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Determines how input texture to a PostProcessStage is sampled. |
Properties: |
Name |
Type |
Description |
NEAREST |
number |
Samples the texture by returning the closest texel. |
LINEAR |
number |
Samples the texture through bi-linear interpolation of the four nearest texels. |
constant PrimitiveType : number |
engine/Source/Core/PrimitiveType.js 8 |
The type of a geometric primitive, i.e., points, lines, and triangles. |
Properties: |
Name |
Type |
Description |
POINTS |
number |
Points primitive where each vertex (or index) is a separate point. |
LINES |
number |
Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected. |
LINE_LOOP |
number |
Line loop primitive where each vertex (or index) after the first connects a line to |
the previous vertex, and the last vertex implicitly connects to the first. |
LINE_STRIP |
number |
Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex. |
TRIANGLES |
number |
Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges. |
TRIANGLE_STRIP |
number |
Triangle strip primitive where each vertex (or index) after the first two connect to |
the previous two vertices forming a triangle. For example, this can be used to model a wall. |
TRIANGLE_FAN |
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