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Minecraft wiki entry for Warren_Loo, associated text: Warren 'EvilSeph' Loo is a game developer who formerly worked for Mojang Studios. The former leader of the Bukkit team, Loo was hired by Mojang to maintain the Minecraft servers and develop the official mod API. Before this was complete, his job capacity was broadened, to include general development. He announced his departure from Mojang on October 2, 2013, stating that he was looking to pursue other interests.[2] |
Minecraft wiki entry for Trap_design, associated text: The button on the far side of the door is a safety attached to a T-flip flop. It engages the trigger (the pressure plate), which, until a moment ago, was pretty uninteresting. Both sets of pistons (The ones that opened the hole and the ones that pushed the assailant) are complications. The obsidian jail is a live-capture method. |
Minecraft wiki entry for Nether_portal, associated text: Zombified piglins have a chance to spawn on the bottom frame of the portal in the Overworld in Java Edition if any nether portal block above receives a block tick. In Bedrock Edition they spawn in certain squares adjacent to the portals in the Overworld, not inside them. Zombified piglins spawned in this way have a full 15-second portal cooldown, meaning they can't go through the portal they are spawned in unless they leave the portal for a while. They spawn twice as often on Normal difficulty as on Easy, and three times as often on Hard difficulty as on Easy. No other mobs can be spawned by nether portals in this way, in any dimension. |
Minecraft wiki entry for Villager_(old), associated text: Additionally, villagers must be "willing" in order to breed. After mating, they will no longer be willing, and must be made willing again. |
Minecraft wiki entry for structure, associated text: Specifies whether including blocks or not. If unspecified, defaults to true.
Must be a boolean (either true or false). |
Minecraft wiki entry for Development_versions, associated text: "An updated beta version of the Minecraft Launcher is now rolling out.
Changes in this version:
- Fixed a bug causing some players to be unable to log in.
- Updated translations." β @slicedlime on Twitter |
Minecraft wiki entry for Villages.dat_format, associated text: : The root tag.
data
Tick: Internal clock.
Villages: List of Byte tags when empty, list of Compound tags otherwise.
: A village.
ACX: Aggregate of the x-coordinates of all houses.
ACY: Aggregate of the y-coordinates of all houses.
ACZ: Aggregate of the z-coordinates of all houses.
CX: X coordinate of the village center.
CY: Y coordinate of the village center.
CZ: Z coordinate of the village center.
Golems: The number of Iron Golems.
MTick: Last time a villager was killed by a mob, or by a damage source that's not related to an entity while a player was nearby.
PopSize: The number of Villagers.
Radius: Radius of the village.
Stable: Last time a house was added to the village.
Tick: Internal clock.
Doors: The doors in the village.
: A door.
IDX: Specifies the inside direction along x.
IDZ: Specifies the inside direction along z.
TS: Last time a villager was nearby.
X: X coordinate.
Y: Y coordinate.
Z: Z coordinate.
Players: List of Byte tags when empty, list of Compound tags otherwise.
: A player who has traded or harmed villagers.
UUID: The UUID of the player.
S: The social rank of the player. Can be negative. Goes up with trading and down with harming villagers. |
Minecraft wiki entry for Mac_Scripting_Tutorial, associated text: The preferred way to schedule a task on OS X is to use launchd, but these instructions are for cron, since that will work on both OS X and also other Linux- and BSD-based operating systems. For instructions on setting up a launchd job to execute a script every night, use Google. |
Minecraft wiki entry for CubeCraft, associated text: SkyWars can be played solo, in teams of two, in teams of four, or in a mega mode that has teams of ten or a special gamemode for "VIP's" called Chaos. The goal of skywars is to be part of the last surviving team. Teams in skywars begin on smaller home islands floating in the void around a central larger middle island. Chests with loot can be found scattered around the map. Players can acquire items such as weapons and armor from these chests that will help them win battles with enemy players. The chests on the central island contain better loot than the ones on the home islands, which provides an incentive to go to the middle of the map. After certain periods of time, the chests around the map will refill with more (and progressively better) loot. |
Minecraft wiki entry for Planned_versions, associated text: Note that only editions with known planned updates are listed here; if no known planned updates exist, the edition is left out. |
Minecraft wiki entry for Anvil_mechanics, associated text: Experience Cost = [Value of Sacrificed item - Thorns III + Feather Falling IV (16)] + [Work Penalty of Diamond Boots (Soul Speed III) (1)] + [Work Penalty of Thorns III + Feather Falling IV book (1)] = 18 Levels.
New Value of resulting item = [Value of Diamond Boots (Soul Speed III) (12)] + [Value of Thorns III + Feather Falling IV book (16)] = 28 Value.
Remember that the Work Penalty for each item here is a value of 1 because each has been used only once on the anvil previously. |
Minecraft wiki entry for Nether_Fortress, associated text: A nether fortress, or simply fortress, is a large complex of bridges, corridors, and towers found in the Nether. |
Minecraft wiki entry for Development_versions, associated text: Will no longer "stick" to slime blocks if attached to the side, top or bottom, but not if attached to the front or back. |
Minecraft wiki entry for JSON_format, associated text: conditions:
locationβ[until JE 1.19]: The location of the player.
Tags common to all locations[show]
player: The player that would get the advancement. May also be a list of predicates that must pass in order for the trigger to activate.
All possible conditions for entities[show] |
Minecraft wiki entry for Redstone_computers, associated text: The Harvard architecture physically separates the apparatus for retrieving the instructions which make up an active program from that of the data access apparatus which the program accesses during execution. |
Minecraft wiki entry for Explorer_Map, associated text: Apprentice-level cartographer villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass. |
Minecraft wiki entry for Rube_Goldberg_machine, associated text: You probably had that terrible moment where you were building a sink bowl in a mob farm when all the water turned into source blocks. This source trick can be used as an RGM component. Make an almost-complete sink bowl, and then add a dispenser that adds water in the right way to turn the whole bit into a huge source. This allows the water to wash away a sand-supporting torch on the other side. |
Minecraft wiki entry for Shelters, associated text: This design allows you to see what is going on every time you come out, but it does require a bit of extra wood. |
Minecraft wiki entry for Banner, associated text: Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners. |
Minecraft wiki entry for Player, associated text: In Survival mode, the player can place and destroy most blocks, and use all tools available. The player has limited health ( icons), hunger ( icons), and oxygen (bubble icons)
In Creative mode, the player can fly by double-tapping the jump key (default Space) and place an infinite number of blocks, but with limited use of crafting and tools. No mobs will attack the player. The player cannot take damage (at all in Bedrock Edition, and in Java Edition only when falling into the Void or typing the command /kill), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous.
In Hardcore modeβ[Java Edition only], the player can respawn only in Spectator mode, and the difficulty level is locked on Hard mode.
In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the CanDestroy NBT data tag for that block, or have a block with the CanPlaceOn tag. This game mode can be played only by having cheats enabled and typing the command /gamemode adventure, /gamemode aβ[Bedrock Edition only], /gamemode 2β[Bedrock Edition only], or by opening a multiplayer (including LAN) world.
In Spectator modeβ[Java Edition only], the player can spectate almost all mobs, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with Adventure, it can be accessed by typing in /gamemode spectator, pressing F3+F4 until Spectator mode (the eye of ender) is selected or F3+N while cheats are enabled, or dying in Hardcore mode. However, with the Debug Mode world type, the gamemode is locked as Spectator mode unless changed with cheats enabled. |
Minecraft wiki entry for Navigation, associated text: You may want to build your main base away from the world spawn point, and in that case, it's a good idea to construct a series of landmarks to follow, especially if the path is long. The use of trail markers is far more resourceful and time-efficient than building long roads. Place all trail markers in such a way so you can always see two markers from the one you are standing at: the marker you came from, and the marker you are heading to. This prevents you from losing the trail. It is also advised to have the markers placed or designed in such a way that you always know which direction leads to the origin of the trail. Here are some methods of marking the trail: |
Minecraft wiki entry for Development_versions, associated text: MC-68687 β Entering or breaking Minecart briefly plays riding sound
MC-70057 β Can't place redstone on sea lantern
MC-117619 β The player's hitbox does not match his model when he sneaks.
MC-129750 β Non [a-z0-9_.-] character in one advancement causes ALL advancements to not load with no error message
MC-135376 β being in water at y 0 makes screen too dark
MC-136218 β Syntax help is offset to the right
MC-136327 β Drowned never spawn in river biomes |
Minecraft wiki entry for Enchanting_mechanics, associated text: An item with multiple copies of the same enchantment uses the level of the first copy of that enchantment in the list.
For armor with conflicting protection enchantments, all enchantments take effect individually.
For weapons with conflicting damage enchantments, all enchantments take effect individually.
For tools with both Silk Touch and Fortune, Silk Touch takes priority over Fortune on blocks affected by both enchantments. Fortune still applies to blocks such as crops that are not affected by Silk Touch.
For bows with both Mending and Infinity, both enchantments work individually.
For tridents with both Loyalty and Riptide, Riptide still functions normally but the trident can no longer be thrown by the player. However, tridents can still be thrown using dispensers.
For crossbows with both Multishot and Piercing, both enchantments work individually. |
Minecraft wiki entry for Village, associated text: Structures are chosen randomly from a pool of possible buildings. No one building has a greater chance to appear than another. |
Minecraft wiki entry for Defense, associated text: β’ A self-destruct system might be useful, to prevent others in multiplayer from stealing your belongings. For this to work, the TNT has to be concealed in a wall, and there should be redstone (that is concealed) attached to a button to activate the TNT. It is also recommended that you have a blast-proof room where you store or hide in before you activate the self-destruct. The button should also be in this room. |
Minecraft wiki entry for Chunk, associated text: Ticket created when an entity is teleported through nether portal, given to chunk at the other side of the portal. It has a level of 30, so it is stronger than the player/force loaded ticket. |
Minecraft wiki entry for Villager, associated text: Villagers can store certain memories about players in the form of gossip. These get spread to other villagers whenever they talk with each other. Each piece of gossip is one of five types, and it stores a value as well as a target. Gossips generate and increase in value as a result of various player actions. The target is the player who caused the gossip. Together the gossip values determine a player's reputation with the villager, which influence trading prices and the hostility of naturally spawned iron golems. |
Minecraft wiki entry for Aleksandra_Zaj%C4%85c, associated text: "(It's gonna be a boy. If it were a girl, it'd be "Wednesday Adams" no question.)" β @Dinnerbone on Twitter, August 24, 2016 |
Minecraft wiki entry for Minecart, associated text: A mob can ride a minecart by a player placing the minecart under a mob, or by the mob moving into the minecart's space. Some mobs are able to nudge minecarts while in them, like players. |
Minecraft wiki entry for Exploring_an_ancient_city, associated text: Try not to build or destroy anything unless you are sure there are not any Sculk Shriekers or Sculk Sensors within a 9-block radius.
Try not to take any damage, keep your health bar at full, just in case.
Try your hardest to avoid alerting sculk shriekers or sculk sensors, so do not step on them, let alone go anywhere near them except to break them.
Do not try to fight the Warden under any circumstances! It will kill you! Instead, try to be as far away as possible, because it may detect your presence the closer you are to it and be able to track you down, with fatal results.
Do not place anything, including Wool, on top of Sculk blocks, as this will alert them and they will then notify sculk sensor nearby, preventing you from occluding them. |
Minecraft wiki entry for Development_versions, associated text: MC-140234 β server-port ignored in server.properties.
MC-140235 β Generating chunks and using /locate causes a datafixer crash. |
Minecraft wiki entry for Nomadic_experience, associated text: Another good tip is to use the rare materials early. Using a couple of iron ingots to make a faster axe or pickaxe will save you a lot of time when chopping wood. That time is crucial when you're fighting the clock each day and night. |
Minecraft wiki entry for Placeholder_texture, associated text: In some cases where textures were not explicitly defined for certain blocks, the blocks in question would "default" to the texture at position (0,0) of the texture atlas in use. Where terrain.png is used, this was the top of the grass block, however with the deprecation of predefined texture atlases and their replacement with atlases which are generated at runtime, this texture tended to shift with time. |
Minecraft wiki entry for Clock, associated text: A clock circuit is a redstone circuit that produces a clock signal: a pattern of pulses that repeats itself. |
Minecraft wiki entry for Mob_farm, associated text: After collecting the mobs from the farm, it might be beneficial to transport them to a different location before grinding them, so that you can access the items more easily while remaining at a close-to optimal position for the spawning of your farms. |
Minecraft wiki entry for 3CHP, associated text: Guy asks Summer if "the Ice Cube" is made out of quartz, to which she nods in approval. They head inside it, which consists of packed snow in the middle. A room connected to it consists of supply chests, groups of potatoes, a jukebox, and a cauldron. Guy then asks Summer if they could use the redstone lamps in here, as well as the glowstone they have, to finish lighting the mountain. Summer says that she considered it, but realized that itβs just a fraction of what they need. She then says that she built this place to cool down as she flicks a lever, which causes a wall of gravel to fall, revealing a Nether fortress in the middle of a lava ocean. The two soon leave "the Ice Cube" to check out the Nether fortress, but soon get in combat with a blaze. As Guy distracts it, Summer swiftly kills it using her bow and arrow. The two then head off to find a blaze spawner in the fortress. |
Minecraft wiki entry for Beating_a_challenge_map, associated text: A sword and/or bow
A pickaxe
Some torches
Some blocks
Armor (should not be Diamond nor Netherite)
Potions (if possible, and only in heavily mobbed areas) |
Minecraft wiki entry for Mineshaft, associated text: The central room of a mineshaft never generates in the same chunk as (0, 0) in any Minecraft world.β[Java Edition only]
Any "chest" in a mineshaft becomes a minecart with chest that rests on top of some rails. |
Minecraft wiki entry for Mob_grinder, associated text: This cactus choke kills spiders, solving potential spider size/jump/climbing issues. It is a simple design, relying on the spider's 2Γ2 size. The grinder stops all spiders at a bottleneck, where the water-conveyor narrows from 2 blocks wide to 1 block. A cactus is placed on the side, on top of a sand block, where spiders run into it. This grinder works well, but the cactus can destroy some of the loot. |
Minecraft wiki entry for Flower, associated text: Oak and birch trees grown from saplings that are within 2 blocks of any flower have a 5% chance to grow with bee nest and 1-3 bees in it. |
Minecraft wiki entry for Blocks.png-atlas, associated text: This article is about the history of the blocks.png-atlas file. For a comprehensive history of block texture changes, see Java Edition history of textures. |
Minecraft wiki entry for Mining, associated text: This is highly similar to Room Mining, except that instead of building rooms, the player build tunnels. However, this takes much longer to do and tunnels are usually much larger than rooms. Because of this, Tunnel Mining is lesser to be used as the tunnels take up many tools in the process of making them as well as the mining process may dig into a body of water and flood the tunnel. However, if the player wants to make an artificial river for boats, this may not be a problem. Despite the fact that they may yield many resources, players may use up several pickaxes or shovels in the process of making them as well as torches to light up the tunnel. Players may get bored of doing this and may abandon the tunnels while still in the process of making them. Some may not consider beginning construction on future tunnels due to lost supplies and the tunnel not being rewarding enough to continue. This method is useful for making minecart subways, large indoor-gardens, art galleries, tree farms, boat rivers, large barn(s), mazes, doing construction on vertical and horizontal structures, constructing strip mines, and secret/hard-to-find areas by making tunnels that seem to go nowhere. |
Minecraft wiki entry for Obfuscation_map, associated text: "We would like to see projects start to switch to the official Mojang names, to help bring the entire modding community together and help with compatibility." β @Dinnerbone on Twitter, August 12, 2020 |
Minecraft wiki entry for Bee, associated text: After circling a flower or berry bush for about 30 seconds while making happy buzzing sounds, a bee collects pollen. A bee carrying pollen changes its texture to include pollen spots on its back, and drops pollen particles to fertilize plants within three[verify] blocks of the bee. |
Minecraft wiki entry for Development_versions, associated text: MC-68565 β Monsters spawn at daytime at y=256 and don't burn.
MC-72809 β Entities do not have shadows at y=256.
MC-111480 β Firework boosting doesn't work in the first world loaded after a game start or if player has entity id 0.
MC-125051 β Incorrect structure names in advancements cause java.lang.NullPointerException
MC-139712 β Copying one half of unrecognized Unicode character crashes client. |
Minecraft wiki entry for Cauldron, associated text: In Bedrock Edition, a cauldron can hold normal potions, splash potions and lingering potions. Using a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be used on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level. |
Minecraft wiki entry for Smelting, associated text: The furnace keeps track of experience for each item as smelting is completed for it, accumulating it in a hidden counter. It remembers the total earned experience even if a hopper is used to remove the items from the output slot. This earned experience is awarded to the next player who uses the interface to remove items manually, after which the counter is reset. (If the player takes some of the output but leaves some in the slot, the experience corresponding to those items is retained by the furnace and not awarded to the player.) |
Minecraft wiki entry for End_Stone, associated text: If an exit portal exists at a different position from the world origin (for example, an old exit portal from before 1.9), it will be completely converted into end stone if the ender dragon is resummoned. |
Minecraft wiki entry for Development_versions, associated text: Beta 1.16.100.52 is the third beta version for Bedrock Edition 1.16.100, released on August 19, 2020,[7] which added new commands, more parity features from Java Edition, technical changes, and fixes bugs. |
Minecraft wiki entry for Skyblock, associated text: Iron farms are very useful in a Skyblock world, because they allow way easier access to iron ingots. To make the smallest possible iron farm, you will need 3 villagers, 3 beds, and a zombie holding an item (to not de-spawn). Keep in mind that only a small percentage of zombies have this ability, so you will have to try several zombies. |
Minecraft wiki entry for Taxicab_distance, associated text: Taxicab distance, also known as rectilinear distance, city block distance, Manhattan distance, and other names, is a metric in taxicab geometry for measuring distance, as an alternative to Euclidean distance (straight-line, or "as the crow flies"). Minecraft uses taxicab distance as an efficient range measurement in several elements of the game. |
Minecraft wiki entry for Cape, associated text: When a player has a cape and equips elytra, the elytra take the place of the cape and adopts its design. If the cape texture has no elytra design, it has the default elytra design. Elytra shares the same texture (and layout) as the cape texture. One cannot get a cape by modifying the elytra texture. |
Minecraft wiki entry for Nomadic_experience, associated text: The first one is simply a hole in the ground. This is exactly what it sounds like. All you need is to dig a hole according to the schematics below. |
Minecraft wiki entry for Logic, associated text: Design D is tiny, but only useful if players want the levers to be fixed to the circuit. The shaded block indicates the block the levers and the lit torch are attached to, along with the block that one is resting on. |
Minecraft wiki entry for Illusioner, associated text: Although they do not naturally spawn in raids, illusioners spawned by the player attack players, villagers, iron golems, and wandering traders within 16 blocks if a raid occurs. It attacks with its spells and its bow, firing an arrow every second, sooner than a skeleton. |
Minecraft wiki entry for Nether_portals, associated text: Because you are missing those bottom blocks, which are supposed to be obsidian, you need to destroy those blocks. After destroying those blocks, fill them with lava and use flowing water to solidify them with obsidian. Once you have all 4 obsidian blocks there, you can continue to step 5. |
Minecraft wiki entry for Development_versions, associated text: Beta 1.18.20.25 (Xbox, Windows, Android) and Preview 1.18.20.26 (iOS/iPadOS, Xbox, Windows) is the third beta version for Bedrock Edition 1.18.30[c], released on February 9, 2022[6], which makes changes to the hunger system, and fixes bugs. |
Minecraft wiki entry for Taxicab_distance, associated text: The taxicab distance is a simplified calculation that eliminates the square root and squaring operations by simply calculating the absolute value (positive value) of the difference between each coordinate value: |
Minecraft wiki entry for Development_versions, associated text: MC-76614 β Preexisting vines on east and west sides of blocks are rendered at the wrong face of the block (floating).
MC-76691 β Huge mushrooms generate incorrectly.
MC-76716 β Hopper: java.lang.NullPointerException: Updating screen events.
MC-76778 β Hoppers grab items from minecarts, that aren't standing directly above them.
MC-76946 β Changing owner of enderpearl doesn't work. |
Minecraft wiki entry for Development_resources, associated text: Java Edition Classic level format used by Classic.
Java Edition Indev level format used by Indev.
Java Edition Alpha level format used by Alpha (previously Infdev).
Java Edition level format used by 1.0
Anvil file format used by 1.0 (from 1.2)
Region file format used since Beta (from Beta 1.3).
Chunk format for the individual 16x256x16 chunks contained in regions.
Map item format used to store the colors on the craftable map items.
player.dat format used to store the state of players.
Structure block file format use to store structures saved by the structure block.
villages.dat format used to store the state of villages in a level. |
Minecraft wiki entry for Target_selectors, associated text: [tag=<string>] β Include only targets with the specified tag.
[tag=!<string>] β Exclude any targets with the specified tag.
[tag=] β Include only targets with exactly zero tags.
[tag=!] β Exclude any targets that have at least one tag. |
Minecraft wiki entry for StreamFAQ, associated text: Like I mentioned earlier, I liked the original creepypasta originally. Unlike Slenderman or anything else, it was Minecraft specific. I think that's what it had going for it, really. It just wouldn't be the same if it was just an old meme thrown into the Minecraft world. Nobody would care about a Slenderman sighting in Minecraft. |
Minecraft wiki entry for Block_and_item_duplication, associated text: The reason this design does not work for dragon eggs is that it relies on pistons being able to push blocks into their original position. This allows for the block to be duplicated repeatedly, every 6 redstone ticks. However, one can manually duplicate dragon eggs with a similar process: |
Minecraft wiki entry for Slab, associated text: Falling block entities (like sand, gravel, and concrete powder) turn into their dropped form if they land on a bottom slab, as when they fall on a torch. |
Minecraft wiki entry for Huge_fungus_generation, associated text: Unlike player grown huge fungi, naturally generated huge fungi have a 1/10 chance of growing with a 3x3 plus shape of stem blocks with a distribution of air and stem blocks in the corner of the plus shape, rather than the 1x1 column of stem blocks that will always generate with player grown variants. This increased trunk width does not increase the thickness of the surrounding wart block layers, but it does allow for a ring value of 4 which means that the bounding box of the leaves expands by another block. |
Minecraft wiki entry for World_border, associated text: Invisible bedrock, the invisible solid block that surrounds old worlds.
Border, the Education Edition exclusive block that prohibits movement. |
Minecraft wiki entry for Pressure_Plate, associated text: Stone pressure plates can detect only players and mobs, giving out a maximum signal strength just like its wooden counterpart. |
Minecraft wiki entry for Tag, associated text: Moreover, functions tagged in the minecraft:tick tag runs every tick at the start of the tick and functions tagged in minecraft:load runs once at the start of the tick after a server (re)load. |
Minecraft wiki entry for Combat, associated text: Like with other mobs, the player can place a boat in front of the creeper's path, so that it will enter the boat, and is unable to escape. The player can then place a 2-block-high pillar next to the boat with the creeper inside, stand behind it, come out and hit the creeper, and retreat back behind the pillar when the creeper hisses, and repeat, until the creeper dies. |
Minecraft wiki entry for Things_not_to_do, associated text: This is simple theory knowledge. Emerald ore is actually much rarer than diamond ore, and emeralds act as a currency between villager trades and on some Multiplayer servers. There are multiple uses for emeralds such as beacons and villager trading, meaning this item should not be wasted. |
Minecraft wiki entry for Soul_Speed, associated text: While Soul Speed walkways are not as fast as some other means of transit (such as blue ice tracks), Soul Speed boots do not require vehicles such as minecarts or boats in order to apply their speed boost. This makes Soul Speed walkways useful for increasing movement speed across more uneven or varied terrain where vehicles might prove unwieldy. |
Minecraft wiki entry for Building_a_metropolis, associated text: Foreign trade Make a foreign trade where only the government workers are able to trade out some of the tax "money" they receive to purchase items not available in their region. |
Minecraft wiki entry for Defeating_a_bastion_remnant, associated text: If you're good at sniping, you may also be able to avoid aggravating nearby piglins as damaging a piglin will only aggravate nearby allies 16 block away from the area where the piglin took damage, not the player's location. |
Minecraft wiki entry for Pumpkin, associated text: A group of pumpkins.
View of the world while wearing a carved pumpkin as a helmet.
A screenshot of a pumpkin on a stem.
Looking at an enderman while wearing a carved pumpkin as a helmet. Notice that its back is turned and it's not attacking the player.
A floating pumpkin due to ponds being generated after the rest of the terrain.
A full group of floating pumpkins.
A naturally generated carved pumpkin in a woodland mansion room.
A group of pumpkins generated in a snowy tundra.
A player wearing a pumpkin. |
Minecraft wiki entry for Gravel, associated text: Blobs of gravel attempt to replace netherrack 2 times per chunk in blobs of size 0-160, from levels 5 to 41, in all Nether biomes except basalt deltas. |
Minecraft wiki entry for Smelting, associated text: If you are doing 16, 19, or 22 processes, start by burning 2 coal or charcoal.
If you are doing 17, 20, or 23 processes, start by burning 1 coal or charcoal.
If none of the above are true, just burn slabs, wood planks, or banners. You can also start by burning a blaze rod. |
Minecraft wiki entry for Unused_textures, associated text: Since this was added in the same version that implemented new flowing mechanics for water and lava, it is extremely likely that this was used to test its flow directions: the presence of two sets of icons implies one set was used for water and the other for lava (further reinforced by one being blue and the other pink), the circle would represent still fluids, the eight orthogonal/diagonal arrows would correspond to orthogonal flowing, and the downwards arrow the sides of liquid ("waterfalls"). |
Minecraft wiki entry for Combat, associated text: Llamas will attack the player if provoked by spitting at them for half a heart of damage one time, after which they become neutral again. They can have between 15 and 30 health points. Their extremely low damage and lack of pack mentality basically nullifies them as a threat to any player with weapons or armor of any level. However, if the player happens to find themselves completely unarmed and unprotected against a llama with half a heart of health left, its spit can be dodged by sprinting sideways to the llama. |
Minecraft wiki entry for Nether_hub, associated text: 3. Head to the divided coordinates in the Nether. Try to place yourself at about the same Y coordinate (elevation), then make a second portal. You should come out at about the location you wanted to go. |
Minecraft wiki entry for Traps, associated text: If any enemy, mob or player steps on the pressure plate (potential griefers included), they will be blown sky-high! |
Minecraft wiki entry for Things_not_to_do, associated text: If a creeper sees a player next to such a hole, they can explode from the other side of the wall. The player can also use a collection of partially transparent blocks as windows such as wooden gates, stairs, slabs, or trapdoors as hostile mobs cannot see through them. If the players must have a hole and not a window, for instance, an arrow slit, a block such as stairs can be used. Two upside-down stairs facing toward each other in the wall leaves a space almost impossible to shoot through, making it safe from skeletons. A trapdoor also works great for this purpose, as the trapdoor can be flipped closed when the hole is not in use. |
Minecraft wiki entry for Nether_portal, associated text: A zombified piglin wandered through a nether portal and into the Overworld.
A view of inside a portal.
The biggest nether portal size (23Γ23 exterior, 21Γ21 opening).
Nether portal generated on a cliff in crimson forest.
A cluster of nether portal frames generated by repeatedly going through the Nether-side portal, deactivating the Overworld-side portal and teleporting back to the Nether.
Official artwork featuring a nether portal.
Official artwork featuring a nether portal.
Official artwork featuring a nether portal.
Official artwork featuring a nether portal. |
Minecraft wiki entry for Border, associated text: Border blocks can be obtained only by using commands, or using pick block in creative mode. No tool or explosion can damage them (they act as if they have no collision box when you try). |
Minecraft wiki entry for Goat, associated text: A goat that is not on a honey block can jump up to 10 blocks high and 5 blocks wide (on an even surface). This usually happens if the goat is trying to cross an obstacle like a small hole in the ground or powder snow, sometimes even in a narrow jumping area. Goats take 10 less fall damage and avoid walking into powder snow. Once a goat performs its long jump, it cannot perform another for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, though a goat can be pushed off a higher cliff by another mob or a piston. |
Minecraft wiki entry for Combat, associated text: Piglins are hostile towards players if they are not wearing any gold armor, break nether gold ore or gilded blackstone, or opening/breaking chests or Minecart with Chest nearby them. They use golden swords like zombified piglins, sometimes they spawn holding a crossbow similar to how pillagers use, unlike zombified piglins, they sometimes spawn wearing Gold Armor, including enchants on both Swords and Armor. Most Piglins spawn in crimson forest biomes and inside generated structures of bastion remnant. Piglins do not drop anything except one of the items they hold or armor they wear. If the player gives a piglin a gold ingot, they will barter with the player similar to trading with villagers. Players must be aware of piglins while either exploring crimson forest biome or a bastion remnant structure, but as long they wear at least one piece of gold armor on any armor slot, piglins will remain neutral. If a piglin is in the Overworld, they will turn into a zombified piglin. Piglins stay further away from zombified piglins and are always hostile to wither skeletons and the wither. |
Minecraft wiki entry for Player_versus_Player, associated text: Charging the enemy is a waste of time and durability due to damage distribution. It is also near-suicidal due to the large number of weapons present. Running wastes time as well and is both cowardly and counterproductive, as then damage distribution will be far less useful. |
Minecraft wiki entry for Redstone_computers, associated text: So basically, go into Minecraft and build a full binary adder (picture show) and connect them up. There should be eight inputs and outputs. Try placing levers and redstone lamps at the respective ends to test your creation. So 0010 + 0011 should yield 0101 (2 + 3 = 5, we are reading right not left). |
Minecraft wiki entry for Creating_resource_pack_add-ons, associated text: If you can't see file extensions, you can turn them on by going to the View menu of the file explorer and checking the check box for file name extensions. |
Minecraft wiki entry for Target_selectors, associated text: Bedrock Edition can use @r to target non-player entities via the type selector argument; in Java Edition, to select a random entity, use @e[sort=random] instead.
In Bedrock Edition, @r can only target entities who are alive. |
Minecraft wiki entry for Timeline_of_events, associated text: 1 major update (1.16.0), 19 minor updates (1.14.20β1.16.201), 52 development builds (beta 1.14.2.51 β beta 1.16.210.53) |
Minecraft wiki entry for Turtle_farming, associated text: If you wish to have the turtles leave the farm area, you can add temporary slab (to each module) to the right of the current slab. However, place it on the bottom of that block rather than the top, to provide a staircase of sorts. Only do this when you have all adult turtles in the farm, and go to the outside with some seagrass to attract them to the outside. Once they've left, remove the temporary slabs, to prevent future baby turtles from also escaping on them. |
Minecraft wiki entry for Mojang_Studios, associated text: Mojang publicly announced on September 15, 2014, that they would be bought by Microsoft for US$2.5 billion, and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014.[9] Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary. |
Minecraft wiki entry for Memory, associated text: With rail-based designs, the speed at which the output can flip is limited by the time needed for the cart to move from one end of its rail to the other, which allows for a much longer pulse to be applied to a level-triggered input without needing an edge-trigger or pulse limiter circuit. However, the delay between the input pulse and the output transition is also longer. |
Minecraft wiki entry for 1CHP, associated text: Another night passes, and the person begins fixing the wheat farm, as well as learning how to use a bow. They also learnt how to create an infinite water source. The person then shears wool from a sheep and crafts a bed, finally being able to sleep through the night. |
Minecraft wiki entry for Shelters, associated text: Placing half-blocks in the water. When a boat moves on top, it will slow down and stop immediately. Half blocks are shorter, so your boat will not collide with it and break. |
Minecraft wiki entry for How_to_play, associated text: A brewing stand has three slots for creating different potions. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources. |
Minecraft wiki entry for Activator_Rail, associated text: To place an activator rail, use an activator rail item while pointing at a surface facing the space the activator rail should occupy. An activator rail can be placed on: |
Minecraft wiki entry for title, associated text: titleraw <player: target> <clear|reset>
titleraw <player: target> <titleLocation: TileRawSet> <raw json titleText: json>
titleraw <player: target> times <fadeIn: int> <stay: int> <fadeOut: int> |
Minecraft wiki entry for Furniture, associated text: For the actual fire, the simplest option is to simply use a campfire. This has the right appearance and has the useful function of cooking food without fuel, while also not igniting nearby blocks. Campfires can still damage mobs that touch them, so make sure that nothing can get to them. The alternatives are burning netherrack, lava or even an operating furnace. |
Minecraft wiki entry for Development_versions, associated text: Sponge
Readded to survival mode.
Now can absorb water.
Now uses Java Edition 1.8 texture.
Bed
Now have sound when placed.
Monster eggs
Added to the Creative inventory.
Grass Path
Added sounds when making.
Furnace
Better description (Input, Fuel, Result) for devices that do not use controller input. |
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