mp3d_dataset / mp3d.scene_dataset_config.json
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{
"stages": {
"paths": {
".glb": [
"*/*.glb"
]
},
"default_attributes": {
"shader_type": "flat",
"nav_asset": "%%CONFIG_NAME_AS_ASSET_FILENAME%%.navmesh",
"semantic_asset": "%%CONFIG_NAME_AS_ASSET_FILENAME%%_semantic.ply",
"semantic_descriptor_filename": "%%CONFIG_NAME_AS_ASSET_FILENAME%%.house",
"up": [
0,
0,
1
],
"front": [
0,
1,
0
],
"semantic_up": [
0,
1,
0
],
"semantic_front": [
0,
0,
-1
],
"origin": [
0,
0,
0
]
}
},
"objects": {},
"light_setups": {},
"scene_instances": {
"default_attributes": {
"default_lighting": "no_lights"
}
}
}