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// CalculateThread.cpp : 实现文件 // #include "stdafx.h" #include "MultiThread1.h" #include "CalculateThread.h" #include "MultiThread1Dlg.h" // CCalculateThread IMPLEMENT_DYNCREATE(CCalculateThread, CWinThread) CCalculateThread::CCalculateThread() { } CCalculateThread::~CCalculateThread() { } BOO...
#ifndef LOGGER_H #define LOGGER_H #include "shoemanagercore_global.h" #include <QString> class SHOEMANAGERCORESHARED_EXPORT Logger { public: enum Verboseness { Normal, ///< 排除 INFO 等级的调试信息, 仅记录 WARN, ERROR, FATAL Detailed, ///< 全部调试信息:INFO, WARN, ERROR, FATAL Exhaus...
#include<vector> #include<map> #include<iostream> using namespace std; #define MAX 20 typedef int costtype; typedef char vextype; const int inf = 0x3f3f3f3f; typedef char vextype; typedef int costtype; int n, m, p[MAX][MAX], t[MAX][MAX]; costtype a[MAX][MAX], d[MAX][MAX], dist[MAX]; map<vextype, int> mm; ...
/* 更新到点的二维线段树,需要注意的两个地方是: 1.更新到点的时候,第一区间的祖先区间都要进行更新。 2.在更新第二区间时,因为对于该第二区间所属的第一区间而言, 第二区间的一个格子是代表了实际的一行格子 所以更新时是需要进行更优判断的。 */ #include<cstdio> #include<cstring> #include<algorithm> #include<iostream> #define N 4000 using namespace std; int m; struct TREE{ int maxLove[4*N]; //二维线段树 }mm[400]; struct P...
// Created on: 1991-02-26 // Created by: Isabelle GRIGNON // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the G...
#pragma once #include "../../Toolbox/Toolbox.h" #include "../Vector/Vector3.h" #include "MatrixToolbox.h" #include <string> #include <iostream> #include <array> namespace ae { /// \ingroup math /// <summary>Matrix with 4 lines and 4 columns.</summary> /// <seealso cref="Matrix3x3" /> class AERO_C...
#include "Zork_Def.hpp" #include <vector> #include "Object.hpp" #include "Room.hpp" #include "Container.hpp" #include "Creature.hpp" #include "Item.hpp" #include "Map.hpp" #include "main.hpp" using namespace std; vector<string> WordParser(const string &input) { vector<string> rtvl; size_t found,pre; string tmp; p...
#include <cstdio> #include <iostream> using namespace std; void shuchu(int a[], int n) { for (int i = 1; i <= n; i++) printf("%d ", a[i]); printf("\n"); } void SelectSort(int a[], int n) { cout << "-------Chosen-------" << endl; int k = 0; int temp; for (int i = 1; i <= n; i++) { ...
//================================================================================================== // Name : lrmain.h // Author : Ken Cheng // Copyright : This work is licensed under the Creative Commons // Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this // ...
/* ***** BEGIN LICENSE BLOCK ***** * FW4SPL - Copyright (C) IRCAD, 2012-2013. * Distributed under the terms of the GNU Lesser General Public License (LGPL) as * published by the Free Software Foundation. * ****** END LICENSE BLOCK ****** */ #include <algorithm> #include <fwTools/ProgressToLogger.hpp> #include <f...
#include "Scheme_values/Nil.hpp" #include "Environment.hpp" #include "Scheme_values/Scheme_value.hpp" #include <memory> Nil::Nil() { } std::string Nil::as_string() const { return "nil"; }
// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with spe...
#include <fstream> #include <sstream> #include <bcm2835.h> #include <signal.h> #include <unistd.h> using namespace std; using u16 = uint16_t; string song; std::string slurp(const char *filename) { std::ifstream in; in.open(filename, std::ifstream::in | std::ifstream::binary); std::stringstream sstr; sstr << in...
#include "FFT_F.h" #include "memory.h" #include <math.h> #include <stdio.h> #define _CRT_FUNCTIONS_REQUIRED extern void fft(double pr[], double pi[], int n, double fr[], double fi[]); //////////////////////////////////////////////////////// // 函数名称: // FFT_fix64 // 函数功能: // FFT运算 // 形参: /...
#ifndef SCENE_SEGMENTATION_NODE_H #define SCENE_SEGMENTATION_NODE_H #include <ros/ros.h> #include <std_msgs/String.h> #include <sensor_msgs/PointCloud2.h> #include <geometry_msgs/PoseStamped.h> #include <geometry_msgs/PoseArray.h> #include <tf/transform_listener.h> #include "mcr_scene_segmentation/clustered_p...
vector<pii> g[maxn]; int v[maxn]; int dis[maxn]; void prim() { memset(v,0,sizeof(v)); for(int i=1; i<=n; i++) { dis[i]=INF; } dis[1]=0; int ans=0; for(int i=1; i<=n; i++) { int mark=-1; for(int j=1; j<=n; j++) { if(!v[j]) { if...
#ifndef __NewprojectPlugin__ #define __NewprojectPlugin__ #include "plugin.h" #include "NewProjectWizard.h" #include "globals.h" #include "event_notifier.h" #include "dirsaver.h" #include "buildmanager.h" #include "cl_standard_paths.h" #include "clZipReader.h" #include "ZipDialog.h" #include <wx/dir.h> #include <wx/fi...
#ifndef LINCOMB_H #define LINCOMB_H #include <iostream> #include <stdlib.h> #include <vector> #include <math.h> #include "dep_gui/matrix.h" #define PI 3.14159265 using namespace std; class timeFunction { public: virtual double out(double time) = 0; virtual string type() = 0; }; class step_: public timeFunctio...
#include<iostream> #include<vector> #include<algorithm> using namespace std; int main() { string in,ss; cin>>in; bool start=false; long q,i,prev,pos,l; int a; vector <vector<long>> state(52); vector<long>::iterator it; for( i=0; i<in.size();i++) { if(in[i]>=97&&in[i]<=122) state[in[i]-97]....
#pragma once #ifndef GAME_H #define GAME_H //static definitions #define WINDOW_HEIGHT 720 #define WINDOW_WIDTH 1440 #include "GameState.h" #include "MenuState.h" #include "StartPageState.h" class Game { private: //Variables sf::RenderWindow* window; sf::VideoMode videoMode; sf::Event sfEvent; s...
/* ***** BEGIN LICENSE BLOCK ***** * FW4SPL - Copyright (C) IRCAD, 2012-2013. * Distributed under the terms of the GNU Lesser General Public License (LGPL) as * published by the Free Software Foundation. * ****** END LICENSE BLOCK ****** */ #ifndef _GDCMIO_DICOMFILESREADER_HPP_ #define _GDCMIO_DICOMFILESREADER_HPP...
//reverse every k nodes. If the remaining nodes are less than k reverse 'em all #include <iostream> using namespace std; //IDEA: reverse first k nodes. if length of the list is > k then kth node is gonna be head always else the ////last node is gonna be head //after reversing nodes in group of k connect them typedef...
#ifndef CHAPTER8_WEIGHTED_GRAPH_EDGE #define CHAPTER8_WEIGHTED_GRAPH_EDGE #include <ostream> template <typename Weight> class Edge { private: int _vertex1; int _vertex2; Weight _weight; public: Edge(int v1, int v2, Weight w) : _vertex1(v1), _vertex2(v2), _weight(w){}; Edge() {} ~Edge();...
 #include "D:\source\repos\algorithms_and_data_structures\laboratory2\List.h" #include <iostream> using namespace std; // hash functions////////////////////////////////////////////////////////////////////////////////////////////////// int HashFunctionMultiplication(int k, int ts) { int N = ts; double A = 0.618033;...
#ifndef GNCRITICALSECTION_H #define GNCRITICALSECTION_H #include "GnDebug.h" #define GNMULTITHREADED class GNSYSTEM_ENTRY GnCriticalSection { public: GNFORCEINLINE GnCriticalSection(); GNFORCEINLINE ~GnCriticalSection(); GNFORCEINLINE void Lock(); GNFORCEINLINE void Unlock(); protected: #if defined(GNMULTITHRE...
// AnalysisView.cpp : CAnalysisView 类的实现 // #include "stdafx.h" // SHARED_HANDLERS 可以在实现预览、缩略图和搜索筛选器句柄的 // ATL 项目中进行定义,并允许与该项目共享文档代码。 #ifndef SHARED_HANDLERS #include "Analysis.h" #endif #include "AnalysisDoc.h" #include "AnalysisView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CAnalysisView IMPLEMENT_DYNCR...
#include <iostream> using namespace std; int main() { int i, j; int n; cin >> n; int arr[n]; for (i = 0; i < n; i++) cin >> arr[i]; for (j = n-1; j >= 0; j = j -1) cout << arr[j] << ' '; return 0; }
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #pragma once #include "GameFramework/GameModeBase.h" #include "HypoxiaGameMode.generated.h" UCLASS(minimalapi) class AHypoxiaGameMode : public AGameModeBase { GENERATED_BODY() public: AHypoxiaGameMode(); };
/*#include <iostream> #include <cstdio> #include <cmath> #include <cstring> #include <string> #include <algorithm> using namespace std; long long int fun(int n) { if(n <= 50 && n > 1) return n * fun(n - 1); if(n == 1) return } int main() { long long int a[80]; a[1] = 1; for(int i = 50; i >= 1; i--) ...
// // Created by 송지원 on 2020/08/13. // #include <iostream> #include <stack> #include <string> using namespace std; string str; int N; int strLen; int CNT; int main() { ios::sync_with_stdio(0); cin.tie(0); while (true) { stack<char> S; N++; CNT = 0; cin >> str; i...
//By SCJ //#include<iostream> #include<bits/stdc++.h> using namespace std; #define endl '\n' void ext_gcd(int a,int b,int& d,int& x,int& y) { if(!b){d=a;x=1;y=0;} else{ext_gcd(b,a%b,d,y,x);y-=x*(a/b);} } int main() { //ios::sync_with_stdio(0); //cin.tie(0); int a,b; while(cin>>a>>b) { int x,y,d; ext_gcd(a,b,d,...
#include <iostream> #include <string> class Hash { private: static const int tableSize = 6; struct Item { std::string name; std::string phoneNum; Item* next; }; Item* hashTable[tableSize]; public: int hashF...
#include <stdio.h> #include <errno.h> #include <iostream> #include <string> //Allows usage of fopen() in MS Visual Studio: #ifdef _MSC_VER #pragma warning(disable:4996) #endif #define MAX_FILE_CHAR 2048 #define BUFFER_SIZE 128 /* COMP-3473 Operating Systems Group Project Ian Cuninghame, Kris Luszczynski Lakehead ...
#include "server.h" #include <qdebug> #include <iostream> #include <QMessageBox> using namespace std; Server::Server(Dirigeable *dir, int port, QObject* parent): QObject(parent) { dirigeable = dir; //on vérifie que le port est valide if(port<1025 || port>65535) port = 9999; // par défaut on uti...
#pragma once #include <string> #include "Module.h" #include "../Common/Types.h" namespace OpenALRF { class ISystem : public IModule { protected: OpenALRF::status_t SuggestedStatus; public: virtual OpenALRF::status_t CurrentStatus() const; virtual void ChangeStatus(OpenALRF::status_t ANew...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Yngve Pettersen ** */ #include "core/pch.h" #ifdef DATASTREA...
#include "SettingDeviceAddDialog.hpp" #include <QFormLayout> #include "ShoeManagerNetwork.hpp" #include "ShoeManagerNetworkResult.hpp" #include "QUtilsFramLessMessageBox.hpp" SettingDeviceAddDialog::SettingDeviceAddDialog(QWidget *widget) : QUtilsFramelessForm(widget) { initLayout(); initConnect...
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /** * Copyright (c) 2013-2015 Regents of the University of California. * * This file is part of ndn-cxx library (NDN C++ library with eXperimental eXtensions). * * ndn-cxx library is free software: you can redistribute it and/or modify it under the ...
#ifndef AWS_NODES_FUNCTIONDEFINITION_H #define AWS_NODES_FUNCTIONDEFINITION_H /* * aws/nodes/functiondefinition.h * AwesomeScript Function Definition * Author: Dominykas Djacenka * Email: Chaosteil@gmail.com */ #include <list> #include <string> #include "statement.h" #include "variable.h" namespace AwS{ names...
/* Copyright (c) 2014 Mircea Daniel Ispas This file is part of "Push Game Engine" released under zlib license For conditions of distribution and use, see copyright notice in Push.hpp */ #pragma once #ifdef _WIN32 #define PUSH_PLATFORM_WINDOWS 1 #elif __APPLE__ #include "TargetConditionals.h" #if TARGET_IP...
#include "hns-test.h" #include "dns-proto.h" #include <string> #include <vector> namespace hns { namespace test { TEST_F(DefaultChannelTest, GetServers) { std::vector<std::string> servers = GetNameServers(channel_); if (verbose) { for (const std::string& server : servers) { std::cerr << "Nameserver: " ...
#include "MemoryManagement.h" #if defined(OBLIVION) #include "obse_common\SafeWrite.h" static const UInt32 kCreateTextureHook = 0x007610D3; #elif defined(NEWVEGAS) #include "nvse\SafeWrite.h" static const UInt32 kCreateTextureHook = 0x00E68DCD; #endif HRESULT __stdcall CreateTextureHook(LPDIRECT3DDEVICE9 pDevice, LPCV...
#include <algorithm> #include <iterator> #include <memory> #include <regex> #include <sstream> #include <string> #include <tuple> #include <utility> #include <vector> #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/json_parser.hpp> #include "arch_graph_automorphisms.h" #include "arch_graph_clus...
/**************************************************************************** * * * Author : lukasz.iwaszkiewicz@gmail.com * * ~~~~~~~~ * * Lice...
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); /******************************************************************************** **...
#include <Windows.h> #include <iostream> #include <functional> #include <random> #include <ctime> #include <list> ATOM RegisterCustomClass(HINSTANCE& hInstance); LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam); void StartGame(HWND hWnd); void EndGame(HWND hWnd); LPCTSTR Title = L"Alkanoid";...
#include<iostream> #include<math.h> #include <iomanip> using namespace std; int main(){ int n; float mi = 0; float sigma2 = 0; cout << "Digite um número inteiro: "; cin >> n; float *values = new float[n]; for(int i=0; i < n; i++){ cout << "(" << i+1 << "/" << n << ") " << "Digite ...
/* book.h */ #ifndef book_h #define book_h #include <unordered_map> #include <assert.h> #include "limit.h" #include "order.h" //forward declaration class Order; class Limit; class Book { public: Book(); void AddOrder(int timestamp,char id, bool isBid, int price, int size); void Redu...
#ifndef RENDER_H # define RENDER_H # include "engine.h" class Render; typedef struct s_thread { int id; FILE *f; // Already at the correct cursor location long count; // In number of particles Render *dad; } t_thread; class Render { public: int width; int height; ...
// Copyright (c) 2007-2021 Hartmut Kaiser // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #pragma once #include <pika/config.hpp> #include <cstddef> #include <cstdint> #...
#include <cstdio> #include "parse.h" int digitValue(char c) { if (isdigit(c)) return c - '0'; else return tolower(c) - 'a' + 10; } bool parseInt(string s, int &res) { if (s.length() == 0) return false; int base = 10; if (s.size() >= 2 && s[0] == '0' && tolower(s[1]) == 'x') { base = 16; s ...
// Simple test of the NavServerDll. // system includes #include <iostream> // project includes #include "NavServer.h" #include "com_abacogroup_dbmap_wms_tile_NavionicsDriver.h" // private output functions using namespace std; // -----------------------------------------------------------------------...
#include <iostream> using namespace std; int size(char a[]); int main() { char a[1000]; cin.getline(a, 1000); cout << size(a) << endl; cin.get(); return 0; } //判断是否重复并返回最小索引 int size(char a[]) { int first_index = 0; int j = 0; int temp[26]; for (int i = 'a'; i <= 'z'; i++) { int num_of_char = 0; for (...
#include "Pointer.h" #include "hge_test.h" int Pointer::getNumb() { return numb; } void Pointer::setNumb(int numb) { this->numb = numb; } int Pointer::getCurNumb() { return numb_current; } void Pointer::setCurNumb(int numb) { numb_current = numb; } int Pointer::getGoal() { return goal_numb; } void Pointer::setGoal...
#pragma once #ifndef MAIN_SCREEN_H #define MAIN_SCREEN_h #include "Screen.h" #include "Utils.h" #include "Texture.h" class MainScreen: public Screen { private: Texture *menu[Menu::TOTAL_MENU]; Menu actualOption{Menu::NEW_GAME}; Menu previousOption{Menu::NEW_GAME }; TTF_Font* font; SDL_Color red; SDL_Color sele...
// Fill out your copyright notice in the Description page of Project Settings. #include "Battipaglia.h" #include "ShipAIController.h" #include "BattipagliaPawn.h" AShipAIController::AShipAIController(const FObjectInitializer & OI) : Super(OI) { PrimaryActorTick.bCanEverTick = true; } void AShipAIController::Possess...
#pragma once #include "Sprite.hpp" #include <SFML/Graphics.hpp> #include <string> #include <map> #include <set> enum class WallFlags : int { COLLIDE = 0x01, DOOR = 0x02, SECRET = 0x04, }; struct Wall { union { unsigned value; struct { unsigned north : 6; unsigned east : 6; unsigned south : 6; ...
#include <iostream> #include <cmath> #include <climits> using namespace std; int main() { static int len1 = 0; cin >> len1; int arr1[len1]; for (int i = 0; i < len1; ++i) { cin >> arr1[i]; } static int minvalue = INT_MAX; if (len1 == 1) { minvalue = 0; } else if (len1 ...
#pragma once #include <queue> #include <mutex> #include <GLFW/glfw3.h> #include <glad/glad.h> enum class EventType { Key, MouseMove, MouseButton, WindowClose, WindowResize }; struct Event { EventType category; union { struct Key { int keycode, scancode, action, mods; } Key; struct MouseMove { double x, y; } Mo...
#include "mVector.h" vector<int> buildVector(string in) { auto values = split(in.substr(1, in.length() - 2), ','); vector<int> vec; for (string s : values) { vec.push_back(parseInt(s)); } return vec; } void printVector(vector<int> vec) { cout << "("; if(vec.size()==0){ ...
/****************************************************************************** * * * Copyright 2018 Jan Henrik Weinstock * * * ...
#ifndef TABULEIRO_H #define TABULEIRO_H #include "triangulo.h" #include "vertice.h" #include "triangulo.h" #include "plano.h" class Plano; class Tabuleiro { private: Plano *base, *parede_norte, *parede_sul;//, *parede_leste, *parede_oeste; Vertice *pos, vertices_elipse_oeste[15], vertices_elipse_leste[15]; ...
#ifndef PROPERTYTABLES_H #define PROPERTYTABLES_H #include <vector> struct PropertyTables { std::vector<std::vector<double>> lambda; std::vector<std::vector<double>> density; std::vector<std::vector<double>> capacity; }; void getTable(std::vector<std::vector<double>> &table, const std:...
#ifndef BINARY_DECRYPT_INCLUDED #define BINARY_DECRYPT_INCLUDED #include "aes256.h" extern "C" { extern CryptoPP::byte *Executable; extern unsigned ExecLen; } class BinaryDecrypt { Cipher::AES256_decryptor Dec; public: BinaryDecrypt(const std::string &Psw): Dec(Psw) {} void retrieveBinary() { Dec.dec...
#include <iostream> #include <vpp/vpp.hh> using namespace vpp; template <typename V, typename U> bool equals(image2d<V>& v, image2d<U>& u) { int eq = true; pixel_wise(v, u) | [&] (V& a, U& b) { if (a != b) eq = false; }; return eq; } template <typename V> void print(image2d<V>& v) { for (int r = 0; r < v.nr...
// ************************************** // File: KLISTVIEW.h // Copyright: Copyright(C) 2013-2017 Wuhan KOTEI Informatics Co., Ltd. All rights reserved. // Website: http://www.nuiengine.com // Description: This code is part of NUI Engine (NUI Graphics Lib) // Comments: // Rev: 2 // Creat...
#ifndef _RaseProcess_H_ #define _RaseProcess_H_ #include "IProcess.h" class RaseProcess :public IProcess { public: RaseProcess(); virtual ~RaseProcess(); virtual int doRequest(CDLSocketHandler* clientHandler, InputPacket* inputPacket,Context* pt) ; virtual int doResponse(CDLSocketHandler* clientHandler, Inp...
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////*/////////////*/ int decimalPrecision = 2; // decimal places for all values shown in LED Display & Serial Moni...
#ifndef SUBSTATE_H #define SUBSTATE_H #include "Globals.h" class SubState { public: virtual void init(sf::RenderWindow &window) = 0; virtual void update(sf::RenderWindow &window, float dt) = 0; virtual void draw(sf::RenderWindow &window) = 0; virtual void handleEvents(sf::RenderWindow &window, sf::Event &event) =...
#include <bits/stdc++.h> typedef long long ll; typedef unsigned long long ull; #define tests int t; cin >> t; while(t--) #define vll vector<ll> #define vi vector<int> #define pb push_back using namespace std; struct segTree { int size = 1; vll tree; void init(int n) { while(size < n) { size *= 2; } tree....
#pragma once #include <glfw/glfw3.h> #include <glm/glm.hpp> #include <vector> class InputHandler { public: static void update(); static void initCallbacks(GLFWwindow* window); // GET AND SET CURSOR POSITION static glm::vec2 getCursorPosition(); static void setCursorPosition(GLFWwindow* window, glm::vec2 newPosi...
/* -*-mode:c++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ #ifndef THUNK_HH #define THUNK_HH #include <string> #include <vector> #include <functional> #include <map> #include <unordered_map> #include <limits> #include <regex> #include <chrono> #include <sys/types.h> #include <crypto++/base64.h> #in...
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <conio.h> #include <iostream> #include "main.h" #include "main-1.h" #include "main-2.h" #define N 100 MON mmm[N]; /* массив-таблица */ int n = 0; /* количество элементов в массиве */ /**** главная функция ****/ int main(void) { setlocale(LC_A...
#include "AudioMarkupNavigator.h" #include "AudioMarkupNavigatorDialog.h" AudioMarkupNavigator::AudioMarkupNavigator() { } AudioMarkupNavigator::~AudioMarkupNavigator() { } bool AudioMarkupNavigator::requestMarkerId(int& markerId) { AudioMarkupNavigatorDialog audioNavigatorDlg; if (audioNavigatorDlg.exec() == QD...
#ifndef CPP_2020_RANDOM_FOREST_DECISION_TREE_H #define CPP_2020_RANDOM_FOREST_DECISION_TREE_H #include <iostream> #include <fstream> #include <memory> #include <string> #include <utility> #include <vector> #include <map> #include <algorithm> #include <memory> #include <cmath> #include <numeric> #include <cstdlib> #inc...
/**************************************** @_@ Cat Got Bored *_* #_# *****************************************/ #include <bits/stdc++.h> #define loop(i,s,e) for(int i = s;i<=e;i++) //including end point #define pb(a) push_back(a) #define sqr(x) ((x)*(x)) #define CIN ios_base::sync_with_stdio(0); cin.tie(0); #d...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2002 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef DOM_TRAVERSAL_H #define DOM_TRAVERSAL_H #ifdef DOM2_T...
#include "mutiplex/InetAddress.h" #include <arpa/inet.h> #include <sys/types.h> #include <stdlib.h> #include <string.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netdb.h> #include <unistd.h> #include <assert.h> #include <stdexcept> #include "Debug.h" namespace muti { InetAddress::InetAddress(const std:...
#include <iostream> #include <string> int main() { //std::string x,y; int x,y; std::cin >> x; std::cin >> y; //x negativ, y negativ if (x < 0 && y < 0){ std::cout << 3; } //x negativ, y positiv else if (x < 0 && y > 0){ std::cout << 2; ...
#ifndef ___DEFINE_HPP___ #define ___DEFINE_HPP___ #define FINLINE __forceinline #define MINLINE __inline #define NINLINE #define FCALL __vectorcall #define CCALL __cdecl #define PRIVATE static #define PUBLIC #define RCAST(type, target) reinterpret_cast<type>(target) #define SCAST(type, target) static...
#ifndef HEADER_CURL_HTTP_H #define HEADER_CURL_HTTP_H /*************************************************************************** * _ _ ____ _ * Project ___| | | | _ \| | * / __| | | | |_) | | * | (__| ...
#pragma once #include"Anyinclude.h" #include"Collider.h" class ObjColli { public: ObjColli(sf::Texture* texture, sf::Vector2f size, sf::Vector2f position); ~ObjColli(); void Draw(sf::RenderWindow& window); sf::Vector2f GetPosition() { return body.getPosition(); } sf::FloatRect GetGlobalbound() { return body.get...
#include<bits/stdc++.h> using namespace std; #define ll long long int #define fn(i ,st, n) for(int i = st; i < n; i++) ll gcd(ll a, ll b){if(b == 0) return a; return gcd(b, a % b);} ll _power(ll a, ll n, ll mod) {ll p = 1;while (n > 0) {if(n%2) {p = p * a; p %= mod;} n >>= 1;a *= a; a %= mod;} return p % mod;} ll _modI...
/* Copyright (c) 2014 Mircea Daniel Ispas This file is part of "Push Game Engine" released under zlib license For conditions of distribution and use, see copyright notice in Push.hpp */ #pragma once #include <cstddef> namespace Push { template<typename T> struct TypeID { static constexpr size_t v...
#include <algorithm> #include "Log.hpp" #include "CommunicationPair.hh" using namespace boost::asio; CommunicationPair::CommunicationPair() { this->_counter = 0; } CommunicationPair::CommunicationPair(const CommunicationPair &other) { this->_first = other.getPair().first; this->_second = other.getPair().second...
#include "../pch.h" #include "Texture.h" #include <WICTextureLoader.h> #include <DDSTextureLoader.h> Texture::Texture() { } Texture::~Texture() { m_texture.Reset(); } bool Texture::Initialize(std::shared_ptr<Graphics> graphics, wchar_t* fileName) { m_Graphics = graphics; if (!LoadFromFile(fileName)) { return f...
#include <iostream> #include <sstream> #include <cstdlib> #include <cstdio> #include <vector> #include <queue> #include <deque> #include <stack> #include <list> #include <map> #include <set> #include <climits> #include <ctime> #include <complex> #include <cmath> #include <string> #include <cctype> #inc...
// // Created by legen on 06-Jan-20. // #include "stivaString.h" bool SStack::isEmpty() { return first==nullptr; } void SStack::push(std::string val){ if(first==nullptr) { first=new nodeS; first->inf=val; first->next= nullptr; } else { nodeS *p=new nodeS; ...
// // Clock.h // Odin.MacOSX // // Created by Daniel on 04/06/15. // Copyright (c) 2015 DG. All rights reserved. // #ifndef __Odin_MacOSX__Clock__ #define __Odin_MacOSX__Clock__ #include "NumericTypes.h" namespace odin { namespace core { /// \brief Manages the elapsed time from the creation of t...
class Solution { public: vector<int> searchRange(vector<int>& nums, int target) { int l=0, r=nums.size()-1; int mn = -1, mx = -1; while(l<=r){ int m = (l+r) / 2; if(nums[m] == target){ mn = m; r = m - 1; } else i...
#include "Assets.h" std::map<std::string, SpriteInfo> Assets::sprites; void Assets::loadAssets() { sprites["ammocrate"] = SpriteInfo("Content/Textures/ammocrate.png"); sprites["grassblock"] = SpriteInfo("Content/Textures/grass_block.png"); sprites["tilegrassblock"] = SpriteInfo("Content/Textures/grass_blo...
#include <iostream> #include "options.h" #include "integrator.h" #include "int_euler.h" #include "int_rungekutta2.h" #include "int_rungekutta4.h" #include "int_rungekutta5.h" #include "int_rungekutta7.h" #include "parameter.h" #include "tbp1D.h" #include "rtbp1D.h" #include "tbp3D.h" #include "rtbp3D.h" ...
#ifndef userList_h #define userList_h #include "user.h" const int Max_Users = 50; typedef tUser *tUserPtr; typedef tUserPtr tArrayUsers[Max_Users]; typedef struct { tArrayUsers list; int counter; }tUserList; void initialize(tUserList &users); //Initialize a list of users bool load(tUserList &users, std::string d...
#ifndef apso_h #define apso_h #include <vector> #include <algorithm> #include <iostream> #include "../tiny-dnn/tiny_dnn/tiny_dnn.h" using tiny_dnn::vec_t; class AdaptiveSwarmParameters{ public: unsigned seed; double inirtiaWeight; double maxInirtiaWeight; double minInirtiaWeight; double loc...
#include "BuildParser.h" #include "Build.h" #include "ReturnCode.h" #include "Logging.h" #include "File.h" #include <string> #include <tinyxml/tinyxml.h> #include <boost/regex.hpp> #include <boost/filesystem.hpp> #include <boost/format.hpp> //-----------------------------------------------------------------...
#include "../inc/pac.hpp" //#include "../inc/Game.hpp" int main(int argc, char **argv) { std::string line; char *text; int i = 0; int j = 0; std::vector<char*> readed; if (argc == 2 && argv[1]) { int count = 0; std::ifstream map (argv[1]); if (map.is_open()) { ...
#include "IBOR.h" #include "Curve.h" void IBOR::adjustCurveToPriceFairly(Curve& c) const { double marketDF = 1.0/(1.0+m_rate*m_expiry/100); c.setDiscountFactorToLaterPoint(m_expiry,marketDF); }
#pragma once #include "../../../GameComponents/Animation.h" #include "../../Entity.h" #include "../../Apple/Apple.h" class ManThrowBowl:public Entity { public: ManThrowBowl(vector<D3DXVECTOR2> listpos); ~ManThrowBowl(); Animation* ThrowAnimate; Animation* mCurrentAnimate; bool AllowThrow = true; void Update(Entit...
/** * @file mini_sdp/util.cc * @brief * @version 0.1 * @date 2021-01-07 * * @copyright Copyright (c) 2021 Tencent. All rights reserved. * */ #include <cstring> #include "util.h" namespace mini_sdp { std::vector<StrSlice> StrSplit(const char* data, size_t len, char chr, bool is_remove_space) { std::vect...
#pragma once #include"stdfax.h" class Barrier_method { private: vector_2d X0; double r, C, eps; void input(string Filename); double F(double X, double Y, double Rk); public: int Num_iteration = 0; int Num_calculation = 0; Barrier_method(string Filename); Barrier_method(vector_2d X, double R, double c, do...