text stringlengths 8 6.88M |
|---|
#pragma once
namespace Constantes
{
const float PI = 3.1415927f;
const glm::mat4 biasMatrix(
0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0,
0.0, 0.0, 0.5, 0.0,
0.5, 0.5, 0.5, 1.0
);
} |
#include <iostream>
class CCSprite
{
public:
CCSprite(int d);
static void traverseCCSprite();
private:
int data;
CCSprite* next;
static CCSprite* head;
};
|
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-2008 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
*/
#ifndef _SSL_UPDATERS_H_
#define _SSL_UPDATERS_H_
#if defined(_N... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*-
*
* Copyright (C) 1995-2012 Opera Software ASA. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*/
#include "core/pch.h"
#include "adjun... |
#ifndef _FMT_FLAG_HPP_
#define _FMT_FLAG_HPP_
namespace fmt {
enum Flag : uint32_t {
AlignLeft = 1,
AlignRight = 1 << 1,
SignPlus = 1 << 2,
SignSpace = 1 << 3,
Char = 1 << 4,
Hex = 1 << 5,
UpperHex = 1 << 6,
Exponent = 1 << 7,
UpperExponent = 1 << 8,
Fi... |
#include <systemc.h>
#include <fstream>
#include <iostream>
SC_MODULE ( tester ){
sc_in <bool> clk ;
sc_in <sc_uint <8> > out1, out2, out3, out4;
sc_out <sc_uint <8> > in ;
sc_out <sc_bv <4> > we ;
sc_out <bool> reset ;
ifstream infile;
void tester_func ();
SC_CTOR( tester ){
SC_TH... |
// SPI full-duplex slave example
// STM32 acts as a SPI slave and reads 8 bit data frames over SPI.
// Master also gets a reply from the slave, which is a a simple count (0, 1, 2, 3)
// that is incremented each time a data frame is received.
// Serial output is here for debug
#include <SPI.h>
void setup()
{
// Th... |
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
// Генератор 32-х битных случайных чисел.
// V 1.0
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
#include <iostream>
#include <random>
int main() {
using namespace std;
random_device rd;
mt1993... |
#pragma once
#include <string>
#include <sstream>
namespace StringHelper {
const char FORMAT_SYMBOL = '$';
inline std::string ToString(int x) { return std::to_string(x); };
inline std::string ToString(unsigned int x) { return std::to_string(x); };
inline std::string ToString(long x) { return std::to... |
// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
// Copyright (C) 2016, Intel Corporation, all rights reserved.
// Third party copyrights are property of their respective own... |
#include <bits/stdc++.h>
using namespace std;
void subString(string str, string initial=" ", int index=0) {
if(index==str.size()) {
cout << initial << " " << endl;
return;
}
subString(str, initial, index+1);
subString(str, initial + str[index], index+1);
}
int main() {
string ... |
#pragma once
#include <iberbar/Renderer/Effect.h>
#include <DirectXMath.h>
namespace iberbar
{
namespace Renderer
{
class __iberbarRendererApi__ CEffectMatrices
: public CEffectBase
{
protected:
struct _Data
{
DirectX::XMFLOAT4X4 ViewMatrix;
DirectX::XMFLOAT4X4 ProjectionMatrix;
DirectX::... |
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
/// The XBee data type(s)
#include "xbee.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
// The coordinator
XBee ... |
#include "EquidistantModel.h"
Cvl::EquidistantModel::EquidistantModel(double focalLengthX, double focalLengthY, double principalPointX, double principalPointY) :
ProjectionModel(focalLengthX, focalLengthY, principalPointX, principalPointY)
{
}
Cvl::ProjectionModel::Uptr Cvl::EquidistantModel::clone() const
{
return ... |
#include<iostream>
#include<vector>
#include<algorithm>
#include<unordered_map>
#include<unordered_set>
using namespace std;
class Solution {
public:
bool containsNearbyDuplicate(vector<int>& nums, int k) {
//基本思想:HashMap,map保存nums中元素对应下标位置的映射
//遍历nums所有元素,对于当前元素nums[i],如果存在于HashMap,计算当前下标i与HashMap[nums[i]]的距离
/... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 2012 Opera Software ASA. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*/
#ifndef WINGOGI_SHARED_MEMORY_MUTEX_H
#define WINGOGI_SHARED_MEMORY_M... |
/* Copyright 2023 The TensorFlow Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or a... |
#include "pch.h"
#include "OrderWriter.h"
using namespace std;
using namespace concurrency;
OrderWriter::OrderWriter(ISource<OrderMsg>& order_channel,
const string& filepath) :
order_channel_(order_channel), filepath_(filepath) {
double cash = 10000;
Asset asset(cash);
// TODO Load asset from a file or s... |
#pragma once
#ifndef Software_Student_H
#define Software_Student_H
#include "student.h"
class SoftwareStudent : public Student {
public:
SoftwareStudent(string, string, string, string, int, int, int, int, Degree);
Degree GetDegreeProgram();
void Print();
private:
Degree degreeType;
};
#endif |
#ifndef LABPROG_BUTTON_H
#define LABPROG_BUTTON_H
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <ctime>
#include <cstdlib>
#include <iostream>
#include <sstream>
enum button_states {
BTN_IDLE = 0, BTN_HOVER, BTN_ACTIVE
};
class Button {
public:
Button(float ... |
//
// generators.cpp
// Total Control
//
// Created by Parker Lawrence on 1/16/16.
// Copyright (c) 2016 Parker Lawrence. All rights reserved.
//
#include "generators.h"
void Generator::firstdump() {
Structure mainland;
mainland.bounded = false;
mainland.structureid = "mainland";
mainland.transfo... |
#pragma once
#include "Person.h"
#include <iostream>
using namespace std;
class Employee : public Person
{
public:
Employee();
Employee(string, double);
~Employee();
virtual void printName() const;
protected:
double salary;
};
|
/**
* @author Umaralikhon Kayumov
* @version 3.5
*/
#include "Header.h"
void menu();
void innerMenu();
int main() {
srand(time(NULL));
setlocale(0, "");
int choice;
int elem;
int nextStep;
ProgresssionSet user;
cout << "Выберите действие: " << endl;
menu();
cin >> choice;
while (choice != 0) {
cout <... |
#include<iostream>
#include<stdio.h>
using namespace std;
int main(){
int npinit, rodadas;
int npart, ordem, depois, acao;
int cont, cont2, cont3, cont1 = 0;
int gamers[100] = {};
cin >> npinit >> rodadas;
while ( npinit != 0 && rodadas != 0 ){
for ( cont = 0; cont <= npinit; cont++ ){
cin >> gamers[cont... |
#pragma once
#include "Enums.h"
#include "Animation.h"
/*
GameObjectData is responsible for defining the interface with which
any class is going to communicate with when trying to access that
GameObjects Data
*/
class GameObjectData
{
public:
typedef Vector2i SpriteSheedIndex;
GameObjectData() = default;
virtu... |
class T72_INS;
class T72_RUST: T72_INS {
displayName = "$STR_VEH_NAME_T72_RUST";
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\t72\T72_1_wrecked_co.paa","\dayz_epoch_c\skins\t72\T72_2_wrecked_co.paa","\dayz_epoch_c\skins\t72\T72_3_wrecked_co.paa"};
};
class T72_WINTER: T72_INS {
displayName = "$STR_VEH_NAME_T7... |
#include <iostream>
#include<fstream>
#include<stdlib.h>
#include <iomanip>
#include<time.h>
#include<math.h>
#define MAXLARGO 21
#define TOTALNUM 100 //Total de numeros que genera
using namespace std;
int main()
{
int i, x;
float prom, sum = 0;
double sum2 = 0, des;
char nombrearchivo[MAXLARG... |
//
// Created by kamlesh on 30/10/15.
//
#ifndef UV_MULTI_WORKER_THREADS_H
#define UV_MULTI_WORKER_THREADS_H
#include <uv.h>
class worker {
private:
public:
worker();
void on_write(uv_write_t *req, int status);
void on_read(uv_stream_t *client, ssize_t nread, const uv_buf_t *buf);
void on_conne... |
#pragma once
#ifndef Game_hpp
#define Game_hpp
#include <SDL2/SDL.h>
#include <stdio.h>
#include <SDL2/SDL_image.h>
#include "Texture.hpp"
#include <fstream>
#include <string>
#include <stdio.h>
#include <iostream>
using namespace std;
#include "Audio.hpp"
class Game
{
public:
Game();
~Game();
bool initial... |
#include<bits/stdc++.h>
using namespace std;
int main()
{
// only gravity will pull me down
// Find first set bit
int t, n;
cin >> t;
while (t--) {
cin >> n;
int pos=1;
if(!n) {
cout << 0 << endl;
continue;
}
while(!(n&1)) {
... |
#include <iberbar/RHI/D3D11/Device.h>
extern "C" __iberbarD3DApi__ iberbar::RHI::IDevice * iberbarRhiDeviceCreate()
{
return new iberbar::RHI::D3D11::CDevice();
}
|
#include<bits/stdc++.h>
#define rep(i,n) for (int i =0; i <(n); i++)
using namespace std;
using ll = long long;
const double PI = 3.14159265358979323846;
int main(){
string S;
cin >> S;
int N = (int)S.size();
bool I = false;
bool C = false;
bool T = false;
rep(i,N){
... |
#include "BoardPiece.h"
#include <string>
using namespace std;
BoardPiece::BoardPiece() {
}
string BoardPiece::print() const {
return "XX";
} |
#include <iostream>
#include <vector>
#include <algorithm>
#include <fstream>
#include <queue>
#include <unordered_set>
#include <unordered_map>
#include <stack>
#include <cstdio>
#define INT_MIN (1<<31)
#define INT_MAX (~INT_MIN)
#define UNREACHABLE (INT_MAX>>2)
#define INF (1e300)
#define eps (1e-9)
using namespace s... |
#include <stdio.h>
#include <math.h>
int main() {
int numero = 2;
float raiz;
printf("Quadrados perfeitos entre 1 e 40: ");
while (numero <= 40) {
raiz = (sqrt(numero));
if (raiz == int(raiz)) {
printf("\n%d", numero);
}
numero++;
}
}
|
#include <iostream>
#include <cassert>
#include <string>
#include <locale>
#include <stdio.h>
using namespace std;
struct Say {
Say operator()(string word) {
return {new_word + (new_word==""?"":" ") + word};
}
string operator()() {
return new_word;
}
string new_word;
} say;
int main() {
assert(say(... |
#include "Terrain.h"
void Terrain::ConfigureGlobals()
{
Terrain::m_terrainGlobals = new Ogre::TerrainGlobalOptions();
}
void Terrain::ConfigureGroup()
{
m_terrainGroup = new Ogre::TerrainGroup(OgreFramework::getSingletonPtr()->m_pSceneMgr, Ogre::Terrain::ALIGN_X_Z, 513, 12000.0f);
m_terrainGroup->setFilenameCon... |
// Created on: 1993-11-17
// Created by: Isabelle GRIGNON
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the G... |
// O(N^2) two pointers skip duplicates
class Solution {
public:
vector<vector<int>> threeSum(vector<int>& nums) {
vector<vector<int>> triplets;
int n = nums.size();
if (n < 3) return triplets;
sort(nums.begin(), nums.end());
for (int i = 0; i < n - 2;) {
int num =... |
#include<bits/stdc++.h>
using namespace std;
#define maxn 10005
typedef struct node{
int index;
int cnt;
}node;
bool cmp(node a,node b){
if(a.cnt>b.cnt)
return true;
else if(a.cnt==b.cnt){
if(a.index<b.index)
return true;
}
return false;
}
int n,m;
vector<int> g[ma... |
#pragma once
#include <vector>
#include "bsp_layout.hpp"
#include "grid.hpp"
#include "math.hpp"
#include "random.hpp"
#include "generate.hpp"
#include "direction.hpp"
namespace yama {
namespace detail {
class bsp_layout_impl {
public:
using params_t = bsp_layout::params_t;
struct node {
using ind... |
#include <math.h>
#include "Eigen/Dense"
#include <random>
#include <stdio.h>
#include <iostream>
#include <stdlib.h>
using namespace Eigen;
class lin_reg{
private:
void linsolv(MatrixXd a, int n, VectorXd y);
public:
MatrixXd THETA;
bool bias = 1;
lin_reg(){ }
void learn(MatrixXd x, MatrixXd y, bool nor... |
/**
* Copyright (c) 2007-2012, Timothy Stack
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of ... |
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2008 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*
* @author Patricia Aas (psmaas)
*/
#ifndef __FILEHANDLER_MANAGER_H__
#define __FILEHA... |
/*
* Copyright (c) 2018-2021 Morwenn
* SPDX-License-Identifier: MIT
*/
#ifndef CPPSORT_DETAIL_NTH_ELEMENT_H_
#define CPPSORT_DETAIL_NTH_ELEMENT_H_
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <iterator>
#include <utilit... |
#include <iostream>
#include <vector>
#include <cmath>
using namespace std;
bool isprime(int n) {
if(n <= 1) return false;
int sqr = int(sqrt(n * 1.0));
for(int i = 2; i <= sqr; i++) {
if(n % i == 0)
return false;
}
return true;
}
int rev(int n, int d){
vector<int> x;
int out =... |
// OpenVDB_Softimage
// VDB_Node_Write.h
// ICE node to write grids to disk
#ifndef VDB_NODE_WRITE_H
#define VDB_NODE_WRITE_H
#include <xsi_pluginregistrar.h>
#include <xsi_status.h>
#include <xsi_icenodecontext.h>
#include <openvdb/openvdb.h>
class VDB_Node_Write
{
public:
VDB_Node_Write();
... |
//Declaración de constantes
const int boton = 2; //Da el nombre “boton” al pin 2
const int led = 12;
bool estadoDeLed = 0;
void setup()
{
//Inicializa la comunicación serial a 9600 bits por segundo
Serial.begin(9600);
pinMode(boton, INPUT_PULLUP); //Configura el pin "boton" como entrada digital
}
void loop()
{
... |
#include<iostream>
#include<cstdio>
#include<map>
#include<set>
#include<vector>
#include<stack>
#include<queue>
#include<string>
#include<cstring>
#include<sstream>
#include<algorithm>
#include<cmath>
using namespace std;
const int pow2[18] = {1,2,4,8,16,32,64,128,256,512,1024,2048,4096,8192,16384,32768,6... |
#include <Tanker/Opener.hpp>
#include <Tanker/BlockGenerator.hpp>
#include <Tanker/Client.hpp>
#include <Tanker/Crypto/Crypto.hpp>
#include <Tanker/Crypto/Format/Format.hpp>
#include <Tanker/Errors/AssertionError.hpp>
#include <Tanker/Errors/Errc.hpp>
#include <Tanker/Errors/Exception.hpp>
#include <Tanker/Errors/Serv... |
#include <bits/stdc++.h>
using namespace std;
#define MOD 1000000007
#define rep(i, n) for(int i = 0; i < (int)(n); i++)
#define rep1(i, n) for(int i = 1; i <= (int)(n); i++)
#define showmap(is, js, x) {rep(i, is){rep(j, js){cout << x[i][j] << " ";}cout << endl;}}
#define show(x) {for(auto i: x){cout << i << " ";} cout... |
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SoundBoarding.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SoundBoarding, "SoundBoarding" );
|
#pragma once
#include "Grid.hpp"
#include <BWAPI.h>
#include <map>
#include <vector>
#include "BaseManager.h"
class InformationManager
{
InformationManager();
void parseUnitsInfo();
std::map<BWAPI::UnitType, int> m_unitCountMap;
std::map<BWAPI::UnitType, std::vector<int>> ... |
#include <nan.h>
#include "display_device_manager.h"
using v8::Object;
using v8::String;
using Nan::GetFunction;
using Nan::New;
using Nan::Set;
NAN_METHOD(DisplayWakeupRequest) {
int ret = DisplayDeviceManager::getDisplayManager()->SetDisplayState(true);
info.GetReturnValue().Set(ret);
}
NAN_METHOD(DisplaySleepReq... |
#ifndef QUEEN_H_INCLUDED
#define QUEEN_H_INCLUDED
#include "BasePiece.h"
#include "Rook.h"
#include "Bishop.h"
class Queen: public virtual BasePiece , public Bishop, public Rook
{
public:
Queen(Color color, Position pos);
~Queen();
bool validateMove(Position moveToPosition, BasePiece* &piece... |
int Solution::isPalindrome(int A) {
if (A < 0)
return 0;
long long int orignalA = A;
long long int res = 0;
while (A) {
res *= 10;
res += A % 10;
A /= 10;
}
if (res == orignalA)
return 1;
return 0;
}
|
#include <maya/MGlobal.h>
#include <maya/MPxCommand.h>
#include <maya/MArgList.h>
#include <maya/MSyntax.h>
#include <maya/MFn.h>
#include <maya/MFnPlugin.h>
#include <maya/MPoint.h>
#include <maya/MSelectionList.h>
#include <maya/MDagPath.h>
#include <maya/MItSelectionList.h>
#include <maya/MObject.h>
#include <maya/M... |
#pragma once
#include <list>
#include <mutex>
#include <algorithm>
#include <iostream>
class Protected_List
{
public:
void add_to_list();
bool list_contains(int value_to_find);
void print();
private:
std::list<int> some_list;
std::mutex some_mutex;
};
void Protected_List::add_to_list()
{
std::lock_guard<std::... |
#ifndef VARIANT3_H
#define VARIANT3_H
#include <demonstrationclass.h>
class variant3
{
public:
variant3(Ui::MainWindow* _ui,DemonstrationClass *_parent);
void on_task_button_clicked();
private:
};
#endif // VARIANT3_H
|
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 2000-2012 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
** Kajetan Switalski
**
*/
#ifndef _SPDY_DATACONSUMER_H_
#define ... |
/*
tplane.cpp
Colin Fitt -- cfitt -- C6312039
Course CpSci 1020, Prof. Catherine Hochrine
Major Programming Assignment #3: Due 11:59pm Sunday, April 20th
To be honest I got this completely on accident. I was getting crazy
ppms and it was not working at all, and then one day I returned to it
and it started to work. I'... |
// Created on: 1995-02-01
// Created by: Marie Jose MARTZ
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the G... |
#include "threadfactory.h"
ThreadFactory::ThreadFactory()
{
}
void ThreadFactory::startThreads()
{
QMap<QObject*, QThread*> *map = IThread::getMap();
}
void ThreadFactory::stopAndDeleteThreads()
{
}
|
/* -*- mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; c-file-style: "stroustrup" -*- */
#ifndef ES_BOOLEAN_BUILTINS_H
#define ES_BOOLEAN_BUILTINS_H
class ES_BooleanBuiltins
{
public:
static BOOL ES_CALLING_CONVENTION constructor_call(ES_Execution_Context *context, unsigned argc, ES_Value_Inter... |
#include "GameObject.h"
#include "UIElement.h"
GameObject::GameObject(int UnitTypeID, GameEngine* Engine, Player* PlayerID) {
engine = Engine;
}
GameObject::GameObject() {
}
void GameObject::setPosition(double x, double y) {
posX = x;
posY = y;
icon.setPosition(x,y);
if (healthBars.size()... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2007 Opera Software ASA. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*
* @file
* @author Owner: Karianne Ekern (karie)
*
... |
/*
* @lc app=leetcode.cn id=234 lang=cpp
*
* [234] 回文链表
*/
// @lc code=start
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
ListNode* left;
bool isPalindrome(ListNode* he... |
#ifndef TreeSetting_h
#define TreeSetting_h
#include <iostream>
#include "TTree.h"
#include "TFile.h"
#include "TBranch.h"
#include "TROOT.h"
#include "TClonesArray.h"
#include "TChain.h"
using namespace std;
const int maxBranchSize = 1000;
// import the tree to the RooDataSet
UInt_t runNb;
UInt_t ... |
class Solution {
private:
int dir[4][2]{{-1, 0}, {1, 0}, {0, 1}, {0, -1}};
bool exist(int pos, int i, int j, vector<vector<char>>& board, string& word) {
if(pos == word.length())
return true;
char c = board[i][j];
// mark as visited.
board[i][j] = ' ';
bool re... |
#include <iostream>
int main(){
freopen("input.txt", "r", stdin);
freopen("output.txt", "w", stdout);
int a, k;
std::cin >> a;
k = 2;
for(int i = 2; i < a+1; ++i)
k += i;
std::cout << k;
} |
//
// Created by 송지원 on 2020/06/27.
//
//바킹독님 6강 큐 boj10845 직접 구현한 큐를 이용하는 버젼
#include <iostream>
using namespace std;
const int MAX = 10005; //여기서 그냥 "int MAX = ~" 이렇게 하면 아래 "int dat[MAX];" 구문에서 에러남
int dat[MAX];
int head = 0, tail = 0;
int N;
string s;
int t;
int main() {
ios::sync_with_stdio(0);
cin.tie... |
std::ostream& operator << (std::ostream& out, VkLayerProperties& layer)
{
out << layer.layerName << " "
<< layer.specVersion << " "
<< layer.implementationVersion << " "
<< layer.description << std::endl;
return out;
}
std::ostream& operator << (std::ostream& out, VkPhysicalDevice& dev... |
#include<vector>
using std::vector;
#include<iostream>
#include<algorithm>
#include<memory>
using std::shared_ptr;
#include<string>
using std::string;
#include<stack>
using std::stack;
#include<queue>
using std::priority_queue;
/*
Given an array of integers sorted in ascending order, find the starting and ending positi... |
#include "stdafx.h"
#include "Win32App.h"
HWND Win32App::_hWnd = nullptr;
RECT Win32App::_rect = {0};
int Win32App::Width = 1270;
int Win32App::Height = 720;
int Win32App::_screenWidth = GetSystemMetrics(SM_CXSCREEN);
int Win32App::_screenHeight = GetSystemMetrics(SM_CYSCREEN);
shared_ptr<Renderer> Win32App::_renderer... |
#pragma once
#include "ray.h"
#include "color.h"
#include <float.h>
#include <string>
class Object;
//------------------------------------------------------------------------------
/**
*/
struct HitResult
{
// hit point
vec3 p;
// normal
vec3 normal;
// hit object, or nullptr
Object* object = ... |
#ifndef PLAYER_HPP
#define PLAYER_HPP
class Player
{
public:
Player();
};
#endif // PLAYER_HPP
|
#include "Matching.h"
#include "Blending.h"
int main(int argc, char* argv[]){
// Get input images addresses
if(argc < 3){
cout << "Not enough parameters!" << endl;
return -1;
}
// SIFT steps
CImg<float> src1, src2;
src1.load_bmp(argv[1]); src2.load_bmp(argv[2]);
cout << "Begin SIFT" << endl;
SIFT sifter1(... |
#include <QHostAddress>
#include "ShoeManagerTcpServer.hpp"
#include "ShoeManagerTcpServerPrivate.hpp"
ShoeManagerTcpServer::ShoeManagerTcpServer(QObject *parent)
: QObject(parent)
{
d_ptr = new ShoeManagerTcpServerPrivate(this);
}
ShoeManagerTcpServer::~ShoeManagerTcpServer()
{
delete d_ptr;... |
#ifndef DATABASE_H
#define DATABASE_H
#pragma once
#include "coin.h"
#include <QSqlDatabase>
#include <QSqlQuery>
#include <QtDebug>
#include <QSqlError>
#include <QSqlRecord>
class DbManager
{
public:
// Constructor
DbManager(const QString& path);
// Deconstructor
~DbManager(... |
/**
******************************************************************************
* Copyright (c) 2019 - ~, SCUT-RobotLab Development Team
* @file mpu6050_config.cpp
* @author YDX 2244907035@qq.com
* @brief Code for MPU6050 config.
* @date 2020-04-02
* @version 1.1
* @par Change Log:
... |
#ifndef __CUBEENVTEAPOT_H__
#define __CUBEENVTEAPOT_H__
class CubeEnvTeapot
{
D3DXVECTOR3 m_vPos;
D3DXVECTOR3 m_vRot;
D3DXVECTOR3 m_vScale;
D3DXMATRIX m_mTM;
D3DXMATRIX m_mScale, m_mRot, m_mTrans;
D3DMATERIAL9 m_Mtrl;
LPD3DXMESH m_pTeapot;
LPDIRECT3DCUBETEXTURE9 m_pCubeTexture;
public:
... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2008 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser. It may not be distributed
* under any circumstances.
*
* @author Manuela Hutter (manuelah)
*/
#ifndef FAKE_FEATURE_SETT... |
/*
* Copyright 2016 Robert Bond
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to ... |
#include <iostream>
using namespace std;
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
struct node
{
int value;
node *next;
};
node *head = NULL;
node *insert(int n)
{
if(head == NULL)
{
node *temp = new node;
temp -> value = n;
temp->next = NULL;
... |
// -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
//
// Copyright (C) Opera Software AS. All rights reserved.
//
// This file is part of the Opera web browser. It may not be distributed
// under any circumstances.
#ifndef WEBFEED_LOADING_FEED_H_
#define WEBFEED_LOADING_FEED_H_
#include "m... |
#include "approx_functions.h"
// Xsection
scalar approx_X22(std::vector<double> params){
double sqrts = params[0];
double T = params[1];
return scalar{1.0/T/T};
}
scalar approx_X22QQbar(std::vector<double> params){
double lnsqrts = params[0];
double s = std::exp(2*lnsqrts);
return scalar{std::log(1+s/6.7... |
#include <Rcpp.h>
#include <RcppParallel.h>
using namespace RcppParallel;
// [[Rcpp::depends(RcppParallel)]]
/**
* ### Background
*
*
*
*/
/**
* ### The function object
*
* We'll use a [function object](https://www.cprogramming.com/tutorial/functors-function-objects-in-c++.html) (sometimes called a fu... |
#pragma once
#include <string>
#include <map>
#include <memory>
#include <experimental/filesystem>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include "ApplicationException.h"
#include "Output.h"
#include "Tools.h"
namespace FW
{
class ResourceManager
{
public:
ResourceManager(
... |
#ifndef TENSOR_H
#define TENSOR_H
#include <map>
#include <functional>
#include "Array/Array.h"
typedef std::function<Array(const Array&)> grad_fn;
typedef std::map<const Array*, grad_fn> dependency;
class Tensor
{
private:
int m_row;
int m_col;
Array m_data;
bool m_required_grad;
Array m_... |
/*********************************************************\
* Copyright (c) 2012-2018 The Unrimp Team
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including wit... |
#pragma once
#include "stdafx.h"
#include "TestBase.h"
class Station;
class Ai4wwTests : public TestBase
{
public:
Ai4wwTests();
virtual ~Ai4wwTests();
virtual bool Setup();
virtual void Teardown();
virtual bool RunAllTests();
bool TestLocation();
bool TestInState();
bool TestCallsign()... |
#include<bits/stdc++.h>
using namespace std;
#define PI 3.1415926535897932
int main(){
char fox[]="The quick brown fox jumps over the lazy dog.";
int n = strlen(fox);
for (int i=0;i<n;++i) {
if ('o' == fox[i]) {
printf("find 'o'!!! fox[%d]\n",i);
}
}
return 0;
}
|
/* The integer 36 has a peculiar property: it is a perfect square, and is also the sum of the integers from 1 through 8. The next such number is 1225 which is 352, and the sum of the integers from 1 through 49. Find the next number (or numbers) that is a perfect square and also the sum of a series 1...n. This next numb... |
/****************************************************************************
** Copyright (C) 2017 Olaf Japp
**
** This file is part of FlatSiteBuilder.
**
** FlatSiteBuilder is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free S... |
#include "sort.h"
void sort::insertion_sort(vector<int> &data)
{
for (int j = 1; j < data.size(); ++j)
{
int temp = data[j], i = j-1;
while( i>=0 && data[i]> temp )
{
data[i + 1] = data[i];
--i;
}
data[i + 1] = temp;
}
}
void sort::merge(vector<int> &data, int beg, int mid, int end)... |
/*
Copyright (c) 2014 Mircea Daniel Ispas
This file is part of "Push Game Engine" released under zlib license
For conditions of distribution and use, see copyright notice in Push.hpp
*/
#pragma once
#include "Core/Path.hpp"
#include "Core/Settings.hpp"
#include "Serialization/Serializer.hpp"
#include <ostream>
name... |
#pragma once
#include "GDISetup.h"
#include <Interfaces.h>
#include <wil\win32_helpers.h>
class VSwapChain : public wrl::RuntimeClass<wrl::RuntimeClassFlags<wrl::ClassicCom>, IVSwapChain>
{
class VFrame
{
using unique_gdi = wil::unique_any<Gdiplus::GpGraphics*, decltype(&Gdiplus::DllExports::GdipDeleteGraphics), ... |
//Database.cpp
#include<iostream>
#include<stdexcept>
#include"Database.h"
using namespace std;
Database::Database()
{
mNextSlot=0;
mNextEmployeeNumber=kFirstEmployeeNumber;
}
Database::~Database()
{
//Noting need to do.
}
Employee& Database::addEmployee(string inFirstName,string inLastName)
{
if(mNextSlot>=k... |
//
// Game.hpp
// GAME2
//
// Created by ruby on 2017. 11. 11..
// Copyright © 2017년 ruby. All rights reserved.
//
#ifndef Game_hpp
#define Game_hpp
#include <iostream>
using namespace std;
class Boat;
class Torpedo;
class BoatAList;
class BoatBList;
class BoatCList;
class Game {
private:
enum SCORE { TURN=50... |
// Build and return the stencil (look in the stencil directory) for a U(1) operator.
// Depends on the lattice class and the staggered_u1_op struct.
#include <complex>
using std::complex;
#include "operators.h"
#include "lattice.h"
#include "coarse_stencil.h"
#include "operators_stencil.h"
// Given an allocated but... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.