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Minecraft wiki entry for Island_survival, associated text: While you are filling your map, be sure to stop by any islands you see, as they may house generated structures underneath them. |
Minecraft wiki entry for Villager, associated text: Many of the sounds were also changed, supposedly by the villagers. They seem to be similar to a villager talking (with words, rather than their normal sounds). The in-game music has also been altered to include villager like noises, and also features a villager version of the "Game of Thrones" theme on the title screen. The sounds originate from the sound resource pack created by Element Animation, titled The Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on the villagers appearing in their fan videos. The villagers were voiced by Dan Lloyd, Director of Element Animation. |
Minecraft wiki entry for Wood, associated text: All the facings and types of logs with the wood blocks. From left to right: dark oak, acacia, jungle, spruce, birch, oak. |
Minecraft wiki entry for Underwater_home, associated text: To make an air pocket in Bedrock Edition, place a solid block that can break quickly, like slime block or tnt. After breaking the block, quickly place a block that displaces flowing water, like a button, sign, or trapdoor, before a water source block forms in that space. The block where you place the sign is counted as a flowing water block, so a sign can create an air pocket there. |
Minecraft wiki entry for Hourly_clock, associated text: If you want your clock to sound in all your bases, but don't want to build different clocks all over the map, it is possible to connect all your bases to the clock. This will mean more delay from repeaters needed to carry power the distance from clock to base, but you can just say that there are minute time zone differences across the map (or make every base have an equal delay). Then just build more chimes in your bases. The inverters can also be connected to different parts of your central clock to offset the delay caused by the repeaters. |
Minecraft wiki entry for OpenBSD_startup_script, associated text: Download the server java executable (.jar) from the Minecraft website, place it in a directory within your home directory (or wherever accessible), then cd to that directory and run: |
Minecraft wiki entry for Plains, associated text: Before alpha 1.2.0, flatter areas similar to plains existed within "plains" landforms, which were randomly generated across the world as true biomes did not exist yet. |
Minecraft wiki entry for Playing_on_servers, associated text: This might be different depending on the error message. Search the web for others with the same problem, and you might find a solution. |
Minecraft wiki entry for Multiplayer_PvP_bases, associated text: Materials: Choice of wall material (stone, obsidian), iron-diamond pickaxes, ender pearls, 5-6 dirt stacks, some armor and weapons against endermen. |
Minecraft wiki entry for Nether_portal, associated text: Most entities can travel through portals, including mobs (except the wither and ender dragon), thrown items, and transportation without passengers (neither mobs nor player)[1], including boats, minecarts and horses. Unlike players, other entities travel through portals instantly, and once they reach the other side, there is a cool-down time for 300 game ticks (15 seconds), in which they cannot go through any nether portals. Therefore, an entity can only travel though nether portals again, once it is not touching any nether portal for 15 seconds. In Bedrock Edition, a parrot on the player's shoulder prevents the player from going through the portal.[2] |
Minecraft wiki entry for 1.5, associated text: Bedrock Edition 1.5.0
Bedrock Edition beta 1.5.0.0
Bedrock Edition beta 1.5.0.1
Bedrock Edition beta 1.5.0.10
Bedrock Edition beta 1.5.0.4
Bedrock Edition beta 1.5.0.7
Bedrock Edition 1.5.1
Bedrock Edition 1.5.2
Bedrock Edition 1.5.3 |
Minecraft wiki entry for How_to_play, associated text: Under the Game button, you can rename the Realm, set the difficulty and gamemode, turn on cheats, and download/upload the world. |
Minecraft wiki entry for Construction, associated text: A house that is a part-free-standing house, and part-cave. An ideal combination of both worlds. The pickaxes are used here to gather materials for the main house while making more room underground. |
Minecraft wiki entry for Block, associated text: The textures on the faces of blocks are 16×16 pixels. Most blocks are proportionately one cubic meter by default, but their shape can be changed using models. |
Minecraft wiki entry for Scaffolding, associated text: Scaffolding can be placed up to 6 blocks out from its base of support; any further scaffolding placed falls to the ground. |
Minecraft wiki entry for Mossy_Cobblestone, associated text: Issues relating to "Mossy Cobblestone" or "Moss Stone" are maintained on the bug tracker. Report issues there. |
Minecraft wiki entry for Measuring_distance, associated text: Note that the green line changes size relative to the GUI, and was a different size entirely in 1.8. These numbers assume a normal sized GUI. |
Minecraft wiki entry for Zombified_piglin_farming, associated text: Instead of letting the zombified piglins fall to their death, we can also use a fall breaker to make sure they get damaged, but don't die. This allows us to use a looting sword to get XP, gold nuggets, gold ingots, golden swords and rotten flesh. Depending on the height of the drop, you can make sure that you could kill the zombified piglins with only one blow. Making it easy to kill and less hard on your sword in terms of durability. |
Minecraft wiki entry for How_to_play, associated text: Different kinds of arrows can be created by dipping them into a cauldron filled with an appropriate potion. |
Minecraft wiki entry for Custom_Blocks, associated text: 1 Tutorial: Adding a simple custom block
2 Replacing Existing Blocks
3 Removing Existing Blocks
4 Using Images From A Texture Pack
5 Different Kinds Of Block
6 Sub Blocks (for mods)
7 Available Block Types
7.1 Air
7.2 Solid blocks
7.3 Water
7.4 Log |
Minecraft wiki entry for Transmission, associated text: Variations: A common variation is to drop the center block one level, and cut a three-block passage into the ground under it for the north-south wire. |
Minecraft wiki entry for Random_patch, associated text: General: grass, ferns, flowers, sugar cane, sweet berry bushes, pumpkins, mushrooms, bamboo and melons
Underwater: seagrass
Oceans: kelp
Deserts: dead bushes and cacti
The Nether: fire, mushrooms |
Minecraft wiki entry for Experience, associated text: Experience required =
2 × current_level + 7 (for levels 0–15)
5 × current_level – 38 (for levels 16–30)
9 × current_level – 158 (for levels 31+) |
Minecraft wiki entry for Development_versions, associated text: Added experimental support for new custom worlds.
The "Edit World" menu now has an option to export world settings to a JSON file.
Previously exported world settings can be imported during world creation.
Many new parameters are exposed but marked as experimental, meaning they can be used but may later be removed. |
Minecraft wiki entry for Development_versions, associated text: 2.1.5197 (Windows), 2.1.5196 (macOS), or 2.1.5195 (Linux) was a launcher beta version released on June 20, 2019, which fixed bugs.[3] |
Minecraft wiki entry for Flower, associated text: Using different flowers results in different effects. All are short-lived, but some have lasting effects: The regeneration restores 2 or 3 health; Wither or poison inflicts up to 2 hearts damage. The saturation effectively makes those stews a superfood: they restore up to 6 hunger and 12 saturation points on top of their food value, for a total of 12 ( × 6) and over 19 points of saturation. |
Minecraft wiki entry for TNT_cannons, associated text: This cannon is shaped like a T; the way it works is that it drops the shot in vertically on top of a mounting blocks between 2 smaller troughs that can be filled with TNT to change the shot's horizontal launch angle. You can adjust the range by not filling the main trough all the way. Great for putting in a castle to destroy enemy artillery! |
Minecraft wiki entry for Mob_farm, associated text: This article is about farms which spawn mobs in natural conditions. For single-species farms built around a spawner, see Tutorials/Spawner traps. |
Minecraft wiki entry for Carpet, associated text: In Java Edition, if a campfire is placed beneath a beehive to pacify bees, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire. |
Minecraft wiki entry for Jungle_pyramid, associated text: On the bottom floor, there is a puzzle consisting of 3 levers on 3 chiseled stone bricks connected to a hidden piston trapdoor mechanism. If the combination is entered correctly, a block on the main floor is pulled away, revealing a chest. |
Minecraft wiki entry for Horse_Armor, associated text: There is a gradual increase in the defense given from a horse wearing the different types of armor. Note that golden horse armor provides more protection than iron horse armor, whereas the opposite is true for player armor. |
Minecraft wiki entry for Spring, associated text: Unlike the other types of springs, these are hidden from generation. These are particularly dangerous and care must be taken (like taking a Potion of Fire Resistance) when mining in the Nether, as they can be dangerous when uncovered. |
Minecraft wiki entry for Argument_types, associated text: Must be a column coordinates composed of <x> and <z>, each of which must be an integer or tilde notation. |
Minecraft wiki entry for Setting_up_a_server, associated text: For most distributions, it is recommended to install OpenJDK 16 (for 1.17+) or OpenJDK 8 (for below 1.17) from the official repositories. For Oracle Java refer to Oracle's Download Page. |
Minecraft wiki entry for EP5, associated text: Should the player decide to stay in Beacontown, Radar will inform Jesse that he received a letter from Aiden about “redeeming himself” and a note from “WP” telling him to “look out”. |
Minecraft wiki entry for Creating_behavior_packs, associated text: Before we start modifying the JSON code, let's take a brief look at how our entity.json files are set up. |
Minecraft wiki entry for Beetroot, associated text: Villagers can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed. |
Minecraft wiki entry for Fletching_Table, associated text: If a village has a fletching table that has not been claimed by a villager, any villager who hasn't already picked a job site block has a chance to change their profession to fletcher. |
Minecraft wiki entry for Campfire, associated text: Campfires do not have an external inventory. Raw food cannot be loaded into the campfire with a hopper. |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: You can cure villagers multiple times if you want, to get the cheapest trades. This table shows the number of cures required to make all trades 1 emerald or 1 item. |
Minecraft wiki entry for Boots, associated text: Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. |
Minecraft wiki entry for Advancement_guide, associated text: Awkward potions can further be used to make many other potions that can affect the player and/or other entities. Note that in multiplayer you can also get this advancement by obtaining a base potion from another player, and then brewing it into another potion. |
Minecraft wiki entry for NBT_path_format, associated text: An NBT path is a descriptive label used to specify a collection of particular elements from an NBT data tree. A path has the general form node.….node, where each node declares what types of sub-elements can be chosen from a previous tag. |
Minecraft wiki entry for Create_New_World, associated text: Random Tick Speed
An integer input that controls the rate at which random events occur in the world. Defaults to 1. Contains a reset button next to the box. |
Minecraft wiki entry for Morse_code, associated text: Here you can see one section of the decoding system. The initial decoder doesn't require the first AND gate and instead comes straight from the input 'I'. When the first input comes through it will be sent into a length detecting and gate 'B' or the repeater and gate, if the signal is long enough it will be able to pass through this and gate and then power the rs-nor 'C', which will then allow the Q for dash to be on. If the length of the signal is not long enough to pass through 'B' it will then not activate the Rs-nor, instead it will just go where the signal also goes which is round to the next 'C^', rs-nor which once switched will send a signal round to 'B' therefore not allowing any more signals to pass through. When this happens the power from the 3rd input of the 3 input 'and' gate 'B' will go to the Q(dot). If the power for the dash is on then it will over ride the dot turning it off, if it's on otherwise if the dash had been activated and then the signal goes through the dot would also be on, so you will need to make the dot turn off when dash is on, you can do this as shown, feeding the power back into the Q dot. |
Minecraft wiki entry for Structure, associated text: In the following blueprints, "Layer 0" means that this is level with the path(s) that connect them. Negative numbers indicate that they are below the path. The bottom-most layer is copied all the way to the surface. |
Minecraft wiki entry for Enderman, associated text: Entity data
Additional fields for mobs that can become angry[show]
Tags common to all entities[show]
Tags common to all mobs[show]
carriedBlockState: Optional. The block carried by the enderman.
Name: The resource location of the block.
Properties: Optional. The block states of the block.
Name: The block state name and its value. |
Minecraft wiki entry for Tree_farming, associated text: Note when the tree farm is cut down, the amount of returned saplings per tree is much lower than cutting trees in a forest, as the canopy is shared by many trees. Using an iron Hoe with Fortune III to break the leaves will, on average, will drop enough saplings to replant the farm. |
Minecraft wiki entry for Telltale_Games, associated text: Telltale Games (formerly known as Telltale, Incorporated) was an American independent digital publisher based in San Rafael, California. The studio included designers formerly employed by LucasArts, and was responsible for developing Minecraft: Story Mode and Minecraft: Story Mode - Season Two alongside Mojang Studios.[1] |
Minecraft wiki entry for Sea_Pickle_farming, associated text: Manually farming sea pickles can be done underwater near a coral reef. Simply apply bonemeal on as many live coral blocks and sea pickle blocks as possible, and the player will soon have a lot of sea pickles. |
Minecraft wiki entry for Caves_%26_Cliffs, associated text: An opaque block that appears grassy on all sides.
Using bone meal can cause it to grow grass, tall grass, moss carpets and both types of azalea bushes on it and in its vicinity.
Bone meal can also cause it to grow over (expand) and convert stone surfaces, sand, dirt, etc. but not grass surfaces.
Breaks when pushed by a piston. |
Minecraft wiki entry for Tree, associated text: Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size. If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing. |
Minecraft wiki entry for Development_versions, associated text: "We're starting to express "game data" in JSON files! Now Items use it to see if they're Food or Seeds, but soon they'll be fully data-based." – @_tomcc on Twitter, October 29, 2015 |
Minecraft wiki entry for Asset_history, associated text: There is currently no text in this page. You can search for this page title in other pages, or search the related logs, but you do not have permission to create this page. |
Minecraft wiki entry for Building_a_metropolis, associated text: Socialism
All industry is owned collectively; that could mean by the government, or it could mean communally by groups of players, but nobody works for any private individual.
The profits are split equally between workers.
There are no classes since nobody is anyone's boss in a company.
The government does not tax the citizens, rather it takes a small percentage of the profits.
All land is owned collectively, either by the government or by equal groups of players.
Leaders in the government or in cooperatives should decide where to build new structures (for example, houses, farms, banks).
Leaders can be chosen in any way you want |
Minecraft wiki entry for Defense, associated text: Explosion resistant houses are fairly easy to build, and aren't extremely expensive. Use the Materials section above to assist you in choosing explosive resistant materials. |
Minecraft wiki entry for Development_versions, associated text: Arrow uncertainty value has been decreased from 1.0 to 0.25.
This means fired arrows from bows and crossbows deviate less from the crosshair, increasing accuracy. |
Minecraft wiki entry for Development_versions, associated text: Changed some GUI text strings.
Changed the second line of the data pack error message from "You can either try to load only with vanilla datapack ("safe mode") or go back to title screen and fix it manually." to "You can either try to load it with only the vanilla data pack ("safe mode"), or go back to the title screen and fix it manually."
Minor grammatical changes were made.
Changed "This pack was made for a newer version of Minecraft and may no longer work correctly." to "This pack was made for a newer version of Minecraft and may not work correctly." (pack.incompatible.confirm.new).
Changed "Do you want to add following packs to Minecraft?" to "Do you want to add the following packs to Minecraft?" (pack.dropConfirm). |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: Digging straight down is normally a terrible idea, but in a Superflat world it's (probably?) safe. As long as you don't forget your sand stack! However, the need to dig the 24 block long passage for spawning more or less completely negates the advantage of the shaft over the single staircase method. |
Minecraft wiki entry for Redstone_Repeater, associated text: A single redstone repeater is generated naturally in each jungle temple. They also generate in ancient cities. |
Minecraft wiki entry for MobsRule1CHP, associated text: Chapter 7: Thank You for Your Hospitality, Villagers! I Especially Enjoyed It When You Stopped Hitting Me. |
Minecraft wiki entry for Recipe_book, associated text: The first, topmost tab contains every unlocked recipe.
The second tab contains tools, weapons, and armor.
The third tab contains building materials.
The fourth tab contains food items and miscellaneous things.
The fifth tab contains redstone materials. |
Minecraft wiki entry for Bone_Block, associated text: Bone blocks.
The different orientations bone blocks can have.
Bone blocks generated naturally underground. |
Minecraft wiki entry for Mac_Scripting_Tutorial, associated text: The LOG variable is the place where this script writes its own simple log file, which is just a simple text file. The log file records whether or not the script ran, and where it failed if it didn't complete. More importantly, it records how log the script takes to run.
LOGOLD is the name that the previous run's log file will be changed to every time. This way, the script will keep the last run's log file rather than just overwriting it.
WORLDWORKDIR is the location of the Minecraft map data files. Set this to wherever the Minecraft map is on your computer. If you're running your Minecraft map on another server, then copy it to your computer first.
TECTJAR is the location of the current Tectonicus jar file. As Tectonicus is updated, you'll change this variable to point to the new jar files.
TECTCONFIG is the XML configuration file for Tectonicus. It's possible to have multiple config files for Tectonicus and list them here with different variable names, then trigger Tectonicus multiple times to render different maps.
TECTOUTPUT is where Tectonicus will place the map it generates. This is what you'd then copy to a web server, either on your LAN or somewhere on the Internet.
WEBSERVER is the fully-qualified domain name of the sever where rsync will copy the Tectonicus map.
WEBSVC is the account that rsync will use to log onto the web server. Note that to make this process seamless and secure, you'll want to enable ssh key authentication on the web server, if that's allowed. Otherwise, you'll have to specify the account password in this script. Here's a howto on setting up key-based ssh authentication.
WEBSERVERPATH is the location on the web server where the Tectonicus map files will be placed so that they can be served out to the Internet. |
Minecraft wiki entry for Experience, associated text: The first picture of the Orb. Notice, it is on the very left side of the page not the torch in the middle. |
Minecraft wiki entry for Achievement_guide, associated text: Diamond Armor can also be obtained from end city chest, bastion remnant chest, bought from armorer villager, or rarely dropped by zombies. |
Minecraft wiki entry for Spawner, associated text: Dungeons
One in the center of the dungeon spawning one of the following mobs with the indicated frequency: zombie (50%), skeleton (25%), or spider (25%).
Mineshafts
Any number of cave spider spawners, densely surrounded by cobwebs, scattered throughout.
Woodland mansions
Optionally one spider spawner, densely surrounded by cobwebs, in a rarely generated secret room on the 2nd or 3rd floor. It is sometimes visible through the windows from outside.
Strongholds
One silverfish spawner in the end portal room.
Nether fortresses
One or two blaze spawners on fenced platforms with full-block "stairs" leading up to them. Normally two are generated per fortress, but there can be fewer.
Bastion remnants
One magma cube spawner hanging from a chain underneath a bridge in treasure rooms. |
Minecraft wiki entry for Historical_effects, associated text: Redstone after 8388608 blocks in Alpha. Since it assumes a cross shape by default, it needs to be connected to adjacent dust to show the stretching in action here. |
Minecraft wiki entry for Useful_commands, associated text: Note: Some enchantments won't work.
By using /give command, we can get a netherite sword with a custom level of sharpness. |
Minecraft wiki entry for Miscellaneous, associated text: The hopper is held deactivated by the powered dust when the circuit is off, and by the powered dropper when the circuit is on. But, when the input turns off, there is a brief 1-tick moment when the dropper has just turned off, but the torch attached to it hasn't turned on again. This allows the hopper to activate for 1 tick, pushing an item back into the dropper. A hopper always pushes items from its left slots first, so the hopper pushes back the item the dropper pushed into it, rather than any of the 16-stackable items in its far right slot, allowing the circuit to reset itself. |
Minecraft wiki entry for Mining, associated text: If the player falls into lava, do not panic; swim upward to get out, then try to get far away from the lava and to water if they can. This way even if they die, their items won't be destroyed by the lava. If they need to heal, eat golden apples or drink some Potions of Healing or Regeneration and hide in a corner/away from mobs, and make sure they use a water bucket if they have one. If the player know they are going to die anyway, press F3 and F2 (and also press fn together if the F2 or F3 button has other functions) to take a screenshot of their coordinates. If they are burning to death, trapped, close to the lava, stand in a corner and encase themselves in a dirt or other hand breakable shell. Once they die, their items will be contained safely in the shell. |
Minecraft wiki entry for Huge_mushroom, associated text: Red and brown huge mushrooms in mushroom fields.
Huge mushrooms generated in a dark forest.
Some huge mushrooms generated in a swamp in Bedrock Edition. |
Minecraft wiki entry for Amethyst_Shard, associated text: Although amethyst is a variety of quartz, like Nether quartz, the two resources are not interchangeable. |
Minecraft wiki entry for Adventuring, associated text: Before an adventure or trip, you may want to go and gather food, it is good to spend a couple of days at base before you set off. |
Minecraft wiki entry for Horse_Armor, associated text: Unlike player armor, horse armor does not have durability. This means a single horse armor can be used infinitely unless destroyed. |
Minecraft wiki entry for Chunk, associated text: Events in a ticking area may affect blocks in outside chunks. If the outside chunk is inactive, the effects are suspended in most cases. Specifically, |
Minecraft wiki entry for Building_a_rollercoaster, associated text: Tunnels allow you to move a rider safely through an obstacle, including natural features of the terrain, such as a mountain, water, or lava, the Nether, or anywhere else that an obstacle would otherwise block the way. If the roller coaster moves through The End, there is no way to protect the rider from the dragon without killing or teleporting it away when it draws near (which requires complex commands), except for a tunnel constructed fully of bedrock, which is impossible to obtain in Survival mode without the use of glitches. |
Code example for Mineflayer API: // This example will shoot the player that said "fire" in chat, when it is said in chat.
const mineflayer = require('mineflayer')
if (process.argv.length < 4 || process.argv.length > 6) {
console.log('Usage : node elytra.js <host> <port> [<name>] [<password>]')
process.exit(1)
}
const bot = mineflayer.createBot({
host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4] ? process.argv[4] : 'elytraer',
password: process.argv[5]
})
bot.on('error', err => {
console.log(err)
})
bot.on('kicked', err => {
console.log(err)
})
bot.on('spawn', async function () {
bot.chat(`/give ${bot.username} minecraft:elytra`)
bot.chat(`/give ${bot.username} minecraft:firework_rocket 64`)
await sleep(1000)
const elytraItem = bot.inventory.slots.find(item => item?.name === 'elytra')
if (elytraItem == null) {
console.log('no elytra')
return
}
await bot.equip(elytraItem, 'torso')
const fireworkItem = bot.inventory.slots.find(item => item?.name === 'firework_rocket')
if (fireworkItem == null) {
console.log('no fireworks')
return
}
await bot.equip(fireworkItem, 'hand')
})
bot.on('chat', async (username, message) => {
if (message === 'fly') {
await bot.look(bot.entity.yaw, 50 * Math.PI / 180)
bot.setControlState('jump', true)
bot.setControlState('jump', false)
await sleep(50)
// try to fly
try {
await bot.elytraFly()
} catch (err) {
bot.chat(`Failed to fly: ${err}`)
return
}
await sleep(50)
// use rocket
bot.activateItem()
}
})
function sleep (ms) {
return new Promise(resolve => setTimeout(resolve, ms))
}
|
Minecraft wiki entry for Scoreboard, associated text: 1 Objectives
1.1 Criteria
1.1.1 Java Edition
1.1.1.1 Single criteria
1.1.1.2 Compound criteria
1.1.2 Bedrock Edition
2 Display slots
3 Tags
4 Teams
5 Command reference
5.1 Objectives commands
5.2 Players commands
5.3 Tags commands
5.4 Teams commands
6 NBT format
7 History
8 Issues
9 References |
Minecraft wiki entry for Player, associated text: The player walks at a nominal rate of 4.317 meters (blocks) per second. That's about 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile. This means that the player can walk a total of 5181 blocks (5.2 km) in one Minecraft day, if walking in a straight line, ignoring hunger, and not sprinting or sneaking. For sneaking and sprinting statistics, see below. |
Minecraft wiki entry for Shears, associated text: When used to break weeping vines and twisting vines, the block always drops as an item, instead of a 33% chance by normal means. |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: First, build a shelter mostly of sand blocks. Sand is the most abundant material. Dirt is more scarce, but you need either dirt or sandstone for your roof (since sand obeys gravity). First, identify a source of dirt blocks (except on Superflat). Then, pick a low sandhill in an otherwise flat area, flatten the sand off the hill by removing it and use those sand blocks to build your shelter house. You may want to leave a few 1x1 empty block spaces high in the walls as "windows" since it can be a long time before you are able to make glass or light sources. Make sure any windows are at least 2 blocks above the outside ground level, otherwise husk and zombie babies can enter through them. When you add the dirt or sandstone roof you may want to add a "skylight", though there is a risk of a mob coming through the hole (if you allow a path for mobs to walk on to your roof). Keep an area of the house that is not visible from any window, so you can hide there from the ranged attacks of skeletons, witches, and from creeper line of sight to avoid explosions. Because you have none of the normal tools or weapons, any hostile mob is a real threat to you. |
Minecraft wiki entry for Block_of_Redstone, associated text: 1 Obtaining
1.1 Natural generation
1.2 Breaking
1.3 Crafting
2 Usage
2.1 Crafting ingredient
2.2 Redstone component
3 Sounds
4 Data values
4.1 ID
5 History
6 Issues
7 Trivia
8 Gallery
9 References |
Minecraft wiki entry for Tips_and_tricks, associated text: Zombies can break down doors, if the game difficulty is set to hard when night falls. Here's a solution that doesn't require the player to craft an iron door or compromise the base's security. Simply break down the door, then turn so that the player is perpendicular to where the door just was, and place the door. Get out of the hole the door is occupying, and open it by right-clicking. Now, if the door is placed it the right way, zombies will think that the door is open and avoid it. One can also place any regular block such as dirt or cobblestone in front of the door to prevent zombies from getting to it. If the block is placed on the outside side of the door, the zombie will not be able to damage the door. If the block is placed on the inside side of the door, the zombie can break down the door, but cannot proceed further inside. |
Minecraft wiki entry for Shears, associated text: Novice-level Shepherd villagers have a 40% chance to sell shears for 2 emeralds in Java Edition, and the trade is always offered in Bedrock Edition. |
Minecraft wiki entry for Witch, associated text: Witches pursue players within 64 blocks. They use potions in combat, throwing splash potions offensively and drinking normal potions defensively. These potions are the same as ones obtainable through brewing, i.e., they have the same potency and duration. |
Minecraft wiki entry for Coordinates, associated text: The other way to describe positions is with local coordinates, written in caret notation (^ΔXlocal ^ΔYlocal ^ΔZlocal). |
Minecraft wiki entry for Hunger_management, associated text: Disadvantages:
Has an 80% chance to trigger food poisoning, depleting the hunger for thirty seconds.
Only restores 0.8 saturation.
Killing zombies for rotten flesh may be dangerous for unskilled players. |
Minecraft wiki entry for Nether_survival, associated text: Next, you want to do bartering with the Piglins. Hopefully, you have around two stacks of gold ingots, which can be a grind to get. You can drop a gold ingot near Piglins or use it on them. They'll pick it up and drop you a random item. |
Minecraft wiki entry for Sugar_cane_farming, associated text: It is not difficult to connect this with a piston to make it more automatic. However, since pistons cannot push and retract as quickly as the observer clock, it may be desirable to use a different redstone clock. Additionally, a single hopper may not be able to keep up with the large amount of sugar cane, so multiple hoppers or a slower clock should be used. Ideally, a 4 gametick delay clock should be used instead of an observer clock. Even more ideal is a 2 gametick alternating dispenser bonemeal system with a ravager in a minecart to break the top 2 sugarcane blocks. |
Minecraft wiki entry for Fishing, associated text: This fishing loot can be caught only when the player is fishing in one of the following biomes: Jungle, Jungle hills, Jungle edge, Bamboo jungle, Modified jungle, Modified jungle edge & Bamboo jungle hills. The percentages for Unenchanted chance and Luck of the Sea of Junk item may be inaccurate. |
Minecraft wiki entry for Thunderstorm_survival, associated text: Remember that this will only occur if the mob(s) that are transformed in question are within 3 blocks of the lightning. However, it is not an inconsiderable threat. Phantoms do not spawn from the bolts but from the fact of a thunderstorm. |
Minecraft wiki entry for Development_versions, associated text: A Balanced Diet
Now also requires suspicious stew and sweet berries.
Who's the Pillager Now?
Now only triggered by crossbows. |
Minecraft wiki entry for Spawner_traps, associated text: Any standard mob grinder can be connected to a dungeon. However, the purpose of this device is for players who are currently low on materials and can't yet build something larger. A hopper can be used to collect the items into a chest. |
Minecraft wiki entry for Lightning_Rod, associated text: According to Minecraft Live 2020, Ulraf had the idea of lightning rods when a lightning strike burned down his wooden house.[2]
In Minecraft Dungeons, there are lightning rod blocks as well. These generate on the roof of the Woodland Mansion Ancient Hunt to charge creepers.
If /item replace is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.[Java Edition only] |
Minecraft wiki entry for TNT, associated text: using a flint and steel or a fire charge
using any item enchanted with Fire Aspect[Bedrock Edition only]
a powered redstone current
being shot by a flaming projectile
being shot with an arrow from a bow with flame enchantment.
being shot with an arrow through lava or fire
being hit by a ghast or blaze fireballs.
being hit by a fire charge fired from a dispenser
coming into contact with spreading fire or lava
being in the blast radius of a nearby explosion, including that of another TNT block, a Creeper, a bed, a respawn anchor or an end crystal.
being summoned, in which case detonates immediately[Java Edition only] (this can be changed with the Fuse tag)
being fired from a dispenser
being lit by a flint and steel used by a dispenser
being hit by an explosive skull from a Wither
being hit by a lightning bolt. |
Minecraft wiki entry for Furniture, associated text: Place a grass block. You may also get a long grass, a rose, a yellow flower, or any of the other new 1-block-high plants. |
Minecraft wiki entry for Cooked_Cod, associated text: 1 Obtaining
1.1 Mob loot
1.1.1 Guardians and elder guardians
1.1.2 Cod mobs
1.1.3 Dolphins
1.2 Chest loot
1.3 Cooking
1.4 Trading
2 Usage
2.1 Food
2.2 Wolves
3 Sounds
4 Data values
4.1 ID
5 Achievements
6 Advancements
7 Video
8 History
9 Issues |
Minecraft wiki entry for Slime_farming, associated text: A quick and lossless method for killing slimes is using magma blocks. Slimes can either be pushed there with a water stream, drawn there by iron golems, or allowed to roam off the side on their own. A hopper minecart track underneath the magma blocks can be used to collect the drops. |
Minecraft wiki entry for Ramdisk_enabled_server, associated text: And then we need to make this script execute every few minutes (I'll use 5 minutes here, you can test out what works best for you) |
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