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Minecraft wiki entry for Comparator_update_detector, associated text: The earliest known CUD-switch was made by RedsMiners.[1] The bug it was based on has been fixed in 1.5.
Minecraft wiki entry for Parity_issue_list, associated text: A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
Minecraft wiki entry for The_Nether, associated text: Naturally created blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.
Minecraft wiki entry for Development_versions, associated text: Added the last 3 village types as zombie villages, which are the savanna, plains, and snowy tundra zombie villages.
Minecraft wiki entry for World_boundary, associated text: As the server thinks the player is still at X/Z: Β±30,000,000, no more chunks will generate past X/Z: Β±30,000,256. This is considered to be the absolute edge of the Minecraft world.
Minecraft wiki entry for Seed_(level_generation), associated text: Whenever the world generation algorithm is updated (usually by adding new biomes to the game), the same seed no longer generates the same terrain. If the seed or generator changes in a saved world, new chunks are based on the new seed and no longer match those from the old seed. In Java Edition, major (terrain-breaking) changes were observed with Alpha v1.2.0, Beta 1.8, 1.7.2, and 1.18. Deleted chunks can regenerate if the seed and generator remain the same, but changes if either the seed or generator changes. In fact, deleting chunks is sometimes done to let newly-introduced features appear in an old world; see Tutorials/Updating old oceans in 1.13 using MCEdit.
Minecraft wiki entry for Mini_mes, associated text: /summon ArmorStand ~ ~1 ~ {CustomName:MiniSky,CustomNameVisible:1,NoBasePlate:1,ShowArms:1,Small:1,Equipment:[{id:golden_sword,Count:1},{id:golden_boots,Count:1},{id:golden_leggings,Count:1},{id:golden_chestplate,Count:1},{id:skull,Damage:3,tag:{SkullOwner:"SkythekidRS"}}]}
Minecraft wiki entry for Anvil_mechanics, associated text: Renaming any item, including normal blocks. Any renamed block/item's name will be italic and lose their text color. Note that most blocks lose the rename when placed, except some containers, which shows the name if opened (naming a chest "container" will cause the chest name to turn into "container" if placed and opened). Repairing any gear with units of its material. For example, iron ingots can be used to repair iron tools and armor. Acceptable items for repair have the material to use in their default name, except for chainmail (repaired with iron ingots), turtle shells (repaired with scutes), and elytra (repaired with phantom membranes). Golden, wooden, diamond, netherite, leather and iron tools/weapons/armor can be repaired using an anvil, but fishing rods, bows, and crossbows cannot be repaired using sticks, despite being made from sticks. Combining two items of the same kind and material that have durability, e.g. iron pickaxes, bows, shears, etc. The durabilities combine similar to using a crafting table, and the enchantments are combined following rules detailed below. Combining a tool with an enchanted book to add the book's enchantment to the tool. This costs much less than combining enchantments from two similar items, and can give enchantments to items that they could not get at an enchanting table. Damaging any players or mobs who happen to walk under or be under the anvil while it is falling. This causes the anvil to degrade one level and deal 2 HP damage for each block fallen after the first block to the mob/player who were crushed. A maximum of 40 HP damage can be dealt by a falling anvil, no matter how high the anvil falls. Other than crushing mobs/players, falling anvils can also crush any dropped items and destroy them.
Minecraft wiki entry for BE, associated text: Block entity data Tags common to all block entities[show] BrewTime: The number of ticks the potions have to brew. CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears. Fuel: Remaining fuel for the brewing stand. 20 when full, and counts down by 1 each time a potion is brewed. Items: List of items in this container. : An item in the brewing stand, including the slot tag: Slot 0: Left potion slot. Slot 1: Middle potion slot. Slot 2: Right potion slot. Slot 3: Where the potion ingredient goes. Slot 4: Fuel (Blaze Powder). Tags common to all items[show] Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
Minecraft wiki entry for Skin_pack, associated text: Skin packs add additional skins that players may choose from along with the default skins included with the game's purchase. Skin packs are available in Bedrock Edition as purchasable content. They often feature characters from other video games, movies, television shows, alongside original designs. Skin packs all have skins related to one another, e.g, a movie skin pack includes characters from only the designated movie. Skin packs are a way to quickly obtain several themed skins at once.
Minecraft wiki entry for Sculk_Sensor, associated text: Sculk sensors have a unique interaction with comparators. Each vibration in the game falls under a certain amplitude value. This value can be measured with a comparator as redstone output. With the right contraption, the player could detect if a certain action has occurred or is occurring nearby.
Minecraft wiki entry for Development_versions, associated text: Crafted with 5 scutes. Can be used as a helmet, adding 2 armor points. While equipped and in air, it will give the player the Water Breathing effect for 10 seconds. Can be used to brew the potion of the Turtle Master.
Minecraft wiki entry for Deepslate_(disambiguation), associated text: Deepslate Infested Deepslate Deepslate Gold Ore Deepslate Iron Ore Deepslate Coal Ore Deepslate Diamond Ore Deepslate Redstone Ore Deepslate Lapis Lazuli Ore Deepslate Emerald Ore Deepslate Copper Ore Cobbled Deepslate Cobbled Deepslate Slab Cobbled Deepslate Stairs Cobbled Deepslate Wall Polished Deepslate Polished Deepslate Slab Polished Deepslate Stairs Polished Deepslate Wall Deepslate Bricks Cracked Deepslate Bricks Deepslate Brick Slab Deepslate Brick Stairs Deepslate Brick Wall Deepslate Tiles Cracked Deepslate Tiles Deepslate Tile Slab Deepslate Tile Stairs Deepslate Tile Wall Chiseled Deepslate Reinforced Deepslate
Minecraft wiki entry for Development_versions, associated text: These versions are publicly available, though they are not auto-installed by the launcher unless the Enable snapshots checkbox is ticked in the profile editor, and then it will only download the current version's development's set of snapshots and pre-releases. The player is able to change to other snapshots through the profile editor.
Minecraft wiki entry for Cape, associated text: 1 Obtaining 1.1 Java Edition 1.2 Bedrock Edition 2 Java Edition designs 2.1 Mojang capes 2.2 MINECON capes 2.3 Minecraft Festival capes 2.4 Personal capes 2.5 Other capes 2.6 Temporary capes 3 Bedrock Edition designs 3.1 Character creator capes 3.2 Other capes 3.3 Skin Pack capes 3.4 Minecon skin pack capes 3.5 Temporary capes 4 Xbox 360 Avatar capes 5 Unused capes 5.1 Minecon 2011 5.2 Bedrock Edition skin pack capes 6 Unknown capes 7 Elytra 8 History 9 References
Minecraft wiki entry for Water, associated text: Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.
Minecraft wiki entry for Development_versions, associated text: MC-229475 – Placing a small dripleaf results in the top half of water getting deleted. MC-229887 – "Unable to create a jar-filesystem" warning logged upon starting the game.
Minecraft wiki entry for How_to_play, associated text: A banner can have multiple layers allowing you to experiment with many different banner possibilities. Up to 6 patterns can be applied to a banner to create a unique design.
Minecraft wiki entry for Moss_farming, associated text: They can be harvested with pistons because they get crushed if they do, or they can be harvested manually with a hoe.[1] You can then transport the drops using water flows which can carry it to a collection system, such as a hopper minecart one, which, if you want, you can compost and then turn into more bone meal.
Minecraft wiki entry for Carpet, associated text: If the player sprints across a carpet, the particle effects are those of the blocks that are directly below it. Carpets do not prevent the formation of ice. Carpets can safely be placed on top of farmland, although it does not protect the farmland from jumping entities. Double-layered carpet stops mobs from path finding.
Minecraft wiki entry for TNT_cannons, associated text: One more thing you can add is this piston. It will pull away the down-facing charge piston so that it isn't in the way when it's firing. And… that about wraps this tutorial up! Experiment with the cannon and test to see what mounts fit your needs. Make sure to pull the ammunition out of the magazine before you test blindlyβ€”I can imagine it wouldn't be much fun to watch something that took this long to build fly to pieces!
Minecraft wiki entry for Defense, associated text: Placing water next to the bottom of the door. When the door breaks the offending zombie will enter, but other mobs will be slowed down.
Minecraft wiki entry for Tips_and_tricks, associated text: Oftentimes when you are on your adventure, you need to either go up or go down a significant height, usually a high cliff or overhang. Following is a few methods that can be used to traverse vertically.
Minecraft wiki entry for Ankle_Monitor, associated text: If in the Nether or the End, a different set of messages would be cycled through which can be seen in the section below.
Minecraft wiki entry for Chest.png-atlas, associated text: This article is about the history of the chest.png-atlas file. For a comprehensive history of block texture changes, see Java Edition history of textures.
Minecraft wiki entry for Superflat_survival, associated text: Regular crop and stem farm Slimes are abundant and can trample farmland, so border your farms with fences. Bonus: if you get poisonous potato from harvest potato, throw that away, you can't breed pigs with that and you can't even compost with that.
Minecraft wiki entry for scoreboard, associated text: Syntax scoreboard objectives list Description List all existing objectives with their display names and criteria. Result Command Trigger Java Edition Bedrock Edition ... list there's no objective in scoreboard system Successful Failed On success List all existing objectives. Output Command Edition Situation Success Count /execute store success ... /execute store result ... ... list Java Edition On success 1 1 the number of objectives in scoreboard system Bedrock Edition On fail 0 N/A N/A On success the number of objectives in scoreboard system N/A N/A
Minecraft wiki entry for Target_selectors, associated text: If there are multiple argument-value pairs, they all must be satisfied to add a potential target to the group. (In other words, they are AND-ed together).
Minecraft wiki entry for Pulse, associated text: Each stackable item, 16-stackable item and unstackable item in the middle hopper adds 8 ticks (0.8 seconds), 32 ticks or 256 ticks to the output pulse respectively. The output pulse can be fine-tuned by increasing the delay on the 1-tick repeater by up to 3 ticks, decreasing the delay on the 4-tick repeater by up to 3 ticks, or by replacing the 4-tick repeater with a block to decrease the delay by 4 ticks (these adjustments affect the total pulse duration, not per item, allowing pulse durations of any tick amount from 5 ticks to 256 seconds).
Minecraft wiki entry for Architectural_terms, associated text: This page explains the definition for a variety of terms used when building in Minecraft. This is not a comprehensive list; only those terms which are usable for features at normal Minecraft scales will be covered.
Minecraft wiki entry for Command_blocks_and_functions, associated text: Create a hostile mob (so it disappears when switching to Peaceful) that never despawns if the player is far away. To do so, use a name tag on the mob (or third party software if you are playing in a version previous to 1.5.2) and place it on a pressure plate. Make sure it will keep it pressed infinitely, so make sure surround it with 2 high blocks or fences, so that it can't jump or walk away. Make a redstone circuit that causes a command block to activate when input from pressure plate ceases to exist. Place a message inside the block that informs the player on chat that the map has been broken and must be redownloaded. This way, switching to Peaceful will cause the mob to vanish and activate the message. You can even make a teleportation command block so that a cheater is banished from the map to a small room without a way out as soon as they switch to Peaceful.
Minecraft wiki entry for How_to_play, associated text: Redstone Dust comes from Redstone that transmits an electrical signal. When it has power it lights up and transmits its signal to other Redstone items that are next to it.
Minecraft wiki entry for Mining, associated text: Torch placement is simple in this design. The player will have 8 torches in each hub, on both sides of the bottom of the corners. If the player want, they may add a torch to the center floor to add more light, but it is enough to prevent mobs spawning as it is now.
Minecraft wiki entry for Timeline_of_events, associated text: 6 – Georgii "Fry" Gavrichev joins Mojang as a developer for the Java edition. 19 – Will Arnett confirmed as co-host of MINECON Earth 2017 25 – Java: The first Java Edition 1.13 snapshot (17w43a) is released.
Minecraft wiki entry for Redstone_music, associated text: By placing repeaters and note blocks in lines, it is possible to play multiple times. Another way is to put note blocks under detector rails, so as you ride along you can play the song of your choice!
Minecraft wiki entry for Development_versions, associated text: MC-137451 – Mobs heads rotate quickly when looking around. MC-137961 – Regenerating terrain in unloaded chunks. MC-138979 – Scaffolding switches quickly between entity and block when placed on some non-solid blocks. MC-139255 – Cave ambient sounds are not playing. MC-140387 – When the hills and floating Islands were generated, the village was destroyed. MC-140936 – The tall grass in the plains village structures does not take the block it spawns on into consideration. MC-142228 – Skylight shines through blocks. MC-142729 – Puffed pufferfish with NoAI tag can shrink down. MC-143112 – Duplicated files in village structure. MC-143489 – Zombies and skeletons catch fire inside old structures. MC-143591 – Spiders and cave spiders fly-climb. MC-143699 – Trader llamas will not despawn. MC-144798 – Barrels always try to set their open state to false. MC-145031 – Crash while ticking barrel. MC-146295 – Loom top texture is backwards. MC-146538 – Eye position for riptiding player is incorrect. MC-146800 – Villagers can make the discount number of unstackable item more than 1. MC-146860 – Trading sometimes takes the full price instead of the discounted price when the player has the Hero of the Village effect. MC-146919 – Drowned, fish and guardians are not spawning. MC-147031 – When a zombie wakes up a villager, the bed tag is still on occupied (occupied: true). MC-147056 – Zombie villagers spawned with a zombie village move very fast. MC-147207 – hs_pid_error appears for no reason in snapshots. MC-147227 – Shift-clicking an item out of the trading inventory instantly locks the trade. MC-147240 – Villagers can trade arrows of luck. MC-147268 – Villagers do not run away from ravagers, pillagers, vindicators, evokers, zombies, or husks. MC-147270 – Player can still move at normal speed and sprint while sneaking in a 1.5-block-tall space. MC-147274 – Villager 'Happy' and 'Angry' particles not showing, even when particles are on 'All'. MC-147298 – An arrow facing down with 0 degrees on both the X and Z coordinates cannot be picked up and play a sound on loop. MC-147560 – Mobs stop spawning over time if the render distance is less than 11. MC-147642 – Narrator is toggled when typing in text fields.
Minecraft wiki entry for Hunger_management, associated text: The efficiency approach requires the player to avoid wasting hunger or saturation. Meaning, never eat any food that would "overfill" the hunger bar, avoiding to waste saturation points by going over the limit (the hunger value after consuming the food). By doing this, one will use every piece of food to its maximum potential. However, one needs to use more time to tend to their hunger bar, and remember the current saturation value. Therefore, this is ill-suited for healing in emergencies, and should probably be done when safe and/or low on foodstuff.
Minecraft wiki entry for StreamFAQ, associated text: I came across the original Herobrine creepypasta on /v/ and immediately liked it. The first thing I did was photoshop Herobrine into one of my screenshots and I posted it in the stream's chat. It got a pretty big reaction from everybody, ranging from laughs to people asking me through PM if it was real because they were scared. It was pretty great, so I knew the next step would be to include Herobrine into one of my streams. I spent a little while brainstorming different ideas, and testing out different things in game. Initially I wanted to do it on SMP (SMP having come out about 3 weeks prior) but SMP was very glitchy at the time, and too much could have went wrong. Retexturing blocks was out of the question since the wall 'Herobrine' was on was an outside wall, and could be seen easily. I ended up retexturing a painting since there were none in my world at the time and it looked pretty good at a glance. My world had both wood and iron doors at the time of the hoax, so those wouldn't have worked.
Minecraft wiki entry for Building_a_metropolis, associated text: Militaristic: Make a huge city surrounded by a wall made out of a highly resistant block (bedrock, obsidian, etc.). Try and make the city as scary-looking as possible, with armor and weapon factories, lots of smog, and some lava. Also add TNT cannons facing outward beyond the wall, dispensers filled with poison or harming tipped arrows facing out, and armed guards patrolling everywhere. You could also add Iron Golems for some added protection help. If you're playing on a server, constantly attack and overtake other cities, villages, or fortresses. Loot them, and then leave them ruined.
Minecraft wiki entry for Things_not_to_do, associated text: Cobwebs slow down the player, but not cave spiders. A careless player could end up stuck next to a cave spider or a cave spider spawner. The fastest tool to break cobwebs is a set of shears, or a water bucket, but a sword works quite well, albeit you get less string compared to using a shear. Cobwebs appearing underwater in flooded mine shafts are extremely dangerous as the player may become trapped and drown. Always keep a sword, water bucket, or shears handy when traversing mineshafts. The player should be wary of fire, as it sometimes generates near lava, which can set wooden structures on fire. Mobs can easily lurk behind one of the mineshaft's many corners. If the mineshaft intersects a ravine, mobs may drop from a ledge high up in the ravines and attack any unsuspecting player. Be wary of mobs that may be in these blind spots. The player should keep themselves orientated to make exiting the shaft easy, as the maze-like corridors can be confusing and disorienting. One way to help find an exit is to make several exit points. There is no reason to drink milk when poisoned and under positive effects if the player has honey bottles, which they can drink to clear only the poison, leaving positive effects like night vision or regeneration active.
Minecraft wiki entry for Large_Biomes, associated text: The scale of biomes can be altered through the firstOctave parameters in biome_source of Custom worlds. Decreasing each firstOctave by 2, roughly makes biomes have a similar size to Large Biomes. [needs testing]
Minecraft wiki entry for Development_versions, associated text: beta 1.12.0.2 beta 1.12.0.3 beta 1.12.0.4 beta 1.12.0.6 beta 1.12.0.9 beta 1.12.0.10 beta 1.12.0.11 beta 1.12.0.12 beta 1.12.0.13 beta 1.12.0.14 Notes and references
Minecraft wiki entry for Elevators, associated text: As one rides up or down the breath meter may flash in and out of view unless you can stay perfectly in the middle of the alternating water blocks, but no matter as you are never more than a few ticks from your next "breath".
Minecraft wiki entry for Development_versions, associated text: Attempting to sleep in a bed while hostile mobs are nearby will display "You may not rest now, there are monsters nearby".
Minecraft wiki entry for 1.12, associated text: Education Edition 1.12.0 Education Edition 1.12.1 Education Edition 1.12.5 Education Edition 1.12.3 Education Edition 1.12.60
Minecraft wiki entry for Stonecutter_(old), associated text: Stonecutters are available in the creative inventoryβ€Œ[New Nintendo 3DS Edition only], by pick blocking an existing stonecutter in the world, or third-party software.
Minecraft wiki entry for blockdata, associated text: dataTag Specifies the data tag elements to be added to, or overwrite elements of, the specified block. Must be a compound NBT tag (for example, {CustomName:Steve}).
Minecraft wiki entry for Map, associated text: A fully zoomed map. Having a map in hand does not stop the ability to see ahead. A world being recorded onto a map. Nearly fully explored map. A map edited to the scale of 1. A map mapping the Sky Dimension. A village and how it is represented on a map. A map containing a custom image made by placing a large number of blocks. A completely explored map. A diagram showing how maps zoomed out before Java Edition 1.8. Notice how the larger maps have borders made of half and quarter small maps. From 1.8, zoomed maps are aligned to this grid exactly. A map of a Large Biomes world. A comparison of maps between versions in Pocket Edition Alpha 0.14.0 and 0.16.0. A map view of a mushroom biome, showing that mycelium appears purple on a map.
Minecraft wiki entry for The_second_day, associated text: You're unlikely to find these on your second day, but it's worth knowing a little about the more advanced ores. Gold, lapis lazuli, and redstone are more specialized ores, found only in deeper parts of the caves. Diamond is the top-tier crafting material found in the Overworld, while emerald is used to trade with villagers. Lapis can be mined with a stone pickaxe, but the remaining ores all need an iron pickaxe. Some key uses:
Minecraft wiki entry for Bamboo, associated text: Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more items than a hopper can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 furnaces running. Like in Minecraft, bamboo is the fastest-growing plant known in real life.
Minecraft wiki entry for Fire, associated text: Soul fire never extinguishes unless punched or when it receives a block update and finds there is no soul soil or soul sand below it.
Minecraft wiki entry for Block_entity_format, associated text: : The block entity's root tag. CustomName: (May not exist) The name of this enchanting table. rott: The rotation of the book. [more information needed]
Minecraft wiki entry for Example_NBT_Class, associated text: removeSubTag(Tag tag) Description: Remove a tag from a TAG_List or a TAG_Compound. If the tag is not a child of this tag then nested tags are searched.
Minecraft wiki entry for Development_versions, associated text: Small lakes features are no longer placed in dry and hot biomes (desert, savanna, badlands). Reduced the number of lake feature placements in other biomes. Water springs can generate in more types of blocks such as dirt and snow, increasing the likelihood of small mountain streams and waterfalls. Reduced the amount of shattered terrain and shattered savanna biome, replacing some of that space with flatter beaches instead.
Minecraft wiki entry for Development_versions, associated text: Boulders. Ice patches. Ice spikes. Lakes. Double plants. Tall Grass. Trees: Jungle trees (small and large) Mega Jungle trees Mega Spruce trees Acacia trees. Version exclusive Fallen trees. Version exclusive Oak trees (swamp and large oak variants). Huge mushroom. Mossy cobblestone boulder. Lilypads. Vines. Melons. Pumpkins. Dead bushes. Dungeons. Desert wells. Fallen logs and stumps. Emerald ore. Caves. Lava at the bottom of caves Caves in desert and mesa Strongholds. Villages Abandoned mine shafts.
Minecraft wiki entry for Egg_farming, associated text: Another option is to collect eggs and throw the eggs into your closed pen. There is only a 1 in 8 chance of spawning a chicken when you throw an Egg, so you should try to collect at least one stack. They will take some time to grow to adulthood but once you have at least one adult chicken it will start producing eggs and with two or more adults you can breed them with any seeds. Each adult chicken will lay an average of 8 eggs per hour.
Minecraft wiki entry for Swamp, associated text: Villagers that spawn in swamps get a unique swamp-themed look. While villagers have swamp-specific types, no village featuring exclusively these villagers can be generated. The only way for these villagers to spawn is either by being bred in swamp or curing a zombie villager that spawned in a swamp.
Minecraft wiki entry for Podzol, associated text: In Java Edition, since podzol can be converted from moss blocks, and moss can be grown on renewable stone, dirt can be renewably created as long as there is access to water, lava, moss, spruce saplings and bone meal. This is especially useful on maps where dirt is limited.
Minecraft wiki entry for Stairs, associated text: When a stairs' half-block side is adjacent to the side of another stairs, the stairs' full-block side wraps into an "L" shape to join the other stairs (it creates an "inner corner"). When a stairs' full-block side is adjacent to the side of another stairs, the stairs' full-block side shortens to join the other stairs' full-block side (it creates an "outer corner").
Minecraft wiki entry for Tropical_Fish, associated text: The player may collect a fish by using a water bucket on it, which gives the player a bucket of fish. Fish placed with buckets do not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it.
Minecraft wiki entry for Development_versions, associated text: All Realms-related modules were moved into a separate library. Future additional features to Realms will not require new releases of Minecraft. New Features Player activity monitor. Access to more server settings. PVP: On/Off. Difficulty: Peaceful/Easy/Normal/Hard. Spawn protection: Off/1..16. Game Mode: Creative/Adventure/Survival. Spawn Animals: On/Off. Spawn Monsters: On/Off. Spawn NPCs: On/Off. Improvements in Realms UI.
Minecraft wiki entry for Mob, associated text: Most undead mobs have the ability to pick up items. Some can spawn wearing armor, or holding tools or weapons.
Minecraft wiki entry for Development_versions, associated text: The player can now set their field of view in the options via the FOV slider. It can be set from 70 (default) to 110 (Quake Pro).
Minecraft wiki entry for Development_versions, associated text: MC-134966 – Using /setblock to place an "Always Active" command block with a command won't execute the command immediately MC-134967 – NullPointerException when placing Wither Skeleton Skulls. MC-134974 – Entities in your world can randomly freeze MC-134982 – Exception when placing a command block. MC-134987 – Renaming a world doesn't update its name until re-entering the world list. MC-134988 – Optimizing a world doesn't update it until re-entering the world list. MC-135039 – The game crashes when /setblock-ing a spawner with an entity ID containing capital letters MC-135053 – Sticky pistons get stuck when receiving a 0 gametick pulse. MC-135136 – Crash when placing a chain command block with set command. MC-135147 – Loading/saving structures with command blocks in them causes errors MC-135172 – Under certain conditions pistons can't be powered for the first 2 gameticks after being moved. MC-135185 – All redstone components can become stuck in a powered state when indirectly unpowered. MC-135186 – Pistons can only be re-pulsed 5 or more gameticks later. MC-135194 – Pistons react 1 gametick too late. MC-135229 – Game crash when opening Furnace MC-135268 – Switching to spectator mode and back creates ghost player duplicates for other players MC-135293 – Profiler doesn't exit section when an entity is removed, causing recursive profiling and lag
Minecraft wiki entry for Pumpkin_and_melon_farming, associated text: This farm packs high yield per growing space in a small tile area per growing space (2x2, excluding border and water). All mechanical and circuitry components are above ground and stem level, so the ground can devote to maximize growth rate. Its stacking height is 6 blocks. This design might be bad because the crops aren't picked up by the hopper when they fall on the full dirt blocks.
Minecraft wiki entry for Kelp_farming, associated text: Based on testing, a 20x20 square of kelp (400) down results in a rough 50% gain over the course of 1 minute, or about 600 kelp. This does not mean that half of the kelp grows 1 block; the random nature of the growth creates a negative logarithmic curve of how many plants reach certain heights. (L shaped curve)
Minecraft wiki entry for Combat, associated text: Despite their somewhat unsettling appearance, enderman are damaged by fire, lava, water and rain. The player can safely look at an enderman if they have a pumpkin on the player's head (place it in the spot where the player would put a helmet). Alternatively, if the player sees it before it sees them, they can build a 2-block high ceiling, at least 3 by 3, or simply mine a 1x2x2 tunnel in a wall or hill (it is also a good idea to mine a block up or down to have space for jumping crits). Then, look at it until the player sees the anger animation, and quickly retreat under the shelter as it teleports to the player. Since enderman are three blocks tall, the player can then attack it without fear of reprisal. It should be highlighted that this ceiling must be made in materials that endermen cannot pick up, otherwise the enderman can disassemble the platform and reach the player.
Minecraft wiki entry for Player_versus_Player, associated text: Usually, you'll die alone from fighting a player with a better advantage than you, but this can be a different story altogether if you have wolves or golems with you. Wolves will follow and protect you, and unless your enemy is smart enough to set up a hidden advantage or just blatantly stupid, will not bother attacking you because most know they will die from a pack of wolves attacking them. Even though a wolf has no armor and only has an attack strength of 4 life points, a pack of them can still pack a punch. Iron golems are a good choice as well as your attacker might accidentally hit the iron golem, in which case it will attack them, and even diamond equipment is second to the strength and health of an Iron Golem. After one of the golems attacking, the enemy will have to retreat. You do not have to worry about aggravating the iron golem if it is made by you, as Iron golems will never attack their creator. Using snow golems to damage armor excessively and cause huge knockback (maybe into lava) is also effective.
Minecraft wiki entry for Splash, associated text: "#minecraftfarms" – @Xilefian on Twitter, June 8, 2020; "just trying to get the hashtag trending" – @Xilefian on Twitter, June 8, 2020.
Minecraft wiki entry for Pulse, associated text: This circuit will produce 5 pulses when enabled with a stone button, or 7 pulses when enabled with a wooden button. For other number of pulses, consider a pulse extender to lengthen the input pulse.
Minecraft wiki entry for Chunk, associated text: Essentially, the player is in the top-left corner (north-western) of a chunk when both X and Z coordinates are divisible by 16.
Minecraft wiki entry for Tips_and_tricks, associated text: One can also place sand or gravel above the door, that way, if the zombie does break the door, it will fall and close the entrance off; or can make a water or lava ditch after the door, also preventing zombies and other mobs from entering. Make sure that the house is not a flammable substance, or that anything is around the ditch.
Minecraft wiki entry for Logic, associated text: Piston AND gates act similarly to a "tri-state buffer", in which input B acts like a switch, connecting or disconnecting input A from the rest of the circuit. Such designs have one input feeding a circuit, which is opened or closed by a sticky piston driven by the other input. The difference from real-life tri-state buffers is that one cannot drive a low current in Minecraft.
Minecraft wiki entry for Achievement_guide, associated text: This achievement is easy to obtain once you have a bow and several arrows. Just shoot creeper at distance using a bow until it dies.
Minecraft wiki entry for Language, associated text: Note the transcription is different from Taiwan's Trad. Chinese. Hong Kong speaks Cantonese, but the written language is quite close to Mandarin (but read out in Cantonese).
Minecraft wiki entry for Nether_portals, associated text: The Y coordinate is not divided for pairings, however it does play a factor in mapping the portals. Therefore, two Overworld portals could be built at the same x,z coordinates with one at a very low Y, e.g., 5, and one at a higher y, e.g. 160. A Nether portal at these X and Z coordinates will link to whichever portal is closest on the Y axis.
Minecraft wiki entry for Snowy_Taiga, associated text: Igloos may generate here, as can villages and outposts In Bedrock Edition.[1] Villages generated here use the same architecture as normal taiga villages, but all of the roofs are covered by stacked snow. The water in village farms is frozen, leading to the crops uprooting. Villagers wear the snowy plains outfit. Also in Bedrock, most of the snow layers are stacked, the water has a unique tone, and the leaves of the trees become white as in snowy plains during snowfalls.
Minecraft wiki entry for Creating_a_challenge_map, associated text: Make a large room and put lots of lava at the bottom. Then, place down blocks over the lava, on which the player has to jump from one to another. Make a small alcove at the top with a chest in it, which is where the player must get to.
Minecraft wiki entry for Seagrass, associated text: Using seagrass on a baby turtle accelerates its growing time. When the turtle becomes an adult, it drops one scute.
Minecraft wiki entry for Flying, associated text: Flying makes the player move at around 10.92 meters/second (39.312 km/h), which is approximately 250% of the normal walking speed, being 4.36 meters/second (15.724 km/h). This is increased further when holding the sprint key to 21.6 meters/second (77.76 km/h). When flying, friction is reduced to a level equivalent to when on ice. A player flying in fluids or cobwebs neither sinks nor slows down. The Speed effect does not increase flying speed.[1] In the spectator mode, scrolling up on the scroll wheel increases speed while scrolling down decreases it. On the Java edition, players that stop flying drift a few blocks in the air, while in other versions, they come to a complete stop. Also, players on other versions keep flying if they touch the ground while flying, where on Java, players automatically stop flying if they touch any surface.
Minecraft wiki entry for Elytra, associated text: In Creative mode or when the "mayfly" ability has been given, the player can alternatively hold the jump key to fly up,β€Œ[Bedrock Edition only] or double press the jump key to move around freely.
Minecraft wiki entry for Trident, associated text: Pressing and holding use while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by shields and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden buttons, wooden pressure plates, and target blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item.
Minecraft wiki entry for Sun, associated text: Hostile mobs, in contrast, do not spawn in direct sunlight at light level 7β€Œ[JE only][verify] or 8β€Œ[BE only] or above. Skeletons, zombies, zombie villagers, strays, drowned and phantoms are set on fire for 160 ticks upon entering an area fully illuminated by sunlight, and they try to avoid such areas. They do not burn while in water, in the rain, wearing a helmet, or in the shade. Spiders become neutral while in direct sunlight, until attacked by the player. Endermen teleport away from players in sunlight. All other hostile mobs, such as creepers, slimes, and silverfish, are completely unaffected by sunlight.
Minecraft wiki entry for 0x10c, associated text: "Notch mega-interview: 0x10c, micropayments, Kickstarter and quantum computing (page 3)" by Marsh Davies – PC Gamer, November 29, 2012.
Minecraft wiki entry for Defeating_the_ender_dragon, associated text: Get to the center of the island as quickly as possible, and if you see the dragon diving at you, quickly jump out of its way. Drink a slow falling potion in case you get knocked off. Before fighting, you need to do a few things.
Minecraft wiki entry for Superflat_survival, associated text: Another way to find wood is by dismantling pillager outposts, specifically the watchtower and the logs (only if structure generates a pile of dark oak logs). However, this way is dangerous for the early game, due that the outposts are heavily guarded by pillagers who armed with crossbows, and also can respawn indefinitely around the structure, even when the structure is completely destroyed. On the other hand, pillager outposts also contain a chest with valuable loot and a massive amount of wood in the structure. When finding pillager outposts, look out to see if there are any trapped iron golems in cages. Free them, and these golems help fight against pillagers. If you find a tent, utilize it for cover from arrows shot by pillagers. Also, never kill outpost captain with your attack (unless you want a challenge), but let them get killed by iron golems or from arrows shot by other pillagers.
Minecraft wiki entry for Development_versions, associated text: Beta 1.14.0.2 is the second beta version for Bedrock Edition 1.14.0, released on October 15, 2019,[2] which fixes bugs.
Minecraft wiki entry for Spider_Jockey, associated text: When a spider jockey rides a minecart, the minecart automatically accelerates, along with the spider's legs moving as if it was walking.
Minecraft wiki entry for Safe_home, associated text: Also, be aware that creepers can detect you and start their fuse from one block away, even if there is a low wall or fence keeping them away. Ways to avoid this are: build a wall at least two full blocks tall (even if it is made of certain translucent blocks such as slabs, fence or glass); or build your home with all spawning surfaces on all traversable paths sufficiently lit.
Minecraft wiki entry for Photo, associated text: A photo being placed in an item frame. A photo being saved from a portfolio. A photo being added to a book and quill.
Minecraft wiki entry for Defeating_the_wither, associated text: To pull this off, go to the Nether and dig up into netherrack until they start seeing bedrock. The player want to be 2 levels down from the first layer that has bedrock blocks (Y level 121). Dig out a 3Γ—3Γ—3 room for the Wither to spawn in, as well as a 1-block wide 2-block high tunnel for them to hide in while waiting for the Wither to grow. A tunnel of about 40 blocks deep should do. Now, spawn the Wither in the 3Γ—3 room, and run into the tunnel until the player is 15 blocks away. After the explosion, it is likely that the Wither will be floating up into the uneven bedrock ceiling. The player should be able to get a vantage point where they can shoot it with arrows until it drops to half health. At this point, it is possible that the Wither may hit the player occasionally with a skull, but ideally it is trying to fire them through bedrock blocks and thus not able to get the player. If they get hit, retreat a little and heal. Most importantly, try to stay on the same level that they started out with, because if they have descent too far, the Wither will do so as well and there will be no more bedrock blocks to block the skulls it fires.
Minecraft wiki entry for Bow, associated text: Bows can be drawn back by using them. In order to use a bow, the player must have at least one arrow in their inventory or be in Creative mode. While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a horse, minecart or boat, or flying with elytra. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.[1]
Minecraft wiki entry for Cave, associated text: "It seems that the underground is no longer swiss cheese anymore." – Minecraft Forum, September 17, 2013.
Minecraft wiki entry for 3CHP, associated text: 1 Chapter 17: Mal 2 Chapter 18: Lenna 3 Chapter 19: Jarro 4 Chapter 20: Tok 5 Chapter 21: Chug 6 Chapter 22: Mal 7 Chapter 23: Lenna 8 Chapter 24: Jarro
Minecraft wiki entry for Player_versus_Player, associated text: Do note that certain servers have plugins that enable obsidian to be destroyed by a sufficient amount of TNT. If that's the case, then set up your TNT cannon and blow up a hole in it. There are bases that have obsidian covered in water, you CAN TNT-cannon in, but before that, either you have to turn that water to cobblestone or you have to fire sand in using the TNT cannon. Then after you've covered the water, fire your TNT in, now you have a hole to enter their base. If these servers do not have these modifications, on servers with the essentials plugin (Basically every factions server), if you sethome in a "dangerous" thing, such as lava and water, it will teleport you to the safest place. Abusing this glitch to get into bases where they have water underneath them or on top of them to prevent from being exploded, you can sethome at the side of the base in the water, walk away and use your command to go to that home, usually, you will be teleported inside of the base, but a way to counter this is to layer your base twice, what this means is you put a second layer around your base that can fit a player on all sides, then create a box inside of there, then even if someone glitches in, they are stuck in the outside layer and cannot get to your chests.
Minecraft wiki entry for Creating_behavior_packs, associated text: the "version" tells the game what version of the pack is being used, if the number is higher, it will use that pack instead of the old one. this is important for testing your pack.
Minecraft wiki entry for Mojang_Studios, associated text: Markus Persson and Rolf Jansson started development on massively multiplayer online role-playing game Wurm Online in 2003,[6] using the name Mojang Specifications.[7] Persson and Jansson incorporated their business under the name Mojang Specifications AB in 2007. Persson soon left and wished to reuse the name "Mojang"; Jansson renamed his company to Onetoofree AB, and later to Code Club AB.
Minecraft wiki entry for Bone, associated text: While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
Minecraft wiki entry for Speedrun, associated text: When he does, empty some more slots in your inventory. If you do it right, this process will be quick, so you do not have to worry about your items despawning. Turn a few logs into planks, then craft them into sticks. Trade with the villager quickly by holding the shift key, and spamming the spacebar and left-click. Do this over the slot where the villager sells the emeralds. This will quickly trade your sticks for wood. Once you run out, craft more sticks and repeat. You will probably have a few emeralds to spare. The best choices are arrows and bows- while you can make do without either, having at least half a stack of arrows and one bow will be great. This helps to attack the dragon and shoot at the end crystals.
Minecraft wiki entry for Timeline_of_events, associated text: 10 million registered Minecraft users: https://web.archive.org/web/0/http://notch.tumblr.com/post/7128013309/10m