| # POPGym Arcade - GPU-Accelerated POMDPs | |
| [](https://github.com/bolt-research/popgym-arcade/actions/workflows/python_app.yaml) | |
| <div style="display: flex; flex-direction: column; align-items: center; gap: 20px;"> | |
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| border: 2px solid #3498db; border-radius: 10px; | |
| padding: 10px; | |
| box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1); | |
| background: linear-gradient(135deg, #ffffff, #ffe4e1);"> | |
| <img src="imgs/minesweeper_f.gif" alt="GIF 1" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/countrecall_f.gif" alt="GIF 2" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/battleship_f.gif" alt="GIF 3" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/cartpole_f.gif" alt="GIF 4" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/ncartpole_f.gif" alt="GIF 5" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/autoencode_f.gif" alt="GIF 6" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/navigator_f.gif" alt="GIF 7" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| </div> | |
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| box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1); | |
| background: linear-gradient(135deg, #ffffff, #ffe4e1);"> | |
| <img src="imgs/minesweeper_p.gif" alt="GIF 1" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/countrecall_p.gif" alt="GIF 2" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/battleship_p.gif" alt="GIF 3" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/cartpole_p.gif" alt="GIF 4" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/ncartpole_p.gif" alt="GIF 5" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/autoencode_p.gif" alt="GIF 6" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| <img src="imgs/navigator_p.gif" alt="GIF 7" style="width: 100px; height: 100px; border-radius: 5px;"> | |
| </div> | |
| </div> | |
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| [//]: # ( <img src="imgs/battleship_p.gif" width="96" height="96" /> ) | |
| [//]: # ( <img src="imgs/cartpole_p.gif" width="96" height="96" /> ) | |
| [//]: # ( <img src="imgs/ncartpole_p.gif" width="96" height="96" /> ) | |
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| POPGym Arcade contains 7 pixel-based POMDPs in the style of the [Arcade Learning Environment](https://github.com/Farama-Foundation/Arcade-Learning-Environment). Each environment provides: | |
| - 3 Difficulty settings | |
| - Common observation and action space shared across all envs | |
| - Fully observable and partially observable configurations | |
| - Fast and easy GPU vectorization using `jax.vmap` and `jax.jit` | |
| ## Gradient Visualization | |
| We also provide tools to visualize how policies use memory. | |
| <img src="imgs/grads_example.jpg" height="192" /> | |
| See [below](#Memory-Introspection-Tools) for further instructions. | |
| ## Throughput | |
| You can expect millions of frames per second on a consumer-grade GPU. With `obs_size=128`, most policies converge within 30-60 minutes of training. | |
| <img src="imgs/fps.png" height="192" /> | |
| <img src="imgs/wandb.png" height="192" /> | |
| ## Getting Started | |
| ### Installation | |
| To install the environments, run | |
| ```bash | |
| pip install popgym-arcade | |
| ``` | |
| If you plan to use our training scripts, install the baselines as well | |
| ```bash | |
| pip install 'popgym-arcade[baselines]' | |
| ``` | |
| ### Human Play | |
| To best understand the environments, you should try and play them yourself. The [play script](popgym_arcade/play.py) lets you play the games yourself using the arrow keys and spacebar. | |
| ```bash | |
| popgym-arcade-play NoisyCartPoleEasy # play MDP 256 pixel version | |
| popgym-arcade-play BattleShipEasy -p -o 128 # play POMDP 128 pixel version | |
| ``` | |
| ### Creating and Stepping Environments | |
| Our envs are `gymnax` envs, so you can use your wrappers and code designed to work with `gymnax`. The following example demonstrates how to integrate POPGym Arcade into your code. | |
| ```python | |
| import popgym_arcade | |
| import jax | |
| # Create both POMDP and MDP env variants | |
| pomdp, pomdp_params = popgym_arcade.make("BattleShipEasy", partial_obs=True) | |
| mdp, mdp_params = popgym_arcade.make("BattleShipEasy", partial_obs=False) | |
| # Let's vectorize and compile the envs | |
| # Note when you are training a policy, it is better to compile your policy_update rather than the env_step | |
| pomdp_reset = jax.jit(jax.vmap(pomdp.reset, in_axes=(0, None))) | |
| pomdp_step = jax.jit(jax.vmap(pomdp.step, in_axes=(0, 0, 0, None))) | |
| mdp_reset = jax.jit(jax.vmap(mdp.reset, in_axes=(0, None))) | |
| mdp_step = jax.jit(jax.vmap(mdp.step, in_axes=(0, 0, 0, None))) | |
| # Initialize four vectorized environments | |
| n_envs = 4 | |
| # Initialize PRNG keys | |
| key = jax.random.key(0) | |
| reset_keys = jax.random.split(key, n_envs) | |
| # Reset environments | |
| observation, env_state = pomdp_reset(reset_keys, pomdp_params) | |
| # Step the POMDPs | |
| for t in range(10): | |
| # Propagate some randomness | |
| action_key, step_key = jax.random.split(jax.random.key(t)) | |
| action_keys = jax.random.split(action_key, n_envs) | |
| step_keys = jax.random.split(step_key, n_envs) | |
| # Pick actions at random | |
| actions = jax.vmap(pomdp.action_space(pomdp_params).sample)(action_keys) | |
| # Step the env to the next state | |
| # No need to reset, gymnax automatically resets when done | |
| observation, env_state, reward, done, info = pomdp_step(step_keys, env_state, actions, pomdp_params) | |
| # POMDP and MDP variants share states | |
| # We can plug the POMDP states into the MDP and continue playing | |
| action_keys = jax.random.split(jax.random.key(t + 1), n_envs) | |
| step_keys = jax.random.split(jax.random.key(t + 2), n_envs) | |
| markov_state, env_state, reward, done, info = mdp_step(step_keys, env_state, actions, mdp_params) | |
| ``` | |
| ## Memory Introspection Tools | |
| We implement visualization tools to probe which pixels persist in agent memory, and their | |
| impact on Q value predictions. Try code below or [vis example](plotting/plot_grads.ipynb) to visualize the memory your agent uses | |
| ```python | |
| from popgym_arcade.baselines.model.builder import QNetworkRNN | |
| from popgym_arcade.baselines.utils import get_saliency_maps, vis_fn | |
| import equinox as eqx | |
| import jax | |
| config = { | |
| # Env string | |
| "ENV_NAME": "NavigatorEasy", | |
| # Whether to use full or partial observability | |
| "PARTIAL": True, | |
| # Memory model type (see models directory) | |
| "MEMORY_TYPE": "lru", | |
| # Evaluation episode seed | |
| "SEED": 0, | |
| # Observation size in pixels (128 or 256) | |
| "OBS_SIZE": 128, | |
| } | |
| # Initialize the random key | |
| rng = jax.random.PRNGKey(config["SEED"]) | |
| # Initialize the model | |
| network = QNetworkRNN(rng, rnn_type=config["MEMORY_TYPE"], obs_size=config["OBS_SIZE"]) | |
| # Load the model | |
| model = eqx.tree_deserialise_leaves("PATH_TO_YOUR_MODEL_WEIGHTS.pkl", network) | |
| # Compute the saliency maps | |
| grads, obs_seq, grad_accumulator = get_saliency_maps(rng, model, config) | |
| # Visualize the saliency maps | |
| # If you have latex installed, set use_latex=True | |
| vis_fn(grads, obs_seq, config, use_latex=False) | |
| ``` | |
| ## Other Useful Libraries | |
| - [`gymnax`](https://github.com/RobertTLange/gymnax) - The (deprecated) `jax`-capable `gymnasium` API | |
| - [`stable-gymnax`](https://github.com/smorad/stable-gymnax) - A maintained and patched version of `gymnax` | |
| - [`popgym`](https://github.com/proroklab/popgym) - The original collection of POMDPs, implemented in `numpy` | |
| - [`popjaxrl`](https://github.com/luchris429/popjaxrl) - A `jax` version of `popgym` | |
| - [`popjym`](https://github.com/EdanToledo/popjym) - A more readable version of `popjaxrl` environments that served as a basis for our work | |
| ## Citation | |
| ``` | |
| @article{wang2025popgym, | |
| title={POPGym Arcade: Parallel Pixelated POMDPs}, | |
| author={Wang, Zekang and He, Zhe and Zhang, Borong and Toledo, Edan and Morad, Steven}, | |
| journal={arXiv preprint arXiv:2503.01450}, | |
| year={2025} | |
| } | |
| ``` | |