text stringlengths 0 834k |
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if not %vcvars% == ""none"" ( |
:: Set this variable to keep VS2017 < 15.5 from changing the current working directory. |
set ""VSCMD_START_DIR=%CD%"" |
call %vcvars% |
) |
echo PATH: |
echo %PATH% |
:: Remove the first argument and execute the command. |
for /f ""tokens=1,* delims= "" %%a in (""%*"") do set ALL_BUT_FIRST=%%b |
echo command: |
echo %ALL_BUT_FIRST% |
%ALL_BUT_FIRST% |
:end |
endlocal & set RC=%ERRORLEVEL% |
goto omega |
:returncode |
exit /B %RC% |
:omega |
call :returncode %RC% |
",25.1857142857,91,0.689733409 |
219948,f3316c52491c73aa8395514c47c2440e5cf33997,1376,cmd,Batchfile,pytorch/pytorch-native/build.cmd,uniquetrij/djl,d45ba607145564ea5065f3add07f53e96ff5ed0f,['Apache-2.0'],,,,pytorch/pytorch-native/build.cmd,uniquetrij/djl,d45ba607145564ea5065f3add07f53e96ff5ed0f,['Apache-2.0'],,,,pytorch/pytorch-native/build.cmd,unique... |
@rem https://chocolatey.org/docs/installation#install-with-cmdexe |
@rem to install cmake java etc.. |
@rem choco install cmake.install --installargs '""ADD_CMAKE_TO_PATH=User""' -y |
@rem choco install jdk8 -y |
set FILEPATH=""libtorch"" |
set VERSION=""1.6.0"" |
if ""%1"" == ""cpu"" ( |
set DOWNLOAD_URL=""https://download.pytorch.org/libtorch/cpu/libtorch-win-shared-with-deps-%VERSION%%%2Bcpu.zip"" |
) else if ""%1"" == ""cu101"" ( |
set DOWNLOAD_URL=""https://download.pytorch.org/libtorch/cu101/libtorch-win-shared-with-deps-%VERSION%%%2Bcu101.zip"" |
) else if ""%1"" == ""cu102"" ( |
set DOWNLOAD_URL=""https://download.pytorch.org/libtorch/cu102/libtorch-win-shared-with-deps-%VERSION%.zip"" |
) |
if exist %FILEPATH% ( |
echo Found %FILEPATH% |
) else ( |
echo Couldn't find %FILEPATH%, downloading it ... |
echo Downloading from: %DOWNLOAD_URL% |
powershell -Command ""(New-Object Net.WebClient).DownloadFile('%DOWNLOAD_URL%', '%cd%\libtorch.zip')"" |
powershell -Command ""Expand-Archive -LiteralPath libtorch.zip -DestinationPath %cd%"" |
del /f libtorch.zip |
echo Finished downloading libtorch |
) |
if exist build rd /q /s build |
md build\classes |
cd build |
javac -sourcepath ..\..\pytorch-engine\src\main\java\ ..\..\pytorch-engine\src\main\java\ai\djl\pytorch\jni\PyTorchLibrary.java -h include -d classes |
cmake -DCMAKE_PREFIX_PATH=libtorch .. |
cmake --build . --config Release |
",39.3142857143,149,0.7238372093 |
219949,f3318148af2e3b5864c2421d837272370d8f22ee,255,bat,Batchfile,Scripts/Tools/admin/WindowsServices/Photoshop/disable_photoshop_flex_svc.bat,andry81/contools,54d644f42c051f63c592e08515d5965430614664,['MIT'],6.0,2017-12-13T06:10:40.000Z,2021-12-29T02:36:51.000Z,Scripts/Tools/admin/WindowsServices/Photoshop/disable_pho... |
setlocal |
rem Photoshop x86 |
sc stop ""FLEXnet Licensing Service"" |
sc config ""FLEXnet Licensing Service"" start= disabled |
rem Photoshop x64 |
sc stop ""FLEXnet Licensing Service 64"" |
sc config ""FLEXnet Licensing Service 64"" start= disabled |
",21.25,57,0.7647058824 |
219950,f331bd1b40ff0e37b54d87622def1e811bb37f43,128,cmd,Batchfile,winstall/_7zip_adobereader_chrome.cmd,nyurch/postinstall,8331e1ae5bb28ca43e1ca331ae64c4c4f807599f,['MIT'],,,,winstall/_7zip_adobereader_chrome.cmd,nyurch/postinstall,8331e1ae5bb28ca43e1ca331ae64c4c4f807599f,['MIT'],,,,winstall/_7zip_adobereader_chrome.cm... |
219951,f331cea692c75daa62bd784483e66bc4546eed26,7479,bat,Batchfile,makelibs.bat,NebulaSleuth/MonoGame.XamarinForms,b960bd0e40288b750cead926996a17197d98a123,['MIT'],,,,makelibs.bat,NebulaSleuth/MonoGame.XamarinForms,b960bd0e40288b750cead926996a17197d98a123,['MIT'],,,,makelibs.bat,NebulaSleuth/MonoGame.XamarinForms,b960b... |
IF NOT exist outputlibs mkdir outputlibs |
IF NOT exist outputlibs\Release mkdir outputlibs\Release |
IF NOT exist outputlibs\Release\Android mkdir outputlibs\Release\Android |
IF NOT exist outputlibs\Release\AndroidForms mkdir outputlibs\Release\AndroidForms |
IF NOT exist outputlibs\Release\GTK mkdir outputlibs\Release\GTK |
IF NOT exist outputlibs\Release\iOS mkdir outputlibs\Release\iOS |
IF NOT exist outputlibs\Release\iOSForms mkdir outputlibs\Release\iOSForms |
IF NOT exist outputlibs\Release\Portable mkdir outputlibs\Release\Portable |
IF NOT exist outputlibs\Release\UWP mkdir outputlibs\Release\UWP |
IF NOT exist outputlibs\Release\Windows mkdir outputlibs\Release\Windows |
IF NOT exist outputlibs\Release\WindowsGL mkdir outputlibs\Release\WindowsGL |
IF NOT exist outputlibs\Release\WPF mkdir outputlibs\Release\WPF |
IF NOT exist outputlibs\Release\WPFForms mkdir outputlibs\Release\WPFForms |
IF NOT exist outputlibs\Release\WPFFormsCore mkdir outputlibs\Release\WPFFormsCore |
rem IF NOT exist outputlibs\ReleaseDeploy mkdir outputlibs\ReleaseDeploy |
call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.Android.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.Android.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\Android mkdir outputlibs\Release\Android |
rem IF NOT exist outputlibs\ReleaseDeploy\Android mkdir outputlibs\ReleaseDeploy\Android |
copy MonoGame.Framework\bin\Android\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\Android /Y |
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