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if not %vcvars% == ""none"" (
:: Set this variable to keep VS2017 < 15.5 from changing the current working directory.
set ""VSCMD_START_DIR=%CD%""
call %vcvars%
)
echo PATH:
echo %PATH%
:: Remove the first argument and execute the command.
for /f ""tokens=1,* delims= "" %%a in (""%*"") do set ALL_BUT_FIRST=%%b
echo command:
echo %ALL_BUT_FIRST%
%ALL_BUT_FIRST%
:end
endlocal & set RC=%ERRORLEVEL%
goto omega
:returncode
exit /B %RC%
:omega
call :returncode %RC%
",25.1857142857,91,0.689733409
219948,f3316c52491c73aa8395514c47c2440e5cf33997,1376,cmd,Batchfile,pytorch/pytorch-native/build.cmd,uniquetrij/djl,d45ba607145564ea5065f3add07f53e96ff5ed0f,['Apache-2.0'],,,,pytorch/pytorch-native/build.cmd,uniquetrij/djl,d45ba607145564ea5065f3add07f53e96ff5ed0f,['Apache-2.0'],,,,pytorch/pytorch-native/build.cmd,uniquetrij/djl,d45ba607145564ea5065f3add07f53e96ff5ed0f,['Apache-2.0'],,,,"@ECHO OFF
@rem https://chocolatey.org/docs/installation#install-with-cmdexe
@rem to install cmake java etc..
@rem choco install cmake.install --installargs '""ADD_CMAKE_TO_PATH=User""' -y
@rem choco install jdk8 -y
set FILEPATH=""libtorch""
set VERSION=""1.6.0""
if ""%1"" == ""cpu"" (
set DOWNLOAD_URL=""https://download.pytorch.org/libtorch/cpu/libtorch-win-shared-with-deps-%VERSION%%%2Bcpu.zip""
) else if ""%1"" == ""cu101"" (
set DOWNLOAD_URL=""https://download.pytorch.org/libtorch/cu101/libtorch-win-shared-with-deps-%VERSION%%%2Bcu101.zip""
) else if ""%1"" == ""cu102"" (
set DOWNLOAD_URL=""https://download.pytorch.org/libtorch/cu102/libtorch-win-shared-with-deps-%VERSION%.zip""
)
if exist %FILEPATH% (
echo Found %FILEPATH%
) else (
echo Couldn't find %FILEPATH%, downloading it ...
echo Downloading from: %DOWNLOAD_URL%
powershell -Command ""(New-Object Net.WebClient).DownloadFile('%DOWNLOAD_URL%', '%cd%\libtorch.zip')""
powershell -Command ""Expand-Archive -LiteralPath libtorch.zip -DestinationPath %cd%""
del /f libtorch.zip
echo Finished downloading libtorch
)
if exist build rd /q /s build
md build\classes
cd build
javac -sourcepath ..\..\pytorch-engine\src\main\java\ ..\..\pytorch-engine\src\main\java\ai\djl\pytorch\jni\PyTorchLibrary.java -h include -d classes
cmake -DCMAKE_PREFIX_PATH=libtorch ..
cmake --build . --config Release
",39.3142857143,149,0.7238372093
219949,f3318148af2e3b5864c2421d837272370d8f22ee,255,bat,Batchfile,Scripts/Tools/admin/WindowsServices/Photoshop/disable_photoshop_flex_svc.bat,andry81/contools,54d644f42c051f63c592e08515d5965430614664,['MIT'],6.0,2017-12-13T06:10:40.000Z,2021-12-29T02:36:51.000Z,Scripts/Tools/admin/WindowsServices/Photoshop/disable_photoshop_flex_svc.bat,andry81/contools,54d644f42c051f63c592e08515d5965430614664,['MIT'],,,,Scripts/Tools/admin/WindowsServices/Photoshop/disable_photoshop_flex_svc.bat,andry81/contools,54d644f42c051f63c592e08515d5965430614664,['MIT'],,,,"@echo off
setlocal
rem Photoshop x86
sc stop ""FLEXnet Licensing Service""
sc config ""FLEXnet Licensing Service"" start= disabled
rem Photoshop x64
sc stop ""FLEXnet Licensing Service 64""
sc config ""FLEXnet Licensing Service 64"" start= disabled
",21.25,57,0.7647058824
219950,f331bd1b40ff0e37b54d87622def1e811bb37f43,128,cmd,Batchfile,winstall/_7zip_adobereader_chrome.cmd,nyurch/postinstall,8331e1ae5bb28ca43e1ca331ae64c4c4f807599f,['MIT'],,,,winstall/_7zip_adobereader_chrome.cmd,nyurch/postinstall,8331e1ae5bb28ca43e1ca331ae64c4c4f807599f,['MIT'],,,,winstall/_7zip_adobereader_chrome.cmd,nyurch/postinstall,8331e1ae5bb28ca43e1ca331ae64c4c4f807599f,['MIT'],,,,winget install --id=Google.Chrome -e && winget install --id=Adobe.AdobeAcrobatReaderDC -e && winget install --id=7zip.7zip -e,128.0,128,0.7265625
219951,f331cea692c75daa62bd784483e66bc4546eed26,7479,bat,Batchfile,makelibs.bat,NebulaSleuth/MonoGame.XamarinForms,b960bd0e40288b750cead926996a17197d98a123,['MIT'],,,,makelibs.bat,NebulaSleuth/MonoGame.XamarinForms,b960bd0e40288b750cead926996a17197d98a123,['MIT'],,,,makelibs.bat,NebulaSleuth/MonoGame.XamarinForms,b960bd0e40288b750cead926996a17197d98a123,['MIT'],,,,"@echo off
IF NOT exist outputlibs mkdir outputlibs
IF NOT exist outputlibs\Release mkdir outputlibs\Release
IF NOT exist outputlibs\Release\Android mkdir outputlibs\Release\Android
IF NOT exist outputlibs\Release\AndroidForms mkdir outputlibs\Release\AndroidForms
IF NOT exist outputlibs\Release\GTK mkdir outputlibs\Release\GTK
IF NOT exist outputlibs\Release\iOS mkdir outputlibs\Release\iOS
IF NOT exist outputlibs\Release\iOSForms mkdir outputlibs\Release\iOSForms
IF NOT exist outputlibs\Release\Portable mkdir outputlibs\Release\Portable
IF NOT exist outputlibs\Release\UWP mkdir outputlibs\Release\UWP
IF NOT exist outputlibs\Release\Windows mkdir outputlibs\Release\Windows
IF NOT exist outputlibs\Release\WindowsGL mkdir outputlibs\Release\WindowsGL
IF NOT exist outputlibs\Release\WPF mkdir outputlibs\Release\WPF
IF NOT exist outputlibs\Release\WPFForms mkdir outputlibs\Release\WPFForms
IF NOT exist outputlibs\Release\WPFFormsCore mkdir outputlibs\Release\WPFFormsCore
rem IF NOT exist outputlibs\ReleaseDeploy mkdir outputlibs\ReleaseDeploy
call clean.bat
nuget restore MonoGame.Framework\MonoGame.Framework.Android.csproj -SolutionDir .
msbuild MonoGame.Framework\MonoGame.Framework.Android.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
if not %errorlevel% == 0 goto error
IF NOT exist outputlibs\Release\Android mkdir outputlibs\Release\Android
rem IF NOT exist outputlibs\ReleaseDeploy\Android mkdir outputlibs\ReleaseDeploy\Android
copy MonoGame.Framework\bin\Android\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\Android /Y