| { | |
| "stages": { | |
| "paths": { | |
| ".glb": [ | |
| "*/*.glb" | |
| ] | |
| }, | |
| "default_attributes": { | |
| "shader_type": "flat", | |
| "nav_asset": "%%CONFIG_NAME_AS_ASSET_FILENAME%%.navmesh", | |
| "semantic_asset": "%%CONFIG_NAME_AS_ASSET_FILENAME%%_semantic.ply", | |
| "semantic_descriptor_filename": "%%CONFIG_NAME_AS_ASSET_FILENAME%%.house", | |
| "up": [ | |
| 0, | |
| 0, | |
| 1 | |
| ], | |
| "front": [ | |
| 0, | |
| 1, | |
| 0 | |
| ], | |
| "semantic_up": [ | |
| 0, | |
| 1, | |
| 0 | |
| ], | |
| "semantic_front": [ | |
| 0, | |
| 0, | |
| -1 | |
| ], | |
| "origin": [ | |
| 0, | |
| 0, | |
| 0 | |
| ] | |
| } | |
| }, | |
| "objects": {}, | |
| "light_setups": {}, | |
| "scene_instances": { | |
| "default_attributes": { | |
| "default_lighting": "no_lights" | |
| } | |
| } | |
| } |