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using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Security; using System.Windows.Markup; using JinHu.Visualization.Plotter2D; [module: SuppressMessage("Microsoft.Design", "CA1002:DoNotExposeGenericLists")] [assembly: XmlnsDefinition(AssemblyConstants.DefaultXmlNa...
using System; namespace Uintra.Infrastructure.Providers { public interface IClientTimezoneProvider { void SetClientTimezone(string ianaTimezoneId); TimeZoneInfo ClientTimezone { get; } } }
using StardewModdingAPI; using Microsoft.Xna.Framework; using StardewModdingAPI.Events; using StardewValley; using System.Collections.Generic; using StardewValley.Menus; using StardewValley.Tools; using System; namespace MoreWeapons { public class ModEntry : Mod { public override void Entry(IModHelper ...
using System; using System.IO; namespace DelegatesAndEvents.FileSearch { //new feature of .net core. public class FileFoundArgs// : EventArgs { public string FoundFile { get; } public bool CancelRequested { get; set; } public FileFoundArgs(string fileName) { F...
using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; using System.Drawing.Design; using Phenix.Core.Net; using Phenix.Core.Security; namespace Phenix.Windows.Security { /// <summary> /// 登录组件 /// </summary> [Description("提供缺省...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Constants { public const string GlobalDataContainer = "GlobalDataContainer"; public static readonly GlobalDataContainer dataContainer = FindDataContainer(); private static GlobalDataContainer FindDataContai...
using UnityEngine; using System.Collections; public class platform : MonoBehaviour { float cont; Animator animator; public float time_bounce; void Start () { animator = gameObject.GetComponent<Animator>(); cont = time_bounce; animator.SetBool("IsBounce",false); } void Update () { cont += Time....
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebQLKhoaHoc; using System.Data.Entity.Migrations; using WebQLKhoaHoc.Models; namespace WebQLKhoaHoc.Controllers...
using System; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Scr.PersonEntity { public class AdminScreeningRequestPersonEntityImport : Entity { public virtual ScreeningRequestPersonEntity ScreeningRequestPersonEntity { get; set; } public virtual DateTime ImportDate { get; set;...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Text.RegularExpressions; namespace Parser_Console.Classes { public class Kad { public string Code { get; set; } public string Description { get; set; } public string Type { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.EPS.Portal; using EasyDev.EPS.Attributes; namespace EasyDev.EPS.Portal { [DatabaseName("Oracle")] public class Schema : AbstractModel { /// <summary> /// SCHEMAID Field /// </summary> [K...
using System; using System.Collections.Generic; using System.Web.UI; namespace MVP.Sample.Web { public partial class _Default : Page { protected override void OnInit(EventArgs e) { base.OnInit(e); ucDependencyUC1.ParentControl = string.Format("Sample.{0}", ...
using UnityEngine; using UnityEngine.UI; public class HeatmapLegendGenerator : MonoBehaviour { [SerializeField] private ColorVariable colorLow = null; [SerializeField] private ColorVariable colorMedium = null; [SerializeField] private ColorVariable colorHigh = null; [SerializeField] p...
using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public abstract class Class3DButton<T> : MonoBehaviour, IPointerClickHandler { [SerializeField] protected UnityEvent<GameObject> _hitEventForPlayerContr;//Эвент для движения игрока [SerializeField] protected UnityEvent<T> _hi...
using Beeffective.Models; using FluentAssertions; using NUnit.Framework; namespace Beeffective.Tests.Models.HoneycombModelTests { class RemoveCell : TestFixture { public override void SetUp() { base.SetUp(); CellModel1 = Sut.AddCell(CellModel1); Sut.RemoveCe...
using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; namespace Application.Web.Services { public interface IEquipmentService { Task<TResult> GetAsync<TResult>(string url); Task<HttpResponseMessage> PostAsJsonAsync<TModel>(string url, TModel model); Ta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Projekt_3_Schichten_Architektur { public interface IFachkonzept { List<Autor> GetAutoren(); List<Buch> GetBuecher(int Autoren_id = 0); bool SpeichereAutor(str...
using System; using System.Collections.Generic; using SpatialEye.Framework.Client; using SpatialEye.Framework.Features.Recipe; using SpatialEye.Framework.Features; namespace Lite { /// <summary> /// A reques for displaying the details of a feature /// </summary> public class LiteDisplayFeatureDetailsRequestMe...
using InRule.Runtime; using InRuleLabs.AuthoringExtensions.RuleAppMetrics.Extensions; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InRuleLabs.AuthoringExtensions.RuleAppMetrics.Models { internal class FactRuleE...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using System.Windows.Forms; using System.Data; namespace Mercadinho.DAO { class EnderecoDAO { private Model.Endereco enderecomodel; private MySqlCon...
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; /* * @Author Jake Botka */ [HelpURL("https://www.youtube.com/watch?v=dQw4w9WgXcQ")] public class RoomSet : MonoBehaviour { public const string _StartingRoomTag = "Room Start"; public const strin...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.WorkFlow { public class WFCommEntity { /// <summary> /// 文件编号 /// </summar...
using System; using System.ComponentModel; using SQLite; namespace ContactListSample.Models { public class Contact : BaseModel { [PrimaryKey, AutoIncrement] public int ContactId { get; set; } public string Name { get; set; } //public string Image { get; set; } //...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace VoxelSpace { public class FPSCamera { public Vector2 Look; public float Sensitivity = 5; public Matrix ViewMatrix => Matrix.Inver...
using Alabo.Domains.Services; using Alabo.Framework.Basic.Storages.Domain.Entities; using Microsoft.AspNetCore.Http; using MongoDB.Bson; namespace Alabo.Framework.Basic.Storages.Domain.Services { public interface IStorageFileService : IService<StorageFile, ObjectId> { /// <summary> /// 上传图片 ...
using System.Security.Claims; using System.Threading.Tasks; using AutoFixture.NUnit3; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Moq; using NUnit.Framework; using SFA.DAS.Provider.Shared.UI.Models; using SFA.DAS.ProviderCommitments.Web.Authentication; using SFA.DAS.ProviderCommitment...
using Azure.Storage.Blobs; using AzureAI.CallCenterTalksAnalysis.Infrastructure.Configuration.Interfaces; using AzureAI.CallCenterTalksAnalysis.Infrastructure.Services.Storage; using AzureAI.CallCenterTalksAnalysis.Infrastructure.Services.Storage.Interfaces; using Microsoft.Extensions.DependencyInjection; using Micros...
using MassTransit; using SampleDistributedSystem.Contracts.Messages.Core; using System; namespace SampleDistributedSystem.Contracts.Messages.Events { public class CustomerContactDetailsRetrieved:Event { public CustomerContactDetailsRetrieved(Guid originatingCommandId,Guid referenceTransactionId, string ema...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Control : MonoBehaviour { public float speed = 1f; private Vector2 axis; [SerializeField] private Debug debug = new Debug(); void Start () { } void Update () { axis.y = 0...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gMediaTools.Services.AviSynth.VideoSource { public class AviSynthDirectShowVideoSourceService : IAviSynthVideoSourceService { public string GetAviSynthVideoSource(string filena...
using DobleHelix.Feature.Article.Models; using Sitecore.ContentSearch; using Sitecore.ContentSearch.Linq; using Sitecore.ContentSearch.Linq.Utilities; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web.Mvc; namespace DobleHelix.Feature.Article.Control...
using System; using System.IO; using System.Xml; namespace _4._2_XmlWriter { class Program { static void Main(string[] args) { /* * StringWriter permite que você gravar em uma cadeia de caracteres, de forma síncrona ou assíncrona. Você pode escrever um car...
using System; using System.Data; namespace Kaax { public static class DbConnectionProviderExtensions { public static IDbConnection OpenConnection(this IDbConnectionProvider dbConnectionProvider) { if (dbConnectionProvider is null) { throw new ArgumentNul...
using Alabo.Domains.Entities; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations.Schema; namespace Alabo.Cloud.Wikis.Settings.Domain.Entities { /// <summary> /// 项目 /// </summary> [BsonIgnoreExtraElements] [Table("Wikis_Wiki...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using ReportService.Attributes; using ReportService.Helpers; namespace ReportService.Controllers { [AuthTokenFilter] pub...
using ApplicationServices.Command; using ApplicationServices.Services.Interfaces; using Infrostructure; using Repository.Repository.Read.Interfaces; namespace ApplicationServices.Services.Implementations { public class AccountService : IAccountServices { #region Constructor readonly IUserRepos...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using MySql.Data.MySqlClient; namespace CoreUI.Mvc.Models { public class SensorModel { private SensoresContext context; p...
using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Threading; namespace FlippoIO { public class ExePlayer : Player { public readonly String path; public readonly String name; public ExePlayer(String path) { if(!File.Exists(path)) throw new Excepti...
 using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using ZY.OA.IDAL; namespace ZY.OA.DALFactory { public partial class AbstractDALFactory { public static IActionInfoDal GetActionInfoDal() { return...
using Citycykler.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CityCykler { public partial class vare : System.Web.UI.Page { DataLinqDB db = new DataLinqDB(); protected void Page_Lo...
using Com.Colin.Forms.Properties; using System.Drawing; using System.Windows.Forms; namespace Com.Colin.Forms.Template { public partial class TableTemplate : UserControl { public TableTemplate() { InitializeComponent(); //tabControl1.DrawMode = TabDrawMode.OwnerDrawFixe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Hospital_Management_System { public partial class Dash_Board : Form { public D...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using LoLInfo.Models; using LoLInfo.Services.Extensions; using LoLInfo.Services.ServiceModels; using LoLInfo.Services.WebServices; using Newtonsoft.Json; namespace LoLInfo.Services.WebServices { public class Champ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryDesignPattern { public class MsAccessDatabase : IDatabase { public DbCommand GetDatabaseCmd() ...
using System; using System.Globalization; namespace Vanhackaton { class DigitalWalletTransaction { private bool commonValidation(DigitalWallet digitalWallet, int amount) { if (amount <= 0) { return false; } if (digitalWallet.getUserAcc...
using System; using System.Threading.Tasks; using FakeItEasy; using NUnit.Framework; using RestLogger.Domain; using RestLogger.Infrastructure; using RestLogger.Infrastructure.Helpers.PasswordHasher; using RestLogger.Infrastructure.Helpers.PasswordHasher.Model; using RestLogger.Infrastructure.Repository; using RestLo...
using System; namespace LoLInfo.Models { public class Skin { public string Name { get; set; } public string LoadingImageUrl { get; set; } public string SplashImageUrl { get; set; } } }
using System; using System.Collections.Generic; namespace DataLightning.Core; public sealed class InputManager : IDisposable { private readonly List<ISubscription> _subscriptions = new(); public void Add<T>(string inputName, ISubscribable<T> subscribable, Action<string, T> callback) { var input ...
/* * 2020 Microsoft Corp * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ...
using System; namespace Facade.Classes.Tech { public class Sound { public void Enable() { Console.WriteLine("Sound enabled"); } public void Disable() { Console.WriteLine("Sound disabled"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; namespace DtCms.Model { /// <summary> /// 实体类Admin 。(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public class Admin { public Admin() {} #region Model private int _id; private string _username; private string _userpwd; private string _readname; private string _useremail; priva...
using System; using System.Buffers; using System.Globalization; using System.Text; using MySql.Data.Serialization; namespace MySql.Data.MySqlClient.Results { internal class Row : IDisposable { public Row(ResultSet resultSet) => ResultSet = resultSet; public void SetData(int[] dataLengths, int[] dataOffsets, Ar...
namespace InterpreterSample { // <command> ::= <repeat command> || <primitive command> public class CommandNode : Node { private Node _node; public override void Parse(Context context) { if (context.CurrentToken().Equals("repeat")) { _node = n...
using System; using System.CodeDom; using System.CodeDom.Compiler; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Data; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Xml.Serializatio...
using System; using System.Threading; using StackExchange.Redis; namespace RedLock4Net.Test { class Program { static void Main(string[] args) { ConnectionMultiplexer connection = ConnectionMultiplexer.Connect("127.0.0.0:6379,allowAdmin=true"); var redLockFactory = new R...
using UnityEngine; using System.Collections; public class GroundTile : MonoBehaviour { public float spinDuration = 1; public float timeBetweenSpins = 1; int randomizer; public Color burnedColor; // Use this for initialization void Start () { randomizer = Random.Range(0, 2) * 2 - 1; } // Update is call...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StatkiWseiLibrary.Style { public class SrodkowanieTeksu { public static void SrodkowanieTekstu(string wiadomosc) { int ekranSzerokosc = Console.WindowWidth;...
using System; /*Write a method GetMax() with two parameters that returns the larger of two integers. Write a program that reads 3 integers from the console and prints the largest of them using the method GetMax().*/ class Program { static int GetMax(int integer1, int integer2) { int result = 0; ...
using System; using System.Linq; using System.Reflection; using DelftTools.Controls.Swf; using DelftTools.TestUtils; using NUnit.Framework; namespace DelftTools.Tests.Controls.Swf { [TestFixture] public class GridBasedDialogTest { private PropertyInfo[] properties; #if ! MONO [Test, C...
using System.Data.Entity; using System.Data.Entity.Infrastructure; namespace DbContextGeneratorWithCodeFirst { public partial class QAContext : DbContext { static QAContext() { Database.SetInitializer<QAContext>(new CreateDatabaseIfNotExists<QAContext>()); } public ...
using UnityEngine; using System.Collections; public class KillBox : MonoBehaviour { public float f_Damage; private PlayerStates playerStates; void Awake() { playerStates = GameObject.FindWithTag("Player").GetComponent<PlayerStates>(); } // Use this for initialization void Start () { f_Damage = playerState...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using LHRLA.DAL; using LHRLA.Core.Helpers; namespace LHRLA.Controllers { [SessionAttribute] public class CityController : Controller { // GET: BrachesSetup [AuthOp] public Act...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Diagnostics; using System; public class Pathfinding : MonoBehaviour { PathRequestManager requestManager; Grid grid; void Awake() { requestManager = GetComponent<PathRequestManager>(); grid = Ge...
namespace AppStore.Infra.CrossCutting.Helpers { public static class StringExtension { public static string GetLast(this string source, int tailLength) { if (tailLength >= source.Length) return source; return source.Substring(source.Length - tailLength); ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using MSTestFramework.DataProvider; namespace MSTestFramework.Tests { [TestClass] public class DataProviderAccessTests { [TestMethod] public void DataProviderAccessTest() { var json = DataProviderAccess.GetData("testjs...
using System; namespace Phenix.Test.使用指南._11._3._2._2 { class Program { static void Main(string[] args) { Console.WriteLine("本程序为{0}位,请确认所连数据库客户端引擎是否与之匹配?(如不匹配可调整本程序的'平台目标'生成类型)", Environment.Is64BitProcess ? "64" : "32"); Console.WriteLine("请通过检索“//*”了解代码中的特殊处理"); Console.WriteLine("本案例...
 using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using ToDo.Entities.Concrete; namespace ToDo.WebUI.Areas.Admin.Models { public class TaskAddViewModel { [Required(ErrorMessage ="Please enter task name")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InterfaceExample { public class Student : IInformation, IPrinter { public string RegNo { get; set; } public string Name { get; set; } public string Roll { get; ...
using Autofac; using Autofac.Integration.WebApi; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web; using System.Web.Http; using YourContacts.Contracts; using YourContacts.Models; using YourContacts.Services.Database.Sql; using YourContacts.Services.Database.S...
namespace HotelBookingSystem.Models { using System; using Interfaces; public class Booking : AvailableDate, IBooking { private decimal totalPrice; public Booking( IUser client, DateTime startBookDate, DateTime endBookDate, decimal totalP...
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
using System.Windows.Controls; namespace WPFSampleLib { /// <summary> /// UserControl1.xaml の相互作用ロジック /// </summary> public partial class Staff : UserControl { public Staff() { InitializeComponent(); } } }
namespace OddLines { using System.IO; using BashSoft; public class OddLines { public static void Main() { string myOutputPath = @"..\..\..\MyOutput.txt"; string inputPath = @"..\..\..\01_OddLinesIn.txt"; string expectedOutputPath = @"..\..\..\01_Odd...
 namespace _2.UnitTestingTask { using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using _1.TaskSchool; [TestClass] class TestStudent { [TestMethod] [ExpectedException(typeof(CustomSchoolExeption))] public void TestStudentNullName()...
using System; using System.Linq; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Windows.Forms; using System.Security.Cryptography; using System.IO; using com.Sconit.SmartDevice.Properties; using System.Reflection; using System.Web.Services.Protocols; using com.S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace CSF2BlackJackGame { class BlackJack { static void Main(string[] args) { // Create player hand List<int> playerHand = new...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PADIbookCommonLib { public class FriendException : Exception { public FriendException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DFrame; namespace DPYM { /// <summary> /// 产品手册 /// </summary> public static class PYMMannual { /* 获取产品ID */ /// <summary> /// 通过老鼠类型获取老鼠产品ID /// </summary> /// <par...
using MediatR; using Schmidt.Template.Common.Abstraction; using System.Threading.Tasks; namespace Schmidt.Template.Common.Implementations { public class MyMediator : IMyMediator { private readonly IMediator _mediator; public MyMediator(IMediator mediator) { _mediator = medi...
using SimpleSpace.NonECS; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SimpleSpace.Data { [CreateAssetMenu(fileName = "ShipData", menuName = "SimpleSpace/ShipData", order = 1)] public class ShipData : BasePawnData { public SimpleWeaponData Weapon; } ...
namespace Laan.Sql.Parser.Expressions { public class StringExpression : Expression { public StringExpression( string value, Expression parent ) : base ( parent ) { Value = value; } public override bool CanInline { get { return true; } ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StarlightRiver.Abilities; using System; using System.Linq; using Terraria; using Terraria.DataStructures; using Terraria.ModLoader; using Terraria.ObjectData; namespace StarlightRiver.Tiles.Overgrow { class ZapperTile : ModTile { ...
using System; using System.Threading.Tasks; namespace OnboardingSIGDB1.Domain.Interfaces.Services { public interface IVinculacaoFuncionarioCargosService { Task Vincular(long funcionarioId, long cargoId, DateTime dataVinculacao); } }
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; using System.ServiceProcess; using System.Threading; using System.Threading.Tasks; using System.IO; using System.Runtime.InteropServices; namespace Worker...
using System; using System.Collections.Generic; namespace Phenix.Test.使用指南._11._3._2._6 { class Program { static void Main(string[] args) { Console.WriteLine("本程序为{0}位,请确认所连数据库客户端引擎是否与之匹配?(如不匹配可调整本程序的'平台目标'生成类型)", Environment.Is64BitProcess ? "64" : "32"); Console.WriteLine("请通过检索“//*”了解代码中的特殊...
using NfePlusAlpha.Application.ViewModels.ViewModel; using NfePlusAlpha.Infra.Data.Retorno; using NfePlusAlpha.UI.Wpf.Apoio.Controles; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Wi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using API.Model; using API.BL; namespace coucheAPI.Controllers { [Route("api/[controller]")] public class ForumDiscussionController : Controller { [HttpGet] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using Newtonsoft.Json; namespace VerifySign { public partial class SignatureDatabas...
namespace KBEngine { using UnityEngine; using System; using System.Collections; using System.Collections.Generic; /* 实体的Mailbox 关于Mailbox请参考API手册中对它的描述 https://github.com/kbengine/kbengine/tree/master/docs/api */ public class EntityMailbox { // Mailbox的类别 public enum MAILBOX_TYPE {...
using ProgFrog.Interface.Model; using System.Collections.Generic; using System.Threading.Tasks; namespace ProgFrog.Interface.Data { public interface IProgrammingTaskRepository { Task<IEnumerable<ProgrammingTask>> GetAll(); Task<ProgrammingTask> Create(ProgrammingTask task); Task<Progra...
using ServiceDesk.Infrastructure; using ServiceDesk.Ticketing.CommandStack.Commands; using ServiceDesk.Ticketing.Domain.CategoryAggregate; using ServiceDesk.Ticketing.Domain.TicketAggregate; using ServiceDesk.Ticketing.Domain.UserAggregate; namespace ServiceDesk.Ticketing.CommandStack.Handlers { public class Crea...
using System; using SyslogLogging; using WatsonWebserver; namespace Uscale.Classes { /// <summary> /// Metadata about connection from a client. /// </summary> public class Connection { #region Public-Members /// <summary> /// Thread ID. /// </summary> publi...
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using System; using System.Collections.Generic; using Sy...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemController : MonoBehaviour { PlayerInventoryController inventoryController; // Use this for initialization void Start () { inventoryController = GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerInvento...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.TravelSearch { public class PolicyExceptionDetails { public bool InPolicy { get; set; } public object PriceDifference { get; set; } ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("SampleApp")] [assembly: A...
using Assets.Scripts.Ui; #if FACEBOOK using Facebook.Unity; #endif using UnityEngine; namespace Assets.Scripts.UI.Dialogs { public class FbDialog : View { public GameObject FbLoginButton; public GameObject FbLogOutButton; public GameObject InviteFriendsButton; public GameObject...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using FontAwesome5.Extensions; namespace FontAwesome5.WinUI.Example.ViewModels { public class MainViewModel : INotifyPropertyChanged { public MainViewModel() { AllIcons = Enum.GetValues(...
using E_LEARNING.Repo; using E_LEARNING.Repository; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace E_LEARNING.Controllers { public class FormationnController : Controller { private readonly IRepoformation _repo...