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/**
* Copyright (c) 2014, Timothy Stack
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of condi... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 2002-2011 Opera Software ASA. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
*/
#ifndef ES_UTILS_ESSCHED_H
#define ES_UTILS_ESSCHED_H
#inclu... |
#ifndef WINDOWRECOGNIZER_HH_
#define WINDOWRECOGNIZER_HH_
#include "Window.hh"
#include "AudioInputController.hh"
#include "WidgetRecognitionArea.hh"
#include "WidgetComparisonArea.hh"
#include "WidgetStatus.hh"
#include "RecognizerListener.hh"
#include "RecognizerProcess.hh"
#include "RecognizerStatus.hh"
#include <... |
#include <gtest/gtest.h>
#include <vm/mix_generic_word.h>
namespace mix {
TEST(GenericWordTestSuite, set_positive_address) {
GenericWord<5> word;
word.set_address(70);
EXPECT_EQ(1, word.bytes[0]);
EXPECT_EQ(6, word.bytes[1]);
EXPECT_EQ(Sign::Positive, word.sign);
}
TEST(GenericWordTestSuite, set_negativ... |
#ifndef _GameOverProc_H_
#define _GameOverProc_H_
#include "BaseProcess.h"
class GameOverProc :public BaseProcess
{
public:
GameOverProc();
virtual ~GameOverProc();
virtual int doRequest(CDLSocketHandler* clientHandler, InputPacket* inputPacket,Context* pt) ;
virtual int doResponse(CDLSocketHandler* clientH... |
#include "widget.h"
#include <QApplication>//包含应用程序类
//main函数程序入口
//arg命令行变量的数量 agv命令行变量数组
int main(int argc, char *argv[])
{
//a为应用程序对象
QApplication a(argc, argv);
//窗口对象
Widget w;
w.show();
//让a进入消息循环
return a.exec();
}
|
/** Kabuki SDK
@file /.../Source/Kabuki_SDK-Impl/_G/Scene.h
@author Cale McCollough
@copyright CopYright 2016 Cale McCollough ©
@license Read accompanying /.../README.md or online at http://www.boost.org/LICENSE_1_0.txt
*/
#pragma once
#include <string>
#include "LaYer.h"
#include "Enti... |
#ifndef MyTruthAnalysis_HelperFunctions_H
#define MyTruthAnalysis_HelperFunctions_H
// xAOD
#include <xAODTruth/TruthParticle.h>
#include <xAODJet/JetContainer.h>
#include <xAODJet/Jet.h>
#include <exception>
namespace TruthAna
{
class TauIsNotFinalOrDecayNoNeutrino : public std::exception
{
};
cons... |
#include <cstdlib>
#include <time.h>
#include "MazeGenerator.h"
#include "MazePointStack.h"
MazePointStack stack;
MazeGenerator::MazeGenerator(void)
{
srand(time(NULL));
}
MazeGenerator::~MazeGenerator(void)
{
}
int** MazeGenerator::getMaze() { return _maze; }
void MazeGenerator::generateNewMaze(int width, int ... |
#include<iostream>
#include "Poco/Net/HTMLForm.h"
#include "Poco/URI.h"
#include "Poco/Net/HTTPClientSession.h"
#include "Poco/Net/HTTPRequest.h"
#include "Poco/Net/HTTPResponse.h"
#include "Poco/StreamCopier.h"
#include "Poco/Net/NetException.h"
void pocoPost1()
{
Poco::Net::HTMLForm form1;
form1.add("a... |
#pragma once
#include "plbase/PluginBase.h"
#include "CEntity.h"
#pragma pack(push, 4)
class PLUGIN_API CDummy : public CEntity {
public:
};
#pragma pack(pop)
VALIDATE_SIZE(CDummy, 0x38); |
#include <iberbar/Paper2d/Transform.h>
iberbar::Paper2d::CNodeTransform::CNodeTransform()
: m_floatx_Anchor( 0.0f, 0.0f )
, m_floatx_Pivot( 0.0f, 0.0f )
, m_floatx_Position( 0.0f, 0.0f )
, m_floatx_ContentSize( 0.0f, 0.0f )
, m_floatx_Scaling( 1.0f, 1.0f )
, m_vec_Anchor()
, m_vec_Pivot()
, m_vec_Scaling()
... |
#pragma once
#include "hardware/i2c.h"
#include "hardware/irq.h"
#ifdef __cplusplus
extern "C" {
#endif
void pi_alarm_init(uint alarm_num, irq_handler_t callback, uint32_t delay_us);
// declaring it static inline seems to fix the fluttering problems
static inline void pi_alarm_rearm(int alarm_num, uint32_t delay_... |
/*
Copyright (c) 2014 Mircea Daniel Ispas
This file is part of "Push Game Engine" released under zlib license
For conditions of distribution and use, see copyright notice in Push.hpp
*/
#pragma once
#include "Math/Vector.hpp"
#include <cstdint>
namespace Push
{
class Touch
{
public:
enum... |
#include<bits/stdc++.h>
#define rep(i,n) for (int i =0; i <(n); i++)
using namespace std;
using ll = long long;
int main(){
int N,W;
cin >> N >> W;
//方針:まずは各時刻の配列を用意する
//入力を受け取ったら、Timetable[S]は加算、Timetable[T]をPだけ減算する
//累積和を取り、数字がWを超えたらNoを出力する
vector<int>Time_table(200100,0);
... |
// task3.cpp : Этот файл содержит функцию "main". Здесь начинается и заканчивается выполнение программы.
//
#include "pch.h"
#include <iostream>
#include <cstdio>
#include <time.h>
using namespace std;
int main(int argc, char *argv[])
{
int i = 0;
time_t Time = 0;// для sub и add
time_t Time1 = 0, Time2 = 0; // ... |
#ifndef GAMELOGIC_H
#define GAMELOGIC_H
#include <vector>
#include "gamecell.h"
#include <unordered_map>
class GameLogic
{
public:
static void handleCellRevealed(std::vector<std::vector<GameCell*>> &gameBoard, GameCell* cell);
private:
static void addNeigbors(std::vector<std::vector<GameCell*>> &gameBoard, G... |
#include <iostream>
#include "shape.h"
#include"twoD.h"
using namespace std;
main(){
two2D o;
}
|
// This file was generated based on /Users/r0xstation/18app/src/.uno/ux13/app18.unoproj.g.uno.
// WARNING: Changes might be lost if you edit this file directly.
#pragma once
#include <Uno.UX.PropertyAccessor.h>
namespace g{namespace Uno{namespace UX{struct PropertyObject;}}}
namespace g{namespace Uno{namespace UX{stru... |
#include <cstdio>
#include <iostream>
#include <vector>
#include <string>
#include <stack>
using namespace std;
struct TreeNode{
int val;
TreeNode *left;
TreeNode *right;
TreeNode(int x) : val(x), left(NULL), right(NULL){}
};
int solve(TreeNode *node, int sum){
int sum = sum*10+node->val;
if(node == NULL... |
#include<cstdio>
#include<malloc.h>
#include<stdlib.h>
#include<conio.h>
struct node
{
int a;
struct node *next;
};
void insert(struct node **ptr,int data)
{
struct node *newnode,*temp;
if(*ptr == NULL)
{
(*ptr) = (struct node *)malloc(sizeof(struct node... |
#pragma once
#include "CShader.h"
#include "TScopedResource.h"
#include "Noncopyable.h"
class CShader;
class CShaderResource : Noncopyable
{
public:
CShaderResource();
~CShaderResource();
bool Load(
void*& shader,
ID3D11InputLayout*& inputLayout,
ID3DBlob*& blob,
const char* filePath,
const char* entryFu... |
/*
* Copyright (c) 2016-2021 Morwenn
* SPDX-License-Identifier: MIT
*/
#ifndef CPPSORT_PROBES_ENC_H_
#define CPPSORT_PROBES_ENC_H_
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <functional>
#include <iterator>
#include <... |
#include <iostream>
#include <algorithm>
using namespace std;
#define NUM 3
struct node {
int a;
int b;
double c;
};
bool cmp(node x, node y) {
if(x.a != y.a) return x.a < y.a;
if(x.b != y.b) return x.b > y.b;
return x.c > y.c;
}
int main() {
node nodeArr[NUM] = {
{2, 2, 1.2},
{3, 4, 1.6},
... |
#pragma GCC optimize("Ofast")
#include <algorithm>
#include <bitset>
#include <deque>
#include <iostream>
#include <iterator>
#include <string>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <vector>
#include <unordered_map>
#include <unordered_set>
using namespace std;
void abhisheknaiidu()... |
#pragma once
#include "PCH.hpp"
#include "GameObject.hpp"
class Tree : public GameObject
{
public:
Tree(Game* game);
void Update();
void Render();
void Clean();
}; |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 2009 Opera Software ASA. All rights reserved.
*
* This file is part of the Opera web browser. It may not be distributed
* under any circumstances.
*/
#include "core/pch.h"
#ifdef DOM_JIL_API_SUPPORT
#include "modules... |
#include "vertex_buffer.h"
#include <Windows.h>
#include <DirectXMath.h>
#include "device.h"
HRESULT VertexBuffer::initialize(UINT capacity, VertexBuffer::SimpleVertex* vertices, D3D11_PRIMITIVE_TOPOLOGY topology,const Device& device) {
//--------------------
// 頂点バッファの定義
//--------------------
D3D11_BUF... |
#include "dynamicbody.h"
namespace sge { namespace physics {
DynamicBody::DynamicBody(float x, float y, float width, float height)
:Body(Type::Dynamic, x, y, width, height) {
m_Speed = math::vec2(0,0);
}
DynamicBody::~DynamicBody(){}
void DynamicBody::onUpdate() {
Body::onUpdate();
}
void DynamicBody::... |
//
// Created by gurumurt on 4/6/18.
//
#ifndef OPENCLDISPATCHER_SELECTION_H
#define OPENCLDISPATCHER_SELECTION_H
#endif //OPENCLDISPATCHER_SELECTION_H
#include <cstring>
#include "../Environment.h";
#include "../globals.h";
class selection_kernel {
public:
string name = "selection";
string kernel_src;
... |
#include <bits/stdc++.h>
using namespace std;
#define LimSUP 1e15
#define LimINF 31622777
unsigned long long int cuantos;
vector<unsigned long long int> criba(LimINF);
vector<unsigned long long int> primos;
vector<unsigned long long int> factores(1003);
vector<unsigned long long> enes(1003);
vector<b... |
/*
* BHMain.cpp
*
* Created on: Aug 26, 2014
* Author: ushnish
*
Copyright (c) 2014 Ushnish Ray
All rights reserved.
*/
#include "dmc.h"
#define MPI
using namespace std;
extern int setup(int rank, string baseSpecFile);
int main(int argc,char* argv[])
{
#ifdef MPI
if(argc<2)
{
cout<<"Format is: <f... |
#include "game.hpp"
int main(int argc, char* args[])
{
Game game;
return 0;
}
|
#ifndef COMMON_TESTS_PATHAPPENDERTEST_H
#define COMMON_TESTS_PATHAPPENDERTEST_H
#include "AutoTest.h"
namespace common
{
namespace util
{
namespace tests
{
class PathAppenderTest final : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase_data();
void combineTest();
void operatorTest();
}... |
// proyecto bomba de agua
// Control con transistor C2344
// Etapa de potecia por relevador controlado por transistor
int baseAgua=45;
int entCisterna = A7; //
int tinAlto =A6; //
int tinBajo =A5; //
int tinOut=12;
int b_apagada=11;
int a_cisterna= 3;
int tran=2;
int estado; //1-lleno, 2-Vacio, 3-Sin agua
int cisSi... |
#include "EventHandler.hpp"
EventHandler::EventHandler(){
m_eventRunning = false;
m_eventLoaded = false;
ResourceManager& rm = ResourceManager::GetInstance();
m_textFont = rm.loadFont("default22", "data/default.ttf", DRAW_TEXT_SIZE);
m_titleFont = rm.loadFont("default26", "data/default.ttf", DRAW_TEXT_SI... |
#pragma once
class Fade;
class MusicFade;
class LoadBalancingListener;
class ModeSelect;
class ExchangeData;
class backParticle;
class GameCursor;
class ReturnButton;
class NetPVPMode :public GameObject
{
public:
NetPVPMode();
void init(std::vector<std::string > files, int monai[3], int moid[3],int aimode[3]);
boo... |
#include<bits/stdc++.h>
using namespace std;
#define MOD 1000000007
#define pb push_back
#define mp make_pair
#define fi first
#define se second
typedef long long ll;
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int t;
cin>>t;
while(t--) {
int n,m;
cin>>n>>m;
int P[n+1][... |
/* -*- coding: utf-8 -*-
!@time: 2019-09-16 14:58
!@author: superMC @email: 18758266469@163.com
!@fileName: 0001_find_num_in_two_dims_array.cpp
*/
#include "environment.h"
class Solution {
public:
bool Find(int target, vector<vector<int> > array) {
if (array.size() == 0) {
return false;
... |
// Created on: 1995-12-01
// Created by: EXPRESS->CDL V0.2 Translator
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the te... |
#include <iostream>
#include <vector>
using namespace std;
class Solution {
public:
int trap(vector<int>& height) {
int N = height.size();
vector<int> left(N, 0), right(N, 0);
int leftLimit = 0, rightLimit = 0;
for(int i=0;i<N;i++){
leftLimit = max(leftLimit, height[i]);
... |
#include <glaux.h>
#include <types.hpp>
#include <windows.h>
class CGL
{
private:
HDC dc;
HGLRC rc;
public:
CGL();
~CGL();
void InitOpenGL(HWND hWnd);
void Resize(HWND hWnd);
void StopOpenGL();
void StartSceneDraw();
void StopSceneDraw();
void Light(int Light, float ... |
#pragma once
#include "Fornitual.h"
class Sofa :
virtual public Fornitual
{
public:
Sofa(float l, float w, float h);
void sit();
};
|
#include <stdio.h>
#include <conio.h>
#include <math.h>
int main()
{
int a[50];
int i,n,p,nr;
printf("Dati numarul de elemente ale tabloului mai mici sau egal cu 50:\n");
scanf("%d",&n);
printf("Introducerea a %d elemente:\n",n);
for(i=0;i<n;i++)
{
printf("a[%d]=",i+1);
scanf("%d",&a[i]);
}
printf("\nTabloul este:");
... |
// Copyright (c) 2021 ETH Zurich
//
// SPDX-License-Identifier: BSL-1.0
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#include <pika/init.hpp>
#include <pika/modules/execution.hpp>
#include <pika/testing.hpp>... |
#ifndef LEVELINTERFACE_H_
#define LEVELINTERFACE_H_
#include "SceneInterface.h"
#include "Player.h"
class LevelInterface : public SceneInterface
{
public:
LevelInterface();
virtual ~LevelInterface();
virtual void update();
};
#endif
|
#ifndef AD_CNMETHOD_H
#define AD_CNMETHOD_H
#include "../FDRegularMethod.hpp"
#include "../implicit/EuroImplicitMethod.hpp"
template<typename X>
class EuroCNMethod : public FDRegularMethod<X> {
protected:
std::vector<X> *prev_K;
std::vector<X> *cur_K;
public:
EuroCNMethod(Option<X> *_option, X xl, X xu,... |
#include <bits/stdc++.h>
using namespace std;
vector <bool> kidsCandies(vector <int> &candies , int eCandies)
{
int n = candies.size() , mCandies = 0;
for(int i = 0 ; i < n ; i++)
if(candies[i] > mCandies)
mCandies = candies[i];
vector <bool> result(n);
for(int i = 0 ; i < n ; i++... |
#ifndef DPDK_LOGGER_CLASS_METRIC_INTERFACE_H
#define DPDK_LOGGER_CLASS_METRIC_INTERFACE_H
#include "rte_eal.h"
class MetricInterface{
public:
MetricInterface(){}
virtual ~MetricInterface(){};
// Initialize the Metrics library. A pointer can be supplied as a parameter
virtual bool... |
/*
* =====================================================================================
*
* Filename: branch.h
*
* Description: All branching related classes
*
* Version: 1.0
* Created: Monday 12 November 2012 09:30:29 IST
* Revision: none
* Compiler: gcc
*
* ... |
#pragma once
#include <boost/smart_ptr/shared_ptr.hpp>
#include "Networking/General/SG_ClientSession.h"
#include "Packets/MMO/Social/SocialPackets.h"
class SG_ChatHandler
{
public:
typedef enum
{
CHAT_NORMAL = 1, // normal, white chat
CHAT_NORMAL2 = 2, // same
CHAT_ALL = 3, // orange message
CHAT_M... |
#include <iostream>
#include <vector>
#include "utils.h"
using namespace std;
// 给定一个数组,将其中的奇数放在数组的左边,偶数放在数组的右边,且保持奇数与奇数的稳定性,偶数与偶数的稳定性
class OddEvenPartition {
public:
void reOrderArray(vector<int>& array) {
vector<int> odd, even;
for (int elem : array) {
if (elem % 2 == 1) odd.emplace_back(elem);
else ev... |
#pragma once
#include <Kinect.VisualGestureBuilder.h>
#include <Kinect.h>
#include <iostream>
#include <list>
#include <stdio.h>
#include "renderer.h"
#define FRAME_DEPTH 0
#define FRAME_COLOR 1
#define FRAME_INFRARED 2
#define FRAME_BODY 3
#define VIRTUAL_RECTANGLE_CORNER_L_X 0.05
#define VIRTUAL_RECTANGLE_CORNER_... |
#include "Asteroid.h"
Asteroid::Asteroid(SDL_Rect *r, SDL_Surface *s,double x, double y, double a,double sp):DynamicGameObject(r,s,x,y,a,sp)
{
health = 100*rect->w;
damage = 10*rect->w;
}
|
#pragma once
#include <Sys/Signal_.h>
#include "BaseElement.h"
namespace Gui {
class ButtonBase : public BaseElement {
protected:
enum eState { ST_NORMAL, ST_FOCUSED, ST_PRESSED };
eState state_;
public:
ButtonBase(const Vec2f &pos, const Vec2f &size, const BaseElement *parent);
void F... |
#ifndef ADJACENCY_MATRIX
#define ADJACENCY_MATRIX 1
#include <stdexcept>
#include "GraphAdjacencyBase.hpp"
#include "include/list.hpp"
#include "include/seq_linear_list.hpp"
namespace cs202 {
class AdjacencyMatrix : public GraphAdjacencyBase {
private:
LinearList<int> matrix;
int v;
bool is_vali... |
#include "serveur.h"
#pragma comment(lib, "ws2_32.lib")
using namespace std;
int main(int argc, char* argv[])
{
u_short port;
string pseudo;
pthread_t thread1;
pthread_t thread2;
data serverData;
cout << "Port: ";
cin >> port;
cout << "Pseudo: ";
cin >> pseudo;
serverData.mutex = PTHREAD_MUTEX_INITIALIZ... |
//
// Created by yutianzuo on 2018/5/8.
//
#ifndef USELIBCURL_GETREQUEST_H
#define USELIBCURL_GETREQUEST_H
#include "request.h"
class HttpGetRequest : public HttpRequest<HttpGetRequest>
{
public:
HttpGetRequest(HttpGetRequest &&rvalue) = delete;
void operator=(HttpGetRequest &&) = delete;
HttpGetReques... |
/// \file NiCfRunAction.hh
/// \brief Definition of the NiCfRunAction class; adapted from
/// Geant4 example B5 B5RunAction.hh
#ifndef NiCfRunAction_h
#define NiCfRunAction_h 1
#include "G4UserRunAction.hh"
#include "globals.hh"
class NiCfEventAction;
class G4Run;
/// Run action class
class NiCfRunAction : p... |
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*-
*
* Copyright (C) 2003-2009 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*
* Morten Stenshorne
*/
#ifndef __X11_OPPAINTER_H__
#define __X11_OPPAINTER_H__
#inclu... |
#include <iostream>
#include "queue.h"
// Creates an empty queue
queue::queue(){
front = nullptr;
back = nullptr;
queue_size = 0;
}
// Copy constructor
queue::queue(const queue& q){
front = nullptr;
back = nullptr;
node* new_node = q.front;
queue_size = q.queue_size;
wh... |
//===========================================================================
//! @file model_base.h
//===========================================================================
#pragma once
//===========================================================================
//! @class ModelBase
//==========================... |
#include <Array.h>
#include <iostream>
using namespace std;
int main(void)
{
Array<int> ta(102400);
Array<int> tb = ta;
for(int i = 0 ; i < 102400 ; i++) {
tb[i] = i;
}
cout<<"data is:"<< tb.Data() << endl
<<"base is:"<< tb.Base() << endl
<<"le... |
#include <iostream>
using namespace std;
class Fraction {
friend ostream &operator<<(ostream &out, const Fraction &c);
friend Fraction operator+(const Fraction &leftFrac, const Fraction &rightFrac);
public:
Fraction(int newNum=1, int newdeNum=1);
Fraction& operator++();
Fraction operator++(int);
//Fraction operat... |
// https://oj.leetcode.com/problems/interleaving-string/
// Use DP
class Solution {
public:
bool isInterleave(string s1, string s2, string s3) {
int size1 = s1.size(), size2 = s2.size(), size3 = s3.size();
if (size3 != size1 + size2) {
return false;
}
bool match... |
//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "CrearHistoria.h"
#include "Clases.h"
#include "TablasDatos.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TFor... |
#include <torch/torch.h>
#include <ATen/Context.h>
#include <iostream>
torch::Tensor ActivationFunction(const torch::Tensor &x)
{
// Sigmoid function.
auto retVal = 1/(1+torch::exp(-x));
return retVal;
}
torch::Tensor SoftMax(const torch::Tensor &x)
{
auto sum = torch::sum(torch::exp(x),1);
return torch::ex... |
#include "DemoApp.h"
#include "SceneManager.h"
#include "CollisionChecker.h"
DemoApp::DemoApp(void)
{
}
DemoApp::~DemoApp(void)
{
}
void DemoApp::OnStart()
{
AllocConsole();
FILE* pCout;
freopen_s(&pCout, "conin$", "r", stdin);
freopen_s(&pCout, "conout$", "w", stdout);
freopen_s(&pCout, "conout$", "w", stde... |
//Program Name: Triangle Challenge with Structures
//Created by Kartik Nagpal - kn8767 - kartiknagpal@utexas.edu
#include <iostream>
#include <cmath>
using std::cin;
using std::cout;
using std::endl;
using std::string;
struct triangle {
float a;
float b;
float c;
float Theta1;
float Theta2;
};
int solve(triangl... |
#include <bits/stdc++.h>
using namespace std;
int n, m, p, a, b, f[10010];
int find(int x) {if (f[x] != x) f[x] = find(f[x]); return f[x];}
int main()
{
scanf("%d%d%d", &n, &m, &p);
for (int i = 1; i <= n; i++) f[i] = i;
for (int i = 1; i <= m; i++) scanf("%d%d", &a, &b), f[find(b)] = find(a);
for (int i = 1; i <= ... |
#pragma once
#include <unordered_map>
namespace oglml
{
class PostProcessor;
}
namespace breakout
{
class APostEffectState;
class PostEffectsStateManager
{
using EnumStateName = int;
public:
static PostEffectsStateManager& Get();
void Init();
void Begin();
void End();
void Draw(float dtMillis... |
#pragma once
#include <vector>
#include <memory>
#include <cstdint>
namespace trevi
{
class Block
{
public:
Block(){}
Block( const Block& other )
{
*this = other;
}
Block& operator = ( const Block& other )
{
_data = other._data;
... |
// Created on: 1993-01-11
// Created by: Christian CAILLET
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the ... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-2007 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
*/
#ifndef PIFORMS_H
#define PIFORMS_H
class HTML_Element;
class... |
#include <iostream>
#include <vector>
#include <algorithm>
#define mid lt + (rt-lt)/2
#define vx Element *
using namespace std;
struct Window {
int y, r, l;
char ble;
};
Window make_window(int y, int l, int r, char ble) {
Window *node = new Window;
node->y = y;
node->r = r;
node->l = l;
n... |
#include "COtherCategory.h"
COtherCategory::COtherCategory(QObject *parent)
: CERPCategory(parent)
{
}
COtherCategory::~COtherCategory()
{
}
QString COtherCategory::Category()const
{
return QString::fromLocal8Bit("ÆäËû");
}
|
#pragma once
#include"Padre.h"
#include"PoderTeamA.h"
#include<List>
using namespace System::Drawing;
using namespace std;
class TeamA:public Padre
{
private:
bool transparente;
int puntoH;
int puntoV;
int AnchoI;
int AltoI;
public:
TeamA(int x,int y,Bitmap^bmp);
TeamA();
~TeamA();
void S... |
#include <iostream>
#include <vector>
#include <map>
using namespace std;
map<int, int> myMap;
int c[200000];
void modMerge(int a[], int l, int m, int r)
{
int n = r-l+1, k, i, j;
for(i=m, j=r, k=n-1; i>=l && j>m; )
{
if(a[i] > a[j])
{
map<int, int>::iterator it = myMap.find(a[i]);
it->second += j-... |
/*
plane.cpp
Colin Fitt -- cfitt -- C6312039
Course CpSci 1020, Prof. Catherine Hochrine
Major Programming Assignment #3: Due 11:59pm Sunday, April 20th
This program parses and loads the data for the plane structure.
Also a printerer function.
*/
#include "ray.h"
pparm_t plane_parse[] = {
{"point", 3, sizeof(doubl... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2011 Opera Software ASA. All rights reserved.
*
* This file is part of the Opera web browser. It may not be distributed
* under any circumstances.
*/
/*
Cross-module security manager: DOM model
Lars T Hansen.... |
#include "gtest/gtest.h"
using namespace testing;
class ConfigurableEventListener : public TestEventListener
{
protected:
TestEventListener* eventListener;
public:
/**
* Show the names of each test case.
*/
bool showTestCases;
/**
* Show the names of each test.
... |
#pragma once
#include "../stdafx.hpp"
class CLI
{
public:
CLI( void ) = default;
bool RegisterCommand( const std::string& command );
bool RegisterHelpCommand( const std::string& command, const std::string& helper );
bool IsCommand( const std::string& command ) const;
bool ... |
#include "linear_form.hpp"
#include "integration.hpp"
namespace space {
namespace {
double EvalHatFn(double x, double y, Element2D *elem, size_t i) {
auto bary = elem->BarycentricCoordinates(x, y);
assert((bary.array() >= 0).all());
return bary[i];
}
} // namespace
std::array<double, 3> LinearForm::QuadEval(E... |
#ifdef DEBUG
#define _GLIBCXX_DEBUG
#endif
#include <iostream>
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <memory.h>
#include <cmath>
#include <string>
#include <cstring>
#include <queue>
#include <vector>
#include <set>
#include <deque>
#include <map>
#include ... |
#include "compiler/iterators.hpp"
namespace perseus
{
namespace detail
{
istreambuf_multipass_position_iterator::istreambuf_multipass_position_iterator()
{
}
/// Adapting an istreambuf_multipass_utf32_iterator
istreambuf_multipass_position_iterator::istreambuf_multipass_position_iterator( istr... |
//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Triad National Security, LLC. This file is part of the
// Tusas code (LA-CC-17-001) and is subject to the revised BSD license terms
// in the LICENSE file found in the top-level directory of this distribution.
//
////... |
#include <iostream>
using namespace std;
int main()
{
int t, n, k, rem, sz, temp, r;
string ans = "";
cin >> t;
for (int i = 0; i < t; i++)
{
cin >> n >> k;
rem = n % k;
sz = n / k;
for (int i = 0, r = 1; i < n; i++)
{
ans += (char)(96 + r);
... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 2005 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
*/
#include "core/pch.h"
#ifdef SVG_SUPPORT
#include "modules/svg/src/sv... |
#pragma once
#include <QObject>
class CIOCPNet;
class CMessageEventMediator;
class CSoftUpgradeWidget;
class CNetClass : public QObject
{
Q_OBJECT
public:
CNetClass(QObject *parent = 0);
virtual ~CNetClass(void);
static CNetClass* Instance();
CIOCPNet *m_pNetClt;
CMessageEventMediator *m_pMessag... |
#include <algorithm>
#include <time.h>
#include "stack_plate.h"
/*
* question:
* Imagine a (literal) stack of plates. if the stack get too high, it might topple,therefore ,in real life, we would likely start a new stack when the previous stack exceeds some threshold, Implement a data structure, SetOfStack the mimics... |
#include<iostream.h>
#include<conio.h>
#include<limits.h>
int matrixmul(int a[],int n)
{ int k,l,m[10][10],s[10][10],q,i,j;
for(i=1;i<n;i++)
{
m[i][i]=0;
}
for(l=2;l<n;l++)
{
for(i=1;i<(n-l+1);i++)
{
j=i+l-1;
m[i][j]=INT_MAX;
for(k=i;k<=j-1;k++)
{
q=m[i][k]+... |
#include"mOpenCL.h"
int main() {
cl_device_type devtype = CL_DEVICE_TYPE_GPU;
//cl_device_type devtype = CL_DEVICE_TYPE_GPU || CL_DEVICE_TYPE_ACCELERATOR;
mOpenCL openCL_obj(devtype);
cl_char slp;
std::cout << "Enter a key to end the program." << std::endl;
std::cin >> slp;
return 0;
}
|
#include <iostream>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/ipc.h>
#include <sys/shm.h>
using namespace std;
int main() {
int rand1 = rand() % 10;
int rand2 = rand() % 10;
int id = shmget(69, 0x1000, IPC_CREAT | 0666);
if (id == -1) {
cout << "Page creation failed: " << id << endl;
} else ... |
#ifndef WALKENEMY_H
#define WALKENEMY_H
#include "Enemy.h"
#include "../FrameTimer.h"
namespace gnGame {
/// <summary>
/// 歩く敵
/// 一直線に歩いていく
/// </summary>
class WalkEnemy : public Enemy{
public:
WalkEnemy(const Vector2 _pos, const ActorParameter _parameter);
virtual ~WalkEnemy() = default;
virtual void... |
// This program is free software: you can use, modify and/or redistribute it
// under the terms of the simplified BSD License. You should have received a
// copy of this license athis program. If not, see
// <http://www.opensource.org/licenses/bsd-license.html>.
//
// Copyright (C) 2017, Onofre Martorell <onofremartore... |
//
// Created by 钟奇龙 on 2019-05-14.
//
#include <iostream>
#include <vector>
using namespace std;
int minSortLenght(vector<int> arr){
if(arr.size() < 2) return 0;
int noMinIndex = -1;
int minValue = arr[arr.size()-1];
for(int i=arr.size()-2; i>=0; --i){
if(arr[i] < minValue){
minVal... |
/*
* @lc app=leetcode.cn id=322 lang=cpp
*
* [322] 零钱兑换
*/
// @lc code=start
#include<iostream>
#include<vector>
#include<algorithm>
using namespace std;
class Solution {
public:
int coinChange(vector<int>& coins, int amount) {
vector<int> dp(amount+1, -1);
dp[0] = 0;
// for(int i=0;... |
#ifndef INPUTFIELD_H
#define INPUTFIELD_H
#include <SFML/Graphics.hpp>
#include "Dimensions.h"
//#include "Interface.h"
using namespace sf;
class InputField
{
public:
InputField(Vector2f position, String text);
~InputField() {}
bool isInside(Vector2f position);
void createOutline(Vector2f pos);
void draw(Rend... |
#include "util.h"
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string>
string formatString(const char *fmt, ...) {
// Do a bunch of formatting. This part shamelessly stolen from the printf
// man page.
/* Guess we need no more than 100 bytes. */
int n, size = 100;
char *p;
va_li... |
#pragma once
#include "misc\Vector2.h"
class Ref {
public:
const static int WIN_W[3];
const static int WIN_H[3];
static float pxRate;
const static int FLD_W;
const static int FLD_H;
const static int ENEMY_MAX;
const static int PLAYER_SHOT_MAX;
const static int ENEMY_SHOT_MAX;
const static int EFFECT_MAX;
... |
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