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/* ID: stevenh6 TASK: zerosum LANG: C++ */ #include <fstream> #include <iostream> #include <string> using namespace std; ofstream fout ("zerosum.out"); ifstream fin ("zerosum.in"); int n; int oset[10] = {0}; void check() { int sign = 1; int r = 0; int oper = 0; for (int i = 1; i <= n - 1; ++i) ...
/** ( ( )\ ) ( )\ (()/( ( ) ( ( ( ( )((_) /(_)) ))\( /( )( ( )\ ( )\))( ((_)_ (_)) /((_)(_)|()\ )\ |(_) )\ )((_))\ / _ \ | | (_))((_)_ ((_)_(_/((_)_(_/( (()(_) | (_) | | |__/ -_) _` ...
#pragma once #include "baseview.hpp" #include "mapview.hpp" struct MainView : BaseView { MainView(struct ViewStack* vs, struct City* c); virtual void render_body(Graphics& g, render_box const& pos) override; virtual void handle_keypress(KeyboardKey ks) override; struct HelpView* hview; struct UnitView* uv...
#include <iostream> #include <fstream> using namespace std; int a[100][100], n, m; void bf(int start) { int vizitat[n + 1] = {0}; int prim, ultim; // prim si ultim reprezinta prima, respectiv ultima pozitie din coada prim = ultim = 1; // la inceput coada este goala, deci prima pozitia este egala cu ultima...
// Copyright 2012 Yandex #include <cmath> #include "ltr/density_estimators/non_linear_discriminant.h" #include "ltr/utility/eigen_converters.h" using ltr::NonLinearDiscriminant; using ltr::utility::InitEigenMatrix; using ltr::utility::InitEigenVector; namespace ltr { double NonLinearDiscriminant::estimate(const Ob...
/*! * \file mpredelegate.h * \author Simon Coakley * \date 2012 * \copyright Copyright (c) 2012 University of Sheffield * \brief Header file for mpre delegate */ #ifndef MPREDELEGATE_H_ #define MPREDELEGATE_H_ #include <QItemDelegate> #include <QModelIndex> #include <QObject> #include <QSize> #include <QSpinBox> ...
#include <ESP8266WiFi.h> #include <WiFiClient.h> #include <ESP8266WebServer.h> #include <Wire.h> #include <VL6180X.h> char ssid[] = "FIT5140"; char pass[] = "fit5140password"; ESP8266WebServer server(80); VL6180X sensor; String webString = ""; uint8_t distance; void setup(void) { Serial.begin(115200); WiFi....
#include"conio.h" #include"stdio.h" void main(void) { int a,x=0; clrscr(); printf("Enter value: "); scanf("%d",&a); for(int i=1; i<=a; i++){ x+=(a%i==0); if(x>2) break; } if(x==2) printf("%d, is Prime No.",a); else printf("%d is Not Prime No.",a); getch(); }
#include <bits/stdc++.h> #define loop(i,s,e) for(int i = s;i<=e;i++) //including end point #define pb(a) push_back(a) #define sqr(x) ((x)*(x)) #define CIN ios_base::sync_with_stdio(0); cin.tie(0); #define ll long long #define ull unsigned long long #define SZ(a) int(a.size()) #define read() freopen("i...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2011-2012 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef __OP_RESOURCE_IMPL_H__ #define __OP_RESOURCE_IMPL_H__ #...
#include "ManagerPull.h" #include "../classes/AppBill.h" ManagerPull::ManagerPull(string masterCS, string slaveCS) { part_size = 100; db_master.setCS(masterCS); db_slave.setCS(slaveCS); errors_count = 0; //bandwidth_limit_mbits = app().conf.db_bandwidth_limit_mbits; } void ManagerPull::add(BasePu...
//给定一棵二叉搜索树,请找出其中的第k小的结点。 //例如, (5,3,7,2,4,6,8) 中,按结点数值大小顺序第三小结点的值为4。 #include <iostream> #include <vector> #include "utils.h" using namespace std; class Solution { public: TreeNode* KthNode(TreeNode* pRoot, int k) { if (pRoot == nullptr) return nullptr; vector<int> res{}; __inOrder(pRoot, res); if ((...
/* * This file contains all interrupt routines and their handling * * Creation date: 2019 06 16 * Author: Pascal Pfeiffer */ // includes #include "interruptRoutines.h" #include "PublicStructures.h" #include "protocol.h" #include "lidar.h" #include "lineTracking.h" #include "readSensors.h" #include <HCSR04P.h> #i...
//////////////////////////////////////////////////////////////////////////////// #include "Mesh3d.h" #include <cellogram/Mesh.h> #include <cellogram/State.h> #include <cellogram/remesh_adaptive.h> #include <polyfem/State.hpp> #include <polyfem/Mesh3D.hpp> #include <polyfem/MeshUtils.hpp> #include <igl/writeOBJ.h> #incl...
#include <opencv2/opencv.hpp> #include <iostream> using namespace cv; int main(int argc, char const *argv[]) { Mat img = imread(argv[1], -1); if( img.empty() ) return -1; auto & data = img.data; for (uint i =0; i < img.cols * img.rows*3 ; i++) { std::cout << (int)(*(data + i)) << " "; } namedWindow("Exampl...
#ifdef DEBUG #define _GLIBCXX_DEBUG #endif #include <iostream> #include <algorithm> #include <cstdio> #include <cstdlib> #include <ctime> #include <memory.h> #include <cmath> #include <string> #include <cstring> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include ...
#include "Bool.hpp" using namespace uipf; // returns the value of the boolean bool Bool::getContent() const { return b_; } // sets the value of the boolean /* b new boolean value */ void Bool::setContent(bool b) { b_ = b; } // returns the data type of this data object: in this case: BOOL Type Bool::getType() cons...
#include "Sphere.h" Sphere::Sphere() { radius = radius; xOrigin = 0; yOrigin = 0; zOrigin = 0; rgb.r = 0; rgb.g = 0; rgb.b = 0; tag = "none"; } Sphere::~Sphere() { delete material; } void Sphere::setMaterial(Material* mat) { material = mat; }; Material* Sphere::getMaterial() { return material; } void S...
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// // Проверка корректности ввода логина и пароля // V 1.0 // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// #include <iostream> using namespace std; int main() { bool flag; cout << "Придумайте логин" << endl; st...
// KC Text Adventure Framework - (c) Rachel J. Morris, 2012 - 2013. zlib license. Moosader.com #include "StateManager.h" StateManager::StateManager() { m_state = luaL_newstate(); luaL_openlibs( m_state ); // luabind::open( m_state ); Init(); } StateManager::~StateManager() { lua_close( m_state ); ...
#ifndef _GAME_STATE_H_ #define _GAME_STATE_H_ #include <SFML\System\Export.hpp> #include <memory> #include <RenderAttributes.h> #include "Enums.h" class TestApp; class CAssetsDatabase; struct SRenderAttributes; class CTransition; struct InputsInfo; class CGameState { public: CGameState( TestApp* pApp, CAssetsDataba...
#pragma once #include "Engine/graphics/SpringCamera.h" class SpringCamera; class GameCamera :public GameObject { public: GameCamera(); ~GameCamera(); void Update(); void normal(); void focus(); void SetTarget(CVector3 tar) { m_target = tar; } void SetPosition(CVector3 pos) { m_pos = pos; } private: boo...
/**************************************************************************** * * * Author : lukasz.iwaszkiewicz@gmail.com * * ~~~~~~~~ * * Lice...
/* 2. Add Two Numbers Medium 7742 1986 Add to List Share You are given two non-empty linked lists representing two non-negative integers. The digits are stored in reverse order and each of their nodes contain a single digit. Add the two numbers and return it as a linked list. You may assume the two numbers do not ...
#include "threadmanager.h" #include "ithread.h" #include "receiver/receiver.h" #include "port/serial.h" #include <unistd.h> #include <QThread> #include <QMap> #include <stdio.h> ThreadManager::ThreadManager() { // usart2 = USART2::getInstance(); // usart2->initSerialPort(Serial::DATABITS_EIGHT, Serial::PARITY_...
#include "LogComingProc.h" #include "Logger.h" #include "HallManager.h" #include "Room.h" #include "ErrorMsg.h" #include "GameApp.h" #include "MoneyAgent.h" #include "RoundAgent.h" #include "GameCmd.h" #include "Protocol.h" #include "ProcessManager.h" #include "BaseClientHandler.h" #include "ProtocolServerId.h" #includ...
//知识点: 简单数学推导, 暴力, 枚举 /* 分析题意: - 通过 简单分析 和 观察样例 , 可以发现 : 相等的数列元素 作为 x_a,x_b,x_c,x_d 出现的次数相同 而n<=15000 , 所以 可以用桶直接 记录 每一种数 值出现的次数 输出时 直接输出 某数列元素对应数值 作为 x_a,x_b,x_c,x_d 出现的次数即可 - 对 题目给出 限制条件 进行转化: - x_a<x_b<x_c<x_d ① x_b-x_a=2(x_d-x_c) ② x_b-x_a<(x_c-x_b)/3 ③ - 设 t = x_d-x_c ...
#include "stdafx.h" #include <stdio.h> #include "QuoteAPI.h" QuoteAPI::QuoteAPI(void) { } QuoteAPI::~QuoteAPI(void) { } void QuoteAPI::OnFrontConnected() { if(_fnOnFrontConnected) { _fnOnFrontConnected(); } } void QuoteAPI::OnFrontDisconnected(int nReason) { if(_fnOnFrontDisconnected) { _fnOnFrontDisconn...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2007 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef SBCS_DECODER_H #define SBCS_DECODER_H #ifdef ENCODINGS_...
#pragma once #ifndef CAMERA_H #define CAMERA_H #include "math\Mat4.h" namespace NoHope { class Camera { public: Camera(); ~Camera(); /*void draw();*/ /*void update(float dt);*/ void setCameraPosition(float x,float y); Mat4 cameraViewMatrix(); Mat4 view; private: /*float x,y;*/ Camera(Camera&...
#include "Player.h" #include "Game.h" #include <QGraphicsItem> extern Game * game; Player::Player(QGraphicsItem *parent): QObject(), QGraphicsPixmapItem(parent) { QPixmap image(":/Images/plane.png"); setPixmap(image.scaled(QSize(70,70))); } Player::~Player() { } void Player::keyPressEvent(QKeyEvent * event){ i...
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GeneticAI.h" #include "Blueprint/UserWidget.h" #include "NeuralNetworkWidget.generated.h" class USafeZone; class UVerticalBox; class UHorizontalBox; class ANeuralNetworkManager; UCLASS() class GENETICAI_API UNeuralN...
#define MAX_INT 1000000 #define MAX_N 400000 #include <stdio.h> #include<iostream> using namespace std; long long int count=0; int main(){ int quicksort(int *x,int *y,int lef, long long int righ); int mergesort(int *L,long long int n); //输入 long long int n; scanf("%d",&n); int x[MAX_N]; int y...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * Copyright (C) Opera Software ASA 2009 - 2011 * * WebGL GLSL compiler -- parser. * * Inspired some by es_parser. */ #include "core/pch.h" #ifdef CANVAS3D_SUPPORT #include "modules/webgl/src/wgl_base.h" #include "modules/webgl/src/wg...
/* * HashTable.h * * Created on: Aug 19, 2014 * Author: deforestg */ #include <iostream> using namespace std; #ifndef HASHTABLE_H_ #define HASHTABLE_H_ #define INITIAL_SIZE 10 #define MAXIMUM_LOAD_FACTOR 0.5f template<typename Type> struct bucket { std::string key; Type value; }; template <typename Ty...
#ifndef HERA_COMMON_HASH_COMBINE_H #define HERA_COMMON_HASH_COMBINE_H namespace hera { template <class T> inline void hash_combine(std::size_t& seed, const T& v) { std::hash<T> hasher; seed ^= hasher(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2); } } #endif
#pragma once #include <UtH/UtHEngine.hpp> class Projectile : public uth::Component { public: Projectile(uth::GameObject* target, float damage, float speed); Projectile(); ~Projectile(); void Init() override; void Draw(uth::RenderTarget& target) override; void Update(float delta) override; uth::GameObjec...
// Copyright 2019 Erik Teichmann <kontakt.teichmann@gmail.com> #ifndef INCLUDE_SAM_OBSERVER_POSITION_OBSERVER_HPP_ #define INCLUDE_SAM_OBSERVER_POSITION_OBSERVER_HPP_ #include <vector> namespace sam { /*! * \brief Observer for the position and the time. * * The observer saves the position and time of the system ...
#ifndef _TRIANGLE_H #define _TRIANGLE_H #include "sjfwd.h" #include "shape.h" #include "point.h" class triangle : public shape { public: point A; point B; point C; triangle(point a, point b, point c, bool fl = false){ this->A = a; this->B = b; this->C = c; this->fill = fl; } bool ...
#include "test_precomp.hpp" static const char* extraTestDataPath = #ifdef WINRT NULL; #else getenv("OPENCV_DNN_TEST_DATA_PATH"); #endif CV_TEST_MAIN("", extraTestDataPath ? (void)cvtest::addDataSearchPath(extraTestDataPath) : (void)0 ) namespace cvtest { using namespace cv; using namespace cv::d...
#include <iostream> using namespace std; int main() { int v; cin >> v; cout << (v == 2 ? 2 : 1) << endl; return 0; }
// // SizeLimitedDeque.h // LostSignalTrackingNew // // Created by Andreas Müller on 26/08/2014. // // #pragma once #include <string> using namespace std; template <class T> class SizeLimitedDeque { public: // ----------------------------------------- SizeLimitedDeque() { maxSize = -1; } // ----...
#include <cstdlib> #include <iostream> #include <string> #include <vector> #include <sstream> // manipulate string #include <limits> // used to find min and max values of different data type int main() { // 1 - 18, 21, 50, > 65 std::string sAge = "0"; std::cout << "Enter your age: "; getline(std::cin, sAge...
#include "Viewer.h" Viewer::Viewer() { loginWidget = std::make_shared<LoginWidget>(); mainWidget = std::make_shared<MainWidget>(); connect(loginWidget.get(), SIGNAL(openMainWidget()), mainWidget.get(), SLOT(afterLogin())); } void Viewer::runApp() { auto controller = Controller::getInstance...
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; #define INF 10e10 #define rep(i,n) for(int i=0; i<n; i++) #define r...
#ifdef DEBUG #define _GLIBCXX_DEBUG #endif #include <iostream> #include <algorithm> #include <cstdio> #include <cstdlib> #include <ctime> #include <memory.h> #include <cmath> #include <string> #include <cstring> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include <functional> #inc...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<sstream> #include<algorithm> #include<cmath> #define INF 0x3f3f3f3f #define eps 1e-8 #define pi acos(-1.0) using namespace std; typedef long long L...
#include<iostream> using namespace std; bool isprime(int n) { if(n<=1) return false; for(int i=2;i<n;i++) if(n%i==0) return false; return true; } bool isemirp(int n) { if(isprime(n)== false) return false; int rev=0; while(n!=0) { int lastdigit=n%10; rev= rev*10+lastdigit; n=n/10; ...
#include <iberbar/LuaCppApis/Utility.h> #include <iberbar/LuaCppApis/Utility_Names.h> #include <iberbar/Lua/LuaError.h> #include <iberbar/Lua/LuaCppBuilder.h> #include <iberbar/Lua/LuaCppInstantiateDef.h> #include <iberbar/Utility/String.h> #include <iberbar/Utility/FileHelper.h> #include <filesystem> namespace i...
#pragma once #include "role.hpp" #include "db/message.hpp" #include "db/connector.hpp" #include "scene/log.hpp" #include "scene/common_logic.hpp" #include "scene/item_logic.hpp" #include "scene/shop.hpp" #include "scene/xinshou.hpp" #include "scene/event.hpp" #include "scene/quest.hpp" #include "scene/player/role_logi...
#pragma once #include <iberbar/Utility/Ref.h> #include <iberbar/Utility/Rect.h> #include <iberbar/Utility/Clonable.h> #include <vector> namespace iberbar { class CTransform2D; IBERBAR_UNKNOWN_PTR_DECLARE( CTransform2D ); class __iberbarUtilityApi__ CTransform2D : public CRef, public IClonable { pro...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef QUICK_BINDER_SELECTABLE_H #define QUICK_BINDER_SELECTABL...
#include "magic_wand_model_data.h" // We need to keep the data array aligned on some architectures. #ifdef __has_attribute #define HAVE_ATTRIBUTE(x) __has_attribute(x) #else #define HAVE_ATTRIBUTE(x) 0 #endif #if HAVE_ATTRIBUTE(aligned) || (defined(__GNUC__) && !defined(__clang__)) #define DATA_ALIGN_ATTRIBUTE...
#include "GLSL.h" GLSL::GLSL() : _numAttributes(0), _programId(0), _vertexShaderId(0), _fragmentShaderId(0) { } GLSL::~GLSL() { } void GLSL::compileShaders(const std::string& vertexShaderFilePath, const std::string& fragmentShaderFilePath){ _programId = glCreateProgram(); _vertexShaderId = glCreateShader(GL_VERTE...
/**************************************************************************** * * * Author : lukasz.iwaszkiewicz@gmail.com * * ~~~~~~~~ * * Lice...
#ifndef SESSION_H #define SESSION_H #include <QList> #include "SessionManager.h" #include "NetManager.h" #include "HostID.h" #include "Packet.h" class NetManager; class Session { friend class SessionManager; private: unsigned int m_sessionKey; NetManager * m_cnet; QList<HostID> m_h...
/****************************************************************************** * * * Copyright 2018 Jan Henrik Weinstock * * * ...
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ /** \file * This file declares the UpdatableResource base class representing resource...
#include "spliter.hpp" class SpliterFactory { public: virtual ISpliter* CreateSpliter(std::string path, size_t count) = 0; }; class BinarySpliterFactory : public SpliterFactory { public: ISpliter* CreateSpliter(std::string path, size_t count) { return new BinarySpliter(path, count); } }; class PictureS...
//Inclass Challenge 9.1: Create a custom Point class with a 2 parameter constructor and the methods: distance_to_origin(), printout(), distance(Point point2) //Kartik Nagpal - kn8767 - 10/30/18 #include <iostream> #include <random> #include <cmath> using std::cout; using std::endl; class Point{ private: float x, ...
#include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <time.h> #include <math.h> #include <string.h> #include <vector> #include "backprop.h" #define LAMBDA 1.0 #define ETA 0.1 #define SQR( x ) ( ( x ) * ( x ) ) void randomize( double * p, int n ) { for ( int i = 0; i < n; i++ ) { p[i] = ( double )r...
//orgCode.cpp #include "menu.h" #include <iostream> #include <iomanip> #include <string> #include <windows.h> #include <time.h> #include <stdlib.h> #include <conio.h> #include <vector> #include <fstream> #include <sstream> #include <math.h> #define ESYS "Employee System" #define MSYS "Master System" #define ETITLE "==...
#pragma once #include "SIngletonBase.h" /* ini 파일은 대단락 키 값으로 되어있음 */ //struct tagIniData { // const char* section; // const char* key; // const char* value; //}; struct tagIniData { char section[32]; char key[32]; char value[32]; }; class IniData : public SingletonBase<IniData> { private: vector<tagIniData> _v...
// Created on: 1994-06-01 // Created by: Christian CAILLET // Copyright (c) 1994-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the ...
#ifndef __CAMERA_H__ #define __CAMERA_H__ /* Generic camera class by Nghia Ho */ class Camera { private: float m_x, m_y, m_z; // Position float m_lx, m_ly, m_lz; // Direction vector of where we are looking at float m_yaw, m_pitch; // Various rotation angles float m_strafe_lx, m_strafe_lz; // Always ...
#include "SimplePgMatcher.h" #include "copmem/CopMEMMatcher.h" #include "../pseudogenome/persistence/SeparatedPseudoGenomePersistence.h" #include "../utils/LzmaLib.h" namespace PgTools { SimplePgMatcher::SimplePgMatcher(const string &srcPg, uint32_t targetMatchLength, uint32...
#ifndef ZOO_H #define ZOO_H using namespace std; class Zoo{ private: int bank_balance; Tiger * tigers; SeaLion * sealions; Bear * bears; int tiger_count; int sea_lion_count; int bear_count; bool attendance_boom = false; int base_cost = 80; ...
//知识点:二分答案,前缀和 /* By:Luckyblock 题目要求: 给定 一数列a, 给定m个区间[li,ri], 给定一参数S 可任意选择 参数W的值 区间i的贡献 Yi = ∑(区间内>=W的数的数量) * ∑(区间内>=W的数的权值和) 总贡献 = abs(∑Yi - S); 求 令总贡献最小的 参数W的值 分析题意: - 对于所求的 W, 发现如下性质: 当 W 单增时, wj大于等于W的 元素数量 单减, 总贡献Y单减 当 W 单减时, wj大于等于W的 元素数量 单增, 总贡献Y单增 发现 W 的取值 与Y呈 负相关, 则可以通过二分答案 枚举W; ...
#ifndef TINKER_INTERFACE_HPP #define TINKER_INTERFACE_HPP #include <cstdint> /* Here is the minimal c++ side Fortran interface to tinker (see tinker_interface.f95 for fortran side) * * Any Fortran subroutine should be called using only pointers, and the return type is always void * * In C++ they should be decla...
/* SettingsWnd.cpp Source file for class SettingsWnd. @author: Martin Terneborg. */ #include "SettingsWnd.h" #include <CommCtrl.h> #include "InitCtrls.h" #define CONTROLTEXT_MAXREFRESHRATE L"Max refresh rate:" #define CONTROLTEXT_SAMPLESIZE L"Sample size:" #define CONTROLTEXT_SAVEANDEXIT L"Save...
extern int qInitResources_skipRccGood(); int main(int, char**) { // Fails to link if the symbol is not present. qInitResources_skipRccGood(); return 0; }
// This file is part of HemeLB and is Copyright (C) // the HemeLB team and/or their institutions, as detailed in the // file AUTHORS. This software is provided under the terms of the // license in the file LICENSE. #include "extraction/PropertyActor.h" namespace hemelb { namespace extraction { PropertyActor:...
#include <string> #include <cmath> #include <fstream> #include <iostream> #include <sstream> #include <list> #include <algorithm> #include <set> #include <map> #include <stack> #include <queue> #include <numeric> #include <bitset> #include <deque> //#include <random> #include <string.h> #include <stdlib.h> #include <ve...
#include <iostream> using namespace std; class Circle { public: float radius, area; public: void read(); void compute(); void display(); }; void Circle::read() { cout << "Enter the radius : "; cin >> radius; } void Circle::compute() { area = 3.14 * radius * radi...
//---------------------------------------------------------------- // Icon.cpp // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- #include "../idlib/precompiled.h" #pragma hdrstop #include "Game_local.h" #include "Icon.h" /* =============== rvIcon::rvIcon ====...
#pragma once #include <istream> #include <Poco/SAX/SAXParser.h> #include <Poco/XML/NamePool.h> #include <Poco/DOM/Document.h> namespace Poco { namespace XML { class XMLReader; } } namespace BeeeOn { class DenyDTDHandler; /** * The parser prevents parsing documents containing DTD definitions. * The purpose is ...
/* * Ещё одна реализация шаблона посетителя, который проверяет типы данных переменных и методов */ #pragma once #include "Visitor.h" #include "Table.h" #include <assert.h> class CTypeChecker : public IVisitor { public: CTypeChecker( CSymbolsTable::CTable *_table ) : table( _table ), currentClass( NULL ), currentMe...
# include <iostream> namespace std; int main() { //================================ for (int n=10; n>0; n--) { cout << n << ", "; if (n==5) { cout << "aborted!"; break; } } //================================ for (int n=5; n>0; n--) { if (n==3) cont...
#pragma once #ifdef _WINDOWS #include <GL/glew.h> #endif #include <SDL.h> #include <SDL_opengl.h> #include <SDL_image.h> #include "ShaderProgram.h" #include "Entity.h" class Bullet{ public: Bullet(Entity* shooter); float getPositionX(); float getPositionY(); void Draw(GLuint textureID, ShaderProgram...
/////////////////////////////////// // Filename: InputClass.cpp ////////////////////////////////// #include "InputClass.h" InputClass::InputClass() { m_directInput = 0; m_keyboard = 0; m_mouse = 0; } InputClass::InputClass(const InputClass& other) { } InputClass::~InputClass() { } bool InputClass::Initialize(HI...
#include <Arduino.h> #include <FastLED.h> #include "Gamma.h" void Gamma::initPower(const float p) { for (int i=0; i<256; i++) { // Regular gamma function, gamma = 2.8 _lut[i] = powf((float)i/255, p) * 255 + 0.5; } } void Gamma::initAntiLog(const float p) { const float scaleBack = powf(2, p) - 1; for ...
#include "Chickens.h" Chickens::Chickens() { } Chickens::Chickens(string textureName) : Rect(textureName) { this->init(); pos = false; this->health = 1; nextChange = 0; } void Chickens::Update(GLfloat deltaTime) { } Chickens::~Chickens() { }
#pragma once #include <iosfwd> #include <cmath> #include "vector.h" #include "vector2.h" namespace sbg { template<typename T> struct Vector<3, T> { static_assert(std::is_arithmetic<T>::value, "Vector must be aritmetic"); using MathType = typename std::conditional<std::is_floating_point<T>::value, T, double>::type;...
//============================================================================ // Name : DBServer.cpp // Author : Samuel // Version : // Copyright : Your copyright notice // Description : Hello World in C++, Ansi-style //============================================================================ #in...
#pragma once #include "../Engine/Core/Message.h" namespace GameMessageType { enum { kDamage = hg::MessageType::kEngineMessageCount, kDeath, kFire, kPlayerDeath, kPowerUp, kWin }; } enum DamageType { kDmgType_Generic, kDmgType_ChargerBotMelee, kDmgType_Bullet, kDmgType_BossHeadButt }; enum PowerUpTy...
#include <bits/stdc++.h> using namespace std; #define MOD 1000000007 #define rep(i, n) for(int i = 0; i < (int)(n); i++) #define rep1(i, n) for(int i = 1; i <= (int)(n); i++) #define show(x) {for(auto i: x){cout << i << " ";} cout<<endl;} #define showm(m) {for(auto i: m){cout << m.x << " ";} cout<<endl;} typedef long l...
#include<iostream> using namespace std; int main() { int n=0; double s=0,t=0; double a[54]={4,4,4,4,2,3,3,1.5,1.5,2,3,6,4,5,3,5,4,5,3,3,4,2,3,3,4,5,3,1, 4,3,4,3,4,4,2,2,3,2,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3}; while(++n) { cout<<"\n\n---------------------"<<n<<"-------------------...
// // SupportVectorMachines.h // FaceExpressionRecognition // // Created by Jianwei Xu on 30/04/2013. // Copyright (c) 2013 Jianwei Xu. All rights reserved. // #ifndef __FaceExpressionRecognition__SupportVectorMachines__ #define __FaceExpressionRecognition__SupportVectorMachines__ #include <iostream> #endif /* d...
// ___________________________________________________________________________ // FILENAME Exec.cpp // CREATED Mai 13 1998 DG[50] // // Running external programs from Opera (sync. and async) // ___________________________________________________________________________ #include "core/pch.h" #include "Exec.h" #undef ...
/** * Copyright (c) 2007-2012, Timothy Stack * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of ...
int Solution::solve(vector<int> &A) { int n = A.size(); vector<int> leftOdd(n, 0); //prefix odd sum 0 till i - 1 vector<int> leftEven(n, 0); // prefix even sum 0 till i - 1 vector<int> rightOdd(n, 0); // suffix even sum n - 1 till i + 1 vector<int> rightEven(n, 0); // suffix even sum n-1 till i + 1 ...
#include "hns-test.h" #include "dns-proto.h" #include <stdio.h> #ifdef HAVE_UNISTD_H #include <unistd.h> #endif #include <fcntl.h> extern "C" { // Remove command-line defines of package variables for the test project... #undef PACKAGE_NAME #undef PACKAGE_BUGREPORT #undef PACKAGE_STRING #undef PACKAGE_TARNAME // ... ...
#include "ros/ros.h" #include "std_msgs/Float64.h" #define FIRST_MAX 0.56 #define FIRST_MIN 0.54 #define SECOND_THRESHOLD 0.01 class param { public: ros::NodeHandle nh; double orientation_x; double orientation_y; double orientation_z; double degree; double degree2; double vel; double ...
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*- * * Copyright (C) 1995-2011 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. * */ #include "core/pch.h" #include "adjunct/quick/extensions/ExtensionSpeedDialHandle...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef DEVICE_API_ORIENTATION_MANAGER_H #define DEVICE_API_ORI...
// Created on: 1999-06-25 // Created by: Sergey RUIN // Copyright (c) 1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser ...
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "FirstPersonProject.h" #include "FirstPersonProjectGameMode.h" #include "FirstPersonProjectHUD.h" #include "FirstPersonProjectCharacter.h" AFirstPersonProjectGameMode::AFirstPersonProjectGameMode() : Super() { // set default pawn class ...
#include"conio.h" #include"stdio.h" void main(void) { int a,b,c,pow=1; clrscr(); printf("Enter number = "); scanf("%d",&a); printf("Enter power = "); scanf("%d",&b); for(c=1; c<=b; c++) pow=pow*a; printf("%d",pow); getch(); }
#ifndef REACTOR_REDIS_SERVER_H #define REACTOR_REDIS_SERVER_H #include "reactor/net/TcpServer.h" namespace reactor { class RedisServer { public: RedisServer(EventLoop *loop, InetAddress addr): server_(loop, addr) { } void start() { server_.start(); } private: net::TcpServer server_; }; } #endif
#include "miniTimer.h" miniTimer::miniTimer(void) { } miniTimer::~miniTimer(void) { }