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#include<cstdio> #include<cmath> using namespace std; bool zhi[21000]; int ans[3]; int judge=0; void zz(int a,int s) { if(s==1) { if(zhi[a]==0 && a>=2) { ans[2]=a; judge=1; printf("%d %d %d",ans[0],ans[1],ans[2]); } return ; } for(int i=2;i<=a;i++) { if(...
#define LED 13 // Pin 13 onde esta conectado o LED char rxChar= 0; // RXcHAR holds the received command. //Funcao com menu void printMenu(){ Serial.println("--- Serial Monitor ---"); Serial.println("a -> Ligar o LED"); Serial.println("d -> Desligar o LED"); Serial.println("s -> Status do LED"); } void setup(){ Se...
#include <stdio.h> #include <stdlib.h> #define MAX_QUEUE_SIZE 10 //최대 큐 크기 //함수 선언 void enqueue(char); void dequeue(); void peek(); //큐 구조체 struct queue { char array[MAX_QUEUE_SIZE]; //배열로 만든 환형 큐 int front = 0; //front 인덱스 int rear = 0; //rear 인덱스 } queue; int main(void) { //예1 printf("예1\n"...
#ifndef TRAININGDATAGENERATIONDIALOG_H #define TRAININGDATAGENERATIONDIALOG_H #include <QDialog> #include "ui_TrainingDataGenerationDialog.h" class TrainingDataGenerationDialog : public QDialog { Q_OBJECT public: TrainingDataGenerationDialog(QWidget *parent = 0); ~TrainingDataGenerationDialog(); public slots: v...
// Copyright (C) 2012-2013 Mihai Preda #include "SymbolTable.h" #include "GC.h" #include "Object.h" #include "Array.h" #include "String.h" #include <stdio.h> SymbolTable::SymbolTable() { ((Object *) this)->setType(O_SYMTAB); enterBlock(true); } SymbolTable::~SymbolTable() { exitBlock(true); } void Symbo...
#include<iostream> #include<vector> using namespace std; //caluculate area of rectangle int area(int length, int width) { return length*width; } double area(double length, double width) { return length*width; } int framed_area(int x, int y) { return area(x - 2, y - 2); } int main() { int x = -1; int y = 2; in...
#include<bits/stdc++.h> using namespace std; int a,b,c,d,n; int ok(int x){ if(x>=1&&x<=n) return 1; else return 0; } int main(){ cin>>n>>a>>b>>c>>d; int e; long long int ans=0; for(int i=1;i<=n;i++){ e=i; if(ok(e+a-d)&&ok(e+b-c)&&ok(e+a+b-c-d)) ...
// Created on: 1999-11-26 // Created by: Andrey BETENEV // Copyright (c) 1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Less...
#include "stdafx.h" #include "BitmapTooltip.h" IMPLEMENT_DYNAMIC(CBitmapTooltip, CWnd) BEGIN_MESSAGE_MAP(CBitmapTooltip, CWnd) ON_WM_SIZE() ON_WM_PAINT() ON_WM_ERASEBKGND() END_MESSAGE_MAP() CBitmapTooltip::CBitmapTooltip( CRect& rect ) { // Register your unique class name that you wish to use ...
// // George O'Neill @ University of York, 2020 // // This file holds methods for gates, except they actually are all short enough for the header // #include "../include/Gate.h" namespace fnt{ // create unique working area } // end namespace fnt void Gate(){} // allow root compilation
// Fill out your copyright notice in the Description page of Project Settings. #include "Cpp.h" #include "BattleHUD.h" #include "TargetActor.h" void ABattleHUD::DrawHUD() { const FVector2D ViewportSize = FVector2D(GEngine->GameViewport->Viewport->GetSizeXY()); ViewportSizeX = ViewportSize.X; ViewportSizeY = Vie...
void nextComb(int left, int sum, vector<int> A, int B, vector<int> comb, vector<vector<int> > &ans) { if (sum == B) { ans.push_back(comb); return; } // if (sum == B) { // if (ans.empty()) // ans.push_back(comb); // else if (ans[ans.size() - 1] != comb) // ans.push_back(comb); // ...
/* * This code prints that how many * days in a day with user input * In this code switch-case method was used */ #include <stdio.h> #include <stdlib.h> int main() { int month = 0; int year = 0; //for february printf("Enter yhe month (in numbers): "); scanf("%d", &month); switch (month) { case 2: printf("...
#include<iostream> using namespace std; class stack{ int arr[50],top,max,x; public: stack() { top=-1; max=25; } int isfull() { return(top==max); } int isempty() { return(top<0); } void push() { if (isfull()) cout<<"stack overflow"; else{ cout<<"enter the numb...
/********************************************************************************************* cfglp : A CFG Language Processor -------------------------------- About: Implemented by Tanu Kanvar (tanu@cse.iitb.ac.in) and Uday ...
//#include "globalTypes.h" #include "tableParser.h" #include <fstream> #include <string> #include <string.h> #include <vector> #include <dirent.h> using namespace std; #define MAX_ROWS_CHUNK 128 uint32_t rowChunk[MAX_ROWS_CHUNK][MAX_COLS]; vector<string> getTokens(string const &in){ const size_t len = in.length()...
//: C03:SimpleStruct3.cpp // Kod zrodlowy pochodzacy z ksiazki // "Thinking in C++. Edycja polska" // (c) Bruce Eckel 2000 // Informacje o prawie autorskim znajduja sie w pliku Copyright.txt // Uzywanie wskaznikow do struktur typedef struct Structure3 { char c; int i; float f; double d; } Structure3;...
#include <iostream> #include <algorithm> #include <chrono> #include <thread> #include "DatabaseClientApi.hpp" std::string random_string(size_t length) { auto randchar = []() -> char { const char charset[] = "0123456789" "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "abcdefghijklmnopqrstuvwxy...
#ifndef TEXTURE_H_INCLUDED #define TEXTURE_H_INCLUDED #include <string> /* forward declarations begin */ struct SDL_Point; struct SDL_Rect; struct SDL_Texture; /* forward declarations end */ struct FailedToLoadTextureException {}; class Texture { public: Texture(); Texture(char const* path); ~Texture();...
/* Name: �����߷� Copyright: Author: Hill bamboo Date: 2019/8/15 20:23:01 Description: Ģ���� �տ�ʼ�뵽����DFSд�ģ����Ǻ������ֲ�����д�����Ǻ�����ֱ������ķ�ʽ����ʵ�����ַ���Ҳ�ܿ�� */ #include <bits/stdc++.h> using namespace std; const int maxn = 10 + 5; int maze[maxn][maxn]; int m, n; int main() { maze[0][0] = 1; scanf("%...
#include "CollisionCircle.hpp" #include "CollisionControl.hpp" #include <algorithm> namespace game { //インスタンス実体化 CollisionControl CollisionControl::m_instance; CollisionControl::~CollisionControl() { } void CollisionControl::PushCollisionData(CollisionData & colliData) { m_collisions.emplace_back(std::uni...
#include<iostream> using namespace std; int fact(int n) { int f = 0; if (n <= 1) { f = 1; } else { f = n * fact(n - 1); // 5 * (5 - 1), 6 * (4 - 1) ect. } return f; } int fact2(int n) { int f = 1; cout << "Множители: " << n << endl; if (n > 1) { f = n * fact...
#include "Tema1.h" #include <iostream> using namespace std; Tema1::Tema1() { } Tema1::~Tema1() { delete paddle; delete ball; delete wall; delete brickManager; } void Tema1::Init() { // Initialize camera camera = new Camera(glm::vec3(0, 0, 40), glm::vec3(0, 0, 0), glm::vec3(0, 1, 0)); // Set logic space ...
/* * pirflinx * */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <signal.h> #include <iostream> #include <sys/stat.h> #include <unistd.h> #include <syslog.h> #include <errno.h> #include <fcntl.h> #include <string.h> #include <execinfo.h> #include "Logger.h" #define D...
#include "Ammunition.h" #include "math.h" void Ammunition::generateNewBullets(float delta, Scene* scene, Sprite* hero) { for (auto numDirection = 0; numDirection < m_Direction.size(); numDirection++) { m_bullets.pushBack(this->generateSimpleBullet(delta, scene, hero, m_Direction[numDirection])); } ; if (isFlas...
#include <iostream> #include <conio.h> #include <string> #include <vector> using namespace std; struct Employee { int ID; string firstName; string lastName; double payRate; int hours; }; void Print(Employee const&e) { cout << "Here is your employee report: " << endl; cout << e.ID << " " << e.firstName << ...
#ifndef HEADER_CURL_MEMDEBUG_H #define HEADER_CURL_MEMDEBUG_H #ifdef CURLDEBUG /*************************************************************************** * _ _ ____ _ * Project ___| | | | _ \| | * / __| | | | |_) | | * ...
#include<bits/stdc++.h> using namespace std; int main(){ int t; cin>>t; long long int a , b , c; for (int i = 0; i < t; i++) { cin>>a>>b>>c; if (a < c) { cout<<1<< " "; } else if (a >= c) { cout<<-1<<" "; ...
#include "msg_0x2a_removeentityeffect_stc.h" namespace MC { namespace Protocol { namespace Msg { RemoveEntityEffect::RemoveEntityEffect() { _pf_packetId = static_cast<int8_t>(0x2A); _pf_initialized = false; } RemoveEntityEffect::RemoveEntityEffect(int32_t _entityId, int32_t _effectId) : _pf_entityId(_entityId) ,...
#pragma once #include <QStandardItemModel> #include <envire_core/items/Transform.hpp> namespace envire { namespace viz { /**A qt model for TransformWithCovariance that can be used with tables and * tree views etc. */ class TransformModel : public QStandardItemModel { Q_OBJECT public: TransformModel(); signa...
// // Created by Yujing Shen on 29/05/2017. // #ifndef TENSORGRAPH_RELUNODE_H #define TENSORGRAPH_RELUNODE_H #include "../SessionNode.h" namespace sjtu{ class ReluNode: public SessionNode { public: ReluNode(Session *sess, const Shape& shape); ~ReluNode(); virtual Node forward() o...
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*- * * Copyright (C) 2007 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef MEMTOOLS_ENABLE_STACKGUARD #include "modules/memtools/stackt...
#pragma once namespace json { class Object; class Array; template<typename Provider, typename Parent, typename Index> class AutoCommitT: public Provider { public: AutoCommitT(const Value &oldVal, Parent &parent, const Index &index) :Provider(oldVal),parent(parent),index(index) {} ~AutoCommitT() { if ...
// #include <iberbar/Paper2d/ComponentSystem.h> //#include <iberbar/Paper2d/Component_Updatable.h> //#include <iberbar/Paper2d/Component_HandleMouseInput.h> //#include <iberbar/Paper2d/Component_HandleKeyboardInput.h> //#include <iberbar/Paper2d/Node.h> // // // //iberbar::Paper2d::CComponentSystem_Updatable* iberbar::...
////////////////////////////////////////////////////////////////////////// // // This software is distributed under the terms of the GNU GENERAL // PUBLIC LICENSE Version 2, June 1991. See the package LICENSE // file for more information. // ////////////////////////////////////////////////////////////////////////// ...
#include "service.h" #include "health.h" const KeyStroke KeyStrokes[]= { { SHINE_RCVD_SIG, "SHINE_RCVD", 'i'}, { CENTRAL_BUTTON_PRESSED_SIG, "CENTRAL_BUTTON_PRESSED", 'b'}, { TIME_TICK_1S_SIG, "TIME_TICK_1S", 's'}, { TIME_TICK_1M_SIG, ...
/*! @file LogVol_CCHardCovering_Base.hh @brief Defines mandatory user class LogVol_CCHardCovering_Base. @date August, 2012 @author Flechas (D. C. Flechas dcflechasg@unal.edu.co) @version 1.9 In this header file, the 'physical' setup is defined: materials, geometries and positions. This class defines the...
#pragma once #include "Unit.h" #include "Cell.h" #include <map> #include "LandScape.h" #include "Bonus.h" class Cavalry : public Unit { public: std::map<std::string, int> getMap(); static std::map<std::string, int> CBonus; std::string getName(); //bool doAction(std::string); Cavalry(int Health, int De...
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// // Игра "Угадай букву!". Пример использования оператора break в бесконечном цикле // V 1.0 // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// #include <iostream> int main() { using namespace std; int co...
#include <stdio.h> #include <stdlib.h> #include "Player.h" #include "Logger.h" #include "BaseProcess.h" #include "HallHandler.h" #include "GameCmd.h" #include "ProcessManager.h" #include "Configure.h" //static int betnum[7]={100, 500, 1000, 2000, 5000, 10000, 50000}; static int betnum[6] = { 100, 500, 1000, 5000, 100...
#include "HealthBar.h" HealthBar::HealthBar() { TextureManager::Instance()->load("...Assets/Textures/HealthBar3.png", "healthbar3"); TextureManager::Instance()->load("...Assets/Textures/HealthBar2.png", "healthbar2"); TextureManager::Instance()->load("...Assets/Textures/HealthBar1.png", "healthbar1"); TextureMana...
#include <iostream> using namespace std; int partition(int A[], int p, int r){ int x = A[r]; int i = p-1; for(int j=p; j<r; j++){ if(A[j] <= x){ i++; swap(A[i], A[j]); } } swap(A[i+1], A[r]); return i+1; } int main(void){ int n; int A[100001]; ...
#include <iostream> #include <cmath> #include <unordered_map> using namespace std; class Solution { public: string fractionToDecimal(long numerator, long denominator) { if(numerator == 0) return "0"; string res; if((0 > numerator) ^ (0 > denominator)) res +=...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 1995-2010 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Anders Karlsson (pugo) */ ...
// // ZXSpectrum.cpp // Clock Signal // // Created by Thomas Harte on 17/03/2021. // Copyright © 2021 Thomas Harte. All rights reserved. // #include "ZXSpectrum.hpp" #include "Video.hpp" #define LOG_PREFIX "[Spectrum] " #include "../../../Activity/Source.hpp" #include "../../MachineTypes.hpp" #include "../../....
#include<iostream> #include<cstring> #define FOR(i,n) for(i=0;i<n;i++) #define MAX(a,b) (a)>(b)?(a):(b) using namespace std; long long A[21][21][21]; long long calcsum(int i,int l,int j,int m, int k) { long long s=0; s=A[l][m][k]; if(i>0)s-=A[i-1][m][k]; if(j>0)s-=A[l][j-1][k]; if(i>0&&j>0)s+=A[i-1]...
#ifdef DEBUG #define _GLIBCXX_DEBUG #endif #include <iostream> #include <algorithm> #include <cstdio> #include <cstdlib> #include <ctime> #include <memory.h> #include <cmath> #include <string> #include <cstring> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include <functional> #inc...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- ** ** Copyright (C) 1995-2009 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #include "mo...
#include <iostream> #include <vector> #include <set> using namespace std; void solve () { int n; cin >> n; int a[n]; for (auto& it: a) cin >> it; vector<vector<int>> pref(26, vector<int>(n + 1)); for (int i=0; i<n; ++i) { for (int j=0; j<26; ++j) pref[j][i+1] = pref[j][i]; ++pref[a[i]-1][i+1]; ...
// // Copyright (C) 1995-2008 Opera Software AS. All rights reserved. // // This file is part of the Opera web browser. It may not be distributed // under any circumstances. // // @author Arjan van Leeuwen (arjanl) // #ifndef MISC_COMMANDS_H #define MISC_COMMANDS_H #include "adjunct/m2/src/backend/imap/commands/Ima...
// Copyright (C) 2004 Id Software, Inc. // #ifndef __RENDERER_H__ #define __RENDERER_H__ /* =============================================================================== idRenderSystem is responsible for managing the screen, which can have multiple idRenderWorld and 2D drawing done on it. ======================...
#ifndef EXAMPLE_CLASS_HPP #define EXAMPLE_CLASS_HPP class ExampleClass{ public: ExampleClass(); virtual ~ExampleClass(); int setNewAndReturnLast(int n); private: int x; }; #endif //EXAMPLE_CLASS_HPP
#include <wpp/qt/QGuiApplication.h> #include <wpp/qt/QQmlApplicationEngine.h> int main(int argc, char *argv[]) { wpp::qt::QGuiApplication app(argc, argv); wpp::qt::QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); return app.exec(); }
#pragma once #include "MarchingCubes.hpp" #include "LookupTables.hpp" #include "atlas\utils\Utils.hpp" #include "atlas/math/Math.hpp" #include <math.h> #include <iostream> namespace assignment2 { void MarchingCubes::createMesh(std::vector<Sphere*>& SceneSpheres, std::vector<Normal> &vertices, std::vector...
//A* #include <algorithm> #include <cstdio> #include <cstring> #include <queue> using namespace std; const int maxn = 5010; const int maxm = 400010; const int inf = 2e9; int n, m, s, t, k, u, v, ww, H[maxn], cnt[maxn]; int cur, h[maxn], nxt[maxm], p[maxm], w[maxm]; int cur1, h1[maxn], nxt1[maxm], p1[maxm], w1[maxm]; bo...
#include <iostream> #include <getopt.h> #include <string> #include <fstream> #include <Eigen/Dense> #include "quadtree.h" using namespace std; using namespace Eigen; template <typename T> T load_csv(const std::string &path) { std::ifstream in; in.open(path); std::string line; std::vector<double> values;...
// // Created by Nikita Kruk on 08.08.18. // #ifndef SPRAPPROXIMATEBAYESIANCOMPUTATION_FREEBOUNDARYCONDITIONSCONFIGURATION_HPP #define SPRAPPROXIMATEBAYESIANCOMPUTATION_FREEBOUNDARYCONDITIONSCONFIGURATION_HPP #include "../Definitions.hpp" #include "BoundaryConditionsConfiguration.hpp" #include "Vector2D.hpp" #includ...
#ifndef VECTOR_HPP #define VECTOR_HPP #define SIZE 4 class Vector { private: double _coords [SIZE]; public: Vector(); Vector(const Vector & v); Vector(double x, double y, double z, double s); ~Vector(); bool isPosition(); bool isDirection(); double getXCoord (); double getYCoord (); double...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 1995-2011 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #include "modules...
// // ArbolBinario.cpp // Arboles // // Created by Daniel on 20/10/14. // Copyright (c) 2014 Gotomo. All rights reserved. // #include "ArbolBinario.h"
// Created on: 1994-08-31 // Created by: Jacques GOUSSARD // Copyright (c) 1994-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the G...
#include <cstdint> #include <iostream> #include <string.h> #include <vector> #include <sched.h> namespace { class Value { public: Value(std::string &f, int64_t v) : format(f), value(v) {} std::string format; int64_t value; }; #if defined(__i386__) uint64_t rdtsc() { uint64_t x; __asm__ volatile (".b...
#ifndef NODO_H #define NODO_H #include <iostream> using namespace std; class Nodo { private: int valor; Nodo* siguiente; public: Nodo(int v, Nodo* s = NULL){ valor = v; siguiente = s; } int dameTuValor(void){ return valor; } ...
#include "talents.hpp" #include <QDebug> TalentsGUI::TalentsGUI() : m_Layout_Talents(new QVBoxLayout) , m_Layout_TopRow(new QHBoxLayout) , m_Layout_BottomRow(new QHBoxLayout) , m_Frame_TopRow(new QFrame) , m_Frame_BottomRow(new QFrame) , m_Frame_Talents(new QFrame) { initGUI(); } TalentsGUI::TalentGroup::TalentGroup...
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; #define INF 10e17 // 4倍しても(4回足しても)long longを溢れない #define rep(i,n) f...
#include<iostream> #include<vector> using namespace std; int main(void){ double d = 98.25; vector<int> result; vector<int> result_d; int a = floor(d); double b = d - a; int op; while(a){ op = a % 2; a = a / 2; result.push_back(op); } while(b){ op = floor(b * 2); b = b*2 - op; result_d.pu...
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Engine/GameInstance.h" #include "OnlineSubsystem.h" #include "OnlineSessionInterface.h" #include "MenuSystem/MenuInterface.h" #include "ArenaNetGameInstance.generated.h" /** * */ UCLASS()...
#pragma once #include "Interface/IRuntimeModule.h" namespace Rocket { Interface IMemoryManager : inheritance IRuntimeModule { public: IMemoryManager() = default; virtual ~IMemoryManager() = default; virtual void* AllocatePage(size_t size) = 0; virtual void FreePage(void* p)...
////////////////////// //My name in "fade".// ////////////////////// #include "stdafx.h" #include "Fade.h" Fade::Fade() { m_black = NewGO<SpriteRender>(31, "sp"); m_black->Init(L"Assets/sprite/fade_black.dds", 1280,720); m_black->SetMulCol(m_mulcol); } void Fade::OnDestroy() { DeleteGO(m_black); } void Fade:...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 1995-2010 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Anders Karlsson (pugo) */ ...
/********************************************************************** *Project : EngineTask * *Author : Jorge Cásedas * *Starting date : 24/06/2020 * *Ending date : 03/07/2020 * *Purpose : Creating a 3D engine that can be used later on for developing a playable demo, with the engine as static library * ***...
#include <fstream> #include <iostream> #include <vector> #include <assert.h> #include <string> #include "openAddress.cpp" using namespace std; int main () { ifstream read; vector <string> dict; read.open("dict.txt"); while(!read.eof()) { string Buffer; getline(read,Buffer,'\n'); dict.push_back(Buffer); }...
/* * Copyright [2017] <Bonn-Rhein-Sieg University> * * Author: Torsten Jandt * */ #include <mir_planner_executor/actions/executor_action.h> #include <ros/console.h> void ExecutorAction::initialize(KnowledgeUpdater* knowledge_updater) { knowledge_updater_ = knowledge_updater; }
class Convolution{ private: // ATTRIBUTES int method; int convKernel[3][3]; // CONTRUCTORS Convolution(){ method = 0; for (int i = 0; i < 3; i++){ for (int j = 0; j < 3; j++){ convKernel[i][j] = 0; } ...
#ifndef DMA_H #define DMA_H /* * DMA.h * * Used to define the DMA: allows devices to stream data directly from RAM * CPU --write--> DMA --command--> (GPU/SPU/MDEC..) */ // includes #include <Memory.h> #include <vector> // all devices which have a DMA channel inherit from this class. class dmaDevice { ...
// // C++ Implementation: UdpData // // Description: // // // Author: cwll <cwll2009@126.com> ,(C)2012 // Jally <jallyx@163.com>, (C) 2008 // // Copyright: See COPYING file that comes with this distribution // 2012.02 在接收消息中去掉了群组模式,群组模式只用来发消息 // #include "config.h" #include "UdpData.h" #include "ProgramData.h" #...
#include "../headers/Window.h" /* Constructor por defecto. */ Window::Window():pWindow(NULL){ } /* Este metodo podria borrarse y pasar todo su codigo al constructor de Window. Ver después. * @return: true si salió todo bien (que debería ser siempre) */ bool Window::Create(const char* title, int width, int height)...
#include "core.h" void ArrayOut(int size, double* array) { cout << "Array: "; for (int i = 0; i < size; i++) cout << array[i] << ' '; cout << endl; }
#include<stdio.h> #include<conio.h> #include<stdlib.h> using namespace std; void leftviewprint(struct node *root,int level,int *max_level); struct node { struct node *left; struct node *right; int data; }; struct node *newnode(int a) { struct node *n = (struct ...
// #include <stdio.h> // #include <unistd.h> // #include <string.h> // #include <sys/socket.h> // #include <arpa/inet.h> // #include <openssl/ssl.h> // #include <openssl/err.h> // #include <iostream> // //https://security.stackexchange.com/questions/90422/ssl-certificates-and-cipher-suites-correspondence // int crea...
#pragma once #include <vector> #include <SDL2/SDL_image.h> #include "fwd.hpp" #include "engine/graphics/PhysicsObject.hpp" #include "engine/net/ServerNet.hpp" #include "engine/net/ClientNet.hpp" using namespace std; enum FLOOR_TYPE{ GRASS, STONE }; enum WALL_TYPE{ ORANGE, BROWN, SILVER, SI...
#ifndef VLEX_TOKEN_H #define VLEX_TOKEN_H 1 #include <string> #include <FlexLexer.h> namespace vlex{ struct YYSTYPE{ int pos; int ival; std::string sval; }; extern YYSTYPE yylval; extern yyFlexLexer *lexer; const int ID = 257; const int STRING = 258; const int INT = 259; const int COMMA = 260; const int C...
#ifndef APRIORI_H #define APRIORI_H #include <bitset> #include <vector> const int MAX_ITEM_LEN_ = 100; const int MAX_INPUT_LINE_ = 3200; using namespace std; using std::bitset; class Apriori { private: bitset<MAX_ITEM_LEN_> data[MAX_INPUT_LINE_]; vector<bitset<MAX_ITEM_LEN_>> L1_item; vector<int> L1_sup...
#include <iostream> #include <algorithm> #include <string> #include <cstring> using namespace std; const int INF = 987654321; string N; // N[a..b] 구간의 난이도를 반환한다. int classify(int a, int b){ // 숫자 조작을 가져온다. string M = N.substr(a, b-a+1); // 첫글자만으로 이루어진 문자열과 같으면 난이도는 1 if(M == string(M.size(), M[0])) re...
#include <thread> #include <vector> #include <iostream> std::mutex g_m; thread_local int counter = 0; void func1() { std::lock_guard<std::mutex> lck{g_m}; std::cout << "thread " << std::this_thread::get_id() << " counter address " << &counter << std::endl; } void test() { std::mutex mmm; ...
// This example illustates basic use of the NMEA library. // It assumes that a GPS receiver is connected to serial // port 'Serial1' at 4800 bps, and that a LED is connected // to digital i/o pin 0. // // A GPS data connection of type GPRMC is created, and // used to get position information. When the GPS position // i...
#pragma once namespace jstexture { void init(); }
#pragma once #include "x/x_platform.h" namespace x { class X_API x_Android : public x_Platform { public: x_Android(); virtual ~x_Android(); x_Bool createWindow(x_String windowTitle, x_Sint32 width, x_Sint32 height); void destroyWindow(); x_Sint32 messagePump(); x_WindowHandler getWindowHandler(); vo...
#include <iostream> #include <map> #include <vector> using namespace std; int main() { string DEFAULT_HOST = "localhost"; int DEFAULT_PORT = 10036; double DEFAULT_GREMLIN_COR = 0.0; double DEFAULT_GREMLIN_DRO = 0.0; double DEFAULT_GREMLIN_DEL = 0.0; int DEFAULT_GREMLIN_DEL_T = 0; string DEF...
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <iostream> #include "mp3manager.h" #include "mp3filemanager.h" #include "taglib/taglib/tag.h" #include "bass/bass.h" #include <string> #include "mp3player.h" #include <thread> #include <vector> #include <QTimer> namespace Ui { class MainWindow; }...
#include ".\waypoint.h" #include "graphics.h" #include "input.h" extern Input *input; Waypoint::Waypoint(void) { type = E_WAYPOINT; family = EF_ENVIRONMENT; } Waypoint::~Waypoint(void) { } void Waypoint::render() { if (input->inputContext == EditMode) { glPushAttrib(GL_ALL_ATTRIB_BITS); gl...
#include <iostream> using namespace std; using ll = long long; int main() { int n; ll t; cin >> n >> t; ll a[n]; for (int i = 0; i < n; ++i) cin >> a[i]; ll ans = 0; while (true) { ll cnt = 0, cost = 0; for (int i = 0; i < n; ++i) { if (t - cost >= a[i]) { ...
#include <bitset> #include <ostream> namespace precision { template<std::size_t N> class UnsignedInteger { private: std::bitset<N> bits; const std::size_t size = N; public: const std::bitset<N> &get_bits() const { return bits; } void set_bits(const std::bitset<N> &new_bits) { bits = new_bits...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2009-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef GEOLOCATION_TOOLS_H #define GEOLOCATION_TOOLS_H #ifdef ...
// // Created by 송지원 on 2020-03-08. // //exit code 11 뜸. 출 // 뭔가 알아봤는데 sort() 함 수 내에서 자신을 호출할 때, // 두번째 호출에서 sort(mid +1, end) 이렇게 호출해야 하는데 // 그냥 mid를 호출함. // typo error! #include <iostream> using namespace std; int a[1000000]; int b[1000000]; //void swap(int &x, int &y) { // int z = x; // x = y; // y = z...
// // Created by 钟奇龙 on 2019-05-17. // #include <vector> #include <iostream> using namespace std; /* * 原问题 */ void leftUnique(vector<int> &arr){ if(arr.size() < 2) return; int left = 0; int right = 1; while(right < arr.size()){ if(arr[right] != arr[left]){ swap(arr[left+1],arr[rig...
#include <LeftistHeap.h> #include <iostream> #include <Wrapper.h> #include <PuttingVisitor.h> int main(void) { LeftistHeap lh; Int *ip1 = new Int(1); Int *ip2 = new Int(2); Int *ip3 = new Int(3); Int *ip4 = new Int(4); Int *ip5 = new Int(5); Int *ip6 = new Int(6); Int *ip7 = new Int(7); using name...
#include "../include/Scaleable.h" using namespace sf; Texture Scaleable::getTexture() { return texture; } Vector2f Scaleable::getSize() { return size; } Vector2f Scaleable::getScale() { return scale; } Vector2f Scaleable::getPosition() { return position; } void Scaleable::setTexture(Texture t) { texture = t...
#include<bits/stdc++.h> #define LL long long using namespace std; const int maxn=100000+10 ; struct P { int id ; LL val ; bool operator < (const P &rhs) const { return val>rhs.val ; } }; int n,m,k ; LL h[maxn],a[maxn],num[maxn],p ; priority_queue<P> pq ; bool check(LL h0) {...
/** @file @author Nicholas Gillian <ngillian@media.mit.edu> @version 1.0 @section LICENSE GRT MIT License Copyright (c) <2012> <Nicholas Gillian, Media Lab, MIT> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"...