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#pragma once #include <iomanip> #include "RGBDSensor.h" #include "DepthSensing.h" #include "NetworkServer.h" enum class ClientType { CLIENT_UNKNOWN = 0, // Kinect CLIENT_KINECT = 1, CLIENT_PRIME_SENSE = 2, CLIENT_KINECT_ONE = 3, // Virtual Scan CLIENT_VIRTUAL_SCAN = 4, // Intel CLIENT_INTEL = 1024+1, // Tango CLIENT_TANGO_YELLOW_STONE = 2048+1 }; enum class PacketType { UNKNOWN = 0, // packets from client to server CLIENT_2_SERVER_CALIBRATION = 1, CLIENT_2_SERVER_FRAME_DATA = 2, CLIENT_2_SERVER_TRANSFORMATION = 3, CLIENT_2_SERVER_DISCONNECT = 4, // packets from server to client SERVER_2_CLIENT_PROCESSED = 1024+1, SERVER_2_CLIENT_RESET = 1024+2 }; struct PacketHeader { ClientType client_type; PacketType packet_type; int packet_size; int packet_size_decompressed; }; class NetworkSensor : public RGBDSensor { public: NetworkSensor() { m_rigidTransform.setIdentity(); m_bUseTrajectory = false; m_iFrame = 0; packet_type_status = PacketType::SERVER_2_CLIENT_PROCESSED; } virtual ~NetworkSensor() override{ m_networkServer.close(); } virtual void reset() override { RGBDSensor::reset(); m_iFrame = 0; packet_type_status = PacketType::SERVER_2_CLIENT_RESET; } virtual HRESULT createFirstConnected() override{ m_iFrame = 0; waitForConnection(); return S_OK; } virtual HRESULT process() override; virtual std::string getSensorName() const override{ return "NetworkSensor"; } virtual mat4f getRigidTransform(int offset) const override{ return m_rigidTransform; } void waitForConnection(); private: NetworkServer m_networkServer; bool m_bUseTrajectory; mat4f m_rigidTransform; int m_iFrame; PacketType packet_type_status; };
//---------------------------------------------------------------- // ClientMoveable.cpp // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- #include "../../idlib/precompiled.h" #pragma hdrstop #include "../Game_local.h" /* =============================================================================== rvClientMoveable =============================================================================== */ const idEventDef CL_FadeOut( "<fadeOut>", "d" ); const idEventDef CL_ClearDepthHack ( "<clearDepthHack>" ); static const float BOUNCE_SOUND_MIN_VELOCITY = 100.0f; static const float BOUNCE_SOUND_MAX_VELOCITY = 200.0f; static const int BOUNCE_SOUND_DELAY = 200; CLASS_DECLARATION( rvClientEntity, rvClientMoveable ) EVENT( CL_FadeOut, rvClientMoveable::Event_FadeOut ) EVENT( CL_ClearDepthHack, rvClientMoveable::Event_ClearDepthHack ) END_CLASS /* ================ rvClientMoveable::rvClientMoveable ================ */ rvClientMoveable::rvClientMoveable ( void ) { memset ( &renderEntity, 0, sizeof(renderEntity) ); entityDefHandle = -1; scale.Init( 0, 0, 1.0f, 1.0f ); } /* ================ rvClientMoveable::~rvClientMoveable ================ */ rvClientMoveable::~rvClientMoveable ( void ) { FreeEntityDef ( ); // Remove any trail effect if there is one if ( trailEffect ) { trailEffect->Stop ( ); } } /* ================ rvClientMoveable::FreeEntityDef ================ */ void rvClientMoveable::FreeEntityDef ( void ) { if ( entityDefHandle >= 0 ) { gameRenderWorld->FreeEntityDef ( entityDefHandle ); entityDefHandle = -1; } } idVec3 simpleTri[3] = { idVec3( -1.0, -1.0, 0.0 ), idVec3( 0.0, 2.0, 0.0 ), idVec3( 2.0, 0.0, 0.0 ) }; /* ================ rvClientMoveable::Spawn ================ */ void rvClientMoveable::Spawn ( void ) { // parse static models the same way the editor display does gameEdit->ParseSpawnArgsToRenderEntity( &spawnArgs, &renderEntity ); idTraceModel trm; int clipShrink; idStr clipModelName; // check if a clip model is set spawnArgs.GetString( "clipmodel", "", clipModelName ); if ( !clipModelName.Length () ) { clipModelName = spawnArgs.GetString( "model" ); // use the visual model } if ( clipModelName == SIMPLE_TRI_NAME ) { trm.SetupPolygon( simpleTri, 3 ); } else { clipModelName.BackSlashesToSlashes(); if ( !collisionModelManager->TrmFromModel( gameLocal.GetMapName(), clipModelName, trm ) ) { gameLocal.Error( "rvClientMoveable '%d': cannot load collision model %s", entityNumber, clipModelName.c_str() ); return; } } // if the model should be shrunk clipShrink = spawnArgs.GetInt( "clipshrink" ); if ( clipShrink != 0 ) { trm.Shrink( clipShrink * CM_CLIP_EPSILON ); } physicsObj.SetSelf ( gameLocal.entities[ENTITYNUM_CLIENT] ); physicsObj.SetClipModel ( new idClipModel( trm ), spawnArgs.GetFloat ( "density", "0.5" ), entityNumber ); physicsObj.SetOrigin( GetOrigin() ); physicsObj.SetAxis( GetAxis() ); physicsObj.SetBouncyness( spawnArgs.GetFloat( "bouncyness", "0.6" ) ); physicsObj.SetFriction( spawnArgs.GetFloat("linear_friction", "0.6"), spawnArgs.GetFloat( "angular_friction", "0.6"), spawnArgs.GetFloat("friction", "0.05") ); physicsObj.SetGravity( gameLocal.GetCurrentGravity(this) ); physicsObj.SetContents( 0 ); // abahr: changed to MASK_SHOT_RENDERMODEL because brass was getting pinched between the player and the wall in some cases // may want to try something cheaper. physicsObj.SetClipMask( CONTENTS_OPAQUE ); // MASK_SHOT_RENDERMODEL | CONTENTS_CORPSE | CONTENTS_MOVEABLECLIP | CONTENTS_WATER ); physicsObj.Activate ( ); trailEffect = gameLocal.PlayEffect ( spawnArgs, "fx_trail", physicsObj.GetCenterMass(), GetAxis(), true ); trailAttenuateSpeed = spawnArgs.GetFloat ( "trailAttenuateSpeed", "200" ); bounceSoundShader = declManager->FindSound ( spawnArgs.GetString ( "snd_bounce" ), false ); bounceSoundTime = 0; mPlayBounceSoundOnce = spawnArgs.GetBool("bounce_sound_once"); mHasBounced = false; scale.Init( gameLocal.GetTime(), SEC2MS(spawnArgs.GetFloat("scale_reset_duration", "0.2")), Max(VECTOR_EPSILON, spawnArgs.GetFloat("scale", "1.0f")), 1.0f ); } /* ================ rvClientMoveable::SetOrigin ================ */ void rvClientMoveable::SetOrigin( const idVec3& origin ) { rvClientEntity::SetOrigin( origin ); physicsObj.SetOrigin( origin ); } /* ================ rvClientMoveable::SetAxis ================ */ void rvClientMoveable::SetAxis( const idMat3& axis ) { rvClientEntity::SetAxis( axis ); physicsObj.SetAxis( axis ); } /* ================ rvClientMoveable::SetOwner ================ */ void rvClientMoveable::SetOwner( idEntity* owner ) { physicsObj.GetClipModel()->SetOwner( owner ); physicsObj.GetClipModel()->SetEntity( owner ); } /* ================ rvClientMoveable::Think ================ */ void rvClientMoveable::Think ( void ) { if( bindMaster && (bindMaster->GetRenderEntity()->hModel && bindMaster->GetModelDefHandle() == -1) ) { return; } RunPhysics ( ); // Special case the sound update to use the center mass since the origin may be in an odd place idSoundEmitter *emitter = soundSystem->EmitterForIndex( SOUNDWORLD_GAME, refSound.referenceSoundHandle ); if ( emitter ) { refSound.origin = worldOrigin; refSound.velocity = worldVelocity; emitter->UpdateEmitter( refSound.origin, refSound.velocity, refSound.listenerId, &refSound.parms ); } // Keep the trail effect following if ( trailEffect ) { float speed; speed = idMath::ClampFloat ( 0, trailAttenuateSpeed, worldVelocity.LengthFast ( ) ); if ( physicsObj.IsAtRest ( ) ) { trailEffect->Stop ( ); trailEffect = NULL; } else { trailEffect->SetOrigin ( worldOrigin ); trailEffect->SetAxis ( worldAxis ); trailEffect->Attenuate ( speed / trailAttenuateSpeed ); } } renderEntity.origin = worldOrigin; renderEntity.axis = worldAxis * scale.GetCurrentValue( gameLocal.GetTime() ); // add to refresh list if ( entityDefHandle == -1 ) { entityDefHandle = gameRenderWorld->AddEntityDef( &renderEntity ); } else { gameRenderWorld->UpdateEntityDef( entityDefHandle, &renderEntity ); } } /* ================ rvClientMoveable::GetPhysics ================ */ idPhysics* rvClientMoveable::GetPhysics ( void ) const { return (idPhysics*)&physicsObj; } /* ================ rvClientMoveable::Collide ================ */ bool rvClientMoveable::Collide ( const trace_t &collision, const idVec3 &velocity ) { if (mPlayBounceSoundOnce && mHasBounced) { return false; } if ( bounceSoundShader && gameLocal.time > bounceSoundTime ) { float speed; speed = velocity.LengthFast ( ); if ( speed > BOUNCE_SOUND_MIN_VELOCITY ) { StartSoundShader ( bounceSoundShader, SND_CHANNEL_BODY, 0 ); bounceSoundTime = BOUNCE_SOUND_DELAY; mHasBounced = true; } } return false; } /* ================ rvClientMoveable::Save ================ */ void rvClientMoveable::Save( idSaveGame *savefile ) const { savefile->WriteRenderEntity( renderEntity ); savefile->WriteInt( entityDefHandle ); trailEffect.Save( savefile ); savefile->WriteFloat( trailAttenuateSpeed ); savefile->WriteStaticObject( physicsObj ); savefile->WriteInt( bounceSoundTime ); savefile->WriteSoundShader( bounceSoundShader ); savefile->WriteBool(mPlayBounceSoundOnce); savefile->WriteBool(mHasBounced); // TOSAVE: idInterpolate<float> scale; } /* ================ rvClientMoveable::Restore ================ */ void rvClientMoveable::Restore( idRestoreGame *savefile ) { savefile->ReadRenderEntity( renderEntity, NULL ); savefile->ReadInt( entityDefHandle ); trailEffect.Restore( savefile ); savefile->ReadFloat( trailAttenuateSpeed ); savefile->ReadStaticObject( physicsObj ); savefile->ReadInt( bounceSoundTime ); savefile->ReadSoundShader( bounceSoundShader ); savefile->ReadBool(mPlayBounceSoundOnce); savefile->ReadBool(mHasBounced); // restore must retrieve entityDefHandle from the renderer if ( entityDefHandle != -1 ) { entityDefHandle = gameRenderWorld->AddEntityDef( &renderEntity ); } // TORESTORE: idInterpolate<float> scale; } /* ================ rvClientMoveable::Event_FadeOut ================ */ void rvClientMoveable::Event_FadeOut ( int duration ) { renderEntity.noShadow = true; renderEntity.shaderParms[ SHADERPARM_TIME_OF_DEATH ] = gameLocal.time * 0.001f; PostEventMS ( &EV_Remove, duration ); } /* ================ rvClientMoveable::Event_ClearDepthHack ================ */ void rvClientMoveable::Event_ClearDepthHack ( void ) { renderEntity.weaponDepthHackInViewID = 0; } /* ================ rvClientMoveable::SpawnClientMoveables ================ */ void rvClientMoveable::SpawnClientMoveables( idEntity* ent, const char *type, idList<rvClientMoveable *>* list ) { const idKeyValue *kv; idVec3 origin; idMat3 axis; if( list == NULL || type == NULL ) { return; } // drop all items kv = ent->spawnArgs.MatchPrefix( va( "def_%s", type ), NULL ); while ( kv ) { origin = ent->GetPhysics()->GetOrigin(); axis = ent->GetPhysics()->GetAxis(); // RAVEN BEGIN // jnewquist: Use accessor for static class type if( ent->IsType( idAnimatedEntity::GetClassType() ) ) { // RAVEN END idAnimatedEntity* animEnt = static_cast<idAnimatedEntity*>(ent); jointHandle_t clientMoveableJoint; const char* clientMoveableJointName = ent->spawnArgs.GetString( va( "%s_joint", kv->GetKey().c_str() + 4 ) ); // use a joint if specified if ( idStr::Icmp( clientMoveableJointName, "") ) { clientMoveableJoint = animEnt->GetAnimator()->GetJointHandle( clientMoveableJointName ); if ( !animEnt->GetJointWorldTransform( clientMoveableJoint, gameLocal.time, origin, axis ) ) { gameLocal.Warning( "%s refers to invalid joint '%s' on entity '%s'\n", va( "%s_joint", kv->GetKey().c_str() + 4 ), clientMoveableJointName, ent->name.c_str() ); origin = ent->GetPhysics()->GetOrigin(); axis = ent->GetPhysics()->GetAxis(); } } } // spawn the entity const idDict* entityDef = gameLocal.FindEntityDefDict ( kv->GetValue().c_str(), false ); if ( entityDef == NULL ) { gameLocal.Warning( "%s refers to invalid entity def '%s' on entity '%s'\n", kv->GetKey().c_str(), kv->GetValue().c_str(), ent->name.c_str() ); break; } rvClientMoveable* newModel = NULL; // force spawnclass to rvClientMoveable gameLocal.SpawnClientEntityDef( *entityDef, (rvClientEntity**)(&newModel), false, "rvClientMoveable" ); if( !newModel ) { gameLocal.Warning( "error spawning client moveable (invalid entity def '%s' on entity '%s')\n", kv->GetValue().c_str(), ent->name.c_str() ); break; } newModel->SetOrigin ( origin ); newModel->SetAxis( axis ); list->Append( newModel ); kv = ent->spawnArgs.MatchPrefix( va( "def_%s", type ), kv ); } }
// RUN: %clang_cc1 -std=c++11 -analyze -analyzer-checker=core,debug.DumpBugHash -analyzer-output=plist %s -o %t.plist // RUN: FileCheck --input-file=%t.plist %s int function(int p) { return 5; } namespace { int variadicParam(int p, ...) { return 5; } } constexpr int f() { return 5; } namespace AA { class X { int priv; X() : priv(5) { priv = 0; } static int static_method() { return 5; } int method() && { class Y { inline int method() const & { return 5; } }; return 5; } int OutOfLine(); X& operator=(int a) { return *this; } operator int() { return 0; } explicit operator float() { return 0; } }; } int AA::X::OutOfLine() { return 5; } void testLambda() { [] () { return; }(); } // CHECK: <key>diagnostics</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>5</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>5</integer> // CHECK-NEXT: <key>col</key><integer>8</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>5</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>5</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>5</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>5</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>5</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int function(int)$10$return5;$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int function(int)$10$return5;$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$int function(int)$10$return5;$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>e7be204e83f8e5ad3c870ec011d5131d</string> // CHECK-NEXT: <key>issue_context_kind</key><string>function</string> // CHECK-NEXT: <key>issue_context</key><string>function</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>5</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>10</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>10</integer> // CHECK-NEXT: <key>col</key><integer>8</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>10</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>10</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>10</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>10</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>10</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int (anonymous namespace)::variadicParam(int, ...)$10$return5;$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int (anonymous namespace)::variadicParam(int, ...)$10$return5;$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$int (anonymous namespace)::variadicParam(int, ...)$10$return5;$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>bc5dc0507ee90f1d14259057d25fb2b9</string> // CHECK-NEXT: <key>issue_context_kind</key><string>function</string> // CHECK-NEXT: <key>issue_context</key><string>variadicParam</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>10</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>14</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>14</integer> // CHECK-NEXT: <key>col</key><integer>26</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>14</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>14</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>14</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>14</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>14</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int f()$28$namespaceAA{$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int f()$28$namespaceAA{$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$int f()$28$namespaceAA{$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>f8ee38da3de42e209c4afa886b5531ab</string> // CHECK-NEXT: <key>issue_context_kind</key><string>function</string> // CHECK-NEXT: <key>issue_context</key><string>f</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>0</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>14</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::X()$16$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::X()$16$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$AA::X::X()$16$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>d23266517ac17d5ec5e2fbbdb1922af1</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>0</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>24</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>24</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::X()$21$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::X()$21$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$AA::X::X()$21$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>7bfcc45512a6a3f61dda6e3ecebc7384</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>0</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>24</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>24</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>26</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>26</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>26</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::X()$21$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::X()$21$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$AA::X::X()$21$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>95dbfbcdd1dd6401d262994c45d088be</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>0</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>26</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>16</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>24</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>21</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>24</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::X()$28$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::X()$28$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$AA::X::X()$28$X():priv(5){priv=0;}$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>064a01551caa8eca3202f1fd55b9c692</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>0</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>19</integer> // CHECK-NEXT: <key>col</key><integer>28</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>22</integer> // CHECK-NEXT: <key>col</key><integer>7</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>22</integer> // CHECK-NEXT: <key>col</key><integer>12</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>22</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>22</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>22</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>22</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>22</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int AA::X::static_method()$14$return5;$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int AA::X::static_method()$14$return5;$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$int AA::X::static_method()$14$return5;$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>651fcca72f8ad65771702903ecd5f68a</string> // CHECK-NEXT: <key>issue_context_kind</key><string>C++ method</string> // CHECK-NEXT: <key>issue_context</key><string>static_method</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>22</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>32</integer> // CHECK-NEXT: <key>col</key><integer>7</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>32</integer> // CHECK-NEXT: <key>col</key><integer>12</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>32</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>32</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>32</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>32</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>32</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int AA::X::method() &amp;&amp;$14$return5;$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int AA::X::method() &amp;&amp;$14$return5;$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$int AA::X::method() &amp;&amp;$14$return5;$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>c8ac8f24467234bea1f34adf5ad5007b</string> // CHECK-NEXT: <key>issue_context_kind</key><string>C++ method</string> // CHECK-NEXT: <key>issue_context</key><string>method</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>7</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>32</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>38</integer> // CHECK-NEXT: <key>col</key><integer>7</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>38</integer> // CHECK-NEXT: <key>col</key><integer>12</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>38</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>38</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>38</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>38</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>38</integer> // CHECK-NEXT: <key>col</key><integer>18</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$class AA::X &amp; AA::X::operator=(int)$14$return*this;$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$class AA::X &amp; AA::X::operator=(int)$14$return*this;$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$class AA::X &amp; AA::X::operator=(int)$14$return*this;$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>b47cf7973c9b459d9c99c483e722db8e</string> // CHECK-NEXT: <key>issue_context_kind</key><string>C++ method</string> // CHECK-NEXT: <key>issue_context</key><string>operator=</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>38</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>42</integer> // CHECK-NEXT: <key>col</key><integer>7</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>42</integer> // CHECK-NEXT: <key>col</key><integer>12</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>42</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>42</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>42</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>42</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>42</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::operator int()$14$return0;$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::operator int()$14$return0;$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$AA::X::operator int()$14$return0;$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>0cbb0e1e5b03ba5b4f7f8f17504de671</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>42</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>46</integer> // CHECK-NEXT: <key>col</key><integer>7</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>46</integer> // CHECK-NEXT: <key>col</key><integer>12</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>46</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>46</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>46</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>46</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>46</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::operator float()$14$return0;$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$AA::X::operator float()$14$return0;$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$AA::X::operator float()$14$return0;$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>df306826bf89e50c1b55e1d379a761b3</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>46</integer> // CHECK-NEXT: <key>col</key><integer>14</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>52</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>52</integer> // CHECK-NEXT: <key>col</key><integer>8</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>52</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>52</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>52</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>52</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>52</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int AA::X::OutOfLine()$10$return5;$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$int AA::X::OutOfLine()$10$return5;$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$int AA::X::OutOfLine()$10$return5;$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>9dd7b17a6f62ed8c95b37a38cf71f3a9</string> // CHECK-NEXT: <key>issue_context_kind</key><string>C++ method</string> // CHECK-NEXT: <key>issue_context</key><string>OutOfLine</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>52</integer> // CHECK-NEXT: <key>col</key><integer>10</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>56</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>56</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>58</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$void testLambda()$3$[](){$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$void testLambda()$3$[](){$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$void testLambda()$3$[](){$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>6ad4400e40885a78a0f57f585421a515</string> // CHECK-NEXT: <key>issue_context_kind</key><string>function</string> // CHECK-NEXT: <key>issue_context</key><string>testLambda</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>56</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>56</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>56</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>58</integer> // CHECK-NEXT: <key>col</key><integer>5</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$void testLambda()$3$[](){$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$void testLambda()$3$[](){$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$void testLambda()$3$[](){$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>6ad4400e40885a78a0f57f585421a515</string> // CHECK-NEXT: <key>issue_context_kind</key><string>function</string> // CHECK-NEXT: <key>issue_context</key><string>testLambda</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>1</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>56</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>path</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>control</string> // CHECK-NEXT: <key>edges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>start</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>56</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>56</integer> // CHECK-NEXT: <key>col</key><integer>3</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>end</key> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>58</integer> // CHECK-NEXT: <key>col</key><integer>4</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>58</integer> // CHECK-NEXT: <key>col</key><integer>4</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>kind</key><string>event</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>58</integer> // CHECK-NEXT: <key>col</key><integer>4</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <key>ranges</key> // CHECK-NEXT: <array> // CHECK-NEXT: <array> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>58</integer> // CHECK-NEXT: <key>col</key><integer>4</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>58</integer> // CHECK-NEXT: <key>col</key><integer>5</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: </array> // CHECK-NEXT: <key>depth</key><integer>0</integer> // CHECK-NEXT: <key>extended_message</key> // CHECK-NEXT: <string>debug.DumpBugHash$void testLambda()$4$}();$debug</string> // CHECK-NEXT: <key>message</key> // CHECK-NEXT: <string>debug.DumpBugHash$void testLambda()$4$}();$debug</string> // CHECK-NEXT: </dict> // CHECK-NEXT: </array> // CHECK-NEXT: <key>description</key><string>debug.DumpBugHash$void testLambda()$4$}();$debug</string> // CHECK-NEXT: <key>category</key><string>debug</string> // CHECK-NEXT: <key>type</key><string>Dump hash components</string> // CHECK-NEXT: <key>check_name</key><string>debug.DumpBugHash</string> // CHECK-NEXT: <!-- This hash is experimental and going to change! --> // CHECK-NEXT: <key>issue_hash_content_of_line_in_context</key><string>378e6de75fb41b05bcef3950ad5ffa5e</string> // CHECK-NEXT: <key>issue_context_kind</key><string>function</string> // CHECK-NEXT: <key>issue_context</key><string>testLambda</string> // CHECK-NEXT: <key>issue_hash_function_offset</key><string>3</string> // CHECK-NEXT: <key>location</key> // CHECK-NEXT: <dict> // CHECK-NEXT: <key>line</key><integer>58</integer> // CHECK-NEXT: <key>col</key><integer>4</integer> // CHECK-NEXT: <key>file</key><integer>0</integer> // CHECK-NEXT: </dict> // CHECK-NEXT: </dict> // CHECK-NEXT: </array>
#pragma once #include "Object.h" #include <hgesprite.h> class CMapElement : public CObject { public: CMapElement(hgeResourceManager* rs, Pos pos, char* name); virtual bool Init(); virtual void Render(); virtual void Update(float); virtual void Cleanup(); protected: hgeSprite* m_pSpr; };
//Derving a subclass from super class. #include<iostream> using namespace std; class shape { int width,height; public: void read(int a,int b) { width=a; height=b; } } class rectangle :public shape { public: int area() { return(width * height ); } } int main() { rectangle rect; rect.read(4,2); cout<<"Area of rectangle is : "<<rect.area<<endl; return 0; }
// // Created by 周华 on 2021/5/1. // #include "Actor.h"
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 1995-2010 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Anders Karlsson (pugo) */ #include "core/pch.h" #ifdef VEGA_POSTSCRIPT_PRINTING #include "modules/libvega/src/postscript/postscriptdictionary.h" OP_STATUS PostScriptDictionary::add(const OpStringC8& key, const OpStringC8& value) { OpAutoPtr<DictionaryItem> item (OP_NEW(DictionaryItem, ())); if (!item.get()) return OpStatus::ERR_NO_MEMORY; RETURN_IF_ERROR(item->key.Set(key)); RETURN_IF_ERROR(item->value.Set(value)); RETURN_IF_ERROR(dictionary.Add(item.get())); item.release(); return OpStatus::OK; } OP_STATUS PostScriptDictionary::add(const OpStringC8& key, long value) { OpAutoPtr<DictionaryItem> item (OP_NEW(DictionaryItem, ())); if (!item.get()) return OpStatus::ERR_NO_MEMORY; RETURN_IF_ERROR(item->key.Set(key)); RETURN_IF_ERROR(item->value.AppendFormat("%ld", value)); RETURN_IF_ERROR(dictionary.Add(item.get())); item.release(); return OpStatus::OK; } OpStringC8 PostScriptDictionary::getValue(const OpStringC8& key) const { for (unsigned i = 0; i < dictionary.GetCount(); i++) { DictionaryItem* item = dictionary.Get(i); if (item->key == key) return item->value; } OpStringC8 empty_string; return empty_string; } unsigned int PostScriptDictionary::size() const { return dictionary.GetCount(); } OP_STATUS PostScriptDictionary::generate(OpString8& result) { RETURN_IF_ERROR(result.AppendFormat("%d dict dup begin\n", dictionary.GetCount())); for (unsigned i = 0; i < dictionary.GetCount(); i++) { DictionaryItem* item = dictionary.Get(i); result.AppendFormat(" /%s %s def\n", item->key.CStr(), item->value.CStr()); } return result.Append("end"); } #endif // VEGA_POSTSCRIPT_PRINTING
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 2009 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. * */ #include "core/pch.h" #ifdef APPLICATION_CACHE_SUPPORT #include "modules/dom/src/domapplicationcache/domapplicationcache.h" #include "modules/applicationcache/application_cache_manager.h" #include "modules/dom/domenvironment.h" #include "modules/dom/domeventtypes.h" #include "modules/doc/frm_doc.h" #include "modules/dom/src/domglobaldata.h" #include "modules/dom/src/domcore/node.h" #include "modules/dom/src/domdefines.h" #include "modules/dom/src/dominternaltypes.h" #include "modules/dom/src/domevents/domprogressevent.h" #include "modules/dom/src/domevents/domeventlistener.h" #include "modules/dom/src/domenvironmentimpl.h" #include "modules/dom/src/userjs/userjsmanager.h" #include "modules/windowcommander/src/WindowCommander.h" #include "modules/applicationcache/application_cache.h" #include "modules/applicationcache/application_cache_group.h" #ifdef DEBUG_ENABLE_OPASSERT static BOOL IsValidEventType(DOM_EventType event_type) { return event_type == ONPROGRESS || event_type == ONERROR || event_type == APPCACHECACHED || event_type == APPCACHECHECKING || event_type == APPCACHEDOWNLOADING || event_type == APPCACHENOUPDATE || event_type == APPCACHEOBSOLETE || event_type == APPCACHEUPDATEREADY; } #endif // DEBUG_ENABLE_OPASSERT class DOM_ApplicationCacheEvent : public DOM_Event { public: DOM_ApplicationCacheEvent(){} virtual OP_STATUS DefaultAction(BOOL cancelled); }; /* virtual */ OP_STATUS DOM_ApplicationCacheEvent::DefaultAction(BOOL cancelled) { if (cancelled || prevent_default) return OpStatus::OK; WindowCommander *wnd_commander = g_application_cache_manager->GetWindowCommanderFromCacheHost(GetEnvironment()); OpApplicationCacheListener *listener = NULL; if (wnd_commander && (listener = wnd_commander->GetApplicationCacheListener())) { switch (known_type) { case APPCACHECHECKING: listener->OnAppCacheChecking(wnd_commander); break; case APPCACHEDOWNLOADING: listener->OnAppCacheDownloading(wnd_commander); break; case APPCACHECACHED: listener->OnAppCacheCached(wnd_commander); break; case APPCACHEUPDATEREADY: listener->OnAppCacheUpdateReady(wnd_commander); break; case APPCACHENOUPDATE: listener->OnAppCacheNoUpdate(wnd_commander); break; case APPCACHEOBSOLETE: listener->OnAppCacheObsolete(wnd_commander); break; case ONERROR: listener->OnAppCacheError(wnd_commander); break; default: OP_ASSERT(!"Unexpected event type!"); } } return OpStatus::OK; } class DOM_ApplicationCacheProgressEvent : public DOM_ProgressEvent { public: DOM_ApplicationCacheProgressEvent() : DOM_ProgressEvent() {} virtual OP_STATUS DefaultAction(BOOL cancelled); }; /* virtual */ OP_STATUS DOM_ApplicationCacheProgressEvent::DefaultAction(BOOL cancelled) { if (cancelled || prevent_default) return OpStatus::OK; WindowCommander *wnd_commander = g_application_cache_manager->GetWindowCommanderFromCacheHost(GetEnvironment()); OpApplicationCacheListener *listener = NULL; if (wnd_commander && (listener = wnd_commander->GetApplicationCacheListener())) listener->OnAppCacheProgress(wnd_commander); return OpStatus::OK; } DOM_ApplicationCache::DOM_ApplicationCache() {} /* static */void DOM_ApplicationCache::ConstructApplicationCacheObjectL(ES_Object* object, DOM_Runtime *runtime) { PutNumericConstantL(object, "UNCACHED", DOM_ApplicationCache::UNCACHED, runtime); PutNumericConstantL(object,"IDLE", DOM_ApplicationCache::IDLE, runtime); PutNumericConstantL(object,"CHECKING", DOM_ApplicationCache::CHECKING, runtime); PutNumericConstantL(object,"DOWNLOADING", DOM_ApplicationCache::DOWNLOADING, runtime); PutNumericConstantL(object,"UPDATEREADY", DOM_ApplicationCache::UPDATEREADY, runtime); PutNumericConstantL(object,"OBSOLETE", DOM_ApplicationCache::OBSOLETE, runtime); } OP_STATUS DOM_ApplicationCache::OnEvent(DOM_EventType event_type, BOOL lengthComputable, OpFileLength loaded, OpFileLength total) { // Check that the event type is relevant to the application cache OP_ASSERT(IsValidEventType(event_type)); DOM_Runtime* runtime = GetRuntime(); OP_ASSERT(runtime); DOM_Event *event = NULL; if (event_type == ONPROGRESS) { RETURN_IF_ERROR(DOMSetObjectRuntime(event = OP_NEW(DOM_ApplicationCacheProgressEvent, ()), runtime, runtime->GetPrototype(DOM_Runtime::PROGRESSEVENT_PROTOTYPE), "ProgressEvent")); static_cast<DOM_ProgressEvent*>(event)->InitProgressEvent(lengthComputable, loaded, total); } else RETURN_IF_ERROR(DOMSetObjectRuntime(event = OP_NEW(DOM_ApplicationCacheEvent,()), runtime, runtime->GetPrototype(DOM_Runtime::EVENT_PROTOTYPE), "Event")); OP_ASSERT(event); event->InitEvent(event_type, this); RETURN_IF_ERROR(runtime->GetEnvironment()->SendEvent(event)); return OpStatus::OK; } /* virtual */ ES_GetState DOM_ApplicationCache::GetName(const uni_char* property_name, int property_code, ES_Value* value, ES_Runtime* origining_runtime) { ES_GetState result = GetEventProperty(property_name, value, static_cast<DOM_Runtime *>(origining_runtime)); if (result != GET_FAILED) return result; return DOM_Object::GetName(property_name, property_code, value, origining_runtime); } /* virtual */ ES_GetState DOM_ApplicationCache::GetName(OpAtom property_name, ES_Value* value, ES_Runtime* origining_runtime) { if (property_name == OP_ATOM_status) { ApplicationCache *cache = g_application_cache_manager->GetApplicationCacheFromCacheHost(GetEnvironment()); const ApplicationCache::CacheState state = cache ? cache->GetCacheState() : ApplicationCache::UNCACHED; DOMSetNumber(value, static_cast <int>(state)); return GET_SUCCESS; } return GET_FAILED; } /* virtual */ ES_PutState DOM_ApplicationCache::PutName(const uni_char* property_name, int property_code, ES_Value* value, ES_Runtime* origining_runtime) { if (property_name[0] == 'o' && property_name[1] == 'n') { ES_PutState state = PutEventProperty(property_name, value, static_cast<DOM_Runtime *>(origining_runtime)); if (state != PUT_FAILED) return state; } return DOM_Object::PutName(property_name, property_code, value, origining_runtime); } /* virtual */ ES_PutState DOM_ApplicationCache::PutName(OpAtom property_name, ES_Value* value, ES_Runtime* origining_runtime) { switch (property_name) { case OP_ATOM_status: return PUT_SUCCESS; // Simply sink the attempt to assign a value to the read only property } return PUT_FAILED; } /*virtual*/ void DOM_ApplicationCache::GCTrace() { GCMark(FetchEventTarget()); } /* static */ int DOM_ApplicationCache::update(DOM_Object* this_object, ES_Value* argv, int argc, ES_Value* return_value, DOM_Runtime* origining_runtime) { DOM_THIS_OBJECT(application_cache, DOM_TYPE_APPLICATION_CACHE, DOM_ApplicationCache); ApplicationCache *cache = g_application_cache_manager->GetApplicationCacheFromCacheHost(application_cache->GetEnvironment()); // If application cache is absent or if it is marked as obsolete then return an error if (!cache || cache->GetCacheGrup()->IsObsolete()) return DOM_CALL_DOMEXCEPTION(INVALID_STATE_ERR); CALL_FAILED_IF_ERROR(cache->GetCacheGrup()->UpdateCache(application_cache->GetEnvironment())); return ES_FAILED; // No value return } /* static */ int DOM_ApplicationCache::swapCache(DOM_Object* this_object, ES_Value* argv, int argc, ES_Value* return_value, DOM_Runtime* origining_runtime) { DOM_THIS_OBJECT(application_cache, DOM_TYPE_APPLICATION_CACHE, DOM_ApplicationCache); const ApplicationCache *cache = g_application_cache_manager->GetApplicationCacheFromCacheHost(application_cache->GetEnvironment()); // Check that the cache is associated with a document if (!cache) return DOM_CALL_DOMEXCEPTION(INVALID_STATE_ERR); // Check that the application cache is not obsolete if (cache->GetCacheGrup()->IsObsolete()) { g_application_cache_manager->RemoveCacheHostAssociation(application_cache->GetEnvironment()); return ES_FAILED; } // Check that the newest app cache has completeness flag as `complete' ApplicationCache *newest_complete_cache = cache->GetCacheGrup()->GetMostRecentCache(TRUE); // Check that newest cache is newer than this cache if (!newest_complete_cache || cache == newest_complete_cache) return DOM_CALL_DOMEXCEPTION(INVALID_STATE_ERR); // Finally, swap cache OP_STATUS status; if (OpStatus::IsError(status = cache->GetCacheGrup()->SwapCache(application_cache->GetEnvironment()))) { if (OpStatus::IsMemoryError(status)) return ES_NO_MEMORY; return DOM_CALL_DOMEXCEPTION(INVALID_STATE_ERR); } return ES_FAILED; } DOM_FUNCTIONS_START(DOM_ApplicationCache) DOM_FUNCTIONS_FUNCTION(DOM_ApplicationCache, DOM_ApplicationCache::update, "update", NULL) DOM_FUNCTIONS_FUNCTION(DOM_ApplicationCache, DOM_ApplicationCache::swapCache, "swapCache", NULL) DOM_FUNCTIONS_FUNCTION(DOM_ApplicationCache, DOM_Node::dispatchEvent, "dispatchEvent", NULL) DOM_FUNCTIONS_END(DOM_ApplicationCache) DOM_FUNCTIONS_WITH_DATA_START(DOM_ApplicationCache) DOM_FUNCTIONS_WITH_DATA_FUNCTION(DOM_ApplicationCache, DOM_Node::accessEventListener, 0, "addEventListener", "s-b-") DOM_FUNCTIONS_WITH_DATA_FUNCTION(DOM_ApplicationCache, DOM_Node::accessEventListener, 1, "removeEventListener", "s-b-") DOM_FUNCTIONS_WITH_DATA_END(DOM_ApplicationCache) #endif // APPLICATION_CACHE_SUPPORT
#include "define_both.h" /* luteijn: won't really be included again, but helps with auto-completion of variable names. */ if (NEThost){ //host //U6O_ERRORTAG btime2+=et/150.0f; //non-rolled over btime! x=btime2/24; btime=btime2-(float)x*24.0f; x%=7; bday=x+1; if (lastsecond==-1) lastsecond=ett; x=ett; //detect frame rate if (x!=lastsecond){ lastsecond=x; framerate=framecount; framecount=0; } framecount++; //Adjust economy values for (i=0;i<=1023;i++){ for (i2=0;i2<=3;i2++){ if (economy_setup[i][i2]==TRUE){ if (economy_change[i][i2]){ f2=abs(economy_change[i][i2]); f=3600.0f/f2; //f is how often it should occur without the exponential factor f3=((float)economy_value[i][i2])/((float)economy_limit[i][i2]);//0-1 f3*=2.0f;//0-2 f3+=1.0f;//1-3 //f3 is a multiplier to make it take 3 times as long to increase as value reaches limit f*=f3; if (int((ett/f))!=int((ett/f)-(et/f))){ if (economy_change[i][i2]>0) economy_value[i][i2]++; if (economy_change[i][i2]<0) economy_value[i][i2]--; if (economy_value[i][i2]<0) economy_value[i][i2]=0; if (economy_value[i][i2]>economy_limit[i][i2]) economy_value[i][i2]=economy_limit[i][i2]; }//f }//economy_change }//economy_setup==TRUE }}//i,i2 //deduct house payments from housesav f=300.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ housesav[0].flags+=5; if (housesav[0].flags>=1440){ housesav[0].flags=0; for (i=1;i<=255;i++){ if (housesav[i].flags&1){ //currently occupied x=housesav[i].gold-housecost[i]; if (x<=0) x=0; housesav[i].gold=x; if (housesav[i].gold==0){ for (x2=0;x2<=playerlist_last;x2++){ if (playerlist[x2]){ //if (playerlist[x2]->net!=INVALID_NET){ if (playerlist[x2]->GNPCflags[28]==i) goto skipevict; //can't evict online player //} }}//x2,... //evict owner //MessageBox(NULL,"HOUSESTORAGECHECK: EVICT","Ultima 6 Online",MB_OK); housesav[i].flags--; //remove house occupied flag housesav_update(); }//gold==0 skipevict:; } }//i }//housesav[0].flags>=1440 housesav_update(); }//f /* hireling respawn*/ for (i=0;i<=HIRELINGS_MAX -1;i++){ hirl_wait[i]-=et; if (hirl_wait[i]<=0){ if (hirl_obj[i]) { hirl_obj[i]->info|=112; tnpc=(npc*)hirl_obj[i]->more; hirl_obj[i]=0; addhireling(i,tnpc->schedule); } else { addhireling(i,0); } } } //doorclose: relock door after waiting for 2 hours for (i=0;i<=doorclose_last;i++){ if (doorclose_wait[i]>=1.0f){ doorclose_wait[i]+=et; if (doorclose_wait[i]>=12288.0f){ doorclose_wait[i]=0; doorclose_obj[i]->type=doorclose_oldtype[i]; OBJcheckflags(doorclose_obj[i]->x,doorclose_obj[i]->y); if (doorclose_obj2[i]){ doorclose_obj2[i]->type=doorclose_oldtype2[i]; OBJcheckflags(doorclose_obj2[i]->x,doorclose_obj2[i]->y); }//doorclose_obj2[i] }//wait>=8192.0f }//wait>=1.0f }//i //leverchange: revert lever position after waiting for 2 hours for (i=0;i<=leverchange_last;i++){ if (leverchange_wait[i]>=1.0f){ leverchange_wait[i]+=et; if (leverchange_wait[i]>=12288.0f){ leverchange_wait[i]=0; if (leverchange_obj[i]->type!=leverchange_oldtype[i]){ use_basic_toggle(NULL,leverchange_obj[i]); } }//wait>=8192.0f }//wait>=1.0f }//i ouln=-1; //object update/active list num //add fixed objects to update if (f_ouln!=-1){ for (i=0;i<=f_ouln;i++){ myobj=f_oul[i]; if (myobj->x||myobj->y){ ouln++; oul[ouln]=f_oul[i]; oul[ouln]->info|=32768; }//x&y not null } } /* for (i=0;i<=15;i++){ if (stolenitemwarning[i]){ stolenitemwarning_wait[i]-=et; if (stolenitemwarning_wait[i]<=0.0f) stolenitemwarning[i]=NULL; }//stolenitemwarning[i] }//i */ //wind: change direction windnew=0; f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (rnd*32.0f<1.0f){ windnew=1; x=rnd*3; x--; windx=x; x=rnd*3; x--; windy=x; } } //recalculate moon phase! moonphase=255; //NULL moon phase f5=32; f=btime2*1.125f+3.0f; x=f/24; f-=(float)x*24.0f; if ((f>5)&&(f<20)){ if (f>=12.0f) f3=-(f-12.0f); else f3=12.0f-f; if (f>=12.0f) f5=f-12.0f; else f5=12.0f-f; //NEW f3/=1.125f; f2=btime+f3; f4=f; f=12.0f; if (f2>=24.0f) f2-=24.0f; if (f2<0.0f) f2+=24.0f; if (f2>=f) f2=f2-f; else f2=f2+(24.0f-f); f2+=1.5f; if (f2>=24.0f) f2-=24.0f; moonphase=f2/3.0f; //NEW } f=btime2*1.1875f+5.0f; x=f/24; f-=(float)x*24.0f; if ((f>5)&&(f<20)){ if (f>=12.0f) f3=-(f-12.0f); else f3=12.0f-f; if (f>=12.0f) f6=f-12.0f; else f6=12.0f-f; //NEW if (f6<f5){ f3/=1.1875f; f2=btime+f3; f4=f; f=12.0f; if (f2>=24.0f) f2-=24.0f; if (f2<0.0f) f2+=24.0f; if (f2>=f) f2=f2-f; else f2=f2+(24.0f-f); f2+=1.5f; if (f2>=24.0f) f2-=24.0f; moonphase=f2/3.0f; //NEW }//f6<f5 } if (moonphase!=255){ //check moongates! if (showmoongates==0){ //object *moongate[8][2]; //unsigned char showmoongates=0; //unsigned short moongatex[8],moongatey[8]; for (i=0;i<=7;i++){ OBJadd(moongatex[i],moongatey[i],moongate[i][0]); OBJadd(moongatex[i]-1,moongatey[i],moongate[i][1]); } showmoongates=1; } }else{ //255 if (showmoongates){ for (i=0;i<=7;i++){ OBJremove(moongate[i][0]); OBJremove(moongate[i][1]); } showmoongates=0; } }//showmoongates stormcloak_last=-1; sfbufferwait+=et; f=1.0f/8.0f; if (sfbufferwait>=f){ sfbufferwait=0.0f; sfbuffersend=1; } wizardeyesi=0; for (tpl=0;tpl<=playerlist_last;tpl++){ if (playerlist[tpl]){ if (playerlist[tpl]->net){ tplayer=playerlist[tpl]; if (tplayer->wizardeyetimeleft){ wizardeyesi++; wizardeyesx[wizardeyesi]=tplayer->wizardeyex; wizardeyesy[wizardeyesi]=tplayer->wizardeyey; } }}} for (tpl=0;tpl<=playerlist_last;tpl++){ //create and send UPDATE message if (playerlist[tpl]){ //current player if (playerlist[tpl]->net!=NULL){ //net connection available tplayer=playerlist[tpl]; tplayer->online+=et; /* // luteijn: keep client in check, but this is too often? // luteijn: it is, so now only sending it when saving. //send time txtset(t2,"?"); t2->d2[0]=32; txtset(t3,"12345678"); t3->dd[0]=btime2; txtadd(t2,t3); NET_send(NETplayer,tplayer->net,t2); */ //doorclose: set/reset wait timer for door if player is near if (myobj=tplayer->party[0]){ for (i=0;i<=doorclose_last;i++){ x=abs(doorclose_obj[i]->x-myobj->x); y=abs(doorclose_obj[i]->y-myobj->y); if ((x<=16)&&(y<=12)){ doorclose_wait[i]=1.0f; }//<=8 }//i }//->party[0] //leverchange: set/reset wait timer if player is near lever OR portcullis if (myobj=tplayer->party[0]){ for (i=0;i<=leverchange_last;i++){ x=abs(leverchange_obj[i]->x-myobj->x); y=abs(leverchange_obj[i]->y-myobj->y); if ((x<=16)&&(y<=12)){ leverchange_wait[i]=1.0f; }//<=8 myobj2=(object*)leverchange_obj[i]->more; leverchange0: if (myobj2){ x=abs(myobj2->x-myobj->x); y=abs(myobj2->y-myobj->y); if ((x<=16)&&(y<=12)){ leverchange_wait[i]=1.0f; }//<=8 myobj2=(object*)myobj2->next; goto leverchange0; } }//i }//->party[0] //orb // luteijn: this updates the orb destinations a player has visited. // visited means he was 8 or less squares from the spot. //GNPCflags[22]: bitvector for available orb destinations if (myobj=tplayer->party[0]){ x2=1; for (y=0;y<=4;y++){ for (x=0;x<=4;x++){ x3=abs(myobj->x-orbx[x][y]); y3=abs(myobj->y-orby[x][y]); if ((x3<=8)&&(y3<=8)){ tplayer->GNPCflags[22]|=x2; } x2=x2<<1; }}//x,y }//party[0] if (tplayer->guardianstatuewait){ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tplayer->guardianstatuewait--; } } tplayer->wizardeyetimeleft-=et; if (tplayer->wizardeyetimeleft<0.0f) tplayer->wizardeyetimeleft=0.0f; tplayer->wizardeyemovewait-=et; if (tplayer->wizardeyemovewait<0.0f) tplayer->wizardeyemovewait=0.0f; tplayer->speaking-=et; if (tplayer->speaking<0.0f) tplayer->speaking=0.0f; if (tplayer->rest){ tplayer->rest--; if (tplayer->rest==16){ txtset(t,"??"); t->d2[0]=250; t->d2[1]=0; NET_send(NETplayer,tplayer->net,t); }//rest==16 if (tplayer->rest==0){ tplayer->GNPCflags[253]|=(1+2); }//rest==0 }//rest //check trap indexes for (i=0;i<=7;i++){ if (myobj=tplayer->party[i]){ if ((myobj->x!=tplayer->trapx[i])||(myobj->y!=tplayer->trapy[i])) {tplayer->trapx[i]=0; tplayer->trapy[i]=0;} } } //add storm cloak fields for (i=0;i<=7;i++){ if (myobj=tplayer->party[i]){ if (myobj->x){ //not in void tnpc=(npc*)myobj->more; if (myobj2=tnpc->armour){ if (myobj2->type==81){ stormcloak_last++; stormcloak_x[stormcloak_last]=myobj->x; stormcloak_y[stormcloak_last]=myobj->y; stormcloak_player[stormcloak_last]=tplayer; if (unsigned long(ett)!=unsigned long(ett-et)){ myobj2->more2++; if (myobj2->more2>=1024){ //~16-32mins i2=rnd*1024; if (!i2){ tnpc->armour=NULL; OBJrelease(myobj2); tnpc->upflags|=64; txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t,"'s storm cloak vanished!"); NET_send(NETplayer,tplayer->net,t); }//!i2 }//16-32 }//et }//81 //NEWCODE else if (tnpc->negatemagic!=NULL) {goto negatemagic_field;} }//armour else if (tnpc->negatemagic!=NULL) { negatemagic_field: stormcloak_last++; stormcloak_x[stormcloak_last]=myobj->x; stormcloak_y[stormcloak_last]=myobj->y; stormcloak_player[stormcloak_last]=tplayer; } //NEWCODEend }//->x }//party }//i if (tplayer->party[0]){ if ((tplayer->party[0]->x==368)&&(tplayer->party[0]->y==386)) tplayer->kallor=0; if (tplayer->kallor){ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tplayer->kallor--; if (tplayer->kallor==0){ static unsigned char tplayer_craft; tplayer_craft=FALSE; if (tplayer->craft){ tplayer_craft=TRUE; if (((tplayer->party[0]->type&1023)==412)||((tplayer->party[0]->type&1023)==414)||((tplayer->party[0]->type&1023)==415)){//exit raft/skiff/boat myobj2=tplayer->party[0]; //boat (temp, used for positioning) VLNKremove(tplayer->party[0]); VLNKsremove(tplayer->party[0]); //remove vlnk(s) if ((tplayer->party[0]->type&1023)==412) tplayer->party[0]->more=tplayer->craft_con; else tplayer->party[0]->more=NULL; tplayer->party[0]->info=tplayer->party[0]->info&(1<<9); tplayer->party[0]=tplayer->craft; tplayer->craft=NULL; for (i4=7;i4>=0;i4--){ if (tplayer->party[i4]!=NULL){ OBJadd(myobj2->x,myobj2->y,tplayer->party[i4]); }} }//412/414/415 //balloon if ((tplayer->party[0]->type&1023)==423){ myobj2=tplayer->party[0]; //boat (temp, used for positioning) use_craft(tplayer,myobj2); }//423 }//craft for (x4=0;x4<=7;x4++){ if (tplayer->party[x4]){//player is alive (or they would not be listed) tnpc=(npc*)tplayer->party[x4]->more; txtset(t,"??"); t->d2[0]=252; t->d2[1]=x4; NET_send(NETplayer,tplayer->net,t); VLNKremove(tplayer->party[x4]); VLNKsremove(tplayer->party[x4]); //remove VLNK(s) //only take xp if player is standing on a non-void-type square and not 0,0 if (tplayer->party[x4]->x&&tplayer->party[x4]->y){//not at 0,0 if ((bt[tplayer->party[x4]->y][tplayer->party[x4]->x]&1023)!=0){ if ((bt[tplayer->party[x4]->y][tplayer->party[x4]->x]&1023)!=255){ if ((bt[tplayer->party[x4]->y][tplayer->party[x4]->x]&1023)!=254){ if ((bt[tplayer->party[x4]->y][tplayer->party[x4]->x]&1023)!=253){ if ((bt[tplayer->party[x4]->y][tplayer->party[x4]->x]&1023)!=252){ tnpc->exp-=(tnpc->exp/16);//kal lor }}}}} } if (tnpc->horse){ horsedismount(tplayer->party[x4]); if (tplayer_craft){ if (HORSEDISMOUNT_HORSEOBJECT){//send horse back to Britain's stables free of charge OBJmove_allow=TRUE; OBJmove2(HORSEDISMOUNT_HORSEOBJECT,280,441); OBJmove2(HORSEDISMOUNT_HORSEOBJECT,279,441); OBJmove_allow=FALSE; } } } OBJmove_allow=TRUE; OBJmove2(tplayer->party[x4],256+128-16,256+128+2); //place avatar on the map OBJmove_allow=FALSE; if (tnpc->hp<30) tnpc->hp=30; tnpc->upflags|=1; //update all tnpc->flags&=(65535-1); //remove poisoned flag if (x4==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"\x022KAL LOR!\x022"); NET_send(NETplayer,tplayer->net,t); } }} }//tplayer->kallor==0 }//f }//tplayer->kallor }else{//tplayer->party[0] tplayer->kallor=0; } tplayer->ktar_display-=et; if (tplayer->ktar_display<0.0f) tplayer->ktar_display=0; for (i=0;i<=9;i++){ if (tplayer->ktar_wait[i]){ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tplayer->ktar_wait[i]--; } //distance check if (myobj=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]){ if (myobj2=(object*)tplayer->ktar[i]->more){ x=abs(myobj->x-myobj2->x); y=abs(myobj->y-myobj2->y); if ((x>16)||(y>12)) tplayer->ktar_wait[i]=0; }else{ tplayer->ktar_wait[i]=0; } }//->party }//wait }//i //windnew update if (windnew){ tplayer->windx=0; tplayer->windy=0; txtset(t,"??"); t->d2[0]=14; t->d2[1]=(windx+1)+(windy+1)*4; NET_send(NETplayer,tplayer->net,t); } if (tplayer->xray){ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tplayer->xray--; } } if (tplayer->peer){ //peer time reduce f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tplayer->peer--; } } //update midi if (myobj=tplayer->party[0]){ x=myobj->x; y=myobj->y; tnpc=(npc*)myobj->more; i=5;//overland: forest midi if (x>=1024) i=3;//underground: dungeon midi if ((x>=1024)&&(y>=256)&&(x<1280)&&(y<512)) i=6;//gargoyle lands: xylophone midi if ((x>=1280)&&(y>=256)&&(x<1351)&&(y<319)) i=1;//castle floor II: britan theme midi if ((x>=243)&&(y>=307)&&(x<406)&&(y<454)) i=1;//britan: britan theme midi if ((x>=560)&&(y>=60)&&(x<648)&&(y<120)) i=10;//minoc: stones midi if ((x>=1024)&&(y>=616)&&(x<1072)&&(y<656)) i=5;//island floor II: forest theme midi if ((x>=1320)&&(y>=319)&&(x<=1326)&&(y<=324)) i=1;//tower II if ((x>=1280)&&(y>=344)&&(x<=1336)&&(y<=394)) i=11;//top floor of keep if ((x>=1242)&&(y>=512)&&(x<=1265)&&(y<=538)) i=11;//underground of keep if ((x>=220)&&(y>=663)&&(x<=243)&&(y<=688)) i=11;//ground floor of keep //txtset(t,"??"); t->d2[0]=11; t->d2[1]=7; NET_send(NETplayer,tplayer->net,t); i2=bt[y][x]&255; if ((i2>=8)&&(i2<=15)) i=7; /* if (tnpc->target!=NULL){ //*FIX THIS i=9; } */ if ((i2>=16)&&(i2<=47)) goto nomidichange; //shore if (i!=tplayer->midi){ tplayer->midi=i; txtset(t,"??"); t->d2[0]=11; t->d2[1]=i; NET_send(NETplayer,tplayer->net,t); } } nomidichange: /* if (t->d2[0]==11){ //type 11: set next midi txtright(t,t->l-1); nmidi=t->d2[0]; goto CLIENT_donemess; }//11 */ for (x=0;x<=7;x++){ if (tplayer->party[x]){ myobj2=tplayer->party[x]; tnpc=(npc*)myobj2->more; if (tnpc->hp<=0){ //if (tplayer->craft) {tnpc->hp=0; goto exitloop1;} //*2004 TEMP //death at sea! if (tplayer->craft){ if (((tplayer->party[0]->type&1023)==412)||((tplayer->party[0]->type&1023)==414)||((tplayer->party[0]->type&1023)==415)){//exit raft/skiff/boat VLNKremove(tplayer->party[0]); VLNKsremove(tplayer->party[0]); //remove vlnk(s) if ((tplayer->party[0]->type&1023)==412) tplayer->party[0]->more=tplayer->craft_con; else tplayer->party[0]->more=NULL; tplayer->party[0]->info=tplayer->party[0]->info&(1<<9); tplayer->party[0]=tplayer->craft; tplayer->craft=NULL; for (i4=7;i4>=0;i4--){ if (tplayer->party[i4]!=NULL){ OBJadd(myobj2->x,myobj2->y,tplayer->party[i4]); //horse fix for death at sea horsedismount(tplayer->party[i4]); if (HORSEDISMOUNT_HORSEOBJECT){//send horse back to Britain's stables free of charge OBJmove_allow=TRUE; OBJmove2(HORSEDISMOUNT_HORSEOBJECT,280,441); OBJmove2(HORSEDISMOUNT_HORSEOBJECT,279,441); OBJmove_allow=FALSE; } } } myobj2=tplayer->party[0]; }//412/414/415 //balloon if ((tplayer->party[0]->type&1023)==423){ use_craft(tplayer,myobj2); /*VLNKremove(tplayer->party[0]); VLNKsremove(tplayer->party[0]); //remove vlnk(s) tplayer->party[0]->more=tplayer->craft_con; tplayer->party[0]->info=tplayer->party[0]->info&(1<<9); tplayer->party[0]=tplayer->craft; tplayer->craft=NULL; for (i4=7;i4>=0;i4--){ if (tplayer->party[i4]!=NULL){ OBJadd(myobj2->x,myobj2->y,tplayer->party[i4]); } } //remove balloon from map + return item to inventory static mlobj *mmyobj; //array size varies mmyobj=(mlobj*)myobj2->more; OBJremove(mmyobj->obj[0]); OBJrelease(mmyobj->obj[0]); OBJremove(mmyobj->obj[1]); OBJrelease(mmyobj->obj[1]); OBJremove(mmyobj->obj[2]); OBJrelease(mmyobj->obj[2]); myobj2->type=420; myobj2->info|=256; OBJremove(myobj2); //tnpc=(npc*)tplayer->party[0]->more; //already set! additemroot(tnpc,myobj2); tnpc->upflags|=32;*/ myobj2=tplayer->party[0]; }//423 }//death at sea horsedismount(myobj2);//this won't work at sea (but this is not currently implemented) login_dead: VLNKremove(myobj2); VLNKsremove(myobj2); //remove VLNK(s) x2=myobj2->type; x3=myobj2->x; y3=myobj2->y; OBJmove_allow=TRUE; OBJmove2(myobj2,DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; x4=x2; if ((x2&1023)==376) x2=339+6*1024; if ((x2&1023)==377) x2=339+5*1024; if ((x2&1023)==378) x2=339+3*1024; if ((x2&1023)==379) x2=339+2*1024; if ((x2&1023)==380) x2=339+2*1024; if ((x2&1023)==382) x2=339+4*1024; if ((x2&1023)==381) x2=339+8*1024; //2004 if ((x2&1023)==383) x2=339+8*1024; if ((x2&1023)==384) x2=339+5*1024; if ((x2&1023)==385) x2=339+8*1024; if ((x2&1023)==386) x2=339+7*1024; if ((x2&1023)==387) x2=339+3*1024; if ((x2&1023)==410) x2=339+7*1024; if ((x2&1023)==363) x2=339+0*1024; //gargoyle! Bah Lem if ((x2&1023)==354) x2=339+10*1024; //Sherry! //if (x2!=x4){ if (OBJfindlast(x3,y3)==NULL){ //blood myobj3=OBJnew(); myobj3->type=338+(int(rnd*3)*1024); myobj3->info|=112; OBJadd(x3,y3,myobj3); } myobj3=OBJnew(); myobj3->type=x2; myobj3->info|=112; OBJadd(x3,y3,myobj3); tnpc->baseitem=tnpc->items; tnpc->baseitem_offset=0; myobj4=myobj3; if (x!=0){ //drop inventory items if NOT primary party member if (tplayer->selected_partymember==x){ tplayer->pathfind=0; tnpc->order=1; tplayer->selected_partymember=0; if (tplayer->party[0]){ tnpc3=(npc*)tplayer->party[0]->more; tnpc3->order=0; } } if (tnpc->converse!=201){ //only if not a permanent party member leaveitems2: if (myobj3=(object*)tnpc->items->more){ OBJremove(myobj3); OBJadd(myobj4->x,myobj4->y,myobj3); goto leaveitems2; } if (myobj3=tnpc->helm){ tnpc->helm=NULL; OBJadd(myobj4->x,myobj4->y,myobj3);} if (myobj3=tnpc->neck){ tnpc->neck=NULL; OBJadd(myobj4->x,myobj4->y,myobj3);} if (myobj3=tnpc->wep_left){ if (myobj3->type==(90+1024)) myobj3->type=90; tnpc->wep_left=NULL; OBJadd(myobj4->x,myobj4->y,myobj3);} if (myobj3=tnpc->wep_right){ if (myobj3->type==(90+1024)) myobj3->type=90; tnpc->wep_right=NULL; OBJadd(myobj4->x,myobj4->y,myobj3);} if (myobj3=tnpc->armour){ tnpc->armour=NULL; OBJadd(myobj4->x,myobj4->y,myobj3);} if (myobj3=tnpc->ring_left){ tnpc->ring_left=NULL; OBJadd(myobj4->x,myobj4->y,myobj3);} if (myobj3=tnpc->ring_right){ tnpc->ring_right=NULL; OBJadd(myobj4->x,myobj4->y,myobj3);} if (myobj3=tnpc->boots){ tnpc->boots=NULL; OBJadd(myobj4->x,myobj4->y,myobj3);} tnpc->baseitem=tnpc->items; tnpc->baseitem_offset=0; } tnpc->hp=30; tnpc->upflags|=1; //update all upon respawn tnpc->flags&=(65535-1); //remove poisoned flag //add NPC to resurrect list for (x4=0;x4<=nresu;x4++){ if (resu[x4]==NULL) goto newresurrect2; }//x4 nresu++; x4=nresu; newresurrect2: resu[x4]=tplayer->party[x]; resu_body[x4]=myobj4; resu_body_type[x4]=myobj4->type; resu_wait[x4]=16; //should be 1 hour (but what is host closes during this hour?) resu_player[x4]=tplayer; resu_partymember[x4]=x; resu_x[x4]=myobj4->x; resu_y[x4]=myobj4->y; }//x!=0 //remove NPC if (x==0){ tplayer->pathfind=0; tplayer->kallor=0; tplayer->px=x3; tplayer->py=y3; tplayer->selected_partymember=0; for (x4=1;x4<=7;x4++){ if (tplayer->party[x4]){ horsedismount(tplayer->party[x4]);//this won't work at sea (but this is not currently implemented) txtset(t,"??"); t->d2[0]=252; t->d2[1]=x4; NET_send(NETplayer,tplayer->net,t); VLNKremove(tplayer->party[x4]); VLNKsremove(tplayer->party[x4]); //remove VLNK(s) OBJmove_allow=TRUE; OBJmove2(tplayer->party[x4],DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; //tplayer->party[x4]=NULL; ***other party members are not really gone!*** } }//x4 //send online message txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," killed!"); for (x4=0;x4<=playerlist_last;x4++){ if (playerlist[x4]){ //current player if (playerlist[x4]->net!=NULL){ //net connection available if (playerlist[x4]->party[0]){ if (playerlist[x4]!=tplayer){ NET_send(NETplayer,playerlist[x4]->net,t); }}}}} if (tplayer->karma<=0){ //karma<=0 OBJmove_allow=TRUE; OBJmove2(tplayer->party[0],DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; txtset(t,"?"); t->d2[0]=8; txtadd(t,"An unending darkness engulfs thee..."); NET_send(NETplayer,tplayer->net,t); //tplayer->idle_connect=64; /* if player owns a house, then free the house, but don't make a house chest so that its possible to recover the house items. and making the house chest would be a problem, because its made when logging in*/ if (houseowner(tplayer,tplayer->GNPCflags[28])){ housesav[tplayer->GNPCflags[28]].gold==0; housesav[tplayer->GNPCflags[28]].flags--; //remove house occupied flag housesav_update(); tplayer->GNPCflags[28]=0; } }else{ //karma>0 //add player to resurrect list for (x4=0;x4<=nresu;x4++){ if (resu[x4]==NULL) goto newresurrect; }//x4 nresu++; x4=nresu; newresurrect: resu[x4]=tplayer->party[0]; resu_body[x4]=myobj3; resu_body_type[x4]=myobj3->type; resu_wait[x4]=16; //should be 1 hour (but what is host closes during this hour?) resu_player[x4]=tplayer; resu_partymember[x4]=0; resu_x[x4]=myobj4->x; resu_y[x4]=myobj4->y; //like death OBJmove_allow=TRUE; OBJmove2(tplayer->party[0],DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; /* //move player to castle! OBJmove_allow=TRUE; OBJmove2(tplayer->party[0],256+128-16,256+128+2); //place avatar on the map OBJmove_allow=FALSE; */ tnpc->hp=30; tnpc->upflags|=1; //update all upon respawn tnpc->flags&=(65535-1); //remove poisoned flag //player *resu_player[65536]; //player object belongs to //unsigned char resu_partymember[65536]; //party member index //txtset(t,"?"); t->d2[0]=8; txtadd(t,"An unending darkness engulfs thee... A voice in the darkness intones, \x022KAL LOR!\x022"); txtset(t,"?"); t->d2[0]=8; txtadd(t,"An unending darkness engulfs thee... (press F1 to resurrect)"); NET_send(NETplayer,tplayer->net,t); //goto exitloop1; }//karma }//x==0 //send message stating the NPC has died //TESTING txtset(t,"??"); t->d2[0]=252; t->d2[1]=x; NET_send(NETplayer,tplayer->net,t); tplayer->party[x]=NULL; if (!x) inbritanniacheck(); if (login_dead_callback) goto login_dead2; goto exitloop1; //replace with dead bodies!!!, and blood! //myobj=OBJnew(); //myobj->type= //tplayer->party[x]=NULL; }//hp<=0 }//active }//x exitloop1:; playerlist[tpl]->globalmessage_wait-=et; if (playerlist[tpl]->globalmessage_wait<0) playerlist[tpl]->globalmessage_wait=0; playerlist[tpl]->idle+=et; playerlist[tpl]->idle_connect+=et; playerlist[tpl]->save_update+=et; if (!playerlist[tpl]->party[0]) playerlist[tpl]->idle=0; //can't idle if dead //metalhead*if ((exitrequest)&&(tpl!=0)) {playerlist[tpl]->save_update=-1; goto save_update1;} //update all players! if (exitrequest) { //update all players! #ifdef CLIENT if (tpl) {txtset(t,"??"); t->d2[0]=250; t->d2[1]=1; NET_send(NETplayer,playerlist[tpl]->net,t);} //host quit! #endif playerlist[tpl]->save_update=0; goto save_update1; } //MessageBox(NULL,"Saving #1","Ultima 6 Online",MB_OK); //metalhead*if ((playerlist[tpl]->save_update>=512)&&(tpl!=0)) {playerlist[tpl]->save_update=-1; goto save_update1;} if (playerlist[tpl]->save_update>=512) {playerlist[tpl]->save_update=-1; goto save_update1;} if (playerlist[tpl]->GNPCflags[253]&1) {playerlist[tpl]->GNPCflags[253]--; goto autoleavebritannia;} if (playerlist[tpl]->party[0]) x=16; else x=64; #ifdef CLIENT if ((playerlist[tpl]->idle_connect>=x)&&(tpl!=0)) goto connect_failed; //(16sec) if ((playerlist[tpl]->idle>=8192)&&(tpl!=0)){ //remove idle player (not host) (~2 hours) #else if ((playerlist[tpl]->idle_connect>=x)) goto connect_failed; //(16sec) if ((playerlist[tpl]->idle>=8192)){ //remove idle player (not host) (~2 hours) #endif connect_failed: txtset(t,"??"); t->d2[0]=250; t->d2[1]=9; NET_send(NETplayer,playerlist[tpl]->net,t);//leaving britannia (idle) autoleavebritannia: //static txt *u6o_user_name=txtnew(); txtset(u6o_user_name,"UNKNOWN"); //static txt *u6o_user_password=txtnew(); txtset(u6o_user_password,"UNKNOWN"); //save player save_update1: //MessageBox(NULL,"Saving","Ultima 6 Online",MB_OK); //U6O_ERRORTAG if (playerlist[tpl]->name->l==0) goto save_failed; if (playerlist[tpl]->password->l==0) goto save_failed; txtset(t,"UNKNOWN"); if (txtsame(playerlist[tpl]->name,t)) goto save_failed; if (txtsame(playerlist[tpl]->password,t)) goto save_failed; //find prev savefile i2=-1; for (i=0;i<=SAVESLOTLAST;i++){ //search save buffer for player info! if (save_buffer[i]){ if (txtsame(save_username[i],playerlist[tpl]->name)){ if (txtsame(save_password[i],playerlist[tpl]->password)){ i2=i; //i2=prev file to remove goto gotprevsave; }//password }//name }//save_buffer[i] }//i gotprevsave: //died from lack of Karma? if ((playerlist[tpl]->party[0]==NULL)&&(playerlist[tpl]->karma<=0)) goto save_complete; //skip save then remove //230-237 x,y location of a dead partymember for (i3=0;i3<=7;i3++) tplayer->GNPCflags[230+i3]=0;//not dead! for (i3=0;i3<=7;i3++) party_ok[i3]=1; for (i3=0;i3<=nresu;i3++){ if (resu[i3]){ if (resu_player[i3]==playerlist[tpl]){ party_ok[resu_partymember[i3]]=0; //set location of dead body tplayer->GNPCflags[230+resu_partymember[i3]]=resu_x[i3]+(resu_y[i3]<<16); playerlist[tpl]->party[resu_partymember[i3]]=resu[i3]; }}} if (playerlist[tpl]->party[0]==NULL) goto save_complete; //ERROR! could not find in resurrection table tnpc=(npc*)playerlist[tpl]->party[0]->more; txtset(t,"New Player"); if (txtsame(tnpc->name,t)) goto save_complete; //if a prev savegame exists it will be deleted //find empty savefile for (i=0;i<=SAVESLOTLAST;i++){ if (save_buffer[i]==0) goto save_empty; } goto save_failed; //ERROR! all savefile slots are full save_empty: //implement new password? if (playerlist[tpl]->newpassword->l){ //check if new password conflicts with existing savegame, if so the password won't change for (i3=0;i3<=SAVESLOTLAST;i3++){ if (save_buffer[i3]){ if (txtsame(playerlist[tpl]->name,save_username[i3])){ if (txtsame(playerlist[tpl]->newpassword,save_password[i3])){ goto newpassword_unavailable; }}}} txtset(playerlist[tpl]->password,playerlist[tpl]->newpassword); } newpassword_unavailable: txtset(playerlist[tpl]->newpassword,""); txtset(save_username[i],playerlist[tpl]->name); txtset(save_password[i],playerlist[tpl]->password); tnpc=(npc*)playerlist[tpl]->party[0]->more; txtset(save_name[i],tnpc->name); save_buffer[i]=1; txtset(t4,""); /* txtset(t,"??"); t->ds[0]=3; txtadd(t4,t); //save version 3.0 ENCRYPTED3.0 */ txtset(t,"??"); t->ds[0]=4; txtadd(t4,t); //save version 4.0 UNENCRYPTED3.0 txtset(t,"?"); t->d2[0]=playerlist[tpl]->name->l; txtadd(t4,t); txtadd(t4,playerlist[tpl]->name); txtset(t,"?"); t->d2[0]=playerlist[tpl]->password->l; txtadd(t4,t); txtadd(t4,playerlist[tpl]->password); txtset(t,"??"); t->ds[0]=playerlist[tpl]->party[0]->x; if (party_ok[0]==0) t->ds[0]=256+128-16; txtadd(t4,t); txtset(t,"??"); t->ds[0]=playerlist[tpl]->party[0]->y; if (party_ok[0]==0) t->ds[0]=256+128+2; txtadd(t4,t); txtset(t,"?"); t->d2[0]=playerlist[tpl]->male_female; txtadd(t4,t); txtNEWLEN(t,256*4); memcpy(t->d,&playerlist[tpl]->NPCflags,256*4); txtadd(t4,t); //GLOBAL FLAG 255=craft type playerlist[tpl]->GNPCflags[255]=0; tplayer->GNPCflags[254]=ett; if (playerlist[tpl]->craft){ if ((playerlist[tpl]->party[0]->type&1023)==412) playerlist[tpl]->GNPCflags[255]=1; //ship if ((playerlist[tpl]->party[0]->type&1023)==414) playerlist[tpl]->GNPCflags[255]=2; //skiff if ((playerlist[tpl]->party[0]->type&1023)==415) playerlist[tpl]->GNPCflags[255]=3; //raft if ((playerlist[tpl]->party[0]->type&1023)==423) playerlist[tpl]->GNPCflags[255]=4; //balloon } //*THIS LINE HAS BEEN EDITED TO ONLY ALLOW PRIMARY PLAYER'S CHARACTER TO BE SAVED! x3=0; for (x2=1;x2<=7;x2++){ //ONLY IF NOT A CORE NPC! if (playerlist[tpl]->party[x2]){ tnpc3=(npc*)playerlist[tpl]->party[x2]->more; if (tnpc3->converse==201) x3++; } } playerlist[tpl]->GNPCflags[252]=x3; //no. companion party members static SYSTEMTIME systime; GetLocalTime(&systime); x3=(systime.wDay-1)+(systime.wMonth-1)*32+systime.wYear*(32*12); playerlist[tpl]->GNPCflags[250]=x3; //250 YMD of last save if (houseowner(playerlist[tpl],playerlist[tpl]->GNPCflags[28])){ //set number of storage positions playerlist[tpl]->GNPCflags[29]=housestoragenext[playerlist[tpl]->GNPCflags[28]]; }else{ //NULL house info playerlist[tpl]->GNPCflags[28]=0; playerlist[tpl]->GNPCflags[29]=0; //MessageBox(NULL,"HOUSESTORAGECHECK: [28]=0","Ultima 6 Online",MB_OK); //txtnumint(t9,houseowner_FAILVALUE); //MessageBox(NULL,t9->d,"Ultima 6 Online",MB_OK); } //if playerlist[tpl]->GNPCflags[28]!=0 house is valid //247&248 TEMP food values for npc 0-7, 1 byte each (only used when saving/loading) playerlist[tpl]->GNPCflags[247]=0; playerlist[tpl]->GNPCflags[248]=0; for (x2=0;x2<=7;x2++){ if (playerlist[tpl]->party[x2]){ tnpc3=(npc*)playerlist[tpl]->party[x2]->more; x3=tnpc3->food; if (x2==0) playerlist[tpl]->GNPCflags[247]|=x3; if (x2==1) playerlist[tpl]->GNPCflags[247]|=(x3<<8); if (x2==2) playerlist[tpl]->GNPCflags[247]|=(x3<<16); if (x2==3) playerlist[tpl]->GNPCflags[247]|=(x3<<24); if (x2==4) playerlist[tpl]->GNPCflags[248]|=x3; if (x2==5) playerlist[tpl]->GNPCflags[248]|=(x3<<8); if (x2==6) playerlist[tpl]->GNPCflags[248]|=(x3<<16); if (x2==7) playerlist[tpl]->GNPCflags[248]|=(x3<<24); }} txtNEWLEN(t,256*4); memcpy(t->d,&playerlist[tpl]->GNPCflags,256*4); txtadd(t4,t); txtset(t,"????"); t->df[0]=playerlist[tpl]->karma; txtadd(t4,t); for(x8=0;x8<=7;x8++){ if (playerlist[tpl]->party[x8]){ tnpc=(npc*)playerlist[tpl]->party[x8]->more; if ((x8==0)||(tnpc->converse==201)){ //***NOT A U6 NPC*** txtset(t,"??"); t->ds[0]=playerlist[tpl]->party[x8]->type; if (playerlist[tpl]->craft){ if (x8==0) t->ds[0]=playerlist[tpl]->craft->type; } if (tnpc->horse){ //z3=playerlist[tpl]->party[x8]->type>>11;//z3 is the direction of the horse t->ds[0]=tnpc->originalobjtype; //exit(tnpc->originalobjtype); } txtadd(t4,t); //player type! txtset(t,"?"); t->d2[0]=tnpc->name->l; txtadd(t4,t); txtadd(t4,tnpc->name); txtset(t,"??"); t->ds[0]=tnpc->port; txtadd(t4,t); txtset(t,"??"); t->ds[0]=tnpc->hp; txtadd(t4,t); txtset(t,"??"); t->ds[0]=tnpc->hp_max; txtadd(t4,t); txtset(t,"??"); t->ds[0]=tnpc->mp; txtadd(t4,t); txtset(t,"??"); t->ds[0]=tnpc->mp_max; txtadd(t4,t); txtset(t,"??"); t->ds[0]=tnpc->s; txtadd(t4,t); txtset(t,"??"); t->ds[0]=tnpc->d; txtadd(t4,t); txtset(t,"??"); t->ds[0]=tnpc->i; txtadd(t4,t); txtset(t,"????"); t->dl[0]=tnpc->exp; //FOLLOWING LINE REMOVED TO ALLOW FOR LOGGING BACK IN AS DEAD //if (party_ok[x8]==0) t->dl[0]=tnpc->exp-int(tnpc->exp/8); //deduct xp required for ressurection ***FIXED 2005*** txtadd(t4,t); txtset(t,"??"); t->ds[0]=tnpc->lev; txtadd(t4,t); txtset(t,"?"); t->d2[0]=tnpc->flags; txtadd(t4,t); //npc->OBJ txtset(t,""); txtset(t2,"????"); x5=0; for (x2=0;x2<=9;x2++){ if (x2==0) myobj=tnpc->helm; if (x2==1) myobj=tnpc->wep_right; if (x2==2) myobj=tnpc->wep_left; if (x2==3) myobj=tnpc->armour; if (x2==4) myobj=tnpc->boots; if (x2==5) myobj=tnpc->neck; if (x2==6) myobj=tnpc->ring_right; if (x2==7) myobj=tnpc->ring_left; if (x2==8) myobj=(object*)tnpc->items; //includes the bag! if (x2==9) myobj=playerlist[tpl]->mobj; //*ONLY PARTY[0] if (x8&&(x2==9)) myobj=NULL; if (myobj){ t2->dl[0]=x5+1; txtadd(t,t2); }else{ t2->dl[0]=0; txtadd(t,t2); //no object } x5=OBJlist(myobj); } OBJlist_last=NULL; housestorageadd0: //OBJlist->txtlist for(y6=0;y6<x5;y6++){ t2->ds[0]=OBJlist_list[y6]->type; t2->ds[1]=OBJlist_list[y6]->info; //invalid item! if (obji[sprlnk[OBJlist_list[y6]->type&1023]].weight==0){ if (obji[sprlnk[OBJlist_list[y6]->type&1023]].flags&1024){//CONTAINER! //bag t2->ds[0]=OBJ_BAG;//change item type to a bag t2->ds[1]=112;//set info to avoid conflict }else{ //rubber duck t2->ds[0]=169;//ducky t2->ds[1]=112;//set info to avoid conflict } } txtadd(t,t2); t2->dl[0]=OBJlist_list[y6]->more2; //if (housestorageadd){ //txtnumint(t5,t2->ds[0]); txtadd(t5,":type"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); //} //txtnumint(t5,OBJlist_list[y6]->type&1023); //MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); if (t2->dl[0]){ //->more!=NULL if (obji[sprlnk[OBJlist_list[y6]->type&1023]].flags&1024){ //container for(y7=0;y7<x5;y7++){ //link if ((object*)OBJlist_list[y6]->more==OBJlist_list[y7]) t2->dl[0]=y7+1; }//y7 }//multiple }//->more!=NULL if (OBJlist_list[y6]->type==448){//horse papers (save) myobj2=(object*)OBJlist_list[y6]->more; //latest bug, caused by mose, dunno what he did //myobj2 is obviously invalid! it should point to the horses head... yet clearly did not! //step 1. somehow get rid of deed while on horse (such as asking partymember to leave) //step 2. exit (horse is now released) //step 3. deed is now stuffed //if (myobj2==NULL) exit(123); //NEW GPF THIS LINE! x100! if (myobj2->x){//horse is not being ridden (so it doesn't matter if we are in a boat or not) t2->dl[0]=myobj2->x+myobj2->y*2048;//use as few bits as possible(21 bits total) //21 t2->dl[0]+=(((creature*)myobj2->more)->respawn_x<<21); //8 //add direction t2->dl[0]+=(((myobj2->type>>11)&3)<<29); //2 t->d2[t->l-1]&=225;//11100001b t->d2[t->l-1]+=(8<<1);//horse without rider! if (playerlist[tpl]->save_update!=-1){//player is really leaving, remove horse OBJmove_allow=TRUE; OBJmove2(myobj2,DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; } }else{//horse is being ridden by a partymember t2->dl[0]=0; //scan to detect which partymember is on that horse z4=0; for(z3=0;z3<=7;z3++){ if (myobj3=playerlist[tpl]->party[z3]){ tnpc3=(npc*)myobj3->more; if ((z3==0)||(tnpc3->converse==201)){ if (tnpc3->horse==myobj2){ //t2->dl[0]=z4; t2->dl[0]=myobj3->x+myobj3->y*2048;//use as few bits as possible(21 bits total) //!horse in boat alert! this will set it to 0! if (playerlist[tpl]->craft){//it MUST be in a boat t2->dl[0]=2097151;//111111111111111111111b } t2->dl[0]+=( ((creature*)((object*)tnpc3->horse)->more)->respawn_x <<21); //add direction t2->dl[0]+=(((myobj3->type>>11)&3)<<29); t->d2[t->l-1]&=225;//11100001b t->d2[t->l-1]+=(z4<<1);//npc# goto save_gotridingnpc; }//tnpc3->horse==myobj2 z4++; }//converse }//party[z3] }//z3 //WARNING! None of the "savable" members of the party are riding this horse! //at this point the only alternative is that a non-savable partymember is riding the horse for(z3=0;z3<=7;z3++){ if (myobj3=playerlist[tpl]->party[z3]){ tnpc3=(npc*)myobj3->more; if ((z3!=0)&&(tnpc3->converse!=201)){ if (tnpc3->horse==myobj2){ t2->dl[0]=myobj3->x+myobj3->y*2048;//use as few bits as possible(21 bits total) if (playerlist[tpl]->craft){//it MUST be in a boat //t2->dl[0]=2097151;//111111111111111111111b //if (HORSEDISMOUNT_HORSEOBJECT){//send horse back to Britain's stables free of charge //OBJmove_allow=TRUE; //OBJmove2(HORSEDISMOUNT_HORSEOBJECT,430,280); //OBJmove2(HORSEDISMOUNT_HORSEOBJECT,429,280); //OBJmove_allow=FALSE; t2->dl[0]=280+441*2048;//return horse belonging to temp. partymember to stables in Brit. //430,280 } t2->dl[0]+=( ((creature*)((object*)tnpc3->horse)->more)->respawn_x <<21); //add direction t2->dl[0]+=(((myobj3->type>>11)&3)<<29); t->d2[t->l-1]&=225;//11100001b t->d2[t->l-1]+=(8<<1);//horse without rider! goto save_gotridingnpc; }//tnpc3->horse==myobj2 }//converse }//party[z3] }//z3 exit (5534); }//myobj2->x save_gotridingnpc:; //save horse "status" }//horse papers (save) if (OBJlist_list[y6]->type==149){//deed myobj2=(object*)OBJlist_list[y6]->more; //myobj2(boat) if (myobj2==playerlist[tpl]->party[0]){ t2->dl[0]=0xFFFFFFFF; }else{ t2->dl[0]=myobj2->x+(myobj2->y<<16); if (playerlist[tpl]->save_update!=-1){ //remove boat (ship) if ((myobj2->info&2)==0){ //empty boat? if (t2->dl[0]){ //not in inventory OBJmove_allow=TRUE; OBJmove2(myobj2,DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; }//not in inventory }//empty }//save_update } }//149 txtadd(t,t2); if (OBJlist_list[y6]->next==NULL) {t2->dl[0]=0; txtadd(t,t2);} //group finished }//y6 t2->dl[0]=0; txtadd(t,t2); //0+0=all finished //*ADD LOOP FOR MORE PARTY MEMBERS txtadd(t4,t); if (housestorageadd) goto housestorageadd1; }//NOT A U6 NPC }//->party[x8] }//x8 [252] //save house storage objects for (x2=0;x2<playerlist[tpl]->GNPCflags[29];x2++){ myobj=(object*)od[housestoragey[playerlist[tpl]->GNPCflags[28]][x2]][housestoragex[playerlist[tpl]->GNPCflags[28]][x2]]->next; x5=0; txtset(t,""); txtset(t2,"????"); x5=OBJlist(myobj); OBJlist_last=NULL; housestorageadd=1; goto housestorageadd0; housestorageadd1: housestorageadd=0; //remove storage objects ONLY if player is leaving if (playerlist[tpl]->save_update!=-1){ myobj=(object*)od[housestoragey[playerlist[tpl]->GNPCflags[28]][x2]][housestoragex[playerlist[tpl]->GNPCflags[28]][x2]]->next; if (myobj){ od[housestoragey[playerlist[tpl]->GNPCflags[28]][x2]][housestoragex[playerlist[tpl]->GNPCflags[28]][x2]]->next=NULL; OBJcheckflags(housestoragex[playerlist[tpl]->GNPCflags[28]][x2],housestoragey[playerlist[tpl]->GNPCflags[28]][x2]); } }//playerlist[tpl]->save_update!=-1 }//x2 /* luteijn 20080731: as of version 4.0 (=2.0), skip encrypting the file! //ENCRYPT3.0 encrypt(t4); */ txtset(t2,".\\save\\"); txtnumint(t,i); txtadd(t,".SAV"); txtadd(t2,t); tfh=open2(t2,OF_READWRITE|OF_SHARE_COMPAT|OF_CREATE); put(tfh,t4->d2,t4->l); close(tfh); /* mose: disabling this new save format for now. I really don't have time to make this work. luteijn a new format for naming the savegames txtset(t2,"./save/"); txtset(t,"?/"); t->d[0]=playerlist[tpl]->name->d[0]; if ( (t->d[0] < 'A') || (t->d[0] > 'Z')) { t->d[0]='@'; // weird character names go here } txtadd(t2,t); txtadd(t2,playerlist[tpl]->name); txtadd(t2,"-"); txtadd(t2,playerlist[tpl]->npcname); txtadd(t2,".u6o"); /*idea is to atomically move this over the real save later LOGadd(t2); // scrlog is client only! tfh=open2(t2,OF_READWRITE|OF_SHARE_COMPAT|OF_CREATE); if (tfh->h!=HFILE_ERROR) { put(tfh,t4->d2,t4->l); /* FIXME: NO RETURN CODE, HOW DO WE KNOW IT WORKED so we can overwrite the existing save? close(tfh); /* TODO: if saving went well, move the .u6o file to .sav } else { txtset(t,"Failed to open new format savefile"); LOGadd(t); /* TODO: find out what went wrong and retry. }*/ // luteijn: sent a time update message at this point // This is done to keep the times reasonably in sync without sending time too often // FIXME: use a small function for this eventually. //send time txtset(t2,"?"); t2->d2[0]=32; txtset(t3,"12345678"); t3->dd[0]=btime2; txtadd(t2,t3); NET_send(NETplayer,playerlist[tpl]->net,t2); save_complete: //remove prev save file for USER_NAME & USER_PASSWORD! if (i2!=-1){ txtset(t2,".\\save\\"); txtnumint(t,i2); txtadd(t,".SAV"); txtadd(t2,t); DeleteFile(t2->d); save_buffer[i2]=0; } save_failed: if (playerlist[tpl]->save_update==-1){ for(i3=0;i3<=7;i3++){ if (party_ok[i3]==0) playerlist[tpl]->party[i3]=NULL; //set back to dead } playerlist[tpl]->save_update=0; goto save_update2; } //auto-lock house & evict all NPC if (i4=playerlist[tpl]->GNPCflags[28]){ for (i3=0;i3<housepnext[i4];i3++){ x2=housepx[i4][i3]; y2=housepy[i4][i3]; if (myobj=od[y2][x2]){ housescan0: if ((myobj->type&1023)==301){//doorway if (myobj->info&8) myobj2=(object*)myobj->more; else myobj2=myobj;//redirect if (myobj2->more2){//lock number exists //door WILL be the first object (for player housing, exceptions exist, such an horse ranch in Britain) myobj3=od[myobj2->y][myobj2->x]; housescan1: if (myobj3){ x3=myobj3->type&1023;//GPF if ((x3<297)||(x3>300)){myobj3=(object*)myobj3->next; goto housescan1;} myobj3->type&=4095; myobj3->type|=8192; OBJcheckflags(myobj3->x,myobj3->y); myobj3=(object*)myobj3->more; myobj3->type&=4095; myobj3->type|=8192; OBJcheckflags(myobj3->x,myobj3->y); }//lock number exists }//myobj3 }//doorway if (myobj->info&2){//evict all NPC myobj2=(object*)myobj->next;//backup ->next pointer OBJmove_allow=TRUE; OBJmove2(myobj,houseentrancex[i4],houseentrancey[i4]); OBJmove_allow=FALSE; myobj=myobj2; if (myobj) goto housescan0; goto housescan2; }//evict all NPC if (myobj->info&4 && (myobj->type&1023)==430){//evict horses myobj2=(object*)myobj->next;//backup ->next pointer OBJmove_allow=TRUE; OBJmove2(myobj,houseentrancex[i4],houseentrancey[i4]); OBJmove_allow=FALSE; myobj=myobj2; if (myobj) goto housescan0; goto housescan2; }//evict horses if (myobj=(object*)myobj->next) goto housescan0; //GPF }//myobj housescan2:; }//i3 }//i4 (housenumber) //disconnect socket if (playerlist[tpl]->net!=INVALID_NET){ if (socket_disconnect[playerlist[tpl]->net]==0) socket_disconnect[playerlist[tpl]->net]=1; } //return CORE NPC party members for(i3=1;i3<=7;i3++){ if (playerlist[tpl]->party[i3]){ tnpc3=(npc*)playerlist[tpl]->party[i3]->more; if ((tnpc3->converse)&&(tnpc3->converse!=201)){ horsedismount(playerlist[tpl]->party[i3]); if (HORSEDISMOUNT_HORSEOBJECT){ OBJmove_allow=TRUE; OBJmove2(HORSEDISMOUNT_HORSEOBJECT,DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; //ideally horse crt should be deallocated } tnpc3->player=NULL; tnpc3->upflags=0; tnpc3->order=2; //schedule tnpc3->follow=NULL; tnpc3->hp=30; //tnpc3->exp-=(tnpc->exp/8); ***REMOVED BECAUSE NPC HAS NOT ACTUALLY DIED, JUST LEFT*** tnpc3->flags=0; OBJmove_allow=TRUE; OBJmove2(playerlist[tpl]->party[i3],tnpc3->schedule[0].x,tnpc3->schedule[0].y); OBJmove_allow=FALSE; playerlist[tpl]->party[i3]=NULL; } } } //remove any of player's party from resurrect list for (i3=0;i3<=nresu;i3++){ if (resu[i3]){ if (resu_player[i3]==playerlist[tpl]){ //is this a core NPC (if so then resurrect them at original pos!) tnpc3=(npc*)resu[i3]->more; if ((tnpc3->converse)&&(tnpc3->converse!=201)){ tnpc3->player=NULL; tnpc3->upflags=0; tnpc3->order=2; //schedule tnpc3->follow=NULL; tnpc3->hp=30; tnpc3->exp-=(tnpc->exp/8); tnpc3->flags=0; OBJmove_allow=TRUE; OBJmove2(resu[i3],tnpc3->schedule[0].x,tnpc3->schedule[0].y); OBJmove_allow=FALSE; } resu[i3]=NULL; }//player }//resu }//i3 if (playerlist[tpl]->party[0]){ tnpc2=(npc*)playerlist[tpl]->party[0]->more; txtset(t2,"?"); t2->d2[0]=8; txtadd(t2,"Left Britannia: "); txtadd(t2,tnpc2->name); for (x=0;x<=playerlist_last;x++){ if (playerlist[x]){ if (playerlist[x]->net!=INVALID_NET){ if (x!=tpl){ NET_send(NETplayer,playerlist[x]->net,t2); }}}} } for (i=0;i<=7;i++){ //remove party members from map if (playerlist[tpl]->party[i]){ VLNKremove(playerlist[tpl]->party[i]); VLNKsremove(playerlist[tpl]->party[i]); //remove VLNK(s) horsedismount(playerlist[tpl]->party[i]); if (HORSEDISMOUNT_HORSEOBJECT){ OBJmove_allow=TRUE; OBJmove2(HORSEDISMOUNT_HORSEOBJECT,DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; //ideally horse crt should be deallocated } OBJmove_allow=TRUE; OBJmove2(playerlist[tpl]->party[i],DEATHPOSX,DEATHPOSY); OBJmove_allow=FALSE; }} //free NPC items and structures for (i=0;i<=7;i++){ x5=0; if (playerlist[tpl]->party[i]){ tnpc=(npc*)playerlist[tpl]->party[i]->more; if (i==0){ txtset(t,"Left_Britannia:"); txtadd(t,tnpc->name); LOGadd(t); myobj=playerlist[tpl]->mobj; //*ONLY PARTY[0] } else { myobj=NULL; } if (myobj) x5=OBJlist(myobj); OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ OBJremove(OBJlist_list[y6]); OBJrelease(OBJlist_list[y6]); } free(tnpc); //remove from object update list if (ouln!=-1){ for (i2=0;i2<=ouln;i2++){ if (playerlist[tpl]->party[i]==oul[i2]){ oul[i2]=NULL; }}} OBJremove(playerlist[tpl]->party[i]); OBJrelease(playerlist[tpl]->party[i]); }//->party }//i //free player structure free(playerlist[tpl]); playerlist[tpl]=NULL; inbritanniacheck(); goto idle_skip; } save_update2: //add party to fixed update listq for (i=0;i<=7;i++){ if (playerlist[tpl]->party[i]){ x=playerlist[tpl]->party[i]->x; y=playerlist[tpl]->party[i]->y; addupdateobjs_wizardeye: if (x||y){ //must not be at 0,0, if so it's not on map //tpx=x-15; tpy=y-11; //if (tpx<0) tpx=0; if (tpy<0) tpy=0; //if (tpx>2016) tpx=2016; //if (tpy>1000) tpy=1000; getscreenoffset(x,y,&tpx,&tpy); for (y=-8;y<=(23+8);y++){ for (x=-8;x<=(31+8);x++){ if (((x+tpx)<0)||((y+tpy)<0)||((x+tpx)>2047)||((y+tpy)>1023)) myobj=NULL; else myobj=od[y+tpy][x+tpx]; nextobj2: if (myobj!=NULL){ if (myobj->type==416){//view redirector if (myobj->more2){ myobj=od[myobj->more2>>16][myobj->more2&65535]; goto nextobj2; } } i3=0; myobj5=myobj; //CRASH BANDICOOT if (myobj5->info&8) myobj5=(object*)myobj5->more; //<-redirect if (myobj5->info&2) i3=1; if (myobj5->info&4) i3=1; if (myobj5->type==(223+1024)) i3=1; //lit powder keg!!! if (i3==1){ if ((myobj5->info&32768)==0){ //don't add more than once myobj5->info=myobj5->info|32768; //object is active ouln++; oul[ouln]=myobj5; } } if (myobj->next!=NULL){myobj=(object*)myobj->next; goto nextobj2;} } //object exists }} }//x||y }//party member OK if (i==7){ if (playerlist[tpl]->wizardeyetimeleft){ i++; x=playerlist[tpl]->wizardeyex; y=playerlist[tpl]->wizardeyey; goto addupdateobjs_wizardeye; } } }//i //2005 objects update message //assume buffer needs to be resent //shift buffer to new location /* short sobj_bufoffx,sobj_bufoffy; //x,y offset of left corner of entire buffer unsigned short sobj_buf2bytes[96][72]; //number of 2 byte elements allocated unsigned short sobj_bufsize[96][72]; //number of 2 byte elements actually used unsigned short *sobj[96][72]; //scene object raw data unsigned long sobj_tempfixed[96][72]; //temp fixed objects */ static unsigned long bitsi,bitsi2; static unsigned short *tp2; static unsigned char sceneupdaterequired; if (!tplayer->updatemessage){ txtNEWLEN(t,-1048576); //create 1MB buffer txtNEWLEN(t2,-1048576); //create 1MB buffer bitsi=0; bitsi2=0; sceneupdaterequired=0; z=31; if (tplayer->resync){ //flush object & mover buffers tplayer->x=0; tplayer->y=0; tplayer->sobj_bufoffx=0; tplayer->sobj_bufoffy=0; tplayer->mv_i=0; for (y=0;y<=71;y++){ for (x=0;x<=95;x++){ tplayer->sobj_bufsize[x][y]=0; tplayer->sobj_tempfixed[x][y]=0; }} z=35; tplayer->resync=0; }//resync BITSadd(t,&bitsi,z,8);//scene update //txtnumint(t3,t->d2[1]); //MessageBox(NULL,t3->d,"Ultima 6 Online",MB_OK); tplayer=playerlist[tpl]; //get player offset if (myobj=tplayer->party[tplayer->selected_partymember]){ x=myobj->x; y=myobj->y; if (tplayer->wizardeyetimeleft){ x=tplayer->wizardeyex; y=tplayer->wizardeyey; } }else{ x=tplayer->px; y=tplayer->py; //location where player died } //only send if changed if ((x!=tplayer->x)||(y!=tplayer->y)){ z=1; BITSadd(t,&bitsi,z,1); BITSadd(t,&bitsi,x,11); BITSadd(t,&bitsi,y,10); tplayer->x=x; tplayer->y=y; sceneupdaterequired=1; }else{ z=0; BITSadd(t,&bitsi,z,1); } //get screen offset //tpx=x-15; tpy=y-11; //if (tpx<0) tpx=0; if (tpy<0) tpy=0; //if (tpx>2016) tpx=2016; //if (tpy>1000) tpy=1000; getscreenoffset(x,y,&tpx,&tpy); //does screen+1 fit inside current buffer? x3=tpx-1; y3=tpy-1; x4=tpx+32; y4=tpy+24;//screen+1 x5=tplayer->sobj_bufoffx; y5=tplayer->sobj_bufoffy; x6=x5+96-1; y6=y5+72-1; //current buffer extents //i. if the screen+1 buffer fits within buffer don't relocate if (x3>=x5){ if (x4<=x6){ if (y3>=y5){ if (y4<=y6){ goto screen1buffershiftcomplete; }}}} //ii. clear buffer if screen+1 buffer is entirely outside i=0; if (x4<x5) i=1; if (x3>x6) i=1; if (y4<y5) i=1; if (y3>y6) i=1; if (i){ ZeroMemory(&tplayer->sobj_bufsize,96*72*2); ZeroMemory(&tplayer->sobj_tempfixed,96*72*4); tplayer->sobj_bufoffx=tpx-32; tplayer->sobj_bufoffy=tpy-24; goto screen1buffershiftcomplete; } //iii. relocate screen+1 buffer //calculate new buffer location in x2,y2 x2=tplayer->sobj_bufoffx; if (x2>x3) x2=x3; if ((x2+95)<x4) x2=x4-95; y2=tplayer->sobj_bufoffy; if (y2>y3) y2=y3; if ((y2+71)<y4) y2=y4-71; //modified for loop if (x2>=tplayer->sobj_bufoffx){ if (y2>=tplayer->sobj_bufoffy) i=0; else i=2; }else{ if (y2>=tplayer->sobj_bufoffy) i=1; else i=3; } if (i==0){y9=0; x9=0;} if (i==1){y9=0; x9=95;} if (i==2){y9=71; x9=0;} if (i==3){y9=71; x9=95;} sobj_copyloop1: x8=x2-tplayer->sobj_bufoffx+x9; y8=y2-tplayer->sobj_bufoffy+y9; if (x8>=0){ if (x8<=95){ if (y8>=0){ if (y8<=71){ //copy position tplayer->sobj_tempfixed[x9][y9]=tplayer->sobj_tempfixed[x8][y8]; i2=tplayer->sobj_buf2bytes[x9][y9]; tplayer->sobj_buf2bytes[x9][y9]=tplayer->sobj_buf2bytes[x8][y8]; tplayer->sobj_buf2bytes[x8][y8]=i2; tp2=tplayer->sobj[x9][y9]; tplayer->sobj[x9][y9]=tplayer->sobj[x8][y8]; tplayer->sobj[x8][y8]=tp2; tplayer->sobj_bufsize[x9][y9]=tplayer->sobj_bufsize[x8][y8]; tplayer->sobj_bufsize[x8][y8]=0; goto sobj_copiedpos1; }}}} //clear position tplayer->sobj_tempfixed[x9][y9]=0; tplayer->sobj_bufsize[x9][y9]=0; sobj_copiedpos1:; if (i==0){ x9++; if (x9>=96){y9++; x9=0;} if (y9<72) goto sobj_copyloop1; } if (i==1){ x9--; if (x9<0){y9++; x9=95;} if (y9<72) goto sobj_copyloop1; } if (i==2){ x9++; if (x9>=96){y9--; x9=0;} if (y9>=0) goto sobj_copyloop1; } if (i==3){ x9--; if (x9<0){y9--; x9=95;} if (y9>=0) goto sobj_copyloop1; } tplayer->sobj_bufoffx=x2; tplayer->sobj_bufoffy=y2; screen1buffershiftcomplete: //is screen+1 of buffer and visual area EXACTLY THE SAME? static unsigned char screenplus1check; screenplus1check=1; goto screenplus1check_entry; screenplus1check_return: screenplus1check=0; //screen+1 was NOT exactly the same, so perform a screen+8 update sceneupdaterequired=1; z=1; BITSadd(t,&bitsi,z,1);//screen+8 update required x3=tpx-8; y3=tpy-8; x4=tpx+32+8-1; y4=tpy+24+8-1; x5=tplayer->sobj_bufoffx; y5=tplayer->sobj_bufoffy; x6=x5+96-1; y6=y5+72-1; //current buffer extents //i. if the screen+8 buffer fits within buffer don't relocate if (x3>=x5){ if (x4<=x6){ if (y3>=y5){ if (y4<=y6){ goto bufferrelocatecomplete0; }}}} //ii. clear buffer if screen+8 buffer is entirely outside i=0; if (x4<x5) i=1; if (x3>x6) i=1; if (y4<y5) i=1; if (y3>y6) i=1; if (i){ ZeroMemory(&tplayer->sobj_bufsize,96*72*2); ZeroMemory(&tplayer->sobj_tempfixed,96*72*4); tplayer->sobj_bufoffx=tpx-32; tplayer->sobj_bufoffy=tpy-24; //MessageBox(NULL,"shiftbuffer: entire buffer cleared","Ultima 6 Online",MB_OK); goto bufferrelocatecomplete0; } //iii. relocate buffer //calculate new buffer location in x2,y2 x2=tplayer->sobj_bufoffx; if (x2>x3) x2=x3; if ((x2+95)<x4) x2=x4-95; y2=tplayer->sobj_bufoffy; if (y2>y3) y2=y3; if ((y2+71)<y4) y2=y4-71; //modified for loop if (x2>=tplayer->sobj_bufoffx){ if (y2>=tplayer->sobj_bufoffy) i=0; else i=2; }else{ if (y2>=tplayer->sobj_bufoffy) i=1; else i=3; } if (i==0){y9=0; x9=0;} if (i==1){y9=0; x9=95;} if (i==2){y9=71; x9=0;} if (i==3){y9=71; x9=95;} sobj_copyloop: x8=x2-tplayer->sobj_bufoffx+x9; y8=y2-tplayer->sobj_bufoffy+y9; if (x8>=0){ if (x8<=95){ if (y8>=0){ if (y8<=71){ //copy position tplayer->sobj_tempfixed[x9][y9]=tplayer->sobj_tempfixed[x8][y8]; i2=tplayer->sobj_buf2bytes[x9][y9]; tplayer->sobj_buf2bytes[x9][y9]=tplayer->sobj_buf2bytes[x8][y8]; tplayer->sobj_buf2bytes[x8][y8]=i2; tp2=tplayer->sobj[x9][y9]; tplayer->sobj[x9][y9]=tplayer->sobj[x8][y8]; tplayer->sobj[x8][y8]=tp2; tplayer->sobj_bufsize[x9][y9]=tplayer->sobj_bufsize[x8][y8]; tplayer->sobj_bufsize[x8][y8]=0; goto sobj_copiedpos0; }}}} //clear position tplayer->sobj_tempfixed[x9][y9]=0; tplayer->sobj_bufsize[x9][y9]=0; sobj_copiedpos0:; if (i==0){ x9++; if (x9>=96){y9++; x9=0;} if (y9<72) goto sobj_copyloop; } if (i==1){ x9--; if (x9<0){y9++; x9=95;} if (y9<72) goto sobj_copyloop; } if (i==2){ x9++; if (x9>=96){y9--; x9=0;} if (y9>=0) goto sobj_copyloop; } if (i==3){ x9--; if (x9<0){y9--; x9=95;} if (y9>=0) goto sobj_copyloop; } tplayer->sobj_bufoffx=x2; tplayer->sobj_bufoffy=y2; //MessageBox(NULL,"shiftbuffer: buffer shifted","Ultima 6 Online",MB_OK); bufferrelocatecomplete0: //ERROR is it overwriting data it needs to read as it goes //OPTOMIZATION!!! switch the pointers to the data and data buffer lengths instead of the data //[17:25] galleondragon: and screen+8 area is reloaded in centre /* for (y9=0;y9<=71;y9++){ for (x9=0;x9<=95;x9++){ if (tplayer->sobj_tempfixed[x9][y9]||tplayer->sobj_bufsize[x9][y9]){ objbufferf->graphic->o2[x9+y9*96]=0xFFFF; }else{ objbufferf->graphic->o2[x9+y9*96]=31; } }} */ //MessageBox(NULL,"update required","Ultima 6 Online",MB_OK); screenplus1check_entry: //refresh pathfinding array //if (tplayer->xray){ //xray! //for (x2=0;x2<=65535;x2++) pfa[x2]=PFs+PFd; //}else{ //pathfind2(x,y,NULL); //} //buffer must be updated while message is created! static long mapx,mapy,bufx,bufy; static unsigned short vbuf[1024]; for (y=0;y<=39;y++){ for (x=0;x<=47;x++){ mapx=tpx+x-8; mapy=tpy+y-8; bufx=mapx-tplayer->sobj_bufoffx; bufy=mapy-tplayer->sobj_bufoffy; /* x4=0; z4=2; for (y=0;y<=25;y++){ for (x=0;x<=33;x++){ if (pfa[x+y*256+257]&(PFs+PFd)) z5=1; else z5=0; if (z5!=z4){ if (z4!=2){ //not the first pass *p=x4+z4*128; p++; }//z4!=2 x4=0; //number of squares in a row -1 z4=z5; //type (1 or 0) }else{ if (x4==127){ *p=127+z4*128; p++; x4=0; }else{ x4++; } } }}//x,y *p=x4+z4*128; p++; //save last row */ if (screenplus1check){ if (x<7) goto objbufnoupdate0; if (y<7) goto objbufnoupdate0; if (x>40) goto objbufnoupdate0; if (y>32) goto objbufnoupdate0; } i=0; if (mapx<0) goto objbuffer_outofrange; if (mapx>2047) goto objbuffer_outofrange; if (mapy<0) goto objbuffer_outofrange; if (mapy>1023) goto objbuffer_outofrange; myobj=od[mapy][mapx]; objskip0: if (myobj){ if (objvisible(tplayer,myobj)==NULL){ myobj=(object*)myobj->next; goto objskip0; } if (myobj->type==416){//view redirector if (myobj->more2){ bt[mapy][mapx]=bt[myobj->more2>>16][myobj->more2&65535]; mapx=myobj->more2&65535; mapy=myobj->more2>>16; myobj=od[myobj->more2>>16][myobj->more2&65535]; goto objskip0; } }//view redirector if (!tclass_object[myobj->type]){ myobj=(object*)myobj->next; goto objskip0; } }//myobj if (i3=tobjfixed_index[mapy][mapx]){ i4=tobjfixed_type[i3]; i5=1; i6=1; z3=getnbits(i4); for (i2=i3+1;i2<=(i3+i4);i2++){ if (myobj){ if ((myobj->type&1023)==OBJ_BLOOD) goto noflash0;//blood if ((myobj->type&1023)==OBJ_FIRE_FIELD) goto noflash0;//317 fire field if ((myobj->type&1023)==OBJ_POISON_FIELD) goto noflash0;//318 poison field if ((myobj->type&1023)==OBJ_PROTECTION_FIELD) goto noflash0;//319 protection field if ((myobj->type&1023)==OBJ_SLEEP_FIELD) goto noflash0;//320 sleep field if ((myobj->type&1023)==OBJ_WEB) goto noflash0;//53 web if ((myobj->type&1023)==OBJ_RED_GATE){//red gate if (((myobj->info&112)>>4)>=2) i6=0; goto noflash0; }//red gate if ((myobj->info&112)==16) i6=0; noflash0: if (objvisible(tplayer,myobj)==NULL) myobj=(object*)myobj->next; } if (myobj&&i6){ if (myobj->type==tobjfixed_type[i2]){//object still exists if (tplayer->sobj_tempfixed[bufx][bufy]&i5){//but buffer flag is set, saying it is not there! if (screenplus1check) goto screenplus1check_return; //********SCREENPLUS1CHECK******** tplayer->sobj_tempfixed[bufx][bufy]-=i5; z=1; BITSadd(t,&bitsi,z,1);//edit another tempfixed object z=y*48+x; BITSadd(t,&bitsi,z,11);//x,y offset if (z3){z=i2-i3-1; BITSadd(t,&bitsi,z,z3);}//which tempfixed obj //MessageBox(NULL,"tempfixed change","Ultima 6 Online",MB_OK); }//sobj_tempfixed[bufx][bufy]&i5 myobj=(object*)myobj->next; }else{//object does not exist if ((tplayer->sobj_tempfixed[bufx][bufy]&i5)==0){ if (screenplus1check) goto screenplus1check_return; //********SCREENPLUS1CHECK******** tplayer->sobj_tempfixed[bufx][bufy]|=i5; z=1; BITSadd(t,&bitsi,z,1);//edit another tempfixed object z=y*48+x; BITSadd(t,&bitsi,z,11);//x,y offset if (z3){z=i2-i3-1; BITSadd(t,&bitsi,z,z3);}//which tempfixed obj //MessageBox(NULL,"tempfixed change","Ultima 6 Online",MB_OK); i6=0; }//(sobj_tempfixed[bufx][bufy]&i5)==0 } }else{ //object is not present if ((tplayer->sobj_tempfixed[bufx][bufy]&i5)==0){ if (screenplus1check) goto screenplus1check_return; //********SCREENPLUS1CHECK******** tplayer->sobj_tempfixed[bufx][bufy]|=i5; z=1; BITSadd(t,&bitsi,z,1);//edit another tempfixed object z=y*48+x; BITSadd(t,&bitsi,z,11);//x,y offset if (z3){z=i2-i3-1; BITSadd(t,&bitsi,z,z3);}//which tempfixed obj //MessageBox(NULL,"tempfixed change","Ultima 6 Online",MB_OK); }//(sobj_tempfixed[bufx][bufy]&i5)==0 } i5<<=1; }//i2 }//tobjfixed_index[mapy][mapx] wizardeyesadded=0; nextbufobj0: if (myobj){ if (objvisible(tplayer,myobj)==NULL){ myobj=(object*)myobj->next; goto nextbufobj0; } if (!tclass_object[myobj->type]){ myobj=(object*)myobj->next; goto nextbufobj0; } vbuf[i]=myobj->type; if ((myobj->type&1023)==OBJ_BLOOD) goto noflash1;//blood if ((myobj->type&1023)==OBJ_FIRE_FIELD) goto noflash1;//317 fire field if ((myobj->type&1023)==OBJ_POISON_FIELD) goto noflash1;//318 poison field if ((myobj->type&1023)==OBJ_PROTECTION_FIELD) goto noflash1;//319 protection field if ((myobj->type&1023)==OBJ_SLEEP_FIELD) goto noflash1;//320 sleep field if ((myobj->type&1023)==OBJ_WEB) goto noflash1;//53 web if ((myobj->type&1023)==OBJ_RED_GATE){//red gate if (((myobj->info&112)>>4)>=2) vbuf[i]|=32768; goto noflash1; }//red gate if ((myobj->info&112)==16) vbuf[i]|=32768; noflash1: i++; myobj=(object*)myobj->next; goto nextbufobj0; }//myobj //add wizard eye if necessary if (!wizardeyesadded){ for (wizardeyesi2=1; wizardeyesi2<=wizardeyesi; wizardeyesi2++){ if (mapx==wizardeyesx[wizardeyesi2]){ if (mapy==wizardeyesy[wizardeyesi2]){ if (tplayer->wizardeyetimeleft){ if ((tplayer->wizardeyex==mapx)&&(tplayer->wizardeyey==mapy)) goto wizardeyesloopnext; } wizardeyesadded=1; myobj=wizardeyesobj; goto nextbufobj0; wizardeyesloopnext:; }}//x,y }//wizardeyesi2 }//!wizardeyesadded //short sobj_bufoffx,sobj_bufoffy; //x,y offset of left corner of entire buffer //unsigned short sobj_buf2bytes[96][72]; //number of 2 byte elements allocated //unsigned short sobj_bufsize[96][72]; //number of 2 byte elements actually used //unsigned short *sobj[96][72]; //scene object raw data //unsigned long sobj_tempfixed[96][72]; //temp fixed objects //compare buffers //length check objbuffer_outofrange: if (tplayer->sobj_bufsize[bufx][bufy]!=i) goto objbufupdate0; if (i==0) goto objbufnoupdate0; tp2=tplayer->sobj[bufx][bufy]; for (i2=0;i2<i;i2++){ if (tp2[i2]!=vbuf[i2]) goto objbufupdate0; } goto objbufnoupdate0; objbufupdate0: if (screenplus1check) goto screenplus1check_return; //********SCREENPLUS1CHECK******** //update allocated buffer size if (tplayer->sobj_buf2bytes[bufx][bufy]<i){ if (tplayer->sobj[bufx][bufy]) free(tplayer->sobj[bufx][bufy]); tplayer->sobj[bufx][bufy]=(unsigned short*)malloc(i*2); tplayer->sobj_buf2bytes[bufx][bufy]=i; } z=1; BITSadd(t2,&bitsi2,z,1);//1 edit objects of another square z=y*48+x; BITSadd(t2,&bitsi2,z,11);//11 screen offset of square //update buffer info tp2=tplayer->sobj[bufx][bufy]; for (i2=0;i2<i;i2++){ tp2[i2]=vbuf[i2]; z=1; BITSadd(t2,&bitsi2,z,1); z=vbuf[i2]&(65535-32768); BITSadd(t2,&bitsi2,z,16);//10 object graphic index (optomized ***YET TO BE OPTOMIZED***) z=0; if (vbuf[i2]&32768) z=1; BITSadd(t2,&bitsi2,z,1); }//i2 z=0; BITSadd(t2,&bitsi2,z,1); tplayer->sobj_bufsize[bufx][bufy]=i; /* 1 edit objects of another square { 11 screen offset of square { 1 a/another object exists on this square 10 object graphic index (optomized) 1 object is flashing } } */ //... objbufnoupdate0:; //***** DONT FORGET FLASHING OBJECTS HERE AND IN TEMPFIXED BUFFER //***** DONT FORGET NOT TO UPDATE BLACKED OUT SQUARES //or off screen }} if (screenplus1check){ screenplus1check=0; z=0; BITSadd(t,&bitsi,z,1);//screen+8 update unnecessary }else{ z=0; BITSadd(t,&bitsi,z,1);//no more tempfixed objects z=0; BITSadd(t2,&bitsi2,z,1);//no more squares of objects to edit } //add second bitstream to first bitstream if (bitsi2){ i=0; i2=bitsi2>>3;//i2 is number of whole bytes for (i=0;i<i2;i++){ BITSadd(t,&bitsi,t2->d2[i],8); } i3=bitsi2%8; if (i3) BITSadd(t,&bitsi,t2->d2[i2],i3); } //mover update //create new mover list i=-1; for (y=0;y<=25;y++){ for (x=0;x<=33;x++){ mapx=tpx+x-1; mapy=tpy+y-1; if (mapx<0) goto moverbuffer_outofrange; if (mapx>2047) goto moverbuffer_outofrange; if (mapy<0) goto moverbuffer_outofrange; if (mapy>1023) goto moverbuffer_outofrange; myobj=od[mapy][mapx]; mvobjskip: if (myobj){ if (myobj->type==416){//view redirector if (myobj->more2){ bt[mapy][mapx]=bt[myobj->more2>>16][myobj->more2&65535]; mapx=myobj->more2&65535; mapy=myobj->more2>>16; myobj=od[myobj->more2>>16][myobj->more2&65535]; goto mvobjskip; } }//view redirector if (!tclass_mover[myobj->type]){ myobj=(object*)myobj->next; goto mvobjskip; } //object is a mover class //check for npc or crt pointer //XXXX UNOCCUPIED BOATS, SKIFFS, RAFTS WON'T HAVE A CRT OR NPC POINTER //if ((myobj->info&(2+4))==0){ //myobj=(object*)myobj->next; //goto mvobjskip; //} if (!myobj->more){ if ((myobj->type&1023)!=414){ if ((myobj->type&1023)!=415){//not a raft or skiff myobj=(object*)myobj->next; goto mvobjskip; }}} //add it to the list i++; mv_object[i]=myobj; mv_x[i]=tpx+x-1; mv_y[i]=tpy+y-1; mv_type[i]=myobj->type&1023; mv_dir[i]=objgetdir(myobj->type); mv_frame[i]=OBJGETDIR_FRAME; mv_flags[i]=0; mv_playerid[i]=0; mv_hpmp[i]=0; mv_ktar[i]=0; mv_more[i]=0; if (mv_type[i]==366) mv_frame[i]=myobj->type>>10;//EXCEPTION: tanglevine tendril if (mv_type[i]==413) mv_frame[i]=myobj->type>>10;//EXCEPTION: silver serpent if (myobj->info&2){//npc tnpc=(npc*)myobj->more; //horse with rider? set more if (mv_type[i]==431){ mv_more[i]=tnpc->originalobjtype&1023; } if (tnpc->protection) mv_flags[i]|=MV_PROTECT; if (tnpc->light) mv_flags[i]|=MV_LIGHTBRIGHT; if (myobj3=tnpc->armour){ if (myobj3->type==81) mv_flags[i]|=MV_STORMCLOAK; //storm cloak }//armour //NEWCODE if (tnpc->negatemagic){ mv_flags[i]|=MV_STORMCLOAK; //storm cloak }//negatemagic //NEWCODEEND if (tnpc->flags&2) mv_flags[i]|=MV_INVISIBLE; if (tnpc->flags&4) mv_flags[i]|=MV_SLEEP; if (tplayer2=tnpc->player){//has player pointer if (tnpc->light==0){ if (tnpc->player==tplayer) mv_flags[i]|=MV_LIGHTGLOW; }//light if (tplayer2->party[0]==myobj){//first player mv_playerid[i]=tplayer2->id; if (tplayer2->typing){ if (tplayer!=tplayer2) mv_flags[i]|=MV_TYPING; }//typing if (tplayer2->speaking){ if (tplayer!=tplayer2) mv_flags[i]|=MV_SPEAKING; }//speaking //hp/mp bars 0-15hp, 0-7mp, 1poisioned f=(float)tnpc->hp/(float)tnpc->hp_max; z=f*16; if (z==16) z=15; f=(float)tnpc->mp/(float)tnpc->mp_max; z2=f*8; if (z2==8) z2=7; z=z+(z2<<4); if (tnpc->flags&1) z+=128; mv_hpmp[i]=z; }//tplayer2->party[0]==myobj }else{//no player pointer if (tnpc->schedule){ if (tnpc->schedule_i!=-1){ if (tnpc->schedule[tnpc->schedule_i].type==0x91) mv_flags[i]|=MV_SLEEP; //0x91=sleeping! }//tnpc->schedule_i!=-1 }//tnpc->schedule }//no player pointer }//npc if (myobj->info&4){//crt crt=(creature*)myobj->more; if (crt->flags&8) mv_flags[i]|=MV_PARALYZE; if (crt->flags&4) mv_flags[i]|=MV_SLEEP; if (crt->flags&2){ if (crt->al==1){i--; goto mover_add_complete;}//creature is not friendly allegiance, don't display at all mv_flags[i]|=MV_INVISIBLE; } for (z=0;z<=9;z++){ if (tplayer->ktar_wait[z]){ if ((object*)tplayer->ktar[z]->more==myobj){ mv_ktar[i]=z+1; } } }//z }//crt mover_add_complete: myobj=(object*)myobj->next; goto mvobjskip; }//myobj moverbuffer_outofrange:; }} mv_i=i+1; //compare to current mover list ZeroMemory(&mv_last,sizeof(mv_last)); ZeroMemory(&mv_new,sizeof(mv_new)); //******this code happens whether or not an update is sent****** //remove all offscreen objects in client's array i=0; mover_removeoffscreen_next: if (i<tplayer->mv_i){ x=tplayer->mv_x[i]-tpx; y=tplayer->mv_y[i]-tpy; if ((x<-1)||(x>32)||(y<-1)||(y>24)){ //reshuffle array for (i3=i+1;i3<tplayer->mv_i;i3++){ tplayer->mv_x[i3-1]=tplayer->mv_x[i3]; tplayer->mv_y[i3-1]=tplayer->mv_y[i3]; tplayer->mv_type[i3-1]=tplayer->mv_type[i3]; tplayer->mv_dir[i3-1]=tplayer->mv_dir[i3]; tplayer->mv_frame[i3-1]=tplayer->mv_frame[i3]; tplayer->mv_object[i3-1]=tplayer->mv_object[i3]; tplayer->mv_flags[i3-1]=tplayer->mv_flags[i3]; tplayer->mv_hpmp[i3-1]=tplayer->mv_hpmp[i3]; tplayer->mv_playerid[i3-1]=tplayer->mv_playerid[i3]; tplayer->mv_ktar[i3-1]=tplayer->mv_ktar[i3]; tplayer->mv_more[i3-1]=tplayer->mv_more[i3]; }//i3 tplayer->mv_i--; goto mover_removeoffscreen_next; }//x,y boundary check i++; goto mover_removeoffscreen_next; }//i check //1. REMOVE i=0; mover_removecheck_next: if (i<tplayer->mv_i){ for (i2=0;i2<mv_i;i2++){ if (mv_new[i2]==0){ //is new x,y offset out of range? if so the object will be removed and recreated x=mv_x[i2]-tplayer->mv_x[i]; if (abs(x)>3) goto mover_remove_outofrange; y=mv_y[i2]-tplayer->mv_y[i]; if (abs(y)>3) goto mover_remove_outofrange; if (mover_offseti[x+3][y+3]==255) goto mover_remove_outofrange; if (tplayer->mv_type[i]==mv_type[i2]){ if (tplayer->mv_type[i]==413){//silver serp if (x||y) goto mover_remove_outofrange; if (tplayer->mv_frame[i]!=mv_frame[i2]) goto mover_remove_outofrange; goto mover_remove_link; } if (tplayer->mv_type[i]==366){//tanglevine tendril (not core) if (x||y) goto mover_remove_outofrange; if (tplayer->mv_frame[i]!=mv_frame[i2]) goto mover_remove_outofrange; goto mover_remove_link; } if (tplayer->mv_object[i]==mv_object[i2]){//obj check mover_remove_link: if (tplayer->mv_playerid[i]==mv_playerid[i2]){ mv_last[i]=i2; mv_new[i2]=MOVER_FOUND;//link i++; goto mover_removecheck_next; }//playerid }//object }//type }//mv_new[i2]==0 mover_remove_outofrange:; }//i2 //remove mover i message BITSadd(t,&bitsi,1,1);//remove a/another mover BITSadd(t,&bitsi,i,getnbits(tplayer->mv_i));//index of mover to remove based on current buffer sceneupdaterequired=1; //reshuffle array for (i3=i+1;i3<tplayer->mv_i;i3++){ tplayer->mv_x[i3-1]=tplayer->mv_x[i3]; tplayer->mv_y[i3-1]=tplayer->mv_y[i3]; tplayer->mv_type[i3-1]=tplayer->mv_type[i3]; tplayer->mv_dir[i3-1]=tplayer->mv_dir[i3]; tplayer->mv_frame[i3-1]=tplayer->mv_frame[i3]; tplayer->mv_object[i3-1]=tplayer->mv_object[i3]; tplayer->mv_flags[i3-1]=tplayer->mv_flags[i3]; tplayer->mv_hpmp[i3-1]=tplayer->mv_hpmp[i3]; tplayer->mv_playerid[i3-1]=tplayer->mv_playerid[i3]; tplayer->mv_ktar[i3-1]=tplayer->mv_ktar[i3]; tplayer->mv_more[i3-1]=tplayer->mv_more[i3]; }//i3 tplayer->mv_i--; goto mover_removecheck_next; }//i check z=0; BITSadd(t,&bitsi,z,1);//no more movers to remove //2.1 MOVE MOVER for (i=0;i<tplayer->mv_i;i++){ i2=mv_last[i]; x=mv_x[i2]-tplayer->mv_x[i]; y=mv_y[i2]-tplayer->mv_y[i]; if (x||y){ sceneupdaterequired=1; BITSadd(t,&bitsi,1,1);//move a/another mover BITSadd(t,&bitsi,i,getnbits(tplayer->mv_i));//index of mover to move in current buffer BITSadd(t,&bitsi,mover_offseti[x+3][y+3],5); //update client data //HORSE SWAP FIX (HORSE FIX) if ( (tplayer->mv_type[i]==431) && //( ((mv_dir[i2]==0)&&(mv_x[i2]!=tplayer->mv_x[i]) ) || ((mv_dir[i2]==1)&&(mv_y[i2]!=tplayer->mv_y[i])) || ((mv_dir[i2]==2)&&(mv_x[i2]!=tplayer->mv_x[i])) || ((mv_dir[i2]==3)&&(mv_y[i2]!=tplayer->mv_y[i])) ) ( ((mv_dir[i2]==0)&& ((mv_x[i2]!=tplayer->mv_x[i])||(mv_y[i2]>=tplayer->mv_y[i])) ) || ((mv_dir[i2]==1)&&((mv_y[i2]!=tplayer->mv_y[i])||(mv_x[i2]<=tplayer->mv_x[i])) ) || ((mv_dir[i2]==2)&&((mv_x[i2]!=tplayer->mv_x[i])||(mv_y[i2]<=tplayer->mv_y[i])) ) || ((mv_dir[i2]==3)&&((mv_y[i2]!=tplayer->mv_y[i])||(mv_x[i2]>=tplayer->mv_x[i])) ) ) ){ //NOHORSEFIXNECESSARY code negates the HORSE SWAP FIX patch under certain conditions to allow for diagonal movement with a frame change if ((mv_dir[i2]==0)&&(mv_y[i2]<tplayer->mv_y[i])) goto NOHORSEFIXNECESSARY; if ((mv_dir[i2]==2)&&(mv_y[i2]>tplayer->mv_y[i])) goto NOHORSEFIXNECESSARY; tplayer->mv_x[i]=mv_x[i2]; tplayer->mv_y[i]=mv_y[i2]; //change client frame number to trick the server into sending a dir/frame update message too if (tplayer->mv_frame[i]==mv_frame[i2]){ tplayer->mv_frame[i]++; if (tplayer->mv_frame[i]==2) tplayer->mv_frame[i]=0; } }else{ NOHORSEFIXNECESSARY: tplayer->mv_x[i]=mv_x[i2]; tplayer->mv_y[i]=mv_y[i2]; tplayer->mv_dir[i]=mv_dir[i2]; tplayer->mv_frame[i]=mv_frame[i2]; }//HORSE SWAP FIX }//x||y }//i BITSadd(t,&bitsi,0,1);//no more movers to move //2.2 MOVER DIRECTION/FRAME CHANGE /* 1 change mover frame/dir ? index of mover [2] if mover CAN have a direction it is set here, otherwise this can be omitted and the movers frame only will be incremented */ for (i=0;i<tplayer->mv_i;i++){ i2=mv_last[i]; if ((tplayer->mv_dir[i]!=mv_dir[i2])||(tplayer->mv_frame[i]!=mv_frame[i2])){ BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,getnbits(tplayer->mv_i));//index of mover to move in current buffer BITSadd(t,&bitsi,mv_dir[i2],2); tplayer->mv_dir[i]=mv_dir[i2]; tplayer->mv_frame[i]=mv_frame[i2]; sceneupdaterequired=1; } }//i BITSadd(t,&bitsi,0,1);//no more movers to direction/frame change //2.3 MOVER STATE CHANGE z3=getnbits(tplayer->mv_i); for (i=0;i<tplayer->mv_i;i++){ i2=mv_last[i]; i3=0; if ((tplayer->mv_flags[i]&MV_LIGHTBRIGHT)!=(mv_flags[i2]&MV_LIGHTBRIGHT)){ if (mv_flags[i2]&MV_LIGHTGLOW){ if (tplayer->mv_flags[i]&MV_LIGHTBRIGHT){ goto MV_LIGHTBRIGHT_assumed; }} if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,0,4); } MV_LIGHTBRIGHT_assumed: if ((tplayer->mv_flags[i]&MV_LIGHTGLOW)!=(mv_flags[i2]&MV_LIGHTGLOW)){ if (mv_flags[i2]&MV_LIGHTBRIGHT){ if (tplayer->mv_flags[i]&MV_LIGHTGLOW){ goto MV_LIGHTGLOW_assumed; }} if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,1,4); } MV_LIGHTGLOW_assumed: if ((tplayer->mv_flags[i]&MV_INVISIBLE)!=(mv_flags[i2]&MV_INVISIBLE)){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,2,4); } if ((tplayer->mv_flags[i]&MV_PARALYZE)!=(mv_flags[i2]&MV_PARALYZE)){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,3,4); } if ((tplayer->mv_flags[i]&MV_SLEEP)!=(mv_flags[i2]&MV_SLEEP)){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,4,4); } if ((tplayer->mv_flags[i]&MV_PROTECT)!=(mv_flags[i2]&MV_PROTECT)){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,5,4); } if ((tplayer->mv_flags[i]&MV_STORMCLOAK)!=(mv_flags[i2]&MV_STORMCLOAK)){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,6,4); } if ((tplayer->mv_flags[i]&MV_TYPING)!=(mv_flags[i2]&MV_TYPING)){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,7,4); } if (tplayer->mv_hpmp[i]!=mv_hpmp[i2]){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,8,4); BITSadd(t,&bitsi,mv_hpmp[i2],8); } if (tplayer->mv_ktar[i]!=mv_ktar[i2]){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,9,4); BITSadd(t,&bitsi,mv_ktar[i2],4); } if ((tplayer->mv_flags[i]&MV_SPEAKING)!=(mv_flags[i2]&MV_SPEAKING)){ if (i3==0){i3=1; BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,i,z3);}else{BITSadd(t,&bitsi,1,1);} BITSadd(t,&bitsi,10,4); } if (i3){ BITSadd(t,&bitsi,0,1); sceneupdaterequired=1; tplayer->mv_flags[i]=mv_flags[i2]; tplayer->mv_hpmp[i]=mv_hpmp[i2]; tplayer->mv_ktar[i]=mv_ktar[i2]; tplayer->mv_more[i]=mv_more[i2]; } }//i BITSadd(t,&bitsi,0,1);//no more movers' states to change/toggle //3. ADD NEW MOVER for (i2=0;i2<mv_i;i2++){ if (mv_new[i2]==0){ sceneupdaterequired=1; z=1; BITSadd(t,&bitsi,z,1);//add a/another mover x=mv_x[i2]-tpx+1;//0-33 y=mv_y[i2]-tpy+1;//0-25 z=y*34+x; BITSadd(t,&bitsi,z,10);//x,y offset z=mv_type[i2]; BITSadd(t,&bitsi,z,10);//type YET TO BE OPTOMIZED if (z==413){//silver serp BITSadd(t,&bitsi,mv_frame[i2],4); goto mover_add_special; } if (z==366){//tanglevine tendril (not core) BITSadd(t,&bitsi,mv_frame[i2],3); goto mover_add_special; } //check if direction is required (z3 is number of bits to use to send direction) z3=2; if (obji[sprlnk[z]].v4==3) z3=0;//"bird" if (z==365) z3=0;//tanglevine core if (z==374) z3=0;//hydra core if (z==375) z3=0;//slime if (z==391) z3=0;//farmer hoeing if (z==415) z3=0;//raft BITSadd(t,&bitsi,mv_dir[i2],z3); mover_add_special: //***STATE CHANGES*** if(mv_ktar[i2]){ BITSadd(t,&bitsi,1,1);//a/another state change/toggle is required BITSadd(t,&bitsi,9,4);//ktar update BITSadd(t,&bitsi,mv_ktar[i2],4); } if(mv_playerid[i2]){ BITSadd(t,&bitsi,1,1);//a/another state change/toggle is required BITSadd(t,&bitsi,8,4); BITSadd(t,&bitsi,mv_hpmp[i2],8); BITSadd(t,&bitsi,mv_playerid[i2],32); } if(mv_flags[i2]&MV_LIGHTBRIGHT){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,0,4);} if(mv_flags[i2]&MV_LIGHTGLOW){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,1,4);} if(mv_flags[i2]&MV_INVISIBLE){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,2,4);} if(mv_flags[i2]&MV_PARALYZE){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,3,4);} if(mv_flags[i2]&MV_SLEEP){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,4,4);} if(mv_flags[i2]&MV_PROTECT){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,5,4);} if(mv_flags[i2]&MV_STORMCLOAK){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,6,4);} if(mv_flags[i2]&MV_TYPING){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,7,4);} if(mv_flags[i2]&MV_SPEAKING){BITSadd(t,&bitsi,1,1); BITSadd(t,&bitsi,10,4);} //mv_more(rider type,...) if(mv_more[i2]){ BITSadd(t,&bitsi,1,1);//a/another state change/toggle is required BITSadd(t,&bitsi,11,4); BITSadd(t,&bitsi,mv_more[i2],16); } z=0; BITSadd(t,&bitsi,z,1);//no more state changes required //add temp mover data to client list i=tplayer->mv_i; tplayer->mv_x[i]=mv_x[i2]; tplayer->mv_y[i]=mv_y[i2]; tplayer->mv_type[i]=mv_type[i2]; tplayer->mv_dir[i]=mv_dir[i2]; tplayer->mv_frame[i]=mv_frame[i2]; tplayer->mv_object[i]=mv_object[i2]; tplayer->mv_flags[i]=mv_flags[i2]; tplayer->mv_hpmp[i]=mv_hpmp[i2]; tplayer->mv_playerid[i]=mv_playerid[i2]; tplayer->mv_ktar[i]=mv_ktar[i2]; tplayer->mv_more[i]=mv_more[i2]; tplayer->mv_i++; }//mv_new[i2]==0 }//i2 z=0; BITSadd(t,&bitsi,z,1); if (sceneupdaterequired){ t->l=bitsi>>3; if (bitsi&7) t->l++; NET_send(NETplayer,tplayer->net,t); tplayer->updatemessage=1; }else{ tplayer->updatemessage=0; } }else{//tplayer->updatemessage tplayer->updatemessage=0; } /* 1. remove 2.1 change 2.2 move 3. add ***1. REMOVE MOVER*** 1 if =1 remove a/another mover { [?] index of mover to remove based on current buffer } ***2.1 CHANGE/TOGGLE STATE*** 1 if =1 change/toggle a/another mover's state { [?] index of mover in current buffer a: 4 state change id 0 LIGHTBRIGHT (LIGHTGLOW assumed off) 1 LIGHTGLOW (LIGHTBRIGHT assumed off) 2 INVISIBLE 3 PARALYZE 4 SLEEP 5 PROTECT 6 STORMCLOAK 7 TYPING 8 hpmp{ 8 new hpmp byte } 9 ktar{ 4 new ktar number } 1 if =1 another state needs to be changed, goto a } ***2.2 CHANGE FRAME (THIS IS ONLY SENT IF MOVER HAS NOT MOVED TO ANOTHER SQUARE, IN THAT CASE IT CAN BE ASSUMED)*** 1 if =1 change animation frame of a/another mover { [?] index of mover to change the animation frame of } ***2.3 MOVE*** 1 if =1 move a/another mover { [?] index of mover to move in current buffer 5 number representing a special x,y offset from current location to move to } ***3. ADD NEW MOVER*** 1 if =1 add a/another mover { 10 x,y offset to add mover 8-10 (number of bits will depend on yet to be implemented optomization) mover's object type 2 direction mover is facing a: 1 if =1 a/another state change/toggle is required { 4 state change id 0 LIGHTBRIGHT (LIGHTGLOW assumed off) 1 LIGHTGLOW (LIGHTBRIGHT assumed off) 2 INVISIBLE 3 PARALYZE 4 SLEEP 5 PROTECT 6 STORMCLOAK 7 TYPING 8 hpmp+playerid{ 8 new hpmp byte 32 playerid } 9 ktar{ 4 new ktar number } goto a } } */ //flags/pointers used while comparing buffers //unsigned long mv_last[MVLISTLAST+1]; //unsigned long mv_new[MVLISTLAST+1]; /* if (!playerlist[tpl]->updatemessage){ static unsigned char *p,*p2; txtNEWLEN(t,-1048576); //create 1MB buffer p=t->d2; *p=1; p++; *(float*)p=btime2; p+=4; //central object offset->x,y if (playerlist[tpl]->party[playerlist[tpl]->selected_partymember]){ x=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]->x; y=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]->y; }else{ x=playerlist[tpl]->px; y=playerlist[tpl]->py; } //screen offset->tpx,tpy tpx=x-15; tpy=y-11; if (tpx<0) tpx=0; if (tpy<0) tpy=0; if (tpx>2016) tpx=2016; if (tpy>1000) tpy=1000; //add tpx,tpy to message *(unsigned short*)p=tpx; p+=2; *(unsigned short*)p=tpy; p+=2; if (playerlist[tpl]->xray){ //xray! for (x2=0;x2<=65535;x2++) pfa[x2]=PFs+PFd; }else{ pathfind2(x,y,NULL); } //send blank squares //with no obstructions this routine will still send 7 bytes (equivalent to only 2 objects!) //BUT it is optomized basic obstructions caused by buildings/caves etc. //OLD METHOD WAS: starting type(1), number of type(2), (assume type change)number of type(2) //NEW METHOD: number of type+type*128(1), ... //benefit: halved bandwidth in basic/complex situations x4=0; z4=2; for (y=0;y<=25;y++){ for (x=0;x<=33;x++){ if (pfa[x+y*256+257]&(PFs+PFd)) z5=1; else z5=0; if (z5!=z4){ if (z4!=2){ //not the first pass *p=x4+z4*128; p++; }//z4!=2 x4=0; //number of squares in a row -1 z4=z5; //type (1 or 0) }else{ if (x4==127){ *p=127+z4*128; p++; x4=0; }else{ x4++; } } }}//x,y *p=x4+z4*128; p++; //save last row //update basetiles message //update objects message static long updatex,updatey; x2=0; x3=0; p2=p; p+=2; //create 2 bytes space to set number of objects for (y=0;y<=23;y++){ for (x=0;x<=31;x++){ updatex=tpx+x; updatey=tpy+y; myobj=od[updatey][updatex]; nextobj: if (myobj){ if (myobj->type==416){//view redirector if (myobj->more2){ bt[updatey][updatex]=bt[myobj->more2>>16][myobj->more2&65535]; //update basetile flags (is this best location?) updatex=myobj->more2&65535; updatey=myobj->more2>>16;//change currect scan location myobj=od[myobj->more2>>16][myobj->more2&65535];//change current object goto nextobj; } }//view redirector i2=myobj->type&1023; //get object identity if (myobj->info&256){ //quest/don'tsend if (obji[sprlnk[i2]].weight==0){ goto display_skip; } if (i2==73){ //moonstone if (playerlist[tpl]->GNPCflags[4]&(1<<(myobj->type>>10))) goto display_skip; } if (myobj->type==(275+2*1024)){//yellow potion if (myobj->info&256){//quest if (playerlist[tpl]->GNPCflags[32]&myobj->more2) goto display_skip; }//quest }//yellow potion if ((i2>=242)&&(i2<=249)){ //rune if (playerlist[tpl]->GNPCflags[5]&(1<<(i2-242))) goto display_skip; } if ((i2>=400)&&(i2<=407)){ //map(0-7) if (playerlist[tpl]->GNPCflags[7]&(1<<(i2-400))) goto display_skip; } if (i2==62){ //vortex cube if ((myobj->x==923)&&(myobj->y==850)){ if ((playerlist[tpl]->GNPCflags[18]&1)==0) goto display_skip; } if ((myobj->x==1939)&&(myobj->y==57)){ if (playerlist[tpl]->GNPCflags[6]&(1<<1)) goto display_skip; } } if (i2==389){ //silver tablet if (playerlist[tpl]->GNPCflags[6]&(1<<2)) goto display_skip; } if (i2==390){ //silver tabletII if (playerlist[tpl]->GNPCflags[6]&(1<<3)) goto display_skip; } if (i2==270){ //balloon plans if (playerlist[tpl]->GNPCflags[6]&(1<<4)) goto display_skip; } if (i2==395){ //broken gargoyle lens if (playerlist[tpl]->GNPCflags[6]&(1<<5)) goto display_skip; } if (i2==394){ //brit lens if ((playerlist[tpl]->GNPCflags[18]&2)==0) goto display_skip; } if (i2==396){ //garg lens if ((playerlist[tpl]->GNPCflags[18]&4)==0) goto display_skip; } }//quest/don't send if (myobj==nuggetsfix){ //nuggets if (playerlist[tpl]->online<1536) goto display_skip; if (playerlist[tpl]->GNPCflags[6]&(1<<6)) goto display_skip; } if (i2==59){ //codex if (playerlist[tpl]->GNPCflags[18]&8) goto display_skip; } if (i2==51){ //force field myobj2=(object*)myobj->prev; if (playerlist[tpl]->GNPCflags[3]&(1<<(myobj2->type>>10))) goto display_skip; }//force field if (i2==173){ //trap if ((myobj->info&(1<<9))==0) goto display_skip; }//trap crt=NULL; if (myobj->info&4){ //crt crt=(creature*)myobj->more; if (crt->flags&2) goto display_skip; }else{//!crt if (myobj->info&8){ //indirect crt if (((object*)myobj->more)->info&4) crt=(creature*)((object*)myobj->more)->more; } }//crt if (pfa[x+2+y*256+512]&(PFs+PFd)){ //DISPLAY DOORS ON RANGE EDGES??? //SUPPORT FOR VIEW REDIRECTORS if (i2==334) goto display_override; //secret door if (i2==213) goto display_override; //mousehole if (myobj2=OBJfindlastall(updatex,updatey)){ if ((myobj2->type&1023)==301) goto display_override; } if (myobj2=OBJfindlastall(updatex,updatey+1)){ if ((myobj2->type&1023)==301) goto display_override; } if (myobj2=OBJfindlastall(updatex+1,updatey)){ if ((myobj2->type&1023)==301) goto display_override; } if (pfa[x+2+y*256+512+1]&(PFs+PFd)){ if (pfa[x+2+y*256+512+256]&(PFs+PFd)){ if (pfa[x+2+y*256+512+256+1]&(PFs+PFd)){ display_override: //length from prev obj (stored extendable from 1 to 2 bytes) if (x2<=127){ *p=x2; p++; }else{ //>127 *p=(x2&127)+128; p++; *p=x2>>7; p++; } if (myobj->info&128){//stolen item for (z=0;z<=15;z++){ if (stolenitemwarning[z]==myobj){ if (stolenitemwarning_player[z]!=playerlist[tpl]){ *(unsigned short*)p=1023+7*1024; p+=2; } }//==myobj }//z }//stolen item if (myobj->info&4){ //crt if (crt->flags&8){ //paralyzed! *(unsigned short*)p=1023+3*1024; p+=2; }//8, paralyzed if (playerlist[tpl]->ktar_display){ for (z=0;z<=9;z++){ if (playerlist[tpl]->ktar_wait[z]){ if ((object*)playerlist[tpl]->ktar[z]->more==myobj){ *(unsigned short*)p=1022+z*1024; p+=2; } } } } }//crt if (crt){ //direct or indirect crt //sleeping? if (crt->flags&4){ z=myobj->type&1023; z2=0; if (z==376) z2=339+6*1024; if (z==377) z2=339+5*1024; if (z==378) z2=339+3*1024; if (z==379) z2=339+2*1024; if (z==380) z2=339+2*1024; if (z==381) z2=339+8*1024; if (z==382) z2=339+4*1024; if (z==383) z2=339+8*1024; if (z==384) z2=339+5*1024; if (z==385) z2=339+8*1024; if (z==386) z2=339+7*1024; if (z==387) z2=339+3*1024; if (z==410) z2=339+7*1024; //monsters if (z==370) z2=339+1*1024; //headless if (z==371) z2=339+0*1024; //troll if (z==424){ //cyclops z2=340+((myobj->type>>10)&3)*1024; if (((myobj->type>>10)&3)!=1){ if (bt[y+tpy][x+tpx]&1024) bt[y+tpy][x+tpx]-=1024; //set as blocked! } } if (z2){ *(unsigned short*)p=z2; p+=2; goto type_or; } }//sleeping? }//direct or indirect crt if (myobj->info&2){ tnpc=(npc*)myobj->more; if (tnpc->player){ //has player pointer if (tnpc->protection){*(unsigned short*)p=1023+4*1024; p+=2;} if (tnpc->light){ *(unsigned short*)p=1023+1*1024; p+=2; }else{ if (tnpc->player==playerlist[tpl]){ *(unsigned short*)p=1023+2*1024; p+=2; }//->light }//tnpc->player if (myobj3=tnpc->armour){ if (myobj3->type==81){ //storm cloak *(unsigned short*)p=1023+6*1024; p+=2; }//81 }//armour if (obji[sprlnk[myobj->type&1023]].v4==1){ //humantype tplayer2=(player*)tnpc->player; if (tplayer2->party[0]==myobj){ //first player //first player of their party if (tplayer2->typing){ if (tplayer!=tplayer2){ //not the same party member *(unsigned short*)p=1023+5*1024; p+=2; } } *(unsigned short*)p=myobj->type+16384; //16384=extra info if (tnpc->flags&4){ //if asleep switch to sleeping object z=myobj->type&1023; z2=0; //sleeping NPC schedule, but not in bed if (z==376) z2=339+6*1024; if (z==377) z2=339+5*1024; if (z==378) z2=339+3*1024; if (z==379) z2=339+2*1024; if (z==380) z2=339+2*1024; if (z==381) z2=339+8*1024; //2004 if (z==382) z2=339+4*1024; if (z==383) z2=339+8*1024; if (z==384) z2=339+5*1024; if (z==385) z2=339+8*1024; if (z==386) z2=339+7*1024; if (z==387) z2=339+3*1024; if (z==410) z2=339+7*1024; if (z2!=0){ *(unsigned short*)p=z2+16384; //16384=extra info } }//asleep if (tnpc->flags&2) *(unsigned short*)p|=32768; //invisible p+=2; //U6OID 4bytes vs name(10)+colour(2)+unique id for messaging *(unsigned long*)p=tplayer2->id; p+=4; //addhp&mp bars (uses 1 byte of code) 0-15, 0-7, 1bit stating poisioned f=(float)tnpc->hp/(float)tnpc->hp_max; z=f*16; if (z==16) z=15; f=(float)tnpc->mp/(float)tnpc->mp_max; z2=f*8; if (z2==8) z2=7; z=z+(z2<<4); if (tnpc->flags&1) z+=128; *p=z; p++; goto type_or; } } } if (tnpc->flags&(2+4)){//2,4 *(unsigned short*)p=myobj->type; if (tnpc->flags&4){ //if asleep switch to sleeping object z=myobj->type&1023; z2=0; //sleeping NPC schedule, but not in bed if (z==376) z2=339+6*1024; if (z==377) z2=339+5*1024; if (z==378) z2=339+3*1024; if (z==379) z2=339+2*1024; if (z==380) z2=339+2*1024; if (z==381) z2=339+8*1024; //2004 if (z==382) z2=339+4*1024; if (z==383) z2=339+8*1024; if (z==384) z2=339+5*1024; if (z==385) z2=339+8*1024; if (z==386) z2=339+7*1024; if (z==387) z2=339+3*1024; if (z==410) z2=339+7*1024; if (z2!=0){ *(unsigned short*)p=z2; } }//asleep if (tnpc->flags&2) *(unsigned short*)p|=32768; //invisible p+=2; goto type_or; }//2,4 if (tnpc->schedule){ if (tnpc->schedule_i!=-1){ if (tnpc->schedule[tnpc->schedule_i].type==0x91){ //sleeping! if (od[y+tpy][x+tpx]->type==163){ *(unsigned short*)p=146; p+=2; goto type_or; } if (od[y+tpy][x+tpx]->type==(163+6144)){ *(unsigned short*)p=146+1024; p+=2; goto type_or; } z=myobj->type&1023; z2=0; //sleeping NPC schedule, but not in bed if (z==376) z2=339+6*1024; if (z==377) z2=339+5*1024; if (z==378) z2=339+3*1024; if (z==379) z2=339+2*1024; if (z==380) z2=339+2*1024; if (z==381) z2=339+8*1024; //2004 if (z==382) z2=339+4*1024; if (z==383) z2=339+8*1024; if (z==384) z2=339+5*1024; if (z==385) z2=339+8*1024; if (z==386) z2=339+7*1024; if (z==387) z2=339+3*1024; if (z==410) z2=339+7*1024; if (z2!=0){ *(unsigned short*)p=z2; p+=2; goto type_or; } }}} //sleeping! }//->npc *(unsigned short*)p=myobj->type; if ((myobj->type&1023)==338) goto noflash; //blood if ((myobj->type&1023)==317) goto noflash; //317 fire field if ((myobj->type&1023)==318) goto noflash; //318 poison field if ((myobj->type&1023)==319) goto noflash; //319 protection field if ((myobj->type&1023)==320) goto noflash; //320 sleep field if ((myobj->type&1023)==84){ //red gate flash if (((myobj->info&112)>>4)>=2) goto flash; goto noflash; } if ((myobj->info&112)==16){ flash: *(unsigned short*)p|=32768; //flashing } noflash: p+=2; type_or: x3++; //number of objects x2=0; } } } }//pf2! display_skip: if (myobj->next!=NULL){myobj=(object*)myobj->next; goto nextobj;} } //object exists x2++; }} //x,y loop *(unsigned short*)p2=x3; //selected partymember map position (if x==0 he is not onscreen) if (myobj=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]){ *(unsigned short*)p=myobj->x; p+=2; *(unsigned short*)p=myobj->y; p+=2; //selected partymember type *(unsigned short*)p=myobj->type; p+=2; }else{ *(unsigned short*)p=0; p+=2; *(unsigned short*)p=0; p+=2; //selected partymember type *(unsigned short*)p=0; p+=2; } *p=0; t->l=(unsigned long)p-(unsigned long)t->d2; //finish direct string access static unsigned long chksum; chksum=0; for (x=5;x<t->l;x++){ chksum=chksum+1+(t->d2[x]+1)*(x+1); } if (chksum!=playerlist[tpl]->MESSAGEupdate_chksum){ NET_send(NETplayer,playerlist[tpl]->net,t); playerlist[tpl]->MESSAGEupdate_chksum=chksum; playerlist[tpl]->updatemessage=1; //a basetile+object update message was sent last "clientframe" } //chksum!= }else{playerlist[tpl]->updatemessage=0;} //updatemessage */ //2003: fix input fields playerlist[tpl]->key2=playerlist[tpl]->key; //2003: required backup key (client and host) playerlist[tpl]->readmessage=FALSE; //basic input not overwritten by second message //clear some keys by default while keeping others if (playerlist[tpl]->key&KEYmb1) playerlist[tpl]->key-=KEYmb1; if (playerlist[tpl]->key&KEYu) playerlist[tpl]->key-=KEYu; if (playerlist[tpl]->key&KEYl) playerlist[tpl]->key-=KEYl; if (playerlist[tpl]->key&KEYmbclick) playerlist[tpl]->key-=KEYmbclick; if (sfbuffersend){ //create SF message // send sfx message //[2]how many sfx //[sfx2] //... txtset(mess1,""); txtset(t,"?"); txtset(t2,"??"); txtset(t3,"????"); txtadd(mess1,t2); //<-must be updated later i=0; if (playerlist[tpl]->party[playerlist[tpl]->selected_partymember]){ x=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]->x; y=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]->y; }else{ x=playerlist[tpl]->px; y=playerlist[tpl]->py; } //tpx=x-15; tpy=y-11; //if (tpx<0) tpx=0; if (tpy<0) tpy=0; //if (tpx>2016) tpx=2016; //if (tpy>1000) tpy=1000; getscreenoffset(x,y,&tpx,&tpy); tpx>>=3; tpy>>=3; for (y=tpy;y<=tpy+3;y++){ for (x=tpx;x<=tpx+4;x++){ sfxglobal: if (sfi[y][x]){ i3=sfi[y][x]; addsf: t2->d2[0]=sf[i3].type&255; t2->d2[1]=sf[i3].type>>8; txtadd(mess1,t2); t2->d2[0]=sf[i3].x&255; t2->d2[1]=sf[i3].x>>8; txtadd(mess1,t2); t2->d2[0]=sf[i3].y&255; t2->d2[1]=sf[i3].y>>8; txtadd(mess1,t2); static txt* dbgt3; if (sf[i3].type==SF_TXT_PORTRAIT){ dbgt3=(txt*)sf[i3].p; //length of appended text message //dbgt3=(txt*)&dbgt3; //exit (dbgt3->l); t2->ds[0]=dbgt3->l&0xFFFF; txtadd(mess1,t2); t2->ds[0]=0; txtadd(mess1,t2); //unused }else{ t2->d2[0]=sf[i3].x2&255; t2->d2[1]=sf[i3].x2>>8; txtadd(mess1,t2); t2->d2[0]=sf[i3].y2&255; t2->d2[1]=sf[i3].y2>>8; txtadd(mess1,t2); } t2->d2[0]=sf[i3].more&255; t2->d2[1]=sf[i3].more>>8; txtadd(mess1,t2); t2->d2[0]=sf[i3].wait2[0]; t2->d2[1]=sf[i3].wait2[1]; txtadd(mess1,t2); t2->d2[0]=sf[i3].wait2[2]; t2->d2[1]=sf[i3].wait2[3]; txtadd(mess1,t2); if (sf[i3].type==SF_TXT_PORTRAIT){ txtadd(mess1,dbgt3); //append message } i++; //nsf if (sf[i3].next) {i3=sf[i3].next; goto addsf;} } //sfi!=NULL if ((x==(2047>>3))&&(y==(1023>>3))) goto sfxglobal2; if ((y==tpy+3)&&(x==tpx+4)) {x=2047>>3; y=1023>>3; goto sfxglobal;} }} //x,y sfxglobal2: mess1->d2[0]=i&255; mess1->d2[1]=i>>8; //set number of entries //if (playerlist[tpl]->net!=NULL){ if (mess1->l>2){ //avoid sending a NULL buffer txtset(t,"?"); t->d2[0]=MSG_SF; //update SF txtadd(t,mess1); NET_send(NETplayer,playerlist[tpl]->net,t); } }//sfbuffersend }//net connection }//current player idle_skip:; } //tpl loop if (sfbuffersend){ //clear sf buffer sfn=0;//NULL sf pointer (0 is never used) for (y=0;y<=255;y++){ for (x=0;x<=255;x++){ //clear sf buffer if (i3=sfi[y][x]){ if (sf[i3].type==SF_TXT_PORTRAIT) free((txt*)sf[i3].p); //free txt sfi[y][x]=0; } }} sfbuffersend=0; }//sfbuffersend //sockets: add new client if (newsocket!=INVALID_SOCKET){ //static unsigned char socket1taken=1;//changes to 2 once socket1 is taken for (i=1;i<=socketclientlast;i++){ if (socketclient[i]==INVALID_SOCKET){goto free_socketclient;} } socketclientlast++; i=socketclientlast; free_socketclient: //if (i==1) socket1taken=2; socketclient[i]=newsocket; socketclient_ip[i]=newsocket_ip; //(re)init info socketclient_packetsize[i]=0; socketclient_verified[i]=0; socket_timeout[i]=0; socket_disconnect[i]=0; if (socketclient_si[i]){//reinit thread info /* unsigned short i;//u6o socket connection array index OK txt *d[256];//array of txt*s OK unsigned char next; OK unsigned char nextfree; //other variables for temp use? ? long x4,x2,y2; txt *t; unsigned char exit_thread; unsigned long thread_id; */ for (i2=0;i2<=255;i2++){ txtNEWLEN(socketclient_si[i]->d[i2],0); txtNEWLEN(socketclient_ri[i]->d[i2],0);} socketclient_si[i]->next=0; socketclient_si[i]->nextfree=0; socketclient_ri[i]->next=0; socketclient_ri[i]->nextfree=0; socketclient_si[i]->i=newsocket; socketclient_ri[i]->i=newsocket; socketclient_si[i]->exit_thread=0; socketclient_ri[i]->exit_thread=0; socketclient_ri[i]->t->l=0; socketclient_ri[i]->t->d2[0]=0; }else{//init thread info socketclient_si[i]=(sockets_info*)malloc(sizeof(sockets_info)); socketclient_ri[i]=(sockets_info*)malloc(sizeof(sockets_info)); ZeroMemory(socketclient_si[i],sizeof(sockets_info)); ZeroMemory(socketclient_ri[i],sizeof(sockets_info)); socketclient_si[i]->i=newsocket; socketclient_ri[i]->i=newsocket; for (i2=0;i2<=255;i2++){ socketclient_si[i]->d[i2]=txtnew(); socketclient_ri[i]->d[i2]=txtnew();} socketclient_si[i]->next=0; socketclient_si[i]->nextfree=0; socketclient_ri[i]->next=0; socketclient_ri[i]->nextfree=0; socketclient_ri[i]->t=txtnew(); txtNEWLEN(socketclient_ri[i]->t,-65536); socketclient_ri[i]->t->l=0; socketclient_ri[i]->t->d2[0]=0; } //COULD THIS BE THE BUG? IT DOESN'T CREATE A SEND SOCKET FOR I=1 //if (i!=1){ CreateThread(NULL,0,sockets_send,(void*)i,0,(unsigned long*)&socketclient_si[i]->thread_id); //}else{ //socketclient_si[i]->thread_id=0; //} CreateThread(NULL,0,sockets_receive,(void*)i,0,(unsigned long*)&socketclient_ri[i]->thread_id); newsocket=INVALID_SOCKET; } static unsigned long tnet; nextclientmessage: x3=0;//message available flag for (i=1;i<=socketclientlast;i++){ if (socketclient[i]!=INVALID_SOCKET){ //if socket has not sent any info (including keep-alive messages) for 8 minutes, then it is disconnected f=64.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ socket_timeout[i]++; if (socket_timeout[i]>=8){ if (socket_disconnect[i]==0) socket_disconnect[i]=1; } } if (socket_disconnect[i]==1){ for (i2=0;i2<=playerlist_last;i2++){ if (playerlist[i2]){ if (playerlist[i2]->net==i) playerlist[i2]->net=INVALID_NET;//set ->net pointer as invalid }}//playerlist[i2],i2 CreateThread(NULL,0,sockets_disconnect,(void*)i,0,(unsigned long*)&i2); socket_disconnect[i]=2;//socket has been disconnected goto socket_disconnected; } //net_read() if (socketclient_ri[i]->d[socketclient_ri[i]->next]->l){ //buffered data available socket_timeout[i]=0; txtset(t,socketclient_ri[i]->d[socketclient_ri[i]->next]); txtNEWLEN(socketclient_ri[i]->d[socketclient_ri[i]->next],0); socketclient_ri[i]->next++; x3=1; tnet=i; goto host_gotmessage; }//->l }//!=INVALID_SOCKET socket_disconnected:; }//i host_gotmessage: if (x3){ if (t->d2[0]==255) goto player_add; if (t->d2[0]==249) goto player_add; //host character! if (t->d2[0]==246){//check if player username AND/OR character name is available txtright(t,t->l-1); i=t->d2[0]; txtright(t,t->l-1); txtset(t2,t); txtleft(t2,i);//user name txtright(t,t->l-i); i=t->d2[0]; txtright(t,t->l-1); txtset(t3,t); txtleft(t3,i);//character name txtright(t,t->l-i); //format names txtset(tusername,t2); txtset(tname,t3); format_usernames=1; goto format_usernames0; format_usernames1: format_usernames=0; //MessageBox(NULL,tusername->d,"Ultima 6 Online",MB_OK); //MessageBox(NULL,tname->d,"Ultima 6 Online",MB_OK); //check if names exist in saves i2=0; for (i=0;i<=SAVESLOTLAST;i++){ //search save buffer for player info! if (save_buffer[i]){ if (txtsamewithoutcase(save_username[i],tusername)){ i2=1; } if (txtsamewithoutcase(save_name[i],tname)){ i2=2; } }//save_buffer[i] }//i //check if names exist in currently online players //todo! txtsetchar(t,245); txtaddchar(t,i2); NET_send(NETplayer,tnet,t); goto doneclmess; } //KEEP ALIVE MESSAGE 251 IS POSSIBLE WITH OR WITHOUT A LOGGED IN PLAYER //check playerlist[] for tnet for (tpl=0;tpl<=playerlist_last;tpl++){ if (playerlist[tpl]){ //current player if (playerlist[tpl]->net==tnet) goto foundclient; }//current player } goto doneclmess; //ignore message player_add: //add new player //send time txtset(t2,"?"); t2->d2[0]=32; txtset(t3,"12345678"); t3->dd[0]=btime2; txtadd(t2,t3); NET_send(NETplayer,tnet,t2); static unsigned char usetpl0; usetpl0=0; if (t->d2[0]==249) usetpl0=1; txtset(t5,t); //t5<-t txtright(t5,t5->l-1); if (t5->ds[0]!=(5+(2<<8))){ //version 5.2 check txtset(t,"?"); t->d2[0]=254; NET_send(NETplayer,tnet,t); //incorrect version txtset(t,"Add_Player->Failed:Incorrect_Version"); LOGadd(t); goto doneclmess; } txtright(t5,t5->l-2); //get setup message info x=t5->d2[0]; txtright(t5,t5->l-1); txtNEWLEN(tname,x); memcpy(tname->d2,t5->d2,x); txtright(t5,t5->l-x); //name tmale_female=t5->d2[0]; txtright(t5,t5->l-1); if (tmale_female>1) tmale_female=1; tport=194; x=t5->ds[0]; if ((x>=0)&&(x<=13)) tport=194+x; txtright(t5,t5->l-2); ttype=410; x=t5->d2[0]; if ((x>0)&&(x<=12)) ttype=375+x; txtright(t5,t5->l-1); txtset(t6,t5); txtleft(t6,28); txtright(t5,t5->l-28); //t6<-virtue answers x=t5->d2[0]; txtright(t5,t5->l-1); txtNEWLEN(tusername,x); memcpy(tusername->d2,t5->d2,x); txtright(t5,t5->l-x); txtucase(tusername); //user_name x=t5->d2[0]; txtright(t5,t5->l-1); txtNEWLEN(tuserpassword,x); memcpy(tuserpassword->d2,t5->d2,x); txtright(t5,t5->l-x); txtucase(tuserpassword); //user_password tcreatecharacter=t5->d2[0]; txtright(t5,t5->l-1); x=t5->d2[0]; txtright(t5,t5->l-1); txtNEWLEN(tnewuserpassword,x); memcpy(tnewuserpassword->d2,t5->d2,x); txtright(t5,t5->l-x); txtucase(tnewuserpassword); //new_user_password tcustomportrait_upload=0; tnamecolour=0; getsetupmessageinfo_more: if (t5->l){//... (more info) if (t5->d2[0]==1){//upload character portrait tcustomportrait_upload=1; txtright(t5,t5->l-1); memcpy(&tcustomportrait,t5->d,7168); txtright(t5,t5->l-7168); goto getsetupmessageinfo_more; } if (t5->d2[0]==2){ txtright(t5,t5->l-1);//u6o_namecolour tnamecolour=t5->dl[0]&0xFFFFFF; txtright(t5,t5->l-3); goto getsetupmessageinfo_more; }//u6o_namecolour if (u6o_namecolour){ txtaddchar(t,2); txtaddshort(t,u6o_namecolour&65535); txtaddchar(t,(u6o_namecolour>>16)&255); }//u6o_namecolour }//t5->l //autoformat: name, username, password, newuserpassword (all temp) format_usernames0: //name txtset(t5,tname); autoformat_name_cull2: for (i3=0;i3<t5->l;i3++){ x=t5->d2[i3]; x2=0; //cull? if (x<48) x2=1; if ((x>57)&&(x<65)) x2=1; if ((x>90)&&(x<97)) x2=1; if (x>122) x2=1; if ((x==45)&&(t5->d2[i3+1]!=45)) x2=0; //- if ((x==39)&&(t5->d2[i3+1]!=39)) x2=0; //' if ((x==46)&&(t5->d2[i3+1]!=46)) x2=0; //. if (x==95){t5->d2[i3]=32; x=32; x2=0; goto autoformat_name_cull2;} //_ to space if ((x==32)&&(t5->d2[i3+1]!=32)){ if (i3&&(i3!=(t5->l-1))) x2=0; } if (x2){ txtset(t6,t5); txtright(t6,t5->l-i3-1); txtleft(t5,i3); txtadd(t5,t6); goto autoformat_name_cull2; } } if (t5->l>16) txtleft(t5,16); txtset(tname,t5); //username txtset(t5,tusername); txtucase(t5); autoformat_username_cull2: for (i3=0;i3<t5->l;i3++){ x=t5->d2[i3]; x2=0; //cull? if (x<48) x2=1; if (x>90) x2=1; if ((x>57)&&(x<65)) x2=1; if (x2){ txtset(t6,t5); txtright(t6,t5->l-i3-1); txtleft(t5,i3); txtadd(t5,t6); goto autoformat_username_cull2; } } if (t5->l>16) txtleft(t5,16); txtset(tusername,t5); if (format_usernames) goto format_usernames1; //password txtset(t5,tuserpassword); txtucase(t5); autoformat_password_cull2: for (i3=0;i3<t5->l;i3++){ x=t5->d2[i3]; x2=0; //cull? if (x<48) x2=1; if (x>90) x2=1; if ((x>57)&&(x<65)) x2=1; if (x2){ txtset(t6,t5); txtright(t6,t5->l-i3-1); txtleft(t5,i3); txtadd(t5,t6); goto autoformat_password_cull2; } } if (t5->l>16) txtleft(t5,16); txtset(tuserpassword,t5); //new password txtset(t5,tnewuserpassword); txtucase(t5); autoformat_password_cull4: for (i3=0;i3<t5->l;i3++){ x=t5->d2[i3]; x2=0; //cull? if (x<48) x2=1; if (x>90) x2=1; if ((x>57)&&(x<65)) x2=1; if (x2){ txtset(t6,t5); txtright(t6,t5->l-i3-1); txtleft(t5,i3); txtadd(t5,t6); goto autoformat_password_cull4; } } if (t5->l>16) txtleft(t5,16); txtset(tnewuserpassword,t5); //really a new password? txtset(t,"UNKNOWN"); if (txtsame(tnewuserpassword,t)) txtset(tnewuserpassword,""); if (txtsame(tnewuserpassword,tuserpassword)) txtset(tnewuserpassword,""); //NULL username, password or character-name? x=0; if (tusername->l==0) x=1; if (tuserpassword->l==0) x=1; if (tname->l==0) x=1; //"UNKNOWN" username or password? if (txtsame(tusername,t)) x=1; if (txtsame(tuserpassword,t)) x=1; if (x){ txtset(t,"??"); t->d2[0]=250; t->d2[1]=2; NET_send(NETplayer,tnet,t); goto doneclmess; } static long journeyonward_i; if (tcreatecharacter){ //username and character-name must be unique for (i=0;i<=SAVESLOTLAST;i++){ if (save_buffer[i]){ if (txtsame(save_username[i],tusername)){ txtset(t,"??"); t->d2[0]=250; t->d2[1]=3; NET_send(NETplayer,tnet,t); goto doneclmess; } txtset(t,save_name[i]); txtucase(t); txtset(t2,tname); txtucase(t2); if (txtsame(t,t2)){ txtset(t,"??"); t->d2[0]=250; t->d2[1]=4; NET_send(NETplayer,tnet,t); goto doneclmess; } }} }else{ //!tcreatecharacter //username and password must exist for (i=0;i<=SAVESLOTLAST;i++){ if (save_buffer[i]){ if (txtsame(save_username[i],tusername)){ if (txtsame(save_password[i],tuserpassword)) {journeyonward_i=i; goto check_username_password_ok;} txtset(t,"??"); t->d2[0]=250; t->d2[1]=6; NET_send(NETplayer,tnet,t); goto doneclmess; } }}//i,save_buffer txtset(t,"??"); t->d2[0]=250; t->d2[1]=5; NET_send(NETplayer,tnet,t); goto doneclmess; }//tcreatecharacter check check_username_password_ok: //if player is online, re-assign net pointer if (!tcreatecharacter){ for (i=0;i<=playerlist_last;i++){ if (playerlist[i]){ //current player if (txtsame(tusername,playerlist[i]->name)){ if (txtsame(tuserpassword,playerlist[i]->password)){ if (socket_disconnect[playerlist[i]->net]==0) socket_disconnect[playerlist[i]->net]=1; playerlist[i]->net=tnet; //re-establish connection for (i2=0;i2<=7;i2++){ if (playerlist[i]->party[i2]){ tnpc=(npc*)playerlist[i]->party[i2]->more; tnpc->upflags=1; }//party }//i2 //flush object & mover buffers playerlist[i]->x=0; playerlist[i]->y=0; playerlist[i]->sobj_bufoffx=0; playerlist[i]->sobj_bufoffy=0; playerlist[i]->mv_i=0; for (y=0;y<=71;y++){ for (x=0;x<=95;x++){ playerlist[i]->sobj_bufsize[x][y]=0; playerlist[i]->sobj_tempfixed[x][y]=0; }} playerlist[i]->idle=0; playerlist[i]->idle_connect=0; goto doneclmess; //player never left! }}//name,password }//current player }//i }//!tcreatecharacter //create player structure (using default values) if (usetpl0){tpl=0; i=0; playerlist_last++; goto gotfreeindex;} for (i=1;i<=playerlist_last;i++){ if (playerlist[i]==NULL){ //free index tpl=i; goto gotfreeindex; }//free index }//i playerlist_last++; tpl=playerlist_last; i=tpl; //no free index, allocate new index gotfreeindex: playerlist[tpl]=(player*)malloc(sizeof(player)); ZeroMemory(playerlist[tpl],sizeof(player)); playerlist[tpl]->talk_target=OBJnew(); for (x=0;x<=9;x++) playerlist[tpl]->ktar[x]=OBJnew(); //setup NULL keyboard targeting objects playerlist[tpl]->net=tnet; playerlist[tpl]->name=txtnew(); txtset(playerlist[tpl]->name,tusername); playerlist[tpl]->password=txtnew(); txtset(playerlist[tpl]->password,tuserpassword); playerlist[tpl]->newpassword=txtnew(); txtset(playerlist[tpl]->newpassword,tnewuserpassword); playerlist[tpl]->idle=0; playerlist[tpl]->idle_connect=0; playerlist[tpl]->karma=100; playerlist[tpl]->male_female=tmale_female; playerlist[tpl]->mixer_volume=255;//assume 100% mixer volume until updated //add player's sprite myobj=OBJnew(); playerlist[i]->party[0]=myobj; //player<- myobj->type=ttype; //avatar (default) OBJadd(256+128-16,256+128+2,myobj); //place avatar on the map //Step 3: create a NPC structure, the player's stats tnpc=(npc*)malloc(sizeof(npc)); ZeroMemory(tnpc,sizeof(npc)); myobj->more=tnpc; myobj->info|=2; //myobj<- //create an INVISIBLE container for player's items myobj2=OBJnew(); myobj2->type=188; //bag (INVISIBLE) myobj2->info|=256; //quest items OK tnpc->items=myobj2; tnpc->baseitem=myobj2; tnpc->port=tport; tnpc->order=0; tnpc->follow=playerlist[tpl]->party[0]; tnpc->name=txtnew(); tnpc->player=playerlist[tpl]; tnpc->upflags=1; if (tcreatecharacter) goto save_createcharacter; i=journeyonward_i; txtset(t2,".\\save\\"); txtnumint(t,i); txtadd(t,".SAV"); txtadd(t2,t); tfh=open2(t2,OF_READWRITE|OF_SHARE_COMPAT); txtNEWLEN(t4,lof(tfh)); get(tfh,t4->d2,t4->l); close(tfh); save_version=t4->ds[0]; if (save_version==3){ //DECRYPT3.0 decrypt(t4); save_version=2; } txtright(t4,t4->l-2); x=t4->d2[0]; txtright(t4,t4->l-1-x); //skip name (already known) x=t4->d2[0]; txtright(t4,t4->l-1-x); //skip password (already known) x=t4->ds[0]; txtright(t4,t4->l-2); y=t4->ds[0]; txtright(t4,t4->l-2); OBJremove(playerlist[tpl]->party[0]); OBJadd(x,y,playerlist[tpl]->party[0]); playerlist[tpl]->male_female=t4->d2[0]; txtright(t4,t4->l-1); memcpy(&playerlist[tpl]->NPCflags,t4->d,256*4); txtright(t4,t4->l-(256*4)); memcpy(&playerlist[tpl]->GNPCflags,t4->d,256*4); txtright(t4,t4->l-(256*4)); playerlist[tpl]->karma=t4->df[0]; txtright(t4,t4->l-4); f=playerlist[tpl]->karma; stealing_MESSAGE=FALSE; if (save_version==1){ if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; playerlist[tpl]->mobj=myobj2;} txtright(t4,t4->l-8); //->mobj } myobj6=NULL; //set to current deed! static object *iskiff[256],*ideed[256]; static short iskiffx,ideedx; iskiffx=-1; ideedx=-1; static object *npchorsepapers[8]; ZeroMemory(&npchorsepapers,sizeof(npchorsepapers)); addnewpartymember: //KNOWN BUGS: multiple primary boats!, iskiff arrays(position), ->conversation is incorrect! //NPC //myobj,tnpc myobj->type=t4->ds[0]; txtright(t4,t4->l-2); x=t4->d2[0]; txtright(t4,t4->l-1); txtset(t,t4); txtleft(t,x); txtright(t4,t4->l-x); txtset(tnpc->name,t); if (playerlist[tpl]->party[1]==NULL){ //primary player txtset(tnpc->name,save_name[i]); //autoname edit txtset(tname,tnpc->name); //for ignore.txt??? } //Kalour FIX #ifdef CLIENT txtset(t,"Kalour"); if (txtsame(t,tnpc->name)){ OBJremove(playerlist[tpl]->party[0]); OBJadd(387,372,playerlist[tpl]->party[0]); //in swamp } #endif tnpc->port=t4->ds[0]; txtright(t4,t4->l-2); if (playerlist[tpl]->party[1]){ //if there is second party member then this is not the primary player! tnpc->converse=201; tnpc->schedule=&schedule2[0][0]; tnpc->schedule_i=-1; //unknown tnpc->order=1; //schedule } tnpc->hp=t4->ds[0]; txtright(t4,t4->l-2); tnpc->hp_max=t4->ds[0]; txtright(t4,t4->l-2); tnpc->mp=t4->ds[0]; txtright(t4,t4->l-2); tnpc->mp_max=t4->ds[0]; txtright(t4,t4->l-2); tnpc->s=t4->ds[0]; txtright(t4,t4->l-2); tnpc->d=t4->ds[0]; txtright(t4,t4->l-2); tnpc->i=t4->ds[0]; txtright(t4,t4->l-2); tnpc->exp=t4->dl[0]; txtright(t4,t4->l-4); tnpc->lev=t4->ds[0]; txtright(t4,t4->l-2); tnpc->flags=t4->d2[0]; txtright(t4,t4->l-1); tnpc->wt=0; tnpc->wt_max=tnpc->s*4*100; tnpc->wt2=0; tnpc->wt2_max=tnpc->s*50; if (playerlist[tpl]->party[1]){//if set, not primary partymember tnpc->mp_max=get_mp_max(tnpc->i); //tnpc->wt_max/=2;//halve wt_max for non-primary partymember tnpc->wt_max=tnpc->s*3*100; }else{ tnpc->mp_max=tnpc->i*2; } if (save_version==1) goto sv1_objects; //***HUGE VERSION DIFFERENCES AHEAD!*** /* create an array to align contain object pointers extract objects from string (pointers will come first) */ static object *sv2o[16384]; static unsigned long sv2op[10]; sv2op[0]=t4->dl[0]; sv2op[1]=t4->dl[1]; sv2op[2]=t4->dl[2]; sv2op[3]=t4->dl[3]; sv2op[4]=t4->dl[4]; sv2op[5]=t4->dl[5]; sv2op[6]=t4->dl[6]; sv2op[7]=t4->dl[7]; sv2op[8]=t4->dl[8]; //txtnumint(t5,t4->dl[8]); txtadd(t5,":inv index"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); sv2op[9]=t4->dl[9]; //txtnumint(t5,t4->dl[9]); txtadd(t5,":mobj index"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); txtright(t4,t4->l-10*4); /*-7168 txtset(t2,"418.BIN"); tfh=open2(t2,OF_READWRITE|OF_SHARE_COMPAT|OF_CREATE); put(tfh,t4->d2,t4->l); close(tfh); exit2(4); */ housestoragerestore0: //create objects (being careful of object->next & object->prev) x=0; //first item in set x2=-1; //index sv2nextitem: if (t4->dl[0]!=0){ myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; x2++; sv2o[x2]=myobj2; if (housestoragerestore==0){ if ((x2<(sv2op[9]-1))||(sv2op[9]==0)) stealing(playerlist[tpl],myobj2); //mobj won't be classed as being stolen } myobj2->more2=t4->dl[1]; //if (housestoragerestore){ //txtnumint(t5,myobj2->type); txtadd(t5,":type"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); //txtnumint(t5,myobj2->more2); txtadd(t5,":more2"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); //} //txtnumint(t5,myobj2->type&1023); //MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); //GPF if (x){ //link it to prev item myobj2->prev=sv2o[x2-1]; sv2o[x2-1]->next=myobj2; //txtset(t5,"linked to prev item"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); } myobj3=myobj2; if (myobj3->type==448){//horse papers (load) /* myobj2=(object*)OBJlist_list[y6]->more; if (myobj2->x){//horse is not being ridden t2->dl[0]=myobj2->x+myobj2->y*2048;//use as few bits as possible(21 bits total) }else{//horse is being ridden by a partymember t2->dl[0]=0; //scan to detect which partymember for(z3=0;z3<7;z3++){ if (myobj3=playerlist[tpl]->party[z3]){ tnpc3=(npc*)myobj3->more; if (tnpc3->horse==myobj2){ t2->dl[0]=z3; }//tnpc3->horse==myobj2 }//party[z3] }//z3 }//myobj2->x */ z2=myobj3->more2&2097151; //2097151=111111111111111111111b (21bits in binary) //static long hc=0; //hc++; //if (hc==4) exit(z2); //if (z2!=903451) if (z2!=0) exit(z2); //t->d2[t->l-1]&=225;//11100001b //t->d2[t->l-1]+=(z4<<1);//npc# //((myobj3->info>>9)&15) //oldsave patch if (z2<=7){ npchorsepapers[z2]=myobj3; goto oldsave_horse; } if (((myobj3->info>>9)&15)==8){ //create horse and set deed to point to horse movernew(430,z2&2047,z2>>11,MOVERNEW_FLAG_NORESPAWN); ((creature*)MOVERNEW_OBJECT->more)->flags|=128; ((creature*)MOVERNEW_OBJECT->more)->al=0; ((creature*)MOVERNEW_OBJECT->more)->respawn_y=tpl; ((creature*)MOVERNEW_OBJECT->more)->respawn_x=(myobj3->more2>>21)&255; OBJmove_allow=TRUE; if (((myobj3->more2>>29)&3)==1){ OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x-1,MOVERNEW_OBJECT->y); OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x+1,MOVERNEW_OBJECT->y); } if (((myobj3->more2>>29)&3)==2){ OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x,MOVERNEW_OBJECT->y-1); OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x,MOVERNEW_OBJECT->y+1); } if (((myobj3->more2>>29)&3)==3){ OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x+1,MOVERNEW_OBJECT->y); OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x-1,MOVERNEW_OBJECT->y); } OBJmove_allow=FALSE; myobj3->more=MOVERNEW_OBJECT; //If horse is inside a house evict it x7=MOVERNEW_OBJECT->x; y7=MOVERNEW_OBJECT->y; x6=housecheck(x7,y7); if(x6) { if (houseowner(playerlist[tpl],x6)) goto houseboundrycheck_horse0; //move horse to entrance OBJmove_allow=TRUE; OBJmove2(MOVERNEW_OBJECT,houseentrancex[x6],houseentrancey[x6]); OBJmove_allow=FALSE; goto houseboundrycheck_horse0; } houseboundrycheck_horse0:; //remove horse rear end! //OBJremove((object*)((creature*)MOVERNEW_OBJECT->more)->more); }else{ //set horse as being ridden //t->d2[t->l-1]&=225;//11100001b //t->d2[t->l-1]+=(z4<<1);//npc# //((myobj3->info>>9)&15) if (npchorsepapers[((myobj3->info>>9)&15)]) exit (576); npchorsepapers[((myobj3->info>>9)&15)]=myobj3; } }//horse papers (load) oldsave_horse: if ((myobj3->type&1023)==414){//skiff iskiffx++; iskiff[iskiffx]=myobj3; } if (myobj3->type==149){//deed //ok lets add this ship if it's not current ship if (myobj3->more2==NULL){ //inventory deed! ideedx++; ideed[ideedx]=myobj3; goto ideed_done; } if (myobj3->more2!=0xFFFFFFFF){ //create ship/skiff! if (myobj3->info&(1<<9)){ //skiff myobj5=OBJnew(); myobj5->type=414; OBJadd(myobj3->more2&65535,myobj3->more2>>16,myobj5); myobj3->more=(object*)myobj5; }else{ //ship myobj5=OBJnew(); myobj5->type=412+9*1024; OBJadd(myobj3->more2&65535,myobj3->more2>>16,myobj5); static mlobj *mmyobj; //array size varies mmyobj=(mlobj*)malloc(sizeof(object*)*5); myobj5->more=mmyobj; myobj=OBJnew(); mmyobj->obj[0]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[1]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[2]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[3]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[4]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj3->more=myobj5; //deed->ship OBJmove_allow=TRUE; OBJmove2(myobj5,myobj5->x,myobj5->y+1); OBJmove2(myobj5,myobj5->x,myobj5->y-1); OBJmove_allow=FALSE; myobj3->more=(object*)myobj5; } }else{ myobj6=myobj3;} //set as current deed }//149 ideed_done: x=1; txtright(t4,t4->l-8); //remove item goto sv2nextitem; }else{ //==0 //txtset(t5,"break"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); if (t4->dl[1]!=0) {x=0; txtright(t4,t4->l-4); goto sv2nextitem;} //remove 0 txtright(t4,t4->l-4); //remove last 0 txtright(t4,t4->l-4); //remove last 0 //txtset(t5,"final break"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); } //txtset(t5,"extraction finished"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); //but what about container links? for (x=0;x<=x2;x++){ if (obji[sprlnk[sv2o[x]->type&1023]].flags&1024){ //container if (sv2o[x]->type==57) playerlist[tpl]->GNPCflags[30]=1; //spellbook exists? if (sv2o[x]->more2){ myobj2=sv2o[sv2o[x]->more2-1]; sv2o[x]->more=myobj2; myobj2->prev=sv2o[x]; //not sure if this is required but hey! }//->more2 }//multiple }//x if (housestoragerestore) goto housestoragerestore1; if (sv2op[0]) tnpc->helm=sv2o[sv2op[0]-1]; if (sv2op[1]) tnpc->wep_right=sv2o[sv2op[1]-1]; if (sv2op[2]) tnpc->wep_left=sv2o[sv2op[2]-1]; if (sv2op[3]) tnpc->armour=sv2o[sv2op[3]-1]; if (sv2op[4]) tnpc->boots=sv2o[sv2op[4]-1]; if (sv2op[5]) tnpc->neck=sv2o[sv2op[5]-1]; if (sv2op[6]) tnpc->ring_right=sv2o[sv2op[6]-1]; if (sv2op[7]) tnpc->ring_left=sv2o[sv2op[7]-1]; if (sv2op[8]){ /* tnpc->items was already set before !! and the bag item was never removed so It caused mem leak */ OBJremove(tnpc->items); OBJrelease(tnpc->items); tnpc->items=sv2o[sv2op[8]-1]; //includes the bag! tnpc->baseitem=tnpc->items; } if (playerlist[tpl]->party[1]==NULL){ if (sv2op[9]) playerlist[tpl]->mobj=sv2o[sv2op[9]-1]; } if (playerlist[tpl]->GNPCflags[252]){ playerlist[tpl]->GNPCflags[252]--; //create a new NPC x8=1; findemptyparty: if (playerlist[tpl]->party[x8]) {x8++; goto findemptyparty;} myobj=OBJnew(); playerlist[tpl]->party[x8]=myobj; //player<- tnpc=(npc*)malloc(sizeof(npc)); ZeroMemory(tnpc,sizeof(npc)); myobj->more=tnpc; myobj->info|=2; //myobj<- //create an INVISIBLE container for player's items myobj2=OBJnew(); myobj2->type=188; //bag (INVISIBLE) tnpc->items=myobj2; tnpc->baseitem=myobj2; tnpc->order=1; tnpc->follow=playerlist[tpl]->party[0]; tnpc->name=txtnew(); tnpc->player=playerlist[tpl]; tnpc->upflags=1; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj); //txtnumint(t5,0); txtadd(t5,":objadd"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); goto addnewpartymember; } //txtnumint(t5,t4->ds[0]); txtadd(t5,":firstobj"); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); //28 house number (not valid if player has been evicted!) //29 number of house storage positions saved static unsigned char housestoragerestorei,housechest; housechest=0; if (playerlist[tpl]->GNPCflags[28]){ //MessageBox(NULL,"HOUSESTORAGECHECK: gflags say still a house owner","Ultima 6 Online",MB_OK); if (houseowner(playerlist[tpl],playerlist[tpl]->GNPCflags[28])==0){ //player no longer owns house registered in player structure housechest=1; playerlist[tpl]->GNPCflags[28]=0; } } for (housestoragerestorei=0;housestoragerestorei<playerlist[tpl]->GNPCflags[29];housestoragerestorei++){ //housestoragerestorei=0; if (t4->dl[0]){ housestoragerestore=1; goto housestoragerestore0; housestoragerestore1: housestoragerestore=0; myobj2=sv2o[0]; if (housechest==0){ housestoragerestore2: myobj3=(object*)myobj2->next; if (obji[sprlnk[myobj2->type&1023]].weight){//FIX for red gate/balloon and other issues OBJadd(housestoragex[playerlist[tpl]->GNPCflags[28]][housestoragerestorei],housestoragey[playerlist[tpl]->GNPCflags[28]][housestoragerestorei],myobj2); } if (myobj3) {myobj2=myobj3; goto housestoragerestore2;} }else{ //put items in a chest and myobj3=OBJnew(); myobj3->type=98+1024; myobj3->more=myobj2; myobj2->prev=myobj3; tnpc3=(npc*)playerlist[tpl]->party[0]->more; additemroot(tnpc3,myobj3); }//==0 }else{ txtright(t4,t4->l-4); } } //housestoragerestore1: //for (x2=0;x2<playerlist[tpl]->GNPCflags[29];x2++){ //myobj=(object*)od[housestoragey[playerlist[tpl]->GNPCflags[28]][x2]][housestoragex[playerlist[tpl]->GNPCflags[28]][x2]]->next; //x5=0; //housestorageadd=1; goto housestorageadd0; //housestorageadd1: housestorageadd=0; //} //fix inventory skiff deeds for (x=0;x<=iskiffx;x++){ if (ideedx>=x){ iskiff[x]->more=ideed[x]; ideed[x]->more=iskiff[x]; }else{ iskiff[x]->info|=(1<<9); //free skiff! iskiff[x]->more2=NULL; //null deed } } for (x=0;x<=ideedx;x++){ if (iskiffx<x){ OBJremove(ideed[x]); //remove invalid deed! } } goto sv2_done; sv1_objects: //equipment if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; tnpc->helm=myobj2; stealing(playerlist[tpl],myobj2);} txtright(t4,t4->l-8); if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; tnpc->wep_right=myobj2; stealing(playerlist[tpl],myobj2);} txtright(t4,t4->l-8); if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; tnpc->wep_left=myobj2; stealing(playerlist[tpl],myobj2);} txtright(t4,t4->l-8); if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; tnpc->armour=myobj2; stealing(playerlist[tpl],myobj2);} txtright(t4,t4->l-8); if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; tnpc->boots=myobj2; stealing(playerlist[tpl],myobj2);} txtright(t4,t4->l-8); if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; tnpc->neck=myobj2; stealing(playerlist[tpl],myobj2);} txtright(t4,t4->l-8); if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; tnpc->ring_right=myobj2; stealing(playerlist[tpl],myobj2);} txtright(t4,t4->l-8); if (t4->ds[0]) {myobj2=OBJnew(); myobj2->type=t4->ds[0]; myobj2->info=t4->ds[1]; myobj2->more2=t4->dl[1]; tnpc->ring_left=myobj2; stealing(playerlist[tpl],myobj2);} txtright(t4,t4->l-8); x=t4->ds[0]; txtright(t4,t4->l-2); //item n for (x2=0;x2<x;x2++){ myobj3=OBJnew(); myobj3->type=t4->ds[0]; myobj3->info=t4->ds[1]; myobj3->more2=t4->dl[1]; //PATCH! 1.0 if (myobj3->type==64){ //key A if (myobj3->more2&32768) myobj3->more2-=32768; } stealing(playerlist[tpl],myobj3); additem(tnpc,myobj3); if (myobj3->type==149){//deed //ok lets add this ship if it's not current ship if (myobj3->more2!=0xFFFFFFFF){ //create ship/skiff! if (myobj3->info&(1<<9)){ //skiff myobj5=OBJnew(); myobj5->type=414; OBJadd(myobj3->more2&65535,myobj3->more2>>16,myobj5); myobj3->more=(object*)myobj5; }else{ //ship myobj5=OBJnew(); myobj5->type=412+9*1024; OBJadd(myobj3->more2&65535,myobj3->more2>>16,myobj5); static mlobj *mmyobj; //array size varies mmyobj=(mlobj*)malloc(sizeof(object*)*5); myobj5->more=mmyobj; myobj=OBJnew(); mmyobj->obj[0]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[1]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[2]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[3]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[4]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj3->more=myobj5; //deed->ship OBJmove_allow=TRUE; OBJmove2(myobj5,myobj5->x,myobj5->y+1); OBJmove2(myobj5,myobj5->x,myobj5->y-1); OBJmove_allow=FALSE; myobj3->more=(object*)myobj5; } }else{ myobj6=myobj3;} //set as current deed }//149 txtright(t4,t4->l-8); } sv2_done: playerlist[tpl]->karma=f; stealing_MESSAGE=TRUE; //move player to front door of house if not the owner x2=playerlist[tpl]->party[0]->x; y2=playerlist[tpl]->party[0]->y; x=housecheck(x2,y2); if(x) { if (houseowner(playerlist[tpl],x)) goto houseboundrycheck0; //trespassing! move player to entrance for (x3=7;x3>=0;x3--){ if (playerlist[tpl]->party[x3]){ OBJremove(playerlist[tpl]->party[x3]); OBJadd(houseentrancex[x],houseentrancey[x],playerlist[tpl]->party[x3]); }}//x3,->party[x3] goto houseboundrycheck0; }//x houseboundrycheck0: //place selected partymembers on horses for (x=0;x<=7;x++){ if (npchorsepapers[x]){ myobj2=playerlist[tpl]->party[x]; tnpc2=(npc*)myobj2->more; z2=npchorsepapers[x]->more2&2097151; if ((z2<=7)||(z2==2097151)){ movernew(430,myobj2->x,myobj2->y,MOVERNEW_FLAG_NORESPAWN); myobj=MOVERNEW_OBJECT; }else{ movernew(430,z2&2047,z2>>11,MOVERNEW_FLAG_NORESPAWN); myobj=MOVERNEW_OBJECT; } ((creature*)MOVERNEW_OBJECT->more)->flags|=128; ((creature*)MOVERNEW_OBJECT->more)->al=0; ((creature*)MOVERNEW_OBJECT->more)->respawn_y=tpl; ((creature*)MOVERNEW_OBJECT->more)->respawn_x=(npchorsepapers[x]->more2>>21)&255; //remove horse rear end! //OBJremove((object*)((creature*)MOVERNEW_OBJECT->more)->more); OBJmove_allow=TRUE; if (((npchorsepapers[x]->more2>>29)&3)==1){ OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x-1,MOVERNEW_OBJECT->y); OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x+1,MOVERNEW_OBJECT->y); } if (((npchorsepapers[x]->more2>>29)&3)==2){ OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x,MOVERNEW_OBJECT->y-1); OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x,MOVERNEW_OBJECT->y+1); } if (((npchorsepapers[x]->more2>>29)&3)==3){ OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x+1,MOVERNEW_OBJECT->y); OBJmove2(MOVERNEW_OBJECT,MOVERNEW_OBJECT->x-1,MOVERNEW_OBJECT->y); } OBJmove_allow=FALSE; x7=MOVERNEW_OBJECT->x; y7=MOVERNEW_OBJECT->y; //check if the horse is inside a house x6=housecheck(x7,y7); if(x6) { if (houseowner(playerlist[tpl],x6)) goto houseboundrycheck_horse1; //move horse to entrance OBJmove_allow=TRUE; OBJmove2(MOVERNEW_OBJECT,houseentrancex[x6],houseentrancey[x6]); OBJmove_allow=FALSE; goto houseboundrycheck_horse1; }//x houseboundrycheck_horse1:; npchorsepapers[x]->more=myobj; tnpc2->originalobjtype=myobj2->type; OBJremove(myobj2); OBJadd(myobj->x,myobj->y,myobj2); myobj2->type=myobj->type-430+431; crt2=(creature*)myobj->more; tnpc2->more=crt2->more; myobj3=(object*)crt2->more; myobj3->more=myobj2;//make rear end of horse point to partymember(myobj2) myobj3->type=myobj3->type-430+431; OBJremove(myobj);//remove front end of horse tnpc2->horse=myobj;//backup pointer to front half of horse for later } } //version 1+2, myobj6=pointer to deed of current ship x=playerlist[tpl]->GNPCflags[255]; if (x){ //put player into craft (this is the really unfun bit!) if (x==1){ //ship //build and place skiff facing new direction myobj3=OBJnew(); myobj3->type=412+9*1024; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj3); static mlobj *mmyobj; //array size varies mmyobj=(mlobj*)malloc(sizeof(object*)*5); myobj3->more=mmyobj; myobj=OBJnew(); mmyobj->obj[0]=myobj; myobj->info|=8; myobj->type=myobj3->type; myobj->more=(object*)myobj3; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj); myobj=OBJnew(); mmyobj->obj[1]=myobj; myobj->info|=8; myobj->type=myobj3->type; myobj->more=(object*)myobj3; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj); myobj=OBJnew(); mmyobj->obj[2]=myobj; myobj->info|=8; myobj->type=myobj3->type; myobj->more=(object*)myobj3; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj); myobj=OBJnew(); mmyobj->obj[3]=myobj; myobj->info|=8; myobj->type=myobj3->type; myobj->more=(object*)myobj3; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj); myobj=OBJnew(); mmyobj->obj[4]=myobj; myobj->info|=8; myobj->type=myobj3->type; myobj->more=(object*)myobj3; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj); playerlist[tpl]->craft_con=(object*)myobj3->more; myobj3->more=playerlist[tpl]->party[0]->more; myobj3->info=playerlist[tpl]->party[0]->info; playerlist[tpl]->craft=playerlist[tpl]->party[0]; for (x2=0;x2<=7;x2++){ if (playerlist[tpl]->party[x2]){ OBJremove(playerlist[tpl]->party[x2]); tnpc3=(npc*)playerlist[tpl]->party[x2]->more; if (tnpc3->horse) OBJremove((object*)tnpc3->more); } } playerlist[tpl]->party[0]=myobj3; if (myobj3->info&32768) myobj3->info-=32768; //? OBJmove_allow=TRUE; OBJmove2(myobj3,playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y+1); OBJmove2(myobj3,playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y-1); OBJmove_allow=FALSE; if (myobj6) myobj6->more=(object*)myobj3; //allocate current deed }//ship if (x==2){ //skiff //build and place skiff facing new direction myobj3=OBJnew(); myobj3->type=414; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj3); myobj3->more=playerlist[tpl]->party[0]->more; myobj3->info=playerlist[tpl]->party[0]->info; playerlist[tpl]->craft=playerlist[tpl]->party[0]; for (x2=0;x2<=7;x2++){if(playerlist[tpl]->party[x2])OBJremove(playerlist[tpl]->party[x2]);} playerlist[tpl]->party[0]=myobj3; if (myobj3->info&32768) myobj3->info-=32768; if (myobj6){ myobj6->more=(object*)myobj3; //allocate current deed }else{ myobj3->info|=(1<<9); } }//skiff if (x==3){ //raft //build and place skiff facing new direction myobj3=OBJnew(); myobj3->type=415; OBJadd(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj3); myobj3->more=playerlist[tpl]->party[0]->more; myobj3->info=playerlist[tpl]->party[0]->info; playerlist[tpl]->craft=playerlist[tpl]->party[0]; for (x2=0;x2<=7;x2++){if(playerlist[tpl]->party[x2])OBJremove(playerlist[tpl]->party[x2]);} playerlist[tpl]->party[0]=myobj3; if (myobj3->info&32768) myobj3->info-=32768; //? }//raft if (x==4){ //balloon //build balloon myobj2=OBJnew(); //create a balloon where the avatar is standing x=playerlist[tpl]->party[0]->x; y=playerlist[tpl]->party[0]->y; myobj2->type=423+1024*3; OBJadd(x,y,myobj2); static mlobj *mmyobj; //array size varies mmyobj=(mlobj*)malloc(sizeof(object*)*3); myobj2->more=mmyobj; myobj=OBJnew(); mmyobj->obj[0]=myobj; //middle myobj->type=423+0*1024; myobj->info|=8; //<-base object OBJadd(x-1,y-1,myobj); myobj->more=myobj2; myobj=OBJnew(); mmyobj->obj[1]=myobj; //middle myobj->type=423+1*1024; myobj->info|=8; //<-base object OBJadd(x,y-1,myobj); myobj->more=myobj2; myobj=OBJnew(); mmyobj->obj[2]=myobj; //middle myobj->type=423+2*1024; myobj->info|=8; //<-base object OBJadd(x-1,y,myobj); myobj->more=myobj2; //use balloon (the one we just created :) playerlist[tpl]->craft_con=(object*)myobj2->more; myobj2->more=playerlist[tpl]->party[0]->more; myobj2->info=playerlist[tpl]->party[0]->info; playerlist[tpl]->craft=playerlist[tpl]->party[0]; for (x2=0;x2<=7;x2++){if(playerlist[tpl]->party[x2])OBJremove(playerlist[tpl]->party[x2]);} playerlist[tpl]->party[0]=myobj2; }//x==4 }//x tnpc=(npc*)playerlist[tpl]->party[0]->more; if (playerlist[tpl]->GNPCflags[253]&2){//rest playerlist[tpl]->GNPCflags[253]-=2; x=(unsigned long)ett-playerlist[tpl]->GNPCflags[254]; if ((x>=1536)||(x<0)){ //~24min offline for (x=0;x<=7;x++){ if (playerlist[tpl]->party[x]){ tnpc2=(npc*)playerlist[tpl]->party[x]->more; tnpc2->hp=tnpc2->hp_max; //heal tnpc2->mp=tnpc2->mp_max; //full mp }} } } playerlist[tpl]->GNPCflags[251]++; //251 number of times entered britannia (as at last save) if (playerlist[tpl]->GNPCflags[19]){ //disable showing of lenses playerlist[tpl]->GNPCflags[22]|=0xFFFFFFFF; //make all destinations available if (playerlist[tpl]->GNPCflags[18]&2) playerlist[tpl]->GNPCflags[18]-=2; if (playerlist[tpl]->GNPCflags[18]&4) playerlist[tpl]->GNPCflags[18]-=4; if (playerlist[tpl]->GNPCflags[18]&16) playerlist[tpl]->GNPCflags[18]-=16; //allow engame sequence to be replayed! //remove amulet of submission FIX tnpc=(npc*)playerlist[tpl]->party[0]->more; if (tnpc->neck){ if (tnpc->neck->type==76) tnpc->neck=NULL; } }else{ //ORBFIX: if a player was given all gate destinations incorrectly reset to 0 if (playerlist[tpl]->GNPCflags[22]==0xFFFFFFFF) playerlist[tpl]->GNPCflags[22]=0; }//19 //duplicate inparty name fix for (x=0;x<=6;x++){ if (playerlist[tpl]->party[x]){ tnpc2=(npc*)playerlist[tpl]->party[x]->more; txtset(t,tnpc2->name); txtucase(t); txtset(t4,tnpc2->name); for (x2=x+1;x2<=7;x2++){ if (playerlist[tpl]->party[x2]){ tnpc2=(npc*)playerlist[tpl]->party[x2]->more; txtset(t2,tnpc2->name); txtucase(t2); if (txtsame(t,t2)){ //we can assume that the name is not already indexed y=2; inpartynamefix0: txtset(t5,t); if (y==2) txtset(t3,"II"); if (y==3) txtset(t3,"III"); if (y==4) txtset(t3,"IV"); if (y==5) txtset(t3,"V"); if (y==6) txtset(t3,"VI"); if (y==7) txtset(t3,"VII"); if (y==8) txtset(t3,"VIII"); txtadd(t5,t3); for (x3=0;x3<=7;x3++){ if (playerlist[tpl]->party[x3]){ tnpc3=(npc*)playerlist[tpl]->party[x3]->more; txtset(t6,tnpc3->name); txtucase(t6); if (txtsame(t5,t6)){ //no is unavailable y++; goto inpartynamefix0; }//txtsame }//party[x3] }//x3 if (y==2) txtadd(tnpc2->name,"II"); if (y==3) txtadd(tnpc2->name,"III"); if (y==4) txtadd(tnpc2->name,"IV"); if (y==5) txtadd(tnpc2->name,"V"); if (y==6) txtadd(tnpc2->name,"VI"); if (y==7) txtadd(tnpc2->name,"VII"); if (y==8) txtadd(tnpc2->name,"VIII"); }//txtsame }}}} //247&248 TEMP food values for npc 0-7, 1 byte each (only used when saving/loading) for (x2=0;x2<=7;x2++){ if (playerlist[tpl]->party[x2]){ tnpc3=(npc*)playerlist[tpl]->party[x2]->more; if (x2==0) x3=(playerlist[tpl]->GNPCflags[247])&255; if (x2==1) x3=(playerlist[tpl]->GNPCflags[247]>>8)&255; if (x2==2) x3=(playerlist[tpl]->GNPCflags[247]>>16)&255; if (x2==3) x3=(playerlist[tpl]->GNPCflags[247]>>24)&255; if (x2==4) x3=(playerlist[tpl]->GNPCflags[248])&255; if (x2==5) x3=(playerlist[tpl]->GNPCflags[248]>>8)&255; if (x2==6) x3=(playerlist[tpl]->GNPCflags[248]>>16)&255; if (x2==7) x3=(playerlist[tpl]->GNPCflags[248]>>24)&255; tnpc3->food=x3; }} //remove house key(s),... //party inventory list(s) & m(ouse)obj(ect) (does not include equipped items!) for (x6=0;x6<=7;x6++){ if (playerlist[tpl]->party[x6]){ tnpc3=(npc*)playerlist[tpl]->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 x5=OBJlist(playerlist[tpl]->mobj); //include mobj OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==64){ //key if ((OBJlist_list[y6]->more2&0xFF00)==256){ //house key OBJremove(OBJlist_list[y6]); } } }//y6 //mouse object if (playerlist[tpl]->mobj){ if (playerlist[tpl]->mobj->type==64){//key if ((playerlist[tpl]->mobj->more2&0xFF00)==256){//house key playerlist[tpl]->mobj=NULL; } } } //add house key if (houseowner(playerlist[tpl],playerlist[tpl]->GNPCflags[28])){ tnpc3=(npc*)playerlist[tpl]->party[0]->more; myobj3=OBJnew(); myobj3->type=64; myobj3->info=256; myobj3->more2=256+playerlist[tpl]->GNPCflags[28]; //house key additemroot(tnpc3,myobj3); }//add house key /* //equipped items txtset(t,"????????"); myobj=tnpc->helm; t->dl[0]=0; t->dl[1]=0; if (myobj) {t->ds[0]=myobj->type; t->ds[1]=myobj->info; t->dl[1]=myobj->more2;} txtadd(t4,t); myobj=tnpc->wep_right; t->dl[0]=0; t->dl[1]=0; if (myobj) {t->ds[0]=myobj->type; t->ds[1]=myobj->info; t->dl[1]=myobj->more2;} txtadd(t4,t); myobj=tnpc->wep_left; t->dl[0]=0; t->dl[1]=0; if (myobj) {t->ds[0]=myobj->type; t->ds[1]=myobj->info; t->dl[1]=myobj->more2;} txtadd(t4,t); myobj=tnpc->armour; t->dl[0]=0; t->dl[1]=0; if (myobj) {t->ds[0]=myobj->type; t->ds[1]=myobj->info; t->dl[1]=myobj->more2;} txtadd(t4,t); myobj=tnpc->boots; t->dl[0]=0; t->dl[1]=0; if (myobj) {t->ds[0]=myobj->type; t->ds[1]=myobj->info; t->dl[1]=myobj->more2;} txtadd(t4,t); myobj=tnpc->neck; t->dl[0]=0; t->dl[1]=0; if (myobj) {t->ds[0]=myobj->type; t->ds[1]=myobj->info; t->dl[1]=myobj->more2;} txtadd(t4,t); myobj=tnpc->ring_right; t->dl[0]=0; t->dl[1]=0; if (myobj) {t->ds[0]=myobj->type; t->ds[1]=myobj->info; t->dl[1]=myobj->more2;} txtadd(t4,t); myobj=tnpc->ring_left; t->dl[0]=0; t->dl[1]=0; if (myobj) {t->ds[0]=myobj->type; t->ds[1]=myobj->info; t->dl[1]=myobj->more2;} txtadd(t4,t); //items? //light? */ txtset(t,"Player_Entered:"); txtadd(t,tnpc->name); LOGadd(t); //ban player tfh=open2("ban.txt",OF_READWRITE|OF_SHARE_COMPAT); //log ban_nextplayer: txtfilein(t6,tfh); if (txtsamewithoutcase(t6,tname)){ playerlist[tpl]->GNPCflags[253]|=1; txtset(t7,"??"); t7->d2[0]=250; t7->d2[1]=8; NET_send(NETplayer,playerlist[tpl]->net,t7); } if (t6->l) goto ban_nextplayer; close(tfh); //create custom character portrait (if required) /* if (t5->d2[0]==1){//upload character portrait tcustomportrait_upload=1; txtright(t5,t5->l-1); memcpy(&tcustomportrait,t5->d,7168); txtright(t5,t5->l-7168); goto getsetupmessageinfo_more; } */ tnpc3=(npc*)playerlist[tpl]->party[0]->more; //grant full privileges to admin players x=0; while (admins[x]) { if (txtsame(tnpc3->name,admins[x])){ for (i=40;i<=47;i++) playerlist[tpl]->GNPCflags[i]=0xFFFFFFFF; break; } x++; if (x==ADMINSMAX) {break;} } //portraits 2.0 backup original portrait so it can be restored if (playerlist[tpl]->GNPCflags[34]==NULL) playerlist[tpl]->GNPCflags[34]=tnpc3->port; tnpc3->port=playerlist[tpl]->GNPCflags[34]; if (tcustomportrait_upload){ if ((playerlist[tpl]->GNPCflags[33]&2)==0){//not blocked from uploading custom portraits if (tnpc3->lev>=3){ if (tnpc3->exp>=1000){ tnpc3->exp-=1000; HOST_portrait_data[HOST_portrait_next]=(unsigned short*)malloc(7168); memcpy(HOST_portrait_data[HOST_portrait_next],&tcustomportrait,7168); HOST_portrait_loaded[HOST_portrait_next]=1; tnpc3->port=HOST_portrait_next; HOST_portrait_next++; //add to database! //get/add index z=0; tfh=open(".\\save\\port\\index.txt"); txtset(t2,"="); txtset(t4,tnpc3->name); txtucase(t4); saveportindex_loop: txtfilein(t,tfh); if (x=txtsearch(t,t2)){ txtset(t3,t); txtleft(t3,x-1); z=txtnum(t3); txtright(t,t->l-x);//name if (txtsame(t,t4)){ goto saveportindex_found; }//txtsame(t3,t4) goto saveportindex_loop; } seek(tfh,lof(tfh)); z++; txtnumint(t,z); txtadd(t,t2); txtadd(t,t4); txtfileout(t,tfh); saveportindex_found: close(tfh); //create file static unsigned char bmpdata[54]; txtset(t,".\\save\\port\\"); txtnumint(t2,z); txtadd(t,t2); txtadd(t,".BMP"); tfh=open2(t->d,OF_READWRITE|OF_SHARE_COMPAT|OF_CREATE); tfh2=open(".\\host\\bmpdata.bmp"); get(tfh2,&bmpdata,54); close(tfh2); put(tfh,&bmpdata,54); for (x2=63;x2>=0;x2--){ for (x=0;x<56;x++){ y=tcustomportrait[x2*56+x]&31; y*=8; put(tfh,&y,1); y2=tcustomportrait[x2*56+x]&2016; y2>>=5; y2*=4; put(tfh,&y2,1); y3=tcustomportrait[x2*56+x]&63488; y3>>=11; y3*=8; put(tfh,&y3,1); }} close(tfh); playerlist[tpl]->GNPCflags[33]|=1;//check for existing custom portrait on entry goto custromportraitload_skip; }//tnpc3->exp>=1000 }//tnpc3->lev>=3 }//not blocked from uploading custom portraits }//tcustomportrait_upload //customportraitload if (playerlist[tpl]->GNPCflags[33]&1){ tfh=open(".\\save\\port\\index.txt"); txtset(t2,"="); txtset(t4,tnpc3->name); txtucase(t4); custromportraitload_loop: txtfilein(t,tfh); if (x=txtsearch(t,t2)){ txtset(t3,t); txtleft(t3,x-1); z=txtnum(t3); txtright(t,t->l-x);//name if (txtsame(t,t4)){ txtset(t,".\\save\\port\\"); txtadd(t,t3); txtadd(t,".BMP"); //ADD SECURITY CHECKS HERE static surf *custromportraitload_surf; custromportraitload_surf=NULL; custromportraitload_surf=loadimage(t->d,SURF_SYSMEM16); if (custromportraitload_surf){ HOST_portrait_data[HOST_portrait_next]=(unsigned short*)malloc(7168); memcpy(HOST_portrait_data[HOST_portrait_next],custromportraitload_surf->o,7168); HOST_portrait_loaded[HOST_portrait_next]=1; tnpc3->port=HOST_portrait_next; HOST_portrait_next++; } goto custromportraitload_found; }//txtsame(t3,t4) goto custromportraitload_loop; } }//playerlist[tpl]->GNPCflags[33]&1 custromportraitload_found: custromportraitload_skip: goto save_restored; save_createcharacter: //new player txtset(tnpc->name,tname); tnpc->lev=1; tnpc->exp=370; //same as in original, incentive not to die! tnpc->hp=30; tnpc->hp_max=30; tnpc->s=0; tnpc->d=0; tnpc->i=0; x=-1; x++; if (t6->d[x]==0) {U6O_HONESTY} else {U6O_COMPASSION} //i3,d3 x++; if (t6->d[x]==0) {U6O_HONESTY} else {U6O_VALOR} //i3,s3 x++; if (t6->d[x]==0) {U6O_HONESTY} else {U6O_JUSTICE} //i3,X x++; if (t6->d[x]==0) {U6O_HONESTY} else {U6O_SACRIFICE} //i3,X x++; if (t6->d[x]==0) {U6O_HONESTY} else {U6O_HONOR} //i3,X x++; if (t6->d[x]==0) {U6O_HONESTY} else {U6O_SPIRITUALITY} //i3,a1 x++; if (t6->d[x]==0) {U6O_HONESTY} else {U6O_HUMILITY} //i3,X x++; if (t6->d[x]==0) {U6O_COMPASSION} else {U6O_VALOR} //d3,s3 x++; if (t6->d[x]==0) {U6O_COMPASSION} else {U6O_JUSTICE} //d3,X x++; if (t6->d[x]==0) {U6O_COMPASSION} else {U6O_SACRIFICE} //d3,X x++; if (t6->d[x]==0) {U6O_COMPASSION} else {U6O_HONOR} //d3,X x++; if (t6->d[x]==0) {U6O_COMPASSION} else {U6O_SPIRITUALITY} //d3,a1 x++; if (t6->d[x]==0) {U6O_COMPASSION} else {U6O_HUMILITY} //d3,X x++; if (t6->d[x]==0) {U6O_VALOR} else {U6O_JUSTICE} //s3,X x++; if (t6->d[x]==0) {U6O_VALOR} else {U6O_SACRIFICE} //s3,X x++; if (t6->d[x]==0) {U6O_VALOR} else {U6O_HONOR} //s3,X x++; if (t6->d[x]==0) {U6O_VALOR} else {U6O_SPIRITUALITY} //s3,a1 x++; if (t6->d[x]==0) {U6O_VALOR} else {U6O_HUMILITY} //s3,X x++; if (t6->d[x]==0) {U6O_JUSTICE} else {U6O_SACRIFICE} //i,d x++; if (t6->d[x]==0) {U6O_JUSTICE} else {U6O_HONOR} //s,d x++; if (t6->d[x]==0) {U6O_JUSTICE} else {U6O_SPIRITUALITY} //X,a1 x++; if (t6->d[x]==0) {U6O_JUSTICE} else {U6O_HUMILITY} //OK,X x++; if (t6->d[x]==0) {U6O_SACRIFICE} else {U6O_HONOR} //s,i x++; if (t6->d[x]==0) {U6O_SACRIFICE} else {U6O_SPIRITUALITY} //X,OK x++; if (t6->d[x]==0) {U6O_SACRIFICE} else {U6O_HUMILITY} //a1,X x++; if (t6->d[x]==0) {U6O_HONOR} else {U6O_SPIRITUALITY} //X,a1 x++; if (t6->d[x]==0) {U6O_HONOR} else {U6O_HUMILITY} //OK,X x++; if (t6->d[x]==0) {U6O_SPIRITUALITY} else {U6O_HUMILITY} //a1,X x=tnpc->s-8; if (x<1) x=1; tnpc->s=x; x=tnpc->d-8; if (x<1) x=1; tnpc->d=x; x=tnpc->i-8; if (x<1) x=1; tnpc->i=x; tnpc->mp=tnpc->i*2; tnpc->mp_max=tnpc->i*2; tnpc->wt=0; tnpc->wt_max=tnpc->s*4*100; tnpc->wt2=0; tnpc->wt2_max=tnpc->s*50; //Debug new players get high stats, gold, exp, all spells, if (U6O_DEBUG){ tnpc->lev=6; tnpc->exp=410000; tnpc->s=tnpc->s+3; tnpc->d=tnpc->d+3; tnpc->i=tnpc->i+18; tnpc->wt=0; tnpc->wt_max=tnpc->s*4*100; tnpc->wt2=0; tnpc->wt2_max=tnpc->s*50; //tnpc->mp_max=640; tnpc->mp=640; tnpc->hp_max=180; tnpc->hp=180; for (x=0;x<=9;x++){ x2=88; x3=0; x4=0; if (x==8) {x2=57;}//spell if (x<=7) { x2=58; for (x4=0;x4<=8;x4++){ x3=(x<<4)+x4; myobj3=OBJnew(); myobj3->type=x2; myobj3->more2=x3; myobj3->info=0;//add item(s) additem(tnpc,myobj3); } x3=(x<<4)+9; x4=0; }//spell if (x2==88) x3=30000;//<-1000 gold myobj3=OBJnew(); myobj3->type=x2; myobj3->more2=x3; myobj3->info=x4;//add item(s) additem(tnpc,myobj3); }//x myobj3=OBJnew(); myobj3->type=65; myobj3->more2=1000; //<-reagents additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=66; myobj3->more2=1000; //<-reagents additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=67; myobj3->more2=1000; //<-reagents additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=68; myobj3->more2=1000; //<-reagents additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=69; myobj3->more2=1000; //<-reagents additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=70; myobj3->more2=1000; //<-reagents additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=71; myobj3->more2=1000; //<-reagents additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=72; myobj3->more2=1000; //<-reagents additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=87; myobj3->more2=0; myobj3->info=0;//add item: orb of the moons additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=242; myobj3->more2=0; myobj3->info=0;//rune of honesty additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=243; myobj3->more2=0; myobj3->info=0;//rune of compassion additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=244; myobj3->more2=0; myobj3->info=0;//rune of valor additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=81; myobj3->more2=0; myobj3->info=0;//storm cloack additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=258; myobj3->more2=0; myobj3->info=0;//invis ring additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=420; myobj3->more2=0; myobj3->info=0;//balloon additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=212; myobj3->more2=0; myobj3->info=0;//fan additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=50; myobj3->more2=15; //<-tcrossbow additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=23; myobj3->more2=255; //<-marmour additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=4; myobj3->more2=255; //<-spiked helm additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=35; myobj3->more2=255; //<-main gauche additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=35; myobj3->more2=255; //<-main gauche additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=13; myobj3->more2=255; //<-spiked shield additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=13; myobj3->more2=255; //<-spiked shield additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=24; myobj3->more2=255; //<-spiked collar additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=109; myobj3->more2=15; //<-rolling pin additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=109; myobj3->more2=15; //<-rolling pin additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=8; myobj3->more2=255; //<-magic helm additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=16; myobj3->more2=255; //<-magic shield additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=27; myobj3->more2=255; //<-leather boots additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=54; myobj3->more2=15; //<-magic bow additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=43; myobj3->more2=15; //<-sword additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=43; myobj3->more2=15; //<-sword additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=39; myobj3->more2=15; //<-mace additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=39; myobj3->more2=15; //<-mace additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=40; myobj3->more2=15; //<-morning star additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=40; myobj3->more2=15; //<-morning star additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=47; myobj3->more2=15; //<-halberd additem(tnpc,myobj3); }//U6O_DEBUG //add items myobj3=OBJnew(); myobj3->type=90; myobj3->more2=3; //<-torch additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=128; myobj3->more2=2; //<-bread additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=129; myobj3->more2=1; //<-meat additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=210; //<-ribs/big meat additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=74; myobj3->more2=0; //<-ankh myobj3->info|=256; //quest item additem(tnpc,myobj3); myobj3=OBJnew(); myobj3->type=34; myobj3->more2=0; //<-club additem(tnpc,myobj3); if ((btime>=16)||(btime<=5)){ //only give players who enter at night myobj3=OBJnew(); myobj3->type=90+1*1024; myobj3->more2=1; //<-torch in hand tnpc->wep_left=myobj3; } static SYSTEMTIME systime; GetLocalTime(&systime); x3=(systime.wDay-1)+(systime.wMonth-1)*32+systime.wYear*(32*12); playerlist[tpl]->GNPCflags[249]=x3; //249 YMD of character creation txtset(t,"New_Player_Entered:"); txtadd(t,tnpc->name); LOGadd(t); save_restored: playerlist[tpl]->port=((npc*)playerlist[tpl]->party[0]->more)->port; playerlist[tpl]->npcname=txtnew(); txtset(playerlist[tpl]->npcname,((npc*)playerlist[tpl]->party[0]->more)->name); //if (tpl==0){ //if (U6O_DEBUG){ //tnpc->lev=8; //tnpc->s=64; tnpc->d=64; tnpc->i=64; //tnpc->mp_max=255; tnpc->mp=255; //tnpc->hp_max=255; tnpc->hp=255; //playerlist[tpl]->GNPCflags[6]=0; //playerlist[tpl]->wizardeyetimeleft=0.0f; //playerlist[tpl]->wizardeyex=0; //playerlist[tpl]->wizardeyey=0; //for (x=0;x<=2;x++){ //x2=88; x3=0; x4=0; //if (x==0) {x2=58; x3=(6<<4)+9;}//spell //if (x2==88) x3=20000;//<-1000 gold //myobj3=OBJnew(); myobj3->type=x2; myobj3->more2=x3; myobj3->info=x4;//add item(s) //additem(tnpc,myobj3); //}//x //}//U6O_DEBUG //}//tpl==0 playerlist[tpl]->net=tnet; playerlist[tpl]->id=U6ONEWID; U6ONEWID++; playerlist[tpl]->GNPCflags[242]=socketclient_ip[tnet];//update IP //log IP txtset(t,"Player_IP:"); txtnumint(t2,playerlist[tpl]->GNPCflags[242]&255); txtadd(t,t2); txtadd(t,"."); txtnumint(t2,(playerlist[tpl]->GNPCflags[242]>>8)&255); txtadd(t,t2); txtadd(t,"."); txtnumint(t2,(playerlist[tpl]->GNPCflags[242]>>16)&255); txtadd(t,t2); txtadd(t,"."); txtnumint(t2,(playerlist[tpl]->GNPCflags[242]>>24)&255); txtadd(t,t2); LOGadd(t); tnpc=(npc*)playerlist[tpl]->party[0]->more; txtset(t,"?"); t->d2[0]=8; txtadd(t,"Entered Britannia: "); txtadd(t,tnpc->name); for (x=0;x<=playerlist_last;x++){ if (playerlist[x]){ if (playerlist[x]->net!=INVALID_NET){ if (x!=tpl){ NET_send(NETplayer,playerlist[x]->net,t); }}}} inbritanniacheck(); txtset(t,"?"); t->d2[0]=8; txtadd(t,inbritannia); NET_send(NETplayer,playerlist[tpl]->net,t); txtset(t3,motd); txtset(t,"?"); t->d2[0]=2; txtset(t2,"??"); t2->ds[0]=1; txtadd(t,t2); t2->ds[0]=3; txtadd(t,t2); t2->ds[0]=2047; txtadd(t,t2); t2->ds[0]=1023; txtadd(t,t2); t2->ds[0]=t3->l; txtadd(t,t2); t2->ds[0]=0; txtadd(t,t2); //unused t2->ds[0]=187; txtadd(t,t2); //more=port txtset(t2,"????"); t2->df[0]=2; txtadd(t,t2); //wait txtadd(t,t3); NET_send(NETplayer,playerlist[tpl]->net,t); txtset(t3,"??"); t3->d2[0]=14; t3->d2[1]=(windx+1)+(windy+1)*4; NET_send(NETplayer,playerlist[tpl]->net,t3); //Compensation //***KALDOSH BIT0 USED*** txtset(t,"Kaldosh"); if (txtsame(t,tnpc->name)){ if ((playerlist[tpl]->GNPCflags[246]&1)==0){ playerlist[tpl]->GNPCflags[246]|=1; myobj3=OBJnew(); myobj3->type=87; myobj3->more2=0; myobj3->info=0;//add item: orb of the moons additemroot(tnpc,myobj3); } } if (tnamecolour){ playerlist[tpl]->GNPCflags[245]=tnamecolour; }else{ if (playerlist[tpl]->GNPCflags[245]==0){ setnamecolour_getrandom: x=rnd*256; x2=rnd*256; x3=rnd*256; if ((x+x2+x3)<256) goto setnamecolour_getrandom; playerlist[tpl]->GNPCflags[245]=x+(x2<<8)+(x3<<16); } } //send namecolour to client /* txtsetchar(t,246); txtaddchar(t,playerlist[tpl]->GNPCflags[245]&255); txtaddchar(t,(playerlist[tpl]->GNPCflags[245]>>8)&255); txtaddchar(t,(playerlist[tpl]->GNPCflags[245]>>16)&255); NET_send(NETplayer,playerlist[tpl]->net,t); */ playerlist[tpl]->GNPCflags[36]=0;//cat abuse flag reset! //auto-sysban txtset(t2,tnpc->name); txtucase(t2); tfh=open2("sysban.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h!=HFILE_ERROR){ sysban_nextplayer: txtfilein(t,tfh); txtucase(t); if (txtsame(t,t2)){ txtsetchar(t3,247); txtaddchar(t3,1); NET_send(NETplayer,playerlist[tpl]->net,t3);//SYSBAN ON } if (t->l) goto sysban_nextplayer; close(tfh); } for (x=0;x<=7;x++){ if (playerlist[tpl]->party[x]){ if (playerlist[tpl]->GNPCflags[230+x]){ myobj2=playerlist[tpl]->party[x]; tnpc2=(npc*)myobj2->more; //move them to death spot OBJmove_allow=TRUE; OBJmove2(myobj2,playerlist[tpl]->GNPCflags[230+x]&65535,playerlist[tpl]->GNPCflags[230+x]>>16); OBJmove_allow=FALSE; playerlist[tpl]->GNPCflags[230+x]=0; //now kill them using a callback! //the callback will do all the hard work for me tplayer=playerlist[tpl]; myobj2=tplayer->party[x]; tnpc=(npc*)myobj2->more; login_dead_callback=1; goto login_dead; login_dead2: login_dead_callback=0; } } } //tplayer->GNPCflags[230+resu_partymember[i3]]=resu_x[i3]+(resu_y[i3]<<16); goto doneclmess; foundclient: playerlist[tpl]->idle_connect=0; if (t->d2[0]==251) goto doneclmess; if (playerlist[tpl]->playinstrument){ //stop playing instrument? x2=0; x=t->d2[0]; if (x==5) x2=1; if (x==6) x2=1; if (x==7) x2=1; if (x==12) x2=1; if (x==13) x2=1; if (x==15) x2=1; if (x==16) x2=1; if (x==17) x2=1; if (x==19) x2=1; if (x==20) x2=1; if (x==21) x2=1; if (x2){ playerlist[tpl]->playinstrument--; if (playerlist[tpl]->playinstrument==0){ txtset(t2,"?"); t2->d2[0]=29; NET_send(NETplayer,playerlist[tpl]->net,t2); }//==0 }//x2 }//playinstrument //cancel wizardeye if (playerlist[tpl]->wizardeyetimeleft){ x2=0; x=t->d2[0]; if (x==6) x2=1; if (x==7) x2=1; if (x==12) x2=1; if (x==13) x2=1; if (x==15) x2=1; if (x==16) x2=1; if (x==17) x2=1; if (x==19) x2=1; if (x==20) x2=1; if (x==21) x2=1; if (x2){ txtset(t2,"??"); t2->d2[0]=36; t2->d2[1]=0; NET_send(NETplayer,playerlist[tpl]->net,t2); playerlist[tpl]->wizardeyetimeleft=0.0f; } } //process client message //???? if (NETplayer==tnet) CLIENTplayer=playerlist[tpl]; //CLIENTplayer<-tpl switch to player tpl if (t->d2[0]==244){//send leaving britannia message if (playerlist[tpl]->party[0]){ myobj=playerlist[tpl]->party[0]; tnpc=(npc*)myobj->more; //1. send status message to ALL PLAYERS txtsetchar(t2,8); txtadd(t2,"Leaving Britannia: "); txtadd(t2,tnpc->name); for (z=0;z<=playerlist_last;z++){ if (z!=tpl){ if (playerlist[z]){ if (playerlist[z]->net){ NET_send(NETplayer,playerlist[z]->net,t2); }}}} //2. send a local text sfx message //Virtue @is @leaving @Britannia (the red text is specifically to stop people pretending to leave) i3=SFnew(myobj->x,myobj->y); sf[i3].type=3; sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=2; sf[i3].more=tnpc->port; static txt* inouttxt; inouttxt=txtnew(); txtset(inouttxt,""); txtset(t2,tnpc->name); txtadd(t2," is leaving Britannia."); txtaddcolouredname(inouttxt,t2,playerlist[tpl]); sf[i3].p=inouttxt; }//party[0] goto doneclmess; } if (t->d2[0]==248){//respawn playerlist[tpl]->respawn=255; if (t->l==2) playerlist[tpl]->respawn=t->d2[1]; goto doneclmess; } if (t->d2[0]==5){ playerlist[tpl]->idle=0; txtright(t,t->l-1); if (playerlist[tpl]->readmessage==FALSE){ memcpy(&playerlist[tpl]->mf,t->d,(DWORD)&playerlist[tpl]->mobj-(DWORD)&playerlist[tpl]->mf); playerlist[tpl]->readmessage=TRUE; } //not second general input message else{ //second input message (interpret carefully) //update arrow keys x=t->d2[7]+(t->d2[8]<<8)+(t->d2[9]<<16)+(t->d2[10]<<24); if (playerlist[tpl]->key&KEYup) playerlist[tpl]->key-=KEYup; playerlist[tpl]->key+=(x&KEYup); if (playerlist[tpl]->key&KEYdown) playerlist[tpl]->key-=KEYdown; playerlist[tpl]->key+=(x&KEYdown); if (playerlist[tpl]->key&KEYleft) playerlist[tpl]->key-=KEYleft; playerlist[tpl]->key+=(x&KEYleft); if (playerlist[tpl]->key&KEYright) playerlist[tpl]->key-=KEYright; playerlist[tpl]->key+=(x&KEYright); playerlist[tpl]->key|=(x&KEYup2); playerlist[tpl]->key|=(x&KEYdown2); playerlist[tpl]->key|=(x&KEYleft2); playerlist[tpl]->key|=(x&KEYright2); } //second general input message //cancel wizardeye if (playerlist[tpl]->key&(KEYmbclick+KEYbreakcombat+KEYquan+KEYf1)){ if (playerlist[tpl]->wizardeyetimeleft){ if (playerlist[tpl]->key&KEYmbclick) playerlist[tpl]->key-=KEYmbclick; txtset(t2,"??"); t2->d2[0]=36; t2->d2[1]=0; NET_send(NETplayer,playerlist[tpl]->net,t2); playerlist[tpl]->wizardeyetimeleft=0.0f; } } goto doneclmess; } //5 if (t->d2[0]==37){ if (t->l<=3072){//IMPORTANT: ANY VOICE DATA ABOVE 3K IS IGNORED if (playerlist[tpl]->GNPCflags[33]&4){ txtsetchar(t,250); txtaddchar(t,10); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } if (myobj=getprimarypartymemberobj(playerlist[tpl])){ tnpc=(npc*)myobj->more; txtsetchar(t2,38); txtaddshort(t2,tnpc->port); txtset(t4,tnpc->name); txtadd(t4,":"); txtset(t3,""); txtaddcolouredname(t3,t4,playerlist[tpl]); txtaddchar(t2,t3->l); txtadd(t2,t3); txtaddshort(t2,playerlist[tpl]->x); txtaddshort(t2,playerlist[tpl]->y); txtset(t3,t2);//t3=info but no voice data txtright(t,t->l-1); txtadd(t2,t);//add compressed voice data x2=playerlist[tpl]->x; y2=playerlist[tpl]->y; for (z=0;z<=playerlist_last;z++){ if (z!=tpl){ if (playerlist[z]){ if (playerlist[z]->net){ //x3=playerlist[z]->x-15; y3=playerlist[z]->y-11; //if (x3<0) x3=0; if (y3<0) y3=0; if (x3>2016) x3=2016; if (y3>1000) y3=1000; getscreenoffset(playerlist[z]->x,playerlist[z]->y,&x3,&y3); if ((x2>=x3)&&(x2<(x3+32))){ if ((y2>=y3)&&(y2<(y3+24))){ if (playerlist[z]->mixer_volume){ NET_send(NETplayer,playerlist[z]->net,t2); }else{ NET_send(NETplayer,playerlist[z]->net,t3); } }} }}}}//x2 loop & checks }//myobj }//data size limit goto doneclmess; }//37 if (t->d2[0]==39){//update player->miver_volume on host playerlist[tpl]->mixer_volume=t->d2[1]; goto doneclmess; }//39 if (t->d2[0]==40){//get volume levels of other players in area txtset(t,"?"); txtset(t2,"????"); txtset(t3,"?"); t->d2[0]=41; //(x2,y2)=top-left corner of requesting player's screen //x2=playerlist[tpl]->x-15; y2=playerlist[tpl]->y-11; if (x2<0) x2=0; if (y2<0) y2=0; if (x2>2016) x2=2016; if (y2>1000) y2=1000; getscreenoffset(playerlist[tpl]->x,playerlist[tpl]->y,&x2,&y2); for (z=0;z<=playerlist_last;z++){ if (z!=tpl){ if (playerlist[z]){ if (playerlist[z]->net){ x3=playerlist[z]->x; y3=playerlist[z]->y; if ((x3>=x2)&&(x3<(x2+32))){ if ((y3>=y2)&&(y3<(y2+24))){ if (myobj=playerlist[z]->party[0]){ txtaddlong(t,playerlist[z]->id); txtaddchar(t,playerlist[z]->mixer_volume); }else{ //send volume at last known position txtaddlong(t,0xFFFFFFFF);//ID not being sent, use static position txtaddshort(t,x3); txtaddshort(t,y3); txtaddchar(t,playerlist[z]->mixer_volume); } }} }}}}//z loop & checks if (t->l>1){ NET_send(NETplayer,playerlist[tpl]->net,t); } if (playerlist[tpl]->GNPCflags[33]&4) goto doneclmess;//don't update "speaking..." if banned playerlist[tpl]->speaking=3.0f; goto doneclmess; }//40 if (t->d2[0]==42){//request portrait data ////goto doneclmess; txtright(t,t->l-1); x2=t->ds[0]; if (HOST_portrait_loaded[x2]){ txtsetchar(t,43); txtaddshort(t,x2); /* LOSS-LESS COMPRESS PORTRAIT DATA loop: 2bits (V0-V3) V0 repeat last known (last known starts off as black) { 5bits 1-32 repeats loop } V1 can't be created { 5:5:5bits fixed colour loop } V2 accend { 3bits blue 3bits green 3bits red loop } V3 decend { 3bits blue 3bits green 3bits red loop } */ static unsigned long bitsi; bitsi=0; static unsigned short *sp; txtNEWLEN(t2,-16384); static long r,g,b,r2,g2,b2,r3,g3,b3,repeat; sp=HOST_portrait_data[x2]; b=0; g=0; r=0; repeat=0; for (x3=0;x3<=3583;x3++){ b2=sp[x3]&31; g2=(sp[x3]>>6)&31; r2=(sp[x3]>>11)&31; if ((b==b2)&&(g==g2)&&(r==r2)&&(repeat<32)){ repeat++; goto llc_pixeldone; } if (repeat){ BITSadd(t2,&bitsi,0,2); BITSadd(t2,&bitsi,repeat-1,5); repeat=0; } b3=b2; if (b3<b) b3+=32; g3=g2; if (g3<g) g3+=32; r3=r2; if (r3<r) r3+=32; if (((b3-b)<=7)&&((g3-g)<=7)&&((r3-r)<=7)){//compression possible if (((b3-b)>=0)&&((g3-g)>=0)&&((r3-r)>=0)){//compression possible //if ((b2>=b)&&(g2>=g)&&(r2>=r)){//ascending //if (((b2-b)<=7)&&((g2-g)<=7)&&((r2-r)<=7)){//compression possible BITSadd(t2,&bitsi,2,2); BITSadd(t2,&bitsi,b3-b,3); BITSadd(t2,&bitsi,g3-g,3); BITSadd(t2,&bitsi,r3-r,3); goto llc_pixeldone; } } b3=b2; if (b3>b) b3-=32; g3=g2; if (g3>g) g3-=32; r3=r2; if (r3>r) r3-=32; if (((b3-b)>=-7)&&((g3-g)>=-7)&&((r3-r)>=-7)){//compression possible if (((b3-b)<=0)&&((g3-g)<=0)&&((r3-r)<=0)){//compression possible //if ((b2<=b)&&(g2<=g)&&(r2<=r)){//decending //if (((b-b2)<=7)&&((g-g2)<=7)&&((r-r2)<=7)){//compression possible BITSadd(t2,&bitsi,3,2); BITSadd(t2,&bitsi,b-b3,3); BITSadd(t2,&bitsi,g-g3,3); BITSadd(t2,&bitsi,r-r3,3); goto llc_pixeldone; } } BITSadd(t2,&bitsi,1,2);//no optomization was possible :( BITSadd(t2,&bitsi,b2,5); BITSadd(t2,&bitsi,g2,5); BITSadd(t2,&bitsi,r2,5); llc_pixeldone: b=b2; g=g2; r=r2; }//x3 if (repeat){ BITSadd(t2,&bitsi,0,2); BITSadd(t2,&bitsi,repeat-1,5); } t2->l=bitsi>>3; if (bitsi&7) t2->l++; t2->d2[t2->l]=0; //exit(t2->l); //4776 //BITSadd(t,&bitsi,z,8);//scene update /* 3959 Kaldosh 4447 Mose 4714 Virtue 1 if on the last known colour value (default is black) should be repeated if(on){ loop } 1 if on the following colour can't be "created" if (on){ 5:5:5 fixed colour loop } 1 if on acending else decending static unsigned short *sp; txtNEWLEN(t2,-7168); //memcpy(t2->d,HOST_portrait_data[x2],7168); //6233 //11 11 11 /* bit 0: rle compression (yes/no) bit 1: increase brightness (yes/no) bits [2-3]: blue bits [4-5]: green bits [6-7]: red 0 rle compression 1 increase brightness 2 decrease brightness 3 ? bit 0 bit 1 (if sensitive compression means increase brightness) bit 2-3 red (0-3) bit 2-3 green (0-3) bit 2-3 blue (0-3) next 6 bits sp=HOST_portrait_data[x2]; y2=-1; y4=0; x5=0; for (x3=0;x3<=3584;x3++){ y3=sp[x3]; if (y3&32) y3-=32; if ((y3!=y2)||(y4==128)||(x3==3584)){ if (y2!=-1){ if (y4){ //repeats t2->d2[x5]=(y2&255)+32; x5++; t2->d2[x5]=(y2>>8)&255; x5++; t2->d2[x5]=y4-1; x5++; }else{//y4 //no repeats t2->d2[x5]=y2&255; x5++; t2->d2[x5]=(y2>>8)&255; x5++; }//y4 }//y2!=-1 y2=y3; y4=0; }else{ y4++; } }//x3 t2->d2[x5]=0; t2->l=x5; //rescan using sensitive compression avoiding rle content static long r,g,b,r2,g2,b2; txtNEWLEN(t3,-7168); y2=-1;//last known colour value x5=0; for (x3=0;x3<t2->l;x3++){ y3=t2->d2[x3]; if (y3&32){//rle content y2=-1; //(y3-32)+(t2->d2[x3+1]<<8);//last known color value t3->d2[x5]=y3; x5++; x3++; t3->d2[x5]=t2->d2[x3]; x5++; x3++; t3->d2[x5]=t2->d2[x3]; x5++; goto skiprlecontent; } if (y2!=-1){ //is y3 close to y2 b=y2&31; g=(y2>>6)&31; r=(y2>>11)&31; b2=y3&31; g2=(y3>>6)&31; r2=(y3>>11)&31; y4=0; if ((b2>=b)&&(g2>=g)&&(r2>=r)) y4=1; if ((b2<=b)&&(g2<=g)&&(r2<=r)) y4=-1; if (y4==1){ if (((b2-b)<=3)&&((g2-g)<=3)&&((r-r2)<=3)){ MessageBox(NULL,"saved another assending byte","Ultima 6 Online",MB_OK); } } if (y4==-1){ if (((b-b2)<=3)&&((g-g2)<=3)&&((r-r2)<=3)){ MessageBox(NULL,"saved another decending byte","Ultima 6 Online",MB_OK); } } //add as is t3->d2[x5]=y3; x5++; x3++; t3->d2[x5]=t2->d2[x3]; x5++; }else{ //add as is t3->d2[x5]=y3; x5++; x3++; t3->d2[x5]=t2->d2[x3]; x5++; } y2=y3;//last known colour value skiprlecontent:; }//x3 t3->d2[x5]=0; t3->l=x5; exit (t2->l); */ txtadd(t,t2); NET_send(NETplayer,playerlist[tpl]->net,t); }//HOST_portrait_loaded[x2] goto doneclmess; }//42 if (t->d2[0]==45){ if (myobj=playerlist[tpl]->party[t->d2[1]]){ tnpc=(npc*)myobj->more; x2=t->ds[1]-120; y2=t->ds[2]-120; if ((x2>=0)&&(y2>=0)){ x2/=32; y2/=32; x2=y2*4+x2; x2+=tnpc->baseitem_offset; if (myobj=(object*)tnpc->baseitem->more){ setnot4sale: if (myobj){ if (x2){ x2--; myobj=(object*)myobj->next; goto setnot4sale; } if ((obji[sprlnk[myobj->type&1023]].flags&(1+2+4+8+16+32+64))==0){ txtsetchar(t2,8); txtaddchar(t2,255); txtadd(t2,"Only wieldable items may be marked as not for sale."); NET_send(NETplayer,playerlist[tpl]->net,t2); goto doneclmess; } if (myobj->info&256){ txtsetchar(t2,8); txtaddchar(t2,255); txtadd(t2,"Quest items cannot be marked as not for sale."); NET_send(NETplayer,playerlist[tpl]->net,t2); goto doneclmess; } if (obji[sprlnk[myobj->type&1023]+(myobj->type>>10)].flags&4096){ txtsetchar(t2,8); txtaddchar(t2,255); txtadd(t2,"That cannot be marked as not for sale."); NET_send(NETplayer,playerlist[tpl]->net,t2); goto doneclmess; } if (obji[sprlnk[myobj->type&1023]].flags&1024){ //container txtsetchar(t2,8); txtaddchar(t2,255); txtadd(t2,"That cannot be marked as not for sale."); NET_send(NETplayer,playerlist[tpl]->net,t2); goto doneclmess; } if (myobj->type==16){//magic shield txtsetchar(t2,8); txtaddchar(t2,255); txtadd(t2,"That cannot be marked as not for sale."); NET_send(NETplayer,playerlist[tpl]->net,t2); goto doneclmess; } myobj->info^=32768; tnpc->upflags|=32; }//myobj }//myobj of baseitem->more }//x2,y2 goto doneclmess; } }//45 /* if ((CLIENTplayer->key&KEYmbclick)&&(userkey==5)){ userkey=0; CLIENTplayer->key-=KEYmbclick; //send message to host if (CLIENTplayer->mf<=7){ txtsetchar(t2,45); txtaddchar(t2,CLIENTplayer->mf); txtaddshort(t2,CLIENTplayer->mx); txtaddshort(t2,CLIENTplayer->my); NET_send(NETplayer,NULL,t2); }//CLIENTplayer->mf<=7 }//not4sale */ if ((t->d2[0]==6)||(t->d2[0]==12)){ playerlist[tpl]->typing=0; playerlist[tpl]->idle=0; x5=0; if (t->d2[0]==12){ x5=1; //global message if (playerlist[tpl]->globalmessage_wait!=0){ txtset(t,"?"); t->d2[0]=8; txtaddchar(t,255); txtadd(t,"Wait 30 seconds between sending global messages!"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } playerlist[tpl]->globalmessage_wait=32-1; } txtright(t,t->l-1); if (t->d2[0]==47){//"/" //PRIVILEGES: change /* PRIVILEGES: notes 40-47 16x2-bit privilege settings representing privilege level from 0-3 PRIVILEGE LEVEL 1 You can use the power on others eg. /BAN John You can revoke this LEVEL 1 PRIVILEGE from others eg. /UNGRANT BAN John (with the same privilege level or less) PRIVILEGE LEVEL 2 You can use the power on others eg. /BAN John You can give another the ability to use that power eg. /GRANT BAN John You can revoke this LEVEL 2 PRIVILEGE from others eg. /UNGRANT2 BAN John (with the same privilege level or less) PRIVILEGE LEVEL 3 You can use the power on others eg. /BAN John You can give another the ability to use that power eg. /GRANT BAN John You can give another the ability to give that power to others eg. /GRANT2 BAN John You can give another the ability to "give another the ability to give that power to others" eg. /GRANT3 BAN John You can revoke this LEVEL 3 PRIVILEGE from others eg. /UNGRANT3 BAN John (with the same privilege level or less) */ static unsigned char privileges_index; txtset(t2,t); txtright(t2,t2->l-1); static unsigned char privileges_levelrequiredtochange; static unsigned char privileges_set; static unsigned char privileges_leveltochange; txtset(t3,"GRANT "); if (txtsearch(t2,t3)==1) {privileges_leveltochange=1; privileges_set=TRUE; privileges_levelrequiredtochange=2; goto privelegechange_requested;} txtset(t3,"UNGRANT "); if (txtsearch(t2,t3)==1) {privileges_leveltochange=1; privileges_set=FALSE; privileges_levelrequiredtochange=1; goto privelegechange_requested;} txtset(t3,"GRANT2 "); if (txtsearch(t2,t3)==1) {privileges_leveltochange=2; privileges_set=TRUE; privileges_levelrequiredtochange=3; goto privelegechange_requested;} txtset(t3,"UNGRANT2 "); if (txtsearch(t2,t3)==1) {privileges_leveltochange=2; privileges_set=FALSE; privileges_levelrequiredtochange=2; goto privelegechange_requested;} txtset(t3,"GRANT3 "); if (txtsearch(t2,t3)==1) {privileges_leveltochange=3; privileges_set=TRUE; privileges_levelrequiredtochange=3; goto privelegechange_requested;} txtset(t3,"UNGRANT3 "); if (txtsearch(t2,t3)==1) {privileges_leveltochange=3; privileges_set=FALSE; privileges_levelrequiredtochange=3; goto privelegechange_requested;} goto privelegechange_skip; privelegechange_requested: txtright(t2,t2->l-t3->l); txtset(t3,"BAN "); if (txtsearch(t2,t3)==1) {privileges_index=0; goto privelegechange_gotcommand;} txtset(t3,"UNBAN "); if (txtsearch(t2,t3)==1) {privileges_index=1; goto privelegechange_gotcommand;} txtset(t3,"KICK "); if (txtsearch(t2,t3)==1) {privileges_index=2; goto privelegechange_gotcommand;} txtset(t3,"DELETEPORTRAIT "); if (txtsearch(t2,t3)==1) {privileges_index=3; goto privelegechange_gotcommand;} txtset(t3,"BLOCKPORTRAITUPLOAD "); if (txtsearch(t2,t3)==1) {privileges_index=4; goto privelegechange_gotcommand;} txtset(t3,"UNBLOCKPORTRAITUPLOAD "); if (txtsearch(t2,t3)==1) {privileges_index=5; goto privelegechange_gotcommand;} txtset(t3,"BANVOICECHAT "); if (txtsearch(t2,t3)==1) {privileges_index=6; goto privelegechange_gotcommand;} txtset(t3,"UNBANVOICECHAT "); if (txtsearch(t2,t3)==1) {privileges_index=7; goto privelegechange_gotcommand;} txtset(t3,"SETMOTD "); if (txtsearch(t2,t3)==1) {privileges_index=8; goto privelegechange_gotcommand;} txtset(t3,"SYSBAN "); if (txtsearch(t2,t3)==1) {privileges_index=9; goto privelegechange_gotcommand;} txtset(t3,"UNSYSBAN "); if (txtsearch(t2,t3)==1) {privileges_index=9; goto privelegechange_gotcommand;} txtset(t3,"BANIP "); if (txtsearch(t2,t3)==1) {privileges_index=10; goto privelegechange_gotcommand;} txtset(t3,"UNBANIP "); if (txtsearch(t2,t3)==1) {privileges_index=11; goto privelegechange_gotcommand;} txtset(t3,"GETIP "); if (txtsearch(t2,t3)==1) {privileges_index=12; goto privelegechange_gotcommand;} //... txtset(t,"?"); t->d2[0]=8; txtadd(t,"Privileges change failed! (name of privilege to change is invalid)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; privelegechange_gotcommand: //PRIVILEGES: check requesting player has sufficient privileges static unsigned char privileges_requestingplayerlevel; x3=privileges_index/16;//globalflags[x3] x4=privileges_index-x3*16;//sub-index x4*=2;//multiply sub-index to get shifting factor privileges_requestingplayerlevel=(playerlist[tpl]->GNPCflags[x3+40]>>x4)&3; if (privileges_requestingplayerlevel<privileges_levelrequiredtochange) goto privilege_denied; /* //set x6 to (0-2)privilege level required if (x2&1){ x6=x2/2; }else{ if (x2<=1) x6=1; else x6=2; } x4=x3/32;//DWORD privilege is stored at (0-3) x5=x3&31;//bit privilege is stored at x6=x4+x6*4+40; if ((playerlist[tpl]->GNPCflags[x6]&(1<<x5))==0) goto privilege_denied; x6=x4+(x2/2)*4+40; */ txtright(t2,t2->l-t3->l); //check name against characters currently in britannia for (y2=0;y2<=playerlist_last;y2++){ if (playerlist[y2]){ if (myobj2=getprimarypartymemberobj(playerlist[y2])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ //PRIVILEGES: check requesting player's privilege level is equal or higher than target player's privilege level static unsigned char privileges_targetplayerlevel; privileges_targetplayerlevel=(playerlist[y2]->GNPCflags[x3+40]>>x4)&3; if (privileges_requestingplayerlevel<privileges_targetplayerlevel) goto privilege_denied; x5=privileges_targetplayerlevel; //PRIVILEGES: edit privileges if (privileges_set){ if (privileges_targetplayerlevel<privileges_leveltochange){ privileges_targetplayerlevel=privileges_leveltochange; }else{ txtsetchar(t2,8); txtadd(t2,"Privileges change failed! (player already has these privileges)"); NET_send(NETplayer,playerlist[tpl]->net,t2); goto doneclmess; } }else{//privileges_set: remove privilege if (privileges_targetplayerlevel>(privileges_leveltochange-1)){ privileges_targetplayerlevel=privileges_leveltochange-1; }else{ txtsetchar(t2,8); txtadd(t2,"Privileges change failed! (player does not currently have this privilege so privileges have not been changed)"); NET_send(NETplayer,playerlist[tpl]->net,t2); goto doneclmess; } }//privileges_set playerlist[y2]->GNPCflags[x3+40]-=(x5<<x4);//remove old privileges playerlist[y2]->GNPCflags[x3+40]+=(privileges_targetplayerlevel<<x4);//add new privileges txtset(t2,"?"); t2->d2[0]=8; txtadd(t2,"Privileges changed successfully! ("); txtadd(t2,t); txtadd(t2,")"); NET_send(NETplayer,playerlist[tpl]->net,t2); //record change on file record in save folder txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); goto doneclmess; }//name==t2 }//party[0] }}//y2 loop txtset(t,"?"); t->d2[0]=8; txtadd(t,"Privileges change failed! (no player named "); txtadd(t,t2); txtadd(t," is currently online, check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; privelegechange_skip: //slash commands txtset(t3,"KICK "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=2; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=FIRST_CLIENT;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (((playerlist[x4]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)>((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)) goto privilege_denied2; playerlist[x4]->GNPCflags[253]|=1; txtset(t,"??"); t->d2[0]=250; t->d2[1]=7; NET_send(NETplayer,playerlist[x4]->net,t); goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } txtset(t3,"BAN "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=0; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; txtset(t9,"Kalour"); if (txtsamewithoutcase(t9,t2)) goto privilege_denied2; x5=0; for (x4=0;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (x4==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } x5=1; }}}} tfh=open2("ban.txt",OF_READWRITE|OF_SHARE_COMPAT); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); if (x5){ txtset(t3,"?"); t3->d2[0]=8; txtadd(t3,t2); txtadd(t3," has been banned!"); NET_send(NETplayer,playerlist[tpl]->net,t3); }else{ txtset(t3,"?"); t3->d2[0]=8; txtadd(t3,t2); txtadd(t3," is not currently in Britannia but has been banned!"); NET_send(NETplayer,playerlist[tpl]->net,t3); } txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); goto doneclmess; } txtset(t3,"UNBAN "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=1; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; txtucase(t2); tfh=open2("ban.txt",OF_READWRITE|OF_SHARE_COMPAT); y=0; unban_loop: x4=seek(tfh); txtfilein(t3,tfh); if (t3->l){ txtucase(t3); if (txtsame(t2,t3)){ y=1; seek(tfh,x4); for (y2=0;y2<t3->l;y2++) t3->d2[y2]=42; txtfileout(t3,tfh); }//txtsame(t2,t3) }//t3->l if (x4<lof(tfh)) goto unban_loop; close(tfh); if (y){ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," was unbanned successfully!"); NET_send(NETplayer,playerlist[tpl]->net,t4); }else{ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,"No player named "); txtadd(t4,t2); txtadd(t4," is currently banned!"); NET_send(NETplayer,playerlist[tpl]->net,t4); } txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); goto doneclmess; } txtset(t3,"DELETEPORTRAIT "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=3; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=0;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (((playerlist[x4]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)>((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)) goto privilege_denied2; if (playerlist[x4]->GNPCflags[33]&1){ playerlist[x4]->GNPCflags[33]--; playerlist[x4]->GNPCflags[253]|=1;//kick to stop player using existing portrait tnpc2->exp+=1000; txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4,"'s custom portrait deleted! (1000xp returned)"); NET_send(NETplayer,playerlist[tpl]->net,t4); txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); txtset(t,"??"); t->d2[0]=250; t->d2[1]=7; NET_send(NETplayer,playerlist[x4]->net,t); }else{ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," is not using a custom portrait!"); NET_send(NETplayer,playerlist[tpl]->net,t4); } goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } txtset(t3,"BLOCKPORTRAITUPLOAD "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=4; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=FIRST_CLIENT;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (((playerlist[x4]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)>((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)) goto privilege_denied2; if ((playerlist[x4]->GNPCflags[33]&2)==0){ playerlist[x4]->GNPCflags[33]|=2; txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," can no longer upload custom portraits!"); NET_send(NETplayer,playerlist[tpl]->net,t4); txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); }else{ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," already cannot upload custom portraits!"); NET_send(NETplayer,playerlist[tpl]->net,t4); } goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } txtset(t3,"UNBLOCKPORTRAITUPLOAD "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=5; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=0;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (playerlist[x4]->GNPCflags[33]&2){ playerlist[x4]->GNPCflags[33]-=2; txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," can now upload custom portraits again!"); NET_send(NETplayer,playerlist[tpl]->net,t4); txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); }else{ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," can already upload custom portraits!"); NET_send(NETplayer,playerlist[tpl]->net,t4); } goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } txtset(t3,"BANVOICECHAT "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=6; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=FIRST_CLIENT;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (((playerlist[x4]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)>((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)) goto privilege_denied2; if ((playerlist[x4]->GNPCflags[33]&4)==0){ playerlist[x4]->GNPCflags[33]|=4; txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," is now banned from using voice chat!"); NET_send(NETplayer,playerlist[tpl]->net,t4); txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); }else{ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," is already banned from using voice chat!"); NET_send(NETplayer,playerlist[tpl]->net,t4); } goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } txtset(t3,"UNBANVOICECHAT "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=7; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=0;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (playerlist[x4]->GNPCflags[33]&4){ playerlist[x4]->GNPCflags[33]-=4; txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," can now use voice chat again!"); NET_send(NETplayer,playerlist[tpl]->net,t4); txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); }else{ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," can already use voice chat!"); NET_send(NETplayer,playerlist[tpl]->net,t4); } goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } txtset(t3,"SETMOTD "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=8; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; txtset(motd,t2); tfh=open2("motd.txt",OF_READWRITE|OF_SHARE_COMPAT|OF_CREATE); txtfileout(motd,tfh); close(tfh); txtset(t,"?"); t->d2[0]=8; txtadd(t,"MOTD set to \""); txtadd(t,t2); txtadd(t,"\""); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; }//SETMOTD txtset(t3,"SYSBAN "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=9; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=FIRST_CLIENT;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (((playerlist[x4]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)>((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)) goto privilege_denied2; txtsetchar(t,247); txtaddchar(t,1); NET_send(NETplayer,playerlist[x4]->net,t);//SYSBAN ON txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," is now system banned! (In Britannia time limited to 8 seconds)"); NET_send(NETplayer,playerlist[tpl]->net,t4); goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; }//SYSBAN txtset(t3,"UNSYSBAN "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=9; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=0;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ if (((playerlist[x4]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)>((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)) goto privilege_denied2; txtsetchar(t,247); txtaddchar(t,0); NET_send(NETplayer,playerlist[x4]->net,t);//SYSBAN OFF txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4," has been sent a release system ban message! (If the client has already quit this message may not have been received)"); NET_send(NETplayer,playerlist[tpl]->net,t4); goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; }//UNSYSBAN txtset(t3,"BANIP "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=10; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; txtset(t9,"Kalour"); if (txtsamewithoutcase(t9,t2)) goto privilege_denied2; for (x4=FIRST_CLIENT;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ tfh=open2("banip.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2("banip.txt",OF_READWRITE|OF_SHARE_COMPAT|OF_CREATE); seek(tfh,lof(tfh)); txtset(t4,""); txtnumint(t3,playerlist[x4]->GNPCflags[242]&255); txtadd(t4,t3); txtadd(t4,"."); txtnumint(t3,(playerlist[x4]->GNPCflags[242]>>8)&255); txtadd(t4,t3); txtadd(t4,"."); txtnumint(t3,(playerlist[x4]->GNPCflags[242]>>16)&255); txtadd(t4,t3); txtadd(t4,"."); txtnumint(t3,(playerlist[x4]->GNPCflags[242]>>24)&255); txtadd(t4,t3); txtfileout(t4,tfh); close(tfh); txtset(t3,"?"); t3->d2[0]=8; txtadd(t3,t2); txtadd(t3,"'s IP has been banned!"); NET_send(NETplayer,playerlist[tpl]->net,t3); txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; }//BANIP txtset(t3,"UNBANIP "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=11; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; txtucase(t2); tfh=open2("banip.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR){ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,"The IP "); txtadd(t4,t2); txtadd(t4," is not currently banned!"); NET_send(NETplayer,playerlist[tpl]->net,t4); goto doneclmess; } y=0; unbanip_loop: x4=seek(tfh); txtfilein(t3,tfh); if (t3->l){ txtucase(t3); if (txtsame(t2,t3)){ y=1; seek(tfh,x4); for (y2=0;y2<t3->l;y2++) t3->d2[y2]=46;//"." txtfileout(t3,tfh); }//txtsame(t2,t3) }//t3->l if (x4<lof(tfh)) goto unbanip_loop; close(tfh); if (y){ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,"The IP "); txtadd(t4,t2); txtadd(t4," was unbanned successfully!"); NET_send(NETplayer,playerlist[tpl]->net,t4); txtset(t2,"UNKNOWN"); if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more; txtset(t2,tnpc2->name);} txtadd(t2,": "); txtadd(t2,t); tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_SHARE_COMPAT); if (tfh->h==HFILE_ERROR) tfh=open2(".\\save\\adminlog.txt",OF_READWRITE|OF_CREATE); seek(tfh,lof(tfh)); txtfileout(t2,tfh); close(tfh); }else{ txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,"The IP "); txtadd(t4,t2); txtadd(t4," is not currently banned!"); NET_send(NETplayer,playerlist[tpl]->net,t4); } goto doneclmess; }//UNBANIP txtset(t3,"GETIP "); if (txtsearch(t2,t3)==1){ txtright(t2,t2->l-t3->l); privileges_index=12; if (((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)==0) goto privilege_denied; for (x4=0;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ tnpc2=(npc*)myobj2->more; if (txtsamewithoutcase(tnpc2->name,t2)){ //FOLLOWING LINE IS UNREQUIRED FOR GETIP //if (((playerlist[x4]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)>((playerlist[tpl]->GNPCflags[privileges_index/16+40]>>((privileges_index%16)*2))&3)) goto privilege_denied2; txtset(t4,"?"); t4->d2[0]=8; txtadd(t4,t2); txtadd(t4,"'s IP is "); txtnumint(t,playerlist[x4]->GNPCflags[242]&255); txtadd(t4,t); txtadd(t4,"."); txtnumint(t,(playerlist[x4]->GNPCflags[242]>>8)&255); txtadd(t4,t); txtadd(t4,"."); txtnumint(t,(playerlist[x4]->GNPCflags[242]>>16)&255); txtadd(t4,t); txtadd(t4,"."); txtnumint(t,(playerlist[x4]->GNPCflags[242]>>24)&255); txtadd(t4,t); NET_send(NETplayer,playerlist[tpl]->net,t4); goto doneclmess; }}}} txtset(t,"?"); t->d2[0]=8; txtadd(t,"No player named "); txtadd(t,t2); txtadd(t," is in Britannia! (check uppercase/lowercase)"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; }//GETIP txtset(t4,t2); txtucase(t4); txtset(t3,"QUITHOST"); if (txtsame(t4,t3)) { if (myobj2=getprimarypartymemberobj(playerlist[tpl])){ tnpc2=(npc*)myobj2->more;} x4=0; while (admins[x4]) { if (txtsame(tnpc2->name,admins[x4])){ u6orevive=255; seek(u6orevive_fh,0); put(u6orevive_fh,&u6orevive,1); exitrequest=TRUE; exitrequest_noconfirm=TRUE; //exitrequest is required for the host + client version to quit properly. for (x4=0;x4<=playerlist_last;x4++){ if (playerlist[x4]){ if (myobj2=getprimarypartymemberobj(playerlist[x4])){ /* send host quit message to all players */ txtset(t,"??"); t->d2[0]=250; t->d2[1]=1; NET_send(NETplayer,playerlist[x4]->net,t); }} } goto doneclmess; } x4++; if (x4==ADMINSMAX) {break;} } goto privilege_denied; } txtset(t4,t2); txtucase(t4); txtset(t3,"ME "); if (txtsearch(t4,t3)==1) goto anotherslashcommand; txtset(t4,t2); txtucase(t4); txtset(t3,"RETURNBODY"); if (txtsearch(t4,t3)==1) goto anotherslashcommand; txtsetchar(t,8); txtadd(t,"Unknown slash (/) command!"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; privilege_denied: txtset(t,"?"); t->d2[0]=8; txtadd(t,"Incorrect privileges!"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; privilege_denied2: txtset(t,"?"); t->d2[0]=8; txtadd(t,"This player's privilege level is higher than yours!"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; }//"/" anotherslashcommand: txtset(t2,t); txtucase(t2); txtset(t3,"WHO"); if (txtsame(t2,t3)){ txtsetchar(t,8); //txtaddchar(t,255); txtadd(t,inbritannia); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } txtset(t3,"RESYNC"); if (txtsame(t2,t3)){ playerlist[tpl]->resync=1; txtset(t,"?"); t->d2[0]=8; txtadd(t,"Resync request received."); NET_send(NETplayer,playerlist[tpl]->net,t); // luteijn: let's see if this helps. //send time txtset(t2,"?"); t2->d2[0]=32; txtset(t3,"12345678"); t3->dd[0]=btime2; txtadd(t2,t3); NET_send(NETplayer,tplayer->net,t2); goto doneclmess; } txtset(t3,"/RETURNBODYFOLLOWERS"); if (txtsame(t2,t3)){ //IMPORTANT NOTE: RETURNBODYFOLLOWERS MAY CAUSE SOME VISUAL INVENTORY PROBLEMS //ignore request if player is not dead for (i2=1;i2<=7;i2++){ //locate player's body on resurrect list for (i=0;i<=nresu;i++){ if (resu[i]){ if (resu_player[i]==playerlist[tpl]){ if (resu_partymember[i]==i2){ goto returnbodyfollowers_getresuindex; }}}} goto returnbodyfollowers_next;//unlisted! returnbodyfollowers_getresuindex: //remove current body //IMPORTANT NOTE: IF A RECREATED OBJECT OF THE SAME TYPE USING SAME POINTER EXISTED THE FOLLOWING CHECK WOULD PRODUCE UNPREDICTABLE RESULTS if (resu_body[i]->type==resu_body_type[i]){//object has not been released or reused //check that resu_body[i] is not an mobj of a player for (z=0;z<=playerlist_last;z++){ if (playerlist[z]){ if (playerlist[z]->net){ if (playerlist[z]->mobj==resu_body[i]) playerlist[z]->mobj=NULL; }}} OBJremove(resu_body[i]); OBJrelease(resu_body[i]); }//resu_body[i]->type==resu_body_type[i] //create a new body at death spot myobj=OBJnew(); myobj->type=resu_body_type[i]; myobj->info|=112; OBJadd(resu_x[i],resu_y[i],myobj); //link with new dead body resu_body[i]=myobj; returnbodyfollowers_next:; }//i2 goto doneclmess; } txtset(t3,"/RETURNBODY"); if (txtsame(t2,t3)){ //IMPORTANT NOTE: RETURNBODY MAY CAUSE SOME VISUAL INVENTORY PROBLEMS //ignore request if player is not dead if (playerlist[tpl]->party[0]) goto doneclmess; //locate player's body on resurrect list for (i=0;i<=nresu;i++){ if (resu[i]){ if (resu_player[i]==playerlist[tpl]){ if (resu_partymember[i]==0){ goto returnbody_getresuindex; }}}} goto doneclmess;//unlisted! returnbody_getresuindex: //remove current body //IMPORTANT NOTE: IF A RECREATED OBJECT OF THE SAME TYPE USING SAME POINTER EXISTED THE FOLLOWING CHECK WOULD PRODUCE UNPREDICTABLE RESULTS if (resu_body[i]->type==resu_body_type[i]){//object has not been released or reused //check that resu_body[i] is not an mobj of a player for (z=0;z<=playerlist_last;z++){ if (playerlist[z]){ if (playerlist[z]->net){ if (playerlist[z]->mobj==resu_body[i]) playerlist[z]->mobj=NULL; }}} OBJremove(resu_body[i]); OBJrelease(resu_body[i]); }//resu_body[i]->type==resu_body_type[i] //create a new body at death spot myobj=OBJnew(); myobj->type=resu_body_type[i]; myobj->info|=112; OBJadd(resu_x[i],resu_y[i],myobj); //link with new dead body resu_body[i]=myobj; goto doneclmess; } if (x5&&(playerlist[tpl]->party[0]==NULL)) goto dglobal3; if(myobj=playerlist[tpl]->party[0]){ txtset(t2,"KAL LOR"); if (txtsame(t,t2)){ tplayer=playerlist[tpl]; if ((tplayer->party[0]->x==368)&&(tplayer->party[0]->y==386)) goto help_skip; if (tplayer->kallor) goto help_skip; tplayer->kallor=32; txtset(t,"?"); t->d2[0]=8; txtadd(t,"\x022KAL LOR!\x022 (You will receive help in 30 seconds.)"); NET_send(NETplayer,tplayer->net,t); help_skip: goto doneclmess; } dglobal3: static unsigned char me_message; me_message=0; txtset(t2,"/ME "); txtset(t3,t); txtucase(t3); txtleft(t3,4); if (txtsame(t3,t2)){ txtright(t,t->l-4); if (t->l==0) goto doneclmess; me_message=1; } if (x5) i3=SFnew(2047,1023); else i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to users if (playerlist[tpl]->party[0]){sf[i3].x=myobj->x; sf[i3].y=myobj->y-2;} if (x5) { sf[i3].x=2047; sf[i3].y=1023; } sf[i3].wait=2; tnpc=NULL; if (playerlist[tpl]->party[0]) tnpc=(npc*)myobj->more; if (playerlist[tpl]->party[0]){ sf[i3].more=tnpc->port; //addnpcport2sf(unsigned long n,npc *tnpc) //addnpcport2sf(i3,tnpc); }else{ sf[i3].more=playerlist[tpl]->port; } static txt* inouttxt; inouttxt=txtnew(); if (playerlist[tpl]->party[0]){ txtset(t2,tnpc->name); }else{ txtset(t2,playerlist[tpl]->npcname); } txtset(inouttxt,""); if (me_message){ txtaddcolouredname(inouttxt,t2,playerlist[tpl]); txtadd(inouttxt," "); txtadd(inouttxt,t); }else{ txtadd(t2,":"); txtaddcolouredname(inouttxt,t2,playerlist[tpl]); txtadd(inouttxt," \x022"); txtadd(inouttxt,t); txtadd(inouttxt,"\x022"); } sf[i3].p=inouttxt; //txtset(t,"message ["); txtadd(t,inouttxt); txtadd(t,"] ("); txtnumint(t2,ett); txtadd(t,t2); txtadd(t,")"); txtfileout(t,log2); if (tnpc){ txtset(t,"Message:");txtadd(t,tnpc->name); txtadd(t,":"); txtadd(t,inouttxt); LOGadd(t); } } goto doneclmess; } //6 if (t->d2[0]==34){//chat playerlist[tpl]->typing=0; playerlist[tpl]->idle=0; if (playerlist[tpl]->party[0]==NULL) goto doneclmess; if (myobj=(object*)playerlist[tpl]->talk_target->more){ //check if target is onscreen //tpx=playerlist[tpl]->x-15; tpy=playerlist[tpl]->y-11; if (tpx<0) tpx=0; if (tpy<0) tpy=0; if (tpx>2016) tpx=2016; if (tpy>1000) tpy=1000; getscreenoffset(playerlist[tpl]->x,playerlist[tpl]->y,&tpx,&tpy); x=myobj->x; y=myobj->y; if ((x>=tpx)&&(y>=tpy)&&(x<=(tpx+31))&&(y<=(tpy+23))){ x=x-tpx; y=y-tpy; txtright(t,t->l-1); goto chat; }//x,y check txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot chat to people you cannot see."); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; }//->more txtset(t,"?"); t->d2[0]=8; txtadd(t,"Chatting to yourself again?"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess;//no talk target or invalid talk target }//34 if (t->d2[0]==7){ //text message to NPC/player (NPC message) playerlist[tpl]->typing=0; playerlist[tpl]->idle=0; if (playerlist[tpl]->party[0]==NULL) goto doneclmess; txtright(t,t->l-1); x=t->ds[0]/32; y=t->ds[1]/32; txtright(t,t->l-4); chat: //tpx=playerlist[tpl]->x-15; tpy=playerlist[tpl]->y-11; if (tpx<0) tpx=0; if (tpy<0) tpy=0; if (tpx>2016) tpx=2016; if (tpy>1000) tpy=1000; getscreenoffset(playerlist[tpl]->x,playerlist[tpl]->y,&tpx,&tpy); myobj=OBJfindlast(tpx+x,tpy+y); if (!myobj) myobj=OBJfindlastall(tpx+x,tpy+y); if (myobj){ if (myobj->info&8) myobj=(object*)myobj->more; static unsigned char npcmess_shrine=0; npcmess_shrine=0; if (myobj->type==OBJ_FORCE_FIELD){ //force field myobj2=(object*)myobj->prev; if (playerlist[tpl]->GNPCflags[3]&(1<<(myobj2->type>>10))) npcmess_shrine=190+(myobj2->type>>10); }//force field if ((myobj->type&1023)==OBJ_WISP) npcmess_shrine=199; //wisp if ((myobj->type&1023)==OBJ_STOCKS){ if ((myobj->type>>11)&1){ npcmess_shrine=179; //man in stocks }} if ((myobj->type&1023)==OBJ_SHRINE){ myobj2=(object*)myobj->prev; if ((myobj2->type&1023)==329) npcmess_shrine=198; //alter of singularity } if ((myobj->type&1023)==OBJ_GUARD){ if (myobj->info&4){ //crt crt=(creature*)myobj->more; if (crt->al==4) npcmess_shrine=200; //guard }//4 }//382 if (npcmess_shrine) goto npcmess_shrine1; //assume NPC type if ((myobj->info&2)==0) goto talk_skipnullobject; tnpc=(npc*)myobj->more; if (tnpc==NULL) goto talk_skipnullobject; //PRIVATE MESSAGE TO CLOSE PLAYER? if (tnpc->player){ if (tnpc->player==playerlist[tpl]){ //send message to OUR OWN PARTY MEMBER if (playerlist[tpl]->party[playerlist[tpl]->selected_partymember]!=myobj) goto talk_skipprivatemessage; //to SELECTED PARTY MEMBER goto talk_privatemessage; } if (tnpc->player->party[0]){ if ((npc*)tnpc->player->party[0]->more==tnpc){ //party leader //send a SPECIAL sfx buffer to a single player (can be tested by clicking on oneself) talk_privatemessage: static unsigned char me_message; me_message=0; txtset(t2,"/ME "); txtset(t3,t); txtucase(t3); txtleft(t3,4); if (txtsame(t3,t2)){ txtright(t,t->l-4); me_message=1; } if (t->l){ tnpc2=(npc*)playerlist[tpl]->party[0]->more; txtset(t4,tnpc2->name); txtset(t3,""); if (me_message){ txtaddcolouredname(t3,t4,playerlist[tpl]); txtadd(t3," "); txtadd(t3,t); }else{ txtadd(t4,":"); txtaddcolouredname(t3,t4,playerlist[tpl]); txtadd(t3," \x022"); txtadd(t3,t); txtadd(t3,"\x022"); } //txtadd(t3,": \x022"); //txtadd(t3,t); //txtadd(t3,"\x022"); txtset(t,"?"); t->d2[0]=2; txtset(t2,"??"); t2->ds[0]=1; txtadd(t,t2); t2->ds[0]=3; txtadd(t,t2); t2->ds[0]=2048; txtadd(t,t2); t2->ds[0]=1023; txtadd(t,t2); t2->ds[0]=t3->l; txtadd(t,t2); t2->ds[0]=0; txtadd(t,t2); //unused t2->ds[0]=tnpc2->port; txtadd(t,t2); //more=port txtset(t2,"????"); t2->df[0]=2; txtadd(t,t2); //wait txtadd(t,t3); NET_send(NETplayer,tnpc->player->net,t); if (tnpc->player==playerlist[tpl]){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Talking to yourself?"); NET_send(NETplayer,playerlist[tpl]->net,t); }else{ NET_send(NETplayer,playerlist[tpl]->net,t); } }//t->l goto doneclmess; } } } talk_skipprivatemessage: if ((abs(myobj->x-playerlist[tpl]->party[0]->x)>8)||(abs(myobj->y-playerlist[tpl]->party[0]->y)>8)){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Out of range!"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } /* if (OBJcheckbolt(playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y,myobj->x,myobj->y)){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Blocked!"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; } */ x4=1; //bedswap2 if (tnpc->schedule){ if (tnpc->schedule_i!=-1){ if (tnpc->schedule[tnpc->schedule_i].type==0x91){ x4=0;}}} if ((tnpc->converse!=120)&&(tnpc->converse!=121)&&(tnpc->converse!=122)&&(tnpc->converse!=123)){//allow talking to sick warriors in Cove if (x4==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"No response!"); NET_send(NETplayer,playerlist[tpl]->net,t); goto doneclmess; }//No response! } //turn and face talker and begin "listening!" if (myobj!=playerlist[tpl]->party[0]) OBJdir(myobj,playerlist[tpl]->party[0]->x,playerlist[tpl]->party[0]->y); if (tnpc->player==NULL){ //not a party member! if (tnpc->wait_walk<16.0f) tnpc->wait_walk=16.0f; } CONnpc2=tnpc; //only valid if #converse is derived from an NPC pointer! npcmess_shrine1: tplayer=playerlist[tpl]; //set as talk target! VLNKremove(tplayer->talk_target); VLNKsremove(tplayer->talk_target); tplayer->talk_target->more=myobj; VLNKnew(tplayer->talk_target,myobj,(unsigned long)&tplayer->talk_target->more); //RESET temp flags ZeroMemory(&CONreg,sizeof(CONreg)); CONerr=0; CONnumber=0; CONqual=0xFFFFFFFF; CONport=0xFFFFFFFF; CONhousecost=0; CONhouseinitialcost=0; CONnumber=txtnum(t); //NUMBER if (CONnumber<0) CONnumber=0; if (CONnumber>32767) CONnumber=32767; CONpartymember=0; for (x2=0;x2<=7;x2++){ if (tplayer->party[x2]){ txtset(t2,t); txtucase(t2); tnpc3=(npc*)tplayer->party[x2]->more; txtset(t3,tnpc3->name); txtucase(t3); if (txtsame(t2,t3)){ CONpartymember=x2+1; //(1-8) } } } txtset(t9,t); if (t->l==0) txtset(t,"look"); //default //remove strange characters from t! npccon_cull: for (x2=0;x2<t->l;x2++){ x3=t->d2[x2]; if( (x3<48) || ((x3>57)&&(x3<65)) || ((x3>90)&&(x3<97)) || (x3>122) ){ txtset(t2,t); txtleft(t,x2); txtright(t2,t2->l-x2-1); txtadd(t,t2); goto npccon_cull; } } txtlcase(t); //NPC converse interpreter //<-NPC's object(myobj) + <-*player(tplayer) //if (t->l<=2){ //txtset(t,"unknown"); //} //next instruction static bool lookchk=FALSE; lookchk=FALSE; if (npcmess_shrine) {x9=npcmess_shrine; goto npcmess_shrine2;} tnpc=(npc*)myobj->more; x9=tnpc->converse; if (x9==255) x9=0; //*Dupre npcmess_shrine2: CONnpc=x9; x=npci[CONnpc]; //first instruction index //before checking first instruction, check for in-party commands if (!npcmess_shrine){ if (tnpc->player==tplayer){ //partymember /* i3=0; txtset(t2,"dont"); if (txtsearch(t,t2)) i3=1; txtset(t2,"stop"); if (txtsearch(t,t2)) i3=1; txtset(t2,"not"); if (txtsearch(t,t2)) i3=1; if (i3){ txtset(t2,"poti"); if (txtsearch(t,t2)){ txtset(t2,"yell"); if (txtsearch(t,t2)){ if (tnpc->command&1) tnpc->command-=1; static txt *txttmp0; txttmp0=txtnew(); txtset(txttmp0,"\x022I won't use yellow potions.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } txtset(t2,"red"); if (txtsearch(t,t2)){ if (tnpc->command&2) tnpc->command-=2; static txt *txttmp0; txttmp0=txtnew(); txtset(txttmp0,"\x022I won't use red potions.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } }//"poti" txtset(t2,"eat"); if (txtsearch(t,t2)){ if (tnpc->command&4) tnpc->command-=4; static txt *txttmp0; txttmp0=txtnew(); txtset(txttmp0,"\x022I'll refrain from eating.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } txtset(t2,"cast"); if (txtsearch(t,t2)){ txtset(t2,"cure"); if (txtsearch(t,t2)){ if (tnpc->command&32) tnpc->command-=32; if (tnpc->command&64) tnpc->command-=64; static txt *txttmp0; txttmp0=txtnew(); txtset(txttmp0,"\x022I won't cast cure.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } txtset(t2,"heal"); if (txtsearch(t,t2)){ if (tnpc->command&8) tnpc->command-=8; if (tnpc->command&16) tnpc->command-=16; static txt *txttmp0; txttmp0=txtnew(); txtset(txttmp0,"\x022I won't cast heal spells.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } }//"cast" }//negative txtset(t2,"poti"); if (txtsearch(t,t2)){ txtset(t2,"yell"); if (txtsearch(t,t2)){ tnpc->command|=1; static txt *txttmp0; txttmp0=txtnew(); txtset(txttmp0,"\x022I shall use yellow potions if heavily wounded.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } txtset(t2,"red"); if (txtsearch(t,t2)){ tnpc->command|=2; static txt *txttmp0; txttmp0=txtnew(); txtset(txttmp0,"\x022I shall use red potions if poisoned.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } }//"poti" txtset(t2,"eat"); if (txtsearch(t,t2)){ tnpc->command|=4; static txt *txttmp0; txttmp0=txtnew(); txtset(txttmp0,"\x022I shall eat or drink when hungry.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } txtset(t2,"cast"); if (txtsearch(t,t2)){ i3=0; txtset(t2,"all"); if (txtsearch(t,t2)) i3=1; txtset(t2,"ever"); if (txtsearch(t,t2)) i3=1; txtset(t2,"part"); if (txtsearch(t,t2)) i3=1; txtset(t2,"cure"); if (txtsearch(t,t2)){ if (!i3) tnpc->command|=32; else tnpc->command|=64; static txt *txttmp0; txttmp0=txtnew(); if (!i3) txtset(txttmp0,"\x022I shall cast cure if poisoned.\x022"); else txtset(txttmp0,"\x022I shall cast cure if anyone in our party is poisoned.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } txtset(t2,"heal"); if (txtsearch(t,t2)){ if (!i3) tnpc->command|=8; else tnpc->command|=16; static txt *txttmp0; txttmp0=txtnew(); if (!i3) txtset(txttmp0,"\x022I shall cast heal spells if heavily wounded.\x022"); else txtset(txttmp0,"\x022I shall cast heal spells if anyone in our party is heavily wounded.\x022"); i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; sf[i3].more=tnpc->port; //addnpcport2sf(i3,tnpc); sf[i3].p=txttmp0; goto doneclmess; } }//"cast" */ if (tnpc->converse==NULL) goto talk_skipnullobject; }//tplayer }//!npcmess_shrine (->npc) nextinstruction: if (npcbin[x].l1==1){ //if=keyword goto (ifkey) //long txtsearch(txt*t,txt*t2); txtNEWLEN(t2,npcbin[x].l3); memcpy(t2->d2,&npcinf[npcbin[x].l2],npcbin[x].l3); ifkey_next: txtset(t4,t2); txtset(t3,","); if (x2=txtsearch(t2,t3)){ txtleft(t4,x2-1); txtright(t2,t2->l-x2); }else{ txtset(t2,""); } //txtset(t3," "); txtadd(t3,t4); txtset(t4,t3); //add a space before the keyword //txtset(t5," "); txtadd(t5,t); if (txtsearch(t,t4)){ //t2=keyword string txtset(t3,"look"); if (txtsearch(t4,t3)) lookchk=TRUE; x++; goto nextinstruction; } if (t2->l) goto ifkey_next; //it is possible t2 is a truncated version of t if it is 4 characters long //if (t2->l==4){ //short keyword //txtset(t3,t); if (t3->l>4) txtleft(t3,4); //if (txtsearch(t2,t3)){ //x++; goto nextinstruction; //} //} x=npcbin[x].l4; goto nextinstruction; } if ((npcbin[x].l1==2)||(npcbin[x].l1==22)){ //display txt and exit || display txt and DONT exit i3=SFnew(myobj->x,myobj->y); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=myobj->x; sf[i3].y=myobj->y-2; sf[i3].wait=5; tnpc=(npc*)myobj->more; if (npcmess_shrine==0){ //GPFGPF sf[i3].more=tnpc->port; //portrait upper byte may be used to store more information (or it could be stored in the message) //addnpcport2sf(i3,tnpc); }else{ sf[i3].more=187; //blank! if (npcmess_shrine==199) sf[i3].more=191; //wisp if (npcmess_shrine==179) sf[i3].more=180; //man in stocks if (npcmess_shrine==200) sf[i3].more=192; //guard } if (CONport!=0xFFFFFFFF) sf[i3].more=CONport; CONport=0xFFFFFFFF; static txt* inouttxt2; inouttxt2=txtnew(); txtNEWLEN(inouttxt2,npcbin[x].l3); memcpy(inouttxt2->d2,&npcinf[npcbin[x].l2],npcbin[x].l3); if (lookchk){ txtset(t2,"look"); if (txtsame(t,t2)){ txtset(t2,"You see "); txtadd(t2,inouttxt2); txtset(inouttxt2,t2); lookchk=0; } } txtset(t2,"ambidextrous!"); //ambidextrous (FIX: M'sieur Loubet training +1 DEX) if (txtsearch(inouttxt2,t2)){ tnpc2=(npc*)tplayer->party[0]->more; tnpc2->d++; tnpc2->upflags|=1; } insert_txt: /* if ((tnpc->i>=tnpc->s)&&(tnpc->i>=tnpc->d)) myobj->type=378; //i if ((tnpc->d>=tnpc->s)&&(tnpc->d>=tnpc->i)) myobj->type=386; //d if ((tnpc->s>=tnpc->d)&&(tnpc->s>=tnpc->i)) myobj->type=376; //s if ((tnpc->i>tnpc->s)&&(tnpc->d>tnpc->s)) myobj->type=377; //i+d txtset(t2,"$NAME"); //$NAME if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-2); //txtnumint(t4,CONreg[0]); txtadd(t2,t4); txtadd(t2, txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } */ //CONnpc=tnpc; //only valid if #converse is derived from an NPC pointer! txtset(t2,"$RATE"); //$RATE if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-4); //assume +3 per level, anything above min threshold costs double!!! x2=37+3*CONnpc2->lev; if ((CONnpc2->s+CONnpc2->d+CONnpc2->i)>x2) txtadd(t2,"24"); else txtadd(t2,"8"); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$SDI"); //$SDI if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-3); txtadd(t2,"(str:"); txtnumint(t4,CONnpc2->s); txtadd(t2,t4); txtadd(t2,", dex:"); txtnumint(t4,CONnpc2->d); txtadd(t2,t4); txtadd(t2,", int:"); txtnumint(t4,CONnpc2->i); txtadd(t2,t4); txtadd(t2,")"); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$CLASS"); //$CLASS if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-5); txtset(t4,"ranger"); if ((CONnpc2->i>CONnpc2->s)&&(CONnpc2->i>CONnpc2->d)) {txtset(t4,"mage"); goto gotclass;} if ((CONnpc2->d>CONnpc2->s)&&(CONnpc2->d>CONnpc2->i)) {txtset(t4,"bard"); goto gotclass;} if ((CONnpc2->s>CONnpc2->d)&&(CONnpc2->s>CONnpc2->i)) {txtset(t4,"fighter"); goto gotclass;} if ((CONnpc2->s>CONnpc2->d)&&(CONnpc2->i>CONnpc2->d)) {txtset(t4,"paladin"); goto gotclass;} if ((CONnpc2->s>CONnpc2->i)&&(CONnpc2->d>CONnpc2->i)) {txtset(t4,"tinker"); goto gotclass;} if ((CONnpc2->d>CONnpc2->s)&&(CONnpc2->i>CONnpc2->s)) {txtset(t4,"druid"); goto gotclass;} x2=CONnpc2->s+CONnpc2->d+CONnpc2->i; if (x2<=52) txtset(t4,"shepard"); gotclass: /* Honesty (Truth - Mage) i3 Compassion (Love - Bard) d3 Valor (Courage - Fighter) s3 Justice (Truth and Love - Druid) s1 i1 Sacrifice (Love and Courage - Tinker) s1 d1 Honor (Truth and Courage - Paladin) d1 i1 Spirituality (Truth and Love and Courage - Ranger) s1 d1 i1 Humility (None - Shepherd) N/A */ txtadd(t2,t4); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$NAME"); //$NAME if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-4); txtadd(t2,CONnpc2->name); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$HIRE"); //$HIRE if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-4); txtadd(t2,"24"); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$V1"); //$V1 if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-2); txtnumint(t4,CONreg[1]); txtadd(t2,t4); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$V0"); //$V0 if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-2); txtnumint(t4,CONreg[0]); txtadd(t2,t4); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$PARTYMEMBER"); //$PARTYMEMBER party member's name if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-11); tnpc2=(npc*)tplayer->party[CONpartymember-1]->more; txtadd(t2,tnpc2->name); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$P"); //$P name if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-1); tnpc2=(npc*)tplayer->party[0]->more; txtadd(t2,tnpc2->name); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$Y"); //$Y name (originally of talking party member) if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-1); tnpc2=(npc*)tplayer->party[0]->more; txtadd(t2,tnpc2->name); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$G"); //$G if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-1); if (tplayer->male_female) txtadd(t2,"milady"); else txtadd(t2,"milord"); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$T"); //$T morning afternoon evening if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-1); if (btime<12) txtadd(t2,"morning"); if ((btime>=12)&&(btime<=18)) txtadd(t2,"afternoon"); if (btime>18) txtadd(t2,"evening"); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } txtset(t2,"$Z"); //$Z if (x2=txtsearch(inouttxt2,t2)){ txtset(t2,inouttxt2); txtleft(t2,x2-1); txtset(t3,inouttxt2); txtright(t3,inouttxt2->l-x2-1); txtadd(t2,t9); txtadd(t2,t3); txtset(inouttxt2,t2); goto insert_txt; } sf[i3].p=inouttxt2; if (npcbin[x].l1==22) {x++; goto nextinstruction;} } if (npcbin[x].l1==3){ //jmp x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==4){ //= CON_sv(npcbin[x].l2,npcbin[x].l3); x++; goto nextinstruction; } if (npcbin[x].l1==5){ //if= x3=CON_gv(npcbin[x].l3); x2=CON_gv(npcbin[x].l2); if (x2==x3){ //= x++; goto nextinstruction; } x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==6){ //item x2=CON_gv(npcbin[x].l2); //type x3=CON_gv(npcbin[x].l3); //info/qty myobj4=myobj; //backup! tnpc2=(npc*)tplayer->party[0]->more; myobj3=OBJnew(); myobj3->type=x2; myobj3->more2=x3; if ((tnpc2->wt+WTfind(myobj3))<=tnpc2->wt_max){ additemroot(tnpc2,myobj3); } //weight tnpc2->upflags|=32; //inv myobj=myobj4; //<-backup x++; goto nextinstruction; } //buy/give if (npcbin[x].l1==7){ //buy x2=CON_gv(npcbin[x].l2); //type x3=CON_gv(npcbin[x].l3); //number of items (1-?) *0 is invalid x4=CON_gv(npcbin[x].l4); //gold myobj4=myobj; //backup! tnpc2=(npc*)tplayer->party[0]->more; //check gold for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 OBJlist_last=NULL; y7=0; y8=0; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==88){ //gold if (y7<x4){ if (OBJlist_list[y6]->info&128) y8=1; } y7+=OBJlist_list[y6]->more2; } } if (y7<x4) {CONerr=1; goto buy_nogold;} //not enough gold if (CONqual!=0xFFFFFFFF){ if (CONqual&16384){ //ignore stolen gold! CONqual-=16384; if (y8) {CONerr=1; goto buy_nogold;} //not enough gold } } if (x2==0) goto buy_removegold; buy_newitem: myobj3=OBJnew(); myobj3->type=x2; if (obji[sprlnk[x2&1023]+(x2>>10)].flags&4096) myobj3->more2=1; //temp =1 to find weight of single object f=WTfind(myobj3)*x3; myobj3->more2=0; //*can override if (CONqual!=0xFFFFFFFF){ if (CONqual&32768) {CONqual-=32768; myobj3->info|=256;} //quest myobj3->more2=CONqual; } if (obji[sprlnk[x2&1023]+(x2>>10)].flags&4096){ myobj3->more2=x3; x3=1; } //x3 now equals number of objects to allocate if (myobj3->info&256) goto questitem_skipweightcheck2; if ((tnpc2->wt+f)<=tnpc2->wt_max){ questitem_skipweightcheck2: if (y8) myobj3->info|=128; stealing(tplayer,myobj3); ENHANCEnewn(myobj3,8,8); myobj6=myobj3; if (myobj6->type==76){ if (!tnpc2->neck) goto amuletofsubmission0; myobj3=tnpc2->neck; } additemroot(tnpc2,myobj3); x3--; if (x3) goto buy_newitem; if (myobj6->type==76){ amuletofsubmission0: tnpc2->neck=myobj6; tnpc2->upflags|=64; } //buy horse papers if (myobj3->type==448){ if (CONnpc==25) movernew(430,280,441,MOVERNEW_FLAG_NORESPAWN); if (CONnpc==78) movernew(430,412,802,MOVERNEW_FLAG_NORESPAWN); ((creature*)MOVERNEW_OBJECT->more)->flags|=128; ((creature*)MOVERNEW_OBJECT->more)->al=0; static long horseval; //locate tpl index ((creature*)MOVERNEW_OBJECT->more)->respawn_y=0xFFFF; for (horseval=0;horseval<=playerlist_last;horseval++){ if (playerlist[horseval]){ if (playerlist[horseval]==tplayer){ ((creature*)MOVERNEW_OBJECT->more)->respawn_y=horseval; goto buyhorse_foundtpl; } }} buyhorse_foundtpl: //set initial horse status (races won, food, horseshoes) horseval=0; if (((long)(rnd*2))==0){ buyhorseaddracewon: if (horseval<15){ if (((long)(rnd*2))==0) {horseval++; goto buyhorseaddracewon;} } } if (CONnpc==25) ((creature*)MOVERNEW_OBJECT->more)->respawn_x=horseval+(2<<4)+(1<<6); if (CONnpc==78) ((creature*)MOVERNEW_OBJECT->more)->respawn_x=horseval+(1<<4)+(0<<6); myobj3->more=MOVERNEW_OBJECT; //the fact that this is a player's horse needs to be set somewhere... }//buy horse papers //buy skiff/ship? if ((myobj3->type&1023)==149){ if (CONqual==0){ myobj5=OBJnew(); myobj5->type=412+9*1024; if (CONnpc==26) OBJadd(316,441,myobj5); //arty if (CONnpc==119) OBJadd(592,622,myobj5); //fentrissa if (CONnpc==51) OBJadd(164,872,myobj5); //peer if (CONnpc==70) OBJadd(603,119,myobj5); //trebor static mlobj *mmyobj; //array size varies mmyobj=(mlobj*)malloc(sizeof(object*)*5); myobj5->more=mmyobj; myobj=OBJnew(); mmyobj->obj[0]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[1]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[2]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[3]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj=OBJnew(); mmyobj->obj[4]=myobj; myobj->info|=8; myobj->type=myobj5->type; myobj->more=(object*)myobj5; OBJadd(myobj5->x,myobj5->y,myobj); myobj3->more=myobj5; //deed->ship OBJmove_allow=TRUE; OBJmove2(myobj5,myobj5->x,myobj5->y+1); OBJmove2(myobj5,myobj5->x,myobj5->y-1); OBJmove_allow=FALSE; }//CONqual if (CONqual==1){ myobj5=OBJnew(); myobj5->type=414; if (CONnpc==26) OBJadd(316,441,myobj5); //arty if (CONnpc==119) OBJadd(592,622,myobj5); //fentrissa if (CONnpc==51) OBJadd(164,872,myobj5); //peer if (CONnpc==70) OBJadd(603,119,myobj5); //trebor myobj3->info|=(1<<9); myobj3->more=myobj5; //deed->skiff }//CONqual }//149 tnpc2->upflags|=32; //inv buy_removegold: //remove gold! //recreate OBJlist for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==88){ //gold myobj5=OBJlist_list[y6]; x7=myobj5->more2; //25 x7-=x4; //25-10=10 x4-=myobj5->more2; //=-15 //txtnumint(t5,x4); //MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); if (x7<=0){ OBJremove(myobj5); OBJrelease(myobj5); }else{ myobj5->more2=x7; } if (x4<=0) goto buy_gotgold; } } buy_gotgold: //update ALL! party inventory windows for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; tnpc3->upflags|=32; //inv }} //!=NULL,x6 }else{CONerr=2;} //weight buy_nogold: CONqual=0xFFFFFFFF; //reset myobj=myobj4; //<-backup x++; goto nextinstruction; } if (npcbin[x].l1==8){ //if!= x3=CON_gv(npcbin[x].l3); x2=CON_gv(npcbin[x].l2); if (x2!=x3){ //= x++; goto nextinstruction; } x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==9){ //+ CON_sv(npcbin[x].l2,CON_gv(npcbin[x].l2)+CON_gv(npcbin[x].l3)); x++; goto nextinstruction; } if (npcbin[x].l1==10){ //- CON_sv(npcbin[x].l2,CON_gv(npcbin[x].l2)-CON_gv(npcbin[x].l3)); x++; goto nextinstruction; } if (npcbin[x].l1==11){ //* CON_sv(npcbin[x].l2,CON_gv(npcbin[x].l2)*CON_gv(npcbin[x].l3)); x++; goto nextinstruction; } if (npcbin[x].l1==12){ //div / CON_sv(npcbin[x].l2,CON_gv(npcbin[x].l2)/CON_gv(npcbin[x].l3)); x++; goto nextinstruction; } if (npcbin[x].l1==13){ //ifitem tnpc2=(npc*)tplayer->party[0]->more; for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 OBJlist_last=NULL; y7=0; //count for(y6=0;y6<x5;y6++){ if (CON_gv(npcbin[x].l2)==185){ if ((OBJlist_list[y6]->type&1023)==185) goto ifitem_clothtype; } if (OBJlist_list[y6]->type==CON_gv(npcbin[x].l2)){ ifitem_clothtype: if ((CONqual==0xFFFFFFFF)||(CONqual==OBJlist_list[y6]->more2)){ if ((OBJlist_list[y6]->info&32768)==0){//skip if not for sale if (obji[sprlnk[OBJlist_list[y6]->type&1023]+(OBJlist_list[y6]->type>>10)].flags&4096) y7+=OBJlist_list[y6]->more2; else y7++; } }//qual } } CONqual=0xFFFFFFFF; //reset if (y7>=CON_gv(npcbin[x].l3)){ //= x++; goto nextinstruction; } x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==14){ //sell x2=CON_gv(npcbin[x].l2); //type x3=CON_gv(npcbin[x].l3); //info/qty if (x3==0) x3=1; x4=CON_gv(npcbin[x].l4); //gold myobj4=myobj; //backup! tnpc2=(npc*)tplayer->party[0]->more; for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 OBJlist_last=NULL; y7=0; //quantity for(y6=0;y6<x5;y6++){ if (x2==185){ if ((OBJlist_list[y6]->type&1023)==185) goto sell_clothtype; } if (OBJlist_list[y6]->type==x2){ //has item? sell_clothtype: if ((CONqual==0xFFFFFFFF)||(CONqual==OBJlist_list[y6]->more2)){ if ((OBJlist_list[y6]->info&32768)==0){//skip if not for sale if (obji[sprlnk[OBJlist_list[y6]->type&1023]+(OBJlist_list[y6]->type>>10)].flags&4096) y7+=OBJlist_list[y6]->more2; else y7++; } }//qual } } if (y7<x3) {CONerr=1; goto sell_noitem;} //remove item! y8=0; for(y6=0;y6<x5;y6++){ if (x2==185){ if ((OBJlist_list[y6]->type&1023)==185) goto sell_clothtype2; } if (OBJlist_list[y6]->type==x2){ //item->type sell_clothtype2: if ((CONqual==0xFFFFFFFF)||(CONqual==OBJlist_list[y6]->more2)){ if ((OBJlist_list[y6]->info&32768)==0){//skip if not for sale myobj5=OBJlist_list[y6]; if (myobj5->info&128) y8=1; //stealing! if (obji[sprlnk[OBJlist_list[y6]->type&1023]+(OBJlist_list[y6]->type>>10)].flags&4096) x8=OBJlist_list[y6]->more2; else x8=1; x7=x8; x7-=x3; x3-=x8; if (x7<=0){ OBJremove(myobj5); OBJrelease(myobj5); }else{ myobj5->more2=x7; } if (x3<=0) goto sell_gotitem; }//not for sale }//qual }//type }//y6 sell_gotitem: if (x4){ myobj3=OBJnew(); myobj3->type=88; myobj3->more2=x4; //gold if (y8) myobj3->info|=128; //stealing! stealing(tplayer,myobj3); additemroot(tnpc2,myobj3); }//x4 tnpc2->upflags|=32; //inv //update ALL party inventory windows for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; tnpc3->upflags|=32; //inv }} //!=NULL,x6 sell_noitem: CONqual=0xFFFFFFFF; //reset myobj=myobj4; //<-backup x++; goto nextinstruction; } if (npcbin[x].l1==15){ //if< x3=CON_gv(npcbin[x].l3); x2=CON_gv(npcbin[x].l2); if (x2<x3){ x++; goto nextinstruction; } x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==16){ //if> x3=CON_gv(npcbin[x].l3); x2=CON_gv(npcbin[x].l2); if (x2>x3){ x++; goto nextinstruction; } x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==17){ //if<= x3=CON_gv(npcbin[x].l3); x2=CON_gv(npcbin[x].l2); if (x2<=x3){ x++; goto nextinstruction; } x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==18){ //if>= x3=CON_gv(npcbin[x].l3); x2=CON_gv(npcbin[x].l2); if (x2>=x3){ x++; goto nextinstruction; } x=npcbin[x].l4; goto nextinstruction; } //join error messages //1 already in party //2 party is full //3 in different party //leave errors //1 not in party! //2 not near home if (npcbin[x].l1==19){ //join! if (tnpc->player){ if (tplayer==tnpc->player){CONerr=1; goto joined;} //(1)already in party CONerr=3; goto joined; //(3)in different party } for (x2=1;x2<=7;x2++){ if (tplayer->party[x2]==NULL){ //check no dead player is assigned to this slot for (x3=0;x3<=nresu;x3++){ if (resu[x3]){ if (resu_player[x3]==tplayer){ if (resu_partymember[x3]==x2) goto joinblocked_indexused; }}} tplayer->party[x2]=myobj; tnpc->player=tplayer; tnpc->order=1; tnpc->follow=tplayer->party[0]; tnpc->upflags|=1; //all tnpc->wait_walk=0; myobj->info&=(32655); //remove temp flag 32767-112 for (i=0;i<=HIRELINGS_MAX -1;i++){ if (hirl_obj[i]==myobj) { hirl_obj[i]=0; //if in hireling list remove } } goto joined; } joinblocked_indexused:; } CONerr=2; //party is full joined:; x++; goto nextinstruction; } if (npcbin[x].l1==27){ //leave! if (tnpc->player!=tplayer) {CONerr=1; goto leavefinished;} //(1)not in party for (x2=0;x2<=7;x2++){ if (tplayer->party[x2]){ if ((npc*)tplayer->party[x2]->more==tnpc){ tnpc->pathn=0; //NULL autopath for (x3=0;x3<=31;x3++){ if (tnpc->schedule[x3].hour!=255){ //x4=pathfind(tnpc->path,tplayer->party[x2]->x,tplayer->party[x2]->y,tnpc->schedule[x3].x,tnpc->schedule[x3].y,NULL); //if ((x4>0)&&(x4<=64)) goto leavepathok; WPF_NEXTTO=1; WPF_OBJECT=tplayer->party[x2]; wpf_pathfind(tnpc->path,tplayer->party[x2]->x,tplayer->party[x2]->y,tnpc->schedule[x3].x,tnpc->schedule[x3].y,64,0,4); if (WPF_RETURN==WPF_PATHFOUND) goto leavepathok; }//!=255 }//x3 CONerr=2; goto leavefinished; //(2)not near home leavepathok: horsedismount(tplayer->party[x2]); leaveitems: if (myobj3=(object*)tnpc->items->more){ OBJremove(myobj3); OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3); goto leaveitems; } if (myobj3=tnpc->helm){ tnpc->helm=NULL; OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3);} if (myobj3=tnpc->neck){ tnpc->neck=NULL; OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3);} if (myobj3=tnpc->wep_left){ if (myobj3->type==(90+1024)) myobj3->type=90; tnpc->wep_left=NULL; OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3);} if (myobj3=tnpc->wep_right){ if (myobj3->type==(90+1024)) myobj3->type=90; tnpc->wep_right=NULL; OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3);} if (myobj3=tnpc->armour){ tnpc->armour=NULL; OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3);} if (myobj3=tnpc->ring_left){ tnpc->ring_left=NULL; OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3);} if (myobj3=tnpc->ring_right){ tnpc->ring_right=NULL; OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3);} if (myobj3=tnpc->boots){ tnpc->boots=NULL; OBJadd(tplayer->party[x2]->x,tplayer->party[x2]->y,myobj3);} tnpc->baseitem=tnpc->items; tnpc->baseitem_offset=0; OBJmove_allow=TRUE; OBJmove2(tplayer->party[x2],tplayer->party[x2]->x,tplayer->party[x2]->y+1); OBJmove2(tplayer->party[x2],tplayer->party[x2]->x,tplayer->party[x2]->y-1); OBJmove_allow=FALSE; //send message stating the NPC has died/left txtset(t5,"??"); t5->d2[0]=252; t5->d2[1]=x2; NET_send(NETplayer,tplayer->net,t5); if ((tnpc->converse)&&(tnpc->converse==201)) { //not core npc tplayer->party[x2]->info|=112; //set as temp item } tplayer->party[x2]=NULL; tplayer->selected_partymember=0; tnpc->player=NULL; tnpc->order=2; //follow schedule tnpc->follow=NULL; goto leavefinished; }//==tnpc }//->party[x2] }//x2 leavefinished: x++; goto nextinstruction; } if (npcbin[x].l1==20){ //cure! if (CONpartymember==0){ for (x2=0;x2<=7;x2++){ if (tplayer->party[x2]){ tnpc3=(npc*)tplayer->party[x2]->more; tnpc3->flags&=(65535-1); //remove poisoned flag tnpc3->upflags|=2; } }//x2 }else{//!=0 tnpc3=(npc*)tplayer->party[CONpartymember-1]->more; if ((tnpc3->flags&1)==0) CONerr=1; tnpc3->flags&=(65535-1); //remove poisoned flag tnpc3->upflags|=2; } x++; goto nextinstruction; } if (npcbin[x].l1==21){ //heal! if (CONpartymember==0){ for (x2=0;x2<=7;x2++){ if (tplayer->party[x2]){ tnpc3=(npc*)tplayer->party[x2]->more; tnpc3->hp=tnpc3->hp_max; tnpc3->mp=tnpc3->mp_max; tnpc3->upflags|=(2+4); } }//x2 }else{//!=0 tnpc3=(npc*)tplayer->party[CONpartymember-1]->more; if (tnpc3->hp==tnpc3->hp_max){ if (tnpc3->mp==tnpc3->mp_max){ CONerr=1; //ERR_ALREADY } } tnpc3->hp=tnpc3->hp_max; tnpc3->mp=tnpc3->mp_max; tnpc3->upflags|=(2+4); } x++; goto nextinstruction; } if (npcbin[x].l1==23){ //ifparty txtNEWLEN(t2,npcbin[x].l3); memcpy(t2->d2,&npcinf[npcbin[x].l2],npcbin[x].l3); for (x2=1;x2<=7;x2++){ if (tplayer->party[x2]){ tnpc3=(npc*)tplayer->party[x2]->more; txtset(t3,tnpc3->name); txtlcase(t3); if (txtsame(t2,t3)){ x++; goto nextinstruction; }//txtsame } }//x2 x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==24){ //levelup! CONerr=1; if (CONpartymember){ if (tplayer->party[CONpartymember-1]){ //valid value? tnpc3=(npc*)tplayer->party[CONpartymember-1]->more; //entitled to levelup? x3=(800<<(tnpc3->lev-1)); //required xp to level if (tnpc3->exp>=x3){ //levelup tnpc3->lev++; tnpc3->upflags|=1; tnpc3->hp_max=tnpc3->lev*30; tnpc3->s+=npcbin[x].l2; tnpc3->d+=npcbin[x].l3; tnpc3->i+=npcbin[x].l4; tnpc3->wt_max=tnpc3->s*4*100; tnpc3->wt2_max=tnpc3->s*50; if (CONpartymember==1){ tnpc3->mp_max=tnpc3->i*2; }else{ tnpc3->mp_max=get_mp_max(tnpc3->i); //tnpc3->wt_max/=2;//halve wt_max for non-primary partymember tnpc3->wt_max=tnpc3->s*3*100; } CONerr=0; inbritanniacheck(); }//x3 }} x++; goto nextinstruction; } if (npcbin[x].l1==25){ //rest! if (tplayer->rest==0) tplayer->rest=32; x++; goto nextinstruction; } if (npcbin[x].l1==26){ //resurrect! //scan inventory of all players for bodies & crossreference these with ressurect lists CONerr=1; for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if ((OBJlist_list[y6]->type&1023)==339){ //dead body CONerr=2; //scan resurrect list for (i3=0;i3<=nresu;i3++){ if (resu[i3]){ if (resu_body[i3]==OBJlist_list[y6]){ /* object *resu[65536]; //object object *resu_body[65536]; //dead body object float resu_wait[65536]; //time until object automatically resurrected player *resu_player[65536]; //player object belongs to unsigned char resu_partymember[65536]; //party member index long nresu=-1; */ if (resu_player[i3]){ //has a player pointer ////resu_player[i3]->party[0]=resu[i3]; //assume current player resu_player[i3]->party[resu_partymember[i3]]=resu[i3]; //tnpc2=(npc*)resu[i3]->more; tnpc2->exp-=int(tnpc2->exp/4); if (resu_partymember[i3]==0){ resu_player[i3]->GNPCflags[25]=0; //used insurance! for (x4=1;x4<=7;x4++){ if (resu_player[i3]->party[x4]){ tnpc3=(npc*)resu_player[i3]->party[x4]->more; tnpc3->upflags=1; OBJmove_allow=TRUE; OBJmove2(resu_player[i3]->party[x4],tplayer->party[tplayer->selected_partymember]->x,tplayer->party[tplayer->selected_partymember]->y); //place party on the map OBJmove_allow=FALSE; } }//x4 } OBJmove_allow=TRUE; OBJmove2(resu[i3],tplayer->party[tplayer->selected_partymember]->x,tplayer->party[tplayer->selected_partymember]->y); //place avatar on the map OBJmove_allow=FALSE; OBJremove(OBJlist_list[y6]); //remove body tnpc3=(npc*)resu[i3]->more; resu[i3]=NULL; if (resu_partymember[i3]==0){ txtset(t5,"?"); t5->d2[0]=8; txtadd(t5,"A voice in the darkness intones, \x022"); txtadd(t5,"DOMAN THIXUS ANRETU!\x022"); NET_send(NETplayer,resu_player[i3]->net,t5); txtset(t5,"?"); t5->d2[0]=8; txtadd(t5,tnpc3->name); txtadd(t5," resurrected by healer."); for (x2=0;x2<=playerlist_last;x2++){ //create and send UPDATE message if (playerlist[x2]){ //current player if (playerlist[x2]->net!=NULL){ //net connection available if (playerlist[x2]->party[0]){ if (playerlist[x2]!=resu_player[i3]){ NET_send(NETplayer,playerlist[x2]->net,t5); }}}}} } inbritanniacheck(); CONerr=0; goto resurrect_success; }//player }//resu_body==obj }//resu }//i }//339 } resurrect_success: x++; goto nextinstruction; } if (npcbin[x].l1==28){ //ifnpc for (y2=myobj->y-8;y2<=(myobj->y+8);y2++){ for (x2=myobj->x-8;x2<=(myobj->x+8);x2++){ if (myobj3=OBJfindlast(x2,y2)){ if (myobj3->info&2){ tnpc3=(npc*)myobj3->more; if (tnpc3->converse==npcbin[x].l2){x++; goto nextinstruction;} }//2 }//myobj3 }}//x,y x=npcbin[x].l4; goto nextinstruction; } if (npcbin[x].l1==29){ //buyhouse! if (tplayer->party[0]){ tnpc3=(npc*)tplayer->party[0]->more; //if= ERROR,1/txt He rustles through his papers.\"You must be mistaken, I'd know if that house was available." //if= ERROR,2/txt "$G, Lord British allows only one house per person." //if= ERROR,3/txt "$G, perhaps you should spend more time exploring Britannia before deciding where to live." x2=CON_gv(npcbin[x].l2); //housenumber //already owns house? for (x3=1;x3<=255;x3++){ if (houseowner(tplayer,x3)){CONerr=2; goto buyhouse_failed;} } if (housesav[x2].flags&1){CONerr=1; goto buyhouse_failed;} //already owned? if (tnpc3->lev<=2){CONerr=3; goto buyhouse_failed;} //inexperienced? //set house username & charactername 32-byte strings txtNEWLEN(t3,-32); for (x3=0;x3<32;x3++){ t3->d2[x3]=0; if (tplayer->name->l>x3) t3->d2[x3]=tplayer->name->d2[x3]; } txtNEWLEN(t4,-32); for (x3=0;x3<32;x3++){ t4->d2[x3]=0; if (tnpc3->name->l>x3) t4->d2[x3]=tnpc3->name->d2[x3]; } //set house.sav buffer housesav[x2].flags|=1; housesav[x2].gold=housecost[x2]*3; //3 days for (x3=0;x3<32;x3++){ housesav[x2].username[x3]=t3->d2[x3]; housesav[x2].charactername[x3]=t4->d2[x3]; } housesav_update(); //save house.sav buffer to file //give key (256+housenumber) myobj3=OBJnew(); myobj3->type=64; myobj3->info=256; myobj3->more2=256+x2; myobj4=tnpc3->items; myobj5=(object*)myobj4->more; if (myobj5){ myobj3->next=myobj5; myobj5->prev=myobj3; myobj3->prev=myobj4; myobj4->more=myobj3; }else{ myobj3->next=NULL; myobj3->prev=myobj4; myobj4->more=myobj3; } tnpc3->upflags|=32; //inv tplayer->GNPCflags[28]=x2; //set housenumber }//party[0] buyhouse_failed: x++; goto nextinstruction; } if (npcbin[x].l1==30){//economysetup! x2=CON_gv(npcbin[x].l2);//index x3=CON_gv(npcbin[x].l3);//initial amount x4=CON_gv(npcbin[x].l4);//change per Britannian day (+10000 means negative) if (economy_setup[CONnpc][x2]==FALSE){ economy_setup[CONnpc][x2]=TRUE; economy_value[CONnpc][x2]=x3; economy_limit[CONnpc][x2]=x3*2;//DEFAULT LIMIT IS DOUBLE INIT. VALUE economy_change[CONnpc][x2]=x4; //adjust value based on hours of already elapsed gameplay d=ett/3600.0f;//d=days in Brit.(realtime hours) x3=rnd*100.0f; d2=((float)x3)/100.0f*3.0f+1.0f;//1-4 (average of 2.5) d/=d2;//account for exponential factor x3=d; x3*=economy_change[CONnpc][x2]; economy_value[CONnpc][x2]+=x3; if (economy_value[CONnpc][x2]<0) economy_value[CONnpc][x2]=0; if (economy_value[CONnpc][x2]>economy_limit[CONnpc][x2]) economy_value[CONnpc][x2]=economy_limit[CONnpc][x2]; } x++; goto nextinstruction; } if (npcbin[x].l1==31){//economygetvalue! x2=CON_gv(npcbin[x].l2);//index CONreg[0]=economy_value[CONnpc][x2]; x++; goto nextinstruction; } if (npcbin[x].l1==32){//economysetvalue! x2=CON_gv(npcbin[x].l2);//index x3=CON_gv(npcbin[x].l3);//new value economy_value[CONnpc][x2]=x3; if (economy_value[CONnpc][x2]<0) economy_value[CONnpc][x2]=0; if (economy_value[CONnpc][x2]>economy_limit[CONnpc][x2]) economy_value[CONnpc][x2]=economy_limit[CONnpc][x2]; x++; goto nextinstruction; } if (npcbin[x].l1==32){//economysetlimit! x2=CON_gv(npcbin[x].l2);//index x3=CON_gv(npcbin[x].l3);//new limit economy_limit[CONnpc][x2]=x3; x++; goto nextinstruction; } //more instructions here } //myobj!=NULL talk_skipnullobject:; txtset(t2,t); //txtset(t,"NPCmessage ["); txtadd(t,t2); txtadd(t,"] ("); txtnumint(t2,ett); txtadd(t,t2); txtadd(t,")"); txtfileout(t,log2); goto doneclmess; } //7 //theory is after receiving a message from host's client we can't reply in the same turn //txtset(t2,"?"); t2->d2[0]=10; //type 10: U6OID info //NET_send(NETplayer,NETplayer,t2); if (t->d2[0]==9){ //type 9: request U6OID info txtright(t,t->l-1); tu6oid=t->dl[0]; //whose id is that anyway!! for (x=0;x<=playerlist_last;x++){ if (playerlist[x]){ //current if (playerlist[x]->id==tu6oid){ txtset(t2,"?"); t2->d2[0]=10; //type 10: U6OID info txtadd(t2,t); //U6OID tnpc=(npc*)playerlist[x]->party[0]->more; txtset(t3,"?"); t3->d2[0]=tnpc->name->l; txtadd(t2,t3); //->l txtadd(t2,tnpc->name); //colour txtaddchar(t2,playerlist[x]->GNPCflags[245]&255); txtaddchar(t2,(playerlist[x]->GNPCflags[245]>>8)&255); txtaddchar(t2,(playerlist[x]->GNPCflags[245]>>16)&255); NET_send(NETplayer,playerlist[tpl]->net,t2); goto doneclmess; }//id }//current }//x goto doneclmess; } //9 if (t->d2[0]==13){ //->quan txtright(t,2); playerlist[tpl]->quan=t->ds[0]; goto doneclmess; }//13 if (t->d2[0]==15){ //keyboard targeting request //scan screen from center to outer edges //as each enemy is found check if they are on our list of 10 //if ktar_wait==0 slot is empty and ready to be filled //remember to remove any old virtual links before assigning a new one if (playerlist[tpl]->ktar_display<1.0f){ if (myobj=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]){ for (i=1;i<=767;i++){ x=myobj->x+ktar_x[i]; y=myobj->y+ktar_y[i]; myobj2=OBJfindlast(x,y); if (myobj2==NULL) myobj2=OBJfindlastall(x,y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; for (i2=0;i2<=9;i2++){ if (playerlist[tpl]->ktar_wait[i2]){ if ((object*)playerlist[tpl]->ktar[i2]->more==myobj2) goto ktar_gottarget; }} //add target if room exists for (i2=0;i2<=9;i2++){ if (!playerlist[tpl]->ktar_wait[i2]){ VLNKremove(playerlist[tpl]->ktar[i2]); VLNKsremove(playerlist[tpl]->ktar[i2]); playerlist[tpl]->ktar[i2]->more=myobj2; VLNKnew(playerlist[tpl]->ktar[i2],myobj2,(unsigned long)&playerlist[tpl]->ktar[i2]->more); playerlist[tpl]->ktar_wait[i2]=64; goto ktar_gottarget; }} }} ktar_gottarget:; }//i }//->party[ }//1.0f playerlist[tpl]->ktar_display=2.0f; goto doneclmess; }//15 if (t->d2[0]==16){ //keyboard target x=t->d2[1]; if (playerlist[tpl]->ktar_wait[x]){ if (playerlist[tpl]->ktar[x]->more){ //set as target if (playerlist[tpl]->craft){ if ((playerlist[tpl]->party[0]->type&1023)==412){ //ship goto kshipattack; } } if (playerlist[tpl]->craft==NULL){ kshipattack: myobj=(object*)playerlist[tpl]->ktar[x]->more; crt=(creature*)myobj->more; if (crt->flags&2) goto doneclmess; for (x2=0;x2<=7;x2++){ if (playerlist[tpl]->party[x2]){ myobj2=playerlist[tpl]->party[x2]; tnpc=(npc*)myobj2->more; tnpc->order=3; tnpc->target=myobj; VLNKsremove(myobj2); //remove prev vlnk VLNKnew(myobj2,myobj,(unsigned long)&tnpc->target); //add vlnk if (playerlist[tpl]->craft) goto kshipattack2; //exit loop after processing party[0] } } } kshipattack2:; } } goto doneclmess; }//16 if (t->d2[0]==17){ //break off combat for (x2=0;x2<=7;x2++){ if (playerlist[tpl]->party[x2]){ VLNKsremove(playerlist[tpl]->party[x2]); tnpc2=(npc*)playerlist[tpl]->party[x2]->more; tnpc2->target=NULL; tnpc2->order=3; if (x2==playerlist[tpl]->selected_partymember) tnpc2->order=0; }//->party }//x2 goto doneclmess; }//17 if (t->d2[0]==19){ //typing... playerlist[tpl]->typing=1; goto doneclmess; }//19 if (t->d2[0]==20){ //typing... CANCEL playerlist[tpl]->typing=0; goto doneclmess; }//20 //send pathfinding message if (t->d2[0]==21){//player pathfind if (myobj=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]){ tnpc=(npc*)myobj->more; txtright(t,t->l-1); x2=t->ds[0]; y2=t->ds[1]; WPF_OBJECT=myobj; wpf_pathfind(tnpc->path,myobj->x,myobj->y,x2,y2,16,0,0); if (WPF_RETURN==WPF_PATHFOUND){ if (WPF_PATHLENGTH){ tnpc->path_max=WPF_PATHLENGTH; tnpc->pathn=WPF_PATHLENGTH; playerlist[tpl]->pathfind=1; //use pathfinding formula! goto doneclmess; } playerlist[tpl]->pathfind=0; tnpc->path_max=0; tnpc->pathn=0; } }//party goto doneclmess; }//21 if (t->d2[0]==25){ //play MIDI note(s) //broadcast instrument and notes to all in-range players instantly txtright(t,t->l-1); txtset(t2,"??"); t2->d2[0]=27; t2->d2[1]=playerlist[tpl]->instrument; txtadd(t2,t); if (myobj=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]){ for (x=0;x<=playerlist_last;x++){ if (playerlist[x]){ //current if (playerlist[x]->net!=INVALID_NET){ if (myobj2=playerlist[x]->party[playerlist[x]->selected_partymember]){ //proximity check if (abs(myobj2->x-myobj->x)<=16){ if (abs(myobj2->y-myobj->y)<=12){ NET_send(NETplayer,playerlist[x]->net,t2); }} }//myobj2 }}}//x valid }//myobj goto doneclmess; }//25 if (t->d2[0]==26){ //stop MIDI note(s) //broadcast instrument and notes to all in-range players instantly txtright(t,t->l-1); txtset(t2,"??"); t2->d2[0]=28; t2->d2[1]=playerlist[tpl]->instrument; txtadd(t2,t); if (myobj=playerlist[tpl]->party[playerlist[tpl]->selected_partymember]){ for (x=0;x<=playerlist_last;x++){ if (playerlist[x]){ //current if (playerlist[x]->net!=INVALID_NET){ if (myobj2=playerlist[x]->party[playerlist[x]->selected_partymember]){ //proximity check if (abs(myobj2->x-myobj->x)<=16){ if (abs(myobj2->y-myobj->y)<=12){ NET_send(NETplayer,playerlist[x]->net,t2); }} }//myobj2 }}}//x valid }//myobj goto doneclmess; }//26 /* txtset(t,"?"); t->d2[0]=25; //play MIDI keys txtset(t2,"?"); //multiple keys can point to a single sound for (i=0;i<=255;i++){ if (keyhit(i)){ if (t->l<9){ t2->d2[0]=midikeyboard2[i]; txtadd(t,t2); midikeyboard2_keyon[i]=1; } }//keyhit }//i if (t->l>1){ NET_send(NETplayer,NULL,t); } txtset(t,"?"); t->d2[0]=26; //stop MIDI keys txtset(t2,"?"); for (i=0;i<=255;i++){ if (keyon[i]==NULL){ if (midikeyboard2_keyon[i]){ t2->d2[0]=midikeyboard2[i]; txtadd(t,t2); midikeyboard2_keyon[i]=0; }}} if (t->l>1){ NET_send(NETplayer,NULL,t); } */ //if (playerlist[tpl]->net==1){ //goto U6Ohostlink1; //U6Ohostlink1return:; //} doneclmess: goto nextclientmessage; } //read client message } //host if (NEThost){ //host schedule info f=16.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ u6orevive++; if (u6orevive==200) u6orevive=0; seek(u6orevive_fh,0); put(u6orevive_fh,&u6orevive,1); } u6opi=40; f=64.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ inbritanniacheck(); } u6opi=41; //host log report f=60.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ //every minute txtset(t,"[In_Britania:"); txtadd(t,inbritannia); txtadd(t,"]"); txtnumint(t2,framerate); txtadd(t,"[Framerate:"); txtadd(t,t2); txtadd(t,"]"); txtnumint(t2,vlnkb_last); txtadd(t,"[vlnkb_last(MAX=65536):"); txtadd(t,t2); txtadd(t,"]"); txtnumint(t2,objb_last); txtadd(t,"[objb_last(MAX=524228):"); txtadd(t,t2); txtadd(t,"]"); LOGadd(t); } //if (ett>=86400){ /* f=4.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ //8min delay till removal txtset(t,"!"); txtadd(t," vlnkb_last="); txtnumint(t2,vlnkb_last); txtadd(t,t2); txtadd(t," vlnkb_free_last="); txtnumint(t2,vlnkb_free_last); txtadd(t,t2); txtadd(t," framerate="); txtnumint(t2,framerate); txtadd(t,t2); txtadd(t," ("); txtnumint(t2,ett); txtadd(t,t2); txtadd(t,")"); txtfileout(t,log2); } */ /* long objsave_last=-1; unsigned short objsave_x[65536]; unsigned short objsave_y[65536]; object *objsave_obj[65536]; //pointer to first saved object float objsave_wait[65536]; */ u6opi=42; //add saved objects for (i=0;i<=objsave_last;i++){ if (objsave_obj[i]){ objsave_wait[i]-=et; if (objsave_wait[i]<=0){ //1st pass: destroy ALL temp objects (except deeds and selected critical items) myobj3=NULL; //add saved objects after this object if (myobj=od[objsave_y[i]][objsave_x[i]]){ addsaveclear: myobj2=(object*)myobj->next; if ((myobj->type&1023)==414) goto addsaveclearskip; //skiff if ((myobj->type&1023)==149) goto addsaveclearskip; //deed //add more here if (myobj->info&112){//temp object OBJremove(myobj); }else{ //object wasn't removed! if (objfloatflags[(myobj->type>>10)+sprlnk[myobj->type&1023]]==NULL){ if (obji[sprlnk[myobj->type&1023]].v4==NULL){ //not crt/npc myobj3=myobj; //set as base item if NOT floating }//not crt/npc }//float==NULL }//info&112 addsaveclearskip: if (myobj2) {myobj=myobj2; goto addsaveclear;} } u6opi=421; if (myobj3){ //temp set to end of stack myobj4=(object*)myobj3->next; myobj3->next=NULL; }else{ myobj4=od[objsave_y[i]][objsave_x[i]]; od[objsave_y[i]][objsave_x[i]]=NULL; } //add objects myobj=objsave_obj[i]; addsaveobj: myobj2=(object*)myobj->next; myobj->next=NULL; myobj->prev=NULL; OBJadd(objsave_x[i],objsave_y[i],myobj); //multi-tile container FIX x=0; y=0; if (myobj->type==(176+1024)) x=-1; if (myobj->type==(176+3*1024)) y=-1; if (myobj->type==(168+1024)) x=-1; if (myobj->type==(168+3*1024)) y=-1; if (myobj->type==(341+3*1024)) {y=-1; x=-1;} if (myobj->type==(340+3*1024)) {y=-1; x=-1;} if (x||y){ addsave_mtcfix2: if (myobj5=od[myobj->y+y][myobj->x+x]){ addsave_mtcfix: if ((myobj5->type&1023)==(myobj->type&1023)){ if (myobj5->info&8){ myobj5->more=(object*)myobj; }//info&8 }//type&1023 if (myobj5=(object*)myobj5->next) goto addsave_mtcfix; }//myobj5 if ((x==-1)&&(y==-1)&&(myobj->type==(341+3*1024))) {y=-1; x=0; goto addsave_mtcfix2;} if ((x==0)&&(y==-1)&&(myobj->type==(341+3*1024))) {y=0; x=-1; goto addsave_mtcfix2;} if ((x==-1)&&(y==-1)&&(myobj->type==(340+3*1024))) {y=-1; x=0; goto addsave_mtcfix2;} if ((x==0)&&(y==-1)&&(myobj->type==(340+3*1024))) {y=0; x=-1; goto addsave_mtcfix2;} }//x||y if (myobj2) {myobj=myobj2; goto addsaveobj;} if (myobj4) {myobj->next=myobj4; myobj4->prev=myobj;} OBJcheckflags(objsave_x[i],objsave_y[i]); objsave_obj[i]=NULL; //invalidate }//wait<=0 }//objsave_obj }//i u6opi=43; //remove temporary objects f=64.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ //8min delay till removal //f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ //8min delay till removal i=2048*1024; while (i--){ if (myobj=od[objr_y][objr_x]){ tempcheck: myobj2=(object*)myobj->next; //skip SPECIAL temp objects for (i2=0;i2<=nresu;i2++){ if (resu[i2]){ //if in resurrect list DO NOT remove! if (resu_body[i2]==myobj) goto skiptempobj; }} if ((myobj->type&1023)==412) goto skiptempobj; //ship if ((myobj->type&1023)==414) goto skiptempobj; //skiff if ((myobj->type&1023)==149) goto skiptempobj; //deed if (myobj->type==OBJ_HORSE_PAPERS) goto skiptempobj; //horse papers if (obji[sprlnk[myobj->type&1023]].flags&1024){ //container if ((myobj->type&1023)!=OBJ_DEAD_CYCLOPS){ if ((myobj->type&1023)!=OBJ_DEAD_GARGOYLE){ if ((myobj->type&1023)!=OBJ_DEAD_REAPER){ if ((myobj->type&1023)!=OBJ_HORSE_CARCASS){//carcass if (obji[sprlnk[myobj->type&1023]].weight==NULL) goto skiptempobj; //NULL weight container } } } } } //house storage exception for (i3=1;i3<=255;i3++){ for (i4=0;i4<housestoragenext[i3];i4++){ if (myobj->x==housestoragex[i3][i4]){ if (myobj->y==housestoragey[i3][i4]){ goto skiptempobj; }}//x,y }//i4 }//i3 //-1/remove object i2=(myobj->info>>4)&7; if (i2){ i2--; myobj->info&=(32767-112); myobj->info+=(i2<<4); if (i2==0){ if (myobj->info&2) { //NPC tnpc=(npc*)myobj->more; free(tnpc); } OBJremove(myobj); OBJrelease(myobj); } } skiptempobj: if (myobj2) {myobj=myobj2; goto tempcheck;} } objr_x++; if (objr_x>2047){objr_x=0; objr_y++;} if (objr_y>1023) objr_y=0; } } u6opi=44; //respawn info //respawn_last++; //respawn[respawn_last]=myobj2; //respawn_delay[respawn_last]=16; //fruit tart, dog lead?, dog home? /* void *respawn[16384]; unsigned short respawn_delay[16384]; //number of seconds till creature will respawn //*note: creature will not respawn if player is too near (eg. 8 squares or less) long respawn_last=-1; */ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ for (i=0;i<=respawn_last;i++){ if (respawn[i]){ respawn_delay[i]--; if (respawn_delay[i]==0){ crt=(creature*)respawn[i]->more; u6opi=441; //player nearby? x=crt->respawn_x; y=crt->respawn_y; //GPF z=12; if ((x>=1024)&&(y<256)) z=8; for (i2=0;i2<=playerlist_last;i2++){ if (playerlist[i2]){ //current player if (playerlist[i2]->net!=INVALID_NET){ //net connection available if (playerlist[i2]->party[0]){ //if abs(playerlist[i2]->party[0]->x-crt->respawn_x)<= x2=playerlist[i2]->party[0]->x; y2=playerlist[i2]->party[0]->y; x2=abs(x-x2); y2=abs(y-y2); if ((x2<=z)||(y2<=z)){ respawn_delay[i]=512; //~8mins goto respawn_failed; }//x2<=z,y2<=z } } }//net }//i2 u6opi=442; if (crt->flags&32){ //revert charmed creature! crt->al=1; crt->charm=0; } //revert passive->aggresive if ((respawn[i]->type&1023)==382){ //guard if (crt->respawn_x<1024) crt->al=4; //not underground } if ((respawn[i]->type&1023)==373) crt->al=0; //wisp if ((respawn[i]->type&1023)==430) crt->al=0; //horse if ((respawn[i]->type&1023)==428) crt->al=0; //cow if ((respawn[i]->type&1023)==356) crt->al=0; //bird if ((respawn[i]->type&1023)==348) crt->al=0; //sheep if ((respawn[i]->type&1023)==350) crt->al=0; //deer if ((respawn[i]->type&1023)==388){ //cat if ((crt->respawn_x>=400)&&(crt->respawn_y>=576)&&(crt->respawn_x<=415)&&(crt->respawn_y<=591)) crt->al=0; //Dr Cat's cats } if ((respawn[i]->type&1023)==352){ //ghost if ((crt->respawn_x==139)&&(crt->respawn_y==196)) crt->al=0; //abby ghosts } crt->hp=crt->respawn_hp; crt->mp=rnd*9; crt->flags=0; myobj2=respawn[i]; //2006 monster drops static object *invbag,*invobj,*xpgoldobj; invbag=crt->items; if (crt->al==1){//aggressive addu6monsterdropitems(myobj2); //integrate XP based gold x9=rnd*8; if (x9==0){ x9=obji[sprlnk[myobj2->type&1023]].v5; x9=rnd*(x9+1); if (x9){ if (xpgoldobj=(object*)invbag->more){ respawn_goldscan: if (xpgoldobj->type==OBJ_GOLD_COIN){ xpgoldobj->more2+=x9; goto respawn_goldadded; } xpgoldobj=(object*)xpgoldobj->next; if (xpgoldobj) goto respawn_goldscan; } invobj=OBJnew(); invobj->type=88; invobj->more2=x9; invobj->info|=112; invobj->next=invbag->more; invobj->prev=invbag; invbag->more=invobj; if (invobj->next) ((object*)invobj->next)->prev=invobj; } } respawn_goldadded: goto respawn_u6inventoryadded; }//al==1 if (((myobj2->type&1023)==428)||((myobj2->type&1023)==348)||((myobj2->type&1023)==350)){//cow/sheep/deer x9=rnd*2; if (x9){ invobj=OBJnew(); invobj->type=129; invobj->more2=1;//add meat invobj->info|=112; invobj->next=invbag->more; invobj->prev=invbag; invbag->more=invobj; if (invobj->next) ((object*)invobj->next)->prev=invobj; }//x9 }//cow/sheep/deer respawn_u6inventoryadded: /* //add gold/items to inventory //add gold if (crt->al==1){ x9=obji[sprlnk[myobj2->type&1023]].v5>>2; //x9++; //plus 1 for rookie luck x9=rnd*(x9+1); if (x9){ myobj8=OBJnew(); myobj8->type=88; myobj8->more2=x9; //items<-gold myobj6=crt->items; myobj7=(object*)myobj6->more; if (myobj7!=NULL){ myobj8->next=myobj7; myobj7->prev=myobj8; myobj8->prev=myobj6; myobj6->more=myobj8; }else{ myobj8->next=NULL; myobj8->prev=myobj6; myobj6->more=myobj8; } }//x9 }//al==1 //add meat if (((myobj2->type&1023)==428)||((myobj2->type&1023)==348)||((myobj2->type&1023)==350)){//cow&sheep&deer x9=rnd*2; if (x9){ myobj8=OBJnew(); myobj8->type=129; myobj8->more2=1; //<-meat myobj6=crt->items; myobj7=(object*)myobj6->more; if (myobj7!=NULL){ myobj8->next=myobj7; myobj7->prev=myobj8; myobj8->prev=myobj6; myobj6->more=myobj8; }else{ myobj8->next=NULL; myobj8->prev=myobj6; myobj6->more=myobj8; } }//x9 }//cow */ if ((myobj2->type&1023)==375) myobj2->info|=(3<<9); //slime divide! OBJmove_allow=TRUE; OBJmove2(respawn[i],crt->respawn_x,crt->respawn_y); //silver serpent "recoil" if ((respawn[i]->type&1023)==413){ OBJmove2(respawn[i],crt->respawn_x,crt->respawn_y+1); OBJmove2(respawn[i],crt->respawn_x+1,crt->respawn_y+1); OBJmove2(respawn[i],crt->respawn_x+1,crt->respawn_y); OBJmove2(respawn[i],crt->respawn_x,crt->respawn_y); OBJmove2(respawn[i],crt->respawn_x,crt->respawn_y+1); OBJmove2(respawn[i],crt->respawn_x+1,crt->respawn_y+1); OBJmove2(respawn[i],crt->respawn_x+1,crt->respawn_y); OBJmove2(respawn[i],crt->respawn_x,crt->respawn_y); } OBJmove_allow=FALSE; crt->target=NULL; respawn[i]=NULL; respawn_failed:; }//delay }//respawn[i] }//i }//f u6opi=5; //update objects/creatures/npc if (ouln!=-1){ for (i=0;i<=ouln;i++){ if (myobj=oul[i]){ //skip objects in void! if ((myobj->y>=1000)&&(myobj->x>=2016)) goto skip_ouli; //if ((myobj->y>=256)&&(myobj->x>=1280)) goto skip_ouli; //2005: free map area i2=myobj->type&1023; //i,i2 reserved, all other free if (myobj->type==(223+1024)){ //powder keg f=0.25f; if (int((ett/f))!=int((ett/f)-(et/f))){ x=(myobj->info>>9)&15; x--; myobj->info=(myobj->info&(0xFFFF-7680))+(x<<9); if (!x){ static object *powderkeg; powderkeg=myobj; myobj=NULL; tnpc=NULL; for (x2=0;x2<=playerlist_last;x2++){ if (playerlist[x2]){ tplayer2=playerlist[x2]; if (tplayer2->id==powderkeg->more2){ if (tplayer2->party[0]){ myobj=tplayer2->party[0]; tnpc=(npc*)myobj->more; } goto powderkeg_gotsource; } } } powderkeg_gotsource: static long spellx,spelly; //copied from "explosion spell" for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (OBJcheckbolt(powderkeg->x,powderkeg->y,powderkeg->x+spellx,powderkeg->y+spelly)) goto explosionblocked2; myobj2=OBJfindlast(powderkeg->x+spellx,powderkeg->y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(powderkeg->x+spellx,powderkeg->y+spelly); if (myobj2){ if ((myobj2->info&8)==0){ //no redirector x2=myobj2->type&1023; x3=myobj2->type>>10; if ((x2>=297)&&(x2<=300)){ //door if ((x3>=4)&&(x3<12)){ //closed but not magically locked x4=4; if (x3>=8){ //door is locked and needs unlocking myobj3=OBJfindlastall(myobj2->x,myobj2->y); if (myobj3->info&8) myobj3=(object*)myobj3->more; //<-redirect if (myobj3->more2) goto powderkeg_needskey; x4=8; } myobj2->type=(myobj2->type&1023)+(((myobj2->type>>10)-x4)<<10); OBJcheckflags(myobj2->x,myobj2->y); myobj2=(object*)myobj2->more; myobj2->type=(myobj2->type&1023)+(((myobj2->type>>10)-x4)<<10); OBJcheckflags(myobj2->x,myobj2->y); if (tnpc){ if (tnpc->player){ txtset(t,"?The door was blown open!"); t->d2[0]=8; NET_send(NETplayer,tnpc->player->net,t); }} goto powderkeg_dooropened; } } powderkeg_needskey: if ((myobj2->type&1023)==98){ //chest if ((myobj2->type>>10)<=2){ //not magically locked //destroy chest and extract objects x3=myobj2->x; y3=myobj2->y; OBJsave(x3,y3); VLNKremove(myobj2); OBJremove(myobj2); extractobj6: myobj3=(object*)myobj2->more; if (myobj3) {OBJremove(myobj3); myobj3->info|=112; OBJadd(x3,y3,myobj3); goto extractobj6;} } }//98 if ((myobj2->type&1023)==223){ //powder keg if (myobj2!=powderkeg){ if ((myobj2->more2==0)||(myobj2->more2==powderkeg->more2)){ OBJsave(myobj2->x,myobj2->y); myobj2->info=(myobj2->info&(0xFFFF-7680))+(1<<9); myobj2->type=223+1*1024; myobj2->more2=powderkeg->more2; } } } if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; x2=rnd*96; if (x2==0) goto explosion_spelldone2; //fire resistant??? i3=myobj2->type&1023; if (i3==411) {x2=0; goto IFimmuneflame3;} //dragon if (i3==369) {x2=0; goto IFimmuneflame3;} //drake if (i3==352) {x2=0; goto IFimmuneflame3;} //ghost if (i3==374) {x2=0; goto IFimmuneflame3;} //hydra if (i3==369) {x2=0; goto IFimmuneflame3;} //drake if (i3==368) {x2=0; goto IFimmuneflame3;} //skeleton if (i3==373) {x2=0; goto IFimmuneflame3;} //wisp if (i3==367) {x2=0; goto IFimmuneflame3;} //daemon //double damage? if (i3==364) x2*=2; //acid slug if (i3==357) x2*=2; //corpser if (i3==347) x2*=2; //reaper if (i3==360) x2*=2; //rot worms if (i3==375) x2*=2; //slime if (i3==365) x2*=2; //tangle vine i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; CASTSPELL_SPELLTYPE=65535; spellattcrt=TRUE; goto spellattcrt0; IFimmuneflame3:; }//crt if (myobj2->info&2){ //npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ if (tnpc2->player->id==powderkeg->more2){ x2=rnd*48; x3=rnd*(tnpc2->arm+1); x2-=x3; if (x2<0) x2=0; if (x2){ tnpc2->hp-=x2; tnpc2->upflags|=2; //hp i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; }//x2 }//id }//player }//npc }//no redirector }//myobj2 explosion_spelldone2: powderkeg_dooropened: if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(powderkeg->x+spellx,powderkeg->y+spelly); sf[i9].type=8; //wand sf[i9].x=powderkeg->x; sf[i9].y=powderkeg->y; sf[i9].x2=powderkeg->x+spellx; sf[i9].y2=powderkeg->y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } explosionblocked2:; }//!=4 }}//spell x,y OBJremove(powderkeg); }//!x }//f goto skip_ouli; } if (myobj->info&4){ //<-crt static unsigned char target_struct; target_struct=2; x=myobj->x; y=myobj->y; if (crt=(creature*)myobj->more){ if (crt->hp!=NULL){ if (crt->flags&2){ //invisible! f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ x2=rnd*64; if (!x2) crt->flags-=2; x2=rnd*16; if (!x2) VLNKremove(myobj); }//1.0 }//2 if (crt->flags&32){ //charmed! f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (crt->charm>0){ crt->charm--; }else{crt->flags-=32; crt->al=1;} }//1.0 }//32 if (crt->flags&1){ //poisoned? f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ x2=rnd*2; if (x2==0){ if (crt->hp) crt->hp--; i3=SFnew(myobj->x,myobj->y); sf[i3].type=1; //attack sf[i3].x2=1; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; }}} if (myobj2=(object*)myobj->prev){ if (myobj2->type==OBJ_POISON_FIELD){ //poison field crt->flags|=1; //poison creature } if (myobj2->type==OBJ_FIRE_FIELD){ //fire field -8hp/sec i3=myobj->type&1023; x2=2; if (i3==411) x2=0; //dragon if (i3==369) x2=0; //drake if (i3==352) x2=0; //ghost if (i3==374) x2=0; //hydra if (i3==369) x2=0; //drake if (i3==368) x2=0; //skeleton if (i3==373) x2=0; //wisp if (i3==367) x2=0; //daemon //double damage? if (i3==364) x2*=2; //acid slug if (i3==357) x2*=2; //corpser if (i3==347) x2*=2; //reaper if (i3==360) x2*=2; //rot worms if (i3==375) x2*=2; //slime if (i3==365) x2*=2; //tangle vine if (x2){ f=0.5f; if (int((ett/f))!=int((ett/f)-(et/f))){ i3=SFnew(myobj->x,myobj->y); sf[i3].type=1; //attack sf[i3].x2=x2; //attack sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; crt->hp--; }//f }//x2 }//fire field if (myobj2->type==OBJ_SLEEP_FIELD){ //sleep field x2=4+rnd*16; //immune to sleep? i3=myobj->type&1023; if (i3==364) x2=0; //acid slug if (i3==427) x2=0; //ant if (i3==357) x2=0; //corpser if (i3==367) x2=0; //daemon if (i3==362) x2=0; //winged garg if (i3==363) x2=0; //garg if (i3==355) x2=0; //gazer if (i3==352) x2=0; //ghost if (i3==374) x2=0; //hydra if (i3==343) x2=0; //insects if (i3==347) x2=0; //reaper if (i3==360) x2=0; //rotworms if (i3==426) x2=0; //scorpion if (i3==368) x2=0; //skeleton if (i3==375) x2=0; //slime if (i3==345) x2=0; //squid if (i3==365) x2=0; //tanglevine if (i3==373) x2=0; //wisp if ((crt->flags&4)==0){ //NOTE: sleep uses a paralyze effect, but to identify the difference visually (sleeping body) asleep flag is set f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ crt->wait+=x2; crt->flags|=(4+8); //1=poison, 2=invisible, 4=asleep, 8=paralyzed }//f } }//sleep field if (myobj2->type==OBJ_WEB){ //web paralyze monsters x2=rnd*3; if (x2==0) { x2=4+rnd*8; //immune to sleep? i3=myobj->type&1023; if (i3==OBJ_GIANT_SPIDER) x2=0; //giant spider if ((crt->flags&8)==0){ //make creature stuck in the web f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ crt->wait+=x2; crt->flags|=8; //1=poison, 2=invisible, 4=asleep, 8=paralyzed }//f } } }//web }//prev object if (crt->respawn_hp==0){ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ crt->respawn_x--; if (crt->respawn_x==0) goto summonedcreature_remove; } } if ((myobj->type&1023)==366) crt->hp=32767; //invincible tanglevine tendril! if ((myobj->type&1023)==430) if (crt->flags&128) crt->hp=32767;//invincible horse //creature died! if (crt->hp<=0){ summonedcreature_remove: myobj2=myobj; myobj4=(object*)crt->items->more; //will point to first item dropgoldmore2: if (myobj4){ myobj5=(object*)myobj4->next; OBJmove_allow=TRUE; OBJmove(myobj4,myobj2->x,myobj2->y); OBJmove_allow=FALSE; myobj4->info|=112; //set flags as temp OBJ if (myobj5) {myobj4=myobj5; goto dropgoldmore2;} } crtrespawn(myobj2); goto donemove; }//hp<=0 static unsigned char crt_casti=0; f=0.25f; if (int((ett/f))!=int((ett/f)-(et/f))) { //cast x2=rnd*32; if (x2==0){ crt->cast=1; }//x2==0 }//cast f=8.0f-((float)(obji[sprlnk[myobj->type&1023]].v7&255))/8.0f; //mp+ interval if (int((ett/f))!=int((ett/f)-(et/f))) { //increase mp crt->mp++; if (crt->mp>8) crt->mp=8; if (crt->mp==8) crt->cast=1; //force cast on max mp } static object* validate_obj; validate_obj=NULL; crt->wait-=et; if (crt->wait<0) crt->wait=0; if (crt->target){ f=2.0f; if (int((ett/f))!=int((ett/f)-(et/f))) { //reselect target if ((crt->al==1)||(crt->al==4)){ //not al==3(passive turned aggresive) x2=rnd*32; if (x2==0){ f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; goto donemove; } }//al }//reselect target f=0.5f; if (int((ett/f))!=int((ett/f)-(et/f))){ //validate target (~once every 4 sec) if ((crt->al==1)||(crt->al==4)){ //not al==3(passive turned aggresive) x2=rnd*8; if (x2==0){ validate_obj=crt->target; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; } } }//validate target }//crt->target if (crt->wait==0){ if (crt->flags&8) crt->flags-=8; //unparalyze //1=poison, 2=invisible, 4=asleep, 8=paralyzed if (crt->flags&4) crt->flags-=4; //awaken //1=poison, 2=invisible, 4=asleep, 8=paralyzed if (crt->al==0){ x2=rnd*4; x3=x; y3=y; if (x2==0) x3--; if (x2==1) x3++; if (x2==2) y3--; if (x2==3) y3++; f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; goto crt_walk; //wander }//al==0 //STEP 1: ENUMERATE TARGETS /* struct crtenum_struct{ char x; char y; }; crtenum_struct crtenum[1073]; object* crtenum_pathok_castok[1024]; short crtenum_pathok_castok_i; object* crtenum_pathok[1024]; short crtenum_pathok_i; object* crtenum_castok[1024]; short crtenum_castok_i; significant changes: can't target on diagonals (goes for party npc too) should CHECK for best target randomly every 8 seconds, keeping current target only if it is the best MUST ALWAYS SELECT A TARGET FROM THE "BEST" GROUP BEST ORDER: 1. PATH+MAGIC 2. PATH ONLY 3. MAGIC ONLY these 3 changes will fix 99% of combat issues */ if (!crt->target){ x4=myobj->type&1023; x5=1; //movement type if (x4==365) x5=-1; //tanglevine if (x4==347) x5=-1; //reaper if (x4==345) x5=2; //squid if (x4==346) x5=2; //sea serpent if (x4==343) x5=3; //insects if (x4==344) x5=3; //bat if (x4==356) x5=3; //bird if (x4==362) x5=3; //winged gargoyle if (x4==369) x5=3; //drake if (x4==372) x5=3; //mongbat if (x4==373) x5=3; //wisp if (x4==411) x5=3; //dragon if (x4==352) x5=4; //GHOST (4=unlimited!) if (x4==366) x5=5; //tanglevine tendril //ERROR!!! DO PASSIVE MONSTERS NEED TO ENUMERATE??? NO THEY DO NOT!! //on surface max distance is 18 //max distance underground is 10 i4=18; if ((x>=1024)&&(y<256)) i4=10; ZeroMemory(&wpf_sourcedest,sizeof(wpf_sourcedest)); WPF_OBJECT=myobj; if (x5!=-1) wpf_pathfind(NULL,x,y,0,0,i4,x5,8);//find all accessable squares target_struct=2+4; //target NPC + CRT if (crt->al==4) target_struct=4; //target CRT crtenum_pathok_castok_i=-1; crtenum_pathok_i=-1; crtenum_castok_i=-1; i4=1072; if ((x>=1024)&&(y<256)) i4=440; for (x2=0;x2<=i4;x2++){ x3=x+crtenum[x2].x; y3=y+crtenum[x2].y; if (myobj2=od[y3][x3]){ if ((x3>=0)&&(x3<=2047)&&(y3>=0)&&(y3<=1023)){ crtenum_next: if (myobj2->info&target_struct){ //gpg top right corner of map dead guys tnpc2=(npc*)myobj2->more; i3=1; if (target_struct==4){ //targeting CRT only, crt is friendly if (tnpc2->al!=1) i3=0; }else{ //targeting NPC + CRT, crt is NOT friendly if (myobj2->info&2){ //target_struct=2; if (tnpc2->player){ if (((myobj->type&1023)==362)||((myobj->type&1023)==363)){//gargoyle if (myobj->x>=1024){ if (myobj->y>=256){ if (myobj->x<1280){ if (myobj->y<512){ //amulet of submission check tplayer2=tnpc2->player; if (tplayer2->GNPCflags[12]) i3=0; //has amulet of submission or has finished game //beh lem check! (the tricky one) (if he is dead gargs attack, and this is only natural) for (x4=1;x4<=7;x4++){ if (tplayer2->party[x4]){ tnpc3=(npc*)tplayer2->party[x4]->more; if (tnpc3->converse==162) i3=0; }//tplayer2->party[x4] }//x4 }}}}//x,y,x,y }//gargoyle }else{ i3=0; //crt can't attack passive NPC } }else{ //target_struct=4; if (tnpc2->al!=4) i3=0; //crt can't attack al==1 or passive monsters }//info&2 }//target_struct==4 if (tnpc2->flags&2) i3=0; //crt can't target invisible CRT/NPC if (i3){ i3=3; //check path finding x4=abs(myobj->x-myobj2->x); y4=abs(myobj->y-myobj2->y); if ((x4<=1)&&(y4<=1)) goto crtenum_close; if (x5==-1){i3--; goto crtenum_close;} i5=1; if (wpf_sourcedest[myobj2->x-WPF_OFFSETX][myobj2->y-WPF_OFFSETY]&1) i5=0; if (wpf_sourcedest[myobj2->x-WPF_OFFSETX-1][myobj2->y-WPF_OFFSETY]&1) i5=0; if (wpf_sourcedest[myobj2->x-WPF_OFFSETX+1][myobj2->y-WPF_OFFSETY]&1) i5=0; if (wpf_sourcedest[myobj2->x-WPF_OFFSETX][myobj2->y-WPF_OFFSETY-1]&1) i5=0; if (wpf_sourcedest[myobj2->x-WPF_OFFSETX][myobj2->y-WPF_OFFSETY+1]&1) i5=0; i3-=i5; crtenum_close: //check casting if ((abs(x-x3)<=8)&&(abs(y-y3)<=8)){ //in spell range! if (OBJcheckbolt(x,y,x3,y3)) i3-=2; //blocked }else{ i3-=2; } if (i3==3) {crtenum_pathok_castok_i++; crtenum_pathok_castok[crtenum_pathok_castok_i]=myobj2;} if (i3==2) {crtenum_castok_i++; crtenum_castok[crtenum_castok_i]=myobj2;} if (i3==1) {crtenum_pathok_i++; crtenum_pathok[crtenum_pathok_i]=myobj2;} }//i3 }//myobj2->info&target_struct if (myobj2->next){ myobj2=(object*)myobj2->next; goto crtenum_next;} }//x&y check }//myobj2 }//x2 //choose a target based on enumerated info if ((crtenum_pathok_castok_i==-1)&&(crtenum_pathok_i==-1)&&(crtenum_castok_i==-1)){ //no target! validate_obj=NULL; x2=rnd*4; x3=x; y3=y; if (x2==0) x3--; if (x2==1) x3++; if (x2==2) y3--; if (x2==3) y3++; f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; goto crt_walk; //wander } if (crtenum_pathok_castok_i!=-1){ if (validate_obj){ for (x2=0;x2<=crtenum_pathok_castok_i;x2++){ if (crtenum_pathok_castok[x2]==validate_obj){ validate_obj=NULL; myobj2=crtenum_pathok_castok[x2]; goto crtenum_gottarget; } }//x2 validate_obj=NULL; }//validate_obj x2=0; crtenum_selecttarget: myobj2=crtenum_pathok_castok[x2]; y2=rnd*2; if (y2||(crtenum_pathok_castok_i==x2)) goto crtenum_gottarget; if (crtenum_pathok_castok_i>x2){ x2++; goto crtenum_selecttarget;} } if (crtenum_pathok_i!=-1){ if (validate_obj){ for (x2=0;x2<=crtenum_pathok_i;x2++){ if (crtenum_pathok[x2]==validate_obj){ validate_obj=NULL; myobj2=crtenum_pathok[x2]; goto crtenum_gottarget; } }//x2 validate_obj=NULL; }//validate_obj x2=0; crtenum_selecttarget2: myobj2=crtenum_pathok[x2]; y2=rnd*2; if (y2||(crtenum_pathok_i==x2)) goto crtenum_gottarget; if (crtenum_pathok_i>x2){ x2++; goto crtenum_selecttarget2;} } if (crtenum_castok_i!=-1){ if (validate_obj){ for (x2=0;x2<=crtenum_castok_i;x2++){ if (crtenum_castok[x2]==validate_obj){ validate_obj=NULL; myobj2=crtenum_castok[x2]; goto crtenum_gottarget; } }//x2 validate_obj=NULL; }//validate_obj x2=0; crtenum_selecttarget3: myobj2=crtenum_castok[x2]; y2=rnd*2; if (y2||(crtenum_castok_i==x2)) goto crtenum_gottarget; if (crtenum_castok_i>x2){ x2++; goto crtenum_selecttarget3;} } crtenum_gottarget: VLNKsremove(myobj); //remove any prev vlnk(s) created crt->target=myobj2; crt->pathn=0; VLNKnew(myobj,crt->target,(unsigned long)&crt->target); //add new vlnk to target f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; if (myobj2->info&2){ //play battle music! tnpc=(npc*)myobj2->more; if (tnpc->player){ if (obji[sprlnk[myobj->type&1023]].v5>=10){ //battle music: melee txtset(t,"????"); t->d2[0]=30; t->d2[1]=9; //melee.mid t->ds[1]=32; //seconds to play midi for NET_send(NETplayer,tnpc->player->net,t); } } } goto donemove; }//->target==NULL //STEP 2: REVALIDATE TARGET myobj2=crt->target; //empty skiff/boat/...? if ((myobj2->info&(2+4))==0) goto invalidatetarget; tnpc=(npc*)myobj2->more; crt2=(creature*)tnpc; target_struct=myobj2->info&(2+4); //invisible? if (tnpc->flags&2) goto invalidatetarget; //recheck allegiance if (target_struct==4){ //targeting CRT if ((crt->al==1)&&(crt2->al==1)) goto invalidatetarget; if ((crt->al==4)&&(crt2->al==4)) goto invalidatetarget; }else{ //targeting NPC if (!tnpc->player) goto invalidatetarget; if (crt->al==4) goto invalidatetarget; } goto revalidatetargetok; invalidatetarget: f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; goto donemove; revalidatetargetok: //STEP 3: CAST //after casting if nothing else is possible we go back to the enumeration phase //have target! //attack with a spell? //crt spell //in range? x2=crt->target->x; y2=crt->target->y; if (crt->cast){ if (stormcloakcheck(x,y)) goto crtcantcast; crt_casti=rnd*8; crt->cast=NULL; x4=myobj->type&1023; //summon! KXC x3=0; if ((x4==411)&&((crt_casti&1)==1)) x3=1; //dragon if (x3){ //75% change of unselecting spell x3=rnd*4; if (x3) x3=0; else x3=1; } if (x3){ if (crt->mp>=8){ crt->mp-=8; //mp x3=rnd*3; x3--; y3=rnd*3; y3--; x3+=x; y3+=y; if ((bt[y3][x3]>>10)&1){ myobj3=OBJnew(); myobj3->type=367; //daemon! myobj3->more=malloc(sizeof(creature)); ZeroMemory(myobj3->more,sizeof(creature)); crt=(creature*)myobj3->more; crt->crt_struct=TRUE; crt->hp=(obji[sprlnk[myobj3->type&1023]].v8>>8)*4; crt->mp=rnd*9; crt->al=1; x4=rnd*4; if (x4==0) crt->al=4; //25% chance of good allegiance! crt->respawn_x=1024; //seconds till spawned crt will disappear myobj9=OBJnew(); myobj9->type=188; crt->items=myobj9; //(not included)bag myobj3->info|=4; //<-crt OBJadd(x3,y3,myobj3); crt->wait+=1.0f+rnd*1.0f; goto donemove; }//land passable }//mp }//x3==1 summon x3=0; //invisibility! SL if ((x4==367)&&((crt_casti&2)==2)) x3=1; //deamon if (x4==352) x3=1; //ghost if (x3){ if (crt->mp>=5){ crt->mp-=5; //mp i3=SFnew(x,y); //destination is more important than the source sf[i3].type=19; sf[i3].x=x; sf[i3].y=y; sf[i3].x2=x; sf[i3].y2=y; sf[i3].more=0xFFFF; sf[i3].wait=1; crt->flags|=2; crt->wait+=1.0f+rnd*1.0f; goto donemove; }//mp }//x3==1, invisibility done //type 2: direct attack spells if ((abs(x-x2)<=8)&&(abs(y-y2)<=8)){ //in spell range! if (OBJcheckbolt(x,y,x2,y2)==NULL){ //not blocked if (stormcloakcheck(x2,y2)) goto crtcantcast; //paralyze! AXP x3=0; if ((x4==362)&&((crt_casti&1)==1)) x3=1; //winged gargoyle if (x3){ //50% change of unselecting spell x3=rnd*2; if (x3) x3=0; else x3=1; } if ((x4==378)&&((crt_casti&2)==2)) x3=1; //mage if (x3){ if (target_struct==2){ if (tnpc->wait_disable) goto already_paralyzed; } if (crt->mp>=5){ crt->mp-=5; //mp i3=SFnew(x2,y2); //destination is more important than the source sf[i3].type=14; //blue ball sf[i3].x=x; sf[i3].y=y; sf[i3].x2=x2; sf[i3].y2=y2; sf[i3].more=0xFFFF; sf[i3].wait=1; x3=obji[sprlnk[myobj->type&1023]].v7&255; x3/=4; x3=x3+(rnd*x3); if (target_struct==2){ if (x3){ tnpc->wait_disable+=x3; tnpc->flags|=8; //paralyzed if (tnpc->player){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," paralyzed!"); NET_send(NETplayer,tnpc->player->net,t); } } }else{ tnpc->wait_walk+=x3; } crt->wait+=1.0f+rnd*1.0f; goto donemove; }//mp }//x3==1 paralyze already_paralyzed: //lightning! OG x3=0; if ((x4==347)&&((crt_casti&1)==0)) x3=1; //reaper if ((x4==362)&&((crt_casti&1)==0)) x3=1; //winged gargoyle if (x4==355) x3=1; //gazer if ((x4==378)&&((crt_casti&1)==0)) x3=1; //mage if ((x4==369)&&((crt_casti&1)==0)) x3=1; //drake if (x3){ if (crt->mp>=5){ crt->mp-=5; //mp i3=SFnew(x2,y2); //destination is more important than the source sf[i3].type=5; //wand sf[i3].x=x; sf[i3].y=y; sf[i3].x2=x2; sf[i3].y2=y2; sf[i3].more=0xFFFF; sf[i3].wait=1; if (tnpc->lev==1){ goto donemove; } x3=rnd*(48); //it should do same damage as player lightning spell and armour definelty doesn't reduce the damage it didn't in U6 so why it should in u6o. //maybe armour should reduce some damage, but definetly not much. //x3=rnd*(16+((obji[sprlnk[myobj->type&1023]].v7&255)/2)); //x3=rnd*(obji[sprlnk[myobj->type&1023]].v7&255); if (target_struct==2) x5=rnd*(tnpc->arm+1); else x5=rnd*((obji[sprlnk[crt->target->type&1023]].v7>>8)+1+1+getequiparmourvalue((object*)crt2->items->more)); x3-=x5/4; if (x3<0) x3=0; //npc armour! //repel! //if (target_struct==2) x5=rnd*tnpc->i; else x5=rnd*(obji[sprlnk[crt->target->type&1023]].v7&255); //x6=rnd*(32+4*5); //if (x5>=x6) x3=0; if (x3){ tnpc->hp-=x3; if (target_struct==2){ tnpc->upflags|=2; //hp }else{//target_struct!=2 if (tnpc->flags&4){ //wake creature if asleep! ((creature*)tnpc)->wait=0; if (tnpc->flags&8) tnpc->flags-=8; //unparalyze //1=poison, 2=invisible, 4=asleep, 8=paralyzed if (tnpc->flags&4) tnpc->flags-=4; //awaken //1=poison, 2=invisible, 4=asleep, 8=paralyzed }//wake creature if asleep! }//target_struct==2 i3=SFnew(x2,y2); sf[i3].type=1; //attack sf[i3].x2=x3; sf[i3].x=x2; sf[i3].y=y2; sf[i3].wait=0.125f; //NULL sf[i3].more=1; } crt->wait+=1.0f+rnd*1.0f; goto donemove; }//mp }//x3==1 //lightning done //magic arrow! OJ x3=0; if ((x4==347)&&((crt_casti&1)==1)) x3=1; //reaper if ((x4==367)&&((crt_casti&1)==0)) x3=1; //deamon if (x4==345) x3=1; //squid if ((x4==369)&&((crt_casti&1)==0)) x3=1; //drake if (x3){ if (crt->mp>=2){ crt->mp-=2; //mp i3=SFnew(x2,y2); //destination is more important than the source sf[i3].type=2; sf[i3].x=x; sf[i3].y=y; sf[i3].x2=x2; sf[i3].y2=y2; sf[i3].more=0xFFFF; sf[i3].wait=1; if (tnpc->lev==1){ goto donemove; } x3=rnd*24; //x3=rnd*(8+((obji[sprlnk[myobj->type&1023]].v7&255)/4)); //x3=rnd*((obji[sprlnk[myobj->type&1023]].v7&255)/2); if (target_struct==2) x5=rnd*(tnpc->arm+1); else x5=rnd*((obji[sprlnk[crt->target->type&1023]].v7>>8)+1+1+getequiparmourvalue((object*)crt2->items->more)); x3-=x5/4; if (x3<0) x3=0; //npc armour! //repel! //if (target_struct==2) x5=rnd*tnpc->i; else x5=rnd*(obji[sprlnk[crt->target->type&1023]].v7&255); //x6=rnd*(32+4*2); //if (x5>=x6) x3=0; if (x3){ tnpc->hp-=x3; if (target_struct==2) tnpc->upflags|=2; //hp i3=SFnew(x2,y2); sf[i3].type=1; //attack sf[i3].x2=x3; sf[i3].x=x2; sf[i3].y=y2; sf[i3].wait=0.125f; //NULL sf[i3].more=1; } crt->wait+=1.0f+rnd*1.0f; goto donemove; }//mp }//x3==1 //magic arrow done x3=0; //fireball! PF if (x4==346) x3=1; //sea serpant if ((x4==411)&&((crt_casti&1)==0)) x3=1; //dragon if ((x4==369)&&((crt_casti&1)==1)) x3=1; //drake if ((x4==367)&&((crt_casti&1)==1)) x3=1; //deamon if ((x4==378)&&((crt_casti&1)==1)) x3=1; //mage if (x3){ if (crt->mp>=3){ crt->mp-=3; //mp i3=SFnew(x2,y2); //destination is more important than the source sf[i3].type=8; sf[i3].x=x; sf[i3].y=y; sf[i3].x2=x2; sf[i3].y2=y2; sf[i3].more=0xFFFF; sf[i3].wait=1; if (tnpc->lev==1){ goto donemove; } x3=rnd*32; //x3=rnd*(12+((obji[sprlnk[myobj->type&1023]].v7&255)/3)); //x3=rnd*((obji[sprlnk[myobj->type&1023]].v7&255)*24/32); //txtnumint(t5,tnpc->arm); //MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); if (target_struct==2) x5=rnd*(tnpc->arm+1); else x5=rnd*((obji[sprlnk[crt->target->type&1023]].v7>>8)+1+1+getequiparmourvalue((object*)crt2->items->more)); x3-=x5/4; if (x3<0) x3=0; //npc armour! //repel! //if (target_struct==2) x5=rnd*tnpc->i; else x5=rnd*(obji[sprlnk[crt->target->type&1023]].v7&255); //x6=rnd*(32+4*3); //if (x5>=x6) x3=0; if (x3){ tnpc->hp-=x3; if (target_struct==2) tnpc->upflags|=2; //hp i3=SFnew(x2,y2); sf[i3].type=1; //attack sf[i3].x2=x3; sf[i3].x=x2; sf[i3].y=y2; sf[i3].wait=0.125f; //NULL sf[i3].more=1; } crt->wait+=1.0f+rnd*1.0f; goto donemove; }//mp }//x3==1 //fireball done }//not blocked }//in spell range }//castnow! crtcantcast: if ((abs(x-x2)<=1)&&(abs(y-y2)<=1)){ //close ->attack //lower hp of target //tnpc=(npc*)crt->target->more; THERE IS NO PURPOSE FOR THIS LINE OF CODE! if (target_struct==2) x5=rnd*(tnpc->arm+1); else x5=rnd*((obji[sprlnk[crt->target->type&1023]].v7>>8)+1+1+getequiparmourvalue((object*)crt2->items->more)); //x5=rnd*(tnpc->arm+1); //x6=rnd*((obji[sprlnk[myobj->type&1023]].v5/2+1)+1); //old //x6=rnd*((obji[sprlnk[myobj->type&1023]].v5>>2)+1); //enemies have the same deficiets on their attacks as players //x6=rnd*(((obji[sprlnk[myobj->type&1023]].v8&255)+1)*2+1)-((obji[sprlnk[myobj->type&1023]].v8&255)+1); //damage enemy can do //x6=rnd*((obji[sprlnk[myobj->type&1023]].v8&255)+1+1); ***LATEST*** x6=obji[sprlnk[myobj->type&1023]].v8&255; //GPF! //if (((object*)crt->items)==NULL) exit( 789); x7=getequiph2hwepdamage((object*)crt->items->more); if (x7>x6){ //txtnumint(t7,x6); //txtadd(t7,"->"); //txtnumint(t8,x7); //txtadd(t7,t8); //MessageBox(NULL,t7->d,"Ultima 6 Online",MB_OK); x6=x7; } x6++; x6=rnd*x6; x6-=x5; static unsigned char crtatt_damage=0; crtatt_damage=0; if (x6>0){ //attack will do damage! //can NPC dodge the attack? //generate rnd number up to ? //if its not 0 you dodged the attack! //even with dex 64 you still get hit half the time!!! //generate 2 random numbers //m is 0-31 //d is 0-tnpc->d //if d is larger than m you dodged the attack //if you have 32 dex you'll dodge half attacks on average //if you have 64 dex you'll dodge all attacks on average!! //currently 32 dex only dodges 1/4 of attacks x7=rnd*32; //0-127 if (target_struct==2) x8=rnd*(tnpc->d+1); else x8=rnd*((obji[sprlnk[crt->target->type&1023]].v6>>8)+1); //if (int(rnd*32)<=int(rnd*((obji[sprlnk[myobj2->type&1023]].v6>>8)+1))){ if (x7>x8){ //couldn't dodge the attack! tnpc->hp-=x6; crtatt_damage=1; //poison target? x5=myobj->type&1023; x7=0; if (x5==354) x7=1; //mouse if (x5==342) x7=1; //rat if (x5==360) x7=1; //rotworms if (x5==426) x7=1; //scorp if (x5==413) x7=1; //silver serp if (x5==375) x7=1; //slime if (x5==358) x7=1; //snake if (x5==361) x7=1; //spider if (x5==345) x7=1; //squid if (x7){ x7=rnd*32; if (x7==0){ if (target_struct==2){ if (tnpc->player){ if ((tnpc->flags&1)==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," poisoned!"); NET_send(NETplayer,tnpc->player->net,t); }//flags&1 }//player tnpc->upflags|=2; //hp }//2 tnpc->flags|=1; //poison NPC }//x7==0 }//x7 if ((myobj->type&1023)==357){ //corpser x7=rnd*16; if (x7==0){ if (target_struct==2){ if (tnpc->player){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," dragged under!"); NET_send(NETplayer,tnpc->player->net,t); }//player }//2 tnpc->hp=tnpc->hp>>1; crt->wait+=8.0f; }//x7 }//357 //txtnumint(t5,x6); //MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); } } //unsigned long upflags; //update NPC flags //1 name, portriat, str, dex, int, lev, hp_max, mp_max //2 hp //4 mp //8 xp //16 weight (automatically set if inventory/equipped items change) //32 inventory, bag icon //64 equipped items if (target_struct==2) tnpc->upflags|=2; //hp i3=SFnew(x2,y2); sf[i3].type=1; //attack if (crtatt_damage==0) sf[i3].type=16; sf[i3].x=x2; sf[i3].x2=0; if (crtatt_damage) sf[i3].x2=x6; sf[i3].y=y2; sf[i3].wait=0.125f; //NULL sf[i3].more=1; //change direction OBJdir(myobj,x2,y2); f=(float)(obji[sprlnk[myobj->type&1023]].v6>>8)/64.0f; if (f>1) f=1; crt->wait+=2.0-(f*0.25f); //crt->wait+=1.0f; } //close else{ //far ->move towards if ((myobj->type&1023)==365){ //tanglevine f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; goto donemove; } if ((myobj->type&1023)==347){ //reaper f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; goto donemove; } x5=1; //flags if ((myobj->type&1023)==345) x5=2; //squid if ((myobj->type&1023)==346) x5=2; //sea serpent if ((myobj->type&1023)==343) x5=3; //insects if ((myobj->type&1023)==344) x5=3; //bat if ((myobj->type&1023)==356) x5=3; //bird if ((myobj->type&1023)==362) x5=3; //winged gargoyle if ((myobj->type&1023)==369) x5=3; //drake if ((myobj->type&1023)==372) x5=3; //mongbat if ((myobj->type&1023)==373) x5=3; //wisp if ((myobj->type&1023)==411) x5=3; //dragon if ((myobj->type&1023)==352) x5=4; //GHOST (4=unlimited!) if ((myobj->type&1023)==366){ //tanglevive tendril x5=5; x4=rnd*4; if (x4){ f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; crt->pathn=0; goto donemove; } } /* WPF_OBJECT=myobj; wpf_pathfind(tnpc->path,myobj->x,myobj->y,x2,y2,16,0,0); if (WPF_RETURN==WPF_PATHFOUND){ if (WPF_PATHLENGTH){ tnpc->path_max=WPF_PATHLENGTH; tnpc->pathn=WPF_PATHLENGTH; playerlist[tpl]->pathfind=1; //use pathfinding formula! goto doneclmess; } playerlist[tpl]->pathfind=0; tnpc->path_max=0; tnpc->pathn=0; } }//party */ if (crt->pathn) goto crt_gotpath; x4=32; if ((x>=1024)&&(y<256)) x4=16; WPF_NEXTTO=1; WPF_OBJECT=myobj; wpf_pathfind(crt->path,x,y,x2,y2,x4,x5,0); //SPECIAL NOTE: REAPER AND TANGLEVINE SKIP THE ABOVE LINE OF CODE x4=0; if (WPF_RETURN==WPF_PATHFOUND){ if (WPF_PATHLENGTH){ x4=1; if (WPF_PATHLENGTH>4) WPF_PATHLENGTH=4; crt->path_max=WPF_PATHLENGTH; crt->pathn=WPF_PATHLENGTH; } } if (x4==0){ //PATHFIND_NEXTTO=1; x4=pathfind(crt->path,x,y,x2,y2,x5); //x5=28+4; if ((x2>=1024)&&(y2<256)) x5=16; //if ((x4==0)||(x4>x5)){ crt->pathn=0; f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; x2=rnd*4; x3=x; y3=y; if (x2==0) x3--; if (x2==1) x3++; if (x2==2) y3--; if (x2==3) y3++; goto crt_walk; //wander } crt_gotpath: x3=x; y3=y; /* if (crt->path[0]==PFright) x3++; if (crt->path[0]==PFleft) x3--; if (crt->path[0]==PFup) y3--; if (crt->path[0]==PFdown) y3++; */ if (crt->path[crt->path_max-crt->pathn]==PFright) x3++; if (crt->path[crt->path_max-crt->pathn]==PFleft) x3--; if (crt->path[crt->path_max-crt->pathn]==PFup) y3--; if (crt->path[crt->path_max-crt->pathn]==PFdown) y3++; crt->pathn--; crt_walk: if ((myobj->type&1023)==366){ //tendril if (abs(x3-crt->respawn_x)>=24){ f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; goto donemove; } if (abs(y3-crt->respawn_y)>=24){ f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; goto donemove; } } if ((myobj->type&1023)==365){ f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; goto donemove; } //tanglevine if ((myobj->type&1023)==347){ f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; goto donemove; } //reaper if (OBJmove2(myobj,x3,y3)){ //blocked! f=0.5f+rnd*0.5f; if (crt->wait<f) crt->wait=f; VLNKsremove(myobj); crt->target=NULL; crt->pathn=0; goto donemove; } f=(float)(obji[sprlnk[myobj->type&1023]].v6>>8)/64.0f; if (f>1.0f) f=1.0f; crt->wait+=(0.125f+0.25f-0.0625f-f*0.125); } //move towards } //wait } //alive check } //crt!=NULL goto donemove; } //crt i3=0; //if ((i2>=376)&&(i2<=387))i3=1; //if ((i2>=409)&&(i2<=410))i3=1; if (myobj->info&2) i3=1; //2003 has NPC struct if (i3==1){//NPC type (player/partymember/NPC) tnpc=(npc*)myobj->more; if (tnpc){ //tnpc!=NULL //walk f=et; if (tnpc->wait_attack||tnpc->wait_cast) f=et/2.0f; if (tnpc->wait_attack&&tnpc->wait_cast) f=et/3.0f; //cast f2=et; if (tnpc->wait_walk||tnpc->wait_attack) f2=et/1.333333f; if (tnpc->wait_walk&&tnpc->wait_attack) f2=et/1.666666f; //attack f3=et; if (tnpc->wait_walk||tnpc->wait_cast) f3=et/1.333333f; if (tnpc->wait_walk&&tnpc->wait_cast) f3=et/1.666666f; if (tnpc->horse){ if (tnpc->player->craft==NULL){ //walk f=et;//walk speed is never slowed by other activities //cast f2=et; if (tnpc->wait_attack) f2=et/1.333333f; //attack f3=et; if (tnpc->wait_cast) f3=et/1.333333f; }//!craft }//tnpc->horse tnpc->wait_walk-=f; if (tnpc->wait_walk<0) tnpc->wait_walk=0; f5=tnpc->wait_cast; tnpc->wait_cast-=f2; if (tnpc->wait_cast<0) tnpc->wait_cast=0; tnpc->wait_attack-=f3; if (tnpc->wait_attack<0) tnpc->wait_attack=0; tnpc->wait_disable-=et; if (tnpc->wait_disable<0) tnpc->wait_disable=0; if (tnpc->flags&8){ if (tnpc->wait_disable==0){ tnpc->flags-=8; if (tnpc->player){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," free!"); NET_send(NETplayer,tnpc->player->net,t); } } } tplayer=tnpc->player; if (tplayer){ if (myobj2=tplayer->party[tplayer->selected_partymember]){ if (myobj==myobj2) goto npcactiondone; //selected partymember } f=0.5f; if (int((ett/f))!=int((ett/f)-(et/f))){ x2=rnd*8; if (!x2){ if (tnpc->command&(8+16)){ //heal for (x2=0;x2<=7;x2++){ if (myobj2=tplayer->party[x2]){ tnpc2=(npc*)myobj2->more; if ((tnpc->command&16)||(tnpc==tnpc2)){ if (tnpc2->hp<=(tnpc2->hp_max>>1)) goto castheal_selected; } } } goto castheal_done; castheal_selected: static object *castheal_target; castheal_target=myobj2; x2=((0<<4)+6); //heal if (tnpc2->lev>=3){ //attempt a great heal x2=((3<<4)+4); //great heal } castheal_retry: tpx=myobj2->x; tpy=myobj2->y; x=0; y=0; cast_spell=1; goto cast_spell0; //goto spell cast_spell1: //return #1 if ((i2!=1)&&(i2!=3)){ if (castheal_target){ myobj2=castheal_target; tnpc2=(npc*)myobj2; castheal_target=NULL; x2=((0<<4)+6); //heal goto castheal_retry; } } castheal_target=NULL; goto npcactiondone; }//heal castheal_done: if (tnpc->command&(32+64)){ //cure for (x2=0;x2<=7;x2++){ if (myobj2=tplayer->party[x2]){ tnpc2=(npc*)myobj2->more; if ((tnpc->command&64)||(tnpc==tnpc2)){ if (tnpc2->flags&1) goto castcure_selected; } } } goto castcure_done; castcure_selected: tpx=myobj2->x; tpy=myobj2->y; x=0; y=0; x2=((0<<4)+3); //cure cast_spell=2; goto cast_spell0; //goto spell cast_spell2: //return #2 goto npcactiondone; }//cure castcure_done: if (tnpc->command&1){ //yellowpotion if (tnpc->hp<=(tnpc->hp_max>>1)){ //hp half or less? //scan inventory for a potion x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==(275+1024*2)){ tnpc->hp+=30; if (tnpc->hp>tnpc->hp_max) tnpc->hp=tnpc->hp_max; tnpc->upflags|=2; OBJremove(OBJlist_list[y6]); tnpc->upflags|=32; goto npcactiondone; }//type }//y6 }//hp }//yellowpotion if (tnpc->command&2){ //redpotion if (tnpc->flags&1){ //poisoned //scan inventory for a potion x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==(275+1024*1)){ tnpc->flags&=(65535-1); //remove poisoned flag tnpc->upflags|=2; OBJremove(OBJlist_list[y6]); tnpc->upflags|=32; goto npcactiondone; }//type }//y6 }//poisoned }//redpotion if (tnpc->command&4){ //eat if (!tnpc->food){ x6=OBJlist((object*)tnpc->items->more); //x6=last object number OBJlist_last=NULL; for(y6=0;y6<x6;y6++){ x2=0; x3=OBJlist_list[y6]->type&1023; if (x3==95) x2=6; //95 grapes 3 B *6 if (x3==96) x2=1; //96 butter 1 C *1 if (x3==115) {x2=5; x5=1;} //115 wine 6 6 5 5 4 6 6 4 4 =5 C *5 if (x3==116) {x2=4; x5=1;} //116 mead 4 5 3 2 5 4 4 4 3 =4 C *4 if (x3==117) {x2=4; x5=1;} //117 ale 3 7 2 5 3 3 3 4 2 =4 C *4 if (x3==128) x2=12; //128 bread 3 3 (2 loaves) c A *12 if (x3==129) x2=16; //129 meat (legs) c 4 3 3 4 4 4 4 4 4 A *16 if (x3==130) x2=8; //130 rolls 1 2 2 A *m if (x3==131) x2=12; //131 cake 8 5 B *12 if (x3==132) x2=10; //132 cheese 6 5 B *10 if (x3==133) x2=16; //133 ham (looks like steak) 3 5 A *16 if (x3==135) x2=28; //135 horse chops (gargoyle food) A *28 if (x3==179) {x2=2; x5=1;} //179 bucket of water *this item needs modifying after use (1) B *2 if (x3==180) {x2=8; x5=1;} //180 bucket of milk *this item needs modifying after use 3 5 =4 B *8 if (x3==184) x2=10; //184 jar of honey *this item needs modifying after use 10 C *10 if (x3==209) x2=12; //209 small hanging meat 6 B *12 if (x3==210) x2=28; //210 big hanging meat 9 6 A =7 *28 if (x3==265) x2=6; //265 fish 3 B *6 if (x2){ x2*=4; tnpc->food=x2; txtset(t,"?"); t->d2[0]=8; txtaddchar(t,255); txtadd(t,tnpc->name); if (x5) txtadd(t," drinks the "); else txtadd(t," eats the "); y2=objname[(OBJlist_list[y6]->type&1023)*2]; y3=objname[(OBJlist_list[y6]->type&1023)*2+1]; txtNEWLEN(t2,y3); memcpy(&t2->d2[0],&objname2[y2],y3); txtadd(t,t2); txtadd(t,"."); NET_send(NETplayer,tnpc->player->net,t); tnpc->upflags|=32; if (obji[sprlnk[OBJlist_list[y6]->type&1023]+(OBJlist_list[y6]->type>>10)].flags&4096){ if (OBJlist_list[y6]->more2!=1){ //more than 1! OBJlist_list[y6]->more2--; goto npcactiondone; } } if ((x3==179)||(x3==180)) {OBJlist_list[y6]->type=178; goto npcactiondone;} if (x3==184) {OBJlist_list[y6]->type=183; goto npcactiondone;} OBJremove(OBJlist_list[y6]); goto npcactiondone; }//x2 }//y6 }//food }//eat }//8 }//0.5 npcactiondone: //$rate$ //x2=37+3*CONnpc2->lev; //if ((CONnpc2->s+CONnpc2->d+CONnpc2->i)>x2) txtadd(t2,"16"); else txtadd(t2,"8"); //deduct gold //1day=1hour of real time if (tnpc->converse==201){ if ((tnpc->s+tnpc->d+tnpc->i)>(37+3*tnpc->lev)) f=24.0f; else f=8.0f; f=4096.0f/f; if (int((ett/f))!=int((ett/f)-(et/f))){ x5=OBJlist((object*)tnpc->items->more); //x5=last object number for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; if (tnpc3!=tnpc){ x5=OBJlist((object*)tnpc3->items->more); //x5=last object number } }} //!=NULL,x6 OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==88){ //gold OBJlist_list[y6]->more2--; if (!OBJlist_list[y6]->more2){ OBJremove(OBJlist_list[y6]); OBJrelease(OBJlist_list[y6]); }//more2 for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; tnpc3->upflags|=32; //inv }} goto paidnpc; }//88 }//y6 if (tplayer->GNPCflags[64]) tplayer->GNPCflags[64]--; //take payment from bank! }//f }//201 paidnpc: if (f5&&(tnpc->wait_cast==0)){ //but which party member are we?? for (i4=0;i4<=7;i4++){ if (tplayer->party[i4]==myobj){ txtset(t,"??"); t->d2[0]=18; t->d2[1]=i4; NET_send(NETplayer,tplayer->net,t); //release cast icon! }//==myobj }//i4 }//f5&&(tnpc->wait_cast==0) if (myobj2=(object*)myobj->prev){ /* MOONGATES MUST BE USED 2005 if (myobj2->type==(84+1024)){ //red gate if (tplayer->party[0]==myobj){ //primary player if (tplayer->selected_partymember==0){ i4=(myobj2->info&112)>>4; if (i4==1){ for (i4=7;i4>=0;i4--){ if (tplayer->party[i4]!=NULL){ OBJremove(tplayer->party[i4]); OBJadd(256+128-16,256+128+2,tplayer->party[i4]); } } }//i4 }//partymember }//==party[0] }//red gate if (myobj2->type==(85+1024)){ //moongate if (tplayer->party[0]==myobj){ //primary player if (tplayer->selected_partymember==0){ //move party, if not already at correct phase! if (moonphase!=255){ if ((myobj->x!=moongatex[moonphase])||(myobj->y!=moongatey[moonphase])){ for (i4=7;i4>=0;i4--){ if (tplayer->party[i4]!=NULL){ OBJremove(tplayer->party[i4]); OBJadd(moongatex[moonphase],moongatey[moonphase],tplayer->party[i4]); } } }//x!= y!= }//moonphase }//partymember }//==party[0] }//moongate */ if (myobj2->type==172){ //spikes f=0.5f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (tnpc->protection==0){ if (tnpc->hp) tnpc->hp--; if (tnpc->hp) tnpc->hp--; if (tnpc->hp) tnpc->hp--; if (tnpc->hp) tnpc->hp--; i3=SFnew(myobj->x,myobj->y); sf[i3].type=1; //attack sf[i3].x2=4; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; tnpc->upflags|=2; //hp }//protection }//f }//spikes if (myobj2->type==173){ //trap if ((!myobj2->more2)||(myobj2->more2==tplayer->id)){ if (tnpc->protection==0){ for (x2=0;x2<=7;x2++){ if (tplayer->party[x2]==myobj){ if ((myobj->x==tplayer->trapx[x2])&&(myobj->y==tplayer->trapy[x2])) goto trap_alreadyhurt; goto trap_gotpartymemberindex; } } goto trap_alreadyhurt; trap_gotpartymemberindex: tplayer->trapx[x2]=myobj2->x; tplayer->trapy[x2]=myobj2->y; if ((myobj2->info&(1<<9))==0){ OBJsave(myobj2->x,myobj2->y); myobj2->info|=(1<<9); //make trap visible } x2=tnpc->hp>>2; if (!x2) x2=1; //-25% health tnpc->hp-=x2; i3=SFnew(myobj->x,myobj->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; tnpc->upflags|=2; //hp txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," wounded!"); NET_send(NETplayer,tplayer->net,t); }//protection } }//trap trap_alreadyhurt: if (myobj2->type==320){ //sleep field if ((myobj2->more2==tplayer->id)||(myobj2->more2==0)){ if ((tnpc->flags&4)==0){ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (tnpc->protection==0){ tnpc->flags|=4; //asleep! f=8.0f+rnd*24.0f; if (tnpc->wait_disable<f) tnpc->wait_disable=f; } } } } } if (myobj2->type==53){ //web paralyze player if ((myobj2->more2==tplayer->id)||(myobj2->more2==0)){ if ((tnpc->flags&8)==0){ f=0.5f; if (int((ett/f))!=int((ett/f)-(et/f))){ x3=rnd*3; if (x3==0){ f=4.0f+rnd*12.0f; if (tnpc->wait_disable<f) tnpc->wait_disable=f; tnpc->flags|=8; //paralyzed if (tnpc->player){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," is stuck in a web!"); NET_send(NETplayer,tnpc->player->net,t); } } } } } } if (myobj2->type==318){ //poison field if ((myobj2->more2==tplayer->id)||(myobj2->more2==0)){ if (tnpc->protection==0){ if ((tnpc->flags&1)==0){ tnpc->flags|=1; //poison NPC tnpc->upflags|=2; //hp } } } } if (myobj2->type==317){ //fire field -4hp/sec if ((myobj2->more2==tplayer->id)||(myobj2->more2==0)){ f=0.5f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (tnpc->protection==0){ if (tnpc->hp) tnpc->hp--; //-2! if (tnpc->hp) tnpc->hp--; i3=SFnew(myobj->x,myobj->y); sf[i3].type=1; //attack sf[i3].x2=2; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; tnpc->upflags|=2; //hp } }//f }//id }//fire field if ((myobj2->type&1023)==366){ //tanglevine tendril f=0.5f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (tnpc->protection==0){ if (tnpc->horse==NULL){ if (tnpc->hp) tnpc->hp--; i3=SFnew(myobj->x,myobj->y); sf[i3].type=1; //attack sf[i3].x2=1; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; tnpc->upflags|=2; //hp }//not on horse } }//f }//tanglevine tendril //sleep field? //concept when player first steps onto sleep field they fall asleep, but eventually they awake //and have a brief oportunity to escape, before being put back to sleep again //sleep usually lasts a very long and annoying time, like 16 seconds! } //experiential xp f=256.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (tplayer->idle<=256){ if (tplayer->party[0]){ if ((object*)tplayer->party[0]->more==myobj){ tnpc->exp++; tnpc->upflags|=8; } } }//idle } x=bt[myobj->y][myobj->x]&255; if ((x>=3)&&(x<=6)){ if (tplayer->craft) goto poison_skip; if (tnpc->horse) goto poison_skip; if (tnpc->boots!=NULL){ if (tnpc->boots->type==28){ goto poison_skip; }//->type!=SWAMPBOOTS }//->boots!=NULL if (tnpc->protection) goto poison_skip; if ((tnpc->flags&1)==0){ tnpc->flags|=1; //poison NPC tnpc->upflags|=2; //hp } poison_skip:; } if ((x>=221)&&(x<=223)){ //lava! f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if ((tnpc->protection==0)&&(tplayer->craft==NULL)){ x2=0; if (x==221) x2=8; if (x==222) x2=16; if (x==223) x2=32; tnpc->hp-=x2; i3=SFnew(myobj->x,myobj->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; tnpc->upflags|=2; //hp }//->protection==0 } } if (tnpc->flags&1){ //poisoned? f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (tnpc->lev==1){ if ((rnd*32.0f)<1.0f){ if (tplayer->party[0]){ if ((npc*)tplayer->party[0]->more==tnpc){ tnpc->flags&=(65535-1); //remove poisoned flag tnpc->upflags|=2; txtset(t,"?"); t->d2[0]=8; txtadd(t,"Inexperienced character's poison cured!"); NET_send(NETplayer,tplayer->net,t); goto poisonremoved; } } } } x=rnd*8; if (x==0) { tnpc->hp--; i3=SFnew(myobj->x,myobj->y); sf[i3].type=1; //attack sf[i3].x2=1; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; tnpc->upflags|=2; } } }//poisoned poisonremoved: //horse food reduction if (tnpc->horse){ f=60.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ x=rnd*180; if (x==0){ crt2=(creature*)tnpc->horse->more; x=(crt2->respawn_x>>4)&3; if (x) x--; crt2->respawn_x&=(0xFFFF-(3<<4)); crt2->respawn_x+=(x<<6); }//x==0 }//f }//->horse if (tplayer->karma<=0){ if (tplayer->party[0]){ if ((npc*)tplayer->party[0]->more==tnpc){ tplayer->karma=0; f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))) {tnpc->hp--; tnpc->upflags|=2;} }}} //add mp //x3=rnd*(32+(tnpc->i>>1)); //int can only double spell effectiveness! //NEWCODE if ((float)tnpc->i/4.0 >= 32.0) { f=0.05f; }else { f=32.0f-((float)tnpc->i/4.0f); } if (int((ett/f))!=int((ett/f)-(et/f))) { if (tnpc->mp!=tnpc->mp_max){ tnpc->mp++; if (tnpc->mp>tnpc->mp_max) tnpc->mp=tnpc->mp_max; tnpc->upflags|=4; } } //NEWCODEEND //sleeping? WAKE UP! if (tnpc->flags&4){ if (tnpc->wait_disable<=0){ tnpc->flags-=4; } } //light ->~17min //great light ->~68min if (tnpc->light>=2){ f=32.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tnpc->light--; } } if (tnpc->light==1) tnpc->light=0; //tnpc->light=0; //burn down torch? //f=64.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (tnpc->wep_left!=NULL){ if (tnpc->wep_left->type==(90+1024)){ x=(tnpc->wep_left->info>>9)&15; if (x==1){ //burn down tnpc->wep_left=NULL; tnpc->upflags|=64; }else{ f=64.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (x==0) x=16; x--; tnpc->wep_left->info&=(65535-(15<<9)); tnpc->wep_left->info|=(x<<9); } if (tnpc->light==0) tnpc->light=1; } } } if (tnpc->wep_right!=NULL){ if (tnpc->wep_right->type==(90+1024)){ x=(tnpc->wep_right->info>>9)&15; if (x==1){ //burn down tnpc->wep_right=NULL; tnpc->upflags|=64; }else{ f=64.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ if (x==0) x=16; x--; tnpc->wep_right->info&=(65535-(15<<9)); tnpc->wep_right->info|=(x<<9); } if (tnpc->light==0) tnpc->light=1; } } } //}//f64 //f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ //if (tnpc->flags&2) tnpc->flags-=2; if (tnpc->protection){ //protection! f=4.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tnpc->protection--; if (tnpc->protection==0) tnpc->upflags|=64; //update ->arm value } } //NEWCODE if (tnpc->negatemagic){ //negatemagic f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tnpc->negatemagic--; } } //NEWCODEEND //invisibility ring(s) tnpc->flags&=(255-2); if (tnpc->invisibility){ tnpc->flags|=2; f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ tnpc->invisibility--; } goto skipinvisrings; } if (tnpc->ring_left!=NULL){ if (tnpc->ring_left->type==258){ //invis x=tnpc->ring_left->more2; if (x==0) x=64*4; //~4min f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))) x--; tnpc->ring_left->more2=x; if (x==0){ tnpc->ring_left=NULL; tnpc->upflags|=64; txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t,"'s invisibility ring vanished!"); NET_send(NETplayer,tplayer->net,t); }else{tnpc->flags|=2; goto skipinvisrings;} }} if (tnpc->ring_right!=NULL){ if (tnpc->ring_right->type==258){ x=tnpc->ring_right->more2; if (x==0) x=64*4; //~4min f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))) x--; tnpc->ring_right->more2=x; if (x==0){ tnpc->ring_right=NULL; tnpc->upflags|=64; txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t,"'s invisibility ring vanished!"); NET_send(NETplayer,tplayer->net,t); }else{tnpc->flags|=2;} }} skipinvisrings: if (tnpc->flags&2){ if (tplayer->craft) tnpc->flags&=(255-2); } if (tnpc->ring_left!=NULL){ if (tnpc->ring_left->type==257){ //regeneration ring if ((tnpc->hp>0)&&(tnpc->hp<tnpc->hp_max)){ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ x=tnpc->ring_left->more2; if (x==0) x=128; //128hp x--; tnpc->ring_left->more2=x; tnpc->hp++; tnpc->upflags|=2; if (x==0){ tnpc->ring_left=NULL; tnpc->upflags|=64; txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t,"'s regeneration ring vanished!"); NET_send(NETplayer,tplayer->net,t); } }//f }//need hp }} if (tnpc->ring_right!=NULL){ if (tnpc->ring_right->type==257){ //regeneration ring if ((tnpc->hp>0)&&(tnpc->hp<tnpc->hp_max)){ f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ x=tnpc->ring_right->more2; if (x==0) x=128; //128hp x--; tnpc->ring_right->more2=x; tnpc->hp++; tnpc->upflags|=2; if (x==0){ tnpc->ring_right=NULL; tnpc->upflags|=64; txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t,"'s regeneration ring vanished!"); NET_send(NETplayer,tplayer->net,t); } }//f }//need hp }} if (tnpc->ring_left!=NULL){ if (tnpc->ring_left->type==256){ //protection ring f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ x=tnpc->ring_left->more2; if (x==0) x=4096; //~1hr x--; tnpc->ring_left->more2=x; if (x==0){ tnpc->ring_left=NULL; tnpc->upflags|=64; txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t,"'s protection ring vanished!"); NET_send(NETplayer,tplayer->net,t); } }//f }} if (tnpc->ring_right!=NULL){ if (tnpc->ring_right->type==256){ // f=1.0f; if (int((ett/f))!=int((ett/f)-(et/f))){ x=tnpc->ring_right->more2; if (x==0) x=4096; //~1hr x--; tnpc->ring_right->more2=x; if (x==0){ tnpc->ring_right=NULL; tnpc->upflags|=64; txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t,"'s protection ring vanished!"); NET_send(NETplayer,tplayer->net,t); } }//f }} if (tnpc->food){//has food f=16.0f; //make fighters (high STR players) heal faster using food //STR 16 is same, STR 48 is double if (tnpc->s>16){ f2=tnpc->s; f2=(f2-16.0f)/4.0f; f-=f2; } if (int((ett/f))!=int((ett/f)-(et/f))){ tnpc->food--; if (!tnpc->food){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," is hungry!"); NET_send(NETplayer,tplayer->net,t); } if (tnpc->hp<tnpc->hp_max) tnpc->hp++; tnpc->upflags|=2; } } //}//f1 }//tplayer if (tplayer==NULL){ //NPC, not party member if (tnpc->wait_walk==0){ //wait if (tnpc->order==2){ //schedule //*IMPORTANT* needs to check for nearest schedule, regardless of order, //*MORE IMPORTANTLY* it needs to be day indepentant, reading a schedule from the prev //day if necessary //assuming a valid schedule exists... x3=-1; f=btime+(bday*24-24); SCHFND_retry: f3=65536; //find nearest prev schedule in the list for (x2=0;x2<=31;x2++){ //find schedule if (tnpc->schedule[x2].hour!=255){ f2=tnpc->schedule[x2].hour; if (tnpc->schedule[x2].day){ f2+=(tnpc->schedule[x2].day*24-24); x4=1; }else{ f2+=(bday*24-24); x4=0; //use current day } if (f2<f){ if ((f-f2)<=f3){ if(x4){ x3=x2; }else{ if ((f-f2)<f3) x3=x2; }//x4 f3=(f-f2); //new closest sch time }//(f-f2)<=f3 }//f2<f }//!=255 }//x2 if (x3==-1) {x3--; f=24*8; goto SCHFND_retry;} if (x3==-2) goto NPC_skip1; x2=x3; tnpc->schedule_last=tnpc->schedule[x2].type; if ((abs(myobj->x-tnpc->schedule[x2].x)==0)&&(abs(myobj->y-tnpc->schedule[x2].y)==0)){ tnpc->schedule_i=x2; } if (x2!=tnpc->schedule_i) tnpc->schedule_i=-1; if (tnpc->schedule_i==x2){ if ((tnpc->schedule[x2].type==0x8F)||(tnpc->schedule[x2].type==0x90)){ //wander aimlessly!!! if ((abs(myobj->x-tnpc->schedule[x2].x)<=4)&&(abs(myobj->y-tnpc->schedule[x2].y)<=4)){ x=rnd*4; x2=0; y2=0; if (x==0) x2--; if (x==1) x2++; if (x==2) y2--; if (x==3) y2++; tnpc->wait_walk+=1.0f+rnd*2.0f; tnpc->pathn=0; //clear pathfind goto npc_walk; //walk randomly }//<4 tnpc->schedule_i=-1; } } /* for (x2=0;x2<=31;x2++){ //find schedule if (x2==31) goto gotschedule; //last index if ((tnpc->schedule[x2].day==0)||(tnpc->schedule[x2].day==bday)){ //valid day f=tnpc->schedule[x2].hour; x3=1; sch_sametimeday: f2=tnpc->schedule[x2+x3].hour; if (f2==255) goto gotschedule; //next index is NULL (use the current schedule) if ((tnpc->schedule[x2+x3].day!=0)&&(tnpc->schedule[x2+x3].day!=bday)){x3++; goto sch_sametimeday;} //next sch is for a different day, ignore if (f2==f) {x3++; goto sch_sametimeday;} //next sch is for the same time, ignore if ((btime>=f)&&(btime<=f2)) goto gotschedule; } //valid day }//schedule 0-31 loop goto NPC_skip1; //schedule not found ->exit gotschedule: //index x2 if (btime<tnpc->schedule[x2].hour) NPC_skip1; //false schedule read by accident! */ //gotschedule: //goto .x,.y x3=myobj->x-tnpc->schedule[x2].x; y3=myobj->y-tnpc->schedule[x2].y; if ((x3==0)&&(y3==0)) goto NPC_skip1; if (tnpc->pathn==0){ /* tnpc->path_max=pathfind(tnpc->path,myobj->x,myobj->y,tnpc->schedule[x2].x,tnpc->schedule[x2].y,NULL); //if (tnpc->path_max==0) tnpc->path_max=pathfind(tnpc->path,myobj->x,myobj->y,tnpc->schedule[x2].x,tnpc->schedule[x2].y,NULL); if (tnpc->path_max==0){ tnpc->pathn=0; tnpc->wait_walk+=1.0f+rnd*2.0f; goto NPC_skip1;} tnpc->pathn=tnpc->path_max; */ /* z=abs(myobj2->x-myobj->x); z2=abs(myobj2->y-myobj->y); if (z2>z) z=z2; z+=32; if (z>250) z=250; WPF_OBJECT=myobj; wpf_pathfind(tnpc->path,myobj->x,myobj->y,myobj2->x,myobj2->y,z,0,1);//|1|PATHFIND THROUGH OWN PARTY+16 if (WPF_RETURN==WPF_PATHFOUND){ if (WPF_PATHLENGTH){ tnpc->path_max=WPF_PATHLENGTH; tnpc->pathn=WPF_PATHLENGTH; goto follow_getpath; } } */ /* x3=abs(tnpc->schedule[x2].x-myobj->x); y3=abs(tnpc->schedule[x2].y-myobj->y); if (y3>x3) x3=y3; x3+=32; //if (x2>250) exit2(55); if (x3>250){ txtnumint(t5,tnpc->converse); MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); tnpc->pathn=0; tnpc->wait_walk+=1.0f+rnd*2.0f; goto NPC_skip1; } */ //if (x3>dv) dv=x3; x3=abs(tnpc->schedule[x2].x-myobj->x); y3=abs(tnpc->schedule[x2].y-myobj->y); if (y3>x3) x3=y3; x3+=64; if (x3>250){ x3=250; } WPF_OBJECT=myobj; wpf_pathfind(tnpc->path,myobj->x,myobj->y,tnpc->schedule[x2].x,tnpc->schedule[x2].y,x3,0,4); if (WPF_RETURN==WPF_NOPATHFOUND){ tnpc->pathn=0; tnpc->wait_walk+=1.0f+rnd*2.0f; goto NPC_skip1; } tnpc->path_max=WPF_PATHLENGTH; tnpc->pathn=WPF_PATHLENGTH; } //path x2=0; y2=0; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFright) x2=1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFleft) x2=-1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFup) y2=-1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFdown) y2=1; if (tnpc->pathn>0) { //fix for pathfinding crash. tnpc->pathn--; } npc_walk: myobj2=OBJfindlastall(myobj->x,myobj->y); x3=OBJmove2(myobj,myobj->x+x2,myobj->y+y2); if (myobj2!=NULL){ if (((myobj2->type&1023)==301)&&(x3==0)){ //close door behind NPC myobj2=OBJfindlast(myobj2->x,myobj2->y); if (myobj2!=NULL){ x2=myobj2->type&1023; if ((x2>=297)&&(x2<=300)){ //assume not locked x=myobj2->type>>10; if (x&1) {myobj3=myobj2; myobj2=(object*)myobj2->more;} else {myobj3=(object*)myobj2->more;} if (x<4){ x=x>>1; x=x<<1; x=x&2; myobj2->type=x2+((x+4)*1024); myobj3->type=x2+((x+5)*1024); OBJcheckflags(myobj2->x,myobj2->y); OBJcheckflags(myobj3->x,myobj3->y); }else{ x=x>>1; x=x<<1; x=x&2; myobj2->type=x2+(x*1024); myobj3->type=x2+((x+1)*1024); OBJcheckflags(myobj2->x,myobj2->y); OBJcheckflags(myobj3->x,myobj3->y); } //<4 x2=myobj2->x; y2=myobj2->y; i3=SFnew(x2,y2); //i3 points to new sf sf[i3].type=4; sf[i3].x=x2; sf[i3].y=y2; sf[i3].wait=1.0f; //NULL sf[i3].more=2; tnpc->wait_walk+=0.0625f; tnpc->wait_walk+=(rnd*0.125f); } } }//close door }//!=NULL if (x3){ //blocked myobj2=myobj; if (myobj3=OBJfindlast(myobj2->x+x2,myobj2->y+y2)){ //nonplayernpc->horse swap if ((myobj3->type&1023)==431){ if (myobj3->info&8){//S->H(back) myobj4=(object*)myobj3->more; tnpc2=(npc*)myobj4->more; x3=myobj4->x; y3=myobj4->y; x4=0; y4=0; //check adjacent squares of horse's head for walkability if (bt[y3-1][x3]&1024){//walkable x4=x3; y4=y3-1; } if (bt[y3][x3+1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3+1; y4=y3;} x5=rnd*2; if (x5){x4=x3+1; y4=y3;} } if (bt[y3+1][x3]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3; y4=y3+1;} x5=rnd*2; if (x5){x4=x3; y4=y3+1;} } if (bt[y3][x3-1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3-1; y4=y3;} x5=rnd*2; if (x5){x4=x3-1; y4=y3;} } if (x4||y4){ OBJmove_allow=TRUE; OBJmove2(myobj2,myobj3->x,myobj3->y); OBJmove2(myobj4,x4,y4); OBJmove_allow=FALSE; goto doneswap2; } //if no adjacent square is available then move on top of the back of the horse OBJmove_allow=TRUE; OBJmove2(myobj2,myobj3->x,myobj3->y); OBJmove_allow=FALSE; goto doneswap2; } //else S->H(front) //S->H(front) myobj4=myobj3; tnpc2=(npc*)myobj4->more; x3=((object*)tnpc2->more)->x; y3=((object*)tnpc2->more)->y; //if (x3==0) goto badhorseswap; x4=0; y4=0; //check adjacent squares of horse's head for walkability if (bt[y3-1][x3]&1024){//walkable x4=x3; y4=y3-1; } if (bt[y3][x3+1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3+1; y4=y3;} x5=rnd*2; if (x5){x4=x3+1; y4=y3;} } if (bt[y3+1][x3]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3; y4=y3+1;} x5=rnd*2; if (x5){x4=x3; y4=y3+1;} } if (bt[y3][x3-1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3-1; y4=y3;} x5=rnd*2; if (x5){x4=x3-1; y4=y3;} } if (x4||y4){ OBJmove_allow=TRUE; OBJmove2(myobj2,myobj4->x,myobj4->y); OBJmove2(myobj4,x3,y3); OBJmove2(myobj4,x4,y4); OBJmove_allow=FALSE; goto doneswap2; } //if no adjacent square is available a regular swap will occur... }//horse swap //badhorseswap: if (myobj3->info&(2+4)){ //swap with npc/crt if (tnpc->converse==130){ //smith tnpc->wait_walk+=1.0f+rnd*2.0f; //wait to reduce code overhead tnpc->pathn=0; //path was blocked but another path may exist! goto NPC_skip1; } //if ((myobj2->type&1023)==354){ //mouse if (myobj4=OBJfindlastall(myobj2->x,myobj2->y)){ if ((myobj4->type&1023)==213) goto NPC_skip1; //mousehole } if (myobj4=OBJfindlastall(myobj2->x,myobj2->y)){ if (myobj4=(object*)myobj4->prev){ if (((myobj4->type&1023)==310)&&(myobj4->type&1024)) goto NPC_skip1; //portcullis } } if (myobj4=OBJfindlastall(myobj2->x+x2,myobj2->y+y2)){ if ((myobj4->type&1023)==213) goto NPC_skip1; //mousehole } if (myobj4=OBJfindlastall(myobj2->x+x2,myobj2->y+y2)){ if (myobj4=(object*)myobj4->prev){ if (((myobj4->type&1023)==310)&&(myobj4->type&1024)) goto NPC_skip1; //portcullis } } //}//mouse //swap with NPC x2=myobj2->x; y2=myobj2->y; x3=myobj3->x; y3=myobj3->y; //if ((abs(myobj->x-tnpc->schedule[x2].x)==0)&&(abs(myobj->y-tnpc->schedule[x2].y)==0)){ //tnpc->schedule_i=x2; //if (schedule_i==0x91){ x4=1; //bedswap2 if (myobj3->info&2){ tnpc2=(npc*)myobj3->more; if (tnpc2->schedule){ if (tnpc2->schedule_i!=-1){ if (tnpc2->schedule[tnpc2->schedule_i].type==0x91){ x4=0;}}} if (tnpc2->converse==130) x4=0; //smith (other npc cannot swap with smith) } if (x4){ //myobj4=od[y3][x3]; if ((myobj4->type&1023)!=163){ //bedswap OBJmove_allow=TRUE; OBJmove2(myobj2,x3,y3); OBJmove2(myobj3,x2,y2); OBJmove_allow=FALSE; doneswap2: tnpc->wait_walk+=0.0625f; //regular move minimum wait //tnpc->wait+=(rnd*0.125f); tnpc->wait_walk+=(rnd*1.0f); //+swap wait //tnpc->pathn++; //failed to move if (myobj3->info&2) tnpc2->pathn=0; //other NPC's path needs updating goto NPC_skip1; } //bedswap2 }//<-npc //} }//!=NULL //blocked! by a passthrough? ->use myobj2=OBJfindlast(myobj->x+x2,myobj->y+y2); if (myobj2!=NULL){ x3=myobj2->type; //if ((x2==278)||(x2==280)){ if (x3==OBJ_PASSTHROUGH_V){ //v-passthrough if (myobj2->more==NULL){ myobj2->more=OBJnew(); myobj3=(object*)myobj2->more; myobj3->more=myobj2; //back link myobj3->type=OBJ_PASSTHROUGH_V+1*1024; OBJadd(myobj2->x-1,myobj2->y-1,myobj3); } else { OBJadd(myobj2->x-1,myobj2->y-1,(object*)myobj2->more); } x=myobj2->x; y=myobj2->y-1; OBJremove(myobj2); myobj2->type=OBJ_PASSTHROUGH_V+2*1024; OBJadd(x,y,myobj2); tnpc->wait_walk+=0.0625f; tnpc->wait_walk+=(rnd*0.125f); tnpc->pathn++; //failed to move goto NPC_skip1; }//278 if (x3==OBJ_PASSTHROUGH_H){ //h-passthrough if (myobj2->more==NULL){ myobj2->more=OBJnew(); myobj3=(object*)myobj2->more; myobj3->more=myobj2; //back link myobj3->type=OBJ_PASSTHROUGH_H+1*1024; OBJadd(myobj2->x-1,myobj2->y-1,myobj3); } else { OBJadd(myobj2->x-1,myobj2->y-1,(object*)myobj2->more); } x=myobj2->x-1; y=myobj2->y; OBJremove(myobj2); myobj2->type=OBJ_PASSTHROUGH_H+2*1024; OBJadd(x,y,myobj2); tnpc->wait_walk+=0.0625f; tnpc->wait_walk+=(rnd*0.125f); tnpc->pathn++; //failed to move goto NPC_skip1; }//280 }//myobj2 //blocked! by a door? ->use myobj2=OBJfindlast(myobj->x+x2,myobj->y+y2); if (myobj2!=NULL){ x3=myobj2->type&1023; if ((x3>=297)&&(x3<=300)){ x2=x3; //assume not locked x=myobj2->type>>10; if ((myobj2->type&1024)){//ignore the secondary door parts if (x<8){ if (x&1) {myobj3=myobj2; myobj2=(object*)myobj2->more;} else {myobj3=(object*)myobj2->more;} if (x<4){ x=x>>1; x=x<<1; x=x&2; myobj2->type=x2+((x+4)*1024); myobj3->type=x2+((x+5)*1024); OBJcheckflags(myobj2->x,myobj2->y); OBJcheckflags(myobj3->x,myobj3->y); }else{ x=x>>1; x=x<<1; x=x&2; myobj2->type=x2+(x*1024); myobj3->type=x2+((x+1)*1024); OBJcheckflags(myobj2->x,myobj2->y); OBJcheckflags(myobj3->x,myobj3->y); } //<4 x2=myobj2->x; y2=myobj2->y; i3=SFnew(x2,y2); //i3 points to new sf sf[i3].type=4; sf[i3].x=x2; sf[i3].y=y2; sf[i3].wait=1.0f; //NULL sf[i3].more=1; tnpc->wait_walk+=0.0625f; tnpc->wait_walk+=(rnd*0.125f); tnpc->pathn++; //failed to move goto NPC_skip1; }//x2<8 } } } tnpc->wait_walk+=1.0f+rnd*2.0f; //wait to reduce code overhead tnpc->pathn=0; //path was blocked but another path may exist! goto NPC_skip1; } //door //f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; //tnpc->wait_walk+=(0.25f-0.0625f-f*0.125f); //npc walk speed //tnpc->wait_walk+=0.0625f; //tnpc->wait_walk+=(rnd*0.125f); tnpc->wait_walk+=(0.1875f+(rnd*0.0625f)); //tnpc->wait_walk+=(0.25f+(rnd*0.125f)); goto NPC_skip1; } //order2 } //waitOK goto NPC_skip1; } //have valid tplayer pointer! myobj=our object! //if (tplayer->party[tplayer->selected_partymember]!=myobj){ //tplayer is valid static unsigned char horse_movediagonal; static short horse_movediagonalx,horse_movediagonaly; horse_movediagonal=0; //dv++; //dv=tnpc->wait_walk; //dv2=et/32.0f; //tnpc->wait_walk-=(et/32.0f); //if (tnpc->wait_walk<0) tnpc->wait_walk=0; static unsigned char selected_partymember; selected_partymember=0; if (tplayer->party[tplayer->selected_partymember]==myobj) selected_partymember=1; if ((selected_partymember)&&(keyon[VK_SPACE]&&U6O_DEBUG)) tnpc->wait_walk=0; //partymember npc //AUTOPICKUPadd(myobj,myobj3); //check surrounding squares for items to pickup if (tnpc->wait_disable==0.0f){ if (tnpc->wait_attack==0.0f){ for (y2=-1;y2<=1;y2++){ for (x2=-1;x2<=1;x2++){ if (x2||y2){ //autopickupcheckloop: if (myobj3=OBJfindlast(myobj->x+x2,myobj->y+y2)){ if (AUTOPICKUP_OBJECTVALID[myobj3->type&1023]){ if (myobj4=AUTOPICKUPcheck(tplayer,myobj3)){ //MessageBox(NULL,"myobj4 could have been recovered","Ultima 6 Online",MB_OK); OBJremove(myobj3); tnpc3=(npc*)myobj4->more; static object *invbag,*invobj; invbag=tnpc3->items; invobj=myobj3; //inventory add txtsetchar(t,2);//sfx message txtaddshort(t,1);//number of sfx effects txtaddshort(t,27);//inventory add txtaddshort(t,myobj4->x);//x txtaddshort(t,myobj4->y);//y txtaddshort(t,myobj3->type);//graphic (x2) txtaddshort(t,0);//unused placeholder for y2 txtaddshort(t,0);//unused placeholder for more txtaddfloat(t,0.25f);//time to display message for (in this case half a second) NET_send(NETplayer,tplayer->net,t); tnpc3->upflags|=32;//inv //join/combine items in inventory if (obji[sprlnk[invobj->type&1023]+(invobj->type>>10)].flags&4096){//multiple/stackable if (myobj5=(object*)invbag->more){ joinitem2: if (myobj5->type==invobj->type){//same type if ((myobj5->info&128)==(invobj->info&128)){ if (((invobj->type&1023)==90)&&(myobj5->info!=invobj->info)) goto cantjoin2;//cant join half burnt torches myobj5->more2+=invobj->more2; OBJrelease(invobj); goto joinitem_finished2; }//same stealing type }//same type if (myobj5->next) {myobj5=(object*)myobj5->next; goto joinitem2;} }//myobj5=(object*)invbag->more }//4096 cantjoin2: invobj->info|=112; invobj->next=invbag->more; invobj->prev=invbag; invbag->more=invobj; if (invobj->next) ((object*)invobj->next)->prev=invobj; //autoready item? if (obji[sprlnk[invobj->type&1023]].flags&8){ //check for any two handed weapons! if (myobj5=tnpc3->wep_left){ if (obji[sprlnk[myobj5->type&1023]].flags&16) goto cantautoready; } if (myobj5=tnpc3->wep_right){ if (obji[sprlnk[myobj5->type&1023]].flags&16) goto cantautoready; } //ready item if possible if (tnpc3->wep_left==NULL){ OBJremove(invobj); tnpc3->wep_left=invobj; tnpc3->upflags|=64; goto autoreadycomplete; } if (tnpc3->wep_right==NULL){ OBJremove(invobj); tnpc3->wep_right=invobj; tnpc3->upflags|=64; goto autoreadycomplete; } }//autoready item autoreadycomplete: cantautoready: joinitem_finished2: tnpc->wait_attack+=0.25f; goto autopickup_gotitem; } }//AUTOPICKUP_OBJECTVALID } }}} }//wait_attack }//wait_disable autopickup_gotitem: //wizard eye movement if (selected_partymember){ if (tplayer->wizardeyetimeleft){ x2=0; y2=0; if ((tplayer->key&KEYleft)||(tplayer->key&KEYleft2)) x2--; if ((tplayer->key&KEYright)||(tplayer->key&KEYright2)) x2++; if ((tplayer->key&KEYup)||(tplayer->key&KEYup2)) y2--; if ((tplayer->key&KEYdown)||(tplayer->key&KEYdown2)) y2++; if (tplayer->key&KEYdown2) tplayer->key-=KEYdown2; //clear dir2 key if (tplayer->key&KEYup2) tplayer->key-=KEYup2; if (tplayer->key&KEYleft2) tplayer->key-=KEYleft2; if (tplayer->key&KEYright2) tplayer->key-=KEYright2; if (tplayer->wizardeyemovewait==0.0f){ tplayer->wizardeyemovewait=0.1f/0.8f; if (x2||y2){ x2+=tplayer->wizardeyex; y2+=tplayer->wizardeyey; //map boundries check if (x2>=1){ if (y2>=1){ if (x2<2047){ if (y2<1023){ x3=1; if ((bt[y2][x2]&255)>=252) x3=0;//cannot enter void! if (x2>=0){ if (y2>=0){ if (x2<1024){ if (y2<1024){//britannia mainland goto wizeye_norestriction; }}}} if (x2>=1024){ if (y2>=256){ if (x2<(1024+256)){ if (y2<512){//garg lands goto wizeye_norestriction; }}}} //restricted area checks if ((btflags[bt[y2][x2]&1023]&(1+2+4+8))==0){ //1=land passabe //2=air passable //4=sea passable //8=bolt passable x3=0; } wizeye_norestriction: if (x3){ if (myobj2=od[y2][x2]){ wizeye_laddercheck: myobj3=myobj2; if ((myobj3->info&8)==8) myobj3=(object*)myobj3->more;//redirector x4=myobj3->type&1023; if ((x4==305)||(x4==326)||(x4==308)){ //ladder or dungeon or hole x2=myobj3->more2&0xFFFF; y2=myobj3->more2>>16; goto wizeye_gotladder; } if (myobj2->next){myobj2=(object*)myobj2->next; goto wizeye_laddercheck;} } wizeye_gotladder: tplayer->wizardeyex=x2; tplayer->wizardeyey=y2; }//x3 }}}} }//x2||y2 }//f goto dontmove; } } if ((!tnpc->wait_walk)&&(!tnpc->wait_disable)){ if (selected_partymember){ //selected party member x=0; x2=0; y2=0; if ((tplayer->key&KEYleft)||(tplayer->key&KEYleft2)) x2--; if ((tplayer->key&KEYright)||(tplayer->key&KEYright2)) x2++; if ((tplayer->key&KEYup)||(tplayer->key&KEYup2)) y2--; if ((tplayer->key&KEYdown)||(tplayer->key&KEYdown2)) y2++; if (tplayer->key&KEYdown2) tplayer->key-=KEYdown2; //clear dir2 key if (tplayer->key&KEYup2) tplayer->key-=KEYup2; if (tplayer->key&KEYleft2) tplayer->key-=KEYleft2; if (tplayer->key&KEYright2) tplayer->key-=KEYright2; if (tnpc->horse&&(tplayer->craft==NULL)){//horse diagonal movement //1. precheck all three related squares if (x2&&y2){ x3=myobj->x+x2; y3=myobj->y+y2; static unsigned char xok,yok,xyok; xok=0; yok=0; xyok=0; if (bt[y3][x3]&1024){ //walkable xyok=1; }else{ //not walkable //check if there is an npc to swap with if (myobj3=OBJfindlast(x3,y3)){ if (myobj3->info&8) myobj3=(object*)myobj3->more; if (myobj3->info&2) xyok=1; }//myobj3 }//xy if (bt[myobj->y][x3]&1024){ //walkable xok=1; }else{ //not walkable //check if there is an npc to swap with if (myobj3=OBJfindlast(x3,myobj->y)){ if (myobj3->info&8) myobj3=(object*)myobj3->more; if (myobj3->info&2) xok=1; }//myobj3 }//x if (bt[y3][myobj->x]&1024){ //walkable yok=1; }else{ //not walkable //check if there is an npc to swap with if (myobj3=OBJfindlast(myobj->x,y3)){ if (myobj3->info&8) myobj3=(object*)myobj3->more; if (myobj3->info&2) yok=1; }//myobj3 }//y if (xyok){ if (xok){ horse_movediagonal=1; horse_movediagonalx=0; horse_movediagonaly=y2; y2=0;//mask y (it will be done on the second move) goto horsemovepossible; } if (yok){ horse_movediagonal=1; horse_movediagonalx=x2; horse_movediagonaly=0; x2=0;//mask x (it will be done on the second move) goto horsemovepossible; } x2=0; y2=0; } if (xyok==0){ //check if horse can slide along a wall if (yok==1){ x2=0; goto horsemovepossible; } if (xok==1){ y2=0; goto horsemovepossible; } x2=0; y2=0; } //OLD CODE: if (x2&&y2){x2=0; y2=0;} //can't move diagonally on a horse }//diagonal movement }//horse horsemovepossible: horse_finishdiagonalmove: if (x2||y2){ if (((myobj->x+x2)==923)&&((myobj->y+y2)==872)){ //416 sacred quest static txt *txttmp1; if (!tplayer->GNPCflags[17]){ if (!tplayer->guardianstatuewait){ txttmp1=txtnew(); txtset(txttmp1,"\x022Thou art not upon a Sacred Quest!\x022\\\x022Passage denied!\x022"); i3=SFnew(923,872); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=923; sf[i3].y=872-2; sf[i3].wait=5; sf[i3].more=187; sf[i3].p=txttmp1; tplayer->guardianstatuewait=8; } goto dontmove; } //sacred quest x2=923; if (y2==-1) y2=871; if (y2==1) y2=873; if (tplayer->craft==NULL){ //for (i4=7;i4>=0;i4--){ //if (tplayer->party[i4]){ //OBJremove(tplayer->party[i4]); //OBJadd(x2,y2,tplayer->party[i4]); //} //} partyadd(tplayer,x2,y2); if (!tplayer->guardianstatuewait){ txttmp1=txtnew(); txtset(txttmp1,"\x022Passage granted!\x022"); i3=SFnew(923,872); //i3 points to new sf sf[i3].type=3; //message to user sf[i3].x=923; sf[i3].y=872-2; sf[i3].wait=5; sf[i3].more=187; sf[i3].p=txttmp1; tplayer->guardianstatuewait=8; } }//craft goto dontmove; }//x,y }//x2||y2 if (tplayer->pathfind){ tplayer->pathfind=0; if ((x2==0)&&(y2==0)){ tplayer->pathfind=1; //events which should stop a pathfind: //i. switch party members //ii. party member dies //iii. path becomes blocked if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFright) x2=1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFleft) x2=-1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFup) y2=-1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFdown) y2=1; if (tnpc->pathn>0) { //fix for pathfinding crash. tnpc->pathn--; } if (tnpc->pathn==0) tplayer->pathfind=0; }//x2==0,y2==0 }//pathfind //BALLOON OVERRIDE! if ((tplayer->party[0]->type&1023)==423){ //NEWCODE free flying with fan if (tplayer->mobj && tplayer->mobj->type==212) { goto selected_partymember_move; } //NEWCODEEND x2=windx; y2=windy; if ((tplayer->windx)||(tplayer->windy)){ x2=tplayer->windx; y2=tplayer->windy; } } x3=tplayer->party[0]->x; y3=tplayer->party[0]->y; if ((abs(x3-(myobj->x+x2))<=8)&&(abs(y3-(myobj->y+y2))<=8)){ if ((x2!=0)||(y2!=0)) goto selected_partymember_move; } } //selected party member if (tnpc->order==1){ //try to move towards avatar if (myobj2=tnpc->follow){ x2=0; y2=0; x3=myobj->x-myobj2->x; y3=myobj->y-myobj2->y; if (abs(x3)>abs(y3)) x4=abs(x3); else x4=abs(y3);//x4=distance from selected partymember if (x4<=1) goto dontmove; //get party order of npc y5=1; for (y4=0;y4<=7;y4++){ if (tplayer->party[y4]){ if (tplayer->party[y4]==myobj) goto follow_gotpartyorder;//<-GPF HERE (latest) if (tnpc->follow!=tplayer->party[y4]){ y5++; } }} follow_gotpartyorder: if ((x4==2)&&(y5>=3)) goto dontmove; if ((x4==3)&&(y5>=6)) goto dontmove; /* if (x4==3){ x4=rnd*2; if (x4) goto dontmove; } if (x4==2){ x4=rnd*3; if (x4) goto dontmove; } */ //get path /* WPF_OBJECT=myobj; wpf_pathfind(tnpc->path,myobj->x,myobj->y,x2,y2,16,0,0); if (WPF_RETURN==WPF_PATHFOUND){ if (WPF_PATHLENGTH){ tnpc->path_max=WPF_PATHLENGTH; tnpc->pathn=WPF_PATHLENGTH; playerlist[tpl]->pathfind=1; //use pathfinding formula! goto doneclmess; } playerlist[tpl]->pathfind=0; tnpc->path_max=0; tnpc->pathn=0; } }//party if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFright) x2=1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFleft) x2=-1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFup) y2=-1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFdown) y2=1; tnpc->pathn--; */ if (tnpc->pathn){//use current path follow_getpath: if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFright) x2=1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFleft) x2=-1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFup) y2=-1; if (tnpc->path[tnpc->path_max-tnpc->pathn]==PFdown) y2=1; if (tnpc->pathn>0) { //fix for pathfinding crash. tnpc->pathn--; } goto follow_gotpath; } z=abs(myobj2->x-myobj->x); z2=abs(myobj2->y-myobj->y); if (z2>z) z=z2; z+=32; if (z>250) z=250; WPF_OBJECT=myobj; wpf_pathfind(tnpc->path,myobj->x,myobj->y,myobj2->x,myobj2->y,z,0,1);//|1|PATHFIND THROUGH OWN PARTY+16 if (WPF_RETURN==WPF_PATHFOUND){ if (WPF_PATHLENGTH){ tnpc->path_max=WPF_PATHLENGTH; tnpc->pathn=WPF_PATHLENGTH; goto follow_getpath; } } //no path possible/(already at destination[can't be this value!]) tnpc->pathn=0; x2=0; y2=0; tnpc->wait_walk+=0.5f; goto donemove; follow_gotpath: //avoid hazards z=abs(myobj2->x-myobj->x); z2=abs(myobj2->y-myobj->y); if ((z<=5)&&(z2<=5)){ z=wpf_dangercheck(myobj->x,myobj->y,myobj); z2=wpf_dangercheck(myobj->x+x2,myobj->y+y2,myobj); if (z2>z){x2=0; y2=0;} }//z&&z2 //integrate player move and partymember->follow move selected_partymember_move: x3=0; //wait! diagonal?!? if ((abs(x2)+abs(y2))>1){ if (tplayer->craft==NULL){ if ((bt[myobj->y+y2][myobj->x]&1024)+(bt[myobj->y][myobj->x+x2]&1024)==0) goto NPC_skip1; }} if (OBJmove2(myobj,myobj->x+x2,myobj->y+y2)==0) x3=1; if (x3==0){ //failed! if ((abs(x2)+abs(y2))>1){ //diagonal //attempt single movement along a plane if (OBJmove2(myobj,myobj->x,myobj->y+y2)==0) {x3=1; x2=0; goto slidemove;} if (OBJmove2(myobj,myobj->x+x2,myobj->y)==0) {x3=1; y2=0; goto slidemove;} } } slidemove: if (x3){ //if (tnpc->horse){ if (tnpc->horse&&(tplayer->craft==NULL)){ //wear down horseshoes? x4=rnd*10000; if (x4==0){ crt2=(creature*)tnpc->horse->more; x4=(crt2->respawn_x>>6)&3; if (x4) x4--; crt2->respawn_x&=(0xFFFF-(3<<6)); crt2->respawn_x+=(x4<<6); }//x4==0 //NEW horse wait //8fps-16fps //food 0-3 *2 0 //shoe 0-3 *2 0-6 //race 0-7(15) 0-8 //total 200.25->0.0625 //(0.25-0.0625=0.1875) //(0.1875/20=0.009375) f=0.125; f2=((crt2->respawn_x>>4)&3)*3;//food(0-15) f2+=(((crt2->respawn_x>>6)&3)*3);//horseshoes(0-15) f2+=(crt2->respawn_x&15);//races won(0-8) ***note: if horse races won>7 wait becomes less than 0.0625!*** f2*=0.00260417f;//0.0625/24 f-=f2; if (horse_movediagonal==1) f*=1.4142f; if (horse_movediagonal!=2) tnpc->wait_walk+=f; goto wait_override; }//->horse; if ((myobj->type&1023)==423){ //balloon f=0.25f; if ((abs(x2)+abs(y2))>1) f*=1.4142f; //diagonal! tnpc->wait_walk+=f; goto wait_override; } if ((myobj->type&1023)==412){ //boat //take into account wind direction & sea direction //x2 and y2 are relative direction f=0.0625f; if ((abs(x2)+abs(y2))>1) f*=1.4142f; //diagonal! tnpc->wait_walk+=f; //additional current wait? goto wait_override; } f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; //f=(0.25f-0.0625f-f*0.125f); //pre Mar f=(0.25f-0.0625f-f*0.125f); f=f*0.875f; if ((abs(x2)+abs(y2))>1) f*=1.4142f; //diagonal! tnpc->wait_walk+=f; //if (selected_partymember){ //f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; //tnpc->wait_walk+=(0.25f-0.0625f-f*0.125f); //}else{ ////tnpc->wait_walk+=(0.0625f+(rnd*0.125f)); //f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; //tnpc->wait_walk+=(0.25f-0.0625f-f*0.125f); //} wait_override:; }//x3 if ((x3==0)&&(tplayer->craft==NULL)){ //NPC is blocked! try swap myobj2=myobj; //temp fix myobj3=OBJfindlast(myobj2->x+x2,myobj2->y+y2); if (myobj3){ //swapping into the back of a horse if ((myobj3->type&1023)==431){ if (myobj3->info&8){ myobj4=(object*)myobj3->more; tnpc2=(npc*)myobj4->more; if ((tnpc2->player!=tnpc->player)||(selected_partymember)){ //if (tnpc->horse){ if (tnpc->horse&&(tplayer->craft==NULL)){ //MessageBox(NULL,"horse 2 horse swap!","Ultima 6 Online",MB_OK); //swap both "types" //invert both horse directions x2=myobj2->x; y2=myobj2->y; z2=myobj2->type>>11; x3=myobj4->x; y3=myobj4->y; z3=myobj4->type>>11; OBJmove_allow=TRUE; OBJmove2(myobj2,x3,y3); z=z3; x4=0; y4=0; if (z==0) y4=-1; if (z==1) x4=1; if (z==2) y4=1; if (z==3) x4=-1; OBJmove2(myobj2,myobj2->x+x4,myobj2->y+y4); OBJmove2(myobj2,myobj2->x-x4*2,myobj2->y-y4*2); OBJmove2(myobj4,x2,y2); z=z2; x4=0; y4=0; if (z==0) y4=-1; if (z==1) x4=1; if (z==2) y4=1; if (z==3) x4=-1; OBJmove2(myobj4,myobj4->x+x4,myobj4->y+y4); OBJmove2(myobj4,myobj4->x-x4*2,myobj4->y-y4*2); OBJmove_allow=FALSE; goto doneswap; }else{ //S->H(back) x3=myobj4->x; y3=myobj4->y; x4=0; y4=0; //check adjacent squares of horse's head for walkability if (bt[y3-1][x3]&1024){//walkable x4=x3; y4=y3-1; } if (bt[y3][x3+1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3+1; y4=y3;} x5=rnd*2; if (x5){x4=x3+1; y4=y3;} } if (bt[y3+1][x3]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3; y4=y3+1;} x5=rnd*2; if (x5){x4=x3; y4=y3+1;} } if (bt[y3][x3-1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3-1; y4=y3;} x5=rnd*2; if (x5){x4=x3-1; y4=y3;} } if (x4||y4){ OBJmove_allow=TRUE; OBJmove2(myobj2,myobj3->x,myobj3->y); OBJmove2(myobj4,x4,y4); OBJmove_allow=FALSE; goto doneswap; } //if no adjacent square is available then move on top of the back of the horse OBJmove_allow=TRUE; OBJmove2(myobj2,myobj3->x,myobj3->y); OBJmove_allow=FALSE; goto doneswap; }//->horse }//not in same party or is leader goto NPC_skip1; }//&8 //swap with head of a horse myobj4=myobj3; tnpc2=(npc*)myobj4->more; //if (((object*)(tnpc2->more))->x==0) goto NPC_skip1;//! if ((tnpc2->player!=tnpc->player)||(selected_partymember)){ //if (tnpc->horse){ if (tnpc->horse&&(tplayer->craft==NULL)){ //swap both "types" //invert both horse directions x2=myobj2->x; y2=myobj2->y; z2=myobj2->type>>11; x3=myobj4->x; y3=myobj4->y; z3=myobj4->type>>11; OBJmove_allow=TRUE; OBJmove2(myobj2,x3,y3); z=z3; x4=0; y4=0; if (z==0) y4=-1; if (z==1) x4=1; if (z==2) y4=1; if (z==3) x4=-1; OBJmove2(myobj2,myobj2->x-x4,myobj2->y-y4); OBJmove2(myobj2,myobj2->x+x4,myobj2->y+y4); OBJmove2(myobj4,x2,y2); z=z2; x4=0; y4=0; if (z==0) y4=-1; if (z==1) x4=1; if (z==2) y4=1; if (z==3) x4=-1; OBJmove2(myobj4,myobj4->x-x4,myobj4->y-y4); OBJmove2(myobj4,myobj4->x+x4,myobj4->y+y4); OBJmove_allow=FALSE; goto doneswap; }else{ //S->H(front) x3=((object*)tnpc2->more)->x; y3=((object*)tnpc2->more)->y; //if (x3==0) goto NPC_skip1;//! x4=0; y4=0; //check adjacent squares of horse's head for walkability if (bt[y3-1][x3]&1024){//walkable x4=x3; y4=y3-1; } if (bt[y3][x3+1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3+1; y4=y3;} x5=rnd*2; if (x5){x4=x3+1; y4=y3;} } if (bt[y3+1][x3]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3; y4=y3+1;} x5=rnd*2; if (x5){x4=x3; y4=y3+1;} } if (bt[y3][x3-1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3-1; y4=y3;} x5=rnd*2; if (x5){x4=x3-1; y4=y3;} } if (x4||y4){ OBJmove_allow=TRUE; OBJmove2(myobj2,myobj4->x,myobj4->y); OBJmove2(myobj4,x3,y3); OBJmove2(myobj4,x4,y4); OBJmove_allow=FALSE; goto doneswap; } //if no adjacent square is available a regular swap will occur... }//->horse }//not in same party or is leader }//431 if (myobj3->info&2){ //<-npc tnpc2=(npc*)myobj3->more; if (tnpc2->player){ if (tnpc2->player->craft) goto NPC_skip1; } if (tnpc2->converse==128) goto NPC_skip1; //pushmepullyou if (tnpc2->converse==130) goto NPC_skip1; //smith if (tnpc2->converse==187) goto NPC_skip1; if (tnpc2->converse==188) goto NPC_skip1; if (tnpc2->converse==189) goto NPC_skip1; if ((tnpc2->player!=tnpc->player)||(selected_partymember)){ //if ((myobj2->type&1023)==354){ //mouse if (myobj4=OBJfindlastall(myobj2->x,myobj2->y)){ if ((myobj4->type&1023)==213) goto NPC_skip1; //mousehole } if (myobj4=OBJfindlastall(myobj2->x,myobj2->y)){ if (myobj4=(object*)myobj4->prev){ if (((myobj4->type&1023)==310)&&(myobj4->type&1024)) goto NPC_skip1; //portcullis } } if (myobj4=OBJfindlastall(myobj2->x+x2,myobj2->y+y2)){ if ((myobj4->type&1023)==213) goto NPC_skip1; //mousehole } if (myobj4=OBJfindlastall(myobj2->x+x2,myobj2->y+y2)){ if (myobj4=(object*)myobj4->prev){ if (((myobj4->type&1023)==310)&&(myobj4->type&1024)) goto NPC_skip1; //portcullis } } x2=myobj2->x; y2=myobj2->y; x3=myobj3->x; y3=myobj3->y; //}//mouse //swap with NPC //myobj4=od[y3][x3]; //if ((myobj4->type&1023)!=163){ //tnpc2=(npc*)myobj3->more; x4=1; //bedswap2 if (tnpc2->schedule){ if (tnpc2->schedule_i!=-1){ if (tnpc2->schedule[tnpc2->schedule_i].type==0x91){ x4=0;}}} if (x4){ //if (tnpc->horse){//player is on a horse, however target is not! (or it would have already been checked) if (tnpc->horse&&(tplayer->craft==NULL)){ //CHECKED: can't swap diagonally z=myobj2->type>>11; x4=0; y4=0; if (z==0) y4=-1; if (z==1) x4=1; if (z==2) y4=1; if (z==3) x4=-1; x2-=x4; y2-=y4; OBJmove_allow=TRUE; OBJmove2(myobj2,x3,y3); OBJmove2(myobj3,x2,y2); OBJmove_allow=FALSE; goto doneswap; } OBJmove_allow=TRUE; OBJmove2(myobj2,x3,y3); OBJmove2(myobj3,x2,y2); OBJmove_allow=FALSE; doneswap: if (selected_partymember) tnpc->wait_walk+=0.125f; else tnpc->wait_walk+=(rnd*1.0f); //*************** if (horse_movediagonal==1) {horse_movediagonal=2; x2=horse_movediagonalx; y2=horse_movediagonaly; goto horse_finishdiagonalmove;} //tnpc->pathn++; //failed to move //error: other characters path has been altered tnpc2->pathn=0; goto NPC_skip1; }//bedswap }//not in party }//<-npc }//!=NULL //blocked! by a door? ->use if (selected_partymember==0){ myobj2=OBJfindlast(myobj->x+x2,myobj->y+y2); if (myobj2!=NULL){ x2=myobj2->type&1023; if ((x2>=297)&&(x2<=300)){ if ((myobj2->type>>10)<8){//check if locked! if ((myobj2->type&1024)){//ignore the secondary door parts x=myobj2->type>>10; if (x&1) {myobj3=myobj2; myobj2=(object*)myobj2->more;} else {myobj3=(object*)myobj2->more;} if (x<4){ x=x>>1; x=x<<1; x=x&2; myobj2->type=x2+((x+4)*1024); myobj3->type=x2+((x+5)*1024); OBJcheckflags(myobj2->x,myobj2->y); OBJcheckflags(myobj3->x,myobj3->y); }else{ x=x>>1; x=x<<1; x=x&2; myobj2->type=x2+(x*1024); myobj3->type=x2+((x+1)*1024); OBJcheckflags(myobj2->x,myobj2->y); OBJcheckflags(myobj3->x,myobj3->y); } //<4 x2=myobj2->x; y2=myobj2->y; i3=SFnew(x2,y2); //i3 points to new sf sf[i3].type=4; sf[i3].x=x2; sf[i3].y=y2; sf[i3].wait=1.0f; //NULL sf[i3].more=1; f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; tnpc->wait_walk+=(0.25f-0.0625f-f*0.125f); tnpc->pathn++; //failed to move goto donemove; } } } } }//end (blocked by door) tnpc->pathn=0; if (selected_partymember) tplayer->pathfind=0; dontmove: if (!selected_partymember) tnpc->wait_walk+=0.5f; }//x3==0 (blocked) if (horse_movediagonal==1) {horse_movediagonal=2; x2=horse_movediagonalx; y2=horse_movediagonaly; goto horse_finishdiagonalmove;} }//tnpc->follow goto donemove; }//order==1 (follow) }//wait_walk if (tnpc->order==3){ //attack target, if target==NULL find target if (tnpc->target==NULL){ //chk vlnk if (tplayer->party[tplayer->selected_partymember]==myobj) tnpc->order=0; else tnpc->order=1; tnpc->follow=tplayer->party[tplayer->selected_partymember]; goto skipnpcattack; } static unsigned char spikedhelm_attack; static unsigned char spikedhelm_onlyattack; static object *spikedhelm; spikedhelm_attack=0; spikedhelm_onlyattack=0; if (spikedhelm=tnpc->helm){ if (spikedhelm->type==4){ if (tplayer->craft==NULL){ spikedhelm_attack=1; } } } myobj3=tnpc->wep_left; myobj4=tnpc->wep_right; if (myobj3&&myobj4){ //object in both hands //can't attack with equiped items! if ((spikedhelm_attack==0)&&(obji[sprlnk[myobj3->type&1023]].v1==0)&&(obji[sprlnk[myobj4->type&1023]].v1==0)) goto skipnpcattack; if (spikedhelm_attack){ if ((obji[sprlnk[myobj3->type&1023]].v1==0)&&(obji[sprlnk[myobj4->type&1023]].v1==0)) spikedhelm_onlyattack=1; } } static unsigned char attack_item; attack_item=FALSE; myobj2=tnpc->target; if (tnpc->target->info&4) crt=(creature*)myobj2->more; else attack_item=TRUE; if (tnpc->wait_disable) goto skipnpcattack; //can't move or attack! if (tnpc->wait_attack){ if (selected_partymember) goto skipnpcattack; //movement is manual! if (tnpc->wait_walk) goto skipnpcattack; //can't move closer anyway! //i. check minimum range of all equipped weapons x2=65536; //distance required to attack (-1=can't attack!) for (x3=0;x3<=1;x3++){ if (x3==0) myobj3=tnpc->wep_right; //right hand weapon if (x3==1) myobj3=tnpc->wep_left; //left hand weapon if (myobj3){ if (obji[sprlnk[myobj3->type&1023]].v1) x4=1; else x4=65536; x5=myobj3->type&1023; if (x5==OBJ_BOW) x4=8; if (x5==OBJ_MAGIC_BOW) x4=8; if (x5==OBJ_TRIPLE_CROSSBOW) x4=8; if (x5==OBJ_SLING) x4=4; if (x5==OBJ_LIGHTNING_WAND) x4=8; if (x5==OBJ_FIRE_WAND) x4=8; if (x5==OBJ_CROSSBOW) x4=8; if (x5==OBJ_BOOMERANG) x4=8; if (x5==OBJ_FLASK_OF_OIL) x4=8; if (x5==OBJ_DAGGER) x4=8; if (x5==OBJ_THROWING_AXE) x4=8; if (x5==OBJ_SPEAR) x4=8; if (x5==OBJ_HALBERD) x4=2;//halberd if (x5==OBJ_MORNING_STAR) x4=2;//morning star if (obji[sprlnk[myobj3->type&1023]].flags&16){ x2=x4; goto npcattack2hnd; } if (x4<x2) x2=x4; }else{ //bare hands attack possible, close in on target x2=1; } }//x3 npcattack2hnd: if (spikedhelm_attack) x2=1;//set minimum range required to use weapon if (tplayer->craft) x2=8; //ii. if distance 2 target is more than minimum range close in on target x=abs(myobj->x-myobj2->x); y=abs(myobj->y-myobj2->y); if (x>y) x4=x; else x4=y; //x4=distance to target if ((x4>x2)&&(x2!=65536)) goto npcattackclose; goto skipnpcattack; //doesn't need to move and can't attack! }//tnpc->wait_attack //if (crt->hp<=0){ //tnpc->order=1; tnpc->follow=tplayer->party[tplayer->selected_partymember]; goto skipnpcattack; //} //check distance? x=abs(myobj->x-myobj2->x); y=abs(myobj->y-myobj2->y); if (x>y) x2=x; else x2=y; //x2=distance to target //if ((x<=1)&&(y<=1)) x2=1; //close //add l&r hand dam x=0; x9=0; static unsigned char miss; static unsigned char wep_dt[2]; wep_dt[0]=0; wep_dt[1]=0; //RESERVED! x,x9 miss=0; static unsigned char triplecrossbow_shot; triplecrossbow_shot=0; static unsigned short triplecrossbow_shot_x2; static unsigned short triplecrossbow_shot_y2; static unsigned short triplecrossbow_shot_x3; static unsigned short triplecrossbow_shot_y3; static unsigned short npcattackweptype; if (spikedhelm_onlyattack){ if (x2>1) goto attacknotpossible;//close in spikedhelm_attack=0; spikedhelm_onlyattack=0;//clear set variables myobj3=NULL; i3=1; wep_dt[1]=1; x=4; if (tplayer->craft==NULL) OBJdir(myobj,myobj2->x,myobj2->y); //add wait f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; f=2.0f-(f*0.25f); tnpc->wait_attack+=f; //add sfx i4=SFnew(myobj2->x,myobj2->y); sf[i4].type=1; //attack sf[i4].x=myobj2->x; sf[i4].y=myobj2->y; sf[i4].x2=0; sf[i4].wait=0.125f; //NULL sf[i4].more=1; goto spikedhelm_entrypoint; }else{ if (spikedhelm_attack){ if (x2>1) spikedhelm_attack=0;//not within range } } for (x3=0;x3<=1;x3++){ npcattackweptype=0; if (x3==0) myobj3=tnpc->wep_right; //right hand weapon if (x3==1) myobj3=tnpc->wep_left; //left hand weapon if (tplayer->craft){ //ship cannons myobj3=NULL; if (x3==0){ if (x2<=8){ //do a MAJOR jump into the attack section!!! if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)) goto skip_hth1; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=17; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; x+=30; goto skip_hth2; }} goto skip_hth1; } if (myobj3){ npcattackweptype=myobj3->type&1023; if (x3) wep_dt[0]=obji[sprlnk[myobj3->type&1023]].v5; else wep_dt[1]=obji[sprlnk[myobj3->type&1023]].v5; //special case(s) if (x2<=8){ //long range if ((myobj3->type&1023)==47){ //halberd if (x2==2){//only check if range 2 if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //blocked! (will be processed as out of range) }else{ x7=myobj2->x; if (myobj->x>(myobj2->x+1)) x7++; if (myobj->x<(myobj2->x-1)) x7--; y7=myobj2->y; if (myobj->y>(myobj2->y+1)) y7++; if (myobj->y<(myobj2->y-1)) y7--; if (myobj2->x!=x7){ //discrepancy x x5=x7; y5=myobj2->y; x6=0; if (myobj9=OBJfindlast(x5,y5)){ if (myobj9->info&8) myobj9=(object*)myobj9->more; if (myobj9->info&(2+4)) x6=1; //something living is in the way }//myobj9 if (bt[y5][x5]&1024) x6=1; //character can walk there if (x6==0) goto halberd_failedcheck; } if (myobj2->y!=y7){ //discrepancy y x5=myobj2->x; y5=y7; x6=0; if (myobj9=OBJfindlast(x5,y5)){ if (myobj9->info&8) myobj9=(object*)myobj9->more; if (myobj9->info&(2+4)) x6=1; //something living is in the way }//myobj9 if (bt[y5][x5]&1024) x6=1; //character can walk there if (x6==0) goto halberd_failedcheck; } x7=myobj2->x; if (myobj->x>myobj2->x) x7++; if (myobj->x<myobj2->x) x7--; y7=myobj2->y; if (myobj->y>myobj2->y) y7++; if (myobj->y<myobj2->y) y7--; if ((x7!=myobj2->x)&&(y7!=myobj2->y)){ x5=x7; y5=y7; x6=0; if (myobj9=OBJfindlast(x5,y5)){ if (myobj9->info&8) myobj9=(object*)myobj9->more; if (myobj9->info&(2+4)) x6=1; //something living is in the way }//myobj9 if (bt[y5][x5]&1024) x6=1; //character can walk there if (x6==0) goto halberd_failedcheck; } goto hth_norangecheck; halberd_failedcheck:; }//OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y) }//==2 }//halberd if ((myobj3->type&1023)==40){ //morning star if (x2==2){//only check if range 2 if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //blocked! (will be processed as out of range) }else{ x7=myobj2->x; if (myobj->x>(myobj2->x+1)) x7++; if (myobj->x<(myobj2->x-1)) x7--; y7=myobj2->y; if (myobj->y>(myobj2->y+1)) y7++; if (myobj->y<(myobj2->y-1)) y7--; if (myobj2->x!=x7){ //discrepancy x x5=x7; y5=myobj2->y; x6=0; if (myobj9=OBJfindlast(x5,y5)){ if (myobj9->info&8) myobj9=(object*)myobj9->more; if (myobj9->info&(2+4)) x6=1; //something living is in the way }//myobj9 if (bt[y5][x5]&1024) x6=1; //character can walk there if (x6==0) goto morningstar_failedcheck; } if (myobj2->y!=y7){ //discrepancy y x5=myobj2->x; y5=y7; x6=0; if (myobj9=OBJfindlast(x5,y5)){ if (myobj9->info&8) myobj9=(object*)myobj9->more; if (myobj9->info&(2+4)) x6=1; //something living is in the way }//myobj9 if (bt[y5][x5]&1024) x6=1; //character can walk there if (x6==0) goto morningstar_failedcheck; } x7=myobj2->x; if (myobj->x>myobj2->x) x7++; if (myobj->x<myobj2->x) x7--; y7=myobj2->y; if (myobj->y>myobj2->y) y7++; if (myobj->y<myobj2->y) y7--; if ((x7!=myobj2->x)&&(y7!=myobj2->y)){ x5=x7; y5=y7; x6=0; if (myobj9=OBJfindlast(x5,y5)){ if (myobj9->info&8) myobj9=(object*)myobj9->more; if (myobj9->info&(2+4)) x6=1; //something living is in the way }//myobj9 if (bt[y5][x5]&1024) x6=1; //character can walk there if (x6==0) goto morningstar_failedcheck; } goto hth_norangecheck; morningstar_failedcheck:; }//OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y) }//==2 }//morning star if ((myobj3->type&1023)==41){ //bow if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==55){ //arrow OBJlist_list[y6]->more2--; if (OBJlist_list[y6]->more2==0) OBJremove(OBJlist_list[y6]); tnpc->upflags|=32; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=2; //arrow sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x3) wep_dt[0]=3; else wep_dt[1]=3; goto skip_hth2; }//->type==55 }//y6 goto skipnpcattack; }//OBJcheckbolt goto skip_hth2; }//bow if ((myobj3->type&1023)==54){ //magic bow if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==55){ //arrow OBJlist_list[y6]->more2--; if (OBJlist_list[y6]->more2==0) OBJremove(OBJlist_list[y6]); tnpc->upflags|=32; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=2; //arrow sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x3) wep_dt[0]=3; else wep_dt[1]=3; goto skip_hth2; }//->type==55 }//y6 goto skipnpcattack; }//OBJcheckbolt goto skip_hth2; }//magic bow if ((myobj3->type&1023)==50){ //triple crossbow if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==56){ //bolt if (OBJlist_list[y6]->more2>=3){ //3 bolts OBJlist_list[y6]->more2-=3; if (OBJlist_list[y6]->more2==0) OBJremove(OBJlist_list[y6]); tnpc->upflags|=32; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=6; //bolt sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; triplecrossbow_shot=2; //2 more shots x6=myobj2->x; y6=myobj2->y; x7=myobj2->x; y7=myobj2->y; if ((x6>myobj->x)&&(y6>myobj->y)){y6--; x7--; goto crossbow0;} if ((x6>myobj->x)&&(y6<myobj->y)){x6--; y7++; goto crossbow0;} if ((x6<myobj->x)&&(y6<myobj->y)){y6++; x7++; goto crossbow0;} if ((x6<myobj->x)&&(y6>myobj->y)){x6++; y7--; goto crossbow0;} if (x6>myobj->x){y6--; y7++; goto crossbow0;} if (x6<myobj->x){y6++; y7--; goto crossbow0;} if (y6<myobj->y){x6--; x7++; goto crossbow0;} if (y6>myobj->y){x6++; x7--; goto crossbow0;} crossbow0: triplecrossbow_shot_x2=x6; triplecrossbow_shot_y2=y6; triplecrossbow_shot_x3=x7; triplecrossbow_shot_y3=y7; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=6; //bolt sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=x6; sf[i3].y2=y6; sf[i3].more=0xFFFF; sf[i3].wait=1; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=6; //bolt sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=x7; sf[i3].y2=y7; sf[i3].more=0xFFFF; sf[i3].wait=1; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x3) wep_dt[0]=3; else wep_dt[1]=3; goto skip_hth2; }//3 arrows }//->type==56 }//y6 goto skipnpcattack; }//OBJcheckbolt goto skip_hth2; }//triple crossbow if ((myobj3->type&1023)==33){ //sling if (x2<=4){ //short range if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=13; //arrow sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); }//OBJcheckbolt }//short range goto skip_hth2; }//sling if ((myobj3->type&1023)==79){ //lightning wand if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ //u6ob i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=5; //wand sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x3) wep_dt[0]=5; else wep_dt[1]=5; //destroy item??? x8=myobj3->more2; if (x8==0) x8=256; x8--; myobj3->more2=x8; if (x8==0){ //if (x3==0) {OBJrelease(tnpc->wep_right); tnpc->wep_right=NULL;} //right hand weapon //if (x3==1) {OBJrelease(tnpc->wep_left); tnpc->wep_left=NULL;} //left hand weapon if (x3==0) tnpc->wep_right=NULL; //right hand weapon if (x3==1) tnpc->wep_left=NULL; //left hand weapon tnpc->upflags|=64; } } goto skip_hth2; } if ((myobj3->type&1023)==80){ //fire wand if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ //u6ob i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=8; //wand sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x3) wep_dt[0]=5; else wep_dt[1]=5; //destroy item??? x8=myobj3->more2; if (x8==0) x8=256; x8--; myobj3->more2=x8; if (x8==0){ //if (x3==0) {OBJrelease(tnpc->wep_right); tnpc->wep_right=NULL;} //right hand weapon //if (x3==1) {OBJrelease(tnpc->wep_left); tnpc->wep_left=NULL;} //left hand weapon if (x3==0) tnpc->wep_right=NULL; //right hand weapon if (x3==1) tnpc->wep_left=NULL; //left hand weapon tnpc->upflags|=64; } } goto skip_hth2; } if ((myobj3->type&1023)==42){ //crossbow if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==56){ //bolt OBJlist_list[y6]->more2--; if (OBJlist_list[y6]->more2==0) OBJremove(OBJlist_list[y6]); tnpc->upflags|=32; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=6; //crossbow sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x3) wep_dt[0]=3; else wep_dt[1]=3; goto skip_hth2; }//==56 }//y6 goto skipnpcattack; } goto skip_hth2; } if ((myobj3->type&1023)==49){ //boomerang if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ //u6ob i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=7; //boomerang sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=2; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); //drop it by accident? x8=rnd*(tnpc->d+1); if (x8==0){ if (x3==0) tnpc->wep_right=NULL; //right hand weapon if (x3==1) tnpc->wep_left=NULL; //left hand weapon //insert myobj3 myobj3->prev=myobj2->prev; myobj3->x=myobj2->x; myobj3->y=myobj2->y; if (myobj2->prev){ myobj4=(object*)myobj2->prev; myobj4->next=myobj3; }else{ od[myobj2->y][myobj2->x]=myobj3; } myobj2->prev=myobj3; myobj3->next=myobj2; myobj3->info|=112; //set flags as temp OBJ AUTOPICKUPadd(myobj,myobj3); tnpc->upflags|=64; //equip new one x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==49){//boomerang OBJremove(OBJlist_list[y6]); if (x3==0) tnpc->wep_right=OBJlist_list[y6]; //right hand weapon if (x3==1) tnpc->wep_left=OBJlist_list[y6]; //left hand weapon tnpc->upflags|=32; goto boomerang_new; }} boomerang_new:; } } goto skip_hth2; }//boomerang if ((myobj3->type&1023)==83){ //oil flask if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //it would hit the wall (ignore) }else{ //u6ob i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=9; //GENERIC throw object sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=83; x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); //toss it! //x9=rnd*32; //if (x9==0){ if (x3==0) tnpc->wep_right=NULL; //right hand weapon if (x3==1) tnpc->wep_left=NULL; //left hand weapon myobj9=OBJnew(); myobj9->type=317; //fire //insert object9 myobj9->prev=myobj2->prev; myobj9->x=myobj2->x; myobj9->y=myobj2->y; if (myobj2->prev){ myobj4=(object*)myobj2->prev; myobj4->next=myobj9; }else{ od[myobj2->y][myobj2->x]=myobj9; } myobj2->prev=myobj9; myobj9->next=myobj2; myobj9->more2=tnpc->player->id; myobj9->info&=(0xFFFF-112); myobj9->info|=(2<<4); myobj9->x=myobj2->x; myobj9->y=myobj2->y; OBJcheckflags(myobj9->x,myobj9->y); //equip new one? x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==83){ //flask OBJlist_list[y6]->more2--; if (OBJlist_list[y6]->more2==0){ OBJremove(OBJlist_list[y6]); } myobj9=OBJnew(); myobj9->type=83; myobj9->more2=1; if (x3==0) tnpc->wep_right=myobj9; //right hand weapon if (x3==1) tnpc->wep_left=myobj9; //left hand weapon tnpc->upflags|=32; goto oilflask_new; }} oilflask_new: tnpc->upflags|=64; //32 inventory, bag icon //64 equipped items //} } goto skip_hth2; } if ((myobj3->type&1023)==38){ //dagger if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //blocked! }else{ x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x2>1){ //throw i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=10; //dagger sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; if (x3==0) tnpc->wep_right=NULL; //right hand weapon if (x3==1) tnpc->wep_left=NULL; //left hand weapon //insert object3 myobj3->prev=myobj2->prev; myobj3->x=myobj2->x; myobj3->y=myobj2->y; if (myobj2->prev){ myobj4=(object*)myobj2->prev; myobj4->next=myobj3; }else{ od[myobj2->y][myobj2->x]=myobj3; } myobj2->prev=myobj3; myobj3->next=myobj2; myobj3->info|=112; //set flags as temp OBJ AUTOPICKUPadd(myobj,myobj3); tnpc->upflags|=64; //equip new one? x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==38){ //dagger OBJremove(OBJlist_list[y6]); if (x3==0) tnpc->wep_right=OBJlist_list[y6]; //right hand weapon if (x3==1) tnpc->wep_left=OBJlist_list[y6]; //left hand weapon tnpc->upflags|=32; goto dagger_new; }} dagger_new:; }else{goto skip_hthx;} //throw } goto skip_hth2; } if ((myobj3->type&1023)==37){ //throwing axe if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //blocked! }else{ x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x2>1){ //throw i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=11; //throwing axe sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; if (x3==0) tnpc->wep_right=NULL; //right hand weapon if (x3==1) tnpc->wep_left=NULL; //left hand weapon //insert object3 myobj3->prev=myobj2->prev; myobj3->x=myobj2->x; myobj3->y=myobj2->y; if (myobj2->prev){ myobj4=(object*)myobj2->prev; myobj4->next=myobj3; }else{ od[myobj2->y][myobj2->x]=myobj3; } myobj2->prev=myobj3; myobj3->next=myobj2; myobj3->info|=112; //set flags as temp OBJ AUTOPICKUPadd(myobj,myobj3); tnpc->upflags|=64; //equip new one? x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==37){ //throwing axe OBJremove(OBJlist_list[y6]); if (x3==0) tnpc->wep_right=OBJlist_list[y6]; //right hand weapon if (x3==1) tnpc->wep_left=OBJlist_list[y6]; //left hand weapon tnpc->upflags|=32; goto axe_new; }} axe_new:; }else{goto skip_hthx;} //throw } goto skip_hth2; } if ((myobj3->type&1023)==36){ //spear if (OBJcheckbolt(myobj->x,myobj->y,myobj2->x,myobj2->y)){ //blocked! }else{ x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (x2>1){ //throw i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=12; //spear sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; if (x3==0) tnpc->wep_right=NULL; //right hand weapon if (x3==1) tnpc->wep_left=NULL; //left hand weapon //insert object3 myobj3->prev=myobj2->prev; myobj3->x=myobj2->x; myobj3->y=myobj2->y; if (myobj2->prev){ myobj4=(object*)myobj2->prev; myobj4->next=myobj3; }else{ od[myobj2->y][myobj2->x]=myobj3; } myobj2->prev=myobj3; myobj3->next=myobj2; myobj3->info|=112; //set flags as temp OBJ AUTOPICKUPadd(myobj,myobj3); tnpc->upflags|=64; //equip new one? x5=OBJlist((object*)tnpc->items->more); //x5=last object number OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==36){ //spear OBJremove(OBJlist_list[y6]); if (x3==0) tnpc->wep_right=OBJlist_list[y6]; //right hand weapon if (x3==1) tnpc->wep_left=OBJlist_list[y6]; //left hand weapon tnpc->upflags|=32; goto spear_new; }} spear_new:; }else{goto skip_hthx;} //throw } goto skip_hth2; } goto skip_hthx; //not long range! skip_hth2: //skipped other weapon types, projectile weapon //miss? if (x){ //can do damage x7=rnd*(tnpc->d+1); x8=rnd*16; /* this should be dependant on target being attacked I think and with some weapons it should be easier to hit (ranged weapons need higher dex and heavy melee weapons lower) */ if (x7<x8) { x=0; miss=1; //if bow, magic bow, or crossbow, drop an arrow at the destination 50% of the time if ((npcattackweptype==41)||(npcattackweptype==54)||(npcattackweptype==42)||(npcattackweptype==50)){ x7=rnd*2; if (x7){ //50% chance myobj9=OBJnew(); AUTOPICKUPadd(myobj,myobj9); myobj9->type=55; //arrow if ((npcattackweptype==42)||(npcattackweptype==50)) myobj9->type=56; //bolt myobj9->more2=1; //insert object9 myobj9->prev=myobj2->prev; myobj9->x=myobj2->x; myobj9->y=myobj2->y; if (myobj2->prev){ myobj4=(object*)myobj2->prev; myobj4->next=myobj9; }else{ od[myobj2->y][myobj2->x]=myobj9; } myobj2->prev=myobj9; myobj9->next=myobj2; myobj9->info|=112; //set flags as temp OBJ myobj9->x=myobj2->x; myobj9->y=myobj2->y; OBJcheckflags(myobj9->x,myobj9->y); }//x7 }//npcattackweptype if (triplecrossbow_shot){ if (tnpc->wait_attack||tnpc->wait_disable) goto skipnpcattack; f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; tnpc->wait_attack+=2.0-(f*0.25f); goto triplecrossbow_miss; } }//missed! }//x goto skip_hth1; } //x2<=8 (long range) skip_hthx: //not a long range weapon if (x2<=1){ hth_norangecheck: if (x==0) x+=obji[sprlnk[myobj3->type&1023]].v1+ENHANCEget_attack(myobj3); if (myobj3->type==48) x=1023; }//x2<=1 }//myobj3 if ((x3==1)&&(x==0)&&(x9==0)&&(x2<=1)){ //attack with bare hands! wep_dt[1]=1; x=1; } skip_hth1:; if (x3==0) {x9=x; x=0;} }//x3 if (x||x9){ //attack possible //ERROR! it fires the arrow but can't actually attack because attack waiting in ON! //this could cause hell for NPC! // if (tplayer->craft==NULL) OBJdir(myobj,myobj2->x,myobj2->y); f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; f=2.0f-(f*0.25f); if (spikedhelm_attack){ if (x&&x9) f*=1.25f; else f*=1.125f; }else{ if (x&&x9) f*=1.125f; } tnpc->wait_attack+=f; i4=SFnew(myobj2->x,myobj2->y); sf[i4].type=1; //attack sf[i4].x=myobj2->x; sf[i4].y=myobj2->y; sf[i4].x2=0; sf[i4].wait=0.125f; //NULL sf[i4].more=1; for (i3=0;i3<=1;i3++){ if (i3) x=x9; if (x){ if (i3==0) myobj3=tnpc->wep_left; else myobj3=tnpc->wep_right; //NOTE: this value may not point to an actual weapon! triplecrossbow_refire: spikedhelm_entrypoint: if (attack_item){ if (myobj2->type==53){ if (myobj3){ if (myobj3->type==48){ //smash glass sword! if (i3==0) tnpc->wep_left=NULL; else tnpc->wep_right=NULL; tnpc->upflags|=64; }} //web strength x2=rnd*(x+1); //attack strength x3=rnd*(128+1); //web strength if (x2>x3){ OBJsave(myobj2->x,myobj2->y); VLNKremove(myobj2); OBJremove(myobj2); myobj2=NULL; goto attackdone; }//x2>x3 }//53 if ((myobj2->type&1023)==98){ //chest x2=0; if (myobj2->type<=(98+1024)) x2=1; //closed/opened if (myobj2->type==(98+2048)) x2=1; //locked if (x2){ if (myobj3){ if (myobj3->type==48){ //smash glass sword! if (i3==0) tnpc->wep_left=NULL; else tnpc->wep_right=NULL; tnpc->upflags|=64; }} x2=rnd*(x+1); //attack x3=rnd*(256+1); //chest if (x2>x3){ x3=myobj2->x; y3=myobj2->y; OBJsave(x3,y3); VLNKremove(myobj2); //VLNKsremove(myobj2); OBJremove(myobj2); //extract items myobj=myobj2; extractobj5: myobj2=(object*)myobj->more; if (myobj2!=NULL) {OBJremove(myobj2); myobj2->info|=112; OBJadd(x3,y3,myobj2); goto extractobj5;} myobj2=NULL; goto attackdone; }//x2 }//x2>x3 }//98 goto attack_item_skip2; } if (myobj3){ if (myobj3->type==OBJ_FIRE_WAND){//fire wand x2=myobj2->type&1023; if (x2==411) x=0;//dragon if (x2==369) x=0;//drake if (x2==352) x=0;//ghost if (x2==374) x=0;//hydra if (x2==369) x=0;//drake if (x2==368) x=0;//skeleton if (x2==373) x=0;//wisp if (x2==367) x=0;//daemon //double damage? if (x2==364) x*=2; //acid slug if (x2==357) x*=2; //corpser if (x2==347) x*=2; //reaper if (x2==360) x*=2; //rot worms if (x2==375) x*=2; //slime if (x2==365) x*=2; //tangle vine } } //slime divide! if ((myobj2->type&1023)==OBJ_SLIME){ static unsigned long slimex,slimey; if ((myobj2->info&(15<<9))==0) goto slimedivide_failed; //test surrounding squares slimex=myobj2->x+1; slimey=myobj2->y; if ((od[slimey][slimex]==NULL)&&((bt[slimey][slimex]>>10)&1)) goto slimedivide; slimex=myobj2->x-1; slimey=myobj2->y; if ((od[slimey][slimex]==NULL)&&((bt[slimey][slimex]>>10)&1)) goto slimedivide; slimex=myobj2->x; slimey=myobj2->y+1; if ((od[slimey][slimex]==NULL)&&((bt[slimey][slimex]>>10)&1)) goto slimedivide; slimex=myobj2->x; slimey=myobj2->y-1; if ((od[slimey][slimex]==NULL)&&((bt[slimey][slimex]>>10)&1)) goto slimedivide; goto slimedivide_failed; slimedivide: myobj3=OBJnew(); myobj3->type=375; myobj3->more=malloc(sizeof(creature)); ZeroMemory(myobj3->more,sizeof(creature)); crt3=(creature*)myobj3->more; crt3->crt_struct=TRUE; crt3->hp=(obji[sprlnk[myobj3->type&1023]].v8>>8)*4; crt3->mp=0; crt3->al=1; crt3->respawn_x=1024; //seconds till spawned crt will disappear myobj9=OBJnew(); myobj9->type=188; crt3->items=myobj9; //(not included)bag myobj3->info|=4; //<-crt OBJmove2(myobj3,slimex,slimey); x2=(myobj2->info>>9)&15; x2--; myobj2->info&=(0xFFFF-(15<<9)); myobj2->info|=(x2<<9); myobj3->info|=(x2<<9); slimedivide_failed:; } f=x; //default (unclassified) bonus //OLD VALUES //if (wep_dt[i3]==1) f=(float)x/32.0f*(float)tnpc->s; //100% STR //if (wep_dt[i3]==2) f=(float)x/32.0f*(((float)tnpc->s/2.0f)+((float)tnpc->d/2.0f)); //50% STR + 50% DEX //if (wep_dt[i3]==3) f=(float)x/32.0f*((float)tnpc->d*2.0f); //200% DEX (bows, crossbows) if (wep_dt[i3]==1) f=(float)x/32.0f*((float)tnpc->s+(float)tnpc->d*0.25f);//STR*100%+DEX*25% if (wep_dt[i3]==2) f=(float)x/32.0f*((float)tnpc->d*0.75f+(float)tnpc->s*0.25f);//DEX*75%+STR*25% if (wep_dt[i3]==3) f=(float)x/32.0f*((float)tnpc->d*1.75f);//DEX*175% if (wep_dt[i3]==4){ //DEX*100% or STR*100%, whichever is lower if (tnpc->s<=tnpc->d){ f=(float)x/32.0f*( (float)tnpc->s + ((float)tnpc->d-(float)tnpc->s)*0.25f ); }else{ f=(float)x/32.0f*( (float)tnpc->d + ((float)tnpc->s-(float)tnpc->d)*0.25f ); } } if (wep_dt[i3]==5) f=(float)x/32.0f*((float)tnpc->i*0.125f+8);//INT*12.5% wands are magical weapons, so they should have some base damage bonus in u6 they were quite good */ x2=rnd*((float)(x*2)+f+1.0f)-(float)x; //weapon damage if (x2>x) x2=x; if (tplayer->craft) x2=rnd*31.0f; //cannons (can't graze target!) x2-=(int)(rnd*((obji[sprlnk[myobj2->type&1023]].v7>>8)+1+1+getequiparmourvalue((object*)crt->items->more))); //enemy arm +1 if (x2<0) x2=0; if (tplayer->craft) goto nododge; if (wep_dt[i3]==3) goto nododge; if (int(rnd*32)<=int(rnd*((obji[sprlnk[myobj2->type&1023]].v6>>8)+1))){ x2=0; //enemy dodged the attack! } nododge: sf[i4].x2+=x2; if (sf[i4].x2==0) sf[i4].type=16; else sf[i4].type=1; //change attack to a miss type? if (x2){ if (myobj3){ if (myobj3->type==48){ //smash glass sword! if (i3==0) tnpc->wep_left=NULL; else tnpc->wep_right=NULL; tnpc->upflags|=64; }} } //x7=rnd*32; //0-127 //x8=rnd*(tnpc->d+1); //if (x7>x8){ //couldn't dodge the attack! spellattcrt0: if (myobj){ //valid source of attack exists if (crt->al==0){ //passive if ( ((myobj2->type&1023)!=430) || ((crt->flags&128)==0) ){//horse exception crt->al=3; //passive turned aggressive crt->target=myobj; VLNKsremove(myobj2); //remove prev vlnk VLNKnew(myobj2,crt->target,(unsigned long)&crt->target); //add vlnk }//horse exception } if (crt->al==4){ //defend itself! crt->target=myobj; VLNKsremove(myobj2); //remove prev vlnk VLNKnew(myobj2,crt->target,(unsigned long)&crt->target); //add vlnk } } if (crt->flags&4){ if (x2){ //wake creature if asleep! crt->wait=0; if (crt->flags&8) crt->flags-=8; //unparalyze //1=poison, 2=invisible, 4=asleep, 8=paralyzed if (crt->flags&4) crt->flags-=4; //awaken //1=poison, 2=invisible, 4=asleep, 8=paralyzed }} crt->hp-=x2; if (crt->hp<0) crt->hp=0; if ((myobj2->type&1023)==366) crt->hp=32767; //invincible tanglevine tendril! if ((myobj2->type&1023)==430) if (crt->flags&128) crt->hp=32767;//invincible horse if (crt->hp<=0){ if (tnpc){ //valid tnpc tnpc->player->midi=255; //invalid number! if (tnpc->player->craft==NULL){ //*2004 TEMP if (myobj2->type==355) { myobj4=OBJnew(); myobj4->type=343; //insects myobj4->more=malloc(sizeof(creature)); ZeroMemory(myobj4->more,sizeof(creature)); crt3=(creature*)myobj4->more; crt3->crt_struct=TRUE; crt3->hp=(obji[sprlnk[myobj4->type&1023]].v8>>8)*4; crt3->mp=rnd*9; crt3->al=4; crt3->respawn_x=1024; //seconds till spawned crt will disappear myobj9=OBJnew(); myobj9->type=188; crt3->items=myobj9; //(not included)bag myobj4->info|=4; //<-crt OBJadd(myobj2->x,myobj2->y,myobj4); } myobj4=NULL; if (mover_blood[myobj2->type&1023]){ myobj4=OBJnew(); myobj4->type=338+(int(rnd*3)*1024); myobj4->info|=112; } if (mover_body[myobj2->type&1023]){ //if it's a cyclops or a winged garg, check surrounding squares for practicality //of a body drop if ((mover_body[myobj2->type&1023]==(340+1024*3))||(mover_body[myobj2->type&1023]==(341+1024*3))){ //RULE 1: all basetiles must have an object walkable flag if ((btflags[bt[myobj2->y][myobj2->x]&1023]&1)==0) goto nospaceforbody; if ((btflags[bt[myobj2->y-1][myobj2->x]&1023]&1)==0) goto nospaceforbody; if ((btflags[bt[myobj2->y][myobj2->x-1]&1023]&1)==0) goto nospaceforbody; if ((btflags[bt[myobj2->y-1][myobj2->x-1]&1023]&1)==0) goto nospaceforbody; //RULE 2: only 1 object may exist on the square at the time of the drop //FACT: the object is a 4 part mover, there WILL be a first object on each square if (od[myobj2->y][myobj2->x]->next) goto nospaceforbody; if (od[myobj2->y-1][myobj2->x]->next) goto nospaceforbody; if (od[myobj2->y][myobj2->x-1]->next) goto nospaceforbody; if (od[myobj2->y-1][myobj2->x-1]->next) goto nospaceforbody; } if (mover_body[myobj2->type&1023]==(134+1024*1)){//carcass if ((btflags[bt[myobj2->y][myobj2->x]&1023]&1)==0) goto nospaceforbody; if ((btflags[bt[myobj2->y][myobj2->x-1]&1023]&1)==0) goto nospaceforbody; if (od[myobj2->y][myobj2->x]->next) goto nospaceforbody; if (od[myobj2->y][myobj2->x-1]) goto nospaceforbody; } myobj5=OBJnew(); myobj5->type=mover_body[myobj2->type&1023]; if ((mover_body[myobj2->type&1023]>=432)&&(mover_body[myobj2->type&1023]<=447)){ myobj5->type|=(myobj2->type>>10<<10); } myobj5->info|=112; //edit type if/as necessary //4 part if (((myobj2->type&1023)==344)||((myobj2->type&1023)==347)||((myobj2->type&1023)==353)||((myobj2->type&1023)==356)){ myobj5->type=(myobj5->type&1023)+(int(rnd*4)*1024); } //8 part flappers if (((myobj2->type&1023)==369)||((myobj2->type&1023)==372)){ if ((myobj5->type&1024)==0){ myobj5->type=myobj5->type+(int(rnd*2)*1024); } } if (mover_blood[myobj2->type&1023]){ if ((mover_body[myobj2->type&1023]>=432)&&(mover_body[myobj2->type&1023]<=447)){ myobj4->type=338+(((myobj5->type>>10)%3)<<10); } } if (myobj4){ if (myobj6=od[myobj2->y][myobj2->x]){ od[myobj2->y][myobj2->x]=myobj4; myobj4->next=myobj6; myobj6->prev=myobj4; myobj4->x=myobj2->x; myobj4->y=myobj2->y; }else{ OBJadd(myobj2->x,myobj2->y,myobj4); } } /* if (((obj->type&1023)>=432)&&((obj->type&1023)<=447)){//blood of dead crt im32z(ps,GSx,GSy,spr84[3],171+((obj->type>>10)%3)); } */ OBJadd(myobj2->x,myobj2->y,myobj5); if ((mover_body[myobj2->type&1023]==(340+1024*3))||(mover_body[myobj2->type&1023]==(341+1024*3))){ myobj4=OBJnew(); myobj4->type=myobj5->type-1024; myobj4->info|=112; myobj4->info|=8; myobj4->more=myobj5; OBJadd(myobj2->x-1,myobj2->y,myobj4); myobj4=OBJnew(); myobj4->type=myobj5->type-2048; myobj4->info|=112; myobj4->info|=8; myobj4->more=myobj5; OBJadd(myobj2->x,myobj2->y-1,myobj4); myobj4=OBJnew(); myobj4->type=myobj5->type-3072; myobj4->info|=112; myobj4->info|=8; myobj4->more=myobj5; OBJadd(myobj2->x-1,myobj2->y-1,myobj4); } if (mover_body[myobj2->type&1023]==(134+1024*1)){ myobj4=OBJnew(); myobj4->type=myobj5->type-1024; myobj4->info|=112; myobj4->info|=8; myobj4->more=myobj5; OBJadd(myobj2->x-1,myobj2->y,myobj4); } if (myobj4=(object*)crt->items->more){ myobj4->prev=myobj5; myobj5->more=myobj4; crt->items->more=NULL; } }else{ nospaceforbody: if (myobj4){ if (myobj6=od[myobj2->y][myobj2->x]){ od[myobj2->y][myobj2->x]=myobj4; myobj4->next=myobj6; myobj6->prev=myobj4; myobj4->x=myobj2->x; myobj4->y=myobj2->y; }else{ OBJadd(myobj2->x,myobj2->y,myobj4); } } //drop gold/items at death spot! myobj4=(object*)crt->items->more; //will point to first item dropgoldmore: if (myobj4){ myobj5=(object*)myobj4->next; OBJmove_allow=TRUE; OBJmove(myobj4,myobj2->x,myobj2->y); OBJmove_allow=FALSE; myobj4->info|=112; //set flags as temp OBJ if (myobj5) {myobj4=myobj5; goto dropgoldmore;} } } if (crt->al==1){ //only add exp if agressive //amulet of submission check (no exp + karma loss for attacking gargoyles) if (((myobj2->type&1023)==362)||((myobj2->type&1023)==363)){//gargoyle if (myobj2->x>=1024){ if (myobj2->y>=256){ if (myobj2->x<1280){ if (myobj2->y<512){ tplayer3=tnpc->player; if (tplayer3->GNPCflags[12]){ tplayer3->karma-=2; txtset(t,"?You feel less virtuous than before!"); t->d2[0]=8; NET_send(NETplayer,tplayer3->net,t); goto noexp; } for (x2=1;x2<=7;x2++){ if (tplayer3->party[x2]){ if (((npc*)tplayer3->party[x2]->more)->converse==162){ tplayer3->karma-=2; txtset(t,"?You feel less virtuous than before!"); t->d2[0]=8; NET_send(NETplayer,tplayer3->net,t); goto noexp; } }//tplayer3->party[x2] }//x2 }}}}//x,y,x,y }//gargoyle tnpc->exp+=obji[sprlnk[myobj2->type&1023]].v5; //*needs to change //Inexperienced character armour bonus changed to 50% if (tnpc->player){ if (tnpc->player->party[0]){ if ((npc*)tnpc->player->party[0]->more==tnpc){ if (tnpc->exp<1600){ if (tnpc->lev<=2){ //tnpc->arm+=(20-tnpc->exp/80); tnpc->upflags|=64; txtset(t,"?"); t->d2[0]=8; txtadd(t,"Inexperienced character armour bonus is "); txtnumint(t2,100-tnpc->exp/16); txtadd(t,t2); txtadd(t,"%"); NET_send(NETplayer,tnpc->player->net,t); }}}}} tnpc->upflags|=8; }//al==1 }//->craft }//tnpc noexp: //passive turned agressive cat? if so set global flag if (tplayer3=tnpc->player){ if (crt->al==3){//passive turned agressive if ((myobj2->type&1023)==388){//cat tplayer3->GNPCflags[36]=1; }//cat }//3 }//->player crtrespawn(myobj2); if (spellattcrt) {spellattcrt=FALSE; goto spellattcrt1;} //object can now safely be destroyed (if not in update list) myobj2=NULL; goto attackdone; } if (spellattcrt) {spellattcrt=FALSE; goto spellattcrt1;} attack_item_skip2:; }//(x) }//i3 attackdone: if (spikedhelm_attack){ spikedhelm_attack=0;//clear set variables if (myobj2){ myobj3=NULL; i3=1; wep_dt[1]=1; x=4; goto spikedhelm_entrypoint; } } if (triplecrossbow_shot){ triplecrossbow_miss: triplecrossbow_shot--; if (triplecrossbow_shot){ //2nd shot x6=4; //75% chance of bolt recovery myobj2=OBJfindlast(triplecrossbow_shot_x2,triplecrossbow_shot_y2); if (myobj2==NULL) myobj2=OBJfindlastall(triplecrossbow_shot_x2,triplecrossbow_shot_y2); if (myobj2){ //if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt x7=rnd*(tnpc->d+1); x8=rnd*16; if (x7>=x8){ //didn't miss! i3=1; wep_dt[0]=3; wep_dt[1]=3; x=12; i4=SFnew(myobj2->x,myobj2->y); sf[i4].type=1; //attack sf[i4].x=triplecrossbow_shot_x2; sf[i4].y=triplecrossbow_shot_y2; sf[i4].x2=0; sf[i4].wait=0.125f; //NULL sf[i4].more=1; goto triplecrossbow_refire; }//didn't miss x6=2; //50% chance of bolt recovery }//crt }//myobj2 x7=rnd*x6; if (x7){ //recover bolt if (myobj2) if (myobj2->info&2) x6=2; //npc if (x6==2){ //x6: bolt under crt/npc myobj9=OBJnew(); AUTOPICKUPadd(myobj,myobj9); myobj9->type=56; myobj9->more2=1; myobj9->prev=myobj2->prev; myobj9->x=myobj2->x; myobj9->y=myobj2->y; if (myobj2->prev){ myobj4=(object*)myobj2->prev; myobj4->next=myobj9; }else{ od[myobj2->y][myobj2->x]=myobj9; } myobj2->prev=myobj9; myobj9->next=myobj2; myobj9->info|=112; //set flags as temp OBJ myobj9->x=myobj2->x; myobj9->y=myobj2->y; OBJcheckflags(myobj9->x,myobj9->y); }else{ //x6: bolt on ground if (bt[triplecrossbow_shot_y2][triplecrossbow_shot_x2]&1024){ //walkable myobj9=OBJnew(); myobj9->type=56; myobj9->more2=1; myobj9->info=112; OBJadd(triplecrossbow_shot_x2,triplecrossbow_shot_y2,myobj9); AUTOPICKUPadd(myobj,myobj9); }//walkable }//x6 }//x7 triplecrossbow_shot--; }//triplecrossbow_shot //3rd/final shot /* x7=rnd*(tnpc->d+1); x8=rnd*16; if (x7<x8) goto triplecrossbow_miss2; myobj2=OBJfindlast(triplecrossbow_shot_x3,triplecrossbow_shot_y3); if (myobj2==NULL) myobj2=OBJfindlastall(triplecrossbow_shot_x3,triplecrossbow_shot_y3); if (myobj2){ //if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt i3=1; x=12; wep_dt[0]=3; wep_dt[1]=3; i4=SFnew(myobj2->x,myobj2->y); sf[i4].type=1; //attack sf[i4].x=triplecrossbow_shot_x3; sf[i4].y=triplecrossbow_shot_y3; sf[i4].x2=0; sf[i4].wait=0.125f; //NULL sf[i4].more=1; goto triplecrossbow_refire; } } */ x6=4; //75% chance of bolt recovery myobj2=OBJfindlast(triplecrossbow_shot_x3,triplecrossbow_shot_y3); if (myobj2==NULL) myobj2=OBJfindlastall(triplecrossbow_shot_x3,triplecrossbow_shot_y3); if (myobj2){ //if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt x7=rnd*(tnpc->d+1); x8=rnd*16; if (x7>=x8){ //didn't miss! i3=1; wep_dt[0]=3; wep_dt[1]=3; x=12; i4=SFnew(myobj2->x,myobj2->y); sf[i4].type=1; //attack sf[i4].x=triplecrossbow_shot_x3; sf[i4].y=triplecrossbow_shot_y3; sf[i4].x2=0; sf[i4].wait=0.125f; //NULL sf[i4].more=1; goto triplecrossbow_refire; }//didn't miss x6=2; //50% chance of bolt recovery }//crt }//myobj2 x7=rnd*x6; if (x7){ //recover bolt if (myobj2) if (myobj2->info&2) x6=2; //npc if (x6==2){ //x6: bolt under crt/npc myobj9=OBJnew(); AUTOPICKUPadd(myobj,myobj9); myobj9->type=56; myobj9->more2=1; myobj9->prev=myobj2->prev; myobj9->x=myobj2->x; myobj9->y=myobj2->y; if (myobj2->prev){ myobj4=(object*)myobj2->prev; myobj4->next=myobj9; }else{ od[myobj2->y][myobj2->x]=myobj9; } myobj2->prev=myobj9; myobj9->next=myobj2; myobj9->info|=112; //set flags as temp OBJ myobj9->x=myobj2->x; myobj9->y=myobj2->y; OBJcheckflags(myobj9->x,myobj9->y); }else{ //x6: bolt on ground if (bt[triplecrossbow_shot_y3][triplecrossbow_shot_x3]&1024){ //walkable myobj9=OBJnew(); myobj9->type=56; myobj9->more2=1; myobj9->info=112; OBJadd(triplecrossbow_shot_x3,triplecrossbow_shot_y3,myobj9); AUTOPICKUPadd(myobj,myobj9); }//walkable }//x6 }//x7 }//triplecrossbow_shot: end }//x>0 attack possible else {//attack was NOT possible, close in on target! if (miss){ //miss! if (tplayer->craft==NULL) OBJdir(myobj,myobj2->x,myobj2->y); f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; tnpc->wait_attack+=2.0-(f*0.25f); goto skipnpcattack; } attacknotpossible: if (selected_partymember) goto skipnpcattack; //movement is manual if (tnpc->wait_walk) goto skipnpcattack; //can't move closer anyway! npcattackclose: myobj2=tnpc->target; //activeplayer->party[activeplayer->selected_partymember]; x2=0; y2=0; WPF_NEXTTO=1; WPF_OBJECT=myobj; wpf_pathfind(tnpc->path,myobj->x,myobj->y,myobj2->x,myobj2->y,32,0,2); x3=0; if (WPF_RETURN==WPF_PATHFOUND){ x3=WPF_PATHLENGTH; } if (x3==0){//can't get within rage of target! or ALREADY THERE! tnpc->order=1; tnpc->follow=tplayer->party[tplayer->selected_partymember]; goto skipnpcattack; } /* PATHFIND_NEXTTO=1; x3=pathfind(tnpc->path,myobj->x,myobj->y,myobj2->x,myobj2->y,1); if ((x3>32)||(x3==0)) {PATHFIND_NEXTTO=1; x3=pathfind(tnpc->path,myobj->x,myobj->y,myobj2->x,myobj2->y,NULL);} if ((x3>32)||(x3==0)){ //can't get within rage of target! or ALREADY THERE! tnpc->order=1; tnpc->follow=tplayer->party[tplayer->selected_partymember]; goto skipnpcattack; } */ if (tnpc->path[0]==PFright) x2=1; if (tnpc->path[0]==PFleft) x2=-1; if (tnpc->path[0]==PFup) y2=-1; if (tnpc->path[0]==PFdown) y2=1; x3=0; if (x2){ if (OBJmove2(myobj,myobj->x+x2,myobj->y)==0) x3++; } if ((y2)&&(x3==0)){ if (OBJmove2(myobj,myobj->x,myobj->y+y2)==0) x3++; } if (x3){ f=(float)tnpc->d/64.0f; if (f>1.0f) f=1.0f; tnpc->wait_walk+=(0.25f-0.0625f-f*0.125f); } } //close in on target (couldn't attack) skipnpcattack:; } //end attack //} //NPC, not selected partymember NPC_skip1:; //NPC (not player/party) skip } //CRITICAL ERROR CORRECT } //NPCtype donemove:; skip_ouli:; }//oul[i]!=NULL }//i }//oul!=0 u6opi=5; for (tpl=0;tpl<=playerlist_last;tpl++){ //process INPUT if (playerlist[tpl]){ //current player tplayer=playerlist[tpl]; if (tplayer->mobj){ tplayer->mobj->info|=112; //set mobj flags as temp OBJ if ((tplayer->mobj->type&1023)==223){ //powder keg tplayer->mobj->more2=tplayer->id; //id if (tplayer->mobj->type!=223){ tplayer->mobj->type=223; tplayer->mobj_last=NULL; //update message: mobj has changed } }//223 if ((tplayer->mobj->type&1023)==173){ //trap tplayer->mobj->more2=tplayer->id; //id }//173 //set "new" horse owner in respawn_y if (tplayer->mobj->type==448){ if (myobj=(object*)tplayer->mobj->more){ //GPF latest if (myobj->info&4){//crt crt=(creature*)myobj->more; crt->respawn_y=tpl; }//crt }//->more }//448 }//mobj //followers resurrection if (tplayer->respawn==254){ tplayer->respawn=0; if (tplayer->party[0]==NULL){ txtsetchar(t,8); txtadd(t,"You must first resurrect yourself!"); NET_send(NETplayer,tplayer->net,t); goto resurrectfollowers_failed; } if (tplayer->craft){ txtsetchar(t,8); txtadd(t,"Not now!"); NET_send(NETplayer,tplayer->net,t); goto resurrectfollowers_failed; } i2=0; for (i=0;i<=nresu;i++){ if (resu[i]){ if (resu_player[i]==tplayer){ if (resu_partymember[i]>=1){ i2=1; tplayer->party[resu_partymember[i]]=resu[i]; tnpc=(npc*)resu[i]->more; tnpc->exp-=(tnpc->exp/8); resu[i]=NULL; OBJmove_allow=TRUE; OBJmove2(tplayer->party[resu_partymember[i]],tplayer->party[0]->x,tplayer->party[0]->y); OBJmove_allow=FALSE; txtset(t5,"?"); t5->d2[0]=8; txtadd(t5,tnpc->name); txtadd(t5," resurrected. (F1)"); for (x2=0;x2<=playerlist_last;x2++){ //create and send UPDATE message if (playerlist[x2]){ //current player if (playerlist[x2]->net!=INVALID_NET){ //net connection available if (playerlist[x2]->party[0]){ NET_send(NETplayer,playerlist[x2]->net,t5); }}}} }//0 }//player }//resu }//i if (i2) {inbritanniacheck(); goto resurrectfollowers_failed;} txtsetchar(t,8); txtadd(t,"None of your followers are dead!"); NET_send(NETplayer,tplayer->net,t); }//respawn resurrectfollowers_failed: //self-resurrection? if (tplayer->respawn==255){ tplayer->respawn=0; //check ressurection tables for player's pointer //return player to party[0] for (i=0;i<=nresu;i++){ if (resu[i]){ if (resu_player[i]==tplayer){ if (resu_partymember[i]==0){ /* object *resu[65536]; //object object *resu_body[65536]; //dead body object float resu_wait[65536]; //time until object automatically resurrected player *resu_player[65536]; //player object belongs to unsigned char resu_partymember[65536]; //party member index long nresu=-1; */ tplayer->party[0]=resu[i]; tnpc=(npc*)resu[i]->more; tnpc->exp-=(tnpc->exp/8);//res by f1 resu[i]=NULL; for (x4=1;x4<=7;x4++){ if (tplayer->party[x4]){ tnpc2=(npc*)tplayer->party[x4]->more; tnpc2->upflags=1; OBJmove_allow=TRUE; OBJmove2(tplayer->party[x4],256+128-16,256+128+2); //place party on the map OBJmove_allow=FALSE; } }//x4 OBJmove_allow=TRUE; OBJmove2(tplayer->party[0],256+128-16,256+128+2); //place avatar on the map OBJmove_allow=FALSE; txtset(t,"?"); t->d2[0]=8; txtadd(t,"A voice in the darkness intones, \x022KAL LOR!\x022"); NET_send(NETplayer,tplayer->net,t); txtset(t5,"?"); t5->d2[0]=8; txtadd(t5,tnpc->name); txtadd(t5," resurrected. (F1)"); for (x2=0;x2<=playerlist_last;x2++){ //create and send UPDATE message if (playerlist[x2]){ //current player if (playerlist[x2]->net!=INVALID_NET){ //net connection available if (playerlist[x2]->party[0]){ if (playerlist[x2]!=tplayer){ NET_send(NETplayer,playerlist[x2]->net,t5); }}}}} inbritanniacheck(); goto resurrect_failed; }//0 }//player }//resu }//i txtsetchar(t,8); txtadd(t,"You are not dead!"); NET_send(NETplayer,tplayer->net,t); }//respawn resurrect_failed: if (playerlist[tpl]->party[0]){ //move selected party member //tplayer=playerlist[tpl]; myobj=tplayer->party[tplayer->selected_partymember]; tnpc=(npc*)myobj->more; //tpx=myobj->x-15; tpy=myobj->y-11; //if (tpx<0) tpx=0; //if (tpy<0) tpy=0; //if (tpx>2016) tpx=2016; //if (tpy>1000) tpy=1000; getscreenoffset(myobj->x,myobj->y,&tpx,&tpy); //cast spell if (tplayer->key&KEYmbclick){ i=tplayer->mf; //change party member? if ((i>=16)&&(i<=23)){ if (tplayer->craft==NULL){ i-=16; x=0; for (i2=0;i2<=7;i2++){ if (tplayer->party[i2]){ if (x==i){ if (tplayer->party[i2]->x){ //not in the void! tplayer->selected_partymember=i2; tplayer->pathfind=0; goto switchpartymember; } } x++; }//->party[i2] }//i2 }//craft goto skip_pickup; switchpartymember: for (x2=0;x2<=7;x2++){ if (tplayer->party[x2]){ myobj2=tplayer->party[x2]; tnpc=(npc*)myobj2->more; tnpc->follow=tplayer->party[tplayer->selected_partymember]; if (x2==tplayer->selected_partymember){ if (tnpc->order!=3) tnpc->order=0; }else{ if (tnpc->order!=3) tnpc->order=1; } }} goto skip_pickup; } if (i==24){ //staff cast myobj=tplayer->staffcast_npc; tnpc=(npc*)myobj->more; //x2=tplayer->staffcast_staff->more2&65535; staff_cast_spell=1; goto staffcast0; } if ((i>=8)&&(i<=15)){ static unsigned char iparty; iparty=i-8; myobj=tplayer->party[i-8]; tnpc=(npc*)myobj->more; cast_spell0: staff_cast_spell=0; staffcast0: if (stormcloakcheck2(myobj->x,myobj->y,tplayer)){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," cannot cast magic at this time!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } CASTSPELL_SPELLTYPE=0; static long CASTSPELL_ENUMERATEDINVENTORYOBJS; CASTSPELL_ENUMERATEDINVENTORYOBJS=0; if (!staff_cast_spell){ //enumerate reagents! ZeroMemory(&treagent,sizeof(treagent)); x4=OBJlist((object*)tnpc->items->more); OBJlist_last=NULL; for(x5=0;x5<x4;x5++){ x3=OBJlist_list[x5]->type; if ((x3>=65)&&(x3<=72)){ treagent[x3-65]+=OBJlist_list[x5]->more2; } } CASTSPELL_ENUMERATEDINVENTORYOBJS=x4; //number of inventory objects }//!staff_cast_spell if (!cast_spell){ x=tplayer->mx; y=tplayer->my&255; //fix x and y if using ktar if (x&32768){ //spell ktar x-=32768; if ((x>=0)&&(x<=9)){ if (tplayer->ktar_wait[x]){ if (tplayer->ktar[x]->more){ myobj3=(object*)tplayer->ktar[x]->more; crt=(creature*)myobj3->more; if (crt->flags&2) goto castfailed; y=myobj3->y-tpy; x=myobj3->x-tpx; goto ktarcast2; }//ktar }//wait }//x goto castfailed; } ktarcast2: CASTSPELL_SPELLTYPE=tplayer->my>>8; } if (staff_cast_spell) CASTSPELL_SPELLTYPE=tplayer->staffcast_staff->more2&65535; i2=0; //set to 1 if cast successful if (tplayer->craft){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Not while aboard ship!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } if (!staff_cast_spell){ if (tnpc->lev<((CASTSPELL_SPELLTYPE>>4)+1)){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," is not ready for this circle!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } //check if spell actually exists in spellbook (safeguard!) ZeroMemory(&tspell,sizeof(tspell)); //enumerate spells if (myobj2=(object*)tnpc->wep_left){ if (myobj2->type==57){ myobj2=(object*)myobj2->more; nextspell3: if (myobj2){ tspell[myobj2->more2]=1; if (myobj2->next) {myobj2=(object*)myobj2->next; goto nextspell3;} } }} if (myobj2=(object*)tnpc->wep_right){ if (myobj2->type==57){ myobj2=(object*)myobj2->more; nextspell4: if (myobj2){ tspell[myobj2->more2]=1; if (myobj2->next) {myobj2=(object*)myobj2->next; goto nextspell4;} } }} if (tspell[CASTSPELL_SPELLTYPE]==0){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"No spell!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } //check reagents for spell for (x3=0;x3<=7;x3++){ if (spellreagent[CASTSPELL_SPELLTYPE]&(1<<x3)){ if (treagent[x3]==0){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"No reagents!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } } } //check spellpoints for spell if (tnpc->mp<((CASTSPELL_SPELLTYPE>>4)+1)){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Not enough magic points!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } }//!staff_cast_spell //in range? if ((abs((tpx+x)-myobj->x)>8)||(abs((tpy+y)-myobj->y)>8)){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Out of range!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } if (tnpc->wait_cast||tnpc->wait_disable){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," busy!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } //staff enchant? if (CASTSPELL_SPELLTYPE!=((6<<4)+1)){//not the enchant spell if (myobj2=OBJfindlast(tpx+x,tpy+y)){ i2=2; if (myobj2->type==78){//dest location has a staff if ((CASTSPELL_SPELLTYPE==(myobj2->more2&65535))||((myobj2->more2&65535)==0)){ x3=(myobj2->info>>9)&7; if (x3){//enchantment possible! if (OBJcheckbolt(myobj->x,myobj->y,tpx+x,tpy+y)){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Blocked!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } i2=1; myobj2->more2|=CASTSPELL_SPELLTYPE; myobj2->info=myobj2->info&(0xFFFF-(7<<9)); x3--; myobj2->info|=(x3<<9); x3=myobj2->more2>>16; myobj2->more2=myobj2->more2&0xFFFF; x3++; myobj2->more2|=(x3<<16); txtset(t,"?"); t->d2[0]=8; txtadd(t,"Staff successfully enchanted with the "); txtset(t2,spellname[CASTSPELL_SPELLTYPE]); txtlcase(t2); txtadd(t,t2); txtadd(t," spell (x"); txtnumint(t2,myobj2->more2>>16); txtadd(t,t2); txtadd(t,")."); if ((myobj2->info>>9)&7){ txtadd(t," "); txtnumint(t2,(myobj2->info>>9)&7); txtadd(t,t2); txtadd(t," more enchantments left."); } NET_send(NETplayer,tplayer->net,t); goto spelldone; }//x3 txtset(t,"?"); t->d2[0]=8; txtadd(t,"You must cast enchant upon this staff before enchanting it with spells!"); NET_send(NETplayer,tplayer->net,t); goto spelldone; }//CASTSPELL_SPELLTYPE goto spelldone; }//staff }//findlast }//CASTSPELL_SPELLTYPE!=enchant spell //3. cast spell static long spellx,spelly,spellx2,spelly2,spellz,spellz2; if (CASTSPELL_SPELLTYPE==((6<<4)+9)){ //wizard eye //txtset(spellname[(6<<4)+9],"WizardEye"); spellreagent[(6<<4)+9]=BLOO|NIGH|MAND|SULF|BLAC|SPID; i2=2; //implemented! if (tnpc->player->wizardeyetimeleft==0.0f){ if (i9=rnd*(tnpc->i+1)){ i2=1; tnpc->player->wizardeyetimeleft=i9; tnpc->player->wizardeyemovewait=0.0f; tnpc->player->wizardeyex=myobj->x; tnpc->player->wizardeyey=myobj->y; txtset(t,"??"); t->d2[0]=36; t->d2[1]=i9; NET_send(NETplayer,tnpc->player->net,t); }else{ i2=3; } }//timeleft==0 goto spelldone; }//wizardeye if (CASTSPELL_SPELLTYPE==((2<<4)+7)){ //peer txtset(spellname[(2<<4)+7],"Peer"); spellreagent[(2<<4)+7]=NIGH|MAND; i2=2; //implemented! x3=rnd*(8+5*3); x4=rnd*(tnpc->i+1); if (x4>=x3){//success x3=rnd*(32+(tnpc->i>>3)); if (x3){ if (x3>255) x3=255; //cap if (x3>tnpc->player->peer){ tnpc->player->peer=x3; //send peer update message, changed to 48, 34 was already in use, but not in client side, so I don't know if it messed up anything or not. probably not txtset(t,"??"); t->d2[0]=48; t->d2[1]=tnpc->player->peer; NET_send(NETplayer,tnpc->player->net,t); } i2=1; } if (x3==0) i2=3; } else {i2=3;} //fail goto spelldone; }//peer //txtset(spellname[(1<<4)+5],"Telekinesis"); spellreagent[(1<<4)+5]=BLOO|MAND|BLAC; if (CASTSPELL_SPELLTYPE==((1<<4)+5)) { //telekinesis i2=spell_telekinesis(tplayer,tnpc,NULL,tpx+x,tpy+y); goto spelldone; }//telekinesis if (CASTSPELL_SPELLTYPE==((7<<4)+0)){//death wind //txtset(spellname[(7<<4)+0],"DeathWind"); spellreagent[(7<<4)+0]=MAND|NIGH|SULF|BLOO; //level 8 i2=2; if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; spellx=tpx+x; spelly=tpy+y; getwindspell(myobj->x,myobj->y,spellx,spelly); //add special effects for (z=0;z<=WINDSPELL_boltn;z++){ z2=SFnew(WINDSPELL_boltx[z],WINDSPELL_bolty[z]); sf[z2].type=25;//multiple death bolts sf[z2].x=myobj->x; sf[z2].y=myobj->y; sf[z2].x2=WINDSPELL_boltx[z]; sf[z2].y2=WINDSPELL_bolty[z]; sf[z2].more=0xFFFF; sf[z2].wait=1; }//z for (spellz=0;spellz<=WINDSPELL_n;spellz++){ if (spellx=WINDSPELL_x[spellz]){ spelly=WINDSPELL_y[spellz]; if (stormcloakcheck2(spellx,spelly,tplayer)==0){ myobj2=OBJfindlast(spellx,spelly); if (myobj2==NULL) myobj2=OBJfindlastall(spellx,spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(512+tnpc->i*8); x3=rnd*(512+tnpc->i*8); x2=((x2+x3)>>1); if (x2<crt->hp) {i2=1; x2=i8; i3=i9; goto deathwind_spelldone;} i3=myobj2->type&1023; if (i3==352) {x2=0; goto IDimmunedeath8;} //ghost if (i3==368) {x2=0; goto IDimmunedeath8;} //skeleton if (i3==373) {x2=0; goto IDimmunedeath8;} //wisp if (i3==367) {x2=0; goto IDimmunedeath8;} //daemon i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; IDimmunedeath8: spellattcrt=TRUE; goto spellattcrt0; }//myobj2 }//crt }//stormcloakcheck2 }//spellx check deathwind_spelldone:; }//spellz i2=1; goto spelldone; }//deathwind if (CASTSPELL_SPELLTYPE==((6<<4)+2)){//energy wind //txtset(spellname[(6<<4)+2],"EnergyWind"); spellreagent[(6<<4)+2]=MAND|NIGH|SULF|BLOO; i2=2; if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; spellx=tpx+x; spelly=tpy+y; getwindspell(myobj->x,myobj->y,spellx,spelly); //add special effects for (z=0;z<=WINDSPELL_boltn;z++){ z2=SFnew(WINDSPELL_boltx[z],WINDSPELL_bolty[z]); sf[z2].type=24;//multiple lightning! sf[z2].x=myobj->x; sf[z2].y=myobj->y; sf[z2].x2=WINDSPELL_boltx[z]; sf[z2].y2=WINDSPELL_bolty[z]; sf[z2].more=0xFFFF; sf[z2].wait=1; }//z for (spellz=0;spellz<=WINDSPELL_n;spellz++){ if (spellx=WINDSPELL_x[spellz]){ spelly=WINDSPELL_y[spellz]; if (stormcloakcheck2(spellx,spelly,tplayer)==0){ myobj2=OBJfindlast(spellx,spelly); if (myobj2==NULL) myobj2=OBJfindlastall(spellx,spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(64+tnpc->i*2); if (x2==0) {i2=3; x2=i8; i3=i9; goto energywind_spelldone;} i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; spellattcrt=TRUE; goto spellattcrt0; }//myobj2 }//crt }//stormcloakcheck2 }//spellx check energywind_spelldone:; }//spellz i2=1; goto spelldone; }//energywind if (CASTSPELL_SPELLTYPE==((5<<4)+7)){//poison wind //txtset(spellname[(5<<4)+7],"PoisonWind"); spellreagent[(5<<4)+7]=NIGH|SULF|BLOO; i2=2; if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; spellx=tpx+x; spelly=tpy+y; getwindspell(myobj->x,myobj->y,spellx,spelly); //add special effects for (z=0;z<=WINDSPELL_boltn;z++){ z2=SFnew(WINDSPELL_boltx[z],WINDSPELL_bolty[z]); sf[z2].type=23;//multiple green balls sf[z2].x=myobj->x; sf[z2].y=myobj->y; sf[z2].x2=WINDSPELL_boltx[z]; sf[z2].y2=WINDSPELL_bolty[z]; sf[z2].more=0xFFFF; sf[z2].wait=1; }//z for (spellz=0;spellz<=WINDSPELL_n;spellz++){ if (spellx=WINDSPELL_x[spellz]){ spelly=WINDSPELL_y[spellz]; if (stormcloakcheck2(spellx,spelly,tplayer)==0){ myobj2=OBJfindlast(spellx,spelly); if (myobj2==NULL) myobj2=OBJfindlastall(spellx,spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; x3=rnd*(8+5*2); x4=rnd*(tnpc->i+1); if (x4>=x3){//success crt->flags|=1; z2=SFnew(myobj2->x,myobj2->y); sf[z2].type=1; //attack sf[z2].x2=0; sf[z2].x=myobj2->x; sf[z2].y=myobj2->y; sf[z2].wait=0.125f; //NULL sf[z2].more=1; }//success }//crt }//myobj2 }//stormcloakcheck2 }//spellx check }//spellz i2=1; goto spelldone; }//poisonwind if (CASTSPELL_SPELLTYPE==((5<<4)+3)){//flame wind //txtset(spellname[(5<<4)+3],"FlameWind"); spellreagent[(5<<4)+3]=SULF|BLOO|MAND; i2=2; if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; spellx=tpx+x; spelly=tpy+y; getwindspell(myobj->x,myobj->y,spellx,spelly); //add special effects for (z=0;z<=WINDSPELL_boltn;z++){ z2=SFnew(WINDSPELL_boltx[z],WINDSPELL_bolty[z]); sf[z2].type=22;//multiple fireballs sf[z2].x=myobj->x; sf[z2].y=myobj->y; sf[z2].x2=WINDSPELL_boltx[z]; sf[z2].y2=WINDSPELL_bolty[z]; sf[z2].more=0xFFFF; sf[z2].wait=1; }//z for (spellz=0;spellz<=WINDSPELL_n;spellz++){ if (spellx=WINDSPELL_x[spellz]){ spelly=WINDSPELL_y[spellz]; if (stormcloakcheck2(spellx,spelly,tplayer)==0){ myobj2=OBJfindlast(spellx,spelly); if (myobj2==NULL) myobj2=OBJfindlastall(spellx,spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(48+tnpc->i+(tnpc->i>>1)); if (x2==0) {i2=1; x2=i8; i3=i9; goto flamewind_spelldone;} //fire resistant??? i3=myobj2->type&1023; if (i3==411) {x2=0; goto IFimmuneflame4;} //dragon if (i3==369) {x2=0; goto IFimmuneflame4;} //drake if (i3==352) {x2=0; goto IFimmuneflame4;} //ghost if (i3==374) {x2=0; goto IFimmuneflame4;} //hydra if (i3==369) {x2=0; goto IFimmuneflame4;} //drake if (i3==368) {x2=0; goto IFimmuneflame4;} //skeleton if (i3==373) {x2=0; goto IFimmuneflame4;} //wisp if (i3==367) {x2=0; goto IFimmuneflame4;} //daemon //double damage? if (i3==364) x2*=2; //acid slug if (i3==357) x2*=2; //corpser if (i3==347) x2*=2; //reaper if (i3==360) x2*=2; //rot worms if (i3==375) x2*=2; //slime if (i3==365) x2*=2; //tangle vine i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; IFimmuneflame4: spellattcrt=TRUE; goto spellattcrt0; }//myobj2 }//crt }//stormcloakcheck2 }//spellx check flamewind_spelldone:; }//spellz i2=1; goto spelldone; }//flamewind if (OBJcheckbolt(myobj->x,myobj->y,tpx+x,tpy+y)){ if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Blocked!"); NET_send(NETplayer,tplayer->net,t); } goto castfailed; } //spell blocked??????????????????????????????????????????????? if (CASTSPELL_SPELLTYPE==((7<<4)+4)){ //resurrect //txtset(spellname[(7<<4)+4],"Resurrect"); spellreagent[(7<<4)+4]=GARL|GINS|SPID|SULF|BLOO|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2){ if ((myobj2->type&1023)==339){ //dead body //***RESRTICTIONS: SOME PLACES IN BRITANNIA DEAD BODIES CANNOT BE RESURRECTED*** x4=tpx+x; y4=tpy+y; //1. SACRED QUEST AREA x1 899 y1 811 x2 948 y2 872 if (x4>=899){ if (x4<=948){ if (y4>=811){ if (y4<=872){ goto spelldone; }}}} //2. PLAYER HOUSING x6=housecheck(x4,y4); if(x6) { goto spelldone; } //3. PLAYER HOUSING - STORAGE for (x5=1;x5<=255;x5++){ for (y5=0;y5<housestoragenext[x5];y5++){ if (x4==housestoragex[x5][y5]){ if (y4==housestoragey[x5][y5]){ goto spelldone; }}//x,y }//y5 }//x5 //4. WALKABLE SQUARE if ((bt[y4][x4]&1024)==0){ goto spelldone; } //5. SHRINE IN THE VOID if (x4>=1024){ if (x4<=1071){ if (y4>=0){ if (y4<=47){ goto spelldone; }}}} //scan resurrect list for (i3=0;i3<=nresu;i3++){ if (resu[i3]){ if (resu_body[i3]==myobj2){ if (resu_player[i3]){ //has a player pointer //resurrection can be performed i2=1; x3=rnd*(8+5*8); x4=rnd*(tnpc->i+1); if (x4>=x3){//success //resu_player[i3]->party[0]=resu[i3]; //assume current player resu_player[i3]->party[resu_partymember[i3]]=resu[i3]; if (resu_partymember[i3]==0){ for (x4=1;x4<=7;x4++){ if (resu_player[i3]->party[x4]){ tnpc3=(npc*)resu_player[i3]->party[x4]->more; tnpc3->upflags=1; OBJmove_allow=TRUE; OBJmove2(resu_player[i3]->party[x4],myobj2->x,myobj2->y); //place party on the map OBJmove_allow=FALSE; } }//x4 } OBJmove_allow=TRUE; OBJmove2(resu[i3],myobj2->x,myobj2->y); //place avatar on the map OBJmove_allow=FALSE; OBJremove(myobj2); //remove body tnpc3=(npc*)resu[i3]->more; resu[i3]=NULL; txtset(t5,"?"); t5->d2[0]=8; txtadd(t5,"A voice in the darkness intones, \x022"); txtadd(t5,"IN MANI CORP!\x022"); NET_send(NETplayer,resu_player[i3]->net,t5); txtset(t5,"?"); t5->d2[0]=8; txtadd(t5,tnpc3->name); txtadd(t5," resurrected by "); txtadd(t5,tnpc->name); txtadd(t5,"."); for (x3=0;x3<=playerlist_last;x3++){ //create and send UPDATE message if (playerlist[x3]){ //current player if (playerlist[x3]->net!=NULL){ //net connection available if (playerlist[x3]->party[0]){ if (playerlist[x3]!=tplayer){ NET_send(NETplayer,playerlist[x3]->net,t5); }}}}} inbritanniacheck(); i2=1; }else{i2=3; if (resu_partymember[i3]==0) goto spelldone_donttakereagents;//add bug! } goto resurrect_spell_done; }//player }//resu_body==obj }//resu }//i3 }//dead body }//myobj2 resurrect_spell_done: goto spelldone; }//resurrect if (CASTSPELL_SPELLTYPE==((3<<4)+4)){ //great heal //txtset(spellname[(3<<4)+4],"GreatHeal"); spellreagent[(3<<4)+4]=GINS|SPID|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ //perform light heal (1 to 64->128 hp) x3=rnd*(64+tnpc->i); //int can only double spell effectiveness! x4=rnd*(64+tnpc->i); //int can only double spell effectiveness! x3=(x3+x4)>>1; tnpc2->hp+=x3; if (tnpc2->hp>tnpc2->hp_max) tnpc2->hp=tnpc2->hp_max; tnpc2->upflags|=2; i2=1; if (x3==0) i2=3; if (x3){ i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; } }//player }//npc }//myobj2 goto spelldone; }//great heal if (CASTSPELL_SPELLTYPE==((7<<4)+3)){ //mass kill! //txtset(spellname[(7<<4)+3],"MassKill"); spellreagent[(7<<4)+3]=BLAC|NIGH|MAND|SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto masskillblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(512+tnpc->i*8); x3=rnd*(512+tnpc->i*8); x2=((x2+x3)>>1); if (x2<crt->hp) {i2=1; x2=i8; i3=i9; goto masskill_spelldone;} //failed! i3=myobj2->type&1023; if (i3==352) {x2=0; goto IDimmunedeath2;} //ghost if (i3==368) {x2=0; goto IDimmunedeath2;} //skeleton if (i3==373) {x2=0; goto IDimmunedeath2;} //wisp if (i3==367) {x2=0; goto IDimmunedeath2;} //daemon i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; IDimmunedeath2: spellattcrt=TRUE; goto spellattcrt0; }//crt }//myobj2 masskill_spelldone:; if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=15; //kill blast sf[i9].x=tpx+x; sf[i9].y=tpy+y; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } masskillblocked:; }//!=4 }}//spell x,y i2=1; goto spelldone; }//mass kill! if (CASTSPELL_SPELLTYPE==((3<<4)+2)){ //disable! //txtset(spellname[(3<<4)+2],"Disable"); spellreagent[(3<<4)+2]=NIGH|SPID|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! //x2=rnd*(256+tnpc->i*4); //x3=rnd*(256+tnpc->i*4); x2=rnd*(192+tnpc->i*3); x3=rnd*(192+tnpc->i*3); x2=((x2+x3)>>1); if (x2<crt->hp) {i2=3; x2=i8; i3=i9; goto spelldone;} //failed! x2=crt->hp-1; i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=15; //kill/disable blast sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; spellattcrt=TRUE; goto spellattcrt0; }//crt }//myobj2 goto spelldone; }//disable! if (CASTSPELL_SPELLTYPE==((6<<4)+5)){ //kill! //txtset(spellname[(6<<4)+5],"Kill"); spellreagent[(6<<4)+5]=BLAC|NIGH|SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(512+tnpc->i*8); x3=rnd*(512+tnpc->i*8); x2=((x2+x3)>>1); if (x2<crt->hp) {i2=3; x2=i8; i3=i9; goto spelldone;} //failed! i3=myobj2->type&1023; if (i3==352) {x2=0; goto IDimmunedeath;} //ghost if (i3==368) {x2=0; goto IDimmunedeath;} //skeleton if (i3==373) {x2=0; goto IDimmunedeath;} //wisp if (i3==367) {x2=0; goto IDimmunedeath;} //daemon i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; IDimmunedeath: i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=15; //kill blast sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; if (x2==0) {i2=3; x2=i8; i3=i9; goto spelldone;} spellattcrt=TRUE; goto spellattcrt0; }//crt }//myobj2 goto spelldone; }//kill! if (CASTSPELL_SPELLTYPE==((4<<4)+4)){ //lightning //txtset(spellname[(4<<4)+4],"Lightning"); spellreagent[(4<<4)+4]=BLAC|MAND|SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(64+tnpc->i*2); if (x2==0) {i2=3; x2=i8; i3=i9; goto spelldone;} i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=5; sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; spellattcrt=TRUE; goto spellattcrt0; }//crt }//myobj2 goto spelldone; }//lightning if (CASTSPELL_SPELLTYPE==((6<<4)+0)){ //chain bolt //txtset(spellname[(6<<4)+0],"ChainBolt"); spellreagent[(6<<4)+0]=BLAC|MAND|SULF|BLOO; //level 7 static long chainbolt_hits,chainbolt_miss; chainbolt_hits=0; chainbolt_miss=0; i2=2;//implemented! spellx=tpx+x; spelly=tpy+y; if (stormcloakcheck2(spellx,spelly,tplayer)) goto spelldone; myobj2=OBJfindlast(spellx,spelly); if (myobj2==NULL) myobj2=OBJfindlastall(spellx,spelly); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt i2=3; chainbolt_gotnexttarget: chainbolt_miss=0; crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(64+tnpc->i*2); if (x2==0) {x2=i8; i3=i9; goto chainbolt_spelldone;} i2=1; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=5+chainbolt_hits*2*256; if (chainbolt_hits){ sf[i3].x=spellx2; sf[i3].y=spelly2; }else{ sf[i3].x=myobj->x; sf[i3].y=myobj->y; } sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1+chainbolt_hits*2*256; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; spellattcrt=TRUE; goto spellattcrt0; chainbolt_spelldone: if (chainbolt_hits<=7){ //random scanning spellx2=((long(rnd*17)-8)+(long(rnd*17)-8))/2; spelly2=((long(rnd*17)-8)+(long(rnd*17)-8))/2; if (spellx2&&spelly2){//both not 0 spellx2+=spellx; spelly2+=spelly; if (spellx2>=0){ if (spelly2>=0){ if (spellx2<2048){ if (spelly2<1024){//map boundries check if (!stormcloakcheck2(spellx2,spelly2,tplayer)){ if (!OBJcheckbolt(spellx,spelly,spellx2,spelly2)){ myobj2=OBJfindlast(spellx2,spelly2); if (myobj2==NULL) myobj2=OBJfindlastall(spellx2,spelly2); if (myobj2){ if (myobj2->info&4){ //<-crt chainbolt_hits++; i9=spellx; spellx=spellx2; spellx2=i9; i9=spelly; spelly=spelly2; spelly2=i9; goto chainbolt_gotnexttarget; }//crt }//myobj2 }//checkbolt }//stormcloakcheck }}}}//boundries }//both not 0 chainbolt_miss++; i9=128-chainbolt_hits*16+tnpc->i*2; if (chainbolt_miss<i9) goto chainbolt_spelldone; }//chainbolthits }//crt }//myobj2 goto spelldone; }//chainbolt if (CASTSPELL_SPELLTYPE==((7<<4)+8)){ //tremor //txtset(spellname[(7<<4)+8],"Tremor"); spellreagent[(7<<4)+8]=BLOO|SULF|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; i2=1; for (spelly2=tpy+y-23;spelly2<=tpy+y+23;spelly2++){ for (spellx2=tpx+x-31;spellx2<=tpx+x+31;spellx2++){ myobj2=OBJfindlast(spellx2,spelly2); if (myobj2==NULL) myobj2=OBJfindlastall(spellx2,spelly2); if (myobj2){ if (myobj2->info&4){ //<-crt if (spellx2>=0){ if (spelly2>=0){ if (spellx2<2048){ if (spelly2<1024){//map boundries check if (!stormcloakcheck2(spellx2,spelly2,tplayer)){ crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x3=abs(spellx2-(tpx+x)); x4=abs(spelly2-(tpy+y)); if (x4>x3) x3=x4; x3*=3; x2=rnd*(80+tnpc->i+(tnpc->i>>1)); x2-=x3; if (x2<=0) {x2=i8; i3=i9; goto tremor_spelldone;} i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; spellattcrt=TRUE; goto spellattcrt0; }//stormcloakcheck }}}}//boundries }}//myobj2,crt tremor_spelldone:; }} i9=SFnew(tpx+x,tpy+y); sf[i9].type=26;//tremor sf[i9].wait=1; goto spelldone; }//tremor if (CASTSPELL_SPELLTYPE==((4<<4)+1)){ //explosion //txtset(spellname[(4<<4)+1],"Explosion"); spellreagent[(4<<4)+1]=MAND|SULF|BLAC|BLOO; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto explosionblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(48+tnpc->i+(tnpc->i>>1)); if (x2==0) {i2=1; x2=i8; i3=i9; goto explosion_spelldone;} //fire resistant??? i3=myobj2->type&1023; if (i3==411) {x2=0; goto IFimmuneflame2;} //dragon if (i3==369) {x2=0; goto IFimmuneflame2;} //drake if (i3==352) {x2=0; goto IFimmuneflame2;} //ghost if (i3==374) {x2=0; goto IFimmuneflame2;} //hydra if (i3==369) {x2=0; goto IFimmuneflame2;} //drake if (i3==368) {x2=0; goto IFimmuneflame2;} //skeleton if (i3==373) {x2=0; goto IFimmuneflame2;} //wisp if (i3==367) {x2=0; goto IFimmuneflame2;} //daemon //double damage? if (i3==364) x2*=2; //acid slug if (i3==357) x2*=2; //corpser if (i3==347) x2*=2; //reaper if (i3==360) x2*=2; //rot worms if (i3==375) x2*=2; //slime if (i3==365) x2*=2; //tangle vine i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; IFimmuneflame2: spellattcrt=TRUE; goto spellattcrt0; }//crt }//myobj2 explosion_spelldone:; if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=8; //wand sf[i9].x=tpx+x; sf[i9].y=tpy+y; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } explosionblocked:; }//!=4 }}//spell x,y i2=1; goto spelldone; }//explosion if (CASTSPELL_SPELLTYPE==((2<<4)+2)){ //fireball //txtset(spellname[(2<<4)+2],"Fireball"); spellreagent[(2<<4)+2]=SULF|BLAC; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(48+tnpc->i+(tnpc->i>>1)); if (x2==0) {i2=3; x2=i8; i3=i9; goto spelldone;} //fire resistant??? i3=myobj2->type&1023; if (i3==411) {x2=0; goto IFimmuneflame;} //dragon if (i3==369) {x2=0; goto IFimmuneflame;} //drake if (i3==352) {x2=0; goto IFimmuneflame;} //ghost if (i3==374) {x2=0; goto IFimmuneflame;} //hydra if (i3==369) {x2=0; goto IFimmuneflame;} //drake if (i3==368) {x2=0; goto IFimmuneflame;} //skeleton if (i3==373) {x2=0; goto IFimmuneflame;} //wisp if (i3==367) {x2=0; goto IFimmuneflame;} //daemon //double damage? if (i3==364) x2*=2; //acid slug if (i3==357) x2*=2; //corpser if (i3==347) x2*=2; //reaper if (i3==360) x2*=2; //rot worms if (i3==375) x2*=2; //slime if (i3==365) x2*=2; //tangle vine i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; IFimmuneflame: i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=8; //wand sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; spellattcrt=TRUE; goto spellattcrt0; }//crt }//myobj2 goto spelldone; }//fireball if (CASTSPELL_SPELLTYPE==((1<<4)+1)){ //magic arrow //txtset(spellname[(1<<4)+1],"MagicArrow"); spellreagent[(1<<4)+1]=SULF|BLAC; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(32+tnpc->i); if (x2==0) {i2=3; x2=i8; i3=i9; goto spelldone;} i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=2; //arrow sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; spellattcrt=TRUE; goto spellattcrt0; }//crt }//myobj2 goto spelldone; }//magic arrow if (CASTSPELL_SPELLTYPE==((5<<4)+0)){ //charm //txtset(spellname[(5<<4)+0],"Charm"); spellreagent[(5<<4)+0]=BLAC|NIGH|SPID; //level 6 i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; if (crt->al==1){ x3=rnd*(128+(tnpc->i*2)); if (x3>255) x3=255; if (x3==0) {i2=3; goto spelldone;} i2=1; crt->al=4; crt->target=NULL; crt->flags|=32; if (x3>crt->charm) crt->charm=x3; i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; }//al==1 }//crt }//myobj2 goto spelldone; }//charm if (CASTSPELL_SPELLTYPE==((7<<4)+2)){ //mass charm //txtset(spellname[(7<<4)+2],"MassCharm"); spellreagent[(7<<4)+2]=BLAC|NIGH|SPID|MAND; i2=2; if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; i2=1; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto masscharmblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; if (crt->al==1){ x3=rnd*(128+(tnpc->i*2)); if (x3>255) x3=255; if (x3){ crt->al=4; crt->target=NULL; crt->flags|=32; if (x3>crt->charm) crt->charm=x3; }//x3 }//al==1 }//crt }//myobj2 if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=tpx+x; sf[i9].y=tpy+y; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } masscharmblocked:; }}}//4,x,y goto spelldone; }//mass charm if (CASTSPELL_SPELLTYPE==((0<<4)+5)){ //harm //txtset(spellname[(0<<4)+5],"Harm"); spellreagent[(0<<4)+5]=NIGH|SPID; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(24+(tnpc->i>>1)); //32 if (x2==0) {i2=3; x2=i8; i3=i9; goto spelldone;} i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=14; //blue ball sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; spellattcrt=TRUE; goto spellattcrt0; //return branch for varied spells spellattcrt1: i2=1; x2=i8; i3=i9; //<- if (CASTSPELL_SPELLTYPE==((4<<4)+1)) goto explosion_spelldone; if (CASTSPELL_SPELLTYPE==((7<<4)+3)) goto masskill_spelldone; if (CASTSPELL_SPELLTYPE==((5<<4)+3)) goto flamewind_spelldone; if (CASTSPELL_SPELLTYPE==((6<<4)+2)) goto energywind_spelldone; if (CASTSPELL_SPELLTYPE==((7<<4)+0)) goto deathwind_spelldone; if (CASTSPELL_SPELLTYPE==((6<<4)+0)) goto chainbolt_spelldone; if (CASTSPELL_SPELLTYPE==((7<<4)+8)) goto tremor_spelldone; if (CASTSPELL_SPELLTYPE==65535) goto explosion_spelldone2; //NEWCODE if (CASTSPELL_SPELLTYPE==((5<<4)+4)) goto hailstorm_spelldone; //NEWCODEEND }//crt }//myobj2 goto spelldone; }//harm if (CASTSPELL_SPELLTYPE==((7<<4)+7)){ //time stop //txtset(spellname[(7<<4)+7],"TimeStop"); spellreagent[(7<<4)+7]=MAND|GARL|BLOO; //creates a localized vortex, strongest at the centre i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; x3=rnd*(64+tnpc->i); if (x3==0) {i2=3; goto spelldone;} for (spellx=-32;spellx<=32;spellx++){ for (spelly=-32;spelly<=32;spelly++){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto timestopblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; f=(float)x3/32.0f; if (abs(spellx)>abs(spelly)) f2=abs(spellx); else f2=abs(spelly); crt->wait+=((float)x3-f2*f); crt->flags|=8; //1=poison, 2=invisible, 4=asleep, 8=paralyzed i9=SFnew(myobj2->x,myobj2->y); sf[i9].type=1; //attack sf[i9].x2=0; sf[i9].x=myobj2->x; sf[i9].y=myobj2->y; sf[i9].wait=0.125f; //NULL sf[i9].more=1; }//crt }//myobj2 timestopblocked:; }}//spellx,spelly i2=1; goto spelldone; }//time stop if (CASTSPELL_SPELLTYPE==((1<<4)+4)){ //sleep //txtset(spellname[(1<<4)+4],"Sleep"); spellreagent[(1<<4)+4]=NIGH|SPID|BLAC; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; x3=rnd*(32+(tnpc->i>>1)); if (x3==0) {i2=3; goto spelldone;} i2=1; i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=20; //pink ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; //immune to sleep? x4=myobj2->type&1023; if (x4==364) goto spelldone; //acid slug if (x4==427) goto spelldone; //ant if (x4==357) goto spelldone; //corpser if (x4==367) goto spelldone; //daemon if (x4==362) goto spelldone; //winged garg if (x4==363) goto spelldone; //garg if (x4==355) goto spelldone; //gazer if (x4==352) goto spelldone; //ghost if (x4==374) goto spelldone; //hydra if (x4==343) goto spelldone; //insects if (x4==347) goto spelldone; //reaper if (x4==360) goto spelldone; //rotworms if (x4==426) goto spelldone; //scorpion if (x4==368) goto spelldone; //skeleton if (x4==375) goto spelldone; //slime if (x4==345) goto spelldone; //squid if (x4==365) goto spelldone; //tanglevine if (x4==373) goto spelldone; //wisp //NOTE: sleep uses a paralyze effect, but to identify the difference visually (sleeping body) asleep flag is set crt->wait+=x3; crt->flags|=(4+8); //1=poison, 2=invisible, 4=asleep, 8=paralyzed i9=SFnew(myobj2->x,myobj2->y); sf[i9].type=1; //attack sf[i9].x2=0; sf[i9].x=myobj2->x; sf[i9].y=myobj2->y; sf[i9].wait=0.125f; //NULL sf[i9].more=1; }//crt }//myobj2 goto spelldone; }//sleep if (CASTSPELL_SPELLTYPE==((4<<4)+5)){ //paralyze //txtset(spellname[(4<<4)+5],"Paralyze"); spellreagent[(4<<4)+5]=SPID|SULF|NIGH|BLAC; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; x3=rnd*(32+(tnpc->i>>1)); if (x3==0) {i2=3; goto spelldone;} crt->wait+=x3; crt->flags|=8; //1=poison, 2=invisible, 4=asleep, 8=paralyzed i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; i9=SFnew(myobj2->x,myobj2->y); sf[i9].type=1; //attack sf[i9].x2=0; sf[i9].x=myobj2->x; sf[i9].y=myobj2->y; sf[i9].wait=0.125f; //NULL sf[i9].more=1; i2=1; }//crt }//myobj2 goto spelldone; }//paralyze if (CASTSPELL_SPELLTYPE==((1<<4)+2)){ //poison //txtset(spellname[(1<<4)+2],"Poison"); spellreagent[(1<<4)+2]=NIGH|BLOO|BLAC; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x3=rnd*(8+5*2); x4=rnd*(tnpc->i+1); if (x4>=x3){//success crt->flags|=1; i3=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i3].type=18; //green ball sf[i3].x=myobj->x; sf[i3].y=myobj->y; sf[i3].x2=myobj2->x; sf[i3].y2=myobj2->y; sf[i3].more=0xFFFF; sf[i3].wait=1; i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=0; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; x2=0; spellattcrt=TRUE; goto spellattcrt0; }else{i2=3;}//spell failed }//crt }//myobj2 goto spelldone; }//poison if (CASTSPELL_SPELLTYPE==((2<<4)+8)){ //PROTECTION //txtset(spellname[(2<<4)+8],"Protection"); spellreagent[(2<<4)+8]=SULF|GINS|GARL; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ x3=rnd*(32+(tnpc->i>>1)); //int can only double spell effectiveness! if (x3){ if (x3>255) x3=255; //cap if (x3>tnpc2->protection) {tnpc2->protection=x3; tnpc->upflags|=64;} i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; i2=1; } if (x3==0) i2=3; }//player }//npc }//myobj2 goto spelldone; }//protection if (CASTSPELL_SPELLTYPE==((4<<4)+9)){ //xray //txtset(spellname[(4<<4)+9],"X-ray"); spellreagent[(4<<4)+9]=MAND|SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ x3=rnd*(8+(tnpc->i>>3)); //int can only double spell effectiveness! if (x3){ if (x3>255) x3=255; //cap if (x3>tnpc2->player->xray){ tnpc2->player->xray=x3; //send xray update message txtset(t,"??"); t->d2[0]=33; t->d2[1]=tnpc2->player->xray; NET_send(NETplayer,tnpc2->player->net,t); } i2=1; } if (x3==0) i2=3; }//player }//npc }//myobj2 goto spelldone; }//xray if (CASTSPELL_SPELLTYPE==((5<<4)+5)){ //mass protect //txtset(spellname[(5<<4)+5],"MassProtect"); spellreagent[(5<<4)+5]=SULF|GINS|GARL|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; x3=rnd*(32+(tnpc->i>>1)); //int can only double spell effectiveness! if (x3){ if (x3>255) x3=255; //cap i2=1; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto massprotectblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ if (x3>tnpc2->protection) {tnpc2->protection=x3; tnpc->upflags|=64;} }//player }//npc }//myobj2 if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=tpx+x; sf[i9].y=tpy+y; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } massprotectblocked:; }//4 }}//spellx,spelly }else{i2=3;} //failed goto spelldone; }//mass protect if (CASTSPELL_SPELLTYPE==((6<<4)+7)){ //mass invis //txtset(spellname[(6<<4)+7],"MassInvisibility"); spellreagent[(6<<4)+7]=MAND|NIGH|BLOO|BLAC; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; x3=rnd*(32+(tnpc->i>>1)); //int can only double spell effectiveness! if (x3){ if (x3>255) x3=255; //cap i2=1; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto invisibilityblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ if (x3>tnpc2->invisibility) tnpc2->invisibility=x3; }//player }//npc }//myobj2 if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=19; //blue bolt sf[i9].x=tpx+x; sf[i9].y=tpy+y; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } invisibilityblocked:; }//4 }}//spellx,spelly }else{i2=3;} //failed goto spelldone; }//mass invis if (CASTSPELL_SPELLTYPE==((4<<4)+3)){ //invis //txtset(spellname[(4<<4)+3],"Invisibility"); spellreagent[(4<<4)+3]=NIGH|BLOO; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ x3=rnd*(32+(tnpc->i>>1)); //int can only double spell effectiveness! if (x3){ if (x3>255) x3=255; //cap if (x3>tnpc2->invisibility) tnpc2->invisibility=x3; i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=19; //blue bolt sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; i2=1; } if (x3==0) i2=3; }//player }//npc }//myobj2 goto spelldone; }//invis if (CASTSPELL_SPELLTYPE==((2<<4)+3)){ //great light //txtset(spellname[(2<<4)+3],"GreatLight"); spellreagent[(2<<4)+3]=SULF|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ x3=rnd*(64+tnpc->i); //int can only double spell effectiveness! if (x3){ x4=1+x3; if (x4>255) x4=255; //cap tnpc2->light=x4; i2=1; } if (x3==0) i2=3; }//player }//npc }//myobj2 goto spelldone; }//great light if (CASTSPELL_SPELLTYPE==((0<<4)+9)){ //light //txtset(spellname[(0<<4)+9],"Light"); spellreagent[(0<<4)+9]=SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ x3=rnd*(16+(tnpc->i>>2)); //int can only double spell effectiveness! if (x3){ x4=1+x3; if (x4>255) x4=255; //cap tnpc2->light=x4; i2=1; } if (x3==0) i2=3; }//player }//npc }//myobj2 goto spelldone; }//light if (CASTSPELL_SPELLTYPE==((0<<4)+7)){ //awaken //txtset(spellname[(0<<4)+7],"Awaken"); spellreagent[(0<<4)+7]=GINS|GARL; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player==NULL){ if (tnpc2->schedule_last==0x91){ if (((tpx+x)==568)&&((tpy+y)==364)) goto spelldone; if (((tpx+x)==570)&&((tpy+y)==364)) goto spelldone; if (((tpx+x)==572)&&((tpy+y)==364)) goto spelldone; if (((tpx+x)==574)&&((tpy+y)==364)) goto spelldone; i2=1; x3=rnd*(8+5*1); x4=rnd*(tnpc->i+1); if (x4>=x3){//success //set npc schedule to unknown! and make them just stand there tnpc2->schedule_i=-1; tnpc2->schedule_last=0; tnpc2->wait_walk+=64; //1mins //NEWCODE i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; //NEWCODEEND }else{i2=3;}//spell failed }//sleeping }//!player if (tnpc2->player){ if (tnpc2->flags&4){ i2=1; x3=rnd*(8+5*1); x4=rnd*(tnpc->i+1); if (x4>=x3){//success tnpc2->flags-=4; tnpc2->wait_disable=0; //NEWCODE i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; //NEWCODEEND }else{i2=3;}//spell failed }//4, sleeping }//player }//npc }//myobj2 goto spelldone; }//awaken if (CASTSPELL_SPELLTYPE==((7<<4)+6)){ //summon //txtset(spellname[(7<<4)+6],"Summon"); spellreagent[(7<<4)+6]=MAND|GARL|BLOO; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; spellx=tpx+x; spelly=tpy+y; if ((spellx<0)||(spellx>2047)||(spelly<0)||(spelly>1023)) goto summonfail; if (((bt[spelly][spellx]>>10)&1)==0) goto summonfail; //land passable if (od[spelly][spellx]) goto summonfail; x3=rnd*(8+5*8); //int can only double spell effectiveness! x4=rnd*(tnpc->i+1); if (x4>=x3){//success i2=1; myobj2=OBJnew(); myobj2->type=367; //daemon! myobj2->more=malloc(sizeof(creature)); ZeroMemory(myobj2->more,sizeof(creature)); crt=(creature*)myobj2->more; crt->crt_struct=TRUE; crt->hp=(obji[sprlnk[myobj2->type&1023]].v8>>8)*4; crt->mp=rnd*9; crt->al=1; x3=rnd*4; //25% chance of evil allegiance! if (x3) crt->al=4; crt->respawn_x=1024; //seconds till spawned crt will disappear myobj9=OBJnew(); myobj9->type=188; crt->items=myobj9; //(not included)bag myobj2->info|=4; //<-crt OBJadd(spellx,spelly,myobj2); }else{i2=3;}//spell failed summonfail: goto spelldone; }//summon if (CASTSPELL_SPELLTYPE==((7<<4)+5)){ //slime //txtset(spellname[(7<<4)+5],"Slime"); spellreagent[(7<<4)+5]=BLOO|NIGH|MAND; i2=2; if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto slimeblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if ((myobj2->info&8)==0){ //no redirector if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; if (crt->al==1){ if (((tpx+x+spellx)<0)||((tpx+x+spellx)>2047)||((tpy+y+spelly)<0)||((tpy+y+spelly)>1023)) goto slimefail; if ((btflags[bt[tpy+y+spelly][tpx+x+spellx]&1023]&1)==0) goto slimefail; //land passable if ((myobj2->type&1023)==366) goto slimefail; //invincible tanglevine tendril! if ((myobj2->type&1023)==430) if (crt->flags&128) goto slimefail;//invincible horse x3=rnd*(640+tnpc->i*10); //128 better than kill spell! x4=rnd*(640+tnpc->i*10); x3=((x3+x4)>>1); if (x3>=crt->hp){//success i2=1; //kill/remove creature x3=x2; myobj4=(object*)crt->items->more; //will point to first item dropgoldmore3: if (myobj4){ myobj5=(object*)myobj4->next; OBJremove(myobj4); if (myobj5) {myobj4=myobj5; goto dropgoldmore3;} } crtrespawn(myobj2); x2=x3; myobj2=OBJnew(); myobj2->type=375; //slime myobj2->more=malloc(sizeof(creature)); ZeroMemory(myobj2->more,sizeof(creature)); crt=(creature*)myobj2->more; crt->crt_struct=TRUE; crt->hp=(obji[sprlnk[myobj2->type&1023]].v8>>8)*4; crt->mp=rnd*9; crt->al=1; crt->respawn_x=1024; //seconds till spawned crt will disappear myobj9=OBJnew(); myobj9->type=188; crt->items=myobj9; //(not included)bag myobj2->info|=4; //<-crt myobj2->info|=(3<<9); //slime divide! OBJadd(tpx+x+spellx,tpy+y+spelly,myobj2); }else{ if (i2==2) i2=3; //spell failed } }//al==1 }}}//myobj2 slimefail:; slimeblocked:; }}}//4,x,y goto spelldone; }//slime if (CASTSPELL_SPELLTYPE==((3<<4)+1)){ //conjure //txtset(spellname[(3<<4)+1],"Conjure"); spellreagent[(3<<4)+1]=SPID|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; spellx=tpx+x; spelly=tpy+y; if ((spellx<0)||(spellx>2047)||(spelly<0)||(spelly>1023)) goto conjfail; if (((bt[spelly][spellx]>>10)&1)==0) goto conjfail; //land passable if (od[spelly][spellx]) goto conjfail; x3=rnd*(8+5*4); //int can only double spell effectiveness! x4=rnd*(tnpc->i+1); if (x4>=x3){//success i2=1; myobj2=OBJnew(); x3=rnd*5; myobj2->type=342; //rat if (x3==1) myobj2->type=358; //snake if (x3==2) myobj2->type=344; //bat if (x3==3) myobj2->type=371; //troll if (x3==4) myobj2->type=361; //spider myobj2->more=malloc(sizeof(creature)); ZeroMemory(myobj2->more,sizeof(creature)); crt=(creature*)myobj2->more; crt->crt_struct=TRUE; crt->hp=(obji[sprlnk[myobj2->type&1023]].v8>>8)*4; crt->mp=rnd*9; crt->al=4; crt->respawn_x=1024; //seconds till spawned crt will disappear myobj9=OBJnew(); myobj9->type=188; crt->items=myobj9; //(not included)bag myobj2->info|=4; //<-crt OBJadd(spellx,spelly,myobj2); }else{i2=3;}//spell failed conjfail: goto spelldone; }//conjure if (CASTSPELL_SPELLTYPE==((4<<4)+2)){ //insect swarm //txtset(spellname[(4<<4)+2],"InsectSwarm"); spellreagent[(4<<4)+2]=BLOO|SPID|SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; x3=rnd*(4+(tnpc->i/16)); //int can only double spell effectiveness! if (x3==0) {i2=3; goto spelldone;} for (x4=1;x4<=x3;x4++){ x5=16; isretry: spellx=tpx+x+rnd*5-2; spelly=tpy+y+rnd*5-2; x5--; if (x5){ if ((spellx<0)||(spellx>2047)||(spelly<0)||(spelly>1023)) goto isretry; if (((bt[spelly][spellx]>>10)&(1+2+4))==0) goto isretry; //land, air OR sea passable if (od[spelly][spellx]) goto isretry; if (stormcloakcheck2(spellx,spelly,tplayer)) goto isretry; myobj2=OBJnew(); myobj2->type=343; //insects myobj2->more=malloc(sizeof(creature)); ZeroMemory(myobj2->more,sizeof(creature)); crt=(creature*)myobj2->more; crt->crt_struct=TRUE; crt->hp=(obji[sprlnk[myobj2->type&1023]].v8>>8)*4; crt->mp=rnd*9; crt->al=4; crt->respawn_x=1024; //seconds till spawned crt will disappear myobj9=OBJnew(); myobj9->type=188; crt->items=myobj9; //(not included)bag myobj2->info|=4; //<-crt OBJadd(spellx,spelly,myobj2); }//x5 }//x4 i2=1; goto spelldone; }//insect swarm if (CASTSPELL_SPELLTYPE==((5<<4)+8)){ //replicate //txtset(spellname[(5<<4)+8],"Replicate"); spellreagent[(5<<4)+8]=SULF|SPID|BLOO|GINS|NIGH; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; //COST OF SPELL IS reagents=8 gold, 50% fail rate ->16gold per cast! if (myobj2=OBJfindlast(tpx+x,tpy+y)){ if (myobj2->info&256) goto cantreplicate; //quest item if (obji[sprlnk[myobj2->type&1023]].weight==0) goto cantreplicate; //no weight! if (obji[sprlnk[myobj2->type&1023]+(myobj2->type>>10)].v1) goto cantreplicate; //v1 (damage) if (obji[sprlnk[myobj2->type&1023]+(myobj2->type>>10)].v2) goto cantreplicate; //v2 (armour) if (obji[sprlnk[myobj2->type&1023]+(myobj2->type>>10)].flags&127) goto cantreplicate; //can be equipped if (obji[sprlnk[myobj2->type&1023]].flags&1024) goto cantreplicate; //container //EXCEPTIONS! if ((myobj2->type&1023)==87) goto cantreplicate; //orb of the moons(kals) if (myobj2->type==(223+1024)) goto cantreplicate; //lit powderkeg if ((myobj2->type&1023)==414) goto cantreplicate; //skiff if ((myobj2->type&1023)==149) goto cantreplicate; //deed if ((myobj2->type&1023)==275) goto cantreplicate; //potion if ((myobj2->type&1023)==58) goto cantreplicate; //spell if ((myobj2->type&1023)==64) goto cantreplicate; //key if ((myobj2->type&1023)==151) goto cantreplicate; //book if ((myobj2->type&1023)==152) goto cantreplicate; //scroll if ((myobj2->type&1023)==77) goto cantreplicate; //gem if ((myobj2->type&1023)==93) goto cantreplicate; //sextant if ((myobj2->type&1023)>=342) goto cantreplicate; //giant rat->horse //***THE ABOVE LINE NEGATES ALL OBJECTS ABOVE TYPE 342, THIS HAS BEEN LEFT AS IS TO AVOID MISTAKES WHEN ADDING NEW ITEMS LATER*** if (myobj2->type==448) goto cantreplicate;//horse papers //PENDING quest items if ((myobj2->type&1023)==61) goto cantreplicate; //book of circles if ((myobj2->type&1023)==212) goto cantreplicate; //fan if ((myobj2->type&1023)==277) goto cantreplicate; //yew board (***possibly not a quest item) //find safe location for replicated object! x3=tpx+x; x4=tpy+y; x3++; if (myobj3=OBJfindlast(x3,x4)){ if (obji[sprlnk[myobj3->type&1023]+(myobj3->type>>10)].flags&512) goto gotreploc; } if (bt[x4][x3]&1024) goto gotreploc; x3=tpx+x; x4=tpy+y; x3--; if (myobj3=OBJfindlast(x3,x4)){ if (obji[sprlnk[myobj3->type&1023]+(myobj3->type>>10)].flags&512) goto gotreploc; } if (bt[x4][x3]&1024) goto gotreploc; x3=tpx+x; x4=tpy+y; x4++; if (myobj3=OBJfindlast(x3,x4)){ if (obji[sprlnk[myobj3->type&1023]+(myobj3->type>>10)].flags&512) goto gotreploc; } if (bt[x4][x3]&1024) goto gotreploc; x3=tpx+x; x4=tpy+y; x4--; if (myobj3=OBJfindlast(x3,x4)){ if (obji[sprlnk[myobj3->type&1023]+(myobj3->type>>10)].flags&512) goto gotreploc; } if (bt[x4][x3]&1024) goto gotreploc; x3=tpx+x; x4=tpy+y; if (myobj3=OBJfindlast(x3,x4)){ if (obji[sprlnk[myobj3->type&1023]+(myobj3->type>>10)].flags&512) goto gotreploc; } if (bt[x4][x3]&1024) goto gotreploc; goto cantreplicate; //no space! gotreploc: spellx=rnd*(8+5*6); spelly=rnd*(tnpc->i+1); if (spelly>=spellx){//success i2=1; myobj3=OBJnew(); myobj3->type=myobj2->type; myobj3->info=myobj2->info; myobj3->more2=myobj2->more2; if (obji[sprlnk[myobj2->type&1023]+(myobj2->type>>10)].flags&4096) myobj3->more2=1; myobj3->info|=112; //set flags as temp OBJ if (myobj3->info&128) myobj3->info-=128; //remove stealing flag! OBJadd(x3,x4,myobj3); }else{ i2=3; } }//myobj2 cantreplicate: goto spelldone; }//replicate if (CASTSPELL_SPELLTYPE==((6<<4)+4)){ //gate travel txtset(spellname[(6<<4)+4],"GateTravel"); spellreagent[(6<<4)+4]=SULF|BLAC|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; if (od[tpy+y][tpx+x]) goto gatetravel_cantcreate; if ((bt[tpy+y][tpx+x]&1024)==0) goto gatetravel_cantcreate; i2=1; x3=rnd*(8+5*7); x4=rnd*(tnpc->i+1); if (x4>=x3){//success myobj2=OBJnew(); myobj2->type=84+1024; myobj2->info=3<<4; //set flags as temp OBJ OBJadd(tpx+x,tpy+y,myobj2); myobj2=OBJnew(); myobj2->type=84; myobj2->info=3<<4; //set flags as temp OBJ OBJadd(tpx+x-1,tpy+y,myobj2); }else{i2=3;}//spell failed gatetravel_cantcreate: goto spelldone; }//gatetravel if (CASTSPELL_SPELLTYPE==((1<<4)+8)){ //untrap //txtset(spellname[(1<<4)+8],"Untrap"); spellreagent[(1<<4)+8]=SULF|BLOO; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; if (myobj2=od[tpy+y][tpx+x]){ untrap_nextobj: if (myobj2->type==173) goto untrap_trapfound; if (myobj2->next){myobj2=(object*)myobj2->next; goto untrap_nextobj;} } goto spelldone; //no trap to remove! untrap_trapfound: i2=3; x3=rnd*(8+5*2); x4=rnd*(tnpc->i+1); if (x4<x3) goto spelldone; i2=1; OBJremove(myobj2); txtset(t,"?"); t->d2[0]=8; txtadd(t,"Trap destroyed!"); NET_send(NETplayer,tplayer->net,t); goto spelldone; }//untrap if (CASTSPELL_SPELLTYPE==((0<<4)+2)){ //detect trap txtset(spellname[(0<<4)+2],"DetectTrap"); spellreagent[(0<<4)+2]=NIGH|SULF; object * caster_obj=npc_to_obj(tnpc,tplayer); i2=spell_detect_trap(tplayer,tnpc,NULL,caster_obj->x,caster_obj->y); // Always relative to position of caster, not casting point or player goto spelldone; }//detect trap if (CASTSPELL_SPELLTYPE==((0<<4)+0)){ //create food txtset(spellname[(0<<4)+0],"CreateFood"); spellreagent[(0<<4)+0]=GARL|GINS|MAND; //level 1 i2=spell_create_food(tplayer,tnpc,NULL,tpx+x,tpy+y); goto spelldone; }//create food if (CASTSPELL_SPELLTYPE==((3<<4)+3)){ //fire field txtset(spellname[(3<<4)+3],"FireField"); spellreagent[(3<<4)+3]=BLAC|SULF|SPID; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; //NEWCODE x3=0; if (myobj2=OBJfindlast(tpx+x,tpy+y)){x3=myobj2->type&1023;} if ((x3==317) || (x3==318) || (x3==320) || (x3==173) || (x3==53)) {goto spelldone;} //NEWCODEEND if (bt[tpy+y][tpx+x]&1024){ i2=1; x3=rnd*(8+5*4); x4=rnd*(tnpc->i+1); if (x4>=x3){//success myobj2=OBJnew(); myobj2->type=317; //fire myobj2->more2=tnpc->player->id; OBJadd(tpx+x,tpy+y,myobj2); myobj2->info+=(2<<4); OBJcheckflags(myobj2->x,myobj2->y); }else{i2=3;}//spell failed }//location OK goto spelldone; }//fire field if (CASTSPELL_SPELLTYPE==((4<<4)+0)){ //energy field //txtset(spellname[(4<<4)+0],"EnergyField"); spellreagent[(4<<4)+0]=MAND|SPID|BLAC; //level 5 i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; //NEWCODE x3=0; if (myobj2=OBJfindlast(tpx+x,tpy+y)){x3=myobj2->type&1023;} if ((x3==317) || (x3==318) || (x3==320) || (x3==173)) {goto spelldone;} //NEWCODEEND if (bt[tpy+y][tpx+x]&1024){ i2=1; x3=rnd*(8+5*5); x4=rnd*(tnpc->i+1); if (x4>=x3){//success myobj2=OBJnew(); myobj2->type=319; //protection field myobj2->more2=tnpc->player->id; OBJadd(tpx+x,tpy+y,myobj2); myobj2->info+=(2<<4); OBJcheckflags(myobj2->x,myobj2->y); }else{i2=3;}//spell failed }//location OK goto spelldone; }//energy field if (CASTSPELL_SPELLTYPE==((3<<4)+7)){ //poison field txtset(spellname[(3<<4)+7],"PoisonField"); spellreagent[(3<<4)+7]=NIGH|SPID|BLAC; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; x3=0; if (myobj2=OBJfindlast(tpx+x,tpy+y)){x3=myobj2->type&1023;} if ((x3==317) || (x3==318) || (x3==320) || (x3==173) || (x3==53)) {goto spelldone;} if (bt[tpy+y][tpx+x]&1024){ i2=1; x3=rnd*(8+5*4); x4=rnd*(tnpc->i+1); if (x4>=x3){//success myobj2=OBJnew(); myobj2->type=318; //poison field myobj2->more2=tnpc->player->id; OBJadd(tpx+x,tpy+y,myobj2); myobj2->info+=(2<<4); OBJcheckflags(myobj2->x,myobj2->y); }else{i2=3;}//spell failed }//location OK goto spelldone; }//poison field if (CASTSPELL_SPELLTYPE==((2<<4)+1)){ //dispel field //txtset(spellname[(2<<4)+1],"DispelField"); spellreagent[(2<<4)+1]=BLAC|SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; if (myobj2=OBJfindlast(tpx+x,tpy+y)){ x3=myobj2->type&1023; if ((x3>=317)&&(x3<=320)){ i2=1; x3=rnd*(8+5*3); x4=rnd*(tnpc->i+1); if (x4>=x3){//success OBJsave(myobj2->x,myobj2->y); OBJremove(myobj2); }else{i2=3;}//spell failed }//x3 }//myobj2 goto spelldone; }//dispel field if (CASTSPELL_SPELLTYPE==((3<<4)+5)){ //locate //txtset(spellname[(3<<4)+5],"Locate"); spellreagent[(3<<4)+5]=NIGH; i2=2; //implemented! x3=rnd*(8+5*4); x4=rnd*(tnpc->i+1); if (x4>=x3){//success i2=1; if (myobj->x<1024){ x4=(myobj->x+1024-304)/8; x4-=128; y4=(myobj->y+1024-360)/8; y4-=128; }else{ x4=((myobj->x&255)+256-76)/2; x4-=128; y4=((myobj->y&255)+256-90)/2; y4-=128; } txtset(t,"?"); t->d2[0]=8; txtnumint(t2,abs(y4)); txtadd(t,t2); if (y4>0) txtadd(t,"'S, "); else txtadd(t,"'N, "); txtnumint(t2,abs(x4)); txtadd(t,t2); if (x4>0) txtadd(t,"'E"); else txtadd(t,"'W"); NET_send(NETplayer,tplayer->net,t); }else{i2=3;} goto spelldone; }//locate if (CASTSPELL_SPELLTYPE==((4<<4)+6)){ //pickpocket //txtset(spellname[(4<<4)+6],"PickPocket"); spellreagent[(4<<4)+6]=BLOO|SPID|NIGH; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; x5=0; x6=0; if (myobj2->info&2){ //<-npc x5=1; tnpc2=(npc*)myobj2->more; }//npc if (myobj2->info&4){ //<-crt x5=2; crt=(creature*)myobj2->more; }//crt if (x5){ x3=rnd*(8+5*5); x4=rnd*(tnpc->i+1); if (x4>=x3){//success i2=1; if (x5==1){ //->npc if (tnpc2->converse==180){ if ((tplayer->GNPCflags[6]&(1<<0))==0){ tplayer->GNPCflags[6]|=(1<<0); myobj3=OBJnew(); myobj3->type=25; myobj3->info|=256; //guild belt i9=SFnew(myobj->x,myobj->y); //destination is more important than the source sf[i9].type=9; //GENERIC throw object sf[i9].x=myobj2->x; sf[i9].y=myobj2->y; sf[i9].x2=myobj->x; sf[i9].y2=myobj->y; sf[i9].more=0xFFFF; sf[i9].wait=myobj3->type; //add to inventory additemroot(tnpc,myobj3); tnpc->upflags|=32; //inv goto spelldone; }//global flag }//80 txtset(t,"?"); t->d2[0]=8; txtadd(t,"Nothing!"); NET_send(NETplayer,tplayer->net,t); goto spelldone; }//npc //crt if (myobj3=(object*)crt->items->more){ if ((myobj3->type&1023)==98){ if (myobj3->next==NULL) goto pickpocketcrtnothing; } pickpocketcrtnext: x3=rnd*2; if (myobj3->next&&x3){myobj3=(object*)myobj3->next; goto pickpocketcrtnext;} if ((myobj3->type&1023)==98){ myobj3=(object*)crt->items->more; goto pickpocketcrtnext; } if (myobj3->type==88){ if (myobj3->more2>32){ myobj4=OBJnew(); myobj4->type=88; myobj4->info=112; myobj4->more2=(rnd*(myobj3->more2-1))+1; myobj3->more2-=myobj4->more2; myobj3=myobj4; goto pickpocketcrtskipremove; } } OBJremove(myobj3); pickpocketcrtskipremove: i9=SFnew(myobj->x,myobj->y); //destination is more important than the source sf[i9].type=9; //GENERIC throw object sf[i9].x=myobj2->x; sf[i9].y=myobj2->y; sf[i9].x2=myobj->x; sf[i9].y2=myobj->y; sf[i9].more=0xFFFF; sf[i9].wait=myobj3->type; //add to inventory additemroot(tnpc,myobj3); tnpc->upflags|=32; //inv }else{ pickpocketcrtnothing: txtset(t,"?"); t->d2[0]=8; txtadd(t,"Nothing!"); NET_send(NETplayer,tplayer->net,t); } }else{i2=3;}//failed }//x3 }//myobj2 goto spelldone; }//pickpocket if (CASTSPELL_SPELLTYPE==((0<<4)+3)){ //cure //txtset(spellname[(0<<4)+3],"Cure"); spellreagent[(0<<4)+3]=GARL|GINS; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ x3=rnd*(8+5*1); x4=rnd*(tnpc->i+1); if (x4>=x3){//success i2=1; tnpc2->flags&=(65535-1); //remove poisoned flag tnpc2->upflags|=2; i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; }else{i2=3;}//success }//player }//npc }//myobj2 goto spelldone; }//cure if (CASTSPELL_SPELLTYPE==((0<<4)+6)){ //heal i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ //perform light heal (1 to 16->32 hp) x3=rnd*(16+(tnpc->i>>2)); //int can only double spell effectiveness! x4=rnd*(16+(tnpc->i>>2)); //int can only double spell effectiveness! x3=(x3+x4)>>1; tnpc2->hp+=x3; if (tnpc2->hp>tnpc2->hp_max) tnpc2->hp=tnpc2->hp_max; tnpc2->upflags|=2; i2=1; if (x3==0) i2=3; if (x3){ i9=SFnew(myobj2->x,myobj2->y); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=myobj2->x; sf[i9].y2=myobj2->y; sf[i9].more=0xFFFF; sf[i9].wait=1; } }//player }//npc }//myobj2 goto spelldone; }//heal if (CASTSPELL_SPELLTYPE==((6<<4)+1)){ //enchant //txtset(spellname[(6<<4)+1],"Enchant"); spellreagent[(6<<4)+1]=SPID|MAND|SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; if (myobj2=OBJfindlast(tpx+x,tpy+y)){ if (myobj2->type==78){ //staff if ((myobj2->more2>>16)<=20){//25 spell limit (20+5=25) if ((myobj2->info&(7<<9))==0){//no pending enchantments x3=rnd*(8+5*7); x4=rnd*(tnpc->i+1); if (x4>=x3){//success i2=1; //allow for 5 new spells to be added myobj2->info|=(5<<9); txtset(t,"?"); t->d2[0]=8; txtadd(t,"The staff glows brightly!"); NET_send(NETplayer,tplayer->net,t); txtset(t,"?"); t->d2[0]=8; txtadd(t,"To enchant this staff cast spells upon it. (You can now add up to 5 identical spells to this staff)"); NET_send(NETplayer,tplayer->net,t); goto spelldone; }else{i2=3; goto spelldone;}//fail txtset(t,"?"); t->d2[0]=8; txtadd(t,"The staff already glows! To enchant this staff cast other spells upon it."); NET_send(NETplayer,tplayer->net,t); goto spelldone; }//no pending enchantments txtset(t,"?"); t->d2[0]=8; txtnumint(t2,myobj2->more2>>16); txtadd(t,t2); txtadd(t," spells are already held within this staff! No more may be added at this time."); NET_send(NETplayer,tplayer->net,t); goto spelldone; }//25 spell limit }//staff }//myobj2 goto spelldone; }//enchant if (CASTSPELL_SPELLTYPE==((1<<4)+7)){ //unlockmagic i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; if (myobj2=OBJfindlast(tpx+x,tpy+y)){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //<-redirect x3=myobj2->type&1023; if ((x3>=OBJ_OAKEN_DOOR)&&(x3<=OBJ_STEEL_DOOR)){ if ((myobj2->type>>10)>=12){ i2=1; x3=rnd*(8+5*2); x4=rnd*(tnpc->i+1); if (x4>=x3){//success myobj2->type-=(8*1024); myobj3=(object*)myobj2->more; myobj3->type-=(8*1024); }else{i2=3;}//success }//>=12 }//x3 if (myobj2->type==(OBJ_CHEST+(3*1024))){ i2=1; x3=rnd*(8+5*2); x4=rnd*(tnpc->i+1); if (x4>=x3){//success OBJsave(myobj2->x,myobj2->y); myobj2->type-=(2*1024); }else{i2=3;}//success }//chest }//myobj2 goto spelldone; }//unlock if (CASTSPELL_SPELLTYPE==((3<<4)+9)){ //WindChange txtset(spellname[(3<<4)+9],"WindChange"); spellreagent[(3<<4)+9]=SULF|BLOO; i2=2; //implemented! x3=rnd*(8+5*4); x4=rnd*(tnpc->i+1); if (x4>=x3){//success i2=1; x3=tplayer->windx; y3=tplayer->windy; if ((x3==0)&&(y3==0)) {x3=windx; y3=windy;} if ((x3==0)&&(y3==0)) {x3=0; y3=1; goto windchange_cast;} if ((x3==0)&&(y3==1)) {x3=-1; y3=1; goto windchange_cast;} if ((x3==-1)&&(y3==1)) {x3=-1; y3=0; goto windchange_cast;} if ((x3==-1)&&(y3==0)) {x3=-1; y3=-1; goto windchange_cast;} if ((x3==-1)&&(y3==-1)) {x3=0; y3=-1; goto windchange_cast;} if ((x3==0)&&(y3==-1)) {x3=1; y3=-1; goto windchange_cast;} if ((x3==1)&&(y3==-1)) {x3=1; y3=0; goto windchange_cast;} if ((x3==1)&&(y3==0)) {x3=1; y3=1; goto windchange_cast;} if ((x3==1)&&(y3==1)) {x3=0; y3=1; goto windchange_cast;} windchange_cast: tplayer->windx=x3; tplayer->windy=y3; txtset(t,"??"); t->d2[0]=14; t->d2[1]=(tplayer->windx+1)+(tplayer->windy+1)*4; NET_send(NETplayer,tplayer->net,t); }else{i2=3;} goto spelldone; }//WindChange if (CASTSPELL_SPELLTYPE==((3<<4)+8)){ //sleep field txtset(spellname[(3<<4)+8],"SleepField"); spellreagent[(3<<4)+8]=GINS|SPID|BLAC; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; x3=0; if (myobj2=OBJfindlast(tpx+x,tpy+y)){x3=myobj2->type&1023;} if ((x3==317) || (x3==318) || (x3==320) || (x3==173)) {goto spelldone;} if (bt[tpy+y][tpx+x]&1024){ i2=1; x3=rnd*(8+5*4); x4=rnd*(tnpc->i+1); if (x4>=x3){//success myobj2=OBJnew(); myobj2->type=320; //sleep myobj2->more2=tnpc->player->id; OBJadd(tpx+x,tpy+y,myobj2); myobj2->info+=(2<<4); OBJcheckflags(myobj2->x,myobj2->y); }else{i2=3;}//spell failed }//location OK goto spelldone; }//sleep field if (CASTSPELL_SPELLTYPE==((3<<4)+6)){ //mass cure //txtset(spellname[(3<<4)+6],"MassCure"); spellreagent[(3<<4)+6]=GARL|GINS; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; i9=SFnew(tpx+x,tpy+y); //destination is more important than the source sf[i9].type=19; //blue bolt sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=tpx+x; sf[i9].y2=tpy+y; sf[i9].more=0xFFFF; sf[i9].wait=1; i2=1; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto masscureblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ x3=rnd*(8+5*1); x4=rnd*(tnpc->i+1); if (x4>=x3){//success tnpc2->flags&=(65535-1); //remove poisoned flag tnpc2->upflags|=2; } }//player }//npc }//myobj2 if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=14; //blue ball sf[i9].x=tpx+x; sf[i9].y=tpy+y; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } masscureblocked:; }//4 }}//spellx,spelly goto spelldone; }//mass cure if (CASTSPELL_SPELLTYPE==((2<<4)+5)){ //mass awaken //txtset(spellname[(2<<4)+5],"MassAwaken"); spellreagent[(2<<4)+5]=GINS|GARL; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; i9=SFnew(tpx+x,tpy+y); //destination is more important than the source sf[i9].type=19; //blue bolt sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=tpx+x; sf[i9].y2=tpy+y; sf[i9].more=0xFFFF; sf[i9].wait=1; i2=1; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto massawakenblocked; if (myobj2){ if (myobj2->info&2){ //<-npc x3=rnd*(8+5*3); x4=rnd*(tnpc->i+1); if (x4>=x3){//success tnpc2=(npc*)myobj2->more; if (tnpc2->player==NULL){ if (tnpc2->schedule_last==0x91){ if (((tpx+x)==568)&&((tpy+y)==364)) goto massawaken_npca; if (((tpx+x)==570)&&((tpy+y)==364)) goto massawaken_npca; if (((tpx+x)==572)&&((tpy+y)==364)) goto massawaken_npca; if (((tpx+x)==574)&&((tpy+y)==364)) goto massawaken_npca; tnpc2->schedule_i=-1; tnpc2->schedule_last=0; tnpc2->wait_walk+=64; //1mins }//sleeping }//!player if (tnpc2->player){ if (tnpc2->flags&4){ tnpc2->flags-=4; tnpc2->wait_disable=0; }//4, sleeping }//player }//fail }//npc }//myobj2 massawaken_npca: if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=14+4*256; //blue ball sf[i9].x=tpx+x; sf[i9].y=tpy+y; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } massawakenblocked:; }//4 }}//spellx,spelly goto spelldone; }//mass awaken if (CASTSPELL_SPELLTYPE==((2<<4)+6)){ //mass sleep //txtset(spellname[(2<<4)+6],"MassSleep"); spellreagent[(2<<4)+6]=GINS|NIGH|SPID; i2=2; if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; i9=SFnew(tpx+x,tpy+y); //destination is more important than the source sf[i9].type=19; //blue bolt sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=tpx+x; sf[i9].y2=tpy+y; sf[i9].more=0xFFFF; sf[i9].wait=1; i2=1; for (spellx=-2;spellx<=2;spellx++){ for (spelly=-2;spelly<=2;spelly++){ if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto masssleepblocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&8) myobj2=(object*)myobj2->more; //redirect if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; x3=rnd*(32+(tnpc->i>>1)); //immune to sleep? x4=myobj2->type&1023; if (x4==364) goto masssleep_immune; //acid slug if (x4==427) goto masssleep_immune; //ant if (x4==357) goto masssleep_immune; //corpser if (x4==367) goto masssleep_immune; //daemon if (x4==362) goto masssleep_immune; //winged garg if (x4==363) goto masssleep_immune; //garg if (x4==355) goto masssleep_immune; //gazer if (x4==352) goto masssleep_immune; //ghost if (x4==374) goto masssleep_immune; //hydra if (x4==343) goto masssleep_immune; //insects if (x4==347) goto masssleep_immune; //reaper if (x4==360) goto masssleep_immune; //rotworms if (x4==426) goto masssleep_immune; //scorpion if (x4==368) goto masssleep_immune; //skeleton if (x4==375) goto masssleep_immune; //slime if (x4==345) goto masssleep_immune; //squid if (x4==365) goto masssleep_immune; //tanglevine if (x4==373) goto masssleep_immune; //wisp //NOTE: sleep uses a paralyze effect, but to identify the difference visually (sleeping body) asleep flag is set crt->wait+=x3; crt->flags|=(4+8); //1=poison, 2=invisible, 4=asleep, 8=paralyzed i9=SFnew(myobj2->x,myobj2->y); sf[i9].type=1; //attack sf[i9].x2=0; sf[i9].x=myobj2->x; sf[i9].y=myobj2->y; sf[i9].wait=0.125f; //NULL sf[i9].more=1; }//crt }//myobj2 masssleep_immune: if ((abs(spellx)==2)||(abs(spelly)==2)){ i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=20+4*256; //pink ball sf[i9].x=tpx+x; sf[i9].y=tpy+y; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; } masssleepblocked:; }}}//4,x,y goto spelldone; }//mass sleep if (CASTSPELL_SPELLTYPE==((5<<4)+6)){ //negate magic //txtset(spellname[(5<<4)+6],"NegateMagic"); spellreagent[(5<<4)+6]=GARL|MAND|SULF; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; myobj2=OBJfindlast(tpx+x,tpy+y); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x,tpy+y); if (myobj2){ if (myobj2->info&2){ //<-npc tnpc2=(npc*)myobj2->more; if (tnpc2->player){ x3=rnd*(32+(tnpc->i>>1)); //int can only double spell effectiveness! if (x3){ if (x3>255) x3=255; //cap if (x3>tnpc2->negatemagic) {tnpc2->negatemagic=x3;} i2=1; } if (x3==0) i2=3; }//player }//npc }//myobj2 goto spelldone; }//negate magic if (CASTSPELL_SPELLTYPE==((5<<4)+4)){ //hail storm //txtset(spellname[(5<<4)+4],"HailStorm"); spellreagent[(5<<4)+4]=BLOO|BLAC|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; x4=4; for (x4;x4>0;x4--) { x3=3+rnd*(1+(tnpc->i-24)/8); for (x3;x3>0;x3--){ spellx=rnd*(9)-6; spelly=rnd*(9)-6; if (spellx <= -3) {spellx=rnd*(3)-1;} if (spelly <= -3) {spelly=rnd*(3)-1;} if ((abs(spellx)+abs(spelly))!=4){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto hailstorm_blocked; myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; i9=i3; i8=x2; //backup! x2=rnd*(16+(tnpc->i>>1)); if (x2==0) {i2=1; x2=i8; i3=i9; goto hailstorm_spelldone;} i3=SFnew(myobj2->x,myobj2->y); sf[i3].type=1; //attack sf[i3].x2=x2; sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; spellattcrt=TRUE; goto spellattcrt0; }//crt }//myobj2 hailstorm_spelldone:; x5=x4/2; i9=SFnew(tpx+x+spellx,tpy+y+spelly); //destination is more important than the source sf[i9].type=13+x5*2*256; //sling bullet sf[i9].x=tpx+x+spellx-2; sf[i9].y=tpy+y+spelly-1-x4; sf[i9].x2=tpx+x+spellx; sf[i9].y2=tpy+y+spelly; sf[i9].more=0xFFFF; sf[i9].wait=1; hailstorm_blocked:; }//!=4 }//x3 }//x4 i2=1; goto spelldone; }//hail storm if (CASTSPELL_SPELLTYPE==((0<<4)+8)){ //ignite //txtset(spellname[(0<<4)+8],"Ignite"); spellreagent[(0<<4)+8]=SULF|BLAC; i2=spell_ignite(tplayer,tnpc,NULL,tpx+x,tpy+y); goto spelldone; }//ignite if (CASTSPELL_SPELLTYPE==((0<<4)+4)){ //douse //txtset(spellname[(0<<4)+4],"Douse"); spellreagent[(0<<4)+4]=GARL|BLAC; i2=spell_douse(tplayer,tnpc,NULL,tpx+x,tpy+y); goto spelldone; }//douse if (CASTSPELL_SPELLTYPE==((4<<4)+7)){ //reveal //txtset(spellname[(4<<4)+7],"Reveal"); spellreagent[(4<<4)+7]=SPID|NIGH|MAND; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; i2=1; x3=rnd*(8+5*5); x4=rnd*(tnpc->i+1); if (x4>=x3) { i2=1; for (spellx=-7;spellx<=7;spellx++){ for (spelly=-7;spelly<=7;spelly++){ if ((abs(spellx)+abs(spelly))<=10){ myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (myobj2==NULL) myobj2=OBJfindlastall(tpx+x+spellx,tpy+y+spelly); if (myobj2){ if (myobj2->info&4){ //<-crt crt=(creature*)myobj2->more; if (crt->flags&2){ crt->flags-=2; //if creature invisible make visible. }//flags }//crt }//myobj2 } }} //spellx,y }//success else {i2=3;} //fail }//reveal if (CASTSPELL_SPELLTYPE==((5<<4)+9)){ //web //txtset(spellname[(5<<4)+9],"Web"); spellreagent[(5<<4)+9]=SPID; i2=2; //implemented! if (stormcloakcheck2(tpx+x,tpy+y,tplayer)) goto spelldone; x3=rnd*(8+5*6); x4=rnd*(tnpc->i+1); if (x4>=x3){//success i2=1; i9=SFnew(tpx+x,tpy+y); //destination is more important than the source sf[i9].type=9; //generic throw object sf[i9].x=myobj->x; sf[i9].y=myobj->y; sf[i9].x2=tpx+x; sf[i9].y2=tpy+y; sf[i9].more=0xFFFF; sf[i9].wait=53; for (spellx=-1;spellx<=1;spellx++){ for (spelly=-1;spelly<=1;spelly++){ if (stormcloakcheck2(tpx+x+spellx,tpy+y+spelly,tplayer)) goto web_blocked; if ((x3==317) || (x3==318) || (x3==320) || (x3==173) || (x3==53)) {goto web_blocked;} myobj2=OBJfindlast(tpx+x+spellx,tpy+y+spelly); if (bt[tpy+y+spelly][tpx+x+spellx]&1024) { myobj2=OBJnew(); myobj2->type=53; //web myobj2->more2=tnpc->player->id; myobj2->info|=32; //if tile has an object, place web under it OBJtmp=od[tpy+y+spelly][tpx+x+spellx]; if (OBJtmp) { OBJtmp->prev=myobj2; myobj2->next=OBJtmp; myobj2->x=tpx+x+spellx; myobj2->y=tpy+y+spelly; od[tpy+y+spelly][tpx+x+spellx]=myobj2; } else { OBJadd(tpx+x+spellx,tpy+y+spelly,myobj2); } } else if (myobj2 && myobj2->info&4) { crt=(creature*)myobj2->more; if ((myobj2->type&1023)!=361) { x3=rnd*(32+(tnpc->i>>1)/2); crt->wait+=x3; crt->flags|=8; //1=poison, 2=invisible, 4=asleep, 8=paralyzed } myobj2=OBJnew(); myobj2->type=53; //web myobj2->more2=tnpc->player->id; myobj2->info|=112; //set flags as temp OBJ //if tile has an object, place web under it OBJtmp=od[tpy+y+spelly][tpx+x+spellx]; if (OBJtmp) { OBJtmp->prev=myobj2; myobj2->next=OBJtmp; od[tpy+y+spelly][tpx+x+spellx]=myobj2; } else { OBJadd(tpx+x+spellx,tpy+y+spelly,myobj2); } }//location OK web_blocked:; }}//spellx,spelly }else{i2=3;}//spell failed }//web //NEWCODEEND spelldone: if (i2==0){ //not implemented! txtset(t,"?"); t->d2[0]=8; txtadd(t,"U6O can't cast this spell yet!"); NET_send(NETplayer,tplayer->net,t); } //4. display words of power if spell was a success //5. remove mp&reagents if successful if ((i2==1)||(i2==3)){ if (!staff_cast_spell){ //subtract mp tnpc->mp-=((CASTSPELL_SPELLTYPE>>4)+1); tnpc->upflags|=4; //remove reagents x4=spellreagent[CASTSPELL_SPELLTYPE]; for(x2=0;x2<CASTSPELL_ENUMERATEDINVENTORYOBJS;x2++){ x3=OBJlist_list[x2]->type; //gpf if ((x3>=65)&&(x3<=72)){ x3-=65; if (x4&(1<<x3)){ x4-=(1<<x3); OBJlist_list[x2]->more2--; if (OBJlist_list[x2]->more2==0) OBJremove(OBJlist_list[x2]); }//x4 }//x3 }//x2 tnpc->upflags|=32; }//!staff_cast_spell spelldone_donttakereagents: if (staff_cast_spell){ x3=tplayer->staffcast_staff->more2>>16; x3--; if (x3){ tplayer->staffcast_staff->more2&=65535; tplayer->staffcast_staff->more2|=(x3<<16); }else tplayer->staffcast_staff->more2=0; //all spells used, revert to unclassified staff } //spell delay tnpc->wait_cast+=4.0f-((float)tnpc->i/32.0f); //txtset(t,"??"); t->d2[0]=18; t->d2[1]=iparty; NET_send(NETplayer,tplayer->net,t); //set cast icon! } if (i2==2){ //invalid target if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Can't cast there!"); NET_send(NETplayer,tplayer->net,t); } } if (i2==3){ //spell failed! if (!cast_spell){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Spell failed!"); NET_send(NETplayer,tplayer->net,t); } } castfailed:; if (cast_spell){ if (cast_spell==1){ cast_spell=0; goto cast_spell1;} if (cast_spell==2){ cast_spell=0; goto cast_spell2;} } goto skip_pickup; }//i }//mbclick //use and other stuff if (tplayer->mobj!=NULL){ //drop item i=tplayer->mf; if (i<=7){ if(tplayer->party[i]){ if (tplayer->key&KEYmbclick){ tnpc=(npc*)tplayer->party[i]->more; //*tnpc //scroll inventory down if ((tplayer->mx>=(111-3))&&(tplayer->my>=(228-3))){ if ((tplayer->mx<=(121+3))&&(tplayer->my<=(243+3))){ tnpc->upflags|=32; //is scroll down available? myobj=(object*)tnpc->baseitem; myobj=(object*)myobj->more; x=61; y=61; x3=tnpc->baseitem_offset; dniz2: if (myobj!=NULL){ if (x3>0) {x3--;goto skipbio1z2;} x=x+16; if (x>109) {x=61;y=y+16;} if (y>109){ if (myobj->next!=NULL) { tnpc->baseitem_offset+=4; } goto diskipz2; } if (myobj->next!=NULL){ skipbio1z2: myobj=(object*)myobj->next; goto dniz2; } } diskipz2:; goto skip_pickup; }} //scroll inventory up if ((tplayer->mx>=(111-3))&&(tplayer->my>=(197-3))){ if ((tplayer->mx<=(121+3))&&(tplayer->my<=(212+3))){ if (tnpc->baseitem_offset>=4) {tnpc->baseitem_offset-=4;}else{tnpc->baseitem_offset=0;} tnpc->upflags|=32; goto skip_pickup; }} //clicked on opened "bag" icon ->close bag if ((tplayer->mx>=(90))&&(tplayer->my>=(128+3))&&(tplayer->mx<((90)+32))&&(tplayer->my<((128+3)+32))){ if (tnpc->baseitem!=tnpc->items){ //backwards traverse myobj2=tnpc->baseitem; myobj=(object*)tnpc->baseitem->prev; getprev9: if ((myobj->more!=myobj2)||((obji[sprlnk[myobj->type&1023]].flags&1024)==0)) {myobj2=myobj; myobj=(object*)myobj->prev; goto getprev9;} tnpc->baseitem=myobj; tnpc->baseitem_offset=0; tnpc->upflags|=32; goto skip_pickup; }//tnpc->baseitem!=tnpc->items }//x,y if (tplayer->action==2){ //look, opens inventory container items 2004 tnpc->upflags|=32; if ((tplayer->mx>=122)&&(tplayer->my>=122)){ x=(tplayer->mx-122)/32; y=(tplayer->my-122)/32; i2=x+(y*4); myobj=tnpc->baseitem; myobj=(object*)myobj->more; i3=tnpc->baseitem_offset; fo2c: if (i3>0){i3--;myobj=(object*)myobj->next;goto fo2c;} if (myobj!=NULL){ if (i2>0){ if (myobj->next!=NULL){ myobj=(object*)myobj->next; i2--; goto fo2c; }else{myobj=NULL;} } } if (myobj!=NULL){ if ((myobj->type==(OBJ_CHEST+1024*2))||(myobj->type==(OBJ_CHEST+1024*3))) goto inventory_look; //magically/locked chests for (i3=0;i3<=nresu;i3++){ if (resu[i3]){ if (resu_body[i3]==myobj){ goto inventory_look; //block looking inside resurrectable bodies }}} if (obji[sprlnk[myobj->type&1023]].flags&1024){ //2003: check container flag tnpc->baseitem=myobj; tnpc->baseitem_offset=0; goto skip_pickup; } goto inventory_look; }//myobj!=NULL goto skip_pickup; } //if x&y //what about equipped items? x2=tplayer->mx; y2=tplayer->my; x3=helmx; y3=helmy; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->helm) goto inventory_look; } x3=wep_rightx; y3=wep_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->wep_right) goto inventory_look; } x3=wep_leftx; y3=wep_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->wep_left) goto inventory_look; } x3=armourx; y3=armoury; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->armour) goto inventory_look; } x3=bootsx; y3=bootsy; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->boots) goto inventory_look; } x3=neckx; y3=necky; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->neck) goto inventory_look; } x3=ring_leftx; y3=ring_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->ring_left) goto inventory_look; } x3=ring_rightx; y3=ring_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->ring_right) goto inventory_look; } goto skip_pickup; } //action==2 //tnpc->update=1; if (tplayer->my<122) goto port_drop; if (tplayer->mx>=122){ if (tplayer->my>=122){ port_drop: sprite_drop: if (tplayer->mobj->info&256) goto questitem_skipweightcheck; //NEWCODE if (U6O_DEBUG){ goto questitem_skipweightcheck; //for debugging } //NEWCODEEND if ((tnpc->wt+WTfind(tplayer->mobj))<=tnpc->wt_max){ questitem_skipweightcheck: if (tnpc->baseitem->type==57){ if (tplayer->mobj->type!=58){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Only spells can go into the spellbook!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } } if (tnpc->baseitem->type==62){ //vortex cube if ((tplayer->mobj->type&1023)!=73){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Only moonstones can go into the vortex cube!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } } if (tplayer->mobj->info&256){ //drop quest item if ((i!=0)||((tnpc->baseitem->info&256)==0)){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }//not primary player OR not quest bag } if ((tplayer->mobj->type&1023)==414){ //skiff if (tnpc->baseitem!=tnpc->items){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a skiff in there!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } }//414 if (tplayer->mobj->type==149){ //deed if (tnpc->baseitem!=tnpc->items){ if ((tnpc->baseitem->info&256)==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a deed in there!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } } if (i){//not the primary player txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," cannot be given a deed!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } //if (tnpc->converse!=201){ if (tnpc->converse!=0){ //txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," cannot be given a deed!"); NET_send(NETplayer,tplayer->net,t); //goto skip_pickup; //}} }//149 if (tplayer->mobj->type==448){ //horse papers if (tnpc->baseitem!=tnpc->items){ if ((tnpc->baseitem->info&256)==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put the horse papers in there!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } } if (i){//not the primary player txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," cannot carry horse papers!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } //if (tnpc->converse!=201){ if (tnpc->converse!=0){ //txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," cannot carry horse papers!"); NET_send(NETplayer,tplayer->net,t); //goto skip_pickup; //}} }//448 //check that current container is NOT a dead monster (they are not to be used as containers) if (((tnpc->baseitem->type&1023)>432)&&((tnpc->baseitem->type&1023)<=447)){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put items in here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } tnpc->upflags|=32; //inv stealing(tplayer,tplayer->mobj); myobj=tnpc->baseitem; myobj2=(object*)myobj->more; if (myobj2!=NULL){ //scan for multiple item if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&4096){ //multiple myobj3=myobj2; joinitem: if (myobj3->type==tplayer->mobj->type){ //same type if ((tplayer->mobj->info&128)==(myobj3->info&128)){ if (((myobj3->type&1023)==90)&&(myobj3->info!=tplayer->mobj->info)) goto cantjoin; //cant join half burnt torches myobj3->more2+=tplayer->mobj->more2; OBJrelease(tplayer->mobj); tplayer->mobj=NULL; goto joinitem_finished; }//same stealing type }//same type if (myobj3->next) {myobj3=(object*)myobj3->next; goto joinitem;} }//4096 cantjoin: //if (obji[sprlnk[myobj2->type&1023]+(myobj2->type>>10)].flags&4096){ //scan inventory list and append object if possible //}else{ tplayer->mobj->next=myobj2; myobj2->prev=tplayer->mobj; tplayer->mobj->prev=myobj; myobj->more=tplayer->mobj; tplayer->mobj=NULL; //clear selected mouse object //} }else{ tplayer->mobj->next=NULL; tplayer->mobj->prev=myobj; myobj->more=tplayer->mobj; tplayer->mobj=NULL; //clear selected mouse object } joinitem_finished:; } //weight goto skip_pickup; //mobj may have been set to 0! }}//mx,my //quest_skipdrop: //drop equip item //2003: no switching x2=tplayer->mx; y2=tplayer->my; //NEWCODE if (U6O_DEBUG){ goto debug_skipweightcheck; //for debugging } if ((tnpc->wt+WTfind(tplayer->mobj))<=tnpc->wt_max){ debug_skipweightcheck:; //NEWCODEEND x3=helmx; y3=helmy; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->helm==NULL){ if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&1){ if ((tnpc->wt2+WTfind(tplayer->mobj))<=tnpc->wt2_max){ if (tplayer->mobj->info&256){ if (i){ //quest item->party member txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }} stealing(tplayer,tplayer->mobj); tnpc->helm=tplayer->mobj; tplayer->mobj=NULL; tnpc->upflags|=64; //update flags goto skip_pickup; }}}} x3=wep_rightx; y3=wep_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->wep_right==NULL){ if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&(8+16)){ if ((tnpc->wt2+WTfind(tplayer->mobj))<=tnpc->wt2_max){ if (tnpc->wep_left!=NULL){ if (obji[sprlnk[tnpc->wep_left->type&1023]+(tnpc->wep_left->type>>10)].flags&16) goto skip_pickup; } if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&16){ //2 handed if (tnpc->wep_left!=NULL) goto skip_pickup; } if (tplayer->mobj->info&256){ if (i){ //quest item->party member txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }} stealing(tplayer,tplayer->mobj); if ((tplayer->mobj->type&1023)==83){ //oil flask if (tplayer->mobj->more2>1){ //seperate item myobj9=OBJnew(); myobj9->type=83; myobj9->more2=tplayer->mobj->more2-1; tplayer->mobj->more2=1; tnpc->wep_right=tplayer->mobj; tplayer->mobj=myobj9; goto wep_right_skip; }//>1 }//83 if ((tplayer->mobj->type&1023)==90){ //torch //tnpc->light=1; tplayer->mobj->type=90+1024; if (tplayer->mobj->more2>1){ //seperate item myobj9=OBJnew(); myobj9->type=90; myobj9->more2=tplayer->mobj->more2-1; tplayer->mobj->more2=1; tnpc->wep_right=tplayer->mobj; tplayer->mobj=myobj9; goto wep_right_skip; }//>1 }//90 if (tplayer->mobj->type==57){ //ready spellbook tnpc->upflags|=128; } tnpc->wep_right=tplayer->mobj; tplayer->mobj=NULL; wep_right_skip: tnpc->upflags|=64; //update flags goto skip_pickup; }}}} x3=wep_leftx; y3=wep_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->wep_left==NULL){ if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&(8+16)){ if ((tnpc->wt2+WTfind(tplayer->mobj))<=tnpc->wt2_max){ if (tnpc->wep_right!=NULL){ if (obji[sprlnk[tnpc->wep_right->type&1023]+(tnpc->wep_right->type>>10)].flags&16) goto skip_pickup; } if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&16){ //2 handed if (tnpc->wep_right!=NULL) goto skip_pickup; } if (tplayer->mobj->info&256){ if (i){ //quest item->party member txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }} stealing(tplayer,tplayer->mobj); if ((tplayer->mobj->type&1023)==83){ //oil flask if (tplayer->mobj->more2>1){ //seperate item myobj9=OBJnew(); myobj9->type=83; myobj9->more2=tplayer->mobj->more2-1; tplayer->mobj->more2=1; tnpc->wep_left=tplayer->mobj; tplayer->mobj=myobj9; goto wep_left_skip; }//>1 }//83 if ((tplayer->mobj->type&1023)==90){ //torch //tnpc->light=1; tplayer->mobj->type=90+1024; if (tplayer->mobj->more2>1){ //seperate item myobj9=OBJnew(); myobj9->type=90; myobj9->more2=tplayer->mobj->more2-1; tplayer->mobj->more2=1; tnpc->wep_left=tplayer->mobj; tplayer->mobj=myobj9; goto wep_left_skip; }//>1 }//90 if (tplayer->mobj->type==57){ //ready spellbook tnpc->upflags|=128; } tnpc->wep_left=tplayer->mobj; tplayer->mobj=NULL; wep_left_skip: tnpc->upflags|=64; //update flags goto skip_pickup; }}}} x3=armourx; y3=armoury; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->armour==NULL){ if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&4){ if ((tnpc->wt2+WTfind(tplayer->mobj))<=tnpc->wt2_max){ if (tplayer->mobj->info&256){ if (i){ //quest item->party member txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }} stealing(tplayer,tplayer->mobj); tnpc->armour=tplayer->mobj; tplayer->mobj=NULL; tnpc->upflags|=64; //update flags goto skip_pickup; }}}} x3=bootsx; y3=bootsy; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->boots==NULL){ if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&64){ if ((tnpc->wt2+WTfind(tplayer->mobj))<=tnpc->wt2_max){ if (tplayer->mobj->info&256){ if (i){ //quest item->party member txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }} stealing(tplayer,tplayer->mobj); tnpc->boots=tplayer->mobj; tplayer->mobj=NULL; tnpc->upflags|=64; //update flags goto skip_pickup; }}}} x3=neckx; y3=necky; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->neck==NULL){ if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&2){ if ((tnpc->wt2+WTfind(tplayer->mobj))<=tnpc->wt2_max){ if (tplayer->mobj->info&256){ if (i){ //quest item->party member txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }} stealing(tplayer,tplayer->mobj); tnpc->neck=tplayer->mobj; tplayer->mobj=NULL; tnpc->upflags|=64; //update flags goto skip_pickup; }}}} x3=ring_leftx; y3=ring_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->ring_left==NULL){ if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&32){ if ((tnpc->wt2+WTfind(tplayer->mobj))<=tnpc->wt2_max){ if (tplayer->mobj->info&256){ if (i){ //quest item->party member txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }} stealing(tplayer,tplayer->mobj); //if ((tplayer->mobj->type&1023)==258){ //invisibility ring (oooooh!) //tnpc->flags|=2; //set invisibility flag //}//258 tnpc->ring_left=tplayer->mobj; tplayer->mobj=NULL; tnpc->upflags|=64; //update flags goto skip_pickup; }}}} x3=ring_rightx; y3=ring_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->ring_right==NULL){ if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&32){ if ((tnpc->wt2+WTfind(tplayer->mobj))<=tnpc->wt2_max){ if (tplayer->mobj->info&256){ if (i){ //quest item->party member txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }} stealing(tplayer,tplayer->mobj); tnpc->ring_right=tplayer->mobj; tplayer->mobj=NULL; tnpc->upflags|=64; //update flags goto skip_pickup; }}}} }//weight check! } //mbclick } //valid i(mf) } //i(mf)<=7 //drop item on primary surface if ((tplayer->mf==255)&&(tplayer->key&KEYmbclick)){ x=tplayer->mx/32; y=tplayer->my/32; x+=tpx; y+=tpy; myobj=OBJfindlast(x,y); if (myobj!=NULL){ i=myobj->type; i2=sprlnk[i&1023]; //i2=i>>10; //26/11/2004 removed for Sherry compatibility if (tplayer->action==1){ //use item on item //PROXIMITY CHECK REQUIRED HERE! z2=1; for (z=0;z<=7;z++){ if (myobj2=tplayer->party[z]){ if (abs(myobj2->x-myobj->x)<=1){ if (abs(myobj2->y-myobj->y)<=1){ z2=0; }} }} if (z2) goto skip_pickup; if ((tplayer->mobj->type&1023)==178){ //empty bucket if ((myobj->type&1023)==428){ //cow tplayer->mobj->type=180; //milk bucket tplayer->mobj_last=NULL; //->send message goto skip_pickup; } if ((myobj->type&1023)==233){ //well tplayer->mobj->type=179; //water bucket tplayer->mobj_last=NULL; //->send message goto skip_pickup; } } if ((tplayer->mobj->type&1023)==183){ //empty jar if ((myobj->type&1023)==182){ //beehive if ((myobj->info&(15<<9))==0){ //empty? txtset(t,"?"); t->d2[0]=8; txtadd(t,"Empty!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } tplayer->mobj->type=184; //jar of honey tplayer->mobj_last=NULL; //->send message if (myobj->info&112){ //temp object? x2=(myobj->info>>9)&15; x2--; myobj->info&=(0xFFFF-(15<<9)); myobj->info|=(x2<<9); } goto skip_pickup; } } //grain on horse if (tplayer->mobj->type==166){//grain if ((myobj->type&1023)==431){ txtsetchar(t,8); txtadd(t,"Not now!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } if ((myobj->type&1023)==430){ if (myobj->info&8) myobj=(object*)myobj->more; if (myobj->info&4){ crt=(creature*)myobj->more; if (crt->flags&128){ if (((crt->respawn_x>>4)&3)!=3){ crt->respawn_x|=(3<<4); stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"You pour the grain into the horse's feed bag."); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }//!=3 txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"This horse's feed bag is already full!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }else{ stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"You feed the horse the sack of grain."); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } }//crt }//horse(without rider) }//grain //horseshoes on horse if (tplayer->mobj->type==202){//horseshoes if ((myobj->type&1023)==431){ txtsetchar(t,8); txtadd(t,"Not now!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } if ((myobj->type&1023)==430){ if (myobj->info&8) myobj=(object*)myobj->more; if (myobj->info&4){ crt=(creature*)myobj->more; if (crt->flags&128){ if (((crt->respawn_x>>6)&3)!=3){ crt->respawn_x|=(3<<6); stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"You fit a new horseshoe upon each hoof."); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }//!=3 txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"This horse is already fitted with new horseshoes!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }else{ stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"You fit the horse with new horseshoes."); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } }//crt }//horse(without rider) }//horseshoes //potions if (tplayer->mobj->type==(275+1*1024)){ //red potion if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player){ tnpc->flags&=(65535-1); //remove poisoned flag tnpc->upflags|=2; stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; goto skip_pickup; } } } //NEWCODE //use fan on balloon while flying if (tplayer->mobj->type==(212)){ //fan if (myobj->info&2 && (myobj->type&1023)==423){ //<-NPC //check if walking passable without balloon i4=myobj->x; i5=myobj->y; OBJremove(myobj); if (bt[i5][i4]&1024){ OBJadd(i4,i5,myobj); use_craft(tplayer,myobj); }else{ OBJadd(i4,i5,myobj); txtset(t,"?"); t->d2[0]=8; txtadd(t,"Not here!"); NET_send(NETplayer,tplayer->net,t); } goto skip_pickup; } } //NEWCODEEND if (tplayer->mobj->type==(275+2*1024)){ //yellow potion if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player){ tnpc->hp+=30; if (tnpc->hp>tnpc->hp_max) tnpc->hp=tnpc->hp_max; tnpc->upflags|=2; stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; goto skip_pickup; } } } if (tplayer->mobj->type==(275+3*1024)){ //green potion if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player==tplayer){ tnpc->flags|=1; //set poisoned flag tnpc->upflags|=2; stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; } goto skip_pickup; } } //if (tnpc->invisibility){ if (tplayer->mobj->type==(275+6*1024)){ //black potion if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player){ if (tnpc->invisibility<32) tnpc->invisibility=32; stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; goto skip_pickup; } } } if (tplayer->mobj->type==(275+5*1024)){ //purple potion if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player){ if (tnpc->protection<32) tnpc->protection=32; //~2mins stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; tnpc->upflags|=64; //update ->arm value goto skip_pickup; } } } if (tplayer->mobj->type==(275+7*1024)){ //white potion if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player){ if (tnpc->player->xray<8){ tnpc->player->xray=8; //send xray update message txtset(t,"??"); t->d2[0]=33; t->d2[1]=tnpc->player->xray; NET_send(NETplayer,tnpc->player->net,t); } stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; goto skip_pickup; } } } if (tplayer->mobj->type==(275+0*1024)){ //blue potion if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player){ if (tnpc->flags&4){ //sleep flag tnpc->flags-=4; tnpc->wait_disable=0; }//4 stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; goto skip_pickup; } } } if (tplayer->mobj->type==(275+4*1024)){ //orange potion (sleep) if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player==tplayer){ tnpc->flags|=4; //set sleep flag f=rnd*32.0f+32.0f; if (tnpc->wait_disable<f) tnpc->wait_disable=f; stealing(tplayer,tplayer->mobj); tplayer->mobj=NULL; } goto skip_pickup; } } x2=0; x3=tplayer->mobj->type; x5=0; if (x3==95) x2=6; //95 grapes 3 B *6 if (x3==96) x2=1; //96 butter 1 C *1 if (x3==115) {x2=5; x5=1;} //115 wine 6 6 5 5 4 6 6 4 4 =5 C *5 if (x3==116) {x2=4; x5=1;} //116 mead 4 5 3 2 5 4 4 4 3 =4 C *4 if (x3==117) {x2=4; x5=1;} //117 ale 3 7 2 5 3 3 3 4 2 =4 C *4 if (x3==128) x2=12; //128 bread 3 3 (2 loaves) c A *12 if (x3==129) x2=16; //129 meat (legs) c 4 3 3 4 4 4 4 4 4 A *16 if (x3==130) x2=8; //130 rolls 1 2 2 A *m if (x3==131) x2=12; //131 cake 8 5 B *12 if (x3==132) x2=10; //132 cheese 6 5 B *10 if (x3==133) x2=16; //133 ham (looks like steak) 3 5 A *16 if (x3==135) x2=28; //135 horse chops (gargoyle food) A *28 if (x3==179) {x2=2; x5=1;} //179 bucket of water *this item needs modifying after use (1) B *2 if (x3==180) {x2=8; x5=1;} //180 bucket of milk *this item needs modifying after use 3 5 =4 B *8 if (x3==184) x2=10; //184 jar of honey *this item needs modifying after use 10 C *10 if (x3==209) x2=12; //209 small hanging meat 6 B *12 if (x3==210) x2=28; //210 big hanging meat 9 6 A =7 *28 if (x3==265) x2=6; //265 fish 3 B *6 if (x2){ x2*=4; if (myobj->info&2){ //<-NPC tnpc=(npc*)myobj->more; if (tnpc->player==tplayer){ x4=tnpc->food; if ((x4+x2)>255){ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," full!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } x4+=x2; tnpc->food=x4; txtset(t,"?"); t->d2[0]=8; txtaddchar(t,255); txtadd(t,tnpc->name); if (x5) txtadd(t," drinks the "); else txtadd(t," eats the "); y2=objname[(tplayer->mobj->type&1023)*2]; y3=objname[(tplayer->mobj->type&1023)*2+1]; txtNEWLEN(t2,y3); memcpy(&t2->d2[0],&objname2[y2],y3); txtadd(t,t2); txtadd(t,"."); NET_send(NETplayer,tplayer->net,t); stealing(tplayer,tplayer->mobj); //change or destroy item? if (obji[sprlnk[tplayer->mobj->type&1023]+(tplayer->mobj->type>>10)].flags&4096){ if (tplayer->mobj->more2!=1){ //more than 1! tplayer->mobj->more2--; goto skip_pickup; } } if ((x3==179)||(x3==180)) {tplayer->mobj->type=178; tplayer->mobj_last=NULL; goto skip_pickup;} if (x3==184) {tplayer->mobj->type=183; tplayer->mobj_last=NULL; goto skip_pickup;} OBJremove(tplayer->mobj); OBJrelease(tplayer->mobj); tplayer->mobj=NULL; //? //stupid comment like in ultima7?? } goto skip_pickup; } } if ((tplayer->mobj->type>=242)&&(tplayer->mobj->type<=249)){ //rune if (myobj2=(object*)myobj->prev){ if ((myobj2->type&1023)==73){ //moonstone if ((myobj2->type>>10)==(tplayer->mobj->type-242)){ //same type tplayer->GNPCflags[3]|=(1<<(myobj2->type>>10)); goto skip_pickup; }//same type }}//moonstone }//rune if (tplayer->mobj->type==63){ //lockpick if (myobj->type==(98+2048)){ //locked chest myobj3=(object*)tplayer->party[0]; tnpc=(npc*)myobj3->more; stealing(tplayer,tplayer->mobj); if (((rnd*64)+(rnd*tnpc->i))>=56){ //success OBJsave(myobj->x,myobj->y); myobj->type=OBJ_CHEST+1024; }else{ x2=rnd*2; if (x2){ //break pick! txtset(t,"?"); t->d2[0]=8; txtadd(t,"Key broke!"); NET_send(NETplayer,tplayer->net,t); if (tplayer->mobj->more2==1) tplayer->mobj=NULL; else tplayer->mobj->more2--; }//x2 } goto skip_pickup; } } //lock pick on chest?? //WOW is that a door at all??? x2=myobj->type&1023; if ((x2>=297)&&(x2<=300)){ //door if ((myobj->type>>10)>=4){ //closed if (tplayer->mobj->type==63) goto lockpick; //lockpick if (tplayer->mobj->type==64){ //key lockpick: myobj2=OBJfindlastall(x,y); if (myobj2->info&8) myobj2=(object*)myobj2->more; //<-redirect myobj2=OBJfindlastall(myobj2->x,myobj2->y); //2004 //GPF! //txtnumint(t5,myobj2->more2); //MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); //txtnumint(t5,tplayer->mobj->more2); //MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); if ((myobj2->more2==0)&&(tplayer->mobj->type==63)){ if ((myobj->type>>12)!=2) goto skip_pickup; myobj3=(object*)tplayer->party[0]; tnpc=(npc*)myobj3->more; stealing(tplayer,tplayer->mobj); if (((rnd*64)+(rnd*tnpc->i))>=56) goto lockpick2; //success x2=rnd*2; if (x2){ //break pick! txtset(t,"?"); t->d2[0]=8; txtadd(t,"Key broke!"); NET_send(NETplayer,tplayer->net,t); if (tplayer->mobj->more2==1) tplayer->mobj=NULL; else tplayer->mobj->more2--; goto skip_pickup; } } if ((myobj2->more2)&&(tplayer->mobj->type==63)) goto skip_pickup; if (myobj2->more2==tplayer->mobj->more2){ stealing(tplayer,tplayer->mobj); lockpick2: //unlock/relock door! //myobj->more2= if (myobj->info&8) myobj=(object*)myobj->more; //<-redirect x2=myobj->type>>12; if ((x2!=2)&&(tplayer->mobj->type==63)) goto skip_pickup; if (x2==1){ //unlocked->lock myobj->type=(myobj->type&4095)+(2<<12); myobj3=(object*)myobj->more; myobj3->type=(myobj3->type&4095)+(2<<12); } if (x2==2){ myobj->type=(myobj->type&4095)+(1<<12); myobj3=(object*)myobj->more; myobj3->type=(myobj3->type&4095)+(1<<12); } goto skip_pickup; } } }//closed }//door goto skip_pickup; }//use item on item //}else{ if (myobj->info&2){ tnpc2=(npc*)myobj->more; if (tnpc2->player==tplayer){ tnpc=tnpc2; i=-1; if (tnpc->player){ if (tnpc->player->party[0]){ if ((npc*)tnpc->player->party[0]->more==tnpc){ i=0; }}} goto sprite_drop; } } if (i==394){ if ((x==921)&&(y==851)){ if (tplayer->mobj->type==394){ goto dropallow; }}} if (i==396){ if ((x==925)&&(y==851)){ if (tplayer->mobj->type==396){ goto dropallow; }}} if (i==62){ if ((x==923)&&(y==850)){ if (tplayer->mobj->type==62){ goto dropallow; }}} if (obji[i2].flags&512){ dropallow: z2=9; myobj2=NULL; for (z=0;z<=7;z++){ if (myobj3=tplayer->party[z]){ if (OBJcheckbolt(myobj3->x,myobj3->y,x,y)==FALSE){ z3=abs(myobj3->x-x); z4=abs(myobj3->y-y); if (z4>z3) z3=z4; if (z3<z2){ myobj2=myobj3; z2=z3; } } } } if (myobj2){ if ((tplayer->mobj->type&1023)==420){ //skiff drop txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a balloon here!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped2; } if (tplayer->mobj->info&256){ //drop quest item //brit lens if (tplayer->mobj->type==394){ if ((x==921)&&(y==851)){ tplayer->GNPCflags[18]|=2; tplayer->mobj=NULL; //clear selected mouse object goto itemdropped2; } } //garg lens if (tplayer->mobj->type==396){ if ((x==925)&&(y==851)){ tplayer->GNPCflags[18]|=4; tplayer->mobj=NULL; //clear selected mouse object goto itemdropped2; } } //vortex cube if (tplayer->mobj->type==62){ if ((x==923)&&(y==850)){ //check internal contents of vortex cube! x2=0; myobj2=(object*)tplayer->mobj->more; checkvortexcube: if (myobj2){ x2|=(1<<(myobj2->type>>10)); if (myobj2=(object*)myobj2->next) goto checkvortexcube; } if (x2!=255){ txtset(t,"?Place the eight moonstones within the Vortex Cube."); t->d2[0]=8; NET_send(NETplayer,tplayer->net,t); goto itemdropped2; } tplayer->GNPCflags[18]|=1; tplayer->mobj=NULL; //clear selected mouse object goto itemdropped2; } } txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped2; } if ((tplayer->mobj->type&1023)==414){ //skiff drop txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a skiff here!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped2; } if (tplayer->mobj->type==149){ //deed drop //in current boat? if ((object*)tplayer->mobj->more==tplayer->party[0]){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot drop this deed now!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped2; } //currently holding the boat this deed points to? myobj3=(object*)tplayer->mobj->more; //txtnumint(t5,myobj->more2); if ((myobj3->x==0)&&(myobj3->y==0)){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You must drop the skiff first!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped2; } } if (tplayer->mobj->type==448){//horse papers if (((object*)tplayer->mobj->more)->x==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot drop these horse papers now!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped2; } crt2=(creature*)((object*)tplayer->mobj->more)->more; crt2->respawn_y=0xFFFF; }//448 x5=OBJlist(tplayer->mobj); //x5=last object number OBJlist_last=NULL; //check if drop location is a house storage shelf for (i3=1;i3<=255;i3++){ for (i4=0;i4<housestoragenext[i3];i4++){ if (x==housestoragex[i3][i4]){ if (y==housestoragey[i3][i4]){ //stolen items check for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->info&128){ //stolen item! txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put stolen things here!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped2; }//stolen item! }//y6 //8 stack limit check myobj=od[housestoragey[i3][i4]][housestoragex[i3][i4]]; x2=0; countstacklimit: if (myobj->next){x2++; myobj=(object*)myobj->next; goto countstacklimit;} if (x2>=8){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot stack more than 8 items here! Put items in containers to store more here."); NET_send(NETplayer,tplayer->net,t); goto itemdropped2; } }}//x,y }//i4 }//i3 //clear notforsale marks for(y6=0;y6<x5;y6++){ OBJlist_list[y6]->info|=32768; OBJlist_list[y6]->info^=32768; }//y6 /* if (tplayer->mobj->info&128){//stolen item for (i3=0;i3<=15;i3++) if (stolenitemwarning[i3]==tplayer->mobj) goto stolenitem_alreadyadded; for (i3=0;i3<=15;i3++){ if (stolenitemwarning[i3]==NULL){ stolenitemwarning[i3]=tplayer->mobj; stolenitemwarning_wait[i3]=2.0f; stolenitemwarning_player[i3]=tplayer; goto stolenitem_alreadyadded; }//==NULL }//i3 }//stolen item stolenitem_alreadyadded: */ if (tplayer->mobj->info&128){//stolen item i3=SFnew(x,y); //destination is more important than the source sf[i3].type=21;//stolen item warning sf[i3].x=x; sf[i3].y=y; sf[i3].more=tplayer->mobj->type; sf[i3].wait=2.0f; } //drop sfx! i3=SFnew(x,y); //destination is more important than the source sf[i3].type=9; //GENERIC throw object sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].x2=x; sf[i3].y2=y; sf[i3].more=0xFFFF; sf[i3].wait=tplayer->mobj->type; //drop sound effect if ((tplayer->mobj->type&1023)==88){//gold if (tplayer->mobj->more2>=5){ i3=SFnew(x,y); sf[i3].type=4; //sound sf[i3].x=x; sf[i3].y=y; sf[i3].wait=1.0f; //NULL sf[i3].more=6; //coinmany }else{ i3=SFnew(x,y); sf[i3].type=4; //sound sf[i3].x=x; sf[i3].y=y; sf[i3].wait=1.0f; //NULL sf[i3].more=7; //coinfew } } //smash it? i4=0; if ((tplayer->mobj->type&1023)==275) i4=1; //potions if (tplayer->mobj->type==115) i4=1; // if (tplayer->mobj->type==116) i4=1; // if (tplayer->mobj->type==117) i4=1; // if (tplayer->mobj->type==118) i4=1; // if (tplayer->mobj->type==119) i4=1; // if (tplayer->mobj->type==120) i4=1; //mug if (tplayer->mobj->type==123){ //mirror if ((abs(myobj2->x-x)>1)||(abs(myobj2->y-y)>1)){ sf[i3].wait+=32768; tplayer->mobj->type=123+1024*2; stealing(tplayer,tplayer->mobj); } } if ((tplayer->mobj->type==179)||(tplayer->mobj->type==180)){ //bucket of milk/water if ((abs(myobj2->x-x)>1)||(abs(myobj2->y-y)>1)){ tplayer->mobj->type=178; sf[i3].wait=tplayer->mobj->type; stealing(tplayer,tplayer->mobj); } } if (tplayer->mobj->type==92) i4=1; //silver snake venom if (tplayer->mobj->type==161) i4=1; //jug if (tplayer->mobj->type==83) i4=1; //oil flask if (tplayer->mobj->type==48) i4=1; //glass sword if (tplayer->mobj->type==183) i4=1; //jar if (tplayer->mobj->type==184) i4=1; //jar with honey if ((abs(myobj2->x-x)<=1)&&(abs(myobj2->y-y)<=1)) i4=0; if (i4){ sf[i3].wait+=32768; OBJrelease(tplayer->mobj); stealing(tplayer,tplayer->mobj); }else{ OBJadd(x,y,tplayer->mobj); } tplayer->mobj=NULL; //clear selected mouse object goto itemdropped2; //}//<=8 //} //}} }//myobj2 itemdropped2:; } //bt flag }//myobj!=NULL else { //myobj==NULL hence no item underneath! if (tplayer->action==1){ //use item on basetile if (tplayer->mobj->type==87){ //orb of the moons if (tplayer->GNPCflags[23]==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You can't figure out how to use it!"); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } if (bt[y][x]&1024){ //walkable location if (myobj2=tplayer->party[tplayer->selected_partymember]){ if (abs(myobj2->x-x)<=2){ if (abs(myobj2->y-y)<=2){ tnpc=(npc*)myobj2->more; if (tnpc->wait_disable<=0){ myobj3=OBJnew(); myobj3->type=84+1024; myobj3->info=3<<4; //set flags as temp OBJ myobj3->more2=(x-myobj2->x+2)+(y-myobj2->y+2)*5+1; OBJadd(x,y,myobj3); myobj3=OBJnew(); myobj3->type=84; myobj3->info=3<<4; //set flags as temp OBJ myobj3->more2=(x-myobj2->x+2)+(y-myobj2->y+2)*5+1; OBJadd(x-1,y,myobj3); tnpc->wait_disable+=8.0f; }else{ txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," busy!"); NET_send(NETplayer,tplayer->net,t); } }}//x,y }//myobj2 }//&1024 goto skip_pickup; }//orb //myobj3=OBJnew(); myobj3->type=87; myobj3->more2=0; myobj3->info=256; //orb of moons /* myobj2=OBJnew(); myobj2->type=84+1024; myobj2->info=3<<4; //set flags as temp OBJ OBJadd(tpx+x,tpy+y,myobj2); myobj2=OBJnew(); myobj2->type=84; myobj2->info=3<<4; //set flags as temp OBJ OBJadd(tpx+x-1,tpy+y,myobj2); */ z2=1; for (z=0;z<=7;z++){ if (myobj2=tplayer->party[z]){ if (abs(myobj2->x-x)<=1){ if (abs(myobj2->y-y)<=1){ z2=0; }} }} if (z2) goto skip_pickup; if ((tplayer->mobj->type&1023)==264){ //fishing line if (((bt[y][x]&1023)>=8)&&((bt[y][x]&1023)<16)){ //in water tnpc=(npc*)tplayer->party[0]->more; if (tnpc->wait_disable<=0){ if ((rnd*8.0f)<1.0f){ //add fish! myobj3=OBJnew(); myobj3->type=265; //<-fish f=WTfind(myobj3); if ((tnpc->wt+f)<=tnpc->wt_max){ additemroot(tnpc,myobj3); tnpc->upflags|=32; }//weight check }else{ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Didn't get a fish."); NET_send(NETplayer,tplayer->net,t); } tnpc->wait_disable+=8.0f; }else{//wait txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," busy!"); NET_send(NETplayer,tplayer->net,t); } } goto skip_pickup; } if ((tplayer->mobj->type&1023)==104){ //shovel if (od[y][x]==NULL){ if (((bt[y][x]&1023)>=108)&&((bt[y][x]&1023)<112)){ //on soil if ((x==707)&&(y==835)){ //hole location 707 835 if (tplayer->craft==NULL){ if (usinghorse(tplayer)==NULL){ if (tplayer->GNPCflags[8]==1){//know location //if another resurrectable body is being carried drop it near entrance x5=0; for (x6=0;x6<=7;x6++){ if (myobj3=getpartymemberobj(tplayer,x6)){ tnpc3=(npc*)myobj3->more; tnpc3->upflags|=32; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if ((OBJlist_list[y6]->type&1023)==339){ //dead body //scan resurrect list for (i3=0;i3<=nresu;i3++){ if (resu[i3]){ if (resu_body[i3]==OBJlist_list[y6]){ OBJremove(OBJlist_list[y6]); OBJadd(704,832,OBJlist_list[y6]); goto pirateholefix_bodyremoved; }}} pirateholefix_bodyremoved:; }} //transport party to underground for (i4=7;i4>=0;i4--){ if (tplayer->party[i4]!=NULL){ OBJremove(tplayer->party[i4]); OBJadd(179+1024,211,tplayer->party[i4]); }//->party }//i4 txtset(t,"?"); t->d2[0]=8; txtadd(t,"You dig a hole."); NET_send(NETplayer,tplayer->net,t); }else{//dont know location txtset(t,"?"); t->d2[0]=8; txtadd(t,"Why dig here?"); NET_send(NETplayer,tplayer->net,t); } goto skip_pickup; }//horse }//craft }//hole x,y if ((tplayer->party[0]->x>=1024)&&(tplayer->party[0]->y<256)){ //underground tnpc=(npc*)tplayer->party[0]->more; if (tnpc->wait_disable<=0){ if ((rnd*12.0f)<1.0f){ myobj3=OBJnew(); myobj3->type=89; myobj3->more2=1; //fountain? myobj3->info|=112; OBJadd(x,y,myobj3); }else{ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Nothing!"); NET_send(NETplayer,tplayer->net,t); } tnpc->wait_disable+=8.0f-((tplayer->mobj->more2)&15)*0.5f; }else{//wait txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," busy!"); NET_send(NETplayer,tplayer->net,t); } }//underground }//soil }//no objects goto skip_pickup; }//shovel if ((tplayer->mobj->type&1023)==OBJ_TMAP){ //treasure map if (od[y][x]==NULL){ if (((bt[y][x]&1023)==1)||(((bt[y][x]&1023)>=52)&&((bt[y][x]&1023)<64))||(((bt[y][x]&1023)>=73)&&((bt[y][x]&1023)<96))||(((bt[y][x]&1023)>=108)&&((bt[y][x]&1023)<112))){ tnpc=(npc*)tplayer->party[0]->more; x2=0; if ((tnpc->wep_right)&&(tnpc->wep_right->type&1023)==OBJ_SHOVEL) {x2=1;} if ((tnpc->wep_left)&&(tnpc->wep_left->type&1023)==OBJ_SHOVEL) {x2=2;} if (x2){ if (tnpc->wait_disable<=0){ x3=1; if (abs(((tplayer->mobj->more2&1023)-x)<=2) && (abs(((tplayer->mobj->more2>>10)&1023)-y)<=2)){ x3=2+rnd*2; object* item000001=OBJaddnew(x,y,OBJ_CHEST+1024*x3,112,0);//chest for (x3=0;x3<16;x3++) { x4=randchestitem(); x5=x4>>10; x4=x4&1023; object* item000002=OBJaddnew(x,y,x4+1024*0,112,x5); ENHANCEnewn(item000002,4,4); OBJremove(item000002);//remove from the map (so it can go in a container) OBJaddtocontainer(item000001, item000002); //put this item inside its parent } tplayer->mobj=NULL; txtset(t,"?"); t->d2[0]=8; txtadd(t,"You dig up a chest."); NET_send(NETplayer,tplayer->net,t); x3=2; //double wait time for digging up the treasure. }else{ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Nothing!"); NET_send(NETplayer,tplayer->net,t); } if(x2==1){ tnpc->wait_disable+=(8.0f-((tnpc->wep_right->more2)&15)*0.5f)*x3; }else{ tnpc->wait_disable+=(8.0f-((tnpc->wep_left->more2)&15)*0.5f)*x3; } }else{//wait txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," busy!"); NET_send(NETplayer,tplayer->net,t); } }else{ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You need to equip a shovel to dig."); NET_send(NETplayer,tplayer->net,t); } } }//no objects goto skip_pickup; }//treasure map //other items? goto skip_pickup; }//end use item on basetile if ((tplayer->mobj->type&1023)==414){ //skiff drop z2=0; if (od[y][x]) z2=1; z=bt[y][x]&1023; if ((z<8)||(z>=48)){//not water if ((bt[y][x]&1024)==0){//not walkable z2=1; } } if (z2){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a skiff here!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped; } goto skiffdrop; } if (bt[y][x]&1024){ skiffdrop: //can it be dropped from any party member in the location? //for (z=0;z<=7;z++){ //myobj2=tplayer->party[z]; //if (myobj2!=NULL){ //if (OBJcheckbolt(myobj2->x,myobj2->y,x,y)==FALSE){ //if ((abs(myobj2->x-x)<=8)&&(abs(myobj2->y-y)<=8)){ z2=9; myobj2=NULL; for (z=0;z<=7;z++){ if (myobj3=tplayer->party[z]){ if (OBJcheckbolt(myobj3->x,myobj3->y,x,y)==FALSE){ z3=abs(myobj3->x-x); z4=abs(myobj3->y-y); if (z4>z3) z3=z4; if (z3<z2){ myobj2=myobj3; z2=z3; } } } } if (myobj2){ if ((tplayer->mobj->type&1023)==420){ //balloon drop if ((abs(myobj2->x-x)>1)||(abs(myobj2->y-y)>1)){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot throw a balloon!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped; } if (tplayer->craft==NULL){ if (usinghorse(tplayer)==NULL){ if ((tplayer->party[tplayer->selected_partymember]->x<1024)||(tplayer->party[tplayer->selected_partymember]->y>=256)){ //use balloon myobj=tplayer->mobj; itemused=2; i=myobj->type&1023; i2=myobj->type>>10; tplayer->mobj=NULL; goto useinventoryitem; } } } goto itemdropped; } if (tplayer->mobj->info&256){ //drop quest item txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot put a quest item here!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped; } if ((tplayer->mobj->type&1023)==414){//skiff drop z2=0; if (abs(myobj2->x-x)==1){ z=bt[myobj2->y][x]&1023; if ((z<8)||(z>=48)){//not water if ((bt[myobj2->y][x]&1024)==0){//not walkable z2=1; } } } if (abs(myobj2->y-y)==1){ z=bt[y][myobj2->x]&1023; if ((z<8)||(z>=48)){//not water if ((bt[y][myobj2->x]&1024)==0){//not walkable z2=1; } } } if ((abs(myobj2->x-x)>1)||(abs(myobj2->y-y)>1)) z2=1; if (z2){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot throw a skiff!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped; } } if (tplayer->mobj->type==149){ //deed drop //in current boat? if ((object*)tplayer->mobj->more==tplayer->party[0]){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot drop this deed now!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped; } //currently holding the boat this deed points to? myobj3=(object*)tplayer->mobj->more; if ((myobj3->x==0)&&(myobj3->y==0)){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You must drop the skiff first!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped; } } if (tplayer->mobj->type==448){//horse papers if (((object*)tplayer->mobj->more)->x==0){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot drop these horse papers now!"); NET_send(NETplayer,tplayer->net,t); goto itemdropped; } crt2=(creature*)((object*)tplayer->mobj->more)->more; crt2->respawn_y=0xFFFF; }//448 x5=OBJlist(tplayer->mobj); //x5=last object number OBJlist_last=NULL; //clear notforsale marks for(y6=0;y6<x5;y6++){ OBJlist_list[y6]->info|=32768; OBJlist_list[y6]->info^=32768; }//y6 /* if (tplayer->mobj->info&128){//stolen item for (i3=0;i3<=15;i3++) if (stolenitemwarning[i3]==tplayer->mobj) goto stolenitem_alreadyadded2; for (i3=0;i3<=15;i3++){ if (stolenitemwarning[i3]==NULL){ stolenitemwarning[i3]=tplayer->mobj; stolenitemwarning_wait[i3]=2.0f; stolenitemwarning_player[i3]=tplayer; goto stolenitem_alreadyadded2; }//==NULL }//i3 }//stolen item stolenitem_alreadyadded2: */ if (tplayer->mobj->info&128){//stolen item i3=SFnew(x,y); //destination is more important than the source sf[i3].type=21;//stolen item warning sf[i3].x=x; sf[i3].y=y; sf[i3].more=tplayer->mobj->type; sf[i3].wait=2.0f; } //OBJadd(x,y,tplayer->mobj); //drop sfx! i3=SFnew(x,y); //destination is more important than the source sf[i3].type=9; //GENERIC throw object sf[i3].x=myobj2->x; sf[i3].y=myobj2->y; sf[i3].x2=x; sf[i3].y2=y; sf[i3].more=0xFFFF; sf[i3].wait=tplayer->mobj->type; //drop sound effect if ((tplayer->mobj->type&1023)==88){//gold if (tplayer->mobj->more2>=5){ i3=SFnew(x,y); sf[i3].type=4; //sound sf[i3].x=x; sf[i3].y=y; sf[i3].wait=1.0f; //NULL sf[i3].more=6; //coinmany }else{ i3=SFnew(x,y); sf[i3].type=4; //sound sf[i3].x=x; sf[i3].y=y; sf[i3].wait=1.0f; //NULL sf[i3].more=7; //coinfew } } //smash it? i4=0; if ((tplayer->mobj->type&1023)==275) i4=1; //potions if (tplayer->mobj->type==115) i4=1; // if (tplayer->mobj->type==116) i4=1; // if (tplayer->mobj->type==117) i4=1; // if (tplayer->mobj->type==118) i4=1; // if (tplayer->mobj->type==119) i4=1; // if (tplayer->mobj->type==120) i4=1; //mug if (tplayer->mobj->type==123){ //mirror if ((abs(myobj2->x-x)>1)||(abs(myobj2->y-y)>1)){ sf[i3].wait+=32768; tplayer->mobj->type=123+1024*2; stealing(tplayer,tplayer->mobj); } } if ((tplayer->mobj->type==179)||(tplayer->mobj->type==180)){ //bucket of milk/water if ((abs(myobj2->x-x)>1)||(abs(myobj2->y-y)>1)){ tplayer->mobj->type=178; sf[i3].wait=tplayer->mobj->type; stealing(tplayer,tplayer->mobj); } } if (tplayer->mobj->type==92) i4=1; //silver snake venom if (tplayer->mobj->type==161) i4=1; //jug if (tplayer->mobj->type==83) i4=1; //oil flask if (tplayer->mobj->type==48) i4=1; //glass sword if (tplayer->mobj->type==183) i4=1; //jar if (tplayer->mobj->type==184) i4=1; //jar with honey if ((abs(myobj2->x-x)<=1)&&(abs(myobj2->y-y)<=1)) i4=0; if (i4){ sf[i3].wait+=32768; OBJrelease(tplayer->mobj); stealing(tplayer,tplayer->mobj); }else{ OBJadd(x,y,tplayer->mobj); } tplayer->mobj=NULL; //clear selected mouse object goto itemdropped; //}//<=8 //} //}} }//myobj2 itemdropped:; } //bt flag } //myobj==NULL } //clicked in vf goto skip_pickup; } //mobj!=NULL //mobj==NULL //pickup: if ((tplayer->mf==255)&&(tplayer->key&KEYmbclick)){ if (tplayer->action==0){ x=tpx+tplayer->mx/32; y=tpy+tplayer->my/32; myobj=OBJfindlast(x,y); if (myobj!=NULL){ if (myobj->type==51){ //force field myobj2=(object*)myobj->prev; if (playerlist[tpl]->GNPCflags[3]&(1<<(myobj2->type>>10))) myobj=(object*)myobj->prev; }//force field i=myobj->type; //i2=i>>10; //26/11/2004 removed for Sherry compatibility i2=sprlnk[i&1023]; if (((obji[i2].flags&128)!=0)||(keyon[VK_SPACE]&&U6O_DEBUG)){ //check if item is next to player static unsigned char pickup_partymember; z2=0; for (z=7;z>=0;z--){ myobj2=tplayer->party[z]; if (myobj2!=NULL){ if (abs(myobj2->x-myobj->x)<=1){ if (abs(myobj2->y-myobj->y)<=1){ z2=1; pickup_partymember=z; }} }} if (z2==1){ if ((myobj->info&112)==0){ //this is a fixed map object //void OBJsave(unsigned short x,unsigned short y){ OBJsave(myobj->x,myobj->y); //MessageBox(NULL,"OBJsave() called","Ultima 6 Online",MB_OK); //copy everythng! yes everything! //*note no temp flash is needed as a warning //scan through the next list, if we find a container, add it to the list //if there were any container items copy them, then try again //idea! set temp flag while scanning!! (if possible) //set temp flag of any object that can be picked up/used } if ((myobj->type&1023)==73){ //moonstone if ((tplayer->GNPCflags[4]&(1<<(myobj->type>>10)))==0){ tplayer->GNPCflags[4]|=(1<<(myobj->type>>10)); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } if ((myobj->type>=242)&&(myobj->type<=249)){ //rune if (myobj->info&256){ //must be a quest item if ((tplayer->GNPCflags[5]&(1<<(myobj->type-242)))==0){ tplayer->GNPCflags[5]|=(1<<(myobj->type-242)); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } } if (myobj->type==(275+2*1024)){ //potions if (myobj->info&256){ if ((tplayer->GNPCflags[32]&myobj->more2)==0){ tplayer->GNPCflags[32]|=myobj->more2; //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } } if ((myobj->type>=400)&&(myobj->type<=407)){ //map(0-7) if (myobj->info&256){ //must be a quest item if ((tplayer->GNPCflags[7]&(1<<(myobj->type-400)))==0){ tplayer->GNPCflags[7]|=(1<<(myobj->type-400)); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } } if (myobj->type==62){ //vortex cube if ((myobj->x==1939)&&(myobj->y==57)){ if ((tplayer->GNPCflags[6]&(1<<1))==0){ tplayer->GNPCflags[6]|=(1<<1); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } if ((myobj->x==923)&&(myobj->y==850)){ goto nopickup; } } if (myobj->type==389){ //silver tablet if ((tplayer->GNPCflags[6]&(1<<2))==0){ tplayer->GNPCflags[6]|=(1<<2); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } if (myobj->type==390){ //silver tabletII if ((tplayer->GNPCflags[6]&(1<<3))==0){ tplayer->GNPCflags[6]|=(1<<3); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } if (myobj->type==270){ //balloon plans if ((tplayer->GNPCflags[6]&(1<<4))==0){ tplayer->GNPCflags[6]|=(1<<4); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } if (myobj->type==395){ //broken gargoyle lens if ((tplayer->GNPCflags[6]&(1<<5))==0){ tplayer->GNPCflags[6]|=(1<<5); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; tplayer->mobj=myobj2; } goto nopickup; } if (myobj==nuggetsfix){ //nuggets if (tplayer->online>=1536){ if ((tplayer->GNPCflags[6]&(1<<6))==0){ tplayer->GNPCflags[6]|=(1<<6); //duplicate it myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; myobj2->more2=myobj->more2; tplayer->mobj=myobj2; } } goto nopickup; } if (myobj->type==394){ //brit lens goto nopickup; } if (myobj->type==396){ //garg lens goto nopickup; } if (myobj->type==173){ //trap if ((myobj->info&(1<<9))==0) goto nopickup; OBJsave(myobj->x,myobj->y); myobj->more2=tplayer->id; //id myobj->info|=(1<<9); if (tnpc->protection==0){ tnpc=(npc*)tplayer->party[pickup_partymember]->more; x6=tnpc->hp>>3; if (!x6) x6=1; //-1/8th health tnpc->hp-=x6; i3=SFnew(tplayer->party[pickup_partymember]->x,tplayer->party[pickup_partymember]->y); sf[i3].type=1; //attack sf[i3].x2=x6; sf[i3].x=tplayer->party[pickup_partymember]->x; sf[i3].y=tplayer->party[pickup_partymember]->y; sf[i3].wait=0.125f; //NULL sf[i3].more=1; tnpc->upflags|=2; //hp txtset(t,"?"); t->d2[0]=8; txtadd(t,tnpc->name); txtadd(t," wounded!"); NET_send(NETplayer,tplayer->net,t); }//protection }//173 if ((myobj->type&1023)==414){ //skiff pickup if (myobj->info&2) goto nopickup; //in use! if ((myobj->info&(1<<9))==0){ //NOT free skiff //deed check for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==149){ //deed if (OBJlist_list[y6]->more==myobj) goto skiffpickup; } } }//NOT free skiff txtset(t,"?"); t->d2[0]=8; txtadd(t,"A deed is required!"); NET_send(NETplayer,tplayer->net,t); goto nopickup; } skiffpickup: //if (keyon[VK_SHIFT]) CLIENTplayer->key|=KEYquan; if (tplayer->key&KEYquan){ if (tplayer->quan){ if (obji[sprlnk[myobj->type&1023]+(myobj->type>>10)].flags&4096){ if (tplayer->quan<myobj->more2){ myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; myobj2->more2=tplayer->quan; myobj->more2-=tplayer->quan; tplayer->mobj=myobj2; goto nopickup; }//< }//multiple }//->quan }//KEYquan tplayer->mobj=myobj; OBJremove(tplayer->mobj); //if (objb_last>28039) MessageBox(NULL,"OBJnew: prep1","Ultima 6 Online",MB_OK); nopickup:; } } //flag check } //mobj!=NULL } //action0 if (tplayer->action==1){ //use! x=tpx+tplayer->mx/32; y=tpy+tplayer->my/32; z2=0; for (z=0;z<=7;z++){ myobj2=tplayer->party[z]; if (myobj2!=NULL){ if (abs(myobj2->x-x)<=1){ if (abs(myobj2->y-y)<=1){ z2=1; }} }} if (z2==0) goto finishuse; myobj=tplayer->party[tplayer->selected_partymember]; //tnpc=(npc*)myobj->more; /* x2=myobj->x; y2=myobj->y; if (OBJcheckbolt(x2,y2,x,y)){ myobj=OBJnew(); myobj->type=338+2048; OBJadd(OBJcheckbolt_x,OBJcheckbolt_y,myobj); }else{ //u6ob i3=SFnew(x,y); //destination is more important than the source sf[i3].type=2; //arrow sf[i3].x=x2; sf[i3].y=y2; sf[i3].x2=x; sf[i3].y2=y; sf[i3].more=0xFFFF; sf[i3].wait=1; } */ itemused=0; myobj=OBJfindlast(x,y); retryuse: if (myobj==NULL) {myobj=OBJfindlastall(x,y); itemused=1;}//check floating objects if (myobj==NULL){ //basetile exceptions /* disabled until katish's dungeon is implemented //secret maze entry/exit if ((x==193)&&(y==515)){ if (tplayer->craft==NULL){//not in a balloon (or a boat!) if (usinghorse(tplayer)==NULL){//noone is riding a horse partyadd(tplayer,1876,438); }}} if ((x==1876)&&(y==437)){ if (tplayer->craft==NULL){//not in a balloon (or a boat!) if (usinghorse(tplayer)==NULL){//noone is riding a horse partyadd(tplayer,192,514); }}}*/ goto finishuse; } //next items are not people, scan backwards through living creatures to top item! use_getprevitem: if ((myobj->type&1023)!=430){//horses excepted(because you can use a horse) if ((myobj->type&1023)!=431){//horses excepted(because you can use a horse) if (obji[sprlnk[myobj->type&1023]].v4){ myobj=(object*)myobj->prev; if (myobj) goto use_getprevitem; goto finishuse; } }} static object *use_beforeredirect; i=myobj->type&1023; i2=myobj->type>>10; use_beforeredirect=myobj; if ((myobj->info&8)==8) myobj=(object*)myobj->more; //redirector //***primary player only objects //crafts, ladders, etc if (tplayer->craft){//if in a craft player can only exit that craft if (myobj!=tplayer->party[0]) goto finishuse; } //horse exception: you cannot enter a craft if any partymember is on a horse static unsigned char use_noladdercheck; use_noladdercheck=0; for (x3=0;x3<=7;x3++){ if (myobj3=tplayer->party[x3]){ tnpc3=(npc*)myobj3->more; if (tnpc3->horse){use_noladdercheck=1; goto use_horseexceptionskip;} }//myobj3 }//x3 myobj2=tplayer->party[0]; if (abs(myobj2->x-x)>1) goto playeronlyuse_skip; if (abs(myobj2->y-y)>1) goto playeronlyuse_skip; //skiff or raft if (i==414 || i==415){ use_craft(tplayer,myobj); /* luteijn: replaces whole shebang */ goto finishuse; } //exit balloon if (i==423){ //check if walking passable without balloon i4=myobj->x; i5=myobj->y; OBJremove(myobj); if (bt[i5][i4]&1024){ OBJadd(i4,i5,myobj); use_craft(tplayer,myobj); }else{ OBJadd(i4,i5,myobj); txtset(t,"?"); t->d2[0]=8; txtadd(t,"Not here!"); NET_send(NETplayer,tplayer->net,t); } goto finishuse; } if ((i==305)||(i==326)||(i==308)){ //ladder or dungeon or hole lastchanceuse_ladder: if (tplayer->craft==NULL){ //choose a point at the ladder and relocate the whole party to that square x2=myobj->more2&0xFFFF; y2=myobj->more2>>16; //for (i4=7;i4>=0;i4--){ //if (tplayer->party[i4]!=NULL){ //OBJremove(tplayer->party[i4]); //OBJadd(x2,y2,tplayer->party[i4]); //} //} partyadd(tplayer,x2,y2); }//->craft goto finishuse; } use_horseexceptionskip: if ((myobj->type&1023)==84){ //red gate, use gate, use moongate if (myobj->more2==0xFFFFFFFF){//to toth's fantastic house ;) x2=1342; y2=339; goto tothsgate; } if (myobj->more2==0xFFFFFFFE){//from toth's fantastic house ;) x2=1362; y2=322; goto tothsgate; } i4=(myobj->info&112)>>4; if (i4==1){ x3=1; y3=2; if (myobj->more2){ //created by orb? x3=myobj->more2-1; y3=x3/5; x3=x3-y3*5; } x2=orbx[x3][y3]; y2=orby[x3][y3]; //NEWCODE make one square left from avatar moongate go to player's house. if (x3==1 && y3==2) { if (i5=playerlist[tpl]->GNPCflags[28]){ x2=houseentrancex[i5]; y2=houseentrancey[i5]; } } if (U6O_DEBUG){ goto tothsgate; //for debugging } //NEWCODEEND x3=1<<(x3+y3*5); if (tplayer->GNPCflags[22]&x3){ //been to dest? tothsgate: //for (i4=7;i4>=0;i4--){ //if (tplayer->party[i4]!=NULL){ //OBJremove(tplayer->party[i4]); //OBJadd(x2,y2,tplayer->party[i4]); //}//!=NULL //}//i4 partyadd(tplayer,x2,y2); }else{//&x3 txtset(t,"?"); t->d2[0]=8; txtadd(t,"You cannot enter a red moongate with a destination you have never visited!"); NET_send(NETplayer,tplayer->net,t); }//&x3 }//i4 }//red gate if ((myobj->type&1023)==85){ //moongate if (moonphase!=255){ //for (i4=7;i4>=0;i4--){ //if (tplayer->party[i4]!=NULL){ //OBJremove(tplayer->party[i4]); //OBJadd(moongatex[moonphase],moongatey[moonphase],tplayer->party[i4]); //} //} partyadd(tplayer,moongatex[moonphase],moongatey[moonphase]); }//moonphase }//moongate //boat if (i==412){ use_craft(tplayer,myobj); goto finishuse; } playeronlyuse_skip: if (i==431){//horse(with rider) tnpc2=(npc*)myobj->more; if (tnpc2->player==tplayer){//so you can't dismount other players! //find a walkable location to dismount x3=myobj->x; y3=myobj->y;//set dismount location //set as current location for ease of coding for now //restore the horses head myobj5=tnpc2->horse; tnpc2->horse=NULL; crt2=(creature*)myobj5->more; crt2->wait+=8.0f; OBJadd(myobj->x,myobj->y,myobj5); myobj5->type=myobj->type-431+430; //restore the horses tail myobj6=(object*)tnpc2->more; myobj6->more=myobj5; myobj6->type=myobj6->type-431+430; //restore the partymember tnpc2->more=NULL; myobj->type=tnpc2->originalobjtype; tnpc2->originalobjtype=NULL; //move partymember to the side of the horse if possible x4=0; y4=0; //check adjacent squares of horse's head for walkability if (bt[y3-1][x3]&1024){//walkable x4=x3; y4=y3-1; } if (bt[y3][x3+1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3+1; y4=y3;} x5=rnd*2; if (x5){x4=x3+1; y4=y3;} } if (bt[y3+1][x3]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3; y4=y3+1;} x5=rnd*2; if (x5){x4=x3; y4=y3+1;} } if (bt[y3][x3-1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3-1; y4=y3;} x5=rnd*2; if (x5){x4=x3-1; y4=y3;} } if ((x4==0)&&(y4==0)){//try from horse's tail x3=myobj6->x; y3=myobj6->y; if (bt[y3-1][x3]&1024){//walkable x4=x3; y4=y3-1; } if (bt[y3][x3+1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3+1; y4=y3;} x5=rnd*2; if (x5){x4=x3+1; y4=y3;} } if (bt[y3+1][x3]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3; y4=y3+1;} x5=rnd*2; if (x5){x4=x3; y4=y3+1;} } if (bt[y3][x3-1]&1024){//walkable if ((x4==0)&&(y4==0)){x4=x3-1; y4=y3;} x5=rnd*2; if (x5){x4=x3-1; y4=y3;} } }//try from horse's tail if (x4||y4){ OBJmove_allow=TRUE; OBJmove2(myobj,x4,y4); OBJmove_allow=FALSE; } }//so you can't dismount other players goto finishuse; }//horse(with rider) if (i==430){//horse(unbridled) for (x3=-1;x3<=7;x3++){ x4=x3; if (x3==-1) x4=tplayer->selected_partymember; if (myobj2=tplayer->party[x4]){ if ( ((abs(myobj2->x-use_beforeredirect->x)<=1)&&(abs(myobj2->y-use_beforeredirect->y)<=1)) || ((abs(myobj2->x-myobj->x)<=1)&&(abs(myobj2->y-myobj->y)<=1)) ){ tnpc2=(npc*)myobj2->more; if (tnpc2->horse==NULL){//check that npc is not currently on a horse //lastly, check if we own the deed to that horse! for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }}//!=NULL,x6 OBJlist_last=NULL; for(y6=0;y6<x5;y6++){ if (OBJlist_list[y6]->type==448){//horse papers if ((object*)OBJlist_list[y6]->more==myobj) goto usehorse_gotpapers; } } x5=0; //is this a wild horse? if ((abs(myobj->x-280)<=32)&&(abs(myobj->y-441)<=32)) x5=1; if (myobj->info&4){crt2=(creature*)myobj->more; if (crt2->flags&128) x5=1;} txtset(t,"?"); t->d2[0]=8; if (x5) txtadd(t,"You don't own this horse!"); else txtadd(t,"You cannot ride a wild horse!"); NET_send(NETplayer,tplayer->net,t); goto finishuse; usehorse_gotpapers: tnpc2->originalobjtype=myobj2->type; OBJremove(myobj2); OBJadd(myobj->x,myobj->y,myobj2); myobj2->type=myobj->type-430+431; crt2=(creature*)myobj->more; tnpc2->more=crt2->more; myobj3=(object*)crt2->more; myobj3->more=myobj2;//make rear end of horse point to partymember(myobj2) myobj3->type=myobj3->type-430+431; OBJremove(myobj);//remove front end of horse tnpc2->horse=myobj;//backup pointer to front half of horse for later goto finishuse; } } } } goto finishuse; }//horse(unbridled) if (i==163) { //use bed in your own house to rest if (i4=playerlist[tpl]->GNPCflags[28]){ //check if the bed is within boundaries x7=myobj->x; y7=myobj->y; if (x7>=housex1[i4]){ if (x7<=housex2[i4]){ if (y7>=housey1[i4]){ if (y7<=housey2[i4]){ for (y6=0;y6<housepnext[i4];y6++){ if (x7==housepx[i4][y6]){ if (y7==housepy[i4][y6]){ if (houseowner(playerlist[tpl],i4)) {tplayer->rest=17;} goto finishuse; }}//housepx,housepy }//y }}}}//boundries check } goto finishuse; } if (i==223){ //powder keg OBJsave(myobj->x,myobj->y); if (i2) {myobj->type=i; myobj->more2=tplayer->id; goto finishuse;} myobj->type=i+1*1024; myobj->info|=7680; //1111000000000 obj reserved timer myobj->more2=tplayer->id; stealing(tplayer,myobj); goto finishuse; } if (i==334){ //secret door use_basic_toggle(NULL,myobj); OBJcheckflags(x,y); goto finishuse; } if (i==164){ //fireplace use_basic_toggle(NULL,myobj); goto finishuse; } if (i==206){ //brazier if (myobj->type>>10<2) { use_basic_toggle(NULL,myobj); } else { /* purple/blue brazier can't be doused */ } goto finishuse; } if (i==253){ //campfire use_basic_toggle(NULL,myobj); goto finishuse; } if (i==268){ //lever use_toggle(NULL,myobj); goto finishuse; } if (i==288){ //crank use_toggle(NULL,myobj); goto finishuse; } if (i==174){ //switch use_toggle(NULL,myobj); goto finishuse; } if (i==122){ //candle OBJsave(myobj->x,myobj->y); use_basic_toggle(NULL,myobj); goto finishuse; } if (i==145){ //candelabra OBJsave(myobj->x,myobj->y); use_basic_toggle(NULL,myobj); goto finishuse; } if (i==186){ //barrel OBJsave(myobj->x,myobj->y); use_basic_toggle(NULL,myobj); goto finishuse; } if (i==192){ //crate OBJsave(myobj->x,myobj->y); use_basic_toggle(NULL,myobj); goto finishuse; } if (i==98){ //chest if (myobj->type>>10<2) { //can only use unlocked chests OBJsave(myobj->x,myobj->y); use_basic_toggle(NULL,myobj); } goto finishuse; } if (i==62){ //vortex cube use if (tplayer->GNPCflags[19]){ //replay endgame sequence? if ((myobj->x==923)&&(myobj->y==850)){ if ((tplayer->GNPCflags[18]&16)==0){ tplayer->GNPCflags[18]|=(2+4); //restore viewing of lenses txtset(t,"?"); t->d2[0]=22; NET_send(NETplayer,tplayer->net,t); //play endgame sequence! tplayer->GNPCflags[18]|=16; //endgame sequence played! } } goto finishuse; } if ((tplayer->GNPCflags[18]&7)==7){ if ((myobj->x==923)&&(myobj->y==850)){ if (tplayer->party[0]){ tplayer->GNPCflags[18]|=8; //don't show codex! tplayer->GNPCflags[19]=1; //sacred quest complete!!! tplayer->karma+=20.0f; tnpc3=(npc*)tplayer->party[0]->more; tnpc3->s+=3; tnpc3->d+=3; tnpc3->i+=3; tnpc3->mp_max=tnpc3->i*2; //primary party member INT*2 tnpc3->wt_max=tnpc3->s*4*100; tnpc3->wt2_max=tnpc3->s*50; //remove amulet of submission if (tnpc3->neck){ if (tnpc3->neck->type==76) tnpc3->neck=NULL; } tnpc3->upflags|=1; myobj3=OBJnew(); myobj3->type=87; myobj3->more2=0; myobj3->info=256; //orb of moons additemroot(tnpc3,myobj3); tplayer->GNPCflags[22]|=0xFFFFFFFF; //make all destinations available txtset(t,"?"); t->d2[0]=22; NET_send(NETplayer,tplayer->net,t); //play endgame sequence! tplayer->GNPCflags[18]|=16; //endgame sequence played! } } } goto finishuse; } /* if (i==90){ //torch if (i2==0) myobj->type=i+1*1024; if (i2>=1) myobj->type=i; goto finishuse; } */ if (i==OBJ_PASSTHROUGH_V){ //v-passthrough if (i2==0){ if (myobj->more==NULL) { myobj->more=OBJnew(); myobj2=(object*)myobj->more; myobj2->more=myobj; //back link myobj2->type=OBJ_PASSTHROUGH_V+1*1024; OBJadd(myobj->x-1,myobj->y-1,myobj2); } else { OBJadd(myobj->x-1,myobj->y-1,(object*)myobj->more); } x=myobj->x; y=myobj->y-1; OBJremove(myobj); myobj->type=OBJ_PASSTHROUGH_V+2*1024; OBJadd(x,y,myobj); goto finishuse; } else { if (i2==1){myobj2=myobj; myobj=(object*)myobj->more;}else{myobj2=(object*)myobj->more;} if (myobj2!=NULL) OBJremove(myobj2); x=myobj->x; y=myobj->y+1; OBJremove(myobj); myobj->type=OBJ_PASSTHROUGH_V; OBJadd(x,y,myobj); goto finishuse; } } if (i==OBJ_PASSTHROUGH_H){ //h-passthrough if (i2==0){ if (myobj->more==NULL) { myobj->more=OBJnew(); myobj2=(object*)myobj->more; myobj2->more=myobj; //back link myobj2->type=OBJ_PASSTHROUGH_H+1*1024; OBJadd(myobj->x-1,myobj->y-1,myobj2); } else { OBJadd(myobj->x-1,myobj->y-1,(object*)myobj->more); } x=myobj->x-1; y=myobj->y; OBJremove(myobj); myobj->type=OBJ_PASSTHROUGH_H+2*1024; OBJadd(x,y,myobj); goto finishuse; } else { if (i2==1){myobj2=myobj; myobj=(object*)myobj->more;}else{myobj2=(object*)myobj->more;} if (myobj2!=NULL) OBJremove(myobj2); x=myobj->x+1; y=myobj->y; OBJremove(myobj); myobj->type=OBJ_PASSTHROUGH_H; OBJadd(x,y,myobj); goto finishuse; } } for (i4=297;i4<=300;i4++){ if (i==i4){ //oak door, ... if (i2>=8){ txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"It's locked!"); NET_send(NETplayer,tplayer->net,t); goto finishuse; //door is locked! } if (myobj->info&8) myobj=(object*)myobj->more; //<- myobj2=(object*)myobj->more; i2=myobj->type>>10; if (i2&1) {myobj2=myobj; myobj=(object*)myobj->more;} else {myobj2=(object*)myobj->more;} if (i2<4){ i2=i2>>1; i2=i2<<1; i2=i2&2; myobj->type=i+((i2+4)*1024); myobj2->type=i+((i2+5)*1024); OBJcheckflags(myobj->x,myobj->y); OBJcheckflags(myobj2->x,myobj2->y); x2=myobj->x; y2=myobj->y; i3=SFnew(x2,y2); //i3 points to new sf sf[i3].type=4; sf[i3].x=x2; sf[i3].y=y2; sf[i3].wait=1.0f; //NULL sf[i3].more=2; goto finishuse; }else{ i2=i2>>1; i2=i2<<1; i2=i2&2; myobj->type=i+(i2*1024); myobj2->type=i+((i2+1)*1024); OBJcheckflags(myobj->x,myobj->y); OBJcheckflags(myobj2->x,myobj2->y); x2=myobj->x; y2=myobj->y; i3=SFnew(x2,y2); //i3 points to new sf sf[i3].type=4; sf[i3].x=x2; sf[i3].y=y2; sf[i3].wait=1.0f; //NULL sf[i3].more=1; goto finishuse; } //<4 } //i==i4 } //i4 loop useinventoryitem: //if musical instrument is in inventory, then it can be used if ((i==153)||(i==158)||(i==296)||(i==156)||(i==157)){ //panpipes, lute, xylophone, harpsichord, harp //***assume proximity ok*** //set client in music mode with selected instrument txtset(t,"??"); t->d2[0]=24; if (i==153) t->d2[1]=3; if (i==158) t->d2[1]=0; if (i==296) t->d2[1]=4; if (i==156) t->d2[1]=1; if (i==157) t->d2[1]=2; tplayer->instrument=t->d2[1]; tplayer->playinstrument=2; NET_send(NETplayer,tplayer->net,t); goto finishuse; } /* //if musical instrument is in inventory, then it can be used if ((i==153)||(i==158)||(i==296)){ //panpipes, lute, xylophone //set client in music mode goto finishuse; } */ if (i==169){ //ducky myobj3=tplayer->party[0]; i3=SFnew(myobj3->x,myobj3->y); sf[i3].type=4; //sound sf[i3].x=myobj3->x; sf[i3].y=myobj3->y; sf[i3].wait=1.0f; //NULL sf[i3].more=5; //ducky goto finishuse; } if (i==OBJ_GEM){ //gems x3=10; if (x3>255) x3=255; //cap if (x3>tplayer->peer){ tplayer->peer=x3; txtset(t,"??"); t->d2[0]=48; t->d2[1]=tplayer->peer; NET_send(NETplayer,tplayer->net,t); } if (myobj->more2!=1){ //more than 1! myobj->more2--; goto finishuse; } OBJremove(myobj); OBJrelease(myobj); myobj=NULL; goto finishuse; } if (i==212){ //magic fan x3=tplayer->windx; y3=tplayer->windy; if ((x3==0)&&(y3==0)) {x3=windx; y3=windy;} if ((x3==0)&&(y3==0)) {x3=0; y3=1; goto magicfan_used;} if ((x3==0)&&(y3==1)) {x3=-1; y3=1; goto magicfan_used;} if ((x3==-1)&&(y3==1)) {x3=-1; y3=0; goto magicfan_used;} if ((x3==-1)&&(y3==0)) {x3=-1; y3=-1; goto magicfan_used;} if ((x3==-1)&&(y3==-1)) {x3=0; y3=-1; goto magicfan_used;} if ((x3==0)&&(y3==-1)) {x3=1; y3=-1; goto magicfan_used;} if ((x3==1)&&(y3==-1)) {x3=1; y3=0; goto magicfan_used;} if ((x3==1)&&(y3==0)) {x3=1; y3=1; goto magicfan_used;} if ((x3==1)&&(y3==1)) {x3=0; y3=1; goto magicfan_used;} magicfan_used: tplayer->windx=x3; tplayer->windy=y3; txtset(t,"??"); t->d2[0]=14; t->d2[1]=(tplayer->windx+1)+(tplayer->windy+1)*4; NET_send(NETplayer,tplayer->net,t); goto finishuse; } if (i==93){ //sextant //*sextants 304,360 myobj=tplayer->party[tplayer->selected_partymember]; x2=0; if (myobj->y>=256) x2=2; if (myobj->x<1024) x2=1; if (x2){ if (x2==1){ x=(myobj->x+1024-304)/8; x-=128; y=(myobj->y+1024-360)/8; y-=128; }else{ x=((myobj->x-1024)+256-76)/2; x-=128; y=((myobj->y-256)+256-90)/2; y-=128; } txtset(t,"?"); t->d2[0]=8; txtnumint(t2,abs(y)); txtadd(t,t2); if (y>0) txtadd(t,"'S, "); else txtadd(t,"'N, "); txtnumint(t2,abs(x)); txtadd(t,t2); if (x>0) txtadd(t,"'E"); else txtadd(t,"'W"); NET_send(NETplayer,tplayer->net,t); }else{ txtset(t,"?Not usable here!"); t->d2[0]=8; NET_send(NETplayer,tplayer->net,t); } goto finishuse; } if (i==270){ //use balloon plans //scan for required items for (x6=0;x6<=7;x6++){ if (tplayer->party[x6]){ tnpc3=(npc*)tplayer->party[x6]->more; x5=OBJlist((object*)tnpc3->items->more); //x5=last object number }} //!=NULL,x6 OBJlist_last=NULL; y7=0; for(y6=0;y6<x5;y6++){ if ((OBJlist_list[y6]->type&1023)==421) y7|=1; //silk bag if ((OBJlist_list[y6]->type&1023)==422) y7|=2; //basket if ((OBJlist_list[y6]->type&1023)==284) y7|=4; //rope if ((OBJlist_list[y6]->type&1023)==283) y7|=8; //anchor if ((OBJlist_list[y6]->type&1023)==147) y7|=16; //cauldron } if (y7!=31){ txtset(t,"?Requires a balloon basket, a mammoth silk bag, rope, an anchor and a cauldron."); t->d2[0]=8; NET_send(NETplayer,tplayer->net,t); goto finishuse; } //remove required items for(y6=0;y6<x5;y6++){ if (((OBJlist_list[y6]->type&1023)==421)&&(y7&1)) {y7-=1; OBJremove(OBJlist_list[y6]);} if (((OBJlist_list[y6]->type&1023)==422)&&(y7&2)) {y7-=2; OBJremove(OBJlist_list[y6]);} if (((OBJlist_list[y6]->type&1023)==284)&&(y7&4)) {y7-=4; OBJremove(OBJlist_list[y6]);} if (((OBJlist_list[y6]->type&1023)==283)&&(y7&8)) {y7-=8; OBJremove(OBJlist_list[y6]);} if (((OBJlist_list[y6]->type&1023)==147)&&(y7&16)) {y7-=16; OBJremove(OBJlist_list[y6]);} } //add balloon to inventory (make sure it's a quest item) myobj3=OBJnew(); myobj3->type=420; myobj3->info|=256; //quest item tnpc3=(npc*)tplayer->party[0]->more; additemroot(tnpc3,myobj3); goto finishuse; } if (i==420){ //balloon if (tplayer->craft==NULL){ if (usinghorse(tplayer)==NULL){ if ((tplayer->party[0]->x<1024)||((tplayer->party[0]->y>=256)&&(tplayer->party[0]->y<=512)&&(tplayer->party[0]->x<=1280) ) ){ if (tplayer->selected_partymember){ //change selected_partymember to 0 if (tplayer->party[tplayer->selected_partymember]){ tnpc3=(npc*)tplayer->party[tplayer->selected_partymember]->more; if (tnpc3->order==0) tnpc3->order=1; tnpc3->follow=tplayer->party[0]; } tnpc3=(npc*)tplayer->party[0]->more; if (tnpc3->order==1) tnpc3->order=0; tnpc3->follow=tplayer->party[0]; tplayer->selected_partymember=0; }//tplayer->selected_partymember //remove item from inventory myobj2=myobj; OBJremove(myobj2); //create a balloon where the avatar is standing myobj=tplayer->party[0]; x=myobj->x; y=myobj->y; myobj2->type=423+1024*3; OBJadd(x,y,myobj2); static mlobj *mmyobj; //array size varies mmyobj=(mlobj*)malloc(sizeof(object*)*3); myobj2->more=mmyobj; myobj=OBJnew(); mmyobj->obj[0]=myobj; //middle myobj->type=423+0*1024; myobj->info|=8; //<-base object OBJadd(x-1,y-1,myobj); myobj->more=myobj2; myobj=OBJnew(); mmyobj->obj[1]=myobj; //middle myobj->type=423+1*1024; myobj->info|=8; //<-base object OBJadd(x,y-1,myobj); myobj->more=myobj2; myobj=OBJnew(); mmyobj->obj[2]=myobj; //middle myobj->type=423+2*1024; myobj->info|=8; //<-base object OBJadd(x-1,y,myobj); myobj->more=myobj2; //use balloon (the one we just created :) tplayer->craft_con=(object*)myobj2->more; myobj2->more=tplayer->party[0]->more; myobj2->info=tplayer->party[0]->info; tplayer->craft=tplayer->party[0]; for (i4=7;i4>=0;i4--){ if (tplayer->party[i4]!=NULL){ OBJremove(tplayer->party[i4]); VLNKremove(tplayer->party[i4]); VLNKsremove(tplayer->party[i4]); tnpc3=(npc*)tplayer->party[i4]->more; tnpc3->target=NULL; } } tplayer->party[0]=myobj2; if (myobj2->info&32768) myobj2->info-=32768; }//x,y }//usinghorse }//->craft==NULL goto finishuse; } if (itemused==0){ myobj=NULL; goto retryuse; } if (itemused==1){ //No use-able object has been located on top, scan for items which may be used whilst not the top item myobj=od[y][x]; lastchanceuse_loop: i=myobj->type&1023; myobj2=tplayer->party[0]; if (abs(myobj2->x-x)>1) goto lastchanceuse_playeronlyuse_skip; if (abs(myobj2->y-y)>1) goto lastchanceuse_playeronlyuse_skip; if (use_noladdercheck==0){ if ((i==305)||(i==326)||(i==308)) goto lastchanceuse_ladder;//ladder or dungeon or hole } lastchanceuse_playeronlyuse_skip: if (myobj->next){ myobj=(object*)myobj->next; goto lastchanceuse_loop;} }//itemused==1 finishuse:; goto skip_pickup; } //action==1 if (tplayer->action==2){ //look ->primary surface x=tpx+tplayer->mx/32; y=tpy+tplayer->my/32; myobj=OBJfindlast(x,y); if (myobj==NULL){ myobj=OBJfindlastall(x,y); if (myobj==NULL) goto looknullobject; } if (myobj->info&8) myobj=(object*)myobj->more; //redirect! if (myobj->type==51){ //force field myobj2=(object*)myobj->prev; if (tplayer->GNPCflags[3]&(1<<(myobj2->type>>10))) myobj=(object*)myobj->prev; if (tplayer->GNPCflags[4]&(1<<(myobj2->type>>10))) myobj=(object*)myobj->prev; }//force field if ((myobj->type>=242)&&(myobj->type<=249)){ //skip rune LOOK if (tplayer->GNPCflags[5]&(1<<(myobj->type-242))) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==(275+2*1024)){//yellow potion if (myobj->info&256){//quest if (tplayer->GNPCflags[32]&myobj->more2) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; }//quest }//yellow potion if ((myobj->type>=400)&&(myobj->type<=407)){ //skip map(0-7) LOOK if (tplayer->GNPCflags[7]&(1<<(myobj->type-400))) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==62){ //vortex cube SKIPLOOK if ((myobj->x==1939)&&(myobj->y==57)){ if (tplayer->GNPCflags[6]&(1<<1)) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if ((myobj->x==923)&&(myobj->y==850)){ if ((tplayer->GNPCflags[18]&1)==0) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } } if (myobj->type==389){ //silver tablet if (tplayer->GNPCflags[6]&(1<<2)) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==390){ //silver tabletII if (tplayer->GNPCflags[6]&(1<<3)) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==270){ //balloon plans if (tplayer->GNPCflags[6]&(1<<4)) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==395){ //broken gargoyle lens if (tplayer->GNPCflags[6]&(1<<5)) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj==nuggetsfix){ //nuggets if ((tplayer->GNPCflags[6]&(1<<6))||(tplayer->online<1536)) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==59){ //codex if (tplayer->GNPCflags[18]&8) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==394){ //brit lens SKIPLOOK if ((tplayer->GNPCflags[18]&2)==0) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==396){ //garg lens SKIPLOOK if ((tplayer->GNPCflags[18]&4)==0) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==416){ //nothing! myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->type==173){ //trap if ((myobj->info&(1<<9))==0) myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; } if (myobj->info&4){ //invisible crt crt=(creature*)myobj->more; if (crt->flags&2){ myobj=(object*)myobj->prev; if (myobj==NULL) goto looknullobject; }//2 }//4 for (x2=0;x2<=nresu;x2++){ //dead NPC? (only player who owns the dead npc can extract) if (resu[x2]){ if (resu_body[x2]==myobj){ if (tplayer==resu_player[x2]){ //check if item is next to player z2=0; for (z=0;z<=7;z++){ if (myobj2=tplayer->party[z]){ if (abs(myobj2->x-myobj->x)<=1){ if (abs(myobj2->y-myobj->y)<=1){ z2=1; }}}} if (z2==1){ x3=0; tnpc=(npc*)resu[x2]->more; leaveitems3: if (myobj3=(object*)tnpc->items->more){ x3=1; OBJremove(myobj3); OBJadd(myobj->x,myobj->y,myobj3); goto leaveitems3; } if (myobj3=tnpc->helm){ x3=1; tnpc->helm=NULL; OBJadd(myobj->x,myobj->y,myobj3);} if (myobj3=tnpc->neck){ x3=1; tnpc->neck=NULL; OBJadd(myobj->x,myobj->y,myobj3);} if (myobj3=tnpc->wep_left){ x3=1; if (myobj3->type==(90+1024)) myobj3->type=90; tnpc->wep_left=NULL; OBJadd(myobj->x,myobj->y,myobj3);} if (myobj3=tnpc->wep_right){ x3=1; if (myobj3->type==(90+1024)) myobj3->type=90; tnpc->wep_right=NULL; OBJadd(myobj->x,myobj->y,myobj3);} if (myobj3=tnpc->armour){ x3=1; tnpc->armour=NULL; OBJadd(myobj->x,myobj->y,myobj3);} if (myobj3=tnpc->ring_left){ x3=1; tnpc->ring_left=NULL; OBJadd(myobj->x,myobj->y,myobj3);} if (myobj3=tnpc->ring_right){ x3=1; tnpc->ring_right=NULL; OBJadd(myobj->x,myobj->y,myobj3);} if (myobj3=tnpc->boots){ x3=1; tnpc->boots=NULL; OBJadd(myobj->x,myobj->y,myobj3);} if (x3){ tnpc->baseitem=tnpc->items; tnpc->baseitem_offset=0; txtset(t,"?You search "); txtadd(t,tnpc->name); txtadd(t,"'s dead body."); t->d2[0]=8; NET_send(NETplayer,tplayer->net,t); goto skip_pickup; }//x3 }//z2 } } } } //if it is a container, retrieve items inside (if empty give stats) if (myobj->more){ x2=myobj->type&1023; x3=myobj->type>>10; x4=0; if ((obji[sprlnk[x2]].flags&1024)&&(x3==0)) x4=1; if (x2==168) x4=1; //remains if (x2==339) x4=1; //dead body if (x2==176) x4=1; //drawers if (x2==177) x4=1; //desk if (x2==335) x4=1; if (x2==134) x4=1; //carcass if (x2==340) x4=1; //garg if (x2==341) x4=1; //cyclops if ((x2>=432)&&(x2<=447)) x4=1; //other special cases? if (x4==1){ //extract items out of container //check if item is next to player z2=0; for (z=0;z<=7;z++){ myobj2=tplayer->party[z]; if (myobj2!=NULL){ if (abs(myobj2->x-myobj->x)<=1){ if (abs(myobj2->y-myobj->y)<=1){ z2=1; }} }} if (z2==1){ if (myobj->more) OBJsave(myobj->x,myobj->y); extractobj: myobj2=(object*)myobj->more; if (myobj2) {OBJremove(myobj2); myobj2->info|=112; OBJadd(myobj->x,myobj->y,myobj2); goto extractobj;} goto skip_pickup; }//z2 }//x4==1 }//->more //f9=0; inventory_look: //if it's a player give a different description with their name if (myobj->info&2){//npc tnpc2=(npc*)myobj->more; if (tnpc2->player){ tplayer2=(player*)tnpc2->player; /* if (tplayer2!=tplayer){//not a member of our party if (tnpc2->port){ txtset(t5,"?"); t5->d2[0]=2; txtset(t7,"??"); t7->ds[0]=1; txtadd(t5,t7); t7->ds[0]=28; txtadd(t5,t7);//type=portrait look t7->ds[0]=myobj->x; txtadd(t5,t7); t7->ds[0]=myobj->y; txtadd(t5,t7); t7->ds[0]=0; txtadd(t5,t7); //unused t7->ds[0]=0; txtadd(t5,t7); //unused t7->ds[0]=tnpc2->port; txtadd(t5,t7);//more=port txtset(t7,"????"); t7->df[0]=1.0f; txtadd(t5,t7); //wait NET_send(NETplayer,tplayer->net,t5); } } */ //send npc look message /* [44] [portrait] [length of name] [name data(if any!)] [1 byte value with bits indicating what is equipped] order is: helm,wep-right,wep-left,armour,boots,ring right, ring left,neck 2 bytes for type, and 1 byte for a plus value per item */ if (tnpc2->port){ txtsetchar(t5,44); txtaddshort(t5,tnpc2->port); //name is ALWAYS known for npcs with a ->player pointer txtaddchar(t5,tnpc2->name->l); txtadd(t5,tnpc2->name); i3=0xFFFFFF; if (tplayer2->party[0]==myobj){ i3=tplayer2->GNPCflags[245]; } txtaddchar(t5,i3&0xFF); txtaddchar(t5,(i3>>8)&0xFF); txtaddchar(t5,(i3>>16)&0xFF); txtset(t6,""); i3=0; i5=1; for (i4=0;i4<8;i4++){ if (i4==0) myobj3=tnpc2->helm; if (i4==1) myobj3=tnpc2->wep_right; if (i4==2) myobj3=tnpc2->wep_left; if (i4==3) myobj3=tnpc2->armour; if (i4==4) myobj3=tnpc2->boots; if (i4==5) myobj3=tnpc2->ring_right; if (i4==6) myobj3=tnpc2->ring_left; if (i4==7) myobj3=tnpc2->neck; if (myobj3){ i3+=i5; //type txtaddshort(t6,myobj3->type); //+ bonus i6=ENHANCEget_attack(myobj3); if (!i6) i6=ENHANCEget_defense(myobj3); txtaddchar(t6,i6); }//myobj3 i5<<=1; }//i4 txtaddchar(t5,i3); txtadd(t5,t6); NET_send(NETplayer,tplayer->net,t5); }//tnpc2->port if (tplayer2->party[0]==myobj){ txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"Thou dost see "); if (tplayer==tplayer2) {txtadd(t,"yourself."); goto skip_playername2;} txtadd(t,tnpc2->name); txtadd(t,". (Level "); txtnumint(t2,tnpc2->lev); txtadd(t,t2); i3=tnpc2->hp_max; txtset(t2,")"); if (tnpc2->hp<i3) txtset(t2,", grazed)"); if (tnpc2->hp<(i3*4/5)) txtset(t2,", barely wounded)"); if (tnpc2->hp<(i3*3/5)) txtset(t2,", lightly wounded)"); if (tnpc2->hp<(i3*2/5)) txtset(t2,", heavily wounded)"); if (tnpc2->hp<(i3/5)) txtset(t2,", critically hurt)"); txtadd(t,t2); skip_playername2: goto skip_playername; } if (tnpc2->name){ //MUST BE A PARTY MEMBER! txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"Thou dost see "); txtadd(t,tnpc2->name); txtadd(t,". (Level "); txtnumint(t2,tnpc2->lev); txtadd(t,t2); i3=tnpc2->hp_max; txtset(t2,")"); if (tnpc2->hp<i3) txtset(t2,", grazed)"); if (tnpc2->hp<(i3*4/5)) txtset(t2,", barely wounded)"); if (tnpc2->hp<(i3*3/5)) txtset(t2,", lightly wounded)"); if (tnpc2->hp<(i3*2/5)) txtset(t2,", heavily wounded)"); if (tnpc2->hp<(i3/5)) txtset(t2,", critically hurt)"); txtadd(t,t2); goto skip_playername; } }else{ //no player pointer npc! //portrait look (non-player npc) if (tnpc2->port){ txtsetchar(t5,44); txtaddshort(t5,tnpc2->port); //name is ALWAYS known for npcs with a ->player pointer //txtaddchar(t5,tnpc2->name->l); //txtadd(t5,tnpc2->name); //set t6 to stock answer i3=objname[(myobj->type&1023)*2]; i4=objname[(myobj->type&1023)*2+1]; txtNEWLEN(t6,i4); memcpy(&t6->d2[0],&objname2[i3],i4); //retrieve name if known //to have a name they must have a converse number if (i4=tnpc2->converse){ if (i4!=201){ if (i4==255) i4=0;//Dupre correction if ((tplayer->NPCflags[i4]&256)>>8){ tfh=open(".\\host\\npcname.txt"); for (i3=0;i3<=i4;i3++){ txtfilein(t6,tfh); } close(tfh); } }else{ //201! txtset(t6,tnpc2->name); } } txtaddchar(t5,t6->l); txtadd(t5,t6); i3=0xFFFFFF; txtaddchar(t5,i3&0xFF); txtaddchar(t5,(i3>>8)&0xFF); txtaddchar(t5,(i3>>16)&0xFF); txtset(t6,""); i3=0; i5=1; for (i4=0;i4<8;i4++){ if (i4==0) myobj3=tnpc2->helm; if (i4==1) myobj3=tnpc2->wep_right; if (i4==2) myobj3=tnpc2->wep_left; if (i4==3) myobj3=tnpc2->armour; if (i4==4) myobj3=tnpc2->boots; if (i4==5) myobj3=tnpc2->ring_right; if (i4==6) myobj3=tnpc2->ring_left; if (i4==7) myobj3=tnpc2->neck; if (myobj3){ i3+=i5; //type txtaddshort(t6,myobj3->type); //+ bonus i6=ENHANCEget_attack(myobj3); if (!i6) i6=ENHANCEget_defense(myobj3); txtaddchar(t6,i6); }//myobj3 i5<<=1; }//i4 txtaddchar(t5,i3); txtadd(t5,t6); NET_send(NETplayer,tplayer->net,t5); }//tnpc2->port /* if (tnpc2->port){ txtset(t5,"?"); t5->d2[0]=2; txtset(t7,"??"); t7->ds[0]=1; txtadd(t5,t7); t7->ds[0]=28; txtadd(t5,t7);//type=portrait look t7->ds[0]=myobj->x; txtadd(t5,t7); t7->ds[0]=myobj->y; txtadd(t5,t7); t7->ds[0]=0; txtadd(t5,t7); //unused t7->ds[0]=0; txtadd(t5,t7); //unused t7->ds[0]=tnpc2->port; txtadd(t5,t7);//more=port txtset(t7,"????"); t7->df[0]=1.0f; txtadd(t5,t7); //wait NET_send(NETplayer,tplayer->net,t5); } */ } } //have object //create a description & send a message //txtset(t,"?"); //t->d2[0]=8; txtsetchar(t,8); txtaddchar(t,255); //t2<-object name x2=objname[(myobj->type&1023)*2]; x3=objname[(myobj->type&1023)*2+1]; txtNEWLEN(t2,x3); memcpy(&t2->d2[0],&objname2[x2],x3); txtset(t3,"dead body"); if (txtsame(t2,t3)){ for (i3=0;i3<=nresu;i3++){ if (resu[i3]){ if (resu_body[i3]==myobj){ tnpc2=(npc*)resu[i3]->more; txtset(t2,"Thou dost see "); txtadd(t2,tnpc2->name); goto gotgrammar; } } } } //check for crt pointer if (myobj->info&4){ crt2=(creature*)myobj->more; //horse (owned by a player) if ((myobj->type&1023)==430){ if (crt2->flags&128){ txtset(t,"?"); txtsetchar(t,8); txtaddchar(t,255); txtadd(t,"Thou dost see "); horsepaperslook_getmoreinfo: if (crt2->respawn_y==0xFFFF){ txtadd(t,"a "); }else{ if (playerlist[crt2->respawn_y]){ if (playerlist[crt2->respawn_y]->net){ if (myobj2=getprimarypartymemberobj(playerlist[crt2->respawn_y])){ txtadd(t,((npc*)myobj2->more)->name); txtadd(t,"'s "); goto houselook_foundownersname; }}} txtadd(t,"a "); } houselook_foundownersname: //grain state if (((crt2->respawn_x>>4)&3)==3) txtadd(t,"full horse "); if (((crt2->respawn_x>>4)&3)==2) txtadd(t,"well fed horse "); if (((crt2->respawn_x>>4)&3)==1) txtadd(t,"hungry horse "); if (((crt2->respawn_x>>4)&3)==0) txtadd(t,"starving horse "); //horseshoes state if (((crt2->respawn_x>>6)&3)==3) txtadd(t,"with new horseshoes"); if (((crt2->respawn_x>>6)&3)==2) txtadd(t,"with good horseshoes"); if (((crt2->respawn_x>>6)&3)==1) txtadd(t,"with reasonable horseshoes"); if (((crt2->respawn_x>>6)&3)==0) txtadd(t,"with worn horseshoes"); if (crt2->respawn_x&15){ txtnumint(t2,crt2->respawn_x&15); txtadd(t,", it has won "); txtadd(t,t2); if ((crt2->respawn_x&15)==1) txtadd(t," race!"); else txtadd(t," races!"); }else{ txtadd(t,"."); } goto skiphorsewithowner; } } i3=(obji[sprlnk[myobj->type&1023]].v8>>8)*4; txtset(t5,t2); txtset(t2,""); if (crt2->hp<i3) txtset(t2,"grazed "); if (crt2->hp<(i3*4/5)) txtset(t2,"barely wounded "); if (crt2->hp<(i3*3/5)) txtset(t2,"lightly wounded "); if (crt2->hp<(i3*2/5)) txtset(t2,"heavily wounded "); if (crt2->hp<(i3/5)) txtset(t2,"critically hurt "); txtadd(t2,t5); } if (myobj->type==78){ //staff txtset(t2,""); if (myobj->more2&65535){ txtset(t3,spellname[myobj->more2&65535]); txtlcase(t3); txtadd(t2,t3); txtadd(t2," "); } txtadd(t2,"staff"); if (myobj->more2&65535){ txtadd(t2," (x"); txtnumint(t3,myobj->more2>>16); txtadd(t2,t3); txtadd(t2,")"); } } if (myobj->type==81){ txtset(t2,"new"); if (myobj->more2!=0) txtset(t2,"barely used"); if (myobj->more2>=512) txtset(t2,"worn"); if (myobj->more2>=1024) txtset(t2,"old"); txtadd(t2," storm cloak"); } if ((myobj->type&1023)==98){ i3=myobj->type>>10; if (i3==0) txtset(t2,"open chest"); if (i3==2) txtset(t2,"locked chest"); if (i3==3) txtset(t2,"magically locked chest"); } i3=myobj->type&1023; if ((i3>=297)&&(i3<=300)){ txtset(t5,t2); i3=myobj->type>>12; if (i3==0) txtset(t2,"open "); if (i3==1) txtset(t2,""); if (i3==2) txtset(t2,"locked "); if (i3==3) txtset(t2,"magically locked "); txtadd(t2,t5); }//i3 //check if it's a spell txtset(t3,"spell"); if (txtsame(t2,t3)){ //txtset(t3, txtset(t2,spellname[myobj->more2]); txtlcase(t2); txtadd(t2," spell"); } txtset(t3,"fire wand"); if (txtsame(t2,t3)){ //txtset(t3, txtset(t2,"new"); if (myobj->more2!=0) txtset(t2,"smoldering"); if (myobj->more2>=64) txtset(t2,"flaming"); if (myobj->more2>=192) txtset(t2,"blazing"); txtadd(t2," fire wand"); } txtset(t3,"lightning wand"); if (txtsame(t2,t3)){ //txtset(t3, txtset(t2,"new"); if (myobj->more2!=0) txtset(t2,"glowing"); if (myobj->more2>=64) txtset(t2,"sparkling"); if (myobj->more2>=192) txtset(t2,"brilliant"); txtadd(t2," lightning wand"); } txtset(t3,"invisibility ring"); if (txtsame(t2,t3)){ txtset(t2,"new"); if (myobj->more2!=0) txtset(t2,"glowing"); if (myobj->more2>=64) txtset(t2,"shining"); if (myobj->more2>=192) txtset(t2,"brilliant"); txtadd(t2," invisibility ring"); } txtset(t3,"regeneration ring"); if (txtsame(t2,t3)){ txtset(t2,"new"); if (myobj->more2!=0) txtset(t2,"glowing"); if (myobj->more2>=32) txtset(t2,"shining"); if (myobj->more2>=96) txtset(t2,"brilliant"); txtadd(t2," regeneration ring"); } txtset(t3,"protection ring"); if (txtsame(t2,t3)){ txtset(t2,"new"); if (myobj->more2!=0) txtset(t2,"glowing"); if (myobj->more2>=1024) txtset(t2,"shining"); if (myobj->more2>=3072) txtset(t2,"brilliant"); txtadd(t2," protection ring"); } txtset(t3,"torch"); if (txtsame(t2,t3)){ x3=(myobj->info>>9)&15; txtset(t2,"new"); if (x3!=0) txtset(t2,"old"); if (x3>=4) txtset(t2,"half used"); if (x3>=12) txtset(t2,"almost new"); txtadd(t2," torch"); if (myobj->more2>1) txtadd(t2,"e"); } txtset(t3,"ship deed"); if (txtsame(t2,t3)){ if (myobj->info&(1<<9)) txtset(t2,"skiff deed"); else txtset(t2,"ship deed"); } if (myobj->type==OBJ_TMAP){ //treasure map x5=(myobj->more2)&1023; y2=(myobj->more2>>10)&1023; x6=(myobj->more2>>20)&7; y3=(myobj->more2>>23)&7; x4=(myobj->more2>>26)&7; y4=(myobj->more2>>29)&7; x5+=(x6-3)*2; if(x5<0) {x5=0;} if(x5>=1024) {x5=1023;} y2+=(y3-3)*2; if(y2<0) {y2=0;} if(y2>=1024) {y2=1023;} txtset(t,"?"); t->d2[0]=49; txtset(t2,"????"); t2->dl[0]=(x5+1024*y2+1024*1024*x4+1024*1024*8*y4); txtadd(t,t2); NET_send(NETplayer,tnpc->player->net,t); } //apply grammar rules // luteijn Original uses special flags for this! //exceptions if ((myobj->type&1023)==409) {txtadd(t,"Thou dost see "); goto gotgrammar;} //LB if ((myobj->type&1023)==360) {txtadd(t,"Thou dost see "); goto gotgrammar;} //rot worms if ((myobj->type&1023)==343) {txtadd(t,"Thou dost see "); goto gotgrammar;} //insects if ((myobj->type&1023)==375) {txtadd(t,"Thou dost see "); goto gotgrammar;} //slime if ((myobj->type&1023)==135) {txtadd(t,"Thou dost see "); goto gotgrammar;} //horse chops //monsters if (obji[sprlnk[myobj->type&1023]].v4) goto amonster; //nc non-countable if (obji[sprlnk[myobj->type&1023]+(myobj->type>>10)].v6&1){ txtadd(t,"Thou dost see "); goto gotgrammar; } if (obji[sprlnk[myobj->type&1023]+(myobj->type>>10)].flags&4096){ //multiple if (myobj->more2>1){ txtadd(t,"Thou dost see "); txtnumint(t3,myobj->more2); txtadd(t,t3); txtadd(t," "); //of-> +s of txtset(t3," of "); if (x2=txtsearch(t2,t3)){ txtset(t3,t2); txtleft(t3,x2-1); if ((myobj->type&1023)==128) txtset(t3,"loave"); //loaf->loaves txtset(t4,t2); txtright(t4,t2->l-x2+1); txtadd(t3,"s"); txtadd(t3,t4); txtset(t2,t3); goto gotgrammar; } //default: +s txtadd(t2,"s"); goto gotgrammar; }//>1 }//multiple amonster: //the + CAPITAL LETTER x2=t2->d2[0]; if ((x2>=65)&&(x2<=90)) {txtadd(t,"Thou dost see the "); goto gotgrammar;} // vowel? x3=0; if (x2==97) x3=1; //a if (x2==101) x3=1; //e if (x2==105) x3=1; //i if (x2==111) x3=1; //o if (x2==117) x3=1; //u if (x3) {txtadd(t,"Thou dost see an "); goto gotgrammar;} txtadd(t,"Thou dost see a "); gotgrammar: txtadd(t,t2); x2=ENHANCEget_attack(myobj); if (!x2) x2=ENHANCEget_defense(myobj); if (x2){ txtadd(t," +"); txtnumint(t2,x2); txtadd(t,t2); } f=WTfind(myobj); f9=f; if (f){ txtadd(t,", weighing "); x2=f/100; txtnumint(t2,x2); txtadd(t,t2); if ((float)x2!=(f/100.0f)){ txtadd(t,"."); txtnumint(t2,(int)f%100); if (t2->l==1) txtadd(t,"0"); if (t2->l==2){ if (t2->d2[1]==48) txtleft(t2,1); } txtadd(t,t2); } if (f==1.0f) txtadd(t," stone"); else txtadd(t," stones"); } if (myobj->type==448){//horse papers txtadd(t,", for "); myobj=(object*)myobj->more; crt2=(creature*)myobj->more; goto horsepaperslook_getmoreinfo; } txtadd(t,"."); if ((obji[sprlnk[myobj->type&1023]].v1)&&(obji[sprlnk[myobj->type&1023]].v2)){ txtadd(t," It can do "); x2=obji[sprlnk[myobj->type&1023]].v1+ENHANCEget_attack(myobj); txtnumint(t2,x2); txtadd(t,t2); txtadd(t," and absorb "); x2=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); txtnumint(t2,x2); txtadd(t,t2); if (x2==1) txtadd(t," point of damage"); else txtadd(t," points of damage"); txtadd(t,"."); goto complex_done; } if (obji[sprlnk[myobj->type&1023]].v1){ txtadd(t," It can do "); x2=obji[sprlnk[myobj->type&1023]].v1+ENHANCEget_attack(myobj); txtnumint(t2,x2); txtadd(t,t2); if (x2==1) txtadd(t," point of damage"); else txtadd(t," points of damage"); txtadd(t,"."); } if (obji[sprlnk[myobj->type&1023]].v2){ if ((myobj->type&1023)==27) txtadd(t," They can absorb "); else txtadd(t," It can absorb "); //boots exception x2=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); txtnumint(t2,x2); txtadd(t,t2); if (x2==1) txtadd(t," point of damage"); else txtadd(t," points of damage");txtadd(t,"."); } complex_done: //if ((ol[i].type&1)==0) myobj->info|=128; //128 1=stealing, 0=ok to take if (myobj->info&128){ if (f9){ //has weight txtadd(t," Taking this is stealing!"); } } if (myobj->info&256){ if (f9){ //has weight txtadd(t," This is a quest item!"); } } if (myobj->type==235){ //sundial if ((btime>5)&&(btime<20)) goto thetimeis; } if ((myobj->type&1023)==159){ //clock thetimeis: txtadd(t," The time is "); x=btime; x2=(btime-(float)x)*60.0f; if (x>12) x-=12; if (x==0) x=12; txtnumint(t2,x); txtadd(t,t2); txtadd(t,":"); txtnumint(t2,x2); if (t2->l==1) txtadd(t,"0"); txtadd(t,t2); if (btime>=12.0f) txtadd(t," P.M."); else txtadd(t," A.M."); } //txtadd(t,"."); skiphorsewithowner: skip_playername: NET_send(NETplayer,tplayer->net,t); //sign //scroll //picture //book //gsign //codex //circles //tombstone //cross if (((myobj->type&1023)==332)||((myobj->type&1023)==152)||((myobj->type&1023)==143)||((myobj->type&1023)==151)||((myobj->type&1023)==333)||((myobj->type&1023)==59)||((myobj->type&1023)==61)||((myobj->type&1023)==254)||((myobj->type&1023)==255)){ if (myobj->more2){ if (myobj->more2&65536){//house sign! x2=myobj->more2&65535; if (housesav[x2].flags&1){//occupied txtset(t,"?"); txtset(t3,""); for (x3=0;x3<=31;x3++){ if (housesav[x2].charactername[x3]){t->d2[0]=housesav[x2].charactername[x3]; txtadd(t3,t);} } txtadd(t3,"'s House"); if (x2==47&&(myobj->x)!=79) txtadd(t3,"\\Beware of the drakes!"); goto housesign; } txtset(t3,"For Sale\\No."); txtnumint(t4,x2); txtadd(t3,t4); if (x2==47&&(myobj->x)!=79) txtadd(t3,"\\Beware of the drakes!"); goto housesign; } x2=tsign[(myobj->more2-1)*2]; x3=tsign[(myobj->more2-1)*2+1]; txtNEWLEN(t,x3); memcpy(&t->d2[0],&tsign2[x2],x3); txtset(t3,t); //1garg 2normal 3runes txtset(t,"?"); t->d2[0]=2; if (x=txtsearch(t3,t)){ if (tnpc->player->GNPCflags[9]){ txtset(t,t3); txtleft(t3,x-1); txtright(t,t->l-x); txtadd(t3,t); }else{ txtleft(t3,x-2); } }//2 housesign: //edit t3? //MessageBox(NULL,t3->d,"Ultima 6 Online",MB_OK); //create PRIVATE sfx message txtset(t,"?"); t->d2[0]=2; txtset(t2,"??"); t2->ds[0]=1; txtadd(t,t2); t2->ds[0]=3; txtadd(t,t2); t2->ds[0]=myobj->x-1; if (myobj->x==0) t2->ds[0]=tnpc->player->party[tnpc->player->selected_partymember]->x-1; txtadd(t,t2); t2->ds[0]=myobj->y-1; if (myobj->y==0) t2->ds[0]=tnpc->player->party[tnpc->player->selected_partymember]->y-1; txtadd(t,t2); t2->ds[0]=t3->l; txtadd(t,t2); t2->ds[0]=0; txtadd(t,t2); //unused t2->ds[0]=187; txtadd(t,t2); //more=port blank! txtset(t2,"????"); t2->df[0]=2; txtadd(t,t2); //wait txtadd(t,t3); NET_send(NETplayer,tplayer->net,t); } } /* if (t->d2[0]==8){ //set mouse object exit2(8); goto CLIENT_donemess; } */ goto skip_pickup; looknullobject:; //2003: skip null objects //report info about the basetile being looked at x2=bt[y][x]&1023; if (x2==0) goto skip_pickup;//nothing! if (x2==1) txtset(t,"grass"); if (x2>=2) txtset(t,"swamp"); if (x2>=5) txtset(t,"a shrub"); if (x2>=6) txtset(t,"a bush"); if (x2>=8) txtset(t,"water"); if (x2>=16) txtset(t,"shore"); if (x2>=48) txtset(t,"a tree"); if (x2>=52) txtset(t,"grass"); if (x2>=64) txtset(t,"a tree"); if (x2>=72) txtset(t,"a dead tree"); if (x2>=73) txtset(t,"scrub"); if (x2>=78) txtset(t,"a shrub"); if (x2>=79) txtset(t,"earth"); if (x2>=96) txtset(t,"an embankment"); if (x2>=108) txtset(t,"earth"); if (x2>=112) txtset(t,"a mountain"); if (x2>=125) txtset(t,"snowcaps"); if (x2>=140) txtset(t,"a wall"); if (x2>=188) txtset(t,"a field"); if (x2>=189) txtset(t,"crops"); if (x2>=192) txtset(t,"an arrow slit"); if (x2>=196) txtset(t,"a window"); if (x2>=198) txtset(t,"a crenellation"); if (x2>=200) txtset(t,"a window"); if (x2==206) goto skip_pickup;//nothing! if (x2>=207) txtset(t,"a wall"); if (x2>=208) txtset(t,"the floor"); if (x2>=217) txtset(t,"wet earth"); if (x2>=218) txtset(t,"a puddle"); if (x2>=219) txtset(t,"a pool"); if (x2>=220) txtset(t,"the floor"); if (x2>=221) txtset(t,"lava"); if (x2>=224) txtset(t,"a pyramid"); if (x2>=240) txtset(t,"an earthen wall"); if (x2>=252) txtset(t,"the ethereal void"); if (x2>=256) goto skip_pickup;//nothing! txtset(t2,"Thou dost see "); txtadd(t2,t); txtadd(t2,"."); txtsetchar(t,8); txtaddchar(t,255); txtadd(t,t2); NET_send(NETplayer,tplayer->net,t); goto skip_pickup; } //action==2 look if (tplayer->action==3){ //attack if (tplayer->craft){ if ((tplayer->party[0]->type&1023)==412){ //ship goto shipattack; } } if (tplayer->craft==NULL){ shipattack: x=tpx+tplayer->mx/32; y=tpy+tplayer->my/32; myobj=OBJfindlast(x,y); if (myobj!=NULL){ //is it a member of our party? if so break off combat //for (x2=0;x2<=7;x2++){ //if (tplayer->party[x2]==myobj){ if (myobj->info&2){ //if NPC break off combat for (x2=0;x2<=7;x2++){ if (tplayer->party[x2]){ VLNKsremove(tplayer->party[x2]); tnpc2=(npc*)tplayer->party[x2]->more; tnpc2->target=NULL; tnpc2->order=3; if (x2==tplayer->selected_partymember) tnpc2->order=0; }//->party }//x2 goto skip_pickup; } //} //} if (myobj->info&8) myobj=(object*)myobj->more; //redirect if (myobj->info&4){ //<-crt //myobj2=tplayer->party[0]; //tnpc=(npc*)myobj2->more; //tnpc->order=3; //tnpc->target=myobj; //set other party members to attack as well for (x2=0;x2<=7;x2++){ if (tplayer->party[x2]){ myobj2=tplayer->party[x2]; tnpc=(npc*)myobj2->more; tnpc->order=3; tnpc->target=myobj; VLNKsremove(myobj2); //remove prev vlnk VLNKnew(myobj2,myobj,(unsigned long)&tnpc->target); //add vlnk if (tplayer->craft) goto shipattack2; //exit loop after processing party[0] } } } //<-crt shipattack2: //attack item (locked chest, door, spider web, other breakable items) (lets take spider web as an example) if ((myobj->type&1023)==OBJ_CHEST) goto targetitem; if (myobj->type==OBJ_WEB){ //web targetitem: myobj2=tplayer->party[tplayer->selected_partymember]; tnpc=(npc*)myobj2->more; tnpc->order=3; tnpc->target=myobj; VLNKsremove(myobj2); //remove prev vlnk VLNKnew(myobj2,myobj,(unsigned long)&tnpc->target); //add vlnk } } //!=NULL //set creature as a target for attack oh no! it's gonna die //unsigned char order; //0=none //1=follow party leader //2=schedule //3=attack target }//craft goto skip_pickup; } //action==3 attack } //primary surface click if (tplayer->mf<=7){ if (tplayer->party[tplayer->mf]){ //2003 Xtnpc=(npc*)activeplayer->party[tplayer->mf]->more; tnpc=(npc*)tplayer->party[tplayer->mf]->more; if (tplayer->key&KEYmbclick){ //tnpc->upflags|=(32+64); //inv+eqp //tnpc->update=1; //clicked on opened "bag" icon ->close bag if ((tplayer->mx>=(90))&&(tplayer->my>=(128+3))&&(tplayer->mx<((90)+32))&&(tplayer->my<((128+3)+32))){ if (tnpc->baseitem!=tnpc->items){ //backwards traverse myobj2=tnpc->baseitem; myobj=(object*)tnpc->baseitem->prev; getprev10: //TROLL GPF NEXT LINE (BACKSCANNING THROUGH INVENTORY?) if ((myobj->more!=myobj2)||((obji[sprlnk[myobj->type&1023]].flags&1024)==0)) {myobj2=myobj; myobj=(object*)myobj->prev; goto getprev10;} tnpc->baseitem=myobj; tnpc->baseitem_offset=0; tnpc->upflags|=32; goto skip_pickup; } }//x,y if (tplayer->action==0){ //scroll inventory down if ((tplayer->mx>=(111-3))&&(tplayer->my>=(228-3))){ if ((tplayer->mx<=(121+3))&&(tplayer->my<=(243+3))){ tnpc->upflags|=32; //is scroll down available? myobj=(object*)tnpc->baseitem; myobj=(object*)myobj->more; x=61; y=61; x3=tnpc->baseitem_offset; dniz: if (myobj!=NULL){ if (x3>0) {x3--;goto skipbio1z;} x=x+16; if (x>109) {x=61;y=y+16;} if (y>109){ if (myobj->next!=NULL) { tnpc->baseitem_offset+=4; } goto diskipz; } if (myobj->next!=NULL){ skipbio1z: myobj=(object*)myobj->next; goto dniz; } } diskipz:; goto skip_pickup; }} //scroll inventory up if ((tplayer->mx>=(111-3))&&(tplayer->my>=(197-3))){ if ((tplayer->mx<=(121+3))&&(tplayer->my<=(212+3))){ if (tnpc->baseitem_offset>=4) {tnpc->baseitem_offset-=4;}else{tnpc->baseitem_offset=0;} tnpc->upflags|=32; goto skip_pickup; }} if ((tplayer->mx>=122)&&(tplayer->my>=122)){ x=(tplayer->mx-122)/32; y=(tplayer->my-122)/32; i2=x+(y*4); myobj=tnpc->baseitem; myobj=(object*)myobj->more; i3=tnpc->baseitem_offset; fo2: if (i3>0){i3--;myobj=(object*)myobj->next;goto fo2;} if (myobj!=NULL){ if (i2>0){ if (myobj->next!=NULL){ myobj=(object*)myobj->next; i2--; goto fo2; }else{myobj=NULL;} } if (myobj){ if (tplayer->key&KEYquan){ if (tplayer->quan){ if (obji[sprlnk[myobj->type&1023]+(myobj->type>>10)].flags&4096){ if (tplayer->quan<myobj->more2){ myobj2=OBJnew(); myobj2->type=myobj->type; myobj2->info=myobj->info; myobj2->more2=tplayer->quan; myobj->more2-=tplayer->quan; tplayer->mobj=myobj2; goto nopickup2; }//< }//multiple }//->quan }//KEYquan } tplayer->mobj=myobj; if (tplayer->mobj!=NULL) OBJremove(tplayer->mobj); nopickup2: tnpc->upflags|=32; } } //inventory block else { //click outside inventory //2003: new position pickup (no mouse object) x2=tplayer->mx; y2=tplayer->my; x3=helmx; y3=helmy; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ tplayer->mobj=tnpc->helm; tnpc->helm=NULL; tnpc->upflags|=64; goto mobj_gotitem; } x3=wep_rightx; y3=wep_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ tplayer->mobj=tnpc->wep_right; tnpc->wep_right=NULL; if (tplayer->mobj){ //if ((tplayer->mobj->type&1023)==258) {tnpc->flags&=(255-2);} //invisibility ring if ((tplayer->mobj->type&1023)==90) {tplayer->mobj->type=90;} if (tplayer->mobj->type==57){ //unready spellbook tnpc->upflags|=128; } } tnpc->upflags|=64; goto mobj_gotitem; } x3=wep_leftx; y3=wep_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ tplayer->mobj=tnpc->wep_left; tnpc->wep_left=NULL; if (tplayer->mobj){ //if ((tplayer->mobj->type&1023)==258) {tnpc->flags&=(255-2);} //invisibility ring if ((tplayer->mobj->type&1023)==90) {tplayer->mobj->type=90;} if (tplayer->mobj->type==57){ //unready spellbook tnpc->upflags|=128; } } tnpc->upflags|=64; goto mobj_gotitem; } x3=armourx; y3=armoury; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ tplayer->mobj=tnpc->armour; tnpc->armour=NULL; tnpc->upflags|=64; goto mobj_gotitem; } x3=bootsx; y3=bootsy; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ tplayer->mobj=tnpc->boots; tnpc->boots=NULL; tnpc->upflags|=64; goto mobj_gotitem; } x3=neckx; y3=necky; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (tnpc->neck){ if (tnpc->neck->type==76){ txtset(t,"?"); t->d2[0]=8; txtadd(t,"Magical energy prevents you from removing the amulet!"); NET_send(NETplayer,tplayer->net,t); goto mobj_gotitem; } } tplayer->mobj=tnpc->neck; tnpc->neck=NULL; tnpc->upflags|=64; goto mobj_gotitem; } x3=ring_leftx; y3=ring_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ tplayer->mobj=tnpc->ring_left; tnpc->ring_left=NULL; tnpc->upflags|=64; goto mobj_gotitem; } x3=ring_rightx; y3=ring_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ tplayer->mobj=tnpc->ring_right; tnpc->ring_right=NULL; tnpc->upflags|=64; goto mobj_gotitem; } mobj_gotitem:; } //else outside inventory } //action==0 if (tplayer->action==2){ //look, opens inventory container items tnpc->upflags|=32; if ((tplayer->mx>=122)&&(tplayer->my>=122)){ x=(tplayer->mx-122)/32; y=(tplayer->my-122)/32; i2=x+(y*4); myobj=tnpc->baseitem; myobj=(object*)myobj->more; i3=tnpc->baseitem_offset; fo2b: if (i3>0){i3--;myobj=(object*)myobj->next;goto fo2b;} if (myobj!=NULL){ if (i2>0){ if (myobj->next!=NULL){ myobj=(object*)myobj->next; i2--; goto fo2b; }else{myobj=NULL;} } } if (myobj){ if ((myobj->type==(98+1024*2))||(myobj->type==(98+1024*3))) goto inventory_look; //magically/locked chests for (i3=0;i3<=nresu;i3++){ if (resu[i3]){ if (resu_body[i3]==myobj){ goto inventory_look; //block looking inside resurrectable bodies }}} if (obji[sprlnk[myobj->type&1023]].flags&1024){ //2003: check container flag tnpc->baseitem=myobj; tnpc->baseitem_offset=0; goto inventory_look; //goto skip_pickup; } goto inventory_look; }//myobj goto skip_pickup; } //if x&y //what about equipped items? x2=tplayer->mx; y2=tplayer->my; x3=helmx; y3=helmy; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->helm) goto inventory_look; } x3=wep_rightx; y3=wep_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->wep_right) goto inventory_look; } x3=wep_leftx; y3=wep_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->wep_left) goto inventory_look; } x3=armourx; y3=armoury; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->armour) goto inventory_look; } x3=bootsx; y3=bootsy; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->boots) goto inventory_look; } x3=neckx; y3=necky; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->neck) goto inventory_look; } x3=ring_leftx; y3=ring_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->ring_left) goto inventory_look; } x3=ring_rightx; y3=ring_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->ring_right) goto inventory_look; } goto skip_pickup; } //action==2 if (tplayer->action==1){ //use inventory item tnpc->upflags|=32; if ((tplayer->mx>=122)&&(tplayer->my>=122)){ x=(tplayer->mx-122)/32; y=(tplayer->my-122)/32; i2=x+(y*4); myobj=tnpc->baseitem; myobj=(object*)myobj->more; i3=tnpc->baseitem_offset; fo2d: if (i3>0){i3--;myobj=(object*)myobj->next;goto fo2d;} if (myobj!=NULL){ if (i2>0){ if (myobj->next!=NULL){ myobj=(object*)myobj->next; i2--; goto fo2d; }else{myobj=NULL;} } } if (myobj!=NULL){ itemused=2; i=myobj->type&1023; i2=myobj->type>>10; goto useinventoryitem; } }//if x&y //use staff //staff use x2=tplayer->mx; y2=tplayer->my; x3=wep_rightx; y3=wep_righty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->wep_right){ if (myobj->type==78) goto staff_use0; } } x3=wep_leftx; y3=wep_lefty; if ((x2>=x3)&&(y2>=y3)&&(x2<(x3+32))&&(y2<(y3+32))){ if (myobj=tnpc->wep_left){ if (myobj->type==78) goto staff_use0; } } myobj=NULL; staff_use0: if (myobj){ if (myobj->more2>>16){ txtset(t,"?"); t->d2[0]=23; //staff cast txtset(t2,"??"); t2->ds[0]=myobj->more2&65535; txtadd(t,t2); //spell type NET_send(NETplayer,tplayer->net,t); tplayer->staffcast_npc=tplayer->party[tplayer->mf]; //object* of npc using the staff tplayer->staffcast_staff=myobj; //object* of staff }//num. spells !=0 }//myobj goto skip_pickup; }//use inventory item } //mbclick } //valid mf value } //mf<=7 skip_pickup:; }//check if player is alive and selected party member is valid }//current player }//player INPUT update (HOST controlled) //2003: send NPC-frame update message to client for (tpl=0;tpl<=playerlist_last;tpl++){ if (playerlist[tpl]){ //current player if (playerlist[tpl]->net!=NULL){ //net connection exists //2003: mobj update (this should be incorporated into the NPC update message if possible) if (playerlist[tpl]->mobj!=playerlist[tpl]->mobj_last){ txtset(t,"?"); txtset(t2,"??"); t->d2[0]=4; if (playerlist[tpl]->mobj!=NULL){ t2->ds[0]=playerlist[tpl]->mobj->type; }else{t2->ds[0]=0xFFFF;} txtadd(t,t2); NET_send(NETplayer,playerlist[tpl]->net,t); } playerlist[tpl]->mobj_last=playerlist[tpl]->mobj; for (i=0;i<=7;i++){ if ((playerlist[tpl]->party[i]!=NULL)&&((playerlist[tpl]->party[0]!=NULL))){ tnpc=(npc*)playerlist[tpl]->party[i]->more; //shortcut if (tnpc->upflags){ //upflags (any) //1 name, portriat, str, dex, int, lev, hp_max, mp_max (all) //2 hp //4 mp //8 xp //16 weight (automatically set if inventory/equipped items change) //32 inventory, bag icon //64 equipped items //tnpc->upflags=1; if (tnpc->upflags&1) tnpc->upflags|=(2+4+8+16+32+64); if (tnpc->upflags&32) tnpc->upflags|=16; if (tnpc->upflags&64) tnpc->upflags|=16; if (tnpc->upflags&32){ //reagents changed? spellbook active? if (tnpc->wep_right){ if (tnpc->wep_right->type==57){ tnpc->upflags|=128; }} if (tnpc->wep_left){ if (tnpc->wep_left->type==57){ tnpc->upflags|=128; }} } //WHAT ABOUT WHEN WE TAKE THE SPELLBOOK AWAY!!!!! //if (tplayer->mobj->type==57){ //ready spellbook //tnpc->upflags|=128; //} //tnpc->wep_right=tplayer->mobj; if (tnpc->upflags&16){ //recalculate the weight the player is carrying x=0; x+=WTfind((object*)tnpc->helm); x+=WTfind((object*)tnpc->neck); x+=WTfind((object*)tnpc->wep_left); x+=WTfind((object*)tnpc->wep_right); x+=WTfind((object*)tnpc->armour); x+=WTfind((object*)tnpc->ring_left); x+=WTfind((object*)tnpc->ring_right); x+=WTfind((object*)tnpc->boots); tnpc->wt2=x; x+=(WTfind((object*)tnpc->items)-20); tnpc->wt=x; } //need an internal loop for each NPC txtset(t,"????"); txtset(t2,"??"); txtset(t3,"?"); txtset(t4,"????"); txtset(t6,"?"); t->d2[0]=3; //update NPC frame message t->d2[1]=i; //frame index 0-7 t->ds[1]=tnpc->upflags; if (tnpc->upflags&32){ //validate inventory position (scroll up as necessary) revalinv: x=-1; myobj=(object*)tnpc->baseitem; myobj=(object*)myobj->more; invval: if (myobj){x++; myobj=(object*)myobj->next; goto invval;} if (x==-1) x=0; if (x<tnpc->baseitem_offset){ if (tnpc->baseitem_offset>=4) {tnpc->baseitem_offset-=4;}else{tnpc->baseitem_offset=0;} goto revalinv; } t3->d2[0]=0; txtadd(t,t3); //x2 <-- //x2(64) +display up arrow (only if flag32 set) //x2(128) +display down arrow (only if flag32 set) //x2(?) +bag icon (only if flag32 set) txtsetchar(t5,46);//tnpc non-sellable objects message (currently seperate) txtaddchar(t5,i); txtaddshort(t5,0); y3=0; //11111 111 //tnpc=tnpc; //player inventory myobj=(object*)tnpc->baseitem; myobj=(object*)myobj->more; x2=0; //number of items to display x=61; y=61; x3=tnpc->baseitem_offset; if (x3) x2+=64; //up arrow dnib: if (myobj!=NULL){ if (x3>0) {x3--;goto skipbio1b;} t2->ds[0]=myobj->type; if (myobj->info&32768){ t5->ds[1]|=(1<<y3); } y3++; txtadd(t,t2); if (obji[sprlnk[myobj->type&1023]+(myobj->type>>10)].flags&4096){ //items that have quantity t2->ds[0]=myobj->more2; txtadd(t,t2); } if ((myobj->type&1023)==64){ //key t2->ds[0]=myobj->more2; txtadd(t,t2); } i6=0; if (obji[sprlnk[myobj->type&1023]+(myobj->type>>10)].v1 || obji[sprlnk[myobj->type&1023]+(myobj->type>>10)].v2){ //v1 (damage), send + info to client i6=ENHANCEget_attack(myobj); if (i6==0) { i6=ENHANCEget_defense(myobj); } t6->d2[0]=i6; txtadd(t,t6); } else if ((myobj->type&1023)==448) { //horse papers, send + info to client myobj2=(object*)myobj->more; crt2=(creature*)myobj2->more; if (crt2->respawn_x&15){ i6=crt2->respawn_x&15; } t6->d2[0]=i6; txtadd(t,t6); } x2++; x=x+16; if (x>109) {x=61;y=y+16;} if (y>109) { if (myobj->next!=NULL) x2+=128; goto diskipb;} if (myobj->next!=NULL){ skipbio1b: myobj=(object*)myobj->next; goto dnib; } } diskipb:; //return (x2&0xF); if (tnpc->baseitem!=tnpc->items){ t2->ds[0]=tnpc->baseitem->type; txtadd(t,t2); x2+=32; //bag item } t->d2[4]=x2; //<--x2 NET_send(NETplayer,playerlist[tpl]->net,t5); //send not4sale info }//tnpc->upflags&32 if (tnpc->upflags&64){ //eqp items update if (tnpc->helm!=NULL) t2->ds[0]=tnpc->helm->type; else t2->ds[0]=0; txtadd(t,t2); if (tnpc->wep_right!=NULL) t2->ds[0]=tnpc->wep_right->type; else t2->ds[0]=0; txtadd(t,t2); if (tnpc->wep_left!=NULL) t2->ds[0]=tnpc->wep_left->type; else t2->ds[0]=0; txtadd(t,t2); if (tnpc->armour!=NULL) t2->ds[0]=tnpc->armour->type; else t2->ds[0]=0; txtadd(t,t2); if (tnpc->boots!=NULL) t2->ds[0]=tnpc->boots->type; else t2->ds[0]=0; txtadd(t,t2); if (tnpc->neck!=NULL) t2->ds[0]=tnpc->neck->type; else t2->ds[0]=0; txtadd(t,t2); if (tnpc->ring_right!=NULL) t2->ds[0]=tnpc->ring_right->type; else t2->ds[0]=0; txtadd(t,t2); if (tnpc->ring_left!=NULL) t2->ds[0]=tnpc->ring_left->type; else t2->ds[0]=0; txtadd(t,t2); t2->ds[0]=tnpc->wt2; txtadd(t,t2); //as equipment has changed recalculate arm value! static unsigned short npc_arm; npc_arm=0; myobj=tnpc->helm; if (myobj!=NULL) npc_arm+=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); myobj=tnpc->wep_right; if (myobj!=NULL) npc_arm+=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); myobj=tnpc->wep_left; if (myobj!=NULL) npc_arm+=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); myobj=tnpc->armour; if (myobj!=NULL) npc_arm+=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); myobj=tnpc->boots; if (myobj!=NULL) npc_arm+=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); myobj=tnpc->neck; if (myobj!=NULL) npc_arm+=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); myobj=tnpc->ring_right; if (myobj!=NULL) npc_arm+=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); myobj=tnpc->ring_left; if (myobj!=NULL) npc_arm+=obji[sprlnk[myobj->type&1023]].v2+ENHANCEget_defense(myobj); tnpc->arm=npc_arm; if (tnpc->protection) tnpc->arm+=10; if (tnpc->player){ if (tnpc->player->party[0]){ if ((npc*)tnpc->player->party[0]->more==tnpc){ if (tnpc->exp<1600){ if (tnpc->lev<=2){ tnpc->arm+=(20-tnpc->exp/80); }}}}} } //tnpc->upflags&64 if (tnpc->upflags&1){ //1 name, portriat, str, dex, int, lev, hp_max, mp_max (does not change often) t3->d2[0]=tnpc->name->l; txtadd(t,t3); txtadd(t,tnpc->name); t2->ds[0]=tnpc->port; txtadd(t,t2); t2->ds[0]=tnpc->s; txtadd(t,t2); t2->ds[0]=tnpc->d; txtadd(t,t2); t2->ds[0]=tnpc->i; txtadd(t,t2); t2->ds[0]=tnpc->lev; txtadd(t,t2); t2->ds[0]=tnpc->hp_max; txtadd(t,t2); t2->ds[0]=tnpc->mp_max; txtadd(t,t2); t2->ds[0]=tnpc->wt_max; txtadd(t,t2); t2->ds[0]=tnpc->wt2_max; txtadd(t,t2); } //tnpc->upflags&1 if (tnpc->upflags&16){ //wt t2->ds[0]=tnpc->wt; txtadd(t,t2); } //tnpc->upflags&16 if (tnpc->upflags&2){ //hp if (tnpc->hp<0) tnpc->hp=0; if (tnpc->flags&1) t2->ds[0]=(unsigned long)tnpc->hp|32768; else t2->ds[0]=tnpc->hp; txtadd(t,t2); } //tnpc->upflags&2 if (tnpc->upflags&4){ //mp t2->ds[0]=tnpc->mp; txtadd(t,t2); } //tnpc->upflags&4 if (tnpc->upflags&8){ //xp t4->dl[0]=tnpc->exp; txtadd(t,t4); } //tnpc->upflags&8 if (tnpc->upflags&128){ ZeroMemory(&tspell,sizeof(tspell)); //enumerate spells if (myobj=(object*)tnpc->wep_left){ if (myobj->type==57){ myobj=(object*)myobj->more; nextspell: if (myobj){ tspell[myobj->more2]=1; if (myobj->next) {myobj=(object*)myobj->next; goto nextspell;} } }} if (myobj=(object*)tnpc->wep_right){ if (myobj->type==57){ myobj=(object*)myobj->more; nextspell2: if (myobj){ //NEW GPF THIS LINE! tspell[myobj->more2]=1; if (myobj->next) {myobj=(object*)myobj->next; goto nextspell2;} } }} //enumerate reagents ZeroMemory(&treagent,sizeof(treagent)); x=OBJlist((object*)tnpc->items->more); //x5=last object number??? OBJlist_last=NULL; for(x2=0;x2<x;x2++){ x3=OBJlist_list[x2]->type; if ((x3>=65)&&(x3<=72)){ treagent[x3-65]+=OBJlist_list[x2]->more2; } } //add spell number //spellreagent[..] x4=0; //number of spells in spellbook(s) for (x=0;x<=255;x++){ if (tspell[x]){ x4++; x3=65536; for (x2=0;x2<=7;x2++){ if (spellreagent[x]&(1<<x2)){ if (treagent[x2]<x3) x3=treagent[x2]; }//reagent }//x2 if (x3<65536){ //add spell number tspell[x]+=x3; } }//tspell }//x spell //add message t3->d2[0]=x4; txtadd(t,t3); //numbers of spells for (x=0;x<=255;x++){ if (tspell[x]){ //txtnumint(t5,x); //MessageBox(NULL,t5->d,"Ultima 6 Online",MB_OK); t3->d2[0]=x; txtadd(t,t3); t2->ds[0]=tspell[x]; txtadd(t,t2); } } }//128 NET_send(NETplayer,playerlist[tpl]->net,t); //send update message tnpc->upflags=0; } //upflags }} //party member loop } //connection exists }//current player }//tpl if (ouln!=-1){ for (i=0;i<=ouln;i++){ if (oul[i]){ if (oul[i]->info&32768) oul[i]->info-=32768; }}} /* this was originally at client loop so I moved it here */ if (ett>=86400){ /*quit every 24h */ for (i=1;i<=playerlist_last;i++){ if (playerlist[i]){ //current player if (playerlist[i]->net!=INVALID_NET){ //net connection available goto autoexit_deny; }}} u6orevive=255; seek(u6orevive_fh,0); put(u6orevive_fh,&u6orevive,1); exitrequest=TRUE; exitrequest_noconfirm=TRUE; }//ett autoexit_deny: revive_infiniteloopexit_i++; } //NEThost!=NULL
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; #define INF 10e18 // 4倍しても(4回足しても)long longを溢れない #define rep(i,n) for(int i=0; i<n; i++) #define rep_r(i,n,m) for(int i=m; i<n; i++) #define END cout << endl #define MOD 1000000007 #define pb push_back #define sorti(x) sort(x.begin(), x.end()) #define sortd(x) sort(x.begin(), x.end(), std::greater<int>()) int main() { int h,w; cin >> h >> w; string s[h+1]; vector<vector<ll> > dp(h+1,vector<ll>(w+1,0)); rep(i,h) { cin >> s[i]; } dp[0][0] = 1; rep(i,h) { rep(j,w) { if (i != h-1 and s[i+1][j] != '#') { dp[i+1][j] += dp[i][j]; dp[i+1][j] %= MOD; } if (j != w-1 and s[i][j+1] != '#') { dp[i][j+1] += dp[i][j]; dp[i][j+1] %= MOD; } } } cout << dp[h-1][w-1] << endl; }
#pragma once #include"Room.h" class TemplateRoom : public Room { private: void createBoundingBoxes(); void createSceneObjects(); void onCompleted(); Lever* m_objectTest; public: TemplateRoom(); ~TemplateRoom(); void update(float dt, Camera* camera, Room*& activeRoom, bool& activeRoomChanged); void onEntrance(); void init(); void portals(); };
/*** Hash table class for index in file system. ***/ /** Version 2 + Crypto++ support. **/ /* FIXME: Ignore malloc failure. Do not examine the length of path. */ /** Included files. **/ #include "hashtable.hpp" /** Global variable. **/ // SHA256 sha256; /* FIXME: Is SHA256 class thread-safe? */ /* Get address hash of specific string. No check of parameter here. @param buf Buffer of original data. @param len Length of buffer. @param hashAddress Buffer of address hash. */ void HashTable::getAddressHash(const char *buf, uint64_t len, AddressHash *hashAddress) { uint64_t sha256_buf[4]; // SHA256 sha256; SHA256 sha256; sha256.CalculateDigest((byte *)sha256_buf, (const byte *)buf, len); // SHA256_CTX ctx; /* Context. */ // sha256_init(&ctx); /* Initialize SHA-256 context. */ // sha256_update(&ctx, (const BYTE *)buf, len); /* Update SHA-256 context. */ // sha256_final(&ctx, (BYTE *)sha256_buf); /* Finalize SHA-256 context. */ *hashAddress = sha256_buf[0] & 0x00000000000FFFFF; /* Address hash. Get 20 bits. */ } /* Get address hash of specific string by unique hash. @param hashUnique Unique hash. @return Address hash. */ AddressHash HashTable::getAddressHash(UniqueHash *hashUnique) { return hashUnique->value[0] & 0x00000000000FFFFF; /* Address hash. Get 20 bits. */ } /* Get unique hash of specific string. No check of parameter here. @param buf Buffer of original data. @param len Length of buffer. @param hashUnique Buffer of unique hash. */ void HashTable::getUniqueHash(const char *buf, uint64_t len, UniqueHash *hashUnique) { // SHA256 sha256; SHA256 sha256; sha256.CalculateDigest((byte *)hashUnique, (const byte *)buf, len); // SHA256_CTX ctx; /* Context. */ // sha256_init(&ctx); /* Initialize SHA-256 context. */ // sha256_update(&ctx, (const BYTE *)buf, len); /* Update SHA-256 context. */ // sha256_final(&ctx, (BYTE *)hashUnique); /* Finalize SHA-256 context. */ } /* Get a chained item. Check unique hash to judge if chained item is right or not. @param path Path. @param indexMeta Buffer of meta index. @param isDirectory Buffer to judge if item is directory or not. @return If item does not exist or other error occurs, then return false. Otherwise return true. */ bool HashTable::get(const char *path, uint64_t *indexMeta, bool *isDirectory) { if ((path == NULL) || (indexMeta == NULL) || (isDirectory == NULL)) { return false; /* Fail due to null parameters. */ } else { UniqueHash hashUnique; HashTable::getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ // printf("%016x%016x%016x%016x\n", hashUnique.value[3], hashUnique.value[2], hashUnique.value[1], hashUnique.value[0]); AddressHash hashAddress = HashTable::getAddressHash(&hashUnique); /* Get address hash by unique hash. */ // getAddressHash(path, strlen(path), &hashAddress); /* Get address hash. */ bool result; mutexBitmapChainedItems.lock(); /* Though currently there is no bitmap reading or writing, other operations such as delete might affect hash item reading. */ { uint64_t indexHead = itemsHash[hashAddress].indexHead; if (indexHead == 0) { result = false; /* Fail due to no hash item. */ } else { // UniqueHash hashUnique; // getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ uint64_t indexCurrent = indexHead; /* Index of current chained item. */ bool found = false; do { /* Traverse every chained item. */ if (memcmp(&(itemsChained[indexCurrent].hashUnique), &(hashUnique), sizeof(UniqueHash)) == 0) { *indexMeta = itemsChained[indexCurrent].indexMeta; /* Save meta index. */ *isDirectory = itemsChained[indexCurrent].isDirectory; /* Save state of directory. */ found = true; /* Found one matched. */ break; /* Jump out. */ } else { indexCurrent = itemsChained[indexCurrent].indexNext; /* Move to next chained item. */ } } while (indexCurrent != 0); /* If current item is over last chained item then jump out. */ if (found == true) { result = true; /* Succeed. Find one matched. */ } else { result = false; /* Fail due to no chained item matched. */ } } } mutexBitmapChainedItems.unlock(); /* Unlock hash table bitmap. */ return result; /* Return specific result. */ } } /* Get a chained item by hash. Check unique hash to judge if chained item is right or not. @param hashUnique Unique hash. @param indexMeta Buffer of meta index. @param isDirectory Buffer to judge if item is directory or not. @return If item does not exist or other error occurs, then return false. Otherwise return true. */ bool HashTable::get(UniqueHash *hashUnique, uint64_t *indexMeta, bool *isDirectory) { if ((hashUnique == NULL) || (indexMeta == NULL) || (isDirectory == NULL)) { return false; /* Fail due to null parameters. */ } else { // UniqueHash hashUnique; // getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ AddressHash hashAddress = HashTable::getAddressHash(hashUnique); /* Get address hash by unique hash. */ // getAddressHash(path, strlen(path), &hashAddress); /* Get address hash. */ bool result; mutexBitmapChainedItems.lock(); /* Though currently there is no bitmap reading or writing, other operations such as delete might affect hash item reading. */ { uint64_t indexHead = itemsHash[hashAddress].indexHead; // Debug::debugItem("get hashAddress = %d, indexHead = %d", hashAddress, indexHead); if (indexHead == 0) { result = false; /* Fail due to no hash item. */ } else { // UniqueHash hashUnique; // getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ uint64_t indexCurrent = indexHead; /* Index of current chained item. */ bool found = false; do { /* Traverse every chained item. */ //printf("5.0 indexCurrent = %d, itemsChained = %lx\n", indexCurrent, itemsChained); //printf("5.0 indexCurrent = %d, %lx\n", (int)indexCurrent, itemsChained[indexCurrent].hashUnique.value[0]); if (memcmp(&(itemsChained[indexCurrent].hashUnique), hashUnique, sizeof(UniqueHash)) == 0) { *indexMeta = itemsChained[indexCurrent].indexMeta; /* Save meta index. */ *isDirectory = itemsChained[indexCurrent].isDirectory; /* Save state of directory. */ found = true; /* Found one matched. */ break; /* Jump out. */ } else { indexCurrent = itemsChained[indexCurrent].indexNext; /* Move to next chained item. */ } } while (indexCurrent != 0); /* If current item is over last chained item then jump out. */ if (found == true) { result = true; /* Succeed. Find one matched. */ } else { result = false; /* Fail due to no chained item matched. */ } } } // Debug::debugItem("comp hashAddress = %d, indexMeta = %d", hashAddress, *indexMeta); mutexBitmapChainedItems.unlock(); /* Unlock hash table bitmap. */ return result; /* Return specific result. */ } } /* Put a chained item. If item has already existed, old meta index will be replaced by the new one. @param path Path. @param indexMeta Meta index to put in. @param isDirectory Judge if item is directory. @return If error occurs return false, otherwise return true. */ bool HashTable::put(const char *path, uint64_t indexMeta, bool isDirectory) { if (path == NULL) { return false; /* Fail due to null path. */ } else { AddressHash hashAddress; HashTable::getAddressHash(path, strlen(path), &hashAddress); /* Get address hash. */ bool result; mutexBitmapChainedItems.lock(); /* Lock hash table bitmap. */ { uint64_t indexHead = itemsHash[hashAddress].indexHead; if (indexHead == 0) { /* If there is no item currently. */ // Debug::debugItem("No item currently."); uint64_t index; // if (bitmapChainedItems->findFree(&index) == false) { /* Method of bitmap search. if (headFreeBit == NULL) { /* Method of free bit chain. */ result = false; /* Fail due to no free bit in bitmap. */ } else { index = headFreeBit->position; /* Get free bit index. */ FreeBit *currentFreeBit = headFreeBit; /* Get current free bit. */ headFreeBit = (FreeBit *)(headFreeBit->nextFreeBit); /* Move current free bit out of free bit chain. */ free(currentFreeBit); /* Release current free bit as used. */ if (bitmapChainedItems->set(index) == false) { /* Occupy the position first. Need not to roll back. */ result = false; /* Fail due to bitmap set error. */ } else { itemsChained[index].indexNext = 0; /* Next item does not exist. */ itemsChained[index].indexMeta = indexMeta; /* Assign specific meta index. */ itemsChained[index].isDirectory = isDirectory; /* Assign state of directory. */ UniqueHash hashUnique; HashTable::getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ itemsChained[index].hashUnique = hashUnique; /* Assign unique hash of specific path. */ itemsHash[hashAddress].indexHead = index; /* Finally fill the chained item into hash table. */ result = true; /* Succeed. */ } } } else { /* If there is already a chain here. */ UniqueHash hashUnique; getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ uint64_t indexCurrent = indexHead; /* Index of current chained item. */ uint64_t indexBeforeCurrent = 0; /* Index of item before current chained item. Initial value 0. */ bool found = false; do { /* Traverse every chained item. */ if (memcmp(&(itemsChained[indexCurrent].hashUnique), &hashUnique, sizeof(UniqueHash)) == 0) { itemsChained[indexCurrent].indexMeta = indexMeta; /* Update meta index. */ itemsChained[indexCurrent].isDirectory = isDirectory; /* Update state of directory. */ found = true; /* Found one matched. */ break; /* Jump out. */ } else { indexBeforeCurrent = indexCurrent; /* Must be assigned at least once. */ indexCurrent = itemsChained[indexCurrent].indexNext; /* Move to next chained item. */ } } while (indexCurrent != 0); /* If current item is over last chained item then jump out (indexBeforeCurrent will point to last chained item). */ if (found == true) { /* If chained item has been found and updated. */ result = true; /* Succeed. Updated meta index. */ } else { /* If there is no matched chained item, a new one need to be created. */ uint64_t index; // if (bitmapChainedItems->findFree(&index) == false) { /* Method of bitmap search. */ if (headFreeBit == NULL) { /* Method of free bit chain. */ result = false; /* Fail due to no free bit in bitmap. */ } else { index = headFreeBit->position; /* Get free bit index. */ FreeBit *currentFreeBit = headFreeBit; /* Get current free bit. */ headFreeBit = (FreeBit *)(headFreeBit->nextFreeBit); /* Move current free bit out of free bit chain. */ free(currentFreeBit); /* Release current free bit as used. */ if (bitmapChainedItems->set(index) == false) { /* Occupy the position first. Need not to roll back. */ result = false; /* Fail due to bitmap set error. */ } else { itemsChained[index].indexNext = 0; /* Next item does not exist. */ itemsChained[index].indexMeta = indexMeta; /* Assign specific meta index. */ itemsChained[index].isDirectory = isDirectory; /* Assign state of directory. */ UniqueHash hashUnique; HashTable::getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ itemsChained[index].hashUnique = hashUnique; /* Assign unique hash of specific path. */ itemsChained[indexBeforeCurrent].indexNext = index; /* Finally fill the chained item into current last chained item. */ result = true; /* Succeed. Created chained item. */ } } } } } mutexBitmapChainedItems.unlock(); /* Unlock hash table bitmap. */ return result; /* Return specific result. */ } } /* Put a chained item by hash. If item has already existed, old meta index will be replaced by the new one. @param hashUnique Unique hash. @param indexMeta Meta index to put in. @param isDirectory Judge if item is directory. @return If error occurs return false, otherwise return true. */ bool HashTable::put(UniqueHash *hashUnique, uint64_t indexMeta, bool isDirectory) { if (hashUnique == NULL) { return false; /* Fail due to null unique hash. */ } else { AddressHash hashAddress = HashTable::getAddressHash(hashUnique); /* Get address hash by unique hash. */ // getAddressHash(path, strlen(path), &hashAddress); /* Get address hash. */ bool result; mutexBitmapChainedItems.lock(); /* Lock hash table bitmap. */ { uint64_t indexHead = itemsHash[hashAddress].indexHead; // Debug::debugItem("put hashAddress = %d, indexHead = %d", hashAddress, indexHead); if (indexHead == 0) { /* If there is no item currently. */ uint64_t index; // if (bitmapChainedItems->findFree(&index) == false) { /* Method of bitmap search. if (headFreeBit == NULL) { /* Method of free bit chain. */ result = false; /* Fail due to no free bit in bitmap. */ } else { index = headFreeBit->position; /* Get free bit index. */ FreeBit *currentFreeBit = headFreeBit; /* Get current free bit. */ headFreeBit = (FreeBit *)(headFreeBit->nextFreeBit); /* Move current free bit out of free bit chain. */ free(currentFreeBit); /* Release current free bit as used. */ if (bitmapChainedItems->set(index) == false) { /* Occupy the position first. Need not to roll back. */ result = false; /* Fail due to bitmap set error. */ } else { // Debug::debugItem("Index = %d", index); itemsChained[index].indexNext = 0; /* Next item does not exist. */ itemsChained[index].indexMeta = indexMeta; /* Assign specific meta index. */ itemsChained[index].isDirectory = isDirectory; /* Assign state of directory. */ // UniqueHash hashUnique; // getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ itemsChained[index].hashUnique = *hashUnique; /* Assign unique hash of specific path. */ itemsHash[hashAddress].indexHead = index; /* Finally fill the chained item into hash table. */ result = true; /* Succeed. */ } } } else { /* If there is already a chain here. */ // UniqueHash hashUnique; // getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ uint64_t indexCurrent = indexHead; /* Index of current chained item. */ uint64_t indexBeforeCurrent = 0; /* Index of item before current chained item. Initial value 0. */ bool found = false; do { /* Traverse every chained item. */ if (memcmp(&(itemsChained[indexCurrent].hashUnique), hashUnique, sizeof(UniqueHash)) == 0) { itemsChained[indexCurrent].indexMeta = indexMeta; /* Update meta index. */ itemsChained[indexCurrent].isDirectory = isDirectory; /* Update state of directory. */ found = true; /* Found one matched. */ break; /* Jump out. */ } else { indexBeforeCurrent = indexCurrent; /* Must be assigned at least once. */ indexCurrent = itemsChained[indexCurrent].indexNext; /* Move to next chained item. */ } } while (indexCurrent != 0); /* If current item is over last chained item then jump out (indexBeforeCurrent will point to last chained item). */ if (found == true) { /* If chained item has been found and updated. */ result = true; /* Succeed. Updated meta index. */ } else { /* If there is no matched chained item, a new one need to be created. */ uint64_t index; // if (bitmapChainedItems->findFree(&index) == false) { /* Method of bitmap search. */ if (headFreeBit == NULL) { /* Method of free bit chain. */ result = false; /* Fail due to no free bit in bitmap. */ } else { index = headFreeBit->position; /* Get free bit index. */ FreeBit *currentFreeBit = headFreeBit; /* Get current free bit. */ headFreeBit = (FreeBit *)(headFreeBit->nextFreeBit); /* Move current free bit out of free bit chain. */ free(currentFreeBit); /* Release current free bit as used. */ if (bitmapChainedItems->set(index) == false) { /* Occupy the position first. Need not to roll back. */ result = false; /* Fail due to bitmap set error. */ } else { itemsChained[index].indexNext = 0; /* Next item does not exist. */ itemsChained[index].indexMeta = indexMeta; /* Assign specific meta index. */ itemsChained[index].isDirectory = isDirectory; /* Assign state of directory. */ // UniqueHash hashUnique; // getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ itemsChained[index].hashUnique = *hashUnique; /* Assign unique hash of specific path. */ itemsChained[indexBeforeCurrent].indexNext = index; /* Finally fill the chained item into current last chained item. */ result = true; /* Succeed. Created chained item. */ } } } } } mutexBitmapChainedItems.unlock(); /* Unlock hash table bitmap. */ return result; /* Return specific result. */ } } /* Delete a hash item. @param path Path. @return If error occurs return false, otherwise return true. */ bool HashTable::del(const char *path) { if (path == NULL) { return false; /* Fail due to null path. */ } else { AddressHash hashAddress; HashTable::getAddressHash(path, strlen(path), &hashAddress); /* Get address hash. */ bool result; mutexBitmapChainedItems.lock(); /* Lock hash table bitmap. */ { uint64_t indexHead = itemsHash[hashAddress].indexHead; if (indexHead == 0) { result = false; /* Fail due to no hash item. */ } else { UniqueHash hashUnique; HashTable::getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ if (memcmp(&(itemsChained[indexHead].hashUnique), &hashUnique, sizeof(UniqueHash)) == 0) { /* If head chained item is matched. */ if (bitmapChainedItems->clear(indexHead) == false) { result = false; /* Fail due to bitmap clear error. */ } else { /* Remove chained item. Currently do not clear data of chained item. Data will be renew in put operation. */ FreeBit *currentFreeBit = (FreeBit *)malloc(sizeof(FreeBit)); /* New free bit. */ currentFreeBit->nextFreeBit = headFreeBit; /* Add current free bit to free bit chain. */ currentFreeBit->position = indexHead; /* Head index of chained items. */ headFreeBit = currentFreeBit; /* Update head free bit. */ itemsHash[hashAddress].indexHead = itemsChained[indexHead].indexNext; /* Might be 0 if head is the last. */ result = true; /* Succeed. Removed head chained item. */ } } else { /* If not head chained item. */ uint64_t indexBeforeCurrent = indexHead; uint64_t indexCurrent = itemsChained[indexHead].indexNext; bool found = false; while (indexCurrent != 0) { /* indexCurrent might be 0 because head chained index has been examined. */ if (memcmp(&(itemsChained[indexCurrent].hashUnique), &hashUnique, sizeof(UniqueHash)) == 0) { found = true; break; } else { indexBeforeCurrent = indexCurrent; /* Assign indexBeforeCurrent. */ indexCurrent = itemsChained[indexCurrent].indexNext; /* Move to next chained item. */ } } if (found == false) { result = true; /* Succeed. No matched item is found. Here indexCurrent equals 0. */ } else { if (bitmapChainedItems->clear(indexCurrent) == false) { result = false; /* Fail due to bitmap clear error. */ } else { FreeBit *currentFreeBit = (FreeBit *)malloc(sizeof(FreeBit)); /* New free bit. */ currentFreeBit->nextFreeBit = headFreeBit; /* Add current free bit to free bit chain. */ currentFreeBit->position = indexCurrent; /* Current index of chained items. */ headFreeBit = currentFreeBit; /* Update head free bit. */ itemsChained[indexBeforeCurrent].indexNext = itemsChained[indexCurrent].indexNext; result = true; /* Succeed. Removed the chained item. */ } } } } } mutexBitmapChainedItems.unlock(); /* Unlock hash table bitmap. */ return result; /* Return specific result. */ } } /* Delete a hash item by hash. @param hashUnique Unique hash. @return If error occurs return false, otherwise return true. */ bool HashTable::del(UniqueHash *hashUnique) { if (hashUnique == NULL) { return false; /* Fail due to null unique hash. */ } else { AddressHash hashAddress = HashTable::getAddressHash(hashUnique); /* Get address hash by unique hash. */ // getAddressHash(path, strlen(path), &hashAddress); /* Get address hash. */ bool result; mutexBitmapChainedItems.lock(); /* Lock hash table bitmap. */ { uint64_t indexHead = itemsHash[hashAddress].indexHead; if (indexHead == 0) { result = false; /* Fail due to no hash item. */ } else { // UniqueHash hashUnique; // getUniqueHash(path, strlen(path), &hashUnique); /* Get unique hash. */ if (memcmp(&(itemsChained[indexHead].hashUnique), hashUnique, sizeof(UniqueHash)) == 0) { /* If head chained item is matched. */ if (bitmapChainedItems->clear(indexHead) == false) { result = false; /* Fail due to bitmap clear error. */ } else { /* Remove chained item. Currently do not clear data of chained item. Data will be renew in put operation. */ FreeBit *currentFreeBit = (FreeBit *)malloc(sizeof(FreeBit)); /* New free bit. */ currentFreeBit->nextFreeBit = headFreeBit; /* Add current free bit to free bit chain. */ currentFreeBit->position = indexHead; /* Head index of chained items. */ headFreeBit = currentFreeBit; /* Update head free bit. */ itemsHash[hashAddress].indexHead = itemsChained[indexHead].indexNext; /* Might be 0 if head is the last. */ result = true; /* Succeed. Removed head chained item. */ } } else { /* If not head chained item. */ uint64_t indexBeforeCurrent = indexHead; uint64_t indexCurrent = itemsChained[indexHead].indexNext; bool found = false; while (indexCurrent != 0) { /* indexCurrent might be 0 because head chained index has been examined. */ if (memcmp(&(itemsChained[indexCurrent].hashUnique), hashUnique, sizeof(UniqueHash)) == 0) { found = true; break; } else { indexBeforeCurrent = indexCurrent; /* Assign indexBeforeCurrent. */ indexCurrent = itemsChained[indexCurrent].indexNext; /* Move to next chained item. */ } } if (found == false) { result = true; /* Succeed. No matched item is found. Here indexCurrent equals 0. */ } else { if (bitmapChainedItems->clear(indexCurrent) == false) { result = false; /* Fail due to bitmap clear error. */ } else { FreeBit *currentFreeBit = (FreeBit *)malloc(sizeof(FreeBit)); /* New free bit. */ currentFreeBit->nextFreeBit = headFreeBit; /* Add current free bit to free bit chain. */ currentFreeBit->position = indexCurrent; /* Current index of chained items. */ headFreeBit = currentFreeBit; /* Update head free bit. */ itemsChained[indexBeforeCurrent].indexNext = itemsChained[indexCurrent].indexNext; result = true; /* Succeed. Removed the chained item. */ } } } } } mutexBitmapChainedItems.unlock(); /* Unlock hash table bitmap. */ return result; /* Return specific result. */ } } /* Get saved hash items count. @return Return count of saved hash items. */ uint64_t HashTable::getSavedHashItemsCount() { uint64_t count = 0; /* Initialize counter. */ for (uint64_t i = 0; i < HASH_ITEMS_COUNT; i++) { if (itemsHash[i].indexHead != 0) { /* If hash item exists. */ count++; /* Increment. */ } } return count; /* Return count of saved hash items. */ } /* Get saved chained items count. @return Return count of saved chained items. */ uint64_t HashTable::getSavedChainedItemsCount() { return (bitmapChainedItems->countTotal() - bitmapChainedItems->countFree() - 1); /* Return count of saved chained items. Reserved chained item 0 is set so there is an -1. */ } /* Get total hash items count. @return Return count of total hash items. */ uint64_t HashTable::getTotalHashItemsCount() { return HASH_ITEMS_COUNT; /* Return count of total hash items. */ } /* Get total chained items count. @return Return count of total chained items. */ uint64_t HashTable::getTotalChainedItemsCount() { return (bitmapChainedItems->countTotal() - 1); /* Return count of total chained items. The chained item 0 is reserved so there is an -1. */ } /* Get max length of chain. @return Return max length of chain. */ uint64_t HashTable::getMaxLengthOfChain() { uint64_t max = 0, length; for (uint64_t i = 0; i < HASH_ITEMS_COUNT; i++) { /* Traverse all hash items. */ length = 0; if (itemsHash[i].indexHead != 0) { /* If there is at least one chained item. */ uint64_t indexCurrent = itemsHash[i].indexHead; /* Initialize current index to head. */ do { length++; /* First chained item exists. */ indexCurrent = itemsChained[indexCurrent].indexNext; /* Move to next. */ } while (indexCurrent != 0); if (length > max) max = length; /* Assign current max length. */ } } return max; /* Return max length of chain. */ } /* Constructor of hash table. @param buffer Buffer of whole table. @param count Max count of chained items. Can be divided by 8. No check here. */ HashTable::HashTable(char *buffer, uint64_t count) { if (buffer == NULL) { fprintf(stderr, "HashTable: buffer is null.\n"); exit(EXIT_FAILURE); } else { itemsHash = (HashItem *)buffer; /* Hash items pointer. */ bitmapChainedItems = new Bitmap( /* Bitmap for chained items. */ count, buffer + HASH_ITEMS_SIZE /* Need to be divided by 8 in bitmap class. */ ); itemsChained = (ChainedItem *)(buffer + HASH_ITEMS_SIZE + count / 8); /* Chained items pointer. Size of bitmap is count / 8. */ if (bitmapChainedItems->set(0) == false) { /* Disable position 0 in bitmap due to reserved use. */ fprintf(stderr, "HashTable: bitmap set error.\n"); exit(EXIT_FAILURE); } sizeBufferUsed = HASH_ITEMS_SIZE + count / 8 + sizeof(ChainedItem) * count; /* Calculate size of used bytes in buffer. */ // Debug::debugItem("itemsChainedAddress = %lx, sizeBufferUsed = %x", itemsChained, sizeBufferUsed); headFreeBit = NULL; FreeBit *currentFreeBit; for (uint64_t i = 1; i < bitmapChainedItems->countTotal(); i++) { /* Traverse all chained items to initialize free bits. Start from 1. */ currentFreeBit = (FreeBit *)malloc(sizeof(FreeBit)); currentFreeBit->position = i; /* Assign position. */ currentFreeBit->nextFreeBit = headFreeBit; /* Push current free bit before head. */ headFreeBit = currentFreeBit; /* Update head free bit. */ } } } /* Destructor of hash table. */ HashTable::~HashTable() { FreeBit *currentFreeBit; while (headFreeBit != NULL) { currentFreeBit = headFreeBit; headFreeBit = (FreeBit *)(headFreeBit->nextFreeBit); /* Move to next. */ free(currentFreeBit); /* Release free bit. */ } delete bitmapChainedItems; /* Release hash table bitmap. */ }
/********************************************************************* ** Author: Christopher Matian ** Date: July 5th, 2017 ** Description: A small program that outputs remaining change from a value (0-99) *********************************************************************/ #include <iostream> using namespace std; int main() { int QUARTERS = 25, DIMES = 10, NICKELS = 5, PENNIES = 1; unsigned int change, remainingQuarters, remainingDimes, remainingNickels, remainingPennies; // Prompt User cout << "Please enter an amount in cents less than a dollar: \n"; cin >> change; cout << change << endl; // Calculate Quarters; remainingQuarters = change / QUARTERS; change = change % QUARTERS; // Calculate Dimes remainingDimes = change / DIMES; change = change % DIMES; // Calculate Nickels remainingNickels = change / NICKELS; change = change % NICKELS; // Calculate Pennies remainingPennies = change / PENNIES; change = change % PENNIES; cout << "Your change will be: \n"; cout << "Q: " << remainingQuarters << endl; cout << "D: " << remainingDimes << endl; cout << "N: " << remainingNickels << endl; cout << "P: " << remainingPennies << endl; return 0; }
// Created on: 2000-06-07 // Created by: Galina KULIKOVA // Copyright (c) 2000-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _ShapeUpgrade_FixSmallBezierCurves_HeaderFile #define _ShapeUpgrade_FixSmallBezierCurves_HeaderFile #include <Standard.hxx> #include <Standard_Type.hxx> #include <ShapeUpgrade_FixSmallCurves.hxx> class Geom_Curve; class Geom2d_Curve; class ShapeUpgrade_FixSmallBezierCurves; DEFINE_STANDARD_HANDLE(ShapeUpgrade_FixSmallBezierCurves, ShapeUpgrade_FixSmallCurves) class ShapeUpgrade_FixSmallBezierCurves : public ShapeUpgrade_FixSmallCurves { public: Standard_EXPORT ShapeUpgrade_FixSmallBezierCurves(); Standard_EXPORT virtual Standard_Boolean Approx (Handle(Geom_Curve)& Curve3d, Handle(Geom2d_Curve)& Curve2d, Handle(Geom2d_Curve)& Curve2dR, Standard_Real& First, Standard_Real& Last) Standard_OVERRIDE; DEFINE_STANDARD_RTTIEXT(ShapeUpgrade_FixSmallBezierCurves,ShapeUpgrade_FixSmallCurves) protected: private: }; #endif // _ShapeUpgrade_FixSmallBezierCurves_HeaderFile
// // GameSecne.h // GetFish // // Created by zhusu on 14/12/12. // // #ifndef __GetFish__GameScene__ #define __GetFish__GameScene__ #include "cocos2d.h" #include "FishManage.h" #include "ShipManage.h" #include "BackGround.h" #include "EffectManage.h" #include "RockManage.h" #include "LeafManage.h" #include "ShellManage.h" #include "ItemManage.h" #include "FlyNum.h" #include "BadEnd.h" #include "SucEnd.h" #include "Ship.h" #include "Fish.h" #include "Pause.h" #include "GameUI.h" #include "GameBegin.h" #include "MessageManage.h" #include "NoGold.h" USING_NS_CC; class GameScene : public cocos2d::CCLayer { public: const static int ADD_NORMAL = 10; const static int ADD_FORMAT = 13; const static int SET_TIME = 0; const static int ADD_SHELL =1; const static int ADD_ROCK = 2; const static int ADD_LEAF = 300; const static int ADD_AI = 4; const static int ADD_OBJ = 400; const static int ADD_TISHI = 500; const static int PF_TYPE_FISH = 0; const static int PF_TYPE_SHELL = 1; const static int PF_TYPE_ROCK = 2; const static int PF_TYPE_PK = 3; static cocos2d::CCScene* scene(int player ,int lev); static GameScene* create(int player ,int lev); virtual bool init(int player ,int lev); static GameScene* instance(); GameScene(); virtual ~GameScene(); virtual void onEnter(); virtual void onEnterTransitionDidFinish(); virtual void onExit(); virtual void registerWithTouchDispatcher(void); virtual void ccTouchesBegan(CCSet * touchs,CCEvent * event); virtual void ccTouchesMoved(CCSet * touchs,CCEvent * event); virtual void ccTouchesCancelled(CCSet * touchs,CCEvent * event); virtual void ccTouchesEnded(CCSet * touchs,CCEvent * event); virtual void draw(); void addDolphin(); void addLightFish(); void addTortoise(); void addWhale(); void addEatFish(); void addShark(); void addSwordFish(); void addStrong(); void addEle(); void addFormatFish(int id ,int speed,int dir); ShipManage* getShip(); int getSucType() const; int getSucAdd() const; int getSucNum() const; bool isSuc(); int getStar() const; int getNowLevel() const; int getTime() const; void addHitFish(int hit); void rmWhale(Fish* fish); void rmStrong(Fish* fish); void addItem(const char* name,cocos2d::CCPoint pos,int type,int v,int time); void addFlyNum(int type,int num,int shipID,CCPoint pos,CCPoint des); void setZhenZhu(); void subSucNum(); void allFishToDead(int shipID); bool canNextLev(); void addMessage(int type,const char* name); int getMuBiao(int indext); void setCiTie(int num); void addBuy(); void removeBuy(bool addFail); int getScroe(int indext); private: static GameScene* _instance; void cycle(float delta); void addFish(int id); void addShip(); void setShip(int x); bool canHook(); void shipAndFish(Ship* ship,Fish* fish, int indext); void cycleFishs(float delta); void cycleRocks(); void cycleLeafs(); void cycleItems(); bool isHookFish(Ship* ship,Fish* fish); bool isCollideFish(Ship* ship,Fish* fish); bool isCollideFish(Fish* fish1,Fish* fish2); bool isCollideFishAtk(Fish* fish1,Fish* fish2); bool waterCollideShip(Fish* fish,Ship* ship); void useDolphin(Fish* fish,int i); void useLightFish(Fish* fish,int i); void useTortoise(Fish* fish,int i); void useFishAtk(Fish* fish); void useFish(Fish* fish,int i); void setUIScroe(int sc); void setUIScroe(int indext ,int sc); void setFishToRun(); void addFish(); void setPerfect(); void addTeach(); void nextTeach(); bool isMustTeach(); protected: CCSize _screenSize; FishManage* _fishLayer; ShipManage* _shipLayer; BackGround* _bgLayer; EffectManage* _effectLayer; int _addFishTime; int _addSPFishTime; GameUI* _ui; int _time; std::vector<int> _mubiao_scroe; int _pass_scroe; int _suc_type; int _suc_add; int _suc_num; bool _isSuc; int _nowLev; int _nowPlayer; std::vector< std::vector<int> > _data; std::vector< std::vector<int> > _add_leaf; int _fishNum; int _nowDataInedxt; bool _isChange; bool _isAddFormat; RockManage* _rockLayer; LeafManage* _leafLayer; ShellManage* _shellLayer; ItemManage* _itemLayer; // CCArray* _formatData; std::vector<int> _formatData; GameBegin* _begin; CCArray* _flyNum; int _addFlyTime; Pause* _pause; CCSprite* zi1; CCSprite* zi2; int _maxScore; BadEnd* _badEnd; SucEnd* _sucEnd; int _star; CCSprite* _lianji; MessageManage* _message; CCLayerColor* _up; CCLayerColor* _left; CCLayerColor* _right; CCLayerColor* _down; int _useGetAll; int _teach_time; NoGold* _tishi; }; #endif /* defined(__GetFish__GameScene__) */
// Robert Fus // CSCI 6626 - Object-Orientated Principles & Practices // Program 3: Game // File: Square.cpp // 9/12/2019 #ifndef P1_STATE_STATE_HPP #define P1_STATE_STATE_HPP #include "tools.hpp" class Cluster; class State { public: State() = default; ~State() = default; State(char c); void mark(char ch); ostream& print(ostream& out); protected: bool fixed; short possList; char value; }; class Square : public State { public: Square() = default; Square(char, short int, short int); ~Square(); void mark(char ch); ostream& print(ostream&); void addCluster(Cluster * pCl); void turnOff(int n); inline char getValue(){ return value; } inline short getPossList() { return possList; } private: short int col, row; vector<Cluster*> clues; }; inline ostream& operator<< (ostream& out, State st) { return st.print(out); } inline ostream& operator<< (ostream& out, Square sq) { return sq.print(out); } #endif //P1_STATE_STATE_HPP
//https://acm.timus.ru/submit.aspx?space=1&num=1607 #include <bits/stdc++.h> #define PI 3.1415926535897932384626433832795 #define loop(i,n) for(i = 0; i < n; i++) #define revloop(i,n) for(i = n; i >= 0; i--) #define sz (int) 1e5 + 5 #define ll long long using namespace std; int main() { int a,b,c,d; //petr inital, petr incr, taxi inital, taxi dec cin >> a >> b >> c >> d; int petr = a; //current petr offer int taxi = c; //current taxi offer int final = a; while(petr < taxi) { //no deal has been made yet petr += b; if(petr >= taxi) {//if petr is asking more, minimize to driver's final = taxi; break; } else { taxi -= d; if(petr >= taxi) {// if taxi is asking less, maximize to petr's final = petr; break; } } } cout << final; return 0; }
#include<iostream> #include<queue> #include<stack> #include<vector> #include<stdio.h> #include<algorithm> #include<string> #include<string.h> #include<sstream> #include<math.h> #include<iomanip> #include<map> #define N 105 using namespace std; int root[N]; struct edge{ int from, to, len; edge(){} edge(int a, int b, int c){from = a; to = b; len =c;} bool operator <(const edge& e) const{return len>e.len;} } edges[N*N]; int find (int a) { if (root[a] < 0) return a; else return root[a] = find(root[a]); } void UnionSet (int set1, int set2) { root[set1] += root[set2]; root[set2] = set1; } void Union (int a, int b) { int root1=find(a); int root2=find(b); if (root[root1] < root[root2]) UnionSet(root1, root2); else UnionSet(root2, root1); } int main(){ int set,n,m,u,v,c,e, min; scanf("%d", &set); for(int i=0; i<set; i++){ memset(root,-1,sizeof(root)); e = 0; min=0; scanf("%d %d", &n,&m); for(int j=0; j<m; j++){ scanf("%d %d %d", &u,&v,&c); edges[e++] = edge(u,v,c); } sort(edges, edges+e); for(int j=0; j<e; j++){ int ui = edges[j].from; int vi = edges[j].to; if(find(ui) != find(vi)) Union(ui,vi); if(root[find(ui)] == -n && edges[j].len > min ) min = edges[j].len; } printf("Case #%d: %d\n", i+1, min); } return 0; }
#include <iostream> #include <iomanip> #include <cmath> #include <ctime> #include "external.h" TestClass::TestClass(){ std::cout << "This is a test class." << std::endl; }
/* * **************************************************************************** * * * * * Copyright 2008, xWorkshop Inc. * * * All rights reserved. * * * Redistribution and use in source and binary forms, with or without * * * modification, are permitted provided that the following conditions are * * * met: * * * * Redistributions of source code must retain the above copyright * * * notice, this list of conditions and the following disclaimer. * * * * Redistributions in binary form must reproduce the above * * * copyright notice, this list of conditions and the following disclaimer * * * in the documentation and/or other materials provided with the * * * distribution. * * * * Neither the name of xWorkshop Inc. nor the names of its * * * contributors may be used to endorse or promote products derived from * * * this software without specific prior written permission. * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * * * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * * * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * * * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * * * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * * * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * * * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * * * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * * * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * * * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * * * * * Author: stoneyrh@163.com * * * * * **************************************************************************** */ #include "xenvironment.hxx" #include "xassert.hxx" #include "xlogger.hxx" #include "xlocale.hxx" #include <cstdlib> #ifdef WINDOWS #include <windows.h> #endif namespace xws { xenvironment::variables xenvironment::current_env() { xenvironment::variables vars; #if defined (WINDOWS) xchar* block = GetEnvironmentStrings(); if (block) { xchar* end = block; do { if (*end == _X('\0')) { break; } xchar* start = end; while (*end != _X('\0')) ++ end; xenvironment::parse_pair(start, end, vars); ++ end; } while (true); FreeEnvironmentStrings(block); } #endif return vars; } void xenvironment::parse_pair(xchar* start, xchar* end, xenvironment::variables& vars) { xassert(start); xassert(end); xassert(start < end); xdebug_info(xchar_format(xtr(_X("Parsing \"{1}\"..."))) % xstring(start, end)); // Skip the first character, it might be '=' or ' ' xchar* p = start + 1; while (p < end && *p != _X('=')) ++ p; vars.insert(xenvironment::variables::value_type(xstring(start, p), xstring(p + 1, end))); } xenvironment::xenvironment() { } xenvironment::~xenvironment() { } xstring xenvironment::operator [](const xstring &key) { return get(key); } xstring xenvironment::get(const xstring &key) { xstring value; variables::iterator pos = variables_.find(key); if (pos == variables_.end()) { value = get_from_system(key); variables_.insert(variables::value_type(key, value)); } else { value = pos->second; } return value; } bool xenvironment::has(const xstring &key) { variables::iterator pos = variables_.find(key); if (pos == variables_.end()) { try { xstring value = get_from_system(key); variables_.insert(variables::value_type(key, value)); } catch (xvariable_not_exist&) { return false; } } return true; } xstring xenvironment::get_from_system(const xstring &key) { xstring value; #ifdef WINDOWS xchar buffer[MAX_PATH] = _X("\0"); DWORD size_required = 0; if (size_required = GetEnvironmentVariable(key.c_str(), buffer, MAX_PATH)) { /* * If lpBuffer is not large enough to hold the data, * the return value is the buffer size, in characters, * required to hold the string and its terminating * null character and the contents of lpBuffer are undefined. */ if (size_required > MAX_PATH) { xchar* large_buffer = new xchar[size_required]; ZeroMemory(large_buffer, size_required); if (GetEnvironmentVariable(key.c_str(), large_buffer, size_required)) { value.assign(large_buffer); } delete []large_buffer; } else { value.assign(buffer); } } else { if (GetLastError() == ERROR_ENVVAR_NOT_FOUND) { // No this environment variable throw xvariable_not_exist(); } } #else std::string name = match_str<std::string, xstring>::apply(key); char *cvalue = getenv(name.c_str()); if (cvalue) { value = match_str<xstring, std::string>::apply(cvalue); } else { // No this environment variable throw xvariable_not_exist(); } #endif // WINDOWS return value; } } // namespace xws
#if !defined(AFX_FASTHTMLRICHEDITCTRL_H__46148F2F_5109_11D6_A00C_0004768C7143__INCLUDED_) #define AFX_FASTHTMLRICHEDITCTRL_H__46148F2F_5109_11D6_A00C_0004768C7143__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include <afxcmn.h> enum FastHtmlColorState { epsUnknown = 0x00, epsInTag = 0x01, epsInDblQuotes = 0x02, epsInComment = 0x03, epsInNormalText = 0x04, epsError = 0x10 }; #define LINE_COLORED 0x80 // This bit indicates that a line is already colored ///////////////////////////////////////////////////////////////////////////// // CFastHtmlRichEditCtrl window class CFastHtmlRichEditCtrl : public CRichEditCtrl { // Construction/Destruction public: // Default constructor CFastHtmlRichEditCtrl(); // Default destructor virtual ~CFastHtmlRichEditCtrl(); public: // Character format functions // Sets the character format to be used for Tags void SetTagCharFormat(int nFontHeight = 8, COLORREF clrFontColour = RGB(128, 0, 0), CString strFontFace = _T("Courier New"), bool bParse = true); // Sets the character format to be used for Tags void SetTagCharFormat(CHARFORMAT& cfTags, bool bParse = true); // Sets the character format to be used for Quoted text void SetQuoteCharFormat(int nFontHeight = 8, COLORREF clrFontColour = RGB(0, 128, 128), CString strFontFace = _T("Courier New"), bool bParse = true); // Sets the character format to be used for Quoted text void SetQuoteCharFormat(CHARFORMAT& cfQuoted, bool bParse = true); // Sets the character format to be used for Comments void SetCommentCharFormat(int nFontHeight = 8, COLORREF clrFontColour = RGB(0, 128, 0), CString strFontFace = _T("Courier New"), bool bParse = true); // Sets the character format to be used for Comments void SetCommentCharFormat(CHARFORMAT& cfComments, bool bParse = true); // Sets the character format to be used for Normal Text void SetTextCharFormat(int nFontHeight = 8, COLORREF clrFontColour = RGB(0, 0, 0), CString strFontFace = _T("Courier New"), bool bParse = true); // Sets the character format to be used for Normal Text void SetTextCharFormat(CHARFORMAT& cfText, bool bParse = true); // Parsing functions // Parses all lines in the control, colouring each line accordingly. void ParseAllLines(); // Miscellaneous functions // Loads the contents of the specified file into the control. // Replaces the existing contents and parses all lines. void LoadFile(CString& strPath); // Enables/disables the background coloring timer. If enabled, event // is raised every uiInterval millis and nNumOfLines uncolored lines are colored. void SetBckgdColorTimer(UINT uiInterval = 1000, int nNumOfLines = 10); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFastHtmlRichEditCtrl) protected: virtual void PreSubclassWindow(); //}}AFX_VIRTUAL // Generated message map functions protected: //{{AFX_MSG(CFastHtmlRichEditCtrl) afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg UINT OnGetDlgCode(); afx_msg void OnChange(); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() CHARFORMAT m_cfTags; CHARFORMAT m_cfText; CHARFORMAT m_cfQuoted; CHARFORMAT m_cfComment; // To handle multiline comments correctly, I must track the color state of the end of every line int m_nLineCount; // Number of lines in RichEditCtr BYTE* m_pLinesEndState; // Array of size m_nLineCount for holding the color state of each line's end char bool m_bOnEnVscrollDisabled; int m_nOnChangeCharPosition; // OnKeyDown signals OnChange to InvalidateColorStates UINT m_uiBckgdTimerInterval; // How many millis between each iteration int m_nBckgdTimerNumOfLines; // How many lines to color in each iteration bool m_bBckgdTimerActivated; private: // Helper functions int GetLastVisibleLine(); FastHtmlColorState ParseLines(LPCTSTR pLines, int nCharPosition, bool bColor, int nCurrentLine = -1); void ColorVisibleLines(int nCharPosition = -1); void InvalidateColorStates(int nLineIndex); void UpdateLinesArraySize(); int ColorRangeHelper(int nColorStart, int nColorEnd, CHARFORMAT charFormat, int nColorFromChar = -1); int GetLineHelper(int nLineIndex, CString& strLine, int nLineLength = -1); void TrimRightCrLfHelper(CString& strText, int nLength = -1); int FindCommentStartHelper(int nCharPosition); int FindCommentEndHelper(int nCharPosition); void SetFirstLineCharColor(int nLineIndex); void StartColoringTimer(); void StopColoringTimer(); // CURRENTLY NOT USED BOOL IsWindowCompletelyObscured(); public: afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnEnVscroll(); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_FASTHTMLRICHEDITCTRL_H__46148F2F_5109_11D6_A00C_0004768C7143__INCLUDED_)
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2012 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #include "modules/style/src/css_buffer.h" #include "modules/logdoc/logdoc_util.h" #include "modules/logdoc/htm_lex.h" #include "modules/logdoc/html5namemapper.h" #include "modules/logdoc/html.h" #include "modules/style/css.h" #include "modules/style/css_media.h" #include "modules/style/src/css_selector.h" #include "modules/style/src/css_properties.h" #include "modules/style/src/css_values.h" uni_char* CSS_Buffer::CopyAndRemoveEscapes(uni_char* dst, const uni_char* src, unsigned int nchars) { while (nchars > 0) { if (*src == '\\') { if (nchars > 1) { switch (src[1]) { case '\r': if (nchars > 2 && src[2] == '\n') { src++; nchars--; } // fallthrough case '\n': case '\f': src += 2; nchars -= 2; continue; break; default: break; } } int ch = 0; int i = 0; while (--nchars > 0 && i < 6) { if (*++src >= '0' && *src <= '9') ch = (ch*16)+(*src-'0'); else if (*src >= 'A' && *src <= 'F') ch = (ch*16)+(*src-'A'+10); else if (*src >= 'a' && *src <= 'f') ch = (ch*16)+(*src-'a'+10); else break; i++; } if (nchars == 0 || i == 6) src++; if (nchars > 0) { if (i == 0) { ch = *src++; nchars--; } else if (nchars > 0) { switch (src[0]) { case '\r': if (nchars > 1 && src[1] == '\n') { src++; nchars--; } // fallthrough case '\n': case '\f': case '\t': case ' ': src++; nchars--; } } } if (Unicode::IsSurrogate(ch)) *dst++ = 0xFFFD; else dst += Unicode::WriteUnicodePoint(dst, ch); } else { *dst++ = *src++; nchars--; } } *dst = 0; return dst; } uni_char* CSS_Buffer::GetString(uni_char* ret_str, unsigned int start_pos, unsigned int length, BOOL unescape) { OP_ASSERT(ret_str); uni_char* dst = ret_str; unsigned int bidx = 0; unsigned int pbase = 0; OP_ASSERT(start_pos+length <= Length()); while (bidx < buf_cnt && start_pos > pbase+len[bidx]) pbase += len[bidx++]; OP_ASSERT(bidx < buf_cnt); if (bidx < buf_cnt) { const uni_char* cp = buf[bidx]+(start_pos-pbase); unsigned int tmp_len = len[bidx]-(start_pos-pbase); if (tmp_len > length) tmp_len = length; if (unescape) dst = CopyAndRemoveEscapes(dst, cp, tmp_len); else dst = uni_strncpy(dst, cp, tmp_len) + tmp_len; length -= tmp_len; while (length > 0 && ++bidx < buf_cnt) { cp = buf[bidx]; if (len[bidx] > length) tmp_len = length; else tmp_len = len[bidx]; if (unescape) dst = CopyAndRemoveEscapes(dst, cp, tmp_len); else dst = uni_strncpy(dst, cp, tmp_len) + tmp_len; length -= tmp_len; } } *dst = 0; return dst; } uni_char* CSS_Buffer::GetString(unsigned int start_pos, unsigned int length, BOOL unescape) { uni_char* ret_str = OP_NEWA(uni_char, length+1); if (ret_str) GetString(ret_str, start_pos, length, unescape); return ret_str; } uni_char* CSS_Buffer::GetNameAndVal(unsigned int name_start, unsigned int name_len, unsigned int val_start, unsigned int val_len) { uni_char* ret_str = OP_NEWA(uni_char, name_len+val_len+2); if (ret_str) { GetString(ret_str, name_start, name_len); // adjust name_len to the length used after escapes are replaced. name_len = uni_strlen(ret_str); GetString(ret_str+name_len+1, val_start, val_len); } return ret_str; } uni_char* CSS_Buffer::GetSkinString(unsigned int start_pos, unsigned int length) { length += 2; // make room for "s:" prefix. uni_char* buf = OP_NEWA(uni_char, length+1); uni_char* ret = buf; if (buf) { *buf++ = 's'; *buf++ = ':'; length -= 2; GetString(buf, start_pos, length); } return ret; } CSSValue CSS_Buffer::GetValueSymbol(unsigned int start_pos, unsigned int length) { uni_char ident[CSS_ESCAPED_IDENT_LEN(CSS_VALUE_NAME_MAX_SIZE)+1]; /* ARRAY OK 2009-02-05 rune */ if (length <= CSS_ESCAPED_IDENT_LEN(CSS_VALUE_NAME_MAX_SIZE)) { GetString(ident, start_pos, length); return CSS_GetKeyword(ident, uni_strlen(ident)); } else return CSS_VALUE_UNKNOWN; } short CSS_Buffer::GetPropertySymbol(unsigned int start_pos, unsigned int length) { uni_char ident[CSS_ESCAPED_IDENT_LEN(CSS_PROPERTY_NAME_MAX_SIZE)+1]; /* ARRAY OK 2009-02-05 rune */ if (length <= CSS_ESCAPED_IDENT_LEN(CSS_PROPERTY_NAME_MAX_SIZE)) { GetString(ident, start_pos, length); length = uni_strlen(ident); return GetCSS_Property(ident, length); } else return -1; } unsigned short CSS_Buffer::GetPseudoSymbol(unsigned int start_pos, unsigned int length) { uni_char ident[CSS_ESCAPED_IDENT_LEN(13)+1]; /* ARRAY OK 2009-02-05 rune */ if (length <= CSS_ESCAPED_IDENT_LEN(13)) { GetString(ident, start_pos, length); return CSS_GetPseudoClass(ident, uni_strlen(ident)); } else return PSEUDO_CLASS_UNKNOWN; } short CSS_Buffer::GetPseudoPage(unsigned int start_pos, unsigned int length) { uni_char ident[CSS_ESCAPED_IDENT_LEN(5)+1]; /* ARRAY OK 2009-02-05 rune */ if (length <= CSS_ESCAPED_IDENT_LEN(5)) { GetString(ident, start_pos, length); return CSS_GetPseudoPage(ident, uni_strlen(ident)); } else return PSEUDO_PAGE_UNKNOWN; } CSS_MediaType CSS_Buffer::GetMediaType(unsigned int start_pos, unsigned int length) { uni_char ident[CSS_ESCAPED_IDENT_LEN(10)+1]; /* ARRAY OK 2009-02-05 rune */ if (length <= CSS_ESCAPED_IDENT_LEN(10)) { GetString(ident, start_pos, length); return ::GetMediaType(ident, uni_strlen(ident), FALSE); } else return CSS_MEDIA_TYPE_UNKNOWN; } int CSS_Buffer::GetTag(unsigned int start_pos, unsigned int length, NS_Type ns_type, BOOL case_sensitive, BOOL any_namespace) { if (length > tag_buf_len - 1) { uni_char* new_buf = OP_NEWA(uni_char, length + 1); if (!new_buf) return Markup::HTE_UNKNOWN; if (tag_buf != orig_tag_buf) OP_DELETEA(tag_buf); tag_buf = new_buf; tag_buf_len = length + 1; } GetString(tag_buf, start_pos, length); if (any_namespace) return g_html5_name_mapper->GetTypeFromNameAmbiguous(tag_buf, case_sensitive); else return HTM_Lex::GetElementType(tag_buf, ns_type, case_sensitive); } int CSS_Buffer::GetHtmlAttr(unsigned int start_pos, unsigned int length) { uni_char ident[CSS_ESCAPED_IDENT_LEN(Markup::kMaxAttributeNameLength)+1]; /* ARRAY OK 2011-06-27 stighal */ if (length <= CSS_ESCAPED_IDENT_LEN(Markup::kMaxAttributeNameLength)) { GetString(ident, start_pos, length); int attr = g_html5_name_mapper->GetAttrTypeFromName(ident, FALSE, Markup::HTML); return attr; } else return Markup::HA_XML; } COLORREF CSS_Buffer::GetNamedColorIndex(unsigned int start_pos, unsigned int length) { COLORREF color = USE_DEFAULT_COLOR; uni_char ident[CSS_ESCAPED_IDENT_LEN(COLOR_MAX_SIZE)+1]; /* ARRAY OK 2009-02-05 rune */ if (length <= CSS_ESCAPED_IDENT_LEN(COLOR_MAX_SIZE)) { GetString(ident, start_pos, length); color = HTM_Lex::GetColIdxByName(ident, uni_strlen(ident)); if ((color & CSS_COLOR_KEYWORD_TYPE_x_color) == USE_DEFAULT_COLOR) { // hack to allow hexcolors with missing hash '#'. if (length == 3 || length == 6) color = GetColor(start_pos, length); } } return color; } URL CSS_Buffer::GetURLL(const URL& base_url, unsigned int start_pos, unsigned int length) { uni_char* str = GetString(start_pos, length); if (!str) LEAVE(OpStatus::ERR_NO_MEMORY); ANCHOR_ARRAY(uni_char, str); URL resolved_url = g_url_api->GetURL(base_url, str); if (resolved_url.Type() == URL_JAVASCRIPT) return URL(); else return resolved_url; } CSS_MediaFeature CSS_Buffer::GetMediaFeature(unsigned int start_pos, unsigned int length) { uni_char ident[CSS_ESCAPED_IDENT_LEN(MEDIA_FEATURE_NAME_MAX_SIZE)+1]; /* ARRAY OK 2009-02-05 rune */ if (length <= CSS_ESCAPED_IDENT_LEN(MEDIA_FEATURE_NAME_MAX_SIZE)) { GetString(ident, start_pos, length); return ::GetMediaFeature(ident, uni_strlen(ident)); } return MEDIA_FEATURE_unknown; } CSS_WebFont::Format CSS_Buffer::GetFontFormat(unsigned int start_pos, unsigned int length) { if (length == 3 || length == 4 || length == 8 || length == 12 || length == 17) { uni_char format_str[18]; /* ARRAY OK 2008-04-02 rune */ GetString(format_str, start_pos, length); CSS_WebFont::Format format = CSS_WebFont::FORMAT_UNSUPPORTED; switch (length) { case 3: if (uni_stri_eq(format_str, "SVG")) format = CSS_WebFont::FORMAT_SVG; break; case 4: if (uni_stri_eq(format_str, "WOFF")) format = CSS_WebFont::FORMAT_WOFF; break; case 8: if (uni_stri_eq(format_str, "TRUETYPE")) format = CSS_WebFont::FORMAT_TRUETYPE; else if (uni_stri_eq(format_str, "OPENTYPE")) format = CSS_WebFont::FORMAT_OPENTYPE; break; case 12: if (uni_stri_eq(format_str, "TRUETYPE-AAT")) format = CSS_WebFont::FORMAT_TRUETYPE_AAT; break; case 17: if (uni_stri_eq(format_str, "EMBEDDED-OPENTYPE")) format = CSS_WebFont::FORMAT_EMBEDDED_OPENTYPE; break; } if (g_webfont_manager->SupportsFormat(format)) return format; } return CSS_WebFont::FORMAT_UNSUPPORTED; } #ifdef CSS_ERROR_SUPPORT uni_char* CSS_Buffer::GetLineString(unsigned int start_pos, unsigned int max_len) { if (PushState()) { SetCurrentPos(start_pos); int c(0); unsigned int i(0); while (i++ < max_len && (c = GetNextChar()) != 0 && c != '\n' && c != '\r') ; int end_pos = CurrentPos(); if (c == '\n' || c == '\r') --end_pos; RestoreState(); return GetString(start_pos, end_pos-start_pos, FALSE); } else return NULL; } #endif // CSS_ERROR_SUPPORT #ifdef SAVE_SUPPORT void CSS_Buffer::WriteToStreamL(UnicodeFileOutputStream* stream, unsigned int start_pos, int length) { if (PushState()) { unsigned int remaining_length; if (length >= 0) remaining_length = length; else remaining_length = Length()-start_pos; SetCurrentPos(start_pos); while (remaining_length > 0 && BytesLeft() > 0) { if (bytes_left == 0) { // Force switching to next buffer. GetNextChar(); UnGetChar(); } int write_len = remaining_length > bytes_left ? bytes_left : remaining_length; remaining_length -= write_len; stream->WriteStringL(in_buffer, write_len); EatChars(write_len); } RestoreState(); } } #endif // SAVE_SUPPORT #ifdef CSS_ANIMATIONS double CSS_Buffer::GetKeyframePosition(unsigned int start_pos, unsigned int length) { uni_char ident[CSS_ESCAPED_IDENT_LEN(4)+1]; /* ARRAY OK 2011-09-09 davve */ if (length <= CSS_ESCAPED_IDENT_LEN(4)) { GetString(ident, start_pos, length); return CSS_GetKeyframePosition(ident, uni_strlen(ident)); } else return -1; } #endif // CSS_ANIMATIONS #ifdef LIMITED_FOOTPRINT_DEVICE CSS_Buffer::~CSS_Buffer() { if (tag_buf != orig_tag_buf) OP_DELETEA(tag_buf); OP_DELETEA(len); OP_DELETEA(buf); } BOOL CSS_Buffer::AllocBufferArrays(unsigned int count) { if (count > 0) { len = OP_NEWA(unsigned int, count); if (!len) return FALSE; buf = OP_NEWA(const uni_char*, count); if (!buf) { OP_DELETEA(len); len = NULL; return FALSE; } } return (len && buf); } void CSS_Buffer::AddBuffer(const uni_char* buffer, unsigned int length) { if (length > 0 && buffer!=NULL) { if (buf_cnt == 0) { in_buffer = buffer; bytes_left = length; } buf[buf_cnt] = buffer; len[buf_cnt++] = length; total_len += length; } } BOOL CSS_Buffer::PushState() { if (stack_idx < STACK_SIZE) { stored_bleft[stack_idx] = bytes_left; stored_buf[stack_idx] = in_buffer; stored_pos_base[stack_idx] = pos_base; stored_buf_idx[stack_idx++] = buf_idx; return TRUE; } else return FALSE; } void CSS_Buffer::PopState() { if (stack_idx > 0) --stack_idx; } BOOL CSS_Buffer::RestoreState() { if (stack_idx > 0) { bytes_left = stored_bleft[--stack_idx]; in_buffer = stored_buf[stack_idx]; pos_base = stored_pos_base[stack_idx]; buf_idx = stored_buf_idx[stack_idx]; return TRUE; } else return FALSE; } unsigned int CSS_Buffer::BytesLeft() { return buf_cnt > 0 ? total_len - (pos_base + len[buf_idx]-bytes_left) : 0; } uni_char CSS_Buffer::LookAhead(unsigned int n) { if (bytes_left > n) return in_buffer[n]; unsigned int la_cnt = bytes_left; for (unsigned int i=buf_idx+1; i<buf_cnt; i++) { if (la_cnt+len[i] > n) return buf[i][n-la_cnt]; la_cnt += len[i]; } return 0; } uni_char CSS_Buffer::GetNextChar() { if (bytes_left > 0) { --bytes_left; return *in_buffer++; } else if (buf_idx < buf_cnt-1) { pos_base += len[buf_idx]; in_buffer = buf[++buf_idx]; bytes_left = len[buf_idx]-1; return *in_buffer++; } else return 0; } void CSS_Buffer::UnGetChar() { if (bytes_left < len[buf_idx]) { bytes_left++; --in_buffer; } else if (buf_idx > 0) { bytes_left = 1; buf_idx--; in_buffer = buf[buf_idx]+(len[buf_idx]-1); pos_base -= len[buf_idx]; } } void CSS_Buffer::EatChars(unsigned int cnt) { while (cnt > bytes_left && buf_idx < buf_cnt-1) { pos_base += len[buf_idx]; cnt -= bytes_left; bytes_left = len[++buf_idx]; in_buffer = buf[buf_idx]; } if (cnt > bytes_left) bytes_left = 0; else { bytes_left -= cnt; in_buffer += cnt; } } void CSS_Buffer::SetCurrentPos(unsigned int new_pos) { buf_idx = 0; pos_base = 0; while (new_pos > pos_base+len[buf_idx] && buf_idx < buf_cnt-1) pos_base += len[buf_idx++]; if (buf_idx < buf_cnt) { in_buffer = buf[buf_idx]+new_pos-pos_base; bytes_left = len[buf_idx]-(new_pos-pos_base); } else { in_buffer = buf[buf_idx]+len[buf_idx]; bytes_left = 0; } } COLORREF CSS_Buffer::GetColor(unsigned int start_pos, unsigned int length) { if (length >= 3 && length <= CSS_ESCAPED_IDENT_LEN(6)) { uni_char color[CSS_ESCAPED_IDENT_LEN(6)+1]; /* ARRAY OK 2009-02-05 rune */ GetString(color, start_pos, length); size_t color_len = uni_strlen(color); if (color_len == 3 || color_len == 6) { for (size_t i=0; i<color_len; i++) if (!uni_isxdigit(color[i])) return USE_DEFAULT_COLOR; int r, g, b; int n=color_len/3; r = HexToInt(color, n); g = HexToInt(color+n, n); b = HexToInt(color+2*n, n); if (color_len == 3) { r*=0x11; g*=0x11; b*=0x11; } return OP_RGB(r, g, b); } } return USE_DEFAULT_COLOR; } void CSS_Buffer::GetNChars(uni_char* dst, unsigned int count) { if (dst) for (unsigned int i=0; i<count; i++) *dst++ = GetNextChar(); } #else uni_char CSS_Buffer::LookAheadSlow(unsigned int n) { OP_ASSERT(bytes_left <= n); int la_cnt = bytes_left; for (unsigned int i=buf_idx+1; i<buf_cnt; i++) { if (la_cnt+len[i] > n) return buf[i][n-la_cnt]; la_cnt += len[i]; } return 0; } #endif // LIMITED_FOOTPRINT_DEVICE
template<typename T> void copy(T *p, T const *q, int n) { if (std::is_pod<T>::value) { // similar to type functions with ::type memcpy(p, q, n); } else for (int i=0; i!=n; ++i) p[i] = q[i]; if (is_pod<T>()) // function returning bool } template<typename T> void do_something() { Conditional<is_pod<T>(), On_heap<T>, Scoped<T>> x; // error: ^^^ is_pod<T> is a type } template<typename T> constexpr bool Is_pod() { return std::is_pod<T>::value; } template<typename T> constexpr bool Is_big() { return 100 < sizeof(T); } template<typename T> using Obj_Holder = Conditional<(Is_big<T>()), Scoped<T>, On_heap<T>>;
// // Created by laureano on 08/11/19. // #include "SalaEspetaculo.h" SalaEspetaculo::SalaEspetaculo() {}; SalaEspetaculo::SalaEspetaculo(string nome, int capacidadeMaxima, int lotacao, Address endereco, int id, bool aderente) : nome(nome), capacidadeMaxima(capacidadeMaxima), lotacao(lotacao), endereco(endereco), id(id), aderente(aderente) {}; SalaEspetaculo::SalaEspetaculo(const SalaEspetaculo &s1) { this->nome = s1.getNome(); this->capacidadeMaxima = s1.getCapacidadeMaxima(); this->lotacao = s1.getLotacao(); this->endereco = s1.getEndereco(); this->id = s1.getId(); this->aderente = s1.isAderente(); } bool SalaEspetaculo::isAderente() const { return aderente; } void SalaEspetaculo::setAderente(bool aderente) { this->aderente = aderente; } SalaEspetaculo &SalaEspetaculo::operator=(const SalaEspetaculo &espetaculo) { this->nome = espetaculo.nome; this->capacidadeMaxima = espetaculo.capacidadeMaxima; this->lotacao = espetaculo.lotacao; this->endereco = espetaculo.endereco; this->id = espetaculo.id; this->aderente = espetaculo.aderente; } ostream &operator<<(ostream &out, const SalaEspetaculo &espetaculo) { out << espetaculo.nome << endl << espetaculo.capacidadeMaxima << endl << espetaculo.lotacao << endl << espetaculo.endereco << endl << espetaculo.id << endl << espetaculo.aderente << endl; return out; } const string &SalaEspetaculo::getNome() const { return nome; } void SalaEspetaculo::setNome(const string &nome) { this->nome = nome; } int SalaEspetaculo::getCapacidadeMaxima() const { return capacidadeMaxima; } void SalaEspetaculo::setCapacidadeMaxima(int capacidadeMaxima) { this->capacidadeMaxima = capacidadeMaxima; } int SalaEspetaculo::getLotacao() const { return lotacao; } void SalaEspetaculo::setLotacao(const int &lotacao) { this->lotacao = lotacao; } const Address &SalaEspetaculo::getEndereco() const { return endereco; } void SalaEspetaculo::setEndereco(const Address &endereco) { SalaEspetaculo::endereco = endereco; } int SalaEspetaculo::getId() const { return id; } void SalaEspetaculo::setId(int id) { SalaEspetaculo::id = id; } // --------------------------------Evento Evento::Evento() : SalaEspetaculo() {}; Evento::Evento(string nome, int capacidadeMaxima, int lotacao, Address endereco, int id, bool aderente, string nomeEvento, Date data, Time horario) : SalaEspetaculo(nome, capacidadeMaxima, lotacao, endereco, id, aderente), nomeEvento(nomeEvento), data(data), horario(horario){}; const string &Evento::getNomeEvento() const { return nomeEvento; } void Evento::setNomeEvento(const string &nomeEvento) { this->nomeEvento = nomeEvento; } const Date Evento::getData() const { return data; } void Evento::setData(const Date &data) { this->data = data; } const Time Evento::getHorario() const { return horario; } void Evento::setHorario(const Time &horario) { this->horario = horario; } Evento::Evento(const Evento &ev) { this->nome = ev.getNome(); this->capacidadeMaxima = ev.getCapacidadeMaxima(); this->lotacao = ev.getLotacao(); this->endereco = ev.getEndereco(); this->id = ev.getId(); this->aderente = ev.isAderente(); this->nomeEvento = ev.getNomeEvento(); this->data = ev.getData(); this->horario = ev.getHorario(); } Evento Evento::operator=(Evento &ev) { return Evento(this->nome = ev.getNome(), this->capacidadeMaxima = ev.getCapacidadeMaxima(), this->lotacao = ev.getLotacao(), this->endereco = ev.getEndereco(), this->id = ev.getId(), this->aderente = ev.isAderente(), this->nomeEvento = ev.getNomeEvento(), this->data = ev.getData(), this->horario = ev.getHorario()); } ostream &operator<<(ostream &out, const Evento &evento) { out << evento.nomeEvento << endl << evento.nome << endl << evento.data << endl << evento.capacidadeMaxima << endl << evento.lotacao << endl << evento.endereco << endl << evento.id << endl << evento.aderente << endl << evento.horario << endl; return out; }
#include<iostream> #include<stdio.h> #include<bits/stdc++.h> #include<algorithm> #include<cmath> #include<string> #include<cstring> #include<vector> #include<map> #include<queue> #include<set> #include<list> #include<unordered_map> #include<unordered_set> #define ll long long #define MAX 100000003 #define MAX_RLEN 50 #define ll long long #define pb push_back #define pii pair<ll,ll> #define N 200005 #define PI 3.1415926535 using namespace std; vector<ll> vec; int main() { ll n,a; cin>>n; for(ll i=0;i<n;i++) { cin>>a; vec.push_back(a); } sort(vec.begin(),vec.end()); for(ll i=0;i<n;i++) cout<<vec[i]<<endl; }
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "GameFramework/ProjectileMovementComponent.h" #include "Components/CapsuleComponent.h" #include "SLTowerProjectile.generated.h" class UProjectileMovementComponent; class UCapsuleComponent; class ASLTower; class ISLVulnerable; UCLASS() class SMITELABS_API ASLTowerProjectile : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ASLTowerProjectile(); void SetCurrentTarget(ISLVulnerable* Val); void SetOrigin(ASLTower* Val); void SetTowerDamageMultiplier(float Val); void SetProjectileSpeed(float Val); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Scene") USceneComponent* SceneComponent; UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Mesh") UStaticMeshComponent* StaticMeshComponent; ISLVulnerable* CurrentTarget; ASLTower* Origin; float TowerDamageMultiplier; UProjectileMovementComponent* ProjectileMovementComponent; UFUNCTION() void OnOverlapBegin(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& Hit); public: // Called every frame virtual void Tick(float DeltaTime) override; };
#ifndef FIGURES_H #define FIGURES_H #include "interp.hpp" #include "models.hpp" #include "data.hpp" #include <vector> #include <cmath> #include <sstream> #include <string> #include <iostream> #include <fstream> #include "rd.hpp" using namespace std; template <class Model> class Figures_RD { private: Relic_density<Model> relic_density; double m_s,lambda_hs; Data data; public: Figures_RD(Data _data) { // relic_density=_rd; // m_s=cross_section.m_s; // lambda_hs=cross_section.lambda_hs; m_s=_data.M_s; lambda_hs=_data.Lam_hs; data=_data; } void plot_thermal_av(); void plot_sigma_v(double T); void plot_Z(); void gamma_h(); }; #endif
// // Player.h // Polygons // // Created by Italo Ricardo Geske on 2021/05/16. // Copyright © 2021 Italo Ricardo Geske. All rights reserved. // #ifndef Player_h #define Player_h #include <string> #include "Card.h" #include "Game.h" class Player { private: std::string name; bool isPlayer = false; public: Player(); Player (std::string name, bool isPlayer = false); std::string GetName(); bool IsPlayer(); }; #endif /* Player_h */
class M1911_DZ : Colt1911 { begin1[] = {"\RH_de\sound\m1911old.wss",0.794328,1,700}; soundBegin[] = {"begin1",1}; magazines[] = {"7Rnd_45ACP_1911"}; }; class M1911_2_DZ : M1911_DZ { model = "\RH_de\RH_m1911old.p3d"; picture = "\RH_de\inv\coltold.paa"; }; class Kimber_M1911_DZ: M1911_DZ { displayName = $STR_DZ_WPN_KIMBER1911_NAME; descriptionShort = $STR_DZ_WPN_KIMBER1911_DESC; model = "\RH_de\RH_m1911.p3d"; picture = "\RH_de\inv\colt.paa"; begin1[] = {"\RH_de\sound\m1911.wss",0.794328,1,700}; soundBegin[] = {"begin1",1}; drySound[] = {"\ca\Weapons\Data\Sound\T33_dry_v1",0.01,1,20}; reloadMagazineSound[] = {"\RH_de\sound\m1911_reload.wss",0.1,1,20}; class Attachments { Attachment_Sup45 = "Kimber_M1911_SD_DZ"; }; }; class Kimber_M1911_SD_DZ: M1911_DZ { displayName = $STR_DZ_WPN_KIMBER1911SD_NAME; descriptionShort = $STR_DZ_WPN_KIMBER1911SD_DESC; model = "\RH_de\RH_m1911sd.p3d"; picture = "\RH_de\inv\coltsd.paa"; begin1[] = {"\RH_de\sound\m1911sd.wss",0.316228,1,200}; soundBegin[] = {"begin1",1}; magazines[] = {"7Rnd_45ACP_1911SD"}; class ItemActions { class RemoveSuppressor { text = $STR_ATTACHMENT_RMVE_Silencer; script = "; ['Attachment_Sup45',_id,'Kimber_M1911_DZ'] call player_removeAttachment"; }; }; };
#include "PhpReChargeProc.h" #include "Logger.h" #include "HallManager.h" PhpReChargeProc::PhpReChargeProc() { this->name = "PhpReChargeProc"; } PhpReChargeProc::~PhpReChargeProc() { } int PhpReChargeProc::doRequest(CDLSocketHandler* client, InputPacket* pPacket, Context* pt ) { _NOTUSED(client); _NOTUSED(pPacket); _NOTUSED(pt); return 0; } int PhpReChargeProc::doResponse(CDLSocketHandler* clientHandler, InputPacket* inputPacket,Context* pt) { _NOTUSED(clientHandler); _NOTUSED(pt); int cmd = inputPacket->GetCmdType(); int uid = inputPacket->ReadInt(); string type = inputPacket->ReadString(); short hallid = inputPacket->ReadShort(); _LOG_INFO_("==>[PhpReChargeProc] cmd=[0x%04x] uid=[%d] type[%s] hallid[%d]\n", cmd ,uid, type.c_str(), hallid); OutputPacket response; response.Begin(cmd,uid); response.WriteInt(uid); response.WriteString(type); response.End(); if(HallManager::getInstance()->sendToHall(hallid, &response, false)<0) _LOG_ERROR_("Send PhpReChargeProc Info to uid[%d] Error\n", uid); else _LOG_DEBUG_("Send PhpReChargeProc Info to uid[%d] Success\n", uid); return 0; }
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 2006-2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. * * Anders Oredsson */ #if !defined MODULES_SELFTEST_OPERASELFTEST_H && defined SELFTEST #define MODULES_SELFTEST_OPERASELFTEST_H #include "modules/about/opgenerateddocument.h" /** * Generator for the opera:selftest document. * The opera:selftest page lets you run selftests from opera. * * The page calls the operaselftestdispatcher trough registered * ecma callbacks in the opera.* DOM object, and the dispatcher * will run the tests / keep test-output, and return these upon request. * * opera:selftest uses stylesheet selftest.css and script selftest.js * from the about module. * * IMPORTANT: to set up new default values for directory/publish-server, * simply change the OnLoad() function in selftest.js */ class OperaSelftest : public OpGeneratedDocument { public: /** * Constructor for the selftest page generator. * * @param url URL to write to. */ OperaSelftest(URL &url) : OpGeneratedDocument(url, OpGeneratedDocument::HTML5) {} /** * Generate the opera:selftest document to the specified internal URL. * * The page contains: * - Head (link to selftest.css and selftest.js) * - BodyHeadForm (the form at the top of the page) * - BodyTables (the module list and the output) * - BodyFooterForm (the publish for at the bottom of the page) * * important element names / hirarchy (for css and js integration): * div id=header * div id=toolbar * form f * input a //argument * input r //run button * input s //scroll checkbox * input outputfile //file output * input runmanual //run manual tests checkbox * input testdata //custom testdatasource input * input override //override testdatasource checkbox * pre id=output //main text output * div id=testselector //module list * input runalltests //checkbox for running all test * input [modulename] //checkbox for selecting module name * div id=footer * form publishToServer * input publishToHost //what host do we publish to? * input publishOutputAsField //what field should the output be on the POSTed form? * input submit //submit button * * @return OK on success, or any error reported by URL or string code. */ virtual OP_STATUS GenerateData(); protected: OP_STATUS WriteHead(); OP_STATUS WriteJavascript(); OP_STATUS WriteBody(); OP_STATUS WriteBodyHeaderForm(); OP_STATUS WriteBodyTables(); OP_STATUS WriteBodyFooterForm(); OP_STATUS WriteFinal(); }; #endif
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-file-style: "stroustrup" -*- * * Copyright (C) 1995-2005 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef XMLSERIALIZERIMPL_H #define XMLSERIALIZERIMPL_H #ifdef XMLUTILS_XMLSERIALIZER_SUPPORT #define XMLUTILS_PRETTY_PRINTING_SUPPORT #include "modules/xmlutils/xmlserializer.h" #include "modules/xmlutils/xmllanguageparser.h" #include "modules/xmlutils/xmldocumentinfo.h" #include "modules/xmlutils/xmlnames.h" #include "modules/logdoc/htm_elm.h" #include "modules/url/url2.h" class OutputConverter; class XMLFragment; class XMLSerializerBackend { protected: TempBuffer buffer; /**< Content of CONTENT_TEXT or CONTENT_CDATA_SECTION, if the content was not contained in a single block of memory. Use data.content instead, it points at this buffers content if necessary. */ HTML_AttrIterator attributes; /**< Used for attribute iteration on elements. */ public: enum ContentType { CONTENT_ROOT, CONTENT_ELEMENT, CONTENT_ELEMENT_TARGET, CONTENT_TEXT, CONTENT_CDATA_SECTION, CONTENT_COMMENT, CONTENT_PROCESSING_INSTRUCTION, CONTENT_DOCUMENT_TYPE }; enum StepType { STEP_REPEAT, /* Go nowhere, but reset attribute iteration and such. */ STEP_FIRST_CHILD, STEP_NEXT_SIBLING, STEP_PARENT }; XMLSerializerBackend(); virtual ~XMLSerializerBackend(); virtual BOOL StepL(StepType where, BOOL only_type = FALSE) = 0; /**< May LEAVE on OOM. */ virtual BOOL NextAttributeL(XMLCompleteName &name, const uni_char *&value, BOOL &specified, BOOL &id) = 0; /**< May LEAVE on OOM. */ #ifdef XMLUTILS_CANONICAL_XML_SUPPORT virtual OP_STATUS GetNamespacesInScope(XMLNamespaceDeclaration::Reference &nsscope) = 0; #endif // XMLUTILS_CANONICAL_XML_SUPPORT ContentType type; /**< Type of last element. */ XMLCompleteName name; /**< Name, if last type was CONTENT_ELEMENT or CONTENT_ELEMENT_TARGET. */ XMLWhitespaceHandling wshandling; /**< Requested whitespace handling, if the last type was CONTENT_ELEMENT or CONTENT_ELEMENT_TARGET. */ const uni_char *content; /**< Content, if last type was CONTENT_TEXT, CONTENT_CDATA_SECTION, CONTENT_COMMENT or CONTENT_PROCESSING_INSTRUCTION. */ const uni_char *target; /**< Target, if last type was CONTENT_PROCESSING_INSTRUCTION. */ BOOL is_html; /**< TRUE if type was CONTENT_ELEMENT or CONTENT_ELEMENT_TARGET and the element was an HTML element. */ #ifdef XMLUTILS_CANONICAL_XML_SUPPORT BOOL before_root_element; /**< TRUE if the current element is a sibling of the root element, and precedes it in document order. */ BOOL after_root_element; /**< TRUE if the current element is a sibling of the root element, and succeeds it in document order. */ #endif // XMLUTILS_CANONICAL_XML_SUPPORT }; class XMLElementSerializerBackend : public XMLSerializerBackend { protected: HTML_Element *root_element, *current_element, *target_element; BOOL pretend_root; public: XMLElementSerializerBackend(HTML_Element *root, HTML_Element *target); virtual BOOL StepL(StepType where, BOOL only_type); virtual BOOL NextAttributeL(XMLCompleteName &name, const uni_char *&value, BOOL &specified, BOOL &id); #ifdef XMLUTILS_CANONICAL_XML_SUPPORT virtual OP_STATUS GetNamespacesInScope(XMLNamespaceDeclaration::Reference &nsscope); #endif // XMLUTILS_CANONICAL_XML_SUPPORT }; #ifdef XMLUTILS_XMLFRAGMENT_SUPPORT #include "modules/xmlutils/src/xmlfragmentdata.h" class XMLFragmentSerializerBackend : public XMLSerializerBackend { protected: XMLFragmentData *data; unsigned *position, attribute; int depth; void Setup(XMLFragmentData::Element *&element, XMLFragmentData::Content *&current); public: XMLFragmentSerializerBackend(XMLFragment *fragment); ~XMLFragmentSerializerBackend(); OP_STATUS Construct(); virtual BOOL StepL(StepType where, BOOL only_type); virtual BOOL NextAttributeL(XMLCompleteName &name, const uni_char *&value, BOOL &specified, BOOL &id); #ifdef XMLUTILS_CANONICAL_XML_SUPPORT virtual OP_STATUS GetNamespacesInScope(XMLNamespaceDeclaration::Reference &nsscope); #endif // XMLUTILS_CANONICAL_XML_SUPPORT }; #endif // XMLUTILS_XMLFRAGMENT_SUPPORT #ifdef XMLUTILS_CANONICAL_XML_SUPPORT class XMLCanonicalizeSerializerBackend : public XMLSerializerBackend { protected: XMLSerializerBackend *backend; BOOL with_comments; class Attribute : public Link { public: XMLCompleteName name; OpString value; BOOL specified; BOOL id; }; Head attributes; Attribute *next_attribute; static BOOL Less(const XMLCompleteName &name1, const XMLCompleteName &name2); public: XMLCanonicalizeSerializerBackend(XMLSerializerBackend *backend, BOOL with_comments); ~XMLCanonicalizeSerializerBackend(); virtual BOOL StepL(StepType where, BOOL only_type); virtual BOOL NextAttributeL(XMLCompleteName &name, const uni_char *&value, BOOL &specified, BOOL &id); virtual OP_STATUS GetNamespacesInScope(XMLNamespaceDeclaration::Reference &nsscope); BOOL IsVisiblyUsing(const XMLNamespaceDeclaration *nsdeclaration); }; #endif // XMLUTILS_CANONICAL_XML_SUPPORT #ifdef XMLUTILS_XMLTOLANGUAGEPARSERSERIALIZER_SUPPORT class XMLToLanguageParserSerializer : public XMLSerializer, public XMLLanguageParser::SourceCallback, public MessageObject { protected: XMLLanguageParser *parser; XMLSerializerBackend *backend; XMLDocumentInformation documentinfo; MessageHandler *mh; BOOL has_set_callback; URL url; Callback *callback; BOOL block, finished; void DoSerializeL(BOOL resume_after_continue); OP_STATUS DoSerialize(BOOL resume_after_continue); public: XMLToLanguageParserSerializer(XMLLanguageParser *parser); virtual ~XMLToLanguageParserSerializer(); virtual OP_STATUS SetConfiguration(const Configuration &configuration); #ifdef XMLUTILS_CANONICAL_XML_SUPPORT virtual OP_STATUS SetCanonicalize(CanonicalizeVersion version, BOOL with_comments); virtual OP_STATUS SetInclusiveNamespacesPrefixList(const uni_char *list); #endif // XMLUTILS_CANONICAL_XML_SUPPORT virtual OP_STATUS Serialize(MessageHandler *mh, const URL &url, HTML_Element *root, HTML_Element *target, Callback *callback); #ifdef XMLUTILS_XMLFRAGMENT_SUPPORT virtual OP_STATUS Serialize(MessageHandler *mh, const URL &url, XMLFragment *fragment, Callback *callback); #endif // XMLUTILS_XMLFRAGMENT_SUPPORT virtual Error GetError(); virtual void Continue(Status status); virtual void HandleCallback(OpMessage msg, MH_PARAM_1 par1, MH_PARAM_2 par2); }; #endif // XMLUTILS_XMLTOLANGUAGEPARSERSERIALIZER_SUPPORT #ifdef XMLUTILS_XMLTOSTRINGSERIALIZER_SUPPORT class XMLToStringSerializer : public XMLSerializer { protected: TempBuffer *buffer; XMLNamespaceNormalizer nsnormalizer; XMLDocumentInformation documentinfo; XMLWhitespaceHandling current_wshandling; BOOL split_cdata_sections; BOOL normalize_namespaces; BOOL discard_default_content; BOOL format_pretty_print, format_pretty_print_suspended; unsigned indentlevel, indentextra, linelength, preferredlinelength, level; BOOL add_xml_space_attributes; const char *charref_format; char *encoding; OutputConverter *converter; char *converter_buffer; unsigned converter_buffer_length; Error error; #ifdef XMLUTILS_CANONICAL_XML_SUPPORT BOOL canonicalize, canonicalize_with_comments; CanonicalizeVersion canonicalize_version; XMLNamespaceDeclaration::Reference nsstack; OpString inclusive_namespace_prefix_list; BOOL IncludeNSDeclaration(XMLCanonicalizeSerializerBackend *backend, XMLNamespaceDeclaration *nsdeclaration); #endif // XMLUTILS_CANONICAL_XML_SUPPORT void AppendL(const char *text, BOOL first = FALSE, BOOL last = FALSE); void AppendL(const uni_char *text, unsigned length = ~0u); #ifdef XMLUTILS_PRETTY_PRINTING_SUPPORT void AppendIndentationL(); #endif // XMLUTILS_PRETTY_PRINTING_SUPPORT void AppendAttributeValueL(const uni_char *value); void AppendAttributeSpecificationL(const uni_char *prefix, const uni_char *localpart, const uni_char *value); void AppendAttributeSpecificationL(XMLNamespaceDeclaration *nsdeclaration); void AppendEncodedL(const char *prefix, const uni_char *&value, unsigned &value_length, const char *suffix); void AppendEscapedL(unsigned ch); void AppendCharacterDataL(const uni_char *value, unsigned value_length, BOOL is_cdata_section, BOOL is_comment, BOOL is_attrvalue); void AppendNameL(const uni_char *value, BOOL is_qname); void AppendCorrectlyQuotedL(const uni_char *string); void AppendDoctypeDeclarationL(); void DoSerializeL(XMLSerializerBackend *backend); OP_STATUS DoSerialize(XMLSerializerBackend *backend); public: XMLToStringSerializer(TempBuffer *buffer); virtual ~XMLToStringSerializer(); virtual OP_STATUS SetConfiguration(const Configuration &configuration); #ifdef XMLUTILS_CANONICAL_XML_SUPPORT virtual OP_STATUS SetCanonicalize(CanonicalizeVersion version, BOOL with_comments); virtual OP_STATUS SetInclusiveNamespacesPrefixList(const uni_char *list); #endif // XMLUTILS_CANONICAL_XML_SUPPORT virtual OP_STATUS Serialize(MessageHandler *mh, const URL &url, HTML_Element *root, HTML_Element *target, Callback *callback); #ifdef XMLUTILS_XMLFRAGMENT_SUPPORT virtual OP_STATUS Serialize(MessageHandler *mh, const URL &url, XMLFragment *fragment, Callback *callback); #endif // XMLUTILS_XMLFRAGMENT_SUPPORT virtual Error GetError(); }; #endif // XMLUTILS_XMLTOLANGUAGEPARSERSERIALIZER_SUPPORT #endif // XMLUTILS_XMLSERIALIZER_SUPPORT #endif // XMLSERIALIZERIMPL_H
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. ** It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef HAS_ATVEF_SUPPORT #include "modules/display/tvmanager.h" #include "modules/url/url2.h" /** Container element used in the list of listener. */ class TvListenerContainer : public Link { public: /** Create a container. * @param listener The object to encapsulate. */ TvListenerContainer(OpTvWindowListener *listener) : Link(), m_listener(listener) {}; /** Return the encapsulated pointer as the link id. */ virtual const char* LinkId() { return reinterpret_cast<const char *>(m_listener); } /** Retrieve the encapsulated pointer. */ inline OpTvWindowListener *GetListener() { return m_listener; } private: OpTvWindowListener *m_listener; ///< The encapsulated object }; TvManager::TvManager() : chroma_red(0), chroma_green(0), chroma_blue(0), chroma_alpha(0) {} TvManager::~TvManager() { // Are there listeners still registered? m_listeners.Clear(); } void TvManager::SetDisplayRect(const URL *url, const OpRect& tvRect) { const uni_char *urlstring = url ? url->GetAttribute(URL::KUniName, FALSE).CStr() : NULL; TvListenerContainer *p = static_cast<TvListenerContainer *>(m_listeners.First()); while (p) { p->GetListener()->SetDisplayRect(urlstring, tvRect); p = static_cast<TvListenerContainer *>(p->Suc()); } } void TvManager::OnTvWindowAvailable(const URL *url, BOOL available) { const uni_char *urlstring = url ? url->GetAttribute(URL::KUniName, FALSE).CStr() : NULL; TvListenerContainer *p = static_cast<TvListenerContainer *>(m_listeners.First()); while (p) { p->GetListener()->OnTvWindowAvailable(urlstring, available); p = static_cast<TvListenerContainer *>(p->Suc()); } } #ifdef MEDIA_SUPPORT void TvManager::SetDisplayRect(OpMediaHandle handle, const OpRect& tvRect, const OpRect& clipRect) { TvListenerContainer *p = static_cast<TvListenerContainer *>(m_listeners.First()); while (p) { p->GetListener()->SetDisplayRect(handle, tvRect, clipRect); p = static_cast<TvListenerContainer *>(p->Suc()); } } void TvManager::OnTvWindowAvailable(OpMediaHandle handle, BOOL available) { TvListenerContainer *p = static_cast<TvListenerContainer *>(m_listeners.First()); while (p) { p->GetListener()->OnTvWindowAvailable(handle, available); p = static_cast<TvListenerContainer *>(p->Suc()); } } #endif // MEDIA_SUPPORT void TvManager::GetChromakeyColor(UINT8* red, UINT8* green, UINT8* blue, UINT8* alpha) { *red = chroma_red; *green = chroma_green; *blue = chroma_blue; *alpha = chroma_alpha; } void TvManager::SetChromakeyColor(UINT8 red, UINT8 green, UINT8 blue, UINT8 alpha) { chroma_red = red; chroma_green = green; chroma_blue = blue; chroma_alpha = alpha; } OP_STATUS TvManager::RegisterTvListener(OpTvWindowListener *listener) { // Don't do anything if we already have it registered if (NULL != GetContainerFor(listener)) return OpStatus::OK; // Encapsulate the OpTvWindowListener in a TvListenerContainer and // put it into our list. TvListenerContainer *new_container = OP_NEW(TvListenerContainer, (listener)); if (!new_container) return OpStatus::ERR_NO_MEMORY; new_container->IntoStart(&m_listeners); return OpStatus::OK; } void TvManager::UnregisterTvListener(OpTvWindowListener *listener) { // Find the Listener object corresponding to this OpTvWindowListener TvListenerContainer *container = GetContainerFor(listener); if (NULL == container) { // Don't do anything if we weren't registered (warn in debug builds) OP_ASSERT(!"Unregistering unregistered listener"); return; } container->Out(); OP_DELETE(container); } TvListenerContainer *TvManager::GetContainerFor(const OpTvWindowListener *which) { Link *p = m_listeners.First(); while (p && p->LinkId() != reinterpret_cast<const char *>(which)) { p = p->Suc(); } // Either the found object, or NULL return static_cast<TvListenerContainer *>(p); } #endif // HAS_ATVEF_SUPPORT
/* * EfficientPortfolioWithRisklessAssetTest.h * * Created on: 19.10.2013 * Author: christoph */ #ifndef EFFICIENTPORTFOLIOWITHRISKLESSASSETTEST_H_ #define EFFICIENTPORTFOLIOWITHRISKLESSASSETTEST_H_ #include <cppunit/extensions/HelperMacros.h> #include <cppunit/TestFixture.h> #include <cppunit/TestSuite.h> #include "../../optimizer/EfficientRiskyAssetPortfolio.h" #include "../runner/fpo_tests.h" #include <Eigen/Dense> namespace fpo { class EfficientPortfolioWithRisklessAssetTest : public CPPUNIT_NS::TestFixture { CPPUNIT_TEST_SUITE(EfficientPortfolioWithRisklessAssetTest); CPPUNIT_TEST(testMinimumVariancePortfolio); CPPUNIT_TEST(testPerformanceIncreasingPortfolio); CPPUNIT_TEST(testEfficientPortfolio); CPPUNIT_TEST_SUITE_END(); private: Eigen::VectorXd* _mean; Eigen::MatrixXd* _variance; public: EfficientPortfolioWithRisklessAssetTest(); virtual ~EfficientPortfolioWithRisklessAssetTest(); void testMinimumVariancePortfolio(); void testPerformanceIncreasingPortfolio(); void testEfficientPortfolio(); private: void _createReturnStatistics(); void _destroyReturnStatistics(); }; } /* namespace fpo */ #endif /* EFFICIENTPORTFOLIOWITHRISKLESSASSETTEST_H_ */
#include<bits/stdc++.h> using namespace std; main() { long long int n, mail=0, total=1, c=0, i, con=1; while(scanf("%lld",&n)==1) { if(n<0)break; else { if(n==0)printf("%lld %lld\n",mail,total); else { for(i=1; i<=n; i++) { c =(total+mail)+1; mail = total; total = c; } printf("%lld %lld\n",mail,total); mail = 0; total = 1; c = 0; } } } return 0; }
#include<bits/stdc++.h> using namespace std; int main(){ printf("商品名\t定価\t個数\t小計\n"); printf("------------------------\n"); printf("テレビ\t20,000\t1\t20,000\n"); printf("ラジオ\t5,000\t2\t10,000\n"); printf("本\t1,000\t12\t12,000\n"); printf("------------------------\n"); printf("合計\t\t\t42,000\n"); }
//+++++++++++++++++++++++++++++++++++++++++++++++++ // Title: Project2.cpp // Course: Computational Problem Solving CPET-121 // Developer: Eloy Ramirez // Date: Feb 25, 2019 // Description: Tic-Tac-Toe Basic Implementation //+++++++++++++++++++++++++++++++++++++++++++++++++ #include <iostream> #include <cstdlib> #include <ctime> #include <iomanip> using namespace std; char a='1',b='2',c='3',d='4',e='5',f='6',g='7',h='8',i='9'; // Global variables // for the board //+++++++++++++++++++++++++++++++++ // Function for drawing board with // player choice //+++++++++++++++++++++++++++++++++ void board() { cout << "\t Tic Tac Toe\n\n"; cout << "User (X) - Computer (O)\n\n"; cout << " | | " << endl; cout << " " << a << " | " << b << " | " << c << " " << endl; cout << " | | " << endl; cout << "----- ----- -----" << endl; cout << " | | " << endl; cout << " " << d << " | " << e << " | " << f << " " << endl; cout << " | | " << endl; cout << "----- ----- -----" << endl; cout << " | | " << endl; cout << " " << g << " | " << h << " | " << i << " " << endl; cout << " | | \n"; return; } //+++++++++++++++++++++++++++++++++ // Function for checking if choice // is within valid range //+++++++++++++++++++++++++++++++++ int validity_check(int& choice) { if (choice < 1 || choice > 9) // If the player chooses a number smaller // than 1 or larger than 9, the console // outputs "invalid..." { cout << "Invalid input: the position indicator has to be in the range " "of 1 to 9" << endl; } return (choice); } //+++++++++++++++++++++++++++++++++++ // Function for checking if position // chosen is not occupied //+++++++++++++++++++++++++++++++++++ //++++++++++++ // User input //++++++++++++ int user_turn(int& choice) { bool done = false; do { switch(choice) { case 1: { if (choice == 1 && a == '1') /* If the player chooses 1 and its * not occupied then it gets * replaced by an 'X'*/ { a = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } case 2: { if (choice == 2 && b == '2') /* If the player chooses 2 and its * not occupied then it gets * replaced by an 'X'*/ { b = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } case 3: { if (choice == 3 && c == '3') /* If the player chooses 3 and its * not occupied then it gets * replaced by an 'X'*/ { c = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } case 4: { if (choice == 4 && d == '4') /* If the player chooses 4 and its * not occupied then it gets * replaced by an 'X'*/ { d = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } case 5: { if (choice == 5 && e == '5') /* If the player chooses 5 and its * not occupied then it gets * replaced by an 'X'*/ { e = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } case 6: { if (choice == 6 && f == '6') /* If the player chooses 6 and its * not occupied then it gets * replaced by an 'X'*/ { f = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } case 7: { if (choice == 7 && g == '7') /* If the player chooses 7 and its * not occupied then it gets * replaced by an 'X'*/ { g = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } case 8: { if (choice == 8 && h == '8') /* If the player chooses 8 and its * not occupied then it gets * replaced by an 'X'*/ { h = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } case 9: { if (choice == 9 && i == '9') /* If the player chooses 9 and its * not occupied then it gets * replaced by an 'X'*/ { i = 'X'; done = true; } else { cout << "Invalid input: Position already occupied." << endl; } break; } } if (done == false) { cout << "Enter your position: "; cin >> choice; /* Player enters * the place it * wants to mark */ } } while(done == false); return(choice); } //++++++++++++++++ // Computer input //++++++++++++++++ int computer_turn(int& cpu_choice) { bool done = false; do { cpu_choice = (rand()%9)+1; /* Random number generator from 1 - 9 */ switch(cpu_choice) { case 1: { if (cpu_choice == 1 && a == '1') /* If the RNG chooses 1 and * its not occupied then it * gets replaced by an 'O' */ { a = 'O'; done = true; } break; } case 2: { if (cpu_choice == 2 && b == '2') /* If the RNG chooses 2 and * its not occupied then it * gets replaced by an 'O' */ { b = 'O'; done = true; } break; } case 3: { if (cpu_choice == 3 && c == '3') /* If the RNG chooses 3 and * its not occupied then it * gets replaced by an 'O' */ { c = 'O'; done = true; } break; } case 4: { if (cpu_choice == 4 && d == '4') /* If the RNG chooses 4 and * its not occupied then it * gets replaced by an 'O' */ { d = 'O'; done = true; } break; } case 5: { if (cpu_choice == 5 && e == '5') /* If the RNG chooses 5 and * its not occupied then it * gets replaced by an 'O' */ { e = 'O'; done = true; } break; } case 6: { if (cpu_choice == 6 && f == '6') /* If the RNG chooses 6 and * its not occupied then it * gets replaced by an 'O' */ { f = 'O'; done = true; } break; } case 7: { if (cpu_choice == 7 && g == '7') /* If the RNG chooses 7 and * its not occupied then it * gets replaced by an 'O' */ { g = 'O'; done = true; } break; } case 8: { if (cpu_choice == 8 && h == '8') /* If the RNG chooses 8 and * its not occupied then it * gets replaced by an 'O' */ { h = 'O'; done = true; } break; } case 9: { if (cpu_choice == 9 && i == '9') /* If the RNG chooses 9 and * its not occupied then it * gets replaced by an 'O' */ { i = 'O'; done = true; } break; } } } while(done == false); return(cpu_choice); } //+++++++++++++++++++++++++++++++++ // Function for checking results // of choices //+++++++++++++++++++++++++++++++++ bool check_win(bool& end) { if (a == 'X' && b == 'X' && c == 'X') /* If spaces 1, 2, & 3 are occupied * by 'X' then the player wins */ { end = true; cout << "Player 1 wins the game!" << endl; } else if (d == 'X' && e == 'X' && f == 'X') /* If spaces 4, 5, & 6 are occupied * by 'X' then the player wins */ { end = true; cout << "Player 1 wins the game!" << endl; } else if (g == 'X' && h == 'X' && i == 'X') /* If spaces 7, 8, & 9 are occupied * by 'X' then the player wins */ { end = true; cout << "Player 1 wins the game!" << endl; } else if (a == 'X' && d == 'X' && g == 'X') /* If spaces 1, 4, & 7 are occupied * by 'X' then the player wins */ { end = true; cout << "Player 1 wins the game!" << endl; } else if (b == 'X' && e =='X' && h == 'X') /* If spaces 2, 5, & 8 are occupied * by 'X' then the player wins */ { end = true; cout << "Player 1 wins the game!" << endl; } else if (c == 'X' && f == 'X' && i == 'X') /* If spaces 3, 6, & 9 are occupied * by 'X' then the player wins */ { end = true; cout << "Player 1 wins the game!" << endl; } else if (a == 'X' && e == 'X' && i == 'X') /* If spaces 1, 5, & 9 are occupied * by 'X' then the player wins */ { end = true; cout << "Player 1 wins the game!" << endl; } else if (c == 'X' && e == 'X' && g == 'X') /* If spaces 3, 5, & 7 are occupied * by 'X' then the player wins */ { end = true; cout << "Player 1 wins the game!" << endl; } if (a == 'O' && b == 'O' && c == 'O') /* If spaces 1, 2, & 3 are occupied * by 'O' then the computer wins */ { end = true; cout << "The computer wins the game!" << endl; } else if (d == 'O' && e == 'O' && f == 'O') /* If spaces 4, 5, & 6 are occupied * by 'O' then the computer wins */ { end = true; cout << "The computer wins the game!" << endl; } else if (g == 'O' && h == 'O' && i == 'O') /* If spaces 7, 8, & 9 are occupied * by 'O' then the computer wins */ { end = true; cout << "The computer wins the game!" << endl; } else if (a == 'O' && d == 'O' && g == 'O') /* If spaces 1, 4, & 7 are occupied * by 'O' then the computer wins */ { end = true; cout << "The computer wins the game!" << endl; } else if (b == 'O' && e =='O' && h == 'O') /* If spaces 2, 5, & 8 are occupied * by 'O' then the computer wins */ { end = true; cout << "The computer wins the game!" << endl; } else if (c == 'O' && f == 'O' && i == 'O') /* If spaces 3, 6, & 9 are occupied * by 'O' then the computer wins */ { end = true; cout << "The computer wins the game!" << endl; } else if (a == 'O' && e == 'O' && i == 'O') /* If spaces 1, 5, & 9 are occupied * by 'O' then the computer wins */ { end = true; cout << "The computer wins the game!" << endl; } else if (c == 'O' && e == 'O' && g == 'O') /* If spaces 3, 5, & 7 are occupied * by 'O' then the computer wins */ { end = true; cout << "The computer wins the game!" << endl; } return(end); } //+++++++++++++++++++++++++++++++++ // Main function for playing game // & making choices //+++++++++++++++++++++++++++++++++ int main() { int cpu_choice, choice; bool end = false; srand(time(NULL)); // RNG seed generator cout << "Welcome to the game of Tic Tac Toe." << endl; cout << "Below you will indicate your position (1 - 9) as shown in the table.\n\n"; do { board(); // Callback to board cout << "Enter your position: "; cin >> choice; // Player picks position validity_check(choice); // Callback to validity checker user_turn(choice); // Callback to user turn function computer_turn(cpu_choice); // Callback to computer turn function check_win(end); // Callback to function that checks who's winner } while (end == false); return (0); }
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * Copyright (C) Opera Software ASA 1999-2005 * * Standalone shell for ECMAScript engine */ #include "core/pch.h" #ifdef UNIX # include <sys/time.h> # include <sys/resource.h> # include <sys/errno.h> #endif // UNIX #include <signal.h> extern "C" void Debug_OpAssert(const char* expression, const char* file, int line) { printf("ASSERT FAILED: OP_ASSERT(%s) %s:%d\n",expression, file, line); #if defined(UNIX) raise(SIGABRT); #else assert(0); #endif } #include "modules/ecmascript/ecmascript.h" #include "modules/ecmascript/carakan/src/ecmascript_manager_impl.h" #define TIME_SLICE_SIZE 50 // ms #include "modules/ecmascript/carakan/src/es_pch.h" #include "modules/ecmascript/carakan/src/compiler/es_disassembler.h" #include "modules/ecmascript/carakan/src/util/es_instruction_string.h" #include "programs/jsshell_object.h" #include "programs/stopwatch.h" #include "modules/util/opstring.h" Opera* g_opera; OpSystemInfo* g_op_system_info; OpTimeInfo* g_op_time_info; StopWatch g_slice_stop_watch; #ifdef ES_DEBUG_NATIVE_BEHAVIOUR BOOL g_debug_native_behaviour = FALSE; BOOL g_disassemble_loop_dispatcher = FALSE; #endif // ES_DEBUG_NATIVE_BEHAVIOUR #ifndef ES_STANDALONE_VERSION # define ES_STANDALONE_VERSION "unknown version" #endif // ES_STANDALONE_VERSION #ifndef ES_STANDALONE_BUILDTIME # define ES_STANDALONE_BUILDTIME "now or never" #endif // ES_STANDALONE_BUILDTIME OP_STATUS ESCB_SignalExecutionEvent(unsigned int ev, ES_Runtime* rt) { return OpStatus::OK; } BOOL TimeOut() { g_slice_stop_watch.Stop(); if (g_slice_stop_watch.GetElapsedTime() > TIME_SLICE_SIZE) { g_slice_stop_watch.Start(); // restart the timer return TRUE; } else return FALSE; } void AddHostObject(ES_Context *context, ES_Runtime *runtime, EcmaScript_Object *o, const uni_char *name) { ES_CollectorLock gclock(context); o->SetObjectRuntime(runtime, NULL, NULL, FALSE); runtime->PutInGlobalObject(o, name); } #ifdef NATIVE_DISASSEMBLER_SUPPORT FILE *g_native_disassembler_file = NULL; enum DisassemblerFormat { DEFAULT, INTEL, ATT }; int g_native_disassembler_format = DEFAULT; #endif // NATIVE_DISASSEMBLER_SUPPORT #ifdef ES_NATIVE_SUPPORT BOOL g_force_fpmode_x87 = FALSE; #endif // ES_NATIVE_SUPPORT struct JsShellOptions { BOOL use_expr; BOOL quiet; BOOL reformat; #if defined(ES_BYTECODE_DEBUGGER) || defined(_DEBUG) BOOL debug; #endif #ifdef ES_BYTECODE_LOGGER BOOL log; #endif // ES_BYTECODE_LOGGER BOOL benchmark; BOOL disassembleBefore, disassembleAfter; #ifdef ES_NATIVE_SUPPORT BOOL native_dispatcher; #endif // ES_NATIVE_SUPPORT BOOL force_cached; #ifdef ECMASCRIPT_DEBUGGER BOOL es_debug; #endif // ECMASCRIPT_DEBUGGER }; BOOL g_disassemble_eval = FALSE; BOOL g_slow_case_summary = FALSE; uni_char **g_focused_functions = NULL; BOOL g_native_dispatcher = FALSE; #ifdef ES_DEBUG_COMPACT_OBJECTS BOOL g_debug_type_changes = FALSE; #endif // ES_DEBUG_COMPACT_OBJECTS #ifdef ACOVEA unsigned g_class_linear_growth = 1; unsigned g_class_growth_rate = 2; unsigned g_max_property_cache_size = 10; #endif static OP_STATUS HandleCompilationError (const uni_char *message, const uni_char *full_message, const ES_SourcePosition &position, void *user_data) { unsigned length = uni_strlen(full_message); char *ascii = OP_NEWA_L(char, (length + 2)); for (unsigned index = 0; index < length; ++index) ascii[index] = (char) full_message[index]; ascii[length] = '\n'; ascii[length + 1] = '\0'; fputs(ascii, stdout); OP_DELETEA(ascii); return OpStatus::OK; } static BOOL runRepl(const JsShellOptions &opt, EcmaScript_Object *global_object_shadow) { ES_Runtime runtime; runtime.Construct(global_object_shadow, "global", g_native_dispatcher); ES_Eval_Status eval_result; static_cast<JSShell_Object *>(global_object_shadow)->InitializeL(); while (true) { BOOL brk = FALSE; TempBuffer t; BOOL previous_was_newline = TRUE; // read int c; // fprintf(stdout, ">"); while ((c = fgetc(stdin)) != EOF) { t.AppendL((uni_char)c); if (previous_was_newline && (c == '\n' || c == '\r')) break; else if (c == '\n' || c == '\r') { // fprintf(stdout, ">"); previous_was_newline = TRUE; } else previous_was_newline = FALSE; } ES_ProgramText program_text[1]; program_text[0].program_text = t.GetStorage(); program_text[0].program_text_length = t.Length(); ES_Program *program = NULL; ES_Runtime::CompileProgramOptions options; options.generate_result = TRUE; options.reformat_source = opt.reformat; options.error_callback = HandleCompilationError; OP_STATUS ret = runtime.CompileProgram(program_text, 1, &program, options); if (OpStatus::IsError(ret)) { fprintf(stdout, "Error: no parse\n\n"); continue; } ES_Context *context = runtime.CreateContext(NULL); runtime.PushProgram(context, program); // eval do { eval_result = runtime.ExecuteContext(context, TRUE); } while (eval_result == ES_SUSPENDED); fprintf(stdout, "==> "); // print switch(eval_result) { case ES_NORMAL: case ES_NORMAL_AFTER_VALUE: { ES_Value return_value; runtime.GetReturnValue(context, &return_value); switch(return_value.type) { case VALUE_UNDEFINED: break; case VALUE_NULL: fprintf(stdout, "null"); break; case VALUE_BOOLEAN: fprintf(stdout, return_value.value.boolean ? "true" : "false"); break; case VALUE_NUMBER: fprintf(stdout, "%g", return_value.value.number); break; case VALUE_STRING: case VALUE_STRING_WITH_LENGTH: { OpString8 string8; if (return_value.type == VALUE_STRING) string8.Set(return_value.value.string); else { ES_ValueString *str = return_value.value.string_with_length; string8.Set(str->string, str->length); } fprintf(stdout, "%s", string8.CStr()); } break; case VALUE_OBJECT: fprintf(stdout, "[Object]"); break; } break; } case ES_ERROR_NO_MEMORY: fprintf(stdout, "Out of memory\n"); brk = TRUE; break; case ES_BLOCKED: fprintf(stdout, "Blocked!\n"); brk = TRUE; break; case ES_ERROR: case ES_THREW_EXCEPTION: fprintf(stdout, "\n"); break; } fprintf(stdout, "\n"); runtime.DeleteContext(context); runtime.DeleteProgram(program); if ( brk ) break; } runtime.Detach(); if ( eval_result != ES_NORMAL ) return FALSE; return TRUE; } static BOOL runOnce(const JsShellOptions &opt, TempBuffer *t, int num_input_files, const char **input_args, BOOL *is_expr, EcmaScript_Object *global_object_shadow) { ES_ProgramText *program_text = new ES_ProgramText[num_input_files]; for (int i = 0; i < num_input_files; i++) { program_text[i].program_text = t[i].GetStorage(); program_text[i].program_text_length = t[i].Length(); } ES_Program *program = NULL; ES_Runtime *runtime = OP_NEW(ES_Runtime, ()); runtime->Construct(global_object_shadow, "global", g_native_dispatcher); static_cast<JSShell_Object *>(global_object_shadow)->InitializeL(); StopWatch compilation_stop_watch; compilation_stop_watch.Start(); ES_Runtime::CompileProgramOptions options; options.reformat_source = opt.reformat; options.error_callback = HandleCompilationError; OP_STATUS ret = runtime->CompileProgram(program_text, num_input_files, &program, options); compilation_stop_watch.Stop(); delete[] program_text; if (OpStatus::IsError(ret)) { runtime->Detach(); return 1; } if (opt.force_cached) { ES_Static_Program *static_program; runtime->ExtractStaticProgram(static_program, program); runtime->DeleteProgram(program); runtime->CreateProgramFromStatic(program, static_program); runtime->DeleteStaticProgram(static_program); } ES_Context *context = runtime->CreateContext(NULL); runtime->PushProgram(context, program); #ifdef ES_BYTECODE_DEBUGGER if (opt.debug) static_cast<ES_Execution_Context *> (context)->EnableBytecodeDebugger(); #endif // ES_BYTECODE_DEBUGGER if (opt.disassembleBefore) { #ifdef ES_DISASSEMBLER_SUPPORT ES_Disassembler disassembler(context); disassembler.Disassemble(program->program); unsigned length = disassembler.GetLength(); if (length != 0) { const uni_char *unicode = disassembler.GetOutput(); char *ascii = new char[length + 1]; for (unsigned index = 0; index < length + 1; ++index) ascii[index] = (char) unicode[index]; fprintf(stdout, "--------------------------------------------------------------------------------\n%s--------------------------------------------------------------------------------\n", ascii); delete[] ascii; } #endif // ES_DISASSEMBLER_SUPPORT } StopWatch execution_stop_watch; execution_stop_watch.Start(); ES_Eval_Status eval_result; do { eval_result = runtime->ExecuteContext(context); } while (eval_result == ES_SUSPENDED); execution_stop_watch.Stop(); runtime->GetHeap()->ForceCollect(context, GC_REASON_SHUTDOWN); if (opt.disassembleAfter) { #ifdef ES_DISASSEMBLER_SUPPORT ES_Disassembler disassembler(context); disassembler.Disassemble(program->program); unsigned length = disassembler.GetLength(); if (length != 0) { const uni_char *unicode = disassembler.GetOutput(); char *ascii = new char[length + 1]; for (unsigned index = 0; index < length + 1; ++index) ascii[index] = (char) unicode[index]; fprintf(stdout, "--------------------------------------------------------------------------------\n%s--------------------------------------------------------------------------------\n", ascii); delete[] ascii; } #endif // ES_DISASSEMBLER_SUPPORT } #ifdef ES_SLOW_CASE_PROFILING if (g_slow_case_summary) { for (unsigned i = 0; i < ESI_LAST_INSTRUCTION; ++i) if (context->rt_data->slow_case_calls[i] != 0) printf("%s: %d\n", g_instruction_strings[i], context->rt_data->slow_case_calls[i]); } #endif // ES_SLOW_CASE_PROFILING if (!opt.quiet && !opt.benchmark || opt.disassembleAfter) fprintf(stdout, "--------------------------------------------------------------------------------\n"); if (!opt.quiet) { double time = compilation_stop_watch.GetElapsedTime(); fprintf( stdout, "Compilation time: %f ms\n", time); time = execution_stop_watch.GetElapsedTime(); fprintf( stdout, "Execution time: %f ms\n", time); if (!opt.benchmark) { fprintf( stdout, "Major collection : %.1fms (%.1f%%)\n", GC_DDATA.ms_major_collecting, GC_DDATA.ms_major_collecting * 100.0 / time); fprintf( stdout, " Tracing : %.1fms (%.1f%%)\n", GC_DDATA.ms_major_tracing, GC_DDATA.ms_major_tracing * 100.0 / time); fprintf( stdout, " Sweeping : %.1fms (%.1f%%)\n", GC_DDATA.ms_major_sweeping, GC_DDATA.ms_major_sweeping * 100.0 / time); fprintf( stdout, " Number : %lu\n", GC_DDATA.num_major_collections ); fprintf( stdout, "Minor collection : %.1fms (%.1f%%)\n", GC_DDATA.ms_minor_collecting, GC_DDATA.ms_minor_collecting * 100.0 / time); fprintf( stdout, " Tracing : %.1fms (%.1f%%)\n", GC_DDATA.ms_minor_tracing, GC_DDATA.ms_minor_tracing * 100.0 / time); fprintf( stdout, " Sweeping : %.1fms (%.1f%%)\n", GC_DDATA.ms_minor_sweeping, GC_DDATA.ms_minor_sweeping * 100.0 / time); fprintf( stdout, " Number : %lu\n", GC_DDATA.num_minor_collections ); fprintf( stdout, "Total in collection : %.1fms (%.1f%%)\n", GC_DDATA.ms_major_collecting + GC_DDATA.ms_minor_collecting, (GC_DDATA.ms_major_collecting + GC_DDATA.ms_minor_collecting) * 100.0 / time); fprintf( stdout, "Total bytes allocated : %lu\n", GC_DDATA.bytes_allocated + GC_DDATA.bytes_allocated_external ); fprintf( stdout, "Peak bytes allocated : %lu\n", GC_DDATA.bytes_in_heap_peak ); fprintf( stdout, "Total external bytes : %lu\n", GC_DDATA.bytes_allocated_external ); } #ifdef ES_RECORD_PEAK_STACK fprintf( stdout, "Peak stack size : %i bytes\n", static_cast<OpPseudoThread*>(static_cast<ES_Execution_Context*>(context))->GetPeakStackSize() ); fprintf( stdout, "Total stack size : %i bytes\n", static_cast<OpPseudoThread*>(static_cast<ES_Execution_Context*>(context))->GetStackSize() ); #endif #ifdef _DEBUG extern unsigned g_instructions_executed; fprintf( stdout, "Instructions executed : %u\n", g_instructions_executed ); #ifdef ES_NATIVE_SUPPORT #ifdef ES_DEBUG_NATIVE_BEHAVIOUR if (opt.native_dispatcher) { extern unsigned g_total_slow_case_calls; extern unsigned g_total_native_recompiles; fprintf( stdout, "Slow case calls : %u\nRecompiled dispatchers: %u\n", g_total_slow_case_calls, g_total_native_recompiles ); } #endif // ES_DEBUG_NATIVE_BEHAVIOUR #endif // ES_NATIVE_SUPPORT #endif // _DEBUG } #ifdef ES_BYTECODE_LOGGER if (opt.log) static_cast<ES_Execution_Context *> (context)->GetLogger()->PrintFrequentInstructionSequences(20); #endif // ES_BYTECODE_LOGGER if (!opt.quiet && !opt.benchmark) fprintf(stdout, "done!\n"); runtime->DeleteContext(context); runtime->DeleteProgram(program); runtime->Detach(); return eval_result == ES_ERROR; } #ifdef ECMASCRIPT_DEBUGGER class JsShellDebugListener : public ES_DebugListener { public: ~JsShellDebugListener() { } virtual BOOL EnableDebugging(ES_Runtime *runtime) { return TRUE; } virtual void NewScript(ES_Runtime *runtime, ES_DebugScriptData *data) {} virtual void NewContext(ES_Runtime *runtime, ES_Context *context) {} virtual void EnterContext(ES_Runtime *runtime, ES_Context *context) {} virtual void LeaveContext(ES_Runtime *runtime, ES_Context *context) {} virtual void DestroyContext(ES_Runtime *runtime, ES_Context *context) {} virtual void DestroyRuntime(ES_Runtime *runtime) {} virtual void DestroyObject(ES_Object *object) {} virtual EventAction HandleEvent(EventType type, unsigned int script_guid, unsigned int line_no) { return ESACT_CONTINUE; } virtual void RuntimeCreated(ES_Runtime *runtime) {} }; #endif // ECMASCRIPT_DEBUGGER int main(int argc, char**argv) { Opera opera; op_memset(&opera, 0, sizeof(Opera)); g_opera = &opera; g_opera->InitL(); g_op_system_info = new OpSystemInfo; g_op_time_info = new OpTimeInfo; JsShellOptions opt; BOOL run_in_sequence = FALSE; BOOL repl = FALSE; opt.quiet = FALSE; opt.reformat = FALSE; #if defined(ES_BYTECODE_DEBUGGER) || defined(_DEBUG) opt.debug = FALSE; #endif // ES_BYTECODE_DEBUGGER #if defined(ECMASCRIPT_DEBUGGER) opt.es_debug = FALSE; #endif // ES_BYTECODE_DEBUGGER #ifdef ES_BYTECODE_LOGGER opt.log = FALSE; #endif // ES_BYTECODE_LOGGER opt.benchmark = FALSE; opt.disassembleBefore = opt.disassembleAfter = FALSE; #ifdef ES_NATIVE_SUPPORT opt.native_dispatcher = FALSE; #endif // ES_NATIVE_SUPPORT opt.force_cached = FALSE; int num_input_files = 0; const char **input_files = new const char*[argc]; BOOL *is_expr = new BOOL[argc], next_is_expr = FALSE; char *focused_functions = NULL; int mem_limit = 512; int arg=1; while ( arg < argc ) { if (op_strcmp( argv[arg], "-r" ) == 0) { repl = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-e" ) == 0) { next_is_expr = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-q" ) == 0) { opt.quiet = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-benchmark" ) == 0 || op_strcmp( argv[arg], "-b" ) == 0) { opt.benchmark = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-s" ) == 0) { run_in_sequence = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-reformat" ) == 0 || op_strcmp( argv[arg], "-f" ) == 0) { opt.reformat = TRUE; ++arg; continue; } #ifdef ACOVEA if (op_strcmp( argv[arg], "-class-linear-growth" ) == 0) { g_class_linear_growth = op_atoi(argv[arg + 1]); arg += 2; continue; } if (op_strcmp( argv[arg], "-class-growth-rate" ) == 0) { g_class_growth_rate = op_atoi(argv[arg + 1]); arg += 2; continue; } if (op_strcmp( argv[arg], "-property-cache-size" ) == 0) { g_max_property_cache_size = op_atoi(argv[arg + 1]); arg += 2; continue; } #endif #ifdef ES_BYTECODE_DEBUGGER if (op_strcmp( argv[arg], "-debug" ) == 0 || op_strcmp( argv[arg], "-g" ) == 0) { opt.debug = TRUE; ++arg; continue; } #endif // ES_BYTECODE_DEBUGGER #ifdef ES_BYTECODE_LOGGER if (op_strcmp( argv[arg], "-log" ) == 0) { opt.log = TRUE; ++arg; continue; } #endif // ES_BYTECODE_LOGGER #ifdef ES_HARDCORE_GC_MODE if (op_strcmp( argv[arg], "-hardcore-gc" ) == 0 || op_strcmp( argv[arg], "-gc" ) == 0) { g_hardcode_gc_mode = TRUE; ++arg; continue; } #endif // ES_HARDCORE_GC_MODE #ifdef ECMASCRIPT_DEBUGGER if (op_strcmp( argv[arg], "-es-debug" ) == 0) { opt.es_debug = TRUE; ++arg; continue; } #endif // ECMASCRIPT_DEBUGGER if (op_strcmp( argv[arg], "-disassembleBefore" ) == 0 || op_strcmp( argv[arg], "-D" ) == 0) { opt.disassembleBefore = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-disassemble" ) == 0 || op_strcmp( argv[arg], "-d" ) == 0) { opt.disassembleAfter = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-disassembleEval" ) == 0 || op_strcmp( argv[arg], "-de" ) == 0) { g_disassemble_eval = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-countSlowCases" ) == 0 || op_strcmp( argv[arg], "-csc" ) == 0) { g_slow_case_summary = TRUE; ++arg; continue; } #ifdef NATIVE_DISASSEMBLER_SUPPORT if (op_strncmp( argv[arg], "-format-intel", op_strlen("-format-intel") ) == 0) { if (g_native_disassembler_format == ATT) goto usage; g_native_disassembler_format = INTEL; ++arg; continue; } if (op_strncmp( argv[arg], "-format-att", op_strlen("-format-att") ) == 0) { if (g_native_disassembler_format == INTEL) goto usage; g_native_disassembler_format = ATT; ++arg; continue; } if (op_strncmp( argv[arg], "-native-disassemble", op_strlen("-native-disassemble") ) == 0 || op_strncmp( argv[arg], "-nd", op_strlen("-nd") ) == 0) { if (op_strncmp( argv[arg], "-native-disassemble=", op_strlen("-native-disassemble=")) == 0) g_native_disassembler_file = fopen(argv[arg] + op_strlen("-native-disassemble="), "wct"); else if (op_strncmp( argv[arg], "-nd=", op_strlen("-nd=")) == 0) g_native_disassembler_file = fopen(argv[arg] + op_strlen("-nd="), "wct"); else g_native_disassembler_file = stdout; ++arg; continue; } #endif // NATIVE_DISASSEMBLER_SUPPORT #ifdef ES_NATIVE_SUPPORT if (op_strcmp( argv[arg], "-native-dispatcher" ) == 0 || op_strcmp( argv[arg], "-np" ) == 0) { opt.native_dispatcher = TRUE; g_native_dispatcher = TRUE; ++arg; continue; } #ifdef ES_DEBUG_COMPACT_OBJECTS if (op_strcmp( argv[arg], "-debug-compact-objects" ) == 0 || op_strcmp( argv[arg], "-dco" ) == 0) { g_debug_type_changes = TRUE; ++arg; continue; } #endif // ES_DEBUG_COMPACT_OBJECTS #ifdef ES_DEBUG_NATIVE_BEHAVIOUR if (op_strcmp( argv[arg], "-debug-native-behaviour" ) == 0 || op_strcmp( argv[arg], "-dnb" ) == 0) { g_debug_native_behaviour = TRUE; ++arg; continue; } if (op_strcmp( argv[arg], "-disassemble-loop-dispatcher" ) == 0 || op_strcmp( argv[arg], "-dld" ) == 0) { g_disassemble_loop_dispatcher = TRUE; ++arg; continue; } #endif // ES_DEBUG_NATIVE_BEHAVIOUR if (op_strcmp( argv[arg], "-fpmode" ) == 0) { if (op_strcmp( argv[arg + 1], "x87") == 0) g_force_fpmode_x87 = TRUE; else if (op_strcmp( argv[arg + 1], "sse2") != 0) { fprintf( stderr, "-fpmode: possible values are 'x87' and 'sse2'\n"); return 1; } arg += 2; continue; } #endif // ES_NATIVE_SUPPORT if (op_strcmp( argv[arg], "-F") == 0 || op_strcmp( argv[arg], "-focus") == 0) { focused_functions = argv[arg + 1]; arg += 2; continue; } if (op_strcmp( argv[arg], "-mem" ) == 0) { mem_limit = op_atoi(argv[arg + 1]); arg += 2; continue; } if (op_strcmp( argv[arg], "-force-cached" ) == 0 || op_strcmp( argv[arg], "-fc" ) == 0) { opt.force_cached = TRUE; ++arg; continue; } is_expr[num_input_files] = next_is_expr; next_is_expr = FALSE; input_files[num_input_files++] = argv[arg++]; } if (!opt.quiet && !opt.benchmark) { fputs("Opera JavaScript shell (" ES_STANDALONE_VERSION ", built " ES_STANDALONE_BUILDTIME ")\n", stdout); fflush(stdout); } if (!repl && num_input_files <= 0) { usage: fprintf( stderr, "Usage: jsshell [options] filename [filenames]\n" ); fprintf( stderr, " jsshell [options] \"expression\"\n" ); fprintf( stderr, " jsshell -r\n\n" ); fprintf( stderr, "Options:\n" ); fprintf( stderr, " -r Start the read-eval-print loop.\n" ); fprintf( stderr, " -e Use expression instead of file.\n" ); fprintf( stderr, " -q Suppress banners etc.\n" ); fprintf( stderr, " -s Run given files in sequence.\n" ); fprintf( stderr, " -b -benchmark Like -q but display execution time.\n" ); fprintf( stderr, " -f -reformat Enable source reformatting.\n" ); #ifdef ES_BYTECODE_DEBUGGER fprintf( stderr, " -g -debug Enable debugger.\n" ); #endif // ES_BYTECODE_DEBUGGER #ifdef ES_BYTECODE_LOGGER fprintf( stderr, " -log Log bytecode bigrams.\n" ); #endif // ES_BYTECODE_LOGGER #ifdef ES_HARDCORE_GC_MODE fprintf( stderr, " -gc -hardcore-gc Garbage collect at each allocation.\n" ); #endif // ES_HARDCORE_GC_MODE fprintf( stderr, " -d -disassemble Show disassembled bytecode.\n" ); #ifdef NATIVE_DISASSEMBLER_SUPPORT fprintf( stderr, " -nd[=file] -native-disassemble[=file]\n" ); #endif // NATIVE_DISASSEMBLER_SUPPORT #ifdef ES_NATIVE_SUPPORT fprintf( stderr, " -np -native-dispatcher\n" ); #endif // ES_NATIVE_SUPPORT return 1; } #ifdef UNIX struct rlimit data_limit; if (mem_limit > 0 && getrlimit(RLIMIT_AS, &data_limit) == 0) { data_limit.rlim_cur = 1024 * 1024 * mem_limit; if (setrlimit(RLIMIT_AS, &data_limit) != 0) { if (!opt.quiet) perror("setrlimit failed"); } else if (!opt.quiet) fprintf( stdout, "Setting address space limit to %d MB\n", mem_limit ); } #endif // UNIX if (!opt.quiet) fprintf( stdout, "\n" ); if (focused_functions) { unsigned count = 0; char *s = focused_functions, *e = s; while (*e) { while (*e == ',') ++e; ++count; while (*e && *e != ',') ++e; } g_focused_functions = OP_NEWA(uni_char *, count + 1); unsigned index = 0; e = s; while (index < count) { while (*e && *e != ',') ++e; if (*e == ',') *e = 0; g_focused_functions[index++] = uni_up_strdup(s); s = e + 1; } g_focused_functions[count] = NULL; } BOOL ret_val = FALSE; EcmaScript_Object *global_object_shadow = new JSShell_Object(); #ifdef ECMASCRIPT_DEBUGGER JsShellDebugListener debug_listener; if (opt.es_debug && !opt.native_dispatcher) g_ecmaManager->SetDebugListener(&debug_listener); #endif // ECMASCRIPT_DEBUGGER if (repl) { ret_val = runRepl(opt, global_object_shadow); } else if (run_in_sequence) { // What to do? // Loop over the input_files. for (int i = 0; i < num_input_files; i++) { if (!opt.quiet) fprintf( stdout, "Running: %s\n", input_files[i] ); TempBuffer t; OP_STATUS res; if (is_expr[i]) t.Append(input_files[i]); else if (OpStatus::IsError(res = read_file(input_files[i], &t))) { if (res == OpStatus::ERR_FILE_NOT_FOUND) fprintf( stderr, "Can't open %s\n", input_files[i] ); fprintf( stderr, "ERROR: Can't read file\n" ); goto usage; } ret_val = runOnce(opt, &t, 1, input_files, is_expr, global_object_shadow) || ret_val; } } else { TempBuffer *t = new TempBuffer[num_input_files]; for (int i = 0; i < num_input_files; i++) { OP_STATUS res; if (is_expr[i]) t[i].Append(input_files[i]); else if (OpStatus::IsError(res = read_file(input_files[i], &t[i]))) { if (res == OpStatus::ERR_FILE_NOT_FOUND) fprintf( stderr, "Can't open %s\n", input_files[i] ); fprintf( stderr, "ERROR: Can't read file\n" ); delete [] t; goto usage; } } ret_val = runOnce(opt, t, num_input_files, input_files, is_expr, global_object_shadow); delete [] t; } delete global_object_shadow; delete[] is_expr; delete[] input_files; delete g_op_system_info; g_op_system_info = NULL; g_opera->Destroy(); return ret_val ? 1 : 0; } #ifdef WINGOGI void * WINGOGI_VirtualAlloc(size_t s, unsigned long t, unsigned long p) { return VirtualAlloc(NULL, s, t, p); } void WINGOGI_VirtualFree(void *p, size_t s) { VirtualFree(p, s, MEM_RELEASE); } void WINGOGI_VirtualProtect(void *m, size_t s, unsigned long p, unsigned long *op) { VirtualProtect(m, s, p, op); } #endif//WINGOGI
#include "SimpleVT100Client.h" #include <cstdio> void SimpleVT100Client::appendCharacter(char character) { printf("%c", character); } void SimpleVT100Client::changeColor(int, int) { } void SimpleVT100Client::eraseFromCursorToEndOfLine(Direction direction) { }
/** * Examples of automatic tests for the exercise on physical numbers. * * @author Erel Segal-Halevi * @since 2019-02 */ #include <iostream> #include <sstream> using std::cout, std::endl, std::istringstream; #include "PhysicalNumber.h" using ariel::PhysicalNumber, ariel::Unit; #include "badkan.hpp" #include <cstdlib> #include <ctime> int main() { badkan::TestCase testcase; int grade=0; int signal = setjmp(badkan::longjmp_buffer); if (signal == 0) { // BASIC TESTS - DO NOT CHANGE PhysicalNumber a(2, Unit::KM); PhysicalNumber b(300, Unit::M); PhysicalNumber c(2, Unit::HOUR); PhysicalNumber d(30, Unit::MIN); //my test PhysicalNumber kg(1, Unit::KG); PhysicalNumber ton(3, Unit::TON); PhysicalNumber random_(rand()%100, Unit::G); srand(time(0)); testcase .setname("Basic output") .CHECK_OUTPUT(a, "2[km]") .CHECK_OUTPUT(b, "300[m]") .setname("Compatible dimensions") .CHECK_OUTPUT(b+a, "2300[m]") .CHECK_OUTPUT((a+=b), "2.3[km]") .CHECK_OUTPUT(a, "2.3[km]") .CHECK_OUTPUT(a+a, "4.6[km]") .CHECK_OUTPUT(b-b, "0[m]") .CHECK_OUTPUT(c, "2[hour]") .CHECK_OUTPUT(d, "30[min]") .CHECK_OUTPUT(d+c, "150[min]") .setname("Incompatible dimensions") .CHECK_THROWS(a+c) .CHECK_THROWS(a+d) .CHECK_THROWS(b+c) .CHECK_THROWS(b+d) .setname("Basic input") .CHECK_OK(istringstream("700[kg]") >> a) .CHECK_OUTPUT((a += PhysicalNumber(1, Unit::TON)), "1700[kg]") // YOUR TESTS - INSERT AS MANY AS YOU WANT //ARITHMETICS .CHECK_OUTPUT(random_ - random_,"0[g]") .CHECK_THROWS(kg+c) .CHECK_OUTPUT(kg+ton, "3001[kg]") .CHECK_OUTPUT(ton+kg,"3.001[ton]") .CHECK_OUTPUT(-kg, "-1[kg]") .CHECK_OUTPUT(-ton,"-3[ton]") .CHECK_OUTPUT(-a, "-1700[kg]") .CHECK_OUTPUT(kg+kg+ton+ton-ton,"3002[kg]") .CHECK_OUTPUT(++kg ,"2[kg]") .CHECK_OUTPUT(--kg , "1[kg]") //BOOLS .CHECK_EQUAL(kg == ton, false) .CHECK_EQUAL(kg == kg, true) .CHECK_EQUAL(kg != ton, true) .CHECK_EQUAL(kg != kg, false) .CHECK_EQUAL(kg < ton, true) .CHECK_EQUAL(kg <= ton, true) .CHECK_EQUAL(kg > ton, false) .CHECK_EQUAL(kg > ton, false) .CHECK_EQUAL(kg > ton && kg <= ton, false) .CHECK_EQUAL(kg > ton || kg <= ton, true) .setname("...") .print(cout, /*show_grade=*/false); grade = testcase.grade(); } else { testcase.print_signal(signal); grade = 0; } cout << "*** Grade: " << grade << " ***" << endl; return grade; }
// Created on: 2016-12-13 // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Quantity_ColorHasher_HeaderFile #define _Quantity_ColorHasher_HeaderFile #include <Quantity_Color.hxx> //! Hasher of Quantity_Color. struct Quantity_ColorHasher { //! Returns hash code for the given RGB color, in the range [1, theUpperBound] //! @param theColor the RGB color object which hash code is to be computed //! @param theUpperBound the upper bound of the range a computing range must be within //! @return a computed hash code, in the range [1, theUpperBound] static Standard_Integer HashCode (const Quantity_Color& theColor, const Standard_Integer theUpperBound) { Standard_Integer aRed = Standard_Integer (255 * theColor.Red()); Standard_Integer aGreen = Standard_Integer (255 * theColor.Green()); Standard_Integer aBlue = Standard_Integer (255 * theColor.Blue()); unsigned int aHash = 0; updateHash (aHash, aRed); updateHash (aHash, aGreen); updateHash (aHash, aBlue); aHash += (aHash << 3); aHash ^= (aHash >> 11); aHash += (aHash << 15); return IntegerHashCode(aHash, 0x7fff, theUpperBound); } //! Returns true if two colors are equal. static Standard_Boolean IsEqual (const Quantity_Color& theColor1, const Quantity_Color& theColor2) { return theColor1 == theColor2; } protected: static void updateHash (unsigned int& theHash, const Standard_Integer theValue) { theHash += theValue; theHash += (theHash << 10); theHash ^= (theHash >> 6); } }; #endif
/* * lista.cpp */ #include <iostream> #include "lista.hpp" Lista::Lista(){ head = NULL; tail = NULL; } Lista::~Lista(){ while(Usun()){;}; } void Lista::Dodaj(int wartosc){ ELEMENT *el = new ELEMENT;//wskaznik do elementu el->wartosc = wartosc; el->nast = NULL; if (head == NULL) { head = el; tail = el; } else { tail -> nast = el;//ustawienie wskaznika nast dotychasowego //ostattniego elementu na adres nowego ostatniego elementu tail = el; //aktualizujemy wskaznik ogon, aby wksazywal na nowy dodany element } } void Lista::Wyswietl() { ELEMENT *el = head; while (el != NULL){ std::cout << el -> wartosc << "" ;//using namespace std; el = el -> nast; } std::cout << std::endl; } bool Lista::Usun(){ if (head != NULL) { if(head == tail){ delete head; //usuwamy element nie head ani nie tail head = NULL; tail = NULL; }else{ ELEMENT *el = head; while(el->nast != tail){ el = el-> nast; //zapisa adresu przedostatniego elemetnu } delete el->nast; el->nast = NULL; tail = el; } return true; } return false; } void Lista::Wstaw(int pozycja, int wartosc){ if (pozycja < 0) pozycja *= (-1); if(pozycja != 0){ if(pozycja > i){ Dodaj(wartosc); } else if (pozycja == 1) { ELEMENT *el = new ELEMENT; el -> wartosc = war; el -> wskaznik = head; head = el; i++; } else { ELEMENT *el = new ELEMENT; el -> wartosc1 = wartosc; ELEMENT *p = head; for (int j = 1; j != poz - 1; j++) p = p -> wskaznik; el -> wskaznik = p -> wskaznik; p -> wskaznik = el; i++; } } }
#ifndef __SIMPLEENGINE_H__ #define __SIMPLEENGINE_H__ #include <stdlib.h> #include <time.h> #include <list> #include "SEMath.h" #include "SEConfigurationLoader.h" #include "SEServiceLocator.h" #include "SEFlowController.h" #include "SEApplicationInterface.h" #include "SEObject.h" #include "SEEntity.h" #include "SEComponent.h" #include "SESceneGraph.h" /* * Classe: SimpleEngine * * Classe estática que implementa a interface principal da Simple Engine com o C++ * */ class SimpleEngine { public: /** Controles **/ static void startup(int argc, char **argv); static void runApp(); static void init(); static void quit(); static void reset(); static void quitApplication(); /** Carga e descarga de apps **/ static void loadApp(SEApplicationInterface *app); static void unloadApp(); static bool appLoaded() { return appLoaded_; } static bool isAppLoaded() { return appLoaded(); } /** Getters de módulos primários **/ static SEConfigurationLoader *cl() { return cl_; } static SEConfigurationLoader *configurationLoader() { return cl(); } static SEConfigurationLoader *getConfigurationLoader() { return cl(); } static SEServiceLocator *sl() { return sl_; } static SEServiceLocator *serviceLocator() { return sl(); } static SEServiceLocator *getServiceLocator() { return sl(); } static SEFlowController *fc() { return fc_; } static SEFlowController *flowController() { return fc(); } static SEFlowController *getFlowController() { return fc(); } static SEApplicationInterface *app() { return app_; } static SEApplicationInterface *application() { return app(); } static SEApplicationInterface *getApplication() { return app(); } /** Getters de módulos da aplicação **/ static SEWindowManager *wm() { if (appLoaded()) return app_->wm(); return (NULL); } static SEWindowManager *windowManager() { return wm(); } static SEWindowManager *getWindowManager() { return wm(); } static SERenderService *rs() { if (appLoaded()) return app_->rs(); return (NULL); } static SERenderService *renderService() { return rs(); } static SERenderService *getRenderService() { return rs(); } /** Funções de callback **/ static void reshape(int width, int height) { wm()->reshapeActive(width, height); app()->reshape(width, height); } static void display() { app()->update(); app()->display(); wm()->redisplayActive(); } static void key(unsigned char key, int x, int y) { app()->key(key, x, y); } static void pressFuncKey(int key, int x1, int y1) { app()->pressFuncKey(key, x1, y1); } static void releaseFuncKey(int key, int x, int y) { app()->releaseFuncKey(key, x, y); } static void mouseMotion(int x, int y) { app()->mouseMotion(x, y); } static void mousePassiveMotion(int x, int y) { app()->mousePassiveMotion(x, y); } static void mouseButton(int button, int state, int x, int y) { app()->mouseButton(button, state, x, y); } static void idle() { app()->idle(); wm()->redisplayActive(); } /** Utilitários **/ static int argc() { return argc_; } static char **argv() { return argv_; } private: static SEApplicationInterface *app_; static bool appLoaded_; static SEConfigurationLoader *cl_; static SEServiceLocator *sl_; static SEFlowController *fc_; static int argc_; static char **argv_; }; #endif
namespace elog { template <unsigned int instance> void Logger::init(Severity maxSeverity, std::initializer_list<BaseAppender*> appenders) { if (instances.count(instance) == 0) instances.emplace(instance, new Logger(maxSeverity, appenders)); } template <unsigned int instance> Logger& Logger::get() { return *(instances.at(instance)); } template <unsigned int instance> void init(Severity maxSeverity, std::initializer_list<BaseAppender*> appenders) { Logger::init<instance>(maxSeverity, appenders); } template <unsigned int instance> Logger& get() { return Logger::get<instance>(); } }
#include <iostream> #include <algorithm> using namespace std; using ll = long long; int main() { int N; cin >> N; int b[N]; for (int i = 0; i < N; ++i) { ll a; cin >> a; b[i] = __builtin_popcountll(a); } ll sum[N + 1], psum[N + 1]; // sum[i] = 前からi個の累積和 // psum[i] = j<=iかつsum[j]が奇数であるものの数 sum[0] = psum[0] = 0; for (int i = 0; i < N; ++i) { sum[i + 1] = sum[i] + b[i]; psum[i + 1] = psum[i] + (sum[i + 1] % 2); } ll ans = 0; for (int r = 1; r <= N; ++r) { // sum[l]とsum[r]の偶奇が一致しているものを数え上げ if (sum[r] % 2 == 1) { ans += psum[r - 1]; } else { ans += r - psum[r - 1]; } } // 長さ60以下の区間を全探索 for (int l = 0; l < N; ++l) { for (int r = l + 1; r <= min(N, l + 60); ++l) { int s = sum[r] - sum[l]; // b[l]+b[l+1]+...+b[r-1] if (s % 2 != 0) continue; int ma = *max_element(b + l, b + r); // max(b[l], b[l+1], ..., b[r-1]) if (ma * 2 > s) --ans; } } cout << ans << endl; return 0; }
#ifndef PROGRAM_CPP #define PROGRAM_CPP #include "Program.h" Program::Program() {//default contructor, everything is initially empty. newProg = 0; vs = 0; fs = 0; prog = 0; } Program::~Program() {//ask GL to delete the respective objects. glDeleteShader(vs); glDeleteShader(fs); glDeleteProgram(prog); } Program::Program(xml_node self, string path) { vs = create_shader((path + self.attribute("vertexShader").value()).c_str(),GL_VERTEX_SHADER); fs = create_shader((path + self.attribute("fragmentShader").value()).c_str(),GL_FRAGMENT_SHADER); updateProg(); const char* uniform_name; uniform_name = self.attribute("VP").value(); VP = glGetUniformLocation(prog, uniform_name); if (VP == -1) { printf("Could not bind uniform %s\n", uniform_name); } uniform_name = self.attribute("local").value(); local = glGetUniformLocation(prog, uniform_name); if (local == -1) { printf("Could not bind uniform %s\n", uniform_name); } } //another trick like i used in the camera class. I'd hope that eventually I could remove //this function, but for now it remains to fill in the gaps where necessary. int Program::loadVertex(const char* fileName) {//loads a vertex shader using the function I borrowed from wiki books. vs = create_shader(fileName, GL_VERTEX_SHADER); if (vs) { newProg = 0; return 1; } return 0; } int Program::loadFragment(const char* fileName) {//loads a fragment shader using the function I borrowed from wiki books. fs = create_shader(fileName, GL_FRAGMENT_SHADER); if(fs) { newProg = 0; return 1; } return 0; } void inline Program::use() {//declares to openGl that this is the program that will be used right now. and will update //the program if necessary. if (newProg==1) { glUseProgram(prog); } else { updateProg(); glUseProgram(prog); } } //member functions: GLuint Program::updateProg() {//this method updates a program on the GPU, relinks and compiles it. prog = glCreateProgram();//create the new program if (vs == 0 || fs == 0) return 0;//if the shaders don't exist, back out now. glAttachShader(prog, vs);//attach the vertex shader glAttachShader(prog, fs);//attach the fragment shader/ int link_ok;//sentinal value. glLinkProgram(prog);//link the program glGetProgramiv(prog, GL_LINK_STATUS, &link_ok);//check the status of the program. if (!link_ok) //if it linked fine continue, other wise: { fprintf(stderr, "glLinkProgram:");// report the error print_log(prog);//print prog log for debugging. return 0;//exit } newProg = 1;//if it succeds the program is now at its most current version, set the //sentinal value to reflect such. return prog;//lastly return the resulting program. } //convenience methods: I copied these from wikibooks, I won't probably be maintaining them and as such I won't comment them. //these may eventually get moved to the resource manager. char* Program::file_read(const char* filename) { FILE* in = fopen(filename, "rb"); if (in == NULL) return NULL; int res_size = BUFSIZ; char* res = (char*)malloc(res_size); int nb_read_total = 0; while (!feof(in) && !ferror(in)) { if (nb_read_total + BUFSIZ > res_size) { if (res_size > 10*1024*1024) break; res_size = res_size * 2; res = (char*)realloc(res, res_size); } char* p_res = res + nb_read_total; nb_read_total += fread(p_res, 1, BUFSIZ, in); } fclose(in); res = (char*)realloc(res, nb_read_total + 1); res[nb_read_total] = '\0'; return res; } GLint Program::create_shader(const char* filename, GLenum type) { const GLchar* source = file_read(filename); if (source == NULL) { fprintf(stderr, "Error opening %s: ", filename); perror(""); return 0; } GLuint res = glCreateShader(type); glShaderSource(res, 1, &source, NULL); free((void*)source); glCompileShader(res); GLint compile_ok = GL_FALSE; glGetShaderiv(res, GL_COMPILE_STATUS, &compile_ok); if (compile_ok == GL_FALSE) { fprintf(stderr, "%s:", filename); print_log(res); glDeleteShader(res); return 0; } return res; } void Program::print_log(GLuint object) { GLint log_length = 0; if (glIsShader(object)) glGetShaderiv(object, GL_INFO_LOG_LENGTH, &log_length); else if (glIsProgram(object)) glGetProgramiv(object, GL_INFO_LOG_LENGTH, &log_length); else { fprintf(stderr, "printlog: Not a shader or a program\n"); return; } char* log = (char*)malloc(log_length); if (glIsShader(object)) glGetShaderInfoLog(object, log_length, NULL, log); else if (glIsProgram(object)) glGetProgramInfoLog(object, log_length, NULL, log); fprintf(stderr, "%s", log); free(log); } ; bool Program::onEvent(const Event& event) { return false; } #endif /*.S.D.G.*/
// To sort a particular row of 2D vector in Ascending and descending order. #include<iostream> #include<vector> // for 2D vector #include<algorithm> using namespace std; int main() { // Initializing 2D vector "vect" with // // values vector< vector<int> > vect{{6,4,2}, {2,4,3}, {8,9,7}}; // Displaying the 2D vector for (int i=0; i<vect.size(); i++) { for (int j=0; j<vect[i].size() ;j++) cout << vect[i][j] << " "; cout << endl; } //sortig 2d vector in Ascending order for(int i=0;i<vect.size();i++) sort(vect[i].begin(),vect[i].end()); cout<<"after sorting 2d vector in Ascendingh"<<endl; for (int i=0; i<vect.size(); i++) { for (int j=0; j<vect[i].size() ;j++) cout << vect[i][j] << " "; cout << endl; } //sortig 2d vector in descending order for(int i=0;i<vect.size();i++) sort(vect[i].rbegin(),vect[i].rend()); cout<<"after sorting 2d vector in Descendingh"<<endl; for (int i=0; i<vect.size(); i++) { for (int j=0; j<vect[i].size() ;j++) cout << vect[i][j] << " "; cout << endl; } return 0; }
#pragma once #include "vfs.h" namespace vfs { class DiskFile : public IFile { public: HANDLE hfile; bool m_readonly; public: DiskFile(const char* filename, bool write = false); ~DiskFile(); U32 read(void* buffer, U32 size); U32 write(const void* buffer, U32 size, bool flush); U32 seek(S32 offset, U32 origin); void* cache(); }; };
#include "myscheduler.hh" #include <scheduler/est_internal.hh> #include <boost/foreach.hpp> #include <iostream> #include "common.hh" #include <map> #include <list> struct is_busy { bool operator() (const corba_server_estimation_t& e) { return diet_est_get_internal(&(e.estim), EST_CURRENTJOBS, 0.0) > 0; } }; struct is_busy_multicores { bool operator() (const corba_server_estimation_t& e) { return diet_est_get_internal(&(e.estim), EST_CURRENTJOBS, 0.0) >= diet_est_get_internal(&(e.estim), EST_NUMCORES, 0.0); } }; class MyScheduler : public UserScheduler { public: static const char* stName; MyScheduler(); ~MyScheduler(); void init(); static char* serialize(MyScheduler* GS); static MyScheduler* deserialize(const char* serializedScheduler); int aggregate(corba_response_t* aggrResp, size_t max_srv, const size_t nb_responses, const corba_response_t* responses); }; const char* MyScheduler::stName="UserGS"; MyScheduler::~MyScheduler() {} MyScheduler::MyScheduler() { this->name = this->stName; this->nameLength = strlen(this->name); } int MyScheduler::aggregate(corba_response_t* aggrResp, size_t max_srv, const size_t nb_responses, const corba_response_t* responses) { std::cout << "MyScheduler::aggregate called" << std::endl; /* Convert the corba response to a list */ srand(time(NULL)); ServerList candidates = CORBA_to_STL(responses, nb_responses); BOOST_FOREACH(corba_server_estimation_t &e, candidates) { double cpu_idle = diet_est_get_internal(&(e.estim), EST_CPUIDLE, 0.0); double conso = diet_est_get_internal(&(e.estim), EST_CONSOJOB, 0.0); double node_flops = diet_est_get_internal(&(e.estim), EST_NODEFLOPS, 0.0); double core_flops = diet_est_get_internal(&(e.estim), EST_COREFLOPS, 0.0); double num_cores = diet_est_get_internal(&(e.estim), EST_NUMCORES, 0.0); int current_jobs = diet_est_get_internal(&(e.estim), EST_CURRENTJOBS, 0.0); std::cout << "metrics for server " << e.loc.hostName << std::endl; std::cout << " cpu_idle = " << cpu_idle << std::endl; std::cout << " conso = " << conso << std::endl; std::cout << " node_flops = " << node_flops << std::endl; std::cout << " core_flops = " << core_flops << std::endl; std::cout << " num_cores = " << num_cores << std::endl; std::cout << " current_jobs = " << current_jobs << std::endl; } // Exclude servers that already working candidates.remove_if (is_busy_multicores()); /* We select the SeD by determined criteria (see myscheduler.hh) */ SORT(candidates, compRandom); /* Convert the sorted list to a corba sequence*/ STL_to_CORBA(candidates, aggrResp); /* Display the result of the sorting*/ int i = 0; BOOST_FOREACH(corba_server_estimation_t &e, candidates) { i += 1; std::cout << i << " : metrics RANDOM for server " << e.loc.hostName << std::endl; } return 0; } SCHEDULER_CLASS(MyScheduler)
//hung.nguyen@student.tut.fi - student id: 272585 //sanghun.2.lee@student.tut.fi - student id: 272571 #include <iostream> #include "market.hh" #include "mainrun.hh" #include "splitter.hh" void mainRun(market m){ while(1){ string line; cout<<"product search> "; getline(cin,line); if(line == "quit" ){ break; }else if(line == "chains"){ m.getChains(); }else{ vector<string> vec = split(line,' '); if(vec.at(0) == "cheapest"){ if(vec.size() != 2){ cout<<"Error: require 1 parameter after \"cheapest\"."<<endl; }else{ m.getCheapest(vec.at(1)); } }else if(vec.at(0) =="stores"){ if(vec.size() != 2){ cout<<"Error: require 1 parameter after \"stores\"."<<endl; }else{ m.getChainStores(vec.at(1)); } }else if(vec.at(0) == "selection") { if(vec.size() != 3){ cout<<"Error: require 2 parameters after \"selection\"."<<endl; }else{ m.getStoreProducts(vec.at(1),vec.at(2)); } }else{ cout<<"Error: unknown command."<<endl; } } } }
//**************************************************************************************** // File......... : NetEventService.h // Project...... : VR // Author....... : Liu Zhi // Date......... : 2018-09 // Description.. : Head file of the class NetEventService API. // // History...... : First created by Liu Zhi 2018-09 // //**************************************************************************************** #pragma once #ifdef NETEVENTSERVICE_EXPORTS #define NETEVENTSERVICE_API __declspec(dllexport) #else #define NETEVENTSERVICE_API __declspec(dllimport) #endif #include "Message.h" /*****************************************************************************************/ ///////////////////// 消息队列接口,用于存储接收的消息 ////////////////// /*****************************************************************************************/ class MsgQueue { public: MsgQueue() {} virtual ~MsgQueue() {} //返回一个消息包 virtual const MessagePackage* GetMsg(unsigned int index) = 0; //获取对列中的消息总数 virtual int GetCount() = 0; }; /*****************************************************************************************/ ///////////////////// 网络消息服务:客户端接口 ////////////////// /*****************************************************************************************/ typedef void(__stdcall *fn_on_event_cb)(int& msgID); class NetEvtClient { public: NetEvtClient() {}; virtual ~NetEvtClient() {}; //连接服务器 virtual int Connect(const char* ip, const char* port) = 0; //开始消息收发服务 virtual void Start() = 0; //获取消息队列 virtual MsgQueue& GetMsgQueue() = 0; //断开连接 virtual void Disconnect() = 0; //发送消息包 virtual int Send(MessagePackage& msg) = 0; //发送消息(id1:消息ID, id2:命令ID, data: 发送的数据, len:数据长度) virtual int Send(unsigned short id1, unsigned short id2, const char* data, unsigned int len) = 0; virtual void SetEventCallback(fn_on_event_cb fncb) = 0; }; /*****************************************************************************************/ ///////////////////// 网络消息服务: 服务器端接口 ////////////////// /*****************************************************************************************/ class NetEvtServer { public: NetEvtServer() {}; virtual ~NetEvtServer() {}; //启动消息收发服务 virtual bool Start(int port, int maxConnects = 1000) = 0; //停止消息收发服务 virtual bool Stop() = 0; //获取消息队列 virtual MsgQueue& GetMsgQueue() = 0; //发送消息包 virtual int Send(int connectid, MessagePackage& msg) = 0; //发送消息(id1:消息ID, id2:命令ID, data: 发送的数据, len:数据长度) virtual int Send(int connectid, unsigned short id1, unsigned short id2, const void* data, unsigned int len) = 0; //断开与某个用户的连接 virtual void Close(int connectid) = 0; }; NETEVENTSERVICE_API NetEvtServer* CreateNetEvtServer(); NETEVENTSERVICE_API NetEvtClient* CreateNetEvtClient(); /*****************************************************************************************/ ///////////////////// 日志API ////////////////// /*****************************************************************************************/ enum LOG_TYPE { trace, debug, info, warning, error, fatal }; NETEVENTSERVICE_API void InitLogger(const char* dir);//在使用Log功能之前必须先调用此函数 NETEVENTSERVICE_API void LOG(LOG_TYPE logType, const char* format, ...); /*****************************************************************************************/ /*---------------------------------------- 配置文件读取器 --------------------------------------------------*/ /*****************************************************************************************/ class ConfigService { public: ConfigService() {} virtual ~ConfigService() {} //打开XML文件,需判断返回值 virtual bool OpenFile(const char* file) = 0; //根据路径获取XML节点的字符串值 virtual bool GetStr(const char* path, char* rel) = 0; //根据路径获取XML节点的整型值 virtual int GetInt(const char* path) = 0; //根据路径获取XML节点的浮点型值 virtual double GetDouble(const char* path) = 0; }; NETEVENTSERVICE_API ConfigService* CreateConfigReader();
#include "Dictionary.h" namespace model { Dictionary::Dictionary(vector<string> words) { for (size_t i = 0; i < words.size(); i++) { this->wordTree.insert(words.at(i)); } } void Dictionary::setCollection(vector<string> newCollection) { this->wordTree.clear(); for (size_t i = 0; i < newCollection.size(); i++) { this->wordTree.insert(newCollection.at(i)); } } set<string>* Dictionary::findAllWordsContaining(vector<char> letters) { set<string>* validWords = new set<string>(); size_t letterCount = letters.size(); char* charLetters = new char[letterCount]; copy(letters.begin(), letters.end(), charLetters); this->wordTree.findAllWordsUsing(charLetters, letterCount, validWords); delete charLetters; return validWords; } }
#pragma once #include <windows.h> #include "DataController.h" #include <algorithm> #include <GL/gl.h> #include <GL/glu.h> #include <GL\freeglut.h> using namespace System::Windows::Forms; namespace ElectricalPowerByCurrentOpenGLForm { public ref class COpenGL : public System::Windows::Forms::NativeWindow { public: int handle; COpenGL(System::Windows::Forms::Form ^ parentForm, GLsizei iWidth, GLsizei iHeight) { CreateParams^ cp = gcnew CreateParams; // Set the position on the form cp->X = 0; cp->Y = 0; cp->Height = iHeight; cp->Width = iWidth; // Specify the form as the parent. cp->Parent = parentForm->Handle; // Create as a child of the specified parent and make OpenGL compliant (no clipping) cp->Style = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; // Create the actual window this->CreateHandle(cp); m_hDC = GetDC((HWND)this->Handle.ToPointer()); if (m_hDC) { MySetPixelFormat(m_hDC); ReSizeGLScene(iWidth, iHeight); if (DataController::firstGlut) { int argc = 1; char *argv[1] = { (char*)"Something" }; glutInit(&argc, argv); DataController::firstGlut = false; } } rtri = 0.0f; rquad = 0.0f; } System::Void Render(System::Void) { if (firstTime) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear screen and depth buffer glLoadIdentity(); // Reset the current modelview matrix glTranslatef(-1.0f, -0.5f, -3.0f); // Move right 1.5 units and into the screen 7.0 //draw axis x and y as arrows glBegin(GL_LINES); glLineWidth(2); glColor3f(0, 1, 0); glVertex2f(0, -0.5); glVertex2f(0, 1); glVertex2f(-0.03, 0.95); glVertex2f(0, 1); glVertex2f(0.03, 0.95); glVertex2f(0, 1); glColor3f(0, 1, 0); glVertex2f(-0.5, 0); glVertex2f(1.8, 0); glVertex2f(1.75, -0.03); glVertex2f(1.8, 0); glVertex2f(1.75, 0.03); glVertex2f(1.8, 0); glEnd(); //y axis name char *yS = "Pe(Watts)"; glColor3f(1, 0, 0); glRasterPos2f(-0.1, 1.05); const unsigned char* t = reinterpret_cast<const unsigned char *>(yS); glutBitmapString(GLUT_BITMAP_HELVETICA_12, t); //x axis name char *xS = "I(Amperes)"; glColor3f(1, 0, 0); glRasterPos2f(1.85, -0.03); t = reinterpret_cast<const unsigned char *>(xS); glutBitmapString(GLUT_BITMAP_HELVETICA_12, t); std::vector<double> xVals; std::vector<double> yVals; DataController::averageElectricalPowerByCurrentList = DataController::averageElectricalPowerByCurrent(DataController::dataList); //push points for interpolating. for (int i = 0; i < DataController::averageElectricalPowerByCurrentList.size(); i++) { xVals.push_back(DataController::averageElectricalPowerByCurrentList[i].getCurrent()); yVals.push_back(DataController::averageElectricalPowerByCurrentList[i].getWattage()); } //get a list of splines from our points. std::vector <PolyFunc> polyList = InterpolationMethods::interpolateSplines(xVals, yVals); double xBegin = polyList[0].getStartX(); double xEnd = polyList[polyList.size() - 1].getEndX(); glBegin(GL_LINES); glLineWidth(1); glColor3f(1, 0, 0); double step = xEnd / 100; double x = xBegin; double xMax = InterpolationMethods::findFuncMax(polyList); double yMax = InterpolationMethods::findFuncValue(polyList, xMax); double normalizerX = xEnd; normalizerX /= 1.8; double normalizerY = yMax; glVertex2f(xBegin / normalizerX, InterpolationMethods::findFuncValue(polyList, xBegin) / normalizerY); for (x = x + step; x < xEnd; x += step) { glVertex2f(x / normalizerX, InterpolationMethods::findFuncValue(polyList, x) / normalizerY); glVertex2f(x / normalizerX, InterpolationMethods::findFuncValue(polyList, x) / normalizerY); } glVertex2f(xEnd / normalizerX, InterpolationMethods::findFuncValue(polyList, xEnd) / normalizerY); glEnd(); glPointSize(5); glBegin(GL_POINTS); glVertex2f(xMax / normalizerX, yMax / normalizerY); glEnd(); double stepSize = 0.00001; int count = 0; while (stepSize * 10 <= normalizerX*1.8) { if (count % 2 == 0) stepSize *= 5; else stepSize *= 2; count++; } //add number on axis x. for (int i = 1; i*stepSize <= normalizerX*1.8; i++) { char xStr[50]; sprintf(xStr, "%.2f", i*stepSize); glColor3f(0, 1, 0); glRasterPos2f(-0.05 + i*stepSize / normalizerX, -0.1); const unsigned char* t1 = reinterpret_cast<const unsigned char *>(xStr); glutBitmapString(GLUT_BITMAP_HELVETICA_10, t1); glBegin(GL_POINTS); glColor3f(0, 1, 0); glVertex2f(i*stepSize / normalizerX, 0); glEnd(); } stepSize = 0.00001; count = 0; while (stepSize * 15 <= normalizerY) { if (count % 2 == 0) stepSize *= 5; else stepSize *= 2; count++; } //add numbers on axis y. for (int i = 1; i*stepSize <= normalizerY; i++) { char yStr[50]; sprintf(yStr, "%.2f", i*stepSize); glColor3f(0, 1, 0); glRasterPos2f(-0.15, -0.05 + i*stepSize / normalizerY); const unsigned char* t1 = reinterpret_cast<const unsigned char *>(yStr); glutBitmapString(GLUT_BITMAP_HELVETICA_10, t1); glBegin(GL_POINTS); glColor3f(0, 1, 0); glVertex2f(0, i*stepSize / normalizerY); glEnd(); } //show max point double xPoint = xMax / normalizerX; double yPoint = yMax / normalizerY; double yStep = yPoint / 8; double xStep = xPoint / 8; for (double i = 0; i + yStep < yPoint; i += 2 * yStep) { glBegin(GL_LINES); glColor3f(0, 1, 0); glVertex2f(xPoint, i); glVertex2f(xPoint, i + yStep); glEnd(); } for (double i = 0; i + xStep < xPoint; i += 2 * xStep) { glBegin(GL_LINES); glColor3f(0, 1, 0); glVertex2f(i, yPoint); glVertex2f(i + xStep, yPoint); glEnd(); } char str[50]; glColor3d(0, 0, 1); sprintf(str, "Pe=%.3f Watts, I=%.3f Amperes", xMax, yMax); glRasterPos2f(xMax / normalizerX - 0.02, yMax / normalizerY + 0.05); const unsigned char* t1 = reinterpret_cast<const unsigned char *>(str); glutBitmapString(GLUT_BITMAP_HELVETICA_10, t1); } } System::Void SwapOpenGLBuffers(System::Void) { if (firstTime) { SwapBuffers(m_hDC); } firstTime = false; } private: HDC m_hDC; HGLRC m_hglrc; GLfloat rtri; // Angle for the triangle GLfloat rquad; // Angle for the quad boolean firstTime = true; protected: ~COpenGL(System::Void) { firstTime = true; this->DestroyHandle(); } GLint MySetPixelFormat(HDC hdc) { static PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format 16, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // No Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 16, // 16Bit Z-Buffer (Depth Buffer) 0, // No Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; GLint iPixelFormat; // get the device context's best, available pixel format match if ((iPixelFormat = ChoosePixelFormat(hdc, &pfd)) == 0) { MessageBox::Show("ChoosePixelFormat Failed"); return 0; } // make that match the device context's current pixel format if (SetPixelFormat(hdc, iPixelFormat, &pfd) == FALSE) { MessageBox::Show("SetPixelFormat Failed"); return 0; } if ((m_hglrc = wglCreateContext(m_hDC)) == NULL) { MessageBox::Show("wglCreateContext Failed"); return 0; } if ((wglMakeCurrent(m_hDC, m_hglrc)) == NULL) { MessageBox::Show("wglMakeCurrent Failed"); return 0; } return 1; } bool InitGL(GLvoid) // All setup for opengl goes here { glShadeModel(GL_SMOOTH); // Enable smooth shading glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black background glClearDepth(1.0f); // Depth buffer setup glEnable(GL_DEPTH_TEST); // Enables depth testing glDepthFunc(GL_LEQUAL); // The type of depth testing to do glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations return TRUE; // Initialisation went ok } GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize and initialise the gl window { if (height == 0) // Prevent A Divide By Zero By { height = 1; // Making Height Equal One } glViewport(0, 0, width, height); // Reset The Current Viewport glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glLoadIdentity(); // Reset The Projection Matrix // Calculate The Aspect Ratio Of The Window gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glLoadIdentity(); // Reset The Modelview Matrix } }; }
#ifndef KEYBOARD_H #define KEYBOARD_H #include <SDL2/SDL.h> #include <map> #include <vector> /** * @brief Simple static manager that sits on top of the SDL used * to obtain the keyboard state */ class Keyboard { private: static const std::vector<SDL_Keycode> VALID_KEYS_; /** * @brief Holds the information about whether any of the valid keys are * pressed or not */ static std::map<SDL_Keycode, bool> key_buffer_; /** * @brief Fills in the keyboard buffer to no keys pressed */ static std::map<SDL_Keycode, bool> Initialize(); static void Set(SDL_Keycode key, bool val); static bool IsValid(SDL_Keycode key); static void Release(); public: static std::map<SDL_Keycode, bool> GetKeyBuffer(); /** * @brief Get fresh keyboard state from SDL and put relevant information * into the keyboard buffer */ static void Read(); static void PrintKeyBuffer(); }; #endif // KEYBOARD_H /// @file
#include <ButtonDebounce.h> ButtonDebounce button1(2, 500); ButtonDebounce button2(3, 500); int button1State = LOW; int button2State = LOW; ButtonDebounce buttonArr[] = { button1, button2}; int buttonStates[] = { button1State, button2State }; void setup() { Serial.begin(115200); } void loop() { for(int i = 0; i < 2; i++) { ButtonDebounce button = buttonArr[i]; int buttonState = buttonStates[i]; button.update(); if(button.state() != buttonState){ Serial.println("Button " + String(i) + " Clicked"); if(button.state() == HIGH) { // send on signal over OSC } else { // send off signal over OSC } buttonStates[i] = button.state(); } } }
/**************************************************************************** * * * Author : lukasz.iwaszkiewicz@gmail.com * * ~~~~~~~~ * * License : see COPYING file for details. * * ~~~~~~~~~ * ****************************************************************************/ #ifdef ANDROID #include "GraphicsService.h" #include "../../util/Exceptions.h" #include "../../util/Math.h" namespace View { void GraphicsService::init (bool fullScreen, int *resX, int *resY, std::string const &caption, bool showSystemCursor) { } /****************************************************************************/ void GraphicsService::free () { } /****************************************************************************/ //SDL_Surface *GraphicsService::createSurface (int w, int h) //{ // SDL_Surface *surface = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, // // #if SDL_BYTEORDER == SDL_LIL_ENDIAN // 0x000000FF, // 0x0000FF00, // 0x00FF0000, // 0xFF000000 // #else // 0xFF000000, // 0x00FF0000, // 0x0000FF00, // 0x000000FF // #endif // ); // // if (surface == NULL) { // throw Util::RuntimeException ("expandSurfacePowerOf2 : surface == NULL"); // } // // return surface; //} // ///****************************************************************************/ // //SDL_Surface *GraphicsService::expandSurfacePowerOf2 (SDL_Surface *input, Geometry::Box const *region) //{ // SDL_Surface *texSurface = NULL; // // int origW, origH; // // if (region) { // origW = region->getWidth (); // origH = region->getHeight (); // } // else { // origW = input->w; // origH = input->h; // } // // // Podniesione do następnej potęgi // int width = Util::Math::nextSqr (origW); // int height = Util::Math::nextSqr (origH); // // if (region || height != input->h || width != input->w) { // // SDL_Surface *surface = createSurface (width, height); // // Uint32 saved_flags = input->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); // // if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { // SDL_SetAlpha (input, 0, 0); // } // // SDL_Rect destRct; // // /* Copy the surface into the GL texture surface (texSurface) */ // destRct.x = 0; // destRct.y = height - origH; // // if (!region) { // // SDL_BlitSurface (input, NULL, surface, &destRct); // } // else { // SDL_Rect srcRct; // // /* Copy the surface into the GL texture surface (texSurface) */ // srcRct.x = region->ll.x; // srcRct.y = region->ll.y; // srcRct.w = region->getWidth (); // srcRct.h = region->getHeight (); // // SDL_BlitSurface (input, &srcRct, surface, &destRct); // //#if 0 // std::cerr << srcRct.x << "," << srcRct.y << "," << srcRct.w << "," << srcRct.h << "," // << destRct.x << "," << destRct.y << "," << destRct.w << "," << destRct.h << std::endl; //#endif // } // // texSurface = surface; // } // else { // texSurface = input; // } // // return texSurface; //} /****************************************************************************/ void GraphicsService::swapBuffers () { } } /* namespace View */ #endif
#pragma once #include "plbase/PluginBase.h" #include "CBox.h" #include "CColSphere.h" #include "CColData.h" #pragma pack(push, 4) class PLUGIN_API CColModel { public: CBox m_boundBox; CColSphere m_colSphere; CColData *m_pColData; }; #pragma pack(pop) VALIDATE_SIZE(CColModel, 0x30);
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright 2002-2012 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Peter Krefting */ #if !defined PC_UNIX_H && defined PREFS_HAVE_UNIX #define PC_UNIX_H #include "modules/prefs/prefsmanager/opprefscollection_default.h" /** Global PrefsCollectionUnix object (singleton). */ #define g_pcunix (g_opera->prefs_module.PrefsCollectionUnix()) /** * Preferences for the Unix platform(s). * * @author Peter Karlsson */ class PrefsCollectionUnix : public OpPrefsCollectionDefault { public: /** * Create method. * * This method preforms all actions required to construct the object. * PrefsManager calls this method to initialize the object, and will * not call the normal constructor directly. * * @param reader Pointer to the PrefsFile object. * @return Pointer to the created object. */ static PrefsCollectionUnix *CreateL(PrefsFile *reader); virtual ~PrefsCollectionUnix(); #include "modules/prefs/prefsmanager/collections/pc_unix_h.inl" // Read ------ /** * Read an integer preference. * * @param which Selects the preference to retrieve. */ inline int GetIntegerPref(integerpref which) const { return OpPrefsCollectionDefault::GetIntegerPref(int(which)); }; /** * Read a string preference. * * @param which Selects the preference to retrieve. * @param result Variable where the value will be stored. */ inline void GetStringPrefL(stringpref which, OpString &result) const { result.SetL(GetStringPref(which)); } /** * Read a string preference. This method will return a pointer to internal * data. The object is only guaranteed to live until the next call to any * Write method. * * @param which Selects the preference to retrieve. */ inline const OpStringC GetStringPref(stringpref which) const { RETURN_OPSTRINGC(OpPrefsCollectionDefault::GetStringPref(int(which))); } #ifdef PREFS_HAVE_STRING_API virtual BOOL GetPreferenceL(IniSection section, const char *key, OpString &target, BOOL defval, const uni_char *host) { return OpPrefsCollectionDefault::GetPreferenceInternalL( section, key, target, defval, m_stringprefdefault, PCUNIX_NUMBEROFSTRINGPREFS, m_integerprefdefault, PCUNIX_NUMBEROFINTEGERPREFS); } #endif // Defaults ------ /** * Get default value for an integer preference. * * @param which Selects the preference to retrieve. * @return The default value. */ inline int GetDefaultIntegerPref(integerpref which) const { return m_integerprefdefault[which].defval; } /** * Get default value for a string preference. * * @param which Selects the preference to retrieve. * @return The default value. */ inline const uni_char *GetDefaultStringPref(stringpref which) const { return m_stringprefdefault[which].defval; } #ifdef PREFS_WRITE // Write ------ /** Write a string preference. * * @param which The preference to write. * @param value Value for the write. * @return ERR_NO_ACCESS if override is not allowed, OK otherwise. */ inline OP_STATUS WriteStringL(stringpref which, const OpStringC &value) { return OpPrefsCollection::WriteStringL(&m_stringprefdefault[which], int(which), value); } /** Write an integer preference. * * @param which The preference to write. * @param value Value for the write. * @return ERR_NO_ACCESS if override is not allowed, OK otherwise. */ inline OP_STATUS WriteIntegerL(integerpref which, int value) { return OpPrefsCollection::WriteIntegerL(&m_integerprefdefault[which], int(which), value); } # ifdef PREFS_HAVE_STRING_API virtual BOOL WritePreferenceL(IniSection section, const char *key, const OpStringC &value) { return OpPrefsCollection::WritePreferenceInternalL( section, key, value, m_stringprefdefault, PCUNIX_NUMBEROFSTRINGPREFS, m_integerprefdefault, PCUNIX_NUMBEROFINTEGERPREFS); } # endif #endif // PREFS_WRITE #ifdef PREFS_WRITE // Reset ------ /** Reset a string preference. Resets the preference to default by * removing the set value from the preference storage. * * @param which The preference to reset. * @return TRUE if the delete succeeded. */ inline BOOL ResetStringL(stringpref which) { return OpPrefsCollection::ResetStringL(&m_stringprefdefault[which], int(which)); } /** Reset an integer preference. Resets the preference to default by * removing the set value from the preference storage. * * @param which The preference to reset. * @return TRUE if the delete succeeded. */ inline BOOL ResetIntegerL(integerpref which) { return OpPrefsCollection::ResetIntegerL(&m_integerprefdefault[which], int(which)); } #endif // PREFS_WRITE // Fetch preferences from file ------ virtual void ReadAllPrefsL(PrefsModule::PrefsInitInfo *info); #ifdef PREFS_ENUMERATE // Enumeration helpers ------ virtual unsigned int GetNumberOfPreferences() const { return PCUNIX_NUMBEROFSTRINGPREFS + PCUNIX_NUMBEROFINTEGERPREFS; } virtual unsigned int GetPreferencesL(struct prefssetting *settings) const { return OpPrefsCollection::GetPreferencesInternalL(settings, m_stringprefdefault, PCUNIX_NUMBEROFSTRINGPREFS, m_integerprefdefault, PCUNIX_NUMBEROFINTEGERPREFS); } #endif private: /** Single-phase constructor. * * @param reader Pointer to the PrefsFile object. */ PrefsCollectionUnix(PrefsFile *reader) : OpPrefsCollectionDefault(Unix, reader) { #ifndef HAS_COMPLEX_GLOBALS InitStrings(); InitInts(); #endif } /** String preference information and default values */ PREFS_STATIC struct stringprefdefault m_stringprefdefault[PCUNIX_NUMBEROFSTRINGPREFS + 1]; /** Integer preference information and default values */ PREFS_STATIC struct integerprefdefault m_integerprefdefault[PCUNIX_NUMBEROFINTEGERPREFS + 1]; #ifdef PREFS_VALIDATE virtual void CheckConditionsL(int which, int *value, const uni_char *host); virtual BOOL CheckConditionsL(int which, const OpStringC &invalue, OpString **outvalue, const uni_char *host); #endif #ifndef HAS_COMPLEX_GLOBALS void InitStrings(); void InitInts(); #endif }; #endif // !PC_UNIX_H && PREFS_HAVE_UNIX
#pragma once namespace F { extern HFont Meme; extern HFont ESP; extern HFont Watermark; extern HFont Build; extern HFont Revue; extern HFont MenuTitle; extern HFont MenuTab; extern HFont MenuPrimary; extern HFont Icon; } namespace D { extern void SetupFonts( ); extern void DrawString( HFont font, int x, int y, Color color, DWORD alignment, const char* msg, ... ); extern void DrawStringUnicode( HFont font, int x, int y, Color color, bool bCenter, const wchar_t* msg, ... ); extern void DrawRect( int x, int y, int w, int h, Color col ); extern void Rectangle(float x, float y, float w, float h, float px, Color col); extern void Border(int x, int y, int w, int h, int line, Color col); extern void DrawRectRainbow( int x, int y, int w, int h, float flSpeed, float &flRainbow ); extern void DrawRectGradientVertical( int x, int y, int w, int h, Color color1, Color color2 ); extern void DrawRectGradientHorizontal( int x, int y, int w, int h, Color color1, Color color2 ); void DrawLine2(int x1, int y1, int x2, int y2, Color col); extern void DrawPixel( int x, int y, Color col ); extern void DrawOutlinedRect( int x, int y, int w, int h, Color col ); extern void DrawOutlinedCircle( int x, int y, int r, Color col ); extern void DrawLine( int x0, int y0, int x1, int y1, Color col ); extern void DrawCorner( int iX, int iY, int iWidth, int iHeight, bool bRight, bool bDown, Color colDraw ); extern void DrawRoundedBox( int x, int y, int w, int h, int r, int v, Color col ); extern void DrawPolygon( int count, Vertex_t* Vertexs, Color color ); extern void DrawBox(int x, int y, int w, int h, Color color); extern bool ScreenTransform( const Vector &point, Vector &screen ); extern bool WorldToScreen( const Vector &origin, Vector &screen ); extern RECT GetViewport(); extern int GetStringWidth( HFont font, const char* msg, ... ); extern RECT GetTextSize(HFont font, const char* text); extern void Draw3DBox( Vector* boxVectors, Color color ); extern void DrawCircle( float x, float y, float r, float s, Color color ); extern void ShowRadar(float X, float Y, float Size); extern void DrawRadarEntity(float X, float Y, float RadarSize, Color _Color, Vector RadarX, Vector RadarY, QAngle Angle, int HP, bool IsFriend); //extern void DrawRadarEntity(float X, float Y, float RadarSize, Color _Color, Vector RadarX, Vector RadarY, float Angle, int HP, bool IsFriend); //extern void DrawRadarEntity(float X, float Y, float RadarSize, Color _Color, float RadarX, float RadarY, float Angle, int HP, bool IsFriend); }
class Calcium { public: Calcium(); void sayTheName(); };
#include "ship.h" #include "EventManager.h" #include "glm/gtx/string_cast.hpp" #include "PlayScene.h" #include "TextureManager.h" #include "Util.h" #include "Sprite.h" Ship::Ship() : m_currentAnimationState(PLAYER_IDLE) { // Load the player and health bar sprites TextureManager::Instance()->loadSpriteSheet( "../Assets/sprites/LudicoloSpriteSheet.txt", "../Assets/Sprites/LudicoloSpritesheet.png", "playerSpriteSheet"); TextureManager::Instance()->load("../Assets/textures/healthbarGreen.png", "greenHealth"); TextureManager::Instance()->load("../Assets/textures/healthbarRed.png", "redHealth"); setSpriteSheet(TextureManager::Instance()->getSpriteSheet("playerSpriteSheet")); // Set frame width and height for the player and healthbars setWidth(31); setHeight(31); auto size = TextureManager::Instance()->getTextureSize("greenHealth"); setWidth(size.x); setHeight(size.y); size = TextureManager::Instance()->getTextureSize("redHealth"); setWidth(size.x); setHeight(size.y); getTransform()->position = glm::vec2(400.0f, 300.0f); getRigidBody()->velocity = glm::vec2(0.0f, 0.0f); getRigidBody()->acceleration = glm::vec2(0.0f, 0.0f); getRigidBody()->isColliding = false; setMaxSpeed(3.0f); setType(SHIP); m_health = 3; m_currentHeading = 0.0f; // current facing angle m_currentDirection = glm::vec2(1.0f, 0.0f); // facing right m_turnRate = 5.0f; // 5 degrees per frame m_LOSDistance = 400.0f; // 5 ppf x 80 feet m_LOSColour = glm::vec4(1, 0, 0, 1); m_buildAnimations(); } Ship::~Ship() = default; void Ship::draw() { // alias for x and y const auto x = getTransform()->position.x; const auto y = getTransform()->position.y; // Draw the player's health TextureManager::Instance()->draw("redHealth", getTransform()->position.x, getTransform()->position.y - getHeight(), 0, 255, true); // Red bar underneath // Draw the amount of health the player currently has for (int i = 0; i < m_health; i++) TextureManager::Instance()->draw("greenHealth", getTransform()->position.x + ((i * 30) - 30), getTransform()->position.y - getHeight(), 0, 255, true); // Green portion of the health bar // draw the ship based on the animation state TextureManager::Instance()->draw("ship", x, y, m_currentHeading, 255, true); switch (m_currentAnimationState) { // Idle animations case PLAYER_IDLE: TextureManager::Instance()->playAnimation("playerSpriteSheet", getAnimation("idle"), x, y, 0.05, m_currentHeading, 255, false, SDL_FLIP_NONE); break; case PLAYER_RUN: TextureManager::Instance()->playAnimation("playerSpriteSheet", getAnimation("run"), x, y, 0.05, m_currentHeading, 255, false, SDL_FLIP_NONE); case PLAYER_HURT: TextureManager::Instance()->playAnimation("playerSpriteSheet", getAnimation("hurt"), x, y, 0.05, 0, 255, false, SDL_FLIP_NONE); case PLAYER_MELEE: TextureManager::Instance()->playAnimation("playerSpriteSheet", getAnimation("melee"), x, y, 0.05, m_currentHeading, 255, false, SDL_FLIP_NONE); } // draw LOS Util::DrawLine(getTransform()->position, getTransform()->position + getCurrentDirection() * m_LOSDistance, m_LOSColour); } void Ship::update() { if (SDL_NumJoysticks() > 1) SDL_JoystickOpen; move(); updateRotation(); /*m_checkBounds();*/ } void Ship::clean() { } void Ship::turnRight() { m_currentHeading += m_turnRate; if (m_currentHeading >= 360) { m_currentHeading -= 360.0f; } m_changeDirection(); } void Ship::turnLeft() { m_currentHeading -= m_turnRate; if (m_currentHeading < 0) { m_currentHeading += 360.0f; } m_changeDirection(); } void Ship::moveForward() { getRigidBody()->velocity = m_currentDirection * m_maxSpeed; } void Ship::moveBack() { getRigidBody()->velocity = m_currentDirection * -m_maxSpeed; } void Ship::move() { setAnimationState(PLAYER_IDLE); // Movement without controller if (SDL_NumJoysticks() < 1) { if (EventManager::Instance().isKeyDown(SDL_SCANCODE_D)) { if (getTransform()->position.x + m_maxSpeed < 800 - 32) getTransform()->position.x += m_maxSpeed; setAnimationState(PLAYER_RUN); } // left if (EventManager::Instance().isKeyDown(SDL_SCANCODE_A)) { if (getTransform()->position.x - m_maxSpeed > 0) getTransform()->position.x -= m_maxSpeed; setAnimationState(PLAYER_RUN); } // up if (EventManager::Instance().isKeyDown(SDL_SCANCODE_W)) { if (getTransform()->position.y - m_maxSpeed > 0) getTransform()->position.y -= m_maxSpeed; setAnimationState(PLAYER_RUN); } // down if (EventManager::Instance().isKeyDown(SDL_SCANCODE_S)) { if (getTransform()->position.y + m_maxSpeed < 600 - 32) getTransform()->position.y += m_maxSpeed; setAnimationState(PLAYER_RUN); } } else { int deadzone = 10000; if (EventManager::Instance().getGameController(0)->LEFT_STICK_X > 0 || EventManager::Instance().getGameController(0)->LEFT_STICK_X < 0 || EventManager::Instance().getGameController(0)->LEFT_STICK_Y > 0 || EventManager::Instance().getGameController(0)->LEFT_STICK_Y < 0) { if (EventManager::Instance().getGameController(0)->LEFT_STICK_X > deadzone) { setAnimationState(PLAYER_RUN); getTransform()->position.x += m_maxSpeed; } else if (EventManager::Instance().getGameController(0)->LEFT_STICK_X < -deadzone) { setAnimationState(PLAYER_RUN); getTransform()->position.x -= m_maxSpeed; } if (EventManager::Instance().getGameController(0)->LEFT_STICK_Y > deadzone) { setAnimationState(PLAYER_RUN); getTransform()->position.y += m_maxSpeed; } else if (EventManager::Instance().getGameController(0)->LEFT_STICK_Y < -deadzone) { setAnimationState(PLAYER_RUN); getTransform()->position.y -= m_maxSpeed; } } else { setAnimationState(PLAYER_IDLE); getTransform()->position = getTransform()->position; } } } glm::vec2 Ship::getTargetPosition() const { return m_targetPosition; } glm::vec2 Ship::getCurrentDirection() const { return m_currentDirection; } float Ship::getMaxSpeed() const { return m_maxSpeed; } float Ship::getLOSDistance() const { return m_LOSDistance; } bool Ship::hasLOS() const { return m_hasLOS; } float Ship::getCurrentHeading() const { return m_currentHeading; } void Ship::setLOSDistance(const float distance) { m_LOSDistance = distance; } void Ship::setHasLOS(const bool state) { m_hasLOS = state; m_LOSColour = (m_hasLOS) ? glm::vec4(0, 1, 0, 1) : glm::vec4(1, 0, 0, 1); } void Ship::setCurrentHeading(const float heading) { m_currentHeading = heading; m_changeDirection(); } void Ship::setTargetPosition(glm::vec2 newPosition) { m_targetPosition = newPosition; } void Ship::setCurrentDirection(glm::vec2 newDirection) { m_currentDirection = newDirection; } void Ship::setMaxSpeed(float newSpeed) { m_maxSpeed = newSpeed; } void Ship::m_checkBounds() { if (getTransform()->position.x > Config::SCREEN_WIDTH) { getTransform()->position = glm::vec2(0.0f, getTransform()->position.y); } if (getTransform()->position.x < 0) { getTransform()->position = glm::vec2(800.0f, getTransform()->position.y); } if (getTransform()->position.y > Config::SCREEN_HEIGHT) { getTransform()->position = glm::vec2(getTransform()->position.x, 0.0f); } if (getTransform()->position.y < 0) { getTransform()->position = glm::vec2(getTransform()->position.x, 600.0f); } } void Ship::m_reset() { getRigidBody()->isColliding = false; const int halfWidth = getWidth() * 0.5f; const auto xComponent = rand() % (640 - getWidth()) + halfWidth + 1; const auto yComponent = -getHeight(); getTransform()->position = glm::vec2(xComponent, yComponent); } void Ship::m_changeDirection() { const auto x = cos(m_currentHeading * Util::Deg2Rad); const auto y = sin(m_currentHeading * Util::Deg2Rad); m_currentDirection = glm::vec2(x, y); glm::vec2 size = TextureManager::Instance()->getTextureSize("ship"); } void Ship::m_buildAnimations() { // Idle Animation idleAnimation = Animation(); idleAnimation.name = "idle"; std::string tmp_str = "player-idle-"; for (int i = 0; i < 2; i++) idleAnimation.frames.push_back(getSpriteSheet()->getFrame(tmp_str + std::to_string(i))); setAnimation(idleAnimation); // Run Animation runAnimation = Animation(); runAnimation.name = "run"; tmp_str = "player-run-"; for (int i = 0; i < 3; i++) runAnimation.frames.push_back(getSpriteSheet()->getFrame(tmp_str + std::to_string(i))); setAnimation(runAnimation); // Hurt Animation hurtAnimation = Animation(); hurtAnimation.name = "hurt"; tmp_str = "player-hurt-"; for (int i = 0; i < 9; i++) hurtAnimation.frames.push_back(getSpriteSheet()->getFrame(tmp_str + std::to_string(i))); setAnimation(hurtAnimation); // Melee Animation meleeAnimation = Animation(); meleeAnimation.name = "melee"; tmp_str = "player-melee-"; for (int i = 0; i < 3; i++) meleeAnimation.frames.push_back(getSpriteSheet()->getFrame(tmp_str + std::to_string(i))); setAnimation(meleeAnimation); } void Ship::updateRotation() { if (SDL_NumJoysticks() < 1) { int Delta_x, Delta_y, mouse_x, mouse_y; SDL_GetMouseState(&mouse_x, &mouse_y); Delta_x = getTransform()->position.x - mouse_x; Delta_y = getTransform()->position.y - mouse_y; m_currentHeading = (atan2(Delta_y, Delta_x) * 180.0000) / 3.14159265 + 180; m_currentDirection = { -Delta_x , -Delta_y }; } else { int Delta_x, Delta_y, game_x, game_y; game_x = EventManager::Instance().getGameController(0)->RIGHT_STICK_X; game_y = EventManager::Instance().getGameController(0)->RIGHT_STICK_Y; Delta_x = getTransform()->position.x - game_x; Delta_y = getTransform()->position.y - game_y; m_currentHeading = (atan2(Delta_y, Delta_x) * 180.0000) / 3.14159265 + 180; m_currentDirection = { -Delta_x , -Delta_y }; } } void Ship::shoot() { m_playerBullets.push_back(new Bullet(getTransform()->position, m_currentDirection, m_currentHeading)); setAnimationState(PLAYER_MELEE); } void Ship::deleteBullet(int _pos) { delete m_playerBullets[_pos]; m_playerBullets.shrink_to_fit(); } void Ship::setAnimationState(const PlayerAnimationState new_state) { m_currentAnimationState = new_state; } Bullet* Ship::getBullet() { return m_playerBullets.at(m_playerBullets.size() - 1); }
#include "Circle.h" Circle::Circle() { ifstream in("Circle.txt"); int c; cout << "\nРежим ввода данных: " << endl; cout << "[1] С клавиатуры." << endl; cout << "[2] Из файла." << endl; cout << ">> "; cin >> c; cout << "\n"; if (c == 2) { if (!in || FileCheck(in)) { cout << "Файл пуст или не существует." << endl; system("pause"); c = 1; } else { in >> r; cout << "Загруженные данные:" << endl; cout << "Радиус: r = " << r << "." << endl; } } if (c == 1) { cout << "Введите радиус:\nr = "; cin >> r; } } Circle::~Circle() { ofstream out("Circle.txt"); out << r << " " << S; out.close(); } double Circle::Calc() { S = M_PI * (r*r); cout << "\nРезультат:\nS = "; return S; }
#include <vector> #include <string> #include <iostream> #include <fstream> #include <sstream> #include <list> #include <algorithm> #include <sstream> #include <set> #include <cmath> #include <map> #include <stack> #include <queue> #include <cstdio> #include <cstdlib> #include <cstring> #include <numeric> #include <bitset> #include <deque> const long long LINF = (1e15); const int INF = (1<<27); #define EPS 1e-6 const int MOD = 1000000007; using namespace std; double calc(double C, double F, double X) { double ans = X / 2; int farm = (int)X; double res = 0; double f = 2.0; for (int i=0; i<farm; ++i) { ans = min(ans, res + X / f); res += C / f; f += F; } return ans; } int main() { ifstream ifs("/GoogleCodeJam/dat.txt"); int Number; ifs >> Number; for (int i=1; i<=Number; ++i) { double C,F,X; ifs >> C >> F >> X; double ans = calc(C, F, X); printf("Case #%d: %.7lf\n", i, ans); } return 0; }
#ifndef __ENCODEDSEQUENCE_H__ #define __ENCODEDSEQUENCE_H__ #include <cstdint> #include <iostream> #include <string> #include <vector> class EncodedSequence { private: uint8_t *tab; size_t n; size_t N; public: EncodedSequence(const char *seq = NULL, std::vector <std::string> *errors = NULL); EncodedSequence(const std::string seq, std::vector <std::string> *errors); EncodedSequence(const EncodedSequence &seq); ~EncodedSequence(); EncodedSequence &operator=(const EncodedSequence &seq); inline size_t size() const { return n; } inline bool empty() const { return !n; } char at(size_t i) const; char operator[](size_t i) const; void set(size_t i, char c); void push_back(char c); EncodedSequence substr(size_t i, size_t len = endpos) const; void reserve(size_t len); // allouer len octets -> stocker 4*len nucléotides std::string toString() const; static const size_t endpos; }; std::ostream &operator<<(std::ostream &os, const EncodedSequence &seq); #endif
/* 201021 LG codepro - [20년도_2차] chef 1h30m Pass Rate : 3/10 (7개 Timeout) */ #include <iostream> #include <stdio.h> #include <stdlib.h> #include <vector> #include <iterator> using namespace std; int N;//손님 수 int P[10000 + 10];//음식 값 int T[10000 + 10];//예약 희망 시간 vector<pair<int,int>> sortedTime; int visited[10000 + 10]; int maxCost=-1; int maxTime; void InputData(){ cin >> N; for (int i = 0; i < N; i++){ cin >> P[i]; cin >> T[i]; } } void getMaxCost(int t, int k, int cost) { // cout<<"t : "<<t<<" k : " <<k << endl; if ( k>=N ) { maxCost = (maxCost<cost)? cost:maxCost; cout<<" maxCost : "<<maxCost<<endl; return; } for(int i=k; i<N; i++) { // cout<<" sortedTime[i].first : "<<sortedTime[i].first<<" sortedTime[i].second : " <<sortedTime[i].second<<endl; if ( visited[t] == 0 && sortedTime[i].first>=t ) { visited[t] = 1; cout<<" visited : "<<sortedTime[i].second << " time : "<<sortedTime[i].first<< " cost : " << cost+P[sortedTime[i].second] <<endl; getMaxCost(t+1, i+1, cost+P[sortedTime[i].second]); visited[t] = 0; } else if ( visited[t] == 0 && sortedTime[i].first<t ) { getMaxCost(t+1, i+1, cost); } else if ( visited[t] == 1 ) { getMaxCost(t+1, i, cost); } } } int comp(const void* p1, const void* p2) { return ((pair<int,int>*)p1)->first > ((pair<int,int>*)p2)->first; } void getMaxTime() { // cout<<" get Max Time "<<endl; for(int i=0; i<N; i++) { sortedTime.push_back( make_pair(T[i], i) ); } for(vector<pair<int,int>>::iterator it=sortedTime.begin(); it!=sortedTime.end(); it++ ) { // cout<<"i : "<< it->second <<" Time : "<< it->first << endl; } qsort(&sortedTime[0], N, sizeof(pair<int,int>), comp); // cout<<" sorted "<<endl; for(vector<pair<int,int>>::iterator it=sortedTime.begin(); it!=sortedTime.end(); it++ ) { // cout<<"i : "<< it->second <<" Time : "<< it->first << endl; } maxTime = sortedTime[N-1].first; // cout<< " [MAX TIME] "<< maxTime<<endl<<endl; } int main(){ int ans = -1; InputData(); // 입력 함수 getMaxTime(); getMaxCost(1,0,0); // cout<<" [MAX COST] " <<maxCost<<endl; ans = maxCost; cout << ans << endl; // 정답 출력 return 0; }
// Created on: 1992-02-18 // Created by: Stephan GARNAUD (ARM) // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OSD_Path_HeaderFile #define _OSD_Path_HeaderFile #include <Standard.hxx> #include <Standard_DefineAlloc.hxx> #include <Standard_Handle.hxx> #include <TCollection_AsciiString.hxx> #include <OSD_SysType.hxx> class OSD_Path { public: DEFINE_STANDARD_ALLOC //! Creates a Path object initialized to an empty string. //! i.e. current directory. Standard_EXPORT OSD_Path(); //! Creates a Path object initialized by dependent path. //! ex: OSD_Path me ("/usr/bin/myprog.sh",OSD_UnixBSD); //! //! OSD_Path me ("sys$common:[syslib]cc.exe",OSD_OSF) will //! raise a ProgramError due to invalid name for this //! type of system. //! In order to avoid a 'ProgramError' , use IsValid(...) //! to ensure you the validity of <aDependentName>. //! Raises ConstructionError when the path is either null //! or contains characters not in range of ' '...'~'. Standard_EXPORT OSD_Path(const TCollection_AsciiString& aDependentName, const OSD_SysType aSysType = OSD_Default); //! Initializes a system independent path. //! By default , the Path conversion will be assumed using //! currently used system. //! A special syntax is used to specify a "aTrek" in an //! independent manner : //! a "|" represents directory separator //! a "^" means directory above (father) //! examples: //! "|usr|bin" - On UNIX -> "/usr/bin" //! - On VMS -> "[usr.bin]" //! - On MSDOS-> "\usr\bin" //! - On MacOs-> ": usr : bin" //! //! "^|rep" - On UNIX -> "../rep" //! - On VMS -> "[-.rep]" //! - On MSDOS -> "..\rep" //! - On MacOS-> ":: rep" //! //! "subdir|" - On UNIX -> "subdir/" //! - On VMS -> "[.subdir.]" Standard_EXPORT OSD_Path(const TCollection_AsciiString& aNode, const TCollection_AsciiString& aUsername, const TCollection_AsciiString& aPassword, const TCollection_AsciiString& aDisk, const TCollection_AsciiString& aTrek, const TCollection_AsciiString& aName, const TCollection_AsciiString& anExtension); //! Gets each component of a path. Standard_EXPORT void Values (TCollection_AsciiString& aNode, TCollection_AsciiString& aUsername, TCollection_AsciiString& aPassword, TCollection_AsciiString& aDisk, TCollection_AsciiString& aTrek, TCollection_AsciiString& aName, TCollection_AsciiString& anExtension) const; //! Sets each component of a path. Standard_EXPORT void SetValues (const TCollection_AsciiString& aNode, const TCollection_AsciiString& aUsername, const TCollection_AsciiString& aPassword, const TCollection_AsciiString& aDisk, const TCollection_AsciiString& aTrek, const TCollection_AsciiString& aName, const TCollection_AsciiString& anExtension); //! Returns system dependent path //! <aType> is one among Unix,VMS ... //! This function is not private because you may need to //! display system dependent path on a front-end. //! It can be useful when communicating with another system. //! For instance when you want to communicate between VMS and Unix //! to transfer files, or to do a remote procedure call //! using files. //! example : //! OSD_Path myPath ("sparc4", "sga", "secret_passwd", //! "$5$dkb100","|users|examples"); //! Internal ( Dependent_name ); //! On UNIX sga"secret_passwd"@sparc4:/users/examples //! On VMS sparc4"sga secret_passwd"::$5$dkb100:[users.examples] //! Sets each component of a Path giving its system dependent name. Standard_EXPORT void SystemName (TCollection_AsciiString& FullName, const OSD_SysType aType = OSD_Default) const; //! Returns system dependent path resolving logical symbols. Standard_EXPORT void ExpandedName (TCollection_AsciiString& aName); //! Returns TRUE if <theDependentName> is valid for this SysType. Standard_EXPORT static Standard_Boolean IsValid (const TCollection_AsciiString& theDependentName, const OSD_SysType theSysType = OSD_Default); //! This removes the last directory name in <aTrek> //! and returns result. //! ex: me = "|usr|bin|todo.sh" //! me.UpTrek() gives me = "|usr|todo.sh" //! if <me> contains "|", me.UpTrek() will give again "|" //! without any error. Standard_EXPORT void UpTrek(); //! This appends a directory name into the Trek. //! ex: me = "|usr|todo.sh" //! me.DownTrek("bin") gives me = "|usr|bin|todo.sh". Standard_EXPORT void DownTrek (const TCollection_AsciiString& aName); //! Returns number of components in Trek of <me>. //! ex: me = "|usr|sys|etc|bin" //! me.TrekLength() returns 4. Standard_EXPORT Standard_Integer TrekLength() const; //! This removes a component of Trek in <me> at position <where>. //! The first component of Trek is numbered 1. //! ex: me = "|usr|bin|" //! me.RemoveATrek(1) gives me = "|bin|" //! To avoid a 'NumericError' because of a bad <where>, use //! TrekLength() to know number of components of Trek in <me>. Standard_EXPORT void RemoveATrek (const Standard_Integer where); //! This removes <aName> from <me> in Trek. //! No error is raised if <aName> is not in <me>. //! ex: me = "|usr|sys|etc|doc" //! me.RemoveATrek("sys") gives me = "|usr|etc|doc". Standard_EXPORT void RemoveATrek (const TCollection_AsciiString& aName); //! Returns component of Trek in <me> at position <where>. //! ex: me = "|usr|bin|sys|" //! me.TrekValue(2) returns "bin" Standard_EXPORT TCollection_AsciiString TrekValue (const Standard_Integer where) const; //! This inserts <aName> at position <where> into Trek of <me>. //! ex: me = "|usr|etc|" //! me.InsertATrek("sys",2) gives me = "|usr|sys|etc" Standard_EXPORT void InsertATrek (const TCollection_AsciiString& aName, const Standard_Integer where); //! Returns Node of <me>. Standard_EXPORT TCollection_AsciiString Node() const; //! Returns UserName of <me>. Standard_EXPORT TCollection_AsciiString UserName() const; //! Returns Password of <me>. Standard_EXPORT TCollection_AsciiString Password() const; //! Returns Disk of <me>. Standard_EXPORT TCollection_AsciiString Disk() const; //! Returns Trek of <me>. Standard_EXPORT TCollection_AsciiString Trek() const; //! Returns file name of <me>. //! If <me> hasn't been initialized, it returns an empty AsciiString. Standard_EXPORT TCollection_AsciiString Name() const; //! Returns my extension name. //! This returns an empty string if path contains no file name. Standard_EXPORT TCollection_AsciiString Extension() const; //! Sets Node of <me>. Standard_EXPORT void SetNode (const TCollection_AsciiString& aName); //! Sets UserName of <me>. Standard_EXPORT void SetUserName (const TCollection_AsciiString& aName); //! Sets Password of <me>. Standard_EXPORT void SetPassword (const TCollection_AsciiString& aName); //! Sets Disk of <me>. Standard_EXPORT void SetDisk (const TCollection_AsciiString& aName); //! Sets Trek of <me>. Standard_EXPORT void SetTrek (const TCollection_AsciiString& aName); //! Sets file name of <me>. //! If <me> hasn't been initialized, it returns an empty AsciiString. Standard_EXPORT void SetName (const TCollection_AsciiString& aName); //! Sets my extension name. Standard_EXPORT void SetExtension (const TCollection_AsciiString& aName); //! Finds the full path of an executable file, like the //! "which" Unix utility. Uses the path environment variable. //! Returns False if executable file not found. Standard_EXPORT Standard_Boolean LocateExecFile (OSD_Path& aPath); public: //! Returns the relative file path between the absolute directory //! path <DirPath> and the absolute file path <AbsFilePath>. //! If <DirPath> starts with "/", paths are handled as //! on Unix, if it starts with a letter followed by ":", as on //! WNT. In particular on WNT directory names are not key sensitive. //! If handling fails, an empty string is returned. Standard_EXPORT static TCollection_AsciiString RelativePath (const TCollection_AsciiString& DirPath, const TCollection_AsciiString& AbsFilePath); //! Returns the absolute file path from the absolute directory path //! <DirPath> and the relative file path returned by RelativePath(). //! If the RelFilePath is an absolute path, it is returned and the //! directory path is ignored. //! If handling fails, an empty string is returned. Standard_EXPORT static TCollection_AsciiString AbsolutePath (const TCollection_AsciiString& DirPath, const TCollection_AsciiString& RelFilePath); //! Split absolute filepath into folder path and file name. //! Example: IN theFilePath ='/media/cdrom/image.jpg' //! OUT theFolder ='/media/cdrom/' //! OUT theFileName ='image.jpg' //! @param theFilePath [in] file path //! @param theFolder [out] folder path (with trailing separator) //! @param theFileName [out] file name Standard_EXPORT static void FolderAndFileFromPath (const TCollection_AsciiString& theFilePath, TCollection_AsciiString& theFolder, TCollection_AsciiString& theFileName); //! Return file extension from the name in lower case. //! Extension is expected to be within 20-symbols length, and determined as file name tail after last dot. //! Example: IN theFilePath ='Image.sbs.JPG' //! OUT theName ='Image.sbs' //! OUT theFileName ='jpg' //! @param theFilePath [in] file path //! @param theName [out] file name without extension //! @param theExtension [out] file extension in lower case and without dot Standard_EXPORT static void FileNameAndExtension (const TCollection_AsciiString& theFilePath, TCollection_AsciiString& theName, TCollection_AsciiString& theExtension); //! Detect absolute DOS-path also used in Windows. //! The total path length is limited to 256 characters. //! Sample path: //! C:\folder\file //! @return true if DOS path syntax detected. static Standard_Boolean IsDosPath (const char* thePath) { return thePath[0] != '\0' && thePath[1] == ':'; } //! Detect extended-length NT path (can be only absolute). //! Approximate maximum path is 32767 characters. //! Sample path: //! \\?\D:\very long path //! File I/O functions in the Windows API convert "/" to "\" as part of converting the name to an NT-style name, except when using the "\\?\" prefix. //! @return true if extended-length NT path syntax detected. static Standard_Boolean IsNtExtendedPath (const char* thePath) { return ::strncmp (thePath, "\\\\?\\", 4) == 0; } //! UNC is a naming convention used primarily to specify and map network drives in Microsoft Windows. //! Sample path: //! \\server\share\file //! @return true if UNC path syntax detected. static Standard_Boolean IsUncPath (const char* thePath) { if (::strncmp (thePath, "\\\\", 2) == 0) { return thePath[2] != '?' || IsUncExtendedPath (thePath); } return ::strncmp (thePath, "//", 2) == 0; } //! Detect extended-length UNC path. //! Sample path: //! \\?\UNC\server\share //! @return true if extended-length UNC path syntax detected. static Standard_Boolean IsUncExtendedPath (const char* thePath) { return ::strncmp (thePath, "\\\\?\\UNC\\", 8) == 0; } //! Detect absolute UNIX-path. //! Sample path: //! /media/cdrom/file //! @return true if UNIX path syntax detected. static Standard_Boolean IsUnixPath (const char* thePath) { return thePath[0] == '/' && thePath[1] != '/'; } //! Detect special URLs on Android platform. //! Sample path: //! content://filename //! @return true if content path syntax detected static Standard_Boolean IsContentProtocolPath (const char* thePath) { return ::strncmp (thePath, "content://", 10) == 0; } //! Detect remote protocol path (http / ftp / ...). //! Actually shouldn't be remote... //! Sample path: //! http://domain/path/file //! @return true if remote protocol path syntax detected. static Standard_Boolean IsRemoteProtocolPath (const char* thePath) { const char* anIter = thePath; if (*anIter == ':') { return false; } for (; *anIter != '\0'; ++anIter) { if (*anIter == ':') { return *(++anIter) == '/' && *(++anIter) == '/'; } } return false; } //! Method to recognize path is absolute or not. //! Detection is based on path syntax - no any filesystem / network access performed. //! @return true if path is incomplete (relative). static Standard_Boolean IsRelativePath (const char* thePath) { return !IsUncPath (thePath) && !IsDosPath (thePath) && !IsNtExtendedPath (thePath) && !IsUnixPath (thePath) && !IsRemoteProtocolPath (thePath); } //! Method to recognize path is absolute or not. //! Detection is based on path syntax - no any filesystem / network access performed. //! @return true if path is complete (absolute) static Standard_Boolean IsAbsolutePath (const char* thePath) { return !IsRelativePath (thePath); } private: TCollection_AsciiString myNode; TCollection_AsciiString myUserName; TCollection_AsciiString myPassword; TCollection_AsciiString myDisk; TCollection_AsciiString myTrek; TCollection_AsciiString myName; TCollection_AsciiString myExtension; Standard_Boolean myUNCFlag; OSD_SysType mySysDep; }; #endif // _OSD_Path_HeaderFile
/* * TBoardView.h * * Created on: Apr 12, 2017 * Author: Alex */ #ifndef TBOARDVIEW_H_ #define TBOARDVIEW_H_ #include <string> #include "TDrawingView.h" #include "TLinesGame.h" class TPopupBox; class TLinesGame; class TBoardView: public TDrawingView { public: TBoardView(); virtual ~TBoardView(); virtual void OnAppCreate(); bool test = true; public: std::string helpText; virtual void OnResize(int width, int height); virtual void CairoDrawing(); double squareSize; double left_margin,top_margin; TLinesGame* linesGame; void CalcViewMarkup(); void DrawBoard(); void DrawBall(double x, double y, int color); void DrawBall(double x, double y, double r, int color); void DrawBall(TPoint p, double r, int color); void DrawBall(TPoint p, double r); void startShowAllBalls(); void DrawBalls(); void ClearPath(); void DrawPath(int color); void DrawSnake(double pos); virtual void OnClick(int x, int y); int x0,y0; int xx0,yy0; int xxm,yym; virtual void OnMomentumStart(int x, int y); virtual void OnMomentumMove(int x1, int y1); virtual void OnMomentumEnd(int x, int y); void closePopupBox(); void showHelp(); void showGameOverBox(); private: TPopupBox* myPopupBox; virtual void OnMenuKeyClick(); virtual void OnBackKeyClick(); void loadHelp(); void SetColor(int color); void SetPattern(double x,double y, int r, int color); void SetPatternForSquare(int x, int y, int r); void DrawHeader(); void DrawScore(double x, double y, int score); void DrawSquare(TPoint p); //double timeLinePos; bool animationOn = false; //bool appearanceNewBalls = false; //bool disappearanceBalls = false; //bool disAppearanceBalls = false; double ballSnakePos; //bool BallSnakeRun = false; bool isBallSelected = false; // bool needUpdateScore = true; TPoint selBall; TPoint destSquare; Ecore_Animator *JumpingAnimator; void RefreshGraphics(); Ecore_Animator *animator; static constexpr const double animation_pause = 0.2; static constexpr const double animation_time = 0.4; // void startJumpingBallAnimator(); // void deleteJumpingBallAnimator(); void createMoveBallAnimator(); void deleteMoveBallAnimator(); public: void ClearSnake(); std::vector<TPoint> NewBalls; std::vector<TPoint> SnakeBalls; double tick; void jumpingBall(); void moveBall(double pos); void afterMoveBall(); void appearanceNewBall(double pos); void disappearanceLines(double pos); void NewGame(); }; #endif /* TBOARDVIEW_H_ */
#include "../include/AnimationAsset.h" #include "EventHistory.h" std::array<CAE::Memento_data, CAE::History_data::size> CAE::History_data::curr{}; bool CAE::History_data::makeSnapshot = false; int CAE::History_data::current = -1; int CAE::History_data::iter = -1; int CAE::History_data::undo_cap = -1; int CAE::History_data::redo_cap = 0; void CAE::History_data::update(const AnimationAsset* asset) { if(makeSnapshot) { curr[incIter()] = asset->createMemento(); makeSnapshot = false; } } void CAE::History_data::undo(CAE::AnimationAsset* asset) { if(auto i = undOffset(); i >= 0) { if(!asset->reinstateMemento(curr[i])) redOffset(); else Console::AppLog::addLog_("Undo success, iter %i, redo_cap %i, undo_cap %i", Console::system, iter, redo_cap, undo_cap); } } void CAE::History_data::redo(CAE::AnimationAsset* asset) { if(auto i = redOffset(); i >= 0) { if(!asset->reinstateMemento(curr[i])) undOffset(); else Console::AppLog::addLog_("Redo success, iter %i, redo_cap %i, undo_cap %i", Console::system, iter, redo_cap, undo_cap); } } int CAE::History_data::incIter() { undo_cap = undo_cap >= CAE::History_data::size - 1 ? CAE::History_data::size - 1 : ++undo_cap; redo_cap = 0; if(current + 1 >= CAE::History_data::size) { if(iter + 1 < CAE::History_data::size) iter = current = iter + 1; else { iter = current = 0; } return current; } iter++; return ++current; } int CAE::History_data::undOffset() { if(undo_cap <= 0) return -1; ++redo_cap; --undo_cap; if(iter == 0) return iter = CAE::History_data::size - 1; return --iter; } int CAE::History_data::redOffset() { if(redo_cap <= 0) return -1; --redo_cap; ++undo_cap; ++iter; if(iter >= CAE::History_data::size) iter = 0; return iter; }
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #include "platforms/mac/util/MacTLS.h" MacTLS MacTLS::s_null_instance; pthread_key_t MacTLS::s_key; int MacTLS::Init() { int res = pthread_key_create(&s_key, &DetachThread); if (res != 0) return res; return AttachThread(); } int MacTLS::AttachThread() { MacTLS* tls = OP_NEW(MacTLS, ()); RETURN_OOM_IF_NULL(tls); return pthread_setspecific(s_key, tls); } void MacTLS::Destroy() { DetachThread(Get()); pthread_key_delete(s_key); } void MacTLS::DetachThread(void* data) { pthread_setspecific(s_key, NULL); OP_DELETE(static_cast<MacTLS*>(data)); }
#include "TestGTE.h" #include <iostream> #include <iomanip> int main(int argc, char **argv) { using namespace test; gte device; GTEtestbench tester(&device); tester.constructInstruction(1, 0, 0, 0, 0, SQR); tester.storeData(gte::IR1, 0x000019FB); // ir1 = 1.623779296875 tester.storeData(gte::IR2, 0x000007A1); // ir2 = 0.95361328125 tester.storeData(gte::IR3, 0x0000D65C); // ir3 = -2.6 tester.run(); if (tester.getData(gte::MAC1) == 0x2A2F && tester.getData(gte::MAC2) == 0x03A3 && tester.getData(gte::MAC3) == 0x6C5F && tester.getData(gte::IR1) == 0x2A2F && tester.getData(gte::IR2) == 0x03A3 && tester.getData(gte::IR3) == 0x6C5F && tester.getControl(gte::FLAG) == 0x00000000) std::cout << argv[0] << " Pass" << std::endl; else { std::cout << argv[0] << " Fail" << std::endl; std::cout << "MAC1: " << std::hex << tester.getData(gte::MAC1) << std::endl; std::cout << "MAC2: " << std::hex << tester.getData(gte::MAC2) << std::endl; std::cout << "MAC3: " << std::hex << tester.getData(gte::MAC3) << std::endl; std::cout << "IR1: " << std::hex << tester.getData(gte::IR1) << std::endl; std::cout << "IR2: " << std::hex << tester.getData(gte::IR2) << std::endl; std::cout << "IR3: " << std::hex << tester.getData(gte::IR3) << std::endl; std::cout << "FLAG: " << std::hex << tester.getControl(gte::FLAG) << std::endl; } }
int Solution::searchMatrix(vector<vector<int> > &A, int B) { int n = A.size(); int m = A[0].size(); int l=0, h=m*n-1, mid; while(l<=h) { mid = l +(h-l)/2; if ((A[mid/m][mid%m] == B)) { return 1; } else if(A[mid/m][mid%m] < B) { l = mid+1; } else { h=mid-1; } } return 0; }
// Copyright (c) 2012-2017 The Cryptonote developers // Copyright (c) 2018-2023 Conceal Network & Conceal Devs // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "gtest/gtest.h" #include <CryptoNoteCore/DepositIndex.h> using namespace cn; class DepositIndexTest : public ::testing::Test { public: const std::size_t DEFAULT_HEIGHT = 10; DepositIndexTest() : index(static_cast<DepositIndex::DepositHeight>(DEFAULT_HEIGHT)) { } DepositIndex index; }; TEST_F(DepositIndexTest, EmptyAfterCreate) { ASSERT_EQ(0, index.fullDepositAmount()); ASSERT_EQ(0, index.fullInterestAmount()); } TEST_F(DepositIndexTest, AddBlockUpdatesGlobalAmount) { index.pushBlock(10, 1); ASSERT_EQ(10, index.fullDepositAmount()); } TEST_F(DepositIndexTest, AddBlockUpdatesFullInterest) { index.pushBlock(10, 1); ASSERT_EQ(1, index.fullInterestAmount()); } TEST_F(DepositIndexTest, GlobalAmountIsSumOfBlockDeposits) { index.pushBlock(9, 1); index.pushBlock(12, 1); ASSERT_EQ(9 + 12, index.fullDepositAmount()); } TEST_F(DepositIndexTest, AddEmptyBlockDoesntChangeAmount) { index.pushBlock(9, 1); index.pushBlock(0, 0); ASSERT_EQ(9, index.fullDepositAmount()); } TEST_F(DepositIndexTest, AddEmptyBlockDoesntChangeInterest) { index.pushBlock(9, 1); index.pushBlock(0, 0); ASSERT_EQ(1, index.fullInterestAmount()); } TEST_F(DepositIndexTest, FirstBlockPushUpdatesDepositAmountAtHeight0) { index.pushBlock(9, 1); ASSERT_EQ(9, index.depositAmountAtHeight(0)); } TEST_F(DepositIndexTest, FirstBlockPushUpdatesDepositInterestAtHeight0) { index.pushBlock(9, 1); ASSERT_EQ(1, index.depositInterestAtHeight(0)); } TEST_F(DepositIndexTest, FullDepositAmountEqualsDepositAmountAtLastHeight) { index.pushBlock(9, 1); index.pushBlock(12, 2); ASSERT_EQ(index.fullDepositAmount(), index.depositAmountAtHeight(index.size() - 1)); } TEST_F(DepositIndexTest, FullInterestAmountEqualsDepositInterestAtLastHeight) { index.pushBlock(9, 1); index.pushBlock(12, 2); ASSERT_EQ(index.fullInterestAmount(), index.depositInterestAtHeight(index.size() - 1)); } TEST_F(DepositIndexTest, FullDepositAmountEqualsDepositAmountAtHeightGreaterThanLastHeight) { index.pushBlock(9, 1); index.pushBlock(12, 2); ASSERT_EQ(index.fullDepositAmount(), index.depositAmountAtHeight(index.size())); } TEST_F(DepositIndexTest, FullInterestAmountEqualsInterestAmountAtHeightGreaterThanLastHeight) { index.pushBlock(9, 1); index.pushBlock(12, 2); ASSERT_EQ(index.fullInterestAmount(), index.depositInterestAtHeight(index.size())); } TEST_F(DepositIndexTest, RemoveReducesGlobalAmount) { index.pushBlock(12, 1); index.popBlock(); ASSERT_EQ(0, index.fullDepositAmount()); } TEST_F(DepositIndexTest, AddEmptyBlockIncrementsSize) { index.pushBlock(0, 0); ASSERT_EQ(1, index.size()); index.pushBlock(0, 0); ASSERT_EQ(2, index.size()); } TEST_F(DepositIndexTest, PopEmptyBlockDecrementsSize) { index.pushBlock(0, 0); index.popBlock(); ASSERT_EQ(0, index.size()); } TEST_F(DepositIndexTest, AddNonEmptyBlockIncrementsSize) { index.pushBlock(9, 1); ASSERT_EQ(1, index.size()); index.pushBlock(12, 1); ASSERT_EQ(2, index.size()); } TEST_F(DepositIndexTest, PopNonEmptyBlockDecrementsSize) { index.pushBlock(9, 1); index.popBlock(); ASSERT_EQ(0, index.size()); } TEST_F(DepositIndexTest, PopLastEmptyBlockDoesNotChangeFullDepositAmount) { index.pushBlock(9, 1); index.pushBlock(0, 0); index.popBlock(); ASSERT_EQ(9, index.fullDepositAmount()); } TEST_F(DepositIndexTest, PopLastEmptyBlockDoesNotChangeFullInterestAmount) { index.pushBlock(9, 1); index.pushBlock(0, 0); index.popBlock(); ASSERT_EQ(1, index.fullInterestAmount()); } TEST_F(DepositIndexTest, MultipleRemovals) { index.pushBlock(10, 1); index.pushBlock(0, 0); index.pushBlock(11, 1); index.pushBlock(0, 0); index.pushBlock(12, 1); ASSERT_EQ(5, index.popBlocks(0)); ASSERT_EQ(0, index.fullDepositAmount()); } TEST_F(DepositIndexTest, MultipleRemovalsDecrementSize) { index.pushBlock(10, 1); index.pushBlock(11, 1); index.pushBlock(0, 0); index.pushBlock(12, 1); ASSERT_EQ(1, index.popBlocks(3)); ASSERT_EQ(4 - 1, index.size()); } TEST_F(DepositIndexTest, PopBlockReducesFullAmount) { index.pushBlock(10, 1); index.pushBlock(12, 1); index.popBlock(); ASSERT_EQ(10, index.fullDepositAmount()); } TEST_F(DepositIndexTest, PopBlockDecrementsSize) { index.pushBlock(9, 1); index.pushBlock(12, 1); auto size = index.size(); index.popBlock(); ASSERT_EQ(size - 1, index.size()); } TEST_F(DepositIndexTest, DepositAmountAtAnyHeightIsZeroAfterCreation) { ASSERT_EQ(0, index.depositAmountAtHeight(10)); } TEST_F(DepositIndexTest, DepositInterestAtAnyHeightIsZeroAfterCreation) { ASSERT_EQ(0, index.depositInterestAtHeight(10)); } TEST_F(DepositIndexTest, DepositAmountIsZeroAtAnyHeightBeforeFirstDeposit) { index.pushBlock(0, 0); index.pushBlock(9, 1); ASSERT_EQ(0, index.depositAmountAtHeight(0)); } TEST_F(DepositIndexTest, DepositInterestIsZeroAtAnyHeightBeforeFirstDeposit) { index.pushBlock(0, 0); index.pushBlock(9, 1); ASSERT_EQ(0, index.depositInterestAtHeight(0)); } TEST_F(DepositIndexTest, DepositAmountAtHeightInTheMiddle) { index.pushBlock(9, 1); index.pushBlock(12, 1); index.pushBlock(14, 1); ASSERT_EQ(9 + 12, index.depositAmountAtHeight(1)); } TEST_F(DepositIndexTest, MaxAmountIsReturnedForHeightLargerThanLastBlock) { index.pushBlock(9, 1); index.pushBlock(12, 1); index.pushBlock(14, 1); ASSERT_EQ(index.depositAmountAtHeight(20), index.fullDepositAmount()); } TEST_F(DepositIndexTest, DepositAmountAtHeightInTheMiddleLooksForLowerBound) { index.pushBlock(9, 1); index.pushBlock(12, 1); index.pushBlock(14, 1); index.pushBlock(7, 1); ASSERT_EQ(9 + 12 + 14, index.depositAmountAtHeight(2)); } TEST_F(DepositIndexTest, DepositAmountAtHeightInTheMiddleIgnoresEmptyBlocks) { index.pushBlock(9, 1); index.pushBlock(0, 0); index.pushBlock(12, 1); index.pushBlock(0, 0); index.pushBlock(14, 1); index.pushBlock(0, 0); index.pushBlock(7, 1); ASSERT_EQ(9 + 12, index.depositAmountAtHeight(3)); } TEST_F(DepositIndexTest, MultiPopZeroChangesNothing) { ASSERT_EQ(0, index.popBlocks(0)); ASSERT_EQ(0, index.depositAmountAtHeight(0)); } TEST_F(DepositIndexTest, DepositAmountAtNonExistingHeight) { ASSERT_EQ(0, index.depositAmountAtHeight(4)); } TEST_F(DepositIndexTest, MultiPopZeroClearsIndex) { index.pushBlock(9, 1); index.pushBlock(12, 1); index.pushBlock(14, 1); ASSERT_EQ(3, index.popBlocks(0)); ASSERT_EQ(0, index.depositAmountAtHeight(0)); } TEST_F(DepositIndexTest, GetInterestOnHeight) { index.pushBlock(9, 1); index.pushBlock(12, 1); index.pushBlock(14, 1); ASSERT_EQ(3, index.depositInterestAtHeight(14)); } TEST_F(DepositIndexTest, CanSubmitNegativeDeposit) { index.pushBlock(20, 1); index.pushBlock(-14, 1); } TEST_F(DepositIndexTest, DepositAmountCanBeReduced) { index.pushBlock(9, 1); index.pushBlock(12, 1); index.pushBlock(-14, 1); ASSERT_EQ(9 + 12 - 14, index.fullDepositAmount()); } TEST_F(DepositIndexTest, PopBlocksZeroReturnsZero) { ASSERT_EQ(0, index.popBlocks(0)); } TEST_F(DepositIndexTest, PopBlocksRemovesEmptyBlocks) { index.pushBlock(1, 1); index.pushBlock(0, 0); index.pushBlock(0, 0); ASSERT_EQ(2, index.popBlocks(1)); ASSERT_EQ(1, index.size()); ASSERT_EQ(1, index.fullDepositAmount()); ASSERT_EQ(1, index.fullInterestAmount()); }
//==================================================================================== // @Title: AFFINITIES //------------------------------------------------------------------------------------ // @Location: /game/rpg/cAffinitiesDef.h // @Author: Kevin Chen // @Rights: Copyright(c) 2011 Visionary Games //------------------------------------------------------------------------------------ // @Description: // // The affinities structure is a list of elements and represents the parent actor's // elemental affinities, which include weaknesses and strengths. // //==================================================================================== #ifndef __GAME_RPG_AFFINITIES_H__ #define __GAME_RPG_AFFINITIES_H__ #include <string> #include <map> #endif
#ifndef MODIFIERFINANCE_H #define MODIFIERFINANCE_H #include <QDialog> #include"connection.h" #include"personneclient.h" namespace Ui { class modifierfinance; } class modifierfinance : public QDialog { Q_OBJECT public: explicit modifierfinance(QWidget *parent = 0); ~modifierfinance(); private slots: void on_MCprecedentPB_clicked(); private: Ui::modifierfinance *ui; }; #endif // MODIFIERFINANCE_H
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2008 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Yngve Pettersen ** */ #include "core/pch.h" #if defined(_SSL_SUPPORT_) && !defined(_EXTERNAL_SSL_SUPPORT_) && !defined(_CERTICOM_SSL_SUPPORT_) #include "modules/libssl/sslv3.h" #include "modules/libssl/sslopt.h" #include "modules/url/tools/arrays.h" #include "modules/rootstore/rootstore_api.h" #include "modules/rootstore/rootstore_table.h" #if !defined LIBSSL_AUTO_UPDATE_ROOTS #include "modules/rootstore/root_aux.h" #endif #include "modules/olddebug/tstdump.h" OP_STATUS ParseCommonName(const OpString_list &info, OpString &title); OP_STATUS RootStore_API::InitAuthorityCerts(SSL_Options *optionsManager,uint32 ver) { LOCAL_DECLARE_CONST_ARRAY(DEFCERT_st, defcerts); SSL_CertificateItem *current_cert; const DEFCERT_st *defcertitem; OpString_list info; SSL_DistinguishedName certname; SSL_ASN1Cert certificate; SSL_CertificateHandler *handler; if(optionsManager== NULL) return OpStatus::ERR_NULL_POINTER; LOCAL_CONST_ARRAY_INIT(defcerts, OpStatus::ERR_NO_MEMORY); handler = g_ssl_api->CreateCertificateHandler(); if(handler == NULL) return OpStatus::ERR_NO_MEMORY; #ifdef _DEBUG uint32 highest_ver = 0; #endif for( defcertitem = defcerts; defcertitem->dercert_data != NULL; defcertitem++) { #if !defined LIBSSL_AUTO_UPDATE_ROOTS #ifdef _DEBUG if (highest_ver < defcertitem->version) highest_ver = defcertitem->version; #endif if(ver && ver != SSL_Options_Version_NewBase && ver >= defcertitem->version) continue; #endif certificate.Set(defcertitem->dercert_data,defcertitem->dercert_len); if(certificate.ErrorRaisedFlag) { #if defined _DEBUG && defined YNP_WORK OP_ASSERT(FALSE); // Should this certificate still be included? #endif continue; } handler->ResetError(); handler->LoadCertificate(certificate); if(handler->ErrorRaisedFlag) { #if defined _DEBUG && defined YNP_WORK OP_ASSERT(FALSE); // Should this certificate still be included? #endif continue; } handler->GetSubjectName(0, certname); BOOL bWarnIfUsed = defcertitem->def_warn; BOOL bDenyIfUsed = defcertitem->def_deny; current_cert = optionsManager->FindTrustedCA(certname); if(current_cert != NULL) { if(current_cert->certificate != certificate || (defcertitem->def_replace && defcertitem->def_replace_flags) ) { if(!defcertitem->def_replace) { #if defined _DEBUG && defined YNP_WORK OP_ASSERT(FALSE); // Should this certificate still be included? #endif // Not the same cert and not a replacement. Examine (not yet) continue; } if(ver && ver >= defcertitem->version) continue; // Has been replaced in previous update, do not replace; To avoid having local and remote repository beating each other do death SSL_CertificateHandler *handler2; SSL_CertificateVerification_Info *info; uint24 count; handler2 = g_ssl_api->CreateCertificateHandler(); if(handler2 == NULL) continue; handler2->LoadCertificate(current_cert->certificate); if(handler2->ErrorRaisedFlag) { OP_DELETE(handler2); continue; } /** disabled check. May replace intermediates if(!handler->SelfSigned(0) || !handler2->SelfSigned(0)) { // Names match but either or both are not selfsigned OP_DELETE(handler2); continue; } */ SSL_varvector16 hash_1; SSL_varvector16 hash_2; handler->GetPublicKeyHash(0, hash_1); handler2->GetPublicKeyHash(0, hash_2); if(handler->ErrorRaisedFlag || handler2->ErrorRaisedFlag || hash_1.Error() || hash_2.Error() || hash_1 != hash_2) { OP_DELETE(handler2); continue; } if(!handler->VerifySignatures(SSL_Purpose_Any, NULL, #ifdef LIBSSL_ENABLE_CRL_SUPPORT NULL, #endif optionsManager, TRUE)) { #if defined _DEBUG && defined YNP_WORK OP_ASSERT(FALSE); // Should this certificate still be included? #endif OP_DELETE(handler2); continue; } count = 0; info = handler->ExtractVerificationStatus(count); if(/*count != 1 || */info == NULL || (info[0].status & SSL_CERT_INVALID) != 0 || ((info[0].status & SSL_CERT_NO_ISSUER) != 0)) { #if defined _DEBUG && defined YNP_WORK OP_ASSERT(FALSE); // Should this certificate still be included? #endif OP_DELETEA(info); OP_DELETE(handler2); continue; } OP_DELETEA(info); info = NULL; if(!defcertitem->def_replace_flags) { bWarnIfUsed = current_cert->WarnIfUsed; bDenyIfUsed = current_cert->DenyIfUsed; } OP_DELETE(handler2); current_cert->Out(); OP_DELETE(current_cert); } else { current_cert->PreShipped = TRUE; continue; } } else { // verify certificate before insertion if(!handler->VerifySignatures(SSL_Purpose_Any #ifndef SSL_OLD_VERIFICATION_CHECK , NULL, #ifdef LIBSSL_ENABLE_CRL_SUPPORT NULL, #endif optionsManager, TRUE #endif )) { #if defined _DEBUG && defined YNP_WORK OP_ASSERT(FALSE); // Should this certificate still be included? #endif continue; } #if defined _DEBUG && defined YNP_WORK SSL_Alert exp_error; if(handler->Error(&exp_error)) { OP_ASSERT(exp_error.GetDescription() != SSL_Certificate_Expired); // Should this certificate still be included? } #endif SSL_CertificateVerification_Info *info; uint24 count; count = 0; info = handler->ExtractVerificationStatus(count); if(count == 0 || (count != 1 && handler->SelfSigned(0)) || info == NULL || (info[0].status & SSL_CERT_INVALID) != 0 || (info[count-1].status & SSL_CERT_INVALID) != 0 #ifndef SSL_OLD_VERIFICATION_CHECK || ((info[count-1].status & SSL_CERT_NO_ISSUER) != 0) || ((info[0].status & SSL_CERT_NO_ISSUER) != 0) #endif ) { #if defined _DEBUG && defined YNP_WORK OP_ASSERT(FALSE); // Should this certificate still be included? #endif OP_DELETEA(info); continue; } OP_DELETEA(info); info = NULL; } current_cert = OP_NEW(SSL_CertificateItem, ()); if(current_cert == NULL) { break; // This is OOM, should we return an indication? } current_cert->certificate = certificate; //current_cert->certificate.Set(defcertitem->dercert_data,defcertitem->dercert_len); if(current_cert->certificate.ErrorRaisedFlag) { #if defined _DEBUG && defined YNP_WORK OP_ASSERT(FALSE); // Should this certificate still be included? #endif OP_DELETE(current_cert); continue; } current_cert->certificatetype = handler->CertificateType(0); current_cert->WarnIfUsed = bWarnIfUsed; current_cert->DenyIfUsed = bDenyIfUsed; current_cert->PreShipped = TRUE; #if defined _DEBUG && defined YNP_WORK { OP_STATUS sret; sret = handler->GetSubjectName(0,info); if (OpStatus::IsSuccess(sret)) { int i,n = info.Count(); for(i=0; i< n; i++) { if(info.Item(i).HasContent()) { OpString8 text; text.SetUTF8FromUTF16(info.Item(i)); if(text.HasContent()) PrintfTofile("rootstorelist.txt", "%s\n", text.CStr()); } } if(defcertitem->nickname) PrintfTofile("rootstorelist.txt", "Friendly Name: %s\n", defcertitem->nickname); PrintfTofile("rootstorelist.txt", "Key Length: %d\n", handler->KeyBitsLength(0)); PrintfTofile("rootstorelist.txt", "\n"); } } #endif //handler->GetSubjectName(0,current_cert->name); current_cert->name = certname; if(!defcertitem->nickname || !*defcertitem->nickname) { OP_STATUS sret; sret = handler->GetSubjectName(0,info); if (OpStatus::IsError(sret)) break; // Uncertain about this, alternatively return OP_STATUS else if (OpStatus::IsError(ParseCommonName(info, current_cert->cert_title))) break; } else { OP_STATUS sret; sret = current_cert->cert_title.Set(defcertitem->nickname); if (OpStatus::IsError(sret)) break; // Uncertain about this, alternatively return OP_STATUS } optionsManager->AddCertificate(handler->SelfSigned(0) ? SSL_CA_Store : SSL_IntermediateCAStore, current_cert); } OP_DELETE(handler); #if defined _DEBUG && defined YNP_WORK CloseDebugFile("rootstorelist.txt"); #endif #ifdef _DEBUG OP_ASSERT(highest_ver <= SSL_Options_Version); #endif #if !defined LIBSSL_AUTO_UPDATE_ROOTS RETURN_IF_ERROR(optionsManager->Init(SSL_UntrustedSites)); LOCAL_DECLARE_CONST_ARRAY(DEFCERT_UNTRUSTED_cert_st, defcerts_untrusted_repository_list); const DEFCERT_UNTRUSTED_cert_st *untrusted_item; LOCAL_CONST_ARRAY_INIT(defcerts_untrusted_repository_list, OpStatus::ERR_NO_MEMORY); int n = LOCAL_CONST_ARRAY_SIZE(defcerts_untrusted_repository_list); int i; for(i = 0;i<n; i++) { untrusted_item = &defcerts_untrusted_repository_list[i]; SSL_ASN1Cert untrusted_cert; untrusted_cert.Set(untrusted_item->dercert_data, untrusted_item->dercert_len); if(!optionsManager->FindUnTrustedCert(untrusted_cert)) optionsManager->AddUnTrustedCert(untrusted_cert); } #endif return OpStatus::OK; } #endif
class Anzio_20; class Anzio_20_DZ : Anzio_20 { displayName = $STR_DZ_WPN_ANZIO_NAME; descriptionShort = $STR_DZ_WPN_ANZIO_DESC; type = 1; begin1[] = {"\dayz_epoch_c\sounds\weapons\anzio_shot",2.5118864,1,1600}; soundBegin[] = {"begin1",1}; };
int a=7,b=6,c=5,d=11,e=10,f=8,g=9,dp=4; int n[10][8]={{1,0,0,0,0,1,0,0},{1,0,0,1,1,1,1,1},{1,1,0,0,1,0,0,0},{1,0,0,0,1,0,1,0},{1,0,0,1,0,0,1,1},{1,0,1,0,0,0,1,0},{1,0,1,0,0,0,0,0},{1,0,0,0,1,1,1,1},{1,0,0,0,0,0,0,0},{1,0,0,0,0,0,1,0}}; int alg[6][8]={{1,0,0,0,0,0,0,1},{0,0,0,0,0,0,0,0},{1,1,1,0,0,1,0,0},{0,0,0,0,0,1,0,0},{1,1,1,0,0,0,0,0},{1,1,1,0,0,0,0,1}}; int diao[3][8]={{0,393,441,495,556,624,661,742},/*G中*/ {0,786,882,990,1049,1178,1322,1484},/*G高*/ {0,262,294,330,350,393,441,495}};/*C中*/ int qu1[15]={3,3,4,5,5,4,3,2,1,1,2,3,3,2,2}; int qu2[16]={1,2,3,5,1,3,3,0,2,1,2,5,5,5,5,0}; int duration2[16]; void setup() { // put your setup code here, to run once: for(int i=0;i<6;i++) duration2[i]=250; duration2[6]=500; duration2[14]=500; for(int i=8;i<14;i++) duration2[i]=250; duration2[7]=125;duration2[15]=125; pinMode(12,OUTPUT); } void loop() { // put your main code here, to run repeatedly: /*for(int i=0;i<16;i++){ if(i==3){ tone(12,diao[0][qu2[3]],duration2[i]); for(int j=4;j<12;j++) digitalWrite(j,n[qu2[3]][j-4]); } else{ tone(12,diao[1][qu2[i]],duration2[i]); for(int j=4;j<12;j++){ digitalWrite(j,alg[qu2[i]][j-4]); } } }*/ for(int i=0;i<16;i++){ tone(12,diao[0][qu2[i]]); delay(duration2[i]); } }
#include <arpa/inet.h> #include <ctime> #include <dirent.h> #include <fstream> #include <iostream> #include <pthread.h> #include <signal.h> #include <stdio.h> #include <stdlib.h> #include <string> #include <string.h> #include <sys/types.h> #include <unistd.h> #include <unordered_set> #include <vector> using namespace std; // constant strings const char* NEW_CONN = "New connection\r\n"; const char* SERVICE_READY = "220 localhost service ready\r\n"; const char* SERVICE_CLOSING = "221 localhost service closing transmission channel\r\n"; const char* HELO_RESPONSE = "250 localhost\r\n"; const char* OK = "250 OK\r\n"; const char* START_MAIL = "354 Start mail input; end with <CRLF>.<CRLF>\r\n"; const char* SERVICE_UNAVAILABLE = "421 localhost service not available, closing transmission channel\r\n"; const char* UNRECGONIZED_COMMAND = "500 Syntax error, command unrecognized\r\n"; const char* SYNTAX_ERROR = "501 Syntax error in parameters or arguments\r\n"; const char* BAD_SEQUENCE = "503 Bad sequence of commands\r\n"; const char* MAILBOX_UNAVAILABLE = "550 Requested action not taken: mailbox unavailable\r\n"; const char* CLOSE_CONN = "Connection closed\r\n"; // constant integers const int BUFFER_SIZE = 16384; const int COMMAND_LEN = 4; const int RESPONSE_LEN = 128; const int MAILBOX_LEN = 64; // global variables vector< pthread_t > THREADS; vector< int > SOCKETS; char* PARENTDIR; unordered_set< string > MAILBOXES; bool DEBUG = false; // function signatures void signal_handler(int arg); void get_mailboxes(); void* worker(void* arg); void handle_helo(int comm_fd, int* state, char* buffer, char* response); void handle_mail(int comm_fd, int* state, char* buffer, char* sender, char* response); void handle_rcpt(int comm_fd, int* state, char* buffer, vector< string >& rcpts, char* response); void handle_data(int comm_fd, int* state, bool* is_data, char* buffer, char* end, string& content, char* sender, vector< string >& rcpts, char* response); void handle_noop(int comm_fd, int* state, char* response); void handle_rset(int comm_fd, int* state, string& content, char* sender, vector < string >&rcpts, char* response); void handle_quit(int comm_fd, int* state, bool* quit, char* response); void copy_mailbox(char* dest, char* src); void copy_rcpt_host(char* rcpt, char* host, char* src); void remove_command(char* buf, char* end); // Main function of the program. Also the dispatcher of worker threads. This function parses command line // arguments, set up the server, and dispatches worker threads to handle connections. int main(int argc, char *argv[]) { // signal handler signal(SIGINT, signal_handler); int option = 0; // port defaults to 2500 if no arguments given unsigned short port = 2500; while ((option = getopt(argc, argv, "p:av")) != -1) { switch(option) { case 'p': port = atoi(optarg); break; case 'a': cerr << "Name: Han Zhu\r\n" << "SEAS Login: zhuhan\r\n"; exit(1); case 'v': DEBUG = true; break; default: cerr << "Usage: " << argv[0] << " [-p port number] [-a] [-v] [mailbox directory]\r\n"; exit(1); } } // if no mailbox directory given if (optind == argc) { cerr << "Usage: " << argv[0] << " [-p port number] [-a] [-v] [mailbox directory]\r\n"; exit(1); } PARENTDIR = (char*)malloc(sizeof(char*)); strcpy(PARENTDIR, argv[optind]); get_mailboxes(); // connect to socket int listen_fd = socket(PF_INET, SOCK_STREAM, 0); if (listen_fd < 0) { cerr << "Error opening socket\r\n"; exit(1); } SOCKETS.push_back(listen_fd); // set port as reusable const int enable = 1; setsockopt(listen_fd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int)); // set up server struct sockaddr_in servaddr; bzero(&servaddr, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htons(INADDR_ANY); servaddr.sin_port = htons(port); bind(listen_fd, (struct sockaddr*)&servaddr, sizeof(servaddr)); listen(listen_fd, 100); while (true) { // set up client connection struct sockaddr_in clientaddr; socklen_t clientaddrlen = sizeof(clientaddr); int fd = accept(listen_fd, (struct sockaddr*)&clientaddr, &clientaddrlen); if (fd == -1) { break; } SOCKETS.push_back(fd); if (DEBUG) { cerr << "[" << fd << "] " << NEW_CONN; } pthread_t thread; THREADS.push_back(thread); // dispatch worker thread to handle client communication pthread_create(&thread, NULL, &worker, &fd); } return 0; } // Handler of SIGINT. Once SIGINT is received, this function writes a message to clients, closes their // sockets, and terminates all working threads except main. void signal_handler(int arg) { close(SOCKETS[0]); free(PARENTDIR); cout << "\r\n"; for (int i = 1; i < SOCKETS.size(); i++) { write(SOCKETS[i], SERVICE_UNAVAILABLE, strlen(SERVICE_UNAVAILABLE)); close(SOCKETS[i]); pthread_kill(THREADS[i - 1], 0); } } // Read the mailbox directory and add mailboxes to a hashset. void get_mailboxes() { DIR* mbdir; struct dirent* entry; if ((mbdir = opendir(PARENTDIR)) != NULL) { int i = 0; while ((entry = readdir(mbdir)) != NULL) { if (i > 1) { string mailbox(entry->d_name); MAILBOXES.insert(mailbox); } i++; } closedir(mbdir); } else { cerr << "Mailbox directory does not exist\r\n"; exit(1); } } // Worker thread that handles the connection. One thread for one client. // arg: file descriptor of the socket the client connects to. void* worker(void* arg) { int comm_fd = *(int*)arg; write(comm_fd, SERVICE_READY, strlen(SERVICE_READY)); int state = 0; // 0 - just connected // 1 - HELO/RSET received // 2 - MAIL received // 3 - RCPT received // 4 - DATA received // 5 - DATA finished // 6 - QUIT received // buffers for client's command char buf[BUFFER_SIZE]; char* curr = buf; bool quit = false; char sender[MAILBOX_LEN]; vector< string > rcpts; bool is_data = false; string content; // into one connection while (!quit) { int curr_len = strlen(buf); int rlen = read(comm_fd, curr, BUFFER_SIZE - curr_len); char* end = (char*)malloc(sizeof(char*)); // into one command - if command contains "<CR><LF>", enter loop while ((end = strstr(buf, "\r\n")) != NULL) { // move end to the end of "<CR><LF>" end += 2; char command[COMMAND_LEN]; for (int i = 0; i < COMMAND_LEN; i++) { command[i] = buf[i]; } char response[RESPONSE_LEN]; // HELO response if (strcasecmp(command, "helo") == 0) { handle_helo(comm_fd, &state, buf, response); // MAIL response } else if (strcasecmp(command, "mail") == 0) { handle_mail(comm_fd, &state, buf, sender, response); // RCPT response } else if (strcasecmp(command, "rcpt") == 0) { handle_rcpt(comm_fd, &state, buf, rcpts, response); // DATA response } else if (strcasecmp(command, "data") == 0 || is_data) { handle_data(comm_fd, &state, &is_data, buf, end, content, sender, rcpts, response); // NOOP response } else if (strcasecmp(command, "noop") == 0) { handle_noop(comm_fd, &state, response); // RSET response } else if (strcasecmp(command, "rset") == 0) { handle_rset(comm_fd, &state, content, sender, rcpts, response); // QUIT response } else if (strcasecmp(command, "quit") == 0) { handle_quit(comm_fd, &state, &quit, response); // unknown command response } else { write(comm_fd, UNRECGONIZED_COMMAND, strlen(UNRECGONIZED_COMMAND)); strcpy(response, UNRECGONIZED_COMMAND); } if (DEBUG) { fprintf(stderr, "[%d] C: %.*s", comm_fd, (int)(end - buf), buf); fprintf(stderr, "[%d] S: %s", comm_fd, response); } if (quit) { break; } // clear buffer of one full command remove_command(buf, end); } if (quit) { break; } // reset curr to point to the end of buffer curr = buf; while (*curr != '\0') { curr++; } free(end); } close(comm_fd); if (DEBUG) { cerr << "[" << comm_fd << "] " << CLOSE_CONN; } pthread_exit(NULL); } // Handler for HELO command. Checks whether the transaction is at the correct state and send response // accordingly. Checks whether there is an argument after HELO. If there is not, a 501 is returned. // comm_fd: client's socket // state: current transaction state // buffer: master buffer for client's command // response: response written to client void handle_helo(int comm_fd, int* state, char* buffer, char* response) { if (*state > 1) { write(comm_fd, BAD_SEQUENCE, strlen(BAD_SEQUENCE)); strcpy(response, BAD_SEQUENCE); } else { string buf(buffer); buf.erase(buf.find_last_not_of(" \n\r\t") + 1); if (buf.length() <= 4) { write(comm_fd, SYNTAX_ERROR, strlen(SYNTAX_ERROR)); strcpy(response, SYNTAX_ERROR); } else { write(comm_fd, HELO_RESPONSE, strlen(HELO_RESPONSE)); *state = 1; strcpy(response, HELO_RESPONSE); } } } // Handler for MAIL command. Checks whether the transaction is at the correct state and send response // accordingly. Copies the sender's email to a buffer. // comm_fd: client's socket // state: current transaction state // buffer: master buffer for client's command // sender: buffer to keep track of sender's email // response: response written to client void handle_mail(int comm_fd, int* state, char* buffer, char* sender, char* response) { if (*state != 1) { write(comm_fd, BAD_SEQUENCE, strlen(BAD_SEQUENCE)); strcpy(response, BAD_SEQUENCE); } else { copy_mailbox(sender, buffer); write(comm_fd, OK, strlen(OK)); strcpy(response, OK); *state = 2; } } // Handler for RCPT command. Checks whether the transaction is at the correct state and send response // accordingly. Checks whether the recipients exist. If so, copies their emails to a buffer. // comm_fd: client's socket // state: current transaction state // buffer: master buffer for client's command // rcpts: buffer to keep track of recipients // response: response written to client void handle_rcpt(int comm_fd, int* state, char* buffer, vector< string >& rcpts, char* response) { if (*state < 2 || *state > 3) { write(comm_fd, BAD_SEQUENCE, strlen(BAD_SEQUENCE)); strcpy(response, BAD_SEQUENCE); } else { char rcpt[MAILBOX_LEN]; char host[MAILBOX_LEN]; copy_rcpt_host(rcpt, host, buffer); string mbox(rcpt); mbox += ".mbox"; if (strcmp(host, "localhost") != 0 || MAILBOXES.find(mbox) == MAILBOXES.end()) { write(comm_fd, MAILBOX_UNAVAILABLE, strlen(MAILBOX_UNAVAILABLE)); strcpy(response, MAILBOX_UNAVAILABLE); } else { rcpts.push_back(mbox); write(comm_fd, OK, strlen(OK)); strcpy(response, OK); *state = 3; } } } // Handler for DATA command. Checks whether the transaction is at the correct state and send response // accordingly. Read client's message until <CR><LF>.<CR><LF> is received. When the full message is read, // write it to recipients files and clear buffers. // comm_fd: client's socket // state: current transaction state // is_data: true if the message is not finished // buffer: master buffer for client's command // end: pointer to the end of one line in buffer // content: buffer to keep track of email message // sender: sender of the email // rcpts: recipients of the email // response: response written to client void handle_data(int comm_fd, int* state, bool* is_data, char* buffer, char* end, string& content, char* sender, vector< string >& rcpts, char* response) { if (*state < 3 || *state > 4) { write(comm_fd, BAD_SEQUENCE, strlen(BAD_SEQUENCE)); strcpy(response, BAD_SEQUENCE); } else if (strcmp(buffer, ".\r\n") == 0) { *is_data = false; *state = 5; for (int i = 0; i < rcpts.size(); i++) { ofstream mbox; mbox.open(string(PARENTDIR) + "/" + rcpts[i], ios_base::app); time_t now = time(0); string timestamp = "From "; timestamp = timestamp + sender + " " + ctime(&now); mbox << timestamp << content; mbox.close(); } content.clear(); sender[0] = '\0'; rcpts.clear(); write(comm_fd, OK, strlen(OK)); strcpy(response, OK); } else if (!*is_data) { write(comm_fd, START_MAIL, strlen(START_MAIL)); strcpy(response, START_MAIL); *is_data = true; *state = 4; } else { string line(buffer, end - buffer); content += line; response[0] = '\n'; response[1] = '\0'; } } // Handler for NOOP command. If the client already said HELO, reply with OK. If not, send an 503 error. // comm_fd: client's socket // state: current transaction state // response: response written to client void handle_noop(int comm_fd, int* state, char* response) { if (*state == 0) { write(comm_fd, BAD_SEQUENCE, strlen(BAD_SEQUENCE)); strcpy(response, BAD_SEQUENCE); } else { write(comm_fd, OK, strlen(OK)); strcpy(response, OK); } } // Handler for RSET command. Checks whether the transaction is at the correct state and send response // accordingly. Clear all buffers and return to the state before transaction. // comm_fd: client's socket // state: current transaction state // content: email message // sender: sender of the email // rcpts: recipients of the email // response: response written to client void handle_rset(int comm_fd, int* state, string& content, char* sender, vector < string >&rcpts, char* response) { if (*state == 0) { write(comm_fd, BAD_SEQUENCE, strlen(BAD_SEQUENCE)); strcpy(response, BAD_SEQUENCE); } else { content.clear(); sender[0] = '\0'; rcpts.clear(); write(comm_fd, OK, strlen(OK)); strcpy(response, OK); *state = 1; } } // Handler for QUIT command. Sets quit flag to true. // comm_fd: client's socket // state: current transaction state // quit: true if the client writes QUIT // response: response written to client void handle_quit(int comm_fd, int* state, bool* quit, char* response) { *state = 6; *quit = true; write(comm_fd, SERVICE_CLOSING, strlen(SERVICE_CLOSING)); strcpy(response, SERVICE_CLOSING); } // Parse an email address from src and copy it to dest. // src: source buffer // dest: destination buffer void copy_mailbox(char* dest, char* src) { int i = 0; while (src[i] != '<') { i++; } int j = 0; while (src[i] != '>') { // cout << src[i] << endl; dest[j] = src[i]; i++; j++; } dest[j] = src[i]; } // Parse recipient's email and host name from src and copy to rcpt and host. // rcpt: buffer for recipient's email address // host: buffer for host name // src: source buffer void copy_rcpt_host(char* rcpt, char* host, char* src) { int i = 0; while (src[i] != '<') { i++; } i++; int j = 0; while (src[i] != '@') { rcpt[j] = src[i]; i++; j++; } i++; j = 0; while (src[i] != '>') { host[j] = src[i]; i++; j++; } host[j] = '\0'; } // After worker thread has parsed a full command, this function clears the command from buffer, and moves // all remaining characters to the start of buffer. void remove_command(char* buf, char* end) { char* curr = buf; while (curr != end) { *curr = '\0'; curr++; } curr = buf; while (*end != '\0') { *curr = *end; *end = '\0'; curr++; end++; } }
#include "opencv2/imgproc/imgproc.hpp" #include "opencv2/highgui/highgui.hpp" #include "ResizeModule.hpp" using namespace std; using namespace uipf; // runs the module /* data DataManager handles the input and ouput of this module */ void ResizeModule::run( DataManager& data) const { using namespace cv; // print params for debugging data.listParams(); // read the params (width and height) given for this step double width = data.getParam<double>("width", 0.0); double height = data.getParam<double>("height", 0.0); // get a pointer to the "image" input data Matrix::c_ptr oMatrix = data.getInputData<Matrix>("image"); // get the actual opencv matrix of the input data Mat m = oMatrix->getContent(); // do resize using opencv resize(m,m, Size (width,height)); // set the result (image) on the datamanager data.setOutputData("image",new Matrix(m)); } // returns the meta data of this module MetaData ResizeModule::getMetaData() const { DataDescriptionMap input = { {"image", DataDescription(MATRIX, "the image to resize.") } }; DataDescriptionMap output = { {"image", DataDescription(MATRIX, "the result image.") } }; ParamDescriptionMap params = { {"width", ParamDescription("new width") }, {"height", ParamDescription("new height") } }; return MetaData( "Resizes an image using openCV.", "Image Processing", input, output, params ); }
// // Created by Yujing Shen on 29/05/2017. // #include "../../include/optimizers/MomentumOpt.h" namespace sjtu{ MomentumOpt::MomentumOpt(Session *sess, Dtype lr, Dtype momentum): SessionOptimizer(sess), _lr(lr), _momentum(momentum) { } MomentumOpt::~MomentumOpt() { } Optimizer MomentumOpt::run(Node node) { auto it = SessionOptimizer::subjects.find(node); if(it != SessionOptimizer::subjects.end()) { Tensor tW = _tW[it->second]; Tensor data = node->get_data(); Tensor diff = node->get_diff(); int counts = data->get_count(); for(int i = 0; i < counts; ++i) { (*tW)(i) = _momentum * (*tW)(i) - _lr * (*diff)(i); (*data)(i) += (*tW)(i); } } return this; } Optimizer MomentumOpt::init(int Itype) { for(auto&&it : _tW) { it->init_variable(Itype); } return this; } Optimizer MomentumOpt::subscribe(Node node) { SessionOptimizer::subscribe(node); Tensor ntW = SessionOptimizer::tensor_like(node); _tW.push_back(ntW); return this; } }
 // MainFrm.cpp: CMainFrame 클래스의 구현 // #include "pch.h" #include "framework.h" #include "BookEditor.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) ON_COMMAND(IDM_DIALOG, &CMainFrame::OnDialog) ON_WM_CREATE() END_MESSAGE_MAP() // CMainFrame 생성/소멸 CMainFrame::CMainFrame() noexcept { // TODO: 여기에 멤버 초기화 코드를 추가합니다. m_testDlg = NULL; } CMainFrame::~CMainFrame() { } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: CREATESTRUCT cs를 수정하여 여기에서 // Window 클래스 또는 스타일을 수정합니다. return TRUE; } // CMainFrame 진단 #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG // CMainFrame 메시지 처리기 void CMainFrame::OnDialog() { // TODO: 여기에 명령 처리기 코드를 추가합니다. if(m_testDlg == NULL){ m_testDlg = new CTestDlg; m_testDlg->Create(IDD_DIALOG_TEST, this); } m_testDlg->ShowWindow(SW_SHOW); } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; // TODO: 여기에 특수화된 작성 코드를 추가합니다. if (!m_toolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_toolBar.LoadToolBar(IDR_TOOLBAR_MAINFRAME)) { TRACE0("도구 모음을 만들지 못했습니다.\n"); return -1; } m_toolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_toolBar); return 0; }
#ifdef DEBUG #define _GLIBCXX_DEBUG #endif #include <iostream> #include <algorithm> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <memory.h> #include <math.h> #include <string> #include <string.h> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include <functional> #include <numeric> #include <sstream> typedef long double LD; typedef long long LL; typedef unsigned long long ULL; typedef unsigned int uint; #define PI 3.1415926535897932384626433832795 #define sqr(x) ((x)*(x)) using namespace std; int main() { // freopen(".in", "r", stdin); // freopen(".out", "w", stdout); LL x1, x2, y1, y2; cin >> x1 >> y1 >> x2 >> y2; LD r1 = sqrtl(x1 * x1 + y1 * y1); LD r2 = sqrtl(x2 * x2 + y2 * y2); LD a1 = atan2(y1, x1); LD a2 = atan2(y2, x2); LD da = min(fabsl(a1 - a2), 2 * PI - fabsl(a1 - a2)); LD ans = 0; if (da > 2) ans = r1 + r2;else ans = fabsl(r1 - r2) + da * min(r1, r2); cout.precision(13); cout << fixed << ans << endl; return 0; }
// // Created by OLD MAN on 2020/2/22. // //蒜术师想让你编写程序,输入 n 的值,求 1/1 - 1/2 + 1/3 - 1/4 + 1/5 - 1/6 ⋯⋯ ((-1)^(n-1))/n 的值。 // //输入格式\ //输入一个正整数 n。1≤n≤1000。 // //输出格式\ //输出一个实数,为表达式的值,保留到小数点后四位。 #include <iostream> using namespace std; int main(){ int n; cin>>n; float result = 0; for (float i = 1; i <= n; ++i) { if ((int)i % 2 == 0){ result -= 1/i; } else { result += 1/i; } } printf("%.4f",result); }
#ifndef ETW_CONFIG_BASIC_PREDICATES_H_ #define ETW_CONFIG_BASIC_PREDICATES_H_ #include "ConfigurationInterface.h" #include "OptionInterface.h" #include "ExpressionInterface.h" #include "PredicateInterface.h" #include <initializer_list> #include <list> namespace etw { class Not : public PredicateInterface { public: Not(PredicateInterface *inner); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); private: PredicateInterface *inner; }; class And : public PredicateInterface { public: And(std::initializer_list<PredicateInterface *> all); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); private: std::list<PredicateInterface *> operands; }; class Or : public PredicateInterface { public: Or(std::initializer_list<PredicateInterface *> any); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); private: std::list<PredicateInterface *> operands; }; class EqualTo : public PredicateInterface { public: EqualTo(ExpressionInterface *expr); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); }; class NotEqualTo : public PredicateInterface { public: NotEqualTo(ExpressionInterface *expr); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); }; class GreaterThan: public PredicateInterface { public: GreaterThan(ExpressionInterface *expr); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); }; class GreaterThanOrEqualTo: public PredicateInterface { public: GreaterThanOrEqualTo(ExpressionInterface *expr); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); }; class LessThan: public PredicateInterface { public: LessThan(ExpressionInterface *expr); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); }; class LessThanOrEqualTo: public PredicateInterface { public: LessThanOrEqualTo(ExpressionInterface *expr); bool evaluate(ConfigurationInterface *cfg, OptionInterface *op); }; } #endif
/* * 题目:区域和检索 - 数组不可变 * 链接:https://leetcode-cn.com/problems/range-sum-query-immutable/ * 知识点:一维前缀和 */ class NumArray { public: NumArray(vector<int>& nums) { int n = nums.size(); if (n > 0) { sums.resize(n, 0); sums[0] = nums[0]; for (int i = 1; i < n; i++) { sums[i] = sums[i - 1] + nums[i]; } } } int sumRange(int i, int j) { if (i == 0) { return sums[j]; } else { return sums[j] - sums[i - 1]; } } private: vector<int> sums; }; /** * Your NumArray object will be instantiated and called as such: * NumArray* obj = new NumArray(nums); * int param_1 = obj->sumRange(i,j); */
#include "GamePch.h" #include "PlayerComp.h" #include "ThirdPersonCameraComponent.h" #include "ComponentSet.h" #include "Common.h" #include "HealthModule.h" #include "Renderer\DevTextRenderer.h" #include "../Engine/System/EntityManager.h" #include "Renderer\Texture.h" uint32_t PlayerComp::s_TypeID = hg::ComponentFactory::GetGameComponentID(); extern hg::Texture* g_ScreenOverlay; extern Color g_ScreenOverlayColor; void PlayerComp::LoadFromXML( tinyxml2::XMLElement* data ) { data->QueryFloatAttribute( "speed", &m_Speed ); m_RunSpeed = m_Speed; data->QueryFloatAttribute( "dodge_speed", &m_DodgeSpeed ); data->QueryFloatAttribute( "dodge_duration", &m_DodgeDuration ); m_DodgeTime = 0; } void PlayerComp::Init() { m_Anims.Idle = SID(idle); m_Anims.Fire = SID(fire); m_Anims.FwdLeft = SID(fwd_left); m_Anims.FwdRight = SID(fwd_right); m_Anims.Bwd = SID(bwd); m_Anims.BwdLeft = SID(bwd_left); m_Anims.BwdRight = SID(bwd_right); m_Anims.Right = SID(right); m_Anims.Left = SID(left); m_Anims.Fwd = SID(fwd); m_Anims.Dodge = SID(dodge); m_MovementLock = false; m_curGun = 0; upperRotOffset = XMQuaternionRotationRollPitchYaw(0.0, 0.8f, 0.0f); m_debug = false; m_freeAim = false; m_needRotate = false; Integrate = Math::NoGravity; m_powerUp = PowerUpType::kNoPowerUp; } void PlayerComp::Start() { m_rollTimer = 0; m_DamageOverlay = 0.0f; m_powerUp = PowerUpType::kNoPowerUp; m_powerUpAmount = 0; g_ScreenOverlay = hg::g_TextureManager.GetTexture("Assets/Texture/BloodOverlay.dds"); g_ScreenOverlayColor = Color(0, 0, 0, 0); } void PlayerComp::Update() { if (m_DamageDecayTimer > 0.0f) { m_DamageDecayTimer -= hg::g_Time.Delta(); } else if (m_DamageOverlay > 0.0f) { m_DamageOverlay -= hg::g_Time.Delta(); m_DamageOverlay = max(0.0f, m_DamageOverlay); g_ScreenOverlayColor = Color(1, 1, 1, m_DamageOverlay); } hg::Entity& entity = *GetEntity(); hg::DynamicCollider& dc = *entity.GetComponent<hg::DynamicCollider>(); float dt = hg::g_Time.Delta(); if (m_DodgeTime && hg::g_Time.Elapsed() >= m_DodgeTime) { EndDodge(); } if (hg::g_Time.GetTimeScale() == 0) { m_gun[m_curGun]->GetComponent<GunLogic>()->Cease(); return; } XMFLOAT3 moveDir = { 0.0f, 0.0f, 0.0f }; bool isMoving = false; if (m_DodgeTime == 0.0) { #ifdef FINAL if (hg::g_Input.GetBufferedKeyState( VK_F3 ) == hg::BufferedKeyState::kKeyStateReleased) { m_debug = !m_debug; } if (hg::g_Input.GetBufferedKeyState( VK_F6 ) == hg::BufferedKeyState::kKeyStateReleased) Integrate = Math::Gravity; if (hg::g_Input.GetBufferedKeyState( VK_F7 ) == hg::BufferedKeyState::kKeyStateReleased) Integrate = Math::NoGravity; #endif if (hg::g_Input.IsKeyDown( 'W' )) { moveDir.z += 1; } if (hg::g_Input.IsKeyDown( 'A' )) { moveDir.x -= 1; } if (hg::g_Input.IsKeyDown( 'S' )) { moveDir.z -= 1; } if (hg::g_Input.IsKeyDown( 'D' )) { moveDir.x += 1; } } Vector3 moveDirection = XMVector3Normalize( XMLoadFloat3( &moveDir ) ); Vector3 trueMoveDirection = moveDirection; if (m_DodgeTime == 0) { m_MoveDirection = moveDirection; } else { moveDirection = m_MoveDirection; } float speed = dt * m_Speed; XMStoreFloat3(&moveDir, moveDirection); XMVECTOR move = moveDirection* speed; #ifdef FINAL if (hg::g_Input.IsKeyDown(VK_BACK)) { GetEntity()->GetTransform()->SetPosition(0, 0, 0); } #endif if (hg::g_Input.IsKeyDown( VK_SPACE )) { Dodge(moveDirection); } if (Integrate) { Integrate(XMVectorZero(), move, dt, G_GRAVITY); XMStoreFloat3( &moveDir, move ); if (moveDir.x != 0.0f || moveDir.y != 0.0f || moveDir.z != 0.0f) { isMoving = true; m_needRotate = true; } if (!m_MovementLock) dc.Move(move); } int mouseX, mouseY; hg::g_Input.GetCursorWindowPos( mouseX, mouseY ); XMVECTOR mouseOffset = XMVectorSet( (float)mouseX, 0, (float)mouseY, 0 ); hg::Camera* main = hg::CameraSystem::GetMainCamera();; XMVECTOR dir = main->ScreenToViewport( mouseOffset ); dir = XMVector3ClampLength( dir, 0, 0.5f ) * 15; ThirdPersonCameraComponent* tcc = hg::g_cameraSystem.GetCamera(SID(Game Camera))->GetEntity()->GetComponent<ThirdPersonCameraComponent>(); tcc->SetDesireOffsetDistance(dir); if(tcc) tcc->SetDesireOffsetDistance(dir); tcc->SetDesireOffsetDistance( dir ); int x, y; hg::g_Input.GetCursorWindowPos( x, y ); XMVECTOR pos_mouse_world = XMVectorSet( (float)x, (float)y, 1, 1 ); hg::Ray ray = hg::CameraSystem::GetMainCamera()->ScreenToWorldRay( pos_mouse_world ); #if _DEBUG hg::DebugRenderer::DrawAabb(hg::Aabb(m_gun[m_curGun]->GetTransform()->GetWorldPosition()+XMVectorSet(-.5f, -.5f, -.5f,0), m_gun[m_curGun]->GetTransform()->GetWorldPosition()+XMVectorSet(.5f, .5f, .5f,0))); #endif hg::Transform* trans = GetEntity()->GetTransform(); // Aim at a target or a direction Vector3 hit; hg::Entity* target; bool noEnemyHit = true; bool noHit = true; if (hg::g_Physics.RayCast(ray, &target, &hit, nullptr, ~(COLLISION_UNWALKABLE_MASK | COLLISION_ENEMY_ONLY_OBSTACLE_MASK))) { pos_mouse_world = XMLoadFloat3(&hit); noHit = false; float newDt = dt * 5; if (target->GetTag() == SID(Enemy) || target->GetTag() == SID(Breakable)) { upper->TurnTo(target->GetTransform()->GetWorldPosition(), newDt); noEnemyHit = false; } else if(m_freeAim) { upper->TurnTo( pos_mouse_world, newDt ); noEnemyHit = false; } } m_PosMouseWorld = pos_mouse_world; m_PosMouseWorld.y = 0.0f; float hitTime; XMVECTOR upperPos = upper->GetWorldPosition(); hg::g_Physics.LinePlaneTest(ray.Origin, ray.Direction, G_UP, XMVectorGetY(upperPos), &hitTime); XMVECTOR lookPoint = ray.Origin + ray.Direction * -hitTime; XMVECTOR rotation = hg::Transform::BuildLookAtRotation(upperPos, lookPoint); if (noEnemyHit) { upper->RotateTo(rotation, dt * 8); } XMVECTOR upperForward = upper->Forward(); upperForward = XMVectorSetY(upperForward, 0); XMVECTOR bodyforward = trans->Forward(); float angleBetweenBody = XMVectorGetX(XMVector3Dot(upperForward, bodyforward)); float angleBetweenMoveForward = XMVectorGetX(XMVector3Dot(upperForward, moveDirection)); //float angleBetweenMoveRight = XMVectorGetX(XMVector3Dot(moveDirection, upper->Right())); if(angleBetweenMoveForward < 0) { moveDirection *= -1; } if(angleBetweenBody <= 0.3f) { m_needRotate = true; } if ((1 - angleBetweenBody) < 0.001f && !isMoving) { m_needRotate = false; } if (m_DodgeTime) { m_needRotate = false; } #if _DEBUG hg::DebugRenderer::DrawLine(upper->GetWorldPosition(), upper->GetWorldPosition() + upper->Forward() * 2, Color(0, 0, 1), Color(0, 0, 1)); hg::DebugRenderer::DrawLine(upper->GetWorldPosition(), upper->GetWorldPosition() + upper->Right() * 2, Color(1, 0, 0), Color(1, 0, 0)); hg::DebugRenderer::DrawLine(upper->GetWorldPosition(), upper->GetWorldPosition() + upper->Up() * 2, Color(0, 1, 0), Color(0, 1, 0)); hg::DebugRenderer::DrawLine(trans->GetWorldPosition(), trans->GetWorldPosition() + bodyforward * 2, Color(0, 1, 0), Color(0, 1, 0)); #endif if (m_needRotate) { XMVECTOR rot = trans->GetWorldRotation();; XMVECTOR newrot; if (isMoving) { if (angleBetweenMoveForward < 0.25f && angleBetweenMoveForward > 0) { newrot = hg::Transform::BuildLookAtRotationFromDirectionVector(upperForward); newrot = XMQuaternionSlerp(rot, newrot, dt*6); trans->SetRotation(newrot); rot = XMQuaternionMultiply(XMQuaternionConjugate(rot), newrot); upper->Rotate(XMQuaternionConjugate(rot)); } XMVECTOR moveRot = hg::Transform::BuildLookAtRotationFromDirectionVector(moveDirection); rot = trans->GetWorldRotation(); /*float bodyDir = XMVectorGetX(XMVector4Dot(rot, moveRot)); float lookDir = XMVectorGetX(XMVector4Dot(rotation, moveRot)); if (bodyDir < 0 && lookDir < 0) { moveRot *= -1; }*/ //XMVECTOR uppperRot = upper->GetWorldRotation(); newrot = XMQuaternionSlerp(rot, moveRot, dt * 6); #if _DEBUG hg::DebugRenderer::DrawLine(upper->GetWorldPosition(), upper->GetWorldPosition() + XMVector3Rotate(G_FORWARD, newrot) * 5, Color(1, 0, 1), Color(1, 0, 1)); #endif float comp = XMVectorGetX(XMVector3Dot(upperForward, XMVector3Rotate(G_FORWARD, newrot))); if (m_DodgeTime == 0.0f) { trans->SetRotation( newrot ); } else { trans->SetRotation( moveRot ); } rot = XMQuaternionMultiply(XMQuaternionConjugate(newrot), rot); upper->Rotate(rot); } else { newrot = hg::Transform::BuildLookAtRotationFromDirectionVector(upperForward); newrot = XMQuaternionSlerp(rot, newrot, dt * 6); if (m_DodgeTime == 0.0f) { trans->SetRotation( newrot ); } rot = XMQuaternionMultiply(XMQuaternionConjugate(newrot), rot); upper->Rotate(rot); } } #ifdef FINAL if (hg::g_Input.GetBufferedKeyState(VK_RBUTTON) == hg::BufferedKeyState::kKeyStateReleased) { if(hg::g_Input.IsKeyDown(VK_LCONTROL)) if (noHit) GetEntity()->GetTransform()->SetPosition(lookPoint); else { GetEntity()->GetTransform()->SetPosition(pos_mouse_world); Vector3 pos = GetEntity()->GetComponent<hg::DynamicCollider>()->GetGroundedPosition(); GetEntity()->GetTransform()->SetPosition(pos); } } #endif HandleControl(); // Calculate Legs Animation //upperBone->SetRotation(XMQuaternionIdentity()); m_rollTimer = max(m_rollTimer - dt, 0); if (m_DodgeTime == 0.0f) { if (isMoving) { m_needRotate = true; if (angleBetweenMoveForward > 0) { if (!animation->IsPlaying( m_Anims.Fwd )) { animation->Play( m_Anims.Fwd, 1 ); } } else if (angleBetweenMoveForward <= 0) { if (!animation->IsPlaying( m_Anims.Bwd )) { animation->Play( m_Anims.Bwd, 0.6f ); } } if (!animation->IsPlaying( m_Anims.Idle )) animation->Play( m_Anims.Idle, 1, 1 ); } else { animation->Stop(); if (!animation->IsPlaying()) animation->Play( m_Anims.Idle, 1 ); } XMVECTOR ori = XMQuaternionMultiply( upperRotOffset, upper->GetLocalRotation() ); animation->GetBoneTransform( 0 ).SetRotation( 0, 0, 0 ); upperBone->Rotate( ori ); if (!(Vector3::Forward.Dot( upper->Forward() ) > 0 && (trueMoveDirection.z == 1.0 || trueMoveDirection.z == -1.0))) { animation->GetBoneTransform( 0 ).Rotate( 0, XM_PI, 0 ); upperBone->LocalRotation( 0, -XM_PI, 0 ); } animation->GetBoneTransform( 1 ).Rotate( -0.35f, 0, 0 ); XMFLOAT3 hipWPos; XMStoreFloat3(&hipWPos, animation->GetBoneTransform( 0 ).GetWorldPosition()); animation->GetBoneTransform( 0 ).SetPosition( 0, hipWPos.y - 100.0f, 0 ); upperBone->Rotate( 0, XM_PI, 0 ); GunLogic* currGun = m_gun[m_curGun]->GetComponent<GunLogic>(); unsigned int gunState = currGun->GetGunState(); //if (gunState == GunLogic::State::FIREING) //{ // if (!animation->IsPlaying( m_Anims.Fire )) // { // animation->Play( m_Anims.Fire, 1.0f, 1 ); // } //} } else { if (!animation->IsPlaying()) animation->Play( m_Anims.Idle, 1 ); animation->GetBoneTransform( 0 ).SetPosition( 0, animation->GetBoneTransform( 0 ).GetWorldPosition().m128_f32[1], 0 ); } // Make sure gun is attached to character's hand UpdateGunTransform(); } void PlayerComp::OnMessage(hg::Message* msg) { if (hg::g_Time.GetTimeScale() == 0)return; switch (msg->GetType()) { case GameMessageType::kDamage: { if (IsPlayerAlive()) { if (m_powerUp & PowerUpType::kPowerUp_Shield) { break; } DamageMessage* dmgMsg = (DamageMessage*)msg; if (dmgMsg->GetDamageType() == kDmgType_Bullet) hg::g_AudioSystem.PostEvent(AK::EVENTS::PLAY_PLAYER_BULLETHIT, GetEntity()); hg::g_AudioSystem.PostEvent(AK::EVENTS::PLAY_PLAYER_PAIN, GetEntity()); // Apply camera shake hg::g_cameraSystem.GetMainCamera()->ApplyCameraShake(0.5f, 0.2f, 2.0f, 0.0f); m_DamageOverlay += 0.1f; m_DamageOverlay = min(1.0f, m_DamageOverlay); g_ScreenOverlayColor = Color(1, 1, 1, m_DamageOverlay); m_DamageDecayTimer = 1.0f; } break; } case GameMessageType::kDeath: { // Stop camera shake hg::g_cameraSystem.GetMainCamera()->ApplyCameraShake(0, 0); g_ScreenOverlayColor = Color(0, 0, 0, 0); PlayerDeathMessage newMsg; if(!m_debug) hg::g_EntityManager.BroadcastMessage(&newMsg); break; } case GameMessageType::kPowerUp: { PowerUpMessage* inMsg = (PowerUpMessage*)msg; UINT _newType = inMsg->GetPowerUpType(); if (_newType & PowerUpType::kPowerUp_End) { if (_newType & PowerUpType::kPowerUp_Shield) { m_powerUp &= ~PowerUpType::kPowerUp_Shield; m_health->SetInvulnerable(false); } } else if (_newType & PowerUpType::kPowerUp_Ricochet) { m_powerUpAmount = (int)inMsg->GetAmount(); m_powerUp |= PowerUpType::kPowerUp_Ricochet; for (int i = 0; i < 2; i++) { m_gun[i]->GetComponent<GunLogic>()->SetBounce(true); } } else if (_newType & PowerUpType::kPowerUp_Shield) { hg::Transform* trans = GetEntity()->GetTransform()->FindChild(SID(FX_Shield)); hg::Entity* shield = nullptr; if (trans) { shield = trans->GetEntity(); shield->Destroy(); } m_powerUp |= PowerUpType::kPowerUp_Shield; shield = hg::Entity::Assemble(SID(FX_Shield), GetEntity()->GetTransform()->GetWorldPosition(), Quaternion::Identity); shield->GetTransform()->LinkTo(GetEntity()->GetTransform()); m_health->SetInvulnerable(true); } hg::Entity::FindByName(SID(MainMenu))->SendMsg(msg); } break; case GameMessageType::kFire: m_powerUpAmount--; if (m_powerUpAmount <= 0) { m_powerUp &= ~PowerUpType::kPowerUp_Ricochet; PowerUpMessage newMsg(PowerUpType::kPowerUp_End | PowerUpType::kPowerUp_Ricochet, 0); hg::Entity::FindByName(SID(MainMenu))->SendMsg(&newMsg); for (int i = 0; i < 2; i++) { m_gun[i]->GetComponent<GunLogic>()->SetBounce(false); } } break; } } void PlayerComp::SetGun(hg::Entity * gun, int index) { if (index < MAX_NUM_GUN && index >= 0) { m_gun[index] = gun; // Detach gun from player and move to world entity gun->GetTransform()->Reset(); if (m_curGun != index) m_gun[index]->GetComponent<hg::MeshRenderer>()->SetEnabled(false); } } void PlayerComp::PostInit() { animation = GetEntity()->GetComponent<hg::Animation>(); upper = GetEntity()->GetTransform()->FindChild(SID(Upper)); dodgeBody = GetEntity()->GetTransform()->FindChild( SID(DodgeBody) ); upperBone = &animation->GetBoneTransform(2); m_health = GetEntity()->GetComponent<Health>(); gunHeight = XMVectorGetY(m_gun[m_curGun]->GetTransform()->GetWorldPosition()); } float PlayerComp::GetCurrentAmmoRatio() const { return m_gun[m_curGun]->GetComponent<GunLogic>()->GetAmmoRatio(); } float PlayerComp::GetCurrentHealthRatio() const { return m_health ? m_health->GetHealthRatio() : 1.0f; } float PlayerComp::GetCurrentTotalAmmoRatio() const { return m_gun[m_curGun]->GetComponent<GunLogic>()->GetTotalAmmoRatio(); } void PlayerComp::HandleControl() { if (hg::g_Input.GetBufferedKeyState(VK_LBUTTON) == hg::BufferedKeyState::kKeyStatePressed) { if (!IsDodging()) { m_gun[m_curGun]->GetComponent<GunLogic>()->Fire(); } } if (hg::g_Input.GetBufferedKeyState(VK_LBUTTON) == hg::BufferedKeyState::kKeyStateReleased) { m_gun[m_curGun]->GetComponent<GunLogic>()->Cease(); } if (hg::g_Input.GetBufferedKeyState('R') == hg::BufferedKeyState::kKeyStateReleased) { m_gun[m_curGun]->GetComponent<GunLogic>()->Reload(); } if (hg::g_Input.GetBufferedKeyState(VK_SHIFT) == hg::BufferedKeyState::kKeyStateDown) { m_freeAim = true; } if (hg::g_Input.GetBufferedKeyState(VK_SHIFT) == hg::BufferedKeyState::kKeyStateReleased) { m_freeAim = false; } if (hg::g_Input.GetBufferedKeyState('1') == hg::BufferedKeyState::kKeyStateReleased) { SwitchToWeapon(0); } if (hg::g_Input.GetBufferedKeyState('2') == hg::BufferedKeyState::kKeyStateReleased) { SwitchToWeapon(1); } #ifdef FINAL if (hg::g_Input.GetBufferedKeyState(VK_OEM_PLUS) == hg::BufferedKeyState::kKeyStatePressed) { //Vector3 pos = Math::RNG::RandomVectorRange(Vector3(0, 0, 0), Vector3(6, 6, 6)); XMVECTOR posOri = GetEntity()->GetTransform()->GetWorldPosition(); XMVECTOR pos = GetEntity()->GetTransform()->GetWorldPosition() + XMVectorSet(0, 0, 1, 0); XMVECTOR pos0 = GetEntity()->GetTransform()->GetWorldPosition() - XMVectorSet(0, 0, 1, 0); XMVECTOR pos1 = GetEntity()->GetTransform()->GetWorldPosition() - XMVectorSet(1, 0, 0, 0); /*hg::Entity::Assemble(SID(FX_Ground000), pos, Quaternion::Identity); hg::Entity::Assemble(SID(FX_Explosion), pos, Quaternion::Identity); hg::Entity::Assemble(SID(FX_ExplosionSpark), pos, Quaternion::Identity); hg::Entity::Assemble(SID(FX_ExplosionSpark), pos, Quaternion::Identity);*/ //hg::Entity::Assemble(SID(FX_DirtDig), pos, Quaternion::Identity); hg::Entity::Assemble(SID(AmmoPack), pos, Quaternion::Identity); hg::Entity::Assemble(SID(MedPack), pos0, Quaternion::Identity); hg::Entity::Assemble(SID(Pickup_Ricochet), pos1, Quaternion::Identity); //hg::Entity* shield = hg::Entity::Assemble(SID(FX_Shield), posOri, Quaternion::Identity); hg::Entity::Assemble(SID(Pickup_Shield), pos1 - XMVectorSet(1,0,0,0), Quaternion::Identity); /*PowerUpMessage pmsg(PowerUpType::kPowerUp_Shield, 5); GetEntity()->SendMsg(&pmsg);*/ //shield->GetTransform()->LinkTo(GetEntity()->GetTransform()); m_health->SetValue(50); } #endif //if (hg::g_Input.GetBufferedKeyState('T') == hg::BufferedKeyState::kKeyStatePressed) //{ // if (m_curGun == 0) // { // GunLogic* gun = m_gun[m_curGun]->GetComponent<GunLogic>(); // gun->ToggleBouncingBullet(!gun->IsUsingBouncingBullet()); // } //} } void PlayerComp::SwitchToWeapon(int slot) { m_gun[m_curGun]->GetComponent<GunLogic>()->Cease(); m_gun[m_curGun]->GetComponent<hg::MeshRenderer>()->SetEnabled(false); m_curGun = slot; m_gun[m_curGun]->GetComponent<hg::MeshRenderer>()->SetEnabled(true); } void PlayerComp::Dodge(const Vector3 moveDir) { if (m_DodgeTime == 0 && m_rollTimer <=0) { m_Speed = m_DodgeSpeed; float elapsed = hg::g_Time.Elapsed(); m_DodgeTime = elapsed + m_DodgeDuration; GetEntity()->RemoveComponent( animation ); hg::SkinnedMeshRenderer* mr = GetEntity()->GetComponent<hg::SkinnedMeshRenderer>(); GetEntity()->RemoveComponent( mr ); mr->SetAlive( true ); mr->SetEnabled( true ); animation->SetAlive( true ); animation->SetEnabled( true ); hg::Entity* db = dodgeBody->GetEntity(); db->AttachComponent( animation ); db->AttachComponent( mr ); animation->Play( m_Anims.Dodge, 1 ); if (moveDir.z == 1.0f) db->GetTransform()->SetRotation( 0.0f, XM_PI, 0.0f ); else if (moveDir.z == -1.0f) db->GetTransform()->SetRotation( 0.0f, 0.0f, 0.0f ); else if (moveDir.x == 1.0f) db->GetTransform()->SetRotation( 0.0f, XM_PI + XM_PIDIV2, 0.0f ); else if (moveDir.x == -1.0f) db->GetTransform()->SetRotation( 0.0f, XM_PIDIV2, 0.0f ); else if (moveDir.x > 0) { if (moveDir.z > 0) { db->GetTransform()->SetRotation( 0.0f, XM_PI + XM_PIDIV4, 0.0f ); } else { db->GetTransform()->SetRotation( 0.0f, -XM_PIDIV4, 0.0f ); } } else if (moveDir.z > 0) db->GetTransform()->SetRotation( 0.0f, XM_PI - XM_PIDIV4, 0.0f ); else db->GetTransform()->SetRotation( 0.0f, XM_PIDIV4, 0.0f ); //m_MovementLock = true; // Cease fire m_gun[m_curGun]->GetComponent<GunLogic>()->Cease(); // Hide gun and laser m_gun[m_curGun]->GetComponent<hg::MeshRenderer>()->SetEnabled(false); GetGunLaser()->GetComponent<hg::MeshRenderer>()->SetEnabled(false); } } void PlayerComp::EndDodge() { m_rollTimer = 2; m_Speed = m_RunSpeed; m_DodgeTime = 0; m_MovementLock = false; hg::Entity* db = dodgeBody->GetEntity(); db->RemoveComponent( animation ); hg::SkinnedMeshRenderer* mr = db->GetComponent<hg::SkinnedMeshRenderer>(); db->RemoveComponent( mr ); mr->SetAlive( true ); mr->SetEnabled( true ); animation->SetAlive( true ); animation->SetEnabled( true ); GetEntity()->AttachComponent( animation ); GetEntity()->AttachComponent( mr ); // Show gun and laser m_gun[m_curGun]->GetComponent<hg::MeshRenderer>()->SetEnabled(true); GetGunLaser()->GetComponent<hg::MeshRenderer>()->SetEnabled(true); } bool PlayerComp::IsDodging() const { return m_DodgeTime && hg::g_Time.Elapsed() < m_DodgeTime; } bool PlayerComp::RestoreHP(float value) { return m_health->RestoreHealth(value); } bool PlayerComp::RestoreAmmo(float value) { return m_gun[m_curGun]->GetComponent<GunLogic>()->AddAmmo((int)value); } bool PlayerComp::IsPlayerAlive() const { Health* health = GetEntity()->GetComponent<Health>(); if (!health) return false; return health->GetValue() > 0; } hg::Entity* PlayerComp::GetGunLaser() { return GetEntity()->GetTransform()->FindChild(SID(Upper))->FindChild(SID(GunPos))->GetEntity(); } hg::IComponent* PlayerComp::MakeCopyDerived() const { // TODO: Make a copy of this component // Do not bother initializing any values that the Init function will modify, // as Init will probably need to be called after multiple components are copied return hg::IComponent::Create( SID(PlayerComp) ); } void PlayerComp::UpdateGunTransform() { Matrix t = GetEntity()->GetTransform()->GetMatrix(); //hg::LoadingSkeleton* skel = animation->GetLoadingSkeleton(); //for (int i = 0; i < 65; i++) //{ // int p = skel->m_ParentIndices[i]; // if (p < 0) // continue; // Matrix m = animation->GetBoneWorldPose(i) * t; // Matrix mp = animation->GetBoneWorldPose(p) * t; // //hg::DebugRenderer::DrawAxis(m); // hg::DebugRenderer::DrawLine(mp.Translation(), m.Translation()); //} static int kRightHandBoneId = 34; // Note: change bone index if use different player model hg::Transform* gunTrans = m_gun[m_curGun]->GetTransform(); Vector3 hand_scale, hand_pos; Quaternion hand_rot; Matrix hand_mat = animation->GetBoneWorldPose(kRightHandBoneId) * t; if (hand_mat.Decompose(hand_scale, hand_rot, hand_pos)) { gunTrans->SetScale(hand_scale); gunTrans->SetPosition(hand_pos); gunTrans->SetRotation(hand_rot); gunTrans->CheckAndUpdate(); } }
/* MP5 <-> PDW*/ class 30Rnd_9x19_UZI : CA_Magazine { model = "\z\addons\dayz_epoch_w\magazine\dze_pdw_mag.p3d"; displayName = $STR_DZ_MAG_30RND_9X19_UZI_NAME; descriptionShort = $STR_DZ_MAG_30RND_9X19_UZI_DESC; cartridgeName = "9x19"; class ItemActions { COMBINE_MAG }; }; class 30Rnd_9x19_MP5 : CA_Magazine { displayName = $STR_DZ_MAG_30RND_9X19_MP5_NAME; descriptionShort = $STR_DZ_MAG_30RND_MP5_DESC; cartridgeName = "9x19"; class ItemActions { COMBINE_MAG }; }; class 30Rnd_9x19_UZI_SD : CA_Magazine { model = "\z\addons\dayz_epoch_w\magazine\dze_pdw_mag.p3d"; displayName = $STR_DZ_MAG_30RND_9X19_UZISD_NAME; descriptionShort = $STR_DZ_MAG_30RND_9X19_UZISD_DESC; picture = "\dayz_epoch_c\icons\magazines\m_uzisd_ca.paa"; cartridgeName = "9x19_SD"; class ItemActions { COMBINE_MAG }; }; class 30Rnd_9x19_MP5SD : CA_Magazine { model = "\ca\CommunityConfigurationProject_E\Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround\p3d\30Rnd_9x19_MP5.p3d"; picture = "\z\addons\dayz_communityweapons\magazines\data\m_mp5sd_ca.paa"; displayName = $STR_DZ_MAG_30RND_9X19_MP5SD_NAME; descriptionShort = $STR_DZ_MAG_30RND_MP5SD_DESC; cartridgeName = "9x19_SD"; class ItemActions { COMBINE_MAG }; }; /* M9 <-> G17 */ class 15Rnd_9x19_M9 : CA_Magazine { displayName = $STR_DZ_MAG_15RND_9X19_M9_NAME; descriptionShort = $STR_DZ_MAG_15RND_M9_9x19_DESC; model = "\ca\CommunityConfigurationProject_E\Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround\p3d\15Rnd_9x19_M9.p3d"; cartridgeName = "9x19"; class ItemActions { COMBINE_MAG class ReloadMag { text=$STR_MAG_CONV_M9_G17; script="spawn player_reloadMag;"; use[]= { "15Rnd_9x19_M9" }; output[]= { "17Rnd_9x19_glock17" }; }; }; }; class 17Rnd_9x19_glock17 : CA_Magazine { model = "z\addons\dayz_communityweapons\magazines\g17.p3d"; picture = "\z\addons\dayz_communityweapons\magazines\data\m_glock17_ca.paa"; displayName = $STR_DZ_MAG_17RND_9X19_GLOCK17_NAME; descriptionShort = $STR_DZ_MAG_17RND_G17_9x19_DESC; cartridgeName = "9x19"; class ItemActions { COMBINE_MAG class ReloadMag { text=$STR_MAG_CONV_G17_M9; script="spawn player_reloadMag;"; use[]= { "17Rnd_9x19_glock17" }; output[]= { "15Rnd_9x19_M9" }; }; }; }; class 15Rnd_9x19_M9SD : 15Rnd_9x19_M9 { picture = "\z\addons\dayz_communityweapons\magazines\data\m_m9sd_ca.paa"; displayName = $STR_DZ_MAG_15RND_9X19_M9SD_NAME; descriptionShort = $STR_DZ_MAG_15RND_M9SD_9x19_DESC; model = "\ca\CommunityConfigurationProject_E\Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround\p3d\15Rnd_9x19_M9.p3d"; cartridgeName = "9x19_SD"; class ItemActions { COMBINE_MAG class ReloadMag { text=$STR_MAG_CONV_M9_G17; script="spawn player_reloadMag;"; use[] = { "15Rnd_9x19_M9SD" }; output[] = { "17Rnd_9x19_glock17SD" }; }; }; }; class 17Rnd_9x19_glock17SD : 15Rnd_9x19_M9SD { picture = "\z\addons\dayz_communityweapons\magazines\data\m_glock17sd_ca.paa"; model = "z\addons\dayz_communityweapons\magazines\g17.p3d"; displayName = $STR_DZ_MAG_17RND_9X19_GLOCK17SD_NAME; descriptionShort = $STR_DZ_MAG_17RND_G17SD_9x19_DESC; cartridgeName = "9x19_SD"; count = 17; class ItemActions { COMBINE_MAG class ReloadMag { text=$STR_MAG_CONV_G17_M9; script="spawn player_reloadMag;"; use[] = { "17Rnd_9x19_glock17SD" }; output[] = { "15Rnd_9x19_M9SD" }; }; }; }; /* Bizon */ class 64Rnd_9x19_Bizon : CA_Magazine { model = "z\addons\dayz_communityweapons\magazines\bizon.p3d"; displayName = $STR_DZ_MAG_64RND_9X19_BIZON_NAME; cartridgeName = "9x19"; class ItemActions { COMBINE_MAG }; }; class 64Rnd_9x19_SD_Bizon : CA_Magazine { picture = "\z\addons\dayz_communityweapons\magazines\data\m_bizonsd_ca.paa"; model = "z\addons\dayz_communityweapons\magazines\bizon.p3d"; displayName = $STR_DZ_MAG_64RND_9X19_BIZONSD_NAME; cartridgeName = "9x19_SD"; class ItemActions { COMBINE_MAG }; }; /* CZ75 */ class 18Rnd_9x19_Phantom : 15Rnd_9x19_M9 { descriptionShort = $STR_DZ_MAG_18RND_CZ75_DESC; displayName = $STR_DZ_MAG_18Rnd_9x19_CZ75_NAME; picture = "\dayz_epoch_c\icons\magazines\picture_phantom_mag_ca.paa"; count = 18; initSpeed = 400; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; class 18Rnd_9x19_PhantomSD : 15Rnd_9x19_M9SD { descriptionShort = $STR_DZ_MAG_18RND_CZ75_SD_DESC; displayName = $STR_DZ_MAG_18Rnd_9x19_SD_CZ75_NAME; picture = "\dayz_epoch_c\icons\magazines\picture_phantomsd_mag_ca.paa"; count = 18; initSpeed = 320; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; /* FN Browning HP */ class 13Rnd_9x19_BHP: 15Rnd_9x19_M9 { displayName = $STR_DZ_MAG_13RND_9x19_BHP_NAME; descriptionShort = $STR_DZ_MAG_13RND_BHP_9x19_DESC; model = "\RH_de\mags\mag_mk22.p3d"; picture = "\RH_de\inv\m_mk22.paa"; count = 13; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; /* SIG Sauer P226 */ class 15Rnd_9x19_P226: 15Rnd_9x19_M9 { displayName = $STR_DZ_MAG_15RND_9x19_P226_NAME; descriptionShort = $STR_DZ_MAG_15RND_P226_9x19_DESC; model = "\RH_de\mags\mag_mk22.p3d"; picture = "\RH_de\inv\m_mk22.paa"; count = 15; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; /* Walther P38 */ class 8Rnd_9x19_P38: 15Rnd_9x19_M9 { displayName = $STR_DZ_MAG_8RND_9x19_P38_NAME; descriptionShort = $STR_DZ_MAG_8RND_P38_9x19_DESC; model = "\RH_de\mags\mag_p38.p3d"; picture = "\RH_de\inv\m_p38.paa"; count = 8; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; /* Mk 22 Mod 0 */ class 8Rnd_9x19_MK22: 15Rnd_9x19_M9 { displayName = $STR_DZ_MAG_8RND_9x19_MK22_NAME; descriptionShort = $STR_DZ_MAG_8RND_MK22_9x19_DESC; model = "\RH_de\mags\mag_mk22.p3d"; picture = "\dayz_epoch_c\icons\magazines\m_mk22.paa"; count = 8; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; class 8Rnd_9x19_MK22SD: 15Rnd_9x19_M9SD { displayName = $STR_DZ_MAG_8RND_9x19_MK22SD_NAME; descriptionShort = $STR_DZ_MAG_8RND_MK22SD_9x19_DESC; model = "\RH_de\mags\mag_mk22.p3d"; picture = "\dayz_epoch_c\icons\magazines\m_mk22_sd.paa"; count = 8; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; /* M93R */ class 20Rnd_9x19_M93R: 15Rnd_9x19_M9 { displayName = $STR_DZ_MAG_20RND_9x19mm_M93R_NAME; descriptionShort = $STR_DZ_MAG_20RND_9x19mm_M93R_DESC; model = "\RH_de\mags\mag_m93r.p3d"; picture = "\RH_de\inv\m_m93.paa"; count = 20; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; /* G18 */ class 33Rnd_9x19_G18: 15Rnd_9x19_M9 { displayName = $STR_DZ_MAG_33RND_9x19mm_G18_NAME; descriptionShort = $STR_DZ_MAG_33RND_9x19mm_G18_DESC; model = "\RH_de\mags\mag_m93r.p3d"; picture = "\RH_de\inv\m_m93.paa"; count = 33; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; /* Tec-9 */ class 32Rnd_9x19_TEC9: 15Rnd_9x19_M9 { displayName = $STR_DZ_MAG_32RND_9x19mm_TEC9_NAME; descriptionShort = $STR_DZ_MAG_32RND_9x19mm_TEC9_DESC; model = "\RH_de\mags\mag_tec9.p3d"; picture = "\RH_de\inv\m_tec9.paa"; count = 32; class ItemActions { delete ReloadMag; COMBINE_MAG }; }; /* TMP */ class 30Rnd_9x19_TMP : 30Rnd_9x19_MP5 { displayName = $STR_DZ_MAG_30RND_9X19_TMP_NAME; descriptionShort = $STR_DZ_MAG_30RND_TMP_DESC; model = "\RH_smg\mags\mag_uzi.p3d"; picture = "\dayz_epoch_c\icons\magazines\m_uzi.paa"; }; class 30Rnd_9x19_TMPSD : 30Rnd_9x19_MP5SD { model = "\RH_smg\mags\mag_uzi.p3d"; picture = "\dayz_epoch_c\icons\magazines\m_uzi_sd.paa"; displayName = $STR_DZ_MAG_30RND_9X19_TMPSD_NAME; descriptionShort = $STR_DZ_MAG_30RND_TMPSD_DESC; }; /* STEN */ class 32Rnd_9x19_STEN: 30Rnd_9x19_MP5 { displayName = $STR_DZ_MAG_32RND_9x19mm_STEN_NAME; descriptionShort = $STR_DZ_MAG_32RND_9x19mm_STEN_DESC; picture = "\z\addons\dayz_epoch_w\sten\data\m_sten_CA.paa"; model = "\z\addons\dayz_epoch_w\sten\h4_sten_mag.p3d"; initSpeed = 700; count = 32; }; /* MAT 49 */ class 32Rnd_9x19_MAT49: 30Rnd_9x19_MP5 { displayName = $STR_DZ_MAG_32RND_9x19mm_MAT49_NAME; descriptionShort = $STR_DZ_MAG_32RND_9x19mm_MAT49_DESC; picture = "\z\addons\dayz_epoch_w\sten\data\m_sten_CA.paa"; model = "\z\addons\dayz_epoch_w\sten\h4_sten_mag.p3d"; initSpeed = 600; count = 32; }; /* Suomi M-31 */ class 70Rnd_9x19_M31: 30Rnd_9x19_MP5 { displayName = $STR_DZ_MAG_70RND_9x19mm_M31_NAME; descriptionShort = $STR_DZ_MAG_70RND_9x19mm_M31_DESC; picture = "\z\addons\dayz_epoch_w\suomi\data\W_suomi_mag_CA.paa"; model = "z\addons\dayz_epoch_w\suomi\suomikp31_mag.p3d"; initSpeed = 700; count = 70; };
#include "mainwidget.h" #include "outputwindow.h" #include <QApplication> #include <QTextCodec> void messageOuputHandler(QtMsgType type, const QMessageLogContext &context, const QString &msg) { Q_UNUSED(context); QByteArray localMsg = msg.toLocal8Bit(); switch (type) { case QtDebugMsg: localMsg = "[DEBUG] " + localMsg; break; case QtInfoMsg: localMsg = "[INFO]" + localMsg; break; case QtWarningMsg: localMsg = "[WARN]" + localMsg; break; case QtCriticalMsg: localMsg = "[CRITCAL]" + localMsg; break; case QtFatalMsg: localMsg = "[FETAL]" + localMsg; abort(); } QMetaObject::invokeMethod(MainWidget::messageHandler(), "showMessages", Qt::QueuedConnection, Q_ARG(QByteArray, localMsg)); } int main(int argc, char *argv[]) { QApplication app(argc, argv); QTextCodec *codec = QTextCodec::codecForName("UTF-8"); QTextCodec::setCodecForLocale(codec); app.setApplicationName("PESQTester"); app.setApplicationVersion("0.9.0alpha"); qInstallMessageHandler(messageOuputHandler); MainWidget w; w.show(); return app.exec(); }
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*- * * Copyright (C) 1995-2007 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef AUTO_UPDATE_SUPPORT #ifdef AUTOUPDATE_PACKAGE_INSTALLATION #include "WindowsAUInstaller.h" #include "adjunct/autoupdate/updater/pi/aufileutils.h" #include "adjunct/desktop_pi/launch_pi.h" extern HINSTANCE hInst; // Handle to instance. const uni_char* WindowsAUInstaller::UPGRADER_MUTEX_NAME = UNI_L("Global\\OP_MUTEX_UPGRADER_READY"); AUInstaller* AUInstaller::Create() { return (AUInstaller*) new WindowsAUInstaller (); } WindowsAUInstaller::WindowsAUInstaller(): m_upgrader_mutex(NULL) { } WindowsAUInstaller::~WindowsAUInstaller() { if (m_upgrader_mutex) CloseHandle(m_upgrader_mutex); } AUInstaller::AUI_Status WindowsAUInstaller::Install(uni_char *install_path, uni_char *package_file) { AUFileUtils* file_utils = AUFileUtils::Create(); uni_char* module_path = NULL; uni_char exe_path[MAX_PATH]; uni_char dll_path[MAX_PATH]; if (!file_utils || file_utils->GetExePath(&module_path) != AUFileUtils::OK) return AUInstaller::ERR; uni_strncpy(exe_path, module_path, MAX_PATH); uni_strncpy(uni_strrchr(exe_path, '\\') + 1, UNI_L("Opera.exe"), 10); uni_strncpy(dll_path, module_path, MAX_PATH); uni_strncpy(uni_strrchr(dll_path, '\\') + 1, UNI_L("Opera.dll"), 10); #ifndef _DEBUG LaunchPI* launch_pi = LaunchPI::Create(); if (!launch_pi || !launch_pi->VerifyExecutable(exe_path) || !launch_pi->VerifyExecutable(dll_path)) { delete launch_pi; return AUInstaller::ERR; } delete launch_pi; #endif // _DEBUG *(uni_strrchr(install_path,'\\')) = 0; uni_char args[MAX_PATH + 50]; uni_strcpy(args, UNI_L("/install /silent /autoupdate /launchopera 0 /setdefaultbrowser 0 /installfolder \"")); uni_strncat(args, install_path, MAX_PATH); uni_strcat(args, UNI_L("\"")); SHELLEXECUTEINFO info; memset(&info, 0, sizeof(info)); info.cbSize = sizeof(info); info.fMask = SEE_MASK_NOCLOSEPROCESS; info.lpFile = exe_path; info.lpParameters = args; info.nShow = SW_SHOW; HANDLE evt = CreateEvent(NULL, TRUE, FALSE, UNI_L("OperaInstallerCompletedSuccessfully")); if (!evt) return AUInstaller::ERR; if (!ShellExecuteEx(&info)) return AUInstaller::ERR; HANDLE wait_objects[2] = { info.hProcess, evt }; DWORD res = WaitForMultipleObjects(2, wait_objects, FALSE, INFINITE); return (res == (WAIT_OBJECT_0 + 1))?AUInstaller::OK:AUInstaller::ERR; } BOOL WindowsAUInstaller::HasInstallPrivileges(uni_char *install_path) { return TRUE; } inline LPWORD WindowsAUInstaller::lpwAlign(LPWORD lpIn) { return (LPWORD)(((DWORD_PTR)lpIn + 3) & ~3); } INT_PTR CALLBACK WindowsAUInstaller::StartDialogProc( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == WM_COMMAND) { switch (LOWORD(wParam)) { case IDYES: EndDialog(hwndDlg, 2); return TRUE; case IDNO: EndDialog(hwndDlg, 1); return TRUE; } } else if (uMsg == WM_INITDIALOG) { //HICON icon = (HICON)LoadImageA(hInst, "ZHOTLISTICON", IMAGE_ICON, 16, 16, LR_SHARED | LR_CREATEDIBSECTION); HICON icon = LoadIconA(hInst, "OPERA"); SendMessageA(hwndDlg, WM_SETICON, ICON_SMALL, (LPARAM) icon); return TRUE; } else if (uMsg == WM_SETICON) { return TRUE; } return FALSE; } BOOL WindowsAUInstaller::ShowStartDialog(uni_char *caption, uni_char *message, uni_char *yes_text, uni_char *no_text) { LPDLGTEMPLATE lpdt; LPDLGITEMTEMPLATE lpdit; LPWORD lpw; LPWSTR lpwsz; uni_char* lpFontName = UNI_L("Ms Shell Dlg"); lpdt = (LPDLGTEMPLATE)GlobalAlloc(GMEM_ZEROINIT, 2048); if (!lpdt) return -1; //--------------------- // Define a dialog box. //--------------------- lpdt->style = (DWORD)WS_POPUP | WS_BORDER | DS_MODALFRAME | DS_CENTER | DS_SETFOREGROUND | WS_CAPTION | DS_3DLOOK | DS_SHELLFONT; lpdt->cdit = (WORD)3; // Number of controls lpdt->x = (WORD)30; lpdt->y = (WORD)30; // Position lpdt->cx = (WORD)240; lpdt->cy = (WORD)60; // Size lpw = (LPWORD) (lpdt + 1); lpw++; // No menu lpw++; // Predefined dialog box class (by default) for (lpwsz = (LPWSTR)lpw; (*lpwsz++ = *caption++) != 0; ); // Title lpw = lpwsz; *lpw++ = (WORD)8; // Point size (text) for (lpwsz = (LPWSTR)lpw; (*lpwsz++ = *lpFontName++) != 0; ); // Font name //----------------------- // Define the Yes button. //----------------------- lpw = lpwAlign(lpwsz); // Align DLGITEMTEMPLATE on DWORD boundary lpdit = (LPDLGITEMTEMPLATE) lpw; lpdit->x = 125; lpdit->y = 40; // Position lpdit->cx = 50; lpdit->cy = 15; // Size lpdit->id = IDYES; // Yes button identifier lpdit->style = WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON; // Button style lpw = (LPWORD) (lpdit + 1); *lpw++ = 0xFFFF; *lpw++ = 0x0080; // Button class for (lpwsz = (LPWSTR)lpw; (*lpwsz++ = *yes_text++) != 0; ); // Button text lpw = lpwsz; lpw++; // No creation data //----------------------- // Define the No button. //----------------------- lpw = lpwAlign (lpw); // Align DLGITEMTEMPLATE on DWORD boundary lpdit = (LPDLGITEMTEMPLATE) lpw; lpdit->x = 185; lpdit->y = 40; // Position lpdit->cx = 50; lpdit->cy = 15; // Size lpdit->id = IDNO; // No button identifier lpdit->style = WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON; // Button style lpw = (LPWORD) (lpdit + 1); *lpw++ = 0xFFFF; *lpw++ = 0x0080; // Button class atom for (lpwsz = (LPWSTR)lpw; (*lpwsz++ = *no_text++) != 0; ); lpw = lpwsz; lpw++; // No creation data //----------------------- // Define a static text control. //----------------------- lpw = lpwAlign (lpw); // Align DLGITEMTEMPLATE on DWORD boundary lpdit = (LPDLGITEMTEMPLATE) lpw; lpdit->x = 10; lpdit->y = 6; // Position lpdit->cx = 230; lpdit->cy = 25; // Size lpdit->id = 200; // Text identifier lpdit->style = WS_CHILD | WS_VISIBLE | SS_LEFT; // Text style lpw = (LPWORD) (lpdit + 1); *lpw++ = 0xFFFF; *lpw++ = 0x0082; // Static class for (lpwsz = (LPWSTR)lpw; (*lpwsz++ = *message++) != 0; ); // lpw = lpwsz; // lpw++; // No creation data int res = DialogBoxIndirectA(hInst, lpdt, NULL, WindowsAUInstaller::StartDialogProc); GlobalFree(lpdt); return (res == 2); } void WindowsAUInstaller::CreateUpgraderMutex() { // Ignore the return value, we won't be able to do much if creating the mutex fails anyway. m_upgrader_mutex = CreateMutex(NULL, TRUE, UPGRADER_MUTEX_NAME); } bool WindowsAUInstaller::IsUpgraderMutexPresent() { // Try to open the mutex to see if it is present in the system HANDLE mutex = OpenMutex(MUTEX_ALL_ACCESS, FALSE, UPGRADER_MUTEX_NAME); if (mutex) { // If we actually did succeed in opening the mutex, don't forget to close it // since we don't want to hold it over the lifetime of OperaUpgrader.exe. CloseHandle(mutex); return true; } return false; } void WindowsAUInstaller::Sleep(UINT32 ms) { ::Sleep(ms); } #endif // AUTOUPDATE_PACKAGE_INSTALLATION #endif // AUTO_UPDATE_SUPPORT
#include<iostream> #include"windows.h" #include<ctime> #include "Header.h" using namespace std; int main() { int value; int action = 0; float ser=0; int max = 0; int min = 0; int poz = 0; int newElement = 0; srand(time(0)); int* arr; int* blokElem=0; int poz1, poz2; int size, size2; cout << "Vvedit' rozmir masyvu->_ "; cin >> size; cout << endl; arr=createArr(size); fillArr(arr, size); cout << "Vash masyv: "; ShowArr(arr, size); do { cout << endl; cout << "1. Znajty MIN ta MAX elementy masyvu" << endl; cout << "2. Znajty serednje znachennja elementiv masyvu" << endl; cout << "3. Vyvesty obernenyj massyv" << endl; cout << "4. Dodaty novuj element d masyv" << endl; cout << "5. Vydalennja za vkazanoju pozucijeju" << endl; cout << "6. Vstavyty element u dovil'nu pozyciju" << endl; cout << "7. Vstavka bloka elementiv" << endl; cout << "8. Vydalennja bloku elementiv" << endl; cout << "9. Exit" << endl << endl; cout << "Vyberit' diju-> "; cin >> action; switch (action) { case 1: Min_Max(arr, size, &max, &min); cout << "MIN znachennja masyvu: " << min << "\nMAX znachennja masyvu: " << max << endl << endl; break; case 2: Serednje(arr, size, &ser); cout << "Serednje znachennja masyvu: " << ser << endl << endl; break; case 3: cout << endl; cout << "Obernenyj masyv do danogo: " ; zvorotnij(arr, size); break; case 4: cout << "Vvedit' znacennja novogo elementy masyvu->_ "; cin >> value; addElement(arr, size, value); cout << "Vash masyv: "; ShowArr(arr, size); break; case 5: cout << "Vvedit' nomer pozyciji->_ "; cin >> poz; if (poz<1 || poz > size) { cout << "Nepravul'na pozucija!" << endl; } Del_elem(arr, size, poz); cout << "Vash masyv: "; ShowArr(arr, size); break; case 6: cout << "Vvedit' novyj element->_ "; cin >> newElement; cout << "Vvedit' nomer pozyciji->_ "; cin >> poz; if (poz<1 || poz > size) { cout << "Nepravul'na pozucija!" << endl; } Add_poz_elem(arr, size, poz, newElement); cout << "Vash masyv: "; ShowArr(arr, size); break; case 7: cout << "Vvedit' kil'kist' elementiv, jaki hochete dodaty->_ "; cin >> size2; blokElem = new int[size2]; for (int i = 0; i < size2; i++) { cout << "Vvedit' " << i + 1 << " element->_ "; cin >> blokElem[i]; } Add_mass_elem(arr, size, blokElem, size2); cout << "Vash masyv: "; ShowArr(arr, size); break; case 8: cout << "Vvedit'pershu pozuciju->_ "; cin >> poz1; if (poz1<1 || poz1>size - 1) { cout << "Nepravul'na pozucija!" << endl; break; } cout << "Vvedit'drugu pozuciju->_ "; cin >> poz2; if (poz2< poz1 || poz2>size || poz2 < 2) { cout << "Nepravul'na pozucija!" << endl; break; } Del_mass_elem(arr, size, poz1, poz2); cout << "Vash masyv: "; ShowArr(arr, size); break; case 9: cout << "Bye:)" << endl; break; default: cout << "Error!" << endl; } } while (action != 9); delete[] arr; delete[] blokElem; system("pause"); return 0; }
#ifndef GMP_TEST_UTILS_H #define GMP_TEST_UTILS_H #include <vector> #include <memory> #include <armadillo> #include <gmp_lib/gmp_lib.h> #include <gmp_lib/math/quaternions.h> #include <io_lib/io_utils.h> using namespace as64_; void simulateGMP(std::vector<std::shared_ptr<gmp_::GMP>> &gmp, const arma::vec &y0, const arma::vec &yg, double T, double dt, arma::mat &Time, arma::mat &y_data, arma::mat &dy_data, arma::mat &ddy_data); void simulateGMP(std::shared_ptr<gmp_::GMP> gmp, double y0, double yg, double T, double dt, arma::rowvec &Time, arma::rowvec &y_data, arma::rowvec &dy_data, arma::rowvec &ddy_data); void simulateGMP_nDoF(std::shared_ptr<gmp_::GMP_nDoF> &gmp, const arma::vec &y0, const arma::vec &yg, double T, double dt, arma::mat &Time, arma::mat &Y_data, arma::mat &dY_data, arma::mat &ddY_data); void simulateGMPo_in_log_space(std::shared_ptr<gmp_::GMPo> &gmp_o, const arma::vec &Q0, const arma::vec &Qg, double T, double dt, arma::rowvec &Time, arma::mat &Q_data, arma::mat &rotVel_data, arma::mat &rotAccel_data); void simulateGMPo_in_quat_space(std::shared_ptr<gmp_::GMPo> &gmp_o, const arma::vec &Q0, const arma::vec &Qg, double T, double dt, arma::rowvec &Time, arma::mat &Q_data, arma::mat &rotVel_data, arma::mat &rotAccel_data); #endif // GMP_TEST_UTILS_H
#ifndef __DRAWMAP_H_ #define __DRAWMAP_H_ class DrawMap { private: DrawMap() {} virtual ~DrawMap() {} public: static DrawMap* Instance() { static DrawMap instance; return &instance; } public: void drawMap(); }; #endif
#include "LevelInterface.h" LevelInterface::LevelInterface() : SceneInterface(false) { } LevelInterface::~LevelInterface() { } void LevelInterface::update() { }
class ItemFertilizer: CA_Magazine { scope = 2; count = 1; displayName = $STR_CRAFT_NAME_FERTILIZER; descriptionShort = $STR_CRAFT_DESC_FERTILIZER; picture = "\z\addons\dayz_epoch_w\magazine\ui\m_fertilizer_ca.paa"; model = "\z\addons\dayz_epoch_w\magazine\dze_fertilizer.p3d"; type = 256; }; class ItemPumpkinPlant: CA_Magazine { scope = 2; count = 1; displayName = $STR_CRAFT_NAME_PUMPKIN_PLANT; descriptionShort = $STR_CRAFT_DESC_PUMPKIN_PLANT; model = "\z\addons\dayz_epoch\models\doc_child1.p3d"; // TODO: model + icon picture = "\z\addons\dayz_epoch\pictures\equip_child1_ca.paa"; type = 256; }; class ItemHempSeed: CA_Magazine { scope = 2; count = 1; displayName = $STR_CRAFT_NAME_HEMP_SEED; descriptionShort = $STR_CRAFT_DESC_HEMP_SEED; model = "\z\addons\dayz_epoch_w\items\veges\seedbag_01.p3d"; picture = "\dayz_epoch_c\icons\plants\hempseeds.paa"; type = 256; }; class ItemHempPlant: CA_Magazine { scope = 2; count = 1; displayName = $STR_CRAFT_NAME_HEMP_PLANT; descriptionShort = $STR_CRAFT_DESC_HEMP_PLANT; model = "\z\addons\dayz_epoch\models\doc_child2.p3d"; // TODO: model + icon picture = "\z\addons\dayz_epoch\pictures\equip_child2_ca.paa"; type = 256; }; class ItemKiloHemp : CA_Magazine { scope = 2; count = 1; displayName = $STR_EPOCH_KILOOFHEMP; descriptionShort = $STR_EPOCH_KILOOFHEMP_DESC; model = "z\addons\dayz_epoch\models\kilohemp.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_kilohemp_CA.paa"; type = 256; class ItemActions { class Crafting { text = $STR_EPOCH_PLAYER_269b; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; output[] = {{"ItemCanvas",1}}; input[] = {{"ItemKiloHemp",1}}; }; class Crafting1 { text = $STR_EPOCH_PLAYER_269a; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {""}; requiretools[] = {"ItemKnife"}; output[] = {{"ItemHempSeed",5}}; input[] = {{"ItemKiloHemp",1}}; }; }; }; class ItemKiloTobacco : CA_Magazine { scope = 2; count = 1; displayName = $STR_EPOCH_KILOTOBACCO; descriptionShort = $STR_EPOCH_KILOTOBACCO_DESC; model = "z\addons\dayz_epoch\models\kilotobacco.p3d"; picture = "\dayz_epoch_c\icons\plants\equip_kilotobacco_CA.paa"; type = 256; }; class ItemTobaccoSeed: CA_Magazine { scope = 2; count = 1; displayName = $STR_CRAFT_NAME_TOBACCO_SEED; descriptionShort = $STR_CRAFT_DESC_TOBACCO_SEED; model = "\z\addons\dayz_epoch_w\items\veges\seedbag_01.p3d"; picture = "\dayz_epoch_c\icons\plants\tobaccoseeds.paa"; type = 256; }; class ItemKiloBlackTea : CA_Magazine { scope = 2; count = 1; displayName = $STR_EPOCH_KILOBLACKTEA; descriptionShort = $STR_EPOCH_KILOBLACKTEA_DESC; model = "z\addons\dayz_epoch\models\kilotea.p3d"; picture = "\dayz_epoch_c\icons\plants\equip_kilotea_CA.paa"; type = 256; }; class ItemBlackTeaSeed: CA_Magazine { scope = 2; count = 1; displayName = $STR_CRAFT_NAME_BLACK_TEA_SEED; descriptionShort = $STR_CRAFT_DESC_BLACK_TEA_SEED; model = "\z\addons\dayz_epoch_w\items\veges\seedbag_01.p3d"; picture = "\dayz_epoch_c\icons\plants\blackteaseeds.paa"; type = 256; }; class ItemTobaccoLeafs : CA_Magazine { scope = 2; count = 1; displayName = $STR_EPOCH_TOBACCO_LEAF; descriptionShort = $STR_EPOCH_TOBACCO_LEAF_DESC; model = "\z\addons\dayz_communityassets\models\comfrey.p3d"; picture = "\dayz_epoch_c\icons\plants\tobaccoleaf.paa"; type = 256; }; class equip_comfreyleafs : CA_Magazine { scope = 2; count = 1; displayName = $STR_ITEM_NAME_equip_comfreyleafs; descriptionShort = $STR_ITEM_DESC_equip_comfreyleafs; model = "\z\addons\dayz_communityassets\models\comfrey.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_comfrey_CA.paa"; type = 256; };
#include "ProjectECS.h" #include "EverydayTools/Array/ArrayViewVector.h" #include "EverydayTools/Exception/CheckedCast.h" #include "EverydayTools/Geom/Vector.h" #include "Keng/Core/IApplication.h" #include "Keng/Core/SystemEvent.h" #include "Keng/GPU/PipelineInput/ISampler.h" #include "Keng/GPU/DeviceBufferMapper.h" #include "Keng/GPU/RenderTarget/IWindowRenderTarget.h" #include "Keng/GPU/RenderTarget/ITextureRenderTarget.h" #include "Keng/GPU/RenderTarget/IDepthStencil.h" #include "Keng/GPU/ScopedAnnotation.h" #include "Keng/GraphicsCommon/DepthStencilClearFlags.h" #include "Keng/GraphicsCommon/DepthStencilParameters.h" #include "Keng/GraphicsCommon/DeviceBufferParameters.h" #include "Keng/GraphicsCommon/PrimitiveTopology.h" #include "Keng/GraphicsCommon/SamplerParameters.h" #include "Keng/GraphicsCommon/DeviceTextureParameters.h" #include "Keng/GraphicsCommon/TextureRenderTargetParameters.h" #include "Keng/GraphicsCommon/ViewportParameters.h" #include "Keng/GraphicsCommon/WindowRenderTargetParameters.h" #include "Keng/Graphics/IDevice.h" #include "Keng/Graphics/Resource/ITexture.h" #include "Keng/Graphics/Resource/IEffect.h" #include "Keng/WindowSystem/IWindow.h" #include "CppReflection/Type.h" namespace project_ecs { ProjectECS::ProjectECS() = default; ProjectECS::~ProjectECS() = default; bool ProjectECS::Update() { using namespace keng; using namespace graphics; return CallAndRethrowM + [&] { return true; }; } void ProjectECS::OnSystemEvent(const keng::core::IApplicationPtr& app, const keng::core::SystemEvent& e) { return CallAndRethrowM + [&] { switch (e) { case keng::core::SystemEvent::Initialize: Initialize(app); break; case keng::core::SystemEvent::Update: Update(); break; } }; } void ProjectECS::Initialize(const keng::core::IApplicationPtr& app) { using namespace keng; using namespace graphics; using namespace resource; using namespace window_system; CallAndRethrowM + [&] { }; } }
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2006 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef M2_SUPPORT #ifdef _DEBUG #include <assert.h> #endif #include "modules/prefs/prefsmanager/collections/pc_m2.h" #include "adjunct/desktop_util/prefs/PrefsUtils.h" #include "adjunct/m2/src/engine/accountmgr.h" #include "adjunct/m2/src/engine/engine.h" #include "adjunct/m2/src/engine/indexer.h" #include "adjunct/m2/src/engine/progressinfo.h" #include "adjunct/m2/src/include/mailfiles.h" #include "adjunct/m2/src/util/accountcreator.h" #include "adjunct/m2_ui/models/chatroomsmodel.h" #include "adjunct/m2_ui/models/accountsmodel.h" #include "adjunct/quick/Application.h" #include "adjunct/quick/models/DesktopWindowCollection.h" #include "adjunct/quick_toolkit/windows/DesktopWindow.h" AccountManager::AccountManager(MessageDatabase& database) : m_prefs_file(NULL), m_m2_init_failed(FALSE), m_next_available_account_id(1), m_default_news_account(0), m_default_chat_account(0), m_last_used_mail_account(0), m_active_account(0), m_headerdisplay(NULL), m_old_version(0), m_database(database) { } AccountManager::~AccountManager() { Account* account = (Account*)(m_accountlist.First()); Account* next_account; while (account) { next_account = (Account*)(account->Suc()); account->Out(); if (!m_m2_init_failed) //Only store accounts.ini if we know we didn't fail reading it! { account->SaveSettings(FALSE); // don't commit, it will happen below } OP_DELETE(account); account = next_account; } if (!m_m2_init_failed && m_headerdisplay) { m_headerdisplay->SaveSettings(); } OP_DELETE(m_headerdisplay); if (!m_m2_init_failed) //Only store accounts.ini if we know we didn't fail reading it! { // write prefs file OpStatus::Ignore(CommitPrefsFile(TRUE)); //We need to get this on disk (not much we can do if Commit fails) } if (m_prefs_file) MessageEngine::GetInstance()->GetGlueFactory()->DeletePrefsFile(m_prefs_file); //If m_m2_init_failed, this will assert, even though everything is ok } void AccountManager::M2InitFailed() { m_m2_init_failed = TRUE; } OP_STATUS AccountManager::Init(OpString8& status) { if (!m_prefs_file) return OpStatus::ERR; const char *accounts_str = "Accounts"; int account_count, accounts_version; RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt(m_prefs_file, accounts_str, "Count", 0, account_count)); RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt(m_prefs_file, accounts_str, "Version", -1, accounts_version)); // if we have no information, we simply must assume it's the current version if (accounts_version == -1) { m_old_version = CURRENT_M2_ACCOUNT_VERSION; accounts_version = CURRENT_M2_ACCOUNT_VERSION; RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, accounts_str, "Version", CURRENT_M2_ACCOUNT_VERSION)); } if (accounts_version > CURRENT_M2_ACCOUNT_VERSION && account_count) { status.Append("Not possible to run old Opera version with new Opera mail files.\r\n"); return OpStatus::ERR; // refuse to start } if (accounts_version < CURRENT_M2_ACCOUNT_VERSION) { m_old_version = accounts_version; RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, accounts_str, "Version", CURRENT_M2_ACCOUNT_VERSION)); } INT32 default_mail_account; RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt(m_prefs_file, accounts_str, "Next Available Id" , 1, m_next_available_account_id)); RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt(m_prefs_file, accounts_str, "Default Mail Account" , 0, m_last_used_mail_account)); RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt(m_prefs_file, accounts_str, "Default Outgoing Mail Account", 0, default_mail_account)); RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt(m_prefs_file, accounts_str, "Default News Account" , 0, m_default_news_account)); RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt(m_prefs_file, accounts_str, "Default Chat Account" , 0, m_default_chat_account)); m_default_mail_account.Set(default_mail_account); m_default_mail_account.Subscribe(MAKE_DELEGATE(*this, &AccountManager::CommitDefaultMailAccount)); if (m_active_account!=-1) //Category is only available for active account -1 ('custom category') m_active_category.Empty(); UINT16 account_id = 0; OpINTSortedVector valid_account_ids; char account_key[13]; OP_STATUS ret; for (UINT16 i=1; i<=account_count; i++) { op_sprintf(account_key, "Account%u", i); // first get the account id RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt(m_prefs_file, accounts_str, account_key, 0, account_id)); OpString8 account_section; RETURN_IF_ERROR(account_section.AppendFormat("Account%d", account_id));; OpString8 protocol; RETURN_IF_ERROR(PrefsUtils::ReadPrefsString(m_prefs_file, account_section, "Incoming Protocol", protocol)); // check if it's a known type or an old unsupported type if (Account::GetProtocolFromName(protocol) == AccountTypes::UNDEFINED) continue; if (account_id != 0) { Account* account = OP_NEW(Account, (m_database)); if (!account) return OpStatus::ERR_NO_MEMORY; Account* does_it_exist = NULL; if (OpStatus::IsError(ret=GetAccountById(account_id, does_it_exist))) { OP_DELETE(account); return ret; } if (does_it_exist) { OP_DELETE(account); return OpStatus::ERR; //Already exists in list! } account->Into(&m_accountlist); if (OpStatus::IsError(ret=account->Init(account_id, status))) { status.Append("Initializing "); status.Append(account_key); status.Append(" failed\n"); return ret; } if (account->GetIsTemporary()) { UINT16* temporary_id = OP_NEW(UINT16, ()); if(!temporary_id) return OpStatus::ERR_NO_MEMORY; *temporary_id = account->GetAccountId(); m_temporary_accounts.Add(temporary_id); } else { valid_account_ids.Insert(account_id); } } else //accounts.ini reports more accounts than present. Adjust account-count and continue as if nothing happened { account_count = i-1; RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, accounts_str, "Count", account_count)); break; } } // clean up broken and old account.inis.. code can be removed when 7.5 is used by everyone for (account_id = 1; account_id < m_next_available_account_id; account_id++) { if (!valid_account_ids.Contains(account_id)) { uni_char account_key_uni[13]; uni_sprintf(account_key_uni, UNI_L("Account%u"), account_id); TRAP(ret, m_prefs_file->DeleteSectionL(account_key_uni)); } } valid_account_ids.Clear(); //Initialize Header Display m_headerdisplay = OP_NEW(HeaderDisplay, ()); if (!m_headerdisplay) return OpStatus::ERR_NO_MEMORY; if (OpStatus::IsError(ret=m_headerdisplay->Init(m_prefs_file))) { OP_DELETE(m_headerdisplay); return ret; } if(account_count > 0 && g_application) { g_application->SettingsChanged(SETTINGS_MENU_SETUP); } return OpStatus::OK; } OP_STATUS AccountManager::OnAllMessagesAvailable() { Account* account = GetFirstAccount(); while (account) { #ifdef IRC_SUPPORT // IRC incoming backend already created at this point if (account->GetIncomingProtocol() != AccountTypes::IRC) #endif //IRC_SUPPORT RETURN_IF_ERROR(account->InitBackends()); account = static_cast<Account*>(account->Suc()); } RETURN_IF_ERROR(UpdateAccountStores()); BOOL added_1160_upgrade_mail; RETURN_IF_ERROR(PrefsUtils::ReadPrefsInt<BOOL>(m_prefs_file, "Accounts", "Added 11.60 Upgrade Mail", 0, added_1160_upgrade_mail)); if (!added_1160_upgrade_mail && (GetMailNewsAccountCount() > 0 || GetRSSAccount(FALSE))) { Account* account = GetFirstAccountWithCategory(AccountTypes::TYPE_CATEGORY_MAIL); if (!account) account = GetFirstAccountWithCategory(AccountTypes::TYPE_CATEGORY_NEWS); if (!account) account = GetRSSAccount(FALSE); OP_ASSERT(account); RETURN_IF_ERROR(account->AddOperaGeneratedMail(UPGRADE_1160_MESSAGE_FILENAME, Str::S_M2_UPGRADE_1160_SUBJECT)); RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Added 11.60 Upgrade Mail", TRUE)); RETURN_IF_ERROR(CommitPrefsFile(FALSE)); } return OpStatus::OK; } OP_STATUS AccountManager::SetPrefsFile(const OpStringC& filename) { OP_ASSERT(m_prefs_file == NULL); m_prefs_file = MessageEngine::GetInstance()->GetGlueFactory()->CreatePrefsFile(filename); return m_prefs_file?OpStatus::OK:OpStatus::ERR_NO_MEMORY; } OP_STATUS AccountManager::CommitPrefsFile(BOOL force, BOOL flush) { if (!m_m2_init_failed) //Only store accounts.ini if we know we didn't fail reading it! { TRAPD(ret, m_prefs_file->CommitL(force, flush)); return ret; } return OpStatus::OK; } void AccountManager::CommitDefaultMailAccount(INT32) { RETURN_VOID_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Default Outgoing Mail Account", m_default_mail_account.Get())); OpStatus::Ignore(CommitPrefsFile(FALSE)); } OP_STATUS AccountManager::SetLastUsedAccount(IN UINT16 account_id) { Account* account; RETURN_IF_ERROR(GetAccountById(account_id, account)); if (!account) return OpStatus::OK; //Account does not exist. Don't write to prefs switch(account->GetIncomingProtocol()) { case AccountTypes::POP: case AccountTypes::IMAP: m_last_used_mail_account = account_id; RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Default Mail Account", m_last_used_mail_account)); break; case AccountTypes::NEWS: m_default_news_account = account_id; RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Default News Account", m_default_news_account)); break; #ifdef IRC_SUPPORT case AccountTypes::IRC: m_default_chat_account = account_id; RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Default Chat Account", m_default_chat_account)); break; #endif // IRC_SUPPORT default: return OpStatus::ERR; } return CommitPrefsFile(FALSE); //No rush to get this on disk } UINT16 AccountManager::GetDefaultAccountId(AccountTypes::AccountTypeCategory type_category) const { UINT16 account_id = 0; switch (type_category) { case AccountTypes::TYPE_CATEGORY_MAIL: { account_id = m_default_mail_account.Get(); if (account_id == 0) { account_id = m_last_used_mail_account; } break; } case AccountTypes::TYPE_CATEGORY_NEWS: account_id = m_default_news_account; break; case AccountTypes::TYPE_CATEGORY_CHAT: account_id = m_default_chat_account; break; default: break; } if (account_id != 0) { Account* dummy_account = NULL; if (OpStatus::IsError(GetAccountById(account_id, dummy_account)) || dummy_account == NULL) { account_id = 0; } } if (account_id == 0) { Account* dummy_account = GetFirstAccountWithCategory(type_category); if (dummy_account) account_id = dummy_account->GetAccountId(); } return account_id; } OP_STATUS AccountManager::SetActiveAccount(int account_id, const OpStringC& category) // account_id=-1: Use category instead { if (m_active_account==account_id && !(account_id==-1 && m_active_category.CompareI(category)!=0)) return OpStatus::OK; //Nothing to do m_active_account = account_id; OP_STATUS ret; if (account_id==-1) { ret = m_active_category.Set(category); } else { m_active_category.Empty(); ret = OpStatus::OK; } if (account_id > 0) { SetLastUsedAccount(account_id); } else { ret = CommitPrefsFile(FALSE); } MessageEngine::GetInstance()->OnActiveAccountChanged(); return ret; } OP_STATUS AccountManager::GetActiveAccount(int& account_id, OpString& category) const // account_id=-1: Use category instead { account_id = m_active_account; return category.Set(m_active_category); } BOOL AccountManager::IsAccountActive(UINT16 account_id) const { if (m_active_account==0) //All accounts active return TRUE; Account* account_ptr; if (OpStatus::IsError(GetAccountById(account_id, account_ptr)) || !account_ptr) return FALSE; if (m_active_account > 0) { return (m_active_account==account_id || account_ptr->GetIncomingProtocol() == AccountTypes::RSS ); } else if (m_active_account==-3) { return account_ptr->GetIncomingProtocol() == AccountTypes::POP || account_ptr->GetIncomingProtocol() == AccountTypes::IMAP; } else if (m_active_account==-4) { return account_ptr->GetIncomingProtocol() == AccountTypes::NEWS; } else if (m_active_account==-5) { return account_ptr->GetIncomingProtocol() == AccountTypes::RSS; } OpString account_category; RETURN_VALUE_IF_ERROR(account_ptr->GetAccountCategory(account_category), FALSE); return account_category.CompareI(m_active_category) == 0; } OP_STATUS AccountManager::AddAccount(IN Account* account, BOOL reserve_new_id) { if (!account || !m_prefs_file) return OpStatus::ERR_NULL_POINTER; if (account->GetAccountName().IsEmpty()) return OpStatus::ERR; UINT16 does_it_exist_id = FindAccountId(account->GetAccountName()); if (does_it_exist_id != 0) return OpStatus::ERR; //Already exists in list! if (reserve_new_id) { UINT16 new_account_id = 0; RETURN_IF_ERROR(GetAndIncrementNextAvailableAccountId(new_account_id)); account->SetAccountId(new_account_id); } UINT16 account_id = account->GetAccountId(); Account* does_it_exist = NULL; RETURN_IF_ERROR(GetAccountById(account_id, does_it_exist)); if (does_it_exist) return OpStatus::ERR; //Already exists in list! account->Into(&m_accountlist); UINT16 account_count = GetAccountCount(); RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Count", account_count)); char account_key[13]; op_sprintf(account_key, "Account%u", account_count); RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", account_key, account_id)); // We only want this mail on upgrade RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Added 11.60 Upgrade Mail", TRUE)); RETURN_IF_ERROR(account->SaveSettings()); RETURN_IF_ERROR(CommitPrefsFile(TRUE)); //We need to get this on disk RETURN_IF_ERROR(account->SettingsChanged(FALSE)); return OpStatus::OK; } OP_STATUS AccountManager::AddTemporaryAccount(Account*& m2_account, AccountTypes::AccountType protocol, const OpStringC16& servername, UINT16 port, BOOL secure, const OpStringC16& username, const OpStringC& password) { m2_account = NULL; Account* account = OP_NEW(Account, (m_database)); if (!account) return OpStatus::ERR_NO_MEMORY; account->SetIsTemporary(TRUE); RETURN_IF_ERROR(account->SetAccountName(servername)); account->SetIncomingProtocol(protocol); RETURN_IF_ERROR(account->SetDefaults()); RETURN_IF_ERROR(account->SetIncomingServername(servername)); RETURN_IF_ERROR(account->SetIncomingUsername(username)); RETURN_IF_ERROR(account->SetIncomingPassword(password)); if (protocol == AccountTypes::NEWS || protocol == AccountTypes::POP) account->SetOutgoingProtocol(AccountTypes::SMTP); account->SetIncomingPort(port); account->SetUseSecureConnectionIn(secure); //Don't let the account try to fetch messages automatically account->SetInitialPollDelay(0); account->SetPollInterval(0); account->SetManualCheckEnabled(FALSE); if (username.IsEmpty() && password.IsEmpty()) account->SetIncomingAuthenticationMethod(AccountTypes::NONE); RETURN_IF_ERROR(account->Init()); //Init will also Add the account m2_account = (Account*)account; return OpStatus::OK; } OP_STATUS AccountManager::RemoveAccount(IN UINT16 account_id, BOOL remove_account_files) { Account* account = NULL; AccountTypes::AccountType account_type; RETURN_IF_ERROR(GetAccountById(account_id, account)); if (!account) return OpStatus::ERR; account_type = account->GetIncomingProtocol(); //Remove the account settings account->PrepareToDie(); account->Out(); uni_char account_key_uni[13]; uni_sprintf(account_key_uni, UNI_L("Account%u"), account->GetAccountId()); RETURN_IF_LEAVE(m_prefs_file->DeleteSectionL(account_key_uni)); OP_DELETE(account); //Die, account, die! //Write new references to accounts in accounts.ini char account_key[13]; UINT16 account_count = 0; account = GetFirstAccount(); while (account) { account_count++; op_sprintf(account_key, "Account%u", account_count); RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", account_key, account->GetAccountId())); account = (Account*)account->Suc(); } //Update account count RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Count", account_count)); //Remove the last (now unused) item op_sprintf(account_key, "Account%u", account_count+1); RETURN_IF_LEAVE(m_prefs_file->DeleteKeyL("Accounts", account_key)); //We need to get this on disk ASAP RETURN_IF_ERROR(CommitPrefsFile(TRUE)); // Remove search_engine files (POP, IMAP specific only) if (account_type == AccountTypes::IMAP) { OpString filename; OpFile btree_file; RETURN_IF_ERROR(MailFiles::GetIMAPUIDFilename(account_id,filename)); RETURN_IF_ERROR(btree_file.Construct(filename.CStr())); RETURN_IF_ERROR(btree_file.Delete()); } else if (account_type == AccountTypes::POP) { OpString filename; OpFile btree_file; RETURN_IF_ERROR(MailFiles::GetPOPUIDLFilename(account_id,filename)); RETURN_IF_ERROR(btree_file.Construct(filename.CStr())); RETURN_IF_ERROR(btree_file.Delete()); } if (account_count == 0) { // close all mail windows and mail panels g_application->GetDesktopWindowCollection().CloseDesktopWindowsByType(OpTypedObject::WINDOW_TYPE_MAIL_VIEW); g_input_manager->InvokeAction(OpInputAction::ACTION_HIDE_PANEL, 0, UNI_L("Mail"), g_application->GetActiveDesktopWindow()); } MessageEngine::GetInstance()->OnAccountRemoved(account_id, account_type); return OpStatus::OK; } OP_STATUS AccountManager::GetAccountById(IN UINT16 account_id, OUT Account*& m2_account) const { if (account_id==0) //Legal account_id should be >= 1 { m2_account = NULL; return OpStatus::ERR; } Account* account = (Account*)(m_accountlist.First()); while (account && account->GetAccountId()!=account_id) { account = (Account*)(account->Suc()); } m2_account = (Account*)account; return OpStatus::OK; } Account* AccountManager::GetAccountByIndex(UINT16 index) const { Account* account = (Account*)(m_accountlist.First()); while (account && index>0) { account = (Account*)(account->Suc()); index--; } return (Account*)account; } Account* AccountManager::GetRSSAccount(BOOL create_if_needed, INT32* rss_parent_index_id) { #ifdef RSS_SUPPORT Account* account = NULL; for (int i = 0; i < GetAccountCount(); i++) { account = GetAccountByIndex(i); if (account && account->GetIncomingProtocol() == AccountTypes::RSS) { if (rss_parent_index_id) *rss_parent_index_id = account->GetAccountId() + IndexTypes::FIRST_ACCOUNT; return account; } } if (!create_if_needed) return NULL; account = OP_NEW(Account, (m_database)); if (account) { account->SetIncomingProtocol(AccountTypes::RSS); account->SetOutgoingProtocol(AccountTypes::UNDEFINED); account->SetDefaults(); OpString string; string.Set("RSS"); account->SetAccountName(string); account->Init(); if (rss_parent_index_id) *rss_parent_index_id = account->GetAccountId() + IndexTypes::FIRST_ACCOUNT; if (g_m2_engine->GetAccountManager()->GetMailNewsAccountCount() == 0) { g_m2_engine->GetIndexer()->ResetToDefaultIndexes(); time_t now = g_timecache->CurrentTime(); TRAPD(err, g_pcm2->WriteIntegerL(PrefsCollectionM2::LastDatabaseCheck, now)); } return account; } #endif // RSS_SUPPORT return NULL; } OP_STATUS AccountManager::GetAccountByProperties(Account*& m2_account, AccountTypes::AccountType protocol, const OpStringC16& server, UINT16 port, BOOL secure, const OpStringC16& username) const { UINT16 account_port; Account* account = (Account*)(m_accountlist.First()); while (account) { if (account->GetIncomingProtocol() == protocol) { account_port = account->GetIncomingPort(); if ((server.IsEmpty() || account->GetIncomingServername().CompareI(server)==0) && (port==0 || account_port==port) && account->GetUseSecureConnectionIn()==secure && (username.IsEmpty() || account->GetIncomingUsername().Compare(username)==0) ) { break; //We have found a match } } account = (Account*)(account->Suc()); } m2_account = (Account*)account; return OpStatus::OK; } OP_STATUS AccountManager::GetChatAccountByServer(OUT Account*& m2_account, const OpStringC16& server) const { m2_account = 0; Account* account = (Account*)(m_accountlist.First()); while (account != 0 && m2_account == 0) { if (account->GetIncomingProtocol() >= AccountTypes::_FIRST_CHAT && account->GetIncomingProtocol() <= AccountTypes::_LAST_CHAT) { OpAutoVector<OpString> server_collection; OpStatus::Ignore(account->GetIncomingServernames(server_collection)); for (UINT32 index = 0, count = server_collection.GetCount(); index < count; ++index) { const OpStringC& account_server = *server_collection.Get(index); if (account_server.CompareI(server) == 0) { m2_account = account; break; } } } account = (Account*)(account->Suc()); } return OpStatus::OK; } UINT16 AccountManager::FindAccountId(const OpStringC& account_name) const { if (account_name.IsEmpty()) return 0; Account* account = (Account*)(m_accountlist.First()); while (account) { if (account->GetAccountName().Compare(account_name)==0) return account->GetAccountId(); account = (Account*)(account->Suc()); } return 0; } OP_STATUS AccountManager::UpdateAccountStores() { // Update individual stores Account* account = static_cast<Account*>(m_accountlist.First()); while (account) { RETURN_IF_ERROR(account->UpdateStore(GetOldVersion())); account = static_cast<Account*>(account->Suc()); } return OpStatus::OK; } OP_STATUS AccountManager::RemoveTemporaryAccounts() { UINT16* account_id; UINT32 i; for (i = 0; i < m_temporary_accounts.GetCount(); i++) { account_id = m_temporary_accounts.Get(i); RETURN_IF_ERROR(RemoveAccount(*account_id, TRUE)); } m_temporary_accounts.DeleteAll(); return OpStatus::OK; } UINT16 AccountManager::GetAccountCount() const { UINT16 count = 0; Account* account = (Account*)(m_accountlist.First()); while (account) { count++; account = (Account*)(account->Suc()); } return count; } UINT16 AccountManager::GetFetchAccountCount() const { UINT16 count = 0; Account* account = (Account*)(m_accountlist.First()); while (account) { switch (account->GetIncomingProtocol()) { case AccountTypes::POP: case AccountTypes::IMAP: case AccountTypes::NEWS: case AccountTypes::RSS: count++; break; } account = (Account*)(account->Suc()); } return count; } UINT16 AccountManager::GetComposeAccountCount() const { OpString mail; UINT16 count = 0; Account* account = (Account*)(m_accountlist.First()); while (account) { account->GetEmail(mail); if (account->GetIncomingProtocol() == AccountTypes::NEWS || (mail.HasContent() && account->GetOutgoingProtocol() == AccountTypes::SMTP)) { count++; } account = (Account*)(account->Suc()); } return count; } UINT16 AccountManager::GetMailNewsAccountCount() const { UINT16 count = 0; Account* account = (Account*)(m_accountlist.First()); while (account != 0) { const AccountTypes::AccountType account_type = account->GetIncomingProtocol(); if ((account_type > AccountTypes::_FIRST_MAIL && account_type < AccountTypes::_LAST_MAIL) || (account_type > AccountTypes::_FIRST_NEWS && account_type < AccountTypes::_LAST_NEWS)) { ++count; } account = (Account*)(account->Suc()); } return count; } UINT16 AccountManager::GetSignatureCount(OpStringC& signature_file) const { UINT16 count = 0; OpString other_signature_file; Account* account = (Account*)(m_accountlist.First()); while (account != 0) { if(OpStatus::IsSuccess(account->GetSignatureFile(other_signature_file)) && signature_file == other_signature_file) count++; account = (Account*)(account->Suc()); } return count; } OP_STATUS AccountManager::GetAndIncrementNextAvailableAccountId(UINT16& next_available_account_id) { if (!m_prefs_file) return OpStatus::ERR_NULL_POINTER; next_available_account_id = m_next_available_account_id++; RETURN_IF_ERROR(PrefsUtils::WritePrefsInt(m_prefs_file, "Accounts", "Next Available Id", m_next_available_account_id)); return CommitPrefsFile(TRUE); //We need to get this on disk } void AccountManager::ClearAccountPasswords() { Account* account = (Account*)(m_accountlist.First()); while (account) { account->ResetRetrievedPassword(); account = (Account*)(account->Suc()); } } OP_STATUS AccountManager::CloseAllConnections() { // Close connections for all accounts Account* account = (Account*)(m_accountlist.First()); while (account) { OpStatus::Ignore(account->CloseAllConnections()); account = (Account*)(account->Suc()); } return OpStatus::OK; } OP_STATUS AccountManager::ToOnlineMode() { // Replay logs for all accounts Account* account = (Account*)(m_accountlist.First()); while (account) { OpStatus::Ignore(account->ToOnlineMode()); account = (Account*)(account->Suc()); } return OpStatus::OK; } /************************************************************************* ** ** ** AccountManager::IsLowBandwidthModeEnabled ** ** ** *************************************************************************/ BOOL AccountManager::IsLowBandwidthModeEnabled() { Account* account = (Account*)m_accountlist.First(); while (account) { if (!account->GetLowBandwidthMode()) return FALSE; account = (Account*)(account->Suc()); } return TRUE; } /************************************************************************* ** ** ** AccountManager::SetLowBandwidthMode ** ** ** *************************************************************************/ void AccountManager::SetLowBandwidthMode( BOOL enabled ) { Account* account = (Account*)m_accountlist.First(); while (account) { account->SetLowBandwidthMode(enabled); account = (Account*)(account->Suc()); } } /*********************************************************************************** ** Whether there is an account busy at this moment ** ** AccountManager::IsBusy ** @param incoming Whether to check receiving (instead of sending) ** ***********************************************************************************/ BOOL AccountManager::IsBusy(BOOL incoming) { Account* account = (Account*)m_accountlist.First(); while (account) { if (account->GetProgress(incoming).GetCurrentAction() != ProgressInfo::NONE) return TRUE; account = (Account*)(account->Suc()); } return FALSE; } Account* AccountManager::GetFirstAccountWithType(AccountTypes::AccountType type) { INT32 i; for (i = 0; i < GetAccountCount(); i++) { Account* account = GetAccountByIndex(i); if (account && account->GetIncomingProtocol() == type) { return account; } } if (type == AccountTypes::RSS) return GetRSSAccount(TRUE); return NULL; } Account* AccountManager::GetFirstAccountWithCategory(AccountTypes::AccountTypeCategory type_category) const { INT32 i; for (i = 0; i < GetAccountCount(); i++) { Account* account = GetAccountByIndex(i); if (!account) break; AccountTypes::AccountType account_type = account->GetIncomingProtocol(); if ((type_category==AccountTypes::TYPE_CATEGORY_MAIL && (account_type>=AccountTypes::_FIRST_MAIL && account_type<=AccountTypes::_LAST_MAIL)) || (type_category==AccountTypes::TYPE_CATEGORY_NEWS && (account_type>=AccountTypes::_FIRST_NEWS && account_type<=AccountTypes::_LAST_NEWS)) || (type_category==AccountTypes::TYPE_CATEGORY_CHAT && (account_type>=AccountTypes::_FIRST_CHAT && account_type<=AccountTypes::_LAST_CHAT))) { return account; } } return NULL; } INT16 AccountManager::GetNumberOfKnownAccountsProviders() { AccountCreator account_creator; RETURN_VALUE_IF_ERROR(account_creator.Init(), 0); INT16 number_of_known_providers = 0; for(int i = 0; i < GetAccountCount(); i++) { Account* account = GetAccountByIndex(i); OP_ASSERT(account); if (account->GetIncomingProtocol() < AccountTypes::_FIRST_MAIL || account->GetIncomingProtocol() > AccountTypes::_LAST_MAIL) continue; OpString email; AccountCreator::Server server; if (OpStatus::IsSuccess(account->GetEmail(email)) && OpStatus::IsSuccess(account_creator.GetServer(email, account->GetType(), TRUE, server))) ++number_of_known_providers; } return number_of_known_providers; } #endif //M2_SUPPORT
/** * Copyright (c) 2015, Timothy Stack * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Timothy Stack nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ''AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * @file shlex.cc */ #ifdef __CYGWIN__ # include <alloca.h> #endif #include "config.h" #include "shlex.hh" using namespace lnav::roles::literals; attr_line_t shlex::to_attr_line(const shlex::tokenize_error_t& te) const { return attr_line_t() .append(string_fragment::from_bytes(this->s_str, this->s_len)) .append("\n") .pad_to(te.te_source.sf_begin) .append("^"_snippet_border); } Result<shlex::tokenize_result_t, shlex::tokenize_error_t> shlex::tokenize() { tokenize_result_t retval; retval.tr_frag.sf_string = this->s_str; while (this->s_index < this->s_len) { switch (this->s_str[this->s_index]) { case '\\': retval.tr_frag.sf_begin = this->s_index; if (this->s_index + 1 < this->s_len) { retval.tr_token = shlex_token_t::escape; this->s_index += 2; retval.tr_frag.sf_end = this->s_index; } else { this->s_index += 1; retval.tr_frag.sf_end = this->s_index; return Err(tokenize_error_t{ "invalid escape", retval.tr_frag, }); } return Ok(retval); case '\"': if (!this->s_ignore_quotes) { switch (this->s_state) { case state_t::STATE_NORMAL: retval.tr_frag.sf_begin = this->s_index; this->s_index += 1; retval.tr_frag.sf_end = this->s_index; retval.tr_token = shlex_token_t::double_quote_start; this->s_state = state_t::STATE_IN_DOUBLE_QUOTE; return Ok(retval); case state_t::STATE_IN_DOUBLE_QUOTE: retval.tr_frag.sf_begin = this->s_index; this->s_index += 1; retval.tr_frag.sf_end = this->s_index; retval.tr_token = shlex_token_t::double_quote_end; this->s_state = state_t::STATE_NORMAL; return Ok(retval); default: break; } } break; case '\'': if (!this->s_ignore_quotes) { switch (this->s_state) { case state_t::STATE_NORMAL: retval.tr_frag.sf_begin = this->s_index; this->s_index += 1; retval.tr_frag.sf_end = this->s_index; retval.tr_token = shlex_token_t::single_quote_start; this->s_state = state_t::STATE_IN_SINGLE_QUOTE; return Ok(retval); case state_t::STATE_IN_SINGLE_QUOTE: retval.tr_frag.sf_begin = this->s_index; this->s_index += 1; retval.tr_frag.sf_end = this->s_index; retval.tr_token = shlex_token_t::single_quote_end; this->s_state = state_t::STATE_NORMAL; return Ok(retval); default: break; } } break; case '$': switch (this->s_state) { case state_t::STATE_NORMAL: case state_t::STATE_IN_DOUBLE_QUOTE: { auto rc = TRY(this->scan_variable_ref()); return Ok(rc); } default: break; } break; case '~': switch (this->s_state) { case state_t::STATE_NORMAL: retval.tr_frag.sf_begin = this->s_index; this->s_index += 1; while (this->s_index < this->s_len && (isalnum(this->s_str[this->s_index]) || this->s_str[this->s_index] == '_' || this->s_str[this->s_index] == '-')) { this->s_index += 1; } retval.tr_frag.sf_end = this->s_index; retval.tr_token = shlex_token_t::tilde; return Ok(retval); default: break; } break; case ' ': case '\t': switch (this->s_state) { case state_t::STATE_NORMAL: retval.tr_frag.sf_begin = this->s_index; while (isspace(this->s_str[this->s_index])) { this->s_index += 1; } retval.tr_frag.sf_end = this->s_index; retval.tr_token = shlex_token_t::whitespace; return Ok(retval); default: break; } break; default: break; } this->s_index += 1; } if (this->s_state != state_t::STATE_NORMAL) { retval.tr_frag.sf_begin = this->s_index; retval.tr_frag.sf_end = this->s_len; return Err(tokenize_error_t{ "non-terminated string", retval.tr_frag, }); } retval.tr_frag.sf_begin = this->s_len; retval.tr_frag.sf_end = this->s_len; retval.tr_token = shlex_token_t::eof; return Ok(retval); } Result<shlex::tokenize_result_t, shlex::tokenize_error_t> shlex::scan_variable_ref() { tokenize_result_t retval; retval.tr_frag.sf_string = this->s_str; retval.tr_frag.sf_begin = this->s_index; this->s_index += 1; if (this->s_index >= this->s_len) { retval.tr_frag.sf_end = this->s_index; return Err(tokenize_error_t{ "invalid variable reference", retval.tr_frag, }); } if (this->s_str[this->s_index] == '{') { retval.tr_token = shlex_token_t::quoted_variable_ref; this->s_index += 1; } else { retval.tr_token = shlex_token_t::variable_ref; } while (this->s_index < this->s_len) { if (retval.tr_token == shlex_token_t::variable_ref) { if (isalnum(this->s_str[this->s_index]) || this->s_str[this->s_index] == '#' || this->s_str[this->s_index] == '_') { this->s_index += 1; } else { break; } } else { if (this->s_str[this->s_index] == '}') { this->s_index += 1; break; } this->s_index += 1; } } retval.tr_frag.sf_end = this->s_index; if (retval.tr_token == shlex_token_t::quoted_variable_ref && this->s_str[this->s_index - 1] != '}') { retval.tr_frag.sf_begin += 1; retval.tr_frag.sf_end = retval.tr_frag.sf_begin + 1; return Err(tokenize_error_t{ "missing closing curly-brace in variable reference", retval.tr_frag, }); } return Ok(retval); } void shlex::resolve_home_dir(std::string& result, string_fragment cap) const { if (cap.length() == 1) { result.append(getenv_opt("HOME").value_or("~")); } else { auto username = (char*) alloca(cap.length()); memcpy(username, &this->s_str[cap.sf_begin + 1], cap.length() - 1); username[cap.length() - 1] = '\0'; auto pw = getpwnam(username); if (pw != nullptr) { result.append(pw->pw_dir); } else { result.append(&this->s_str[cap.sf_begin], cap.length()); } } } bool shlex::eval(std::string& result, const scoped_resolver& vars) { result.clear(); int last_index = 0; bool done = false; while (!done) { auto tokenize_res = this->tokenize(); if (tokenize_res.isErr()) { return false; } auto token = tokenize_res.unwrap(); result.append(&this->s_str[last_index], token.tr_frag.sf_begin - last_index); switch (token.tr_token) { case shlex_token_t::eof: done = true; break; case shlex_token_t::escape: result.append(1, this->s_str[token.tr_frag.sf_begin + 1]); break; case shlex_token_t::whitespace: result.append(&this->s_str[token.tr_frag.sf_begin], token.tr_frag.length()); break; case shlex_token_t::variable_ref: case shlex_token_t::quoted_variable_ref: { int extra = token.tr_token == shlex_token_t::variable_ref ? 0 : 1; const std::string var_name( &this->s_str[token.tr_frag.sf_begin + 1 + extra], token.tr_frag.length() - 1 - extra * 2); auto local_var = vars.find(var_name); const char* var_value = getenv(var_name.c_str()); if (local_var != vars.end()) { result.append(fmt::to_string(local_var->second)); } else if (var_value != nullptr) { result.append(var_value); } break; } case shlex_token_t::tilde: this->resolve_home_dir(result, token.tr_frag); break; case shlex_token_t::double_quote_start: case shlex_token_t::double_quote_end: result.append("\""); break; case shlex_token_t::single_quote_start: case shlex_token_t::single_quote_end: result.append("'"); break; default: break; } last_index = token.tr_frag.sf_end; } result.append(&this->s_str[last_index], this->s_len - last_index); return true; } Result<std::vector<shlex::split_element_t>, shlex::tokenize_error_t> shlex::split(const scoped_resolver& vars) { std::vector<split_element_t> retval; int last_index = 0; bool start_new = true; bool done = false; while (this->s_index < this->s_len && isspace(this->s_str[this->s_index])) { this->s_index += 1; } if (this->s_index == this->s_len) { return Ok(retval); } while (!done) { auto tokenize_res = TRY(this->tokenize()); if (start_new) { retval.emplace_back(split_element_t{ string_fragment::from_byte_range( this->s_str, last_index, tokenize_res.tr_frag.sf_begin), "", }); start_new = false; } else if (tokenize_res.tr_token != shlex_token_t::whitespace) { retval.back().se_origin.sf_end = tokenize_res.tr_frag.sf_end; } else { retval.back().se_origin.sf_end = tokenize_res.tr_frag.sf_begin; } retval.back().se_value.append( &this->s_str[last_index], tokenize_res.tr_frag.sf_begin - last_index); switch (tokenize_res.tr_token) { case shlex_token_t::eof: done = true; break; case shlex_token_t::escape: retval.back().se_value.append( 1, this->s_str[tokenize_res.tr_frag.sf_begin + 1]); break; case shlex_token_t::whitespace: start_new = true; break; case shlex_token_t::variable_ref: case shlex_token_t::quoted_variable_ref: { int extra = tokenize_res.tr_token == shlex_token_t::variable_ref ? 0 : 1; std::string var_name( &this->s_str[tokenize_res.tr_frag.sf_begin + 1 + extra], tokenize_res.tr_frag.length() - 1 - extra * 2); auto local_var = vars.find(var_name); const char* var_value = getenv(var_name.c_str()); if (local_var != vars.end()) { retval.back().se_value.append( fmt::to_string(local_var->second)); } else if (var_value != nullptr) { retval.back().se_value.append(var_value); } break; } case shlex_token_t::tilde: this->resolve_home_dir(retval.back().se_value, tokenize_res.tr_frag); break; default: break; } last_index = tokenize_res.tr_frag.sf_end; } if (last_index < this->s_len) { if (start_new || retval.empty()) { retval.emplace_back(split_element_t{ string_fragment::from_byte_range( this->s_str, last_index, this->s_len), "", }); } retval.back().se_value.append(&this->s_str[last_index], this->s_len - last_index); } return Ok(retval); }
#include "spriteaistate.h" #include "spritestate.h" #include "spritestatenothing.h" SpriteAIState::SpriteAIState() { _state = SpriteStateNothing::Instance(); } SpriteAIState::~SpriteAIState() {} void SpriteAIState::changeState(SpriteState *s) { _state = s; } void SpriteAIState::moving(SpriteAIState*s) {} void SpriteAIState::nothing(SpriteAIState*s) {} void SpriteAIState::attacking(SpriteAIState*s) {} void SpriteAIState::running(SpriteAIState*s) {}
template<typename T> class initializer_list { public: using value_type = T; using reference = T const&; using const_reference = T const&; using size_type = std::size_t; using iterator = T const*; using const_iterator = T const*; initializer_list() noexcept; std::size_t size() const noexcept; iterator begin() const noexcept; iterator end() const noexcept; }; template<typename T> iterator begin(initializer_list<T> lst) noexcept { return lst.begin(); } template<typename T> iterator end(initializer_list<T> lst) noexcept { return lst.end(); }
#pragma once namespace Jaraffe { namespace Component { class Transform : public BaseComponent { // **************************************************************************** // Constructor/Destructor) // ---------------------------------------------------------------------------- public: Transform(); virtual ~Transform(); // **************************************************************************** // Component IDENTIFIER) // ---------------------------------------------------------------------------- public: COMPONENT_IDENTIFIER(Transform, BaseComponent, true); // **************************************************************************** // override) // ---------------------------------------------------------------------------- public: virtual void Init(); virtual void Release(); virtual void Receve(); // **************************************************************************** // Public Functions) // ---------------------------------------------------------------------------- public: // Get XMFLOAT3& GetPosition() { return m_vPosition; } XMFLOAT3& GetRotation() { return m_vRotation; } XMFLOAT3& GetScale() { return m_vScale; } // Set void SetPosition(float x, float y, float z) { m_vPosition = XMFLOAT3(x, y, z); } void SetRotation(float x, float y, float z) { m_vRotation = XMFLOAT3(x, y, z); } void SetScale(float x, float y, float z) { m_vScale = XMFLOAT3(x, y, z); } XMFLOAT4X4& GetTransformMatrix(); // **************************************************************************** // Private Members) // ---------------------------------------------------------------------------- private: XMFLOAT3 m_vPosition = XMFLOAT3(0.0f, 0.0f, 0.0f); XMFLOAT3 m_vRotation = XMFLOAT3(0.0f, 0.0f, 0.0f); XMFLOAT3 m_vScale = XMFLOAT3(1.0f, 1.0f, 1.0f); XMFLOAT4X4 m_Transform; }; } }