text stringlengths 148 3k |
|---|
Minecraft wiki entry for Tick, associated text: A gametick is where Minecraft's game loop runs once. The game normally runs at a fixed rate of 20 ticks per second, so one tick happens every 0.05 seconds (50 milliseconds, or five hundredths of a second), making an in-game day last exactly 24000 ticks, or 20 minutes. However, if the computer is unable to keep up with this speed, there are fewer game ticks per second (TPS). As the vast majority of actions are timed based on tick count rather than on wall clock time, this means that many things take longer on a slower computer. |
Minecraft wiki entry for Roof_types, associated text: A mansard roof is similar to a gambrel roof. It has two or possibly three distinct roof pitches. Most of the roof is steep, but it always has a shallow or flat section higher up, and like a hipped roof it has slopes in both the North-South and East-West directions. Some mansard roofs may use curved roof sections, more commonly on the lower portions. Hence the usable volume under the roof is greatly increased. Very large buildings may have several floors under a mansard roof. |
Minecraft wiki entry for Furniture, associated text: Design 4 Dig a 2×2 hole and fill it with water. Surround the water with iron blocks, quartz blocks or white wool. If in Creative, you can use lingering splash potions for the effect of bath scents. |
Minecraft wiki entry for Yellow_Dye, associated text: Yellow dye , formerly known as dandelion yellow, is a primary dye created by placing a dandelion or sunflower into a crafting square. |
Minecraft wiki entry for Offline_alternate_accounts, associated text: Note that this only works offline, in singleplayer – you will not be able to join any online mode multiplayer servers under any situation in any name you have not purchased and will be prevented from joining any online mode multiplayer servers if your client username does not match. |
Minecraft wiki entry for Minecart_with_Furnace, associated text: If a powered furnace minecart gets derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with use. |
Minecraft wiki entry for Time-saving_tips, associated text: Just as in real life someone moving through jungle terrain might carry a machete, in Minecraft you should make copious use of shears to clear a path. This is probably 3–5 times faster than trying to go around all the obstacles you will otherwise face. Note that you will use up shear durability very quickly, so carry a good supply of iron ingots to make replacements. The same tip helps to a smaller degree in woodland too. Remember you don't need a crafting table to craft new shears - as the recipe is 2x2 sized, you can craft them in the crafting grid of your inventory. As a bonus, all the foliage you collect can be composted. |
Minecraft wiki entry for Development_versions, associated text: Vanilla parity: using bone meal on moss blocks now also replaces tuff blocks (MCPE-125922).
Vanilla parity: fixed light block not being displayed correctly when being held (MCPE-123249).
Fixed held items not disappearing visually to other players after a player dies when the keep inventory gamerule is enabled (MCPE-64235).
Nether portals placed between chunks no longer break when leaving the Nether (MCPE-74333).
Shears now correctly cut vines and glow lichen faster (MCPE-123139).
Weeping and twisting vines now grow correctly after the player breaks them (MCPE-90932). |
Minecraft wiki entry for Player_versus_Player, associated text: Also, it is recommended that you strafe from left to right when shooting and you should also know when the right time it is to shoot another person. A good scenario is that your in battle with another person, and they're a good few blocks away cocking their bow up and you just started charging your own, what do you do? Well, first of all, you release it halfway there then strafe so that when they shoot, you have the advantage of shooting back at them dealing more damage to the enemy. To hit moving enemies, lead the arrow ahead of them some blocks depending on their distance. |
Minecraft wiki entry for Drowned_farming, associated text: The simplest way to start a survival-mode drowned and zombie farm is to locate a dungeon room that contains a zombie mob spawner. Ideally the room should be reasonably close to the overworld surface, but can be any depth that allows for digging 5 blocks or so underneath the floor. Sometimes a dungeon is found a short distance inside a cave entrance. Unlike an XP farm that generally requires a long falling distance from the dungeon to bring the mobs to near death, no deep excavation is required for a drowned farm. |
Minecraft wiki entry for Inventory, associated text: Pressing use on a block with an inventory, such as a chest, crafting table, or a furnace opens its GUI and allow items to be transferred between the 27 main slots, the 9 hotbar slots, and the block's GUI. |
Minecraft wiki entry for Development_versions, associated text: Mountain tops are now more jagged and pointy.
Mountain areas and peak biomes now are slightly larger on average. |
Minecraft wiki entry for TNT_cannons, associated text: Sand falls at a different speed than TNT does. As a result, it isn't possible to make a TNT-sand variable cannon that uses sand to determine where the cannon will launch its TNT to. However, it will fire the sand at the same horizontal angle if using an aimable cannon. |
Minecraft wiki entry for Book_and_Quill, associated text: Bookshop - Book Sharing And Editing Tool
Full-Width Text Generator
Small Caps Text Generator
Revise - External Book Editor |
Minecraft wiki entry for Bee, associated text: Naturally-generated birch or oak trees have equal chances to generate with a bee nest, depending on the biome: |
Minecraft wiki entry for Development_versions, associated text: The MoveToLiquidGoal has been changed to use data for its target block.
Striders now correctly executes the move_to_liquid goal. |
Minecraft wiki entry for Development_versions, associated text: Improved the smoothness of UI transition animations for some devices (MCPE-41772).
Improved performance for actors using TemptGoal. |
Minecraft wiki entry for Command_Block, associated text: If gamerule sendCommandFeedback is true (the default), default to O‌[JE only]/enabled‌[BE only]. Otherwise defaults to X‌[JE only]/disabled‌[BE only]. |
Minecraft wiki entry for Elytra, associated text: The first image of elytra, tweeted by Jeb. Click to play.
Folded elytra, which resembles the cape the user is wearing.
Elytra in an end ship.
A player wearing elytra.
A player using elytra.
Elytra with only 1 durability.
Elytra designs fitting to the official capes, posted by Jeb on Reddit.
A player gliding while blocking with a shield.
An image of players using elytra.
Steve gliding with elytra.
Alex gliding with elytra.
A pair of enchanted elytra. |
Minecraft wiki entry for Redstone_components, associated text: While activated, a trapped chest and any opaque block beneath it both power adjacent redstone dust (including beneath the block), and all adjacent mechanism components (including those above or below it). They also activate all adjacent redstone comparators or redstone repeaters facing away from it, at a power level equal to the number of players simultaneously accessing its contents (maximum 15). |
Minecraft wiki entry for End_survival, associated text: Once you make it back to the central island, you have to kill the ender dragon. Pillar up to the towers and block yourself with end stone before punching the crystal in order to reduce damage. Repeat for the other towers. For the caged towers, break the iron bars from under and punch the crystal to reduce damage. Since you don't have a bow and arrows, stand in the exit portal and hit the ender dragon when it perches. Watch out for dragon fireballs and keep attacking until the dragon it dead. Gather all the experience. To get the dragon egg, get a torch from the exit portal and punch the dragon egg so it teleports onto end stone. Mine 2 blocks down from the block next to the dragon egg and break the block 2 blocks under the egg. Place a torch and break the block the egg is on. The egg will drop and you can collect it. Now you can return to the overworld and continue as normal. |
Minecraft wiki entry for Command_NBT_tags, associated text: 1 Items
1.1 Blocks
2 Entities
2.1 Villager
2.2 Item Frame
2.3 Potion
2.4 Armor Stand
2.5 Turtle
3 Blocks
3.1 Generic
3.2 Beacon
3.3 Spawner
3.4 Light Block
3.5 Lightning Rod
4 See also
5 References |
Minecraft wiki entry for Spawner, associated text: In Bedrock Edition, a monster spawner can be obtained in Creative mode by taking it from creative inventory, by using the /give command, or by using pick block. It is initially empty and inert, but can be configured to spawn a desired mob by using a spawn egg on the placed block. |
Minecraft wiki entry for End_Gateway_(block), associated text: The end gateway is a block that forms a part of end gateways, which teleport the player between the main island and the outer islands in the End. |
Minecraft wiki entry for Cobblestone_farming, associated text: Obtaining cobblestone without changing the environment.
Need for a massive quantity of cobblestone.
Self-repairing objects, e.g. walls, floors, pillars.
On a map without stone, e.g. superflat.
To obtain experience through smelting.
To trade stone with Mason villagers. |
Minecraft wiki entry for Arrow, associated text: Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. ‌[Java Edition only] |
Minecraft wiki entry for Building_a_rollercoaster, associated text: Cons: ‌[Java and Bedrock editions only]; laggy; fills operators' chat menus if the gamerule commandBlockOutput is true; does not protect rider against non-entity hazards (lava, fire, cacti...); the simple mistake of forgetting the ! in type=!player will make worlds unplayable and uneditable |
Minecraft wiki entry for Development_versions, associated text: Increased attack speed for all swords to 3.
Increased damage for all swords by 1.
Increased attack reach to 3.5 blocks. |
Minecraft wiki entry for Development_versions, associated text: "Sorry about that, might be my fault for not getting that announced. Anyway, we hope that this was the last shuffle, but no guarantees :)" – @atorstling on Twitter, October 27, 2021 |
Minecraft wiki entry for Hopper_clocks, associated text: 2-Stage MHDC (Without Sticky Pistons, Compressed) 10x4x1 (40 block volume)
flat
clock period: up to 81.9 hours (3.4 real-life days)[note 1] |
Minecraft wiki entry for Huge_fungus_generation, associated text: - Some theorized methods will also be discussed, such as RNG manipulation, and self-sustaining N-core designs. |
Minecraft wiki entry for Development_versions, associated text: New mineshaft type that generates in mesa biomes (including all variants).
Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
Uses dark oak wood for wooden structures.
New NBT tag MST on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
Cave spider spawners no longer generate if sky light is 8 or more.
Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
Rails in corridors are more complete if sky light is below 8.
90%, versus 70% in 1.9 and in above-ground corridors. |
Minecraft wiki entry for Mining, associated text: Very simple, and potentially the most rewarding type of mining around: the player can find dungeons, massive cave networks, and maybe the hostile mob base. However, it is also potentially the least rewarding; it's possible to miss all the ores, as this method offers little consistency. |
Minecraft wiki entry for Redstone_components, associated text: When placed, rail configures itself to line up with adjacent rails, powered rails, and detector rails, as well as such adjacent rails one block up. If there are two such adjacent rails on non-opposite sides, the rail curves from one to the other. If there are three or four such adjacent rails, the rail curves between two of them (when choosing which directions to curve between, a rail prefers south over north, and east over west). If there are no such adjacent rails, the rail lines up in the north-south direction. If a rail it would line up with is one block up, a rail slants upward toward it without curving (with multiple options to slant upward to, a rail prefers, in order: west, east, south, and north). Other configurations can be created by placing and removing various rails. |
Minecraft wiki entry for Sound_directory, associated text: 1 Sound directory (after 1.7.2)
1.1 Locating specific sound files
2 Extracting Minecraft Sounds using Node.js
3 Extracting Minecraft Sounds using Python
4 Extracting Minecraft Music On Windows (via Windows Subsystem for Linux)
5 Extracting Minecraft Music On Linux
6 Extracting Minecraft Music On Mac
7 Old sound directory (pre-1.7.2)
7.1 Legacy sub-folders
8 Warning
9 Video tutorials
10 See also |
Minecraft wiki entry for Development_versions, associated text: MC-106298 – Unequipping horse armor shows armor equipping subtitle "Horse armor equips"
MC-106303 – 3 carpets are not enough to smelt one item
MC-106311 – A Tipped Arrow shot in Creative Mode will add to Inventory upon Pickup
MC-106324 – Generated villagers can have impossible Career
MC-106343 – Can't use right click ability while looking at a Green Villager
MC-106362 – Newly generated Villagers have Incorrect Tier 1 trades
MC-106399 – Igloos generating zombie instead of zombie villager |
Minecraft wiki entry for Development_versions, associated text: Decorative block with roots on its texture.
Similar to coarse dirt, neither mycelium nor grass spread to it.
Using a hoe turns it into normal dirt and drops a hanging roots.
Using bone meal on some will grow hanging roots underneath.
Available under Experimental Gameplay. |
Minecraft wiki entry for Development_versions, associated text: Command block in a command block chain will list the correct amount of ticking areas when a new ticking area is added before listing.
Title command no longer duplicates % symbols in message (MCPE-51033).
Using teleport with execute command now uses the dimension of the origin for its operations (MCPE-44104). |
Minecraft wiki entry for Development_versions, associated text: MC-2871 – Baby zombies are not spawned when right-clicking onto an adult zombie with a zombie spawn egg.
MC-112990 – Powered data parameter of furnace minecart is set by client as well.
MC-128361 – Cannot eat a chorus fruit, golden apple, or enchanted golden apple in Creative mode.
MC-129273 – Attempting to place a painting in a spot where it cannot exist may play the hand animation anyway.
MC-141354 – Dragon fireball texture inconsistent with new fire charge texture.
MC-144263 – Anvils glitch out and make noise when dropped on a shulker.
MC-145821 – Stained glass, ice, slime block, and other transparent block particles are not transparent anymore.
MC-146305 – Wandering traders sometimes run extremely fast for no reason.
MC-146623 – Bonus chests can spawn in the air or over grass.
MC-147843 – Minecraft 1.14 can display the aquatic background.
MC-150079 – Some commands in a command block will not run if the last character is a space.
MC-156746 – Cannot change attribute generic.maxHealth for tamed wolves/dogs.
MC-156766 – Items stopped spreading far on death.
MC-160981 – Making tamed parrots sit or stand plays no hand animation.
MC-161154 – When the ender eye is unavailable, the hand animation still plays.
MC-163375 – Minecart with a furnace can take anything as fuel.
MC-164499 – Game crashes when creating customized superflat world with unparsable biome.
MC-164747 – Inconsistent capitalization of "By" in "Damage Blocked By Shield".
MC-165023 – Sand dropped on boats can force-update cacti, sugar cane, and bamboo, causing them to grow very quickly.
MC-165034 – Falling blocks convert to blocks when falling on top of a boat. |
Minecraft wiki entry for Development_versions, associated text: Fixed a bug which made knockback resistance sometimes block 100% of knockback.
Fixed a bug which allowed spectators to attack with sweeping weapons. |
Minecraft wiki entry for Pufferfish, associated text: The player may collect a fish by using a water bucket on it, giving the player a bucket of pufferfish. Fish placed with buckets do not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it. An empty bucket may be used as well.‌[Bedrock Edition only] |
Minecraft wiki entry for Fence_Gate, associated text: Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update. |
Minecraft wiki entry for Development_versions, associated text: Can now be crafted from slabs and bookshelves.
Right-click empty lectern to place book.
Right-click lectern with book to open.
Multiple people can read the book without having the item.
Current page is persistent and shared between all readers.
Book can be removed from it.
Emits redstone pulses when page is changed.
Redstone comparators can be used to get book reading progress. |
Minecraft wiki entry for Sand, associated text: Red sand generates naturally in badlands biomes and variants, always in a one-block-deep layer. Unlike sand, there is no red sandstone that supports it below. |
Minecraft wiki entry for Building_a_metropolis, associated text: Empire: Instead of building just one city, build a lot of cities. Make one city to be larger than others, and make it the capital of the empire. Connect the cities with roads or a minecart network. Add smaller villages and farms outside the larger cities. If you want a more militant country, build huge walls around the borders, build many large military bases and add battle damage or wipe entire cities off the map with TNT to make it look like they were conquered. |
Minecraft wiki entry for 1CHP, associated text: After traveling hundreds of blocks by land and boat, Jake eventually finds another village, as well as an ocean. He decides to head toward the ocean and swims around in the water. By nightfall, he notices a shipwreck in the water and swims toward it out of curiosity. Entering the shipwreck, he notices a trapdoor. Opening it reveals an underwater torch and a chest filled with gold ingots, emeralds, and a treasure map. Excited about his findings, he swims back up to the surface, but quickly notices a door behind the trapdoor, so he swims toward it again. As Jake approaches the second door, movement from outside the shipwreck catches his eye. Seeing the shadow of a tail, Jake believes that it is a mermaid and swims after it. However, he doesn’t realize that he is low on health and soon dies from drowning. Jake respawns in a small hideout that he built, and is frustrated that he didn’t save the coordinates to the shipwreck. He tries to head back to the shipwreck, but panic begins to set in when zombies begin approaching him; as such, he heads back to the hideout and closes it up. Just then, a girl enters the computer lab, startling Jake. The girl is typing on her phone when she sits down at the opposite end of the row of computers, turning one on. The groan of a zombie breaks the awkward silence, with Jake trying to kill it by punching it. He eventually succumbs to the zombie, however, and disconnects from the server. Jake looks at the desktop clock, realizing he had been in the lab for several hours. He tries to introduce himself to the girl, but she leaves soon after. |
Minecraft wiki entry for Caves_%26_Cliffs_Prototype_Data_Pack, associated text: The Caves & Cliffs Prototype Data Pack is an official data pack that was released periodically by Mojang Studios from April 2021 to May 2021.[1] It contains several experimental and work-in-progress features, most of which were eventually released in Java Edition 1.18. Its first release coincided with the announcement that Caves & Cliffs would be split into two major updates.[2][3] The data pack was eventually superseded by experimental snapshots as changes that are too large for a data pack were introduced.[4] |
Minecraft wiki entry for Pumpkin_and_melon_farming, associated text: These designs made obsolete by the observer. Observer based melon and pumpkin farms are generally easier to make, more compact, and, in some cases, more efficient. |
Minecraft wiki entry for Complete_main_adventure, associated text: There are two bosses in Minecraft (three in Bedrock Edition): the Ender Dragon, the Wither, and the Elder Guardian‌‌[BE only]. |
Minecraft wiki entry for Man-made_lake, associated text: This new version is a mash up of the two techniques above. The two versions are viable, however some may find this one more simple. |
Minecraft wiki entry for Poison, associated text: Amplifiers outside the range 0–31 (corresponding to levels 1–32) are treated modulo 32 (as though reduced by 32 until they are within the range, or alternatively as the remainder from division by 32, i.e. 33 or 65 is treated as 1). |
Minecraft wiki entry for time, associated text: time add <time>
Adds <time> to the in-game daytime.
time query (daytime|gametime|day)
Queries current time.
time set <TimeSpec>
time set <time>
Sets the internal daytime. |
Minecraft wiki entry for Huge_fungus, associated text: MC-170858 – "Crimson and Warped trees do not check for empty space when growing" – resolved as "Works as Intended" |
Minecraft wiki entry for Grass, associated text: When broken normally, all variants drop 0 or 1 wheat seeds. They can be obtained as an item using shears. |
Minecraft wiki entry for Johan_Bernhardsson, associated text: "I will develop Lake Ridden (it's name) together with @Teezec who is our artist and @saxen8 who handles most of the other stuff. :)" – @jbernhardsson on Twitter, January 28, 2016 |
Minecraft wiki entry for Armor_Stand, associated text: Frost Walker creates frosted ice blocks on water as usual if an armor stand is pushed with a piston.
Depth Strider slows the movement of the armor stand when being pushed with water.
A player may take damage from hitting an armor stand that holds armor enchanted with Thorns. |
Minecraft wiki entry for Horse, associated text: When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for donkeys. |
Minecraft wiki entry for End_spike, associated text: When the ender dragon respawns, any blocks the player had placed are deleted within a 10 block radius of the bedrock block at the top of the end spikes. |
Minecraft wiki entry for What_the_Far_Lands_are_not, associated text: The Stripe Lands, a mostly Bedrock Edition-exclusive phenomenon which can only be seen in Java Edition through extensive modding, are another example of floating-point precision loss, and are not a terrain bug. |
Minecraft wiki entry for The_Wild_Update, associated text: "In terms of character, the souls in its chest were incredibly important to its lore and, likewise with the color palette. It all comes together to tell a story that I think can be really more unsettling than any of these previous iterations, despite it being less "gory"." – @kingbdogz on Twitter, January 23, 2022 |
Minecraft wiki entry for Pre-flattening, associated text: Thus a right-side-up birch wood slab has metadata value 0x2 (binary 0010), while an upside-down birch slab is represented by metadata 0xA (binary 1010). |
Minecraft wiki entry for ED, associated text: Entity data
Tags common to all entities[show]
Tags common to all fireballs[show]
Tags common to all projectiles[show]
Item: The item to render as, may be absent.
Tags common to all items[show] |
Minecraft wiki entry for Christian_Westman, associated text: Christian Westman is a retired game developer at Mojang Studios, who started at the company on April 3, 2016.[1] |
Minecraft wiki entry for Ender_Dragon, associated text: By using the F3 + B shortcut, the dragon's bounding box appears.‌[Java Edition only] She cannot be damaged at just any spot in this large volume: eight green sub-hitboxes are also shown, which indicate the locations where the dragon can take damage: The tail, body, head, and wings. |
Minecraft wiki entry for setworldspawn, associated text: Specified the yaw angle to spawn with. Defaults to 0.0.
Must be a yaw angle, measured in degrees with float number. -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0. Tilde notation can be used to specify a rotation relative to the executor's yaw angle. |
Minecraft wiki entry for Zombie, associated text: If a zombie's head (the legs don't work) is submerged in water for 30 seconds, it begins converting into a drowned. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped. This time is not affected by the Respiration enchantment. |
Minecraft wiki entry for Armor, associated text: Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is completely destroyed. |
Minecraft wiki entry for list, associated text: list
Shows the names of all currently-connected players.
list uuids
Player UUIDs are shown alongside names. |
Minecraft wiki entry for Development_versions, associated text: Dragon fireball texture has been changed, which now resembles the fire charge texture after the Texture Update. |
Minecraft wiki entry for TectonicusConfigFormat, associated text: If you're new then it's easiest to just take the example config file and modify the file paths so they point to your world folder and output folder. |
Minecraft wiki entry for Development_versions, associated text: The compass now has LodestonePos, LodestoneDimension, and LodestoneTracked data fields. If LodestoneTracked is zero, the game will skip checking for a lodestone in the specified position.
Compasses can now be enchanted with Curse of Vanishing. |
Minecraft wiki entry for Door-based_iron_golem_farming, associated text: Since villagers will turn into witches when struck by lightning (albeit it happens very rarely), it is sometimes needed to refill the villagers into the farm after a thunderstorm. But if the farm is not built inside the spawn chunk, you can just move away from the farm to let the chunk unload during a thunderstorm. Villagers bred inside the farm will also occasionally spawn outside of the containers. |
Minecraft wiki entry for Installing_a_snapshot, associated text: By default, you can choose and play release versions of Minecraft, e.g. 1.14.x, 1.15.x, 1.16.x and so forth. Also available are the development snapshots for the upcoming release, or for the most recent release if snapshots haven't begun yet for an upcoming release. Usually, only the last snapshot in per week is available, except for the most recent week, in which they're usually all available. Keep in mind that the exact list of snapshots available may vary, as it is at the discretion of Mojang which snapshots are listed. Snapshots are newer versions that have not been released as an update and are still a work in progress. Players can view said snapshots as well. |
Minecraft wiki entry for execute, associated text: Technical
Resets the command node to the root of the command dispatcher
Information on modelling commands as chat text:
The command dispatcher is what starts when the player begins a message with a forward-slash (/).
A command node is the specific word/entry the cursor is editing, either a command or an argument.
The root node comes before the first word in the current command. |
Minecraft wiki entry for Things_not_to_do, associated text: However, if you are in the End and run out of equipment while fighting the Ender Dragon, or you don’t know your way back to the end portal, then you could jump into the void to get back to the overworld. Before you do this, though, you should put all of the items including armors in a Ender Chest so that you can access them in the overworld. Note that this makes you lose your Experience without the ability to recover it unless /gamerule keepInventory is set to true. It should be noted that the void can then be used to the player's advantage as a means to kill enemies. |
Minecraft wiki entry for Transmission, associated text: Unlike the redstone torch setblock transmitter, this transmitter doesn't change the lengths of input pulses. |
Minecraft wiki entry for Creating_resource_pack_add-ons, associated text: Soon, with practice, you'll be able to make resource packs and upload them to various sites. Link to Vanilla Textures Pack (1.8) {Go deeper down until you see Download the zips for the Resource Pack} Tips: |
Minecraft wiki entry for Diamonds, associated text: Silk Touch pickaxe, with Unbreaking III and optionally Efficiency. This one can be used to collect ores, and if it's diamond, for general mining (the player collects stone instead of cobblestone).
A Fortune III pickaxe with Unbreaking III and optionally Efficiency. This one should also have Mending if possible. If players save this one for mining ores, even an iron pickaxe with Mending basically lasts forever. And if a player uses a Silk Touch pick for general mining, they can keep the Fortune pick safe at the player's base, used only for mining the ores they bring home.
Optionally, a diamond pickaxe with Efficiency IV or V, Unbreaking III, and perhaps Mending, for general mining and as a back-up. |
Minecraft wiki entry for Adding_beauty_to_constructions, associated text: 1 Basic
1.1 Floor
1.2 Windows
1.3 Ceiling
1.4 Stairs
1.5 Hall
1.6 Exterior
1.7 Safety
1.8 Others
2 Rooms
2.1 Kitchen
2.2 Living Room
2.3 Bedroom(s)
2.4 Bathroom
3 Some Designs
3.1 Furniture
3.2 Appliances
3.3 Large building decorations
3.3.1 Statue
4 Architectural Styles
4.1 Medieval
4.2 Colonial
4.3 Victorian
4.4 Brutalism
4.5 Modern
4.6 Futuristic
5 Video
6 External links |
Minecraft wiki entry for Shelters, associated text: If you have active mines scattered over the map and use minecarts to haul your stuff back to your base, dig out a universal stopping point under your base. Or, you could actually make a rail road hub outside or connected to your base. |
Minecraft wiki entry for Super_Smash_Bros._Ultimate, associated text: The Creeper Mii Brawler costume in Super Smash Bros. Ultimate.
The Pig Mii Brawler costume in Super Smash Bros. Ultimate.
The Diamond Armor Mii Swordfighter costume in Super Smash Bros. Ultimate. |
Minecraft wiki entry for Speedrun, associated text: A speedrun is a play-through of a video game performed with the intention of completing it as fast as possible. Speedruns may cover a whole game or a selected part, such as completing all achievements/advancements, or killing a certain boss. Players attempt speedruns mainly to challenge themselves and to entertain and compete with others. For experienced Minecraft players, speedruns add a new challenge and sometimes ignore or subvert established game principles, such as never digging straight down. |
Minecraft wiki entry for Crimson_Forest, associated text: 1 Description
2 Sounds
2.1 Music
2.2 Ambience
3 Data values
3.1 ID
4 History
5 Issues
6 Trivia
7 Gallery
8 See also
9 References |
Minecraft wiki entry for Water_Spawner, associated text: Water spawners could be found in Indev House chests in stacks of 99 in in-20100124-2, and stacks of 100 in in-20100128. Prior to this, they were added to the player's inventory by default in a stack of 5. |
Minecraft wiki entry for Experience_farming, associated text: Fishing can function as a slow experience farm, with only two string and three sticks as an "entrance" fee to get started. However, it is wise to set up a secure fishing pond: You'll want a stretch of water at least two blocks deep and a few across (basically big enough not to accidentally miss the water). The water should be open to the sky, but you should have a lit, sheltered area to fish from, with a roof to fend off phantoms, and fences or glass to keep monsters from spotting and targeting you (a bit of height will help too). You should also make sure that you can reach the fishing area when it's night or storming, and that you can quickly climb back up if you happen to fall into the water. You will want at least one double-chest to store your catches (and your rod, when not in use). |
Minecraft wiki entry for Vines, associated text: Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed. |
Minecraft wiki entry for Unbreaking, associated text: Unbreaking is an enchantment that gives a chance for an item to avoid durability reduction when it is used, effectively increasing the item's durability. |
Minecraft wiki entry for Forest, associated text: In versions before alpha 1.2.0, forested areas existed within various landforms which were randomly generated across the world, as true biomes did not exist yet. Trees generated in abundance within "woods" and "Woods Mountain" terrain, and more sparsely in "Original" and "Original Mountain" terrain. |
Minecraft wiki entry for Hoglin_farming, associated text: Hoglins can only spawn in a Crimson Forest, and are afraid of Warped Fungus, Nether Portals and Respawn Anchors. If a Hoglin or baby Hoglin is standing on a slab with lava poured on top of it with hoppers underneath the slabs, the Hoglin will burn in the lava, but the hoppers will pick up its drops. Hoglins drop 2-4 raw porkchops (cooked porkchops if on fire) (maximum of 7 with Looting III), 0-2 leather (maximum of 5 with Looting III), and 5[Java Edition] or 1-3[Bedrock Edition] experience orbs if killed by player or tamed wolf. Looting can't be used unless it's a mob softener. Warped Fungus is immovable via pistons, so Respawn Anchors are the way to go. This can be expensive, however. |
Minecraft wiki entry for Development_versions, associated text: Spawns in the Deep Dark biome, specifically when too many sculk shriekers are activated.
It is the only mob that spawns in the Deep Dark biome.
"Emerges" from the ground when spawned by sculk shriekers.
Digs back into the ground when it doesn't sense any vibration after 60 seconds.
The first fully blind mob.
Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
It follows and attacks players, mobs, and other entities that make vibrations.
When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
Does not detect players that are sneaking.
Can detect players or mobs that have the Invisibility effect.
Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
Has 500 × 250 health points and does 30 × 15 damage on Normal difficulty, bringing players wearing full netherite armor from full health to 7 health points.
Wardens disable shields when they hit the players with their fists.
The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role.
Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same). |
Minecraft wiki entry for Mechanisms, associated text: This is a customizable vending machine that is relatively easy to make. Unfortunately, it does require a lot of iron. |
Minecraft wiki entry for Leaves, associated text: Leaves are always transparent to light, but cannot be seen through when the graphics mode is set to "Fast"; the transparent regions are instead black‌[JE only]/dark green‌[BE only]. They diffuse sky light, causing the shadows they cast under trees. |
Minecraft wiki entry for Armor_Stand, associated text: Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra. Commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, and bounced by slime blocks. |
Minecraft wiki entry for Block_and_item_duplication, associated text: When you overflow chunk memory, you will be able to freeze chunk. What this means is that changes on this chunk will not be saved and after loading it again it will return to the previous state. The best way to do this is to create books filled with about fifty pages of random Unicode characters and put it in a chest. There are mods for doing this automatically, but you can also do it manually by copying and pasting. You will need two different types of books for this to work. |
Minecraft wiki entry for Prismarine_Shard, associated text: Prismarine shards are dropped upon the death of guardians and elder guardians. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the Looting enchantment. |
Minecraft wiki entry for Development_versions, associated text: Beta 1.2.13.5 is the first beta version released for 1.2.13 that mainly fixed bugs.[1] This beta also includes changes and fixes from the 1.2.10 Beta. |
Minecraft wiki entry for Gameplay, associated text: Technically, Hardcore is a game mode modifier rather than a game mode. However, without cheating, it is possible to get only "Hardcore Survival". To obtain "Hardcore Creative" mode, the player must edit the game world with external tools, or opening to LAN, and turning on cheats. There is almost no visible difference between "Hardcore Creative" and "Non-Hardcore Creative". Because of this, "Hardcore" usually refers to "Hardcore Survival". On a server, a player who dies gets put into Spectator mode, while all other players remain in Survival mode. When looking at a Hardcore singleplayer world, the gamemode is "Hardcore Mode!" and the color is red. |
Minecraft wiki entry for 1.1, associated text: 1 Java Edition
1.1 Beta
1.2 Alpha
1.3 Classic
1.4 Launcher
2 Pocket Edition
3 Legacy Console Edition
4 New Nintendo 3DS Edition
5 Minecraft Dungeons
6 See also |
Minecraft wiki entry for Map, associated text: In Bedrock Edition, a cartography table can also be used to adding pointer to create locator map or empty locator map, by adding compass with paper, empty map or map. |
Minecraft wiki entry for Development_versions, associated text: Alpha 1.0.0.2 (also known as 1.0.0 build 5) is the fifth build version released for 1.0.0, also known as the Ender Update.[6] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.