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A pixel format containing red, green, and blue channels that is DXT1 compressed. |
RGBA_DXT1 |
number |
A pixel format containing red, green, blue, and alpha channels that is DXT1 compressed. |
RGBA_DXT3 |
number |
A pixel format containing red, green, blue, and alpha channels that is DXT3 compressed. |
RGBA_DXT5 |
number |
A pixel format containing red, green, blue, and alpha channels that is DXT5 compressed. |
RGB_PVRTC_4BPPV1 |
number |
A pixel format containing red, green, and blue channels that is PVR 4bpp compressed. |
RGB_PVRTC_2BPPV1 |
number |
A pixel format containing red, green, and blue channels that is PVR 2bpp compressed. |
RGBA_PVRTC_4BPPV1 |
number |
A pixel format containing red, green, blue, and alpha channels that is PVR 4bpp compressed. |
RGBA_PVRTC_2BPPV1 |
number |
A pixel format containing red, green, blue, and alpha channels that is PVR 2bpp compressed. |
RGBA_ASTC |
number |
A pixel format containing red, green, blue, and alpha channels that is ASTC compressed. |
RGB_ETC1 |
number |
A pixel format containing red, green, and blue channels that is ETC1 compressed. |
RGB8_ETC2 |
number |
A pixel format containing red, green, and blue channels that is ETC2 compressed. |
RGBA8_ETC2_EAC |
number |
A pixel format containing red, green, blue, and alpha channels that is ETC2 compressed. |
RGBA_BC7 |
number |
A pixel format containing red, green, blue, and alpha channels that is BC7 compressed. |
constant PostProcessStageSampleMode : number |
engine/Source/Scene/PostProcessStageSampleMode.js 6 |
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