.h" namespace revel { namespace renderer { //Intentionally left blank } }
//CS 246 A6 - hx3zhang/z289wang //Implemented in RandomPlayer.cc #ifndef RANDOMPLAYER_H_ #define RANDOMPLAYER_H_ #include <string> #include "Player.h" using namespace std; class RandomPlayer : public Player { public: //constructor RandomPlayer(string name); RandomPlayer(string name,int seed); //Randomplayers re...
/* * Written by: David Trask * Created on: 2017-01-17 * Last Updated: 2017-01-17 * Version: 0.00.01 * Last Update Notes: * - Created initial file * - Added base libraries * - Created Main and Setup functions */ //The various needed libraries. #include <SPI.h> // SPI? #include <Ethernet.h> //Ethernet Protocols Li...
#include<bits/stdc++.h> using namespace std; struct node { int data; node* next; }; node *head; void printList() { node* temp = head; while(temp != NULL) { cout<<temp->data<<"->"; temp = temp->next; } cout<<endl; } void insertToList(int x) { node* temp = head; if(head == NULL) { temp = new node();...
//414 - Machined Surfaces //Dept. ICE, NSTU-11 Batch #include<bits/stdc++.h> using namespace std; //#define INF 99999999 #define INF 1<<28 #define ll long long #define SZ 100009 #define MX 100000000 #define sfint(a) scanf("%d",&a) #define sfllint(a) scanf("%lld",&a) #define sfch(a) scanf("%c",&a) #define sfchsq(a) scan...
#include "Gunner.h" #include "../../../GameDefines/GameDefine.h" #include "GunnerState/GunnerFall/GunnerFall.h" #include "../../Player/GamePlayer.h" #include "GunnerState/GunnerDie/GunnerDie.h" #include "../../../GameComponents/GameCollision.h" Gunner::Gunner() { tag = Tag::Enemy; anim = new Animation(Define::HEAD_G...
#include <stdlib.h> #include <iostream> #include <vector> using namespace std; class ThreeSumClosest { public: int threeSumClosest(vector<int>& nums, int target); void Test(); };
#include <bits/stdc++.h> using namespace std; int main() { /* Enter your code here. Read input from STDIN. Print output to STDOUT */ int t,n,k,posi1,posi2; cin >> t; while(t-->0){ cin >> n >> k; vector<bool> taken(n+1,false); vector<int> ans; bool canMake = true; ...
#include "ReplayControls.h" #include <fstream> #include <algorithm> #include "Source/Units/SystemUnit.h" #include "Source/Common/Exception.h" #include <imgui/imgui.h> #include "Source/Viewers/IMGuiViewer/Drawers/Scene/LineTrailsDrawer.h" namespace solar { namespace gui { ReplayControls::ReplayControls(const std:...
/* Author: Nayeemul Islam Swad Idea: - Suppose, we are at the peg with id `at` and length of remaining rope is `len`. We'll roll the rope 360 degrees anti-clockwise, switching pegs in- between if needed. Now, after the complete roll, suppose the new position of the rope is at peg `at2` and remaining length...
// This file is subject to the terms and conditions defined in 'LICENSE' in the source code package #ifndef JACTORIO_INCLUDE_RENDER_IRENDER_BUFFER_H #define JACTORIO_INCLUDE_RENDER_IRENDER_BUFFER_H #pragma once #include <imgui.h> #include "jactorio.h" #include "core/convert.h" #include "render/opengl/index_buffer.h...
/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: int sumNumbers(TreeNode* root) { int total = 0; helper(root, 0, total); ...
/* * utils.h * * Created on: Feb 16, 2021 * Author: Madison Callan */ #ifndef INCLUDES_UTILS_H_ #define INCLUDES_UTILS_H_ #include <vector> #include "constants.h" void sortData(const SORT_ORDER &mySortOrder,std::vector<process> &myProcesses); process getNext(std::vector<process> &myProcesses); int getSize...
#include <irtkImage.h> char *input_name = NULL, *output_name = NULL; void usage() { cerr << " Usage: addslices [in] [out] <-x xslices> <-y yslices> <-z zslices>" << endl; cerr << " Add slices symmetrically on either side of an image. E.g.:" << endl; cerr << " " << endl; cerr << " addslices in.nii.gz out....
// This file has been generated by Py++. #ifndef TextureTarget_hpp__pyplusplus_wrapper #define TextureTarget_hpp__pyplusplus_wrapper void register_TextureTarget_class(); #endif//TextureTarget_hpp__pyplusplus_wrapper
#ifndef CLIPBOARD_HPP_ #define CLIPBOARD_HPP_ #include <bb/system/Clipboard> #include <QtCore> /*! * @class Clipboard * @brief Clipboard class * @details Copies input QByteArray to system clipboard * @author Thurask * @date 2014-2015 */ class Clipboard: public QObject { Q_OBJECT publ...
#include <iostream> #include "include/MainGame.h" int main(int argc, char** argv) { MainGame main_game; main_game.run(); //std::cout << "Enter any key to exit..."; //int a; //std::cin >> a; return 0; }
/* * */ #include "player.h" #include "rocket.h" Player::Player(Terrain * terrain) : Object(terrain) { object_type_ = PLAYER; // geometric_center() = Vector(0, 0, 0); speed() = 2; horizontal_speed() = 2; collision_radius() = 0.9; // person height is 1.8m rocket_to_emit_ = 0; emited...
#include <stdio.h> #include <stdlib.h> #include <signal.h> #include <sys/types.h> #include <unistd.h> #include <math.h> #include <pthread.h> #include "Xsocket.h" #include "xhcp.hh" #include "../common/XIARouter.hh" #include "dagaddr.hpp" #define DEFAULT_HOSTNAME "www_h.hostxxx.com.xia" // used if not provided by user...
/************************************************************************* > File Name : CmeAddCertificate.cpp > Author : YangShuai > Created Time: 2016年08月15日 星期一 15时59分59秒 > Description : ************************************************************************/ #include"Primitive.h" #include"Primi...
#include "canopen_sdo_sender.h" #include "system_config.h" #include "macros.h" #include "base_proto_def.h" #include "canopenport.h" #include "debug_print_interface.h" void SDOQueueSender::Init(CO_Data* d, node_id_t receiver, sdo_transfer_callback_t sdo_callback, overflow_callback_t overflow_callback) { _dict...
/*************************************************************************** Copyright (c) 2020 Philip Fortier This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or...
#include <cstdio> #include <climits> #include <cmath> #include <iostream> #include <algorithm> #include <map> #include <set> #include <vector> using namespace std; const int MAX_N = 100000; const int MAX_M = 5000; const int INF = std::numeric_limits<int>::max(); //2,147,483,647 == 2^31 -1 const int B=1000; //bucket ...
/* Akhmal Dimas Pratama 123200047 /Class H */ #include <iostream> #include <cstdlib> #include <iomanip> using namespace std; string name[15],nim[15]; int check[15], a, x, k, choice, out_group, out_student; char loop='n', input_group; struct project{ string name_project; }; struct student{ st...
#include <fstream> #include <iostream> #include <string> #include <regex> #include<stdio.h> int main() { std::regex url("/.*(href=')(.*)(>)/"); std::string url_test = "11_custom_io.ppt"; std::ifstream file("in.txt"); if (!file.is_open()) { std::cerr << "Failed to open file!\n"; return...
#include <iostream> #include <string> using namespace std; #include "solution2.h" int main() { string str1("UD"); string str2("LL"); Solution sol; cout << sol.judgeCircle(str1) << endl; cout << sol.judgeCircle(str2) << endl; return 0; }
/////////////////////////////////////////////////////////////////////////////// /// \file /// \brief Contains pseudo-implementation part of bidirectional list structure /// template declared in the file's h-counterpart /// /// © Sergey Shershakov 2015–2017. /// /// This code is for educational purposes of the course ...
#include<iostream> #include<cmath>//biblioteca para poder utilizar la funcion pow() using namespace std; /*para encontrar una raiz de la ecuación f(x)=0 analiticamente, proporcionar la funcion F(X) DATOS: -->a Y b que forman un intervalo, en donde se halla una raiz -->TOL criterio de convergencia//la tolerancia -->EX...
#include "Ship.hpp" #include "App.hpp" //#include "Physics.hpp" #include "Vector2.hpp" #include <gl\GL.h> //STL #include <iostream> #include <cmath> #include "GameObject.hpp" #include "Bullet.hpp" #include "Physics.hpp" namespace Engine { Ship::Ship(App *parent) : GameObject(1.0f, RADIUS, 0.0f, 250.0f), m_parent...
#pragma once #include "ActorBuffer.hpp" #include "DataFormat.hpp" #include "Command.hpp" void RPCStartServer(unsigned short port, int commandTimeout = 500); void RPCStopServer(); ActorBuffer<FrameState>* RPCGetFrameBuffer(); ActorBuffer<Command>* RPCGetCommandBuffer(); int SendCommand(Command cmd);
#include<bits/stdc++.h> using namespace std; #define debug(x) cerr << #x << ": " << x << endl; #define iosbase ios_base::sync_with_stdio(false) #define tie cin.tie();cout.tie(); #define endl '\n' typedef pair<int, int> ii; typedef long long ll; int vet[101000]; int faltas[101000]; int n, m; int main(){ iosbase;...