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/* * LocMando.h * * Created on: Nov 6, 2019 * Author: annuar */ #ifndef OURS_LOCMANDO_H_ #define OURS_LOCMANDO_H_ #include "Arduino.h" #include <LocMQTT.h> #include <pins.h> //#define MUX_S0 5 //#define MUX_S1 17 //#define MUX_S2 16 class LocMando { private: void _processMandoData(); String _mandoRaw...
/******************************************************************************* * Cristian Alexandrescu * * 2163013577ba2bc237f22b3f4d006856 * * 11a4bb2c77aca6a9927b85f259d9af10db791ce5cf884bb31e7f7a889d4fb385 ...
#include "networking\Singularity.Networking.h" namespace Singularity { namespace Networking { class NetworkTask : public Singularity::Threading::Task { DECLARE_OBJECT_TYPE; private: #pragma region Static Variables static NetworkTask* g_pInstance; #pragma endregion #pragma r...
#include<iostream> using namespace std; int greatestOddDivisor(int i) { int j = i % 2; int k; if(j!=0) { return i; } else { k = greatestOddDivisor(i/2); return k; } } int main(){ int testCase, temp; unsigned long long int n , m, sum; cin>>testCase; while(testCase > 0) { int i=1; sum = 0; c...
#include<stdio.h> #include<stdlib.h> typedef int SElemType; typedef struct SNode { SElemType data; struct SNode *next; }SNode,*LinkStack; /**************************************************************************************/ /*初识化操作*/ bool InitStack(LinkStack *S) { *S = NULL; return true; } /*******************...
/* * abcdRandomRotationSource.h * * Created on: Dec 2, 2011 * Author: paul */ // Julie C Mitchell, Sampling Rotation Groups by Successive Orthogonal // Image, SIAM J Sci comput. 30(1), 2008, pp 525-547 // Seek R = [u0 u1 u2] where the columns are the images of the unit axis // vectors under the rotation. ...
/************************************************************* * > File Name : P2123.cpp * > Author : Tony * > Created Time : 2019/06/13 15:31:22 * > Algorithm : [Greedy] **************************************************************/ #include <bits/stdc++.h> using namespace std; i...
# define HUD_HPP # ifndef ANIMATEDSPRITE_HPP # include <AnimatedSprite.hpp> # endif # ifndef ATTRIBUTES_HPP # include <Attributes.hpp> # endif class HUD : public sf::Drawable { public: enum class healtState { empty = 0, almost_empty = 1, almost_full = 2, full = 3 }; HUD(const Attributes &, const ...
#include<stdio.h> #include<string.h> int main(){ int n=0; int count=0; while(count==n); printf("tis is working"); printf("oooovd"); return 0; }
#include<bits/stdc++.h> using namespace std; int main() { vector<string> str; map<string,set<string>> mp; int n; cin >> n; while(n--) { string a,b; cin >> a >> b; if(!mp.count(b)) str.push_back(b); mp[b].insert(a); } for(auto s : str) { ...
/******************************************************************************* * Cristian Alexandrescu * * 2163013577ba2bc237f22b3f4d006856 * * 11a4bb2c77aca6a9927b85f259d9af10db791ce5cf884bb31e7f7a889d4fb385 ...
#include<iostream> using namespace std; int main(){ int N; cin>>N; int h[N+1]; int hsl[1]; h[N] = 0; hsl[0] = 0; for(int i=0; i<N; i++){ cin>>h[i]; } int j=0; while(j<N){ if(h[j]<h[j+1]){ int k=1; for(int i=j+1; i<N; i++){ k++; if(h[i]>h[i+1]){ int temp = h[...
string solution(string &S, int K) { string str = ""; for (auto it = S.begin(); it != S.end(); ++it) { if (*it != '-') { str += toupper(*it); } } int count = 0; for (auto it = str.end(); it != str.begin(); --it, ++count) { if (count == K) { ...
#include<cstdio> #include<iostream> using namespace std; const int maxn=1005; const int Max=0x3f3f3f3f; int main() { int n,m; cin>>n >>m; int a[maxn],j; int t=Max; memset(a,0,sizeof(a)); for(int i=0; i<m; i++) { cin >> j; a[j]++; } for(int i=1; i<=n; i++) ...
#ifndef __ELEMENT__ #define __ELEMENT__ #include <string> #include <sstream> class element { public: // element symbol std::string sym; // atomic weight double wt; // chemical potential double mu; // thermal debroye wavelength double tb; // reference density double rho; // min max threshold double r_min, ...
#include<bits/stdc++.h> using namespace std; int main() { int t; cin >> t; vector<int> output; while(t--) { int n; cin >> n; int* arr = new int[n]; for(int i=0;i<n;i++) { cin >> arr[i]; } vector<long long> result ; // 0<= t <= 10^9 for(int i=0;i<n;i+...
#include "Digger.h" #include "Controller.h" #include <iostream> Digger::Digger() : m_event({}) {} Digger::Digger(sf::Vector2f location, sf::Vector2f size, sf::Vector2f scale, sf::Color color) : MobileItem(location, size, scale, color), /*m_rect(location, size, scale, color), */m_starsLoc(location), m_sprite(m_res.ge...
#pragma once #include <vulkan\vulkan.h> #include <vector> #include <string> class VulkanShader; class VulkanDevice; class VulkanShaderStage { VulkanShader* vertexShader = nullptr; VulkanShader* geometryShader = nullptr; VulkanShader* fragmentShader = nullptr; std::vector<VkPipelineShaderStageCreateIn...
#include <iostream> #include "Joystick.h" using namespace std; Joystick joystick; void start(void) { uint8_t nKeyPressed; Joystick tempJoystick; cout << "Enter the mode: "; cin >> nKeyPressed; if (nKeyPressed == 'P') { cout << "Postavi Mode running!" << endl; joystick.setMode(MODE_POSTA...
// // // // // #ifndef SECTOR_H #define SECTOR_H #include <string> #include "Planet.h" #include "Starport.h" #include "Celestial.h" const int MAX_CONNECTIONS = 6; const int MAX_PLANETS = 6; const int MAX_STARPORTS = 1; const int MAX_CELESTIALS = 3; using namespace std; class Sector { public: Sector(); Sec...
#ifndef VECTOR3D_HPP #define VECTOR3D_HPP #include <iostream> #include <iomanip> #include <math.h> #include "geometry/PrintFormat.hpp" using namespace std; template <typename T> class Vector3D { public: /* Members */ const T x; const T y; const T z; /* Constructors */ Vector3D(T x, T y, T z) ...
// https://www.hackerrank.com/contests/practice-9-sda/challenges/forest-1 #include <cstdio> #include <vector> #include <set> using namespace std; static const int INF = 1 << 10; struct Edge { int to = -1; int cost = INF; bool operator<(const Edge &other) const { if (cost == other.cost) { ...
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "CyLandGizmoActor.h" #include "CyLandGizmoActiveActor.generated.h" class UCyLandInfo; class UCyLandLayerInfoObject; class UMaterial; class UMaterialInstance; class UTexture2...
#include <string> #include <mysql++.h> #include <sys/types.h> #include <unistd.h> #include <fstream> #include "dominio.h" #include "util.h" #include "configuracion.h" #include "servicio.h" #include "servicioASP.h" #include <vector> #include <iostream> using namespace std; using namespace mysqlpp; cServicioASP::cSer...
#include<bits/stdc++.h> using namespace std; typedef long long ll; bool check(vector<ll>a[],ll x,ll parent,vector<bool>&v){ v[x]=true; for(ll i=0;i<a[x].size();i++){ if(v[a[x][i]]==true && parent!=a[x][i]) return true; else if(v[a[x][i]]==false && check(a,a[x][i],x,v)) ...
//////////////////////////////////////////////////////////////////////////////// /// \file /// \brief Unit tests for some xi::RBTree private implementation /// \author Sergey Shershakov /// \version 0.1.0 /// \date 01.05.2017 /// This is a part of the course "Algorithms and Data Structures" /...
#include<stdio.h> #include<stdlib.h> struct stack { int data; struct stack* next; }; struct stack* top1=NULL; struct stack* top2=NULL; struct stack* nn(int data) { struct stack* p=(struct stack*)malloc(sizeof(struct stack)); p->data=data; p->next=NULL; return p; } void insert() { int data; struct stack* ptr; ...
 /// @file gatemgr_test.cc /// @brief GateMgr のテストプログラム /// @author Yusuke Matsunaga (松永 裕介) /// /// Copyright (C) 2013 Yusuke Matsunaga /// All rights reserved. #include "led_nsdef.h" #include "GateObj.h" #include "GateMgr.h" #include "GateColor.h" BEGIN_NAMESPACE_YM_LED class GateMgrTestWidget : public QWidge...
#include <iostream> #include <queue> #include <algorithm> #include <vector> using namespace std; int isvisit[1001][1001]; queue<pair<int,int>> q; int main() { int N; cin >> N; isvisit[1][0] = 0; q.push({1,0}); while(!q.empty()){ int screen = q.front().first; int clipboard = q.front().second; q.po...
#include "Utils/Logger.h" namespace vazgen { namespace { spdlog::level::level_enum get_spdlog_level(Logger::Level level) { switch (level) { case Logger::INFO: return spdlog::level::level_enum::info; case Logger::WARN: return spdlog::level::level_enum::warn; case Logger::ERR: r...
#include "mainwindow.h" #include <QApplication> #include <QSplashScreen> int main(int argc, char *argv[]) { QApplication app(argc, argv); QSplashScreen *splash = new QSplashScreen; splash->setPixmap(QPixmap(":/images/moji.jpg")); splash->show(); MainWindow *mainWin = new MainWindow; mainWin->...
#ifndef _APP_EVENT_HANDLER_H_ #define _APP_EVENT_HANDLER_H_ #include "base/nextai_app.h" class AppEventHandler : public NextAI::AppEventListener { public: static AppEventHandler* instance(); virtual NextAI::ListenerResult initStarted(); virtual NextAI::ListenerResult initCompleted(); virtual NextAI::ListenerRe...
#pragma once struct Data; namespace Reader { Data readData(std::istream & in); };
/*********************************************************************** * * Copyright (c) 2012 Alcatel-Lucent Technologies. * All rights reserved. * * ALL RIGHTS ARE RESERVED BY ALCATEL-LUCENT TECHNOLOGIES. * ACCESS TO THIS SOURCE CODE IS STRICTLY RESTRICTED * UNDER CONTRACT. THIS CODE IS TO BE KEPT STRICT...
#include "AsmOperand.h" #include "AsmOperandParser.h" #include "AsmParserToken.h" std::string Operand::GetString()const { if (type == Type::RegisterValue) { return Register::GetRegisterString(data.base); } else if (type == Type::ImmediateValue) { return std::to_string(data.displacement); } else if (type == Typ...
#include "MKL26Z4.h" #include "pin.h" #include "spi.h" #include "intrpt.h" #include "delay.h" #ifndef NRF24L01_H #define NRF24L01_H namespace nrf24Def { //CE const Gpio::Port cePort = Gpio::D; const uint8_t cePin = 0; //CS const Gpio::Port csPort = Gpio::E; const uint8_t csPin = 16; //IRQ const Gpio:...
#include "stdafx.h" #include <ulib/debug/DebugLoop.hpp> #include <ulib/debug/ProcessMemory.hpp> #include <ulib/debug/ToolHelp.hpp> #include <ulib/win32/ErrorMessage.hpp> #include <vector> #ifdef UNICODE #define DBGHELP_TRANSLATE_TCHAR #endif #pragma warning(push) #pragma warning(disable: 4091) // 'typedef ': ignored o...
#include "memory.h" #include <list> #ifdef TRACE_MEMORY_LEAKS #ifdef _DEBUG // Allocation info typedef struct { DWORD address; DWORD size; char file[64]; DWORD line; } ALLOC_INFO; // A list with memory allocations typedef std::list<ALLOC_INFO*> AllocList; AllocList *allocList; void AddTrack(DW...
#include "Posicion.hpp"
/* path_test.cpp -*- C++ -*- Rémi Attab (remi.attab@gmail.com), 30 Apr 2014 FreeBSD-style copyright and disclaimer apply Tests for pathing utility This test is a leaky boat but cleaning up isn't worh the effort. */ #define BOOST_TEST_MAIN #define BOOST_TEST_DYN_LINK #defin...
#include "stenographer.h" #include "wavpcmfile.h" #include "recthread.h" #include "googlespeech.h" #include "downloadandplay.h" #include <QFile> #include <QDir> #include <QTextStream> #include <QUrl> #include <QTranslator> Stenographer::Stenographer(QObject *parent) : QObject(parent) { this->l...
#include <stdlib.h> #include <stdio.h> #include <limits.h> #include <iostream> using namespace std; class ReverseInteger { public: int reverse(int x); int reverse2(int x); void Main(); ~ReverseInteger() {}; };
#include "stdafx.h" int main() { int i, j, sum; for (i = 2; i <= 1000; i++) { sum = 1; for (j = 2; j <= i / 2; j++) if (i%j == 0) sum += j; if (sum == i) { printf("%d its factors are 1, ", i); for (j = 2; j <= i / 2; j++) if (i%j == 0) printf("%d, ", j); ...
/* * Hacker's Monitor for XFCE Generic Monitor applet * Copyright (C) 2015-2018 Ciriaco Garcia de Celis * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License...
#include <iostream> #include <unistd.h> #include <vector> #include <sys/wait.h> #include <sstream> #include <iterator> #include <cstring> #include <algorithm> #include <cstdio> #include <cstddef> #include <numeric> #include <functional> using namespace std; int main() { const string filePath = "/bin/"; // Helps lo...
#include <iostream> #include <set> #include <algorithm> using namespace std; int main() { ios::sync_with_stdio(0); cin.tie(0); set<string, greater<string>> s; string name, state; int N; cin>>N; for(int i=0; i< N; i++){ cin>>name>>state; if(state == "leave") ...
#pragma once #include "../pch.h" #include "GameEngine.h" #include "../GameCore/GameBuilder.h" #include "../GameCore/GameCore.h" #include "../GameCore/GameReport.h" #include "GameContext.h" #include "PlayerContext.h" #include "PlayerType.h" #include "GameEnginePrompts.h" GameEngine::GameEngine() { } GameContext GameEn...
#include "algorytmy2.h" double czas(clock_t poczatek, clock_t koniec) { double p,k; p=static_cast < double >( poczatek ) / CLOCKS_PER_SEC; k=static_cast < double >( koniec ) / CLOCKS_PER_SEC; return (k-p) *(1000/60); } void czysc(Wynik tab[M]) { for(int i=0; i<M; i++) { ...
#ifndef _TNA_MESHDATA_H_ #define _TNA_MESHDATA_H_ #include "../common.h" #include "buffer.h" #include "../shapes/aabb.h" namespace tna { struct mesh_data_t { vertex_buffer_t* m_vertex_buffer; index_buffer_t* m_index_buffer; uint32_t m_num_vertices; uint32_t m_num_indices; aabb_t ...
#include <iostream> #include <stdlib.h> #include <string> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <iomanip> using namespace std; int main(int argc, char *argv[]){ //boot up message cout<<"The client is up and running\n"; ...
#include <iostream> using namespace std; int numero[5]; void arreglo (int numero[]) { for (int i=0; i<5;i++) { cout<<"Ingresar Numero..."; cin>>numero[i]; } for (int i=0; i<5;i++) { cout<<"Numero..."<<numero[i]<<"\n"; } } float promedio (int numero[]) { int i; ...
#include "easytf/operators/op_lstm.h" #include "easytf/operators/op_sigmoid.h" #include "easytf/operators/op_tanh.h" #include "easytf/easytf_assert.h" #include "easytf/easytf_logger.h" easytf::OP_LSTM::OP_LSTM(const int32_t input_dim, const int32_t output_dim, const bool output_sequence, const float32_t* wih, const f...
// CharacterArray #include <iostream> using namespace std; int main(){ char a[100]={'H','A','R','R','Y','\0'}; char b[]={'H','A','R','R','Y','\0'}; char d[5]={'X','Y','C','D','\0'}; char c[6]="Hello"; cout<<a<<endl; cout<<&a[0]<<endl; cout<<&a[1]<<endl; cout<<&a[2]<<endl; cout<<&a[3]<<endl; cout<<a[0]<<end...
// // Created by 邓岩 on 2019/5/22. // /* * 约数倍数选卡片 问题描述   闲暇时,福尔摩斯和华生玩一个游戏:   在N张卡片上写有N个整数。两人轮流拿走一张卡片。要求下一个人拿的数字一定是前一个人拿的数字的约数或倍数。例如,某次福尔摩斯拿走的卡片上写着数字“6”,则接下来华生可以拿的数字包括:   1,2,3, 6,12,18,24 ....   当轮到某一方拿卡片时,没有满足要求的卡片可选,则该方为输方。   请你利用计算机的优势计算一下,在已知所有卡片上的数字和可选哪些数字的条件下,怎样选择才能保证必胜!   当选多个数字都可以必胜时,输出其中最小的数字。如果无论如何都会输,则输出-1...
/* * Coordinates.h * * Created on: 29 May 2011 * Author: "SevenMachines <SevenMachines@yahoo.co.uk>" */ #define COORDINATES_DEBUG #ifndef COORDINATES_H_ #define COORDINATES_H_ #include <boost/tuple/tuple.hpp> #include <boost/tuple/tuple_comparison.hpp> namespace cryomesh { namespace spacial { template<...
// Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell...
#include <iostream> # #include "FileExplorer.h" using namespace std; int main() { FileExplorer explorer; int command; do { cin >> command; switch(command) { case 1: // open case 2: // more case 3: // go back case 4: // go forward ...
/****************/ /* Oleksandr Diachenko */ /* Date */ /* CS 244B */ /* Spring 2016 */ /****************/ #define DEBUG #include <stdio.h> #include <server.h> #include <fcntl.h> #include <fstream> #include <map> #include <sstream> #include <sys/stat.h> /* -----------------------------------------------------------...
#include<bits/stdc++.h> #include<stdio.h> #pragma GCC optimize("Ofast") #pragma GCC target("avx,avx2,fma") using namespace std; #define ll long long #define fr(i,n) for (ll i=0;i<n;i++) #define fr1(i,n) for(ll i=1;i<=n;i++) #define l(s) s.size() int main() { ...
/* Tu Tran Programming II Due: July 2, 18 Webpage Input data to webpage, return another webpage */ #include <iostream> #include <string> #include "choice.cpp" using namespace std; int main(int argc, char *argv[]) { string input; cin >> input; choice(input); return 0; }
/* * MainMenu.h * * Created on: 16 сент. 2017 г. * Author: Соня */ #ifndef MAINMENU_H_ #define MAINMENU_H_ class MainMenu { public: MainMenu(); virtual ~MainMenu(); }; #endif /* MAINMENU_H_ */
//////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2006-2010 MStar Semiconductor, Inc. // All rights reserved. // // Unless otherwise stipulated in writing, any and all information contained // herein regardless in any format shall remain the sole proprietary of ...
// node_b28Dlg.h : header file // #if !defined(AFX_NODE_B28DLG_H__169F2837_7F47_48D6_965E_2D14E5CEA363__INCLUDED_) #define AFX_NODE_B28DLG_H__169F2837_7F47_48D6_965E_2D14E5CEA363__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 //////////////////////////////////////////////////////////...
//////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2006-2010 MStar Semiconductor, Inc. // All rights reserved. // // Unless otherwise stipulated in writing, any and all information contained // herein regardless in any format shall remain the sole proprietary of ...
#include <iostream> #include <WinSock2.h> using namespace std; DWORD WINAPI ThreadFunc(LPVOID threadParameter) { SOCKET clientSocket = *((SOCKET*)threadParameter); // Считываем строку. char line[256]; size_t length = (size_t)recv(clientSocket, line, sizeof(line), 0); line[length] = '\0'; cout...
#pragma once #include "Common.h" class AnimSet; struct Bone; using BoneVec = vector< Bone* >; struct MeshTexture; using MeshTextureVec = vector< MeshTexture* >; struct Effect; using EffectVec = vector< Effect* >; struct EffectDefault; struct EffectPass; class File; class GraphicLoader { // Model...
//All functionality and structs pertaining to the barrier modifier go in this file float4 OutputBarrierPosition(float3 position, float3 velocity, float3 acceleration, float age, float interval, float3 controlPoint) { position = position + velocity * age; return float4(position, 1.0f); }
// $Id: DIV.h,v 1.10 2013/02/09 19:00:34 david Exp $ -*- c++ -*- #ifndef __CDK8_NODE_EXPRESSION_DIV_H__ #define __CDK8_NODE_EXPRESSION_DIV_H__ #include <cdk/nodes/expressions/BinaryExpression.h> #include "SemanticProcessor.h" namespace cdk { namespace node { namespace expression { /** * Class for ...
#include <bits/stdc++.h> #define rep(i, n) for (int i = 0; i < (n); ++i) using namespace std; typedef long long ll; typedef vector<int> vi; typedef pair<int, int> ii; typedef vector<vi> vvi; typedef vector<ii> vii; typedef vector<bool> vb; typedef vector<vb> vvb; typedef set<int> si; typedef map<string, int> msi; typed...
#include "Main.hpp" #include "File_handler.hpp" #include <stdio.h> TFile_handler::TFile_handler() { first_menu=new(Tmenu); } void TFile_handler::change_handle() { char file_name[MAXLINE]; try{ std::cout<<"Please give me the name of your file: "<<std::endl; std::cin.get(file_name,MAXLINE-2); ...
#include <iostream> using namespace std; int main() { int num; do { int sum; cout << "Enter a number: " << endl; cin >> num; if(num > 0) { sum = sum + num; } }while(num > 0); cout << "The sum of all positive numbers...
#include "View.h" View::View(Model* m) { model = m; window.create(model->dims, "Heroes Always Die"); fps = 60; //background pic Bak.setTexture(manager.get_texture("assets/bak.png", sf::Color::White)); Bak.setPosition(0, 0); /* load textures and set them to the sprites */ //loading menu and end...
void deleteMiddle(stack<int> &s,int mid) { if(s.size()==mid) { s.pop(); return; } int a=s.top(); s.pop(); deleteMiddle(s,mid); s.push(a); return; } void deleteMid(stack<int>&s, int sizeOfStack) { delete...
class Solution { public: static bool cmp(const vector<int>& a, const vector<int>& b) { // 比较,从小到大排序 return a[0] < b[0]; } int findMinArrowShots(vector<vector<int>>& points) { if (points.size() == 0) return 0; // 特判 sort(points.begin(), points.end(), cmp); int result =...
#ifndef CLIENT_H #define CLIENT_H #include <QString> #include <QSqlQuery> #include <QSqlQueryModel> class Client {public: Client(); Client(int,QString,QString); QString get_nom(); QString get_prenom(); int get_id(); bool ajouter(); QSqlQueryModel * afficher(); bool supprimer(int); bo...
// 3_1. ポインタを理解しよう!! (メモリとアドレス) // ポインタを使って配列を扱おう #include <iostream> int main(){ int a[5]{0}; // 豆知識:=をつけなくてもC++11から配列の初期化はできます. // sizeofは静的確保したメモリのバイト数を調べる関数です. // sizeofを使うことで配列の要素数を知ることができます.ただし,動的確保では使えません. std::cout << "int型のByte数は?:" << sizeof(int) << "(4 * 8bit = 32bit)" << std::endl; f...
/* * */ #include "rocket.h" Rocket::Rocket(Terrain *terrain) : Object(terrain) { object_type_ = Object::ROCKET; horizontal_speed() = 30; // set speed_z collision_radius() = 0.01; // get_acceleration() = Vector(0, 0, 0); // 加速度 md2_ = new ModelMD2(); md2_->Load((char*) "models...
#include<cstdio> #include<cstring> #include<algorithm> #include<math.h> #define MAXN 10005 using namespace std; int ans[MAXN][MAXN],num[MAXN]; void Find_m_n(int N, int &m, int &n){ int sqr = (int)sqrt((double)N); //printf("%d\n",sqr); int a[200],b[200],cnt; cnt = 0; for(int i = 1; i <= sqr; i++){ ...
#include <iostream> #include <cstdio> using namespace std; int main(){ int v1,v2,t,s,l; cin >> v1 >> v2 >>t>> s >> l; int r=0,e=0; int temp = 0; int m = 0; while(true){ m++; e = e+v2; if(temp==0){ r = r+v1; if(r-e>=t)temp = s; }else temp--; if(r>=l||e>=l)break; } if(r>=l&&e>=l)cout<<"D"<<endl;...
/* A Bison parser, made by GNU Bison 3.8.2. */ /* Skeleton implementation for Bison GLR parsers in C Copyright (C) 2002-2015, 2018-2021 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by ...
#ifndef KALMAN_FILTER_TOOLBOX_H #define KALMAN_FILTER_TOOLBOX_H #include <opencv2/video/tracking.hpp> #include "dataType.h" using namespace std; using namespace cv; class KalmanFilterToolBox { public: KalmanFilterToolBox(int ndim, double dt, const DETECTBOX &measurement); ~KalmanFilterToolBox(); static c...
/******************************************************************************* * Cristian Alexandrescu * * 2163013577ba2bc237f22b3f4d006856 * * 11a4bb2c77aca6a9927b85f259d9af10db791ce5cf884bb31e7f7a889d4fb385 ...
#ifndef GRAVITY_H #define GRAVITY_H #include<QVector3D> #include<rigidbody.h> class Gravity { public: Gravity(const QVector3D &m_gravity); private: QVector3D gravity; public: virtual void updateForce(RigidBody *body, float duration); }; #endif // GRAVITY_H
#pragma once #include <string> #include <distant/scoped_handle.hpp> namespace distant::synch { class event { public: /// @brief Create an event object with a randomly-generated name. /// @remark The event is constructed in an unsignaled state. /// @exception Throws a winapi_error in the event that an API ca...
#ifndef FlopBanks_H #define FlopBanks_H #pragma once #include "..\..\AppTurnTree\Source\TreeBanks.h" #include "..\..\..\..\Util\TemplateFileRec.h" #include "..\..\..\..\Util\FileSwapping.h" #include "..\..\..\..\Util\FileRec64.h" #include "..\..\..\..\NeuroNet\NeuroNet.h" #include "FlopTree.h" //--------------------...
#include "loginwindow.h" #include "mainwindow.h" #include "ui_loginwindow.h" void processLoginData(QString in); LoginWindow::LoginWindow(QWidget *parent) : QDialog(parent), ui(new Ui::LoginWindow) { ui->setupUi(this); //---------------------------------------------- Window Customization this->setWindowTi...
#include <iostream> using namespace std; void Swap(int& a, int& b) { int temp = b; b = a; a = temp; } void Swap(int* a, int* b) { int temp = *b; *b = *a; *a = temp; } int* FindMax(int arr[], int num) { int* max = arr; for (int i = 0; i < num; ++i) { if (arr[i] > *max) { *max = arr[i]; } } return m...
#include <iostream> #define N 10 using namespace std; void shellSort(int* arr, int n) { for (int gap = n / 2; gap > 0; gap /= 2) { for (int i = gap; i < n; ++i) { int current = arr[i]; int j = i; while (j >= gap && arr[j - gap] > current) { arr[j] = arr[j - gap]; j = j - gap; } arr[j] = curre...
//! Bismillahi-Rahamanirahim. /** ========================================** ** @Author: Md. Abu Farhad ( RUET, CSE'15) ** @Category: /** ========================================**/ #include<bits/stdc++.h> #include<stdio.h> using namespace std; #define ll long long #define scl(n) cin>...
#include <Audio.h> #include <Wire.h> #include <SPI.h> #include <SD.h> #include <SerialFlash.h> // 1010LevelMeter - target: the 1010music Euroshield with the PJRC Teensy 3.2 // // This sketch demonstrates a simple level meter using the IN 1/2 as audio inputs // and the 4 LEDs as a bar graph. // // This code is in the p...
#include <string.h> #include "logger.h" static const int MAX_LOG_FILE_SIZE = 1024 * 1024 * 10; // 滚动日志的最大大小 static const int MAX_LOG_FILE_COUNT = 10; // 滚动日志的最大份数 static char g_szLogBuff[512]; static char g_szLogBuffFuncionLine[1024]; Logger* Logger::m_ins = NULL; Logger::Logger() { ...
// OPini.cpp: implementation of the COPini class. #include "StdAfx.h" #include "OPini.h" COPini::COPini() { } COPini::~COPini() { } BOOL COPini::WriteString(LPCTSTR section, LPCTSTR key, char *stringtoadd, char *filename) { return ::WritePrivateProfileString(section,key,stringtoadd,filename); } DWORD COPini...
/* Copyright (C) 2015 Willi Menapace <willi.menapace@gmail.com>, Simone Lorengo - All Rights Reserved * Unauthorized copying of this file, via any medium is strictly prohibited * Proprietary and confidential * Written by Willi Menapace <willi.menapace@gmail.com> */ #ifndef XBEE_FRAMEABLE_PACKET_INCLUDED #de...
#include "Item.h" Item::Item(ItemType type, std::string name) { this->type = type; this->size_ = 1; // Many ifs because we can't switch case with strings switch(type) { case HEAL: if(name == "civilian-medkit") { this->effect = 25; this->setPixmap(QPixmap...
/******************************************************************************* * Cristian Alexandrescu * * 2163013577ba2bc237f22b3f4d006856 * * 11a4bb2c77aca6a9927b85f259d9af10db791ce5cf884bb31e7f7a889d4fb385 ...
/*************************************************************************** Copyright (c) 2020 Philip Fortier This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or...
/* Copyright (c) 2013 Richard Russon (FlatCap) * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program...
#include <cstdio> #include <algorithm> using namespace std; struct Student { char id[20 + 1]; int tgrades; bool flag; }stu[1000]; bool cmp(Student stu1, Student stu2) { if (stu1.tgrades != stu2.tgrades) return stu1.tgrades > stu2.tgrades; else return stu1.id < stu2.id; } void init...
#include "../header/DlgSettings.h" ///////////////////////////////////////////////////////////////////////// DlgSettings::DlgSettings(QList<List> &listButtons, QDialog* pDlg): QDialog(pDlg) { QTextCodec *codec = QTextCodec::codecForName("cp1251"); QTextCodec::setCodecForTr(codec); // настройка шрифта QFont font...
#ifndef RESOURCELIB_TEXTUREHANDLER_TEXTUREHANDLER_H #define RESOURCELIB_TEXTUREHANDLER_TEXTUREHANDLER_H #include "FileLoader.h" #include "FileHeaders.h" #include "Texture.h" #include "TextureLoader\DDSTextureLoader.h" namespace Resources { class TextureHandler { private: std::string TEXTURE_PATH = "../Assets/...