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class Solution { private: int countSmaller(int m, int n, int target){ int count = 0; for(int i=1;i<=n;i++){ if(m*i > target){ m--; i--; } else count += m; } return count; } public: int findKthNumber(int m, int n, int k) { int low = 1, high = m*n; while(low <= high){ ...
#pragma once #include "config/area_ip_ptts.hpp" #include <string> namespace pd = proto::data; namespace pc = proto::config; namespace nora { namespace scene { uint64_t parse_ip_to_int(const string& ip); const pc::area_ip& fetch_area_ip_ptt(const string& ip); } }
// // Created by 史浩 on 2020-01-12. // #ifndef NDK_OPENGLES_BASEEGLSURFACE_H #define NDK_OPENGLES_BASEEGLSURFACE_H #include "EGLCore.h" #include <GLES2/gl2.h> class BaseEGLSurface { public: BaseEGLSurface(EGLCore* eglCore); ~BaseEGLSurface(); //创建窗口Surface void createWindowSurface(ANativeWindow* win...
// Add the main #define CATCH_CONFIG_MAIN #include "externals/Catch/single_include/catch.hpp" #undef CATCH_CONFIG_MAIN
#include "pch.h" // union bgra8_t { // v is ordered with blue being the least and alpha the most significant octett. uint32_t v; struct { uint8_t b; uint8_t g; uint8_t r; uint8_t a; } c; }; struct App : winrt::Windows::UI::Xaml::ApplicationT<App> { void OnLaunched(const winrt::Windows::ApplicationModel::...
#include "util.hpp" #include <iostream> void call() { std::cout << "called" << std::endl; }
#include <iostream> #include <vector> using namespace std; long long determinant(vector< vector<long long> > m) { long long ret = 0; auto n = m.size(); if(n == 1) { ret = m[0][0]; } else if(n == 2) { ret = m[0][0] * m[1][1] - m[1][0] * m[0][1]; } else { // 0 row expand long long sign = 1ll; // for eac...
//Phoenix_RK /* https://leetcode.com/problems/rank-transform-of-an-array/ Given an array of integers arr, replace each element with its rank. The rank represents how large the element is. The rank has the following rules: Rank is an integer starting from 1. The larger the element, the larger the rank. If two eleme...
/********************************************************************* ** Author: Chris Matian ** Date: 07/20/2017 ** Description: This is the class specification file for Taxicab which is included into Taxicab.cpp and possibly the int main() file. *********************************************************************...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2008 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #include "adjunct/quick/dialogs/SaveSessio...
// Created on: 2014-10-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as pu...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2004 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef FORMVALUETEXTAREA_H #define FORMVALUETEXTAREA_H #incl...
#ifndef __CAMERA_H__ #define __CAMERA_H__ #include "SDL/include/SDL.h" #include "Obj_Player.h" class Camera { public: Camera(); void FollowPlayer(float dt, Obj_Player * player); public: SDL_Rect rect = { 0, 0, 0, 0 };//The actual camera coordinates in the world SDL_Rect screen_section = { 0, 0, 0, 0 };//T...
/* * @lc app=leetcode.cn id=452 lang=cpp * * [452] 用最少数量的箭引爆气球 */ // @lc code=start #include<iostream> #include<vector> #include<algorithm> using namespace std; class Solution { public: int findMinArrowShots(vector<vector<int>>& points) { int m = points.size(); if(m==0)return 0; sort(...
#include <iostream> #include <vector> #include <algorithm> using namespace std; void out(vector<int> n){ for(auto i:n){ printf("%d ",i); } printf("\n"); } int main(){ //int型の仮想配列を宣言 vector<int> n; int youso[5] ={2,6,7,1,3}; for (int i = 0; i<5 ;i++){ //仮想配列に要素を詰め込む ...
#include "worker.h" Worker::Worker(int in_client) { client = in_client; //allocated buffer buflen = 1024; buf = new char[buflen+1]; cache = ""; } Worker::~Worker() {} vector<string> Worker::split(const char *str, char c = ' ') { vector<string> result; do { const char *begin = str; ...
// Created on: 1995-12-19 // Created by: Jean Yves LEBEY // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GN...
#include "appconfig.h" AppConfig::AppConfig() { config = new QSettings(":/config.ini", QSettings::IniFormat); QTextCodec *codec = QTextCodec::codecForName("UTF-8"); config->setIniCodec(codec); } QStringList AppConfig::get(QString group) { qDebug() << "AppConfig::get -" << group; this->config->begi...
#include "ssVector4.h" namespace ssMath { const Vector4 Vector4::ZERO(0,0,0,0); }
#pragma once #include <iostream> #include <map> #include <string> #include <variant> #include <vector> #include <iterator> using namespace std; namespace json { class Node; using Dict = map<string, Node>; using Array = vector<Node>; class ParsingError : public runtime_error { public: using runtime_error::runt...
/* * magpie_server.cpp * * Created on: 2019年8月27日 * Author: fxh7622 */ #include <string.h> #include "protocol.h" #include "interface.h" #include "main_thread.h" #include "express_server.h" const char* VERSION = "1.1.2"; #if defined(_WIN32) EXPRESS_SERVER_LIB bool open_server(char *bind_ip, int listen_po...
#ifndef LUA_SYSTEM_H #define LUA_SYSTEM_H #include "../Internal/SingletonTemplate.h" #include <lua.hpp> #include <map> class LuaSystem : public SingletonTemplate<LuaSystem> { public: LuaSystem(); ~LuaSystem(); void Init(); void Exit(); float GetField(lua_State*, const char*); int GetIntValue(lua_State*, cons...
#include <iostream> #include <sstream> #include <bitset> #include <vector> using namespace std; struct Tile { //This tile object is flexible enough to represent // 1. A wooden tile piece on our rack // 2. A wooden tile piece placed on the board // 3. A blank spot on the board char letter; //tile...
#if !defined(AFX_POLLINGPPG_H__D44628CF_9282_11D3_B19B_0000E87780F5__INCLUDED_) #define AFX_POLLINGPPG_H__D44628CF_9282_11D3_B19B_0000E87780F5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PollingPpg.h : Declaration of the CPollingPropPage property page class. /////////////////////////////...
// // Created by new on 2016/11/9. // #ifndef HTTPSVR_LIB_IP_H #define HTTPSVR_LIB_IP_H #include <string> #include <vector> #include <map> using namespace std; class Lib_Ip { public: static FILE* fp; static map<string, vector<string> > cached; static char *index; static int offset; static bool...
#include "dds_uuid.h" #include "rotate_state_publisher.h" CRotateStatePublisher::CRotateStatePublisher() { } CRotateStatePublisher::~CRotateStatePublisher() { DDS_String_free(m_pDataInstance->id); } bool CRotateStatePublisher::Initialize() { CDdsUuid uuid; uuid.GenerateUuid(); m_pDataInstance->id = ...
#include "transform.h" #include <iostream> namespace hdd::gamma { FormatType::FormatType() : type(Undefined), inputs(0), outputs(0) {} FormatType::FormatType(Transformation_Type t, uint32_t in, uint32_t out) : type(t), inputs(in), outputs(out) {} Transform::Transform(const RawDat...
#include "TestGameSystem.h" TestEntity::TestEntity(void) { } TestEntity::~TestEntity(void) { } void TestEntity::Init() { RegisterComponent(&tf); //render.renderInfo.matrix = &tf.matrix; // was model matrix, now coords... //render.renderInfo.uniforms[0].valueFloat = &(render.renderInfo.matrix->m[0]); Regi...
#pragma once #define _CRT_SECURE_NO_WARNINGS enum LoggingMessageType { Debug, Info, Error, Warning }; #ifndef LOGGER_H #define LOGGER_H #include <string> #include <stdio.h> #include <cstdarg> using namespace std; class cLogger { public: cLogger(); ~cLogger(); #ifdef _DEBUG void Log(LoggingMessageType logT...
#include <iostream> using namespace std; const int maxn = 10005; int a[maxn], b[maxn]; int main() { int n, l; while(~scanf("%d %d", &n, &l)) { int j = 0, cnt = 0; for(int i = 0; i < n; i++) { scanf("%d", a[i]); } for(int i = 0; i < n; i++) { if(a[i] % 2 == 0) b[j++] = a[i]; } ...
void setup() { // put your setup code here, to run once: Serial.begin(9600); pinMode(A0, INPUT); auto ms = micros(); for (int i = 0; i < 1000; ++i) analogRead(A0); ms = micros() - ms; Serial.println(ms); ms = micros(); for (int i = 0; i < 1000; ++i) digitalRead(A0); ms = micros() - ms; Se...
#include "BaseDescriptor.h" BaseDescriptor::BaseDescriptor() { } BaseDescriptor::~BaseDescriptor() { }
#include "stdafx.h" #include "FST.h" #include <iostream> FST::NODE::NODE() { n_relation = 0; RELATION *relations = NULL; } FST::NODE::NODE(short n, RELATION rel, ...) { n_relation = n; RELATION *ptrrel = &rel; relations = new RELATION[n]; for (short i = 0; i < n; ++i) relations[i] = ptrrel[i];...
bool cmp(struct Job a, struct Job b) { // if(a.dead == b.dead) return a.profit > b.profit; return a.profit > b.profit; } pair<int,int> JobScheduling(Job arr[], int n) { // your code here sort(arr, arr+n, cmp); for(int i=0; i<n; i++) { cout << arr[i].id << " " << arr[i].dead << " " << arr[...
#include "cDalek.h" #include <iostream> #include "globalStuff.h" DWORD WINAPI UpdateDalekPosition(void* pInitialData) { cDalek* pDalek = (cDalek*)pInitialData; while (true) { pDalek->update(pDalek->dt); } return 0; } cDalek::cDalek(cGameObject * dalekOb, std::vector<glm::vec3> vecInBlocks, gl...
int minimumNumberOfDeletions(string s1) { int x=s1.size(); int y=s1.size(); string s2 = s1; reverse(s2.begin(),s2.end()); int dp[x+1][y+1]; for(int i =0;i<x+1;i++) dp[i][0]=0; for(int i =0;i<y+1;i++) dp[0][i]=0; for(int i = 1;i<x+1;i++){ for(i...
#pragma once #include <map> #include "bitmap.h" class CartFile; class LevelProperties; class LevelStyle; class TilePalette; class TileParts : public BitmapSurface { public: TileParts(); ~TileParts(); bool Load(CartFile& cart, HDC hdc, const LevelProperties& prop, const LevelStyle& ...
// This file was generated based on /Users/r0xstation/18app/src/.uno/ux13/app18.unoproj.g.uno. // WARNING: Changes might be lost if you edit this file directly. #include <_root.app18_TextInputPrice_Value_Property.h> #include <_root.TextInputPrice.h> #include <Uno.Bool.h> #include <Uno.UX.IPropertyListener.h> #include ...
/** * @file ADC_API.cpp * @brief Contém as funções que retorna o valoro de uma porta ADC */ #include <cstring> #include <cctype> #include <cstdio> #include <cstdlib> #include <fstream> #include <iostream> using namespace std; /** * Lê porta analógica de entrada AIN * @param ain Número da porta em formato...
#include<bits/stdc++.h> using namespace std; class CircularQueue{ public: int rear,front,size,*arr; CircularQueue(int s){ front = rear= -1; size = s; arr = new int[s]; } void enqueue(int data){ if(front==0&&rear==size-1||(rear==(front-1)%(size-1))){ ...
//************************************************************************** // File......... : ChannelManager.cpp // Project...... : VR // Author....... : Liu Zhi // Date......... : 2018-10 // Description.. : implementation file for cla...
#include "powerOfTwo.h" long int recursTwoToTheN(long int n) { long int retVal; if(n <= 0) { return 1; } retVal = recursTwoToTheN(n - 1) + recursTwoToTheN(n - 1); return retVal; } void computeTwoToTheN() { printf("Enter in a value for n greater than or equal to 0: "); char *usrIn = (char *) malloc(sizeof...
/* * Copyright 2016 Freeman Zhang <zhanggyb@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
// Created on: 2002-12-12 // Created by: data exchange team // Copyright (c) 2002-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2...
#pragma once #include "PrologInterface.h" namespace testcommon { PrologFunctor is_alpha_pred(PrologTerm alpha); PrologFunctor is_vowel_pred(PrologTerm alpha); PrologFunctor next_alpha_pred(PrologTerm alpha, PrologTerm next); void addTestFacts(); int numSolutionsFor(PrologFunctor functor); }
#ifndef TRANF_ENTRADA #define TRANF_ENTRADA #include <iostream> #include <vector> #include <string> using namespace std; int trans_entrada(string valor){ string str = valor; for(int i=0; i< (int) str.size(); i++) { // Converte cada caracter de Str str[i] = toupper ...
/** * @file np_sin_f4_sw.cc * @author Gerbrand De Laender * @date 04/05/2021 * @version 1.0 * * @brief E091103, Master thesis * * @section DESCRIPTION * * Single precision (f4) implementation. * */ #include <hls_math.h> #include "np_sin_f4.h" void np_sin_f4_sw(float *ina, float *outa, len...
#include "gmock/gmock.h" #include "simpleProtocolParser.h" using namespace testing; class SimpleProtocolParserStub : public SimpleProtocolParser { public: SimpleProtocolParserStub() { trace = ""; } std::string getTrace() { return trace; } private: std::string trace; void receptionStart...
#include "I2CRemoteControl.h" I2CRemoteControl::I2CRemoteControl(uint8_t address): address(address) { // blah blah } void I2CRemoteControl::init() { Wire.begin(address); } void I2CRemoteControl::onReceive() { type = Wire.read(); mode = Wire.read(); pin = Wire.read(); if (mode == 'W') { pinMode(pin, OUTPUT); ...
// Copyright (c) 2023 ETH Zurich // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #pragma once #include <pika/config/export_definitions.hpp> #include <pika/modules/logging...
// // Rock.h // GetFish // // Created by zhusu on 15/3/11. // // #ifndef __GetFish__Rock__ #define __GetFish__Rock__ #include "cocos2d.h" #include "Actor.h" USING_NS_CC; class Rock : public Actor { public: static Rock* create(const char* name,int hp); virtual bool init(const char* name,int hp)...
#include "MainScene.h" #include "MyCube.h" #include "AAInput.h" MainScene::MainScene() : AAScene() { MyCube* cube = new MyCube("body"); this->objects.push_back(cube); } MainScene::~MainScene() { } void MainScene::update() { for (AAObject* obj : this->objects) obj->update(); if(AAInput::isKeyDown(GLFW_KEY_U...
/* leetcode 142 * * * */ /** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ class Solution { public: bool hasCycle(ListNode *head) { if (!head) { return false; } ListNo...
// CalcFactorialNumb.cpp : This file contains the 'main' function. Program execution begins and ends there. //When using for loops, you should know the number of itereation you will need. #include <iostream> using namespace std; void main() { int number; cout << "Number:"; cin >> number; int factorial = 1; if (...
// // EPITECH PROJECT, 2018 // nanotekspice // File description: // simulate chipsets // #include "Components.hpp" Components::Components() { this->init_component_tab(); } Components::~Components() { } void Components::init_component_tab() { this->_my_components.push_back("4001"); this->_my_components.push_b...
// loader.cc // 1/27/2013 #include "config.h" #include "loader.h" #include "driver/maindriver.h" #include "windbg/inject.h" #include "windbg/util.h" #include "hijack/hijackmodule.h" #include "qtembedplugin/pluginmanager.h" #include "util/location.h" #include <QtCore/QCoreApplication> #include <QtCore/QTextCodec> #ifd...
#include <RcppArmadillo.h> #include <RcppArmadilloExtensions/sample.h> #include <Rmath.h> #include <omp.h> using namespace arma; using namespace Rcpp; using namespace std; // [[Rcpp::plugins(openmp)]] // [[Rcpp::depends("RcppArmadillo")]] void update_theta(arma::mat &theta_t, const arma::mat &y_t, const arma::mat &m...
#include <iostream> #include <cstdlib> #include <ctime> #include "../interpreter.h" #include "standard.h" #include "reference.h" using namespace std; void init_io(map<string, NFunction*> &native) { native["write"] = new NFunction(&write); native["get_i"] = new NFunction(&::get_int); native["get_r"] = new NFunction...
#include <iostream> using namespace std; int display(int (*arr)[3]){ return *(*arr + 1); } int main() { int arr[3][3] = {1,2,3,4,5,6,7,8,9}; int * p = *arr; cout << *(*arr + 1) << endl; cout << "===============" << endl; cout << display(arr) << endl; return 0; }
#pragma once class UdpDealer; class HVDev; typedef boost::shared_ptr<boost::asio::deadline_timer> TimerPtr; class AsyncIO : public FGST<AsyncIO> { static boost::asio::io_service _ioService; boost::shared_ptr<boost::asio::deadline_timer> _timer; boost::asio::ip::udp::resolver _resolver; ...
#ifndef GREEDY_THINKER_H_INCLUDED #define GREEDY_THINKER_H_INCLUDED #include "tracker_thinker.h" struct GreedyThinker final : TrackerThinker { protected: Response decideResponse(int guess) const override; }; #endif // GREEDY_THINKER_H_INCLUDED
vector<int> solution(string &S, vector<int> &P, vector<int> &Q) { // write your code in C++14 (g++ 6.2.0) vector<int> A((S.length()+1), 0); vector<int> C((S.length()+1), 0); vector<int> G((S.length()+1), 0); vector<int> T((S.length()+1), 0); for (size_t i =0; i<S.length(); i++){ //cout <...
// Copyright 2018 Benjamin Bader // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
#include <iostream> #include <cstring> using namespace std; int main() { /* * char* arr = {'a'}; char* arr2 = "abcd"; int iValue = 10; int* ptr = {1,2,3,4}; */ const char * charArray = "abcde"; charArray = "tuyr"; *charArray = 'o'; // run time error cout << *charArray ...
// Copyright (c) 2021 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special ...
#pragma once #include "../vector-all.h" #include "provider.h" #include <functional> namespace sbg { template <int n> struct ComponentProvider { ComponentProvider(Provider<Vector<n, double>> position, Provider<Vector<freedom(n), double>> orientation); Vector<freedom(n), double> getOrientation() const; Vector<n, ...
#ifndef TEST_H #define TEST_H #include "init.h" #include <algorithm> int tipp = 0; float ress = 0; void test(int *sentence, int *testPositionE1, int *testPositionE2, int len, int e1, int e2, int r1, float &res, float *r) { int tip[dimensionC]; for (int i = 0; i < dimensionC; i++) { int last = i * dimension * w...
/* -*- coding: utf-8 -*- !@time: 2020/3/2 12:58 !@author: superMC @email: 18758266469@163.com !@fileName: findIf_func.cpp */ #include <iostream> #include <algorithm> #include <vector> #include <cstdlib> using namespace std; struct C { C() : v1(0), v2(0) {} C(const int &val1, const int &val2) : v1(val1...
#pragma once #include "EverydayTools/Exception/CallAndRethrow.h" #include "EverydayTools/Exception/ThrowIfFailed.h" #include "Keng/Base/Serialization/Serialization.h" #include "yasli/Archive.h" namespace keng { template<typename T> inline void SerializeMandatory(Archive& ar, T& val, const char* name = "") { ...
#pragma once #include <QMutex> #include <QMap> #include <QPoint> #include "Bubble.h" class BubbleManager: public QObject { Q_OBJECT public: BubbleManager(QWidget* parent = Q_NULLPTR); ~BubbleManager(); Bubble* addBubble(); void lock(); void unlock(); public slots: void removeBubble(Bubble& bubble); public...
#include <iostream> #include <vector> #include <algorithm> using namespace std; vector<int> soliDatos() ; int factorial( int ) ; vector<int> burbuja( vector<int> ) ; void mostrarVector( vector<int> ) ; int main() { vector<int> lista ; int valor = 0 ; lista = soliDatos() ; cout << "...
#include "stdafx.h" #include "../EditTool.h" #include "../Editor.h" #include "../Resource.h" #include "../TerrainPaintDialog.h" #include "TerrainPaintTool.h" IMPLEMENT_DYNCREATE(CTerrainPaintTool, CEditTool) CTerrainPaintTool::CTerrainPaintTool() : mBrushType(E_TERRAIN_PAINT_NULL_TYPE), mbBeginEdit(...
#include <iostream> #include <fstream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; struct path { int dest; double time; }; struct node { double shortest; int pred; bool flag; path link[8]; }; struct stop { int index; stop *next; }; struct chromosome ...
/* ID: stevenh6 TASK: beads LANG: C++ */ #include <iostream> #include <fstream> #include <string> #include <list> #include <algorithm> using namespace std; int n; int cutOff = 0; int evalLeft(string beads) { char set = 'w'; int count = 0; for (int i = 0; i < n; i++) { if (set == 'w') { set = beads[i...
#include <iostream> #include "triangle.h" Triangle::Triangle() { t0 = Vector(0, 0, 0); t1 = Vector(-1, -1, 0); t2 = Vector(1, -1, 0); tnormal = Vector(0, 0, 1); col.x = col.y = col.z = 1.0f; spec = 0.4f; refl = 0.1f; } Triangle::Triangle(Vector a0, Vector a1, Vector a2, Vector nor) { t0 = a0; t1 = t1; t2 =...
#include "utils.hpp" #include "achievement_ptts.hpp" #include "quest_ptts.hpp" namespace pc = proto::config; namespace nora { namespace config { achievement_ptts& achievement_ptts_instance() { static achievement_ptts inst; return inst; ...
// Copyright (c) 2016 peposso All Rights Reserved. // Released under the MIT license #pragma once #include <iostream> #include <string> #include <vector> #include <unordered_set> #include <unordered_map> #include <memory> #include "xlsx.hpp" #include "utils.hpp" #include "yaml_config.hpp" #include "arg_config.hpp" #...
#pragma once #include "../render/Program.h" #include "../render/ScreenRectangle.h" #include "../render/FrameBuffer.h" #include "../render/Texture.h" #include "../math/FourierTransform_GPU.h" #include "../scene/Settings.h" #include "Animator.h" //----------------------------------------------------------------------...
/* XMRig * Copyright (c) 2018-2021 SChernykh <https://github.com/SChernykh> * Copyright (c) 2016-2021 XMRig <support@xmrig.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundati...
#ifndef ROOT_THcDriftChamber #define ROOT_THcDriftChamber /////////////////////////////////////////////////////////////////////////////// // // // THcDriftChamber // // ...
//: C10:NamespaceMath.h // Kod zrodlowy pochodzacy z ksiazki // "Thinking in C++. Edycja polska" // (c) Bruce Eckel 2000 // Informacje o prawie autorskim znajduja sie w pliku Copyright.txt #ifndef NAMESPACEMATH_H #define NAMESPACEMATH_H #include "NamespaceInt.h" namespace Math { using namespace Int; Integ...
#include <iostream> #include <fstream> #include <vector> #include <cmath> #include <string> #include <random> using namespace std; /* *** *** Function: kmeans算法的一般实现(C++) *** *** Author : TheDetial *** *** Platform: win10+vs2013/ macOs+g++11 *** *** Time : 2021/8/6、2021/8/9 *** *** Result : 已通过 *** *** W...
#include "vulkan_shader.h" #include "extern\glslang\SPIRV\CInterface\spirv_c_interface.cpp" static_func bool LoadShader(char *filepath) { }
/* * Copyright (c) 2020 sayandipde * Eindhoven University of Technology * Eindhoven, The Netherlands * * Name : image_signal_processing.cpp * * Authors : Sayandip De (sayandip.de@tue.nl) * Sajid Mohamed (s.mohamed@tue.nl) * * Date : March 26, 2020 * * Function ...
#include <dmsdk/sdk.h> #include "defos_private.h" #if defined(DM_PLATFORM_WINDOWS) #include <atlbase.h> #include <atlconv.h> #include <WinUser.h> #include <Windows.h> // keep track of window placement when going to/from fullscreen or maximized static WINDOWPLACEMENT placement = {sizeof(placement)}; // used to check...
#include "Mage.h" size_t MageHealth[] = { 0, 15, 100, 20, 24, 28, 30, 31, 33, 35, 37, 42, 47, 55, 60, 65, 71, 80, 81, 82, 85 }; size_t MageAttack[] = { 0, 15, 17, 19, 21, 25, 29, 34, 37, 40, 44, 50, 56, 64, 66, 70, 75, 80, 83, 84, 89 }; float MageDefence[] = { 0.f, 1.0f, 1.4f, 1.8f, 2.2f, 2.6f, 3.0f, 4.f, 4.4f, 4.8f,...
/* -------------------------------------------------------------------- CS215-401 Lab Exam 1 Practice - 401 Andrew Cassidy -------------------------------------------------------------------- */ #include<iostream> #include<string> using namespace std; int main() { // Prob...
/* * SpaceInvaders.cpp * * Created: 07.08.2015 21:41:01 * Author: Tobias Nuss */ #include <stdint.h> #include "MyLedMatrix.h" #ifndef __SPACEINVADERS_H__ #define __SPACEINVADERS_H__ class SpaceInvaders : public MyLedMatrix { public: SpaceInvaders(char qb, uint8_t h, uint8_t w, uint8_t l, uint8_t p, uint8_t t=N...
#ifndef ITEM_H # define ITEM_H # include "dice.h" # include "dungeon.h" class item { public: char symbol; pair_t position; int color; int weight; int hitpoints; int damage; int attribute; int value; int dodge; int defence; int speed; int rarity; bool artifact; }; #endif
#ifndef AWS_REFERENCE_CPP #define AWS_REFERENCE_CPP /* * aws/parser.cpp * AwesomeScript Reference * Author: Dominykas Djacenka * Email: Chaosteil@gmail.com */ /* ============================================================================== * R E F E R E N C E CLASS * ========================================...
// Created on: 1991-07-23 // Created by: Christophe MARION // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the ...
/* replay Software Library Copyright (c) 2010-2019 Marius Elvert Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, ...
#include<bits/stdc++.h> using namespace std; int m,n; int a[101][101]; void input(){ cin >> m >> n; for(int i = 0; i < m; i++) for(int j = 0; j < n; j++) cin >> a[i][j]; } bool isMaxInRow(int iC, int jC){ int c = a[iC][jC]; for(int i = 0; i < n; i++){ if(a[iC][i] > c) return false; } ...
#include <cstdio> #include <cmath> #include <iostream> using namespace std; #define N 1000 bool flagTable[N];// 第n列有没有 int P[N];// 第N个在P[n]列 int count = 0; void generateP(int index, int n){ // index 行 if (index == n + 1) { count ++; return; } for (int x = 1; x <= n; x++) { // 列 if ...
#include<iostream> using namespace std; class A { int a,b; public: A(int i,int j) {a=i;b=j;} int c; friend class B; }; class B { public: int min(A x); }; int B::min(A x) { x.c=30; cout<<x.c<<endl; return x.a < x.b ? x.a : x.b ; } int main() { A a(3,4); B b; cout<<b.min(a)<<endl; }
#include<iostream> #include<vector> using namespace std; //双指针法 class Solution1 { public: int removeDuplicates(vector<int>& nums) { int i = 0, j; //两个指针i和j,i是慢指针,j是快指针 int len = nums.size(); if (len == 0) return 0; //循环扫描整个nums数组,遇到重复项j++跳过,遇到不重复项nums[j]复制到nums[i+1],所以最后0到i都是不重复项 for (j = 1; j < len; j++...
// Created on: 1997-03-04 // Created by: Robert COUBLANC // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GN...
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; #define INF 10e10 #define rep(i,n) for(int i=0; i<n; i++) #define r...
#ifndef WINDOWSAVETEXTFILE_HH_ #define WINDOWSAVETEXTFILE_HH_ #include "WindowSaveFile.hh" /** A pop-up window to save a text file. */ class WindowSaveTextFile : public WindowSaveFile { public: WindowSaveTextFile(const PG_Widget *parent, const std::string &content) : WindowSaveFile(parent, "Save Text File"...
#include <bits/stdc++.h> #define ll long long #define ull unsigned long long #define FOR(i,n) for(ll i=0;i<n;i++) #define FOR1(i,n) for(ll i=1;i<n;i++) #define FORn1(i,n) for(ll i=1;i<=n;i++) #define fast ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); #define mod 1000000007; using namespace std; int main() { ...