text
stringlengths
0
8.81k
A pixel format containing red, green, and blue channels that is DXT1 compressed.
RGBA_DXT1
number
A pixel format containing red, green, blue, and alpha channels that is DXT1 compressed.
RGBA_DXT3
number
A pixel format containing red, green, blue, and alpha channels that is DXT3 compressed.
RGBA_DXT5
number
A pixel format containing red, green, blue, and alpha channels that is DXT5 compressed.
RGB_PVRTC_4BPPV1
number
A pixel format containing red, green, and blue channels that is PVR 4bpp compressed.
RGB_PVRTC_2BPPV1
number
A pixel format containing red, green, and blue channels that is PVR 2bpp compressed.
RGBA_PVRTC_4BPPV1
number
A pixel format containing red, green, blue, and alpha channels that is PVR 4bpp compressed.
RGBA_PVRTC_2BPPV1
number
A pixel format containing red, green, blue, and alpha channels that is PVR 2bpp compressed.
RGBA_ASTC
number
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed.
RGB_ETC1
number
A pixel format containing red, green, and blue channels that is ETC1 compressed.
RGB8_ETC2
number
A pixel format containing red, green, and blue channels that is ETC2 compressed.
RGBA8_ETC2_EAC
number
A pixel format containing red, green, blue, and alpha channels that is ETC2 compressed.
RGBA_BC7
number
A pixel format containing red, green, blue, and alpha channels that is BC7 compressed.
constant PostProcessStageSampleMode : number
engine/Source/Scene/PostProcessStageSampleMode.js 6