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#include <iostream> #include <stdio.h> #include <cstdlib> using namespace std; int main(){ int opc, cont; do{ cout<< "\t\tMenu Programas Estructuras de decision"<<endl; cout<< "\t1-Sueldo de un Trabajador"<<endl; cout<< "\t2-Tienda"<<endl; cout<< "\t3-Diagnostico Anemia"<<endl; ...
#include <iostream> #include <fstream> #include <string.h> #include <stdio.h> #include <stdlib.h> #include <algorithm> #include <vector> #include <math.h> #define pb push_back using namespace std; int n; int r1, r2; struct emp { int val, idx; }; emp e[111]; vector <int> bonus; void input(){ scanf("%d %d %...
#pragma once #include "C:\Users\Andrey\Desktop\Linearization\Linerization\Working Test\version 1.1\include\signal.h" class Rectangle : public Signal { public: Rectangle(); ~Rectangle(void); void setVal(float); // инициализирует массив значений сигнала меандр };
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 2011-12 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #if defined(X11API) && defined(NS4P_COMPONE...
#include <iostream> #include <sstream> #include <vector> #include <list> #include <queue> #include <algorithm> #include <iomanip> #include <map> #include <unordered_map> #include <unordered_set> #include <string> #include <set> #include <stack> #include <cstdio> #include <cstring> #include <climits> #include <cstdlib> ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: JobFactory.cpp * Author: ssridhar * * Created on October 11, 2017, 1:06 PM */ #include "JobFactory.h" #...
/** * Lista * Implementacion de Lista Doblemente Enlazada con Templates **/ #ifndef __LISTA_DOBLEMENTE_ENLAZADA_H__ #define __LISTA_DOBLEMENTE_ENLAZADA_H__ #include "Nodo.h" #include "IteradorLista.h" #include "Comparador.h" /** * Una Lista es una colección de elementos ordenados secuencialmente. * Los elemento...
#ifndef _FA_MONITOR_COMM_COM #define _FA_MONITOR_COMM_COM #include "Comm.h" #include "fmt.h" class SerialCom : public Comm { public: SerialCom() : Comm(0) {} SerialCom(char* port, DWORD baudRate, BYTE byteSize, BYTE parity, BYTE stopBits) : Comm(0), ...
#pragma once #include <set> #include <iostream> using namespace std; class BaseGameEntity; #define Dispatch MessageDispatcher::Instance() enum message_type { Msg_Bathroom, Msg_WantTissue }; struct Telegram { int Sender; int Receiver; int Msg; Telegram() : Sender(-1), Receiver(-1), Msg(-1) {} Telegram( ...
//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com> Permission to use, copy, modify, and/or distribute this software for any purpose with or without f...
#include<bits/stdc++.h> using namespace std; void findCommon(int arr1[],int arr2[],int m,int n) { int i=0,j=0; while(i<m && j<n) { if(arr1[i]<arr2[j]) i++; else if(arr2[j]<arr1[i]) j++; else { cout<<arr1[i]<<" "; i+...
// Created on: 1999-11-18 // Created by: Andrey BETENEV // Copyright (c) 1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Less...
/* 题目:503. 下一个更大元素 II 链接:https://leetcode-cn.com/problems/next-greater-element-ii/ 知识点:单调栈+循环数组 */ class Solution { public: vector<int> nextGreaterElements(vector<int>& nums) { int n = nums.size(); vector<int> ans(n, -1); stack<int> s; // 单调栈,栈中下标对应的元素是单调递增的 // 取下标的时候,用 %...
#ifndef VnaMarker_H #define VnaMarker_H // RsaToolbox #include "Definitions.h" // Qt #include <QObject> #include <QScopedPointer> namespace RsaToolbox { class Vna; class VnaTrace; class VnaMarker : public QObject { Q_OBJECT public: explicit VnaMarker(QObject *parent = 0); VnaMarker(const VnaMarker &...
#include <systemc.h> #include <fstream> #include "tester.h" #include "adder4u.h" using namespace std; int sc_main(int argc, char *argv[]) { sc_signal <sc_uint<4> > mod_in1, mod_in2, mod_out; sc_signal <bool> mod_cin, mod_cout; sc_clock clk("clock", 10, SC_NS); Adder4 module_adder("adder"); module_...
#include "helper.h" #include "byteswap.h" std::ostream *PgSAHelpers::logout = &std::cout; int PgSAHelpers::numberOfThreads = 8; NullBuffer null_buffer; std::ostream null_stream(&null_buffer); // TIME clock_t checkpoint; clock_t PgSAHelpers::clock_checkpoint() { checkpoint = clock(); return checkpoint; //...
#include "chemcontroller.h" #include <QtMath> // ДОБАВИТЬ ИСКЛЮЧЕНИЯ ChemController::ChemController(QObject *parent) : QObject(parent) { /* Name : CRC-16 Poly : 0x8005 x^16 + x^15 + x^2 + 1 Init : 0xFFFF Revert: true XorOut: 0x0000 Check : 0x4B37 ("123456789") ...
#include "GnMeshPCH.h" #include "GnInterfacePCH.h" #include "GnInterface.h" GnImplementRootRTTI(GnInterface); GnInterface::GnInterface() : mPushCount( 0 ), mTegID( -1 ) { SetIsHover( false ); SetIsCantPush( true ); SetIsDisable( false ); SetIsEnablePushMove( false ); mParentUseNode.retain(); } G...
#include <iostream> using namespace std; int main() { int a, b, ostatok; cout << "Vvedite znachenie A B\n"; cin >> a >> b; ostatok = a % b; cout << ostatok; }
/* Name: Copyright: Author: Xiaodong Xiao Date: 2019/9/13 20:16:30 Description: */ #include <bits/stdc++.h> #include <time.h> using namespace std; class Solution { public: /*下面居然能AC */ // vector<int> searchRange(vector<int>& nums, int target) { // if (nums.size() == 0) return {-1, -1}; // // ...
//realwindow.hpp //ABC that handles real windows - creation, etc. //Created by Lewis Hosie //14-11-11 #include "varlist.hpp" #include "inputpasser.hpp" #ifndef e_realwindow #define e_realwindow class realwindow{ //It's like a realdoll, but sexier public: varholder thevars; virtual void takeevents(inputpasser& t...
// Ed Callaghan // Plotting script - for use with output of singleChannelFilling.cxx // April 2016 void drawAll() { TFile *fin = new TFile("singlePlots.root") ; int nch = 8 ; TCanvas *cAll = new TCanvas() ; cAll->Divide(3,3) ; TGaxis *aCa = new TGaxis(0.95, 0.1, 0.95, 0.9, 31.5, 34.5, 510, "+L") ; aCa->SetLine...
#include<bits/stdc++.h> using namespace std; typedef long long ll; main() { ll k, l; while(cin>>k>>l) { ll i, ans=0; for(i=l; i>1; ) { if(i%k==0) { i=i/k; ans++; } else { cout<<"NO"<<endl...
// Simple C++ program to display "Hello World" // Header file for input output functions #include <stdio.h> #include<iostream> using namespace std; //main function - // where the execution of program begins int main() { //prints hello world //long version-- std::cout << "Hello World" << std::endl; cout<<"Hello Wo...
#include <iostream> using std::cout; using std::endl; using std::cin; #include <stdlib.h> #include <time.h> #include <vector> #include <cstring> const static int adjacentRooms[20][3] = { {1, 4, 7}, {0, 2, 9}, {1, 3, 11}, {2, 4, 13}, {0, 3, 5}, {4, 6, 14}, {5, 7, 16}, {0, 6, 8}, {7, 9, 17},...
/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #ifdef MVFST_USE_LIBEV #include <quic/common/QuicAsyncUDPSocketImpl.h> #include <cstring> #include <sstream> #include <stdexcep...
/*********************************************************\ * Copyright (c) 2012-2018 The Unrimp Team * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including wit...
#include <sstream> #include <fstream> #include <vector> #include <string> inline std::vector<std::string> read_lines(const char* path) { std::vector<std::string> out; std::ifstream input(path); std::string line; while(std::getline(input, line)) { out.push_back(line); } return out; } inline std::string read_f...
#pragma once #include "ZeroIScene.h" #include "PlayerCharacter.h" #include "ZeroSoundManager.h" class Enemy : public ZeroIScene { public: Enemy(); ~Enemy(); private: int followDistanceX; int followDistanceY; protected: void FollowPlayer(); enum CONDITION { MOVE, ATTACK, IDLE }; public: enum Enemy...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<sstream> #include<algorithm> #include<cmath> #define INF 0x3f3f3f3f #define eps 1e-8 #define pi acos(-1.0) using namespace std; const int maxn = 20...
// This file was generated based on /usr/local/share/uno/Packages/Fuse.Drawing/1.3.1/Colors.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.h> namespace g{namespace Fuse{namespace Drawing{struct Colors;}}} namespace g{namespace Uno{struct Float4;}} namespace g{ namesp...
#include "LinearLayout.h" void Gui::LinearLayout::Resize(const BaseElement *parent) { BaseElement::Resize(parent); Vec2f _start = { -1, -1 }; Vec2f _size = { 2, 2 }; float spacing; float filled_space = 0.0f; float l; if (vertical_) { spacing = 8.0f / parent->size_px()[...
#include <iostream> #include <vector> #include <queue> using namespace std; class MedianFinder { public: // MedianFinder(){} void addNum(int num); double findMedian(); private: vector<int> v; }; void MedianFinder::addNum(int num){ // if(v.empty()){ // v.push_back(num); // ...
//Fuel Economy Tracker //Christopher Rennie #pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup") //prevent console from opening #include<cstdlib> #include<iostream> #include<list> #include<fstream> #include<string> #include<Windows.h> #include<FL/Fl.H> #include<FL/Fl_Window.H> #include<FL/Fl_Box.H> #in...
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #include "cmServer.h" #include <algorithm> #include <cassert> #include <cstdint> #include <iostream> #include <mutex> #include <utility> #include <cm/memory> #include <cm...
#pragma once class TestBase; // Holds the data for one error encountered during a test // The tests are run in parallel, so the error messages cannot be written to the output // while the tests are running because the text from different tests would be intermingled. // This small class captures the information for...
/* **************************************** Created by Hong Zhou based on an example from "Java for Engineers ans Scientist" by Gary J. Bronson **************************************** */ /************************************** This piece software can be used to calculate the average of numbers. ***...
#pragma once #include <iostream> using namespace std; #include "aqua.h" class Caracatita:public aqua{ private: int idAnimal=9; static queue<animal*> ListaCusti[10]; static int numar_animale; public: virtual void TreceInCusca(); int getIDAnimal(); std::string facCaAnimalu(); Cara...
/* * EmplaceInsertion.cpp * * Created on: May 30, 2016 * Author: bakhvalo */ #include "gtest/gtest.h" #include <type_traits> #include <vector> #include <string> #include <set> #include <list> #include <memory> #include <regex> // General idea for using emplacement methods is to avoid excessive temporaries....
/* * 题目:26. 删除有序数组中的重复项 * 链接:https://leetcode-cn.com/problems/remove-duplicates-from-sorted-array/ */ class Solution { public: int removeDuplicates(vector<int>& nums) { int n = nums.size(); if (n == 0) { return 0; } int cnt = 1; for (int i = 1; i < n; i++) { ...
#include "EventFSM.h" #include "Execute.h" #include "Player.h" #include "Actions.h" EventFsm::~EventFsm() { NotificationCenter::getInstance()->removeAllObservers(this); } EventFsm* EventFsm::createEventFsm(Player* m_player) { EventFsm* fsm = new EventFsm(); if (fsm && fsm->init(m_player)) { fsm...
#include "ofDisplay.h" //-------------------------------------------------------------- void ofDisplay::setup(){ // displayOneServer.setName("display " + ofToString(display)); // mClient.setup(); // mClient.set("", "Simple Server"); } //-------------------------------------------------------------- voi...
/* Name: ���Ƽ��ת�� Copyright: Author: Hill bamboo Date: 2019/8/15 17:17:37 Description: С�� */ #include <bits/stdc++.h> using namespace std; void num2k(long long num, int k) { if (num == 0) { printf("0\n"); return; } stack<int> stk; while (num) { stk.push(num % k); num /= k; } while (!stk.empty()...
#include "usart2.h" #include <unistd.h> #include <stdio.h> #include <string.h> USART2* USART2::s_pInstance = NULL; QThread* USART2::thread = NULL; USART2::USART2() { } USART2::~USART2() { initFD(); memset(txBuf, 0, 1024); memset(rxBuf, 0, 1024); } void USART2::initSerialPort(int dataBits, int parity, ...
// // GameUI.cpp // GetFish // // Created by zhusu on 15/1/27. // // #include "GameUI.h" #include "Common.h" #include "Tools.h" #include "Data.h" #include "GameScene.h" GameUI::GameUI():_dir(DIR_NONE) { } GameUI::~GameUI() { } bool GameUI::init() { if(CCLayer::init()) { _screenSize = CCDirector:...
#include <stdio.h> #include <stdlib.h> struct node { int item; struct node *next; }; typedef struct node nd; nd *p1,*p2; main() { p1=(nd*)malloc(sizeof(nd)); p2=(nd*)malloc(sizeof(nd)); p1->item=12; p2->item=34; p1=p2; p2->next=p1; printf("%d %d\n",p1->item,p1->next->item); pri...
#include <iostream> #include <boost/program_options.hpp> #include "sodium.h" #include "cryptobox/core/HSM.hpp" namespace po = boost::program_options; namespace crb = cryptobox; void printHelp(std::ostream& out, po::options_description const& desc) { out << "--- Simple Cryptobox ---\n"; out << desc << "\n";...
// wrong answer #include <iostream> #include <vector> #include <algorithm> #include <fstream> #include <queue> #include <unordered_set> #include <unordered_map> #include <stack> #include <cstdio> #define INT_MIN (1<<31) #define INT_MAX (~INT_MIN) #define UNREACHABLE (INT_MAX>>2) #define INF (1e300) #define eps (1e-9) ...
#ifndef BULLETS_T #define BULLETS_T #include <QGraphicsPixmapItem> #include <QObject> #include <QMediaPlayer> class Bullets : public QObject, public QGraphicsPixmapItem { Q_OBJECT public: Bullets(QGraphicsItem * parent = 0); ~Bullets(); public slots: void move(); private: QMediaPlayer * bulletSound; }; #endif ...
$NetBSD$ Missing include on NetBSD. --- src/libexpr/primops/fetchGit.cc~ 2019-11-01 16:57:52.564146995 +0000 +++ src/libexpr/primops/fetchGit.cc 2019-11-01 16:59:08.187456642 +0000 @@ -6,6 +6,8 @@ #include "hash.hh" #include <sys/time.h> +#include <sys/wait.h> + #include <regex>
#pragma once #include "Task.h" #include "R2D2.h" #include "Robot.h" #include "Xwing.h" namespace T3D { class AnimationMove : public Task { public: float variance = 0.2f; float elapsedTime = 0; float time; bool rotate = false; bool displace = false; Vector3 startPos; Vector3 endPos; Quaternion st...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #ifndef MDE_OPFONTMANAGER_H #define MDE_OPFONTMANAGER_H #include...
// Copyright (c) 2017-2018 John Biddiscombe // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // For compliance with the NVIDIA EULA: // "This software contains source cod...
#pragma once #include "texture.h" #include "sprite.h" #include "singleton.h" #include "named_vector.h" #include <nlohmann/json.hpp> struct SpriteInfo : public Sprite { std::string Name; uint32_t TextureId{ 0 }; }; void from_json(const nlohmann::json& j, SpriteInfo& info); void to_json(nlohmann::json& j, const Spr...
#pragma once #include <pthread.h> namespace pthreadhelp { class LockGuard { public: LockGuard() = delete ; LockGuard(pthread_mutex_t& mutex) : mutex(mutex) { pthread_mutex_lock(&mutex); } ~LockGuard() { pthread_mutex_unlock(&mutex); } privat...
#include "Characters.h" #include "Map.h" #include "MySFML.h" #include <iostream> //--------------------------------------------------------------------------------------- Character::Character() { hp = 100; state = State::Idle; } //-------------------------------------------------------------------------------------...
#include <string> #include <vector> using namespace std; class Solution { public: string longestPalindrome(string s) { // DP: /** * Fib: fib(n) = fib(n-1) + fib(n-2) * e.g.: * fib(5) * / \ * fib(4) [fib(3)] * / \ / \ * ...
#include <iostream> #include <vector> using namespace std; using ll = long long; int main() { ll A, B; cin >> A >> B; ll S = A + B; ll K; for (K = 1e6; K * (K + 1) / 2 > S; --K) {}; // 1+2+...+K <= A+B vector<int> a, b; for (int i = K; i > 0; --i) { if (A >= i) { ...
/* -*- coding: utf-8 -*- !@time: 2020/3/2 21:42 !@author: superMC @email: 18758266469@163.com !@fileName: 0039_balanced_binary_tree.cpp */ #include <environment.h> #include <selfFun.h> using self_envs::TreeNode; class Solution { public: bool IsBalanced_Solution(TreeNode *pRoot) { if (pRoot == nullp...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- ** ** Copyright (C) 2010 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef CRYPTO_UTILITY_H_ #define CRYPTO_UTILITY_H_ class Crypto...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2010 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Yngve Pettersen ** */ #ifndef __SSLBASE_H #define __SSLBASE...
#include "settings.h" const QString Settings::GlassHeight = "glass/height"; const QString Settings::GlassWidth = "glass/width"; Settings::Settings() : QSettings("tetris.ini", QSettings::IniFormat) { }
#pragma once template <class Key, class T> class QMap; template <class T1, class T2> class QPair; class QString; class Configurator { public: static void readConfigurations(); static QString getHostName(); static int getPort(); private: static QPair<QString, QString> handleLine(QString line); sta...
#include<iostream> #include<cstring> #include<climits> using namespace std; int n,dp[1000][1000]; int f(int i,int j,int arr[]) { if(i>j) return 0; int q1=arr[i]+min(f(i+1,j-1,arr),f(i+2,j,arr)); int q2=arr[j]+min(f(i,j-2,arr),f(i+1,j-1,arr)); return max(q1,q2); } int dpsol(int arr[]) { for(int i=0;i<=n;i++) ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2010 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. * * @file * @author Owner: shuais * */ #ifndef _...
#include <iostream> #include <string> #include <vector> using namespace std; int main() { string s; cin >> s; int len = s.length(); if (s[0] == 'A') { } }
#include "Pick.h" void iberbar::PickRayFromClient( D3DXVECTOR3* pOutRayPosition, D3DXVECTOR3* pOutRayDirection, const D3DXMATRIX* pMatProj, const CSize* pViewport, const CPoint* pClientPoint ) { assert( pOutRayPosition ); assert( pOutRayDirection ); assert( pMatProj ); assert( pViewport ); assert( pClien...
// Created on: 1998-01-22 // Created by: Sergey ZARITCHNY // Copyright (c) 1998-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the G...
#include <bits/stdc++.h> using namespace std; void heapify(vector<int>& v,int i){ //int temp = v[i-1]; while(i<=v.size()){ int childa = 2*i; int childb = 2*i+1; if(childa<=v.size()&&v[i-1]<v[childa-1]){ swap(v[i-1],v[childa-1]); heapify(v,childa); ...
/** ****************************************************************************** * File Name : main.c * Description : Main program body ****************************************************************************** * * COPYRIGHT(c) 2016 STMicroelectronics * * Redistribution and use in ...
#pragma once #include <glad/glad.h> #include <GLFW/glfw3.h> #include "glm/glm.hpp" #include "glm/gtc/matrix_transform.hpp" #include "glm/gtc/type_ptr.hpp" #include <shaders.h> #include <vector> #include <map> enum DRAW_MODE { DM_NORMAL, DM_NO_LINES, DM_ONLY_LINES }; class Object { private: std::vector<float> vertices...
#pragma once class BhvAIAttack : public Hourglass::IAction { public: void LoadFromXML(tinyxml2::XMLElement* data); bool IsRunningChild() const { return false; } void Init(Hourglass::Entity* entity); IBehavior::Result Update(Hourglass::Entity* entity); IBehavior* MakeCopy() const; private: StrID m_TargetTa...
#include <iostream> #include <fstream> #include <map> #include <string> using namespace std; int main(int argc, char** args) { if(argc < 2) { cout << "Usage: rdbr <ROM database file>" << endl; return 1; } ifstream romdb_file; romdb_file.open(args[1]); if(!romdb_file.is_open()) { cout << "Could not ope...
#ifndef OPENCV_CUDA_SAMPLE_PERFORMANCE_H_ #define OPENCV_CUDA_SAMPLE_PERFORMANCE_H_ #include <iostream> #include <cstdio> #include <vector> #include <numeric> #include <string> #include <opencv2/core/utility.hpp> #define TAB " " class Runnable { public: explicit Runnable(const std::string& nameStr): name_(nam...
// // nextNum // J. A. Pearson, jon@jpoffline.com // Feb 2017 // #pragma once #include <vector> #include <iostream> #include <string> #include "tools.h" #include "solution.h" #include "tests.h" #include "exception.h" #include "utils.h" //----------------- Declarations -----------------// namespace JP{ // Run the ...
#include <iostream> #include <vector> using namespace std; int main() { vector<int> v; int cnt = 0; for (int i = 0; i < 3; i++) { int x; cin >> x; v.push_back(x); } sort(v.begin(), v.end()); // sortして、それぞれの数の差が奇数か偶数で場合分け // cout << "even, even" << endl; if ((v[1]...
#include <bits/stdc++.h> using namespace std; int n, k; int m[5][5]; bool dfs(int q, int v){ if(q == n){ return (v == 0); } for(int i=0; i<k; i++){ if(dfs(q+1, m[q][i] ^ v)) return true; } return false; } int main(){ cin >> n >> k; for(int i=0; i<...
#ifndef SHIP_H #define SHIP_H #include "Location.h" class Ship { public: Ship(); virtual ~Ship(); bool isBurnt(); void setShip(Location deck[3]); Location _deck[3]; protected: private: }; #endif // SHIP_H
#pragma once #include "Block.h" #include <vector> #include "rectangularvectors.h" namespace WinTetris { class Polygon : public Block { public: Polygon(); void Rotate() override; }; }
#ifndef BALLLOCALIZER_H #define BALLLOCALIZER_H #include "Ball.h" #include "Maths.h" class BallLocalizer { public: BallLocalizer(); ~BallLocalizer(); void update(Math::Position robotPosition, const BallList& visibleBalls, const Math::Polygon& cameraFOV, double dt); Ball* getBallAr...
/************************************************************************************************* ** Author: Chris Matian ** Date: 08/08/2017 ** Description: This is the header class specification file for initializing the Tic Tac Toe board. ***************************************************************************...
#pragma once #include "stdafx.h" #include "DataTypes\define.h" #include "skeleton.h" enum orient { R_Z_90 = 0x001, R_Y_90 = 0x010, R_X_90 = 0x100 }; #define VOLUME_REC(a) (a[0]*a[1]*a[2]) class boneAbstract { public: boneAbstract(bone* boneO, float voxelSize); boneAbstract(void); ~boneAbstract(void); Vec3...
class Category_562 { duplicate = 569; };
#include "Central.hpp" #include "TitleScene.hpp" #include "BattleScene.hpp" #include "Key.hpp" #include "UseDxLib.hpp" #include <memory> namespace game { void TitleScene::Update() { //タイトル文字描画 DxLib::DrawString(50, 50,"文字シューティング", DxLib::GetColor(255, 255, 255)); if (Key::GetInstance().GetKey(KEY_INPUT_RETURN...
// This file was generated based on /Users/r0xstation/18app/src/.uno/ux13/app18.unoproj.g.uno. // WARNING: Changes might be lost if you edit this file directly. #include <_root.app18_accessor_app18_Button_Value.h> #include <app18.Button.h> #include <Uno.Bool.h> #include <Uno.Object.h> #include <Uno.String.h> #include ...
#include <iostream> #include <cmath> #include <map> using namespace std; using ll = long long; using ld = long double; const ll MOD = 998244353; template <typename T> T gcd(T a, T b) { if (a < b) return gcd(b, a); return b == 0 ? a : gcd(b, a % b); } template <typename T, typename U> T mypow(T b, U n) { ...
#define RIGHT_BACKWARD 13 #define RIGHT_FORWARD 12 #define LEFT_BACKWARD 10 #define LEFT_FORWARD 9 #define STEER 14 int duty = 1150; int CYCLE = 4; int low = 200; int run = 165; int fast = 50; char command; void Forward(); void FastForward(); void TurnLeft(); void TurnRight(); void LeftForward(); void RightForward(); v...
/* * Twosum.h * * Created on: 2021. 9. 7. * Author: dhjeong */ #ifndef TWOSUM_TWOSUM_H_ #define TWOSUM_TWOSUM_H_ #include <vector> class Twosum { public: Twosum(); virtual ~Twosum(); void run(); private: void doTest(std::vector<int>& inputList, int target); }; #endif /* TWOSUM_TWOSUM_H_ */
#include <vector> using namespace std; class counterinfo{ public: int counternumber; int customerno; float depttimeallcurrcustomer; counterinfo(int counternumber,int customerno,float depttimeallcurrcustomer){ this->counternumber=counternumber; this->customerno=customerno; this->depttimeallcurrcustomer=deptti...
#include "PacketAccumulator.h" #include "RoomManager.h" PacketAccumulator::PacketAccumulator(RoomManager &roomManager) : m_roomManager(roomManager) { } bool PacketAccumulator::hasRoom(std::array<char, HASH_LENGTH> room) { const std::lock_guard<std::mutex> packetLock(m_packetMutex); return contains(...
#include "sensor.h" Sensor::Sensor(std::string username, double latitude, double longitude, std::string ipAddress, size_t port) { this->username = username; this->latitude = latitude; this->longitude = longitude; this->port = port; this->ipAddress = ipAddress; } Measurement::Measurement(std::strin...
#include<stdio.h> #include<string.h> #include<memory.h> int main(){ int i,j,T,n; int count[10]; scanf("%d",&T); while(T--){ scanf("%d",&n); memset(count,0,10*sizeof(int)); for(i=1;i<=n;i++){ int num=i; while(num>0){ count[num%10]++; num/=10; } } for(i=0;i<9;i++) ...
//顺序队列 #include <iostream> using namespace std; template<class ElemType> class SqQueue { private: const static int MaxSize = 5; ElemType data[MaxSize]; //存放队列元素 int front, rear; //队头指针和队尾指针 public: SqQueue(); //初始化队列对象 bool IsEmpty(); //判断...
//javier Alvarez Reyes #include <cstdlib> #include <stdlib.h> #include <iostream> #include <fstream> #include<string> #include <sstream> using std::string; #include "vigenere3(E).h" using std::string; using namespace std; int main() { int x=1; int aea; string n; string m; string sifrado; cout << "coloque su...
#include<iostream> #include<bits/stdc++.h> #include<algorithm> #include<cmath> #define ll long long using namespace std; vector<int> vec; int main() { long n; cin>>n; while(n) { long r=n%8; vec.push_back(r); n=n/8; } for(int i=vec.size()-1;i>=0;i--) cout<<vec[i]; return 0; }
/* * main.cpp * * Created on: 2017年6月4日 * Author: lcy */ #include "BiTree.cpp" int main() { BiTNode<char>* p; CreateBiTree(p); PreOrderTraverse(p); std::cout << std::endl; InOrderTraverse(p); std::cout << std::endl; PostOrderTraverse(p); }
// // Created on 20/01/19. // // // Code for ROSL taken directly from implementation: https://github.com/tjof2/robustpca // #include <iostream> #include <iomanip> #include "ROSL.h" #include "../Algebra/Auxiliary.h" namespace Algorithms { void ROSL::ROSL_Recovery(arma::mat &input, uint64_t rank, double reg) { u...
#include "display.h" #include <LedControl.h> LedControl lc = LedControl(10, 12, 11, N_DISPLAYS); uint8_t displayLines[N_DISPLAYS * 8]; uint8_t updatedLines[N_DISPLAYS]; void initDisplay() { for (uint8_t i = 0; i < N_DISPLAYS; i++) { // put your setup code here, to run once: lc.shutdown(i,false);// turn off ...
#include "Deck54.hpp" Deck54::Deck54() :Deck52(){ //{ As 14 3 4 5 6 7 8 9 10 Valet Dame Roi JokerNoir JokerRouge } * { Coeur Carreaux Trèfle Pique } const Card JokerNoir = Card (); const Card JokerRouge = Card (); (*this)+=JokerNoir+JokerRouge; }
#include <iberbar/RHI/OpenGL/ShaderProgram.h> #include <iberbar/Utility/String.h> #include <iberbar/Utility/FileHelper.h> iberbar::CResult iberbar::RHI::OpenGL::LoadShaderFromSource( GLenum shaderType, const char* pSource, GLuint* pShader ) { assert( pSource ); assert( pShader ); GLuint shader = glCreateShader...