text stringlengths 8 6.88M |
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#pragma once
#include "Shape.h"
#include "Triangle.h"
#include "Sphere.h"
#include <vector>
namespace RayTracer
{
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Dr... |
#include <unordered_set>
#include <vector>
#include "gmock/gmock.h"
#include "perm.h"
#include "test_utility.h"
#include "test_main.cc"
using cgtl::Perm;
using testing::UnorderedElementsAreArray;
TEST(PermTest, CanConstructPerm)
{
Perm perm;
EXPECT_TRUE(perm_equal({1}, perm))
<< "Default construction prod... |
/// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "GameFramework/SpringArmComponent.h"
#include "GameFramework/PlayerController.h"
#include "TimerManager.h"
#include "Engine/EngineTypes.h"
#include "Camer... |
#include "Node.h"
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#define COMM_RANGE 60
double distance2(double x1, double y1, double x2, double y2){
return(sqrt((pow((x1-x2),2)+pow((y1-y2),2))));
}
int main(void){
srand( (unsigned)time( NULL ) );
Node n1;
Node n2;
... |
#include <iostream>
#include "CloudGenerator.h"
#include "../Utils/RandomUtils.h"
#include "../OpenGL/ComputeShader.h"
#include "../OpenGL/Texture3D.h"
CloudGenerator::CloudGenerator(glm::ivec3 dims, glm::f32 freq)
{
_cloudVolumeDims = dims;
_groupDims = _cloudVolumeDims / 8;
_frequency = freq;
// just a single... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-2010 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
*/
#ifndef OP_SCOPE_SELFTEST_LISTENER_H
#define OP_SCOPE_SELFTEST_LI... |
#ifndef _SPRITE_GL_H_
#define _SPRITE_GL_H_
#include <AlgebraLib.h>
#include "PrimitiveBase.h"
#include "TextureGL.h"
#include "Mesh.h"
class CSpriteGL : public PrimitiveBase
{
public:
void Create() override;
void Transform( float *t ) override;
void Draw( float *t, const SRenderAttributes& renderAttribs ) overrid... |
/**
* @copyright 2013 Christoph Woester
* @author Christoph Woester
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless ... |
/*********************************************************\
* Copyright (c) 2012-2018 The Unrimp Team
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including wit... |
// Copyright 2012 Yandex
#ifndef LTR_DATA_PREPROCESSORS_DATA_SAMPLER_H_
#define LTR_DATA_PREPROCESSORS_DATA_SAMPLER_H_
#include <algorithm>
#include <vector>
#include <set>
#include <sstream>
#include <stdexcept>
#include <string>
#include <boost/lexical_cast.hpp> //NOLINT
#include "ltr/utility/shared_ptr.h" //NOL... |
/*Tests for cc_shared::thread_pool.*/
#include "cc/shared/thread_pool.h"
#include "gtest/gtest.h"
#include <set>
using std::set;
namespace cc_shared {
class ThreadPoolTest : public testing::Test {
protected:
struct Info {
bool visited;
pthread_t processing_thread;
Info() {
visited = false;
... |
// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special ... |
#pragma once
class CellGrid
{
public:
CellGrid(void);
~CellGrid(void);
};
|
#pragma once
#include "ZeroIScene.h"
#include "ZeroSceneManager.h"
#include "UIManager.h"
#include "GameManager.h"
#include "Item.h"
#include <list>
class Stage :
public ZeroIScene
{
public:
Stage();
Item* item;
UIManager* ui;
GameManager* game;
ZeroFont* damageText;
ZeroFont* healthText;
ZeroFont* speedT... |
#include "RealImplementation.h"
#include <string>
RealImplementation::RealImplementation(const std::string& text, float value)
{
m_Object = RandomObject(text, value);
}
void RealImplementation::AddText(const std::string& string)
{
m_Object.m_Text = m_Object.m_Text + string;
}
void RealImplementation::ClearText()
{... |
#include <stdio.h>
#include <stdlib.h>
void NAMD_bug(const char *errmsg)
{
fprintf(stderr, "%s\n", errmsg);
exit(1);
}
void NAMD_die(const char *errmsg)
{
fprintf(stderr, "%s\n", errmsg);
exit(1);
}
|
#include<iostream>
#include<stdio.h>
#include<vector>
#include<ctime>
#include<cstring>
#include<stdlib.h>
using namespace std;
class Roulette{
public:
vector<char*> reward;
vector<double> poss;
int roll_max;
Roulette(){
roll_max = 1000000;
reward.clear();
poss.clear();
}
int set_reward(int _n, ... |
/* class to laod shader attributes in main.cpp */
class ShaderLoader{
public:
ShaderLoader( const int bufferSize = 10000 );
~ShaderLoader();
void loadShader( const char *fileName );
const char* getShader();
private:
char *shaderInfo;
};
|
#include <sstream>
#include "../inc/SEObject.h"
uint32_t SEObjectName::nextAutoIndex = 0x00000000;
SEObjectName::tNameSet SEObjectName::nameSet(SEObjectName::newNameSet());
SEObject::tObjectMap SEObject::objectMap(SEObject::newObjectMap());
uint32_t SEObjectName::nameToCode(const std::string &n, uint... |
#include <SoftwareSerial.h>
#include "UbidotsMicroESP8266.h"
#define TOKEN "wgcppnHhcK88Z7Vy34jQCyqQI7CULO" // Put here your Ubidots TOKEN
#define ID_1 "59d8e2c1c03f97267c9b3a59" // Put your variable ID here
#define WIFISSID "Instituto Terra - Visitantes" // Put here your Wi-Fi SSID
#define PASSWORD "" // Put here ... |
#pragma once
#include <iostream>
#include <array>
#include <vector>
#include "json.hpp"
#include "particle.h"
nlohmann::json estimate_step_json(Particle* particles, double* weights, int N, double time, int* ftag_visible, size_t N_visible, int* da_table, int N_features, int id) ; |
#pragma once
#include "plbase/PluginBase.h"
#include "AnimBlendFrameData.h"
#pragma pack(push, 4)
class PLUGIN_API CAnimBlendClumpData
{
public:
void *m_pLastAssociationLink;
int32_t field_4;
uint32_t m_dwNumBones;
int32_t field_C;
AnimBlendFrameData *m_pBones;
};
#pragma pack(pop)
|
#include <iostream>
#include <iomanip>
// Program: Given three double numbers from keyboard input, the program returns through a function
// the maximum of the three
using namespace std;
// Function that accepts 3 double numbers and returns the maximum of them
double maxim(double x1, double x2, double x3) {
dou... |
// Copyright (c) 2019 Thomas Heller
//
// SPDX-License-Identifier: BSL-1.0
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#include <pika/assert.hpp>
#include <pika/testing.hpp>
#include <string>
[[noreturn]]... |
#include <bits/stdc++.h>
using namespace std;
#define MODULO 1000000007
struct Arista{
int x,y,b;
const bool operator < (const Arista otro) const{
return b == otro.b? x < otro.x : b > otro.b;
}
};
priority_queue<Arista> cola;
vector<int> padre(100005);
vector<int> altura(100005);
vector<int> anc... |
#ifndef __JSVEC_HH__
#define __JSVEC_HH__
#include <node.h>
#include <node_buffer.h>
#include <qk/vec.hh>
#include <qk/dcube.hh>
#include <colormap/colormap_interface.hh>
namespace sadira{
using namespace qk;
using namespace v8;
using namespace node;
void free_stream_buffer(char* b, void*x);
template... |
// check for valid parentheses
#include<bits/stdc++.h>
using namespace std;
bool balanced(string s)
{
int n=s.length(),i;
char x;
stack<int>a;
for(i=0;i<n;i++)
{
if(s[i]=='{'||s[i]=='('||s[i]=='[')
{
a.push(s[i]);
continue;
}
... |
// Created on: 1993-01-09
// Created by: CKY / Contract Toubro-Larsen (Arun MENON)
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it un... |
/**********
This library is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the
Free Software Foundation; either version 2.1 of the License, or (at your
option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
This libr... |
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "avencoder.hpp"
#include "libyuv.h"
#include <time.h>
#include <Windows.h>
#define DEFAULT_BIT_RATE 10000000
#define DEFAULT_FRAME_RATE 33
#define DUMP_H264
#ifdef DUMP_H264
#define DUMP_FILE_NAME "output.h264"
static FILE* f = NULL;
#endif // DUMP... |
#pragma once
#include "declspec.h"
#include <string>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Window/VideoMode.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/System/Time.hpp>
#include <SFML/System/NonCopyable.hpp>
#include "ResourceHolder.h"
namespace pure
{
class PUREENGINE_API Game : priva... |
// This file was generated based on /Users/r0xstation/18app/src/.uno/ux13/app18.unoproj.g.uno.
// WARNING: Changes might be lost if you edit this file directly.
#include <_root.app18_FuseControlsTextControl_Value_Property.h>
#include <Fuse.Controls.TextControl.h>
#include <Uno.Bool.h>
#include <Uno.UX.IPropertyListene... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2009 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser. It may not be distributed
* under any circumstances.
*
* @author spoon
*/
#include "core/pch.h"
#include "adjunct/quic... |
// Generated by gencpp from file node_robot_msgs/agent_task_2.msg
// DO NOT EDIT!
#ifndef NODE_ROBOT_MSGS_MESSAGE_AGENT_TASK_2_H
#define NODE_ROBOT_MSGS_MESSAGE_AGENT_TASK_2_H
#include <ros/service_traits.h>
#include <node_robot_msgs/agent_task_2Request.h>
#include <node_robot_msgs/agent_task_2Response.h>
namesp... |
#pragma once
#include <stdint.h>
class Game
{
public:
void Move(int m, int r, float seconds);
float playerX, playerY, playerA;
Game();
~Game();
};
|
#include "rtc.h"
#include "RTClib.h"
RTC_DS3231 RtcTime;
uint16_t _timeYear = 2020;
uint8_t _timeMonth = 1;
uint8_t _timeDay = 1;
uint8_t _timeHour = 0;
uint8_t _timeMinute = 0;
uint8_t _timeSecond = 0;
uint8_t _timeDayOfWeek = -1; //0 = sunday, 6 = saturday
bool CRtc::update() //Copy RTC values to time data
{
Da... |
#ifndef CORE_NET_EVENTLOOPPOOL_H
#define CORE_NET_EVENTLOOPPOOL_H
#include "EventLoop.h"
#include "lock.hpp"
#include <map>
#include <string>
#include <boost/shared_ptr.hpp>
#include <boost/noncopyable.hpp>
#include <pthread.h>
namespace core { namespace net {
class EventLoopPool : private boost::noncopyable
{
publi... |
#include <iostream>
#include <cmath>
using namespace std;
int n;
int fact(){
if(n == 0){
return 0;
}
int count_2 = 0;
int count_5 = 0;
for (int i = 1; i <= n; i++){
int curNum = i;
while(true){
if(curNum % 2 != 0 && curNum % 5 != 0){
break;
... |
#include "pen.h"
#include "fountain.h"
#include "rbp.h"
using namespace std;
void WriteWithPen(Pen &pen) {
std::cout << pen.drawLine() << std::endl;
std::cout << pen.drawCircle() << std::endl;
}
int main() {
FountainPen fp;
WriteWithPen(fp);
RollerBallPen rbp("A Pen that Uses a Roller Ball");
WriteWithPen(rbp);
Pen p... |
/*! @file LogVol_ShieldingPSDCone.hh
@brief Defines mandatory user class LogVol_ShieldingPSDCone.
@date August, 2012
@author Flechas (D. C. Flechas dcflechasg@unal.edu.co)
@version 1.9
In this header file, the 'physical' setup is defined: materials, geometries and positions.
This class defines the exper... |
// Moduł Scan.cpp
// =================
// Defnicje funkcji składowych klasy Scan, tabeli leksemów AT
// i tabeli słów kluczowych.
//
#include "Scan.h"
char *AT[MAXSYM+1] = // Tabela Atomów (dla komunikatów o błędach
{
"if", "nothing", "frac", "str", "bool",
"var", "else", "return", "true", "false", "... |
#include <iostream>
#include <vector>
#include <algorithm>
#include <fstream>
#include <queue>
#include <unordered_set>
#define INT_MIN (1<<31)
#define INT_MAX (~INT_MIN)
#define UNREACHABLE (INT_MAX>>2)
using namespace std;
ifstream fin("11631_input.txt");
#define cin fin
typedef vector<int> ele;
struct
{
bool ope... |
#include "m_pd.h"
//IMPROVE - inlets
//FIXME - fixed sample rate
//TODO - help file
#include "warps/dsp/modulator.h"
static t_class *wrps_tilde_class;
typedef struct _wrps_tilde {
t_object x_obj;
t_float f_dummy;
t_float f_drive1;
t_float f_drive2;
t_float f_algo;
t_float f_density;
// CLAS... |
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
... |
#include "DBClass.h"
#include <string>
#include <fstream>
#include <iostream>
#include <cstring>
using namespace std;
int DBClass::load(const char* filename, const char* key)
{
std::ifstream f(filename);
std::string s;
if (!f.good()) { return -1; }
while (f.good()) {
DBRecord... |
#ifndef EXECUTIVE_H
#define EXECUTIVE_H
#include "MinMax.h"
#include <fstream>
#include <iostream>
using namespace std;
class executive {
private:
MinMax myheap;
MinMax myTest;
public:
executive(string _filename);
~executive();
void Print();
};
#endif |
#include "network.h"
Network::Network(QObject *parent) : QObject(parent)
{
mngr = new QNetworkAccessManager(this);
}
QByteArray Network::get(QUrl u)
{
QNetworkReply *reply = mngr->get(QNetworkRequest(u));
// Wait for reply
QEventLoop wait;
connect(mngr, SIGNAL(finished(QNetworkReply*)), &wait, SLOT(quit()));
... |
#include <iostream>
#include <cstdio>
#include <algorithm>
#include <vector>
#include <functional>
#include <queue>
#include <string>
#include <cstring>
#include <numeric>
#include <cstdlib>
#include <cmath>
#include <stack>
using namespace std;
typedef long long ll;
#define INF 10e10
#define rep(i,n) for(int i=0; i<... |
//
// Created by 송지원 on 2020/07/21.
//
//바킹독님 코드. 어떤 수를 추가하거나 안하거나를 어떻게 구현하는가 했는데 나
// 재귀적으로 호출을 하면서 어떤 값을 더한 값으로 함수를 호출해주거나
// 현재 값 그대로 함수를 호출해주면
// 어떤 값을 더해주거나 안하거나 하는 경우의 수를 만족할 수 있다!!
#include <iostream>
using namespace std;
int n, s;
int arr[30];
int cnt = 0;
void func(int cur, int tot) {
if (cur == n) {
... |
#include "gameover.h"
#include "game.h"
#include <QObject>
#include <QGraphicsScene>
#include <QGraphicsPixmapItem>
#include <QGraphicsItem>
#include <QPushButton>
#include <QFontDatabase>
#include <QIcon>
extern Game *game;
GameOver::GameOver(): QObject(), QGraphicsPixmapItem() {
this->setLabel();
this->se... |
/*
*change the infix to suffix(reverse Polish Expression)
*
*/
#include <string>
#include <stack>
#include <iostream>
#include <cstdio>
#include <queue>
using namespace std;
static int priority(char op)
{
if (op == '+' || op == '-'){
return 1;
}else if(op == '*' || op == '/'){
return 2;
}else{
return 0;... |
#include <iostream>
#include <fstream>
#include <vector>
#include <stdio.h>
void quit()
{
putchar('\n');
#ifdef _WIN32
system("PAUSE");
#else
puts("Press ENTER to continue...\n");
getc(stdin);
#endif
exit(1);
}
template <typename T>
void writeFile(const std::string &fileName, const std::vector<T> &vector)
{
std... |
#include<bits/stdc++.h>
using namespace std;
typedef long long ll;
//accepted. AC in One Go.
ll n,min_area;
vector<pair<ll,ll>> slabs(200);
vector<vector<ll>> dp(601,vector<ll>(601));
ll dp_rec(ll w, ll h){
if(w*h < min_area) return w*h;
if(dp[w][h]!=-1) return dp[w][h];
dp[w][h] = INT_MAX;
for(... |
#ifndef PGTOOLS_COPMEMMATCHER_H
#define PGTOOLS_COPMEMMATCHER_H
#include "../TextMatchers.h"
using namespace PgTools;
enum verbosity { v0, v1, v2 };
enum reverseMode { no, yes, both };
static const int HASH_COLLISIONS_PER_POSITION_LIMIT = 12;
static const int AVERAGE_HASH_COLLISIONS_PER_POSITION_LIMIT = 1;
static c... |
#include <iostream>
#include <string>
#include <vector>
#include "custom_date.h"
#include "custom_person.h"
using namespace std;
void add_dmy (Date&, int, int, int);
void test_class_person()
{
Person p = Person("Aditya", 15, 9, 1992, 1);
cout << "P object's name is " << p.get_name() << endl;
Date p_bd;
... |
#include "DIR.h" |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 2003 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
*/
#ifndef USERJSMAGIC_H
#define USERJSMAGIC_H
#ifdef USER_JAVASCRIPT... |
#include<stdio.h>
#include<iostream>
int main()
{
int sex,age;
printf("如果男性請輸入1,女性請輸入2。\n");
printf("請輸入性別和年齡:");
scanf("%d%d",&sex,&age);
if( sex==1 && age>=18 )
{
printf("你可以結婚\n");
}
if( sex==1 && age<18 )
{
printf("你不可以結... |
#include "gtest/gtest.h"
#include <type_traits>
#include <utility>
class emptyClass
{
};
TEST(SpecMemFuncGenUnitTest, empty_class_has_everything)
{
emptyClass a;
emptyClass b(a);
a = b;
emptyClass c(std::move(a));
b = std::move(c);
}
class classWithCopyCtor
{
public:
classWithCopyCtor() {}
classWithCopyCtor(... |
//
// Created by ischelle on 05/05/2021.
//
#include "Medic.hpp"
namespace pandemic
{
Medic::Medic(Board board, City city) : Player(board, city)
{
//nothing
}
// void Medic::treat() {
// }
} |
#pragma once
#include "QsoTokenType.h"
// Class for parsing frequency tokens
class FreqToken : public QsoTokenType
{
public:
FreqToken();
virtual ~FreqToken();
virtual bool Parse(const string& token);
virtual QsoTokenType* Clone() { return new FreqToken(); }
}; |
#ifndef UGV_FOLLOW_MANEUVER_H
#define UGV_FOLLOW_MANEUVER_H
#include <ros/ros.h>
#include <Eigen/Dense>
#include "maneuvers/trajectory_class.h"
#include "maneuvers/eth_trajectory.h"
#include "geometry_msgs/PoseWithCovarianceStamped.h"
#include "geometry_msgs/AccelWithCovarianceStamped.h"
#include "geometry_msgs/PoseW... |
#include <stdio.h>
#include <string.h>
int syn; //存放单词的类型
int p; //用于遍历程序源代码
int line; //用来标识行数
char ch; //用于读取程序源代码
int sum; //用来保存数字的值
char program[1000], token[10]; // program用来存储源代码,token用来存放词素
char *rwtab[9] = {"begin", "if", "then", "else", "while",
"do", "Const", "Var", "e... |
// Created by: DAUTRY Philippe
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public Li... |
#ifndef GLADIATOR_LISTENER_H
#define GLADIATOR_LISTENER_H
#include <string>
class Gladiator;
class Gladiator_Listener
{
public:
Gladiator_Listener();
virtual ~Gladiator_Listener();
virtual void died(const Gladiator* gladiator) = 0;
virtual void inflictedDamage(const Gladiator* gla... |
//Write a C++ program to count number of digits in a number.
#include<iostream>
using namespace std;
int main()
{
int a,c=0;
cout<<"Enter a multiple digit number:";
cin>>a;
while(a!=0)
{
c++;
a=a/10;
}
cout<<"There are "<<c<<" digits.";
} |
#include <iostream>
#include <vector>
#include <map>
#include <cmath>
#include <queue>
#include <algorithm>
#include <iomanip>
#include <set>
using namespace std;
/* → → → → → → → → → → → → → → → → → → → → → → → → → → → →
→ → → → → → → → → → → → → → → → → → → → → → → → → → → → */
#define int long long
#define ld lon... |
#pragma once
#include "BaseHeader.h"
#include "utilityBase.h"
class vfiMaxUtil :
public utilityBase
{
protected:
double get_wage(const State& current, const StochProc& stoch) const;
double get_zshock(const State& current, const StochProc& stoch, COUNTRYID whichCountry) const;
double prod_fn(const double k1, const d... |
#ifndef YL_BAAR_CONSUMER
#define YL_BAAR_CONSUMER
#include <ndn-cxx/face.hpp>
#include "tinyxml/tinyxml.h"
#include <string>
#include <map>
#include <mutex>
using namespace ndn;
using namespace std;
class Consumer
{
public:
Consumer();
~Consumer();
public:
void setProNum(int pronum);
// add by Jerry: 2018 0305
... |
#include "pch.h"
Vertex* GraphAdjacencyList::insVertex(int des, Vertex* head)
{
Vertex* newVertex = new Vertex;
newVertex->id = des;
newVertex->next = head;
return newVertex;
}
void GraphAdjacencyList::initGraph(int numVertices)
{
for (int i = 0; i < numVertices; i++) {
head[i].next = nullptr;
}
}
|
#include <bits/stdc++.h>
#define ll long long
#define ull unsigned long long
#define FOR(i,n) for(ll i=0;i<n;i++)
#define FOR1(i,n) for(ll i=1;i<n;i++)
#define FORn1(i,n) for(ll i=1;i<=n;i++)
#define FORmap(i,mp) for(auto i=mp.begin();i!=mp.end();i++)
#define vll vector<ll>
#define vs vector<string>
#define pb(x) push_... |
// Copyright (c) 2013 Nick Porcino, All rights reserved.
// License is MIT: http://opensource.org/licenses/MIT
#ifndef LANDRU_RUNTIME_INSTRUCTIONS_H
#define LANDRU_RUNTIME_INSTRUCTIONS_H
#include <string>
#include <vector>
namespace Landru
{
namespace Instructions
{
#define INSTR_DECL(a, b, c) i##a,
enu... |
#include "cocos2d.h"
#include "monster.h"
#include <cmath>
#define FIREBALL_TAG 11
#define MOVE_ACTION_TAG 1
#define SMALL_MOVE_ACTION_TAG 2
int getdirection(cocos2d::Vec2 diff) {
//0->上方 1->下 2->左 3->右
if (diff.y <= 0 && -diff.y >= fabs(diff.x)) {
//往下移动
return 1;
}
else if (diff.y >= 0 && diff.y >= fabs... |
#ifndef CVML_OP_H
#define CVML_OP_H
class CVMLOp {
private:
enum { MAX_ARGUMENTS = 2 };
CVML& vml_;
CVMLOpCode* op_code_;
uint pc_;
uint line_num_;
uint num_arguments_;
CVMLArgument** arguments_;
public:
CVMLOp(CVML &vml, CVMLOpCode *op_code,
uint ... |
#include "system.h"
#include "Integrators/integrator.h"
#include "Potentials/potential.h"
#include "InitialConditions/initialcondition.h"
#include "particle.h"
#include "time.h"
#include <iostream>
#include <cmath>
using std::cout;
using std::endl;
void System::computeForces() {
//resetting forces and potential e... |
#include "dfBasic.h"
dfBasicType dfGetTypeFromString(std::vector<char> str)
{
if(dfStrCmp(str, "int"))
{
return DF_int;
}
else if(dfStrCmp(str, "float"))
{
return DF_float;
}
else if(dfStrCmp(str, "vec2"))
{
return DF_vec2;
}
else if(dfStrCmp(str, "vec3"))
{
return DF_vec3;
}
else if(dfStrCmp(str,... |
#ifndef MASTERS_PROJECT_BINOMIALDIVIDENDMETHOD_H
#define MASTERS_PROJECT_BINOMIALDIVIDENDMETHOD_H
#include <map>
#include "../BinomialMethod.hpp"
#include "Dividend.hpp"
template<typename X>
class BinomialDividendMethod : public BinomialMethod<X> {
public:
int dividend_number;
Dividend<X> **dividends;
X *... |
#include "parser_table.h"
std::vector < std::string > table_parser::extract_rows(std::string table){
return split_string(table, "|-");
}
std::vector < std::string > table_parser::extract_fields(std::string row){
return split_string(row, "||");
}
std::list < std::vector < std::string > > table_parser::table_to_df... |
#pragma once
#include <API/Code/Graphics/Material/CookTorranceMaterial.h>
#include <API/Code/Graphics/Mesh/3D/CubeMesh.h>
#include <API/Code/Graphics/Mesh/3D/SphereMesh.h>
#include <API/Code/Graphics/Mesh/3D/Mesh3D.h>
#include <API/Code/Graphics/Texture/TextureImage.h>
#include <API/Code/Graphics/Light/DirectionalLi... |
#include <cassert>
namespace rlrpg
{
template<class T>
Optional<T>::Optional():
m_exists(false)
{
}
template<class T>
Optional<T>::Optional(empty_t):
m_exists(false)
{
}
template<class T>
Optional<T>::Optional(default_t):
m_exists(false)
{
in_place();
}
template<class T>
template<class ...Args>... |
/* IBM_PROLOG_BEGIN_TAG */
/*
* Copyright 2003,2016 IBM International Business Machines Corp.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LIC... |
#include "Device.h"
#include "Resource/Effect/EffectFabric.h"
#include "Resource/Effect/Effect.h"
#include "Keng/Base/Serialization/SerializeMandatory.h"
#include "yasli/STL.h"
#include "EverydayTools/Exception/CallAndRethrow.h"
#include "EverydayTools/Exception/ThrowIfFailed.h"
namespace keng::graphics
{
const ch... |
#pragma once
#include<iostream>
#include<vector>
#include<assert.h>
using namespace std;
template<class T,class Compare>
class Heap //仿函数管理大小堆更方便
{
public:
Heap()
{}
Heap(T* a, size_t n)
{
_a.reserve(n);
for (size_t i = 0; i < n; ++i)
{
_a.push_back(a[i]);
}
//建... |
/*
########################################################################
# Exemplo de Allegro orientado a objetos elaborado por: #
# Jorge Leandro Francisco #
# Monitor da Disciplina Fundamentos de Programação 2 #
# do curso de Engenhari... |
/********************************************************************************
** Form generated from reading UI file 'CSoftUpgredeWidget.ui'
**
** Created by: Qt User Interface Compiler version 5.3.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************... |
#include "StdAfx.h"
#include "voxelObject.h"
#include "Utility_wrap.h"
// voxelBox methods
voxelBox::voxelBox()
{
boneIndex = -1;
state = -1;
}
voxelBox::voxelBox(Vec3f ld, Vec3f ru)
: voxelBox()
{
leftDown = ld;
rightUp = ru;
center = (leftDown+rightUp)/2;
boneIndex = -1;
}
voxelBox::~voxelBox()
{
}
void ... |
#include "stdafx.h"
#include <stdint.h>
// From http://stackoverflow.com/questions/17432502/how-can-i-measure-cpu-time-and-wall-clock-time-on-both-linux-windows
// Only works in Windows
#include <Windows.h>
double get_wall_time() {
LARGE_INTEGER time, freq;
if (!QueryPerformanceFrequency(&freq)) {
// Handle erro... |
#ifndef CONTROLLER_H_
#define CONTROLLER_H_
#include "bno055.h"
#include "motor_driver.h"
extern "C"
{
#include "ch.h"
}
class Controller
{
public:
Controller();
~Controller();
void Update();
void SetOrientation(vector3 setpoint);
void SetThrottle(double throttle);
private:
void velocityLoopUp... |
#include<iostream>
#include<cstdio>
using namespace std;
int main() {
int t[4],in[4],ma[4],n,a,b,tb[4],inb[4];
//while (cin >> t[0] >> t[1] >> t[2] >> t[3]){
while (scanf("%d %d %d %d",&t[0],&t[1],&t[2],&t[3])==4){ //改成scanf printf比較快
//cin >>n;
scanf("%d",&n);
for(int i=0;i<n;i++){
a=b=0... |
#pragma once
#include <iostream>
#include <vector>
#include <string>
#include <fstream>
#include <map>
#include <string>
using namespace std;
/*
template <typename T, typename U>
class create_map
{
private:
std::map<T, U> m_map;
public:
create_map(const T& key, const U& val)
{
m_map[key] = val;
}
create_map... |
#include "Parser.h"
#include <fstream>
void Parser::readCommands(std::string& fileName, std::vector<ICommand*>& commands, std::vector<int>& executeOrder) {
std::ifstream fin(fileName);
if (!fin) throw std::string("Can't open file " + fileName + "!");
std::string buffer;
std::getline(fin, buffer);
if (buffer ... |
// fileread.cpp
// Kellan Cerveny and Jake Yoon
// Priebe 312
// 30 April 2020
#include <iostream>
#include <sys/types.h>
#include <fstream>
#include <cstdlib>
#include <dirent.h>
#include <errno.h>
#include <vector>
#include <string>
#include <queue>
#include "fileread.h"
using namespace std;
/* This is a collectio... |
#ifndef ROBOT_H
#define ROBOT_H
#include <vector>
#include <iostream>
#include <random>
#include <time.h>
#include <math.h>
#include <map.h>
using namespace std;
typedef struct position{
float x;
float y;
float orientation;
}position;
typedef struct noise{
float forward_noise;
float turn_noise;... |
#include<iostream>
using namespace std;
void insertionSort(int arr[],int len){
int val;
int hole;
for(int i=1;i<len;i++){
hole=i;
val=arr[hole];
while(hole>0 && arr[hole-1]>val){
arr[hole]=arr[hole-1];
hole--;
}
arr[hole]=val;
}
}
int main... |
#include "RBFDeform.h"
RBFDeform::RBFDeform()
{
centers = NULL;
fctValues = NULL;
rbf_coeff = NULL;
}
RBFDeform::RBFDeform(int numberCenters, int dimension, double * centers, double * functionValues, double standDev,
bool approximateRBF)
{
initialize(numberCenters, dimension, centers, functionValues, standD... |
#include <windows.h>
#include <windowsx.h>
#include <iostream>
#include <tchar.h>
#include <xstring>
#include <process.h>
#include <stdio.h>
#include <thread>
/////////////////////////////////////////////////// COLOR ///////////////////////////////////////////////////
#define BLACK 0x00,0x00,0x00
... |
// ==============================================================
// RTL generated by Vivado(TM) HLS - High-Level Synthesis from C, C++ and SystemC
// Version: 2018.2
// Copyright (C) 1986-2018 Xilinx, Inc. All Rights Reserved.
//
// ===========================================================
#include "Random.... |
#ifndef HTML5STANDALONE_H
#define HTML5STANDALONE_H
#ifdef HTML5_STANDALONE
#ifndef CONST_ARRAY
# if 1//def HAS_COMPLEX_GLOBALS
# define CONST_ARRAY(name, type) const type const name[] = {
# define CONST_ENTRY(x) x
# define CONST_END(name) };
# define CONST_ARRAY_INIT(name) ((void)0)
# else
# ... |
#pragma once
#include "ConstNode.hpp"
template<class Type>
struct ConstSingleValueNode : ConstNode<Type>
{
ConstSingleValueNode(Type & value)
: m_value(value)
{}
ArrayView<Type const> getOutputValues() const override
{
return ArrayView<Type const>(&m_value, 1);
}
std::size_t ... |
#include <gtest/gtest.h>
#include "../vector.hpp"
TEST(vectorTests, DemonstrateGTestmacros)
{
vector<int> vec = {1, 2, 3, 4};
EXPECT_TRUE(vec[0] == 1 && vec[1] == 2 && vec[2] == 3 && vec[3] == 4);
EXPECT_TRUE(true);
//ASSERT_TRUE(false);
EXPECT_TRUE(true);
} |
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