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#include "stdafx.h" #include "Command.h" #include <iostream> using namespace std; Command::Command() { } Command::~Command() { std::cout << "command baseclass destructor" << endl; } void Command::Run(list<string>* parameters, Game * game) { }
//----------------------------------------------------------------------------- // VST Plug-Ins SDK // VSTGUI: Graphical User Interface Framework not only for VST plugins : // // Version 4.2 // //----------------------------------------------------------------------------- // VSTGUI LICENSE // (c) 2013, Steinberg Media...
#ifndef FUZZYCORE_OUTPUT_VARIABLE_DAO_H #define FUZZYCORE_OUTPUT_VARIABLE_DAO_H #include "../DAOUtils/DAOUtils.h" #include "../DAOUtils/NullConverter.h" #include "../../utils/stringEditor/StringEditor.h" #include "../../enums.hpp" #include "../../models/outputVariable/OutputVariable.h" class OutputVariableDAO { priva...
#ifndef _HS_SFM_FEATURE_MATCH_OPENCV_FEATURE_DETECTOR_HPP_ #define _HS_SFM_FEATURE_MATCH_OPENCV_FEATURE_DETECTOR_HPP_ #include <string> #include <vector> #include <opencv2/nonfree/features2d.hpp> #include "hs_sfm/config/hs_config.hpp" namespace hs { namespace sfm { namespace feature_match { class HS_EXPORT OpenCV...
#include <bits/stdc++.h> using namespace std; const int MAX_INT = std::numeric_limits<int>::max(); const int MIN_INT = std::numeric_limits<int>::min(); const int INF = 1000000000; const int NEG_INF = -1000000000; #define max(a,b)(a>b?a:b) #define min(a,b)(a<b?a:b) #define MEM(arr,val)memset(arr,val, sizeof arr) #defi...
#pragma once #include "Plant.h" #include<vector> #include<math.h> #include<ctime> #define PI 3.14 /*! \brief * Derived from Plant class, indicates the pattern for creating each set of top points and the difference between * each top's and base's radius. */ class Tree:public Plant { public: Tree(double width, dou...
/************************************************************* * > File Name : P1441.cpp * > Author : Tony * > Created Time : 2019/06/21 15:27:10 * > Algorithm : [Dfs+DP] **************************************************************/ #include <bits/stdc++.h> using namespace std; i...
//Asked on HackerEarth/heaps //All testCases Passed, within the given time complexity. #include<bits/stdc++.h> using namespace std; void buildHeap(vector<long long> &arr, int n, int i) { int parent = (i-1) / 2; if(arr[i] > arr[parent]) { swap(arr[i],arr[parent]); buildHeap(arr,n,parent); } } void printHeap(v...
int Solution::minimize(const vector<int> &a, const vector<int> &b, const vector<int> &c) { int aa=a.size(); int bb=b.size(); int cc=c.size(); int i=0,j=0,k=0; int ans=INT_MAX; while(i<aa and j<bb and k<cc) { int temp=max({abs(a[i] - b[j]), abs(b[j] - c[k]), abs(c[k] - a[i])}); ...
/** * Copyright (C) 2017 Alibaba Group Holding Limited. All Rights Reserved. * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
class Solution { public: vector<vector<int>> combine(int n, int k) { vector<int> temp; backtrack(n,0,temp,k); return result; } void backtrack(int n, int pos, vector<int> temp, int k) { if(temp.size() == k) { result.push_back(temp); ...
//使用for循环,将50~100相加 #include <iostream> using namespace std; int main() { int sum=0; for(int val=50;val<=100;val++) sum+=val; cout << sum <<endl; return 0; }
#ifndef NETWORKINTERFACE_H #define NETWORKINTERFACE_H #ifdef _WIN32 #include <json/json.h> #else #include <jsoncpp/json/json.h> #endif #include <string> class NetworkInterface { public: virtual Json::Value sendRequestGet(const std::string& requ, const std::string& body = "") = 0; virtual Json::Value sendRequestPost(c...
#pragma once //#include "Module.h" #include "Application.h" #include "ImGui\imconfig.h" //#include "ImGui\imgui_internal.h" #include "Panel.h" #include "Console.h" #include "ConfigPanel.h" #include "imgui_impl_sdl.h" #include "SDL/include/SDL_opengl.h" #include "Geomath.h" #include "GameObject.h" #include "ImGui\ImGui...
#include <Polycode.h> #include "PolycodeView.h" #include "Polycode3DPhysics.h" #include <vector> #include <list> using namespace Polycode; #define MOVE_SPEED 4.0 //speed when area == 100 #define MOVE_SPEED_STEP 0.1 #define MAX_MOVE_SPEED 4.0 #define START_TIME 20 #define MAX_BOOST 10 #define BOOST_RATE 5 //points p...
#include <ArduinoJson.h> #include <AzureIoTHub.h> #include <SPIFFS.h> #include "logging.h" #include "iot_device_core.h" #include "iot_device_method.h" struct MethodCallback { const char* methodName; IOT_DEVICE_METHOD_CALLBACK callback; }; static MethodCallback methodCallbacks[IOT_DEVICE_MAX_METHOD_COUNT]; s...
//************************************************************************** // // Copyright (c) 1997. // Richard D. Irwin, Inc. // // This software may not be distributed further without permission from // Richard D. Irwin, Inc. // // This software is distributed WITHOUT ANY WARRANTY. No claims are made // as to ...
#include "objeto_juego_i.h" using namespace App_Interfaces; Objeto_juego_I::Objeto_juego_I() :borrar(false) { }
#include <iostream> using namespace std; bool isPrime(int); int main(){ for(int i = 0; i < 1000; i++) if (isPrime(i)) cout << i << endl; return 0; } bool isPrime(int a){ if (a < 2) return false; if (a == 2) return true; if (a%2 == 0) return false; for (int i = 3; i*i <= a; i++) if (a%i == 0) return ...
/* * dolier-remove-subincl.cpp * * Created on: Jan 24, 2014 * Author: vbonnici */ #include <math.h> #include <stdio.h> #include <stdlib.h> #include <iostream> #include <string> #include <sstream> #include <set> #include "data_ts.h" #include "timer.h" #include "trim.h" #include "pars_t.h" #include "dimers....
#include <iostream> using namespace std; int main() { int i = 1; int number; cout << "Enter the number:"; cin >> number; for (; i < number; i *= 2) { } if (i == number) { cout << "Yes"; } else { cout << "No"; } return 0; }
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "Windows.UI.WebUI.1.h" #include "Windows.ApplicationModel.1.h" #include "Windows.ApplicationModel.Activation.1.h" #include "Windows.ApplicationModel.Background.1.h" #include "Windows.F...
#include "DisplayGrid.h" DisplayGrid::ColorIdMap DisplayGrid::GridColors; DisplayGrid::DisplayGrid() { loadColors(); } DisplayGrid::DisplayGrid(GridBool* obsMap) : obsMap(obsMap) { loadColors(); } DisplayGrid::~DisplayGrid() {} void DisplayGrid::draw(sf::RenderTarget &target, sf::RenderStates states) const { in...
#include "HardwareSerial.hpp" HardwareSerial::HardwareSerial() { } void HardwareSerial::begin(long speed) { uart_config(speed, EIGHT_BITS, STICK_PARITY_DIS, NONE_BITS, ONE_STOP_BIT, NONE_CTRL); } void HardwareSerial::print(const char*s) { while(*s) { tx_one_char(*s++); } } void HardwareSeri...
#pragma once // includes namespace Debug { /// \brief process memory reader/writer /// note that for reading from/writing to a process the appropriate system privilige /// is necessary. class ProcessMemory { public: /// ctor; takes process id ProcessMemory(DWORD dwProcessId): m_dwProcessId(dwProcessId){} /...
#ifndef _PKEYWORD_H #define _PKEYWORD_H #include <string> using std::string; namespace PorkParserSpace { // Enumeration for keywords used in PorkScript enum PKeyword { NONE, REQUIRES, DEF, SET, EDEF, DYNAMIC, DEFAULT, STATE, TRUE, FALSE, ESET, RELIESON, FROM, TRIGGER, PRESENT, N_PRESENT, INF, FOR, D...
#include <Wire.h> #include "SHT2x.h" SHT2x sensor; void setup() { Serial.begin(9600); Wire.begin(); sensor.begin(); Serial.println("Reading..."); Serial.println(sensor.readTemperature()); Serial.println(sensor.readHumidity()); Serial.println(sensor.heaterOn()); Serial.println("Heater On"); Ser...
#include "Item.h" RECT Item::getFrameRectFromType(eAirCraftType type) { switch (type) { case B: return SpriteManager::getInstance()->getSourceRect(eID::AIRCRAFT, "b_ammo"); break; case F: return SpriteManager::getInstance()->getSourceRect(eID::AIRCRAFT, "f_ammo"); break; case L: return SpriteManager::ge...
#include "shaderc.h" // Set the default allocator namespace bgfx { static bx::DefaultAllocator s_allocator; bx::AllocatorI* g_allocator = &s_allocator; struct TinyStlAllocator { static void* static_allocate(size_t _bytes); static void static_deallocate(void* _ptr, size_t /*_bytes*/); }; void* TinyStlAllocator::sta...
#include <iostream> #include "Worker.h" using namespace std; int main() { init(); int a; int count = 0; do { cout << "\n\t 1.Add new worker \n"; cout << "\t 2.Redakr \n"; cout << "\t 3.Search by age \n"; cout << "\t 4.Search by sekond name \n"; cout << "\t 5.Dellet \n"; cout << "\t 6.Write in file \...
/* 1826. 연료 채우기 그리드(탐욕) 알고리즘 힙 연료가 거리보다 작을 때 계속 반복 1) 주유소 정보에서 거리순으로 정렬 2) 현재 연료(=주행가능한 거리) 보다 짧은 거리의 주유소 탐색 3) 그 주요소 탐색 후 우선순위 큐에 주유가능한 연료 넣기 4) 가장 앞에 있는 연료 추가, pop, cnt++ 5) 만약 주유 가능한 연료가 없으면(큐 비어있으면) 도착 실패 */ #include <iostream> #include <vector> #include <queue> #include <algorithm> #define MAX 101 ...
#include <iostream> #include <cstdio> #include <algorithm> #include <cstring> #include <string> #include <cctype> #include <stack> #include <queue> #include <list> #include <vector> #include <map> #include <sstream> #include <bitset> #include <utility> #include <set> #include <math.h> #define pi acos(-1.0) #define INF ...
#include "global_utility.h" int full_initial(GLFWwindow* &window, int _width, int _height) { /* 窗口初始化 */ glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_F...
/*********************************************************************** created: Tue Mar 3 2009 author: Paul D Turner (parts based on original code by Thomas Suter) *************************************************************************/ /***************************************************************...
#pragma once #include "../utility/position.h" #include "../utility/grid.h" enum ObstructionType { OT_EMPTY, OT_OBSTRUCTED, OT_CONSIDERED }; class ObstructionMap : public Grid<ObstructionType> { public: ObstructionMap(int size_x, int size_y); bool isObstructed(Position); bool isConsidered(Position); bool isOp...
//Isaac Mooney June, 2018 for jet mass analysis in simulation #include "params.hh" #include "funcs.hh" #include "TStarJetPicoDefinitions.h" using namespace fastjet; using namespace std; using namespace Analysis; typedef fastjet::contrib::SoftDrop SD; // ------------------------- // Command line arguments: ( Defaults...
#include "easytf/easytf.h" #include "easytf/easytf_assert.h" #include "easytf/easytf_logger.h" easytf::EasyTFGraph::EasyTFGraph() { logCritical("EasyTFGraph construct function begin."); logCritical("EasyTFGraph construct function end."); } void easytf::EasyTFGraph::push_node(const easytf::Node& node) { logCritical...
#include<iostream> using namespace std; /* userNodes is a class with multiple nodes representing users printRequestingNode is a friend class to userNodes to print the userName and userID pageCounter is a friend function to userNodes to print the number of pages from that class */ class userNodes{ const char* _userNa...
#ifndef MockIEncoderTask_h #define MockIEncoderTask_h #include <fstream> #include <string> #include <gmock/gmock.h> #include <compressor/data/data.h> #include <compressor/data/reader.h> #include <compressor/data/writer.h> #include <compressor/task/coder.h> #include <compressor/task/encoder.h> #include <compressor/en...
#include <bits/stdc++.h> using namespace std; vector<vector<int>> kClosest(vector<vector<int>> &points, int K) { if (K == points.size()) return points; map<float, vector<vector<int>>> m; for (auto arr : points) { float distance = sqrt(arr[0] * arr[0] + arr[1] * arr[1]); m[distan...
#pragma clang diagnostic push #pragma clang diagnostic ignored "-Wcovered-switch-default" #pragma clang diagnostic ignored "-Wsign-compare" #pragma clang diagnostic ignored "-Wdeprecated" #pragma clang diagnostic ignored "-Wshift-sign-overflow" #include <gtest/gtest.h> #pragma clang diagnostic pop #pragma clang diagnos...
#include<string> #include <iostream> #include <vector> using namespace std; bool solution(string s) { bool answer = true; vector<char> block; int i=0; while(i<s.size()){ if(s[i]=='(') block.push_back('('); else{ if(block.size()==0) return false; if(block[block.s...
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.cpp :+: :+: :+: ...
#include <iostream> int main() { using std::cout; using std::cin; using std::endl; cout << "Enter a sentence with a '$' in it: " << endl; int ct = 0; char ch; while ((ch = cin.get()) != '$') ct++; // put $ back to stream cin.putback(ch); while (cin.get() != '\n') ...
// // hlog.cpp // // // Created by Artur Gilmutdinov on 4/26/13. // // #ifndef _hlog_cpp #define _hlog_cpp #include "../include/hlog.h" void hlog_clear(string file) { FILE *f = fopen(file.c_str(), "w"); } void hlog_log(string s, string file) { FILE *f = fopen(file.c_str(), "a+"); fprintf(f, "%s", s....
// ============================================================================= // Copyright 2012. // Scott Alexander Holm. // All Rights Reserved. // ============================================================================= #include "game.h" #include "play.h" #include "confederateplay.h" #include <ios...
#include <iostream> #include <stack> using namespace std; void isOK(string s); string ss; int main() { int n = 0; cin >> n; for(int i = 1; i < n; i++) { string s; cin >> s; isOK(s); ss.append("\n"); } string s; cin >> s; isOK(s); cout << ss; ...
#include "Globals.h" #include "Application.h" #include "ModuleInput.h" #include "SDL/include/SDL.h" #include "p2Qeue.h" #include "SDL/include/SDL_gamecontroller.h" #include "ModulePlayer.h" #include "ModulePlayer2.h" ModuleInput::ModuleInput() : Module() { for (uint i = 0; i < MAX_KEYS; ++i) keyboard[i] = KEY_IDLE;...
#ifndef APPLICATION_H #define APPLICATION_H #include <vector> #include <string> #include <ostream> #include "LinkLayer.h" class Application { public: Application(); void run(); private: LinkLayer link_layer; int serial_port; unsigned max_packet_size; unsigned max_reconnects; unsigned current_reconnects;...
/* * Copyright (c) 2009-2012 André Tupinambá (andrelrt@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use...
#include "Topping.h" Topping::Topping(){ } string Topping::get_name() { return this->name; } int Topping::get_price(){ return this->price; } void Topping::set_name(string new_name){ this->name = new_name; } void Topping::set_price(int new_price){ this->price = new_price; } ...
#ifndef HHREPORT_H #define HHREPORT_H #include <QObject> #include <QVector> class IoNetClient; class QFile; class HhReport : public QObject { Q_OBJECT public: explicit HhReport(QVector<IoNetClient*> &source,QObject *parent = 0); signals: private slots: void slotGasDataReady(bool); void slotUpdateaD...
// -*- C++ -*- // // Copyright (C) 1998, 1999, 2000, 2002 Los Alamos National Laboratory, // Copyright (C) 1998, 1999, 2000, 2002 CodeSourcery, LLC // // This file is part of FreePOOMA. // // FreePOOMA is free software; you can redistribute it and/or modify it // under the terms of the Expat license. // // This progr...
 /// @file LsimLcc.cc /// @brief LsimLcc の実装ファイル /// @author Yusuke Matsunaga (松永 裕介) /// /// Copyright (C) 2005-2011 Yusuke Matsunaga /// All rights reserved. #include "LsimLcc.h" #include "YmNetworks/BdnNode.h" BEGIN_NAMESPACE_YM ////////////////////////////////////////////////////////////////////// // クラス Lsim...
#include "horline.h" Horline::Horline(uint16_t x_, uint16_t y_, uint16_t * color_, uint16_t length_, uint8_t thick_) :x(x_), y(y_), colorPtr (color_), length (length_), thick (thick_) { } void Horline::draw () const { displayDriver->horLine (x, y, colorPtr, length, thick); } void Horline::setPosition (uint16_t x_, ...
#include "usefull.h" U32 U32_big_endian( void * ptr) { BYTE *l_ptr = (BYTE *)ptr; return ( (UI)l_ptr[0]<< 24) + ((UI)l_ptr[1]<< 16) + ((UI)l_ptr[2]<< 8) + ((UI)l_ptr[3]); } void U32_big_endian_to_bytes(U32 val, void * ptr) { BYTE *l_ptr = (BYTE *)ptr; l_ptr[0] = val >> 24; l_ptr[1] = val >> 16; l_ptr[2] = val >...
#ifndef __MQTTCLIENTHANDLER_H__ #define __MQTTCLIENTHANDLER_H__ /* https://github.com/eclipse/paho.mqtt.cpp/blob/master/src/samples/async_subscribe.cpp https://github.com/eclipse/paho.mqtt.cpp/blob/master/src/samples/async_publish.cpp */ #include <iostream> #include <cstdlib> #include <string> #include <cstring> #incl...
#include "main.h" PCREATE_PROCESS_NOTIFY_ROUTINE trampoline = 0; BYTE shellcode[] = { 0x50, // push rax 0x48, 0xB8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // mov rax, TARGET 0x48, 0x87, 0x04, 0x24, // xchg QWORD P...
// // SMButton.h // SMFrameWork // // Created by KimSteve on 2016. 11. 4.. // // #ifndef SMButton_h #define SMButton_h #include "SMView.h" #include <2d/CCLabel.h> class ShapeSolidRect; // for under line class SMButton : public _UIContainerView { public: SMButton(); virtual ~SMButton(); // button s...
#ifndef DE_RENDERBUFFER_H #define DE_RENDERBUFFER_H #include "export.h" #include "core/CountedObject.h" #include "data/Texture.h" #include <gl/glew.h> #include <list> namespace de { class DE_EXPORT RenderBuffer { protected: unsigned int mWidth; unsigned int mHeight; GLuint mID; int mCurrentAttacheme...
class Solution { public: vector<vector<int>> fourSum(vector<int>& nums, int target) { vector<vector<int>> result; sort(nums.begin(), nums.end()); int sz = nums.size(); int temp; for(int first = 0; first < sz; first++) { if(first > 0 && nums[first] == nums[...
#include "common.h" #include "randgen.h" namespace { float glc(float crd, float crd0, float acrd) { return (crd - crd0)/acrd; } //line обязательно валидная float getSingleLambdaCoeff(const line &l, const QVector3D &p) { if (l.ax != 0) { return glc(p.x(), l.x0, l.ax); } else if (l.ay != 0) { ...
/** * Copyright (C) 2017 Alibaba Group Holding Limited. All Rights Reserved. * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
#include "SaveLoad.h" void SAVE(void* addressOfObject, const int sizeOfClass, ofstream& out) { out.write(reinterpret_cast<char*>(addressOfObject), sizeOfClass); //write } void LOAD(void* addressOfObject, const int sizeOfClass, ifstream& in) { in.read(reinterpret_cast<char*>(addressOfObject), sizeOfClass); }
///////////////////////////////////////////////////////////////////////////////////////// // FILE NAME: Control.cpp // // DESCRIPTION: CONTROL Class implementation. This class handles the two Status Registers // and the Timers chips. // //////////////////////////////////////////////////////////////////////////////////...
#include "Bool2.h" Bool2::Bool2() { } Bool2::Bool2(const bool _x, const bool _y) : x(_x), y(_y) { }
#include "Score.h" #include <QFont> Score::Score(QGraphicsItem *parent) : QGraphicsTextItem (parent) , playerScore{0} { setPlainText(QString::number(playerScore)); setDefaultTextColor(Qt::red); setFont(QFont("times",20)); //create score player scorePlayer = new QMediaPlayer(); score...
#pragma once #include "floor.h" #include "roomCT.h" #include "floorCT.h" #include "player.h" #include "playerCT.h" class Game { friend int main(); friend class Player; private: std::unordered_map<int, Floor> floors; int floorHighestId{ 0 }; int currentFloor; int currentRoom; Playe...
#include<bits//stdc++.h> using namespace std; int arr[100010],len = 0; void find_min_max(int &mini,int &maxi) { for(int i = 0 ; i < len ; i++) { if(arr[i]<mini) mini = arr[i]; if(arr[i]>maxi) maxi = arr[i]; } } void devide_and_conquer_min_max(int i, int n, int &mini, ...
#include "wizThumbIndexCache.h" #include <QDebug> #include "wizDatabaseManager.h" #define WIZNOTE_THUMB_CACHE_MAX 1000 #define WIZNOTE_THUMB_CACHE_RESET 300 CWizThumbIndexCache::CWizThumbIndexCache(CWizExplorerApp& app) : m_dbMgr(app.databaseManager()) { qRegisterMetaType<WIZABSTRACT>("WIZABSTRACT"); c...
#include <iostream> using namespace std; int main(){ int N; cin >> N; if (N%2 != 0) { cout << "Weird" << endl; } else if ( N%2 == 0) { if ((N>=2) && (N<=6)) { cout << "Not Weird" << endl; } else if ((N>=6) && (N<=20)) { cout << "Weird" << endl; }...
#include <cstdlib> #include <cstdio> #include <cassert> #include <sched.h> #include <numaif.h> #define NUM_FUNCS 100000 typedef int (*Fptr) (int, int); extern void libInit(Fptr*, int); int driverMain(char* memAddress, int memSize) { Fptr funcArr[NUM_FUNCS] = {0}; // initializing function pointers. libInit...
#ifndef UTILS #define UTILS #include <bits/stdc++.h> using namespace std; double getSol(double a, double b, double c, double &t1, double &t2) { double d2 = b*b-4*a*c; if(d2 < 0) return -1; double d = sqrt(d2); t1 = (-b-d)/(2*a); t2 = (-b+d)/(2*a); if(t1 > 0) return t1; if(t2 > 0) return ...
// ---------- SYSTEM INCLUDE --------------------------------------------------------------------- // // ---------- EXTERNAL MODULE INCLUDE ------------------------------------------------------------ // // N/A // ---------- PROGRAMMING DEFINITION INCLUDE ----------------------------------------------------- // // N/A ...
/* // Copyright 2007 Alexandros Panagopoulos // // This software is distributed under the terms of the GNU Lesser General Public Licence // // This file is part of Be3D library. // // Be3D is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public Licen...
/* Handle degenerate case of all 0s separately. Start from top right. Keep doing until we reach last row: go down if current element is 0, go left otherwise. Column number of final ptr is our answer. */ // In a binary matrix (all elements are 0 and 1), every row is sorted in ascending order (0 to the left of 1). // ...
#include"Enemy.h" Enemy::Enemy() :GameObject(244,100,"enemy",1) { } Enemy::~Enemy() { } void Enemy::init() { DDS_FILE* dds = readDDS("dds/enemy2.dds"); float x = dds->header.dwWidth*0.5; float y = dds->header.dwHeight*0.5; setAnchor(x, y); setDDS(dds); fireTime = 0; fireRate = 1;...
#pragma once #include <EventListener.h> #include <sc2api/sc2_common.h> #include <set> #include <glm/vec2.hpp> class SC2; class CannonRush : public EventListener { public: ~CannonRush(); CannonRush(SC2& api); void step() override; void unitCreated(const sc2::Unit* unit) override; void buildingConstructionCo...
/* #include <iostream> // подключаем заголовочный файл iostream int main() // определяем функцию main { // начало функции setlocale(LC_ALL, ""); // функция поддержки кириллических символов std::cout <<"Привет мир!"; // выводим строку на консоль ...
#pragma once #include <vector> #include <utility> namespace gms { template <typename T> class matrix { public: matrix(size_t rows, size_t cols); T* data(); typename std::vector<T>::iterator begin(); typename std::vector<T>::iterator end(); T& operator()(size_t row, size_t col); const T& operator()(size_t row,...
#include "BackConverter.hpp" #include "SliceMatcher.hpp" using namespace type_to_vector; void FlatBackConverter::setSlice(const std::string& slice) { if ( mpMatcher ) { delete mpMatcher; mpMatcher = 0; } if (slice != "") mpMatcher = new SliceMatcher(slice); } FlatBackConverter::~FlatBa...
// Copyright 2020-2021 Russ 'trdwll' Treadwell <trdwll.com>. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "SteamEnums.generated.h" UENUM(BlueprintType) enum class ESteamGameOverlayTypes : uint8 { Friends, Community, Players, Settings, OfficialGameGroup, Stats, Achievements }; UENUM(Bl...
#include <iostream> #include <vector> #include <algorithm> using namespace std; bool comp(int i, int j){ return i > j; } int main(){ int n, k, num, sum = 0; cin >> n >> k; vector<int> v1; vector<int> v2; for(int a = 0; a < n; a++){ cin >> num; v1.push_back(num); } for(int a =...
#include<bits/stdc++.h> using namespace std; int main(){ int t; cin >> t; for(int k = 1; k <= t; k ++){ int n; cin >> n; string in, out; cin >> in >> out; vector<vector<int>>adj(n, vector<int>(n, 0)); vector<int>graph[n]; for(int i = 0; i < n; i ++){ ...
#pragma once #include <string> #include <map> #include <clang/Basic/SourceLocation.h> // FIXME using namespace clang; struct ClassInfo { SourceLocation loc; std::string locStr; std::string diagName; ClassInfo(SourceLocation loc, std::string&& locStr, std::string&& diagName) : loc(loc), locStr(std::move(l...
/* * Point.h * * Created on: May 17, 2017 * Author: muhammadhassnain */ #ifndef POINT_H_ #define POINT_H_ class Point { int x; int y; public: Point(int=-1,int=-1); int getX(); int getY(); float distance(Point); void setPoint(int,int); bool operator==(Point); }; #endif /* POINT_H_ */
/*====================================================================* - Copyright (C) 2001 Leptonica. All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - 1. Redistributions of source c...
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "Windows.Gaming.UI.1.h" WINRT_EXPORT namespace winrt { namespace ABI::Windows::Foundation { #ifndef WINRT_GENERIC_c50898f6_c536_5f47_8583_8b2c2438a13b #define WINRT_GENERIC_c50898f6...
#ifndef PARSERCONFIG_H #define PARSERCONFIG_H #include <QObject> #include <QJsonDocument> #include <QJsonObject> #include <QJsonArray> class ParserConfig { public: ParserConfig(); public slots: QString GetParam(QByteArray, QString); QVariant GetParamStandby(QByteArray, QString); int GetRequestInterav...
#ifndef _AUTOCALL_YIELDNOTE_LEAST_PERFORM_PAYOFF_H_ #define _AUTOCALL_YIELDNOTE_LEAST_PERFORM_PAYOFF_H_ #include "multiasset_autocall_payoff.h" #include "cpn_freq.h" #include <vector> class ACYNLeastPerformPayoff: public MAACPayoff { public: /* Constructors and destructor */ ACYNLeastPerformPayoff(); ACYNL...
/* * This program is to demonstrate basic to class type conversion. */ #include<iostream> // Header using namespace std; class Vector { // Vector class public: Vector():x{0},y{0}{} // Default constructor. Vector(int a){ // Constructor with one parameter, which work as basic to class type converter. x=y...
#pragma once #include <exception> #include <string> #include <vector> typedef unsigned int uint; typedef unsigned char uchar; class WorldException : public std::exception { std::string mReason; public: WorldException(std::string reason) : mReason(reason) {} const char *what() const noexcept override {retur...
#include <SPI.h> #include <nRF24L01.h> #include <RF24.h> RF24 radio(9, 10); // CE, CSN const byte address[6] = "00001"; char datos[4]; void setup() { radio.begin(); Serial.begin(115200); //Abrimos un canal de escritura radio.openWritingPipe(address); radio.setPALevel(RF24_PA_MIN); radio.stopListening()...
#include <bits/stdc++.h> using namespace std; int main() { int n, m; cin>>n>>m; int a[n], mn = n, ans = 0; memset(a, -1, sizeof(a)); for(int i=0; i<m; i++) { int v; cin>>v; a[v] = 0; mn = min(mn, v); } for(int i=mn+1; i<n; i++) { if(a[i]==-1) a[i] = a[i-1]+1; } for(int i=n-2; i>=0; i--) { if(a...
#include "ARCH.h" #include <intrin.h> namespace ARCH { unsigned long long GetCR3(void) { return __readcr3(); } unsigned long long ReadMsr(unsigned long msrId) { return __readmsr(msrId); } void WriteMsr(unsigned long msrId, unsigned long long value) { __writemsr(msrId, value); } unsigned long GetCpuCou...
/* * Fichero de implementación listaPersonas.cc del módulo listaPersonas */ #include "../Persona/persona.h" #include "listaPersonas.h" /* * Pre: --- * Post: Devuelve una lista que no almacena ninguna persona, es decir, * devuelve la lista <> */ ListaPersonas nuevaLista () { ListaPersonas...
// C++ program to implement recursive Binary Search #include <bits/stdc++.h> using namespace std; // A recursive binary search function. It returns // location of x in given array arr[l..r] is present, // otherwise -1 int binarySearch(int arr[], int l, int r, int x) { if (r >= l) { int...
#pragma once #include <stdint.h> #include <math.h> #include <vector> #include "common.h" #include "Sample.h" template<typename T> class SampleBuffer { public: T Get(int index) const { if (index < 0) { if (m_samples.empty()) return T(); return m_samples.front...
#include <iostream> #include <vector> using namespace std; // o(n), with 2 ptr void sortColors2(vector<int> &nums) { int first = -1; int second = nums.size(); if (second == 0) return; int cur = 0; while (cur < second) { if (nums[cur] < 1) { first++; swap(nums[first], nums[cur]); cur++; } else i...