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#include <bits/stdc++.h> using namespace std; struct node { node* next; int data; }; void print_list(node** head) { node *temp=*head; while(temp!=NULL) { cout<<temp->data<<" "; temp=temp->next; } cout<<"\n"; } void insert_element(node** new_node,int index,node** head,node** tail,int n) { if(index==1) ...
/** * @file Vec3f.h * @author matthewpoletin */ #pragma once #include <iostream> namespace liman { namespace maths { struct Vec3f { float x, y, z; Vec3f(); Vec3f(const float &x, const float &y, const float &z); Vec3f &add(const Vec3f &other); Vec3f &subtract(const Vec3f &other); Vec3f &...
#ifndef IF_I_H #define IF_I_H #include "label.h" #include "gotoi.h" #include "varregister.h" #include "../operators/operator.h" #include "../visitors/codevisitor.h" #include <string> using namespace std; /** * An instruction representing a conditional jump where relop is the * relational operator for the conditio...
#include "Customer.h" Customer::Customer(){ init(); } Customer::~Customer(){ } void Customer::init(){ customerID = 0; enqueueTime = 0; dequeueTime = 0; serviceTime = 0; } void Customer::set(int i, int e, int d, int s){ setID(i); setEnqueue(e); setDequeue(d); setService(s); } void Customer::print(){ cout...
/* 다시풀기 14503. 로봇청소기 20분 시뮬레이션 */ #include <iostream> #define MAX 51 using namespace std; int N, M, R, C, D, Cnt; int MAP[MAX][MAX]; int Dr[4] = {-1, 0 ,1, 0}; int Dc[4] = {0, -1, 0, 1}; void Input() { cin >> N >> M >> R >> C >> D; R++; C++; if(D == 1) D = 3; else if(D == 3) D = 1; ...
/* Sort a linked list in O(n log n) time using constant space complexity. */ /** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ #include <iostream> using namespace std; struct ListNode{ int val; ListNode *next;...
#pragma once #include "base/ast.hpp" namespace z { struct Generator { virtual void run() = 0; struct Impl { inline Impl(const z::Ast::Project& project) : _project(project), _gendir(".") {init();} private: void init(); protected: const z::Ast::Proj...
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
/* 写一个函数,求两个整数之和,要求在函数体内不得使用 + 、 - 、 * 、 / 四则运算符号。 思路: 1. 两个数异或:相当于每一位相加,而不考虑进位; 2. 两个数相与,并左移一位:相当于求得进位; 3. 将上述两步的结果相加 循环处理,直到没有进位 1 + 2 0001 0001 ^ 0010 = 0011 == 2 0010 0001 & 0010 = 0 1 + 3 0001 0001 ^ 0011 = 0010 0010 0010 ^ 0010 = 0 0000 0011 0001 & 0011 = 0001 表示有进位 << 1 = 0010 0010 & 0010 = 0010 << 1 = 0100 0000...
// ------------------------------------------------------------------------------------------------ #include "Common.hpp" // ------------------------------------------------------------------------------------------------ #include <cstdio> #include <cstdlib> // --------------------------------------------------------...
/* File Name: BinaryTree.h Author: Geun-Hyung Kim Description: 링크드리스트를 활용한 이진트리 생성 */ // Tree Node #ifndef _BINARY_TREE_H_ #define _BINARY_TREE_H_ #include <iostream> #include <queue> #include <stack> using namespace std; template <typename T> class Node { T data; // 데이터 저장을 위한 변수 Node<T>* left; //...
//12541 - Birthdates //#include<iostream> #include<bits/stdc++.h> #define SZ 200009 using namespace std; class person{ public: char name[16]; int dd, mm, yyyy; person(){} person(int dd, int mm, int yyyy){ this->dd = dd; this->mm = mm; this->yyyy = yyyy; } }; bool comparator(person p1, person p2){ if(p1.yyy...
#include <pybind11/pybind11.h> #include <pybind11/functional.h> #include <pybind11/iostream.h> #include <pybind11/chrono.h> #include <pybind11/eigen.h> #include <pybind11/stl.h> #include <memory> #include "rmf_traffic_ros2/Time.hpp" #include "rmf_fleet_adapter/agv/Adapter.hpp" #include "rmf_fleet_adapter/agv/test/Moc...
// TheFourthGenerator.cpp // ICS46 Winter 2021 Project 1 // Name: Keyu Zhang // ID: 19898090 // UCINetID: keyuz4 // Generate a perfect maze with a recursive algorithm #include <ics46/factory/DynamicFactory.hpp> #include <random> #include <utility> #include <vector> #include "Direction.hpp" #include "Maze.hpp" #incl...
#include <josm_elemstyles.h> #include <josm_elemstyles_p.h> #include <appdata.h> #include <gps_state.h> #include <icon.h> #include <iconbar.h> #include <josm_presets.h> #include <map.h> #include <project.h> #include <style.h> #include <uicontrol.h> #include <osm2go_annotations.h> #include <osm2go_cpp.h> #include <osm...
#include<bits/stdc++.h> #define REP(i,n) for (int i = 1; i <= n; i++) #define mod 998244353 #define pb push_back #define ff first #define ss second #define ii pair<int,int> #define vi vector<lli> #define vii vector<ii> #define lli long long int #define INF 1000000000 #define endl '\n' const double PI = 3.14159265358979...
#include <iostream> #include "Identifiable.h" int Identifiable::exemplar = 100500; Identifiable::Identifiable() { this->id = Identifiable::exemplar; Identifiable::exemplar += 1; } Identifiable::~Identifiable() { Identifiable::exemplar -= 1; } int Identifiable::getExemplar() { return e...
/*//////////////////////////////////////////////////// ParticleArrayクラス 実装部 Particle構造体を粒子の個数分確保し,粒子全体の オペレーションを行うクラス.このクラスを介して Particle構造体に含まれている情報にアクセスする. ////////////////////////////////////////////////////*/ #include "particle.h" ParticleArray::ParticleArray():PI(3.14159265358979323846264338328),EPS(1....
#include <iostream> #include <set> #include <gtest/gtest.h> #include "hs_math/random/normal_random_var.hpp" #include "hs_math/random/uniform_random_var.hpp" #include "hs_sfm/synthetic/flight_generator.hpp" #include "hs_sfm/synthetic/multiple_camera_keyset_generator.hpp" #include "hs_sfm/essential/ematrix...
#include "physics/world.h" #include <stdio.h> namespace physics { World::World() { // Generate entities int columns = 10; int entities_per_column = MAX_ENTITIES / columns; for (int i = 0; i < columns; i++) { for (int j = 0; j < entities_per_column; j++) { ...
#include "PCSSApplication.h" #include "Controls.h" #include <FastCG/World/FlyController.h> #include <FastCG/Rendering/StandardGeometries.h> #include <FastCG/Rendering/Renderable.h> #include <FastCG/Rendering/ModelLoader.h> #include <FastCG/Rendering/MaterialDefinitionRegistry.h> #include <FastCG/Rendering/DirectionalL...
#include<iostream> #include"Person.h" #include"Visitor.h" #include"Menu.h" #include"Cook.h" #include"Worker.h" #include"Seller.h" #include"Coffee.h" #include"Tea.h" #include"Donut.h" #include"Dish.h" int main() { std::vector<Dish*> dishes; Menu menu(dishes); menu.PrintMenu(); /*menu.DishIndex(dishes...
#include<iostream> #include<vector> #include<algorithm> using namespace std; class Solution { public: int trap(vector<int>& height) { int L = 0; int R = height.size() - 1; int level = 0; int water = 0; while (L<R) { int lower = height[height[L]<height[R]?L++:R--]; level = max(lower,level); wate...
#include "Digit.h" #include "Textures.h" Digit::Digit(int digit,int position, GLfloat* score) :digit(digit),position(position),score(score) { } Digit::~Digit(void) { } void Digit::DrawObject() { int digitPlus = digit+1; glBindTexture(GL_TEXTURE_2D, Textures::GetInstance()->GetTextures()[9]); glBegin(GL_QUADS); ...
// program to demostrate dynamic array. #include<iostream> #include<stdlib.h> using namespace std; int main() { int ptr; cout<<"please enter size of new array\n"; int n; cin>>n; ptr=new int[n]; int ar[]={1,20,34,55,65}; for(int i=0;i<n;i++) { ptr[i]=&ar[i]; } cout<<"elements are\n"; for(int i=0; i<n;i++) ...
#include <map> #include <list> #include <vector> #include <iostream> using namespace std; int main() { vector<int> x; for (int i = 0; i < 10; ++i) { x.push_back(i); // add element; } // x.pop_back(); // pop 元素 // x.insert(pos, e) // 在某个位置插入 // vector类似一个栈 /* * vector<Elem> c; ...
/* * SPDX-FileCopyrightText: (C) 2017-2022 Daniel Nicoletti <dantti12@gmail.com> * SPDX-License-Identifier: BSD-3-Clause */ #ifndef CUTELYSTCUTELEE_H #define CUTELYSTCUTELEE_H #ifndef DOXYGEN_SHOULD_SKIP_THIS # include <cutelee/taglibraryinterface.h> # if defined(cutelyst_cutelee_urifor_EXPORTS) # de...
#include <bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> // Common file #include <ext/pb_ds/tree_policy.hpp> // Including tree_order_statistics_node_update using namespace std; using namespace __gnu_pbds; using ll = long long int; typedef pair <int,int> PII; typedef pair <ll,ll> PLL; #define F first #define S...
#include "linked_list.hpp" int main(){ linkedList<int> lista; lista.insertNode(5); }
#include <aulibdefs.h> #include <aubase.h> #include <auplc.h> #include <autag.h> #include "aupanelreg.h" #include "ui_aupanelreg.h" #include "trendchar/trendchart.h" #include <QSettings> #include <QRect> #include <QDesktopWidget> #include <QScreen> #include <QFile> #include <QDebug> #include <QTimer> #include <QClo...
// This file has been generated by Py++. #include "boost/python.hpp" #include "generators/include/python_CEGUI.h" #include "SingletonWindowRendererManager.pypp.hpp" namespace bp = boost::python; void register_SingletonWindowRendererManager_class(){ { //::CEGUI::Singleton< CEGUI::WindowRendererManager > ...
#define _CRT_SECURE_NO_WARNINGS #include <cstdio> struct Node { Node *top, *left, *right; int value; }; void Print(Node * node) { if (node) { Print(node->right); printf("%d\n", node->value); Print(node->left); } } void Insert(N...
#ifndef KEYWORD_SUGGESTION_SERVER_INCLUDE_ONLINE_EVENT_LOOP_H_ #define KEYWORD_SUGGESTION_SERVER_INCLUDE_ONLINE_EVENT_LOOP_H_ #include <assert.h> #include <stdio.h> #include <sys/epoll.h> #include <sys/eventfd.h> #include <functional> #include <map> #include <memory> #include <vector> #include "acceptor.h" #include ...
#ifndef __DUI_DECORATE_H__ #define __DUI_DECORATE_H__ #include "DUIControlBase.h" DUI_BGN_NAMESPCE class DUILIB_API CDUIPaddingPanel: public CDUIControlBase { public: typedef CDUIControlBase theBase; virtual CRefPtr<IDUIControl> Clone(); }; class DUILIB_API CFrameUIData { public: CRefPtr<CImageList> m_pImageLeft...
#pragma once #include "../TaskLayer/MetaMorpheusTask.h" #include <string> #include <vector> #include "tangible_filesystem.h" //C# TO C++ CONVERTER NOTE: Forward class declarations: namespace TaskLayer { class DbForTask; } namespace TaskLayer { class FileSpecificParameters; } namespace TaskLayer { class MyT...
#include<cstdio> #include<iostream> using namespace std; const int maxn = 100010; int city[maxn]; int flag[maxn]; int find_father(int n) { if(n == city[n]) return n; return find_father(city[n]); } bool merge_nm(int n, int m) { int x = find_father(n); int y = find_father(m); if(x == y) ...
/* DS3231 library for the Arduino. This library implements the following features: - read/write of current time, both of the alarms, control/status registers, aging register - read of the temperature register, and of any address from the chip. Author: Petre Rodan <petre.rodan@simplex.ro> Av...
#include "HelloWorld2.h" void HelloWorld2::gets(double& in) const { in = s; }
#include "graphics\Singularity.Graphics.h" namespace Singularity { namespace Graphics { class VertexPositionColor { private: #pragma region Static Methods static VertexDeclaration* GetVertexDeclaration(); #pragma endregion public: #pragma region Static Variables static V...
#include <stdio.h> #define TAM 5 //topofinal(qunatidade) //int pilha[TAM]; int pilha[TAM]; int topo = 0; void push(int valor); int pop(); int main(){ printf("\n==============================\n"); push(666); printf("\n==============================\n"); push(333); printf("\n==============================\n"); ...
//////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2006-2010 MStar Semiconductor, Inc. // All rights reserved. // // Unless otherwise stipulated in writing, any and all information contained // herein regardless in any format shall remain the sole proprietary of ...
#pragma once #include <iostream> #include "Base.h" class Derived2 : public Base { public: void ShowDerived2() { std::cout << "Derived2" << std::endl; } };
#include <Arduino.h> #include <Morse.h> /** * @name writing a library * @desc How to write and use an own library. * * @package Arduino Basics * @author Michael <michael@zenbox.de> * @since 2017/01/05 * @version v1.0.0 * @copyright (c) 2017 Michael Reichart * @license MIT License <http://opensource.org/licens...
#pragma once #include <memory> #include <string> #include <vector> #include "physicalentity.h" #include "item.h" #include "util.h" using std::initializer_list; using std::string; using std::vector; using std::unique_ptr; namespace lab3 { class Actor : public PhysicalEntity { protected: typedef vector<un...
#include "edit_scientist.h" #include "ui_edit_scientist.h" #include "scientistservice.h" #include "scientist.h" Edit_scientist::Edit_scientist(QWidget *parent) : QDialog(parent), ui(new Ui::Edit_scientist) { ui->setupUi(this); } Edit_scientist::~Edit_scientist() { delete ui; } void Edit_scientist::on...
#pragma once #include "Command.h" class LookCommand : public Command { public: LookCommand(); ~LookCommand(); void Run(list<string>* parameters, Game * game); };
#ifndef DRAWERS_REPLAY_GUIDRAWER_HEADER #define DRAWERS_REPLAY_GUIDRAWER_HEADER #include "GUIDrawer.h" #include "GUI/ReplayControls.h" namespace solar { class ReplayerViewer; namespace drawers { class SceneDrawer; //Renders UserInface for replayed simulation class ReplayGUIDrawer { public: ReplayGUI...
/** * Copyright 2016-2017 MICRORISC s.r.o. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or...
#include <algorithm> #include <cstdio> #include <iostream> using namespace std; typedef long long ll; struct Node { int a, b, c; Node(){}; }; const int maxn = 55, maxv = 100005; int t, n; ll dp[maxn][maxv] = { 0 }, ans = 0; Node node[maxn]; bool cmp(Node& i, Node& j) { return i.c * j.b < j.c * i.b; } // #de...
#include <iostream> #include "Spiller.h" vector<Spiller> spillere; void leggTilSpillere() { spillere.push_back(Spiller(0, "Peder", Konto(0, Konto::bitcoin))); spillere.push_back(Spiller(1, "Kristoffer-Andre", Konto(1, Konto::bitcoin))); spillere.push_back(Spiller(2, "Arne", Konto(2, Konto::bitcoin))); } ...
// compile (for debugging): g++ -Wall -Wextra -fsanitize=undefined,address -D_GLIBCXX_DEBUG -g <file> // compile (as on judge): g++ -x c++ -Wall -O2 -static -pipe <file> // Output file will be a.out in both cases #include <bits/stdc++.h> #include <vector> #include <string> #include<map> #include <algorithm> using names...
// Copyright (C) 2017 Elviss Strazdins // This file is part of the Ouzel engine. #pragma once #include <cstdint> #include <vector> #include <string> #include <queue> #include <set> #include <memory> #include <mutex> #include <atomic> #include <condition_variable> #include "utils/Noncopyable.h" #include "math/Rectangl...
#include "zenlang.hpp" # include "utils/fcgi/fastcgi.hpp" //void FastCGI::OnRequestReceived(const FastCGI::Request& r) { //}
#include "treepaint.h" #include "ui_treepaint.h" TreePaint::TreePaint(QWidget *parent) : QWidget(parent), ui(new Ui::TreePaint) { ui->setupUi(this); } TreePaint::~TreePaint() { delete ui; } void TreePaint::getNode(MyBinTree<char> *p){ this->tree=p; } struct TreePoint { TreePoint(QPoint po,int...
#include "functions.h" char share(string str, string &str1, string &str2){ int now = 1; int ind_now = 0; int flag = 0; for(unsigned int i = 0; i < str.length(); i++) { if (str[i] == '(') flag = 1; if (str[i] == ')') flag = 0; if (flag == 0) { ...
#include <sys/types.h> #include <cstring> #include <ctime> #include <iomanip> #include <fstream> #include <memory> #include <sstream> #include <pqxx/pqxx> #include <pqxx/except> #include "sftp-callback.h" #include "sftp-plugin.h" static std::unique_ptr<pqxx::connection> dbConn_; static std::string connStr_ = "postgr...
#include <gtest/gtest.h> #include <vector> #include <deus/Constants.hpp> #include <deus/unicode_view_impl/UTF8Impl.hpp> //------------------------------------------------------------------------------ // FIXTURE //-------------------------------------------------------------------...
#include<stdio.h> #include<string.h> #include<algorithm> #include<iostream> using namespace std; #define Nnum 31 #define Mnum 31 #define LL long long struct matrix { int mat[31][31]; }; int n,m; //ONE为单位阵 matrix ONE; matrix mul(matrix A,matrix B)//矩阵相乘 { int i,j,k; matrix C; for(i=1;i<=n;i++) { ...
#include <iostream> using namespace std; int main() { int a, nim, pilihan; double angka1, angka2, angka3, hasil; string nama; cout <<"-------------------------------------------------------------------\n"; cout << "\tNama : "; getline(cin, nama); cout << "\tNIM : "; cin >> a; cout <<"---...
// Problem: Nastya and Rice // Link: https://codeforces.com/contest/1341/problem/A #include<bits/stdc++.h> using namespace std; int main(){ int t; cin >> t; while(t>0){ int n,a,b,c,d; bool flag=false; cin >> n >> a >> b >> c >> d; if((a-b)*n<=c+d){ ...
#include "createpagedialog.h" #include "ui_createpagedialog.h" #include <QFileDialog> int CreatePageDialog::m_create_page_counter = 0; CreatePageDialog::CreatePageDialog(QStringList modules, QWidget *parent) : QDialog(parent), ui(new Ui::CreatePageDialog) { ui->setupUi(...
//priority_queue.empty()判断优先队列是否为空 #include<stdio.h> #include<queue> using namespace std; int main() { priority_queue<int> q; if(q.empty()==true){ printf("Empty!\n"); } else{ printf("No empty!\n"); } q.push(100); if(q.empty()==true){ printf("Empty!\n"); } else{ printf("No empty!\n"); } return 0; }
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "Windows.Data.Xml.Xsl.1.h" WINRT_EXPORT namespace winrt { namespace Windows::Data::Xml::Xsl { struct IXsltProcessor : Windows::Foundation::IInspectable, impl::consume<IXsltP...
// // Copyright Jason Rice 2017 // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #ifndef NBDL_FWD_SQL_DB_CONCEPT_TABLE_ENTITY_HPP #define NBDL_FWD_SQL_DB_CONCEPT_TABLE_ENTITY_HPP namespace nbdl::sql_db { tem...
#include <bits/stdc++.h> using namespace std; struct node { int data; struct node *l; struct node *r; node(int val) { data = val; l = NULL; r = NULL; } }; struct node *inorderSucc(struct node *root) { node *curr = root; while (curr && curr->l != NULL) {...
/* * StandardPressActionComponent.cpp * * Created on: Jan 30, 2014 * Author: Dawid Drozd */ #include "app/components/click/StandardPressActionComponent.h" #include "app/components/Notifications.h" namespace KoalaJump { StandardPressActionComponent::StandardPressActionComponent() { } StandardPressActionC...
#ifndef FASTCG_GRAPHICS_SYSTEM_H #define FASTCG_GRAPHICS_SYSTEM_H #if defined FASTCG_OPENGL #include <FastCG/Graphics/OpenGL/OpenGLGraphicsSystem.h> namespace FastCG { using GraphicsSystem = OpenGLGraphicsSystem; } #elif defined FASTCG_VULKAN #include <FastCG/Graphics/Vulkan/VulkanGraphicsSystem.h> namespace FastC...
// // RoomScene.cpp // demo_ddz // // Created by 谢小凡 on 2018/2/15. // #include "RoomScene.hpp" #include "FirstScene.hpp" #include "RoomData.hpp" #include "PlayerData.hpp" #include "GameManager.hpp" #include "UITable.hpp" #include "UISeat.hpp" #include "UITopInfoBar.hpp" #include "CommonDefineSet.hpp" #include "Comm...
#ifndef SRC_PT_GT_H #define SRC_PT_GT_H /// @file src/pt/Gt.h /// @brief Gt のヘッダファイル /// @author Yusuke Matsunaga (松永 裕介) /// /// Copyright (C) 2005-2011 Yusuke Matsunaga /// All rights reserved. #include "Constr.h" BEGIN_NAMESPACE_YM_BB ////////////////////////////////////////////////////////////////////// /// ...
#include "parser.h" #include "pugixml/src/pugixml.hpp" #include "json11/json11.hpp" #include <QtGlobal> #include <QtDebug> #include <vector> #include <map> #include <string> #include <cassert> #include <iterator> #include <algorithm> #include <QFile> #include <QTextStream> #include <QString> using nam...
// p215 // memoization exercise #include <iostream> #include <vector> using namespace std; // board 귀찮으니까 내용 안채울래^^; int n, board[100][100]; int cache[2500][2500]; // memoization적용 int recursive2(int x, int y){ if (x>=n || y>=n) return 0; if (x==n-1 && y==n-1) return 1; int& res = cache[x][y]; if(res!=-1) r...
/*********************************************************************** created: 22/2/2004 author: Paul D Turner purpose: Defines interface for WindowFactoryManager class *************************************************************************/ /******************************************************************...
//rvargas #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string.h> int main(), goback(), Mgame(); int randnum,inp; char inpd[10]; int goback() { char again; printf("\n\nPlay Again? (Y/N): "); scanf("%s",&again); if (again=='Y'||again=='y') { system("clear"); return ...
#if !defined(_FIELD_HPP) #define _FIELD_HPP #include <stdlib.h> #include <string.h> #ifdef _WIN32 #define strdup _strdup #endif class Field { public: Field() { mValue = NULL; } ~Field() { if(mValue) { ::free(mValue); } } void SetValue(char* va...
/* Name: Mohit Kishorbhai Sheladiya Student ID: 117979203 Student Email: mksheladiya@myseneca.ca Date: 21/02/14 */ #ifndef SDDS_LABELMAKER_H #define SDDS_LABELMAKER_H #include <iostream> #include "Label.h" namespace sdds { class LabelMaker { int m_noOfLabels; Label* m_multiLab...
#ifndef FOG_H_INCLUDED #define FOG_H_INCLUDED class fog{ public: fog(); ~fog(); void Render(); private: bool gp; // G Pressed? ( New ) GLuint filter; // Which Filter To Use GLuint fogMode[]; // Storage For Three Types Of Fog GLuint fogfilter; // Which Fog To Use GLfloat f...
/* * Copyright (C) 2007-2015 Frank Mertens. * * Use of this source is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include <flux/System> #include <flux/Date> #include <flux/stream/TransferMeter> #include "utils.h" #include "NodeConfig.h" #include "ClientConnection.h" #include "C...
#include <iostream> #include <queue> #include<vector> using namespace std; int main() { ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); priority_queue<int, vector<int>, greater<int>>a; int n; int k; cin >> n; for (int i = 0; i < n; i++) { cin >> k; switch (k) { case 0: ...
#include "pb_background_static.h" namespace Popbal { BackgroundStatic::BackgroundStatic(void): Background(), mT(0.0), mP(0.0), mVC() {} BackgroundStatic::~BackgroundStatic(void) { } BackgroundStatic::BackgroundStatic( double T, double P, Transport::ViscosityCorrelation VC): Backgroun...
#include "Textbox.h" #include "RegUtil.h" const ItemTypeEnum Textbox::ItemType = eItemTextbox; const int Textbox::TypeNameID = 119; const int Textbox::ToolID = 120; const int Textbox::CursorID = 144; const unsigned Textbox::AllowedViews = 2; Textbox* Textbox::COMCreate() { /*CComObject<Textbox>* obj = 0; if ((((HRE...
#pragma once #include "base/Detector_t.h" #include "unpacker/UnpackerAcqu.h" #include <cassert> namespace ant { namespace expconfig { namespace detector { struct EPT : TaggerDetector_t, UnpackerAcquConfig // EPT knows how to be filled from Acqu data { virtual double GetPhotonEnergy(unsigned chan...
#include<iostream> #include<stack> #include<algorithm> #include<string.h> using namespace std; int main() { stack<char>a, b; int t; char str[450], str2[450]; cin>>t; while(t--) { cin>>str; int len = strlen(str); for(int i = 0; i < len; i++) { if(str[i] == '+'|| str[i] == '-'...
#pragma once #include "LoopAttribute.h" #include "util.h" #include "debug.h" #include "rose.h" #include <string> #include <sstream> #include <vector> using namespace std; namespace StencilTranslator { struct IRNode { virtual string unparse(bool isLVal = false) const = 0; virtual ~IRNode() { }; }; struct Exp :...
#include "worker.h" Worker::Worker(QString fio, size_t uniqueNumber, QString login, QString password, QString department) : Employee(fio, Positions::worker, uniqueNumber, login, password, department) { } Worker::~Worker() { } QString Worker::getTaskName() { if (tasks.size() > 0) return tasks.front(...
#ifndef IMAGEDIFFUSER_HPP #define IMAGEDIFFUSER_HPP #define _USE_MATH_DEFINES #include <math.h> #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #include <iostream> #include <iomanip> #include "geometry/PrintFormat.hpp" #include "geometry/Vector3D.hpp" #include "optics/IDiffuser.hpp" #include "optics/Ray.hpp" ...
#ifndef GRADE_SCHOOL_H #define GRADE_SCHOOL_H #include <algorithm> #include <string> #include <vector> #include <map> using std::string; using std::vector; using std::map; namespace grade_school { class school { map<int, vector<string>> database; public: const map<int, vector<string>> roster() const; void add(...
#pragma once #include <memory> #include "drake/common/drake_copyable.h" #include "drake/common/drake_deprecated.h" #include "drake/multibody/multibody_tree/multibody_plant/multibody_plant.h" #include "drake/systems/framework/leaf_system.h" // Forward declaration keeps us from including RBT headers that significantly...
#ifndef EMPLOYEE_REPOSITORY_H #define EMPLOYEE_REPOSITORY_H #include <fstream> #include <iostream> #include <string> using namespace std; class Employee_Repository { public: Employee_Repository(); void read_employee_list(); private: }; #endif // EMPLOYEE_REPOSITORY_H
#ifndef CONSTANTGENERATOR_HPP #define CONSTANTGENERATOR_HPP #include "generator.hpp" #include <cstddef> class Map; class ConstantGenerator : public Generator { public: explicit ConstantGenerator(); virtual void generate(Map *output); virtual bool configure(); private: size_t width_; size_t height_; double va...
// Bluant_Clinic.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <vector> #include <string> #include <fstream> using namespace std; struct pacijent { int mbo; string ime, prezime; vector<string>popis_lijekova; }; //FUNKCIJE void meni(); void menu_ch...
#ifndef CONNECTWINDOW_H_ #define CONNECTWINDOW_H_ #include <QMainWindow> #include <stdio.h> #include "Client.h" namespace Ui { class ConnectWindow; } class ConnectWindow : public QMainWindow { Q_OBJECT public: explicit ConnectWindow(QWidget *parent = 0); ~ConnectWindow(); private slots: void on_co...
#include<stdio.h> #include<malloc.h> #include<stdlib.h> struct node{ int data; struct node *next; }; int push(struct node **,int); bool isCycle(struct node **); int main(void){ struct node *head=NULL; push(&head,23); push(&head,43); push(&head,2); push(&head,6); push(&head,12); push(&head,5); head->next->next->next->...
#include "Com.h" namespace Concurrency::Native { int CPU_Cores() {return std::thread::hardware_concurrency();} void Sleep(int ms) { #if defined(flagWIN32) ::Sleep(ms); #elif defined(flagPOSIX) usleep(ms * 1000); #endif } struct StdThread { std::thread* t = NULL; typedef void(*Fn)(void*); StdThread(); ~StdTh...
// This file has been generated by Py++. #ifndef MouseEventArgs_hpp__pyplusplus_wrapper #define MouseEventArgs_hpp__pyplusplus_wrapper void register_MouseEventArgs_class(); #endif//MouseEventArgs_hpp__pyplusplus_wrapper
#include<cstdio> int gcd(int a,int b)//求最大公约数的辗转相除法的递归写法 { if(!b) return a; else return gcd(b,a%b); } int main() { int m,n; while(scanf("%d%d",&m,&n)!=EOF){ printf("%d\n",gcd(m,n)); } return 0; }
#ifndef __SYS_TIME_METHODS_H__ #define __SYS_TIME_METHODS_H__ #include <string> #include <vector> namespace utils { namespace sys { namespace time { /// \brief Get current system time with format used by strftime. /// Default format is %Y.%m.%d %X std::string get_time( const std::string& format = "%Y.%m.%d %X" ); ...
#include "MainComponent.h" MainComponent::MainComponent() : Thread ("Background Thread") { krushConfigOptions.applicationName = ProjectInfo::projectName; krushConfigOptions.folderName = ProjectInfo::projectName; krushConfigOptions.filenameSuffix = ".settings"; krushConfigOptions.commonToAllUsers = ...
#include <iostream> #include <algorithm> using namespace std; void dp(int A[], int C[][4], int X[][4], int N, int M){ for(int j=2; j<=M; j++){ for(int i=j; i<=N; i++){ int temp[i+1]; //min value of every k for(int t=0; t<=i; t++){ temp[t] = 0; }...
#include "Stata.h" #include "SQLite.h" #include <boost/make_shared.hpp> Context::Context(char *cursor, int length) : start(0), strls(false) { this->origin = cursor; this->cursor = cursor; this->length = length; this->currentState = new OpenDTA(); this->buffer = new char[INITIAL_BUFFER]; this->buffer_size =...
#include "Mensagem.h" #include <string> #include <iostream> using namespace std; int main(void) { Mensagem mensagem("Escritório de projetos"); mensagem.exibirMensagem(); string mensagemRecebidaPeloUsuario; cout << "Informe uma nova mensagem: "; getline(cin, mensagemRec...