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#include<PA9.h> #include<stemmer.h> #include<exceptions.h> #include<similarities.h> #include<iostream> #include<fstream> #include<unordered_set> #include<map> using std::map; using std::unordered_set; using std::cout; using std::endl; using std::ifstream; int WrongFormat(char* arg0) { cout << "Usage: " << arg0 << " ...
#ifndef LIGHTIMAGE_HISTOGRAM_H #define LIGHTIMAGE_HISTOGRAM_H #include "../../core/include/core.hpp" namespace li { class Histogram { public: Histogram(); Histogram(Image &_im); ~Histogram(); Image Render(int _width, int _height); int channles; int *data; ...
#include <iostream> using std::cout; using std::endl; using std::cin; // sequence functions void factorial_loop(); int factorial(int n); int fib(int n); void fib_loop(); int main() { int n; int choice; //asks which function you would like to do cout << "Enter an action choice." << endl; co...
#ifndef MATH_MAX_ELEMENT_HPP #define MATH_MAX_ELEMENT_HPP #include <cassert> namespace Math { template<class FwIterator, class Compare> FwIterator maxElement(FwIterator _begin, FwIterator _end, Compare cmp) { assert(_begin != _end); FwIterator maxElem = _begin++; while (_begin !=...
#ifndef MIDIPARSER_H #define MIDIPARSER_H #include "RtMidi.h" #include <QDebug> #include <QObject> #define CC 0b1011 #define NOTE_ON 0b1001 #define NOTE_OFF 0b1000 using namespace std; class MidiParser : public QObject { Q_OBJECT public: MidiParser(QObject *parent = 0, int = 0, int = 0); virtual ~MidiParser(...
// Created on: 1999-04-14 // Created by: Roman LYGIN // Copyright (c) 1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser ...
#include "qkcore.h" #include "qkutils.h" #include <QDebug> using namespace Qk; using namespace QkUtils; int Frame::flags(QByteArray frame, bool raw) { int flags = 0; int i=0; if(raw) i++; flags = (frame[i] & 0xFF) + ((frame[i+1] & 0xFF) << 8); return flags; } QByteArray Fra...
#include "board.h" #include <iostream> #include <fstream> using namespace hw2; using namespace std; // used with fileparser class void board::generate_from_file(){ // establish board is running setRunning(true); // safely getting user input string filename, line; int r, c; int i=-1; ...
/** Kabuki SDK @file /.../Source/Kabuki_SDK-Impl/_Id/EmailAddress.h @author Cale McCollough <http://calemccollough.github.io> <http://calemccollough.github.io> @copyright Copyright © 2016 Cale McCollough @license http://www.apache.org/licenses/LICENSE-2.0 @brief This file contain...
/* Copyright (c) 2014 Mircea Daniel Ispas This file is part of "Push Game Engine" released under zlib license For conditions of distribution and use, see copyright notice in Push.hpp */ #pragma once #include "Input/Touch.hpp" namespace Push { class TouchListener { public: TouchListener();...
#pragma once #include <Poco/SharedPtr.h> #include <Poco/Timespan.h> #include <Poco/JSON/Object.h> #include "gwmessage/GWRequest.h" #include "model/DeviceCriteria.h" #include "model/DevicePrefix.h" namespace BeeeOn { /** * @brief This message is used to request searching for a device * by criteria. This is a kind ...
#pragma once #include "Character.h" #include "NonPlayer.h" #include "Playable.h" class NPC : public Character, NonPlayer { };
#include <bits/stdc++.h> using namespace std; long F(int n) { if (n == 0) return 0; if (n == 1) return 1; return F(n-1) + F(n-2); } long myF(int n) { if (n == 0) return 0; if (n == 1) return 1; long sum=0,f=1,a; for(int i=1;i<n;i++) { a=f; f=sum+f; sum=a; } ...
/* * Copyright 2019 LogMeIn * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
#include "DynamicObjectMagicRayView.h" #include "Core.h" #include "DynamicObjectMagicRayModel.h" void DynamicObjectMagicRayView::initView(DynamicObjectModel* dynamicObjectModel) { m_dynamicObjectModel = dynamicObjectModel; //Obtain the atlas key looking up where the mesh is. Could be any mesh. m_atlasKey = Core::s...
#pragma once #include <Windows.h> #include "allocators.h" class Heap { HANDLE Handle; bool Destroy; public: Heap(HANDLE h, bool destroy) : Handle{ h }, Destroy{ destroy } { } ~Heap() { if (Destroy) { auto r = HeapDestroy(Handle); //TODO test } } }; class Committed; class ComittedAllocator { bool ...
#include "Weapon.h" #include "Tech.h" #include "UnitType.h" #include "Upgrade.h" #include "..\EnumMapping.h" namespace BroodWar { namespace Api { BWAPI::WeaponType ConvertWeapon(Weapon^ weapon) { if(weapon == nullptr) return BWAPI::WeaponType(); return *(weapon->instance); } Weapon^ ConvertWeapon...
#ifndef intersection2d_h #define intersection2d_h #include <vector> #include <tr1/memory> #include <Eigen/Core> using Eigen::Vector2d; //TODO: It might be possible to make it a template, given the address of a constant pointer to k. class Intersection2d { public: Intersection2d(double position, double rotation, ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2010 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #include "modules/database/ps_commander.h...
#include <bits/stdc++.h> using namespace std; #define TESTC "" #define PROBLEM "499" #define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0) #define MAXN 300 int main(int argc, char const *argv[]) { #ifdef DBG freopen("uva" PROBLEM TESTC ".in", "r", stdin); freopen("uva" PROBLEM ".out", "w", stdout); #endi...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2011 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef SUPPORT_DATA_SYNC #include "modules...
#include "RunActionMessenger.hh" #include "RunAction.hh" #include "G4UIdirectory.hh" #include "G4UIcmdWithAString.hh" RunActionMessenger::RunActionMessenger(RunAction* RunAct) :runAct(RunAct) { runActDir = new G4UIdirectory("/CCFCF/run/"); runActDir->SetGuidance("Run Action control."); rootNameCmd = new G4...
// // Created by 钟奇龙 on 2019-05-01. // #include <iostream> #include <vector> using namespace std; class Node{ public: int data; Node *left; Node *right; Node(int x):data(x),left(NULL),right(NULL){} }; Node* posorderFind(Node *root,vector<int> &record){ if(!root){ record[0] = 0; recor...
#include "Inheritance.h" int Base::PublicMethodBase() { return 0; } int Base::CallProtectedMethod() { return ProtectedMethodBase(); } int Base::CallPrivateMethod() { return PrivateMethodBase(); } int Base::ProtectedMethodBase() { return 0; } int Base::PrivateMethodBase() { return 0; } int A::PublicMethodBase...
#include <cstdio> #include <iostream> #include <vector> #include <string> #include <stack> #include <unordered_map> #include <unordered_set> #include <queue> #include <algorithm> #define INT_MAX 0x7fffffff #define INT_MIN 0x80000000 using namespace std; int lengthOfLastWord(const char *s){ string str = s; if(str.l...
#include "LeagueImageAnalyzer.h" #include "opencv2/highgui.hpp" #include "opencv2/imgproc.hpp" #include "opencv2/superres.hpp" #include <ctime> #include <math.h> #include <algorithm> #include <string> #include <thread> #include "LeagueConstants.h" #include "LeagueItemData.h" #include "LeagueEventDatabase.h" #include "C...
#pragma once #include <new> struct NewHandlerObject { public: NewHandlerObject(std::new_handler handler) :handler(handler){}; ~NewHandlerObject() { std::set_new_handler(handler); }; private: NewHandlerObject(const NewHandlerObject& handlerObject){}; NewHandlerObject* operator=(const NewHandlerObject& handlerO...
#ifndef _Анимация_Н #define _Анимация_Н #include "TinyXML/tinyxml.h" #include <SFML/Graphics.hpp> using namespace sf; class анимация { public: std::vector<IntRect> кадр, кадр_перевёрнутый; double ТекКадр, скорость; bool зеркало, ПроигАнимацию , повтор; Sprite картинка; анимация() { ТекКадр = 0; ПроигАнимацию ...
#include "defines.h" #include <stdio.h> #include <iostream> #include <algorithm> #include <vector> #include <stdlib.h> #include <string.h> class sortHandler{ public: int idx; const std::vector<std::vector<float>> *data; const std::vector<int> *idxs; sortHandler(const std::vector<std::vector<float...
#include <iostream> #include <fstream> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <vector> #include <map> #define pb push_back #define inf 100000000 using namespace std; int b[111]; bool d[111]; int pre[111]; int s[111][111]; int n,nduong; int bd,kt,human; int itest; void input(){ int u...
/* * ServerManager.h * * Created on: Jun 27, 2017 * Author: root */ #ifndef SERVERMANAGER_H_ #define SERVERMANAGER_H_ #include "./Network/Service_Handler.h" #include "./Network/InetAddress.h" #include "Smart_Ptr.h" #include "./Network/NetWorkConfig.h" #include <map> #include "define.h" #include "Common.h" ...
#ifndef GRID_H #define GRID_H #include<vector> #include<string> #include<set> #include"vec2.h" #include <Eigen/Dense> namespace cellogram { namespace PointsUntangler { class Grid; class Mesh; void meshToGrid(Mesh &m, Grid &g, bool verbose); class Grid{ public: bool verbose = false; /* data per grid cell (...
#ifndef VIRUS_H #define VIRUS_H #include <QObject> #include <QGraphicsRectItem> #include "bio.h" class Virus : public QObject, public QGraphicsRectItem, public Bio { Q_OBJECT private: enum Direction {LEFT, RIGHT, UP, DOWN}; enum Direction direction; float velocity; int moveCnt; int sizeCnt; ...
// Created on: 2015-09-21 // Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software...
 // TextEditorView.h: CTextEditorView 클래스의 인터페이스 // #pragma once class CTextEditorView : public CView { protected: // serialization에서만 만들어집니다. CTextEditorView() noexcept; DECLARE_DYNCREATE(CTextEditorView) // 특성입니다. public: CTextEditorDoc* GetDocument() const; // 작업입니다. public: // 재정의입니다. public: virtual voi...
#include<iostream> #include <string> #include<algorithm> #include <utility> #include <cstdlib> using namespace std; void y_sort(pair<int,int> arr[], int N) { pair<int, int> arr_temp[50]; for (int i = 0; i < N; i++) { for (int j = i + 1; j < N; j++) { if (arr[i].second > arr[j].second) { arr_temp[0] = arr[i]...
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> #include <map> #include <set> using namespace std; typedef long long ll; #define INF 10e17 // 4倍しても(4回足しても)lon...
//--------------------------------------------------------------------------- #ifndef MFSManagerH #define MFSManagerH // bugfix 2006-06-15 未考虑 压缩后的文件 CompressedOfSize 比 未压缩的 FileSizeLow 还大,发生复制越界 // 1029行: // 原始: pMfsHandle->lpData = new BYTE[pMfsHandle->iSizeOfData]; // // 修改: pMfsHandle->lpData = new B...
/* cppbuch/k1/intlimits.cpp Beispiel zum Buch von U. Breymann: Der C++ Programmierer; 4. Aufl. Hanser 2015 Diese Software ist freie Software. Website: http://www.cppbuch.de/ */ #include <cstddef> #include <iostream> #include <limits> // hier sind die Bereichsinformationen using namespace std; int main() { cout <<...
#pragma once #include <OGLML/Sprite.h> #include <OGLML/QuadRender.h> #include <glew.h> namespace oglml { template<size_t MAX_INSTANCE_RENDERING> class SpriteInstanced { public: SpriteInstanced(); ~SpriteInstanced() = default; void CollectSpriteData(const Sprite& sprite); void DrawInstanced(); void Cle...
#include "../../idlib/precompiled.h" #pragma hdrstop #include "../Game_local.h" #include "../Weapon.h" class rvWeaponMachinegun : public rvWeapon { public: CLASS_PROTOTYPE( rvWeaponMachinegun ); rvWeaponMachinegun ( void ); virtual void Spawn ( void ); virtual void Think ( void ); void Save ( id...
#include "ServiceConfig.h" CServiceConfigUI::CServiceConfigUI() { m_pService = static_cast<CEditUI*>(m_pm.FindControl(TEXT("service"))); m_pPort = static_cast<CEditUI*>(m_pm.FindControl(TEXT("port"))); m_pSql = static_cast<CEditUI*>(m_pm.FindControl(TEXT("sql"))); m_pUserName = static_cast<CEditUI*>(m_pm.FindCont...
#include "BooksDB.h" #include <ctime> #include <fstream> std::wstring convert(LPWSTR str) { return std::wstring(str); } BOOL IsDots (const std::wstring &strName) { return strName == L"." || strName == L".." ; } BOOL IsDir (const WIN32_FIND_DATA &fdFile) { return (fdFile.dwFileAttributes & FILE_ATTRIBUTE_...
/** Underscore @file /.../Source/Kabuki_SDK-Impl/_Game/UserList.cpp @author Cale McCollough <http://calemccollough.github.io> @copyright Copyright © 2016 Cale McCollough @license http://www.apache.org/licenses/LICENSE-2.0 */ #include <vector> using namespace _Id; UserList::UserList () {...
/******************************** * Reef-Life Aquarium Controller * * Versión 3.0.0 - 201506 * * Control de Leds * ********************************/ //Inicio los parámetros para el encendido de los LEDS void initLeds() { pinMode(ledA, OUTPUT); pinMode(ledB, OUTPUT); pinMode(ledC, OUTPUT); ...
#include "item.hpp" int main(int argc, char* argv[]) { Q_INIT_RESOURCE(example); Item item; item.go(); return 0; }
//存储自动站文件 //最后修改 2011年1月10日 #ifndef READ_AWS_FILE #define READ_AWS_FILE #include <comn.h> #include <string-trans.h> #include <mysql.h> #ifdef _DEBUG #pragma comment(lib,"D:/Program Files/MySQL/MySQL Server 5.1/lib/debug/libmysql.lib") #else #pragma comment(lib,"D:/Program Files/MySQL/MySQL Server 5.1/...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2010 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #ifndef GADGET_UPDATE_DIALOG #define GADGET_UPDATE_DIALOG #ifde...
#ifndef VULKANLAB_ENGINE_H #define VULKANLAB_ENGINE_H #include <memory> #include "Loop.h" #include "../Events/Event.h" #include "../Scene/SceneManager.h" #include "../Network/Network.h" class Viewport; class Renderer; class Window; class Engine { public: Engine(); ~Engine(); /** * Start the engi...
#pragma once class CRollupBar : public CWnd { public: void SetRollupCtrl( int i, CRollupCtrl* pCtrl, const char* sToolTip ); CTabCtrl m_tabCtrl; std::vector<CRollupCtrl*> m_Controls; CImageList m_tabImageList; };
// // Created by JACK on 11/9/2015. // #ifndef CEF06_AVERAGE_H #define CEF06_AVERAGE_H #include "Institution.h" class Average : public Institution { string name; int graduate; string location; public: Average(); Average(string,int,string); Average& operator=(const Average&); ~Average(); virtual void get_descr...
#include<bits/stdc++.h> using namespace std; using ll=long long; #define maxn 200005 struct node { int x; int y; } num[maxn]; int m; int cnt=0; ll gao(int t){ ll res=1; for(int i=1;i<=t;i++){ int temp=i; while(temp%2==0&&cnt>0){ temp/=2; cnt--; ...
#include<bits/stdc++.h> #define rep(i,n) for (int i =0; i <(n); i++) using namespace std; using ll = long long; int main(){ int N; cin >> N; vector<int>A(N); rep(i,N)cin >> A[i]; int sum = 0; rep(i,N)sum += A[i]; int ans = 100000000; for(int i = 0; i < N...
#pragma once /* It's a class which encapsulate the IP header for a UNIX platform. */ #include "IIPHeader.hh" #include <netinet/ip.h> class CUIPHeader : public IIPHeader { protected: void *_tmpData; struct iphdr _sysHeader; void *_optionsFields; unsigned int _sizeOptionsFields; unsigned int _size...
/* * Copyright (C) 2011-2016 Intel Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this li...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * Copyright (C) Opera Software ASA 2009-2011 * * WebGL GLSL compiler -- Cg/HLSL backend * */ #ifndef WGL_CGBUILDER_H #define WGL_CGBUILDER_H #include "modules/webgl/src/wgl_glsl.h" #include "modules/webgl/src/wgl_ast.h" #include "mod...
#include <stdio.h> #include<conio.h> /*---------- *INSERT_SORT * * args * A[] int[],the number of A arrary * len int ,A length * ------------*/ void insert_sort(int A[],int len){ int i,j,key; //printf("A length %d\n",len); //output arrary length for(j=1;j<len;j++){ key=A[j]; i=j-1...
// // Copyright(c) 2016-2017 benikabocha. // Distributed under the MIT License (http://opensource.org/licenses/MIT) // #include "MMDMorph.h" namespace saba { }
#include "../Solution.h" // 官方解法 动态规划 struct Status { int a, b, c; }; Status dfs2(TreeNode *node) { if (node == nullptr) { return {INT_MAX / 2, 0, 0}; } auto [la, lb, lc] = dfs2(node->left); auto [ra, rb, rc] = dfs2(node->right); int a = lc + rc + 1; int b = min(a, min(la + rb...
#include <iostream> #include <vector> #include <ctime> #include <algorithm> #include <limits> #include <array> using namespace std; long long solve(int, int); int main() { clock_t start = clock(); //long long result = solve(10000000, 1000); long long result = solve(100000000, 100000); clock_t end = clock(); co...
/* Copyright 2021 University of Manchester Licensed under the Apache License, Version 2.0(the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http: // www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
#pragma once #include "GameObject.h" class ParticleEmitterComponent; class Sparkler : public GameObject { public: Sparkler(DirectX::XMFLOAT3 position = {}, DirectX::XMFLOAT4 color = {1.f, 1.f, 1.f, 1.f}, float lifeTime = 1.f, std::wstring assetFile = L"./Resources/Textures/Sparkle.png", float size = 2.f, flo...
#pragma once #include "FEBattleField.h" //AIs should extend this abstract class struct FEMoveOrder { FEUnit* unitToMove; int endX; int endY; FEUnit* attackTarget; }; class FEBattleField; class FEAIInterface { public: FEAIInterface(void); virtual ~FEAIInterface(void); //this function takes a list of units that...
#include<bits/stdc++.h> #include<ext/pb_ds/priority_queue.hpp> // pb_ds may be unavailable in some contests using namespace std; vector<int> v[1000],w[1000];// Adjacent List struct node { int v; int dist; bool operator<(const node & b)const { return dist>b.dist; } }; int dist[1000]; bool flag[1000]; using Heap...
#ifndef _iDistrict_HG_ #define _iDistrict_HG_ #include "iPlayer.h" #include <sProtocols.h> #include <set> class iDistrict { public: virtual ~iDistrict() {} // begin of iDistrict virtual bool AddPlayer(iPlayer* user) = 0; virtual bool RemovePlayer(iPlayer* user) = 0; virtual bool Actioon() = 0; // end of iDistr...
#include <iostream> #include <set> #include <list> #include <map> int main() { std::list<int> lists; lists.push_back(5); std::list<int>::iterator it; it = lists.begin(); lists.push_back(4); lists.push_front(3); it = lists.begin(); std::cout << *(it) << std::endl; std::multiset<int...
/*Дні тижня пронумеровані: 1 - пн , 2 - вт ,..., 7 - нд. Дано число К, яке лежить в діапазоні 1 - 365. 1 січня - вівторок. Знайти номер дня. */ #include <iostream> using namespace std; int main() { cout << "Enter K\n"; int k; cin >> k ; int n = (k + 1)%7; cout << "Day number: " << n << endl; r...
// // Created by 钟奇龙 on 2019-05-01. // #include <iostream> using namespace std; class Node{ public: int data; Node *left; Node *right; Node(int x):data(x),left(NULL),right(NULL){} }; bool isBSTNode(Node *root,Node *target){ if(!root) return false; if(root == target) return true; return root-...
#include "iir.h" #include "iir_base.h" //////////////////////////////////////////////////////// // 名称: // IIR_PATH3_HPInit_HP2 // 功能: // 设置高通滤波器系数 // 参数: // 无??? // 返回值: // 无 //////////////////////////////////////////////////////// Sub_AutoField IIR_PATH3_HPInit_HP2 { RSP -= 40 * MMU_BASE; ...
#pragma once #include <iostream> #include <vector> #include <string> #include <Poco/SharedPtr.h> #include <Poco/Dynamic/Var.h> namespace BeeeOn { class Locale; class Translator { public: typedef Poco::SharedPtr<Translator> Ptr; virtual ~Translator(); /** * Format the message identified by given key. This me...
/** InsanePixels ************************************************************************************/ /* */ /* SOLUTION: InsaneWare */ /* PROJECT: Runtime */ /* FOLDER: Core/Windows */ /* FILE: InpixWindowsApplication.h */ /*...
#ifndef PARENT_H_INCLUDED #define PARENT_H_INCLUDED #include <iostream> #include "child.h" using namespace std; #define nil NULL #define nextP(P) (P)->nextP #define first(L) (L).first #define info(P) (P)->info #define child(P) P->child typedef struct infotypeP; struct infotypeP{ string namaLapas...
// Created on: 2005-02-14 // Created by: Alexey MORENOV // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 a...
#pragma once #include "ofMain.h" class MathUtils { public: // ------------------------------------------- static float step(float a, float x) { return (float) (x >= a); } // ------------------------------------------- static float linearStep( float _edge0, float _edge1, float _t ) { // Sca...
#pragma once #include "Basic_Window.hh" #include "Fenetre_Debat.hh" #include "Fenetre_Entry.hh" #include <gtkmm/image.h> #include <gtkmm/label.h> #include <gtkmm/box.h> #include <gtkmm/button.h> class Fenetre_Choix : public Basic_Window { public: Fenetre_Choix(); Fenetre_Choix(Glib::ustring titre, Glib::ustring n...
#ifndef SUBDIR_TEST # error Expected SUBDIR_TEST #endif int main(int, char**) { return 0; }
#include <iostream> using namespace std; void add(int arr1[],int arr2[],int m,int c[]) { if(m>=0) { c[m]=arr1[m]+arr2[m]; cout<<c[m]<<" "; add(arr1,arr2,m - 1,c); } } int main() { int m; cout<<"Enter the size of arrays:" ; cin>>m; int arr1[m]; int c[m]={0};...
#ifndef GNEXTRADATA_H #define GNEXTRADATA_H class GnExtraData : public GnObject { GnDeclareRTTI; GnDeclareAbstractStream; public: static const guint32 NULL_TYPE = GUINT32_MAX; protected: guint32 mID; guint32 mType; public: inline GnExtraData() : mType( NULL_TYPE ) { } inline guint32 GetID() { return mID...
#pragma once class Monster; class MonsterAction:public GameObject { public: //アクションの仮想関数。これを継承したアクションは基本的にこれだけを使う //me: アクションを使うもんすたー virtual bool Action(Monster* me) { return false; }; //アクションを行う対象のモンスターの設定をする //num: 対象モンスターのnum void Settarget(int num); //void Resettarget(); //直接モンスターを設定する //mon: 対象モンスター ...
/*This class exists to work as a message passing system between objects and subsystems of the game. *It will wrap both the information that is to be sent and the type of event it is. */ #ifndef EVENT_H #define EVENT_H #define ARG_SIZE 16 //can't be less than 8. #define ARG_COUNT 4 //can't be less than 1. #include <...
#include "BattleSystem.h" #include "ObjectManager.h" #include "../../Base/Source/Main/Engine/System/SceneSystem.h" #include "../Audio/Audio_Player.h" BattleSystem::BattleSystem() { } BattleSystem::~BattleSystem() { } // Initialising Here void BattleSystem::Init() { SelectedTroop = NULL; SelectedEnemyTroop = NULL; ...
#include "Ollie.h"# Ollie:: Ollie() { health = 50; armour = 30; speed = 250; }
// // main.cpp // AlgoritmosDeBusqueda // // Created by Daniel on 25/08/14. // Copyright (c) 2014 Gotomo. All rights reserved. // #include <iostream> #include "Busqueda.h" #define N 10 using namespace std; void imprimirMatriz(int** a); /*template <typename T> bool busquedaSequencial(T a[], T buscar); template <...
#include <stdio.h> int main() { for (size_t i = 1; i <= 100; i++) !((i % 3 ? 0: printf("Fizz")) | (i % 5 ? 0 : printf("Buzz"))) ? printf("%d \n", i): printf("\n"); }
#define pwm_a 5 #define pwm_b 6 #define motor_direito_a 10 #define motor_direito_b 9 #define motor_esquerdo_a 7 #define motor_esquerdo_b 8 byte velocidade = 255; char bt; void setup() { Serial.begin(9600); pinMode(motor_direito_a, OUTPUT); pinMode(motor_direito_b, OUTPUT); pinMode(motor_esquerdo_a, OUTPUT); ...
// Copyright 2018 Benjamin Bader // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
#include<bits/stdc++.h> using namespace std; #define maxn 100005 int a[maxn]; int yuchu[maxn]; int yuchu1[maxn]; int gcd(int a,int b){ if(!a)return 1;if(!b)return a; if(a<0) a=-a; for(int t;b;t=a%b,a=b,b=t); return a; } int main(){ ios::sync_with_stdio(false); cin.tie(0); int T; ...
#include <bits/stdc++.h> using namespace std; int n,c; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); cin >> c; for(int i = 0; i < c; ++i){ cin >> n; int s=(n*n*n*n-6*n*n*n+23*n*n-18*n+24)/24; cout << s << '\n'; } return 0; }
/* Copyright (c) 2014 Mircea Daniel Ispas This file is part of "Push Game Engine" released under zlib license For conditions of distribution and use, see copyright notice in Push.hpp */ #pragma once #include "Core/Hash.hpp" #include "Core/Resource.hpp" #include "Render/Texture.hpp" #include <cstdint> namespace Push...
#include <Light.h> Light::Light() { this->position = vec3(0.0f, 0.0f, 0.0f); this->ambient = vec3(1.0f, 1.0f, 1.0f); this->diffuse = vec3(1.0f, 1.0f, 1.0f); this->specular = vec3(1.0f, 1.0f, 1.0f); this->direction = vec3(0.0f, 0.0f, 0.0f); this->attenuation = vec3(0.9f, 0.8f, 0.7f); this->isActive = true; this...
#include "MyObject.h" #include <QDebug> void MetaObject::active(MyObject *sender, int idx) { //qDebug() << "idx=================" << idx; Connection c = sender->connections[idx]; c.receiver->metacall(c.slotID); } MyObject::MyObject() { } MyObject::~MyObject() { } void MyObject::My_connect(MyObject *se...
#ifndef _MT_RAND_H #define _MT_RAND_H #include <cassert> #include <cstdlib> #include <iostream> #include <vector> class mt_rand { public: mt_rand(int seed); ~mt_rand(); unsigned int rand(uint low, uint high); // Adapted from Helpers/array.php:mt_shuffle template <typename T> void bad_shuffle(T *array, ...
#include"conio.h" #include"stdio.h" void main(void){ clrscr(); int base=2; int y=1, i=1, x; printf("Enter Value: "); scanf("%d", &x); while(i<=x){ y*=base; if(y==x) break; i++; } printf("%d", i); getch(); }
#include <iostream> #include <cstdio> #include <string> #include <vector> #include <fstream> #include <algorithm> #include <boost/iterator/iterator_facade.hpp> #include <boost/lexical_cast.hpp> using namespace std; using namespace boost; struct Node { std::string value; Node *next{nullptr}; Node(std::str...
#include "StdAfx.h" #include "GcScreenMeshPropEntity.h" #include "GcPropertyGridNumberPair.h" #include <memory> GcScreenMeshPropEntity::GcScreenMeshPropEntity(void) { Init(); } GcScreenMeshPropEntity::~GcScreenMeshPropEntity(void) { } bool GcScreenMeshPropEntity::Init() { GcPropertyGridProperty* pGroup = NULL; p...
#ifdef DEBUG #define _GLIBCXX_DEBUG #endif #include <iostream> #include <algorithm> #include <cstdio> #include <cstdlib> #include <ctime> #include <memory.h> #include <cmath> #include <string> #include <cstring> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include <functional> #inc...
#include <iostream> #include "MainMenu.h" #include "Game.h" /// <summary> /// @author Peter Lowe /// @version 1.0 /// @date May2016 /// /// </summary> MainMenu::MainMenu() { } MainMenu::~MainMenu() { }
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup(){ ribbon = new ofxTwistedRibbon(); } //-------------------------------------------------------------- void ofApp::update(){ ofVec3f position; float radius = sin(ofGetElapsedTimef()) * 50 + 200; float...
#include <iostream> #include <vector> #include <queue> #include <functional> #include "TreeNode.h" #include "BinarySearchTree.h" using namespace std; bool is_binary_search_tree( const TreeNode<int>* node, int* min = nullptr, int* max = nullptr) { if (!node) { return true; } auto value =...