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#include "NewProjectWizardBase.h" NewProjectWizardBase::NewProjectWizardBase(wxWindow* parent, wxWindowID id, const wxString& title, const wxBitmap& bmp, const wxPoint& pos, long style) { Create(parent, id, title, wxNullBitmap, pos, style); m_wizardPageTemplate = new...
/*Common macros.*/ #ifndef __CC_SHARED_COMMON__ #define __CC_SHARED_COMMON__ #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <string.h> // For nothrow. #include <new> #include <sstream> // Compile time assert. #define CT_ASSERT(_x) \ extern int _dummy_array_for_compile_time_assert[(_x) ? 1 : -...
#pragma once #include <NDT/Internal/EigenHelpers.h> #include <NDT/Internal/IndexList.h> #include <NDT/Internal/ToType.h> namespace NDT { namespace internal { // In the general case, the dimension along with the gradient is taken is indexed with a real value, // and the gradient is determined by the local linear slo...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright 2002-2012 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Peter Krefting */ #include "core/pch.h" #include "modules/prefs/...
#include "town.h" town::town() { _lvl = village; } #if defined(SETTLER_PLAYER_H) town::town(player* p, logger *l) { //town::town(player* p) {//, logger *l) { _p = p; _lvl = village; // _log = l; /* if (l) { _log = l; } else { _log = new logger(); } */ } #endif //defined(SETTLER_PLAYER_H) ...
#ifndef BUFFER_H #define BUFFER_H #include "cpvs.h" /** * A shader storage buffer represents memory on the GPU which can be accessed from a shader. */ class SSBO { public: template<typename T> SSBO(const vector<T>& data, GLenum usage) { const size_t size = data.size() * sizeof(data[0]); glGenBuffers(1, &m_bo)...
#pragma once class CHappyDay { public: CHappyDay(void); ~CHappyDay(void); int Hello(void); };
#ifndef INLCUDE_ENGINE_PLATFORM_H #define INLCUDE_ENGINE_PLATFORM_H //------------------------------------------------------------------------ #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 #define WINDOW_WIDTH_MIN 255 #define WINDOW_HEIGHT_MIN 255 #define MAX_MESHES 10 #define MAX_OBJECT_TRANSFORMS 1000 #define...
/* Serial Communication Modul for Wördclock v0.2 by Marcel Müller based on parser for serial communication on Arduino by (c) 140801 Thomas Peetz Jobs: check if serial communication is available - via usb, then use usb - via bluetooth, then use bluetooth - via WiFi, then use WiFi if no communication is available, do so...
#include "LeagueItemDatabase.h" #pragma warning(push) #pragma warning(disable: 4244) // possible loss of data #include "rapidxml/rapidxml.hpp" #include "rapidxml/rapidxml_utils.hpp" #pragma warning(pop) #include "math.h" #include "opencv2/highgui.hpp" #include "opencv2/imgcodecs.hpp" #include "opencv2/imgproc.hpp" #d...
// // MyFileReader.cpp // // A minimal I/O package to read data from a text file. // The text file needs to be a set of (any number of) columns separated by whitespace, eg: // // 1.0 0.1 // 2.0 0.2 // 3.0 0.3 // // It is presented to the user in the form of a nxm matrix where // n = number of rows = nu...
/** NAMA : Muhammad Fadhlan Supriadi NIM : 1301154202 KELAS : IF-39-06 **/ #include <iostream> using namespace std; /** - daftarkan seluruh variable global yang dibutuhkan di sini **/ //================================================= // YOUR CODE STARTS HERE int idx_A, idx_B, idx_C, idx_D; int ...
#include <vector> #include <functional> #include <cstdlib> #include <algorithm> #include <iostream> #include "is_associative.hpp" float rand01() { return static_cast<float>(std::rand()) / RAND_MAX; } bool fuzzy_equals(float x, float y) { return fabs(x - y) <= 1e-5f; } int main() { const size_t n = 1000; std...
// // C++ Interface: DialogPeer // // Description: // 与单个好友对话 // // Author: cwll <cwll2009@126.com> ,(C) 2012.02 // Jally <jallyx@163.com>, (C) 2008 // // Copyright: See COPYING file that comes with this distribution // // #ifndef DIALOGPEER_H #define DIALOGPEER_H #include "mess.h" #include "DialogBase.h" clas...
#pragma once #pragma unmanaged #include <BWAPI\Position.h> //#pragma make_public(BWAPI::Point) #pragma managed namespace BroodWar { // Can't use templates, because they're hard to consume in C# // Can't use generics, because BWAPI::Point needs to be hidden away // Probably should codegen somehow, to keep...
/** Underscore @file /.../Source/Kabuki_SDK-Impl/_Id/UID.h @author Cale McCollough <http://calemccollough.github.io> @copyright Copyright © 2016 Cale McCollough @license http://www.apache.org/licenses/LICENSE-2.0 */ #include <vector> namespace _Id { class Tag { int GetUID (); int...
#pragma once namespace aeEngineSDK { template <typename T> using BasicString = std::basic_string<T, std::char_traits<T>, StdAlloc<T>>; template <typename T> using BasicStringStream = std::basic_stringstream<T, std::char_traits<T>, StdAlloc<T>>; typedef BasicString<UNICHAR> wString; typedef BasicString<ANSICHA...
// SDDLViewerDlg.h : header file // #pragma once // CvDlg dialog class CvDlg : public CDialog { // Construction public: CvDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data enum { IDD = IDD_SDDLVIEWER_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support // I...
#pragma once #ifndef _PRODUC_CLASS_ #define _PRODUC_CLASS_ #include <iostream> #include <vector> #include <algorithm> #include "KyleBase.h" #include "Symbol.h" using namespace std; //产生式类 class Produc { private: //产生式字符串 string str; //产生式左侧 Symbol left; //产生式推导符 string arrow; //产生式右侧符号集 vector<Symbol> right;...
// BEGIN CUT HERE // PROBLEM STATEMENT // You are playing a strategy game and you wish to train the // strongest army for the final fight. There are creatures of // N levels in the game, numbered from 0 to N-1, inclusive. // You already have some creatures in your army and D days to // train them. The number of cre...
/* * @lc app=leetcode.cn id=88 lang=cpp * * [88] 合并两个有序数组 */ // @lc code=start #include<iostream> #include<vector> using namespace std; class Solution { public: void merge(vector<int>& nums1, int m, vector<int>& nums2, int n) { int i = m - 1, j = n - 1, r = m + n - 1; // if(n == 0)return; ...
#include "stdafx.h" #include "Win.h" #include "../ResultCamera.h" #include "../../NetPVP/NetAISelect.h" #include "../../Game.h" #include "../../Title/pvpModeSelect.h" #include "../../Monster/Monster.h" #include "../../GameData.h" #include "../../Fade/Fade.h" #include "../../Fade/MusicFade.h" Win::Win(int team) { m_c...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2012 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #include "modules/layout/content/scrollabl...
#pragma once #include <cstdlib> #include <iostream> #include <fstream> #include <string> enum class InputKey { QUIT, K_ESC, K_SPACE, K_P, K_MOUSE, K_LEFT, K_RIGHT, K_UP, K_DOWN, COUNT }; enum GameStates { SPLASH_SCREEN, MENU, PLAY, RANKING, EXIT, CURRENT }; enum SceneStates { WAITING_SPLASH, MENU_SPLASH, WAITING_MENU...
// // Created by fab on 25/02/2020. // #ifndef DUMBERENGINE_TRANSFORM_HPP #define DUMBERENGINE_TRANSFORM_HPP #include <glm/glm.hpp> #include<glm/gtc/quaternion.hpp> #include "GuiComponent.hpp" class Transform : public GuiComponent { private: glm::mat4 modelMatrix; glm::quat quat; glm::vec3 position; ...
// // Created by denis on 06.05.19. // #pragma once #include <iostream> #include <vector> #include <cmath> #include <cstdlib> #define SIZE 97 #define BEGIN_EXTRA_REG 7 #define ERROR_N "Zero can not be divided" #define NOT_CORRECT_ADR -219 using std::cout; using std::cin; using std::vector; using std::endl;
#include <iostream> #include <iomanip> const int tam = 10; void imprimir(const int *); void imprimir(int[][tam]); void imprimir(const char * ); void ordenar( int * const ); int main(){ int arreglo[tam] = {34, 56, 4, 10, 77, 51, 93, 30, 5, 52}; const char c[tam] = {'h', 'o', 'l', 'a', 'M', 'u', 'n', 'd'...
#include "elog/log.hpp" #include "elog/appenders/console_appender.hpp" #include "elog/formatters/pattern_formatter.hpp" #include "elog/formatters/colored_formatter.hpp" #include "elog/formatters/simple_formatter.hpp" using namespace std; int main(int argc, char** argv) { elog::PatternFormatter formatter0("%+", true...
#include <iostream> using namespace std; int main() { int a[] = {1,2,2,1,1}; int size = 5; int count = 0; int i=0; int j=0; while(i<size){ i = j; j = i+1; while(a[i]==a[j]){ count = count+1; cout<<"("<<a[i]<<","<<a[j]<<")"<<endl; a[i]...
#include <bits/stdc++.h> using namespace std; #define MOD 1000000007 #define rep(i, n) for(int i = 0; i < (int)(n); i++) #define rep1(i, n) for(int i = 1; i <= (int)(n); i++) #define show(x) {for(auto i: x){cout << i << " ";} cout<<endl;} #define showm(m) {for(auto i: m){cout << m.x << " ";} cout<<endl;} typedef long l...
#ifndef TREEDELEGATE_H #define TREEDELEGATE_H #include <QObject> #include <QStyledItemDelegate> #include "treeitem.h" class TreeDelegate : public QStyledItemDelegate { Q_OBJECT public: explicit TreeDelegate(QObject *parent = 0); ~TreeDelegate(); QWidget *createEditor(QWidget *parent, const QStyleOpti...
#include <iostream> #include <string> #include "record_calib_data.h" #include "DEdvs/config.h" #include "DEdvs/dedvs_auxiliary.h" int main(int argc, char *argv[]) { char time_string[200]; dedvs::getTimeString(time_string); std::string file_path("calib_data" + std::string(time_...
#include "binaryTree.hpp" #include <iostream> BinaryTree::BinaryTree() : root(nullptr) { } BinaryTree::BinaryTree(const BinaryTree& orig) :root(nullptr) { root = copyTree(orig.root); } BinaryTree::node* BinaryTree::copyTree(node* other) { if (nullptr == other) { return nullptr; } no...
#ifndef __ERR_MESSAGE__ #define __ERR_MESSAGE__ #include <string> class Expression; class Type; void error (const Expression&, const std::string&); void error (const Type&, const std::string&); void warning(const Expression&, const std::string&); void warning(const Type&, const std::string&); #endif//__ERR_MESSAG...
#include "LogicAssets.hpp" namespace rlrpg { LogicAssets::LogicAssets( std::vector<EquipmentDesc> equipment_descs, std::vector<EnchantmentDesc> enchantment_descs, id_t item_counter): m_noise_coord(0), m_item_counter(item_counter), m_equipment_descs(std::move(equipment_descs)), m_enchantment_descs(std::m...
/** * Copyright (C) Omar Thor, Aurora Hernandez - All Rights Reserved * Unauthorized copying of this file, via any medium is strictly prohibited * Proprietary and confidential * * Written by * Omar Thor <omar@thorigin.com>, 2018 * Aurora Hernandez <aurora@aurorahernandez.com>, 2018 */ #ifndef DMTK_DATA_V...
#include <luapp/luapp.hpp> #include <luapp/luapp_luainc.h> #include "fixtures.h" #include <fstream> #include <cstdio> using std::ofstream; int fxSignal::signal = 0; size_t fxFiles::entryCount = 0; fxGlobalVal::fxGlobalVal(): vs(context) { lua_pushnumber(context, 3.14); lua_setglobal(context, "val"); vs.push_b...
/*************************************************************************** * Copyright (C) 2009 by Dario Freddi * * drf@kde.org * * * * This pr...
#ifndef KWIK_EXCEPTION_H #define KWIK_EXCEPTION_H #include "libop/op.h" #include "io.h" namespace kwik { struct CompilationError : public virtual op::BaseException { SourceRef ref; CompilationError(SourceRef ref) : ref(ref), formatted_what() { } virtual const char* error_type() const noe...
/******************************************************************************* Copyright (c) 2010, Steve Lesser Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1) Redistributions of source code must retain the above c...
#pragma once class RandomObject { public: RandomObject(int value): value(value){}; int value; };
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2012 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef CSS_CONDITION_H #define CSS_CONDITION_H /** Conditions a...
#include <iostream> #include <string> using namespace std; // 姓名、出生日期、性别、固定电话号码、移动电话号码 struct Record { string name, birthday, gender, phone, moblie; }; ostream& operator << (ostream& out, Record& r) { out << r.name << " " << r.phone << " " << r.moblie << " " << r.gender << " " ...
#include <iostream> #include <vector> #include <set> using namespace std; void solve () { int n; cin >> n; int ans = n / 2; cout << (n % 2 == 0 ? ans - 1 : ans) << endl; } int main() { ios::sync_with_stdio(0); cin.tie(0); int n; cin >> n; while (n--) { solve(); } return 0; }
#ifndef HTMLCONTENTGENERATOR_H #define HTMLCONTENTGENERATOR_H #include "configurable.h" #include "generator.h" class HTMLContentGenerator : public Generator, public Configurable { public: ~HTMLContentGenerator() override; std::string generate(const std::string &path) override; // Configurable interface public:...
//--------------------------------------------------------------------------- #include <math.h> #include <algorith.h> #pragma hdrstop #include "CalcParams.h" #include "TimeCourses.h" //--------------------------------------------------------------------------- #pragma package(smart_init) //---------------...
#ifndef DSONE_H #define DSONE_H #include"dstwo.h" #include <QDialog> namespace Ui { class dsone; } class dsone : public QDialog { Q_OBJECT public: explicit dsone(QWidget *parent = 0); ~dsone(); private slots: void on_comboBox_Array_activated(const QString &arg1); void on_com...
#include "CavePoligonizer.h" Ogre::ManualObject* CavePoligonizer::PoligonizeJoint(CaveRegion mainRegion, CubeFace unionFace, CaveRegion neighbourRegion) { char mainRegionName[50]; mainRegion.GetID(mainRegionName); char neighbourRegionName[50]; mainRegion.GetID(mainRegionName); char glueRegionName[100]...
#include "stdafx.h" #include "Employee.h" // Function declaration void Employee::print() const { cout << employeeID << ": " << firstname << " " << lastname << endl; } Employee::~Employee() { }
// function example // 함수를 만들어 보자 //입출력 스트림 파일을 인쿠르드 하고 #include <iostream> // 네임 스페이스를 스탠다드로 ㅋㅋ using namespace std; //두개의 숫자를 더하는 함수 int addition(int a, int b) { int r; r = a + b; return r; } //두개의 숫자 중에서 큰 숫자에서 작은 숫자를 빼는 함수를 정의 한다. int subtraction(int x, int y) { int z; if (x > y) { z = x - y; } else i...
#include <bits/stdc++.h> using namespace std; #define For(x) for(int i = 0; i < x; i++) #define For2(x) for(int j = 0; j < x; j++) #define For3(x) for(int k = 0; k < x; k++) #define Forv(vector) for(auto& i : vector) #define Forv2(vector) for(auto& j : vector) #define show(vector) for(auto& abcd : vector){cout<<abcd<<"...
#pragma once #ifndef CTPQUOTE_H_ #define CTPQUOTE_H_ #ifdef __cplusplus extern "C" { #endif #define DllExport __declspec(dllexport) #define WINAPI _cdecl #define WIN32_LEAN_AND_MEAN //#include <Windows.h> struct MarketData { char InstrumentID[32]; ///交易日 //int TradingDay; ///合约代码 //TThostFtdcInstrumentIDT...
#include <iostream> #include <stdlib.h> // add's x can only be seen/used within function add() int add(int x, int y) // add's x and y are created here and can only be seen/used within add() after this point { return x + y; } // add's x and y are destroyed here // main's x and y can only be seen/used wit...
#include "mix_sign.h" namespace mix { Sign flip_sign(Sign sign) { return sign == Sign::Positive ? Sign::Negative : Sign::Positive; } char to_char(Sign sign) { return sign == Sign::Positive ? '+' : '-'; } } // namespace mix
#ifndef WNICKRESPONSE_H #define WNICKRESPONSE_H #include "wevent.h" #include <QString> #include <QDataStream> class WNickResponse : public WEvent { public: WNickResponse(); WNickResponse(bool accepted_p, quint64 senderId_p, const QString& fallback_p = ""); bool isAccepted() const; void setAccepted(bo...
#include "ChatProcess.h" #include "Logger.h" #include "HallManager.h" #include "Room.h" #include "ErrorMsg.h" #include <string> #include "GameCmd.h" #include "ProcessManager.h" REGISTER_PROCESS(CLIENT_MSG_CHAT, ChatProcess) struct Param { int uid; int tid; int touid; short msgtype; }; ChatProcess::ChatProcess(...
//=========================================================================== //! @file HitPoint.h //=========================================================================== #pragma once #if 0 //=========================================================================== //! HitPoint //==============================...
// Copyright (c) 2015, Lawrence Livermore National Security, LLC. // Produced at the Lawrence Livermore National Laboratory. // // This file is part of Caliper. // Written by David Boehme, boehme3@llnl.gov. // LLNL-CODE-678900 // All rights reserved. // // For details, see https://github.com/scalability-llnl/Caliper....
/******************************************************************************* * filename: C_RobustEvolution.hpp * description: Derived class for running evolution of a robust network * author: Moritz Beber * created: 2010-06-11 * copyright: Jacobs University Bremen. All rights reserved. *********...
#include <stdio.h> #include <SFML/Graphics.hpp> #include <iostream> #include "tile.cpp" #include "puzzleGenerator.cpp" #include "game.h" using namespace std; /** * Clears and resets background, then continues in loop of: * 1: Display current puzzle * 2: Get user input * 3: Update current puzzle */ /** * This functi...
#include <iostream> using namespace std; int main() { int n, k, i; int tmp=0; cin >> n; cin >> k; for (i=2;i <= n; i++) tmp = (tmp + k) % i; cout << tmp+1; return 0; }
#include <iostream> #include <cstring> #include "Explicit.h" #include "Vector.h" #include "Stock.h" #include "Time.h" #include "MyString.h" #include "MyLogger.h" using namespace std; // Function to test explicit functionality int explicit_test() { // Explicit acts as a safe guard between converting types // We s...
#include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/opencv.hpp> #include "utils.h" #include <cuda.h> #include <cuda_runtime.h> #include <string> using namespace cv; using namespace std; Mat imageRGBA; Mat imageGray; Mat imageEdge; uchar4 *d_rgbaImage__; unsigned char *d_grayImag...
#include <vector> using namespace std; class SkiResortsEasy { public: int minCost(vector<int> altitude) { int cost=0; int previos = altitude.at(0); for (vector<int>::iterator it = altitude.begin(); it != altitude.end(); ++it) { if (*it > previos) { cost += *it - previos; *it = previos; } prev...
#ifndef CHUNKSHADER_H #define CHUNKSHADER_H #include "abstractshader.h" class ChunkShader : public AbstractShader { public: ChunkShader(const std::string &vertexFile = "chunk.vert", const std::string &fragmentFile = "chunk.frag"); void loadProjectionViewMatrix(const Matrix4 &matrix); protect...
#ifndef Core_GFallBoomAttack_h #define Core_GFallBoomAttack_h #include "GFarAttack.h" class GFallBoomAttack : public GFarAttack { GnDeclareCreateAttack; public: static GFarAttack* CreateAttack(guint32 uIndex); public: void Update(float fTime); void SetPosition(GnVector2 cPos); inline eBasicStartP...
#include <algorithm> #include <xlnt/xlnt.hpp> #include <iostream> #include <vector> using namespace std; //data types class lottoData_t { private: vector<vector<int>> rawData;//rawData[n][6] : 보너스번호, rawData[n][0] ~ rawData[n][5] : 당첨번호 public: auto normal_predict(int startRange, int endRange)//범위에 따...
#ifdef SELFTEST #ifdef MACGOGI #include "platforms/macgogi/selftests/selftests10.h" #else #include "platforms/mac/selftests/selftests10.h" #endif #endif // SELFTEST
#include "firewarning.h" #include <Mmsystem.h> #pragma comment(lib,"winmm.lib")//导入声音头文件库 //单独线程用于连续报警 UINT MyThreadProc(LPVOID pParam ) //报警线程 { char quit=0; while(!quit) { if(WaitForSingleObject(hMutex,300) != WAIT_FAILED) { quit = tdquit; ReleaseMutex(hMutex); } PlaySound(...
// -*- LSST-C++ -*- /* * LSST Data Management System * Copyright 2009-2015 LSST Corporation. * * This product includes software developed by the * LSST Project (http://www.lsst.org/). * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License ...
// Copyright 2015 Intel Corporation. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "sender/video_encoder.h" #include "base/logger.h" #include "net/sharer_transport_config.h" #include "sharer_defines.h" #include "ppapi/cpp/instanc...
/******************************** Name: Saiteja Yagni Class: CSCI 689/1 TA Name: Anthony Schroeder Assignment: 05 Due Date: 02/26/2016 *********************************/ /***************************************************************************************************************...
#include <windows.h> #include <sql.h> #include <sqlext.h> #include <iostream> #include <string> using namespace std; void listAccess(string query, int input) { const int MAX_DATA = 100; RETCODE rc; HENV henv; HDBC hdbc; HSTMT hstmt; char szData[MAX_DATA]; string stSQL; SQLLEN cbData; char szPrice[10]; SQL...
// Created by: Eugeny MALTCHIKOV // Copyright (c) 2017 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free S...
#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> // CameraRunnerScript struct CameraRunnerScript_t3282811904; // DistroyerScript struct DistroyerScript_t...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- ** ** Copyright (C) 1995-2005 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #ifdef SUPPORT_...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2007 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Peter Karlsson */ /** @file optablemanager.h * * This modul...
// Copyright (c) 2018-2019 The NavCoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "consensus/dao.h" #include "base58.h" #include "main.h" #include "rpc/server.h" #include "utilmoneystr.h" void GetV...
#include <stdio.h> #include <stdlib.h> #include <string> #include "heapfileLib.h" void convertStringToRecordID(RecordID *recordId, std::string recordStr) { recordId->page_id = atoi(recordStr.substr(0, recordStr.length() - 5).c_str()); recordId->slot = atoi(recordStr.substr(recordStr.length() - 5, 5).c_str()); } int...
#include "SpriteBatch.h" #include <GL\glew.h> #include <assert.h> using namespace std; SpriteBatch::SpriteBatch() { m_vertexBufferID = 0; m_indexBufferID = 0; m_vertexArrayID = 0; m_texBufferID = 0; } SpriteBatch::~SpriteBatch() { if(m_vertexBufferID) { glDeleteBuffers(1, &m_vertexBufferID); } if(m_texBuffe...
#pragma once #include"common.h" class PageCache { public: static PageCache* GetInstance() { return &Inst; } Span* NewSpan(size_t npage); Span* _NewSpan(size_t npage); //获得从对象到span的映射 Span* MapObjectToSpan(void* obj); //释放空间span回Pagecache,并合并相邻的span void ReleaseSpanToPageCache(Span* span); ...
#include <LiquidCrystal.h> // includes the library to control the LCD display #define BUTTONUP 14 //Button up in on Pin14 of the Arduino Nano #define BUTTONDOWN 16 //Button down in on Pin16 of the Arduino Nano #define BUTTONOK 15 //Button OK in on Pin15 of the Arduino Nano #define BUTTONCE 17 //Button CE in...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2011 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Manuela Hutter (manuelah) */ #include "core/pch.h" #...
#ifndef EPSILONNFA_H #define EPSILONNFA_H #include <iostream> #include <stdlib.h> #include "Tree.h" #include "CharClass.h" #include "StatusEdge.h" using namespace std; typedef StatusBase<NfaStatusNumber, EdgeMatchContent> NfaStatusBase; typedef NfaStatusBase::EdgeBase NfaEdgeBase; typedef Status<NfaStat...
#include "RNG.hpp" #include "Dice.hpp" #include <iostream> namespace rlrpg { RNG::RNG(noise_coord_t coord) : m_coord(coord) { } noise_coord_t RNG::nextCoord() { return ++ m_coord; } size_t RNG::roll_dice(size_t sides) { return rlrpg::roll_dice(sides, nextCoord()); } size_t RNG::roll_dices(size_t count, siz...
#ifndef __POINT_H__ #define __POINT_H__ #include <iostream> using namespace std; class Point { private: int xpos, ypos; public: Point(int x = 0, int y = 0); void showPosition()const; void setPos(int, int); friend ostream& operator<<(ostream&, const Point&); }; #endif
#pragma once #pragma once #ifndef PuzzleArea_h #define PuzzleArea_h #include <vector> #include "Ekwipunek.h" class PuzzleArea { public: int X_exit=300; int Y_exit=450; int x_pos; int y_pos; int width; int height; int area_id; bool Backward(int,int,char);//Cofnij widok virtual bool Activate(Ekwipunek*,char)=...
//By SCJ //#include<iostream> #include<bits/stdc++.h> using namespace std; #define endl '\n' #define maxm 60004 #define maxn 20004 #define maxq 2000005 #define int long long int n,m; stack<int> sta[maxn]; struct Edge{ int x,y; }es[maxm]; bool dont[maxm]; struct Qry{ char type; int x,y; }QY[maxq]; struct treap; tre...
//############################################################################### // INTRODUCCION: InputManager.h //------------------------------------------------------------------------------ // Esta clase nos permite trabajar con los recursos de entrada de una forma // centralizada. Este codigo implementa las funci...
typedef int OP_STATUS; typedef unsigned short uni_char; #include "adjunct/spellcheck/spellcheckAPI.h" #include "platforms/mac/spellcheck/spellcheck_lib.h" #include "platforms/mac/util/systemcapabilities.h" #include <Carbon/Carbon.h> extern "C" { int get_spellcheck_glue(SpellcheckExternalAPI*& outSpellCheck); int dele...
/**************************************************************************** * * * Author : lukasz.iwaszkiewicz@gmail.com * * ~~~~~~~~ * * Lice...
/*************************************************************************/ /* Copyright (C) Network Accessing Control -USTC, 2013 */ /* */ /* File Name : common/KProtocol.h */ /* Pricipal Aut...
#include "light.h" light::light(const ::color color, const double intensity) : _color(color), _intensity(intensity) {} auto light::get_color() const -> ::color { return _color; }
// // Created by OLD MAN on 2020/1/6. // //为了能够更清晰整齐地看到输出结果,我们可以去控制输出的格式。 // //读入三个整数,按每个整数占 8 个字符的宽度,右对齐输出它们。 // //输入格式 // 只有一行,包含三个int范围内的整数,整数之间以一个空格分开。 // //输出格式 // 只有一行,按照格式要求依次输出三个整数,之间以一个空格分开。 //#include <bits/stdc++.h> #include <iostream> #include <iomanip> using namespace std; int main(){ i...
// Copyright (c) 2007-2014 Hartmut Kaiser // Copyright (c) 2011 Bryce Lelbach // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) /// \file get_thread_name.hpp #pragma ...
#pragma once #include "Player.h" #include <string> using namespace std; class Ssudda { private: int card[20]; int playerNumber; int tableMoney; // 해당 판에 배팅된 총 금액 Player player[4]; enum combo { GwangTtaeng38, GwangTtaeng, ZangTtaeng, Ttaeng9, Ttaeng8, Ttaeng7, Ttaeng6, Ttaeng5, Ttaeng4, Ttaeng3, Ttaeng...
// ShowSearchResult.cpp : 实现文件 // #include "stdafx.h" #include "generate-line.h" #include "ShowSearchResult.h" #include <string-trans.h> // ShowSearchResult 对话框 IMPLEMENT_DYNAMIC(ShowSearchResult, CDialog) ShowSearchResult::ShowSearchResult(CWnd* pParent /*=NULL*/) : CDialog(ShowSearchResult::IDD, pPa...
int exgcd(int a,int b,int &x,int &y) { if(b==0) { x=1; y=0; return a; } int ans=exgcd(b,a%b,y,x); y-=a/b*x; return ans; } /*中国剩余定理(互质) 一元线性同余方程组 x=a(modm)*/ /*设ai,Mi为除该数外的摸数乘积,ti为Mi模mi数论倒数*/ /*ans(ai*ti*Mi)*/ /*a[],p[]模,n,长度*/ int crt(int a[],int p[],int n) { int muls=1; int ret=0; for(int i=0;i<n;i++) ...
#include <iostream> #include <vector> #include <cmath> using namespace std; int main() { std::ios::sync_with_stdio(false); int T,n,m,D,H; cin>>T; while(T>0) { cin>>n>>m>>D; for(int i=0;i<n;i++) { cin>>H; if(m>0) m=m-(H-1)/D; } if(m>0) cout<<"NO"<<endl; else cout<<"YES"<<endl; T--; }...
#include <iberbar/RHI/ShaderVariables.h> #include <iberbar/RHI/Texture.h> // // // // //iberbar::RHI::CShaderVariables::CShaderVariables() // : m_Bools() // , m_Samplers() //{ //} // // //iberbar::RHI::CShaderVariables::~CShaderVariables() //{ // Clean(); //} // // //iberbar::RHI::CShaderVariables::CShaderVariabl...