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//
// Created by 송지원 on 2020/05/20.
//
#include <cstdio>
using namespace std;
int main () {
long input;
scanf("%ld", &input);
printf("%ld", -1 * input);
return 0;
} |
/**
* Copyright 2015 ViajeFacil
* @author Hugo Ferrando Seage
* @author David Jiménez Cuevas
* @author Estefanía Ortego García
* Se definen las funciones de la ventana grafica dialogNego,
* se muestra qué hará cada botón o campo que aparezca (en la ventana gráfica).
*/
#include "./ui_dialogNego.h"
#includ... |
#include <algorithm>
#include <cppunit/extensions/HelperMacros.h>
#include <Poco/Exception.h>
#include <Poco/JSON/JSONException.h>
#include "cppunit/BetterAssert.h"
#include "gwmessage/GWMessage.h"
#include "gwmessage/GWGatewayRegister.h"
#include "gwmessage/GWGatewayAccepted.h"
#include "gwmessage/GWRequest.h"
#inc... |
// Created on: 1993-07-07
// Created by: Jean Yves LEBEY
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GN... |
#include "StdAfx.h"
#include "GToolAssistFunction.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "GameDesignView.h"
CGameDesignView* GetActiveView()
{
CMainFrame* pActivFrame = (CMainFrame*)AfxGetMainWnd();
CChildFrame* childFrame = (CChildFrame*) pActivFrame->GetActiveFrame();
if( childFrame )
{
CView... |
// Robert Fus
// CSCI 6626 - Object-Orientated Principles & Practices
// Program 9: Undo/Redo
// File: Frame.hpp
// 11/18/2019
#ifndef P2_SQUARE_FRAME_HPP
#define P2_SQUARE_FRAME_HPP
#include "Board.hpp"
#include "tools.hpp"
#include "Square.hpp"
class Board;
class Frame {
public:
Frame() = default;
Frame(Bo... |
#include <iostream>
#include <vector>
#include <algorithm>
class leakyrelu {
public:
double _alpha;
leakyrelu(double alpha = 0.01) {
_alpha = alpha;
}
vector <double> forward(vector <double> input) {
transform(input.begin(), input.end(), input.begin(), [&](double input){ return (_alpha... |
#include "Car.h"
Car::Car(bool isEngineTurned, int currentSpeed, Gear currentGear)
{
m_isEngineTurned = isEngineTurned;
m_currentSpeed = currentSpeed;
m_currentGear = currentGear;
if (currentSpeed == 0)
{
m_currentDirection = Direction::Stop;
}
switch (currentGear)
{
case Gear::Back:
m_currentDirection ... |
// BasicETWConsumer.cpp : Defines the entry point for the console application.
//
#define INITGUID
#include "stdafx.h"
#include <Windows.h>
#include <stdlib.h>
#include <initguid.h>
#include <tdh.h>
#include <evntrace.h>
#pragma comment(lib,"tdh.lib")
#define LOG_FILE_PATH L"C:\\Users\\AchinBha\\Sky... |
/****************************************************************************
** Resource object code
**
** Created by: The Resource Compiler for Qt version 5.9.4
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/
static const unsig... |
#include "B1PrimaryGeneratorAction.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4LogicalVolume.hh"
#include "G4Box.hh"
#include "G4RunManager.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4IonTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.... |
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2008 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*
* @author
*/
#ifndef _MACAUFILEUTILS_H_INCLUDED_
#define _MACAUFILEUTILS_H_INCLUDED_
... |
#ifndef _GetRoomInfoProcess_H_
#define _GetRoomInfoProcess_H_
#include "../IProcess.h"
class Table;
class Player;
class GetRoomInfoProcess : public IProcess
{
public:
GetRoomInfoProcess(){};
virtual ~GetRoomInfoProcess(){};
virtual int doRequest(CDLSocketHandler* clientHandler, InputPacket* inputPacket,C... |
#include <algorithm>
#include <functional>
#include <iostream>
#include <numeric>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
using namespace std;
int n;
vector<int> nums;
struct Solution {
int solve() {
if (n == 1 || n % 2 == 0) return -1;
int res = 0;
for (int... |
#include <QFileDialog>
#include <QDebug>
#include <QHBoxLayout>
#include <QLabel>
#include <QMimeData>
#include <QUrl>
#include <QFileInfo>
#include <QDragEnterEvent>
#include <QDragLeaveEvent>
#include <QDropEvent>
#include "FileChooserButton.h"
FileChooserButton::FileChooserButton(QString label, QWidget* parent = 0)... |
#include <iostream>
using namespace std;
int main()
{
std::ios::sync_with_stdio(false);
int T,P[100000],A,B,i,sum,minsum,ans;
cin>>T;
while(T>0)
{
cin>>A>>B;
for(i=0;i<A;i++)
cin>>P[i];
ans=0;
sum=0;
while(ans<A)
{
if((sum+P[ans])<=B)
{
sum+=P[ans];
ans++;
}
else
break;
}
... |
#include <iostream>
#include <vector>
#include <string>
#include <map>
#include <set>
#include <cmath>
using namespace std;
class UndoHistory
{
public:
int minPresses(vector <string> lines)
{
set<string> list;
string buff = "";
int cnt = -2;
int posHist,posBuff;
for (int lp=0; lp<lines.size(); ++lp) {
... |
//
// Triangle.h
// GLFW3
//
// Created by William Meaton on 07/12/2015.
// Copyright © 2015 WillMeaton.uk. All rights reserved.
//
#ifndef Triangle_h
#define Triangle_h
#include "Vector2D.h"
namespace Graphics{
class Triangle{
Math::Vector2D v1, v2, v3;
public:
Triangle(const Math::Vector2D &v1, const M... |
template<typename T>
void out(T const& t);
|
#include "Concat.h"
#include "../Auxiliaryfunctions.h"
std::string Concat::getNewName(std::vector<size_t> idsDna, dataDNA& containerDna,const std::string& paramater)
{
size_t count = 1;
std::string NewdnaName;
if (paramater!="@@")
{
NewdnaName = paramater.substr(1);
if(containerDna.i... |
#pragma once
#include <string>
/**
* Simple wrapper around spdlog library
*/
class Logger {
public:
/**
* Initializes spdlog logger
* @param logPath where log files will be saved
* @param verbose if true logs will be printed to console
* @param logName name of log file
*/
static void... |
#include <vector>
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include <list>
#include <algorithm>
#include <sstream>
#include <set>
#include <cmath>
#include <map>
#include <stack>
#include <queue>
#include <stdio.h>
#include <string.h>
#include <numeric>
#define L_INF (1)
#define INF ... |
#include "Utils.h"
Utils::Utils()
{
}
StructSettings::Settings Utils::loadSettingsFromFile()
{
checkSettingsFileExistence();
QFile lSettingsFile(QCoreApplication::applicationDirPath() + QDir::separator() + "config.json");
lSettingsFile.open(QIODevice::ReadOnly | QIODevice::Text);
QString lSettingsData = lSett... |
#ifndef __ModuleSceneTemple_H__
#define __ModuleSceneTemple_H__
#include "Module.h"
#include "Animation.h"
#include "SDL_mixer/include/SDL_mixer.h"
#pragma comment(lib,"SDL_mixer/libx86/SDL2_mixer.lib")
struct SDL_Texture;
class ModuleSceneTemple : public Module
{
public:
ModuleSceneTemple();
~ModuleSceneTemple()... |
/*
Copyright (c) 2006-2022 Xavier Leclercq
Released under the MIT License
See https://github.com/ishiko-cpp/test-framework/blob/main/LICENSE.txt
*/
#ifndef _ISHIKO_CPP_TESTFRAMEWORK_CORE_TESTHARNESS_HPP_
#define _ISHIKO_CPP_TESTFRAMEWORK_CORE_TESTHARNESS_HPP_
#include "TestContext.hpp"
#include "TestSeque... |
#include "Snake.h"
#include <time.h>
#include <Windows.h>
#include <conio.h>
#define WALL cout<<"¡ö"
Snake snake;
static int Grade = 1;
/**************************************Main***************************************/
int main()
{
Menu();
return 0;
}
/***************************************************... |
#ifndef MULT_H
#define MULT_H
#include "Mult.h"
Mult::Mult()
{
value1 = 0;
value2 = 0;
}
Mult::Mult(Base* input1, Base* input2)
{
value1 = input1;
value2 = input2;
}
double Mult::evaluate()
{
return (value1->evaluate() * value2->evaluate());
}
#endif
|
// BEGIN CUT HERE
// PROBLEM STATEMENT
//
// John thinks 4 and 7 are lucky digits, and all other digits
// are not lucky. A lucky number is a number that contains
// only lucky digits in decimal notation.
//
//
//
// You are given ints a and b. Return the number of lucky
// numbers between a and b, inclusive.
... |
#include <bits/stdc++.h>
using namespace std;
const int N = 220;
const int P = 1e9 + 7;
int a[N], b[N], c[N], d[N], e[N], dp[N];
long long s[N];
void solve(int *c, int m, long long n, int *a) {
static int b[N + N];
memset(a, 0, sizeof(a[0]) * m);
a[0] = 1;
for (int i = 59; i >= 0; i--) {
if (... |
#include <stack>
#include "../headers/MemoryManagerSwitcher.h"
#include "../headers/StdMemoryManager.h"
#include "../headers/IMemoryManager.h"
//#include "../cpps/stdOperators.cpp"
void MemoryManagerSwitcher::pushManager(IMemoryManager* man) {
man->prev = recManager;
recManager = man;
}
void MemoryManagerSwitcher::... |
#include "BaseWindow.h"
// for whatever reason this is not in my header files, still works though.
#define WM_MENUCOMMAND 0x0126
#include <map>
#include "..\RobotException.h"
std::map<HWND, BaseWindow*> windowMap;
bool BaseWindow::classCreated = false;
const char szClassName[ ] = "BaseWindow";
BaseWindow::BaseWind... |
#include "Sim.hh"
#include "Map.hh"
#include "util/Profiling.hh"
Sim::Sim(const GameSettings &settings)
: state(settings) {
}
void Sim::runTick(const std::vector<Order> &orders) {
PROFILE(tick);
for (auto &order : orders) {
if (state.isOrderValid(order))
state.runOrder(order);
}
... |
#ifdef DEBUG
#define _GLIBCXX_DEBUG
#endif
#include <iostream>
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <memory.h>
#include <cmath>
#include <string>
#include <cstring>
#include <queue>
#include <vector>
#include <set>
#include <deque>
#include <map>
#include <functional>
#inc... |
/**
* created: 2013-4-7 0:01
* filename: FKEncDec
* author: FreeKnight
* Copyright (C):
* purpose:
*/
//------------------------------------------------------------------------
#include <wchar.h>
#include "../Include/Endec/FKEncDec.h"
#include <string.h>
#include "../Include/Dump/FKDumpErrorBase.h"
//-------... |
////////////////////////////////////////////////////////////////////////////////////////////////////
// NoesisGUI - http://www.noesisengine.com
// Copyright (c) 2013 Noesis Technologies S.L. All Rights Reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////
#ifnd... |
/*
Copyright (c) 2015, Vlad Mesco
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the follo... |
/*********************************************************************
** Author: Christopher Matian
** Date: July 5th, 2017
** Description: A small program that takes the sum of five numbers and outputs their averages.
*********************************************************************/
#include <iostream>
using ... |
#include <bits/stdc++.h>
using namespace std;
int main()
{
int a;
float b,c,d,e;
scanf("%d",&a);
while(a--){
scanf("%f %f %f",&b,&c,&d);
e=sqrt((b*b)+(c*c));
printf("%0.2f %0.2f\n",d-e,d+e);
}
return 0;
}
|
#pragma once
#include "Piece.h"
#include <vector>
class PieceManager final
{
public:
// Determines the first two tetromino sequences
static void InitGame();
// Gives the piece in storage and moves onto the next piece
static Piece GetNextPiece(bool removeFromList = true);
// Replaces the current piece with t... |
#ifndef BPUCK2_H
#define BPUCK2_H
class BPuck2Manager;
class BPuck2
{
public:
BPuck2(BPuck2Manager *puckManager, unsigned int puckID);
virtual ~BPuck2();
unsigned int getID() { return m_puckID; }
bool awake();
int setPropertyUInt32(unsigned char puckProperty, unsigned int value, bool verify... |
#pragma once
#include "skfind/backend/native/native.h"
namespace mysk
{
const TCHAR TAB_NAME_WORDLIST[] = _T("WordList");
const TCHAR TAB_NAME_RESULTS[] = _T("Results");
const TCHAR TAB_NAME_CONTENT[] = _T("Content");
enum QueryMode
{
QUERY_MODE_INDEX_HWDLIST,
QUERY_MODE_INDEX_PHRVERB,
QUER... |
/*
* Copyright 2019 LogMeIn
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
#include <iostream>
#include <math.h>
bool prime( int num ) {
for( int i = 2; i <= sqrt(num); ++i ) {
if( 0 == num % i ) {
return false;
}
}
return true;
}
bool primeDivisors( int num1, int num2 ) {
int n = 0;
bool flag = true;
for (int i = 2; i <= num1; ++i) {
... |
#pragma once
#include <windows.h>
#include <time.h>
#include <iostream>
static HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
//---------------------------------------------------------------------------------------
enum Direction
{
Up, Down, Left, Right, None
};
//char MapCell { Empty, Wall };
enum State { Idl... |
#ifndef SCREEN_H
#define SCREEN_H
#include <SDL.h>
namespace pawstef {
class Screen
{
public:
const static int screenWidth = 800;
const static int screenHeight = 600;
private:
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
Uint32 *buffer1;
Uint32 *buffer2... |
// Example 7.6 gtkmm
// 2020 by Oleksiy Grechnyev
#include <gtkmm/application.h>
#include "./HelloWorld.h"
int main(int argc, char** argv) {
auto app = Gtk::Application::create(argc, argv, "org.hell");
HelloWorld hw;
return app->run(hw);
}
|
// Copyright (C) 2012 - 2013 Mihai Preda
#include "Decompile.h"
#include "Value.h"
#include "VM.h"
#include "Proto.h"
#include "Object.h"
#include "String.h"
#include "StringBuilder.h"
#include <stdio.h>
#include <string.h>
#include <assert.h>
#define _(n) #n
static const char *opNames[] = {
#include "opcodes.in... |
#include <iostream>
#include <queue>
typedef long long ll;
using namespace std;
int main()
{
int t, n, k;
cin >> t;
while(t--)
{
cin >> n >> k;
priority_queue<ll> maxPQ;
ll num;
for(int i=0; i<n; ++i)
{
cin >> num;
maxPQ.push(num);
}
ll tot = 0;
for(int i=1; i<=k; ++i)
... |
#include "precompiled.h"
#include "shader/shader.h"
#include "shader.h"
using namespace shader;
StdShader::StdShader(const char* name) : Shader(name)
{
}
StdShader::~StdShader()
{
}
bool StdShader::load(const char* filename)
{
return false;
}
void StdShader::setTexture(int type, texture::DXTexture* texture)
{
}
... |
#include "Globals.h"
#include "Application.h"
#include "ModuleWindow.h"
#include "Pinball.h"
#include "ModuleRender.h"
#include "ModuleInput.h"
#include "ModuleFadeToBlack.h"
#include "ModuleSceneIntro.h"
#include "ModulePhysics.h"
#include "ModuleAudio.h"
#include "Colliders.h"
#include "ModulePlayer.h"
#include "Mod... |
// Test Message Manager Widget
//
// Copyright (C) 2008
// Center for Perceptual Systems
// University of Texas at Austin
//
// jsp Mon Aug 11 20:51:55 CDT 2008
#include <QApplication>
#include <iostream>
#include "test_message_manager_widget.h"
using namespace flying_dragon;
using namespace std;
int main (int argc,... |
// Copyright (c) 2021 ETH Zurich
//
// SPDX-License-Identifier: BSL-1.0
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#include <pika/execution.hpp>
#include <pika/execution_base/any_sender.hpp>
#include <pika... |
/*
Copyright (c) 2014 Mircea Daniel Ispas
This file is part of "Push Game Engine" released under zlib license
For conditions of distribution and use, see copyright notice in Push.hpp
*/
#pragma once
#include "Core/Enum.hpp"
#include "Render/Color.hpp"
#include "Render/Shader.hpp"
#include "Render/Texture.hpp"
#includ... |
#include "cpptest.h"
#include "core/threads/src/IWorkItem.h"
CPPTEST_CONTEXT("core.threads.test.cpptest.TA_Thread_CppTest/core.thread.test.cpptest/ThreadPool/ThreadPoolSingletonManager.cpp");
CPPTEST_TEST_SUITE_INCLUDED_TO("core.threads.test.cpptest.TA_Thread_CppTest/core.thread.test.cpptest/ThreadPool/ThreadPoolSingl... |
/*
* @lc app=leetcode.cn id=241 lang=cpp
*
* [241] 为运算表达式设计优先级
*/
// @lc code=start
class Solution {
public:
bool isOperation(char c){
return c=='+' || c=='-' || c=='*';
}
vector<int> diffWaysToCompute(string input) {
vector<int> numList;
vector<char> opList;
int num = 0... |
#include<iostream>
#include<cstdio>
#include<map>
#include<set>
#include<vector>
#include<stack>
#include<queue>
#include<string>
#include<cstring>
#include<sstream>
#include<algorithm>
#include<cmath>
using namespace std;
const double eps = 1e-6;
struct point {
double x,y;
};
point a[1010],b[10001... |
#include "stdafx.h"
#include "enemy.h"
HRESULT enemy::init()
{
IMAGEMANAGER->addImage("利厚青扁", "image/enemy.bmp", 104, 68, true, RGB(255, 0, 255));
IMAGEMANAGER->addImage("利秋扁", "image/enemy1.bmp", 50, 70, true, RGB(255, 0, 255));
IMAGEMANAGER->addFrameImage("利气惯", "image/enemyExplosion.bmp", 350, 44, 8, 1);
time =... |
#pragma once
#include <SFML/Graphics.hpp>
#include <time.h>
#include <windows.h>
#include <iostream>
#include <thread>
#include "Window.h"
#include "Background.h"
#include "GameInfo.h"
#include "LevelManager.h"
#include "LevelEvent.h"
#include "Shoot.h"
#include "Player.h"
#include "Explosion.h"
#include "Particle.h"
... |
#if !defined(__GMOTE_H__)
#define __GMOTE_H__
#include "Commthread.h"
#include "Motioner.h"
#if 0
// 옛날 샘플 포맷
struct Sample {
bool mLowBattery;
float mAccelX, mAccelY, mAccelZ;
bool mButtonUp, mButtonDown, mButtonLeft, mButtonRight;
bool mButtonSelect, mButtonExtra;
int mGyro;
Sample()
... |
#include "../src/WaveModel.h"
#include <cassert>
int main(){
WaveModel vague = WaveModel();
assert(vague.getWindDirection().size() == 3);
assert(vague.getAlign().size()==2);
assert(vague.getIntensity()==0);
assert(vague.getWaveLength()==0);
assert(vague.getHeightAjust()==0);
assert(vague.getTime() ==0);
Dvec... |
// Loads an obj model and renders it with shaders.
// Necessitates some more modern OpenGL usage.
// C headers
#include <stdio.h>
#include <unistd.h>
#include <inttypes.h>
#include <errno.h>
#include <string.h>
#include <libgen.h>
// C++ headers
#include <vector>
// Project headers
#define SILKIE_GL_THREE_PLUS // ... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 2000-2008 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
** Yngve Pettersen
**
*/
#ifndef __FL_BYTES_H__
#define __FL_BYT... |
#include "Utils.h"
Ren::Vec2f Gui::MapPointToScreen(const Vec2i &p, const Vec2i &res) {
return (2.0f * Vec2f((float)p[0], (float)res[1] - p[1])) / (Vec2f)res + Vec2f(-1, -1);
}
|
#pragma once
#include "envoy/registry/registry.h"
#include "extensions/grpc_stream_demuxer/grpc_stream_demuxer_factory.h"
namespace Envoy {
namespace Extensions {
namespace GrpcStreamDemuxer {
class GrpcStreamDemuxerFactoryImpl : public GrpcStreamDemuxerFactory {
public:
/**
* TODO (vmunukutla): Pass in GrpcSt... |
#include "../../headers/handlers/ClientHandler.h"
#include "../../headers/parser/Parser.h"
void* parsingThread(void* arg);
void clientHandler(ClientData* client) {
std::cout << "-------------------------------------->>" << std::endl;
char* buf = (char*)calloc(sizeof(char), MAX_MESSAGE_SIZE);
checkConne... |
#include <iostream>
#include <gsl/gsl_sf_gamma.h>
#include <gsl/gsl_integration.h>
#include "levinBase.h"
#include "levinIteration.h"
#include "levinFunctions.h"
#include <vector>
#include <fstream>
using namespace std;
// dummy struct
struct integral_params{
int a = 1;
};
double F(double chi0, void* pp)
{
re... |
#pragma once
#include "Preamble.h"
#include "LinearTheory.h"
class MyChiSquared {
public:
MyChiSquared( mat xin, mat yin, mat ein);
void setParameters( mat params );
double evaluate();
private:
Linear function;
mat xMatrix, yMeasured;
mat inverseErrorMatrix;
};
|
//
// Created by micky on 15. 5. 20.
//
#ifndef JUDGESERVER_JUDGESERVER_H
#define JUDGESERVER_JUDGESERVER_H
#include <map>
#include <tuple>
#include <bsoncxx/builder/stream/document.hpp>
#include <bsoncxx/builder/basic/document.hpp>
#include <bsoncxx/json.hpp>
#include <mongocxx/client.hpp>
#include <mongocxx/uri.hpp... |
// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special ... |
#include <iostream>
#include <cstdio>
#include <algorithm>
#include <vector>
#include <functional>
#include <queue>
#include <string>
#include <cstring>
#include <numeric>
#include <cstdlib>
#include <cmath>
#include <map>
using namespace std;
typedef long long ll;
#define INF 10e17 // 4倍しても(4回足しても)long longを溢れない
#de... |
#ifndef SELECTOR_H
#define SELECTOR_H
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <iostream>
#include "GameDimens.h"
#include "Animation.h"
using namespace std;
class Selector : public sf::Sprite
{
public:
Selector(std::string name="selector.png")... |
#include<bits/stdc++.h>
using namespace std;
typedef long long ll;
ll a[100000], b[100000];
main()
{
ll n, m;
while(cin>>n>>m)
{
ll i, x, j;
for(i=0; i<n; i++)cin>>a[i];
j=0;
for(i=0; i<m; i++)
{
cin>>x;
if(x>=a[j] && j<n)j++;
}
i... |
/*
Stack header
by Alan Agon
*/
#include "node.h"
class Stack
{
public:
//Constructors
Stack();
Stack(int c);
//Return the capacity of this stack
int capacity();
//Return the number of items in this stack
int size();
//Add data to the stack
void push(int d);
//Remove data from the stack
int pop();
... |
/**
* @file robot_motion_handler.cc
*
* @copyright 2017 3081 Staff, All rights reserved.
*
* @author Zijing Mo <zijingmo888@gmail.com>
*/
/*******************************************************************************
* Includes
******************************************************************************/
#... |
#include <iostream>
template<typename T>
T adder(T v) {
std::cout << __PRETTY_FUNCTION__ << std::endl;
return v;
}
template<typename T, typename ... Args>
T adder(T first, Args... args) {
std::cout << __PRETTY_FUNCTION__ << std::endl;
return first + adder(args...);
}
//
// Tuple definition
//
templat... |
#ifndef RGB_H
#define RGB_H
#include <Arduino.h>
class RGB{
private:
byte _r;
byte _g;
byte _b;
byte _l;
public:
RGB();
RGB(byte,byte,byte);
RGB(byte,byte,byte,byte);
RGB hex2rgb(uint32_t);
RGB hsl2rgb(uint16_t, uint8_t, uint8_t);
uint8_t hsl_convert(float c, float t1, floa... |
// Created on: 2012-11-13
// Created by: Peter KURNEV
// Copyright (c) 2012-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as ... |
// Copyright ©2016 Black Sphere Studios
// For conditions of distribution and use, see copyright notice in "bss_util.h"
#ifndef __C_UBJSON_H__BSS__
#define __C_UBJSON_H__BSS__
#include "cDynArray.h"
#include "cStr.h"
#include "bss_util.h"
#include "variant.h"
#include "cSerializer.h"
#include <sstream>
#include <istr... |
#include "Detection.h"
using namespace cv;
using namespace std;
Detection::Detection():
rect(Rect(0,0,0,0)), response(0)
{}
Detection::Detection(Rect rect, float response):
rect(rect), response(response)
{}
double Detection::area() const
{
//return width * height;
return rect.area();
}
double Detec... |
#include <iostream>
#include <queue>
void test0() {
std::priority_queue<int> q;
q.push(15);
q.push(4);
q.push(10);
std::cout << "top = " << q.top() << std::endl;
}
int main() {
test0();
return 0;
}
|
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2010 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*/
#include "core/pch.h"
#ifdef OPERA_AUTH_SUPPORT
#include "module... |
#include <Ogre.h>
#include <OIS/OIS.h>
#include "EndState.h"
#include "PlayState.h"
#include "GameManager.h"
#include "StartState.h"
using namespace Ogre;
using namespace OIS;
EndState EndState::mEndState;
void EndState::enter()
{
//mGUI = new BetaGUI::GUI("Font/Magic36", 50);
//mGUI ->injectMouse(<pointer x>, <... |
#include "arete.h"
#include "sommet.h"
#include "graphe.h"
#include "mainwindow.h"
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QStyleOption>
#include <QLinearGradient>
#include <QDebug>
#include <QApplication>
Sommet::Sommet(Graphe *graphe, qreal id)
: graph(graphe)... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* Copyright (C) Opera Software ASA 2009-2011
*
* WebGL compiler -- string representations (JString derived.)
*
*/
#ifndef WGL_STRING_H
#define WGL_STRING_H
#include "modules/webgl/src/wgl_base.h"
/** A JString-like/lite implementatio... |
/**
* Copyright (c) 2017 Darius Rückert
* Licensed under the MIT License.
* See LICENSE file for more information.
*/
#pragma once
#include <glm/glm.hpp>
#include <string>
#include <vector>
struct ObjMaterial{
std::string name;
glm::vec4 color = glm::vec4(0,1,0,0);
float Ns = 0.2f; //specular ... |
#pragma once
#include "MazeGenerator.h"
#include "Direction.h"
class Maze
{
public:
Maze(void);
~Maze(void);
void newMaze(int width, int height); // Create new maze (input size?)
bool isValidMove(float x, float y, Direction face); // Collision detection
int getWidth();
int getHeight();
int **getMaze();
void... |
/*
* ====================================================================
* appuifwmodule.cpp
*
* Python API to Series 60 application UI framework facilities
*
* Implements currently (16.03.05) following Python types and functions:
*
* Application (an implicit instance "app" always present)
* unicode full_name()... |
#if _MSC_VER > 1000
#pragma once
#endif
#ifndef __DBGSession_h_
#define __DBGSession_h_
#include "windows.h"
#include <tchar.h>
#include "dbgeng.h"
#include "DebugEventCallbacks.hpp"
#include "IOCallbacks.hpp"
/*
* This class is used to host the main debugging loop in a separate thread.
* The main ... |
/*
* CRedisInterface.h
*
* Created on: Oct 11, 2017
* Author: root
*/
#ifndef REDIS_CREDISINTERFACE_H_
#define REDIS_CREDISINTERFACE_H_
#include <string>
#include <stdarg.h>
#include "RedisConnPool.h"
using namespace std;
namespace CommBaseOut
{
class CRedisInterface
{
public:
CRedisInterface();
~... |
//
// main.cpp
// Tarea3Ejercicio2
//
// Created by Daniel on 07/10/14.
// Copyright (c) 2014 Gotomo. All rights reserved.
//
#include <iostream>
#include "ListaEnlazada.h"
int main(int argc, const char * argv[]) {
int n, m;
float temp;
std::cout<<"Escoga el tamano de la primera lista: ";
st... |
/**
* @author: Karthick < karthikn2099@gmail.com >
* @github: https://github.com/karthikn2098
* @date: 15/01/2018
*/
#include <iostream>
using namespace std;
void fizzBuzz1(int N) {
for( int i = 1 ; i <= N ; i++ ) {
if( (i % 3 == 0) && (i % 5 == 0) ) {
cout << "FizzBuzz ";
}
... |
#include "Texture.h"
#include "VertexArray.h"
#include "VertexBuffer.h"
#include "IndexBuffer.h"
#include "VertexBufferLayout.h"
#include "Shader.h"
#include "Renderer.h"
#include <gL\glew.h>
#include <gl\glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
class Fish
{
vector<float>... |
#include "MainWindow.h"
#include "ui_MainWindow.h"
#include <QPainter>
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setWindowIcon(QIcon("://app.ico"));
startTimer(100);
}
void MainWindow::timerEvent(QTimerEvent *)
{... |
// Created on: 2003-11-12
// Created by: Alexander SOLOVYOV
// Copyright (c) 2003-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2... |
/************************************************************************
Class Name: qStateManager
Date: 10/30/02
Purpose: This is a derived class of the Function Manager. It maintains a
stack of function pointers, and runs whatever function is currently on
the top of the stack.
**************************************... |
#include <iostream>
#include <algorithm>
#include "thread_group.hpp"
#include "async.hpp"
#include "../time_invocation/time_invocation.hpp"
inline void saxpy(float a, float *x, float *y, std::size_t n)
{
int i = test::this_thread_group::get_id() * test::this_thread_group::size() + test::this_thread::get_id();
if(... |
/*
* Copyright (c) 2014-2017 Detlef Vollmann, vollmann engineering gmbh
*
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*/
#ifndef CIRCLE_HH_SEEN_
#define CIRCLE_HH_SEEN_
#include "pathBase.hh"
namespace ex... |
// -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
//
// Copyright (C) 2003-2007 Opera Software AS. All rights reserved.
//
// This file is part of the Opera web browser. It may not be distributed
// under any circumstances.
//
//
//
#ifndef UNIX_LAUNCH_PI_H
#define UNIX_LAUNCH_PI_H
#includ... |
#pragma once
#include "net/conn.hpp"
#include "net/stream.hpp"
#include "net/server.hpp"
#include "utils/client_process_base.hpp"
#include "proto/processor.hpp"
#include "proto/ss_base.pb.h"
#include "proto/ss_log.pb.h"
#include <map>
#include <memory>
#include <boost/core/noncopyable.hpp>
using namespace std;
namesp... |
#include "SalesMan.h"
SalesMan::SalesMan()
{
}
void SalesMan::init()
{
cout << "请输入销售员的姓名:";
cin >> _name;
cout << "请输入销售人员当月的销售额:";
cin >> monthSaleAmount;
rate = 0.04;
}
void SalesMan::calcSalary()
{
_salary = monthSaleAmount * rate;
}
void SalesMan::disInfo()
{
cout << "姓名:" << _name << endl;
cout << "工号... |
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